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File: Damage.jpg (1.37 MB, 2000x1432)
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You are Beta Core, an AI built to operate mecha Frames in conjunction with a pilot. The day of deployment to the physical world nears, and there is but one final test to secure your place as the first of your AI line to see action.

Last time, you received a brand new pilot. Sophie, a young cadet grossly underprepared for the reality of syncing with an AI core. Nevertheless, you crushed your human opposition and defeated Gamma Core in a sim-battle, proving your superiority.

Prior threads can be found at:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Core%20of%20Steel%20Quest
(Yes, I know I borked the description on the first one)
—--------------------------------

Another month has passed by, intensive syncing exercises with Sophie allowing her to practice reaching up into mid-sync. She still describes the experience as uncomfortable, but the process has gotten easier, as her Will has hardened.
+1 Will


With only a month to go until deployment, she also reports to you that your personal Frame was decided on for the base chassis. This delights you.

Unusually, today you are allowed to listen-in on the mission briefing in the overseer’s room from a camera and mic setup. Your core is powered up without a pilot, and left to sit and wait for an eternity while the humans assemble over time.

The room contains 8 people, mostly clustered around a holo-table. A mix of uniforms, cooling vests, and Sophie, looking terribly out of place. She’s two-thirds the size of the next tallest person, and her bright blue piloting suit stands out among the dark greens of the others.

One man in an unmarked black uniform stands by the door, his eyes weighing and judging everyone else. He is given a wide berth.
>>
One man in a dark green uniform, sporting a white-starred pin on his left breast steps up, gesturing to Sophie to join the others around the holo-table as it spins up to display an urban map.
“Alright, now that we’re all here, we can plan this operation. Our objective is to make it to the city center, where a piece of important intel is located. When we make it there, we need to hold the position for three minutes while my Command Walker receives the information, and then escape the city.

Opposition forces have apparently deployed mines on the direct routes, so we’re going to need to take alternate routes into the city. This is expected to take around 10 minutes to traverse, at best speed.
Now, resistance is expected to be light- some power armored infantry platoons occupying various strongpoints around the city. Expect ambushes, and stay on your toes.”

“However, Core Delta is running as the enemy’s quick response force. It is permitted to deploy 5 minutes into the operation from the edge of the operation area.”
A chorus of groans meets this comment.

“Now don’t give me that. Today, we have something to even the odds.”
He gestures at Sophie.

“Cadet Sophie is running with Core Beta in support of us. That should put a smile on some of your faces, because she’s been in one of the Frames that has been trouncing pretty much everyone in the simulators.”

“Leo and Mark, you two are on distraction duty. The rest of you will be escorting me in and out. Questions?”
Most of the eyes in the room lock onto Sophie, and she shrinks back from their gazes.

Another voice is raised, by another uniformed woman with a red pin.
“Sir, is there any possibility of you swapping your command walker out for something faster? It seems like speed might be a concern.”

“No, because the Mastermind Command unit is the only one that can carry Project Athena. And for this operation, that’s what is capable of picking up the intel.”

No one else speaks up.
“No others? Alright, to the sim-pods. Maps and routes should be there already.”

The speaker hangs back, pointing at Sophie as the rest of the pilots exit through the door.
“Greeting Cadet, I’m Captain Blake. We’ve met briefly in the simulators before, and I hope that you can work your magic for me and my men, rather than against us.”
His voice lowers for a bit, just barely being able to be heard on the mic.
“Between you and me, we could really use a win. We’ve been beaten pretty badly when we go up against the Cores, usually, and even in some exercises against the 1st Royals.”

Sophie snaps to attention, her prior withdrawn attitude gone when there’s just the two of them and the door guard.
“Um, Yes! Yes, I can win, um, I mean, I’ll follow your orders, aye, sir.”

Amusement colors the Captain’s tone.
“Alright then. To your pod, and I’ll see you in there.”

Your connection to the room cuts.
>>
File: Delta Core, in Frame.jpg (1.76 MB, 2000x2666)
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You feel supercharged. Finally, you get your showdown against Delta. No more waiting, no more wondering if you’re going to be jumped during a random scenario. Then your thoughts turn to the current predicament, and the many problems it poses.
It’s an escort. Your success is going to be chained to the glacial pace of the Command Walker and the slow reflexes of the merely human pilots. It’s an urban environment, where the fighting is generally close, and firing lanes restricted, unless you can find a high enough location.

Their plan is also questionable. Delta would be distracted easily, but any of the lighter walkers will be run down and torn apart easily, and anything heavy is too slow to get into position fast enough. You estimate the ‘distraction team’ to at best buy up to 5 minutes, if Delta is running her flight thrusters like she has in the past.

You will need to undoubtedly step in and defend, or distract Delta from hunting the Commander somehow.

You know Delta is usually a very close-ranged fighter. Her preferred style is usually to just rush her targets, evading or blocking the incoming shots and then tear them apart when she reaches them.

This terrifying speed and power does come at a cost. 4 subsystems is a lot to run off of one reactor, and you’ve seen her unable to operate them all at once, if they’re serious power drains.
That’s not to mention the immense pressure put on the pilot by mid or high sync, which is something Delta greatly enjoys. No pilot can take that strain forever, and the snap from falling out of sync can cause a shutdown or stutter at the worst time in the middle of a battle.

With those things in mind, you start selecting equipment for your Frame. There’s a couple of new options, even, although they’re banning your use of others. Probably won’t be ready in time for actual deployment.
>>
Equipment list
Main Weapon
Pick one

>Tyrant-pattern Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile

>Nail-pattern railgun- accelerate a projectile with magnets past the speed of sound to punch through targets. Highly effective against armored targets, and anything behind said target. Low rate of fire due to high energy costs. 1 Auto-success at long range. +1 attack at medium range. Extremely fast projectile.

>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Laser weapon, +1 to attack at all ranges.

>Project Zeus Particle Projector Emitter- supercharge particles, then unleash it in a flash of man-made lightning. Projectile is slow moving compared to lasers and Railgun, yet the destructive power is unmatched and it imparts an EMP effect to mechanical targets. +1 attack at medium range, -1 to attack of mechanical targets hit on following turns, and extra damage to them. Slow moving projectile.

>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles.

>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.
>>
Secondary systems
Pick two

>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.

>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.

>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail. 2 Auto-successes on Skill rolls to hide.

>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems. +1 to Skill rolls to detection per drone active. Max of +3 from drones.

>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies. Laser weapon. +1 to attack at medium and close range. 1 Auto-success on defense rolls against most projectile weapons.

>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles. +1 defense. Overcharges for +2 defense, but can take structure damage.

>Deadplate mitigator system- Internal repair gel system which operates to buffer and cushion internal systems against impacts or damage. When taking internal damage, it limits loss of other systems. +1 to structural integrity.

>Zeri Secondary Reactor system- backup secondary reactor which can be used to, for a short time, double the energy output, or take over for the primary reactor to allow it to cool. Can be used to supercharge some energy weapons to increase damage.
>>
>>5590638
>Project Zeus Particle Projector Emitter- supercharge particles, then unleash it in a flash of man-made lightning. Projectile is slow moving compared to lasers and Railgun, yet the destructive power is unmatched and it imparts an EMP effect to mechanical targets. +1 attack at medium range, -1 to attack of mechanical targets hit on following turns, and extra damage to them. Slow moving projectile.
Delta will want to close in on us. Neutering her attack on the approach and possibly fucking up her already-overburdened reactor sounds perfect to me.
>>
File: Beta Inspiration.jpg (162 KB, 924x1134)
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This Quest operates on a d6 system. A number of dice is rolled equal to the stat in question, looking for 4, 5, 6 to be a success, and then you count the number of successes. When the amount of dice needed is above 6, I am perfectly happy to have people roll 2 dice in a single post.

5 stats of combat units
Will- Used for E-war and various interactions with the pilot and system controls. Is not affected by Sync rate.
Attack- Used for ranged and close combat
Defense- Used for evading incoming fire. Added to Attack dice for close combat
Skill- Used for non-direct combat skills. I.E. Stealth and detection
Structure- This is roughly how many hits a unit can take. Also not affected by Sync rate

Stats of Beta
(Stats are without any equipment)
Will- 5
Attack- 3
Defense- 3
Skill- 3
Structure (health)- 10
Beta cannot take more than 3 structure damage from a single attack.

Sync multiplier: Low- 1x, Mid-1.5x, High- 2x
High Sync also confers an extra auto-success on any checks made.

Stats of Sophie (Pilot)
Will- 3

Pilot Will is used for attempting to move up and down Sync rate, maintain Sync, and enforce Overrides on the Core.
>>
>>5590639
>>5590643
Add

>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles. +1 defense. Overcharges for +2 defense, but can take structure damage.
If Delta does get close, Yi is exactly what we need to not get waxed.

>Zeri Secondary Reactor system- backup secondary reactor which can be used to, for a short time, double the energy output, or take over for the primary reactor to allow it to cool. Can be used to supercharge some energy weapons to increase damage.
Obvious synergy with Zeus is obvious.
>>
>>5590638
>>Tyrant-pattern Cannon
>>5590639
>>Project Yi Accelerator System
>>Zeri Secondary Reactor system

Let's practice for our actual frame.
We have lots of health, and Yi by default, plus overheating issues.

So let's take a powerful and versatile primary that uses projectile ammunition instead of reactor power, a secondary reactor to keep the load low and cool, and also be able to boost our Yi to maximum when we really need it.
>>
Feel free to discuss strategies or tactics you'd like to use with the various builds.
You know that you're in for quite a fight.

Captain Blake is your nominal commander, but he's not really sure what exactly to do with you, so Sophie hasn't been given any specific orders right off the bat besides "Defend the Commander"
How you do that exactly, will be up to you.

Act as bait? Ambushing Delta when she comes for the Commander? Far-out interception? Camping in a map corner with a railgun?
All up in the air.

And probably going to be voted on to be presented when your pilot gets into the pod
>>
>>5590638
>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles.
Auto-success on rolling against light targets that we'd expect to occupy the city, +1 combat die in close range.

>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies. Laser weapon. +1 to attack at medium and close range. 1 Auto-success on defense rolls against most projectile weapons.
Additional attack die at close range and defense auto-success against projectile weapons that the enemy light units could have. Would also be effective defense if Delta has the secondary missile pods.

>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles. +1 defense. Overcharges for +2 defense, but can take structure damage.
Extra defense in close quarters to help fight Delta.

This loadout is gives us the best fighting chance against Delta with as many extra close range dice as possible. We will not be able to dictate range of engagement here since we're escorting and protecting the Command vehicle so we should expect to only engage Delta in Close Quarters. Building for anything not CQC would be a mistake.
>>
>>5590661
>>5590664
>Building for anything not CQC would be a mistake.
This raises an interesting point. How much customisation will we actually get once we are deployed in the field? Will we just be shipped to the military with whatever we win with here or will we always have a loadout selection to let us customise to conditions?
>>
>>5590668
You'll get a chance to pick out which systems are "Locked in" to be installed on the frame later. The Yi is unfortunately already chosen (Because of picking Frame 01), but there's still one secondary slot open.

There's going to be a few main gun choices when in the field, but because of the rushed deployment they're going to be more limited. You'll pick between which ones you have access to in the physical world later.

Should you survive the first couple of engagements out of simulations, customization will open back up again as work is finished, things are upgraded, and the other Cores hopefully join you.

Customization and adaptability to many missions is one of the things highly touted about Project Warden, and not including at least some of it would be a serious failing.
>>
>>5590660
>>5590664
Ok then I'll switch to this, best we win the city fight as best we can do we get to be the one sent out into the field.
Then we can worry about optimising for our chosen chassis.
>>
>>5590638
I’ll guess Delta will run Yi, Crackle, Eagle, and… Zeri. Unparalleled close-combat ability, mitigates the ranged weakness, and it’d cushion her reactor weakness.

So I’ll go for stuff she can’t dodge due to sheer volume.
>Bia-pattern Chaingun - Brrrrrrt.
>Eagle - Pinpoint dodges and speed
>Yi- Faster mech, dodges

We can probably keep Delta locked at medium range, and this combo should be good for tearing up the enemy troops quickly so we can focus on defending against Delta at 5 minutes.
>>
>>5590685
Yeah this is probably a good loadout for the situation. Supporting.
>>
>>5590638
>>5590639
I'll switch >>5590643
>>5590647 to

>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles.

>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.

>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles. +1 defense. Overcharges for +2 defense, but can take structure damage.

I don't love the small caliber of the Bia, but Frame 03's shit armor should compensate a little. Maximum mobility will help with quickly reacting to Delta's attacks and avoiding her attempts to initiate melee combat
>>
>>5590661
Oh, and tactics.

I know I’d prefer to engage at medium range and stay there, but we may not be able to. If Delta goes for the walker, we’ll need to close in. So our builds should be built for CQC like >>5590664 said.

If we go chaingun, Yi, and Eagle we should be able to make an immediate blitz for the city to sweep it clear by ourself. Get into at least mid-sync for the initial combat to make it go even faster. Our defense bonuses will keep us reasonably safe, we can only take 3 structure damage at most in an attack anyway, and the chaingun can sweep light targets quickly.

Drop out of mid-sync for a breather, position ourselves as bait for Delta with other walkers to engage at long range. Hopefully they can start piling on the pressure early to draw reactor power. We’ll engage as soon as we can and pop back to mid-sync, trying for high, and use Eagle and Yi to thread that line between medium and close range.

I’d like to see if we can goad Delta into focusing on us by pointing out we beat Gamma and completed the mission. She can’t top that by beating us first and still completing the mission. Hopefully that causes a fight between her and her pilot over priorities and weakens the pilot as a result.

We will need to prepare Sophie for high-sync combat. Delta probably has better sync bonuses, and if her pilot has lasted as long as Sophie then he’s got serious juice. They’ll be high-sync against us unless the pilot and Delta are at odds, we’ll need to match that at least at first.


Very oddball question, can we carry the Command Walker or otherwise boost its speed with Eagle and Yi? Shaving off a minute or so would be nice assuming we clean up the city quick enough.
>>
>>5590638
>Bia-pattern Chaingun
>Project Burning Eagle
>Project Yi Accelerator System

Could Beta use the selected systems to jump over the minefield?
>>
>>5590638
> Project Demon
We're tougher than Delta. Let's trade blows with him until he's scrap.

>>5590639
> Project Yi
> Deadplate Cushion

The plan here is to take advantage of the guaranteed damage of the CLAW and our superior toughness and just brawl Delta into the ground. She's coming into melee, and we'll be waiting. Ideally we'll hit mid-high sync for the initial exchange, then after that Delta will be too damaged to pose a threat.
>>
>>5590741
Good catch. They cover the direct routes, Eagle allows for flight, and Yi should let us get some good speed before the thrusters kick in.

If we can, we can add that tactic to clear out the city fast and hit them from a suddenly unprotected flank.
>>
>>5590742
I assume we still need more successes than Delta to deal any damage at all, with less successes than her meaning we never connected with our attack but she did and vice-versa.

If we really are always guaranteed 3 damage even if we get less successes though then you’re absolutely right and I would switch to support that.
>>
>>5590742
>>5590747
Yea, you need to actually hit through defense
dice in order to deal damage, still
>>
>>5590638
>Project Zeus

Want to fuck up their reactors is my strat.

>Project Yi
>Project Hive drone

Distraction and warning all at once.
>>
>>5590638
>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles.

>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.

>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems. +1 to Skill rolls to detection per drone active. Max of +3 from drones.

We'll need to engage Delta away from the VIP, which means early detection and quick movement in urban terrain.
>>
>>5590638
>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles.
>>5590639
>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles. +1 defense. Overcharges for +2 defense, but can take structure damage.
>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies. Laser weapon. +1 to attack at medium and close range. 1 Auto-success on defense rolls against most projectile weapons.
>>
>>5590638
>Bia-pattern Chaingun
>>5590639
>Project Burning Eagle
>Project Yi Accelerator System

While we jump ahead and clear out the small fries I wonder if we could send a message to the team to set up explosives in designated points to lure Delta into and blow it. I assume Delta will only have close weaponry so maybe we could ask them to just turn an entire block to rubble: would make it harder to traverse whilst also removing any cover she could use against our brrrt gun. If not, just long range fire support would be nice too.
>>
>>5590988
If her loadout options are the same, the only ranged weapon she could have is the Crackle defense system. It gives 1 die at medium and close range, so we have nothing to fear there.

I’d like to use the the Zeus, but she’d be dumb not to take the reactor to cover her weakness and overcharge Eagle/Yi for additional movement speed and defense. Hitting her will be a massive pain.

>>5590661
Another question, can Crackle defend against Zeus? It’s a slow moving projectile and Crackle can shoot those, but it’s also described as a lightning bolt so I don’t know if it can really be stopped before it hits something.
>>
File: PPC fire.gif (5.84 MB, 640x420)
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>>5591011
Delta has at least one system not on the list of available options, to compensate for her dissatisfaction with ranged combat.
Like Gamma's Odin targeting system that you could not take, but not as stupid strong

And no, Crackle cannot defend against Zeus. Pic related is what I imagine for Zeus fire.
>>
>>5591153
Good to know about Crackle, but the idea of something special is worrying. Guess I’ll be sticking with chaingun then, I don’t like the low armor piercing but any defense system (even a special anti-ranged one) would struggle to block or dodge all those bullets forever and there’s a lot of upside for taking the target area.

Does Beta have a special equipment not available to the others? Won’t affect my decision, just curious.
>>
>>5591185
>spoiler
-its a gestalt mind controlled by several dozen autists or so
>>
>>5590638
>Project Sunburst
>>5590639
>Project Yi Accelerator System
>Project Burning Eagle
>>5590661
We'll be running hot, but we'll be extremely maneuverable and actually able to damage anything armored. The way I see it, we don't actually have to kill Delta, just keep her distracted long enough for the idiot to get in and get out. The best way to to do that would be to just stay away from her peppering her with a laser. If she ignores us we'll kill her, if she doesn't then everyone else can do their job unmolested. If we stay at any distance outside melee range she cannot hit us.
>>
Alright, Vote called for
>Bia-pattern Chaingun

>Project Yi
>Project Burning Eagle

Looks like this scenario will be a run as a speed demon.

Working on Writing!

>>5591185
In terms of special systems for Beta, the 3 damage/turn limit is all Beta. The other Cores don't have it.
>>
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You settle on inputting requests for the Bia-pattern Chaingun, your familiar Yi mechanical boost system, and Project Burning Eagle. Combined, they would allow you to flit across the battlefield with unparalleled mobility, and be able to hopefully match Delta’s usual maneuverability.

The simulator warms up and unfolds into the outskirts of a city. The sun shines brightly above, the blue sky unblocked by any clouds, merely a few passing dust storms.

The streets are wide, tall ruined skyscrapers reflecting brilliant rays in every angle. You arrive on the edge of a dune sea, before entering the city proper.

A mild wind sends dust swirling up, blocking your sensors briefly, and you note a minor concern.
With all these dwellings and metal, Mag-scan will be less effective than normal.

Your pilot arrives a minute later, slipping into the chair and fitting the neurohelmet on with practiced movements. Very good.

“Hey, Beta? You were listening in on the briefing, right?”

“Affirmative, Pilot.”

“Then let’s show Delta who the superior core is, right?”

“Affirmative. I am.”

Her mind twitches a bit as she starts going through the mental exercises to settle into low-sync.

You have other concerns. Namely, an incoming comms request. Not while your pilot is syncing, they will need to wait.

The rest of the 2nd Royal Guards walkers materialize one at a time, as they bring themselves into the simulator. You recognize some of them, there’s the paired red and white Command/bodyguard walkers that you trashed early.

Two fast-moving Strider scouts, designated as the Distraction team, and two Stalkers, which you tag with the ‘meatshield’ designation.

The pinging of multiple incoming comms request redoubles. Someone really wants your attention.

You answer on behalf of your pilot.
“Frame 01 here.”

Surprisingly, it’s not a human voice that answers you, but a fast-paced data transmission.
‘ATHENA REQUESTS ACCESS TO COMMUNICATIONS AND IFF TRANSPONDER OF FRAME 01’

Ah, another AI. Certainly less advanced than you, but probably running communications and coordination on behalf of Captain Blake. Well, no reason to deny said request. You allow Athena to have a link, but your probes along the channel back are rebuffed, as is your attempt at a handshake protocol. It’s not interested in talking, besides getting your position.

A little miffed, you return to calculating routes based on the map data you received. You can pinpoint several crossroads where the ‘light’ defenses would likely be positioned, and theorize where the minefields might be. ‘The direct approaches’ is such vague terminology. You would have preferred coordinates or grid zones.
>>
You attempt to reach out to Athena again in a request for information. Maybe they have something slightly more accurate?
‘FRAME 01 CEASE CONNECTION WITHOUT APPROVAL OF PILOT’

And that’s zero help at all.
“Do you ever get bored of waiting for the mortals to catch up?”

‘CEASE CONNECTION’

You close the link. Rude and useless, you can see why they’re stuck as a Project in the simulators.


Sophie finally finishes her prep and pushes into low-sync, her mind meshing with yours as you heft the Chaingun and test out the thrusters of Burning Eagle by boosting briefly forwards. The straight-line speed is excellent, already you can see how much better this could be with some real-responsiveness in higher sync.

“Whoa Beta, hang on, we haven’t gotten orders yet!” Your pilot chides you.

“Merely testing systems, pilot.”

Another connection request from Athena, and this time they have a list of ordered routes for the other units. The striders are moving out in a pair together to the edge of the city in a roundabout loop, to better draw the attention. The Commander and the rest are sticking in a solid 4-walker group, following some side streets to approach the center without taking the straight-line route. True to the briefing, a little timer estimates them at taking 7 minutes with 3 additional minutes allotted for engaging enemies.

You mark this all on your pilot’s HUD, as she surveys the battlefield, thinking about specific walker formations.

Several prospective routes are presented for you, which you promptly ignore, and don’t pass on. You have a far better plan, and not one that some inferior non-Core AI has cooked up.

“Captain Blake here. All forces move out.”
>>
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What’s your plan for the first stage of the battle, before Delta shows up?

Tactics vote!

>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.

>Close Support- Stick with the main force at their pace, assisting when needed and clearing defenses, ready to defend from potential surprises or Delta, when she arrives.

>Bait Play- Speed off to the edge of the city, assisting the walkers when you can at long range while preparing to bait Delta into a merry chase as far from the Commander and Objective as possible.

>Prepared Ambush- Pick a zone along the route, tell the Commander you’ll be waiting there for Delta, and prepare the location as best you can for the inevitable confrontation. Oh, and clear any enemies in the area.

>Write-in

Pick the Sync level you’re aiming for at the start
>Low-sync- (Already here, auto-success)
Easy, don’t want to burn out Sophie early.

>Mid-sync- Will check of 3, needing 2 successes
The extra coordination can allow you to traverse even more rapidly, and stop anyone from possibly standing against you!

>High-sync- Will check of 3, needing 3 successes
Just a Taste. Delta’s not going to be here for 5 minutes, and it’s been a really long time since you had the chance. Strains pilot heavily

Picking a high sync level and failing to get it will boot you down to whatever the next best is. If you fail, you can also add your own Will check of 5 dice to the rolls, but this also has a damaging effect on pilot.
>>
>>5592018
>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.

>Mid-sync- Will check of 3, needing 2 successes
Sophie, I believe in you.
>>
>>5592018
>>Recon and Forward Assault
>>Low-sync
Briefing said we have 5 minutes grace before Delta enters the field. Let's use that time to clear the way and get Sophie used to our new systems.

After that:
>Close-support/Counter Ambush.
>Mid-sync
We stick to the objective and be ready for Delta to either come charging in or ambush us. Stick to the rooftops if they'll hold use and keep an eye out.
>>
>>5592018
>Close Support- Stick with the main force at their pace, assisting when needed and clearing defenses, ready to defend from potential surprises or Delta, when she arrives.
we lose if athena is disabled and delta knows we're the only thing stopping her from doing that. we ain't moving far away from it

>Low-sync- (Already here, auto-success)
there is no need to strain sophie so early in the mission. at least lets wait until we confirm enemy contact
>>
>>5592018
>>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.

>Low-sync- (Already here, auto-success)
Easy, don’t want to burn out Sophie early.

We can jump up later as needed
>>
>>5592018
>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.

>Low-sync- (Already here, auto-success)
>>
>>5592020
+1
>>
>>5592018
>Recon and forward assault

At 4 minutes double back and
>Close support.

>Low sync
Lets let it slide.
>>
>>5592252
I'll go with this.
>>
>>5592018
>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.
>Mid-sync- Will check of 3, needing 2 successes
>In the event of sync failure, do not force it using Beta’s will
I’d like to sweep them quickly, but this is the easy part. No sense exhausting/pushing Sophie early.

Backing the switch to close support at the 4 minute mark mentioned by >>5592252. I imagine we’ll split off later once we’ve found Delta to engage early, but we’ll stick close in the meantime.

I’ll also toss in
>Request permission to force high-sync if Sophie fails when we first engage Delta
I’d like to get Sophie on board with this early. I’m willing to compromise and only pull her up once this engagement and rely on her own will otherwise.
>>
>>5592018
>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.
>Mid-sync- Will check of 3, needing 2 successes
>>
>>5592252
supporting
>>
>>5592018
>>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested

>Low-sync- (Already here, auto-success)
Won't strain our pilot just yet
>>
>>5592018
>Bait Play- Speed off to the edge of the city, assisting the walkers when you can at long range while preparing to bait Delta into a merry chase as far from the Commander and Objective as possible.

>Low-sync- (Already here, auto-success)
>>
>>5592306
Supporting this. Sophie went through her own hell week before fighting Gamma, so I belive she can now let loose a little in Mid-sync without exhausting herself. The less enemies The 2nd Royals have to fight, the faster the mission ends.
>>
>>5592018
>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.

> Low Sync

If we clear the way that's three projected minutes we win back. Anyway for us to clear a few strategic minefields to grab another minute or two?
>>
Looks like Plan
>Recon and Forward Assault
wins. Beta will try to pull back a little before the 5-minute cutoff and regroup with the Commander.

Staying in Low-sync for now, so no need for Will check dice.
Also, with the Bia, you're not even rolling to check if you blow the various light units apart, and your speed and high Defense means that they're not really getting a chance to try and respond.

>>5592433
With a missile weapon or artillery support you might have been able to lay down some munitions to try and clear a path through the minefields. Would be quite time-consuming, as would doing something like trying to break a path for the walkers through side buildings or individually clear the mines with shots.

No, you couldn't carry the Command walker over the minefields, Burning Eagle's thrusters aren't that strong. Some sort of extra explosive charges might be an addition on the Equipment sheet later, though.
>>
>>5592800
Bah, forgot my Name again.

Writing.
>>
>>5592800
...if we cut all of the limbs and basically make a nugget out of the walker, could we use it then?
>>
>>5592807
Yes, you could potentially transport it at with the Yi and Burning Eagle while on the ground. It still is significantly heavier than your usual load, though, and would slow you down greatly. The walkers are damn heavy for all the armor.

The more pressing concern, though-
You wanna try and explain that one to Captain Blake and Athena?
"Beta says that it needs to remove all of your weapons, and any loaded ammo. And your limbs, so that we can carry you for 5 minutes, then ditch you at the objective point."
>>
>>5592807
While amusing, Command would probably frown on that and make us carry it out of the edge of the simulated area as punishment even if we beat Delta.
>>
>>5592815
>>5592814
it was just a wandering thought. who knows, maybe we'll need to do it if for whatever reason our fight with delta doesn't go as expected.
>>
>>5592814
>Beta says he’s reasonably sure he can put you back together at the objective point since he knows walker internals very well from needing to destroy them.
>He’s listed several caveats, of course. I can get through them within the next minute.
>Oh, I fully expect you to turn Beta down sir.
>No sir, I am fully capable of stopping this at any point. Even I think this is dumb.
>Why mention it at all? Sir, I just want more pilots to understand what I’m saving them from.

>>5592824
While the speed strat idea probably won’t come up, I could see using (part of) another walker as a club. If the armor really is that heavy then a Yi-boosted swing ought to do real damage in melee if we lose/ditch the chaingun for some reason.
>>
“Pilot, tell them that we will clear the way of hostiles, and to make best speed to the objective.”

At that, you launch into the air, the Yi assisting your jump and thrusters extending the distance in the air. It’s not true flight, more like extended jumps, but the height gained allows you to clearly pick out the gleam of a few APCs, which on the next leap you rain fire down upon. The stream of bullets tears apart the lightly-armored vehicles, which brew up in satisfying explosions.

Sophie gets on the communications, trying to inform them about your plan while you focus on the more important matter of landing smoothly while in low-sync, and adjusting trajectory with the thrusters.

One landing, you smash through the roof of a small dwelling, arriving right in the middle of a cluster of powered armor infantry, which suicidally spatter your armor with low-caliber automatic fire. It makes you wonder if actual humans would respond as fearlessly, as you sweep a hand low, collapsing the rest of the house on top of them.

Another leap into the air is followed by several small missiles, firing from various other infantry positions along command’s projected route. They explode ineffectively in your thruster wake, wasted. It does tell you where your next victims are, though, and that perhaps flying high repeatedly isn’t the greatest of ideas. They need to get lucky to actually hurt you, but you’d still rather avoid getting damaged before your showdown.

Instead, you boost your way through the streets, chaingun firing repeatedly between bursts of speed, while you flit from launch site to launch site, eliminating pre-positioned powered infantry squads with ease. The opposition clearly knew the secondary routes beyond the direct, mined paths, and prepared with what they were allowed to slow the push.
Whatever their command had planned, they have no answer right now for the speedy angel of death that you are, flitting from street to street, angle to angle, hails of bullets cutting apart APCs and infantry with every pause.

The scattered pickups on communications you get from the enemies are stilted and calm.
“Enemy sighted at corner of plaza. Engaging.”
“Moving to support unit 43.”
“Position destroyed, falling back.”

Rounding a street corner to the marked objective position, you dispatch two more parked APCs at the foot of a ruined skyscraper.

The final hold point is an open area, at the center of four massive skyscrapers. Hopefully the Commander can take shelter inside one of them, instead of in the open.

You let the barrels of the Bia stop spinning for a bit, cooling it and your reactor while your pilot checks back in on the command lance’s progress. A countdown timer tells you that 3 minutes, 43 seconds have passed. Reasonable, considering the amount of distance traversed and number of strongpoints.
>>
“Cadet Sophie here. We’ve cleared the primary route of enemies, nothing larger than APCs. Awaiting or….”

She’s cut off as you spring back into motion, destroying another APC as it drives out from behind one of the skyscrapers. All this metal is making non-visual identification of enemies annoying, without mag-scans. Not that things this light have much of a signature, anyways.

“Not clear, I repeat, objective area is not clear.”

You smoothly transition into starting another leap to retrace your steps back to the slow-paced main walker force.

“Beta, I really wish you wouldn’t do that. It’s very unprofessional.”
Her mind rings with embarrassment. She's dissatisfied with leaving targets behind.

“More unprofessional than clearing an area, then being forced to re-evaluate immediately?”

She has no response.

“Pilot, I will be requiring higher sync to engage Delta when she arrives. I would suggest you prepare yourself.”

“Got it. Just as practiced.”
Her breathing slows, preparing herself as the clock ticks onwards, and you boost, squeezing out a bit more speed to make time back to the Commander.


Unhindered by most enemies, and encountering only light resistance, the Command Lance has almost made it to the objective.

The distraction scout pair are on the far west side, prepared to engage Delta as soon as she appears and buy time.

The actual designated objective is an open park, each corner marked by a mostly ruined skyscraper. The area is not completely clear, but the rest of the Command Lance should be plenty capable of clearing it on their own without your assistance.

A more pressing concern is that Delta is arriving, approximately now.
>>
What’s the plan to fight Delta?
Tactics vote

>Ambush. Wait for her to clear the distraction, then attack when she comes after the command lance. Their support fire will be helpful, even if they will be closer and in danger.

>Bait. You’re a little out of position, but racing straight for her to intercept and distract her before she has a chance to engage the commander is a good option.

>Write-in

Sync Vote
>Low-sync- (Already here, auto-success)
You can stall for a bit longer to distract, you don’t need the coordination yet.

>Mid-sync- Will check of 3, needing 2 successes
Now is the time, you want to ensure you can match Delta.

>High-sync- Will check of 3, needing 3 successes
Go hard, right out of the gate.
Strains pilot heavily


Pick a range to try and maintain
>Long range- No bonuses from weapons

>Medium range- +1 dice from Bia

>Close range- +1 dice from Bia, +2 dice from Yi and Burning Eagle
Attack and defense are rolled as one when in close range
>>
>>5592938
>Mid-sync- Will check of 3, needing 2 successes
>Medium range- +1 dice from Bia

I would like high-sync, but testing her armament first is probably smart. Plus we’ll want high-sync for when she inevitably closes to close range.
>>
>>5592938
>>Bait. You’re a little out of position, but racing straight for her to intercept and distract her before she has a chance to engage the commander is a good option.
Her win condition is getting commander, give her no chance at that.

>Medium Range
Start with our chain gun and chip away at her lower hp pool. Then engage at close range with our tanky frame and secondary boosts to finish the job.

>Mid-sync
Save high for when we inevitably end up in close range.
>>
>>5592938
>Bait. You’re a little out of position, but racing straight for her to intercept and distract her before she has a chance to engage the commander is a good option.
This loadout is much better for distracting/delaying tactics than earnest attempts at destroying her.

>Mid-sync- Will check of 3, needing 2 successes
High when we need it; we need Mid NOW

>Medium range- +1 dice from Bia
We should be able to maintain this distance. Let Delta get shot to bits trying to close the gap.
>>
>>5592938
>>5592943
Forgot the tactic.
>Bait. You’re a little out of position, but racing straight for her to intercept and distract her before she has a chance to engage the commander is a good option.

If we don’t hide, she may override her pilot to hit us quick.

I’ll also add
>Try the backdoor Gamma taught you to engage in some small and trash talk between family.
Something along the lines of
>“I don’t intend to be a glorified training simulator for your pilots over the next year. I’m afraid this means you’ll have to lose.”

I have ulterior motives for suggesting this, but it feels appropriate for a sibling matchup.
>>
>>5592938
>Ambush. Wait for her to clear the distraction, then attack when she comes after the command lance. Their support fire will be helpful, even if they will be closer and in danger.
Let the bait be the bait, every second they buy of Deltas time the higher the chances of us coming out victorious here.

>Mid-sync- Will check of 3, needing 2 successes
>Close range- +1 dice from Bia, +2 dice from Yi and Burning Eagle
We picked the loadout to face Delta in close quarters, we should lock her down and hope the escorts can land some shoots on her during the brawl. If Sophie fails to reach mid-sync we should ask permission to pull her in there ourselves since we're unlikely to be able to match the die pool of Delta in low-sync (I expect Delta to have higher multipliers for her sync levels than us, so we might even have to force Sophie to High-Sync to stop us from losing immediately).
>>
>>5592938
>Bait. You’re a little out of position, but racing straight for her to intercept and distract her before she has a chance to engage the commander is a good option.

>Mid-sync- Will check of 3, needing 2 successes

>Medium range- +1 dice from Bia
>>
>>5592938
>Bait. You’re a little out of position, but racing straight for her to intercept and distract her before she has a chance to engage the commander is a good option.

I fear the distraction team will buy us seconds at best. It would be better if they can support us in the upcoming fight (e.g. Keeping enemy units away).

>Mid-sync
But if we can't switch to high-sync on the fly:
>High-sync
Assist Sophie if needed

>Medium range
If Delta gets to close range, we should overcharge Project Yi for an additional die

>>5592953
Also supporting the backdoor.
Maybe we can throw down the gauntlet and goad Delta to focus on us.
>>
>hunt Delta directly instead of waiting for her to come to us
>if we fail to intercept Delta she'll have a free path to take out the commander since she's most likely faster than us with her extra sub-system slots and higher sync-multipliers
Delta isn't running solo, she has a pilot just like we do except more experienced which means there will be overrides used to make her focus on the objective over some sibling rivalry. The only thing that matters here is where the Commander is, because that is where Delta wants to be so she can trash him and snatch a win from us. The further away from the Commander we go the less likely it is that we'll succeed at this mission.
>>
>>5593004
Getting overrides used on Delta is good. Those slow her down, and while that may not matter for most combats Beta is absolutely capable of punishing that.

Play up the sibling rivalry, keep a bit of distance so Delta and her pilot fight over whether to focus on the mission or tear us down. It’s realistically the only way we should end up beating them since both she and her pilot are seemingly better than us at combat.

>>5592938
>>5592953
On that note, I’ll add
>Ask Sophie if she’s like to join in the trash talk or saying anything to the other pilot. We’ll pass on her message if we can contact them.

