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>(You) are a recently hired Administrator for [THE COMPANY]. You've held this job for two weeks now, and things are progressing steadily. Your role as an Administrator is to deal with deadly and horrifying Monsters, and keep them locked away in your [FACILITY]. Rather than solely focusing on containment, however, your job is to exploit them for profit and revolutionise the world through whatever magical products they can make. Obviously, this doesn't come without risk.

It's currently Wednesday, your third day on the job. So far, your very first Monster has been a Wendigo, that you've dubbed: "L1-AT- The Hungry", based on your own threat rating system.

> Threat levels:
Safe, Easy to contain
Alpha Hard to contain
Omega Killing this thing would be easier than containment

Hound- minimal danger
Tiger- Danger
Dragon- JESUS FUCK

Over the past two days, you've been performing research and drafting contingency plans for dealing with this thing it it breaks out. Your staff roster is steadily growing, and you have a Native American shaman by the name of Ty Fiddler on call, who's able to offer advice regarding the Monster. At the moment, you're dealing with a tantrum by the creature, and trying to wrap up your work day while construction crews finish up their various upgrades.

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/4544737/
>>
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> N

You reject Ty's offer to come down. You can't afford to keep paying him, at this point in time. Maybe when you make a profit.

> Dispose of it, order a replacement, and we can run the test early tomorrow. I doubt anything will happen, but better to be careful. Especially with the sense of doom in the air.

> Well, we do have meat contaminated by L1-AT samples. The test body should be quite a bit more meat than we usually give it. Wrap it up or otherwise keep it out of sight on the way to the airlock. The worker's should be in a position to see it, but the expendables might be.
Did we get around to tested the thawed body? If so send that along as well.

> For now, remove the cube and replace it with a large meal. Don't close the airlock on it this time. We're gonna have to give a little here.

You decide to get rid of the biohazard the best way you know of: Feeding it to a Monster. You direct Manny and the construction crew out of the way, and have Oscar and Jeremy take it downstairs. There, you have them set the corpse in the airlock. It's by far the heaviest meal you've given The Hungry, and hopefully it'll curb the temper tantrum that it's currently throwing. You hold off on opening up the airlock just yet, so you can figure out how you're going to feed this thing. You only have to deal with this for one more hour, and then you're home free.

Jim and John meet up in the cafeteria to chat and mess around. They share snacks and play cards on the table, eventually inviting a construction worker to join in as well. They start gambling with vending machine credits. As time goes by, Jim gets more and more quiet, and seems to be having less fun. Eventually, he excuses himself and heads off in search for Oscar.

He reports to the two of you that he's starting to feel uneasy when in proximity to the package. It's nothing he can't overcome, he says, but it's a minor version of the hunger and chill felt when near The Hungry. From that, he can figure that part of it is inside. He also reports that there was a growing urge for him to eat whatever was in the package, which he managed to get over by realising what it actually was. It's still there at the back of his mind, though.

Oscar sends in a request for some special machinery, to start work on extracting useful materials. She requests a lab the next time there's enough money. But for now, she can hopefully synthesise something useful that you can get paid for, if she has a decent enough workspace.

Time: 1700 Wednesday (4 days to payday)
Credits: $715
Staff: 7 (+1)

> Pending Orders:
- Copper restraints and pieces
- Lab Rats
- More corpses
- Restraint bed
- Expendable (-$100)
- Liquid Nitrogen

[The Hungry is Highly agitated]
[Construction on C1 paused]

> Research [Propose topic, 1x Researcher available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4581139
>You hold off on opening up the airlock just yet, so you can figure out how you're going to feed this thing.
If the work day is almost done, let's see if we can tempt the Hungry into the airlock for one last time and let the workers finish up the cell. Tell the work crew to make it fast, and station security on either side of the airlock until the work is done. The moment they finish, get them out and let the Hungry in.
If it won't go into the airlock to get the food, we'll have to leave it be. If some of the work crew can stay late, we can have the night crew try and tempt it in so the crew can finish. If they can't stay late, we'll have to try ourselves in the morning.

>He reports to the two of you that he's starting to feel uneasy when in proximity to the package.
Well that neatly resolves that. Take the sample back and release him from work for the day. Flip him a few extra tokens.
It might still have use as a short term armor, but not a general purpose one. Next step is determining if it's strong enough as armor to be worth the hassle and risk.

>Pending Orders
isn't the extractor thing for the antifreeze parts of the cells on order as well?

> Research [Propose topic, 1x Researcher available]
Gather a collection of various weapons and try to break through a flesh sample. For now, avoid anything copper. She's free to order anything that won't cost us if she wants to get creative. I'm looking to see just how tough this stuff is under pressure, and if it might be strong enough to be worth the risks. Tomorrow, the new cell should mostly be safe for firearms testing, and one of the guards can help with the martial stuff. They can even use some of the copper strips we don't have a real use for as an ad-hoc ballistic shield to protect from ricochets.
I've been running along doing my experiments, but if any other anons have reasonable ideas, I'll give mine a rest for a while. I don't want to monopolize the research.

Speaking of, if we don't already have them order some earplugs and safety glasses. Firing a gun underground will be very, very loud.
>>
>>4581166
Personally, I think padding armored cars and tanks with the flesh might be a good idea if we aren't able to make a failsafe if the armor breaks and it penetrates into flesh. This won't see much commercial use because copper bullets, but could be company-issued gear and we get a cut of the credits.

>>4581139
Remember, we want to have at least 1000 bucks at the end of the week so we can buy some bunks or a lab next week. As far as I can tell, we need 4750 to get everything, a incinerator, a bunk room, and a lab. Bunks in my opinion should be actually pushed back until we get a lab. If people start complaining, explain the more money we earn through experiments, the faster we'll be able to get another room.
>>
>>4581139
research copper armored piercing shotgun slugs in this style
https://www.youtube.com/watch?v=oAgnsIBMErE
https://www.youtube.com/watch?v=k6sZI8P1al4
>>
>>4581139
>He reports to the two of you that he's starting to feel uneasy when in proximity to the package. It's nothing he can't overcome, he says, but it's a minor version of the hunger and chill felt when near The Hungry. From that, he can figure that part of it is inside. He also reports that there was a growing urge for him to eat whatever was in the package, which he managed to get over by realising what it actually was. It's still there at the back of his mind, though.
Well, thank you for letting us know about that. We’ll take that off your hands then. You did great, realizing it was messing with your head and resisting it.

>>4581195
Personally, I think padding armored cars and tanks with the flesh might be a good idea if we aren't able to make a failsafe if the armor breaks and it penetrates into flesh.
I dunno, man. You have a vehicle coated in it in an urban area and shoot at it, ricochets or shrapnel might hit a civvy, and then we’re back where we started. I mean, maybe I’m being paranoid, but I really want to avoid creating more windigo, especially in areas where people have no idea what’s up with them, and I don’t think we can be too safe.
>>
>>4581139
>Product Proposal
since it seems that human flesh infected with the hungry's blood turns into wendigo flesh that is alive somehow, and it has the hunger and chill aura, i say we package these wendigo bits in sealed steel boxes, then market them to restaurants.

The idea being that it will make people who go into the restaurant feel like they're starving, and they'll buy and eat a shit ton of food. We can sell the boxes at a premium to any sit down restaurant, and [THE COMPANY] will pay us big bucks for the harvest and creation of live wendigo bits.
>>
>>4581469
Given it was actively tempting Jim to eat it, this seems like a bad idea.
>>
>>4581469
No, not only is it immoral it could also lead to an explosion of wendigo activity.
>>
>>4581469
No you dumb fuck, have you not been paying attention at all? Normal conditioning though use of the color red and similar tactics would be more profitable and sustainable.

...However, I now really, really, want to start up a restaurant that serves manticore rib or something.
>>
>>4581641
i don't see you posting your retarded ideas for products from this thing, you flaming faggot.
>>
>>4581661
Great argument.
>>
>>4581664
whos arguing? my idea IS dumb, but i don't see any other product proposals being posted.
>>
>>4581629
and who cares about immorality? we have slaves with bombs strapped to their necks, we can get human corpses just by asking, we're kinda beyond the bounds of conventional morality.
>>
>>4581672
We gave those slaves silly tf2 hats!
>>
>>4581641
>However, I now really, really, want to start up a restaurant that serves manticore rib or something
Sounds more like a hydra thing to me, if it’s not poisonous or going to result in a new animal forming inside someone’s gut.

HAIL HYDRA!!!!!!

>>4581661
No need for insults, friend. Further, we do have ideas. We’re working on body armor and a perpetual motion device.
>>
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>>4581166

You open up the airlock to reveal the body bags, in all their meaty splendour. One body, injected with its blood, and a spare thawed body that you need to dispose of. It's a meal unlike anything you've given it before, and you hope that the buffet will tempt it to crawl inside. You turn on the intercom.

"L1-AT. Move into the airlock and remain there one last time. In return, you get all of this."

It stops its screeching and turns its head towards the airlock. The skull twitches from side to side, and it raises its snout as though to sniff it.

The creature vanishes from the cell in an instant, leaving nothing but a blurry trail behind. It crashes straight into the airlock as it materialises, slamming into the door with incredible force and skittering about within.

"MEAT! SO MUCH. FOOD. HUNGRY. YES... SWEET FLESH.

Its claws scrabble about for the bodies, and it hungrily rips them out of the bags. Claws descend over and over, tearing out strips of flesh and digging about within the entrails. It's a messy affair, causing the entirety of the inside to be stained in crimson. It pays no more attention to you as you slam the door shut, leaving it to enjoy its bountiful feast.

The workers quickly head in to finish up the work. The Night shift will dismiss them once it's done, and your job is done for tonight.

>>4581276
You send a quick enquiry about weapons like this to [THE COMPANY]. Custom-ordering something like this, in the same vein as the flamethrowers you got, would cost extra as a special weapon. These would be $150 for a singular handheld, highly modular weapon that can blast out copper slugs, molten copper injectors, and other rounds of such destructive power.

You also get to name it.

>>4581412
Oscar gets the package back from him and instructs the workers to leave it in the cell once they're done. She compliments him on a job well done. He and John fist-bump and head off to go sleep somewhere that's not contaminated by horrible monster blood.

>>4581195
>>4581469

Propose these to [THE COMPANY]?

> Y
> N

Whew. Luckily, the stressful day of construction didn't go any worse. You have the feeling that you just barely avoided a breach today, and that feeding it saved you. However, according to Ty's advice, that should only increase its greed in the future.

Time: 1800 Wednesday (4 days to payday)
Credits: $715
Staff: 7 (+1)

> Pending Orders:
- Copper restraints and pieces
- Lab Rats
- More corpses
- Restraint bed
- Expendable (-$100)
- Liquid Nitrogen
- Cell extraction device

[The Hungry is calm]

You may send in some final orders, or do personal research at home while off-duty. But otherwise:

> End Day
>>
>>4581936
>Y
the worst they'll do is call us a idiot, and i think the armor idea is actually good.

add onto the orders 2 live pigs, one for testing and one for feeding, shouldn't cost more than 3 company bucks.

then end day.
>>
>>4581936
>These would be $150 for a singular handheld, highly modular weapon
That sounds cool, but we need to reach the next payday with $500 in order to just be able to afford the bunkroom and have nothing left over for the next 3-4 days. Plus, the copper-jacketed rounds should work just fine. Table it, but remember it.

>Propose these to [THE COMPANY]?
This first will need further testing to check for contamination risk and degree of protection, but has future potential.
The second is a bad idea on account of the results of extended proximity test; even if the customers didn't stay around long enough for the more serious effects to kick in, the staff would.
>N
But experimentation will continue.

>However, according to Ty's advice, that should only increase its greed in the future.
Yeah, that was the risk we had to take. Hopefully with the cell reinforced, we can let it tantrum without risking breaches.

When we finally get the lab, will it include provisions for live creature storage, or are we going to need something more specialized as our zoo increases?

The crack worries me, but IC we have no indication it's there.

>You may send in some final orders,
I've just remembered that HEAT rounds usually use copper for the liner/spike. This means if we order some old RPG-7 launchers and rockets they should work fantastic. Though some work will have to be done to them to prevent the backblast from pulping everyone the the room when they launch.
>>
>>4581960

The lab will come attached with a testing cell, chemical shower, and all the necessary decontamination/quarantine procedures. It'll have a few cells for humanoids and animals. But for a huge amount of captives, it'll need some upgrades.

RPGs, same as flamethrowers and non-standard firearms, cost a bit extra. Way cheaper than the tank-shell launchers, but more expensive than a flamethrower, at $75.

Oh yeah. For the Restraint bed you guys wanted to order, is it for The Hungry, or for human use, Hannibal Lecter style?
>>
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>>4581960
>>4581964

A mockup of what the Lab would look like. Quite a lot of space occupied. Bunks would be around the same size, though with more Horizontal space instead of Vertical.
>>
>>4581967

Vertical instead of horizontal*
>>
>>4581964
>It'll have a few cells for humanoids and animals. But for a huge amount of captives, it'll need some upgrades.
Cool, I figured it would be something like that.

>Way cheaper than the tank-shell launchers, but more expensive than a flamethrower, at $75.
Drat, I was hoping it'd be easier to get ahold of old soviet surplus. Good to know, but we'd need to pick a model that is indoor-safe.
For now, we can stick some of the copper strips to the C4 if the need arises.

>For the Restraint bed you guys wanted to order
There was talk awhile back about a copper bed for L1-AT restraint before the revelation about the limits of copper's usefulness.
I put in the request for the bed to make live (or corpse) testing safer.

>>4581967
Good to know. We'll have to be intentional with their placement.
>>
>>4581960
>>4581987
american at-4 cs is backblast safe
>>
>>4581936
>Propose these to [THE COMPANY]?
>N
Let's do some more testing first.
>>
Still reading through Thread #1 but I need to say this:
Hungry has shit taste and 100 Gecs is actually great
>>
Alright, caught up now.
> Y
They're not great ideas but it's not like this will hurt us. It might get us some flavor text calling us stupid though, and with no real consequences I count that as a reward.
>>
Real talk night shift is fucked. We are coming back to a lockdown, 100%

We should seriously consider leaving some notes for nightshift, including maybe encouraging them to liberally use the armory if it isnt too meta.
>>
>>4582118
QM, would there be consequences if our proposal failed or does it just fail? if there aren't any, then +1 to this
>>
>>4582158

No, it's actually just exactly what >>4582118 said.
>>
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>>4581942
>>4582118
>>4582158

You decide to draft your proposals in emails, and send them to the necessary channels. You get them written on the way home, and email the anomalous materials experts back at [THE COMPANY] HQ.

>>4582152

You arrive the next morning to see the Facility in good condition. Well, relatively. Night Shift reported the creature staying completely still for most of the night, as though digesting the meal. There hasn't been any excretion from it as of yet, but its weight hasn't increased at all. Near dawn, it began to move again, and was starting to look around and mumble right before the shift handover.

"So much... But not enough... More. So hungry... Thought it would be enough...

Additionally, there's a huge mess in the adjacent airlock. It's absolutely horrid to look at. That probably needs to be cleaned up. Its already partially dried overnight. Poor Chuck has his work cut out for him. He's already working on decontaminating the storage room after yesterday's tests.

Seems like getting a Janitor early was a good call, though.

Your kettle apparatus is starting to move. It's working already, though not to the degree you'd hoped. It moves and waves with no outside force, but right now, it's not shaking and sputtering wildly enough to generate power. The small kettle upstairs is doing the same.

Maybe later, when The Hungry is more pissed, you'll be able to watch it go. If everything turns out well, it ought to be able to keep itself right before boiling using a heating element, and then power your [FACILITY] with the surplus energy.

The live pigs have been placed in the spare cell, along with the restraint bed. It's the sort that can be reclined all the way back, or put upright.

Security escorts in your new Expendable, by the name of Chanstopher-Chris. You don't want to know what he's done.

Manny is very happy with his new kitchen. It has a back area that he can retreat to to prepare meals, and he no longer occupies the far wall, so expansion that way is feasible. He and the boys in orange are bantering over breakfast. Jim and John both seem back to normal.

