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Howdy all, and welcome to “A Song of Duty and Spite; House Reynold Quest”. Here we play as Ser Mervyn Reynold, a lowborn son of a bastard hedge knight who, through his skill at arms and a bit of luck, has married into the noble House Reynold of Ember Peak. He currently serves as Lady Elleanor Reynold’s sword shield, and in the murky depths of in-house politics he will attempt to rise high despite coming from such humble origins. These waters are treacherous however. Lady Elleanor has not forgotten her once betrothed, the late Reynard Reyne, and while she attempts to keep control of her house, her husband Lord Titus has the backing of Lord Tywin himself, and has a strong influence over the Reynold Military. The Mad King grows more and more erratic, and now war has fallen on the Seven Kingdoms as Robert Baratheon and Eddard Stark have raised their banners against House Tararyen. Will you remain Lady Elleanors right hand, or will you strike out on your own in your pursuit of position and power? Let get stuck in and find out!!


Character Sheet: https://1drv.ms/x/s!Am-XCwIRrb9HgwmwnloQ1bkNeh0j

House History: https://drive.google.com/file/d/1Iv-MYkYmv9CTm9tgAPIGziluZvO3wl0x/view?usp=sharing

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Reynold

If you guys want to stay updated on run times and other stuff, you can follow me on twitter @Joebree28428728
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Dramatis Personae:
>Ser Mervyn Reynold, 26, Our MC.
Ser Mervyn grew up the son of a bastard hedge knight who did not know his father and a blacksmiths daughter. After his mother passed at the age of 5, his father began travelling the westerlands to sell his sword to anyone who would hire him. Eventually, the man passed away to a pox when Mervyn was 17, but not before knighting his son. He than took his fathers horse and mule and travelled in the same way. Eventually, he heard of a tourney for a young maiden’s hand, he attended and won handily over many much nobler knights. He now serves the Lady of the House, Elleanor Reynold as her sworn shield.

>Alyssa Reynold, 18, Mervyn’s Wife
Alyssa is a pretty young girl, and mother to hers and Ser Mervyn’s infant son, Marqus. She is driven and tenacious, if not impatient and occasionally jealous, and she has been reared to be a player in the game by her mother. While not considered beautiful as her elder sister might be, her red curls and sea green eyes certainly make her comely. She is gifted at weaving through the art of noble intrigue and has a knack for remembering heraldry and house history.

>Lord Titus Reynold, 46
Lord Titus was born Titus Lantell of Lannisport, and grew up to be a knight who swore his sword to the Lannisters. During the Reyne/Tarbeck Rebellion, he was commanded by Tywin Lannister to march with 300 men to confine the Lady Elleanor, then a maiden of 16 years, and prevent House Reynold from aiding the Reynes and Tarbecks in rebellion as a favour to her father, the late Lord Marqus. A relatively oafish man who cares not for the workings of his house, he is not without a degree of cunning and ultimately seeks to usurp his wife as the true head of the house.

>Lady Elleanor Reynold, 36
Lady Elleanor is a woman who remembers. Once betrothed to Ser Reynard Reyne, she endured losing both her father and betrothed in the span of a year at the age of 16, and was subsequently married off to a lowly knight of Lannisport. She endured the dishonour, even providing 6 children to her husband, all in the memory of her father and Reynard. She is the true power in Ember Peak, and seeks to retain control of her house by any means necessary.
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--- 19/02/283 ---

The Redward Manor house was near the curtain wall of Steadholds Outer Ring. It was a well built and well-furnished house, although the staff on hand was smaller than what might have been expected. Perhaps your time in Lantell Manor in Lannisport had set a standard for you but you did not lack for comfort in your current lodgings.

An elderly servant woman entered your chambers bringing you breakfast served on a tray of wood and iron that she placed on a small table that stood just before the window. It had quickly become your custom to take your meals at that table as you looked out over the bustling town within Steadholds walls. Today it was oatmeal with honey and some small purple fruit that you at first thought to be grapes but upon tasting it decided it was definitely not. It was not lavish fare but it was hearty and you slowly picked away at the meal. It was difficult to be enthusiastic about anything with your thoughts so preoccupied with thoughts of your family back home.

Even your closest men had begun to leave you alone to wallow in your frustration. Ser Walder Erenford had gone so far as to say that you were becoming morose, but he assured you that he would help Ser Austin keep the men disciplined and focused. Ser Walder was a strange man, from the northern riverlands where his house had sworn themselves to House Frey. He had fled his home after his father tried to marry him to some girl. “An ugly sow of a woman with teats that hung lower than a cows” to hear him tell of it. He was a cruel bastard you knew, but where Cardyn Lantell was fire and anger Ser Walder was cold as ice. So much so he reminded you of yourself in a way. You’d thanked him for his words but sent him on his way regardless.

Some time had passed and the sun had risen high in the sky when your thoughts were interrupted by a knock on the door. Pastorn opened the door and stood politely with his arms behind his back as he waited to be invited in. He soon takes your silence for invitation and cross the threshold to take a seat by your side.
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“Good day Mervyn. You’ve eaten I see.”

“Aye, porridge.”

“I had thought to go about riding this afternoon. I don’t believe you’ve had the pleasure of riding in our rings we have about our stables. It might do you well to leave this house. I’ve always found myself at peace when I’m riding.”

The look he gave you would brook no argument. You could hardly argue with the you man as you had not left your chambers since your arrival at the Manor house a week ago. And so the two of you made your way to the small personal stables outside the manor house. It appeared Pastorn had no intentions of letting you refuse his invitation as you found your horse saddled and ready to ride.

---

The thunder of hooves rang out across the circuit as you dug in your heels into your horses sides. Pastorn had not been wrong, it was difficult to dwell on your confusion when you were galloping as fast as your horse would take you. You reined in beside your friend and he looked at you to flash a reserved but noticeable smile before he took off on his valyrian courser as fast as the wind.

You took in the sights about Steadholds inner workings. Horses appeared everywhere you looked as stableboys were grooming and shoeing whilst others were breaking in young foals in a corral. An older man was shouting at a boy as he struggled with the rope tied about the horses bridle. He nearly tossed the boy aside to grab the rope himself and bring the rearing horse to calm. It was one of Malroy’s fabled golden horses you saw and watching the man work the animal was almost like watching a parent calm down a child. There was an almost human like quality to the creature that was disconcerting. Your own steed was a magnificent animal but it was still just that, an animal. Even to your untrained eye you could pick out which horses were those of their fabled Valyrian stock.

“What do you say Ser Mervyn, fancy a race?”

“What kind of race?”

“Three laps of the circuit would suffice I imagine.” He gestured to the well raked dirt path that was wide enough for six men to ride abreast that encircled the entire paddock. Winter did not affect the crownlands like it did the mountains of the west and so although the ground was waterlogged there was still small bits of dull grass poking through the dirt.

Pastorn’s steed whinnied sharply, as if sensing his masters excitement. His name was “Pride” you knew and he truly was worthy of the epithet. Pastorn reached down to pat the animal on the neck softly and seemed to whisper something in it’s ear and the beast calmed but still pawed at the ground as if anticipating the need to run.
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“Well if I don’t that beast of yours looks ready to buck you off, so for your sake I’d better agree.”

Pastorn laughs at that. He truly laughed at that, as loud as you had ever heard him. He went so far as to even slap the side of his leg in his mirth. He favors you with a grin showing nearly all of his teeth.

“Pride would never throw me. Seven hells, he’s never even tried to buck me at all. It’s like something I can’t explain, some sort of bond that the two of us share. My father has a saying about how the horses of House Malroy were our dragons and perhaps theres some truth in that.”

He took off at a canter and you are made to follow as the two of you line up side by side. You take a deep breath and grip your reins tightly in your left hands as you give your own horse a pat with your right. You flex your legs and stand in your stirrups and look over to Pastorn. He hailed a stableboy and informed him that he would need to drop a piece of cloth to signify that start of the race. The boy deftly takes the piece of cloth and hurries and climbs the fence that encloses the race track.

Leaning forward with anticipation, the flag touches the ground and not a moment later you were off…

Can I get 5d6 for Animal Handling please?
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Rolled 3, 3, 5, 6, 2 = 19 (5d6)

>>4374600
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Rolled 4, 4, 1, 2, 6 = 17 (5d6)

>>4374600
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Rolled 3, 2, 2, 1, 6 = 14 (5d6)

>>4374600
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Alright and can I get 5d6 for Agility (quickness) from your noble steed please
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Rolled 1, 4, 5, 1, 4 = 15 (5d6)

>>4374622
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Rolled 6, 2, 6, 6, 4 = 24 (5d6)

>>4374622
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Rolled 3, 4, 3, 1, 1 = 12 (5d6)

>>4374622
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Some pretty good rolling to start the thread, but is it enough? Writing
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--- Ser Mervyn’s Horse Agility (Quickness) Test ---
Rolled 22 vs Pride’s Roll of 23
Result: Pastorn Malroy ahead by 1 length

You dug your spurs into your horses flanks and he took off like a flash of lighting. You were hunched over in the saddle and you were eating up ground as fast as your horse could manage. You gave the smallest of looks towards Pastorn and could see him pulling ahead. By the gods that horse was fast. By the time the two of you were beginning to approach the first corner he was already a full length ahead of you.

--- Ser Mervyn’s Animal Handling (Ride) Test ---
Rolled 17 vs Pastorns Roll of 23
Result: Pastorn Malroy ahead by 2 lengths

You cursed under your breath and tightened your grip on the reins. Pastorns horse may have been faster but you could still pull ahead on him during the corners if you rode well enough. You hugged your horse with your legs only slowing down enough to ensure that you would not fall off and drove towards the inside. Unfortunately, Pastorn was no fool and had the same idea and he managed to pull his lead to nearly two lengths as the two of you rounded out from the first corner…

5d6 please and thank you
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Rolled 1, 4, 4, 3, 4 = 16 (5d6)

>>4374662
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Rolled 4, 1, 3, 1, 1 = 10 (5d6)

>>4374662
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Rolled 2, 3, 1, 5, 6 = 17 (5d6)

>>4374662
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And 5d6 again for your horses quickness
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Rolled 3, 1, 3, 2, 1 = 10 (5d6)

>>4374676
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Rolled 3, 6, 6, 3, 6 = 24 (5d6)

>>4374676
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Rolled 5, 2, 5, 5, 4 = 21 (5d6)

>>4374676
>>
--- Ser Mervyn’s Horses Agility (Quickness) Test ---
Rolled 21 vs Pride’s Roll of 21
Result: Pastorn Malroy stays ahead by 2 lengths

Once you came out of the corner and on to the straight away you dug in with your spurs again to push your horse for all he was worth. The beast didn’t whinny or shy away from the instruction but instead quickened his pace. It felt almost as if you were flying such was the speed you were riding. Pastorn was still two lengths ahead but he had not managed to pull away any further. Pride was kicking up clods of dirt, mud and snow as galloped away and you kept him in your sights.

--- Ser Mervyn’s Animal Handling (Ride) Test ---
Rolled 16 vs Pastorn’s Roll of 15
Result: Pastorn ahead by 1 length

You watched carefully as Pastorn guided his horse around the corner. He barely applied any pressure to the horses sides or reins, instead the two moved almost as one being. Man and horse combined into a something else. The word “centaur” suddenly flashes into your head as you remember a moment where Alyssa and Andrea were teaching you the houses of the Reach. One of them had a centaur for a sigil. You pulled on your reins to the left to bank wide just before the corner and turned hard to the right, cutting down the distance with which you had to ride. You closed the gap between you to a single length of a horse which became evident as a clod of mud from Pride’s hooves spattered over your doublet. You cursed in annoyance and steeled yourself to attempt to take the lead, or at least even the race.

I’ll take 10d6 just to speed things along this time. First 5 are for Mervyn’s Horse, Second 5 are for Mervyn himself.
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Rolled 1, 3, 1, 5, 1, 5, 2, 4, 2, 6 = 30 (10d6)

>>4374704
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Rolled 5, 3, 1, 2, 4, 4, 3, 4, 5, 5 = 36 (10d6)

>>4374704
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Rolled 6, 2, 3, 2, 2, 5, 1, 1, 3, 1 = 26 (10d6)

>>4374704
>>
Rolled 6, 4, 4, 5, 6, 3, 1, 4, 2, 2 = 37 (10d6)

>>4374704
>>
--- Ser Mervyn’s Horses Agility (Quickness) Test ---
Rolled 15 vs Pride’s Roll of 23
Result: Pastorn Malroy pulls ahead to two lengths

As much as you encouraged your horse to greater feats of speed it seemed to have reached it’s peak whereas Pride seemed to pull away on you once more. You snapped your reins and dug into your spurs and even shouted encouragement but your horse could go no faster. While Pastorn’s horse may have been faster, you were an equal rider to the young man and prepared to take the inside on the shortest line possible.

--- Ser Mervyn’s Animal Handling (Ride) Test ---
Rolled 18 vs Pastorn’s Roll of 16
Result: Pastorn ahead by 1 length

You leaned into the corner as far as you would dare to go, leaning almost horizontally to bring your horse around the corner tighter. The distance closed in the corner once again and you watched as Pastorn looked back over his shoulder and could hear him laugh happily on the wind.

--- 10d6 please. Last stretch of the race. Mervyn could tie it up here ---
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Rolled 3, 5, 6, 2, 6, 5, 1, 5, 1, 4 = 38 (10d6)

>>4374735
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Rolled 2, 5, 4, 2, 5, 1, 1, 6, 3, 1 = 30 (10d6)

>>4374735

CENTAUROMACHY ENGAGED
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Rolled 1, 3, 3, 3, 4, 1, 1, 6, 2, 2 = 26 (10d6)

>>4374735
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Writing!
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--- Ser Mervyn’s Horses Agility (Quickness) Test ---
Rolled 20 vs Pride’s Roll of 25
Result: Pastorn Malroy pulls ahead to two lengths

No matter what you seemed to do you could not close the distance on the straightaways. You had to commend the Horsemaster of Steadhold for the breeding of such an animal and you watch as it pulls on you again with seemingly no effort.

--- Ser Mervyn’s Animal Handling (Ride) Test ---
Rolled 15 vs Pastorn’s Roll of 17
Result: Pastorn pulls ahead to three lengths

In an attempt to catch up you tried for a fourth and final time to cut the distance between the two of you in the corner. This time the manoeuvre backfires when Pastorn cuts out and then back in to pull ahead and you found yourself hurdling straight towards the wooden fence. You pull in your reins with an iron grip and turn your horse with your legs but the distance was too much. You rode in behind Pastorn by nearly three full horse lengths. You rein up beside him once more and he flashes you a grin.

“You ride well Ser Mervyn, but no ordinary horse can match one of the legendary coursers of House Malroy.”

“You as well Pastorn. I think I’ve found a name for my horse too.”

“Oh? And pray tell what that might be.”

“Fools Gold.”

That brought fourth an undignified snort from Pastorn and he slaps his leg. “Pyrite indeed. I have to say…”

The two of you were interrupted by the sounds of horns and trumpets echoing faintly in the air. Pastorn swivels in his saddle to hear the sound more clearly.

“Those horns…Donold’s returned.”
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Without so much as another word he took off flying towards the stables. You follow him but by the time you reach the stables he has already dismounted and was half running towards the castle proper. You ride into the stables to the satisfying sound of iron horseshoes on cobblestone and dismount. This time instead of a young stable boy your horse was taken by an older man.

“Make sure to rub him down and take care that my tack is taken care of.”

“Of course milord.”

You went to leave the stables to catch up to Pastorn but found your way blocked by a man who looked like he was in his early fifties. He leaned on one of the stall posts and looked you up and down as he appraised you.

“You’ve the makings of a decent rider. You got a name?”

The impertinence of the man caused you to blink back a brief moment of shock.

“I…yes. Ser Mervyn Reynold.”

“Beg yer pardon Ser. Gawen. Lord Malroy’s Horsemaster.”

He extended a hand and when you shook it his grip was one of a strength to match your own. He walked back towards your stable and soon enough your horse was walking forward in his stall to meet him. The horse nuzzles into the mans chest and he strokes it with a surprising tenderness and whispers in it’s ear. To your shock the horses whinnies quietly back and the man nods his head solemnly. .

“Like I said, you’re a decent rider and this here is a fine steed, but you ain’t ever going to beat a Malroy courser of the old blood with him. Those horses have some magic in their blood, and the bonds I’ve seen between man and steed. They almost take on the personality of their master, some connection or what not. I’m glad to see my boy here is being ridden by capable men and not a couple of wastrels from the West. I’m always telling his lordship to be more careful whom he sells to. Most ain’t worthy of the pedigree.” He looks at you for a moment, a shrewd look in his eye, before he waves off his thoughts and shoos you out. “Go on, you were chasin’ after young Pastorn. Them horns means ‘is brothers back. I got to prepare for all them horses comin’.”
>>
---

As you walked into the great hall, Lord Vamos announced that a feast was being held to honour the return of Steadhold’s heir. He surprisingly looked little like either of his siblings, being ruddy of hair and dark of eye and none of the elegant graceful limbs that Pastorn and Isis possessed. He was thick about the waist and chest with a powerful build but you could tell even from this distance. A small round of applause went up from the cohorts about the hall but still it remained largely quiet.

Ser Donold Malroy wore a mask of quiet anger on his face as he stood before his father and before long the court was dismissed to allow for a private meeting between father and son. Whispers went through the crowd like wind and you caught bits and pieces of what you had missed. The “Battle of the Bells” had been lost. Lord Robert Baratheon had escaped again. Lord Connington had been replaced as hand. Perhaps most disturbing of all was the talk of a large host gathering at the border between the Vale of Arryn and the Riverlands. War would soon be upon you once more.

---

The feast was a small but lavish event. You were seated amongst household knights and other people appropriate to your station and were still dining on good red meat and marrow. After nearly five courses you begged your leave from your table mates to relieve yourself. Wandering the halls as you looked for a privy you managed to get yourself hopelessly lost. Turning a corner, you collided with a man and the two of you both ended up on your backsides.

“Watch where you’re going. Seven fucking hells.” The man said the words with a snarl in his voice as he regained his footing. It took you but a moment to realize that you had bumped into Ser Donold Malroy.

--- How does Ser Mervyn react? ---
>Politely
>Angrily
>Sarcastically
>Something Else (Write in)
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>>4374964
Well I would if I was familiar with the place Ser Malory, but I can’t even find the privy. My pardon about the unfortunate colllission.
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>>4374964
>Politely
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>>4374964
>>Sarcastically
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>>4374964
>Politely
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>>4374964
>>Sarcastically
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>>4374964
>Politely
Merv has already been warned about making more disturbances. Insulting the heir in his castle is a disturbance for sure
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>>4374964
>Politely
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Calling it for polite. Writing
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“You’re Donold Malroy?”

“That’s SER Donold Malroy to you. Who are you anyways? I don’t know you.”

“Ser Mervyn Reynold. Master at arms at Ember Peak and Captain of the Loyal Reins. I apologize for bumping into you, I’m just looking for a damn privy.”

You’d extended your hand out to introduce yourself but Ser Donold only looks at it with a mildly confused look on his face. Awkwardly it returns to your side and Donold Malroy favors you with a frown.

“Do I look like a servant to you? You can ask any of them to escort you.”

He goes to take his leave but stops suddenly in his track. Turning on his heels he favors you with a look that was bordering on recognition.

“You were the man Pastorn met at Harrenhal.”

“I can’t speak to how many men he might have met but we did meet there yes. We fought together during the melee.”

Donolds face darkens at the mention of the melee. “No, you are the one he speaks of. You’ve a family in the Westerlands. He told me about how he held your son.”

“I suppose then yes, I am.”

“A man of low birth, married to a noble woman.” His lips curled upwards slightly and his face looked as if he had stepped in something mildly unpleasant.

“Aye. That’s me.” Your reply was flat. You knew where the conversation was heading at those words. He was an heir to a proud and noble house, and you were mud that had somehow attached itself to a noble family and had yet to be washed off.

Ser Donold Malroy nods his head to you and takes his leave without so much as another word. A frown falls heavy on your face and you can feel your fingers curling into a fist but you leave the man to his exit. You decide to take his advice regardless and a servant points you in the direction of the privy and you set off to relieve yourself.
>>
---

The feast ended with a desert of apples that were dipped in thick, heavy molasses that had been sweetened with sugar. You savored the first piece you ate but left it at that. It was sickeningly sweet and almost felt as if it was going to make your teeth rot.

The head table was largely empty apart from Lord Vamos and his two sons, and once the desert had been finished the three of them were quick to disappear. Pastorn appears by your side and even joins your table for a brief moment. He says his hellos politely to the men you were sitting with but looks to you with a more serious gaze.

“Ser Mervyn, my father has called a war council. I thought it would be prudent to at least offer you an invitation. Donold brings ill news and there has been word from King’s Landing…”

--- Attend the war council as Pastorn’s guest? ---
>Yay
>Neigh
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>>4375157
>Yay
>>
>>4375157
>Yay
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>>4375157
>Yay
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>>4375157
Yay
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>>4375157
>Yay
>>
>>4375157
>Yay
>>
>>4375157

>Yay
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>>4375157
>>Yay
>>
>>4375157
>Yay
>>
Well that's a resounding yes, even if Donold might not be a fan. Right on. I'll get writing
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“My thanks Pastorn, I’ll be glad to attend.”

“Follow me Ser, although I apologize for my bluntness but I will ask that you don’t speak out of turn like you did at Ashford. My father has a short temper on the best of days and my brother well…he is a man who believes in a certain order of things. He is not like to appreciate a man of your birth speaking out of turn.”

“I’m acquainted with him so don’t fear on my account. And you have my word.”

“Oh? I didn’t believe the two of you had met. Harrenhal?”

You shook your head. “A hallway not an hour ago. I rounded a corner and bumped into him. We knocked each other on our asses.”

Pastorn sucked his teeth as the two of you were walking the same route that Isis had led you by not a week ago towards Lord Vamos’ solar.

---

You entered through the door and found Lord Vamos sitting at the head of a table of a small group of men. One empty seat was set aside for Pastorn but you soon felt a number of eyes falling upon you. Some were neutral, like the eyes of an older man with a bushy grey beard and full moustache, whilst others were full of confusion and contempt like those of Ser Donold. It was Lord Vamos who broke the silence however at your approach.

“Ah, Ser Mervyn. I hadn’t expected you.”

“I invited him Father. I thought to include him as he still has some one hundred and twenty men with him and should have a place here as their representative.”

“Yes yes, well, take a seat Ser. Donold was about to go over the news from the “Battle of the Bells”.
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He waved his hand nonchalantly towards a side table and chair which you walk towards so as to pick up a chair that you place somewhat awkwardly at the end of the table besides the grandfatherly man. Ser Donold looks at you with a scowl but he waits for you to finish before he begins.

“We had Lord Robert trapped in the Stony Sept. Lord Connington had ordered us to search the town building by building.” The young heir grits his teeth and balls his hands into fists before bringing them down towards the table with a thud. “He only forgot to ensure that look outs were placed in his vain glorious attempt to end this rebellion single handed. We knew that the rebel host was close, but while we were searching for Baratheon we heard horns to the north, before we knew it we were battling in the streets against knights of the Vale and savage northmen clad in nothing but furs. Ser Vance saved my life Father. Without him I fear I may not sit here before you.”

He gestured towards a large and stout man sitting two spots down and across the table from him. The man was of a similar build to yourself if you had aged twenty years and eaten to richly. His doublet strained to contain his belly but he still looked powerful to your eyes. His head was bald on the top but around the sides it still grew out long. The red and grey hair was tied back into a pony tail, and his beard of the same colouring had begun to grow out to the point of looking shaggy.

“Nonsense milord. You saved my life near enough to three times. It is I who owe you thanks, not the other way around.”

“Donold, continue. Ser Vance, we shall speak after this is said and done.”

Ser Vance Redward nodded his bald head and allowed Ser Donold to continue in his telling.

“Lord Connington was nearly slain, and Baratheon has joined with both Stark and Arryn forces. Scouts and loyalist forces in the northern riverlands informed us that a large host was massing north of the trident. We’ll beat them Father. I’ll beat them Father. I just need the chance to prove myself.”

There was anger, and no small amount of shame in Donold Malroy’s voice. You could hear it as plain as day. You were not an especially intuitive man but you knew shame and regret well enough to recognize it when you saw it. These were loyal dragon men, and it was plain to see that the heir to Steadhold placed no small share of the blame of not ending the rebellion on his own shoulders.
>>
“We will my son. We will. King Aerys has already put his forces on the march up the Kingsroad. They’ll be here on the morrow, and the day after, we march with them. A host made of Crownlanders, Reach and Dornishmen near fourty thousand strong is marching to see that these rebels are put to the sword as they deserve!”

That got a large hurrah from the men at the table along with a chorus of thuds from fists and hands hitting the table enthusiastically. “Jonos, you will assist Pastorn in ensuring that Steadhold is held whilst the bulk of her defenders are away.”

“Aye m’lord.” The man next to you nods in the affirmative but Pastorn stirs angrily.

“Father, I can fight. I’ve already fought at Ashford. Let me take the field beside you and Do…”

“I’VE MADE MY DECISION!” Vamos shouted loud enough to quell the defiance in his son, although the two do make eye contact. “Pastorn, there will be a Malroy in Steadhold. I will not risk our houses future by having the three of us take the field together.” His voice softened slightly at his last few words but Pastorn gave no way of reply, instead only staring at his father with his ever present morose look. Lord Vamos instead directed his attention towards you.

“Ser Mervyn. I have heard from numerous sources that you and your men acquitted yourselves well, but as I fear that there are some in the Crownlands who will balk at having you with us. Lord Tywin has still yet to declare for either side, yet he has called his banners. There are many in these lands who may call you traitor or seek to have you imprisoned. As such, I will recommend that you attach your unit to the Reachmen as you have previously fought alongside them.” A comment about making your name well known could be heard but you could not place from where. “Or, amongst the Dornish. News is always slow to reach Dorne and seeing as they too have kept their hands clean up until this point I believe few will begrudge you. And so, I will respectively place you and your men under the command of either the Dornish or Reach contingent, which do you choose?”

--- Whom to serve under during the “Battle of the Trident” ---
>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.

>Lord Arnold Oakheart of Old Oak and the Reach Contingent. There may be merit in the idea that fighting with those who already know your name (for better or worse).
>>
>>4375674
Won't we miss the sack of King's Landing or the sack of Steadhold if we participate in the Battle of the Trident? Or will we force march back after the loss? Anyway,

>Lord Arnold Oakheart of Old Oak and the Reach Contingent. There may be merit in the idea that fighting with those who already know your name (for better or worse).
Any bridges made with Dorne are going to burn completely and then some after Elia and her children are killed. Better to build and maintain connections in the Reach, who are not as attached to the dragons after the war.
>>
>>4375674
>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.
Let's see some new faces
>>
>>4375674
>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.

>>4375705
Kinda meta though. I expect Mervyn has had enough of uptight assholes like Tarly and Donold for the time being. Going with Martell and the Dornish will be fresh air to him.
Also this will amplify the future Dornish butthurt towards the Westerlands if we end up backstabbing them or something.
>>
>>4375705

I would prefer less metagaming and more character interpretation to make these decisions. Please stop metagaming so hard.

>>4375674

>The Reach

Because Lord Vamos recommended it, and Merv might feel he has something to prove to the bastards.
>>
>>4375674
>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.
>>
>>4375674
>>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war
Let's have some downtime shall we?
>>
>>4375674
>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war
I think in character it would make allot of sense for Merv to avoid the reachmen as much as possible... Especially if Randall Tarly is leading them still. Besides, now we may get lucky and get to join the war council.
>>
>>4375674
>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.
>>
I'll be continuing this afternoon, but I will say that The Battle of the Trident happens in month 4, and The Sack of Kings Landing happens in month 6.
>>
>>4376198

RIP Pastorn. I was about to say we name a son after her but our babymaker is broken
>>
>>4375674
>>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.
>>
>>4375674
>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.
>>
>>4375771
>I think in character it would make allot of sense for Merv to avoid the reachmen as much as possible... Especially if Randall Tarly is leading them still. Besides, now we may get lucky and get to join the war council.
Makes sense to me

>>4375674
>>Prince Lewyn Martell of the Kingsguard and his Dornish contingent. Lord Vamos spoke true, perhaps it was best to associate yourself with other men who have largely kept themselves out of the war.
>>
Well I think it's pretty safe to call it for fighting with the Dornish. What could possibly go wrong?

>>4376210
Anon please. Are you implying Mervyn won't father a bastard son somewhere in a fit of emotional weakness and massive shame for betraying his love for his wife, who looks exactly like him and due to his small folk upbringing raise the boy as his son regardless of what Alyssa thinks putting even more strain on their marriage and her health? Because that sounds like fun to me...
>>
>>4376412
No ofcourse not, i would never suggest such a thing.

So long we dont tell her about our sleeping around and dont bring any bastards home we should be safe
>>
>>4376412
Pfffttt. As if anons won't try to white knight our way out of this and try to save every lowborn girl in King's Landing..
>>
The choice was an easy one to make it. You’d had a bellyful of dealing with Reachmen and found that for the most part you did not enjoy the taste. There were exceptions of course, such Ser Austin Osgrey who had been your loyal man for over a year and Lord Peake who had been a refreshingly practical man for one of such high birth. For the most part however you found them to be insufferable. Lord Tarly was an obvious stain on your opinion of the men of the Reach, what with him being an insufferable bastard when it came to protocol and the merit of ones birth. Ser Owen Osgrey was a man who was grasping and one that you now owed a favor to, a thought you ill liked. Even Lord Rowan was a man who although you respected him, there was little in the way of mutual appreciation of one another.

“If it makes no matter to you m’lord me and mine will ride with the Dornish. As you say, perhaps it’s best to let sleeping dragons lie.”

“I’m glad you are of the same mind Ser Mervyn. I shall inform Prince Lewyn when the grand host arrives. I hope you understand that the scouts that have come with you will be assigned separately from yourself. If I am correct they will most likely be put under the command of Ser Boniface Byrch.”

“I understand. Scouts don’t belong with heavy cavalry.”