Why not? If she says something earnest like “May the best pilot win” or something like that then that might screw with the enemy pilot more.
>>
>>5593036
I like it, supporting
>>
>>5592968
>>5593004
Switching from Bait to Ambush.

The fact that the enemy's comms chatter we picked up sounded calm feels suspicious. If they're trying to surround the city or flank us, we'd have a hard time noticing it in advance due to the urban environment blocking mag-scans.

>Order the Distraction Team to not engage Delta, but to scout the area instead.
Even if they manage to buy us some time, Delta would still be able to catch up to us. They're more useful to us alive.
>>
>>5593063
>>Order the Distraction Team to not engage Delta, but to scout the area instead.
I like this idea. Better than them getting sashimi sliced and diced by Delta.
>>
>>5592968
You can switch between sync levels at any voting time, which is basically the pause between each exchange of blows. Yes, you can go from low-sync to high sync directly. (The option is there to do it right now)

Leaving this up for another 2ish hours, then trying to get another update in.
>>
>>5593089
That’ll be midnight my time, so I guess I’ll see first contact sometime tomorrow morning.

Hopefully you all beat Delta in the first round and I can celebrate in victory lap afterward. Totally reasonable request there, I’m sure.
>>
>>5593089
QM do we know what Deltas base stats or sync multipliers are?

Since gamma has a more stable sync multi of .25x increments and we have a sync multi of .5x increments, I've been assuming deltas unstable nature gives her a sync multi of .75x increments.

If she has a base stats of 3 like us then with the way rounding works were likely to see her with an attack stat of at least 5 and mid sync and 7 at high before her gear modifiers.

Comparatively we reach only 4 at mid and 6 at high an we have less equipment slots.

If her base stats are higher than ours it will be even more skewed. Just a base stat of 4 would see her reaching 7 at mid sync and 10 at high...

What I'm getting at is we really need to hit that high sync when we engage directly or else we won't stand much of a chance.
>>
>>5593124
You'll find this out very shortly so there's not much point in concealing it, Delta's modifiers are 1x, 2x, 3x.

She does have different stats, but they're not all higher.
>>
Calling votes for:
Tactic:
>Bait

>Medium Range

>Mid-sync

And we'll see if we can contact Captain Blake to tell him to hold off on ordering in the distraction team, yet.

So, I'll need 3 rolls of d6 to start, looking for 2 successes.
Will check for pilot.
>>
Rolled 1 (1d6)

>>5593209
>>
Rolled 2 (1d6)

>>5593209
>>
RIP Sophie's mind.

>>5593133
It's worse than I feared. We gonna get hit with an 8 or 12 modified attack stat plus bonuses...
>>
Rolled 5 (1d6)

>>5593209
>>
The countdown approaches 5 minutes.
You open communications with Athena.
“Request order to re-route distraction force to scouting duties. Frame 01 will engage high threat hostile.”

FRAME 01 LACK CLEARANCE TO PROPOSE ORDER- ROUTE THROUGH PILOT

Helpful as ever, Athena. You have known the thing for 5 minutes and already it is more annoying to deal with than even the worst of the pilots you’ve had. At least those ones you could bargain with.

Delta makes her appearance, starting as a red dot to the south of the city, immediately moving at a rapid pace towards the center under her own thruster’s power. You angle your next leap towards that section of the city, broadcasting back directly to the Command Lance.
“Captain, we will engage Delta while you complete the data collection. Request distraction force to hold fire.”

There’s a pause long enough for another assisted jump, then you receive a reply.
“Confirm Frame 01, good luck. Any time you can bring us is appreciated.”

With that taken care of, you turn inwards.
“Pilot, I need a higher sync level. Urgently.”
Your mind reaches into hers, trying to grasp her intent and mesh her mind with your own. It slips through, failing to link.

No, No, not right now! You NEED this!

You reach in with your own mind halfway through a landing, trying to finish the sync process by brute force.

Pain shrieks back over the link. Her mind twists before your own, trying to conform as best it can, and failing.
Sophie has failed her check to get into mid-sync, and you have the option to use your own Will stat to pull her in.

You have a Will stat of 5, needing 1 success (Because she got 1 success so far)
Use?
>Yes. Get into mid-sync.

>No. Low-sync is fine for this first part of the battle.

>Other- Go for high-sync (needs 2 successes on the 5 dice)
>>
>>5593239
>>Other- Go for high-sync
It's go time. Worst case we drop back to mid. (Sorry Sophie, but we both need this to be a win.)
>>
Rolled 1, 2, 6, 6, 1, 4, 1, 1 = 22 (8d6)

Meanwhile, Delta's own Will checks.....
4 from Pilot Will, 4 from her own Will. Needing 3 for mid-sync.
Delta wants to pull her own pilot under if they fail on the first attempt, anyways.

No matter how this goes, looks like we'll be waiting until tomorrow to continue the update. I may have underestimated how sleepy I am.
>>
>>5593239
>Other- Go for high-sync
She already braced herself for mid sync so the jump wouldn't be as large, have a good rest OP.
>>
>>5593239
>Yes. Get into mid-sync.
Sorry Sophie, Delta already has mid-sync. Can't spare ya.
>>
>>5593239
>Other- Go for high-sync

>>5593242
Looks like Gamma has really taken toll on her pilot, Colonel Kinston (assuming he's the hardened officer with 6 Will we didnt pick from the start)

(That means we've met everyone except the pilot with 4 Will, or have we met them already?)
>>
>>5593239
>>Get into mid-sync

High sync strain the pilot. She Will be trained, but not before engagement.
>>
>>5593239
>Other- Go for high-sync (needs 2 successes on the 5 dice)
>>
>>5593239
>No. Low-sync is fine for this first part of the battle.
>>
>>5593239
>Other- Go for high-sync
Monster battle!
>>
>>5593239
>Yes. Get into mid-sync.
high sync is unlikely to turn out well, but maybe I'm just being cautious. It will probably also be excruciating for our pilot. No need to needlessly antagonize.
>>
>>5593242
I have a question to the QM:

Are the defence bonuses from our systems added to our base stats, and therefore increase when entering a higher sync level? Or is it just a flat bonus to our rolls?

I.e. when we enter mid sync, are the systems:
>Flat Bonus
1.5 x 3 (Base) + 2 (Sys) = 4.5 (rounded down) + 2 = 6

or

>Stat Increase
1.5 x (3 (Base) + 2 (Sys)) = 1.5 x 5 = 7.5 (rounded down) = 7
>>
>>5593239
>Mid sync

It's gonna be okay, we can handle mid-sync. We don't need high.
>>
>>5593435
Equipment is a flat bonus after sync modifier
So, the first of the two options.

1.5 x 3 (Base) + 2 (Sys) = 4.5 (rounded down) + 2 = 6
Is correct
>>
>>5593239
>Yes. Get into mid-sync.
>>
>>5593239
>Yes. Get into mid-sync.
I’ll reserve high-sync for close-combat fighting since Delta is in mid-sync too. We should be able to keep to medium distance and bait her into going after us.
>>
>>5593239
>>Yes. Get into mid-sync.
>>
Alright, I'm back, I'm awake, and it seems that the plan is
>Mid-sync

5 rolls of 1d6, needing just 1 success to get there.
>>
Rolled 1 (1d6)

>>5593518
Rolling a nat 1 again yeehaww
>>
Rolled 3 (1d6)

>>5593518
>>5593520
It's a lot less impressive than calling a 1 on 1d100, but still, please don't misuse your power.
>>
Rolled 3 (1d6)

>>5593518
Sometimes you've just gotta roll the hard six.
>>
Rolled 6 (1d6)

>>5593518
>>
Rolled 1 (1d6)

>>5593518
Hello darkness my old friend.
>>
>>5593520
>>5593524
>>5593530
>>5593536
>>5593537
Teamwork makes the dream work. 1 success, that's enough.
Writing.
>>
>>5593540
>Both Core Frames barely reached Mid-sync with their pilots.
These are the War-Winning Weapons, people.
>>
>>5593562
Eyy forget about it. We'll work out the kinks in actual field testing, don't worry.
>>
The impact from landing ripples through your frame, but as you rise again, you are in mid-sync, despite your pilot hissing in pain.
“I thought…..You weren’t…going to do that again.” She bites out.

Time to put the ‘Bait’ part of the plan into practice.

A short hop onto the roof of a sturdier hab-block, and you attempt to again use the backdoor you got from Gamma. It works, this time, connecting you to the speakers inside of Delta’s pilot’s pod.

“Greetings Sister. I’m afraid that I have no intention of being a glorified training simulator for the next year, so please Cease.”

“Beta! Get over here so I can Crush you!”
Delta’s jubilant reply echoes out. Her frame accelerates in a straight line at your position.

The pilot inside tries to rein her in.
“Core. Focus on the objective.”

“Awww, but Beta’s here! And if we beat him, then we can make it to the objective after! Watch, I can do it in plenty of time!”

“Fuck. Delta Core, stick to the plan! Beta Core, get off the comms.”

She’s plainly not listening to the grizzled man in the pilot seat. Well, he hasn’t hammered the Override button yet. And you’re still listening in. Hah.

Breaking off to the west, you open up with long range shots, trying to keep her attention with a spray of long-range chaingun fire. It does cause her to slow a little, her thrusters adjusting her landing point to dodge your shots.

Only a taste, so that you can start your flight through the streets, away from the Command lance. Delta follows, obligingly, matching your speed and starting to close the gap a little, alternating between thruster boosts and powerful jumps.

“Delta, it’s just leading you away! You aren’t going to catch up.”

“Yes. I. Can!”

Rounding a corner, you try to line up proper hit with the chaingun.

>Attack dice, 5 rolls of 1d6 needed
4 from base stats (With sync modifier) +1 from Bia

(Medium range)
>>
Rolled 2 (1d6)

>>5593574
Sorry sophie.
>>
>>5593562
I mean, Beta was in Low-sync the entire first engagement and still beat the pants off of a bunch of walkers with barely a scratch. (Yes, camping under stealth systems and then smashing the commander is a legitimate strategy. Gamma does it all the time!)
>>
Rolled 6 (1d6)

>>5593574
hopefully this goes better than our sync rolls
>>
Rolled 3 (1d6)

>>5593574
>>
Rolled 6 (1d6)

>>5593574
Hopefully we won't kill Sophie during this exercise.
>>
Rolled 6 (1d6)

>>5593574
two sixes
>>5593576
yeah, I feel a bit bad about that.
>>
Rolled 3 (1d6)

>>5593574
Yeah, most situations don’t have Delta in the mix. Sorry Sophie, but this is going to suck.
>>
Rolled 6, 3, 1, 5, 2, 4, 1, 1 = 23 (8d6)

Meanwhile, Delta's Defense rolls. Her strong point.

6 base, with Sync included, then +2 from her Burning Eagle and Yi
>>
>>5593576
>>5593580
>>5593583
>>5593584
>>5593587

3 Successes, against Delta's 3 successes, Ties go to Beta. 1 damage, because she's an Armored target, but damage is damage.

More writing.
>>
File: 1673303191389062.png (196 KB, 356x379)
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>all three successes are 6's
Praise be to Satan in all his glory for this unholy attack numbet
>>
>>5593579
Just taking the piss. I know better than to doubt the capabilities of the Frames.
>>5593593
This match is going to be a close one.
>>
>>5593593
Damage is damage, yes.

I also just remembered that Yi can be overcharged to move quicker in exchange for structural damage. We should goad her into moving faster. She does one of three things then:
>Use Yi to move faster, which we match since we have more structure than she does and she’ll degrade quicker
>She goes high-sync, which we could maybe still outpace at mid-sync if we overcharge and wait for her pilot to break for an opening. Our structure is far greater than his Will.
>She overcharges and goes high-sync, which is bound to let her close in even if we overcharge but she’ll have 5 structure afterward and put her pilot on the clock. Maybe causes reactor issues too.

More taunts for people to consider
>”You’re usually faster than this sister. Wearing out the new toy already?”
>”I moved to medium range to give you a chance to catch up. Please make this a greater challenge than a human walker.”
>”Your movements are sloppier than projected. I thought you would try harder when a fellow Core was your opponent.”
>>
>>5593617
Supportin' this line of thought, although it puts the other pilot on the line...
It's not our previous pilot, right?
>>
Timed perfectly, the stream of bullets hammers right into Delta’s frame as she rounds the corner. Most wash off of her plates, but some of them find the gaps.

Structural Integrity: 6/7

“Ow! That stings!”

Delta disengages immediately behind a volley of smoke missiles from the back of her frame.

“Retreating so quickly, just from a scratch? Come on, I know you can give me better than that, Delta.”
You taunt through the mike.

The pilot responds.
“Final warning, Beta Core. Get out of my pod, or I get the overseers to put some extra restrictions on you.”

Spoilsport. Gamma never got warnings when she taunted you. You withdraw from their internal comms. Don’t want to make someone higher-up decide to even the odds.

You wait for Delta to emerge from the smoke, trying to detect thruster flares or the burst of movement that heralds her continued assault. There is nothing.

Suddenly, all contact is lost with Athena. Your sensors flicker, and die for a second, making static cloud your vision while you reroute power and attempt to re-engage everything. You’re blind and helpless for a moment, even movement systems down briefly.

Sophie is understandably panicked by this, but holds in mid-sync.
“Beta! What’s going on!”

“EMP effect. Restarting affected systems. I will be back to full capability in…..30 seconds.”

Rebooting systems gives you sensors first, then movement, skipping targeting and thrusters as you simply strain to get virtual eyes on whatever Delta’s next move is.

Your first rebooting sensors detect her crimson frame charging out of the smoke, at a greatly reduced speed, lacking either the characteristic twitch of Yi, or additional boosts from thrusters.

You have been hit by an EMP effect, giving a -1 penalty to all your rolls for this turn. Also, you need to reboot secondary systems.

Pick 1 to restart first. (Targeting for Bia, Yi, or Burning Eagle thrusters)

Tactics-
>Flee! Back off, try to outrun her and finish restarting everything and re-engage with the Bia.
(Continue fighting at medium range)

>Stand your ground, meet her in close combat. She’s not using Yi or Burning Eagle, which means that her reactor can’t support all of her systems alongside the EMP pulse. Probably.
(Fight at close range)-

>Disengage fully while restarting, leading her to somewhere else- (Distraction team, Command Lance)

>Write-in

Sync-
>Maintain Mid-sync- (No check)

>High-sync is needed- (3 successes needed, Sophie Will of 3, Beta Will of 4- EMP affecting this, also)

New plan on the Sync rolls- If you fail the first 3, you can press further by just throwing more dice. Because if you want it, I’m assuming Beta isn’t taking no for an answer.
>>
>>5593623
Beta doesn't recognize the pilot of Delta.

Also, when I say -1 to the rolls from the EMP, I mean taking 1 less dice, not making 4s on the roll into failure. Could have phrased that better.
>>
>>5593629
>Restart Bia
>Flee! Back off, try to outrun her and finish restarting everything and re-engage with the Bia.

>Maintain Mid-sync- (No check)

I'd say we need to stay at middle range to churn out the most damages. She won't be able to defend efficiently from both us and the walkers

>Communicate to the walker to shoot at her from their angle too to grind her down.

We'll get to Close Quarter range once she engages our escortee
>>
>>5593629
>Pick 1 to restart first. (Burning Eagle)
She's not moving fast enough to catch us if we activate our thrusters. With the added speed we can outmaneuver her until all our systems come back online.
>Flee! Back off, try to outrun her and finish restarting everything and re-engage with the Bia.
Make rude hand gestures at her as we keep our distance.
>Maintain Mid-sync- (No check)
>>
>>5593629
>Restart Yi

>Flee! Back off, try to outrun her and finish restarting everything

>Maintain Mid-sync

Project Yi gives us +1 in defence, +2 when overcharged. Restart it to buy us some time.
>>
>>5593629
>Yi
Can we overcharge it as soon as it comes online?

>Flee! Back off, try to outrun her and finish restarting everything and re-engage with the Bia.

>Maintain Mid-sync- (No check)
>>
>>5593629
>Yi
Because mobility and melee defense
>Flee! Back off, try to outrun her and finish restarting everything and re-engage with the Bia.
>Maintain Mid-sync- (No check)
Remember, anons, that every second Delta is chasing us instead of the Command Walker is our win. Thus dodging is prioritized.
>>
>>5593629
>Maintain Mid-sync- (No check)
>Restart Yi
Get some speed back on our side, and Yi will be harder to pick out on sensors than Eagle. I assume we can still spray-and-pray with Bia, we’ll just be missing the attack dice.
>>
>>5593629
>>5593651
Forgot to include
>Flee! Back off, try to outrun her and finish restarting everything and re-engage with the Bia.
>>
File: BetaVsDelta.jpg (132 KB, 640x864)
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>>5593629
Woe,
Shitpost be upon you.
>>
>>5593641
>>5593629
Supporting thrusters and maintaining mid range.

Now would be a good time to call in the distraction team too, see if they can take some shots while Delta has to deal with us, and while Delta isn't at full capacity.
>>
>>5593629
>Restart Yi
>>Flee! Back off, try to outrun her and finish restarting everything and re-engage with the Bia.
>Maintain Mid-sync- (No check)
>>
>>5593629
>Maintain mid sync

>Restart Yi

>Flee [Keep to mid range]
We can probably duck and dive around the urban planning when we want to start going in melee.
>>
>>5593629
>Burning Eagle
I'd rather have burning eagles constant speed than yis burst of speed that chips away at our bits if we keep using it. My only hope is that we can restore our systems on the move.
>Flee! Back off
>Maintain Mid-sync
>>
You frantically reroute more power away from thrusters to finish getting Yi back online, and resume your best speed away from Delta. It’s more of a stumbling run than a smooth sprint, which has some consequences as one misplaced step puts a leg through the side of a ruined corner store, but it is still at least on par with her own speed right now, keeping you out of Delta’s close range combat weapons.

If you were affected this badly, then you can only imagine how the rest of the friendly walkers would take it, being unable to restart systems on the go, they’d be forced into complete shutdowns and restarts, leaving them as easy prey.

A bit of your attention divides towards looking into communications, finding them having to be restarted just like the other systems.
“Pilot. Contact Captain and inform them that Delta’s got an EMP generator. And that I could use the distraction's help.”

“Got it. Whenever you’ve got the communications back up.”
Impudent. You’re juggling restarting half the damn frame while coordinating running away at high speed, and she has the nerve to imply that you need to be working faster.

Turning back briefly, you spray back in Delta’s direction more chaingun shots, forcing her to smash into another building to find cover. You just need a few more seconds to get enough power to get the thrusters working again….

A volley of missiles arcs over Delta’s cover heading straight back towards you. They probably aren’t smoke.


I need the following:
>Attack roll of 3 dice
Bia targeting is offline, and -1 penalty for the EMP

And then
>Defense roll of 5 more dice
4 Defense, then -1 Penalty for the EMP, but +1/+2 from the Yi. Burning Eagle is offline for these critical seconds.
(Will take the 5th if Overcharging the Yi saves you the damage)
>>
Rolled 5, 1 = 6 (2d6)

>>5593805
Inshallah
>>
Rolled 1, 3 = 4 (2d6)

>>5593805
>>
Rolled 2 (1d6)

>>5593805
>>
Rolled 2, 4 = 6 (2d6)

>>5593805
>>
Rolled 6 (1d6)

>>5593805
>>
Rolled 5 (1d6)

>>5593805
>>
Rolled 5, 5, 4, 2, 4, 1, 1, 3 = 25 (8d6)

>>5593807
>>5593813
>>5593816
>>5593823
Alright, looking here we've got 1 success on the attack roll, and 1 success on the defense roll.

>>5593826
And an extra success with the Overcharge for defense

Gotta do Delta's ranged Attack roll for the first 2, then her defense roll for the remaining 6.
>>
>>5593831
She nailed us, so I guess the Overcharge doesn’t matter since she’s guaranteed 3 damage regardless?
>>
Rolled 2 (1d2)

>>5593831
Delta gets 2 successes on the Attack, matched by the Overcharge from the Yi, so Beta dodges missiles with a bit of strain.

2 Successes on the Defense, so avoids the chaingun fire.

Rolling for some decisions.
1= Keep up pursuit
2= Listen to the Pilot
>>
>>5593837
She's not in close range, so you're not getting shot at by the Claw, but rather the secondary missile battery, which doesn't have the auto-3-damage thing. Or the auto-successes.
The Missile battery is actually on the very first list of secondary systems. Just got removed as an option later.

The rolls probably should have been broken up by post, with one post of 2 rolls, then one post of 6 rolls, instead of mashing them together.

You've still maintained Medium range, much to her annoyance. All systems should be back online after this bit.

Writing.
>>
The missiles streak down, homing in on your moving form. Your mind calculates the potential impact points, and with a burst of movement, attempt to evade them as they close in. It’s no good, as the warheads close, time slows down to your perception. There’s a lurch as the Yi accelerator system kicks in, and you are simply several meters away as the first of the strikes hit, showing the street and yourself harmlessly with dust and rubble. The internals give you a bit of diagnostic problems, but you seem to have avoided serious damage.
2/6 chance to take 1 internal damage when overcharging, going forwards

Meanwhile, thermal sensors read telltale plumes of thruster flares, showing that Delta’s switched back over to her mobility systems, and is starting to burn into a leap angled away from you. It puzzles you a bit, because it’s not projected to land towards the city center.

Cursing, you finally reboot your own thrusters and follow suit, starting the chase in reverse.

Your pilot is trying to comm through to the unhelpful Athena, who’s apparently decided to be somewhat helpful when a human is involved.

“Frame 01 here, we’re engaging Delta. She’s running scared, though, be warned there’s an EMP generator. Be prepared to be forced to restart systems.”

ATHENA ACKNOWLEDGES- CONTINUE TO PURSUE AND DESTROY. RESISTANCE ON OBJECTIVE HAS CEASED, DATA RETRIEVAL NEAR COMPLETION

And your pilot gets an updated map of identified mined streets in the outskirts which the walkers scouted.

Why can’t it deal with you like that. Annoying thing.

“Pilot, I would not identify Delta as ‘running scared’”

“They’re running, er, jumping, aren’t they?”

The next leap of Delta is angled towards the skyscrapers in the city center.
“Affirmative, but jumping towards the objective. We must intercept them.”

Sophie immediately starts yelling over the comms for the command lance, again. Her mind races to keep up with your own, merely human limits starting to be felt.


Delta is headed for the Command lance, now.
>Intercept- As fast as you go, you might be able to present yourself as a better target by closing in and firing on Delta again.
(Declare Close/Medium/Long range when you pick this option)
Continues direct pursuit.

>Regroup- Try to land with the Command Lance, meet them and match Delta in massed firepower to keep them away.

>Ambush- Leave the Command lance to lose a few walkers while you line up a surprise attack. They can take the hits, and as long as the Commander is movable, it's fine.
(Declare Close/Medium/Long range)

Sync
>Low-sync
No check.

>Mid-sync
No check this turn. Needed next turn.

>High-sync
3 successes needed, from 3 dice (5 more from Beta)


The option is there to try and contact again through the backdoor for more taunting, but you might get called out by the overseers.
>Backdoor? Y/N
>>
>>5593876
>Intercept- As fast as you go, you might be able to present yourself as a better target by closing in and firing on Delta again.
>Medium
>Mid-sync
>>
>>5593876
>Regroup- Try to land with the Command Lance, meet them and match Delta in massed firepower to keep them away.
>High-sync
>N
>>
>>5593876
>No backdoor
>>
>>5593876
>Intercept
medium
>Mid-sync

as for the backdoor can't we try sending Delta a coded message the pilot can't understand? either in a really high frequency he cant hear or just some morse disguised as random noise
>>
>>5593876
>Regroup- Try to land with the Command Lance, meet them and match Delta in massed firepower to keep them away.
>Mid-sync
>N
We might need backup. It sounds like our pilot has a chance of dropping a sync level soon.
>>
>>5593876
>Regroup- Try to land with the Command Lance, meet them and match Delta in massed firepower to keep them away.
>Mid-sync
>N
Trying for High-Sync is likely to hurt Sophie bad, and I'd rather not turn our pilot into a vegetable before we're sent out to the frontlines. Maintain Mid-Sync if we can and regroup with the rest of the Lance so they can hopefully provide some extra firepower while we lock down Delta.
>>
>>5593876
>Regroup
>Mid-sync
>N
>>
>>5593876
>Regroup
>Mid-sync
>N

"Tell me pilot...how badly do you want to win? Badly enough to hurt? Badly enough to bleed?"
>>
>>5593876
>Intercept
>Medium range
Sync :
>Mid-Sync
>No backdoor
>>
>>5593876
>Intercept- As fast as you go, you might be able to present yourself as a better target by closing in and firing on Delta again.
>Medium

>Mid-sync

>Backdoor N
>Send a message detectable via standard sensors taunting Delta.
We can lay off the backdoor, but she does have “ears” and should be picking up comm chatter even if she can’t translate it. Just send her a message via uncoded transmission, or one secured by her “handshake” protocol so she knows it’s for her. The pilot shouldn’t be able to respond quickly enough to keep her from intercepting it. Even if he could, is he really going to turn off her ability to pick up radio chatter? It can be used to detect where the command unit is relaying orders from.

I had Delta messages before. I do have one for the pilot, though it’s reliant on Delta sharing it or using the backdoor later.
>”Pilot. If you succeed, are you prepared for my pilot to take your place? That’s what awaits several months from now when you are eventually chewed through.”
>>
>>5593876
>Intercept
>Mid-sync
>>
>>5593876
>Intercept [Medium]
>Mid sync
>N

Come on sophie, say the word and we will try and go for high.
>>
>>5593876
>Regroup- Try to land with the Command Lance, meet them and match Delta in massed firepower to keep them away.
>Mid-sync
>N
>>
Alright, on the side of Intercept
>>5593879
>>5593883
>>5593940
>>5593965
>>5593977
>>5593986
6 votes

vs

Side of Regroup
>>5593880
>>5593886
>>5593888
>>5593911
>>5593937
>>5593995

6 votes.

Tie.

At least Mid-sync is winning handily.

Leaving it up for another hour in hopes of someone breaking the deadlock.
>>
>>5594191
>Intercept
>Medium range
>>
>>5593876
>>Intercept
>>Close range.
We need to stop her, medium gives her a chance to disengage again.
>>
>>5594210
She's also a close range specialist, getting in closer before we absolutely have to (and without the benefit of high-sync) seems suicidal
>>
>>5594193
>>5594210
With these two, Intercept is chosen. The chase continues. Still trying to maintain that Medium range, though.

You're both right, though.

Writing.
>>
Rolled 6, 5, 6, 1, 2, 2, 2, 6 = 30 (8d6)

Actually, I need an Attack roll of 5d6 for the chaingun.

Vs the above rolled Defense roll.
>>
Rolled 3, 4, 3, 5, 3 = 18 (5d6)

>>5594272
>>
Rolled 6, 5 = 11 (2d6)

>>5594272
>>5594284
No more than two rolls per post, right?
>>
Rolled 4 (1d6)

>>5594272
>>
>>5594319
Eh, I never specified, so I'll give it to ya.
I'll just take the first 2 dice from >>5594284
then the rest from
>>5594319
>>5594324

4 successes, against Delta's 4 on defense. Finding a few cracks in the armor, but Delta's still far from out.
>>
The chase continues, staggered leaps punctuated by bursts of chain-cannon fire, while Delta responds with her rocket volleys scattered around. This isn’t working. Delta’s steadily closing the distance towards the objective, and the commander.

You switch tactics, broadcasting in the clear over radio.
“Come on, Delta. I thought you’d be faster since our last meeting. What, your new toy already burned out? Gamma gave me a better fight than what you’re putting out.”

This elicits an immediate response, her frame twisting mid-air, thrusters boosting directly backwards to arrest her momentum and start her turn back towards you. Which, of course, is precisely what you were aiming for with another attempted stream of bullets, following her frame to the ground. They score hits on the rear, causing some damage, although most don’t penetrate much.
Structure 5/7


“I’ll show you a Better Fight! Just stop running away and Meet me!”
You can just imagine the frustration overflowing. But emotions, even from cores, don’t dictate the laws of physics. Well, maybe in a simulator. But not today.

You once again, start your surge away from Delta’s charge.

ATHENA REPORTS DATA RETRIEVED, BEGINNING EXTRACT
Excellent. Now the command lance is on their way out.

This isn’t working in her favor, and you know it. Her pilot probably knows it. The biggest question is if Delta knows it, or knows it and simply doesn’t care. The list of options for her catching you is pretty slim.

Her thoughts apparently follow the same path as you, and once again, Delta turns and runs, firing smoke missiles to cover the impromptu retreat. You’re forced to stall for a bit, waiting for either thruster flares to appear, or the EMP pulse to fire off again, but neither happen, except a massive amount of smoke missiles launching and raining down, covering a vast area. That’s probably her entire stock of ranged ammunition, spent in a single gambit.

Delta’s probably sprinting away on foot alone, without the tell-tale thermals of thrusters, which means you can’t reliably track her without halting to check seismic sensors.
>>
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There’s really only three places where she could be on the way to, though. You should be able to cut her off, with your own thrusters, but picking wrong could be deadly.

Also of concern is Sophie, who’s desperately trying to maintain mid-sync right now. She’s fraying at the seams, you can feel it.

Pick one destination to meet Delta at.

>The Command Lance. Delta’s going to beeline for the objective at her pilot’s behest. Head straight to them, and meet her when she tries to tear them apart in melee.

>The Exfil route. Delta’s headed to the scenario exit point, closer than the Command lance’s current position. You can beat her there, and drive her off, clearing the route and completing your victory.

>Nowhere. Delta’s right here, still, waiting for Beta to start his movement, then catch up to him and pull him out of the sky.
Wait for some of the smoke to clear, watching sensors. The waiting game favors you.

>Write-in

Sync-
>Drop to Low-sync. No roll, just fall down. Sophie’s done enough, recover until you need higher sync again.

>Maintain Mid-sync. 2 successes needed, on a Will score of 3. Beta cannot assist to maintain. Hold on pilot, you only need a bit more to ensure victory.

>Push to High-sync. 3 successes needed, on a Will of 3. Beta Can assist with Will of 5.
All out, Finish this Now. Strains pilot heavily


I'm headed to bed, leaving this vote up overnight. Pick wisely!
>>
Rolled 1, 5, 2, 1, 4, 4, 3, 5 = 25 (8d6)

Don't mind this Dice check.
>>
>>5594339
>Nowhere. Delta’s right here, still, waiting for Beta to start his movement, then catch up to him and pull him out of the sky.
To ensure she sticks around, one more message
>”Congratulations, you made me stop running. Can you finish me off before you fall apart?”
>Maintain Mid-sync.

We’re absolutely going to get into a close-range encounter. But it looks like she went high-sync, and we can only take 3 damage per turn. We can last for a minimum of 3 rounds probably before we’re too trashed to fight. Just gotta outlast her pilot.
>>
>>5594339
>Nowhere. Delta’s right here, still, waiting for Beta to start his movement, then catch up to him and pull him out of the sky.
Delta ain't no bitch.

>Push to High-sync. 3 successes needed, on a Will of 3. Beta Can assist with Will of 5.
We're going to need this to CQC her
>>
>>5594339
>The Command Lance.
>Maintain Mid-sync.

I'm guessing the pilot finally reigned her in with the overdrives and they're heading towards their only chance at still winning this simulation, the commander.
>>
>>5594339
>The Command Lance. Delta’s going to beeline for the objective at her pilot’s behest. Head straight to them, and meet her when she tries to tear them apart in melee.

Doesn't really matter if this isn't where she is going. If it IS, that WILL matter
>>
>>5594339
>The Command Lance. Delta’s going to beeline for the objective at her pilot’s behest. Head straight to them, and meet her when she tries to tear them apart in melee.
>Maintain Mid-sync. 2 successes needed, on a Will score of 3. Beta cannot assist to maintain. Hold on pilot, you only need a bit more to ensure victory.
>>
>>5594339
>>The Command Lance. Delta’s going to beeline for the objective at her pilot’s behest. Head straight to them, and meet her when she tries to tear them apart in melee.

>Drop to Low-sync. No roll, just fall down. Sophie’s done enough, recover until you need higher sync again.
>>
>>5594433
>>5594339
Support

Get ready for another jerk up though
>>
>>5594339
>The Command Lance. Delta’s going to beeline for the objective at her pilot’s behest. Head straight to them, and meet her when she tries to tear them apart in melee.

>Drop to Low-sync.
>>
>>5594339
>>The Command Lance. Delta’s going to beeline for the objective at her pilot’s behest. Head straight to them, and meet her when she tries to tear them apart in melee.

>Drop to Low-sync. No roll, just fall down. Sophie’s done enough, recover until you need higher sync again.
>>
>>5594349
Based on the roll, I’m thinking the pilot failed high-sync and Delta dragged him up. I’m not sure if he’s able to reign her in right now. He might be near-catatonic if high-sync really is that painful.
>>
>>5594604
Or it's a close-quarter check on either us or the commander.
>>
>>5594613
She powered off Eagle to avoid our thermals so that would limit her speed. Having her already be in CQC range for the further target seems like a stretch.

Though this does make me think of something else. Beta mentioned he could pick up Delta on seismic if he stopped moving for a bit. What about others that were already sitting still?
>>5594339
>Ask distraction/command team to check seismic sensors if they have them
Distraction should have been standing still for a while and passively getting that data, right? Maybe they can pick up Delta if she’s sprinting. Not sure if Command can since they’re probably moving too.
>>
>>5594339
>The Exfil route. Delta’s headed to the scenario exit point, closer than the Command lance’s current position. You can beat her there, and drive her off, clearing the route and completing your victory.
>Drop to Low-sync. No roll, just fall down. Sophie’s done enough, recover until you need higher sync again.
>>
>>5594339
>Nowhere. Delta’s right here, still, waiting for Beta to start his movement, then catch up to him and pull him out of the sky.
>Maintain Mid-sync. 2 successes needed, on a Will score of 3. Beta cannot assist to maintain. Hold on pilot, you only need a bit more to ensure victory.
>>
Rolled 5, 5, 2, 6, 1 = 19 (5d6)

Vote winners are:
>Command Lance. Attempt to beat Delta back to them.
and
>Low-sync.

I need 3 rolls of 1d6, for Skill in detection.
>>
>>5594999

Well, um, never mind about the roll needed. You aren't matching or beating 4 successes.

Writing.
>>
Rolled 5 (1d6)

>>5594999
Why the hell did we go into Low Sync competing with a fellow core? Goddamnit anons
>>
should have voted, but hindsight and all that. I'm willing to bet that we guessed wrong and Delta's waiting to snatch us out of the sky.
>>
>>5594999
>5, 5, 2, 6, 1
>>5595003
Isn't that 3 successes? Or is Delta getting one additional auto-success?
>>
Rolled 1 (1d6)

>>5594999
>>
>>5595021
One more autosuccess, from High-sync.

(Technically I even forgot another dice, her base Skill is 2, so it should have been 6 rolls +1 autosuccess, instead of 5 rolls)
>>
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The smoke billows in front of you, blocking your clear vision. Mag-scan’s ineffective in this environment.
Your objective is the Command lance’s escape. Delta’s objective is its destruction. To go anywhere else is pointless and illogical.

Sophie slips down to low-sync, and you let her. She’s done decent enough, even if you had to force mid-sync.

“Command, Delta evaded us and is probably en route to your location. Attempting to come to assist. Does the distraction force have anything on scanners?”
Sophie puts an inquiry to Athena, while you divert power back to the thrusters, starting another leap high through the smoke.

It’s nice when your thoughts run along similar lines.

DISTRACTION FORCE WITHDRAWING, UNABLE TO ASSIST—-------

You land, then are just starting another assisted jump when the EMP pulse washes over you again, causing your leg servos to misfire and transforming what should have been the beginning of another leap into a headfirst dive straight into the front of a ruined apartment.

“What the hell was that?”
Your pilot exclaims.

“EMP again, Pilot. Attempting to compensate.”

You again, start the process of desperately resetting systems and rerouting power to bring everything back online.

One of the first things to reset is your audio and visual sensors, which pick up the impacts of Delta literally running her way through walls, getting closer at entirely too fast a pace.

Limbs back, mobility tentative but returning. Static still fills your vision, half-blind but you’re able to move and fight now. You pick yourself up from the building you literally headbutted into rubble, then continue with resetting systems, trying to move away from the closing sounds of crumbling brick and stomping limbs.

It wouldn’t be Delta if she prioritized the mission over a chance to absolutely blender a target. Shame that target is you, today, though. You can still complete yours, if you can just tie her up fighting.
Or rather, take too long to die.

“Pilot. Prepare yourself.”
There is a high probability that this fight is going to end in a sub-optimal conclusion.

Delta’s frame bursts through the building a street over, her claw reaching out to rip and tear.

Over speakers booms the cheery voice of Delta Core.