Oscar is getting in contact with the kids. You can now send questions to be relayed to them, and they'll give statements later on (When I'm able to write them up).
>>
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>>4582224
Time: 0600 Thursday (3 days to payday)
Credits: $715
Staff: 8

> Today's Deliveries:

Copper restraints and pieces
Lab Rats
More corpses
Restraint bed
Expendable (-$100)
Liquid Nitrogen
Cell extraction device
Live pigs

> Completed Construction:

Renovations ($-100):
- Feeding Chute
- Sparking mechanisms to flame remotely
- General toughening
- Soundproofing
- Ventilation control to cut off circulation
- Remote heating
- Industrial dehumidifier

Spare Cell (-$350)
Perpetual Motion Apparatus ($200)
Kitchen upgrade (Free Bonus)

[You have 1 new email]
[The Hungry is docile]

> Research [Propose topic, 1x Researcher available]
> Experiment [Propose experiment process, 3x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
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Ah yeah. Here's the Dossier on it so far, put together from snippets that you guys have written up. Feel free to make additions, write or remove paragraphs from it, and edit it at any time of the day.

It's a bit big, and stuffed into two posts.

-

Designation: L1-AT

Codename: 'The Hungry'

> Suggested Containment Procedures:

Four beryllium-copper alloy bands should bind the creature at all times to a copper table. Security personnel should be armed with copper nightsticks, copper firearms firing copper-jacketed ammunition, and flamethrowers. Cell should be a desiccated, hermetically sealed environment flooded with a dense noble gas. Flamethrowers and heating units should be placed in the room's walls.

> Description:

The Hungry is a large, humanoid creature about seven or eight feet tall. Entity has claws, is made of grey and white emanciated flesh, and has the head of a deer skull. Entity is carnivorous, and will eat anything that was once living. It has a nearly uncontrollable appetite, be it human or animal. Entity is essentially a moving corpse.

> Noted powers:

Superhuman speed, superhuman strength, apparent regeneration from a mulched state (see classified recovery log), ability to phase shift (limited by density of gas within room), temperature and ice manipulation, natural sonic weaponry, possibility of corruption and inducement of cannibalistic tendencies.

Weaknesses: Fire/heat, copper weapons, dense gaseous environment,

> Other notes:

According to hired witch doctor, is a "natural wendigo" where it has the ability to corrupt other humans into a lesser form of itself. Entity appears to take in all meat given to it and does not increase in mass. Entity has some limited form of communication, but according to witch doctor any communication is the parroted dead voices of its victims. Witch doctor recommends immediate entity termination. Entity is violent and intent on breaking containment for more food.

Creature initially appeared to be unwilling but not unable to move when observed. When first transported, creature was monitored by site director for roughly 60 minutes, with no movement. After briefly breaking line of sight for a moment, the creature had moved it's arm. Due to reports of it fighting capture teams, this appears to not be a supernatural affect.

> Hypothesis:

Due to it's pale coloration and skull, it could pose as a skull, it's body blended into the snow to ambush prey. Testing is not possible at this time for personnel reasons."

Entity has shown unusual effects on kettles boiling in vicinity of entity, where the kettle will begin to swing on its own. Requires further testing, has a possibility for unlimited energy.
>>
>>4582231

> Acquisition:
The entity was obtained from a forest deep in the Canadian wilds. The acquisition team was drawn in by reports of a group of teenage hikers turning up horribly mangled, with several missing in the aftermath. Search and Rescue reported seeing the entity, and [THE COMPANY] took over from there. Two fireteams were used to completely neutralise the creature, totalling about 16 men leading it across an expanse of snowy forest. High-calibre gunfire had to constantly be used to blow off parts of its body, and small arms fire was ineffective due to regeneration. Eventually, they resorted to explosives while luring it towards a containment zone, and managed to destroy its limbs in a blast. From there, they burned it down to a mangled mess and threw it in a heated cell. It was brought straight to the [FACILITY] from there.

Attached audio files of everything its said:

> Mutterings.MP3
> Mutterings2.MP3
> etc

Tonally, it's not a clinical article SCP style, since it's cobbled together from everyone's writing. But anyone who wishes to can rewrite or edit.
>>
>>4582224
all right, first things first, lets inject wound one pig then inject it with wendigo blood. either it will do what i expect and the blood will take over it's body, eventually killing it, or it will be assimilated into the pig and grant it it's regenerative properties.

either way, lets do it in the cell.

also, should we poison the other feeding pig before we give it to the hungry? stuff like cyanide(which is not hard to get) or just a shit ton of anti-psychotics and xanax, the idea being that a drugged hungry is a calmer hungry.
>>
>>4582291
Seconding the xanax pigs , try giving the wendigo a dose that would be lethal for a human , to check if the brain of that thing is drug resistant
>>
>>4582291
>inject wound
damn my words autism, lets inject it into a wounded pig i mean.
>>
>>4582224
Uh, I think some industrial cleaning stuff would probably be a good idea. Ask Chuck what he wants. I'm guessing a power washer will be part of it.

> by the name of Chanstopher-Chris
Nice.
>>
>>4582224
>Additionally, there's a huge mess in the adjacent airlock.
He's made the right choice in therms of priority though. The airlock is nasty, but not going anywhere.

>Maybe later, when The Hungry is more pissed, you'll be able to watch it go.
That mirrors my thoughts on that the pretty well. I do hope it works; it would be nice to be able to report some kind of successful experiment.

>The live pigs have been placed in the spare cell,That's fine for now, but they'll have to be moved out later.

>Security escorts in your new Expendable, by the name of Chanstopher-Chris. You don't want to know what he's done.
Might as well put him in the shiney new restraint bed, seeing as he's currently unrestrained.

>Manny is very happy with his new kitchen.
Always good to see the staff happy.

>You can now send questions to be relayed to them, and they'll give statements later on
While I'm sure they've done this before on the record, ask them to recount the sequence of events from the start of the trip to the rescue. If they are being held individually, look for inconsistencies in their stories. Pay attention to any interpersonal drama, especially if any of them got lost, got up and left, were left behind, or "died" before the attack. If so, get their names.
Also, ask for blood samples from each of them. Oscar knows what infected blood looks like now, even if it was from a corpse.

>[You have 1 new email]
read the email?

>> Experiment [Propose experiment process, 3x Expendables available]
We've got plenty of new test subjects, so lets get to work! Separate two of the rat cages from the rest; euthanize one, then inject both of them with blood samples. Move one of the pigs and the bed into the kettle storeroom and inject the remaining pig with a blood sample.
>>
+1 to everyone else, let's see what the wendigo blood does to a pig before a human. Maybe use the "hungry" qualities of the wendigo meat to get Chris to eat it himself?
>>
>>4582232
Ty mentioned smudging, likely with regular sage, look into palo santo, frankincense, clerical censors, essential oil diffusers, cannabis hashish (give some hash to the expendables too ffs) and other potential mystical means of calming the creature

The flesh is freezing but won’t freeze. This is huge and overlooked. The surface application of using a liquified flesh slurry as antifreeze or as coolant could be groundbreaking, a breakthrough in coolant technology would be incredibly valuable in sectors such as construction, drilling, computing, rocketry, nuclear energy, and countless others

In the more esoteric, super conduction, not only could this be literally capable of making superconducting possible at scale. Further with the right application of technology slabs of muscle could be used for quantum computing, much like how the spin of an atom could effectively represent all the numbers between 0-1 the flex of the muscle could also have infinite possible states. A bio quantum computer if you will.
This may be out of reach but who knows if the company has projects that a this may fit into like a key into a lock.
>>
>>4582231
Time for some editing.
>Four beryllium-copper alloy bands should bind the creature at all times to a copper table.
This entire line can be dropped, as the copper weakness doesn't work like that.
>Cell should be a desiccated, hermetically sealed environment flooded with a dense noble gas.
desiccated should be narrowed to an actual measurement. perhaps less than 5% humidity?
hermetically sealed is a little redundant, as the airlocks are standard features of the cell, and the air is not dangerous by itself (otherwise all those time we send staff in to the C1 would have been a bad time). The gas is good, though picking a particular one would be better.
>Flamethrowers and heating units should be placed in the room's walls.
We haven't tested reactions to heating the cell, though that should be on the list of things to test. Plus, as we're underground we don't need heating units.
Replace "room's walls" with just "room". We put the sparky in the ceiling and have no reason it won't work.

> Description:
There is some vagueness to clean up, but this is broadly ok.

> Noted powers:
Same occasionally vagueness issues, but also mostly ok.
Add "disintegration of soft materials", due to what it did to the tin cube.

Will get to more editing later.

>>4582445
Injection and consumption are different tests, due to the material (blood vs flesh) involved and the willing vs unwilling aspect of the processes.
Also, consumption is much more likely to result in a new Wendigo, and I'm feel much better running that particular test in a cell with a Sparky.

Speaking of, was sparky installation in C2 included, or are we going to need to schedule that later?
>>
>>4581138
>held this job for 2 weeks
>its your 3rd day
Create wormhole and harvest it because clearly im a time traveler
>>
>>4582462
Good ideas, but I can't stop thinking about the potential ways it can go wrong. We know makes people want to eat it, for one thing.
>>
>>4582569

Whoops, I phrased this very badly.

The first two weeks were spent on pre-setup, in thread one, and this is the third day on duty.

No update today since it's Christmas over here. Have a good one anons, happy holidays.
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Merry Christmas, everyone! And Happy Holidays!
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>>4582388

Where would you guys like to chain up Chan? In the same cell as the pigs, or elsewhere?

> read the email?

The first email is from the metamaterials division. They let you know that they're intrigued in the vehicular plating option, and are willing to sponsor your research. If you can think up any tests related to using the flesh as reactive armour, and it costs money to execute the test itself, you may request a grant from them, of up to $650 company credits.

Seems like you're on the right track.

Moments later, you get a second email from the side that manages [THE COMPANY]'s fronts, regarding the restaurant idea. They ask you what the fuck is wrong with you, and advise you to get second opinions on your proposals from now.

Will write the main update after it's decided where to put Chan while the pigs are being wendigo'd.
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>>4583358
>Where would you guys like to chain up Chan?
Seeing as we're planning on running an injection test on one of the pigs, move the restraint bed and the other pig out of C2. Put the pig in C2's airlock, and the bed in the kettle room. Before we run the human injection test, we'll need to move him back into C2.

>If you can think up any tests related to using the flesh as reactive armour, and it costs money to execute the test itself, you may request a grant from them, of up to $650 company credits.
Shiny. We unfortunately lack the facilities to test against small arms, never mind against anti-armor weapons. Though that would easily cover, say, a pair of AT4 CS single shot launchers. And the AT4 only has a minimum arming distance of 33 feet, so no issue there. Though while I can't find what the AT4 in particular uses, many HEAT rounds use copper for the liner, which will render our armor useless. Still, it's worth testing.
We shouldn't really be doing small arms tests before anti-armor weapons, but if they're willing to pay, we're willing to test.
Between this and the small arms tests the range should be bumped up our priority queue.
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>>4582291
>>4582311

You put the feeding pig in C2 and set up some slop for it, chock-full of toxins, xanax, and all sorts of crap that a Wendigo may not like to eat. Security quickly restrains Chan and wheels him into the Kettle room.

Oscar performs a quick incision around the pig's side, and then injects the squealing animal with a dose of Wendigo blood. She quickly leaves the room to keep up the testing. It'll take a while for results to appear.

>>4582374
There are enough cleaning supplies in the storeroom. Chuck says he'll need to put on a hazmat suit and power-wash the area. He needs some help setting it up, and would like if somebody could just be his assistant for a bit.

>>4582388
>>4582462

Oscar decides to do this in the kettle room. There's still enough space for it to be used, though it's no longer viable for actual storage. She sets up a folding table and the rat cages, and sits down so that it's constantly observed. She also gets the device to extract antifreeze set up. There's only enough blood left for a round of testing on the pigs, rats, and on a person, and not enough to get anything useful from extracting. Oscar wants you to get more blood and samples from The Hungry somehow.

She's busy with it, so research on the smudging is left for you to do by yourself. Unfortunately, there's not much mention of whether specific things like cannabis oil and clerical censers work, because there's zero overlap with them and Algonquin mythology. But it seems like a very reasonable assumption that something holy and cleansing would function in a similar vein to sage smudge.

After a few moments, she complains that Chan is grunting obnoxiously and thrusting his lower half against the restrains. She requests something be done about that.

Good news in regards to the kettle! It begins humming and moving as The Hungry stirs. It straightens up and begins growling, looking around its cell hungrily. The kettle, at the moment, is making enough energy from this to power its own heating. It keeps the water below boiling point, so that it doesn't start evaporating. Not a lot of surplus energy is being created, but there's definitely some. And the kettle isn't even at maximum motion yet.

Congratulations. You now know for a fact that this works!

The bad news is that it means The Hungry's condition is getting less stable.

"More... Today?"

Time: 0700 Thursday (3 days to payday)
Credits: $715
Staff: 8

> Pending Orders:

[The Hungry is stirring]
[General blood experiments: Duration: 3 hours to 100% completion]

> Research [0x Researchers available, self-research only]
> Experiment [Propose experiment process, 3x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
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>>4583521
>Interact
speak to the hungry and tell him we have good news for today, fresh live food, however he won't get it until he gives up more blood, and also like a finger for testing its bones. Then we do the airlock shuffle with pig in one airlock and blood and finger in the cell for collection.

Keep the amount offered unspecific so he doesn't get greedy and demand more.
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>>4583521
> He needs some help setting it up, and would like if somebody could just be his assistant for a bit
Ask Jim and John if either of them wants to help. Maybe offer some vending machine tokens?

>it's no longer viable for actual storage
Something we should note. Might need more storage rooms relatively soon.

> it seems like a very reasonable assumption that something holy and cleansing would function in a similar vein to sage smudge
I wonder, is a mix les effective than an equal amount of pure sage? Something to test.
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>>4583521
Call me insane, but it might be a good idea to start blasting shitty music once we have everything set, see the maximum speed the Wendigo can make the kettle spin.

"Expendable, cease your struggling or you will be disciplined"
said discipline is grabbing a nightstick and breaking his knees, we're killing him soon anyway, so it's not much of a loss.

We should try shaving some copper specks into the next meal of the Wendigo to see if that slow it down a bit, if it gets pissed, apologize for the "contamination due to ongoing construction"

Finally, check the suggestions for mascots, we aren't using a headless multi-winged pig unless everyone wants it.
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>>4583521
>Chuck says he'll need to put on a hazmat suit and power-wash the area. He needs some help setting it up, and would like if somebody could just be his assistant for a bit.
No issues there. Have the normal expendables to play rock paper scissors or something decide who gets to help him.

>She requests something be done about that.
Pretty sure we've got rope among the other misc in the storeroom; have someone unoccupied fetch some and tie his waist down.

>Congratulations. You now know for a fact that this works!
Woo! First successful project! Next time we kick a report upstairs, this should be on it.
Unless it makes the staff feel better, this should be mean we no longer need the kettle in the lobby.

>>4583628
We should very much do this, but we might as well wait as long as we can get away with before offering more food.

>>4583687
>Something we should note. Might need more storage rooms relatively soon.
A spare empty room would be nice to have again, but we do still have the primary storeroom for actual storage.
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>>4583898
>Call me insane, but it might be a good idea to start blasting shitty music once we have everything set, see the maximum speed the Wendigo can make the kettle spin.
This sounds amusing while also being productive, especially if we want a research grant for the kettle-thing we already have going on. It's not like we can feed him forever so he is just going to become pissed all the time at some point anyways.
May I propose: https://youtu.be/ge5kNVREqRs
I personally love it but would never want to be stuck in a room with it looping.
Preferably this is done after we feed him, get some more samples, and wait for him to rage again though. I think we have a chance to get more samples for a little while before relations break down completely. So yeah, support the idea in general but not immediately.
>No issues there. Have the normal expendables to play rock paper scissors or something decide who gets to help him.
seconded
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>>4583933
>A spare empty room would be nice to have again, but we do still have the primary storeroom for actual storage.
Ah, right. Wasn't sure. We should keep an eye on how filled up that gets then.

>>4583983
Might I propose this song?
https://www.youtube.com/watch?v=Q_HFm54lb04
But let's wait before we initiate that. Also, we should have a name for that. How about Project: Competent Decepticon, or CD for short, after Soundwave?
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You start jotting down your various plans, and intend to put them into action within the hour. Playing music to annoy it into producing energy, silencing Chan, cleaning up, it's all pretty standard workflow stuff.

What's not standard, however, is the alert you get on your screen. The kettles jerk to a complete halt, and the white noise of humming generators and grinding machinery completely cut out.

Viktor is the first to message you, letting you know that something is very, very wrong. The sense of dread is back, and is permeating every employee and creature. The pigs and rats screech in distress, and a couple of the spare rats seem to die of fright outright.