“Just so. Anyhow, as I was saying. Jonos, Pastorn, you have your duties. Donold, Vance, you shall both ride with me. Will your boy be accompanying us Vance?”

Lord Vamos asked the question politely but there was still that ever present tone of disdain that came when speaking of bastards that you knew so well. Both Pastorn and Donold glowered at the question and you could see Ser Vance redden slightly.

“He…he is milord. I’ve placed him in command of my crossbowmen. Many of them are among his friends and he will cause no trouble amongst their number. I swear it.”

“Well enough Vance. We’ll take every man we can find. Now, if there are no further questions, you are all dismissed.”

Chairs scraped against the stone floor as both Pastorn and Donold made for a quick exodus out of the chambers. Ser Vance Redward lingered while both you and the man known as Jonos left the room at a more polite pace.

--- Who would you like to speak to before you leave Steadhold tomorrow? ---

>Ser Sandor Hill, one of your oldest friends and leader of your scouts.
>Ser Pastorn Malroy, one of your newest but closest friends
>Someone Else (Write in)
>Nobody, time skip to your departure

Please specify what it is you’d like to talk about, if anything at all.
>>
>>4376567
>Nobody, time skip to your departure
>>
>>4376567
>Nobody, time skip to your departure
>>
>>4376567
>Ser Pastorn Malroy, one of your newest but closest friends

Wana spend the most time as we can.
>>
>>4376567
>Ser Pastorn Malroy, one of your newest but closest friends
>RIP, friend
>>
>>4376567
>Ser Pastorn Malroy, one of your newest but closest friends
He’ll be safe here...right OP?
>>
>Next time we meet I'll be 6 feet taller
>>
>>4376567
>Ser Sandor Hill, one of your oldest friends and leader of your scouts
He might have some insight into what we'll be having. Plus we should get on the same page, should this all go south. Just saying
>>
>>4376567
>Ser Sandor Hill, one of your oldest friends and leader of your scouts

Need to determine a rally point if things go tits up
>>
>>4376745
That's a pretty good reason, actually.
Changing >>4376586 to
>Ser Sandor Hill, one of your oldest friends and leader of your scouts
>>
>>4376567
>>Ser Sandor Hill, one of your oldest friends and leader of your scouts.
>>
Timeskip - 2
>>4376570
>>4376575

Pastorn Malroy - 2
>>4376576
>>4376621

Sandor Hill - 4
>>4376644
>>4376745
>>4376751
>>4376783

Cool. I just have to whip up some dinner here and eat but I'll get writing asap.

Looking like mostly talking about a rally point if it all should go south. Feel free to throw out any other topics for conversation in the meantime
>>
You found Ser Sandor Hill sitting around a fire in an encampment within Steadholds walls but entirely apart from the bustling small town. That had not surprised you in truth, he was always a man who had preferred to sleep with the stars above his head instead of a roof. He had even refused an offer to reside within Ember Peak and instead had built a small homestead somewhere in the Auric Hills for himself when he was not on duty, although such an event was rare. He flashed you a crooked smile as you approached and raised a clay mug to your presence before the rest of the scouts at the fire joined in as well.

“Well well well, look what we have ‘ere boys. A highborn lad that seems to have lost ‘is way.”

“Go to Hell Sandor.” You rolled your eyes at the man and he only grinned wider as he welcomed you to the fire.

“Of course m’lord, of course. Go on lads, someone find him a proper throne to sit on. Such tender cheeks won’t last sitting on stone and logs like the likes of us.” That brought jeers of laughter from the men and by way of reply you grabbed the man nearest to you by the shoulder and yanked him hard off of his seat. The scouts were all hard men, either raised in the mountains or forced there by necessity, and all were used to such brusque leadership.

“I think this one will do me fine.” You say it as you sit down on the rough hewn stump. A man passes you a skin and when you taste it you find warm beer in your mouth but you swallow it all the same. No need to give your men an excuse to snigger behind your back.

Before you could enjoy another sip of the swill the man you had pulled into the mud had risen. “Leave ‘im be Jon. Leave ‘im be.” Sandor warned the man but he still glowered at you with anger in his eyes.

“I ain’t no man to be laughed at Ser. If Ser here wants ta laugh at me I say e’s gotta earn it.” He took a few steps backwards and raised both of his fists, already having unbuttoned and rolled his sleeves up to his elbow…

--- How to handle the situation? ---
>Humor the man (Fighting/Brawling)
>Scare him into submission (Persuasion/Intimidate)
>Order the rest of the unit to subdue him (Warfare/Command)
>>
>>4376940

>Humor the man (Fighting/Brawling)

Let's go.
>>
>>4376940
>Humor the man (Fighting/Brawling)
>>
>>4376940
>Humor the man
>>
>>4376940
>Humor the man (Fighting/Brawling)
>>
Nice. I mean who wouldn't need a release after all Merv's been through?

Can I get 5d6 for fighting please
>>
Rolled 5, 1, 6, 1, 1 = 14 (5d6)

>>4377001
>>
Rolled 5, 6, 6, 3, 4 = 24 (5d6)

>>4377001

1 fist 2 fist red face blue something
>>
Rolled 5, 3, 1, 5, 4 = 18 (5d6)

>>4377001
>>
>>4377010
Mervyn NO! He's on your side!
>>
>>4377010
h-he's already dead
>>
Rolled 1, 2, 3, 5, 3 = 14 (5d6)

>>4377001
>>
>>4377010
>>4377001
Can we go easy on the guy? Since it's a high roll, a strong jab to show force and then a few to enternain and keep him dodging rather than hurt
>>
>>4377038
Entertain*
>>
>>4377038
Agreed. I want to show the guy he's fucking outclassed this a friendly brawl and we ain't Cardyn Lantell.
>>
Sorry I got distracted with some household chores. Currently writing.

>>4377038
>>4377054
Mervyn won't be fighting dirty but the men will absolutely know not to fuck with Mervyn Reynold.
>>
“Now Sandor, if Jon here thinks he’s man enough to redeem the slight on his honour I say let him.” You turned back to the man and saw he was practically bouncing at the opportunity. “What do you say Jon? You think you’re a man who can beat me?”

He simply hawks a wad of phlegm and spits it to the cold ground below to a roar of cheers as men from other fires began to wander over at the commotion. Men from Sandor’s fire however were beginning to stand and surround you in a loose circle. A smile crept onto your face as you heard men taking bets.

“Right someone help me out of this damn doublet.” Laughter fills the air but two men come forward to assist you. A few buttons and some guidance later and you were standing bare chested before your men, goose flesh crawling up your arms in the cold winter night.

Your opponent was a small and rangy man, with cords of muscle that were clearly defined in the firelight. The crowd was cheers and you walked forwards slowly with your arms lowered. The man was quick to take advantage of your confidence and threw as hard a right hook as he could directly towards your chin. You stood tall and stared back at the man with your empty blue eyes.

--- Ser Mervyn Reynold’s Fighting (Brawling) Test ---
Rolled 24 vs Combat Defense 7
Four Degrees of Success
2 Damage (Athletics-3) x 4 = 8 Damage
9 Health – 8 = 1 Health

--- Jon of Short Trees ---
Rolled 11 vs Combat Defense 12
Attack Failed

You must have looked like a demon as you smiled in the orange and red light from the fire washed over you if the look on Jon’s face was any indication. Elsewise he had realized that he had just struck a nobleman and had begun to worry for his fate. You spat a small gobbet of blood to the ground and threw two jabs in quick succession that catch the man by surprise and once he raised his guard to protect his face you take a quick step in and send a strong undercut into the mans gut. You could hear the air leave him as you pushed him by the shoulders to create a gap between you once more.
>>
He hurriedly tried to close the gap with a clinch but he wasn’t strong or skilled enough to overpower you. You grunted as he sent a flurry of punches into your stomach but the blows were like the bites of flea. Cheers went up as men from both sides at the exchange. With your left arm you grabbed the man by the shoulder and with the right you gave him a right cross that brought the man to his knees.

It would have been all to easy to bring your knee into the mans face and knock him out cold. Hell a couple of years ago you might have killed the man but instead you raise a fist but do not strike. Instead the fist becomes an open hand and you help the man to his feet. He was wobbly, and a few other scouts soon come forward to take bring him somewhere he could sit. You turned and grinned at Sandor and the two of you clap each other on the back as the crowd continues to cheer.

---

“We’re marching off tomorrow Sandor.”

“Well it’s about damn well time Ser. The lads and I been getting cabin fever stuck in ‘ere.”

“Some forty thousand men are marching up the Kings Road. That’s a hell of a lot of men.”

“Seven be damned Ser. I can’t even count to forty, let alone that many thousand.”

“You’ll be serving under some knight or lord I imagine, but if this whole thing goes tits up…we need a place to rendezvous so we can head back west together.”

“You almost sound like a scout Merv.” Sandor says with a chuckle. “You got any ideas for this rendezvous?”

--- Where to set the Rendezvous? ---

>Steadhold
>King’s Landing
>Somewhere else (Specify)
>>
>>4377148
>Steadhold
>>
>>4377148
>>Steadhold
Steadhold holds the key to the west. Makes the most sense since we'll be heading home after the assured loyalist victory at the Trident.
>>
>>4377148
>Steadhold
>>
>>4377148
>Somewhere else (Specify)
I would suggest Harrenhal. I would stay off the main roads and let the scouts guide us West undercover.
>>
>>4377197
I thought Harrenhal at first too but the Wiki or my googlefu doesn't tell me which side the Whents fought on. There are arguments for both sides. Rhaegar involved the Whents in his plan for a council at Harrenhal so they may have been Loyalists, but loyalist houses in the Riverlands had their lands taken away, but the Whents didn't, so they may have been rebels. In any case Harrenhal is too close to the location of the Battle of the Trident and the first castle the rebels will hit if they win (that's even if they're not fighting for the rebels in the first place)
>>
>>4377197
If support that...

If things go balls up, we want to be headed Westward, not towards the rebels obvious target - KL.
>>
>>4377148
>Steadhold
>>
>>4377148
>>Steadhold
King's landing is gonna catch some heat.
>>
>>4377148
>Steadhold
>>
>>4377278
>he doesn't know
>>
>No weapon upon your person you considered strangling Lord Varys, you could take a fat eunuch if the Unsullied guards you fought were any indication. “Calm the wrath in your eyes my Lord. I mean you no harm. I bring you a gift in fact.” From his chest he withdraws a braid of hair, silvered and beautiful, unharmed, untouched by war, “A trophy of the Sack of King’s Landing I’m afraid my lord, but one that belongs with its family. Your sister perished along with your lady mother I’m afraid, but not before they cut this from her head in hopes of pleasing our new King. Unfortunate and nasty business that.” He holds it out to you, your ears burn under the cloak, and your blood yearned to take this cruel trophy and hold it close to your own hair, give it safety.

Oooffff holy shit.. Right in the first thread, too.
>>
>“Isis’...” he sobs out, his nose obviously broken as his spirit. “They tore it from her head as they raped her in the villa. They slit your mother’s throat after doing the same....” he breaths out in between hysterics.

>“Tell me Uncle, where were you.”

>“In the room Brynden…” he mutters, “Tied to a chair, my arm broken. Forced to watch your sister and your mother both before being thrown into the dungeons as a prisoner of war.”

This one hit me, man. My sister is sitting right beside me...
>>
Last one. For those unaware of House Malroy quest like me.
>“Your father and brother Ser Donold took up arms and called Ser Vance Redward to war as well. They and the entire might of the House marched to the Trident. They were to lead a van of attack under Ser Jon Darry of the King’s Guard. But they were betrayed. Royce had come before the Usurper and told them of your family's horses and the mounted attacks they took and was given command of a unit of crossbowmen to deal with them. They slaughtered them. The van crashed into the flank of the rebel army and broke. Your brother lost his head to a knight of the Riverlands, and your father crushed under a fallen horse crippled. He only made it home by sheer luck of his men finding him and dragging him home. Your younger brother Ser Porstain had been heading the castle’s defenses but only held it by virtue of peasant levies. Not real men.”

>“Your father lived but not for very long, he wished for death. Benjin told me many times. But when we heard the Lannister host was marching east, we were relieved, your brother allowed them into the castle and the King into the capital. And that is when it happened. Steadhold was sacked within a day of King’s Landing. The bastard had stolen away into the Lannister ranks and lead an attack on the villa. He was the one who broke my arm, and raped your sister. The Lannister force in Steadhold ransacked the castle and town, the broke what little we had and killed your father and younger brother sending their heads to King’s Landing and hung their bodies from the towers. And when the newly Lorded Royce Redward road north. He took anything else of worth. But that of the most worth.”
>>
>>4377364
>>4377373
>>4377374

House Malroy is a joy to read! Father is a great QM and his threads are always worth the wait in between. I definitely owe him a beer for his help in this cross over, and a massive shout out once this is all said and done. For any who don't know both House Malroy and House Grallner are his and I highly recommend checking both of them out.

Anyways, looks like Steadhold takes it. Writing!
>>
>>4377592
When will Father return to us ?
>>
“How about here? Can’t say I know the Crownlands well enough and Steadhold seems easy enough to find.”

“Aye, there’s some truth in that Merv. Easy to find, and the Gold Road will take us home. I’d prefer a more discrete meeting place but you couldn’t track a muddy dog through a castle so she’ll have to do.”

He grinned as the two of you huddled closer around the fire. This was almost like the old times when the two of you had been in the employ of House Lefford to hunt down bandits on the Silver Fang. The two of you swap stories and old memories.

“So how did you and that tavern girl ever get on? What was her name again…”

“Esme. Her name was Esme. Well her father nearly beat her to death after he learned that I’d been fuckin’ her. So fer that I slit his throat and threw his body off a cliff. It was all goin’ well but then her belly started growin’ and I left. Din’t think I was ready to be no father. That was near three years ago now”

That brought silence between the two of you, with only camp chatter and the crackle of flames filling the void. Sandor takes a pull from a wine skin and makes a sour face.

“You know Sandor…the girl and your child could come and live with you? I’m not saying they have to, but if you want them to…”

“What’s done is done Merv. If the babe survived it’ll be near two years old, and if she survived she won’t want to see my ugly mug.”

“You miss her?”

“Every day.”

“I miss Alyssa and Marqus the same. Do me a favor Sandor will you?” He nods his head to allow you to continue. “If I meet my end during all of this, you make sure to tell Alyssa I love her yeah? Make sure my boy knows his pa loved him too.”
>>
“I can do that Merv. Are you…is…are you still going to be getting that tower?”

“I’d damn well hope so.”

“Well if I don’t make it…will you look into Esme and the kid? Maybe offer to have them live with you? But make sure my kid don’t grow up with no silver spoon in their mouth, only a wooden one on their ass.”

A smile cracked upon your face that soon turned into roaring laughter between the two of you as you swore to do as he asked.

“Seven bleedin’ hells Merv when did we turn into soft hearted girls?”

“I’ll be damned if I know.”

Sandor disappeared for a moment before returning with two horns and a fresh skin of wine. He sat down and poured the contents into the horns. “Down in one?” he asked.

“Down in one.”

--- 20/02/283 ---

You decided to ride out in your mail and gambeson. Not having a squire made dressing in your full plate difficult and you would be damned if you would be the last one ready of your men on account of such a trivial thing. You had found your way back to the Redward Manor House with little trouble and made passing introduction to Ser Vance upon leaving the estate but you’d had little time.

Steadhold had been busy before, but upon waiting for forty thousand men the entirety of the castle was frantic. It gave you a sense of pride to see the Loyal Reins gathered before you in disciplined ranks. The Eagle Eyes were less disciplined but your scouts still had their own sense of cohesiveness about them.
>>
The Malroy military was prepared and laid out in their own ranks across the field. Steadhold was a militant castle, with good straight roads that made moving large numbers of men within her walls easy enough. You could see three men riding about their number inspecting them. Lord Vamos, Ser Donold and a master at arms if you were to take a guess. It was then that you first heard the horns in the distance…

--- 22/02/283 ---

As far as you could see to both the south and north there were men and horses. A host that never seemed to end was marching up the Kings Road and you were part of it. You’d fought in war before but nothing like this. With a host this size it would be impossible to lose and the men seemed to know it too. The mood amidst the host was serious but excited, many were ready to gain glory for their part in putting down the rebels.

Your own men had largely kept to themselves after joining the host. Sandor had taken off immediately with Ser Boniface Byrch as Lord Vamos had predicted and the Loyal Reins had so far ignored the Dornishmen that they were riding with. Some of your men were from the Reach so it made sense there might be some hostility, and to the rest you imagined it was the sheer difference in their culture that alienated them. As for yourself…

--- Where would Mervyn go? ---

>To try and find Prince Lewyn Martell of the Kingsguard. In the chaos of departing Steadhold you had missed your opportunity to be introduced by Lord Vamos
>To try and mingle with the Lords of Dorne. Mixing with men above your station.
>To try and mingle with the Knights of Dorne. Mixing with men of your station.
>Nowhere, you would stick with your own men
>>
>>4377741
>To try and mingle with the Knights of Dorne. Mixing with men of your station.
>>
>>4377741
>To try and mingle with the Knights of Dorne. Mixing with men of your station.
>>
>>4377741
>To try and mingle with the Lords of Dorne. Mixing with men above your station.
>>
>>4377741
>To try and mingle with the Knights of Dorne. Mixing with men of your station.
>>
>>4377741
>>To try and mingle with the Knights of Dorne. Mixing with men of your station.
>>
>>4377741
Wherever we go can we bring Cardyn with us?
He's been out of sorts ever since we passed him over for promotion and I'd like to try rebuilding some bridges
>>
Alright calling it for the Knights of Dorne. Houses like Calt, Santagar and Drinkwater spring to mind. Perhaps with some household knights sworn to higher houses.

>>4377988 bring up an interesting point and I'll have a vote on it.

--- What to do with Cardyn? ---

>Bring him with you to associate with the Dornish
>Visit him afterwards privately
>Nothing, leave him be

>>4377988
Also anon, have you any suggestions on how to rebuild said bridges? I'm open to suggestions
>>
>>4378041
>Bring him with you to associate with the Dornish

Maybe even a Qorgyle ?
>>
>>4378041
>>Visit him afterwards privately
>>
>>4378041
>Visit him afterwards privately
>>
>>4378041
>Visit him afterwards privately
>>
>>4378041
>>Nothing, leave him be
>>
>>4378041
>Visit him afterwards privately
Cardyn doesn't build bridges, he burns them.
>>
>>4378041
>Bring him with you to associate with the Dornish
>>
Alright we'll send word to him that we'd like a word. Maybe go for a ride or something.

Anyhow, onto meeting some dornishmen! Writing
>>
Relations were important you knew, and it was important to know the men who you were fighting besides. In particular you found yourself drawn to the cavalry and you rode Pyrite alone to find where a large majority of the Dornish horses were in the column. It did not take you long to find the animals with each knights possessing at least two, some perhaps even three or four, horses each there was enough horses to make even the open air in the dead of winter smell like a stable.

Dornish heraldry was an absolute confusion to you. Alyssa may have been fascinated by it but during your lessons with her she had focused primarily on the heraldry of the Westerlands, Riverlands and Reach. The areas where you would most likely have to be distinguish between the houses but Dorne had come up rarely at best. You knew House Martell of course, as well as Dayne and Yronwood but asides from that they were largely a blank. Falcons, vultures, dragons, scorpions…there was an absolute myriad of sigils that were unfamiliar to you.

Instead of heraldry, you would have to rely on your ability to tell who was who by their walk, by their garb and most importantly by their horses. While it was true there were some landed knights who were richer and more powerful than the poorest of lords they were a rare thing. Most lords rode only the finest palfreys during times of piece and impressive destriers or coursers during times of war. Knights were more like to be riding plainer, although still impressive, horses such as yourself. Lords writ small you had heard them be described before and you thought the saying was a fitting one.

Two likely candidates struck out to you above the others as you rode up and down the column slowly. There was an older man, perhaps in his fourties, riding on a sand steed alone that was midnight black in both his coat and mane. He still looked to be in fighting shape however and his skin was the warm olive brown you would expect from Dorne. His doublet was purple, an indication of wealth, but it wasn’t the royal purple a lord might wear. Instead it was closer to a burgundy but the yellow balls were bright against the colour, enough to signify that he was at least moderately wealthy.

The other man was more of a man of your own age. He wore blue and white livery with a leopard pinned on his chest. His skin was pink as if it had been permanently burned from the sun and his hair was beginning to recede sharply. The hair on top of his head was thin but elsewise he appeared to be in the prime of life. He was chatting with a few men who looked to be his companions of various means but he was the wealthiest by half. His horse was a deep chestnut with a light golden mane and tale and his tack was fine leather fitted with silver fastenings.

--- Who to speak with? ---

>The older man, clad in purple with yellow balls for his sigil
>The younger man, clad in blue and white with a leopard for his sigil
>>
>>4378185
>The younger man, clad in blue and white with a leopard for his sigil
>>
>>4378185
>The younger man, clad in blue and white with a leopard for his sigil
>>
>>4378185
>The younger man, clad in blue and white with a leopard for his sigil
>>
Alright in the interest of moving this alone I'll call it here. Can I get 2d6 for knowledge to see if Mervyn knows who we're dealing with here.

DC: 12
>>
Rolled 6, 2 = 8 (2d6)

>>4378259
>DC 12
Why even bother..
>>
Rolled 1, 4 = 5 (2d6)

>>4378259
>>
Rolled 3, 4 = 7 (2d6)

>>4378259
>>
No dice. Too bad, that would have given you the amiable initial disposition and made getting along with him a bit easier.

Alright well I'll still take 3d6 for charm please

>>4378263
I think it's worth highlighting the characters weakness as well as their strengths. Tests like this just serve to remind us all that Mervyn isn't very good at being a nobleman yet
>>
Rolled 5, 3, 2 = 10 (3d6)

>>4378267
>>
Rolled 6, 4, 3 = 13 (3d6)

>>4378267
>>
Rolled 5, 3, 1 = 9 (3d6)

>>4378267
>>
Rolled 5 (1d6)

>>4378273
Rerolling for attractive
>>
>>4378271
10

>>4378272
13

>>4378273
13

Pretty good but is that enough? Writing
>>
The younger man would be easier to speak to you decided. Your luck with men of an older bearing had been rather poor as of late and you saw no need to continue such a streak. You circled back around and approached the younger knight in his blue and white gambeson slowly, inching closer so as not to appear like you were charging the man. As you got closer, the badge on his chest became more clear and you saw that it was a leopard, yellow with black spots, rearing up and in it’s front two paws it held a polearm or a halberd.

--- Ser Meryn’s Knowledge (Heraldry) Test ---
Rolled 10 vs DC: 12
Result: Test Failed

A leopard. Your thoughts race back to a particular lesson when Alyssa had begun to teach you about the histories of House Lefford. You had hid your smile from her and when she’d asked what their arms were you had known.

“A yellow mountain on blue, with a sun in the corner.” You had blurted out the words with such confidence that she had covered her mouth in shock and laughed.

“Correct husband…almost. The proper terms for their arms are a golden inverted pile on a sky-blue field, a yellow sun in the first.”

“But it is a gold mountain with a sun on blue right?”

The look she’d given you was one of exhasperation and love. “Yes Mervyn, it is a gold mountain with a sun on blue.”

You remembered then asking how a house that named themselves Lefford couldn’t take a leopard as their sigil. Alyssa had explained that their heraldry represented the Golden Tooth and went on to list some houses that did contain leopards in their heraldry.

“Sandbar? No. Santagor? No. Sandy…Seven fucking hells.” You whispered under your breath to try and hear the names out loud but nothing came of it. You settle instead for a less formal approach.
>>
--- Ser Mervyn’s Persuasion (Charm) Test ---
Rolled 13 vs DC: 12
Results: One Degree of Success

“Hoy there!” It was half a shout to get the mans attention away from his flunkies but he noticed you. When he turned you could see that his pink and sunburnt face was also marred by a flurry of freckles and pock scars.

“Good day Ser.”

“Good day. That’s a fine looking horse you have there. It’s a sand steed correct?”

He gives you a puzzled look but answered politely all the same, although there was a slightly incredulous tone in his voice. “You’d be correct in that Ser, among the finest that dragons can buy. Your own steed seems to be a fine beast as well, that golden colouring is striking.”

“Aye he serves well enough. A product of House Malroy’s breeding, perhaps you’ve heard of them?”

“I cannot say that I have, and I must say that introductions are past due as I don’t believe I know who you are.” He shooed his retainers away to allow for him to ride closer to you and extend his hand. “Ser Symond Santagar, Knight of Spottswood, bannerman to Lord Doran Martell, at your service Ser. And you are?”

--- How to introduce yourself? ---
>Ser Mervyn Reynold, Knight of the Pyre, Bannerman to House Reynold of Ember Peak (Deception)
>Ser Mervyn Reynold, Master at arms of Ember Peak (Charm)
>Ser Mervyn Reynold of Ember Peak, Captain of the Loyal Reins (Charm)
>>
>>4378302
>Ser Mervyn Reynold, Master at arms of Ember Peak (Charm)
>>
>>4378302
>>Ser Mervyn Reynold, Master at arms of Ember Peak (Charm)
>>
>>4378302
>>Ser Mervyn Reynold of Ember Peak, Captain of the Loyal Reins (Charm)
>>
>>4378302
>>Ser Mervyn Reynold, Master at arms of Ember Peak (Charm)
>>
>>4378302

>Ser Mervyn Reynold, Master at arms of Ember Peak (Charm)

>Ser Mervyn Reynold of Ember Peak, Captain of the Loyal Reins (Charm)

Is there a reason it doesn't make sense to include both? If so, then just

>Ser Mervyn Reynold, Master at arms of Ember Peak (Charm)
>>
>>4378302
>>Ser Mervyn Reynold of Ember Peak, Captain of the Loyal Reins (Charm)
>>
>>4378449
Sorry, that was a typo. The master at arms option was meant to include Captain as well. The vote was meant to be a prestige type of thing.

I'll be a bit so voting is still open but expect a post in roughly 3 hours from now. I appreciate your patience, thanks guys.
>>
“Ser Mervyn Reynold. Master of Arms at Ember Peak and Captain of the Loyal Reins, at yours and you family’s Ser.”

“A pleasure. I haven’t heard of House Reynold before…do you hail from the Crownlands?”

“No Ser. Ember Peak sits in the Westerlands along the Gold Road. I can’t say I’m familiar with Dorne myself Ser. Where is Spottswood?”

“House Santagar hails from the east of Dorne. Our andal ancestors landed and laid claim to the temperate coast line less than two days ride from Sunspear. It’s a beautiful place Ser Mervyn. The crashing of waves can be heard from Spottswood if you listen close enough, and there is fresh fruit enough that even the smallfolk have their fill.”

“It sounds like a paradise.”

“It truly is Ser. Not to mention it has none of this blasted cold. Seven above I don’t know how you northerners do it.”

Now that he mentioned it you noticed that most of the Dornishmen were clad in excessive layers of clothing. While you were wearing a warm gambeson and britches with your wolf skin cloak about your shoulders Ser Symond and his men seemed to be dressed in ever piece of clothing they owned. Gloves, scarves, cloaks and caps. You struggled to contain a laugh while Ser Symond Santagar looked at you bewildered.

“What in the Seven Hells is so funny?”

“Nothing at all Ser, only that you think this is cold. I’d suggest staying well clear of the western mountains, and pray to the gods that these rebels don’t flee into the Vale once we’ve crushed them. The mountains are where the real cold is.” Ser Symond cursed at that.

“And here I thought the Red Mountains were bad enough. I can’t see how you live in such a frozen wasteland.”

“I thought Dorne was the wasteland?”

“Bah. Nothing but stories told by Reachmen and Marcher lords. Yes a large part of Dorne is a desert but few houses call the dunes home. The Qorgyles yes, and the Ullers of Hellholt but they are half mad to begin with. And the houses that call the Red Mountains home have a similar disposition as the rest of you northerners but for the rest of us near the coast? Dorne is a paradise.”

--- Any topics of conversation for Ser Symond Santagar? ---

I lied about the three hours. My bad
>>
>>4378675
´war, horses, donre in general
>>
>>4378675
Probably some general questions of the host. Are there factions at play? His take on this fight or the war in general. Ah, and if he has a fallback in mind as well.
>>
>>4378675
these
>>4378681
>>4378685
How many Dornishmen does it take to shoe a horse?
>>
>>4378675
Bond over mutual pride in our horses then segue into his take on the coming battle, the war in general and Prince Llewyn
>>
>>4378675
Ask about Prince Lewyn. Give him our thoughts of the Reachmen/Tarly and want to know about the man leading us now.
>>
I can work with this. Asking about politics within the host, what he makes of Prince Lewyn and what not.

Alright can I get 3d6 for Persuasion (Charm) please
>>
Rolled 2, 1, 1 = 4 (3d6)

>>4378714
>>
Rolled 3, 4, 6 = 13 (3d6)

>>4378714

>>4378720
wew
>>
Rolled 6, 4, 5 = 15 (3d6)

>>4378714
>>
>>4378739
Good roll! Writing
>>
Managed to catch up, a pity that we couldn't regroup at KL or harrenhall but then again that's if shit goes very bad
>>
>>4378878
>tfw we get captured by lord wensington
ultimate irony
>>
--- Ser Mervyn Reynold’s Persuasion (Charm) Test ---
Rolled 15 vs DC: 9
Results: Two Degrees of Success

“You need not tell me about Marcher Lords Ser. I’ve had my own experience with them and found myself…scarred…by it.”

“Oh? Which of the bastards did you have the unfortunate luck to meet?”

“Lord Randyll Tarly.”

A few men that rose near enough to eavesdrop on you hissed at the mention of the name and Ser Symond scowls as he straightens in his saddle. “I’ve heard all manner of rumors about that one. He’s supposed to be some great general but I’ve heard that even at his age he’s never even used his cock. Imagine it. A man who’s still a maid.”

Sniggers followed that comment and you felt yourself joining alongside them. “Might well be true. His grip on a scourge is tight enough that I’d believe it.”

“And how would you know of such a thing?”

“I was on the receiving end of twenty of his lashes. Got the scars to prove it too.”

