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File: henchman.png (1.05 MB, 900x1560)
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Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. Last time, recovered the Lost Scrolls of Herculaneum, undertook a number of paranormal investigations, and finished planning your raid on a major S.T.A.R. Labs facility. All that remains, is the deed itself.

> Hello everyone, and welcome back to another issue of DC: Henchman Quest! As always, I’m AxisQM. Rules are simple but flexible: 20 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins usually welcome. If rolls / votes are slow to come in, I’ll adjust for it. Our new cover art is courtesy of an extremely cool anon, to whom I am eternally grateful.

Pastebin: https://pastebin.com/RwY7nc3S

Link to Previous Thread: http://thisisnotatrueending.com/qstarchive/2021/5070512/

Link to Archive: http://thisisnotatrueending.com/qstarchive.html?tags=Henchman
>>
>>5116237

Tonight’s the night.

This isn’t exactly your first foray into organized criminal activity, but it’s definitely a watershed moment. And if everything goes according to plan, you’ll be another step towards giving Jack his eternal rest.

https://www.youtube.com/watch?v=IXFJOhLCGIQ

The rest of your heist crew is assembled and ready for action.

Gremlin is full of nervous energy, twitching and constantly checking his equipment.

Cortez cracks jokes and speculates about what he’ll do with your money once this is done.

If Genghis has any internal turmoil, he’s not showing any of it, more concerned with scoping out the grounds with his sniper rifle.

Darius and Isaac are back at the base, on surveillance duty. Gremlin managed to cobble together a ring of disposable cameras focused on the major arteries in-and-out of the facility. If they scramble for some reason, you’ll know.

As for the bribery attempt, it went exactly as you hoped it would. Cortez got in contact with the guard in question, and the guy practically fell over himself to do as you asked. As it would turn out, having people with severe financial problems on your protection detail is a bad idea.

Who could’ve possibly guessed?

Getting inside the perimeter is a cakewalk. As requested, your man on the inside engineers a false alarm to move the majority of the guards away from their entrenched checkpoints.

Slipping through the bored, half-asleep skeleton crew left to staff the secure entrances is disgustingly easy. A hefty chunk of them are smoking, which serves to absolutely ruin their night-vision. So much for their “robust security presence.”

But the real prize is yet to come.

As it turns out, there’s a special access door that technically shouldn’t exist.

Most plebs are subjected to a rigorous security check for things like explosives, concealed weapons, contraband electronics, and all the other fun things that government spoilsports have tantrums about.

Can’t treat the VIPs like that when they stop by to see how their investments are flourishing though. In an attempt to appease their donors, they had this entrance built.

A mistake, to be sure. One that you’ll make them pay for.

Speaking of payment, you’re hauling a duffle bag stuffed with $100K in cash, the reward for your contact. Don’t like hauling that much cash around in the open, but there’s no chance in hell that you would ever pay an unknown element in advance.

It also hurts a bit to be handing away that much dough just for him to muck around with security prop open a door, but it still remains the best option.
>>
>>5116239

Right when you start getting antsy about the possibility of being left out in the cold, the door unlocks, revealing your contact.

You can immediately spot that he’s drenched in sweat. Must be really wound up about this.

“He’s nervous.” Genghis softy murmurs.

> “Good. It’d be more suspicious if he wasn’t.”

Now that the door’s open, you have a dilemma to deal with.

The guard.

More specifically, what to do with him.

Might be safer to just slot him and be done with it. Just in case he has a crisis of conscience or something. Plus, you’d be able to avoid having to pay him.

On the other hand, you’ve always prided yourself on staying true to your word. Unless he does something to jeopardize the job, you’ve got no reason to hurt him. Paranoia is only useful up to a point before it becomes self-destructive.

You decide to…

> Kill him. You aren’t in the habit of leaving loose ends.

> Let him go. A deal is a deal.

> Other?
>>
>>5116241
> Let him go. A deal is a deal.

Welcome back, by the way!
>>
>>5116241
> Let him go. A deal is a deal.
Besides we aren't changing up our MO because of stupid shit like paranoia.
>>
>>5116241
> Let him go. A deal is a deal.
>>
>>5116241
> Let him go. A deal is a deal.
>>
>>5116243
>>5116245
>>5116246
>>5116253

It's a bit early, but I'll go ahead and close the vote since everyone seems to be of one mind.

>>5116243
Feels good to be back, anon.
>>
>>5116241

> Let him go. A deal is a deal.
>>
>>5116237
Im honoured you used my edit Axis, maybe I'll do some more.

>>5116241
> Let him go. A deal is a deal.
>>
>>5116254

No, you aren’t going to kill him. Not unless he makes you.

You toss the duffle bag his way.

He barely manages to catch it, nearly knocked off-balance by the weight.

> “It’s all there. Feel free to count it.”

“I’ll do it later. You know, you sure picked the right night for whatever you’re here for. Most of the civilian staff went off-duty hours ago. Work hours end a lot earlier now, maybe because of the increased threat level. Mostly just the security guys on-site now.”

> “Good to know. Just find a safe place to hide and stay out of the way.”

He nods, hoists the bag of money over his shoulder, and hustles back to his assigned position outside.

The rest of the crew has mixed feelings about your decision.

“What if he goes to the cops, tries to rat us out?” Cortez asks.

“He won’t.” Genghis says, full of confidence.

> “What makes you so sure?” You question.

“Slipped a piece of paper in the with money. Has the address for his daughter’s college dorm. A subtle reminder that we mean business.”

Damn, Genghis really doesn’t pull his punches.

Now that the crew is inside, it’s time to divvy up the tasks. There’s a lot of ground to cover, and the longer you’re here, the more chances there are for things to go wrong.

You give each member of the team their assignments:

-------------------

Gremlin should…

> Head for a security checkpoint. Once the guards are taken care of, he should be able to tap into their automated security.

> Head for one of the labs. If he can break into a research terminal, he might be able to find information about their proprietary tech.

> Head for one of their server farms. Might be able to sift through some of their operations data for something juicy.

> Other?

-------------------

Genghis should….

> Escort Gremlin and provide backup for him. He’s not a pushover anymore, but it’s better to be safe than sorry.

> Stick with you. Always feels good having someone covering your blindspots.

> Escort Cortez and provide overwatch. Last thing you need is for him to stumble across the one egghead still burning the midnight oil.

> Other?

-------------------

Cortez should…

> Break into the admin offices and rifle through their stuff. Never know what might come in handy.

> Break into the head of research’s office. Maybe he left something valuable lying around.

> Break into the on-site armory. Could be some useful ordinance inside.

> Other?

-------------------

You should…

> Search for critical infrastructure and rig it to blow. Never hurts to have a bargaining chip.

> Look for the high-security zone. Dollars to donuts, that’s where NEMESIS is being stored.

> Start sweeping the building and neutralize the guards. You’ll have to move fast, they have regular check-ins.

> Other?
>>
>>5116285
> Head for a security checkpoint. Once the guards are taken care of, he should be able to tap into their automated security.
> Escort Gremlin and provide backup for him. He’s not a pushover anymore, but it’s better to be safe than sorry.
> Other? (Aid Sean in neutralizing guards)
> Start sweeping the building and neutralize the guards. You’ll have to move fast, they have regular check-ins.

Gotta get what we came here for first and foremost
>>
>>5116285
Always secure the area first.

Gremlin
> Head for a security checkpoint. Once the guards are taken care of, he should be able to tap into their automated security.
Genghis
> Escort Gremlin and provide backup for him. He’s not a pushover anymore, but it’s better to be safe than sorry.
Cortez
> Stick with you. Always feels good to have a helping hand and someone covering your blindspots.
Gunsmoke
> Start sweeping the building and neutralize the guards. You’ll have to move fast, they have regular check-ins.
>>
>>5116283
> Head for a security checkpoint. Once the guards are taken care of, he should be able to tap into their automated security.
With locks and turrets out of the way, it will make sneaking aeound easier.
> Escort Gremlin and provide backup for him. He’s not a pushover anymore, but it’s better to be safe than sorry.
Gremlin is goign to the most dangerous place, he needs backup
> Break into the head of research’s office. Maybe he left something valuable lying around.
Not only extra funds, but helps to cover up that we came here for Nemesis
>Help Cortez with the looting, prioritize any infornation that can help with the higher security area.
As much as I want to go to the big prize first, we should wait for Gremlin to do his magic first, and splitting the teams into pairs is for the best.
>>
>>5116291
Support.
>>
>>5116290
>>5116291
>>5116302

Alright, time for some rolling.

Let's start with Gremlin cracking their security.

Because you sent Genghis to watch his back, I'll go ahead and waive the roll to take out the guards.

Roll me some 1d100s+40

DC: 60 / 90 / 120
>>
Rolled 12 + 40 (1d100 + 40)

>>5116311
Just in time to roll
>>
Rolled 100 + 40 (1d100 + 40)

>>5116311
>>
>>5116318
NOBODY MOVE NOBAODY ROLE HOLY FUCKING SHIT
>>
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>>5116318
>>
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>>5116318
>>
Rolled 76 + 40 (1d100 + 40)

>>5116311
nat 1 here we go
>>
Rolled 80 + 40 (1d100 + 40)

>>5116311
Rolling
>>5116318
Fucking hell, it's the 4th 100 I see today.
>>
>>5116316
>>5116318
>>5116322

That's a critical success!

Go ahead and give me some 2d100s+20.

Cortez's modifier is actually +35, but I'd prefer to do both rolls at once.

DC: 75 / 90
>>
>>5116318
I think they forgot to remove the uninstaller.exe from their entire security system
>>
Rolled 100, 60 + 20 = 180 (2d100 + 20)

>>5116326
>>
Rolled 11, 68 + 20 = 99 (2d100 + 20)

>>5116326
>>
Rolled 20, 66 + 20 = 106 (2d100 + 20)

>>5116326

>>5116330
bro what the fuck are these dice today?
>>
>>5116330
I'd like to convert to whatever diety you worship.
>>
>>5116330
holy fuck dude, that's twice in like a span of minutes who the fuck did you sacrifice
>>
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>>5116330
holy shit what is this thread. that's a 1/10000 chance I think
>>
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>>5116330
Everything by the numbers boys.
>>
>>5116330
>>5116331
>>5116332

That's ANOTHER critical success!

Because Gremlin absolutely dismantled their security, it's time for a special roll.

Roll me some 1d9s.

I need three unique numbers. So if two people roll a "4," I still need two more.

It'll make sense shortly.

So much for my notes.
>>
Rolled 5 (1d9)

>>5116341
This will be a 5
>>
Rolled 2 (1d9)

>>5116330
Looks like we are starting this thread well. Don't know if two 100s means we will be lucky or if we spent it all already.
>>5116341
Ok chief.
>>
Rolled 1 (1d9)

>>5116341
>>
>>5116343
Spooky.
>>
Rolled 9 (1d9)

>>5116341
>>
>>5116343
>>
>>5116348
Another max roll? From the same anon? What in the actual fuck?
>>
>>5116343
>>5116344
>>5116346

That's all I need, time for some writing.

Might take a while due to the various unanticipated crits.

Genuinely couldn't make this up if I tried.
>>
>>5116351
We're overly qualified. Love it. I hope there's a ton of loot for us.
>>
>>5116343
>>5116351
this HAS to count as a crit
>>
>>5116318
>>5116330
Jesus...

Also, Can someone tell me how to roll?
>>
Really giving our interns a good look into how a job is done professionally. If only they could actually see what's going on
>>
>>5116351
The Pantheon of Luck decided to bless this day, that's all.
>>
>>5116356
"dice+1d100" in the options field, minus the " " part. Just replace the 100 with whatever I ask to roll.
>>
>>5116356
dice+1d100 in the options field
Replace the 100 with the tipe of dice, and the 1 with the quantity as needed
>>
>>5116360
where was this when we want to learn greek
>>
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What the actual fuck guys
>>
>>5116351
I'm so glad we rescued Gremlin this is gonna pay off so well
>>
>>5116362
Tyche doesn't want us to read her diary, so she sabotages our rolls for greek.
>>
>>5116360
>>5116361
Thanks
>>
>>5116351
https://www.youtube.com/watch?v=nN120kCiVyQ
Guess who just got back today?
>>
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>>5116318

>>5116330
GODDAMN.
>>
Rolled 25 (1d100)

>>5116371
test
>>
>>5116351

You and Cortez move out to start thinning out the herd of security forces.

Meanwhile, Gremlin heads for the nearest security booth with Genghis as his backup muscle.

As it would turn out, you underestimated your own abilities.

Didn’t even need to use magic to get it done, just good old-fashioned silent movement. With contemptuous ease, you knock out virtually all the security patrolling throughout the facility. Apart from the high-security areas, which you don’t have access to quite yet, the place is swept clean.

Cortez quietly whistles when he sees your work.

> Skill Improved! Light Step: +25 to stealth rolls.

“Good shit, Gunsmoke. You’ve come a long way from the leadfoot that tripped over my coffee table.”

You flip him off, and he is forced to stifle a chuckle.

Gremlin breaks radio silence to give you a status update.

“Gunsmoke? Just about done here, but I’ve got some very good news and some very bad news.”

> “Good news first, then.”

“Alright. To make a long story short, whoever configured the network defenses needs to be led out behind a shed and shot. Some idiot left his full admin account linked to one of the terminals in here. Managed to crack it open, and it’s a goldmine. I’ve got full access to it all! Climate controls, door locks, security systems, alarms, cameras, secure containment, everything connected to the network is mine!

Their dumbass sysadmin even has it linked to the high-security wing! I can get the doors open whenever we feel like it!”

> “That’s why I pay you the big bucks, Gremlin. Nice work.” You praise.

“Yeah, that’s where the bad news comes in. See, I figured that you’d appreciate it if I did a little recon and got you informed. Looks like we’ve got a problem. It’s hard to explain, just give me a second to think of something.”

You hear a storm of clicking.

“Got an idea. I’m watching you on the security cams, there should be a conference room just to your right. I can re-route the feed onto the projector in there. Hurry.”

You do as Gremlin asks and find the aforementioned room. Looks like he set up a live feed of the camera rotation.

At first, you don’t see what the big deal is. Then you pay closer attention.
>>
>>5116395

Fuck.

Looks like those rumors about the risk of JLA watchdogs had some merit to it after all.

Throughout the high-security zone, you can see a trio of heroes patrolling the corridors.

The first one is blonde and athletic. Looks to be a Wonder Woman wannabe or something, complete with matching lasso.

The second threat doesn’t seem too threatening. Female, green skin, slight frame. Looks kinda like Martian Manhunter.

The last one is a familiar face. The only question is, what the fuck is Batgirl doing here? And the rest of them for that matter?

You curse under your breath.

Calm down. The worst thing you can do is lose your head.

The next move should be to…

> Head for the high-security zone. This needs to be handled sooner rather than later.

> Start stealing everything not nailed down. Gremlin’s got their security in a stranglehold, there’s no harm in taking a detour. (Include targets / information of interest.)

> Call off the mission. This is getting too risky for your liking.

> Other?
>>
>>5116398
>If it's possible, use the climate control to slowly change the high sec air % from Oxygen to Helium. We can switch it back after they all pass out, then go in.
>>
>>5116398
>Ask Gremlin if he has any way to acess the files on the lab inventory, it might help. Otherwise keep an eye on the JTA.
>Go to the lab and steal anything tech you can find, send Cortez to the admin and find any sensitive info.
Better get the optional objectives, because when we fo for the main one, everything will go to shit.
>>
>>5116402
That is a genius idea, though another non-breathable gas would probably be easier to get than helium.
>>
>>5116402
This. Look into flooding the zone with N2O, helium, lowering the oxygen concentration in the airmix, anything. We might need some SCBA though to actually go in there and grab stuff. Get Gremlin to get detailed info on stuff in the high sec zone before we screw with the air, we want to get in and out ASAP with heroes. With the spare time,
> Start stealing everything not nailed down. Gremlin’s got their security in a stranglehold, there’s no harm in taking a detour. (Include targets / information of interest.)
Low security labs and their contents, databases, research logs, anything is for sale to the right people. (that broker fella?)
>>
>>5116404
>>5116402
I'll back this first though, and if Gremlin can check to see if there was supposed to be some regular security check in with them via radio or whatever, that would probably be best too.
>>
>>5116398
Miss martian used to have me bricked up as a kid
>other

Can Gremlin make some type of distraction?
>>
>>5116413
>+1
>>
>>5116398
> Start stealing everything not nailed down. Gremlin’s got their security in a stranglehold, there’s no harm in taking a detour.
Laptops, files, anything that looks valuable. Have a quick look at the labs too for anything useful.
Then this>>5116402
>>
>>5116398
I think the order of actions should be
>>5116414
>>5116422
>>5116413
>>
>>5116413
I'm not sure now that I think about it though. Are there any chemical inhalants that would affect a Green Martian in the way we are hoping, or do they just not breathe?
>>
>>5116432
We can always fill it with flammable gas, would take care of all of them fairly well.
>>
I'll leave the vote open for a little while longer.
>>
>>5116427
The moment we go for the main prize(s) is the moment we alert the heroes though. And when we do that, we gotta go fast.
>>
>>5116398
>Batgirl about to get rolled over by the exact same team as last time.

Axis, you are absolutely merciless.

> Start stealing everything not nailed down. Gremlin’s got their security in a stranglehold, there’s no harm in taking a detour. (Include targets / information of interest.)

Jokes aside, the gas idea would be good in most circumstances, but even if Martians do need air normally (I’m pretty sure they don’t though) they can shapeshift. If we take out two of her friends but she’s still up she’ll definitely activate some kind of alarm.
>>
>>5116438
Anon, we do not want to deliver the charred corpses of three young superheroines to the JLA. They‘ll literally have our head on a spike.
>>
>>5116443

It was the 5.
>>
>>5116443
We can also start slowly raising the heat. Not sure how close that is to fire as a weakness, but it would probably cause some form of weakness.
>>
>>5116445
Nobody knows if there's nobody left to know.
>>
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>>5116443
2-1 odds with backup on the way is a lot better than 2-3. It's all about speed.

>>5116446
>tfw I might be the reason batgirl gets bullied again and I even managed to call the roll
>>
>>5116398
> Start stealing everything not nailed down. Gremlin’s got their security in a stranglehold, there’s no harm in taking a detour. (Include targets / information of interest.)
>>
Alright, I think I've got a handle on the general course of action.

Looks like you're sweeping the labs for intel and shinies.

Gremlin will do some digging from his terminal.

Cortez will go after the paperwork in the admin offices.

The gas idea seems to be pretty popular, I might hold a standalone vote for it.

Regardless, let's get the rolling done.

Roll me some 3d100s for the various looting attempts.

First roll is you, second is Gremlin, third is Cortez.

First DC: 75 / 100 / 125

Second DC: 85 / 130

Third DC: 70 / 90 / 110

I'll just add the individual modifiers afterwards to cut down on unnecessary rolling.

Yours is +50, Gremlin's modifier is +40 since it's still via the computer, Cortez's modifier is +25
>>
Rolled 68, 26, 25 = 119 (3d100)

>>5116458
>>
Rolled 28, 55, 56 = 139 (3d100)

>>5116458
>>
Rolled 11, 93, 45 = 149 (3d100)

>>5116458
Let's get looting. Time to start dedicating the rolls to Tyche again.
>>
Rolled 11, 48, 60 = 119 (3d100)

>>5116458
Here goes then.
>>
>>5116459

That's a success for you, a success for Gremlin, and a minor success for Cortez. Writing.
>>
Rolled 1, 29, 43 = 73 (3d100)

>>5116458
>>
>>5116465
Hoooo boy thanks for getting that critfail out of the way. Dice are fucking loaded this thread
>>5116458
what do you guys think should be this thread's theme? I propose https://www.youtube.com/watch?v=bamLz-zIAEg
>>
>The second threat doesn’t seem too threatening.

AAAAAAAAAAAAAAA
>>
>>5116475
I am truly a master wordsmith.
>>
More scared of MM just catching on and turning off the brains of all our group. IIRC we got mental protection magic, though whatever resistance we have is going up against one of the best in DC
>>
>>5116458

The JLA presence looms heavily at the back of your mind as you ransack a couple of the labs.

You snatch up everything that catches your eye.

You don’t take the time to read through any of it. If it looks important, it goes in the bag. Files, research notes, personal logs, that sort of thing. Nobody was lazy enough to leave their top-secret items just lying around, but somebody did manage to forget their laptop.

You load it with the rest, maybe Gremlin can take a look later.

Better get in contact with the others and see how they’re doing.

> “Everyone, sound off. Status report, what’ve you found?”

“This is Gremlin. Managed to snag a copy of some yet-to-be patented designs. Not sure what they’re for, but it looks like some kind of focusing array. Maybe for a laser? Not really my field.”

“Cortez here. The admin offices were mostly a bust, only managed to find some expansion plans for a facility in Metropolis. Bet you could fence it some real estate mogul, they’d be interested in this kind of thing.”

> “Good to hear. Thoughts on how to handle the JLA problem?”

Gremlin’s idea is simple but risky. He’s got control of the climate control and oxygen intake in the high-security zone.

The original intent was for it to serve as a fire suppressant system, but he can mess with the parameters and lower the oxygen quality to knock them out.

Upon further reflection, you cobble together a plan of your own. If Gremlin has control of local comms, maybe you can broadcast a message of some kind to the high-security zone? Remotely open an exit door and say some bullshit that Keystone City needs help or something.

Cortez has a different tack. Just lock down the rooms they’re currently patrolling in. That ought to keep them occupied while you grab NEMESIS and get out.

Lastly, Genghis thinks that the crew should bait one of them into a targeted ambush and make it a four-on-one.

> Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels.

> Fake a major distress call to lure them out of the facility. It won’t be easy to pull off, but it could save you quite a few headaches.

> Bait one of them into a fight with the entire team. Strength in numbers will win the day.

> Lock down the rooms they’re located in. They won’t be an issue if you’ve got them securely contained.

> Other?
>>
>>5116484
> Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels.
>>
>>5116484

That's all for tonight folks! Sorry to cut it a bit short, but Monday / Wednesday sessions might be a bit quicker than I like.

Next session is 5:00 on Wednesday, hopefully. Might be a little late. Vote'll close when the next session begins.

As always, I'll be hanging around a bit to answer questions, field complaints, etc. You know the drill.

Thanks for playing, I had a lot of fun tonight.
>>
>>5116484
>> Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels.
Make sure to walk in just as Batgirl loses consciousness, make the last thing she sees before passing out us shootin' her finger guns.
>>
>>5116484
> Lock down the rooms they’re located in. They won’t be an issue if you’ve got them securely contained.
>>
>>5116484
>> Lock down the rooms they’re located in. They won’t be an issue if you’ve got them securely contained.
We all know how this will end. It won't stop them, but it may slow them. This was always going to be a smash and grab anyway.
>>
>>5116484
> Fake a major distress call to lure them out of the facility. It won’t be easy to pull off, but it could save you quite a few headaches.

Really, just don't want to mess with MM. Can't get her by lowering oxygen as she doesn't even have to breathe, and strength in numbers is useless as 2 of the sidekicks are bulletproof. Can't lock them down as MM can just phase through walls. And to top it all off, getting in a fight with them means that they'll most likely alert anyone that they're under attack, either through conventional means or through telepathy. And seeing as MM is here, it's most likely telepathy.
>>
>>5116484
> Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels.

>>5116487
kek, this.
>>
>>5116484
> Bait one of them into a fight with the entire team. Strength in numbers will win the day.

> Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels.

Can't we do both of these
>>
>>5116484
Okay, well, as it turns out, MM doesn't need to breathe. But her two weaknesses are fire and pressure. If we could lure her into a separate room and greatly increase the air pressure with in it, we could prevent her from using any of her powers, and reduce the air for the other two to knock them out.

Alternatively, we set an ambush with Gunsmoke, Cortez, and Genghis while Gremlin maintains tight control of the climate control system. Gremlin reduces O2, then right after catgirl and blondie passout, he floods the regular O2 rate back in and the rest attack MM with our incendiary(ies) or magical fire. Minus side to this is everything has to be timed nearly down to the second.
>>
>>5116484
> Fake a major distress call to lure them out of the facility. It won’t be easy to pull off, but it could save you quite a few headaches.
>>
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>>5116501
Alright, I'll go with that. This is too awesome to pass up, let's do this shit.
>>
>>5116484
>> Fake a major distress call to lure them out of the facility. It won’t be easy to pull off, but it could save you quite a few headaches.
>>
>>5116496
Well I refuse to let Babs get a recording of our voice.

>>5116501
That's cool and all but do any of the characters know that?
>>
>>5116501
Thats actually rad
>>
>>5116501
Watch out for metagaming anon. I think is fine our plan about making everyone pass out and control the room temperature, but the MM weakness is something we don't know, or even have encounter with for the moment to connect the dots.

>>5116484
>Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels.

>Fake a major distress call to lure them out of the facility. It won’t be easy to pull off, but it could save you quite a few headaches.

I think this is better. We start changing the room oxygen and when they're near going down we drop the alarm. Maybe MM won't notice the other two and will go flying to see what's going on in the outside. The heat and the lack of oxygen will fuck the WW knockoff and Babs when they try and run behind MM and if all goes well, giving us a small window to operarte, get in, take NEMESIS and go out from the high security room, so Jack starts taking out our guys one by one until MM comes back, see what happened to their partners and try to see what's going on.
>>
>>5116484
>> Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels.
Cool quest, I haven't seen rolls this good in forever
>>
>>5116501

That's brutal. I love it. Supporting.
>>
>>5116501
Yeah, I dunno if we can justify that with in-character knowledge.
>>
Seeing as Wondergirl is there as well, how would superhuman stamina mesh with draining the oxygen from the room? Would Batgirl just be the first to pass out, leading them to sound the alarm and bust out? Because really, don't like our chances regarding 2 people who can fight Kryptonians.
>>
>>5116542
true. QM should clarify.
>>
>>5116526
Fair about the metagaming. He probably wouldn't know about pressure then. But if he knows about Martian Manhunter, he probably knows the guy doesn't like flames.

>>5112321
I was also looking back in the previous thread and saw
>There’s even some kind of field that blocks Jack from entering the grounds!
So we might want to consider popping mage sight to try to figure out whats causing the field and either taking or disabling it to help in our exfil.
>>
>>5116484
> Lock down the rooms they’re located in. They won’t be an issue if you’ve got them securely contained.
Rather not send them out of the facility and then lose track of where they are in case they decide to come back.
>>
>>5116549
You're right, maybe for his origin Wondergirl is going to resist more than Babs, but if they're patrolling different rooms instead of all going in the same, maybe we can target the room where Wondergirl is first, when she's going out then for Babs, and that leave us with MM

>>5116568
Well, if Martian Manhunter is a well-known figure then I think isn't crazy to make a connection with the flames

Also, like the idea of mage sight and see what's going on, but it might be a thing of NEMESIS or even Babs have something from Zatanna. If I remember correctly in one of the Epilogues of Batman he mentioned getting some help of her or something when he knew about Jonah.

>>5116583
This option is also a good one, but remember we have access to all the cameras thanks to Gremlin so he might keep an eye on them.

Also that make me wonder. What about locking them in the room and using the local comms to make them stay there. Maybe Gremlin have some voice-changer software, and we use it and our talking-no-jutsu bullshit Abilities into saying something like "Hey girls, the boss is somewhat paranoid for some reason so he wants to make some testing into the security of the doors, please wait while we check the locks and all."

A shitty excuse, but if we're scared into Babs having a voice recording of us that will me easily decifred by Batman we can make it so some of the guys Say what we tell him, but again, our bonus in bullshit our way might be cancelled
>>
>>5116551
>>5116542

I'll rule that guessing her weakness to fire makes sense because Martian Manhunter is a known quantity, and she resembles him.

The pressure weakness is a stretch though.
>>
>>5116598
Could easily just have Gremlin say he fucked up and pushed a button he shouldn't have, and that he's working on opening the doors. All technically the truth.
>>
>>5116634
Actually I like that

>>5116622
Nice, let's burn this bitch

And by burn her I mean of making her kind of uncomfortable by heat
>>
When did MM have a weakness to pressure anyway? Never heard of that.
>>
>>5116681
Maybe martians get mountain sickness easier due to mars atmosphere something something idk
>>
>>5116598
Taking out the other two before MM will likely alert her considering she's telepathic and all...
>>
>>5116703
Huh! Well... Maybe locking them in a room might be the best option... And when they ask why are we taking so long Gremlin can start to play with the oxygen and temperature, and say something like "there's a problem with the system I think, wait a moment".

I don't know, there's so much things to take in count, but what is sure is that we might get out with some scratch
>>
>>5116622
Not sure what sort of circuit they're on, but we could just... not do anything to them. Avoid them, and just walk in, grab everything while avoiding their circuit, and leave.

...Don't tell me it really could be that simple. Is it a circular corridor? As in they're walking in one singular direction in circles?
>>
Am I stupid or is #8 missing from the archive?
>>
>>5116733
QM skipped a number too late to go back
>>
>>5116730
I doubt they're all walking together in the same direction.

Please for the love of god tell me they aren't that dumb.
>>
>>5116761
Babs isn't, but wonder girl is naive and MM has varying levels of intelligence depending on the adaptation. If these 3 are comic titans then yes they are generally that dumb.
>>
>>5116730
>>5116761
>>5116767
God wouldn't it be great if they really were that dumb? just to continue the trend?
>>
File: 7452543264535243.gif (2.57 MB, 500x434)
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>>5116773
>tfw the three superheroes you managed to get to come run security for you lab are just strolling around gossiping the entire time
>>
>>5116730
Honestly yeah, why not just wait for a bit and watch them with the cameras to see if they're on a set patrol route? If they are, we could just ninja that shit.
>>
>>5116773
>>5116730
Holy shit. We at least need to try.
>>
>>5116773
Actually support here. We already took care of the security staff in the building and control over the security system. Making a little survey to see what they're doing might be good.
>>
>>5116484
> Have Gremlin mess with the climate controls and screw with the high-security area’s oxygen intake. You’ll have to move fast once the air quality reaches normal levels

Knock em out, we can handle a single Martian with some fire magic.

>>5116773
Maybe, but we can rescue the MM girl to suddenly alert her team on the lack of any of the security's thoughts. We have a major boon, so we might aswell use it.
>>
>>5116484
> Lock down the rooms they’re located in. They won’t be an issue if you’ve got them securely contained.
Batgirl is going to be pissed.
>>
New player. Is there some type of summary here for what this version of the DCU is like?
>>
>>5117240
We don't have a clear clue of what version or universe is this Quest taking place (unless there was some clarification that I missed tho)

But something sure is that Killercroc for example it LOOKS LIKE he isn't a vicious psychopath killer, and just works around needs and instincts. And You can chat normally with him, unless he's hungry of course
>>
>>5116484
>>5116496
>Watch them on the cameras to see if they have a set patrol pattern, then try to sneak around them.

Switching my vote to this
>>
>>5117240
The Justice league is around, Justice League Dark seems to be around due to a line earlier where Batman was talking about a bunch of magic dudes he knew in the league up too and including Zatanna, Croc is humanish but we found him starving and eating people. Dick is currently Nightwing, Babs is currently Batgirl and we've been bullying her pretty hard all quest. We sunk Grundy into the ground, Bane and Penguin are currently fighting over who runs Gotham, the Court of Owls are doing shit and we killed one of their talons, also DeathStroke KGBeast and Prometheus are about as assassins who tried to kill us but fucked that up. Ms Martian and Wondergirl being with babs in trying to keep us from robbing S.T.A.R. labs blind suggests either a teen titans is around or a young justice group. we are friends with detective chimp and hawkman managed to cause our friend jack to be stuck in the shittiest form of immortality and simply wants to die. We have a spirit of vengeance whos NOT the Spectre, but the Spectre knows of us and is probably one really bad day from handing us our asses on a plate. That's roughly what we know. oh also the Egyptian god Set is a thing, we are currently his avatar of chaos in Gotham and other such places.
>>
>>5117793
oh i forgot to mention, we are armed in apoktolyptican gear, so we are running around in shit darkseids people make, so hes around and so are his morons and they seem fairly well known all things considered because it's not like his tech is completely unknown to those who know alien tech.
>>
went back and was reading through earlier threads but turns out batman does currently have a robin and it's Tim, so Damien isn't probably a thing yet.
>>
>>5117853
And I hope he never is. The little cunt.
>>
>>5117991
The ungrateful little shit
>>
>>5117853
who damien?
>>
>>5118051
Batman's biological kid with Talia al Ghul, also current robin in comics and an arrogant shithead of a child.
>>
>>5118086
damn. Lets hope damien's introduction is far far away.
>>
>>5118126
Well we aren't in the bat family so we could absolutely soccer kick him straight in his dumbass mouth.

So we either get the pleasure of him not existing or the pleasure of beating the small child like he deserves.

How often do you get to say you'd be doing the world a favor by punching a kid? Wild.
>>
>>5118190
You know the worst part? The worst art is the fact Damien never actually learns not to be a little arrogant shit no matter what happens. If something pisses him off he runs from it, like if Bruce actually attempts to parent he fucks right off to the league of shadows under his mom and grandpa, or he fucks off to the teen titans and does asshole atrocities and shit. Fucking Damien god damn.
>>
>>5118204
Kid needs to be locked in the basement. He wouldn't be so loathsome if he'd just stop being the least introspective douchebag he could possibly be.

I don't even understand how you can get your ass beat like he does and still think you're top dog. Brainlet I swear.
>>
>>5118213
He wasn't completely fuck awful back when dick was batman, man I kind of miss that actually.
>>
>>5118213
>>5118204
kek. you guys make the idea of actually killing him more useful to the universe.
>>
>>5118217
>inb4 we actually meet Talia, fuck, time passes and she tells that Damien is his biological child
>We cucked Batman

It's so stupid that it's funny, at least for me. Sorry
>>
>>5118298
HAAAAAAAAAAAAAAHHHHHHHH!!!!

Big brain shit man. QM needs to consider and/or prepare for this circumstance.
>>
>>5118298
>Our genes producing that little shit
Better to a vasectomy, it's for the good of the mankind
>>
>>5118333
Fuck that, we as a group know better then to bang that chick for that reason.
>>
>>5118391

We do, but does Sean?

>former marine/military man
>Has massive anger problems
>First thing he does when he gets some money is buy brand new guns/ammo
>second thing he does is try to buy a new car (surprised it wasn't on credit).
>Attracted to a woman in a bat costume, literally a physical manifestation of batshit.

Odds are, he's gonna get a stripper pregnant at some point and somehow wind up paying alimony on his ill gotten gains because he misfiled paperwork in crayon.

If anything Talia would be the best case scenario since Ra's Al Ghoul would somewhat keep him in line.
>>
>>5118561
Talia wouldn't be interested in a jarhead like Sean. Honestly if anything Sean will accidentally shark up with a heroine for a one night stand, get a kid out of that, and proceed to have a mental breakdown when he realizes he accidentally'd a justice league member or some shit.
>>
>>5118561
The only difference is that Sean actually has a brain. He didn't eat the crayons he just licked them for the flavor. He knows better than to fuck the cheapo ladies.

But Talia is kind of goo goo for batmun. His chin is too strong. It draws the eugenicists like a moth to a flame.
>>
>>5118640
>We actually hook up with a heroine by accident
>Well, it was nothing so yeah, everyone is going to keep out of the way of the other
>Years goes by, Sean doesn't remember about that time he fucked that heroine
>Uh-oh! Looks like the New Teen Titans got in the plans of Gunsmoke and his mens on helping Black Mask with a little something
>One of the kids hit like a truck, he even got to ram you across a door and now there's a 1v1
>For some reason this kid is acting really pre-potent and mad as fuck
>Start asking if we even recognice ya
>The fight goes a little overboard until we drop a nasty kick in his face and the kids mask felt off
>Motherfu... This little bastard is our son
>He takes the opportunity we're amazed by this and starts to brutally hit ya
>Being done with this shit we actually dislocate his shoulder and he's just now in the floor
>He's actually crying for pain and impotence, starts ranting and telling us we're shit
>"You bastard. You ruined my childhood! You ruined my life by not being present!"
>"But... How did even ruined your life? I wasn't even present, you just said it, how i'm the one to blame"
>We're not even being a dick or anything. Sean literally doesn't understand why this kid is so mad at him
>>
>>5118666
With Sean's luck he'd land a blond bombshell at the bar and end up with a Super sized dilemma when he doesn't call the next day
>>
>>5118668
Jesus Christ
>magical kryptonian children
literally somehow even more bullshit then superman, a superman with magical bullshit.
>>
>>5118726
>Has their dad's penchant for alter egos
>Teen titans are all just Sean Jr and a mix of super speed and illusions
>>
One thing i want to say for those not in the know, but magic using is actually a genetic trait in the DC universe, and it's actually kind of a rare trait to begin with, it's partially why Set was pleasently surprised when he learned we could do magic, because it's kind of hard to find someone who does that that's not an atlantean out of any populace.
>>
>>5118737
>not even officially a hero
>he just showed up one day and started fighting crime and no one could stop him
>>
Rolled 54, 73 = 127 (2d100)

Alright, it looks like cranking up the heat and cutting off the air wins.

Let's see how it goes.

First roll is for Batgirl. (She gets a +15 to this)

Second roll is for Wonder Girl. (No modifier)

Miss Martian auto-succeeds by virtue of not needing to breathe.

DC: 70
>>
>>5118773
Batgirl fails by 1, you hate to see it.

Writing.
>>
>>5118775
Man she really is the eternal jobber of this timeline.

Still very not bueno.
>>
>>5118757
Wait, really? I didn't know that... Maybe we should have a little talk with mom and dad and investigate in our family tree
>>
Do y'all even realize that knocking someone out by choking them of oxygen wears off in a matter of seconds once they get oxygen back? We'd get about a minute at the very best before she's cognizant again.
>>
>>5118790
Well shit... That would have being useful like, yesterday, don't You think, ANON?
>>
>>5118790
Hey, the QM kind of accepted the plan by making the smart guy suggest it, so it's probably going to fly. The universe works on comic book logic anyway.
Still think it was kind of flawed though.
>>
>>5118790
more than enough to inmobilize her
>>
>>5118791
It wouldn't have mattered anyway with MM still being able to do whatever she wanted. The amount of time it takes to suck all the oxygen out of a room the other two would have been well aware that they were slowly suffocating. So they'd ask MM for help and she'd then be aware of the bad stuff going down.

>>5118799
I mean yeah it could work. But it's not like we're spreading knockout gas into the air. It was never going to keep them down for long.

Babs will be out of the fight at least making it a 2 on 2. As long as we don't fuck around when dealing with them. Wondergirl might even be winded from it too. It's not an awful plan it's just a really temporary one.
>>
>>5118773

You okay Gremlin’s idea, and settle in to observe how it goes. He patches you into a live feed so you can get a firsthand view of the action.

The results are disappointing, but that’s to be expected when dealing with hostile superheroes. If they were easy to put down, the JLA wouldn’t last the week.

Batgirl nearly manages to put on some kind of portable rebreather, but fumbles it at the absolute worst time and it lands out of her reach.

You almost feel a little bad watching her pass out.

“Yeah, choke on that, bitch!”

Unsurprisingly, she's not particularly popular with the rest of your crew. Looks like Gremlin is still nursing a bit of a grudge from the museum job.

The green one just looks confused, then alarmed when she notices what’s happening. She manages to locate and smash the main temperature and climate control substations, triggering an emergency reset of some kind.

At least now you know for sure that she's able to just phase through walls.

The Wonder Woman wannabe manages to hold her breath long enough to stay on her feet, and is still conscious when the air is restored.

To buy time, Gremlin tries to lock them in with the security doors.

It’s no good, whatever greenie did must’ve triggered a chain reaction of some kind. Had to have blown a transformer or something, because the high-sec zone switches to emergency power only.

Camera access is still functional, but that’s the only thing that has juice to spare. And unfortunately, it appears that the both of them are heading this way.

No time to panic, just keep the train running.

> “Cortez and Genghis, rendezvous near the entrance to the high-security zone. We’re going in. Gremlin, how are things on your end?”

“Not good. I need to stay and keep an eye on the alarm system. There should be dozens of them screaming right now, it’s going to take time to shut them all off. Fuck, I’m such an idiot!”

“Take it easy. It could’ve worked, just the luck of the draw.” Cortez says, pulling Gremlin from his self-inflicted fugue.

> “He’s right, now calm down. We’ll make it through this, just play to your strengths and keep your cool.”

You need to get in there and handle this, now. The clock just starting ticking.

Time to go loud.

The best course of action is to…

> Face them head-on with Cortez and Genghis. You can win a 3-on-2, no matter who they might be.

> Bluff that you’ve taken Batgirl hostage. It’s a total lie, but they don’t know that.

> Pretend that you’re by yourself and bait a chase. If you play it right, maybe they’ll both waste time chasing you.

> Have you and Genghis fight a delaying action and keep them busy while Cortez hunts for the NEMESIS project.

> Other?
>>
>>5118830
> Have you and Genghis fight a delaying action and keep them busy while Cortez hunts for the NEMESIS project.
>>
>>5118830
> Have you and Genghis fight a delaying action and keep them busy while Cortez hunts for the NEMESIS project.
>>
>>5118830
>> Pretend that you’re by yourself and bait a chase. If you play it right, maybe they’ll both waste time chasing you.
We just need them to grab the macguffin.
>>
>>5118830
>Pretend that you’re by yourself and bait a chase. If you play it right, maybe they’ll both waste time chasing you.
Men... After what happened with our evil copy when looking for the Scroll, I don't know if we can pull this one out and have a Tom and Jerry chase scene again.
>>
>>5118830
> Have you and Genghis fight a delaying action and keep them busy while Cortez hunts for the NEMESIS project.
Grab the thing and run, we will have to make due with the loot from the lower security area.
>>
>>5118830
>> Pretend that you’re by yourself and bait a chase. If you play it right, maybe they’ll both waste time chasing you.
>>
>>5118845
I'm just worried Cortez will take too long and come across Babs.
>>
>>5118830
> Have you and Genghis fight a delaying action and keep them busy while Cortez hunts for the NEMESIS project.

>>5118850
Did we bring any rope on the mission? He can always tie her up on the way, shouldn't take more than a minute. Also poor batgirl, when she wakes up the other two will be telling her about some guy in a trench coat called gunsmoke, kek.
>>
>>5118855
I'm worried about her waking up and kicking his ass, not him finding her lying ass up face down on a finely waxed laminated floor.

If he did find her unconscious he could just kill her. Well, Genghis would. Don't really know about Cortez.

But yeah Babs taking all the Ls every time Gunsmoke is around. She's gonna have PTSD when she sees a trenchcoat if this keeps up.
>>
>>5118835
>>5118839
>>5118845
>>5118855

Looks like playing rearguard wins.

What's your opening move then?

> Open fire with your MP5 and draw their attention while Genghis circles around for a cheap shot. Fair fights are for suckers.

> Hit them with a flashbang and get in close for some CQC. Let’s see what they’re made of.

> Goad the Wonder Woman wannabe into committing to an attack, then swat her down with the Claw. If she’s cocky enough, it could work.

> Cast a spell. (Specify)

> Other?
>>
>>5118875
> Open fire with your MP5 and draw their attention while Genghis circles around for a cheap shot. Fair fights are for suckers.
Submachinegun go brrr
>>
>>5118875
> Hit them with a flashbang and get in close for some CQC. Let’s see what they’re made of.
>>
>>5118875
>> Open fire with your MP5 and draw their attention while Genghis circles around for a cheap shot. Fair fights are for suckers.
Get her with the vulcan neck pinch.
>>
>>5118875
>Open fire with your MP5 and draw their attention while Genghis circles around for a cheap shot. Fair fights are for suckers.
fighting them like a trained team would. Not a bad plan
>>
>>5118875
> Open fire with your MP5 and draw their attention while Genghis circles around for a cheap shot. Fair fights are for suckers.
>Pop a flashbang too
I want to use magic, but I also don't want them to know that Gunsmoke can use magic
>>
>>5118875
> Open fire with your MP5 and draw their attention while Genghis circles around for a cheap shot. Fair fights are for suckers.

We arent gonna win anything protracted, just distract them and dip. worst case scenario, we break out of blackgate and can get with our bros again
>>
>>5118880
I mean, we could come with some shit like using one of our hand into the other, touch something and then using the firebolt. After all we have the Apokolipsis armor. First they might think we equiped something in us, and in case they take out the trench coat they might think "ah yeah, some modifications to the weird alien armor stuff"
>>
>>5118888
I thought we only went out with a basic vest and left the Apokolips gear
>>
>>5118875
>> Open fire with your MP5 and draw their attention while Genghis circles around for a cheap shot. Fair fights are for suckers.
>>
>>5118888
One problem, we're wearing normie gear.
>>
>>5118893
>>5118891
Pretty sure we're in intergang gear
>>
>>5118900

You're in normal gear.
>>
>>5118902
I thought we picked the inter gang gear because it was better than just a vest? Minus the alien armor.
>>
>>5118905
Yeah, it's still normie gear. It's not like you can't by the same stuff Intergang uses for their rank and file online or anything. It's just closer to military spec than civilian spec is all.
>>
Rolled 20, 85 + 15 = 120 (2d100 + 15)

>>5118876
>>5118878
>>5118879
>>5118880
>>5118881
>>5118892

Alright, roll me some 2d100s+10.
>>
Rolled 66, 82 + 10 = 158 (2d100 + 10)

>>5118912
How embarrassing it would be if we shot one of them and they actually just took it and went down.
>>
Rolled 27, 1 + 10 = 38 (2d100 + 10)

>>5118912
/dab/
>>
Rolled 96, 63 = 159 (2d100)

>>5118912
>>
>>5118921
>dabbing
You got what you fucking deserve you subhuman.
>>
>>5118921
>1
>dabbing
our hubris
>>
>>5118921
Choke and die
>>
>>5118921
The Dice Gods hate dabbing.
>>
>>5118916
>>5118921
>>5118922

That's a critical failure for Genghis. Would you like to use your re-roll?

> Y

> N

(Also, I fucked up my dice roll. It's supposed to be a -15, not a +15.)
>>
>>5118928
>> Y

For negative modifiers you must you +-x

Yes it is stupid.
>>
>>5118891
>>5118893
I'm sure we take the Interlag Apokolipsis light armor
>>
>>5118928
>Y
Critting failing against supers would suck.
>>
>>5118932
Nah man. Go to the previous thread and ctrl+f apok it's right there towards the bottom.
>>
>>5118928
Y
>>
>>5118932
We took the combat vest.
>>
>>5118932
Damn, didn't update

>>5118928
>Y
We might regret but still
>>
>>5118928
>>Y
>>
>>5118936
>>5118938
'aight, sorry

Then just make it looks like some gear we have down the trench coat and try si they don't get it off of us
>>
>>5118929
>>5118933
>>5118937
>>5118940
>>5118943

Figured as much, but I'm obligated to ask.

Go ahead and give me some more 2d100s+10.

Somebody better go find that anon with the loaded dice.
>>
Rolled 36, 53 + 10 = 99 (2d100 + 10)

>>5118946
>>
Rolled 86, 85 + 10 = 181 (2d100 + 10)

>>5118946
And now we get double whammied. All because anon dabbed. Dick.
>>
Rolled 94, 85 + 10 = 189 (2d100 + 10)

>>5118946
That would be me. Let's see if they still work.
>>
>>5118946
Never really rolled before in an actual quest
>>
Rolled 27, 52 + 10 = 89 (2d100 + 10)

>>5118946
Les go.
>>
Rolled 26, 89 = 115 (2d100)

>>5118946
>>
Rolled 71, 2 = 73 (2d100)

>>5118946
Tyche, please forgive the abon for dabbing.
>>
>>5118955
uhh
>>
>>5118953
>>5118952
>>5118950

That's a success on both fronts, writing.

>>5118953

Can confirm, they still work.
>>
>>5118953
Hey anon, where can I go to get myself dice like yours?
>>
>>5118968
Church.
>>
>>5118968
As I said before, practice animal sacrifices and do your five daily prayers to the dice gods. And Tyche too, I guess.
>>
>>5118972
based tyche worshipper anon.
>>
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>>5118960

You meet with Cortez and Genghis right outside the entrance to the high-security zone and call a quick huddle.

> “Here’s the plan. Genghis and I will play hardball and keep them occupied. Cortez, your job is to find the NEMESIS project. I’ve got no clue where it might be, but we’ll buy as much time as we can. If we don’t report back in, just get out of here with the target. We’ll figure something out.”

You double-check your MP5 one last time.

> “And If you see Batgirl, secure her. She might be faking it though, so kick her or something to make sure.”

“Got it. See you on the other side, Gunsmoke.”

> “I’ll buy the first round. Gremlin?”

“Door’s unlocked, whenever you’re ready. The room looks kinda like a waiting area with a lot more security. Might be where they do additional security checks before allowing access deeper into the facility. Then again…”

> “Focus.”

“Sorry. They seem to be arguing about something, but I can't tell what it's about. You’ll have the jump on them if you go now.”

> “Alright then. Lock and load boys, it’s time to earn your paychecks.”

https://www.youtube.com/watch?v=rn8CxizsFVQ

You bash the door open and lead the charge inside, driving the two heroines back with a focused spray from your MP5.

Blondie manages to deflect a couple of your shots, but the sheer volley of fire keeps her pinned.

Just in case the green one has any clever ideas, you make sure to suppress her too. It looks like she’s trying to focus on something, but you keep interrupting her.

You're not doing much damage, but that's alright.

Genghis, spotting an opportunity, starts to circle into their blindspots. Meanwhile, Cortez bolts deeper into the facility.

When you pause to reload, the knockoff WW makes her move, springing over an overturned table with effortless grace, lasso in hand.

She tries to snare you with the aforementioned lasso, but only succeeds in pulling the MP5 out of your hands.

