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File: Emergency_Sortie.jpg (87 KB, 959x499)
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“It’s been 28 years since the Satellite War plunged the world into chaos. The great institution that was the International Forum is dead, and with it all dreams of peace and global solidarity. The Bi-Frost satellite network that once enabled large scale global communications lies shattered. The resulting orbital debris field has halted any plans of expansion into space.”

“Now surviving nations leverage their remaining industry to fortify their fragile borders, petty warlords squabble over wastelands scarred by kinetic bombardment, the remnants of the IF’s elite peacekeepers haunt the battlefields like vengeful spirits, and over it all looms the threat of Neromius; empowered by a new generation of genetically engineered mega-cavalry and unrestricted by the sanctions of the IF; the rider-chiefs of its disparate tribes and city states sally forth into the broken world in search of spoils and glory.”

-----------

The clans of Neromius have launched a grand conquest of their neighbours. Border defences buckle before a fearsome onslaught of mega cavalry and metal, yet despite the threat posed by these modern barbarians the regional response is tepid. The Satellite War and its aftermath is still fresh in the collective memory and many nations no longer have the stomach for battle unless directly threatened. Indeed, the nations adjacent to the invaded countries have pledged no end of material support to their stricken neighbours, but make every excuse to avoid deploying their own military. “Let others bear the cost in blood,” they think, any amount of treasure is a small price to shield their sons and daughters from the deprivations of yet another war.

However, the choice is not always theirs to make…

>Cont
>>
>>5678380
The Nevik Operators Democratic Republic (N.O.D.R) lies across the sea from Neromius; a fact that seemed to protect it from direct attack. Its neighbour: Praovana is not so lucky and is currently bearing the brunt of Neromian ambition. In an act of enlightened self-interest the N.O.D.R has immediately set up a supply route to feed war material to its beleaguered neighbour.

Naturally the invasion was attracting all manner of hired guns from across the region. Lone freelancers and established mercenary companies alike flocked to the conflict zones to snap up the lucrative contracts offered by both sides. You are one such person.

Somehow you have acquired a vehicle; a sturdy war machine to ride into battle in search of fame and fortune. Right now, you are transferring through a N.O.D.R supply depot towards Praovana where they are handing out contracts like candy. Word on the grapevine is that it’s a meat grinder, but if you survived you could make some big bucks. It’s not just about the money either. Larger merc companies were participating in the war and when they took casualties there was an opportunity for a freelancer to get hired as a replacement; a ticket to the big leagues. Hell maybe you’d make friends with enough of your fellow freelancers to form a company of your own?

You looked back at your machine strapped to a heavy-duty hauler together with its various supplies. It was one among many that currently sat in the transit yard outside the N.O.D.R base. Other freelancers milled around their own transports, no doubt with similar ambitions to you. You had been riding all day with the latest convoy and you’d be staying the night here before setting off for the border again the next day. All this travelling was slowly burning a hole in your wallet, not that you didn’t have enough cash to get you to your next job, but having no revenue to offset your expenses was making you anxious.

>Cont...
>>
>>5678381
Your thoughts were interrupted by the sound of a distant explosion, you were still several days out from the front; no way the fighting was anywhere near here. Maybe someone had accidentally dropped something they shouldn’t have? No, you could hear gunfire in the distance now. It was far off but unmistakable; there was a battle taking place. You look back at your vehicle apprehensively; should you get it ready? Was this even your problem? The thought of having to fight without getting paid tugged against your survival instinct, but it didn’t have to for long; a bunch of officers came rushing into your staging area and began to disperse among your peers. One of them began shouting into a mega phone:

“This base is currently facing imminent attack by the Neromians. The N.O.D.R Armed Forces hereby offers all of you a mercenary contract at premium rate provided you deploy immediately!”

Another explosion went off in the distance, closer this time. The base siren started to wail, just beyond your little parking lot you saw soldiers rushing back and forth. A machine gun team fumbled with their weapon then dropped a magazine, scattering bullets across the tarmac. A nearby NCO started chewing them out as each of them scrambled to scoop up the rounds. Saint preserve you; these guys had no idea what they were doing. Did you really want to work for them? The sounds of battle were getting closer still. You briefly considered jumping in your hauler and making a run for it. No. That ship had sailed, it was likely the Neromians would run you down as you fled the base. If you wanted to live through this day you would have to fight.

Someone came running towards you with a sheaf of papers. They were wearing the standard woodland camouflage fatigues of the N.O.D.R military but with no webbing or helmet. The man didn’t even have his side arm; some kind of staff officer then. You could smell the desperation coming off him as he shoved what was obviously a mercenary contract in your face.

“Just sign here merc,” he gasped. “Don’t sweat the fine print, it’s easy money.”

Well now you really did have to make sure you read the whole thing. Another explosion rocked the base, alarmingly close this time. Ah shit, no time for formalities. You hastily scrawled your signature on the contract and signalled your crew to start prepping everything for battle.

>Welcome to Mega Mercs.

This is a tactical turn based collective game where each player takes on the role of a mech pilot, or vehicle crew. To join read the quick start rules and put together a build.

This mission is the first of a new campaign I'm running. New players are welcome.

QM twitter: https://twitter.com/CognisQM

Skirmish Discord: https://discord.gg/wS5sPFTR

For the discord adverse I will post all important information here and be happy to answer any questions in thread.
>>
>>5678386
>Tegu MBT (600)
>Ablative Armour 2 (100)
>R-120 Tank Gun (300)
Chase "Hound" Myers here. Me, my brothers, and our dad's old tank are at your service for as long as you keep the cash rolling in.
>>
>>5678386
Chassis: Cobra-KA1 (500)
Torso Primary: Cobra Fang ESDP (250)
Torso Secondary: Basic Sensor Suite (50)
Right Arm: Light Auto Cannon (50)
Left Arm: Rapid Rocket Pod (75)
Chassis Upgrade: Ablative Armour (Size 1) (50)

Remaining Credits: 25

"Euryale 'Gorgon' Ceto. The riches are nice but fame and glory are the true currencies of Humanity."
>>
the premium rate? You get premium service that way. Let me see about fixing the servos on this old machine…
>>
>>5678386
"Oh yeah, this is the content I've been looking for! Damn though, I don't have time to put on makeup. Can I add it in post, I wonder?"

Build in a bit.
>>
>>5678386
It's time. We begin a journey that will decide the fate of the world.

Name: Anna Graham
Unit Type: [Mech] [32/32]
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

[LA](Tactical Shield) +1DR, Defense Focus +2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
>>
>>5678446
>>5678386
Chassis: Crocodile Mk2 (600)
Right Arm: Crocodile Combat Laser (150)
Left Arm: Tactical Shield (100)
Torso Internal: Empty
Torso External: Basic FCS (50)
Chassis Upgrade: Ablative Armour (Size 2) (100)
>>
If they can't see us then they can't shoot us!

Callsign: Dessert for Dinner
Chassis: Cobra-KA1 (500)
Torso Primary: Heavy Smoke Mortar (300)
Torso Secondary: Target Marker (25)
Right Arm: HMG (50)
Left Arm: Electro Spike (75)
Chassis Upgrade: Ablative Armour (Size 1) (50)
>>
>>5678386
>Chassis: Tegu MBT (600)
>Primary Turret: Type R Gun-Launcher (300)
>Turret Equipment Mount: Basic Sensor Suite (50)
>Chassis Upgrade: Ablative 1 (50)

It's a sort of discount Cloudburst, yeah? We're on hard times, it'll have to do.
>>
>>5678386
>Chassis: Tegu MBT
>Primary Turret Mount: R-120 Tank Gun
>Pintle Mount: HMG
>Turret Equipment Mount: Smoke Launcher
>>
>>5678386
>Callsing: (CMV) Firefox
>Unit Type: [Mech] [24/24]
>Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
>[AGI:50 MOV:3 VIS:8 EWR:40]
>[Arm L] (Light Mortar, HE) (100)
>[Arm R] (Light Mortar, HE) (100)
>[Torso I] (Medium Auto Cannon) (100)
>[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
>[Chassis] (Ablative Armour) (50)


"Well ain't this great. Boss will be quite happy to hear of the extra pay he sent me here to make use of my special skills after all. Firefox explosive specialist of CMV ready to rumble time to lay waste on attackers. Actually take this letter Boss told me to give it to my employer as soon as possible. Hey unload my ammunition so we can load the badboy up"
>>
>>5678386
P-"...And you didn't read the fine print again?"
A-"Never do Mr. Park!"
P-"Damn, well at least your honest Alvarez... Strossman! Rile up the Tiger! Its sooner then expected but seems like our Praovana adventure starts now! Lets at least hope we break even with this then worry about getting a company and all that later. Now get to your seat."

>Tank build
Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 24/24 MOV:6 VIS:5 EWR:30]
[PTM]: Typer D Gun Launcher [HESH Loaded] (350)
[PM]: Nope
[TEM]: Nothing (Tiger Decal or Blue Stripe)
[Chassis]: Ablative Armour 1 (50)

S-"Couldn't get it with the good stuff. We'll have to make do with what we've found. The Gun Launcher needs us to get in close range to get anything done so I'll do what I can but we'll have to work with the other mercs to get damage in..."
P-"Well, lets get in the danger zone then. Rack up enough kills and I'm sure we'll get some sort of notice from our 'oh so competent employers' for a big payout. You know the risks and so do I let's make this count."
>>
>>5678411
>>5678419
>>5678471
>>5678474
>>5678536
>>5678589
>>5678659
>>5678660

Approved.
>>
>>5678386
Callsign: Mojo
Mech role: Tank Destroyer
>Chassis: Cobra-KA1 (500)
>Torso Primary: Type R Gun-Launcher (300)
>Torso Secondary: Basic Sensor Suite (50)
>Right Arm: HMG (50)
>Chassis Upgrades: Smoke Launcher (50), Ablative Armor (50)
>>
>>5678710
Approved.

Remember to say what ammo type you're using. Mecha can't switch variable ammo types during a mission so choose carefully.
>>
>>5678380
>“It’s been 28 years since the Satellite War plunged the world into chaos
not truth
>>
BTW everyone I'm gonna be busy for most of the day so I'll be limited to phone posting.

We've got around 10 players now which is my ideal number but I'll accept up to 20 players before closing sign ups.
>>
>>5678710
>>5678711
To clarify, the gun-launcher is loaded with ATGM.
>>
>>5678386

"Oh boy I can't wait to ride into fame and fortune without suffering crippling bodily harm and permanent mental scarring, Everything will be just peacy from here on out"


Callsign: Trudy 'Clueless' Trudenkov
Chasis: Cobra-Kai <500>
>Left arm:Buckler <75>
>Right arm: Buckler <75>
>Torso Secondary mount: FCS extension x2 <100>
>Torso Primary mount: Mk1e Lancer cannon AP <250>
>>
>>5678743
wait shit I truly am clueless


Callsign: Trudy 'Clueless' Trudenkov
Chasis: Cobra-Kai <500>
>Left arm: Rapid Rocket pod <75>
>Right arm: Rapid Rocket pod <75>
>Torso Secondary mount: FCS extension, Basic Sensor suite <100>
>Torso Primary mount: Mk1e Lancer cannon AP <250>
>>
>>5678386

Callsign: Risk of Rain
Role: Indirect Fire Support
Chassis: Cobra-KA1 =500=
Torso Primary: Heavy Mortar HE =300=
Torso Secondary: Basic Sensor Suite, Smoke Launcher =100=
Right Arm: Light AC =50=
Left Arm: Light AC =50=
>>
File: QuickStartHotfix.jpg (2.08 MB, 4959x4558)
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>>5678749
>>5678826
Approved.

>Hotfix: Given that the only unit that can mount indirect fire right now is the Cobra and some people want to play artillery tanks I have created the Boa chassis for people who want to use arty but hate mecha.

>Also the Tegu main gun hardpoint and Cobra Torso primary mount can now mount medium weapons. I can't remember why that wasn't the case before but see no reason to restrict it now.

Feel free to change your loadouts in light of these changes. There's still another day before I start the mission.
>>
File: QuickStartHotfix2.jpg (532 KB, 2354x1932)
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>>5678981
Hotter Fix: In my haste to roll out the new vehicle I made some oversights in stating up it's specialty weapon:

>The constrictor howitzer should be an artillery weapon, not a main gun weapon.
>Price should be 300 instead of 350.
>Accuracy for both attacks should be 70.
>Both attacks should be indirect fire attacks with a minimum range of 4.
>>
>>5678660
>>5678707
>>5678981
>Let me grab some of that Hotfix

>Tank build
>Name: Park "Champ Tiger" Byung-Jang
>Unit Type: [Tank]
>Base Unit: [Tegu MBT] [M][A]+[C] (600)
>[HP: 32/32 MOV:6 VIS:5 EWR:30]
>[PTM]: Heavy Auto Cannon (150) + Target Marker (25)
>[PM]: Basic Sensor Suite (50)
>[TEM]: Basic FCS Extension (50)
>[Chassis]: Heavy Ablative Armour (100)
>>
>>5678826
>>5678994
>Hotfixing
"Raining hell and some sweet treads? Aye, I'll take you up on that."

Callsign: Risk of Rain
Role: Indirect Fire Support
Chassis: Boa =600=
Turret: Heavy Mortar HE =300=
Turret Equipment: Basic FCS Ext, Smoke Launcher =100=
>>
>>5678710
>>5678981
Rebuilding my loadout

Callsign: Mojo
Role: Breakthrough Tank
>Chassis: Tegu MBT (600)
>Chassis Upgrade: Dozer Blade (75)
>Chassis Upgrade: Ablative Armor II (100)
>Primary: Heavy Auto Cannon (150)
>Primary: Target Marker (25)
>Turret Equipment: Basic FCS (50)

"This is Mojo actual, reading you all five by five and ready to bring the hammer down."
>>
>>5678386
>>5678542

I fear you may have missed me, bossman.
>>
>>5678386
"Well, this is going to be rough I can tell."

Callsign: Artemis
>Crocodile
>[R-Arm 2] Crocodile Laser
>[L-Arm 2] Rapid Rocket Pod
>[Torso-Int 2]
>[Torso-Ext 1] Smoke pod [2/2]
>[Chassis 2] Ablative mk2
>>
>>5679228
Noticed I had 25 creds left over, adding a Target Marker to [Torso-Int]
>>
>>5678994
Those damn tankers stealing our niches! The cobra is the superior vehicle! Agile, elegant, inexpensive! Go back to the 21st century you treaded relics!

Ahem... Since the target marker has tags for missile and light weapon, and can be used with an attack action... could you stick one into that Boa with a type D and lock on/attack with one action?
>>
>>5679277
As I understand, yes. And it's even nicer when paired with Type R and ATGM, because the homing trait of the ATGM means the attack can't miss (But can be intercepted).
>>
>>5679228
"Whaddya mean were a lean mean Mech piloting and tank commanding team! We'RE BASICALLY IMMORTAL!!!"
>>
>>5679116
Approved
>>
>>5678997
>>5679066
>>5679104
>>5679228

Approved.

I'm looking to start the game in about 20 ish hours.
>>
Right, there was a whole WAR on. I . . . Forgot. I should probably not forget the whole "being paid to fight", thing.

>Acquire a cobra-KA-1 [500]
>Acquire a Rapid Rocket Pod
>And another one
>And another one
>And another one
>and a pair of autocannons, sure, why not.
>Hey, I think we can fit in another Rapid Rocket Pod!


==Porcupine==
HP 12
Ev 60
Mov 3
Vis 8
E-War 40

LA: Light Autocannon
RA: Light Autocannon
TSM: Rapid Rocket Pod, Rapid Rocket Pod
TPM: Rapid Rocket Pod, Rapid Rocket Pod, Rapid Rocket Pod
>>
>>5680614
"I sure hope this contract includes ammo refills, because otherwise you're going to bankrupt us all."
>>
Right, lets see what we're dealing with . . . Looks like we've got a professional spread and a good combat line.

==Tanks==

Hound - Tegu - R-120 TG
Norn - Tegu - Type R GL
Ikit - Tegu - R-120 TG
Tiger - Tegu - Heavy Auto
Mojo - Tegu- Heavy Auto

Marsh - Boa - Heavy Mortar

==Mecha==

Gorgon - Cobra - ESDP
Dessert - Cobra - Heavy Mortar, Spike, HMG
Clueless - Cobra - Lancer cannon
Widget - Cobra - Rockets.

Anna - Croc - Medium Auto, Shield
Tactical Idol - Croc - Laser, Shield
Firefox - Croc - Light Mortar, Light Mortar
Artemis - Croc - Laser

Mercs: {14}
6 Tanks, 8 Mecha.

>>5680619
Premium service contract gets premium service, yeah. I admit: I run up a hefty ammo bill. But look on the bright side, in case we get in trouble we can wire this chassis to take out a city-block.

But with some hope, I'll find a quartermaster to bribe.
>>
>>5678749
>>5680614

I'm officially approving these.

Sign ups are temporarily closed while I assemble sprites.
>>
>>5680614
Anyone happen to have yay about 25 credits? This chassis might crumble like tissue paper, but I think I can get a deal on some Nevrik cast-away iron plates and then bolt those right on.

Pay you back after the op. Promise. You can trust a guy with 125 defective missiles up his sleeve.
>>
>>5680626
I would if I could, you look like a trustworthy sort. Alas, cash is a bit sparse at the moment. Kind of the reason we're here, actually.
>>
File: Mission_Start.jpg (1.2 MB, 3321x2235)
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Major Zavarazin: “This is Major Zavrazin, my staff officers should have given you the codes to patch into our tactical network.”

“Mercenaries, we are a rear line logistics base, our garrison forces are not equipped to repel an attack of this magnitude. I need you to prevent the enemy from breaching our HQ. If you can I would also like you to secure the munitions storage bunker to the north. It is hardened against direct attack but if the enemy manages to breach the doors and toss a demo charge inside we’ll be in for a bad time.”

“If you need repairs, there are field engineering stations that will fix you up.”

Tactical Network coming online…
>1 Hound
>2 Gorgon
>3 Anna Graham
>4 Tactical Idol
>5 Dessert for Dinner
>6 Ikit
>7 Fire Fox
>8 Tiger
>9 Marsh Reynes
>10 Mojo
>11 Norn
>12 Clueless
>13 Artemis
>14 Loose Widget

>Primary Objective: Do not let more than 20 infantry breach the HQ building at Hotel.
>Secondary Objective: Prevent the enemy from destroying the ammo bunker at Kilo.
>Additional Info: Repairs are available at Whisky and Sierra. The field engineering stations will restore 6 HP to the most damaged adjacent unit during the aftermath phase.

>Declare Actions, turn will be process on Tuesday night 8pm GMT +8
>>
BTW everyone please add your character name and number to your trip and green text your actions. This will make it a lot easier for me to keep track of what you're doing and process your turn.
>>
Rolled 37 (1d100)

>>5680716
"This is Tactical Idol, and what I have for you today iiiiiis... my glorious return! Yep, I'm not dead, no matter what some people on the forums were telling you. I just had to take some time off to restructure my business after a minor LOSS OF ALL MY ASSETS due SOLELY to my employer's SKILL ISSUE. It's back to square Croc now!

Anyway, this is a bit of an unusual video, because right now I'm in the middle of a surprise Neromian attack on a logistical base with a force of the size that's not supposed to be able to sneak this deep. There's a ton of infantry that wants to steal all our stuff! Look at 'em scurrying! In times like these I regret not having a mortar or a howitzer. No big deal though, there are other people around who have."

>M: Move 3N, face NE
>W: Lock on to V1
>A: Shoot V1 with laser
>>
>>5680735
Forgot to mention:
>F: Defence focus
>>
>>5680716
>>5678542

Small correction to your UI, I'm on the Basic Sensor Suite and not FCS.

"All right, let's see what we can do for our poor bloody infantry. Try to be considerate with your fire, I'm inclined to believe they didn't exactly sign up for this. Lock going down on designation P5, send some loving his way while I support our resident idol."

>Move: 1N, 4NW, 1N, end facing E and adjacent to [4].
>Commander: Utility lock on P5, sharing lock with data linked allies.
>Attack: Type R ATGM into V1, using [4]'s lock as guidance.
>>
"Damnation. We done bring out an entire armored company an' all the opfor fields is rough riders? Leave the poor lizerds an' boars out of it, ya darn cowards. They didn't choose to die fer yer cause!"

|| Check, check. Unit Nine - Callsign: Risk of Rain - connectin' to the data link. Lock me up some targets fellers an' I'll bring the pain! ||
>>
File: 001.png (286 KB, 623x747)
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Rolled 53 (1d100)

>>5680716
"Wow, they got close FAST! Marking artillery targets!"

==
Crocodile [32/32 hp]
RA - Crocodile Laser
LA - Rapid Rocket Pod [2/2]
TIM - Target Marker
TEM - Smoke pod [2/2]
Chassis - Ablative mk2
==

>Focus: Evasion [50]
>Attack: Fire Laser at P5
>Move: 2N, 1NW, face NE
>Utility: Use Target Marker to tag the space between the infantry
(those infantry are hostile and not friendly, right?)
>>
Rolled 55 (1d100)

>>5680716
>>5680745
|| I read ya Artemis. I have lock confirmation, repositionin' and firin' fer effect! ||

>Movev 1 NW, 4 N, 1 NW, facing NW.
>Commander: Utility - Lock [13] target marker.
>Attack: Fire Heavy Mortar directly at locked target. Looking to roll under 75. (Base 60, Locked +10, FCS +5)
>>
>>5680755
Correction: 3 North not 4... Let's avoid crashing into the lobby.
>>
>>5680758
Did you mean for some of that NW movement to be NE? Even reducing the speed you're driving into the wall.
>>
>>5680761
Oh yes. The last part was meant to be NE, facing NE. (I'm phone posting and apparently my autocorrect liked one and not the other.)
Also idk what the arc of fire is for direct vs indirect but obviously I don't fire into the back of Artemis if the angle is too low for direct.
>>
Rolled 87, 71, 21, 78 = 257 (4d100)

>>5680740

>M: SW 1, NW 1, then N 4 and ram P5. Face N
Rolling to deal 4 damage & receive 1 damage
>A: Target Marker at P5, and...
>Heavy Auto Cannon [HE] at P5, using Lock on
>C: Look Around

<< East squadron, this is Mojo. I'm pushing in hard and fast. Follow my six! >>
>>
Rolled 35 (1d100)

>>5680716
"TIME TO LOB SHELLS AND CHANGE SOME LIVES!!!"
>Lock onto V1
>Fire at V1
>move 3 N, 3NW
>Focus:Evasion
>>
>>5680788
Ah forgot to specify
>Firing Mk1e cannon On V1
>>
Rolled 66, 27, 35, 10 = 138 (4d100)

>>5680716
"Look at them, their lizards aren't even mechanical like ours! Nothing but *small fry*."

>[F] Defense Focus, +2DR
>[M] Move 2NW, Face N
>[W]Fire at P4 (60Acc,6Rng,3x2Dmg,8Crit,1CDmg)
>[A]Fire at P4 again

[HP:32/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
>>
>>5680788
You don't have enough actions to do everything you want to do. Thankfully, V1 is already locked on so your turn still works.
>>
>>5680716
>Move 1NE 5N facing NE
>Hands On + A: Overwatch, HEAT rounds
>>
Rolled 43, 97, 42 = 182 (3d100)

>>5680716
>M: Drive 6N, Face NW
>A: Target Marker Marks G2 then fires Heavy Auto-Cannon AP (In the case Target Markers don't work on Co-Axial use the commander action to do it but maybe we'll talk about it)
>C: Look-Around

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {AP Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
>>
>>5680842
I'm sure I can take three, unless focus takes up a wildcard action?
>>
>>5680852
Your move speed is 3 and you moved 6 hexes, that's what will eat your wildcard action.
>>
Rolled 5, 6, 81, 38, 28 = 158 (5d100)

>>5680745
I wouldn't worry about that infantry section, mate. They're all . . . chunks of excess protein now.

>greyed out units are DEAD.

>>5680797
Good shooting. Let me back you up here.

>Evasion Focus
>Scoot 3NW
>Scoot 1N, 2NW
>Barrage target G1 with a Rocket Salvo [5*60, 2D, c5, cd1

>Turn end, -1 rocket ammo LA.
>EV is 60.
>>
>>5680853
Ah okay now I see it time to do a changey doodles

>>5680788
>Fire at V1
>move and wildcard 3 N, 3NW
>Focus:Evasion
>>
Rolled 48 (1d100)

>>5680716
Surely, that's enough bullets downrange at P1 and P4 to convince them to turn around, but just in case...! Don't mind those alerts screaming at you now Tiger, this one's a nice warm blanket for you and D1.

> Move NW, 2N
> Lock onto [8] Tiger
> Fire my Heavy Mortar at Tiger! hit on 70

Chassis: Cobra-KA1 (500)
Torso Primary: Heavy Smoke Mortar (300)
Torso Secondary: Target Marker (25)
Right Arm: HMG (50)
Left Arm: Electro Spike (75)
Chassis Upgrade: Ablative Armour (Size 1) (50)
>>
>>5680907
Greyed out units are dead, but dead infantry don’t even show up on the map. When they go splat they disappear. Those infantry are very much alive.
>>
>>5680716
>Move 2 N, NW, 3 N, face NW
>Overwatch R-120 Tank Gun
>>
File: doodle.png (277 KB, 571x609)
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Rolled 93, 19 = 112 (2d100)

>>5680716

"Here we go let's make some noise! Opening fire on targets stay clear of blast zone."
"Wow look at the size of those things does anyone know are those animals safe to eat. They would make quite a meal after we pull out all the shrapnel."

>Focus: Fire Control
>Move: NW x3
>Wildcard: NW x3
>Fire both Light mortars at hex behind G1

Callsing: (CMV) Firefox
Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Medium Auto Cannon) (100)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50)
>>
>>5680946
Sounds like a solvable problem, then. I'll get right on it. Thanks for the catch.
>>
>>5680735
>>5680737
>>5680739
>>5680745
>>5680755
>>5680767
>>5680924
>>5680797
>>5680843
>>5680844
>>5680907
>>5680940
>>5680968
>>5680990

>Processing...
>>
File: Turn_P1.jpg (1.25 MB, 3321x2235)
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>Standby for enemy phase...
>>
File: Turn_E1.jpg (1.25 MB, 3321x2235)
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>>5681448
Major Zavrazin: "You've got their attention, all their cavalry units are converging on you. Infantry! Stand fast, do not let their APCs bring troops within breaching range!"

>Standby for Aftermath...
>>
File: Turn_A1.jpg (1.2 MB, 3321x2235)
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>>5681470
Major Zavrazin: "I have no idea what kind of formation you guys are trying to make right outside the HQ but if it keeps the Neromians away I'll say no more."

"Good work. They weren't expecting this level of resistance, but now that they're aware of your presence the Neromians will focus their cavalry against you. Don't let this distract you from dealing with their mechanized infantry, they're the ones that can threaten the objectives."

>Declare Actions, turn will be processed at 8pm GMT+8 Wednesday.
>>
>>5681485
>Move 6N, facing NE
>Overwatch, HEAT rounds
"I'll try to nail that transport as soon as smoke dissipates. Can someone kill that rider to my east?"
>>
Rolled 95, 95, 9 = 199 (3d100)

>>5681485
<< A straggler is trying to get a drop on us. We'll handle it... >>

>M: 6NE, facing S
>C: Lock on P7
>A: Heavy Autocannon [HE] at P7, hit under 75

<< C'mere, piglet! >>
>>
>>5681502
<< ...Scratch that. Requesting fire support at P7 target marker! >>
>>
>>5681485
Should the smoke on 8 still be here? I thought smoke dissipated after one turn
>>
Rolled 89 (1d100)

>>5681490
"You got it my man, I'll fry his ass crispy!"

>>5681485
"Even while on hiatus, you can be sure I read all of your e-mails, dear viewers. And here's one popular song request that I think is appropriate right now. The first song of the new era is 'Smoke on the ground'!"

>M+W: Move 4NE 2N
>A: Shoot P8 (vs 90)
>>
Rolled 3 (1d100)

>>5681485
"No worries Mojo, I'll get those flankers! Norn, can you head north to help at Kilo?"

