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File: nazi moon gun.jpg (380 KB, 890x1200)
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The year is 1989, and the world is at war.

It all started back in 1983, in the run up to the Able Archer exercises. Though most people didn’t really know it at the time, the world was slipping ever closer to war. The United States and her allies prepared for a confrontation with the Soviet Union, and that preparation was seen by the Soviets as a prelude to an attack. Military units on both sides were preparing to move, and the risk of someone making a mistake and lighting off a matchbox that had been slowly building for decades.

But just before Able Archer kicked off, space tracking radars on both sides of the iron curtain spotted a series of objects approaching the earth. At first it was assumed that it was a small cluster of micro-meteorites, which would burn up as they entered the atmosphere. As Able Archer kicked off, ballistic missile tracking radars picked up the objects, and agreed with the longer range tracking sites that the objects were micro-meteorites that would burn up over western europe.

So when those objects didn’t burn up, nobody on the ground was prepared for the hunks of metal falling on their heads at orbital speed.

While many of the objects slammed into open fields without incident, some slammed into villages, towns, and military sites at orbital speed. Each object landed with the force of a cruise missile, leveling buildings and scoring craters into the German countryside. And one very unlucky IL-76 at Sperenberg Airfield was cut in half as it taxied to the runway. Local officers on both sides of the iron curtain mis-identified the impacts as tactical artillery strikes, and held their counterparts on the opposite side responsible. The situation almost escalated as troops in Berlin moved to defensive positions and dared their counterparts to attack, and over the next few weeks the situation only edged closer to war as both sides traded accusations and blamed each other for the attacks.

The next week was filled with strong accusations, threats of nuclear strikes, and military posturing as both sides blamed each other for the attacks. A common understanding on the topic only started to emerge after radar tracking data was released by NASA and verified by the Soviet Union. The data clearly showed the objects approaching earth from a steep angle, and at speeds which ruled out any possibility of the objects having been launched from the earth. And given how both sides had kept extensive records of each other's space programs, both agreed that neither of them could reasonably be responsible for the attacks.

>Cont
>>
>>5734517

Another attack in early ‘84, which struck the American midwest verified the conclusion, and gave the countries of the world another chance to track the attack. And when the next attack targeted European Russia and the rest of the Warsaw Pact, both sides were able to extrapolate the launch point to somewhere on the far side of the moon. By this point, both east and west agreed that whoever was launching these objects was a more pressing threat than each other, and agreed to cooperate with each other to find out just what was going on.

By the time a probe reached the far side of the moon in late 1985, over a dozen attacks had taken place, and the rate of attacks was increasing from one every six to eight months, up to one every couple of months. Thousands of people had been killed across the globe, and millions of dollars worth of damage had been inflicted. It took another few months, into early 1986, before the search was successful, and the ‘Friendship-1’ probe successfully spotted the muzzle-flash of a massive gun on the Lunar surface.

As ‘Friendship-2’ was launched, and sent to investigate the firing position, the question of what it would find entered people’s minds. Broadcasters ran programs examining the publicly released evidence, and theorized on just who was behind this multi-year program of random orbital attacks. Theories ranged from secret government black programs to aliens, but somehow the strangest theory was proven correct when ‘Friendship-2’ transmitted back images of a base in a crater, with a series of small domed structures, a long gun-like structure, and a large structure arranged like a familiar bent cross.

A swastika.

Somehow, the Nazis had escaped, somehow they had made it to space, and somehow they had established a base on the moon. Everyone thought that the Nazis had been wiped out after the second world war. Nobody could figure out just how the hell they managed it, given the extremely dire conditions of late-war Nazi Germany. How could a country that had failed to maintain air superiority over their homeland manage to launch a successful colonization program to earth’s moon? After so long, nobody really cared to give the question too much thought. Instead, the world moved on to figuring out just how to stop them.

Nuclear strikes were proposed, and promptly rejected by both sides. NASA was concerned that any nuclear strike could launch radioactive regolith back at Earth, and anything else that was thrown up could cause issues for orbital missions for decades to come. Meanwhile the Soviets were concerned that the difficulty of such a long range strike would increase the likelihood of a nuclear device missing.

Eventually, it was decided that the best option would be to create a multinational military force to go to the moon, and take the fight to the Nazis directly.

>Cont
>>
>>5734519

And now, three years later, you are a part of that mission.your mission to go there and finish the job that started almost 50 years ago.

======

“Space, the final frontline.”

“These are the voyages of the shuttle, ‘enterprise’. Her five day mission: to explore strange new worlds; to seek out nazi life and civilization; to boldly kick ass where no ass has-”

“Hey!” Your co-pilot catches you before you can finish the quote, and knocks the rest of the sentence out of immediate thoughts with a light jab to the shoulder. “You stop that, it got old the third time.”

“You’re no fun.” You state the obvious as you make a show of rubbing your shoulder. It’s a bit difficult to move around in the cramped confines of the shuttle’s refitted personnel bay, but you manage what you feel is a convincing show of things. “Besides, what else is there to do? There aren’t any windows to look out of.”

“I don’t know. Maybe go through the mission brief again?” Your co-pilot grunts, before gesturing to the trio of manila binders tucked into the seat pocket in front of you. It’s not actually manila, instead some synthetic material of the same color in order to eliminate a source of micro debris, which could get into machinery and cause short-circuits. For one or two folders it probably wouldn’t have been an issue, but with the other 47 passengers on the shuttle having at least three of the damn things it all added up.

Each of the folders features two flags at the top. The white wreathed globe on blue background of the UN, and the flag of your homeland.

You are:
>American
>Soviet
>German
>Other (write-in)
>>
>>5734520
>American
TWO. WORLD. WARS.
>>
>>5734520
>Polish
Americans are overdone. Poland can into space!
>>
>>5734520
>Soviet
>>
>>5734520
>Soviet
>>
>>5734520
>Soviet
The one thing the Soviets did well was beating the Germans after all
>>
>>5734520
>Write-In: Canadian
>>
>>5734520
>Israeli
Only we are allowed space lasers, shut it down
>>
>>5734520
>Soviet
This is fucking sick OP. Color me interested.
>>
>>5734520
Actually, fuck it, I'm changing my vote to
>Japanese
We brought our fucking katana to the moon boys. 1000s of years of martial history versus 50 years of hyper advanced sci-fi bullshit, finally come to clash.
>>
File: ussr flag.png (3 KB, 800x400)
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The red banner of the Soviet Union stands in stark contrast to the UN flag next to it, if only from their opposing color schemes and level of detail. A small part of you smiles at it, if your father was to be believed there was a time where they had stood opposite each other in more than one way. Underneath the flags is the name of the mission, “Operation Moonshot”, and the mission’s emblem. The emblem depicted a sword pinning a broken Swastika to the surface of the moon, a visual metaphor for how you and around 200 other people were headed to the moon to put an old enemy to the sword.

You are Senior Lieutenant Aleksei Volkov, of the Military Air Forces of the Union of Soviet Socialist Republics. Your parents fought in the great war against the fascists. At least two of your uncles had died in the defense of the motherland.

And for this monumental mission to defeat this final holdout of the oldest enemy of the union, you have been sent on an American shuttle.

You are less than happy about that last point. You don’t doubt the Amricans on their ability to design these types of craft, the fact that they managed to get a half dozen of these reusable spacecraft into service is an achievement that your homeland acknowledges as an impressive feat. No, your gripe is that you were assigned to a vessel that had been refitted into a space worthy craft, rather than being built from the ground up for the job. Enterprise had been an aerodynamic test vehicle, and while it had been built with the intention to make it space worthy once atmospheric testing had been completed, the Americans had later changed their minds and decommissioned the craft. They then decided to recommission the craft and upgrade it for orbital flights after the loss of the Challenger vessel, as they figured that it would be more expedient to make the existing Enterprise space-capable rather than building a new vessel from scratch.

While the fact that you were somewhere above the moon right now proved that the Americans had been correct in that assessment, it still stung that you had been denied a seat aboard Buran. You knew at least five people aboard that vessel that were less deserving of their seats than you!

Shaking your head to clear the distracting thoughts from your mind, you pull the three files from their pocket, and think on what you will go over again. Of course, over the past three days in space and few weeks back on earth, you’ve gone over all of them multiple times. But you might as well do it one last time, if only to stop your co-pilot from getting annoyed at you.

>Cont
>>
>>5734587

>Read the operational plans, you might as well go over the plan and what you’re working with.
>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.
>Read the intelligence report, you need to clearly understand just what you’re facing out there.
>Put the folders back and annoy your co-pilot some more, he needs to learn to relax.
>Put the folders back and go to sleep, you won’t get a change on the ground.
>>
>>5734589
>Read the intelligence report, you need to clearly understand just what you’re facing out there.
conclusion: there's lots of nazis
>>
>>5734589
>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.
>>
>>5734589
>Read the intelligence report, you need to clearly understand just what you’re facing out there.
We're soviets, of course we're reading the intelligence report.
>>
>>5734589
>>read the vehicle data.
I wanna see what we can do. Any roggets?
>>
>>5734589
>Read the vehicle data sheet
We are better not going to the moon on a regular ol shuttle, or my nerd sensitivities will be seriously hurt.
>>
>>5734589
>Read the intelligence report, you need to clearly understand just what you’re facing out there.
>>
>>5734666
+1
If the QM allows it, any fellow soviets/other commies we can talk to about the intelligence rapport?
>>
>>5734589
>>Read the intelligence report, you need to clearly understand just what you’re facing out there.
>>
>>5734589

>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.

This seems wise
>>
File: Ganswindt_crater.jpg (369 KB, 1260x1260)
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From among the three folders, you pick out the thinnest one, the intelligence document. Around fifteen sheets of paper which contained various pictures, notes, and analysis of the target location by both the American CIA and the Committee for State Security, otherwise known as the KGB.

The Nazi base is located in a crater inside the larger Ganswindt crater, which is located near the south lunar pole on the far side of the Moon, and is attached to the even larger Schrödinger crater. The site was first observed by the American Lunar Orbiter 4 satellite, but due to the severity of shadows and poor image quality, the site was not observed and remained undetected. The rim of the crater is roughly circular but somewhat irregular, like the larger Ganswindt crater. Because sunlight enters the interior at a low angle, it is difficult to observe the terrain, but what can be observed in areas illuminated by the Nazi base indicate that the terrain is mostly flat. A note from NASA indicates that the location could have been a good source for ice exploration, as longer shadows in the crater would allow the ice to remain hidden from the sun. From there, the ice could be melted for water, and broken down into oxygen via electrolysis to get breathable air. None the less, all forces for this operation have been equipped with night-vision equipment where possible, and high-intensity flares where not possible.

According to information obtained by orbital satellites, including ‘Friendship-2’ and follow-on ELINT and photographic reconnaissance satellites, the Nazi base was relatively small, but rather complex. It could be broken down into three main points of interest, the main “hub” building, the space gun, and some outlying structures. Regardless of which one you look at, the brief details how all of them appear to have been made in-situ, using materials mined on the moon itself. Which is rather concerning, as it means that the Nazis were able to set up a functional industry on the moon while the Union and the USA were busy fighting each other to LEO.

>Read up on the main hub, what is it shaped like a swastika?
>Read up on the space gun, how big is it?
>Read up on the outlying structures, why did they make those rather than just the main hub?

Also:

>Ask your co-pilot for their input, maybe they saw something you didn't.
>Let your co-pilot rest, you need them in top form for the mission.
>>
>>5735395
>Read up on the outlying structures, why did they make those rather than just the main hub?
Ways in? Vital facilities? Defences?

>Let your co-pilot rest, you need them in top form for the mission.
Don't distract them
>>
>>5735395
>Read up on the main hub, what is it shaped like a swastika?
I'm starting to get vibes that this is not actual german nazis that escaped from ww2 somehow, but some advanced alien bullshit that ended up with an obsession of some kind with nazism. Perhaps the mostly little destructive impact of their attacks was a deliberate attempt to get the about to destroy itself world to unite against an easily understood and hateable enemy, rather than let the young civilization destroy itself over stupid shit.

Really excited to see if any of this is on base at all or just pure overthinking it.
>>
>>5735395
>Read up on the main hub, what is it shaped like a swastika?
>Let your co-pilot rest, you need them in top form for the mission.
>>
>>5735395
>Read up on the space gun, how big is it?
>Let your co-pilot rest, you need them in top form for the mission.
>>
>>5735395
>Read up on the main hub, what is it shaped like a swastika?
>Let your co-pilot rest, you need them in top form for the mission
>>
>>5735395
>Read up on the outlying structures, why did they make those rather than just the main hub?

>Let your co-pilot rest, you need them in top form for the mission.
>>
File: nazi moon base hub.jpg (272 KB, 750x563)
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Flicking a glance over to your co-pilot, you quickly note that they’ve fallen asleep in their seat. You briefly consider gently shaking them awake to get their input on the intelligence, but you decide to let them sleep. If you learned one thing in Afghanistan, it’s to always sleep whenever you can before an operation. That way, you are rested for any situation to come.

Flicking through the documents, you find the portion on the primary target for the mission. The main “hub” of the base was a large swastika-shaped building, which was positioned in the center of the crater in a manner which would be reminiscent of the Nazi flag. Why the fascists thought that such a design was a good idea was completely beyond you. It was probably an ideological thing, even if the file included a lot of points about how the design of the building could lend itself to certain applications.

The main hub was an absolutely massive building, taking up an area around 1 million square feet in size, based on orbital measurements. Though the actual amount of that space which the building actually occupied was much lower, owing to the unoccupied space between the “arms” of the building. The building was estimated to be around 10 to twenty floors tall, and was divided up into six main sections. Those being the center of the building, the four arms of the swastika, and a large paved road that led up to the southern “arm” of the building.

The center of the building was a large hexagonal block with a large dome at the top. The CIA and the KGB disagreed on the dome’s purpose, but chalked it up to either an electronically transparent dome for a radar system or some form of command and control bunker respectively. Either way, the dome was calculated to be around 90 feet wide and around forty feet tall. The main building itself was the same height as the rest of the structure, but was assumed to mainly serve as either accommodation or office spaces. Access to the dome would have to be done by either entering the building, or by scaling the building using manned maneuvering packs. The only vehicles that would be able to get up there would probably be moon hoppers, as they were tactically synonymous with helicopters. Access into the main building would probably have to be done on foot, though a distinct lack of any obvious doors would force any teams to enter via the “arms”.

Speaking of which, the arms of the building were the next enigma. The arms presented the vast majority of the floor space for the structure, but how said space was actually used was completely unknown. It was assumed that each arm was separated into at least two sections, one being the main body of the arm and the other being the right-facing section of each arm.

>Cont
>>
>>5735515

The northern and eastern arms were completely unknown, as the shadows cast by the crater’s rim completely obscured them from orbital satellites. One particular point on the western-most arm has been observed to have what looks like some sort of hatch installed in the roof, leading to suspicion that the section of the building is a massive launch and assembly building for rockets. Finally, the south arm was completely unknown, but was assumed to be some sort of arrival and departure terminal for vehicles and personnel entering the structure from the surface.

Which led into the final part, the massive road to nowhere. You’re not sure why the nazi’s bothered with it, though the fact that it seems to be painted in some light-coloured material to make it distinct from the rest of the grey lunar surface is probably of some note. Either way, the Nazis put time and effort into it for a reason, so the CIA and KGB assume that it has some value, either as a path for approaching vehicles or for symbolic reasons.

Past that, the only other bits of note are the notes from NASA that suggest that the building may have very thick walls as a form of natural defense against solar radiation. They estimate walls around six to ten feet thick, which would also make the structure very survivable against direct attacks. Blowing your way in probably isn’t an option.

But aside from all that? There have been no major changes since the last time you read the folder.

>Read up on the space gun, how big is it?
>Read up on the outlying structures, why did they make those rather than just the main hub?
>Read the operational plans, you might as well go over the plan and what you’re working with.
>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.
>Put the folders back and go to sleep, you won’t get a chance on the ground.
>Other (write in)
>>
>>5735518
>Put the folders back and go to sleep, you won’t get a chance on the ground.
From what I can tell our info is just too lacking at this point to really glean much from the documents, so the best idea is actually to rest up and prepare physically imo.
>>
>>5735518
>Other (write in)
>Skim the documents for any notes by German scientists recruited by either the Americas or the Soviets after WW2.
There could be a slim chance that any former nazi scientists provided work or research which contributed or could have been repurposed to serve for the foundation of this base. They could perhaps make some good guesses about uncertainties which our intel couldn't figure out from observation.
>>
>>5735518

>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.

I Still think we should brush up on our ship
>>
>>5735518
>Read up on the space gun, how big is it?
>>
>>5735518
>>Read up on the space gun, how big is it?
I think that as long as we disable the main gun we can buy us time to prepare more vehicles and technology. Plus this is the first mission... I really really think that the main gun is a good start even if it goes FUBAR
>>
File: moon mass driver.jpg (543 KB, 1023x675)
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After reading up on the available information on the first objective, you give the clock at the front of the shuttle’s passenger bay. The countdown reads around an hour and a half until the final landing burn, so you decide to spend some time reading up on the other primary objective for the mission, and the thing that brought all of you up here in the first place. The moon gun.

The moon gun was the next point of interest, and was one of the fist targets to damage or destroy. And it was a truly massive weapon, at over 200 meters long as-observed, and probably more if it expanded underground. Estimates on the weapon’s muzzle diameter varied, but both sides agreed that it was probably around the 400-800mm mark, so roughly between the size of either the main gun of an Iowa class battleship, or the Schwere Gustav cannon. This estimate was based on extrapolating the diameter of the weapon’s projectiles from parts that had survived reentry. Speaking of which, the rounds fired by the weapon were definitely some sort of canister-shot, containing a series of iron rods which were scattered as the round entered earth’s atmosphere. And as over a dozen individual rounds had been detected in each “salvo” fired at the earth, the weapon had the ability to rapidly fire.

Either way, the gun was definitely powerful enough to launch munitions against earth. The weapon’s elevation allowed the rounds to exit the moon’s orbit with enough energy that they would travel to earth relatively quickly, but not so fast that they undertook a complete orbit of the planet. There was some speculation that the rounds were guided in some way, based on the fact that some modern artillery shells could be made with technology that would have been available immediately post-war. However, the exact type of guidance system was unknown.

Both the CIA and the KGB agreed that it was probably a hydrogen-fueled weapon, as hydrogen was a byproduct of electrolysis, and something that the Nazis would obtain during the course of producing oxygen for them to breathe. But neither side agreed on the overall design and length of the weapon. The CIA believed that it was a conventional single-chamber design, as they assumed that the weapon was entirely uncovered for ease of maintenance and barrel servicing. Meanwhile the KGB believed that it was a multi-stage gun of indeterminate length, based on the design of the V-3 gun.

Either way, one of the easiest ways to damage the weapon would have been to destroy it’s support, and then allow the moon’s gravity to warp it out of shape. However, the most recent orbital reconnaissance data shows that the gun is mounted directly on the lunar surface, which leaves directly destroying the weapon’s barrel and whatever systems are used to charge is as the only ways to destroy it.

>Cont
>>
>>5735692

>Read up on the outlying structures, why did they make those rather than just the main hub?
>Read the operational plans, you might as well go over the plan and what you’re working with.
>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.
>Put the folders back and go to sleep, you won’t get a chance on the ground.
>Other (write in)
>>
>>5735693
>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.
>>
>>5735693
>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless
>>
>>5735693
>Put the folders back and go to sleep, you won’t get a chance on the ground.
>>
>>5735693
>>Read the vehicle data sheet, if you are not up to speed on your vehicle, then you’ll be as good as useless.
>>
>>5735693
>Read up on the outlying structures, why did they make those rather than just the main hub?
>>
>>5735693
>>Put the folders back and go to sleep, you won’t get a chance on the ground
>>
For a second, you think about trying to have a quick nap before the final slow-down burn. But eventually you decide that there’s no real point in trying. It was annoying enough to try and fall asleep while sat upright, and even if you succeeded, you’d probably only get a few minutes worth of rest. As such, you opened up the folder on vehicle specifications, and started looking for the information on your mount.

As only around a company’s worth of personnel was available for the mission, owing to the sheer difficulty of keeping around two hundred people alive on the journey to the moon and back, the majority of the force’s firepower and mobility is tied up in vehicle-mounted equipment.
This equipment was launched separately on more conventional rockets, and was landed just before you arrived. In fact, you’re being sent in with more equipment than you have personnel to man them, as it was assumed that at least some of it would be either destroyed or damaged during transit and landing, so they sent extra just to avoid the prospect of the mission failing due to a lack of equipment. And the fact that some equipment was actually lost due to launch errors completely justified the decision, even if it caused the cost of this operation massively to increase.

In spite of that, all of you were trained to fight on-foot, and are expected to do so if your vehicle was lost and could not be replaced. You hope it doesn’t come to that for obvious reasons.

Most of the vehicles assigned to the mission were ground vehicles of some description, generally split between walkers or rovers of some description. The rovers were an obvious choice, as the Americans already had experience in designing moon rovers, and their wheels made them lighter and easier to deploy. But as the terrain within the crater couldn’t be observed by reconnaissance satellites, the decision was made to only use the rovers for transport duties. The majority of the scouting and fire support missions would be undertaken by mechanized walkers and ‘moon hoppers’. The walkers avoided the issue of rough terrain by walking over obstacles and debris, while the ‘hoppers’ simply flew over them.

The walkers came in two distinct types, though they retained some common features, such as being manned by two people, and featuring low-recoil weapons wherever possible. The first was a relatively small, two-person vehicle for scout and infantry support missions. Meanwhile, the second type was a larger fire-support unit with a heavy cannon and heavy machine guns. The rovers were effectively the force’s APC equivalents, and were armed as such, though unlike the other vehicles they each came with a four-man infantry section that the vehicle commander would be expected to command.

>Cont
>>
>>5736150

Finally, the last few vehicles in the force was a compliment of ‘moon hoppers.’ You thought the name was a bit mild, but it perfectly described what the vehicles were. Essentially, the ‘hoppers’ were a sort of hybrid between a moon lander and an attack helicopter. They couldn’t really fly like a true attack helicopter, owing to the fact that there wasn’t any atmosphere to fly in. But that still didn’t really diminish the fact that the hoppers served as the force’s fastest and most responsive assets, even if you also had to deal with the almost complete lack of armor.

And in among them, your vehicle was…

>A scout walker. You were to provide up-close support for the troops as they went in.
>A heavy walker. Your job was to give fire support to the men on the ground.
>A combat rover. It’s basically a space BMP afterall, and you have some experience in that.
>A moon hopper. You were a gunship pilot back on earth.
>>
>>5736151
>A combat rover. It’s basically a space BMP afterall, and you have some experience in that.
>>
>>5736151
>A combat rover. It’s basically a space BMP afterall, and you have some experience in that.
Better to stick with tech we are familiar with
>>
>>5736151
>A combat rover. It’s basically a space BMP after all, and you have some experience in that.
No need to launch the turret to the moon when it's already here
>>
>>5736151

>A combat rover. It’s basically a space BMP afterall, and you have some experience in that.

GTA: Apollo 1488
>>
>>5736151
>A scout walker. You were to provide up-close support for the troops as they went in.
>>
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Your vehicle was a Lunar Combat Vehicle, or LCV. An American-designed vehicle, it filled in a similar role to the BMD that you were used to from your time in Afghanistan, even though it appeared similar to a wheeled version of the American Bradley IFV.

The vehicle was essentially an unpressurised titanium box. It clocked in at 7 meters long, 3 meters wide, and another 3 meters tall. The hull was made out of titanium provided by the USSR, and supplemented with boron carbide inserts to provide the best level of armor protection possible across the front and side faces. But even then, the reports indicated that it could only guarantee protection against rifle-caliber rounds. Anything higher and the armor would rapidly degrade, with light autocannons probably being too much for the armor to stop at all. Of course, the frontally-mounted engine and transmission system also served as extra armor of a sort, but if anything penetrated through to that, then you had bigger problems.

As such, your best protection against enemy weapons was with your own turreted weapons. This was where the USSR made it’s contribution to the vehicle, and was the part that was most similar to your old BMD, as the single-man turret was almost the exact same as the BMD-1’s turret, though with the exception that the conventional 2a23 ‘Grom’ had been swapped for auto-loading 73mm recoilless gun based off the SPG-9. Compared to ‘Grom’, the new gun was a lot lighter, automatically canceled out the majority of its own recoil, and had an autoloader that actually worked. Unfortunately, the fact that it was a recoilless weapon meant that the main gun was offset to the side of the turret. As such, the whole vehicle looked unbalanced, even though it looked like some failed American BAT tank. Either way, the mounting made it easier to actually use the turret while in your suit, but when the time came to reload the damn thing, you would be in for a major struggle. Past that, you also had a PKT machine gun, which had it's recoil compensated for via a small rocket motor on the back of the turret.

Speaking of suits, everyone in the vehicle would have to wear their own full-size space suits. The designers had made the vehicle completely unpressurised in order to simplify and lighten the design, but in return it would make operating it fairly difficult. At the very least, the designers had included suit interface ports into the vehicle’s seats, so that the crew and passengers could replenish their air and electricity from the vehicle’s own supplies.

>Cont
>>
>>5736211

And that brought you on to the most important part of your vehicle. It’s cargo of combat-trained troops.

The fireteam carried in the back was the whole point behind the design and construction bringing these vehicles. Unfortunately, due to the size of the vehicle, the squad was only 4 men strong, due to the fact that they were all required to wear bulky combat space suits. If the team dismounted, you could either lead them on foot, or give command up to your second in command.

You would have thought that the entire force would have standardized their equipment to make logistics less of a pain, but it seemed that every nationality brought their own equipment. And your section was no exception to that rule.

>Only the best Spetsnaz has to offer! The state wouldn’t just send people up for loyalty alone, right?
>American Rangers! You’re filling in for their original commander. They seem about as enthusiastic about it as you do.
>Warsaw Pact Volunteers! What they may lack in quality, they make up for in loyalty and drive. They remember what the Reich did to them.
>NATO Specialists! You are more suspicious of this lot, but they are very technically-minded people.
>Other (write in a team of 4 people, including nationalities and other important stuff)
>>
>>5736212
>Warsaw Pact Volunteers! What they may lack in quality, they make up for in loyalty and drive. They remember what the Reich did to them.
Let's get the whole commie gang together! I want to hear lots of Slav accents on the comms, people.
>>
>>5736212

>Warsaw Pact Volunteers! What they may lack in quality, they make up for in loyalty and drive. They remember what the Reich did to them.

I’m hoping for lots of Eastern bloc shenanigans here
>>
>>5736212
>Warsaw Pact Volunteers! What they may lack in quality, they make up for in loyalty and drive. They remember what the Reich did to them.
>>
Your squad was made up of volunteers from some of the Warsaw Pact nations. You had two men from Poland, an East German, and a Romanian. Another squad had volunteers from Hungary, Czechoslovakia, Bulgaria, and Albania. Each of them had volunteered for the mission, and had passed the same grueling training as you had. But even then, there was a reason why all of you had been bundled onto an American shuttle, rather than Buran.

For the poles it was easy to figure out. While they were certainly capable and reliable soldiers, Kacper Tomczyk and Feliks Kalisz were nowhere close to the die-hard communists that you’d find in the spetsnaz. If it wasn’t for that, they probably would have been on Buran. They certainly struck the figure of the strong, professional soldier. And you didn’t doubt their skills. Kacper was a paratrooper, and Feliks was an armored cavalryman. Both of them would be very helpful in the fighting to come, and that was before you factored in their interest in heavy weapons. They were loyal to the fight against Facism, you didn’t doubt that, but loyalty to Poland was very different to loyalty to Moscow.

Still, you trusted the Poles more than you trusted your local German, Lio Höffner. Lio was, at least on paper, the most reliable member of the team. His service record was immaculate, and he had been a member of the German communist party since his 16th birthday. Hell, he’d been approved for the mission by the Stasi, and they were the only real equivalent to the KGB within the entire warsaw pact. Had this mission been an armored push across the Fulda Gap, you probably would have welcomed him to your side as if he was your brother. But even though the Nazis had been long since demonized by the DDR, part of you wondered if his loyalty would hold when push came to shove. Afterall, he did smack a bit too close to the ideal Aryan for your liking.

Finally, the Romanian, Alin Lupei. If anything, you knew the least about Alin. Sure, his service record marked him out as a useful soldier, and his previous background in gymnastics would give him an edge in the low gravity combat you’d be undertaking. But if Lio was a problem due to his closeness to the enemy, then Alin was just as much of a threat due to his own personal beliefs. Sure, he was a communist, but he completely disagreed with the war in Afghanistan, and seemed to hold your service there against you. You hoped that he’d get over it for the mission, but a part of you worried about if he truly had your back.

And then, there was your co-pilot, your second in command, and the person you’d be relying on the most.

>You’ve never been a fan of political fanatics, and they reek of one.
>You can practically smell the rookie-green wafting off them, they aren’t prepared for this.
>You know they served in Afghanistan, but it seems they brought something back from there.
>Other (write in some other issue)

Also

>They are a man
>They are a woman
>>
>>5736280

>You’ve never been a fan of political fanatics, and they reek of one.

>They are a woman

Here you go, QM - some baked-in conflicts to exploit!
>>
>>5736280
>You know they served in Afghanistan, but it seems they brought something back from there.

>They are a woman
>>
>>5736288
>>You’ve never been a fan of political fanatics, and they reek of one.
>
>>They are a woman
Oh boy!
>>
>>5736280
>You’ve never been a fan of political fanatics, and they reek of one.
>They are a woman
I can't wait for her to summarily execute Lio for no goddamn reason
>>
>>5736509
+1
>>
>>5736280
>You’ve never been a fan of political fanatics, and they reek of one.
>They are a woman
>>
>>5736280
>You know they served in Afghanistan, but it seems they brought something back from there.
>They are a woman
>>
>>5736280
>>You’ve never been a fan of political fanatics, and they reek of one.
>>They are a woman
/pol/ack gf
>>
>>5736280
>You know they served in Afghanistan, but it seems they brought something back from there.
>They are a woman
>>
File: Vera.png (1.43 MB, 1324x2000)
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As far as choices for second-in-command go, Veronika Minkovski -or Vera, as she prefers to be called- is not someone who would have been among your top picks.

Oh sure, she is certainly a capable individual. Top of her class in the academy, which was no small feat. Academies tended to be the haunt of older officers with opinions so backwards that they ran the risk of getting people killed. The fact that she was able to thrive in an environment like that meant she was either good at her job or good at manipulating people. And you felt that she leaned towards the former in most cases. She knew how to lead a team, and had demonstrated as such during the training operations back on Earth.

And as your mother said during the last round of family visits before launch, you could certainly do worse.

But you’ve never been a fan of fanatics, and from what you gather Vera is one of them. She keeps it fairly well covered, of that you’re sure. But the hints are there. Like her being more proud of the fact that her grandfather was a commissar, rather than what he actually did during the war. Or how she was unhappy at being sent to the moon on a vessel made for profit rather than for the greater good of the proletariat. You’re no die-hard capitalist by any stretch of the imagination, you’ll laud the fact that the state allows you to retire at 60 over any westerner’s head for free. But Vera makes it seem as if wanting to have money to retire with is a bad thing. You have to assume that she’s never had a posting near a combat zone, she’d probably have had a heart attack at the prospect of troops trading replaceable bits of equipment for alcohol and other comforts.

You’ve met similar people in your life. Hell, you had the pleasure of serving with one in Afghanistan. He wouldn’t stop quoting Marx and Lenin, and reminding the squad about why you were there. Eventually a Mujahadeen marksman did you a favor and blew his head off, and you rewarded him by getting everyone back aboard your BMD and leaving his line of sight. Thankfully Vera isn’t really at that level, but it’s noticeable enough that you’re concerned that she might put her ideals before the mission. And that’s not even accounting for your other squadmates. The Polish pair and the Romanian were in the same boat as you, in how they only knew enough theory to blag through a short conversation. Meanwhile Lio is probably the only person in the squad that could match Vera, but she seemed to view him with even more distrust than you. You wouldn’t be surprised if

Still, it wasn’t all bad. If you could goad a Nazi into debating her, that’d buy you a good minute or so to get into an advantageous position for the ensuing fight.

>Cont
>>
>>5736818

“Attention all passengers, this is your captain.” The shuttle’s intercom crackled into life as the shuttle’s commander gave you an update on your landing. “We will begin our landing burn in a couple of minutes, please ensure that your safety gear is properly engaged, and all loose equipment has been properly stowed.”

You frown to yourself as you look over at the clock, you’d spent too long going over your vehicle specs and troops. You’d hoped that you could go through the latest data on the Nazi base’s outlying structures. Maybe the intelligence analysts had finally agreed on if the objects were fuel tanks or habitats? Either way, you shoved the folders back into the pocket in front of your seat and secured the pocket with it’s velcro strap, and gently shake Vera awake.

“Uh… huh?” Vera groans as she opens her eyes. “Is it time?”