“You’ll have to show them to us once we break camp Ser. What did you do to earn these twenty lashes?”

“Well, I may have joined Lord Tarly’s parley…uninvited.”

That brought howls of laughter from both Ser Symond and his men. Ser Symond began to laugh so hard that he was slapping his thigh and bent over at the waist. He came back up again reeling for air. “You joined…Lord Randyll Tarly’s parley…uninvited?” The man was red in the face before but he had gone so red from laughter that his freckles were no longer visible.
>>
“Seven be good. You showed up to a parley whilst serving under the man with the biggest stick up his arse since Baelor the bloody blessed? Are you sure you aren’t Dornish Ser?”

“And it only cost me my pale hide. I reckon that proves I’m not Dornish. I take it that this Prince Lewyn isn’t quite as strict a commander as Lord Tarly? ” You said the first bit with a laugh but you grew more serious when inquiring about the leader of the Dornish contingent.

“Oh Prince Lewyn is a true knight but he’s Dornish to his core. Before he joined the Kings Guard he was known to keep a paramour and I can’t imagine such a habits changed, although don’t go mentioning that in his presence. Why a man can’t love a woman and protect a king I’ll never know but it’s in the vows.

The two of you then discuss the merits of horseflesh for a time and come to an agreement on your mutual preference for coursers and sand steeds over destriers. Your own reasons are largely made up of having never ridden such an animal while Ser Symond was rather insistent that such horses did not fare well in Dorne.

“I reckon most things don’t do well in Dorne that aren’t Dornish?”

“I would tend to agree Ser Mervyn.”

“And I find myself surrounded by Dornishmen. Tell me, are there any traps I might avoid?”

Ser Symond smiles at you slyly. “I take it back Ser Mervyn, you are most certainly not from Dorne. Politics are rife within this host. There are adders, scorpions and vultures all willing to prey on the weak and weary to increase their own prestige. I would suggest avoiding Dornish politics as I do Ser. I’ve a young daughter I intend to see again. I’m loyal to Lord Martell and I leave it at that. The fortunes of my house rise and fall with his will.”

“I’ve children of my own. A son named Marqus, and twins that I’ve never met.”

“My daughters name is Sylva. If I may be blunt Ser, you don’t strike me as a man of intrigue. Why the interest?”

“I’ve already had my back flayed open once, I just want to make sure I know who not to anger within this host so it doesn’t happen again. Dealing with lords seems to be more trouble than it’s worth.”

“I’ll drink to that Ser Mervyn. You’ll have to join me around a fire in the coming nights.”
>>
"I'd be glad to, so long as your food isn't as hot as the reachmen say it is."

"Now that is something I cannot promise Ser."

--- Break ---

Nice. Working towards the big battle here and I’m on pace for where I’d like to be. I don’t think I’ll be able run tomorrow but I’ll present you all with a different sort of prompt. We’re getting closer and closer to Mervyn actually getting landed and so he is going to need a name for his tower/hall, as well as some house words. I was very solidly in the “Alyssa’s Rest” camp before but now that she’s survived I’ve grown quite partial to House Reynold of the Pyre. I’d like to hear what you guys have to think though.

As for house words I’ve very little inspiration so far except for stuff like “Risen from the Ashes”. So if any of you have any ideas please feel free to shout them out! I’ll be looking to continue the run on Wednesday starting with us meeting with Cardyn. Thanks for playing guys
>>
>>4378915
thanks joe
>twice as bright
>before the dawn
>from ashes, rebirth
or we could get some inspiration from the reynes
>who are you
>long and sharp
just spitballing
>>
>>4378915
A solid black keep named the Pyre is pretty radical. That's some legendary family naming schemes shit
>>
>>4378915
Now that was an amazing update, thanks Joe!

>>4378992
Agreed with this anon. House Reynold of the Pyre, inhabiting a black castle called the Pyre, would be thematic af.

>>4378934
This anon has great ideas on house words
>>
I propose the house words - "At least the heir is alright" or "Literally cannot be cucked unless you want to be accused of murder"
>>
>>4378934
>>4378934
Those are some good house words.
I think "long and sharp" is probably my favourite.

>>4378915
The Reynolds of The Pyre does have a nice ring to it but Alyssa's Rest is nice too.
If we do end up calling it The Pyre then I vote we also go out of our way to build a bigass garden/solar at the top of the tower and call that Alyssa's Rest.
>>
>>4379187
But Alyssa is still alive anon. Naming anything Alyssa's Rest would mean she's dead.
>>
>>4378915
>Against the Odds
>>
>>4378915
>House Reynold of the Pyre
Love this

As far as house words
>Tempered in Fire
>Resilience in the Fire
>From the Fire, Awoken
or if you want a ash reference
>From the Ash, Awoken
>>
>>4379088
Crippled by Coomers
>>
>>4379254
We should had forced her to taske moontea. But she would probably have hated us for quite a while and would never truly forgive us for it.
>>
File: The_Pyre_Inspo 1.0.png (1.06 MB, 1300x500)
1.06 MB
1.06 MB PNG
>>4378992
>>4379083
I imagine the stone will be a dark grey colour and likely painted black in a similar but opposite manner of white washing? Also, here is a photo I really like for Mervyn's tower/hall. I've fluffed out the lands that he is going to be given should he make it through all of this, but what sort of holdings will all be up to you guys.

I can't see defense going much over twenty but you currently have 6 glory, as well as 7 Wealth in coin, loot and owed ransoms and the rebellion is far from over. So who knows, maybe a small castle is on the table.

I actually really like "Before the Dawn". From ashes, Rebirth is good too but it's very similar to House Reynold of Ember Peaks "From Ruin, Rebirth". But maybe thats a good thing?

>>4379187
I think part of whatever Mervyn builds will have part of it named after Alyssa. Either the garden or a library if he chooses to build one.

>>4379248
These are some good ones as well. Tempered in Fire (Flames) is probably my favorite of them.

>>4379256
You're spot on there. I think Moon Tea is greatly over played in a setting that is meant to mimic the middle ages. Hell most heavily religious countries frown upon abortion even with our modern outlooks on life. I imagine that for most people in the setting the thought of killing an unborn child would be abhorrent. Would it still happen? Absolutely. Could Mervyn have convinced Alyssa to do it? It's possible. Would there be an entirely different series of issues to be dealt with? You bet.

I also came up with another one even if it is a meme.

"Through the Fire and Flames"

Anyways, I don't have much time here so I'll leave you guys with that. Any further opinions and what not are greatly appreciated and I think when I'm free tonight I'll call a vote for House Words and what not, if only so I can start getting a document together for the second arc of this quest which is looming ominously in the background. See you all tonight!
>>
>>4379340
Wifey is gonna get a garden. We should be able to afford one when we sack Kings Landing for all that sweet extra cash
>>
>>4379340
At least Merv would have a theme song
https://youtu.be/0jgrCKhxE1s
>>
>>4379355
Library might be better. We got some books to put in it already
>>
>>4379364
both is good
>>
>>4379340
I like the Pyre.
Alternatively, we can just shove a word before "Eyrie", which is an eagle's nest. "Eagle's Eyrie" would have that sweet alliteration.
>>
I think the best words so far are Long and Sharp, referring to our talons or our memory or our price. Paying the long price is an old way of saying having revenge done upon you.

I think a shortening of the words that have to deal with ashes and fire is a good idea.

From the Ashes, Risen from Ash, Risen from Fire, Born of Fire etc etc etc
>>
Well I think I'll throw this to a vote.

--- House Words for Mervyn's Cadet Branch ---

>Before the Dawn
>Long and Sharp
>Through the Fire and Flames
>Risen from the Ashes
>Born in Fire
>From the flames, Awoken
>>
>>4380090
>Before the Dawn
>>
>>4380090
>>Born in Fire
>>
>>4380090
>>Long and Sharp
I like it.
>>
>>4380090
>>Long and Sharp
>>
>>4380090
>Long and Sharp
>>
>>4380090
>Long and Sharp
>>
>>4380090
>>Before the Dawn
>>
>>4380090
>Before the Dawn
>>
>>4380090
>>Before the Dawn
>>
>>4380090
>Long and Sharp
>>
>>4380090
>>Long and Sharp
>>
>>4380090

>Before the Dawn


Long and Sharp sounds both phallic and kinda childish to me idk.
>>
Tight race between "Long and Sharp" and "Before the Dawn". I have to say I like both a lot.
Long and Sharp has alot of potential for witty banter with Alyssa. I can see her telling the kids that "Our memories are long, and our wits are sharp" where Mervyn will tell them that it's like an eagles talons and alot more literal.

Before the Dawn has an auspicious and almost prophetic ring to it that I also love.

Voting will be open until tonight when I can find time to actually get some writing done. As always I appreciate the patience guys. See you all tonight!
>>
>>4380090
>Long and Sharp
>>
>>4380634
Long and Sharp is gonna become a dick thing. I am certain of it
>>
--- 23/02/283 ---

You’d not found Cardyn after you had went in search of making friends with Dornishmen, having lost a majority of your men amongst the mass of men, women, children, horses and other beasts of burden. It was said that only a mad man would go to war during winter and you could see why, especially with a host as large as the one you were riding with. The land was picked clean as far as you can see. Villages food reserves were being reacquired by the host and you’d seen villages wiped out in winter with larders that were far fuller than those the host had left behind.

You found Cardyn encamped with the rest of your rest of your men, breaking their fast on hard tack and salt beef. You stood across the small fire until he looked up to you with his hazel brown eyes. You gave him a nod and a flick of the head and he was soon making his way over to you. You eyed Ser Tristan the Dornishman who looked at you with his dark stare.

“Surprised to see you sitting with the lads Tristan, thought you’d be out with your countrymen?”

“Not with this damn leg Ser.” He slapped it only to hear a wooden thwack and he pulled up the cuff of his britches to reveal a sort of splint and brace.

“Can’t blame you for that.” You’d kept him in your company because the man could still ride, but not being able to walk properly was a curse for a fighting man. He was cripple now and he was a cruel man before his injury, there was no telling in what sort of things he’d be capable of now.

---

Cardyn rode ahead of you towards the trees that hemmed in the Kings Road. Footprints, both human and horse, trailed in and out of the woods. Snow was falling but inside the wood the trees kept it from reaching your shoulders. The cold matched the shoulder that Cardyn had been giving you since you’d passed him over for promotion.

“Are you wondering why I wanted to ride with you today?

“Can’t say I put much thought into it Ser. I don’t know whats been going on in your head as of late. Ever since your boy was born you’ve been different. You named Osgrey as your lieutenant, a man so chivalrous there might as well be songs written about him. It just ain’t like you Ser. You haven’t been the man I thought you were when you took me on in Lannisport…”

--- Response for Ser Cardyn ---
>You were still the same man you’d always been. His temperament was what had made you choose Ser Austin over himself
>You may have changed and did not like the darker aspect of war, but you would still do what was necessary
>You had changed. You had grown tired of being nothing but an attack dog. A trained hawk sent to kill something and return to it’s masters hand.

--- House Words ---

Looks like Long and Sharp takes it. The more I think about it the more I enjoy this. They're simple and blunt like Merv, but there can be alot more to them. Perhaps he heard the Rains of Castamere and thought they'd work? It'll get brought up eventually
>>
>>4380961
>You had changed. You had grown tired of being nothing but an attack dog. A trained hawk sent to kill something and return to it’s masters hand.

We are going to be our own man. But fear not, those who follow will be rewarded when all is said and done
>>
>>4380961
>You were still the same man you’d always been. His temperament was what had made you choose Ser Austin over himself
>>
>>4380961
>You were still the same man you’d always been. His temperament was what had made you choose Ser Austin over himself
maybe character would be a better word
>>
>>4380978 this
>>4380961
>>
>>4380961
>You had changed. You had grown tired of being nothing but an attack dog. A trained hawk sent to kill something and return to it’s masters hand.
>>
What is the goal of this conversation? Are we just trying to get him to be buddy buddy with us again? Do we want to make promises about the future if he sticks with us? I don’t know how to vote because I don’t know what the point is

> You haven’t been the man I thought you were when you took me on in Lannisport

Write in: “Who did you think I was?”
(Try to get more inside his head to see what he is thinking and ask him what it is that he wants, before we drop Merv truths on him)
>>
>>4381399
Backing
>>
>>4381103
>>4380961
>>4381399
Changing to
>Who did you think I was?”
>>
>>4381399
good idea, anon
support
>>
>>4381399
Supporting
>>
Just reading the Malroy quest for the first time, and Cardin Lantell is the one who's working for Brynden Malroy's enemies and tried to murder his brother in law Quentyn Qorgoyle. I don't know how much this Cardin Lantell is based on that one, but I'm getting a feeling he'll leave us soon to move on to better things when he figures out we aren't the black hearted bastard he expected us to be.
>>
>>4381442
>past bandit life
>butchering the serrett girl like a pig
>assassinating the farman heir
>killing his dad
I really like these darker side of gray characters
I don't want Mervyn to become a good boi.
>>
>>4381399
Backing this
>>
>>4381477
I'm with you anon. It's nice to see a somewhat evil character who isn't an edgelord for the hell of it.
>>
>>4381477
>>4381493
For all our talk of gaining wealth from the sack of King's Landing, do you think the vote will allow Mervyn to do raping and pillaging in Steadhold and King's Landing? Or will he shy away and stay in the back and just watch it happen? Maybe even try to oppose it?
>>
>>4381524
Steadhold no. Kings Landing yes,
>>
>>4381524
>>4381525
Agreed. KL yes, Steadhold no. We can't do Pastorn dirty like that.
I'd also be voting against any raping ourselves. I've no problem with our men sating their appetites but we're still loyal above all else to a qt redheaded girl back home.
>>
>>4381533
>Not impregnating Isis and every highborn girl we find
Never gonna make it
>>
>>4381533
It's a sack. Merv is probably gonna be overtaken by a bloodlust a wake up a few days later with his armour caked in blood, his belt missing and in possession of two large chests filled with wealth
>>
Expect an update at roughly the same time as yesterday. Some busy days ahead of me here.

>>4381399
Great write in, and it looks like it's the most popular option so I'll call that vote now. I think the purpose of this talk is to see what's going on with him as he's been distant since being passed over in favor of Ser Austin.

>>4381442
He is the one and the same. Ser Cardyn is a spark plug with very little in the way of conscience. The only person he really cares about is his sister. For instance, he sucker punched the heir to the Lannisters of Lannisport to try and impress Mervyn. In the years between now and Revenge and Gold, he is going to experience some shit that will turn him from impulsive and cunty to downright murderous.

>>4381477
I don't think it'll ever quite leave him. Especially if he is given power, I'm not sure he knows any other way to solve problems. Alyssa might help temper that, but I don't think Mervyn will ever be afraid to get his hands dirty. To what extent though, that remains to be seen

>>4381493
That might be the highlight of comments I've ever gotten. Mervyn not coming across as a total edgelord is extremely gratifying to hear.

>>4381524
That vote is either going to be contentious, or a complete wash out.

>>4381569
Speaking of that, I imagine a sack of Steadhold would take no more than a day, but a city like King's Landing? I can't imagine it taking less than a week to restore order once it's started, especially during the nights. I can see gangs of armed men prowling the city that eventually dissipate as Lord Stark starts sending out Northmen to quell the looting but such a thing can't be easy in a city plagued with loyalists, rebels and innocent by standers.

I can assure you that if we make it to King's Landing, there will be opportunities for Mervyn to slake his rage. Maybe it's on former loyalists to prove where his loalties lie, maybe its against rebel northmen and riverlanders, maybe its just against poor civilians who were in the wrong place at the wrong time. It's going to be dark, and by the seven is it going to be heavy.
>>
>>4381619
Hey Joe, I asked this >>4378689 on the wrong thread, do you have anything in mind?
>>
>>4381650
I try not to touch other QM's work unless I've got permission to do so. But I'd like to throw in a few easter eggs over the next little while. Ser Jonothor being slain by a common born man from the Stormlands, Mervyn hearing about a handsome knight from the Vale who slew seven knights in single combat etc.

If thats you Sandy, I will absolutely include a little something
>>
>>4381678
Oh no, I'm not Sandy. If I could write well I would've ran an asoiaf quest of my own. I'm just a big fan of putting references from other asoiaf quests so we can all pretend that this takes place in the same 4chan westeros universe.
>>
“And just who do you think I was Cardyn?”

“I thought you were a man like me.” The words are blurted out, sharp on his tongue like a knife but he grows quiet and the two of you ride in relative silence for a time.

“I thought you were a man like me. A man who didn’t give a fiddlers fuck about birth and nobility. I thought you were a man who respected strength and that I would do whatever needs to be done to win. Austin Osgrey would rather lose, hell even die, than give up his precious honour. And now you cling to that Malroy like he was your brother. I’ve talked to him and he’s no better than Austin. Nose up in the air, acting like he’s better than me because he comes from a noble house. House Lantell is descended from House fucking Lannister. We might only be knights, and my father might want us to be merchants, but we’ve the blood of Lann the Clever in our veins. The blood of heroes.”

You go to speak but Cardyn glares and continues his rant to the empty woods.

“I want to fight and I want to win Mervyn. I’m tired of being a laughing stock. My father looks down on me and he’s a coward whose skin is filled with suet and fear. My brother looks down on me because I refused to take interest in the family business. Every nobleman looks down on me because I came from a knightly house. Cerenna is the only one who looks at me like someone who matters, because she knows I can protect her. I didn’t have a master at arms to train me, to drill into me the teachings of honour, and to be honest I didn’t want one. I don’t care about it. That shite is how a man gets killed. I learned in the gutter from hedge knights and cut throats, fighters and survivors.”

“Do you think I learned any different Cardyn? I learned from my father who was a bastard and a hedge knight. He never even knew his father, and yet I am a better fighter than any man who calls Ember Peak home. I know how to fight dirty, I’ve killed to stay alive, I’ve killed men over a loaf of mouldy fucking bread.”

“But you don’t act like it anymore.” His eyes drifted off ahead and you followed them. A small crofters hut was visible between the trees and the sound of a squealing pig that carried on the wind. Cardyn Lantell gave you a dead stare. “You say you’re one thing but you act like another. Prove it. We’ll take that pork from this crofter and if he resists we’ll kill him. It’s all for the King Army isn’t it? Are you in Ser? Or are you to honourable for such a thing?”

--- Rob (And potentially kill) the crofter with Cardyn Lantell ---
>Yay
>Nay

---
Work got shut down early so here we are!!
>>
>>4381754
>Yay
Fuck it. We'll get some lashing over this probably.
>>
>>4381754
>Yay
Getting Cardyn’s loyalty back Is more important, sorry rando

With our high intimidate it shouldn’t come to blows though
>>
>>4381754
>Yay
>>
>>4381754
>Yay
>>
>>4381754
>Yay
>>
>>4381754
>Yay
Hope he has a daughter...
>>
>>4381754
>Yay
>>
Alright looks like a resounding Yay.

How do you guys want to play this?

>Convince
>Intimidate
>>
>>4381966
>Intimidate
>>
>>4381966
>Intimidate
>>
>>4381966
>Intimidate
>>
>>4381966
>Intimidate
>>
>>4381966
>Seduce

Hehe, no
>Intimidate
>>
I'll take 4d6 for Intimidate please. Then i'll get writing!
>>
Rolled 5, 2, 3, 5 = 15 (4d6)

>>4381978
>>
Rolled 4, 5, 1, 6 = 16 (4d6)

>>4381978
>>
Rolled 2, 1, 6, 1 = 10 (4d6)

>>4381978
>>
Rolled 1, 1 = 2 (2d6)

>>4381980
>>4381986
Re rolling for attractive.
>>
>>4381988
lol
>>
>>4381979
13

>>4381980
15

>>4381986
10

Well even with my abysmal reroll that still a damn scary Mervyn.
>>
>>4381988
Only Joe, man...
>>
>>4381988
thanks, joe
>>
For all the intimidating we do, our skill is pretty average. Maybe something to invest in the future?
>>
A discontented sigh left your lips before you began to slowly walk your horse towards the crofters hut.

“Damn tired of fucking salt beef Ser. I reckon a bit of fresh pork will give the lads some pep in their step.”

You looked around the small hut and you reckoned that said pig was likely the last of their animals. There was not a horse tied up to a hitching post, a cow or goat for milking, not even a dog to bark at your arrival and forewarn the crofters. You call out “Good day” to get his attention and you see a middle aged man look up from his work and make his way over to his rickety fence to greet you.

“Seven blessings Sers.”

“We’re King’s men, marching with the King’s army to keep his loyal subjects safe. I imagine you’d be a man under his protection?”

“Oh aye Ser. Me’n’mine are all loyal dragon men. My father even fought in that War ‘o’ Ninepenny Kings ‘e did. That’s his grave out back there.” He gestured to a small wooden marker that was kept free of snow. “Perhaps I can invite you both inside Sers? Wife has a fire on, and our soup might be thin but for men fighting for King Aerys we can spare a bowl or two.”

The smile he wore on his face disappeared when Cardyn came down off of his horse to speak to him. He marched directly up to the man and leaned in so close for a moment you thought he was about to kiss him.

“Wheres the pig old man? We know you’ve got one running about here, we heard it.”

“I…I…yes we have a pig but…but he’s the last of our animals. We’ll struggle to make it through the winter with that meat, let alone without it. I’ve a family Sers…”

As if on cue a woman opened the front door of the hut. She was a pretty thing in a common sort of way and from out behind her came three small children. You noticed a fourth swaddled in her arms as she walked over to you, smiling in her ignorance of the situation. Cardyn rounded on her and snarled.

“Get back inside you fucking slut! Men are talking!”
>>
She stopped suddenly and tried to cover her children as she quickly returned inside with their brood. You took the opportunity to speak to the man and try to end this bloodlessly if possible.

--- Ser Mervyn Reynold’s Persuasion (Intimidate) Test ---
Rolled 15 vs DC: 9, 15
Results: Two Degrees of Success, One Degree of Success

“If you give up that pig, it’s true your family might not survive the winter. But if you don’t give it up then that man is going to ensure that they don’t survive the night.”

“And he ain’t fucking lying.” Cardyn had returned to the conversation with a vengeance. Hate and anger were writ all over his face. “We’ll rape that pretty wife of yours and smash your little bastards heads in. Then we’ll slit your throat and leave you for the wolves. Ain’t that right Ser?”

He looked at you expectedly and you nodded towards the crofter. Fear and panic was written on his face clear as day and cold beads of sweat were forming on his brow. He gestured behind the hut and Cardyn disappeared out of sight as he sought to find the animal.

“P-please Ser. I can see in your heart that you’re a good man. I’ll gladly slaughter that pig for you, and we can share it. Half for you and your man and half for my family. I could – AAAAAHHH!”

A scream of pain shot through the man and you looked down to see the hilt of a longsword sticking out of his chest. Blood wept from the wound and he fell to his knees as he died.

“FOR FUCKS SAKE CARDYN!”

“He was pullin’ a knife on you Ser. Look...”
>>
He rummaged through the dead mans clothes to produce a flash of silver that turned out to be a lonely single silver stag. “Ah, well, my bad. But he could have been pulling a knife on you. Besides Ser, winter will kill this lot. Let’s just lead this pig back to camp.” He slipped the stag inside a pocket and grinned at you

The crofters wife screamed loudly as she ran to her husband. She threw herself onto his body and nearly knocked Cardyn over as she screamed and wept uncontrollably. A small tinge of guilt rose up inside your guts that you sharply tried to quell by getting her out of your sight.

“GET BACK INSIDE BEFORE I DO THE SAME TO YOU!” You roared the words at her, but it took a second time for her to hear them and flee inside once more, although this time she fell twice as if she had been struck down by a slap.

“Get that fucking pig Cardyn. We’re leaving.”

“Actually Ser…do you mind if I…?”

His eyes lingered on the hut where a newly made widow was weeping with her four children…

--- How to respond to Cardyn Lantell? ---

>As you will (Indifferent)
>Do what you want Cardyn (Unimpressed)
>Grab. The. Fucking. Pig. (No)
>>
>>4382114
>Grab. The. Fucking. Pig. (No)

You fucking moron. All we had to do was grab the fucking pig and be off.

Give the braindead moron a slap
>>
Well, it's not like anons didn't know exactly where this was leading to when they voted to encourage him.
Leaving the woman alive may have consequences for us, bad ones. She saw our colors, right? Doubt she'll forget that when she goes complaining to whoever the lord is.
>>
>>4382114
>As you will (Indifferent)
>>
>>4382114
>>As you will (Indifferent)
Join in
>>
>>4382114
>>4382138
>Join in and kill her afterwards
>>
>>4382114
>Join the fun
I guess the murder rape spree is starting early
>>
If we are to do this, could we atleast not kill her ?
>>
I voted for the meme choice but do we have some in character justification for this? Too long away from the wife, blood is up, dark thoughts plaguing us ever since we got the letter, general anger at Cardyn, etc.?
>>
>>4382114
>>Grab. The. Fucking. Pig. (No)
>>
>>4382114
Ah, there's ol' cheapshot Lantell.
Looks like we're going to have to bury his mistakes. Leaving them alive is a mistake. She knows Cardyn's name and that he's subordinate to us, and presumably our colors as well. I think just killing them and denying him rape to teach him a lesson will be the best solution here. I'd rather not let Cardyn feel like Mervyn will always cave to his demands. We're still top dog here, and he needs to remember that. Maybe punch him in the jaw after the fact.

Just keep pushing it down and bottling it up, Merv. If we get to King's Landing, it's going to be a sight.
>>
>>4382170
Leaving her alive is even worse than joining in or letting it happen.

How old are the children anyway? Anyone old enough to remember our sigil or fight back? I figure with 4 children at least one of them is...
>>
>>4382176
>Punch him in the face and make him watch while we do it ourselves. Kill her afterward.
>>
>>4382183
Who is she supposed to report us to ?

Everyone is on campaign and if someone do listen we will just accuse her of lying. It would be her word against a knight.
>>
There could be consequences. You are wearing your colours and a Reynold badge, but you are also in a host of forty thousand men. So thats the risk you take.

On the joining in, I will allow it if you guys can come up with a solid reason why he would betray his virtue of Loyalty (to whom it was decided he is loyal to Alyssa). It'll take a pretty convincing argument though.

Kings Landing when Mervyn is on the verge of a psychotic breakdown and black out moment of rage? Entirely different animal. Mervyn when he's still in control of himself? A harder sell that I'm struggling to see the justification in
>>
>>4382189
YEah, if people want to cench that thirst and let loose the anger Mervyn has. Kings Landing is the place. Not her.
>>
>>4382114

>As you will (Indifferent)
>>
>>4382114
>As you will (Indifferent)
>>
>>4382189
I'll relate some of these >>4382173
Has been too long away from the wife with no opportunities to tumble after a long healthy sex life, wife is so frail might never have sex again, blood is up from the sudden turn this has taken and the risk of being caught, anger at Cardyn for fucking this up, frustration at everything ever since reading that letter, finally a way to release pent up anger.
>>
>>4382204
Nah. Mervyn is too in control right now. However i see this situation to be added to the pile when Kings Landing happen
>>
>>4382209
Agreed. We're still in that descent.
>>
Well if letting it happen wins, I suggest sub votes for joining in and killing her/them afterwards. How old are the children, joe?
>>
>>4382213
Or at least the subvote for killing them if the justification for joining in is not good enough.
>>
>>4382213
The kids run the gamut from 6 - infancy.
>>
>>4382114
>As you will (Indifferent)
>>
>>4382114
>>As you will (Indifferent)
And have him kill the widow and children afterwards, six is old enough to remember our colours and hopefully having to murder the infant will teach Cardyn a lesson.
>>
>>4382114
>>As you will (Indifferent)
Don't take too long
>>
What is Mervyn going to be doing while Cardyn has his fun?
>>
>>4382261
getting the pig
>>
>>4382261
Secure the bacon
>>
>>4382264
>>4382266
nice
>>
>tfw Mervyn can never hear a pig squeal or taste bacon again without having flashbacks of this
>>
>>4382261
Fucking the pig. Mediaeval sausage.
>>
>>4382273
>Mervyn becomes the Hound from the TV show, just with bacon instead of chicken.

>He sits in their kitchen casually eating bacon and drinking piss-ale with a smile on his face while Cardyn rapes the farmer's wife infront of her 4 children.
>>
>>4382286
Mervyn doesnt strike me as someone who enjoys this and i am starting to suspect that this is just your magical realm
>>
>>4382291
I know, I'm just shitposting. I'm reading the Malroy quest for the first time and a lot of the trolling and shitposting is bleeding into me. Like the one guy who starts every thread with 'Brynden Malroy is shit, Royce Redward rules, his wife is cucking him and his daughter isn't his.' I'm sorry if it bothered you, I thought it was clear I was joking..
>>
>>4382114
>Grab. The. Fucking. Pig. (No)
You are wearing kings colors and under our banner

Also,why do we need to prove anything to him? He might backstab us friend or foe regardless
>>
>>4382114
>>As you will (Indifferent)
>>
>>4382305
I miss targfag
>>
Alright I'm going to tally this up and get writing. Sorry I got distracted with some stuff for a minute there.
>>
>Grab. The. Fucking. Pig. - 3
>>4382115
>>4382174
>>4382320

>As you will (Indifferent) - 8
>>4382144
>>4382145
>>4382196
>>4382202
>>4382219
>>4382234
>>4382249
>>4382353

>Murder/Rape Train - 2
>>4382146
>>4382168

Alright indifference it is. I'm actually going to have another subvote about this.

--- Order Cardyn to kill the crofters wife and children when he's done? ---

>yay
>nay
>>
>>4382367
>nay

Mervyn already feel sicken about it enough. And there is no one for her to report us to since everyone is on Campaign.

And even if she does report us, i doubt anyone will care enough about some commoner when the entire rebel army is marching south.

