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/qst/ - Quests


"The small folk have stolen my forests / they have stolen my rivers and hills / and they've built a great wall through my valley / and fished all the fish from my rills"


It has been a long time since you've seen any of your kin. For many long years you have wandered across the Great Ice - your pelt of silver-white holding you warm against winds that would freeze a man-whelp in a moment. For many seasons you spoke only with a distant kinsgiant - Tal-Arukh, who used to tend an altar up in the mountains. It has been three dozen winters since last you saw him, and since then your only company has been the snow-foxes and arctic terns, too small to be worth hunting.

You have fed on musk-ox and caribou, have slept in hidden steam-caves whose names your father taught you when your pelt was barely silver at its tips, have wrestled great tiger seals and made sacrifices of their fat. Your sling has felled sea-eagles on the wing, and you have successfully fought snow bears to be the first to feast on ice-beached whales. But things are changing - the snows have weakened, the sea ice split, and the whelps come to hunt in your land. Their flying-teeth and fish-of-wood are tricks your kin never taught you, and you are tired of being forced further and further north to find enough food.

You are hungrier than you have been in many years, and soon the whelps will push you into the ice wastes, where not even the caribou roam, and where you will starve - alone in the winter dark. You miss your kin - you sing the ancient songs out on the wind and hear nothing back. You are tired in your heart, and starving in your belly. You have no choice - you must head south.

>Where do you go?
>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
>Head south into the forests and plains, where the whelps are in greatest numbers. They are small, and you are big - you must eat, and they must be made to run, or starve themselves for once.
>Try to cross the pack ice - see what is beyond it, or at least die in battle with the snow-bears and tiger seals, where you can go with honour.
>>
>>5062453
>>Head south into the forests and plains, where the whelps are in greatest numbers. They are small, and you are big - you must eat, and they must be made to run, or starve themselves for once.
Mayhaps we can learn these tricks for ourselves... They're small, so they have small minds, so surely we can figure it out?
>>
>>5062481
This.
>>
>>5062453
Been wanting a winter setting quest for a while now. QM, you'll post with a small scatter of votes?
>>
>>5062453
>>Head south into the forests and plains, where the whelps are in greatest numbers. They are small, and you are big - you must eat, and they must be made to run, or starve themselves for once.
>>
>>5062453
>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
>>
>>5062453
>Head south into the forests and plains, where the whelps are in greatest numbers. They are small, and you are big - you must eat, and they must be made to run, or starve themselves for once.
>>
>>5062453
>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
>>
>>5062453
>>Head south into the forests and plains, where the whelps are in greatest numbers. They are small, and you are big - you must eat, and they must be made to run, or starve themselves for once.

They will learn today
>>
>>5062453
>>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
>>
>>5062453
>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
>>
>>5062453
>>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
>>
>>5062453
>Head south into the forests and plains, where the whelps are in greatest numbers. They are small, and you are big - you must eat, and they must be made to run, or starve themselves for once.
>>
>>5062453
>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
Depending on the time frame, a Giant wandering beyond the Wall and encountering the Targaryen's would be neat.

A Pact of Dragons and Giants, creating a future for his kin in the warm south.
>>
>>5062453
>>Try to cross the pack ice - see what is beyond it, or at least die in battle with the snow-bears and tiger seals, where you can go with honour.
No shrine-keeper would abandon his shrine without being dead and the whelps have already proven hostile.
>>
>>5062453
> Head south into the forests and plains, where the whelps are in greatest numbers. They are small, and you are big - you must eat, and they must be made to run, or starve themselves for once.
> Search for signs of mammoths. You may be able to bond with a herd, or if you are truly fortunate there may be others of your kin with them.
Can't be a GoT Giant Quest without awesome mammoths. Plus, I would assume the giants use their mammoths just like any other primitive shepherds; milk from females, plus meat and hide and bone from any elderly individuals that pass.
>>
>>5062453
head south 7
Try to find Tal-Arukh 6
Try to cross the pack ice 1
Search for signs of mammoths 1
>>
>Try to cross the pack ice - see what is beyond it, or at least die in battle with the snow-bears and tiger seals, where you can go with honour.
>>
>>5062453
> Head south to find warmer lands with more game
> Try to find a mammoth herd
Nobody's gonna fuck with a giant riding a shaggy elephant except maybe cave bears and dragons.
>>
>>5063674
>>5064246
why do you two think this is asoiaf? was the quest posted about elsewhere?
>>5062453
>Try to find Tal-Arukh in the mountains - a shrine-keeper knows secret ways in the world, after all.
I'd like to definitely see that this Ice Giant is alone
>>
Doesn’t matter because QM flaked like a bitch
>>
>>5065739
> "The small folk have stolen my forests / they have stolen my rivers and hills / and they've built a great wall through my valley / and fished all the fish from my rills"
This is from ASoIaF; it's the Free Folk's song about the giants. Also the fact that the pic OP used is on the giants' wiki page.