==
Crocodile [32/32 hp]
RA - Crocodile Laser
LA - Rapid Rocket Pod [2/2]
TIM - Target Marker
TEM - Smoke pod [2/2]
Chassis - Ablative mk2
==

>Focus: Evasion [50]
>Move: 1SE, 2S, face SE
>Attack: Fire Laser at P7
>Utility: Pop smoke
>>
File: IMG_20230607_021923.png (493 KB, 1002x700)
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We had a brief visual on a new target attemptin' a flank on the right. Would someone with sensors kindly move into targetin' range? I'd rather not have to fire the big girl blindly at the sneaky varmints last known location.
>>
Rolled 67, 81, 46, 39, 25, 11, 64, 98, 35 = 466 (9d100)

>>5680797
Bet you I defeat mine first.

>>5681485
>Activated Linked Fire control
>Linked Light Autocannon P1 [4*60, 2D, 5crit, 1cd]
>Rapid Rocket Pod V2, 3N, 1NW [5*60, 2D, 5crit, 1cd]

>>V2 might be just out of sight. Target 01 if so.

>Scoot 2S
>>
>>5681615
I don't think anyone has enough speed to get LoS and mark them as well.

Since they're far away from friendlies, blind fire isn't the worst idea.
Or you could join me in my smoke cloud and go on Overwatch for when they inevitably advance on us.
Or just choose a different target, with a heavy mortar and speed 6 you've mostly got the pick of the battlefield.
>>
Rolled 40, 59, 88, 20 = 207 (4d100)

>>5681631
"Is that a challenge? I'll beat you to it, and I'll bet you can't even do the megafauna inversion trick."

>>5681485
>[F] Defense Focus
>[A] Fire at P4 (60Acc,6Rng,3x2Dmg,8Crit,1CDmg )
>[W] Fire at V2

[HP:32/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
>>
>>5681485
>>5681571

"Show Norn en route to Objective Kilo. Locking and engaging designation A2. I'm relying on your lot to cover my rear flank and clear off P7. Excess firepower into P8 would be appreciated, by both myself and our engineering team."

>Move: 4NE, 2N. End facing NE.
>Commander: Sensor lock on A2, sharing lock with data linked allies.
>Attack: Type R ATGM into A2, employing the lock for guidance beyond LoS.
>>
Rolled 43, 70, 13, 90, 47 = 263 (5d100)

>>5681485
Beautiful work so far, keep close to those sensors, just in case there's... giant chameleons too. No way it's just this that got the penspinners so agitated, right?

I can see what you're thinking already, Firefox, here's a mark.

> Move N 2NE
> Mark Infantry O1, then...
> Soften up APC A1 with the HMG! to hit 50

Chassis: Cobra-KA1 (500)
Torso Primary: Heavy Smoke Mortar (300)
Torso Secondary: Target Marker (25)
Right Arm: HMG (50)
Left Arm: Electro Spike (75)
Chassis Upgrade: Ablative Armour (Size 1) (50)
>>
>>5681615
Wonder what he was thinking with that smoke? Maybe some of us should be staying with the engies
>>
>>5681767
Either something is hiding in there, or it was a smoke bomb that scattered badly.
>>
>>5681485
<<I Can't see shit!>>

>Wildcard + Attack [Mk1e Cannon] : Reserve attack against APC SW of my position when it becomes visible
>Focus Evasion
>>
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>>5681811
I think it was just to cover their advance. They didn't have any LoS to us, so not much better to do.
>>5681817
You might want to move forward a bit Clueless, I just popped my own smoke
>>
>>5681829
Buddy with hp pool I don't feel confident enough to be moving forward I can stick in the back though

Besides I might get lucky and the APC will move forward and come into my LoS
>>
>>5681732
I don't think I know that one, no. Is it where you stand a mega-wolf on its head and give it a belly rub?
>>
Rolled 53, 16, 25, 47, 27, 22 = 190 (6d100)

>>5681817
you mean SE?

>>5681485
>Move 6 N, face SE
>Fire R-120 Tank Gun at P2 (HEAT)
>Fire HMG at P2

Die, pig-hog, die! Feel Ikit's metal fury!
>>
Rolled 42, 32, 65, 40 = 179 (4d100)

>>5681762
" Much appreciated but i don't think i need to tell you how dangerous this plan is these things are not exactly precision instruments. "

>>5681485
"Advancing towards Whisky and Kilo looks like they may need help over there."

>Focus: Fire Control
>Fire: Light Mortars on O1 with Lock On
>Wildcard: fire Medium Auto Cannon at A1 if it's not visible then P1
>Move: N x2 E

Callsing: (CMV) Firefox
Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Medium Auto Cannon) (100)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50)
>>
>>5681988
Light Mortar has a minimum range of 3, might want to rethink that targeting.
>>
>>5681991
Damn you are right never used guns with minimum range before.

>>5681988
If i had remembered the range limit i would have most likely taken shot with mortars to SW from O1. So if i's ok ill target that hex
>Fire: Light Mortars to SW of O1
>>
Rolled 8 (1d100)

>>5681502

"Roger Mojo, fire support request confirmed. Best hope that lock of yers holds steady or ya might end up in the splash zone."

>>5681485
>Move 2 S, 1 SE, facing S
>Commander: Lock P7 through data link.
>Attack: Indirect heavy mortar fire on locked target. (VS 75, Crit 20)
>>
|| Umbrellas out fellers, forecast predicts cloudy with a chance of pork mince. At least it were quick... Risk of Rain, out. ||
>>
>>5681512
Smoke is removed 1 turn after the phase it was deployed in. So player smoke is removed at the begining of the next player phase and enemy smoke is removed at the begining of the next enemy phase.

Although given that it amounts to the same thing; I guess I'll remove player smoke durng the aftermath phase for extra clarity.
>>
>>5682076
<<You think we can get away with frying their chunks after the fight?>>
>>
>>5681485
>M: Move 1NE, 5N (Face NW)
>A+C: Overwatch Hvy-Autocannon NW

"We're moving to secure the Depot. Although looks like they got shit handled for now..."


Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {AP Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
>>
>>5682170
|| I think they're a might over done already. Not sure I'd want to eat a battle boar neither... reminds me too much of the ranch back home. ||
>>
Slot me in whenever, Cognis.

Name: Elise Graz
Unit Type: [Mech] (600)
Base Unit: [Crocodile Mk2] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]

Left Arm: Tactical Shield (100)
Torse Internal: Crocodile Combat Laser (150)
Right Arm: Heavy Spike (100)
Chassis Upgrade: Armor 1 (50)
>>
>>5682225
Approved. I'll deploy you at the end of the next turn.
>>
>>5682225
Quickly redoing my build. Sorry, QM.

Left Arm: Tactical Shield (100)
Torso Internal: Crocodile Combat Laser (150)
Right Arm: Crocodile Combat Laser (150)

The laser boat cometh.
>>
>>5681959
"Well, not exactly. It's one of the cornerstones of the mech anti-megafuna arsenal.

"Megafauna inevitably charge, see, so you rev up the servomotors in your mech's legs and store up some *oomph* for when the time comes. At the very last second, you *jam* your mech's arm right down its throat, all the way through, and grab its tail. Then you *yank* its tail back through its mouth, and turn it inside out. Works particularly well on megafauna with short tails, like megabears."
>>
>>5682298
|| Y'know I was imaginin' it were some way of making them beasties docile like them vidyas of divers invertin' sharks... That there's a tad more horrifyin' an image. ||
>>
>>5681490
>>5681502
>>5681568
>>5681571
>>5681631
>>5681732
>>5681737
>>5681762
>>5681817
>>5681987
>>5681988
>>5682008
>>5682074
>>5682209

Processing...
>>
File: Turn_P2.jpg (1.25 MB, 3321x2235)
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>Standby for NPC phase...
>>
File: Turn_E2.jpg (1.23 MB, 3321x2235)
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>>5682388
Operator: "Widget! Loose Widget respond! Widget? WIIIIIDGET!!!!"

T1: "Oh thank the Saint that boar almost had us!"

>Standby for aftermath phase...
>>
" Okay, that chassis went up like a fuel can. Let me just . . . pat out these scorch marks. aw aw aw . "
>>
>>5682417
"Ok, now you REALLY need to read the contract insurance!"
>>
>>5682364
"This was a technique born of necessity and ingenuity. Sometimes, when you're facing down an angry bear more than thrice your size with nothing but your bare hands, the indomitable human spirit gets creative."

>>5682417
"Fool! How are we supposed to compete if you don't even have your mech?"
>>
File: Turn_A2.jpg (1.24 MB, 3321x2235)
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>>5682414
Major Zavrazin: "I'm reading telemetry on an ejected pilot, mister... Widget? I suggest you start moving away from the battle."

>Pilots that survive the destruction of thier mecha spawn as a single infantry unit with 1 Move action and 1 Wildcard action. They have a move stat of two hexs and their weapons include...
>Look you really don't want to continue fighting like that, just run!

Major Zavrazin: "Stay sharp everyone, they have reinforcements but so do we."

A new unit has joined:
>15 Graz

>Declare actions, turn will be processed at 8pm GMT+8 Wednesday.
>>
>>5682421
|| Well Anna, I'd advise against attempting such a manoeuvre on an angry lizard and it two pig pals. Why dontcha pull back outta the splash zone an' I'll schedule a downpour on that location. ||
>>
Rolled 53, 78, 78, 49, 6, 75, 60 = 399 (7d100)

>>5682424
"Going in, full assault!"

==
Crocodile [32/32 hp]
RA - Crocodile Laser
LA - Rapid Rocket Pod [2/2]
TIM - Target Marker
TEM - Smoke pod [1/2]
Chassis - Ablative mk2
==

>Focus - Melee Focus, CHARGE!
>Move - 1SE, 2S, Mecha-punch the APC
>Attack - Croc Laser the APC
>Wild: Attack - Rapid Rocket Pod any infantry I can see, or the APC if there are none.
>>
>>5682426
|| On second thoughts, [7] Fire Fox, why don't you rain some fire on V2 an' friends with yer mortars once Anna is outta the way? I have a date with some new arrivals who think they're safe to deploy behind cover. Can anyone with a sensor suite kindly get me a lock on V3? [11] Norn, I figure yer the one who picked up that particular picnic. Do ya mind doin' the honours? ||
>>
>>5682424
>Move 3NE 1N, face SE
>Lock on P7
>Shoot P7, HEAT rounds
>>
Rolled 93, 63 = 156 (2d100)

>>5682424
"I'm clear of the firing zone, let em have it."

>[F] Defense Focus
>[M] Move 3NE
>[A] Move 2SE,1NE
>[W] Fire at P4 (60Acc,6Rng,3x2Dmg,8Crit,1CDmg )

[HP:30/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
>>
Rolled 71 (1d100)

>>5682424
"Did you hear that? Seems like we've lost a mech. Shows that you should never underestimate megacav. I've heard horror stories about pilots in intact mechs getting just *crumpled* to death by a megakau. Like a drink can! That's why my rule is to have armor thicker than a megakau's horn is long."

>F: Defence
>M: Move NE 2N
>A: Shoot P7 (with Hound's lock it's an autohit)
>W: Lock onto V3
>>
Rolled 63 (1d100)

>>5682464
|| Thanks fer the lock pardner, watch out fer shrapnel or flyin' guts in this instance. ||

>>5682424
>Move 1 N, 5 NE.
>Commander: Lock target on datalink channel [4], V3.
>Attack: Fire Heavy Mortar indirect at V3. (VS 75)


Callsign: Risk of Rain
Role: Indirect Fire Support
Chassis: Boa [HP 14/14]
Turret: Heavy Mortar HE [RNG 8 ACC 60 CRIT 20 RADIUS 2]
Turret Equipment: Basic FCS Ext [ACC +5], Smoke Launcher [2/2]
>>
File: turn2.png (542 KB, 1152x945)
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Rolled 13, 40 = 53 (2d100)

>>5682424
"You, down there! Loose...Widget, was it? Clear out while you still can. No telling how many more of the bastards are prowling around out of sight."

>F: Fire Control
>M: face N, move 3N, face NW
>A: Shoot P5 w/ 2x Lasers
>W: face NW, move 3NE, face W

Hope I didn't fuck anything up.

-----
Base Unit: [Crocodile Mk2] [16/16] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield
Torso Internal: Crocodile Combat Laser
Right Arm: Crocodile Combat Laser
>>
>>5682469
"No no no not guts pleeeeeeaseeeeee! I hate cleaning armor as it is!"
>>
>>5682424
Yeah, Major Zavrazin - Loose Widget. All my spare bits are elsewhere.

>>5682471
Got it, big metal man - I'm not about to fistfight a mega-cav. Time to hit the cafeter..ia... hmmmmm.

>Move 2 NE
>Wildcard: Initiate Bootsequence on Gorgon-2.

. . . and by cafeteria I mean THIS THING.

>>5682421
Like THIS, Miss Graham!
>>
Rolled 93 (1d100)

>>5682424
>Move 1 SW
>Lock on to G1
>Fire R-120 Tank Gun at G1 (HEAT)

Can tank commanders survive the destruction of their vehicles like mech pilots?
>>
>>5682424

"Good job painting the eastern front, give me a shout if there is ever a concealed target needing a lock. IDF units ought to keep pushing north, seize a centralized position IVO Objective Whiskey to best respond to emerging threats. Try to avoid overextending into the unknown."

>Move: 1N, 2NW, 3N. End facing SE.
>Commander: Lock onto G2, sharing lock with data linked allies.
>Attack: Type R ATGM into G2.

"Command, what's the loadout on that vehicle I'm targeting? Looks like some sort of launcher mounted on the back of a jeep, yeah?"
>>
Rolled 82, 47, 4, 34 = 167 (4d100)

>>5682424
<< Got eyes on a jeep hanging between two buildings, but that lizard is taking priority. >>

>C: Look Around
>M: 1NE, 3N, Ram V3 for 5 Damage (vs 30), Face NE
>A: Target Marker at V3 & Heavy Autocannon (AP) at V3 (vs 75)
>>
Rolled 72 (1d100)

>>5682424
Move: Move 3 N
Attack + Wildcard : Fire at any enemy vehicles that come into range

<<oof too much smoke for my liking moving north>>
>>
>>5682424
I hit the invert yaw switch on accident, happens to everyone. Hey D1 you want to... run to HQ?

> Move NW, 2N
> Lock onto the tile between infantry D1 and O2
> Fire mortar on lock! to hit 70
>>
Rolled 62 (1d100)

>>5682614
IFF lights just went out, err, tap tap? Don't shoot me please.

Chassis: Cobra-KA1 (500)
Torso Primary: Heavy Smoke Mortar (300)
Torso Secondary: Target Marker (25)
Right Arm: HMG (50)
Left Arm: Electro Spike (75)
Chassis Upgrade: Ablative Armour (Size 1) (50)
>>
Rolled 56, 23, 75, 81 = 235 (4d100)

>>5682429
"Like if you ever needed to ask just look how lumped together they are. It almost looks like they wanted to be showered in shells."

>>5682454
"Good to know it's always nice to decimate enemies without having to worry about hitting allies in the process"


>>5682424
"Your daily forecast has arrived. Looks like it's raining death with a chance of sizable chunks pork and reptiles."

>Focus: Fire Control
>Move: NW
>Fire: Light Mortars on V2
>Wildcard: fire Medium Auto Cannon at P5


Callsing: (CMV) Firefox
Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Medium Auto Cannon) (100)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50)
>>
>>5682424
"Depot almost secured. Eye's peeled! Don't want a nasty surprise."

>Move 1N, 1NW
>A+C: Overwatch Hvy Autocannon NW


Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {AP Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
>>
>>5682592
I keep on forgetting to add that I'm using the Mk1E

I swear if I can get away with having one weapon I would do it in a heart beat
>>
Rolled 88, 22, 42 = 152 (3d100)

>>5682424
Don't do this >>5682895 turns out I've been looking at the wrong image! Instead

>M: Move 1N, 1NW
>C: Hands-on Switch to [HE] munitions on Hvy Autocannon
>A: Target marker P6+Fire Hvy Autocannon HE at P6 (Coaxial)

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {HE Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
>>
>>5682427
>>5682441
>>5682454
>>5682464
>>5682469
>>5682471
>>5682484
>>5682491
>>5682552
>>5682589
>>5682592
>>5682614
>>5682656
>>5683002
>>
File: Turn_P3.jpg (1.27 MB, 3321x2235)
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Loose Widget would find Gorgon’s mech completely abandoned. The cockpit hatch was ajar and the controls were unlocked. It was like the pilot had bailed out in a hurry, but why? The console showed all systems green so it wasn’t like Gorgon had been driven away by a critical systems failure.

Could it have been cowardice? Perhaps, but if Gorgon truly had no stomach for battle why not simply turn his mech around and flee in it rather than leaving it behind? There was even a half-eaten MRE hanging out of the storage compartment. A mystery to be sure, but one Loose Widget didn’t have time to ponder as and strapped himself in and prepared to re-join the battle.

>Standby...
>>
File: PortaPotty.png (453 KB, 901x719)
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>>5683049
Somewhere in the rear…

As the battle raged near the HQ the support crews of the mercenaries had no choice but to sit tight and hope that their employers prevailed. Most of them had hunkered down near their respective cargo haulers nervously clutching their personal defence weapons. Two of them however, were standing outside a portable latrine from within which emanated sounds of torment hellish enough to rival the battle going on in the distance.

“How long is the boss going to be in there? At the rate he’s going the battle will be over by the time he gets it out of his system.”

“Dunno, he came running over a while back complaining about the mother of all bad stomachs then locked himself in there.”

“Was it something he ate?”

“Not unless he got something nasty off the locals. All we’ve got are MREs and those last forever.”

“No they don’t!”

“Yes they do! They last for years on the shelf.”

“Long shelf life is not infinite shelf life, what was in the last crate Gorgon opened!?”

“Oh it’s Peace Keeper surplus from the Satellite War. I heard their rations were really good, can’t get stuff like that anymore.”

“The Satellite War ended over 20 years ago! I don’t know how good Peace Keeper food science was but no way are those rations still safe to eat after that long!”

“Oh well, you know what they say: Shit happens…”

>Standby for NPC Phase
>>
Huh, free MRE? Ooooh, with the PK choc-nut ration bar half intact. Spicy MegaKau? That sounds delicious.

... No, focus. War FIRST, MRE /afterwards/.
>>
File: Turn_E3.jpg (1.28 MB, 3321x2235)
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>>5683049
Major Zavrazin: "They're bombarding us! The garrison around the ammo dump is getting tenderized! Do not let the APCs get through!"

>Standby for Aftermath...
>>
File: Turn_A3.jpg (1.24 MB, 3321x2235)
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>>5683057
Major Zavrazin: "Back so soon Mr. Widget? Well I'm happy to have an extra gun on the field, we're going to need everything we can get."

>Loose Widget is now in control of 2:Gorgon

>Declare Actions, Turn will be processed on Friday 8pm GMT+8.
>>
File: I see you.png (392 KB, 815x757)
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One sneaky fucker detected
>>
>>5683065
" Our infantry is gone! Time for drastic measures. Punch it bro. Ramming speed!"
>Move 2N 4NE, Ram B3
>Visual lock on B3
>Shoot B3, HEAT rounds
>>
Rolled 90, 96 = 186 (2d100)

Easy there, engine. Easyyy. I'm just going to take you for a little spin. What a nice machine. Are these servos original model 77s? Niiiiceeee.

--Ahem

Attention, Mercs, we need to MOVE UP, get some more guns in a perimeter around Objective KILO. Push up there and take some weight off of them.

>Turn on Melee Focus
>Dash 1NW, 2N
>Dash 1NW, 2N - charge P5! This is a melee mech bash! [1*50, D5, c10, 1cd]
>Pointblank P5 with the cobra-fang [1*65, D6, c35, 2cd
>--I'm open to firing at V2 if P5 is taken out.
>>
>>5683069
Wooooooah your servos are overtuned, holy hells, okay, compensate for 2.3x standard yaw pitch on the first arm rotator, woahhhh - who runs a setup like this? Man must have the most sensitive hands in the world, I'm in awe.
>>
Rolled 50, 16 = 66 (2d100)

>>5683065
"Though you could hide from me, did you? Well nope! Idol puuuuunch!"

>F: Melee
>M: Move 3 NE
>W: Charge 2N and mech punch B5
>A: Laser B5

>>5682552
"Norn, B4 is yours!"
>>
Rolled 76 (1d100)

>>5683120
<<BONK!>>

Move+Wildcard: Move N 6
Attack [Mk1e Lancer Cannon]: Attack V3 if possible

[Clueless]
Cobra-Kai
LA: Rapid Rocket pod <2/2>
RA: Rapid Rocket pod <2/2>
Torso Secondary Mounts: FCS, Basic Sensors
Torso Primary: Mk1e Lancer Cannon
>>
Rolled 28, 27, 65 = 120 (3d100)

>>5683065
<< Huh? What was that noise? >>

>M: 4S, 1SE, 1NE, Face SE
>A: Target Marker & Heavy Autocannon [HE] at the nearest enemy [VS 75]
>C: Look around
>>
>>5683120
>>5683067

"Maneuvering into B4's rear arc, high likelihood of delivering a catastrophic kill. Mind the sensors, our overextension may leave us open to adversary reprisal."

>>5683065
>Commander: Sensor lock on B4, sharing lock with data linked allies.
>Move: 1NE, 3SE, 2NE. End facing NE.
>Attack: Type R ATGM into B4.
>>
File: turn3.png (358 KB, 1135x753)
358 KB
358 KB PNG
Rolled 53, 25 = 78 (2d100)

>>5683065
"Aw, fuck you and the lizard you rode in on, buddy! Come on, Graham, let's clean up and move on towards the depot."

>F: Defense
>M: 2NE, N, face SW
>A: Shoot V2 w/ the laser
>W: Shoot V2 w/ the other laser

-----
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2] [12/16] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Torso Internal: Crocodile Combat Laser (150)
Right Arm: Crocodile Combat Laser (150)
>>
>>5683231
Forgot Attacks of Opportunity are a thing. Amending move as follows:

>M: disengage S, face N
>>
>>5683065
"South east sector seems clear for now, keeping an eye on keeping it that way"

==
Crocodile [32/32 hp]
RA - Crocodile Laser
LA - Rapid Rocket Pod [1/2]
TIM - Target Marker
TEM - Smoke pod [1/2]
Chassis - Ablative mk2
==

>Focus: Evasion [50]
>Move: 3SE face East
>Wild&Attack: Overwatch laser
>>
Rolled 61 (1d100)

>>5683065
>Fire R-120 Tank Gun at P6 (HEAT)
>Move SE NE NE, face NW
>Swap Ammo Type to HESH
>>
>>5683065
"Seems like y'all have the bases covered. Standin' by to discourage any stragglers."

>Move: 2 NE, 1N face NE
>Commander: Overwatch with Heavy Mortar HE.
>>
>>5683065
>Focus: Fire Contrlrol Focus >Move: disengage N
>Wildcard: move NW x3
>Attack: shoot at M1 with Light Mortals

"Targeting that little arty truck try to keep the boar rider out of my rear"

Callsing: (CMV) Firefox
Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Medium Auto Cannon) (100)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50)
>>
>>5683588
Looks like i messed up my rolls
>>
>>5683065
You lot got this, D4D moving up!
> Move 3N and face NW?
> Ready action! If a truck/APC ends its move in range, smoke mortar it before it can shoot. To hit 60!
>>
Rolled 87, 44, 69 = 200 (3d100)

>>5683603
Oooor, actually, I misread B5 for P5 and I don't think anyone is attacking that boar... I didn't roll any dice, so is it OK to change?

> Move 3SW
> Fire point blank with HMG! to hit 50
> Melee with electro spike! to hit 75
> Melee focus, pistol whip the rider! to hit 50
>>
>>5683615
It's generally ok to change your orders if you haven't rolled dice, but remember to quote reply the QMs post, otherwise it might get missed.
>>
Rolled 86, 17, 12 = 115 (3d100)

>>5683065
>M: Move 5NW (Ram!) and face B1 at all times
>C: Hands-on Switch to AP rounds
>A: Co-Axial Target-Marker at B1+Fire Hvy Autocannon

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {AP Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
>>
Rolled 30 (1d100)

>>5683065
>>5683641
forgot 1 more dice for Autocannon
>>
>>5683067
>>5683069
>>5683120
>>5683156
>>5683177
>>5683229
>>5683231
>>5683252
>>5683388
>>5683430
>>5683542
>>5683588
>>5683603
>>5683615
>>5683641

Processing...
>>
Rolled 57, 55, 75, 41 = 228 (4d100)

>>5683065
"These animals have wasted enough of our time."

>[F] Defense Focus
>[A] Fire at P5 (60Acc,6Rng,3x2Dmg,8Crit,1CDmg )
>[W] Fire at V2
>[M] Move 3N, face W

[HP:26/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
>>
File: Turn_P4.jpg (1.27 MB, 3321x2235)
1.27 MB
1.27 MB JPG
>Standby for NPC Phase
>>
File: Turn_E4.jpg (1.26 MB, 3321x2235)
1.26 MB
1.26 MB JPG
>>5683694
Kilo Defenders: "We're being overrun!"

>Standby for aftermath phase
>>
File: Turn_A4.jpg (1.25 MB, 3321x2235)
1.25 MB
1.25 MB JPG
>>5683708
Major Zavrazin: "This is it! They're concentrating their forces for one final push! Make sure their infantry can't reach the HQ!"

>New info: The neromians have breached the munitions dump and are preparing to detonate it, dropping an indirect blast attack DIRECTLY on the open door hex will risk touching off the ammo. Keep this in mind when trying to secure Kilo.

>Declare actions Turn will be processed at 9am GMT+8 on Sunday.
>>
>>5683714
"Damn, we missed both the ram and the shot? We gotta step it up bros, our rep is on the line!"
>Move 3NW 3 SW, Ram B3
>Load HESH rounds
>Shoot A4
>>
Rolled 81, 31, 20 = 132 (3d100)

>>5683714
"Thank the fuck for glorious infantry, we'll pour one out for them when it's done. Strossman! Depot's fate is in the hands of Ikit and the ones near it. Put it in reverse we gotta lessen the HQ's load."

>M:Move 4S, 2SE (Face SW)
>A: Coaxial Target Mark F1 and fire AP rounds at F1
>C: Hands-On Lock onto CLOSEST valid target


Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 30/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {AP Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
>>
|| That's a lotta hogs! We're outnumbered down here! Artemis, Mojo, pull back to HQ and focus yer fire on them varmints in the SE! I'll soften up the eastern ones and cover our retreat! It'll buy us some time fer our friends up North to finish up and come an' give us a hand! ||
>>
>>5683714
No heal for being next to Whisky?
>>
Rolled 93, 28, 43, 47 = 211 (4d100)

>>5683714
"I'm sick of all these oversized lizards. If any get close I'm going to turn them inside out."

>[F] Defense Focus
>[A] Fire at P5 (60Acc,6Rng,3x2Dmg,8Crit,1CDmg )
>[M] Move 1NW,2SW
>[W] Fire at V5

[HP:24/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
>>
Rolled 85, 15, 90, 50, 63, 94 = 397 (6d100)

>>5683714
>Move 5 NE (to the upper right) 1 N
>Fire R-120 Tank Gun at B-3 (HESH)
>Fire HMG at any survivors, prioritizing infantry

“Indirect blast attack directly on the open door? I’m sure a direct blast attack indirectly on the open door should be just fine-good! Murder-kill the pig lovers!!”

>>5683714
Can a tank commander survive vehicle destruction like a mech pilot can?
>>
>>5683735
“Oops, I hope that shot wasn’t to the left! Hahaha!”
>>
Rolled 71, 11, 26, 27, 46, 76 = 257 (6d100)

>>5683714
>>5683723
"Roger Reynes, I'll reel 'em in."

==
Crocodile [32/32 hp]
RA - Crocodile Laser
LA - Rapid Rocket Pod [1/2]
TIM - Target Marker
TEM - Smoke pod [1/2]
Chassis - Ablative mk2
==

>Focus: Evasion [50]
>Attack: Fire Laser at P9
>Wild - Attack: Fire Rapid Rocket pod at P9
>Move: 3NW, face SE
>>
File: turn4.png (344 KB, 1012x539)
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Rolled 52, 83 = 135 (2d100)

>>5683714
"That...was closer that I'd have liked. Whoever waxed that lizard, free drinks are on me."

