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Speak, Muse, daughter of Zeus, of golden-haired Deianira Hippomedion, who wields her will more artfully than any spear, who guides the οἶκος of Hippomedon to wealth and prestige, and of her brother, Nikandros Hippomedion, who journeys far from home alongside famed companions to entreat Ilion’s sacred citadel. Sing of the savagery of the Ixionidae, and of the strong-greaved Hellenes! Sing of the wrath of Menelaus, of the folly of Paris, of Zeus’s plan which even now comes to fulfillment…

----

Deianira’s Sidestory is an adjunct to Homer’s recent Trojan War Quest – while Nikandros Hippomedion sails to Troy, we take control of his witchy sister, Deianira, as she guides the oikos of Hippomedon to wealth and power, in the foothills of Mount Olympus. In contrast, to the “main” TWQ plot, this sidestory will have an emphasis on development of the estates of Hippomedon and local politics within Thessaly. I am not the original QM of Trojan War Quest, but I hope that he will return to continue Nikandros’ story in the future.

Recommended Reading:

Trojan War Quest #1: https://suptg.thisisnotatrueending.com/qstarchive/2023/5579585/
Trojan War Quest #2: https://suptg.thisisnotatrueending.com/qstarchive/2023/5610431/
Trojan War Quest: Deianira’s Sidestory #1: https://suptg.thisisnotatrueending.com/qstarchive/2023/5644134/
Trojan War Quest: Deainira's Sidestory #2: https://suptg.thisisnotatrueending.com/qstarchive/2023/5687242/
>>
Then the dear nurse Eurycleia answered her: “I mock thee not, dear child, but in very truth Odysseus is here, and has come home, even as I tell thee. He is that stranger to whom all men did dishonor in the halls. But Telemachus long ago knew that he was here, yet in his prudence he hid the purpose of his father, till he should take vengeance on the violence of overweening men.” So she spoke, and Penelope was glad, and she leapt from her bed and flung her arms about the old woman and let the tears fall from her eyelids; and she spoke, and addressed her with winged words:

"Come now, dear nurse, I pray thee tell me truly, if verily he has come home, as thou sayest, how he put forth his hands upon the shameless wooers, all alone as he was, while they remained always in a body in the house.” Then the dear nurse Eurycleia answered her: “I saw not, I asked not; only I heard the groaning of men that were being slain. As for us women, we sat terror-stricken in the innermost part of our well-built chambers, and the close-fitting doors shut us in, until the hour when thy son Telemachus called me from the hall, for his father had sent him forth to call me.
Then I found Odysseus standing among the bodies of the slain, and they, stretched all around him on the hard floor, lay one upon the other; the sight would have warmed thy heart with cheer.
>>
Deianira Hippomedion

Level 1
Height: 6’3”
Age: 22

Kleos: You’re an unknown! -5 to Kleos checks. Deeds below:

Hilltop Raider (+1 Kleos).

Timae: That of a typical impoverished country noblewoman. -5 to Timae checks.

STATS:

STR - 8/20 (-1)
AGI - 5/20 (-3)
CON - 11/20 (+0)
WILL - 14/23 (+2)
INT - 15/23 (+3)
CHA - 17/23 (+5)

Regional Alignment: Thessalian Noblewoman (+1 STR, +1 AGI, + 1 CON, +3 CHA). Your training in the house of Hippomedon emphasized social skills, womanly arts (song, dance, etc) and the modest conduct expected of a noblewoman and future wife. That said, your constant (and sometimes secret) treks through the harsher Thessalian terrain for herbs, plants and various other supplies has granted you a measure of strength, agility and hardiness.

Epithets:

• Pharmakis: Providers of medicines, drugs, and various other tinctures (from Witch/Physician).

Traits:

• Dutiful – Your father, Hippomedon, insisted that you were as diligent in your own education as your brother. You get an extra stat point per level in the +2/+3 alternating pattern that Homer established.

Tier 0:
• Abercion's Grip: A lingering touch of the divine marks you – in this case, literally. The skin of your right forearm has been marked black with the icy grip of Abercion, a divinity-in-disguise who once visited your palace. He attempted to shatter your will, but you found a hidden source of strength within yourself, making you resistant to such tricks in the future. +2 bonus to WILL rolls when Deianira is attempting to resist mind-bending magic or divine influence.

Tier 1:
• Fresh Olympian Blood: +1 to all stats and regenerate 2 health per turn of combat. +3 when interacting with daemons. You can see and talk to supernatural entities without assistance. Life experiences may unlock hidden bonuses or traits over time.

• Physician: Cures, tonics and various medical therapies are your domain (+1 to INT; +3 to diagnosis/treatment attempts, stacks with Witch bonuses). Any potion, tonic, or healing agent created through the ritual process has a significant bonus to success (+3); +3 bonus to rolls to treat wounds, injuries, maladies. People, animals, or entities under your personal medical care and receiving one of your treatments make rapid recoveries (twice as fast) and weather life-threatening illnesses; you can fan the flame of life in a person on the verge of death.

>cont
>>
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Tier 2:
Witch: The esoteric art of magic herbalism is known to few mortals. These few are almost exclusively witches. While your brother spent endless hours in the training yard, you labored through days and nights learning the ways of the Witch. Your mother had arranged for your tutelage with a mysterious woman, Spathion – how exactly she arranged for this is unclear to you (+3 INT/INT cap, +3 to CHA/CHA cap, +3 to WILL/WILL cap; -1 to all physical stats). You are knowledgeable regarding an extremely broad array of medicines, poisons, and illnesses; these same skills provide you access to all manners of creams, lotions and perfumes to enhance your physical presentation. With appropriate preparation, you may engage in occult ritualism to produce a magic spell or potion; reagents for such rituals are typically difficult and expensive to obtain.

MALII:
Women’s Frailty: Strength Reduction (-3). This malus is permanent and cannot be resolved through Deianira’s actions.
River Daimon’s Gift: Agility Reduction (-6). This malus is semi-permanent and may only be removed through narrative progress.

STATUS

HP- (8/8)

Skills:

• Witch’s Knowledge: +2 when attempting to identify herbs, plants, poisons, potions, or magic spells, also +2 to create these. Commonplace animals, plants and reagents will not require rolls to identify.
• Witch’s Aspect: +2 to all social/will rolls (under select circumstances, the social bonus may be doubled when interacting with “vulnerable” males, but this may have consequences)
• Physician: +3 to all rolls to diagnose or treat illness.
• Divine Aura: +3 when interacting with daemons. (FOB)
• Divine Regeneration: Heal 2 health per combat turn (FOB)
• Witch’s Vendetta: +2 to all social rolls, Witch rolls, hostile spell/philter effectiveness. (Currently against the River Daimon who murdered Iudas)
• More skills to be uncovered as circumstances and traits necessitate.

Personal Inventory:

• Knife of Hippomedon: 1d4 + STR + Knifeplay damage
• Hunting Bow: 1d4 + AGI + Archery damage
• Abercion’s Globe of Vapors
• Witch’s Tools: various mortars, pestles, bowls, and other needed equipment to produce all manners of tonics and tinctures.
• Physician’s Supplies: all manner of mundane bandages, knives, and such implements necessary to trait human illness.
•Current Potion Inventory: Two charges of Dionysian Frankencense, two charges of Kerberos’ Slaverings.

Current Reagent Inventory:
- Deianira’s blood (always available)
- One bundle of Nightshade.
- One Oak acorn
- Two black lambs in the fields of Hippomedon.
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>Players previously determined that Deianira will request Myrethuia, handmaiden of Lady Charima, will bring her to the Damachidean Kitchen...

Clearing your throat, you make a bashful request of slim Myrethuia:

“Would you be so kind as to direct me to the Palace Kitchens?”

Myrethuia’s eyebrows climb before she catches herself, face returning to a neutral expression. You quickly explain that you are an aspiring chef, as well as a vocalist, and expertly bring color to your cheeks with a treasured memory of an attractive suitor from long years past. For Lady Deianira, taking a personal interest in the chef’s work would be considered a true oddity – unbecoming of her station. For Pylia, however – an impoverished, unlanded noblewoman – such an interest is more of an embarrassing quirk; perhaps the passion of a woman who cares not for society expectations. Myrethuia, sensing no danger in the request (and seeming a bit impatient that her encounter with you has run longer than expected) quickly brings you to the Palace Kitchens – your troupe is left outside the Palace Gates in the company of a swiftly-summon paired of Damachidean spears.

It's not difficult to find the Kitchens themselves – following the smell is easy enough, although you allow Myrethuia to guide you for appearances. As you step within the busy kitchen, nearly quadruple the size of your palace’s, it is crowded with cooks, servants, slaves stoking the fires, many roasting goats and oxen, and guiding them all, a general of silver hair and exacting standards. In every direction, you see white-robed men and women preparing huge quantities of food at a breakneck pace - you're shocked at the raw volume of production here. You attempt to calculate the monetary value of the roasting oxen alone, and quickly give up.

The head chef of Damachides is a slender man of short stature, a commoner, but you immediately find him somewhat intimidating – his posture and a steely glint in his eye tells you that he expects total obedience within his realm – a king with a ladle. Myrethuia and yourself stand out amongst the crowd immediately, between your height and your robes. Your presence does not go unnoticed – the head chef has immediately pivoted from disciplining a heavy-set male servant in dirty robes, and is now heading your way at a high march.

Myrethuia interposes herself and catches the man before he reprimands you for entering his domain - she reminds the man of her identity, introduces you as tonight’s entertainment (at this, the chef’s stern features soften), and finally, you gather the name of the man – Thrinakos. Having smoothed things over, Myrethuia vanishes – no doubt she plans to tell Lady Charima of her discussions with you.
>>
>>5725952

As for Thrinakos – you find unexpectedly that he is not Greek; he speaks with an unfamiliar accent, although you can understand him well enough. You politely explain that you are an aspiring chef yourself and have a passing knowledge of herbs and spices – for a woman of your charms, you find it surprisingly difficult to break through Thrinakos’ businesslike attitude. He is reticent to share details of his labors – you have heard it said that cooks and chefs can be paranoid about their methods, and that certainly seems to be the case here. Nonetheless, after some minutes, you convince the shorter man of your status as a fellow service worker, despite your noble heritage, and to bring you along a lightning tour of his empire – this providing you with ample time to make your own conversational thrust.

>What does Deianira ask of Thrinakos during her chat with him, between small talk of cooking methods, etc etc?

>Ask Thrinakos about the tensions between slaves and soldiers of the Damachidean οἶκος? His insights would no doubt be both accurate and practical given his essential role within the household. He may very well have a better read on the situation than Corcyrus or Damachides. Moderate Difficulty.

>Ask Thrinakos to provide your troupe with a large oenochoe of fine wine, a long table, a great blanket, and two exquisite kylixes – at the penultimate moment of your play, Acinus, the titular character is consumed, and his blood consumed as wine. Amply supplied, you could serve Acinus’ blood directly to Damachides and Charima. Moderate Difficulty.

>Ask Thrinakos whether Damachides or Lady Charima request special meals or desserts during feast nights, and if so, whether he might prepare a set of these delicacies? Myrethuia must have forgotten to deliver this request, you see... Thrinakos may be put off by Deianira's request here, given that she is a stranger to the household and is specifically asking for special delicacies for the Lord/Lady of the οἶκος. High Difficulty.

>Ask Thrinakos to serve very-lightly mixed wine to the audience members tonight – explain that tonight is your play’s first real performance, and having the crowd liberally intoxicated would greatly assist you in your endeavors tonight. This is somewhat of a faux-pas, given that a chef of his caliber would know how to water down wine appropriately. High Difficulty.

>Something else I haven’t thought of?
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>>5725955
>Ask Thrinakos to serve very-lightly mixed wine to the audience members tonight – explain that tonight is your play’s first real performance, and having the crowd liberally intoxicated would greatly assist you in your endeavors tonight. This is somewhat of a faux-pas, given that a chef of his caliber would know how to water down wine appropriately. High Difficulty.
>>
>>5725955
>>Ask Thrinakos to serve very-lightly mixed wine to the audience members tonight – explain that tonight is your play’s first real performance, and having the crowd liberally intoxicated would greatly assist you in your endeavors tonight. This is somewhat of a faux-pas, given that a chef of his caliber would know how to water down wine appropriately. High Difficulty.
>>
>>5725955
>>Ask Thrinakos to provide your troupe with a large oenochoe of fine wine, a long table, a great blanket, and two exquisite kylixes – at the penultimate moment of your play, Acinus, the titular character is consumed, and his blood consumed as wine. Amply supplied, you could serve Acinus’ blood directly to Damachides and Charima. Moderate Difficulty.
>>
>>5725955
>Ask Thrinakos to serve very-lightly mixed wine to the audience members tonight – explain that tonight is your play’s first real performance, and having the crowd liberally intoxicated would greatly assist you in your endeavors tonight. This is somewhat of a faux-pas, given that a chef of his caliber would know how to water down wine appropriately. High Difficulty.
>>
>>5725955
>Ask Thrinakos to provide your troupe with a large oenochoe of fine wine, a long table, a great blanket, and two exquisite kylixes – at the penultimate moment of your play, Acinus, the titular character is consumed, and his blood consumed as wine. Amply supplied, you could serve Acinus’ blood directly to Damachides and Charima. Moderate Difficulty.
>>
>>5725902
Also like the OP image very much. Exquisitely elegant.
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>>5725955
>Ask Thrinakos to provide your troupe with a large oenochoe of fine wine, a long table, a great blanket, and two exquisite kylixes – at the penultimate moment of your play, Acinus, the titular character is consumed, and his blood consumed as wine. Amply supplied, you could serve Acinus’ blood directly to Damachides and Charima. Moderate Difficulty.

We need good props for the play i don't feel confident on escaping suspicion if we give it to him directly but we could slip the poison in passing over his food or something.

The poison is milky white however, would it mix and get absorbed by stuff or leave a very clear stain?

But if we want to go for inebriating the crowd there may be the chance to slip a dose of special frankincense into a brazier next to damachides.
>>
>>5726281

>The poison is milky white however, would it mix and get absorbed by stuff or leave a very clear stain?

It’s basically quite mixable- 30mL of solution that can easily dissolve in wine, water, oil or other fluids. Careful application to physical objects is possible but the white smudging would be clearly visible against a dark background.

Deianira could definitely apply the poison directly to a person’s skin through a difficult sleight of hand check, presuming that the person is distracted.
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>>5726328
As you said a partial poisoning would still be fatal though not immediate.
Will they be immediately writhing in pain on the ground or would they only feel a build up of feverish symptoms until they drop dead?

I'm not confident about sleight of hands checks ...unless for that kind of check the broken ankle malus to agility doesn't apply?

>double 1's for both deianira and damachides.
>deianira fumbles and puts the poison on her hand, decides to roll with it and slaps damachides on the back, both drop dead on the spot.
Slapstick comedy greek tragedy style.
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>>5726346

>what does partial poisoning look like?

Slow build of nausea, vomiting, frothing at the mouth, seizures over 20 minutes or more. Immediately clear to all that poison is at work as the victim dies gruesomely. Skin absorption would lead to a similar process.

>what does full poisoning look like?

True ingestion in food and drink basically would lead to dizziness and collapse within two minutes - the poison hits the nervous system so hard that there’s no time for further symptoms. This could be seen as a non-poisoning death by observers.

Deianira’s ankle would not affect a sleight of hand check, fwiw.

You guys don’t need an elaborate plot or to actually use the poison, for what it’s worth. Damachides is an old man - consider the possibilities!
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>>5726359
Mayhaps.

>>5726346
We likely need to get an idea of the place if we need tobget out
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>>5726402
If we need to get out and we leave behind the troupe then there's nowhere in thessaly we could hide.
Best to avoid suspicion outright, giving him the poisoned chalice would work then if there's no trained physician.
Which he could have since he's rich and old... unless he's the guy in the cage because he couldn't help damachides get it up for his wife(!?)

I'm intrigued by the hint of there being other ways to seal the deal, perhaps an excess of alcohol would do him in regardless?
Or if we wore an open dress he gets a heart attack from seeing titties?
(Fishing for that patrician taste anon here)
>>
Get 'em drunk

>>5726000
>>5726103
>>5726197

Ask for a oenochoe of wine for a prop

>>5726110
>>5726263
>>5726281

---

We appear to be tied at 3-3 - vote ends at 9pm EST tonight, lurkers, make your voice heard! I'll roll a d2 later if we're still tied.
>>
Rolled 1 (1d2)

>>5726478

1 = get ‘em drunk
2 = oenophile, kylixes, props, etc
>>
Thrinakos, irritated at the beginning of the kitchen tour, soon loosens up as you feign awe and amazement for the orderly machinations of his staff. Truthfully, you’re playing a caricature of your true respect – it is actually quite impressive that a commoner man of no special heritage has an instantaneous command over hundreds of servants and slaves – remarkably, he seems to know each of his helpers by name, face and even recall personal details about all of them. The man would have made for a fantastic general, had he turned to military pursuits – but in only a few minutes, you get the impression that this would be unthinkable to Thrinakos – he appears to be a man totally at peace with his actions and his role. You’re a bit jealous – here is a person who have found his natural position in the world and needs nothing more.

Thrinakos is busy waving you alongside the butcher’s stations, where his people are expertly filleting all manner of livestock, even as young boys with urns of water continually wash away the blood and gore into channels carved into the floor. You’re tempted to ask Thrinakos to provide you and your troupe with the finest wine possible – this way, you can serve a (possibly poisoned?) kylix of Acinus’ blood to Lord Damachides during the penultimate scene of your play. As tempted as you are – there are perhaps too many risks, given that many eyes will be upon you during your performance. Not to mention – the image of yourself serving Damachides wine is perhaps not the memory you would wish to create, especially if he dies immediately at the feasting table. Surrounded by Damachideans in all directions and with no means to escape, and hobble as you are, you could very well be arrested, if not beaten down immediately on the theatre floor.

No - better to instead create a chaotic environment, one in which you may move freely and avoid significant attention. Perhaps if Thrinakos was to serve only lightly-mixed wine, a stronger concoction than typical, the audience members would become inebriated. You may have much better luck in organizing Damachides’ death following the play’s conclusion if half the audience is wobbling with drunkenness. Afterwards, too – you suspect you will have the latitude you will need to organize a subtle death for Damachides.
You gather the courage to make your request, as you stride between roaring ovens and huge vats of milk, oil and wine, and make your pitch – you call upon every bit of artistry as you simultaneously project naivety, innocence and anxiety. You beg Thrinakos to assist you, a fellow server of the nobility, in your first major performance – a healthy lubrication of the audience is critical for a comedic triumph, you insist. Simultaneously, you betray no intimation that your request is offensive to Thrinakos – you hope that this is read as true innocence from a beautiful girl with no common sense, rather than raw self-interest.

>cont
>>
Rolled 9, 13, 2 + 3 = 27 (3d20 + 3)

>I'm rolling for Thrinakos' WILL - he has a base WILL of 10, plus I'm adding an extra die and +3 context penalty given that you're in his kitchen requesting that he purposefully fuck up a basic part of his job.

>Deianira is applying every ounce of her womanly talents here, so I'll need TWO rolls of dice+1d20+9.

>If Deianira fails this roll, she pisses off Thrinakos, who will talk mad shit later but otherwise not screw up the play, because he's a consummate professional.

Every degree of success will apply a -1 drunkenness modifier to the WILL/INT stats of Damachides, Charima, and other audience members.

Let's see if Dionysus will be joining Deianira tonight...
>>
Rolled 4 + 9 (1d20 + 9)

>>5726676
Everything will be funnier if people are sloshed!
>>
Rolled 19 + 9 (1d20 + 9)

>>5726676

>>5726754
I'm already sloshed. Fuck this captcha is small.
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>>5726760
>I'm already sloshed.
That explains why bakkhos blessed your roll
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>>5726764
Thank the gods for their blessings eh? Since this debuff is going straight to their stat instead of their modifier it could be a pretty significant malus on their end.
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>>5726779
The gods taketh and giveth away. But ya, depending on their stats the straight debuff might do us some wonders. Who knows, maybe Damachides will keel over from drinking too much, he is old and lacks FOB. Or perhaps we slip G-boy some drink and he can murder everyone here for us.
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>>5726760
>Lightly mixed wine?
>My sweet girl i'm gonna serve them dyonisus own blood!
>everybody's dies of alcohol poisoning
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>>5726450
Hahaha that's me. Let's say I'm not opposed to closing out our play in the most eye catching manner.
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>>5726779

Correct, the commoners in attendance will be absolutely hammered and will likely laugh at anything you say or do.

As for the nobility, they have a significantly higher WILL stat at baseline, so even drunk, they’ll be more put together.

Application of the Dionysian Frankencense should be carefully considered, given that you’ve already secured a big debuff here. The audience could devolve into total chaos if people are walking around with WILLs of <3
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>>5727040
I was thinking more of an afterparty thing when the play is done and people are already hammered.
We can place the incense in the brazier then excuse ourselves to the bathroom for half an hour then come back, shove the poison down damachides gullet and retreat for the night.
Death by partying too hard.

>>5727020
Dressed to kill!
But that is better kept in reserve for when nikos comes back with the prospective husband
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>>5727066

Sure, Deianira will be able to choose when/if to apply the Dionysian Frankencense.

This would be a free action on her part since it’s literally just tossing a bag of herbs into a brazier or fire and there will be tons of them around the theatre itself.

Anyways, update post for later tonight, 9pm EST if all goes well.
>>
Nobody still hasnt heard anything from Homer?
>>
>>5727237

Not as far as I know, I still check my quest email from time to time.

Although, I am planning to restart Trojan War Quest: νόστος in the near future (now that I have become a bit more educated in the time period and culture, and feel that I could do a serviceable job of it). Perhaps he would consider reaching out at that time?

I really do think he is still lurking from time to time based on some posts here and there over the past few months
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>>5727177
>literally just tossing a bag of herbs into a brazier or fire
What a play it would be for the audience. Both utterly intoxicated and high as a kite. They might actually think Acinus is being torn apart. Do we and our play members get affected as well?
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>>5727403
Everyone who breaths it gets high. But we wouldn't be drunk so comparatively we'd be better off. Still blazed though.
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>>5727407
>Still blazed though.
Dionysius got the good kush. Tho blazed for ‘Nira who has FOB and somewhat better WILL is probably a mind bending trip for someone else. I wonder if either being a witch or physician would mean she has a higher tolerance. Or even Abercion grip trait could come into play.
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>>5727459

Yes, Abercion's Grip trait partially mitigates the effect of the DF, good catch anon.

Deianira will only get mildly baked instead of being completely crossfaded like her guests.
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>>5727477
>crossfaded
Wait does the frankincense have a similar effect to marijuana such as inhibiting the gag reflex? Because a real danger of alcohol and marijuana is alcohol-induced aspiration where a drunk person is trying to vomit but can’t, leading to them choking to death on their own vomit. Even if that doesn’t kill incomplete vomiting can lead to acid entering into the lungs and causing damage which can lead to infection and into fatal pneumonia.
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>>5727497

Good question, but I'm envisaging the DF as more of a "magical" effect than a pharmacological one. the DF directly reduces WILL and releases inhibitions, but isn't psychoactive/physiologic in the same way that marijuana might be - the attendees aren't going to get high. To say this another way - people are going to feel different, LOOSER, than normal, but they haven't actually been drugged - they might just think that they're having a truly excellent time.