Most worrying is the fact that The Hungry is cowering in a corner, trembling in fear and not making a simple peep. The ground cracks open, and something sinuous and black writhes its way out. You watch on the screen as purple bulbs sprout from it, blossoming into undulating petals with dark irises in the centre.

[WARNING! FOREIGN INTRUSION DETECTED]
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>>4584196
GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS

Radio central,
>"Requesting emergency strike team backup. Uncontained entity has suddenly appeared in base, subject appears to be a black flower with purple bulbs, burrowed through the ground from below, please give any available info. L1-AT is psychologically neutralized, again, request backup"

Everyone but chan out of the lower levels.

I feel bad for forgetting his name, but tell the security guy in the airlock he can take a shot at it if he feels up to it.

Also call Ty
"Did you send a death flower after us?"
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>>4584215
>Also call Ty
>"Did you send a death flower after us?"
Let's go with something slightly less accusatory.
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>>4584223
my bad. Change to
>"Hey there, giant black purple death flower just popped up. Does this have anything to do with Wendigos, or is this just evil things congregating."
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>>4584215
>>4584256
Support
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Also what failsafe did we select again?
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>>4584285
>GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS GAS
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>>4584215
>>4584223
>>4584256
>>4584278
>>4584285
>>4584289

HQ responds near-instantly to your request for help.

"Your [FACILITY] is currently experiencing an [ECHIDNA EVENT], level 5, High Priority. Strike team is being scrambled. Attempt to ward it off by any means necessary, prevent it from leaving with any live specimens or contained entities at ANY cost.

Destroy all sub-entities that are generated in the course of this event, do not attempt to conduct research or preserve specimens.

Help is on the way."

You stare at the email for a bit, before focusing on getting your people out of there. You activate the gas immediately, focusing on pumping the room full of toxins. You're not sure if this plant thing needs to breathe, but it doesn't hurt to pack on the offence.

Viktor and Jeremy quickly put on their gas masks. You open up the airlock so that he can take a shot at the flower. Viktor lines it up and blasts one of the bulbs, causing a deluge of violet sludge to drip out. It crawls and pulsates on the floor, moving around as though alive. The other bulbs rapidly sprout, growing large protuberances before your very eyes.

L1-AT is screaming now, covering its face and groaning in distress.

Call Ty?
> Y ($-135)
> N
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>>4584310
> Y ($-135)
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>>4584310
AHHHHHHHH
> Y ($-135)
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>>4584310
>"ETA for strike team?"

>"L1-AT, back away from the flower, generate ice and freeze the goo, and do not attack the personnel!"

Get chuck, manny, and oscar to the surface, they aren't going to be too useful.

Rest of us grab flamethrowers and flame the thing, and tell Jim and John if they try to turn on us, [THE COMPANY] installed a chip that causes the collars to go off when the site director dies, and if they survived that, the flower or the company would get them. Leave Chan strapped to the thing, I don't trust him.

At least the kettle's probably going off.
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>>4584349

"Twenty minutes."

Time: 0700 Thursday
Objective: Survive [ECHIDNA EVENT]

>>4584311
>>4584322

You pay up and contact Ty to ask him about this.

"Hey there, giant black purple death flower just popped up. Does this have anything to do with Wendigos, or is this just evil things congregating."

> "Huh?"

He has no idea what you're talking about, and presses you for details. You elaborate on the flower and ask if it's related to any sort of spirit. Ty states that there's absolutely no precedent for this, and he's never heard of giant bleeding flowers bursting from the ground. But he seems disturbed by the fact that the Wendigo is completely cowed by this thing.

He stays on the line and tells you to see if lighting up the smudge helps. He also says that if you have holy water, a crucifix, silver, salt, or anything else seen as holy in any mythology, just throw everything at it to see if it works. Seems like Ty isn't much help.

You decide to try communicating with The Hungry. As you speak, the iris in the middle of the flower flickers up to face the intercom. It responds to stimuli.

Your monstrous prisoner, however, doesn't respond. It wails and buries its head in its hands, scraping at the wall and trying to get as far away from the thing as possible. It doesn't even muster up its frost or try to flicker away.

Jim, John, and Jeremy mobilise with their flamers. They stand by the airlock that isn't blocked by The Hungry, levelling their weapons. Before they fire, however, Jeremy holds up a hand to stop them.

He lets you know that flaming the airlock right now will ignite the gas and torch Viktor, the flower, and the Wendigo all at once. He confirms if the orders still stand. The two expendables quickly pull on their gas masks while Chan watches, slobbering all over his shirt.
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>>4584411
>"...I totally meant to kill a staff member for no reason. OF COURSE I WANT VIKTOR OUT FIRST! Open both rightside airlocks at the same time, yell at viktor to get out, and fire away."
Toss Jim and John some gas masks.

Request some fireproof gear after this, I mean totally fireproof, straight up ask if they have any dragonskin suits from other facilities or something.

Grab some of the communion wine, and the Silver/Iron weapons we got, and light up the smudge sticks as well while the boys are lighting the thing up. Get the others to help grab the shit too if they don't want to leave.
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>>4584414

The Director is off-site, so someone needs to be sent if you're gonna go grab things from storage.
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>>4584427
wait, when did that happen, did we move to a camera monitoring place or did we head topside to call Ty because phones don't work?
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>>4584432

Its been like that the whole time. The player character is off-site so that any failsafe activation doesn't blow them up. They only came down personally on Tuesday. The staff are the only humans within the [FACILITY]
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>>4584411
3 steps:
1. Move Victor out of airlock and into Kettle room with others, close door behind him.
2. Opener inner eastern airlock, tell Hungry to get in. Close door behind it.
3. Trip C1's Sparky. Let it burn.
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>>4584411
Tell Viktor to get out of there ASAP, the second he leaves the room we're burning everything in it.
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>>4584703
This sounds good. if hungry doesn't move, try to use the flamethrowers for more targeted action
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>>4584703
+1
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>>4584703
Supporting , let's hope that this thing won't evolve from the fucking fire
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Well, good news is, we probably may not need to worry about the Hungry breaking free after this, if it gets burned.
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>>4584703
Support
Light up the weed
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Gonna need to pause for a bit. Away from the computer for two days, and images necessary for the next few updates.
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>>4584703
Sounds good if the hungry doesn't move we should still light it up. Better it burns than it's taken by this thing.
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>>4585138
>>4584411
Close the airlock on the L1-AT side.
Make sure everyone in the facility has gas masks to prevent accidental breaches killing them.
Cycle the airlock Victor is in if it doesn’t take long, otherwise just make sure everyone is masked up and open the door.
Get victor out of the airlock.
Make sure the gas mix is ideal for ignition.
Activate the sparker.

After we finish dealing with this, perhaps a way to restrain L1-AT would be by constantly breaking/severing its arm and leg joints using a machine with multiple copper hydraulic presses/rotor blades, if it has bones/needs them intact to function that is. This would almost certainly agitate it enough to keep the kettle running constantly, allow us to get any materials from it that we need, especially blood, and prevent damage to the containment unit. We should also test cold iron and silver weapons on it at some point.
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>>4586427

Jesus, that’s rough. Femur Breaker x 10.

On my way back! Update in a couple hours. Apologies for the wait. Over the next few days I’ll have to get back to text-only updates, as I’ll be away from my computer roughly half the time.
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>>4587571
Glad to see you. Thanks for letting us know before going away for a while.
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>>4586427
jesus christ anon, i know its a monster but this is fucking grim.
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>>4586427
Sounds effective, but possibly immoral. Also, I'm worried torturing a being like that could have consequences. Let's not do anything that might mystically taint stuff or cause imprint hauntings from pain or whatever..
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>>4587613
This. It's always "haha, we caught the monster/beat it's ass" but then the author is like "no, the thing may literally eat children and rape baby seals, but being slightly gloaty/violent is bad, he gets deus machinaed and gets do continue gassing ponies while you die a humliating death". This is not shitting on you, QM, I am shitting on every god in every myth who does this, or those dumbfuck directors in hollywood. Doubly so if getting mad is completely justified because letting a fucking snail into the biggest race of all time totally wouldn't reduce your sport into the laughingstock of everyhing. Fuck Turbo, that movie sucked ass.

Actually, we should ask Ty about it probbably.
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>>4586427
Might want to cut off the head too.
The screaming might get tiring after awhile, and it might not need it.
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>>4587623
I assume it needs the head to remain conscious an aggressive enough to keep the kettle swinging, and I expect such a device would probably be hooked up to a kettle to power it. We should also test how many kettles it can power at once, the range it can power a kettle at, how much kinetic energy it can power a kettle with, how much friction it can overcome to still swing, and how much we can modify a kettle until it stops being a kettle for the sake of the anomalous effect(ex only having a tiny cavity of liquid, being made of different metals, etc). Depending on the outcomes of these tests we may have an excellent source of energy, another good way to harness it might be using a ratchet gear on an axel it swings from in addition to the generator already in place.
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>>4587726
Brilliant.
By the time all those tests are done though, we’ll be richer, but we’re probably going to want to test if it can “live” without a head too.
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>>4584703
>>4584717
>>4584754
>>4584799
>>4584801
>>4585116
>>4585237
>>4586427

You open the airlock.

"L1-AT, get-"

As soon as the door is halfway open, it shoves itself into it, just seeking to get as far away from the flower as possible. You slam the door back closed, isolating it and keeping it safely contained in the gross blood room. It doesn't even seem bothered by the tight quarters, though it's now scratching at the door in an attempt to get even further away.

That was easy, at least!

You get Viktor the hell out of there. One of the purple globs attempts to latch on to him, but he spins around and expertly swats it back into the room using the butt of his gun. He dives out of the airlock and you fire it up.

Whoosh.

Flickering flames fill the cell, washing it in a blazing inferno. The construction team fireproofed everything, so the cameras, lights, and intercom don't get destroyed by the contingency. However, you still can't get a visual because the flames and smoke obscure everything. Your mic can't pick up anything over the sound of crackling flames. Everybody stands at the ready in the kettle room, except Chan, who's repeatedly going 'Hurr Hurr Hurr' like a Tusken Raider.

>>4587621

I liked Turbo :(

In the brief downtime you have, you ask Ty about inflicting constant pain on the creature for the sake of keeping it subdued. He seems a bit disturbed by the idea, but says that he doesn't think it'll taint the area or leave any sort of vengeful residue. The monster itself is a one-and-done thing, so long as it's not located in some ancient forest or sacred land that it's native to. If you kill this thing in your [FACILITY], it's gone for good. He tells you that technically, if someone were to eat human flesh after you killed it, nothing ought to happen to them.

He specifies that this is just a hypothetical, and to please not to try that last bit just because there aren't any supernatural consequences.

Torturing or aggravating the thing will make it angry and vengeful, obviously. But as it doesn't have human psychology, he doesn't think you'll be able to permanently shift its psyche or traumatise it like that. But he says that, as with most questions, nobody has ever tried, so it's still a mystery. Basic conditioning ought to work on it, as it does on pretty much anything with a half-complex brain.

Your attention turns back to the burning cell, and you put Ty on hold after telling him that you still expect a couple hours from this session. You can't tell if it's over just yet.

Time: 0704 Thursday
Objective: Survive [ECHIDNA EVENT]
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>>4587779
Hmm. On the one hand, I’m not sure any kind of being deserves that. On the other, it’s a human eating spirit of cold and hunger.
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>>4586427
I love this idea.
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>>4587779
I think I just hate turbo because it's the last movie I saw with my mom's dad (not grandpa, it's something else but it's in a different language) before he died so I have bad associations or whatever. I also like cars two and think cars three is a pile of sogshit, so maybe I just have trash taste.

Didn't we have ventilation or something? I'd turn it up to clear the smoke, but I'm scared the thing might grow into the vents. Check the pot to see if the hungry is still agitated, if it is, assume the flower survived somehow.

If possible, seal off all doors on the right side of the facility. If the thing somehow breaks into the Hungry's current location, let it into the archives.

>"Command, we have attempted to incinerate the flower, zero visibility on subject, please advise on further action."

I really, really hope chan is actually insane, and not a "special" guy the company threw in here.
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>>4587779
Request ETA on quick response from HQ.
Inform HQ (or whoever needs to know) of the location and visual descriptors of all remaining personnel, L1-AT, and the flower-thing. This will hopefully assist in getting them in the right place quickly while avoiding friendly fire.
Prep C1's gas system for another inferno if needed.


I'm not a fan of the "eternal torment" plan, but if we do go through with it, remember we still lack any way to actually restrain the Hungry, which will cause issues for many of the suggestions.
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>>4586427
I actually suggested limb removal as containment in a previous thread so I'm all for it.
Steady supply of sample material and a crippled monster will be much easier to contain.
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>>4584414

Oh, right! I was going to answer this earlier, but forgot.

Yes, there are Dragon-scale suits from other branches. Right in the middle of this crisis, however, you discover a new game mechanic.

The suits aren't supplied by HQ. They can hook you up with another [FACILITY] that stocks them. You'll have to pay the other guys to get a copy of it. The same goes for any anomalous materials or items. Facilities trade between themselves, cutting each other discounts and directly buying their goods. It's a decent way to make credits. Some offer services, fortune-telling, or other things that might incline one to transfer credits. There's a pretty healthy flow of credits circulating internally.

Dragon-scale suits are top-of-the-line, at $1200 for a set. It's even more expensive than construction, but it's a powerful tool. It renders the wearer fireproof, gives them a heavy resistance to poison, and is incredibly tough. Effects are still being tested, but so far, its been extremely promising and useful.

But back to the action.

The kettle starts to shake again, as The Hungry struggles to escape the room. It rapidly gains motion while the creature is agitated, until it starts producing enough surplus energy to keep the lights in the [FACILITY] going for a bit. If it stays at this rate, you could afford to turn off the generator and save on the power bill, causing [THE COMPANY] to give you an increased allowance.

What's NOT good, however, is the reason for it being so agitated. You seal the doors while waiting for help to arrive.

>>4587877
>>4587829

The response is swift. "Sixteen more minutes. Attempt to neutralise generated instances, before they make contact with your subjects. Incineration has only been partially successful in the past."

You see motion within the smoke, and seal off all the doors you can close. Something bangs on the East Airlock from the inside.
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>>4587877
The idea of the eternal torment machine is to strap it down and prevent it from moving by breaking anything that would give it the leverage to move itself enough to break the bindings. The one problem it might have is being able to mistify itself to escape. To prevent this we should keep the room hot, and dry. We should also test at some point if it can mistify itself in a vacuum and what the effects of a heavier gas would be.

>>4587932
Ask command what methods have been effective in the past, if we have any of it on hand use that. Turn off the gas and fire sparker and flood the room with a heavy non reactive gas to put out the fire so we can get to this thing. If we have shaped charges, use them to blow the door inwards to the cell to hopefully destroy any instances in the airlock, then throw a bunch of grenades in and fire any silver/copper/cold iron bullets/holy water/etc we have at it and hope it works. If it has little effect, throw as many grenades as we have in there and seal the airlock inner door. Kinetic attacks seem at least slightly effective against this thing since victor was able to get it off him, so hopefully explosives work.
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>>4588009
>The idea of the eternal torment machine is
I got that. My point was that we currently don't have a way to get it into the horrible pain machine, for the same reason we can't safely move it out of C1.

>flood the room with a heavy non reactive gas to put out the fire so we can get to this thing.
No way. If we dump in a bunch of fire suppressant, we won't be able to reignite the fire if we have to. It will also prevent the guards' flamethrowers from working. Plus there's nothing flammable in the cell but the gas and maybe the plant. Turn the gas off, and the cell should go out pretty quickly.
Once the response team is at the cell door, we can make the cell safe for people if needed. Until they arrive, though, we need to keep it suppressed as best we can.
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>>4588073
seconding we got to keep the plant on fire as long as it takes for the team interevention
On the topic of horrible pain machine we could try dosing him with the xanax pig or some sleep pills or some other kind of shit or simply getting the assault team to shred him when they get in
>>
So yeah
>ask for advice from these assholes on the com
>keep the fire burning and use any kind of fuel to make it hotter
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>>4587932
Uh, I'm really stupid. When you say "a set" do you mean like a single suit or is that like 3-4 suits in a box or something?

Alright, it's pretty clear that the thing isn't dead, keep opening and shutting the doors to blast the shit out of it, but stop if it approaches the left door too much. Also get someone to switch to bullets while shooting it.
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>>4587932
>Right in the middle of this crisis, however, you discover a new game mechanic
That's pretty neat. That's a little steep for a single suit, but good to know we can get it if we need it later. Is there an informal list of things on sale, or is more of a "send request / receive offer" system?