>>5683730
"Graham, Widget, I'll be with you in a second after I discourage their infantry."

>F: Defense
>M: S, 2SW, face NW
>A+W: Shoot F2 w/ 2x Lasers


-----
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2] [12/16] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Torso Internal: Crocodile Combat Laser (150)
Right Arm: Crocodile Combat Laser (150)
>>
>>5683726
Whoops, forgot about that. I'll give you the HP back begore I process the next turn.
>>
>>5683735
Pilot and crew survival depends on several factors like how much internal damage the unit has amd how much extra damage it takes after reaching 0 HP.
>>
Rolled 55 (1d100)

>>5683714
"Oh man, I feel like we can kiss goodbye to the ammo dump... unless someone with better aim can hit that infantry."

>>5683229
"Norn, you have canister. Shoot the little green guys! The APC doesn't matter. I'll cover you from the boars."

>M: Move S SW S
>W: Lock onto P14
>A: Shoot P14
>>
>>5683776
Forgot again
>F: Defence
>>
Rolled 28, 26, 39, 48 = 141 (4d100)

>>5683714
>>5683723
<< We're pulling back, but those piglets to the North take priority - they're far closer to the HQ and Kilo. >>

>M: 2E, 4N, Ram attack P13 for 6 d atamage
>A: Heavy Autocannon [AP] at P13
>C: Look around

<< Engaging! >>
>>
Rolled 26 (1d100)

>>5683714
"Oh no, this is my first time engaging without active missile guidance. You are asking me to make a shot with equipment which is hardly very far ahead of stone knives and bearskins. Just gotta get lucky, just gotta miss our guys and hit their guys. My sensors might not be locked, but my mind is!"

>Note: Please resolve my attack action after other friendlies in the area.
>Move: 6NW. End facing NW.
>Commander: Switch the Type R to canister rounds.
>Attack: Type R canister rounds into closest surviving infantry unit to Objective Kilo.
>>
>>5683714
<<FUCK IT WE BALLL!!!>>

Rapid rocket pods seem to have a blast radius of 0 how does that work?

Move: 3N
Attack: Left arm Rapid rocket pods at A4 but do not fire at the door
Wildcard attack: Right arm rapid rocket pods at A5 again making an effort to not kashoot the door
>>
Rolled 15, 4, 38, 100, 19, 26, 4, 89, 15, 85 = 395 (10d100)

>>5683848
muh rolls
>>
>>5683848
Blast 0 means that when targeting a unit made of many small entities in a hex (eg, Infantry) a hit will blast them all.
It also makes them harder to Evade - even if you dodge the hit, you still cop the blast.
>>
>>5683850
Oh shit then I think I got the infantry?
>>
>>5683849
I don't like that 100.
>>
>>5683884
Suppose its Neviks fault for hiring the guy calling himself clueless!

Those lizards on the west have rocket launchers, I'll drop a smoke on Firefox, Graham and Gor...bits Gorebits. Then I think I can just... block the door?
>>
>>5683744
Rolling roger and ready. We'll hold 'em here while you dash over!

>>5683714
Right so if this thing has the worlds most sensitive sensor system, that implies . . . steady. . .

>Evasive Focus!
>Treat V5 to a cobrafang round [1*65, D6, c35, cd 2]
>Move 2S, face NW
>Overwatch a Rocketpod Barrage [5*60, d2]

Thanks for the assist, Miss Graham. Now let's curb those reptiles!
>>
Rolled 58 (1d100)

>>5683903
Good call - I shouldn't have *moved* just now (Wow these servos are finnicky), but good call!

>>5683927
Also take this you salamander
>>
Rolled 19 (1d100)

>>5683714
>>5683831
"Godspeed ya magnificent bastard. Here's hopin' that armour o' yers holds! I'll keep 'em watchin' the skies."

>COMMANDER: Lock Visual Target P11.
>ATTACK: Fire Heavy Mortar HE at P11. (Vs 75, Crit 20)
>MOVE: 1 SW, 1 S, 4 SW. Facing E.
>>
Rolled 81 (1d100)

>>5683927
Figure they can't do that driving up to the door and dumping the troopers trick like they did to the depot if someone is standing there.

> Move 3S
> Mark tile 4SW, 2S and then
> Fire smoke mortar on mark! to hit 70

Can't cover you Firefox, get back to the engineer team!
>>
>>5683714

Focus: Firecontrol
Attack: fire V5 with Light Mortals
Wildcard: fire V5 with Light Auto Cannon
Move: NE x2, SE

Callsing: (CMV) Firefox
Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Medium Auto Cannon) (100)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50)
>>
Processing will be delayed by about 30 minutes.
>>
>>5683716
>>5683722
>>5683730
>>5683735
>>5683740
>>5683744
>>5683776
>>5683831
>>5683840
>>5683927
>>5684027

>Processing...
>>
File: Turn_P5.jpg (1.3 MB, 3321x2235)
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>Standby for NPC phase
>>
File: Turn_E5.jpg (1.27 MB, 3321x2235)
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>>5684905
>Standby for aftermath...
>>
>>5684938
H-hey stop trashing this mech it's not mine! aahh!
>>
File: Turn_A5.jpg (1.24 MB, 3321x2235)
1.24 MB
1.24 MB JPG
>>5684938
[color=red][2 Gorgon]:CRITICAL DAMAGE! EJECT! EJECT![/color]]

9: Sorry I forgot to process you during the player phase. I've accounted for your actions during the enemy phase.

>Declare Actions: Turn will be processed at 8pm GMT+8 Monday
>>
Rolled 54, 50, 16, 41, 26, 41 = 228 (6d100)

>>5684955
>Move 4 S, 2 SE
>Fire R-120 Tank Gun at (undesignated) APC to SE (HESH)
>Fire HMG at P14

"Damnit Queek, you fool-cretin! Don't press the trigger until I give the order to fire!"
>>
Rolled 40, 49, 67 = 156 (3d100)

>>5684955
"Alright AT rifles! Ok people lets clean them up before they cause more trouble for our employers. Were getting paid tonight!"

>Move 2SW, 4S
>C: Hands-on Switch ammo to HE
>A: Target-Marker lock onto V5 + Coaxial fire Hvy. Autocannon HE at V5

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank]
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 30/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {HE Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
>>
>>5684955
"We cleared the objective without detonating it? Fate certainly guides our hand. Just a bit of cleanup IVO Hotel and we're on our way to payday! Maybe Widget will make enough to cover the damages to Gorgon's ride."

>>Commander: Switch the Type R back to ATGM.
>>Attack: Type R ATGM into P14, riding the existing lock.
>>Move: 5S, 1 SW. End facing SE.
>>
Rolled 86 (1d100)

>>5684955
|| Whoah Nelly! That shot almost blew my hat off!
Looks like Ikit's got yer rear covered Mojo. I'll be assistin' Artemis with the pig problem and then pulling back. ||

>MOVE: 4 SW, 1 NW
>COMMANDER: Utility - Visual Lock on P12.
>ATTACK: Fire Heavy Mortar HE at P12.

|| Risk of Rain to SIERRA, requesting a tune up! ||
>>
>>5685109
Forgot to add.
>Facing SE after moving
>>
Rolled 94, 24, 45 = 163 (3d100)

>>5684955
<< Copy that Risk of Rain. We'll finish here and then make a B-line towards the smoke South of us. >>

>A: Target Marker & Heavy autocannon [HE] at P13 (vs 75)
>C: Look around
If P13 dies:
>M: 6S
Else:
>Stay
>>
>>5685183
Whoops. Dropped my name.
>>
File: turn5.png (374 KB, 1057x577)
374 KB
374 KB PNG
Rolled 12, 83, 76 = 171 (3d100)

>>5684955
"Hold on, Widget! I'm on the way!"

>F: Fire Control
>M: 2NW, N, face NE
>A: Shoot V4 w/ 2x Lasers
>W: Melee V4

I'm bodychecking this lizard.
-----
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2] [12/16] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Torso Internal: Crocodile Combat Laser (150)
Right Arm: Crocodile Combat Laser (150)
>>
"Great work bro! You nailed them. Now this one is a little trickier. Tactical Idol, can you move away a bit from that piggie so I can shoot it without scratching your paint with the blast?"
>>
Rolled 47, 8 = 55 (2d100)

>>5684955
"You scratched my paint! That's it, I'm so *inverting* you! Get re... ah, and somebody killed it. It's alright, I see another one!

REVERSE MEGAFAUNA INVERSION!"

>F: Melee
>M: Step over the boar corpse and move S SE
>W: Charge and mech punch P13
>A: Shoot P13

>>5685208
"That pig ate an ATGM and a full machinegun burst, it's gone"
>>
>>5684955
<<I'll hold onto kilo I suppose>>

Attack+Wildcard OW: Fire Ml1e at any enemy that comes close to kilo
>>
>>5684955
>Move 6S
>Overwatch with R-120, HESH ammo. Do not fire if a hit would mean allies get caught in the blast

>>5685250
"Roger that. I'll just cover your back."
>>
Rolled 91, 28, 33, 37 = 189 (4d100)

>>5684955
"A couple more lizards and we're all done on this side."

>[F] Defense Focus
>[A] Fire at V5 (60Acc,6Rng,3x2Dmg,8Crit,1CDmg )
>[W] Fire at V5 again

>>5685250
"The forbidden technique!"

[HP:24/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
>>
Rolled 7, 31, 100 = 138 (3d100)

>>5685201
Grand razz heroine, Graz! Punch 'em!

>>5684955
>Melee Focus

Yeah! GET SOME

>Blast V4 with the Medium auto-cannon
>Twap V4 (or V5, since V4 by now might be chunks ) with the cobra fang
>NN, NW - melee charge V5

Eject *this* you cold scaley skinflints!
>>
>>5685009
>>5685013
>>5685032
>>5685109
>>5685110
>>5685183
>>5685201
>>5685250
>>5685254
>>5685641
>>5685980

Processing...
>>
>>5685250
>Standby for NPC phase...
>>
File: Turn_P6.jpg (1.27 MB, 3321x2235)
1.27 MB
1.27 MB JPG
>>5686008
Forgot to attach the picture...
>>
How by GOD are you still alive?
>>
File: Turn_E5.jpg (1.25 MB, 3321x2235)
1.25 MB
1.25 MB JPG
>>5686010
Major Zavrazin: "Widget, you're too damaged! Get out of there now!"

Adjutant:"He's gone, complete torso destruction he didn't even have a chance to eject."

>Standby for aftermath...
>>
File: Turn_A6.jpg (1.24 MB, 3321x2235)
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1.24 MB JPG
>>5686017
Major Zavrazin: "Their mechanized infantry are destroyed and their remaining forces have retreated. We've won... for now. All mercs maintain defensive positions until I can mobilise more of the garrison to relieve you."

>Mission Complete!

>Mission Rewards:
>Mobilization Fee: 200 Credits
>Defend the HQ: 300 Credits
>Protect Ammo Dump: 200 Credits
>Total Payout: 700 Credits

>All participating pilots gain 50 EXP.

>Standby for post game book keeping/announcements...
>>
"Huh.

. . . I guess there won't be time for that chocolate ration. "

{BANG}
>>
Some post mission stuff:
>Those who survive the mission get the full credit payout and EXP, but they must pay 20% of their unit’s total credit cost in maintenance upkeep. (This includes ammo refills, repairs, replacing worn out components etc… so it must be paid even if you did not take damage or use ammo during the mission.)

>If your unit got wrecked you don’t have to pay the maintenance upkeep. If salvage is possible at the end of the mission the wreck of your unit will be added to your character’s inventory.

>There are two things you can do with wrecks: Scrap the wreck and gain credits equal to 25% of it’s total cost, or restore the wreck for 75% of it’s total cost. (You may choose to scrap and restore individual parts and the chassis itself if you wish).

>If your character got perma-killed (Like Widget did), you do not gain any mission rewards and you lose all your characters EXP. If you wish to respawn your new character may claim and credits and inventory items from your previous dead character. New characters start with 0 EXP and 1000 credits on top of anything the previous character may have left them.

>Thanks for playing guys, feel free to leave feed back while I prepare the next post.
>>
>>5686026
Oh, one other thing I forgot:

I expect everyone to keep track of your money, EXP, mecha/tanks and equipment inventory. Please try your best to keep this accurate and in good faith. I will be very annoyed if I have to conduct an audit.

Unfortunately you won't get to spend your money and EXP just yet but make a note of how much you have for when the time comes.
>>
>>5686026
>need to pay 20% of cost as upkeep
>700 credits reward after success, including secondary objective and “premium pay”
Whew, money’s going to be pretty tight unless these payouts start getting better. I suppose this is mission 0.
>>
File: Colonel_Placeholder.png (110 KB, 293x251)
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>Main System switching to Quest Mode…
>Inbetween missions the game will switch perspective to a main character and be played like a quest. This is where the next mission(s) will be decided and extra story telling can be done (if the players vote for it). Unlike the skirmish section of the game, the votes in the quest portion are open to all anons (although I may restrict the mission votes to skirmish participants if randos try to abuse it.)

You are Colonel Varlam Kovalev, commander of the N.O.D.R Army 17th Logistics Battalion. It was supposed to be a cushy job; high ranking enough that you could delegate the bulk of your work, but just shy of the political shark tank that came with making general. It was a comfortable and boring existence, which was just the way you liked it.

Things had gotten busier when NODR had officially decided to support neighbouring nations in their war against Neromius. But even then, it had just been more paper work, signing off on transfers and ushering the various convoys through on their way to the frontline. It had looked like the regional powers would keep Neromius in check at Praovanna’s border, stopping the fighting from spilling into your territory (indeed the whole reason why anyone gave a shit). As long as you did your part and kept your base running smoothly, the actual war would remain someone else’s problem.

Then the Neromians made landfall. First coastal defence batteries went silent then reports started coming in: ports taken, convoys ambushed, bases destroyed. No one had expected a sea borne invasion, the risks were just too great, yet somehow the Neromians had pulled it off.

>Cont
>>
>>5686034
The last two days had been hell for you, the entire region was in chaos, no word from HQ, no word from the Capital, just endless distress calls and a desperate need for leadership. It made sense, this invasion was well planned, and the current lack of messages from on high meant regional command had probably been decapitated. You had hoped that it would not come to this but there was no doubt in your mind now; you were the highest-ranking survivor, you were in charge here whether you wanted it or not. That your base had even survived was due to dumb luck. If those mercs hadn’t been passing through when they did, your garrison wouldn’t have been enough to hold off the attack.

You look longingly at the empty bottle of liquor on your desk before dragging yourself out of your chair to a nearby bathroom. You took a look yourself in the mirror; sunken eyes, and two day stubble, damn you looked like shit. You splashed some water on your face, smoothed your hair out and straightened your uniform; you still looked like shit only less so… Fuck it, you were in command here and people had better things to do than judge you over your appearance.

It was time to do something…

>Inspect the troops, see how your men were holding up.
>Visit the mercenaries, just what kind of help have you hired? (The Colonel will not interact with player characters directly, he has other people for that but this will introduce certain NPCs)
>Head over to the command centre (Skip to mission selection)
>Write In?
>>
>>5686035
>Inspect the troops, see how your men were holding up.
>>
>>5686035
>>Inspect the troops, see how your men were holding up.
>>
>>5686035
>>5686034
Well, it can't be helped, can it? This was an attack on a supply point and Major Zavrazin will have their hands full managing the perimeter. No point in lounging in the command centre just yet, you'd just get in their way and distract everyone from doing their actual jobs while trying to avoid feeling like you're judging them.

Besides, odds are all the workers are in hiding, fleeing or leaving valuable equipment floundering on the tarmac. Meanwhile, the casualty reports for the on duty defenders aren't exactly light. We probably have replacements coming in, sure sure, but a little show and tell, pat on the back, pin of the medal to some lucky surviving trooper, and they'll sleep better. Which is all fine, but also, if the front-lines DON'T get their shipments because this base succumbs to chaos, then the Neromians will have half succeeded in their operation! We can't have that!

Better

>Inspect the troops, see how the men is holding up (just so they don't hole up any valuables and to give them the benefit of feeling the officers care).

>Maybe get them to make sure nothing is missing, stolen or on... fire. Bloody mercenaries will take any chance to yoink an army-issue vehicle.
>>
>>5686035
>Write In
does command know? are our comm lines still up?
>Inspect the perimeter and send out recon patrols, those sneaky bastards might still be watching
>>
>>5686035
>Visit the mercenaries, just what kind of help have you hired? (The Colonel will not interact with player characters directly, he has other people for that but this will introduce certain NPCs)
Also, supporting >>5686046
>>
>>5686046
>does command know? are our comm lines still up?
Long ranged communications are being jammed, you have effectively lost contact with the wider world.
>>
>>5686035
>Visit the mercenaries, just what kind of help have you hired?
Because let's be frank, the mercs are now the Colonel's primary forces, seeing as the rest are a)logistical troops and b)few in number
>>
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>>5686035
>>Inspect the troops, see how your men were holding up.
>>Visit the mercenaries, just what kind of help have you hired? (The Colonel will not interact with player characters directly, he has other people for that but this will introduce certain NPCs)
>>
>>5686052
>>5686049
pfh, they'll keep. That's what they're FOR - being kept.
>>
>>5686035
So, lets see if I have the Strategic situation right:
> Regional Command would normally be our chain of command, but they aren't responding and are probably dead.
> HQ is military high command, and we can't get through to them either. We can probably put that down to communications sabotage, because if they're gone as well the regular war is just be over and nothing we do here will matter much (would be Insurgency time).
> The Capital is the civilian government, we can't get through to them and they're likely running round in circles screaming anyway

And the Tactical situation:
> Our Territory has a frontline of a large coastal zone, which has been seized D-Day style.
> We're a mid-line base meant to be used for supplying the frontline regions.
> Regional Command is the backline and seems to have fallen, probably to the same kind of commando raid tactics they used on us.
> However, since we didn't fall whatever forces ambushed Regional Command are now out of position and might theoretically be vulnerable - "A Bridge Too Far".

Inspecting the Troops & Visiting the Mercs are two sides of the same coin. We should obviously do both, with a view to getting the two halves of our force working together smoothly without hiccups. Like it or not, we're all stuck with each other for the duration.
> The troops will need morale raising (especially those with families in the local areas), and we need to hammer home that 1) the Neromians have bitten off more than they can chew, 2) the job we're doing is keeping our families safe, and 3) the mercs have just saved our bacon, so try to keep arguments to a minimum. They won't be used to the command structure we have, so both sides are going to have to adapt.
> Mercs are famously "Elite but Insane". Try to find a way to motivate them to work smoothly. Maybe some kind of regular award of booze or something for the one with the best Kills-to-Rules-Broken ratio?
>>
>>5686030
500 credits is about enough for a brand-new Cobra chassis, for example. Plenty for some tertiary upgrades to what we're rolling with now. I personally wasn't expecting to be able to afford a whole new chassis after just one payout. Who knows, though. We're probably not getting a chance to upgrade/refit right away and the next payout is bound to be bigger, since this is, as you've said, mission 0. So by the time we get a chance to shop, some of us might very well be swapping out vehicles.

>>5686089
With all of that in mind, what do you think our near-term play should be? I think it's imperative that we take the fight to the Neromians as soon as humanly possible, but some setup and consolidation needs to be done for that not to be suicide. We can't get too wrapped up in that, though, since giving over the initiative to them is equally suicidal. All of that to say, what do you think would be the prerequisites to us starting to conduct offensive operations?

>Mercs are famously "Elite but Insane". Try to find a way to motivate them to work smoothly. Maybe some kind of regular award of booze or something for the one with the best Kills-to-Rules-Broken ratio?
Hey, speak for yourself. I'm a consummate professional who doesn't break rules, drinks (in moderation) strictly when off the clock, and kills without batting an eye only when ordered to.
>>
>>5686089
>award of booze
Sorry, accepting money only. I'm running a business here.

>>5686293
The near-term play, in my opinion, would be to locate the closest friendly force and join up.
>>
>>5686293
Our long term objective is "Throw Them Back Into The Sea".

In service to that, we need to:

>A - Reconnect with local friendly forces, and re-establish coordination with the rest of the military and nation. Everything is in disarray, and badly in need of regrouping and reorganising.

>B - Slow the enemy advance, reducing the impact of this offensive as much as we can. With multiple ports fallen it's probably too late to deny them their toehold, but we can soften the blow and get them bogged down. Logistics for a defender are shorter than for an attacker, so every extra day we drag it out is good.

>C - Eventually find moments we can mount offensive strikes without endangering our defensive operations. Depriving the enemy of initiative is our aim, and a vital requirement before a counter offensive might be possible.

A & B are slightly opposed to each other - we both want to slow the enemy down, but also retreat our own forces to prevent them being destroyed while disorganised and split up. Knowing when to tell them hold and when to pull out is going to be difficult.

With Regional Command collapsed our logistics train is pretty much "what we've got here", and we'll need lots more fuel and bullets for future ops. That means securing our backline supply depots and log lines, and destroying whatever it was that killed Regional.

It would also be nice to hear from other military branches. What is the airforce doing right now? If we've lost lots of ports, do we still have a Navy anywhere?
>>
>>5686339
Hard to make decisions without a full picture. Priority should be receiving an intelligence update from BN S2, alongside our staff and company commanders, IOT understand the changing battlespace. Probably assign an analyst to support our mercs, make sure they understand adversary capabilities.
>>
>>5686339
I say we do a bit of A first, but only as much as is necessary in service of B. But how do we go about this in even shorter term? How do we use our troops and mercs most effectively towards this goal, that is. I think some sort of a reconnaissance mission should be in order in the immediate term. We can use our troops for low-risk, short forays and earmark the mercs for a more aggressive patrol. The aims of this latter action should ideally be to not only gather more information about our surroundings, but to potentially drive back any further advance elements of the enemy that might be operating in the vicinity. Managing to do what >>5686308 is suggesting would also be stellar.

>>5686346
We're logistics unit, though, aren't we? If we have such capabilities, they are probably not the best. I do agree that we should coordinate as much as possible with the mercs, since they are our only unit capable of any offensive action.
>>
>>5686377
Depends a good deal on the setting TTPs, I suppose. Most real world equivalents to our unit maintain an intelligence section capable of this, which would furthermore have access to theater level battle tracking. We might only have two or three intel guys at the BN level, but they'd be pumped to do something other than route studies. With no word from the upper echelons we're likely dealing with outdated intelligence products, but it's better than nothing.

Then again, maybe the NODR military just isn't all that. Would explain how we ended up in charge.
>>
>>5686020
"I witness YOU! ... Let your trip to gates be swift and glory eternal."

>>5686040
How dare you when has any merc ever stolen anything. But i do have to admit there are lots of interesting things around here.

>>5686035
Checking bases own troops is priority they makeup backbone of this place and are necessary if we want to capture anything back.
Also as someone said mercs may have some screws lose but that just means they won't need as much encouragement. To some only thing required may only be paycheck, food and roof to sleep under.
Even if meeting people who are wrangling mercs would be useful

>Inspect the troops, see how your men were holding up.
>>
>>5686019
"Great work guys, with thus payout...were barely breaking almost even. Well lets see about buffing out the scratch on the ablative..."
>25C's In pocket+700C's= 725'C's
>Total current unit cost: 975'C's
>Unit maintenance upkeep: -195'C's= 530'C's

>>5686035

>>Inspect the troops, see how your men were holding up.
Then:
>Visit the mercenaries, just what kind of help have you hired? (The Colonel will not interact with player characters directly, he has other people for that but this will introduce certain NPCs)
>>
>>5686522
>Current money after upkeep: 500

"Ah shit someone died! Who!?"
>>
>>5686647
"Widget. Managed to take two mechs with him, too. Ah, someone should break the bad news to Gorgon. If they can find him."
>>
>>5686038
>>5686039
>>5686040
>>5686053
>>5686437
>>5686522
Inspect the troops

>>5686040
Make sure the mercs don't steal shit.

>>5686046
Inspect Perimeter

>>5686049
>>5686052
>>5686053
>>5686522
Visit the Mercs

>Writing...
>>
Maybe you should inspect your troops. You knew the capabilities of the 14th logistics battalion well… as a supply unit; you had no idea if they were any good in combat. The after-action reports said that they’d acquitted themselves well in battle, providing cover to the mercenaries as they dealt with the main assault force.

Of course they were no match for the Neromian mechanised infantry, but thanks to the mercenaries very few of the enemy assault troops had gotten close enough for a proper infantry battle. You walked past several squads of patrolling infantry, some of them were understrength and at least a few of their members had thousand-yard stares. You weren’t really the type to cultivate a close relationship with the rank and file, most of the enlisted didn’t even know who you were. They eyed you warily as you wandered by yourself, snapping to attention only once you were close enough for them to see your colonel’s insignia. You didn’t know how to feel about that…

Eventually you came across a platoon of field engineers roasting a dead Neromian mega-porcid over a large bonfire. They’d stripped it of it’s barding and suspended it over the fire using the repair arm on one of the engineering trucks. Frankly this was a massive breach of regulations, the large fire would be visible for miles and the smell of cooking meat would alert any mega-fauna outside the base perimeter, not just Neromian cavalry, but wild ones too.

>cont
>>
>>5686884
A pack of wild mega-canids was easily dispatched by heavy weapons, more so than the Neromian mounts which were bred and engineered for war, but the last thing you needed was to have a few picket patrols jumped by hungry wolves.

You advanced angrily on the impromptu rotisserie, “hey! What the hell do you think you’re doing!?”

“Preparing dinner,” said the platoon leader nonchalantly before he noticed your rank and snapped to attention. “Sir!”

“Do you have any idea what a massive target you are painting on this base with your little barbecue!?”

“With all due respect sir, I’m pretty sure the enemy already know exactly where we are.”

This… moron how did he manage to pass engineer training!? Was that gasoline they were using to fuel the fire!?

“Idiot! Cease this misuse of battalion assets at once!” You could sense the platoon starting to give you dirty looks. They had clearly been hankering for roast pork. You couldn’t just let this continue, but you had to throw them a bone if you didn’t want resentment to fester.

“If you wish acquire extra rations, you will take the porcid carcasses to one of the warehouses then butcher and cook them under the supervision of the kitchen staff. The last thing I need is an outbreak of food poisoning on top all the other problems this will cause. You’ve all heard about the mercenary that spent the recent battle on the shitter. Do you want the Neromians to literally catch you with your pants down!?” A wave of subdued negatives told you that the platoon felt sufficiently chastised. You turned your ire back on the lieutenant. “Since you are so eager to put pork chops on the menu you will see to it that all mega-fauna corpses are collected from the battlefield. The ones deemed fit for eating will be processed appropriately, the ones unfit will be disposed of.”

“Yes sir!” The lieutenant turned around and started organising the platoon to carry out your orders. There was a collective groan as the field engineers got off their collective asses and began to put out the fire. There; punish them by giving them what they wanted, very poetic. Who knew, if these guys didn’t fuck up again you might get gammon steak tonight.

>Standby
>Sorry guys I ran out of creative mojo tonight so you'll have to wait till tomorrow before we reach the next decision point. Please wait warmly and dream of (properly butchered) mega-pork.
>>
damn I should have asked to scavenge anything worth selling from the fellas we killed
>>
You had half a mind to visit more units, maybe do a tour of the perimeter, but frankly that would be a waste of time. You didn’t have an inspiring presence and you’d probably just get more guff from the men until they realised you were a colonel, then there’d be an awkward conversation about how yes: the perimeter was indeed secure. If it wasn’t, you were pretty sure everyone would know by now.

You really ought to make an appearance at the command centre soon, Zavrazin had been showing too much initiative lately and you needed to remind him that you were still in charge.

Even so you were still curious about the mercenaries. You could get all the information you needed from your subordinates but part of you wanted to see your supposed “saviours” first hand.

The mercenaries had been billeted around one of the bases many warehouses. The warehouse itself had been turned into a makeshift hanger where mecha and tanks were undergoing repairs. Prefab buildings had been constructed outside to serve as a barracks and the flat bed transports the mercs had rode in on were parked nearby.