So anyways, I used "crossfaded" for comedic effect.
>>
>28 vs 16 – three degrees of success!
>Dionysus smiles upon Deianira’s plan for revelry!

Winged words escape the barrier of your teeth – and to your glee, you find that you have struck the appropriate tone, the correct phrases that soften Thrinakos’ resistance to your imposition. A strange gleam enters his eye as he listens to your impassioned request for aid – servant to servant – and his tanned visage, previously stern, rumples unexpectedly into a broad grin. Wrinkles of kindness appear in the corners of his eyes and around his mouth – and for a moment, you see the carefree boy that he must have been, before he came to Hellas.

“It has been too long since this palace was visited by Dionysus Σωτηριος, reliever of madness. Cloying paranoia has meandered through these halls for too long, Pylia. Your words are fair and orderly - a respite from the heavy manacles of discipline is needed. Your play will break the spell that has robbed the οἶκος of its pleasures!”
Thrinakos snaps his fingers and he is immediately attended to by no less than four gray-robed kitchen servants – a few seconds more, and they whirl away to the Palace’s endless number of storage rooms, to unearth the most ancient and venerable wines for tonight’s sampling. Thrinakos spends a few minutes more chatting amiably – now that the conspiracy has been struck, he seems to view you as a treasured servant of the οἶκος, rather than the stranger that you are. You thank him earnestly, before you depart the Palace itself, and make your way to the theatre. Dusk is falling about the hillside, as the purple veil of a Phoenician princess might drape itself about a chair or lounge; streams of servants, spearmen tarry about their tasks, but you catch whispers on your way:

“A play – a comedy tonight!”

and also

“Did you see the oenochoe being pulled from the stores? Thrinakos must have been moved by Dionysus himself!”

Reviewing recent events mentally, you can hardly believe your luck so far - but it seems like the gods are at your side, here in the Damachidean realm. It feels like with every step, barriers are moved aside and even the most iron-hardened hearts are softened before you: truly, the gods are cruel and kind in equal measure. Striding downhill, along the pathway flanked with lit torches and braziers, you find that your mood is buoyant – you haven’t been this pleased since before – but you cannot forget the black memory of the Stream Catastrophe, can you? The wet, cold hands of the river daimon crush against your neck even now – there is a deep place, a drowning place, within your mind that cannot be discarded – not until justice has been meted out. You shake these dreary thoughts of vengeance from your mind, as you stride into the theatre grounds.
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Per your specifications, the theatre floor contains a long table that will be needed for the penultimate scene of Acinus’ sacrifice, and your troupe has already prepared the props that will be needed – the giant grape, the various masks, the “spear” of Acinus. You find that the chorus is eager to begin – they have jitters, yes – but none of them appear to be nervous about their future performance, not even Gerasimos.

Directly beyond the theatre floor, there is a pair of long benches – no doubt, this is where the nobility will sit and feast, with excellent views of the action upon the theatre itself. Dug into the hillside itself, there are concentric rings of benches – perhaps more than two hundred people could sit amongst the stands, if they crammed closely together.

It’s not too long before harried groups of servants appear, carrying cups, bowls, knives and all manner of things to set the Nobles’ tables with; up on the hillside, you see them setting up stands. You intuit that they keep the majority of the feast above the benches of the theatre and therefore out of sight of the viewers.

A few minutes more, and the feast has appeared – efficient work by Thrinakos’ detachment, per usual. You impose yourself on a group of them and have them move one of the larger braziers onto the theatre floor, but well off to the side, so it doesn’t impede the view – it would be trivial to make your way over the brazier and apply the Dionysian Frankencense at your convenience, even during the play, if you so desired.

You and your troupe quickly eat dinner yourselves – as traveling entertainers who are not suppliants, you are essentially considered servants, and therefore it would be inappropriate to dine with Damachides and Charima. Time passes quickly as your troupe engages in a series of light vocal warm-ups – calls and responses designed to prepare them for the play itself. Meanwhile, you see that the traffic of servants about the palace grounds is beginning to thin out.

Finally – the stage is set, the feast is ready, and the (unmixed) wine is prepared in huge silverbowls. Twilight gives way to darkness. The theatre itself is ringed with torches, and there is a hush in the night air. Copper excitement floods your mouth, and you again wonder whether you might take your troupe to Phthia, maybe even Mycenae? It would be easy – to forgo the οἶκος and the petty games of marriage amongst nobility and live a quieter life of simple pleasures. Standing in the central arena, you imagine the life of a commoner – and find it welcoming.

>cont
>>
>>5727528
How high do you need to roll to get a degree of success anyway?
>>
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These easy dreams collapse instantly as you lay eyes upon Damachides – your prey. He strides surely down the theatre steps, offering an arm to Lady Charima in the process. Right away, you dispel the notion that Damachides is doddering or frail – there’s no mistaking that he was once a man of great and terrible strength – now, he is merely fearsome. He has retained his grace, even in his fading years, and from the set of his shoulders and his piercing eyes, you immediately grasp a keen intellect as well. Charima is a vision of beauty – decades younger than Damachides, her beauty exceeds your own, although she is much shorter. It is rare for you to encounter a woman who sparks jealousy – and yet you feel it, as she smiles in your direction – an immediate and irrational hostility seizes you.

You came here to kill an old man – euthanasia, you had imagined it - but you now realize your hubris. Even now, the Lord of the οἶκος is analyzing you, dissecting you with decades of experience, the survivor of a thousand challenges, an uncrowned King. The man commands two thousand spears, untold wealth, armies of servants – and you imagined that a girl of twenty-two could bring an end to his reign over uncountable plethrons of territory.

It’s not too late to turn back, ‘Nira. Νίκων whispers. Cast aside your bargain with Aristonax! Reveal the conspiracy to Damachides tonight, and make him your ally. Think of what could be done with him in partnership!

In your heart, you are divided. The feast begins – the wine begins to flow. Your chorus sits off the side of the arena, preparing to enter when it is time for the parodos. You adorn one of the white masks of the chorus in preparation. You see Corcyrus, the handmaidens of Charima, and various other luminaries of the Damachidean οἶκος filter into the stands, along with men you presume to be guard captains, and perhaps even a few visiting nobles of lesser importance.

If he calls your loyalty into question, you must give him Gerasimos as collateral. Νίκων’s voice, infuriatingly, ploddingly continuing despite your protestations. You shut him out - you must focus! You must perform! Betray Aristonax, 'Nira - none know of the bargain but you two conspirators!

Myrethuia is announcing you and your troupe, even as you battle within yourself – you bow gracefully to the Lord and Lady, and begin your prologue:

"Almighty Zeus of the wise counsels,
and Apollo Μουσηγετης, leader of the Muses,
be pleased! Let voices ring out in your praise,
and mortal folly bring you joy!

Amongst the rolling hills of Thessaly,
join us as King and consort cry out for relief,
and yet find none in their striving*,
lamenting their deplorable relations...


*Nira gestures with her hands to make it clear this is an innuendo

>cont
>>
>Well, /qst/ - the play is upon us! How will Deianira proceed with the Dionysian Frankencense?

>She'll use it now, during the prologue. This means that the audience members will be more receptive to the play, but this may have unintended consequences.

>She'll use it later, during the post-play reception in the Damachidean courtyard - this will be a more intimate setting where Deianira can speak with Damachides, Charima and other figures directly.

>She'll defer use of the Dionysian Frankencense - the flowing wine and her chorus' skills will be enough to guarantee success in tonight's activities.

>Something else that I haven't thought of?

Once this vote is cleared, I'll call for performance rolls for Deianira and her chorus (as one unit), and I'll roll for the audience/Damachides/Charima/Corcyrus overall reception.
>>
>>5727549

Generally - 3-4 points per degree of success. However, generally - social rolls against mortals max out at three degrees of success.

Social rolls against divines and daimons is a bit more exciting, and higher degrees of both success and failure may be possible in some circumstances, plus crits apply.
>>
>>5727561
>She'll use it now, during the prologue. This means that the audience members will be more receptive to the play, but this may have unintended consequences.
At this point I just want to murder Damachides because we've spent this much effort. The sudden hatred of Charima makes me wonder if that might provoke our Witch’s Vendetta.
>>5727526
Darn, well that would've been an easy way to kill the guy by just getting him to drink until he tried vomiting and choked to death on it.
>>
Actually how noticeable is our gold-flecked eyes? I'm kind of surprised no one has remarked on it.
>>
An idea comes to mind on how to kill Damachides, since everybody is hammered out of their minds, which directly impacts their INT and WILL stat, can't we just go up to Charima, who was noted to be not that smart and lie to her? Something like telling her to slip a milky white liquid into her husband's drink before he sleeps tonight to ensure they have a child? Maybe slip him the drink first, then drink herself, and the very next day, she will be all the more likely to get pregnant. We do have two charges. We could even point out our gold-flecked eyes and lie that we've been sent by a god-given dream to help her. Tall tales tend to work on drunks, especially ones who are desperate.
>>
>>5727696
That may work but she could tattle to her confidant and even so it may go wrong in a myryad of ways and leave a trail that spiking his cup now don't have.

>>5727561
>She'll use it later, during the post-play reception in the Damachidean courtyard - this will be a more intimate setting where Deianira can speak with Damachides, Charima and other figures directly.

To use it now means to throw away the play and have everybody go wild, by having it later we would be in a more intimate setting in a position of trust and closer to the target as they're getting baked.
How easily would it be to force drink him one more cup of wine while he's too drunk to protest and the others too baked to notice.

And we probably will need to use the frankincense as damachides seems one of those types of hardy old men who has a good will stat.
>>
>>5727561
>She'll use it later, during the post-play reception in the Damachidean courtyard - this will be a more intimate setting where Deianira can speak with Damachides, Charima and other figures directly.
Time to be more than wink wink seductive. We should be direct and make ourself more arousing and more tempting than Charima.
>>
>>5727755
>more tempting than Charima
anon, she's prettier than us and Damachides seems like a paranoid type so a stranger trying to sweet talk him would put him on his guard. I'm pretty sure that's one of the strategies in the art of war, send pretty ladies to distract your enemy commander.
>>
>>5727768
Maybe, but drunk people make unwise choices.
>>
>>5727561
>>She'll use it now, during the prologue. This means that the audience members will be more receptive to the play, but this may have unintended consequences.
Let's get everyone acting horny and unwise. We still have another dose for Damachides if we need it later.
>>
>>5727561
>She'll use it now, during the prologue. This means that the audience members will be more receptive to the play, but this may have unintended consequences.
goooooo
>>
>>5727803
>Double dose of frankincense
Dude not even satyrs party this hard
>>
>>5727561
>She'll use it now, during the prologue. This means that the audience members will be more receptive to the play, but this may have unintended consequences.
>>
>>5727561
>>She'll use it now, during the prologue. This means that the audience members will be more receptive to the play, but this may have unintended consequences.
>>
I don't thnik our play will ever become famous as much as this party is going to be..
Now i wonder if we had like 1kg of frankincense what would happen to this fortress, if we were to ship it to nikon and have him catapult a burning sack into troy he would win without a fight.
>>
Rolled 15, 12, 8, 4, 14, 3, 1, 17, 15, 7, 17, 1, 16 = 130 (13d20)

use it now!

>>5727652
>>5727803
>>5727820
>>5727859
>>5727920

use it later!

>>5727713
>>5727755

----

>Deianira will stack DF on top of the pre-existing booze penalty (-3 to INT, -3 to WILL).
>Dionysian Frankencense provides a -3 malus to WILL
>The Booze Malus will convent from -1 to -3 as people chug wine like hobos (-1/-3) from the first half to the second half of the play.
>I'll be rolling for FUN things as time goes on
>Deianira's effective WILL is now 11 (+0), Gerasimos' effective WILL is 5 (-4)

Who will be the uninvited guest, Eris or Dionysus himself?

WARNING WARNING WARNING

I am now calling for PLAY PERFORMANCE ROLLS for the first half of the play!

I need TWO rolls of dice+1d20+7 to see how Deianira and her troupe perform against the WILLs of the following parties. I'm rolling 3d20 for Damachides (he hates plays), and 4d20 for Corcyrus (he is too sociopathic to care about art most of the time), and 2d20 for the remaining.

Damachides = +1 bonus
Charima = -5 bonus
Corcyrus = +0 bonus
Handmaidens (as a block) = -4 bonus
People in the Stands (as a block) = -4 bonus
>>
>>5728259

>Damachides = 16
>Charima = 9
>Corcyrus = 17
>Handmaidens = 13
>People in Stands = 12

---

I'll be able to write up this update for tomorrow night - I was sucked into a vortex at work and couldn't find the time tonight.

as an FYI, in the middle of the play, Deianira and her troupe will do a little song and dance/stand-up comedy routine (parabasis), and then we'll roll again for the second half of the play.
>>
Rolled 15 + 7 (1d20 + 7)

>>5728259
>>
Rolled 7 + 7 (1d20 + 7)

>>5728259
>two 1's
If only they were gods. If only.
>>
So the audience members going to have a -6 to WILL in the second half of the play. This is going to be chaos, wonder if we can add a second dose and people have -9 to WILL, what does a negative WILL even do?
>>
>>5728329
>local greek woman attempts to invent meme fetish face thousands of years early with mindbreaking levels of debuffs
>>
>>5728259
>Who will be the uninvited guest, Eris or Dionysus himself?
Hell no fucking gods, we need to finish this fast
>>
>>5728259
>>5728432
>gods may be involved
I told you fools to wait before adding the frankincense!

>>5728276
You act on the assumption that a 1 roll for a god wouldn't also be bad for everyone involved,
It's waaaay worse when a god feels humiliated or played.

>>5728262
While the others remain somewhat coherent i think charima may be the one to invent the new fashion statement of the century by the end of the night.
>>
>>5728442
>I told you fools to wait before adding the frankincense!
Another dose! We'll have a party so great that even the gods would be impressed!
>You act on the assumption that a 1 roll for a god wouldn't also be bad for everyone involved,
I mean last time a god rolled a 1 against us we got two divine artifacts and handy dandy trait. Admittedly that was under the special circumstances of xenia.
>>
>>5728442
>You act on the assumption that a 1 roll for a god wouldn't also be bad for everyone involved,
At this point I only care that they get shit smeared in their faces. Especially ones pertaining to water.

Also because it would be monumentally shitty of Lesches to take a critfail for someone else to directly punish us.
>>
>>5728461
I can see it now, Nike goes to plead on Nikon's behalf for aid from Zeus and rolls a nat 1, fumbling her words and accidentally implying that Nikon needs more challenges, proving that she is the true dork goddess for Nikon.
>>
>>5728442
>>5728461

Have no fear, anons, I wouldn’t penalize Deianira or her troupe for a opposing divine nat 1. Although divine visitors aren’t guaranteed in the first place, I’m going to roll for this later.

Anyways, friendly reminder to all that the play itself is just a tactic to get close to Damachides under false pretenses and you guys have cleared the first check by a good margin.

You guys got multiple degrees of success even against Corcyrus. Basically, you guys are hilarious.
>>
>>5728474
And sexy
>>
>>5728471
If that ever happens the universe is obligated to let Nikon smash.

>>5728474
>Abericion shows back up for round two
>double nat 1s
>he actually has a really good time
>now has mortal plays as a guilty pleasure
>>
Unfortunately, I've been hit with a case of crippling writer's block, all.

I have an update that's about 80% written but I just can't figure out how to finish it. I'll get it out the door tomorrow night at the latest - stay tuned.
>>
>>5728887
Ah! this is surely a sign that the muses did not appreciate the shallow tricks we used to mellow the audience to our play.
We will wait patiently, offering sacrifices until they once again turn their favour upon our storyteller.
>>
>>5728887
Everyone gets their dicks out
>>
>>5728887
Stay strong
>>
>>5729036
>>5729125
>>5729139

Have no fear, anons, I have surmounted the challenge. However i won’t be able to post the completed update until later tonight EST, maybe 9pm EST

I estimate that we can resolve this prologue of TWQ:DS by 08/14 at the absolute latest, and I plan to immediately start TWQ: Nostos once this has occurred
>>
>Please note that I made a minor correction – 'Nira’s Abercion’s Grip trait means that her current will is 13 – she retains a +1 bonus to WILL rolls while under the effects of the DF.

>Also, sorry for delay - I was ready to post last night but I think 4chan was getting DDOSed.

You find it trivial to flick the bag of the Dionysian Frankencense into the nearest brazier – you place the bag such that it will smolder continually at the rim of the brazier itself – out of direct contact with the flames, it begins to smoke almost instantly. You continue with your prologue, and already, you hear smatterings of laughter and hooting from the audience in the stands – you find that the base humor generally is well-received. You suppose the novelty of a beautiful woman making crude gestures to a large crowd of people is reason enough for some to laugh.

As you begin Episode One, your satire (hardly subtle) prompts even more laughter amongst the nobility – your ridiculous caricature of the hapless Menelaus lands extremely well. You can’t help but grin under your mask – the pungent scents of the Dionysian Frankencense are rushing into your bloodstream, and the nervous jitters are smoothed away. There is an energy between yourself, your chorus and the audience – a synergistic loop of performance and reaction, attention and focus. You catch glimpses of the nobility between sung lyrics, and you’re pleased at what you see – wine being served with military efficiency by Thrinakos’ squadrons and silly grins spreading across the face of the nobility. The chorus excels – they move as one, act as one and sing as one – you couldn’t be prouder of them!

You’re careful to check for audience reactions, even as you perform – keeping your wits about you despite the Frankencense. In particular, Charima seems to have been transported – she cackles raucously at your intimations of the King’s... pliable... bedroom armaments, and of the King’s wife’s wandering eye. Even Damachides, a man who no doubt treasures reputation for sternness, barks out laughter despite himself when as the King, you plead for a son from Dionysus, while simultaneously implying that Menelaus rules Sparta only through the backing of Agamemnon.

As you begin the second episode, the atmosphere of the audience grows a bit wilder – jeers and laughing catcalls from the stands become more frequent, and even the nobles’ table grows a bit unruly. Gerasimos, in a stroke of brilliance, performing as Acinus, the grape prince, adjusts his cloak and chiton to display a deep neckline, and proceeds to make several highly offensive ad-libbed remarks about princes crossdressing on islands. Damachides and Charima loses their composure at this – tears rolling down their faces and laughing uproariously, they collapse against one another at the nobles’ table. You make a mental note to kiss Gerasimos for this gift – the boy has outperformed all expectations.

>cont
>>
The interlude approaches – as is common, you provide a break in the play to engage in some light repartee with the crowd or otherwise embark on a short speech. This portion of the play, the parabasis, provides you with an opportunity to take social action from the security of the theatre floor. You could choose to foment anarchy and bad feelings amongst the various Damachideans present, or instead, choose to send up winged words to ingratiate yourself with one of the groups present.

>What will Deianira do during the parabasis? Each of these options will be delivered in a satirical fashion…but may lead to serious effects. These are all "offensive" social actions and therefore will be delivered with Deianira's full CHA bonus (+9)

>Call out to Damachides and make several lewd remarks to him, in an effort to simultaneously draw his wandering eye. There's a possibility that this action will incense Charima, given the public nature of your overtures, but you're not certain about the tenor of their relationship.

>Compliment Charima as a radiant beauty and offer earnest praise of her support of the theatre. Imply that your troupe is looking for a benefactor that could subsidize travel to Phthia, Mycenae and beyond. Even noble ladies dream of fame and fortune in Ancient Greek!

>Make several comments about Corcyrus’ loosening discipline of the Damachidean forces, and otherwise imply that he has been hiding problems from Damachides. You hope that comments like these might spark active conflict between them, although again, you have heard no such rumors about tensions here - you simply don't know whether this might be a productive decision.

>Suggest that the Damachidean οἶκοs is especially harsh on slaves and that cruel behavior towards slaves is not pious behavior. This is a generally offensive comment to all Damachideans present, but such discord may lead to advantages to Deianira. In particular, the servants and waitstaff of the event are constantly going about their business and are listening as well - such a message could be well-received by the slaves

>Call out to the handmaidens and actively request that they find you a man for tonight's entertainments. This would be a shocking (but amusing!) request, and would likely create stampede of suitors in your direction. A woman under these circumstances might be forced to create a tournament or set of challenges to find the man worthy of her amorous attentions.

>Reveal to Damachides your true identity and reveal that Lord Aristonax attempted to organize his murder - in this confession, you will be clear that you were forced to enter his estates under false circumstances, under threat of death from Gerasimos. This would be a highly risky venture, but may lead to Damachides' publicly rewarding Deianira for her warning.

>Something else? Deianira has wide latitude during this period to do and say anything that she says fit.
>>
>>5729646
>Suggest that the Damachidean οἶκοs is especially harsh on slaves and that cruel behavior towards slaves is not pious behavior. This is a generally offensive comment to all Damachideans present, but such discord may lead to advantages to Deianira. In particular, the servants and waitstaff of the event are constantly going about their business and are listening as well - such a message could be well-received by the slaves
There’s a bunch of them and one might have the courage and hatred we need. Also everyone is drugged to hell and back.
>the boy has outperformed all expectations
I’ll admit, barring ‘Nira, G-boy had been my favorite.
>>
>>5729646
>Call out to Damachides and make several lewd remarks to him, in an effort to simultaneously draw his wandering eye. There's a possibility that this action will incense Charima, given the public nature of your overtures, but you're not certain about the tenor of their relationship.

>Call out to the handmaidens and actively request that they find you a man for tonight's entertainments. This would be a shocking (but amusing!) request, and would likely create stampede of suitors in your direction. A woman under these circumstances might be forced to create a tournament or set of challenges to find the man worthy of her amorous attentions.

Either should be fun
>>
>>5729646
>Call out to Damachides and make several lewd remarks to him, in an effort to simultaneously draw his wandering eye. There's a possibility that this action will incense Charima, given the public nature of your overtures, but you're not certain about the tenor of their relationship.
Scandalous!
>>
>>5729646
>Call out to the handmaidens and actively request that they find you a man for tonight's entertainments. This would be a shocking (but amusing!) request, and would likely create stampede of suitors in your direction. A woman under these circumstances might be forced to create a tournament or set of challenges to find the man worthy of her amorous attentions.

>Gerasimos, in a stroke of brilliance, performing as Acinus, the grape prince, adjusts his cloak and chiton to display a deep neckline, and proceeds to make several highly offensive ad-libbed remarks about princes crossdressing on islands.
Damn, he did our boy Achilles dirty.
>>
>>5727656
>>5727696

>has anyone noticed our eyes?

Short answer, yes, but my headcanon here is that relatively few people understand the connection between these and divine ancestry.

Essentially no commoners are aware of the connection and even the average nobleman might not realize that this is marker of recent divine ancestry.

However, important and well-educated nobility or people who would reasonably interact with those of strong divine heritage on a recurring basis would learn about this, or a person who is literate and has done a lot of reading would also know.
>>
>>5729646
>>Call out to the handmaidens and actively request that they find you a man for tonight's entertainments. This would be a shocking (but amusing!) request, and would likely create stampede of suitors in your direction. A woman under these circumstances might be forced to create a tournament or set of challenges to find the man worthy of her amorous attentions.
>>
>>5729646
The one thing about a call to the handmaidens is sure to be chaos, maybe give us an opportunity to orchestrate the death of damachides.
But Gerasimos is certain to fight for the first place and i don't want to implicate him in a murder spree for a woman.