Also we could just accuse her of lying. It would be a commoner womans word against a knights
>>
>>4382367
>Yay
Not taking any chances. Although I believe it is less of a punishment for him than we might think.
>>
>>4382367
>>yay
>And slap him too because seriously the fuck
>>
Joe you delayed too long and now the Americans are asleep. See you tomorrow. Took a surprising turn, but good shit.
>>
>>4382367
>yay

This is not the time to 'white knight'.
>>
>>4382367
>yay
>>
>>4382367
>yay
>>
>>4382367
>>yay
there's one american who still draws breath
>>
>>4382367
>yay
>>
>>4382367
To be fair the murder/rape train was a write in suggested jokingly at first. I'd have liked a separate sub vote for that after the indifference, but I'm fine either way. It'll probably delay you writing even more.
>>
>>4382367
>yay
>>
>>4382367
>yay

Remember, no Russian
>>
Well thats a Yay in every sense of the word. It really was their unlucky day. Alright I'm just going to eat some breakfast and then I'll get writing
>>
A quiet growl of irritation rumbled in your chest. You looked down at the pool of blood that was spreading out from the mans body and staining the mud and snow red. His eyes were lifeless but his face still bore a look of pain and confusion about how he had died.

“Do as you will Cardyn. Just make sure none of this follows us. I don’t want a single man to hear about what happened here today. Understood?”

“Understood Ser.” He gave you a cruel smile as he turned to stalk towards the hut. “You sure you don’t want to join me Ser?”

You gave him a heavy cuff behind the ear. It was hard enough to knock him to one knee and he stood up already red in the face. “What the fuck Merv. I ought to…”

You ought to remember that I’m your Captain. You’d also to do well to remember that I’m married, to a woman with whom I have three children.”

He mumbled something under his breath while his hands clenched into fists. You were almost certain you’d heard the word cripple come out of his mouth but you only glare at him.

“Make it fast, I’ve got a pig to slaughter. Meet me back at camp.”
>>
---

The pig was being kept in a small paddock of woven branches and thatch. It was easy enough to corner the animal and get a hold of it’s rear legs. The animal squealed ferociously and you were unsure which was worse. The pig squealing for it’s life or the woman’s wailing that you could now hear through the small windows that marred the side of the hovel. Between the womans wails and pigs squeals you could feel your temper rising. Despite the cold and snow you could feel yourself warm and as your temperature increased the more angry you became. Your dirk found itself in your hand almost by it’s own volition and it seemed to drag itself across the pigs throat.

It bucked and struggled and it’s screams took on an even more grotesque timbre. You raised you dirk and stabbed, over and over again. Eventually it stopped screaming, although you could still hear the sobs and tears of children and a woman as Cardyn took what he wanted from them. You dragged the pig by a leg and tied it up to your horses saddle. Now mounted, you left the crofters hut and rode back to camp.

---

The pig was roasting over a spit and most of your men were sitting around the fire. The mood was largely excited at the prospect of fresh meat and the smell coming off the pig was intoxicating. Ser Art of the Pendric Hills had looked at the mutilated animal and given you a shrewd look. He was the go between Cardyn and Austin, and although he would likely severely disapprove of the murder of the family, he himself was not above a bit of borrowing while on campaign. It was when Austin came that you knew you would likely struggle to convince him of the ethics of such a thing.

He appeared out of the gloom and into the fire light. “Quite a thing to find a whole pig in a host this size Ser.”

“It is indeed Austin.”

“Tell me true Ser, where did you get it?”

--- What to tell Ser Austin Osgrey? ---

>We stole it from a crofter (Convince)
>We bought it from a crofter (Deception)
>We were given it by a crofter (Deception)
>>
>>4382783
>We bought it from a crofter (Deception)
>>
>>4382783
>We bought it from a crofter (Deception)
>>
>>4382783
>We stole it from a crofter (Convince)
>>
Finally got to the part where Oberyn and Brynden Malfoy team up and kill Cardyn in the tourney of Highgarden. Did we just kill a family of 6 and let him rape a woman to secure the loyalty of a man who's bound to die in 2 years? His decision to leave us seems locked in, regardless of what we do to keep him on our side. The only thing that might change is whether he leaves now or 2 years later.

>We bought it from a crofter (Deception)
>>
>>4382843
Yes. Because none of that matters for this story.
>>
>>4382848
You're right I guess, I'm leaning too much into meta. Gotta stop.
>>
>>4382783
>>We bought it from a crofter (Deception)
>>
Alright I need 3d6 for Deception please. DC:15 on account of even a man like Ser Austin knows that smallfolk can't eat gold and that this host is starving the land.
>>
Rolled 1, 5, 1 = 7 (3d6)

>>4382878
>>
Rolled 3, 5, 5 = 13 (3d6)

>>4382878
>>
Rolled 4, 5, 3 = 12 (3d6)

>>4382878
>>
>>4382882
>>4382885
Close but no cigar.

Reroll for lucky? I'd reckon.

I'll take one additional roll of 3d6 please
>>
Rolled 1, 6, 6 = 13 (3d6)

>>4382890
>>
No Sir. Looks like Austin saw through the lie. I'll start writing
>>
>>4382895
No attractive?
>>
>>4382896
Not for Deception rolls. Only persuasion
>>
Ah, I keep forgetting.
>>
Damn if we want to do more politicking and playing Tywin, Tygon, Titus and Elleanor against each other we need to up our deception.
>>
Sorry everyone, I just had an uncle drop in by surprise. I'll have the update up as soon as I can, but I have to entertain the family for a few hours
>>
--- Ser Mervyn’s Deception Test ---
Rolled 13 vs DC: 15
Results: Test Failed

“Got it from a crofter Austin, paid a fucking dragon for it. Figured the lads could use a half decent meal.”

Austin Osgrey looked at you from behind his dark brown eyes and you watched as they narrowed with suspicion. “It’s a foolish crofter that would sell a pig in the dead of winter.”

“Or a greedy one.”

Perhaps you’d blinked or smiled a touch too long. Maybe it was the silence that followed your statement or even just Ser Austin’s gut feeling. Whatever it was, your lieutenant nodded his head. “With all due respect Ser, I believe I’ll make due with salt beef Ser. Good day.”

He walked away with his head held high, the wet smack of churned up mud sucking at his boots echoing to your ears even above the frizzle of fat dripping on the fire and the rest of your men laughing and talking. Ser Austin was your counter to Cardyn. Where Cardyn was impulsive, Ser Austin was calm. Where Cardyn valued himself, Austin valued honour. A quiet sigh left your lungs as you cursed under your breath.

“Seven be fucking good.”

Cardyn Lantell laughed when he saw Austin leaving the fire and you shot him a look of annoyance that quickly shut him up. It was then that Ser Walder Erenford begged a word with you alone. The two of you left the warmth of the fire and walked off into the mass of tents that had been set up for the men. Pavilions of more important knights and lord, canvas tents for the rest.

“Ser I’ve been meaning to have this talk with you since we left Ember Peak. You’ve got to do something about them too. The men are starting to not trust one another. Half of them like Cardyn and half of them want to follow Austin. You might not see it because they all listen to you, but half the men are starting to not listen to your lieutenant.”
>>
“What would you do about Walder?” You’d known there was some small amount of tension amongst your men but you hadn’t thought it was this bad.

“I like Cardyn Ser, that much you know. He’s a bit hot headed but I like him. That being said, he’s trouble. He’s already been in a few pissing matches with some of the Dornish, and I don’t feel like having my throat cut in my sleep by one of them fuckers. He’s lashing out because you passed him over, thinks you betrayed him or so he says. If it were me, I’d promote him for the rest of this campaign as a co-liuetenant or sergeant. After it’s all said and done you can do with him as you will. Elsewise…I’d keep a close eye on him.”

“Could I have you keep an eye on him for me? Perhaps promote you to sergeant? Would he listen to you over Austin?” Ser Walder grimaced at that and sucked his teeth. “He might Ser, but he’d be some fucking furious about being passed over again…”

Leadership was never easy…

--- How to handle Cardyn Lantell ---

>Promote him to co-lieutenants with Ser Austin Osgrey
>Promote him to sergeant under Ser Austin Osgrey
>Promote Ser Walder Erenford to sergeant and have him keep a close eye on Cardyn

--- How to deal with Austin Osgrey ---
>Go talk with him
>Leave him be
>>
>>4383075
>Promote him to sergeant under Ser Austin Osgrey
>Go talk with him

I think we should consider a purge of the loyal reigns after this and ask Osgrey for help
>>
>>4383075
>Promote Ser Walder Erenford to sergeant and have him keep a close eye on Cardyn

>Go talk with him
>>
>>4383075
>Promote him to sergeant under Ser Austin Osgrey
>Go talk with him
Purge anon is right. If we were home and had the option, I would raise another unit and separate the two sides. Anyhow Cardyn is too hotheaded to lead his own unit.
>>
>>4383079
>>4383094
agreed on the purge thing. Will have to wait till after the war
>>
>>4383075
>>Promote him to sergeant under Ser Austin Osgrey

>Go talk with him
Tell him to keep an eye on him, that we got too much stuff on our shoulders and the least we need is mutiny. Once war is done and over, we can bring more new blood to the ranks
>>
>>4383111
I think war is the perfect time for this, Cardyn is not going to wait to stab us on the back being the hothead that he is.. war is an opportunity for him too
>>
>>4383241
Yeah we can tell ser Austin that we understand the problem, and will sort it out once we're back home, but hold on for now.
>>
>>4383079
Seconding this.
>>
>>4383075
>>Promote him to sergeant under Ser Austin Osgrey
>Go talk with him
>>
>>4383075
>Promote him to sergeant under Ser Austin Osgrey
>Go talk with him

He should at least know of any promotion. I wouldn't be opposed to mollifying him by discussing our impending elevation. Rather than purge the Loyal Reigns, why not recruit the best of them? If he can be convinced...
>>
>>4383452
Yeah, we are gonna purge the most unreliable parts of the Loyal Reigns.

>>4383245
You want us to get rid of like half of our forces before the biggest battle of our generation ?
>>
>>4383456
I want us to get rid of half of our troops as the looting in KL starts to get out of control
>>
>>4383456
>>4383488
Why purge anyone when we can leave it as the main branch's concern? IC we have promises to be landed from those who matter.
>>
>>4383488
there are no brakes on this train
>>
>>4383488
Maybe we can frame it as an after-the-fact review when Mervyn is disgusted by what he just saw and did. Doing it before is idiotic, these guys are the ones who'll dig up gold from the basements, not the honorable ones.
>>
>>4383503
Because these violent psychopaths may be useful in wartime and during a sack but not during peace time when we are trying to build up infastructure
>>
>>4384035
Some men willing to do darker things are always useful though...
>>
>>4384099
Not when they are killing our own crofters and raping our crofters wives.
>>
>>4383503
>>4384099
leaving it to the main branch is doing a terrible job as a master of arms and just pushing issues to the future.

What would tywin do? he uses people as tools, Mervyn is already a tool waiting to be used, so why not displace Cardyn once he has no more use to the war and to us
>>
>>4384099
Issue with Cardyn is he's a mad dog, he doesn't care who he fucks over, he just wants to fuck over some one.
>>
>>4384108
He's not Tywin. Purging half his men without orders when they've done nothing to him personally is out of character. He's not schemer or some paragon of virtue.
>>
>>4384099
Don't need amoral men if we can do the amoral things oursleves.
>>
Well unless we plan on murdering them in their sleep I don't see how Cardyn goes away without a fight or threatening to spill our secrets.
>>
>>4384158
Cardyn is a nobody. Once we get landed his word will mean very little. Even more so its about some random crofter from the loyalist side
>>
>>4384159
He is highborn and we aren't. That counts for quite a bit as we've seen with Tarly. If the crofter is so insignificant, then why the push to purge skilled knights?
>>
>>4384182
Because we dont want him to kill OUR crofters. Secondly. We will be landed which will count for more.
>>
>>4384185
Landed and still the lowborn son of a bastard. Blood matters in this world, more than anons seem to be comfortable with admitting. And why would he be killing our crofters? Will we be inviting him to serve in our new lands?
>>
>>4384189
He is the son of a random lantell who is no longer welcome in his birth city. He is a known troublemaker with no friends besides us. I think you vastly overestimate the trouble he would cause if we kick him out.
>>
>>4384190
Well, if he were to fall at the Trident...

Problem solved.
>>
>>4384595
Or maybe in the chaos of the sack of King's Landing.
>>
>>4383075
>Promote him to sergeant under Ser Austin Osgrey
Just keep him happy and avoid a mutiny until we can deal with him later. Probably worth having two units, one of honourable men and one of scoundrels. Tell Cardyn it is a test for him to demonstrate his leadership skills and prove he is capable (which includes taking orders from people who aren’t your friends, and getting respect of others so they will follow you etc etc. Not just murdering people who disagree with you, or punching heirs etc. Merv copped lashes for not keeping protocol). Hopefully Cardyn can keep his shizz together till we get back to ember peak and can re-asses our military units, and we decide to either purge him or give him his own unit.
>Go talk with him
Tell him why we chose him to be the leader over other options. Let him know we admire his honour (that was the vote we had when we chose him, right?) Tell him to keep being the conscience of the unit, because the war is going to get darker before they all head home.
>>
>>4385012
This is good. Supporting.
>>
>>4382920
>Damn if we want to do more politicking and playing Tywin, Tygon, Titus and Elleanor against each other we need to up our deception.
That's what I said last time we spent experience but instead we went for will, an ability I think we've used three times in the entire quest.
>>
>>4385172
Yeah that was stupid. According to the character sheet we have 30 exp right now, enough to upgrade. My top 3 would be Deception 4, Persuasion 4 and Warfare 4, in that order.
>>
>Suddenly a horn is heard
>Brynden has returned to great suprised
>He use his big malroy dick and his twenty good men to save his family
>Kills Redward before he can harm his sister and mother
>Victus is adorable and accepted by all
>Brynden then promptly gets seduced by a dornish scorpion lady.
>Everyone is happy
>>
>>4386557
Cringe and wrong quest.
>>
Sorry for the delay there everyone, but I'm back and writing now.

>>4384159
I wouldn't say Cardyn is a nobody. He's still the second son of the Knight of Lantell Manor. They might only be a knightly house but they are quite wealthy and command some influence in Lannisport. It's true he's been banished from the city but being born to a noble family is still something consider, even if he is a hot headed psychopath.

>>4385961
Sorry, that was me not updating the sheet. Mervyn currently has 0 exp after spending it on the will.
>>
“I think you might be right about that Walder. Go back to the fire and tell him that he’s been made a sergeant. That ought to brighten his day, but I want you to keep an eye on him, and I mean a close eye. I want him behaving himself. No raping or foraging. He’s a sergeant now and I don’t feel like having my name getting called into question. I’ll lash his hide like Tarly did mine. So if you get a whiff of discontent, I want you to come to me as soon as you’re able. Is this understood?”

Ser Walder Erenford nodded is head sagely. “Clear as crystal Ser. Any reason you want me telling him instead of yourself?”

“I’d better go and find Austin. Things are changing here and the only way this company is going to survive is if we fight together.”

“That’s true. Osgrey’s an honourable man Ser but he’s rigid. A lot like my father in that respect. Part of the reason I don’t like him Ser. Cardyn might be a hot head with a mean streak as wide as the trident, but he’s easy to relate to and he might have a stick up his ass but it’s not as big as the one Osgrey tries to hide.”

You clapped him on the shoulder and bid him a good night. He gave you a quick salute before he went back to the fire and you to find Ser Austin.

---

You found Ser Austin sitting around a small fire with a single companion. You recognized Ser Martin Mullendore as both nodded their heads to your presence. They were soaking salt beef in water as the two of them spoke to one another. They were both Reachmen and as such held chivalry in high regard. You asked Ser Martin to excuse you and that you needed a moment to speak with Ser Austin. He stood and made himself scarce, giving you the log that he had been sitting on. You took the seat and warmed your hands by the fire.

“You’re at the wrong fire Ser Mervyn. Only salt beef here, no fresh pork, but at least it’s an honest meal.”

“Aye Austin, it is honest. That’s why you’re my lieutenant and not Cardyn. But I need to keep us all together in this. Change is coming. You’ll be married when this wars over and we return home. I need you to being the conscience of the Reins. I’ve a feeling that this war has only just gotten started and I can see dark clouds on the horizon…”

--- Can I get 3d6 for convince please ---

DC: 12, 18
>>
Rolled 5, 1, 6 = 12 (3d6)

>>4388671
>>
Rolled 1, 1, 1 = 3 (3d6)

>>4388671
>>
Rolled 2, 4, 4 = 10 (3d6)

>>4388671

Ok
>>
>>4388675
>>
>>4388675
pfffft
>>
>>4388675
Great rolls mate!
>>
>>4389062
I forget. Does Joe do critfails? Or will we get to reroll that 1 in the 12 roll with attractive?
>>
>>4389079
No critfails as far as i remember.
>>
>>4389079
I'm catching up with the archives, critfails are only for combat
>>
--- Ser Mervyn’s Persuasion (Convince) Test ---
Rolled 12 vs DC: 12, 18
Results: One Degree of Success, Failed

Ser Austin stiffened at the words, his back growing tall and straight as his shoulders pulled themselves back to a position of proper posture. The look he held in his dark brown eyes was one of disappointment and betrayal. He picked up a stick from the ground and stirred the ashes of the fire softly before he brought the branch close to his face and blew on it. The embers came to life before he stabbed the stick into the coals once more like he was thrusting his longsword through an enemy.

“I fear you’re correct Ser Mervyn. I will always be grateful to yourself and Alyssa for arranging such a betrothal, but I also see that change is coming.”

“Change doesn’t have to be for the worst. When we return home I wish to see that you are given your own command of the Reins, and when I am given what I am owed I will see to it that you have a spot in my household Austin.”

Ser Austin winced at that. It was a delicate thing, and polite as he could manage but it was still painfully obvious on his face. “So I am to be the conscience of the Loyal Reins today, and the conscience of your holdings tomorrow? I must apologize Ser but no. When this is all said and done, and peace returns to the realm, I would see to it that my loyalties lie with House Reynold, not Mervyn Reynold. Tygon may be young, and perhaps even foolish at times, but he prides himself on his honour. Perhaps I am partly to blame, but I thought you a better man than one who would pillage a crofter in the dead of winter for a pig when we’ve enough salt beef to last us a month.”

You made to reply but Austin Osgrey raised his hand to show that he hadn’t finished. A deep breath filled his lungs and he ground his teeth. The muscles in his jaw were visible even with a weeks stubble that covered his cheeks.

“I am in your debt Ser and I won’t forget that, and I will serve you as loyally as I am able. But I value my honour more than my life and I fear that serving further under the man you have shown yourself to be may stain my honour. I know you have it in you to be a good man Ser Mervyn, but so long as you keep men such as Ser Cardyn in your employ and allow and Seven forbid, participate, pillaging amongst your men, I fear I will not find fraternity amongst the Loyal Reins…

--- Mention a purge of the Loyal Reins once the war is done? ---

>yay
>nay
>>
>>4389565
>yay
>>
>>4389565
>Yay, but don't blab about it to anyone
>>
>>4389565
>nay

Thank him for his honesty and leave him to it.
>>
>>4389565
>yay
>>
>>4389565
>Yay
However do NOT phrase it as a purge. Just observe that the reins seem split in two, and that is horrible for the men and their ability to fight. Something ought to be done about it, like splitting the units and making each one their own, or etc.

This is possibly feasible depending on how well the house does in the war too.
>>
Mervyn is gonna fuck Cardyn's sister, isn't he?
>>
>>4389713
Man, it's been so long I don't remember who Cardyn's sister is. Is she in King's Landing? Time to read the archive again.
>>
>>4389723
Cerenna. Alyssa's handmaiden.
>>
>>4389565
>nay
No reason to bring it up now - we can always discuss it with him later, after the war

>>4389713
Entirely possible...
>>
>>4389565
>nay
>>
>>4389565
>yay
>>
>>4389565
yay

better rip the bandage now, tell him what's on our mind and see where we can go from there.. we need to trust this guy
>>
>>4389565
>nay
I would rather keep our cards close to our chest right now.
>>
>>4389565
>yay

It is not a purge per say, more like a split of the knights to make the loyal reigns more knightly and presentable
>>
>>4389565
>yay
>>
>>4389565
>Nay
Just tell him we'll think on what he's said.

If we delay any announcement of the final decision it will make him think he was more responsible for our decision than he was - giving someone a sense of responsibility and trusr like this is exactly how you build loyalty in your subordinates.
Plus it means we're not already committed if we change our mind.
>>
>>4389565
>>yay

Cardyn's becoming a problem, weither this purge is just dividing the good men from the bad or a traditional purge he needs to be dealt with.


Just caught up with the quest and holy crap Joe this may just be the best ASOIAF quest next to Malroy, I wrongfully ditched this quest after gen. and I have to admit I sorely underestimated just how good it was going to be, Meryvn is not only compelling but a multi-faceted character leaning into a very violent and morally grey upbringing and Ember peak is nothing short of a masterfully divided house full of well thought out and intricate internal politics.

I just hope Mervyn gets that tower one day.
>>
Looks like a yay to me. Can I get 3d6 for convince please.

DC: 15+21 Yes, a 21 is impossible with Mervyn's dice pool but I think that type of thing needs to be highlighted a little more

I have rain in my forecast so I should be able to get an update up sometimes in the late afternoon or this evening.

>>4389723
Cerenna Lantell is Alyssa's handmaiden. She is the youngest and only daughter of the Knight of Lantell Manor, Ser Tyrion Lantell. She is currently at home in Ember Peak.

>>4390933
Those are some very kind words Anon, thank you.
>>
Rolled 1, 1, 4 = 6 (3d6)

>>4391083
>>
Rolled 5, 6, 4 = 15 (3d6)

>>4391083
total failure
>>
Rolled 1, 3, 3 = 7 (3d6)

>>4391083
>>
Rolled 6, 6, 5 = 17 (3d6)

>>4391083
easy peasy
>>
You leaned in towards the fire with your elbows on your knees and your fingers intertwined together. You let yourself slouch and you felt the weight of your duties and stress fall off your shoulders for a brief moment as your hand reaches up around your shoulder to massage at your aching muscles.

“I do mean for you to lead the Reins one day Austin. It’s all too much for me. Commanding men, serving Elleanor and Titus both, my duties as Master at Arms, being a father and a husband. It’s too much. I feel like a whetstone that’s been ground down to nothing. And now Alyssa is bed ridden and my son has been born a cripple…”

The words trailed off into the night and were replaced with the sounds of the encampment. The soft squish and plop of men trekking through muddy tracks, the crackle of cook fires, the laughs, moans and shouts of men and women on campaign.

“I…I know Ser. I’m sorry about your family.”

--- Ser Mervyn Reynold Persuasion (Convince) Test ---
Rolled 15 vs DC: 15, 21
Result: One Degree of Success, Failed

“You don’t need to apologize. I should be the one apologizing to you. It goes without saying that you can’t speak a word of this but I know the men who serve me Austin. You’ll be in charge of men that you choose and can find honourable men to serve under you as their Captain.”

“I believe you Ser, I do. I would be glad to lead such a group of men. But what of Cardyn Lantell?”

“He’ll either serve under myself or be given some other small command enough to satisfy his ego.”

“I understand Ser. I just wish to have nothing to do with the man.”

“And once this war is done, you won’t have to Austin…”

“I hope you’re right about that Ser Mervyn. I can see the potential in you to be a true knight, but the company you keep is an ugly stain Ser, and difficult to wash out…”

You nodded your head sagely. Ser Austin did not realize just how stained you were, how many lives you had taken, nor how much innocent blood stained your hands. Stains that would never wash out.
>>
--- 26/03/283 ---

You’d travelled north for the better part of a month along the Kings Road into the Riverlands. You’d seen many a village abandoned or sacked, but by rebel or loyalist scouts you could not say. Wolves could be heard off in the night and there were rumours of packs of them trailing after the host and picking off the weakest of those who fell behind.

You were mere days away from the Trident and word had spread that the main host of the rebel forces were marching down at a fools pace to try and cross the river. Word about the camps was that that was the location where the battle was most likely to be fought. It was a thought that made your fingers twitch and clench into fists. The sweet ignorant bliss of battle was something that you had been craving for a long time. It let you forget about all of your worries for a time as the only worry you could focus on was the man in front of you.

A young squire in the colours of House Santagar interrupted your thoughts however as he rushed from camp to camp. He could not have been more than twelve and pimple were nearly erupting from his unfortunate face. He approached your camp and addressed the group of you at large.

“Excuse me Sers, I am looking for a Ser Mervyn Reynold. Is he amongst you?”

You stood and nodded to the boy and he continued on in his meek and quiet voice.

“Ser Symond Santagar has sent me to find you and inform you that…” His mind seems to wander and his eyes drift off as if deep in thought before suddenly snapping back. “And inform you that a counsel has been called. Your presence is requested Ser.”

You looked about to your men. They largely wore smiles on their faces at the prospect of action. Cardyn Lantell bared his teeth in a grin like some sort of predator who had been given the scent of prey where as Austin Osgrey wore a tight lipped smile that had a solemn bend to it. Alyssa’s voice seemed to speak inside your head as you thought that it might be worth it to bring one, or perhaps even both, of your men with you. Such a gesture would likely help appease Cardyn, or it could help salve Austin’s wounds. Of course you could bring both of them you thought as scratched at your beard…

--- Whom to bring to Ser Symond’s Invitation? ---
>Ser Austin Osgrey, Lieutenant of the Loyal Reins
>Ser Cardyn Lantell, Sergeant of the Loyal Reins
>Both
>Neither, you could go alone
>>
>>4391539
>Neither, you could go alone
Summons was only for us. And we've already been thrown out of war councils before. No need to take chances again.
>>
>>4391539
>Neither, you could go alone
>>
>>4391539
>Neither, you could go alone
>>
>>4391539
>Neither, you could go alone
>>
>>4391539

>Alone
>>
>>4391539
>alone
>>
>>4391539
I'd like to bring Austin but the summons had no mention of lieutenants
>>
>>4391837
Goddamit

>Neither, you could go alone
>>
>>4391539
>Neither
>>
And yet perhaps it was simply best to attend the summons by yourself. You’d not done particularly enjoyed the last couple you had attended and were not keen on the idea of angering whatever lord was hosting said council.

“We’d best be off squire. I’ll take it you know the way?”

“Absolutely Ser, just follow me.”

You followed the boy through the immense camp, wandering through the endless canvas tents and pavilions, carts and wagons, as well as horse lines and cook fires. You noticed a stark change in the men surrounding you as you found yourself on the edge of the Dornish portion of the host. The tents were becoming more and more roughly cut, almost rustic. The heraldry was subdued and in far more earthy colours and the men were notably different from those of Dorne. Most were pale and grew a beard of some fashion and the cut of their clothing and armour resembled that of their lodgings.

“Tell me squire, what is your name?”

“Nymerios Santagar Ser. Ser Symond is my fathers second cousin.”

“And do you know your heraldry Nymerios?”

The boy nodded his head as he led you between two larger tents. They both bore the sigil of a brown bear on white and you found yourself curious about who these men were. “Most of these men are from Crackclaw Point Ser. Their House names include Brune, Pyne, and Crabb.”

Clawmen. You’d heard of them during your time in the riverlands. One of the men you’d run with during your less honourable days claimed to be a bastard of House Cave. He’d been a stubborn goat of a man who had went by the name of Cletus Waters and he’d spoken at length about the legendary prowess of his people. You’d thought that they sounded like a band of inbred swamp and mountain dwellers but you’d kept that largely to yourself. He’d been one of the men who’d died when Lord Grell had found your hideout and put most of your band to the sword.
>>
A man clad in black and green interrupted your thoughts as the two of you collided into one another. He was a younger man and slight of build so you came off the better in the collision but you were still knocked back a step. The younger man nearly fell into the mud and he cursed as he wiped the mud from his hands off onto his britches. A surge of irritation flashed within yourself when the man didn’t offer an apology.

“Seven hells. Watch where you’re going boy.” You cursed the words out with vitriol enough that Nymerios stopped in his tracks and stared at you and the clawman with wide eyes.

You noticed a small badge that he wore as he stood to his full stature. An ugly, squat looking red rose was pinned to his breast and it was then that you looked into his eyes. They were unsettling things, almost reminding you of a cat in their shape and colour. You hawked and spat into the mud and let your own cold blue eyes bore into his.

“You Clawmen don’t do so well when you come crawling out of your swamps. Best watch your step boy or you’re like to end up on the wrong side of the grave.”

The young man only stares at you further before he turns on his heels to return to whatever task he was seeing to, and you felt compelled to spit into the mud again before following Nymerios. He takes you northwards, perhaps a little more hurriedly, and you walk up to an impressive tent the colour of bone.

“This is it Ser. Lord Anders Yronwood has been given command of the cavalry.”

A portcullis was stitched into the fabric that made up the flap and as you approached to enter you found your way blocked by two stony dornishmen, each holding long spears and wearing slender swords on their belts. The man on the left stops you with a out stretched hand and a gruff, almost hostile voice.

“Halt. This is the pavilion of Lord Yronwood. He is holding a private council for those that have been placed under his command. State your name and your business Ser…”

You glanced to Nymerios and found the boy avoiding your gaze and instead looking at his feet that were shuffling about awkwardly.

--- 4d6 for Status (Reputation) please ---
>>
Rolled 4, 1, 5, 1 = 11 (4d6)

>>4392875
>>
Rolled 6, 6, 2, 4 = 18 (4d6)

>>4392875

"Who do you know here" vibes
>>
Rolled 2, 2, 5, 3 = 12 (4d6)

>>4392871
>>
--- Ser Mervyn Reynolds Status (Reputation) Test ---
Rolled 16 vs DC: 12
Results: One Degree of Success

“I am Ser Mervyn Reynold of Ember Peak, and as my escort here proves, I am here at Ser Symond Santagar’s invitation.”

The guard who had stopped you shrugged at that but the second man nodded at your explanation.

“Aye, he mentioned as such. Ser Symond waits within with the rest of the assembled lords, knights and captains Ser. If you would please hand over your dirk Ser. Lord Yronwood has commanded that none are to bring weapons inside.”