You reply by drawing your .44 and fanning the hammer her way, managing to clip her.

At the same time, Genghis gets into position to pounce.

When blondie falls back, he manages to shank her a couple times in the back with his tanto and retreats before she can retaliate.

While they’re distracted, you recover your MP5 and finish reloading.

The other one gets a couple throwing knives in the extremities. In response, her arm extends like a rubber band and tries to grab Genghis. She gets uncomfortably close, but is repulsed when you focus fire onto her stretched-out arm.

So far, this is going alright. As long as you keep them on the back foot, you’ll be fine.

Next you….

> See if you can wrestle that lasso out of the JLA cheerleader’s hands. Never hurts if you can deny the enemy a ranged option.

> Just keep harassing them with your MP5. Seems to be working just fine so far.

> Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.

> Cast a spell. (Specify.)

> Other?
>>
>>5118988
>> Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.

> Cast a spell. (Firebolt)
in case the thermite grenade duds out because we NEED her down or shes gonna mindrape everyone and we will end up at blackgate. wondergirl will go down with enough bullets, ms martian is actually worth blowing our magic secret on.
>>
>>5118988
> Just keep harassing them with your MP5. Seems to be working just fine so far.
>>
>>5118988
>> Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.
Exploit weaknesses. Removing one from the fight even temporarily gives us time to deal with the other. And guns work a lot better on the chick that can't become a faux ghost.
>>
>>5118988
> Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.
>>
>>5118988
>> Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.
If we cant reach her, then we should resort to throwing the grenade and shooting it near her.
>>
>>5118988
> Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.
>>
>>5118988
> Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.
>>5118972
>>5118977
Nice, more worshipper to the Lady Luck. Just don't forget to thank RNGesus and the Dice Gods as well.
>>
>>5118988
>Try to plant a thermite grenade on the green one. If she’s anything like Martian Manhunter, she’s going to have an awful time.
But still tell her to watch out. Those knives won't be much but still, don't want her to be cut un half when se tried to back her off from Genghis
>>
>>5119011
We*
>>
Rolled 71 + 35 (1d100 + 35)

>>5118997
>>5118999
>>5119002
>>5119005
>>5119007
>>5119010
>>5119011

Roll me some 1d100s+25
>>
Rolled 91 + 25 (1d100 + 25)

>>5119014
Fire indeed hot
>>
Rolled 98 + 25 (1d100 + 25)

>>5119014
come on please don't suck.
>>
Rolled 49 + 25 (1d100 + 25)

>>5119014
>>
Rolled 6 + 25 (1d100 + 25)

>>5119014

>>5119019
nice one
>>
Rolled 92 + 25 (1d100 + 25)

>>5119014
For Tyche!
>>
>>5119019
>>5119020
>>5119025
The gods have blessed us with good fortune!
>>
>>5119020
>>5119022
>>5119024

That's a success, writing.
>>
>>5119020
Looks like we are getting a crispy alien.
>>
>>5119019
>>5119020
>>5119022
and sean continues his long line of asskicking every poor sap in his way.
>>
Rolled 26 + 25 (1d100 + 25)

>>5119019
>>5119020
GODDAMN these dice.

>>5119014
>>
>>5119029
I think heroes just get a silent debuff around us. It seems like bad guys give us more trouble on the whole than good guys.
>>
>tfw the justice league is gonna be concerned because a random dude in a trenchcoat just knocked out a batbrat and fried MM's niece all on batman's watch on batman's city, also wondergirl got shot a lot.
>>
>>5119036
Isn't this actually on flash's turf while he was away?
>>
>>5119042
i think were still in gotham all things considered. i believe theres a S.T.A.R. labs facility there too.
>>
>>5119044

This is one of their big labs out in Keystone City.
>>
>>5119049
ah ok, so i was wrong, thanks Axis.
>>
>>5119044
I just gave a control-f on last thread, we are on Keystone City.
Which makes the fact we just ruined Barbara's day again even funnier. Nowhere is safe from Gunsmoke.
>>
>>5119049
Looks like some Speedster is going to be yelled at
>>
>>5119053
>is he stalking me?
>oh god please no
>>
File: Miss Martian.png (171 KB, 600x450)
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>>5119027

Suddenly, you have a brainwave. She doesn’t need to breathe air and has green skin, just like Martian Manhunter. Perhaps they have similar weaknesses?

It might not be the strongest line of logic, but you’re up for just about anything at this stage. Time for an experiment. Staying far away and using a fire bolt is tempting, but you’d prefer to keep that particular ace in the hole for now.

Luckily, you have just the solution. In case of armored security doors, you packed a thermite grenade. You’ll have to get in close to properly attach it, but it’s a worthwhile risk.

https://www.youtube.com/watch?v=RLG1ys2CGcI

Genghis keeps blondie busy while you make your approach.

The alien girl must either be deep in thought or cracking under the pressure, because you get into melee range before she notices you.

When she finally spots you, she materializes a couple extra sets of arms and tries to clock you with them. Her form is a bit sloppy, but it’s workable. 4 /10 for creativity.

A nifty trick. But yours is better.

After dodging a series of blows, you slip around her guard and surreptitiously plant the thermite grenade on her.

Because you’re not a total monster, you only clip it to her cape. It still won’t be pleasant, but it’s not like you’re going to immolate her or something.

That’s not your style. Plus, Martian Manhunter would probably eat your brain or something if they actually share some kind of connection.

Knowing your luck, they’re probably family or some shit.

To keep her from figuring out what you’re up to, you pull back a little, pretending that her flurry of blows has cowed you into pulling back.

She seems a bit pumped at this minor victory.

At least, until her cape lights up like a roman candle. Like a switch was flipped, any essence of composure she had evaporates as she screams and begins trying to put it out.

Yep, that’s another entry for the ever-increasing list of grudges. But that’s a concern for another time.

You decide to…

> Go for a double-team maneuver with Genghis. Team work makes the dream work. (Describe it if you’d like.)

> Bring out the Claw and charge the remaining heroine. Let’s see who has the better weapon.

> Use the alien girls panic as an opportunity to take her hostage. Might be able to force a standoff until Cortez finds the target.

> Cast a spell. (Specify)

> Other?


————
(Need to get some food, vote is open until I return.)
>>
>>5119081
> Bring out the Claw and charge the remaining heroine. Let’s see who has the better weapon.
>>
>>5119081
>>5119085
Also i would like to add
> Cast a spell. (Drain Luck)
>>
>>5119081
>> Use the alien girls panic as an opportunity to take her hostage. Might be able to force a standoff until Cortez finds the target.
*obligatory "let's not blow things out of proportion" comment and accompanying grenade gambit*
>>
>>5119081
>> Go for a double-team maneuver with Genghis. Team work makes the dream work. (Describe it if you’d like.)
High-low, take some potshots at her legs while rushing in and Genghis can give her a nasty headache when she's distracted. Or we can if she turns to focus him. If she jumps she just makes herself a sitting duck and open to a fusillade.
>>
>>5119081
> Go for a double-team maneuver with Genghis. Team work makes the dream work. (Describe it if you’d like.)
Just start whittling her down with Genghis like we opened with. Have one keep her pinned while the other slips in and does damage.
>>
>>5119081
> Other?
we gonna keep shooting at wondergirl with surpression fire until we hear from cortez that he has the thing andn't get fucked over by batgirl.
>>
>>5119093
>+1
>>
>>5119081
> Go for a double-team maneuver with Genghis. Team work makes the dream work. (Describe it if you’d like.)
Leg sweep.
>>
>>5119093
+1
>>
>>5119092
I think we should start to make some Noir cop phrases for things like this

>Beat it, Greenie. The streets of Keystone aren't the same anymore
>>
>>5119110
I quite like the mysterious stranger vibe of never having anything to say but always being effective. Fits with the faceless archetype as well. It probably gets dull quick for other people though.
>>
>>5119081
> Go for a double-team maneuver with Genghis. Team work makes the dream work. (Describe it if you’d like.)
Take her whip. Actually fucking steal it. Steal all their shit when we're done and check it all for trackers.
>>
>>5119117
I support theft as well
>>
>>5119114
Now I have a little debate, like... We should stay with that silent but brutal vibes with only Gunsmoke? What about Adjutant Tango? I mean, we don't use it much, but whit the whole badass alien armor that regenerate itself in Black, the mask and the rifle I think it works well.

But yeah, we aren't like Flash or Spiderman to be joking around, if any we just say them to make people mad, so I think that what you say also suits well
>>
>>5119081
>> Bring out the Claw and charge the remaining heroine. Let’s see who has the better weapon.
>>
>>5119117
Is that even possible? Isn't it magical or something? I know next to nothing about Wonder Woman or her copycats.
>>
>>5119117
>>5119121
I mean, like... Surely the whip is something magical and could be traced back to us by the OG Wonder Woman. If any, I say we take it and leave it in some Hidden place for them to look out over the place, just dicking around
>>
>>5119114
thing is we aren't really quiet though, we do say one liners and cheesey noir shit, thats literally our schtick and what we did in other jobs, besides the whole being a professional and following a set of rules. no reason to change our M.O. unless they cross the bottom line first.
>>
>>5119126
Yeah for other personas I don't mind talking as much. Jonah is reasonably chatty. And as long as we have the armor on for AT it'll come out distorted so I'm not too worried about it. Just the image of the man in the trenchcoat and hat under a streetlight before disappearing into the night is way too fucking cool you know?
>>
>>5119135
I'm just giving my opinion is all. Not saying that's how we gotta operate.
>>
>>5119134
actually no the lasso isn't just LMAO trackable as far as i can tell, however trying to do shit with it is bad news and will literally piss off gods, so were best taking it and throwing away in a dumpster when we are back in gotham, or like giving it to set or some shit.
>>
>>5119134
As far as I recall it isn't traceable unless you put a tracker on/in it. Might be wrong though.
>>
>>5119139
>or like giving it to set or some shit.

>Oh hey is this one of those Greek gods' toy? Those posers wish they had half the history my pantheon did. I have just the idea of what to do with this.
He might get a kick out of it.
>>
>>5119136
Yeah I got you... But that shit can go all way South when instead of dissapear like in the air, we just crumble with all and clothes into a bunch of spiders and wander off.

>>5119139
>>5119141
Ok, but still I kinda don't like taking something like this
>>
>>5119144
>we just crumble with all and clothes into a bunch of spiders and wander off.
>[intense screaming]
That is nightmare fuel. And it's glorious.
>>
>>5119144
Nobody says we keep it for long, running off with the wonder lasso and babs utility belt and immediately dumping it somewhere is specifically to cause problems for them and to leave a message. Nobody actually wants to keep this stuff, it's specifically to inconvenience the heroes.
>>
Rolled 93 + 20 (1d100 + 20)

Alright, looks like a high-low double team with Genghis wins.

Roll me some 2d100s+10.

First is you, second is Genghis.
>>
Rolled 51, 50 + 10 = 111 (2d100 + 10)

>>5119151
Well fuck that's some shit, come on dice don't fail us now.
>>
Rolled 100 + 10 (1d100 + 10)

>>5119151
mmmmmmmmm
>>
Rolled 7, 67 + 10 = 84 (2d100 + 10)

>>5119151
>>
>>5119154
You forgot the second d100 anon.
>>
Rolled 2 + 10 (1d100 + 10)

>>5119154
Here's the second then
>>
Rolled 36, 33 + 10 = 79 (2d100 + 10)

>>5119154
>>5119157
It still counts right?
>>
>>5119154
>>5119158
High low indeed god damn. Whew
>>
>>5119154
>>5119158
Duality of man shit right there.
>>
>>5119160
8 mean he got the second one in before you so I hope it counts?
>>
>>5119158
Wew laddy nearly crit failed there.
>>
>>5119163
>>5119160

It does indeed count.

>>5119153
>>5119154
>>5119155
>>5119158

That's a critical success for you and a failure for Genghis.

It's getting a bit late for me anyways, so I'm just going to go burn my notes and think of what to do next. We'll pick back up on Friday at 5:00 PM EST.

As always, thanks for playing.
>>
>>5119164
Man... Tyche really put the fear of God in me when I saw that 2. She really like to play with us
>>
>>5119167
I guess you could say your plans went up in smoke
>>
>>5119168
Yeah, talk about a literal high-low double team.
>>
>>5119167
Thanks for everything Axis

Are we going to see in some near future more Character Epilogues like in the earlier thread? I really liked those desu, but don't feel pressured
>>
>>5119154
>>5119158
These fucking rolls, I swear to god.
>>
>>5119167
Thanks for the run axis you wonderful GM you.
>>
>>5119167
MAN WHAT GOIN ON RN
>>
>>5119168
She may be fickle, but that doesn't stop her from being the best girl.
>>
>>5119167
guess we just absolutely ventilated this gal's legs. Hope we can help Cortez look for the other objective and loot
>>
>>5119206
>made wondergirl a cripple with walking issues
>literally lit Ms Martian on fire because martians make clothes out of themselves
>babs may or may not have gotten shot or some shit by cortez
>flash is off taking a nap or some shit so he's gonna get ripped verbally apart at the next JL meeting for letting it happen on his turf.
>batman is probably losing his mind at this guy whos shown increasingly over time that he is very competent.
>>
>>5119217
My idea of what happened with the rolls is she dodged the shots, danced on Genghis and turned to face us only to get full body charged with an elbow to the jaw.

But being wheelchair bound for a few months is pretty good too. We all know the only comic injury that sticks is Babs'. Poor girl.
>>
>>5119218
Then our dumbass detective perosona writes a get well card at the linrary but a coworker spills coffe on it so she cant get prints
>>
>>5119218
That sounds like a regular success, but we crit on her and we're shooting and shit, so odds are we accidentally hit a vital. Now we wouldn't necessarily let her die, but she's gonna have issues.
>>
>>5119220
kek

>>5119223
Getting knocked completely unconscious in a single hit is a regular success? Damn bro you got beefy fucking arms.
>>
>>5119225
>not having arms the size of an elephant
Do you even metagene bro?
>>
>>5119226
Sorry I'm poor. Best I can do is six hundred push ups every single day to exercise.
>>
Maybe we should take off batgirl's mask, take pictures, and keep them on a sandboxed environment.

>>5119206
It would be funny to kneecap both her legs "by accident"
>>
File: 67543176983756534.gif (3.2 MB, 480x214)
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3.2 MB GIF
>>5119298
>some cheeky assholes in the league's junior members start calling getting kneecapped "gunsmoked"
>>
>>5119298
>>5119305
We should keep custom print sticky notes we can stick onto people we defeat. things that say Kick Me or something.
>>
>>5119309
I think the Joker would sue us for copyright infringement or something over that.
>>
>>5119313
i mean he could try and we would shoot him in the face as soon as he shows up because the man doesn't follow the damn rules.
>>
>>5119342
Woah woah you don't shoot someone outside of a courthouse, anon. Or in one, either. Jeez. So uncivilized.
>>
I thought we were going to use Magic as a get out of jail free card, or pushing things to another level if we were getting cornered. I assumed it was the reason why we have 2-3 aliases, so that no one could connect the dots between John Thema, Gunsmoke, and Sean.

Besides, using magic on the B-Team just seems kind of meh, you know? We are good enough not to need it for now.

By the way, if we are going to go with us 4 as a standard work team, what should we call ourselves as a crew?
>>
>>5119489
I thought we had multiple names for funsies.

I think the last person we need to body into unconsciousness is the Martian.

A crew name sounds enticing. Depends on if we want to include our two apprentices. When it comes to fighting heroes, Sean is at least worth three juniors, or one mid level hero. That's honestly more than any goon.
>>
>>5119515
keeping useing different powers and skills with different personas is what allowed us to work as paranormal P.I in Gotham while Gunsmoke would be "smoked" on sight by the penguin or anyone after the bounty. Aside from operational freedom and other benefits of being able to throw off hunters by switch clothes, having hidden abilities as the personas are powerful aces in the hole to have. Though I must admit I might be guilty of being the type who ends games with an inventory full of potions and stat boosters because I might need them more later.
>>
>>5119489
Well, that wasn't quite the intention. We developed the different personas so that we could operate in different capacities without getting outed as a supervillain or as working for Jack while doing jobs where that'd be inconvenient for him or us (also by accident, in the case of Jonah). Creating a divide between the abilities we use while acting as each persona was mainly just a means of ensuring that none of them get linked together. Otherwise it'd be a bit suspicious if a magical, gun-toting, high-tech detective appeared in Gotham at almost the exact same time as a magical, gun-toting, high-tech supervillain.

>By the way, if we are going to go with us 4 as a standard work team, what should we call ourselves as a crew?

Rather then our four-person team, it'd probably just be better to decide on a term for our "company", or however we want to refer to the mercenary group thing we're forming. They are all currently being employed by us, even if it's only temporary for Cortez, Genghis and Gremlin (for now).
>>
>>5119856
we should ask Gremlin if he wants to go through the same training as Darius and Issac
>>
>>5119856
How about stealing it from real life? Executive Outcomes is an excellent name for our company.

>>5119167
Gremlin better have the camera recording downloaded. This show of a fight we've put up has been pure cash money.
>>
>>5120132
We could probably sell the footage for keks, or use it as study pieces for homework so we can study our techniques and improve. Oh and figure out flaws in heroes.
>>
>>5120143
>it gets bought by a supervillain league to try and pick up pointers on how heroes and their superior counterparts may fight
>tfw some guy figures out shooting at wonderwoman's upper body is useless because she, too, can deflect bullets with her bracers
The mooks will learn?
>>
>>5120132
We all have IR jammers. The cameras only see a blur, and it's probably better for OPSEC anyway if we don't ever release the footage.
>>
>>5120143
Would rather not sell the footage, or Batman is gonna be analyzing the shit out of our fighting style.
>>
Do you mind if I could play along? I've never done this before.
>>
>>5120286
no, you have to be an oldfag from the very first thread to participate, or else you will be instantly IP banned

jk just vote and roll when prompted. dice rolling is done like this. If QM asks for 5d100, or 5 rolls of a d100, type dice+5d100 in the options field of a post. if he asks for 1d100+30, type dice+1d100+30 in options.
>>
>>5120290
So do I have to make a character as well?
>>
>>5120292
most quests on this board, unless specified otherwise, collectively control the actions of a single character via voting. no character generation is required.
>>
>>5120293
Ah gotcha, thanks. I was thinking this was a character kind of shazam. Thank you.
>>
>>5120296
Hey men, now that you're new I think it could be a good idea to look to the Archive and see atleast the first part of the Quest yo have a rough idea of the Character until tomorrow when the session starts
>>
>>5120296
Prompts are green text
Example
> Shoot the guy
>run away
>write in
Choose one and if you choose write in, make something up

Also just lurk around. Thats what i did when I first got here. See how things are run.

And if you want to get some context, read the archive at the beggining of the thread
>>
Boys boys. Once we deal with wonder girl should we imediately grab a fire extinguisher and blast Martian Girl then KO her with her after giving her a slight nod?
>>
>>5120411
Probably be better to knock her out first. Just in case.

I think she'd get the message when she actually wakes up from it and isn't you know, incinerated.
>>
>>5120415
Hmm KO her and while she is fading out, say its alright then blast her with whatever is inside those things.
>>
>>5120411
>>5120415
Fuck no. If she's still on fire let her burn, she can put herself out. We shouldn't mess with her any more than needed.
>>
>>5120314
Oh you can also lurk for years.
Some of us get away with it
>>
>>5120417
What's inside of a fire extinguisher is a mix of rather harmful chemicals. Protip never breathe that shit in.

>>5120434
If she puts herself out then she's still an active player in the game. You want a pissed off and no longer on fire MM chasing us down? And I was under the impression we didn't kill supes just because of the extra attention that draws. Like maybe big MM himself coming to nab us.

It's actually pragmatic to knock her the fuck out while she's distracted. Chances are by the time we're done with Wondergirl that MM will be back in the fight though.
>>
>>5120445
When I first discovered this place I saw that in the very first /b/ thread I visited. Thank god I listened to it.
>>
>>5120434
Oh man if she somehow dies from the fire, we're permanently on the JLA shitlist. Better to knock her lights out while she's still panicking then put out the fire.
>>
>>5120446
What is the deal with Martians and fire anyway? I remember reading somewhere it was psychological, it doesn't actually harm them which means we don't have to worry about MM if that's the case.
>>
Since my working hours are at odds with the runtime of this quest, I'd like to make a few suggestions.

We should hold an After Action Report with eveyone on the mission and our two guys and, with a fine-tooth comb, go over everything we did right and wrong.

Things like lack of proper intel, how to engage with hostile superior enemy forces, proper exfiltration strategies, lack of mission critical resources, etc. I think it would go a long way to really hammer home what we expect not only of the main crew in the future but of what we expect out of our trainees.

We could probably get them some additional training from some ex-mil contacts we might have, or through any mercenary corp to help round out their education. Focus on small unit tactics in urban warfare, breach and clear, etc. Our hands are pretty full right now, with the aliases, working for Gentleman Ghost, Set, etc. I want our mooks to be more than mere muscle.

Finally, we should get some proper cashflow in some legit businesses going and contract the running/operating out. Like laundromats, gravel pits, waste management, real estate, etc. Just something to fall back on in case we need to lie low for a while.
>>
>>5120536
People can die of shock, you know? Hysteria induced heart attacks are a thing as well. The brain is fucking dumb for how smart it is.

As for how real the weakness actually is I think it depends on the writer. I think most of the time it's just presented as the mother of all freak-outs. Imagine shitting your pants involuntarily even when you don't have a fully packed sphincter, that's kinda what happens to them.

I'm pretty sure they can still burn to death, it may not be a de facto vulnerability but they still aren't immune to it.
>>
>>5119167

Your blood sings with the thrill of battle, and you have to resist the urge to match her with the Claw.

Just because you can, doesn’t mean you should.

Battles aren’t won by individuals, no matter how strong, smart, or skilled they may be. True victory requires a cohesive force that multiplies each others strengths and covers each others weaknesses.

A real team becomes more than just the sum of its parts.

You signal Genghis that you’re about to draw her attention once more, and he does his best to fade from her view.

Greenie is still panicking and trying to put herself out, so that’s handled for now.

After loading a fresh mag into your MP5, you start laying down a base of fire while advancing on her position. Ideally, you’d manage to score a nasty, non-lethal hit that’d allow Genghis to really put some work in.

Unfortunately, it looks like she’s not dumb enough to fall for the same trick twice.

When Genghis goes in for another sneak attack, she dodges it and manages to get ahold of him.

With a mighty heave, she throws him across the room directly into a pillar. The only reason he doesn’t break anything is because he manages to cushion the blow at the last moment. He’ll be fine, once he has a moment to get his bearings. Still, that was a bridge too far.

She must not realize how hard she threw Genghis, or maybe she doesn’t care.

“Better give up now, if that’s the toughest you’ve got. Now drop the weapon, or I’ll put you through a wall like your loser pal.”

The concern and panic swirling in your gut are instantly replaced with an icy determination.

Maybe it’s her mocking tone. Maybe it’s the implication that you’re some kind of small-fry she can snap like a twig. Maybe it’s because she tossed Genghis like a ragdoll and treated it like a big joke.

Either way, the kid gloves are coming off.

https://www.youtube.com/watch?v=eeqGuaAl6Ic

She wants a real fight? You’ll fucking give her one.

You charge her directly and keep firing until the MP5’s magazine goes dry. She’s taken aback by your boldness, and you manage to get several shots through her guard.

She panics and tries to lasso you again when you get close enough.

Exactly what you were hoping for.

You dodge out of the way and purposefully wind a hefty cord of it around your arm.

There’s an uncomfortable tingling, very reminiscent of the times when you messed with Lightning Bolt and fried yourself.

You power through it, willing yourself to focus instead on your opponent. This all part of the plan.

But something’s wrong. Something starts bubbling inside you; a festering inferno of hate.

Your already eroding self-control nears the tipping point. Even still, you refuse to let the blood rage cloud your mind, channeling it into a primal strength.

Whatever it is, it allows you match her physically and keep advancing. With each step, you get closer and closer to ending this.

Despite her desperate efforts, she can’t dislodge you.
>>
>>5121074

Soon after, the both of you stand nearly face-to-face, embroiled in a vicious tug-of-war. But then, your sudden burst of strength begins to ebb away, and she starts to slowly overwhelm you.

You can see the triumphant look in her eye. She thinks that she has this in the bag.

When it comes to brute strength, she has you outmatched, and she knows it.

But that’s the funny thing about raw power. If that’s all you’ve got, it’s just a crutch.

Time for a crash course in how real fighting is done.

With your free hand, you quickdraw your .44 Magnum and shoot her in the leg. When she stumbles, you take advantage of the sudden weakness and yank her forward, like a fisherman reeling in a particularly juicy trout.

Using her own momentum against her, you rear your head back and deliver a crushing headbutt. It nails her right in the sweet spot, just above the bridge of the nose.

Judging from the satisfying crunch, it sounds like you landed the bullseye. But that’s just an appetizer.

She lashes out with a blind haymaker, which you avoid with ease.

As a follow-up, you drive your knee into her stomach and cause her to double over. While she’s distracted, you move to finish this.

Even if you wanted to, you don’t really have the tools necessary to cause the damage necessary to kill her. Luckily, she’s given you exactly what you need.

Maintaining your grip on her lasso, you dodge her furious counterpunches, always staying just out of her grasp. In her haste to pursue you, she doesn’t notice that you’re winding the lasso around her.

She cotton one until it’s far too late and you have her hopelessly snarled up with her own lasso, before securing it with a tight knot.

Then, to add a little insult to injury, you lightly push her onto the ground.

She tumbles like a majestic and angry redwood. And despite her frantic wriggling, she can’t break loose from her self-inflicted bonds.

You can’t stop yourself from feeling a rush of pride.

This was borne of skill. Not from an obscure magical ritual or some piece of alien technology. Just your guns, your fists, and your mind.

> Skill Improved! - Walking Apokolips: +20 to combat rolls when using Apokoliptian weaponry, +15 to other weapons.

Now that’s she’s been dealt with, you look around for greenie. Looks like she must’ve fled or something, because you don’t spot her anywhere.

Your pondering is interrupted when Genghis starts to cough and slowly get back on his feet.

> “Genghis!” You rush over to see if he’s still mission capable.

“I am fine. The armor absorbed most of the impact, I just need to catch my breath.”

He hisses when you put some pressure on his ribs.

> “That’s what I thought.”

He ignores you and regards your handiwork with something akin to bemusement.

“One of these days, you’re going to bite off more than you can chew.”

> “Yeah, yeah. Remind me, who's the one getting peeled off the wall?”
>>
>>5121075

Your bickering is interrupted when Cortez reports in.

“I found it! Moving to rendezvous!”

> “Understood! Gremlin, how are things looking!?

“Not good. Looks like the perimeter guards managed to figure out that something’s wrong. I’ve blocked as many doors as I can to keep them busy, but it won’t take them long to get through! You need to get out of there!”

It’s a tough call. You might get a clean break if you escape now, but there’s plenty still left to steal. According to a nearby wall map, you’re right by the Robotics Lab and the Gene Therapy Lab.

You decide to…

> Get out while the getting’s good. You’ve got the mission target, time to go home.

> Take a detour and loot the Robotics Lab. Might be able to swipe some experimental tech.

> Take a detour and loot the Gene Therapy Lab. Might have live specimens or research data you can fence.

> Other?
>>
>>5121077
> Take a detour and loot the Robotics Lab. Might be able to swipe some experimental tech.
>>
>>5121077
>> Get out while the getting’s good. You’ve got the mission target, time to go home.
>With your magnum, shoot the ground one inch from Batgirl's knee.
>>
>>5121077
> Get out while the getting’s good. You’ve got the mission target, time to go home
We're here for a reason, just get it and go.
>>
>>5119173

Forgot to address this. I've got a few ideas, but nothing concrete as of now.

Still trying to get the Nightwing stuff done first.
>>
>>5121081
> On second thought switching to this
>>
>>5121077
> Take a detour and loot the Robotics Lab. Might be able to swipe some experimental tech
>>
>>5121077
> Get out while the getting’s good. You’ve got the mission target, time to go home.
Professionalism
>>
>>5121081
+1
>>
>>5121081
>>5121083
>>5121085
>>5121088

Looks like making your escape wins, writing.
>>
>>5121096

You make a snap decision. Part of you really wants to make a pitstop solely to rub this in Batgirl’s face, but it’s really not worth the risk of being captured.

> “Everyone, we’re getting out of here! Start getting ready to cut and run, Gremlin! We’ll swing around for you soon!”

You finish checking Genghis for any further injuries, which are thankfully nothing more serious than some heavy bruising.

Not long after, Cortez rounds the corner, lugging a high-tech secure container.

All three of you take off, heading back the way you came into the main labs. It’d be simpler if you could just slip out a side door or something, but there’s only one way in or out.

As you run, you do your best to examine Cortez’s cargo.

At first, you were a little worried that he might’ve grabbed the wrong thing by accident, but your fears are assuaged when you notice that its got “NEMESIS” stenciled on it in big bold letters. Subtle.

> “Any sign of Batgirl or the other one!?” You remember to ask.

“Nah!” Cortez manages to spit out, severely winded.

Guess now isn’t really the time for talking.

Before leaving, you all swing by the security checkpoint and pick up Gremlin, who has securely stowed all of his gear.

A quick glance through the external cameras shows that the guards are calling in reinforcements, but that there aren’t enough of them to cover every exit.

After heading for one such exit, the whole team rabbits through it and thankfully manages to avoid rushing into any guards.

Getting through the grounds is easy, as all the remaining guards are focused entirely on the main facilities.

It does takes a bit of doing to get the container over the security fence, but all of you make it with time to spare.

Once you’re past the threshold that keeps him out, Jack teleports everyone back to the safehouse.

In the aftermath of the job, you decide to…

> Invite everyone back to the mansion and hold a debriefing. With beer.

> Just call it a night and split up. The job’s done, there’s nothing else to talk about.

> Other?
>>
>>5121114
> Invite everyone back to the mansion and hold a debriefing. With beer.

what do you guys think about offering them training along with Darius and Issac?
>>
>>5121114
> Invite everyone back to the mansion and hold a debriefing. With beer.
Hanging with the boys.
>>
>>5121114
> Invite everyone back to the mansion and hold a debriefing. With beer.
After asking Jack because we're a courteous roommate after all :^)

I'm just going to assume that everyone has seen our face before and that we're not just chilling at home with our mask on.
>>
>>5121115
Gremlin would probably be the only one really for it, both Ghengis and Cortez are actually already teaching us / training buddies.
>>
>>5121120
Ah right forgot about that bit. Just Gremlin then. Maybe we can do a hell week if us as a crew becomes more of a thing.

>>5121114
Axis please please write more of those batman interludes, they've been great
>>
>>5121114
https://www.youtube.com/watch?v=ynVn2n_BJLw
> Invite everyone back to the mansion and hold a debriefing. With beer.
After asking Jack of course.
>>
>>5121114
> Invite everyone back to the mansion and hold a debriefing. With beer.
>>
>>5121114
>Invite everyone back to the mansion and hold a debriefing. With beer.
>>
>>5121115
>>5121116
>>5121117
>>5121124
>>5121125
>>5121126

Calling it here and writing. Apologies if I'm a bit off my game tonight, had a long day.
>>
>>5121128
No problem.
Am studying for exams at the moment. Not everyone's night can be perfect.
>>
>>5121128

Before doing anything else, you pull Jack aside to get his permission to invite the crew over to drink and BS about the job. It is his house, and therefore his rules.

“Of course you can! The more the merrier, I always say! Any friend of yours, is one of mine.”

With Jack’s blessing, you pass the offer on to everyone else.

It feels nice to see that they all agree with barely any thought. Maybe it’s just the prospect of free food and beer, but it doesn’t feel like that.

It’s good to have people you can rely on again.

Jack transports everyone to the mansion, and you show them around.

To his credit, Jack manages to whip the place into shape in hardly no time at all. Even manages to dig out an old stereo and play some tunes on it.

https://www.youtube.com/watch?v=nN120kCiVyQ

In the entertainment center, Gremlin’s tinkering with a massive TV. Looks like he’s trying to patch something into it.

Meanwhile, Darius and Cortez are arguing in the lounge. Something about classic cars.

Cortez apparently has a thing for European ones. In contrast, Darius wouldn’t spit on anything that isn’t 100% Detroit steel.

Finally, Isaac is preoccupied trying to worm a couple martial arts tips out of Genghis, who does everything in his power to willfully misinterpret every question he’s asked.

It’s hard to read Genghis’ facial expressions, but you can tell that he’s having fun yanking Isaac’s chain a little.

And Jack is playing the part of the dutiful host, shepherding food and alcohol wherever it is needed most.

Man, you’re really gonna miss him.

You frown a little to yourself. None of those thoughts, not tonight.

This was a triumph, one that’s sure to solidify your reputation as a hitter that can go places and do things that others can’t.

After taking another sip of your beer, you decide to stop moping and just hang out with your guests. After all, it’d be rude to them and Jack if you invited them over and then just sat in the corner all night.

You head over to talk to…

(Choose 3, feel free to propose conversation topics if you’d like.)

> Cortez.

> Genghis.

> Gremlin.

> Jack.

> Darius.

> Isaac.
>>
>>5121157
> Gremlin.
> Darius.
> Isaac.
I'd suggest these three and talk about the training we discussed earlier in the thread
>>
>late to the quest
>we managed to get away with all three superheroines beaten, bruised and wondergirl tied up and shot
>in addition we got what we came for and some additional goodies
good job everyone, lets drink and laugh at the JLA being bad at their jobs because they lost to the equivalent of mook level strength and we didn't even need to pull out any of our trump cards.
>>
>>5121157
> Gremlin.
I want to see what he's doing with that TV.
> Darius.
> Isaac.
Give them a quick debriefing, quiz them on their thoughts and what lessons they've learned from tonight. Simple stuff before going back to drinking with the rest.
>>
>>5121157
>Jack
we did this FOR him, and hes cemented himself as one of the best bros ive ever seen on QST.
>>
>>5121162
>>5121166
Both of these sound good
>>
>>5121157
>Genghis.
>Gremlin.
>Jack.
>>
>>5121157
> Gremlin.
I'm curious
> Jack
Help him out, we technically also are the host since we live here. Also maybe have him talk a vit about his old heists, get everyone to see if anything changed over time.
> Genghis
Ask him if he ever fought someone that knows pankration, and offer to have a friendly match sometime. We got the best teacher, but still haven't got around to field test it.
>>
>>5121166
>+1
>>
>>5121166
>>5121162
Both of these.
>>
>>5121162
>>5121166
>>5121170
>>5121181
>>5121183

Looks like Gremlin, Darius, and Isaac win. Writing.
>>
I see I'm a bit late.
>>
>>5121196
it's cool, you just mostly missed out on us and our crew stylin on a bunch of jr heroes in central city.
>>
Apologies for the delay, had to pop out to handle some stuff.

Won't be much longer, hopefully.
>>
>>5121215
Slowly making reinforced kneepads a requirement for all rookies and sidekicks
>>
>>5121215
>batgirl doesn't even get to fight
>miss martian gets set on fire and fucks off to gonesville
>wondergirl gets hogtied by her own fucking rope
Stylin' is an understatement.
>>
>>5121232
Pity we didn't get to deal with Batgirl ourself, but the shame of going down without a fight should be humiliation enough.
>>
>>5121231
Those kneepads better be made of of nokium, nothing less will stop Sean.
>>
>>5121232
You know, se surely know how to make enemies

Cheers, i'll drink for that
>>
>>5121236
>first she tussles with gunsmoke
>then she gets bullied by gunsmoke
>then she doesn't even get to see him before he beats her
Man she's about to get the shit kicked out of her in her dreams by Gunsmoke at this rate.

>>5121238
Hell yeah
>>
>>5121237
>implying sean won't get a gun that shoots nokium bullets in response
>implying anyone can escape gunsmoke the kneecapper
>>
>>5121245
>figure out a way to make the nokium plates in the knee protection shatter
>the nokium shrapnel shreds the knee and other nearby leg parts
>>
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>>5121184

You head over to chat with Gremlin.

> “What are you working on?” You ask, leaning casually against the wall.

“A surprise. One I think you and the others will appreciate. Nothing too crazy, I promise. So, what’s up?” He says, remaining focused on whatever he’s messing with.

> “Nothing much. Just wanted to check in and see how you’re doing.”

“I’m doing fine. Thanks for inviting us over by the way. But I get the feeling you want to ask me something else.”

You’re no good at dancing around this kind of stuff, so you’ll just be blunt with it.

> “I’ve been drilling Isaac and Darius in my combat techniques and methods. Since you seem serious about getting in shape, I wanted to ask if you were interested in joining in?

“Hell yeah, I am!” He says, genuinely excited at the prospect.

> “Alright. Just to warn you, I’m not going to pull any punches.”

“Wouldn’t have it any other way. Besides, maybe I can teach you about computers along the way. Make it an equal trade or something; I can’t stand charity.”

You hold out your hand.

> “Sounds like a deal.”

He shakes it.

“Looking forward to it. But for now, I need to finish with this.”

> “I can take the hint. Have fun.”
>>
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>>5121251

Next stop is the lounge. Hopefully Darius and Cortez are playing nice.

Thankfully, it’s mostly been the good-natured type of argument. The kind where you call someone an incredibly crude name and it just makes them laugh harder.

> “Sorry to break up this love fest, but I need to talk to Darius for a minute.”

“It’s cool, I was getting tired of his shit taste anyways.”

“Fuck you too.”

Cortez laughs, claps Darius on the back and starts mixing himself a new drink.

> “So, how do you think the job went?”

“Seems like it went pretty damn well. Got the target, and got out without getting arrested. Went a lot smoother then most Intergang jobs, that for sure.

> “Learn anything new tonight?”

“I’m still a bit impressed at how throughly everything was planned. Intergang has more of a thing for brute force over all else. They would’ve done something crazy. Blow up half the fence, shoot all the guards, burn the place on their way out, that sort of thing. Never really liked it, but there’s not much room for complaining.”

> “How would you feel if I upped your training?”

“I’m a bit worried I’m not going to be able to hack it, but it’s up to you. You sign the checks after all.”

> “For now, just get a drink and relax. Your torture isn’t going anywhere.”

“Very funny.”
>>
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>>5121254

Last up is Isaac, who is enthralled by a bullshit yarn that Genghis is weaving about how you both met. According to him, he was actually hired by a Triad mob boss to target you after you dismantled one of his smuggling rings. After a multi-day skirmish, the both of you agreed to a draw and that you should instead work together.

You bust out laughing when he finishes, and Isaac is a little embarrassed, but takes the light hazing well.

Genghis senses that you want to speak privately with him, so he invents an excuse to leave.

“How’s it going, boss man?”

> “Pretty good. How are you doing, what’d you think about the job?

“Sucked that I had to sit on the sidelines, but it was still kinda fun. Watching the exits was kinda boring, but I think I’m starting to get that you need brains as well as guts.”

> “Always good to keep that in mind? Learn anything else?”

“Besides the fact that you’re a scary motherfucker who can eat the JLA for breakfast? Not a whole lot, boss. Can’t wait to learn that crazy shit from you though!”

> “You’re a long way from that level, but all it takes is practice. Just keep up with it and you’ll see.”

He gives you a wide grin.

“Fucking A.”
>>
>>5121255

Gremlin yells something from the entertainment center.

“IT’S FINISHED! EVERYONE GET IN HERE AND MAKE SURE TO BRING BOOZE! IT’S TIME FOR A SHOW!”

> “He’s up to something, but I’ve got no clue what it could be. Here’s hoping it doesn’t blow up my TV or something.”

After rounding up Genghis, three three of you head for the entertainment center.

Everyone gets settled in with a drink and some food before Gremlin starts with his schtick.

“Behold!” Gremlin flourishes, doing his best impression of a carnival ringmaster. He presses a button to turn the TV on.

At first, it’s nothing too impressive. Just staticky and grainy footage.

Gremlin harrumphs a little and messes with something behind the TV.

Whatever he does works like a charm, because the picture quality becomes crystal clear.

And the show is definitely something to behold.

https://www.youtube.com/watch?v=FM2WB0AyAjA

It’s footage of you absolutely dismantling the security patrols wandering throughout the labs. Almost like a personal highlight reel of sorts, as you clobber, choke out, and incapacitate everyone that gets in the way.

But then, the stakes get higher when the JLA enter stage left.

There’s a resounding roar of approval when it gets to your trick with the thermite grenade.

The cheers only grow louder when you charge Wonderbitch, and it’s practically deafening when you headbutt her.

Feels like you won the Super Bowl or something.

Once the footage stops rolling, there are numerous fake boos and demands for more feats of daring.

Gremlin looks a little nervous, probably afraid that you’re about to tear a strip off him for keeping this footage.

Darius looks stunned. To be fair, you barely believe it yourself.

Isaac looks like he’s never been more pumped in his life. Guess he’s serious about learning to fight like you.

Cortez is just laughing his ass off.

Genghis smirks when he sees the cheerleader get her shit pushed in.

Jack applauds, whistles, and demands that you stand up and take a bow. You play along with it to humor him.

Cortez finishes laughing and makes a surprisingly cogent point.

“God, that was the funniest shit I’ve ever seen. Man, I’d pay good money to see that again.”

> “Gremlin, I thought you were jamming all their footage?” You ask, sternly.

“I was! But I got kinda bored in the security booth, so I cleaned it up a bit and made a little montage of sorts. I know I shouldn’t have, but it was just too cool!”

You sigh.

> “I appreciate the thought, but just run it by me next time, alright?”

“Got it. And don’t worry, this is the only copy.”


What would you like to do with the footage?

> See if you can sell the rights to it. Could earn a little extra scratch on the side.

> Keep it as an instructional video of sorts. Might help with the training.

> Destroy it. It was fun while it lasted, but keeping security footage of yourself is a bad idea.

> Other?
>>
>>5121259
>> Keep it as an instructional video of sorts. Might help with the training.
>make a copy for selling purposes
> See if you can sell the rights to it. Could earn a little extra scratch on the side.
i mean free profit and ways to show how to get good seems perfectly fine.
>>
>>5121259
>Send a copy to Justice League HQ
>>
>>5121259
> Keep it as an instructional video of sorts. Might help with the training.
Do NOT sell it, we don't want to give Batman some free stuff to analyse and sperg out over, especially considering Batgirl was here.
>>
>>5121259
> Keep it as an instructional video of sorts. Might help with the training.
>>5121284
>>5121284
Maybe poke into the idea of selling it if the price tag is enough, but it probably won't be, and I agree with this anon in that case.
>>
>>5121259
> Keep it as an instructional video of sorts. Might help with the training.
>>
>>5121259
>> Keep it as an instructional video of sorts. Might help with the training.
>>
>>5121259
>Keep it as an instructional video of sorts. Might help with the training.
If we sell it surely our reputation might get up if the footage somehow make it to the public eye, but that just brings more problems to us.

It's not only heroes, but villians to. If someone like Penguin or even someone more dangerous that the mobsters in Gotham then it will peak their interest, either good or bad. But if it gets to the public, because, there will surely be copies, then it's not fucking up with the JL, but also fucking with them hard. They're not just heroes, they are celebrities of sorts, and two masked guys being able of taking down 3 wannabe JL members is going to bring more of the top dog to our ass, not only Batman
>>
>>5121289
>>5121288
>>5121287
>>5121286
>>5121284

Looks like keeping the video as a training aid wins.

I'm a bit too fatigued to keep going, unfortunately.

Since the weekend is coming up, go ahead and vote for the next artifact you'd like to hunt for.

> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.

> Helmet of Chaos. Exact powers unknown, failed expeditionary reports place it on the outskirts of Ur, an ancient Sumerian ruin in modern-day Iraq.

> Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.

> Tear of Extinction. A legendary Atlantean poison capable of killing even a god. Scattered rumors place it in a ruin in the Bermuda Triangle.
>>
>>5121296
Either
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
or
> Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.
>>
>>5121296
That's all for tonight folks. As always, thanks for playing!

Next session will be Wednesday at 5:00 PM EST, I'll leave the vote open until then.

Feel free to post ideas about any other interlude stuff you'd like to see. Somebody already requested a Bat-Report, which are always fun to write.
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
time to G U N
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
For our comeback as Paranormal P.I.
>>
>>5121303
Maybe a perspective of MM, Wonder Girl, and Batgirl after the fight
>>
>>5121296
>> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
>implying sean isn't the patron saint of GUN
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
That's perfect, although Nazi magic is always fun.
>>
>>5121296
Gimme the Ace. I love me a magic gun.
>>
>>5121296
> Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.
Could be useful in powering up our Jonah identity when jack isn't busy with it so we can study it, I think we should also study the scrolls that we got for jack, not in the way of opening them but just studying their aura could be beneficial in our understanding of magic and could help us learn easier along with making scrolls of our own
>>
>>5121296
Shame I missed live from having to work overtime, but it looks like it was fun. Thanks for the session, Axis.

> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
>>
>>5121296
> Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.

>>5121303
>>5121310
The three heroines getting chewed out by their respective parents would be fun.
>>
>>5121303
>>5121322
Barbara absolutely seething would also be fun
>>
>>5121303
a bat-report is always good, but i wanna see the next Justice League meeting and how badly Flash gets chewed up for basically being asleep at the wheel while shit went down.
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
Magic Gun
>>
>>5121303
Barbara panicking after the other two tell her that it was gunsmoke that raided the place, and that he clapped the other two. Including his signature magnun kneecap.
>>
>>5121329
It must be super shitty to be a hero and suddenly get the Big Iron treatment from a guy that looks a hundred years out of place using a gun that is far to bulky to properly quickdraw yet he does it anyway. Now you're limping to the debrief after getting absolutely fucking clowned on.

The emotional trauma must be immense.

>captcha: 4RKKK
Well then.
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
Can't resist magic guns desu
>>
>>5121296
>Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
I little trip to some beautifull shithole like Venezuela surely will be something nice.

Let's talk to papa Set and see if he wanna come over. You know, maybe having a day for "ground investigation" or whatever in a beach, then looking where they have the Ace and finally taking it and running the fuck out.

Or maybe looking where they have the Ace and then going to a beach. Maybe those fuckers of Interlang are also snooping around it
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.

If it was canon I'd probably wanna go for the Grimoire, stop all the screwed up stuff that was happening there, but since it sounds like it's in Brazil instead of causing crazy old people to feed the blood of children to another child, I've gotta go for the magic gun. Stealing a Venezuelan dictator's collection of valuables is definitely a bonus.

>>5121303
Hmmm. I'm torn between a bat-report on that slew of cases we did as Jonah Thema, or on the heist we just pulled off. Would also be interested in seeing a session of whatever hell we're putting Isaac, Darius, and now Gremlin through.
>>
>>5121296
>> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
We'll have to get a cowboy persona in the works I guess.
>>
Oh yeah, in the mean time, did think of a way we could spend some of our cash: Have the mechanic remodel our armour. Not change or upgrade it's functionality or anything, just make it visually distinct from Apokoliptian tech. We did a chop-shop version ourself a ways back if I'm remembering correctly, but a professional mechanic with experience working on xeno tech could no doubt do a much better job of obfuscating it's origins then we could. That sort of thing possible Axis?
>>
>>5121600
We had a pro alien tech guy outside of Gotham if I remember the location correctly that upgraded our armor with that special chemical that we got from the arena fights, so it can now self regenerate after taking some damage
We could try to contact him again but I think we would have to bring our own materials for him to work with
>>
>>5121124

That's some noice beat there anon. Mucho gusto.
>>
>>5121296

>Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.

Think how much drug money/jewels/ordinance we can carry off with proper heist planning. My gawd. Also can we couple this with an assassination contract on the drug lord himself? Either through the Venezuelan gov or rebel groups or something.
>>
>>5121701

Also lets get set in on this. What's a little chaos in a South American country?
>>
Given we'll probably have down time to research shit again soon, I would like to propose some things we can look into doing (also given I'll probably miss next session due to work again).

Reading:
An Introduction to Histories (Magical Theory) - should be done first to farm bonuses for spell learning
The Grimorium Verum (Demonology) - To get a basic understanding of the practice, not to engage in it. Might have good synergy with looking for the Winchester, as anything that can slay demons is probably also valued by demons.
Glory of the End (Death) - Just to look for info that might help our bro get his final rest.


Spells:
Spider / Fire Fusion: Another anon brought up the idea of using spiders as little land mines. Try to make a Fusion that allows us to remotely combust spiders that we summon.

Spider / Chaos Fusion: Spiders are arachnids, scorpions are arachnids, Set’s mark is a scorpion, so we can probably get away with mixing chaos and spiders to get scorpions. Guess the plus side would be a hardened carapace, and maybe the stinger.

Spider / Lightning Fusion: Being able to taze people remotely via the summoned spiders.

Spider: Just increasing our summoning capacity, trying to summon poisonous spiders, bigger spiders, summon range etc.

Hex Bolt: Increase bolt speed to improve chance to hit, increase potency, or cast on touch.

Spirit Detector: Improve efficacy or range.

Enhanced Perception / Thermal / Magesight Fusion: Try to control the opacity of each “lens” of viewing the world to combine them and use them all at the same time.


Skills:
Attempt the manufacture of antidotes from The Exterminator’s Cookbook just to see how it goes, and maybe have some on hand just in case.

Learn more Greek with Pandion by reading On What Is Contained by Silver (Bestiary) with him and asking if he’s ever seen anything from the book himself.

Do some MMA with Issac, Darius, and Gremlin, with a focus on MCMAP as a base.

Ask Jack or Bane if they have any special forces contacts from the US, UK, Russia, etc. that would be willing to run us through the ringer with some special training. (Probably something to spend money on)

Misc:
Sell/exchange shit from the STAR labs raid

Spend money on Scrubbing of Personal Records, For Axis’ intrum list of things we can purchase look for >>5102512 on thread #10

Purchase a safe house in the form of a ranch in rural Idaho, North Dakota, or Montana. Cheep housing/living costs, really out of the way, unlikely for anyone to look out there. Seriously though, when’s the last time something happened in North Dakota in the DC universe?