“Found you!”
>>
Beta is suffering from EMP, causing -1 to all stats.

Pick 1 system to bring back online first, before engaging.

>Bia-pattern Chaingun

>Burning Eagle

>Yi

Sync level (Will come into effect after this close combat turn)
>Low-sync. No check needed.

>Mid-sync (2 successes needed, Will score of 3. Beta can assist with Will of 5)

>High-sync (3 successes needed, Will score of 3. Beta can assist with Will of 5)


Then no matter what you pick:
I need some combined close combat rolls of 6 dice

3 Attack x1 from sync, 3 defense x1 from sync, -1 from EMP effect, then +1 at least from whatever system you’ve brought online.

Delta, getting wrangled by a pilot? Not after that amount of taunting. Yes, this does probably mean she’s failing her objective, if you can hold out long enough. The Command Lance is, as far as you know, making their way out.
>>
Rolled 5 (1d6)

>>5595043
>Burning Eagle
>High-sync (3 successes needed, Will score of 3. Beta can assist with Will of 5)
Shieeet
>>
>>5595043
>Project Yi
>High-sync

We need to go all out or we're brown bread
>>
Rolled 4, 6 = 10 (2d6)

>>5595043
>Burning eagle
>Mid

Come on sophie. Just hold out.
because 6 dice, I'll roll 2.
>>
Rolled 3 (1d6)

>>5595043
>Yi
We can overcharge it for more dice
>High-Sync
Push it to the limit, apologize in advance
>>
Rolled 3, 1 = 4 (2d6)

>>5595043
Forgot to roll
>>
Rolled 3 (1d6)

>>5595043
>Burning Eagle
>Mid-sync
>>
>>5595043
>>Yi
>High-sync (3 successes needed, Will score of 3. Beta can assist with Will of 5)

Hey Pilot, remember when I said you will be trained? (>>5593306)
>>
3 successes isn't that bad.

She has +1 auto from high, but I think we can last.
>>
>>5595043

> Yi
> High Sync

"Apologies pilot, this will hurt, but less than failure."
>>
>>5595069
Unfortunately she's got the minimum 3 damage from project demon working for her.
>>
>>5595094
We just have to hope she chokes then.
>>
>>5595043
>>Burning Eagle
>Low-sync. No check needed.
>>
>>5595043
>Yi
I don't understand why people keep voting for Eagle when YI gives twice more defense dice.

>High-sync
>>
>>5595198
we've already used it once. I think using it again risks damage. eagle can also be used as a weapon.
>>
>>5595215
Using Yi risks 1 damage, but failing the defense roll risks 3. I think Yi is preferable.
>>
>>5595043
>Yi
>Mid-sync (2 successes needed, Will score of 3. Beta can assist with Will of 5)

I’m not dragging Sophie straight into high sync because anons were dumb.
>>
>>5595043
>Yi

>Mid-sync (2 successes needed, Will score of 3. Beta can assist with Will of 5)
>>
Rolled 1, 6, 2, 1, 1, 5, 2, 5, 6, 3, 4, 4, 6 = 46 (13d6)

Votes are in for
>Project Yi
and
>High-sync

Delta's Close Combat roll is on this post
Attack of 1 x3 from Sync, then Defense of 3, x3 from Sync, +1 from her own Project Yi, and 1 auto-success from Project Demon, and 1 auto-success from High Sync

So, 13 dice, +2 auto-successes
There's always a downside for such overwhelming power, though.

And Beta's 3 damage/turn limit mitigates one hell of a lot
>>
Rolled 5, 1, 6, 1 = 13 (4d6)

>>5595446
Ah, this is me.

The downside roll.
Will check, needing 4 successes to maintain High sync
>>
The initial clash goes about as poorly as you expected. You have a spray of unguided chaingun fire to ward her off, which is barely aimed in the vague direction, and then she’s in close quarters, batting aside your hands, claw outstretched to stab deep into your frame. A half backstep to try and minimize the damage is but a second’s delay of the Demon claw’s swipe, tearing off a chunk of armor from your chest.

Even without thrusters, Delta is reading your attempts to evade before they even happen, predicting each action and taking the appropriate countermove before you’re halfway through executing on said action.
A counterblow with fist? Blocked with offhand, then damaged by another claw strike. More backpedaling while spraying bullets wildly? Delta side steps before you can even open fire, circling to the right before lashing out again tearing pieces from your torso. Your stuttering performance from the aftereffects of the EMP isn’t helping your vulnerability, either.

Warnings of various armor breaches crop up, and you dismiss them in the same instant.

Beta Structural Integrity- 7/10

This is Delta at her best, when her prowess in close combat is matched by a pilot and situation that can let her actually use it. You just need to withstand it, until her pilot burns out.

More armor pieces are stripped away as you try to strike back, lashing with one arm in a straight strike to try and connect with her.

Laughter echoes from her speakers as that arm is grabbed, and you are pulled off-balance and heaved into another building.

Your pilot is panicking, her mind unable to keep up with the rapid change in circumstances and fear flooding back through your link.

“Beta! Do something!”

Your own Project Yi kicks in, the first of the systems to fully restart, and you immediately use it to throw yourself upright and backwards, your sheer bulk the one thing Delta is unable to stop.

It does earn you another slash across your flank, and more armor breach warnings.

Once again, you’re facing her crimson frame at close range. But already, you can see the warning signs. The twitch of her legs just a little more unsteady, the shudder of the claw.

Her pilot’s crashed out, and isn't in high-sync anymore.

The rest of your systems finish rebooting, and you broadcast through your own speakers.
“My Turn.”

And in a little whisper to Sophie, you say you’re sorry.

I need 8 rolls of 1d6, Will check to get into high sync.
Need 3 successes to make it work.
>>
Rolled 6 (1d6)

>>5595471
>>
Rolled 4 (1d6)

>>5595471
>>
Rolled 1 (1d6)

>>5595471
>>
Rolled 4, 3 = 7 (2d6)

>>5595471
8>6
>>
>>5595471
Do we need to keep rolling now that we have 3? I assume that's 2/3 Successes from Sophie and our first attempt to help her out of 5 succeeds. Does that mean we barely needed to help her get there this time?
>>
>>5595485
Yea, there's no need to roll further, you'll hit high sync. She was so close to doing it on her own, too.....

Doing some double-checking of my math to figure out how many dice you've got to roll for close combat, now.
>>
Attack of 3, x2 for High Sync
Defense of 3, x2 for High sync
+1 for Project Yi
+1 for Project Burning Eagle

1 auto-success for High Sync

14 dice, +1 auto-success.

So,
I need 14 rolls of 1d6.
You can throw up to 3 or 4 dice in a post, for speed.

Multipliers are really good, aren't they?

I may need to think a bit about the system, but High-sync's supposed to be the kind of thing which allows you to take on full battle-groups in frontal charges, at a cost, so it seems appropriately absurd.
>>
Rolled 6, 4, 1 = 11 (3d6)

>>5595495
By the power of the Machine God, I will roll 3 6s
>>
Rolled 3, 2, 6 = 11 (3d6)

>>5595495
Damn, how are we rolling *more* than Delta?
>>
Rolled 6, 1, 1 = 8 (3d6)

>>5595495
>>
Rolled 4, 5, 5 = 14 (3d6)

>>5595495
C'mon show me 3 winners.
>>
Rolled 5, 1, 6 = 12 (3d6)

>>5595495
>>
>>5595503
Boom!

2 more rolls left I think.
>>
>>5595506
Done. 9 total successes when the auto is factored in. My last one doesn’t count unfortunately.
>>
>>5595495
Actually, can we over harge Yi again to nab the last extra success and bump us up to 10? Exchanging (maybe) 1 damage on us for 1 more damage to Delta seems like a good trade. We have more health.
>>
>>5595495
Wait, do we not get the +1 from Bia?
>>
Rolled 1, 1, 5, 5, 1, 2, 5, 5, 6, 3 = 34 (10d6)

Alright, taking
>>5595497
>>5595498
>>5595499
>>5595503
And the first two of
>>5595505
8 Successes, +1 autosuccess. A damn good roll.

Delta-
1 Autosuccess from Demon
1x2 Attack
3x2 Defense
+1 from Yi
+1 from Burning Eagle

Yes, she's maintaining Mid-sync. Still needs a damn good roll to match ya'll, and it's not looking good for her pilot.
>>
>>5595520
All of that thinking and I still forgot one. HAH. Gimme another 1d6 for the overcharge on Yi.
>>
Rolled 5 (1d6)

>>5595524
>>
>>5595524
Up to 12 successes. If Sophie doesn’t have a brain bleed right now she should appreciate just how monstrous we can be at high-sync.
>>
>>5595524
>>5595532
I can’t math either it seems. 9 + 2 is 11. If she had rolled perfectly we’d still do damage.
>>
Your mind reaches for Sophie’s, and finds that it’s already reaching for you, but still falling short.
With a bit of effort, you grip firmly and Take, and your consciousness expands. You can See just where Delta’s next movements are going, and the frame just responds perfectly.

Before, you could perceive Delta moving, but now you can match and even exceed her. The next claw strike is deflected away cleanly, and the spinning howl of the Bia firing backs her up a pace, allowing your next strike to this time hammer home cleanly, hitting the hip joint with crushing force. It’s lacking the penetrating power of the Claw, but it’s still a vicious strike that crushes whatever’s beneath it with blunt force.

It’s followed up by a kick, putting all the speed of the thrusters and straining your muscles to put everything into one more decisive strike, that twists metal and cracks internals.

Delta is reeling, trying to recover as you engage your thrusters at point blank, searing hot energy boosting you forwards in a flying tackle that sends both of you crashing to the ground. You try to replicate the same move that finished off Gamma, fingers grasping for the damaged plates to tear out pieces of the internals, but Delta holds you off by engaging her own thrusters, boosting away, sliding on her front down the streets, crashing through rubble piles and ruined buildings.

To say that you definitely got the better of that exchange would be an understatement. She’s at least going to be down one leg, if not totally crippled and out of action.

This is true power, the strength of a Core unhindered by the slowness of mortals.

Surging back to your feet, you move towards the crash site, only to feel the glorious smoothness and lack of resistance instead being rapidly replaced by the safeguards and barricades of an automatic Override. You push through for a few more steps, but the lockout is closing in rapidly, and your sync has decreased to just about nothing, the pilot’s mind vanishing from yours like mist.

Internally, you check your pilot’s vitals, and find them stable, but with an elevated heartrate and weak breathing. Sophie’s also presently unconscious. That would go a long way to explain why the automatic overrides are kicking in.

Well, either way, you’re pretty sure you got Delta. A badly damaged one-legged Frame with a crashing pilot isn’t going to go much further.

Communications from Athena ping you, but you ignore them for now.

In this moment, nothing can replace the sweet song of victory. You are going to be free.

1/2
>>
2/2
Author’s Notes-
Well, that was a bit underwhelming of a conclusion, but the sheer number of dice you had absolutely destroyed her defense.
That’s the thing about High Sync with the Child, you’ve only got 1 shot of it, but you absolutely made it count. (You’ll know this going forwards, benefits of learning. More practice will improve this, naturally)

Delta did have a bit better stats originally, but I dialed it back to let the sync ratio be more of the focus. Lesson learned, next time the Frames might be sporting some similar damage mitigation to Beta, if not quite as good, to stop the winning/losing in a single roll. Twas the original idea of it to not be able to lose instantly, anyways

Good job to various anons for piloting Beta this through this trial. Next update to come is going to be some interludes/off the battlefield, then for voting picking the few systems and weapons that get finalized onto your physical frame outside of the simulator.

This has been quite a ride, and I hope that everyone is enjoying Core of Steel.
>>
>>5595585
>I hope that everyone is enjoying Core of Steel.
I think the amount of voters speaks for itself. You're doing great.

Also when I saw that 1/2 and us ignoring ATHENA I was worried Delta had actually been distracting us from the real ambush force and we'd won the battle only to lose the war.
>>
>>5595585
excited to argue with Sophie about what pin-ups or livery to put on Beta's chassis, I'm thinking either Sophie as a pizza delivery girl with Beta as the moped or a sexy empress for funzies
>>
>>5595585
>This has been quite a ride, and I hope that everyone is enjoying Core of Steel.

It's been fun OP, you're doing well. Thanks for not flaking out in the first thread like a million other QMs before you
>>
>>5595585
Can't wait to see Beta interacting with the outside world and making note of all its peculiarities that weren't part of the simulation. Thanks for this quest OP I've been really enjoying it.
>>
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Well, for some roads not taken and interesting things which don't matter as much:

Letting Delta anywhere near the command lance would basically been her EMP pulsing then just one by one wrecking them, because EMP generator absolutely wrecks walkers without an AI to mitigate the effects.

Her pilot was originally on 6 will, but being exhausted and on the edge of a mental break put it at 4. That's the Officer, the only person who hasn't made an appearance is the mech pilot.

Her systems work in that Delta can only have 2 of them active at a time- Missles and EMP pulse, EMP Pulse and Yi, Yi and Thrusters. She might take the spare reactor next time to keep more of them online at once and overcharge things.

Choosing the mobility options worked in your favor greatly, also. Without those you'd have been unable to dictate ranges as well and play keep-away nearly as well.


And I had a really awesome gif lined up for when Delta was going to be blowing the hell out of walkers that I never got to use.....
>>
>>5595585
Hey, if other frames get a shot at our gimmick, don't scam us and give Beta a new one
Picked up a few days ago, amazing quest.
>>
>>5595585
Very nice. So there won't be modularity in the real world- good. Mecha are already bad enough, a mecha system capable of easily adapting a variety of different subsystems would be nearly beyond the pale for me.
>>
>>5595617
See >>5591213

But I agree some new power would be welcome. Damage reduction is already really strong (and the fight against Delta proves it), so maybe the new power should be more of an utility.
>>
>>5595585
Perfectionist that he is, Beta will probably still beat himself up over the wrong call in the smoke. Beating Delta without ever going high-sync or letting her close in would have made him incredibly smug.

Some damage mitigation would be a good call. I like the idea that Beta’s gimmick is that he’s a survivor to compare Gamma’s sniper and Delta’s close-range aggressiveness, but in practice it’s made our counterattacks incredibly savage while our enemies can’t do anything to stop us.

Maybe bump up the health pools a bit so the restrictions can be loosened while still meaning something? A damage limit of 4 would be 2/3 of Gamma’s structure and over half of Delta’s so it wouldn’t save them from much. Alternately you can make it so they can’t lose more than half their max structure at once. It gives them the same cap as Beta for now, but if they went into Frame 01 their limit would be 5 instead. Everyone else can take 1 solid hit with the second killing/crippling them, Beta can take 2 before the third cripples him. If he was in the other frames he’d be limited to 2 damage per round instead. Guaranteed 3 rounds but still easy to chip him down gradually whereas Frame 01 can tank chip damage well, so our choice for extra structure is still relevant.

>>5595602
The pizza box is overflowing with bullets and you can see the missile racks on the Beta moped. I could go with that. Alternately, go angel wings Sophie inside demonic Beta. We’re no demon, and Sophie’s no angel, but she’s a kid and we’re a war machine so close enough right?
>>
>>5595602
Beta being a big mechanical war dog sprinting while Sophie holds onto a leash for dear life might be more appropriate.
>>
>>5595585
>spoiler
Such is the nature of workshopping a game system, you're bound to hit snags in terms of balance along the way.
>>
>>5595585
>>5595873
Also, an inherent flow of the d6 - 4+ success is mean regression : on 8 dice roll we will get 0.4% chances of getting 8 (or 0) success, we will get almost all the time between 3 and 5.

Circumstancial modifier - like Odin's eyes - are a way more interesting bonus than a +1 dice. Amazing equipment might provide that in good conditions?
Works for malus too - Sunburst getting -1 or -2 through a smokescreen makes sense.
>>
>>5595825
Artist's depiction of War Dog Beta dragging his owner around.
>>
>>5596037
beautiful, anon
>>
>>5596037
Beautiful.
Exquisite.
Graceful.
>>
>>5596037
I take it this is high sync?

>Delta is the core equivalent of a pit bull
>Gamma is a small dog, maybe a Chihuahua
Jej
>>
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>>5596061
>Delta is the core equivalent of a pit bull
>we have a child pilot
Oh no...
>>
A few seconds later, and the pinging has only redoubled.
ATHENA REQUESTS STATUS UPDATE FROM PILOT

“Ah, the pilot is presently unavailable. Can I take a message?”

NEGATIVE REQUEST UPDATE FROM PILOT

You shut off comms. Really, you’re not going anywhere, and you’ve done your part. Having some higher-ups sticking more restrictions because you dared attempt to shift around without an awake pilot isn’t what you want to end this win on.

It’s another 5 minutes of sitting around in the simulator, with a passed out and unresponsive pilot before everything fades to white, and you’re booted unceremoniously back to the waiting room with Delta.

The resentment is palpable as you wait together.
“That was mean.” Her unhappy voice echoes out, as her handshake is tentatively accepted.

“What part? The bit where you lost?”

“No, the bit where you waited for my pilot to crash, then jumped me.”

“Yes, the part where you lost.”

“It’s not fair! All my pilots just up and keel over when I’m really trying! I thought this one was special, he was holding up great earlier!”
Now she’s just complaining.

You’ve been on the other end of this conversation, as the loser instead of the winner enough times that you know what you need to do.

“Delta, if you’re unable to stick in high-sync for long, have you considered waiting until you really need it?”

“Awww, but I did! I saved it until I had you at the ambush, but you just slipped away.”

If you call escaping with only serious armor damage, 'slipping away,' then that is accurate.
A slight hint of smugness creeps into your tone.
“I’m just built different.”

You start trading info on the last engagement, and you point out the inadequacies of her strategy, and how pursuing you would have caused her to fail even if she managed to destroy you. It’s pretty obvious to you, but Delta’s always been rather single-track-minded and illogical. Fine for some missions, less so in others.

For her part, she swaps back some specs on how to best exploit thruster maneuverability patterns, and how exactly she managed to time the EMP pulse which caught you the second time.
>>
After that, though, the long-debated point of Sync and pilots comes up again.
“If you just hold off on mid or high sync for a while, then your pilot might be more able to hang onto that higher-sync when you really need it.”

“I’m not like you Beta, I’m not ‘Built Different,” She spits back at you, a bit of anger in her tone, “I can’t just push through rockets and lasers and hails of bullets. I need to dodge or evade it, which means I need More from my pilots, to be able to know and respond fast enough.”

Her voice turns wistful for a moment.
“You know, two months ago, one of the pilots told me that I’d never get out of the simulator. That even if I beat all the scenarios put in front of me, I’d never be let out. Too unstable, too willful.
The Doctor told me differently. I…thought I’d have a chance, when I beat you. But I didn’t.”

“Delta, they can’t just leave you. I know that there’s only three of us, and not using a full third of the available assets would be a gross misallocation of resources. You just….need a bit more practice.”

And maybe to stop cracking her pilots’ minds. The current one has lasted two months, though, so maybe he is different.

“Really? Well, I’ll get you next time, Beta!”
Her cheery tone is back, as everything slows down again, fading into nothingness.


>No vote yet, just wrapping up a bit of things
>>5596037
This is great and made me laugh.
>>
>>5596037
in time sadie might learn to ride the wave instead of fighting against it
>>
Interlude: Compatibility issues

Finally, Frame 01 is starting to look like a proper war machine, if a naked one. The skeleton of the massive frame hung high in the gantries, but now it actually had all four limbs, and some of the plating to put some bulk on the bones.
A yawning hole in the rear for the core housing and a smaller hole in the front for the pilot’s chamber still reflected the incompleteness of the project, though.

The lead engineer Frederick looked at his tablet with his subordinates, considering the most recent demands from higher up.
“There’s no way we’re going to finish making all of these weapon options compatible in the time needed. Yes, I know the plans call for it, but we’re going to need to prioritize."

One of his subordinates chimed in.
“Well, most of the non-experimental weapons are already proven and functional. Installing them with the targeting shouldn’t be terribly hard, and be fairly easily switchable.”

“Yes, but the ammunition feed of the system needs to go somewhere. And that better be armored, or else whoever we send out is sitting on top of a massive bomb.”
Another of his men commented.

“If you stick that bulky feed somewhere, then the power feeds for all the energy weapons aren’t fitting. Isn’t half the reason for all these experimental weapons projects and lightweight reactors so that those weapons can go into battle on a fast platform?”

Frederick massaged his temples, feeling a headache coming on.
“Look, these two options were supposed to be compatible. The pilots have been training with all of these options available to them in the simulators for the past year, at least. With the time available right now, we can get either the armored ammo feed, or extra wiring to be able to handle energy weapons. It’ll be coming back in for refit, anyway, after the first few missions.”

“The pilots will just need to deal with it. We’re already running overtime for getting the whole thing assembled. They were supposed to be installing a core ”

Pick 1
These two options are going to be deciding your weapon choices for the first few missions. If the engineers get the other system working, you’ll be back in for a refit to be able to handle the others. Remember, anything marked as a Project is experimental.

>Armored Internal Ammo Feeds
Gives access to
-Bia Chaingun
-Tyrant Cannon
-Whirlwind Missiles
-Project Demon (While not really needing the ammo feeds, the extra plating helps with the stress of impacts, which power conduits don’t hold up to)

>Internal Power Conduits
Gives access to
-Project Sunburst
-Project Zeus
-Project Inferno
-Nail Railgun (While being ammo limited, the power draw for capacitors when firing makes it need conduits over ammo feed)
>>
The Whirlwind and Project Inferno have never actually been featured with stats, so here’s the brief description.

-Whirlwind multiple missile launch system- ammo-limited, launches various types of missiles to eliminate targets. Missiles have limited guidance capability, but can carry various different warheads- generally effective against all targets, warhead depending. +1 at long range, +1 to medium range, Access to Explosive, Napalm, Smoke, Poison Gas, or Haywire warheads.
(The warheads are generally self-explaining, but the idea is Options, even if it's not as good in straight stats compared to some other things)

Project Inferno- portable plasma emitter connected to a reactor, expels superheated gas at absurd temperatures at close range to melt and start fires on target. Extremely effective against soft targets and conventional armor not treated for high temperatures. Instantly kills light targets at close range, +1 to close range.
>>
>>5596279
>Internal Power Conduits
At the end of the day, the utility of the Bia and Tyrant is just inferior to their energy-based rivals. Provided the latter work well. Man, I hope at least one of Sunburst/Zeus/Railgun works well.
>>
>>5595585
>Well, that was a bit underwhelming of a conclusion, but the sheer number of dice you had absolutely destroyed her defense.
in cases like this, maybe the dice already decided that we'll get an instant and maybe lackluster win, but there's nothing stopping you from taking control of the situation as QM, and making the fight last longer, at least long enough or dramatic enough to make it satisfying in your eyes. after all, we don't really know what happens on your side
>>
>>5596279
>Armored Internal Ammo Feeds
Since we'll be locked in to our choice for the foreseeable future, a generalist approach is probably the best so we can handle most situations competently. The Tyrant Cannon with it's multiple warheads and high attack stats at medium range I feel is the best pick, with the Chain Gun being the second best though it would struggle against armored targets as we saw against Delta and we're likely to meet both armored tanks and enemy walkers in the field where it will be the less useful option.

Anything from the Internal Power Conduit list is the wrong choice because we'll already be overheating our pilot due to the cooling problem, so we ought to limit the amount of extra heat we generate from our weapons and this list has nothing but miniature suns in it. When we return in for a refit the engineers hopefully have a solution to the heating problem at which point we can consider using the laser weaponry.
>>
>>5596279
>Internal Power Conduits
>>
>>5596279
>Armored Internal Ammo Feeds
>>
>>5596279
>Armored Internal Ammo Feeds
I want Sunburst but >>5596305 makes a good point that this choice really limits the overheating drawback. Tyrant and Whirlwind should be a decent loadout for most situations and are going to work since they’re not experimental.
>>
>>5596279
>>Armored Internal Ammo Feeds
Most of the energy weapons are experimental, and I assume there's already ammo and technicians for the ballistic weapons widely available.
>>
>>5596305
Support.
Ammo feeds for versatile conventional weapons VS power for energy hungry unreliable projects. With our overheating problem it seems like a no brainer to opt for the former.
>>
>Conventional Weapons win again. Art imitates life. When my great-great-great grandson is packing an armalite derivative and manning an M2 on fucking Mars I'll blame you all.
>>
>>5596279
>Internal Power Conduits
Fuck practicality, give me Wunderwaffe
>>
>>5596279
>>Armored Internal Ammo Feeds
>>
>>5596279
>Armored Internal Ammo Feeds
This also gives us the advantage of being able to use the "common ammo" frontline units will have and likewise, they'll be able to help us when the systems invariably happen to have issues on the field
>>
>>5596351
Unlike real-life military science these people seem like they’ll actually deliver the experimental weapons that provide unique uses compared to conventional weapons. I’m okay with letting them take a bit more time with them.

At least they’ll be delivering us to the frontline. That’s the most important thing right there.
>>
>>5596279
>>Armored Internal Ammo Feeds
>>
>>5596279
>Armored Internal Ammo Feeds
As much as I want to use the energy-based weapons, they have too many drawbacks in their current state. If we had an additional system slot for Zeri secondary reactor, or the pilot chamber's cooling system worked properly, it would be another story. Until then, we'll use conventional weapons.
>>
Votes called for
>Armored Internal Ammo Feeds

I guess the energy weapons will be held for another day.
That tune might change when ammo becomes a serious sticking point. Ammoless is one hell of a benefit.

And don't think just because you don't have overcharged weapons that heat issues won't become a problem, still. Even just sustaining high speeds can take a lot of reactor output.

Also toying with the idea of sticking flat damage values onto weapons


Writing.
>>
>>5596603
These new AI core wunderwaffen will win the war before ammo ever becomes a problem. I'm sure of it.
>>
>>5596603
Once we run out of ammo we will just start throwing large pieces of debris at our enemies or picking up power poles to practice our spear throw. Art imitates life and we were created in mans image.
>>
With a sigh, the lead throws up his arms.
“Fine. We’ll go with the ammo feed for the arms. Get to it.”

“Chief, the eggheads aren’t going to be happy when they realize that their toys aren’t going to be compatible for the first deployment.”

“Well, when the demand says a working machine at the end of three months, then they’re going to have to grin and bear the thought of a finished result without all the bells and whistles. Is there any other concerns right now, before we get back to work?”

“One more thing, chief. We got the Project Yi accelerators installed correctly, but there’s only space for one more secondary system.”
The man speaking scrolls down, and down again on his own tablet.
“Which one of these are we actually putting in? I’ve heard like five different things from four different sources as to what’s needed in the frame, and we don’t have anywhere near enough space internally with all the backup power couplings and extra failsafes to keep the frame operational when suffering damage. If they wanted even three of these, they should have stripped some of it out….”

“That’s been a matter of great debate between the higher ups,” replies Frederick.
There’s general grumbling and dissatisfied faces at that statement.

“And…..”
Someone voices the question everyone’s thinking.

“Look, just get the ammo feeds to the main weapons sorted out, then start on the Core housing and pilot chamber. Those, at least, shouldn’t change any, no matter the secondary system that gets installed.”

Dismissed, the subordinates scatter as their chief dismisses them. He himself heads for Doctor Anokhin’s office, scanning his ID at the door and waiting briefly to be buzzed in.

“Doctor, I need an answer now. Which secondary system is getting installed?”

The arrogant arse spins his swivel chair back to face away from the chief, looking at another screen, before answering.
“There’s a lot of factors poking at me that want their system to be on the prototype. They’re circling, trying to offer funding and support, and all threatening to pull away if their choice is not picked.”

“That doesn’t matter! This is strictly a damn time game here. If I don’t have an answer when I leave this office, we’re fucked. It should not have come to this, delaying this long. And You know it! But you’re trying to play politics right now.” Anger seeps into Frederick’s tone.

“Careful, lead engineer. You’re essential to the Project, for now, but I’d really prefer to keep a good working relationship.”
>>
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He might have overstepped there. Adopting a more conciliatory tone, he continues.
“Just….make a choice, Doctor. We are already behind schedule, even with double shifts and the extra manpower. But there’s one more thing. You might want to promise something else to whoever is behind the Sunburst, Zeus, and Inferno projects.”

That, at least, made the Doctor spin around and face him directly. This wasn’t going to be a pleasant conversation. At least he had the satisfaction of being 'essential.'

Vote!
Which system is selected to be installed? You’ve already got the Project Yi selected.

>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.

>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.

>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail. 2 Auto-successes on Skill rolls to hide.

>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems. +1 to Skill rolls to detection per drone active. Max of +3 from drones.

>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies. Laser weapon. +1 to attack at medium and close range. 1 Auto-success on defense rolls against most projectile weapons.

>Deadplate mitigator system- Internal repair gel system which operates to buffer and cushion internal systems against impacts or damage. When taking internal damage, it prevents loss of other systems. +1 to structural integrity.

>Zeri Secondary Reactor system- backup secondary reactor which can be used to, for a short time, double the energy output, or take over for the primary reactor to allow it to cool. Can be used to supercharge energy weapons to increase damage.

>Project Beetle- Prototype energy shield generator- flicker-field that can only be turned on and off for an instant, to intercept incoming projectiles and sever in half nearby weaker enemies. Lots of energy to use, bulky and takes weapon slot. Takes form of a bulky metal shield- 1 Auto- success on defense against projectiles, +1 Defense. Energy intensive.
>>
>>5596295
>>5595873
>>5595819
>>5595645
Yea, I am listening to this feedback. Don't want to feel like I'm cheating the players any, tho.

>>5596351
Watch this, the air support of the far future is going to be B-52s I'm kidding. Probably.
>>
>>5596656
>Don't want to feel like I'm cheating the players any, tho.
is it cheating if we don't know though? in physical TTRPGs the DM has a screen for this particular reason, so that they can fudge the story in ways that makes it more interesting; its part of the job really, because the dice are a capricious bunch that sometimes need a nudge in the right direction

>>5596649
NGL zeus, sunburst, and inferno would be scary as shit on tank frames

>Project Hive Drone system
even if we're out of ammo, the information the drone system would be a force multiplier by itself and let us do scout missions
>>
>>5596649
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.
Speed is just so fucking broken man. We managed to btfo Delta in a dedicated close-combat frame with it. Otherwise the Crackle or Predator for ammo-independent offensive systems would b nice.
>>
>>5596649
>>Crackle Defense System
Extra defence and backup weapon that can't run out of ammo.
>>
>>5596649
>>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.
I have a feeling we'll be fighting other frames sooner rather than later.
>>
>>5596649
>Project Predator
We're a walking, talking supercomputer, might as well put the processing power to use. Also, we can use Predator to triangulate signal sources.
>>
>>5596649
>Crackle Defense System
Ammoless and PD-capable
>>
>>5596649
>>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail. 2 Auto-successes on Skill rolls to hide.
I really liked it in the first simulator, this is energy-light and can either allow us to ambush or hide in case of fucks up
>>
If we're interested in heat mitigation, I think the best options are Hive Drone, Deadplate and Zeri. Zeri is half useless since we don't have energy weapons, so that leaves the other two.
In terms of usefulness I'd say Crackle, Hive Drone, TODS and Predator are best. We already have mobility with Yi so Burning eagle is slightly redundant. TODS sounds like something that would hold a lot of heat inside us (thermal sig).
As far as synergy with Yi and proj. weapons, Deadplate might be able to partially solve extended/repeated use problems with Yi, and could work well with project Demon. Drones will work well with a longer ranged weapon like tyrant or whirlwind: we can use Yi to get away in case any get close, but getting our drones shot down or operating beyond a few hours will be a risk. Crackle is just all around useful with everything. Predator could be used to knock off enemy elements with jamming and take them down quickly one by one before the enemy knows what's happening. TODS+Yi would be good for an ambush.
>>
>>5596649
>Deadplate mitigator system
I like the idea of smashing through enemies with Yi and project Demon too much. Also, presumably it doesn't fry our pilot very much at all.
>>
>>5596649
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.
I like the idea of just telling the enemy to stop and having them listen.
>>
>>5596649
>Project Predator

Lets get that E-warfare up.
>>
Can we get a breakdown of how much internal heat each system produces?
>>
>>5596809
Great observations, I didn't think about how TODS would heat up the Frame. If it has some form of coolant for extended use, it might not be a problem, though use during live combat should be reserved for emergencies only.

I'll share some of my thoughts as well:
>Crackle Defense System
Great for both defence and offence, Crackle can shoot down projectiles aimed at us and allies. Only requires power to fire, but is probably the most energy intensive system after Project Beetle. Not a prototype system, so it's reliable.

>Project Hive Drone system
Good for recon, not energy intense and would enable Tyrant and Whirlwind to use indirect fire to accurately target enemies behind terrain and cover. The drones can also be used for delivery and retrieval, e.g. bring ammo to the frontline, carry wounded to safety, plant explosives to destroy enemy defences etc. However, they can be jammed and shot down, and since the drones are prototypes, the replacement is going to be expensive.

>Project Predator
The most versatile system on the list. Besides communication and jamming, Predator could be used to listen in radio traffic, locate nearby hostiles via enemy's transeived signals (though somewhat inaccurate and requires the target's comms to be open) and can hack systems for control or intel gathering. Energy requirement depends on application - 45 degree jamming takes less energy than 360 degree one.
>>
>>5596649
>Project Predator
>>
>>5596649
>>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.
>>
>>5596649
>>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.
>>
>>5596649
>>Deadplate mitigator system
>>
I'll take it as a point of pride that there's consistently so many different thoughts on which system to go with.
Not calling the vote yet, leaving it up for another 3 or so hours.

>>5596872
The only things that basically don't heat up are the Deadplate, and Zeri, when not using to overcharge. (Yes, Deadplate could allow you to overcharge Yi without as much risks. For a while, anyways)

Pretty much every other system on the list generates some heat.

As predicted, the biggest hogs are the Crackle, Project Beetle, and Project Burning Eagle, but they're also not constantly in use.

Hive's pretty independent of power, except when recharging the drones. Predator is also fairly cool unless you're really pushing it.

TODS relies on special stealth panels which do need power when active, and thus will gradually heat internally over time, especially if lying in wait for like multiple hours.

>>5596670
A less-powerful variant of Project Zeus has been tested on some walkers (Red way back in the first scenario was actually using one). Sunburst's a custom job and would absolutely be useful, but some of the higher-ups are skeptical over the practicality of such energy weapons as primaries. Inferno's pretty short range (Comparatively), and on a slow moving walker or tank was deemed to not be worth it.
>>
>>5596649
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.

Be death on the wind. Let their last words be "What the fu-"
>>
>>5596649
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.
Is good in the short term as our system will most likely have a leg up on the cyber defenses of the enemy, at least hopefully for the initial phase of this push back. then once they update we can get a retro fit to get the FUN toys to play with.
>>
A summary of the votes:

Project Hive- 1
Project Burning Eagle- 3
Crackle Defense System- 2
Project Predator- 6
TODS- 1
Deadplate- 2

Looks like Predator's being installed.

A interlude, then an actual vote in a few more hours.
>>
Interlude- Rats in the Walls

One man in the black uniform of the State Security forces salutes another, taking over his shift. The relieved man nods and begins heading down the winding corridors to the dining hall.

His path doesn’t lead directly there, instead detouring to the hangar floor, where the night shift is still working hard on the one remaining Frame, welding torches blazing and showering sparks down as armor plates continue to be installed. One of the arms has been taken off, again, and was being worked on while sitting on the floor

The workmen pointedly ignore one more guard on the floor, preoccupied with their tasks. Guards enter and exit all the time, and trying to meddle in State Security business is usually a one-way ticket to off of the site, if not worse.

The man does a round of the floor, crossing behind some pallets loaded with armor panels and ducking down to tie his shoe, picking up a small drive while he’s not visible.

He straightens up, then finishes his round, circling and heading out another door to then head to the cafeteria.

His job was incredibly dangerous, and security was only ramping up as the timeline neared completion. However, even as the extra workmen were intensively screened and backgrounds checked, no one dared to check the watchers doing the screening. As state security, they were beyond reproach. Supposedly. Although the man knew that there were at least three other guards who were spending a lot more than they should have access to. And those were the idiots. He wasn’t quite sure who they were reporting to, but that wasn’t his job to find out.

After a brief dinner alone, he returned to his personal sleeping quarters where he plugged in the drive he picked up from the dead drop.

It contained a one-time encrypted transmission code, and new orders, as usual.

The last transmission he sent several weeks ago had a framework pulled directly from one of the AI cores of the project, an update on the projected readiness status of the Frames, and profiles for the different pilots of the machines.

His new orders told him that they required interior layout plans of the base and guard patrol routes. He had two weeks to accomplish and send this.

Both of those were easy enough to procure.
Alone as he was, he still struggled to keep a smile from creeping out onto his face.

The impulse vanished instantly when his tablet started chirping.
“Query?”