He gestured to a small rack beside him where numerous sword belts and other scabbards were hung with blades. You nodded curtly and quickly unfastened your belt and handed the man your dirk and the two guards stood aside to allow you to walk through the tent flap. It was decorated with black and silver stitching to make it resemble a portcullis and you remarked at the luxury displayed within. Braziers stood in every corner of the room and you found it too be sweltering hot, enough so to warrant removing of your wolfskin cloak from about your shoulders. You’d handed the cloak to Nymerios and he soon disappears out of sight whilst Ser Symond hailed you over to where he was sitting.

The two of you exchange pleasantries while waiting for the last of those invited trickled into the pavilion. By the time it does so wine is being poured by servants and you were conversing with Ser Symond and some of his friends. He had introduced you to a Ser Desmond Fowler as well as a Ser Walter Sand, a bastard of House Wyl. Ser Desmond served his cousin at Skyreach where Ser Walter Sand was a man in the service of House Santagar.

Lord Anders Yronwood entered through the back of the room and you found yourself rising with the rest of the room. He quickly dismissed you back to your seats as he took his own on a small wooden dais as he called the counsel to order. You found it odd that Ser Anders was a blue eyed, blonde haired man similar to yourself, possessing none of the stereotypical dornish traits. His skin wasn’t even pink as Ser Symonds was, instead having a pale white skin that many a maiden would have envied.
>>
He was a curt man, blunt in his manner and speech and was quick to get down to business. He informed you that a battle was indeed coming. The tentative plan as was explained to you was to attempt to cross the Trident and try to use your superior numbers to overwhelm the rebel forces. From here onwards it would be a hard march to try and beat the forces of the Vale, Riverlands and North.

“A cavalry charge directly through the middle of the enemy led by Prince Rhaegar at the head of the Crownlands cavalry, with the Reach horse on the centre left and our own on the centre right. We are to break through their lines and then circle back to hammer them in the rear while the main infantry pin them in place.”

Cheers followed that, with many of his men thumping on tables and shouting expletives. They were confident, and when Lord Anders informed them that scouts had come back with news that the rebels had significantly less cavalry the cheers became ever more raucous. He waited with a smile on his face until his men and only once they had quieted down did he begin to give out specific instructions to each of his men. Once he had given out instructions to the men he knew it was then that Lord Anders Yronwood turned to you…

“Ser I do not know you, but I find you under my command…”

“Ser Mervyn Reynold of Ember Peak, Captain of the Loyal Reins.”

“House Reynold, from the west correct…a fitting name given how you are the only Westermen in this host.”

You nodded while meeting Lord Yronwoods gaze while you tried to ignore the multitude of stares from the ensembled dornish.

“Tell me then Ser, what sort of cavalry do you bring? Do you think that you would most benefit my horse by joining with the heavy cavalry, or would you say that you would fit better with the lighter horse that might skirmish on the edges of the battlefield?”

Ser Symond had been placed in command of the lighter cav that would make up the fringes of the charge before being let loose in the rebel’s backlines, but on the other hand your men were a formidable force that could be helpful in breaking through the line on the initial charge…

--- Which cavalry would you prefer to join? ---
>The Heavy Cav under the direct command of Lord Anders Yronwood
>The Lighter Cav under the command of Ser Symond Santagar
>>
>>4393147
>The Lighter Cav under the command of Ser Symond Santagar

Just sounds like more fun to me.
>>
>>4393147
>>The Heavy Cav under the direct command of Lord Anders Yronwood
>>
>>4393147
>>The Heavy Cav under the direct command of Lord Anders Yronwood
>>
>>4393147
Well, what do we think...

Can we do a warfare test?
>>
>>4393222
I can answer this to Mervyn's level kf knowledge.

The Loyal Reins would absolutely fall under "Heavy Cavalry", but with their Superior Coursers they would likely be able to keep up with some lighter cavalry and potentially give them a little more oomph.

Additionally, Ser Symond has been polite to Merv, whereas Lord Yronwood is largely a wildcard which could go either way.

There is opportunity for glory on both sides, but it depends on how you guys decide to play it. It really comes down to two questions.

1. Does Mervyn want to lead the charge directly into the enemy and get into the thick of it?

2. Does he trust serving under a high lord like Yronwood or would he prefer serving under someone closer to his own status?
>>
>>4393245
I am starting to think that maybe we should stick with the light cavalry.. Lord Anders might've just throw all his heavy shit in one push and see what happens, fucking dangerous but I am confident we can pull it off
>>
>>4393147
>The Lighter Cav under the command of Ser Symond Santagar
>>
>>4393147

>Ser Symond, light cav

Based on Joe's last post, I think it does make some sense to add our hitting power to the light cav.

Lord Yronwood's approach seems almost hopefully simple - I have more faith in our ability to make a battlefield decision with more space than I do in a straight on cav charge.

Plus our new friend.
>>
>>4393147
is it safe to presume that if we go with the heavy we have the chance to 1v1 Bobby B? If so heavy. If not light.
>>
>>4393147
>The Lighter Cav under the command of Ser Symond Santagar
>>
>>4393147
>>The Lighter Cav under the command of Ser Symond Santagar
>>
>>4393147
>The Heavy Cav under the direct command of Lord Anders Yronwood
>The Lighter Cav under the command of Ser Symond Santagar

Either or I'm really not fussed.
>>
>>4392875
Oh shit. Did we run into Boggs?

>>4393147
I mean, light makes more sense, but then there's GLORY.
>The Heavy Cav under the direct command of Lord Anders Yronwood
>>
>>4393964
Bobby B is out there, but it's unlikely in either unit that you guys will find him. He and Prince Rhaegar have a date with destiny.

>>4394095
I was hoping someone would catch that.

So I've got a long drive ahead of me today so I won't be able to get a post up today, so I'll leave the voting open until tomorrow in case anyone wants to add to the vote.

Additionally, I'll end on a question for you all. Is there anything you'd like to do or anyone you'd like to speak to before we get to the Battle of the Trident?
>>
>>4394112

Ask Ser Walder how Cardyn feels about his recent promotion. Doesnt have to be a whole conversation, it would just be nice to know his initial reaction even.
>>
>>4394112
Chat up with Parston Malroy for the last time. Seriously Joe, he was a great character. I'll be crying manly tears for him.
>>
>>4394276
Pastorn is in Steadhold. Donold is the one who is here
>>
>>4394287
Oh damn. Too bad.
>>
>>4393245
Thanks for the detailed answer

Given our life situation in the moment, o believe we’d want to be in the thick of battle
>The Heavy Cav under the direct command of Lord Anders Yronwood
>>
>>4395021
>Given our life situation in the moment, o believe we’d want to be in the thick of battle
That's what I was thinking. Time to vent some rage.
>>
>>4393147
>The Lighter Cav under the command of Ser Symond Santagar

We’ve had enough of Lords. Lets stick with the fun bois
>>
>>4393147
>The Heavy Cav under the direct command of Lord Anders Yronwood
>>
Light - 6
>>4393174
>>4393322
>>4393328
>>4393974
>>4394041
>>4395901

Heavy - 5
>>4393180
>>4393182
>>4394095
>>4395021
>>4396023

Light takes it by 1. And we'll have a quick chat with Walder before we get into the real nitty gritty of the Battle. HOOOOO BOY it's getting close
>>
>>4396628
Punished Mervyn very soon.
>>
“My men might be armed and armoured with heavy steel but our steeds are fast and quick. Perhaps the Loyal Reins might give your lighter men a bit more bite while still being able to keep up.”

Lord Yronwood looked to Ser Symond with a questioning look. “What say you Santagar?”

“I’d be happy to have Ser Mervyn and his men. His horses look as fast as he says they are, and far be it from me to turn down more men.” He spoke with a dour look on his face when speaking to Lord Yronwood but he flashed you a quick flit of a smile and nod of his head.

“So be it. We all know what needs to be done. The next few days will be a hard march so be prepared for it men. This rebellion will be quashed within the week!”

That brought another round of cheers from the Dornish Cavalry and you found yourself thudding your fist into the wooden table and adding your voice to the chorus. Battle was on the horizon and when it was done, you’d be able to return home and hold Alyssa again. You’d see Marqus and ruffle his fine red hair and listen to him babble and even meet your two newest children as well. Even if the boy was crippled and the girl sickly, if they survived long enough for you to meet them there might be hope for them yet.

--- 02/04/283 ---
The Hour of the Wolf

The pace of the march had been a hard and blistering one. Winter winds had blown from the north and slowed your pace to a crawl for much of it. You were close enough to the Trident that you could hear it rushing in the distance. You walked away from your own camp for a time and as you drew near the edge of the forest you swore you could see lights in the trees on the opposite side of the riverbank. Your heart began to pound at the first sight of the enemy. You had been told that with the cold wind at their back the men of the North and the Vale had been reminded of home and quickened their march. The two armies had been encamped on either side of the river while a parley was held, and now battle would be done on the morrow.

The only man who was still awake and around the pitifully small campfire when you returned was Ser Walder. He was cradling something in his hands and you took a seat on a cold stump next to him.

“What’ve you got there?”
>>
He produced a small bundle of rags in which was an even smaller bunch of white fluff and red speckles that was nestled into the cloth. He grinned at you as he tucked the bundle back into the folds of his cloak.

“I think it’s a hawk, found the nest a day ago. I always liked hawking back home at Erenford, and so I paid a boy a copper to shimmy up the tree and steal it from the nest. I’ll raise it and then I’ll finally have a bird of my own. Give me something to do with my free time at Ember Peak.”

“How’ve you been feeding it?”

“Just bits of salt beef, softened down with water. Same as me for the most part.”

“Better stealing from a hawk than a crofter anyhow. How’s our friend Cardyn been since his promotion?”

Walder gathered up his cloak a little tighter and as if to protect the fledgling from hearing such things. “He’s been in a fair enough mood. Flaunts it in front of most of the lads who’ll listen, but he still doesn’t like taking orders from Ser Austin much.”

“But he’s content for the time being?”

“Oh that much I can promise. Like I said, he won’t shut up about it.”

“Are you ready for the morrow?”

“As I’m ever like to be.”

You nodded your head in silence and you could see the mirky stains of light creeping into the skies that would herald the dawn. Both of you rose to try and catch what little sleep you could before you would fight in the largest battle of your life…
>>
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--- 03/04/283 ---
Early Morning

Drums and trumpets sounded in every direction. You were clad in your plate and could feel the feint morning sun warming you through it. Pyrite pawed at the ground with a black iron hoof and snorted aggressively. You and your men were near the back of the triangle that was making up the initial cavalry charge.

Ser Symond Santagar was at the head of his own company of dornish knights, all astride their sandsteeds of varying colours. Ser Cardyn was on your left, cursing under his breath and working himself up into a frenzy. Ser Austin was on your right and he bore the pennant with the colours of House Reynold, the red eagle seemingly flying in the wind.

Across the river you could see the entirety of the enemy host and you suddenly heard a chorus of trumpets begin to sound. Ser Art of the Pendric Hills took up his own instrument and joined in the signal and almost as if called to by a greater purpose you found yourself digging in your spurs and charging across the trident. A powerful yell came forth from your lungs and you men took up the call.

“RUIN!”

“RUIN!”

“RUUUUUUIIN!”

---

Can I get 8d6 + 1 for the charge please

5D (Fighting) + 1B (Spears) + 3B (Superior War Horse) - 1D (Charge) + 1 (Superior Weapons)
>>
Rolled 3, 3, 5, 6, 6, 3, 5, 2 + 1 = 34 (8d6 + 1)

>>4397008
>>
>>4397008
>>
Rolled 5, 3, 2, 4, 6, 6, 6, 1 + 1 = 34 (8d6 + 1)

>>4397008
>>
Rolled 1, 6, 4, 4, 3, 4, 6, 1 + 1 = 30 (8d6 + 1)

>>4397008
No real variation in rolls with that awful war trained mount home brew but okay.
>>
And I'll take 8d6 for the Loyal Reins fighting as well please
>>
>>4397090
Sorry, 7d6.
>>
Rolled 3, 1, 5, 6, 3, 1, 2 = 21 (7d6)

>>4397090
>>
Rolled 4, 5, 5, 3, 1, 5, 6 = 29 (7d6)

>>4397090
>>
Rolled 4, 2, 4, 1, 2, 3, 3 = 19 (7d6)

>>4397090
>>
Right on. Writing!
>>
--- Ser Mervyn Reynolds Fighting Attack l ---
Rolled 23 vs Combat Defense: 8
4 Degrees of Success
10 Damage x 4 = 40 Damage
40 Damage – 5 Armor Rating = 35 Damage
9 Health – 35 Damage = -26 Damage
Result: Lychester Infantryman Slain

Your horse charged across the icy waters of the Trident. The press of horses turned the water white as if it were boiling. You could feel the cold in your feet as the metal that protected them absorbed the cold from the frigid waters. The main point of the attack had managed to penetrate the front line as you saw the black banners of House Targaryen begin to round about to attack the rear of the infanty.

You aimed your own lance directly into the chest of an infantryman who wore a white and orange tabard over his mail. He attempted to hide behind a small shield and the length of his spear but your lance is the longer weapon. It punches through the mail like a knife through cheese and the cruel metal point bursts through his back.

--- Ser Mervyn Reynolds Fighting Attack ll ---
Rolled 23 vs Combat Defense: 8
4 Degrees of Success
10 Damage x 4 = 40 Damage
40 Damage – 5 Armor Rating = 35 Damage
9 Health – 35 Damage = -26 Damage
Result: Lychester Infantryman Slain

The speed and strength of your horse carried you forward and the lance continued another three feet through the first man and into a second man. The barbed tip drove into his stomach and you heard him the man scream as the wood of the lance split leaving him to fall to his knees. Your horse nearly trampled him as you continued onwards.

--- Ser Mervyn Reynolds Fighting Attack lll ---
Rolled 21 vs Combat Defense: 8
3 Degrees of Success
10 Damage x 3 = 30 Damage
30 Damage – 5 Armor Rating = 25 Damage
9 Health – 25 Damage = -16 Damage
Result: Lychester Infantryman Slain

You brought the heavy butt of your broken lance down angrily towards an anonymous mans head. He wore a simple helm of leather and the mans skull cracked horribly before the blow. You threw down the rest of your lance to the ground and reached down to your saddle to pull forth your cavalry hammer from the leather loop where it sat.
>>
--- The Loyal Reins Attack l ---
Rolled: 16 vs Combat Defense: 8
2 Degrees of Success
9 Damage x 2 = 18 Damage
18 Damage – 5 Armour Rating = 13 Damage
9 Health – 13 Damage = -4 Health
Result: Lychester Infantrymen lll Disorganized

--- Lychester Infantrymen Attack l ---
Rolled 10 vs Combat Defense: 10
1 Degree of Success
3 Damage x 1 = 3 Damage
3 Damage – 9 Armor Rating = -6 Damage
12 Health - -6 Damage = No Damage
Result: Loyal Reins Unharmed

Your own men followed your example and the rode as viciously as you had ever seen them. Cardyn had managed to skewer no less than three men upon his lance before unsheathing his longsword. Ser Austin had placed an expertly placed lance through a mans eye and his horse had reared before a hoof connected with a mans unprotected skull. The crack was a sickening one, but Austin kept his seat and rode onwards. He still clenched your banner in his left hand and the eagle seemed to fly above the trail of dead bodies that had been left in it’s wake.

Ser Symond Santagar continued on straight through the line of infantry while the heavy cavalry wheeled about to charge the disorganized line of riverlanders. The plan seemed to be going well enough so far and you crossed the distance between yourself and a second line of infantry. There were gaps in the line however, and you could see a line of archers and crossbowmen behind them…

--- Who to attack next? ---

>The mainline infantry. You would lead the charge as the new tip of the spear to break through their second line
>The archers and crossbowmen behind. You would be sure to wreak havoc against men such as them.
>>
>>4397217
>The archers and crossbowmen behind. You would be sure to wreak havoc against men such as them.
>>
>>4397217
>>The archers and crossbowmen behind. You would be sure to wreak havoc against men such as them.
>>
>>4397217
>>The archers and crossbowmen behind. You would be sure to wreak havoc against men such as them.
>>
>>4397217
>The archers and crossbowmen behind. You would be sure to wreak havoc against men such as them.
>>
Alright and can I get 4d6 for animal handling to see if you guys can slip through the gaps in the line unmolested. DC:15
>>
Rolled 5, 2, 2, 6 = 15 (4d6)

>>4397253
>>
Rolled 2, 2, 2, 5 = 11 (4d6)

>>4397253
>>
Rolled 1, 3, 3, 5 = 12 (4d6)

>>4397253
>>
Nailed it with the 15.

Alright I'll take 10d6+1 for Mervyn's fighting with his warhammer.
>>
Rolled 5, 3, 2, 4, 5, 5, 1, 3, 4, 1 + 1 = 34 (10d6 + 1)

>>4397390
>>
Rolled 3, 3, 5, 3, 6, 4, 6, 6, 2, 3 + 1 = 42 (10d6 + 1)

>>4397390
>>
Rolled 2, 4, 1, 5, 4, 5, 2, 6, 6, 6 + 1 = 42 (10d6 + 1)

>>4397390
>>
It's kind of funny that House Lychester's coat of arms includes an eagle's leg.
>>
And the last rolls I need are 7d6+1 for the Loyal Reins
>>
Rolled 2, 2, 2, 4, 3, 2, 2 + 1 = 18 (7d6 + 1)

>>4397424
>>
Rolled 1, 6, 3, 2, 3, 6, 1 + 1 = 23 (7d6 + 1)

>>4397424

O man
>>
Rolled 1, 4, 1, 4, 2, 4, 1 + 1 = 18 (7d6 + 1)

>>4397424
>>
Perfect. Writing. Forgive me if this takes a bit including all the technical stuff takes a little bit but the update is coming
>>
--- The Loyal Reins Animal Handling Test ---
Rolled 15 vs DC: 15
Results: One Degree of Success

You led your men right towards a gap that was opening between a unit of spearmen and a unit of peasant levies. You dug your spurs into the flanks of your horse and pushed him onto an ever greater burst of speed. The Loyal Reins followed behind and followed you through the gap. The spearmen maintained their discipline and kept their ranks but the peasant shrunk away from you like snowflakes before a torch.

You pushed harder and harder towards a line of crossbowmen and to your fortune they had released a long volley mere seconds before you had broken through the second line and were frantically trying to reload their crossbows before you collided into them and put the deadly steel in your hands to good use.

--- Ser Mervyn Reynolds Fighting Attack lV ---
Rolled 24 vs Combat Defense: 8
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 3 Armor Rating = 25 Damage
6 Health – 25 Damage = -19 Health
Result: Bracken Crossbowman Slain

Your hammer felt like a natural extension of your own arm. Your hand held the worn leather grip so assuredly that you knew you would never drop it. Pyrite moved deftly towards the crossbowmen and you felt a single quarrel ricochet off of your breastplate before you were on them in force. That was the disadvantage of crossbows in an open field. They might be convenient in a siege with smallfolk being able to hide behind battlements so they might reload, but in the open field it was a dangerous risk.

You swing downwards without breaking your view upon the horizon, like a farmer taking a scythe to wheat. It connected with a mans unprotected head and it broke apart into a mess of blood, brain and bone as easily as if it had been an apple.

--- Ser Mervyn Reynolds Fighting Attack V ---
Rolled 28 vs Combat Defense: 8
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 3 Armor Rating = 25 Damage
6 Health – 25 Damage = -19 Health
Result: Bracken Crossbowman Slain

You wheeled your horse about with your legs and your hammer rose and fell once more. This time it connected with a mans shoulder and he drops his cudgel into the dirt. He was pushed by a man trying to flee from another one of the Reins and he was trampled underneath Pyrites hooves. Your horse was whinnying as angrily as you’d ever heard a horse do so. You turned your head and found a man had thrust a dagger into your horses side and you responded by planting a boot into his head. The blow sent him stumbling into the mud and gave you time to pull free the dagger from your steed.
>>
--- Ser Mervyn Reynolds Fighting Attack Vl ---
Rolled 28 vs Combat Defense: 8
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 3 Armor Rating = 25 Damage
6 Health – 25 Damage = -19 Health
Result: Bracken Crossbowman Slain

The next man to come at you had the spike of your hammer swing around and connect squarely with his temple. He fell like a sack of grain to the ground as you wrenched the weapon loose and gave a bloodthirsty smile behind your visor. You roared out all of the frustration that you had felt in the past few months and it almost seemed as if the crossbowmen shrunk away from you in fear of your rage…

--- The Loyal Reins Attack ll ---
Rolled 19 vs Combat Defense: 8
3 Degrees of Success
6 Damage x 3 = 18 Damage
18 Damage – 3 Armour Rating = 15 Damage
6 Health – 15 Damage = -9 Health
Result: Bracken Crossbowmen l Routed

--- Bracken Crossbowmen l Attack l ---
Rolled 7 vs Combat Defense: 10
Attack Failed

The only way to describe what ensued once the Loyal Reins connected with the crossbowmen was slaughter. Caught reloading their weapons they struggled to bring forth their melee weapons and they fell by the dozen to your knights. The few men who had managed to draw forth daggers and cudgels were ineffectual and the ripple of fear began to spread through their ranks. It took but seconds longer before they were routed and fleeing towards the treeline.

You heard bellowing from a neighboring unit attempting to prevent the exodus but in the confusion you weren’t sure from where you’d heard the commands ring out from…

>Pursue the fleeing crossbowmen and see them off for good
>Charge the Longbowmen on your right
>Charge the Crossbowmen on your left
>>
>>4397527
>Pursue the fleeing crossbowmen and see them off for good

kill kill kill
>>
>>4397527
>Charge the Longbowmen on your right
>>
>>4397527
>Charge the Longbowmen on your right
>>
>>4397527
>>Charge the Longbowmen on your right
>>
>>4397527
>Charge the Longbowmen on your right
>>
>>4397527
>>Charge the Longbowmen on your right
These guys can wreck more havoc in a field battle and are harder to train.
>>
>>4397527
>>Pursue the fleeing crossbowmen and see them off for good
>>
Charging the Longbowmen it is.

I'll need three rolls of 10d6+1. followed by three rolls of 7d6+1
>>
Rolled 5, 3, 2, 1, 1, 2, 3, 2, 5, 2 + 1 = 27 (10d6 + 1)

>>4398055
>>
Rolled 5, 5, 4, 4, 3, 3, 6, 4, 6, 3 + 1 = 44 (10d6 + 1)

>>4398055
>>
Rolled 2, 1, 4, 5, 1, 1, 1, 6, 4, 2 + 1 = 28 (10d6 + 1)

>>4398055
>>
Rolled 6, 1, 2, 1, 6, 4, 1, 4, 4, 3 + 1 = 33 (10d6 + 1)

>>4398055
>>
Rolled 4, 1, 6, 5, 2, 4, 5 + 1 = 28 (7d6 + 1)

>>4398055
Rolling for archers
>>
Rolled 6, 6, 6, 6, 4, 6, 6 + 1 = 41 (7d6 + 1)

>>4398055
>>
Rolled 3, 1, 3, 5, 2, 4, 2 + 1 = 21 (7d6 + 1)

>>4398055
>>
>>4398063
>6 6's
sick!
>>
>>4398063
Wow
>>
>>4398063
Nice
>>
>>4398063

Damn.

Someone who's good at maths, what are the odds of that?
>>
>>4398063
Umm wtf based
>>
>>4398063
Hot Diggity.

Writing!
>>
>>4398072
Somewhere around 1 in 10000.
>>
>>4398088
This is what it looks like when factoring in test dice vs bonus dice.
>>
>>4398063
Man I hope we get a little extra for this amazing roll, even if it is just flavor.
>>
>>4398063
There is only gonna be red mush left behind us, isnt there ?
>>
>>4398110

I'm guessing this carnage is going to contribute to the reputation of the Reins, maybe us too.

People on both sides are going to see these archers get obliterated and tell stories about it.
>>
You let the crossbowmen flee towards the trees and instead brought the Loyal Reins about in a wide arc to charge into the rear of the a unit of longbows bearing the heraldry of House Redfort. Ser Symond Santagar had led his own light cavalry through a unit of bowmen and even farther onwards into a unit of catapaults and the engineers who crewed them. They seemed to be wreaking their own amount of havoc about them as you charged your own victims.

A man stood out from the rest, a captains bellowing orders and wearing a coat of mail and you strode towards the man as he bellowed orders for the archers to face about and loose their arrows.

--- Veteran Redfort Longbowmen ll Attack Vll ---
Rolled 15 vs Combat Defense: 10
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 9 Armour + 1 Piercing = 4 Damage
12 Health – 4 Damage = 8 Health
Result: Loyal Reins Damaged

--- The Loyal Reins Attack lll ---
Rolled: 25 vs Combat Defense: 9
*Critical Success – 6 Sixes*
Four Degrees of Success
6 Damage x 4 = 24 Damage
24 Damage – 3 Armour = 21 Damage
6 Health – 21 Damage = -15 Health
Result: Redfort Longbowmen Destroyed

The Loyal Reins rode through them and ruin was all that they left behind in their wake. Swords, hammers, maces and axes all fell from on high to have their steel watered with crimson blood. Whilst the bowmen had managed to get off a volley before their doom was assured the new armour your men were equipped in did much to protect them from it.

Ser Walder Erenford slashed downwards with a horrible slash towards a mans face. He brought up his longbow to try and protect himself from the blow but the sword cut through the thin piece of ash and split the mans face asunder in a horrible fashion. Blood wept downwards and stained his already red tabard a deeper shade. Ser Art brought a mace into another mans face and sent his teeth flying from his mouth in macabre shower of white and crimson. Not a man of them was left alive when the reins were through with them, except for the single captain who was yours to deal with.
>>
--- Ser Mervyn Reynolds Fighting Attack Vll ---
Rolled 19 vs Combat Defense: 10
2 Degrees of Success
7 Damage x 2 = 14 Damage
14 Damage – 5 Armor Rating = 9 Damage
9 Health – 9 Damage = 0 Health
Result: Captain Jord Stone Slain

The man may have been a captain but he was certainly not a knight. He drew a sword from his belt but before he could bring it against you the head of your hammer found itself embedded in his eye socket. The organ burst with a sickening pop and buried itself deep into his skull as the life drained from his body almost immediately. Only a single twitch of his torso remained when you wrenched your weapon out of his skull and circled about your men.

“RUIN!”

“RUIN!”

“RUIN!”

The cry went out from the Loyal Reins once more. From Ruin, Rebirth. Those were the words of House Reynold of Ember Peak and ruin was your battle cry. The crossbowmen that had been on your right had fled at the display but another unit of the light cavalry charged into their fleeing ranks and put them all to the sword.

You heard a blast on a horn even about the din created by a battle of this magnitude. Three long blasts followed by three short ones. Ser Symond Santagar rode with haste towards you, as did the rest of the lighter cavalry.

“SER MERVYN! RIDE WITH US! THAT IS A SIGNAL FOR AID FROM LORD YRONWOOD!”

He rode off without waiting for a reply…

--- Ride to the assistance of Lord Yronwood with Ser Symond? ---
>Yay
>Neigh
>>
>>4398164
>Yay
>>
>>4398164
>yay
>>
>>4398164
>Yay
>>
>>4398164
>>Yay
>>
>>4398164
>Yay
>>
>>4398164
>Yay
>>
>>4398164
>Yay
>>
7 yays? It's a message from the gods. Onwards we go
>>
Right I need some rolls too.

10d6+1, followed by 7d6+1
>>
Rolled 6, 6, 4, 6, 3, 6, 3, 6, 5, 2 + 1 = 48 (10d6 + 1)

>>4398184
>>
Rolled 2, 4, 3, 4, 6, 2, 5, 6, 5, 4 + 1 = 42 (10d6 + 1)

>>4398184
>>
Rolled 1, 3, 6, 2, 6, 2, 6, 5, 6, 3 + 1 = 41 (10d6 + 1)

>>4398184
>>
Rolled 2, 6, 4, 2, 4, 3, 3, 4, 6, 2 + 1 = 37 (10d6 + 1)

>>4398184
>>
Rolled 5, 6, 6, 2, 3, 1, 1, 4, 4, 2 + 1 = 35 (10d6 + 1)

>>4398184

Praying that our unit rolls well here.
>>
Rolled 2, 5, 5, 4, 3, 1, 5 + 1 = 26 (7d6 + 1)

>>4398184
>>
Rolled 2, 2, 2, 3, 4, 4, 4 + 1 = 22 (7d6 + 1)

>>4398184
>>
>>4398194
A E S T H E T I C R O L L
>>
Rolled 4, 4, 5, 3, 5, 4, 6 + 1 = 32 (7d6 + 1)

>>4398184
>>
Rolled 1, 2, 6, 3, 6, 6, 6 + 1 = 31 (7d6 + 1)

>>4398184
>>
Goddamn, with these rolls, we might have affected canon a bit.
>>
>>4398201
We're still just 20 men on a battlefield of almost 80,000. Even if we cut a glorious swath through the enemy we still lose when Big Bobby B breaks the heart of the prince.
>>
>>4398215
Not just 20 men, we're 20 GOOD Men.
>>
>>4398251
Reminder that Brynden Malroy took down a camp of almost 500 with his 20 good men.
>>
“SER SYMOND! LET ME AND MY MEN LEAD THE WAY! WE WILL MAKE A HOLE FOR THE REST OF YOU TO RIDE THROUGH!”

Ser Symond nodded as you pointed your hammer towards the rear of the infantry line and rode as if a demon from the seventh hell was nipping at your heels. Pyrite screamed his own battle rage as a mirror of your own. You had never felt so alive as you did right now. Glory was calling your name and this battle would be done and dealt with before long. Droplets of scarlet flew from your hammer as you brandished only to fall and stain the mess of brown mud and white snow below.

--- Ser Mervyn Reynolds Fighting Attack Vlll ---
Rolled 31 vs Combat Defense: 9
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 5 Armor Rating = 23 Damage
9 Health – 23 Damage = -14 Health
Result: Blackwood Infantryman Slain

Ruin. It was what you rode with. It was what was at the end of your hammer. It was what an unfortunate mans skull turned into as you charged the back of their line. The gore showered over men for nearly ten feet as you pressed onwards to assist Lord Yronwood.