Read about the situation in Venezuela to see if we can glean anything about the history of the country and the guy we’re about to fleece.

TL;DR: lol, spiders and books
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>>5121296
I think we spent somewhere over 200k-300k for this job. I hope we stole enough stuff to make even for the job.

>>5121639
We can just decorate it ourself rather than spend the major cash. Speaking of, we should use our other explosive vial thing to upgrade our suit again when we have the chance.

>>5121701
This. We should set our a heist for our boys and make the most of this trip.

>>5121714
We gotta go heavy and put all our book learnings in Introduction to Histories (Magical Theory). I think we failed last time, so doing it this time should make the DC slightly lower.
>>
What threads are the previous bat reports in?
>>
>>5122308
I gotchu senpai:
Thread #3 (Gunsmoke 0): https://suptg.thisisnotatrueending.com/qstarchive/2019/3896633/#p3909171
Thread #5 (Dresden): https://suptg.thisisnotatrueending.com/qstarchive/2019/3966350/#p3966913
Thread #8 (Gunsmoke 1): https://suptg.thisisnotatrueending.com/qstarchive/2020/4083462/#p4092528
>>
>>5122397
Based
>>
>>5116318
>>5116330
Jesus Christ....
>>
>>5122645
Yup, we're good at criminal shit sometimes.
>>
>>5121296
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
We can make it a Johna Therma standard.
>>
>>5121303
Bat-report on the Girl Power team getting chewed out, the Bat-Girl just complaining about Gunsmoke to the other two.
>>
>>5122706
We just aced a B-List team.
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>>5121600

Sure, that'd be possible. I'll need some kind of consensus on the design though.

For a cosmetic change, you don't need to worry about sourcing materials unless it's something really drastic.

>>5121744

Need to update the Pastebin a bit, but I'd say that you paid off your expenses and more with what was stolen.

Here's an inventory off the top of my head.

-You managed to swipe all sorts of intel from the general labs.

- Gremlin managed to swipe an experimental design.

- Cortez stole the construction details for a proposed commercial expansion in Metropolis.

Index (your data broker) would be more than happy to get his mitts on any of it.
>>
>>5122811
>tfw we really should get our record scrubbed so we don't get thrown into an execution chamber overseas if we ever get caught for any reason what so ever.
>>
>>5122890
Its expensive tho

You know we really should try to make the most bang for our buck in the Ace magic gun job. If there's a bounty for the dictator, we should cash that in.

And you know why stop at American bounties on the dictator dude? Maybe there are bounties on him placed by other nations, or maybe there are american CIA instigators we can capture and throw at Russia for bounty rewards.
>>
>>5123014
its expensive but if we ever wanted to do anything like the PI stuff after jack passes the whole having a sword of damocles over our head is some stupid shit that should be dealt with sooner rather then later.
>>
>>5123070
We should think up some kind of identity hiding spell, in addition to doing that one thing that one anon suggested where we can get a small side income.

Waylon and Sean's Sneed and Feed anyone?
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>>5123014
We're on a federal wanted list, no talking to government agencies cause thats a one-way ticket to the suicide squad.

Alternatively we just get shipped back to Afghanistan for that execution that we were lucky to escape from.
>>
>>5121296
>Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.
>>
>>5123014
It's expensive but it's needed.
>>
>>5121296
>> Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.
>>
>>5123096
>get captured on purpose
>get sent to Afganistan
>break out using claw
>kill all of government
really that easy
>>
>>5123463
>Get sent to Afghanistan
>Conquer it with the claw
>?????
>profit
>>
>>5123467
You don't 'conquer' Afghanistan, the greeks couldn't do it, the british couldn't and neither could the muricans. Do not inflact the wrath of a superhuman imam to wreck our shit for bothering his end of the shithole desert.
>>
>>5123469
>tfw pandion keeps telling us to go because he wants that runback round two
>>
>>5121600
>>5122811
Oooh, just had a good idea related to this. Could let us use the Apokoliptian armour when we're acting as Gunsmoke as well without it seeming too unusual. Why don't we try to camouflage it as S.T.A.R. Labs experimental tech? I might be wrong I suppose, but I doubt S.T.A.R. actually told the JLA what the exact nature of the projects that we've stolen from them were, or what other inventions were being worked on in the lab at the time we performed the heist. Even if they did, someone paranoid like Batman would probably assume a shady ass company like S.T.A.R. is holding out on them.

They also don't have any recordings or evidence of what exactly we made off with. If we have the suit modelled so it looks like it's some kind of new high-tech combat armour they were designing, it'd give us plausible deniability to use it while we're acting as Gunsmoke, since he'd assume it was just one of the things we stole during the heist and decided to repurpose for ourself.
>>
>>5123551
I disagree. If we're going to spend money on the armor at this point, it should only be actual tangible improvements, not cosmetics. We've already changed the profile enough that a casual onlooker wouldn't realize it's apokoliptian, but quite frankly, if anyone with the ability to figure out it's origins got near it, it wouldn't really matter how much we change it cosmetically. They'd be able to figure it out. So we should focus more on improving it in a way that those people can never get near us in the first place.
>>
>>5123626
Hmm, I agree to an extent, but I think you're somewhat overestimating our current modifications, while underestimating what modifying it now would do. We kind of just slapped a new coat of paint on it and put some kevlar overtop. It'd probably fool a casual onlooker, i.e. someone that's never seen Apokoliptian tech before, but anyone with decent observation skills (Batman), experience with Apokoliptian tech (Batman), and an interest in finding out more about our origins (Batman, though there's probably several other folks that fill out all three criteria) would probably find out almost immediately. Comparatively, if we get a professional xenotech mechanic to modify it's appearance while we also have a believable alibi for how we acquired it, even someone like Batman would probably buy it, unless they literally got the armour into their hands to examine, at which point we'd be stuffed anyways. He's paranoid, not a paranoid schizophrenic. Now, mind you, if the cost to do it would be exorbitantly expensive then it wouldn't be worth it, but if it's a relatively minor expense I don't see why we wouldn't go for it. Gives us further security in protecting our identity, and makes using the armour as Gunsmoke as lot less shadowrun-ny since we don't need to worry about Batman or someone else linking us to Intergang or Darkseid or something and shooting our capture priority up to 11, or Intergang linking Gunsmoke to the guy robbing all their international barracks and digsites.
>>
>>5123014
If we do this, we 100% need another persona. Getting that shit traced back to us would be bad
Speaking of personas, if we ever get another one, we need to come up with an ACTUAL disguise. So far all we've been doing is changing our clothes a bit and using different gear. A realistic face mask and wig would do pretty well, and maybe some boots with heightened heels to throw off someone looking for height.
>>
>>5124028
>nigga wants to go full spy movie
Ambitious, I'll give ya that.
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>>5124028
It might be cheaper (relatively) if we learn a disguise spell, or take the time to learn some make up skills.
>>
>>5124028
makeup, a low level glamour spell, and some good fake ID's / passports would be a good mix to keep us anonymous/
>>
Just noticed while rereading, that Magesight description never got updated such that we can see wards and traps with it. Which is something we gained (but didn't use) from training it before entering the library in Europe.
>>
>>5124967
Disguises, safe houses, what else are we forgetting? Oh! Magic Armor! We need mage armor for when we need a less conventional armor, or when we're playing detective.

Hey didn't Batman or Batgirl label there the Jonah alias as Dresden or something? Like the same magic detective guy from the novel series?
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>>5126929
Yes, good series too. Maybe we can figure out how to make a bullet proof coat and magic the shit out of it? Actually, probably a bad idea, maybe just a jacket, don't want Bats looking at us in a trench coat.
>>
>>5126929
Batgirl did IIRC. I think it actually went over Bruce's head. Which makes sense because he doesn't really have time for that kind of reading.

>>5126963
>this mufugga got a bulletproof reflective safety vest on
Hard hat isn't optional. OSHA approved.
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>>5126971
>>5126971
Maybe a regular jacket version of this.
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>>5127176
Wait, that's still a trench coat. Hang on.
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>>5127176
No. It has to be the piss yellow visible from space shiny ass thrown on vest. None of that orange crayon lookin nylon shit neither. He needs to look like he just came from a construction site with a real prick of a safety guy on payroll. I'm talking generic brown boots, dingy jeans, a cheap wristwatch, safety glasses, solid monocolored button up shit, dusty ass helmet and the chad high-vis-vest.

He's the safest there is. His name is Bill Durr.
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>>5127299
Nah nah nah. Just learn some rune crafting, stitch in some protective runes on the interior of our Paranormal detective persona's jacket and Jean's, maybe add in a protective scarf and hat to protect our face.
https://youtu.be/n1jAfNUOaT4
I dont know muxh about the Dresden Files, except we should probably use more potent fire spells and guns. Preferably something ridiculous like a duel drum fed automatic glock.

https://youtu.be/pOCuegVxrpc
Or some kind of self reloading gun spell. Why bother spending the bit of attention to reload a gun, when you can cast magw hand and have the gun load itself?
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>>5127399
Why find a reloading spell when we could make a teleportation spell that reloads the magazine itself as we deplete it?
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>>5127299
>>5127399
>>5127408
Wait, what about this outfit. Lets see if Batgirl and Robin call us on it.
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>>5127408
So we just become Reaper?
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>>5127408
Oy shit that's even better, but its gotta be a self teleporting/reloading spell so we dont have to constantly cast it in combat. You know, the less distractions we gotta deal with, the better.

>>5127434
I'm honestly fine with this or whatever we wore for our 'Dresden' persona. Maybe more leaning towards Leon to draw away similarities to Gunsmoke since our Jonah persona also wears a trenchcoat of some sorts, I think.
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>>5127447
I don't think we had a trenchcoat on at the time, we were just in our shirt and jeans, lightly toasted with deep blood stains. Kinda like this. Unless I'm miss remembering.
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>>5127450
All I know, is that I dont remember jack shit we wore for Jonah.
Fucking hell. Speaking of personas, should we take on some apprentices or something, lesser magic detectives or like minded folk to really fill out the whole detective buisness thing?
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>>5127399
>a protective scarf and hat to protect our face.
What are you, The Shadow? Actually pretty baller look honestly. Too bad he's DC canon. I think. Maybe? I forget.

Regarding the modus operandi we don't actually have to ape Dresden super hard. That's just the connection Batgirl made. And while there will be overlap it's not explicitly necessary to try and rip his schtick intentionally. Jonah is Jonah.

>>5127408
>this magazine is directly linked to the BULLET DIMENSION

>>5127434
Real shit Leon in 4 had a fucking iconic fit. Truly phenomenal.
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>>5127452
We can role that in when we aren't a glorified rookie with magic. Your thinking way ahead of where we are now.
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>>5127455
And Johna could pull it of, for maximum Batgirl confusion, lets replace her crush on Hawkman.
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>>5127458
>try on the tight shirt bomber jacket combo
>meet batgirl for some reason or another
>Hey Jonah what's going on her- oh wow you're in pretty good shape. I mean you don't look all beat up and covered in blood this time. You look fine - okay, you look okay.
Smooth.

I don't think Babs is as thirsty in this continuity as others. Or maybe Sean just isn't quite her type. Or maybe we're all just fucking autistic and she isn't quite goofy enough to be into someone she has only a passing acquaintance with. Kind of hard to tell when we don't get nearly enough screen time with her or her POV outside of curated reports to come to a conclusion. Obviously there is only one way to find out. Take Batgirl on a date.
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>>5127460
Oh my god this. Now I really want to Leon look.
If Barb isnt thirsty, then the shirt isnt tight enough.
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>>5127460
The other reason is to fuck with her by unintentionally cosplaying as Magic Detective Leon, be an edgy, hardcore gumshoe, that is also giant dork.
>>5127463
No. We must only ask her out when she is dressed as a librarian, because the more Detective jobs we do, the more often we'll visit and see her. Maybe take her on a trip to the restricted section since she doesn't have regular access.
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>>5127463
>shirt so tight you can see his fucking pores
Ah, the Garou look, then.

>>5127465
>edgy, hardcore gumshoe, that is also a giant dork
Way to call out Sean, man. Rude.

>tfw having a library card actually helps you pick up a chick
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>>5127469
I'm personally for any outfit that includes a shoulder holster and a turtleneck. However, I feel like we've neglected a very serious portion of the outfit. The shoes.
>>
>>5127480
As a wise man once said "How often do you look at a man's shoes?". Air Jordans or nothing. As nice as they look, dress shoes are usually very smooth and slick, not really suited for physical activity. Or maybe I just need to shell out and buy a pair from a proper cobbler. I don't know. So I'll just go with hiking boots. Don't care how ugly they are or how much they clash.
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>>5127480
Tac holder for a pistol, spare magazines, and a big GNOIF! Maybe more ammo on the belt.
For shoes? Good point. What do we do for shoes? Maybe something between classy, functional, and steel to cave in heads or kick down doors.

Should Sean get a better pistol? Make it tacti/k/cool by adding a reflex sight, screw on supressor, laser sight, flash light, +P whatever that's supposed to do. Should he carry hollow point boolets? How weird we getting boys?
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>>5127485
>Combat Jordans
Nike taking notes. Absolute fire. Wouldn't even be hard to get someone to add steelcaps and sole plates.
>>
>>5127485
I'll meet you halfway with a set of black timbs. They're modern and casual enough to not look out of place, Built well enough to last with some occasional upkeep, and fairly grippy on most surfaces. Just gotta make sure we wear em tied up proper with our pant legs over top.

>>5127489
Steel toe on a boot is not really needed in most environments and is actually a killer in a cold environment. In regards to pistol customization, having a highly customized pistol would be a bit ostentatious imo. That being said, having the internals worked on for our various handguns to ensure smooth trigger breaks / reliability, having some high cut fiber optic sights installed, and threaded barrels for our semi autos also installed. Lasers are for people that never learned to shoot right or cant get a proper cheekweld on a rifle for whatever reason.
in regards to ammunition, it's probably worth carrying hollow points in every pistol save our revolver in order to prevent over penetration on regular targets. For the 44 magnum however, we could stand to load some +P rounds made up for it alongside some hellboy-esque silver ammunition
>>
>>5127489
I think the +P is supposed to be "power". Which is probably just an upped powder load or something. If you want it tacticool you could get that replacement .45 they made not that long ago. The ugly as fuck one with the protruding barrel and the rails on it. Has more boolets than a 1911. I'm not the biggest /k/ommando though. Maybe a CZ? Are those still in vogue? If not you could always pick up one of those Mateba autorevolvers. They look sick if nothing else. Dunno if you want revolvers on Jonah though. Especially since the autorevolver is chambered basically in .44. Actually it probably is, too. But you gotta use it as intended with the .454 Casull

>>5127496
>Nike Combats, for when you need to style on those broke ass enemy contacts.

>>5127499
I think at this point Jonah is locked out of the .44 mag. Because we want to avoid having Bruce's turbodetective autism kick in and somehow associate the barrel striations from each bullet fired or some shit. Fucking mental.

>timbs
shiiiiieeet negro that's all you had to say
>>
>>5127501
Correct on +P being an increased powder load in order to get increased muzzle velocity. As for Jonah being locked out of the 44 mag, look no further than the .44 Automag. All the power of a 44 revolver in a semi auto package. Supposedly they're also no too picky about which ammo they'll feed so we could get wild with custom ammuntion.
>>
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>>5127485
>>5127489
>>5127496
>>5127499
We can just rock some shinned combat boots like these. When in doubt, paint it black.
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>>5127508
>Wrong pic
Fuck.
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>>5127507
Don't those tends to have jams/feeding issues super frequently though? Or is that another automag I'm thinking of? P.S. that thing is ugly. Better to go for the Automag 3 if you want an Automag. I think. I may be misremembering the number.

>>5127508
>>5127509
bruh
>>
>>5127509
>Again.
Cunting dumbass, I'll sort this shit right later.
As for gun, lets just rock a revolver or something, we're getting the Ace of Winchesters.
>>5127511
I save in bulk, sue me.
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>>5127513
Yeah but don't you have your files set to display thumbnails? I can't imagine going off of just file names. I don't have time to sort out the thousands of photos at this point and I am too scared to try.
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>>5127513
As for the revolver, it needs to be clean. With enough fuck around space to make Bruce think our custom Spook hunting rounds couldn't be related to Gunsmoke.
>>5127515
I try to curb my laziness by at least naming or trying to number correlating pics...don't ask about the porn folder though, I never thought to try and its beyond to late now.
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>>5127508
Rocking shined combat boots in civvies is a dead giveaway that someone is military imo. I'm sure Sean still has nightmares about booters doing that shit.

>>5127511
If were going with the AMT automag 3 we might as well go with the AMT Hardballer Longslide. It's the best of both worlds since the longer barrel also contributes to higher muzzle velocity, a longer sight radius (more accuracy in a sense), and putting more weight at the front of the gun resulting in better recoil control.
>>
>>5127489
I say Sean should wear boots, or even some casual but nice looking shoes that can be used for physical activity

When it's about dressing well and shit it's about proportions. Wearing some denim and comfortable jeans? Then some boots, the tight t-shirt and the jacket should be okay, maybe some accesories like a big watch that covers our wrist, and with all our magic-detective shlick add some rings or a chain that looks out of ordinary, either for the shape (a fine ring that have the shape of a dragon/serpent/Hawks) or some precious stone (but a cheap immitation, don't want to Batman or either Babs asking hoe we could affort that and have some basic cover/suspicion of us selling Magic artifacts)

And if were going without the jacket and just something light that doesn't take advantage of our broad shape, maybe something more tight about jeans or dressing pants+classy shoes would do if we don't take expect having a combat, chase or something.

Also, about Jonah weaponry I say we shouldn't take something really fancy unless we take time thinking about the persona and making a background that might work for Jonah to know about this stuff. I say we go for some normal weaponry store (or even get something from the black market, who knows), ask for something "Good, trusty and functional" maybe with only a accesory with a silencer or laser sight because we have some "regular aim" and "It has being some time since we used some of this stuff". And about combat style, maybe learning some Brazilian Jiu-jitsu, something really out of the ordinary when is about so it doesn't link with Gunsmoke.
>>
>>5127518
>Hardballer Longslide
Well, if that doesn't get Batgirl wet, I don't know what will. I just wanted to keep our them in line with gritty detective gunslinger what with our coming artifact, but a Hardballer could be the guilty pleasure our ghost hunting ass has.
>>
>>5127520
Actually, I bet Jack has some useful accessories laying around we could use.
>>
>>5127520
Also, maybe we just keep Pankration as our go to style, say we learned from a Greek ghost. Its got the grapples we need, and the striking. Because hugging spooky shit to the ground is usually a terrible idea if you can't regenerate.
>>
>>5127517
If I had to sort my porn folder I'd have to pick it up as a day job. Damn.

>>5127518
>picking up another .45 acp when you could pick up a .30 carbine
If you want a hardballer you should at least go for the 10mm one. Because 10mm is pretty fun to shoot. Also +1 round in the mag.

>>5127520
>now we're onto jewelry
They have to double as holy symbols in various faiths. Not just for the bling.
>>
>>5127526
The most common style we can work on is boxing and there is only one man in the DC universe to learn it from if you're fighting metahumans and that's Wildcat.

One last thing about pistols, we could source up picrelated from the black market quite easily. They made a fucktillion of them, they're tough as a coffin nail, and they have very little felt recoil when you slap a 6 inch barrel on them. Also it'd fit with the with the whole detective thing we got goin' on
>>
>>5127534
....wanna try the pic again?
>>
>>5127534
Is this the mythical californian legislation ghost gun? kek
>>
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>>5127535
>>5127536
It happens to the best of us.
>>
>>5127532
have something for every faith like picrel.
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>>5127537
Classic.

>>5127541
Hey it kept him alive didn't it? Sounds like it's working as intended. Just make sure to keep some bug spray around as well.
>>
>>5127537
That's a gorgeous piece, that'd be perfect.
>>
>>5127543
Imagine batman's face if we rolled up with a better stocked utility belt than him.
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>>5127537
Definitely less eye catching that the ballergun things. I think we should carry around thay and maybe a pistol with 17 some bullets. 1 gun to wall punching, and another to shoot up a whole lot of ethnic minorities. You know what I mean.
>>
>>5127523
Oh yeah, surely

>>5127526
Punching ghosts when?

>>5127532
>They have to double as holy symbols in various faiths. Not just for the bling
Oh surely, I 100% support that. We might need to do some investigation on that or ask if that's something other magicians do.

>>5127537
That could work. That bring me a question with all this clothes and guns for Jonah's discussion. Can Jonah be a /fa/ guy? Like maybe that can be a distintion about our personas: Gunsmoke always use tactical and military equipment, it tries to hide is face either with a fedora, mask ir something so he really want to remain anonimous even if it takes risking his security or when needed (like what we did with changing the fedora for the helmet and the mask instead).

Jonah? He surely knows how to dress, tries to look good and tries to get take some good looking but fuctional clothes/weapons that match with his style or colors.
>>
>>5127544
I can't say I ever liked how it looked but damn if it ain't a throwback. I actually like the oldies more when they're the snubs.

>>5127545
>Shark spray, huh? Well do you have kraken repellent and Leviathan's bane?
It'd be pretty hilarious to have Batman's utility belt equivalent of supernatural shit though. Constantine prepares beforehand what he needs for a specific encounter. Jonah just carries all the "common" shit around all the time just in case.

>>5127550
What about ethnic majorities? Bet you didn't think about that one.

>>5127553
I don't think a .44 is standard issue if you catch my drift. No I don't care how many traumatized youths there are from watching Ghost get ghosted dammit.
>>
>>5127553
I'm all for Jonah dressing up a little. He's gotta meet with the reputable parts of society so he's gotta look the part. picrelated is a good look. just gotta add a bit more color and change the jacket a bit so it doesn't scream "COP!".

>>5127556
A snub would be better from a looks standpoint as it appears less threating to most people. Only issue is that a SW model 10 snubnose kicks about twice as hard as one with a 6 inch barrel. I'm sure Sean can manage tho.
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>>5127559
Okay, we'll compromise. You can have a gun with a long barrel but it'll also have some kick. Yes it is chambered in 12.7x55

As for the coat to look less coppy, could always go with the earlier Leon suggestion and slap on a bomber. Fur, faux or no is always in fashion.
>>
>>5127562
I can dig it. a gun like that encourages you not to draw it unless you REALLY need to. Just gotta pick up some wood grips for it and take of the picatinny rails,
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>>5127563
>remove the rails
So you can't slap on the foregrip? No thanks pal.
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>>5127566
>Foregrip
M8 we've still gotta fit this thing under a coat.
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>>5127568
It's on rails. You could take it off. Also it weighs like 2 kilos unloaded. Apparently. So around five pounds. It's really not a carry piece. But a shoe gun for sure.
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>>5127571
Save for special occasion I guess then
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>>5127575
Hellboy cosplay.
>>
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So... where did the QM go?
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>>5127643
I'm sure most of us have waited longer than this for a QM to show back up. I really start to worry at around the 10 day mark.
>>
>>5127643
>>5121303
anon you are bumb
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>>5127643
5pm EST
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>>5127643
He is preparing for a 12 hour session
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>>5127537
what about a model 19? looks the same, but 6 rounds of .357 is better than 6 rounds of .38
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>>5127770
That would look great in a vest holster.
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>>5127562
You motherfucker. Where are you guys getting these cool guns from? Are we just gonna have a coat full of small arms? We gotta pick at least one of these bad boys.

>>5127770
I dont know the difference between ammo calibers.
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>>5127653
Schedule, motherfucker, do you read it?
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>>5127653
>>5127851
ah god dammit was meant for >>5127643
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>>5127866
>>5127851
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>>5127849
This gun can fit the same exact bullet and number of bullets (.38), but it can also fit better, more powerful bullets (.357)
>>
>>5127922
Soooooo I guess we're going for revolvers then? We still going for teleporting bullets so we never have to reload?
https://youtu.be/t6OBk9YBLQU
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>>5127929
feel like it would be easier because then we dont have to carry around a bunch of magazines, but i think we decided for the revolver because aesthethics
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>>5127941
And its stopping power. We could probably just carry a few boxes of ammo for the revolver in some pockets, or in the tactical vest. Should we include teleporting magic on our knife so it teleports back to us every time we need to throw them?
>>
>>5127948
.38 has barely the same ballistics as 9mm, but .357 is that good good
>>
>>5127849
>You motherfucker. Where are you guys getting these cool guns from?
The internet.

>>5127956
If we're talking ammo, you gotta get the .50 Alaskan. If it can punch -through- a bear then that is the last argument you should ever need.
>>
If we are going to go revolver route, are we gonna get some revolver speedloaders? I like the aesthetic of the revolver but the... impracticality of using it in a prolonged firefight is what's getting to me.

Remember we aren't a hero. We are a mook that happened to get lucky a couple of times. The only reason we have been winning our fights is due to ambush tactics and overwhelming firepower at the start of the encounter. We have been dictating the pace of our encounters so far with the initial engagement, which we have instigated.

The last time we got caught underprepared was with the Barbatos demon, and without some good rolls we would have been jobbed. I am highly worried, with reason, that if a hero gets the drop on us without sufficient overwhelming power that we go to prison.
>>
>>5127988
Magic is always the answer. Get a gravity fed ammo sorter and put some magic rune chicanery where it deposits the ammo from to teleport things, then have a rune pair on the revolver frame and cylinder opposite of the barrel that links to it every time the bottom slot aligns with the inner part of the frame teleport a bullet in. Then reloading becomes as simple as popping the cylinder to expel spent casings and then slotting it in and spinning it to refill the reservoir of lead so to speak.

Get all your six-shootin' rootin' tootin' cowboy swag needs at a one-stop-shop of flourishing.

Too bad we don't know how to do any of that.
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>>5127998
all we need to learn everythiwgvwjng is a gooid roll
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>>5128003
Anon just had a stroke, rip
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>>5128015
Booster shot been fucking me up
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>>5127998
This, I like it. Maybe we could buy tons of ammo for the revolver and put it on two different boxes with runes carved in them.

Something like shooting every ammo in our pistol, throw them off the revolver, and depending in some rune we touch or make with our finger it will change from one type of ammo or the other.

But honestly, that's alot of work for us to do it (learning rune-carvin, apply them, learn teleport runes and learn how to link two different objects into one place without them mixing up.)
>>
>>5128019
Rip anon. Gonna have mutant children.
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>>5128019
>Taking the shot
Your an idiot or a coward, that's gonna kill you or your ability to have kids.
>>
>>5121255

Selling the video to a news station might help get your name out there and earn some extra capital, but you’re leery of the idea.

Not only would it give all and sundry an opportunity to study your techniques and potential weaknesses, you’d be thumbing your nose at the JLA. After kicking around some of their affiliates / junior members.

Chances are, the beatdown you delivered back in Keystone already has them chomping at the bit. Drawing their attention further is just asking for a squadron of their heavy-hitters to come knocking.

Honestly, the safest thing to do would just be to burn the thing and be done with it. But that’d be a waste, especially since Gremlin managed to edit the thing surprisingly well.

It’ll make a good training aid, if nothing else. A case study that any foe can be defeated if you can even the field and nullify their main advantages.

As the night winds to a close, you dole out the remainder of the funds earmarked for the crew and see them out. Definitely blew a lot of your liquid funds on this job, but it was money well spent. Still need to get in touch with Index and get everything priced; hopefully you’ve broke even at least.

Speaking of which, Gremlin takes the stolen laptop with him, promising to report back if he can extract anything noteworthy. Given your lack of experience in the matter, you see no reason to turn down his aid.

Might be a token of his appreciation for the tort-

Training that he’s been slated for, alongside Darius and Isaac.

After Jack systematically teleports everyone to their requested destinations, you start getting ready to grab some shut-eye.

Been a hell of a night.

However, Jack has other ideas, approaching you with an uncharacteristic seriousness.

“I know it’s quite late, but I was hoping to bend your ear about something. Would you mind if we speak in my study?”

> “Not a problem, Jack. Thanks again for letting the crew hang out here.”

He leads you to his favorite study, a cozy little room, crammed full of books and worn but comfortable furniture. Next to his chair, Jack has a bottle of scotch. The homey atmosphere helps to dispel the slight chill that seems ever-present in the mansion.

After the both of you get settled in, he begins to speak.

“I would like to apologize.”

> “For what?” You ask, greatly confused.

“Tonight was a mistake.”

He holds up a gloved hand to intercept your soon-to-be blurted question.

“Let me make myself clear; I have never been more proud of you. And inversely, disappointed in myself.”

> “Jack, you’re not making any sense here.”

“Then I shall get to the point. I feel guilty, Sean. The missions I’ve been dispatching you on are growing far too dangerous.

At first, the risks seemed dubious but manageable. But over time, the dangers you’ve faced in my service have only escalated.”
>>
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>>5128110

“Intergang.

The Justice League.

None of them are enemies I’d make lightly. And yet, they are now your foes.

Because of me.

As the end grows nearer and nearer, I find myself increasingly worried about my legacy; about the world I leave behind and the people in it.”

He takes a deep breath and exhales.

“I have a confession to make. You are not the first that I have hired to aid me in this endeavor. The majority were only interested in my money or the prospect of secret knowledge. But there were some who sought only to repay a wayward kindness, and bound their fates to mine out of a shared bond of loyalty and respect.

Their deaths stung the hardest.”

He takes a deep drink, straight from the bottle.

“You are a talented young man in the prime of your life. And I realize now that I would never forgive myself if I allowed yet another bright spark to fade away in pursuit of my own selfish goals. That is why I-“

You don’t allow him to finish.

> “Listen, and listen good. There’s nothing stopping me from walking out the door right now. There hasn’t been since Egypt. And yet, here I am. I’m aware of the risks and the consequences of my actions. So keep your mouth shut, and let me help, alright? I’m in this for the duration. There’s nothing else to it. Now pour me a damn drink.”

Jack lets out a choked laugh and pours you a glass.

There’s some companionable silence as the both of you polish of the remainder of the bottle.

“I regret having to spoil the mood once more, but I feel it must be done.

There is another issue that I’ve been grappling with. While I’m greatly touched by your dedication to our shared goal, I find myself worrying about your future.

You need to start thinking ahead. If all goes as planned, our joint venture will eventually reach its end, and I want you to be prepared for when it happens. You have the potential to do anything you can imagine, Sean.

Don’t squander it, for my sake.

So I’ll go ahead and ask. What will you devote yourself to when my time reaches its end?”

As much as you hate to admit it, he makes a valid point.

The thought has been lurking in the back of your mind for some time, but you’ve kept it at bay by wrestling it away, burying it, and refusing to think about it.

It’s not the most healthy of coping mechanisms, but it’s definitely not the worst. That’s probably the drinking. Or the smoking. Or the mercenary work. Take your pick.

But now, Jack’s taken the time to earnestly explain his concerns and asked you directly about it.

You just don’t have the heart to duck the question and shut him out.
>>
>>5128112

Once Jack has passed on, what will you dedicate yourself towards?

(This isn’t set in stone for now, but it will impact your thoughts for a while. I'll leave the vote open longer than usual, as this is important nonetheless)

> Power. Your struggles and conflicts serve only as a crucible; the instrument that has forged you into the man you are today. In the future, you’ll refine yourself into a warrior worthy of fear and respect.

> Vengeance. Every day you spend as a free man is a victory; a black eye for the forces that turned on you in your lowest moment. But that’s not good enough. In the future, you’ll seek to repay what has been dealt to you a thousandfold.

> Ambition. Maybe one day, once you’ve spilled enough blood and cracked enough skulls, you’ll be in a position where you can retire and live a peaceful life. But to do that, you’ll have to get your hands dirty. In the future, you’ll focus on building a criminal empire of your own.

> Glory. As long as you can remember, the thrill of the fight has kept you going when others faltered. Doesn’t matter who wins or who loses, so long as you have a good time. In the future, you’ll become a legendary mercenary known far and wide for your victories.

> Survival. Some days, it feels like fighting is all you have ever known; that battle is the only thing that you can truly rely on. In some ways, it’s all you really have left. In the future, you’ll do whatever it takes to see the sun rise on another day.

> Other?
>>
>>5128116

>Ambition. Maybe one day, once you’ve spilled enough blood and cracked enough skulls, you’ll be in a position where you can retire and live a peaceful life. But to do that, you’ll have to get your hands dirty. In the future, you’ll focus on building a criminal empire of your own.

This, but I would like a fallback for Sean. Use criminal funds to create legitimate businesses along with criminal ones.
>>
>>5127988
Expedite the reloading process with magic, so magic automatically reloads your gun. Imagine expanding a 6 cylinder revolver to 1000 shots, or however much ammo you can carry.

>>5128116
> Other?
I dont know. When I joined this quest it was mostly for the sake of our buddy Jack. Getting revenge sounds about right, but I think helping people like us out of the gutter sounds really nice. We could be like Jack, pulling people out from the muck and setting them straight.
>>
>>5128116
> Glory. As long as you can remember, the thrill of the fight has kept you going when others faltered. Doesn’t matter who wins or who loses, so long as you have a good time. In the future, you’ll become a legendary mercenary known far and wide for your victories.
with a bit of
>Ambition
I like training Darius and Issac, and it'd be good to have our own gang of professionals we can rely on.
>>
>>5128116
> Ambition. Maybe one day, once you’ve spilled enough blood and cracked enough skulls, you’ll be in a position where you can retire and live a peaceful life. But to do that, you’ll have to get your hands dirty. In the future, you’ll focus on building a criminal empire of your own.

>>5128129
I agree, helping out others would be a good way of honoring Jack's memory. Hell, we might even one day find our own Sean.
>>
>>5128116
>> Ambition. Maybe one day, once you’ve spilled enough blood and cracked enough skulls, you’ll be in a position where you can retire and live a peaceful life. But to do that, you’ll have to get your hands dirty. In the future, you’ll focus on building a criminal empire of your own.
Our own little slice of paradise, in whatever form it may take.

>>5128129
>pulling people out from the muck and setting them straight.
Second chances eh, hell of a good thing to raise a glass to.

I'll back a bit of this, too. Being a good person costs nothing. Even for a bad guy.
>>
>>5128129
I like this interpretation. I do want to have a criminal empire, and I do also enjoy our notoriety/interactions with the "good guys" especially since we've kept it clean so far. Pulling people out of the gutter like Jack did for us would be a worthy and rewarding goal. Not to mention profitable, with a criminal empire I guess.
>>
>>5128135
Find our own Sean would be cool.

>>5128147
>>5128145
Who do you think we should help out?
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>>5128116
> I think i want to do what you have done to me Jack, give those that the world spit upon a chance. Maybe learn more about magic and the like as well, there is a lot of the world I don't know about. Of course, all of that only after I get back on those that did me dirty first.
Basically a mix of vegenceance and survival, but with a bit of a long term instead of just everyday living.
>>
>>5128129
Support

I like the idea of repay what Jack has given us with some of the same. Either so those people we pick up ends of being criminals or just taking a path different to us, at least will see a Tomorrow

I mean, I like the ambition path, but Sean have te potential of being something greater than a Crime Boss. I mean, I can totally dig something like joining the Bat Family for example, or beingg our own thing, or even go for the Glory path and have people in the criminal scene of Gotham know us. But with all the thing about the Spectre having some kind of expectations towards us for being a Vengence's Avatar really makes me think about stuff.
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>>5128116
>Other
Legacy.
People have been where we've been before, but the only thing they could choose is being a freelance thug or being hired by people that don't care about them to do jobs they don't want to do.
The only reason we have the choice to live as we want is because of Jack. If it wasn't for someone like him, we would have fumbled around Gotham until we got shot or got dragged back to a desert to be killed.
So we'll be the person Jack was then, giving them a chance, if they can take it for themselves. Make a group that doesn't care about money or power, but freedom. That will be what we work towards, a legacy we can leave behind.
>>
>>5128116
>> Vengeance. Every day you spend as a free man is a victory; a black eye for the forces that turned on you in your lowest moment. But that’s not good enough. In the future, you’ll seek to repay what has been dealt to you a thousandfold.
Feels fitting
>>
I got a fucking dozy, Hang on folks, I'm getting Armstrong.
>>
>>5128129
Support
>>
>>5128116
either
> Ambition. Maybe one day, once you’ve spilled enough blood and cracked enough skulls, you’ll be in a position where you can retire and live a peaceful life. But to do that, you’ll have to get your hands dirty. In the future, you’ll focus on building a criminal empire of your own.

or

> Vengeance. Every day you spend as a free man is a victory; a black eye for the forces that turned on you in your lowest moment. But that’s not good enough. In the future, you’ll seek to repay what has been dealt to you a thousandfold.
>>
>>5128157
I like legacy for the name of this different version of ambition/ helping others.
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>>5128161
>>5128116
>>5128116
>Other?
>That's a hard question...
> Vengeance. Every day you spend as a free man is a victory; a black eye for the forces that turned on you in your lowest moment. But that’s not good enough. In the future, you’ll seek to repay what has been dealt to you a thousandfold.
>"Because it only takes One Bad Day to make it all come apart."
> Power. Your struggles and conflicts serve only as a crucible; the instrument that has forged you into the man you are today. In the future, you’ll refine yourself into a warrior worthy of fear and respect.
>"Because peace can only happen when your strong enough to make it happen. At any point, some bigger fish can come along and knock it all down."
> Ambition. Maybe one day, once you’ve spilled enough blood and cracked enough skulls, you’ll be in a position where you can retire and live a peaceful life. But to do that, you’ll have to get your hands dirty. In the future, you’ll focus on building a empire of your own.
>"The lunatics in this city are just as caustic as the scum that betrayed me and my squad. Literal demon worshipers and asylum patients run this city, not even counting the rampant corruption, if I make it so nobody can keep it to themselves. I can walk the street like I wished I could after finishing my tour with my comrades."
> Survival. Some days, it feels like fighting is all you have ever known; that battle is the only thing that you can truly rely on. In some ways, it’s all you really have left. In the future, you’ll do whatever it takes to see the sun rise on another day.
>"There is so much hanging in the balance, if I even try to ignore it, the consequences could be catastrophic. Might be a fate unavoidable for this city, but that makes fighting that much more exciting."
>Gratitude, you helped me in a way no one on this planet could Jack, you said you wanted a Legacy? I got an idea, I'll create the most powerful group this place has ever seen. I will take the ones burned by their bosses, and help them get a future with their own hands. If they want to fight for what they want, I'll give them the power. If they want to turn their lives around so they can function as men again. I'll be there to show them the ropes. If they want to become vigilantes or heroes against the things going bump in the night too? I'll put Batman out of business. It will be chaos to put that outfit together, keeping it running is almost guaranteed to get me killed. But so be it.
>Living. No matter what happens, I will make it. By myself or with my own army. I'll live a life you and my squad could be proud of, and beat anyone that tries to crush this Freedom.
>>
>>5128116
>Ambition + Legacy of Jack (believing in second chances)
>>
>>5128152
Mostly I just want to professionalize the industry. iirc the reason D and I were running with Intergang because there was no other alternative. I wouldn't mind as styling ourselves as a legally grey PMC in Gotham, taking and training those who would otherwise go to Intergang or whatever.
>>
>>5128116
>> Ambition. Maybe one day, once you’ve spilled enough blood and cracked enough skulls, you’ll be in a position where you can retire and live a peaceful life. But to do that, you’ll have to get your hands dirty. In the future, you’ll focus on building a criminal empire of your own.

Remember guys The PI Gig can go along way once we establish ourselves.
>>
>>5128170
I believe like some anons said about formalizing our PMC in Gotham and maybe beyond
[OUTER HEAVEN INTENSIFIES]
>>
>>5128170
+1 the Legacy of Jack
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>>5128171
Gonna need to get the best lawyers you can to get all the legal documentation and loopholes covered for that. It's a real pain in the ass when you declare yourself as the wrong type of entity and then you got the city suing you for parking violations or some shit.
>>
>>5128116
I want to combine both of these
>>5128157
>>5128169
>>
Looks like a mixture of ambition and following in Jack's footsteps win. Writing, might take me a while.

Neglected to mention earlier that the Ace of Winchesters won the vote.
>>
>>5128184
If we ever get to the point where we run an empire, will the quest change its name to DC King Pin Quest?
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>>5128171
Oooh, that would be a good way to cut recruits from intergang. What do we do about the guys not cut out for us?

>>5128184
Wew
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>>5128186
I actually considered something like that, but I felt it'd be funnier / more satisfying if it stayed as Henchman Quest.

To remember your roots and all that.
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>>5128186
I somehow feel it will confuse people as there is a character in Marvel called King Pin.
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>>5128192
>Ey why'd'they still call the boss a hench?
>Beats me, maybe he thinks it's funny?
>meanwhile in sean's office: I really should get that plaque replaced. Eh I'll do it later.
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>>5128194
Eh if we manage to rise to practically run the city I imagine our alias would be something in honor of Jack like the White Gentleman or wearing an all-white suit in meetings
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>>5128184
Will we get to selling we loot and spending it on upgrades before going on the mission? We might spend it all again on prep and not be able to afford the expensive stuff again otherwise.
>>
>>5128203

Yeah, the loot stuff is what I'm working on now.

My general timeline for tonight is....
- Selling the loot.
- Spending the dosh.
- Training / reading / social stuff (maybe)
- Planning for next Jack expedition

As a heads up, the expedition won't be very cash-intensive, so feel free to spend as you wish.
>>
>>5128208
Can we find the time to puse the Intergang intel to hit up all the intergang sites?
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>>5128211
That'll be the size of a side arc, so not for a while.

Probably after this expedition, there will be another vote to decide on it.

That will still be one of the options.
>>
>>5128214
When could we get an interlude? Either a Bat-report, or some kind of POV from the young Justice folks would be really awesome
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>>5128216
Hopefully I'll get some interlude stuff done over the weekend. Trying to line things up just the way I like.
>>
>>5128214
What even happened to Megan the mars girl after we set her cape on fire? Is Super Boy gonna try stomping our ass for burning his GF?
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>>5128220
If she is austistic as I believe she is she could forgive us if we tell her I was an accident
>>
>>5128220
>super boy comes along
>"You messed with my girl I'm gonna mess with your face. Try me with your little gadgets and gizmos, it won't help you."
>Uh, okay lightning bolt
Can you imagine the unfathomable depths of seethe he would reach if he got his cheeks clapped just as easily as everyone else?

I really hope he doesn't come a knocking, though. Outside of magic we have pretty much no way of dealing with any kryptonians. And if they didn't want to give us a chance that wouldn't save us.
>>
>>5128116
>Renewal. Making a haven for ex-criminals and military people to retire and have a clean slate.
Jack gave you a new chance at life and you will give it to others.
>>
>>5128237
If we want to go toe to toe with Super Boy, I think the best route would be to shit on any of those super patches he tries pulling out, and going for max attunement wit the Claw of horus for max strength.

>>5128240
see here >>5128184
>>
>>5128129
>>5128157
These two.
>>
>>5128184

It’s not an easy question, and you don’t take the subject matter lightly.

Jack deserves an honest answer.

And arguably, you owe yourself one too.

Unbidden, you find yourself lost in a memory, one that feels almost a lifetime ago.

It’s of you, huddled in a dirty Gotham roach motel. No job, no money, no future.

Worst of all, no hope. You were alive, but rotting. Barely going through the motions, little better than a walking corpse. Just another castoff on a one-way ticket to nowhere.

It’s quite ironic that it took an actual ghost to pull you from both the physical and mental gutter.

Everything changed for you when you met Jack. Upon reflection, the answer hits you like a bolt of lightning.

https://www.youtube.com/watch?v=R4xWbRBLj2I

The truest way to carry on his torch is to build something that would make him proud. An institution capable of reaching between the cracks and giving the dregs of society like yourself a second chance.

It won’t be easy. You’ll be grappling with established power structures that already want you dead or in prison.

But it will be done. The living you will provide may not be an honest one, but it will be something that they can be proud of.

You’ll assemble a company of your own. A coalition of professionals, dedicated to a brighter future for all its members.

United not by greed, or tyranny, but by shared values and camaraderie. What an army should be.

You’ll forge something greater than yourself, something that will withstand the entropic nature of time.

You’ll inspire others to your side and inspire them to carry on in your stead.

That way, even when you’re called to your own eternal rest, Jack’s legacy will live on.

In the organization you nurture, and the people that are raised up alongside it.

You’ll do for them, what he did for you. Nothing else will do.

When you relay your thoughts and plans, Jack turns away and quietly dabs at his incorporeal face.

You don’t draw attention to it.

“I want you to know something, Sean. No matter how this ends, I have enjoyed our time together.”

He claps his hands together, breaking the tension that had cast a pallor over the room.

“Apologies for my sudden melancholy. I tend to get a bit maudlin this time of year. It’s a long story, one that I’ll save for another time. I’m sure you’re tired.

I've held you up for long enough, go get some rest. I’m sure you still have plenty to do tomorrow.”
>>
>>5128244
We should just yeet them to a portal
>>
>>5128264

Over one of Jack’s nourishing breakfasts, you start rifling through and cataloguing the various pieces of intel stolen during the raid.

Most of it is junk data, but there are some interesting pieces that link together to form a more composite picture. Looks like S.T.A.R. Labs has been dabbling with genetically modified animals of some kind. The project is codenamed MOREAU.

Not a whole lot of concrete intel, but it’s definitely a good foundational piece.

As you finish chewing your eggs, you get a message from Gremlin.

Looks like he already managed to crack the encryption on that laptop and forwarded you the contents. Must’ve been some pretty wimpy security.

Or he pulled an all-nighter. Knowing Gremlin, he probably didn’t get a wink of sleep.

He also attached the blueprints for the experimental design he managed to rip out of the S.T.A.R Labs research servers.

It’s a bit too technical for your understanding, but it seems to be a focusing array of some kind. Could be for a laser, could be for a radio signal. Not really your area of expertise. No project name either, guess they hadn’t even gotten to that stage.

You also take a peek at the construction plans Cortez manage to steal. Nothing too special, but it’s still money in the bank.

You call up Index to get business sorted out.

“Gunsmoke.”

He sounds happy. You’re not big on idle chatter, so he can probably infer that you’re calling about business. Whether you’re looking to sell or buy makes no difference.

“I’ve been waiting for your call. Heard you stirred up some trouble in Flash’s pond. Hope you managed to snag something juicy for me.”

> “Christ, it sure didn’t take long to spread!”

“The media has kept a lid on most of the details, as has S.T.A.R. Labs. However, I make a point of keeping myself informed, as I’m sure you’re well aware.” He says, practically preening with smugness.

Christ, why is every intel broker or corporate heavyweight you know a smarmy prick that makes a point of sniffing their own farts?

You pointedly suppress the desire to make fun of him and focus on the money. Before placing the call, you did some brainstorming and worked out a rough price estimate for the loot.

You could try to haggle, but it could go poorly. Then again, more money is always good.

In the end, you decide to sell Index the….

(Choose as many as you’d like, this may have consequences. If you wish to negotiate prices, modify it to a number you’d prefer. You’ll have to do a persuasion roll for it. Difficulty is determined by how tough a bargain you try to drive.”

> Experimental focusing array design. (500K)

> Project MOREAU data. (300K)

> Metropolis construction plans. (100K)
>>
>>5128244
>>5128184
Welp was indeed to late.
>>
>>5128266
> Experimental focusing array design. (500K)
> Project MOREAU data. (300K)
> Metropolis construction plans. (100K)
Sell the lot. Only thing I suppose we could worry about is if someone makes a superlaser with the focusing array and kills a significant amount of people with it, but it would be the JLA's problem.
>>
>>5128266
> Metropolis construction plans. (100K)
I want to keep it light for right now. See how he reacts to only being given that much.
>>
>>5128266
>> Project MOREAU data. (300K)
>> Metropolis construction plans. (100K)
>>
>>5128266

I wouldn't try to haggle just yet. We can command better prices when we are more in the know. I would sell all three and then split it with the guys whichever way we deem fair.
>>
>>5128266
>> Experimental focusing array design. (500K)
>> Project MOREAU data. (300K)
>> Metropolis construction plans. (100K)
I want a million for the whole lot.
>>
>>5128266
>Sell it all
Construction plans are fairly benign, no real fear of those.
This MOREAU stuff shouldn't really bite us in the back too much
The focusing device might be dangerous in the wrong hands, let's try to get 600k for it
>1m for the lot
>>
>>5128266
> Project MOREAU data. (300K)
> Metropolis construction plans. (100K)
>>
>>5128266
>> Experimental focusing array design. (500K)
Upsell it at 20% for a cool 600k. It's early enough to not even have a name but far enough along to have some substance. That is some cutting edge shit.

> Metropolis construction plans. (100K)
Sell this one as is, maybe even knock it down a few grand to help push the array design. If we had the means to operate out of metropolis I'd suggest trying to invest in the property ourselves or even snatch a piece of it up for future use but that's planning way too far out for my taste.

I'm actually interested in keeping the MOREAU data for ourselves. Maybe after a while we can check it out ourselves and see if we can pick up some genetic research down the line. Maybe help Croc with his condition if we ever nab him. Or just help our burgeoning organization with some specced up soldiers if we can get a geneticist on payroll. I know I'm all over the place.
>>
>>5128266
> Experimental focusing array design. (500K)
> Project MOREAU data. (300K)
> Metropolis construction plans. (100K)
Round it to a mil for the package.
>>
>>5128275
>>5128282
>>5128283
>>5128287

Looks like selling the lot for a cool million wins. Since you're selling the whole load and that's not a big price change, no need to roll.

Economies of scale, baby.

Writing.
>>
>>5128266
Fuck you I'm not crying you're crying. Someone threw sand in my eyes.