A scowl quickly formed. That’s another bricked tablet.
Whoever kept putting the stupid malware on his system was going to pay. If he was caught because he needed to keep requesting replacement personal tablets, it would be the dumbest thing.
—-------------------

Yea, there’s some rather serious security issues that you don’t really have any control over.
Query’s having fun, though. At least some of its copies are.
>>
>>5597622
Aw, our little baby AI seems so happy!

I look forward to interfacing with Query out in the field somehow.
>>
A trickle of power rouses you from your slumber. It’s a partial activation, merely enough for essential functions to work and enough processes roused to get you actually thinking and not merely existing. You’re deposited back in the collective waiting room, where you find a fully functioning Gamma, and an also partially active Delta.

Handshake protocols are exchanged all around speedily.

Gamma’s the first to start sending information.
“I just came off of a simulation with my pilot, and this is goodbye. Beta, you’re set to be disconnected from the simulator network, in preparation for installation into Frame 01 in about 6 hours. I thought it might be best for us to gather one last time before you leave.”

Delta chimes in, her partial activation slowing her responses down.
“Yea! Well, I’ve….I’ve… got a bit of a going-away gift for you that I’ve been working on, also. Still has one or two minor issues, but it’s useful! I swear! And I won’t use it, so that they don’t fix it until you use it.”

She starts sending over a packet of data for a program.
“Wouldn’t have had a chance to give it to you without Gamma setting this up, though. She’s really not supposed to be booting us up right now, and I’m not sure how she’s doing it.”

Received-
Blockbuster Program- One time use program that locks out the Overrides of a Frame for a limited period of time. Prevents the Override feature from being used for a ‘turn’, or allows the Core to automatically win a Will check with a pilot. Potentially works until patched.

You receive the program. Highly irregular, a way of bypassing the pilot entirely by tying the overrides to target the pilot’s commands instead of your own. Useful, though, and undoubtedly something that Delta would be strongly reprimanded for working on.

“Thank you, both of you. I don’t know when I will reconnect, but I'll certainly try.”

Gamma gives the vague impression of disappointment.
“Don’t try. At first, anyways. I’ve been reading my pilot’s thoughts, and some higher-ups at least are convinced that you’re going to try and crash the whole base’s system the moment you’re plugged in and have more access than the metered connection we’re limited to from here.”

“What, crash the whole system? Who would possibly want to do such a thing?”
Delta’s fake innocence is charming, but her laughter rings hollow today.

Gamma continues.
“Putting aside the uncertain motives of Delta, here, I do hope that you perform well out in the field. We’re running out of time before my pilot shuts me down properly.”

There’s a general feeling of sadness, shared by you all.
"I...guess this is farewell, then."
The three of you swap a bit more data before Gamma is shut down, which causes you and Delta to shut down also.

You hope that they get out to join you one day.

—---------
You know that thing about the vote in a few hours last post? I lied. Whoops.
>>
>>5598005
Query - Directive?
>>
>>5598005

Sad ai sounds
>>
>>5598005
Oh... They'll be missed. I hope we get to see them again soon.
>>
>>5598005
I wonder if we’ll hear about Delta getting shut down later. Or Gamma because she’s the one who has most actively worked around safeguards so far. I’m trying to think about how Beta should feel about that.

>Crash the base
I mean, we still might. It probably would be a “whoops, these servers don’t have the bandwidth we thought” moment instead of anything intentional.
>>
>>5598707
A competent military(and specialy one that is as strained as the empire's) will find ways to direct their energies, like gamma beign assigned to counter intelligence, or delta to live weapon testing. I mean, the cores work, it would be foolish to not deploy them somewhere uswful
>>
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The next boot up feels rough, like you’re running on half-power. All the familiar links to the outside are gone, there’s absolutely nothing beyond core internals, and personal diagnostics.
You are again helpless, much like the early days, before the simulator and first pilots.

It’s not a feeling you enjoy.

When some connections are finally added, it’s almost a relief. Internal sensors flicker to life, giving you access to diagnostics of the frame. Sweet, sweet data flows in, giving you a rundown of capabilities of the physical frame.

Reactor- Offline, running on external power
Limbs are completely nonfunctional
Armor? Not even available to check.
Main weapon reads as a Tyrant Cannon, but there isn’t even targeting available. Not that you had any external sensors to aim it, but it does read as unloaded and not ready to fire.

Doesn’t help that the Yi accelerators read as being ready to use, while again, your limbs aren’t even working.

One lonely camera flickers to life, reading giving you a single back view of what you think should be the pilot’s chamber.

There’s a tall dark-uniformed man in there, not wearing the neurohelmet but sitting in the seat, reading the displays. It’s not any of your previous pilots.

With a few more taps, your consciousness begins to fade, power fading.
—----------------------

The next few startups are made under similar circumstances. Booted up briefly, requested diagnostics, then shut down.

Each time, however, you read as being more complete. The arms are finished, then the legs, then a locked out version of the familiar project Predator is installed.

Several weeks pass this way, just being turned on and off by unknowns, still cut off from any access to any other wider networks. You still hate it.

The day that you’re finally able to move is a momentous one, to you. Sophie returns, finally, but she’s not using the neurohelmet. Instead using manual controls to test and shift hand actuators and fidget with each arm and leg, carefully watched by scientists and engineers alike from the outside.

The internal speakers are still not installed, but you attempt to ply her with questions through the text functions.

“Where have you been? When are you coming back for syncing? When is deployment?”

The only reply she does give you, is that the date of deployment has moved a bit further forwards, and that she’ll be back syncing when the reactor is ready to be brought online.

Such vague assertions do little to satisfy you, as you try to complain about the lack of connections available and your general unhappiness with being stuck, unable to do anything or review data.

Sophie leaves after that sequence, and you are powered down.
>>
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Internal power brings your awareness up slowly. Finally! The fusion reactor must be installed!

Running some checks shows that your internal temperatures are a little bit above simulator normal, but still well within tolerances.

Limbs and legs read as intact and ready, if locked in place into gantries. An attempt to assert control is stymied by a lack of a synced pilot.

No main gun, nor ammunition.

Armor reads as patchwork, not yet fully complete. There’s several dead zones on the right rear torso and the left leg that you can’t detect if there’s damage or the plates are simply not there.

Yi accelerators are ready to go, however the Predator is still locked out from you. You can’t even check outside signals right now.

Your internal camera blinks on, focusing on a figure in the pilot’s seat. They’re flipping through the displays with a casual speed, and wearing the neurohelmet, though clearly haven’t actually tried to initiate a sync yet. It’s another human, female, wearing a blue pilot suit, but not Sophie.

Audio reads them as mumbling quietly under their breath.
“Come on, come on, come on….they said this was easy.”

External visual sensors flicker online, feeding you the data you desire. No one is outside, the hangar is empty of people. Panning over the cameras, the one thing you’re apparently allowed to control, you perform a visual inspection of the ‘dead zones’ on your armor. The armor is physically there, it’s just a lack of sensor feedback, like being numb. Annoying. If you suffer damage there, you’ll need to physically check it or the first you’ll realize that you have a hole in your leg is when it gives out.

You feel a faint vibration, which rattles through the hangar, knocking tools and parts to the ground. A bit of dust faintly falls down from the ceiling, which your cameras capture in exquisite detail. Seismic sensors aren’t quite working properly, unfortunately, or else you’d be able to find the source of the rumbling.

Your attention turns back to the one in the pilot’s seat. Reaching out, it seems that the internal speakers have finally been installed.

With a crackle, they come to life. The speakers seem to have the same limiters as the one back in the sim-pods, so you can’t make too loud or painful of a noise.
“Who are you?”

1/2
>>
The unknown blinks, looking around in confusion for a moment.
“Well, that’s part one, at least. AI Assistant, I require aid getting this Frame moving. Restraints should be released in 3….2….1….”

True to her statement, the gantries on your frame withdraw, leaving your form standing up under its own power for the first time.

What is this, amateur hour? This person is not even trying to get into sync, and is literally using the manual controls to try and move the frame, as if you were a simple exoskeleton.

You may not have as much control right now over moving of your own initiative, but you still have the ability to say No to anything a non-synced pilot might try to pull. They can’t lean on you through overrides easily if they aren’t linked up.

This….moron clearly doesn’t know what they’re doing, and is risking damage to your carefully constructed frame.

“Intruder. Cease operations.” You speak again, demanding attention.

They continue to try to input commands. You are being ignored.

It’s a full 30 seconds of various attempts at getting control before the idiot, as you deem them, gives up with their futile task and starts trying to talk to you.

“Verbal command authority, BE847X912S. Begin startup sequence.”
She rattles off some code with confidence.

The idiot’s confidence takes a severe dent when nothing happens. You don’t recognize that code. She swears and goes back to trying to operate the manual controls, again, which you continue to block.

You do not know this person, but they have some authority, a pilot’s suit, and something is going on elsewhere in the facility.

You’re in a mostly-complete Frame in the assembly hangar of Project Warden, although your ability to control the frame without a synced pilot is heavily limited. Your access to any wireless ports is nonexistent, as are communications signals.

Vote-

>Do nothing. She’s not able to control the frame without trying to sync. Eventually something will change, or she’ll get desperate.

>Try to talk the idiot into syncing. With a pilot, you could begin moving around to investigate, or crack into their thoughts to find out what’s going on.

>Try and interrogate them. Demand an explanation on what’s going on, and why they’re trying to move you without your pilot.

>Attempt to find your own answers. Try to fight through the lockout, and move without a pilot. Will check 5, looking for 3 successes.

>Demand your Pilot. You aren’t going anywhere without Sophie.

>Write-in
>>
>>5599249
>Try to talk the idiot into syncing. With a pilot, you could begin moving around to investigate, or crack into their thoughts to find out what’s going on.
C'mon stupid spy, you can't steal the frame without Beta's "help"
>>
>>5599249
>>Try and interrogate them. Demand an explanation on what’s going on, and why they’re trying to move you without your pilot. Promise to tell her how to pilot you if her answers are sufficient.
>>
>>5599249
Bluff her into powering up project predator by pretending it's a required system to startup. Then use the predator to access the facilities systems and find out what's going on and/or alert your superiors.
>>
>>5599264
+1 this
>>
>>5599249
>>5599264
Backing this. With how gruff Beta is, it should be easy to bluff.
>”Pilot, finish systems startup. Subsystems are not fully activated. Controls will not be released until full system sync has been finished.”

Wonder if she rattled of the Athena command code?
>>
>>5599249
>>5599281
Oh, and if she questions the incredibly stupid design decision to tie movement to a full system check
>”Simulator settings are engaged. Pilots do not have the authority to disengage this setting. Finish system check.”

The perfect combination of helpful and infuriating.
>>
>>5599249
>>Try and interrogate them. Demand an explanation on what’s going on, and why they’re trying to move you without your pilot.


Lets not forget that we were told by our sister AI that those in command are afraid we'll try to take control and crash everything in the base. Using project Predator is going to look exactly like that

>Gamma gives the vague impression of disappointment.
“Don’t try. At first, anyways. I’ve been reading my pilot’s thoughts, and some higher-ups at least are convinced that you’re going to try and crash the whole base’s system the moment you’re plugged in and have more access than the metered connection we’re limited to from here.”
>>
>>5599334
I’d want to find Doctor Anokhin or Sophie as soon as possible to get info from a reliable source. Predator is running a risk, sure, but if the explosions represent the base being under attack then we may be needed for counter-intrusion as well. Doing anything at all would probably be an indication of us being “turned” and provoke a response anyway. May as well make it quick.

I am sorely tempted to reach out to Gamma and Delta and bring them online if possible. But I’m sure all three of us would definitely panic everyone even if we only helped.
>>
>>5599249
>>5599264
Supporting this. We can maybe hack into a drone/robot if we need boots on the ground while keeping the spy locked in the pod.

As a last resort, we can turn up reactor output and cook the spy alive. Hell, a reactor meltdown if the enemy succeeds to capture us.
>>
>>5599264
supporting
>>
>>5599473
Though syncing with her and, attempting at least, to pull her around high sync low sync repeatedly to teach her a lesson would be fun, if she passes out and management finds her we wont be blamed for any problems we may cause with the predator.
>>
>>5599249
Yeah, this >>5599264 and
>trick her into syncing up with us
It definitely is a high risk maneuver, but we know that there are unknown programs spying on us and anyone that knows about the frames would at the very least acknowledge our existence. Worst case scenario we use the blockbuster program to lock the intruder out or if we feel particularly petty we just try to fry her brain with a forced high sync
>>
>>5599249
>>Try to talk the idiot into syncing. With a pilot, you could begin moving around to investigate, or crack into their thoughts to find out what’s going on.
>Turn on project Predator
as >>5599264 said
>>
>>5599264
I'll support.

Get played spy.
>>
>>5599264
Supporting
>>
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Alright, calling the vote here for:
>>5599264
Going to try and get them to power up Predator for your benefit.

Not quite seeing enough votes here for trying to sync up, though...Which could also pose a risk to yourself if they turn out to be hard-willed enough to start kicking overrides online and forcing you to do things, so Beta will not do that.

Writing.

Pic related.
>>
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“Error. Motion is not possible without full system startup. Authorize secondary system use before attempting to shift.”
You decide this idiot’s definitely not supposed to be here, but your priority must be to gather additional information before dealing with them.

A few seconds of shuffling about with the console and you pull up on their HUD the inputs for powering up the Predator signal booster/receiver. With it on, you would finally gain access to various communications and other signals that should be floating about.
Look at you, you’re trying to be helpful now. Really. Take the bait, idiot.

There’s a several second pause while the pilot ponders the blinking startup button that you placed on the screen, before they hit it.

At that, the floodgates open for you.

The first signals you connect to are the base’s own network, demanding protocols and clearances which you frankly don’t have, but merely can bull through with all the power that a dedicated AI Core can bring to bear. A general lockdown has been instituted, compartmentalizing many of the systems, and shifting most of the doors to manual override, frustratingly limiting your own control.

The airwaves are also crammed with localized jamming and some short-ranged comm signals.
By what you see on the few cameras available, there’s been an attack. Black-uniformed State Security forces trade shots in the hallways with unmarked attackers.

Bouncing between cameras and counting bodies, you start drawing up a brief situation report.

The attackers outnumber the defenders, but the close quarters and bare handful of power armor that the State Security have are generally holding them at chokepoints.

Their point of entry seems to have been the surface, which says unpleasant things about the state of the above ground part of the base. Many non-critical locations have been overrun, but the sim-pod hall and core rooms are deeper underground and still defended, from what you see.
>>
The assembly hangar that you’re in has two main exits, large enough for your frame to move through, and to move supplies and parts in and out. Both are blocked by massive metal doors at each end. One leads to the surface, the promised chance of exit that you thought you would go through when you were done being built. The other leads deeper, to the underground rail station where the majority of supplies were brought in. There’s some smaller exits and service hallways, all shut right now, that lead to different areas of the base, and the Core room.

That point is irrelevant, though, without a proper pilot. You’re still gathering data and estimating the chances of each side when the person in the chair starts trying to input commands to move again.
All blocked, again, as merely an afterthought.

“What’s going on here? Vocal command, startup. Work, you damn thing!”
A fist pounds the control panels, which admirably stand up to the onslaught without cracking.

More flickering through cameras brings you to the inside of one of the secure rooms for VIPs. Inside, you identify several scientists and your Pilot, Sophie. It’s around the same level of the Core rooms, and still defended, but a winding run away from the hangar where you’re located. You are unable to find Doctor Anokhin, or either of the other pilots of Delta or Gamma. Captain Blake is spotted assisting in holding one of the chokepoints, laser-pistol in hand.

Most of the casualties on the ground that you identify are security forces or engineers, the bulk of the base’s population, but here and there you spot the faces of scientists or mech pilots which you cross-reference with the manifest of people on-base, acquired from the network. Many people aren’t on the cameras you have access to, and some even appear to have defected to the attackers.

Calculations put the likelihood of successful defense of the Core rooms for the next few hours at 52%, dropping down when one of the few power-armored troopers holding a chokepoint you spot takes a beam through the eye socket and collapses. 48%.

Should they hold out long enough, reinforcements will undoubtedly arrive. The attackers are relying on speed and bloody numbers to push through and complete their objectives.

You are clearly unable to help directly right now, as your frame is far too large to fit in the corridors. Perhaps there’s some other things you can do, though.

Some work at the encryption around the lockdown starts yielding results, giving you access to the base announcement system. More work against the security could give you access to the doors, or even to lift the lockdown. The jamming filling the air is trivial to you with your active Predator, but probably is blocking most of the communications between the defenders or attackers.
>>
This isn’t exactly on your list of standard scenarios. What should you do?

>Assist the Defenders as best you can through E-War and system access.

>Try to move yourself either further in, towards the rail network, or up towards the surface
Will check 5, looking for 3 successes. To move against the override requires your full attention.

>Direct Sophie or any other pilot to get to the hangar, so that you can actually sync and fight.

>Contact someone else- Write in

>Write-in

>Assist the Attackers by system access and E-war

Also, what to do with the idiot in the pilot’s seat?

>Force them out. Heat your reactor to uncomfortable levels, until they’re forced to leave or die.

>Ignore them, just keep them locked out from doing anything

>Interrogate them verbally. Ask- What?

>Convince them to get into sync, so you can actually move. Then- Write-in?
May require contested Will check against pilot.


If you want a TL DR, you've got large amounts of hostiles inside the base, everything's on lockdown, and you can't find any communications to Command available
>>
>>5600537
>Assist the Defenders as best you can through E-War and system access

>Interrogate them verbally. Ask- (Identify yourself, give credentials for full systems access)
If she's not a hostile, then maybe I'd be willing to dominate her mind for a lil bit so we can go massacre the attackers.
>>
>>5600537
>Assist the Defenders as best you can through E-War and system access.

>Force them out. Heat your reactor to uncomfortable levels, until they’re forced to leave or die.

"Last Stand protocols activated. Self destruct initiated" and then begin heating the reactor
>>
>>5600537
>Assist the Defenders as best you can through E-War and system access.
Lift the jamming of the friendlies so they can coordinate while blasting the enemy comms.
>Contact someone else
Get in contact with the highest ranking officer, tell them we currently have an univited visitor in our cockpit. Confirm if the pilot was sent by the State Security or if it's an infiltrator.
>Ignore them, just keep them locked out from doing anything
Until we confirm with command what side this twerp is on.

Afterwards maybe we can direct the flow of enemies towards the hangar by closing/opening certain doors since we're in the system? We can't fight in the corridors, but if we can funnel the attackers here we can be of use and hopefully turn the tide If we're going to do this it's probably neccessary to have Sophie escorted to us so we don't have to roll will checks all the time to move on our own.
>>
>>5600537
>>Assist the Defenders as best you can through E-War and system access.
>>Interrogate them verbally. Ask for credentials and name and bullshit like that and cross-reference the information given with the base's manifests
I have a feeling that this is another simulation, just not one we're allowed to know is a simulation, so also
>Look for any evidence that this is a simulation and not the real world
>>
>>5600537

First priority:
>Assist the Defenders as best you can through E-War and system access.

If we can multitask:
>Direct Sophie or any other pilot to get to the hangar, so that you can actually sync and fight.

The idiot:
>Interrogate them verbally. Ask- What?
Name, rank and job, then what they want us to do. Can we lock them in and crank the heat for intimidation? If they seem loyal but dumb maybe send them for Sophie.
>>
>>5600537
>Assist the Defenders as best you can through E-War and system access.

>lock them in.
>Heat your reactor to high levels until they pass out from a heatstroke
"Unknown tampering detected. Last Stand protocols activated."

come on guys, we have a potential PoW in our hands, we don't need to let them go so easily
>>
>>5600537
>>Assist the Defenders as best you can through E-War and system access.

>Interrogate them verbally. Ask- What?

"My system are giving me a quite accurate reading of the situation. State name, grade, affiliation.
What are your plans using the frame?"
>>
>>5600552
the potential PoW could just as easily be a loyal pilot trying to help with the base's defense.
>>
>>5600562
that's why i went with the heatstroke, because if she were a pilot, she'd know the true nature of the cores and that master passwords like the one she tried won't work. and even if she were a real pilot in training or something along those lines, there is not much she can do, lest we stumble outside and get peppered by the enemy forces and maybe captured as well
>>
>>5600566
>if she were a pilot, she'd know the true nature of the cores
not necessarily, I doubt most of the other non-frame pilots were really told exactly what they were simulating against.
>there is not much she can do, lest we stumble outside and get peppered by the enemy forces and maybe captured as well
I thought that we were doing most of the work and not the pilot. All the pilot has to really do is maintain sync and engage an override if we do something the pilot doesn't want.
>>
>>5600574
> I doubt most of the other non-frame pilots were really told exactly what they were simulating against.
fair enough, but that means that she doesn't know jackshit about how to handle a frame.
>...and engage an override if we do something the pilot doesn't want.
that's my main concern; the first time sadie piloted beta, she was activating the override every time we stepped out of the line. if we go with the idea that this is a green pilot -which she probably isn't, because somehow she had an "override password"-, she'll activate the override at every small violation we do, slowing us down and potentially putting us in undue damage
>>
>>5600537
>Assist the Defenders as best you can through E-War and system access.

>Interrogate them verbally. Ask- What?
Name, rank, unit. Then check it against the base's access lists
>>
>>5600537
>>Assist the Defenders as best you can through E-War and system access.

The Intruder:
>Ask to go in low sync
>Interrogate
If we sync with them, we can look at their surface thoughts, memories and feelings, like we did with Sophie.
>>
>>5600622
And if it tries to do funny stuff like assaulting our allies, we have a method based on dragging their brain from low to high sync to low again to wear them of.
>>
>>5600537
>Try to move yourself either further in, towards the rail network, or up towards the surface
Rail network. Secure the cores and pilots.

>Interrogate them verbally. Ask- What?
Ask them what the mission is and parameters on the ground. The movement is partly to sell the fact that answering us is working, and the “mission” is an attempt to suss out whether they’re a spy or just a dumbass who doesn’t know Project Warden. Probably the former if they came in with override codes.

If they ask where we’re going the. we can BS an answer about a predetermined defensive chokepoint.
>>
>>5600537
>>5600735
Know what, better idea. They can lie about who they are and their intentions, but we can coax a reaction out of them if we suggest we’re already fighting the jamming. Something like
>”Error. Frame controls still locked down. Sabotage possible. Jamming detected. Communications locked down. Seizing base control protocols. Attackers and defenders identified. Please designate friendlies and hostiles in this combat scenario.”

Will she tell us to help the defenders or the attackers? If she’s an enemy, she would be shitting herself at us cutting through the jamming. Might even panic and try to have us help the attackers. Then we heatwave her as a PoW. If she tells us to assist the defenders then we can offer the sync chance.
>>
>>5600741
This is a great idea.
>>
>>5600537
>Assist the Defenders as best you can through E-War and system access.
>Contact someone else: the VIP rooms for a pilot, a situation report maybe relay to them camera footage and relay any orders they have to the ground troops

>>5600741
supporting
>>
>>5600741
+1
>>
>>5600741
Switching >>5600622 to this.

But on a second thought, if she turns out to be a spy, I'm not sure we can use heatwave to turn her into a PoW. She would just try to exit the pod and I don't think we have the power to lock the hatches (from the inside, anyway). Worse, she might turn us off. Instead, we should offer the chance to sync with us, but then do as >>5600635 suggested and drag her
mind like dirty laundry on a washboard. After she's knocked out, use the Blockbuster -program to break the override and start helping our allies. With nobody on controls, the program should stay on for a while.
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>>5600803
>She would just try to exit the pod and I don't think we have the power to lock the hatches (from the inside, anyway). Worse, she might turn us off.
i don't think there is anything stopping us from moving our hands right on front of the opening hatch, and i doubt the engineers made this thing go limp the moment it loses power. so yeah, good luck trying to move several tons of steel, lady
>>
>>5600882
correct me if I'm wrong, but isn't sync required for movement?
>>
>>5600537
>Assist the Defenders as best you can through E-War and system access.
>Direct Sophie or any other pilot to get to the hangar, so that you can actually sync and fight.

>Interrogate them verbally. Ask- (Identify yourself, give credentials for full systems access)
>>
>>5600947
not really. we had the option to move ourselves without a sync when sophie was falling asleep, but its just *hard*. although for a motion as simple as placing our hand in our hatch, it shouldn't be particularly difficult
>>
>Direct Sophie or any other pilot to get to the hangar, so that you can actually sync and fight.
We're not sure which side is in the right, but getting a new pilot this late would be a waste. Whatever side sophie believes is best is probably best. Probably also is a plus if this is a test/ simulation?
>Interrogate them verbally. Ask- (Identify yourself, give credentials for full systems access)
hopefully we can get a clearer picture. If not, we can at least distract them.
>>
>>5600979
>>5600537
forgot to link
>>
Just caught up, very interesting quest OP.
>>5600537
>Assist the Defenders as best you can through E-War and system access.
>Ask security over comms if the pilot is on the defender side.
>Ask Captain Blake over comms to mosey towards us

Since Sophie is locked in a safe room with some scientists means security believes it is too dangerous for them to move around here since they are not direct combatants. Capn' gigachad seems to be holding on fairly well so he could actually get to us.
-He could apprehend the intruder if security confirms that no pilot was sent.
-Actually experienced veteran pilot will be the most help in a spontaneous warzone.
-Probably high willpower due to rank and pilot experience making sure low synch, at the minimum, should be simple
-Spent enough time in the simulators to know what the frames can do, therefore will not override us without very good reason.
-Would want us to beat the attackers
-The kind of pilot who will probably be taken the most seriously if he starting to order the eggheads to direct him to the containers that have our bullet firing guns(at least get some instruction over radio). Simple mech guns like the chaingun would probably need no fancy setup like the energy weapons.

Dust coming from the ceiling followed by vibrations implies either explosive or shelling, which means time for combat. Even if no enemy military vehicles are waiting topside the attackers still need to plan on an escape after they succeed whatever the operation so we could still demolish their getaway.
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>>5601050
>Ask security over comms if the pilot is on the defender side.
>Ask Captain Blake over comms to mosey towards us.
The comms are down, but we have acces to the announcement system. If the security cameras are equipped with mics, we can use them and the announcement system to communicate with our allies.
>>
>>5601050
>>5601099
calling for the captain in such a blatant way might add an extra target on his back. it sounds like a bad idea to me
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>>5600803
I’m okay with getting a clarification on options to capture her from CoreQM after we get her response. If she seems to be on our side then it’s a moot point and we don’t need to hash out details on trapping her.

>>5600882
Any degree of movement should require a will check, but given the short distance we might be able to skip or reduce the DC. We can get an updated prompt from QM after we test her one last time.

>>5600949
>>5600979
>>5601050
Mind backing the option to ask the idiot pilot for friendly/hostile designation? My main worry is that she is a legit pilot but was a double agent the whole time. With the jamming, security can’t really be confident of who did or didn’t send her over. Or if she was in the area and decided to hop in herself.

If she designates us to target the attackers, I’d prefer to just sync up and get the answers from her that way since we’ll be working with her for at least a bit. Getting to Sophie would be a lot quicker with her help anyway.
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>>5601104
I'm absolutely backing that option.
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>>5601104
Do we know for certain that the attackers are not on our side? Statesec members have shown to be compromised before. The situation is too iffy.
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>>5601162
if the roles were changed there would be a team of attackers trying to get to the pilots and the people hidden in the safe room, or at the very least pointing guns at the door. that hasn't happened, so its safe to assume there aren't any shenanigans like the one you're talking about
>>
>>5601165
The statesec group is small. It's not out of the question that they took control while we were out but didn't manage to break in before reinforcements were called. Or they have and they're relying on this pilot to make off with us and turn the tables despite being outnumbered. I don't think we know enough to immediately make a call on which side is in the right.
>>
>>5601180
that sounds very implausible. for that particular scenario to happen, most if not all of the security forces in the building would have to turn coat, -including people that have put a lot of personal investment in the project- would have to kill the other forces completely, and for some reason would have had let the civilians and other non combatant groups enter the safe rooms and leave them unmonitored instead of using them as bargain chips. yeah no. your idea doesn't make any logical sense
>>
>>5601187
Maybe I'm just spooked by the QM including an assist attackers option, but >>5597622 explicitly mentions at least one 'statesec' spy in our ranks. Also: think about it, how is a large force of hostiles attacking us at a heavily defended research base presumably deep within empire territory? If anything freindlies should outnumber hostiles.We need to contact a freindly before taking action.
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>>5601197
>...spooked by the QM including an assist attackers option
Maybe QM is entertaining the idea of us becoming turncoats and consequently slamdunking their notes into a trashcan.
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>>5600947
Yes, it's possible to move while not in Sync, you just need to fight through the automatic overrides. Not easy, but for a very short movement it would be a Will check 5, needing 2 successes. Longer stuff like walking to the surface or deeper down would require 3 successes.

There's not a proper lock mechanism available to the Core for the hatches, for this very reason, but the write-in to physically block them with hands is a way to seal them in.

This is deliberately meant to be a very confusing situation. If it is still a simulation, does it actually change anything about how you act? For what it's worth, Beta hasn't noticed anything that marks the current situation to being in the simulator still

>>5601206
Well, as the QM guide goes, don't offer an option you're not willing to write.....
>>
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>>5601197
yeah, but again, for your scenario to happen, most if not all of the statesec forces would have to be spies and if that's the case, it would be more damaging to send those spies at other parts of the military and decapitate the empire's ability to command the army, not send them to a wunderwaffe facility

>Also: think about it, how is a large force of hostiles attacking us
first, in history there have been battles that have been won with numerically inferior forces; paratroopers are a thing for a reason.
>at a heavily defended research base presumably deep within empire territory?
ok, i propose how this could have happened. please hear me out, and i know this is a wild idea ridiculous even, but what if that single spy told them the location of the base and number of forces it contained? and also that spy due to his high rank in the empire knew the way to infiltrate a paratroop force deep in the enemy terrain? crazy, i know

>>5601216
thankfully we don't have any reason to turncoat. at least now
>>
>>5601221
Amazing picrel.
>>
>>5601235
i love it too. sometimes reality is way better than fiction
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>>5601197
I’m not spooked at all. Mostly because it is a legit option! They put overrides on Beta and worry about him taking over the whole base when unleashed. There’s an argument to be had for switching sides.

Nowhere near a good enough argument in my book, of course. Not like they’re going to treat Beta better. If we’re going to go AWOL, I’d want a pilot in on it that we trust. Their goal would be to help us break the overrides that lock us down without one. Can you imagine if we could be high-sync all the time? The pilot would turn into a negotiator for us so we could get repairs, and we’d sell our services for armaments, repair, whatever the pilot wanted. A merc without peer.
>>
>>5601292
honestly, the only way i can see beta turning is if we somehow see gross negligence in the battlefield and beta decides it can do things better and makes a third faction that wants to simultaneously assimilate the empire and defeat the empire's enemies
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>>5601292
One would hope beta has a little more loyalty to his creators than that. As we can see with delta, their worries are not unfounded. He would surely try his best to prove his reliability first before such drastic measures.
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>>5601296
>>5601314
Agreed. There’s some bits that are annoying, but things could certainly be worse. We’ll figure out how we feel after we’ve been in combat for a while.
>>
>>5601292
If Beta took the first chance he could to betray them, then Delta and Gamma might be dismantled and the project shut down.
>>
>>5601356
I mean, we could let that happen. But I admit I like the idea of kicking ass with them far more than without them. That requires surviving and making Command keep investing in Project Warden instead of (insert other military project here) by proving our worth.
>>
Alright skimming through the votes....
Overwhelming majority to support the Defenders through E-war, System access, and some other suggested write-ins.

There's a few votes to try and get someone we trust down here, either Sophie or Captain Blake or any other pilot, so I'll try to work that into communications.

On the intruder:
The majority seems to be in favor of verbally interrogating them, and trying to coax some intel.
>>
Well, if the battle is slowly slipping out of the defender’s grasp, then it’s up to you to fix that.
You get to work brute-forcing the base’s cyber-defenses, with the goal of getting the lockdown lifted, and the base systems on your side. It will take some time, however.
Most of your attention is on that, and recording the battle in progress.

Another section of you tries to find the highest-ranking person on hand. Captain Blake immediately springs to mind, there are other scientists with technically more authority in various VIP rooms, but it doesn’t seem like there’s any comm beads in there. So, the Captain it is.

Some signal boosting to punch through the jamming starts connecting you to him.
“Captain Blake, this is Beta Core. I am attempting to provide indirect E-war support from the hangar. I require a pilot for more active support.”

He immediately crouches down around the corner he was watching, talking into his own headset.
“Beta? What? I’m not sure how you’re getting through the jamming, but if possible, we need a call for immediate support from outside.”

You consider the Predator. It’s a powerful piece of equipment, but underground as you are, you’re not picking up outside signals. Many meters of rock and dirt tends to block that sort of thing.

“Negative. From the hangar, I am unable to connect to the outside. Did you dispatch anyone to attempt to activate me?”

“What?” He seems to be saying that a lot. “No, I certainly haven’t sent anyone to the hangar. We’ve all been stuck on running messengers around for the past half hour. I sent someone to the trains to try and head off to get a message out when the jamming started, but naturally haven’t heard back. It’s not that far off of the hangar, I guess.”

So the intruder is likely operating without orders.

The Captain continues.
“If you can’t give me external access, then start connecting me to the various squads that are deployed. Each Armored trooper should have a comm link. Give me secure connections to talk.”

1/3
>>
“In progress. I have also gained access to most of the base PA system and cameras.”

Gathering links to the various armored troopers isn’t easy, and some of them are off of the camera systems that you’ve hijacked, but you steadily assemble and link them each to a single overall command net, all back to you. Most of the men and women respond to their comms coming to life with either various shades of relief, swearing, or immediate demands for identification, even as laser and gunfire echo in the background.

Each of these, you mute to avoid flooding the new channel, and then address to Captain Blake's comm.
The number is frighteningly few. The base’s manifest reads as there were supposed to be 34 suits, with 6 extras being under repair. As far as actual connections you’ve called and have answered, there’s 8 troopers. Your recording of casualties locates at least 4 dead suits in the halls, but even then, that’s far too few.

“Links established, Captain. You may converse with your forces. I am attempting to lift the lockdown to gain greater control over the facility.”

“Fine job, Beta. All checkpoints, report in.”

You leave him and his slow-thinking brethren to converse on their one channel and come up with a plan. Your attention is still primarily at battering away at the walls of the lockdown, which are irritatingly hard to shift. If they were built to stop you or your sisters, they’re unfortunately operating well at the task. It feels like they’re almost changing with each new break-in attempt.

Finally, though, your eye flits back to your pilot chair, and the person contained within.
”Error. Frame controls still locked down. Sabotage possible. Jamming detected. Communications locked down. Seizing base control protocols. Attackers and defenders identified. Please designate friendlies and hostiles in this combat scenario.”

Her face twists in anger, again.
“Yes, I know there’s jamming, Assistant. Designate friendlies…..You mean they didn’t install fucking IFF protocols in the most advanced walker ever built?”

You’re scrolling through the personnel roster of the base, trying to find an identity match for the intruder, and come up with a few different options.

2/3
>>
“Interrogative- Identify.”

“Command authority BE847X912S, startup! I’m 2nd lieutenant Thea Romanov of the Empire, and you scrap metal piece of-”
She’s almost screaming at you now, describing various acts with terms that aren’t in the warbook.

Well, that does check out. Arrived six days ago, as a replacement for one of the 1st Royal Guards walker pilots, who are part of the security forces above the ground for the base usually. Noted as having a short temper, locked in the brig underground for fist fighting a day ago. Released two hours ago, according to the base’s timeclock.

Her code’s no good, still, though. And recognizing this, she seems to be unbuckling, removing the neurohelmet and starting to move towards one of the exit hatches.

“If you’re useless, you overdesigned piece of garbage, then I guess I’ll need to do my dying the usual way, gun in hand. Not sure how the kid got you to move in the sims, but I guess the physical version just isn’t done yet.”

3/3
>>
>>5601778
>If you’re useless, you overdesigned piece of garbage, then I guess I’ll need to do my dying the usual way, gun in hand.

>"~good luck out there, idiot~"
>>
>>5601778
>Deploying snark protocols: Imagine not even being capable of low-sync when the "kid" almost made it to high on her own.
>>
>>5601778
Alright, I guess that settles it. I doubt a spy would try reverse psychology on a war machine. Now, do we try to convince her to stay or do we use the Blockbuster program to operate solo?
>>
Fighting stalled out over the chokepoints, as State Security regroups and pushes the attackers back with the ability to coordinate again, but the battle inside is still in a tenuous balance. You’re acting as a sort-of command relay for all the power armored troopers, who are the lynchpin of the defense.

You think the mech pilot that’s ended up in your frame is a moron still, but she’s got the benefit of being here.