Which could also spark if we were to seduce damachides.

>Compliment Charima as a radiant beauty and offer earnest praise of her support of the theatre. Imply that your troupe is looking for a benefactor that could subsidize travel to Phthia, Mycenae and beyond. Even noble ladies dream of fame and fortune in Ancient Greek!
Frankly all other seem to cause chaos we don't need while this one would be the most in character for our persona
>>
>>5729648

have you considered being nicer to your enslaved peoples?

>>5729648

Seduce Damachides

>>5729652 (0.5)
>>5729668

Tell the Handmaidens to find you a man

>>5729652 (0.5)
>>5729674
>>5729717

Butter up Charima like you're going to hit her with a business prospectus later

>>5729805

----

Looks like we got our seven votes, but I'll leave the voting window open until 9pm EST per usual for any lurkers to make their voice heard.
>>
>>5729646
>Call out to the handmaidens and actively request that they find you a man for tonight's entertainments. This would be a shocking (but amusing!) request, and would likely create stampede of suitors in your direction. A woman under these circumstances might be forced to create a tournament or set of challenges to find the man worthy of her amorous attentions.
>>
>>5729708
>relatively few people understand the connection between these and divine ancestry
Alrighty, though I do feel like it would be one of the warning signs people would learn about alongside fearing the daimons/gods is to watch out for gold-flecked eyes, because the children and descendants of gods can be quite terrifying. There is also the fact that there was the grand marriage between Peleus and Thetis which is still in living memory, she was noted to have gold-blue eyes, and all sorts of divine folks attended. Maybe people think 'Nira has hazel eyes or something.
>>
>>5729936
One thing is you have to get close enough to examine them, and then hold eye contact. Which can be difficult for a number of reasons at any given time.
>>
>>5729936
>>5729998

All valid points but just for reference, I’m operating under the assumption that Damachides, and Nira’s/Nikon’s mother (who Homer did not name in TWQ but who is presumably a Thessalian version of Nealce per Statius’ Thebaid Book xII) were present in Phthia but did not actually attend the wedding of Thetis/Peleus given their low status as minor nobility - Damachides wasn’t quite as wealthy as he is now, either.
>>
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Your voice rings loudly and clearly – like musical chimes or of golden bells. Your chorus hums and soars behind you – yes, you and your troupe are under the influence of the Dionysian Frankencense as well, but truthfully, the real magic was in the endless repetitions and rehearsals you set upon them. As the second Episode comes to a close, you feel real pride in their performance – commoners who have banded together (with the exception of Gerasimos) and performed at the very limits of their capabilities.

As you move into the parabasis, you signal lightly to your troupe, and they fall into a low, murmuring staccato – a backbeat!
>Deianira auto-succeeds on this social action given her baseline bonuses, effect of the Dionysian Frankencense upon the crowd, and very good performance from her troupe so far!

You stride actively about the arena floor, hardpacked earth, a caricature of a woman in distress. You strike an artful pose, because moaning out in despair:

“What am I to do?! This estate, blessed richly with substance, contains endless wool, wine, gold, and good hospitality! The fields are endless, the slaves well-behaved, the servants adroit and unerring, the livestock fat and multiplying, and everywhere, the mark of a well-run οἶκος…” Removing your mask, you roll your eyes.

“Where is the chaos? Where is the fun? Where are all the MEN?!?” Hoots and hollers from the stands tell you that you have immediately scored a hit. You seize the moment, and call out to the handmaidens:

“Attendants of Charima, please – you must know – which of these men in the stands are strong-greaved soldiers? Artful in song and in love? Which among them has braved the fury of a winter storm, and which of them have sacked a strong-founded citadel? Aphrodite Ποθων Μητηρ has seized my heart cruelly and demands that I find a companion – tonight!”

The men in the audience are screaming over one another and beating their chests to gain your attention – the Frankencense removing the thin veneer of socialization from their actions. Without casting a glance in their direction, you wave their voices aside, batting their calls out of the air and shushing them to silence. You instead raise a grateful arm in the direction of Myrethuia, and say:

“You, you – Myrethuia, you know your way about your Lady’s οἶκος – through what means may I reveal the man blessed by the Cyprus-Born and fit company for a beauty such as myself?”

Myrethuia seems shocked by your outburst, unable to respond, but fortunately, her colleagues don’t fail to disappoint – they scream out joyously over one another:

“A CHALLENGE! A TRIAL! A TOURNAMENT!”

“Yes, yes!” you cry out – “through rivalry and striving will the appropriate man bring himself to the fore!” You look pointedly at Damachides and Charima – a tacit request for approval. Damachides and Charima trade glances, sphinxlike, before Charima shouts out:

>cont
>>
“Tell us, Pylia – how will they compete?! We will prepare the courtyard accordingly!”

>Well, /qst/ - how will Deianira make a scene in the courtyard after the play is completed, to reveal a suitor? Each of these scenarios will provide a mechanism to kill Damachides – if you are smart and lucky! This would take place assuming that something unexpected doesn't happen before the end of the play.

>Deainira calls for a small tournament of wrestling! She implies that contests of raw strength and brutality are needed to whet her appetites.

>Deianira calls for a competition of song and music! As a performer, she could easily explain that she prefers men of culture and refinement.

>Deianira calls for a competition of archery and precision! It is focus, diligence and absolute commitment that drives her into the arms of a man.

>Deianira calls for a competition of discus throwing! She loves the power, the speed - the sense of danger as the discuses come striking to the earth!

>Something else I haven't thought of?


Also, I'll call for performance rolls sometime tomorrow for the final act of the play.
>>
>>5730118
>Deainira calls for a small tournament of wrestling! She implies that contests of raw strength and brutality are needed to whet her appetites.
big sweaty men running into each other
>>
>>5730118
>>Deianira calls for a competition of discus throwing! She loves the power, the speed - the sense of danger as the discuses come striking to the earth!
If we're lucky, they'll be so drunk they hit him in the neck!
>>
>>5730115
>Where are all the MEN?!?
This must of have been a very fun scene to write.
>>5730118
>Deianira calls for a competition of discus throwing! She loves the power, the speed - the sense of danger as the discuses come striking to the earth!
Their coordination will be all over the place due to drinking. We also do have that handy blinding tool. Perhaps Damachides can be our Acrisius.
>>
>>5730118
> Archery
Drunks and arrows, what could go wrong?
>>
>>5730118
>>Deainira calls for a small tournament of wrestling! She implies that contests of raw strength and brutality are needed to whet her appetites.
Big naked drunk men wrestling is fun for the whole family!
>>
>>5730118
>>Deianira calls for a competition of song and music! As a performer, she could easily explain that she prefers men of culture and refinement.
>>
>>5730118
>Deianira calls for a competition of archery and precision! It is focus, diligence and absolute commitment that drives her into the arms of a man.
The classic. Mishaps can happen too.
>>
>>5730118
Archery is probably how to recreate the story of william tell
The song one we can offer a cup of wine to damachides to wet his throat
Wrestling i don't know
And discus is more than liable to have collateral victims.
No javelin toss?
>>
>>5730403

You could suggest javelin toss as a write-in but I had previously discarded it as a “standard” option given that this will be taking place in-doors at night within the palace.

Even a drunken, DF-influenced Damachides would probably decline to host a javelin throwing contest inside his own palace given the sheer probability of property damage, lol
>>
>>5730428
And discus isn't destructive?
But maybe i'm thinking about the more modern discipline which may be different?
For example javelin toss was very different..
The way it was explained in the copy of the iliad i had it was more like a contest between two athletes to throw the javelin trying to draw blood from the opponent in turns, so very dangerous but mostly only for the two contenders.
>>
>>5730443

Okay, okay - you’ve convinced me that javelin tossing is not unreasonable.

Could you point me towards the Iliad javelin-tossing episode that you’re referencing though? I can only recall the time when Achilles halts Agamemnon and Meriones from competing in the Patroklos-funeral-games javelin toss in Book 23, since Agamemnon is apparently too good to compete against.
>>
>>5730118
>Deianira calls for a competition of discus throwing! She loves the power, the speed - the sense of danger as the discuses come striking to the earth!

Fuck it, you never get to see discus throwing and I might have a plan on how to poison him, absolve us of suspicion, and get one of the few women better looking than us in the area removed. Maybe. Might be too complicated.
>>
>>5730493
Eh it was a children's book so i won't hold it as a reliable source.
Still it was strange that it expanded like that on such a detail so i will have to investigate..
Once i get my hands on it again.

>>5730118
For fairness sake i'll vote for the discus then just because it is rare enough.
>>
>>5730118
>Deainira calls for a small tournament of wrestling! She implies that contests of raw strength and brutality are needed to whet her appetites.
>>
File: DiscusThrow.jpg (15 KB, 538x208)
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Rolled 7, 11, 16, 5, 8, 13, 7, 8, 13, 4, 18, 17, 1 = 128 (13d20)

WrestleMania Thessaly

>>5730128
>>5730252
>>5730572

Oedipan Roulette

>>5730142
>>5730155
>>5730519
>>5730538

Drunk Archery

>>5730240
>>5730323

Thessaly's Got Talent!

>>5730292

---

I'm swooning lads, 11 votes!

Looks like the discus toss narrowly takes it, how fun!

Unfortunately, no actual update tonight on the account of the fact that I am being repeatedly bodyslammed at work by no less than six competing projects of various sizes. However, we should be able to return to a regular update schedule starting tomorrow.

I need TWO rolls of dice+1d20+7 to see how Deianira and her troupe perform against the WILLs of the following parties. I'm rolling 3d20 for Damachides (he hates plays), and 4d20 for Corcyrus (he is too sociopathic to care about art most of the time), and 2d20 for the remaining. Please note that I've included the additional -2 booze penalty to the audience members.

Damachides = -1 bonus
Charima = -7 bonus
Corcyrus = -2 bonus
Handmaidens (as a block) = -6 bonus
People in the Stands (as a block) = -6 bonus
>>
Rolled 12 + 7 (1d20 + 7)

>>5730715
>>
Rolled 9 + 7 (1d20 + 7)

>>5730715
>>
I'm really glad we focused on training the troupe, those bonuses are coming in clutch.
>>
>>5730715

Also please note that I meant "Hyacinthan Roulette" instead of Oedipan roulette.

For some reason I was under the impression that Oedipus killed his father Laius with a discus toss but I think I must have been misremembering, there's apparently no such version of this myth.
>>
>>5730716
>>5730717

1st half performance roll: 22

>Damachides = 16 - two successes
>Charima = 9 - three successes
>Corcyrus = 17 - one success
>Handmaidens = 13 - three successes
>People in Stands = 12 - three successes

2nd half performance roll: 19

>Damachides: 15 - one success
>Charima: a literal 1 - three successes
>Corcyrus: 11 - two successes
>Handmaidens: 12 - two successes
>People in the Stands: 11 - two successes

Final tally:

Damachides: three total successes - he is officially surprised and gladdened by your performance!

Charima: six total successes - Charima is ready to finance your world tour!

Corcyrus: three total successes - he is also impressed but in a grudging sort of assholish way.

Handmaidens: five total successes - You're a Star!

People in the Stands: five total successes - You're a Star!

>This theatrical performance has been a raging success! Deianira will have SIGNIFICANT advantages in the afterparty and the Damachideans hold Pylia in high regard, well done!
>>
>>5730725
Seems the true way into people's hearts is alcohol, magical substances, and hard work. Shame we have to essentially kill our biggest fans.
>>
>>5730728

>Shame we have to essentially kill our biggest fans.

Are you sure about that? One might consider what is worth more to Deianira - Aristonax's loyalty and a big chest of gold, versus what she might gain out of an alliance with Damachides.
>>
>>5730735
Valid, but at the same time betraying someone who has fought with us, given us men, and put his son into our care does not sit well. Moreover, considering the snippets we've gotten about the lax discipline, he runs out of time, has pissed off the barbarians, doesn't talk to the other nobles, and enslaves travelers. It doesn't paint a good picture of the future state of affairs. Aristonax may not be a good father or even a great commander, but he has been a guest, fought with us, and will give us gold from his stores and the captured along with enslaved people. Plus, I can't resist the visceral high drama of killing Damachides after wowing his estate with a great play.
>>
>>5730745
Yeah, for all his shortcomings at least aristonax isn't an asshole, and i haven't got the heart to betray puppy eyed gerasimos (is it weird that i always default to gerasimov when i try to write his name?)
Besides best to have an ally who owe us their rise to power than one who is only sponsoring us out of a wild night of fancy.
>>
>>5730763
>at least aristonax isn't an asshole
He absolutely is an asshole. He's just the cantankerous old man type asshole. I think the only thing that really separates Shitass and Stony is that Shitass is actually competent as well as ambitious.

I give it only a few months of Aristonax being a retard in charge to fuck shit up on the frontier.
>>
>>5730772
>I think the only thing that really separates Shitass and Stony is that Shitass is actually competent as well as ambitious.
I think you are missing the biggest difference, the one that matters the most, especially in the eyes of the gods. Shitass is impious. Great heroes and kings have been laid low for this alone.
>fuck shit up on the frontier
This is my interpretation, but I think the frontier has gotten so bad because of Shitass being so ambitious; you don't get barbarians raiding you daily unless you have taken a staggering amount from them. There's also the fact that his attention has waned in maintaining discipline and why his troops are acting more like bandits. It leads me to worry about the talk of a great barbarian band. You push back against a group long enough, and a challenger will arise to meet your force, and I think Shitass has weakened discipline-wise but still massively enslaves people, so a challenger will come and he be found wanting. Stony seems like a disciplinarian to the bone and as harsh on himself as he is with everyone else. Hopefully, if the barbarians learn about Shitass' death, they'll be less inclined to raid, but if they do, Stony, barring competence, has a personality that would demand he keep his new lands safe.
>>
>>5730803
The murmurings of a barbaroi king have already begun. Events have been set in motion. It is probably already too late to stop. We may be able to entice Shitass to behave more defensively than offensively against the barbaroi if he has a child to draw his attention homeward rather than outward. Stopping him from stirring up more shit with the savages and paying more attention to his men and their duties of guarding the land. There are always solutions to problems.

I'm just not confident any of our choices are the right ones. There are bad vibes no matter what we pick. At this juncture it is more luck than sure-thinking that'll save us, probably. We really, REALLY need to get ourselves set up and self-sufficient. Then we can settle in properly and become unassailable from any threat short of the gods themselves. Because FUCK most of our neighbors are total clowns. Or monsters. Or savages. Damn.
>>
>>5730820
>Because FUCK most of our neighbors are total clowns. Or monsters. Or savages. Damn
'Sleepy' social intrigues in Thessaly.
It sort of feels like at times that the dice demand that Nikon's somewhat peaceful journey is counterbalanced by the sheer amount of shit that gets thrown at Nira.
>>
>>5730826
Truly, two sides of the same drachma. Or they would be, if they existed yet.
>>
>>5730820
By your logic we could even pass to the barbaroi side and become the dreaded witch supporting them with sorceries.
Surely a barbaroi king competent enough to reunite all the tribes would be greater than the two idiots we have here.
>>
>>5730881
No that's irrational. Barbaroi aren't people, so a king of their ilk wouldn't mesh with us civilized folk. Don't be silly, anon.

Yes, but I wouldn't pick to try that option if it ever presented itself. Since most of our agency would be stripped by a foreign king muscling his way into our homeland. I'm sure he would be repelled eventually but I'm trying to avoid as much damage to our and the neighboring lands as possible. Also not get raped by barbarians.
>>
>>5730901
Well by being a witch i'm sure we could garner much more respect by superstition than amongst the civilized folk.
And godblooded witches aren't found everywhere.
But sure, it's an option to consider only as a final resort.
>>
>>5730826
>>5730832

>sleepy social intrigues

Honestly, I swear this was my goal to start. But between the dice, the player choices, and what comes out of my brain - I've lost control of this quest, to some extent...

>There are bad vibes no matter what we pick

Yes, yes! That's EXACTLY what I'm going for here.

Update post momentarily.
>>
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You pretend to agonize over the choice, pacing back and forth across the packed earth of the theatre floor. Suggestions are being volleyed at you furiously – a cacophony of shouts echoing down the hillside. You wryly note that even your troupe seems to have forgotten themselves and are calling out to you, hands raised to their mouths. Gerasimos is practically hopping with excitement – he has removed his mask, revealing his youthful face – his eyes are flickering wildly between you, Charima, Damachides and the crowd. You can only imagine what ambitious plans are being constructed and discarded within his mind.

As for yourself, you are engaged in your own frenetic planning process – what event would best place you near to Damachides? What event would best maximize the chances of Damachides’ death? How can you arrange for this in broad view and have it appear to be an accident?

The answer is clear – the discus toss. Men of divine heritage tossing heavy discuses at high speeds – accidents happen all the time, and this is when the throwers are sober. The legend of Hyacinthus is well-known to you – even Apollo could not prevent such a tragic, accidental death to his lover. Later, Apollo is said to have negotiated with Hades for the release of Hyacinthus from the Elysian Fields – he was immortalized and made divine, prompting the celebration of Hyacinthia in Lacedaemon, although that is more or less all you’ve heard about such matters.

‘The whirling power, the breathless speed – only a champion Δισκοβόλος can capture my attentions!” Wild applause follows your pronouncement, and Charima is only too eager to assent loudly to your request –

“Men of the Estates, put out the call! Tonight, we shall throw the discus and all present here are invited!” she cries, standing from her seat and holding her white arms upraised. Damachides quickly stands himself, and adds –

“Servants, come here! We must prepare the field, the courtyard is no place for such a competition!” At once, a herd of gray-robed servants form a quick gaggle – Damachides makes several efficient gestures, as he speaks at a normal volume – you can’t hear what he’s saying, unfortunately, but in a few moments, he nods, smiling, and the servants scatter off to do their business.

>cont
>>
File: mosaic.png (3.7 MB, 1446x1071)
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Once seated, Damachides and Charima turn their attentions back to you, and you hold them in regard – waiting for the audience’s catcalls and laughter to subside. The second half of the performance is shorter – really, just the penultimate act and the final monologue on your part. In this part of the play, Acinus’ phenomenal achievements on the battlefield have made his father fantastically wealthy, and famous besides – his father, throwing caution to wind, decides to hold a vast banquet to celebrate the greatness of his kingdom. Here, you take the King and use him to imagine what a successful Menelaus might look like – a lesser man convinced of the superiority of his household, despite no personal contribution. Gerasimos wears the role of Acinus like a perfectly-fitting cloak – he is becomes a self-assured prince, and even better – he manages to hit his solo perfectly, a surprisingly melodic lament:

O Father, is there no mountain peak -
Wreathed with the august crown of nimbus,
Where I might stand atop and be seen by you?
How many shades of men, torn down by my pitiless bronze,
Must be led, blind and feeble, by Αργειφοντης
Unless their cries are heard atop high Olympos?


The audience is completely silent as he sings, his voice rising into the night, lit by torches – your breath catches as Gerasimos, seemingly led by the intoxication of the Dionysian Frankencense, improvises a wordless melody as the lyrics conclude, raw emotion in his voice. It occurs to you that Gerasimos might see something of himself in Acinus – a boy who is given much, who expects to inherit the world – and who carries the impossible burden of deserving the inheritance that he receives. Needless to say, this solo becomes the emotional pinnacle of the Third Episode – rather than a sarcastic ditty like you had imagined it to be.

Acinus’ death by cannibalism, once his blood is transformed to wine , is also a more solemn affair then you imagined – the tragedy of men’s weak morality, the lack of strength of mind, shows through more clearly in front of a crowd. You're not surprised to hear weeping from amongst the handmaidens as you perform the penultimate scene – the King’s Wife, now tortured by her failings, exiles herself to live amongst the beasts and wilderness of Hellas.

Seizing the moment at the end of the play, you also improvise – you leave off the awkward moralizing sermon, and simply end the play by walking offstage, and into the darkness of the night. There is a long delay, as your troupe stands frozen in confusion before Gerasimos ushers them along – their hesitation comes across as a disciplined timing.

The applause, when it comes, is deafening! You return to the theatre floor with your troupe, and removing your masks, you salute the crowd, nodding and waving at the audience. Honestly, it’s gone much better than you could have dreamed – even Damachides is standing to applaud you!
>>
I ran out of steam for tonight, but will get us into the Discus Toss tomorrow. Deianira has basically earned a free action after the smashing success of Acinus.

After the Discus toss is complete, Deianira will have TWO palace actions to organize Damachides' death.
>>
I might just be reading wrong, but in the play does Nira act for both the King and Queen?
>>
>>5731500
damn everything went way better than expected. I love the way the play itself becomes so much more!
>>
>>5731523

Yes, that’s right - for my reading, I understand that Ancient Greek theatre involved a lot of role-switching and only a few cast members.

The chorus usually would announce when actor’s role would switch, and I’ve been imagining that Deianira has been switching masks when this occurs as well.

Given that I’m not a trained classicist I’m certain that there are elements that i am missing. I’m also sort of pretending that comedies were present in ~1200 BCE Greece but there’s really no evidence for comedies until much later, like 400 BCE, if I understand properly
>>
Oh and I forgot: someone give me a dice+1d100 for reasons
>>
Rolled 54 (1d100)

>>5731817
>>
>>5731796
Love how the play took life almost enough to overshadow the main reason!
I like to think deianira doesn't really know what she's doing but bumbles her way to her goal.
>>5731824
Almost perfectly balanced, hopefully no gods appear.
>>
>>5731901

I briefly considered actually writing out a play in the style of Aristophanes but discarded this as being too time inefficient and unnecessary.

>>5731824

Thanks, anon.

I should have an update out for tonight at 9pm or so. We’re getting quite close to the end of Deianira’s beginning here…
>>
Just binged the entire quest, thanks for keeping this alive. Also Deianira not being able to stay as a happy witch makes me sad.
>>
File: DT_field.jpg (82 KB, 1280x720)
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Rolled 1, 1 + 1 = 3 (2d4 + 1)

>>5732130

Good timing, anon - just as I'm about to dip into TWQ proper!

---

A kylix of (very lightly mixed) wine appears in your hand, brought to you by none other than Thrinakos himself! He must have stolen into the stands to observe your play once his business in the kitchens had concluded. He congratulates you over the din of the applause and you thank him earnestly for his support – nearly having to yell yourself!

He waves you and your troupe over the noble’s table and just as quickly, you are being bathed in the praise of a radiant Charima – her words a bit mushy, she wobbles a bit as she stands –

“Pylia – Pylia – what a triumph! You are a generational talent; you belong in Phthia! Zeus on high, think of the audiences you’ll draw in Mycenae once we build your reputation!” Her energy is infectious, and you can’t help but remember your irrational hostility towards the petite blonde earlier – it has been instantly transmuted in overwhelming good feeling between you. Damachides, at a level height with you, places a solid hand on his wife’s shoulder –

“Dearest, please – give the woman a chance to celebrate! Give her the night to enjoy herself and in the morning, we can discuss funding, travel expenses…We’ll need horses, yes, but also some well-trained spears as well…” Gray-bearded Damachides is generally warm and pleasant to you, betraying no sign of inebriation, but his warm grim does not quite extend his pale eyes – he has the look of a King, ‘Nira – a man in control. It’s not too late to turn aside from this foolishness! Νίκων whispers in your ear.