“Almost. We’ll be landing soon.” You clarify as you reach into your pocket and fish out a small plastic box with the hammer and sickle of the USSR embossed on it.

“Finally. I can’t wait to finally get up and finish our forefathers greatest struggle!” Vera grins as she follows your lead, and retrieves a similar box from her pocket, though you notice that hers has the hammer and sickle painted on in gold. “How about you, Aleksei? Are you looking forward to the mission?”

>”Of course! This will be a great day for the Soviet Union, and the world as a whole.”
>”I only wish we could have come here under more peaceful circumstances.”
>”Not really. Being in a suit for so long will be uncomfortable.”
>”I’ll just be happy to stretch my legs.”
>Other (write in)
>>
>>5736820
>”Of course! This will be a great day for the Soviet Union, and the world as a whole.”
>>
>>5736820
>”Of course! This will be a great day for the Soviet Union, and the world as a whole.”
>>
>>5736820
>>”Of course! This will be a great day for the Soviet Union, and the world as a whole.”
I mean this is in character. She will froen at the whole world part tho, lmao
>>
>>5736820
>”Not really. Being in a suit for so long will be uncomfortable.”
>>
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”Of course! This will be a great day for the Soviet Union, and the world as a whole.” You reply with a smile. Even with your natural pessimism, you couldn’t deny that today would go down in history.

“Yeah, took your sweet time catching up though.” An American in one of the seats behind you intrudes into your conversation, getting a couple of chuckles from his squadmates for his effort.

“Well… we did so much more before you, it’s only fair that we let you do something first for a change!” You reply with a smile before Vera can answer with fire. You figure that the American’s attempt at a joke probably didn’t sit well with your comrade, a theory that you prove with a quick glance at Vera’s annoyed expression.

“Deceleration burn will begin in one minute, brace for engine burn.” The voice of the shuttle commander cuts off any potential argument before it can begin. Both you and your second in command open your boxes, and pull out a personalized set of gum shields each. While you were sure that the deceleration burn wouldn’t be too jarring, you didn’t want to risk breaking a tooth if the pilots needed to make any sudden adjustments.

“Deceleration in five… four… three… two… one… zero!” The commander gives a five second countdown before firing the engines. The shuttle’s main engines kick into life, and the force shoves you back against your seat. You’re pinned there for a few seconds as the whole vessel rumbles with the force of the rockets burning off the last of their arrival fuel. If all went well the vessel would still have enough fuel for maneuvers over the moon’s surface, but there wouldn’t be enough to get the vessel back up into orbit without refueling. Thankfully, that extra fuel was going to land separately, and the vessels would be refueled while you undertook your mission.

If all went well, you’d be back aboard this shuttle within a few hours time. Though that was a prospect that your legs weren’t too keen on.

After a few seconds of strain and struggle, the shuttle announces it’s successful landing with a dull thud, as the landing gear smacks into the surface of the moon. While a lot of artist's impressions had the shuttles landing horizontally with an extra set of thrusters near the nose, you're glad that the engineers eventually decided to just add a reinforced set of landing legs around the tail. While it does mean you need some gymnastic skills in order to reach your space suit and disembark, it means you don't have to make a sketchy rolling landing.

You let out a breath that you didn’t know you were holding, and decide your next actions as you reach for your restraining harness.

>Disembark first. If you’re fast enough you might even be the first Soviet man on the moon.
>Disembark when you’re called. Being the first Soviet man on the moon won’t matter if you end up the first man to die on this rock.
>Disembark last. You have something to do before you suit up.
>>
>>5736951
>>Disembark first. If you’re fast enough you might even be the first Soviet man on the moon.
Hurry the fuck up
word of caution QM, be sure to think when making or calling for a vote. Some votes may lack player's true input on the matter. Sort of voting for going left or right when the same paths lead to the same place, with the same enemies in the middle. There may be more going on, but last vore on what to reply with was... whatever
>>
>>5736951
>Disembark when you’re called. Being the first Soviet man on the moon won’t matter if you end up the first man to die on this rock.
Personal glory <<< Living
>>
>>5736951
>Disembark when you’re called. Being the first Soviet man on the moon won’t matter if you end up the first man to die on this rock.
>>
>>5736951
>Disembark when you’re called. Being the first Soviet man on the moon won’t matter if you end up the first man to die on this rock.
We are not going to be the first man to die on the moon
>>
>>5736951
>Disembark last. You have something to do before you suit up.
>>
>>5736951
>Disembark when you’re called. Being the first Soviet man on the moon won’t matter if you end up the first man to die on this rock.
>>
>>5736951

>Disembark first. If you’re fast enough you might even be the first Soviet man on the moon.

>>5736981

Not sure what you mean, anon, QM is letting us dictate the MC’s personality with these dialogue choices? Pls no bully, I’ve done similar things in my own quest
>>
You look over just in time to see Vera start tearing at her restraint in a frenzied attempt to get off the shuttle as soon as possible. You put an end to that attempt by calmly grabbing her forearm, and shaking your head at her. You shouldn’t have to tell her outright not to rush through the suiting up process, especially given the fatal risks caused by a faulty suit seal. As such, you settle for the non-verbal approach.

At the very least, she doesn’t scowl at you for it. Maybe she’ll keep up that attitude for the est of the mission?

In order to reduce the overall mass of the shuttle’s passenger bay, the engineers had decided not to install a traditional airlock and hatch system. Instead, they integrated a series of ports on the roof of the passenger module, onto which a series of new back-entry space suits were docked. In order to even reach your suits, you had to get up and onto your seat, leap over to the now vertically-oriented roof, and hold onto a series of rungs on the “roof”. To access the suits, you had to open the port, disengage the life support unit and pull it into the shuttle itself. And then to suit up, you’d have to put on the life support unit, connect it up to the undersuit that all of you were already wearing, and clamber into the suit with it on. Once you were in the suit, the life support unit would automatically lock to the rest of the suit, which would simultaneously form an airtight seal to the suit and close the port behind you. From there, you’d run your suit’s internal checks, and disengage from the port once you were given the go-ahead by the shuttle commander. And in order to do all of that safely, you'd need the help of one of the shuttle's crewmembers.

It sounded complex, and in a sense it was. But as with all things, it was just a matter to training.

Making your way over to the ports was fairly easy, in no small part thanks to the fact that the moon’s gravity was only 1/6th that of earth. Opening the ports was also easy enough, as the shutter over the port simply rolled up. But after that, things got more tedious. The suits were designed to mate seamlessly with the ports, and so the life support backpacks had to fit very snugly inside. Disengaging the life support unit and pulling it out was thus very tedious as you had no room to work with.

Once the life support unit was out, you waited for one of the shuttle's crew to help you with the life support unit. Putting it on was as simple as putting on a backpack, and linking up a few connectors between the unit and the undersuit that you were already wearing. But checking the technical electronic parts was not something you could do yourself. The life support units would provide you with temperature control, oxygen, and even had a small water supply that you could drink from. After a few checks to make sure that Vera’s equipment was all functional, you helped the crewmen with guiding her through her port and into her suit.

>Cont
>>
>>5737098

By the time you were done with her, around half of the people in the bay had already gone through, so finding someone to assist the crewmate helping you was a bit more difficult. You had to take some time helping one of the French volunteers with their equipment before one of the Americans -the one who had made the joke earlier- came over and helped you with yours. And with a little bit of help, you finally enter your suit. You had to swing yourself through the suit port as if you were entering a BTR, using your arms to hold yourself up as you enter legs-first. You then shuffle yourself forwards, with the American and the shuttle crewman helping to keep the life support unit stable. After a few minutes, you manage to get your hands into the gloves, and scoot yourself the last few millimeters forwards, engaging the seal between the two parts of the suit. A small green light and an audio cue gave you electronic feedback that the two parts have connected electronically, but you only felt sure of the seal when you felt the pressure gauge within your suit held firm at slightly above the normal pressure inside the shuttle.

Now that you were inside your suit, you ran through your checks. You lift your left arm up, and confirm that all of the lights on your arm-mounted keyboard are all green before using it to check the rest of your suit’s systems. You flick through the suit’s pre-loaded radio channels, one linking back to your local commander, one to each squad leader, your squad as a whole, and one to each individual squadmate. You then check your temperature controls, helmet mounted display, IFF system, and other assorted electronic equipment.

You confirm that the radio is working by startling Vera. She gives you a mean look from inside her helmet, but says nothing.

With everything done, you radio over to the shuttle commander that you are ready to disembark, and wait for him to disconnect you. Sure, you could have done it yourself, but you’d rather not go for a manual disconnect if you could avoid it. And with the shuttle bay doors closed, it would have been pointless anyways. You have to wait another ten minutes before the shuttle commander confirms that all suits are ready to disembark, and opens the shuttle’s bay doors.

The first time you see the surface of the moon, it takes your breath away. Even though you’ve seen it countless times before -on television, in pictures, and even through the lens of a telescope when you were just a boy- none of it can compare to seeing it with your own two eyes. And judging from the shocked gasp from Vera, she must be feeling the exact same awe as you do.

>Cont
>>
>>5737103

Thankfully, the suits didn't just hang in their ports. Instead, all of you had a small metal ledge to stand on as you wait as a set of winches are run out from just above the bridge to be deployed before anyone could be lowered down to the surface. The whole disembarkation process would take a while, as everyone had to be lowered down one at a time. But that just gave you more time to look around.

The Enterprise landed fairly close to the main cache of supplies. Around half a kilometer away, you spot Buran in the middle of disembarkation. Unfortunately, Buran’s pilot was not nearly as good as that of the Enterprise, and they landed further away from the cache. The other shuttles, Atlantis, Columbia, Discovery, and Burya all landed further out. You’re pretty sure that one of your first duties will be acting as a taxi service to get the people aboard them over to the waiting vehicles and supplies. You also had to to assemble your squad, and report in to the Soviet commander for this mission, Colonel Sharshin.

>Wait for your squad to disembark and form up.
>Head over to the supply cache and find your vehicle.
>Head over to Buran and report to your commander.
>Other (write-in)
>>
>>5737109

>Head over to the supply cache and find your vehicle.

Speed is our greatest asset, best to assemble the troops before the Nazis can strike!
>>
>Head over to the supply cache and find your vehicle.

I have the impression that the Nazis won’t just let this landing go uncontested. Besides, they have a Better lay of the land, so to speak.
>>
>>5737096
Yes, they are allowing us to dictate it but... will the answers be a parameter to define other interactions?
>>
>>5737109
>Head over to the supply cache and find your vehicle.
>>
>>5737109
>Head over to the supply cache and find your vehicle.
>>
>>5737109
>>Head over to the supply cache and find your vehicle
>>
>>5737109
>Wait for your squad to disembark and form up.
>>
>>5737109
>>Head over to the supply cache and find your vehicle.
>>
“Vera? Can you hear me?” You key your radio as one of the winches finishes landing someone just below you. Whoever they were, their suit had occupied the mount above yours, which meant that you were next off.

“Of course, what do you need?” Vera looked over as she replied. Unlike you, she still had to wait for a few more people to disembark before it was her turn to be lowered down.

“I’m going to head over to the supply cache and get our vehicle. Can you assemble the unit and lead them over once you’re all groundside?” You ask as the man on the ground disconnects the winch from this suit, and gives the thumbs up to the cockpit some 35 meters above his head. Almost instantly, the winch is reeled up towards you, the steel cable passing a scant foot or so in front of your face.

“Of course. Try not to fall over.” Vera smiles over at you as the winch finally reaches you. You shake your head as you pluck the steel cable from the void, and connect it up to your suit.

“Your confidence in me is outstanding.” You dryly reply, before giving a thumbs-up to the shuttle’s cockpit and stepping off the ledge. The winch takes your weight without issue, and slowly lowers you towards the lunar surface. Your boots kissing the ground with a small puff of moon dust. Almost without thinking, you quickly disconnect from the cable, and flash a thumb up at the cockpit as you step off.

Your shuttle landed a few hundred meters away from the main concentration of landed supplies, a distance that you’d be able to cross in a few minutes on earth that takes nearly double that on the moon. The combination of the odd gravity, the unknown terrain, and the mass of your suit means that it’s difficult to get going, and even more difficult to slow down. To try and get used to moving around, you try speeding up to a light jog, then slow down almost to a stop. The first couple of times you try it, you nearly fall over, but by the time you reach the supplies you appear to have gotten the hang of it.

The majority of the equipment had been delivered in a series of standardized cargo containers, each one seemingly adorned with the logo of a different space agency. Form even a cursory glance at the closest crates around the edge of the field of supplies, you spot the logos of at least half a dozen agencies. NASA, the European Space Agency, and the Soviet Union were the ones that you saw the most as you entered the improvised supply dump, but you also saw some crates marked up with the logos of the Japanese JAXA, the Brazilian AEB, and even the recently formed Chinese CNSA. If you ever needed proof of just how multinational this mission was, then you didn't have to look any further.

>Cont
>>
>>5737969

It doesn’t take you very long to reach your vehicle. The large six-wheel vehicle was a lot of things -from a marvel of technology to your chosen chariot of fire- but inconspicuous it was not.

Speaking of which, as you walked through the supply dump, you couldn’t help but notice a small gaggle of western astronauts huddled around one of the crates. You would have offered to help them, but one of them had been standing guard, and stepped between you and the group as you noticed them. Past that, you also saw someone walking around with one of those large, shoulder-mounted cameras that you only ever saw the press using. You knew that one of the agencies had brought up a combat reporter, and that set off alarm bells in your head. Of all the things to bring to the moon, why would you bring a reporter?

>Get your vehicle up and operational. This place rubs you the wrong way and you don’t want to be sat here for too long.
>Go and snoop on the westerners. You don’t know what they’re doing, but they’re doing a poor job of hiding that they’re doing something.
>Follow that reporter. It may just be your soviet sensibilities speaking, but the idea of someone walking around with a camera makes you feel uncomfortable.
>Other (write-in)
>>
>>5737970
>>Go and snoop on the westerners. You don’t know what they’re doing, but they’re doing a poor job of hiding that they’re doing something.
>>
>>5737970
>Go and snoop on the westerners. You don’t know what they’re doing, but they’re doing a poor job of hiding that they’re doing something.
Remember, the fascists may be shooting at us but it's the capitalists who yet remain on Mother Earth
>>
>>5737970
>Follow that reporter. It may just be your soviet sensibilities speaking, but the idea of someone walking around with a camera makes you feel uncomfortable.
>>
>>5737970

>Get your vehicle up and operational. This place rubs you the wrong way and you don’t want to be sat here for too long.

The vibes are not good, let’s get rolling
>>
>>5737970
>Get your vehicle up and operational. This place rubs you the wrong way and you don’t want to be sat here for too long.
8th Moscow rule: do not harass the opposition
>>
>>5737970
>Get your vehicle up and operational. This place rubs you the wrong way and you don’t want to be sat here for too long.
If they want to lug a reporter along, their problem - we will refuse to speak to them any more than is necessary. Best not dawdle now.
>>
>>5737970
>Get your vehicle up and operational. This place rubs you the wrong way and you don’t want to be sat here for too long.
>>
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For a few seconds, you consider snooping on whatever the American astronauts are offloading. They rushed up here as fast as possible to find that crate, unload the contents, and move it before the bulk of the personnel got here. So chances are whatever it was was valuable in some way. But the thought slips out of your mind just as quickly as it appeared. Finding out whatever the Americans were doing is not your immediate priority. Your job here is to kill fascists, any ulterior goals or objectives are above both your pay grade and clearance level.

Of course, if it comes to it, you’ll do what needs to be done. But you won’t be the one responsible for starting anything, either directly or indirectly.

Instead, you focus on your vehicle. Red 33, the third vehicle in the third platoon. For this operation, you'd be following the same tactics as those developed for BMD companies, for three platoons of three vehicles plus command and fire support vehicles. The combat rover sits just underneath the rocket crane that landed it, still locked inside the protective metal frame that served as both the main structural support element for the launch and the landing gear. You perform a quick walk-around inspection for any obvious signs of damage, before opening up the rear hatch and climbing through to the crew compartment. You find Vera’s diver seat just forward and to the left of the vehicle’s turret, and climb in. The small stool doesn’t provide any real comfort on its own, though a lock-in point for a suit’s life support unit is designed to provide back support instead.

It takes a couple of minutes to manually connect the batteries, and a few more before you’ve brought the main engine and drive system online. Once you’ve done that, you reach over to a small console, and hit the button to set off the explosive bolts that are currently locking the vehicle to its landing unit. A small, dull thud reverberates through the hull, and the vehicle falls a couple of inches on its suspension as it takes the weight of the vehicle. You pop the driver’s hatch a second later, and raise the stool-seat just enough to poke your head out to see your surroundings. In the few minutes it took you to get the vehicle up and running, the depot came alive with activity as more people finish making the trek over from the shuttles. You manage to look up just in time to see a moon hopper jetting off with a fire team of soldiers strapped to the side. They’re probably on the first security rotation.

“Vehicle thirty-three, please respond.” Your radio crackles into life as someone contacts your IFV, and the transmission is piped directly to your headset from the vehicle’s own radio set.

“This is thirty-three commander, responding.” You reply as you look both ways, before slowly pulling your vehicle out from underneath the landing unit. Making sure not to damage either of them.

>Cont
>>
>>5738088

“Please report to commander Sharshin for your orders.” The radioman continues in an annoyingly neutral tone that makes you wonder if he heard you reply to his first message, or if he was just continuing with the message and not bothering to check.

>Report to the commander immediately! Orders are orders.
>Retrieve your squad first! If they're asking for the vehicle, then they also want the squad.
>Ask for clarification! What does the commander need you for?
>Other (write-in)
>>
>>5738089
>Retrieve your squad first! If they're asking for the vehicle, then they also want the squad.
>>
>>5738089
>Retrieve your squad first! If they're asking for the vehicle, then they also want the squad.
>>
>>5738089
>Report to the commander immediately! Orders are orders.
Could be some classified thing only we’re supposed to know
>>
>>5738089
>Report to the commander immediately! Orders are orders.
The Red Army is verrrrry hierarchical. We can just relay to the crew when we get back.
>>
>>5738089

>Report to the commander immediately! Orders are orders.

Let’s do what the boss says for now
>>
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You can’t help but frown at the request. As far as you knew, overall command of the operation was under a British officer, as the current Under-Secretary-General of the United Nations for Special Political Affairs was a British man. That department was responsible for all UN peacekeeping missions, and that was the administrative framework that had been chosen for this operation. Either way, being directly contacted by the commander of the Soviet contingent for the mission, while not disallowed, was certainly odd.

“Vehicle thirty three, on the move.” You answer as you guide your LCV through the widest available route out of the supply dump. You’ll probably have to come back later for your equipment, but that will have to wait until after you’ve met the colonel and retrieved your squad, in that order.

Speaking of the colonel. Your helmet mounted display -derived from an American gunship sight system- highlights the colonel’s IFF after a few brief flicks through the channels. You find his suit still aboard the Buran, with him somewhere inside. Another oddity, which only gets weirder as you flick through the other vehicle commander signals, and find that all of the Soviet ones are offline.

Whatever it is that’s going on, we're not hiding it very well. You absently think to yourself as you drive over. Your arrival could be somewhat excused if the Colonel said that he needed a vehicle to drive him to his command vehicle. And keeping the vehicle commander IFFs off could be explained by only wanting vehicle commanders to switch on their IFFs once their vehicles were up and running. Nobody with a brain would actually believe that, but seeing as the Americans were already offloading equipment they’d secretly carried up here, you doubted that they really cared all that much.

And as for the driving? While the training you underwent on earth was meant to prepare you for the conditions you’d encounter on the moon had been extensive, one thing that they definitely didn’t cover properly had been driving and vehicle handling. While they could adequately simulate the floatiness of low-gravity movement in a water immersion tank, vehicle handling had to be done on open terrain. And even though the training vehicle had been extensively modified to represent how a vehicle would handle on the moon, it just didn’t capture the feeling correctly.

The Lunar Combat Vehicle seems to slide across the surface, as the traction between the wheels and the loose surface regolith just doesn’t give you the responsiveness you need. And then factor in that you have to keep your speed down in order to avoid pelting the people behind you with high-velocity moon rocks, and you’re not moving much faster than a quick jog.

>Cont
>>
>>5738192

Still, you make good time to Buran. And within only a few minutes of parking up, you’re directed to climb the external ladder, and enter the airlock. While the American system had used a series of ports directly attached to the shuttle’s passenger bay, Buran used a more traditional airlock system. Once the airlock cycles, a pair of technicians help you out of your suit. The suit is already grey by the boots from the lunar dust, and you know that it’s only going to get worse as the mission progresses. Still, you pay little mind to it as you climb into the cargo bay proper, and up to where the Colonel and the rest of the commanders are waiting.

And at the top of the passenger bay is a small, cramped meeting room. Whatever seats were once in the room were removed, leaving a board at one end, and just enough room for the other unit commanders to cram into. You poke your head up, and almost immediately feel all eyes in the room fall on you. Apparently they were waiting for you.

Colonel Sharshin, -otherwise known as the shark, with you guess is done ironically because he makes no secret of his disdain for the open ocean- fixes you with a level gaze as you climb the last two rungs, and practically jump into a textbook salute.

“Senior Lieutenant Aleksei Volkov, reporting as ordered, sir!” You announce your arrival, before wincing at the act. You don’t think your arrival could have been less obvious if you had come in dressed like a clown.

Or as your comrades put it, a naval aviation officer.

“Senior Lieutenant, welcome aboard.” The colonel returns the salute a bit more casually than the regulations called for, but you weren’t about to call him out over it. “How was your flight?”

“Less comfortable than yours, It’s as if legroom is a foreign concept to the Americans.” You reply, adding in a bit of unnecessary detail just to get a snipe in at the union’s greatest enemy. Sure, the fascists had been much much worse, but the US had the annoying tendency to endure.

“Of that, I’m sure.” The colonel smiled politely as he replied, before gesturing to a spot on the edge of the crowd of lesser officers. You take a couple of steps, and you’re right where he pointed you.

>Cont
>>
>>5738195

“I shouldn’t have to tell any of you this, but what you hear in this briefing is strictly secret. Your subordinates may eventually figure things out, but you will not breathe a word of this to anyone else.” The colonel’s tone shifted slightly as he spoke, replacing the somewhat friendly tone with a more commanding one. The change was subtle, but effective. You notice out of the corner of your eye that some of the other officers stand a little straighter as the colonel continues. “If I find that you have spoken a word about this briefing to anyone, you will be summarily executed for treason. Do not argue about if it is lawful or not, as we are not in the Soviet Union anymore. Does anyone object?”

The colonel lets his question hang in the air as the rest of you reel from the statement just before it. Nobody in the room was unaware of the concept, but the red army hadn’t used such executions against its own men since the Great Patriotic War. Either way, the colonel takes the silence as a lack of objection, and gives a reassuring smile. “Very good. I knew I could trust all of you on this.”

“Now, let us begin by going over why we are really here…”

>Find and recover Nazi scientists and data.
>Ensure that occupants of the base are killed.
>Secure and occupy the base for future use.
>Destroy the entire base with a nuclear bomb.
>Figure out what your “allies” are doing, and stop them from succeeding.
>>
>>5738198
>Figure out what your “allies” are doing, and stop them from succeeding.
Love me a little blue on blue
>>
>>5738198
>Find and recover Nazi scientists and data
Operation paperclip is go
>>
>>5738198
>Find and recover Nazi scientists and data.
>Figure out what your “allies” are doing, and stop them from succeeding.
I'm proposing to combine these two, since I'm fairly certain everyone else has similar ideas.....
>>
>>5738198
>>Figure out what your “allies” are doing, and stop them from succeeding.
Oh this is gonna get interesting
>>
>>5738198
>Find and recover Nazi scientists and data.
>>
>>5738198
>Figure out what your “allies” are doing, and stop them from succeeding.
As primary objective.
>Secure and occupy the base for future use.
As secondary objective.
>>
>>5738198
>>Find and recover Nazi scientists and data
>>
>>5738198
>Find and recover Nazi scientists and data.
>>
>>5738198
>>Figure out what your “allies” are doing, and stop them from succeeding.
>>
>>5738198

>Figure out what your “allies” are doing, and stop them from succeeding.

Lunar intrigue is pretty cool
>>
>>5738198
>>Secure and occupy the base for future use.
>>
>>5738198
>Find and recover Nazi scientists and data.
>>
“Our primary mission, and that of everyone else involved in this operation, is to remove the threat of the fascist moon gun and the associated base. That is why we are all here, and together with the western volunteers we will all present a united front against the fascist menace, much like back in the Great Patriotic War.” The colonel began, reaching over to a table, and retrieving a folder full of pictures, which you assumed were for illustrative purposes.

“However, as we all know, this base represents too great an opportunity to be simply put to the torch. The reich made many breakthroughs during the war, which both sides later expanded upon afterwards. As an example, both us and the Americans replicated the German V-2 ballistic missile system after the war for research purposes, and directly contributed to both of our space and strategic rocket programs.” Your suspicions were confirmed as the colonel pulled out a pair of pictures, and held them up for you to see. One showing a V-2 rocket launching from the deck of an American aircraft carrier, while another showed a taller derivative surrounded by Soviet trucks.

“And compared to that, this base represents a quantum leap in technology. It took us sixteen years to achieve our first orbit, and another eight years before the Americans landed on the moon. And not only have both superpowers apparently been beaten to the moon by the fascists, but they have also established a long-term base here, in the most hostile environment possible.” The colonel put the two pictures back on the table, before fishing through the folder as he talked. “Imagine what we can learn from this base? And the edge that could be given by the technologies derived from what is found here, after the far more capable scientists back on earth have had time to work their magic.”

“However, we must be cautious. It cannot be doubted that the west seeks to covet the base and its secrets for themselves. They profited just as well as we did from Nazi research after the war, and they would stand to gain just as much as us. As such, it must be expected that they will attempt to beat us to our objective, and may even seek other ways to profit from the capture of this base.” Sharshin cautions you all with a warning finger as he continues the briefing.

“Comrades, our true mission covers not only our official combat objectives, but also the capture and recovery of Nazi scientists and their material. And alongside that, the investigation of what the western groups are doing here. This neatly breaks down into three separate objectives, so we will assign one platoon to each objective. May I have volunteers for any specific mission assignments?”

>Cont
>>
>>5738794

>Volunteer for the original objective! You came here to kill Nazis and save the earth, not to mess around with skulduggery and intrigue.
>Volunteer for scientific recovery! You understand the bigger picture at play here, whoever can best exploit the information from this base will earn their side an unmistakable advantage.
>Volunteer to investigate the westerners! Unlike everyone else, you have a slight idea about what they might be doing. You at least have something to go off.
>Don’t volunteer for anything just yet! You need to know what each mission will entail first.
>>
>>5738795
>Volunteer to investigate the westerners! Unlike everyone else, you have a slight idea about what they might be doing. You at least have something to go off.
>>
>>5738795
>Volunteer to investigate the westerners! Unlike everyone else, you have a slight idea about what they might be doing. You at least have something to go off.
Vera will like that we're going after the capitalists.
Also this is just a hunch, but I reckon the Americans are gonna test their biggest nuclear bomb yet by blowing up this base.
>>
>>5738795
>>Volunteer to investigate the westerners! Unlike everyone else, you have a slight idea about what they might be doing. You at least have something to go off
>>
>>5738795
>Volunteer to investigate the westerners! Unlike everyone else, you have a slight idea about what they might be doing. You at least have something to go off.
>>
“Sir, I volunteer for the investigation mission!” You snap to attention as you volunteer for the investigation mission, drawing everyone’s attention once again. You know you’re drawing too much attention to yourself, first by showing up late to a key briefing, and then by volunteering for a mission without your platoon commander’s consent.

The colonel raises an eyebrow at you, but otherwise keeps his tone and expression level. “Any particular reason, senior lieutenant?”

“I observed a number of American astronauts in the process of suspiciously unloading a supply crate. I feel confident that I can identify them by their suit markings and continue observation from there.” You reply, before turning to face your platoon commander, who looks somewhere between annoyed and amused at the recent events. “My apologies for not briefing you on my findings sooner, major. I intended to do so after the briefing.”

“Well. I suppose that confirms that the American plan involves something that they brought with them. That’s good, though it will still be your mission to find out what the Europeans are up to. Assuming, of course, that Major Chekov does not have any issues with the third platoon being assigned to investigate the westerners?” Sharshin asks your platoon commander. While it’s very odd for such high ranking officers to be in command of such small units, the politburo had decided that everyone taking part in the lunar operation were to be officers. That then led to a situation where all of the unit commanders were senior officers, while everyone beneath them were either junior or non-commissioned officers. If you recall correctly, the minimum rank on this mission was sergeant.

“I have no issues with that assignment.” Chekov replied, before giving you an assuring nod. You took that as a cue that you were off the hook for now. Though you figured that he’d want a complete briefing on what you saw after the meeting. Still, with the third platoon assigned to watch the westerners, it was up to first and second platoons to decide who would handle the official objective and who would go for the scientists. In the end, the first platoon gets the ‘honor’ of corralling the scientists and potentially their families.

>Cont
>>
>>5738900

Over the next fifteen minutes, the Colonel goes over the basic points of the plan. By and large, all of you will continue to follow the outline of the main UN mission, as directed by the UN commanding officer. However, once you reached the base, you were to disembark from your vehicles and operate as infantry. The first platoon would enter the base first, and would make note of any floor plans they could find, and would radio points of interest to the other two platoons. The second platoon would enter next, and would follow the first platoon’s lead until they found the base’s primary laboratories. They would then head straight to the labs, and would secure any personnel and information that they could. Finally, third platoon would hand back and act reactively to what the western troops were doing. Wherever the Americans or the Europeans sent a squad, one or two members of the third platoon would follow and report back.

Of course, there were still a few issues that you could spot in the brief planning session. Such as what would happen if the first platoon suffered major casualties, and if one of the other would be ordered to reinforce them if that happened. Or how the second platoon would evacuate the nominally civilian personnel in vehicles that were not pressurized. Or what third platoon would do if they were found to be snooping on your allies of convenience.

>Bring up your questions. You need to know what everyone else would be doing in order to be sure about where you fit in.
>Keep quiet. You’ve already drawn enough attention to yourself already.
>>
>>5738901
>Keep quiet. You’ve already drawn enough attention to yourself already.
>>
>>5738901
>Keep quiet. You’ve already drawn enough attention to yourself already.
>>
>>5738901
>>Keep quiet. You’ve already drawn enough attention to yourself already.
Some issues must be dealt with already, such as to how to handle scientists... I wonder how can we snoop on the gringos with no real spy gear. And in the moon? sheesh
>>
>>5738901
>Bring up your questions. You need to know what everyone else would be doing in order to be sure about where you fit in.
It’s a military meeting, asking questions is what we’re here to do
>>
>>5738901
>Keep quiet. You’ve already drawn enough attention to yourself already.

The curious are not rewarded in the Soviet system
>>
>>5739129
Support
>>
>>5734517
some real muv-luv shit bro
>>
>>5738901
>>Keep quiet. You’ve already drawn enough attention to yourself already.
>>
>>5738901

>Keep quiet. You’ve already drawn enough attention to yourself already.

Soviets value silence.
>>
While you do have questions, especially around the whole problem of transporting the scientists, you know better than to interrupt again. The Soviet military is many things, but tolerant of people who ask too many questions it is not. You are expected to listen, trust that your commanding officers know what they are doing, and follow your orders to the best of your ability. While the Americans may say that the best way to respond to an officer asking you to jump is to ask them how high they want you to jump, the Soviet response is to simply jump until the officer is satisfied.

And if the officer in charge made a mistake? Well that’s why it paid to be resourceful.

Thankfully, some of the other officers were able to ask a couple of your questions, and a couple more that you hadn’t thought about. If the first platoon absorbed too many casualties, they would call in reinforcements from whichever elements of the second or third platoon were available. If neither could spare the manpower, then a four-man team from the security detachment could be provided, but that was considered a last resort, as they were meant to provide security for the vehicles after everyone had dismounted. Meanwhile, the command and medical evacuation LCVs were both atmospherically sealed, and would be used as taxis to transport the scientists back to Buran. The captured scientists could use back-entry suits similar to yours to make the trips across the lunar surface, but it was hoped that the base had a rover bay that could be sealed and pressurized, which could then function as an airlock for vehicles.

But it’s Major Petrov that asks the most important question.

“Commander, if I may.” He starts, taking a differential tone. “This operation was already dangerous enough with our current equipment. But now that we’re being asked to also take on these additional missions I feel that it may be more than our current equipment allows us to undertake. Are we to be provided with extra equipment?”

“I’m glad that you asked, major.” The colonel says, before taking out three pictures from the folder, showing pieces of equipment. “The best engineers and scientists in the Soviet Union have labored to create equipment that will give us the edge during this operation. There’s not enough of each class of equipment for all of you, but there is enough of each to furnish a single platoon.”