As you entered the hanger you noticed one of your warrant officers arguing with someone from the merc support crew: a young well built man in a plain uniform, eyes hidden behind aviator sunglasses with a deceptive grin on his face. The warrant officer seemed to have recently finished arguing with him as she stiffly thrust a clipboard full of paperwork towards his chest. The merc gave her a look of mock dismay as he took the clipboard and walked back towards his comrades.

>cont
>>
>>5687718
“Chief Zoric, how are things with our newly hired guns?”

Chief Warrant Officer Yelizaveta Zoric was one of the few personnel whose name you remembered. She was high ranking enough that you interacted with her regularly. Zavrazin had brought her with him when he was transferred under your command, but unlike the Major you actually got along with Zoric. She was a woman after your own heart; a consummate bean counter who knew when supplies needed to arrive on time and when they could get… lost in transit. Having her assigned to be the mercenary liaison was one of the few decisions Zavrazin made that you had no problem with.

“Colonel, sir!” she saluted you and you gestured for her to continue. She glanced back into the hanger before leading you outside, presumably to keep out of ear shot. “Turns out one of them was a capable administrator, rounded up all the surviving mercs and organised them into a company. I’ve been negotiating a new long-term contract with him.”

Zoric was a heavy-set woman with a chubby face and a stern demeanour that gave the impression she had no sense of humour. Her black hair was a little longer than regulation standards but was kept out of the way in a ponytail that stuck out the back of her cap. Less charitable men would call her fat, but that was neither here nor there. She was good at her job and that was what mattered.

“I see, and how is that going?”

“Admittedly it is simpler to make a contract with a single entity rather than having to go to each freelancer individually, but their new administrator as he calls himself is more savvy than I’d like. We may have all the supplies but they have all the firepower and he’s been pushing hard with that.”

>cont
>>
>>5687720
“Is he threatening to pillage the base?”

“No, nothing like that. These are mercenaries, not brigands, even though some would question if there is a difference. They all understand we’re in the same boat. Not only are we their best chance at a pay day, we are their best chance at survival. They will not rob us blind, at least not overtly.”

“Do I need to worry about any of our supplies disappearing?”

“I doubt it, but you ought to move quick when it comes to battlefield salvage. I managed to get Administrator Kerry to concede most of the salvage rights to us, but you can be sure they’ll try to stash what they can when we’re not looking.”

“Administrator Kerry?”

“Jack ‘Wire Man’ Kerry. He’s the leader of a pararescue unit that was also heading to the front in Proavana. He’s the one that wrangled them all into a single company.”

“So he’s their leader now?”

“He insists that he’s not actually in command of anyone, and that he merely handles the paperwork on everyone’s behalf. Although the way he talks, it sounds like he speaks for the mercs. That looks like leadership to me.”

“I see. Tell me Zoric, what do you think of these mercenaries?”

“Some of them look competent enough, but there are some who I wouldn’t ever think of hiring if we didn’t need protection on such short notice.”

“I concur. I read the after-action report Zavrazin submitted; clustered formation right outside the HQ, smoke barrages that blocked our field of fire more than the enemy’s, flooding the open channel with pop-music and two mecha lost by the same pilot who ended up getting himself killed because he didn’t have the sense to eject in time. Frankly the only reason we’re still alive is because the Neromians probably weren’t expecting us to have any real firepower here.”

“Speaking of the Major. He will likely be wondering where you are now… just so you know, sir…”

“Yes, yes I’ll head over to the command centre. Carry on Chief.”

>cont
>>
>>5687722
-----------------------

Everyone in the command centre looked tired, though no further attacks had come after the initial one the sheer anxiety of being on high alert meant nobody slept soundly. Your second in command: Major Zavrazin gave you a stiff salute which you returned wearily.

The Major was a shorter man than you with a stout build, short cropped hair and a neat trimmed beard that covered his chin and went around his mouth. Of course he still looked well groomed in spite of everything; he actually took this shit seriously. You knew that he went the extra mile not to impress you, but to shame you, as if to say: “This is how a real officer acts.” You didn’t care, you didn’t have to care. You out ranked him, you had nothing to prove to this try-hard… right?

“Colonel, nice of you to join us.”

You ignored the jab.

“What is our situation Major?”

“The same as it was yesterday Colonel, probably worse. We haven’t received any messages from the other bases. We are well and truly on our own.”

Being a logistics unit, you had enough supplies to sit pretty in your base for at least another month, that the mercs had successfully defended the ammo dump made this easier. However, that would only delay the inevitable. You did not consider yourself a particularly daring man but even you could see some form of action had to be taken.

>cont
>>
>>5687724
“We need to get in touch with high command,” it was more a desperate wish than an actual order. You didn’t want to deal with this; let someone else take responsibility, but there was no avoiding it any longer.

“Long ranged communications are being jammed now,” said Zavrazin.

“Then we’ll have to send a courier.”

“Do we have time for that? Why not seek out and destroy the jammer directly?” he suggested with a hint of irritation.

“That would be a risky move; we’d be going in blind, and there’s no telling what else is out there.”

“I think the enemy is taking risks of their own, they clearly did not expect us to hold the base. I bet they are vulnerable to a counter attack right now.”

“Our ability to go on the offensive is rather limited, the garrison is made up of rear echelon troops and support units, they can hold but they cannot take.”

“We have the mercenaries, they’re effectively a company strength tank and mech formation. Enough to strike a target of opportunity.”

“I am not keen to gamble on these soldiers of fortune. They may have saved the base but their tactics leave something to be desired.”

“They are all we have sir, besides, we both know you can afford them.” You shot a withering glare at Zavrazin who stared back at you unflinchingly. The bastard was going to make a nuisance of himself, the fact that he had a point didn’t help at all.

You turned your attention to the map table and gestured to some contact markers on it. “These are new…”

“We recently received garbled transmissions from a nearby location. Seems there are friendly units that are looking for a rally point but they are being harassed. If we rescue them we could bolster our forces and maybe they can give us more information about the situation outside.”

It would be good to have more guns on your side, especially if they were an actual combat unit, however you hoped they wouldn’t come with a proactive officer who would pester you to repel the invasion single handed.

You considered your options…

>cont
>>
>>5687727

>Vote to choose the next mission(s). You may vote for multiple missions. The top two missions will be undertaken by the mercs in the next campaign turn.

>Cover the retreat of the nearby friendlies. Your comrades needed help and if this turned out to be a combat unit you’d finally have something you could use to go on the attack without having to rely on the mercs for everything. [Allied combat units present, Salvage not possible.]

>Escort a courier unit to inform high command of the situation. Repelling an invasion was way above your pay grade. You needed support and you needed orders. Waiting for the courier to come back with a reply might take time though it would be worth it if they fetched reinforcements. [Rough terrain, Salvage not possible]

>Find and destroy the jammer. This was risky, you had no idea what was out there, but if you pulled it off you could re-establish contact with both high command faster as well as co-ordinate any surviving units in the area. [Allied scout units present, Salvage possible, high risk mission with greater reward.]

>Write In (I will consider write ins and possibly create a new mission type if a good one gains enough traction, but given the extra work involved in planning and running a skirmish I reserve my right to exercise QM fiat and rail road people back to the given choices.)

>Other: Talk to Major Zavrazin regarding anything else?

>Vote will be left open till Friday night. I will work on the content for the mission over the weekend.
>>
>>5687727
>Cover the retreat of the nearby friendlies. Your comrades needed help and if this turned out to be a combat unit you’d finally have something you could use to go on the attack without having to rely on the mercs for everything. [Allied combat units present, Salvage not possible.]
>Find and destroy the jammer. This was risky, you had no idea what was out there, but if you pulled it off you could re-establish contact with both high command faster as well as co-ordinate any surviving units in the area. [Allied scout units present, Salvage possible, high risk mission with greater reward.]
>>
>>5687728
>Cover the retreat of the nearby friendlies
>Find and destroy the jammer.

A courier wouldn't be very useful - the info they could bring High Command about our situation might go out of date before they could use it properly. Ditto any info they could return with.

We need proper lines of communication, not a one-shot cry for help. And what are mercs for if not High Risk-Reward missions?
>>
>>5687728
>Cover the retreat of the nearby friendlies.
>Find and destroy the jammer.
I don’t like the risk in finding the jammer, but the courier mission doesn’t seem very useful.
>>
>>5687722
Smoke barrages that did more... Hey! Those were perfectly placed counter-fire deterrents! 30 accuracy penalty to anything that isn't a mortar? Hello? It's not my fault those lizardmen got so lucky they killed Gorebits through smoke anyway.

> Cover Retreat
>>
>>5687728
>Cover the retreat of the nearby friendlies.
Get more guns on our side so that we can
>Find and destroy the jammer.

If we can maintain a high tempo between the two ops, we're basically golden. The clock's ticking in regards to Neromians unfucking themselves and realizing we might be a serious problem that'll need to be stamped out. The sooner we become an even more serious problem, the better.
>>
Seems to me we're in a position were we can always send a courier anyway. If we take out the jammer, we might not need to do so. But if we fail to take the jammers, we go to physical letter delivery via courier.

Therefore:

First, we rally and rescue
>cover retreat

then we jammer hunt
>hunt and kill jammer.

This way also we could potentially have more escorts for the courier if we fail to take out the jammers.

I would be interested in linking up more directly with other bases still functioning and forming a general line. We have supplies, they likely have soldiers. But this falls under rallying, surely.
>>
>>5687728
>Cover the retreat of the nearby friendlies. Your comrades needed help and if this turned out to be a combat unit you’d finally have something you could use to go on the attack without having to rely on the mercs for everything. [Allied combat units present, Salvage not possible.]
>Find and destroy the jammer. This was risky, you had no idea what was out there, but if you pulled it off you could re-establish contact with both high command faster as well as co-ordinate any surviving units in the area. [Allied scout units present, Salvage possible, high risk mission with greater reward.]
>>
>>5687728
>Cover the retreat
>Find and destroy jammer
>>
Mission vote is still open. No update tonight but I've been preparing a few things behind the scenes.
>>
>>5687728

Good old smash and grap seems like fun times. Who would not like to participate in repurposing enemy wrecks also getting communications back up would be nice.
We also need some runners to capture stuff for us.

>Find and destroy the jammer. This was risky, you had no idea what was out there, but if you pulled it off you could re-establish contact with both high command faster as well as co-ordinate any surviving units in the area. [Allied scout units present, Salvage possible, high risk mission with greater reward.]
>Cover the retreat of the nearby friendlies. Your comrades needed help and if this turned out to be a combat unit you’d finally have something you could use to go on the attack without having to rely on the mercs for everything. [Allied combat units present, Salvage not possible.]
>>
>>5687734
>>5687745
>>5687751
>>5687768
>>5687780
>>5687782
>>5687804
>>5687855
>>5689026

Okay we've got an almost unanimous vote for covering your allies and destroying the jammer.

>Writing...
>>
You couldn’t deny that sending a courier would take too long. Yes, going after the jammer was risky but it looked like your only real option was to try your luck. Saving the nearby friendlies was practically a no brainer. If Zavrazin was right and the enemy wasn’t expecting increased resistance you could grow your forces before the Neromains had a chance to commit more troops to your AO.

“I suppose we’ll see if these mercenaries are truly worth the money. Draw up a plan to take out the jammer while I see about sending a relief column…”

--------------

>Main System switching to Skirmish Mode

Jack “Wire man” Kerry hadn’t expected to be administrator of a nascent mercenary company, but these freelancers had no idea what they were doing, at least when it came to handling things behind the scenes. Their battle tactics were something he would reserve judgement on. Kerry had been a little surprised when he found out he was the only guy in the convoy that had a head for paper work. Uncle Jim had taught him that most mercs neglected this aspect of the job; too busy chasing battle to really think about negotiating a proper contract. Just as well he was around, the Nevik Operators Armed Forces (N.O.A.F) had a very different definition of “premium rate” than the rest of the world have. Taking the standard rate and jacking it up by few credits did not make it premium. Jack had spent the last two days negotiating a new contract with Chief Zoric, the woman really knew her stuff and it had been hard to extract any concessions out of her. He had a feeling that gaining any more leverage would hinge on the company’s future performance. For now he had new missions to announce, and just in time too, some of the mercs were getting bored.

“Alright listen up everyone. We’ve got new missions from our employers, I’ll leave it to you which ones you want to take but you can’t all be deployed on the same one. After negotiating the new contract with the NOAF I’ve also managed to make some new equipment available for purchase.”

>New Equipment Available: Frag Cannon, Rotary Autocannon, Drone Controller, Recon Drones.

Balance Patch:
SB-120 Cannon and Type D Gun Launcher cost reduced to 300
Type R Gun Launcher rebalanced, HESH rounds added.
Rocket Pods now have the linked attribute
Various minor stat tweaks

Mission Structure:
While I accommodated all 15 players in the first mission I generally don’t like to run a mission with more than 10 players for the sake of my sanity. Going forward missions will be run in a “campaign turn” structure. During the start of each campaign turn a selection of missions voted on by the players will be opened for sign ups.

Each player can sign up for one mission per campaign turn.

Each mission has a maximum player count of 10. For now difficulty will be tuned based on the amount of players participating, but this may change.

>Cont...
>>
File: Skills_List1.pdf (126 KB, PDF)
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126 KB PDF
>>5689043
A few (okay a lot of words) about the meta game in skirmish mode.

Credits and Inventory
Credits don’t actually exist, in universe there is no universal currency. Mechanically credits are an abstraction of your character’s material wealth. The actual money in your character’s hands will be local cash, metal ingots, supplies and other liquid assets. Keep that in mind when roleplaying.

Each player has their own credit pool and inventory. Credits and items (weapons, equipment, even whole chassis) can be transferred freely between players at no loss. There is no communal resource pool.

Keep the following in mind:
You are not obligated to buy stuff for other people.

Other people are not obligated to buy stuff for you.

When in doubt, hold onto your money.

EXP and Respecs
EXP is cumulative, you don’t go back to 0 EXP every time you level up. (i.e. going from rookie to veteran actually costs 100 EXP, not 150.)

Life is too short to wait for another campaign to try an alternate build so you can completely respec your character every time you level up. Once a character hits Ace rank they will continue to earn EXP and can choose to respec every time they earn an additional 150 EXP. Alternatively you may pay 200x(Character rank) in credits to respec at any time. (Regular=1, Veteran=2 etc…)

Regardless of which method you use you may only respec your character once per campaign turn.

Tank and Mecha operation are two completely different skill sets. If you wish to play as a different unit type to what you started with you must respec your character to be either a tanker or a pilot. (Note: You may keep both mecha and tank chassis in your inventory, you will just be unable to deploy using the type you do not know how to use.)

>cont...
>>
>>5689044
Roleplaying
Roleplaying is not mandatory, if you wish you may interact with this game purely on a mechanical level customising your unit and participating in missions. For those who wish to immerse themselves more deeply in the setting feel free to roleplay when the game is in skirmish mode and no active missions are being run. (You can still roleplay during active missions just don’t clog the thread with multi page reply chains while I’m trying to find where everyone posted their actions.)

Some things to keep in mind when roleplaying:
-Nominally your characters will be hanging around their assigned area at the 17th Logistics Battalion base.
-You can freely interact with Jack Kerry or Chief Zoric.
-Major Zavrazin or Colonel Kovalev are usually in their offices or the command centre. These guys are not interested in casual interaction and will only deign to talk with player characters if they have a good reason.
-I am very cagey about handing out mechanical benefits for RPing so don't bother writing 10 paragraphs about how your character skillfully convinces the NPCs into giveing you more money. This is supposed to be purely for fun.

Guidelines for building your character:
Given that I’m still fleshing out the world setting and may retcon the older lore I don’t expect you to have a full background story for your character, but generally your character will at least have one or more of the following: A Real Name, A Code Name, A Callsign.

A Real Name is self-explanatory, some of your characters already have them. Real names of course need to sound real.

A Code name is an alias, a nom-de-guerre, it doesn’t necessarily need to make sense and is great if you can’t think of a real name or just want to remain mysterious.

A Callsign is designation given to you on a temporary basis during a mission if you want to be all tacticool and form sub-units.

Example: Jack “Wire Man” Kerry: Jack Kerry is his real name, Wire Man is his code name and during a mission he might be given a callsign like “Camel Leader”.

Service Rewards:
Service rewards are cosmetic add-ons to reward player investment in the game. They are based on the number of missions you’ve participated in without flaking. This applies even if your character has died and respawned.

Finished 1 Mission: Custom colour palette and camo pattern applied to unit sprite (complexity limited by QM skill and patience)
Finished 2 Missions: Custom decal and minor sprite accessory.
Finished 3 Missions: Major sprite modification (e.g. like using a “classic skin” or an alternate turret type. Subject to QM discretion. The changes are purely cosmetic and you must still use a legal stat line regardless of what your sprite looks like.)
Finished 4 Missions: ???

>I'll be spending the weekend getting the next round of missions ready. Feel free to spend your resources, RP and change your build (you won't need to lock it in until deployment so dun worry.)
>>
Hot Fix:
The Rotary Autocannon should only deal one damage per shot, current value is a typo. (It's more of a mini-gun.)

Something I forgot to mention: If you want to sell stuff you get back 50% of the original price in credits.

>Remember to choose which mission you're going on after you're done shopping.
>>
Ah shit I just realized the skill sheet I posted has the bottom of it chopped of. So many careless mistakes, this is what happens when I try to info dump in a hurry on a Friday night...
>>
Accounting
>Total value of Tank at mission end: 1000 credits
>Credits gained: 700-200=500
>Buy 1 Rapid Rocket Pod: -75
>Buy 1 Basic FCS Extension: -50
>Credits available: 375

Active Tank
>Tegu MBT (600)
>Ablative Armour 2 (100)
>R-120 Tank Gun (300)
>Rapid Rocket Pod (75)
>Basic FCS Extension (50)
>Total value of Tank: 1125 credits
>Maintenance: 225
>Custom colour: Desert camo pattern

Skills
>Total XP: 50
>Rank: Regular
>+5 Ranged Accuracy
>Regular Tank Crew Skills: Manoeuvre Warfare

>Sign up for destroying the jammer

"Hey, Jack? I'm Chase, Chase Myers. You can call me Hound. This is my elder brother Brian and my little bro, Douglas." Chase first points at a hulking man to his right who does not acknowledge the gesture, then a scrawny, fidgeting one to his left, who quickly nods twice. All three have short dirty blonde hair, square jaws and unkempt clothes. "They don't talk much." Chase continues with a smile. "Anyway, thanks for taking care of the paperwork, and new gear and supplies and all that boring crap." He looks left and right and leans forward conspiratorially. "But listen, I have a favour to ask. We have some cash burning our pockets after the last payout. You know where we can find some of the good stuff around here? You know what I'm talking about, don't you?" he ends with a wink.
>>
>>5689073

"Good to have you and your crew onboard Hound. Jack Kerry, but my friends call me Wire Man." He acknowledges Brain and Douglas with a nod before adding Hound to the mission roster.

"As for the 'good stuff' I really don't know what you're talking about. Heard some guys have a crate of expired Peace Keeper rations; apparently they taste delicious but they'll give you an incredibly bad case of diarrhea so uh... consume at your own risk. Alternatively with all the mega-cav we killed recently there should be plenty of people round here willing to sell you pork belly and varanid jerky."

He stops to think for a minute. "Of course if by good stuff you're talking about booze and narcotics you're better off talking to Chief Zoric. She seems pretty straight laced but I bet she'd probably willing to sell you some stuff under the table."
>>
>>5689077
"Chief Zoric, huh? I wouldn't peg her as the type, but you know better. I'll hit her up later, see what she says. Come on bros. Let's double check the new stuff that we bought for our girl first, you know how her electronics can get finicky." He chuckles. "We might not be able to do it after we talk to Zoric. Thanks Wire Man, you're the man!"
>>
>>5689046
>Finances: leftovers 0, mission payout +700, mech upkeep 1000*20% = -200, total 500
>Exp 50: acquire Auto-Lock, +5 ranged accuracy
>Buy and install Crocodile Combat Laser (350 remaining)
>Paint mech Tactical Pink(tm)
>Current build:
Chassis: Crocodile Mk2 (600)
Right Arm: Crocodile Combat Laser (150)
Left Arm: Tactical Shield (100)
Torso Internal: Crocodile Combat Laser (150)
Torso External: Basic FCS (50)
Chassis Upgrade: Ablative Armour (Size 2) (100)
Skills: +5 ranged accuracy, Auto-Lock
Funds: 350
>Sign up for jammer hunt

"This is Tactical Idol, and what I have for you today is no combat at all! Just sitting in the base, talking and doing maintenance. I decided to try this new format in addition to my usual videos, let me know in your e-mails whether you liked it!

Anyway, we're sitting here isolated and jammed to hell and back, not knowing what's happening around. At least the food is good, I've eaten more steak here than in my whole prior life. Small blessings of fighting the megacav superpower! And tomorrow we're going after the jammer. Hopefully I will finally be able to upload my previous video, as well as this one.

By the way, you won't believe what happened the other day. The local big shot complained that I "flooded the open channel with pop music". Can you imagine the nerve? The audacity? Calling 'Smoke on the Ground' "pop music"!
Now I admit I might have forgotten to switch the radio off that time, but this time it's absolutely on on purpose. Specially for the connoisseurs of pop, the next song is 'Mechspacito'!"

>>5689073
You pay maintenance on the build from the previous mission, not accounting for the new stuff you bought.
>>
>>5689089
>You pay maintenance on the build from the previous mission, not accounting for the new stuff you bought.
That's what I did.
>>
>>5689091
Ah, I misinterpreted your build listing, sorry.
>>
>>5689095
No worries, it's good to know that someone's checking.
>>
>>5689089
Modifying build: install Basic Sensors instead of Basic FCS, 300 credits left
>>
>>5689097
Your build's total cost is 1175
>>
>>5689097
I could lend you those 175 credits you're short if you want.
>>
>>5689043
>>5689044
'Hey yew there, grinner boy, you the wire man? I hear you's looking like the new c'mander o' this here outfit, well i just done come from Merika lookin' ta earn some cash in this here ol' byoot of a rustbucket when i heard the shootin' and came runnin', need another gunhand, fella? Name's Hoyt, Hoyt Ownby"
>submitting for approval and volunteering for the harder mission
Name: Hoyt Ownby
Unit Type: [Mech]
Base Unit: [Crocodile Mk2] [32/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Right arm: Crocodile Combat Laser(150)
Torso: medium autocannon (100)
left arm: Crocodile Combat Laser (150)
chassis:heavy ablative
torso external mount:Rapid rocket pod
spare credits:-175, in debt to Tactical idol
>>5689107
sure i'll accept the loan, if i dont die on this next job you'll get it back
>>
>>5689113
>Approved

"Yeah, I guess you could say I'm the Wire Man. Welcome aboard Hoyt. Picked a hell of a time to get into this business, I guess you could say there's lots of uh... varmits round here to shoot and we can definitely use more hired guns.

So far we've got:
>3/10 Players deploying for the jammer mission.

BTW new player sign ups are open.
We currently have 14/20 active players.
>Gorgon has been kicked for inactivity.
>>
>>5689046
>Credits: 0 + 700 (payout) - 200 (upkeep) = 500
>Buy Basic FCS Extension
>Buy Ablative Armour (1)
>Buy 2x Rotary Autocannon
>Remaining Credits: 500 - (50 + 50 + 100 (2) ) = 200

>Acquire The Open Road
>Passive Skill: +5 Accuracy

>Acquire "Camo": Dark Grey with Light Green edges/joints

>Current Loadout:
>Chassis: Tegu MBT
>Primary Turret Mount: 2x Rotary Autocannon
>Pintle Mount: HMG
>Turret Equipment Mount: Basic FCS Extension
>Chassis Upgrades: Smoke Launcher, Ablative Armour 1
>Unit Cost: 1000

>Reserve: R-120 Tank Gun


>Sign up for Cover Retreat mission
>>
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>>5689046
Howdy Jack, name's Reynes. Marsh Reynes. Commander of this ol' gal — Bessie, we call 'er.
*Slaps the scorched and pitted hull of the Boa from which two scruffy youths promptly emerge.*
An' this here's my farmhands-come-crew, Jessup and Barnaby. Better Megakau an' tank wranglers you'll never meet!
We hail from Reynes' Ranch and Dairy originally but money's been tight lately, and a Boa handles just about as well as a Megatractor so we've been givin' the Mega Merc business a go to help make ends meet. Ma and Pa didn't approve o'course but we just couldn't watch 'em sell the farm, so here were are Risk of Reynes at yer service.
Now, that last battle singed our hair a little so we were thinkin' we might get a little more armor between, us an' those beasties out there. Maybe tune the tracks a little and strap a little more gun to the venerable lady. While we're at it, the electrical doodads inside 'er burnt out ages ago, might be worth being able to see around corners again I'm thinkin'.
So anyways, I hear yer the man to talk to when it comes to wranglin' up the parts we might need. Given the price is right, o'course. And while we're at it, we might as well at add a touch of home to Bessie here, could you add some black and white paint to that list? Enough for a full camo detail.
Please an' thankyou, Jack. A pleasure doin' business.

>Credits after income and maintenance: 500
>Level up to Regular: Take +5 ranged ACC and The Open Road skill.
>Purchase Ablative Armor 1 (50)
>Purchase Light Mortar (100)
>Purchase Basic Sensor Suite (50)
>Apply black and white cow pattern camo.
>Remaining Credits: 300

Callsign: Risk of Rain
Role: Indirect Fire Support
XP:50 (Regular)
Skills: +5 Ranged ACC, The Open Road
Chassis: Boa
Turret: Heavy Mortar HE, Light Mortar HE
Turret Equipment: Basic FCS Ext, Basic Sensor Suite
Chassis Upgrade: Ablative Armor 1
Reserve: Smoke Launcher
>>
>>5689046
Finances
>Income: 700 - 200 (mech total value, 1000/5) = 500 credits
>Shopping list: Skate System (150), Armor 1 (50)
>Credits: 500 - 200 = 300

Current Vehicle
>Unit Type: [Mech]
>Base Unit: [Crocodile Mk2] [24/24] [M][A][W]+[F]
>[AGI:50 MOV:3 VIS:8 EWR:40]
>Left Arm: Tactical Shield (100)
>Right Arm: Crocodile Combat Laser (150)
>Torso Internal: Crocodile Combat Laser (150)
>Torso External: Smoke Launcher (50) *Borrowed from [9] Marsh Reynes*
>Chassis: Skate System (150), Armor 1 (50)

>Total Value: 1250 (future upkeep: 250)

Pilot
>Name: Elise Graz
>XP: 50 (Regular)
>Passives: +5 Ranged Accuracy (1/3)
>Skills (1/4): Auto-Lock

---

>Signing up for the jammer mission

"Mr. Kerry, sir? We haven't had a chance to speak. I'm Elise Graz. Just Graz is fine. Drove mechs for Norden Nevik for a few years and...well, let's say my citizenship test scores weren't always the best and leave it at that. I had a few questions, but first I've got to thank you for taking the lead on all the paperwork. I don't do well with that stuff, despite appearances," she gestures towards a pair of reading glasses held firm to her face by a well-worn nerd strap.

"Anyhow, I'm unclear on the specifics of our new contract. I saw what our employers' "premium rates" entail and they sure aren't covering the maintenance fees, either. I'm wondering what rates you've negotiated for us, how long of a commitment this is, and who exactly it is we're working for."

She squints and looks around before continuing, "I had one more concern. Neromians being here complicates the strategic situation quite a bit. As I understand it, things weren't rosy on the Praovanan front even before its supply lifeline was threatened. That's above our pay grades, obviously, but I can't help but wonder if we're going to be fighting a losing battle here and what we might have to do in interest of living to fight another day."
>>
>>5689046
>Purchase: 2nd Croc Laser, 2nd smoke pod
>Remove Target Marker from mech
>300cr banked

==
50xp - Regular
Passives: +5 Evasion
Skills:
- Smoke Screen: Free action, reserve-fire smoke launchers after firing.
==
Crocodile [32/32 hp][55ev, 3mv, 8vi, 40edef]
RA - Crocodile Laser
LA - Crocodile Laser
TIM - Smoke pod [2/2], Smoke pod [2/2]
TEM - Rapid Rocket Pod [2/2]
Chassis - Ablative mk2

Value: 1175cr (maintenance 235cr)
Stash: Target Marker
>Add Green & Purple camo - "grurple"
==

Artemis is a wiry woman of indeterminate age, with a short cropped fuzz of dirty blonde hair. She gives off being wound as tight as a spring at all times.