>>5128266
I'll support whatever explanation nets up more cash. I'm fine for selling everything.
>>
>>5128285
nothing wrong with keeping backups of the data, anon. Might have to actually hire a scientist, but hey. We can do that now.
>>
>>5128297

You give Index the rundown of your haul, and he seems quite interested.

While some of this info could probably do some serious damage, that’s not really your business. You’re just the middleman here.

Besides, it’s not like you’re handing over the only copies. Keeping a backup for yourself is just good business. Doesn’t mean you’ll do anything stupid like try to double-dip to another info broker.

Shit like that is how vendettas are formed.

When you name your price, Index doesn’t even hesitate to close the deal.

Guess you might’ve stumbled onto some hot stuff here. Probably doesn’t hurt that you’re unloading the lot on him.

After Index verifies the authenticity of the information, he sends some some bank credentials.

Looks like you’re now the registered account holder of a Panamanian bank account.

When you check the balance, your breath catches in your throat.

One million dollars. More money than you’ve ever seen in your life.

Sure, you’ve raked in some serious scores before. But now you’ve broken the six-digit mark.

Criminal or not, that’s definitely a career highlight.

Now you just need to figure out what to do with your newfound wealth.

You’ve got 1.2 million in total assets, how would you like to spend it?

(I’ll leave the vote open for a while on this.)

> Countryside Safehouse (100K)

> Penthouse Safehouse (650K)

> Book on Magical Theory (200K)

> Front Business (350K)

> Clean Slate (300K)

> Instant Magical Powerup (150K, indicate spell to improve)

> F350 Raptor (50K)

> Mercedes Escalade (75K)

> Pontiac Firebird Trans Am (60K)

> Bonus Pay for Darius and Isaac (100K total, 50k each.)

> Other? (I’ll quote prices if you suggest anything)
>>
>>5128316
>> Clean Slate (300K)
this is a must, it actually needs to definitely be done or we are fucked as soon as we get arrested.
>>
>>5128316
> Clean Slate (300K)
> Instant Magical Powerup (150K, Roll the Die)
More rerolls!
>>
>>5128316
> Clean Slate (300K)
> Other? (I’ll quote prices if you suggest anything)
Doing some research on Waylon, and seeing how much his bail is
Research some glammer magic.

> Front Business (350K)
HURRAY FOR STEADY INCOME!
>>
>>5128316
>> Front Business (350K)
>> Clean Slate (300K)
actually change to his, didn't realize we could get a legit business.
>>
>>5128316
>> Countryside Safehouse

> Clean Slate
Only if this means getting off the Feds shit list


> F350 Raptor
>>
>>5128316
> Clean Slate (300K)
> Countryside Safehouse (100K)
> Front Business (350K)
>>
>>5128316
>Countryside Safehouse (100K) in North Dakota
>Clean Slate (300K)
>Front Business (350K) Cattle Ranch in... North Dakota. Maybe you could reduce the price if we merge this and the Countryside Safehouse?
>Toyota Hilux (~50k) The most popular commercially sold vehicle for war. Someone brought this up last thread.
~$800k total
Not really feeling good on paying Darius and Issac until they actually do a job though.
>>
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WAAAAAAYYYLOOOON!
>>
>>5128330
Adding
> Front Business (350K)
>>
>>5128316
> Front Business (350K)
> Clean Slate (300K)
>>
>>5128316
> Front Business (350K)
> Clean Slate (300K)
>Countryside Safehouse (100K)
>Toyota Hilux (~50k) The most popular commercially sold vehicle for war. Someone brought this up last thread.
>>
>>5128343
I'm bad at math, adding
> Countryside Safehouse (100K)
> Pontiac Firebird Trans Am (60K)
>>
>>5128316
> Clean Slate (300K)
> Countryside Safehouse (100K)
> Front Business (350K)
>>
>>5128316
> Countryside Safehouse (100K)
> Clean Slate (300K)
>>
Closing the vote, give me a minute to tally it all up.
>>
>>5128372
Alright, looks like Clean Slate, Front Business, and Countryside Safehouse win. Since the Toyota Hilux is only 50k, I’ll just slot it in. You technically had 1.23 million, so we’ll just say its 30k to even out the numbers.

Onto some training.

Please make your choices. No social options this time, as you’re too busy training Gremlin, Darius, and Isaac.

Magical (Choose 3)
> Improve an existing spell. (Specify)
> Unlock a new spell. (Specify nature)
> Create an elemental combination. (Specify natures)
> Improve an existing elemental combination. (All you have is Twister)
> Augment your baseline strength with the Claw’s powers. (May have unintended side effects)
> Other?


Physical (Choose 3)
> Improve your skill with electronics. (Gremlin will help on this occasion)
> Improve your stealth.
> Work on your ability to pick locks.
> Work on one of your combat styles. (Specify)
> Brush up your Greek.
> Create some common poison antidotes.
> Improve your agility by running the obstacle course.
> Tinker with explosives and improve your combat engineering skills.
> Other?


Mental (Choose 2)
> The Grimorium Verum (Demonology)
> The Treatise of Underplaces (Shadow)
> The Viennese Connundra (Necromancy)
> On What Is Contained by Silver (Bestiary) (Written in Greek)
> Tobin’s Spirit Guide (Spirit Identification / Fighting)
> The Webs of Intrigue (Spider Control)
> Language Primer (Greek) (Written in Greek)
> An Introduction to Histories (Magical Theory)
> Glory of the End (Death)
>>
>>5128390
> Improve an existing spell
>lightning
>lightning
>fire

> Improve your agility by running the obstacle course.
> Work on your ability to pick locks.
> Improve your skill with electronics.

> The Viennese Connundra
> The Webs of Intrigue
>>
>>5128390
> Improve an existing spell. (Specify)
Luck drain
> Create an elemental combination. (Specify natures)
Storm and Chaos
> Create an elemental combination. (Specify natures)
Fire and Chaos

> Improve your skill with electronics. (Gremlin will help on this occasion)
> Improve your stealth.
> Brush up your Greek.

> An Introduction to Histories (Magical Theory)
> Language Primer (Greek) (Written in Greek)
>>
>>5128390
I'll back >>5128399
>>
>>5128390
> Improve an existing spell. (Shadow Cloak, Spider Summoning, Spider Tracer)
> Improve your skill with electronics. (Gremlin will help on this occasion)
> Improve your stealth.
> Tinker with explosives and improve your combat engineering skills.
> Glory of the End (Death)
> The Webs of Intrigue (Spider Control)
>>
>>5128390
> Improve an existing spell. (Luck Drain)
> Unlock a new spell. (Healing)
> Augment your baseline strength with the Claw’s powers. (May have unintended side effects)

> Improve your agility by running the obstacle course.
> Work on your ability to pick locks.
> Improve your skill with electronics. (Gremlin will help on this occasion)

> The Webs of Intrigue (Spider Control)
> An Introduction to Histories (Magical Theory)
>>
>>5128390
> Improve an existing spell
>Lightning
>Lightning
>Fire

> Improve your agility by running the obstacle course.
> Work on your ability to pick locks.
> Improve your skill with electronics.

> An Introduction to Histories (Magical Theory)
We need to improve baseline study boosts.
> The Grimorium Verum (Demonology)
And prep to fight what the cultists got.
>>
Closing the vote, I'll just tally it all up.
>>
>>5128405
The spiders truly are the underrated MVP. Almost universally applicable.
>>
We should really learn how to summon that battleworld portal on demand, as a get out of jail free card of sorts. Either for use on our enemies or on us if we're about to get murdered by Deathstroke or someone.
>>
>>5128421
That and we could somewhat use them without giving away we got magic, which would be an upgrade as Gunsmoke
>>
Rolled 4, 3 = 7 (2d4)

>>5128420
Looks like like Luck Drain definitely wins, with a tie between Lightning Bolt, Fire Bolt, and the two nature combos.

As for physical trainings, electronics definitely wins, with a tie between agility, lockpicking, and stealth.

As for the books, An Introduction to Histories and The Webs of Intrigue win.

We'll start with An Intro to Histories.

Roll me some 1d100s+15

DC: 80 / 100

Just gonna do a quick tiebreaker for the magical stuff.

1 = Lightning Bolt
2 = Fire Bolt
3 = Storm + Chaos
4 = Fire + Chaos

and for the physical stuff.

1 = Agility
2 = Lockpicking
3 = Stealth
>>
Rolled 60, 80 = 140 (2d100)

>>5128447
>>
Rolled 39 + 15 (1d100 + 15)

>>5128447
>>
Rolled 18 + 15 (1d100 + 15)

>>5128424
It's a bad idea, man. I've read that script, it doesn't end well.

>>5128427
>tfw you're fighting a noir guy and suddenly a bigass spider drops onto your head

>>5128447
Come on, dice.
>>
Rolled 56 + 15 (1d100 + 15)

>>5128447
Alight.
>>
>>5128449
>>5128447
Wait, do I reroll if I don't put in the plus 15?
>>
>>5128451
>>5128452
>>5128453
Damnit guys.
>>
>>5128454
It would help if you even used the correct number of dice kek
>>
Rolled 1, 1 = 2 (2d3)

>>5128447
Nah, I keep the rolls anyways.

Looks like a failure. Go ahead and give me some rolls for the Webs of Intrigue

Roll me some 1d100s+15

DC: 75 / 90
>>
Rolled 57 + 15 (1d100 + 15)

>>5128460
>>
Rolled 2 + 15 (1d100 + 15)

>>5128460
>>
Rolled 98 + 15 (1d100 + 15)

>>5128457
>Sean training magic: brainlet
>Sean using magic: massive noggin
It's just how she goes.

>>5128460
>snake eyes
Nice
>>
Rolled 79 (1d100)

>>5128460
Tyche help us, it's the second time we failed to read that book
>>
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>>5128463
>>5128464
>>
>>5128464
AGHHHHHHHHHHHHHHHHHH
>>
>>5128461
>>5128463
>>5128464
>midline, low, high
These fucking dice.
>>
>>5128464
Thank you!
>>
>>5128464
Nice
>>
>>5128461
>>5128463
>>5128464

That's an excellent success! Let's keep going, I'd prefer to get all the rolling done tonight.

Up next is your elemental combination stuff.

Roll me some 3d100s.

First DC: 70 / 85 / 100 (Luck Drain)
Second DC: 85 (Fire + Chaos, gets a +10 modifier stacked on)
Third DC: 85 (Storm + Chaos, gets a +10 modifier stacked on)
>>
Rolled 7, 19, 91 = 117 (3d100)

>>5128477
>>
Rolled 6, 89, 96 = 191 (3d100)

>>5128477
>>
Rolled 90, 44, 29 = 163 (3d100)

>>5128477
Tyche please bless us!
>>
Rolled 86, 7, 32 = 125 (3d100)

>>
Rolled 31, 79, 60 = 170 (3d100)

>>5128477
Set buddy give us the juice
>>
Rolled 38, 91, 91 = 220 (3d100)

>>5128477
>>
>>5128424
Doesn't the portal open to an arena with a champion of sue to a cursed phrase targeted at the speaker? Not only that, but since we stole the claw and are an avatar of set, it would probably prioritize sucking us in over anyone else.
It doesn't sound like a way to get rid of enemies or to hide to me.
>>
>>5128478
>>5128479
>>5128480

Regular successes all!

Last rolls of the night are for your physical trainings.

Roll me some 3d100s.

First DC: 40 / 60 / 80 (Electronics)
Second DC: 70 / 90 (Agility)
Third DC: 60 / 80 (Lockpicking)
>>
>>5128479
>>5128480
Pretty good
>>
Rolled 14, 11, 70 = 95 (3d100)

>>5128486
>>
Rolled 56, 47, 92 = 195 (3d100)

>>5128486
AHHHH
>>
>>5128485
Champion of horus, no idea how it turned into sue.
Maybe Set hacked my post to call him a mary sue.
>>
Rolled 94, 72, 83 = 249 (3d100)

>>5128486
>>
Rolled 15, 50, 66 = 131 (3d100)

>>5128486
All 1s, check 'em.
>>
Rolled 97, 25, 97 = 219 (3d100)

>>5128486
ez
>>
>>5128489
>>5128491
>>5128493

That's an excellent success, a regular success, an an excellent success.

I'll do the write-up next session, gotta stop here for tonight.

Next session is Friday at 5:00 PM EST. As always, thanks for playing!
>>
>>5128485
Well, we dodged it the first time so it's not infallible. I assume that we could always shove someone into the reaching arms if we get lucky. And I would imagine it only works as a last resort, not as a typical tool we use, but only when we're seconds away from death or something similar. It's something to think about at any rate.
>>
>>5128511
But what if you tried to shove something into the hand and the hand just shoved it back and gave you the finger?
>>
>>5128511
I don't know, being near death or otherwise fucked woul be the exact situation to not use the phrase since it would be harder to dodge it, or if we do get dragged in, having to fight another strong opponent, but already tired.
The concept of having teleportation like Jack or a pocket dimension itself is useful, but we should stay far away from the gladiator plane aligned with a god that has a vendetta against us.
>>
>>5128514
That's when we grab the hand and pull into our world to give it a solid beating.

>>5128521
Maybe. As I said, I would only encourage us to use it as a last resort. Would be funny to throw Batman into it though.
>>
An idea came to mind, we could make a safe house out of the Greek sanctuary where we got the scrolls along with studying the glif in the entrance so we could add it to all of our safehouse, though we would have to either find/buy a teleportation spell or ask jack if we can at all learn his ability to teleport so we can travel their ourselves when jack is gone
>>
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>>5128543
>That's when we grab the hand and pull into our world to give it a solid beating.

>tfw you pull the hand thinking it's some weedy cunt and it's actually just the weakest arm of a hecatoncheires

Bro just don't fucking do it.
>>
>all those successes
God damn we are actually getting improvements, i really can't wait for the day we actually get to go all out for once.
>>
>>5128607
I'm surprised Sean managed to actually read a book this time.
>>
>>5128514

>Summon the hand
>give it a scroll.
>Use ancient egyptian hieroglyphics, a dude washing another dudes balls, a hand pointing to the reader, then pointing to the ballwasher.
>then a massive drawing of a veiny, bulbous dick with a greek helmet.
>then a picture of Set laughing.

Don't know how Pandion would take it though.
>>
>>5128666
Damn Satan, you really are evil.
>>
>>5128666
Trips confirmed, we need to do this. WE NEED TO DO THIS!
Give me (you)'s to support this anon. Lets make this happen.
>>
Come to think of it since Sean has met a demon, two ghosts, and an honest to goodness (piece of a) god do you think he'd have a surge of faith? I mean after all of that surely the afterlife is real in some way. Maybe he'd be a bit more interested in various faiths and their prayers maybe not for personal belief but curiosity certainly. That could segue into him becoming a polyglot and learning various magics from all over the globe. Fluff and crunch working together.
>>
>>5128666
On the one hand, pissing off a god would be fun(!). On the other it would be very, very FUN.
>>
>>5128710
As far as Sean's concerned so far at least the Egyptian mythos is legit, and so is theGreek, fuck knows about anything else, so as far as he's concerned he either should get mummified or he gets to dick around as a fish in the underworld when he dies.
>>
>>5128733
What are the odds that two separate faiths are both correct though, right? Surely there would be others. Or maybe all of them. From a speculative standpoint it asks a lot of questions. And questions always want answers.
>>
>>5128739
I think it's partially why Sean even decided to help Jack with his grand suicide gambit because that would lead to a pretty damn good answer in and of itself. Wherever the shit jack ends up is the definitive answer Sean will aim for because he will want to be with his friends in the afterlife.
>>
>>5128750
That's a real homie right there. Ride together eternal.
>>
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Hey guys, if we're going for the good Big Boss route, should we aim for eventually getting our mitts on something close to a Metal Gear? Might as well shoot for the stars. It will be hard to keep it under the radar of the justice league unless we can hide it with a shit ton of magic.
>>
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>>5128800
The only problem I see with big scary death machines is that they tend to be kind of useless against super-threats. Against mundane or semi-mundane threats they're great. Telling the government to fuck off and they actually do it because of your walking warcrime is awesome but they always seem to flounder against the big bigs you know?

>tfw you have a mini doomsday walker and never get to use it until some world-ending threat shows up and you have to use it against the bad guys
>>
>>5128800
>>5128823
Power Armor would be better, honestly I'm shocked our current suit seems so...limited, I'd figure it would make you a warcrime in progress, but that doesn't seem to be the case. In any case, a Mech would probably be better suited to home defense, if we even get one, we'd need more for a squad.
>>
>>5128823
>>5128827
I figured we wouldn't be too choosie since we're more likely to steal one, than go out of our way to make one from scratch. If we wanted to, we could probably steal then modifiy a giant death bot the next time an alien invasion occurs, or we can go off planet/another dimension to steal one.

As far as power armor goes, the heavy Apokoliptian armor Sean has is the closest thing we have to unpowered power armor. If we want to claim more, it's off to beating the collective asses of Intergang again. The best way I can think of in terms of claiming more Apokoliptian grade armor and armaments, is it take them out without damaging the equipment somehow. Maybe learn spider magic enough to summon poisonous ones? Spam electricity? Get into melee combat and snap all their necks?
>>
>>5128827
>>5128832
>tfw our armor is the equivalent of a scout suit and we have to beat the piss out of Intergang until we find all the parts necessary to make it proper chunky
>>
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>>5128835
beat out the piss of all the intergang members, fuck em. what should we do with all the intergang members? kill the high ranking members and leave the grunts alive, or kill them all? asking cuz we spared and recruited like two ex-intergang grunts. should we recruit the grunts MGS V style via kidnapping?
>>
>>5128855
I figure once we become public a lot of intergang grunts may be interested in switching companies. Since Intergang has made it pretty clear that the low ranking guys are literally just meat. So we should get a few applications.

Otherwise we can capture them and see where and how their loyalties lie. Not all of them will be convertible or compatible with our ethos. Go from there. No going out of our way to keep them alive though. Mercy is a great thing but gentleness on a battlefield is not.
>>
>>5128739
Well, during the hellenic period after Alexander did his thing, the Ptolemies worked hard to make it seem like the two pantheon were the same.
>>
now that we're spending money wanna make a shopping list for utility gadgets like lock picks, grappling hook, some fucking gloves so we don't get outed next time we buy babs coffee
>>
>>5129043
But we all know they weren't.
>>
>>5129473
We have to ask Set if he is Typhon or not someday, with things like shards and avatars of gods being real, who know if mixing deities have an effect as well?
Tyche will always be best girl, even if she just changes her name to Fortuna
>>
>>5129508
I feel like Typhon's deal is just not like Set's. Typhon is in the end a big monster who sires a bunch of big monsters. He's an angry dick who wants to kill Zeus. Set actually does things and has a proper role in the hierarchy.
Luck is far too fickle to waifu.
>>
>>5129098
We likely have all those things from intergang
>>
>>5129642
it sounded like it was just guns and armor I may be wrong and now that I'm thinking about it I do remember that Cortez gave us lock pick we just haven had to use them.

I'm sure we can still think of a few little things that could help on missions like a multi-tool/swiss army knife and zip ties or actual hand cuffs just off the top of my head
>>
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I laughed out loud when i imagined that comic about Robin being Bisexual and sad because gangsters where rude to him and Sean just saying "grow the fuck up faggot"
>>
>>5129711
If we ever encounter a woked character, they must be bullied into submission.
>>
>>5129711
>tfw robin has an absentee father figure and is confused sexually
Color me fucking surprised kek
>>
>>5129719
>>5129762
shieeet imagine woke "people" reading "The Henchman Comics" they would be seething
>>
>>5129788
Bold of you to assume those fagots actually read comics.
>>
>>5129762
That doesn't happen naturally, he still needs to be indoctrinated.
>>
>>5128498
We have to laser off all of our tattos and stuff if we are making a million identiites.
>>
>>5130376
every time we talk about sean trying to make a trillion identities i imagine one day batman will figure out that shitshow and be downright horrified when he realizes its the same damn person doing literally all that shit and he may have actually found someone just as autistic as him.
>>
>>5130386
too add to this, when sean gets confronted on this i can easily imagine his rant on how generally awful the government is then probably proceed to shoot a damn fire tornado at batman or some shit out of frustration
>>
>>5130386
I think Batman would at first confuse him as a shapeshifter and go full panic mode
>>
>>5130394
>the signs were there that time we punched his face and spiders went literally everywhere I knew it!
And then batman just realizes the last few times he fought Gunsmoke spiders were in his batcave and he goes full blown paranoiac
>>
>>5130419
Gusmoke is just a bunch of spider wearing a trenchcoat
>>
We should probably send Darius and Isaac on a mission with one of them disquised as Gunsmoke, while another one of our identities does something, just to add another layer of condusion.
I would suggest doing it while we go on another case as Jonah, since it's the one on the bat's radar.
>>
>>5130437
maybe after one or two mission on their own because the last thing I wanna see happening is batgirl coming back from training with super kneepads and kicking Gunsmoke's ass like it was nothing
>>
>>5130437
This is a good idea for after the Winchester mission, we can just duck around Gotham after beating the shit out of three heros
>>
>>5130437
I like it, maybe that could confuse Batman or even separate Jonah from Gunsmoke. The thing is that neither of them are ready yet for some serious job (for our standard atleast), and that the Penguin is still buthurt about how we fucked up his club, it's 100% possible that in some of our Gunsmoke jobs in Gotham someone is going to snitch Penguin, and we just end up double crossed and cornered by Penguins goons. I say Sean can possibly get out of something like that, but neither Darius nor Isaac of the experiencie or training for surviving some shit like that
>>
>>5130457
>>5130566
Maybe send them on a milk run in another city? We just did a job on keystone, and the first time we encontered Barbara was a bank theft, so there is a precedent for Gunsmoke to work in others places and to do smaller crimes.
>>
>>5130567
if we are gonna send them out so early then the job needs to be big impact low effort because we left some pretty big shoes to fill for people who only had one lesson so maybe send them on a smash & grab heist like our fist job as Gunsmoke where we have a team to back them up and if things go right they just have to stand there and be scary
>>
>>5130600
I personally want to go to that trip Set offered and maybe check on the ghost library before doing more Jonah cases, so they would have time to get more experience until the bamboozle.
But a simple job like a smash and grab would be for the best, to minimize chances of something going wrong.
>>
I can't wait for when Batman corners us as Jonah and asks what we're doing in Gotham and won't relent so we have to bullshit up a plausible reason and somehow settle on "So there's this idiot who dresses in a trenchcoat and hat who stole an ancient magical relic..." and now we're after Gunsmoke with everyone else.

The true comic book bamboozle.
>>
I like how were basically treating Gunsmoke as Assassin's Creed Brotherhood.
>>
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>>5128498

(Apologies for the incoming wall of text)

After passing over the NEMESIS project to Jack, your operational tempo slows to a crawl. His contact is still getting a hefty intel package ready, so you’re still up-to-bat but have nothing important to do.

Looks like it’s time for a bit of R&R.

First off, it’s time to spend a bit of your hard-earned money.

Online, you find a quaint little ranch out in rural North Dakota. Should be the perfect place to hang your hat if you ever need a getaway or a “getaway.”

> Property Purchased! Ranch.

Lastly, you buy yourself a sturdy Toyota Hilux. Insurgents back in Iraq used to love these fuckers, and it’s not hard to guess why. It’s basically the vehicular equivalent of an AK-47, it takes a lot of abuse to put the bastard down.

Next up, you decide to purchase a a legitimate business to build up a clean cash flow. Consider it an experiment of sorts. You’ll start out small, just in case it proves to be a boondoggle.

There’s a city laundromat that’d be just perfect for your needs. It’ll take a while for the money to come flowing in, but that’s fine. These things take time.

> Property Purchased! Laundromat.

To round out your shopping spree, you put out some feelers and find a hacker willing to wipe your federal prison records. You could’ve gone to Gremlin with this, but you’re not quite ready for him to learn about your real identity.

He’s a smart guy, and probably would’ve put the clues together.

To wind down a bit, you spend a day or two just loafing around the mansion, taking it easy, and catching up on the latest news.

Gotham is still a crime-infested shithole, but the gang war seems to have gone quiet recently. That’s either a very good sign, or a really bad one.

It could mean that both sides are pulling back to lick their wounds. It could also mean that both sides are gearing up for the final offensive.

You also keep an eye out for any mention of your exploits back in Keystone.

Looks like Index wasn’t just blowing smoke. The news did run a story about a break-in at S.T.A.R. Labs, but they left out some critical details. For starters, they claim that nothing was stolen, and that it was a dismal failure for the burglars. It doesn’t escape your notice that the Justice League’s ass kicking didn’t make the nightly news either.

Typical. Always have to keep things nice and whitewashed for the public.

After a bit of griping, you put it out of your mind. You’ve got much more important things to do, things that take priority over lazing around on the couch and railing about the national media apparatus.

For starters, you’ve got quite the backlog of summer reading to get through.

Unfortunately, “An Introduction to Histories” is just as incomprehensible as you remember. It could just be a trick of the light, but it’s almost as if the pages seem to re-arrange themselves in random order whenever you leave it alone.
>>
>>5130858

Maybe you just need to give something else a try. You never really paid a lot of attention in history class anyways, except during the cool parts.

Comparatively, “The Webs of Intrigue” proves a much easier read. You’ve never been much of a spider guy, but their utility value is off the charts if used correctly.

By the end of the volume, your fine control and tracking capabilities have expanded by a sizable margin.

> Spell Improved! Spider Summoning: Can summon and give rudimentary directions to a small group of venomous spiders.

> Spell Improved! Spider Tracer: Can trace the precise location of a summoned spider across a semi-long distance.

As fun as poring through magical tomes can be, you’ve got other duties to tend to.

Namely, whipping Darius, Isaac, and Gremlin into combat readiness.

In between marksmanship drills, general fitness, CQC practice, tactical theory, basic demolitions, and improvised war games, you take some time to refine your own strengths.

Your agility, for example.

Regularly, you make a point to run the makeshift obstacle course until you can practically do it blindfolded. It’s a good way to keep light on your feet. That, and you treasure the sour looks on your trainees faces when you do it flawlessly after they flounder and land in the mud.

With relish, you remind them that hardship builds character. And that they’ve got a lot of character-building exercises in the near future.

> Skill Improved! Spring-Heeled Jack: +35 to any dodge or agility roll.

When you’re not driving your trainees into the dirt, Gremlin gives you a crash course on basic hacking skills. A lot of it is simple, but fundamental building blocks; social engineering, password cracking, IP tracing, stuff like that.

For the most part, he just lends some useful material on the subject and directs you to some integral tools of the trade. It’s honestly hilarious how many pieces of the cracker’s toolbox comes from repurposed security tools.

> Skill Gained! Grey Hat: +15 to breaking into computers or similar technological systems.

Lastly, you meticulously work on cracking various commercial locks, eventually graduating to some of the more advanced models. It’s still not a sure thing, but you’re definitely capable of putting the lockpicks Cortez gifted you to good use.

> Skill Improved! Lockpicking: +30 to lockpick attempts.

Lastly, you spend a hefty chunk of time refining your magical techniques.

Jack agrees to serve as a test dummy so that you can refine Luck Drain. It’s an integral part of your arsenal, so it makes sense to strength it.

It’s also a good excuse to sit around, drink, and play boardgames. After Jack manages to lose a game of Monopoly in 20 minutes, he pronounces your training complete before storming off.

> Spell Improved! Luck Drain (Passive): At any time, you can choose to activate or deactivate Luck Drain. When active, I roll a d15 to determine how much luck you siphon. It still impacts both friend and foe.
>>
>>5130859

Over the next couple weeks, you devote yourself tirelessly to creating a functional combination of your Fire and Chaos natures.

In the past, you managed to unite your Fire and Storm natures together, so it should theoretically be possible. Magic doesn’t always play by a comprehensible set of rules though.

It takes forever to get the mix just right. Fire wants to blaze out in a massive display, while Chaos is content to make undetectable changes in the foreground. Wrangling the two together proves to be no easy feat, until you have a breakthrough.

Fire isn’t just a destructive force. It can be a force of protection.

For centuries, mans primordial ancestors relied on fire to brave the horrors of the night.

Similarly, chaos has applications far beyond something as simple as tripping someone up or stacking the deck in your favor.

Chaos pulls the strings of everything in the universe, including matter itself.

With these revelations, it’s like something clicks in your mind.

The previously unstable magical energy gels into a cohesive, rocky form and rises from the surrounding earth, forming a sturdy wall. After some experimentation, not even your leftover blasting charges make much of a dent in it.

> Combination Unlocked! Abyssal Shield: Form a protective barrier of superheated material. Requires heavy artillery to punch through.

It takes a lot out of you to make, but you can’t deny the effectiveness of it.

When you start getting worried about getting rid of it all, it just dissipates back into nothing.

Feeling invigorated by your success, you decide to round out the trinity and work on mixing your Storm and Chaos natures.

You encounter the same problem as before, wherein neither of the natures want to comfortably pair with the other.

Frustrated, you decided to give it a rest and just shove all the energy back into your body. But instead of vanishing, the swirling vortex of energy gets absorbed straight into your nervous system.

It feels like you’ve guzzled a dozen energy drinks and washed it down with six cups of coffee. When you try to take a step forward on shaky legs, you nearly ram into a tree at the end of the clearing.

With gradual experimentation, you discover that you move at nearly double your regular speed. You’re no Flash, but you can definitely run circles around average humans.

> Combination Unlocked! Kinetic Frenzy: Temporarily boost your speed beyond peak human levels, potentially at a heavy cost once it winds down.

When it wears off, you’re a panting and sweaty mess. Your muscles are burning and fatigued to their absolute limit.

Gotta be careful with that one, might end up tearing something important by accident in the heat of the moment.

You decide to lean against a nearby tree and take a bit of a nap, hoping that things will be less sore when you wake up.
>>
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>>5130864

“Great work, kid. Not many folks manage to get that far without burning themselves out. Figuratively, and literally.”

You’re jolted out of your sleep and fumble for your weapon before you realize who woke you up.

> “Jesus, Set. Give me a little warning next time!”

“What, I can’t just drop by and pay my favorite mortal a visit?”

You give him an unimpressed stare.

He fidgets a little, then cracks.

“Alright, you got me. Maybe I’m here for a favor.”

> “Which is…..”

“You really need me to spell it out? Fine.

I. Am. Booooooooored.” He complains, like a child denied a toy from the fast food drive-through.

> “Bored? Seriously?”

“I know how it sounds. But the world today is so sterile and peaceful!

It’s irritating! What does a devilishly handsome deity have to do to see a little action around here!?

So that’s when it hit me. You seem to have something cooking, so I figured I might as well drop by and see if there was room for little old me. Mind letting me tag along as an observer the next time you do your thing? I’ll be on my best behavior, I promise.”

It might be nice to have Set along on your next relic hunt, both as company and for advice.

On the other hand, he’s a literal god of Chaos. Taking his advice could just get you deeper into trouble.

You decide to...

> Allow Set to accompany you. Could be a decent bonding experience.

> Refuse Set’s offer. This is too important to risk him messing it up.

> Other?
>>
>>5130867
>Allow Set to accompany you. Could be a decent bonding experience.
He's been cool to us so far. He obviously doesn't have our best intentions, but I don't see any harm with indulging on him until he gives us a reason not to.
>>
>>5130867
> Allow Set to accompany you. Could be a decent bonding experience.
>>
>>5130867
He's been cool with us so far, Im willing to give him a chance.
> Allow Set to accompany you. Could be a decent bonding experience.
>>
>>5130867
> Allow Set to accompany you. Could be a decent bonding experience.
Set is going to topple the venezuelan dictatorship while we aren't looking. And that is a good thing
>>
>>5130867
> Allow Set to accompany you. Could be a decent bonding experience.
what's the worst that could happen
>>
>>5130858
No, make more walls of text.
>>
>>5130869
>>5130874
>>5130875
>>5130877
>>5130882

Seems pretty clear-cut, so I'll call it here.

Writing. As a heads-up, this might take me a while.
>>
>>5130858
Laundrymat? I thought we'd get a detective office...well, whatever.
>>5130864
Neat, Abyssal Shield can be used as a trap, and Kinetic Frenzy can boost our shit in the heat of the moment.
>>5130867
Probably a bad idea. However.
> Allow Set to accompany you. Could be a decent bonding experience.
>Just don't cock up the mission on purpose.
>>
>get to go punch a dictator in the dick for the sake of magic gun
>set gets to come with us to help the country burn down
Nice!
>>
>>5130924
>inb4 set overthrows the government and makes worship of him mandatory
>>
>>5130937
Meh, that'd be fine, maybe change some of his stats with the new worshippers.
>>
>>5130937
Honestly I assumed Sean was gonna overthrow it at set's urging and Sean proceeds to own a banana republic.
>>
>>5128390
Theres one option in the magical list that I think would be interesting to do based of our new goal to honor Jack. That option being:
> Unlock a new spell. (Specify nature)
I have to wonder what kind of spell could we knock if we focused on our feeling of gratitude and respect for what he did for us? Since I remember we gained a spell based off of our anger in one of the prior threads I figure this would be possible unless Axis decides this is not an acceptable option.
>>
>>5130941
Do you have any idea how much work that would be?! We'd be stuck there for months at best!
>>
>>5130944
Maybe something from Grundy's book? Peaceful Death seems right up the alley of that thought process.
>>
>>5130903

“I promise that you won’t regret this!” Set says, toothily smiling in a way that makes you sure you’re definitely going to regret this. Like a used car salesman who just sold you a car owned by a little old lady that only drove it to the grocery store and church.

> “Just don’t purposefully sabotage me, or do anything too crazy. Alright?”

“Scout’s honor!”

Before you can berate Set about taking this more seriously, you get a sigil ping from Jack, requesting your presence.

You head back to the mansion, Set in tow.

Jack seems surprised to see him, but swallows whatever comment he’d like to make and instead focuses on the business at hand.

“My contact has finally come through and delivered a lead on the next artifact of note.

The Ace of Winchesters.

Go ahead and take a look at the mission brief, there’s a lot to wade through.”

Jack’s contact really came through on this one, the intel rivals War and Peace when it comes to length.

First of all, there’s some background on the Ace of Winchesters. It’s an old-timey cowboy repeater smithed by a powerful occultist in the Texas Rangers, who blessed it with the power to strike down powerful demons and spirits.

There isn’t much about its previous owners, but it does mention the current one. The attached dossier names him as General Manuel Pedraza, the current El Presidente in charge of Venezuela.

According to the file, he’s ruled the country with an iron fist for almost two decades, after manipulating a wave of populist discontent into a bloody takeover.

Since then, he’s been a typical South American strongman dictator.

Media suppression, paramilitary death squads, tightly regimented “elections,” all the Cold War classics.

You sure know how to pick em.
>>
>>5130997

Jack’s contact helpfully provided some satellite photos of the estate, some on-the-ground shots of the security forces, and blueprints to the palace itself.

And it paints a grim picture.

The place is stuffed to the gills with his elite guard, fortified strongpoints, heavy munitions, and even an armored division on standby.

That’ll be one tough nut to crack.

Especially since Jack throws a curveball your way. Part of the rite that he’s preparing requires that he stay at the mansion to finish consecrating the grounds. He has no idea how long it could take to finish, so waiting for it to be over isn’t a viable option.

If not done carefully, the artifacts you recovered could destroy themselves in a fit of magical backlash, sending the both of you back to square one.

So it looks like you’ll be on your own for this one. Except for Set, but who knows how helpful he’ll actually be.

As the three of you pore over the veritable sea of information, a few possibilities make themselves known.

As previously mentioned, Pedraza has kept a stranglehold on the nation for many years.

But like all good things, it looks like his power is starting to fade.

While Pedraza may project a strong front internationally, the reality on the ground is that his reign is far more tenuous than he would like to admit.

Rebels and dissidents have been a thorn in his administrations side for years, and the tide is starting to turn against him.

Perhaps you could offer your services in exchange for a crack at Pedraza’s vault?

“I adore the idea of using the locals as patsies. Just tell them what they want to hear, point them at the enemy, and let the cannon fodder do their work.” Set says, very excited at all of your prospects.

Alternatively, you could just make it a solo act and perform operations independently. If you can draw enough of his forces away, perhaps someone will strike the palace for you. After all, it dooesn’t matter which flag flies over Venezuela, so long as you can recover the Ace.

Lastly, you could launch a daring strike on the presidential palace with its defenses intact. On paper it reads like a fools bargain, but maybe you can find something in-person that’ll allow you to slip through their defenses.

In the end, you decide to… (This one is important, so I’ll leave it open for a while.)

> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.

> Wage a one-man war and strike targets on your own. Getting involved in local politics is a losing proposition, just destabilize Pedraza’s administration and raid the palace. Regime change isn’t exactly in your wheelhouse.

> Mount an attack on the presidential palace despite the risks. Calling it a suicide mission would be generous, but you’ll figure something out. Necessity is the mother of invention.

> Other?
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
this seems like the best option all around. it makes Set happy it give us help, and completely sacking the current owner paints less of a cross on our back for having the ace than just stealing it would
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
But let them know we will be doing our own rampage
> Wage a one-man war and strike targets on your own.
Set wants Chaos, he's gonna get Chaos.
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
>>
>>5131026
+1
It's probably a good idea to contact rebels on the ground but I wouldn't actually want them on the job with us.
>>
>>5131004
>> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
Eh why not, having a high up buddy sounds nice, and it'll please set too since he gets to light a whole damn country on fire.
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
Having this kind of connection sounds awesome.
>>
>>5131004
> Wage a one-man war and strike targets on your own. Getting involved in local politics is a losing proposition, just destabilize Pedraza’s administration and raid the palace. Regime change isn’t exactly in your wheelhouse.
Send some tipoffs to the various dissident groups anyway. If they decide to use the opportunity to make some trouble, all the better for us, right?
>>
>>5131031
Yeah but we can train them too, and teach them the art of kneecapping literally everybody.
>>
sense Gunsmoke wouldn't do this and Jonah really wouldn't looks like we get to be Adjutant Tango
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
We have hit more crits in crazy talk than any other skill
>>
>>5131004
>> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
>>
>>5131057
plus we should have experience thanks to Sean's background
>>
>>5131026
+1 We Far Cry'ing this dictator anus also don't help the commies
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
Ex-marine destroys comunist regime, more news at 11
>>
>>5131091
>>5131078
This sounds more like military junta than anything else. Maybe a touch of oil baron.
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.

Hmmm, I wonder if we could act as Gunsmoke, in this case. Assuming we conceal our real objective, it'd be pretty easy to pass things off as one of the local powers hiring us to help them with their takeover.
>>
Looks like working with one of the local factions wins, writing.

>>5131123

This anon has the right of it. Pedraza isn't a communist, think Pinochet but he kicked the military out of his cabinet due to paranoia.
>>
>>5131004
> Link up with one of the regional powers and support their cause. It’ll take longer, but the rewards might be more bountiful. Having the leader of a nation on speed-dial could come in handy.
> Other?
Hire Gremlin and Index to do some research into this business, and see if there are any bounties we can claim while we're there. We might as well plan another heist.
>>
>>5131130
this is gonna that awhile and Gunsmoke just kicked some superbrats so it might call unwanted attention and make things hard than needed
>>
>>5131130
Better to go as Tango.
We reveal that identity to the worls and it ends up being as a hero of a democratic revolution.
No-one will suspect us later on.
>>
>>5131130
>>5131146
Most likely we attract insane amounts of Federal investigation into Gunsmoke, especially after the ass kicking we gave the super juniors. Best to do this as Tango IMO.
>>
>>5131172
I like this a lot:
>Gunsmoke the hyper competent noir Villain
>Jonah Thema, paranormal P.I.
>Adjudant Tango, the freedom fighter
>>
>>5131172
I agree with this.
I also just like the joke that Adjutant Tango stands for "Enemy Officer"
>>
>>5131004

There are three main groups currently hammering Pedraza’s army.

First up is the People's Liberation Army. The PLA is your classic communist insurgency; they’ve been been active in Venezuela for decades, and were unable to gain any meaningful ground. But in more recent times, they’ve become a real power player after winning a string of crucial victories.

They’ve got large manpower reserves, bottlenecked by poor training and a lack of equipment. Calling them zealots wouldn’t quite be the right word, but they seem to be driven by ideology more than anything else. While having motivated soldiers is usually a boon, fanatics are easily exploitable weak-links.

Their goals are pretty standard commie type stuff. Nationalize the industry, build a workers paradise, stomp out private ownership, blah blah blah.

Next up are the Jungle Rats, previously known as the 16th Jungle Infantry Division. A few years back, during one of Pedraza’s numerous purges, he singled out a particularly critical army officer and had him executed for treason on trumped up charges.

Instead of getting the fear and subservience he was banking on, it backfired spectacularly when the garrisons said office commanded rose up in revolt.

They’re definitely the smallest group, but they compensate for it with their experience and relatively modern arsenal. While some of them are motivated professionals, there’s a fair chance that at least some of them are just hoping to climb the ladder of power. Opportunists can be dangerous if they play their hands right.

Their goal is to topple Pedraza, establish a new military junta in his place, and basically return to the status quo with a new coat of paint.

Then, there’s the Escabedo Cartel. Colombians, that have been using the chaos as an opportunity to expand the scope and profit margins of their operations. No central leader, the local crews are kept in check by the threat of getting dogpiled by their contemporaries.

They’ve got plenty of experienced killers, the best weapons, and a large war chest of funds. But, their effectiveness has been stifled by the rampant infighting within the cartel.

These guys are motivated solely by cold hard cash. The problem with groups like these, is that as soon as they start smelling blood in the water they’ll rip each other apart in the hopes of getting a bigger piece of the pie.

Finally, there’s always the option of joining up with Pedraza’s paramilitary forces.

They’re well supplied and numerous in number, but few of them have the hard-earned experience necessary to quash unrest at this level. In an attempt to tip the balance in his favor, Pedraza has been supplementing his forces with “expert advisors.”

Otherwise known as mercenaries. Maybe if you perform well enough, you’ll earn an invite into the palace or a boon of some kind.
>>
>>5131190

There’s just one more thing to keep in mind.

If the rumors are true, he’s also getting covert military and logistical support from a major global power. Could just be rebel propaganda, could be the truth.

Set thinks you should back the Escabedo Cartel.

“These guys seem like a lot of fun, and they can pay. Seems like an easy call to me.”

You decide to throw your lot in with….

> The PLA. You’re no communist, but they can provide the bodies you need to win this.

> The Jungle Rats. Superior training is what rules the day.

> The Escabedo Cartel. Money and guns are what keeps a revolution alive.

> Pedraza’s Mercenary Corps. You’ll fit right in with his hired killers.

> Other?

(Going to take a break and get some grub, vote is open until I return.)
>>
>>5131190
> The Jungle Rats. Superior training is what rules the day.
Just like me fr !!
>>
>>5131193
> The Jungle Rats. Superior training is what rules the day.
>>
>>5131193
Either
> The Jungle Rats. Superior training is what rules the day.
or
> Pedraza’s Mercenary Corps. You’ll fit right in with his hired killers.
but im leaning towards the mercenaries.

Fuck communists and fuck the cartel.
>>
>>5131193
> The Jungle Rats. Superior training is what rules the day.
>>
>>5131193
> The Jungle Rats. Superior training is what rules the day.
> Are there nay democratic militia? Maybe in the neighboring countries or exiles
>>
>>5131193
>> The PLA. You’re no communist, but they can provide the bodies you need to win this.
you know what, i'll be the voice of dissent, this is literally the peoples choice and thats what this is for.
>>
>>5131210
You're asking an awful lot from Venezuela. Commies and opportunistic vultures are probably about the best we're gonna get.

>>5131193
> The Escabedo Cartel. Money and guns are what keeps a revolution alive.

These guys speak a language we can understand. None of these are "good" options, so we may as well go with the option who's betrayal we can reliably prep against, while getting some good pay in the meantime.
>>
>>5131212
It's bot because they call themselves the People's that they are the people's.
Otherwise every dictartorship would actually be a democracy, since they always have democratic and/or republic in the name
>>5131217
Hey, there was a popular movement a few years back with a senator that tried to overturn an election.
>>
>>5131193
>> The PLA. You’re no communist, but they can provide the bodies you need to win this.
We value loyalty a lot, if we want a relationship with the next rulers this seems like the ones who would show us unconditional gratitude.
>>
>>5131222
this, completely and utterly this.
>>
>>5131193
>> The Escabedo Cartel. Money and guns are what keeps a revolution alive.
This is the best. We know what drives them. We know their weaknesses.
>>
>>5131212 >>5131222
Imagine voting for the commies. Disregarding the moral factors, how the hell is the proletarian dictatorship going to be more loyal than the unaligned one? At least the cartel voters can argue that they pay good money.

>>5131210
> Are there nay democratic militia? Maybe in the neighboring countries or exiles
Democracy is overrated anyways. The problem lies more with the death squads and the supressions of civil liberties than lack of fair elections.
>>
>>5131212
And the people are fucking stupid.
>>5131222
>>5131223
Commies? Being Loyal? You are idiots. Death to commies, the meat shields can riot as we do the work.
>>
>>5131222
+1
I dont really like any of the options but fuck it, peoples government it is. If there are factions in it, which there almost always is you can just go for a more moderate one.
>>
>>5131233
That's why I voted together with the jungle rats, some of political exiles to hold back any extremes that the new junta could do.
>>
>>5131220
If there was a Guaidó around I think they'd have probably been mentioned though. Even if there was, do we honestly care? We're here to get the Ace at the end of the day, not turn Venezuela into some democratic paradise. Getting an in with a new government would just be a bonus.

>>5131222
Even if we assume they value loyalty, what do you think a government of communists if going to be able to do for us in the wake of a violent coup? Their internal structure is probably going to be a complete mess to begin with, let alone after they have to start running a country.
>>
>>5131237
Uh, no, their commies, they can't function without backstabbing.
>>
>>5131193
Is meeting with multiple parties a thing? If so I'd be down to meet with the PLA and the Rats.

If not then my vote probably just going to stay with the PLA
>>
>>5131212
>thats what this is for.
no anon this is for a gun that kills demons
>>
>>5131193
> The Jungle Rats. Superior training is what rules the day.
>>
All these commie lovers not knowing shit, bet they think gratitude means anything to them.
>>
>>5131217
The Cartels have the means and contacts to hire heavy hitters to off us though. You can bank on betrayal without inviting it in this situation.
>>
>>5131251
Imagine thinking commies will not start eating their own in minutes.
>>
>>5131238
Good, Im still baffled by the amount of support The People's Liberation Army is getting. The things we should be considering are:
1. Not make a bigger mess than we have to and
2. Curry favour with the new government

I don't see how the PLA is better than the other options on those factors. It's worse than the others except the cartel in the first and beaten by everyone else in the second. Why would you ever make a deal with these utopian zealots when there are other options on the table?
>>
>>5131268
Some people lurking spend to much time on Reddit apparently.
>>
>>5131253
The least likely to backstab us is probably the commies. Once they get what they want though all bets are off immediately. The second least likely are either the mercs or the rats. But if Pedro gets uppity when we're with his mercs we're fucked. With the cartel betrayal is almost guaranteed but it's not like we'll be here as long if we have all their resources from the start.

Really we just need to get that gun.

Yes I know the commies will turn on us, they always do, but they will do so AFTER they oust pedro. So we just nab the gun during the final op and dip outta there, don't even fuck around with the nascent government or even the success of it all. Just get the gat.
>>
>>5131268
>1. Not make a bigger mess than we have to and
We wouldn't be bringing Set with us if this was the case.

They have manpower and have been at the whole guerilla war bit for years, the politics don't matter, it's not like we'll be going back there by choice.

>>5131273
You're getting mad over fictional communists, it's really not that serious.
>>
>>5131193
>Jungle rats

A bunch of ex-military types betrayed by a corrupt government, Sean fits right in
>>
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"Since I'm setting this in a South American nation, I should probably include a communist faction!"

Anyhow, just give me a minute to tally it all up.
>>
>>5131282

Looks like the Jungle Rats win, writing.
>>
>>5131282
>doesnt include a nativist faction
>>
>>5131282
this is funny
>>
>>5131193
> The Jungle Rats. Superior training is what rules the day.
I'm thinking we could gain control over these guys either by betting them into submission of with a silver tongue and potentially becoming a sort of shadow leader of Venezuela, and with ourselves actually being in charge we could give the figurehead we setup(of course loyal to us and any other influential guy we place) some tips or goals to work for and keep in touch with them, maybe we could give them a sigil like what we have with jack to keep in touch, and we could ask jack if he would like to pop in on them from time to time to push his own agenda in the area as a form of thanks to jack for helping us till he leaves us
Another idea once we gain control we could then subdue the local cartels and let set have fun with them
>>
>>5131286
>natives in south america
>being useful for anything other than fetish bait
huh
>>
>>5131290
remember whe we were an escaped convict with a berretta?
>>
>>5131291
kek
>>
>>5131273
Easy there, we're all here to have fun.

>>5131277
>We wouldn't be bringing Set with us if this was the case.
I wanted to bring him merely as an advisor and observer though that may have been naive, we'll see.