>Cont
>>
>>5739573

“The first system is the Drozd-SP self-defense system. It’s something that the egg-heads call an ‘active protection system’, basically a series of radar-set rockets that are mounted to the turret of an LCV, and are used to destroy incoming rockets or missiles. We’re not sure how effective it’d be against the Nazis, we don’t know what they’re armed with. But against the westerners it should give you a decisive edge, maybe enough of one that they don’t try anything on the surface.” The colonel explains the first system as he passes a picture to you. It appears to depict an older tank with some rocket tubes attached to the side of the turret, and a small box atop the launchers that you assumed provided radar cuing. If you were interpreting the system correctly, it’d give you the ability to defend the vehicle against targets in front of the turret, but probably not anything else.

“The next system is the OVR-2S armor complex.” The colonel hands you a second picture just as you pass off the picture of the tank system. The equipment appears to be some kind of modern equivalent to the steel breastplates used by sappers in the Great Patriotic War. Thick body armor, shoulder armor, and a metal face mask. “This mix of armor systems is based on existing systems that had been adapted to fit onto the outside of your suits. It can trace it’s heritage back to the Altyn armored helmet and 6B15 armor system, and adds additional protection to the arms and legs. It should provide you with consistent survivability against rifle-caliber rounds, while an armored shield can give temporary protection against concentrated fire.”

And for the last system, the colonel actually reaches behind the table, and picks up something that you had initially discounted as a typical platoon radio backpack. “Finally, we have a handful of short-range R-394KMS clandestine radio units. These radios transmit their messages in very fast bursts, which make them almost impossible to counter-detect. These systems have also been modified to provide some ability to intercept enemy radio signals.”

>Drozd-SP APS! You need to guarantee the survivability of your most precious asset, the LCV.
>OVR-2S armor! With combat in a vacuum being so deadly, you need every advantage you can get.
>R-394KMS radios! Your mission is to snoop on the westerners, and these sets may give you an edge.
>>
>>5739577
>R-394KMS radios! Your mission is to snoop on the westerners, and these sets may give you an edge.
>>
>>5739577
>R-394KMS radios! Your mission is to snoop on the westerners, and these sets may give you an edge.
I want to hear that mook chatter
>>
>>5739577

>R-394KMS radios! Your mission is to snoop on the westerners, and these sets may give you an edge.

Intelligence is way more important than armor or defensive systems
>>
>>5739577
>R-394KMS radios! Your mission is to snoop on the westerners, and these sets may give you an edge.
We are meant to be acting covertly, combat is a last resort
>>
>>5739577
>R-394KMS radios! Your mission is to snoop on the westerners, and these sets may give you an edge.
I'd love an APS, but practicality triumphs
>>
>>5739577
>R-394KMS radios! Your mission is to snoop on the westerners, and these sets may give you an edge.
>>
>>5739577
>>Drozd-SP APS! You need to guarantee the survivability of your most precious asset, the LCV.
>>
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It takes you only a few seconds to come to a decision, and you flash three fingers at major Chekov to indicate that you felt that the radios were the better choice. The radios fit far better with your mission requirements, and things would have to go very wrong for you to have a more pressing need for defensive systems. A quick nod back from him tells you that he agrees, and a glance at the other squad commander in your unit -Maks Sorokin- tells you that he doesn’t object. Though if your time with him is any indication he probably would have preferred to take Drozd, he was almost exclusively a vehicle-only commander.

After that, the two other pieces of equipment were assigned fairly quickly, with the first platoon taking the armor while the second platoon took the APS units. That neatly lined up with their roles, and help to better sell the first as the main assault force.

“Good, now that we are done with that, does anyone have any last questions?” The colonel asks the room, and lets the question hang in the air -or would it be the vacuum while you’re on the moon- for a few seconds before nodding. “If that’s so, then this meeting is over. Volkov, did you bring your LCV with you?”

“Yes sir, that is how I was contacted to head here.” You nod, slightly straightening up as the colonel addresses you directly again.

“Good. You will drive myself, my aid, and the rest of the third platoon’s command staff over to the supply dump. The UN commander has called for a meeting and I’d hate to keep him waiting.” The colonel informs you, and you nod at the instructions.

“Of course sir, should I leave first or should I wait for the rest of you to suit up?” You ask as the officers of the first and second platoons make their way down the ladder into the rest of Buran’s passenger bay so that they could do whatever their pre-mission rituals were.

“You and Sorokin will suit up first, we will be out after you.” The colonel answered, before dismissing you with a nod.

Suiting up, at least for you, takes a lot less time than when you were aboard the Enterprise. As it turned out, not having to juggle suiting up and squeezing through a half-a-foot airlock at the same time made it a lot easier to enter your suit. Sorokin on the other hand takes a bit longer than you, as his suit requires a few more checks before entering the vacuum of space for the first time. But within ten minutes, you’re both out on the Lunar surface, and checking over the LCV before your passengers arrive. It takes them another quarter of an hour, which you spend chatting with Maks and finding out that he was recently married, as his long-time girlfriend was worried about whether he'd come back or not. You spot the officers talking as they disembark -taking the cue from their hand gestures-, and for a split second you worry that they are talking about something important on a closed channel.

>Cont
>>
>>5739717

As they board the LCV, the officers are automatically switched over to the LCV’s radio network, and you’re a little disappointed when you find yourself dropped right into the middle of an passionate conversation about ice hockey and the year’s regional tournament. You don’t follow the conversation, you’re more of a volleyball fan anyways.

With everyone aboard, you clamber back into the LCV’s driver’s seat, and get the vehicle ready to move as your passengers clambered aboard, with the colonel taking your usual spot in the turret and riding ‘turned out’ to enjoy the view as the lunar surface rushed past. You make good time back to the supply depot, and find to your horror that it’s expanded as people unload crates and take inventory of what survived the journey to the moon. It takes a perilous few minutes to drive into the center, where the meeting is apparently taking place, but you eventually find your way to where the UN command vehicle is waiting. The colonel and his aid enter the mobile patch of neutral ground as the major and Sorokin disembark on their own to find their vehicles.


>Head back to buran! You need to sell your gig as the soviet taxi service, and you ought to do that by helping the other officers.
>Find your unit! Vera should have corralled them by now, and got them working on offloading your supplies.
>Start investigating! All of the westerners look the same to you, so trying to find some way to distinguish between them will be useful.
>Other (write-in)
>>
>>5739720
>Start investigating! All of the westerners look the same to you, so trying to find some way to distinguish between them will be useful.

Vera can manage the squad
>>
>>5739720
>Find your unit! Vera should have corralled them by now, and got them working on offloading your supplies.
>>5739725
Yeah but I’m pretty sure that if we take them they’ll spot something we don’t
>>
>>5739720
>Start investigating! All of the westerners look the same to you, so trying to find some way to distinguish between them will be useful.
Now that it's our job, let's get ahead on it.
>>
>>5739720
>Find your unit! Vera should have corralled them by now, and got them working on offloading your supplies.
>>
>>5739720
>Find your unit! Vera should have corralled them by now, and got them working on offloading your supplies.
>>
>>5739720

>Start investigating! All of the westerners look the same to you, so trying to find some way to distinguish between them will be useful.

Let's have a look around as the friendly Russian taxi man yeah?
>>
>>5739720
>>Find your unit! Vera should have corralled them by now, and got them working on offloading your supplies.
>>
>>5739720
>>Start investigating! All of the westerners look the same to you, so trying to find some way to distinguish between them will be useful.
Check their flags?
>>
>>5739720
Oh also could we get like a map of where everything is relative to each other? Nothing special but just an idea of where we are?
>>
>>5739720
>>Find your unit! Vera should have corralled them by now, and got them working on offloading your supplies.
>>
>>5739720
>Start investigating! All of the westerners look the same to you, so trying to find some way to distinguish between them will be useful.
>>
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It takes a couple of seconds to figure out what you’re going to do next. While you should probably find your unit and help them with unloading your gear, you’ve got your orders to investigate the different western astronauts. But then again, who said that they had to be mutually exclusive?

It takes you a few seconds to flick through the IFF channels and find those of your unit; they appear to be on the side of the supply dump closest to Enterprise, probably offloading the first supply crates they came across. You can’t directly drive there in the LCV, so you decide to use the opportunity to slowly drive through the camp, trying to spot the different western astronauts, and some ways to identify them with some manner of consistency. Sure, they wore different suits to the Soviet and Warsaw pact troops -with the exception of your squad- so you could spot them at a glance, but you needed a way to distinguish between them by country from a distance. You could do it up close by the flags sewn into their uniforms, but it’d be pretty hard to recognise them from a distance.

The answer comes to you as you drive through the base. You spot a couple of armed American astronauts, each of them casually their M16 rifles as they look enviously at your vehicle. Apparently, they’d prefer to be doing their rounds with some wheels of their own, rather than moving on foot. You spot another pair of astronauts in the same space suits just before you leave the supply dump proper, chatting with a pair of cosmonauts. Usually you would have ignored it, but they draw your attention by virtue of not having M16s.

As it turns out, they appear to be part of the French contingent, as they are armed with space-modified versions of their FAMAS rifles. Past that though, the two Frenchmen don’t seem to be doing anything odd as you pass them. You take the long journey around the side of the dump, occasionally looking over to spot other western contingents by their weapons. Italians with their M14 derivatives, which strikes you as being fairly anachronistic. You notice the Brits by the simple virtue of them being the only other group to bring bullpup rifles, which you can distinguish from the French ones by the lack of the massive carry handle. And a mix of more Americans and cosmonauts with M16s and kalashnikovs respectively. The broad diaspora of weapons must have made logistics a major pain for the mission planners, but they all boast similar modifications. White furniture and chromed metal to reflect heat, raised scopes to allow for the user to aim while wearing a full space suit, and enlarged controls for easier handling.

>Cont
>>
>>5740555

By the time you’ve made your way to your unit, you think you’ve spotted around five different nationalities by weaponry alone. Either way, you find your unit doing exactly what you expected. All five of them working on unloading a pair of crates, one marked with the hammer and sickle of the USSR and an ESA crate. None of them notice your arrival until well after you’ve parked up and disembarked from the LCV. Vera spots your arrival from your shadow, and turns to face you.

“Senior lieutenant!” Vera radios over on the squad network as she snaps off a quick salute. “How was the meeting?”

>Respond truthfully, you have new orders and you could use your squad’s help.
>Respond with a lie, you are meant to keep these orders secret. (roll 1d20)
>>
>>5740557
>If I find that you have spoken a word about this briefing to anyone, you will be summarily executed for treason.
The colonel presents a compelling argument. Given that she's a radical communist, can't we just say that the interests of the USSR demand silence?
>>
>>5740576
that would also work, desu I should have put in a write in option
>>
>>5740576
I'm sure Soviet military personnel are used to being told "that's secret, don't enquire further if you know what's good for you".
>>
>>5740576
Supporting
>>
>>5740580
Based open-minded QM
>>
>>5740576
Support
>>
>>5740576
Support
>>
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“Ah, nothing much.” You reply, taking a second to think of an acceptable answer in your head. While you could certainly use the help in your mission, the colonel presented a compelling argument against telling anyone about it.

“Anything interesting?” She asks casually as she turns back to the crate she was unloading. You don’t know what’s in the crate until you spot a sheet of paper pinned to the ground with a random rock, you pick it up as you mull over your answer.

“Sort of, but the interests of the USSR demand silence.” You reply as casually as you can, with the closest you can muster to ’don’t ask further if you know whats good for you’ without actually needing to say it.

“I see. Well, I hope that whatever it was is useful to the mission.” Vera replies as she pulls a box out of the crate, and inspects some markings on the side. Given that she's a radical, you have to assume that she’ll take the statement at face value, while the rest of your squad sees the poorly hidden note to stop talking about it.

“Anyways, what are we unloading here?” You shift the topic over before anyone lingers on it too much. From the load report in your hand, the european crate should contain a mix of LCV-carried equipment and general supplies. Extra oxygen, water, LCV parts and repair patches. But the Soviet crate that Vera and Feliks are unloading remains a mystery to you.

“Most of our firepower.” Feliks speaks up before Vera, soliciting what you assume is a bitter glare from her, as she has to turn part of her body and her helmet in order to look at the Polish Hussar. If he notices her, he doesn’t react. “Ammunition for the LCV, infantry arms, stuff like that.”

“Infantry weapons? I thought that was being carried aboard Buran?” Lio speaks up next as he pulls a large, white tank out from the ESA crate. He catches your glance, and gestures at the tank.

“If that tank is oxygen, then recharge the LCV’s tanks.” You reply to his unspoken question, before continuing on to the question of weapons. “And you’re partially right on the weapons front. Buran did have some weapons aboard, but only enough for the first platoon and the security detachment. Our weapons and the ones for the second platoon were offloaded to free up space for extra suits.”

“Still, that gives us a good opportunity to pick what we want. This crate has both our weapons, some more weapons for the rest of the platoon, and some extra stuff thrown in.” Feliks continues, handing a small box to Vera, who adds it to a stack of similar boxes. Judging by the size, you have to assume it’s ammunition of some sort.

“Extra stuff?” This time, the Romanian, Alin, asks the question as he wrestles a spare wheel out of the ESA crate, and starts rolling it towards the LCV. In response, Feliks simply reaches into the crate, and pulls out a massive shotgun. Rather tellingly, it lacks any of the changes made to the moon rifles.

>Cont
>>
>>5740637

“You can’t tell me that something like this was planned from the start?” He grins happily, before putting the shotgun away. “And besides, there’s nothing to say that we can’t just borrow some equipment from the rest of the platoon.”

“Except that anything we take is something that they won’t have.” Vera points out with some heat in her words. And you do have to agree with her on that point. Besides, it’s not as if you’re ever going to be hurting for firepower. If you remember correctly, the squads should be armed similarly to a standard VDV BMD squad to match how you were organized at the platoon and company levels. The only difference was that the gunner-operator and squad leader were combined into one man, and the spare equipment was given to the driver-mechanic. That would give each squad four rifles, an RPK, an RPG-7, and a disposable RPG-18 for each of you. But as the RPG gunner typically only had a pistol to back him up, if you had to go inside the Nazi base, you’d have one man down to a sidearm. And that wasn’t a prospect that you were particularly enthusiastic about.

Still, there wasn’t anything stopping you from having a look. And if there was really an issue you could call over Maks and the major to divide the equipment out.

>Have a look through the crate, and see what you can find.
>Just take what you’re assigned and mount up.
>>
>>5740638
>Have a look through the crate, and see what you can find
Let's see what might augment our chances of success
>>
>>5740638
>Have a look through the crate, and see what you can find.

Looking doesn’t necessarily mean taking
>>
>>5740638
>>Have a look through the crate, and see what you can find.
>>
>>5740638
>Have a look through the crate, and see what you can find.
>>
“Well, there’s nothing stopping us from having a look. Besides, what better way is there for us to take inventory of our equipment?” You point out before turning to LCV, where you see Lio standing over the oxygen tank as it pumps it’s contents into the vehicle’s main storage tank. “Höffner, once you’re done with that come and give us a hand with offloading and taking inventory the infantry arms.”

Over the next fifteen minutes, you, Vera, Feliks, and Lio completely empty the supply crate. You make a small pile of munitions for the LCV, which Kacper and Alin can load once they’re finished with the ESA crate. And in another pile, you unpack and lay out the various weapons assigned to your platoon.

In all, there’s enough firepower for everyone. There are fifteen rifles -broken down further into six with full-length barrels and nine carbines- a trio of RPK light machine guns, another three stetchkin pistols for the officers, and three RPG-7 rocket launchers. All of these weapons have been modified for lunar combat, and feature white furniture and chromed metal to reflect heat and raised scopes or sights for easier aiming. Compared to a VDV squad, you’ve lost your RPG-18s, but all things considered you think that they’re the one thing you can afford to lose. You don’t think that there’ll be many options to use them inside the nazi base, even if the walls are meant to be meters thick.

Of these, the only real choice you could think of making would be to swap your squad’s two full-length rifles for carbines, or two of your carbines for rifles. The shorter barrels would make them more maneuverable in the close confines of the nazi base, but the rifles had a higher muzzle velocity and thus more power in each shot. You’d have to keep one carbine for your RPG gunner -in this case Kacper- so that he had an alternative to his launcher, unless you could convince one of the other squads to trade a rifle for a rocket launcher. Back on earth that would be easy, but up here things were different. If you wanted to, you could also trade your launcher for an RPK, or back the other way. An extra RPK would give you more sustained firepower, while an ezra launcher could give you more options to blow stuff up.

>Cont
>>
>>5740734

Past that stock level of supplies, it seems that the men who were loading the crate figured that you could use some extra firepower. You’ve got a good spread of weapons, ranging from a couple of fairly nasty looking fire axes, four Patriotic War ear Tokarevs that were probably illegally obtained, three shotguns -two double barrel guns and that massive one that Feliks showed off, a KS-23 going by the land-, and even a mosin nagant with a positively ancient PU scope. All of these weapons had some basic modifications to make them usable in a space suit, like removing the trigger guard or fixing a large bit of metal onto the magazine release and safety buttons to make them easy to engage. But past that, they were entirely stock. You could probably make use of the axes up-close and personal, and the shotguns and pistols could give you extra options as well. The mosin also represented your only real long-range weapon, and probably had the most armor-piercing capabilities of the bunch. But all of these “free” weapons came at the cost of having no other ammunition aside from what they were sent with. And that came to a few magazines for each pistol, around two dozen shells for each shotgun, and even fewer bullets for the mosin.

>Take some weapons from the other squads! You have some ideas on how you can use the weapons. (Rifles for carbines or vise-versa? RPG for RPK or vise versa?)
>Take some of the donated weapons! If the workers want to contribute to killing nazis, then who are you to oppose? (Axe, pistols, shotguns, rifle? And if so, do you have any preference for who gets what?)
>Leave it, you can work with what you have.
>>
>>5740737
>Take some of the donated weapons! If the workers want to contribute to killing nazis, then who are you to oppose? (Axe, rifle; give the rifle to our best marksman)
>>
>>5740737
>Take some weapons from the other squads! You have some ideas on how you can use the weapons.
RPG for all
>>
>>5741007
Support
>>
>>5740737
>>Take some of the donated weapons! If the workers want to contribute to killing nazis, then who are you to oppose?
>>
>>5740737
>Take some of the donated weapons! If the workers want to contribute to killing nazis, then who are you to oppose?
Shotguns preferably the KS-23. I don't suspect big open spaces in the moonbase of the nazis, atleast not where we would be fighting indoors, so shotguns seem a good choice for close quarters combat.
>>
>>5740737
>Take some of the donated weapons! If the workers want to contribute to killing nazis, then who are you to oppose?
It would be good to have the rifle in case of long range firefights, who knows what the nazis have by now. Shotguns are useful for close quarters. AKs for in between.
>>
>>5740737
>Take some of the donated weapons! If the workers want to contribute to killing nazis, then who are you to oppose?
Shotguns and grenades if available
>>
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For a second, you briefly consider grabbing all of the RPGs in the crate and just saying that they weren’t included. But taking extra firepower from the other squads is out of the question, at least until the other squad leaders show up to collect their gear. But the donated weapons? You could take what you liked and probably get away with it as long as you hid them in the LCV’s stowage bins.

“So, who here wants a blast from the past?” You say as you reach over, and pick up the mosin nagant. Ballistics on the moon were supposed to be far more forgiving compared to back on earth, so the old rifle would probably serve you better than back home. The AKs could probably match it at range, but the rifle had the extra power in each shot to punch through suits.

“Alin, you trained as a marksman, right?” Vera asks as the Romanian finishes packing up a toolkit into one of the LCV’s external stowage bins.

“I did, does that fossil have a sling?” Alin replied as he bounded over.

“It does, so you can keep your rifle if you’d like.” You presented the bundled-up sling along with the rifle. Alin smiled, and nodded as he took them both from you.

“Good. I’d rather not have to use this thing up close.” Alin chuckled as he unwound the sling, and started to affix it to the rifle with a practiced ease. “I never thought I’d be using one of these up here, I thought I’d seen the last of them in basic training.”

“And the rest of us?” Kacper asked as he joined your rapidly growing group.

“Take the shotguns and the axes, they’ll serve us better inside the base.” You decide to take the best for your squad, and leave the tokarevs for the rest of the platoon. It’ll probably leave the other squads bereft of firepower, but that’s definitely a problem for them and not you. Right now, your only question is what you’ll take alongside your existing loadout. Right now you have an AK and a stechkin automatic pistol, but you could always add a little extra to it.

An axe would give you a better CQC option than your bare hands. That big and sharp axe head could do a lot of damage, while the sharp pick-end on the reverse of the head could probably punch into space suits with little problem. Speaking of powerful punches, the shotguns could probably punch someone off their feet in the low gravity conditions. But that presented another question, did you take the double-barrel or that massive gun that Feliks had shown off earlier. The double-barrel could give you the ability to quickly snap off a second shot if your first one missed, but you were a bit worried about how a normal 12-gauge round would work against space suits. The massive shotgun didn’t have that issue, but the recoil alone would prevent you from snap-shots.

>Cont
>>
>>5741583

>Take the axe, you’ll need a better melee option than your bare hands.
>Take the double-barrel shotgun, having the ability to do a follow-up shot is always useful.
>Take the big shotgun, bigger is always better and that thing could probably kill aircraft.
>Leave them all to your squadmates, your standard pistol will be enough.
>Other (write-in)
>>
>>5741585
>Take the axe, you’ll need a better melee option than your bare hands.
I’m a simple man with simple needs
>>
>>5741585
>Take the big shotgun, bigger is always better and that thing could probably kill aircraft.
+
>Take the axe, you’ll need a better melee option than your bare hands.
The axe has good tactical usage like cutting wires/cables in the nazi base if need be.
>>
>>5741585
>Take the axe, you’ll need a better melee option than your bare hands.
>Take the double-barrel shotgun, having the ability to do a follow-up shot is always useful.
Leave the KS for the RPG gunner
>>
>>5741585
>Take the axe, you’ll need a better melee option than your bare hands.
>>
>>5741585
>Take the double-barrel shotgun, having the ability to do a follow-up shot is always useful
>>
>>5741585

>Take the double-barrel shotgun, having the ability to do a follow-up shot is always useful.

This strikes a nice balance.
>>
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The first thing you grab is one of the two fire axes. On their own they’d do some gnarly damage in a fight, especially if you planted the blade through someone’s visor. And whoever packed them had the good grace to sharpen the reverse-end pike and make it thinner. If the main blade couldn’t punch into a suit, then the pike could probably do it. And past that, there was just something about a man in an armored space suit with an axe that just screamed ‘bad news’ whenever you pictured it in your mind. So the psychological effect could give you an edge all on it’s own.


You cover the axe head with a leather cover that was provided with it, and tuck it into your belt. It’ll probably smack against you as you move, but all things considered, it probably didn’t matter that much when compared to how weird it was to move in these suits anyways.

You also decide to take a shotgun, but you’re not sure about which one to go for. While the larger shotgun would certainly pack a punch, there probably wasn’t much difference between it and one of the double-barrels that got stuffed into the crate. Ultimately, you spend too long thinking about which of the two to take, and the choice is made for you when Kacper picks up the large pump-action weapon. He pumps the weapon once, and a feral grin splits his face.

Yikes, now you feel a bit bad for the Nazis.

You turn away, and snatch up the last shotgun. While the weapon does have a sling, you could probably scrounge up a torch or hacksaw to saw the damn thing off to make it stash on your suit. A sawed off shotgun and an axe in close quarters would be a nightmare for whoever you’d run into in the base. You sling the shotgun over your shoulder, and shove the loose shells into some of your empty pouches, roughly four shells to a pouch. That way, if you fumbled your reload you’d only lose four shells rather than all of them.

From there, you and the unit start loading up the rest of your equipment. You hand out the squad’s weapons while Vera passes out pre-loaded magazines, and a few cartons of loose rounds, just in case you run out in the field and couldn’t return to the LCV. You save your weapons for last, shoving your stetchkin into its stock-holster, and affixing it to your leg. Your rifle is last, and as you pick it up you fumble around in your pocket for a little something that was never meant to be part of your kit, and will probably be scrubbed out of any official photographs.

It’s the last two links of a machine gun belt, the connector where two belts would be joined together and a slot for a single round.

>Cont
>>
>>5741681

It takes some work, but you eventually manage to clip the linking end of the belt around the rifle’s barrel, between the gas block and the front sight post. Once it’s in place, you carefully pull back the bolt, and eject a round into your waiting hand. You then carefully slot the round into the empty link, and orient the entire assembly to sit atop the barrel, so that the new addition doesn’t get in the way of your bayonet.

>Roll 1d20
>>
Rolled 8 (1d20)

>>5741683
>>
Can I get another 2 rolls?
>>
Rolled 20 (1d20)

>>5741714

Here’s one, I don’t wanna do both
>>
Rolled 11 (1d20)

>>5741714
>>
File: AK last round.jpg (68 KB, 630x355)
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You rotate the holdout round into position, and once satisfied you sling the rifle over your shoulder and walk over to the LCV. Vera is too busy loading up boxes of ammunition to notice your approach, and starts a bit as you move past her to get into the LCV. You quickly find your ‘seat’ in the turret, and stash your gear nearby. The AK goes onto a rack on the side of the turret, while you lash the shotgun to one of the turret basket’s supporting members with some velcro straps, and the axe goes into a random storage bag.

You’ve just finished doing up the straps on the axe-stowage bag when your radio crackles into life, and a crisp upper-class British voice assaults your ears. “All squad leaders, please report to the command vehicle for the final briefing.”

“Huh, that’s sudden. We’ve only been groundside for an hour.” You sigh as you turn in your seat, and climb into the passenger bay of the LCV. From the fact that there are still boxes of ammunition and supplies lying around, you’re not ready to go. And given that the final briefing is meant to happen just before you all form up and head for the Nazi base, you’re just a bit concerned.

“I guess that means we’re ahead of schedule?” Vera shrugs as you approach, a move which you actually pride yourself on noticing. The bulky space suits have an annoying tendency to make it much harder to read body language. “We still have our supplies to handle, and I’m sure that the rest of the platoon will be coming over to collect them.”

Those two points are part of what concerns you about attending the briefing so soon. As-per the mission briefing, you’re meant to attend the final briefing with Vera so that you can both be briefed on the plan, so that she can take over if you get killed. That being said, you can’t imagine that the plan would have changed that much from the ground-side briefings.

Unless the Nazis somehow came up with a tank battalion, you can’t imagine that the plan would have changed that much. And given how the supply situation affected not only your squad, but also the entire platoon, you could reasonably excuse Vera’s presence. Alternatively, you could also excuse your presence, and send Vera in your place.

>Take Vera to the briefing. You are still required to bring her, and you won’t be held responsible for any loss of face.
>Leave Vera with the squad. You need to get the supply situation solved, and she can handle it.
>Send Vera to the briefing. You can use this opportunity to handle your other objective.
>>
>>5741779
>Take Vera to the briefing. You are still required to bring her, and you won’t be held responsible for any loss of face.
>>
>>5741779
>>Take Vera to the briefing. You are still required to bring her, and you won’t be held responsible for any loss of face.
>>
>>5741779
>Take Vera to the briefing. You are still required to bring her, and you won’t be held responsible for any loss of face.

This is just good policy, in case we are incapacitated
>>
“Well, we’d better get going.” You say as you jump off the back of the LCV, hovering in the void for a scant second longer than on earth thanks to the low gravity. Once your feet are back on the ground, you turn to address the squad. “Can you four handle this while we’re gone?”

Your immediate response is a surprisingly unprofessional snort from Lio. “Lieutenant, please, we’re not some new conscripts. We can handle this.”

“Good. See about finding the first and second squads while we’re gone so that they can collect their gear. The last thing we want is for them to only be able to throw rude gestures at the enemy rather than bullets.” You nod, before gesturing for Vera to follow you deeper into the supply dump.

As you make your way into the center of the dump, you find that your squad isn’t the only one behind schedule. As you walk, you find many assorted astronauts and cosmonauts working feverishly to offload the various crates, and move their supplies to where they need to be. Rather tellingly, you find that most of them have their weapons close to hand, an indicator that they felt that the small chance that the Nazis were moving to intercept your force was still too great for them to ignore. Deeper in, you see both sides of the cold war working together, as people from both sides help to replace or service some part of a light walker before it’s time to head off.

As it turns out, you manage to make it to the briefing neither too early, or too late. By your reckoning, around half of the squad leaders are already here, with the rest probably on their way. Unsurprisingly, the officers seem to be grouping up based on which side of the iron curtain they’re on. The cosmonauts on one side, and the western astronauts on the other.

>Stick with the rest of the cosmonauts. If you’re going to stand around for the next quarter to half an hour, you may as well be in good company.
>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions.
>>
>>5741868
>>Stick with the rest of the cosmonauts. If you’re going to stand around for the next quarter to half an hour, you may as well be in good company.
>>
>>5741868

>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions.

“пpивeт, Americanskis - how do you do?”
>>
>>5741868
>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions
>>
>>5741868
>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions.
Vera’s gonna be pissed but we might find something out
>>
>>5741868
>>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions.
>>
>>5741868
Are there no officers from any major unalligned countries, e.g. Yugoslavia and India?
>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions.
They are comrades as well, eventhough they aren't enlightened yet by our communist ways. Vera should understand, else she can go stand with the other officers if she likes.
>>
>>5741868
>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions.
>>
>>5741868
>Stand among the westerners. If you’re going to stand around for the next quarter to half an hour, you may use the opportunity to try and get a feel for their reactions.
>>
File: Moon route map.png (1.22 MB, 1260x1260)
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Vera almost passes you in her haste to join the rest of your comrades, but you hold your hand in her way and gently stop her. You half-turn to face her, before jerking a thumb towards the western astronauts. People who -aside from the national flags- are wearing the exact same suits as you. And given that the flags are only fitted to the suit’s shoulders and chest, you think that there’s a good chance to blend in amongst them if you can find a good spot where the westerners can’t see one of your shoulders and your chest, and you can keep your remaining flag on your shadowed side.

Vera’s only response is to give you a look that could be best described as a combination of confused and annoyed, but she follows you nonetheless.

You choose a spot at the far-left back of the western group. Not a good place for reading faces but also a spot where you can probably snoop on them without too much issue. Just to make sure, though, you stand a bit close to some Belgian astronauts. The Belgian flag is black-red-yellow, or is it red-yellow-black? You’re not sure which, but you hope that they’re as blind as they were in the past two world wars.

Seriously, who gets invaded by the same country twice and doesn’t learn diligence from it?

Either way, you’re pretty sure you avoid notice as the rest of the squad and platoon leaders filter in. The combined force forms a rough semi-circle around a crate with some maps and pictures pinned to it with tape, and illuminated by the sun. The map shows the most recent satellite photograph of the area with your landing zone as a green square, the crater with the Nazi base in a red circle and the rough locations of the mission objectives in gold, your route between them as a blue line, and zones with severe shadows that the force could easily be ambushed from along the way lined and marked with orange.

Given how some of the orange-circled craters closer to the landing zone have been struck-out with white, you have to assume that the moon hoppers have already been sent out to scout the route but haven’t found anything yet.

As the meeting starts up, you find yourself only half listening to a plan that you’ve already heard maybe a dozen times before. Once everyone is ready to go, you’ll form up into an armored column, and move along the blue line towards the objective. The moon hoppers, light walkers, and security teams will act as the main scout and security elements, with the rest of you only dismounting and moving slowly as you approach a section of the route where the rim of the crater casts a nearly ten kilometer long stretch of shadow where the rim of the crater obscures the floor. Not only is that section a perfect ambush location, but the terrain there is also completely unknown, so keeping everyone dismounted and moving slowly will keep the force relatively safe from either ambush or running into an unexpected crater. After that, you'll mount up again and make your way to the main crater.

>Cont
>>
>>5742399

Past that, it’s almost a straight shot to the nazi-occupied crater. Once you get there, you’ll assault down the north-north-east face, with moon hoppers and heavy walkers providing fire support for the LCVs and light walkers as they enter the crater, and push into the base. You would also be supported by illumination flares which would mean that the Nazis can’t use the natural shadow of the crater to hide.

As far as you can tell, there are no major changes to the plan. Around six hours there, another six back, and up to twelve hours at the base. No major detours, and you should be all done with more than enough oxygen to spare. But quite frankly, you’re not really listening to the briefing, instead, you’re trying your best to observe the westerners.

>Roll 1d20, best of three.
>>
Rolled 4 (1d20)

>>5742400
Americans cannot into opsec
>>
Rolled 12 (1d20)

>>5742400
how do you do, fellow capitalist westerners?
>>
>>5742400
>>
>>5742416
Forgot the roll lol
>>
>>5742419
Nevermind i just fucking can’t do it
>>
Rolled 12 (1d20)

>>5742420
Wait I remember
>>
Rolled 2 (1d20)

>>5742420
Wait I remember
>>
>>5742425
Ignore this one

Sorry for the autism qm
>>
Highest roll is 12, let's hope that's enough to eavesdrop some capitalist secrets.
(I'm still intrigued if any unaligned countries participated in this mission aswell).
>>
You’ve always pegged yourself as someone that's good at reading cues. You had to develop that skill early in life, like a lot of kids in the less fortunate households across the soviet union. But unlike a lot of them, your skills paid out across school, training, and operations in the field. It’s one of the few skills that you’ve spent a significant amount of effort to develop and maintain over the years.