>>4588349
>When you say "a set" do you mean like a single suit or is that like 3-4 suits in a box or something?
Comprehensive armor like that usually comes as a "set" because it is comprised of multiple pieces that combine into a single unit. Ya know, gloves, boots, pants, helmet, breastplate, etc.
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>>4588373
If it’s an advanced, well engineered airtight suit that would say, let our goons deep dive in a volcano?
Sure it’s worth it.
If it’s some dinky pair of welding gloves and an apron? as stylish as they may be, they’re going to have to cut their price to a fraction if they don’t want to get LOL’d at.
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>>4588439
Worth it to somebody, sure. But we have no need to dive into any volcanoes or anything similar. That's way to costly for what something that would see edge case use at best. Remember a facility-wide upgrade to all non-cell doors would only run us $1,000. "hardcore fireproof suit" is way down on the priority list.
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>>4588459
I just wanted to see if we could get like more reliable protective gear since we might want it because apparently normal security gear doesn't do all that well against fire, so for now.

>>4587932
Make mental note to order normal flamesuits.
>>
>>4588073
If it’s a heavy gas, it should sweep downwards and stay near the floor. If we give it a moment to settle, it should mostly sweep out of the airlock after we blow it it since it will sink compared to normal air. The hot, less dense flammable gas should remain at the top of the room if it hasn’t been used up completely, and we should be able to relight it, and can always add more as long as the system isn’t empty. If the denser gas is cold as well, such as with a normal fire extinguisher this should be extremely effective. As the door is blown, the team should retreat from the door towards the pig room and fire at the entity with whatever weapons are available to get a bit more time for the gas to settle. When the explosives we throw in go off, it will hopefully chain react with any volatile gas still in there and cause a big shockwave, so we need to have the team retreat to the pig room for safety with its airlock before it blows up. If this plan fails to contain it, the airlock of the pig room should hopefully buy us enough time for the response team to arrive.
The main questions here are how big of a blast is the facility’s airlocks rated for and will the Hungry’s Airlock be breached by the blast? We should send it into the archives and deal with it later.
>>
>>4588597
>If it’s a heavy gas, it should sweep downwards and stay near the floor. If we give it a moment to settle, it should mostly sweep out of the airlock after we blow it it since it will sink compared to normal air.
The only reason to put out the cell fire is to see what's going on, which would be nice but isn't the most important thing right now.
With the rate that fire is going, the gas will be burned up pretty quick if we stop adding it. No need to mess with fire suppressant.

Plus, the heavy gas wouldn't stay settled out if you start blowing things up or moving people through it, and would as such prevent use of personal flamethrowers.
>>
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>>4588349
>>4588373
>>4588439

A single set, but it's the functional equivalent of low-tier Power Armour, with the level of protection and boosting it gives. Any without any of the complications of charging, electronics, or structural support. It's a suit of armour that's many times tougher than armour of its thickness ought to be.
>>
>>4588612
Flamethrowers and fire aren’t effective enough according to command, nobody needs to go into the room, just shoot into it and throw a satchel of explosives in, even if it’s not settled enough due to blowing the airlock, the blast should push the rest of the gas near the door out of the room as the rest of the gas(including any more we can spray in after dropping the fire suppressant) at the top of the room combusts. It should be a big boom, which hopefully is enough to kill this thing or at least delay it.

>>4588634
Is the facility rated for an explosion as I described in this post and my previous couple posts? Has command given us any other information as to a weakness or vulnerability we can use?
>>
>>4588373

Send Request, Receive offer, yeah. I'll come up with mini-catalogues every so often.

>>4588009

Heavy ordnance, acid, explosives, anything that has a chance to damage the surrounding [FACILITY], unfortunately. One or two have had to detonate their failsafes when the [ECHIDNA EVENT] got out of hand and they reached the specimens. There aren't any kryptonite weaknesses apart from completely overwhelming them with firepower.

>>4588597

Not that big. C4 would breach them pretty well. While many Monsters have incredible strength and endurance, and can break through a door over a sustained assault, few have the ability to instantly output the explosive force of a real bomb. And so, the standard airlock thickness is good, but not enough to ward off an explosion.

>>4588073
>>4588091
>>4588316

You continue pumping more gas into the room. You introduce all the fuel you can, in an attempt to make it hotter. Even from the next room, your squad can feel the flames getting hotter. John is looking awfully twitchy, and looks like he's moments away from just bailing.

Several high-pitched screeches are picked up by the mic, as well as the sounds of sizzling and steaming. Soon enough, more screeches join the cacophony. The doors to the next room begin to bulge inwards, and you see streaks of black corrosion making their way through the metal. The Hungry screams even louder and begins clawing at the opposite end, desperate to escape. It resorts to flickering rapidly, swapping between gaseous form and solid form dozens of times a second. The creature slams itself against the airlock over and over, also trying to break down the other side.
>>
Whoops, forgot to advance time:

Time: 0708 Thursday
Objective: Survive [ECHIDNA EVENT]
>>
Ask the higher ups if the name is indicative of a link to the Greek mother of monsters, or just they needed something to call it.
>>
>>4588655
Man, we just fixed that cell.
I hate to do this, but that door isn't going to hold. Pop the easter outer door on C1, let the Hungry into the archive. Close the door behind it.
Move one of the security guys to the top of the stairway up from the archive, watching down it. If the Hungry tries to climb the stairs, have him push it back via his flamethrower. If the Hungry climbs the stairs before he arrives, return him to his current position.
Flood archive with dense gas to minimize the Hungry's movements and to prevent the archive from burning up when the plant gets through the outer airlock door eventually.
Prep the lobby gas system for "warning bursts" of flame for if the Hungry decides to try and make a break for it.
>>
>>4588655
Oh, and this isn't the best time, but I'll mention it now so don't' forget later: ask HQ is there is any way to predict or detect incoming attacks before they happen.
We the readers can see it growing, but no one IC can.
>>
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>>4588655
I hate to do this, but apparently letting the echidna get to our boy is super bad, so let the hungry into the archives. It looks like theres airlocks up stairs next to the lobby and storage, so just keep those closed for now. Also, send Viktor or the other security guy to the lobby.

While we're at it, give some guns to the expendables except chan. Tell them that serious shit is happening, and if we don't contain this until help arrives we're all gonna die. We're definitely gonna need more than just two guys with guns to handle this thing.
>>
>>4588655
yeah, pop fire suppression (if we've got it lol) in C1 and archives, time to calm the hungry down, seems to be through the worst of the ECHIDNA
>>4588722
Tentative +1, but they are still expendables. Given, we're not really going to be using them in an expendable fashion since we've gone and gotten attached to them, but it's risky to give them guns on the regular. Maybe instead we remove their bomb collars for a vacation day or something, and only give them guns in emergencies.
>>
>>4588722
Arm anyone who isn’t already, have them group up between the pigs and the breach, and have them stay as close to the echidna as possible while they fighting withdraw from it, since the hungry seems more bent on escaping it then being hungry right now.
>the closer we are to danger, the farther we are from harm.
Plus it will bait it from the hungry, and if it still goes after the hungry, they can at least molest it while it tries.
We have remote control of the facility right?
Send the elevator up, & shut off its controls at the bottom, so the response team can get their uninterrupted and no one can get out. Lock the doors at the bottom until the response team gets to them.
Tell them to delay it as long as they can, retreating to the space between elevator and the beds when they can’t hang anymore, and finally to hold out in the room with the beds when they can’t hold the hallways anymore.
Remotely gas and ignite each room as they/the hungry leave them, and the echidna enters them.
Remote torch the hallway between the elevator, the archive, and the storage room, so hungry won’t run into the elevator room and try to escape or run over and assault our guys.
Also leave it clear for the response team so they can exit the elevator unharried.
>>
>>4588818
No fire suppression in C1. There's no reason to put it out. In fact, it seems to be working well if the noises its making are any indication. If the thing manages to get through an entire airlock, then we can consider smothering it.
>>
>>4588858
Let's put "torch entire facility" down as plan B. Things aren't that desperate yet.
>>
>>4588672
>>4588677

It's a thematic thing, they say, but they promise a briefing later on. There's no warning for these, though every [FACILITY] comes with a warning system for 'The other one', as the message says.

>>4588675
>>4588722

Jeremy with the flamer, quickly sprints upstairs to get into position. You open up the airlock as he reaches, allowing your prisoner to break free into the Archives. Its height is highly evident in the wide room, and it's able to reach the upper half easily. Viktor aims the flamethrower and lets out a puff, prompting it to back away from the flames. It flails its arms in front of its face to ward off the fire.

Jeremy has been careful not to set the books on fire with that first warning shot. But any sustained battle in there has a 100% chance of igniting the shelves and books.

You fill the air with dense, heavy gases, making sure they're not flammable. The Hungry faces Jeremy and jolts forward, but fails to accomplish anything. It stares down at its limbs in confusion and lets out another anguished scream.

Viktor takes point in the lobby. You begin setting up your safeguards, after using your emergency powers to grant the Expendabros weapons of their own. Neither of them seem in danger of abusing them. Especially not in a situation like this.

>>4588858
As the trained Security staff are occupied, you pair the two up to handle the situation down below. It doesn't take long to seal the hallway and set it on fire, to ensure that there's a line of defense if the Echidna entity tries to get to the Lobby. The downside is that Jeremy's retreat is cut off, but you can turn it off easily to allow him Evac.

The airlock door splits open, and is promptly shoved out of place by the entity. You get a look at it as it enters the blood-slick room. Dread oozes through you as you witness it. It appears to be some sort of sinuous, serpentine creature, made out of the same mystery-matter as the Flower. It's clearly living material, but you can't quite make out its texture, or even imagine what it would feel like. Purple lights blink into existence across it, with irises in the centre.

The 'head' of the thing looks like a fat bulb, with glowing lines between the various segments. It bears a hood like a cobra.

The entity begins bashing through the secondary airlock door too, starting to bust through at the same rate as the first one.

Meanwhile, something starts banging against the other door where the Expendabros are stationed. Many things, in fact, though they don't hit as hard as the big one. The door begins to shudder as it's pried open, and John aims his shotgun with quivering hands.

Time: 0708 Thursday
Objective: Survive [ECHIDNA EVENT]

Man, oh man, that kettle is going crazy, holy shit.
>>
>>4588895

0712, not 08, sorry. Keep forgetting the changes.
>>
>>4588895
Ok guys, we've only spent half our ETA time. Once the cell doors go, We've got nothing sturdy remaining.
The fire is no longer working. Order of Operations:
1. Shut off fire in Lobby-Storeroom hall
2. Viktor collects 4 bricks of c4 with detonators, along with any other ordinance he can carry. Prioritize more c4 and the spare flamers. Scatter misc from the flesh freezer if it can be done quickly.
3. Victor places 2 c4 bricks in Lobby-Storeroom stairway, then unloads whatever spare ordinance he managed to collect in lobby.
4. Jeremy slowly backs up the staircase. At the top he moves towards lobby. L1-AT will likely follow; try to instead press it towards the primary storeroom.
5. Victor places 2 c4 brick in Lobby-Canteen stairway
6. Pull expendables out of Kettle room. If no imminent danger, attempt to move Chan while restrained. If not viable, leave him.
7. Everyone should now be in the lobby. One guard and one expendable to watch each entrance. The Hungry should hopefully find the flesh freezer in short order and distract itself with that.
8. We watch the Echidna closely; if it attempts to climb either staircase, we blow the relevant c4, hopefully destroying that part of it and collapsing the stairway.
>>
>>4588884
>>4588925
>>
>>4588931
My hope is that by collapsing the stairs, we can preserve the rooms themselves while creating a barrier that will take a while to get through.
Plus as I mentioned, the thing seems to no longer be affected by fire, which aside from the c4 is the only real damage dealer we have.

>>4588907
It's too late for this event, but we should see what's available on the [FACILITY] market for serious damage dealers that won't wreck the facility when used. Preferably also stuff that's not horribly expensive.
Also, put in an order for a couple of flare guns. They'll provide a way to set stuff on fire at a distance without setting fire to everything between you and the target.
>>
>>4588925
sounds good, but fuck Chan. If ripping him apart slows the monster down for a minute he has proven useful already.
>>4588935
I'd say we ask for a powerful laser with strong piercing power. Also useful for dissecting the hungry.
>>
>>4588925
good plan
>>4588935
We should get some of those lasguns or anti matter shit as a last resort because we don't want to repeat this
>>
>>4588895
>”John, Jim, back away from the door, both of you are at risk of being taken down before you can fire upon entities”

If left door is breached, let jim and John retreat to the pig cells but make sure to use the heavy glasses to suffocate the pig first.

>”command, notify strike team that 2 expendable class personnel have been granted emergency use firearms, and are not to be fired upon. The flower has generated two sets of entities, one appears to be a snake with a solid mass of flesh in the place of a head, and the other appears to be a set of smaller entities. There is a probability that the original entity has retreated.”
>>
>>4588925
>>4588979
>>4589006

You quickly explain the plan to your squad. Four minutes is barely enough time to execute it, but they manage it. You crowd them all in the main room, and Jeremy baits The Hungry into storage without much issue. It zeroes in on the corpse freezer immediately, reaching forward with its claws and shredding the chain open. The beast gorges itself, still eyeing the door behind it for any sign of its pursuer.

>>4589017

The C4 is set up, and you instruct the two to retreat with Chan. They seem relieved at the fact that they don't have to stand off with the monsters breaking through, and quickly wheel his restraint bed into the lobby. Jim eyes the block of explosives nervously as they pass.

Command responds with an affirmative. Team has reached the aboveground section, and are on their way down now. The elevator ride takes up most of that time, as you're several kilometres deep.

The Echidna entities are fully visible now, having busted down their respective doors. The serpent looks upwards and begins crawling towards the stairs, while the smaller beasts explore the kettle room and clamber onto any surface they can find. Unlike the big thing, they seem unstable. They're melting rapidly, and bits of goo are sloughing off while they move.

Time: 0716 Thursday
Objective: Survive [ECHIDNA EVENT]
>>
>>4589019
Alright boyos 4 minutes left
>>
>>4589019
watch and wait, see if we have to blow the corridor. good plan so far
>>
>>4589019
Almost there.
Edge the security closer so that they're looking down the stairs. If the things show their faces, shoot them and back up immediately. Maybe these immature ones will be more susceptible to bullets?
I'd prefer to not have to blow the stairs, but if they start climbing them we'll have to.
Go ahead and finally put out C1's fire; at this point it's better to be able to see if there's anything still lurking in the cell.
>>
>>4588895
>The other one
Typhon Events, too? Great.
>>
>>4589019
only thing to do is watch the stairs and wait. Maybe we could kill the ones on left stairs easier without needing to blow it up, but once the thing reaches right stairs definitely blow that up.
>>
>>4589019
If the smaller entities start getting up the stairs, open the pig airlock to distract them.

>"Hey, uh, Chan's apparently a pyscho/pedohile/terrorist, so don't feel too bad about my next order."
Shove chan in front of western door, I'd bet the smaller things might waste more time ripping him apart, rather than the snake hammer just bashing him to bits.

How the hell are we going to get The Hungry in the cell after this?

>"Command, Visual contact has been established with the group of smaller sub-entities, approximately the size of a man, three in number. Due to Echinda Event causing multiple breached airlocks, we have had to move around our entity. The eastern storage room is not to be opened due to the presence of L1-AT, and we request assistance in recontainment once event is over."

I hope the company helps us pay for damages at least a little, or any hopes of getting a lab or bunks anytime soon is right down the shitter.
>>
>>4589394
>Shove chan in front of western door,
Chan is already in the lobby with the others, and the c4 is ready to go. Doing this will put him in the way of the stair defenders's line of fire, and not otherwise help.
>>
Away from home again.

Would you guys rather wait a couple days so I can finish up with images, or have me go ahead with some text-only updates for the next few days?
>>
>>4589593
im fine with either, personally. unless there are some really crazy/cool looking monsters about to show up, im cool with just text updates for a while.
>>
>>4589593
Whatever you want. You're the QM, and I don't care one way or the other.
>>
>>4589593
Listen to your heart! Happy new year!
>>
Rolled 2 (1d2)

>>4589743
lets roll for it
1 for draw
2 for text only
>>
>>4590122
>12/32/20
>>
>>4589593
Image, at least until the strike team kicks the shit out of the echinda event.
>>
>>4590131
AAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Aight, I’ll wait till I’m home to conclude the Echidna encounter. Should be tomorrow.
>>
>>4591859
Glad to see you’re up and running!
Happy new year!
>>
>>4591859
>>4591929
Ditto.
>>
Hey guys! Finally back home and able to do full updates for the next day and a half. Thanks for the patience. One post away from the conclusion, just need a confirmation.