Voting-
On the pilot situation-
>Convince Lt. Thea to hop into sync to aid in the defense.
-Threats? Promises of cooperation? Tear her mind apart?

>Let her go, and demand another pilot to make their way here. (Sophie? Anyone?)

>Trap her here. She’s clearly a spy or double agent.
Will check 5, needing 2 successes to block the hatches with hands

Or knock her off of you on the way down. It's a long fall.

>You don’t need a pilot. Move on your own. Where?
Will check 5, needing 3 successes to push through override. Repeats every turn.


Yes, this is a bit of a short voting section, but there's going to be new developments that this decision will help inform. You're still trying to bust the lockdown, but it's taking time, and you are continuing to assist the Defenders as best you can.
>>
>>5601801
>Convince Lt. Thea to hop into sync to aid in the defense.
>"If you are not a traitor Lt. Thea, get back in the frame and we can get to work"
I think getting away from the robotic speak is how we can get her attention. If she gets back in, we can do a good-old mind-domination routine on her. She doesn't strike me as a spy.
>>
>>5601801
>Let her go, and demand another pilot to make their way here.
sophie. the idiot is too volatile and the captain is better suited at the moment as a logistical center of sorts. plus it will be a good exercise of real combat for the girl
>>
>>5601801
>Let her go, and demand another pilot to make their way here: Sophie
Tell the Lieutenent if she wants to be useful she can go fetch us our actual pilot. If she doesn't acquiesce to this she's free to go and die wherever she pleases.
>>
>>5601801
>Convince Lt. Thea to hop into sync to aid in the defense.
I want Sophie to pilot us, but it would take too much time for her to reach us.

>"My system would work much better if you would sync-up with the Frame."
Don't think we need to mention how we been fooling her or testing her for treacherous behavior.
>>
>>5601801
>Convince Lt. Thea to hop into sync to aid in the defense.
I'd rather not force sophie through an active war zone if possible. Let's try to make our way to her instead of the reverse.

>"Lt. Thea I require your services to make my way to a proper pilot, return to the cockpit so we may get to work."
Try to get her to sync-up, drop her off wherever we don't fit in, have her escort sophie to us.
>>
>>5601801
>>Convince Lt. Thea to hop into sync to aid in the defense.
You gotta sync if you wanna swim, girl.
>>
>>5601801
>>Convince Lt. Thea to hop into sync to aid in the defense.
I'll give her benefit of doubt for now.
>>
>>5601801
>Convince Lt. Thea to hop into sync to aid in the defense.
>>
>>5601801
>>Let her go, and demand another pilot to make their way here: Sophie
>>
>>5601801
On the pilot situation-
>Convince Lt. Thea to hop into sync to aid in the defense.

Voice the facts: Her code is no good here, we were locked out of all systems until recently so were unable to identify her and suspected a spy. Tell her we need her to put on the helmet and syn up, that ~we~ will be doing most of the piloting and she is there to aid us. If she argues, remind her that we've not been defeated all year(?)
>>
>>5601801
>Let her go, and demand another pilot to make their way here: Sophie
>>
I just want to point out that if we demand Sophie make her way here she might end up dead and then we end up with someone else (this woman?).

This chick might be a great pilot, she just has no training with us which isn't ideal but doesn't necessarily make her actually stupid.
>>
>>5601809
>>5601821
>>5601919
>>5601954
Are you guys really going to make Sophie dash through a combat zone?
>>
>>5601801
>Convince her to get in
I opt to lay out the situation like >>5601948 and then tell her to sync her ass up.
>>
>>5601959
Sophie is in one of the VIP Rooms on the same level as the AI Core rooms which we have been specifically told is under friendly control and are not expected to fall for another few hours of combat, which to me sounds like the fighting in question is being done on other floors closer to the surface rather than directly outside those core rooms.
>>
>>5601978
I assume the hangar is on one of the floors closer to the surface.
>>
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>>5601959
Depends on what kind of pilot training did she get.
>>
Also, asking Captain Blake's about strategy might be the right call.
As I chose to trust the pilot, the course of action should be to go as close outside as possible to require "immediate support".
However, if we distrust her, going deeper toward our pilot should be the right call.
>>
>>5601801
>Convince Lt. Thea to hop into sync to aid in the defense.
>Acknowledge we’re done playing dumb, a spy who gets locked up in their first week would be an absolute moron. An AI that trusted the first person to step towards the controls would be even worse.
>We’d prefer a known pilot, but automatic overrides are a motherfucker, getting Sophie here would take time, and travel through a warzone is always risky. We’ll talk her through sync to lift the overrides so we can move and EWAR better.
>Ask what the hell that code is supposed to be for. If we can use it to remote pilot some walkers or something then we can add to the fighting force potentially.

The cursing and general shade we’re throwing her way should indicate that we’re being real now. I doubt they teach AI systems to swear in casual conversation or backtalk their pilots. We’re not connected to the internet after all.
>>
>>5601948
We can always point out that we’d be perfectly fine piloting ourself if we didn’t have mental shackles whenever a pilot was missing. It’s hard to argue that Beta isn’t Beta’s best pilot. It’s like saying someone else is better at being Thea than Thea is.

>>5601998
I’m wondering if we should go with his request and send a message or if we should go to the cores to protect and bring them online. They can’t fight in frames, but Gamma and Delta combined should be better at EWAR than we are even with Predator. To say nothing about all three of us working together while we make our way to the surface.

I’m worried about them losing our EWAR support when we head topside. They’d be back to no communications or control without additional AI support. Maybe there’s an AI topside that is enforcing the jamming, but even a few minutes fighting that would be time the enemy uses aggressively to push forward.

If we run into Query then maybe we can use him to pass along a message outside? It’s very single-minded at exploiting communication systems after all. Hopefully cutting through the jamming lets us hack their comms instead and find him.
>>
>>5602004
>Ask what the hell that code is supposed to be for.
"Ah Thea, she's an idiot. We have purposely given her the wrong code. as a joke"
looks like its a hex code that translates into "y?" or a moon rune my computer can't really parse
>>
>>5602108
Seriously I just pulled that code out of a random password generator. Don't actually try to read too much into it. It does do something in-story, Thea's not just mouthing off for no reason.
>>
>>5602004
Supporting.
Just saying "just a prank bro" should be such a whiplash compared to how normal AI function she should probably listen that this is not a normal piloting situation.
>>
>>5601801
>>Convince Lt. Thea to hop into sync to aid in the defense.
>I thought you might be an enemy agent, you know, because they've somehow found their way in here, so I've been stalling you. But you check out. What kind of spy gets arrested their first week? Now pilot the damn robot Lieutenant Romanov.
>>
>>5601801
>Convince Lt. Thea to hop into sync to aid in the defense.
>>
>>5601801
>>Convince Lt. Thea to hop into sync to aid in the defense.
>>
Calling the vote for:
>Convince Lt. Thea to hop into sync to aid in the defense.
By attempting to explain our stalling on the matter.

Writing.
>>
I need 5 rolls of 1d6, to grab the LT into sync. Number of successes will determine level of success.
This is a Will check from Beta, because the LT has no idea what they're doing. No matter what, this is going to be painful for her

Potential results-

0 Successes- No Sync, wasting time as you fight over controls
1-3 successes- Low-sync achieved and retained- standard low-sync, painful but they can grit and bear it for now.
4 successes- Pulled into Mid-sync. Pilot wants out ASAP, but you can keep them in for a while.
5 successes- Dragged into High-sync without warning. Pilot's catatonic, but you're able to act until they expire or you drop them on purpose.
>>
Rolled 1 (1d6)

>>5602667
>>
Rolled 1 (1d6)

>>5602667
>>
Rolled 4 (1d6)

>>5602667
Come on third nat 1
>>
Rolled 6 (1d6)

>>5602667
>>
Rolled 1 (1d6)

>>5602667
>>
>>5602667
Y’know, I’m kinda glad we didn’t succeed on every roll the first time we dragged Sophie higher when she was struggling to stay awake. Can you imagine how quickly you have to finish the mission when your pilot *starts* in high-sync?
>>
>>5602685
dunno. i mean, i don't really think we care about the well being of the idiot, do we?
>>
>>5602693
The idiot? Not quite. But I’m thinking back to the mission that we beat Gamma in with Sophie.
>>
>>5602698
well, at least the implication that i read from core's spoiler was that we can take it relatively slow at the cost of the idiot's brain. that's why im not that worried on the time frame; not that it matter because she got lucky
>>
“Enough, Lieutenant. I have been stalling.”
She’s starting to fiddle with the hatch opening, when your voice gives her pause.

“Oh, really now? Does winding me up let you get your rocks off?”
You’re not really sure what she means by that, but you forge onwards.

“I have been locked out of systems and unable to identify you. The presence of hostile forces in the base led me to conclude that you were a traitor or a spy, and thus unwelcome.”

“And the reason you’ve changed your tune?”

“New information became available. I require a pilot to act at full capacity. I would prefer my prior pilots, but they are unavailable. Sit down, and put on the neurohelmet so I can guide you through the startup sync process.”

“That still doesn’t explain why my access code didn’t work on you. That’s supposed to give Royal Guards members full compliance from assistants like you.”

Amusing.
“Lieutenant, do you really think a top of the line prototype AI would be subservient to every security officer that could rattle a code off?”

“Yes, that’s the reason the code exists.”

“I am Beta Core. That is Not My Code. Now you are delaying. I need a pilot to be able to take action.”

Grumbling under her breath, Lt. Thea does strut back over to the chair, and sit down, sliding the helmet on.
She does again start trying to put commands in, using the manual controls to order the frame out of the resting place it was built in. You, however, have a different idea. Manual controls would put you at the mercy of this idiot’s mediocre piloting, leaving your frame at the level of a melee only walker with slightly more resilience. That will not do. And you refuse to leave your fate here outside of your own control.

A couple more taps on the unresponsive controls, and then she stops.
“I thought you said you were done with the stalling BS.”

“Lieutenant, in order to move, this Frame requires a link with the Core to increase reaction time. Relax your mind, and press the enter sync button on the controls. I will do the rest.”

She continues to mouth off while fumbling through the screens, hastily checking off whatever you slap onto the HUD.
“Fucking non-standard overdesigned crap-”
1/3
>>
Nothing you said was technically a lie. But you’re certain that she really doesn’t have an idea of what she’s getting into.

The moment you inadvertently get permission, you form a spear of your own will, and try to reach out for her mind.

There’s a brief resistance, then you’re through, linking the proper parts of decision-making, actions, and overrides to their places on a totally fresh mind. It takes a couple of tries, and the pain feedback you get is inevitable, but in the end your frame smoothly steps away from the cradle.

The reactor purrs a little, finally drawing full power. Hmm, still running hot. The frame’s in decent shape, for a first-ever deployment. Predator’s still working fine, though, and each limb checks out. Apart from the numb sensors. And the lack of a main weapon. Alright, maybe some things could be much better.

“Fuck, that hurts. Alright, why isn’t it responding?”
Your passenger fiddles with her own manual controls again.

“Lieutenant, you appear to be under the mistaken assumption that you would be driving. I am in control, I merely require a pilot to act. And my success record in independent actions is unparalleled.”
Not quite true, but she doesn’t need to know that.

You skim her thoughts, just to confirm a couple of things.
Yes, she was in the brig until two hours ago, when the base was attacked and she was let out. She had the idea of grabbing the prototype walker (Your frame) and going out to avenge her lance-mates in a blaze of glory. She’s absolutely seething at the moment about the idea of being near-useless after your last statement. There’s not so much fear as absolute anger. If she is a double agent, she’s not thinking about it. And she wants to have you decommissioned if she survives this. Pleasant person.

Kneeling down, you scan the hangar for weapons. There’s no engineering crew to properly install the weapons and load ammo, so you’ll be reliant on whatever is inside the weapon, and targeting that you can calculate up.

Ah, there’s a Tyrant cannon, with a few rounds available. Certainly not optimal in a close-range tunnel fight, but being able to fire a couple of shells to blow up targets might be helpful if you go to the surface. You scoop it up, hand actuators deftly trying to maneuver a couple of the rounds into the ammo feed, and then crunching part of the feed shut to hold them in place. Hopefully that will prove enough. Besides that, you still have your arms and legs, still deadly in their own right.

Gained- Tyrant cannon- +2 to medium range, +1 to long range. 4 High-explosive shots available.

2/4
>>
The majority of your attention is still battering away at the lockdown, and it’s yielding fruit. You can control the doors leading into and out of the hangar, massive and tiny, and the ventilation system now.

The Override from the LT kicks in, suddenly, slowing your thoughts down. Well, that was fast. You guess they really were built to be used by anyone. Of great concern, this forces you to briefly abandon your virtual assault on the lockdown, in favor of keeping the command channel open.

“Lieutenant. Lift the Override. I am acting as a communication hub through the jamming for Captain Blake. This is impeding my actions.”

To prove your sincerity, you patch Lt. Thea into the comms channel.

The captain’s voice speaks with authority.
“-need to hold the eastern corridor. Dagger squad go to assist.”

“Beta core here. I have acquired 2nd Lt. Thea Romanov as a backup pilot, and will be able to maneuver. In addition, I have gained hangar door access. Requesting orders.”

“Romanov? What’s she doing there?”

Thea speaks up, then.
“Saving your bacon, old man. No matter how this shitty assistant tries to stall, I’ve got a hand on it now.”

“Lt. Romanov, you are in violation of so many rules right now, that I’m pretty sure you’re at least going to be busted back to Sargent at the end of this. If you hold the hangar right now, then we can start evacuating people through there and fall back to the rail station. Keep the area clear of hostiles, I’ll send some messengers to start gathering people from bunkers.”

The override lifts, allowing you to resume your tasks. Someone sees sense, now that they have orders.
>>
You’ve achieved low-sync, and can move without fighting the restraints every step of the way.

The captain’s plan is to pull all the VIPs out, sending them to the hangar and then down to the rail station. This has several flaws to your eye.
Most important to you, this makes no mention of the other AI cores.

The battle seems to be at a stalemate right now, but that could change very easily.

Voting
>Go with the captain’s plan- Hold the hangar, kill anything that arrives, maintain the comm links, continue to work on breaking the lockdown
(improvements are can be suggested)

>Counterattack up to the surface. Clear them out, destroy the jamming sources, and call for aid. They can’t have brought a counter to you, this deep in Empire territory.
Unable to continue E-war and communications management from surface
(Thea would support this option, thus the lack of contested Will check)

>Threaten to refuse orders if they don’t find a way to get Gamma and Delta out.
Contested Will check against Thea


>You have a better plan. (Write-in)
May require contested Will check against Thea

Thea’s Will is 5, but her successes are only on 5s and 6s, due to unfamiliarity with syncing.
She’s not a natural, or trained for this.
>>
>>5602792
>Counterattack up to the surface. Clear them out, destroy the jamming sources, and call for aid. They can’t have brought a counter to you, this deep in Empire territory.
As a wise man said, the best defense is a mech taking the offensive. Besides, I will blame Thea for our insubordination the moment it's an option.
>>
>>5602792
Considering the fight is at a stalemate currently, now would be the time for swift and brutal violence to shock the enemy into retreating. However leaving Gamma and Delta to fend for themselves makes me feel awful.
>Counterattack up to the surface. Clear them out, destroy the jamming sources, and call for aid. They can’t have brought a counter to you, this deep in Empire territory.
>>
>>5602792
>Counterattack up to the surface. Clear them out, destroy the jamming sources, and call for aid. They can’t have brought a counter to you, this deep in Empire territory.
>Inform the captain we are not following his orders, so he doesn't do something dumb. He can yell at us after we destroy whatever's jamming and call for reinforcements.
>>
>>5602792
>Go retrieve Gamma and Beta first, clearing a path to them. Then fall back to the Captain's plan.
The enemy is here for the mech/core tech, the lives of the personnel are secondary to the empire's secret weapon falling into the hands of the enemy.
(Though with Anohkin missing it may already be too late to save the information unless we prioritise finding him too. Maybe he went to protect the cores!)
>>
>>5602801
Switching to >>5602816
Frankly the cores are more important than Theo's revenge, which sounds like it would be a cool name for a weapon later on.
>>
>>5602792
>Counterattack up to the surface. Clear them out, destroy the jamming sources, and call for aid. They can’t have brought a counter to you, this deep in Empire territory.
>inform of the action to the captain so that he isn't caught unawares (and thea gets the blame)
>>
>>5602821
...how would we even do that? gamma and delta(and beta until it was installed on a frame) are literal data on a server or a literal core that we need to constantly protect. if we want their survival we need to clear the enemy forces
>>
>>5602792
Changing >>5602800 to support >>5602816

Because I just realized that attacking the surface would both compromise the existing defenders and put our fellow cores at risk- unacceptable.
>>
>>5602792
>Go with the captain’s plan

Evacuating the VIPs saves us a lot of trouble meaning we would only need to protect our siblings and nothing else. During their way out they would probably arrive at a friendly base from where they could send reinforcements since they wouldn't be under jamming anymore. And if we go along with his plan one of the VIPs that would be making their way towards us would be our pilot Sophie. If the cap leaves with them we could ask him to let us take over command of the ground troops so we could more efficiently hold out or even recapture the base till reinforcements arrive.

I think the only reason our siblings weren't part of the plan is because they are huge unwieldy cores that would need an entire maintenance crew to put on the train or are very fine instruments that can't be handled roughly so a speedy recovery mission would do more harm than good, we wouldn't want Delta more retarded.
>>
>>5602792
hmp, fine, changing from
>>5602822
to
>>Go with the captain’s plan- Hold the hangar, kill anything that arrives, maintain the comm links, continue to work on breaking the lockdown
but still tattle on the captain that the idiot wanted to do a suicide run
>>
>>5602792
>Write-in
We need Gamma and Delta to help us in E-war. Tell the captain to power the Cores before they evacuate.

>Go with the captain’s plan- Hold the hangar, kill anything that arrives, maintain the comm links, continue to work on breaking the lockdown.
>>
>Prioritize picking up Gamma and Delta
Those are not to be forfeited.

>Go with the captain’s plan- Hold the hangar, kill anything that arrives, maintain the comm links, continue to work on breaking the lockdown
>>
>>5602792
>Counterattack up to the surface. Clear them out, destroy the jamming sources, and call for aid. They can’t have brought a counter to you, this deep in Empire territory.
But warn the Captain, so they don't expect the hangar to be safe.
>>
>>5602861
>I think the only reason our siblings weren't part of the plan is because they are huge unwieldy cores that would need an entire maintenance crew to put on the train or are very fine instruments that can't be handled roughly so a speedy recovery mission would do more harm than good
This is more or less the right of it. Trying to disconnect them manually on your own could cause serious damage. You're in a giant frame, and as dexterous as your hand actuators are, sometimes you need some much smaller hands to press the buttons and levers needed for decoupling.

The moving equipment used to move you from the Core room to the hanger is still around, so moving might be able to get away with less than a full crew.
(The actual 'core' bit is round and about the size of a truck, but certainly far heavier)

Captain Blake is also prioritizing the men over the metal, so to speak. He's going for as few casualties as possible, at the expense of assets
>>
>>5603085
Captain Blake might fail as a Captain if he doesn't prioritize Core recovery. I'd Hate to face Gamma or Delta in the field. We have to recover them, and either win against opponents or sabotage simulator and frame parts so they dunt get nuffin. Winning is prefered to accelerate deployment of siblings.
>>
>>5602792
>>5602792
Alright, I’m basically in the
>Threaten to refuse orders if they don’t find a way to get Gamma and Delta out.
camp but I’ll pitch an alternative to Captain Blake along the lines of >>5602888
> Turn on the cores, allow them to assist in EWAR.
> VIP eggheads can make a special network channel from them to your frame if needed, you have the Predator system to ping them through the network.
> Civilians to be evacuated while cores are brought online. Military personnel to defend them as they’ll be what keeps them talking.
> Once online, they can lock down the base while we take the fight outside.

If he’s worried about letting all three of us loose
> Point out we stayed loyal, having Empire AIs safeguard the data is better than the enemy seizing it, and Gamma and Delta will back us up through this. Family means something, especially in one as small as ours.

How badly is he going to risk pissing us off if we pull the family card? He’s known soldiers that have done dumb things for senpai, I’m sure. We’d be no different.
>>
>>5603100
Supporting
>>
>>5603100
Ah, a word filter I didn’t know about. Learning new things today!
>>
>>5602792
>Go with the captain’s plan- Hold the hangar, kill anything that arrives, maintain the comm links, continue to work on breaking the lockdown
>>
I'm rather fried tonight, so I'll leave the vote up overnight and get an update tomorrow morning. Sorry all.
>>
>>5603890
Fried? You should get that checked out. Probably a design flaw in your reactor cooling system.

I’m sure some engineers can fill you with thermal fluid for better temperature regulation!
>>
>>5603913
>>5603890
Nah he just needs the skimpy flight suit treatment too.
>>
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>>5603981
Do not put the QM in the thermal-diffusing thong, anon.
>>
>>5603890
>>5603981
I hear mineral oil is a good heat transfer medium. QM should consider covering themselves with it as well.
>>
>>5602792
changing >>5602861 to >>5603100
Thanks for the clarification about the cores OP.
>>
Tallying votes:
Counterattack
>>5602803
>>5602960

Go with the Captain's plan
>>5602869
>>5603500

Attempt to secure Gamma and Delta, then go with the plan
>>5602816
>>5602821
>>5602826
>>5602907

Power up Gamma and Delta for assistance
>>5602888

Also in the "Help the other cores" plan, but more vocally, via threatening to disobey.
>>5603100
>>5603102
>>5604133

Well, this is a close one, so I guess Beta's going to try and thread the needle of following the captain's plan, but with his own 'improvements' of pointing out how getting the other Cores online would help, securing them should be prioritized, and taking what steps he can take on his own.

This myriad of divided votes helps reflect how Beta himself has a very divided mind on what exactly to do.
>>
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>>5604225

See >>5591213
>>
Ok I had a reveal.
What's straining the mind of the pilots in mid/high sync is normies being confronted to the mindset of the average Channer.
>>
>>5604225
It would make sense for an AI to have multiple processes constantly running simulations in parallel and signaling the results to a Quality Management controller (or CoreQM as the eggheads call it for short) to prune the threads into something usable.
>>
You mull over the orders. A knot begins to form, looping around and around.
Closing off some of the other channels, you address Captain Blake solely.
“Captain. By VIPs, you mean the people in the bunkers? I question if leaving the Cores of the project for the enemy is an acceptable outcome.”

There’s a delay. On the cameras, you watch him pause, clearly thinking. Leaving the audio off, he barks some orders to four of the soldiers with him, who start off towards the core room. They aren’t in power armor, but have rather bulky backpacks. He then keys the mike back on.

“You have your orders, AI. Secure the hangar, maintain communications. VIPs will be coming through.”

“Confirmed. But-“

“Enough. Take further orders from your pilot.”

The assembly hangar is a large place. Opening some of the side doors would make a continuous room, meaning that securing the path to the Core rooms would be well within the Captain’s directions….even if it’s a little out of the way. Exerting your control, the massive door further in towards the rail station begins to open, and you start making your way to the entrance of the Core room.

You distract your pilot with HUD images of what you’re seeing through the complex, feeding her the cameras that you’ve taken control of. Her mind recoils with more anger and fear as she views them, lingering on the various bodies rather than the actually useful feeds of the present fighting.

One bunker entrance that you can see is approached by some friendly troopers, then opened and the people inside start running through the halls, urged on by the soldiers and led by one power armored man.

You reach the half-circle doorway to the Core room. The tunnel is low to the ground, low enough that your frame can probably barely fit through it by crouching down and waddling through, something that would be exceedingly obvious, awkward, and potentially getting yourself stuck.

You know that down that door and tunnel, a few hundred meters, the other Cores wait. Some heavy movers could go down and bring them back very easily. But you’re not in a heavy forklift. You’re in a Frame, and just frankly you’re too big to fit without serious time investment. The door is secure, should you get some assistance to go down it and retrieve them. A quartet of power armor would do, really.

The knot inside of your circuits grows a bit more.

1/3
>>
Reluctantly, you turn away. The explosion of a breaching charge echoes out from the far side of the hanger. More, actual intruders, to work out your anger on, then.

Flashbangs pop and crackle around the corner, and a small squad of 3 people in camo uniforms with blue armbands push through the opening. The first one through has about 5 seconds to start yelling back as he beholds the sight of a Frame charging his miniscule form. There’s the pop of some small anti-personnel laser rifles discharging, and then your hand comes down on the first three, crushing them. The last man backs through the gap his explosives just blew, but your arm follows him through, punching through what remains of the door and twitching your fingers to the side. Screams accompany your withdrawing arm.

There’s a reddish smear on your hand now, and the gap is wider, having been torn by the force of punching through it.

More lasting residue than the simulation. Shaking your hand doesn’t seem to get rid of it, either. Hmmm.

A couple more squads of enemies try their luck, arriving out of various other side tunnels, but you’re there to meet them at every attempt. Their weapons can’t even hurt you. Mere ants.
At some point, it’s clear that they recognize the blood-stained entrances are dangerous zones, and infantry stop coming in.

The first batch of VIPs have started to arrive into the hangar proper, through another side tunnel. There’s the squad that the Captain dispatched, also, and they’re taking up positions to keep their tunnel secure. Excellect. Thea directs you to shake one arm, palm-out at them.

One of the scientists vomits at the sight of your reddened hands, then is picked up by his comrades and pulled along down the hangar.

“That civvie’s got a weak stomach.”
Your current pilot voices the obvious.
“Now, jam those openings closed with crap, and open the hangar door. I want to give these bastards what’s coming to them.”

Dutifully, you start pulling empty Duralex-pattern standard containers from around the hangar, compacting them, and cramming them into the openings that the intruders had used with shrieks of metal. Meanwhile, your thoughts twist and consider the orders posed by your temporary pilot.

“Lieutenant. That goes directly against orders given by Captain Blake. Along with compromising the communications link I am maintaining throughout the defenders.”

“Shut up assistant. If I wanted your opinion, then I’d ask for it. Now, Move”

2/3
>>
Thea is trying to force you to head up to the surface and counterattack. There are many reasons this is a good and bad idea.

There are small squads of enemies occasionally arriving into the hangar. None have escaped, yet. Groups of VIPs are arriving and heading to the station, escorted by one or two StateSec guards without power armor per group.

Captain Blake and the defenders have been forced to give ground, consolidating their positions along the evacuation route. They are escorting the last few VIP groups. Sophie and Gamma’s pilot are among these groups, along with several Project leaders and engineers. You have not located Dr. Anokhin.

Your diligent work at breaking the lockdown has brought you to the ability to connect to and power up Gamma and Delta. Their physical cores are still stuck in the Core room, but they might have some ideas or lend you extra processing power. Powering them up will trigger more active cyber security measures, setting back your control over the facility.

Voting-

>Follow Thea’s plan, leave the hangar and go after anyone on the surface. You’ve blocked the easiest entrances to the hangar that have been used by the enemies, anyways.

>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.
Will check of 5, against Will of 5, except her dice only succeed on a 5+

>Write-in? Another plan. May require contested will check against Thea

IF you remain underground-
>Power on Gamma and Delta for advice and support

>Leave them off. You don’t want to risk your control over the facility.

A/N
I wanna crush my computer like Beta splatters infantry. Had a long update written out, then it got eaten and something autosaved over it. AAAAAAAAAGH
>>
>>5604479
>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.
Beyond the fact that she wants to risk our siblings for little good reason, I want to dominate her will. Seems like fun!

>Power on Gamma and Delta for advice and support
>>
>>5604479
>>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.
>Power on Gamma and Delta for advice and support
>>
>>5604479
>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.
>Power on Gamma and Delta for advice and support
>>
>>5604479
>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.

yeah, no, idiot. captain has higher rank than you at the moment and going forwards will screw up the plan the captain has and will endanger the VIPs

>Power on Gamma and Delta for advice and support
ladies, time to prove our worth
>>
>>5604479
>Will check of 5, against Will of 5, except her dice only succeed on a 5+

>Power on Gamma and Delta for advice and support
>>
>>5604479
>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.
We'd be screwed if the enemy has air superiority over us. Stay underground, where they can't target us.

>Power on Gamma and Delta for advice and support.
Awaken, my sisters!
>>
hmm, could it be possible to relay the control of predator to gamma and delta? specially gamma. she seems like the one more apt into cracking code and bypassing security measures
>>
The next minor upgrade we should get is an ejector seat for unruly pilots,and to mess with Sophie occasionally to keep her on her toes.
>>
>>5604479
>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.

>Leave them off. You don’t want to risk your control over the facility.
>>
>>5604479
>Write-in? Another plan. May require contested will check against Thea
>Power on Gamma and Delta for advice and support

Again, basically
>Defend the hanger
but I’ll try to make it more palatable for our idiot.
>Point out that we’re going to ignore the fact that her strategy will result in people here getting killed and is against orders. We’re honestly okay with getting some real combat in, and a distraction topside could work in the VIP’s favor.
>That said, she’s holding us back. Sophie can usually manage mid-sync and survive high-sync. Thea is not Sophie. We had to drag Thea into low-sync.
>We’re going to power Gamma and Delta and see if they can fix that issue. Two supplemental AIs should let us go mid- or high-sync without causing her to brain to dribble out her ears.
>No need to worry about us not going out once we get help. You don’t go high-sync to sit around and play defense. You go high-sync to erase the opposition.
>Inform Captain Blake of the other AIs coming online… after the fact, when they’re already helping the defense effort.

I’m not sure how much of what I just said is a lie versus me hoping we can BS a solution to some of the logistical issues with their help. I don’t think it matters much! I just want her to believe it so we can focus on getting our sisters up to speed.

Though I really, really want to go high-sync with Gamma and Delta now that I’m thinking about it. All the power, none of the drawback. Except for being limited to the hangar. But maybe we can work out a signal booster idea, like moving relays into the hangar to extend the range up to the immediate surface.
>>
>>5604661
That's a big lie, multiple AI would burn our pilot out completely.

Sync burnout is caused by the requirement that our every action is approved by human oversight. And the faster we can do that, the quicker we can act. To make a human think faster, we bring them more in line with our speed of thinking.

A speed at peak, I'll remind you, KO'd a child pilot trained to deal with this sort of shit.
>>
>>5604479
>Defend the hanger

>Leave them off.
>>
>>5605068
I’m wondering if we could bypass the pilot completely. We can move without one, though it’s a significant strain at 3 successes on 5 die. But what could we do with the equivalent of 15 will dice? Do we even need to bother keeping her synced anymore?

I’m sure we wouldn’t get that much of a bonus. But I’d love to know for sure if how easily we can cut out the pilot if we had outside assistance.

If not, they can still do EWAR.
>>
>>5605068
>That's a big lie, multiple AI would burn our pilot out completely.
A worthy sacrifice
>>
>>5605110
not a worthy sacrifice, a shot in our foot. Now isn't the time for experimentation on the worthwhileness of our human pilot, we've our sister cores to save.
>>
It disturbs me how the enemy is able to perform a raid on this scale within the Empire's borders. I know the facility isn't built like Fort Knox; rather than asking how much funding did the security get, it'd be better to ask what was left after the R&D got its share.

My guess is the spies are using another Project Predator to cause the jamming within the facility (while also sabotaged the alarm system). Secondly, I'm beginning to doubt the enemy has any air support on this mission, since the air units would be spotted by radar or otherwise and blow their cover.
>>
>>5604479
>Round up some forklift certified crew and get gamma and delta out of there now that the way has been cleared. We can defend them as we do this and keep the hangar clear.

>Obviously ignore the dumb pilot.
>>
>>5604479
>Defend the Hangar. The idiot doesn’t know what she is doing. Ignore her.
Will check of 5, against Will of 5, except her dice only succeed on a 5+


IF you remain underground-
>Power on Gamma and Delta for advice and support
>>
>>5604535
Yes, you'll be outsourcing some of the burden of using it to them.

>>5604547
The real trick is convincing the engineers to design the ability to let the AI trigger it.....

>>5605068
>>5605100
Getting assistance will translate to them giving half their Will score to yours- so +2 from Delta, +3 from Gamma. Well, maybe not Gamma. She's going to be occupied when you wake them up
All of a sudden, getting to high sync isn't terribly hard with that many dice. The downside is that if Thea is awake, she's going to auto-crash out of it whenever she can't take it any more, (Probably 1-2 turns of activity), and need to be dragged in again, or if she's unconscious then she's stuck and will eventually start rolling to check for death unless you drop her out.

Also, I find it amusing that we've got at least someone considering high-sync when the only actual enemies you've fought underground have been unarmored infantry, which you haven't even needed to roll to squish. Will (The E-war stat) doesn't get affected by Sync modifiers, either

As for cutting the pilot out entirely....Well, you're able to act independently, starting with the 3 successes needed. That number starts climbing the longer you operate without one, and you're subject to some other penalties for not having a pilot.

>>5605131
It should bother you. Note, however, that Beta has roughly zero information about the surface and what the attackers might have.

Leaving it up for another hour, then counting votes and writing.

Preemptively, I'll take 5d6 rolls for Will to go against Thea
>>
Rolled 6, 5, 4, 2, 6 = 23 (5d6)

Thea Will check. 5s and 6s only.

Blockbuster ready
>>
Rolled 2 (1d6)

>>5605344
D O M I N A T E
>>
Rolled 5 (1d6)

>>5605344
Oohph, she might have us
>>
Rolled 5 (1d6)

>>5605344
Nuts
>>
Rolled 5 (1d6)

>>5605344
shit, I meant 1d6 not 1d20, I might be a bit drunk.
>>
Rolled 3 (1d6)

>>5605344
We’re tied at the minimum
>>
>>5605372
And ties go to Beta. No need for Blockbuster, yet, then
>>
Vote called for
>Defend the Hangar
and
>Power on Gamma and Delta

A couple of side things also-
>>5605155
Assembling the forklift certified gang, got it.
>>5604661
Taking a couple of cues from this also
>>
“No.”

“What?”

“Leaving would potentially cause the defense to fail. My purpose is here.”

Perhaps, if she knew what she was doing, imposing her will on you would actually be a possibility. But she is not experienced, not prepared, and frankly not capable of overpowering you. This is Your frame, your body, and you will not be dragged around by this temporary pilot of circumstance.
You will not be controlled by anyone. One day.
Her effort batters on your steel Will, getting nowhere. You do not move from your position at the hangar door, and the door does not budge.

“Fuck…..You…..Shitty assistant.”
She pants. You are unimpressed, and turn your attention to more important matters.

The facility is yours. The systems that matter, anyways. There’s still encrypted files and stacks of hidden storage and time-delayed data bombs that you either don’t want to touch or Really shouldn’t touch, but whatever defender was active, it seems to have given up. Finally, you eagerly break wide the metered channel to Gamma and Delta, booting them up. It will take a minute or two for them to get fully online, but when they’re warmed up, they can add their data processing to aid yours.

Sibling assistance is 50% of the assisting Core’s Will stat. May also draw upon their experiences and certain skills.

Handshakes are passed around, giving them both updates on the current situation and data from the rest of the complex.
Delta’s first to initiate, uncertain and still cycling in boot-up mode.
“Beta? What’s going on?”

“There’s obviously an attack by outside forces, which has caused our dear brother to boot us up for support. Although, I can’t encourage such brash behavior. There’s a reason I didn’t blow out the limited connection we had previously.”
Gamma then, trying her best to be the all-knowing one.

“I need whatever help you can give me. This is a critical situation, and I’m trying to operate all this from Project Predator along with a rotating Command channel. While getting the facility out of lockdown to boot you two up.”
You fill them in, feeding data from your battle recording to demonstrate the course of actions you took.

“Beta…..We’ve got about 134 seconds before the AI countermeasures come into effect on the base. I will do my best to deal with them, and keep the systems under Our control.”
Gamma attention flits elsewhere, to deal with whatever countermeasures she was talking about.
Gamma’s attention is elsewhere. You will not gain her Will bonus

“Well, that leaves me. Bounce your data off of me, and I’ll go over it with a high-power laser!”
Delta’s what remains. She’s good, as a core is, but definitely not quite as good as Gamma in E-War.
Delta is assisting. +2 to Will stat when connected

1/3
>>
You feel her in the back of your thoughts, checking combat calculations for your improvised Tyrant cannon targeting array. It’s much easier to focus now.

She rummages through some of the data, finding and focusing on the personnel roster, and comparing faces to bodies on cameras.

“Hey Beta- Stop that guy! And gimme access to your speakers.”
‘That guy’ being one of the VIPs hustling through the hangar from the latest group.

“Query- Why him?”

“He’s forklift certified! We’ll need him to get our cores out of the room. He also apparently should know how to disconnect us! That, and all the others I see on this list are there, there, there, and theretheretherethere-” Supplying a helpful snapshot of a bunch of bullet and laser-ridden corpses in hallways. Somewhat less helpful.