But even with your skills, you’re having a lot of trouble figuring out the westerners. Not only are they wearing bulky suits that easily muffle most subtle reactions, but they’re also facing away from you which means that you can’t read their expressions. Still, given how some of them are shifting on their feet, you think that a few of them are uncomfortable with the plan overall. And you’d have to have been a fool to have not noticed a number of helmets turning to look at the various cosmonauts when the UN commander began talking about how the various warsaw pact forces would be taking the lead in the main assault, while the westerners would lead through the various shadowed areas on the route. If you had to guess, the westerners were uncomfortable at the idea of not getting the first crack at the base.

Vera taps you with her foot halfway through the briefing -or to be more precise, steps on your foot to make sure that you noticed the move through the thick padding. You look over in time to see her flash a series of numbers with her hands. You quickly catch her meaning, she’s found at least one western communications frequency for you to listen into. You consider it for a few seconds, and find yourself unsure about if you should listen in or not. While you were given some english language training, a lot of it was oriented towards identifying orders and using that to get an edge in tactical movements. So you’re not too sure on your chances of figuring out anything of value. But on the other hand, tone is often a big indicator for meaning, and as long as you don’t talk into the microphone you should be able to get away with it.

>Listen to the western radio channel, you may still learn something (roll 1d20-2, best of 3 rolls)
>Note the frequency, but don’t listen in yet. You may get more use out of it later.
>Other (write-in)
>>
>>5742487
>Listen to the western radio channel, you may still learn something (roll 1d20-2, best of 3 rolls)
>>
>>5742487
>>Listen to the western radio channel, you may still learn something (roll 1d20-2, best of 3 rolls)
>>
>>5742487
>Listen to the western radio channel, you may still learn something (roll 1d20-2, best of 3 rolls)
>>
My bad on this one, you should be better with english given that you understood the conversations on the Enterprise, that was a fuck up on my bad, so the roll negatives have been dropped.

===================================

You reach over, and punch the indicated frequency into the pad on your arm. It takes a bit longer than expected, given that you have to try and do it without people paying too much attention to you. But if the Belgians next to you kept up the trend, then you were probably fine.

A few seconds later, you’re rewarded by a brief burst of static, and some native english that you have a bit of trouble understanding.

>Roll 1d20, best of three wins
>>
Rolled 16 (1d20)

>>5742519
KGB A C T I V A T E
>>
Rolled 19 (1d20)

>>5742519
THE NUMBERS MASON
>>
Rolled 12 (1d20)

>>5742519
WHAT YOU SAY COMRADE?
>>
>>5742521
Nice
>>
“-ing weird situation, though.” You connect in the middle of a conversation. “I mean, we’re up here, fighting moon nazis, and we’ve got the old war gang back together.”

“God Barry, are you ever gonna stop bitching?” Another voice replies to the first in an exasperated tone, you peg that they’ve had this conversation many times before just a few seconds before the second speaker confirms your suspicions. “I mean, come on. You’ve been on about this crap ever since we got this mission. That’s like, what, six months?”

“Hey! It ain’t my fault that this entire situation is something out of a shitty comic. Jesus, now all we need is some busty red lady for eye candy and for this whole operation to be headed by some creepy bastard with a monocle and some stupid name like ‘Herr Uber-Doktor Richtofen’ and his evil plan to gas the world.” The first one -Barry- continues the rant, you don’t need any of your skills to tell that he finds this entire situation to be completely stupid. And it warms your heart to know that the feeling is absolutely mutual.

“Yeah, and you’d be the fucking nobody who gets iced on the first page to set the tone. You’re just mad that you’re stuck with the-” The second man starts to answer, his tone rising to match Barry, but he’s shut down almost instantly.

“Zero.” A third person speaks up, and you instantly peg them as the unit’s commander by the mix of exasperation and authority in their voice, and how the conversation immediately dies the moment they speak. Granted, the silence doesn’t hold for long, as within a minute, the two from before start talking again.

“Still, I’d actually like to know how they managed all of this. No way they got up here back in the forties.” Another American -not one of the earlier three- begins the conversation, his tone slightly confused by an odd drawl that you’d usually place in some of those western films that got smuggled into Bagram back just before you left.

“Who said it was the forties? Besides, who’d help them? You know what Ivan would have done to them, and given this whole situation, I can’t blame them.” Barry answers with a tone far more subdued than when you first heard him. You have to infer that he doesn’t want to piss off his commanding officer again.

“Well Bar, you’ll have all the time in the world to ask once we get inside. Shit, maybe they’ll even walk you through it without the bullshit to avoid getting grabbed by Ivan.” The officer says over the radio in a far less icy tone than before. If you weren’t well used to that tone, you’d almost call it conversational.

>Cont
>>
>>5742572

Either way, you’ve hit a jackpot, at least one American unit is looking to grab some of the scientists and evacuate them. You still don't know the size of the unit and if they have shoot-to-kill orders if anyone tries to intervene, but you have enough to really help second platoon once you tell their commander. Still, even if you don't stay to listien, you could still see about jumping between similar channels on the same frequency band, or you could just throw in the towel now so that second platoon can be sure that the frequency isn't compromised.

>Try and find other American squad frequencies, maybe you can find out more with a bit of effort? (roll 1d20, best of three)
>Keep listening to this squad. If they’re this loose with OPSEC, then it might just be a goldmine.
>Disconnect quietly. You’ve got something to work with, and you don’t want to run the risk of them noticing that their comms are compromised.
>Other (write-in)
>>
>>5742578
>Keep listening to this squad. If they’re this loose with OPSEC, then it might just be a goldmine.
It's dangerous, but I would like to identify WHAT unit it is if possible.
>>
>>5742578
>Keep listening to this squad. If they’re this loose with OPSEC, then it might just be a goldmine.
>>
>>5742578
>Keep listening to this squad. If they’re this loose with OPSEC, then it might just be a goldmine.
>>
>>5742578

>Keep listening to this squad. If they’re this loose with OPSEC, then it might just be a goldmine.

I’m sure they’ll cough up something
>>
You briefly consider flicking through the different channels and seeing if you could replicate the success. But that thought is quickly and efficiently tried for presenting such a stupid idea and executed for the good of the proletariat. Vera found this channel either by watching someone punch it into their own radio, or by sheer dumb luck. As such, you decide to keep listening in, even if it runs the risk that the Americans might notice you listening in.

“God, the reds. Now that’s a whole other back of bull to deal with.” Barry continues, even if his bag and bull comment does leave you a bit confused. Do they transport bulls in bags in America? Or do they measure bull meat by a set side of bag? Your training didn’t cover things like that.

“Eh, it’s not all bad boss. They’ve got different suits to us, so we know who they are at a glance. Can’t say the same about the limeys or the frogs.” One of the voices from before replies. Are limey and frog nicknames for other countries? Now it’s just getting confusing.

“Most of them, sure. But they did have that squad aboard the enterprise.They have the same suits as us. So they could be among us right now and we’d never know~” Barry dramatically trails off the sentence, and you think you spot him in the crowd ahead of you doing a weird hand gesture.

“Yeah, what’s up with that anyhow? Those two commie shuttles should have had enough room for them. Why did they get packed in with us?” The questioning man with the odd drawl in his voice asks again. You tentatively pin his voice to the nickname ‘cowboy’, if only down to the accent.

“Two reds, a German, two Poles, and a Romanian. They probably didn’t meet the party’s standards for loyalty.” The other unnamed American dismissively snorts over the radio, you peg his as ‘asshole’ just as you give Vera a glance. Even though she isn’t looking at you, you can tell that the unintended insult has got her completely riled up.

“Or, they’re their most loyal personnel, and they put ‘em in with us to gather intel.” The icy officer from earlier offers the counter argument, and helps you considerably by unknowingly placating Vera’s bruised ego, given how the tension that just flooded Vera seems to seep away.

“Still, I’d hate to have to deal with any bullshit from them while the Nazis are still kicking. Hell, if we can avoid the bullshit entirely then I’d be able to leave here a happy man.” Barry continues, completely side-stepping the insinuation that you and Vera had been taking detailed records of what happened on Enterprise. Not that the insinuation had any merit, anyone within a three seat radius of you was probably hoping that you’d be taking the trip back aboard Buran, just to get away from your intentionally bad star trek references.

>Cont
>>
>>5742649

“Fuck off, like you weren’t peddling that ‘moon marine’ bullshit to every chick in the bar.” ‘Asshole’ replies, before sighing. “But you’re not wrong there, I don’t want this op to get any deadlier than it has to be.”

“Then we’d better be quick, Ivan’s gonna want the exact same shit as us, and they might just send in more than a couple of squads.” The commander says again. You struggle to find a name that works for him, iceman has a nice zing to it, but you swear you’ve heard it before.

“Yeah, but our squads are bigger. Up close that’ll-” ‘Cowboy’ points out, only for one of his squadmates to cut him off.

“And they’ve got more firepower. Don’t you remember the briefing? They’re going off VDV force structure, so we can’t hold a corner without expecting a rocket.” Barry interrupts his squadmate, and you feel yourself stiffen a bit at the news. You jest about manage to contain yourself though, something that Vera completely fails to do as she takes a sharp breath at the news.

“Hold on, did one of you just gasp?” The American leader immediately reacts as you clamp down hard on your breathing, willing your body to make the least noise possible as you wait.

>Keep quiet and hope that they don’t notice you. (roll 2d20, one for you and one for vera, overall best of 3 wins)
>Disconnect quietly. You can’t afford to be compromised, especially when you have their frequency.
>Say something to fuck with the Americans before you disconnect from their frequency. (write-in)
>>
>>5742651

>Disconnect quietly. You can’t afford to be compromised, especially when you have their frequency.

Oops, time to hop off
>>
>>5742651
>Disconnect quietly. You can’t afford to be compromised, especially when you have their frequency.
>>
>>5742651
>Disconnect quietly. You can’t afford to be compromised, especially when you have their frequency.
Alright, we got enough info already, time to work the info and ease vera
>>
>>5742651
>Say something to fuck with the Americans before you disconnect from their frequency. (write-in)
>”Stay off the public channels, пpидypки.”
>>
>>5742651
>>Disconnect quietly. You can’t afford to be compromised, especially when you have their frequency.
>>
>>5742651
>Say something to fuck with the Americans before you disconnect from their frequency. (write-in)
"Ve have cargo. Over"
>>
>>5742651
>Disconnect quietly. You can’t afford to be compromised, especially when you have their frequency.
>>
>>5742704
Support
>>
>>5742651
>>Disconnect quietly. You can’t afford to be compromised, especially when you have their frequency.
>>
You decide not to push your luck, and disconnect from the American channel. You’re just raising your hand to give the “cut” gesture to Vera, but she interrupts you with a thumbs up as she adjusts her own radio system. A few seconds later, your radio crackles into life again as she connects to the private channel between the two of you.

“I’m sorry, senior lieutenant. I wasn’t aware that my microphone was active.” Vera apologizes as soon as the connection stabilizes.

“No need to apologize, I was shocked by the news too.” You admit with a sigh, wishing that you could rub the bridge of your nose. You had expected that the Americans could have identified how the soviet forces were organized at the company level, just like how the Soviet Army was able to identify how different western military forces were organized at a similar level. But the fact that they also knew how such a force was equipped at the squad level was completely unexpected.

Still, you could probably use it to your advantage. If you could gather some tubes that were roughly the same size as RPG-18s, and then dress them up a bit, then you could play into the American expectations. They mainly seemed to be reluctant about engaging you and your allies specifically because they thought you held the firepower advantage. If they figured out that you didn’t actually have a rocket launcher per person, then they’d be far more willing to engage in a fight.

Still, with that done you decide not to push your luck. And you choose to listen to the last few bits of the briefing. You’d missed the breakdown on the assault into the crater, but you weren’t a lead element, so you could afford to not listen too closely. By the time you tune in, they’d gone way past that, and were in the middle of the final questions and answer section.

Someone asked about what the rules of engagement were inside the base, and they were told that the same ROE as on the surface applied. AKA, if they weren’t in a western or soviet space suit, then shoot to kill. The question of civilians was next, and the UN commander gave standing orders to notify command if civilians were encountered, so that they could be moved to a central location for holding and possible evacuation. And one of the final questions was about when you could expect the shuttles to arrive to pick you all back up.

Nobody asked about retreat plans, or contingency plans if things went catastrophically wrong. As it turned out, the moon itself acted as a very good stand in for blocking troops.

Soon after that, you were all dismissed with orders to finish loading up equipment, and to prepare to move off. But for you, the choice was just a bit more complex than ‘return to your squad and get them organized’.

>Find the Colonel and relay your findings.
>Find the Major and sort out the weapons situation.
>Follow the Americans and see what they’re up to (roll 1d20-1)
>Return to your squad and get them ready to move.
>>
>>5743299
>Find the Colonel and relay your findings.
>>
>>5743299
>Find the Colonel and relay your findings
>>
>>5743299
>Follow the Americans and see what they’re up to (roll 1d20-1)
We could catch the doing their final preparations on whatever they’re up to
>>
>>5743299
>Find the Colonel and relay your findings.
We taking Vera with us?
>>
>>5743299
>Find the Colonel and relay your findings.
>>
File: 9S737-Ranzhir.jpg (383 KB, 768x514)
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Once the briefing is over, you watch Colonel Sharshin leave towards his vehicle -something that you’d almost have confused for a SAM battery command vehicle- where he strikes up a conversation with another officer, probably his aid but you can’t be sure. Something you can be sure of, is that the Americans whose frequency you snooped in on were probably keeping an eye out for anything out of the ordinary as the crowd dispersed, so heading straight for the colonel would probably give you away.

“Head back to the squad, I need to report our findings to the colonel before he heads off somewhere else.” You instruct your XO as you turn to leave. With any luck, you’d blend in amongst the other pairs of unit leaders as they left. The pair of you head into the maze of assorted crates and half-unloaded supplies to break line of sight with anyone who might have been observing you, before you break off and circle around towards the colonel’s vehicle. As you approach, you quickly switch your radio over to the command channel, and try to hear if the colonel is occupied with someone else.

“Senior lieutenant Volkov. I take it that the two of you have something to report?” The colonel’s voice emerges from your headset before you even had a chance to announce that you had connected to the channel. You immediately stop and salute on reflex, well before the colonel turns to face you.

“Yes sir, during the course of the briefing I successfully managed to intercept local communications from an American squad, and felt that the findings were of importance to the entire company.” You immediately report as you lament the fact that your XO was the one who found the American frequency, and that you didn’t ask her how she did it. Still, you continue with your report. “During the course of radio monitoring, I was able to learn that the Americans are planning on deploying a small contingent of their force to find and raid Nazi labs with the specific mission of capturing scientists. They intend to move fast in order to avoid a confrontation with us, as they believe that we are following a firepower-heavy organization profile based on the standard mounted VDV squad setup.”

The colonel -now fully facing you- doesn’t appear to care too much about that information, but he does give you a small nod. “That’s good, they are doing exactly what we expect them to do. But I must ask, what prompted you to seek out American radio frequencies?”

>Cont
>>
>>5743424

“That is the mission I volunteered to undertake. I felt that searching for American radio frequencies while I was right next to them would be a more useful use of the time compared to a briefing that we’ve all been told before.” You reply with a half truth. While you weren’t the one to look for American radio communications, you did have the idea to try and gather intelligence on them rather than listening to the briefing.

The colonel nods, before asking the question that you’d hoped that he wouldn’t ask. “And how did you find the American radio frequency?”

>Lie. You found the frequency by flicking through the channels, or something. (roll 1d20-1)
>Tell the truth. Vera found the frequency and reported it to you immediately.
>>
>>5743424
>Lie. You found the frequency by flicking through the channels, or something. (roll 1d20-1)
Time for a little bit of vranyo like a good Russian
>>
>>5743426
>>Lie. You found the frequency by flicking through the channels, or something. (roll 1d20-1)
>>
>>5743426
>Tell the truth. Vera found the frequency and reported it to you immediately.
>>
>>5743426
>Tell the truth. Vera found the frequency and reported it to you immediately.
I don’t see any reason why not to tell the truth
>>
>>5743426
>Lie. You found the frequency by flicking through the channels, or something. (roll 1d20-1)
I'm retarded. Vera isn't supposed to know that we're supposed to spy on the Americans! That she did it of her own initiative won't matter. Solid chance command assumes the worst.
>>
Need a tiebreaker
>>
>>5743497
if no one shows up, you can toss the dice
>>
>>5743497

Lie
>>5743429
>>5743432
>>5743461

Truth
>>5743441
>>5743453
>>
>>5743518
He's not counting 1-post IDs anon
>>
>>5743518
I need a fucking coffee
>>
For a second, you consider lying to the Colonel.

It’s not like you’ve not lied across a similar rank divide before. Back when you’d just made junior lieutenant, you’d lied right to the face of a major when he’d asked how illicit items had been entering the base you’d been posted to. You knew exactly how it happened, and kept quiet to protect your men, regardless of how nice the extra wad of rubles felt in your pocket. If you’d been found out back then, then you probably would have been dishonorably discharged and imprisoned somewhere horrible, like in the engine room of a submarine or something.

Compared to that though, to say that the stakes are just a bit higher would be an understatement.

Not only are you standing in front of someone of considerably higher rank, but what he’s asking about could very easily put you and your XO in some serious trouble. If he feels that operational security has been broken… well you don’t want to think about that but you’d be lucky to have a seat reserved for you to ride home in.

The second passes, and you make your decision.

“I made use of the fact that myself and my XO use the same suits as the westerners to blend in amongst them, and cycled through different radio frequency settings to see if I could pick up any channels.” You gave the true portion of the lie first, as you found that it made it easier to pack the bullshit portions in behind it. “I noted in the briefing that all soviet forces were assigned frequencies within the three hundred and eighty to three hundred and ninety megahertz range, and assumed that the American radios were in a similar frequency band either lower than three hundred and eighty megahertz, or above three hundred and ninety megahertz.”

>Roll 1d20-1
>>
Rolled 19 - 1 (1d20 - 1)

>>5743527
>>
File: VDV and KGB.jpg (65 KB, 500x655)
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The next few seconds seem to stretch out far longer than they had any right to, as your fate hung on your superior officer believing your bullshit. You were probably wrong,

“Comrade, are you sure that you’re from the VDV, and not the KGB?” The colonel smiles, before giving you a friendly clap on the shoulder. You feel yourself matching his smile, somewhere up in heaven, your guardian angel was looking out for you. “It does make sense, no? First you arrived with intelligence on American treachery, then you volunteered to monitor them, and now you immediately report in with results?”

You chuckle at the point, before correcting the colonel’s line of thought. “Unfortunately for them, their recruitment standards are much too high. If not for that then who knows?”

“Their loss.” The colonel shakes his head, and with it, his friendly demeanor. “Still, we do have a job to do. Thank you for reporting this to me, I will distribute this new information to the other unit commanders. In the meantime, you need to see to your own squad.”

“Yes sir!” You salute the colonel, before immediately heading back off into the camp.

>Find the Major and sort out the weapons situation.
>Follow the Americans and see what they’re up to (roll 1d20-1)
>Return to your squad and get them ready to move.
>>
>>5743560
What weapons situation needs to be sorted out?
>>
>>5743529
Blessed anon
>>5743560
>Find the Major and sort out the weapons situation.
>>
>>5743560

>Return to your squad and get them ready to move.

Enough skullduggery, we have to look after the lads now
>>
>>5743560
>Return to your squad and get them ready to move
Let’s not push our luck
>>
>>5743560
>Find the Major and sort out the weapons situation.
>>
>>5743560
>>Find the Major and sort out the weapons situation.
>>
>>5743560
>Return to your squad and get them ready to move.
>>
One officer down, one to go. You punch in the frequency for the platoon command network. “Major Chekov, Lieutenant Sorokin? This is Lieutenant Volkov.”

“I can hear you lieutenant, what do you need?” The major answers first, while Sorokin simply replies by clicking his microphone active twice to confirm that he was listening.

“All of the platoon’s weapons were packed in alongside ours. Would you both be able to send someone to pick up your equipment?” You inform the two of them as you pass through the area where the briefing took place.

“No need for that Volkov, one of your men already contacted my squad and has resolved the situation. Just focus on getting your men ready to move.” The major replied in an exasperated tone, you weren’t sure if that was out of exasperation towards your recent actions, or if it was exasperation at the general situation.

You decide not to ask about it, and sign off as quickly as you can. “Good to hear, I’ll handle it right away sir.”

It takes you another ten minutes to move through the camp, with much of the time taken by making a large detour around the walker that was undergoing even more extensive repairs than before. Apparently the mechanical issues had been worse than when you had passed it on the way to the briefing. Still, you don’t have to wait long to see your men, as Lio greets you as soon as you leave the supply dump.

“Welcome back sir!” Lio greeted you with a salute, holding a printed supply list in the other hand. “We’ve just finished loading up our weapons and the ammunition for the LCV’s weapons. We’re just loading up our supplies now.”

“Lio! Stop annoying the lieutenant and load those oxygen tanks!” Vera barked over the radio, the automatic noise-gates leveling her shout out to the same volume as Lio’s calmer tone.

“And that brings me on to why I need to talk to you, sir.” Lio continued, completely ignoring your XO. “Lieutenant Vera insists that we should not leave any equipment behind, including oxygen tanks that haven’t been fully emptied and spare supplies. However, this unnecessary equipment will weigh us down on the march and may have an effect on our vehicle’s performance.”

“And we should leave that equipment here? The workers at Baikonur made sure that we would have enough equipment to guarantee that we’d accomplish our mission, are you saying that we should ignore their efforts?” Vera spat back, obviously offended that your German squadmate was dismissive of the extra supplies.

>Take the extra supplies! Vera is right, the extra supplies will help you accomplish your mission, even if you end up going slower on the move.
>Leave the extra supplies! Lio is right, the extra supplies will just weigh you down, and you can’t afford to be slow out here.
>>
>>5744162
>Take the extra supplies! Vera is right, the extra supplies will help you accomplish your mission, even if you end up going slower on the move.
>>
>>5744162
If I may ask Thunderhead, what are the supplies? Ammunition? MREs? Medical equipment? I would love to have more of the tactically needful stuff.
>>
>>5744194
Yeah if it’s just a couple of O2 tanks then we could probably do without it but if it’s more important stuff then we could definitely take a bit extra, if not the whole amount
>>
>>5744162

>Take the extra supplies! Vera is right, the extra supplies will help you accomplish your mission, even if you end up going slower on the move.

This might be the wrong choice but leaving good supplies behind on the moon seems a poor choice
>>
>>5744162
>Take the extra supplies! Vera is right, the extra supplies will help you accomplish your mission, even if you end up going slower on the move.
>>
>>5744162
>>Take the extra supplies! Vera is right, the extra supplies will help you accomplish your mission, even if you end up going slower on the move
>>
>>5744162
>Take the extra supplies! Vera is right, the extra supplies will help you accomplish your mission, even if you end up going slower on the move.
>>
File: lots of ammo.jpg (151 KB, 849x565)
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You don’t know what kind of supplies they’re talking about, and frankly you don’t care too much for the specifics. The supplies were selected well before you were even considered for this little mission, and you doubted that the earth’s assorted space agencies would have gone through the effort of getting it all up here if it was worthless.

“Load the extra supplies. Worst comes to worst, we can always ditch what we don’t need.” You order, causing Lio’s friendly smile to falter a bit, but he dutifully salutes you and gets to work along with the rest of the squad. Meanwhile, you walk over to the LCV and start checking over the equipment you already have onboard.

“Senior lieutenant, can I have a word?” Vera asks as you open up one of the first storage packs, the collapsible fabric container was mounted directly to LCV’s hull, and was practically bulging with supplies. You can’t identify the handwriting of the person who wrote the container’s inventory on the front, but it should be packed with spare magazines for the dismounted element of the squad. AKA, everyone that wasn’t you and Vera.

“On the private command channel.” You instruct your second in command, before manually switching over. A brief burst of static and a synthetically-generated click is all the warning you get before Vera speaks.

“So, how did it go with the colonel?” She asks as you check the magazines. The inventory listed six standard-size magazines, and a pair of large forty-five round magazines for the squad’s RPK. Not that the distinction really mattered, both weapons could use the same magazines.

>“It went well, he was impressed by the findings.”
>“He asked me if I was from the KGB or not. So take that as you will.”
>“I don’t think he feels that it changes much, to be honest.”
>Other (write-in)
>>
>>5745067
>“He asked me if I was from the KGB or not. So take that as you will.”
Kek
>>
>>5745067

>He asked me if I was from the KGB or not. So take that as you will.

We should keep her guessing here, I don’t trust her that much and creating an aura of mystery might prevent her from betraying us later
>>
>>5745067
>“He asked me if I was from the KGB or not. So take that as you will.”
>>
>>5745067
>“He asked me if I was from the KGB or not. So take that as you will.”
>"I didn't tell him you gasped, don't worry."
>>
>>5745084
Support
>>
“He asked me if I was from the KGB or not. So take that as you will.” You answer dryly as you close the container and tick off the contents list in red pen. “I didn’t tell him that you gasped.”

“Thank you, and I’m sorry for putting you in a position where you’d need to make that decision.” Vera thanks you, before swiftly changing the subject. “So, are you really from the KGB?”

“I don’t know, are you? After all, you’re the one who found the channel.” You shrug as you open the next container with a lot more care. The label clearly identifies the contents as hand grenades, and you don’t want them to go flying.

“Wouldn’t you like to know…” Vera trails off with a playful tone, and lets the comment hang for a few seconds before giving you the actual answer. “I overheard some Americans talking about it while aboard the Enterprise. You were sleeping and they must have thought I was too.”

“Ah, that would have been nice to know. I told the colonel that we’d found the frequency by jumping through frequency bands.” You reply as you pull out an RGO defensive grenade. Unlike the offensive grenades, the RGOs had a much larger lethal fragmentation range, so you’d have to specifically authorize their use. Fragmentation alone might just wound people on earth, but if your suits got penetrated, that could very easily take someone out of the fight. If not, kill them outright.

“Well at least we can be sure that the colonel isn’t one for the intelligence services. Just hopping through the frequencies wouldn’t work on it’s own.” Vera said with a weird tone in her voice.

>”You seem to know a lot about communications, just where are you from?” (roll 1d20-1)
>”Well, he seemed to buy it.”
>Other (write in)
>>
>>5745113
>”You seem to know a lot about communications, just where are you from?” (roll 1d20-1)
Glowie detected
>>
>>5745113
>"I know that you graduated at the top of your academy Vera, but did you specialise in communications? I'm impressed by your knowledge on the subject, care to tell me more about where that cam from?" (roll 1d20-1)
Supporting the roll, just wanted to integrate more of the knowledge we already had of her.
>>
>>5745113

>”You seem to know a lot about communications, just where are you from?” (roll 1d20-1)

Let’s see if we can crack her persona here
>>
>>5745113
>”You seem to know a lot about communications, just where are you from?” (roll 1d20-1)
>>
"You seem to know a lot about communications, did you study it at the academy?" You ask as casually as possible. You absolutely know that it looks as if you're digging to see what she did before she was assigned to the mission.

"I know that you graduated at the top of your academy Vera, but your file never said what you were studying towards, did you specialize in communications?" You justify the questions as a mere failing of your dossier on her, before sweetening her up. "I'm impressed by your knowledge on the subject, care to tell me more about where that came from?"

>Roll 1d20-1
>>
>>5745163
ROLL
>>
Rolled 11 - 1 (1d20 - 1)

>>5745163

Here you go

>>5745166

Not so fast chump
>>
Rolled 11 + 1 (1d20 + 1)

>>5745166
Dang it
>>
>>5745168
How the fuck do you do a -1
>>
Rolled 1 - 1 (1d20 - 1)

>>5745163
>>
>>5745169
You input "dice+1d20+-1"
>>
Rolled 18 - 1 (1d20 - 1)

>>5745171
Huh
>>
Vera doesn’t answer you immediately, but the idea of pushing her to answer the question barely forms in your mind before she answers.

“I’m surprised, I would have thought that it would have been included in the dossier. Afterall, the dossier I received on you and the rest of the unit included the units that you were all posted to. I suppose I have my step-father to thank for that.” Vera chuckled, but there was no warmth in her tone. You keep your mouth shut at that, and let her continue at her own pace.

“I went to the academy on a generalized officer’s training course, but I specialized in communications and signals intelligence. My father held a similar position back when he served, so I wanted to follow his footsteps.” Vera replied to your question, the warmth returning to her voice as she spoke.

“I take it that your step-father didn’t approve?” You asked, completely ignoring the question of her father. There were many reasons why she would have a step-father, and none of them were good. Instead, you busy yourself by moving on to the next supply container, this one featuring a series of space suit patches.

“My step-father has a very… backwards perspective. He feels that women shouldn’t be involved on the frontlines, and unfortunately he isn’t alone in holding that perspective.” You could tell that your XO was shaking her head without even needing to turn to face her. Unfortunately, a lot of people held that opinion within the Soviet military, and her next question confirms that she wants your opinion on it. “What about you, Aleksei. Do you think that I shouldn’t be here?”

>“No. If somebody wishes to serve then they should be able to.”
>“Maybe. If you can keep up with everyone else, then I don’t see why not.”
>“Yes. No father should ever see his daughter aboard a black tulip flight.”
>Other (write-in)
>>
>>5745187

>“No. If somebody wishes to serve and they are competent, then they should be able to.”

Our guy strikes me as a very practical dude - results-oriented
>>
>>5745187
>“No. If somebody wishes to serve then they should be able to.”
Soviet space romance?
>>
>>5745187
>>“No. If somebody wishes to serve then they should be able to.”
We are all equal comrade
>>
“No. If somebody wishes to serve then they should be able to.” You reply without a second thought. You had always thought that the idea of preventing someone from serving due to their gender was incredibly stupid. After all, war was as much of a psychological affair as it was a physical one. And attributes like how fast you could run or how much you could lift would only get you so far.

Vera is quiet for a few seconds, but when she speaks, she sounds a lot more relaxed than before. “Thank you, Aleksei, that means a lot to me.”

“No problem Vera.” You assure your XO as you close the container you’d just finished inspecting. You were about to say something else, but someone knocks on your shoulder to get your attention. You look around to see Lio standing in the LCV’s passenger bay, gesturing to his helmet. You take the hint to switch over to the squad network, and address him as soon as you’ve made the switch. “Höffner, what do you need?”

“We’ve finished loading up everything. We’re good to mount up on your orders.” The German explained as the rest of the squad loosely formed up behind him.

“Understood, Tomczyk and Kalisz board first, Höffner and Lupei wait until Lieutenant Minkovski has boarded before you get aboard. We’ll move once everyone is strapped in.” You instruct the squad, before clambering over to the turret. The small stool-seat was mounted directly to the turret basket, so you had to turn the turret to face you before you could sit down and connect your suit to the various umbilical tubes and power lines. By the time you’re done, the two poles are already in their seats, and Vera is moving past you to the cramped drivers compartment.

As soon as you’re hooked up, you turn the turret to face ‘forward’ relative to the rest of the vehicle, and switch over to the vehicle commander frequency to report in. “Vehicle three-three to command, we are set up and ready to move.”

“Vehicle three three, took your time.” Major Chekov’s voice greets you as you open the commander’s hatch and poke your head out of the LCV. Thus elevated, you have a better view over the rest of the supply depot. From the looks of it, you’re one of the last vehicles to get ready. “Head south-east to the muster point and form up on me.”

>Head directly to the muster-point. You’ve wasted enough time already.
>Take a quick detour. Vera needs to get used to driving this thing. (Roll 1d20-1)
>>
>>5745271
>Head directly to the muster-point. You’ve wasted enough time already
>>
>>5745271
>Take a quick detour. Vera needs to get used to driving this thing. (Roll 1d20-1)
Command can wait a little bit longer, and if we ever get caught is a situation where Vera needs to do some tricky driving, it’s better if she’s comfortable in the driver’s seat.
>>
>>5745271
>Head directly to the muster-point. You’ve wasted enough time already.
>>
>>5745271
>Take a quick detour. Vera needs to get used to driving this thing. (Roll 1d20-1)
>>
>>5745271
>>Take a quick detour. Vera needs to get used to driving this thing. (Roll 1d20-1)
>>
>>5745438
While we're taking the detour, maybe we can do some chitchatting on the side?
>"Hey comrades, what have you all planned when we come back home?"
Maybe we can determine better if Vera's KGB or not depending on her answer.
>>
>>5745271

>Take a quick detour. Vera needs to get used to driving this thing. (Roll 1d20-1)

Having a back up driver is important
>>
"If it’s no issue sir, I’d like to give my driver some time to get used to driving our vehicle before we form up. I’ve found that driving the LCV out here is significantly different to the earth-side simulator, and I’d like for her to be up to speed.” You ask the major as you flip one of the small multi-function displays in the turret over to the vehicle status screen. The small image shows a low-detail top-down view of the vehicle, with everything highlighted in green, the rear hatch closed, and all of the seats showing that they are occupied.