>>4589110
>>4589107

Viktor watches the stairwell. One of the smaller things starts to climb, and he lets loose with a burst of gunfire before it can get too high. The bullets tear through it, as expected, splattering its goop all across the floor. The thing slumps over and topples out of sight. Yep, firearms work on the small ones, it seems.

>>4589394

You slide the airlock with the poisoned pig open. The creatures turn their heads towards it and slowly slither over, ignoring their dead companion. The one that Viktor shot is rapidly putrefying into primordial goop.

>>4589394
"Roger roger, stand by. Strike team imminent. Evacuate personnel, re-containment and reparations will be covered."

>>4589173

The Echidna-spawn slithers up the stairs at an alarming speed. Jeremy swears and blasts it with a burst of fire. The outer layer of its body bubbles like oil, and the eyes flicker towards the soldier on the other end of the hall. It tenses its body, coiling itself up like a spring and getting ready to jump. The Hungry ceases its fridge raid to scream and cry again, now that it's this close.

Blowing the stairwell will damage your [FACILITY], and it'll take a bit longer to repair afterwards. The team is moments from coming out of the elevator. However, Jeremy is in direct danger, and it's getting closer to The Hungry.

[Confirm action]
Detonate C4?
>Y
>N

>>4589172
;)
>>
>>4593311
>Roger roger
We're relying on battle droids to save us? We're doomed. /s

>Y

> ;)
Ah, fuck.
>>
>>4593311
>Hey guys! Finally back home and able to do full updates for the next day and a half.
Welcome back.

>Yep, firearms work on the small ones, it seems.
Very good to know for the eventual next time this happens.
Fire seemed to work as an initial suppressant, but only for a short while. Shame we're banned from running tests on it.
Once this whole thing is over, we should request a dossier of everything we're cleared to know about this stuff, especially strengths, weaknesses, behaviors, and other things useful for fighting it.

[Confirm action]
Detonate C4?
>Y
It's shrugging off the flame and the Hungry is too close to it. Plus, I like our security guys.
The only room it'll lock us out of is the Archive, which is annoying but not a problem.

We should look into hardening those stairs; they make good defensive points. And the lobby; it makes a great emergency fallback point.
For that matter, there's a failsafe option in putting C4 in the walls beforehand, so we can selectively blow halls and stairs without needing to plant the c4 first.
>>
>>4593311
>"JEREMY, TAKE COVER"

>Y
>>
>>4593338
Oh, and have the expendables drop their weapons and get along the back wall. Don't want a friendly fire incident.

Aslo this
>>4593339
>>
>>4593324
>>4593338
>>4593339
>>4593345

"JEREMY, TAKE COVER"

Your warning gives him enough time to leap out of the way. He clears the doorway, but he and John are still knocked over from the sheer force of the explosion. They scrabble away as rubble and debris cascades from the ceiling. You think you saw parts of the creature splatter from the detonation, but the rubble that buries it obscures your view.

Rescue arrives in the form of the Strike team. Your expendables drop their weapons and head for the elevator, accompanied by Viktor and Jeremy. They wheel Chan along with them. You've managed to escape this without casualties, and it's up to the pros now.

Time: 0720 Thursday
Objective completed: Survive [ECHIDNA EVENT]
>>
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>>4593400
>Time: 0720 Thursday
>Objective completed: Survive [ECHIDNA EVENT]
Woo!
I assume they already know everything that's been going on, but make sure they're aware of L1-AT's location and the still armed C4 in the western stairwell.

>>4593405
>>4593409
pic related.
>>
>>4593338
>For that matter, there's a failsafe option in putting C4 in the walls beforehand, so we can selectively blow halls and stairs without needing to plant the c4 first.
Could we set stair up to retract into the walls? Although we'd want something to deal with flyers and similar, too.

>>4593409
If they do anything to our people, I will be pissed. Unless it's Chris, of course.
>>
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Welp.

> "Hello? You still there? Is everything okay?"

"Huh? Oh, yeah. Yeah, it is. Forgot you were still on the line. Thanks, Ty. I think things are settled. Can I put you on hold?"

> "Please. I'll leave my phone on speaker, let me know if there's anything else."

"Thanks. Will do."

You watch your blank workstation, eagerly awaiting its reactivation. At least you can still contact people with your phone, so you shoot Oscar a quick text. She reports that she and the non-combat staff are fine, and that they got out of there without issue. She wants to know what the hell is going on, but you don't have any answers for her either.

Time: 0720 Thursday (3 days to payday)
Credits: $715
Staff: 8

> Pending Orders:

[FACILITY STATUS UNKNOWN]

You're a little stuck at the moment. You use a bit of downtime to gather your thoughts, and write down what you planned to do before the [ECHIDNA EVENT] began.

>>4583628
>>4583687
>>4583898
>>4583933
>>4583983
>>4584063

Project Competent Decepticon (name pending) will have to wait, and so will the other tests. In the meantime, however, you receive a knock at the door to your workstation.
>>
These planty monsters were cool, feel bad for whatever facility ends up containing them though lol
>>
>>4593412
Yeah, I think we told them about both of the things.

Alright: make down a file for the flower on a notepad.
Subject Echinda: Class KOS (Kill-on-sight)
Can adapt to damage, generate smaller sub entities. Subentities hunt down living creatures, and anomalies. L1-AT was noticeably terrified by the mere presence of an instance and did not even attempt to fight back. Possible containment. More study required.

Recommended kill procedures: Flame, bullet, explosives. In that order.

"Upper management does not want me to know about it, why?"
"Best to follow orders for now"

>>4593415
It's chan, but I guess getting his name wrong really shows how sucky he is.

>>4593416
Gently open the door. If it's a higher rank, ask them why this wasn't made a clear threat when we first built the facility, politely.
>>
>>4593421
Support
>>
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You take a moment to look around your bare-bones office. For the last week, you've been so engrossed in your screen, and making sure your employees survive, that it's as though that entire monitor became your world. You only took breaks to make calls, go to the bathroom, and do research. It's only now that you realise how bleak it looks. Maybe you should get a poster, like the cafeteria does. Someone put a cactus on your desk, so that's a nice touch. You wonder if it'll ever flower.

>>4593421
>>4593423

You decide not to keep your guest waiting. Most likely, it's someone here to talk to you about the Echidna situation. And true enough, Corporate Liaison Mickey is here to speak with you.

You sit down with Micky, and the two of you stare at each other after some awkward introductions.

> "Alright. I find that it's best to let Administrators set the pace. You must have questions?"

You do. Your first question is about why you weren't told. Micky shifts in his seat, leaning forward to rest his elbows on your table.

The entity known as [ECHIDNA] is a recurring problem that tends to crop up. You were not informed, as it typically assaults established sites, where the monster concentration is high. It wasn't enough of a risk factor for them to warn you about.

The most thing about [ECHIDNA] is that it's cognitohazardous.
>>
>>4593445
>it's cognitohazardous.
In what way? How infected am I now that I've seen it?
>>
>>4593445

*Next thing, not most. Gah.

Shit, I should zoom in on the image more.
>>
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Probably didn't interpret everything correctly, but here is my take on the lil echindas
>>
>>4593416
>You use a bit of downtime to gather your thoughts, and write down what you planned to do before the [ECHIDNA EVENT] began.
Shoot, it's been a while now. Let's see what I can remember.

Active injection test on the pig in C2.
Planning an injection test on Chan.
Planning limited firearms testing against L1-AT flesh samples to test for durability and contamination risk. C2 will have to be the makeshift firing range.
Planning on taking up the vehicle division on armor testing by picking up a various indoor-safe anti-armor weapons on their dime. Might need an actual range to test in though.
We were planning to feed the poisoned pig to L1-AT I think.


>>4593445
>You take a moment to look around your bare-bones office. For the last week, you've been so engrossed in your screen, and making sure your employees survive, that it's as though that entire monitor became your world.
Hmm, we're a pretty blank slate. What are we interested in that's something we can get away with putting in a work office?
Now that I think about it, how far away is our office relative to the facility's topside entrance?

>as it typically assaults established sites, where the monster concentration is high.
Ah, that neatly explains why there appear to be lots of facilities scattered about.

>The most thing about [ECHIDNA] is that it's cognitohazardous.
Aw hell. I hope this isn't going to end with us getting flashed al la Men in Black.


Ask about strengths, weaknesses, behaviors, and similar as relates to us preventing or repulsing incursions.
>>
>>4593445
Meta question: Do "We" have a personality, or are they purely an avatar?

>"How many attacks happen a year across the whole company, and what happens when a monster gets captured?"

>contigohazard
>"Does that mean we need to get our brain washed or something?"
>>
>>4593450

Nothing that will kill you, Mickey says, but it complicates future occurrences.

>>4593466

Oh hell yeah! I love it. That looks about right, yeah. Purple glowy bits, black goop, a body texture that isn't analogous to any animal.

>>4593467

The office is in a completely different building from the Facility. To head down yourself, you have to decide a day in advance to make the trip. I'll let you guys vote on the specifics of the aboveground Facility later on.

Mickey rests his head on his steepled fingers, taking a moment to think about what he can tell you.

> "Firstly, it's incredibly difficult to locate her- It. The only response we can get is a general sense of dread, and Monsters acting irregularly. If you notice these signs in the future, an [ECHIDNA EVENT] may be imminent.

He explains that they're unsure how they burrow into Facilities. Seismic imaging has never shown any results, even when activated mere hours before events. There's never been signs of disturbance beneath the earth, and yet, the ground cracks open whenever they emerge.

Their behaviour involves trying to make contact with Monster specimens. The situation gets way worse when they do, but he doesn't elaborate. Overwhelming firepower is the way to go when dealing with them. Anomalous weaponry has a higher chance of destroying instances, but he emphasises to never try using a Monster to fight it. People in other Facilities sometimes try to pit their specimens against each other in emergency situations, to varying efficiency. When it comes to [ECHINDA EVENTS], that's a no-go.

>>4593472
An avatar, yeah. You guys can inject personality into the avatar, but they're rather devoid of it by default.

A year? About fifty or so. Repeated attacks are common, but never two in a row.

> "I should probably explain the effects of its cognitohazardous properties, hm?"

Allegedly, the more ingrained Echidna becomes in one's mind, the more influence it exerts. The more one researches and discusses it, the more powerful it gets. [THE COMPANY]'s best memeticists have come up with that conclusion after years of research on it. Once they came to that conclusion, they had to purge all samples and expunge any unnecessary data. It only gets stronger the more places it attacks, as more and more site Administrators become aware of it after it. Initial attacks are of the level that happened to your Facility, where it leaves behind a large spawn, and several smaller ones. They're dangerous, but not extremely so unless they reach Monsters.

However, the longer Echidna's campaign goes on, the more lethal it becomes. Instances become extremely powerful on their own, and emerge with alarming regularity. Then there's the added issue of it attracting 'the other one'.
>>
>>4593489
>"lemme guess, it's an ultra echidna that's secretly the earth's core."

Would knowledgeable disbelief make the creature stronger? IE, a guy knows it exists, and sees it on tape, but thinks it's a trailer for a game or something.

>"How many facilities have been completely destroyed by the creature?" And, if it did destroy my facility, how badly would I have been punished?"
>>
>>4593489
>The only response we can get is a general sense of dread, and Monsters acting irregularly.
This is very good info. If we'd known about this beforehand, the doom we collectively felt would have been communicated to HQ instead of Ty.

>but he emphasises to never try using a Monster to fight it.
Suspected as much with the warnings to keep the Hungry clear, but good to have it laid out.

>Allegedly, the more ingrained Echidna becomes in one's mind, the more influence it exerts. The more one researches and discusses it, the more powerful it gets.
See and be seen. Know and be known.

>Then there's the added issue of it attracting 'the other one'.
It gets worse?
>>
>>4593489
>[THE COMPANY]'s best memeticists
So there are more things like this. Great.

> the other one
Let me guess. You call it Typhon.

So, what does Echidna do with the influence it gets? Make people throw their Subjects at it? And what's going to happen to our people at the site?
>>
>>4593506

> "No, it wouldn't."

A substantial number, but a lot of the records have been purged, to keep fear of it down. You question Mickey on why records are erased just because it's apparently scary, and he brings up the Cognitohazard again.

As an [ECHIDNA EVENT] is an inevitable scenario for almost any Administrator, you wouldn't have been punished for failing to deal with it. But your [FACILITY] would likely have been scuttled, and if you had a more lethal failsafe, it would have been commandeered and activated, leaving you to start up a new place once [THE COMPANY] scrounged up the funds..

>>4593512

Fortunately, the counterpart isn't cognitohazardous, so he's able to talk to it without fear of reprisal. The opposite of an [ECHIDNA EVENT] is a [TYPHON OCCURENCE].

>>4593521

That's right.

> "While [ECHIDNA] appears spontaneously, we can always see [TYPHON] coming. It has the tendency to assault sites directly. Unlike [ECHIDNA], whose goal is to reach specimens, we aren't completely sure what he- IT. It wants. [TYPHON] displays similar traits to spawn of Echidna, but is far more dangerous on its own. It's highly resistant to ordnance, can survive incredible amounts of damage, and all attempts to destroy it or capture it long-term has failed due to adaptive capability. It busts into Facilities and tries to reach Monsters, but when it finds them, it usually just shreds them apart, trashes the place, and then leaves. Sending in strike teams to deal damage can cause it to leave early, but if they fail, there's no choice but to leave it be until it fucks off on its own, or a nuke goes off."

You get the feeling that more than one nuke has gone off. And it's still a problem.

"So, what does Echidna do with the influence it gets? Make people throw their Subjects at it? And what's going to happen to our people at the site?"

Not much will happen to them. As an [ADMINISTRATOR], you have a higher life expectancy than your employees. The fact that she's become known to them is offset by the fact that your staff might very well die soon, while you'll get a do-over if your workplace gets wiped.

As for the influence, Mickey states that past site directors have displayed increasingly erratic behaviour after [ECHIDNA EVENTS], culminating in a couple of them intentionally allowing it to reach their specimens. Just like you guessed. However, there was no indication upon interrogation that it messed with their minds or brainwashed them. Rather, it seemed to be voluntary, or caused by the site directors breaking down, and so they were summarily terminated.

Explaining too much about its capabilities can cause them to manifest early. Especially if one overthinks and starts becoming paranoid about it. He advises you to keep a clear head and handle issues as they crop up.
>>
>>4593529
>"Uh, what about the warp-bombs?"

I feel like asking more will only make us more fucked over, so I'm going to pull a 180 on the topics.

>"Is there anything like this affecting the "standard" creature? Because I really don't understand why the capture info is revoked until we accept the creatures. Is it just "people won't take the dangerous ones?" cause if it is, I feel like a quota of some sort would counter that."

Also ask about interior decoration policy.
>>
>>4593521
Echidna is the "mother" of all creatures. I suspect since it's cognitohazardous, it'll slowly turn people who had seen it multiple times into itself, or a child of itself. Or appeals to people with it's "beauty," brainwashing them perhaps.

Thoughts?
>>
>>4593529
>It's highly resistant to ordnance, can survive incredible amounts of damage,
hrm. Well we certainly won't be winning any firepower contests in the near future, so that's worrying.

I wonder if a fortified maze would slow it down?

I'm thinking when we get our next inmate, we pick up at least 1 more security guy. We don't need them most of the time, but when we need them, we really need them.

>Especially if one overthinks and starts becoming paranoid about it. He advises you to keep a clear head and handle issues as they crop up.
Can do!
I would like that combat info, but it's not worth accelerating the thing's power.
>>
>>4593538
Oops. late post
>>
>>4593537

I assume you mean the Singularity failsafe?

> "That's the problem. He's been able to survive them turning Facilities into sinkholes. We're not sure how, but from that fact, we can at least tell that his regeneration isn't a biological factor. It can't be, if he comes back from absolutely nothing."

Nope, most normal creatures don't have cognitohazardous properties. There are some, but those are highly dangerous since [THE COMPANY] has no means of removing those memories afterwards.

He asks for more details, and you explain your grievances with initial containment, and how the acquisition logs were hidden away at first.

