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File: ItSOP2.jpg (338 KB, 1920x1080)
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Somewhere in the far distance, water drips against stone. It's an incessant noise, invading the dull haze of your thoughts, but you cling to it like a lifeline. That dripping sound is the first suggestion of the outside world in... how long? Too long, certainly. Even your dreams have struggled to break into this numb darkness, and you're normally all too prone to vaguely symbolic visions. It's been like this ever since...

What happened, exactly? There was a woman who wore Arah's face, but she was not Arah. She sought to tempt you and lure you away from seeking out the heart of the world, but her efforts failed. After that, disaster. The Mountain of Faith had been struck by a terrible quake, the rock splintering and falling apart, and you... you fell. After that, things become unclear. Aside from the brief memory of falling, you have distorted recollections of the wyrm rising out of the clouds, its jaws yawning wide open.

Dream or reality? The former, perhaps, as you become increasingly aware of your very much uneaten body. Countless aches and pains begin to nag at you, but you welcome those as well. Finally gathering the strength to force your eyes open, you stare up at a blurry gloom that slowly resolves itself into a cavern roof. Seeing is good, that's a good start. Next up is moving, but that proves more of a challenge. One of your arms is tied tightly to your chest in a kind of improvised sling, and your other arm – all of your muscles actually – feels desperately weak. It feels like you've been lying here for a very long time... wherever “here” actually is.

Straining, you finally manage to sit upright and take another look around. The cavern is dimly lit by a battered, damage gas lantern, but that gives you enough light to see the various tools and weapons scattered about. Your eye is drawn to one thing in particular – sitting atop a large rock is the wyrm rider's goggled face mask.
>>
>>3203716

>Twitter: https://twitter.com/MolochQM
>Previous: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Into%20the%20Skies
>Airship combat rules: https://pastebin.com/DTLDheZ6

Of course, the first thing you do upon regaining your wits is to reach out to Keziah. No matter how hard you try, though, your thoughts can't find her. The effort just hurts your head, as well as your arm. Fumbling the crude sling off, you take a cautious look at your bare flesh and wince at what you find there. A great many half-healed wounds cover your arm – and the rest of your body, if the litany of aches and pains is any indication – but someone has seen to the worst of them with needle and thread. One particularly thick wound cuts straight through an older scar, the remnants of the rite that linked your mind with Keziah's. Has that broken your link?

Suppressing the urge to curse aloud, you take another look around your surroundings. A cave of some sort, that much is obvious, and home to someone for quite some time. Everything seems to be either handmade or scavenged together from whatever the wyrm rider could find. A thick pile of pelts marks where you lay, with a crudely made wooden bowl full of gruel nearby. It doesn't look appetising, but your stomach rumbles at the thought of food anyway.

You search the immediate area, but your weapons are nowhere to be found. Instead, you take a hatchet with you as a nod towards protection. The cavern has several tunnels branching out from it, leading into a larger network, but only one of them hints at passage back above ground with an almost unnoticeable gust of fresh air. Whatever else is going on here, you're not trapped underground.

A distant yet harsh crack causes you to jolt around, raising the hatchet in surprise. The sound seemed to come from one of the lower tunnels, drifting up to you from below. Listening hard, you hear the muffled sound of running water and then movement. A moment more, and then you hear another crack of stone against stone. That must be the wyrm rider, you realise, you can't think who else it might be down here. You feel the entirely natural urge to slip out while they're busy elsewhere, but you also feel a curiosity. They brought you here, presumably patching up the worst of your wounds and even feeding you. Not so long ago, they were trying to kill you. So... it's a complicated situation.

The wyrm rider might have answers, too, if you can find some way of communicating with them. You could certainly do with some answers right about now – answers like where you are, and how long you've been here. Once you know the score, you can look into doing... something. Finding the rest of your crew, for one thing. For now, though...

>Escape the cave as quickly as you can
>Go looking for the wyrm rider
>Search the other branches of the cavern
>Other
>>
>>3203718
>Search the other branches of the cavern

So this is what wyrms look like on the inside. Or actually he probably had it vomit us out into a cave.
>>
>>3203718
>Go looking for the wyrm rider
I'm guessing the rider and the wyrm, once realizing we rejected the throne unlike what they thought rescued us instead.
>>
>>3203718
>Search the other branches of the cavern
>>
Shifting the hatchet to your other hand, you pick up the battered lantern and look about for a good place to start your search. The lantern itself looks like it was badly damaged once, only to be repaired by whoever found it. It's rusty as well, like it was immersed in sea water for a long time. Could it have washed up on an island somewhere? Setting that question aside for now, you creep off to examine the cave some more. Avoiding the rider for now, you slip down one of the smaller branches.

The tunnel leads you into what seems like a bedroom – or whatever passes for one of those around here. A heavy pile of furs and pelts occupies one corner, while clothes are scattered about more or less at random. All sorts of clothes, from a lush frock coat to the remains of an Iraklin courier's uniform, all of them bearing signs of wear and tear. One wall is covered with a large mural, pigment smeared across the rock in an almost childish way. The mural shows a large house and a handful of human figures, although they're drawn too simply for any details to be shown. Hanging in the skies above the house, as if in flight, you recognise the blocky shape of an airship.

Perhaps you're projecting your own feelings onto the mural, but you feel a faint echo of yearning from it. Setting the lantern down, you allow your fingers to roam across the painted surface. It's not just any house, you realise, but a fine manor. Pulling back as if burned, you start to rummage through the pile of discarded clothes. Under a particularly large pile, you find a battered metal footlocker. Another bit of salvage, maybe ripped out of a destroyed skiff. Lifting the lid, you see a scattering of valuables – your weapons included – lying inside. Hurriedly buckling them back into place, you notice a jade fountain pen sticking out of the pile. The tip is broken and the body is heavily scratched, but you can just about make out the lettering.