"Nice to meet you all; Mr Kerry. Name's Artemis. Just Artemis - last names are strictly for civilian activities, if you understand my meaning."

"None of the other mech jockeys seem to have signed up for the rescue mission yet, so I'll get in on that I think."
>Sign up for covering the friendly retreat
>>
>>5689046

Active Tank
>Chassis: Tegu MBT (600)
>Primary Turret: Type R Gun-Launcher (300), Target Marker (25)
>Pintle: HMG (50)
>Turret Equipment Mount: Basic Sensor Suite (50)
>Chassis Upgrade: Ablative 2 (100)

>Total Value: 1125

Spare Gear
>Ablative 1 (50)

Accounting
>Starting Funds: 700
>Maintenance: 200
>Purchases: HMG (50), Target Marker (25), Ablative 2 (100)
>Remaining: 325

Pilot:
Skills: Top Attack Guidance
Passive: +5 Ranged Accuracy
--

Go ahead and put me down for the jammer mission. Feel free to swap me later if the numbers work better that way.

If anyone needs my spare ablative 1, go ahead and grab it.
>>
>>5689046
>Credits = 700-200=500
>0->50XP
>Learn Auto-Lock
>Paint Mecha: Blazin' Fast Red

>Sign up for Jammer mission

"Hmph. The only name you need to know is Anna Graham. Send me out for the *worthy* enemies."
Anna leans against her mech, her expression inscrutable beneath her sunglasses.

[HP:32/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
[S][Auto-Lock]
>>
>>5686026
>claim the smoking wreck that was the Porcupine. Hey, a credstick. Nicee. 1025 credits.

>Restore it for 656 credits. I'll sell the Autocannons scrap for 25 instead.

>So this leaves me with 334+25+25 = 384 credits. Not bad, not bad.
>Huh, turns out you can fit a few more rocketpods on this thing now! Huh! Would ya look at that.

>Get some of them there *heavy* Rocket Pods. A pair is only 250, so we'd still be up 134. And what's the going price for Ablative Armor? A 100 you say? of course.

>Which would leave 34 credits.

>Now I notice no one took over the flaming pile of MRE smeared scrap that was Gorgon's wreck? Oh not to worry, y'see, it was 975 and we can sell it for it about 243. Which will... cover ammo on this tub for let me just calculate that here hmhm, yes, one mission.

... Perfect!


==Porcupine==
HP 12+16 [28]
Ev 60
Mov 3
Vis 8
E-War 40

LA: Heavy Rocket Pod
RA: Heavy Rocket Pod
TSM: Rapid Rocket Pod, Rapid Rocket Pod
TPM: Rapid Rocket Pod, Rapid Rocket Pod, Rapid Rocket Pod

chassis: Ablative [2]

$$1225
>>
>>5689124
Soooooo anyone ever been around this place before the war, know what the terrain's like? All I've seen since we arrived is concrete, corrugated steel, sweaty mechanics and ugly soldiers. Forests? Plains? Canyons? We're in Pravovaria, and that's.... norrrrthh... of Nevik,

I'll sign up for the rescue, retreating soldiers just screams 'please drop smoke on me' and how could a man resist? But I'll hold off on the loadout til we know more where we'll meet them.

> Rescue Operation
>>
>>5689281
It's very picturesque country when you get the soldiers out of uniform.
>>
>>5689186
Oh, almost forgot. We'll that along to help destroy that jammer.
>Jammer mission.
>>
>>5689046
Accounting
>Credits gained: 700
>Maintenance -200
>Skate System -150
>Credits available: 350

Current Vehicle
Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Medium Auto Cannon) (100)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50) (Skate System) (150)

Pilot
>Callsign: (CMV) Firefox
>Name: Freya Wildheart
>XP: 50 (Regular)
>Passive +3 Penetration (1/2)
>Skills: Auto-Lock

-----

"Good job today everyone lets keep on working and helping each other then we can all return with our pay and the everlasting glory we gain in battle."

"Hey Wire i am Freya of CMV. I heard you started arranging our contracts and other documents so i guess you also take care of deployment managing right? Maybe i should have given you the letter from boss i got but then again maybe this bases paper pusher got it to right person i guess it doesn't too much. Well if any help with explosives is required i am your pick or if generally something needs to be blown up."

"Huh the jammer job seems somewhat booked well sign me up for it anyways if it seems like retreat support squad is few in number i can swap"
>Signing up for the jammer mission
I am ready to fill into other mission if it doesn't get enough people.
>>
>>5689186
Kerry’s affable façade visibly faltered as Marsh introduced his crew. Saint help them, he hoped they were older than they looked. Rural folk tended to be tough, but where they tough enough for battle? The guy from Merika didn’t count for obvious reasons.
“Good to have you on board Marsh, things must be truly bad back home for you guys to go into this line of work.” His grin managed to reassert itself. “Yeah I can get you the parts you need. The Boa’s a good vehicle, not the most cutting-edge machine but it’s a lot easier to fix up than some of the new stuff you see out there. Don’t let the front armour specs fool you; this thing isn’t a true main battle tank. Try to stick behind the tegus and shield mecha when you’re out there. I want you guys to be able to buy a farm before you… well buy the farm.”
>>
>>5689199
“Graz huh? Well given that Norden Nevik no longer exists I guess it hardly matters anymore. Nasty business what went down in the second civil war. You’re welcome by the way, it’s good you seem to care about the paperwork, not every merc does and it can bite them in the ass in a big way.”

Kerry pulls out a copy of the contract and shows it to Graz. “Our employer is the Nevik Operator’s Armed Forces; the military of the Nevik Operators Democratic Republic. Colloquially known as the Miner’s Republic, even the acronym’s a bit of a mouthful. I’m sure you know that despite having Nevik in their name the country has nothing to do with the current Neo Nevik Imperium; seeing as they’re a former colony of one of the old Neviks that gained independence right around the same time the IF was formed.”

“As for the whole premium rate thing, yeah that was a bit of hyperbole. Your initial contract wasn’t exactly a bad one but you could have done better.” He flips through the contract and points out a certain section. “Having mercs pay for their own maintenance is normal, but what’s not normal is how much it costs. See that bit there, that stipulates the client must provide us with resupply at a fixed rate for the duration of our employment. You’ll still pay more upkeep the more you bring to the table but they can’t change the price per bullet. That’s something an unscrupulous client can stiff you with; if they know they’re the only supplier in town, they can make you pay through the nose for even the most basic parts. Of course Zoric didn’t like that, means they have to sell to us at reasonable prices no matter how low their stocks get. I had to give up battlefield salvage rights to get her to budge on that. Don’t worry we still have the right to our own vehicles if they get wrecked, but everything else, the NOAF get first dibs on.”

Jack’s expression turns grim at the final question. “It’s not about whether we can win or lose this battle; if we don’t help these guys push back the Neromians, at least in the short term, we have no line of retreat. Now I’ve given you a big talk about contracts, but there’s always a little thought that crosses everyone’s mind at least once: ‘Who’s gonna make us honour the deal?’ I’d advise you not to dwell on that. Even with the IF gone you breach a contract at your own risk. People who don’t up hold their end of the deal don’t get repeat business. That applies to mercs and clients alike. Now these NOAF guys have (mostly) done right by us so far so let’s not make it awkward unless they do.”
>>
>>5689220
>>5689250
>>5689253

Kerry gives the newcomers a nod each as he puts their names down on the mission roster. "Good to have you with us, I can't speak for the others Artemis but I don't shit where I eat if you understand my meaning. Appreciate you volunteering for the rescue, everyone else sees the big payout on the jammer mission and thinks it'll be easy money."

>Send me out for the *worthy* enemies
"Careful what you wish for Miss Graham, something tells me there'll be plenty of those to go around."

>>5689269

"Not so fast new guy! That wreck isn't yours scrap. I haven't see Gorgon himself around but his crew just sent me round to pick up the wreck. Although they did say you could keep that expired MRE. Eww... well I ain't gonna judge if you want it."

>Theraskine has inherited Loose Widget's money, but NOT Gorgons. You still have 34 credits.

>>5689420
"Welcome aboard Freya. Yeah I'll handle the deployment, just tell me where you want to go. Looks like you're already part of another company, but I'm sure we can sort that out when we meet up with your people again. For now you'll be running with us."
>>
>>5689046
"Jack Kerry, I pressume. Or should I call you Wire man?" The weathered old man extends his hand.

"I am Omari Rahman, the leader of the Mojo tank crew. I'd like to thank you for taking us all under your wing, and for that, I have saved the best varanid cuts for you."

=FINANCES=
> 0 held + 700 payout - 1000*20% upkeep = 500 total
> Buy R-120 Tank Gun from Ikit (300)
>>5689142
Good day Ikit. Would you and your crew be willing to sell your cannon to me? I will pay the full price for it.

>Else, buy R-120 Tank gun from the list

=VEHICLE=
>Chassis: Tank
>Turret: R-120 Tank Gun
>Turret Equipment: Basic FCS
>Pintle: Target Marker
>Chassis Upgrade: Dozer Blade, Ablative Armor 2

In reserve: Heavy Autocannon

>>5689281
"Dessert for Dinner, was it? Mind doing me a favor? I want you to install a drone controller and a recon drone onto your mech. I'd even cover the expenses, if you like."
>>
>>5689717
Almost forgot
>Sign up for Cover Retreat mission
>>
>>5689044
>Exp 50
>Called shot
>+5 Ranged accuracy

Account:500 Creds

>Signing up for the jammer mission if possible


>Left arm: Rapid Rocket pod <75>
>Right arm: Rapid Rocket pod <75>
>Torso Secondary mount: FCS extension, Basic Sensor suite <100>
>Torso Primary mount: Mk1e Lancer cannon AP <250>

"Welp I haven't got a clue on what ta spend on so I think I ought to sit on this cash for a bit"

Waiting on a mech that will let me do hacker stuff.
>>
>>5689717
"Yes-yes! Take the R-120, more money-credits for Ikit! Haha!"

>Give R-120 Tank Gun to Mojo
>Receive 300 Cr from Mojo
>New Credits: 200 + 300 = 500
>>
>>5689608
" Hehehe. Fast one, aren't you. That's good. Keeps us on our toes! Roger roger, not boss man.

That said - sell the scrap and buy som of that mega pork to go around. "
>>
>>5689717
Can do. I'd have to move the marker to a hand and lose the machinegun... I'll tell the missus. Want it set to Support?
>>
>>5689971
"We will play it by the ear. Besides, the drone and your allies can do the lock-ons for you, so you should leave the machine gun where it is."

>>5689717
I knew I forgot something else

=RANK=
>Regular, 50XP
>Passive: +5 Ranged ACC
>Skill: Breakthrough
>>
File: Camo_Test.jpg (19 KB, 360x229)
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Taught myself how to make repeating patterns in my art program today so I could make camo for you guys.

Turned out pretty well, but not everyone's is done and still need to get the mission map ready. If you're lucky I'll put up the briefing tonight, if not then Monday Evening.
>>
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>>5690514
If you've got time, I have an idea for Mojo's tank camo pattern.
>>
>>5690514
If still possible could i get color palette of reddish-orange, black and white. I don't think camo pattern is necessary and if you are ok with it i would like to give you free hands on desing.
>>
>>5689043
>Buy a Type D-Gun Launcher and Dozer Blade (530-300-100=>130 C) don't install just yet. Still would like mission briefing so it's in the inventory I guess.
>>5689044
>Skill rank Regular (50 exp)
Get [Maneouvre Warfare] as a skill
>>5689044
>Volunteer for Jammer destruction mission
>>5689046
>Simply give me an appropriate camo for the area of operation were going into. Desert for desert, jungle for jungle, etc...Thanks Cognis!

>RP: Flirt a bit with Zoric but ask about the jammer
After the tank crew finished applying the new camo it was time to go acquire the Gun Launcher and Dozer. 'Parker' though it wasn't his family name was the leader of the crew so it's natural that he could go get it even if he could just delegate. But that's a bit lazy for his standard. He went to meet Zoric on the way not only to flirt but get some info: "Hey C.W.O Zoric, how are you doing good looking? Hope you didn't mind if I asked for a bit of your knowhow. Its namely concerning that jammer that's been putting comms on the fritz. Do you know a bit more about what type of jammer it could be and how we'd go about to find it's location? Besides that. You must be swamped with a lot of work but if you got some free time one day, I'd love to hang out provided I didn't turn into a casualty."
*He tries to give his most genuine smile while saying this.*

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp}
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]: Heavy Auto Cannon (150) {HE Loaded} + Target Marker (25)
[PM]: Basic Sensor Suite (50)
[TEM]: Basic FCS Extension (50)
[Chassis]: Heavy Ablative Armour (100)
[Skill]: Manoeuvre Warfare
{Inventory}: Type D Gun Launcher {300}, Dozer Blade {100}
>>
File: Briefing.jpg (1.47 MB, 2262x1993)
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>>5691365
Tired now I'll respond to the RP tomorrow.

Destroy the Jammer

The briefing would be given by Major Zavrazin himself.

“Mercenaries, some of you may be aware of this but our long-ranged comms are being jammed. This means we have no way of co-ordinating with friendly units in the region or appraising high command of the developing situation. Without our comms we are isolated and as long as we remain isolated it is only a matter of time before the Neromians encircle us and wipe us out.”

The screen switched to showing a map.

“This is hill 96, our signals detachment has traced the source of the jamming to this area. A standard jamming set up would have the jammer placed on the top of the hill with multiple SAM sites positioned in the surrounding area to deter air strikes, not that we can call in any at this time. The Neromians think we are reeling and are unlikely to expect a counter attack so soon. I taking a chance and hoping there won’t be any resistance stiffer than infantry pickets and the odd mega-cav. However given that the AO is heavily forested you might unexpectedly run into enemy patrols and mines. Do not allow yourself to become bogged down. I suggest using tanks with dozer blades to clear a path through the forest or deploying recon drones to detect hidden enemies. While the initial enemy presence might be light there’s no telling what will converge on your position once they detect your presence. Get in there, destroy the jammer and get out.”

“I apologise that you will have to undertake this mission without proper intel, but time is of the essence. It’s not much but I’ve sent a recon platoon to accompany you into the AO. The jammer will stop the functioning of your sensors but your short-ranged comms and data links should still work.”

>cont
>>
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>>5691434
>Primary Objective: Destroy the Jammer

>Mission Parameters: Sensor equipment will not work while the jammer is in operation. Enemy reinforcements will start to arrive once your presence is known. Glaz's infantry squads will deploy slightly ahead of you.

>Players who wish to participate in this mission can just sign-up right now. Max 10 Players.
>You can still change your build/shop, but once you’ve decided on what loadout to take into the mission put: “This is my final build” in green text so I know what to use to construct the sprite and stat cards.

>If you don't ask for a specific part in the deployment zone I will place you using my best judgement.
>>
>>5691435
"Hound, signing up."
>Tegu MBT (600)
>Ablative Armour 1(50)
>R-120 Tank Gun (300)
>Rapid Rocket Pod (75)
>Basic FCS Extension (50)
>Dozer Blade (75)
>Custom colour: Terrain appropriate camo pattern
>This is my final build
Spending 125 more credits for a Tegu Dozer Blade and some Ablative Armour 1. New Balance 250 credits, new maintenance cost 230 credits. One barely used Ablative Armour 2 left in stash
>>
>>5691434
>>5691435
Signing up
>This is my final build
Name: Hoyt Ownby
Unit Type: [Mech]
Base Unit: [Crocodile Mk2] [32/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Right arm: Crocodile Combat Laser(150)
Torso: medium autocannon (100)
left arm: Crocodile Combat Laser (150)
chassis:heavy ablative
torso external mount:Rapid rocket pod
>>
Alright folks, we're heading into dense forest, the preferred grounds of Neromian riders, we'll be slowed constantly, while most likely they wont mind the vegetation at all. they'll probably try to ambush or hit and fade, striking our juicier, less tanky teammates from the back. We would be best served staying close to eachother for overlapping fields of coverage, moving in fast and blitzing out even faster. Any plans?
I suggest we cover the rears of any dozer tanks, letting them lead the way as they blaze us a clear straight path through the forestry.
>>
Ah, finally, a range and situation tailor made for someone like me. Lots of ground cover, plenty of places to move, and a fun chance for a tussle or two in the bushes.

Tell you all what, I'll spare you the dignity of asking and just fill out this deployment form myself, why don't I.

It'll be great, you'll see.

==Porcupine==
HP 12+16 [28]
Ev 60
Mov 3
Vis 8
E-War 40

LA: Heavy Rocket Pod
RA: Heavy Rocket Pod
TSM: Rapid Rocket Pod, Rapid Rocket Pod
TPM: Rapid Rocket Pod, Rapid Rocket Pod, Rapid Rocket Pod
>>
>>5691455
Plan? Hit them fast, take out the objective and get the hell out of there before reinforcements arrive. You're right about that. Stick behind me and I'll clear a path.
>>
>>5691435
"Welp, ol' Bessie's looking mighty fine. Hah, maybe we can find a herd to blend into in this here forest. I'm gonna need you fellas with target markers callin' the shots but we're packing even more punch than last time so we'll make it worth yer while! That northwest SAM location looks to be a mighty fine place to start raining hell on the jammer. Any of y'all wanna deploy near there and help me take it?"

>This is my final build.
Callsign: Risk of Rain
Role: Indirect Fire Support
XP:50 (Regular)
Skills: +5 Ranged ACC, The Open Road
Chassis: Boa
Turret: Heavy Mortar HE, Light Mortar HE
Turret Equipment: Basic FCS Ext, Basic Sensor Suite
Chassis Upgrade: Ablative Armor 1
Reserve: Smoke Launcher
>Deploy close to NE SAM site.
>>
>>5689597
"Yes, little use talking about the bad old days. Managed to get out before it all went to shit, but, well, you're right, that's neither here nor there. Being a civilian since then up to a few years ago is what taught me the importance of paperwork and how it really makes the world go 'round. Sure didn't make me any good at it, though. Hence why I'm here, back where I started. Probably.

"Thanks for not letting them rob us blind while we're out there bleeding for them. Besides, I don't reckon there'll be a lot of prize salvage coming our way given we'll be fighting megacav often as not.

"I'm nowhere near cutting and running yet, don't worry," Graz smiles, assuaging Kerry with wave of her hand. "Then again, dead mercs get even less repeat business than those that break contracts. And there's this thing I learned out in the civvie world, see. It wasn't true when I was in the service, but it applies to the merc world just as well. You always have to look out for number one, when it comes down to it. Still, let's see how this whole deal shakes out. We got off to a decent start there, considering how shit the overall situation is. Let's keep it up.

>>5691435
"Anyhow, put me down for the hit on that jammer. Sooner we get the comms back online, the sooner we'll be fighting a proper war instead of being a potential no-hope holdout.

>Final build:
-----
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2] [24/24] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Right Arm: Crocodile Combat Laser (150)
Torso Internal: Crocodile Combat Laser (150)
Torso External: Basic Sensor Suite (50)
Chassis: Skate System (150), Armor 1 (50)

>>5691455
Sticking together and going fast is definitely going to be the way to go on this one. That said, the terrain doesn't favor us whichever way we go. They'll definitely have those open dirt roads watched by their pickets and maybe even mined and cutting through the woods will play to the megacavs' strengths. Hooking in from the North-West seems like a good idea, but I'm worried that they'll have those little paths going between clumps of trees mined. That said, the woods to the south are a bit too thick for my liking. We don't have much intel now and the plan might need to adjust on the go as we get more info from drones and scouts.
>>
"As a professional bastard by trade, these spots are where I'd lay mines."

"Since Mega Cav and Infantry have little issue with this terrain, expect anything open with nice firing lines to be a trap. Don't step anywhere that hasn't been scanned or dozered, or you'll be saying goodbye to your knees!"
>>
>>5691435
>Changing build based on new info
>This is my final build
Chassis: Crocodile Mk2 (600)
Right Arm: Crocodile Combat Laser (150)
Left Arm: Tactical Shield (100)
Torso Internal: Frag Cannon (150)
Torso External: Basic FCS (50)
Chassis Upgrade: Ablative Armour (Size 2) (100)
Exp 50, sklls: +5 ranged accuracy, Mix-and-Match
Funds: 175 (and 175 credit to Hoyt), mech cost: 1150
>Deploy in front of Reynes

>>5691472
"I'll protect your tender minimum range, don't you worry!"

>>5691445
Someone in thread had an Ablative Armour 1 for a give-away
>>
>>5691435
>>5691473
Shit, pasted the old version of my build. The right one is here >>5689199

Also, I'll trade the Ablative 1 I just bought to >>5691445 for the Ablative 2 he's putting in reserve and take off my Skates for this mission.

Actual final build:
Unit Type: [Mech]
Base Unit: [Crocodile Mk2 (600)] [32/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Right Arm: Crocodile Combat Laser (150)
Torso Internal: Crocodile Combat Laser (150)
Torso External: Smoke Launcher (50) *Borrowed from [9] Marsh Reynes*
Chassis: Armor 2 (100) *Borrowed from [1] Hound*

Also, may as well deploy me on the hex that's got the "Z" from "Zone" on top of it.
>>
>>5691445
>>5691506
And I gladly accept that trade. Balance updated again to 300.
>>
>>5691480
" You are, proudly, mate, an absolutely unremitting asshole. "
>>
>>5691435
"Signing up for...whatever this mission is!"

>LA: Rapid rocket pod
>RA:Rapid rocket pod
>Torso Secondary mount: FCS extension, Basic Sensor suite
>Torso Primary mount: Mk1e Lancer cannon AP

"Be nice to spend some money on my own LTV, YO GLAZ HOW MUCH FOR AN LTV!"
>>
>>5691435
>Signing up for Jammer Mission
>Final Build, put me anywhere.

[HP:32/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
[S][Auto-Lock]
>>
>>5691434
>Sign up for Jammer mission (although I did volunteer already.)
>This is the final build (Added Dozer Blade and Type D Gunlauncher, placed the rest in inventory. Target Marker got placed to the Pintle Mount and Basic Sensor taken off including Hvy Autocannon and some Armour)

"I'm guessing Target Markers are also a no go since they technically fall within Sensor category. Still, slightly more reliable then my radar until the jammer gets taken out back."

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp} +5Acc
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]:Type D Gun Launcher {300},
[PM]: Target Marker (25)
[TEM]: Basic FCS Extension (50)
[Chassis]: Light Ablative Armour (50)+Dozer Blade {100}
[Skill]: Breakthrough

{Inventory}: Heavy Auto Cannon (150) {HE Loaded} + Basic Sensor Suite (50) + Light Ablative Armour (50) [Credits:130]
>>
>>5691676
"Psst. Dozer costs only 75. I'm afraid they ripped you off, friend."
>>
>>5691678
(I suck at copy pasting, anyway I fixed it)
>>
>>5691434
>Sign up for Jammer mission
>Deploy me near others.

"Okey guys i my crew did some modifications for better scouting but it did leave me more vulnerable in close combat. So i will need someone to cover me and in exchange i can give out target locks, info and some indirect fire support."

Accounting
>Buy (Drone Controller), (Recon Drone) -200
>Credits available: 150

Current Vehicle
>Unit Type: [Mech] [24/24]
>Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
>[AGI:50 MOV:3 VIS:8 EWR:40]
>[Arm L] (Light Mortar, HE) (100)
>[Arm R] (Light Mortar, HE) (100)
>[Torso I] (Drone Controller) (50) [Recon Drone] (150)
>[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
>[Chassis] (Ablative Armour) (50) (Skate System) (150)

Pilot
>Callsign: (CMV) Firefox
>Name: Freya Wildheart
>XP: 50 (Regular)
>Passive +3 Penetration (1/2)
>Skills: Auto-Lock

Storage (Medium Auto Cannon)
>>
>>5691702
>This is my final build
>>
>>5691434
"Hey can we nick the Jammer equipment? I really really want some nice E-war equipment. Or an LTV! with big old gold rimmed wheels that I can do drifts around."
>>
A few clarifications:

>Basic sensors will not work but, FCSs, Target Markers and datalinks will.
>Forgot to add that wrecks/corpses can be cleared by dozer blades/demolishers.
>Damage reduction from cover does not apply to infantry. Instead it just increases their cover bonus by 10% per DR and gives them a 30% chance to survive AoE blast damage per DR.
>Neromians will not call in reinforcements if they detect the recon platoon. By itself, it is not threatening enough to require back up.
> The SAM sites could either by large long range missile launchers or a squad of infantry equipped with Man Portable Air Defence Systems.
>Large SAM launchers are designed to attack aircraft at high altitude, they are no threat to your units.
>MANPADS can be fired at ground tagets and recon drones. They are not particularly powerful though.
>Major Zavrazin thinks it is unlikely the enemy have been able to deploy heavy SAM launchers so quickly. It is more likely you'll encounter MANPADS teams.
>>
>>5691702
You guys get crew? We get crew? How do we get crew? I have to field-strip these steel plates by hand and my callouses would make sailors weep.

How do I get crew? Do I just kidnap some people wandering the base

HEY YOU THERE IN THE UNIFORM I HAVE AN OFFER FOR YOU--- WHAT NO, PUT YOUR PANTS BACK ON, NOT THAT, NOT THAT--

okay so how do I get crew.
>>
File: Briefing2.jpg (1.48 MB, 2262x1993)
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>>5691365

Zoric gave Parker an unamused stare. "Everything you need to know regarding the jammers will be told to you in the upcoming briefing. I am indeed swamped with work and my time is precious. If it's all the same to you I'd rather not fraternize with a merc. I'm your client, not your friend. If you're looking for feminine company, go tell the one with the pink mech you're her greatest fan or something."

>>5691445
>>5691450
>>5691472
>>5689199
>>5691473
>>5691496
>>5691623
>>5691676
>>5691702

Locking in these builds for the Jammer mission
Starting to assemble the sprites now.

>>5691571
Is this your final build?

As requested on Discord I'm splitting up the deployment zone for more precise deployment. I'll be spending tonight assembling sprites. Mission will start tomorrow.
>>
File: Deploy.png (1.23 MB, 1119x721)
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>>5692156
>Deploy zone 2.
(Preferably closer to the gap near the road rather than back in the tree maze.)
>>
>>5692156
>Deploy at the front of zone 2
>>
>>5692156
Put me somewhere in zone 2, I guess.
>>
>>5692032
"You see i expected that everyone had brought their own crew with them. At least that would make sense unless you are like our farm boys or crew of that heritage tank. For that last question i guess at the moment you don't hard to hire people who already have a job here and i doubt new faces appear often. That is until we can unfuck the situation in this general area and get the communications back online. I think."
>>
>>5692156
Yes that be my final build

Deploy at zone 3
>>
>>5692156
"Woah there you must be reading into this way more than I actually thought. It's just hanging out and nothing in the world rules says client and seller can't do that. If anything it's more profitable for such a relationship. Also just a word of caution but despite Tac' answering to 'she' and 'her' don't go thinking they aren't also a 'him'."
*He winks and goes on his way *
"Offer always on the table just try not to crash before that. Even in the military there's a work life balance."

>Deploy with [1] Hound, if that can't happen for some reason, Zone 3
>>
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Glaz Leader: "Glaz Leader to Wire Man, platoon is in position and drone is in the air. My men are already reporting mines on the road and entrenched infantry."

Wire Man: "Copy that Glaz Leader. My people are ready. Tac net coming online."

>1: Hound
>2: Hoyt
>3: Marsh Reynes
>4: Graz
>5: Anna Graham
>6: Tactical Idol
>7: Tiger
>8: Fire Fox
>9: Clueless

Wire man: "Operation is a go"

>Declare actions, turn will be processed Thursday Night 8pm GMT+8
>>
>>5692929
"This is Tactical Idol, and what I have for you today is a stealth mission! Though stealth is actually optional. But the later we go hot, the later the enemy reinforcements appear, so I wanna sneak a bit.
Be careful, team! Infantry has good eyes and an open lane of fire almost to our position."
>Most infantry has 8 vision, which means D1 can almost see me and Reynes. I'm going to try and set up for the next turn without giving us out

>F: Defence
>M: Move 3NE
>W+A: Overwatch Frag Cannon at any hostile that appears
>>
>>5692929
"This is quite a delicate situation. We should plan a route for Hound and Tiger to clear us a path so we can hit the hill without getting swarmed along the way. Let's play it smart and keep all the cowboy shit from the scrap at the base to a minimum—no offense to Mr. Reynes and crew."