>>5131282
Shit, hope this isn't discouraging to you QM.
>>
>>5131285
Based, fuck communists.
>>5131277
>>5131299
All commies are subhuman.
>>
>>5131193
> The Jungle Rats. Superior training is what rules the day.
Friendly ex-military bros for life.
>>
>>5131299
Nah, I'm just messing around.
>>
>>5131295
Nothing some research and google can't help us learn, and I'm not saying anything big like total government reforms something small like telling them to focus on bettering their people's love so they could have a better control over them or something small like that, I'm seeing this as more of something for jack to work with since it could help him relieve some stress I'm reading from our interactions with the guy, but that could just be me reading to much into his words and actions
>>
>>5131311
> google
>running venezvuela
>>
>>5131290
It would also helps with our goal of Legacy
>>5131311
I think he meant we moved up in the world, not that we are incapable of that
>>
>>5131313
We should focus on getting Jack his before we worry about us getting ours. Priorities, right?
>>
>>5131312
I'm thinking of google as some thing to help us learn about Venezuela's history along with anything that may help ,and their previous activities to make a kind of list from other similar governments and nations of what worked and what didn't so we and by proxy our figure head(which would obviously do most of the work) can work on a clear path and have a plan loosely set in place
>>
>>5131317
Yeah I'm just spitballing the idea of setting a foundation for us to came back and work on this for the future, just thought maybe spend a few days or a week setting it if the other anons are fine with the idea
>>
>>5131317
Yep, I meant that keeping in touch would be good for the future.
We can't stop everything to try and make our legacy, not right now.
>>
>>5131312
>implying google wouldn't do a better job then literal communists.
>>
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>>5131285

After careful deliberation, you decide that you should try to forge a pact with the Jungle Rats.

It might seem a long shot, but they’re arguably the best out of a lot of bad options.

https://www.youtube.com/watch?v=bmPJQlFVShA

The communists are far too fractious. Some digging into the PLA’s history reveals that internal power struggles have killed a sizable number of their forces in the past. As fun as it sounds to bust your ass getting them into power, just for them to disintegrate over petty doctrinal disputes, you have other things to do.

The cartel is too unreliable. Out of all your potential allies, they’re the only ones who you are absolutely, one hundred percent certain will double-cross you the second the conflict is over.

And working for a butcher like Pedraza would just leave a bitter taste in your mouth. You might be a mercenary, but you have standards, professional and otherwise. Besides, he’s the kind of paranoid fuck that’d have you killed for being too good at solving his problems.

Jack’s already gone ahead and taken the liberty of arranging a flight that’ll get you into the country without asking questions.

Good, that means you can smuggle most of your armory into the country. Never hurts to have options.

Set’ll rendezvous with you once you’re in-country. Guess he must be too cheap to buy a ticket.

All you need to do now is figure out how you’re going to win the Jungle Rats over. They’re probably incredibly leery of mysterious strangers claiming to have the answers to all their problems.

You decide to…

> Pull off something big on your own, then make contact. Gives you some bargaining power and credibility to work with.

> Persuade them to lend you some manpower and and plan a joint raid.
(Include a general argument / reason for why they should give you the time of day.

> Offer to train some of their men in your techniques. It’d be unorthodox, but you know how counter-insurgents think. You were one, after all.

> Other?
>>
>>5131330
>implying communists would outperform communists
>>
>>5131348
>> Offer to train some of their men in your techniques. It’d be unorthodox, but you know how counter-insurgents think. You were one, after all.
also:
> Pull off something big on your own, then make contact. Gives you some bargaining power and credibility to work with.
>>
>>5131348
>> Offer to train some of their men in your techniques. It’d be unorthodox, but you know how counter-insurgents think. You were one, after all.
>>
>>5131348
> Pull off something big on your own, then make contact. Gives you some bargaining power and credibility to work with.
Then once we have contact
> Offer to train some of their men in your techniques. It’d be unorthodox, but you know how counter-insurgents think. You were one, after all.
>>
>>5131348
> Pull off something big on your own, then make contact. Gives you some bargaining power and credibility to work with.
it'll help us know what we're up against for training later
>>
>>5131348
you can just play this song and not have this
> Offer to train some of their men in your techniques. It’d be unorthodox, but you know how counter-insurgents think. You were one, after all.
>>
>>5131348
> Pull off something big on your own, then make contact. Gives you some bargaining power and credibility to work with.

Cause some chaos. That's half of what we're here for.
>>
>>5131348
> Offer to train some of their men in your techniques. It’d be unorthodox, but you know how counter-insurgents think. You were one, after all.
> Pull off something big on your own, then make contact. Gives you some bargaining power and credibility to work with.
A demonstration is an order.
>>
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>>5131348
> Persuade them to lend you some manpower and and plan a joint raid.

Jungle Rats, I'm CIA.
>>
>>5131352
+1
>>
>>5131348
> Pull off something big on your own, then make contact. Gives you some bargaining power and credibility to work with.
> Offer to train some of their men in your techniques. It’d be unorthodox, but you know how counter-insurgents think. You were one, after all.
>>
>>5131348
>pull of something big
Then
>offer to help train them.
>>
Alright, I'm seeing a lot of votes for making a splash, then offering to train up their men.

Last post of the night coming up.
>>
>>5131381
I can support that
>>
>>5131381
Ere we go, ere we go, ere we go!
>>
>>5131381

After some thinking, you’ve decided on a course of action.

Your first move will be to attack a target of supreme military, diplomatic, political, or economic interest to make it clear that you’re here to play hardball.

Once that’s done, you’ll get in contact with the Jungle Rats, prove that you were the operative responsible for the strike, and offer to tutor their soldiers.

At that point, they’d be crazy to turn you down, especially given your prior military experience.

You know how conventional military forces implement counter-insurgency tactics, hell you spent almost half a decade doing it. It’ll feel weird being on the other side of the fence, but hey, there’s a first time for everything.

After doing some research on your own, you hammer out a list of potentially actionable targets that meet your specifications.

Upon review, you decide to target….

> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.

> The naval port at Maracaibo. Venezuela depends heavily on international trade, strangling it would be disastrous for the government.

> The Orinoco oil belt. It contains the largest deposits of petroleum in the world, setting it ablaze would definitely cause some chaos.

> The main office of La Voz del Pueblo, a state-run newspaper that’s a key part of Pedraza’s propaganda machine. Wrecking it would send a powerful message to the people.

> A diplomatic summit where Pedraza plans to speak about the crisis enveloping the country. It’d be a hell of a black eye for his prestige if you could ruin it.

> Other?
>>
>>5131404
time 4 the storming of the bastille
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>
>>5131404
> The main office of La Voz del Pueblo, a state-run newspaper that’s a key part of Pedraza’s propaganda machine. Wrecking it would send a powerful message to the people.
>>
>>5131404

That's all for tonight folks, hope you enjoyed! As always, thanks for playing!

Barring any major schedule changes, next session is Wednesday at 5:00 PM EST. Vote closes when the session starts.

I'll be hanging around for a bit in case anyone wants to shoot the shit.

And I might as well ask, how are you liking the thread so far? I know it's been a bit light on the action, but I figured there needed to be some more character interactions.

Anyhow, have a good weekend, anons.
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
Even if they don't join with the Rats, it's more chaos
>>
>>5131404

> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
Thanks for the run axis.
>>
>San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>5131409
Good thread, and it's about to get very not light on the action. I look forward to the interludes you alluded to this weekend. Thanks for another comfy session.
>>
>>5131404
>> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>
I feel like most people are gonna vote for San Carlos de la Barra but I think it should be done after we have the jungle rats on our side. first taking on a fortress alone sounds doable but hard second if we want to have the prisoners on our side them seeing the Jungle Rats be the ones who save them would probably increase the odds drastically and taking a fortress because of our training would up are value/credibility
>>
>>5131423
You know, he might have somehow gotten video on us bailing agnor out of town when everything went utterly to shit cause we managed to hardcore piss off the court of owls, so next time we do P.I. work batman may want to talk to us about that shit.
>>
>>5131404
>> The main office of La Voz del Pueblo, a state-run newspaper that’s a key part of Pedraza’s propaganda machine. Wrecking it would send a powerful message to the people.
Uh oh, the people no likey you no more Pedro
>>
>>5131404
>> The naval port at Maracaibo. Venezuela depends heavily on international trade, strangling it would be disastrous for the government.
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.

On one hand, taking out a fortress certainly shows we're playing hardball. On the other hand, manpower is exactly what they need and are looking for. On the other other hand, this manpower gives us even more leverage when going into negotiations. And finally, on the other, other, OTHER hand, having these folks possess a considerable debt and gratitude to us before they even join up with the Jungle Rats will go a long way towards ensuring that we've got reliable friends in the upper echelons after the coup happens. It also means that we have decent odds of bringing a few of them back to Gotham with us, if we want to get one more reward out of this mission.
>>
>>5131409
Were gonna get interludes, r-right qm??
>>
>>5131491
I'm definitely going to do my best to have something out by Monday, you can be sure of that.
>>
>>5131404
> The main office of La Voz del Pueblo, a state-run newspaper that’s a key part of Pedraza’s propaganda machine. Wrecking it would send a powerful message to the people.
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>
>>5131404
>> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
Serious Uncharted vibes, for some reason. Almost makes me want to go as Thema, so we can make that persona an occult treasure hunter willing to do whatever it takes for an artifact, on top of being a supernatural PI.
>>5131406
>time 4 the storming of the bastille
>right after we decide to work towards founding DC's equivalent of the Assassins, we get the chance to play through an AC Unity mission
Fate is real and he's a comedian.
>>
>>5131527
>not wanting to go as AT to go full fucking operator and teach the rest of these chumps how to properly munch crayons
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
Imagine an american mercenary showing up to your door in full other-worldly armor, after breaking a fucking government political prison open, and offering not just himself, but more men and professional training
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>
>>5131404
> A diplomatic summit where Pedraza plans to speak about the crisis enveloping the country. It’d be a hell of a black eye for his prestige if you could ruin it.
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
Storming the Bastille it is.
>>
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>Inb4 next session next week friday
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>
>>5131404
>the fortress
>>
Somewhere... in another universe

>Quest Starts out
>Former freedom fighter against terrible South American regime
>Get captured, tortured, no end in sight.
>Day of your execution draws near
>Random explosion, guy in a mask opens your cell.
>I need all you guys to create a commotion and get out of here. You, except you. You got that stone cold killer look. *hands you a berretta* If you can make it, head on down to Gotham. Say one of Gentleman Jacks boys helped you out if you get into town.
>Start of Freedom Fighter quest.
>>
>>5131404
> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>
>>5131688
>tfw freedom boi decides to walk up to the border to america and mexico
>fights wars against tyrannical regimes the entire way up
>becomes the locus for liberation in a dozen countries
>single-handedly kills entire cartels that bar his way
>becomes a legend in the south american cultural sphere
>years later arrives in gotham
>"Hola gran manzana. Es hora de liberarte."
Player two has entered the game.
>>
>>5131714
>tfw he'd probably still be much less powerful then Sean by that point because of Sean's sheer magical bullshit and the fact he would continue getting stronger every day
>tfw at that point sean might very well be able to suplex Darkseid and not instantly die for it.
>>
>>5131404
>San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else
>>
>>5131742
Hey man Brazilians can double jump. Who knows what kind of weird esoteric power a prison Venezuelan has.
>>
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>>5131946
>Brazilians can double jump

Status: Cultured.
>>
>>5131971
I couldn't resist the memes.
>>
>>5131404
>> San Carlos de la Barra, a seventeenth century fortress that’s been repurposed into a prison for political dissidents. The Jungle Rats need reliable manpower more than anything else.
>>
>>5131971
Should we learn how to wield two handed blades weapons, and cut through mechas?
>>
>>5131714
Hey, just like Simón Bolívar but with extra steps
>>
>>5133658
Oh man he even has a cool nickname, how rad.
>>
https://youtu.be/YPYxcYF0gyo
Are we gonna get a Venezuelan mercenary sidekick while we're here?
>>
Just randomly rememberd that the HDC is a thing
>>
>>5134309
They have so much cool shit that we NEED, like spider back gun things
>>
>>5134311
fancy armour
>>
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>>5134312
>>
>>5134318
>>
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[BATCOMPUTER ONLINE]

[WELCOME, BATMAN]

[SEARCHING FOR PROFILE OF “GUNSMOKE”]

[PROFILE FOUND]

Name: Unknown

Gender: Male

Appearance: Unknown, typically wears a hybrid mix of noir-inspired clothing and high-grade military equipment.

Known Aliases: Gunsmoke

Known Associates:
- Gentleman Ghost aka Jack Craddock
- Bane
- “Cortez”
- “Gilligan”
- “Gremlin”
- “Genghis”

Skills:
- Proficient marksman.
- Skilled knife fighter.
- Stealth training.
- Demolitions training.
- Capable of dispatching low-leveled metahuman threats.

Notable Activities:
- See Incident Report 799-X (Museum of Natural History Heist)
- See Incident Report 819-Z (S.T.A.R Labs Convoy Attack)
- See Incident Report 822-F (Iceberg Lounge Attack)
- See Incident Report 922-G (Keystone Laboratory Heist)

Threat Level: Dangerous
- Do not engage without presence of Batman or Nightwing.
- Confirmed association with Bane’s militia.
>>
>>5135660

[OPENING INCIDENT REPORT 922-G]

Due to severe electronic tampering and conflicting eyewitness accounts, establishing a concrete timeline of events has been difficult.

For clarity, some background information is required. Prior to Gunsmoke’s break-in at the facility, a much cruder attempt was made by a gang of low-rent independent thugs. They botched the attempt, with most of the group in question now in hiding or awaiting trial.

It’s possibly unrelated, but probable that both parties were hired by the same client. The timetable is very suspicious.

To help assuage the fears of S.T.A.R Labs executives, the JLA agreed to provide a temporary detail to protect the premises. Wonder Girl (WG) and Miss Martian (MM) volunteered for it.

The detail was intended mostly as a formality. I pulled a few strings and had Barbara assigned to it in the hopes that she’d be able to bond with some super heroines her own age.

The conflict enveloping Gotham has ratcheted down for the time being, and I felt that a break from the city would do her some good.

Clearly, I miscalculated.

The following record is subject to change as more information is discovered. The names of certain subjects are extrapolated based on affiliation information and brief snippets of intercepted communications. The bulk of it was too heavily scrambled, but some codenames are revealed.

- 11:27 PM: Alarm is triggered inside the secure perimeter, mobilizing local defensive units to investigate. Likely a ploy by Gunsmoke draw attention away from his infiltration route.

- 11:41 PM: Internal security systems are compromised, and several roaming patrols are incapacitated.

- 11:58 PM: Airflow to the high-security containment zone (Where Barbara and the others were stationed) is cut off. According to computer forensics data, it was caused by the intentional sabotage of the climate control system. The lack of oxygen caused Barbara to lose consciousness, while WG was able to hold her breath long enough to avoid suffering the same fate. In an attempt to reverse the tampering, MM destroyed a critical electrical substation, triggering an emergency lockdown and resetting the climate controls to factory standard conditions. Strangely, no alarm was triggered. Likely the work of their hacker. Should also note that oxygen levels were not lowered to lethal levels. After oxygen was restored, WG and MM rendezvoused at the main entrance to the secure labs.
>>
>>5135663

- 12:07 AM: Combat is initiated by Gunsmoke and Genghis, targeting WG and MM. According to their initial testimony, it was to shield another criminal who fled deeper into the facility (likely Cortez). According to WG, Gunsmoke and Genghis fought as a cohesive unit and managed to keep both WG and MM on the defensive. The fighting would stalemate for some time, with Gunsmoke harassing them from range with small arms fire. MM attempted to disable them both with a telepathic flashbang, but her concentration was continually disrupted by Gunsmoke’s suppression tactics.

- 12:15 AM: Gunsmoke puts MM out of the fight by attaching a military-grade thermite grenade to her cape. As MM’s outfit is technically part of her body, the ignition caused her great mental and physical distress. Meanwhile, WG managed to temporarily incapacitate Genghis. This reportedly angered Gunsmoke, who proceeded to focus entirely on WG. Shortly thereafter, WG was injured by a barrage of gunfire and was defeated in a close-quarters brawl by Gunsmoke. She refuses to elaborate on the specifics of the engagement, but mentioned that he was able to match her toe-to-toe with brute force, and that he was able to seemingly counter her lasso’s powers.

- 12:20 AM: Gunsmoke and his team flee the facility, managing to avoid detection by the now-alerted external patrols. A faint trail leads to the nearby woods, where it then vanishes without a trace.

Miss Martian is still in recovery for the numerous second and third-degree burns on her body. The experience was likely traumatic, but she should make a full physical recovery.

Wonder Girl is in a similar state, her enhanced durability should allow her to return to the mission roster soon.

Aside from some severe panic and a crushing blow to her pride, Barbara is unharmed. Although, I’m worried that this she won’t take the news well; that it was Gunsmoke who executed the heist.

Curiously, the official statement from S.T.A.R. Labs is that no proprietary information or experimental project data was stolen, in direct contradiction with the facts on the scene. May warrant further investigation.

[EXITING INCIDENT REPORT 922-G]
>>
>>5135666

[EDITING PROFILE]

Skills:
- Adept marksman.
- Advanced CQC training.
- Stealth training.
- Demolitions training.
- Tactical experience.
- Unknown metahuman powers. (Possibly strength enhancing)
- Capable of dispatching junior League metahumans.

Threat Assessment: Very Dangerous
- Do not engage without presence of senior League member.
- Confirmed association with Bane’s militia.
- Operating presence has expanded outside of Gotham.

Personal Notes:
He’s escalating, just as I feared he would. Was hoping to quash this before it reached the tipping point, but it appears that we’re well past that stage. Gunsmoke has assaulted League personnel; the proteges of JLA founders.

Worse, he succeeded.

The details are being kept out of the media, but word will spread. It always does.

And that notoriety may lead to others seeking his services, or convince otherwise cowed threats that the JLA is a paper tiger.

The League needs to catch him before he can cause any more damage, to the both the public and our reputation.

[ADDING PROFILE TO GROUP “JLA PRIORITY TARGETS”]

[SUBMITTING PROFILE FOR JLA TACTICAL ANALYSIS]
>>
>>5135666
>numerous second and third-degree burns
Oh fuck. JLA hit squad is coming soon.

>Operating presence has expanded outside of Gotham.
Kek we've been around the world and he thinks we just branched out.
>>
>>5135670
>Do not engage without presence of senior League member.
>[ADDING PROFILE TO GROUP “JLA PRIORITY TARGETS”]
Good thing we're going to South America as Adjutant Tango. Gunsmoke needs to cool down. Still think we could do with another persona though.
>>
>>5135666
>Curiously, the official statement from S.T.A.R. Labs is that no proprietary information or experimental project data was stolen, in direct contradiction with the facts on the scene. May warrant further investigation.

Well that's convenient for us.
>>
>>5135670
Well, this isn't good, MM is going to come for our blood.
>>
>>5135711
Do we really need more then three personas though? If the craving gets too strong then we can ditch Tango after things with Jack finish up and make up a new identity for when we act covertly.
>>
>>5135728
The cape thing was a bit of a miscalculation, for sure. Forgot Martians kind of wandered around naked and the clothes were part of their body.
>>
>>5135732
It'll make Bruce's realization funnier to behold, so yes, we do.
>>
Kinda surprised that Batman didn't speculate on the fact that Gunsmoke probably didn't mean to injure Miss Martian as badly as he did based on his previous MO, which means that Gunsmoke is not aware of Alien biology which is a minor detail but would still help narrow down the possibilities.
>>
>>5135670
Y'know, now i'm curious. What do you think is going to happen if we get caught by the JL? Honestly I kinda would like if it goes like

>Sean gets caught
>His identities and Personas come down to him, the JL connect the dots
>Before he's sent to some hellhole or being send to Afganistan to get shot, he have an opportunity to talk with the JL members, or even Batman
>Say we didn't wanted to hurt that bad MM, and that honestly it wasn't all about money: We actually wanted to help Jack to die, it's just that we just bumped with the JL from time to time, but we surely did other things aside from just fucking things up.
>Offer so instead of going to prison, we train the junior JL and newer members
>Sean turns into the official JL Couch

Honestly it would be nice if at some point we turn into good people, maybe when we decide to help people once Jack goes away. Who knows? If we survive long enough for that without being captured we might say something like Gunsmoke retired and start a more Jonah-focused life
>>
>>5135670
Oh God, the JLA has us on their shitlist now.

>>5135711
I wouldn't want to go with another persona unless we have a proper reason to. Just so it's not another persona just so we can have another one, it would need to be distinct from the other three we have currently. Maybe a pure magic personality?
>>
>>5135666
>and that he was able to seemingly counter her lasso’s powers.

>tfw our resistance to mental powers just no-sold her magic rope and we never even stopped to consider it
Oh shit my sides. What a shitshow.

Poor MM though. Thermite is no joke. Hot as shit.
>>
>>5135670
Just caught back up with this quest, hype as fuck that we pulled off the S.T.A.R. heist.

Glad to see bats perspectives every once in a while, it's like a testament to our accomplishments every time.

>Do not engage without presence of senior League member

Hopefully this just means we'll only end up running into one of them next time we poke our head out as Gunsmoke. As is i don't think we get away from any of the founding members unless a bigger villain or something grabs their attention. Somebody like green arrow maybe we could manage without help.
>>
>>5135670
>We are on the JLA shitlist
>fucking hawkman is gonna know we work with jack
>jack is on the list of nemesis's for hawkman
Aw fuck hawkman is gonna fuck up jacks attempts to die, and we are gonna have to kill half the JLA in response.
>>
>>5135890
If Hawkman fucks up the jack I don't think we will be holding back any of our powers. It should be fun.
>>
>>5135890
>Aw fuck hawkman is gonna fuck up jacks attempts to die
And this is the day Pandion realizes he is the second angriest entity in the room.
>>
>>5135900
Thats why i seriously think half the JLA would die, a Sean thats so pissed off he actually starts launching magic everywhere while equipped with the claw and his alien gun could very well be some doomsday tier bullshit becaue i don't think they actually have an answer for that, and luck drain exponentially grows the more idiots they send at us, leading them to fodderize themselves.
>>
>>5135916
Personally I don't think we are able to stand at that level yet, but we are getting there.
>>
>>5135919
i mean realistically your probably right cause i doubt we'd roll that well when push comes to shove, but theoretically it's potentially a thing sean could do if he went all out.
>>
Reading back through, we still have to meet up with that Conrad Zeiss guy to get him to make us a kooaid cocktail. I'm curious how much Index is asking for to learn that Gunsmoke has xenothium and that he's looking to find a way to drink it, because you just know he's willing to sell that as info.

>>5135666
Gotta check those trips.
>>
>>5135936
Why dool we want to drink the explosive kool-aid?
>>
>>5135948
I think people want to turn it into some kind of steroids? Or something. A performance enhancing drug of some description.
>>
>>5135951
I'd rather we didnt do that. Steroids make your penis small.
I think it would be better to auction it off to some black market place, or trade it for armor upgrades.
>>
>>5135951
That was mostly a meme, people just ended up voting for it to be used to improve our armor
>>
>>5135962
It might be useful as an explosive during our prison party or sometime later in the "liberation" effort.
>>
>>5135907
stopping Jack from an heroing might be about more than being a dick. since Jacks immortality is tied to Hawkman reincarnation/immortallity, part of the ritual might be to kill Hawkman or sever his reincarnation cycle. If this is the case it becomes somewhat more of a gray zone.
>>
>>5136069
Using that stuff is more liable to destroy the whole prison, a few lot of miles away. Stuff is too volatile.
>>
>>5135936
We used that vial on our armour, it self repairs now so we don't have to worry about paying someone to fix it or finding a new one. Plus taking a hit and shrugging it off like nothing will be a fun surprise to whoever's fighting us.
>>
>>5136074
no for Hawkman it's basically saving his own ass at that point but we still have exactly zero fucks to give about him to begin with.
>>
>>5136074
It's a grey zone objectively but for Sean will be more
>"nothing personal birdman but Jack is my bro and you aren't, suck to be you"
>>
>>5136074
Honestly, I think he is trying to server his own curse rather than the one from Hawkman.
Jack was fated to only die when his killer soul passed on, however he ended up getting killed by a person who was also cursed to reincarnate forever.
So it's two different curses/fates, and he only needs to break one of them. However the one on him is bound to two people, him and Hawkman, and the one on Hawkman is also bound to Hawkwoman and Hath-Set.
That is of course if he is even planning on servering his curse first, since the nature of the artifacts looks more like he is trying to kill himself even while it is bound to him.
But I have no doubt that Hawkman is going to felel the ritual, assume the worst and try to stop it. Because he is both an idiot and an asshole.
>>
I just remembered, we promised to visit that wraith in that magical layer in Italy.
>>
>>5136123
Did we use the full vial, or only half a vial as payment?

We should go back to John Smith to get the armor upgraded again. Maybe hardened against EMP's and the saving die upgrades, possibly a means to carry it with us wherever we go like iron man's nano machine suit?
>>
>>5136365
Agreed. You know I feel really stupid for not considering this, but the ghost could had probably helped us learn magic, and in exchange we chould just shill a few thousand bucks to get the place extra modernized, or at least cleaner. Maybe throw in a few hundred bucks to buy a few roombas, possibly a few books for our guy, and possibly restoration work. Some books and scrolls are probably barely legible anymore.
>>
>>5136400
Yeah that sounds like it should be perfect. And we can make a new best friend. Also it has the benefit of making sure that intergang doesnt attack. We could sore up the crypts defenses while we are there.
>>
>>5136365
Y’know, I was thinking of suggesting this. Considering basically all our identities are going to be red hot after we overthrow the Venezuelan government, why don’t we just go there and take like…a sabbatical for a few weeks? Read books, learn, properly shore up the place’s defences this time, all that good stuff.
>>
>>5136444
There is also that hellenic trip Set was talking about.
>>
I should clarify about the Xenothium stuff.

Technically, you only have half a vial left.

The first half was used to upgrade your Apokoliptian armor.

The second half is slated as forbidden koolaid, which will probably be making an appearance after this excursion is done.

I’ll hold a vote or something when the time comes to make it official.
>>
>>5136513
True, though eh, considering he’s going to help us overthrow a South American government I imagine his lust for chaos will be pretty satiated for a while after this excursion.
>>
>>5136610
I thought we had a pair of vials, not just one?
>>
>>5136650
>>5136610
yeah I remember we had 2
>>
>>5136650
>>5136656

Goddamit, you're right. Just checked my old notes and it was indeed a pair.

Now you have 1 and 1/2 vials left. I'll mark it down for later, thanks anons.
>>
>>5136610
I still think drinking it is dumb.
>>
>>5136664
Say if we decide to drink it, what dice are you gonna use?
>>
>>5136687
d100, probably.
>>
>>5136701
Would the DC be 100?
>>
Rolled 38 (1d100)

>>5136701
>>
>>5136707
I haven't fully decided yet, but I can confirm it won't be a DC: 100.

If you fuckers actually crit on it though, I'm going to lose my mind.
>>
>>5136713
Alrights lads, you know what to do. Prepare the sacrifices and make your prayers.
>>
>>5136713
>nat 1
>your stomach explodes
>>
>>5136713
>nat 1
>quest end
>>
>>5136718
[Spoiler]Googling what was the greek lady luck was best thing I've done in this quest[/spoiler]
>>
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>>5136746
Fuck, I've screwed up the spoiler.
Here, have Fortuna's Wheel as an apology.
>>
>>5136444
Hey, if we're doing this like Adjutant Tango where we're going to use the full apokoliptian suit (including the mask, PLEASE, don't take off EVER the mask) then I don't see why we shouldn't go to Gotham like Jonah.

You know... Maybe doing 1 or 2 missions, buying some new clothes, taking a little trip to the Library (and talk to that cutie Redhead we saw the other time, maybe ask for a date)
>>
>>5136768
Bro to ctrl s
>>
>>5136780
I got so used to phoneposting that I do it even at home now.
>>
>>5136788
I feel for you, the eternal Phonefag.
>>
>>5136666
I can only but agree with those devilish quads. Drinking the vial will be dumb.
>>
>>5136774
>ever take of the mask
>wanting us to die of malnutrition or dehydration

also
>thinking a cute redhead doesn't have a boyfriend already
Get outta town bro. I bet she spends every night getting pounded. Or pounding, we don't judge kinks around here. Much. Explains why she always look so tired. Poor girl is getting it handed to her on the daily.
>>
>>5136843
Bro she was getting drilled by batman after what happened at the museum. Bruce wants her to be at her peak.
>>
>>5136701
>>5136713
>>5136718
Clearly, what we need to do is drink the stuff where people are nearby but out of sight, activate luck drain, and pray to all the gods really hard.
>>
>>5136846
guys this is still a joke, right????
>>
>>5136845
Why would a receptionist know Batman? You on something? And who the hell is Bruce? Surely you don't mean Bruce Wayne, billionaire, playboy, philanthropist who donated a great deal to the library? Maybe she does know that Bruce in passing.

You read too many of those cheap fake news pamphlets.
>>
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>>5136852
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>>5136852
When are we gonna find out that shes the daughter of gordon (the goat)
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>>5136862
Gordon Freemon?
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>>5136862
I have this funny image in my head of Sean and Babs having a coffee and she casually mentions her dad is the commissioner and Sean instantly starts choking on his drink.
>>
>>5136864
hunt down teh froomen
Though i feel like the HDC is the DCs equivilent to the HECU
>>
>>5136400
I like the idea of restoring the library, we should do that with our inheritance. Tho we need teleportation if we wanna move quick between it and Gotham
>>
>>5136892
We should ask Jack for teleportation lessons next upgrade.
And maybe try to find a way to heal ourselves, just in case.
>>
>>5136928
>And maybe try to find a way to heal ourselves, just in case.
I bet the koolaid could help with that.
But now that I think about it, when have we gotten seriously hurt? I think the worst has been the metabrawl as a whole. Axis is very forgiving.
>>
>>5136928
but we can heal we just need to light our self on fire
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>>5136941
I love how absolutely stupid that sounds to anyone who doesn't know Sean can do that.
>>
>>5136944
Whos sean?
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>>5136944
>a series of bad roll have sean on the back foot
>enemies move in
>One wants to see sean suffer and throws a Molotov
> sean feels like a god and kicks their asses
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>>5136950
It's short for Seymor obviously
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>>5136959
not that nutjob marine right? Saying he could take on the justive leauge is like saying bruce wayne is batman! (we gotta make a bruce wayne is batman joke in front of babs)
>>
>>5136966
That is something that axis should probably clear up, considering that people not making any connection between wayne and batman is a little silly. Billionaire Bruce Wayne returns to Gotham after leaving the city for good, and Batman coincidentally shows up at the same time? Batman has a bunch of secret high tech that no one else has and supposedly pulled it out of his ass? Bruce Wayne is funding a high tech paramilitary squad of Bat men to take over the city I tell you.
>>
>>5137003
I, too, read batman 89'
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>>5137003
I don't know I feel like everyone say they could figure out that batman is Bruce Wayne when they already know that batman is Bruce. Like batman goes out of his way to make Bruce act like a playboy rich kid to throw people off the trail and most people probably only know Bruce as some rich guy the saw on a magazine as Gotham's greatest bachelor. I even remember one cartoon having an episode where someone suspected Bruce but when a villain busts into whatever event that was happening Bruce acted like a little bitch so they dismiss the thought
>>
>falseflag an attack on the cartels by the PLA
>falseflag a reprisal on the PLA by the cartels
>watch the shitstorm

>>5136851
Never was.
>>
>>5136892
Rather then just teleportation, I'm wondering if there's a way we can link the library to somewhere else, like a spatial gate. Open a door in wherever we end up making our base after things with Jack wrap up and we go independent, and bam, we're in the library. Kinda like whatever the Oblivion Bar does.
>>
What do you guys think we should spend our remaining 1 and 1/2 explosive liquid stuff on? Me, I think we should burn it all on armor upgrades.
>add some Nth metal to our armor so we can fly
>upgrade the sensory suite to mitigate blinding and sonic attacks
>get the EMP hardening mod
>better armor or upgraded self repair
>built in medical suite that automatically administers drugs to improve combat prowess or migrate damage.
>better air filter/recycler system
>acid proof
>teleportation enchantment so we can put it on and off whenever we want
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>>5137417
Honestly I kind of hard agree we should upgrade our armor because shit looks like we are hurtling towards the big jack ritual shitfest and with the JLA on our ass we are gonna probably need all we can get.
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>>5137417
I think we should spend the half vial on a straight power boost for the armour, and then the other vial on some cool signature weapon. It'd probably cost a lot of money though, we'd need to do a couple jobs to pay for it all.
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>>5136713
https://youtu.be/yKJt7Wr0ENw
Could Jack teach us how to shoot the magic soul bullets he has for his flintlocks, teleport, and the gentleman's art of fisticuffs?
>>
>>5137417
I believe the QM had a list of upgrades we could have gotten when we first upgraded the armor from that spacesuit guy in the junkyard
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>>5137417
It is the best crutch we got till we can learn more magic to add on, and the most iconic piece of equipment we got.
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>>5137481
> Boost your armor’s targeting suite. Never a bad idea to be more efficient at putting your foes in the dirt. (When wearing the armor, 99s are counted as crits)

> Boost your armor’s repair protocols. This armor is probably your most valuable possession, losing it would be a setback and half. (Should your armor be heavily damaged, it will autonomously repair itself back to previous condition)

> Boost your armor’s plating and defensive countermeasures. That’s what it’s there for, after all. (Protect against most forms of conventional small-arms fire and some heavier equipment. Additional EMP hardening)

> Boost your armor’s internal compensators. Surviving being shot is good, avoiding being shot in the first place is even better. (Gives you a boost when Roll the Die is triggered.)

> Other?
The other option means throw some ideas.
>>
>>5137484
Obviously going full tank is the way to go.
>>
>>5137532
If half vials are worth 1 upgrade, we have enough for three more. We could just get the remaining three suggested upgrades.
What if we do more fights at Blockbuster's place and try for the meta human tournament.
>>
>>5137417
Yeah, we really should upgrade the suit more
>>
>>5137578
Eh. Increasing crit range by 1 isn't really worth it on a d100. And enhancing an ability that can only be used once per mission, albeit a very powerful ability, is also limited in usefulness. If it gave us another use of it I'd say hell yeah but it just buffs it.

It'd be better to upgrade it to give more passive buffs when wearing it like a strength or speed boost. Barring that just making it better at being armor is a consistently good choice.
>>
>>5137484
Honestly, only the plating is worth it from these options, some of the write-ins are better than the other 2.
>>
>>5136713
That'd be damn funny if we actually super-serum'd our way straight into being one of the heaviest hitters.

Our short list for becoming a powerhouse should look something like this-

>Super-serum powerups captain america style
>Endless refinement of raw skill
>Become magical powerhouse
>Potential high-end gadgetry
>Upgrading the apok armor to a personalized suit of power armor/trademark supersuit (shielding perhaps?)

That reminds me, we need to get into enchanting our equipment so we can injure the real big bastards of the justice league and villains alike and make them respect things like regular fucking bullets. Still got a long way to go.
>>
>>5137608
I wouldn't discount the range mod. Even if it's just a crit increase chance of 1, it's technically doubling our chances of rolling a critical success, which is I think less than a 6% chance or something? A 6% chance of critting.

The die save as you said is pretty useful. No two ways around it. It's just pretty good, especially if we're fighting a heavy hitter that rolls significantly better than us where we need to succeed in a really critical moment.
>>
I like the armor but I don't think we shouldn't put all our xenothium eggs in one basket considering that Jonah (our second most used persona) regular day-to-day Sean, and a even occasionally Gunsmoke (see our last heist) don't wear the armor.
I know that drinking it became a joke but the stronger base Sean gets the better especially in Gotham where shit can hit the fan basically whenever

Also I don't see people talking about a super car and I don't think they're ready for our best teleporting bud to stop popping us in and out if were we need to go
>>
>>5137715
The crit chance is exactly 1%. And rolling three times doesn't make it 3%. Because for some stupid reason numbers like to be assholes and go exponential and shit.
>>
>>5137974
Well... that would be true if it was only a single 1d100 roll. But the chances to get at least 1 crit from any of 3 rolls on d100 is...
1,000,000 possible combos, 29,403 combos for a single 100, so call it 2.9403%, then add the chances for 2 crits and 3 crits.... You get about 2.9701% chance to get at least one crit on a 3d100. That only accounts for actually probability if the dice system were perfect however, so the statistical chances might vary on this site, or might even be weighted.
>>
>>5138012
That was a lot of words to point out I made a factual statement.
>>
>>5137974
>>5138046
The crit chance on a 3d100 is not 1%. But you are right that it is also not 3%.

Unrelated, I'd be willing to spend good money to use a vial, or even the rest of what we have to fund research into finding a way to make more verboten koolaid.
>>
>>5138087
His point is that the upgrade doesn't double the chances to roll a crit, not that it's 1%
>>
>>5138087
The chance of rolling a critical success on a d100 is 1%.

Rolling three times does not make it 3%

Those were two separate things. I apologize if you read it as though I was referring to it as our entire roll set. I should have better specified.
>>
>>5138092
But wouldn't it be doubled? Because the probability equation for rolling at least one 100 is: (99^2)*3 + (99*3) + (100^3) = .0029701
So if you assumed the chance of rolling at least one 99 bring you to the same equation, the chances of rolling either at least one 99 OR at least one 100, would be .029701*2 = .059402 or 5.9402%. Which is the same as doubling your chances.
>>5138107
Yeah, that makes more sense, sorry for misunderstanding.
>>
>>5138117
I suck at math, I'm just following the conversation back at it being about an upgrade that increases dice on a 100 or 99.
>>
guys its 5 central where qm ?
>>
>>5138151
he said wensday
>>
>>5138154
Maybe anon is in Straya? Or some Eastern europoor?
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>>5138107
99 as a crit chance is still pretty nice. I wonder, if we invest all our remaining vial stuff into boosting the grit chance, can we boost it up to 97 and above as the crit success chance?
>>
>>5138159
no im in illinois, and i had a long ass day at school
>>
>>5138160
It's okay but you still need to roll exceptionally high for it to work. Whereas getting a permanent +5 or 10 that applies to a wide range of scenarios is far more likely to see use.

>>5138161
>illinois
oof
>>
>>5138180
Ye, but a crit is still a crit. To each their own I suppose.

I had an idea. Is anyone still interested in Waylon, or not really? I figured we could get him out of jail early by black mailing the warden running the prison, or the warden and all senior staff members. We could hire Gremlin or some third party to find us some dirt. Alternatively we could do a prison riot like the one that got us out of jail in the first place.
>>
>>5138197
I do feel sympathy to croc, but Sean has no reason to.
Maybe one day if he learns his tragic backstory he might, but right now it would be heavy metagaming.
>>
>>5138199
Sean wouldn't necessarily need to know of his background, he knows that croc is fueled by money and large quantity of food, both of which we can provide. If Sean is smart he can dig into Waylon's past to do some research on the man, and use what he learned to convince Croc to work for him. Maybe even get over the grudge he's been building towards Sean ever since we kicked his ass.
>>
>>5138197
In my eyes a crit is just a success with some garnish on it. So there is definitely bias in my reasoning. I'd rather increase chances of success in general than amplify an already almost guaranteed success. Anything above a 90 is generally enough to guarantee a success of some description. But if adding an extra 5 to a roll of 60 can stop a failure that's way more valuable to me.

You at least get what I mean, right?

I personally still have a dog in the saving Waylon game but we don't have an in character reason to care about him. So far Sean knows Croc as a big scary metahuman cannibal. And being unreasonably hungry isn't really a good excuse for eating people. Sean would have to find out it's not that he wants to be a cannibal he's just got crossed wires in his head, otherwise it's a non-starter.
>>
>>5138199
>>5138205
With Sean thinking about Legacy and trying to help people that feel through the cracks I don't think it would be a stretch for him to think of Croc. Dude was just trying to live in the swamp after getting betrayed by his employer.
>>
>>5138197
I mean, I wouldn't mind helping him out still, but we have literally 0 IC motivation to do so. It'd also be kind of awkward to approach him even if we wanted to. If we want to recruit him in a similar capacity as Darius and Isaac we can't exactly visit as Jonah Thema or we're just going to out ourself. But we obviously can't show up to Arkham or wherever he's held in our Gunsmoke outfit, saying we want to chat with Croc. Best bet would be some kind of disguise, but we don't know any disguise magic to change our physical characteristics right now, so don't think we have any method to get past their security without having to show our actual appearance.
>>
>>5138213
No no, yeah I get what you mean brother. Perhaps something more reliable would be better.

I like this anons reasoning for Waylon >>5138216
The guy wasn't living like an animal. There's no way he's living there because he likes too.
>>
>>5138223
Instead of sending ourself, what if we sent out Darius and Isaac to pick him up for us, then. we can meet up some place out of Gotham?
>>
>>5138230
I mean, leaving aside how sketchy sending two subordinates and not even meeting him in person would be, he's...incarcerated, you know? Probably in Arkham. I doubt he's going to get out any time soon based on the cannibalism, and even if I like him we definitely aren't breaking into Arkham just so we can spring him.
>>
>>5138611
But what if we didnt need break him out? With enough blackmail, threats, and bribes anything is possible. Surely we can come up with a method of extracting Waylon from prison. Super criminals escape prison aaaaaaall the time, remember?
>>
>>5138627

We actually have a get out of jail card we got from The Agency we could probably re-purpose for Waylon.

But Sean as of right now does not have the time , the resources, the skills (arguably) or the pull to be able to not only spring Croc but help reform him/give him a job.

Maybe when we get like Black Mask tier or something, but as of right now no.
>>
>>5139399
We could just ask Gremlin or Index to get us some info on Croc as a start. Sean would want to see if he is a forgotten soul that can be saved or a monster that wouldn't want redemption. I'm sure we could come up with a list of people to look into and keep tabs on for when we're in a better position to reach out.
>>
>>5138627
>>5139493
Right now I think Sean wouldn't really be that interested other than just a passing tought if he thinks back on what happened in the swamp.
Once Jack passes away and we start our legacy project, I can see Sean hiring Croc and getting to know more about him, and helping other screwed over villains.
But by then croc would have probably already escaped, Gothan sucks at inmate retention.
>>
>>5139399
Someone remind me did we buy the option to scrub ourselves from the governments databanks? As far as our original identity is concerned I mean, at least?
>>
>>5139513
The reason and specifics of Sean being court martialed is a secret, plus the fact he was going to be deported to be publicly executed.
The fact he was an inmate and a escapee however isn't, plus there was all the biometrics and data they had on us.
So to be able to walk a free man and have a new start, it needes ro be scrubbed. Also, one of our identities isn't hiding our face or wearing gloves, and is being investigated by the bats.
>>
>>5139513
>>5139522
Yes, we got our records scrubbed. In this thread, no less.
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>>5139526
He was asking why we got it scrubbed, not reminding to do it.
>>
>>5139502
We can try anyways. The sooner we check, the less likely Croc will hold a grudge. I dont want to expand the get out of jail card on him though, I'd rather do the leg work.
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>>5139529
We got it scrubbed so we don't die due to the government being a bunch of assholes playing shitty political games. Realistically if sean wants to keep at the supervillain game after Jack passes torching the government is a pretty good goal.
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>>5139806
Fuck the government. They tried fucking us, so we'll fuck the government, in the governing ass!
>>
>>5139806
I fully support going after the fuckheads that tried to fuck us over, but torching all of the goverment might be too far after vengeance lost the vote.
>>
>>5139806
>I hate these assholes in particular. These fuckheads who fucked me over. Fuck these guys.
>Hello my name is Tyler Durden
hmmmm
>>
As a reminder, that vote about motivation isn't set in stone.

It'll color your thoughts for a while, but there's still plenty of room for divergence.

Anyhow, session starts in like 40 minutes.
>>
>>5139921
>tfw Ambition + Jack turns into
>Vengeance + Genocide
>>
When Jack said he arranged a flight, this wasn’t exactly what you had in mind. You weren’t expecting first-class accommodations or anything, but you’re seriously considering kissing the ground upon landing.

Your first indicator that this wasn’t going to be pleasant was when the pilot did the sign of the cross before gunning the engine and taking off.

At least you’re the only passenger.

To pass the time and distract yourself, you spent the ramshackle plane ride studying your chosen target, the San Carlos de la Barra Fortress in Zulia. According to the brief overview in Jack’s dossier, the fortress was originally a star fort built to protect the Venezuelan coastline from pirate raids. Some years back, Pedraza had it retrofitted into a notorious prison for journalists, judges, political rivals, criminals, rebels, anyone who earned his disfavor, etc. The usual suspects, so to speak.

Successfully cracking it open would be great way to earn your stripes and round up some experienced soldiers willing and able to fight with the Jungle Rats.

Even if there aren’t that many of them, the Rats seem to specialize in punching above their weight anyways.

The first thing that hits you when you step onto the tarmac is how unbelievably fucking hot this place is.

Egypt was more of a dry heat, one that would threaten to take your breath away if you let it seep in too deep. Sorta like Iraq, back in your service days.

Italy was pleasant enough, what with the sea breeze rolling in from the Mediterranean. Took the edge off a bit.

But the heat here is different. It’s got the same oppressive bearing, but the humidity just seems to smother you.

You’re barely off the goddamn plane and already sweating buckets.

https://www.youtube.com/watch?v=lW-fAZTAn7w

The airfield is deserted, apart from a singular figure that waves at you from a beep up old Jeep. He’s wearing aviator shades, sandals, and an incredibly obnoxious Hawaiian shirt. He’s also holding up a big sign like he’s a chauffeur at the airport.

The sign reads ANGRY YANQUI!

Goddamit Set.
>>
>>5139951

He dismounts the Jeep and watches you as you unload your equipment from the plane, making no move to pitch in.

“So, how was your flight?”

> “About what I expected. You’re really going to have to teach me how to teleport one of these days.”

Set shrugs, noncommittally.

“Last guy who tried to learn that little number got the general position right, but the sea level wrong by a few hundred feet. Left an awful mess.”

> “Point taken. Mind helping me with my stuff?”

“Sure.” Set grabs your duffle bags stuffed with gear and they disappear with a faint flash.

“All done.”

> “Why didn’t you do that before I hauled everything off the plane?” You complain, sweat rolling down your face.

“You didn’t ask.”

> “Convenient. How much space do you have left?”

“Don’t get any funny idea about trying to use me as your glorified pack mule.”

> “Yeah, yeah. Nice shirt.”

“I’m blending with the locals.” He says, visibly resisting the urge to laugh.

“And as you can see, I’ve already gone to the trouble of getting a car. You’re welcome.”

> “Couldn’t you just teleport us there?” You ask, feeling like you’re missing something obvious.

He stares at you blankly.

“I mean, I could……..”

> “But it’d ruin the adventure?” You groan.

“Exactly! Now you’re getting it! So, where are we headed?”

Before raiding the prison, you should probably have some idea of the layout and defenses.

You decide to…

> Do some in-person reconnaissance of the prison. You’ve got sharp eyes, maybe you’ll notice something useful.

> Ask around and playact as a dumb American tourist. People let all kinds of things slip under the right circumstances.

> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.

> Other?
>>
>>5139954
>> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.
>>
>>5139954
> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.
libraries have been good to us in the past why not know
>>
>>5139954
> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.
>>
>>5139954
> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.
Outdated, but still usefull.
>>
>>5139954
> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.
>>
>>5139954
> Do some in-person reconnaissance of the prison. You’ve got sharp eyes, maybe you’ll notice something useful.
We got a duckton of bonuses for this, and two or three magic sights.
>>
>>5139954
> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.
Will the intense heat work with our fire regeneration magic? I'm surprised we're sweating at all.
>>
>>5139954
> Head to a local library and look for information on the fortress. It used to be a historical site, maybe the records note a weakness.
>>
Rolled 4, 1 = 5 (2d4)

>>5139971

I should've phrased it better, it requires an actual fire of some sort.

Anyhow, roll me some 1d100s+15, since you're rifling through old books.

DC: 80 / 95

(Pay no attention to these rolls.)
>>
Rolled 60 (1d100)

>>5139983
Yeet
>>
Rolled 96 + 15 (1d100 + 15)

>>5139983
LETS GO
>>
Rolled 66 + 15 (1d100 + 15)

>>5139983
>>
Rolled 570, 472 + 15 = 1057 (2d1000 + 15)

>>5139983
boop
>>
>>5139986
and go he went!
>>
>>5139986
WE INDIANA JONES NOW BOYS!
>>
>>5139984
>>5139986
>>5139987

That's a success, writing.
>>
>>5139986
WOOOOOOOO, GET IT GET IT GET IT!
>>
>>5139951
>He’s wearing aviator shades, sandals, and an incredibly obnoxious Hawaiian shirt. He’s also holding up a big sign like he’s a chauffeur at the airport.
>The sign reads ANGRY YANQUI!

Based Set.
>>
>>5139991

You muscle Set out of the way and start driving, putting your lackluster grasp on Spanish to the test as you search for the local library.

They maintain all kinds of documentation, and it’s paid off numerous times before.

When you pull up outside, Set is despondent. As you both head in, he continues to moan about it.

“You’ve got to be kidding me, the library!?”

> “It’s as good a place as any to start. Besides, you might just learn something.”

“That’s what I’m afraid of.”

Eventually, he goes to sulk in the corner when one of the librarians shushes him.

The scavenger hunt proves to be both grueling and incredibly boring, but you manage to persevere.

The place is an organizational mess, but you make some sense of it and start combing through potential leads. Honestly, whoever is responsible for maintaining this place deserves a good kick in the ass.

The first lead you manage to dig up is from 1669, when one Henry Morgan managed to break through a Spanish blockade and escape after looting the town. Interesting stuff, but not quite what you’re looking for. At least, until it details that the local garrison escaped via a series of emergency tunnels dug into the foundation. It’s a long shot, but maybe they’re still out there.

The second is an old military communique from the early twentieth century, detailing the shelling of the fortress by German naval forces. Apparently the whole thing was over unpaid debts or some other age of imperialism horseshit, but there is a passage that catches your eye.

Supposedly, the Krauts managed to hammer the fortress so hard that a hefty chunk of it had to be abandoned due to flooding issues. With some diving gear, you might just be able to swim through it and get to the more recently refurbished parts of the fortress.

You decide to…

> Search for the old escape passages. Might be able to bypass all of their security if you can figure out where they are.