> "Right. I apologise for the inconvenience, let me clarify. If you're taking on a Monster from a ruined Facility, or a transfer, information on it can be provided by the old site. But your three options were newly-captured ones, so we didn't have much on them. And one of the three that you passed up on had mind-altering properties. It's protocol for us to scrub all information that we get before Monsters are transferred to their permanent holding sites, which is why we could only give you that summary. You'll notice that the full log was released shortly after, once we concluded that there was no risk in it. But that was only after you'd been dealing with it for a few days."
>>
>>4593545

>"Alright, that makes sense."

Again, asking about echidna is bad and I'm bad at asking relevant questions, so I'm just gonna ask about normal info.

>"Just asking for some quick advice, what's the stupidest thing I can do besides opening my doors to sodomy flower or underestimating the monsters?"
>>
>>4593545
>If you're taking on a Monster from a ruined Facility, or a transfer, information on it can be provided by the old site. But your three options were newly-captured ones, so we didn't have much on them. And one of the three that you passed up on had mind-altering properties.
That's reasonable.

I think that pretty well covers what he's here to talk to us about. Thank him for answering our questions without being mysterious or vague, and ask roughly how long to expect before we get control of our [FACILITY] back.
>>
>>4593545

>”Are there other events like [ECHIDNA] and [TYPHON]?”
>>
>>4593557

Those two are the main things. He also advises against giving your Expendables too much freedom. They're under threat of death, after all. But that's just his personal take.

>>4593587

Nothing else, fortunately. Those two are the main external issues.

>>4593565

Strike team is still in the middle of battling, and afterwards, decontamination will be here to clean up and make sure your [FACILITY] isn't a complete wreck in the aftermath. You should get it back tomorrow, so that's one day closer to payday. For now, you can just work in your office.

The only things you can really do are finish up the interrogation of the kids (Which I'll write later), and decide on things to order for tomorrow.
>>
>>4593600

>”Is there by chance any rival organizations that either use monsters, sell them or will attempt to steal ours? Secret former Soviet or Nazi organizations come to mind.”

It would be fun to shoot at former KGB attempting to steal our wendigo to restore communism or something.
>>
>>4593565
+1
>>
>>4593608

As far as he knows, [THE COMPANY] has a monopoly on it. They work with the government to suppress knowledge. But there's a possibility of foreign nations having their own programs.

>>4582388
>While I'm sure they've done this before on the record, ask them to recount the sequence of events from the start of the trip to the rescue. If they are being held individually, look for inconsistencies in their stories. Pay attention to any interpersonal drama, especially if any of them got lost, got up and left, were left behind, or "died" before the attack. If so, get their names.
>Also, ask for blood samples from each of them. Oscar knows what infected blood looks like now, even if it was from a corpse.

Anything apart from this to ask them?
>>
>>4593701
>Does cleanup include repair of damages incured during the attack?
>>
>>4593701
We want all the info we can now access on Echidna, and everything on Typhon. Also, there should probably be a change to briefings for new Facility Admins. We, and our facility, had repeated feelings of dread before this occurred: had we been told something as basic as that we should contact the Company about such things, the strike team would have had a bit of a warning, and might have been able to respond faster.
>>
>>4593701
>"Actually, what are Jim and John in for? I know John was in a gang, but nothing about Jim. Also, what's up with Chen? I don't want the gory details, but I'm starting to suspect he's just "touched""

Might be useful to know more about expendables, we lucked out on Jim and John being pretty chill, but I'd bet that's because upper management took care of the newbie (us).
>"This is just me asking for trivia now, but what's the most dangerous thing we have contained, and what's the most useful thing the company's been able to sell to the public?"

I like lore.
>>
>>4594020
We don't want us to go insane from echidna exposure, and I'd bet this is as much info we're going to get out of the guy anyway. I do suggest that they make a "External threat protocol" or something that just boils down to "If entities attack, call base" since I feel like there's a good chance some facilities suffered these events, wanted to "not seem weak" and got themselves killed because of it.
>>
>>4594152
I'd advise against asking more about the expandables. we made the mistake of cozying up to these two fags and now we can no longer use them as true expandables. I don't want to know what a man called Chanstopher has done.
>>
also from what I get, THE COMPANY is run like a terrorist organization, with each cell acting autonomous so that if there is a security breach only one entity gets compromised. This would at least explain the information flow here (apart from OC plot reasons, lol)
>>
>>4594186
Jim and John are cool so we can use them for cheap labour stuff since we have grown an attachment.

Pretty sure we do know chan is some sort of super pedo rapist so yeah we can feed him to the good old wendigo. Do we have a nickname for the beast yet?
>>
>>4594020
>We want all the info we can now access on Echidna,
Nope, see "the more we know about it, the worse it gets."

>Also, there should probably be a change to briefings for new Facility Admins.
Maybe, but that carries its own risks, even if the info is kept to the bare minimum. We were an edge case; presumably once our facility had grown large enough to be at more risk, we would have been given the very basics.

>>4594152
No on asking about the expendables. I quite like our current pair, but we have them for a reason, and when something risky needs done it's their necks on the line.
And I don't want to know anything whatsoever about our newest addition, considering what we requested and why we got him.

>>4594156
>"If entities attack, call base"
Does that really need to be written down somewhere? It's fairly self-evident.

>>4594188
I think that it's more like a typical government. You only get access to info you need to know, even if you have clearance for more, because it doesn't hurt your ability to do your job nominally and it reduces leaks. I believe it's sometimes referred to as "pigeonholing".
>>
>>4594194
>>4581138
>So far, your very first Monster has been a Wendigo, that you've dubbed: "L1-AT- The Hungry", based on your own threat rating system.
>>
>>4594208
Thank you for reminding me
>>
>>4594205
Yeah, my bad on the expendables, we were already told about everyone but chen already too.
>>
>>4593701

> recount the sequence of events from the start of the trip to the rescue

The information comes in after a while. The kids were having a school camping trip out in the woods. It was meant to be in a rather remote place, but with plenty of emergency services and park rangers in the vicinity. The safety measures were all there.

Until a massive blizzard swept in, that is. It was completely unpredicted, and seemed to come out of nowhere. The kids weren't packed for a long-haul trip, and they were stuck for way longer than they should have been. It was the middle of an icy wasteland too, so they had no means to get food. They huddled around a nearby ski resort until the power died. Later investigation showed the lines were all cut, and the generator failed spontaneously. The heating also was on the fritz. They started seeing shapes out in the trees, and markings appeared around the building.

Eventually, a few lost their marbles and ran out into the woods. There was a bunch of typical teenage drama, group tension, and a schism between those who stuck by the teacher, and those who wanted to leave and find the missing forest ranger who was meant to guide them.

Eventually, one of those who didn't leave the ski-lodge said that something attacked them in the middle of the night. It drove them away from the building and killed a couple of them. When asked to describe it in detail, the kid broke down and became unresponsive.

Another one picked up on the story to mention a site they found out in the woods. It looked like a recently abandoned campsite. She had a lot of difficulty recounting it, but eventually described the butchered bodies of her classmates, clearly having been chewed on. There were signs of a fight, a makeshift grave that had been dug up, and no sign of anybody in the area. The survivors banded together to hide and flee from whatever was chasing them, and survived on lichen and bark. They were found beneath a cliffside overhang, which thankfully protected them from the wind.

By the time the blizzard ended and the survivors were rescued, they were in terrible shape, frostbitten and malnourished. The authorities don't know about the cannibalism and conflict, and were lead to believe they all fell in a gorge or something.

You get a list of the class register. It can be presumed that anyone outside the survivors in custody are dead. They give up the blood samples, complaining the whole time about still being held in custody.
>>
>>4593703
Yep. In terms of funds, they'll handle it. But it'll eat into your time.

>>4594152
Jim fucked a guy's wife, killed him, and then tried to bury his body in concrete at their worksite. It was an impulse decision once the man found out and wanted to have him fired/kick his ass.

Mickey thinks on it for a bit. The Dragon that the suit comes from is one of them. He says that the most dangerous ones are probably the sea monsters, because of how much space is needed for their containment, and the sheer scale of everything they need. Most useful thing is from some kind of extra-terrestrial AI that shares scientific insights with them. They've slowly been drip-feeding them to various nations so that they can pass them off as their own discoveries. It's extremely lucrative. Seems like Information is more worth it than tangible goods. Tangible items tend to circulate beneath the surface, so they can't claim as much from it.

>>4594156
>>4594020

> "Hmm. Good point. It's common sense to call for help, like you guys did, but certain Administrators may have pride issues, like you said. Right. I'll suggest that we let them know to call us if they can't handle something."

>>4594186
> "Let me search him up. What's his name?"

"Chanstopher Chris."

> "Oh, yeah. Let's see... Wow. It's redacted even for me. And I'm pretty high up there. Yeah, it's gotta be something bad."

Mickey seems ready to leave. If you have final questions, now is a good time to ask him. Afterwards, it'll be a timeskip to the status of your lads, any orders you want to make from the comfort of your office, and finally, a skip to tomorrow morning.
>>
>>4594751
Right, I may be going a bit soft, but wouldn’t it be easiest to tell the authorities that there was a Cannibal that liked to dress up with a animal bone rather than locking up so many kids? If it turns out some of the people are infected, we can say they were forced to turn to cannibalism and contracted prions, and we had to euthanize them. The key to getting away with it is obsucafting everything under mountains of legal technicalities and “lost” files. Any inconsistencies with the whole “saw the wendigo” can be blamed on trauma. The kids that are infected can be handed to us for testing.
>>
>>4594811
Handling these kinds of things does not fall into our responsibility as facility manager. And I sure as hell dont want any kids in our facility!
>>
>>4594860
Oh no, we’ll just throw them at the hungry and extract blood and stuff, they’d be doomed to the infection anyway, so we would Be doing them a favor if we killed them.

Hey, maybe if we can set it up perfectly, we might be able to seal all the limbs of one in acid tanks/copper grinders as it turns, and we can just kill the old one and harvest material from the new one.
>>
>>4594873
woah. uh. maybe no?
>>
>>4594889
Actually yeah, morale issues and we don’t have the resources to indoctrinate people properly yet. Just send ONLY the samples to Oscar, don’t tell her what they are from. Infected ones will still need to be put down. I still feel like the cannibal story might still be a good idea.
>>
>>4594750
Ok, it was one of the ones at the campsite.
The setup is rather worrying though. It makes me wonder if L1-AT wasn't created whole cloth, but primed for creation by another.
Suggest they keep an eye on that general area for any other freak snowstorms; there may be another Wendigo out there.
This will be something to ask Ty about when we get the time.

The blood samples will need to be examined by our newly minted resident expert on the subject once the facility is back in our hands.

>>4594751
>Seems like Information is more worth it than tangible goods.
Would have thought the opposite, honestly. Info seems like one of those things that the [COMPANY] would frown on getting out of their hands. Plus goods are more of a recurring payment.
I guess info pays big bucks.

>>4594751
>If you have final questions, now is a good time to ask him.
I'm good.
Thank the man for answering our questions frankly.

>>4594860
No kids in the facility, correct. But I do hope if we can declare the samples clean they the paperwork can be started for them either be released or found productive work in the [COMPANY].
>>
>>4594811
>>4594873
>>4594893
"I may be going a bit soft"
>tell parents their kids have been put down
>throwing teenagers into the hungry's room
>strapping them into torture devices
>stopping only because we haven't brainwashed our staff
>>
>>4595120
>Would have thought the opposite, honestly. Info seems like one of those things that the [COMPANY] would frown on getting out of their hands. Plus goods are more of a recurring payment.
What's better, being able to extract a product from a monsters body in limited quantities, or understanding how to make it from scratch, so you can scale it up?
>>
>>4595273
That depends on how much you could actually get for that sort of info, and assumes that the product doesn't have a supernatural element tied to the monster in question.

But I see your point.
>>
>>4582118
>They're not great ideas but it's not like this will hurt us. It might get us some flavor text calling us stupid though, and with no real consequences I count that as a reward.
Here's a suggestion, we go rogue and simply preform tests without any addition authority.
>>
>>4596471
After what we were told of "know and be known"? No thank you.
>>
>>4594751
>timeskip
timeskip
>>
>>4594811
>>4595155
Well...
>>4596475
...then we study it without knowing it. It seems we have disposable researchers (children/teens), who will write down what we need and keep it private from us. In the case of an emergency, the files can be opened by a single individual we trust to handle "it" (whatever "it" ends up being designated, such as an emergency).

Just because we cannot know something, that doesn't mean knowability itself is our enemy.
>>
>>4596515
Whatever was known about it scared the [COMPANY] so much they purged every record of it. And this is the [COMPANY] that can get us large quantities of human flesh on short notice without batting an eye. They can get us a /nuke/ if we're willing to shell out.
We are not smarter than them.
>>
>>4594811
>>4594889

Seems like the votes evened out.

>>4595120

Ty is still on hold, so you can ask him since you’ve already paid up the 135 today. Mickey nods at your theory that the area is still compromised.

> “We’ll heighten observation then. You’re the expert on this thing now.”

Mickey gets up and shakes your hand. He heads for the door, preparing to carry on with his day.

I’ll do the time skip when I’m able to write an update later. Questions for Ty can be done over the time skip.
>>
>>4596551
No, be we are more determined to scale the staircase to the god of possibility... or at least I am, though It seems my fellow researcher are unwilling tackle this opportunity.
>>
>>4596580
>You’re the expert on this thing now.
"Expert? Not hardly. Just the guy trying to cover all the angles on it."

>>4596604
I won't lie, I want to know too. But I also think that it's a bad idea. When you're curious how something potentially dangerous works, don't start playing around with it randomly. Approach it with maximum caution, and be ready to abandon the examination entirely if it looks like a good idea. In this case, it sounds like experts decided to go with the last one, and I'm not going to decide they were wrong based on nothing more than "I want to know."
>>
>>4596580
Well shit, it's been a while lads. Glad to see that the kettle worked out. Now that the big homoflower is gone, we can get back to testing stuff on the wendigo!
I've had another idea that i want to try out. The Wendigo eats a ton of meat, but where does it all go? If we can get the thing to sit still, i'd suggest shoving one of those little medical cameras down its throat and seeing if we can't figure out where all that meat ends up. There are several theories i have on that, one being that there is some kind of dimensional rift located somewhere in its gastrointestinal system that's eating all the food. In that case, we could either block it with something, or bypass it with tubes if it's in the throat. It could also be materially annihilating anything inside its stomach, in which case i suggest filling it with copper, since that seems to resist its supernatural abilities. The third possibility is that it simply has an insanely high metabolism, which would explain how it regenerates so quickly. This seems unlikely seeing as the thing doesn't start to consume its own tissue when it is starved, and functions just fine in the long periods between meals it must experience in the wild, as a stationary predator with this kind of appetite would constantly be hunting anything in an area to extinction.
The most valid course of action would likely be to get a neurosurgeon and possibly a purchase of information in order to just destroy whatever part of the brain signals hunger, preferably replacing it with a chunk of copper to prevent regeneration. If we're lucky and the eternal hunger isn't tied to a physical need for sustinence, this could pacify it permanently, and maybe even let us train it when it can think clearly again.
>>
>>4597104
Further googling reveals that the Hypothalamus regulates hunger as well as aggresion and pain responses. Messing with it might actually fix most problems the Wendigo has.
>>
>>4597104
Copper only has unusual properties against the thing if wielded as a weapon, as seen when it destroyed the copper cube without issue.
It has a bare deer skull for a head. I don't think it has a brain, or at least not one in it's skull.
Otherwise, I'm game to try this stuff. We still lack a way to restrain or knock it out though, so some of this will be rather difficult to attempt.
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>>4597164
>"How exactly do the sage sticks affect the thing, and is it warded by proximity or scent? I'm thinking of setting up some huge ones and keep them burning near the cell. Do they do anything to other creatures by the way?"
If it's proximity, we should have them burning on the outer doors of containment at all times, and if it's by scent we should pipe some of it into it's cell unless it makes him run away rather than become sedated or something. I don't think we've actually used sage sticks the whole time unless I missed something.
>>
>>4597104
Another possibility is that it integrates the stuff into its body without externally changing, increasing in weight and density as it eats without growing in size.
>>
>>4597164
If it responds to conditioning it has a brain....somewhere. Sure, that brain might exist in some ethereal spirit-state that we can't affect, but it won't just exhibit behavoir this complex without some sort of neural system generating thought.
The copper is resistant to its supernatural effects, not the physical force it can muster, as seen when it couldn't freeze the copper box with food inside. I'm not worried about the thing plucking out the implant, but of its regeneration eating into it, which i suspect isn't a mundane phenomenon. Either way, even if the brain is a no-go there might be some spatial fuckery inside the body that we can use
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>>4597204
>but it won't just exhibit behavoir this complex without some sort of neural system generating thought.
Be careful with this sort of assumption. We're dealing with the supernatural. A wendigo is created by consuming human flesh, which doesn't adhere to any known sciences.
Unraveling how it works (insofar as we can profit from it) is part of this job, but it may be using an entirely different rulebook.