The major sighs, but doesn’t object to your plan. “FIne, but don’t take too long. It wouldn’t be a good look for the Union if the UN battalion was held up by one of us.”

“Understood. We’ll be quick.” You assure the major, before switching over to the vehicle channel. “Driver, you are clear to move off. Take some time to get used to the vehicle, and once your done, take us south-east towards the rest of the battalion.”

“Any advice, sir?” Vera asks as she brings the LCV’s engine online. The vehicle wasn’t powered by anything conventional, but instead by a series of fuel cells that then powered the electric drive system. And that made driving the vehicle a lot different to a BMD or anything similar, as the electric drive gave you more power from the start.

“The vehicle isn’t as responsive as on earth, so take your turns slowly and watch for drift. The vehicle slides a lot thanks to the lack of traction between the wheels and the loose surface regolith. And keep your speed down to avoid kicking up rocks and debris.” You briefly sum up your experience with the vehicle in as few words as possible. Vera doesn’t respond immediately, but the small lurch in your stomach tells you that the vehicle has started moving.

>Roll 1d20-2
>>
Rolled 8 - 2 (1d20 - 2)

>>5745861

Let’s see how she does
>>
Rolled 2 - 2 (1d20 - 2)

>>5745861
>>
Rolled 2 - 2 (1d20 - 2)

>>5745861
Isn't it -1 though?
>>
>>5745870
It is, I just fat-fingered the post.
>>
Great rolls, I'm looking forward to Vera's performance.
>>
As it turns out, giving Vera some time to figure out how to drive the LCV was one of your better ideas. Almost immediately, Vera accelerates too hard, kicking up a cloud of small rocks and dust that would probably have been a hazard if most of the assorted UN forces hadn’t already mounted up and left.

Things only got worse from there, as Vera seemed surprisingly bad at driving the LCV, especially given what you had seen on the training course. The LCV slides far more than it had when you had driven it, and the responsiveness in turns seemed much worse than you could recall. On more than one occasion, you had to remind Vera not to apply power in the turns to counter the loss of speed. And she had a bad habit of trying to accelerate too quickly, which would only cause the wheels to spin out and kick up regolith.

In all, it’s not a good showing, and the radio message you receive a few minutes later confirms that.

“Vehicle three three, pack it in and form up on us, we’re moving off in a few minutes.” Major Chekov orders over the radio, the disappointment in his tone making you wince.

“Understood sir, we’re on our way.” You reply, before switching back to the vehicle channel. “That’s enough driver, command wants us to form up.”

“Oh. Alright sir.” Vera answers glumly as she turns the LCV towards the south-eastern corner of the landing zone, where a mix of LCVs and walkers all wait. “I’m sorry for that performance, I’ll try and do better.”

>”It’s alright, you’ll get the hang of it on the way to the crater.”
>”Would you prefer it if I did the driving?”
>>
>>5745910
>”Would you prefer it if I did the driving?”
Sorry Vera, operational performance comes first
>>
>>5745910

>It’s alright, you’ll get the hang of it on the way to the crater.

I’d rather give her a chance to shape up now than when we’re in combat
>>
>>5745910
>”Would you prefer it if I did the driving?”
Let’s just hope she can shoot.
>>
>>5745914
Support
>>
need a tiebreaker
>>
>>5745910
>It’s alright, you’ll get the hang of it on the way to the crater.
Women drivers baka. She can keep trying to get used to it for now, but we'll take over before we head into combat.
>>
>>5745910
>”It’s alright, you’ll get the hang of it on the way to the crater.”
Yes you can
>>
>>5745910
>”Would you prefer it if I did the driving?”
>>
“It’s alright, you’ll get the hang of it on the way to the crater.” You assure your XO, even as you consider swapping seats with her. Your visibility would be pretty severely limited and you’d lose weapons control, but if Vera didn’t improve then you probably wouldn’t have a choice.

You put the thought out of your mind as the LCV approaches the UN force. Even though the major had previously referred to it as a battalion, the force is much smaller than any earth-side battalion of troops, boasting only two companies of armored vehicles and an assortment of walkers and support vehicles.

Still, that’s not to say that the force isn’t impressive in what it represents. Over 50 vehicles sat idling on the lunar surface, all of which had been lifted to the moon over multiple years by every space agency with any sort of heavy or medium-weight lift capacity. And that didn’t count the extra launches for basic supplies, replacement vehicles, and the shuttles that had carried the assorted personnel up here. You’d have said something about it if you were a poet, but your training covered killing people, not waxing poetically.

You keep your head out of the turret as your vehicle approaches the muster point. Past the dozen or so Soviet IFVs, there’s an almost equal number of western-flagged vehicles. There’s also nearly a dozen total walkers, split between two pairs of the larger tank-like heavy walkers, with the rest being the smaller light walkers. Finally, a handful of unarmed engineering support vehicles are mixed in amongst the force.

As you pull in alongside the rest of the Soviet third platoon, a small flashing light on the control panel in the turret catches your attention. You frown, and press the offending light, only for your radio to click and buzz as it automatically connects to the incoming transmission. The American voice on the other end -one that you recognise from aboard enterprise- isn’t much better. “I’m glad you could make it, Ivan. Something up with your vehicle?”

>“Oh you know how it is, these weak western vehicles just can’t perform well when they need to.”
>“Your NASA training didn’t help much on that front.”
>Disconnect immediately. You have no interest in talking casually with Americans.
>Other (write in)
>>
>>5746016

“No, no - the engine is burning the Mamont Tusk quite well, actually. As I am sure that your machine’s axles have been greased quite well with McDonald’s cheeseburgers.”
>>
>>5746021
>+1
>>
“No, no - the engine is burning the Mammoth Tusk quite well, actually. As I am sure that your machine’s axles have been greased quite well with McDonald’s cheeseburgers.” You reply almost instantly. If the yankee really wants to radio you and start throwing insults, then you’ll throw them right back.

If the American -you recognise him as the one who made the joke just before you disembarked- is offended, you certainly don’t notice it past his laughter. “Ah, just you wait my friend. There’ll be a McDonalds in Moscow in no time at all.”

“Not before a Cheburechnaya opens in Washington my friend.” You assure the arrogant man as Vera slows the LCV to a stop, though she seems to overestimate the effect of friction, and the vehicle slides a bit further forwards than the two other vehicles in the platoon.

“Well, I’ll just have to keep my eye out for one of them Che-bu-retch-nyas, but I don’t think that’s gonna be as iconic as the golden arches.” The American replies as Vera puts your vehicle in reverse and rolls you back into line. “Anyhow, just checking in on ya. Good luck out there ya hear?”

The American disconnects before you can reply, but you don’t have to wait long before another button on your comms console is flashing at you. You press the button and are automatically switched over to the platoon command frequency. Major Chekov’s voice greets you the moment you connect. “Lieutenant. We have been trying to contact you for the past minute or so, is something the matter?”

“Apologies major, one of the Americans radioed me and I was attempting to ascertain the reason for the call.” You answer as the LCV comes to a stop, you turn to find both the Major, and Lieutenant Sorokin both turned out and looking at you.

“That’s… unexpected. Did you manage to find out why?” The major frowns as he speaks, and it only gets deeper when you reply.

“No, major. I think he might have just wanted some verbal sparring.” You shrug as you reply. The pointless nature of the conversation throws you through a loop as you try to find meaning in it.

>Ask how the Americans were even able to contact you specifically.
>Ask why all of the platoons are lined up like this anyways.
>Talk to someone else (write in)
>>
>>5746124
>Ask why all of the platoons are lined up like this anyways
>>
>>5746124

>Ask why all of the platoons are lined up like this anyways

I have a bad feeling about this
>>
>>5746124
>Ask how the Americans were even able to contact you specifically.
Seems we aren’t the only ones trying to find out info about the other side
>>
>>5746124
>Ask why all of the platoons are lined up like this anyways.
>>
>>5746124
>>Ask why all of the platoons are lined up like this anyways
>>
>>5746124
>Ask how the Americans were even able to contact you specifically.
>>
>>5746124
>>Ask why all of the platoons are lined up like this anyways.
>>
File: vdv parade.jpg (84 KB, 621x400)
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While part of you wonders why the American was able to contact you in the first place, it’s quickly put out of your mind by something a bit more pressing. “So. Any reason why we’re lined up like we’re on parade?”

“Because we are.” The major replies as he gestures to something vaguely in front of you. “Orders from premier Gorbachev, apparently the sight of us all marching together towards a common foe is something that will help to unite the Soviet people.”

“Really? Just us?” You can’t help but let a bit of exasperation enter your voice at the prospect. Even here, millions of miles away from earth, the specter of spectacle haunted the Soviet military.

“I don’t know. I think the colonel extended an offer to the westerners but I haven’t heard anything about it.” The major shrugs, even if the motion is a bit difficult to tell thanks to both distance and the suit.

“So, how are we going to handle this?” Maks -the other squad leader in the platoon- finally speaks up. You were a bit worried that you’d go the entire mission without hearing him speak.

“We can either roll past as a unit, or go one at a time. And your call about if the troops march behind the LCVs, or if they stand out the roof hatch.” The major lays out the options with a disinterested tone. At the very least, he appears to be just as enthusiastic about this little distraction as you are.

>Move as one. It’ll look better if the whole platoon moves in synch, like in the victory day parade.
>Move one by one. It’ll be harder to spot if Vera’s having problems controlling the vehicle.

======

>Have the squad follow the vehicle. If they’re going to be on camera, they might as well be in full view.
>Have the squad stand in the hatch. Walking on the moon doesn’t look smart enough for such an important parade.
>>
>>5746845
>Move one by one. It’ll be harder to spot if Vera’s having problems controlling the vehicle.
>Have the squad follow the vehicle. If they’re going to be on camera, they might as well be in full view.
We're about to get smoked by the Nazis and I'll be damned if we aren't reasonably prepared for it
>>
>>5746845

>Move one by one. It’ll be harder to spot if Vera’s having problems controlling the vehicle.
>Have the squad follow the vehicle. If they’re going to be on camera, they might as well be in full view
>>
>>5746857
Support
>>
>>5746857

Backing this, let the Soviet propaganda folks do what they will, they’ll be happier if we totally demolish the moon nazis
>>
>>5746857
>+1
>>
Sorry guys, gotta call today's run here. Some family's arrived form narnia or something and I'm scrambling to handle their shit.

I'll make it up for you by starting an hour earlier tomorrow. Assuming that they've fucked off by then.
>>
>>5747052
Love you qm
>>
>>5746857
+1

>>5747052
Don't worry
>>
File: BMD on parade.jpg (63 KB, 650x350)
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“I’d recommend going one at a time, with the troops following behind the vehicle.” You suggest after a few seconds thought, your decision influenced by your driver. “That way, if my driver has any issues it’ll be harder to spot it as there won’t be other vehicles in the shot to compare it to.”

The major is quiet for a few seconds, before addressing “Sorokin? Do you agree with the suggestion?”

“I’d prefer to follow what the other two platoons are doing. I’d be fairly odd to go one at a time after the other two platoons have moved off as one.” Lieutenant Sorokin answers with deferral to the higher ranks. You couldn’t help but shake your head at that. Maks struck you as the kind of person whose loyalty was entirely tied to them executing orders to the letter. Some officers certainly preferred that kind of loyalty, but you couldn’t find it in yourself. You couldn’t reasonably command troops without some ability to think for yourself.

“I’ll note that down when I report our suggestion. But from what I’m hearing on the company command network, I don’t think we’ll be dismounting for this. The rest of the UN force wants to head off as soon as we’re done, and the colonel is in agreement.” The major replies in a tone that’s as close to a verbal shrug as possible. Regardless, you don’t have to wait long before he comes back with the colonel’s decision. You would be entering the parade one vehicle at a time, but the troops would remain inside the vehicle. Both commanders of first and second platoons had agreed on that, and the colonel couldn’t find a reason to disagree with them.

As such, over the next few minutes, you prepare your vehicle for the impromptu and utterly unnecessary parade. The major explains that the parade will be recorded by a team assigned to the Soviet company’s command vehicle, which you will be passing with the landing site behind you. Each vehicle manned by Soviet and Warsaw Pact personnel will then pass one-by-one, before forming up at the end. Once all vehicles had passed the command vehicle and formed up, the command vehicle would then drive past and inspect then, before leading them off at the end of the parade. During all of this, you and the rest of your squad were expected to remain at parade mount. Which entailed Vera sticking her head out of the driver’s hatch, you standing out of the turret, and the rest of the squad sat on the back of the LCV with their legs in the passenger bay and presenting arms.

>Cont
>>
>>5747906

As such, you help the squad with opening the LCV’s roof hatches, and getting up and out of the vehicle with their weapons. The hatches weren’t too different to the ones on a BTR, but you had to shuffle some stowed equipment around so that they would fold all the way back. Once they were open, getting your troops out and ready was even more difficult, thanks to the cumbersome size of the suits you wore. Still, you manage it just before the parade begins. You take a second to limber up your right arm in preparation of holding a salute for a good few minutes, before the parade starts.

Your radio crackles into life, and the parade begins as the Soviet national anthem gently caresses your ears. The first vehicle off is one of the massive heavy walkers, its four legs slowly waddling the vehicle forward as its gunner and commander stick out the turret. It’s squadmate follows it around thirty seconds later, a four-vehicle squad of light walkers follow behind them, taking the rest of the anthem to pass the command vehicle and the cameras. The first mounted infantry platoon’s command LCV rolls off as the anthem comes to a close, and is replaced by the voice of the Premier himself.

“Comrades,” The recording begins. You’re sure that when the recording is transmitted back to earth, the ground-side stations will probably dub it over with a live speech by the premier, leaving the current speech for the benefit of the troops alone. “Today, we stand at the threshold of a new and remarkable chapter in our history. As Soviet troops, you are about to embark on a mission that will test not only your courage and determination, but also the ideals for which our great nation stands. We are not just fighting a battle to finally eradicate the Nazi menace; we are fighting for the very essence of humanity's future!”

“Our final struggle against this last holdout of the Nazi regime is not simply to mop up a specter of the past; it is a battle for the preservation of life, justice, and the values that we, as Soviets, hold dear. The Moon, this distant and seemingly inhospitable realm, has become a canvas upon which we must paint the image of our resilience and unity.” The premier continues as the last of the first platoon’s vehicles rolls off. A few seconds later, the second platoon’s command vehicle rolls off.

“Remember, as you step onto the lunar surface, that you carry with you the hopes and aspirations of our entire nation. The world watches as we demonstrate the strength of our resolve and the power of our collective spirit. Just as our forefathers fought valiantly against tyranny in the past, you are now entrusted with the responsibility of upholding that legacy and carrying it into the future!” The speech continues on as you check over your shoulder one last time. Your squad is fine, and a sharp look from Lio sends your sight forward once again.

>Cont
>>
>>5747908

“In facing the fascist menace, we confront an enemy that seeks to destroy a world that has grown past their madness. A world that the workers of our glorious union have worked tirelessly to achieve. They represent a darkness that must be vanquished so that the light of progress and equality among men can shine forth. You, my comrades, are the torchbearers of this light. Your courage, your sacrifice, and your unwavering commitment to our cause will inspire generations to come!” Second platoon’s final vehicle moves off, and you start counting down until Vera moves off.

“But let us not forget that even in the heat of battle, we must remain true to our principles. We fight not out of hatred, but out of a deep love for justice and a profound desire to see a world that does not live under the threat of bygone madmen on our own moon. Let the memory of our fallen comrades remind us that we are not simply soldiers, but guardians of a brighter future!” Out of the corner of your eye, you see the Major’s vehicle move off. You gently breathe in and out to control your breathing, you can’t be too stiff on the move, else the vibrations of the vehicle underway would be sent through your entire body.

“As you face the challenges of war on the Moon, remember that you are not alone. The entire Soviet Union stands with you, united in purpose and unwavering in support. Draw strength from the camaraderie of your fellow soldiers, and know that our hearts beat as one, regardless of the vast expanse that separates us.” Sorokin’s vehicle moves off next, the timer in your head ticks down to the final few seconds.

“In the end, the struggle on the Moon is not just about achieving a final victory over the Nazis; it is about reaffirming the ideals that define us as a nation. Let your actions on the lunar battlefield be a testament to the resilience of the Soviet spirit, the valor of our troops, and the triumph of justice over tyranny!” Vera jumps the gun by second, and the LCV lurches at the unexpected acceleration, but she corrects the mistake a second later as you raise your arm in salute towards the command vehicle and the waiting cameras.

You breathe in, and hold your breath as the LCV slowly passes the command vehicle. You see Colonel Sharshin poking out of a hatch of his turretless LCV, holding a salute that must be making his arm tired. The two of you lock eyes as the speech enters its final few lines. “May the cosmos itself bear witness to your bravery and determination. Let our banner fly high on the Moon as a symbol of our indomitable will and unwavering commitment to a better world. Forward, comrades, to everlasting victory! Glory to the Soviet Union!”

Your vehicle passes the command vehicle as the speech comes to a close, and the premier’s voice is replaced by the Song of the Soviet Army.

>Roll 1d20
>>
Rolled 7 (1d20)

>>5747909
>>
Rolled 7 (1d20)

>>5747909
>>
Rolled 17 (1d20)

>>5747909
For our comrades back on Earth!
>>
Rolled 20 (1d20)

>>5747909
>>
Thankfully, the parade stops before you have to sit through the next phase. The faithful rendition of The Song of the Soviet Army is instantly cut off by a harsh electronic beep. You react instantly to the warning tone, dropping back into the turret as the tone is replaced by a voice that sounds slightly too scared for your liking. “Incoming! Incoming! Rocket launch detected from nazi base, all units brace for impact!”

“Everyone inside! Vera, get us moving!” You yell as you switch back to the squad network as the other vehicles react. The rest of the platoon instantly turned and moved away from the landing zone, while past them the rest of the company was in the middle of scattering. The LCV lurches as Vera lays on the gas to get you away from the landing zone.

“Hey! We’re still out here you ass!” Lupei yells over the radio, and you have to pop back out of the turret in order to check on him. Sure enough, he’s just barely holding on to the lip of the LCV’s hatch as Höffner desperately clambers back inside. The Poles aren’t in a better condition, with Tomczyk holding onto the turret as Kalisz clambers in.

“Vera, drive carefully!” You yell at your XO as she wheels you past the command vehicle, you don’t catch the man with the camera recording the landing zone as the shuttles light their engines. You only notice the launch as tiny flecks of lunar dust start pinging against your helmet.

“Slow? Now? Are you mad?” Vera shouts back as Höffner gets back inside, followed closely by Kalisz. Now inside, Lupei and Tomczyk waste no time in trying to worm back inside as the mad dash across the moon smacks them against the sides of the hatch.

“Maybe without shaking the vehicle so much? I don’t want someone to crack their helmet on the hatch!” You yell back as you try and crane your head up to look for the incoming munitions. You can’t see anything, but you know that they’re coming.

>Cont
>>
>>5748015

“I’m in, get the hatch!” Lupei yells, and you turn the turret so that you can help them with the hatch. You lean out and grab the rim, using your weight to help pull one half of the hatch closed as Tomczyk grabs the other one.

“Missiles incoming! Thirty seconds to impact!” You radio crackles into life, and you have to suppress a violent string of curses as you help getting the hatch closed. As soon as it’s done, you instantly pull yourself back into the turret, dragging the hatch closed as you go.

A few seconds later, you feel something close to heavy hail slam against the roof of the turret. You absently recognize it as shrapnel, or kinetic rounds like the American Lazy Dog. Either way, they were very dangerous out here, effectively functioning as a giant shotgun that could easily breach pressure suits. You wait as three more waves of shrapnel slam rain against your vehicle. You order Vera to stop the vehicle as you pan the turret around, relying on the vehicle’s internal optics to let you look out without seeing

The combat forces are in disarray, but you don’t see anything obviously destroyed among them. Some of the lighter walkers are on their sides, but you don’t know if that’s due to damage or poor driving. The landing zone is in far worse condition though, most of the shuttles appear to have taken off to avoid the strike, but two of them are still on the ground. One shuttle didn’t appear to have taken off in the first place, while another belly-flopped just after takeoff, kicking up a cloud of lunar dust that still lingers around it.

>Start looking for spotters! How else would the nazis have known where to fire? (Roll 1d20)
>Head for the shuttle! Those crews need help.
>Help the walker crews! You’ll need the vehicles and the crews in the assault.
>Link up with the company! You can’t afford to stay here any longer.
>Other (write in)
>>
>>5748016
>Start looking for spotters! How else would the nazis have known where to fire? (Roll 1d20)
We need to scoot, but we might be able to make the follow-up fire less accurate
>>
>>5748016
>>Start looking for spotters! How else would the nazis have known where to fire? (Roll 1d20)
>>
>>5748016
>>Help the walker crews! You’ll need the vehicles and the crews in the assault.
>>
File: V2rocket.jpg (6 KB, 300x222)
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As you pan the sights over the destruction wrought by the attack, you find yourself with questions that you couldn’t answer.

How had the nazis been able to attack you already? Sure, they had missile systems, but now was an odd time to use them. Their best window of opportunity would have been a bit after the shuttles had landed, and everyone was gathering their gear. If they’d caught you then, they probably would have been able to stop the attack right then and there. But the sheer delay between when you landed and when they attacked meant that something had stopped them from an immediate launch.

The satellite reconnaissance showed that the Nazi base already had some sort of missile launch capabilities -assuming that the hatches spotted on the roof of the base were for launch silos- so they wouldn’t have needed to rush all that much to get ready to launch. Unless the nazis were still working with the positively ancient V-2 system, they could have launched almost immediately. So the balance of the evidence was against an issue with the missiles.

That only left one hiccup that could have stopped them. And that was targeting. If they had spotted the shuttles on approach, then they could have probably extrapolated the location of the landing zone and launched almost as soon as your boots hit the ground. But if that extrapolation had been good enough to get a firing solution, then they would have launched already.

You realize a second later that they had to have needed someone to come out here. They needed spotters, and you needed to find them. So you pan the turret back around, and pin your eye to the screens in the hopes of finding something. Anything.

>Roll 1d20, best of three
>>
Rolled 18 (1d20)

>>5748088
At least the Nazis don't have drones
>>
Rolled 6 (1d20)

>>5748088
>>
Rolled 9 (1d20)

>>5748088
>>
File: R-394 set.jpg (351 KB, 1280x857)
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You pan the turret around as much as you can, but between the lacking quality of the television screen and the cameras, you find it difficult to spot anything specific on the lunar surface. You snarl to yourself in the private confines of your helmet, you won’t spot these vermin with just your eyes. You need something else.

Thankfully, you don’t have to rely on just your eyes.

You half-turn in your seat, and find where the R-394 radio sets. The colonel said that these units were capable of some limited signals interception capabilities, and all you really need is an effective bearing towards any unknown signals. You unhook the set from where it’s been stashed, before popping the turret’s hatch and slinging the unit out the top. It takes a few seconds, but soon enough, you find something. An unknown transmission in the 42-48 MHz range, roughly south-south-east of your position. You quickly put the set back, and train the turret towards the bearing that the set indicated. You don’t see anything at first, but once you switch over to the vehicle’s thermal sights, you almost kick yourself for not using them sooner.

There, roughly around 3,000 feet away are a series of small, human-size spots which shine brighter than the rest of the lunar surface. Even as you watch them, one of the spots moves around half a meter to the left, getting closer to one of it’s comrades.

You’ve found your spotters.

>Call it in! With any luck, the Colonel will have one of the heavy walkers deal with them.
>Charge them! You spotted these vermin, so you deserve to spill first blood.
>>
>>5748150
>Call it in! With any luck, the Colonel will have one of the heavy walkers deal with them.
I'd love to attack... but Soviet doctrine is Soviet doctrine
>>
>>5748150
>Call it in! With any luck, the Colonel will have one of the heavy walkers deal with them.
>>
>>5748150
>Charge them! You spotted these vermin, so you deserve to spill first blood.
>>
>>5748150
Both, report their position while moving in.
>>
>>5748150

>Call it in! With any luck, the Colonel will have one of the heavy walkers deal with them.

Soviet combat doctrine mandates that the top of the pyramid makes all choices, we can earn some independence later!
>>
>>5748150
>>Call it in! With any luck, the Colonel will have one of the heavy walkers deal with them.
Get the artillery working
>>
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The sight of what can only be the fascist menace, you feel your heart begin to race. There, well within your reach are the bastards that fate decided to spare from their well deserved end. They have blood on their hands, from the thousands of people on earth who have died in their senseless bombardment campaign, to the pilots and shuttle crewmen that were just killed in the strike they called in.

You want to kill them yourself, but years of discipline clamp down on that urge before it can pollute your reasoning. You know what you are expected to do, and you switch over to find the command channel in absolute chaos. Squad leaders are polluting the line with damage and casualty reports, platoon leaders are demanding that their subordinates look for enemy spotters, while company commanders are appealing for calm. Your voice cuts through all of them, even if you have to repeat yourself a few times.

“Contact! Contact! Contact!” You harp over the radio, and the channel falls silent. “Unknown heat signatures on bearing one-seven-one relative to north! Repeat, Unknown heat signatures on bearing one-seven-one relative to north!”

“Contact verified. Seven signatures, no IFF return.” A cool unknown voice confirms your call, their voice masked by a particularly bad connection.

“Company HQ confirms. Hammer, engage the target.” Colonel Sharshin orders, and a few seconds later, a brilliant red tracer lances out towards the contacts. They notice the shot and scramble to move, but none of them manage to escape before the 125mm shell lands amongst them, and they disappear in a brilliant flash.

“Vehicle three three, you made first contact so move up and confirm the kills. Mikoyan will assist.” The colonel orders you up, with one of the moon hoppers in support.

>Advance quickly! You can’t afford for them to get away. (Roll 1d20)
>Move cautiously! Mikoyan will spot anyone that tries to run. (Roll 1d20)
>>
>>5748787
>Advance quickly! You can’t afford for them to get away.
They're being shelled, might as well catch them as off balance as possible
>>
>>5748787
>Advance quickly! You can’t afford for them to get away. (Roll 1d20)
>>
>>5748787
>>Advance quickly! You can’t afford for them to get away. (Roll 1d20)
>>
“On it! Mikoyan, give us top cover.” You confirm the order, before switching back to the squad channel. “Driver, move off fast on bearing one-seven-one relative to north.”

“Trouble boss?” Höffner asks as Vera stomps the accelerator, the LCV shooting off like a rocket as the electric motors kick into life.

“We’ve spotted some unknown heat signatures, one of the walkers already hit them with a high-explosive shell so we’re mopping up.” You brief the squad as you flick off the safety on the turret weapons. “Prepare for combat, and stick with the vehicle once we get there.”

>Roll 1d20
>>
Rolled 18 (1d20)

>>5748822
>>
>>5748824

Nice anon
>>
>>5748827
I imagine he still wants 3d20 overall. Roll!
>>
Rolled 3 (1d20)

>>5748822
>>
Rolled 5 (1d20)

>>5748822

Rolling
>>
It takes nearly five minutes for your to reach the location of the Nazi scouts, but you don’t receive any return fire from the enemy, and Mikoyan doesn’t notify you of any movement at the site, which leaves you to wonder if you’re walking into an ambush. Either way, you don’t see any movement, so you turn out of the hatch in order to properly survey the scene.

As you approach the newest crater on the moon, you realize exactly why you didn’t receive any return fire.

The shell landed right in the middle of the squad. You’re unsure exactly how many of them were at ground zero, but on either side of the crater you spot a couple of bodies that have been completely shredded by shrapnel. You don’t see any

>Look for a vehicle. These Nazis would have needed one to get all the way out here.
>Inspect the dead. You have a golden opportunity to see what the Nazis are working with here.
>Head back to the company. The threat has been neutralized so there’s no reason to stay here.
>>
>>5748865
>Inspect the dead. You have a golden opportunity to see what the Nazis are working with here.
>>
>>5748865

> Inspect the dead. You have a golden opportunity to see what the Nazis are working with here.

Are they aliens? Are they Germans?
>>
>>5748865
>Inspect the dead. You have a golden opportunity to see what the Nazis are working with here.
>>
>>5748865
>Inspect the dead. You have a golden opportunity to see what the Nazis are working with here.
>Order one of our comrades to search for the vehicle of the nazis.
>>
“Driver, park up just in front of the crater. Squad, dismount and take up security positions.” You distribute your orders as you close on the location once polluted by the Nazis, you then switch over to the command channel to update your superiors. “Vehicle three three has arrived on site, all hostiles appear deceased. I’m beginning my inspection now.”

“Understood three, remain cautious and update us once you’re done.” Major Chekov replies, and you double-click your microphone in confirmation before you switch back to the squad channel as the LCV rolls to a stop. You feel the vibrations in the hull as the rear ramp descends, and the rest of your squad clambers out. You wait until Höffner and Kalisz confirm that both combat pairs have disembarked and taken up defensive positions before you clamber out of the turret, rifle in hand.

The remains of the Nazi squad are strewn either side of a two-meter wide crater, a pair of fascists on the left and a three of them on the right. Now that you're closer, you can actively count around two more possible bodies in and around the crater, though given how much they’ve been torn up you doubt that there’s enough giblets there to fully assemble two complete bodies.

>Look around the crater itself. Maybe you can find something useful among the bits. (roll 1d20-1)
>Inspect the pair. Why is there only two of them? (roll 1d20-2)
>Inspect the trio. Why didn’t they try and run? (roll 1d20-3)
>>
>>5748902
>Inspect the pair. Why is there only two of them? (roll 1d20-2)
>>
>>5748902
Couldn't we just split up and check each place at once? We're under friendly artillery cover, and 2 meters isn't exactly a very wide radius.
>>
>>5748902
>Inspect the pair. Why is there only two of them? (roll 1d20-2)
>>
>>5748902

>Inspect the pair. Why is there only two of them? (roll 1d20-2)
>>
The pair on the left catch your attention first. Unlike the three on the right, they appear to have noticed that they were about to be shelled and tried to run. For their efforts they gained a bit of distance, but they didn’t escape with their lives. The backs of both suits -and the bodies within- were completely shredded by the shrapnel from the high explosive shell, leaving the whole thing a mess of blood and suit fragments.

Still, you can at least confirm one thing. These scumbags were at least some form of human. Sure, they all appear to be fairly tall, and you can’t see their faces without wrestling with the bodies, but they match the human form and bleed the right shade of red.

But that’s not the question that’s troubling you. There’s only two bodies in this small group, rather than the three on the other side. If planners on both sides of the Iron Curtain could agree on one thing, it was that whenever you deployed a squad, you generally tried to balance the number of personnel in each section. And with three on one side and two on the other, that would have been an uneven deployment of troops.

The numbers don’t add up, and that makes you worried.

>roll 1d20-2
>>
Rolled 4 - 2 (1d20 - 2)

>>5748967
>>
Rolled 1 - 2 (1d20 - 2)

>>5748967
>>
Rolled 6 - 2 (1d20 - 2)

>>5748967
saving the quest
>>
>>5748976
>>5749004
>>5749097
>>5748976
Sovietbros...
>>
>>5749099

I guess we’re about to drink the bitter draft of moon nazi ambush
>>
>>5749099
We're dumb dumb
>>
Rolled 20 (1d20)

>>5748967
Looks like I need to show you comrades how it's done...
>>
>>5749488
thanks brother
>>
Try as you might, you find absolutely nothing to indicate where the missing Nazi ran off too. The blast from the high explosive shell kicked up so much dust and loose regolith that any boot prints were swept away. And that assumes that the bastard even walked. Given the absolute absurdity of this mission you wouldn’t be too surprised if he had a jetpack or something.

Unfortunately, your inspection of the two remaining corpses comes up with nothing interesting. The suits these dogs are using appear to mount a lot of their equipment on the back -which is pretty standard when compared to your suits- but said equipment appears to have been significantly cut down. Small oxygen tanks, rebreather packs, and electronic units that could be anything from communications gear to temperature control units. Either way, it’s all practically scrap metal right now, you can’t tell where one device ends and another starts, and that’s before you start looking at the bits that have been stabbed into their wearer by high-velocity shrapnel.

Rolling the bodies doesn’t net you anything noteworthy either. None of them have their weapons, though the magazine pouches indicate that they had rifles of some kind. Aside from that, there’s nothing of note on the front of the suits either. Hell, you can’t even find the release system for the helmets, so that kills any chance of finding out what these vermin look like underneath their helmets. If you had more time you could probably find it, but you’re keenly aware that the UN force is probably itching to leave the area that the Nazis just hit with ballistic missiles.