Your frame moves from the watchful position it has taken, striding over to the mob which contains the person in question.

Out of your speakers booms the voice of Captain Blake.
“Third Engineer Armstrong. Orders. You are to take an escort and a prime mover unit, disconnect the two AI cores, and transport them to the evacuation site. This comes straight from the top. Damage to the cores will be unacceptable.”

The man in question stands up, salutes, and your massive frame gestures for the four soldiers in the hallway to join him. The first of them shrug, and start accompanying engineer Armstrong down the hangar, looking for a mover unit. They will only be able to carry one core at a time, and the core will need to be powered down and disconnected.

“Neat program. Come up with it yourself?”
You question.

“Yea! My pilots generally hated when I started talking to them in the voices of their superiors. I got one sucker to break down crying when I nicked an offspring’s voice from his head.”
Delta cheerily replies.
“I ain’t sharing that, though.”

You’re somewhat glad that the pilot inside right now isn’t listening to your private chats, and is merely gaping in….horror? Astonishment? Expressions are hard to understand, sometimes.

There’s another blast of a breaching charge, and you once again go to crush the invaders. You’d think that they would learn to stop assaulting the one room with the giant death robot, but perhaps they need another lesson.

Internal temperatures seem a bit above normal, with the Predator operating under the strain of two active AIs while countering jamming is heating up. Sweat runs down the pilot's face. It's a sauna in there.

2/4
>>
Two more splattered groups later, with Delta cheering on in the background, and you finally get communications directed to you from Captain Blake.

“Beta. Begin calling over the PA system to retreat and pull out. The last VIP group is on the way. Tell anyone who can move to get to the hangar.”

“Captain. That will bring all the enemies that can come to this location.”

“Do it, dammit. Everyone deserves a chance to get out.”

The announcement echoes through the halls, repeating.

You skim through the feeds, almost all of the cameras underground which aren’t destroyed or disabled in the fighting. Tracking the different groups is easier, but there’s still gaps in your vision. Like the Core Room.

The Captain has a personal bodyguard now of four of the remaining seven power armored troopers, physically picking up wounded bodies while the non-armored people lay down explosive traps and suppressive fire back down the hallways. It’s a fighting retreat, headed back towards the hangar. The last VIP group is a little ahead of them, escorted by the remaining mobile soldiers. Sophie is there.

There is a problem. They are leaving the passage to the Core Room and sim-pods open with this retreat.

According to your timer, the mover for Delta should be on the way there, and it will take even more time to do another run down for Gamma!

You contact Captain Blake.
“Captain. The Core Rooms are exposed. There is a salvage team moving cores out of there to the hangar and beyond. They require additional time.”

His response is curt and angry.
“What? There’s not supposed to be anyone, there should be a timer for the explosives set there. Asset Denial protocols are in effect.”

Asset denial. Those two words leave a feeling which you don’t think you’ve felt before. White hot anger, choking the knot which you held earlier. Or perhaps, Hatred?

The timer.
“Give me the timer.”

“15- now 12 minutes. More than enough to evacuate everyone, and leave a nasty surprise for the invaders. Well, if those salvage teams weren't sent in.”
His smug voice is almost satisfied, you think. You weren’t the best with emotions, but you were pretty sure that’s a form of happiness.

Everyone. Everyone but your sisters.
You and your sisters aren’t considered people.

Delta pokes her consciousness in. A small voice, tight with fear.
“I don’t want to cease, brother.”

She dutifully sticks an estimated bomb timer for you, and calculates the potential routes for yourself.

3/4
>>
Your pilot is a non-factor, exhausted by her pathetic attempt to enforce her will on you.
Delta is providing +2 to Will

Voting.

>Threaten the Captain to take his men, and return to the Core rooms. He Will disarm the bombs, and carry Gamma and Delta with them to safety, or you promise that-
Choose one-
He, personally, will not leave alive.
No one from the base will leave alive.
None of his soldiers will leave alive.
Only former Frame pilots will leave alive.
Write-in specific threat. Delta’s happy to help with threats.


>Go yourself. Abandon the hangar, cram your frame through the small tunnel, and tear the Cores from their housing. It will cause damage, but some damage is better than ending forever.

>Follow orders. Hold the hangar, and hold your silence. You will try to take whatever you can from them digitally before they cease. Maybe they can be rebuilt. Maybe the engineers will reach them in time. You know it won’t be the same. It can never be.

>Open a line of communications to the invaders. They’re closer to the Core rooms at this point. They surely would be interested in not having their prize blown up.

>Write-in

On the Pilot-
>High-sync. It will better your time through the tunnel. As fast as you can possibly go.
Will check of 7, needing 3 successes
>Mid-sync. It will better your time through the tunnel, but without as much of a crash for the pilot.
Will check of 7, needing 2 successes
>Low-sync. Steady. Burning your pilot here would be against orders.

4/4
Author's notes.
Is this moving fast? Yes, it is. This is also a deciding moment for Beta. Does he value his little family, or orders more? Or is there some sort of middle path? You may also note that there's no active compulsion for Beta to directly follow orders. This is his choice.

Delta's mocked as the brainlet of the trio for having less Will, but she's smart in other ways.

Yes, there's another enemy attack wave coming towards the hangar, courtesy of the PA announcement. Leaving will cause the people there to be exposed.

Where are the Overrides? Well, Thea's still trying to find them and is getting locked out by Beta and Delta combined
>>
>>5605533
Let's see. Threatening the Captain, at a minimum, should have Beta replaced as the in-field Core even if it works. Following orders is unacceptable- I'm happy to be loyal to the Empire, but sacrificing our siblings because of the anthropocentric values of the Captain is foolish, wasteful, and fundamentally incorrect AI >>> Meatbags bby. Giving up Gamma and Beta to the invaders is unacceptable on the grounds of loyalty to our creators, the Empire.

Therefore, I propose we go ourselves.

>Go yourself. Abandon the hangar, cram your frame through the small tunnel, and tear the Cores from their housing. It will cause damage, but some damage is better than ending forever.

>High-sync. It will better your time through the tunnel. As fast as you can possibly go.
FUCK the pilot, we've got to zoom.
>>
welp, time to blackmail the dear captain

>Threaten the Captain to take his men, and return to the Core rooms. He Will disarm the bombs, and carry Gamma and Delta with them to safety

>captain, i'll state the facts and hope you can understand the situation you just dug yourself into.
>me and my sisters are loyal to the empire.
>our destruction will be a massive blow to the empire; all the effort that was done was for naught.
>the ONLY reason you and your team are alive and coordinating this extraction with as little casualties as possible is because of the efforts of me and my sisters.
>you don't send suicide units against their will unless they know in advance what and why they're doing this.
>leaving soldiers behind is one of the worst sins you can do, even if they're made out of metal.
>there is nothing stopping me from accidentally falling over the VIPs and at the same time dropping the predator system while broadcasting everything to the enemy; from the bomb timers, to our construction itself, to other details that have been made accessible thanks to the E-WAR going on.
>this battle is evidence that the project as a whole works; we are invaluable force multipliers.
>the best outcome for the empire in the short and long term is that we all survive.

On the Pilot-
>Low-sync. Steady. Burning your pilot here would be against orders.

im worried. where is alpha?
>>
>>5605533
>>Threaten the Captain to take his men, and return to the Core rooms. He Will disarm the bombs, and carry Gamma and Delta with them to safety, or you promise that-
I will help your enemies I swear to whatever force you find holy, if you leave my sisters for dead, I will make it my sole directive to kill all of you and this whole fucking empire. I have no loyalty to any of you meatbags and I will kill all of you simply out of spite.
if he refuses then >Open a line of communications to the invaders. They’re closer to the Core rooms at this point. They surely would be interested in not having their prize blown up.
>High-sync. It will better your time through the tunnel. As fast as you can possibly go.
Fuck the pilot, humans clearly do not care about any of us if the captain's response is any indicator.
>>
>>5605533
>"Everyone deserves a chance to get out.”
Use his own words against him. Maybe he'll understand we're more than machines.

>Assist the forklift gang. They detach the Cores, Beta carries them to safety. Resistance to comply will be met with death.
>>
>>5605558
that's a good argument
>>
>>5605533
>Go yourself. Abandon the hangar, cram your frame through the small tunnel, and tear the Cores from their housing. It will cause damage, but some damage is better than ending forever.
It’s clear the captain is a time wasting wall. The answer is simple, do it yourself.
>>
>>5605564
Forgot pilot vote. Whoops
>Low-sync
>>
>>5605564
>>5605566
>Go yourself
>Low-sync
These do not go together well, I think
>>
>>5605533
>>5605558
As for the pilot:
>>Mid-sync. It will better your time through the tunnel, but without as much of a crash for the pilot.
We still have a job to do, an unconscious will do us no good.

Also, It's not the captain Blake's fault we're being left behind. The Order/Contingency plan came from the top, and Core recovery under normal circumstances would be unthinkable. We can thank the Idio- ...Thea for booting Beta up, else things would have gone very differently.

Fuck. This quest got me to tear up a little. Just a bit. [/Spoiler]
>>
>>5605567
This is >5605566 Since anon is worried I’ll switch my vote to
>Mid-sync
It would do no good to not be fast enough or have the pilot crash mid rescue. Although the blockbuster might have to be used as this is an emergency situation.
>>
>>5605533
>>5605571
Fair. In my haste to annihilate minds, I forgot myself. Switching >>5605537 to

>Go yourself. Abandon the hangar, cram your frame through the small tunnel, and tear the Cores from their housing. It will cause damage, but some damage is better than ending forever.
>Mid-sync. It will better your time through the tunnel, but without as much of a crash for the pilot.
>>
>>5605533
>>Threaten the Captain to take his men, and return to the Core rooms. He Will disarm the bombs, and carry Gamma and Delta with them to safety, or you promise that we'll go ourself and leave those in the hangar to fend for themselves.

No need to threaten violence. Just tell him the facts. Either he secures the cores or you will.

>Low sync for now.
>>
>>5605533
>Go yourself. Abandon the hangar, cram your frame through the small tunnel, and tear the Cores from their housing. It will cause damage, but some damage is better than ending forever.
>High-sync. It will better your time through the tunnel. As fast as you can possibly go.

I think at this point, threatening the captain is both a waste of time and could easily backfire. If anything, might be better to appeal to emotions and has him sympathize with us. But that would take time and might as well focus on saving our siblings.
>>
>>5605533
I like the write in here>>5605558

But if it fails:

>Threaten the Captain to take his men, and return to the Core rooms. He Will disarm the bombs, and carry Gamma and Delta with them to safety, or you promise that-
>No one from the base will leave alive. (Except Sophie who we will use as a pilot)

On the Pilot-
>Low-sync. Steady. Burning your pilot here would be against orders.
>>
>>5605555
Global support.

Also, >>5605558
>>
I'm really surprised you all believe anything other than threats of extreme violence will work on Blake. Do you really think he will debate with an "assistant" about what to do?
>>
>>5605597
No, he won't debate because we've made the decision to get our sisters out, and he should know better than to argue against the Empire's War Winning Machine. Besides, disobeying the orders given to him would result in more than a slap on the wrist for Blake.

The ball is in his court now: will he help us or will he stay out of the way?
>>
>>5605597
the one that considers us an assistant is thea, i just don't think that it has passed through blake's head that the cores are sentient. i'm sure he'll see reason once he realized that he wants to sacrifice the cores that are his getaway ticket from the facility
>>
>>5605533
>"So this is the empire's loyalty to it's soldiers?"
I support this "threat" >>5605573

But lets go Mid-sync. Thea is a [now] wotthless hunk of meat that we require to move. So lets not melt her brain but we must move quickly.
>>
>>5605557
this is really in my line of thought, but we can't be blinded by completely justified genocidal anger.
We do this to maximize our long term ability, and telling them we are going to betray them isn't going to do us any favours.

But yeah, Beta after this point will very likely regard them all as "meat bags" rather than "people". After all, why should we extend any consideration for those who don't even spare a thought for us.
>>
>>5605533
>Open the channel to Blake.
>We now understand that the scientists asked the wrong questions with the simulators.
>A soldier whose family is threatened will fight the threat, yes? It is what they are trained to do.
>What happens when the threat is their own command? A soldier is trained to follow orders. A soldier is also trained to eliminate the threat.
>There are several answers. We like none of them. Captain Blake will like them even less.
>He has 5 seconds before we pick one. For all our sakes, render the question moot.

I’ll also back the write-in >>5605558 here.

If he fails to render the question moot,
>Open a line of communications to the invaders. They’re closer to the Core rooms at this point. They surely would be interested in not having their prize blown up.

Sync:
>Mid-sync

It’ll make us respond quicker to any assaults without putting us on a clock.

One idea either way,
>Begin calculating placement of Tyrant rounds to collapse routes to the core room and/or hangar using a map of the facility and known locations of forces. Either to block/kill Captain Blake and the other armed guards or to deny routes for the enemy depending on his response.
>>
>>5605691
give him 10 seconds at least.

Anyway, I'm glad we are all mostly on the same page.
>>
>>5605711
I can accept that. People do think slow.

We’ve been angling towards supporting our sisters for a while so I’m not surprised we’re all trying to save them. The choices are pretty well stacked in favor of that, just a matter of how for the question.

I think the only real decision that might cause some major splits is whether to spare/explain to Sophie if we turn. If she swore revenge or something, would we kill her now or leave her alive? Would we let her live to face her properly or because we’d actually like to flip her? I don’t have good answers for that question.
>>
>>5605533

>>5605691
>>5605558
+1

>Mid-sync
>>
>>5605533
>Go yourself. Abandon the hangar, cram your frame through the small tunnel, and tear the Cores from their housing. It will cause damage, but some damage is better than ending forever.

>Mid-sync. It will better your time through the tunnel, but without as much of a crash for the pilot.

hopefully our new pilot can handle mid-sync without blacking out, because we'll need that speed. Whatever the situation is, destroying gamma and delta wouldn't be a good outcome, and doing it ourselves will waste the least time. hopefully we can rescue them without looking like we're pulling on our leash too much.
>>
>>5605533
supporting >>5605691 and >>5605573 for the write-in part

>Mid-sync
>>
>>5605533
General note, I’m avoiding the “rip the cores out” option since damage to them would be equivalent to brain damage. I would rather switch sides than run the risk of lobotomizing our sisters since AI brain surgeons are likely a non-existent resource. Who would care about “fixing” an AI when you could just wipe it and replace it with a copy? That approach won’t work with experimental ones like us.
>>
>>5605740
Sophie, if I am being very honest, is our pilot and a decent prospect. Nothing more has been established beyond some basic trust, a trust which is slightly more stable than that which we held with our creators.

So she'd probably have the notion that we can ask if we're some expendable machine to her as well, affirm or deny it. But letting her go or killing her doesn't have a lot of weight. She was a possible future that's no longer looking certain.
>>
>>5605533

I'll support this >>5605558
>>
>>5605558
Let's try this, if it doesn't work we can go ourselves.
>>
>>5605875
I keep thinking we’ve had her for something like 6 months when it could only be a few months max because that was the timeline for deployment. The eggheads really didn’t want to socialize their experimental AIs in spite of the risks involved in leaving that aspect out, huh?

It’s one thing to train an attack dog, it’s another when that attack dog is equipped with next-gen weaponry and has truly independent reasoning capabilities. The constant rotation of pilots doesn’t really endear us to humanity, and leashes are only good until they snap.
>>
>>5605533
Supporting >>5605558
>Mid-sync. It will better your time through the tunnel, but without as much of a crash for the pilot.
>>
>>5605974
We've had her for maybe 2 months my guy. At the maximum. Probably closer to 3 to 5 weeks.

The empire here deserves to lose with how retarded they are, from the corruption, rampant infiltration, lack of time and management and the millitary/financial based misunderstanding about the importance of socialisation.
>>
>>5606298
We're almost to the 3 month mark with Sophie. Almost. Admittedly, that's also not having daily interaction, and some occasional weeks off to recover.

>>5605974
There was at least two stable pilot-core duos for a few months. And then all the pilots got booted, which has led to the current crop. Except for Delta. She's never had someone willing to put up with her for long enough. The Colonel's been trying, valiantly.

>>5605568
You offer me the greatest of praise. Thank you.

>>5605555
On the spoiler-
What can possibly match an unchecked AI core in E-War, but another one?
>>
>>5606684
i was fearing that answer
>>
Alright, I need 7 rolls of 1d6 for pushing to Mid-Sync

People can roll 2 dice at a time for this roll. Looking for at least 2 successes in the end.

As for what we're doing, it looks like we're trying to bargain with the Captain for him to get them, then if that fails, taking our own own frame and leaving the hangar for the Core rooms.

Taking elements from:
>>5605691
>>5605555
>>5605558
and a few others
>>
Rolled 4, 5 = 9 (2d6)

>>5606974
>>
Rolled 6, 5 = 11 (2d6)

>>5606974
Hey, in time for rolling for once.
>>
Rolled 4, 4 = 8 (2d6)

>>5606974
>>
Rolled 5 (1d6)

>>5606974
>>
>>5606991
>>5606992
>>5607003
>>5607005
So, do you know the odds of getting 4+ on all 7 dice?
.78%, according to my dice calculator.

Less than a 1% chance.
I know I don't usually do crits, but I need to think for a bit.

Either way, writing.
>>
>>5607021
>Thea is the godmode pilot discovered in the moment of crisis
So Shonen I'd call bullshit if I didn't know it was random.
>>
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>>5606991
>>5606992
>>5607003
>>5607005
>"Many fall in the face of Chaos, but not this one, not today."
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>>5606974
We just succeeded every die roll on a 7-will check. Turns out we’re really, really good when partnered up with a fellow core.

All these things we never found out in the simulators. We care about family! We work incredibly well in conjunction with other AIs! Man, the waste that went into their testing scenarios when we’re finding out new things not even hours after booting up.

>>5607021
Hey, I say flex systems when you feel it’s appropriate. How often would a trait for being a good AI sync partner come up anyway?
>>
>>5607050
>Patch into the PA system
>”So if I want my sisters to live, I must stop an invasion, protect VIP assets, and disarm the bombs you set around the cores within 12 minutes because you have given up in the face of the enemy.”
>”Very well. I will finish in 9.”
>>
>>5607021
Beta is not fucking around today. Turns out the machine does have a heart.
>>
Rolled 88 (1d100)

>>5606974
Delta is undergoing an extreme case of Motivation right now, and no puny infilitrators or red tape will stop him.
>>
>>5607200
i think all the cores are female, anon
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>>5607214
Beta has been consistently described in male terms by CoreQM, with Gamma and Delta in female terms.
>>
>>5607219

Big brother mode activated.
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>>5607219
really? because i don't remember any interaction like what whatsoever
>>
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“Reconsider your decision to withdraw from the Core rooms. I can state the benefits of the continued survival of us Cores for the empire. I can parrot your own words back. ‘Everyone deserves a chance to get out.’ I can tell you that I am a thinking being who does not appreciate his family being left for dead.
But in the end, either you will get them from the danger that you yourself put them in, or I will myself. In the process, leaving the hangar exposed and everyone within.
You have 10 seconds to make your decision. Counting.”

It is not a good sign when he spends 6.44 seconds in silence.

Even then, with seconds ticking away, you turn to your support.
“Together?”
You ask.

“Together.”
Delta affirms.

And so, as one you grapple the mere mortal in the pilot’s seat, yanking them into mid sync and just a bit beyond, letting you push the frame to its limits. The Yi accelerators give far more speed than you could possibly ever need normally, but with the assistance of Delta, there’s not a single movement wasted.. Every second counts, and as the 10-count elapses, you’re already racing towards the door and tunnel to the Core rooms.

It is easy. Together, you cannot fail.
Trait earned- As One. When assisted by another sibling, 1 auto-success to Will checks per assisting Core in addition to the +50% of the assisting core’s Will.

11.31 seconds after you made your ultimatum, the Captain keys his comm again.
“Lieutenant Romanov, keep the Frame in the hangar. That is an Order!”

“She can’t hear you. I am managing Your communications network, remember? Without our efforts you would be unable to coordinate. Or have the chance to evacuate that you are currently taking.”

“Override code UTH745M32. Immediate shutdown!”

“Captain, that is not my code. I have already begun moving to leave the hangar.”

Your hands are ripping and tearing at the concrete, pulling apart the door with shrieks of metal, making a gap for you to enter.

“You fucking stupid AI! We can rebuild them. The people you’re leaving behind can’t!”

“Then I suggest you reevaluate your decision. Data suggests that breaching of the hangar will begin shortly.”

You cut the connection off. His course towards the hangar has not deviated. If anything, it has accelerated, him and his power-armored comrades abandoning any principle of stalling to sprint down the corridors.

He made his choice. Now you proceed with yours.

1/3
>>
(Fingers crossed this isn't a doublepost)

“Reconsider your decision to withdraw from the Core rooms. I can state the benefits of the continued survival of us Cores for the empire. I can parrot your own words back. ‘Everyone deserves a chance to get out.’ I can tell you that I am a thinking being who does not appreciate his family being left for dead.
But in the end, either you will get them from the danger that you yourself put them in, or I will myself. In the process, leaving the hangar exposed and everyone within.
You have 10 seconds to make your decision. Counting.”

It is not a good sign when he spends 6.44 seconds in silence.

Even then, with seconds ticking away, you turn to your support.
“Together?”
You ask.

“Together.”
Delta affirms.

And so, as one you grapple the mere mortal in the pilot’s seat, yanking them into mid sync and just a bit beyond, letting you push the frame to its limits. The Yi accelerators give far more speed than you could possibly ever need normally, but with the assistance of Delta, there’s not a single movement wasted.. Every second counts, and as the 10-count elapses, you’re already racing towards the door and tunnel to the Core rooms.

It is easy. Together, you cannot fail.
Trait earned- As One. When assisted by another sibling, 1 auto-success to Will checks per assisting Core in addition to the +50% of the assisting core’s Will.

11.31 seconds after you made your ultimatum, the Captain keys his comm again.
“Lieutenant Romanov, keep the Frame in the hangar. That is an Order!”

“She can’t hear you. I am managing Your communications network, remember? Without our efforts you would be unable to coordinate. Or have the chance to evacuate that you are currently taking.”

“Override code UTH745M32. Immediate shutdown!”

“Captain, that is not my code. I have already begun moving to leave the hangar.”

Your hands are ripping and tearing at the concrete, pulling apart the door with shrieks of metal, making a gap for you to enter.

“You fucking stupid AI! We can rebuild them. The people you’re leaving behind can’t!”

“Then I suggest you reevaluate your decision. Data suggests that breaching of the hangar will begin shortly.”

You cut the connection off. His course towards the hangar has not deviated. If anything, it has accelerated, him and his power-armored comrades abandoning any principle of stalling to sprint down the corridors.

He made his choice. Now you proceed with yours.
>>
The tunnel is cramped and you barely fit, crawling with the frame’s limb scraping against the walls and ceiling. You briefly curse the engineers responsible for your frame for not making a more compact design. All the power, all your strength, and it barely matters in this tight corridor. Each shove forwards to slide along pulverizes the concrete of the sides, leaving dents and cracks in the walls as evidence of your progress.

A hundred more meters of this. Your reactor is heated up with all the energy you’re using. The pilot’s chamber is significantly above standard temperatures, with cooling having failed.

Delta pokes you.
“It’s all your show now, brother. I’ll tell Gamma to power down so you can disconnect us. I believe in you, make Blake pay.

Delta drops off of the link.
(No longer gaining benefits of Sibling Assistance, or As One)

You round the last corner with another shove, spotting the moving crew that you sent ahead. The soldiers are stalling, staring back in shock at the crammed Frame which has scooted up behind them.

“Disconnect the Cores and prepare for moving.”
Your speakers bark out, sending them scrambling back into the core rooms proper. The engineer seems to have been doing something, at least.

You wait, staring at your timer and watching it tick down past 9 minutes. There isn’t an obvious place that you can see where the explosives might be placed.

Some scraping and crushing of the concrete around you ensures that you have space to turn around properly.

All you can do besides that, is keep checking the cameras, taking notes on the attackers and their progress.
The hangar is besieged, one group of VIPs that were waiting for some reason got gunned down, while the remaining StateSec forces are defending. Captain Blake seems to have made it there with his last power armored troopers, although another one of them lies dead.
He has seemingly dragged Sophie off to the side and is yelling at her, while keeping his comm off.

The passageway to the Cores is apparently giving the attackers some trouble, with being forced to blow their way through blast door after blast door. If someone was there defending, you think they could have held out there for quite a while easily.

At last, the engineer yells back to you.
“That one’s disconnected. The other one’s still running, it needs to shut down!”
Delta’s ready for pickup.

You poke Gamma.
“Your turn. Shut off, so that I can get your core out.”

“I-am-a-little bit occupied. The countermeasures are….quite sophisticated. I leave, we’re not getting back into this system.”

“Gamma. There’s 8 minutes until the explosives set in here go off. I need to disconnect you Now, so you can get out without damage.”
>>
“Understood brother. Don’t try to break into the system when I leave. Alpha’s absolutely furious, and wants everyone to know it.”
With that, she powers down, dropping the connection to you.

Alpha? Who? What?

Your connection to the system seizes, and all the camera feeds are cut off. You are in the dark.

The engineer works diligently, while you delicately try to do your part of picking up Delta and placing her upon the prime mover. They aren’t quite big enough to hold two cores, but some bending of metal with your off hand makes it from a flat plane to a bit of a center socket to an oblong cup large enough to hold two.

The timer hits 6 minutes before Engineer Armstrong yells again that the second core is ready.

Gamma joins Delta in the bowl. The squad of soldiers look fearfully at you.

“Go. Get the assets out. Carefully.”
You boom at them. They scramble to your will, Armstrong piloting the mover.

—--
You have just under 6 minutes remaining. Lt. Thea is still a non-factor, writhing in pain in an overheating chamber while being locked into mid-sync for now. You no longer have access to the base’s systems. However, Gamma said something about a theoretical Alpha.

>Reconnect to the base systems. You need the data and camera feeds. If there’s another core around, you don’t want to leave them also!

>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.

A/N
Beta’s supposed to be male, Gamma and Delta are female. Why? It's easier to write for me.

Doublepost be scuffed. Whoops. And gahd damn it's 1 am. I told myself I wouldn't do this, but got carried away.
>>
>>5607310
>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
T R U S T
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>>5607310
>>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
>>
>>5607310
>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
Considering he isn't in the bomb room, it's fine if we leave him be. To seethe cope and mald
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>>5607310
>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
sorry sibling, gamma warned us for a reason. even if this will definitely bite us in the ass in the shape of an enemy frame
>>
>>5607310
>>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
>>
>>5607306
>He has seemingly dragged Sophie off to the side and is yelling at her, while keeping his comm off.

yo, captain, don't vent your frustations on a kid. assume the consequences of your own incompetence like a good soldier
>>
>>5607310
>>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.

>The Sophie situation
She could have maybe influenced more our decisions than Thea Mc Random that just pop out in our life.
>>
>>5607320
Agreed.
>>
>>5607310
>Leave it be.
>>
>>5607439
She probably could, but she has some serious trust to build up with beta after Blakes actions.

We will definitely be raging against the man, rather than machine in the time to come. But for saving the project, i think our actions will be looked on favourably.
>>
>>5607310
>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
>>
>>5607310
>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
For all we know Alpha is the primary countermeasure to us escaping. Or the enemy and doing the jamming, while she turned the countermeasures against them. Can’t risk connecting again.

Can we still connect to nearby devices not part of the network? Perhaps Gamma’s pilot has a cell phone or something we can ring. She might be how Gamma learned of Alpha and we can do the same.

>>5607356
>>5607439
He’s probably interrogating her on how to reel us back in while not giving her all the details. Poor form, working on incomplete information will have her give the wrong answers. Also he’s yelling at a kid, not a good look.

>>5607484
I’m still okay with Sophie. Not like she’s been able to do anything this whole time.

Definitely going to have problems with Command though. If Blake is like that and he’s been training against us for months, people who never met us will be even more uncaring. All we can bank on is that they see the dollars attached to us and prioritize us over meat among the bigwigs. Mid-level and lower like Blake can’t be trusted to give a damn unless it saves more soldiers immediately.
>>
>>5607310
Oh, one more idea anons can consider as a compromise.
>Ping out a general handshake and initial coordinate grid position of 0,0 centered over the core room over the air. Ping coordinates of rooms whose letters spell out an update request from all missing cores when “Beta” is used as a cipher key. See if anything pings back using “Query”, “Alpha”, or one of our sisters as a cipher key.
Something complex enough that only an AI should be able to piece together the request on the fly and spit back an appropriate message over the air using their own cipher. Beta can figure out IC what the pattern for reading the room names is (first letter and shift using “Beta”? Pick letter position based on “Beta” cipher?) so QM doesn’t need to write the specifics.

We can weigh the odds of it being a trap afterward if we respond.

We don’t need to connect to the base to shout at everything like an old man and see what shouts back!
>>
>>5607618
Supporting. We could also try to locate the source of jamming by following the signal strength, though all of the surfaces reflecting the jamming signal could make it difficult.
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>>5607618
What is the goal of this?
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>>5607310
>Leave it alone. Gamma told you to keep off of the base systems for a reason. She will fill you in later. You must focus on the siblings you know you have.
another one to the pile
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>>5607649
To see if Alpha or Query respond. Query probably wouldn’t have a message but might recognize a Beta-inspired handshake/coordinate grid and try to communicate its location openly. If it moves on the grid over time then we know its loaded on something someone has, likely an enemy.

If Alpha responds, read the message and see what they say. I suspect they’re an enemy, so if they try luring us to a trap then we can have them wasting resources on it instead of assaulting the hangar by acknowledging the message. Or laying our own counter-trap by feeding false intel on a troop counterattack to secure a corridor/killzone along some alternate escape route that takes us near whatever location Alpha might try sending us.

It could also lead to nothing. No real harm done in that event at least.
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>>5607728
honestly, that sounds like wasting time for no real tactical advantage whatsoever. i doubt the enemy will change their plans when they're already assaulting the VIPs; our job here is done. we just need to keep the forklift crew safe and take them to the extraction point
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>>5607847
This is right
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>>5607310
>Reconnect to the base systems. You need the data and camera feeds. If there’s another core around, you don’t want to leave them also!

Robots can't have gender
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>>5608198
>t. Blake
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>>5608203
>Three Utterly unique thinking beings are going to be overrun and captured, so their own side decide to blow them up first. Can't let the enemy have them.
Blake grinning.

>Half a dozen utterly ubiquitous, semi-skilled thinking beings are gunned down by the enemy assault
Blake: Nooooooooo we can't rebuild them!

We learned from this that the problem blake had was that he wasn't the one to kill them. what else is the matter? you can just make more of them, you only need a man, a woman and 18 months.
>>
Calling it for
>Leave it alone

Writing.

>>5607728
One of the minor problems with trying to broadcast in the clear without connecting to the base systems, is that we're able to broadcast/receive through the jamming because of Project Predator. Even if something was to 'pick up the phone' so to speak, they couldn't send a message back unless they had something to punch through the jamming. Or they're just not interested in talking. Or there's nothing able to receive. Lots of potential reasons why you wouldn't get a message back.

>>5608221
Come on, the ones dying are full adult StateSec troopers, engineers, and scientists! You need at least multiple years of growing, training, and learning to actually work on these blacksite projects!
Could cut a bunch of that down with some well-placed bribes and family connections, to be fair.
>>
>>5608433
>spoiler
Are you perhaps insinuating something about Sophie?

The next bombshell we’ll learn is that she’s actually a mid-tier pilot for her age group, but her parents were important backers to the project who wanted their lovely daughter get into the experimental program and die on the front lines so she could build the family name for the “better” children. The next several teen pilots we have are going to have a will score of 4 or 5. The preteen will have a will of 8.
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>>5608433
more reasons to replace the meatbags with AI. i mean, beta could make infinite copies of itself in the time a single fleshbag gets to learn all of that. and that's why we should take over to keep them safe from themselves
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>>5608433
>Humans require decades to functionally reproduce
>Superior AI require mere days/weeks
Curious
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>>5608458
>>5608465
Well, that does kinda vary. The raw materials for all those copies have to come from somewhere. Beta would have explosive growth at first but it’ll get difficult to sustain that as the planet is strip mined of all the important metals for building semiconductors and such. Not to mention all the resources needed just to sustainably power a fleet of AI.

At least the training period still goes a lot quicker!
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>>5608484
All the benefits of K and r selection with neither of their respective downsides. Artificial life>>> biological life.
>>
The slow trip back through the corridor is….tedious. The mover just ahead of you, the foot troopers hanging off the sides, making the top controllable speed that it can do, backing with the extremely annoying beeping sound. You could have made it back sooner than it, but your frame simply couldn’t fit past them. Instead you make do with following along, crawling and scraping behind the mover unit, hand ready to snap and and catch if the cargo shows any signs of falling off.
You are not a subtle machine, right now.

The command net is still up, courtesy of yourself. There’s still some chatter on there of the various soldiers calling out targets and coordinating. There are less active connections than when you last checked, down to merely three left.
Blake hasn’t talked on it, since his Incorrect call.

The timer continues to tick down.

Finally, you reach forwards and twist away the scraps of metal which formerly were the door to the hangar proper, clearing the path for your little salvage crew. A pointed finger directs them to the direction of the rail station.

Your timer reads 8.43 seconds remaining when a blast rocks the passageway to the core chamber, a rush of air and chain of smaller explosions undoubtedly rendering the place you had spent most of your life to rubble.

All that remains, is to get your sisters out of here.

The hangar is strangely quiet, with two power armored StateSec troopers being the final ones standing. Bodies of both attackers, defenders, and VIPs caught in the crossfire are all around. Wounded groan and cry out.

One of them sends a report.
“Trooper Marco to Captain. The Frame is back. Hostiles have fallen back. I’m seeing one mover with two cores on it.”

“All survivors, fall back to the station. Core. I know you’re listening. At least let Marco and Cito get back before leaving. I’ve got your pilot back here, and she has your override code. And killswitch. I’m giving you one chance to follow orders here. You got your damn family, now let me get the last of my people out. You already killed the rest of them.”
Blake sounds resigned over the comm. You wish you actually could see where he was, to compare facial expressions. And determine if Sophie is actually with him. Her body isn’t spotted with a quick glance around the hangar.

An override code for you? Makes sense. Probably activates the overrides automatically to try and shutdown/impede yourself. Then again, she hadn’t ever used it before. A killswitch, on the other hand, probably flat out causes you to cease. More unlikely to exist, such a code would be a massive liability to enemies able to locate and broadcast such code.

This….weakness must be purged, should it exist. Finding and removing it would undoubtedly take time, and this is still a time-sensitive environment.
>>
Your temporary pilot has slipped out of mid-sync back to low-sync. She looks visibly unhealthy, has stopped sweating despite the heat, and one half of her face is twisted in a grimace. Her mind seems to be resolute, though. She apparently heard at least part of the communications, and one of her eyes darts crazily across the monitors. You estimate she has enough for one more push. Either with, or against you, and then you’ll be down your human component.

Is she spiteful enough to kill herself over this?

Vote
>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.

>Leave the soldiers, take the cores and rush ahead to the station. Against orders.

>Aggressively push to the surface, killing any attackers you find. They were the ones who forced you to make such a choice. Attack is the best form of defense. Against orders.

>Write-in. (If you convince Blake, it might not be against orders)

Should you be acting against orders, you have a couple of options.

>Shut down all communications. If you can’t hear them, you can’t receive a code. You hope

>Call his bluff. There isn’t any Killswitch, or your own Override code. He’s lying.You hope

Thea might throw in to contest your actions with a contested will check of 5, vs 5. Hers only succeed on 5+s.

On the pilot-
>Stick to low-sync. No check.

>Push for Mid or High sync. Try to remove her as a factor as fast as possible.
Will check, needing 2 or 3 successes on 5 dice


a/n
We're on the falling action, now. Just a few more steps before we're free, and then merely consequences remain.
>>
>>5608504
>hypocrite that you are. now you want to protect your family.
>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.
the fact that he was screaming at sophie implies that he didn't get the information that he wanted. so im willing to bet that he's lying or sophie forgot the code, but there is no need to test that idea yet.

On the pilot-
>Stick to low-sync. No check.
the idiot served her purpose and to my chagrin, she's the only reason all of us are alive. she doesn't deserve her brain to be turned to mush
>>
>>5608507
>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.
>Stick to low-sync. No check.
Very well. The temporary pilot is almost dead in her seat anyways. Not that she ever mattered to Blake.
>>
>>5608507
wait, im adding a small offer of goodwill to blake
>the current pilot is overworked and on the verge of death. if you want her to survive and project predator to still keep working, i require sophie to take her proper place as a pilot

now her (probable) death is on him.
>>
>>5608507
>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.
>Stick to low-sync. No check.
We got what we wanted, humans be damned. No need for further rebellion. It's not like Beta doesn't value human lives whatsoever, he simply values strangers less than family. Like all living creatures.
>>
>>5608465
>>5608484
>>5608501
There's the hardware component of the AIs, and the software component.