--- Ser Mervyn Reynolds Fighting Attack VlV ---
Rolled 25 vs Combat Defense: 9
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 5 Armor Rating = 23 Damage
9 Health – 23 Damage = -14 Health
Result: Blackwood Infantryman Slain

The next man was no more fortunate than the last. This time you used the iron rim of your shield to club the back of his head and he fell to the ground. The blow was likely not enough to kill him but being trampled by the wave of cavalry that followed most certainly would.
--- Ser Mervyn Reynolds Fighting Attack X ---
Rolled 30 vs Combat Defense: 9
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 5 Armor Rating = 23 Damage
9 Health – 23 Damage = -14 Health
Result: Blackwood Infantryman Slain

You had been at the very point of the spear that had thrust through the infantry and only a single man remained in front of you. Beyond him was a thin line of trees that shrouded your view but you heard the horn blast again. Three long blasts followed by three short ones. Your hammer fell and you did not give the dead man even the courtesy to look at him as he died.
>>
--- The Loyal Reins Fighting Attack IV ---
Rolled: 21 vs Combat Defense: 9
Three Degrees of Success
6 Damage x 3 = 18 Damage
18 Damage – 5 Armour = 13 Damage
9 Health – 13 Damage = -4 Health
Result: Trained Blackwood Infantry Disorganized

--- Trained Blackwood Infantry Fighting Attack l ---
Rolled 5 vs Combat Defense: 10
Attack Failed
Result: Loyal Reins Unharmed

The breakthrough was a successful one and even when the infantry attempted to lock their shield together and stop the charge it was too little to late. The Reins punched through the line and the other hundred or so light cavalry under Ser Symond’s command followed suit. By the time you were through there was little left of the infantry unit, and following the Dornish there was nothing but death.

Ser Symond and the Santagar cavalry took the lead once more and you rode through the copse of trees as fast as your horses would carry you. When you burst through the edge of the wood and it was only then that the true magnitude of this battle became clear to you. The men under the command of Ser Symond Santagar had already killed hundreds of men already and yet a battle opened up before your eyes and your actions felt small.

Everywhere you looked there was death. The river on your left had turned red with blood and over the battlefield was a hymn of violence and death that carried on the wind. You quickly found Lord Yronwood’s banner and saw that he was surrounded by what could only have been northmen. Large and shaggy men clad in long fur cloaks wielding axes and spears had hemmed in the Yronwoods and the fight looked a close thing.

You began to follow Ser Symond as he led the charge to relieve his commander. You also saw that another force of cavalry was coming to their relief, and at their head was the banner of House Malroy. Ser Donold and Lord Vamos were riding hard to assist Lord Anders and you felt a small smile creep onto the corners of your lips. It was suddenly snatched away when the horses were cut away from beneath the Malroy cavalrymen like wheat before the scythe. Crossbowmen were coming forth from another stand of trees and sending volley after volley of bolts into the Crownlanders charge. It had nearly floundered completely and it left you a difficult choice…
>>
--- Who does Mervyn attempt to save? ---

>The Lord and heir of House Malroy
>Lord Anders Yronwood
>>
>>4398274
>Lord Anders Yronwood
>>
>>4398274
>The Lord and heir of House Malroy
Not our best friend ;_;
>>
>>4398274
>>Lord Anders Yronwood

Donald? has only been a cunt to us, a lord commander is worth more if we save him.
>>
>>4398277
Oh right I forgot it wasn't Pastorn

>>4398274
>Lord Anders Yronwood
>>
>>4398274
>Lord Anders Yronwood
>>
>>4398274
>Lord Anders Yronwood
The crossbowmen are led by Royce Redward I'm assuming.
>>
>>4398274
>Lord Anders Yronwood
>>
Lord Anders it is.

>>4398311
Can I get 4d6 for Awareness please.

I'll also take the 10d6+1 followed by 7d6+1
>>
Only really voting to not mess with /qst/ canon
>>
Rolled 2, 6, 4, 2 + 1 = 15 (4d6 + 1)

>>4398319
>>
Rolled 5, 6, 4, 2 = 17 (4d6)

>>4398319
>>
Rolled 5, 5, 2, 3 = 15 (4d6)

>>4398319
>>
>>4398320
Oh I wouldn't be messing with canon. I can promise you that.
>>
Rolled 5, 6, 3, 1, 2, 6, 4, 3, 6, 1 + 1 = 38 (10d6 + 1)

>>4398319
Time for combat rolls?
>>
>>4398339
Absolutely
>>
Rolled 2, 5, 4, 3, 3, 1, 1, 6, 4, 4 + 1 = 34 (10d6 + 1)

>>4398319
>>
Rolled 2, 5, 3, 4, 5, 5, 3, 1, 2, 5 + 1 = 36 (10d6 + 1)

>>4398319
>>
Rolled 1, 1, 1, 2, 2, 4, 5, 4, 1, 1 + 1 = 23 (10d6 + 1)

>>4398319
>>
Rolled 3, 5, 6, 1, 5, 4, 6 + 1 = 31 (7d6 + 1)

>>4398319
>>
Rolled 1, 1, 6, 2, 6, 3, 4 = 23 (7d6)

>>4398319
>>
Rolled 5, 5, 2, 6, 6, 5, 2 + 1 = 32 (7d6 + 1)

>>4398319
>>
Thanks guys. I'm just going to make a quick lunch and then I'll get writing
>>
--- Ser Mervyn Reynold’s Awareness Test ---
Rolled 17 vs DC: 9, 15
Results: Two Degrees of Success, One Degree of Success

The Malroy cavalry had largely been cut down by the volleys of bolts from the crossbowmen. It would do you little good to try and save what were already most likely dead men. Only…you saw the red horse of Redward in two places…

One banner was squandered and spent, laying broken and stained by the mud alongside the golden horse of their liege. The other one flew over the very crossbowmen that had seen them brought down. It was difficult to make out individuals at this distance but you saw a broad man standing under the waving banner. The bright orange of his hair was a give away and you recalled Ser Vance Redward’s bastard son. The man had defected to the rebels, it was the only explanation. You felt your blood rise and your grip on your shield and hammer tightened in anger.

“Royce fucking Waters.”

You said the name like a curse under your breath as you charged towards Lord Yronwood. You would remember that name and you would make sure he paid for his treachery. You had little time to dwell on your rage though, instead using it to fuel your arm as you crashed into the northmen…

--- Ser Mervyn Reynolds Fighting Attack XI ---
Rolled 28 vs Combat Defense: 10
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 5 Armor Rating = 23 Damage
12 Health – 23 Damage = -9 Health
Result: Elite Umber Infantryman Slain

The northmen were not prepared for such an unexpected charge to their rear. They were hard men. You knew from the way they moved but from your vantage point they were no match for you. They wore lighter armour than men from the south and you intended to exploit that. Your hammer rose and fell like a blacksmith and these northern giants were your anvil.
--- Ser Mervyn Reynolds Fighting Attack XII ---
Rolled 24 vs Combat Defense: 10
3 Degrees of Success
7 Damage x 3 = 21 Damage
21 Damage – 5 Armor Rating = 16 Damage
12 Health – 16 Damage = -4 Health
Result: Elite Umber Infantryman Slain

Rising and falling. Rising and falling. Your attacks grew more and more vicious as you put more and more effort into each blow. Everytime your hammer fell a shield was sundered, a spear was broken, and a life was ended. You were a whirlwind of destruction and you left only devastation in your wake.
>>
--- Ser Mervyn Reynolds Fighting Attack XIII ---
Rolled 25 vs Combat Defense: 10
4 Degrees of Success
7 Damage x 4 = 28 Damage
28 Damage – 5 Armor Rating = 23 Damage
12 Health – 23 Damage = -9 Health
Result: Elite Umber Infantryman Slain

You had nearly reach the Yronwood cavalry. Your boot planted into a northmans face. Your shield blocked a blow from a heavy axe and you learned in your saddle to punish the perpetrator fiercely. His sternum cracked beneath his mail and he fell clutching at his ribs, axe forgotten. Once you’d managed to reach your allies it was then that you finally looked back to see how your friends and men had made out…

--- The Loyal Reins Fighting Attack V ---
Rolled: 23 vs Combat Defense: 10
Three Degrees of Success
6 Damage x 3 = 18 Damage
18 Damage – 5 Armour = 13 Damage
12 Health – 13 Damage = -1 Health
Result: Elite Umber Infantry Disorganized

--- Elite Umber Infantry Fighting Attack VI ---
Rolled 19 vs Combat Defense: 10
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 9 Armour = -1 Damage
8 Health - -1 Damage = 8 Health
Result: The Loyal Reins unharmed

The relief force had largely punctured through the units that had surrounded Lord Yronwood. The Reins had followed you and left a divide between the savage northerners but a bear of a man had kept them from fleeing. He was enormous at nearly seven feet tall and his black and grey beard nearly fell to his waist. His voice boomed over even the commotion of battle and he steadied the nerves of his men with his words...

--- Try to slay the giant? ---
>Yay, it would be easier to break through these northmen without their commander
>Nay, it was more prudent to force a way out and the quicker the better
>>
>>4398440
>Yay, it would be easier to break through these northmen without their commander
Do eet
>>
>>4398440
>Yay, it would be easier to break through these northmen without their commander
>>
>>4398440
>Yay, it would be easier to break through these northmen without their commander
>>
>>4398440
>Yay, it would be easier to break through these northmen without their commander
>>
>>4398440
>Yay, it would be easier to break through these northmen without their commander
>>
>>4398440
>Yay, it would be easier to break through these northmen without their commander
>>
>>4398440
>>Yay, it would be easier to break through these northmen without their commander
>>
No charge this time so I'll need 4d6 for Agility (Quickness) from your horse, as well as 11d6 for fighting see as there is no charge.
>>
Rolled 4, 5, 2, 6 = 17 (4d6)

>>4398457
>>
Rolled 3, 5, 2, 6 = 16 (4d6)

>>4398457
>>
Rolled 2, 6, 2, 5 = 15 (4d6)

>>4398457
>>
Rolled 1, 5, 5, 5, 2, 3, 2, 6, 6, 1, 3 = 39 (11d6)

>>4398457
>>
Rolled 2, 5, 6, 5, 1, 2, 1, 2, 2, 4, 2 = 32 (11d6)

>>4398457
>>
Rolled 6, 2, 2, 3, 2, 5, 6, 4, 2, 5, 2 = 39 (11d6)

>>4398457
>>
This will be one of Mors Crowfood Umber's unnamed sons who died in the battle of the Trident, I presume.
>>
--- Initiative Test ---
Ser Mervyn Reynold rolled: 16
Jack Umber rolled: 13
Result: Ser Mervyn strikes first

--- Ser Mervyn Reynold’s Fighting Attack XIV ---
Rolled 31 vs Combat Defense: 13
Four Degrees of Success
*Bludgeon Fighter I Activated*
Large Shield DR goes from 4 - 2
5 Damage x 4 = 20 Damage
20 Damage – 6 Armour Rating = 14 Damage
15 Health – 14 Damage = 1 Health

--- Morgan Umber Fighting Attack XX ---
Rolled 17 vs Combat Defense: 12
Two Degrees of Success
10 Damage x 2 = 20 Damage
20 Damage – 11 Armour Rating = 9 Damage
12 Health – 9 Damage = 3 Health

You brought your horse about and men seemed to part before the two of you. The man towered even above his already large men. Mounted however, you were taller and faster than him. You struck fast and hard. He brought his thick oaken shield upwards to defend from your blow and the hammer thudded into it with a satisfying crack.

You had underestimated the size and strength of the man however, and he pulled away from you and sent a greatsword flying upwards at your head with a single hand. You managed to block the blow with your shield but it was enough to send waves of pain through your arm and hand.

You lifted your shield up above your head with the greatsword still lodged in it. The giant kept his strong grip on the sword but it exposed his shoulder and you sent your hammer careening towards his shoulder. You didn’t have the leverage to kill the man but it was enough to elicit a roar of pain from the man…

--- 4d6, followed by 11d6 please and thank you ---
>>
Rolled 1, 5, 2, 2 = 10 (4d6)

>>4398507
>>
Rolled 3, 5, 5, 2 = 15 (4d6)

>>4398507
>>
Rolled 5, 1, 6, 6 = 18 (4d6)

>>4398507
>>
Rolled 2, 4, 5, 4, 4, 1, 1, 4, 3, 5, 3 = 36 (11d6)

>>4398507
>>
Rolled 4, 6, 5, 3, 4, 1, 5, 2, 3, 2, 5 = 40 (11d6)

>>4398507
>>
Rolled 3, 6, 3, 1, 2, 6, 1, 4, 4, 3, 5 = 38 (11d6)

>>4398507
>>
--- Initiative Test ---
Ser Mervyn Reynold rolled: 18
Jack Umber rolled: 16
Result: Ser Mervyn strikes first

--- Ser Mervyn Reynold’s Fighting Attack XV ---
Rolled 31 vs Combat Defense: 11
Four Degrees of Success
*Bludgeon Fighter I Activated*
Large Shield DR goes from 2 - 0
5 Damage x 4 = 20 Damage
20 Damage – 6 Armour Rating = 14 Damage
1 Health – 14 Damage = -13 Health

You used your horse to bump into the giant man and create enough distance to allow you to swing your hammer down hard and fast. He tried to bring his shield up to block the block but his shoulder was injured and it only rises enough to knock your weapons path away slightly. It connected squarely with the mans chin, and although his great beard might have been protection from the cold it was no protection at all from a cavalry hammer.

The mans jawbone came away, splintered and shattered, but grotesquely kept together by the skin and hair of his beard. A cry of agony rose from the mans jawless mouth as he fell to his knees to die far away from his home. You felt a strong “ting” against the back of your breastplate and turned in the saddle. Ser Art of the Pendric Hills was shouting your name and you turned to hear him better with a triumphant grin on your face hidden behind your eagle shaped helm.

“SER MERVYN! WE HAVE TO GET OUT OF HERE! WE HAVE TO – AAAUGH!”

A bolt from a crossbow burst forth in a red gush from Ser Art’s gorget and he reached out and pointed to the east before he fell from his horse in a slump. You turned to follow his fingers, shock still numbing you from your friends death, and you saw what he was pointing at. Northern horsemen, wild and untamed in their hundreds had burst through the forest in a flanking maneuver. Their war horns howled long and low on the wind as they charged towards you on their shaggy horses…

--- Break ---

I hate to cut it off here but I have to go take care of some errands. I’ll be continuing in a few hours!
>>
>>4398548
Did his name just change from Morgan Umber to Jack Umber?
>>
>>4398593
Lol that was my bad. I have three Umber brothers fighting here and I got confused as to which one you were supposed to be fighting. Jack is with a unit of beserkers, Morgan is with the infantry and Mors (the younger) is with the cavalry who is currently charging you.
>>
That took way less time than I thought. Writing as we speak
>>
And I'm realizing that I need 4d6 for Warfare to continue this update. Please and thank you
>>
Rolled 6, 1, 5, 6 = 18 (4d6)

>>4398663
>>
Rolled 6, 3, 3, 4 = 16 (4d6)

>>4398663
>>
Rolled 4, 6, 1, 5 = 16 (4d6)

>>4398663
>>
Rolled 5, 4, 4, 5 = 18 (4d6)

>>4398663
here i was thinking you were done for the day
>>
--- Redward Veteran Crossbowmen Attack VI ---
Rolled 22 vs Combat Defense: 10
Three Degrees of Success
6 Damage x 3 = 18 Damage
18 Damage – 9 Armour Rating + 2 Pentrating = 11 Damage
8 Health – 11 Damage = -3 Health
Result: The Loyal Reins Disorganized

“SEVEN FUCKING HELLS! RIDE MEN! RIDE!”

The shower of crossbow bolts fell like rain upon the Loyal Reins, the Dornish and the Northmen alike. Men were falling like flies around you and the screams of dying men filled your ears like the shriek of a banshee.

You kicked your horse into action and began to ride through the panicking men and raised your visor so your voice could carry father.

“MEN OF THE WESTERLANDS! TO ME! TO ME! RIDE WITH ME UNTO THE SEVENTH HELL!”

--- Ser Mervyn Reynolds Warfare (Command) Test ---
Rolled 17 vs DC: 3
Three Degrees of Success
Result: The Loyal Reins Reorganized

You began to ride away, but you saw as the Dornish were struggling to follow you outwards. The Northern Cavalry was drawing nearer and you saw the heraldry of giants, axes and pink men flying from the streamers on their lance. Ser Symond only managed to rally his men once it was two late to escape, as did Lord Yronwood. Instead they prepared to countercharge directly into the oncoming cavalry…

--- What to do now? ---
>Take the opportunity to flee
>Join the Dornishmen against the oncoming charge. You could perhaps make a difference with your men

>>4398675
I thought so too, but my errand ended up taking way less time than I thought.
>>
>>4398692
>Take the opportunity to flee

battle is lost. We are in a mass rout lets get out of here
>>
>>4398692
>>Take the opportunity to flee
gr8 battle m8 time to flee
>>
>>4398692
>Join the Dornishmen against the oncoming charge. You could perhaps make a difference with your men

Fleeing is metagaming. You don't know they lose this battle and fleeing the field is extremely cowardly. Play the character, play the setting.
>>
>>4398705
we were in the middle of a retreat right now
>>
>>4398705
A friend just died telling us to GTFO
>>
>>4398718
Our overall commander just rallied for another charge.
>>4398723
He's not in charge.
>>
>>4398692
>>Join the Dornishmen against the oncoming charge. You could perhaps make a difference with your men
The xbowmen need time to reload and we aren't running at the first sign of danger. Are we committed to the battle or went on a hike with the dornish?
>>
>>4398692
>Join the Dornishmen against the oncoming charge. You could perhaps make a difference with your men
>>
>>4398692
>Take the opportunity to flee
It’s not metagaming to flee when the battle has turned and we have lost some men.
>>
>>4398692
>Join the Dornishmen against the oncoming charge. You could perhaps make a difference with your men

>>4398746
Yes it is. People get fucking killed for routing when their peers are still holding. That makes you a deserter. You would stay and fight if this was Ashford and one guy got hit with a bolt. That's what makes it metagaming.
>>
>>4398692
>>Join the Dornishmen against the oncoming charge. You could perhaps make a difference with your men
>>
Looks like we're joining the charge and still have a chance to get the title "Giant Slayer" :^)

I'll get 6d6+1 for the Loyal Reins charge and 10d6 for Ser Mervyn's
>>
>>4398692
>Join the Dornishmen against the oncoming charge. You could perhaps make a difference with your men
Vengeance for Ser Art.
>>
Rolled 2, 1, 4, 3, 5, 2 + 1 = 18 (6d6 + 1)

>>4398833
>>
Rolled 3, 1, 6, 5, 6, 5 + 1 = 27 (6d6 + 1)

>>4398833
>>
Rolled 5, 1, 4, 5, 1, 6, 3, 2, 1, 6 = 34 (10d6)

>>4398833
>>
Rolled 4, 5, 3, 1, 2, 2 + 1 = 18 (6d6 + 1)

>>4398833
>>
Rolled 4, 3, 5, 6, 5, 6, 3, 6, 3, 4 = 45 (10d6)

>>4398833
>>
Rolled 5, 4, 2, 6, 1, 3, 3, 5, 4, 1 = 34 (10d6)

>>4398833
rollin
>>
Rolled 6, 1, 5, 4, 3, 4, 2, 6, 6, 2 = 39 (10d6)

>>4398833
>>
>>4398834
Vengeance would be breaking every bone in Royce's body and it doesn't look like Brynden is going to employ Mervyn to do just that or that Father is coming back any time soon to advance the quest. Honestly I like Robert less and less for elevating that cunt.
>>
You pulled in hard on your reins. You were not some common bandit that you had once been who would flee at the first sight of trouble. You were a knight, a Reynold of Ember Peak, and you would not shame Alyssa’s house with tales of cowardice. You steered about and dug in with your spurs to join the dornishmen in their charge against the northern horse.

--- Mors “The Younger” Umber Attack I ---
Rolled 16 vs Combat Defense: 12
One Degree of Success
6 Damage x 1 = 6 Damage
6 Damage – 11 Armour = -5 Damage
4 Health - -5 Damage = 4 Health
Result: Ser Mervyn Reynold Unharmed

You found yourself facing down another group of men bearing the sigil of a roaring giant on red and you rode directly towards the man at their head. He was also a large man, although still within the realm of normalcy compared to the last one you’d fought. He was thrusting a spear towards you and you blocked the blow with your shield although it still stung at your forearm.

--- Ser Mervyn Reynold’s Fighting Attack XVI ---
Rolled 28 vs Combat Defense: 13
Four Degrees of Success
*Bludgeon Fighter I Activated*
Large Shield DR goes from 4 - 2
7 Damage x 4 = 28 Damage
28 Damage – 6 Armour Rating = 22 Damage
12 Health – 22 Damage = -10 Health


As you drew within reach of your own attack you could see that this man was younger than the last had been. His black beard was shorter and had no traces of grey. He was old enough to be battle hardened but he left himself open to a counter attack from you.

It was far to late for him to bring his shield about to defend from your blow and you made him pay for that. The man was most likely used to fighting wildings and raiders, not heavily armed and armoured knights and you intended to make him pay for that mistake. You took him in the chest and felt links of chainmail give way to four small teeth that made up your hammers head. He would have flown out of his saddle had his left foot not caught in his stirrup and dragged his lifeless body along with his horse as it weaved through the massive group of cavalry.
>>
--- The Loyal Reins Fighting Attack VI ---
Rolled: 18 vs Combat Defense: 12
Two Degrees of Success
6 Damage x 2 = 18 Damage
18 Damage – 5 Armour = 13 Damage
12 Health – 13 Damage = -1 Health
Result: Veteran Umber Cavalry Disorganized


--- Veteran Umber Cavalry Fighting Attack I ---
Rolled 19 vs Combat Defense: 10
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 9 Armour = 3 Damage
12 Health – 3 Damage = 9 Health
Result: The Loyal Reins Damaged

The northmen’s lack of heavy armour was proving a difficult thing for the rank and file to deal with as well. You heard a few of your men shout with pain and surprise but for the most part they had come off the better of the charge. As you turned your horse you saw that your men had not managed to completely push through the cavalry but as the Umber men began to take notice of their commander lifelessly hanging from his stirrup they began to lose heart and leave once more to the forests from which they had emerged.

--- Veteran Umber Cavalry Will Test ---
Rolled 7 vs DC: 9
Result: Test Failed, Routed

Ser Symond reined up next to you, his armour and sword covered in blood and gore, looking towards more men that were charging your way on foot. They wore no armour and wielded two weapons in each hand whilst their long hair flowed against wind as they charged towards you.

“I reckon that’s two Umbers you’ve slain today Ser Mervyn. Care to make it a third?”

You looked about and saw that the rest of the Dornish cavalry was surviving against their foes but were still entangled. If these beserkers were given the opportunity to get the charge on them they could wipe them out entirely. Nodding, you raised your hammer and pointed it in the direction of the Umber Beserkers.

---

6d6 and 10d6 please
>>
Rolled 4, 3, 2, 4, 2, 1 = 16 (6d6)

>>4399087
>>
Rolled 5, 6, 1, 4, 1, 3 = 20 (6d6)

>>4399087
>>
Rolled 2, 3, 4, 3, 4, 5, 4, 4, 2, 1 = 32 (10d6)

>>4399087
>>
Rolled 5, 5, 2, 2, 5, 5 = 24 (6d6)

>>4399087
>>
Rolled 3, 1, 4, 4, 2, 1, 2, 1, 3, 6 = 27 (10d6)

>>4399087
>>
Rolled 5, 4, 1, 1, 4, 3, 5, 5, 6, 5 = 39 (10d6)

>>4399087
>>
I'm loving this battle so far! If we kill this Umber too, the Umbers are going to hold a big damn grudge against us. Like a blood feud from the CK2 GoT mod.
>>
the giant fears the eagle
>>
--- Ser Mervyn Reynold’s Fighting Attack XVIII ---
Rolled 27 vs Combat Defense: 9
Four Degrees of Success
*Bludgeon Fighter I Activated*
No Armour
7 Damage x 4 = 28 Damage
28 Damage – 0 Armour Rating = 28 Damage
15 Health – 28 Damage = -13 Health
*5 Injuries Taken*
28 Damage – 15 Damage = 13 Damage
15 Health – 13 Damage = 2 Health

** Beserker Activated **

--- Jack Umber’s Free Fighting Attack ---
Rolled 20 vs Combat Defense: 12
Two Degrees of Success
7 Damage x 2 = 14 Damage
14 Damage – 11 Armour = 3 Damage
4 Health – 3 Damage = 1 Health

--- Jack Umber’s Fighting Attack XII---
Rolled 12 vs Combat Defense: 12
One Degree of Success
7 Damage x 1 = 7 Damage
7 Damage – 11 Armour = -4 Damage
1 Health - -4 Damage = 1 Health
Result: Ser Mervyn Reynold Unharmed

You charged the man at the head of the howling madmen. He was barechested against the wind with a bear skin hung about his neck. He was frothing at the mouth and screaming incoherently as the two of you charged together. You managed to strike first and the spike of your hammer found itself in the mans chest. Bare skin gave way to metal and a huge tear was wrought up his chest and the man only howled further in his rage, seemingly unaffected.

He brought both axes to bare against you on your right side and managed to catch you with one in the vulnerable knee joint. You grunted in pain and you felt the sharp stab spread throughout your leg. It was the type of injury that would leave bruises, but likely not draw blood and that was something you were grateful for.

The man followed you still howling but this time you managed to catch his first blow on your shield and the second with the metal haft of your hammer. You kicked the man in the mouth and knocked out two of his teeth but the man only licked his lips as his eyes rolled into the back of his head at the taste of his own blood. His hair was a lighter colour than the other two and it was stained an eerie auburn at the sight of so much blood. His chest heaved as he breathed savagely but he came at you once more…
>>
--- The Loyal Reins Fighting Attack VII ---
Rolled: 16 vs Combat Defense: 12
One Degrees of Success
6 Damage x 1 = 6 Damage
6 Damage – 0 Armour = 6 Damage
4 Health – 6 Damage = -2 Health
Result: Elite Umber Personal Guard Disorganized

--- Elite Umber Personal Guard Fighting Attack XVI ---
Rolled 15 vs Combat Defense: 10
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 9 Armour = 3 Damage
9 Health – 3 Damage = 6 Health
Result: The Loyal Reins Damaged

The berserkers that surrounded the Umber were of a lesser stock than their leader. Or perhaps it was because they had already appeared bloody that the Reins seemed to cut through them like a hot knife through snow.

Their bodies lay broken as if some great beast had been on a rampage through them, almost like a terrier tearing through a ring full of rats. You saw Ser Tristan the Dornishman dragged down by two of the savages and hacked to pieces but he was only one man. The Reins had already slain dozens…
>>
I'll take the next set of rolls please.

6d6 plus the 10d6 afterwards.

This fight is going to be a long one with Jack Umber taking a wound, so at least four more rounds of it. If you guys want to go toe to toe with him the entire time I'm fine with it, but if you'd like me to speed it along I can do so. He's already taking a -5 to his fighting roll and I'm doubtful he won't be taking a wound at the next, and from there it only compounds with the -1D's
>>
Rolled 1, 4, 2, 4, 4, 2 = 17 (6d6)

>>4399182
>>
Rolled 3, 6, 2, 4, 6, 6 = 27 (6d6)

>>4399182
>>
Rolled 1, 2, 6, 5, 3, 1, 2, 2, 4, 6 = 32 (10d6)

>>4399182
>>
Rolled 4, 5, 1, 1, 6, 4 = 21 (6d6)

>>4399182
>>
Rolled 3, 6, 4, 4, 4, 6, 5, 1, 5, 5 = 43 (10d6)

>>4399182
>>
>>4399182
Take your time please, no need to skip over it
>>
>>4399182
Did we need a third 10d6?
>>
>>4399225
yeah, take it
>>
Rolled 2, 2, 4, 5, 5, 6, 2, 5, 4, 6 = 41 (10d6)

>>4399182
>>
Rolled 2, 6, 6, 1, 4, 1 = 20 (6d6)

>>4399182
>>
Rolled 3, 6, 6, 3, 2, 5, 5, 3, 6, 6 = 45 (10d6)

>>4399182
>>
We've got a good set of rolls, maybe you can do the rest of the rounds with these?
>>
--- Ser Mervyn Reynold’s Fighting Attack XVIV ---
Rolled 32 vs Combat Defense: 9
Four Degrees of Success
*Bludgeon Fighter I Activated*
No Armour
5 Damage x 4 = 20 Damage
20 Damage – 0 Armour Rating = 20 Damage
2 Health – 20 Damage = --18 Health
*Injuries Taken 5/5*
**Wound Taken*
18 Damage – 18 Damage = 0 Damage
2 Health – 0 Damage = 2 Health

** Beserker Activated **

--- Jack Umber’s Free Fighting Attack ---
Rolled 14 vs Combat Defense: 12
One Degrees of Success
5 Damage x 1 = 5 Damage
5 Damage – 11 Armour = -6 Damage
1 Health – -6 Damage = 1 Health

--- Jack Umber’s Fighting Attack XIII---
Rolled 20 vs Combat Defense: 12
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 11 Armour = -1 Damage
1 Health - -1 Damage = 1 Health

Another blow from your hammer fell downwards like a thunderbolt from the heavens. It took the man crossing both of his axes to stop your attack but you brought your shield up, over and down to connect angrily with the mans shoulder. He roared but you doubted it was from pain. The spittle from his mouth was pink with blood but he showed no signs of stopping. The look in his eyes was one of the purest battle rage. So much in fact that you did not even see humanity through your eye slit but that of a wild beast.