>F: Fire Control
>M: Move SE
>W+A: Overwatch with both lasers
If a Fire Control attack can't be made as overwatch, have my Focus action be Defense and just do it with one laser.
>>
>>5692929
"Alright bros, time to stealthily and quietly uproot a whole bunch a trees."
>Clear The Way 2S 1SE 1NE
>Overwatch with R-120, HESH Rounds
>>
>>5692929
Awright fellers, thems up on that there hill'll see us sooner'n later i reckon, so lets get a move on
>set focus evade
>Wait for hound to [clear the way!]
>Move 3,3,3, facing 3
>overwatch [A+W]

Name: Hoyt Ownby
Unit Type: [Mech]
Base Unit: [Crocodile Mk2] [HP:32/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Right arm: Crocodile Combat Laser
Torso: medium autocannon
left arm: Crocodile Combat Laser
chassis:heavy ablative
torso external mount:Rapid rocket pod
>>
Just as a clarification, my plan is to get in position this turn then go hot the next turn. There isn't really any space to sneak for more than one turn.
>>
>>5692929
>Deploy Zone 2
>>
>>5692929

>Move SE,NE,NE
>Overwatch + Attack <MK1e Lancer Cannon AP>: Attack any vehicle that I can pop.

>>5693056
<<Solid Copy buddy>>
>>
>>5692929

"Now lets see if i can get some new info"

>Focus: Evasion
>Move: N2
>Wildcard: Utility: drone Loiter mode to N, NW from S1 position


Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Drone Controller) (50) [Recon Drone] (150)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50) (Skate System) (150)
>>
>>5693212
Crap... Sorry.
You can just teleport into the deployment hex of your choice and take your actions from there.

I'm starting to realise I was super tired when I drew up the mission start cus I've made a ton of mistakes.
>>
>>5692929
>>5692953

"I'm on yer tail T.I. Lemme know if you see anything twitch an' I'll give 'em something' to really twitch about."

>Move: 1SE, 2 NE
>Commander+Attack: Overwatch with coaxial HE mortars. (60+5+5 ACC base, RNG 8 one or 6 both)
>>
File: airplanegoodluck.gif (1.18 MB, 480x270)
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>>5692929
>>
>>5692929
>Move: Breakthrough {Clear the Way} 2NE, 1SE, 3NE, Face SE
>C: Hands-On use Target Marker to mark D1
>A: Fire Type D Gun launcher at D1 [HESH]


Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp} +5Acc
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]:Type D Gun Launcher {300},[HESH Loaded]
[PM]: Target Marker (25)
[TEM]: Basic FCS Extension (50)
[Chassis]: Light Ablative Armour (50)+Dozer Blade {100}
[Skill]: Breakthrough
>>
Processing is gonna be delayed for a bit. Gimme 30 mins.
>>
>>5692953
>>5692959
>>5693056
>>5693168
>>5693212
>>5693213
>>5693246
>>5693268
>>5693417

Ok, back, processing...
>>
>>5693658
Since Glaz unis only detect mines in 3-hex radius, could you please somehow mark their movement paths so we know what terrain was mine-swept?
>>
>>5692929
>>5693417
I'm sorry about this, I'll change my mind since I didn't roll.
Just:
>Clear the way 2NE, 1SE,
>A+C: Overwatch Type D Gun-launcher
"Right behind you Glaz-3, you're our eyes here so stay careful."
>>
File: Turn_P1.jpg (1.38 MB, 2704x1993)
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Okay so I messed up a lot kicking off this mission, lots of processing mistakes and out right forgetting to give the recon troops the ability to avoid detection. So I'm making a few concessions:

>Hotfix: The allied recon infantry can only be detected from 3 hexes away when in cover.
>I'm botting Anna Graham this turn since I didn't put her sprite on the map in time to post her actions.

>Standby for NPC phase.
>>
File: Turn_E1.jpg (1.39 MB, 2704x1993)
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>>5693683
GLZ-Leader: "Sending the drone to the objective."

GLZ-2/1: "Enemy contacts! Oh shit! Mega Canid! They have our scent!"

GLZ-3: "The checkpoint is blocking our way forward. We'll engage the SAM site instead."

>Standby for Aftermath phase...
>>
Rolled 70 (1d100)

>>5693695
>M: Clear the way {Breakthrough} 1NE, 2N, 3SE, Face NE
>C: Target Mark D1
>A: Fire Type D Gun Launcher [HESH] at D1

"Oh great, the mega puppers are here. Glaz-3, if you want to do yourself a favour try to recon while staying within supportive range of us. Now let's move on that checkpoint."

A-"Target in sight"
P-"Marking, fire when ready"

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp} +5Acc
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]:Type D Gun Launcher {300},[HESH Loaded]
[PM]: Target Marker (25)
[TEM]: Basic FCS Extension (50)
[Chassis]: Light Ablative Armour (50)+Dozer Blade {100}
[Skill]: Breakthrough
>>
File: Turn_A1.jpg (1.47 MB, 2704x1993)
1.47 MB
1.47 MB JPG
>>5693695
Wireman:"Tagging the new contacts."

((Added elevation markers to make it easier to read the contours.))

>Declare actions, turn will be processed at 8PM GMT+8 on Friday.
>>
>>5693714
>Clear the Way: 1SE 1S 1SE 1S, facing NE
>Overwatch with R-120, HESH rounds (try to avoid getting Hoyt caught in the blast)
>>
Rolled 68, 59 = 127 (2d100)

>>5693714
"Confirmation of a SAM site just over yonder. I'll take a crack at 'em while you mech jockeys keep them megawolves off my back, yeah?"

>ATTACK: Fire coaxial mortars at newly revealed SAM site. (Indirect, no lock. VS 50)
(Small rolling first.)
>Commander+Move: Prepare to move away from any sneaky doggos that might get in melee range.

"Hold onto yer hats, ladies an' gentlemen. Those riot shields work as umbrellas too, right?"
>>
>>5693714
>>5692959
"Oh shit! Glaz-2, flees south-west, we need you alive to look for mines! I will intercept the wolf. Elise, can you back me up?"

>F: Defence
>M+W: Move N NE N 2NE, face NE
>>
>>5693714
"Listen here glaz-1, i see yer in a bind but dont be panickin' now y'hear? Just hoof through those treees ta me ,i'll take care of ya"
>ask glaz1 to pull back to us, preferably through the trees
>wait for hound to complete his action
>Move 4,4, face 3
>set focus to fire control
>overwatch twin linked lasers [a=w]
>>
>>5693714
>>5693728
"Copy. I got your back.

Sure hope they didn't mine both ends of this little path..."

>F: Defense
>M+W: 3NE, N, NE
>>
>>5693836
Amending turn movement as follows:

>M+W: 3NE, N
>>
Rolled 24, 83, 10, 50, 97 = 264 (5d100)

>>5693714
I just noticed I only have two shots for my rocket pods? doesn't maintance fees refill ammo for rocket pods as well? if not
"...Ah fuck I forgot to resup, I knew I was forgetting something! ah well"

>Move+Wildcard 3 SE 2 NE 1 SE
>Attack rapid rocket pods: D2
>>
>>5692459
Oh well I’m charming I’m sure I’ll just convince some locals to be my happy squires.
>>
Rolled 38, 65 = 103 (2d100)

>>5693714
>>5693715

"Drone advancing. Hound i'll try to wipeout that SAM site next to you but there's a chance of some splash damage on your position."

>Focus: Fire control
>Wildcard: Utility: drone Loiter mode NE x5, N
>Attack: Fire at S1 with both mortars using lock on
>Move: SE x3 facing NE

Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Drone Controller) (50) [Recon Drone] (150)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50) (Skate System) (150)
>>
>>5694054
glad you could handle that for us thank you very kindly.
>>
>>5693700
>>5693715
>>5693727
>>5693728
>>5693797
>>5693863
>>5693897
>>5694054

>Processing...
>>
File: Turn_P2.jpg (1.28 MB, 2262x1993)
1.28 MB
1.28 MB JPG
>Standby for NPC Phase...
>>
File: Turn_E2.jpg (1.46 MB, 2704x1993)
1.46 MB
1.46 MB JPG
>>5694335
>I forgot to process Tiger's attack which would have killed D1 before it overwatched Clueless. I'm rolling back the damage and critical damage.

GLZ-L: "Enemy Artillery! They've got enemy artillery on the hill! It looks like they also have drones of their own. Where are their controllers?"

Wire man: "Clueless! Pullback, the Cobra is not a frontline assault machine. Let the tanks take point!"

>Standby for Aftermath...
>>
File: Turn_A2.jpg (1.47 MB, 2704x1993)
1.47 MB
1.47 MB JPG
>>5694354
Wire man: "Well, they definitely know we're here now. Move up and hit the jammer quickly."

>Declare actions, turn will be processed at Saturday 8pm GMT+8
>>
Rolled 42, 87 = 129 (2d100)

>>5694362
"We splashed that SAM site good, but it looks to be rainin' cats and dogs out there fellas. Try to keep those howitzers busy while we scare off these here oversized housepets."

MOVE: 1 NE, 2 SE, Facing NE
COMM: Utility - visual lock on C1.
ATT: Fire Coaxial HE mortars at C1. VS 80 (Lock, Small first.)
>>
File: Yeah.png (6.93 MB, 2704x1993)
6.93 MB
6.93 MB PNG
Some drawings
-Purple Circles mark the last known position of the artillery muzzlle flash fire. Since they are on Cobras, it's possible they can move, fire, then move again.
-Though they also suffer from terrain penalities and minimum needed range.
-Woops
>>
>>5694362
>Clear a Path: 3NE 1SE, Facing SE
>Overwatch with R-120, HESH rounds
>>
Rolled 22, 91 = 113 (2d100)

>>5694362
"Watch out for the megacat, Idol! I'm coming around to get an angle on that wolf.

Get up close to megacav or get blasted by artillery. They really have us picking our poisons here, don't they?"

>F: Fire control
>M+W: NE, N (difficult terrain), N, NE, SE, and face S
>A: both lasers attacking W2 (85 + 10 (auto-lock lock on) + 5 (passive) = 100 to-hit)

---
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2 (600)] [32/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Right Arm: Crocodile Combat Laser (150)
Torso Internal: Crocodile Combat Laser (150)
Torso External: Smoke Launcher (50) *Borrowed from [9] Marsh Reynes*
Chassis: Armor 2 (100) *Borrowed from [1] Hound*

Passive Bonus:
+5 Ranged Accuracy (1/3)
Skills (1/4):
Auto-Lock
>>
Rolled 53, 79, 31 = 163 (3d100)

>>5694362
>>5694422
"That wolf is as good as dead! And as for arty, I have something in mind.
The first song today is 'It's raining drones'!"

>F: Defence
>A: Shoot Frag Cannon at W2 (vs 80)
>W: Shoot laser at the drone (vs 95)
>M: Move SE, S, face SE
>>
Rolled 90, 65 = 155 (2d100)

>>5694362

"GLZ i am sending my drone to assumed jammer position. Everybody prepare to take out the jammer my drone should start targeting something once it reaches woods next to opening."

>Focus: Fire control
>Wildcard: Utility: drone Loiter mode NE x4, SE x2
>Move: SE x3, NE using skates
>Fire: Mortars N of S2

Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Drone Controller) (50) [Recon Drone] (150)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50) (Skate System) (150)
>>
Rolled 92 (1d100)

>>5694362
"Ogey Pulling back"

>Attack RD1 with a Mk1e Cannon lmao
>Move 1 N, 3 NW, 2 N
>>
>>5694790
would have been amazing if that hit
>>
>>5694362
"Hot damn These dawgs are FAST, that was some good shootin' there hound, really saved me a lickin', awright lets keep pushin', i'm right on yer ass"
>set focus evade
>move 1,2,2
>wildcard move 2,2,2, facing 5
>>
>>5694362
>Botting [5] Anna Graham
>F: Fire Control
>M+W: Move 1NE, 5SE
>Free Lock onto RD1
>A: Fire both Medium Auto Cannons at RD1


[HP:32/32][AGI:50 MOV:3 VIS:8 EWR:40]
[Crocodile Mk2] [M][A][W]+[F]

[LA](Tactical Shield) +1DR, F:2DR
[RA](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[TI](Medium Auto Cannon) 60Acc,6Rng,3x2Dmg,8Crit,1CDmg
[C](Ablative Armor):HP+16
[S][Auto-Lock]
>>
>>5694362
>M: Clear the way {Breakthrough} 4SE
>C(U)+A: Overwatch fire Hesh round on an immediate hostile target. Order of Biggest to smallest vs[70]

P-"Strosseman, move our big ass up, we're nearing the hill."
S-"Understood, moving us up."
P-"Al' I know you heard that howitzer, if I see anything you light it up beef on grill style."
A-"Way ahead of you señor."


Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp} +5Acc
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]:Type D Gun Launcher {300},[HESH Loaded]
[PM]: Target Marker (25)
[TEM]: Basic FCS Extension (50)
[Chassis]: Light Ablative Armour (50)+Dozer Blade {100}
[Skill]: Breakthrough
>>
>>5694374
>>5694378
>>5694422
>>5694443
>>5694777
>>5694790
>>5694856
>>5694858
>>5695003
>>5695031

>Processing...
>>
File: Turn_P3.jpg (1.47 MB, 2704x1993)
1.47 MB
1.47 MB JPG
>Standby for NPC phase...
>>
File: Turn_E3.jpg (1.47 MB, 2704x1993)
1.47 MB
1.47 MB JPG
>>5695263
Wire Man: "Idol! Get out of there! You're getting torn apart!"

>Standby for aftermath Phase.
>>
File: Turn_A3.jpg (1.54 MB, 2704x1993)
1.54 MB
1.54 MB JPG
>>5695265
https://www.newgrounds.com/audio/listen/79223

GLZ-Leader: "Wire man, can you tell your Idol person to stop playing that obnoxious music over the open comms!?"

Wire man: "That's not coming from us..."

Jorgue Mungus: "I AM JORGUE MUNGUS! GREATEST OF THE IRON TIDE"S OUTRIDERS! I WILL EXPLODE ALL YOUR WORTHLESS @#%$ING! RENTA-COP MACHINES AND PLAY A SICK GUITAR SOLO WHILE DOING IT!"

Wire man: "Oh shit it's an ace... jeep?"

Jorgue Mungus: "OUTRIDER!"

Wire man: "Uh yeah, you guys know what to do."

GLZ-Leader: "Where the fuck is the jammer!? It's not where it's supposed to be!"

Wire man: "There's no way it's not in the general area, we need to sweep the rest of the forest."

>Declare actions. Turn will be processed 8pm GMT+8 Sunday.
>>
>>5695265
>Clear the way: 3SE 1NE, facing SE
>Visual lock on P4
>Shoot P4 with R-120, HESH rounds
"Damn, they moved the jammer? Did they know we were coming? No matter, we'll sweep the south while you guys deal with that clown in the north."
>>
File: Plan.png (1.7 MB, 1173x891)
1.7 MB
1.7 MB PNG
>>5695272
"Or resident Idol's in trouble, Clueless, think you can lend 'er a hand with that kitty cat? I've got me some counter arty work cut out fer me. Graz you might wanna see what's left to shoot after the dust settles, yeah?"
>>
Rolled 39, 17 = 56 (2d100)

>>5695272
"Someone peel that cat off of Idol! I'm going after the Cobra."

>>5695277
"Copy that. Thanks for the advance warning. I was about to walk right up to the bastard."

>F: Defense
>M: S, 2SE, face NE
>A+W: 2xLasers at Z1 (vs 100)

---
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2 (600)] [32/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Right Arm: Crocodile Combat Laser (150)
Torso Internal: Crocodile Combat Laser (150)
Torso External: Smoke Launcher (50) *Borrowed from [9] Marsh Reynes*
Chassis: Armor 2 (100) *Borrowed from [1] Hound*

Passive Bonus:
+5 Ranged Accuracy (1/3)
Skills (1/4):
Auto-Lock
>>
Rolled 2, 54 = 56 (2d100)

>>5695277
"Nice shot Graz, I'll clean up what's left. Someone put down that cat while I cozy on up next to it."

>MOVE: 2NE, 1SE, 1NE, 1N.
>COMM: Utility - Lock Z1 through datalink.
>ATT: Fire Coaxial Mortars at Z1 (Lock, Small first.) VS 80
>>
>>5695272
>>5695279
Amending turn b/c I forgot that the dead wolf is difficult terrain:

>F: Fire Control
>M+W: S (difficult terrain), 2SE, face NE.
>A: same attacks as before.
>>
Rolled 60, 32 = 92 (2d100)

>>5695272
"Awawawa! A bit of tension is good for the video, but this is too much! Get away from me! I'll invert you I swear!"

>F: Evasion
>A: Shoot laser at C1 (autohit with lock)
>W: Mecha-punch C1 (vs 50)
>M: Disengage SW, face NE
>>
>>5695272
'US THREE LETS GIT IT"
>set focus fire control
>move 3,3,3, face 3
>overwatch linked lasers for any approaching megacav
>>
>>5695276
(I just remembered that I can't lock on infantry without a target marker. Change my Commander Action to Look Around)
>>
Rolled 75 (1d100)

>>5695272
"POPPING BACK BAYBEEE!!"

>move 1 S, 2 SE, 1 S
>Attack with Mk1e Cannon: z2
>>BONNNK!!
>>
Rolled 9, 85 = 94 (2d100)

>>5695272

"Droning remaining locations. I'll be barely of range to hit both infantry squads. Either way laying waste on enemy positions. That Outrider has some style he will either go big or go home in metal casket."

>Focus: Fire control
>Wildcard: Utility: drone Loiter mode SE x6
>Move: NE, SE x2, E using skates
>Fire: Mortars SW of D4


Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Drone Controller) (50) [Recon Drone] (150)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50) (Skate System) (150)
>>
>>5695272
Anna's having trouble accessing 4chan so I'm posting her action her from the discord:

>Defense Focus
>Move 3NE
>Move 3NE
>Fire at T1 (60Acc,6Rng,3x2Dmg,8Crit,1CDmg)
>>
Rolled 45 (1d100)

>>5695272
>-Move before [5] Anna Graham
>M: Clear the Way 3SE, 1NE, 1N, face NE
>A: Fire at Z2 with Type D Gun Launcher
>C: Look Around

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp} +5Acc
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]:Type D Gun Launcher {300},[HESH Loaded]
[PM]: Target Marker (25)
[TEM]: Basic FCS Extension (50)
[Chassis]: Light Ablative Armour (50)+Dozer Blade {100}
[Skill]: Breakthrough
>>
>>5695276
>>5695279
>>5695281
>>5695287
>>5695288
>>5695523
>>5695527
>>5695578
>>5695683
>>5695815
>>5695911

Processing...
>>
File: Turn_P4.jpg (1.55 MB, 2704x1993)
1.55 MB
1.55 MB JPG
>Standby for NPC phase
>>
File: Turn_E4.jpg (1.53 MB, 2704x1993)
1.53 MB
1.53 MB JPG
>>5695942
>Standby for Aftermath phase...
>>
File: Turn_A4.jpg (1.62 MB, 2704x1993)
1.62 MB
1.62 MB JPG
>>5695951
GLZ-Leader: "There it is! Clever bastards decided to put it to the side. Looks like a simple trailer, a device like that probably won't take much punishment, all it needs is a good hit."

Wire Man: "Is that a point defence drone next to it? That thing will shoot down any large projectiles fired at nearby targets. You guys are gonna have to take it out with your auto-cannons, lasers or melee."

>Declare actions, turn will be processed at 8pm GMT+8 on Monday.
>>
File: PD_Drone.jpg (337 KB, 2344x1385)
337 KB
337 KB JPG
Wire man: "I've dug up the specs for the point defence drones. It looks like these don't have any local controllers, I think the neromians have just left them in point defence mode."
>>
>>5695967
Those things are worth 500 credits each?? That's over a hundred just in scrap value! Steal it!
>>
Rolled 52, 7, 91, 1, 5 = 156 (5d100)

>>5695962
>set focus fire control
>move 1,1
>fire twin linked lazers into c2 vs 85
>fire heavy rocket pod into c2 vs60
>>
>>5695972
HOT DAMN THAT'S ONE DEAD KITTY HOOOO-WHEEE!
>>
Rolled 65 (1d100)

>>5695962
>Focus: Defense
>M+W: 2NE, 3SE, face N
>A: Fire laser at T3 (vs 100)

---
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2 (600)] [32/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Right Arm: Crocodile Combat Laser (150)
Torso Internal: Crocodile Combat Laser (150)
Torso External: Smoke Launcher (50) *Borrowed from [9] Marsh Reynes*
Chassis: Armor 2 (100) *Borrowed from [1] Hound*

Passive Bonus:
+5 Ranged Accuracy (1/3)
Skills (1/4):
Auto-Lock
>>
Rolled 52 (1d100)

>>5695962
>C: Target Marker Lock-On to T1
>A: Fire Typer D Gun Launcher at T1 [HESH]
>M: Clear the way 2N, 2NE

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp} +5Acc
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]:Type D Gun Launcher {300},[HESH Loaded]
[PM]: Target Marker (25)
[TEM]: Basic FCS Extension (50)
[Chassis]: Light Ablative Armour (50)+Dozer Blade {100}
[Skill]: Breakthrough
>>
>>5695979
>>5695962
Woops sorry change the movement to be:
>Clear the Way Breakthrough 1NW, 5N, Face SE
>>
>>5695962
"Nice work Hoyt. But god, will all this red be a pain to clean. Heading to check out what's hidden next to that PD drone, might be important."
>Move 3SE 2NE 1SE facing N (Maneuvre Warfare triggers)
>Shoot Rapid Rocket Pod at W3
>Shoot R-120, HESH round at W3
>>
>>5695962
"My shield fell off and my boomstick is on fire, but I'm not down for the count!
Glaz-2, you better escape, I didn't save you just for you to get eaten anyway."

>F: Evasion
>M+W: Move SE 3NE
>>
Rolled 68 (1d100)

>>5695962
"The way ahead's mined, take care you two and I'll work my way around. Might take out that hotshot in the jeep on the way. Just as a treat, y'know."

>MOVE: (The Open Road) 3 SW. 1 S, 3 SE, 1 NE
>ATTACK: Fire Heavy Mortar HE indirect at T1 using datalink target lock. VS 80
>COMM: Look around.
>>
Rolled 43 (1d100)

>>5695962
>Attack C2 with the Mk1e Cannon
>Move + Wildcard: Move NE 5
>>
>>5696046
c2 is dead bro, if you look at hoyt's rolls the cat took three crits and over 20 damage total with the overwatch
>>
Rolled 33, 47 = 80 (2d100)

>>5695962

"Aren't you a slippery bastard. I must admit that was nice driving but lets see if you can dodge this."

>Focus: Fire control
>Wildcard: Move: SE, NE, N x2 using skates
>Move: N x4
>Fire: T1 with Mortars using lock on

Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Drone Controller) (50) [Recon Drone] (150)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50) (Skate System) (150)
>>
>>5696046
Honestly, you're better off making the move and then shooting the ace jeep. Oh and don't forget to use your piloting focus. Cobras have really good evasion and basically no other defensive tool.

Also, what skill and passive stat increase did you pick? Those could be very helpful right about now.
>>
>>5696079
Ooof did not notice that

>>5696046
>Change target to T1
>>
>>5696126
Called shot but I haven't seen a reason to use it yet and I think I went with a range accuracy bonus
>>
>>5696263
I don't think you can declare a called shot retroactively, so if you're not using your focus to evade, you should always be using it, since your cannon has the highest crit chance out of any weapon we have access to.
>>
>>5695972
>>5695978
>>5695979
>>5695981
>>5695989
>>5695990
>>5695994
>>5696046
>>5696085
>>5696261

>Processing...
>>
File: Turn_P5.jpg (1.62 MB, 2704x1993)
1.62 MB
1.62 MB JPG
>Standby for NPC Phase
>>
File: Turn_E5.jpg (1.6 MB, 2704x1993)
1.6 MB
1.6 MB JPG
>>5696600
>Standby for Aftermath phase...
>>
File: Turn_A5.jpg (1.61 MB, 2704x1993)
1.61 MB
1.61 MB JPG
>>5696605
GLZ-Leader: "Two jammers!? Those sneaky fucks. Their whole setup was designed to fake out a potential attacker."

Wire man: "Lucky for us we're almost in position to strike them both. More enemy units are entering the AO. everyone hurry up, we can't keep this up forever."

>Declare actions, turn will be processed 8pm GMT+8 on Tuesday night.
>>
Rolled 5, 26 = 31 (2d100)

>>5696608
"Idol?! Idol! I'm down a laser and there's a wolf on my ass! An APC just showed up, too. Come over here and help me hold them off long enough for the others to make a run at the jammer!

"Firefox, Reynes, that means you! The PD drone won't be able to stop your combined fire."

>Focus: Defense
>M: face SE
>A: fire laser at W4 (vs 90 - 20 (forest cover))
>W: smoke? Going last if this messes up anybody's attack on the wolf. If that conditional is a no-go, mech melee attack on wolf (will roll just in case).

-----
Name: Elise Graz
Unit Type: [Mech]
Base Unit: [Crocodile Mk2 (600)] [16/32] [M][A][W]+[F]
[AGI:50 MOV:3 VIS:8 EWR:40]
Left Arm: Tactical Shield (100)
Right Arm: Crocodile Combat Laser (150) DISABLED
Torso Internal: Crocodile Combat Laser (150)
Torso External: Smoke Launcher (50) *Borrowed from [9] Marsh Reynes* 1/2
Chassis: Armor 2 (100) *Borrowed from [1] Hound*

Passive Bonus:
+5 Ranged Accuracy (1/3)
Skills (1/4):
Auto-Lock
>>
>>5696263
"Clueless my dude, I would appreciate if you could saturate the jammer with your Rocket pods. It'll waste the Point Defence so we can just bomb the jammer and we can all bail."
>>
Rolled 68, 54 = 122 (2d100)

>>5696608
>set focus fire control
>move 3,3,3, wildcard move 3,3,3
>fire twin linked lasers into jm2
>>
Rolled 1 (1d100)

>>5696614
Smoke will not only mess up people's attacks on the wolf, it also won't help you against the wolf and at such a close range probably not against the APC too.

>>5696608
"I'm coming, I'm... coming... damn vegetation is jamming up my joints!"
>F: Evasion
>M+W: Move 3SE
>A: Shoot W4 w/laser (vs 95-20)
>>
>>5696623
"Ahahahahaha!
This is my REVENGE!"
>>
>>5696623
I assumed that smoke just messed up all attacks, melee and ranged. At least that's the impression the rules gave. If that's not the case, amending turn:

>>5696608
>>5696614
Man, just can't catch a break with these amendments. Can the smoke, just melee with my wildcard.

>>5696624
Oh, yeah. Between our two laser crits, the wolf is most likely dead. Do you avoid crit damage on an evade, I wonder?
>>
>>5696625
It does mess up all attacks, but smoke launchers don't smoke up your hex, so you won't be covered in smoke, but the wolf will.
>>
>>5696630
Fuck, it does say that it only smokes adjacent hexes. That's what I get for speedreading.
>>
"Looks like they have the Jammers covered up North. Fire Fox would you do us a solid and use yer drone to lock up the APC (M2) harassin' Hound? Then I can rain some supportin' fire on that location. Maybe keep that locked up jeep (T2) off me back while you're at it?
Much obliged, sir."
>>
File: IMG_20230627_001652.jpg (991 KB, 1080x1234)
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>>5696644
For reference.
>>
Rolled 100, 12 = 112 (2d100)

>>5696608
>>5696644

"I'll send the drone towards Hound happy hunting. Also who could say no when someone nicely ask for you to blow something to smithereens

>Focus: Fire control
>Wildcard: Utility: Drone loiter mode S x4, SE x2
>Move: SE x2, NE, N
>Fire: T2 with Mortars using lock on

Unit Type: [Mech] [24/24]
Base Unit: [Crocodile Mk2] [M][A][W]+[F] (600)
[AGI:50 MOV:3 VIS:8 EWR:40]
[Arm L] (Light Mortar, HE) (100)
[Arm R] (Light Mortar, HE) (100)
[Torso I] (Drone Controller) (50) [Recon Drone] (150)
[Torso E] (Basic FCS Extension) Range Acc + 5 (50)
[Chassis] (Ablative Armour) (50) (Skate System) (150)
>>
Rolled 13, 18 = 31 (2d100)

>>5696608
"Telemetry comin' through now, thank you kindly. Alright Hound, here's hoping this clears that dog off your back."