>>5065746
I have half a mind to continue it myself.
>>
>>5065754
if you want to go ahead. I won't stop you.
>>
The winds sing in an endless chorus as they move through the stone and ice. You are thankful for the thick carpet of moose and oxen fur about your shoulders and face, as every gust carries with them sharp stone dust and ice shards.

You have come here, one last time, to visit with the old one before you venture south. Tal-Arukh was an elder when your father was just a newborn, and was the one to daub your head with blood and ash on your own name day...

> What is your name?

As your climb ever higher, the world seems to grow still and quiet. Every breath is thinner, and the clouds fade away into the endless blue of sky. The great sun reigns o'er the expanse, and you pause to relish the nourishing warmth as it soaks into your pelt like the love of your parents long passed.

After more than a day's climb, the mountain's face gives way to the shrine entrance, the faces of kin of ages gone by hewn into the stone with devotion. Dozens of spears lie at the mouth, and as you pull aside the pelts that keep out the cold, you catch scent of strange herbs and blood.
>>
>>5066359
A deep cough escapes you as your lungs try to acclimate to the change in air. The cave shrine runs deep and the mountain stone is stubborn to give up the fire's heat that Tal-Arukh has gifted it.

He greets you with little ceremony, tossing another log on the blaze and pointing within the shrine. "Greet the Gods and Ancestors. Make your offering. Then we speak."

The shrine is ancient. Words cannot describe how old it is. Your people, those who are left, cannot recall a time when they did not make their sacrifices and gifts to those who came before. Your hands trail over carvings and paintings made before the Wall ever divided the land. Eagle and elk, mammoth and tiger, bear and seal, every great beast to roam the wilds. And the hands, a countless mural of palms left by those who proceeded you. At the center lies the stone altar, darkened by countless offerings of blood and meat over the ages.

You lay down a bundle of fur, and with careful hands remove the liver of an old elk. It is not much, but you would be shamed to not give the Gods and Ancestors their due.

Tal-Arukh wordlessly passes you a slab of jerked ox, and invites you to join him by the fire. For a time you enjoy the quiet together, no words needed. Your feet and bones thank you for the rest, and the heat soothes your body into a relaxed state so deep you could fall into slumber.

"I am dying."

You jerk back to wakefulness as Tal-Arukh gazes into the bright flames. He simply tears another bite from his ration, and pulls aside his mantle of snow bear furs.

Bare skin meets the air, and a sickly scent makes you snort in shock. His old muscles have faded away, and little remains of Tal-Arukh save skin and bone and a spirit you thought as unyielding as the mountain itself.

"I am the last of my tribe. The last of my line. My mate is gone. All my children have gone. I am spent." His old eyes meet yours, and in them you see...acceptance. No fear. No anger. No sorrow. He is ready to meet his end.

"How do I help?"

He snorts, and with a shaking paw wipes clotted blood from his nostril. The same hand points to his affects. Furs, tokens of those lost, tribute from visitors...and a great spear of ivory.

"The strength is gone from me. I have none left. Cannot even leave the shrine. But you? You are still young. Strong. You are the future..."

"..Kill the past. Help me die."
>>
>>5066393
You grieve, and yet, you are also glad that you could be there to ease the elder's passing. With gnarled hands he gifted you his own torc and necklaces, the weight of bone and pounded copper a comfort as you watch his body burn away upon a pyre built with his own hands.

His other gift fits snuggly into your hands, and flickers strangely in the fire light; a sharp spear head of chipped black glass.

You cannot stay here overlong. Though Tal-Arukh left you with enough salted meat to keep you going, the only way to survive is to enter the lands contested by the small folk. With a final offering left to the Gods, the Ancestors, and now Tal-Arukh, you leave the empty shrine behind you.