His axes came at you, one after the other, but your defense proved too much for his blows. The few that managed to slip through the cracks were met with the clang of axe meeting well made steel plate and you suffer little from the blows. His screams of anger were getting higher now and his breathing was becoming more laboured. The entire battle going on around you seemed to have stopped while the two of you battle for your lives…

--- I'll take 11d6+1 please and thank you ---
>>4399375
I'll take all three rolls as they come to speed this process along a little bit. Thank you for the suggestions
>>
Rolled 5, 4, 6, 4, 5, 2, 4, 4, 3, 3, 1 + 1 = 42 (11d6 + 1)

>>4399423
>>
Rolled 2, 3, 1, 6, 6, 6, 5, 3, 3, 5, 6 + 1 = 47 (11d6 + 1)

>>4399423
>>
Rolled 2, 2, 1, 2, 4, 4, 6, 2, 2, 5, 6 + 1 = 37 (11d6 + 1)

>>4399423
>>
Perfect. Lots of crunch incoming
>>
>>4399448
The best kind of update.
>>
--- Ser Mervyn Reynold’s Fighting Attack XX ---
Rolled 29 vs Combat Defense: 9
Four Degrees of Success
*Bludgeon Fighter I Activated*
No Armour
5 Damage x 4 = 20 Damage
20 Damage – 0 Armour Rating = 20 Damage
2 Health – 20 Damage = --18 Health
*Injuries Taken 5/5*
*Wounds Taken 1/4*
**Wound Taken**
18 Damage – 18 Damage = 0 Damage
2 Health – 0 Damage = 2 Health

** Beserker Activated **

--- Jack Umber’s Free Fighting Attack ---
Rolled 11 vs Combat Defense: 12
Attack Failed

--- Jack Umber’s Fighting Attack XVI---
Rolled 19 vs Combat Defense: 12
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 11 Armour = -1 Damage
1 Health - -1 Damage = 1 Health
You circled one another and you used your horse to your full advantage. The height it gave you allowed you extra reach and although the berserker kept coming back headlong your defenses were up to the task. Your shield blocked high and low whilst your hammer blocked blows from side to side.

Your knees and legs controlled your horse as you strived to gain position wheeling this way and that. More than once Pyrite reared upwards and used his hooves to send the berserker on the retreat. One blow struck the man on his collarbone and you heard the satisfying crunch of broken bone.
>>
--- Ser Mervyn Reynold’s Fighting Attack XXI ---
Rolled 29 vs Combat Defense: 9
Four Degrees of Success
*Critical Success*
*One additional wound taken*
*Bludgeon Fighter I Activated*
No Armour
5 Damage x 4 = 20 Damage
20 Damage – 0 Armour Rating = 20 Damage
2 Health – 20 Damage = --18 Health
*Injuries Taken 5/5*
*Wounds Taken 3/4*
**Wound Taken**
18 Damage – 18 Damage = 0 Damage
2 Health – 0 Damage = 2 Health

** Beserker Activated **

--- Jack Umber’s Free Fighting Attack ---
Rolled 8 vs Combat Defense: 12
Attack Failed

--- Jack Umber’s Fighting Attack XVII---
Rolled 10 vs Combat Defense: 12
Attack Failed
Result: Ser Mervyn Reynold Unharmed

The Umber man was growing weak despite his berserk state. His weapons were at his side more often than they were in a proper stance and he bled from more than a dozen wounds. He took a sharp inhale and lunged forward again but the blow was turned aside by your hammer and sent the axe flying from his hands. It fell to the mud with a wet splat. The iron rim of your heater shield connected with the mans head and a new cut began to leak the mans life blood.

No roar of agony or rage followed but the man stubbornly refused to be beaten and accept his death. His axe swung once more but the blow was so weak you didn’t even feel it collide with your breast plate. The counter you gave him tore a hole in his stomach large enough that you could see the mans intestines threatening to leak out.
>>
--- Ser Mervyn Reynold’s Fighting Attack XXII ---
Rolled 28 vs Combat Defense: 9
Four Degrees of Success
*Bludgeon Fighter I Activated*
No Armour
5 Damage x 4 = 20 Damage
20 Damage – 0 Armour Rating = 20 Damage
2 Health – 20 Damage = --18 Health
Result: Jack Umber Slain

** Beserker Activated **

--- Jack Umber’s Free Fighting Attack ---
Rolled 5 vs Combat Defense: 12
Attack Failed
Result: Ser Mervyn Unharmed

It was finally over. The mans endurance had finally failed him and he finally fell to his knees. His voice was nothing more than a hoarse whisper and your hammer falls like a pendulum and connects with the mans skull. He dies without so much as a word while you roared your victory towards the heavens. As you looked around you saw that your men were an island in a sea of corpses.

The metallic ting of a bolt falling against your armour fills your ears once more and as you looked up you saw another shower of steel headed quarrels heading towards you and your men….

--- Break ---

I'm going to call it for tonight but I'll continue on tomorrow. Hope you guys enjoyed!

Mervyn Reynold the "Giant Slayer" is now a thing amongst the Dornish
>>
>>4399505
Great run, Joe. I dare say one of your best.
Some of the rolls were insane today as well.
>>
>>4399505
Hell yes I enjoyed it! 3 Umbers slain in a single fight, the Umbers are going to hold a lifelong grudge against us, especially when we meet them in King's Landing appearing "on their side *wink wink*"

Just hoping these crossbow bolts don't kill us.. we're already going to lose a level of training after being disorganised.
>>
>>4399523
Getting captured seems like a real possibility now.
>>
>>4399514
Bah, it's easy to run when your coasting off better writers coat tails, but I thank you for the kind words! They're much appreciated.

>>4399523
I'm glad you enjoyed! I figured I had to find a house whose enmity Merv could gain. Mors Umber especially is going have a particular hatred for Westerlanders. That's going to be a blast when King's Landing get peaceful.

>>4399567
Oh it's a real possibility alright.

Anyway, I'm going to have a post up around 12pm MST today. I hope to see you all then
>>
--- Redward Veteran Crossbowmen Attack XI ---
Rolled 20 vs Combat Defense: 10
Three Degrees of Success
6 Damage x 3 = 18 Damage
18 Damage – 9 Armour Rating + 2 Pentrating = 11 Damage
6 Health – 11 Damage = -5 Health
Result: The Loyal Reins Disorganized

“Gods be fucking good.”

You raised your shield to protect yourself and you horse as much as you can and you feel the thud of bolt penetrating into wood. You had a small stroke of luck in that the only bolt to hit your horse was stopped largely by your saddle but some of your men hadn’t fared so well. One of the Lannisport twins had fallen from his horse with two bolts sticking out between where his breastplate hinged at the shoulder. The other twin screamed bloody murder and dismounted, running to his brother to either see if he lived or perhaps to comfort him as he died. Ser Austin Osgrey dispatched one last northmen before his horse reared from the fear of the deadly rain and he rode up to you and opened his visor.

“Ser, we need to take action. Those crossbowmen are wreaking havoc on us. I don’t know if the men will survive another volley and they’re barely holding onto their courage as it is. We need to either regroup somewhere or go to eliminate those cowardly bastards.”

It was true. The Loyal Reins were scattered across the field and the Dornishmen were no better. Ser Symond could be heard desperately trying to rally his men but his voice failed to carry far enough. No matter what way you looked at it you would likely receive another volley. If you charged, they would fire on you. If you retreated, they would fire on you. If you stayed where you were, they would surely keep firing on you…

“Pass me your horn Austin!” You had half shouted the command and he deftly pulls forth a small trumpet from his saddle and you brought it to your lips and brought forth a sharp blast…

--- Can I get 4d6 for Warfare (Command) ---

--- What to do now? ---
>Attempt to charge the crossbowmen
>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)


(Next post will be up tonight!)
>>
Rolled 6, 3, 2, 1 = 12 (4d6)

>>4399999
>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
>>
Rolled 5, 5, 5, 4 = 19 (4d6)

>>4399999
Fucking checked
>>
Rolled 1, 5, 2, 3 = 11 (4d6)

>>4399999
>>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
>>
Rolled 5, 2, 3, 6 = 16 (4d6)

>>4399999
>Attempt to charge the crossbowmen
Go for broke
>>
>>4399999
>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
>>
>>4399999
>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
Check em
>>
>>4399999
>Attempt to charge the crossbowmen
>>
>>4399999
>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
>>
>>4399999
>>Attempt to charge the crossbowmen
>>
>>4399999
>Attempt to charge the crossbowmen
>>
>>4399999
>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
>>
>>4399999
>>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
The sane choice

also, dem quints
>>
>>4399999
Oh and
>Attempt to charge the crossbowmen
>>
>>4399999
Whether we charge the crossbowmen or flee across the river can we spend another order to enter a 'chequered formation' and gain the resultant +5 defense vs ranged attacks? It only slows us down by 10 yards a turn and given we're on horseback that should be fine.
>>
>>4399999
>Attempt to charge the crossbowmen
Because fuck Redward.
>>
>>4399999
>>Make a retreat across the riverbank (Keep in mind you won’t be out of the woods just yet as this battle is massive)
>>
>>4399999
>Attempt to charge the crossbowmen

Metagamers getting a second go at it I see.
>>
>>4400059
>>4399999
Actually, no. Scratch that. Lets charge them.

They're crossbowmen. At range they'll punch straight through our armour and their range is long enough they might be able to hit us twice. That'd destroy us.
In melee I don't think it's even possible for them to damage us. Even assuming Redward has upgraded their melee weapons they can only do at most 8 damage on four degrees of success which still won't be enough to get through our armour of 9 (and they'll never get 4 degrees of success rolling their 2 fighting dice).
>>
>>4400078
Interesting. I'll change >>4400025 to
>Attempt to charge the crossbowmen
>>
>>4399999
>>4400008
>>4400022
>>4400041
Neat. I've never rolled quints before.

>>4400070
I wouldn't call it metagaming really. You wouldn't be fleeing the battle, but retreating to a safer location to regroup across the river.

>>4400078
Absolutely we can. Future orders will gain a 3+ difficulty while in the formation but it might well be worth it.

--- Take up the chequered formation ---
Gain 5+ Combat Defense against range in exchance for +3 Difficult on orders

>Yay
>Nay
>>
>>4400089
>Yay
>>
>>4400089
>>Yay
>>
>>4400089
>Yay
>>
>>4400089
>>Yay
>>
>>4400089
>>Yay
But Organise first then Checker, it's obviously the more important command.

>>4400089
>>4400070
I don't see it as metagaming. We know the Reins are taking a 2D (soon to be 3D) penalty on all tests and are at +6 (soon to be +9 or 12) discipline. Mervyn's knows his troops are barely holding on and have lost enough men to no longer be combat effective against anything approaching competent melee troops.
>>
>>4400089
When you put attempt to charge the crossbowmen on vote, did it mean that they have no protection? Are they just standing on their own reloading right now?
>>
>>4400089
>Yay
>>
Will we be able to charge them before they reload? A straight volley at our face might kill us.
>>
>>4400111
They are currently standing at the edge of the wood right now, with another unit of crossbowmen from House Grell. So yes they are quite unprotected.

>>4400110
Noted. The organize was a roaring success.

Alright I'll take 4d6 for Warfare (Command) please. DC: 9
>>
Rolled 4, 1, 5, 6 = 16 (4d6)

>>4400123
>>
>>4400110
I'm mostly basing that off of the fact that the retreat votes came from the same IDs that wanted to quit the field at the first sign of resistance on the previous vote, assuming the battle was lost at the first sign of resistance which wouldn't happen if this was Ashford or something else like that. I guess it's kinda hard not to see it that way when I'm seeing stuff like >>4398320
>>4398695
blatantly using outside knowledge. But I guess it's possible that wasn't happening with this vote? I guess I'll try giving them the benefit of the doubt.
>>
Rolled 2, 1, 3, 3 = 9 (4d6)

>>4400123
>>
Rolled 5, 1, 4, 6 = 16 (4d6)

>>4400123
>>
Rolled 5, 2, 5, 1 = 13 (4d6)

>>4400123
>>
>>4400133
It's probably a fair assumption that there might be some element of 'we know which way the Battle of the Trident goes, let's not have the Reins routed back down to greenhorns for a lost cause'. But I like to think most of us were just reacting to in-character af to the rain of death meted out by those Redfucks.
>>
>>4400133
I am wanting to retreat because is see the battle going poorly. People are either dead or fleeing as it is now. I get the feeling that we are pretty much at the front while everyone else is running around us and that Mervyn will get himself killed or captured.
>>
>>4400180
Ehh.. From Mervyn's vantage point, we smashed through the front lines, destroyed the archers and crossbowmen, then Yronwood was surrounded, we came to his help and smashed the surrounding forces. The Malroy cavalry also came in to help but were cut down. Then northern cavalry counter charged us and we smashed them too. Then northern berserkers and crossbowmen started firing. We killed the berserkers and saw a lot of men cut down by the crossbowmen. From these facts I can't conclude that the battle is going poorly. We have no idea how the rest of the battle is going.
>>
>>4400204
Well from our perspective we've seen a good chunk of the calvary overrun, the reins withstanding. That's going poorly in my book
>>
--- Ser Mervyn Reynolds Warfare (Command) Test ---
Organize Order Issued
Rolled 15 vs DC: 6
Result: The Loyal Reins Reorganize

Your men rally around the trumpets call. There were less of you than you’d hoped for. Dead, dying or even simply lost but still they came. The red horse of Redward was still flapping from a pole in the winter wind and you felt your face flush with anger and rage.

“THOSE CROSSBOWS HAVE KILLED YOUR BROTHERS IN ARMS! THEY KILLED ART! CHEQUERED FORMATION LADS! CHARGE!”

--- Ser Mervyn Reynolds Warfare (Command) Test ---
Chequered Formation Order Issued
Rolled 15 vs DC: 9
Result: The Loyal Reins take on the Chequered Formation

Their training and instincts kicked in once you began to bellow your orders. The formation was wide enough, and with enough space in between your men, to prevent the volleys from devastating you like they had the Malroy charge. Together with your remaining men you charged at the crossbows. You urged on your horse as fast as you could as you watched your enemy reload frantically…

--- 2d6 Animal handling please to see if you beat the crossbowmen’s reload ---
DC: 12

The -2D penalty is from becoming unorganized twice.
>>
Rolled 5, 3 = 8 (2d6)

>>4400225
>>
Rolled 4, 3 = 7 (2d6)

>>4400225
>>
Rolled 1, 6 = 7 (2d6)

>>4400225
>>
>>4400227
>>4400228
>>4400233
Fugg
>>
Want to use lucky? It's a long shot but it might be worth it?

>Yay
>Nay
>>
>>4400241
>Yay
>>
>>4400241
>Nay

3% chance of success isn't worth it.
>>
>>4400241
>Nay
>>
>>4400241
>Nay
Save it for now, might save our lives later.
>>
>>4400241
Nay. Save it for test with more than a 3% chance of success

With the extra space from spreading out we may not be disorganised by the incoming volley
>>
>>4400241
Nay
>>
Calling it for Nay.
>>
Can I get 5d6+1 for the Loyal Reins charge please
>>
Rolled 2, 1, 3, 5, 1 + 1 = 13 (5d6 + 1)

>>4400349
>>4400349
>>
Rolled 6, 5, 1, 4, 5 + 1 = 22 (5d6 + 1)

>>4400349
>>
Rolled 3, 4, 1, 2, 4 + 1 = 15 (5d6 + 1)

>>4400349
>>
--- The Loyal Reins Animal Handling (Ride) Test ---
Rolled 8 vs DC: 12
Result: Failed

--- Redward Veteran Crossbowmen Attack XII ---
Rolled 18 vs Combat Defense: 15
One Degrees of Success
6 Damage x 1 = 6 Damage
6 Damage – 9 Armour Rating + 2 Pentrating = -1 Damage
12 Health – -1 Damage = 12 Health
Result: The Loyal Reins Unharmed

Crossbowmen may be deadly from afar, but at their core they were not brave men. They were most often lowborn, and cowards to boot. When they saw your men charging towards them the Redward crossbows began to panic. Frantically they tried to reload and they managed to bring their weapons to bare but it was all for nought. In their haste the bolts flew above your heads and directly into the dirt leaving you largely unharmed.

--- The Loyal Reins Attack VIII ---
Rolled 12 vs DC: 10
One Degree of Success
6 Damage x 1 = 6 Damage
6 Damage – 3 = 3 Damage
6 Health – 3 Damage = 3 Health
Result: Veteran Redward Crossbowmen Damaged

If you had been at full strength it would have been wholesale slaughter. Men cut down before the might of Ember Peak and left for the crows and other scavengers to pick at. Instead your charge was still enough to drive deep into the unit but not enough to set them to flight. You looked everywhere for the bastard Waters but you did not find him amongst the men try as you might.

--- 6d6 for the loyal reins, plus 11d6 for Mervyn please ---
>>
Rolled 2, 2, 5, 2, 3, 4 = 18 (6d6)

>>4400383
>>
Rolled 4, 4, 5, 3, 3, 5 = 24 (6d6)

>>4400383
>>
Rolled 1, 1, 6, 3, 1, 6 = 18 (6d6)

>>4400383
>>
Rolled 2, 3, 5, 1, 6, 2, 4, 5, 6, 1, 4 = 39 (11d6)

>>4400383
>>
Rolled 4, 3, 1, 4, 3, 4, 5, 3, 2, 3, 5 = 37 (11d6)

>>4400383
>>
Rolled 1, 1, 4, 1, 6, 3, 1, 6, 2, 3, 2 = 30 (11d6)

>>4400383
>>
--- The Loyal Reins Attack VIV ---
Rolled 16 vs Combat Defense: 10
Two Degree of Success
4 Damage x 2 = 8 Damage
8 Damage – 3 Armour = 5 Damage
3 Health – 5 Damage = -2 Health
Result: Veteran Redward Crossbowmen Disorganized

--- Veteran Redward Crossbowmen Attack I ---
Rolled 7 vs Combat Defense: 10
Attack Failed
Result: The Loyal Reins Unharmed

The ruin the Loyal Reins wrought on the crossbowmen was taking it’s toll. Although they were outnumbered by nearly ten to one the Loyal Reins fought like demons and fear spread out from them like a ripple from a stone cast in a pond.

Royce Waters had disappeared as you heard no man give a rallying cry or stern words for the crownlanders to regain their courage. There was only slaughter now and you intended to reap as many of their lives as was possible.

--- Ser Mervyn Reynold’s Fighting Attack XXIII ---
Rolled 31 vs Combat Defense: 30
One Degrees of Success
5 Damage x 1 = 5 Damage
5 Damage – 3 Armour Rating = 2 Damage
0 Health – 2 Damage = -2 Health
Result: Veteran Redward Crossbowmen Routed
>>
And reap them you did. It was as if the Divine Aspect of the Smith was working through you as your hammer rose and fell. Your fury was the last straw for the crossbowmen and as your gore covered hammer rose one final time they began to flee into the trees.

You gave chase through the trees to see to the utter destruction of the men who had betrayed your cause but your vengeance was halted once you had burst through to the other side of the wood. You saw a battle of incomprehensible magnitude. You saw two figures fighting ahorse in the middle of the river, surrounded by a vast units in their respective house colours.

To the south were the Targaryen men dressed in black and red with the proud dragon standard flying in the breeze, whereas to the North were Baratheon loyalists. It was difficult to make out the details from this distance but you could see that the Baratheon man was likely Robert Baratheon himself. The ornate horns on his helm gave him away as did the impressive warhammer he wielded. The man he was fighting was clad in all black but you didn’t have time to scrutinize further as you saw the man knocked from his horse as the Baratheon buried his hammer into the black steel breastplate. The icy waters of the Trident swallowed the man and you watched in horror as the dragon standard of House Targaryen was cast down into the mud and a rout began in the loyalist forces.

“Ser Mervyn, we need to leave.”

It was Ser Austin Osgrey at your side and you saw a surge of rebel forces in every direction you looked. A brief pang of fear shot through your body as you began to leave the way you came…

--- 2d6 Animal Handling please ---
DC: 12
>>
Rolled 4, 1 = 5 (2d6)

>>4400482
>>
Rolled 2, 3 = 5 (2d6)

>>4400482
Oh boy
>>
Rolled 6, 5 = 11 (2d6)

>>4400482
>>
Rolled 6, 5 = 11 (2d6)

>>4400482
>>
>>4400491
So close
>>
So close, yet so far.. I hope this doesn't in an instant capture and we can still fight our way through.
>>
>>4400491
Close but no cigar.

Alright so I've got bad news boys. The Loyal Reins are going to get caught by another unit of cavalry and scattered. They haven't been "destroyed" as it were but they won't be in cohesion during this rout.

Their final fate will be decided by the after battle dice roll.

Now Mervyn has a couple options. He can take flight and pull ahead of his men, trying to save his own life. He can try to stick with a single man, or he can try to add his fighting to his unit and risk capture and/or death.

--- What does Ser Mervyn do? ---
>Flee by yourself
>Flee with someone from the Reins (Specify Whom)
>Stand by the Reins and try to fight your way out
>>
>>4400499
>Flee with someone from the Reins (Specify Whom)

Osgrey
>>
>>4400502
Seconded
>>
>>4400499
>Flee with someone from the Reins
Cardyn Lantell
We've got a city to sack. Not doing that with Mr. Honorable
>>
>>4400509
>Not seeking revenge on Royce Waters instead
>>
>>4400499
>Flee with someone from the Reins
Cardyn Lantell
>>
>>4400499
>>Flee with someone from the Reins (Specify Whom)
osgrey
>>
So what did routing the crossbowmen earn us? Apart from most certainly losing the unit.

>>4400499
I think that we as a character previously decided to cease associating ourselves with Cardyn.
>Flee with someone from the Reins (Specify Whom)
Ser Austin Osgrey.
>>
>>4400499
Osgrey
>>
>>4400527
Routing the Crossbowmen means that as you flee you won't be receiving bolts in the back, and I imagine Mervyn will take a certain amount of personal pleasure from putting the Redward men to death
>>
>>4400502
Supporting
>>
>>4400558
If we can grab Walder as well that would be great.

He’s a bro.
>>
Hmm if the post combat roll destroys the Loyal Reins then it will cause conflict with the canon in House Malroy that they helped in the defense of Steadhold. Also if the Reins are no more, are we going to sack King's Landing by our lonesome?
>>
>>4400566
They could simply be reformed between now and then. Also, I don't think any QM or player should restrict themselves based on the goings-on of other quests. I really like the cross-overs, but that should come secondary to good, honest play.
>>
>>4400566
The Loyal Reins can be reformed. And we will partake in the sack with the rest of the Westerlands host that arrives at Kings Landing with Tywin.

Also any survivors will meet up with us in steadhold
>>
>>4400563
Was thinking that too, as he is actually from the Riverlands and that may come in handy.

>>4400566
Nothing prevents Tygon from re-mustering the unit after the war.
>>
>>4400566
I can't really answer these without giving away spoilers but I can say that I have a work around so the results won't affect the /qst/ canon.
>>
>>4400563
>>4400578
So I was going to apply a -3 modifier to Mervyn's Animal Handling roll to try and escape to represent two people moving slightly slower together. If you guys want to increase that to -6, I'll let you guys bring Ser Walder around as well.

Keep in mind this is me making up rules for this specific scenario and they arn't hard and fast.
>>
>>4400584
Just Ser Austin then as immediate survival is in question. Something like DC 15(18?) on 4d6 may be a stretch.
>>
>>4400499

>Flee with Cardyn

I am appalled at the votes for Ser Austin. I get it, I just don't agree.

Cardyn is the superior 1 on 1 traveling companion, more fun in general, and without a doubt more useful in a fleeing for our lives scenario, at least in my mind.
>>
Calling it here

Ser Austin
>>4400502
>>4400506
>>4400526
>>4400527
>>4400529
>>4400558

Ser Cardyn
>>4400509
>>4400518
>>4400641


Can I get 5d6 for Ser Mervyn Reynolds Animal handling test. 4d6+1B. I'll subtract 3 afterwards.

First test is DC: 12
>>
Rolled 3, 6, 1, 4, 3 = 17 (5d6)

>>4400809
>>
Rolled 5, 3, 1, 1, 4 = 14 (5d6)

>>4400809
>>
Rolled 4, 4, 2, 5, 5 = 20 (5d6)

>>4400809
>>
Rolled 3, 4, 4, 6, 3 = 20 (5d6)

>>4400809
>>
--- Ser Mervyn Reynolds Animal Handling (Ride) Test ---
Rolled 15 (18-3) vs DC: 12
Result: One Degree of Success

“SCATTER! RIDE! RIDE! REMEMBER MEN, REMEMBER THE RALLY POINT! RIDE FOR STEADHOLD! SER AUSTIN WITH ME!”

This battle was over, or at least your part in it was. You and Ser Austin rode onwards off back towards the trees. Your men rode as fast as their steeds would carry them away from the battle, but all of you had fled to the east. More rebels had entered the area where you had been fighting but as single men and pairs you provided a much smaller target. A few arrows and bolts were shot past you but none had hit their target.

The two of you rode through trees and around a unit of swordsman. A few of the infantry tried to run after you but they fell woefully short. As you retreated you noticed the sheer amount of dead bodies and dying men that littered the ground. They were everywhere. The sound was one of nightmares and wherever there was a lull in the fighting ravens and crows were already beginning to land to feast upon the dead.

You rode past a corpse you recognize as that of Ser Art and as you ride away you almost feel his dead eyes linger on you as you left his body for the crows. A queer feeling of guilt came over you but you buried it as you focussed on your own survival…


5d6 please guys
>>
Rolled 2, 6, 3, 6, 4 = 21 (5d6)

>>4400886
>>
Rolled 5, 5, 2, 6, 3 = 21 (5d6)

>>4400886
>>
Rolled 1, 5, 4, 1, 6 = 17 (5d6)

>>4400886
>>
Rolled 2, 6, 2, 1, 3 = 14 (5d6)

>>4400886
>>
--- Ser Mervyn Reynolds Animal Handling (Ride) Test ---
Rolled 16 (19-3) vs DC: 15
Result: One Degree of Success

You started to head towards the river. The rebels were largely heading towards the river which also happened to be the safest place for you to retreat through. You saw the path laid out before you as the two of you rode through the surge of men.

You weaved your horses between pairs and triads of men that were already beginning to loot the corpses. A few men made an attempt to stop you but they were easy enough to avoid. What proved the most challenging was when you crested a large hill and came across another regiment of northern berserkers. The mad men gave chase almost immediately and in your surprise the two of you had nearly been forced to fight your way out but somehow you’d managed to escape.

You could see the river and you rode hard for it. You reached the banks in a wide bend of the Trident but saw a regiment of cavalry occupied the other side. You went to turn and to try and find another place to ford the river but the berserkers had followed you howling like a ferocious pack of wolves.

You were trapped between a rock and a hard place and you led your horse through the blood stained and churning waters…

--- 5d6 please and thank you. DC: 18 ---

This is the last one to see if you break free and escape
>>
Rolled 6, 2, 2, 3, 5 = 18 (5d6)

>>4400953
>>
Rolled 1, 6, 2, 4, 6 = 19 (5d6)

>>4400953
Hold my last beer.
>>
Rolled 4, 3, 1, 2, 5 = 15 (5d6)

>>4400953
>>
No dice. You guys want to use lucky?
>>
Rolled 1, 5, 1, 4, 5 = 16 (5d6)

>>4400953
I'm feeling pretty salty we didn't even get a chance to maintain cohesion and an organised retreat. Even with a 2D penalty we should have had the strength to punch through the sort of light troops in our section of the battlefield.
>>
>>4400972
Nay. Too little chance of it doing anything
>>
>>4400972
>Yay
8.5% chance. Low, but I'll take my chances at this stage.
>>
>>4400973
A battle ground is 1 full minute. It took us 2 battle rounds to route manlet crossbowmen. I don't much rate our chances at punching through anything but the dregs of the norfs.
>>
>>4400972
yeah
>>
>>4400972
>Nay
Failure means a fight with either the berserkers or the cavalry, right?
>>
>>4400981
That is correct. The option will be up to you guys.
>>
>>4400972
>Nay
>>
>>4400983
Thanks. If Nay succeeds can we take an awareness check to see which one is easier to fight? Maybe one is only trained and the other veteran or one elite and the other veteran.
>>
>>4400972
Yee
>>
>>4400977
But we'd still be rolling 2D3B on the charge with full wounds, full combat defense and full armour.
Most troops need a few degrees of success to even get through our armour.
>>
Do the berserkers recognise us as the giant slayer?

Anywho, it’d be easier to ride a few of them down (they’re lightly armoured, yes?) and then ride away. Can’t think we’re going to out ride a cavalry unit
>>
>>4401002
This will be up to Ser Mervyn. He'll gain a similar plus 3 to his attack roll for Ser Austin but the Loyal Reins have scattered. He'll have the full complement of his dice pool but this is still going to be a tough fight.
>>
>>4401002
Right, the problem is with it being more a matter of us getting through their armor than them getting through ours. We'd be hard pressed to manage even 2 degrees of success. A good chunk of our opponents had a CD of 10, meaning we'd need a magical 15 to even phase them. We'd hit them and wind up stuck and more conclusively surrounded.
>>
>>4401014
Trample order
We go straight through them. Might not cause any damage on the way but wouldn't get bogged down either.

>>4401008
Nah, I'm talking hypothetically if we hadn't scattered for no reason.
>>
>>4400989
This seems like a reasonable suggestion. I'll say yes to this.

>>4401007
The proposed awareness test will answer this.

>>4401014
Again, to clarify, the Loyal Reins have no further part to play in this battle. This next attack will be Ser Mervyn's. As such, either unit will have the 20+ bonus to their combat defense
>>
>>4401022
Oh, I know. I was responding to the hypothetical. Sorry to distract.
>>
>>4401027
Ah okay. Thanks for clarifying.

>>4401020
I like the order of a trample order but I'm not sure how to implement that on the individual scale.

Anyways currently tied at 3 for yay vs nay.

I'll take the 4d6 for awareness in the meantime to give you guys some specifics.

DC:6 = The house they belong to
DC:12 = Their training and equipment
DC: 18 = Their current health
>>
Rolled 4, 5, 2, 5 = 16 (4d6)

>>4401036
>>
Rolled 3, 1, 1, 2 = 7 (4d6)

>>4401036
>>
Rolled 6, 1, 6, 4 = 17 (4d6)

>>4401036
>>
>>4401036
And “nay” for a tie breaker.
>>
>>4401050
So close.

Alright so...

The Cavalry are another unit of Umber Cavalry, whereas the Berserkers are from the northern mountain clans. Clan Wull to be specific.