>MOVE: (The Open Road) 4 SE, 1 S, 1SE, 2 S
>ATT: Fire Coaxial Mortar HE at M2 using data link lock. VS 80 (lock, small first)
>COMM: Look around.
>>
>>5696894
Almost forgot.
>Face NE at end of move.
>>
>>5696608
"Thanks, that oversized puppy was getting a little too friendly with dad's tank. And Hoyt took out the jammer, so let's just do some damage before getting the &#@* out of here."
>Move 2NW, 2SW, 1NE, 1S, facing SE (Manoeuvre Warfare 5x6+10)
>Shoot Rapid Rockets at W5
>Shoot R-120, HESH rounds at W5
>>
Rolled 45, 57, 41, 32, 43 = 218 (5d100)

>>5696616
"Ogey, just watch my back! I'm not very good at melee!"

>>5696608
>Move+Wildcard 6 NE
> Attack JM1 with Rocket pods:
>Focus Evasion
>>
Rolled 71, 74, 69, 93 = 307 (4d100)

>>5696608
>Posting Anna's moves from the Discord
>Defence focus
>Move 2NE, SE
>Shoot JM1
>Shoot it again

>>5697150
You can't shoot through forest, dude!
>>
>>5696608
>Amending movement to 5 NE 1 SE
>>5697271
Whoops silly me
>>
Rolled 69 (1d100)

>>5696608
>M: Clear the Way breackthrough 2SE, 4NE
>C: Target Mark JM1
>A: Fire type D gun Launcher at JM1

"Alright, maybe we can get out of he before we get swarmed by the whole sector and their guitar players"

Name: Park "Champ Tiger" Byung-Jang
Unit Type: [Tank] {Regular: 50 exp} +5Acc
Base Unit: [Tegu MBT] [M][A]+[C] (600)
[HP: 32/32 MOV:6 VIS:5 EWR:30]
[PTM]:Type D Gun Launcher {300},[HESH Loaded]
[PM]: Target Marker (25)
[TEM]: Basic FCS Extension (50)
[Chassis]: Light Ablative Armour (50)+Dozer Blade {100}
[Skill]: Breakthrough
>>
Processing will be delayed by 30 mins
>>
>>5696614
>>5696622
>>5696623
>>5696751
>>5696894
>>5696909
>>5696921
>>5697150
>>5697271
>>5697281
>>5697310

Processing...
>>
File: Turn_P6.jpg (1.64 MB, 2704x1993)
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GLZ-Leader: "The jammers are down! Comms are clearing up! I can reach the base now."

>Standby for NPC phase.
>>
File: Turn_E6.jpg (1.61 MB, 2704x1993)
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>>5697373
>>5697373
Wire Man:"The jammers are down, everyone, get out of there! Don't look back!"

>Mission Complete!
>Mission Rewards:
>Mobilization Fee: 300 Credits
>Destroy Jammers: 600 Credits

>All participating pilots gain 50 EXP.

>Gonna take a break for a bit while I get the next mission ready.
>>
>>5697393
"So that's the lesson here, dear viewers: if you use a second rare and expensive piece of equipment to fake out those going after the first one, you might just lose both!
This was Tactical Idol, your best source for mid-battle entertainment! And the last song for today is 'Kick Out the Jammers'"
>>
Rolled 39 (1d100)

>>5697393
"Hooo-eee. Right on the money folks! Outstandin' job all 'round. Let's blow this haystack and hightail it home! Last one back's buyin' the first round!"

>Lowest roll is the slowpoke.
>>
Rolled 63 (1d100)

>>5697414
*mech driving noises*
>>
Rolled 5 (1d100)

>>5697393
"We showed these Neromians. Don't try to hide something in the forest when there's a hound that can sniff it out. Now, punch it bros!"
>>
Rolled 69 (1d100)

>>5697393
"Things were starting to get a little hairy for a second, but we absolutely smoked them. Good job, everyone.

Huh, maybe I've still got it, even after all these years..."
>>
Rolled 13 (1d100)

>>5697393
>>5697414

"Great job guys we showed them whos the boss. Heh it has been a while since i raced with mech but ain't gonna be the one to buy you a round."
>>
Rolled 53 (1d100)

>>5697393
"Gonna get myself something nice when I get back to base!"
>>
Okay guys some announcements:

I'm going on vacation on the 7th of July. I'll be away for a week and unable to run skirm. Assuming I get the next mission briefing up tonight and process the first turn on Friday night things are gonna be a little tight for my tastes assuming 1 turn a day and roughly 6 turns for the mission.

However...

I think we've only got 4 players eligible to join the next mission, so this means it could potentially go quickly. Would you guys be willing to endure some fast processing over the weekend? (I'm thinking 2 turns processed on Saturday and Sunday before going back to one turn a day which will leave me plenty of buffer.)

Or hell, if I can get everyone online at the same time for a 6 hour chunk I could binge process half the mission in a day.

Let me know what you guys think.
>>
>>5698806
I'm OK with both of the options. If you're going to binge, do you have a preferred starting time?
>>
>>5698806
I'm down for both, I think it would be cool to do turbo fast 6 hour binge, but that would require everyone to be able to be here for the entire process. I should be fine on Friday but you should probably specify what time you'd want to start.
>>
>>5698806
*clears throat* I -uh- yes I would like the fast process too, yes, I am definitely Theraskine, no need to check ID, go for fast process yes-yes!

This is just a joke to see if his leaked trip code is real
>>
Alright then, everybody use this link to tell me when's a good time:

http://whenisgood.net/2ae7jpr

The mission pics will still be run in thread for posterity.
>>
>>5698884
What time zone is this?
>>
>>5698896
I've just edited it so that it will use timezones. Just make sure you set your timezone correctly and it should convert my free time to your timezone.

If for whatever reason that doesn't work, my timezone is GMT+8
>>
File: Breifing.jpg (992 KB, 1959x2116)
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Breifing

As Major Zavrazin briefed the mercs on the Jammer attack, Colonel Kovalev gave the briefing for the allied rescue mission.

“The Neromians have trapped a friendly armour company on the other side of a local river by destroying the only bridge across it. Without a bridge the company has no line of retreat and will eventually be annihilated. The armoured company has also been in combat for some time now. Their vehicles are damaged and running low on ammo.”

“I am sending in a field engineering platoon to put down a new bridge and repair any damaged vehicles so that they can leave the combat zone. Your job is to escort them, then cover the retreat of the friendlies. The Neromians will continue to attack our forces throughout the operation so make sure you keep the pressure off our troops until we can evacuate them. Unfortunately, mega cavalry’s superior ability to negotiate rough terrain means that there is a very real chance that they can launch flanking attacks on our side of the river. The river is going to be an obstacle for all of you but if you are piloting a mech then equipping jump jets will allow you to cross without needing to use a bridge.”

“Enemies with demolisher attacks can destroy bridges, the bridge layer only has enough parts to make two bridges, keep this in mind when preparing the way. Needless to say if the engineering platoon gets wiped out before we can get anybody on our side of river the mission will be a failure.”

“Given that Administrator Kerry is overseeing the attack on the jammer, Chief Zoric will be providing operational support for this mission. You can direct all questions to her.”

With that, Kovalev left the room before anybody could attempt to waste his time. Zoric watched him go with a slight look of exasperation before turning her attention to the assembled mercenaries.

>cont
>>
File: Intel_Packet.jpg (1.75 MB, 2481x4384)
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>>5698953
>Primary Objective:
Evacuate as many friendlies from the north side of the river as possible.

>Mission parameters:
The field engineers will prioritize repairs on the damaged NODR units but they can still be requested to repair player units.

Alright, let's do this. All remaining players sign-up and post your builds. Make sure you add "This is my final build" in green text so I know what goes on your sprite and what's just theory crafting.

If everyone can post their builds by tomorrow night, I can do the assembly stream then and lightening rounds over the weekend.
>>
>>5698955
>>5689142

>Current Loadout:
>Chassis: Tegu MBT
>Primary Turret Mount: 2x Rotary Autocannon
>Pintle Mount: HMG
>Turret Equipment Mount: Basic FCS Extension
>Chassis Upgrades: Smoke Launcher, Ablative Armour 1
>Unit Cost: 1000

>This is my final build
>>
>>5698953
==
50xp - Regular
Passives: +5 Evasion
Skills:
- Smoke Screen: Free action, reserve-fire smoke launchers after firing.
==
Crocodile [32/32 hp][55ev, 3mv, 8vi, 40edef]
RA - Crocodile Laser
LA - Crocodile Laser
TIM - Smoke pod [2/2], Smoke pod [2/2]
TEM - Rapid Rocket Pod [2/2]
Chassis - Ablative mk2
>Green & Purple camo - "grurple"
Value: 1175cr (maintenance 235cr)

Stash: Target Marker, 300cr
==

"Artemis here, signing up and signing on."

Holding on this build until everyone else has signed up, in case of trading bits etc. I have a Target Marker going spare if anyone wants one.
>>
>>5698953
>This is my final build

Callsign: Mojo
=VEHICLE=
>Chassis: Tank
>Turret: R-120 Tank Gun
>Turret Equipment: Basic FCS
>Pintle: Target Marker
>Chassis Upgrade: Dozer Blade, Ablative Armor 2

=RANK=
>Regular, 50XP
>Passive: +5 Ranged ACC
>Skill: Breakthrough

Deploy north side of Zone 2

>>5689971
Do you want me to pay for the drone, or split the cost 50/50?
>>
>>5698953
Pilot
>50xp - Regular
>+5 Ranged Accuracy
>Top Attack Guidance

Tank
>Chassis: Tegu MBT (600)
>Primary Turret: Type R Gun-Launcher (300), Target Marker (25)
>Pintle: HMG (50)
>Turret Equipment Mount: Basic Sensor Suite (50)
>Chassis Upgrade: Ablative 2 (100)

Stash
>Ablative 1
>325 Credits

>This is my final build
>Deploy top left of zone 1.
==

"All right, it's looking like we're the skeleton crew working this relief mission. I'd wager our best bet, given the current roster, would be a split of 2-3 units crossing the bridge to support our embattled forces with a 1-2 unit rearguard. Given that I'm holding the sensor suite, I'll probably hang back to catch flankers creeping through the woods."
>>
>>5698955
>>5698963
Eh, I'll just go with this.
>This is my final build
Deploy eastern edge Zone 2
>>
>>5698955
"Look I understand that were short staffed in the department and I was the only one with piloting clearance but I really don't see the necessity of assigning me with the mercenaries. I'll try to make due since this is the only mech we had in reserve but don't expect me to be their leash... I'll just help out our boys."

>Leave callsign to operation planners
>Just a N.O.D.R guy you know? The one with an actual piloting clearance

Name: Sgt. Aleksandr Krolik Mosin
Chassis: Crocodile Mk-II
Torso External Mount: Basic Sensor Suite
Torso Internal Mount:
Left Arm Mount: Mace
Right Arm Mount: Mace
Chassis Upgrades: Jump Jets, Ablative

No Credits
>>
>>5699274
>>5698955
>This is my final build
>>
>>5699274
>>5699284
Hmm... I'll allow this.

There's been requests made in the discord so I'll make it official:
Any players who have already deployed this campaign turn can participate in this mission by playing as an NODR NPC unit. You will gain no rewards from doing so. This option is for peeps who just want to keep playing.

I'll make some official builds later but for now you can use the same stuff as the merc with the following restrictions:
>No Croc combat laser (Laser weapons are not readily available to NODR regulars)
>Max buget 1200
>>
>>5698974
I don't think we even need one looking at that combat zone, we'll be fine without I reckon.
>>
>>5698962
>>5698963
>>5698974
>>5699172
>>5699234
>>5699274

I'm locking these in for sprite assembly. Based on the When Is Good timings I'll be fast processing on Saturday 6pm GMT+8.

I know not all of you can make it, but don't worry we'll probably do 3-4 turns then go back to 1 turn a day processing. (Unless you guys do well enough to finish the mission in 3-4 turns <.<)
>>
>>5699534
Enough time for a good healthy meal of MRE cookies before the rescue. That's perfect that is.

> Ranged Acc +5, Auto Lock
> Deployment Zone 1

Chassis: Cobra-KA1 (500)
Torso Primary: Heavy Smoke Mortar (300)
Torso Secondary: Target Marker (25)
Right Arm: Electro Spike (75)
Left Arm: HMG (50)
Chassis Upgrade: Ablative Armour (Size 1) (50)
Total: 1000
>>
Fast processing might be delayed by 15 mins
>>
File: Mission_Start.jpg (870 KB, 2324x2116)
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((Really sorry for running late on this one guys. Anyway, here's the mission start.))

Chief Zoric:"Our forces have entered the AO, bringing the tactical network online."

>1:Ikit
>2: Artemis
>3: Mojo
>4: Norn
>5: Desert for Dinner
>:6 Theraskine
>:7 SGT Mosin

>Declare actions
>>
>>5700412
>Move 4 N
>Hands On
>Overwatch Rotary Auto Cannons
>>
>>5700413
Also
>Face SW after Move
>>
Rolled 83 (1d100)

>>5700412
Last one to the river pays for the fuel!

> Fire Control Focus!
> Lock on and fire on hex 1NE 5N
> Move 1NE 5N
>>
>>5700415
...can you please put that smoke anywhere else?

Overwatch is nice to have against melee units.
>>
>>5700412
<< They said this would be the easier mission, but I think otherwise. Nothing excites predators and Neromians more than a running prey. >>

>Move, Breakthrough: 4NE, 1N, Face SE
>U+A: Overwatch R-120 [HEAT]

Callsign: Mojo
=VEHICLE=
>Chassis: Tank
>Turret: R-120 Tank Gun
>Turret Equipment: Basic FCS
>Pintle: Target Marker
>Chassis Upgrade: Dozer Blade, Ablative Armor 2

=RANK=
>Regular, 50XP
>Passive: +5 Ranged ACC
>Skill: Breakthrough
>>
>>5700412
>NORN BOT
>Move 4 N, face SW
>Hands On
>Overwatch Type R (HESH Loaded)
>>
>>5700420
>3 N, not 4
>>
>>5700412
>F: Evasion
>M+W: 5N, 1NW, Face SW
>>
>>5700417

Making a correction to my turn:

>Move 1NW, 4N, Face NE
U+A: Overwatch R-120 [HEAT]
>>
>>5700412
"Moving to secure the flank, let's get these guys out of here."
>Focus: evasion
>Move: 1se, 2ne
>Wild & Attack: overwatch laser NE
>>
" All gear online. Systems operational. Small hood ornament . . . Dazzling. Servos engaged, HUD engaged, rockets engaged -- Hah, JOKE, they're not armed yet, don't worry! - rolling, reading, rumbling . . .

Let's save some people's LIVES, people! "

( huh )
( a moment of calm reflection, bathed in the light of the pilot cocoon )
( a thought: slithering )

" . . . You know I'm not usually the type to say that part. Usually that's the other side. Feels... Hmh.. "

>>5700417
" *Mojo*? Hey, as in HAS IT, or as in LACKING? No, I can see you've got moves, I'm just wondering if you've got . . . Moj--- Ah you get the joke. You're up front, slow-turner. "

>>5700412
" And I am right behind your secure shaped armor. "


>Engage EVASION (Ev 60)
>Move 3N
>Move 2N
(>Move 3N WITH THE JUMPJET-- *HUD ALERT: This unit has no jumpjets*. Emergency Servo Lockdown! Also there's a tank there)
>Move 3SE, into the bushes.
>Update HUD: EV 60. Terrain DR 1, Cover 10.

( what the )
( where's my JUMPJETS )
( didn't the crew install the configuration oooooh i don't have any crew. right. Shit, drunk-last night Therask, you owe me. Although that LT was worth it )

==Quillbristler==
HP 12+16 [28]
Ev 60
Mov 3
Vis 8
E-War 40

LA: Heavy Rocket Pod
RA: Heavy Rocket Pod
TSM: Rapid Rocket Pod, Rapid Rocket Pod
TPM: Rapid Rocket Pod, Rapid Rocket Pod, Rapid Rocket Pod
>>
>>5700424
Deleted my name whoops
>>
>>5700413
>>5700414
>>5700415
>>5700416
>>5700417
>>5700420
>>5700421
>>5700422
>>5700423
>>5700424
>>5700425
>>5700426

>Processing...
>>
>>5700424
Whoops, deleted my name by accident
>>
>>5700415
" Damn this servo override! I thought I uninstalled that last time I had to crash into a bear!

If I'm last you're all eating pinecones with a side of ... Well okay no I'd steal some of the porcoid from the mess hall, and I know a guy who does a mean sauce and I think I can swing a captain to offer a garnish and actually you just go first, let Theraskine threaten ya.

Treat. I meant to say treat.

Wow I am /not\ used to being on this side of the fencing. "
>>
>>5700416
Oh don't worry, it's somewhere else alright! Accuracy on that thing is only.... 75? +5 accuracy from skills, +10 from lockon
>>
File: Turn_P1.jpg (870 KB, 2324x2116)
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>standby for NPC phase

[Theraskine]: No more move actions.
>>
>>5700434
" Oh go SUCK an IF search-and-desist warrant, I know precisely what I'm doing! "

>Punch the console.

" ... Wait, the crew didn't uninstall the basic firmware? I HAVEN'T JAILBROKEN THESE MOTIVES. WHY.

WHY IN THE NAME -- WHO MANAGES THIS MECH. "
>>
>>5700436
Run those servos any faster and they'll wear out in a years time they will! Void the warranty. Course, that doesn't help you run from the giant lizards *right now*... or beat us to the river line! Ha-ha!
>>
>>5700434
Picnic 4: "Bridge is down, we're moving people across."

????: "Are you the reinforcements?"

Cheif Zoric: "This is Cheif Warrant officer Zoric from the 17th Logistics base, we've come to get you out of here."

Captain Bortnik: "Well it's about damn time, Captain Bortnik from what's left of the 96th Armoured."

>Standby for aftermath...
>>
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>>5700444
Forgot the pic...
>>
" Come again, we're rescuing a captain Borp Neck?

That's it, I'm leaving."
>>
File: Turn_A1.jpg (1.03 MB, 2324x2116)
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>>5700445

P4: "I have enough parts to make a second bridge let me know if you want it placed now, or to hold it in reserve."

>Declare Actions, fast processing is in effect. I'll process when everyone posts their actions.
>>
>>5700447
"Hold it in reserve! We don't know what tricks-schemes they have."

"Skitter and leap, across the bridge!"

>Move NE, 6 N, NW (The Open Road)
>Hands On
>Overwatch Rotary Auto Cannons (+5 Passive Acc)
>>
>>5700447
( Captain Bort Neck. Come on. COME ON )

" This is Twist, piloting the Quillbristle.

Maintain current position in deployed smoke cover. Act as reserve, concrete-boots.

Inch towards the middle section, if you can. Try to avoid jamming the roads.

We're expecting the hostiles to attempt to disable the bridge and will need your repair capability later.

Twist out. "

( CAPTAIN BURT NICK. COME ON. )

>>5700430
You've got this! They're more afraid of you than you are of HAHAHAAHA wow can't even finish the sentence, man, no. Those teeth almost tore off your upper actuator!

>>5700423
Mojo, break right and defend Artemis. I'll advance. Shout if you miss me, handsome!
>>
>>5700447
>NORN BOT
>Move 2 SE, face SW
>Fire Type R at PG1
>Fire HMG at PG1
>>
>>5700447
>Evasion Focus! (60)

>Advance NW, 2N
>Advance 3N
>"""Attack""" M4a and M4b with my good humour and charming nature. And also my enormous speakers, which will be blaring a nice classical symphony.

" Gentlemen - oh - sorry - none here - rescue has arrived. You two badass looking marine sections with the big guns, please proceed south in an orderly fashion. I'll take over ranged support and your new job is to *protect the bridge carrier*. "

==Quillbristler==
HP 12+16 [28]
Ev 60
Mov 3
Vis 8
E-War 40

LA: Heavy Rocket Pod
RA: Heavy Rocket Pod
TSM: Rapid Rocket Pod, Rapid Rocket Pod
TPM: Rapid Rocket Pod, Rapid Rocket Pod, Rapid Rocket Pod
>>
>>5700450
We need some engineers to go across and repair the vehicles, some have disabled mobility
>>
>>5700447
>M: 1NW, 5N
>A: Fire R-120 [HEAT] at V1 vs 80
>U: Load [HESH]

Callsign: Mojo
=VEHICLE=
>Chassis: Tank
>Turret: R-120 Tank Gun
>Turret Equipment: Basic FCS
>Pintle: Target Marker
>Chassis Upgrade: Dozer Blade, Ablative Armor 2

=RANK=
>Regular, 50XP
>Passive: +5 Ranged ACC
>Skill: Breakthrough
>>
>>5700454
Rolling to hit
>>
>>5700444
( Remember, be polite when talking to your superiors. That way they pay more )

" Warrant Chief Zoric, this is Twist. Made positive contact with your missing friends and captain ""Blort Nieck""".

Anyway, your situation is idiotic. Begging your pardon Ma'am, your situation is "Erratic, but improving".

Point is you've got about 40 footsloggers and we've got wheels enough for like, 5.

No, they're not riding with me.

Get the Major to deploy some trucks heading our way. Once we leave the AO, they can pick up your bootbones. "

>>5700453
Yeah, thanks, I did to the point of fact read the mission briefing and let me tell you something: I normally never do. I thought it was a charming but rustic NODR fantasy novel about a love-struck mechanized platoon lost in a river.

Anyway, they can drive *around*. "
>>
Rolled 84, 40 = 124 (2d100)

>>5700447
"Watch your fire mercenary I barely tolerate your presence as is. Picnic-4 Move to the NE side of the bridge you made and try to stay away from combat. In case this one breaks you can ready the next quick exit. Picnic 1 to 3 you already know what to do. East to West seems to be the most critical. Get them mobile."

"Man, wished I had time to install a cannon or two on this hunk of junk...Not that I'm complaining."


>F: Eva
>A: Bash PG2 with 1st mace
>W: Bash PG2 with 2nd mace
M: No move
>>
Rolled 20, 22, 75, 20, 87, 31 = 255 (6d100)

>>5700447
I'll keep the bridge smoked, and fight off that boar!

> evasion focus
> move SS
> fire mortar 3N 1NE
> fire HMG at PG1

Chassis: Cobra-KA1 (500)
Torso Primary: Heavy Smoke Mortar (300)
Torso Secondary: Target Marker (25)
Right Arm: HMG (50)
Left Arm: Electro Spike (75)
Chassis Upgrade: Ablative Armour (Size 1) (50)
>>
>>5700454
>>5700453
>>5700439
>>5700430
" Hey, I just had the strangest FoF glitch - My HUD swears that mech with the two medieval weapons is a viable target for a thunder-strike.

Anyone else getting the same . . .

g l i t c h "
>>
>>5700449
>>5700451
>>5700452
>>5700454
>>5700458
>>5700459

>Processing...
>>
>>5700460
"Glitch? Ikit doesn't know what you are talking about, all unit-targets are viable for thunder-strikes."
>>
" Well it's been two minutes and I haven't heard a negative, so I'm assuming you're all suffering the same

g l i t c h. "

>>5700458
" HEY PLONKER. WHERE'D YOU GET YOUR PILOTING LICENSE, huh?

OFFICIAL SPECIALIST I-3-J-TWO NODR URBAN PILOTING AND ADVANCED MECHANISED OPERATIONS, huh? THE GOOD SCHOOL, WITH THE CAPTAINCY MERIT ROUTE?

I BET YOU EVEN DID ADVANCED STRAFING AND TARGET SOLUTION ACQUISITION, huh? DUAL SPIN ACTUATOR INTEGRATION CLASS? BET THAT MAKES YOU REAL PROUD.

WELL I DON'T EVEN *HAVE* A LICENSE AND I'M BETTER AT THIS THAN YOU. "
>>
>>5700460
>>5700469

<< Maybe the problem is in your wetware. Swift percussive maintenance should fix that. >>
>>
>>5700469
>Turn off comms and Datalink with "Tempestuous Twist*
>>
>>5700473
Oh, it TALKS and it PILOTS! By the stars, we've found living evidence of intelligence evolved in the NODR species! Drinks on me later if you prove you can fight too! Then I might even be impressed.

Heyheyhey I've always wondered if it's true that you guys shave your--

... Dammit, he cut me off! "
>>
File: Turn_P2.jpg (1 MB, 2324x1998)
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>Standby for NPC phase
>>
>>5700481
<< I'm not the Nevikian officer you are trying to speak to. More the reason why you need your head checked. >>
>>
>>5700485
Of course you’re not, weren’t you listening? He cut me off. It’s called making small talk. Try it sometime.

Soooooo how’s your day? And you say…
>>
>>5700489
>CLANG
>>
File: Turn_E2.jpg (1.01 MB, 2324x1998)
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>>5700483
P2,1: "We're heading across to begin repairs on immobilized vehicles"

Captain Bortnik: "All mechanized infantry units, mounted up and retreat first, we'll hold position."

Cheif Zoric: "P3 stay back and repair our mercs, they look like they need it."

M4a: "Our transports got destroyed are gonna have to walk back?"

Cheif Zoric: "Mercs, if any of your tanks can give our stragglers a ride we'd appreciate it."

>Standby for aftermath...
>>
>>5700485
“ Woah woah woah WOAH, I’m flattered Mojo, you don’t have enough mojo for us to be clapping ends together

… Yet, anyhow. Try the small talk first. It goes small talk - dinner - arm wrestle - then…
>>
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>>5700491
Captain Bortnik: "They're laying down smoke and preparing for a charge, brace yourselves."

>Declare actions, fast processing...
>>
Rolled 38 (1d100)

>>5700497
>M: 1NE, 5N
>A: Aim 2N, 2NE Forest Tile and Fire HESH vs 80
>C: Target Marker V2
>>
>>5700499
CORRECTION:
>A: Aim 2 NORTH, 2 NORTH WEST Forest Tile and Fire HESH vs 80
>>
Rolled 95, 13, 61, 46, 42, 48, 15, 18, 2, 89 = 429 (10d100)

>>5700497
“ BRACE? LISTEN HERE YOU LITTLE SHIT!! THE WHIRLWIND. DOES. NOT. BRACE.

PHYSICS DICTATE AN OBJECT IN MOTION STAYS IN MOTION UNLESS ACTED UPON. YOU GET CHARGED?

YOU COUNTER-CHARGE “

>Fire Control Focus
>Move 3N
>Move 2NW, 1N
>*Linked light rocket barrage 4N (10d100). Loss is blocked
but that’s acceptable, I’m blindfiring for the scatter.
>>
>>5700503
I just blew up the trees and locked on V2.
>>
Rolled 70, 27, 87, 100, 77, 87, 90, 30, 43, 26, 89, 71, 22, 53, 82, 21, 78 = 1053 (17d100)

>>5700503
"Paying attention rocket man? The trees have gone kaboom! We can see them clearly! Though you do have a brilliant strategy, KILL THE PIG MEN!"

>>5700497
"RAtatatatatta HAHAHAHAHAA"

>Move 2 N, 4 NW, 2 N, face NE (The Open Road)
>Fire Rotary Auto Cannons and HMG at V2 (+5 Acc)
>>
Rolled 79, 24, 7, 86, 67, 69 = 332 (6d100)

>>5700497
Gah, which technician messed with my marker! It was in the middle slot before! Fess up, your raspberry shortcake tonight is *mine*!
You get B1, Norn. Lock on *then* fire, your gunner's a bit hasty!

> Evade focus
> Blast PG1 with the HMG to hit 60
> then stab him with the electro spike! to hit 75
>>
>>5700497

“I’m awake, I’m awake! How LUCKY the boys piled me into the tank after I dozed off. I sure love facing a megacav charge before my morning coffee.”