> Snow bear fur mantle and cloak for better insulation
> Five days salted rations and two bundles of dry kindling
> Medicinal moss for treating wounds
> Ivory long-spear made for hunting and a short spear of obsidian
> Four rounded sling-stones

As the first day passes in silence, you see the land change from rough rock and snow to the snowy forests. Many tracks proceed you, and give you hope. Elk and ox, boar and moose.

Mammoth.

You find fresh spoor, a healthy herd of ten with a pair of calves. But there also are tracks of other hunters. Snow-bear and small folk are trailing after them. You could continue after them, and chase away the hunters. But there is no promise that the mammoth will stay with you.

Or you could continue south. Your rations will not last much longer, and you need a real meal to preserve your strength.

> How shall you proceed?
>>
>>5066411
>What is your name?
Mak-Wun

>Head south

Are you the OP or a hijacking anon?
>>
>>5066411
>chase off the hunters, those mammoths are ours
>>
>>5066482
I wouldn't *exactly* call it a hijacking. More like...a rescue without permission!
>>
>>5066485
its not kidnaping if the parents are dead.
you are adopting
>>
>>5066411
>Follow Mammoth
We hunger. We are large. Mammoth are large. Thus, we eat mammoth. And Snow-bear.

The smallfolk can feast on our scraps, there will always be some leftover that we cannot preserve.
>>
>>5066411
is that our inventory?
> What is your name?
how about Ysmir or Joren.
>chase away the other hunters, they have taken enough from your kind.
>>
>>5066482
>>5066983
> Mak-Wun
> Ysmir
> Joren
These sound good, but I'll give it a while longer in case anyone else has ideas.

>>5066411
Without delay, you move to pursue. Long legs carry you quickly over the tundra grass, despite your size, and you soon can hear the deep bellows of the mammoth. Cresting a ridge you can see the humans moving into position, the wind blowing their scent away from the mammoth. Your eyes have difficulty counting them all, as they wear cloaks of grass to blend in.
> Roughly two dozen humans, split into two teams on either side of the herd.

The great matriarch, long of tusk and pelt black shot with gray and silver. Her daughters eat while the calves play between them. It had been some seasons since you'd last walked the tundra with mammoth, sharing in the rock melon and sweet grass. For ages have they and your kin existed in harmony. Giants protecting the herd, and the mammoth milk warding away hunger when meat is lean. In death their bones become weapons, their fur a shield against the cold, their blood and flesh preserving the strength of those who guard their herd. Thus are they prized.

How the small folk planned to make their kill matters little. You will deny them the mammoth, and the snow-bear will reveal itself the moment it smells blood.

Humans think your kin are naught but stone-mashers, loud and angry and stupid. They are wrong. Your sling has served you well in the past, and it serves you well again now. Your arm moves in time with the wind, and with a sudden whip crack you send the stone.

It's impact is muted at this distance, but the cries of shock and dismay as a man's chest collapses are not. Quickly they take up arms, their stealth lost. The matriarch calls together her daughters and granddaughters, circling round the babes.

Your sling is looped over a shoulder, and your spear brought forth. A thunderous roar bursts from your lungs. They will flee or die. Some of the humans even attempt it, but the first to reach the clearing edge only has a moment to scream before he is ripped in half.

The snow-bear is mighty, thick white fur draped over heavy fat and muscle, and shows no signs of stopping at just one dead man. It's roar a match for your own.

The second team of hunters seems far more disciplined, veterans bearing steel rather than bone and stone. They scatter in a net, likely hoping for a shot at the calves.

How will you handle the situation?
> Interpose yourself between the herd and the bear. Kill any that draw near.
> Throw yourself into the fray. Human or bear, you will have blood this day (please specify who to target).
> Continue to use your sling. Send the humans into a retreat, or focus your attention on the bear (please specify).
>>
>>5067272
target).
> Continue to use your sling. Send the humans into a retreat, or focus your attention on the bear (please specify).

Focus on the bear. The puny humans are already about to flee, and the bear can be ours
>>
>>5067272
> Interpose yourself between the herd and the bear. Kill any that draw near.
>>
>>5067272
> Throw yourself into the fray. Human or bear, you will have blood this day
>target the humans they are veterans and will probably kill the calves. the adults can hold off the bear.
>>
>>5067272
> Sorry for the wait. Twelve hour shifts are absolute garbage.
> Also, I will likely begin implementing D20 rolls, with the odd bonus or malus depending on how you plan, take care of yourself, etc.

There exist two threats to be dealt with, but only one with barbed javelins aimed at the infants.