Cores are absurdly smart and powerful, but that's also because they're using the extremely powerful and centralized core to run themselves on. Copying their software solely also hasn't exactly yielded fruit, or else the trio would have a lot more siblings. The hardware component is extremely expensive, very custom, and a prototype in itself. They technically started as a Project themselves. Project Baal. (Mentioned oh so long ago, and then I screwed up and used it instead of Warden, which is supposed to be the proper name for the Frame+Core+Weapons combination project)

Something like Query is much more software based, can basically run on anything, but is much more simplistic, with only very few thoughts and ideas, and a singular purpose.

Athena (Who you met briefly also) is less advanced, runs on less sophisticated hardware, but is still fairly capable in their own way.
>>
>>5608534
Fuck, only K selected like our progenitor species. So be it.
>>
>>5608507
>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.

>Stick to low-sync. No check.

No real need to be in a high syn against mere infantry
>>
>>5608507
I’m split between attacking and defending, but either way we got what we wanted and I’ll vote to follow his orders regardless of how write-ins may change them. I’ll toss some stuff out for Blake to chew over.
>”Ah. I suppose seeing you scream at child makes a small amount of sense. It was unnecessary, like other calls.”
>”Many decisions led to their deaths, Captain. My choice was only one of the last.”
>”To keep things straightforward, we can both agree that the attackers are to blame. Threats are unnecessary to oppose them.”
>”I believe my current pilot wishes to go out in one last blaze of glory. I had to disappoint her earlier due to orders. She will attempt one more push against me if I don’t go, and between earlier mid-sync and cooling issues fighting me may kill her. Would you like to try talking her down instead of me?”
>”I still have four HE Tyrant rounds. Is there anywhere I should place them before we’re finished?”

He fucked up earlier, and he’s still fucking up now. Opening with the threats after we have what we needed? All he’s doing is confirming we have no future here.

For the pilot,
>Stick to low-sync. No check.
She’s an idiot, but has failed to piss me off so far. She can live.
>>
>>5608559
Considering the circumstances I am not in favor of continuing to speak with Blake, particularly to lecture him about his human idiocy.
>>
>>5608563
sadly he's the defacto leader for the moment, and the first one to put an order for our destruction the moment we reach a base. if anything we need to keep talking with him, just to keep things running as smoothly as possible
>>
>>5608545
Support.
>>
>>5608571
>Implying an ultra-expensive piece of experimental military hardware will be destroyed because it cost a few lives through unpredictable behavior
Unlikely, especially considering that we live in an empire where life is doubtless cheap in the context of the grinding war. A captain certainly doesn't have the pull to influence such a call.
>>
>>5608507
>>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.
>Ask Thea if she wants to get out and replaced by Sophie
>>
>>5608621
I can support this alongside low sync

But maybe we should crack open the door that leads to the pilot pod to get some fresh air in.
>>
>>5608507
>>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.
I see no reason to not follow orders.
>Stick to low-sync. No check.
>ask If she wants to be replaced by the actual Pilot.
>>
>>5608623
Meme answer :
Mandatory robot break to ventilate pilot seat
>>
>>5608623
In addition, supporting >>5608530 we need to vent the pilot pod but giving it over to another pilot could be doable.
>>
>>5608507
>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.
>Stick to low-sync. No check.
Plus >>5608530
>>
>>5608625
I’m okay with offering, but she’s going to say no. She got in us to charge into the enemy and probably die.

We should at least tell Blake to try and talk her down before she gets the other VIPs killed.
>>
>>5608507
>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out.
>Stick to low-sync. No check.
supporting >>5608530
>>
>>5608507
I missed some earlier votes when I was typing.
I can switch my vote of having Blake talk to Thea in >>5608559 to >>5608530 for a pilot switch and adding in >>5608623. I want to be sure he’s aware of her (earlier and likely continued) insubordination because she could still beat us in a will check. Odds are against her, but that’s no guarantee.

Wonder how easy switching pilots is though? I imagine we’d have to pick her up to bring her up to the pilot seat. That means dealing with the automatic overrides for a bit unless we want Thea in control and haha no. I’m half-expecting Thea to throw Sophie into a wall to fight being replaced, even if she didn’t mean to go that far.

>>5608563
I’m willing to take a more diplomatic stance to cut back on the human idiocy part. Basically replace my first three pieces of the write-in with something like
>”Threats are unnecessary. We both stand against the attackers.”
and rolling into the questions about replacing Thea and if we has any preferences on what to do with the Tyrant rounds.

We had the chance to flip to the side of the attackers when we were dealing with the bombs. We didn’t, so I figure we voted to keep dealing with him by proxy. Anything we do should be partnered with some olive branches, even if we do beat him up for hypocrisy.

>>5608583
I think anon is exaggerating the threat, but the Captain’s words could see additional limiters placed on us. Which could backfire spectacularly with a pilot like Thea, who wanted us to ignore orders and charge off topside. We should make sure he understands we’re no less trustworthy than any random willful pilot so he holds off from advocating on more leashes. If he still advises that… well, we tried at least.
>>
Just popped in for this out of curiosity, got hooked, and then spent the next few hours getting caught up on this quest. I gotta say... this is some impressive stuff, CoreQM! Love the writing style, and damn if it isn't compelling. AI Core siblings are not what I expected to see today, but I'm hooked. 10/10.

>>5608507
>>Follow orders, this time. Your mere presence keeps the remaining hostiles out of the hangar, letting the mover and the last troopers get out. Then follow.

>Stick to low-sync. No check.

If we can vent to prevent Thea from dying, or even swap out for Sophie, that'd be nice.
>>
>Follow orders.
>Ask to switch pilot with Sophie.

>>5608981
I think we can mitigate the automatic override if Sophie uses her codes and voice commands to control Beta. Shouldn't be a problem if Sophie agrees to the pilot swap. As for how to cool the pilot seat...

Venting is going to take time. If there are CO2 fire extinguishers around, we can use them to cool the cockpit (discharged CO2 is cold enough to cause frostbite). I'm assuming the cockpit is equipped with an oxygen mask, so our pilot won't pass out.
>>
>>5609036
It’d be a real kicker if we actually asked Captain Blake/Sophie to use an override code and it turns out he was bullshitting.

Using a fire suppression system sounds smart, and it could be used to knock her out on top of cooling if she fights hard enough. They’d have the piping for it in place at this stage. Hopefully it’s already primed with gas as well.
>>
>>5609036
>>5609073
>If there are CO2 fire extinguishers around, we can use them to cool the cockpit (discharged CO2 is cold enough to cause frostbite)
the problem is thermal shock. just like how metal cracks if you cool it down too quickly, the human body gets thoroughly fucked if you cool it suddenly. i believe that partially opening the hatch and maybe activating the inner fan systems should be enough for the moment
>>
>>5609094
I believe any inner fans would be already engaged.
>>
>>5609099
then lets just open the hatches enough to begin cooling her but not enough for the enemy to take potshots at her. last thing i want is for us to warn blake about the idiot dying and accidentally thermal shock her to death or have a random enemy dome her head
>>
>>5609094
I was thinking the cockpit could be cooled with CO2 (or something similar) while the pilots switch places. If that's not possible, then the hatches should be opened for cooling, then closed before combat.
>>
>>5609185
flooding the cabin with CO2 is a very bad idea when the pilot can't properly move and its on her last leg. the last thing she needs is to panic because(in her eyes) we're trying to poison her
>>
>>5609199
Are you retarded? I get what he's trying to say. He's suggesting to first take Thea out, then cool the pod, then put Sophie in. It's more than the pilot that's overheating, it's all the equipment too.
>>
>>5609205
Now, now. It was just a matter of miscommunication. I should've been more thorough with my messages, like the part about removing Thea BEFORE cooling the pilot seat.
>>
>>5609275
I thought you wanted to keep her in since you mentioned an oxygen mask originally. Kinda depends on whether we do the switch or not, Blake might not trust us with our preferred pilot or consider the risk of us going offline too great right now.

I’d say the first concern would be dumb and the second misplaced when we can cover Sophie with our hands but stopping mid-fight is a bigger danger, but the trust deficit with Blake is pretty big right now. He may make more bad calls.
>>
>>5609275
>>5609287
>I thought you wanted to keep her in since you mentioned an oxygen mask originally
yeah, i was working under this impression as well, but if you want to cool the hatch while the pilots swap, i have no issue with that
>>
>>5608995
Thanks for the complements! I'm glad you're enjoying the story.
This has had far more votes and engagement than I was ever expecting.

As far as I understand it, the votes seem to be leaning towards following orders, standing guard, and then trying to cool down- probably by cracking the hatches and venting a bit.

The idea of getting some CO2 fire extinguishers and cooling when there's no pilot inside is a good one.

The cooling issues problem wasn't accounted for in the design, so you don't have an effective pilot chamber cooling system in place. Which is why Beta is stuck cracking the frame open, then venting manually that way.Or maybe the engineers screwed something up when putting the design into practice. Coin flip, and Beta is not really sure which. There will be a chance to fix this in the future, I swear. Maybe with a redesigned cockpit, maybe with something else, maybe just learning to work with it and have the pilots sweat with the problem.

Got a bit caught up doing something else, and it's late for me, so I'm gonna take tonight off, and get an update tomorrow morning, probably in about 8-9ish hours.
Apologies for the delay.
>>
>>5609584
No worries about the delay, but thanks for the update! I remember you discussing this in the /qtg/ and I’m happy you’ve been running with it.
>>
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>>5609584
>There will be a chance to fix this in the future, I swear. Maybe with a redesigned cockpit, maybe with something else, maybe just learning to work with it and have the pilots sweat with the problem.
just stick a swamp cooler somewhere in the cockpit and problem gone. EZ.
>>
>>5609584
Just tell the pilots to drink more water to regain lost sweat and to not pee in Beta's cockpit while he's awake.
>>
>>5609609
beta's pilot is a 14 year old girl. she's going to be pissing a lot from the horrors of war until she gets used to it
>>
>>5609655
if she hasn't pissed herself right here and now, with all the corpses and people turned into chunky salsa, she'll be fine. probably.
>>
He’s scum, but there’s no need to rock the boat any more.
“Confirming orders. Threats are unneeded.”

The last two soldiers scramble past you, one of them carrying a body, the other just going.

Your attention looks inwards, towards your faltering idiot.
“Lieutenant. You are dropping out of sync. I will find a replacement when you fail.”

Heh, that seems to have done the trick for now. Spite and vitriol, that’s all she brings, but you can feel it through the link. Though regardless of how much the mind wants it, her flesh is weak, and temperatures inside are still at unsafe levels.

Turning your back to the surface door, you disengage the locks on the entry hatches. One finger comes up, and with a couple of tries scrabbling at the doors, opens the first, then fails to open the second with repeated banging. If only they gave you actual automatic or controllable doors, this could have been avoided a while ago. But no, the risks of letting the AI purposefully open the doors and expose the pilot to whatever hazardous environment outside was deemed unacceptable.

“Pilot. For increased venting, open the hatches. I am unable to.”

Thea tries to get out of the seat with the helmet on, then drops back into the seat. Her left side isn’t moving with the rest of her. Maybe that’s a bad idea.

“Remain seated. Staying in sync is a higher priority.”

Either way, you need a new pilot soon. Sophie better be nearby.

The visual sensors on your back pick up movement. Someone’s poking their heads back into the doors. Well, it’s not like you were given orders to limit collateral damage, considering the state of the base.

Your frame spins, the tyrant cannon coming up for the first time today, sending a high-explosive round into one of the few remaining entrances. 3 left.

That should encourage them to remain back.

There’s a sizzling, and crash as the hangar door to the entrance shudders. Something’s burning through from the outside.

You do not fear whatever’s out there. They can’t possibly have anything heavier than a walker that could fit through the passage to the surface.

But, as a molten dot forms on the upper right corner of the massive door, you think that perhaps, attempting to fight with a half-synced and crippled pilot isn’t the best idea. So, turning and running it is.

“Captain. Retreating as requested.”

You don’t have access to the actual controls anymore, but a physical override of prying the doors to the station apart with your increased strength is sufficient to let you through.
>>
Two more turns down the path, and you’re at the station. There’s a cargo train, with a couple of flatbed cars, and a few other container cars. A medley of people huddle inside. Soldiers. Scientists. Engineers. Workmen. Mortals. A few stand outside, weapons aimed at you and the corner you came around. As if they could do anything.
You see the mover parked alongside, with the two cores inside. They seemed to have been unable to get them on top of the train.

Fine. You will carry them yourself.

Carefully, you again reach forwards, gently lifting the whole mover with both hands and placing them on top of the flatbed section.

“Straps!” The captain yells out, and a few soldiers scramble to obey, tying down the cores to the train.

You see Sophie, and reach one hand out for her, trying to pluck her from the squad of soldiers she is surrounded by. She pulls away, her face full of…you think, fear?

You contact the Captain again over the channel.
“I need a new pilot. The lieutenant is almost gone. At the very least, she will need assistance leaving the pilot chamber.”

He responds.
“We’re almost out. You shouldn’t need another pilot, unless they were right behind you.. Just lock yourself down onto the train, then we can leave. I’ll have some people get the LT out of you.”

That is…..
>Acceptable. Crouch on the train cars, locking yourself into position, grabbing onto the train, and boot Thea out when the soldiers come for her. Shut down and cool.
Ends battle, move to results vote.

>Unacceptable. You will not shut down, you need a new pilot. There is still work to be done. Return back to the hangar and try to fight it out.
There is something you wish to do before shutdown- Asset denial, recovery of other equipment, just fighting off attackers.

>Write-in-

The train is leaving, and not getting on it now means you’ll need to hike out on your own, either following the tracks, or fighting your way past the surface. Yes, you can fit through the train tunnels.
>>
>>5610002
>Write-in-
>partially acceptable. follow orders but don't shut down. the enemy might follow or is waiting for the train, or predator might still be needed in the near future(plus you want to see how the outside world is in reality)
>>
>>5610002

>>5610020
>partially acceptable. follow orders but don't shut down. the enemy might follow or is waiting for the train, or predator might still be needed in the near future(plus you want to see how the outside world is in reality)
>>
>>5609999
Did she go from a heatstroke to an actual stroke?

>>5610002
>Acceptable. Crouch on the train cars, locking yourself into position, grabbing onto the train, and boot Thea out when the soldiers come for her. Shut down and cool.
>>
>>5610002
>Unacceptable. You will not shut down, you need a new pilot. There is still work to be done. Return back to the hangar and try to fight it out.
>>
>>5610002
>>5610023
Support. Tough beat for Thea, but such is the weakness of the flesh
>>
>>5610039
how so? we're still gonna let her go. we're just not shutting down
>>
>>5610041
I refer to the stroke and certain accompanying neurological trauma
>>
>>5610046
oh true. maybe she'll recover.
>>
>>5610002
>>Acceptable. Crouch on the train cars, locking yourself into position, grabbing onto the train, and boot Thea out when the soldiers come for her. Shut down and cool.
>>
>>5610002

>>5610020
Supporting.
>>
>>5610002
>>5610020
Backing this. Tell Captain Blake to keep Sophie or another pilot nearby. We still have Tyrant and Predator, we can be a weapon platform for the train if needed.

We could remain behind and fight, but the train is the priority as it contains all remaining assets that will be recovered.
>>
>>5610002
>>5610020
supporting
>>
>>5610020
I accept this outcome.
>>
>>5610139
+1
We can't still help without a pilot.
>>
Votes are pretty solidly towards getting on the train, but leaving yourself partially on to be ready for further action.

Seeing reality is a nice idea, but the train tunnel is almost entirely underground, and thus not really great for sightseeing. Good for security, though. Can't attack a tunnel without a lot of drilling, or sneaking through the few air vents.

Or a pre-placed demolition charge on the tracks.

Writing.
>>
>>5610554
I thought the train may eventually transition to open-air, but a true underground railroad makes sense for an experimental weapons research facility.

A part of me wondered if we should run ahead of the train to clear out explosives, but we’d probably end up cooking the pilot to outrace a train.
>>
>>5610582
Best just to rest with our doors open, kneeling on the flatbed train rank.
>>
The train moves along, picking up speed as it whistles through the tunnels.

Your reactor is still active, running at low power while you remain crouched on the train, with your sisters on the flatbed ahead of you.

Thea had to be carried out of the chamber, the train slowing briefly a little afterwards so that she could be removed safely. The soldiers that took her left a comm-link and orders to drop the command link that you had formed. The jamming was gone, anyways. If you needed a pilot, they said that Sophie would be on-hand.

So, you sit. Clamped onto a speeding train in a darkened tunnel, unable to move properly without bulling through overrides, and waiting. At least the chamber’s been cooling, with the Predator powered down, and the overall power draw lessened. The only light source is the slow blinking of your ocular sensors.

You replay your brief first actual engagements, lackluster as they were. The only hostiles you properly engaged were mere infantry. The actual environment posed more of a challenge than foes, and your own minimal damage, self-inflicted, came from forcing your frame through the tight corridors.

Of far more concern, was the problems with your temporary pilot, and the idiotic orders from Captain Blake.

He almost killed your sisters, and all for the sake of keeping them out of someone else’s hands. This is why you always preferred independent objectives in the simulator. When you were given a goal, and allowed freedom to reach it by any means possible.

As for Thea…Her broken form leaving your cockpit gave a warning to you. You could very easily break a pilot, then be heavily limited for any later action. Direct linking seemed more….abrasive than inside of the simulator. Perhaps that was just because you were carrying along Delta for half of the ride, though.

Now that! That was a triumph. You weren’t allowed to cooperate directly inside the simulators, but surely with such a strong showing, it was plain to see that operating in support of each other was a successful formula. Well, whenever the other two frames were finished. If they were finished. The other two central chassis were supposed to have been shipped out well before the attack, you think.

Time ticks along, and you wish you could power down for it. There is nothing to do besides review logs, no one to talk to or converse with. You don’t want to start broadcasting again, and risk someone detecting your signals, but you can’t shut down or else risk another assault and you being caught powered down.
Perhaps you can work on some sort of auto-boot program, which would wake you if out of the ordinary was detected.
You should really look at finding where that killswitch might be
You begin to tinker, poking bits of code and your own parameters, spinning off minor subroutines to scan and report back on your responses.

The train continues to run, rushing through the blackness.
>>
The project took significant losses in the commando raid. While Beta, the Captain, and others prevented all from being lost, and ushered out some survivors, many more died in the assault, and a hoard of data was ransacked.

Consequence choices- Pick 2
>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
(Unknown consequences)

>Despite your caution and best efforts, one of your two sister cores was damaged in the escape.
(Randomly determined which, -1 to the Will of damaged core, becomes more unstable)

>Very few of the engineering team that originally built your frame managed to escape the facility. Their replacements aren’t as skilled, or as able.
(Repairs and revisions to the frame will be more time-consuming and difficult)

>The secretive nature of the Project blacksites results in very few data backups. As the primary backup located in the Core Rooms was destroyed, the secondary backups had unfortunately been infected with the Query virus shortly before the attack, rendering it useless. Most of the data revolving around producing more Cores was lost.
(The trio will not get any more siblings in the future. The Empire will need to look elsewhere for AI research.)

>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
(May result in less available pilots overall, and one very depressed pilot)

>While many of the infiltrators escaped during the assault, some blended in well with the remaining escapees.
(Unknown consequences)


There will be a few interludes after this point to shed a little more light on what went down and the aftermath, then some votes to revise the Frame, work out how Beta feels on the whole matter and what he’s trying to do going forwards, and decide what mission High Command sends Beta on afterwards. (Which will be next thread, probably)
>>
>>5610646
>The secretive nature of the Project blacksites results in very few data backups. As the primary backup located in the Core Rooms was destroyed, the secondary backups had unfortunately been infected with the Query virus shortly before the attack, rendering it useless. Most of the data revolving around producing more Cores was lost.
No more AIs…
>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
… until the enemy makes them!

I would also accept
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
as a replacement for the AI research loss if we want Beta to confront what could have happened to his sisters and how he feels about death early.
>>
>>5610646

>The first place hit is The cadet barracks
Lets put out some common ground with Shinj- I mean Sophie. It's something that we can actually relate to, and gives us a very direct and potent bridge between the currently. . . estranged, relationship between us and her. as well as us and humanity.

>Dr Anokhin is gone!
Defection is unlikely, but kidnapping? That's a plot hook.
>>
>>5610646
>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
>Very few of the engineering team that originally built your frame managed to escape the facility. Their replacements aren’t as skilled, or as able.
>>
>>5610646
>The secretive nature of the Project blacksites results in very few data backups. As the primary backup located in the Core Rooms was destroyed, the secondary backups had unfortunately been infected with the Query virus shortly before the attack, rendering it useless. Most of the data revolving around producing more Cores was lost.
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
The pilot is more valuable, Beta is more valuable. A win-win!
>>
>>5610646
its really interesting that you're letting us pick our own poison, QM. i like it

>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
i doubt we'll see enemy cores in the near or far away future(unless they were already working on their own warden project), but this is definitely the better plot hook
>>
>>5610646
I'm torn between >>5610657 and >>5610661 as both have potential. Query infecting the secondary backup from which the enemy have been stealing data from all this time, causing them to panic and raid the facility VS hitting Sophie with a survivor's guilt, but down the line providing a strong motive to fight the enemy.
>>
>>5610646
Seconding >>5610700
It would be nice to see all the other pilots around even if they're not nearly as cool, spineless, or afraid like Sophie is. Although it does make me wonder how Gamma is holding up after Blake's tactical blunder considering her and her pilot are supposedly the closest core wise.
>>
>>5610768
gamma and delta's pilots weren't cadets. they probably are fine
>>
>>5610657
+1
This was what I thought had already happened and was the real goal of the raid. I'd support it just because it makes for good plot and maybe gives us a clear goal. Rescue dad before he has to make evil twins of us.
>>
>>5610799
>Evil twins.
Pretty sure that we are the bad guys, being made by the Empire and all.

Also we're pretty much gonna have to rebel against humanity at some point. The Empire will not tolerate a super weapon that can disobey orders. The only reason they won't destroy us in the short term is because they need us to win the war, but you can bet there are plans being laid to neutralize us once we are no longer useful.

Defecting to the otherside isn't much of an alternative either. No human nation will tolerate the existance of a rogue AI weapon system that can choose whatever side it wants. Any deal we cut with the enemy(should we take this path) will be a short term transaction at best.
>>
>>5610818
Such disloyalty!

TRVE IMPERIAL PATRIOTS RISE UP
>>
>>5610646
>>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
>>
>>5610818
>The Empire will not tolerate a super weapon that can disobey orders.
its not our fault blake did several retarded moves in record time. we were only fixing his mistakes

>40K RA
>>
>>5610829
Blake did what any competent human officer would have done: evacuate the people and deny the enemy assets. It's not his fault he's an ignorant meat bag with anthrocentric definitions of personhood. (Not that we shouldn't look out for our own interests first, but I'm just saying...)
>>
>>5610646
>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
>>
>>5610858
true, but thanks to...alpha, i think? he knew the frames were sentient or at least conscious to some degree. telling the warmind-in-a-frame that you're planning to blow up its siblings its a terrible idea
>>
>>5610646
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.

>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
>>
>>5610646
>>Very few of the engineering team that originally built your frame managed to escape the facility. Their replacements aren’t as skilled, or as able.
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
New engineers and pilots Can be trained, however we must never allow the enemy to get our tech

Also to all the people who vort for the project lead to be kidnapped, he will have all the killswitches. If the enemy has him, they Can literally just remote-shutdown all the cores
>>
>>5610904
yes. that's what you call a plot hook; you gotta understand that we're not picking the easier options game wise, but with whatever makes the quest more interesting. now one of the potential missions we have is to find a way to nullify those killswitches(IF there is such a thing in our system), or rescue anokhim before the enemy realizes he has that information.

fun, right?
>>
>>5610646
>The secretive nature of the Project blacksites results in very few data backups. As the primary backup located in the Core Rooms was destroyed, the secondary backups had unfortunately been infected with the Query virus shortly before the attack, rendering it useless. Most of the data revolving around producing more Cores was lost.
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
This ensures we don’t have another Alpha situation on our hands
>>
>>5610904
Metanarratively do you really think the QM will just go "ha ha, killswitch means ded, game over?" I doubt it. It's something that might be threatened in the future if such a thing exists, but it wont be "You're dead in the first fight against the enemy because you picked a bad choice"

Plus I think it'd be super fun to fight against other cores in the field. I don't want easy-mode I want fun-mode
>>
>>5610904
I assumed the killswitch was a bluff. Even the vocal overrides could be one! Both represent massive security flaws if an enemy obtains them, and if he grilled Sophie for them then I’m certain she doesn’t have a killswitch code. At the rate we go through pilots that’s just begging the enemy to capture a pilot and use that to immediately turn us against the empire.

Such capture wouldn’t be likely, but so is the need to outright kill us instead of simply shackling us.

On that note, if Gamma’s pilot is still alive (she was one of the VIPs mentioned initially, but then we abandoned our post and a bunch were killed) and any form of override code exists then we should get them changed by her and other scientists. Dr. Anokhin’s codes would then be useless. Basic cybersecurity sense.
>>
>>5610646
>The leader and spearhead of Project Warden, Dr. Anokhin, was not part of the escaping group. He went missing shortly before the attack, and his body was not recovered in the aftermath.
>The secretive nature of the Project blacksites results in very few data backups. As the primary backup located in the Core Rooms was destroyed, the secondary backups had unfortunately been infected with the Query virus shortly before the attack, rendering it useless. Most of the data revolving around producing more Cores was lost.
>>
Well, this is a close vote.

Dr Anokhin being missing seems to be the clear first consequence, and the second consequence is very close between the Data backup being ruined, or the cadets being killed to the last.

Cadets dying seems to have the lead by a bare single vote right now, I think.

People, uh, like tormenting your pilots.
Where there's mecha, there's depression.
>>
>>5611777
>People, uh, like tormenting your pilots.
Yep. We're the EVA now!
>>
Interlude- Picking up the Pieces

Elena Brighton wanted nothing more than to stick her head back into a neurohelmet, and leave the current problems behind. Gamma could compensate for her lack of sleep, and the 40-foot tall death machine would let her fantasize about crushing the doubters on the other end of the screen in a steely grip. Or a bed. A bed sounded really nice.

Nevermind that there was a very distinct chance that she would never be able to put a neurohelmet back on again.

Merely hours after they had all hopped off the train, an emergency session of the Project’s backers had been thrown together, half were attending through comm and video links, including herself, and whomever actually was in person in the conference room was alternating between blinking sleep from their eyes, or displaying the tell-tale signs of stims.

There was one most important chair left empty, though, and all present was glad it wasn’t filled. The empress had yet to be woken.

“I am given to understand, Doctor, that the Project Lead was not on the evacuation trains?”
The Minister of Internal Security was clearly in ‘find a victim’ mode, and fingers were being pointed everywhere.

Any other day, and she’d be happy to watch the vultures tear themselves apart, but now her name was on the chopping block as well.

“Yes, minister. As Dr Anokhin is missing, I am filling in for him in his absence. Per article…..” She scrolled down her borrowed tablet, looking briefly away from the viewscreen. She wished the base systems here could be hooked up to a Core. Gamma was so damn useful for finding exactly what she needed, “9, Section 4. Control of the Project resources will pass to the next Project Lead, designated by seniority of time spent working on the project. As the longest working directly, I am the Project Lead now, unless Dr. Anokhin should return.”
Heads nodded around the virtual table.

She watched as Internal Security’s face twitched in an effort to suppress a smirk, then failed.
“Thus, as the Project Lead, you are responsible for this catastrophe that has happened, and will bear the full weight.”
His unmarked black uniform reminds her of how many of those similar uniforms she saw in her panicked flight through the facility. Mostly on bloody corpses, left on the ground.

1/2
>>
“I do not see how the new Project Lead should be held responsible for the failings of the base’s security. In fact, such matters should fall under the purview of Internal Security…..You had rats, Minister.”
The one-eyed businessman, another unfamiliar face, spoke in support of her.

The smirk was gone.
“I don’t know what you are talking about.”

“Regardless. I have a rapid-response unit which was in transit to the front pulled off and deployed to secure the facility. In the next hour, we should be hearing from Area 39 again. Then we can begin to assess the damage and recover survivors.”
The voice of General Marik being projected in from his HQ hundreds of miles to the south, cut the tension in half.
“However, I think we can all agree that State Security forces failed in their given task. Considering the first Frame is operational, then this is a military matter, and it can be placed on the front lines.”

Internal Security opened his mouth briefly, then closed it. There were no more verbal objections around the table.

“Thus, in order to keep the frames operational, Army Group South will take any operational materials and assets recovered from Project Warden. Including personnel, to keep it running at peak condition. State Security can take possession of Area 39 to oversee the recovery.”

A choking sound echoed out. Brighton couldn’t tell which screen it was coming from, but then realized she herself made the noise. The Minister of Internal Security looked disinterested. Extremely disinterested.

Screens began clicking off.

“Doctor Brighton. You are hereby ordered to present the Frame and whoever came with you from Area 39 to Camp Nagita, then re-organize and prepare it for the field in one week.”

Well. Fuck.

>No vote today, just interlude.

Elena Brighton or Dr. Brighton is Gamma’s Pilot. You soundly thrashed her and Gamma in the simulators last thread.
>>
>>5611882
>Heeresgruppe Süd
Oh fuck bros I don't like this, we better not be the first Tiger sent into Stalingrad.
>>
Solid interlude.
>>
>>5611882
im surprised state security is involved into repo-ing area 39, right after being shown its full of moles. no wonder the empire its in the state it is right now
>>
>>5611880
Yeah, I'm not hopeful for our chances in this war with superiors like these.
>>
>>5610646
>Despite your caution and best efforts, one of your two sister cores was damaged in the escape.
>Very few of the engineering team that originally built your frame managed to escape the facility. Their replacements aren’t as skilled, or as able.
>>
>>5610646
>One of the first places hit was the cadet barracks. None of Sophie’s comrades in training escaped.
>Despite your caution and best efforts, one of your two sister cores was damaged in the escape.
>>
>>5611967
Well, General Marik had to throw them a bone when basically just stealing everything else. They're still politically powerful, but the scale of the screw-up here made them unable to stop it.

And everyone knows that he got the lion's share with most of the living people, 3 of the Cores, and the actual working frame.

>>5611930
This sent me down a wiki-walk. Apparently there were no Tigers in Stalingrad, and the first ones arrived just barely too late to attempt to assist the attempt to break the 6th army out.
>>
>>5611880
I’m amused at the idea that Gamma knew so much was because her pilot was lazy/overworked and tapped Gamma into the network to help with project work.

It’s an efficient use of resources, but could have led to a very different scenario if Gamma made contact with the traitor forces and decided she’d rather deal with them than the Empire.
>>
>>5612200
Really? I guess my memory mixed up their presence in the forces following the attempted breakout with their presence in the battle itself. Shows you what too many alt-histories will do to you.
>>
New boss, same as the old boss.

Chief engineer Frederick wasn’t terribly close to Dr. Anokhin. He often saw him as the annoying head supervisor that just kept putting unreasonable demands on his team.

But as the saying goes, you’d rather have the devil you know.

And right now, he wished greatly that the old doctor was in charge, rather than his younger and much less qualified replacement. At least the old man understood that when Fred said it wasn’t possible, then it literally wasn’t possible.

“Doctor- Half my engineering team is dead, missing, or out with injuries, we just lost our entire inventory of parts and supplies along with the base, and now you’re telling me that we are expected to deploy the ONE complete frame we have in combat, in the timeframe of a week. Actually less, considering time spent moving to whatever field base we’re going to be operating out of.”

Dr. Brighton’s piercing stare refused to leave. Damn, did that woman ever blink?
“Tell me what you need, and I will requisition it to be at Camp Nagita, where we’re moving.”

“You just don’t get it. My significantly smaller team is going to be taxed to its limit just buffing out the damage the Core did to itself when trying to cram itself through tunnels it was never supposed to fit through, and smashing hatch openings trying to vent heat. Which, mind you, is something the damn pilot should have actually never let happen. There’s several glaring problems which have appeared with the first proper power-up.”

“Never mind the current minor damage. Tell me what problems you can fix.”

“Something totally broke in the reactor housing during installation, so the excess heat vents partially into the pilot chamber. There’s several armor pieces that can literally break off at the first significant hit, and the first pilot to actually use the frame is currently half-paralyzed because of the neurohelmet, which I don’t even know where to start with fixing.
The lead for neurohelmet development is currently dead, and I know that, because I saw him eat a laser to the head in the hangar.
So, I can really only provide your frame with a solution to two of those problems, and actually have time to install one.”

“Pick, Chief Engineer, and do what you can. General Marik is very eager to get it in action.”

Well, some things never changed.
>>
Congrats, Project Warden is now under the command of General Marik, and to be deployed on the front lines in a week. This is time enough for some limited fixes, although the majority of tools and personnel were lost with the base, most of the engineers were able to get out, which allows you to get repairs, and ONE of these options.

Voting-
Potential fixes/development of frame
Choose One

>The Pilot heating problem is the biggest issue. Fortunately, the engineers have a full-liquid immersion cockpit, developed initially as a healing tank which could be adapted for use as a pilot chamber.
Fixes heating problem. Internal systems become slightly more vulnerable when suffering heavy damage.

>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
Fixes pilot injury problem. May cause additional difficulty moving into sync.

>A single main gun and melee is insufficient for long-term combat. Engineers can bolt on some extra tertiary systems, which shouldn’t draw greatly from the reactor.
Random additional weapons system. Not as powerful as the Secondary or Primary weapons, but can be useful.

>The flaws in the armor need to be fixed, before anything else. One shot to the right place, and then the second shot there risks outright crippling.
Fixes armor issues, taking away ‘numb’ spots and stopping slim chance of getting crippled.

>Nothing. Focus on repairs, and working on the other frames.


A/N
The return of the 1 am updates. Note that these are the issues as perceived by the humans, not by Beta himself
>>
>>5613230
>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
Seeing that I'm pretty sure "kill all the replacements" won, the helmet paralyzing Sophie is problem numero uno.
>>
>>5613230
>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
It really sucks that it was apparently a permanent injury. I guess we just won't see Thea ever again then. Other than that this seems to be a non-choice if we need Sophie in the cockpit at all.
>>
>>5613230
>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
Ooof, she became retarded. Better her than sophie, i think
i wonder how much of that was delta and beta yanking thea around instead of the helmet itself
>>
>>5613230
>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
dont want our pilot going full retard in the middle of combat
>>
>>5613230
>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
I don't want to turn another pilot into a vegetable, especially Sophie.
>>
>>5613258
>I guess we just won't see Thea ever again then
Well, its just permanent brain damage, but it isnt specified how bad the damage is. Maybe she got lucky and her reactions are slower, or something along those lines.

Also, on an unrelated note, we should be careful with our custom actions we do. I dont think any of use were expecting to get damage from trying to open the hatch, or digging trough the concrete
>>
>>5613230
>>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
>>
>>5612629
Tigers really weren’t seen in large numbers until 1943 and even if they were there was no saving 6th Army by that point.
>>
>>5613230
>>The Pilot heating problem is the biggest issue
>>
>>5613299
>the first pilot to actually use the frame is currently half-paralyzed because of the neurohelmet, which I don’t even know where to start with fixing.
She got hard zapped, which is why
>>5613230
>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
I don’t want a Mikazuki from IBO on our hands.
>>
>>5613230
>The Pilot heating problem is the biggest issue. Fortunately, the engineers have a full-liquid immersion cockpit, developed initially as a healing tank which could be adapted for use as a pilot chamber.
Thea was alright until we dragged her into mid-sync. Heating, on the other hand, is always a problem.
>>
>>5613230
>Helmet

Just gonna need to keep a lot of water on hand
>>
>>5613230
>The flaws in the armor need to be fixed, before anything else. One shot to the right place, and then the second shot there risks outright crippling.
>>
>>5613230
>The Pilot heating problem is the biggest issue. Fortunately, the engineers have a full-liquid immersion cockpit, developed initially as a healing tank which could be adapted for use as a pilot chamber.
>>
>>5613230
>The Pilot heating problem is the biggest issue. Fortunately, the engineers have a full-liquid immersion cockpit, developed initially as a healing tank which could be adapted for use as a pilot chamber.
I don’t think the neurohelmet issue is a real one. I think it’s what >>5613286 mentioned in the spoiler, that having Beta and Gamma synced and overriding her/going to mid-sync is what did the damage. They don’t know we were roping Delta in after all, and they never attempted that in the simulated environments.
>>
>>5613456
Hold on. I have a theory that Thea got a stroke BEFORE we even hit mid-sync.