>Keep inspecting the pair! Maybe you can get their helmets off. (Roll 1d20-1)
>Keep searching for the missing man! You just can’t shake the feeling that you’re missing something. (Roll 1d20-2)
>Look around the crater itself. Maybe you can find something useful among the bits. (roll 1d20-1)
>Inspect the trio. Why didn’t they try and run? (roll 1d20-3)
>Head back! You've confirmed that the nazis have been killed, you've done your job.
>>
>>5749669

>Inspect the trio. Why didn’t they try and run? (roll 1d20-3)
>>
>>5749669
>Keep searching for the missing man! You just can’t shake the feeling that you’re missing something. (Roll 1d20-2)
Nazi moon camo? Miniaturized stealth tech?
>>
>>5749669
>Keep inspecting the pair! Maybe you can get their helmets off. (Roll 1d20-1)
If we can't get their helmets off, I'm sure our rifle can
>>
>>5749669
>Look around the crater itself. Maybe you can find something useful among the bits. (roll 1d20-1)
>>
>>5749669
>Keep searching for the missing man! You just can’t shake the feeling that you’re missing something. (Roll 1d20-2)
>You can’t shake the feeling that you’re missing something.
We’re definitely missing something.
>>
You just can’t shake the feeling that you’re missing something. There’s no way that the pair of bodies you just checked were a two-person fire-team. The squad layout just doesn’t add up. But looking for boot prints alone won't work out. So as you head further out in the hope that you’ll find some tracks that weren’t covered up by the high explosive blast, you key your radio back to the LCV.

"Driver, can you get up into the turret and use the Strizh set? I need to know if there's anything else out here." You order Vera as you start your investigation anew.

>Roll 1d20-2
>>
Rolled 5 - 2 (1d20 - 2)

>>5749745
>>
Rolled 5 - 2 (1d20 - 2)

>>5749745
>>
Think I'm done rolling
>>
Rolled 13 - 2 (1d20 - 2)

>>5749745
>>
Rolled 9 - 2 (1d20 - 2)

What's the strizh set?
>>
“Nothing on the set, sir.” Vera reports back with the results from your R-394 portable SIGINT system. You shake your head, and fall back on a far simpler idea than looking for errant signals, or bootprints in the sand. And so, you simply walk in the direction that the nazis were running before they were blown apart.

And as it turns out, the simplest option really was the correct one.

You find your missing man in a deep ditch nearby -you hesitate to call it a crater-, face-down in the dust. Unlike his comrades, this one appears to have gotten away relatively intact, as their suit wasn’t breached. But the shredded life support equipment tells you exactly how they died. The poor bastard probably suffocated in their helmet, assuming that the compromised air lines didn’t suck the air out first.

Still, hell of a way to go. Of course it could be worse, the instructors made you watch a video on Delta-P before you took part in training. Of course, the chances of something like that happening out in space was probably slim, but the whole point of that phase had been to weed out the weak of will, and nothing was better for that than the prospect of a horrible death.

“Vehicle three three commander, this is platoon lead. Has the situation been handled?” You almost jump as Major Chekov’s voice rumbles out of your headset.

“Vehicle three three commander, there is a high probability of all targets being neutralized.” You reply as you carefully approach the corpse. While you can see one arm outstretched, the other is pinned underneath the body, and you don’t know what it’s hiding. “I count two three-man fireteams KIA, and two probable kills.”

“Probable kills?” The major asks as you circle the cadaver.

“Well there wasn’t much of them left to go off sir. There’s enough bits in the crater to count for at least two people by legs and limbs, but without spending time on the moon’s worst jigsaw puzzle I can’t confirm it.” You explain the situation at ground zero as you check your equipment for any rope to cabling that you could use to try and pull the body over to one side.

“I don’t think there’s a lot of competition for that title yet.” The major chuckles, before instantly switching back to a more serious tone. “Either way, if you’re done over there then mount up and get back here. We’re getting ready to move.”

>Leave the body and head back. You’re done here.
>Try and roll the corpse. It might have something valuable (roll 1d20-1)
>Take off the helmet. You have to know for sure what’s underneath.
>Other (write-in)
>>
>>5749834
>Leave the body and head back. You’re done here.
He's dead, and fucking with dead bodies is a bad idea.
>>
>>5749834

>Try and roll the corpse. It might have something valuable (roll 1d20-1)

I am 100% sure that this guy rigged a mine beneath him
>>
>>5749834
>Leave the body and head back. You’re done here.
>>
>>5749834
>>Leave the body and head back. You’re done here.
No thanks
>>
>>5749834
>Try and roll the corpse. It might have something valuable (roll 1d20-1)
>Take off the helmet. You have to know for sure what’s underneath.
>>
>>5749834
>Try and roll the corpse. It might have something valuable (roll 1d20-1)
>Take off the helmet. You have to know for sure what’s underneath.
We can’t do both?
>>
>>5749834
>Leave the body and head back. You’re done here.
>>
>>5749834
>Take off the helmet. You have to know for sure what’s underneath.
Interesting how the helmet option doesn't have a roll.
>>
“Understood major, we’re on our way back.” You assure the major as you look down at the corpse and consider your options.

For a second your curiosity almost gets the better of you. It would be so simple to just walk over to the corpse and give it a quick check over. It’d be very easy to walk over and roll the body over. The nazi probably can’t weigh too much, given how the armor seems a lot smoother and less bulky than yours. And you think you can see the helmet latches, it wouldn’t be too hard to get it off. You could even see yourself doing it, reaching over and gently rolling the corpse onto its side.

And then you see yourself getting blown to ribbons by a hand grenade that the fascist pinned under his own corpse in one last act of spite. If some uneducated mujahideen fighter could do it while half his guts hung out, then it would have been well within this Nazi’s capabilities.

“Squad, return to the LCV. We’re done here.” You order as you turn around and walk back to your vehicle, finally deciding to play it safe. By the time you get back, Tomczyk and Kalisz are already in their seats, while Lupei and Höffner wait by the hatch for you to get aboard.

“Good hunting, sir?” Höffner asks as you round the vehicle, his rifle hanging unfired in its sling.

“Good enough, I suppose.” You sigh as you climb aboard, and head back to your seat. Within a few minutes, all of you are back aboard.

>Listen in on the squad. They’re probably talking about your findings.
>Check up on Mikoyan. They’ve been very quiet since they were assigned to you.
>Tune in to the command network. What’s the wider situation like?
>Tune everything out and try to get some sleep. You’ve got a long mission ahead of you, better to rest while you can. (TIMESKIP)
>>
>>5750502
>Listen in on the squad. They’re probably talking about your findings.
>>
>>5750502
>Check up on Mikoyan. They’ve been very quiet since they were assigned to you.
>>
>>5750502

>Tune in to the command network. What’s the wider situation like?

Are we stuck on the moon?!?
>>
>>5750502
>Check up on Mikoyan. They’ve been very quiet since they were assigned to you.
>>
“Mikoyan, this is vehicle three three. How’s the weather up there?” You contact your airborne -you’re not sure if they still count as being airborne when there isn’t even an atmosphere, but it’s the best descriptor you’ve got right now- support as Vera gets the LCV rolling.

“Grey and empty, nothing to report. How’s the ground?” A curt voice replies, and part of you is glad that they didn’t contact you earlier.

“Grey and bumpy.” You answer with a smile into your voice, hoping that it’ll help your aviation support remove that stick from their ass. “Did you have eyes on the fascist squad?”

The reply comes faster than you’d like. “Yes.”

“You saw them and didn’t tell us?” You ask as you poke your head out of the LCV’s turret, if only because the lunar surface makes for nicer viewing material than the confines of the turret.

“Most of them weren’t moving, and the last one had stopped before you arrived. There wasn’t a threat.” Mikoyan replies in a bored tone, the makings of a sigh on the pilot’s tongue.

>“Regardless, I would have liked a heads up rather than looking around like an ass.”
>“I suppose that’s fair enough. No need to make a pointless effort.”
>“You sound disappointed.” (roll 1d20)
>>
>>5750574

>“You sound disappointed.” (roll 1d20

We should make friends with this guy
>>
>>5750574
>“You sound disappointed.” (roll 1d20)
>>
>>5750574
>“You sound disappointed.” (roll 1d20)
Because the dice have never let us down before.
>>
“You sound disappointed.” You pick up on the tone. You want to keep the conversation going but this guy isn't giving you much else to go off.

Mikoyan's immediate response is to sigh over the radio, before going silent for a few seconds.

>Roll 1d20
>>
Rolled 17 (1d20)

>>5750592
>>
Rolled 4 (1d20)

>>5750592
>>
>>5750592
Wait is it bo3
>>
>>5750605
yep, I'll start including that when I ask for future rolls
>>
Rolled 1 (1d20)

>>5750592
>>
>>5750623
Yeah, this is why we do best of 3. Nat 1s cancel the highest roll. Yeah, it's painful, but it's better than making them cause intant fails.

If the players don't think that's fair then I'm open to changing it. Either way writing now.
>>
>>5750640
that's a good compromise. I do think best of three is too lenient but I'll leave that for when I actually do a quest (never)
>>
>>5750640
I've always hated overriding crits, but given that Bo3 is lenient anyways I think that's a good policy
>>
“A bit, year.” Mikoyan replies, before cutting off your chance to continue the conversation. “Anyways, are we done here?”

“Yeah, we’re done. Good hunting next time, Mikoyan.” You decide not to try and force the pilot to speak. Especially given the cold shoulder they’re showing you.

“You too, three-three.” Mikoyan replies, before disconnecting from your radio network. You shake your head at that, what is it with pilots and not wanting to strike up a conversation with the infantry. Christ, you’re not the navy.

“Well he seemed nice.” Vera’s sarcastic voice crackles over the radio before the silence can reign for too long.

You chuckle at the comment. Nice to know that you’re not the only one feeling put out by the pilot’s response. “The poor bastard probably wanted some action. Combat aviation types are like that, and I can’t imagine it’s too interesting up there.”

“You say that as if it's going to be any different down here.” Vera sighs, and for a second you wonder if Mikoyan’s attitude is contagious. “The journey to the enemy base is going to be very tedious.”

>“If you want, I can swap into the driver's seat once we clear the shadowed areas?”
>“For you, sure. Perfect time for me to doze off.”
>“Just think of it as driving practice.”
>Other (write-in)
>>
>>5750655
>“Just think of it as driving practice.”
>>
>>5750655
>“Just think of it as driving practice.”
>>“If you're really uncomfortable, I can swap into the driver's seat once we clear the shadowed areas?”
>>
>>>>5750655
>>Just focus on getting the hang of the wheel
>>
>>5750655
>Just wait for the shelling, that'll keep us busy
>>
>>5750655
>“For you, sure. Perfect time for me to doze off.
Nice bit of banter to raise our spirits
>>
>>5750655
>“Just think of it as driving practice.”
>>
>>5750655

>Just think of it as driving practice.

Vera doesn’t seem like a comedian plus it’s true
>>
>>5750655
>“For you, sure. Perfect time for me to doze off.”
>>
>>5750655
>“For you, sure. Perfect time for me to doze off.”
>>
>>5750798
support
>>
“Just think of it as driving practice.” You assure your XO with a smile. You hope that she won’t truly need the extra time behind the wheel, but you don’t want to take any chances. “Meanwhile, I can have some well deserved rest. I’ve had enough excitement for now.”

Thankfully, Vera doesn’t take offense at the idea of you slacking off while she drives all of you to your destination. If anything, she takes it as a challenge. “Well when you put it like that, I might just aim for a couple of craters along the way.”

“Just wait for the shelling, that'll keep you busy.” You assure her as you start to pick out more and more of the devastation wrought by the Nazi missile attack. It’s very obvious that the two shuttles caught in the attack -Atlantis and Columbia, if you’re correct- will never return to earth. One remains standing, and while it could probably be repaired to make the trip back to earth orbit, you’re sure it had enough holes punched into it that it’d never survive reentry. The other sits in a miniature crater of its own making, with a kink in it’s back noticeable from multiple kilometers away, it will never fly again.

If Vera noticed the loss of a third of the craft that are meant to take you all home, she’s not talking about it. She just continues the prior conversation. “If they start shelling us, you can kiss goodbye to a comfortable ride.”

A few minutes later, Vera slows down as your vehicle finally reaches the UN battalion. None of the vehicles escaped the attack unscathed. Though the damage varies considerably between scuffed paint and severe damage. At least one of the light walkers -the one you saw receiving significant repairs back at the supply depot- is being propped up by an engineering support vehicle as people work on it once more. You’ve barely managed to pull up before a man in a western space suit approaches your vehicle. He eyes your vehicle -and the extra spares and supplies lashed to the sides-, before raising his hand to his helmet and contacting you.

“Vehicle three three, what’s your spare parts situation? A number of vehicles were damaged in the attack and we need to get them mobile.” The man asks in a surprisingly strong Indian accent. You didn’t even know that they had put forward personnel for the mission, given that they were still at Pakistan’s throat for one reason or another.

>“We’ve got a lot of supplies. Take what you need.”
>“I’m sure that my XO can give you what you need.”
>“I’m sorry, but we can’t spare anything.”
>>
>>5751281
>What do you need exactly?
>>
>>5751281
>>5751332
Support
>>
>>5751281
>>5751332
Support
>>
“What do you need exactly?” You ask the UN engineer, who looks down at a clipboard with what you assume is a list of items to find.

“Our most pressing needs are spare oxygen tanks, electrical repair kits, wheels, and hull patches.” The Indian astronaut says, gesturing over to a cluster of assorted vehicles that must have taken the worst of the damage. Outside of the assorted parts -some damaged and removed, while others are fresh and awaiting installation- you’re unsurprised to see a covered tarp left forlornly off to the side. The size and the telltale human form of the objects underneath confirmed the casualties without indicating where they came from.

“A few vehicles were caught by larger kinetic submunitions, larger metal pellets and other such things. Those submunitions destroyed wheels, punched through LCV hull armor, and mangle the insides.Some vehicles have lost key systems such as oxygen tanks, while others have lost crewmembers.” The neutral engineer -at least, you assume he’s an engineer- explains the situation to you. You know that you have most of those items in abundance. You distinctly remember seeing Lupei wrestle with one back when you recovered your weapons. But aside from that, you’re not really sure what you have aboard. Vera and Höffner would know, or you could ask them specifically what you have aboard over your standard load.

>Give them what they need, within reason of course.
>Have Vera or Höffner handle it, they know what you’ve got.
>Talk with Vera and Höffner, and see what you can spare.
>Refuse to hand anything over, you need this gear.
>Other (write in)
>>
>>5751410
>Have Vera or Höffner handle it, they know what you’ve got.
>>
>>5751410
>Have Vera or Höffner handle it, they know what you’ve got.
>>
>>5751410
>>Have Vera or Höffner handle it, they know what you’ve got.
>>
>>5751410
>Have Vera or Höffner handle it, they know what you’ve got.
>>
>>5751410
>>Have Vera or Höffner handle it, they know what you’ve got.
Yeah, they know. The german might get a kick out of it now too, since we are sharing and shit... with the western block, lol
>>
>>5751410
>Talk with Vera and Höffner, and see what you can spare
We should be willing to spare with the Indians, we never know when we might need them in the future.
>>
>>5751410
>Talk with Vera and Höffner, and see what you can spare.
They were arguing earlier about it, we should be there to make sure they can do this efficiently.
>>
It’s about this point that you stop caring.

You’ve never been able to bring yourself to care too much about benign things like logistics and other sorts of things. As long as you have some warm bodies and some weapons to arm them with, you’re perfectly willing to leave all of that stuff to the bookworms. The most you’ve really interacted with that sort of thing has usually been in the logistics of acquiring the things that all soldiers need, but the Army isn’t particularly willing to provide. Your instructors at officer school would probably yell at you for forgetting how the greatest of Soviet generals had relied on the work of the people to keep their armies supplied. You always disagreed with that sentiment, logistics is all well and good, but you’ve never seen a supply officer in a firefight.

As such, you choose to employ the other great skill that officers are taught. You delegate the problem to Vera, and monitor the situation.

Vera chooses the more responsible path, and calls in Höffner’s help to figure out your supply situation. Of course, the two of them then spend the next ten minutes talking over the problem with the Indian astronaut while you keep yourself busy by trying to get an estimate for the specific damages from a distance. You’re not very successful, but the fact that you were already looking in the direction of the broken vehicles does at least give you some heads up about when the discussions have ended, as a gaggle of astronauts start walking over. Fortunately for them, Vera decides to render their efforts practically moot by driving the LCV over to them, and ordering the squad out to help offload the supplies.

Around fifteen minutes later, the squad mounts up, and Vera drives you off. Now a wheel, some tanks, and a few cases of assorted supplies lighter. You have no idea how much of your supplies were handed over, and you can’t bring yourself to care.

>Report in to your commanders. They will want to know what you found, as little as it was.
>Talk with your squad. How did they find their first encounter with the enemy?
>Call up that American from before. You’re bored enough to have another verbal sparring match.
>Other (write in)
>>
>>5751963
>Talk with your squad. How did they find their first encounter with the enemy?
I feel you about logistical considerations, but if you present logistical problems we'll have to do logistical thinking QM
>>
>>5751963

>Report in to your commanders. They will want to know what you found, as little as it was.
>>
>>5751963
>report
>>
>>5751963
>Talk with your squad. How did they find their first encounter with the enemy?
Important to check in with them.
>>
>>5751963
>Talk with your squad. How did they find their first encounter with the enemy?
>>
File: DC-130.jpg (135 KB, 1024x683)
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Apologies for the late post, I finished up one on reporting to the commander, only for the two votes on talking to show up and force a full rewrite.

===================================

As the last of the supplies are offloaded, you switch back to squad channel to find yourself in the middle of a conversation.

“-just a bit odd is all. A remote controlled vehicle could achieve the same effect without putting lives at risk.” Lupei points out, apparently in the middle of talking about the squad that you encountered.

“They might have been concerned about signals security. We can spot western unmanned aircraft by their links back to their command aircraft, so they might have been concerned about us doing the same thing.” Kalisz replies, and his tone tells you that he’s confident in his theory

“That sounds like a story, care to share?” You ask Kalisz, casually inserting yourself into their conversation in the smoothest way possible.

“Sure, but only because it’s a short one.” The pole gives the equivalent of a verbal shrug, before giving his story. “A cousin of mine has a friend in intelligence aviation. Apparently a Soviet patrol aircraft managed to snoop in on a British naval exercise, where they used unmanned aircraft to simulate missile attacks. They figured that out when they saw an American aircraft emitting some strange signals, and they followed them back to the remote controlled aircraft. My cousin’s friend then received the information as they were concerned that the westerners might use something similar for battlefield reconnaissance.”

“Even if the fascists were concerned about signals security, a smaller three of four man team would have been far harder to spot, and it’s less casualties for the same effect.” Lupei circles back to the original topic, which you take as a sign towards how much the issue concerns him.

“Maybe they wanted the unit to pull double-duty as a raiding force?” Kalisz suggests, switching from one theory to another “It’d make a lot more sense that way, as they could hit targets of opportunity. It’d also explain their equipment.”

It’s at this point that Tomczyk decides that he’s had enough of the conversation. Or at least the sound of his squadmate’s voices. “What do you think sir? Why do you think that the Nazis sent such a large squad?”

>“They were raiders, simple as. They were armed and equipped for the mission.”
>“Maybe it wasn’t a single squad, but two or three that we caught before they could split up?”
>“They could have just bought a larger squad for attrition replacement. You saw how lightweight their suits were.
>“It doesn't matter, they’re dead and we’re not. I’m just unhappy that we didn’t get the kills.”
>Other (write in)
>>
>>5752059
>“Maybe it wasn’t a single squad, but two or three that we caught before they could split up?”
>>
>>5752059
>“Maybe it wasn’t a single squad, but two or three that we caught before they could split up?”
>>
>>5752059
>“They were raiders, simple as. They were armed and equipped for the mission.”
>>
>>5752059
>"Perhaps they have the men to spare? Maybe we're dealing with a bigger force than anticipated..."
>>
>>5752059
>“Maybe it wasn’t a single squad, but two or three that we caught before they could split up?”
>>
>>5752059
>“Maybe it wasn’t a single squad, but two or three that we caught before they could split up?”
>>
>>5752059

>“Maybe it wasn’t a single squad, but two or three that we caught before they could split up?”

We are also assuming that the Nazi command is unified, but after decades of moon isolation, who knows what the leadership format is? Maybe there are competing power blocks amongst the enemy and more than one squad was sent for this reason?
>>
>>5752280
>>5752059
I agree to this sentiment, plus everything in nazi germany was godamn rigid and squad based. Tank kills weren't assigned to a single tank crew but the whole squad
>>
>>5752357
Good point. But since they build a cannon to fire at us on earth, I'm pretty certain they're unified. Else the resources that went into that cannon would have been better spend on weaponry to subdue the other factions.
>>
“Maybe it wasn’t a single squad, but two or three that we caught before they could split up?” You suggest, throwing your own half-baked theory into the conversation. “That would line up with how they deployed. One group of three on either side of where the shell landed, and at least two at the point of impact. It could easily have been two groups of four, or three groups of three with the missing person having been obliterated by the blast.”

“But that still doesn’t answer why they would send multiple squads in the first place, sir. All of those extra troops would be more useful in the defense or further along the line of advance.” Lupei keeps insisting towards his point, and you start to get why Tomczyk was getting so annoyed with him.

“You’re assuming that we’re fighting a rational and put together enemy. The Nazi high command wasn’t all that unified back on earth, and they could have competing power blocks here. And those blocks could have demanded to send out one of their squads.” You point out one of the first things that you picked up at officer training school. Competing powers within a command structure tended to breed wasteful and inefficient strategies, and that would track with what you saw here.

“They built a massive cannon to fire rocks at us. I’d say that they’re pretty unified.” Höffner states the obvious as he tunes in to the frequency.

“Just because they have the same end-goal, doesn’t mean that they’re unified in how to achieve it. Look at NATO for a more modern example. Generally speaking they’re unified against us, but I don’t think that French would be willing to repeat what happened in the ‘40s if push came to shove.” Lupei actually contributes to the conversation by pointing that out.

“How far do you think that would go? Do you think that we could convince some of them to surrender rather than getting wiped out?” Vera asks as she joins the channel, and you feel that you need to answer for the squad.

>“It’s almost guaranteed. After all, it’s only natural for people to try and switch sides to avoid death.”
>“If an opportunity presents itself then sure, but I won’t hold my breath on it.”
>“The only good fascist is a dead one. We won’t repeat the same mistake as last time.”
>Other (write-in)
>>
>>5752758
>>“The only good fascist is a dead one. We won’t repeat the same mistake as last time.”
One thing is a fascist right? Another is a turncoat
>>
>>5752758
>“If an opportunity presents itself then sure, but I won’t hold my breath on it.”
>>
>>5752758
>“If an opportunity presents itself then sure, but I won’t hold my breath on it.”
Safest option, not too trusting but not too bloodthirsty.
>>
>>5752758
>If an opportunity presents itself then sure, but I won’t hold my breath on it.”
>>
>>5752758
>“The only good fascist is a dead one. We won’t repeat the same mistake as last time.”
These aren't regular Nazis. These are Moon Nazis. The only person who'd be more dedicated to the cause then them is Hitler.
>>
>>5753156
He's gonna return as a cyborg with dual miniguns I tell you
>>
>>5752758

>“If an opportunity presents itself then sure, but I won’t hold my breath on it.”

They’re probably zealots who are unlikely to surrender, but you never know
>>
>>5752758
>“If an opportunity presents itself then sure, but I won’t hold my breath on it.”
>>
>>5752758
>“The only good fascist is a dead one. We won’t repeat the same mistake as last time.”
>>
>>5752758
>“The only good fascist is a dead one. We won’t repeat the same mistake as last time.”
>>
You hesitate for a few seconds as you mull over your answer. While you want to avoid as many fights as possible up here -you just don’t have the manpower to soak casualties- you still knew just what you were fighting against. In the end, you split the difference. “If an opportunity presents itself then sure, but I won’t hold my breath on it.”

“I don’t think that we’ll find such an opportunity.” Vera gives a depressed sigh as she disagrees with you. “These guys aren’t your average fascists, they’ve probably been chosen from among the most loyal of the reich’s black-shirts. I doubt they’ll want to surrender to their mortal enemies.”

“We should still give them the option.” Höffner states in a carefully neutral tone, entirely aware of just how it looks to the rest of the squad for him to even suggest such an act.

Unfortunately, Tomczyk still comments on it. And even though there is some humor in his voice, he still shuffles in a quick barb. “Oh? Do I hear sympathy in your voice, Fryc?”

“It’s called pragmatism, polaczki, I would have thought that you’d have learned about leaving avenues of retreat in basic training.” Höffner immediately snaps back, certainty wounded by the insult and responding in kind.

“Zero.” You cut off the argument before it can start. Thankfully, it’s at this time that your radio starts to crackle as a priority message from company command is pushed through to the platoon level.

“All vehicles. Form up by platoon and prepare to move out.” Colonel Sharshin’s voice thunders over the radio, killing any chance of the argument in your squad continuing.

>Give your report to the major. You’ve put it off for as long as possible.
>Settle things within your squad. You can’t afford for them to snipe at each other on the mission.
>>
>>5753481
>Give your report to the major. You’ve put it off for as long as possible.
The squad will manage, they are professional soldiers, not netflix manchildren
>>
>>5753481
>Give your report to the major. You’ve put it off for as long as possible.
>>
>>5753481
>Give your report to the major. You’ve put it off for as long as possible.
>>
>>5753481
>>Give your report to the major. You’ve put it off for as long as possible.
>>
“Driver, get us back to third platoon.” You order Vera, before switching over to the command channel. You knew that you were late to report back, but you figured that the chaos from the recent attack would have kept their hands full.

Still, you've left it long enough. You switch back to the platoon channel as Vera gets your vehicle moving. “Vehicle three three, reporting in.”

“The prodigal son returns!” The major greeted you with enough sarcasm in his voice that he could probably qualify as the drill instructor for fresh conscripts. You can’t help but feel a tinge of embarrassment, but you power through it none the less.

“I figured that you had your hands full, and the UN guys needed some supplies to get some vehicles back up and running.” You reply in as conversational a tone as you can muster. “My report isn’t anything significant. We confirmed eight enemies killed, two were blown apart by the shell, the rest died to shrapnel. Possibly an up-scaled reconnaissance section but we didn’t stick around to check.”

“That lines up with what Mikoyan reported.” The major confirms your report in an unsurprised tone as Vera spots your platoon mustered on the outer edge of the UN force and drives towards them. The vehicles and turrets pointing outward in a defensive posture. “Either way, you didn’t miss anything really important. The UN commander called for an urgent meeting for all officers down to the platoon command level. He wants to know if we’re all combat effective.”

“And he had to get all of the platoon commanders for that? Wouldn’t it have been more efficient to ask the company officers?” You asked as Vera pulled up alongside the two other vehicles in your platoon. You arrive just in time to see the Major do his best to shrug under the thick space suit.

“He wanted answers quickly. Even if it wastes everyone’s time.” Chekov shook his head, before giving a small grin. “All things considered, we’re still effective, along with the rest of the Soviet contingent. The Americans might have complained about the necessity of a parade, but we avoided the worst of the attack, so I guess we have the last laugh.”

“And them?” You ask after the westerners, earning another shake of the head from the major.

“Three vehicles down, at least one written off. Four killed and six wounded.” The major explained. The casualties didn’t sound too bad, but given how you weren’t even close to the enemy base and wouldn’t be receiving any reinforcements, losses of any kind were significant. “We’re down two vehicles for repairs and six personnel from penetrating hits, platoon two lost a vehicle commander to a hit to the helmet.”

The major finishes off with news that you knew already, but still hurts nonetheless. “It gets worse from there. With both shuttles down, the commander doesn’t think that we’ll have enough seats for everyone to get home.”

>Cont
>>
>>5753630

>“So, what? Are they gonna draw straws to see who gets left behind?”
>“Does that change our mission objectives?”
>“It doesn’t matter, we all knew that this was probably a one-way trip.”
>Other (write-in)
>>
>>5753630
>“Does that change our mission objectives?”
>Does it matter?
based
>>
>>5753641

Backing this, except throw in a “do they really expect that there will be no additional casualties?”
>>
>>5753632
>“Does that change our mission objectives?”
>>
>>5753632
>“It doesn’t matter, we all knew that this was probably a one-way trip. Does this change our mission objectives?”
Don’t see why we can’t do both.
>>
>>5753632
>“Does that change our mission objectives?”
>>
>>5753632
>“Does that change our mission objectives?”
Not like this was going to be a casualty free op anyway.
>>
>>5753630
"We won't need those seats. We'll clear and occupy the base, and when our Soviet scientists arrive we use their shuttles to return to Earth."
>>
“Does that change our mission objectives?” You ask with genuine confusion. You had taken a second to think about the situation. But you couldn’t find any aspect of the plan where the loss of a couple of shuttles would matter. It’s not like any of them were rigged for gunship support.

Your question doesn’t take the major by surprise, but he does give an exasperated sigh before answering. “I would have thought that at least one of you would have been worried.”

“With all due respect sir. Does it really matter?” It’s your turn to try and perform a noticeable shrug from underneath around 25lbs of fabric and equipment. You think you’ve done a good job of it. “While I’m sure that the men at mission control certainly didn’t plan for this to be a one-way trip, did they really think that we’d get through this with minimal casualties?”

“But there is… or at least was… the hope that this operation could be undertaken with minimal casualties. The whole point behind this mission even being approved was the hope that the Nazis simply didn’t prepare for us to fight them directly.” Chekov reasoned, the major apparently sticking to the justification that the official UN mission had settled on.

“With all due respect sir, that’s bullshit and we all know it.” This time Maks speaks up, and you're glad that the quiet man at least has the balls to point out when he’s being told a lie. “We all know just how dangerous this operation is. It’s the reason why we all wrote our wills before we left earth. And it’s why the Union spent so much money to fly our families out to see us one last time. Most of us won’t be going home, and we’ve accepted that.”

“Besides, sir. Every one of the enemy scouts were armed and equipped for a firefight. I think we can safely throw out the idea that they’ll just roll over and surrender.” You add once Maks is done with his point. Though by that time, you’re pretty sure that the major had gotten the point.

As if to confirm your point, the major gives a warm and friendly chuckle. “Good. I was worried for a bit that you might have ended up like the westerners.”

You can’t help but echo his chuckle, feeling far more at ease all of a sudden. “Sir, please. We’re made of sterner stuff than those pansies.”

“All units, all units. This is Commander Grant.” A crisp, oxford-educated English voice interrupts your moment of comradery. The UN commander of the whole operation addressed you. Once again, you’re confused at how the westerners do things. Commanders shouldn’t be passing out orders directly, they have subordinates to do that while they keep apprised of the overall strategic situation. “All company commanders are reporting as ready to move. Is anyone unable to step off?”

>Cont
>>
>>5754452

When nobody responds, the commander gives his profound and awe-inspiring speech. “Alright chaps, let’s go give Jerry a right proper thrashing. Lead vehicles step off, the rest follow behind them.”

Ok, maybe you overestimated how much of a speech he was going to give.

Still, within five minutes you’re rolling along in the middle of the UN convoy. The heavy walkers taking the lead, the light walkers on the sides for security, the assorted LCVs in the middle of the convoy, and the support vehicles following at the rear. Right now you’re on the first stretch of the trek to the enemy base, which is probably the safest of the two. The nearest craters have been checked by scout teams and moon hoppers, which means that this is the safest time to slack off.

>Listen in on the rest of the command staff. You might as well see what the other officers are thinking about.
>Talk with your squad. You might as well shoot the shit while you make your way along.
>Call up that American from before. You’re bored enough to have another verbal sparring match.
>Take the chance to have a nap. This may be the last chance you have. (TIMESKIP)
>Other (write in)
>>
>>5754455
>Call up that American from before. You’re bored enough to have another verbal sparring match.
>>
>>5754455
>Talk with your squad. You might as well shoot the shit while you make your way along.
>>
>>5754455

>Call up that American from before. You’re bored enough to have another verbal sparring match.

Imply that we heard that the Americans were pissing their suits during the bombardment and challenge him to the first kill
>>
>>5754455
>>Call up that American from before. You’re bored enough to have another verbal sparring match.
>>
File: moonscape.png (4.69 MB, 3000x2160)
4.69 MB
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All things considered, you think you manage a respectable amount of time before you got incredibly bored.

You spent maybe half an hour looking out for targets, around fifteen minutes using your eyes from out the turret hatch, twelve minutes using the thermal optics for the tell-tale odd spots, and maybe three using the regular optics to inspect areas that caught your eye, but you didn’t think warranted the power hungry thermal optics. But there’s only so long you can spend looking over the exact same plaster-grey moonscape for phantom targets before it all starts looking the same.

Flipping between the command channel and the squad channel gives you absolutely nothing. The commander channel is almost as boring as barren moonscape around you, with the only periodic reports boiling down to sweet fuck all. The squad frequency is a bit more active, but given that the frequency is currently occupied by another debate between Höffner and Vera on the differences between modern communism and Lenin’s original vision. And given that you’re not tired enough to get to sleep, you have a choice between listening to the meeting of the fanatic club, or calling up the Americans to see if you can waste some time sniping at them.