Damachides reaches out his arm to grasp your shoulder, and his hand is iron – he opens his mouth to speak further, meeting your gaze directly, but his eyes widen in surprise – he has recognized your eyes for what they are.

“Lord Damachides – is something wrong?” you ask innocently – and the moment passes. He murmurs some excuses about preparing the fields for the discus toss, and makes himself scarce. A few minutes pass, as you make light conversation with Charima and her attendants, inventing plausible stories about your recent travels through this portion of Thessaly. Gerasimos and the troupe, having been previously advised discretion by yourself, follow suit – fortunately, your hosts have had their wits dulled thoroughly at this point in this time, and are scarcely capable of sustained interrogation.

---

You join a huge crowd of people, flowing back up to the Palace Gates, and then down again to the opposite hillside - to your surprise, a large team of slaves has assembled a field of torches, spaced at regular intervals - the combined and ruddy light of these is enough to dimly illuminate the hillside. Looking more closely, you see that this is actually an athletic grounds - vaguely circular, with regular markings on the earth. There's even a discus station - a round mat upon which the throwers may spin.
>>
>>5732207

Damachides, Charima and their attendants invite you to sit amongst them at the nobles' table, but you politely demur - you instead request their leave to stand by the throwers to best judge their form and technique up close.
Damachides, chuckling at your serious interest in judging your suitors, waves his permission to you genially.

Despite the vast crowd of observers, only two men actually volunteer themselves for the toss - both with the long limbs of noble ancestry, but who could not be more different in their appearance. One man is hale, sturdy and approaching middle-age - he has a winning smile, blondish hair, and the cauliflowered ears of a wrestler. You're perhaps half a head taller than he is. You peg him to be a fearsome competitor - he has an athlete's air about him, even if he stumbles a tad due to a bellyful of wine.

The second man is a trim and businesslike man in his twenties - he stares at you flatly, limbering up with a series of practiced stretches. He is not particular attractive, but demonstrates impressive flexibility as he limbers up. At first, you had discarded him - but watching him stretch, you see also that he is fiercely competitive. He may yet surprise you - you see no signs of intoxication about him either.

Finally, Gerasimos cannot resist his chance to play for your attentions - the crowd hoots and hollers when they realize one of your troupe will step forward as well. Gerasimos, to his credit, projects confidence and surety, as he tests the weight of the red-painted discus. It occurs to you that this may be a chance to strike out against Damachides - the discus itself is reasonably heavy, and flung at high velocity - a strike against the skull could very well be lethal. The other men you do not know, but Gerasimos - you suspect that he would do anything asked of him if he felt it would result in your feminine attentions. A man could not be blamed for a tragic accident...

>Does Deianira ask Gerasimos to throw his discus last, and aim his discus at Damachides? It's possible but probably unlikely that the first two challengers may loose wildly and strike a guest with their discus, but Gerasimos could "ensure" that this occurs. Deianira will auto-succeed at this persuasion attempt.

>Yes, have Gerasimos attempt to murder Damachides during the toss.

>No, have Gerasimos throw honestly against the two competitors.
>>
>>5732210
>>No, have Gerasimos throw honestly against the two competitors.
It has to be an accident. Not enough layers of separation between Deianira and the victim here imo
>>
>>5732207
>he has recognized your eyes for what they are.
Just noticed this. There is a non-zero chance Damachides knows who we are. Now we either try and kill him now before he can tell, or try to ally with him. Or set things up on purpose to save him so he owes us. There are a few different options available me-thinks.
>>
>>5732210
>No, have Gerasimos throw honestly against the two competitors.
He'll crack and tell them.
Is the vapor shot out by the orb a noticeable thing to those without FOB?
>>
>>5732210
>No, have Gerasimos throw honestly against the two competitors.

Not enough degrees of separation.
>>
>>5732210
>No, have Gerasimos throw honestly against the two competitors.

I believe in you gerasimov!
Whoever wins we can still run circles around them by promising to join them later and never show up, shame about not going to join damachides as the distraction of discus throwing may have been good enough to slip him the poison.
>>
>>5732210
>>No, have Gerasimos throw honestly against the two competitors
>>
>>5732210
>No, have Gerasimos throw honestly against the two competitors
>>
>>5732216

Damachides is smart enough to know that between your height and your eyes, you’re not just a broke playwright…

>>5732229

Yes, the vapors from the Orb are visible to regular mortals. However, the orb itself is of divine construction and the golden tracery that Deianira noticed during her investigation would not be visible to a person of lesser ancestry. To a mortal, it just looks a strangely ridged glass orb full of smoke, of mysterious construction.

>I’m tracking this vote with interest, thanks all for your continued engagement.

Running TWQ:DS has sometimes been challenging, but I’m glad I stuck with it. Also I’ve started in on Statius’ Thebaid, woo boy - it’s a bit denser to read. You can really see how Latin epic poetry is “richer” - more allusions, more similes/metaphors, more of everything! My translation is heavily footnoted which is helpful…
>>
>>5732210
>No, have Gerasimos throw honestly against the two competitors
>>
Tell Gerasimos to aim for the stars

>>5732211
>>5732229
>>5732245
>>5732339
>>5732469
>>5732589
>>5732675

Tbqh, I’m surprised by the unanimous consensus here. Looks like ‘Nira is shooting to kill Damachides without collateral damage - an admirable goal!

I’ll leave the vote open until 9pm EST as planned but seems unlikely that we’ll get 8 votes for yes…
>>
>>5732210
>>No, have Gerasimos throw honestly against the two competitors.
This is quite bad, but lets keep going. We need Damadiches dead very soon otherwise things will end shortly.

I wonder if we could get Charima to pay us. I don't mind getting even more wealth out of this. We desperatly need even the most worthless coin for our oikos there is so much to be done and to buy.
>>
Burly guy = two discus rolls, one accuracy roll. Manual -1 bonus to discus roll, but -3 to accuracy. Right-handed.

Lithe guy = two discus rolls, two accuracy rolls. Manual +2 bonus to discuss roll, +0 bonus to accuracy. Left-handed.

G-boy = two discuss rolls, one accuracy rolls. Manual +1 bonus to discus roll, but +0 to accuracy. Right-handed.

Some things to know:

right-hand accuracy rolls:

9: something good
8: something VERY bad
7: something neutral

left-hand accuracy rolls:

7: something good
5: something VERY bad
3: something neutral
>>
Rolled 3, 14, 12, 11, 1, 3, 3, 15, 5, 6 = 73 (10d20)

>>5733071

Strange, the board ate my roll
>>
>>5733074

Anons, doublecheck my math, but I'm pretty sure the below is correct:

Burly:

distance: 13
accuracy: 9 you have to be fucking kidding me, anons

Lithe:

distance: 13
accuracy: 3 (KEK)

G-boy:

distance: 16
accuracy: 6

---

Okay, the gods have overturned my plans once again and are yanking this quest in a direction I wasn't expecting.

Next update for tomorrow night and hold onto your robes, this quest is ending faster than I imagined
>>
>>5733079
Did Burly just hit Shitass in the head? Did G-boy just beat everyone in distance?
>>
>>5733079
Dionysus was so pleased by our performance and binge-drinking he decided to give us exactly what we hoped for. What a lad.

>>5733081
>g-boy proving once again that drunken boxing was invented by some fuckboy in greece
Seriously, a barrel of wine, and point him at Troy.
>>
>>5733115
>What a lad.
That's what we get from throwing one of the sickest plays ever.

Though it might be putting the cart before the horse, should we consider sending something off the Nikon when the First Platoon departs? Like a dose of Kerberos’ Slaverings or even the Globe of Vapors? I could see either being very useful for the amount of war he will experience. The orb being able to blind people sounds quite useful for a fight.
>>
Uh, speaking of the Globe of Vapors, will the sash ever appear again, or is that just lost forever?
>>
>>5733190
Lesches said that the sash is probably still around where we lost it, i guess sending somebody to look for it won't be amiss..
Maybe task some kids to look for it?
Or possibly deianira special eyes might give an advantage for searching?

Anyway letting dyonisus take the wheel was totally the right call, it's not a great party without a few dead.
>>
>>5733190
I doubt it will be easy, it s on the same level of finding our head scout Pantaleon if not worse because is a sash, that sash no doubt got ruined and dirtied, and the river might be moving it further down the stream if its there and wasn't moved by an animal, found by someone or was covered by nature.
And Pantaleon should be gone for find work somewhere else, with more cash than us.

I am also not sending kids in the wild parts of our land, the only thing that should go there is a full army for pacify the place. The """"best""" option would be it if it was found by someone, it s easier than searching through a river, dirt, rocks, bushes and trees.
>>
>>5733370
Well they got lost together so we have good chances to find one or the other.
Perhaps use the soldiers while we still have them.
Depends on how this situation we're in is resolved.
>>
Really fucking interested in how this plays out. Like if the dude dies by accident with us doing absolutely nothing making it completely untraceable, we can probably play it off as all part of a master plan weeks in the making with a dozen separate steps to aristonax, and start building a reputation as the most cunning and ruthless Woman in Thessaly lol.
>>
>>5733482
Remember, the best assassins have no reputation.
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>>5733632
True enough but there certainly is power in everyone knowing you killed or had powerful people killed but there is absolutely no way to prove it and even the gods look away from the crimes. That along with our stupid high charisma and some rumors about our witchy ways could turn Neira into a very feared lady and provide us with much-needed opportunities.
>>
Feared by everyone outside of her territory, and loved by everyone within is a nice combination
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>>5733691
Anon, if the rich cousin catches wind of rumors about ’Nira killing Shitass, he has the full power to march his troops into our territory and take everything from us and kill us. This society thinks piracy is an honorable profession because if you can take it and they can't stop you, it is yours, so killing someone who had a hand in your cousin’s death and taking their stuff seems well in the realm of possibility. They just need an excuse.
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The night is still and the stars shine above – the top of the Pleaides now clearly visible over the horizon. You briefly wonder where your brother is – perhaps lounging in luxury amongst the guests of King Agamemnon’s halls? You doubt it – your brother is a man of action and energy…You wonder how he might do with the discus – you’ve never seen him throw.

Similarly, you have no idea whether Gerasimos has trained with the discus, but he catches you examining him as he limbers up – he grins at you forwardly, a leer scrawled across his features – the Frankencense causing his amorous desires to bubble forth. You sigh quietly, even as you smile politely and clap your encouragement. He is a handsome child, certainly – with refined features and a strong chin, but you have sensed little discretion in his behavior so far. He will learn that the world is an unpleasant place soon enough.

The crowd quiets as Gerasimos saunters up to the throwing circle – a ring of chalk dust upon the packed soil. Before him, there are long rays of chalked earth, with markings for range. You’re no athlete yourself, but you understand that the longest throw wins, and that the discus must fall within the marked wedge if it is to be counted. He has the confident stride of a young man who believes himself special – he has temporarily discarded the preening prance of Acinus. You can’t help but take a step forwards – you’re curious to see how he’ll perform, even if you have no romantic interest in the boy. He takes a moment to tie his sandals tightly, testing their grip against the earth, before placing his discus to the side of the chalked circle.

You watch as he continues to stretch in various methods, before engaging in several test spins, finally picking up the discus in his right-hand. He waves off the crowd as the murmurs begin to rise again, letting everyone know that he is not quite ready – after another several test spins, he squares his feet, settling into a crouch, his back towards the field.

Without warning, his legs pulse, and he kicks out his right leg in a wide arc, spinning quickly, generating the dynamic force needed. He rises effortlessly into the air, smoothly rotating, before landing upon his left foot, right leg pointed to the field. Twisting his torso, forcing a hard shout from his diaphragm, he looses the discus with a wild toss! Surprisingly, you’re able to track the discus even as it sails through the night – the underside has been painted with a reflective substance. The crowd across from you, sensing danger, scrambles out of position, ducking and diving onto the earth - Gerasimos timed his release too early – the discus flies widely outside the marked sector before crashing to the earth, leaving a long slash in the loose earth outside the athletic fields. He gives a good-natured grin, waving and saluting the crowd – it was a powerful throw, truly, but by the rules of the sport, is disqualified.

>cont
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File: it is I, Kekosalos!.jpg (33 KB, 250x333)
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Rolled 3, 6 - 1 = 8 (2d8 - 1)

Gerasimos comes to the sideline and you clap him on the shoulder, congratulating him earnestly – even having failed, his competitive spirit pleases Ζηλος, god of rivalry and athletic contests, and is to be commended.

Next up to the throwing circle is the lithe man – unlike Gerasimos, he appears to be ready to cast immediately. He pays no attention to the crowd as he approaches the chalked circle, and he takes only a few warm-up spins before crouching in readiness, and fires off a discus at high velocity. Bizarrely, you see that his face is screwed up in concentration, eyes closed, as he spins! His initial rotation carries him too far and he doesn’t realize that he is too far to the left, and aiming too low besides. The crowd dives once again in dismay, bellowing out wine-sodden insults and jeers to him as they scatter. His discus flies wildly to the left, askew from the chalked sector - another disqualification. The thin man stumbles past you – at close range, you now realize that you misjudged him earlier – he is practically unconscious with drunkenness, glassy-eyed, and barely acknowledges you as he marches off into the darkness.

You turn back to watch the thickly-set competitor, the last to throw, approach the throwing circle, but hearing an odd rustling noise, turn around again. The thin man has collapsed into a bush, feet upraised, and implausibly, you hear the sounds of quiet snoring emanating from the vegetation. He is immediately set upon by mocking crowdsmembers – you watch as two men cast his sandals downhill and another begin relieving himself upon the collapsed figure. You laugh yourself at the scene– such is the rightful punishment of those rendered insensate by wine!

The thickly-set competitor has been diligently tamping the earth of the throwing circle, removing the scuffmarks made by Gerasimos and the drunkard. He does not strike you as flexible or agile, although perhaps he can account for these deficiencies by sheer throwing force alone? He is strongly-built, with wide shoulders, although not nearly as hulking as Νίκων.

He surprises you somewhat by addressing the crowd before his toss, holding his arms wide.

“To all present, I introduce myself as Kekosalos!” The crowd dutifully claps, although the applause is somewhat tepid. He looks at you directly, pointing at you with his discus –
“To you, Pylia, I dedicate this throw, and may I emulate Zeus Αστραπαιος as well!” he continues, buffoonishly.

Without much further ado, he settles into a prepared crouch, with his back to the discus sector, and in line with your expectations, stiffly rotates before launching his discus at high speed – he has aimed far too low and missed the sector as well! Your head whips around to track the spinning discus, soaring directly at Damachides, who is seated at the edge of the nobles’ table!

>1st die = (roll/2)-1 = total DMG dealt.
>2nd die = on a 6-8, dbl DMG.
>>
>>5733825

>4 damage dealt to Damachides! He is now at 4/8 wounds!

The whickering discus careens directly into the top of Damachides' skull and bounces off into the night - Damachides immediately topples off his bench, and already, Charima is shrieking – SHRIEKING – at the top of her lungs. You are charging over to Damachides yourself – not sure what your intentions are, you are nonetheless certain you must be close to him.

There is immediate chaos - a third of the audience flees the scene outright, while Corcyrus is screaming - "DETAIN HIM! DETAIN HIM!". You push your way through wailing handmaidens and rudely shove aside drunken noblemen, who are only just noticing the uproar.

Skipping as fast you as you can with your staff, with your damnable right ankle locking up, you're late to the scene - Damachides rolled onto his back, a terrible gash across his scalp, bleeding profusely - Charima wailing miserably. Corcyrus is nowhere to be found, and you are vaguely aware of Myrethuia crashing to the earth beside Charima, begging to help. Around you, servants of various types appear instantly, leaning forwards to take a glimpse of their master.

Aware of prying eyes, you cannot conduct a full investigation - but you immediately notice that Damachides lives - his chest rising and falling in a subtle fashion. His face is slack and his eyes rolled into his head, he is clearly unconscious, although you cannot say for how long. The wound is serious, but not fatal - you're certain that Damachides will not die as a result of this blow alone. In the distance, you hear the howling of a trapped animal - Kekosalos, you realize darkly, will be eviscerated for this.

And yet - this may be your moment of opportunity. Surrounded by chaos, Damachides lies before you, with only his hysterical wife, a spare few handmaidens and servants to defend him.

You may not get a better chance than this.

>vote post inbound
>>
>Well, /qst/ - you and the gods together have conspired to lay Damachides low. But what will you with him now that he is here?

>Deianira quickly instructs the servants to gather water, linens, sewing needle, honey and ashes. She will treat Damachides as a patient and rouse him gently from his slumber, making every effort to treat him well. She will not poison him at this moment in time. Please note that success here in medical treatment will certainly raise further interest in Pylia's true identity - but perhaps this is desired if Deianira wishes to ally herself with Damachides?

>Deianira quickly instructs the servants to gather water, linens, sewing needle, honey and ashes. She will use this opportunity to poison Damachides by applying Kerberos' Slaverings to his wound dressings and scalp directly. This would be trivial to do (no sleight of hand check) and his death will be guaranteed - but drawn out over many long minutes of seizures and vomiting. It's possible that an insightful guest may realize that Damachides' death is not consistent with head trauma alone. Perhaps it would be best to gone when this occurs?

>Deianira quickly convinces Charima, Myrethuia and the servants to gather water, food, and a litter for transport of Damachides - leaving her alone with him for a matter of moments. This would be a difficult CHA check, but success means that she will be able to apply Kerberos' Slaverings directly into Damachides' open mouth before rising to collect supplies (or escape?) - he will die extremely quickly, and his death would be reasonably blamed on the head wound by most. However, it's possible that days later, it will be remembered later that a tall, beautiful comedian named Pylia was kneeling besides Damachides before he died...

>Something else I haven't thought of?
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>>5733848
>>Deianira quickly instructs the servants to gather water, linens, sewing needle, honey and ashes. She will treat Damachides as a patient and rouse him gently from his slumber, making every effort to treat him well. She will not poison him at this moment in time. Please note that success here in medical treatment will certainly raise further interest in Pylia's true identity - but perhaps this is desired if Deianira wishes to ally herself with Damachides?
My goals are beyond your understanding.

Also everyone keep in mind, if we betray Stony then we'll probably also wind up having to kill G-boy. Unless he's really a-ok with us getting his pops killed before he can prove himself a man to him. And if we kill him then we'll probably just have to kill that entire family. Which Shitass will totally do anyway if he hears he was the target of a hit. So don't vote to spare Shitass unless you're ready to kill an entire family.
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>>5733848
>Deianira quickly instructs the servants to gather water, linens, sewing needle, honey and ashes. She will treat Damachides as a patient and rouse him gently from his slumber, making every effort to treat him well. She will not poison him at this moment in time. Please note that success here in medical treatment will certainly raise further interest in Pylia's true identity - but perhaps this is desired if Deianira wishes to ally herself with Damachides?
Gain trust, and then betray. Kill him with kindness.
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>>5733898
My guy if you want to kill him just do it now.
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>>5733848
>deianira waits to see if a guest steps up with medical knowledge, if so she will fake to assist by bringing water poisoned by kerberos slavering to the lips of damachides, if no one medically natured steps up she will and instruct the servants to gather supplies and fake helping damachides while instead applying the poison.

I think seeing if they have a trusted healer is best rather than have them question us later since we don't know if they do.
Perhaps even asking charima herself if she knows anybody that can help before offering.
>>
>>5733848
>>Deianira quickly convinces Charima, Myrethuia and the servants to gather water, food, and a litter for transport of Damachides - leaving her alone with him for a matter of moments. This would be a difficult CHA check, but success means that she will be able to apply Kerberos' Slaverings directly into Damachides' open mouth before rising to collect supplies (or escape?) - he will die extremely quickly, and his death would be reasonably blamed on the head wound by most. However, it's possible that days later, it will be remembered later that a tall, beautiful comedian named Pylia was kneeling besides Damachides before he died...
Or maybe we could just show some titties. That might shock him to death.
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>>5733848
>Deianira quickly convinces Charima, Myrethuia and the servants to gather water, food, and a litter for transport of Damachides - leaving her alone with him for a matter of moments. This would be a difficult CHA check, but success means that she will be able to apply Kerberos' Slaverings directly into Damachides' open mouth before rising to collect supplies (or escape?) - he will die extremely quickly, and his death would be reasonably blamed on the head wound by most. However, it's possible that days later, it will be remembered later that a tall, beautiful comedian named Pylia was kneeling besides Damachides before he died...
>>
>>5733848
>Deianira quickly convinces Charima, Myrethuia and the servants to gather water, food, and a litter for transport of Damachides - leaving her alone with him for a matter of moments. This would be a difficult CHA check, but success means that she will be able to apply Kerberos' Slaverings directly into Damachides' open mouth before rising to collect supplies (or escape?) - he will die extremely quickly, and his death would be reasonably blamed on the head wound by most. However, it's possible that days later, it will be remembered later that a tall, beautiful comedian named Pylia was kneeling besides Damachides before he died...

I mean, Charima is currently drunk, we made a great impression, not smart, and drugged up. But Damachides needs to die, we have come too far and have been too fortunate to let this chance slip through our fingers.

I'll admit to not entirely understanding for the second option why we can't just put the poison directly into the open wound rather than on the dressings and scalp.
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>>5733472
I genuily don't believe Pantaleon is there anymore. Like if he doesn't want to serve, he must want to make more money so he must be gone.
And remaining in the wild is just dumb. He clearly isn't an idiot.
If he still there, he is either dead or captured by a monster or demon.

Our soldiers will remain here, at least the 2nd platoon we gained.

>>5733482
I prefer not having his powerful cousin on us. The prize here is gaining more money, more than what we agreed with Aristonax . Charima wasn't against giving us some funds.


>>5733848
>Deianira quickly convinces Charima, Myrethuia and the servants to gather water, food, and a litter for transport of Damachides - leaving her alone with him for a matter of moments. This would be a difficult CHA check, but success means that she will be able to apply Kerberos' Slaverings directly into Damachides' open mouth before rising to collect supplies (or escape?) - he will die extremely quickly, and his death would be reasonably blamed on the head wound by most. However, it's possible that days later, it will be remembered later that a tall, beautiful comedian named Pylia was kneeling besides Damachides before he died...

He needs to die now.
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>>5733848
>>Deianira quickly instructs the servants to gather water, linens, sewing needle, honey and ashes. She will treat Damachides as a patient and rouse him gently from his slumber, making every effort to treat him well. She will not poison him at this moment in time. Please note that success here in medical treatment will certainly raise further interest in Pylia's true identity - but perhaps this is desired if Deianira wishes to ally herself with Damachides?
>>
If the third option wins, we might be able to increase our odds of success by lying that as a troupe master, we have faced this situation before and should be listened to.
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>>5733848

>why we can't just put the poison directly into the open wound rather than on the dressings and scalp?