> Get some scuba gear and enter via the collapsed underwater section. You’ll have to leave your alien armor behind though, it’s too heavy for the dive.

> Other?
>>
>>5140023
> Search for the old escape passages. Might be able to bypass all of their security if you can figure out where they are.
If we can find them then we can sneak back out with our new recruits as well
>>
>>5140023
> Search for the old escape passages. Might be able to bypass all of their security if you can figure out where they are.
Find the person who's in charge here, and give them an ass kicking.
>>
>>5140023
>> Search for the old escape passages. Might be able to bypass all of their security if you can figure out where they are.
>>
>>5140027
Exactly. It could still be utilized, and they wouldnt need scuba gear.
>>
>>5140023
> Search for the old escape passages. Might be able to bypass all of their security if you can figure out where they are.
>>
>>5140023
> Search for the old escape passages. Might be able to bypass all of their security if you can figure out where they are.
>>
We need to upgrade the suit so it can go underwater, huge oversight on our part...kinda surprised it can't.
>>
>>5140023
> Search for the old escape passages. Might be able to bypass all of their security if you can figure out where they are.

> Other?
> Ask around and playact as a dumb American tourist. People let all kinds of things slip under the right circumstances.
pretend that set dragged us with him on his vacation and now that us, the upstanding book smart friend, got to go to the library we can go to the bar with our friend
>>
>>5140038
It can go underwater, it's just not suitable for actual diving and such.

Anyhow, looks like hunting for the passages win.

Go ahead and pick out your gear.

Armor
> Apokoliptian Armor (Can tank all kinds of damage, but its memorable)
> Conventional Armor (Less protection, but may raise fewer red flags)

Primary Weapon
> Alien Carbine
> Silenced MP5
> M4 Carbine (With grenade launcher)
> Dragunov
> Benelli Shotgun

Secondary Weapon
> Colt 1911 (Reliable and hardy)
> .44 Magnum (Hits hard)
> 9mm Beretta (Easy to conceal)

Melee Weapon
> Fairbairn-Sykes knife (Good for stealth)
> KABAR (Decent for both stealth / brawling)
> Knuckle trench knife (Good for brawling)

Explosives (4 maximum)
> Fragmentation
> Smoke
> Flashbang
> Incendiary
> Thermite
>>
>>5140045
>> Conventional Armor (Less protection, but may raise fewer red flags)

> Benelli Shotgun
Close quarters in prison
> .44 Magnum (Hits hard)
> Knuckle trench knife (Good for brawling)

>2 thermite
>2 Flash
>>
>>5140045
Armor
> Apokoliptian Armor (Can tank all kinds of damage, but its memorable)

Primary Weapon
> Benelli Shotgun

Secondary Weapon
> Colt 1911 (Reliable and hardy)

Melee Weapon
> KABAR (Decent for both stealth / brawling)

Explosives (4 maximum)
> Smokex1
> Flashbangx1
> Incendiaryx1
> Thermite x1
>>
>>5140045
> Apokoliptian Armor (Can tank all kinds of damage, but its memorable)
> Silenced MP5
> .44 Magnum (Hits hard)
> Fairbairn-Sykes knife (Good for stealth)
> Thermite
> Flashbang
>2 each
>>
>>5140045
> Apokoliptian Armor (Can tank all kinds of damage, but its memorable)
> Alien Carbine
> Colt 1911 (Reliable and hardy)
> KABAR (Decent for both stealth / brawling)
> Fragmentation
> Smoke
> Flashbang
> Incendiary
Tango time
>>
>>5140058
+1 we should make a big impression
>>
>>5140058
I'll back this.
>>
>>5140058
+1
>>
>>5140045
> Conventional Armor (Less protection, but may raise fewer red flags)
> Silenced MP5
> 9mm Beretta (Easy to conceal)
> KABAR (Decent for both stealth / brawling)

> Thermite x2
> Flashbang
> Fragmentation
Or even a smoke granade

I've being in those kinds of fortresses once, and there are areas where are thight corridors and for you to move from one place to the other without using them it's an open space with high walls and shit. It's going to be hard taking cover but still we should go for some stealth run, but also being prepared for abusing the halls, corridors and shit. Also, if we're going to do this with conventional armor, we should take a mask or something just in case
>>
Fuck it, change my vote from >>5140077 to >>5140058
>>
>>5140045
This>>5140058
We strike with the force of Apokolipse made flesh.
>>
>>5140087
>>5140080
>>5140058
If we want to make an even bigger splash, we should coat ourself in petroleum and light a match. Who's gonna fuck with the 6-7ft guy in heavy armor whos also on fire?
>>
>>5140058
>>5140062
>>5140068
>>5140074
>>5140080
>>5140087

Looks like this option wins. Go ahead and roll me some 2d100s+50.

1st DC: 85
2nd DC: 95
>>
Rolled 7, 70 + 50 = 127 (2d100 + 50)

>>5140091
>>
Rolled 20, 86 + 50 = 156 (2d100 + 50)

>>5140091
Oh boy here we go
>>
Rolled 78, 33 + 50 = 161 (2d100 + 50)

>>5140091
Kill them all
>>
Rolled 49, 88 + 50 = 187 (2d100 + 50)

>>5140091
>>
Rolled 86, 19 + 50 = 155 (2d100 + 50)

>>5140091
here we go
>>
>>5140093
>>5140094
>>5140095

Success on both counts, writing.
>>
Rolled 66, 64 + 50 = 180 (2d100 + 50)

>>5140091
>>
>>5140098
getting a crit out of the way
>>
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245 KB
245 KB PNG
>>5140058
Wasn't part of the reason we're doing this because we need to lose heat for a while? Why exactly are we using armor that will link us to other personas?
>>
>>5140114
Because Tango is the one who wears this armor?
>>
>>5140114
Tango has basically no heat. And we're not using the same weapons or equipment that we use for the other personas.
>>
>>5140114
Tango is the only persona that uses that armor, has no heat, and we are doing this to gain attention of the jungle rats so we can get the Ace of Winchester, not to lay low.
>>
>>5140114
>>5140117
>>5140119
>>5140124
woah woah woah,Everytime we were gunsmoke we didnt wear the Armor?
>>
>>5140159
We qore a tenchcoat over it, precisely to hide the armor. Thats why we made the Gunsmoke persona
>>
>>5140159
under a trench coat and probably more I can't remember right now
>>
>>5140159
not, just level iv plates, a trenchcoat, and a hat


we need a modernised tommy gun for gunsmoke
>>
>>5140159
I thought we only wore it that one time as him. And it was under the big coat.

But AT has already been using it and pretty openly in every single sortie. Of course when we ran it, AT has been using the "no survivors" method of stealth.
>>
>>5140163
oh yeah.fuck im forgetting shit. So AT just wears the Apoc armor, Gunsmoke uses trench and fedora to hide Armor?
>>
>>5140173
ye
>>
>>5140098

After you finish with your research, you flag down an old woman that’s busy giving Set a tounge-lashing and ask her about the library’s condition.

She obviously doesn’t want to talk about it, but you manage to wheedle it out of her with a mixture of genuine concern and curiosity.

Apparently, her helper got snagged in one of the recent purges as a commie sympathizer. Had a stash of banned books or something.

Now you almost feel kinda bad.

You thank the elderly librarian, properly replace your books, (plus a few more to tidy the place up a little) and drag Set out before he can embarrass you further.

It’s a long shot, but based on the local terrain and some details from the historical record, you feel that you’ve pinpointed a reasonable grid to search.

Trouble is, it’s well off the beaten track; in the jungle. And in the off chance that you run into trouble, it’s best to be prepared.

Once you’re sufficiently deep in the brush to shield yourself from public view, you retrieve your bags from Set and gear up.

As you finish putting on your Apokoliptian armor, you can’t help but reflect on how good it feels to have a protective layer that means a damn. Your carbine is also sure to come in handy, in case you encounter heavier resistance than anticipated.

Since you’re in for a slog, you also pack your 1911 in case all else fails.

For reasons that aren’t quite sentimentality, your KABAR finds it way into your kit.

Lastly, you load up on a variety pack of explosives. Fragmentation, smoke, flash, and fire. Versatility is the name of the game on this one.

Still wearing his ridiculous getup despite your pleas, Set follows behind and occasionally tries to irritate you.

You can tell his heart’s not in it.

https://www.youtube.com/watch?v=9SFPaQpJxis

“Before we do this, I feel we should establish some ground rules.”

> “This ought to be good.”

“I’m serious. I’ll lend a hand if you need me to, but I’m just along for the ride. While I’m fully capable of doing this all by myself, I want to see you in action. So I’ll follow your lead, so long as you keep that in mind.”

That’s surprisingly mature for Set.

“Unless I think doing something else would be really funny, then I’m doing that instead. Nobody’s perfect.”

And there it is.

> “Listen Set, you can’t just-“

You stop dead in your tracks, elbowing Set away when he tries to peer over your shoulder.
>>
>>5140173
Except our most recent outing in Keystone, where we went in with a trenchcoat and milsurp.
>>
>>5140187

While you were bickering, you nearly stumbled right into it.

Anti-personnel mine. Even with your heavy armor, that wouldn’t have been pleasant.

As you take a closer look, the jungle floor is littered with them.

Could be a good sign.

> “Walk where I walk. Carefully.”

You follow the trail of mines and spot the tell-tale signs of an old hatch rusted into the ground.

Looks like they just decided to toss a load of mines out to secure the place, rather than post a dedicated sentry. Lazy, but understandable.

After ripping said hatch out of the ground, you climb down into the tunnels.

It’s a tight squeeze, but you make do. Scrapes your armor a bit, but the self-repair protocol will take care of the nicks and scrapes.

You don’t want to risk giving away your position with a light, so it’s a tense journey through the tunnels as you stay alert for more traps.

After what feels like hours, you hit daylight. Looks like the tunnels lead to a condemned part of the prison. Through the window, you spot some installations of note.

In addition to the expected guard towers and various fortifications, there’s a dock with a couple naval cutters docked on it.

There’s also a helipad with a nasty looking combat chopper parked on it.

Lastly, there’s a big comms array parked in one of the old towers.

There aren’t any prisoners in the yard, they must be kept deeper inside or somewhere else.

“So, what’s our plan, fearless leader?”

> “We wait here for now, then take them at night.”

Set nods, takes a seat, produces a comic book from his storage, and starts reading.

While resting, you take the opportunity to start charting a mental battle plan.

In your opinion, you should…

> Focus on sabotaging or stealing that gunship. If it gets scrambled, you’re in deep shit.

> Focus on securing a different escape route. Depending on the number of prisoners, the tunnels may be too slow to move them all.

> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.

> Focus on freeing the prisoners. Nothing like an old-fashioned riot to get the blood pumping.

> Other?
>>
>>5140190
> Focus on securing a different escape route. Depending on the number of prisoners, the tunnels may be too slow to move them all.
>>
>>5140190
> Focus on sabotaging or stealing that gunship. If it gets scrambled, you’re in deep shit.
Skewer the Winged beast!
>>
>>5140190
>> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
>>
>>5140190
> Focus on stealing that gunship. If it gets scrambled, you’re in deep shit.
> Other?
Set likes chaos right? There's a chopper, with lots of guns...you know what you must do.
>>
>>5140190
> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
>>
>>5140190
> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
Information is one of the most important things in warfare.
>>
>>5140190
> Focus on securing a different escape route. Depending on the number of prisoners, the tunnels may be too slow to move them all.
Then maybe
>Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.

This gives us a backup plan, then we can cut comms before starting the break. Cutting comms will also delay mobilization of the gunship which might give us the opportunity to destroy or steal it later.
>>
>>5140190
>> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
>>
>>5140190
>>5140190
> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
Trying to disable the gunship would take a lot of time, and someone might notice what's happening. We also can't risk a prison riot since the prisoners might die in the fighting. If we go after their communications, we can stop them from calling for help and work our way inwards as we go,
>>
>>5140190
> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
then
> Focus on freeing the prisoners. Nothing like an old-fashioned riot to get the blood pumping.

and I also like this >>5140199, I can just imagine going like
> "I would've liked to take that gunship but I don't think it's a good time right now so please feel free to do whatever with it, within reason of course."
>>
>>5140190
changing vote
> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
We can do this, then secure the escape route, then use the gunship as a distraction for the prisoners and for covering fire.
Use the shadow spell to sneak around and a combination of the spider spell to distract the guards, maybe have some bite the guards on the dick for Set's sake.
>>
>>5140190
> Focus on severing their communications. If you can keep them from calling for help, you’ll be able to pick them apart at the seams.
>>
Calling it, give me a moment to tally everything up.
>>
>>5140226
Alright, looks pretty obvious in hindsight that taking out that comms tower wins.

How would you like to go about it?

> ?
>>
>>5140228
>Take it down with our bare hands
>>
>>5140228
we waited till night so look for guard patrols and stealth in using Shadow Cloak
>>
>>5140228
>Sneak over to the structure with Shadow Cloak, identify the com-room, cut them down.
>Plant Thermite on the electronics and burn the thing down
Serves as a distraction.
>>5140229
No stupid, we need to get the job done, not advertise were here yet.
>>
>>5140233
*over
and use lightning to fry it
>>
>>5140228
>>5140238
This too,>>5140240
lightning bolt anything left functioning.
>>
>>5140228
Shadow Cloak for stealth, spider magic for distractions. Use our electrical knowledge to sabotage equipment to make it look like an accident.
>>
>>5140238
I'd back this, but we only have incendiary, not thermite.
>>5140240
I'm down for shorting it out with lightning though. Remember that we have thermal sight. We should probably check out magesight and spirit detector too, just to make sure we aren't missing anything.
>>
>>5140244
>We should probably check out magesight and spirit detector
agreed no one expects the Venusian fort to be built over an old Indian burial ground no one but Sean
>>
>>5140238
+1
>>
>>5140228
Hmm active mage sight, Spirit detector, and thermal detector. Use spiders to distract anyone nearby and crawl onto camera lenses, break everything with hands and set it on fire?
>>
>>5140260
but before breaking everything we lightning everything to be sure.
>>
Alright, it looks like some stealth with a mixture of other spells wins.

Roll me some d100s+45

DC: 70 / 90 / 110
>>
Rolled 2 + 45 (1d100 + 45)

>>5140266
>>
Rolled 19 + 45 (1d100 + 45)

>>5140266
>>
Rolled 7 + 45 (1d100 + 45)

>>5140266
>>
Rolled 83 + 45 (1d100 + 45)

>>5140266
BOOOOOY
>>
>>5140268
>>5140269
>>5140270
Every FUCKING time we do magic it goes bad for us.
>>
>>5140268
>>5140269
>>5140270
Oh my lord.
>>
>>5140268
>>5140269
>>5140270

Some surprisingly low rolls, that's a failure.

Would you like to use Roll the Die for another chance?

> Y

> N
>>
>>5140268
>>5140269
>>5140270
......god damnit SEEEEEEEET.
>>
>>5140275
>> Y
>>
>>5140275
Y I don't want our cover blown this damn early.
>>
>>5140276
>Hey kid, I see you're trying to do magic. You ever wondered what it looks like when someone turns your spells into plates of mashed potatoes?
CHAOS
>>
>>5140275
>> Y
(How many do have btw?)
>>
>>5140281
One
>>
>>5140280
If he does this, I may laugh. Then STRANGEL THE FUCK!
>>
>>5140281
How many rerolls? Roll the Die gives one chance.

>>5140284
I wonder if that's his kink?
>>
>>5140275
> Y

Also active Luck Drain
>>
Looks like people are in favor of giving it another go-round, roll me some 1d100s+45 again.

DC: 70 / 90 / 110
>>
Rolled 65 + 45 (1d100 + 45)

>>5140288
>>
Rolled 68 + 45 (1d100 + 45)

>>5140288
I will punish the reroll with this critfail.
>>
Rolled 54 + 45 (1d100 + 45)

>>5140288
>>
>>5140289
>>5140291
>>5140292

That's an excellent success, writing.
>>
>>5140292
Now I got a mirror.
>>
>>5140289
>>5140291
Good shit
>>
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>>5140289
>>5140291
>>5140292
nice
>>
>>5140294

You’ll start with their eyes-and-ears. Once blinded, they’ll be far easier to handle. The loss of their communications and various other support systems might even stoke panic in the hearts, further precipitating their downfalls.

To complement your stealth skills, you trigger Shadow Cloak to give you an added edge. Just to be safe, you do a quick scan with Magesight.

Nothing, but it’s important to avoid falling into complacency. With Thermal Sight, you’re able to get a bead on a number of heat signatures, but it’s impossible to properly categorize some of them.

It could be a cell block of some kind, or it could be a barracks filled with guards. Only way to know for sure is if you go in for a closer look.

But you’ve got some prep work to get done first.

https://www.youtube.com/watch?v=aUVDMuPUppI

With as much speed and grace as you can muster, you descend to ground level and start heading towards the old observation tower that they’ve established their comms systems in.

Set nearly manages to get you discovered when he tries to wave to one of the cameras, but you manage to haul his ass back around cover before it can swivel to spot him.

After that point, whenever you spot a camera or similar security device, you command a cluster of spiders to congregate in front of the lens and block their view. A more alert security force would probably notice this, but you manage to avoid tripping any alarms.

Most of the uniformed thugs “guarding” this place probably view this as a nice cushy assignment where they can just laze around, beat the inmates every now and again, and collect a paycheck.

Their laxness is your gain.

Along the way, you cut a couple throats and quietly stash them someplace they won’t be missed.

Normally, you’d be concerned about the possibility that the patrols do regular check-ins, but it’s not like that’ll be a problem for much longer.
>>
>>5140322

When you finally reach the entrance to the tower, you find it’s guarded by a trio of guards, none of whom look like they’re going to move anytime soon.

While climbing the tower in the dark is an option, you’ve got a much simpler idea in mind.

As one of the guards fumbles with his kit and produces a cigarette, you set your gambit in motion, having a spider fall onto his hand and bite him.

He recoils and swears, fumbling the cigarette as his fellow soldiers laugh at him.

While they’re distracted, you strike, planting your knife deeply in the throat of one, before gutting the other in a fluid motion.

The lone survivor tries to aim his weapon, but you’re far too close and far too fast.

He joins the others in death.

You sheath your knife and head inside, leaving Set behind in case somebody tries to follow you up.

When you reach the top, you overload the comms system generator and cause it to violently expire.

What’s next on the checklist?

> Start looking for the prisoners. If you can find a way to arm them, so much the better.

> Quietly secure a path to those boats. Cutters are fast, they’d be perfect for getting the prisoners out of here.

> Start picking off guards with your carbine. It’s time to let them know who rules the roost here.

> Hijack the gunship. Set’ll love it, and you can clear the place in no time.

> Other?
>>
>>5140325
> Hijack the gunship. Set’ll love it, and you can clear the place in no time.
>>
>>5140325
> Quietly secure a path to those boats. Cutters are fast, they’d be perfect for getting the prisoners out of here.
lets lay the ground work before we go big
>>
>>5140325
> Quietly secure a path to those boats. Cutters are fast, they’d be perfect for getting the prisoners out of here.
When the Rat Race starts, they need the getaway ride ready.
>>
>>5140325
>> Quietly secure a path to those boats. Cutters are fast, they’d be perfect for getting the prisoners out of here.
>>
>>5140325
> Quietly secure a path to those boats. Cutters are fast, they’d be perfect for getting the prisoners out of here.
changing vote. We do this, then we can secure the gunship? I hope we can keep it.
>>
>>5140329
>>5140332
>>5140337
>>5140338

Roll me some 1d100s+45 again.

DC: 85 / 105 / 125
>>
Rolled 52 + 45 (1d100 + 45)

>>5140342
>>
Rolled 23 + 45 (1d100 + 45)

>>5140342
>>
Rolled 85 + 45 (1d100 + 45)

>>5140342
>>
Rolled 99 + 45 (1d100 + 45)

>>5140342
Kill kill kill
>>
Rolled 99 + 45 (1d100 + 45)

>>5140342
>>
Rolled 74 + 45 (1d100 + 45)

>>5140342
Break a leg everyone...
>>
File: fox.png (275 KB, 440x375)
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>>5140348
>>5140349
>>
>>5140348
>>5140349
WTF
>>
>>5140348
>>5140349
So fucking close!
>>5140345
>>5140346
QUIT ROLLING
>>
>>5140345
>>5140346
>>5140347

That's an excellent success. Afraid I need to call it here for tonight, next session is Friday at 5:00 PM EST.

As always, thanks for playing!
>>
>>5140325
May as well be flashy here:

> Hijack the gunship. Set’ll love it, and you can clear the place in no time.
>>
>>5140348
>>5140349
what
>>
>>5140355
Thanks for hosting, see ya on friday Axis.
>>
File: 1637090890754.jpg (174 KB, 504x458)
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>>5140348
>>5140349
nice try
>>
>>5140355
REMEMBER WHEN WE WERE ARGUING ABOUT THAT 99 IS COUNTED AS CRIT THING

LOOK AT US NOW
>>
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>>5140465
HA HA HA HA! IT'S A SIGN!
>>
>>5140465
And it still wouldn't have helped because they're outside of the first three.
>>
>>5140476
So it's a sign it's dumb?
>>
>>5140507
Signs are like hot dogs. No one agrees whether or not they are sandwiches.
>>
>>5140569
If only Tyche told us what she wants clearly.
But then she wouldn't have fun, wouldn't she?
>>
I'm worried about Croc. if we don't grab him, then the fat lady will. I don't want him to go through her bullshit.
>>
>>5141452
I hope we meet Waller. Sean would fucking lobotomize her on the spot. PEAK shady government fucknose.
>>
If Sean invest enough time into the Spider Magics, could he become the DC version of Spider Man?
>DC meets Marvel spider man when
>Sean shows Peter how to martial arts good
>Peter shows Sean how to tarzan everywhere eith spider webs
>>
>>5142006
I miss the Peter Parker Quest.
>>
>>5142008
Whatever happened to that quest anyways?
>>
>>5140355

Hopefully they’ll view the comms blackout as an equipment failure or something equally boring. Even so, it’s best to keep moving, just in case somebody’s capable of putting the pieces together.

Your next priority is to secure a way out. Doesn’t matter if you can bust the prisoners out if you don’t have an escape plan.

This place is stuffed to the gills with security, unless you plan on staying to kill them all, it’d be wise to have a quick exfil once things get heavy.

Those cutters ought to do the trick. They’re built for speed, to catch smugglers.

You head back downstairs, rendezvous with Set, and head for the docks, keeping it low and slow.

https://www.youtube.com/watch?v=Q8hY9EKDEco

You’re deep in enemy territory at this point, and they’ve got you heavily outnumbered. Your armor should help shield you from the worst of it, but heavy munitions can still punch a hole through you.

On the way there, you duck a few more patrols and pick off any stragglers when you can. So far you’ve been carefully but steadily whittling down the enemy force, but they’re bound to notice that something’s wrong eventually.

At the docks, your progress is impeded by a pair of lazy looking soldiers standing guard over the entrance.

Instead of keeping an eye out for infiltrators like you, they’re more concerned with swapping stories over a bottle of hidden rotgut.

Your Spanish comprehension leaves a lot to be desired, but manage to catch fragments of their discussion. Apparently, their new CO is a hardass that’s got them out here on double patrol duty because they were thirty seconds late reporting in for their watch.

They go on to bitch about life, the military, the general lack of action, and Pedraza’s dickhead mercs.

Finally sensing a topic of interest, you continue to eavesdrop.
>>
>>5142485

Apparently, Pedraza has some of his more accomplished mercenaries stashed here as a contingency, in case of a general uprising or something equally problematic.

Guess he must realize how terrible his rank-and-file recruits are.

As you observe them, listening for any additional nuggets of information, your instincts start going haywire.

There’s something else going on, something that has your hackles up, but you can’t figure out what.

After some brainstorming, you figure it out.

It’s their equipment. Pedraza’s soldiers are dressed in ratty uniforms that look beaten into the dirt. Their shoes are full of holes and ill-fitting. They’re barely making ends meet.

In contrast, their rifles are modern, clean, and look fresh out of the box.

How can an army that can barely afford to clothe its soldiers afford top-of-the-line hardware?

The two guards wander off in a different direction, evidently deciding to ignore their orders and get some sleep. Good, saves you the trouble of having to deal with them.

The longer you delay, the greater the chances that you’ll be discovered.

You sneak onto the cutters and clear them out, room by room. All you had to handle was a skeleton crew doing routine maintenance and refueling. After quietly eliminating them, you get the boats ready for a rapid escape.

Your next move is to…

> Search for a command post. Might as well do an intel sweep while you’re here.

> Head for the prisoners. Every second you waste is a risk.

> Take care of Pedraza’s mercenaries. Risky, but it’d definitely send Pedraza a message.

> Hijack the gunship and start tearing the place apart. Set’s starting to look a little antsy, maybe you should throw him a bone.

> Other?
>>
>>5142489
> Search for a command post. Might as well do an intel sweep while you’re here.
knowledge is power
>>
>>5142489
>> Head for the prisoners. Every second you waste is a risk.
>>
>>5142489
>Set’s starting to look a little antsy
that ain't good can we tell Set to hijack the gunship by himself best case scenario he creates a distraction as we lead the prisoners to freedom
>>
>>5142489
> Hijack the gunship and start tearing the place apart. Set’s starting to look a little antsy, maybe you should throw him a bone.
It's time
>>
>>5142507
Sure, I'm willing to allow that division of labor.
>>
>>5142512
Cool lets see if other anons like the plan of handing a god an ipad so the doesn't throw a tantrum
>>
>>5142507
+1
>>
>>5142507
+1
>>
>>5142507
+1
sounds good
>>
>>5142489
> Head for the prisoners. Every second you waste is a risk.
>>5142507
Sure.
>>
Alright, looks like you're going to rescue the prisoners, while Set is going to steal the gunship.

Roll me some 1d100s.

DC: 60 / 80 / 100.
>>
Rolled 68 (1d100)

>>5142545
Time for fun
>>
Rolled 16 (1d100)

>>5142545
We are so doomed.
>>
Rolled 7 (1d100)

>>5142545
Let's go!
>>
>>5142546
>>5142547
>>5142548

A minor success, writing.
>>
Your next goal is to locate and secure the prisoners. Wouldn’t put it past these guys to start executing them if it looks like they might escape.

Trouble is, Set’s eyeing up that gunship in a way that makes you vaguely uncomfortable.

Maybe if you throw him a bone, he’ll chill out a little and start acting a bit more cooperative.

> “Set, I need you to steal that gunship and get it up in the air, just don’t-“

“Got it!” He says, immediately beelining towards it.

> “Just don’t do anything until I signal!” You hiss as loudly as you dare.

As Set runs off, you feel as though you’ve made a terrible mistake. Like a parent who just handed their pyromaniac child the keys to a gasoline tanker and a flamethrower.

You just shake your head and head deeper into the complex.

After finding an entrance of some kind that leads you deeper into the main keep, you start to relax a little.

All you have to do now is keep your head on a swivel and find the prisoners. So long as the element of surprise is on your side, it should be a piece of-

The unmistakable sound of a nearby explosion instantly shatters those hopes into a thousand pieces.

Shit. Seems that Set’s impulse control is about as strong as you expected.

Looks like you’re on the clock now.

This place is going to be swarming with activity soon, hopefully Set makes enough of a ruckus that it keeps them focused on what’s happening outside.

You pick up the pace and hustle through the maze of corridors, attempting to navigate as best you can.

Just when you start to feel hopelessly lost, you poke your head around the corner and mentally curse.

Looks like you’re getting closer to the detention block, because you’ve run smack dab into a heavily fortified checkpoint.

They didn’t spot you when you poked your head out, but in that brief moment you managed to notice a few details.

They’re not just packing small arms, they’re also armed with grenades and a nasty-looking machine gun.

Maybe a dozen or so guys are standing watch, and they’re all on high alert.

Time’s a wasting.

You decide to….

> Push through hard and fast, sacrificing caution for speed. You’ll bulldoze the fuckers.

> Put an incendiary right on their position. It’ll be a tricky throw, but it’ll flush them out like rats.

> Look for a detour of some kind. It’ll take time, but it’s better than rushing an entrenched position.

> Pretend to be one of the mercenaries and trick them into letting you pass. If they’re dumb enough to let you through, you’ll shoot them in the back.

> Cast a spell. (Specify)

> Other?
>>
>>5142585
> Other?
cant we just throwsomething to distract them, and then take out the machine gun with our carbine?
>>
>>5142585
>Pretend to be one of the mercenaries and trick them into letting you pass. If they’re dumb enough to let you through, you’ll shoot them in the back.
Love hitman type shit like this
>>
>>5142589
Distraction won't really work in this instance, as you'd have to expose yourself to throw something.
>>
>>5142585
>Activate luck drain
>> Put an incendiary right on their position. It’ll be a tricky throw, but it’ll flush them out like rats.
>>
>>5142585
>Push through hard and fast, sacrificing caution for speed. You’ll bulldoze the fuckers.
RIP
AND
TEAR
>>
>>5142585
>>Pretend to be one of the mercenaries and trick them into letting you pass. If they’re dumb enough to let you through, you’ll shoot them in the back.
>>
>>5142585

>Rip and Tear, until it is done.

Does the armor have like, voice modulation or something? Make us look as terrifying as possible with animal screams/noises while a dude in Apokoliptian Armor coursing with red Xenothium fragments full blown charges down a nest.
>>
>>5142585
>Activate luck drain
> Push through hard and fast, sacrificing caution for speed. You’ll bulldoze the fuckers.
>>
>>5142585
> Push through hard and fast, sacrificing caution for speed. You’ll bulldoze the fuckers.

If we had to hit this place to get in, we'll probably have to hit it again to get out. May as well deal with it now.
>>
>>5142603
Oh yeah, and

> Activate luck drain

As well.
>>
>>5142599
Qm I know you like to add some of the little things people suggest to the post so this is my vote to not Awoo while we charge
>>
>>5142585
>Luck drain
Don't really care much about the method beyond that though.
>>
Rolled 10 (1d15)

Looks like Luck Drain mixed with charging them wins.

Rolling for your Luck bonus / their luck malus.

Go ahead and roll me some 1d100s+20.
>>
Rolled 15 (1d100)

>>5142619
>>
Rolled 82, 66, 77, 1, 52, 85, 47, 46, 17, 22, 72, 69 - 10 = 626 (12d100 - 10)

>>5142619
>>
Rolled 61 + 20 (1d100 + 20)

>>5142619
>>
Rolled 38 + 20 (1d100 + 20)

>>5142619
Rollan
>>
Rolled 82 + 20 (1d100 + 20)

>>5142619
>>
>>5142622
>>5142624
>>5142625

That's a success, writing.
>>
>>5142623
THERES A 1 IN THERE HAHAHA WHATEVER COUNTER PLAN ABOUT TO GET SHAFTED
>>
>>5142630
Guy probably sees us coming and blasts himself
>>
>>5142636
He trips and falls down the stairs.
>>
>>5142654
what stairs? Magic stairs?
>>
>>5142628

Time is of the essence, and you can’t be assed to waste your time on these grunts.

It’s reckless, but you know what?

Fuck it. Fortune favors the bold.

Maybe Set’s right about you needing to cut loose a little.

Time for a little shock-and-awe.

After double-checking your carbine one last time, you burst around the corner in a dead sprint, sending shots from your carbine screaming towards the checkpoint.

https://www.youtube.com/watch?v=i7lETRq8-28

Your opening volley manages to nail a couple of them, including the one manning the machine gun. His head pops like an overripe melon, leaving a smoking stump in its place.

As he collapses, finger still wrapped solidly around the trigger, a couple of his comrades are shredded by the wild spray of gunfire.

You use the momentary confusion as a smokescreen, charging even closer and hosing down more with well-aimed shots from your carbine.

A handful of the soldiers manage to keep their nerve and maintain a base of fire, landing a couple of hits.

To their visible horror, their bullets ping uselessly off your armor, leaving you with nothing greater than a couple bruises.

When you get within range, one of the dumber ones tries to kill you with a grenade, but you manage to kick it back into their nest.

The shrapnel kills a hefty chunk of the remaining soldiers, and the few survivors are in no state to prevent you from finishing them off.

Now that the way is clear, you head for the main cellblock.

It’s pretty easy to locate by virtue of the fact that the prisoners are making a fuckton of noise.

Christ, the place is packed. Must be over a hundred people in here, sandwiched in like sardines.

Some of the them are pretty badly beaten and most of them look pretty malnourished. A couple of them have an almost feral look in their eyes.

The yelling only gets louder when they spot you.
>>
>>5142679

Need to try and calm them down.

> “Does anyone speak English!?” You yell as loud as you can in attempt to drown out the cavalcade of noise.

The place goes so quiet that you could hear a pin drop, before a few hands go up.

> “I’ll make this quick, since there isn’t much time. Are there any more prisoners?”

One of the prisoners approaches the bars. He’s pretty young, maybe your age plus some change. Got a nasty looking shiner behind a pair of glasses held together by duct tape and a prayer. Bookish looking.

“Si. In solitary confinement. That’s where they keep the ones too dangerous to keep around the rest.”

You bash the cell door open, freeing him.

> “Which way?”

He points towards a heavy steel door.

> “Thanks. Now listen closely. Grab a weapon, let the others out and get to the boats. I’ll be right behind you.”

You clap him on the shoulder and get to work prying the steel door open.

“Señor! There’s another guard post that way!”

> “How do you know?”

He points at the black eye.

“Spent a month in there for pissing off one of the guards. Be careful.”

> “Just get out of here. And go if you really have to. I’ll improvise something if I really have to.”

You finish ripping the door of its hinges and proceed forward, the war cries of the newly freed convicts dogging your steps.

When you get to solitary, what kind of recruits are you looking for?

> Jungle Rats only. No sense in helping out the commies or the cartel if you might have to put them down later.

> Anyone that can hold a gun and fight. You need all the firepower you can get, regardless of prior affiliation.

> Other?
>>
>>5142682
>> Anyone that can hold a gun and fight. You need all the firepower you can get, regardless of prior affiliation.
>>
>>5142682
> Jungle Rats only. No sense in helping out the commies or the cartel if you might have to put them down later.
>>
>>5142682
>Jungle Rats only. No sense in helping out the commies or the cartel if you might have to put them down later.
>>
>>5142682
>> Jungle Rats only. No sense in helping out the commies or the cartel if you might have to put them down later.
bad idea to let anyone else out
>>
>>5142682
> Anyone that can hold a gun and fight. You need all the firepower you can get, regardless of prior affiliation.
> But make sure to tell them ut's the jungle rats freing them. Might make a few turn coats.
>>
>>5142679
Imagine us with wolf brigade armor lol
>>
>>5142682
EVERYONE! WE'RE FREEING ALL THE PRISONERS!
>>
>>5142698
we should totally commission some when we get back
>>
Rolled 17 (1d100)

>>5142619
>>
>>5142689
+1
>>
>>5142682
>> Anyone that can hold a gun and fight. You need all the firepower you can get, regardless of prior affiliation.
WE ARE BROTHERS MASON
>>
>>5142682
>>> Anyone that can hold a gun and fight. You need all the firepower you can get, regardless of prior affiliation.

They'll just have to figure it out when we get what we truly came here for on this "extended vacation". A bit of distabilised governement here. A bit of chaos there.
>>
Rolled 42, 82, 44, 67 + 25 = 260 (4d100 + 25)

Looks like universal conscription wins.

Roll me some 1d100s+35.
>>
Rolled 75 + 35 (1d100 + 35)

>>5142737
>>
Rolled 22 (1d100)

>>5142737
>>
Still need one more roll in case of crits.
>>
Rolled 38 + 35 (1d100 + 35)

>>5142737
>>
>>5142740
>>5142741
>>5142753

That's a success, writing.
>>
>>5142757

At this stage, you’ll take all the help you can get.

Hopefully, they’ll keep in mind that you were the one to pull them out of this hellhole.

When you spot the second checkpoint, you realize that something doesn’t feel right. The place seems entirely vacated.

Maybe they left to deal with Se-

A concentrated barrage of fire interrupts your thoughts as you instinctively dive into cover. When you try to sneak a peek at whoever’s ambushing you, the distinctive sound of a sniper shot rips over your head, narrowly missing your dome.

Fuck, these must be Pedraza’s mercenaries.

They’re definitely a cut above the cannon fodder you tore through earlier.

It’s risky, but you blindfire a little to make them duck their heads down so you can take a closer look.

Fireteam of four. Not great odds, but doable.

Well-trained. Well-armed. Well-organized.

This won’t be pretty.

In no particular order, they’ve got
- A sniper. The ghillie suit he’s sporting isn’t really suitable for the current environment, but it’d be a pain to deal with in the jungle. Armed with a high-power sniper rifle and knows how to use it. Currently positioned in a overwatch position in case you try to make a move.

- A pointman. He’s got some solid looking armor and is packing a grenade launcher. Looks like he’s got all kinds of goodies tucked away. Currently trying to keep you pinned down.

- A rifleman. Looks to be wearing some all-around protection gear and an M14. Current position unknown, somehow vanished from sight.

- A skirmisher. Lightly armored, fast on his feet, and built to shoot you in the back while you’re distracted. Currently trying to flank you.

You decide to…

> Focus fire on their pointman. If he gets in close, you’re in for a world of hurt.

> Move from cover to cover and try to take out their skirmisher. This’ll be a lot easier if your flanks are covered.

> Try to draw a bead on that rifleman that seemed to vanish. Letting him have free run of the battlefield is a terrible idea.

> Pop a smoke grenade and try to pick off their sharpshooter. You’re not going to get anything done with him breathing down your neck.

> Cast a spell. (Specify)

> Other?
>>
>>5142781
>> Pop a smoke grenade and try to pick off their sharpshooter. You’re not going to get anything done with him breathing down your neck.
>>
>>5142781
> Pop a smoke grenade and try to pick off their sharpshooter. You’re not going to get anything done with him breathing down your neck.
That's what they are for.
>>
>>5142781
> Move from cover to cover and try to take out their skirmisher. This’ll be a lot easier if your flanks are covered.
Luck Drain & Shadow Cloak
>>
>>5142788
+1 to these magics
>>
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>>5142698
Now THAT would be cool.

> Move from cover to cover and try to take out their skirmisher. This’ll be a lot easier if your flanks are covered.
No no, we're the ones who'll be doing the flanking.
>>
Scan for the rifleman with Thermal Sight
>>
>>5142788
I can support this. Sniper's next.
>>
>>5142788
+1
>>
>>5142781
>Pop a smoke and blindshot to the general direction where they sniper is
>Right after that move from cover to cover to take the skirmisher out with Shadow Cloak & Luck Drain

Just make a little distraction and something to focus before actually going for our target. If we take him fast then we go to the start, actually use the smoke from the smoke grenade and try to take out the sniper. That might make them think it's just another trick we pull before actually blowing the snipers brains out
>>
>>5142781

1st, Move from cover to cover, protecting your flank and setting up rhythm of expectation for mercs.

Flashbang after moving from second cover point to third, sniper with scope is gonna have a hard time shooting at you when blind in one eye as well as pointman.

Then go for the flanker, if flashbang works pointman/sniper will have a hard time of recovery.

Smoke out after taking out flanker, help add to confusion and mask your presence in case rifleman somehow winds up ambushing you. Use their blindness/hearing to your advantage, provoking reactionary fire on one side of cover while slicing the pie and maneuvering somewhere else.

Pointman comes next, explosives are a no go in somewhat tight quarters. Sniper after, and then rifleman will either GTFO if he is a pro-merc and his team is dead or, if he loyal he'll go down swinging (in a onevone with superior armor and weaponry we win).

Reason why i say go for rifleman last is because we do not want to waste time looking for waldo while under fire. Flanker is the biggest threat, followed by explosives and sniper. So I say focus priority on biggest threats and distance and then grind it down as favorable to our situation as possible.
>>
>>5142799
>>5142788
I'd say these two go together nicely.
>>
>>5142799
>Support
Though instead of killing them we should try to knock them out since they would most likely have valuable intel on the dictators home and any other mercs and personnel he may have around him so we can formulate a entry point and plan out our robbery/ potential assassination
>>
The cool thing about using smoke is it does barely anything to us. Because of various augmented sight modes. Special eyes.
>>
>>5142788
>>5142799
+1
>>
Calling it, give me a moment to tally everything up.
>>
Rolled 5 (1d15)

Alright, it looks like a mix of
>>5142788 and >>5142799 win.

Roll me some 1d100s+20.

Rolling for Luck Drain.
>>
Rolled 88 (1d100)

>>5142830
>>
Rolled 3 + 20 (1d100 + 20)

>>5142830
>>
Rolled 72, 76, 91, 7 + 15 = 261 (4d100 + 15)

>>5142830
And here's their rolls.
>>
>>5142831
pog
>>5142833
not pog
>>
Rolled 93 + 20 (1d100 + 20)

>>5142830
>>
Rolled 62, 96, 24 + 55 = 237 (3d100 + 55)

>>5142831
>>5142833
>>5142837

Success, now roll me some 1d100s+45.
>>
Rolled 96 + 45 (1d100 + 45)

>>5142843

First roll in the quest
>>
Rolled 49 + 45 (1d100 + 45)

>>5142843
>>
Rolled 59 + 45 (1d100 + 45)

>>5142843
>>
>>5142846
>>5142847
>>5142848

Jesus Christ. Sniper rolled a (96 + 55) - 5 which equals 146.

You rolled a (96 + 45) + 5 which equals 146. A success, by the literal narrowest margins possible.
>>
Rolled 35, 41 + 10 = 86 (2d100 + 10)

>>5142853

Go ahead and give me another set of rolls to round this out and finish off the battle plan that >>5142799 proposed.

Roll me some 1d100s+20, one more time.
>>
File: 1618697135751.gif (3.19 MB, 564x316)
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3.19 MB GIF
>>5142853
This is why we wear helmets, kids.
>>
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>>5142853
>A success, by the literal narrowest margins possible.
Wouldn't have it any other way.
>>
Rolled 54 + 20 (1d100 + 20)

>>5142861
>>
Rolled 3 + 20 (1d100 + 20)

>>5142861

Awesome, skin of our teeth awesome
>>
Rolled 38 + 20 (1d100 + 20)

>>5142861
I will take a 62 please.
>>
>>5142853
this is why anyone not adding luck drain in fights is dumb
>>
Rolled 32 + 20 (1d100 + 20)

>>5142861
>>
>>5142865
>>5142867
>>5142868

That's a success. This is going to be a long one, and I'm a bit too fried to give it the attention it deserves tonight. I'll work on it over the weekend and try to drop it next week.

As a slight spoiler, all that's left on your plate at this point is the rifleman, so I'll go ahead and put it to a vote.

Should you try to take him alive?

> Yes, he could be an intel goldmine.

> No, cornered enemies are the most ferocious.
>>
>>5142879
> Yes, he could be an intel goldmine.
>>
>>5142879

That's all for tonight folks, thanks for playing! Tonight was a lot of fun for me, and I hope it was the same for you lot as well.

Next session is Wednesday at 5:00PM EST, hope to see you all there.

I'll be hanging around a bit if anyone has questions, concerns, or needs something clarified.
>>
>>5142879
>> Yes, he could be an intel goldmine.
>>
>>5142879
> Yes, he could be an intel goldmine.
>>
>>5142879

I would not. The op is to get as many JR out as possible. Taking him as a hostage would limit our mobility and ability to succeed.

Thank you for running QM and all the good work that you do. It is much appreciated from my end, especially after such a hard work month. You do you.
>>
>>5142861
Tyche protects
>>
>>5142881
I checked the pastebin and Crazy Talk says +20 when it should be +25 from last thread and that could be important when talking to the jungle rats
>>
>>5142889

I know, I just haven't gotten around to updating the pastebin yet because I'm lazy.

I'll do it before the next session. Thanks for reminding me though, that's how things slip between the cracks.

>>5142886

Thanks anon, I'm glad you're enjoying it.


>>5142887

I'm waiting for the inevitable
>"How could Tyche betray us!?"
when somebody critfails a bomb defusal or something.
>>
>>5142897
>when somebody critfails a bomb defusal or something.
then we rerroll and we get a 100
>>
>>5142906

True. Still not over the crits from last thread.
>>
>>5142879
> Yes, he could be an intel goldmine.
Something fishy is going on with this regime and I want to find out what.
>>
>>5142792
you know, HDC tunnel armor looks ALOT like taht
>>
>>5142879
> Yes, he could be an intel goldmine.

More likely then not, even if they're working for what'shisface mcdictator, he isn't the one that hired them. Time to find out who might be pulling the strings.
>>
>>5142879
> Yes, he could be an intel goldmine.
Got to find out who is backing the dictator
>>
>>5142879
> Yes, he could be an intel goldmine.
>>
> Yes, he could be an intel goldmine.
>>
>>5142879
>> Yes, he could be an intel goldmine.
>>
>>5142879
> Yes, he could be an intel goldmine.
>>
>>5142879
> No, cornered enemies are the most ferocious.
>>
>>5142928
I wouldn't be surprised, the Protect Gear has influenced a lot of stuff, Wolfenstein, Killzone, Fallout. It's a wicked looking set.
>>
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>>5142879
> Yes, he could be an intel goldmine.
Can we loot and keep some of these serious bits of hardware? The AM rifle, machine gun, grenade launcher.

>>5142886
>assuming Sean is too weak to knock the guy our and carry him on his shoulders
We could just dump the guy on a jungle rats prisoner and instruct him to keep the captive alive, while we provide cover for everyone.

>>5142910
The back to back 100's and 1's was fucking wild man.
>>
>>5142879
>> Yes, he could be an intel goldmine.
>>
>>5143233
That is an insteresting alternative version of the portuguese flag, putting the suporting vert wyvern as a centerpiece, and reshuffling the escutcheons to the corners of the cross of the order of christ, that was added as part of shield, all the while maintaing the seven castles.
>>
>>5139951
>>5139951
Lurker here... Perfect description of the weather in an equatorial paradise. Loved that heat, perfect for beer drinking.
Top notch writing skills OP, been enjoying it.
>>
Just to put it out there, The Executive that's been giving us jobs offered us a seat at what's effectively a school for up and coming super villains. It's not HIVE, so we don't have be dealing with Blood at least. Should we take it? He said we had a few weeks to think on it and it's only been a couple days. It could be a massive spike to what we can do, who we know, what we could learn and maybe even access to high end equipment or materials.

On the other hand, we'd be accelerating our presence on people's radar if anyone like bats has tabs on the place, but only if they do, and regardless exposing ourselves to a bunch of super villains has as much risk as reward.

I think it'd be a fun arc though. We'll have to talk to Jack about it and see what he thinks about it. Villain college could be fun and we'd probably get some good contacts out of it.
>>
>>5144399
It got retconned, it's Hive. And it's been longer than two days
>>
>>5144399

As the other anon mentioned, I decided to retcon it to HIVE a while back.

Mostly just a cosmetic change, the planned material is about the same.

It'll still be on the table along with....

> Set's Road Trip

> Intergang Terror Campaign

Plus anything I can think of between then and now.
>>
>>5144549
What if we combine Set's Road Trip with the Intergang Terror Campaign? Would set be willing to follow along if we promise coke and hookers?
>>
Wait wait wait. Hear me out....what if we make a super hero persona and infiltrate the JLA? Would we not need to make one and just rely on our Jonah identity?
>>
>>5144931
To many telepaths, not worth the risk of joining them especially when we can get whatever we want or need anyways. Jonah is our...maybe not super hero, but nicer for the public persona.
>>
>>5144937
Eh, I guess you're right. Maybe after this we can double down on the mental protection stuff again. Fuck martians and demons.
>>
>>5144939
Honestly that's probably for the best, but we still need a teleportation method.
>>
>>5144949
Dont forget about pocket dimension methods so we can magpie everything vaguely valuable.
>>
>>5144951
Meh, if we can teleport, even with just short distances when prepping combat situations, we can set up stockpiles to bounce to when needed.
>>
>>5144953
If we do end up practicing teleportation we best do it in a open space outside, don't want to noclip into a wall.
>>
>>5144999
>>5144999
Checked for Set's warning.
>>
>>5144951
Gotta watch out for pocket dimensions. Last thing you need is for you to make a hole to some sealed whatsit and have a higher dimensional being decide it makes a great home. Or some chode from across the universe experimenting with wormholes link it to your pants pocket.
>>
>>5145003
If we need to worry about splatting against the pavement, then we better first learn some kind of self levitation or flying spell.

>>5145010
If someone tries fucking with our loot dimension, you bet your sweet biscuits we'll kick their ass, then promptly loot everything they own.
>>
>>5145187
If they were in our loot dimension, than logically they, and everything they have is already our loot, isn't it?
>>
>>5145271
By Set you're right.
>>
>>5145271
This is about as much of a rule as your gonna get out of a chaos mage like us.
>>
>>5145187
I'm not worried about people stealing shit. I'm worried about a whole ass army or mini-god popping out and causing problems.
>>
>>5145271
>>5145493
By right of loot they'd still be ours.
>>
>>5145538
Who cares? Fucking blood ravens I swear.
>>
>>5145544
This is a Gifted Artifact Brother, what is this anger for?
>>
>>5145571
The damn bloody magpies took me virginity

And I was almost a wizard
>>
>>5145619
They saved you from becoming a psyker, you should be grateful.
>>
>>5145621
>he doesn't want to be put on a black ship so he can go and become one with the emperor
What lackluster devotion you have.
>>
>>5144549
Set you cunt you better not wreck the attack helicopter.
>>
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>>5144549
Can the ghost librarian be our magic teacher as we read magic books, or is having Jack teleport us too and back not worth the effort?

Can we invest money to make the Greek library base more secure? Landmines? Tripwires? Curses? Nests of giant spiders?