>Commander: Switch to ATGM
>Attack: Marker lock followed by ATGM into PG1

“Leave no chance for heroics from these evasive bastards. Fire and forget.”
>>
>>5700503
By RAW direct fire weapons can't be fired without LoS, even blind.
>>
>>5700512
“Repeat last, Dessert? You say send everything into PG1? You got it!”
>>
>>5700510
Heyheyheyhey that’s insensitive, they *prefer* pig-person.

>>5700515
Lucky I knew someone was going to redirect those trees!

Although, frankly - and you have no influence on this, so take complaint as banter - that’s clearly silly. I can fire my guns at all the walls I want. I just can’t shoot through them. But if my weapon hits a lot, the wall goes away.
>>
>>5700497
"Good work Picnic 1 through 3. Get a bit clear from the tanks wouldn't want to have spacing accident from the mortars. P4 watch out for approaching blips. You might need to embark some extra boys. CPT. Bortnik, almost done with the evacuation if you can order your tanks to reconvene a bit back we can get your tanks clear on next {Turn} just get some overwatches readied if the mercs miss anything."

>F: Eva
>Move 2S
>A+W: Overwatch Mace
>>
>>5700523
You do you, thanks for the red coat of paint
>>
>>5700529
>>5700497
>Forgot to add change the facing SW sorry
>>
File: Turn_P3.jpg (1 MB, 2324x1998)
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>>5700501
>>5700503
>>5700512
>>5700514
>>5700529
>>5700537


Getting ahead on Processing so I'm posting with the picture.

Captain Bortnik: "Who the fuck is this guy!? Disrespecting an officer, when this is over I'll-"

Cheif Zoric: "Sorry about that Captain, we had to hire some... dubious characters to bolster our forces, pay them no mind."

>Standby for NPC phase...
>>
Great shooting Ikit! Roll them up and roll them over!
>>
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>>5700541
Captain Bortnik: "Hold the line! Engineers keep our tanks alive."

P2a: "Saint preserve us, we're field engineers, not combat engineers! There is a subtle but important difference!"

Captain Bortnik: "Everyone fights! No one quits! If you don't do your job, I'll shoot you myself!"

>Standby for aftermath
>>
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>>5700557
Cheif Zoric: "First APC has left the AO, just hold a little longer while our tanks retreat."

>Declare actions, fast processing is over. Turn will be processed at 8pm GMT+8 on Sunday.
>>
Rolled 74, 91, 72, 42, 26, 72 = 377 (6d100)

>>5700559
(thanks for running!)
Hope M1 has some ammo, Artemis' in trouble!
> Evasion Focus
> Disengage SW
> Light up B1! HMG/Spike again

Callsign: Dessert for Dinner
Chassis: Cobra-KA1 (500)
Torso Primary: Heavy Smoke Mortar (300)
Torso Secondary: Target Marker (25)
Right Arm: HMG (50)
Left Arm: Electro Spike (75)
Chassis Upgrade: Ablative Armour (Size 1) (50)
+5 R. Acc, Auto-Lock
>>
Rolled 20, 23, 65, 43, 57, 62, 100, 92, 13, 53, 97, 72, 10, 75, 46, 52 = 880 (16d100)

>>5700559
Ikit, brace left. Mojo, hold for saturation barrage!

>Fire Focus
>move N, 2NE
>*Linked Light Rocket Barrage PG3 (10d100)
>*Linked Hvy Rocket V3 (6d100)

Sweep right! Sweep right, Mojo!
>>
Rolled 63 (1d100)

>>5700559
>>5700574
<<Wilco! >>

<< Gunner, HEAT, PG4, East! >>
>M: Face NE
>U: Load [HEAT]
>A: Fire R-120 [HEAT] at PG4 vs 80

Callsign: Mojo
=VEHICLE=
>Chassis: Tegu MBT
>Turret: R-120 Tank Gun
>Turret Equipment: Basic FCS
>Pintle: Target Marker
>Chassis Upgrade: Dozer Blade, Ablative Armor 2

=RANK=
>Regular, 50XP
>Passive: +5 Ranged ACC
>Skill: Breakthrough
>>
Rolled 40, 64, 19, 2, 63, 27, 78, 51, 88, 61, 30, 58 = 581 (12d100)

>>5700559
>Fire Rotary Auto Cannons at V2 (+5 Passive Acc)
>Move S, 4 SE, S, Face NW
>Use Smoke Launcher
>>
Rolled 10, 94, 4, 74, 75, 70, 94 = 421 (7d100)

>>5700559
==
50xp - Regular
Passives: +5 Evasion
Skills:
- Smoke Screen: Free action, reserve-fire smoke launchers after firing.
==
Crocodile [32/32 hp][55ev, 3mv, 8vi, 40edef]
RA - DESTROYED
LA - Crocodile Laser
TIM - DESTROYED
TEM - Rapid Rocket Pod [2/2]
Chassis - Ablative mk2
>Green & Purple camo - "grurple"
Value: 1175cr (maintenance 235cr)
==
"Fuck me, that's alot of redlights on the dash! Ok kitty, you wanna dance, I can dance..."
>Focus: Evasion (55)
>Attack: fire laser at cat
>Wild-Attack: fire rocket pod at cat
>Move: if cat is still alive, disengage NW. if dead, move 3NW
>Face SE
>>
>>5700559

"Better that we're soaking this damage rather than the bridge. Hold firm and hopefully we'll be in position to support Artemis soon."

>Attack: Marker and ATGM into B1.
>Commander: HMG into the megacav engaging [7].
>>
Rolled 29, 35 = 64 (2d100)

>>5700559
"Try to make sure the East side can get out of there Picnic. Some ATGM's are coming from the West to ruin your day."

>F: Eva
>A: Bash with Mace B2 Boar
>W: Bash with 2nd Mace B2 Boar
>M: Go 1N, 1NE, Face SW
>>
Processing will be delayed by 30 mins.
>>
>>5700567
>>5700574
>>5700579
>>5700591
>>5700625
>>5700701
>>5701226

Processing...
>>
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>>5701299
>Standby for NPC phase
>>
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>>5701311
Captain Bortnik: "All tanks fall back! T1, TH: pick up our remaining footsloggers it's time to go!"

>Standby for aftermath...
>>
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>>5701311

Chief Zoric: "All mercs on the north side, don't over extend yourself, you need to start pulling back too!"

>Declare actions. Turn will be processed at 8pm Monday GMT+8.
>>
Rolled 61, 53, 89 = 203 (3d100)

>>5701325
"Almost clear soldiers. Picnic-04! Time to hussle back to this side. Stay close to the riverbank in case the bridge gets taken out too early.

>F: Melee
>M: 2SW, 1S
>W: Jumpjet 3 South (Universal Kick Charge attack to B4, but if this is not how it works forget it)
>A: Both Maces Bash B4

>>5700567
"Hey I understand you've been having a bit of trouble all day but if your mortar still works could you give the North side of the bridge some cover?"
>>
>>5701325

>Commander: HMG into B4.
>Move: 1SE, 2NE, 1SE. End facing SE.
>Attack: Marker/ATGM into W6.

"Just a quick fighting retreat, no need for heroics at this time. I figure we ought to detonate that bridge after we're all across, deny our adversary a swift pursuit."
>>
Rolled 67 (1d100)

>>5701325
<<Copy that, Chief. Don't let those boars block our exit! >>

>U: load [HESH]
>A: Fire R-120 [HESH] at PG6 vs 80
If possible, wait for V2 to be killed before moving. Else, move anyway.
>M: 5S, 1SW
>>
>>5701325
"There are too many Beast-things! Time to scamper-run!"

>Fire both Rotary Auto Cannons at V3 (+5 passive Acc)
>Move SE, 7S (The Open Road)
>Use Smoke
>>
Rolled 93, 65, 2, 52, 17, 59, 11, 85, 55, 90, 38, 15 = 582 (12d100)

>>5701739
>>
>>5701332
If that rocket addict books it straight south I can just about hit em! Probably. Would be...
<Fire Control Focus
<Disengage N
<Move N 2NE
<Auto-lock, fire mortar on Theraskine (7N 1NE)

but that only works of they move first, can't lock empty ground that far out!
>>
Rolled 51, 65, 100, 78, 89 = 383 (5d100)

>>5701325
==
50xp - Regular
Passives: +5 Evasion
Skills:
- Smoke Screen: Free action, reserve-fire smoke launchers after firing.
==
Crocodile [22/32 hp][55ev, 3mv, 8vi, 40edef]
RA - DESTROYED
LA - Crocodile Laser
TIM - DESTROYED
TEM - Rapid Rocket Pod [0/2]
Chassis - Ablative mk2
>Green & Purple camo - "grurple"
Value: 1175cr (maintenance 235cr)
==
"Running on empty here! Captain Bortnik, any chance your tanks can give some flank cover while the last of us pull back?"
>Focus: Evasion (55)
>Attack: fire laser at W6
>Wildcard: fire rocket pod at W6 if it has any charges left
>Move: 3S, face NE
>>
Rolled 34, 43, 28, 36, 52, 12 = 205 (6d100)

>>5701325
>Evasion Focus
>Light Rocket Pod V3
>Do it again
>Move 3S, spin around and face N. Braabraa, I’m a tank now, in a cute little tank dug out
>—Blare some music, why not.

( Sigh. What an ass over head way to get killed. Got a little too into it, there. )

“ Come on then, Lizard Brains! Go for the tanks and I’ll flatten your rears! Go for me and they get away!

You lose. I win. And all you get is a fight that’ll put you in the hospital for MONTHS. So just… Back off.
>>
>>5701848
Oh I wouldn’t worry about my health.
>>
>>5701332
>>5701389
>>5701538
>>5701739
>>5701848
>>5701955
>>5701957

Processing...
>>
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>Standby for NPC Phase...
>>
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>>5701992
Captain Bortnik: All Units if you don't get your ass on the other side of this bridge right now you're fucked!

>Standby for aftermath...
>>
“ Starting to recall why I don’t do rescue missions often. “
>>
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>>5702001
Chief Zoric: "Data from Theraskine shows they've taken actuator damage... there's no way they can make it. All units retreat make their sacrifice worth it."

>New Mission Parameters: If Theraskine's pilot can't get to the other side of the river by the end of next turn they will be perma-killed.
>Remember: Mecha Pilots can eject up to 4 hexes.

>Declare Actions, Theraskine's Fate will be decided at Tuesday 8pm GMT+8.
>>
Rolled 3, 8, 22, 52, 53, 23, 14 = 175 (7d100)

“ Sacrifice? What do you think I *am*, a patriot?

Contract said to get your people out.
Signed and seal. This is why I ask for half up-front in an escrow account! Premium service! “

>Fire Focus
>Disengage 1S
>””Attack”. Arm the heavy rockets. Fire them north. Hell, Arm everything else but don’t fire it. First thing to touch this mech gets a surprise.

>Wildcard, eject 4S and grab on to Mojo

“ —hhheruupph. “ Theraskine lands with all her natural grace and scampers to unto the tank.

“ You might not have Mojo but you have timing, go go go! “
>>
( And I just finished that paint-job too! )
>>
>>5702006

>Move: 5NW
>Commander: Sensor lock J1
>Attack: ATGM into J1, IDF from TAG

"Detonate the bridge once everyone is across, and I mean everyone. No martyrs today."
>>
>>5702006
>Move 8 S (The Open Road)
>Exit Map
>>
>>5702006
"Oh, that new contact has *too* many power signatures. Lets get the hell out of here."
>save the signature of this new Ace for analysis
>Move south off the map
>>
Rolled 72 (1d100)

>>5702006
>Move 5S
>Reserve U+A: Once the allies have cleared the bridge, fire the R-120 [HESH] at the bridge, vs 80

<< The sheer number of Neromians gathered here just to slaughter men--who have already lost their ground--is staggeringly large. I shudder to think what the front line looks like. >>
>>
>>5702006
"Good work to all Picnic teams, we've got everyone we could out. Rtb. Let the mercenaries clean up after their own mess."

>Move 3SE
>Exit map with N.O.D.R units
>>
>>5702006
I don't see a good solution if grabbing onto Mojo didn't work. If you were in the middle of that smoke you'd be close enough for me to move north, grab and move south...

Good luck!
>>
>>5702805
No idea what you're talking about, I only see Theraskine trying to get on Mojo this turn, which hasn't been processed yet. You don't need to do anything except perhaps smoke off the bridge.
>>
>>5702019
>>5702049
>>5702054
>>5702078
>>5702209
>>5702508

Processing...
>>
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>Standby for NPC Phase
>>
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>>5702920
[QuillBristler]: Warning: Warheads Armed, immediate launch recommended.
[QuillBristler]: Warning: Warheads Armed, immediate launch recommended.
[QuillBristler]: Warning: Warheads Armed, Saftey Overrides Initiated, commencing ammo dump.

Chief Zoric: "I don't believe it, Theraskine actually made it. I guess it really is premium service. Alright, everyone back to base. The Neromians have lost this one and they know it. It's unlikely they'll risk over extending themselves even if they can cross the river."

>MISSION COMPLETE!

>Mission Rewards:
>Mobilization Fee: 200 Credits
>All Allies Evacuated: 500 Credits

>All participating pilots gain 50 EXP.

>Standby...
>>
>>5702929
((Story Interlude written by a guest writer, edited by me.))

---Somewhere across the sea---

‘Look Sadik, I dont care what these mercs are up to, I cant afford for the front to get hung up like this, am I clear? We cant seem weak here, I don’t want to give any of the other Khan’s an excuse to steal our glory, especially not that bastard MacCoinich.’

“Yes, sir, I’ll allocate sixth lance right away, their objectives were completed just recently and they’ve been regrouping their strength in reserve.’

‘Good man, Sadik, good man. I knew there was a reason I made you my hetman. Now, how do I look? Warlike yes?’

‘Wh-..yes sir, very warlike, why do you ask?’
‘Ah, nothing, carry one as you were, Sadik. Kures arqılı küş.’

‘azaptan qurmet, my Khan. Your will be done’

Khan Aibek Mahkmud sighs to himself as he closes the net-link and stands from his desk, his lanky old bones creaking gently in the silence as he walks to his liquor cabinet and pours himself a bracing shot of Roiliq. Enjoying the pleasant burn of it as he buckles his saber around his hips, dawns his short feathered shako, and moves towards the grand double doors to the war-chamber. His worn, tired, shuffling stride becoming surer as he nears the portal, he pauses to straighten himself, admiring the intricate engravings his predecessor had placed on the woodwork of megafauna and riders parading through nondescript streets, flush with spoils from the last great conquest, bearing the various nation and unit flags of the defeated: impaled and flapping high on war-trophy laden lances. With a flush of fierce pride he places his palms on the riders and pushes into the grand, echoing chamber beyond.

>Cont
>>
>>5702932
Graham was shouting the praises of his lances to the low ranking city officials and elders gathered from across the territories and city states to represent their interests in the war council in the absence of their war leaders. He told how his clan’s headlong shock assaults had launched them far into enemy territory, gesturing at the display of the conquest intricately painted onto the floor at the start of the invasion, that stopped when he noticed Mahkmud. His hairy face splitting into a vicious grin.

“Ah-aye, iffin isnae the great Aibek Mahkmud hisself, issa pleasure to have ye join us. Tell us, how goes yer front?”

Aibek silently walks to his own podium, using the moment to gather his thoughts on how to broach the war effort. He nods deeply to the only other khan in the room, a softspoken easterner more willing to listen and observe than most Neromians. She was an enigma that Aibek had yet to understand.

“My Khan Oyun, as fierce in form as always, greetings.”

‘Greetings Khan Aibek”, the curt easterner responds with a tepid smile and a rapping of her knuckles on her podium.

Aibek turns his hawkish eyes to the garrulous northerner.

‘And you too, Graham, my young mad bastard fellow.’

The hairy northerner impatiently returns the greeting with a fist to his breast.

“Aye yer greeted too ye creaky old lad, now out withye news ey?”

‘Very well, very well, the hungry youth these days..’ Aibek feigns exasperation, smirking to himself at his games of doddering.

“Our push goes well, my fellows, much like yours. We’ve fought deep into the enemy lines of the NODR neviki, our lances are all bloodying their claws and drinking in glory and spoils. Truly a hoard of such success hasn't been seen since IlKhan Namatjira took to the saddle. Of course we have holdouts here and there, some cities sent less than strong riders out and they met with defeat, but such is the way of the hoard, wheat and chaff, as we say…but most were of little consequence, except for…well..”

Aibek pauses, partly for the theatre of it, partly to search for how to broach the following news.

“Aye, out wittit ye old dustbag!”

‘Well, we had a rather embarrassing encounter, a Neviki supply depot, held by a logistics company we had targeted managed to withstand an assault from some of our breakthrough units, blooded men thrown back, may I add, not chaff, it seems they had all but press-ganged some jobless mercs en-route to Praovana, if my intelligence is to be believed, they represent a bit of a thorn in our paw, this new company.”

Concerned whispers echo from the assembled officials Graham is first to respond, picking up his ornamental greatsword from its spot leaning against his podium and banging it’s sheathed point against the floor for its silencing effect, his speech butchered ever more in his excitement.

>Cont
>>
>>5702934
“Well then we should bloody well go and crrrush em! Aye? I can have my man Cellach and three lances there ta show ‘em what it means ta fight the hoarde!”

‘That wont be necessary, Graham, speed required us to push with only our lightest units, now that my heavy lancers have made land fall, we’ll crush them just fine’

“Well ye bloody didnae crush it before now did’ye Aibek? Maybe if you had som’of my red riders pounding hell through their lines you wouldnae be dealing with this set back?!”

‘I’d like to see you take on a full armoured company using only what can be deployed amphibiously or dropped out of a plane Graham!’’ Shouted Aibek, incensed by the insult done to his riders, he breathes in deeply to say more but is halted by a new voice, sonorous and doleful as a great bell.

“Settle, my khans, the both of you, none of that will be necessary.” Said a man as he stepped from the shadows surrounding the door to his office and moves to sit in his raised throne.

Aibek nods his head deeply, pinching a thumb and forefinger to his brow for good measure “My IlKhan”, he says calmly, his indignant anger fading as quickly as it had come.

Graham pounds his breast and stays silent, his brow furrowed with questions forming. It is Khan Oyun who breaks the silence, tired of observing for the time being, her impassive face regarding the others around her.

“Would you have us refuse our riders the chance to blood themselves on skilled combatants, my IlKhan?”

The IlKhan reclines in his seat before answering, his fingers rapping idly on the carved handrests.

“For now, yes. You have done well, my warlords, we have pushed well, the initial thrust of our lances has struck true. Naturally it would be foolish to expect everything to go our way, the setbacks we’ve encountered are all within acceptable margins. However, in our success, there is weakness, this invasion gambled on the NODR military being unprepared and thrown off balance. Without this element of shock and surprise, we risk over extending ourselves if we advance any further. We must rest a time, consolidate, take steps to pacify the locals. We have spent quite a long-time mustering for this, we cannot become over confident and give our enemy an opening.”

The Ilkhan sits back up in his throne, leaning forward as he examines the map of the invasion zone.

>Cont
>>
>>5702935
“Now, as for the other matter. The Khagan bid us take these lands, he framed his command as a favour; an easy conquest of a nation of complacent miners with no stomach for war, but we all know the truth: he sees me as a potential rival and secretly hopes we will break ourselves across the sea far away from his seat of power.”
He stands up and spreads his arms, taking in the assembled officials, the golden bands wrapping his muscled forearms glinting as he steps into the light of the central floor, standing astride the map of conquest, his boots knocking regimental markers aside, the clear symbolism causing everyone else in the chamber to stand.

“I am Doruk Demir, ilKhan of the East, my arms are the might of the clans, my will burns in the breasts of our warriors, my voice echoes through their war cries into eternity, and before you who are assembled here, I name them now. I Christen my hoards the Iron Tide. Through them we will conquer the Miners Republic and with the wealth of the Midas Range in our coffers we will forge a new Khanate that all will tremble before!”

>End of Campaign Turn 1
>Further announcements incoming...
>>
>>5702884
Seemed a bit of an iffie maneuver, but it all worked out! Not sure Theras has all his teeth left after he hit the cupola like that though.
>>
Alright, that wraps up the first campaign turn. Thank you for playing everyone. I may not always have had time to acknowledge it but I do enjoy reading the extra RP text you write and seeing you interact with the world beyond the mechanics of the game.

I have a confession to make: I started this campaign half cocked: there was a lot of background material I was supposed to have ready including:
>An actual map of the region we’re fighting over.
>Character portraits.
>Some general lore primers.
>Full enemy stat cards/army lists.
>The COMPLETE FUCKING RULEBOOK.

I’ll be going on vacation this weekend and after that I probably won’t put up a new thread until sometime in August. This isn’t a hiatus though, I will be using the time to at least finish the rule book which is essential to the next step of the campaign since it contains all the advanced rules for the stuff you’ll get to unlock.

That aside, now’s the time for feed back. How are you finding the game?
Anything you feel is overpowered or sub-optimal?
Anything you feel is hard to understand?
Do you like the hybrid quest format or would you rather just have written interludes without choices to vote on?

And finally, there is one last little thing I need to take care of…
>>
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Wire Man wracked his brains, he had no words, but he needed to say a few, it was tradition. Even if Loose Widget had technically died before the company had been formed, even if he hardly knew the guy, the dead had to be honoured.

After some thought, Kerry decided to open with some black humour.

“Combat is dangerous; you can die in combat. We all know this, but we never think it will happen to us. Those who survive long enough can see the foolishness of this belief, but even a delusional belief can lend us power. After he ejected from his mech no one could blame Loose Widget for quitting the field, instead he commandeered a second mech and dived once more into the fray where he met his end.”

“Let the story of Loose Widget inspire us to bravery, but also remind us to temper that bravery with discretion. I intend to survive this war, and so should all of you.”

There was no band to play a funeral dirge and the honour guard-drawn from the company’s support personnel-didn’t exactly have any dress uniforms to wear as they performed the gun salute with mismatched rifles. There was no coffin for Widget either; a jar with his cremated remains stood on a plinth surrounded by select pieces of debris recovered from his mech. Most mercenaries had their remains cremated for easy transport to their next of kin, or failing that, for easy disposal.

Beyond the merc compound NODR base personnel continued about their business. Hearing Kerry’s speech, some paused to mutter a brief prayer beseeching Saint Soldir to watch over the soul of the fallen. Others were indifferent; too many of their friends had already died defending the base, they were too numb to mourn an outsider.

>Press F to pay respects...
>>
>>5702949
Thanks for running! I love it.

>Character portraits.
You madman. You absolutely insane mfer.
(or did you mean just the NPCs?)

>Do you like the hybrid quest format?
Yeeeeees.

>>5702951
RIP Widget. He died as he fought, true to himself and his obsession with missiles.
>>
>>5702920
Huuphoeyy— woah woah standing on a tank is hard, drive! Drive

TAKE THAT YOU NEROMIAN REPTILE BRAINS. I TOLD YOU: MONTHS IN THE HOSPITAL! ENJOY PULLING SHRAPNEL OUT YOUR FACE AND PLEASE LEAVE A KIND REVIEW OF TWIST & TEMPEST TROUBLESHOOTING TOTAL TASK TEAM.

>Theraskine draws her knife and delicately spins around on top of the tank. Pausing just briefly to spit out a tooth fragment. She stabs the knife knife southward, like a lance.

Now my mighty steed, advance!
>>
>>5702952
>(or did you mean just the NPCs?)
Initially yes but...
The final service reward is supposed to be an intelligence dossier on your character written from the perspective of one of the NPCs. Includes a character mug shot. However I am not going to commit to this until I am confident I can create the portraits in a timely manner.
>>
>>5702963
Even more reasons to keep my character alive now.
>>
Good fight. I have a few comments, for later.
>>
>>5702949
>How are you finding the game?
Fun as always

>Anything you feel is overpowered or sub-optimal?
I think it's hard to justify buying a heavy spike over a mace, the mace does more damage at the same accuracy to everything except targets with 3 armor, which is very uncommon, and even then it's only by 1. On top of that, the mace has a sweep attack, whereas the heavy spike is specialized for single target. I think either the mace could use a nerf, or the heavy spike a buff, and given the nature of these weapons being melee, I think the spike being buffed is more appropriate.

I suspect making the rocket pods linked might make them a bit too strong, but they are limited use weapons and their damage isn't spectacular, so all it really means is they are efficient buys in short fights.

Internal Reinforcement seems very hard to justify buying for 100 cr and a slot. Given we lost a pilot to crits, but imo it's far more common to die to normal damage than it is to crits, so you're basically always better off getting armor. Maybe Internal Reinforcement can be bundled into one of the armor types?

Many of the skills are really niche, and I think this leads to there being very few people actually want to take despite the large number, at least among the low tier skills. For example, it's very difficult to see someone using Camo Netting or Wrecking Crew very often, if at all. Most of the time you will just do quite well picking a general skill you might use most of your turns, like Manoeuver Warfare. This issue is exacerbated by the fact we can't choose skill loadouts for each mission, but at least the skill choices aren't permanent.

>Do you like the hybrid quest format or would you rather just have written interludes without choices to vote on?
Hard to tell this early on, but so far it's been neat.

>>5702951
F
>>
>>5702949
> How are you finding the game?
Very good. I'm having fun.
>Do you like the hybrid quest format or would you rather just have written interludes without choices to vote on?
I like the squest (quemish?) format so far. Then again, it's a first for me.

>>5702951
F
>>
>>5702949
>That aside, now’s the time for feed back. How are you finding the game?
I'm liking it
>Anything you feel is overpowered or sub-optimal?
Nothing that I haven't already mentioned
>Anything you feel is hard to understand?
Not really
>Do you like the hybrid quest format or would you rather just have written interludes without choices to vote on?
I like the skrimquest format
>>
>how are you finding the game?
I searched it up on the catalog
> Do you like the hybrid quest format
I like Squemish

>>5702951
F
"NOOOOOOOOOOOOOO WE WERE ALL SUPPOSED TO LIVE FOREVER!"
>>
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>>5703020
I'll definitely be doing a big re-balance of the current arsenal and skill list. While I'm fine with certain things existing purely for meme and niche purposes I will take your suggestions into consideration. There are many skills definitely need to be reworked.

Here's a little Omake based on some discord banter.
>>
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>>5702949
Happy vacation Cog. Finding the game great so far and didn't have much trouble with anything albeit some of us got prior practice.

Besides that I don't think we've encountered anything to broken or sub-optimal yet but hey, more room open.

Love the hybrid quest format. Feels like were writing or helping write a story. I hope it doesn't assassinate you however since it's kinda double the load but it's been sorta done before what with tanq doing something similarish with Ashen Dawn but it's fleshing out pretty nice. Let's make it good! We love choices because it makes our dopamine go brrr when the one we picked/wrote-in wins :)

>>5702951
>F
"After the military life and before becoming a merc I used to be part of a national sports team as assistant coach. Its where I met Alvarez and Stross. Some people came and others went. Some went way too soon.... But some go leaving behind something that'll grow to become great."

"Widget, you left the team before we got off the start line but even if you didn't realize it, you showed us and reminded us of the important lessons that are getting back in the saddle and that were still very human thus very mortal even with plates of ablative to whether the harsh battlefield..."

"Thanks Widget. Even with that departure you'll always be part of the team."

o7
>>
>>5702949
>How are you finding the game?
I did enjoy it yes.
>Anything you feel is overpowered or sub-optimal?
Nothing seems to be too out of whack.
>Anything you feel is hard to understand?
Not really it's only that i had not realized you could use universal melee for second melee attack in melee focus. But that is just me not thinking the most obvious things.
>Do you like the hybrid quest format or would you rather just have written interludes without choices to vote on?
I like it nothing bad in it after all.

>>5702951
>F
After few others had said their words Freya took an step forward
"Every time we enter combat be it for money, family, country or any other reason we risk our lives. And by fighting we obtain glory whether we seek it or not it is ours to keep."

"Widget shone bright till the very end and fought bravely like a great soldier. Now i wish you success to your journey to gates. Have a safe trip"
>>
>>5705139
>Anything you feel is hard to understand?
I feel like the rules for lock-on are not well placed. The bonus it gives is in one place, while the way to establish it is in the other.



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