Sorry- to be clear, in this option Nira is using the dressing process to apply the poison to the scalp would directly. It would be easy for her to introduce the poison to the bandages or the honey salve itself, thus no sleight of hand check. Anyways the poison would enter Damachides’ system at a faster rate than dermal application alone, but not as fast as if Deianira dumps the poison down his gullet. So there’s a chance that as he dies over like 10 minutes, someone puts two and two together. However, everyone is drunk except for you, FWIW
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>>5733942

I’ll just go right out and say that Deianira can reasonably expect that Damachides has no trained medic or physician on staff - this kind of training is exceedingly rare unless you have access to an Asclepian disciple and Deianira would have noticed such a person at the dinner.

So I’ll treat this vote as “Deianira treats Damachides” unless you change it later?
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>>5734100
In that case yeah, just not going as far as escape right after, we need to put to rest both damachides and whatever suspicion they might have of foul play, going so far as to dispose of the manner of poisoning too.
Which in this case i mean to slip the poison in a way that won't be handled by servants cleaning the body and accidentally die by poisoning later.
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>>5734131
So wait are you voting option 3? Where we get everyone out of the room?
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>>5733848
>Deianira quickly instructs the servants to gather water, linens, sewing needle, honey and ashes. She will use this opportunity to poison Damachides by applying Kerberos' Slaverings to his wound dressings and scalp directly. This would be trivial to do (no sleight of hand check) and his death will be guaranteed - but drawn out over many long minutes of seizures and vomiting. It's possible that an insightful guest may realize that Damachides' death is not consistent with head trauma alone. Perhaps it would be best to gone when this occurs?
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>>5734138
No, basically i mean to do two sleight of hands, one to apply the poison and another to remove the evidence whichever way we decide to apply the poison and then lie our ass off on how nobody could have saved him but asclepios in person, console the recent widow and part as friends with none the wiser.
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>>5733848
>Deianira quickly convinces Charima, Myrethuia and the servants to gather water, food, and a litter for transport of Damachides - leaving her alone with him for a matter of moments. This would be a difficult CHA check, but success means that she will be able to apply Kerberos' Slaverings directly into Damachides' open mouth before rising to collect supplies (or escape?) - he will die extremely quickly, and his death would be reasonably blamed on the head wound by most. However, it's possible that days later, it will be remembered later that a tall, beautiful comedian named Pylia was kneeling besides Damachides before he died...
>>
Dr. Deianira is in!

>>5733881
>>5733898
>>5734019

Strike now!

>>5733944
>>5733951
>>5733992
>>5734011
>>5734413

Poisoned poultice

>>5734200 (with a write-in modifier)
>>5734164

----

Looks like Deianira is going to strike! Unfortunately, no update tonight as I am bombarded with familial duties this weekend, but I hope to call for rolls and update tomorrow at 1-2pm EST. Stay tuned folks.
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Rolled 14, 19, 19, 19, 2 = 73 (5d20)

Your resolve stiffens – this is the moment you have been waiting for! You ruthlessly crush your doubts and take stock of your surroundings. Charima and Myrethuia are both pawing at Damachides’ chest, seemingly unaware of the fact that he still breathes, wailing in despair. The servants themselves are frozen – portraits of agony, despair, terror. Beyond the gaggle of concerned Damachideans surrounding you, it is pandemonium – fistfights have broken out amongst the attendees, many of the women have fled entirely, and you distantly hear Corcyrus thundering orders to the spearmen to drape a net around the theatre grounds in a gambit to locate Kekosalos – he must have slipped away despite their best efforts. Hard-hearted Eris has alighted here, on the hills of Damachides’ estates, and the ampoules of Kerberos’ Slaverings all but sing out to you from your leather bag.

This is the moment!

Rising head and shoulders above the huddle, you gild your voice with the brazen notes of command, and pronounce the following:

”Servants! We need boiling water, bandages, wine and a stretcher to carry him!”

They stare at you blankly for a moment, stunned – until you clap loudly, emitting a loud CRACK, belting out a second GO!. They may not know you, but they recognize the voice of nobility commanding them with utmost confidence in their obedience – they abruptly spin and charge out into the night to find what you requisitioned.

>Deainira automatically passes her difficult CHA attempt against the servants between her natural bonuses and the effects of Dionysian Frankencense (the servants are otherwise sober).

Myrethuia and Charima turn to look at you, disheveled and dismayed. Charima’s face is yellowed, sickly, under the light of the bright-tressed Selene – her youthful beauty distorted. Myrethuia, too, looks deeply concerned – but you see a reptilian gleam of self-interest crawling behind her eyes as she refuses to meet your gaze. You had hoped that some within the οἶκος would not mourn Damachides’ passing – and Myrethuia’s reaction is proof that you had guessed well.

>okay, /qst/, give me a dice+2d20+4 against Charima and Myrethuia’s WILL. This is a purposeful deception on Deianira’s part, so it’s a combined (INT+CHA/2 or (3+5)/2) roll against Charima and Myrethuia’s INT+WILL (to detect the deception/be persuaded to leave Damachides in a time of crisis).

>Charima is rolling to resist with a –2 modifier and an extra die (-3 INT due to booze, -3 WILL due to booze, another -3 WILL due to the DF. Her current INT bonus is -4, her current WILL bonus is -1).

>Myrethuia is rolling to resist with a +1 modifier but no extra die (-3 INT due to booze, -3 WILL due to booze, another -3 WILL due to the DF. Her current INT bonus is +0, her current WILL bonus is -3. However, Myrethuia has a relevant trait bonus (Handmaiden’s Awareness) to defensive social rolls, and gains an additional +2).
>>
Rolled 20, 11 + 4 = 35 (2d20 + 4)

>>5735331
>>
Rolled 19, 2 + 4 = 25 (2d20 + 4)

>>5735331
>Rolled 14, 19, 19, 19, 2 = 73 (5d20)
dude
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>>5735342
>>5735345

Well, you guys really turned up the heat here.
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kek
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>okay, here’s how I’m disentangling this. I’m applying the combined INT/WILL bonii for Charima and Myrethuia to both their INT/WILL rolls, if that wasn’t clear previously. Let me know if I fucked up the math but I’m pretty sure I got it right.

>24 vs (14 - 2 (roll malus)) = 12 – four degrees of success against Charima for the deception part of the roll (against Charima’s INT). The 2nd, 3rd and 4th degrees of success reduce her WILL DC by 1 apiece.
>15 vs (19 – 2 (roll malus) – 3 (‘Nira’s successes) = 14 = one degree of success against Charima’s WILL. She got an extra WILL die as I mentioned earlier but ended up rolling two 19s, go figure.
>24 vs 20 – one degree of success against Myrethuia’s INT – no further penalties to her WILL roll.
>15 vs (2 + 1 (manual roll bonus) = 3) = four degrees of success against Myrethuia’s WILL. She dgaf.

“Lady Charima, please – you must reassure your household that all is well, look about you! It is madness – you must find Corcyrus, and have him establish control!” Charima, with red-rimmed eyes, instinctively shakes her head, rejecting your words, but you continue:

“Lady, please! Damachides is hardy and all will be well – look, he breathes still! But men and women of your οἶκος may die tonight unless you clamp down on the palace and its grounds! Think of what Damachides would do!” you hiss. Charima’s blonde hair is coming loose from its elaborate braid, and she stares at the rising and falling of Damachides’ chest, her mouth working silently. It suddenly draws shut – and her face smoothes into a mask of control.

“All you say is fair and orderly, Pylia – and Damachides would advise me the same. Organize the servants’ care and have him delivered to the andron – I will bring you an armed guard!” She picks up her robes and sprints into the darkness herself, and you hear her screaming out for Corcyrus, the piercing cry of a falcon. Myrethuia’s frantic wailing ceases as soon as you lose Charima in the gloom, you notice.

Turning to Myrethuia, you take a blunter, more forceful approach; as you look down upon her, you place a firm hand on her delicate shoulder:

“Myrethuia, you must secure your handmaidens – there will be rapes tonight. Go to your gynaikon and bar the door.” You deliver this statement with all the certainty that you can muster – and it is almost insufficient. She wavers there, eyebrows raised in alarm, for one heartbeat – for three – and you see the handmills turning behind her eyes, her mind working furiously to digest this request. You do not break eye-contact – and she does not seem to know the meaning of your gold-flecked eyes. Her brows lower, and her eyes clear – her decision has been made.

She senses something amiss – but does not know what, or does not care to learn, you think.

>cont
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>>5735432

She disappears into the night, and you are left alone with unconscious Damachides, although it may only be for moments before the servants begin to return.

You don’t hesitate – you swiftly remove one dose of Kerberos’ Slaverings from its woolen shell within your leather bag, use your father’s knife to pull out of the seal, dump the poison into Damachides’ open mouth – holding his mouth closed, you massage his throat until he swallows by reflex. Finally, you return the seal to the empty ampoule, closing it once more, and return it to its woolen shell. This occurs in less than ten heartbeats.

It is done.

Damachides continues to breath for now, but his heart will still before he awakens – he will descend to the underworld unaware of his killer or your true identity, and by order of Erebus, his shade will be doomed to stumble for a century in the underworld, as one of the unavenged, before he is gifted the draught of dull Lethe.

You spin about, the night echoing with shouts of rage, calls for calmness and peace, but no one has approached you or Damachides as you worked. You breathe deeply, a heavy burden lifting off your shoulders - you’ve accomplished your mission and organized Damachides’death, and at least for now, kept your true identity intact. But how to proceed? The danger is not yet past – on the contrary, escape from the Damachidean estates may be even more difficult than gaining entry. As you think further, Damachides was the keystone holding this household together, and his death will almost certainly cause the tinderbox of his estate to explode into flame.

>vote post coming, I can't quite get it to fit
>>
>Okay, /qst/, how does Deianira proceed from here?

>Stay true to Charima's order and organize the delivery of Damachides to the courtyard. He will die en route, but you will feign shock and horror when this is discovered. Surrounded by spearmen and servants, it will be difficult to accuse you of nefarious action, and furthermore, this option will place you in Charima's close proximity. You may be able to work with her to create the fiction that Damachides lives to maintain order, and eventually request an armed guard out of the Damachidean Estates. However, you would be in tremendous danger if your cover if blown.

>Escape immediately into the night. Damachides' death will set off a wave of bloodshed. Best to be absent when this occurs, although Pylia's disappearance may well spark suspicion in Myrethuia, Charima and Corcyrus (if they survive). Nonetheless, you might prefer to be well on your way home by the time that rosy-fingered Eos rises. However, you will certain to come across Damachidean patrols and this is a danger in its own right...

>Have Gerasimos strike you over the head, splitting your scalp and covering you in blood. He can then drag you into the underbrush, where you can be "discovered" later on and brought to the Palace for medical treatment. This provides Pylia a convenient excuse for her disappearance and creates the possibility of further blaming Kekosalos for the murder of Damachides - Deianira will concoct a fiction about Kekosalos returning to suffocate Damachides and bludgeoning her. A successful misdirection here may further obfuscate your role in Damachides' death, but does not further your escape.

>Flee to Thrinakos' Kitchens - you may find sanctuary in his minor fiefdom, although you do not know his true loyalties - he may save you from roving bands of treasonous spearmen tonight, only to detain you if he suspects your role in Damachides' murder. Nonetheless, you may prefer the immediate safety amongst his staff and you will trust in your ability to persuade him successfully.

>Something else I haven't thought of?
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>>5735452
>Stay true to Charima's order and organize the delivery of Damachides to the courtyard. He will die en route, but you will feign shock and horror when this is discovered. Surrounded by spearmen and servants, it will be difficult to accuse you of nefarious action, and furthermore, this option will place you in Charima's close proximity. You may be able to work with her to create the fiction that Damachides lives to maintain order, and eventually request an armed guard out of the Damachidean Estates. However, you would be in tremendous danger if your cover if blown.
Either this or the third option are the most appealing to me.
>>
>>5735452
>Stay true to Charima's order and organize the delivery of Damachides to the courtyard. He will die en route, but you will feign shock and horror when this is discovered. Surrounded by spearmen and servants, it will be difficult to accuse you of nefarious action, and furthermore, this option will place you in Charima's close proximity. You may be able to work with her to create the fiction that Damachides lives to maintain order, and eventually request an armed guard out of the Damachidean Estates. However, you would be in tremendous danger if your cover if blown.
I don't trust G-boy enough with the 3rd option, especially when he's high.
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>>5735452
>Stay true to Charima's order and organize the delivery of Damachides to the courtyard. He will die en route, but you will feign shock and horror when this is discovered. Surrounded by spearmen and servants, it will be difficult to accuse you of nefarious action, and furthermore, this option will place you in Charima's close proximity. You may be able to work with her to create the fiction that Damachides lives to maintain order, and eventually request an armed guard out of the Damachidean Estates. However, you would be in tremendous danger if your cover if blown.

Looks like the best way out

>Escape immediately into the night.
All I can hear is Bury the Light
>>
>>5735452
>Stay true to Charima's order and organize the delivery of Damachides to the courtyard. He will die en route, but you will feign shock and horror when this is discovered. Surrounded by spearmen and servants, it will be difficult to accuse you of nefarious action, and furthermore, this option will place you in Charima's close proximity. You may be able to work with her to create the fiction that Damachides lives to maintain order, and eventually request an armed guard out of the Damachidean Estates. However, you would be in tremendous danger if your cover if blown.

So long as we remain under a semblance of order we can turn the situation as we want with our charisma.
But best have gerasimov rally our entourage behind us just to be safe.
I don't believe the slaves will siege the oikos in open revolt, most of the people here will simply disappear after looting we must make sure charima remains here after we go away and that she sits on the treasury until aristonax can come and take it from her.
>>
>>5735452
I'm actually thinking if we shouldn't send gerasimov out to get the news to his father so he can come immediately to bring order to the land.
I believe he can slink past the chaos with little trouble.
Then we can convince charima once the oikos is besieged by aristonax to bribe him with the treasures so that he lets her return to her brother.
So charima is saved without creating a blood feud with another powerful but distant lord.
>>
>>5735452
>>Have Gerasimos strike you over the head, splitting your scalp and covering you in blood. He can then drag you into the underbrush, where you can be "discovered" later on and brought to the Palace for medical treatment. This provides Pylia a convenient excuse for her disappearance and creates the possibility of further blaming Kekosalos for the murder of Damachides - Deianira will concoct a fiction about Kekosalos returning to suffocate Damachides and bludgeoning her. A successful misdirection here may further obfuscate your role in Damachides' death, but does not further your escape.
>>
>>5735797
Anon, if G-boy is missing when the headcount happens how do you think that will look like for 'Nira who is still there? We definitely don't want to be here when people start fighting for the scraps of the land.
>>
>>5735452
>Stay true to Charima's order and organize the delivery of Damachides to the courtyard. He will die en route, but you will feign shock and horror when this is discovered. Surrounded by spearmen and servants, it will be difficult to accuse you of nefarious action, and furthermore, this option will place you in Charima's close proximity. You may be able to work with her to create the fiction that Damachides lives to maintain order, and eventually request an armed guard out of the Damachidean Estates. However, you would be in tremendous danger if your cover if blown.
>>
>>5735452
>Escape immediately into the night. Damachides' death will set off a wave of bloodshed. Best to be absent when this occurs, although Pylia's disappearance may well spark suspicion in Myrethuia, Charima and Corcyrus (if they survive). Nonetheless, you might prefer to be well on your way home by the time that rosy-fingered Eos rises. However, you will certain to come across Damachidean patrols and this is a danger in its own right...
>>
>>5735801
Who will look for gerasimov, a stranger, when the whole oikos is more than halved?
We could just claim he fled in the chaos, nobody knows our relationship with him nor knows who he is.
Besides this is a good chance to start poaching retinue members from this crumbling household.
>>
>>5735797
>>5735801
>>5735892

>send G-boy out to his dad to let him know that Damachides is dead

This is totally possible and would be hugely helpful to Aristonax (since Deianira suspects that he is hoping to assume command of the Damachidean oikos), but in-character, Deianira would know that this could be insanely dangerous if things explode tonight. However, Gerasimos is not totally helpless here - on the contrary, he is capable of acts of heroism and derring-do in his own right.

Deianira could even try to have Charima provide a spare horse for Gerasimos, although this would be a difficult ask without revealing who she and Gerasimos really are. Not to mention, Charima may not want to be conquered by a somewhat inferior version of her husband…
>>
>>5735452
>Stay true to Charima's order and organize the delivery of Damachides to the courtyard. He will die en route, but you will feign shock and horror when this is discovered. Surrounded by spearmen and servants, it will be difficult to accuse you of nefarious action, and furthermore, this option will place you in Charima's close proximity. You may be able to work with her to create the fiction that Damachides lives to maintain order, and eventually request an armed guard out of the Damachidean Estates. However, you would be in tremendous danger if your cover if blown.
>>
>>5735920
I was thinking to send him on foot, he would be incospicous enough for guards to not really care about him and the slaves won't connect him to their oppressors.
Still we should at least try to get him the pass the guards use so they don't kill him or something.
How far away on foot or horse would aristonax land be from damachide's palace?
>>
>>5736172

It’s about two and a half days march on foot but a rider on horseback could do it in a single day if they were pushing hard on a good horse.

In-character, Deianira would imagine that sending Gerasimos on foot or on horseback would essentially increase Aristonax’s reaction speed by several days at the moderate-to-significant risk of Gerasimos’ death if massive chaos breaks out.

Of course, if order is maintained in the estates, and Gerasimos can stay under the radar, he would be in relative safety as he travels back to his father.
>>
Just following orders, ma'am

>>5735459
>>5735461
>>5735482
>>5735793
>>5735853
>>5736108

Rough play with Gerasimos

>>5735800

GTFO

>>5735860

--

Writing!
>>
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Charima’s words ring in your ears – have him delivered to the andron… and as you turn over the order in your mind, obedience feels correct – you briefly consider fleeing into the uncaring night, but you cannot risk being caught up in Damachidean patrols. Furthermore, Damachides would be discovered dead – whereas if you organize his transport to the andron, you may yet continue to influence efforts. You also consider Gerasimos alone out to his father, to better inform him, but you come against the same barrier – even a hot-blooded young nobleman may be beaten down by ten lesser men, and therefore it is guile and deception that will win you your safety. You make every effort to appear busy, tending to Damachides even as his heartbeat grows thready and erratic. Already, you notice the beginnings of his humors curdling – the color of his cheeks, beneath his white beard, are beginning to fade from ruddy to corpse-white. Likewise, you detect the unnatural slackness in his head and neck through subtle investigation – truly, the man has already died, even if his heart continues to beat for a minute or two longer.

The servants return nearly as soon as you’ve made your decision to obey Charima – you immediately set about binding the wounds of Damachides, feeding him small dribbles of water, and giving every pretense of attentive care. None of the servants seem to notice Damachides’ oncoming death, or the black mist which is beginning to pool about his eyes. You request a servant bring you a large white sheet, to cover Damachides from sight, and he returns almost immediately with one – best to keep him obfuscated while he is transported, lest you start the rumor of his death yourself. It’s a moment effort for the servants lift him onto the litter and bind him gently to the rods.

As for the armed guard, they arrive only a minute later – a breathless group of half-a-dozen divisions scraped together into an impromptu honor guard of twenty or so; old veterans and trembling youths made compatriots by chance. Only half of them are equipped properly, with linothorax, bronze-tipped spears and shields. They stumble into one another comically as they come to a halt, staring at the blanketed figure below them on the ground with fearful eyes.

You hiss at them, using your noblewoman’s voice:

“Fools! Stop gawking and bring us to the andron! He will have you executed if Charima wishes it!” Your venomous outburst does wonders – reminds them of their duty, suggests that Damachides is alive and expected to recover, stirs them into action.

To their credit, they move quickly and do not hesitate to beat aside the drunken guests that wander before Damachides’ parade – a cruel mockery of a funerary procession. You and your troupe follow closely behind, riding the wake of their passage. You pass through the Palace Gates, and to your relief, find that security has trebled – for now, order is maintained.

>cont
>>
Rolled 16 + 1 (1d20 + 1)

To their credit, they move quickly and do not hesitate to beat aside the drunken guests that wander before Damachides’ parade – a cruel mockery of a funerary procession. You and your troupe follow closely behind, riding the wake of their passage. You pass through the Palace Gates, and to your relief, find that security has trebled – for now, order is maintained. In the great entry hall, Corcyrus is patiently heating an iron brand in a brazier of fire, before the caged man you had seen before. Clearly, Corcyrus has plans to torture the captive, although for what purpose you cannot say. The man in the cage shifts and sits upright, and to your surprise, he is godlike in his presence – the frayed and filthy rags do nothing to hide his broad chest, his muscled frame or his sharp eyes. Beyond these markings of the divine, his face is ruggedly handsome – his beauty causes your breath to catch in your chest, even as you stumble by. His eyes are locked upon Corcyrus' face, not on the brand, and the caged man's pale eyes burn hotter than the flames.

As curious as this is, you have no time for further investigation, and in another moment, you have turned into the Palace proper – hobbling over the stone floors, you reach the andron. It’s a large room, clearly designed for battlefield planning – leather maps of Thessaly, Hellas and the broader Thracian lands dot the long tables. To your surprise, the room is empty – Charima is late. You order the servant to place Damachides upon the map of Hellas and order the spearmen to split in two – to guard Damachides and the door itself, and you place your troupe in a huddle in the far corner, out of sight.

You don't wait long before Charima breathlessly storms into the room, with a flock of handmaidens at her back - Myrethuia among them. Charima's eyes lock onto the shrouded figure of her husband and your breath catches a second time in anxiety - how will she react?

>rolling a MORALE check for Charima to see if she can not freak out here, she has to roll under her effective WILL to keep her composure.
>>
>>5736359
>Rolled 16 + 1 (1d20 + 1)
Ah the freakout.
>the caged man's pale eyes burn hotter than the flames
I kind of want to somehow recruit this guy now if the chaos allows it.
>>
>>5736359

>Charima fails her WILL check by three degrees, 17 vs 8
>she's freaking out

Charima opens her mouth wide in a silent gasp of terror and fear - you think she might faint outright for a moment, and Myrethuia appear at her side to brace her as she sways and stumbles on her way to her husband. Charima is a nightmare vision - her steps carrying against her will toward her husband, even as her eyes communicate abject denial of what they see. She is tearing her hair out in large clumps as she staggers, and as she approaches, you realize that she is actually screaming - at a pitch and frequency so high it can only just be heard.

Some part of her already knows, you think. A wave of empathy, shame and guilt rush through your body - how could you have done this to her? What a crime you have committed! You stand next to her murdered husband, a man you have killed yourself only minutes before, and now must console this woman through deceitful words and deeds. You push aside these black thoughts as you interpose yourself between Charima and Damachides - she may rip aside the shroud of the Damachides and reveal that he is dead to the entire room if she approaches - chaos would immediately erupt!

>Deianira has only a split-second to react, how does she proceed?

>Wrap Charima in an embrace and attempt to soothe her spirit with calming words. This would be a difficult CHA check, to say the least, but would provide Deianira a chance to further build her rapport with Charima.

>Order Myrethuia and the handmaidens to hold Charima back until she is calmed - this would be another difficult CHA check, but the handmaidens are drunk and under the influence of DF; you may be able to restore order amongst those present.