If the librarian wants compensation for his time, can we pay by putting in the elbow grease to clean up the place, investing money to discreetly modernize it (learn how to do construction gud), and teach ghost bro how to use the internet responsibly and safely?

Can we train our agility with Ghengis?

If we do a good enough job, could our Jungle Rat "friends" hook us up with a spanish tutor? A good one? Possible someone versed in medicine?

How proficient would we need to be in a language, so we could benefit from non English speaking tutors and instructors?

Can we learn how to haggle from the toughest, most veteran venezuelan mothers? So we can get extra cash when we're negotiating payment for paydirt?
>>
>>5147303
>teach the librarian to use the internet
>he spends literally every day simultaneously arguing with everyone about history and correcting wikipedia articles
>the changes he makes are immediately reverted and this infuriates him to no end
>>
>>5147308
>Introduce the ghost libarian to Gremlin via secure internet chat
>hacker kid teachers ghost grandpa how to hack
>ghost librarian now owns wiki and maliciously defends the site for dumb dumb editors
>>
>>5147308
>>5147311
Gremlin must get Greek Magic studies for giving the ghost the power over Wikipedia.
>>
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>>5147311
We want the Ghost librarian to become our buddy, not to become a terminally online wikipedia power editor.
>>
>>5147386
Pain.
>>
If we get go recruit Weylon, I think we should give him some lessons in Greek Wrestling to work off of his preexisting alligator wrestling techniques, in addition to getting him a gun. Nothing too fancy. Maybe removing the finger guard of an AK for his sausage fingers to pull the trigger, and give it a few drum magazines to spare.
For a pistol, just remove the stock of an AR-16, shorten the barrel, and keep the gun set to semi-automatic.
>>
>>5147945
Am i the only guy that doesnt like killer croc
>>
>>5148027
Yes.
>>
>>5148027
Maybe. Maybe not. Maybe we all dislike him and that's the reason we try to change him? Maybe we all like him and want to see him better than he is. Maybe we all see a little part of ourselves in Croc. Probably the bad skin part.

Not me though my skin is incredible. I swear.
>>
>>5148027
I'm holding my judgement to confirm which version he is, if he's more batshit lizard brain with no impulse control, we put him down. If he can function in society if we make him a place.
>>
>>5149015
We could pay someone to put in the time to research Croc's past, Gremlin if we want the general idea of who he is with interesting snippets, or pay Index the big bucks to know everything about him.
>>
>>5149021
Honestly I kinda doubt we would need Index to get Croc's info, Gremlin aught to be able to get what we need barring the incident that created him, and I wouldn't bet on that either.
>>
>>5149023
You're probably right. I don't know how much cash Gremlin would need for an indepth research on Waylon or if he would do it on the house, but I'm betting on no more than 5k for getting everything he can. It's not like Croc's life has been all to private.
>>
>>5149028
Very true, if he has a body count outnumbering the ones hunting him, might indicate more lizard brain in control. Unless the numbers are fudged, but that can be confirmed or denied with the background check.
>>
>>5149029
After we're done with the fort we could probably take a few minutes to type up a message to ask Gremlin to look into it so he could compile a file of everything related to Waylon, unless that would ruin the flow of the story right now.
>>
>>5149031
Do we have Gremlin working on anything besides PT at the moment? Well, baring any personal projects he may be doing.
>>
>>5149039
Dunno, maybe he is, but no where near as intense if we're not there to supervise him and our two soon to be bodyguards. He can't be doing PT 24/7, so maybe he can work on it for us when he has time to spare.
>>
>>5144549
If the Jungle Rats are low on military yuh hardware, could we offer them some of our Intergang equipment in exchange for some of the finer loot the Dictator has, like any magical artifacts, books, etc?
>>
>>5144889
Nah, I'm leaning against bringing Set for that one.

>>5147303
I'll try to address these in order.

You ever have one of those college professors that is an absolutely brilliant researcher but is a horrifically terrible educator? That's him. He wouldn't mind if you stopped by to visit though.

Sure, you can. I was actually going to suggest something similar for Jack's mansion once we were finished rumbling in the jungle.

He'd appreciate it, but it wouldn't be a prerequisite. Now I have to resist the urge to add another interlude idea to the backlog.

Sure, if you want. Genghis isn't really a viable training partner right now though, given that he's still mucking around in Keystone City.

I was going to assign you a translator or a tutor anyways, medical knowledge not so much.

I won't split hairs over that fine, don't worry about that.

They'd beat you into a bloody pulp.

>>5149419
Remind me of this later, once we get to the haggling.

Anyhow, session resumes in about a half hour.
>>
>>5149495
>Now I have to resist the urge to add another interlude idea to the backlog.
No, embrace it.
>>
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>>5142881

You’ve always had a talent for creative thinking. Some of the officers you served under absolutely hated it, but others were more flexible when it came to battle doctrine.

One of the most enduring tricks you know is also one of the simplest. If you can get the enemy to think what you want them to think, you can guide them into setting up their own defeat.

The difference between in a conman and a con artist is simple. Con artists leave their marks smugly thinking that they’ve come out ahead.

These guys are professional, a far cry from the thugs and slackers that you’ve been scything through.

However, even professionalism can be a weakness. Well-trained soldiers are meticulously instructed in the proper way of doing things, and then have it ingrained to always fall back on that training.

But as soon as something unexpected finds its way into the mix, that carefully constructed worldview becomes a cage, one that constrains your ability to think on your feet.

Never forget that complacency kills just as surely as a bullet.

You start setting a predictable rhythm of action, adding just enough variety to avoid letting anyone draw a bead or land anything nastier then a graze.

It’s a bit too well lit to pull off a full Shadow Cloak, but you manage to lessen your profile a bit. The less they have to shoot at, the better.

First priority is setting up a target list. After all, you need to know who you’ll be targeting before you can really start kicking things into motion.

The skirmisher needs to go first, you won’t be able to get anything done if you constantly have to watch your back in case he’s creeping up on you.

Next is the pointman. Letting the guy with heavy explosives control the battlefield is never a good idea.

After that, the sniper will be the next to go. Once you’ve picked off his support element, he’ll be exposed.

Lastly, you’ll deal with the rifleman. Having an invisible enemy doesn’t feel good, but the heat of battle is hardly the time to figure out where he is. You’ll save that for when the momentum is solidly in your favor.

The key to any good trick is misdirection. But instead of having a pretty magicians assistant to keep them occupied, you’ll settle for good ol’ magnesium and potassium nitrate.

https://www.youtube.com/watch?v=ewtB8GPqWLw

The flashbang gives you the opening you need to start pushing into the skirmisher’s personal space.

He’s wiley, you’ll give him that. As soon as he realizes that he’s in danger, he tries to fall back into the relative safety of the pack.

Before he can make it, you nail him him directly in the upper thigh, arresting his momentum and sending him howling to the ground. The blast from your grenade caught his buddies flat-footed, and they’re still trying to refocus while you finish him off.

Keeping it quick, you end it with a swift but sturdy stomp to the throat. Under your armored foot, his windpipe fractures like a walnut jammed into an industrial press.
>>
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>>5149519

Scooping down low, you grab one of the skirmisher’s discarded mags. Think you might have something cooking here.

Once the others are back in action, they focus fire on you once again. Still can’t figure out the location of that rifleman, and you nearly get tagged trying to spot him.

To buy some breathing room, you use your smoke grenade to ruin everyone else’s line of sight.

Using your Thermal Vision, you hone in on the pointman. Now that the skirmisher is pushing up daisies, he’s got the next spot on the butcher’s bill.

Just one problem.

He’s packing some serious mil-spec gear. Not the lowest bidder kind of shit either, that armor could probably handle some serious impact.

Blast-resistant ballistic plating. Might even have something more exotic buried underneath for another layer of heavy-duty protection.

All that, and he’s got enough ordinance to blow this whole place halfway to kingdom come.

Judging from his build and his gear, this guy was built to be a doorkicker.

And those explosives make you a bit leery. Once you take your shot, the brief window of concealment that the smoke offers will be null and void.

If he survives, there’s a fair chance that’ll make you pay for it.

Thinking on your feet, you reach for the magazine you swiped earlier and send it clattering to the ground on the opposite side of the room.

Instinctively, the pointman swivels that direction, giving you a nice clean sightline of a slight chink in his armor, right where the helmet ends but before the chest armor begins. It’s not an easy shot by any means, but you land it beautifully, tearing through the soft tissue and sending him thundering to the ground like a puppet with his strings cut.

Seeing his support dropping like flies causes the sniper to panic and make a stupid mistake. Instead of relocating to another position and setting up for a fresh shot, he decides instead to just hold position and try again.

Unfortunately for him, you’ve clocked his perch.

When he pokes his head out, you reward his lack of foresight by putting a superheated bolt from your carbine square between his eyes.

As the sniper and his anti-material rifle clatter to the ground in a heap, you keep your head on a swivel for the rifleman.

Looks like he’s packing some kind of high-tech camouflage, and is content to rest on his laurels for the time being. Can’t blame him, given the fact that you just ripped through his team like a hacksaw through green wood.

One interesting detail is that you didn’t get any kind of blip when you were using Thermal Sight earlier. Guess it’s able to disguise body heat too.

Some pretty high-tier equipment for simple mercenaries.

Hopefully you can take the rifleman alive, he might be able to shed some light as to what’s really going on. Might even have some actionable intel too.

But first, you need to find the fucker.
>>
>>5149520

How do you go about it?

> Try to goad him into revealing himself. His dead buddies might be an easy button to press. (Feel free to include a general idea of how to piss him off.)

> Sweep carefully for clues or other indicators of his presence. Just because he’s invisible doesn’t mean he doesn’t leave a trace.

> Steal some of the pointman’s explosives and carpet bomb the room. He probably won’t survive, but you never know.

> Cast a spell. (Specify)

> Other?
>>
>>5149521
> Cast a spell. (Specify)
Shadow cloak to hide too, and spider to search around for him.
> Sweep carefully for clues or other indicators of his presence. Just because he’s invisible doesn’t mean he doesn’t leave a trace.
>>
>>5149521
> Cast a spell. (Specify)
Summon spiders. Have them crawl around every surface in this room. If they find him, we'll know, or at least the rifleman will panic. Because you know, spiders.
>>
>>5149535
Shadow cloak is probably not going to work since the area is too well lit.
>>
>>5149541
Yes, but the very same line that said that it's too well lit also said that it can have a partial shadow cloak, and any lowering of the profile helps.
>>
>>5149521
>> Try to goad him into revealing himself. His dead buddies might be an easy button to press. (Feel free to include a general idea of how to piss him off.)

Start talking about how easy it was to take out his buddies, and how it’s only a matter of time until we get him
>>
Rolled 55 + 25 (1d100 + 25)

>>5149535
>>5149538

Looks like doing a sweep via spiders win.

Roll me some 1d100s.
>>
Rolled 28 (1d100)

>>5149565
>>
Rolled 30 (1d100)

>>5149565
Spider sense go!
>>
Rolled 2 (1d100)

>>5149521
>Shoot out the lights
>Shadow Cloak
>Summon Spiders to coat the floor
>>5149565
Damnit, I was too late.
>>
>>5149569
>>5149570
Not with you two.
>>5149571
Or me. I aint rolling anymore
>>
>>5149569
>>5149570
>>5149571

Some less than stellar rolls, that's a failure.

Writing.
>>
>>5149569
>>5149570
>>5149571
Oh it's going to be one of those sessions
>>
>>5149580
We got to prepare the prayers to Tyche.
>>
>>5149565
Is luck drain still active?
>>
>>5149585
Yep, but it's at a +5 since this is still technically the same fight.
>>
>>5149574

Despite your best efforts to locate him, the camouflaged rifleman slips right through your grasp.

You tried to arrange your spiders into a makeshift grid formation to sweep the place, but you must’ve missed a spot somewhere.

Oh well.

You still managed to accomplish your main objective, so you’re still the winner here.

All that’s left to let loose the hounds of war. After locating and frying the main control console, all the cell doors slide open, revealing their colorful occupants.

It’s pretty easy to recognize the various groups and their affiliations.

The cartel hitters are wearing plenty of ink and have a certain rough edge that makes them stand out. Most of them have the easy confidence that you typically associate with hardened killers. You’re going to need somebody for the dirty jobs, something that they seem to specialize in.

The commies look strong, but unrefined. Most of them were probably workers or tradesmen, and it shows. The perfect clay for a new army.

The Rats look mean and lean, just like their namesake. Their training is evident is they way they assume a disciplined formation in the midst of the current chaos. They’ll do.

None of these disparate groups seem happy to see each other, and things start to take a nasty turn as they start to edge towards each other.

Before tensions can boil over, you fire straight upwards into the ceiling with your carbine.

That got their attention.

You point at a cluster of Rats, then at the dead mercs.

> “Strip them for gear and anything that looks valuable.”

While those Rats are busy, you turn to address the communists and cartel soldiers.

> “Now’s not the time for infighting! For now, let’s all play nice.” You say sternly, displaying your exotic weaponry to punctuate the point.

There’s some grumbling and harsh looks exchanged, but they’re willing to play ball and fall in line.

For now.

It’s been a while since you’ve commanded a force, but you’ve definitely still got the lungs for it.

Either that, or they realize that arguing with the well-armed commando in heavy combat armor isn’t a good idea.

Especially when they’re unarmed.

Now that the interpersonal conflicts have been resolved, your mind moves onto more immediate concerns.

Haven’t heard anything from Set for a while, but judging from the scattered explosions, he’s probably just having too good a time to check in.

As the Rats finish picking over the dead bodies and swiping their gear, you decide on the next order of business.

Your orders are simple.

> Time to get out of here. The job’s done, time to cut bait and head home.

> Crack open the main armory. It’d be a shame to leave perfectly good guns behind.

> Fight your way to the warden’s office and ransack it. Could find some intel or other goodies.

> Burn this place to the ground. Really rub in the message that Pedraza is on his way out.

> Other?
>>
>>5149608
> Fight your way to the warden’s office and ransack it. Could find some intel or other goodies.
>>
>>5149608
>Find that invisible goon
> Crack open the main armory. It’d be a shame to leave perfectly good guns behind.
> Burn this place to the ground. Really rub in the message that Pedraza is on his way out.
We can't let some fucker leave with info on our abilities.
>>
>>5149608
>> Burn this place to the ground. Really rub in the message that Pedraza is on his way out.
Set is starting to grow on me.
>>
>>5149608
We've got some forces, couldn't we split up and do most of these? Crack the armory as a group, storm the wardens office with the rats and have the rest start burning it down?
>>
>>5149608
> Fight your way to the warden’s office and ransack it. Could find some intel or other goodies.
>>
>>5149618
Sure, I'll allow that. The rolls will be more difficult though.
>>
>>5149608
> Fight your way to the warden’s office and ransack it. Could find some intel or other goodies.
>>
>>5149615
>>5149620
>>5149622

Looks like pillaging the warden's office wins.

Roll me some 1d100s+20.

DC: 80
>>
Rolled 75 + 20 (1d100 + 20)

>>5149630
>>
Rolled 97 (1d100)

>>5149630
Tyche help us.
>>
Rolled 14 + 20 (1d100 + 20)

>>5149630
>>
>>5149633
Nice
>>
>>5149633
>>5149631
Thank you both.
>>
>>5149608
> Fight your way to the warden’s office and ransack it. Could find some intel or other goodies.
I want that goddamn intel.

After that
> Burn this place to the ground. Really rub in the message that Pedraza is on his way out.
>>
>>5149637
Don't thank us anon, thank Tyche.
>>
>>5149631
>>5149633
>>5149634

A success. Go ahead and roll me some 1d100s+50.

I'll just fold it all into one update.
>>
Rolled 6 + 50 (1d100 + 50)

>>5149641
first into the breach.
>>
Rolled 87 (1d100)

>>5149641
Loot is profit, profit is fortune, fortune is luck.
Praise Tyche
>>
Rolled 54 + 50 (1d100 + 50)

>>5149641
>>
>>5149644
>>5149645
>>5149647

That's an excellent success. Managed to accidentally cut out the DC list, but you beat it regardless.

Writing.
>>
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>>5149650

https://www.youtube.com/watch?v=dMko8DlY9IA

You take point, leading the prisoners back out the way you came.

A few of them liberate weapons from the recently killed guards and keep a watchful eye for any surprises.

Encouragingly, the factional divides don’t make a resurgence and nobody tries anything stupid.

Once you reach the surface, you direct the convicts towards the docks.

You’ve got a quick detour to make. Time to pay the warden’s office a visit.

On the way, you encounter a few pockets of resistance that are quickly and violently snuffed out.

Looks like the bulk of the guards figured out which way the wind’s blowing and fled before the prisoners could get ahold of them.

A couple were too slow, and you’re tempted to wince at how brutally they were killed. Guess the inmates have a lot of pent-up aggression to let loose.

The warden, taken by surprise when your boot comes crashing through his fancy door, tries to shoot you with an old revolver that looks more at home as a museum piece.

After blowing him away, you start rummaging through all his shit. You also pocket his gun, might be a nice souvenir.

Most of it is just your standard administrative crap. Spreadsheets, inventory reports, payroll invoices, that kind of junk.

But your persistence pays off.

The first useful piece of actionable intel you come across is an ostentatious party invitation. More specifically, it’s to some kind of fancy charity gala being held in Pedraza’s honor by some of his wealthiest supporters. You file it away for later, nothing hits harder for oligarchs than a shot to the pocketbook.

Next up is something seemingly boring, but actually quite valuable.

Official government IDs for their secret police branch. Totally pristine, just need to slap on a picture and some bullshit personal information. Should be incredibly useful when it comes to infiltration. No grunt worth his salt is going to get in the way of the regime’s personal leg breakers and sadists.

The last and most interesting thing you find is a codebook of some kind. Maybe for secure transmissions? Either way, that shit’s worth its weight in gold. The warden knew it too, looks like he was trying to burn it when you kicked in the door.

If you deliver it to the Rats, they’ll have a massive operational advantage if they play their cards right. Not only could they eavesdrop on important enemy comms, they might just be able to replicate and mix fake signals of their own.

As you finish tossing the place, you make a problematic discovery.

Looks like he has an emergency hardline of some kind. If he isn’t an absolute fucking moron, he would’ve signaled for reinforcements as soon as Set starting going on his rampaged.

They could be rolling in at this very moment.

What’s your exfiltration strategy?

> Ride with Set in the attack chopper.

> Ride on one of the cutters with the prisoners.

> Other?
>>
>>5149681
CAN we spin back and loot the armory?
>>
>>5149681
>> Ride on one of the cutters with the prisoners.
>>
>>5149681
> Ride on one of the cutters with the prisoners.
time to start talking to the rats make sure to tell'em that the guy inthe chopper is pur pal
>>
>>5149687

If you really want to, I suppose.
>>
>>5149681
> Ride on one of the cutters with the prisoners.
got to make sure they don't kill each other.
>>
>>5149687
+1

>>5149690
Radio Set and see how he's liking the chopper.
>>
>>5149681
> Ride with Set in the attack chopper.
>>
>>5149688
>>5149689
>>5149696
>>5149708
>not wanting to loot the armory
>not wanting to deny the enemy resources
WHY!
>>
>>5149710
>Looks like he has an emergency hardline of some kind. If he isn’t an absolute fucking moron, he would’ve signaled for reinforcements as soon as Set starting going on his rampaged.
>They could be rolling in at this very moment.
>>
>>5149710
Looting the armory for a single prison is going to take time. Something we don't have. Hell there's no guarantee that the prisoners haven't already ran through them.
>>
>>5149710
The armory is probably just full of AKs and garbage surplus shit. Or antiques. Might be useful for the Rats but getting guns isn't that hard in a chaotic dictatorship like this.
>>
>>5149688
>>5149689
>>5149696

Looks like getting your feet wet wins, writing.
>>
>>5149681
Hm, was hoping for something on those spec ops guys, but this'll do.
>>
>>5149724
disappointment :(

>>5149713
We could have wrangled up some prisoners

>>5149723
We don't know that for certain. Really any weapons would be a god send to the Jungle Rats, even if they're only used for practice drills.
>>
>>5149724

When you reach the docks, you discover that the convoy of prisoners has finished sorting themselves into cadres capable of equally staffing all four cutters. It’s a little cramped, but it’ll do in a pinch.

You get on the lead boat and keep a sharp eye out for hostile reinforcements. In terms of armaments, each boat is packing a couple .50 cal machine guns and a bigass naval gun.

Hopefully you won’t need them on this occasion, but you familiarize yourself with them nonetheless.

While you finish boarding, you send Set a sigil ping.

> “So, how are you liking the new toy?”

“I think I’m in love!” Set’s cheer is infectious, and you have to suppress a grin when there’s another explosion off in the distance.

> “I hate to ruin your fun, but we’re heading out on the boats. Need you to do a flyover and keep us covered in case something crops up.”

“Seriously!? C’mon, there’s this one guy I’ve been purposefully near-missing for like 20 minutes, I’m nearly done messing with him!”

> “I’ve got a bad feeling, Set. Pull back.”

He whinges a little but agrees, albeit not without another sharp burst of gunfire rattling off in the trees.

Before he arrives, you explain in broken English and have it passed on that the incoming attack chopper is friendly.

When the ships embark, the initial journey goes smoothly.

But then things quickly sour.

“I’ve got a whole lot of somethings pinging on my radar!”

> “Gonna need to be more specific!”

“Gimme a fuckin second!”

Set mentally curses and sends a quick mental snapshot of him furiously yanking random levers and dials before miraculously finding the right one.

“Looks like they’re coming from all sides! Land, air, and sea!”

Fuck. They’re pincering you.

And the channel you were hoping to escape through starts to narrow soon, making it the perfect place for a land-based ambush.

Your only hope is to just plow through before anything can cut you off.

To that end, you….

> Have Set concentrate on taking out any naval patrols, you’ll take care of the air cover. The prisoners can deal with anything on the shore.

> Have Set concentrate on keeping the skies clear, you’ll deal with any groundpounders that get in the way. The prisoners can deal with any aerial problems.

> Have Set concentrate on suppressing the ground forces, you’ll focus on keeping the airspace clear. The prisoners can take care of any pursuing vessels.

> Other?
>>
>>5149751
> Other?
Set air, Us sea, prisoners Land
>>
>>5149753
+1
>>
>>5149751
Are there enough boats for eveyone to go at once?
> Have Set concentrate on keeping the skies clear, you and the prisoners will focus on the naval threats. No need to fight the groundponders when you are leaving.
>>
>>5149755
Yeah, everyone is loaded up and on the water. Bit over the recommended occupancy, but it's nothing critical.
>>
>>5149757
Hmm, in this case I'm torn between just pushing through the narrow canal with Set as anti-air, and just trying to pincer their pincer.
Fuck it.
>>5149755
Changing to
> Have Set concentrate on keeping the skies clear, you’ll deal with any groundpounders that get in the way. The prisoners can deal with any naval threats.
>>
>>5149753
support
>>
>>5149739
>We don't know that for certain.
They aren't leaving the good shit at an outdated prison full of undisciplined shitheel guards. If they trusted the guards enough to put the good shit here they wouldn't have had mercs to keep an eye on the place as well.
>>
>>5149755
>Support
>>
>>5149751
> Have Set concentrate on suppressing the ground forces, you’ll focus on keeping the airspace clear. The prisoners can take care of any pursuing vessels.
>>
Calling it, give me a moment to get everything tallied up.
>>
>>5149771
Alright, looks like Set's dealing with the sky, you're dealing with the sea, and the prisoners are watching the shore.

Roll me some 3d100s.

First roll is Set's, DC: 80

Second roll is yours, DC: 85 (you get a +15 added)

Third roll is the prisoners', DC: 60
>>
Rolled 68, 17, 23 = 108 (3d100)

>>5149774
>>
Rolled 71, 70, 24 = 165 (3d100)

>>5149774
May Tyche bless the bold
>>
Rolled 77, 14, 5 = 96 (3d100)

>>5149774
>>
>>5149775
>>5149777
>>5149778

That's a failure for Set and the prisoners, and a narrow success for you.

Afraid I have to call it here tonight, next session is Friday at 5:00 PM EST.

As always, thanks for playing.
>>
>>5149779
Thanks for the run boss. Maybe it's been said somewhere and I missed it but does Jack's place have regular electricity from a grid or is it some basic bs? If it's not, could we make it some magic bs with our lightning?
>>
>>5149786

I don't think I ever said anything about it, but I'll rule that the mansion runs off its own old ancient grid that'd make any electrician or building inspector flee in horror.

Feel free to modernize it / replace it with magical lightning power if you'd like. I'll figure out something.

inb4 there's a home improvement session
>>
>>5149807
Well now I'm getting ideas
>>
>>5149807
>DIY reconstruction of Mansion
>jacks ritual destroys it
welp
>>
>>5149807
montage music gotta be that one song from call of duty cold war, the one that appeared after a game
>>
>>5149900
https://youtu.be/4QSvBg_bLN8

this is AMAZING
>>
>>5149807
It's a good thing we got that basic bitch knowledge for electrical work.

I don't know about the other anons but ngl I'd be 100% down for a "Mission" to improve the library and the mansion.
We could just use Jack's help to teleport mexicans too and from the renovation project locations and pay them cash.
>>
>>5149960
>Alright hefe I'll just go do the garden.
>Wait I thought you were an electrician?
>Oh uh yeah I can do that too.
Damn, shouldn't have gone to home depot for your workforce.

Funnily enough I see more rednecks in wife beaters out looking for cash work outside of home depots than mexicans.
>>
>>5149967
Hire both Mexicans and Rednecks on the quick. We can ask Jack teleport a food truck near the mansion or in the Library.
>>
>>5149751
>C’mon, there’s this one guy I’ve been purposefully near-missing for like 20 minutes, I’m nearly done messing with him!”
Your a dick Set.
>>
>>5149960
>Mexicans
Fuuuuck that, we support American damnit.
>>
I know Croc has been discussed a lot so what other rogues do you think Sean would try to take under his wing/help out?
>>
>>5150294
Krypto the dog
>>
>>5150141
>support America
Lmao we were literally betrayed by our country, fuck America. Plus Mexican labour is fairly cheap or modest pay (which the latter would be preferable), and if we provide a constant source of income, inadditional to health care and other services we'll have some nice loyal dudes to do construction work for us in secret, ya know and our improving Spanish after this mission would help.

>>5150294
https://neoencyclopedia.fandom.com/wiki/List_of_minor_DC_Comics_characters
Heres a list to work off of

>>5150302
But, but hes superman's dog???
>>
>>5150322
Not anymore
>>
>>5150322
Fuck commies more, the government is the problem, not the country.
>>
>>5150326
This
>>
>>5150325
Holy shit did Golden boy kick is space dog? Wtf superman. Okay but how would we even tame him? How long does that dog even live for?

>>5150326
Some low karma asshat would probably say the government is the country. Point is why not hire Venezuelan laborers while we're here? It would be cheap, easy, uh. Wait but them the quality. Then again you cant expect much out of rednecks either, but I'm also worried about hiring professionals and how much it would cost, not to mention the additional fee for their silence and discretion.
Fuuuuuuudge. Should we just try home improvement with only Sean? Could he do that?
>>
>>5150349
Have them work and sleep on property. Write magical contract that they will remember working on something else after they are done with our mansion.
>>
>>5150349
If you wanted to say hire local, just say that, however the bigger issue there is cartel and commie influencers ruining the hires. Quality as you said would be a problem too, in a multitude of ways. Rednecks are actually a good idea, many construction workers take up private contracts in their spare time for extra cash, it would be a good deal as long as we have cash.
>>5150351
We'd have to learn how to make contracts first, on top of making them so they don't fuck people up by accident, it would ruin our chances to hire people.
>>
>>5150349
Wed give him a place to stay, walk him, pet him, let him sleep on the bed, Feed him Chicken with Rice and gravy, and build him his very own dog house outside.
>>
>>5150351
Having them work and sleep on site could work, and having a no electronics policy might help in case of something? In case they're a spy, yeah. Magical contracts too.

>>5150352
Rednecks, or the br'ish equivalent if Jack's mansion is actually somewhere in England. So long as we can review their contract history and their work ethics are solid.

>>5150360
And Superman doesnt do this why?
>>
>>5150362
Work ethic shouldn't be an issue, only keeping quiet on any specialized security work they do if we don't have an in house option at that point. If Jacks still around teleporting keeps them knowing where our base is, so that at least won't be an issue. Otherwise we make sure to blindfold, earplug, and shift directions regularly so they have no clue where we go.
>>
>>5150349
It's simple, we must hire ghosts to renovate the house.
Talking about it, does the mansion have a property deed or is hidden from the world through magical means? There is no way that Jack legally owns the land and is left alone while being both dead and a supervillain.
>>
>>5150362
hes busy all the time. Have you never watched the TV show?
>>
>>5150407
Nope.
>>
How are we going to deal with the military chasing after us this session on Friday?
>>
>>5150584
Weamaged to clear the way by sea, but the air and land are still on our tail.
Maybe we should focus on anti-air, ignore the land forces and try to get the boats out of the stream as fast as we can.
>>
>>5150362
>Rednecks, or the br'ish equivalent
What like cockneys? No wait I think cockneys are like hoodrats. Semi rural low class brits. Hm. Yeah I got nothing. Ask a real britbong.
>>
>>5150594
If they have heat leaking missiles we can spam fire bolts to counter them, and use our shield spell to protect the boat we're in and possibly any other boats if the range is good.
>>
>>5150662
thats actually smart as shit
>>
>>5150662
+1
>>
>>5150662
Supporting this, fireball chaff protection.
>>
>>5150662
That is assuming they have heat seekers. If they're sending helicopters they probably have rocket pods. If they're using jets you're just shit outta luck.
>>
>>5149779

As the escape continues, you quickly bark out some targeting orders.

You’ll deal with anything that tries to follow via the sea, Set’ll use the chopper to dogfight with whatever air support they send, and the prisoners are in charge of clearing any potential land-based bottlenecks.

Just as Set warned, a handful of gunboats crest around a corner and start to pursue the convoy. They’re not easy targets to hit, especially at night with a machine gun, but the tracers make it doable.

You manage to harass them to the point where none of them manages to close in and do damage, even sinking a couple.

Unfortunately, the ground forces managed to finish entrenching before your approach, resulting in few if any enemy casualties. The volume of fire forces the cutters to pull back or risk being shredded to pieces, stalling the escape and costing valuable time.

Looks like they’ve got some infantry squads dug in on the bank, along with a couple amphibious light armor units as fire support.

Meanwhile, Set and another attack chopper duel in the skies, lighting up the night with bursts of chain gun fire and missile blasts. It’s strangely beautiful in its way.

Set holds his own for a time, but inevitably even luck has its limits.

After outmaneuvering him, the enemy pilot puts a missile right into the main rotor, causing Set to start violently spinning out towards the river.

> “That looked pretty bad, Set! Are you still in control!?”

“FUCKER! I LIKED THIS FUCKING THING, YOU’RE GONNA FUCKIN-“

Set’s rant is interrupted when his helicopter explodes, forcing him to teleport onto the deck of your cutter, still cursing like the sailor he now is.

You brace for impact as the fuselage crashes into the canal, directly on top of one of the pursuing gunboats.

The good news is that the path behind you is blocked off, meaning that you don’t need to worry about anything chasing you on the water anymore.

The bad news is that now you don’t have any option to fall back and try another route.

Come hell or high water, you’re committed now. And that enemy chopper is circling around for a pass.

Dawdling isn’t an option, you’re going to have to push through that position.

At any cost.
>>
>>5151458

You decide to….


(Whichever category you don’t pick, the prisoners will handle)


(Target the chopper)

> Use offensive magic. Maybe you can scramble the choppers systems with a lightning bolt or something. If that thing corners you, it won’t be pretty.

> Use defensive magic. You can use Firebolts as makeshift heatseeker chaff, and Abyssal Shield might be able to stop dumbfires and other munitions. All that matters is that you buy enough time for the prisoners to force their way through.

> See if you can nail it with the cutter’s deck gun. It’ll be a tricky shot to say the least, but it’ll be a definite kill if you pull it off.

> Other?
(Target the ground forces)

> Use offensive magic. A Twister might be able to spook them into abandoning their position. At the very least, it might disrupt them long enough to slip by.

> Use defensive magic. You can use Abyssal Shield to try and cover both sides of the chokepoint. It won’t be easy, but you might be able to get through without a scratch.

> Persuade Set into lending a helping hand. He’s probably got something up his sleeve that could resolve this, but it’ll be a chore to convince him.

> Other?
>>
>>5151459
> Use offensive magic. Maybe you can scramble the choppers systems with a lightning bolt or something. If that thing corners you, it won’t be pretty.
>>
>>5151459
> Use defensive magic. You can use Abyssal Shield to try and cover both sides of the chokepoint. It won’t be easy, but you might be able to get through without a scratch.
Prisoners harass the chopper to keep it back while we guard and punch through. Once we're past the chokepoint then we can focus fire the chopper
>>
>>5151459
(Target the chopper) Set
Ask Set to teleport into the chopper. Are you just gonna sit here and let that chopper pilot make you his bitch, or are you gonna go up there and steal his bird?

(Target the ground forces) Sean
Chain lightning. Didnt we learn a lightning spell that can target multiple people? Spam lightning til theres nothing but ash.
>>
>>5151459
> See if you can nail it with the cutter’s deck gun. It’ll be a tricky shot to say the least, but it’ll be a definite kill if you pull it off.
Don't tip our hand yet

> Persuade Set into lending a helping hand. He’s probably got something up his sleeve that could resolve this, but it’ll be a chore to convince him.
"You know those assholes over there had to have something to ride to catch us, if you go ask nicely they might point you to a replacement."
>>
Sorry for the unexpected delay, anons, but I have to run for a bit.

Vote's open until I return.
>>
>>5151495
Good luck with whatever your doing then.
>>
>>5151459
(Target the chopper)

> See if you can nail it with the cutter’s deck gun. It’ll be a tricky shot to say the least, but it’ll be a definite kill if you pull it off.

(Target the ground forces)
> Persuade Set into lending a helping hand. He’s probably got something up his sleeve that could resolve this, but it’ll be a chore to convince him.
>>
>>5151464
>>5151472
We can do better than that. Theres Sean, Set, and the prisoners.
>>
>>5151459
Changing from>>5151464

to > See if you can nail it with the cutter’s deck gun. It’ll be a tricky shot to say the least, but it’ll be a definite kill if you pull it off.

Ground
> Persuade Set into lending a helping hand. He’s probably got something up his sleeve that could resolve this, but it’ll be a chore to convince him.
>>
Rolled 62 + 20 (1d100 + 20)

>>5151480
>>5151505
>>5151511

I'm back, just had to deal with some errand stuff. Looks like taking a shot with the deck gun / leaning on Set for help wins.

Roll me some 2d100s.

First roll is for the deck gun. (You get a +15 to this roll)

Second roll is for persuading Set. DC: 60 (You get a +25 to this roll.
>>
Rolled 78, 22 = 100 (2d100)

>>5151514
Plz
>>
Rolled 8, 62 = 70 (2d100)

>>5151514
Lets goooo
>>
Rolled 13, 40 = 53 (2d100)

>>5151514
>>
Rolled 55 - 30 (1d100 - 30)

>>5151516
>>5151519
>>5151520

Alright, now give me some 1d100s to see how the prisoners fare now that Set's providing a distraction.
>>
Rolled 4 (1d100)

>>5151521
Poorly
>>
Rolled 58 (1d100)

>>5151521
>>
Rolled 32 (1d100)

>>5151521
>>
>>5151526
>>5151527
>>5151524

Success, writing.


>>5151524

So it would seem.
>>
>>5151528

You turn to face Set.

> “Y’know, they might have something cool for you to steal. They did have to catch up to us somehow.”

Set rolls his eyes and adopts a mock long-suffering look.

“As fun as that sounds, I’ve got a better idea. Just give me a minute to figure out what it is.”

That’s as good as a guarantee you’re likely to get from Set, so you let it go.

Now, you just need to shoot down that helicopter. The deck gun ought to pack a sufficient punch.

With a murmured apology, you gently shove the former gunner out his spot and take over personally

Alright, you can do this. Just like pitching rocks at cans stacked on the fence.

Except the fence is moving at rapid speed and the rocks are shooting at you.

Not your best analogy, but you’re a bit stressed at the moment.

With precise, deliberate care, you attempt to predict the choppers flight path and fire the main gun.

You watch the shell arc through the night sky with bated breath, silently praying for it to connect.

And it looks like someone was listening.

The helicopter zigs when it should’ve zagged and you nail it directly in the main body, crumpling it like an empty soda can.

The chopper explodes in a glorious conflagration of steel and fuel, spiraling into a nearby forest.

The prisoners give a ragged cheer when they see your handiwork, energized by the sudden reversal of fate.

> “Set! Whatever you’re up to, now’s the time!”

Set just retrieves a dog whistle from out of nowhere and blows a piercing note on it.

At first, nothing happens.
>>
>>5151528
I hope its mostly the cartel and communists who are getting their shirt pushed in.
>>
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23 KB
23 KB JPG
>>5151561

But then, there’s a full-throated barking and the unmistakable sound of tearing flesh, accentuated with gunfire and screams.

You give Set a deadpan look and he just shrugs. Suddenly you both have to grab onto something as the cutter guns it through the bottleneck.

It’s hard to make out details, but there’s definitely something unnatural happening on the shore.

A large, horrifying jackal-hybrid creature is busy tearing through the ground forces, treating the less fortunate ones like glorified chew toys.

You affix Set with a stare that is equal parts curiosity, horror, and idle pondering about the state of your life.

“That’s Leroy! He’s my holy animal, kinda like my mascot. Isn’t he just precious?”

As Set rattles off fun facts about Leroy, you watch as the aforementioned pet cracks open an IFV and pulls the screaming crew out of it.

Some of the blockading forces manage to maintain their composure and fire on the convoy as it passes by, but the prisoners manage to keep them suppressed and avoid any major damage.

Some time passes, and it looks like you’re all home free.

As the adrenaline leaves your system, fatigue starts to set in. You find a spot to take a load off and relax, keeping your gear close in case anyone tries to fuck around.

Apparently, there’s a pirate haven farther up the coast that’ll be the perfect place to stash the boats, get on dry land, and rendezvous with one of the Jungle Rats’ camps.

To pass the time, you start envisioning the potential training regiments you’ll be putting your new recruits through.

In the end, you decide that…

> Everyone gets the same training. It’d be best to have a versatile group of seasoned generalists. It would also make unit cohesion a lot easier to foster.

> The groups will be subdivided into particular specialties. Trying to force them all into the same role is counterproductive. Plus, pitting them against each other in the name of friendly competition might make it easier to keep them motivated.

> Other?
>>
>>5151564
The Sha appears at last! The Set Animal, the no-one knows what fucking animal it actually was. Perfect for the god of discord and foreigners
> Everyone gets the same training. It’d be best to have a versatile group of seasoned generalists. It would also make unit cohesion a lot easier to foster.
Don't want some sore losers to coup the coup, and make us lose the contact and favors.
>>
>>5151564
> The groups will be subdivided into particular specialties. Trying to force them all into the same role is counterproductive. Plus, pitting them against each other in the name of friendly competition might make it easier to keep them motivated.
>>
>>5151567
Changing vote
+1
>>
>>5151564
>> Everyone gets the same training. It’d be best to have a versatile group of seasoned generalists. It would also make unit cohesion a lot easier to foster.
>>
>>5151567
>>5151576
>>5151578

Calling it, and writing. Thanks for being patient anons, been a bit slow tonight.
>>
>>5151589
Yoiu doing alright Axis? You didn't get smothered in Covid-chan's pussy did you?
>>
>>5151590

Nah, just a bit stressed. Nothing too serious, but thanks for asking.
>>
>>5151589

As tempting as it would be to have dedicated specialists, you know on an instinctual level that it wouldn’t be a good idea.

There’s already enough existing bad blood between the various parties, tossing fuel onto the fire is sure to go poorly. The absolute worse case scenario would be if internal tensions reached the point where your own men launched a countercoup or jumped ship to one of the other factions.

Putting everyone through the same struggles is a tried-and-tested way of building camaraderie and breaking down existing barriers. And from a tactical perspective, it gives you a lot more operational flexibility to work with.

And, If all your soldiers are working from the same general template, coordinating an organized maneuver won’t be such a colossal headache.

You will need to weed out the non-hackers before getting into anything too useful. So long as you keep the men happy, supplied, and winning, you shouldn’t have any trouble.

Keeping them in line shouldn’t be too hard though, you’re a charming guy and they owe you a hell of a debt. That, and you’re capable of bench pressing them through a wall.

The proverbial carrot and stick.

Just one last concern plagues your mind.

Before you link up with the Rats, you need to fully hammer out your planned level of involvement with them.

Are they a stepping stone to something greater? Or are they just warm bodies that’ll serve a convenient and temporary purpose?

Your thoughts on the subject tend to conclude that…

> A total government overthrow would serve your purposes best. If you can maintain friendly relations and help them build something sustainable, it’ll pay dividends down the line.

> Getting a hefty chunk of Pedraza’s vaults would be a welcome addition to your war chest. You’ll jump through their hoops, but you don’t care overmuch about their future stability.

> All that matters is the Ace of Winchesters. Once it’s in your possession, you’re washing your hands of this country. Not your problem and it never was.

> Other?
>>
>>5151613
> A total government overthrow would serve your purposes best. If you can maintain friendly relations and help them build something sustainable, it’ll pay dividends down the line.
In for a penny, in for a pound
>>
>>5151613
> A total government overthrow would serve your purposes best. If you can maintain friendly relations and help them build something sustainable, it’ll pay dividends down the line.
>>
>>5151613
>> A total government overthrow would serve your purposes best. If you can maintain friendly relations and help them build something sustainable, it’ll pay dividends down the line.
>>
>>5151613
>> All that matters is the Ace of Winchesters. Once it’s in your possession, you’re washing your hands of this country. Not your problem and it never was.
>>
>>5151613
> A total government overthrow would serve your purposes best. If you can maintain friendly relations and help them build something sustainable, it’ll pay dividends down the line.
>>
>>5151619
>>5151624
>>5151627
>>5151641

Calling it for some forced regime change. I hate to cut the session short, but it’s unavoidable tonight.

As recompense, and because I like working on them, feel free to vote on an interlude. Don’t want to make it too obvious though.

As always, thanks for playing! Next session is Wednesday at 5:00 PM EST.

> Marks the Spot

> Nothing to Report, Jefe

> Fly on the Wall

> Stirring Shadows

> Behind Bars


I guess I’ll go ahead and leave some discussion points for my own reference.

Is there anything you’d like to see more / less of?

Is my writing style comprehensible, or should I pull it back a little?

Would you prefer if I did faster but shorter updates, or kept the same pace I’ve been trying to maintain?

That kind of stuff.

No wrong answers.
>>
>>5151652
>Behind Bars
>>
>>5151652
> Stirring Shadows
This one feels like it's about Agnor or tge court.
Behind bars probably is player favorite's Croc.
>>
>>5151652
> Behind Bars
>>
>>5151652
>> Behind Bars
>>
>>5151652
>Fly on the Wall
I'm enjoying the current pacing. It'll be nice to get back to some more street level shenanigans but I've enjoyed everything else so far anyway. Also just wanted to say I really appreciate the consistency of sessions and communication
>>
>>5151652
> Nothing to Report, Jefe
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>>5151652
> Behind Bars
WAAAYLOOOON!
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>>5151652
> Fly on the Wall
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>>5151652
> Marks the Spot
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>>5151652
> Fly on the Wall
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>>5151652
> Behind Bars
wasnt our lucky beretta given to us by a black mask thug?
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>>5151652
>> Fly on the Wall
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>>5151652
> Behind Bars
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>>5151652
>Fly on the Wall
More of the same in general really. I'm completely satisfied with how this is being run, but you obviously should do whatever's best for you.
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>>5151652
>> Marks the Spot
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>>5151652
>Fly on the Wall
>>
When is the next session? Monday or wednesday?
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>>5152371
Wednesday 5:00 pm EST
Axis sais it here
>>5151652
>>
>>5151652
My brain is too smooth right now to offer up anything but autistic remarks, sorry chief. I guess I would like to see or her passing remarks about other villans and heroes both small and large, maybe something about the Justice League.
Question for you. So we parked on this pirate island, but who is with us? Did any of the Jungle Rats die, or did we score 100% exfiltration completion? What happened to the cartel and communists? Did they leave to join their respective factions, or are they joining us for training exercises our of gratitude?

>>5152466
Aight.
Planning ideas?
We have our stock of equipment we liberated from Intergang. We got a bunch of dudes we're training. We have potential targets to hit up here >>5131404
We largely want to keep Venezuela intact for the new government, and crippling its oil production and ports would be counter productive. If the diplomatic summit is still on the table in the future, we could probably hit that place up. Failing that we can target their state run newspaper.
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>>5151652
I feel like id be cool with smaller more consistent updates
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>>5151652
>> Fly on the Wall
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>>5152492

Good questions. To preface my answer, most of this will be addressed on Wednesday's session now that you have time to take stock of all that's happened. But I'll go ahead and give a broad overview of it.

In terms of passengers, you've still got everyone that you rescued from gen-pop and solitary.

Apart from a dozen or so casualties / severe injuries, everyone made it out intact.

The cartel hitters and commies are still with you presently, but you'll need to figure out a way to get them to stick around and fight for you.

In terms of the general situation, you're mostly just hunkered down, getting everything and everyone organized, and handling administrative stuff.

It might sound a little boring, but it needs to be done and I'll do my best to make it fun.

As for operational targets, I'll probably shuffle some new ones into the mix and take a few out given your chosen objective.
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>>5151652
> Fly on the Wall

>I'd love to see you run on Mondays, but I get that you have stuff going on, other than that, I like your style and your pacing. Keep up the good work, and thanks for not ditching us!
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>>5155037
>The cartel hitters and commies are still with you presently, but you'll need to figure out a way to get them to stick around and fight for you.

>tfw you have to teach commie useful idiots exactly how their "utopia" is going to fucking kill them and then collapse
Jesus it would be easier to convince them to eat literal fresh shit.
>>
Hmmm, y’think if we can get in good enough with Set we can learn how to summon Leroy? That’d be a trick and a half to pull as Jonah.
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>>5155286
I wanna hug Leroy and give him belly rubs.
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>>5155037
Is there an option to bring Darius and Issac into this operation with jack's permission? Having them here would be a good in combat learning experience. Possibly the same for Gremlin too as he would have technical superiority over almost every system here.
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>>5155286
>>5155339
Fuck it
Taking care of Leroy for a week while Set fucks around-Sidequest when?

Nah, I have something even better: Jonah Thema, Paranormal P.I and Supernatural Pets Watcher

>Hearing weird noises in the cementary in the middle ofthe night? Your Hellhound has gotten more aggresive and impossible to train? Some Ghost from the Past is haunting you in your Dreams? Fear no more! Jonah Thema is the men you need! Just mark 005-spook-605, tell us about your paranormal problem and we can take a look to it! From banishing Demons to the Oblivion to show some new tricks to your Ghost Dog, we can take care of it!
>We're located in the local in front of the Starbucks! Just knock the door THREE TIMES, no more or less, wait a second until you're granted access. And remember! If there is no normal answer to your problems, we surely have them.

>>5156219
It might be a good way for some proper experience in the field, but with mercenaries that have some high equipment like cloaking devises that also hides heat signs i'm a bit worried
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>>5155037
Cartel men can ne offered mew jo and business oppertunities. Commines need promise of their dreams of utopia. So tjorw in some social poloices in the new government like healthcare and labour rights and the chance to try running business as a collective. Theyll get btfo by regular businesses but it wpuld be fun to see them try and fail or fall into infighting.
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>>5156238
Yep. Calling it. This is a perfect side hustle for Jonah. Plus if we ever get the hankering for some kinda powered up guard beast? Perfect training ngl
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>>5156238
We won't be fighting high end mercenaries 100% of the time since the dictator can't afford that many. At most we'll have to fight them every once in a while.
Our boys need to get shot at if we really want to know if they're ready or not, or at least need to get bloodied a bit more.

>>5156439
We're gonna need a modestly good assistant to filter out all the fake stuff and small time paranormal jobs. I at least want to work with Bobo once.
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>>5151652

As you stand on the shore and skip rocks off the rippling waves, you lose yourself in the simple nostalgia of the act. You probably look a bit strange, given that you’re still in your Apokoliptian armor. Figured it’d be best if nobody got a good look at your face until you can separate the wheat from the chaff.

https://www.youtube.com/watch?v=WfCO4c23dXI

You’re practically baking in the jungle heat, but it’s nothing you haven’t dealt with before. A treasonous thought in the back of your mind whispers that you should see if Smith can install a portable AC unit in your armor, but you quash that idea and get back to chucking rocks.

It’s a welcome distraction from the chaos and headaches of the last couple days. The convoy managed to reach the pirate haven barring a handful of frankly unavoidable casualties, and everyone has been laying low until the situation changes. Some of the prisoners had connections with the local pirate bands, who have been kind or mercantile enough to provide supplies while the group languishes here.

After making it clear that you plan on throwing your lot in with the Rats, a couple of their scouts have left separately to get word back to their main element and coordinate some kind of rendezvous.

The darkened skies and shifting waters herald a storm. Apt, considering the situation.

Everyone’s starting to get a bit restless, especially after the news that you plan on favoring the Jungle Rats in the conflict.

Some of the old rivalries are starting to flare up too, but thankfully there hasn’t been any bloodshed. Yet.

You may have broken them out of prison, but that doesn’t mean that the cartel muscle or communist insurgents are falling over themselves to fight and die in your service.

The groundwork has been lain, but you need something concrete to pull them over to your side.

Something big, like an address to the whole camp. An opportunity to rally them to your banner, and by extension, the future military junta.