>as seen when it couldn't freeze the copper box with food inside.
>Handling the copper doesn't seem to cause it any discomfort. It rips the cube open with its claws and jaws, managing to get the meat inside. It doesn't dust it like it did to the tin, however.
It didn't attempt to freeze the copper cube. We don't know why. Could be the metal was too strong. Could be it's interaction with copper in particular.
We should resume the cube tests when things get back to normal.
>>
Trying to lobotomize the fucker is a worthy pursuit, and something we should keep in mind for when we have a means of restraint.
>>
>>4597310
I think the issue here is that any object placed into the skull would just get ripped out or naturally pushed out... and if we shape the copper into a spike or blade then the regen on its brain may continue until the copper lobotomy stabs it's (re)growing brain and kills it.

It seems like having a secondary wall, lined with copper razor blades is about all we could do... as we all disagree about further study and/or termination.
>>
Btw are more votes on >4594751 needed or is the QM just dead?
>>
>>4597504
not the QM (obviously) but he's been out at least 3-ish times, so he probably needed to step out for a bit again.
>>
>>4597504
>>4597532

Yup! I’m on a sort of work schedule where I spend 2 days at home, 2 days away, and then 2 days back. Sometimes it’s 3 days on either end, and it’s varying levels of exhaustion.

On my way home today, so I’ll process everything and update once I’m back. I’ll make sure to inform everyone if I eventually plan to take an extended break or pause the quest between threads.
>>
>>4597226
My entire post relies on several assumptions that haven't been substantiated yet. That's what the testing is for.
>>4597489
There is no reason why a blade-shaped implant should cut anything other than the tissue attempting to grow into it. The wendigo shouldn't take any additional damage as long as it is secured to the skull and not moving around. Shaping it as such is a great idea i didn't consider, however.
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>>4597668
If you ever need to take a day off for your mental health, don't hesitate, ok dude?
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>>4597104

To specifically hire a neurosurgeon, you guys can get a new researcher and specify what field they're in. Oscar is able to X-ray it if you can keep it down.

>>4597200

Mickey takes his leave. You pick the phone up and continue talking with Ty for a bit, asking about the Sage. It's more about proximity than smell.

You resolve to set up the sage system at long last. Keeping it outside the cell should work better tomorrow.

The rest of the day is spend doing Administrative work. You contact Oscar, who lets you know that everybody made it up safely. Nobody wanted to touch Chan, so they left him with the Expendables and took a break upstairs.

You speak to all your employees individually, making sure they're all okay. After several more hours, biohazard personnel arrive at the scene, and after several more, the Strike team exits.

The next morning, you turn on the cameras early, making sure you can get a good look at the impact left behind.

The cleaners have done a good job. You see a few stray bullet holes, and what looks like slagged metal where the walls melted, but not much else. Construction workers are working on the doors.

The C1 doors were both destroyed in the attack. Lighter temporary doors have been set up, but they won't hold up under sustained assault. Fortunately, the only thing in the cell is a live pig, which looks very angry. Its eyes are bloodshot, its bristly hide has grown out, and it's pacing aggressively. It looks like what would happen if a pig got thrown into the wild and became feral.

The other cell has The Hungry in it, neutralised by the Strike Team. No sign of Echidna Entities.

Time: 0700 Friday (2 days to payday)
Credits: $715
Staff: 8

> Today's Deliveries:

Molten Copper
Lab Rat Refill

> Pending Orders:

[The Hungry is neutralised]

> Research [1x Researchers available]
> Experiment [Propose experiment process, 3x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4598653
>>4598653
Uh, where are our security guys? I was hoping to get them to try and shoot the pig in the middle with lead rounds. My reasoning for this is simple, we keep infecting pigs, and killing them to determine what is the most dangerous state they need to get before we get some ice-skin.

We should move the hungry back into the middle cell soon, it's fully upgraded and feeding/subduing The hungry is going to be extremely difficult with only one point of entry.

How much money would it cost to reinstall normal doors?

O WAIT, THE HUNGRY HAS IT'S LIMBS CHOPPED OFF! Get security and the construction workers to quickly enter the cell and hammer in copper spikes into the limb parts, see if we can't make it a permanent nugget
>>
>>4598653
> It looks like what would happen if a pig got thrown into the wild and became feral.
Feral pigs are fucking terrifying.

>>4598748
>O WAIT, THE HUNGRY HAS IT'S LIMBS CHOPPED OFF! Get security and the construction workers to quickly enter the cell and hammer in copper spikes into the limb parts, see if we can't make it a permanent nugget
Are we sure it isn't waiting to regenerate it's limbs or something? Plus it's still got mouth and crazy strength and speed. It might throw itself at our people.

Let's send Chris in first.
>>
>>4598808
>Feral pigs are fucking terrifying.
Not to go into /pol/ territory, but wasn't there this thing a few years back were politicians were like "haha yes 40-60 hogs so serious" but in some places they can apparently can be just shot and hunted without a license because there's so much of them?
>>
>>4598808
I don't think we can use chan as anything else than a literal test subject, he seems far too deviant to be trusted with any kind of order.
+1 on ordering security to quickly use the chance to permanent incapitate the hungry with copper spikes, copper mesh, strapping him into a harness, whatever our mind can cook up with the materials we have at hand. We could also connect all that copper to an electric source and see how the hungry reacts to electricity/heat.
>>
>>4598820
No idea. All I know is, the reason boar spears had a crossbar on them? Otherwise, they'd run straight at whoever gored them, pushing the weapon through their own body so they could gore that person.

>>4598994
I'm not saying we give him orders, I'm saying we literally throw or wheel him in to serve as a canary in a coal mine. Better that than throw in our people and risk the Hungry faking it, right?
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>>4598653
Most of our staff appear to not be in. Are they coming in late?

First order of business is to have the kid's blood samples analyzed for signs of Windengo contamination. If she's got free time after, have her take a look at the pig.

Us personally should keep an eye on the Hungry itself. See if we can determine how long it's going to take before it regains its limbs.

Once security and the expendables show up, and assuming the Hungry isn't up and about, send the expendables in to get lots more various samples from the Hungry, as much as they can carry. Have them talk to Oscar before going in for instructions. Have security watch their backs while they work.

After this, take a few of the copper strips and cut them into disks roughly the size of the Hungry's limbs. I figure if we can suppress the limb regen by applying the disks to the limb stumps and either heating them or wacking on them every so often.


Put in an order for a single AT4 CS on the vehicle armor request's dime. I don't have high hopes as to the viability of this, but if they're paying, why not?
For that matter, could we get a M82 or (preferably) a M2 on their dime as well? .50 BMG is a very commonly used in and against light vehicles. I'd really like to pick up a 20mm or even an actual MBT cannon, but we don't have the space to even attempt firing something like that.
>>
>>4598820
Personally, the funniest thing about that meme to me is that it became a meme. Hogs don't often run in groups like that, but they are incredibly aggressive and tough, and quick breeding to boot.

And yes, they are considered incredibly destructive 'pests' and are thus perpetually on open season. Hell, you can pay for helicopter rides expressly to hunt them from the air.
>>
>4598653
>3x Expendables available
Can someone explain this to me?

>>4598748
>Get security and the construction workers to quickly enter the cell
+1

>>4598808
>our people.
Our test subjects.

>>4598820
Hogs are considered pests in some states and can be killed at will, in my state you're allowed to freely shoot the during deer season (though it's best to buy a deer license to cover your ass).
>>
>>4599120
>Can someone explain this to me?
Our two normal guys and Chan. Though Chan already has an allocated purpose.
>>
>>4599101
We should get some dead pigs for use as human analogs, too. If live windigo cells get in them after we blow up or shoot at whatever we use them to armor, it's probably too dangerous to put into production.
>>
>>4599142
We've got the lab rats, which are good for initial live and dead testing.
And in this case, we've got actual human corpses we can test with.

The only thing holding us back on initial armor contamination tests is a lack of space to run the tests.


>>4598653
I just realized the cut the pig took didn't heal at all. I guess that pretty firmly kills the "regen injection" idea.
>>
>>4599155
>And in this case, we've got actual human corpses we can test with.
True.
>>
>>4598653
>3x Expendables available
Begin organ harvesting, on the human corpses we have.

If any tests of these corpses prove fruitful, they will regenerate new ones; if it ends in failure, then there is little point in letting all of these organs go to waste.
>>
>>4599542
w...why? The brief human dead test day before and the live pig test now show the regen is a dead end.

And it's not like we don't have a freezer of human organs already.
>>
I forgot to make a few layers visible when saving the thing. My bad. Will make an update in a bit that's more descriptive of the effects on the pig, and add the missing workers back in.
>>
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>>4598748
>>4599101

Uhh Yep yep let's go with that. They come in a bit late, I totally didn't forget to make the layer visible on paint.net. Yep. The Expendables are escorted in by Security. Things seem a lot less tense between them now that they've gone through that situation together.

No monetary cost. Just time. The construction workers will get the doors reinstalled and stairs fixed by the end of the day. It's just an inconvenience till then, and C2 lacks the upgrades that you've put into C1.

>>4599101

Oscar heads down to the kettle room to do her tests. Jim quickly distracts her, and the two spend some time talking about the events of the previous day. He reassures her that he's alright, and hangs around in case she needs any assistance.

It doesn't take long to come up with the results. No contamination from the creature. They're not compromised, apart from the information they now have.

>>4599101
>>4599155

The division approves your request, as it's a direct testing expense, and will send the gear over the next day. They state that they expect basic test results on the viability of Vehicle armour by Monday.

Additionally, you observe the pig for a bit and realise that the wound on its side has completely sealed up. You ask Oscar about the feralization of it, and she responds that its likely gone through a ton of hormonal changes, that resulted it in becoming larger, angrier, and far more dangerous, over that short span of time. It charges at the door like a rabid animal, banging its head against it uselessly. It's still just a hog, so any well placed shots can kill it.

>>4598748
>>4598994
>>4599101
>>4599120

Seeing its state, you decide to take advantage of it. The creature has a broken horn, has been dismembered completely, and is lying flat, hardly making a sound. Now is the best time to run in and fully restrain it. Jeremy and Viktor head in fully armed, flamethrowers by their sides. As they step in, the creature abruptly roars and thrashes, flinging its sad nugget body around. Icicles have grown in front of an above the door, providing a slight hazard to the two. As they take a step back, the icicles rapidly elongate, forming a spiky wall. The temperature drops significantly.

>>4599542
Who do you guys want to assign to it?

Time: 0800 Friday (2 days to payday)
Credits: $715
Staff: 8

> Pending Orders:
AT4 CS
M82 .50 BMG

[The Hungry is neutralised]

[Deadline: Vehicle Armour test- Monday 1800]

> Research [1x Researchers available]
> Experiment [Propose experiment process, 3x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4599567
>As they step in, the creature abruptly roars and thrashes, flinging its sad nugget body around
Called it!
>>
>>4599567
Fuck it, the strike team ruined any chance of ever deceiving it again unless it is incredibly stupid. Get one to switch to copper rounds to focus on the creature, and one with a flamethrower to attack the ice(their choice on who gets which) and get in there and start the punishment. Before that though, light some sage sticks and place it in the airlock, and get Jeremy and Viktor to strap some to their suits.

If possible, the hungry should be kept a permanent nugget, and it'll be a good idea to see the actual effect of the sticks.
>>
>>4599567
>It doesn't take long to come up with the results. No contamination from the creature. They're not compromised, apart from the information they now have.
It was a bit of a long shot, but it makes me feel better to confirm that. Send that along to HQ in our next report to them.

>They state that they expect basic test results on the viability of Vehicle armour by Monday.
Shouldn't be an issue, even if we have to shoot down a few hallways.

>Additionally, you observe the pig for a bit and realise that the wound on its side has completely sealed up.
Oh that is promising. The side effects less so, but it's a starting point. Assuming the human live testing results aren't horrific, we should put feelers out for interest in a regen injection. If we get any takers, we might want to try and get ourselves a biochemist or something similar to try and reduce or remove the side effects.
Once the security guys are done, I see no reason to keep the living pig around. Have them dispose of it, and we can use it as feed next time the hungry needs food.

>As they take a step back, the icicles rapidly elongate, forming a spiky wall. The temperature drops significantly.
You got flamethrowers, no? Use them. If that doesn't work, try shooting them with copper rounds. If that doesn't work, try wacking them with your copper nightstick. If that doesn't work, retreat.
Regardless of the guards' success, set the air systems in C2 to remove all the humidity it can. Dunno how much it'll help, but it can't hurt.

Speaking of would it cost us anything to get an industrial dehumidifier, either a mobile unit or something hooked up the cells' air systems?

Did we ever follow up on the success of the Kettle test? I know there was at least an offer to reimburse us for the equipment. Is there any other interest out there?

>Who do you guys want to assign to it?
No one. It won't accomplish anything but horrifying and/or tying up people that could be doing other things.

>> Research [1x Researchers available]
I can't recall if we did any injection tests on lab rats. If so, have her take a look at those. Otherwise, have her brainstorm alternate ideas for restraining the Hungry while it's in this state, assuming security can get through the ice.
>>
>>4599592
Oh, as a part of the vehicle tests, order a few plates of light and medium vehicle armor, so we can see how the flesh fares when layered with traditional armor. We're only getting the 1 LAT for now, and .50 BMG will struggle against the medium armor, so no point in getting serious armor in for testing yet.
>>
>>4599550
Implants.
>>
>>4599567
>Who do you guys want to assign to it?
So I made is under the assumption that we did not already have access to a readily available supply of organs, if so then I vote to retract.

If we don't have a supply of organs, then it doesn't matter: give the most inept a machete and tell them to have at it. The goal is to put human organs, which we can do an analysis of, into the The Hungry. Then we cut it out again if/when it is absorbed into the creature. Since we'll know who the organ was from, a changed organ could then be better adapted to a matching donor/recipient.

I guess the idea here is, if the organ is less likely to be rejected... this might prevent a transplanted organ from "adapting" the host to itself as it instead fits/adapts to the host. Could be a good foundation for a super soldier program down the line.

It's still just a hog,
lol, for now.
>>
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>>4599567
Additionally, you observe the pig for a bit and realise that the wound on its side has completely sealed up. You ask Oscar about the feralization of it, and she responds that its likely gone through a ton of hormonal changes, that resulted it in becoming larger, angrier, and far more dangerous, over that short span of time.

Larger, stronger, more aggressive, improved healing, that DOES sound promising! I vote we order a chimp to inject it with for some pic related action. Order a very strong and sturdy cage. On second thought, also order one for Chan and give him the shot too.
>>
If we can figure out if the blood hardens if the wendigo hrs it too then we can bleed it for a potential defense against it breaking through doors as well.

If we get a bigger kettle would it shaking make more energy? Would heating coils under the doors frame ward off the wendigo a little bit? Do wendigo antlers have some kind of effect to chill te things they touch? Let's see if we can use bits of the antlers to rapidly cool things
>>
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>>4599580
>>4599592

After a quick retreat to resupply with sage sticks, the two get them lit up. Immediately, there's a slight lapse in the Wendigo's control. The icicles take longer to sprout, and the two report feeling way more at ease around it. Jeremy, armed with his favourite flamer, lets loose on the stalagmites. Noticeably, they don't melt instantly, as one would expect if ice was bathed in fire. It takes a strangely long time for them to collapse, but eventually, the barrier is destroyed. Viktor takes a potshot into the cell.

"SHUT UP IN THERE!"

The creature seizes up, chest rising and falling heavily. It stops struggling and stops trying to stab them with ice. The two continue to observe it, trying to figure out the best way to approach this situation.

The C2 humidifiers are standard cell ones. Namely, the same kind that C1 started with. Only C1 has the whole slew of upgrades. Getting the built-in dehumidifier would be part of a $100 renovation bundle.

Nope, there hasn't been a follow-up on the kettle yet. You guys can report that to The Company and save on your electricity bills, netting you a higher allowance each payday. Speaking of which, the kettle is humming steadily, now that The Hungry is being harassed.