>Do nothing, allow Charima to approach Damachides and do as she wills? You will have to trust in your ability to adapt on the fly under these circumstances, but certainly, such chaos could work to your advantage.

>Something else?
>>
>>5736369
>Wrap Charima in an embrace and attempt to soothe her spirit with calming words. This would be a difficult CHA check, to say the least, but would provide Deianira a chance to further build her rapport with Charima.
>>
>>5736369
>Do nothing, allow Charima to approach Damachides and do as she wills? You will have to trust in your ability to adapt on the fly under these circumstances, but certainly, such chaos could work to your advantage.
>>
>>5736369
>Wrap Charima in an embrace and attempt to soothe her spirit with calming words. This would be a difficult CHA check, to say the least, but would provide Deianira a chance to further build her rapport with Charima.
>>
>>5736369
>Do nothing, allow Charima to approach Damachides and do as she wills? You will have to trust in your ability to adapt on the fly under these circumstances, but certainly, such chaos could work to your advantage.

In this moment i won't interpose deianira between the two, let her freak out then possibly try to influence her afterwards.
To show ourselves too domineering may come back to bite us.
>>
>>5736369
>Do nothing, allow Charima to approach Damachides and do as she wills? You will have to trust in your ability to adapt on the fly under these circumstances, but certainly, such chaos could work to your advantage
>>
>>5736369

Vote will close at 8pm EST, get your votes in lurkers!

This update was a little janky, thanks for everyone’s continued attentions.
>>
>>5736369
>Do nothing, allow Charima to approach Damachides and do as she wills? You will have to trust in your ability to adapt on the fly under these circumstances, but certainly, such chaos could work to your advantage.
>>
>>5736369
>Wrap Charima in an embrace and attempt to soothe her spirit with calming words. This would be a difficult CHA check, to say the least, but would provide Deianira a chance to further build her rapport with Charima.
>>
hug it out

>>5736521
>>5736585
>>5736801

let Myrethuia and Charima hash it out

>>5736538
>>5736654
>>5736667
>>5736771

---

wise strategy, anons

Writing now, should have a mini-update out in a few minutes. Work has been especially challenging this past two weeks, but I still have gas in the tank yet, anons.
>>
Rolled 3, 9, 6, 11, 4, 1 = 34 (6d20)

You fight your natural inclination to intervene, as Charima stumbled towards you, blind with grief – it’s a volatile situation and you simply can’t risk turning Charima against you, despite your tremendous anxiety and visceral need to take control. You step far to the side, hopping a bit with your staff for support, providing a clear path to Damachides himself. None of the others dare approach – the spearmen, your troupe and the servants are all standing at the corners of the andron – as a group, their faces project true dismay, grief, and black dread. You trade glances with Myrethuia, as she half-carries, half-supports her noble Lady by her shoulders – Myrethuia’s eyes have regained the watery, confused quality of a drunken, anxious girl, but you’re not fooled. You’ve already caught a glimpse of the real Myrethuia lurking within, behind the frivolous and chatty brunette who first met you at the Palace gates, who quakes and wails in times of disaster…just as she is expected to.

Charima, reaching her husband after stumbling the last few strides, tosses aside the linen shroud – to your physician’s eye and from close range, he is definitively, obviously dead. Ashen gray, with his eyes closed and mouth open loosely, his exposed gums have begun to lose the pinkish quality of living flesh – his bandaged scalp wound has not bled any further as well, a telltale sign that his heart has ceased its loyal marching. And yet, Charima is so beside herself, she does not yet react – weeping, she places her head against his chest, babbling incoherently. Myrethuia, approaching gently, whispers gently in her ear, just loud enough that you can listen in…

>Myrethuia is rolling CHA against Charima’s INT, and she is choosing a very difficult strategy (Charima gets two extra dice to resist), but Myrethuia does have a special +2 bonus to social rolls due to her Handmaiden’s Awareness trait.

>Myrethuia is drunk, but this doesn't effect her offensive CHA rolls (+3 CHA plus +2 HA trait bonus = +5 total). Charima is drunk, so she is rolling with a combined INT -4 bonus (yes, really).

>Let’s see how she makes out…
>>
>>5737261

>Myrethuia rolls a 14 vs 7
>two degrees of success!

Deianira has front-row seats to some very nefarious activity, stay tuned all.

Update tomorrow night - 10pm EST or so.
>>
>>5737267
Alright, ten obols that this handmaiden has been poisoning the lady of the house so she couldn't get pregnant this entire time.
>>
>>5737267
Doom.....
>>
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The andron is gloomy, quiet - only the flickering of torchlight illuminates the room. Servants and spearmen shift anxiously on their feet, but in the twilight, you cannot glimpse their features clearly. In the corner of the room, you see Gerasimos' crouched on his heels - a profile of coiled action, he is watching intently, even as the rest of your chorus, mostly women, huddle against one another in terror.

Myrethuia, with slurred tones, speaks at just above a whisper, as she stands above before Damachides’ corpse with Charima, and embraces her.

“Lady Charima, Lady Charima! The Lord needs rest and recuperation – see how exhausted he looks? We must make him comfortable until we can obtain an Asclepian…We must send for blankets and pillows, milk and cheese, oils and incenses to soothe him for the night…” Myrethuia simultaneously waves to the servants in the room as she speaks, and they all but sprint out of the room to fetch bedding and the sundries requested. You can’t see Charima’s face at this angle, only the back of her head – braids askew, you nonetheless see her nodding tentatively.

Your eyes practically pop out of your head – a more blatant attempt to recast reality you have never seen in your life, but bizarrely, Charima seems to believe Myrethuia’s ridiculous statements. Myrethuia, facing you, is certainly drunk – her face is entirely too close to Charima, and as she whispers, you begin to see the outlines of their true relationship. This is not the hierarchical relationship between Lady and servant, but something more complicated, more twisted, more poisonous than you could have guessed. Myrethuia’s doelike eyes are locked onto Charima’s, unblinking, and you see naked possession written over Myrethuia’s pretty face – she is Charima’s jailer!

It must have happened over years, you think – innocent suggestions from Myrethuia becoming more and more insistent, “playful” insults becoming acidic and curdling, Myrethuia’s tempestuous and unpredictable joys and frustrations becoming central to Charima’s daily life... The slow construction of a prison cell with words, with feelings, with thoughts - a gossamer cage hovering beyond Charima's fingertips, untouchable. Charima never stood a chance – not against a woman carefully chipping against her autonomy, day after day, night after night…

It disgusts you – this relationship is aberrant, a violation – Myrethuia’s arm is looped casually around Charima’s shoulders, and the contact does not strike you as romantic or sexual, but as an expression of power, and of Charima’s powerlessness.

She has surrendered everything to Myrethuia out of convenience, and now…there is nothing left within. you think.
>>
Rolled 1, 16, 11 = 28 (3d20)

“Lady, please – you must rest your eyes yourself – the night has been too turbulent so far, and you must be well-rested when Damachides’ awakens…” The servants, returning with bedding and portable bed, place it next to Damachides, along with a folding table brimming with well-watered wine, milk, cheese, bread, and honey. Myrethuia quickly guides Charima to this portable bed and you watch as she... tucks Charima into bed as if she is a child of five. Charima loses consciousness almost immediately, her delicate snores barely audible. Myrethuia makes a shooing motion to the servants and also to the spearmen within the room – they immediately vanish into the hall. You cast a warning glance to Gerasimos and your troupe – they take the hint and stay seated amongst the far chaises along the andron wall.

Turning, Myrethuia’s predatory eyes rise up lazily to meet your own, and disquiet races through your limbs – you have no idea what she’ll say next. She sheds all pretense as she walks to you, her face growing cold, and she hisses out to you, words slippery with wine:

“Tell me, playwright Pylia, who are you really? Speak honestly, and I will find a use for you.” The pressure in the room builds as she locks eyes with you – she attempting to break your will!

>I need a defensive roll from Deianira here – two rolls of dice+1d20+1 (normally +2 WILL bonus but the net effect of DF with Abercion’s Grip trait reduces to +1). A success here means that you will take control of the conversation at your advantage. Failure means that you will find yourself disclosing yourself to her: one failure, that you are a noblewoman from the local region. two failures, that you are Deianira Hippomedion. three failures - that you killed Damachides' yourself.

>I’m rolling for Myrethuia – dice+3d20+-1. She has a significant context bonus here but the effect of the DF is impairing her natural bonii.
>>
Rolled 19 + 1 (1d20 + 1)

>>5737993
Outis
>>
I love Odysseus despite how much a headache he will probably be on Nikon's trip to Troy
>>
>>5737995
>>5737998

He won't be a problem if you keep rolling this well, anon. Although Nikon has historically been the jobber of the siblings, so I wouldn't bet on this luck holding true.

I keep setting up all these social challenges and Deianira just smashes right through them...
>>
>>5738001
>Deianira just smashes right through them...
'Nira should've been the one sent to Troy with G-boy as a lieutenant.
>>
Rolled 8 + 1 (1d20 + 1)

>>5737993
>>
>>5738008

A lot would have to transpire before Deianira is called to Troy, but anything’s possible anon
>>
>>5738013
>Big sis Nira comes to heroically save the day!
>Gods dying of laughter
>>
>>5738013
>Deianira enters troy with a clever subterfuge.
>Three days later they open the gates of their own volition.
I feel like the greek expedition would have not fallen apart so easily if they had more high charisma heroes around.
Nikon would benefit immensely from deianira's presence in the camp.
>>
>>5738092
I can just imagine now the number of suitors that would both come and go upon realizing there's a hot noble babe but she's sibling to a meat mountain who is currently looking at you no differently than a butcher analyzing a cut of meat.

Nobles are pretty shameless, casting an angry glance at them makes them smug, but the cold dispassion of being evaluated by a true tactician is something else.
>>
Myrethuia does not realize her mistake immediately – she must expect you to quail before her as Charima does. Unfortunately for you, your own will is a razor-sharp blade, a heavy maul – long nights of weaving φύσις have created a powerful tool.

You gather your your own will, a wordless sneer upon your features, pressure crashing against pressure – slowly, the balance between you shifts. Your gold-flecked eyes push against Myrethuia’s brown ones and heartbeats pass by slowly. Without warning, she crumbles, biting her lip in dismay. You resist the urge to cackle in victory and vaunt your success – such actions are counterproductive.

That being said, you’re quick to seize the moment, in the guttering torchlight of Damachides’ andron – this is your chance to extract something of value from Myrethuia!

>Well, /qst/, you’ve got the handmaiden on the backfoot. Choose wisely. Each of these rolls will require an offensive CHA roll from Deianira.

>Ask that Myrethuia to provide you and your troupe with an armed guard to the edge of the estates. This is the easiest and most direct means of escape – she may wish to provide you with a speedy exit, now that you have revealed yourself to be a woman of superior will – an unknown variable for her. Easy difficulty.

>Persuade Myrethuia to reveal her own schemes for the night and offer her your assistance as a talented accomplice. Of course, you may later betray her for your own reasons, but this option would provide you with insight about Myrethuia’s own plans. Moderate difficulty.

>Attempt to persuade Myrethuia to rob the Damachides’ treasury and escape from the estates before Damachides’ death is broadly known. There is tremendous wealth present here in the palace, but Myrethuia is perhaps not eager to engage in such a brazen (it’s a pun!) heist. Even if you succeed in the robbery, escaping the Estates would not be a trivial matter. Hard difficulty.

>Something else I haven’t thought of?

Additionally, there’s a subvote to engage in:

>Reveal that Aristonax will be invading the Damachidean Estates within a fortnight and that collaboration with yourself and him may be very profitable indeed. This information could be incredibly risky to reveal, as it may provide Myrethuia the information she needs to deduce Deianira’s true identity, and potentially raise suspicion of Damachides. However, Myrethuia's participation in the conspiracy may very beneficial for both yourself and Aristonax. This information will provide a +3 roll bonus to the above conversation options.

>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>
>>5738103
Maybe we should ask about the guy chained in the lobby. And if we can take him. But I don't know.

>Ask that Myrethuia to provide you and your troupe with an armed guard to the edge of the estates. This is the easiest and most direct means of escape – she may wish to provide you with a speedy exit, now that you have revealed yourself to be a woman of superior will – an unknown variable for her. Easy difficulty.
Honestly, I just want out. We have done our part. If Aristonax gets fucked up by this chick it ain't our problem. As a matter of fact, if Aristonax does get wrecked then his sons will inherit, and we can bully G-boy into doing shit for us.
>>
>>5738103
>Ask that Myrethuia to provide you and your troupe with an armed guard to the edge of the estates. This is the easiest and most direct means of escape – she may wish to provide you with a speedy exit, now that you have revealed yourself to be a woman of superior will – an unknown variable for her. Easy difficulty.

>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!

Time to skedaddle since we got an easy out, aristonax can sort these bitches out himself, we got a sash and an irsute epirot to recover.
Also once we get on the border better send gerasimov to his daddy asap.
>>
>>5738103
>Ask that Myrethuia to provide you and your troupe with an armed guard to the edge of the estates. This is the easiest and most direct means of escape – she may wish to provide you with a speedy exit, now that you have revealed yourself to be a woman of superior will – an unknown variable for her. Easy difficulty.
>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>
>>5738103
>>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>5738136
Whoops, don't know how I dropped this
>>
>>5738103
>Ask that Myrethuia to provide you and your troupe with an armed guard to the edge of the estates. This is the easiest and most direct means of escape – she may wish to provide you with a speedy exit, now that you have revealed yourself to be a woman of superior will – an unknown variable for her. Easy difficulty.
>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>
>>5738103
>Attempt to persuade Myrethuia to rob the Damachides’ treasury and escape from the estates before Damachides’ death is broadly known. There is tremendous wealth present here in the palace, but Myrethuia is perhaps not eager to engage in such a brazen (it’s a pun!) heist. Even if you succeed in the robbery, escaping the Estates would not be a trivial matter. Hard difficulty.

>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>
>>5738103
>>Attempt to persuade Myrethuia to rob the Damachides’ treasury and escape from the estates before Damachides’ death is broadly known. There is tremendous wealth present here in the palace, but Myrethuia is perhaps not eager to engage in such a brazen (it’s a pun!) heist. Even if you succeed in the robbery, escaping the Estates would not be a trivial matter. Hard difficulty.

>>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!

We could really use the money you know.
>>
>>5738103
>>Attempt to persuade Myrethuia to rob the Damachides’ treasury and escape from the estates before Damachides’ death is broadly known. There is tremendous wealth present here in the palace, but Myrethuia is perhaps not eager to engage in such a brazen (it’s a pun!) heist. Even if you succeed in the robbery, escaping the Estates would not be a trivial matter. Hard difficulty.
>>5738103
>>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
Go hard or go home.

PLUS! I fervently desire to free that god we saw in the cage. I have a feeling we could really benefit here from a bit of audacity.
>>
>>5738604

>Free the caged man?

You could certainly find a way to release him before you leave the palace proper, but be warned - Deianira knows nothing about him, why he is caged, or what the consequences of his release would entail.

Also, to be clear, he is a mortal nobleman rather than a god, although certainly he could be described as “godlike” in Homeric fashion.
>>
>>5738103
>>Attempt to persuade Myrethuia to rob the Damachides’ treasury and escape from the estates before Damachides’ death is broadly known. There is tremendous wealth present here in the palace, but Myrethuia is perhaps not eager to engage in such a brazen (it’s a pun!) heist. Even if you succeed in the robbery, escaping the Estates would not be a trivial matter. Hard difficulty.
More cash would be great, we desperatly need more. What we agreed with Aristonax is decent, and we can gain more in Pythia selling potions and briefly changing to Pylia for do the play. But it pales in comparison to the true fortunes of Damachides.

>Something else I haven’t thought of?
Continue to dominate her will, look imposing.
If Myrethuia falls, then perhaps the guards could be discretly ordered around for a create a temporary path for bring portions of the treasury and other valuable objects in to our cart. The same way could be used for avoid having multiple patrols on our path out, alongside an official armed guard for bring us to the edge.
A question could be why there is a prisoner up there ? I sincerely doubt is a deity/spirit. But it could be someone important or skilled, even if he is now a slave. A potential character to recruit.
If it looks like Myrethuia wants to call guards, we ll need to make a few steps and use the sphere on her.
Then hit her head or cut her throat depending on what we want.


>>5738150
The sash will be hard to find, and we will have better results recruting a new head scout in Pythia (alongside a steward, a commander and maybe another useful figure) than Pantaleon. More than a few days passed at this point
>>
>>5738631
Forgot
>>5738103
>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>
>>5738631
Too much treasure would be extremely suspicious, where would you even put it?
And what about gerasimov? Won't he tattle to his father?
Be ready to lose most of it just to keep people satisfied and for aristonax to hate you because you took what he expected to fall into his hands anyway.

Also the sash would be hard to find for anybody else too not just us so it's probably still recuperable.
And shame on you for abandoning a possibly still loyal retainer just because it's been a few days. What is he a stray cat?
>>
>>5738103
>Ask that Myrethuia to provide you and your troupe with an armed guard to the edge of the estates. This is the easiest and most direct means of escape – she may wish to provide you with a speedy exit, now that you have revealed yourself to be a woman of superior will – an unknown variable for her.
>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
We're done here and our luck has held thus far. Getting greedy is how we get un-done.
>>
>>5738103
>Attempt to persuade Myrethuia to rob the Damachides’ treasury and escape from the estates before Damachides’ death is broadly known. There is tremendous wealth present here in the palace, but Myrethuia is perhaps not eager to engage in such a brazen (it’s a pun!) heist. Even if you succeed in the robbery, escaping the Estates would not be a trivial matter. Hard difficulty.
>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>
I’m tracking votes closely here.

Basically unanimous for keeping Myrethuia out of the Deianira/Aristonax conspiracy.

However, very close vote between trying to persuade Myrethuia into robbing the Damachidean vault or just escaping with an armed escort.

Vote will close at 8pm tonight - if we’re still deadlocked at 6pm EST I’ll post in the /qtg/ (dreaded hellscape that it is) and see if someone will break the tie
>>
>>5738676
Depends on how we bring it out, the option doesn't say how much we are taking from the treasury.
It says though we can go for rob the treasury and that there is : tremendous wealth. I think we have our own cart, unless we brought everything for the play by hand, if not transportation could be arranged much like the guards that Myrethuia can assign us.
Gerasimos can be manipulated once again if needed, or we can give a reasonable reason for secure part of the treasury. Like the possible infighting between Damadiches servants and inevitable chaos, making the treasury a prime target for them.
We aren't out of options, and Lesches puts different options for give us different paths to follow. This is Higher reward but Higher risk. To see.
I wanted to search for him at the start, but we decided to do something else instead. He is also the least loyal (he is the one less connected to our family, unfortunately) of our original group, and our wilds are very dangerous. Monsters, barbarians, bandits, dangerous animals and demons can be found. Is also suspicious he didn't show up so far, and this is reflected by Deianira own thoughts.
>>
>>5738103
>>Attempt to persuade Myrethuia to rob the Damachides’ treasury and escape from the estates before Damachides’ death is broadly known. There is tremendous wealth present here in the palace, but Myrethuia is perhaps not eager to engage in such a brazen (it’s a pun!) heist. Even if you succeed in the robbery, escaping the Estates would not be a trivial matter. Hard difficulty.
>>Keep Aristonax’s goals and motivations a secret from Myrethuia – let her sink or swim under her own power!
>>
>>5738747

>do we have our own cart for transport?

Yes, the troupe has a small cart for traveling supplies and also the theatre props.

Theoretically Myrethuia would also be able to produce at least one more cart of similar size for transport of heavier items.

Also note that Nira can reasonably anticipate that she won’t be able to clear out the entire vault with two carts, there’s probably tons of stuff in there.

Also, don’t forget that now that Damachides is dead, it’s possible that no living person knows what is supposed to be in the vault or if something is missing.

>people ditching Pantyboy at first opportunity

Truly, it grieves me - but the fickle heart of witches cannot be relied upon.
>>
>>5738629
>Also, to be clear, he is a mortal nobleman rather than a god, although certainly he could be described as “godlike” in Homeric fashion.
So what you're saying is we could get a potential retainer, who would owe us a huge favour for freeing him, who is clearly important in some way? Me likey.
>>
>>5738908
Well that's assuming he would become our retainer if we save him. Who knows, maybe he has a family and lands to return to. He definitely is handsome enough to make Nira's breath catch and notice he has sharp eyes and muscled frame. Despite being in a cage.
>>
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Rolled 7, 12, 15, 17 = 51 (4d20)

>>5738908
>>5738911

be careful, anons - Deianira hasn't yet tangled with someone of equal "star power" to herself and Nikon. She may end up as HIS retainer if she's not careful.

---

I want an EVAC route

>>5738136
>>5738150
>>5738154
>>5738425
>>5738677


Ocean's 11 (kek, there's actually 11 of you between 'Nira, Gerasimos, Myrethuia, and the collective chorus members)

>>5738510
>>5738551
>>5738604
>>5738631
>>5738697
>>5738752

---

To me, this looks like a narrow victory for "let's make a withdrawal from the Bank of Damachides".

I'm rolling a dice+3d20+4 for Myrethuia - base 12 WILL, 9 WILL with DF (for -1 bonus) and I'm applying a hefty +5 context bonus to Myrethuia - 'Nira is asking for a fucking LOT here.

From the players - I need TWO rolls of dice+1d20+7 here to see how Deianira does...
>>
>>5738966

Oops, I rolled an extra dic - discount that last roll of 17.
>>
Where is the -3 WILL due to being drunk?
>>
Rolled 13 + 7 (1d20 + 7)

>>5738747
You know what? You convinced me, i'm in.
>>
>>5738973

Whoops, you're right as well, anon, good catch.

So Myrethuia is rolling with a combined +1 bonus = 16
>>
Rolled 16 + 7 (1d20 + 7)

>>5738966
>>
It's starting to feel like Nira is a wolf among sheep with all these rolls.
>>
>>5738984
>>5738988

>23 vs 16 - two degrees of success
>'Nira wins again in a social encounter.

I guess I shouldn't be surprised, Nira is built for social encounters, and you guys DID apply an incredible -6 WILL debuff to most of the named Damachideans tonight through good planning.

Unfortunately, no update tonight - between work and getting prepped for TWQ restart, I lost track of time. Next update will come tomorrow at 8-9p, EST.
>>
>>5738994
I mean, she is rolling in her element most of the time against people who aren't specialized like she is. It'd be like trying to out-think Nikon in battle planning. Most people don't stand a chance, those who do won't have favorable odds, and true peers are rare.

Naturally there are more socialites like Nira than true generals like Nikon, but the idea mostly still tracks.
>>
>>5739009
Who knew, when Nira gets put in social combat rather than physical combat she becomes rather competent.
>>
>>5739013
That's a good way of putting it. Though, it probably helps that we made everyone trip balls and be drunk at the same time. I guess the Nikon equivalent would be hitting enemy generals in the head with rocks and giving them concussions.
>>
>>5739017
>nikon sends whores and wine to enemy commanders and various officers and criers to give their army debuffs
Tactical genius.
>>
Well I’ve finally caught up; it’s been a wild ride, and very enjoyable. Honestly it’s kind of wild how Homer bailed on his own quest due to one tantrum, but Lesches has been a fantastic job carrying the torch.