With a vicious snarl, you set and launch your second of five stones. This time the impact is loud and clear, as a man's arm is reduced to a ruined ribbon of pulped meat and shattered bone. That your aim was off matters little, only that more well-armed hunters were disrupted.
> 2/5 sling shot spent

The third stone is quickly spun into motion as you bring your attention to the second threat. A great predator, and the only creature powerful enough to challenge a mammoth. With a hard snap, you release your stone and are pleased to see it slam into the bear's side. The blow was certainly not enough to kill, but it likely fractured ribs and left the beast stunned.
> 3/5 sling shot spent

Tel-Arukh's long ivory spear, lovingly carved with stories older than your father's father, was brought forth as pounding steps brought you directly between the small folk with steel and the mammoth. A brief glance and eye contact was made.

They remember. They always remember.

The humans shouted and screamed in frustration, but their ire was nothing to your own.

The older, more dangerous hunters were either desperate or without fear, but their less well-off cohort was quickly scattering even as the snow-bear tried to recuperate.

A javelin lodged in your shoulder and you snarled. That would be painful to remove.
> You have taken a small wound; it is not threatening, but blood will attract predators to follow you.

Your retort, however, is far more lethal. Before he could dodge or flee, the human responsible was skewered straight through and a hard swing sent his body arcing through the air to collide with another. One hunter thought to target the calves again, and nearly succeeded. Nearly. His punishment came from a young bull, who charged from the circle to run him down and stomp the human to paste.

Seeing an opportunity, you joined in the charge and delivered a brutal kick that capsized yet another hunter's chest cavity.

Having lost far too much to your surprise attack and the snow-bear, the hunters fled. Likely to starve or be eaten by another greater hunter.

A continuous, horrendous scream returned your attention to the bear, which had mauled and began eating a man alive. It's maw painted red as it dined on the now expired human.

How shall you proceed?
> Lead the mammoth away. The matriarch seems to accept your presence, but you still need to bond before any would consider bearing your weight.
> Challenge the snow-bear. Human meat won't sate it for long, and you cannot allow it to threaten the herd. Your own survival may depend on them.
> Write-in?
>>
>>5068329
Whoops! Dropped my name!
>>
>>5068329
> Challenge the snow-bear. Human meat won't sate it for long, and you cannot allow it to threaten the herd. Your own survival may depend on them.
>remove the javelin in our shoulder first.
so have you chosen between the three names?

Mak-Wun
Ysmir
Joren
>>
>>5068537
Was honestly leaving the choice to anons. Doesn't seem like there's much interest.
>>
How would a cult leader quest work?
>>
>>5068880
Wrong thread bro
>>
>>5068880
The most obvious answer is CHARISMA.

Depending on the mood of said quest, you could aim for accidental shenanigans, or a classic supervillain story.
>>
>>5068329
>> Challenge the snow-bear. Human meat won't sate it for long, and you cannot allow it to threaten the herd. Your own survival may depend on them.
>>
>>5068329
> Challenge the snow-bear. Human meat won't sate it for long, and you cannot allow it to threaten the herd. Your own survival may depend on them.
I like Ysmir for a name.
>>
>>5068329
>> Challenge the snow-bear. Human meat won't sate it for long, and you cannot allow it to threaten the herd. Your own survival may depend on them.
>>
>>5069829
Well looks like it's 2 for Ysmir
>>
Dead again? I'd take up the QMing this one if I wasn't already running my own, it had a really interesting premise.

also i don't want to catch the disappearing curse that seems to effect the QM's in this thread
>>
>>5063674
>>5065754
This is A Fag of Basic and Shit? Oh, nevermind. I'm out.
>>
>>5070792
Not dead, just busy.

14 hour shifts are hot garbage.
>>
>>5068329
> Challenge the snow-bear. Human meat won't sate it for long, and you cannot allow it to threaten the herd. Your own survival may depend on them.
>>
>>5071373
I know those feels bro. What's your job?
>>
>>5070792
I'd ask what quest but the trend here is to keep hush about it (for some reason).
>>
So, I apologize for disappearing like that. Real Life has been a fucking terror, including Covid and losing my job.

I'm going to save this thread and then make a new one.
>>
>>5106756
I'd say do a soft reset we really didn't make many decisions. Making it the second thread would really deplete the playerbase.
>>
>>5106768
That's fair. I suppose I'm still new to being a QM as well.
>>
...



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