All things considered, you’ve had worse entertainment options. Admittedly not by much, but you’ll take what you can get.

You drop your seat down into the turret and start messing with the radio -the one installed directly into th LCV, not the R-394 set that you were given for SIGINT- and start flicking through recent channels. You can say a lot of things about the veritable procurement shit storm behind this entire endeavor, not all of it good, but whoever had the bright idea of farming out a lot of the electronic systems to the Japanese had the right idea. The LCV’s communications set has a bunch of handy features that a lot of Soviet-built sets simply didn’t have for whatever reason. And one of them is a limited-capacity frequency logging system. You don’t know a lot about the theory of it as electronic tech tends to go over your head, but the system makes a note of the ID and frequency of the past few people you were in contact with.

Just in case the people who contacted you were inconsiderate enough to not bother identifying themselves when they wasted your time.

Either way, you find the frequency for the American squad, and dial it in. The radio pops and crackles, but connects pretty quickly, and your ears are met with the sound of… whatever the hell passes for music in the west. It’s all angry-sounding guitars and drums, there’s no melody. Thankfully, the ‘music’ is very much background noise, and you are met with a familiar drawling. “Second squad here, go ahead.”

“Privet Amerikanets!” You ham up your accent for the greeting, and you can’t help but smile as you hear the man on the other end choke in surprise. “How are you enjoying the ride?”

>Cont
>>
>>5754635

“It’s nice and comfy over here at club America. The McDonald’s grease gives just the smoothest ride.” The American is quick to respond at the very least, though he forgets to mask the slight suspicion in his voice. One that you’re sure was there when he called you out of the blue. “What about you? I hope that it’s better than your usual lunchbox or whatever they’ve got you rocking around with on Earth.”

“Bah, this thing is a tall death trap, and can you really say that anything is comfortable when you’re in one of these suits?” You answer as honestly as you can while keeping the conversation casual. Generally once you had to start arguing if tracks or wheels were better then people would stop listening.

“Yeah, I forgot that legroom is a foreign concept in your rides.” The American grumbled in reply, either he wasn’t best pleased to be chatting on someone else’s terms, or you were interrupting something. “Anyhow, whadda ya want Ivan?”

>Write in
>>
>>5754636

"Just checking in on the only Americanets that I know - how are you and how is your fighting spirit? We have heard that the Western troops are frightened by lack of rockets - but you guys are tough cowboys, yes?"
>>
>>5754666
>+1
>>
>>5754636
>>5754666
+1
>>
>>5754666
support
>>
>>5754666
lol I support.Witness those digits.
I wonder tho, what else can we say? Advancing our rivalry is great and we showed one of our cards for the better or worse (that we traced their call) which is good
>>
"Just checking in on the only Americanets that I know - how are you and how is your fighting spirit? We have heard that the Western troops are frightened by lack of rockets - but you guys are tough cowboys, yes?" You asked the Americans as you pressed the button to elevate the commander’s seat again, lifting your head back out of the vehicle.

“Yeah, we’re all good here. We brought enough supplies just in case we needed to stay here for a while.” The American officer gave you a grumpy reply. The loss of two shuttles was a bit of a sore spot, but the Americans had apparently planned for that. “Though I think you’re mistaken, buddy. After all, aren’t you the ones who ran the furthest when that strike happened?”

Not it was your turn to sound surprised. “Us? Run? You are mistaken my friend, one of our reconnaissance craft spotted something weird, so we were sent out to give it a look.”

“Really? Well you coulda fooled us. What did ya find?” The American asked, keeping his voice a bit too neutral to cover the intrigue he surely felt at the news.

>Tell the Americans that you found some Nazi spotters.
>Don’t tell the Americans what you found.
>Other (write in)
>>
>>5755500

I'm not sure if I made it clear enough, but when they called you the LCV recorded that they called you, kinda like how your phone records recent callers. As it's a standard feature across all LCVs, they'd already know about it. So you haven't really shown any cards.
>>
>>5755604
>>I can't tell you much, but let's say first blood belongs to us
>>5755607
aaaah
>>
>>5755608
Support
>>
>>5755604

>Tell the Americans that you found some Nazi spotters.

No reason to lie, and operational success trumps soviet secrecy i think
>>
>>5755604
>I can't tell you much, but let's say first blood belongs to us
>>
>>5755608
Supporting
>>
>>5755604
>Joke about having found alien remnants: Seemingly an ancient fast food chain, figures why they went extinct with that capitalist mindset.
And after that tell them how we struck first blood
>Tell the Americans that you found some Nazi spotters.
>>
Part of you considers taking advantage of this opportunity to really grind the American’s gears. And you probably would have if your brain gave you any idea other than ‘alien mcdonalds’. You’ve already made one fast food joke, going for another would be predictable.

“I don’t know, I don’t think I can really talk about it…” You trail off, leading the American on for a bit. From the sounds of it, he wasn’t told about your expedient escapades, so you take the opportunity to see if you can get something back for your troubles in the future. “...but I’m sure that if I share this knowledge with you, you’ll let me in on some pertinent information in the future, no?”

“I mean that depends on what the news is Ivan. But I’ll see what I can do.” The American sees what you’re doing almost immediately, but he has no choice but to agree to your request. “So what did you find?”

Of course, that relies on the American actually honoring the agreement. So that relies on you giving him something worth paying back. You oblige him as a feral grin splits your mouth wide open. “The Union has scored first blood my friend. We found a team of Nazi spotters, eight to nine of them.”

“Nazis? Are you sure?” The American’s surprise is as genuine as it’s obvious. Yeah, nobody told them.

“I doubt that anyone here would be stupid enough to paint swastikas on their shoulders and build stahlhelms into their suits. No my friend, they were fascists.” You shake your head as you assure him of the validity of the enemy’s identity.

The next question comes hot on the heels of the first. “You said eight to nine of them, what do you mean by that?”

“We can visually confirm six complete bodies, two pairs of three. But two were at the impact point of a high-explosive shell, and they were torn apart.” You explain the situation you found the enemy squad in. Thankfully, the American is quick on the uptake.

“And you think that there’s a good chance that the shredded pair had a third man that got blown up completely?” The American guesses your train of thought almost instantly.

“Precisely my friend.” You confirm the American’s suspicions as you look out across the lunar surface, once again seeing sweet fuck all.

Thankfully, you’re not bored for too long, as the American apparently drops any pretense of subtlety. “Can you tell us any more than that?”

>Cont
>>
>>5756758

“How about you ask me what you’d like to know, and I’ll see what I can tell you?” And from then on, the questions come seemingly without end. Asking why you thought the fascists came in a group of eight rather than nine, if they had brought a vehicle with them, a description of their suits and the gear they had brought with them. The American sounds disappointed with most of your answers, but seems to agree that messing with possibly booby trapped bodies would have been a terrible idea.

Thankfully, the distraction is exactly what you need to keep you distracted up until the UN force approaches the shadowed area of the trek. A few kilometers of ground where the natural height of the crater would block out the sun, and made for the perfect place to ambush your force.

“All vehicles, turn in and switch to internal optics.” The voice of Colonel Sharshin instantly cuts across the radio, marking an end to your conversation with the American. The two of you say your goodbyes for now, and you drop back into your vehicle’s turret for the journey ahead.

>Roll 1d20, best of 3 rolls wins.
>>
Rolled 3 (1d20)

>>5756759

Ghost of Lenin, I call upon you!
>>
Rolled 5 (1d20)

>>5756759
No no no, you're supposed to invoke the ghost of Big Daddy Stalin
>>
Rolled 7 (1d20)

>>5756759
>>
Rolled 14 (1d20)

>>5756759
Yeah.... nice rolls huh?
>>
Unfortunately, the moment the force enters the inky night of the lunar shadow, things start going wrong. The vehicles at the front of the convoy slow to a crawl, as boulders and rocks that would have been spotted kilometers away in the sunlight blend perfectly into the darkness, leaving night vision as the only reliable means with which to move around. And as most vehicles in the convoy only have a single night vision system, slaved to each vehicle’s weapons control systems, the advance soon slows to a crawl as vehicle commanders are forced to give instructions to their drivers rather than leaving the drivers to do their jobs.

Next, the vehicles themselves start slowing down as power is funneled directly into everyone’s temperature control systems. While out in the sun, each suit was naturally heated, and all the life support systems had to do was to keep you from burning up. But in the crater’s near-permanent shadow, they instantly had to flip over to running the internal heaters. The loss in power is instantly noticeable, as your LCV starts reacting slower to Vera’s handling.

The final issue came in the form of the ambush that all of you were waiting for, but had hoped you’d never have to deal with.

The Nazis announce their presence with a barrage of fire. You don’t see them shoot, but you do see a scout walker be nailed by something explosive. The blast hits the small walker in the leg, and it goes down in a flash. A few seconds later, two more vehicles were hit.

“Contact left!” Someone crows, and the rocket attack is instantly met with a barrage of fire. You pick out the location of each vehicle in the force by their blind tracer fire, as streams of red, green, and white stab out into the darkness.

>Stop and disembark! You need your squad out and shooting, and you need a stable firing platform. (roll 1d20-1)
>Stay mounted and mobile! The best way to break an ambush is to outmaneuver it. (roll 1d20-1)
>Hold for orders! You’re not the platoon leader, this one is a call for the major. (roll 1d20)
>Other (write-in)
>>
>>5756817

>Stay mounted and mobile! The best way to break an ambush is to outmaneuver it. (roll 1d20-1)

Bust out of formation and engage!
>>
>>5756817
>>Hold for orders! You’re not the platoon leader, this one is a call for the major. (roll 1d20)
One great way to fuck things up is to go full independant just to crash into another vehicle because we didn't pay attention to our leader's orders

Also we don't see them shoot, but we are being blasted... rockets the qm said...... these are coilguns aren't they
>>
>>5756817
>Stay mounted and mobile! The best way to break an ambush is to outmaneuver it. (roll 1d20-1)
>>
>>5756817
>Stay mounted and mobile! The best way to break an ambush is to outmaneuver it. (roll 1d20-1)
>>
>>5756817
>Stay mounted and mobile! The best way to break an ambush is to outmaneuver it. (roll 1d20-1)
Risky, but desperate times call for desperate measures.
>>
“Driver! Get us moving!” You yell as the LCV lurches into motion. Out of the corner of your eye, you note the telltale shine of the vehicle’s headlights as Vera decides to navigate by herself. Thus freed from needing to tell your driver where to go, you swing the turret around and flick between thermal and night vision sights as you try to spot the Nazi ambushers.

Between the clouds of lunar dust that have been kicked up by bullet impacts and rocket backblast, and the tracers dancing between the two sides, it’s difficult for you to even find where you’re being fired at from. And Vera’s defensive driving isn’t really helping matters…

>roll 1d20, best of 3 wins
>>
Rolled 4 (1d20)

>>5757725
Karl Marx is with us?
>>
>>5757737
Evidently not.
>>
Rolled 11 (1d20)

>>5757725
I spy with my little eye something beginning with N
>>
Rolled 18 (1d20)

>>5757725
Perhaps Marshal Zhukov is with us
>>
>>5757741

Very nice
>>
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It takes a few seconds, but you spot the shooters by the back blast from their launchers.

From what you can see, the Nazis are using systems not too different to the AT-3 Saggers used by BMDs and older mounted infantry teams. You spot at least three launcher teams, each with two launchers a piece. You have to assume that there are command and firing units too, but you can’t see them, so you assume that they’re dug in. Back on earth, every time a missile is launched they kick up clouds of dust as the motor exhaust gasses interact with the ground around them. On the moon, the effect is far more obvious, as huge clouds of dust are kicked up as the motors cut into the lunar surface.

You take a second to watch the rocket launches to ensure that none of them are tracking towards you, before directing your gaze back towards the launchers. Before your eyes, a handful of fascists pop up from spider-hole emplacement next to the launchers, and start reloading the launchers. They’re making good time with reloading the launchers, but you’re not going to let them finish. You take a second to make sure that you’ve removed the safety interlocks, before flicking over to the recoilless cannon.

“Firing!” You crow, before hitting the firing stud on your control column. The turret shakes weirdly as the offset weapon fires, but it remains stable enough that you can see the round arc towards the nazi ATGM team.

There’s a flash as the round detonates, and one of the launchers is completely destroyed along with it’s loader. The next launcher closest to it is shredded by shrapnel, and the loader attending to it collapses with their suit reduced to swiss cheese.

The turret vibrates as the automatic loader kicks into gear, and you take the time to look back at the UN force. The three vehicles that were hit in the first barrage have been joined by a pair of LCVs. The third missile tracked onto one of the tanklike heavy walkers, but the massive vehicle simply shrugs off the hit, and responds with its own cannon, taking out another launcher in a blinding flash.

Nazi machine gun teams join the fight as the surviving crews of the damaged and destroyed LCVs try to abandon their vehicles. Two men are instantly cut down, and one is left with a punctured suit before his comrades can pull him back into cover.

Note; Please roll as you vote, just so that we can speed things up a little bit.

>Suppress those machine gun teams! You can’t afford any more losses. (roll 1d20)
>Kill those ATGMs! If those launchers keep firing, you’re gonna lose more vehicles. (roll 1d20+1)
>Advance on the enemy! The nazis are dug in, so you have to do this the old fashioned way. (roll 1d20-1)
>Other (write in)
>>
>>5757810
>Kill those ATGMs! If those launchers keep firing, you’re gonna lose more vehicles. (roll 1d20+1)
>>
>>5757810
>Kill those ATGMs! If those launchers keep firing, you’re gonna lose more vehicles. (roll 1d20+1)
>>
>>5757810

>Kill those ATGMs! If those launchers keep firing, you’re gonna lose more vehicles. (roll 1d20+1)

Vehicles trump manpower here, I think
>>
Rolled 13 + 1 (1d20 + 1)

>>5757810
>Kill those ATGMs! If those launchers keep firing, you’re gonna lose more vehicles. (roll 1d20+1)
>>5757812
>>5757867
>>5757882
roll as you vote, guys
>>
“Driver halt!” You order Vera, now that you’re a good distance from the rest of the UN convoy and most of the enemy fire. You still hear a few things bang against the vehicle’s metal hide, but you’re not sure if that’s lunar debris, shrapnel from vehicle explosions, or enemy bullets.

Now that you know exactly where the enemy ATGM teams are, you can’t afford to ignore them. But now that the vehicle has stopped, you’ve got an opportunity to get a better idea of what you’re dealing with.

The Nazis have lost half their launchers, one from your shell, one from a larger blast -you have to guess that one of the larger walkers is responsible for that one- and the third launcher in the process of being shredded by automatic fire. Unfortunately the launcher that you thought you’d disabled with shrapnel was still operational, someone had removed it’s dead loader and it was in the middle of launching.

You’re not one to leave a job half-finished, so you settle the sights over one of the launchers and hit the firing button.

>Roll 1d20
>>
Rolled 2 + 1 (1d20 + 1)

>>5757908

>>5757907
No, that's bad form
>>
Rolled 5 (1d20)

>>5757908
>>5757911
>No, that's bad form
but he asked for it
>>
>>5758019
Seeing as you rolled last time, do you want to swap your current roll for your last one?
>>
Rolled 17 (1d20)

>>5757908
>>
Rolled 16 (1d20)

>>5757908
Be nice if we got one good roll
>>
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With the vehicle now stationary, it’s incredibly easy to simply lay the sights over one of the launchers, adjust for drop, and send a 73mm recoilless high explosive round downrange. The HEAT round flies straight and true, and obliterates a launcher in a flash of light and debris. You flick your eyes over and check the ammunition counter, 3 rounds remaining.

It’s good enough, but by now you’re struggling to find targets. By now, the rest of the vehicles have clued into the ambush, and the entire area is being plastered by cannon rounds and bullets. You watch as one launcher is buried under a series of explosions, and you have to quickly snap-shot your third round at the last launcher. The shot flies true, and the last launcher is destroyed just a scant few seconds after it fires a missile. You watch the rocket for a couple of seconds, but when it continues to fly away on a purely ballistic course you ignore it as a guaranteed miss. Whatever they’re using, they must be wire guided. If it was anything else, destroying the launching rigs wouldn’t have done anything.

You turn your attention back to the rest of the engagement, and find that the ambush is going exactly the same way an ambush against armored vehicles without anti-tank weapons usually goes. The men in the damaged LCVs are still pinned down by machine gun fire, but you spot seven LCVs -the Soviet first platoon and it’s western equivalent- pushing up towards the ambush position, taking things slowly as they avoid boulders and other detritus in their way.

>Join the assault! Seven vehicles might sound like a lot, but that’s only 28 dismounts. (roll 1d20-1)
>Evacuate the pinned down survivors! Even if you can’t bring them aboard, you can at least give them mobile cover. (roll 1d20)
>Hang back and wait! You’ve done your part for now, better wait and see if the others can do the same. (roll 1d20)
>Other (write in)
>>
>>5758240
>Evacuate the pinned down survivors! Even if you can’t bring them aboard, you can at least give them mobile cover. (roll 1d20)
>>
>>5758240
>Join the assault! Seven vehicles might sound like a lot, but that’s only 28 dismounts. (roll 1d20-1)
>>
>>5758240
>Evacuate the pinned down survivors! Even if you can’t bring them aboard, you can at least give them mobile cover. (roll 1d20)

>>5758019
I'm just retarded
>>
Rolled 4 (1d20)

>>5758240

>Evacuate the pinned down survivors! Even if you can’t bring them aboard, you can at least give them mobile cover. (roll 1d20)

Hopefully we can prevent further casualties here
>>
Rolled 6 (1d20)

>>5758240
>Evacuate the pinned down survivors! Even if you can’t bring them aboard, you can at least give them mobile cover. (roll 1d20)
>>
>>5758240
>>Join the assault! Seven vehicles might sound like a lot, but that’s only 28 dismounts. (roll 1d20-1)
>>
Rolled 20 (1d20)

>>5758612
>>
>>5758635

Ok, for reference for everyone else I asked for that roll so that we could get things moving. So I'm gonna count that roll and get moving.
>>
"Driver, do you see the two destroyed vehicles at our rough eleven o’clock?” You ask Vera as you swing the turret around to get a better look at what’s happening by the broken vehicles. Your driver clicks her microphone twice to say yes, and you continue. “Put us between the vehicles and the machine gun positions that are suppressing them.”

“Do you want us to disembark to make space?” Kalisz asks as your vehicle gets moving.

“Not for now, they should be able to walk on their own. But get them on our radio channel so that we can coordinate.” You reply, before hitting a few buttons in the turret to retract and hide the vehicle’s sensitive optics. You already know where the enemy are, so there’s no point in getting your equipment damaged for no reason.

While that does limit your peripheral vision to some extent, between the various headlights, the tracer rounds, and other sources of light, Vera has more than enough light to navigate with. If anything, she surprises you with just how quickly she gets you over to the disabled vehicles. The sudden barrage of rounds slamming against the hull and turret catch you off guard, if only from how weirdly their impacts travel through the hull. A few seconds later, your squad radio crackles, and a Russian-accented voice crackles across the line. “Thanks for the help thirty-three, though we’re gonna need your boys to disembark for our wounded.”

“No problem my friend. How many wounded do you have?” You ask, trusting your subordinates to get the hint and get out of the way. A quick look at your control panel shows the boarding ramp lowering, so you have to assume that they’re taking the hint.

“Three wounded, I’d appreciate it if you could evacuate them first and then come back for us.” The unknown voice informs you as you feel the LCV shake as your four squadmates practically jump out of the vehicle, and behind the cover of the destroyed vehicles. A few seconds later, a new set of boots slam into the vehicle, and you drop your seat and turn just in time to see four people enter the vehicle. Three are sporting hasty suit patches over points where bullets or shrapnel penetrated into them. The fourth man is healthy, but the red cross on his shoulder clearly marks him as a medic.

>Cont
>>
>>5758682

“Understood, we’ll be right back.” You agree with the unknown soldier’s request, and hit the button to close the ramp. While none of the injuries looked servere -a couple of leg and arm injuries at most- the suits that everyone wore made most forms of treatment practically impossible while it was still on. And given that the suits could only be removed inside specially equipped vehicles, that meant that all of them had open and bleeding wounds.

“Driver, get us back to the medical treatment vehicle.” You order Vera as you carefully unhook yourself from your seat, and clamber back into the passenger bay to help the wounded. The sudden lurch as Vera puts the pedal to the metal almost sends you flying into one of the injured individuals, but you keep your footing and manage to help them into their seats.

“Hey! Give me a hand.” Another new voice asks over the radio, and you turn to find the new medic ushering you over to one of the wounded soldiers. The man is writhing around in his seat, a look of absolute pain on his face and his lower-left leg bent at an odd angle. You quickly shuffle over, and just about manage to pin him in place as the medic re-sets his leg. You quickly tell the medic where one of your spare leg braces are housed, and a few seconds later the medic is busy fitting it to the outside of his suit.

The brace is snapped on just in time, as the LVC skids to a halt. You nod to the medic, before reaching back up into the turret to hit the button to lower the ramp. A few seconds later, you and the medic are hauling the man with the broken leg over to the medical treatment vehicle. Between the two of you, you manage to carry the man up the external ramp, and shove him into the quick-cycling airlock. The two other injured soldiers make their own way up the ramp, and you leave them to the care of the medic as you head back over to the LCV.

“Vera! Get us moving!” You bark your order as you clamber back into the passenger bay, and hit the button to close the ramp.

“Relax sir, they’re making their own way out.” Vera assures you as you clamber back into the turret, and hit the button to elevate your seat into the turret itself. You look out of the commander’s sights, and find yourself looking across a far less hectic scene.

As it turned out, seven LCVs was more than enough to handle the Nazi ambushers. The machine gun nests that were pinning down the crews of the destroyed LCVs had been silenced, and the slew of IFFs swarming over the area confirms that the troops are busy clearing up the ambushers. Meanwhile, the once-pinned personnel were busy abandoning their vehicles. While the chances of a catastrophic explosion were fairly low, there was no point in chancing it. Between the onboard ammunition supplies, fuel cells, and oxygen storage, there was far too many things aboard that could explode without warning.

>Cont
>>
>>5758684

>Assist the assault! The fight may be closing up, but there are probably wounded to evacuate.
>Pick up your men! You’ve done what you can, better get your unit together.
>Other (write-in)
>>
>>5758685
>Assist the assault! The fight may be closing up, but there are probably wounded to evacuate.
>>
>>5758684

>Assist the assault! The fight may be closing up, but there are probably wounded to evacuate.

Get stuck in !
>>
>>5758685
>Assist the assault! The fight may be closing up, but there are probably wounded to evacuate.
>>
>>5758685
>>Pick up your men! You’ve done what you can, better get your unit together.
We made them get out, no way we are leaving them there while we do all the fun stuff
>>
>>5758685
>Assist the assault! The fight may be closing up, but there are probably wounded to evacuate.
>>
>>5758685
>Assist the assault! The fight may be closing up, but there are probably wounded to evacuate.
>>
>>5758685
>>Pick up your men! You’ve done what you can, better get your unit together.
>>
"Driver, take us up towards the engagement. We’ll provide immediate casualty evacuation.” You order, and a few seconds later you’re barreling towards the fight. With Vera following the tracks of the first wave of vehicles in order to avoid having to pick out her own route.

It takes a few minutes to get up to the engagement, and you’re forced to switch over to night vision in order to avoid making yourselves an easy target. But the fight is still raging as you arrive, a point that’s proven when a few rounds ping off the front of the LCV, but one of the vehicles next to you responds with a long burst of fire from it’s coaxial machine gun, suppressing the shooter.

“Vehicle three three, what are you doing up here?” A harsh voice barks a few seconds after you pull up. The radio automatically listed the ID as the commander of the first platoon.

“We didn’t receive any orders from Major Chekov, so we’re volunteering for casualty evacuation.” You instantly reply. Even though you’re correct that the major didn’t issue you orders, you also haven’t tuned into third platoon’s radio network. You decide not to bring up that point.

“Then your timing is impeccable, three three. We’ve got four wounded to evacuate, and the Westerners have more. We’ll need all the seats you can give us.” The unknown major seems to accept your statement, as a small cluster of IFF beacons behind one of the other LCVs starts to approach your vehicle.

>Stay in the vehicle! You’re just here for casualty evacuation, no need to put yourself in harms way.
>Disembark but hang back! The major is right, they need every seat they can get, yours included.
>Disembark and get stuck in! If they’ve got casualties, then they’ve got holes in the line to plug. (roll 1d20)
>>
>>5759612
>Disembark and get stuck in! If they’ve got casualties, then they’ve got holes in the line to plug. (roll 1d20)
>>
>>5759612
>>Disembark but hang back! The major is right, they need every seat they can get, yours included.
>>
>>5759612
>Disembark and get stuck in! If they’ve got casualties, then they’ve got holes in the line to plug. (roll 1d20)
>>
>>5759612
>Stay in the vehicle! You’re just here for casualty evacuation, no need to put yourself in harms way.
>>
>>5759612
>Disembark but hang back! The major is right, they need every seat they can get, yours included.
>>
>>5759612
>>Disembark but hang back! The major is right, they need every seat they can get, yours included.
>>
>>5759612

>Disembark but hang back! The major is right, they need every seat they can get, yours included.

Do what the man says
>>
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“Understood, I’ll disembark and get you an extra seat. My driver will get the wounded back to the medical vehicles, you can count on her.” You reply as you grab your rifle from it’s storage rack, and sling it over your shoulder. You hope that you won’t need it, but given how today’s going you’d be stupid to chance it.

It takes a few seconds to drop your seat and clamber back into the passenger bay, a few more for the ramp to drop and the first wounded -a woman with an arm injury of some sort- to round the vehicle. You help her back into your seat as a medic helps a westerner into another seat, the man clutching at his hastily patched torso as a wounded cosmonaut takes up the seat next to him. You have to quickly dart out of the bay just to get out of the vehicle before the next pair of wounded cut off your path out. That next pair are quickly hustled inside by the medic, before they hit the button to close the hatch. The two of you quickly get out of the way before Vera throws the lunar IFV into reverse and doubles-back towards the rest of the UN convoy.

The red-cross marked medic smacks you on the shoulder to get your attention, before holding up a series of fingers. You take the hint, and punch each number into your suit’s radio until you’re finally connected to the medic’s frequency. Your arrival is heralded by a burst of static over the channel, which is nearly matched in its intensity by the medic’s sigh. “Allright, sir. Do you remember basic first aid?”

“Sure. Where do you need me?” You ask as the medic leads you past the line of vehicles, and up towards the Nazi trench line. You know better than to argue with him on who you should be reporting to. If the medic asked for help, then the only person who could countermand that would be the major, and only if he asked for you specifically.

“Either frontline runners or basic nurse duties.” The medic states simply as he leads you into the nazi defenses, and for a moment, you're struck by the complexity of the position. Composed of a zig-zagging trench system, a series of covered shelters, and multiple firing positions. This wasn’t a rushed ambush position, that was sure. “Runners are going to be the guys heading up and grabbing wounded, giving them basic suit patches, and bringing them back. Basic nurse duties are going to be keeping pressure on wounds and trying to keep those that can be saved from bleeding out.”

>Volunteer as a runner! The medics can’t really do their jobs if the wounded are stuck at the line. (roll 1d20)
>Volunteer as a nurse! It’s a lot less glamorous, but won’t have to worry about getting shot.
>>
Rolled 13 (1d20)

>>5760468

>Volunteer as a runner! The medics can’t really do their jobs if the wounded are stuck at the line. (roll 1d20)

Let’s get into the action here
>>
>>5760468
>Volunteer as a nurse! It’s a lot less glamorous, but won’t have to worry about getting shot.
we are a squad leader not a grunt. This whole mess was wrong.. now we are without our boys and without our vehicle...
>>
Rolled 10 (1d20)

>>5760468
>Volunteer as a runner! The medics can’t really do their jobs if the wounded are stuck at the line. (roll 1d20)
should we still roll now or nah ?
>>
>>5760483
Yeah, it helps to skip a relatively pointless step.
>>
Rolled 7 (1d20)

>>5760468
>>Volunteer as a runner! The medics can’t really do their jobs if the wounded are stuck at the line. (roll 1d20)
>>
Rolled 2 (1d20)

>>5760468
>Volunteer as a runner! The medics can’t really do their jobs if the wounded are stuck at the line. (roll 1d20)
>>5760536
Alright
>>
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When you have time to look back on this moment, you’ll probably kick yourself for letting the situation get out of hand. You’re a mounted infantry squad leader, and through a series of decisions you’ve somehow wound up very close to the front line without either your squad or your vehicle. You don’t want to call it a mess just yet… it’s simply a case of what you feel are good decisions -both strategically and morally- putting you in a less than ideal situation.

Still, your instructors would have cuffed you on the head for letting things get this out of hand, but you’re not about to let that get in the way of your job.

“I’ll be a runner. I’m not going to be too helpful as a nurse.” You decide as the medic leads you into the closest shelter, which had been turned into an improvised aid station. You can see a couple of people -volunteers from the vehicle crews if you had to guess- tending to the remaining wounded under the watchful eye of a second medic. If there’s some sort of triage system in place, you’re not seeing it.

“Good, see the one on the left?” The medic gestures towards three people standing by the entrance directly across from where you entered. The person on the left side of the door stands alone. “That’s your team leader, they’re already hooked up to our network. Follow their lead.”

You know better than to argue with the doctor, and you take your assignment without question. “On it.”

“Stay tuned in to this channel, I’ll keep you updated.” The medic says as he returns the nod, before walking over to one of the wounded and the volunteer attending to them. You don’t hear what he says next, but he gestures at the volunteer and they shift their hands a bit.

You ignore the rest of the gesture-conversation, and walk over to your new team leader. You take a second to check their markings -a single chevron and a distinctive tricolor flag marking them as an Italian Corporal- before gently patting them on the shoulder. You’re a bit surprised when the face that greets you is that of a woman, but not as surprised as she is when she reads your rank board. Still, she recovers well, and gives you a thumb up to confirm that she’s aware of you. You thank your luck that basic sign language didn’t vary much between countries.

You don’t have to wait long before your first call comes in, and your team leader at least gives you some warning by gesturing for you to follow her, before bounding out of the door with surprising speed. You take off after her, but you struggle to keep up. Between the suit, the gravity, and the odd gait that you have to adopt, lunar running is an artform that you’re not very good at. Still, the Italian keeps things simple enough as she leads you through the trenches.

>Cont
>>
>>5761439

The trenches are comparatively basic, roughly hewn out of the lunar regolith, with the excavated material packed up around the sides to afford better protection to the occupants. The network was nothing compared to the hindenburg line of the great war, but it’s workable enough. Still, between the occasional firing step, grenade-dug craters, and the bodies, you have to divide your attention equally between dodging trip hazards and keeping an eye on your leader. You think you’ve passed five bodies by the time you reach your destination, the next covered shelter. You arrive just in time to see your charge be dragged in by one of their squadmates. A man with multiple punctures in his suit, but only one on his upper thigh spouting blood alongside the suit’s internal air. The squadmate deposits the man against a wall, and gives a single thumb up to your team before returning to the fight.

You snap into action immediately, grabbing one of your emergency suit patches from a pouch on your vest. The patches are nothing too impressive, and aren’t too dissimilar to an adhesive bandage. Essentially just a reinforced cloth patch with some sort of adhesive that reacted to the outer layers of your suits to form a seal. You rip off the patch’s backing tape, press it against one of the punctures, and the little geyser of air is gone. You repeat the step a few more times on the other punctures, while the Italian keeps pressure on one that is bleeding. Within a minute, you’ve got the man patched up, and another two minutes later he’s back at the aid station.

You make a few more runs over the next few minutes. One to help repair the helmet of a cosmonaut that suffered a nasty crack, another to recover said cosmonaut after he caught a round from his tape-induced blind spot, and a couple of injured or compromised westerners. Vera kept her word, and was back by the time you’d returned with your third casualty, who you deposited directly into the LCV after a sharp gesture from one of the medics. But after that, things appear to quieten down. The other team is sent out one last time, but they return empty-handed.

After a little under ten minutes after arrival, your radio crackles into life as you’re loading the last of the immediately wounded aboard your LCV, the only ones left in the aid station being those who had wounds that weren’t actively bleeding. The medic informs you that the last of the Nazis have been wiped out just as Vera pulls away in a cloud of dust, leaving you with a spare time before she returns.

>Stay at the aid station. You haven’t been dismissed yet, so you should wait.
>Report in with the platoon. You haven’t heard from them for the entire engagement, is something wrong?
>Have a look around. You’ve got time to kill, you might as well see what you can learn. (specify what and roll 1d20)
>Chat with someone. It’s never too late to make friends. (Soviet medic, Italian runner, or someone else?)
>Other (write in)
>>
>>5761442

>Stay at the aid station. You haven’t been dismissed yet, so you should wait.