Setting the whole thing up was easy, the hard part is figuring out the tack you’re going to take.

What might make one faction fall-in easily, might totally repulse the other.

Before making your final decision you speak with several of your trusted confidants. (and Set)

Jack’s still preoccupied with ritual preparations that keeps him bound to the mansion, but he does have time to exchange some quick words on the subject.

“An ambitious goal, Sean. Uniting that rabble into an army might be difficult, but you’ve got the guts for it. But in terms of practical advice, I don’t have much.

If you want them to follow your lead, show them what you’ve shown me; that you’re a leader who truly cares for those under his command. If there’s one thing I’ve learned in both my life and… afterwards, it’s that belief trumps many other things. So long as you can make them believe in you, everything else will take the backseat.”
>>
>>5158770

In contrast, Sets advice is blunt and to-the-point.

“Promise them a bigger slice of the pie when you win. That ought to do it. Sure, they might complain a little about their “ideals” and the “spirit of the people,” but they’ll change their tune if offered a seat at the table. Tale as old as time.”

After heading inland and finding a quiet clearing, you bring out the Claw to speak with Pandion.

“GREETINGS WARRIOR! IT HAS BEEN SOME TIME SINCE YOU’VE REQUIRED MY COUNSEL. A WORD TO THE WISE; MY SONS WERE ONCE FACED WITH THE SAME PROBLEM AS YOU. THEY WERE RALLYING MEN TO MY LONG-EXTINGUISHED BANNER, ON A FOOLS CRUSADE TO RECLAIM MY STOLEN THRONE.

ASIDE FROM A HANDFUL OF DEVOUT LOYALISTS, THE BULK OF THEIR FORCES WERE MERCENARIES, BRIGANDS, RENEGADES, AND OUTCASTS. THIS RABBLE HAD NOTHING IN COMMON, BUT WERE BOUND TOGETHER BY A COMMON CAUSE; AWE. MY SONS KEPT THEM IN LINE BY DEMONSTRATING TO THEM THAT NONE COULD STAND IN THEIR WAY AND HOPE TO SURVIVE.

WHEN ALL ELSE FAILS WARRIOR, THE SHARPEST SWORD WILL ALWAYS POINT THE WAY FORWARD.”

After a great deal of thought, you decide to…

> Give a speech about forming a united front against Pedraza; one that requires everyone to pitch in. It might be a bit sappy, but it’s not entirely wrong.

> Give a speech promising riches and opportunity once the war is won. Men may be willing to die for a cause, but maybe they’ll be willing to trade up.

> Give a speech focusing on your own personal strengths and how you will lead them to victory. In the end, the only thing that these men truly respect is power.

> Other?
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>>5158771
> Other?
Mix the Unity & respect angle talk about our strength being a strong link in the chain that will drag respect down for the corrupt throne
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>>5158787
*drag Pedraza down not respect
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>>5158771
> Other?
Give a speech detailing how you're going to shove you boot so far up Pedraza's ass that he'll taste leather. All these men here have something in common and thats a hate for the current dictator ship. His rule abuse the command people, his paranoia has punished those once considered his allies, and his greed makes it impossible for anyone to make a living, an honest one or otherwise.
None of them can hope to defeat him alone, but together we stand a chance. And when the dust settles, we can start fulfilling wishes.
We could try mixing and mashing all the points each fraction likes, orcwhy they hate el Pedro.
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>>5158787
>>5158790
>>5158804

Alright, roll me some 2d100s+25

First roll is for the communists, DC: 60 / 75 / 90
Second roll is for the sicarios, DC: 45 / 60 / 75
>>
Rolled 15, 63 + 25 = 103 (2d100 + 25)

>>5158811
>>
Rolled 54, 8 + 25 = 87 (2d100 + 25)

>>5158811
here you go
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Rolled 54, 13 + 25 = 92 (2d100 + 25)

>>5158811
Here goes
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>>5158815
>>5158819
Looks like a good pass for the communists, and great pass for the cartel. I wonder if we can recruit from the cartel members with how well recpetive they were to the speech.
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>>5158815
>>5158819
>>5158820

That's a regular success and an excellent success, respectively. Writing.
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>>5158823
Shit I probably should had made another point to increase our odds.
We're the one that was brave enough to break them all out, not the cartel, not the communists. Us. Eh. Probably wouldnt had made a difference, and probably would had fell in line with the third speech option.
>>
This will be a long one, so apologies if it takes a while to get done.
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>>5158823

As you climb the stairs to the makeshift stage that somebody hastily threw together, you gesture for one of the bilingual translators to join you. While it would be more impactful if you could do the speaking entirely on your own, your Spanish is still too rusty for anything this complex.

With some more practice you’re sure to get the hang of it, but some help will be fine for now.

As you face the crowd, you can spot an equal mixture of suspicion, curiosity, tiredness and the slightest glimmer of hope. Time to give them something worth fighting for.

You take a deep breath.

https://www.youtube.com/watch?v=9bJPxO9iWKM

> “Thank you for your time. I know that you all have many questions, and I will not pretend to know all the answers. But what I do know is this.

> The road that lies before us is rocky and treacherous, but nonetheless, it is the only one that can be taken. Pedraza and his corrupt regime threatens everything we hold dear and he will never be content until his tyrannical grip chokes the very life out of this country!”

You turn your focus to one of the rougher looking clumps of communist insurgents.

> “His DOGS lay waste to the common man, violating the most simple and basic tenets of human decency! His secret police drag families from their homes in the dead of night over the most trivial displays of dissent! Farms grow fallow and villagers STARVE as he conscripts their sons into service to protect his cronies as they gorge themselves on their STOLEN livelihoods!”

You lock eyes with a group of Rats watching the display with interest.

> “In his twisted fantasy for Venezuela’s future, he has made it clear how he plans to reward loyal service. With nothing but death and TREACHERY! Under his boot, he has ground away at the very institutions that carried him into office, hoping for a more prosperous tomorrow. His GREED, and that of his stooges, makes it impossible for any man to live honestly and cleanly. And for that he will pay.

> We will be the ones to collect on this debt of blood! And do you know why? Because we have something he will never understand!

> UNITY!

> Your previous loyalties are no longer important. Whether you were soldier, saboteur, or criminal, we are all rebels now! And together, we will forge the chain of unity that shall drag Pedraza from his gilded palace and drag him howling through the streets! We will be the vanguard of the army that reduces Pedraza’s name to a historical footnote, a black spot in the history books!

> Under my guidance, I will shape you into a fighting force capable of striking fear deep into the cowardly dregs that Pedraza calls an army! And unlike so many others, content to sacrifice their men like pawns to secure a scrap of power, I LEAD FROM THE FRONT! I ask nothing of my men that I will not do myself, and I will never abandon a true soldier in need. I WAS THE ONE THAT BROKE YOUR CHAINS!”

You look pointedly at the communists, then the Rats, then the sicarios.
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>>5158944

> “Not your revolutionary firebrands, generals, or gang bosses. ME!”

https://www.youtube.com/watch?v=4UWquO_BjmY

> “But never forget. I only gave you the opening, opportunity, and tools to crush Pedraza and his lapdogs like the foul insects they are! Look to the men around you, who fought and bled alongside you in the name of freedom!

> THAT IS OUR STRENGTH! Even in the darkest days of their oppression, you resisted with every fiber of your being! Now is the time to harness that willpower into a sword of vengeance, aimed directly at Pedraza’s black heart!

> Regardless of our differences in origin and doctrine, we all are brothers now! He seeks to keep us weak! He’d have us focus on what makes us different, and turn us into vultures picking at scattered carcasses! BUT WE REFUSE!

> And once Pedraza faces the wrath of a mighty nation, awakened from a long and bitter slumber, WE WILL FORGE A NEW TOMORROW!

> One where the people will recognize and honor the heroic sons that carried it through steel and fire into a new dawn! And when the dust settles, you will be REWARDED for your sacrifices by a grateful nation who owes its existence to your might and bravery!

https://www.youtube.com/watch?v=9bJPxO9iWKM

> I ASK YOU TO FIGHT! NOT JUST FOR ME, BUT FOR VENEZUELA!”

The Rats eat it right up, as do an overwhelming majority of the formerly skeptical cartel muscle.

The contingent of communists is less enthusiastic, but it looks like you managed to stoke a fire in quite a few of them.

It’ll have to do. Besides, even if they don’t wish to fight for you directly, every fighter that re-arms and takes the fight to Pedraza’s forces leaves an opening for you to exploit further down the line.

As you depart the stage to a chorus of cheers and chanting, you’re sweating internally. Honestly, getting shot at is less stressful than public speaking. At least you know how the other side feels during a gunfight.

The next morning, you allow those who wish to leave to do so, shortly before breaking up camp and relocating. No sense in leaving a trail behind in case anybody gets caught and squeals.

About half of the communists and a small group of the sicarios depart, promising to put in a good word for you to their respective factions.

All the Rats stayed, as did a number of civilians looking to help with support matters. Carpenters, quartermasters, cooks, that sort of thing.

In total, you’ve got about 150 fighting men to work with. As previously mentioned, the Rats make up the bulk of it, but you’ve got a sizable number of converted sicarios and a smattering of communist bushwhackers rounding it out.
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>>5158949

In addition to the general training you have planned, what do you make a special point in having your forces trained in?

(Feel free to propose a name for your militia)

> CQC. The backbone of any soldier’s toolkit. Guns jam and knives dull, but your fists will always remain the last line of defense.

> Infiltration tactics. If you can slip through their lines and cut a few throats before anyone notices, the battle is already halfway won.

> Demolitions. Explosives are a guerrillas best friend. Their construction and proper usage can mean the difference between an embarrassing friendly fire situation, and a crippling strike.

> Improvisational thinking. Insurgencies are, by their very nature, chaotic and messy. Being able to keep a clear head and take advantage of opportunities as they arise is key to victory.

> Other?
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>>5158954
> Infiltration tactics. If you can slip through their lines and cut a few throats before anyone notices, the battle is already halfway won.
If anyone knows how much Stealth &Infiltration can get you it's Sean
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>>5158954
> Infiltration tactics. If you can slip through their lines and cut a few throats before anyone notices, the battle is already halfway won.
for names how about.
Tango Rats
Jail Rats.
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>>5158954
> Infiltration tactics. If you can slip through their lines and cut a few throats before anyone notices, the battle is already halfway won.
> Other?
Figure out a way to smuggle all our Intergang equipment, and see if we can invest our million dollars into the operation. INVEST. What we spend now we'll earn back in the future. Doesn't matter if it's purchasing more arms & armor, plans to improving farms, or restoring infrastructure. I think the USD is slightly more valuable than the local currency, so we have that going for us.
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>>5158954
> Improvisational thinking. Insurgencies are, by their very nature, chaotic and messy. Being able to keep a clear head and take advantage of opportunities as they arise is key to victory.
Call us the Grand Liberators, to call back to Venezula's national hero, Simon Bolivar. It should fit well with the unity speech.
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>>5158954
Question: what's the average technological level of prosthetics? Are there good enough ones for a man to run and shoot a gun, or are those too expensive? I'm personally for butchering our multiarmed robot arm harness to use as replacement arm prosthetics if anyone loses a limb or two.
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>>5159029

I'll say that advanced prosthetics exist, but they're really expensive given your current financial situation.
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>>5158965
>>5159002
>>5159022

Looks like training them to handle things quietly wins. Feel free to keep spitballing on names.

And roll me some 3d100s.

First roll is for the Rats, second is for the communists, third is for the sicarios.

Not really a DC for this one, just a broad gauge of how well it meshes with them.
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Rolled 15, 25, 71 = 111 (3d100)

>>5159031
What's that? We should steal a shit ton of prosthetics, manufacturing equipment, and surgeons from a greasy corporation? That's a great idea!

>>5159037
rolling.
>>
Rolled 91, 69, 68 = 228 (3d100)

>>5159037
>>
Rolled 80, 58, 29 = 167 (3d100)

>>5159037
here you go
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>>5159040
>>5159043
>>5159051

Looks like it goes well for all parties, especially the Rats. Writing.
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>>5159040
>>5159043
>91 for the rats
>69 for the communists (N I C E)
>71 for sicarios
N
I
C
E
>>
>>5159056

https://www.youtube.com/watch?v=SwS6OkgUXKE

It’s been a few weeks since you’ve set up a training camp of sorts and started drilling the men with a customized blend of stealth training, marksmanship, insurgency tactics, basic first aid, and all other manner of skills needed to craft the ideal revolutionary.

You manage to break down your stealth training into a format understandable by the vast majority of your troops, and the few stragglers are quickly given remedial training to ensure their proficiency in the art. The Rats in particular take to your teachings like a duck to water.

So far, the man have managed to organize themselves into mixed collectives for the purposes of training, but that won’t do forever.

While you enjoy taking the time to apply a personal touch, you’re just one man.

A few individuals have managed to make a notable impression during the grueling regiment you put them through, perhaps you should appoint a second-in-command or a deputy of some kind?

At least you’ve got quite the field of candidates to pick from.
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>>5159131

The first is Javier Bonilla, one of the Jungle Rats’ sergeants. A grizzled veteran and career military man, he leads the pack in combat and marksmanship drills despite being nearly fifteen years your senior. Got tossed into San Carlos after his commanding officer defected and gave up their whole unit in exchange for a cushy spot in Pedraza’s cabinet.

Next up is Pablo Delrío, a cocky and impulsive sicario hitman. Despite his relative youth, he’s creative and unorthodox. Has an annoying tendency to run his mouth and then prove he wasn’t blowing smoke. Got tossed into San Carlos after he was caught sneaking out of the bedroom of a prominent senator’s daughter. Despite his numerous rough edges, he could be an absolute nightmare of an assassin if properly trained.

Then, there’s Fernando Almonte. Mechanical engineer and devoted family man, his quiet life was severely disrupted when his son was forcibly drafted in Pedraza’s army. Said son was executed when he attempted to desert, and Pedraza had the rest of the family killed as a warning to any others. Almonte narrowly dodged the pursuing death squads and fell into the arms of the PLA, becoming one of their most accomplished bombmakers. Got tossed into San Carlos after the government found his workshop out in the boonies.

Lastly, there’s Luis Mondragón. Formerly a civilian poacher, he’s got an astonishing talent for bushcraft and concealment. More importantly, he’s a patient and methodical hunter that manages to set a few traps you barely even manage to notice. Got tossed into San Carlos after he got caught hunting on the property of one of Pedraza’s wealthy sponsors. It probably didn’t help that he managed to shoot a handful of police officers before they managed to capture him.

> Javier Bonilla. Couldn’t ask for a better NCO if you tried.

> Pablo Delrío. A diamond in the rough, to be sure.

> Fernando Almonte. A trained engineer could offer an outside-the-box perspective.

> Luis Mondragón. His knowledge of the terrain and stealth techniques are sure to come in handy.
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>>5159134
> Luis Mondragón. His knowledge of the terrain and stealth techniques are sure to come in handy.
>>
>>5159134
>> Javier Bonilla. Couldn’t ask for a better NCO if you tried.
He's our right hand man for the duration, make the rest of them squad leaders.
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>>5159134
> Javier Bonilla. Couldn’t ask for a better NCO if you tried.
Just the second in command we need. He's wised, and experienced.
>>
>Walk in for the day
>People are basically planning to stick Sean in charge of the whole damn nation
>TFW we are literally gonna be South American Black Adam
>TFW we make Set worship the national religion
>TFW the Justice League tries to arrest us as Gunsmoke and finds out we have Diplomatic Immunity
>TFW Batman and Co will literally be salty as all hell from this
I'm entirely ok with this and it will be hilarious
>>
>>5159137
>make the rest of them squad leaders.
+1
>>
>>5159134
> Javier Bonilla. Couldn’t ask for a better NCO if you tried.
Luis Mondragón can act as a guide and give advice as an advisor.
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>>5159141
>make the rest of the squad leaders
>>
>>5159137
>>5159138
>>5159141

Alright, looks like Bonilla wins as your deputy / second-in-command.

I'm starting to get a bit fatigued, so I'll go ahead and call it for tonight. Go ahead and take a look at the options for your next raid. As you may have seen, the stakes have escalated.

Next session is Friday at 5:00 PM EST, voting closes at that time.

Meanwhile, feel free to talk about names for your army, if you want to invest any of the $450K of your own money into the revolution and what form it'd take, and any other ideas you might have.

As always, thanks for playing! And by the way, I believe Fly on the Wall won the interlude vote by a slight margin. Feel free to double-check my arithmetic.


> The secret police headquarters in Caracas. The nerve center of their intelligence services, blowing the place to kingdom come would paralyze the government’s ability to conduct espionage operations.

> That fancy party you learned about when you wrecked the warden’s office. Turns out that many of the socialites on the guest list have deep ties to Pedraza’s regime as financiers and political supporters. Time for some gatecrashing.

> The national strategic gold reserve in Lecheria. It’d be insanely risky, but ridiculously profitable if you manage to successfully knock it over.

> The key broadcasting station for the state media corporation. If you can infiltrate the building and hijack the broadcast, you could whip the populace into a frenzy.

> A diplomatic summit where Pedraza plans to speak about the crisis enveloping the country. It’d be a hell of a black eye for his prestige if you could ruin it.
>>
>>5159165
>$450K
I thought we had more, what did we do with the rest? Did we spend it all on scrubbing our ID, buying the Laundromat, and one truck?

Can we do more with US money here? Because if inflation or something?

> That fancy party you learned about when you wrecked the warden’s office. Turns out that many of the socialites on the guest list have deep ties to Pedraza’s regime as financiers and political supporters. Time for some gatecrashing.
I think we should do this while the opportunity is still available to us. We can capture the socialites and possibly ransom them if needed, or grill them for info. Both maybe.
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>>5159174
I think you also bought that ranch, which brought the overall total to about $800K spent.

The prices will be lower here, but I'll wait to make a firm judgement on the matter until some stuff gets proposed.
>>
>>5159165
> The secret police headquarters in Caracas. The nerve center of their intelligence services, blowing the place to kingdom come would paralyze the government’s ability to conduct espionage operations.
We can go after the broadcasting next.
For the name, I'm sticking with Liberators.
>>
>>5159165
>> The national strategic gold reserve in Lecheria. It’d be insanely risky, but ridiculously profitable if you manage to successfully knock it over.
we steal his gold, we can finance the whole damn country and the revolution.
>>
>>5159165
> The secret police headquarters in Caracas. The nerve center of their intelligence services, blowing the place to kingdom come would paralyze the government’s ability to conduct espionage operations.
>invite our Darius and Isaac it's time they get some experience.
>invest 50k in equipment, supplies, and anything else they might need.
>>
>>5159165
>> The secret police headquarters in Caracas. The nerve center of their intelligence services, blowing the place to kingdom come would paralyze the government’s ability to conduct espionage operations.
>>
>>5159165
>invite our Darius and Isaac it's time they get some experience.
>invest 50k in equipment, supplies, and anything else they might need.
Is 50k enough for the men we have under our command, or do we need to shell out more cash?
>>
>>5159165
I really am stuck between the party and the intelligence center. The latter is probably the better long term success pick, but either capturing or removing his external income could be effective as well. I don't really want to hit the gold reserve as it's infrastructure that will help keep the country afloat after we help the take over. Hitting the intelligence agency, I'm guessing, makes all further operations a little easier.

> The secret police headquarters in Caracas. The nerve center of their intelligence services, blowing the place to kingdom come would paralyze the government’s ability to conduct espionage operations.
>>
>>5159195
>>5159193

I was actually kicking around an idea when it came to the Intergang cache you have.

It'll consume the whole thing and you'll owe Set a favor in return, but you can use that to kit up your men with some high-quality stuff.
>>
>>5159201
I'm fine with owing Set a favor and expending the whole cache. All we need to do is take him or Dave and Busters and call it a night. Plus we can always get more gear next time. Better to use it now than let it collect dust, but that's just my opinion.
>>
New thread when?
>>
>>5159165
>Intell hq catacus
>>
>>5159165
What do we have as options to purchase?
I'd say buy a few trucks and modify them into technicals.
>>5159195
I'll also back this. Make sure Darius and Issac are in the other apokoliptian light armor and maybe spend some money with that one contact we got through Jack who changed the look of ours so theirs match.
>>
>>5159280
>I'd say buy a few trucks and modify them into technicals.
Why buy when we can steal them? Maybe we should consider raiding a military depot.
>>
>>5159165
Honestly, i'm between the plan about doing something during Pedraza's speech, the party, the gold operation in Lecheria and the secret police headquarters.

I say that if we go for the gold, it should be NOW before we start being recognized as a group. They just know some fucker got those "political prisoners" out of that jail and got some freaky armor and weapon, they don't know or plan, so from by perspective, the best we can do is giving them a big slap and hurting their wallets, before they actually put more defenses in the important points of their forces. If we got this we have all the cost of this solved for the rest of the operation and more, because even if they have ton of security in there, if we do something as a group before taking a chance for the gold, once they have a suspicion we go for it, it's going to be a lot more difficult, so we're basically taking them with their pants down.

Unless we decide to focus in more prisons and operations urban-oriented so Pedraza focus his mercenaries there, leaving "vulnerable" the gold mines in Lecheria

Also, as a venezuelan seeing this mission of the Quest is kinda weird but it's still fucking awesome. If there are some questions anons have about my country (aside from asking how I even have internet access), I can answer them
>>
>>5159298
Hmmmmmm....okay, but if we do it we'll need to invest more money to buy, steal, and acquire additional gear and munitions.

>>5159165
Changing vote for this
> The national strategic gold reserve in Lecheria. It’d be insanely risky, but ridiculously profitable if you manage to successfully knock it over.
>>
>>5159301
You're right, that's why if we decide to go for the gold, we should spend some of our money for equipment, and, who knows? Maybe men... Maybe some Interlag mercenaries? Or just some normal mercenaries.

But yeah, basically the options I see are a) Attacking the gold reserves and spending a fat chunk of our money in this for men and weapon and lay low for some time. Or b) go for the long run, attacking Pedraza's forces and influence in cities and taking the battle in urban areas enough for them to put their guard down and attack the gold reserves later
>>
>>5159165
>> The secret police headquarters in Caracas. The nerve center of their intelligence services, blowing the place to kingdom come would paralyze the government’s ability to conduct espionage operations.
>>
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>>5159139
UN Ambassador maybe?
>>
>>5159298
How do you have internet access?
>>5159165
>>5159197
>>5159298
Alright, I'll switch my vote to
> The national strategic gold reserve in Lecheria. It’d be insanely risky, but ridiculously profitable if you manage to successfully knock it over.
>>
>>5159298
>internet access
Its El presidente himself!
>>
>>5159165
>> The key broadcasting station for the state media corporation. If you can infiltrate the building and hijack the broadcast, you could whip the populace into a frenzy.
>>
Anyone remember what aspects of Venezuela is currently in the shits? We have our Intergang equipment we can donate to improve our fighting forces, we have our two in training elite body guards, we have $450K in muny to play with, and a vial and a half of nuke in liquid form juice. If we want to invest everything in one pot, we can sell the explode me juice for a lot of cash that can either be used for more wargear, or after war stuff like buying land for farming, or fixing infrastructure and shit, or not do that and leave it to the new government to solve. Yeah probably the latter is better.

So intergang gear and cash. What can we do here?
>>
>>5159392
Oh man Jay Leno lost some weight.
>>
>>5159413
Read >>5159453
>>
>>5159165
>> A diplomatic summit where Pedraza plans to speak about the crisis enveloping the country. It’d be a hell of a black eye for his prestige if you could ruin it.
>>
Should we consider hiring some of our Freelance buddies? Cortez would be a blessing and a half to help with the Infiltration tactics, Gremlin can shore up our lack of tech support, and Genghis can teach people what to do when they're within stabbing range. Heck maybe we could hire Gilligan too to teach drivers how to lose pursuing enemies, how to drive gud, and other cool tricks.
>>
>>5160528
I wouldn't. They're potential links to Sean Clayton AKA Gunsmoke and we're trying to distance ourselves from that identity. That, and we don't need them. It's best to just wrap this one up ourselves without them.
>>
>>5160657
+1
Plus i'm sure there's a big step between making a heist into a big-tech security company to training foreign soldiers for a whole state strike to bring new people to power
>>
Shame I missed the live, happy with how things turned out regardless though. Bonilla was definitely the best pick for our second in command. Wouldn't mind giving Luis and Pablo some personal training though, hone them into some elite fighters for our little militia since they've got appropriate skillsets. Not to mention building personal rapport so we can maybe invite them to come back to Gotham with us once all of this is said and done.
>>
>>5160802
Speaking of our personal organization, had an idea. Was kind of stumped on a naming scheme that fit around Gunsmoke, so I was tempted to just suggest we let any members name themselves (might still be better honestly), but I finally had a decent idea. How about naming all the members after gun models? At least as code names for when they're working for us. Stuff like Ruger, Colt, Hawken, etc. to name a couple of examples. Fits with Gunsmoke, and if we went with it we could call our organization Guns for Hire, which is...ironic on several levels. Thoughts?
>>
>>5160832
We could call ourselves the Wolf Brigade. We're already using stealth and ambush tactics which fits wolves which fits their nature to a degree.
>>
>>5160919
>Wolf Brigade
Very tempting, I support
>>
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>>5160925
Hell yeah. You can't deny the aesthetic appeal. Big gun, heavy body armor, unfeeling glowing red eyes.
The Hellghasts from Killzone have some pretty cool armor designs too.
>>
Looks like hitting the secret police headquarters wins, writing.
>>
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>>5161116

You handpick Bonilla as your right-hand man and deputy. Given his experience as an NCO and leader of men, it’s a reasonable choice.

But that doesn’t mean you just shrug off the other talented candidates.

Delrío, Almonte, and Mondragón all have valuable skills to bring to the table, letting them go to waste would be both wasteful and inefficient.

After delivering the news to each of them personally, you inform them of your decision to plan a strike on the secret police’s HQ in Caracas, and order them to start working on ideas.

In the meantime, you’ve got some financial decisions to make.

Due to the nations economic decline, you can pick up some quality equipment for a song.

You’ve still got $450K in your war chest, would you like to purchase anything for your budding freedom fighters?

(Feel free to pick any or none of the following options)

> Outfit your men with a fleet of technical trucks. Offers mobility and firepower for a reasonable sum. ($50,000)

> Outfit your men with specialized anti-armor equipment. Expensive, but you can’t put a price on the smoldering wreckage of a multi-million dollar weapons system. ($150,000)

> Outfit your men with specialized hacking equipment. Gremlin knows a guy who knows a guy that can make an emergency delivery of some quality blackhat gear. ($200,000)

> Outfit your men with helicopter support. Very expensive and a pain-in-the-ass to maintain, but offers unrivaled mobility. ($350,000)

> Outfit your men with your stolen Intergang cache (Contains high-quality small arms and other pieces of infantry kit. Will require you to owe Set a favor.)

> Other?


Then, there’s the matter of that codebook you looted off the warden during the breakout. You decide to…

> Trade the codebook to the Rats in exchange for formal sponsorship of your group. It’ll be important if you intend on having any degree of legitimacy.

> Trade the codebook to the Rats in exchange for more soldiers. Wars are fought and won with men, and you can always use more.

> Trade the codebook to the Rats in exchange for actionable intel. They might know something you don’t, but they won’t hand it over for free.

> Hand over the codebook for free, as a sign of goodwill. Might win some support further down the line.

> Other?


Lastly, should you bring Darius and Isaac in on the action?

> Yes, they could use some experience operating in the field.

> No, it’d be better to keep them away from this.
>>
>>5161128
> Outfit your men with a fleet of technical trucks. Offers mobility and firepower for a reasonable sum. ($50,000)
> Outfit your men with your stolen Intergang cache (Contains high-quality small arms and other pieces of infantry kit. Will require you to owe Set a favor.)


> Trade the codebook to the Rats in exchange for formal sponsorship of your group. It’ll be important if you intend on having any degree of legitimacy.

> Yes, they could use some experience operating in the field.
>>
>>5161131
I agree with all this. Can't go about asking for nothing as it looks suspicious as fuck. With the gear we're bringing in we stand to be a quick action force with the upper hand in CQC scenarios. Just gotta stay mobile and not get caught with our pants down.

For Darius and Isaac, we need to stress that they cannot mention our connection under any circumstances. They'll also let us keep tabs on our men in case somebody's planning something stupid.
>>
>>5161128
>> Outfit your men with a fleet of technical trucks. Offers mobility and firepower for a reasonable sum. ($50,000)
> Outfit your men with your stolen Intergang cache (Contains high-quality small arms and other pieces of infantry kit. Will require you to owe Set a favor.)

> Trade the codebook to the Rats in exchange for more soldiers. Wars are fought and won with men, and you can always use more.
>>
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>>5161131
>>5161139

Alright, looks like this option wins, writing.
>>
>>5161150

Shouldn't be too much longer, ended up being longer than I anticipated.
>>
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>>5161150

After running the idea by Set, he’s all for it. Provided, that you agree to an unspecified favor of some kind, to be collected in the future. A bit ominous, but you’re not too worried. What’s the worst that could happen? Besides, that equipment is just gathering dust on the shelf, might as well use it for a good cause.

To further bolster your force’s operational efficiency, you purchase a fleet of pickup trucks and have them retrofitted into guntrucks. Now you’re a proper insurgency.

And after borrowing somebody’s sat phone, you get in contact with Darius and Isaac and arrange for them to head down and participate in the campaign. Should be a good test of their skills. But you make sure to stress that they should feign ignorance about any connections to you. If you embed them within the general forces, they should be able to keep an eye on morale and other potentially sticky situations.

Luckily, Isaac learned Spanish when he ran with a gang of Dominicans in his early teens, and Darius knows enough to handle a conversation, so you don’t need to worry about a language barrier.

To get the others on board you spin it that they’re soldiers of fortune that you managed to buy out of the contracts with Pedraza.

Speaking of that language barrier, your Spanish has improved by leaps and bounds. Turns out that forced immersion does wonders for your learning abilities. That, and the fact that Spanish is much less of a headache to master compared to Greek. At least when you butcher a conjugation in Spanish, it doesn’t summon an angry chupacabra from a hole in reality.

Once they arrive, you have them run training drills with the rest of the men to make sure their skills haven’t stagnated in your absence.

To your immense pride, the majority of the men pass the final exam (a brutal combination of marksmanship tests, stealth challenges, fitness drills, and a ruthless survival exercise) on the first try, including Isaac.

Darius and the remainder pass on the second try, but you remind them that it’s nothing to be ashamed of. All that matters is that they managed to succeed in the end.

As a reward for their hard work and loyalty, you publicly reveal your face for the first time. Somebody (probably Set) suggests that there be a graduation picture, and you don’t have the heart to reject the idea given how excited some of the men are about it.

In terms of manpower assignments, you’ve put Delrío and Isaac together. Hopefully they’ll be friendly rivals for each other. Similarly, you’ve paired Almonte and Darius together, hoping that they’ll get along well enough. Mondragon is responsible for keeping the camp protected, and Bonilla will be in the field alongside you.

But now, it’s time for the blood and guts work of a rebellion; figuring out how to best plant your bayonet in the enemy’s throat and escape with minimal casualties.

As befitting his status as your deputy, Bonilla heads up the meeting. He uses a worn map of the city as a reference point.
>>
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>>5161225

A small group of insurgents would roll the technicals through the city and launch a handful of hit-and-run strikes on government property. Doesn’t matter if they actually manage to hit anything or not, so long as they kick up a fuss.

Once they pick up enough heat, they’ll flee the city, hopefully with most of the local garrison on their tail. Meanwhile, a heavily armed element storms the station, steals everything not nailed down, torches it, and escapes in the ensuing chaos.

When Bonilla finishes laying out his idea, Mondragon takes a closer look at the map and starts circling various chokepoints and side alleys.

“If we carefully position men ahead of time, they could serve as scouts. Or as a rearguard if things go poorly.” He says quietly.

Bonilla scratches at his scarred chin and makes a grunt of agreement.

Delrío scoffs.

“That’s the best you’ve got? Really? There any actual thoughts rattling around up there, or has the heat gotten to you? Anyhow, I know how we’re getting in.”

You gesture for him to continue.

“The way I see it, we’ve got those stolen papers. The simplest thing would to just use them to walk in and get our men inside. From there, we improvise something and take em out from the inside.” He finishes with a lazy smirk aimed squarely at Bonilla.

Bonilla manages to restrain his obvious disdain admirably and only stares daggers at the arrogant sicario.

“That might work. Might. It’d also limit the forces we could send inside without raising the alarm to little more than a strike team. Not to mention that they’d be in hostile territory with no backup, and that we can only use this trick once before they figure it out. But it’s definitely simple.”

Delrío’s smug is wiped off his face, and he opens his mouth to say something doubtlessly rude, so you cut them both off.

> “That’s enough. Almonte, you’ve been quiet. Any ideas?”

He purses his lips and stares off into the distance. Suddenly, his eyes brighten and he starts scribbling away at a notebook.

> “Almonte? You there?”

He almost blushes and stuff the notebook back in his pocket.

“Sorry boss. Just an idle thought.”

> “Nonetheless, let’s hear it.”

“Alright. I think we should stake the place out, follow an agent home, and see if they’ve got a wife and kids or something. Then, we take them hostage and use them as leverage to lean on the guy.”

Regardless of the validity of the idea, it’s a good reminder not to let Almonte’s old man act fool you, he’s as cutthroat as they come.

After some thought, you decide to approve…

> Delrío’s plan to infiltrate the headquarters. You’ll pull this off under their noses.

> Bonilla’s plan to assault the headquarters. Sometimes, you just need to get your hands dirty.

> Almonte’s plan to kidnap an agent’s family and use them as leverage. It leaves a bad taste in your mouth, but sacrifices must be made.

> Other?


(Let me know if you’d like to make a change to the lineup.)
>>
>>5161228
> Delrío’s plan to infiltrate the headquarters. You’ll pull this off under their noses.
We chose to specialize in infiltration so lets do the infiltration plan and show the boys that their training paid off
>>
>>5161228
> Delrío’s plan to infiltrate the headquarters. You’ll pull this off under their noses.
We're better than the scum we hunt, civilians are not to be harmed.
>>
>>5161228
> Delrío’s plan to infiltrate the headquarters. You’ll pull this off under their noses
we did train them in infiltration so we might as well use it
>>
>>5161228
>> Delrío’s plan to infiltrate the headquarters. You’ll pull this off under their noses.
considering who we are, we should be able to pull it off, and we are professionals, we can do this shit without fucking up children or innocents.
>>
>>5161228
> Delrío’s plan to infiltrate the headquarters. You’ll pull this off under their noses.
Us, Issac and Darius shouls be the ones to do it, we have less chances to be recognised than recent escapees
>>
>>5161228
>> Delrío’s plan to infiltrate the headquarters. You’ll pull this off under their noses.
If worst comes to worst we can still do Bonilla's plan.
>>
>>5161232
>>5161240
>>5161241
>>5161245
>>5161258

Alright, looks like talking your way inside and destroying the place from within wins. Because you're walking in the front, you won't be able to bring your alien armor, a primary weapon, or any grenades.

Go ahead and pick out your loadout.

Secondary
> Colt 1911
> .44 Magnum
> 9mm Beretta
> .38 Special

Melee
> Fairbairn-Sykes knife
> KABAR
> Knuckle trench knife


In addition, do you want to try and smuggle any explosives inside?

> Yes, you're here for a search and destroy mission. Gonna need something to blow the place up.

> No, it's too much of a risk. You'll figure something out when you're inside.
>>
>>5161265
> 9mm Beretta

> KABAR

> No, it's too much of a risk. You'll figure something out when you're inside.
>>
>>5161265
> Colt 1911
>Fairbairn-Sykes
>Yes, smuggle the explosives
can we run our 1911 with a silencer?
>>
>>5161265
Secondary
> .38 Special

Melee
> Fairbairn-Sykes knife

In addition, do you want to try and smuggle any explosives inside?
> No, it's too much of a risk. You'll figure something out when you're inside.
>>
>>5161267
Since you brought the cache with you, I'll say yes. Just not for the revolvers or anything.
>>
>>5161265
> Colt 1911
> Fairbairn-Sykes knife
> Yes, you're here for a search and destroy mission. Gonna need something to blow the place up.
>>
Rolled 1 (1d2)

>>5161266
>>5161267
>>5161271
>>5161284

Looks like the 1911 and the Fairbairn-Sykes knife win.

Rolling a d2 to decide on the smuggling issue.

1 = Yes
2 = No
>>
Rolled 71 + 10 (1d100 + 10)

>>5161293

Alright, roll me some 1d100s+25.
>>
Rolled 65 + 25 (1d100 + 25)

>>5161296
>>
>>5161296
That's supposed to be a -10, not a plus. Damn dice tricked me again.
>>
Still need a couple rolls in case of crits.
>>
Rolled 97 + 25 (1d100 + 25)

>>5161296
>>
Rolled 33 + 25 (1d100 + 25)

>>5161296
>>
Rolled 32 + 25 (1d100 + 25)

>>5161296
>>
>>5161297
>>5161311
>>5161321

That's a success, writing.
>>
>>5161327

After some creative photography and forgery, the badges are perfect. It might be a little hard to sell a pasty-skinned gringo like you as a native, but hopefully the drones in charge of security won’t notice.

Before you depart, Almonte slips each member of the team a package containing a high-powered explosive. You’re going to need to plant them at critical locations throughout the building in order to ensure that it’s totally wrecked by the blast.

The infiltration team is pretty small. Just you, Darius, Isaac, and three other talented infiltrators.

In case of emergency, Bonilla has men stashed nearby to provide fire support and a potential distraction to cover a hasty exist.

It’s a long drive to Caracas, but you take the opportunity to double-check your equipment and read from an English-Spanish dictionary that you swiped from Darius.

When you pull up to the building, your heart falls when you spot a large uptick in patrol activity.

Fuck.

Looks like they’ve heightened security. Maybe you just have bad luck. Maybe it’s because of the breakout. Maybe somebody else hit something recently.

Or maybe you have a rat. And not the jungle kind. Still, you’ve come much too far to just try and pull back. Doing that would absolutely tar you with the brush of suspicion, and guarantee that you’d attract attention to yourself.

Besides, if there is a leak, this’d be the place to find out.

You and the others display your badges to the heavily armed troops protecting the main entrance. Unlike the ones you tangled with back at the prison, these ones seem competent. This must be a hot target after all.

There’s a heart-stopping moment when one of the guards at the security desk examines your fake ID papers for a long moment, before just waving you on your way. They took no steps to confiscate your weapons or pass you through any kind of metal detector after verifying your identity.

You can understand the logic, but it’s still a bit lax. And they’ll pay for that.

Once you reach the elevator, you start thinking about how the strike team should conduct itself.

> Everyone should split up and just focus on planting the explosives. The faster we can do this, the better our odds of getting out without alerting anyone.

> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.

> Split into groups of three. It’s easily the safest option, but also the slowest.

> Other?


And which floor do you focus on first?

> Floor 5: Operations

> Floor 11: Executive Offices

> Floor -1: Maintenance

> Floor 8: Logistics

> Floor 2: Archives

> Floor 3: Human Resources
>>
>>5161352
> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.

> Floor 8: Logistics
>>
>>5161352
> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.

If there is a mole it's best to travel in groups of at least two, prevent someone from sneaking off and alerting the guards.

> Floor 5: Operations

Knowing what they're up to will be the most valuable intel we can sell to the Rats or any of the other groups.
>>
>>5161352
>> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.
> Floor 5: Operations
>>
>>5161352
> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.
> Floor -1: Maintenance
Turn of the lights, fuck everyone's day up
>>
>>5161352
> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.

> Floor 5: Operations
>>
I figure this is probably a good stopping point until next time.

As always, thanks for playing!

I'll be hanging around a bit in case of questions, concerns, etc.

I'll be working on the interlude over the weekend, hopefully it'll be done by Monday.

Next session is Wednesday at 5:00PM EST. If the thread gets close to falling off the board, I'll just make a new one.

I also just realized that I didn't include the transaction with the codebook, but I'll just sprinkle it in after this mission.

Have a good night, anons.
>>
>>5160919
I like the idea. Though I'm not sure if we'd want to limit ourself to one sort of "style" as an organization. I feel like letting people specialize in different things so we can cover the widest array of jobs is probably the way to go, assuming we operate more as a couple of elite operatives on each job, instead of acting as an entire group every time.
>>
>>5161352
>> Split into groups of three. It’s easily the safest option, but also the slowest.
> Floor -1: Maintenance
>>
>>5161352
> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.
> Floor 5: Operations
we should probably hit human resources next if we can get employee files we can gank all of the secret police that aren't here and as a bonus that might reveal our spy.
>>
>>5161352
> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.
> Floor 11: Executive Offices
big boy floor
>>
>>5161352
>> Floor 5: Operations
> Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.
>>
>>5161352
>Split into groups of two. One person can handle the bomb stuff, the other can snoop around. Not the fastest, but less risky.
> Floor 11: Executive Offices
Logistics and Archives are probably the next most important levels.
>>
Hey anons, just wanted to make a quick announcement. The interlude so far is considerably longer than I expected, so it'll be a while until I'm finished with it.
>>
>>5165605
I blame Robin.
>>
>>5165605
Please use it to start a new thread. This one is becoming a pain to load and read.
>>
>>5166112
Gotta agree this is probably a good point to start up a new thread!
>>
>>5165605

Christ, you’re sweating like a pig in this weather. The suit doesn’t help matters any, but you need to blend in with the spooks somehow. It’s a little funny, seeing Darius, Isaac, and the formerly dirty and raggedy guerrilla fighters in well-pressed suits.

With a comprehensive shave and a more flattering light, you could almost pass as a respectable member of society.

The very idea makes you shudder, yuppie shit like that has always driven you up the wall. At least grunt work is honest in its harsh, uncaring way.

https://www.youtube.com/watch?v=nGZ0ntpSx2Y

You had considered bringing Set along, but ultimately decided against it. Set’s signature brand of chaos has its place, but this is one of those times where discretion takes precedence. Set didn’t seem to mind, seemingly busy on a “special project” of some kind that he refuses to disclose any details about. You dread to imagine what he’s cooking up, but place those concerns in the back of your mind while you’re out on a mission.

You rack your brains for Almonte’s exact instructions. He tossed a lot of jargon your way about “protective signal hardening” and “waveform acoustic dampeners,” but the meaning isn’t too complicated. The explosives you’re armed with are on a time-release, rather than a more modern remote detonator. Apparently, Almonte was worried that security might be able to detect or block the digital transmissions necessary to trigger a remote explosion.

Good old analog should do the trick though. Of course, the obvious downside is that you’ll be racing against the ticking of the clock once one is set. There’s nothing to be done for it though. You contemplated the idea of just positioning them throughout the building, then backtracking and arming them, but it’s just too risky. All it would take is a single curious janitor or suspicious agent at the wrong time, and the entire operation is a bust.

That hardening also makes communication a pain in the ass, as you won’t be able to communicate via radio or similar devices once inside the signal DMZ.

Looks like you’ll just have to grit your teeth and deal with it. Worst case scenario, at least you’ll get a close-up of Almonte’s explosive artistry.

There is one bright spot, you’re not heading in entirely blind. Turns out the PLA managed to slip in a couple sympathetic civilians into support roles. Janitors, clerks, that kind of thing. They didn’t know much, but you at least have a concrete idea what happens on some of the numerous floors. Hopefully they took your advice to take a sick day and flee the city, because they’re going to be under the spotlight regardless of what happens next.

It’s an unfortunate thing to spring on someone, but they knew the risks, and it’s not like you can just let them die in the blast.
>>
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>>5168214

As the elevator slowly makes it way down to the lobby, you do some tactical brainstorming. Solo work is too risky, and sticking to a larger group is too conspicuous. Splitting into partners ought be a good compromise. While one handles the explosives, the other can play lookout / keep an eye out for opportunities. If there isn’t any worthwhile intel here, you’ll be shocked.

In addition to Darius and Isaac, you had enough IDs left to bring along three of the brighter sparks that displayed some moldable talent during their training. They’ll serve as useful backup, and it’ll help to get a baseline for how your men operate given some wiggle room.

Given Darius’ history as a greasemonkey, the decision where to position him is easy. Isaac is a little trickier to find a good spot for, but you have an idea.

> “Darius, head to the maintenance with your partner and see if you can quietly sabotage anything important. Remember, if you think it’ll be noticed, just leave it be. We can’t afford to blow our cover too early.”

You turn to address Isaac and his temporary battle buddy.

> “As for you lot, I need you both to head to the executive offices and see if you can snag anything that looks important. Focus on personnel files, financial transactions, errant paperwork, that sort of thing. I’ll be headed up to operations, with some backup.”

The men all agree with a muffled chorus of “Got it, boss” and similar sounds of agreement, interrupted by the sound of the elevator door slide open.

You and your partner enter the elevator, as do Isaac and his backup. Darius makes no move to enter. When you give him a confused stare, he explains himself.

“We’ll wait for the next one, since we’re headed down and you’re going up.”

> “Good point. Catch you later.”

When the elevator dings at the fifth floor, you exchange a quick nod with Isaac as you and your plus-one step out.

It’s not exactly what you were expecting.

The place is practically buzzing with activity, punctuated by the staccato clicking of people typing at computers, the constant ringing of phones, and conversations being held at various workstations. Guess your little prison stunt really got them to kick it into overdrive.

If it wasn’t for the heavily armed security guards watching over things, you could’ve mistaken it for a regular office.

On the good side, the frenetic energy should make it easier to mix with the crowd and get the bomb planted.

But on the bad side, you’ll be absolutely fucked if somebody notices you don’t belong. And the more you poke your nose into, the higher the chances that somebody will smell a literal and figurative Rat.
>>
>>5168216

You singled out your supporter for this job because he knows what he’s doing, so you’ll leave the arming process in his capable hands. In the meantime, you’ve got some espionage to conduct.

(Choose any number of these. The difficulty for each will progressively increase depending on the number you pick. Do me a solid and put them in the order you’d like to do them in, in case of failure / unexpected circumstances.)

> Hunt for information about any active operations they’re planning / have put in motion. Might be able to turn the tables on them if you can find the right clues.

> See if you can swipe someone’s security credentials. Might open some otherwise impassable doors.

> Search for information about any undercover operatives implanted in the various factions. Keeping your house clean is a priority.

> Hack into their computer systems and comb through the network. You never know what they might have stashed away.

> Look for information about those mercenaries you fought back in the prison. Building a threat profile on them is paramount.

> Other?


(Got some bad news anons. Work pretty much fried my brain and I'm not really up to run tonight. I'll leave this vote up until Friday at 5:00 PM EST. On Friday I'll make a new thread and archive this one.)
>>
>>5168219
>> Search for information about any undercover operatives implanted in the various factions. Keeping your house clean is a priority.
> See if you can swipe someone’s security credentials. Might open some otherwise impassable doors.
>>
>>5168219
in order:
>See if you can swipe someone’s security credentials. Might open some otherwise impassable doors.
>Search for information about any undercover operatives implanted in the various factions. Keeping your house clean is a priority.
> Hunt for information about any active operations they’re planning / have put in motion. Might be able to turn the tables on them if you can find the right clues.
>>
>>5168219
> Search for information about any undercover operatives implanted in the various factions. Keeping your house clean is a priority.
> Hunt for information about any active operations they’re planning / have put in motion. Might be able to turn the tables on them if you can find the right clues.
> Look for information about those mercenaries you fought back in the prison. Building a threat profile on them is paramount.
>>
>>5168219
> Search for information about any undercover operatives implanted in the various factions. Keeping your house clean is a priority.
> Hunt for information about any active operations they’re planning / have put in motion. Might be able to turn the tables on them if you can find the right clues.
Only these two, we can get the info about the mercs from the impostors.
>>
>>5168219
>> Search for information about any undercover operatives implanted in the various factions. Keeping your house clean is a priority.
> See if you can swipe someone’s security credentials. Might open some otherwise impassable doors.
>>
>>5168219
I don't know what to vote for, but can you add on
>Discretely summon spiders in places that would draw away attention from us. Have one crawl up someone's neck, or fall in someone's coffee.
This should afford us some extra wiggle room to opeprate.
>>
>>5168302
this
>>
>>5168219
> Search for information about any undercover operatives implanted in the various factions. Keeping your house clean is a priority.
> Look for information about those mercenaries you fought back in the prison. Building a threat profile on them is paramount.
> Hack into their computer systems and comb through the network. You never know what they might have stashed away.
I want to know who those mercs were.
>>
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>>5168224
>>5168233
>>5168236
>>5168250
>>5168298
>>5168328
consider summoning spooders
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>>5168331
>>5168298
adding spiders to my vote
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>>5168250
>>5168298
>>5168331
I will support some spiders, but not too many, a bit of panic as a diatraction could help, but at some point becomes detrimental.
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>>5168331
Supporting spiders.
>>
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>>5168331
>>5168356
>>5168364
>>5168397
Is this the power of cute porcupines?
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>>5168526
It's just an eye-catching image/gif/webm together with an write in that draws attention in a sea of green. Do not overuse the trick for normal votes however, lest it loses it's power
>>
>>5168219
these
>>5168224
>>5168233
>>5168236
>>5168302
>>5168331
>>
>>5168331
Adding spooders to vote
>>
Yay splooder getting votes!
https://youtu.be/xF2GlKxZ3zI
>>
Howdy anons. Just wanted to pop in real quick and lay out the gameplan. I've already taken the liberty of archiving the current thread, next one'll be up in about an hour when the session starts.

As it stands, it looks like the chosen course of action is to hunt for moles first, then focus on planned / current operations, followed by an attempt to swipe someone's security credentials. Everyone had different votes, so I just went with a mashup of what had the most overall. And as requested, there will be spiders.
>>
>>5170553
Sounds about right. Waiting for the show.
>>
New thread is up: >>5170625



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