Some thoughts on our current situation rn:
-The water tart needs to die; which means tracking her down and then preparing to kill her and do it quietly. I do *not* want to get marked for death by every water spirit we come across. How exactly we get to that point IDK, but it will likely require us to get back our cloak and full mobility.
-What’s done is done, but I think we might need more leverage on Asteriox soon. The man is a brute, and seeing as how he’s just about to get everything he wanted in exchange for a (yet to be delivered) portion of gold, slaves, and a rather meaningless promise of “equal partnership”, I’m not sure that he won’t try to turn the tables on us asap. The last promise is particularly unreliable, and is setting off quite a few red flags for me.
-The Damachides situation is entirely fucked; and I’m reasonably sure that part of their decline is the result of some sort of conspiracy. Myrethuia, at minimum, is puppeting her lady around, but there is also clearly some kind of disconnect between the lord and his military. When Asteriox rolls around to take control of the place, I’d like to see if we can’t get our hooks into some of the powerbrokers. Thankfully, while we know who they are, they won’t necessarily know about us, so we can possibly feign surreptitious discovery.
--If possible (and he isn’t truly heinous) maybe try to the demigod released to us? We need capable people working under us, and with Iudas dead, Pantyman mia, and our sargent being called away soon, we’ll be down to G-man for able-bodies.
>>
>>5739372
To be fair, Aristonax' deal of "equal partnership" was basically him saying "ay, we should fuck". He's looking for a new lady. Or maybe one for one of his sons.
>>
>>5739489
We'll have to dance a bit around him on that, put in his head that he doesn't want a witch in his family line but as an ally we're really useful as demonstrated on the damachidean affair and he should keep us happy.
He's about to become a big fish in a small pond and he's gonna need capable people, maybe even have deianira accompany him to pythia to get his king's approval for the takeover.
>>
>>5739702

Get out of my notes, anon!
>>
>>5739705
Just guesses boss
I also guess the reactions of our neighbors would probably be between 'good riddance' and 'shit, that stick in the mud aristonax just got a leg up'

I wonder if the guy in the cage is actually a barbaroi or has otherwise family ties of note cuz he probably did not spring out of nowhere.
>>
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Rolled 19 (1d20)

Myrethuia may feel that she is the most cunning woman in the room, but she has badly misjudged you from the beginning. You are not so foolish as to reveal your true self, but you allow Pylia’s mask to slip…just a bit.

“You know as well as I do that Damachides is dead, Myrethuia. Perhaps the discus broke something within his head, or the blow was simply too much for a man of his age.” Your gaze becomes spearlike – painfully sharp, in the flicking torchlight – you imagine that your gold-flecked eyes are glowing in the torchlight.

“This οἶκος will die alongside him – perhaps tonight, perhaps this week, perhaps next month. But it [bold]will[/bold] die. You have stolen Charima’s mind – she is not fit to lead.” Myrethuia’s mouth opens in shock – clearly, she had not expected you to glean this insight. You relentlessly continue, your tempo building, but you keep your discipline – you are assembling a tower of thoughts, stone by stone, and it must be as resolute and unassailable as the implacable walls of Ilion itself. You continue:

“If you expect to survive Eris’ visitation here – the fighting, the riots between slave and servant and spearman, you must escape with us tonight. We must be stadia and stadia clear of this conflagration when it comes – and we must be stealthy leaving these grounds.

We must leave before any suspect that things are amiss.

We must leave tonight!”

Myrethuia’s mouth closes slowly as you speak, and you see a cold, calculating light shining through her eyes - the perceptive eyes of a fox as it steals into the farmer’s hut, prowling and snuffling for an easy meal through the open doorway…

“It is not enough to escape with our lives,” you continue. “We must be adequately supplied – able to travel far away from this place – to buy ourselves the security of armed guard, and then the freedom and luxury that we deserve. Timae enough to stay a while in Argos, perhaps, or even Mycenae... Perhaps even find a husband amongst the foolish who have answered Agamemnon’s call.” Myrethuia’s eyes gain a dreamlike quality here – and you notice that the fingers of her right hand twitch absentmindedly in a strange pattern – dancing left, up, left, right, down.

“We must take what we can from his vault, lest we risk vagrancy and molestation, and make our way far from here…”
Myrethuia is frozen – calculating. Her eyes dart towards yours, her delicate chin rises defiantly.

“Swear a strong oath to the immortal gods that you will not harm me, now or forever, and you will leave this place with Timae.” The girl surprises you – it’s something you might have done. You quickly amend the proposal:

“Let us both swear strong oaths – that neither of us will harm the other, or order the other harmed through servant or companion.” Myrethuia allows herself a cold smile – and you provide her the same courtesy.

The girl might make for a good witch…
>>
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>rolling a fucking 19

>Deianira is blessed, per usual.

You, Myrethuia and your troupe exit the andron to nervous, anxious, fearful looks of the Damachidean spearmen. Myrethuia, showing no sign of her calculating nature, and presenting herself as only tipsy, smiles warmly at them, saying:

“Loyal servants of the οἶκος – set aside your grief and despair! Damachides will be well – he is stirring under the tender care of Charima. I expect that he will awaken soon!” Murmurs of relief spill through the halls – but not an outburst of cheering and frivolity, you notice. These people are more concerned for their own safety than for the life of their master – and for good reason, you suspect. The tense atmosphere has hardly abated and the nervous glances do not quite disappear. Myrethuia sets the spearmen by the door, and orders servants to produce your troupe’s cart from outside the gates, and another for her own use.

Myrethuia and yourself spend the few minutes waiting for your carts chatting amiably for effect – discussing the theatrical performance in hushed tones, saying a few quick prayers to the divines for Damachides’ rapid recovery, and otherwise doing your best impressions of carefree noblewomen. Gerasimos looks both bored and irritated that he has been kept out of the loop – you send him warning glances when he attempts to approach you no less than two times in three minutes.

When the carts arrive, your group sets off immediately to the area of the palace where the vault is enclosed – directly beneath the guard’s quarters, in a cellar dug into the earth itself. It seems that you walk the polished stones of the Damachidean halls for a very long time – it truly is an enormous structure. Every so often, a painted statue of some hero or another is placed alongside the wall, and every ten or so strides, a blazing brazier lights the hall.

To your surprise, the halls are almost totally empty – even Myrethuia glances nervously about herself on more than one occasion. Clearly, she was expecting difficulty along the way and is somewhat unsettled by its absence. You see a few scuttling servants, darting along the edges of the hallway like frightened mice, but see no spearmen or guardsmen of any kind.

The vault itself is accessible through a trap door before the guardshouse within the Palace – and again, the halls are silent and empty. Myrethuia and yourself don’t hesitate – together, you lift the trap door, and quickly descend the steep staircase into the depths below, carrying torches. The hallway ends abruptly – there’s only perhaps five strides between the descending staircase and a heavily-fortified door, barred with heavy iron.

>cont
>>
Rolled 4, 9, 7 = 20 (3d10)

oops, I forgot to roll
>>
“Help me with them – quietly!” Myrethuia hisses at you. You do your best to assist, hobbling on your frozen ankle, but Myrethuia does most of the work - she is surprisingly strong. Between the two of you, you slide the iron bars gently out of position with a minimum of scraping. Myrethuia, from the depths of her chiton, produces a venerable iron key.

Ah – she has been planning this heist for longer than she would admit? the voice of Iudas inquires. You flinch at his voice – and at once, you are back in the stream, daimon’s cold hands locked about your throat, choking on the silt of the troubled waters and -

“What are you doing?!” Myrethuia spits. “Now is not the time to lose focus!” You see that Myrethuia is doing something strange – in the open doorway of the vault, she is pushing on the floortiles, marked with glyphs - dancing left, up, left, right, down. She doesn’t stop to explain her behavior – once she is satisfied, she waves you into the vault proper.

You step inside – and you aren’t disappointed. The vault itself is not enormous, perhaps only 15 by 10 strides – but there are many shelves of gold and silver bowls, vases, kylixes. On the walls, there are ivory tusks mounted from some great creature, and many chests stacked here and there. You step over to one and immediately find that it is full of silver talents. You open the next chest and find that it is half-filled with gold talents. You can’t help it – you yelp in excitement. Myrethuia hushes you, but she is grinning broadly herself – perhaps she wasn’t sure exactly what might be found here? Nonetheless, there is sufficient Timae that you may each take a VERY healthy cut without making your respective thefts obvious. In fact, the greatest barrier here is that you must smuggle the wealth out on your cart – you can’t exactly leave the estates spilling gold talents here and there. Myrethuia had previously requested blankets, carpets and sheets along with the carts– and now you know why – you’ll need these to obfuscate the smuggled goods, and pad the carts so that they aren’t clanking loudly. You whistle for Gerasimos, who, to his credit, has worked out your purpose and who brings down a huge pile of blankets, and padding. He sets about filling one of the empty chests with your plunder. He’s able to haul the entire chest up the stairs - it would have taken three commoner men to do the same.

>Deianira gains 5 Timae! She takes a healthy dose of silver and gold talents, gold and silver cups and bowls, and a handful of the smaller jeweled pieces. She’s smart enough to leave the extremely valuable or large (or both) items in place.

>This represents a phenomenal amount of money for a minor noblewoman like Deianira – it’s a HUGE boost to the financial wellbeing of her household – if she can make it home…

Gerasimos kindly repeats the favor for Myrethuia, and you assist her in locking the vault once more.

>cont
>>
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Trundling out of the Place is nerve-wracking, despite your elaborate preparations – the carts are well-padded. Myrethuia’s cart looks like every merchants’ – full of weathered carpets, you expect that she will claim to be laundering these on the way out of the estates and then claim to be selling these once she in the lands beyond. Your own cart is topped with the theatre props that your troupe had used earlier, and you couldn’t hope for a better disguise for the wealth hiding within.

Once again, the halls are nearly empty – it is well beyond midnight, and you suspect that the ignorant staff are sleeping soundly, and the wiser of them are barring their doors. You stop a servant scuttling in the halls, pretending to be ignorant, and ask them of Damachides’ condition – the servant, an overweight woman, smiles without mirth and proclaims that “the Lord is resting well with Lady Charima!” – but you notice that her sandals are muddy, and she is wearing no less than three hide-bags. You are not the only person hoping to escape tonight.

Passing through the entrance hall, you see the caged man once more – even in the flickering torchlight, you can see fresh brands and burns across his flesh. This time – he is wide awake. He summons you to approach, and you find yourself drawn to him, even as your cart trundles on.

He speaks with a curious accent that you cannot place – heavier on the ear than the accents of Thessaly, and his bright eyes are a wonder. Even filthy, starving and tortured, he is the most attractive man you’ve ever met – suitor or otherwise.

“Woman – cast aside the stone!” He points above himself at the heavy stone pressing down on his cage. He motions at your troupe and at Gerasimos, whose height betrays noble heritage. The man makes a strange motion with his arms, before you realize he is pantomiming pushing up from below – he intends to help you, clearly.
Leave him! you hear Νίκων thunder in your mind. Let Aristonax decide his fate – do not risk your escape on this one, no matter how pretty he is. You know nothing of him or what he wants – or whether he would take your plunder for himself!

You can’t help but take your brother’s warning seriously – the caged man is heavily-built, athletic. You don’t doubt that he could overpower all of you, if such was his desire. He continues to look at you expectantly…

>Well, /qst/, what do?

>Free the caged man with Gerasimos and Myrethuia’s help?

>Leave him to his fate.
>>
>>5739866
>>Leave him to his fate.


Also, I had a quick laugh because earlier I thought we had tied up Myrethuia (we vowed not to hurt her after all) and gagged her to be left the vault for the estate to deal with. Though that would be a bad idea since she'll spill the details of our heist.
>>
>>5739866

Have him swear to the gods he will aid our escape tonight and won't visit harm upon us or our entourage then hide him in the cart?
Leave him but say that another will come to take possession of this masterless home?
I don't know what to choose but i don't trust him not to raise hell here without a geas and risking to be caught right now would be damning myrethuia present or not.

In short: probably not a charisma roll and i don't trust lesches not to roll a fucking 20 for corcyrus to turn the corner just at that moment.
>>
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>>5739890
>cockface rounds the corner right as we free the hobo
>hobo immediately charges forward and crushes cockface's cockface with his bare hands
It's a cool thought. Although I doubt he's strong enough. Nikon could. As is evident from the fact that Nikon could probably lift this cage from within all on his lonesome. Fuckin love little bro.
>>
>>5739866
>Gerasimos looks both bored and irritated that he has been kept out of the loop – you send him warning glances when he attempts to approach you no less than two times in three minutes.

Well that’s going to be a problem.

Also, 5 Timae, on top of what we’re getting paid for? As long as we don’t get swindled, we should be set in terms of cash.

>Leave him to his fate.

This hurts, but we’ve already hit the jackpot and I don’t want to get greedy.
>>
>>5739866
>Free the caged man with Gerasimos and Myrethuia’s help?

I can't pass up this plot hook. Also, do the whole swearing thing
>>
>>5739866
>Free the caged man with Gerasimos and Myrethuia’s help?
The oaths seem a good idea. Plus hubris is always fun to play into.
>>
>>5739866
>>Leave him to his fate.
>>
>>5739913
>>5739991

Just a warning that the “swear oaths” option would require two difficult rolls form Nira - one roll to communicate this concept to a man who doesn’t speak fluent Hellenika and another roll to convince him actually do it.
>>
>>5739866
>>Leave him to his fate.
>>
>>5739866
>>Free the caged man with Gerasimos and Myrethuia’s help?
>>
This vote will close at 6pm EST!

Lurkers, come out and make your voice heard! Seems like a close one so far.
>>
>>5739866
>Leave him to his fate.
>>
>>5740424
Wait, fuck. Wrong option copied
>Free the caged man with Gerasimos and Myrethuia’s help?
Damn the consequences
>>
>>5740049
I'll change to freeing him if we can do the oaths thing. Perhaps he's the husbando we deserve.
>>
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>>5740487
>fucking a (probable) barbaroi
>>
>>5740347
So hard are those dcs to beat and how long would it take to get the barbarian to swear those oaths?
>>
>>5740563

Very difficult on both fronts but not long - it helps that the palace traffic has essentially disappeared at 1-2am (and with the rumors of Damachides’ wounding circulating) and so Deianira is not really rushing out the door
>>
>>5739866
>>Free the caged man with Gerasimos and Myrethuia’s help?
Opportunities multiply as they are taken
>>
Rolled 9, 15, 8, 18 = 50 (4d20)

not my circus, not my monkeys

>>5739868
>>5739907
>>5740118

help him escape

>>5739890 (but swear oaths)
>>5739913
>>5739991
>>5740243
>>5740426
>>5740487 (but swear oaths)
>>5740664

---

Well, I'm honestly surprised. Given the strong oaths write-ins, and the lack of downsides for 'Nira, I'll take this as a good write-in option.

I'm rolling for Caged Man.

understanding charades and broken Hellenika: +1 bonus from the caged man. This isn't really an opposed roll, but I can't think of a better way to handle this - every 3 points over 10 represents a degree of success from his perspective. So 13 = 1 degree, 16 = 2 degrees, etc.

Actually accepting Deianira's proposal: +2 natural WILL bonus plus +6 context penalty = +8 manual bonus to his roll.

---

From the players - I need two rolls of dice+1d20+3 to determine 'Nira's ability to play charades - every 3 points above 10 represents a degree of success. She needs four degrees of success in total (between herself and the caged man) to make herself understood.

After that, I need two rolls of dice+1d20+9 to see if 'Nira can persuade the guy to actually accept the "swear oaths" proposal.

Good luck!
>>
Rolled 14 + 3 (1d20 + 3)

>>5740735
Here goes
>>
Rolled 13 + 3 (1d20 + 3)

>>5740735
If he's truly a barbaroi prince are we still in time to throw the poison in his face?
>>
Rolled 3 + 9 (1d20 + 9)

>>5740735
Well this is a bother. You'd think he'd be a little more agreeable and cooperative if it meant getting out. No contextual bonus/malus to actually agreeing and not just communicating?
>>
>>5740754
Ah I reread it right as I hit send, I am the brainlet. He gets a +6 to not agree. He's sure he will get out on his own eventually, apparently.
>>
Rolled 1 + 9 (1d20 + 9)

>>5740735
>>
>>5740785
Well fuck me I guess. He’s really not willing to swear any oaths.
>>
>>5740742
>>5740745
>>5740754
>>5740785

Amazing how the dice stay true to the narrative…

Update tomorrow, as I happen to be drunk
>>
>>5740789
Handsome barbarian man is not into oaths it seems
>>
>>5740789
>>5741045
Maybe worse, he swears the oath and immediately breaks it and goes for revenge instead.
>>
>four total successes between ‘Nira and the Caged Man to bridge the language barrier

>12 vs 24 – three degrees of failure to convince him to swear oaths.

You simply can’t risk releasing him without some guarantee of safety – you spend the next minute with the caged man trying to find some common understanding. His grasp of Hellenika is poor, but you’re quick to find that he shares the same gods that you do – you pantomime Zeus throwing thunderbolts from Mount Olympus, which he seems to instantly recognize, although he then barks out a bitter laugh. You presume that he is ascribing his current predicament to Zeus’ will, which…may actually be the case. From there, you’re able to demonstrate the swearing of oaths with Gerasimos, and you essentially plead with the man to swear the same oath that you and Myrethuia had earlier this evening – to do no harm to you or your troupe. Myrethuia herself says nothing during this episode – she stands silently watching your pantomime at the Palace Gates. You get the strong sense that she is preparing to flee, but she doesn't get the chance - you are surprised to find that the caged man is quick to nod in agreement with your proposal, eyes shining in the dark, but you can only get him to say:

“Woman, I swear, I swear.” Instead of the full oath you had proposed. With time burning away and your carts laden with stolen treasure, you shrug – it’ll have to do.

Between yourself, Gerasimos, and the caged man straining from a cramped crouch within the cage, you’re together able to topple the massive boulder from its resting place – it crashes to the cobblestones of the entrance hall with an enormous noise. Down the hallways, you can hear distant shouts of alarm and the sounds of sandaled feet striking stone.

The caged man, stretching to his full height, is taller than you, but not by too much. He grins wolfishly at you, as he stretches – his tousled and filthy hair, pungent stench, sharp cheekbones and short beard completes the profile of a half-starved beast – the noise of approaching guards doesn’t seem to be alarming to him, although your troupe immediately begin hustling the carts out the palace gates. Gerasimos draws to your side, bronze-tipped spear at the ready, for hostile action on the caged man’s part. You find yourself gripping your staff and bow a bit tighter, as you watch the man eyeing Gerasimos’ spear.

But it doesn't matter.
>>
Before you can react, he’s lunged towards you, sweeping at your legs with a vicious kick – you’re sprawled onto the cold cobblestones, stunned, before you can blink. You instantly roll to your feet, stumbling a little on your frozen right ankle, and find the caged man battering at Gerasimos with your stolen staff – he clips Gerasimos across the jaw with the spearbutt and Gerasimos tumbles himself, spitting blood onto the ground. The man scoops Gerasimos' spear out of the air before it can fall, and without hesitation, whirls and casts – his form perfect! The spear flashes across the entrance hall into the throat of a charging Damachidean guardsman – his shade sent to the realm of Black Zeus before he can learn of his own death. The guardsman’s companion, who had been running alongside him, immediately drops his own buckler and spear, and wails:

“PYRAECHMIDES IS LOOSE! PYRAECH-“

The man’s shout of warning is abruptly cut off – your staff smashing into the center of his forehead, cast by the freed prisoner - he drops loosely to the cobblestones like a corn-husk puppet. Besides you, Gerasimos is stirring – and stunned, you watch as the caged man - Pyraechmides – tear out of the throat of the fallen man with his own spear, and sprint off deeper into the Damachidean palace, even as he straps the man’s buckler to his arm.

You hear Myrethuia’s cutting voice from the gates behind you, as you help Gerasimos stand – there’s clearly something wrong with his jaw – he can’t seem to close it properly.

“He’s left us with our lives, you fools - let’s not squander the gift!” You can’t argue with the logic, and so you do your best to stumble quickly out the Palace itself. You immediately question Myrethuia about the man and his actions, but she refuses to answer you at all – she simply stares at you blackly when you attempt conversation.

You all do your best to move as quickly as possible – the night is well-lit by bright-tressed Selene, and there’s no need for torchlight, and so you make excellent time down the empty roadways of Damachides’ palace. You cross by multiple guard stations, but Myrethuia is clearly shaken to see that the majority of them are left unattended – where are all the guardsmen? The few manned guardposts are suspicious of your group, but Myrethuia is a well-known figure – between her implicit authority, her valid guard-pass and the confusion surrounding Damachides’ condition, you aren’t stopped.

You’ve gone perhaps five stadia, when Gerasimos grabs at your shoulder – “Look, the palace!” he cries out.
You spin and to your alarm, see that a raging bonfire has been lit atop the Palace – clearly, a signal fire of some sort, it must be visible for many stadia in all directions. Within seconds, you hear wails of dread, of rage, of anger, echoing through the night – coming from all corners of the estate at once.
>>
You’ve been too slow, ‘Nira – it’s already starting! RUN! Νίκων thunders in your ear.

You repeat his advice to your troupe and set off in an ungainly sprint yourself – the carts are simply too heavy to push through the fields, so you resolve to simply power them along the dirt path itself, and hope for the best. It’s not long before squadrons of hurried guardsmen, running in packs of fifty and having been roused from their camps dotting the Damachidean Estates, sprint past your group along the path. They call out to you, without stopping:

“What is happening in the Palace? Speak, speak woman!” In each case, Myrethuia responds on your behalf – “Pyraechmides has escaped! Damachides calls for aid!” None of the squadrons stop to investigate you or your group further, hearing this – they only sprint faster. In the distance, you begin to hear the unmistakable sounds of battle – men screaming and wailing, the shrieking of dying horses – the crash of bronze against bronze.

Against all odds, you make good time down the pathway - the carts are thankfully in excellent condition, and their heavy weight is to your benefit - you are traveling downslope at a gentle grade. Endless numbers of spearmen stream past you and your troupe, although they look increasingly fatigued and winded as time goes on - sentries from the very edges of the estate returning after long minutes of running. After an hour – the trickle of armed men slows, and your limbs burn with fatigue. Behind you, the bonfire has dwindled to a candleflame atop the shadowed palace – the sounds of battle having faded, there is still the occasional shout or wail every few minutes.

>Okay, /qst/ - I need another dice+1d20 from the players for a spin on my Homeric Happenings table...
>>
Rolled 18 (1d20)

>>5741306
>>
>>5741333
High is good, right?

Looks like Aristonax ain't getting his vaunted crib, an angry boy burned the fucking thing down. Whoops? What an asshole though. Myre bird is a dumbass though for not even making the slighest effort to warn us that he was actually a walking blender and not just as asshole. Truly, the Damachidean estate is full of dickheads.
>>
>>5741306
I want him badly, what a BEAST
>>
LBA is tough, Nira frees a man from a cage and he proceeds to dislocate her lead actor's jaw and steal her cane.