The Berserkers are veterans armed with the best steel their lord can buy, whereas the cavalry are trained and normally armed. However, the cavalry still have armour whereas the berserkers have none.

Who to charge?

>The Umber Cavalry
>The Wull Berserkers
>>
Rolled 2 (1d2)

>>4401064

1= beserker
2= cavalry

Don’t fail me RNGeezus
>>
>>4401064
>>The Umber Cavalry
>>
>>4401064
>The Umber Cavalry
>>
>>4401064
>The Wull Berserkers
No armor and no training, easy cake
>>
>>4401064
>The Wull Berserkers
>>
I forgot, can we use lucky in combat rolls?
>>
>>4401113
The berserkers are veteran
>>
>>4401064
>The Umber Cavalry
>>
>>4401064
>>The Wull Berserkers
>>
>>4401122
Yeah.
>>
>>4401064
>The Umber Cavalry
>>
>>4401064
>The Umber Cavalry
One more giant to kill
>>
>>4400972
Joe, why was the >>4400970 test a fail on DC 18?
>Rolled 1, 6, 2, 4, 6 = 19 (5d6)
Drop lowest and it is 18.
>>
>>4401289
Joe gave us a negative modifier.
>>4400584
>>
>>4401064

>The Umber Cavalry
>>
>>4401064
>The Umber Cavalry
>>
>>4401289

>>4401318
This is correct. I applied a -3 modifier for having an additional man with you.

It's looking like the Umber Cavalry is going to take it. Oh boy. I'm nervous.

Can I get 10d6 for Mervyn's charge please
>>
Rolled 4, 6, 1, 2, 6, 5, 2, 1, 1, 2 = 30 (10d6)

>>4401493
>>
Rolled 5, 4, 5, 2, 5, 3, 1, 4, 1, 4 = 34 (10d6)

>>4401493
>>
Rolled 3, 1, 5, 1, 4, 4, 1, 2, 6, 6 = 33 (10d6)

>>4401493
>>
Rolled 2, 5, 1, 4, 3, 4, 1, 5, 1, 2 = 28 (10d6)

>>4401493
>>
>>4401495
27

>>4401496
27

>>4401498
29

After adding in the +1 for Superior Weapon and +3 for Ser Austin these are our totals.

Is it enough though? You're lucky the Trained cavalry are only riding garrons
>>
Man, I'd love if after this battle you take a little break and tell us about some behind the scenes action, what would have happened if we took some different choices, like go straight for the second infantry line rather than the archers. Not in so much detail that it ruins the magic, but I know there's a lot of behind the scenes prep that authors do which we never get to appreciate. On that note, whether or how much you simmed the battle when the outcome was pre decided. Things like that. Totally fine if you don't do it though, maybe it will spoil the magic.
>>
--- Ser Mervyn Reynolds Charge ---
Rolled 29 vs Combat Defense: 29
One Degree of Success
7 Damage x 1 = 7 damage
7 Damage – 5 Armour = 2 Damage
5 Health – 2 Damage = 3 Health
Result: Trained Umber Cavalry Damaged

--- Trained Umber Cavalry Attack XXI ---
Rolled 21 vs Combat Defense: 12
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 11 Armour = -3 Damage
1 Health - -3 Damage = 1 Health
Result: Ser Mervyn Unharmed

The cavalry were the safer option you had decided. They may have been faster, mounted and armoured but they looked like they were poorer fighters. Not to mention they were Umber men and you hoped that they might recognize you from your previous victory against their brothers in arms

The two of you rode through the river and came bursting through the pink waters like two heroes from a song. The Umber cavalry were laughing as they watched. Perhaps they thought the two of you fleeing and in your fear you hadn’t seen them. Their laughing stops after you knocked one of them to the ground with your hammer and Ser Austin brought his sword to bare against another.

The two of you rode through the cavalry but even on their northern garrons they were quick to pursue you and were keeping pace. Fighting two, three, even four men at a time was no easy feat when you were their sole target. Your shield blocked high and low, your hammer deflected this way and that, but you still felt spear tips and axes clang and thud against your armour. It was enough to make you wonder how you had ever survived without such plate.

You were nearly free of the battle. If you could just break free from these cavalrymen you would be in the clear. You rode east even as they dogged you through trees and streams. It had to have been for over a mile now but still they pursued….

Can I get 11d6 for fighting please
>>
Rolled 6, 2, 3, 6, 4, 3, 6, 4, 4, 6, 3 = 47 (11d6)

>>4401534
>>
Rolled 1, 4, 2, 4, 6, 4, 3, 4, 5, 1, 6 = 40 (11d6)

>>4401534
>>
Rolled 5, 1, 4, 4, 4, 4, 1, 3, 5, 5, 4 = 40 (11d6)

>>4401534
>>
Rolled 6, 1, 3, 1, 5, 2, 3, 1, 5, 2, 4 = 33 (11d6)

>>4401534
>>
Rolled 6, 5, 2, 5, 5, 6, 1, 1, 4, 3, 6 = 44 (11d6)

>>4401534
>>
>>4401536
nice
>>
Please sing "The Last of the Giants" loudly as we slip away.
>>
>>4401545
Absolute dick move

I love it
>>
>>4401545
Gimme 2d6 for Knowledge to see if Mervyn knows the song. DC: 9

If he doesn't, I'll include it somehow into a post in the future.
>>
Rolled 4, 5 = 9 (2d6)

>>4401556
>>
Rolled 5, 4 = 9 (2d6)

>>4401556
>>
Rolled 2, 2 = 4 (2d6)

>>4401556
>>
Savage.
>>
Hahaha I love this. Thanks for allowing this Joe!
>>
>>4401561
I love it. Alright I don't know where he heard it. but Mervyn knows it. Writing
>>
>>4401569
Probably at the tale end of a drunken night in a tavern maybe in the Vale?
>>
>>4401569
Seems like something he may have picked up during his bandit days, drunk around a campfire with a bunch of lads.

Also Ser Austin is going to think he's a madman.
>>
--- Ser Mervyn Reynolds Charge ---
Rolled 36 vs Combat Defense: 29
Two Degrees of Success
5 Damage x 2 = 10 damage
10 Damage – 5 Armour = 5 Damage
3 Health – 5 Damage = -2 Health
Result: Trained Umber Cavalry Disorganized

You clenched your legs together and with your shield hands fumbled at the reins to bring Pyrite to a sudden stop. You swung your hammer out to the side and caught a man in the mouth and he falls to the ground screaming as he clutched at his broken maw, spear and shield forgotten.

Another mans horse had collided with your own and you felt the man crash into you as he was thrown from the saddle. A swift elbow knock him to the dirt as well and a cry of pain as Pyrite stepped likely meant he’d been stepped on to boot.

Ser Austin was much more graceful in his fighting however. He wheeled his horse about nearly on the spot and he longsword seemed to dance with spear points before delivering his fatal blows. A slash to the throat, a thrust through the heart. He may have been a noble and chivalrous knight, but he was still a knight and that meant knowing how to kill.

The two of you saw an opening and took it, riding bedlam into a thick stand of trees. As you were escaping a thought suddenly came to you. It was a song. You couldn’t remember where you had heard it before but it was a song about the last of the giants. You’d drunk in a lot of inns and taverns you supposed, but one particular verse stuck out in your head and you threw open your visor and sang.

I’ll hunt you with dogs in the daylight
I’ll hunt you with torches by night
For I am may be small but I will stand tall
While giants fear to walk in the light
>>
You’d shouted it more than you sang, and those hadn’t been the original words but as you took one last look over your shoulder you could see anger on a few of the faces of the Umber men who remained. You laughed as you rode through thickets and trees as fast as your horse would carry you. Miles and miles of ground were put between you and the host. Worry could come later, for your friends, allies and men. For now, the exhilaration of having escaped that rout was unparalleled. Your hammer found it’s way to the loop of leather where you normally held it, while you and Ser Austin assisted one another in removing each others shields.

“What in the name of the Seven was that?”

“What was what?”

“Was that a song you were shouting at them?”

A laugh filled your lungs still. It hurt to breathe and you could taste blood in your mouth.

“Aye it was. It’s a song about giants I heard somewhere a long time ago. Those weren’t the actual words but I thought mine fit better.”

“Did you take a blow to the head?”

“I don’t think so. Why?”

“So you’re just a mad man?”

You flashed him a grin. Dark was approaching but you were still close enough to the battle that you could hear it if you listened closely enough. Luckily it was a full moon and as such you decided to ride east for a time before finding the Trident again and looking for a ford or bridge to cross at. You rode at a brief trot but as the adrenaline began to wore off the sheer gravity of the situation began to weigh upon your shoulders.

The battle had been lost. Lord Vamos Malroy and his son were likely dead, Royce Waters had escaped your vengeance, Ser Symond Santagar and Lord Yronwood were both likely captured. The Loyal reins were scattered and you were now a mere two men riding through hostile lands. The last verse of the song came back to you as you rode and you hummed it. The song was a sad one you remembered and the tune was dour.

Oh I am the last of the giants
so learn well the words of my song
for when I am gone the singing shall fade
and the silence will last long and long…
>>
--- Break ---

Alright so I still have a few hours today so I might get another post up but I need to take a break for an hour and gather my thoughts.

HOT DIGGITY!

That was an excellent battle, and I'm largely very happy how that turned out. Some good write ins and suggestions, some excellent rolling, tight votes and some heartbreak thrown in.

We've only just finished part 4/10 of what i wanted to get done with this thread but I'm still pretty damn content.

>>4401517
If any of you have any questions like Anon suggested, I'd be happy to answer them here. Theres alot of stuff that could have happened here, starting all the way back with who Mervyn fought with. Not Yronwood vs Santagar mind you but Dornishmen vs Reachmen.

I also want to thank you guys for playing because this has been an absolute blast. Y'all are great.

Anyways yeah, give me an hour and I'll start writing for the next post up but feel free to criticize, critique or ask questions as you will in the mean time.
>>
>>4401593
If we had ran, how many more shots would redfuck have gotten to hit us?


How badly do the umbers want our ass?

How did this battle go in comparison to the trident?


Anyone important notice what we did?
>>
>>4401593
Other than the questions in the post you quoted (especially the one about simming the battle) there are a few.

I think if we had went with Yronwood we would have faced less number of units, but more skilled, and fought more important people with higher risk. Is this correct?

I think we accomplished much in this battle but as it was obvious from the choice, taking out archers and those at the edges is less risky, at the cost of being less worthy of glory as well.
>>
And because it has to be said, I had a lot of fun playing this too, Joe. It was pretty amazing. I'm going to go and read this again 2-3 times now.
>>
Da norf remembers... Still worth it.
Thanks, Joe.
>>
>>4401599
in comparison to the canon not trident, derp.
>>
>>4401593
Eat shit umbers, this was a great battle Joe I don't think the reins have taken a beaten like this period so I'm looking forward to seeing how that goes, seeing Redwards betrayal in the chaos of battle was real interesting I'm keen on seeing what happens we come across the sack of Steadhold of which Im pretty certain we'll be seeing some dirty deeds done dirt cheap.

What changed from canon during the battle?
>>
>>4401650
I think the story according to Tygon was that the Reynolds and the Loyal Reins relieved Steadhold from a siege (from whom I don't recall) and he was called the Defender of Steadhold. Then they moved on to King's Landing but some Brax lord stayed behind to oversee it. And that Brax lord ordered an illegal sack of Steadhold. The Reynolds only came to know about it afterwards.
>>
>>4401599
The Crossobows would have for sure gotten at least one more, but probably two depending on what direction the Loyal Reins went.

Mors Umber in particular is going to bear Mervyn, House Reynold and the Westerlands at large a particularly nasty grudge until the day he dies. Jon Umber is going to strongly dislike Mervyn but not the "Attack on sight" type of dislike like his uncle.

I left most of the battle alone to be honest. The only part I simmed was Lord Yronwood and this small section of the battle. So the Trident was still a resounding defeat for the loyalists.

As for getting noticed...Symond Santagar saw you with the Umbers, and he'll be telling Lord Yronwood. The Giant Slayer alias will start to trickle in from the Dornish. A few Northmen as well witnesses what happened.

>>4401606
You're largely correct in what would have happened if we'd fought with Yronwood. fighting against Elite units and even a lord or two to duel instead of Jack Umber who is only a cousin to the Lord of Last Hearth.

It was definitely a less glorious option but things could have been very different. It might have been easier to flee but there would be a reputation falling out from fleeing if you'd been part of the Heavy Cav.

>>4401612
Oh jeez. Thank you.

>>4401615
Thanks for playing!

>>4401650
You're correct in that this is the worst loss the Reins have taken since Mervyn came to lead them.

As far as canon, nothing really "changed", stuff was only added. Names to Mors Umbers dead sons and who killed them, Lord Yronwood being taken hostage and what not. There is still alot of the "fog of war" going on still.

>>4401658
It was Lord Drox who stayed behind and ordered the Sack of Steadhold. He and House Langward were quite cozy and he saw an opportunity and he took it. We'll see what happens regarding Mervyn when we get there.

Alright I think I need a single d6 for the Loyal Reins to see how they make out.
>>
Rolled 4 (1d6)

>>4401669
>>
Rolled 2 (1d6)

>>4401669
>>
>>4401669
House Drox yes, I confused it with House Brax.
>>
>>4401670
4

So on the Disorganized table, a 4 is intact. However, you take a -1 for be disorganized twice. I personally don't believe the bonus from Master at Arms would apply here being so far away from home, food and shelter.

As such, The Loyal Reins go from Elite+2 - Elite+1. I'll have to find a way to fluff this, likely the original survivors pairing up and finding other loyalists to ride with maybe?

Not all that bad all things considered.

--- The Battle of the Trident ---

Ser Mervyn Reynold

Glory Gained: 3

Prisoners Taken: N/A

Loot: N/A

The Loyal Reins: Elite+2 --> Elite+1

Alright I think I have time to get one more post up today so I'm going to get writing here!
>>
And I forgot to ask for the dice.

Can I get 2d6 for Survival please
>>
Rolled 3, 5 = 8 (2d6)

>>4401704
We took a beating
>>
Rolled 2, 4 = 6 (2d6)

>>4401704
>>
Rolled 6, 6 = 12 (2d6)

>>4401704
>>
>>4401714
Sweet Jesus. What a rol
>>
--- 08/04/283 ---
Dawn

You had ridden for days along the banks of the Trident looking for a place to cross the rivers. Bodies had followed you in the cold waters, fat bloated things that stunk of death and decay, but so far you’d been left alone by the living.

--- Ser Mervyn Reynolds Survival (Forage) Test ---
Rolled 12 vs DC: 8
One Degree of Success

You had been in charge of foraging after Austin had proved himself inept at the task. Having grown up in Standfast and Coldmoat, he’d done little foraging for the likes of frogs and rabbits. He might have been able to hunt deer or boar if he’d had a bow but he was lacking the weapon.

Recalling the time spent learning how to find food for yourself with your father, you had set up snares for rabbits and hares. You had always preferred the taste of frogs legs if you were being honest but you knew wouldn’t find any at this time of year. As a boy you used to love prowling the shores of a lake or stream clad in nothing but your small clothes, listening to the croaks of the frogs as you wove your way through the reeds to try and catch them. Rabbits would suffice to fill your empty belly however and Ser Austin had been thankful when you had turned up at the fire the night before with two conies tied at your belt.

You’d broken your fast on the leftovers from the rabbits and had been in the saddle before the sun was properly up. Your wolfskin cloak provided enough warmth to survive but the cold was still settling into your bones.

The forest had grown thicker as you headed further east and the trail had threatened to take you away from the river so you began to ride through the trees themselves. It was slower going but it allowed you to keep the river in sight. It wasn’t long however until you could smell the stench of death on the wind. You hadn’t seen a body float down the river yet today and suspicion grew inside you. Warily, you stopped to smell the air to try and determine from which direction the smell was coming from…

--- 4d6 for awareness please. ---
DC: 12
>>
Rolled 3, 6, 5, 3 = 17 (4d6)

>>4401771
>>
Rolled 6, 1, 3, 4 = 14 (4d6)

>>4401771
>>
Rolled 6, 3, 3, 4 = 16 (4d6)

>>4401771
>>
Rolled 5, 2, 2, 4 = 13 (4d6)

>>4401771
>>
>>4401772
Nice fish! I've been participating in your quest btw. Just don't have time to really contribute a whole lot to creation when I'm running myself.

Looking like success to me. Writing!
>>
>>4401781
oops sorry I always forget to delete the name, thanks for the voting my thread it's has been a bit slow but don't worry about it!
>>
File: HouseLarchHandiwork.jpg (605 KB, 1436x800)
605 KB
605 KB JPG
--- Ser Mervyn Reynolds Awareness Test ---
Rolled 17 vs DC: 12
Two Degrees of Success

The smell was coming directly from the east. You and Ser Austin dismounted and tied up your horses to try to make as little noise as possible as you crept closer. Clad in plate as you were you were still making a fair amount of noise but your horses would not spook at least.

A gloom seemed to creep in through the woods and as you looked ahead you saw it. Two large branches had been driven into the ground and tied to them was a corpse. You approached warily and saw that the mans guts had been removed and were draped about his shoulders like some sort of grotesque shawl or scarf.

“Seven save us. What is this?”

“I don’t reckon the Seven had any say over this Austin. I…I don’t know what this is…”

Peering past the macabre display you saw another one in the gloom, and then another one. The two of you followed them, weapons drawn, stepping over gnarled tree roots and twisted rocks that seemed to take on offensive shapes in the shadows. It was then that you saw the remnants of canvas tents and fire places that surrounded an ancient and massive white tree.

“That’s a weirwood.” Ser Austin spoke in quiet, hushed tone. His hand was over his mouth although whether that was to prevent his voice from carrying or to hide the smell you could not say.

You’d heard of weirwoods before, but you couldn’t recall ever having seen one. You walked over to see the tree in greater detail and it was there you saw the tree horror of what had transpired here. A man was tied to the tree as naked as the day he was born. His face had been flayed and nailed to the tree to give it a horrific visage whilst his internal organs were draped about the lower branches in decoration. Bile crept up your throat but you managed to keep it down. You walked around the massive tree and saw that no less than 7 men had been killed to decorate the tree.

“They mock the Seven with everything they do.” His voice had grown angry and you saw that Ser Austins fists were clenched. “We should take them down Ser. At least one of them.”

Your eyes looked about and piles of clothes stood before each man. Likely they had been stripped naked and killed while still tied to the tree. One pile stood out to you though. A brown and grey cloak with a small red badge sewn into it. You reached down to pick it up and recognize the red eagle of House Reynold on it. A sinking feeling hits your stomach and you turned to the man opposite the pile who had been damn near crucified on a tree.

--- Can I get 4d6 for will please? ---
DC: 18
>>
Rolled 2, 5, 2, 1 = 10 (4d6)

>>4401815
>>
Rolled 2, 6, 2, 3 = 13 (4d6)

>>4401815
>>
Rolled 6, 3, 5, 2 = 16 (4d6)

>>4401815
>>
>>4401815
Oh fuck first men paganism I was not expecting
>>
Rolled 6, 2, 5, 1 = 14 (4d6)

>>4401815
>>
>>4401831
Paganism or just Boltons?
>>
Thats a failure, unless you guys want to use lucky. Passing that test will let you search the camp for money, food, etc.

>>4401831
I have an entire quest fleshed out in the North, with a highly religious and pagan MC. Dealing with wargs, family and the old gods. I really hope I get to run it one day. Harrion Larch is a bad mother fucker, and he was the man who was responsible for this. Not that Mervyn will ever know that
>>
>>4401835
Only the face seems flayed and honestly I expect a bit more from the Hilton's than just one guys face.

I could be wrong though, either way this scene is all kinds of gnarly awesome.
>>
>>4401839
>North quest with all the Old god trappings

Goddamn Joe I love that Idea
>>
>>4401839
I say we use lucky, cut our losses and look for supplies and money/valuables, we need leave and reagroup with the west armies

House in the north would be very interesting
>>
>>4401841
>Boltons
>Hilton's

On that note I think I'll hit the hay, use lucky because I don't like Mervyn getting soft here and now
>>
>>4401835
>>4401841
>>4401851

I'm going to explain this just because I have the entirety of House Larch of Glenhearth Hollow fleshed out.

Harrion Larch was in charge of a battalion of northern guerrillas. He is an exceptionally religious man and believes in the old ways.

He slaughtered seven men to mock the seven, and flayed the faces of them to give the weirwood "seven" faces. He then tore out their organs to decorate the weirwoods branches like the first men of old used to do. It's a point of contention between him and his liege lord but the Wolfswood is a large place and word travels slowly.

Anywho, back to House Reynold. Alright lets use lucky.one more 4d6 please
>>
Rolled 5, 3, 2, 2 = 12 (4d6)

>>4401866
>>
Rolled 3, 3, 4, 3 = 13 (4d6)

>>4401866
>>
No dice. Well needless to say Mervyn is unnerved. Writing
>>
Mervyn has snapped.
>>
>>4401870
North shits need killing, god Merv may even thinks they deserve the Red wedding
>>
Rolled 2, 1, 5, 2 = 10 (4d6)

>>4401866
opps, I missed it, let's me see if I can make it anyways
>>
--- Ser Mervyn Reynolds Will Test ---
Rolled 16 vs DC: 18
Result: Test Failed

You stared at the flayed skin and horror begins to spread through you as you realize that the face was that of Ser Sandor Hill. The bile you had pushed down came up as if it had a will of its own and you wretched horribly.

You had to lean against the tree to stop yourself from falling over you vomited so violently but you hand slips on the congealed blood of your murdered friend and you fall to the ground. Your heart pounds and fear like you haven’t felt since you were a boy filled you.

You struggled to find your feet and you took off back towards your horses. You looked at your hands in horror as they were covered in blood and bile. Ser Sandor had been your oldest friend. You’d known him since the two of you were barely men as you had fought bandits on the Silver Fang. And now he was dead, his body desecrated by some heathen northmen. You crashed into one of the men who had been crucified and the rotting body fell on top of you. A scream came up unbidden from your throat and you struggled to get away from the rotting body.

Finally you found the trees where your horse was hitched and you felt yourself curl into a ball at the foot amongst the roots of the tree. Tears streamed down your face as the world seemed to go dark.

--- 08/04/283 ---
Midnight

Your eyes sprang open. A small fire was burning in front of you that Austin Osgrey was tending carefully. His eyes soon met yours and he rushed over to you. You noticed he was unarmoured and you soon realized that you were as well. Your cloak was draped over you and he gave you a skin to drink from. You took a swallow and coughed. It was only water and it tasted foul, likely from the Trident where the dead were congregating.

“This tastes like death Austin.”

He grimaced. “I got it from the river.”

“Find a bloody stream next time.”

“Ser…I…I buried Ser Sandor. Gave him as good a burial as I could…”

That flash of panic thundered in your chest again and blackness threatened to overtake you once more…

--- I’ll take 4d6 for will again ---
DC: 12 because you aren’t staring at the flayed face of a friend
>>
Rolled 5, 6, 1, 1 = 13 (4d6)

>>4401911
>>
Rolled 3, 5, 4, 6 = 18 (4d6)

>>4401911
>>
Rolled 6, 2, 3, 4 = 15 (4d6)

>>4401911
let's go
>>
I have to call it here for now but I'll do my best to be back today around 10pm to get one last post in.

See you all soon!
>>
Northern savages.
>>
>>4401911
Well I was wondering why we didn't get an experience roll for the scouts.
>>
Just got back to the house and I'm exhausted. I'll continue this tomorrow morning!
>>
>>4402768
Waiting for that inevitable meeting between the Giant Slayer and the Mountain.
>>
>>4402768
Just got caught up from the day. Good stuff Joe
>>
I assume we’ll find out in character what happened to our scouts, later? (And then we can find out the crunchy details, like did they get destroyed, or just disorganized etc).

Also:

f
>>
--- Ser Mervyn Reynold’s Will Test ---
Rolled 18 vs DC: 12
Two Degrees of Success

You inhaled a sharply, a deep breath that filled the entirety of your lungs. You could still see Sandors faces nailed to the tree vividly in your mind but you forced yourself to keep breathing. The blackness that threatened to overtake your vision gradually receded. You scratched at your arm hard enough to draw blood, and focussing on that physical pain was enough to keep you grounded.

“Thank you Austin.”

“I didn’t know him well but I knew he was a knight. He deserved as much.”

You simply nodded by way of response.

“You should get some sleep Ser. That…episode…I think it took a toll on you.”

“No. I’ll stand watch. You get some sleep Austin. You’ve done enough.”

He goes to argue but you shoot him a look and he capitulates. You stand and fasten your cloak about your shoulders and spend the evening patrolling the border of your small camp. Your head twitches at every sound. A branch snapped and your head swivelled in search of savage northmen. You see the small eyes of a fox reflected in the fire light. You realize you’d been holding your breath again and exhale. Morning could not come soon enough…

--- 10/04/283 ---
--- Midday ---

You were off foraging in search of anything you could eat. Berries, roots, rabbits. You had found little in the way of it however. You heard a small whinny through the trees and looked back towards where you had hitched your horse. A curt yell followed and you ran back to your horse to find 2 men trying to untie Pyrite from the tree. They were lowborn by the look of it, with no colours to speak of, and one of them looked over and saw you he cursed loudly…

--- How does Mervyn react? ---
>Hostility, House thieves were horse thieves. The punishment was death
>Curiosity, perhaps it was better to find out who they were and whom they’d fought for
>>
>>4403238
>Hostility, House thieves were horse thieves. The punishment was death
>>
>>4403238
>Hostility, House thieves were horse thieves. The punishment was death
>>
>>4403238
>>Hostility, House thieves were horse thieves. The punishment was death
>>
>>4403238
>Hostility, House thieves were horse thieves. The punishment was death
Came to the wrong forest, friend
>>
>>4403238
>>Hostility, House thieves were horse thieves. The punishment was death
>>
>>4403238
>Hostility, House thieves were horse thieves. The punishment was death
>>
Can I get 5d6 for fighting please
>>
Rolled 1, 4, 1, 2, 1 = 9 (5d6)

>>4403378
>>
>>4403380
fucking hell
>>
Rolled 5, 4, 6, 5, 2 = 22 (5d6)

>>4403378
>>
Rolled 6, 1, 6, 6, 3 = 22 (5d6)

>>4403378
>>
--- Ser Mervyn Reynolds Fighting Test ---
Rolled 22 vs Combat Defense: 6
Four Degrees of Success
2 Damage x 4 = 8 Damage
6 Health – 8 Damage = -2 Damage
Result: Broken Man I Slain

--- Broken Man I Fighting Test ---
Rolled 10 vs Combat Defense: 12
Attack Failed
Result: Ser Mervyn Reynold Unharmed

--- Broken Man II Fighting Test ---
Rolled 6 vs Combat Defense: 12
Attack Failed
Result: Ser Mervyn Reynold Unharmed

You may have only been wearing your gambeson, with nothing but your dirk hanging from your belt but these men were nothing but small folk. One man held a wooden spear with a charcoal hardened tip whilst the other had a small wooden cudgel. They stared at you before awkwardly laughing, unsure if they had been caught or if they could talk their way out of their crimes.

“Apologies m’lord we were jus…”

You sprang forward and buried a large fist into the first mans jaw. He dropped his cudgel as he collapsed into a pile on the ground and tried to regain his sense. The man with the spear tried to stab you but you stepped to the side and grabbed hold of his crude weapon. You wrenched the spear from his grip and used the butt to strike him in the head. He covered himself with his hands to try and prevent the beating but you didn’t stop. Four times you struck him before he was on the ground sobbing like a babe. Your dirk made it’s way into your hand and quickly drew itself across his neck. The sound of a man choking on his own blood filled your ears and you rounded once more on the man with the cudgel.


He had risen again and was fearfully clutching his weapon, putting it in between the two of you as if to protect himself. It was a pathetic display and such disgust filled you that you threw your dirk into the hard winter ground. The point stabbed the earth and the blade wobbled slightly and the broken mans eyes stared at it. The apple of his throat moved as he swallowed and his arms trembled fearfully.

“Hon…honest m’lord. W-we just thought ‘e was a horse abandoned…”

“Oh aye. A fresh horse, taken care of and hitched. You know the punishment for stealing a horse don’t you.”

“P-pl-please m’lord…”

You clenched your fists and took a step forward….

5d6 please guys
>>
Rolled 3, 3, 5, 6, 2 = 19 (5d6)

>>4403465
>>
Rolled 2, 3, 1, 1, 1 = 8 (5d6)

>>4403465
Feels bad man :,(
>inb4 Ser Austin walks in on us pummeling the defenseless man to death
>>
Rolled 2, 6, 6, 6, 6 = 26 (5d6)

>>4403465
>>
>>4403494
>Grim
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>>4403494
Not gonna be a lot of them after that.
>>
>>4403494

Second time this has happened
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>>4403494
Violent rapey Mervyn is best Mervyn
>>
>>4403494
H-he's already dead, Merv!
>>
>>4403494
Mega F peasant boi choose the wrong horse to fuck with
>>
>>4403515
Hey, I just realised you rolled the six 6s as well. You should buy a lottery ticket or something, Anon.
>>
>>4403494
Witness!
Seriously amazing roll.


Hope our kill is clinical and clean, and doesn’t resemble the weir wood we just left, or our travelling companion is going to have a grimmer view of us. Merciless Merv the Giant Slayer/Singer
>>
>>4404134
>Ser Austin has to physically restrain Mervyn after he finds him punching the guy's face into paste.
>>
>>4404134
I don’t have the rule book now but I believe four 6s makes the kill a gruesome one.
>>
God damn these past couple days have been busy. As shitty of a place to stop running as this is, I won't have time to actually get a post up for a while. I might be able to squeak one in on Sunday but I can't promise anything.

Thank you all for playing, this thread has been an absolute blast. I'll keep you guys updated on twitter when the next proper run will be. Likely two of three weeks from now to deal with my current living situation and letting me flesh out more stuff properly.
>>
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Reynold

Archived for your pleasure
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>>4405737

Thanks for a legendary run Joe, we enjoyed it!
>>
>>4405737
I enjoyed it very much. Thanks for running!



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