Plus we get to build rapport with another team of westerners
>>
>>5761442
>Report in with the platoon. You haven’t heard from them for the entire engagement, is something wrong?
>>
>>5761442
>Stay at the aid station. You haven’t been dismissed yet, so you should wait.
>>
>>5761442
>Stay at the aid station. You haven’t been dismissed yet, so you should wait.
>>
While your sense of adventure makes you seriously consider going and having a look around the now empty battlefield, you decide to play it safe and stick inside the aid station. While you could probably find some stuff out there, from combat equipment to corpses, you could just as easily find a land mine with your foot. Given that a couple of the bodies you passed were distinctly missing parts of a leg, it’s a reasonable concern.

Besides, you have other things to do.

Looking around the shelter, you quickly put the idea of a chat out of your mind. The other volunteers were already making to leave, with the three remaining wounded being attended to by the two medics. That left you in the odd place of having nothing to do, but nobody to talk to. You briefly consider catching up with the Italian, but you put it out of your mind as she boards the nearest vehicle. Past that, you try to contact the platoon, but find the network abnormally quiet.

Either way, you don’t have to wait long before Vera pulls up, your squad’s LCV replacing the one that the Italian boarded. You gesture for the medics to follow you, before you board the vehicle. Your radio snaps onto the vehicle frequency as you plug into the ports on your seat.

“Hello senior lieutenant. How was the operation?” Vera stiffly greets you as the line connects. You note the odd shift in reception as your suit’s oxygen tank is refilled from the vehicle’s reserves, usually she was a bit friendlier than this.

“It’s always a good day when we can send these fascist dogs to the hell they deserve.” You put on a friendlier tone than usual as the two medics help the remaining wounded into the vehicle’s passenger bay. One walks in by himself, but holds his arm close. Another limps in, while the last one has to be helped in by both of the medics. You watch with only a passing level of attention, instead focusing more on the abnormal quietness in the line as Vera simply doesn’t continue the conversation. You bring it up as one of the medics gives you a thumb up before they leave. “Vera, you’re awfully quiet. Is something wrong?”

The line remains quiet as you hit the button to close the hatch. The large metal ramp rises on the vehicle’s limited hydraulics, before closing with a jolt that finally knocks the words out of your XO’s mouth. “Major Chekov is dead.”

>“Wait, what? How?”
>“Who’s in command now?”
>“But why are you acting like this?” (roll 1d20)
>Other (write in)
>>
>>5762104
>>“Wait, what? How?”
>>“Who’s in command now?”
>>
>>5762104
I mean, how? The ambush was a distraction alright, so the nazis slipped in from somewhere else. This is their home turf after all... but HOW did they know what was the command vehicle?
>How?
>>
>>5762104
>>“Wait, what? How?”
Makes no sense unless we have a traitor
>>
>>5762104
>“But why are you acting like this?” (roll 1d20)
I'm thinking they're related or something.
>>
The statement hits you like a truck. As far as you had seen, third platoon was roughly in the middle of the convoy, you should have been relatively far down on the list of targets. For your platoon to have been beheaded in the attack was shocking. “Wait, what? How?”

“His vehicle was hit during the attack, the hit penetrated the turret. Most of the crew got out fine… but he didn’t.” Vera explained as she slowly got your vehicle moving, your driver’s apparent distress translating into slower and more sluggish maneuvers.

“But how did they even get hit? The first few vehicles that were attacked were a significant distance in front of us. First platoon should have taken the hits.” You shook your head as you asked the question. First platoon had taken the Drozd active protection systems, and while the system relied on the turrets facing towards the threat, it was a form of protection that you didn’t have.

“They were attacked, but the missiles didn’t hit them. I guess the Nazis moved on to easier targets after that.” Vera explained, and you lent back into your seat as the news sunk in. You hadn’t known the Major very well, but his reputation preceded him. Multiple tours in Afghanistan, and service with distinction. He deserved his position, and he had quickly earned your respect after you met him.

“Did they specifically target his vehicle?” You asked next. While it was a long shot, and you hoped that you were wrong, you needed to be sure that his vehicle hadn't been specifically picked out.

“No. No, it was probably a random hit. Apparently the missile had been aimed at another vehicle, missed it, and was re-targeted onto the major's vehicle after that.” Vera confirmed that the attack was random. A lightning bolt from a blue sky. Something that you couldn't have predicted.

You shudder in your suit, a beheading strike now was still way too convenient.

>“Who’s in command now?”
>“But why are you acting like this?” (roll 1d20)
>Tune in to the command frequency. You need to be there five minutes ago.
>Other (write in)
>>
>>5763064
>>“But why are you acting like this?” (roll 1d20)
>>
>>5763064

>But why are you acting like this?” (roll 1d20)

We have to get our squad right before we take new orders
>>
>>5763064
>>“But why are you acting like this?” (roll 1d20)
>>
>>5763064
>>“Who’s in command now?”
>>“But why are you acting like this?” (roll 1d20)
>>
Rolled 15 (1d20)

>>5763064
>"But why are you acting like this?” (roll 1d20)
>>
Rolled 15 (1d20)

>>5763199
oh yea I didn't roll, lol
>>
Rolled 18 (1d20)

>>
“Vera, is something wrong?” You ask your XO, concerned about her reaction to the loss of your commanding officer. Casualties in combat were always difficult to deal with, but the pained note in her voice made you concerned.

The shocked gasp over the radio is your first response, her next one follows hot on it’s heels. Her tone filled with indignation and just a bit of hurt. “Am I not allowed to be upset at the loss of one of the union’s best soldiers?”

“If it was that impersonal, you wouldn’t sound so wounded by it.” You replied in as diplomatic a tone as you were really capable of. You knew that it wasn’t a good one, but you hoped that it’d work. “This goes a bit beyond that, I think.”

“This is the first time someone I’ve served with has died in the line of duty. Cut me some slack.” Your XO growled from the driver’s seat.

“I don’t mean to sound callous, but you seem to have been more affected than most people I’ve served besides. Especially given that you neither saw his death, and that we haven’t served under him for very long.”

Vera gave a darkly amused snort before she spoke again. “For you, maybe. But I served under the Major in my first field assignment. I owe him a lot.”

“You were in Afghanistan?” You struggled to keep the shock out of your voice as you asked the question. While Vera’s file had indicated that she had some combat experience, she didn’t seem as reserved as the other Afghanistan veterans you’d encountered.

“Chechnya.” Vera admitted, her voice catching in her throat as she spoke. “I-It wasn’t a good deployment, but he kept the unit together.”

>“Chechnya? What happened there?”
>“What kind of man was the Major like?”
>Other (write-in)
>>
>>5763851

“I’m sorry - it sounds like it was a very difficult time.”

Perhaps the soft approach is best
>>
>>5763851
>“I’m sorry - it sounds like it was a very difficult time.”
>“What kind of man was the Major like?”
>>
>>5763851
>“Chechnya? What happened there?”
>>
>>5763851
>>“Chechnya? What happened there?”
>>
>>5763851
>“I’m sorry - it sounds like it was a very difficult time.”
>>
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“Chechnya? What happened there?” You let a bit of confusion slip into your voice. You knew that things were difficult across the union, but it was shocking that it had gotten so bad that someone like the Major needed to get involved in what was a civilian matter.

“The same thing that has been happening across the fringes of the union. Scared and confused people thinking that separatism and independence will save them from the Nazis.” Vera explained the current… ‘situation’ in the union’s fringes in a sad and pity-filled tone. She probably had a family member who held similar ideas, who she had spent enough time talking with to pity them. “Such empty platitudes won’t save them. The fascists will come for all of us if we don’t stop them, but that is why this expedition is so important. Visibly defeating the Nazis will do wonders to help restore people’s faith in our common dreams and ideals.”

“But in the Ukraine and the Baltics it’s been relatively peaceful. How did the Chechen situation devolve to violence?” Your brother was a taxi driver in Kiev, and last time you’d talked he’d told you all about how the ongoing protests had fouled up his routes and rates. The Warsaw Pact states were a different situation entirely, but you’re thankful that East Germany was maintaining a good hold on the situation. The Stasi had reacted fairly well to the first protests, and that had stopped them from spreading.

“I don’t know for sure, my unit was sent in after the violence spilled into the streets… but there are still rumors, yes?” Vera started, truly putting into perspective how sudden her deployment had been. You knew the score in Afghanistan well before you arrived, for her to have been sent in blind told you all you needed to know about the event. “Apparently they already had an issue with those independence types, and the local government was getting sick of them. So when they found out that one of the ringleaders was a practicing muslim, they sent the Omonovtsy into his mosque and things went south from there. The situation degraded, shots were fired, and then the rioting started. The riot police couldn’t handle it, so they sent us in.”

Vera was silent for a few seconds, and you were about halfway through opening your mouth to speak when she continued. Her voice was distant and haunted as she went on. “We were fresh from the academy, you know? We were all scared, and we didn’t know why our distant cousins held such hate towards us. But the major kept us together, and kept us safe. And now… now he’s gone.”

“I’m sorry - it sounds like it was a very difficult time.” You apologize a bit too quickly for bringing up your XO’s past, as you think about how to fix the situation.
>>
>>5763990

>Tell her about your first tour of Afghanistan. You were scared too.
>Tell her about your first combat loss. You overcame it after all.
>Let her continue. Talking about what you experienced did help you.
>Let the conversation die here. There’s nothing to be gained now.
>Other (write in)
>>
>>5763990
>Tell her about your first tour of Afghanistan. You were scared too.
>>
>>5763992

>Let her continue. Talking about what you experienced did help you.

The power of silence in a counseling setting is underutilized - let Vera process!
>>
>>5763992
>Let her continue. Talking about what you experienced did help you
>>
>>5763992
>>Let her continue. Talking about what you experienced did help you.
>>
>>5763992
>>Let her continue. Talking about what you experienced did help you.
>>
You open your mouth to speak, to say something to help soothe your XO’s mind. But you have no idea what to say. What could you say that’d be truly helpful? Telling her that the fear she felt in her first combat deployment had been entirely normal was a pointless endeavor, as the memory of that fear wasn’t the problem right now. And telling her that pain eventually went away would do nothing in the moment. You couldn’t even say that you’d lost anyone that you respected to a similar level. Your de-facto mentor was alive and safe back in Vladivostok, even if his career was basically dead due to the posting.

But while you can’t say anything to help, you can lend her your ear. Maybe by letting her talk, she would be able to process her loss just that little bit better.

Thankfully, Vera takes your previous comment as confirmation that you were actively listening. And she continues with a mirthless chuckle. “I don’t think it would match your first engagement, sir.”

“Not really, my first encounter with the enemy was a couple of weeks of random potshots against our armored vehicles. I wasn’t thrown into the thick of it like you.” You assure your XO, even if you have to stretch the definition of what counted as an engagement. The random pot-shots were always meant to try and tempt the stupid into dismounting, so you’d just keep on driving while calling in a nearby mortar battery to destroy the shooter.

“I guess so. It certainly would have been fairly… impersonal…” Vera trails off, and when she continues her voice is distant and haunted. You’re no psychologist, but you can’t help but figure that this was the crux of the matter. “They hated us, you know? The Chechens despised that we were there. The local police would leave us relatively isolated when push came to shove, and the rioters held nothing back. They tossed petrol bombs at us, can you believe that? Our own cousins hated us so much that they wanted us to burn rather than simply going home.”

“But the Major helped keep us together. When the strong men broke under the strain, he would lend them a shoulder to cry on. When our supplies were limited, he’d raise merry hell with the local government until it was sorted out. And god help them if our mail was delayed.” Vera recalled, the warmth returning to her voice as she spoke. But that warmth fades as she continues on. “The Grozny riots were the worst. The cowards in the local police ran away without telling us. The rioters surrounded us, but the Major took us on the offensive and we cut our way out using tear gas and water cannons. I’m sure they would have killed us if he hadn’t. And now… now he’s not around to lead us through this.”

>Cont
>>
>>5765489

You feel the urge to say something, and you open your mouth to assure her that she’d make it through this fight as well. But your radio communications display starts flashing as someone tries to contact you. And its twin down in the driver’s seat does the same, something that Vera picks up on. “Ah, I’m sorry sir. You should get that.”

>Answer the radio. It may be important.
>Ignore the radio. Your XO is more important.
>>
>>5765491
>>Answer the radio. It may be important.
>>
>>5765491

>Answer the radio. It may be important.

Hopefully not the Americans ruining the moment
>>
>>5765491
>Ignore the radio. Your XO is more important.
>>
>>5765491
>Answer the radio. It may be important.
>>
“I guess so. We can talk about this later, if you’d like?” You offer as you examine the frequency. According to the communications system, it was coming from one of the company command vehicles, but as there were two of them you couldn’t be sure who you’d be snubbing if you’d decided to put your XO first.

“I would. Thank you, sir.” Vera thanks you, before her radio disconnects from the channel with an electronic snap. Now alone, you press the button to answer the incoming call, and report in as soon as the line stabilizes.

You’re met by an annoyingly nasally voice, and his tone is no better. “Finally. What’s your situation, three-three?”

“Barring the results of a visual inspection and supply checkup, green across the board. No casualties, three rounds expended for the main gun.” You report as Vera brings your vehicle back into the UN convoy. Around you, swarms of men are moving to repair and resupply the assorted vehicles.

“Kills?” The man asks, his impatient tone making you not want to continue the conversation for any longer than you had to.

“Three of those remote-controlled missile launchers, plus a couple of loaders.” You reply as you spot your squad. Höffner was leading them as they unloaded supplies from one of the destroyed LCVs that you’d evacuated the wounded from. With any luck, you’d be able to take the supplies directly from there, rather than needing to go through the UN quartermaster.

“Good. Those launchers were giving us hell.” The man on the other end sighed with some relief.

You brace yourself against the turret ring as you approach your squad, but Vera slows down far more gently than you’d expected. Either way, you continue the conversation with the unknown man. “I just wished I could have gotten them sooner. I heard about what happened to Major Chekov.”

“It’s an unfortunate thing, but we all knew the risks. Either way, that brings us to the next point. Third platoon will report to Captain Isayev, he’ll take over command of third platoon.” The unknown man explains, and you can’t help but frown. As far as you could remember, Captain Isayev was the platoon executive officer of the first platoon, which meant that he was meant to take over command in case the platoon commander was incapacitated. For him to be assigned to lead your platoon was odd, especially considering that your platoon still had people who could take up command instead.

>“Shouldn’t someone within our platoon take command instead?”
>“Will his appointment affect our other objectives?”
>“Understood, is there anything else?”
>Other (write-in)
>>
>>5765734
>“Shouldn’t someone within our platoon take command instead?”
>>
>>5765734

>“Shouldn’t someone within our platoon take command instead?”

Seems like there’s some politics going on here
>>
>>5765734
>"Protocol dictates someone within our platoon takes up command, sir."
>>
“Shouldn’t someone within our platoon take up command, sir?” You ask as your LCV rolls to a stop in front of your platoon. Kalisz was the first to notice your arrival, and gives you a nod before getting back to unloading the destroyed vehicle. “The protocol is clear, Captain Isayev should remain with the first platoon while Captain Dubovoi takes command.”

“Maybe, but orders trump protocol, and these came straight from Colonel Sharshin himself. Apparently, he doesn’t think that Dubovoi is up to the job.” The radio operator explains, neatly putting the decision well past your station, and out of your hands.

“I see. Is there anything else?” You acknowledge the order, even if you think it’s a bad call. First platoon will be in the thick of the fighting, they’ll need their XO the most. But at the same time, you can see where the colonel is coming from. Dubovoi is a capable leader, but he strikes you as the type to shoot first and ask questions later. Trusting him to manage your platoon’s intelligence gathering operations could easily be a bad idea.

“Rearm and resupply as best you can, and then report to the Captain. That is all.” The operator on the other end of the line passes on your orders.

“Understood, vehicle three three, out.” You sign off, before disconnecting from the radio channel. Once again, you feel the urge to rub your temples, and curse the fact that you’re stuck inside your suit for the foreseeable future.

>Take inventory. You should see what you have, and replenish once you know what you need.
>Contact your squad. What supplies can they recover from the destroyed vehicles?
>Report in to the captain. You might as well make a good impression with your new CO.
>Other (write in)
>>
>>5766650

>Contact your squad. What supplies can they recover from the destroyed vehicles?

Time to check in with the lads
>>
>>5766650
>>Contact your squad. What supplies can they recover from the destroyed vehicles?
>>
>>5766650
>contact the squad.
More than supply i want to apologize for leaving them alone
>>
>>5766650
>>Report in to the captain. You might as well make a good impression with your new CO.
>>
Before everything else, you need to take care of your unit. Looking after your boys is the top priority of any unit commander, and galavanting off to aid others while leaving them sheltering behind a broken vehicle. You do feel a bit unhappy about doing that, but you don’t regret it.

Regardless, you quickly punch in the frequency for your squad’s channel, and announce your presence as soon as the static clears. “Squad, this is the lieutenant.”

“Our glorious leader returns!” Tomczyk -the Polish Paratrooper- was the first to greet you.

Unfortunately, Höffner didn’t see the joke for what it was. “Hey! Show some respect, you idiot.”

“It’s just a joke, friend. I know that you Germans find it a weird concept, but can you please try to liberate that stick from your behind for us?” Tomczyk didn’t miss a beat with his reply, though his tone took on a far frostier edge at

“Well, it sounds like the four of you had a wonderful time.” Vera was the next to announce her presence, though from her exasperated tone you had to assume that she’d been listening to them for a while.

“It would have been better if a round caught one of these idiots. They argue like a married couple!” Kalisz complained, stopping as he offloaded a supply container from the destroyed LCV to mime the act of shooting himself in the head.

The radio was silent for a second, as you assume that Höffner and Tomczyk were taking deep breaths before they yelled at Kalisz for the insinuation. But Lupei beats them both to the punch with a confused question. “And how would you be an expert in such things?”

“Boys. Can we save this for later?” You sigh, feeling a new headache come on at the added tension. You’d thought that they would have been fine on their own, but this seemed like a bit more than simple teasing and joking between squadmates.

>Figure out their supply situation. Do any of them need to refill their air tanks?
>Find out what happened while you were gone. It sounds like they didn’t get on well.
>Sort out your supplies. You can handle the squad’s situation once you’re on the move.
>Other (write in)
>>
>>5766759
>Figure out their supply situation. Do any of them need to refill their air tanks?
>>
>>5766759
>>>Find out what happened while you were gone. It sounds like they didn’t get on well.
the air tanks are like... the bare minium. Vital yes, but taken for granted
>>
>>5766759
>>Figure out their supply situation. Do any of them need to refill their air tanks?
>>
>>5766759

>Find out what happened while you were gone. It sounds like they didn’t get on well.

Squad cohesion take precedence over actual supplies
>>
>>5766759
>Find out what happened while you were gone. It sounds like they didn’t get on well.
Just normal comblock brotherly shenanigans
>>
>>5766759
>Find out what happened while you were gone. It sounds like they didn’t get on well.
>>
>>5766759
>Find out what happened while you were gone. It sounds like they didn’t get on well.
>>
“So, what happened while we were gone?” You ask in as conversational a tone as you could. While you weren’t sure what’d happened, you didn’t think it could be anything good, if your pet German had snapped like that over a joke.

“Oh, nothing much. Just sat behind the LCV and played cards while the Nazis threw bullets at it. You’d think that they would have found your antics more interesting rather than ours, but whatever.” Tomczyk answered with a smile, ignoring Höffner’s discomfort as he went. Unfortunately for you all though, the German wasn’t content to leave things there.

“Must you continue to insult the senior lieutenant?” Höffner asked, the exasperation thick in his voice as he posed his question.

“Why can’t you just accept a joke, my friend?” Tomczyk asked, the jovial tone in his voice that was once there replaced by one that just sounded confused. “The lieutenant didn’t take offense to it, so why do you?”

“It’s not about the joke, it’s about making a mockery of authority. Rank should be respected.” Höffner stated flatly, and you had to stifle a groan. You could almost swore that you’d had this conversation before. It was a problem endemic to the Soviet military.

“Lio, we talked about this. Remember?” Tomczyk reminded his squadmate in a disappointed tone. On the one hand, you were happy that they’d had this argument before. But on the other, you were unhappy that they still hadn’t made any headway on whatever this problem was.

“We did, but it still doesn’t sit right with me.” Höffner replied as your headache got worse. You could see where he was coming from, but it almost always came from people posted to units with a commisar. Those jack-booted thugs could never take a joke.

>Agree with Tomczyk. A leader that can’t take a joke is no leader at all.
>Agree with Höffner. Authority should be respected, and you won’t be able to convince him otherwise.
>>
>>5767478
>>Agree with Tomczyk. A leader that can’t take a joke is no leader at all
>>
>>5767478

>Agree with Tomczyk. A leader that can’t take a joke is no leader at all.

Lighten up, buddy
>>
>>5767478
>Agree with Tomczyk. A leader that can’t take a joke is no leader at all.
>>
“That may be true, but a leader that can’t take a joke is no leader at all.” You stick with ideals you’ve always operated along, which just so happens to fall in line with Tomczyk’s point of view and probably everyone else. Vera may disagree, given how she seems to prefer to defer to authority, but you just couldn’t see yourself following someone who couldn’t join in on the fun with the rest of the men.

Thankfully, Höffner takes your decision without question. “I see. My apologies sir, I misinterpreted how you might react.”

“Don’t sweat it. But are German officers really so stuck-up that they can’t take a joke?” You ask as the squad finished offloading supplies from the destroyed vehicles before you. From the looks of it, most of the equipment and ammunition survived, though oxygen could be a problem.

“Most of them are fine, in my experience. But those that can’t can make your life a living hell, so it’s best to play it safe.” Höffner admits with a stifled shrug, and you wonder if the presence of the Stasi might be causing some problems for the East German military. Sure, the NKVD had been fairly overbearing during the Great Patriotic War, but you doubted that they would stoop so low as to punish men over friendly jokes.

“You know, I wonder if we could get you a liaison posting with the Polish Army.” Tomczyk wondered aloud. “If things are really that bad, I think it’d count as a humanitarian posting.”

“If they are, I’ll be sure to ask for a posting with your unit.” Höffner replied with a smile as you considered what to do next.

>Take inventory. You should see what you have, and replenish once you know what you need.
>Report to the captain. You might as well make a good impression with your new CO.
>Mount up and await orders. You’re fine with what you’ve got, and you don’t want to stay in the same place for too long.
>Other (write in)
>>
>>5767710
>>Report to the captain. You might as well make a good impression with your new CO.
>>
>>5767710
>>Report to the captain. You might as well make a good impression with your new CO.
I want to undersatand the strange beheading of the unit and the reason for all the suffle
>>
>>5767717
>>5767723

Backing, we have to get a sense of the new boss here. I get the icky feeling that there’s Soviet political subterfuge going on
>>
>>5767710
>Take inventory. You should see what you have, and replenish once you know what you need.
>>
>>5767710
>Report to the captain. You might as well make a good impression with your new CO.
>>
“Can you all coordinate resupplying the vehicle while I contact our new platoon commander?” You ask as someone -Lupei, the Romanian, you think- shoves open one of the LCV’s roof hatches, probably to access the back of the vehicle’s turret and the main gun’s magazine.

The man in the turret turns back to face you, and you feel a bit of satisfaction as Lupei looks back at you with a confused expression. “We have a new boss?”

“Watch the magazine, Lupei.” You remind the man, just in time as the access hatch at the back of the magazine pops open, and the back of a recoilless round pops out. He carefully removes the round as you continue. “Major Chekov was killed in the attack, and someone from the first platoon is taking over.”

“Shouldn’t captain Dubovoi take command?” Kalisz asks the question that all of you are probably thinking.

“My thoughts exactly. I’ll try and see what’s going on with that.” You assure your men, before disconnecting from the squad channel, and punching in the frequency for the platoon command frequency to report in. “Vehicle three three to vehicle three one. Senior Lieutenant Aleksei Volkov, reporting.”

Your reply comes almost immediately, as a new voice welcomes you. You have to assume that it belongs to your new captain. “It’s good to have you aboard, lieutenant. What is your squad’s situation?”

“No casualties, limited ammunition expenditure, though I’m still trying to find what our supply of suit patches and medical supplies are looking like. As you’re probably aware, we provided medical evacuation services to the assault on the Nazi firing position.” You report back, giving the captain

“I know, first platoon’s medic wanted me to pass on their thanks.” Captain Isayev thanks you, before moving swiftly on. “Just to make sure, you’re still parked up alongside the destroyed American vehicles?”

“These are American vehicles? The man who answered the radio sounded like one of us.” You stay as you look back at the vehicles. Sure enough, you spot the stars and stripes marked on one of the vehicles. It’s partially covered by lunar dust, and you chalk that up as the reason why you didn’t see it before.

“Hmmm… that is concerning. Either way, grab what supplies you need and rendezvous with us.” The captain grumbles, and you’re not sure if that’s down to the fact that nobody knew that the Americans had a Russian working for them, or if it was because he took personal offense from the prospect of one of your national brothers working for the enemy.

“I figured that you’d say that, I’ve already ordered my men to take what we need.” You assure the captain as a series of lights on your turret console flicker into life. You look over in time to see your main gun ammunition tick up from two to three rounds. “One of my men is replacing our expended ammunition right now.”

>Cont
>>
>>5768417

“Excellent. Anything else?” Isayev asks, putting the ball in you court.

>Ask the captain why he’s in command.
>Ask the captain if your surveillance mission is still ongoing.
>Ask something else (write in)
>Don’t ask anything, leave the conversation here.
>>
>>5768419
>Don’t ask anything, leave the conversation here.
Asking why he's in command will more likely have us told it's above our paygrade or think we're questioning his authority. We also don't know if he's fully in on the "other" mission.
>>
>>5768419

>Ask the captain why he’s in command.

This will probably piss him off but I’m too curious to care
>>
>>5768419
>Ask the captain why he’s in command.
>>
>>5768419
>>Ask something else (write in)
The damages to our unit of course
>>
>>5768419
>Ask something else (write in)
The damages to every unit and how everyone, especially the western forces performed in battle, and if there are changes or new orders
>>
>>5768417
>>5769602
+1
>>
>>5768419
>Ask about the damage to our forces.
>Ask the captain why he’s in command.
>>
You open your mouth to ask what’s really bugging you, about why the captain was assigned to your unit in spite of regulations. But you instantly clamp down on the straight question before your words can touch the air. So instead, you play it safe. “How did the assault go?”

If anything, your question seems to blindside the captain, who seems a bit disappointed with the question. “Really? That’s what’s got your tongue?”

“Is it really wrong to want to know how our first combat operation alongside the west in around forty years has gone?” You try to deflect the suspicions by making your question seem innocuous as a quick, last-ditch measure. The verbal equivalent of popping smoke to try and avoid an enemy missile team.

Unfortunately, your gambit doesn't work. The captain sees right through you. “It’s really because you don’t know where you stand in relation to me, and you think you’ll get in trouble for asking your real question. So instead you’re easing into it with a conversation first.”

“Absolutely.” You instantly give up the ghost, seeing no point in dragging it out now that you’ve been made.

“Fair enough.” The captain accepts your admission with a chuckle, before playing along. “Well, the assault went well enough, once the missile teams were gone it was a straight shot up to the entrenched positions. Even their rocket launcher teams didn’t slow us down that much.”

“I didn’t know they had rocket launchers. How much of a threat were they?” You ask as one of your squadmates finishes reloading your main gun. The ammo counter ticks over to 5 rounds, full capacity.

“Our Drozd units protected us from direct hits, but one of the Italian vehicles took a hit to the wheels and was temporarily immobilized. Either way, they didn’t stop us from reaching their lines, and we entered the trenches in good order.”

“How did the fight go?” You ask, hoping that the captain is the boastful type, and would be willing to give up some hints about what you might face out there. Meanwhile, a small gaggle of assorted support personnel arrive, and start inspecting themselves with the LCVs that your squad had busied themselves with plundering.

“All things considered, it went relatively well. We suffered only a handful of casualties while clearing a prepared defensive position. As you saw, we moved up to the side of the position and pushed along it, as we figured that they would lay any mines that they had directly in front of their positions. But even then, we still took casualties that we can’t really replace.” The captain sighs, before telling you the damage.

>Cont
>>
>>5772147

“The first platoon essentially lost a full squad in casualties. Two killed outright, another three wounded. I think the westerners took a similar number of casualties, but I’m not sure, I was too busy handling my squad to worry about the overall tactical situation. Either way, those casualties are going to have to be replaced, so chances are that the other platoons will be shuffled around, and any holes in the ranks will be filled by either support personnel or wounded personnel that can still drive or operate a turret.” The captain goes over how many people the company lost in the assault. While it isn't many on the surface, the attritional losses are just going to build up over time.

“If the company is to be reshuffled, I take it that personnel from the second platoon would be moved up to first, personnel from third platoon to second, and the backup personnel into third platoon? Is that why you were detailed to us?” You ask, taking the opportunity that the news about the imminent transfers presented.

“Essentially. Though there have been some… lingering doubts about Captain Dubovoi. He’s been fairly distracted since we launched, I’m sure you noticed?” The captain clarified why he’d been posted to you. Confirming that it wasn’t just for operational reasons.

You didn’t notice anything different about the captain on the few times you saw him, but you’re not going to argue against it. “I have, but I didn’t think it was severe enough to shuffle him out of command.”

“Is that so? You struck me as the attentive kind.” The captain comments, before moving on. “But regardless, the main reason I’m here is to make sure that the third platoon doesn’t lose combat effectiveness whatever happens next. I trust that I won’t have to worry about your squad?”

“No sir, my squad is still intact.” You reply instantly, looking back out to see your squad milling about, having apparently finished topping up your supplies, and were taking the chance to stretch their legs before you inevitably got back on the road again.

“Keep it that way. Is there anything else?” The captain asks, taking your word that things were fine on your end.

“The Colonel detailed our platoon to monitor the western units over the course of this operation as a secondary objective. Are we still going to handle that mission?” You ask your last question as a recovery vehicle pulls up, and the support personnel start opening up access panels on one of the vehicles. Either the damage wasn’t as bad as you thought, or the support personnel wanted to take the vehicles to parts to fix up other vehicles.

>Cont
>>
>>5772149

“I’m not sure. Given the losses that first platoon suffered in this relatively small engagement, the colonel may feel it appropriate to reshuffle our secondary objectives so that we have more people focusing on the fight.” The captain explains as you notice the other vehicles in the force starting to move around. And the captain spots them too. “It looks like the rest of the force is preparing to move out. Get your squad mounted up, and follow my vehicle.”

“Understood sir, three-three out.” You reply, before disconnecting from the channel. In the time it takes you to switch back to your squad’s channel, you feel your vehicle shake as multiple people up the boarding ramp.

“Sir, we’re all loaded up. I don’t think the Americans are happy that we took their supplies though.” Vera informs you as soon as you connect, just as your console flashes that all four passenger seats have been occupied as your squadmates hook up to the vehicle’s life support systems.

“That’s their problem, not ours.” You reply with a grin, before looking out across the UN force as everyone packs up and starts moving off. Headed off towards your final battle.

“Driver, take us off.”

===================================

Oh, that’s it for this thread.

Sorry that this threat has sorta dragged on, I wasn’t sure what else to add on at the end of this part, so I figured it’d be better to round it off here. The next thing we’ll be doing is probably attacking the main Nazi base, and that’s going to be it’s own thread. I’m kinda surprised how long this thread has lasted too, 42 days and we’ve only just reached page 10. I kinda wanted to see how long a thread would last, but this is just a bit excessive.

Also, if you guys have feedback feel free to tell me. This is my first threat back, and while I have seen some of my own mistakes, I’d like to know if there’s anything you guys noticed and didn’t like, or would want changed.

Either way, that's it for this thread, see you guys next time.
>>
Good quest.
>>
>>5772150
Is Hitler alive?
>>
>>5772150
Excited for the next thread.
>>
>>5772150
Very fun quest! Looking forward to the next thread!
>>
>>5772218
Everything’s the same except “there’s nazis on the moon”. So, hitler’s still dead
>>
>>5772150
Great quest qm. Are you gonna link the next thread here when it comes out?
>>
>>5772218
While I'm keeping a lot of stuff close to my chest, I'm gonna say that hitler is 100% dead. He'd be almost 100 by the time of the quest, and given how he was almost 60 when he died, I don't think he'd survive the rocket trip up. Plus there's a bunch of other hazards on the moon that wouldn't be very friendly to older folks.

>>5772981
Given where we are on the board, I'm just gonna let this thread fall off the board and then post the link to the next thread in /QTG/ and on twitter once it's up. That way I can reuse pictures sooner.
>>
>>5772150

Great work, QM - the quest definitively had a unique take - realism in a moon base Nazi situation. I can’t think of another quest like it
>>
Thread archived, see you all next time.
>>
>>>/vg/447875110
Artificial Academy 2 General /aa2g/ #1293
Ready to Serve Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host

Previous Thread:
>>>/vg/445943839



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