Who needs the Trojan war when you have all this stuff going down here, complete with a burning palace.
>>
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Despite the crushing fatigue, you and your troupe soldier on – threading your way through the Damachidean countryside. You’re hoping to put as many stadia between yourself and whatever madness has been set loose in the palace before yellow-robed Dawn makes her presence known. This far from the palace, you can no longer hear echoed shouts or cries of bloodlust, but you desperately fear the morning – it’s possible that whoever has won the bloody contest may send sweeping spearmen forth to arrest all travelers that can be accosted, or worse, that leaderless and roving bands of freshly-made bandits spiral out into the Thessalian hills, raping and murdering as they see fit.

Time passes strangely as you stagger through the night without the help of your staff – your group does not speak at all, and you hear only the labored breathing of yourself and your compatriots as you heft carts of stolen wealth through uneven dirt paths – your way through the shadowed glens illuminated by the daughter of Hyperion, charioteer of the silver car and winged steeds.

Hours pass – or perhaps only minutes? before you come to a fork in the path, and your group pauses briefly to drink water and rest a few moments. It’s here that Myrethuia makes her separation.

She says little, really, only wishing yourself and Gerasimos safe passage to whatever polis you might be headed to – she doesn’t seem to think that you are a local noblewoman, at least at this point in time. She manages to maintain an air of dignity about herself, even as she pulls at her cart of rugs and blankets (and hidden Timae) – her back straight, and her strides even. To travel as an unarmed woman, tugging at a cart of treasure, through rugged Thessaly is the height of insanity, but you are somehow certain that she will survive. The memory of her calculating eyes will stay with you a long time, you think - her final words drift under the shadowed boughs of oak and cypress before reaching your ears:

“If ever you come to Argos, Pylia – find me in the court of the young king Diomedes!”

---

Your morning doze is interrupted, and you start awake, bleary eyes squinted against the radiance of the morning sun. Your hand finds your father’s dagger and without thought, you raise it against the throat of –

“Lady Deianira! Please...lower your blade.” Gerasimos swallows anxiously, before you come to your senses. You sheathe your knife, collecting yourself. Rising, you feel the aches and pains of yesterday’s adventures wallop your body. There is a strong smell of…sheep?

>cont
>>
Damn, we're gonna need to get Pantyboy back just so when Pyramid finds our home we won't get immediately beaten to shit.

He didn't even need to roll to body G-boy. Shit. Also we need to check on his jaw.
>>
>>5741790
I didn't mean to call him Pyramid. Thank you, auto correct.
>>
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You stagger out from under the brush where you had been sleeping, and find that your camp has been surrounded by sheep – one hundred head, if you had to guess. You find a shepherd, a commoner boy of fifteen or seventeen, chatting amiably with your troupe – he has been kind enough to offer one of his beasts as breakfast, and you see that Gerasimos has been industrious – the ram’s thighbones are wrapped in a double-fold of fat, no doubt in thanks to the gods for your flawless escape, and the ram itself is being turned on a large spit over a cookfire. You take a moment to thank Gerasimos and also investigate his jaw - it has swollen terribly and turned an ugly purple, but you don't think the bones are broken - he just endured a terrific blow from a man of incredible strength.

You speak with the shepherd and learn that he and his companions (he belongs to a team of four boys) had slept peaceably through the night, having heard none of the chaos at the Palace. Without Myrethuia present, you are free to reveal yourself as Lady Deianira, and the boy is appropriately stunned – he can hardly string his thoughts together afterwords. He takes your story of bloodshed and madness at face-value and hardly requires convincing to abandon the realm of Damachides for the protection and relative safety of your own estates.

>Deianira auto-succeeds at convincing the shepherd and his team to join her οἶκος, along with his shepherd.
>Deianira gains one hundred head of sheep (and a team of reliable shepherds to boot)
>Hippomedon Estate Sheep Flocks upgraded from [Dwindling]–>[SELF-SUSTAINING]

Despite your bone-deep weariness, there is a strange sensation brimming within your breast - a warmth both pleasant and rejuvenating.

The distinct sensation of victory!

You stride away from the campsite to find some clean morning air, untainted by the scent of damp wool, and even as tired as you are, you cackle as you tally your successes:

>successfully infiltration of Damachides' Estate
>successfully assassination of Damachides
>successfully maintained your disguise, as far as you know
>successfully robbed the vault of Damachides
>successfully escaped the immediate grounds of the Damachidean Palace
>expectation of further payment from Aristonax when he takes the Damachidean Palace
>and a bonus sheepflock to go along with it!

Of course, there have been some surprises - Myrethuia's conniving behavior, Charima's hysteria, Pyraechmides' actions, and finally, the small matter of the (possible?) destruction of the house of Damachides. But on the whole, you've beaten your own high expectations - and you can't help but feel that you've only just gotten started!

>AT LONG LAST
>DEIANIRA LEVELS UP!

STATS:

STR - 8/20 (-1)
AGI - 5/20 (-4)
CON - 11/20 (+0)
WILL - 14/23 (+2)
INT - 15/23 (+3)
CHA - 17/23 (+5)

>players, please allocate TWO stat points to Deianira's stats as you see fit, in keeping with Homer's level up system. This vote will close tomorrow at 9pm
>>
>>5741798
I'm gonna say 1 CHA and 1 WILL, for obvious reasons.

Though I am tempted to pick up some STR and CON, considering how things seem to go for her.
>>
>>5741798
>>5741799
Actually I'm indecisive. I'm going to swap the 1 CHA for 1 INT.
>1 INT 1 WILL
to aid legibility. I forgot just how much stuff Nira does with INT. Pretty much all of her witch and physician stuff. And generally around the oikos. Having the charisma would help, but I figure having more will would help more. Losing hurts more than not winning, in a sense.
>>
>>5741798
>2 CHA
By the GODS, charisma has been used so many times and saved us that getting it higher seems a sure fire method to ensure future success and survival.
>>
>>5741798
+1 INT
+1 CHA
>>
>>5741798
+1 int
+1 agi

I would like to do more than wobble pitifully and int. Is needed for SCHEMES of revenge

I feel like with this last plague of an enraged man the damachidean estate will just crumble.
Hopefully he kills enough that the rest scatters but then dies in the end.
Anyway if he shows his ugly mug he better believe an arrow coated in kerberos slavering will be waiting for him.
Nice luck on the sheep some good things happen even in thessaly after all!
>>
>>5741798
>1 INT
>1 WILL
>>
>>5741798
>Pyraechmide
This man is going to be a problem, I can already tell. At minimum, he’s going to escape the palace and likely amass a following of his own, more likely however, is that he strengthens the barbarians in our area as a leader.

>1 INT 1 WILL

Charisma is important, but we use int and will for so much stuff, particularly in our magic and healing.
>>
>>5741798
>1 INT
>1 WILL
>>
>>5741798
>1 INT
>1 WILL
Good good more money, exactly what I wanted.
We will be able to buy much and spend far more in our oikos. Far more than what we thought.

There is the ankle to fix, recruiting perhaps 3 or 4 capable figures, recruiting experienced workers and craftsmen, buying some slaves, perhaps recruting 100 men for make them soldiers and get 2 new platoons.
Better equipment for our soldiers, we could also buy some ingredients from distant lands and objects. Experienced personal guards will cost more, but the protection would be greater.
Dogs would be cheaper, and there is even clothing, perfumes or even a personal armor for battle.
Recruiting characters would also likely allow us to learn new skills, for example a teacher for becoming learned (greek) would be quite useful (we would know how to read and write).
>>
>>5741798
>INT
>WILL
>>
>>5741809
>>5741814
>>5741829
>>5741879
>>5741883
>>5742143
>>5742149
>>5742310

INT - 8
WILL - 6
CHA - 3
AGI – 1

>Deianira’s INT is now 16 (+4)!
>Deianira’s WILL is now 15 (+3)!

>Deianira is now LEVEL 2!

I know I said vote will close at 9pm tonight, but I've unexpectedly gotten some free time, and the consensus here is pretty clear.
>>
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You feel different as you take in the rolling countryside, spilling downwards from the mighty slopes of Mount Olympus. Despite the fatigue, your mind feels…faster, clearer. Your knife-like will is sharper, weightier – and your right arm freezes, despite the arid breath of Boreas rustling the leaves of the trees above you. You feel better prepared than ever to take on the responsibility of the household – to leave your brother with a wealthy fiefdom when he returns from the war. You wonder how he is – whether he is with Prince Achilles or King Agamemnon. Your mind wanders idly as you recall the events of the past month…
And the wet hands of the daimon are on your neck, once more.

I have only just begun. you promise to yourself.
-----
You arrive home that evening – and never have you been so grateful to see the modest palace of your brother, a vanguard of bleating sheep before you. A flock of servants dash out to meet you and your weary troupe, and even Argyros shows signs of alarm at your wearied and dirtied condition. The shepherds are directed to the appropriate fields to merge their flock with your own, while you and your people are bustled into the palace for rest and recuperation.

Argyros is kind enough to wait until you have bathed and eaten before pressing you for details – he is distinctively horrified to learn of the caged man’s actions and the resulting chaos. He curses under his breath and he doesn’t even wait for you to finish your tale – he immediately sprints out of the room to double the patrols of your estate lands. Returning some minutes later somewhat out of breath, you complete your retelling to Argyros with a flourish – you lead him to the troupe’s cart, stashed within the storeroom temporarily, and dramatically reveal the stolen Timae – his pale eyes widen in his aged face and he laughs aloud – the booming laughter from your childhood, an echo of a simpler time.

“By the deathless Gods, Deianira – with this, you can bring a decade’s investment to your οἶκος overnight! You’ve done in a night what Nikandros needed four years to do!” Argyros claps a hand to his forehead, reeling – before a darker thought causes his lined forehead to crease:

“We must take pains to keep such wealth secret, Lady Deianira – at least until we have founded the defenses here more strongly. Can Gerasimos be trusted to keep a secret from his father? We need more spearmen, guard-dogs, watch posts… God knows what the state of the Damachidean lands are…” He continues muttering at length about what needs doing, and you’re inclined to agree with him – the anxiety in your breast that developed during your conversation with Aristonax flares once more. For some reason, you hadn’t considered that Gerasimos might inform his father about your successful heist – a complete oversight made during a night of frantic adaptation, but one you’ll have to address later.
>>
As you soon as you have put aside your desire for eating and drinking, you promptly travel to your room on the second floor of the palace and collapse into your bed – let Argyros manage the estate for another night while you rebuild your strength, you think. One good night's rest, and you'll be able to marshal your household. Plans for the summer whirl about your mind, and with the Damachidean Timae safely stored within the palace, all things seem possible. A brighter future seems possible... and suddenly, you are stepping into a dream – you smell the tang of salt air and the cries of gulls, the creaking of a hollow ship at sea, and in the distance, you see sails on the horizon…

---

>what does Deianira focus on for the next three months Phases (6-12)? This will be the LAST VOTE of this thread as we turn our attentions to Nikon’s progress towards Ilion. These are high-level directives and Deianira’s monthly progress (along with summer harvest rolls) will be addressed in a future TWQ:DS or TWQ thread. I’m generally imagining that Nikon’s timeline will advance much faster than Deianira’s – at key decisional junctures, I do plan to return to Deianira’s perspective so that players can dictate her actions.

>Please note that each of these options will take one month of Deianira’s efforts, but options can be selected multiple times if desired.

>Staffing of the οἶκος (this will cost one month per adjutant). Deianira currently needs three adjutants – one Steward to replace Iudas, one commander to replace Argyros, and one all-rounder to replace Pantaleon). If you vote for this option, please indicate which adjutant you are hoping to replace.

>The Search for Pantaleon – Deianira devotes personal time and attention to find her missing Epirot. This option is not guaranteed to succeed, but could represent a powerful boost to your household.

>Economic Development – Deianira applies significant personal effort to improve the economic outputs of her estates (i.e. upgrade one farm, field or livestock herd from struggling to self-sufficient). I’ll use my judgment as QM to best apply this investment, until players indicate a particular interest here.

>Military Development – Deianira seeks out a new squadron of fifty men willing to fight in her Estate Guard. Each additional squadron will start out as an unskilled levy, take one month to train up to Tier 1, and then another month to train up to Tier 2. They will be generally equivalent to the Aristonaxian Hillguard once their training is complete, but not equivalent to the First Platoon.

>Rebuilding of her reagent stores and potions – she’ll create three different sets of potions. I'll use my best judgment as a QM unless players indicate preferences.

>Travel to Trikala to have her right ankle mended by the Asclepians - this will cost Deianira one Timae upfront, as she must make a sufficient donation to the Asclepian Temple.

>Something else I haven't thought of?
>>
>>5742357
>The Search for Pantaleon/shadow sash
>Staffing of the οἶκος (steward)
>Staffing of the οἶκος (commander)

Our situation with the staff is DIRE
I don't know if argyros would be called just yet or if we will still have some actions with him available but we need him to vet and test the new commander because Deianira is not a strategic genius.
And we need a steward before starting to invest our newfound money.
Also by searching for pantalone we could end up finding the sash or both
(Or the riverbitch, keep the poison close)
>>
Special note:

I have restarted TWQ here

>>5742360

I hope you see you faithful anons in the new thread!
>>
>>5742357
>>Staffing of the οἶκος (this will cost one month per adjutant). Deianira currently needs three adjutants – one Steward to replace Iudas, one commander to replace Argyros, and one all-rounder to replace Pantaleon). If you vote for this option, please indicate which adjutant you are hoping to replace.
>>The Search for Pantaleon – Deianira devotes personal time and attention to find her missing Epirot. This option is not guaranteed to succeed, but could represent a powerful boost to your household.
>>Economic Development – Deianira applies significant personal effort to improve the economic outputs of her estates (i.e. upgrade one farm, field or livestock herd from struggling to self-sufficient). I’ll use my judgment as QM to best apply this investment, until players indicate a particular interest here.

>>5742374
Sorry to say that I shan't be playing unless Homer himself returns
>>
>>5742357
>>Staffing of the οἶκος (this will cost one month per adjutant). Deianira currently needs three adjutants – one Steward to replace Iudas, one commander to replace Argyros, and one all-rounder to replace Pantaleon). If you vote for this option, please indicate which adjutant you are hoping to replace.
>commander

>>The Search for Pantaleon – Deianira devotes personal time and attention to find her missing Epirot. This option is not guaranteed to succeed, but could represent a powerful boost to your household.
>Travel to Trikala to have her right ankle mended by the Asclepians - this will cost Deianira one Timae upfront, as she must make a sufficient donation to the Asclepian Temple.

>>5742378
You better show up to rockpost still.
>>
>>5742357
>Staffing of the οἶκος
Steward and commander
>The Search for Pantaleon
>Economic Development
>>
>>5742357
>Travel to Trikala to have her right ankle mended by the Asclepians - this will cost Deianira one Timae upfront, as she must make a sufficient donation to the Asclepian Temple.
>Economic Development – Deianira applies significant personal effort to improve the economic outputs of her estates (i.e. upgrade one farm, field or livestock herd from struggling to self-sufficient). I’ll use my judgment as QM to best apply this investment, until players indicate a particular interest here.
>Staffing of the οἶκος (this will cost one month per adjutant). Deianira currently needs three adjutants – one Steward to replace Iudas, one commander to replace Argyros, and one all-rounder to replace Pantaleon). If you vote for this option, please indicate which adjutant you are hoping to replace.
>commander
>>
>>5742378
You need to say which staff to recruit.

>>5742391
Searching for staff is one per month so either choose one or drop one of the other choices

>>5742357
Do we decide what to say to gerasimov or will you just roll for it if he keeps his mouth shut?
We didn't even tell him it was us who killed damachides.
Does he even know we're a witch?
>>
>>5742378

No hard feelings, anon - I appreciate the fidelity to Homer. I’m still only an enthusiastic amateur.

That being said, I do formally invite you to shitpost and offer critiques in the thread if you’d like
>>
>>5742357
>Travel to Trikala to have her right ankle mended by the Asclepians - this will cost Deianira one Timae upfront, as she must make a sufficient donation to the Asclepian Temple.

Fix that ankle we are an easy target, combat encounters are brutal and the only way for victory is being unfair and use every trick or advantage you can think/buy against your foe.
Having the broken ankle, doesn't help our social image either, and that's just has important.

>The Search for Pantaleon – Deianira devotes personal time and attention to find her missing Epirot. This option is not guaranteed to succeed, but could represent a powerful boost to your household
I don't want to fight the river bitch if we see her. Suicidal at best for the moment, fighting her with clothing being the only barrier between us and her claws + magic (one of the reasons i want a personal armor for our girl).
Find this man, our soldiers with us.
If we are lucky we find him, and learn why he didn't reach us and he join us back.
It will not be that easy, it might be a waste in fact or worse larger losses of men and a new permanent wound.
I am skeptical if not afraid on the "powerful boost". He was a decent scout and had some amount of loyalty to our family.... which is the good reason to take him back, beside spending less money on getting staff. Very important.

>Staffing of the οἶκος (this will cost one month per adjutant). Deianira currently needs three adjutants – one Steward to replace Iudas, one commander to replace Argyros, and one all-rounder to replace Pantaleon). If you vote for this option, please indicate which adjutant you are hoping to replace.
New commander, lets find some candidates and see what Argyros think of them after doing tests and drills. We need all new platoons we recruit in the hand of someone capable and that can train them.

It would be best to have a steward before investing money for have someone to aid us, but maybe waiting 3 months before spending is for the best. I don't like the current situation of our oikos and not doing much about it (in any of his aspects), but it is what it is.
I expect this decisions to bite us in the ass, three months is a lot of time for our enemies to do much.
Cool that you are doing Nik quest too Lesches.
>>
>>5742357
>Staffing of the οἶκος
>Steward

>The Search for Pantaleon

>Travel to Trikala to have her right ankle mended by the Asclepians
>>
>>5742357
>Staffing of the οἶκος
>>Steward
>Economic Development
>The Search for Pantaleon
So ends Nira's tale for now, it certainly has been a wild ride.
>>
>>5742357
>Staffing of the οἶκος (steward)
>Staffing of the οἶκος (commander)
>Travel to Trikala to have her right ankle mended by the Asclepians - this will cost Deianira one Timae upfront, as she must make a sufficient donation to the Asclepian Temple.

So why are we still bothering to search for Pantaleon? He’s been gone for long enough that at this point he can safely be written off as dead or hostile.
>>
>>5742827
Because he's big and strong. You think we can find someone as big and strong as him so casually?

Maybe we can find some retard strength downie somewhere, but Pantyboy has a pretty yoked out statline for a commoner, and he's actually pretty well built for the average noble, too.
>>
>>5742357
>The Search for Pantaleon
>Staffing of the οἶκος
>> one commander to replace Argyros
>Economic Development
>>
By the way, how often will replacement drafts have to be sent to First Platoon?
>>
>>5742956
Given the scope of the war i expect the fighting to be fiercest at the start when the trojans will try to contest the landing.
Then a pause while the greeks build their camp and then a looong time of skirmishes and duels while the two sides try to find some weakspot in the other.
So replenishment maybe right at the start depending on if nikon lands among the firsts (which given his friendship with achilles it's likely)
And then every two/three months.
I would actually invest some of the timae to get the first platoon some good equipment since it will remain as hand me downs for the whole conflict.
Quality pays more than quantity
>>
>>5742834

You have the right of it, anon. Also, I have some unresolved plot pertaining to Pantaleon that could be explored by Nira later if the opportunity arises.

>>5742956

Ultimately, it would be expected that a significant fraction of the platoon is KIA, but of course this depends on how well Nikon performs and how well the platoon is equipped.

I also have an idea that if Nikon’s actions become noteworthy and/or successful enough, other uncommitted Achaeans (or potentially even minor noblemen) might choose to volunteer for service with Nikon, so he may not need to exclusively recruit from his own patch of Thessaly over time.
>>
>>5742834
And what’s stopping him from using his yolked stats to stick a knife in our back? We already tried this type of recruitment with Pyraechmides, and look how that turned out.
>>
>>5741285
>>5741285
I want him.

Girl already has blonde hair, with this dudes blue eyes we can start up the Aryan race. He also bodied 2 pair of nobles in like a second while starting unarmed, then killed a pair of normies before we could even get off the ground. G boy is at least as strong as 3 normal men and D. Girl could probably arm wrestle her entire house to the ground.

We can continue the house legacy of being so bullshit it takes god to take one out.
>>
>>5743107
>And what’s stopping him from using his yolked stats to stick a knife in our back?
What's to stop some rando assclown we recruit from stabbing us in the back? We could get some drooling noodle armed fuck and they could still betray us or kill us by surprise.

In fact, let's just dismiss the entire oikos and do everything alone. Come on, anon. Don't be this way.
>>
>The Search for Pantaleon

>>5742373
>>5742378
>>5742391
>>5742480
>>5742503
>>5742574
>>5742947

Staffing

>>5742373 (steward)
>>5742373 (commander)
>>5742378 (blank?)
>>5742382 (commander)
>>5742391 (commander/steward - I'll count as 0.5 for each)
>>5742440 (commander)
>>5742480 (commander)
>>5742503 (steward)
>>5742574 (steward)
>>5742827 (steward)
>>5742827 (commander)
>>5742947 (commander)


Economic Development

>>5742378
>>5742391
>>5742440
>>5742574
>>5742947


Fix that ankle

>>5742382
>>5742440
>>5742480
>>5742503
>>5742827

----

whew, this one was a tricky one to tally - anons should let me know if I misrepresented their vote.

Here's how I'm interpreting this:

>clear consensus to find new help around the oikos, and it should be a commander (by a narrow margin)

>relatively clear consensus to search for Pantaleon

>looks like a tie between economic development and fixing the ankle. I'll roll a d2 to break the tie (assuming I counted right) 1 = economic development, 2 = fix ankle
>>
Rolled 2 (1d2)

>>5743580

Forgot my roll
>>
>>5743179
Respectable.
>>5743246
Well presumably this random assclown would actually want to be here and perform to their fullest instead of just disappearing into the wilderness for months. Like, I get it, Pantaleon’s got a really sexy stat block, and that means that he’s got the potential to do some very important, very difficult things for us. But that has statblock is attached to a character who does not like us, and will probably start actively hating us if we drag him back in chains. That’s a counterproductive state of affairs, especially for someone we tend to entrust important tasks to. Yes we can keep him under heavy guard while having him do simple shit he can’t sabotage, but at that point you’re no longer getting the benefits and would be better off just going looking elsewhere for quality.
>>
>>5743956
>Well presumably this random assclown would actually want to be here and perform to their fullest
Sure, but they could also be predatory like Myre was to Charima. Just looking for some noble lady to use for their own benefit. At least with Pantaleon we know why he doesn't want to work for us, because his loyalty was to Nikon, specifically.

Hell, he could just be waiting until he sees the first platoon getting up and hiking their way to the coast to join them and go fight. We don't actually know why he is out there and not in here. We can only hypothesize. Maybe he's out there keeping an eye on the water cunt that killed his companions.

We can only assume everyone is looking out for themselves, even "trusted" sources. The only character I am sure is truly on our side is Agyros. Because he's basically Uncle Agy at this point. This includes even all potential recruits in the future. I'd be shocked to find more dudes who aren't putting themselves first, in fact.

Also, be nice to Lesches, he has to make these characters up then keep track of them too.



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