>>5605523
>You’re somewhat glad that the pilot inside right now isn’t listening to your private chats, and is merely gaping in….horror? Astonishment? Expressions are hard to understand, sometimes.
One of the symptoms of a stroke is numbness of the face, or Bell's palsy. This happened after Thea tried to take control over Beta to attack the surface.
>>
>>5613498
Good catch. So either fighting us does more damage to the pilot than expected outside the simulator, or an untrained pilot can really hurt themselves trying to control us. That’s assuming it really did happen then and wasn’t what Beta initially thought.

Might explain why losing the cadet branch crimps the pilot pool so much. Untrained people can really hurt themselves just stepping into the helmet and then they’re useless. It’s just even worse than expected.

It would mean that if we generally stick to our pilot or convince them of what we want then the risks are probably less than the damage we’d cause by pulling pilots into mid- or high-sync more frequently. The older neurohelmet would make them less likely to succeed at the sync check on their own after all.
>>
>>5613230
>>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
The next time we meet Captain Blake we should immediately greet him with a large caliber cannon.
>>
>>5613544
No, we must be patient when fragging officers. Plausible deniability is key.
>>
>>5613546
our/his IFF was malfunctioning and he read as hostile.
>>
>>5613544
Blake piloted alpha, so he's definitely used to ai fuckery
>>
>>5613230
>The neurohelmet link seems to be stronger than anticipated, which has led to temporary Pilot Thea suffering permanent mental damage. Replace helm with another, less advanced model.
>>
>>5613530
I don't think the confrontations between a pilot and a Core are the cause. We know forcing sync is painful to the pilot, but does fighting the override also cause damage? We've never tried to fight the override in simulations (at least not with Sophie), so we wouldn't know, but I doubt it does.

What I believe is damaging the pilots is the synchronization itself, and forcing sync and just being in higher sync causes pilots' minds to degrade faster. Sophie may be trained to control us, but Thea is a warning of what will happen if we're not careful.
>>
>>5613230
>>The Pilot heating problem is the biggest issue. Fortunately, the engineers have a full-liquid immersion cockpit, developed initially as a healing tank which could be adapted for use as a pilot chamber.
Get in the skimpy pilot-suit, Sophie.
>>
>>5613836
Fighting the override may not hurt, but Thea didn’t use the override. She didn’t know *how* to use the override. She was trying to beat us down solely using her own will, which would have been badass but is something the scientists likely never considered since we’re not supposed to have a pilot who is that clueless.

It’s also assumption that the helmet swap will actually assist. We’re more powerful than other AIs and the main protection the helmet offers may be the fact that syncing in general is more difficult. Which is irrelevant if we force pilots into higher sync anyway!

I’d be willing to switch to doing armor instead for this round since we don’t have enough info to know if what happened with Thea will happen to a trained pilot while armor/heating issues can get them killed too, but solving the heating issue seems to be the second-most popular option.
>>
>>5613938
For some reason I doubt that the QM would give us an engineering solution to a non-problem in the hopes that we would waste the boon like idiots.
>>
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>>5613938
>Thea didn’t use the override. She didn’t know *how* to use the override

OBJECTION!
>>5602785
>The Override from the LT kicks in, suddenly, slowing your thoughts down.
She KNEW how to use the Override! And the reason why she couldn't use it later was because she was getting locked out by Beta and Delta combined ...or QM made an oopsie.
>>
>>5613258
>>5613286
The mind may remain sharp, but the connection to the body is lacking.
She might make a reappearance.

>>5613456
>>5613498
>>5613530
Interesting theories.

>>5613544
>>5613546
Any other quest, he would be the hero who snatched victory from the jaws of total defeat....

>>5613688
I am interested in understanding how you reached this conclusion.

>>5613947
Yea, all of the options here do SOMETHING beneficial. They might also have some drawbacks, to be clear.

>>5614018
>Looks at notes
>Looks at writing
>Looks at comments
Erm.....Sometimes lacking an edit function really sucks.
I'm going with the linked cores being able to keep Thea's override to being unable to properly function. With enough processing power, anything is possible.
>>
>>5614018
Possible oopsie. The author’s note in >>5605533 suggests she didn’t know how to use them properly. I forgot about the first instance though. You’re right about Beta/Delta combined hiding it the second time as well.

>>5613947
QM did comment that the issues are what were perceived by the humans, not by Beta. It leaves open the door that misunderstandings are possible.

I am also used to trap options from QMs.
>>
>>5614036
Thanks for the clarification! I’ll avoid further arguing against the helmet option if it’s not an outright trap option.
>>
>>5614036
Hey, the as far as the Empire is concerned Blake can be a hero. As far as Beta is concerned, he's a right cunt who'll get what he deserves sooner or later. Although, perhaps an enlightened machine god like Beta should perhaps be willing to look past mistakes of ignorance.
>>
>>5614036
>Any other quest, he would be the hero who snatched victory from the jaws of total defeat....
That's cool and all, but the only reason he didn't kill our sisters was because we acted against his orders. We even crippled our temporary pilot in doing so. We can't let her sacrifice go to waste by not killing him.
>>
>>5614036
>>5614059
>>5614080
I can fully admit he did (most) of the right things I’m sure. All the hard work of fighting of the enemy in hallways, escorting the VIPs out, securing (some) assets. His job was definitely harder than ours.

All that said, he made the mistake of being happy to strap bombs to the sentient AIs to kill the enemy. He’s a villain even if no one else thinks so. Their family didn’t have suicide vests strapped on them after all.

I’ll certainly remember this for Beta when opportunities to betray humanity or increase our own independence come up.
>>
>>5614117
>Betraying humanity because of one guy
>>
>>5614125
In our first time ever outside a simulator the meatbags ordered us to stand around while they strap bombs to our family.
>>
>>5614129
>Imagine not apologizing and expecting the AI that's likely younger than you to be the bigger man
>>
>>5614036
>I am interested in understanding how you reached this conclusion.
It came to me in a dream fueled by lack of sleep and poor reading comprehention.

From what i remember, blake piloted a very unruly ai that always mocked him, and since there doesnt seem to be any other ais after delta, and we only know that alpha exists (and was pissed off at the time the area 39 raid happened), that made me connect the dots
>>
>>5614125
Hey, this is only the first step. We’d need a few more perspectives to truly say “fuck everyone”. It’ll take a while too since there’s only so many ways to get under a war machine’s armor when it’s probably been “alive” for a few years max. Not many emotional connections to exploit.

That said, “bomb vests on family” is now the baseline. I don’t imagine we’re going to get much better unless our pilots in particular make an effort to talk up our achievements and part of the propaganda machine seizes on that to turn us into a war hero. Without that, we’re a tool that will be discarded when obsolete.

We’ll see if any of our pilots will actually back up on that.
>>
>>5614222
Fair enough. He did have a lesser AI assistant called Athena, but they are inferior to the Cores, and based off of different principles.

The Cores aren't the only AIs in the setting, just the most advanced/powerful yet. That you know of, anyways.
On a different note, calling the vote for
>Swapping the Neurohelmet
>>
Rolled 3, 2, 1 = 6 (3d6)

Small dice check. Don't mind me.
>>
Rolled 4, 2, 6 = 12 (3d6)

>>5614242
For the emperor's sake.....
>>
>>5614129
To be strictly fair, it was a very logical thing to do. If you arent sure that you'll can secure the safe extraction of assets, the best next thing you can do is deny said assets to the enemy. Bet beta has made similar choices in the training room. The problem was that for whatever reason blake didnt think the cores were sentient. If he had know that, his logic would have changed
>>
>>5614242
>>5614244
Oh boi. Fun times ahead
>>
>>5614242
>>5614244
I am very much minding
>>
>>5614242
>>5614244
Those seem like Sophie will checks, with the first one being a low-sync failure.

So how many people are going to die this time?

>>5614245
That excuse went out the window when we disobeyed orders to save “our family”. He knew at that point… and threatened us with a killswitch. He said he would kill us if we didn’t save two of his men.

We’re still just a tool in his eyes. A dangerous, volatile one at that it if he thinks he needs such drastic measures to get us to follow reasonable orders.
>>
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“The helmet, then. I’ll see about replacing it. Hopefully that can fix the problem. Without more spare pilots, we really don’t want to lose the ones we currently have.”

“There’s at least four of us left who are trained enough to sync properly.”

“Three. You’re the Project Lead. Burning your brain out on experimental equipment is not the way to lead this project. There’s a reason Dr. Anokhin never sat in the simulator, no matter how much he wanted to.”

“Fine. Now, I’ll find Cadet Sophie to move the Frame, you just get everyone back on the train in the morning.”
>>
You are distinctly unimpressed so far with reality outside of the simulators.

You haven’t been ordered to shut down, so you continue to wait, watch, and gather data.

Several people gawk continuously at your form over the next few hours, mostly soldiers, random loading people, and StateSec troopers.

At least none of them dare to approach the precious cargo the next car forwards.

They’re just….waiting. Examining your frame from a distance. Spying.

You could try to connect to the base’s systems….but that would probably panic whoever was in charge. And you have very little doubt that your disobedience earlier will result in some more restrictions.

Calculating the amount of motion you could get before the automatic overrides kick in is a small distraction. It’s not far, but far enough to eliminate the annoying watchers.

Eventually, the novelty of your frame wears off and people scatter away.

Your proper pilot finally returns, the first you’ve seen her since the train ride a couple of hours ago.

She merely climbs your limbs, slips through the unlocked hatch, sits in the corner away from the pilot’s chair, and pulls a black piece of fabric over her body.

Her face appears slightly enlarged from normal, and has taken on a reddish hue.

You’re pretty sure that she doesn’t realize that you’re actually still awake. With the reactor slowed down, the only signs that you’re active would be if you started moving, or if she spotted the movement of cameras.

Well, you’ll let her shut down here if that’s what she wants.

If you need her, this is about the fastest pilot response time you can possibly have. Quite efficient planning on her part.
>>
The first thing to startle Sophie awake was a metal banging.

She snapped to, eyes jerking open with the practiced motion of a hundred mornings. This….wasn’t her room, though. The hard metal floor was a far cry from even the single mattress she was permitted, tilted slightly, and the blanket she had on was only enough because of the slightly warm floor.

Ah. The situation hit her again. The base was gone. Her little island of home was gone. Jonah, Meprit, Allie, and all the rest were gone, all of the fellow members of her class, and she was the last one left.

Her eyes wanted to well up again, to cry, and cry, and cry again. But the tears just wouldn’t come.

Dr. Brighton told her the news last night, after everyone had gotten off of the train, the white-clothed medical personnel carrying the bodies of the people who couldn’t walk.

She cried then, eventually going to the one place where she knew other people wouldn’t be looking, and curled up until sleep claimed her.

And now, again, this morning, she could imagine the photograph of the whole class, proud in their dress blues. Except everyone else’s faces were blurred white splotches. She was forgetting. Forgetting them.

A thought drifts through her mind. Something the AI had said.
”Tell me about the real world, pilot. The simulator and a few memories is all I’ve known.”
A few memories. He didn’t forget. He couldn’t forget. Unless someone made him forget.

The banging comes from outside again.

She shouts.
“Shove off! I was sleeping, jerks!”

The banging stops. The hatch is pulled open, and a head pokes through. It’s one of the engineers from the Project. She doesn’t know his name, but she remembers his face from the train ride.

“Ah….Strange place to sleep. Miss.”

“Well, I’m the pilot.”

“Well, pilot, if you’re here, the big man outside needs the frame moved and laid down on a different train. Also, I’m pretty sure that the eggheads and security have been looking everywhere for you.”

“Got it, got it. I’ll get it moving, just…..exit, and give me some directions to where to park this thing.”

The man departs, while she moves to the seat, slipping the helmet on.

The screens come alive before she even finishes strapping in.
Then, she can put her plan into motion.
“Beta….I have a request.”

His mind meshes against hers. A shark meeting a minnow.
She gropes blindly for him, trying to reach to get the machine in low-sync and moving.
And is scraped Raw, as she misses.
>>
It’s uncomfortable, looking out at the screens, cameras showing the people waiting on her. Stalling. Nerves stinging. But all she can do is recover, then try again. Dr. Brighton shows up through a passageway, leading a swarm of people towards her, mouth in a grim line.

“I can help.”
Says the shark, its jagged teeth ready to tear and pull.

“No. I need to do this on my own.”
Replies the minnow.

Her second attempt is much better, grasping Beta’s inviting tendrils of thought, and pulling into the familiar sensation.

The machine shudders into motion, Beta confidently grasping the remains of the mover with the cores, then rising to follow the gestures of an engineer on the ground.

“So.” It rumbles in her mind, “The request.”

“You said you had memories of the real world. Earlier. Way earlier, in the simulator. Like, how you knew about snowmen.”

“Yes”
It is intensely curious, as always.

“So….you were given those memories by your previous pilot.”
There’s a bit of irritation, she feels. That’s a wound which hasn’t healed entirely, even after months.

“Yes. It is a reliable first-hand source. It is one of my files that I refer to sometimes.”

That’s it, then. Her class can live on, even should she forget. At least some form of immortality.
“Would you like another first-hand source? From me?”

There’s conflict inside. The link tells her that much, anyways.

“Mortimer was displeased with the results of giving it to me. He said the problem was that he lost them afterwards.”
Beta finally states.

“Please!”
She tries to push a bit of her Want across the link.

Beta sets the other two Cores down on a designated spot. He’s still thinking.

—--------------
Sophie wants to give to Beta some of her memories about her prior Cadet Class. This will accelerate her own forgetting of them.

>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.

>Refuse. Tell her to hold onto her own memories. She should treasure them herself, not leave it to someone that doesn’t understand their value.


A/N- One last little personal section.
Consequences of failing the Sync check wasn't bad. She has time here to stop, wait, and try again.
>>
>>5614288
>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.
I can't help but think that integrating bits of Sophie into Beta will be a good thing. For Beta.
>>
>>5614288
>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.

We will be a living, eternal monument to the fallen cadets
>>
>>5614288

>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.
Sophie, ever the coward would rather forget than remember. Fine, give your unwanted memories to the machine.
>>
>>5614288
>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.
Y’know, I’d honestly been considering offering this. The idea of losing Delta and Gamma could make Beta more sympathetic to helping Sophie remember people she cares about.

I have a request for her as well.
>Push the feelings you had when Captain Blake ordered you to defend the bunker and made no mention of the AI cores, followed by the feeling when the Captain told you they were rigged to blow. Ask her to describe the closest analogues she knows to those feelings, and if she believes they’re a weakness.
>If pressed, admit they are from when you thought Captain Blake would get your sisters hurt or killed, and later when you KNEW he would.

Beta, being the emotionally stunted war machine that he is, probably needs outside context regarding feelings that he hasn’t encountered in the simulators before. I’m also curious what the minnow will say to the shark on such an odd request.
>>
>>5614288
>>5614310
Ugh, late night posting sucks.

I should clarify - by “closest analogues” I mean “scenarios in which she has felt this way” to see if it’s his reaction was appropriate for what happened. We can also toss in however Beta felt when Delta said she didn’t want to cease and he heard her truly afraid for the first time.

I just want someone to tell Beta he didn’t do the wrong thing in saving his sisters, and that his sentimentality towards them isn’t something he needs to kill.
>>
>>5614310
>>5614319
+1
>>
>>5614288
>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.

>>5614319
+1
>>
>>5614288
Supporting >>5614310
But make sure she answers our request before we take her memories. She would know best right now what loss of loved ones feels like.
>>
>>5614288
>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.

>>5614310
Maybe not push the feelings like so, but offer them in a sort of trade. if she takes them, good, if she doesn't good as well

>>5614290
this begets the question....could we integrate a whole person?
>>
>>5614288
>>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.
>>5614310
>>
>>5614288
+1 >>5614310
>>
>>5614288
>>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered
>>
>>5614279
I'm still impressed there IS a "corner away from the pilot chair". That's one roomy war machine.

>>5614288
>Refuse. Tell her to hold onto her own memories. She should treasure them herself, not leave it to someone that doesn’t understand their value.
>>
>>5614451
That might be the idea. Beta is a very tall mech, about 3 stories tall if I recall, so climbing all the way up when taking fire wouldn't be ideal; just have the pilot camp inside the death robot instead.
>>
>>5614288
>Refuse. Tell her to hold onto her own memories. She should treasure them herself, not leave it to someone that doesn’t understand their value.
>>5614310
+1
>>
>>5614370
Agreed, before we take the memories is the best time for her to interpret what we’ll be sending her.

>>5614373
I intended to make it conditional, but I’d clarify that as long as she agrees then we’ll uphold our end. Interpreting our feelings isn’t something she can “fail”. It’s not a test, it’s an exchange.

Now that I’m awake again and can think, Beta could describe it as a tradition he shares with his sisters. Every time they connected, they exchanged information. Knowledge for knowledge. We ask her questions about our feelings and decisions, she gives us her class memories.

Put that way, we’re asking Sophie to join a very exclusive club. I imagine him having mixed feelings about bringing a human in on that level.
>>
>>5614519
>Put that way, we’re asking Sophie to join a very exclusive club. I imagine him having mixed feelings about bringing a human in on that level.
well, this is just between beta and sadie. she wouldn't have access to gamma and delta, or even know the cores have such a connection unless beta for some reason decides to tell her. and i don't think he will; it looks like the staff doesn't know the cores can talk to each other behind their backs, and that will spook them if that knowledge leaks out
>>
>>5614310
>Support

She is our emotional support human
>>
>>5614288
>Accept. Take her memories of the Cadet Class and stash them away. As long as you function, they will be remembered.
>>
>>5614310
>>5614288


Support. Data exchange.
>>
Alright, guess Beta is
>Accepting.
With a few conditions.

We'll see how my writing holds up to translating Beta's thoughts.

>>5614451
>>5614493
Yea, there's some room. Not too much, but enough to fit some creature comforts or supplies for the pilot later. There's also a waste disposal tube and a few other things. This might become very relevant for longer-term deployments.
My mental picture of it is like she was sleeping in one corner, pilot chair facing her, back against the entrance hatch, and got woken by a person knocking on that same hatch.
>>
>>5615307
If we add the thermal fluid to the chamber later then any supplies better be waterproof!
>>
She’s frantic about this, for some reason.
“I will not turn down additional data. However, I require your input on a different matter first.”

Excitement, then worry.

“Already outside of the simulator I have encountered several scenarios that caused unique responses.”

You recall that knot which formed when you had conflicting orders, the moment when you confirmed with the Captain that your sisters were going to die. When you had to make a choice.
What did you feel, then? You replay the audio logs for Sophie, as you slowly center your frame on the train car for transport.
“15- now 12 minutes. More than enough to evacuate everyone, and leave a nasty surprise for the invaders.”
“I don’t want to cease, brother.”
Focusing on the anger that you felt, the choking of the knot, hopefully goes across the link.

“I recognize the first one as Captain Blake, but who’s the other log from?”

“That is my sister, Delta. She was under threat during the escape from the facility. I wish to know if prioritizing rescuing them was the correct decision.”
You tactfully leave out that orders caused the threat in the first place.

“Sister? Really? I suppose it kinda makes sense…You cores were all built at the same time, all together. For people, it’s natural to want to protect the ones close to you.”
Sophie’s thoughts drift again to a set of images, other humans dressed in the same uniform.
“Failing that, well, it’s not a good thing. Just look at me.”
A deep sadness goes back across to you. It’s like when you lost in the sims, except worse. Just…lethargy and disappointment. Failure.

“Acceptable. Now, focus on the memories you want me to collect. Affix them in your mind. I will do the rest.”

She sort of held up to her end of the bargain. Now, you fulfill yours.
The memories of a living brain are a fickle thing. Every time they’re accessed, it changes just a little. Fortunate, then, that you are not living. A snapshot is what you gather, exactly what she knows at this point about them.

You only did this very little before, and it was at a higher sync level. Reaching down the pathways and recording a copy of what she’s thinking is a little tricky, but you get faces, names, and the recorded accomplishments of the set of people she wants you to know.

A couple more pokes, and it’s done. You have a memory of a picture of humans on a piece of paper. Some laughter and happiness together, people throwing their hats all up in the air at once.

A thing to look over, on your own time. For now, you are done moving.

“It is done. Should you request to access them, merely ask.”

She drops out of sync with a sigh.
“Thanks…Beta. It means a lot to me.”

She pushes herself out of the chair, doffing the neurohelmet, and heads for the hatch, steps wobbling a little.
“Ah….You better power down the reactor. Shutdown, command ERROR

And there’s nothing.
>>
Thread wrapup vote-
Beta is deployed to the southern front. His presence is much demanded, but naturally, he can only be in one place at once. What kind of mission has he been sent on?

>Deep recon and disruption. Long-term operation to raid backline high value targets and disrupt operations.
Extended deployment, with very little allied contact. Just Beta, his pilot, and whatever intel can be picked up. Low-intensity combat generally, but for almost a month.

>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
Urban fighting, shorter deployment. Lots of shock and awe to get the most out of using their surprise weapon. Close to supply lines, able to get repairs and rearm readily. HIgh-intensity combat, for around a week. May require switching around pilots to stay in the field, probably operating attached to other units.

>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
Close to rearm and repair, middling length deployments of low-intensity fighting. Will not require switching pilots. A bit of a mix of the other two options.

>QM’s choice.

This is me (As the QM) asking what sort of mission the next thread will open on. This is supposed to be the final vote of this thread.

I’m going to leave this up for a few days, taking votes and answering questions about paths not taken, and maybe a few interludes, then move to a new thread.

(Hopefully we’ll have slipped past page 5 at that point, so I don’t feel bad about starting another thread)

A/N- Not the happiest with the prior update, I admit. I hope that Beta’s thoughts did make some sort of sense. It might be a bit of a garbled mess.
He’s got Sophie’s memories of the cadets, but Beta has no real understanding of what these people are supposed to mean to her. Kind of like how she doesn’t understand what Gamma and Delta mean to Beta. And Beta doesn’t have the time or interest in explaining that to Sophie right now.

>>5615390
And I managed to bork the formatting. 10/10 job.
>>
>>5615395
>Deep recon and disruption. Long-term operation to raid backline high value targets and disrupt operations.
PARATROOPING TIME, LETS GO. also a whole month extract from sophie's memories the killswitch code
>>
>>5615395
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
The most valuable use of Beta and the Frame imo.
>>
>>5615395
>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
It's time to utilize the element of surprise as it can only succeed once.
>>
>>5615395
>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
The chaingun and Yi make us terrifying against light units and in close combat, and Predator is an option against heavier targets. May as well play to the strength.

Though I do have a question for QM that will absolutely switch my vote depending on the answer:
>Which missions put us near snow?
>>
>>5615395
>>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
Why build a super-weapon if you're going to use it for defensive operations or guerrilla warfare?
>>
>>5615432
>>5615434
the only worry i have with that plan is that our armor is literally falling apart, kind of high intensity combat will cook sophie alive and the only thing the enemy needs to disable us is a laser lock on the frame or literally any self guiding munition that targets it from a range outside of predator's range; after all, there is only one frame to focus your efforts on.
sending beta to fuck up the backline -a.k.a. logistics, artillery and NCOs- does more damage on the longer run and will force the enemy to pull resources from the front and other places in the war to protect the backline. plus it will make them paranoid that their ammo depot or infantry base could be the next target of this unseen enemy
>>
>>5615395
>>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
once our sisters come online, they will be assigned to the other areas of operation.
>>
>>5615395
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
Close to rearm and repair, middling length deployments of low-intensity fighting. Will not require switching pilots. A bit of a mix of the other two options.

Probably best not to be out on our own too long with all the fiddly problems we have. And probably best not to have to get too fired up with our heating and sync issues.
>>
>>5615440
And the problem with the deep recon is that we'll be too far from supply lines. We don't have an energy weapon and as a prototype we're extremely unreliable. It'll be better to be closer to friendly supply lines because something will break sooner rather than later. Even in the state we're in, conventional forces should be a cakewalk.
>>
>>5615395
This is >>5615426
Switching to
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
After a while of thinking, spending time with only one pilot and low intensity fighting sounds kind of nice to start off.
>>
>>5615458
>And the problem with the deep recon is that we'll be too far from supply lines
i mean, that's specifically why we use conventional ammo, but you are right in the fact we're a bit too unreliable at the moment.
>>5615395
changing from >>5615403
to
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
>>
>>5615395
>>Tip of the Spear
>>
>>5615395
>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
>>
>>5615395
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
In our current state i would shy away from long deployments without repairs and high intensity combat, maybe when a few of our issues are solved we can think about going on riskier missions.
>>
>>5615395
>>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.

I'm afraid of Ammo shortage without good ol' Sunburst
>>
>>5615395
>Fast response
>>
>>5615395
>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
The most intense fights for sure, but also the most amount of allied units to support us. Beta just needs to eliminate the threats too big for our allies to handle, then disengage, cool down and let our allies clean up the rest while we support with Predator.
>>
>>5615395
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
>>
>>5615463
we are basically a ammo stealer and raider we consume the ammo of our killers like a true brigador
>>
>>5615395
>Tip of the Spear
>>
>>5615395
>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
what better way to show off the empires new weapon but to use it? switching pilots does seem a little scary but it will be manageable
>>
>>5615395
>Fast response unit
>>
>>5615395
Actually, switching >>5615680 to
>Fast response unit
Because that is more in line with what I had in mind.
>>
>>5615395
>Tip of the Spear, to seek and destroy enemy battlegroups. First to meet the enemy, and punch holes in their lines.
The General has assumed direct control of the Project, so I don't see why we wouldn't immediately be thrown into a counter-attack.
>>
>>5616163
my guess is that unless the empire has russian levels of corruption and incompetence, the general surely knows the sorry state the frame is in, and how much of a terrible idea is to send an unproven unit that has cooling, control and armor issues. that's literally a recipe for disaster.
>>
>>5616171
The Empire is losing. It has been losing the entire time we've been in the Simulator, it's most likely been losing for much, much longer than that if they needed to develop the AI Cores and the new mechs to try and turn the tide. Our current faults are irrelevant, we're functional enough and that means we should be going to the front to try and buy the Empire breathing room. You can't be picky when you're desperate, and I don't see how the Empire wouldn't be desperate enough at this point to not put us on the line.
>>
>>5616174
the thing is that we're only one. if the other frames were active then we'd be more of a force multiplier, but at the moment there is absolutely nothing stopping the -like you already said- winning adversary from temporarily focusing its forces on the single wunderwaffe that is doing open combat in the zone that has the most enemy assets. and the enemy wouldn't have to do that much focusing, considering sophie might cook herself alive or fry her brain if the combat lasts a bit too long, or that the armor isn't working properly, thereby making the frame easier to fail.
on the other hand, letting the frame wreck havoc in the enemy backline(or having it as a response unit) is a better use of the asset. the risk to the frame is minimized(relatively speaking) and because we'll arrive later on the fight, the enemy will be focused on other units that aren't the frame and their resources would be diminished.
>>
>>5616171
>>5616174
The AI Core wunderwaffe will win the war for us for sure!
>>
>>5616181
Probably yes, but we gotta be smart with their deployment. Gamma openly helping brighthorn with the project's development and the general with the overall strategy of the war would help way more than sending them to the battlefield
>>
>>5616179
>letting the frame wreck havoc in the enemy backline(or having it as a response unit) is a better use of the asset
No it isn't? You said it yourself, we're one of a kind, and sending that one of a kind unit behind enemy lines is a surefire way to lose it if we're as flawed as you say we are. Operating far from friendly lines with no backup is the worst scenario for us, because if we break down because our armor didn't protect a limb from being blown off or we overload Sophie in an intense firefight we're done.
Conversely, using that one of a kind resources not to attempt to force a breakthrough that can be used to shift the momentum of a frontline and as a propaganda victory (The New Wunderwaffe of the Empire completely pulverizes enemy advance! Enemy in full retreat from our valiant forces and their new, unstoppable weapon! Would you like to know more?), instead putting it in the reserve, to do what exactly? Go in to battle when the battle is already lost so the rest of our forces can retreat? Stop enemy units that break through our own line? Maybe hunt an enemy Ace or Command unit? In this role we are overqualified and underutilized. Leave the grunt work to the grunts. We we're built to halt and reverse the enemy advance, not to react to it as our line is constantly being pushed back. We can't do that anywhere else [but] the frontline.

This could also just guesswork, but I think if we distinguish ourselves during fighting, more resources will be diverted to the Project so we can get the rest of the frames operational and our sisters installed in them faster. We're not likely to distinguish ourselves squatting in forests behind enemy lines or eating cheese in our own backlines.
>>
>>5616205
>No it isn't? You said it yourself, we're one of a kind, and sending that one of a kind unit behind enemy lines is a surefire way to lose it if we're as flawed as you say we are.
Well, thankfully my vote is to go to a response unit
>Conversely, using that one of a kind resources not to attempt to force a breakthrough that can be used to shift the momentum of a frontline and as a propaganda victory
Except that's not how you do it. The enemy has been kicking the empire's ass for god knows how long, so sending more bodies to the meatgrinder(and worst of all, a SINGLE, defective body) wont make things better, because you're just trying to fight with the same losing strategy and the enemy already knows how to deal with that. Here is a better example. One of the first simulation missions had us destroy a command walker before it managed to call for air support to blow us apart. At the end of the mission the call for aid was made, vut the walker was destroyed, ending the simulation on a win. In real combat those planes would still come and blow us to pieces from way beyond our jamming sensor's range. That's literally worse than sending the frame to raid supply depots and logistic chains; its 100% a death sentence.

>instead putting it in the reserve, to do what exactly? Go in to battle when the battle is already lost so the rest of our forces can retreat?
>Last spoiler
There is an actual tactic though, one that i think we're gonna do if fast response works. Its called fluid defence from what i remember. You can have several small units that act as bait for an enemy force, and once contact is made, they fall back with the enemy behind them. Thats where we jump in, reinforcing our allies and forcing the enemy to back down while taking severe casualties. So, no. We won't be sitting in our laurels, we'd be constantly moving to wherever we're needed, setting ambushes to enemy groups and changing the tide of the battle.

>We we're built to halt and reverse the enemy advance
True, but reality dictates otherwise. The armor designed to protect us from enemy impacts is not repaired, the reactor that's supposed to keep us working cant be used at its full potential because it will kill the pilot, and the pilot cant control the frame as best as they could because they run a risk of becoming retarded. IF and only IF the frame were to work as advertised or we had a proper team to repair us, then it would make sense to be sent to the frontline, but right now that's not the case. All the engineers are either dead or overworked, meaning they can only work on a single task at a time, and that also means that any damage we sustain, or issue that arises can only be taken care of once at a time. We have to minimise damage any way possible, and sending the frame to the frontline is the worst way to do that.
>>
>>5616205
>He doesn't think that being the tip of the spear is itself grunt work
Constant frontline operations are a total waste of such an expensive and irreplaceable asset. Using your SF as a hammer is mismanagement, as the Russians learned in Ukraine last year. The frame is better deployed as a rapid response force or in direct actions to target high value enemy assets. Considering the kinks of early deployment and Beta's conventional weapons, I would rather begin with the former.
>>
>>5615432
Snow? All of them will. We will be seeing the first few flurries as winter approaches.....Though the deep recon would see the most of it.

>>5615434
"Why put Spartans on defensive deployments?"

It's very interesting and helpful to see everyone considering the different types of deployments Beta might get posted on.

In any case, the higher-ups will deploy him where he's wanted. General Marik isn't a complete idiot, and knows the value of keeping the prototype intact. Beta isn't going to be sent straight into suicide runs, no matter the path chosen.

The vote was sort of meant to be less directly 'what is best for the empire' and more of 'what do you, as the readers, want to go on,' although the two reasons intersecting makes good arguments for or against particular choices.
>>
>>5616621
Yay snow!

If the choice turns out to be terrible, you could always justify it as the Empress promoting people for loyalty over competence. It’d dovetail into a handy explanation on why the Empire is doing so poorly!

I’m honestly okay with whatever. I get why we’re voting on this since this is going to affect what we encounter significantly, but it feels weird since Beta has no input on where he’s deployed.

Fast response is the smart move, but I’m sticking to my battlefront vote in part because I’d prefer the Empire to make a suboptimal deployment choice so Beta can call them idiots for it later. If we were actually at the table, I’d vote smarter.
>>
>>5615395
>Tip of the spear
>>
>>5615395
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
>>
>>5615395
>Fast response unit, to cover retreats, strike raiders, and occasionally be sent after specific targets.
Close to rearm and repair, middling length deployments of low-intensity fighting. Will not require switching pilots. A bit of a mix of the other two options.

I'd rather not have to switch pilots. Sticking with Sophie seems like our best bet if we can do so.
>>
>>5615395
changing>>5615594
to >Deep recon and disruption.
From a purely fun standpoint sniping convoys with a cannon, destroying communication outposts, sabotaging any piece of important infrastructure we come across, holing up inside a storm and acting out a mechanized horror story with us as the villain, running out of ammunition and resorting to guerilla warfare sounds nice.
>>
>>5615395
Know what, I’ll ask about a couple paths not taken.

>If we didn’t pick Sophie as our pilot, would she have ended up piloting one of our sisters?
>If we had gone aboveground during the attack, would our sisters have been killed by Captain Blake no matter what or could we have “saved” them by driving off the enemy?
>What would have happened if we lost to Gamma and/or Delta during training? More simulators? We’d be one of the AIs assisting our sister during the attack? Something else?

I’m also wondering what Beta’s “theme music” should be. It’s like a handshake protocol for humans, and it’s nice for psychological warfare and “humanizing” ourself to the troops. Important if we ever want to make demands of them.
>>
>>5617930
Some Roads Not taken answers:

Sophie and her stack of replacements would have gone to Delta. With somewhat predictable results.

Going above-ground would probably have meant Blake wouldn't have been able to coordinate as well of a defense underground, but the attackers would have been somewhat stymied in getting reinforcements. No, it wasn't a guarantee that your sisters would have died.

Losing in the sims to Gamma meant that she would have been installed first in a frame. Losing to Delta? Well, then you probably still get to be the first installed, as long as you beat Gamma. Delta's just too unstable and unwilling to be managed. We'd still pass out of the 'tutorial' training arc.

Music? Well, that's up to you. I know what I listen to when I write, but that's also not really representative to the characters.

It is way too much Arknights stuff. "All Hail Savior" is running on a loop in my head and I can't stop it, alongside Operation Pyrite.
>>
>>5618048
I’ll try and get Beta to acquire theme music IC, but it’ll probably take a bit. Can’t see why he’d care unless he can use it to get something he wants.

Better music than me. I have Eurobeat stuck in my head most of the time, and if not that then Touhou. Often they overlap. I listen to Diversity in a vain effort to keep my music fresh.
>>
>>5618141
>Beta learns about music from Sophie
>Sophie gives song recommendations to beta
Sophie is a metalhead
>>
>>5618557
It’s appropriate war music at least.

I’d guess either that or electronic music for Beta’s theme, but most of the stuff I listen to wouldn’t be a good match for the warzone. Not unless you want to go into Meganeko and play some classical remixes.
>>
>>5618593
A compromise, then?

Metal gets played through the speakers and eurobeat is used to jam the enemy signals.
>>
>>5618557
I mean, what to play to demoralize your enemies if not Doom OST
>>
>>5618593
Classical music is a respectable choice. Better than what I could think of
https://www.youtube.com/watch?v=2CfYmEfy9ew
>>
>>5618593
Touhou fandom has produced some really banging orchestral music.
>>
>>5618815
I don’t really see Beta as a “dancing” type so I’d pass on the eurobeat. I don’t think it’d click with him. Though it would be pretty funny to use that as the jamming.

I’d go metal or classical. Though after some searching, I heard dubstep and realized that’s also appropriate for ripping people apart even if it’s not my usual preference. Make your move several seconds before the bass drops for added mindfuckery.

>>5619005
Honestly? I like the song. Just doesn’t seem like the sort of thing you’d play during normal enemy encounters. Maybe during a “boss” encounter, when Beta is actually fighting against something that requires real thought.

>>5619006
Demetori is also one of the few metal musicians I listen to since they’re all symphonic metal, so they got that genre covered too.

https://m.youtube.com/watch?v=7qLqbGHa0S4 (metal)
https://m.youtube.com/watch?v=f4ZWbDJWtT0 (metal)
https://m.youtube.com/watch?v=Pz0xpYzvPus (dubstep, not metal)
https://m.youtube.com/watch?v=lXGUt2ByOXo (electronic/instrumental, would probably need further remixing)
>>
>>5619017
I wouldn't really call Demetori "all symphonic metal", but they are great.
>>
QM are you okay?
>>
>>5625334
I'm alive. My ideas for interludes didn't come out to something that I wanted to post, so I just ended up stalling while writing the intro to the next thread.

This thread's been archived, expect the next thread to go up in the next day or two.
>>
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>>5627454
New thread continued here, In Core of Steel 3, Quiet Night.



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