Both Lab rats from the previous day were disposed of by the cleanup team. But Oscar quickly repeats the experiment. It'll be an hour or so before results show up in a creature of the rat's size, so you can easily assign her to the brainstorming. She suggests using the molten copper to seal off its stumps, potentially stopping them from growing back. However, there's a chance it might just push the copper away. She recommends not feeding it, and also states that this is an ideal time to strap it to a wall or something.

Have you guys pitched all the restraint ideas from yesterday to her?

>>4599707
mmmh monke

>>4599716

The antler pieces were also discarded, but if you want to take a risk, your Security boys can try to get pieces.

Time: 0815 Friday (2 days to payday)
Credits: $715
Staff: 8

> Pending Orders:
AT4 CS
M82 .50 BMG
monkes

[The Hungry is stirring]

[Deadline: Vehicle Armour test- Monday 1800]

> Research [1x Researchers available]
> Experiment [Propose experiment process, 3x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in

Ah right, I feel like I should reiterate the Facility setup again. C1 has a viewing chamber behind it, accessible from outside the airlock. That's the big glass thing. Same with C2. One could enter the archives by heading through the viewing chamber. Basically, the dark-grey doors have an alternate path that leads into the undrawn back-layer.
>>
>>4599804
+1 to the copper on its limbs idea
Even if it pushes it we don't really lose it
>>
>>4599804
I think one of the key uses of this thing might be kettle power. We need to see if there is a limit to how many kettles it affects at any given time, if the size of the kettles has any effect on the phenomena, what exactly counts as a kettle to trigger the phenomena, how much mechanical resistance the effect can overcome and still have it operate, how far the effect reaches, and figure out how to keep it in a constant rage state to continue supplying power if there are few enough limits on the kettle method to seriously expand it. If this works on hundreds of large kettles and the rage state can be maintained for constant power supply, this dumb seeming idea suddenly isn’t so dumb.
>>
Cooling technology is something else we should look into. Anything that stays perpetually cool can be extremely useful.
Also seconding the idea to check where the meat goes, maybe we could use this thing to dispose off toxic waste.
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>>4599804
Absolutely worth grabbing some antler bits, and I'm all for >>4599960 this suggestion too
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>>4599804
>The two continue to observe it, trying to figure out the best way to approach this situation.
Have the expendables run and grab some of the copper strips, molten copper, bags and buckets and bring them to C2. Have the janitor (Chuck?) help if that's too much for them to carry, but have him drop the stuff merely inside C2's airlock.
Have the expendables first take as many samples as they can carry, then have them Slather the molten copper on its limb stumps as best as they can manage. Have them stay away from its head when possible. Take the copper strips and attempt to use them to bind it to the wall or floor, whichever is easier.
Before the expendables arrive, have security take pot shots at L1-AT's antlers from their current position. If they manage to break a piece off or the expendables arrive, have them stop to avoid interrupting the expendables' work.

>Getting the built-in dehumidifier would be part of a $100 renovation bundle.
Good to know.

>You guys can report that to The Company and save on your electricity bills, netting you a higher allowance each payday.
Sweet. Kick that upstairs, along with the kids' clean bill of health. While we're at it, see if there's any interest in us continuing work along this line.

>However, there's a chance it might just push the copper away.
I like the ideas, and they're actionable with present materials, so it's a plan. I suspect we'll have to have someone whack the cooled copper with a hammer every few minutes to really make it work though.

> Research [1x Researchers available]
Have her prep Chan for live injection testing in C1, as that should be the next item on the list once someone deals with the boar. Otherwise, I don't have anything in mind for her for now.

>One could enter the archives by heading through the viewing chamber.
Oh, I didn't realize that. I'm glad we aren't disconnected from the archive.

>>4599864
In time, we could build ourselves into an entire powerplant if we can get it work work like that. And it's easy enough to so some basic tests. Order something like 100 normal kettles and stands like the one we first used.

>>4599960
I'm game to try both. You got any idea as to how to some proof-of-concept tests?
>>
I'm attempting to keep our testing ideas somewhat centralized, so adding to this >>4593467

Planning an injection test on Chan.
Planning limited firearms testing against L1-AT flesh samples to test for durability and contamination risk. C2 will have to be the makeshift firing range.
Planning on taking up the vehicle division on armor testing by picking up a various indoor-safe anti-armor weapons on their dime. Might need an actual range to test in though. Waiting on weapons delivery.
Planning to feed the poisoned pig to L1-AT and observe results.

Active live and dead rat injection tests.
Live pig test has run its course, with promising initial results. Will need to autopsy it when we can get a security guy to kill it for us. Note: have security avoid its head if possible, so we can take a good look at its brain.
Planning to test for potential max amount of kettles the Hungry can interfere with.
Planning to test potential cooling abilities of L1-At samples.
Planning to test what happens to materials consumed by hungry.


Feel free to add to this as you come up with ideas, anons.
>>
>>4600001
I hate multiposting like this, but I keep remembering things to add. I'll try to keep it to a minimum.

Planning to resume cube tests.


Order a bunch of those cheap wireless cameras, so we can test the "where does it go?" question.
Order a basic water cooling setup (radiator, reservoir, heat sink, pump, tubing, etc.) for testing the cooling abilities of the samples.
>>
>>4600009
>Order a bunch of those cheap wireless cameras, so we can test the "where does it go?" question.
Maybe we should go with a cheap radioisotope, like the stuff they use so your organs show up on X-rays? If radiation drops off after, it's probably been destroyed somehow.
>>
Let it eat a (weakly) irradiated steak. Next day, check Hungry with Geiger counter for irradiation. If there is none, order some heavy radioactive sludge with some minced meat for flavor, see if that dissapears as well. Once we have it properly restrained we might even be able to tube-feed it
>>
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>>4600038
>>
>>4600241
Oh, certainly. Well, as long as we can afford it anyway.
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>>4599804
I still think hammering in spikes is the easiest way to keep it subdued.
>>
>>4600173
That’s a good idea, we could use this thing for nuclear waste disposal if it works, which would probably be quite useful to the government.

>>4600593
>>4599838
If copper on the limbs or copper spikes don’t work, we need to figure out exactly what “wielded as a weapon” means against it. Does an autonomous machine shooting it on a predetermined schedule count? Does a machine with saws that cut off its legs whenever they start to regen count? Does a hydraulic press made of copper applied to its limbs count? If automatic stuff doesn’t work, does someone actively controlling a robot or machine with intent to harm it make it count as a weapon wielded against it? What level of interaction is required to manifest these anomalous properties? I think this is important to look into.
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>>4600697
I was thinking along the same lines al la automation. I was tinkering with setting up hammers on servos such that they could hit the copper in/on its limbs. They'd either be activated automatically, or if human intervention is needed, we get an expendable or something to push a button every 5 minutes to trigger them.

From our early tests with video lag, Remote operation should work fine. But it'd obviously need testing.
>>
>>4600697
>That’s a good idea, we could use this thing for nuclear waste disposal if it works, which would probably be quite useful to the government.
Oh, governments would kill for that! Nuclear waste disposal is one of those issues that's been sitting around for decades, without anyone getting properly started on a solution.
>>
If the copper on the limbs thing works, do you think we could put like, robotic limbs on it and control it remotely? Like, for war purposes?
>>
Away from home for a bit again. Text updates for now. Will be done in a couple hours.
>>
>>4600734
Yes and no. While I'm sure they'd love to be rid of the red tape and expenses surrounding nuclear waste, that same red tape may make them unwilling to transfer nuclear waste to an extremely shady company that won't tell them how they're "disposing" of or otherwise getting rid of it. Governments my be slow and inefficient, but that's at least in part because there's a lot of oversight, especially on something as sensitive politically as nuke waste.

>>4601195
Eh. Maybe? But the [COMPANY] has already indicated that direct combat potential like that isn't something they're very interested in.
>>
>>4601303
don't worry, once we have the mutant monke breeding program up and running we have all the biological weapons we'll ever need.
>>
>>4601303
>Yes and no. While I'm sure they'd love to be rid of the red tape and expenses surrounding nuclear waste, that same red tape may make them unwilling to transfer nuclear waste to an extremely shady company that won't tell them how they're "disposing" of or otherwise getting rid of it. Governments my be slow and inefficient, but that's at least in part because there's a lot of oversight, especially on something as sensitive politically as nuke waste.
Good point. Still, it's not impossible we can get them to give it a thumbs up "off the books" I think. Some of the black ops stuff they've done in the past was kinda ridiculous and without proof, so. But we're kinda counting our chickens before they hatch anyways.
>>
>>4599972
>>4599989

The two of them quickly grab the supplies and bring them to the cell. The molten copper is kept in some sort of incredibly heavy cylinder, with a trolley provided to carry it around. They make sure to have basic heat resistant gloves on, as they wheel the giant crucible towards C2.

Viktor blasts it in the head, aiming for the antlers. Despite a direct hit, it doesn’t break anything off at first. He tries several more times though, only managing to splinter the other antler after repeated assault. While Jeremy covers him, he ushers the Expendables forward to retrieve it.

Tradgedy strikes as Jim moves deeper into the cell. The icicles hanging above The Hungry shoot downwards in defense, snapping off from their spots and rocketing towards Jim. It jabs him in the shoulder, sinking into the flesh as he lets out a howl of pain. The Wendigo tries to capitalise on it by tossing about, trying to bite him and pull him down. Jeremy is forced to blast it with flames, causing it to scream in agony and writhe in fury.

The squad pulls back to regroup and await further instructions.

>>4599989
>>4600001

Oscar wheels Chan towards C1. She requests that you stick the pig in the other airlock for now. Since it’s not particularly important. Her opinion is that you should introduce it to a live pig, but there’s the issue of space now. You’re quickly running out of rooms for live specimens.

The rat that was injected slowly starts turning aggressive. It writhes and snarls, scratching at the cage and trying to reach the dead rat in the adjacent container. The corpse shows no sign of motion, even after being injected with the blood.

Time: 0830 Friday (2 days to payday)
Credits: $715
Staff: 8

> Pending Orders:
AT4 CS
M82 .50 BMG
monkes
A ton of kettles
Water cooling setup
Cheap cameras
Radioactive material

[The Hungry is aggressive]
[Jim is wounded]

[Deadline: Vehicle Armour test- Monday 1800]

> Research [1x Researchers available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Edit Dossier [Free action at any time]
> Write in
>>
>>4602801
can we ask the company for a strike team to put the wendigo in the middle?
>>
>>4602801
See to Jim and make sure that I've isn't gonna do some evil aura shit to him

While this is happening we need that wendigo restrained and then check on the effects that the antlers have and the armor test set up
>>
>>4602801
further instructions? Go back in and be more careful this time!
>>
>>4602801
>snapping off from their spots and rocketing towards Jim. It jabs him in the shoulder, sinking into the flesh as he lets out a howl of pain.
Aw hell. Get the other expendable to extract him to the airlock while security closely covers him. Make sure they watch the ceiling for a repeat performance.
Have Oscar leave Chan where he is right now, and have her go get Jim from the airlock and take him to somewhere she can work on patching him up. Have the janitor help carry him if she needs assistance.
Once Jim is clear, have security start removing the ceiling icicles (in whatever way they think works best) in preparation for a second attempt.
Have the cook put together a pig-sized meal and place it in the East airlock. We're going to run an airlock shuffle again.

I'm starting to have a bad feeling about the "incapacitate the Hungry" project, but I want to give it one more go. This is the best opportunity we've had yet to restrain the thing.

>The rat that was injected slowly starts turning aggressive.
Not surprising, but its good to have more than a sample size of one. Both of the rat tests will be good for long term testing, as space is at too much of a premium to tie up cell space on pig tests for extended periods.

>You guys can report that to The Company and save on your electricity bills, netting you a higher allowance each payday.
>Sweet. Kick that upstairs, along with the kids' clean bill of health. While we're at it, see if there's any interest in us continuing work along this line.
Assuming we can spare the brainpower, don't forget to do this.


What would a clinic/infirmary cost us, and would it come with a doctor/medic?


>>4602813
I would assume they'd charge us for a non-emergency use of a team
>>
>>4602801
Ah fuck. Get those wounds treated and put him under observation. We'll have to make sure to destroy any ice it creates first before we do anything in the future.
>>
>>4602801
Get them to pull out for now, doesn't seem like we'd be able to beat it in our state. It seems like our lack of range on our fire is a real problem, do they have supplies to make moltovs or anything? If possible, ask [THE COMPANY] how the strike team managed to deal with The hungry so efficently.

Get jim to go patch himself up, if we don't have the supplies, requisition some medkits and ask if we can have a first aid guy without an infirmary. Yes, yes, getting emotional attached is a bad thing, but everyone's already buddies. Get Oscar to make a cell check too.
>>
>>4602801
Order some sage essential oils or something and materials to make smoke grenades. I wonder if sage works on it in non incense form? It already has a tough time with other gasses, how about one specifically full of one of its weaknesses?

Have security shoot at the icicles to clear them up, and tell the hungry that if it starts doing anything else, things will get much worse for it much faster. The thing seems to have some sense of self preservation as seen in the echidna event and an ability to feel pain, leverage that against it. We have no reason to tell it the truth or keep any deals with it, we hold all the power here, and if it wants to get another lesson about that we can shoot it with a bunch of copper bullets until it can’t move at all.
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>>4602801
Another worthwhile requisition would be thermite, it can be made of copper and I assume everyone here already knows what it does. Might be good as a rifle grenade.
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>>4603246
>Order some sage essential oils or something and materials to make smoke grenades.
It might be easier to commision them (there's more R&D than you'd think in all the grenades variants), but I like the idea.

>>4603250
>Copper thermite can be prepared using either copper(I) oxide (Cu2O, red) or copper(II) oxide (CuO, black). The burn rate tends to be very fast and the melting point of copper is relatively low so the reaction produces a significant amount of molten copper in a very short time. Copper(II) thermite reactions can be so fast that copper thermite can be considered a type of flash powder. An explosion can occur and send a spray of copper drops to considerable distance.
From wikipedia.
That certainly sounds effective. I'm a little worried that might outright kill the Hungry though.
It looks like it would effectively work like a molten copper frag grenade, effectively the opposite of a copper-lined shaped charge.


>>4602801
What would a set of general purpose heavy armor for the security guys run us?
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>>4603250
>thermite
I think they use thermate or something now instead? Not sure.
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>>4602953
well if we gotta pay up we gotta pay up
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>>4602801
Rush Jim to a safe place and have the most medically trained individual, probably Oscar, patch him up and then let him rest. He’s unfortunately probably going to have to stay in bed for a couple days which sucks but it’s better than dead. Also make sure we tell upper management about the success of the kettle so we can get back our 200 and maybe get an increase on our paycheck from not having to pay for as much electricity. Something I really want to test is to see if these infected animals count as wendigos and if they effect the kettles, if they do we may have a potentially safe and useful product to sell.
>>
Agh shit. Hey lads, got some bad news. Stuff is getting a lot busier in life, and I'm finding myself with far less time and motivation than before. I'm sorry to be so abrupt about it, but I think I'll have to put the quest on hold for a bit. Will probably archive it and keep all these posts noted for whenever I'm able to make the next thread.

Not dead, but gotta put it on ice (haha like Jim) for the time being.
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>>4605333
Thanks for letting us know. You got some way to let us know when you decide to run again?
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>>4605333
IRL stuff comes first. I'll keep an eye out for your return; good quests are rarer than hen's teeth around here nowadays. Good luck and good health!
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>>4605333
Sucks but thems the ropes. Thanks for running and I hope your issues aren’t bad.
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>>4605333
Its okay bro. dont let that pesky curse prevent you from coming back though!
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>>4605333
Godspeed QM, that's no problem-- just come back whenever you're ready
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>>4605353

I'm not too sure. I'll probably make a post on the existing qst general whenever I get back. But I don't have any medium for announcements before that.

http://suptg.thisisnotatrueending.com/qstarchive/4581138/

Archive link. I messed up and set the name as 'part 1' a second time. Whoops.

Thanks for the kind words, everyone! And thanks for playing so far. Been great Qming for all of you, and I've loved seeing the kind of ideas that pop up.
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>>4606646
Nah, man. Thank you, for running.
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>>4606646
thank you for running this quest!
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>>4606646
>Based QM doesn't ghost his quest
>Announces hiatus like a true chad
>Spares his players the hellish uncertainty of not knowing whether the quest is dead or not
Literally in the top 1% of not being a homosexual coward OP, good work. I'll be keeping an eye out for part 3 on the general



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