“In honour of your gifts to the Church of the Rising Light...” you read aloud. A token of appreciation, given to one who donated generously to the church. Placing the pen back into the footlocker, you quickly return to the main chamber. The harsh clack of stone against stone is still ringing out when you arrive, which feels like a good sign. Whatever the rider is going, it's keeping them well enough occupied.

Risking one more tunnel, you squeeze into the smallest chamber yet. It bears the solemn air of a shrine, this chamber, or perhaps a mausoleum. Hanging from an improvised stand is a set of woman's clothes – a deep purple blouse and breeches, with a tattered mantle draped around the shoulders. A woman... a lover, perhaps, or someone the rider wished to remember fondly. Lost now, whoever it was?

[1/2]
>>
>>3203766

You pull back from the sad shrine, a sense of voyeuristic guilt nagging at you until you leave. With your weapons in hand, you finally feel ready to greet your host. Following the sound of rushing water, you descend lower into the cavern until you come across a small stream. Despite your misgivings, you can't help but kneel down and scoop a handful of fresh water into your mouth. It's cold and clear, but that first drink seems to awaken a terrible thirst in you. Drinking more and more, you eventually force yourself to stop. Feeling as fat as an overfilled wineskin, but better than ever before, you let out a low sigh of satisfaction.

Wiping water from your chin, you continue on down the tunnel to the chamber beyond. Snuffing out the lantern's flame, you see – and smell - a reeking candle burning beyond. There is a small stack of rocks piled up near the candle, and as you watch another rock is hurled at the pile, spilling the whole lot over. Holding your breath and waiting, you watch as the rider emerges from the darkened corner of the room and stoops to rebuild the pile. As they bend down, you hear a hushed grunt and the rider places a hand against their side – the same side you wounded them on, you realise. Crouching down, the rider starts to claw at their filthy garments and disrobe.

Seen from behind they have a flash of white hair, cut short. Their skin is pale as well, and when they pull the top half of their layered garb off you see a back covered in countless scars – about as many scars as Masque has, perhaps. They look as though they tangled with a piece of industrial machinery and lost. The newest scar is on their side, the wound leaking a trace of pallid blood. As the rider twists to get a better look at their side, you see something that takes your breath away – the curve of a woman's bosom.

Maybe you make some small noise then, a faint gasp or the scrape of your boots against the rock underfoot. Either way, the woman tenses up. Then, in a voice that is hoarse from a lack of use but otherwise damnably familiar, she speaks.

“So,” she rasps, “You're finally awake.”

“No...” you whisper, “It can't be. You're supposed to be-”

“Dead?” the rider asks, turning around to give you a mocking smile, “You know what they say about rumours and exaggeration.”

Miriam Hawthorn. Miriam bloody Hawthorn.

>Hold your tongue for now. Let her explain this
>Get the hell out of there. You can't deal with this right now
>You have SO many questions right now... (Write in)
>Other
>>
>>3203798
>>Other
"I nearly killed you! You should said something damnit. Why was that the one time you keep your mouth shut for once.

It's good to see you again Miriam."

>You have SO many questions right now... (Write in)
"How the hell did you become a wyrm Rider and defender of the Vault?"
>>
>>3203805
>should

should've*
>>
>>3203798
>You have SO many questions right now... (Write in)

How? How and Why?
>>
>>3203798
>You have SO many questions right now... (Write in)
How?
>>
Your mind whirls for a moment, spinning wildly from one question to another before settling on one absurd observation. That layered garb of hers, you think to yourself, certainly does a good job of flattening down her chest. All the while you fought, you never caught a hint of her somewhat ample curves. The thought of your fight brings one single question to the forefront of your mind. “Why didn't you say something before?” you demand, “I nearly killed you! If you'd said something, we might have-”

“I gave you a warning,” Miriam replies flatly, her smile vanishing as she cuts one hand through the air, “I told you to turn back. You didn't listen then. Humans... people like you never listen to warnings. Would you have stopped if I told you to?”

“...No,” you admit after a pause, “But I would have tried explaining myself, at least. We could have avoided a fight.” Miriam just scoffs quietly at this, turning away from you to splash water from the stream onto her wound. You find your eyes drawn to her again and again, following the lines of scars there. She really does look like a doll that was torn up and sewn back together again, her wounds suggesting vitality beyond anything a human ought to be capable of. “Just... how?” you manage to ask at last, “How the hell did you ride that thing? How did any of this happen?”

Wiping away a few last drops of blood from her side, Miriam glances around at you. “I was testing out a ship. New engines, more powerful than anything ever devised. I thought that with enough power, I could reach the peak of the mountain. A foolish thought, in retrospect, but so many things are. The engines exploded, of course. I'm fairly sure that I DID die... for a little bit,” she explains, rising to her feet, “The wyrm found me. Breathed life back into whatever remained of my body and told me that my work was not yet done. We... mingled, the wyrm and I. Our minds, and something less easily defined. Oh dear, boy, you're not going to faint away, are you? Do you need to sit down?”

That old mocking tone of hers snaps you back to reality, and anger. “That poor wyrm,” you sneer, “Getting some of your thoughts stuck in its head.”

“That's more like it!” Miriam laughs, gesturing for you to follow her back to the main chamber, “You'll need that spirit. The world doesn't have as much mercy as it used to – it doesn't care for those who just lie down and give up. So, where was I? The wyrm, yes. We talked – sort of – and I learned something. My ambitions – which, I gather, were also your ambitions – nearly brought the world into ruin. Believe it or not, I actually felt quite guilty about that. I LIKE this world.”

“So you resolved to protect the vault,” you guess, “Against anyone who might try and enter them.”

“The last line of defence,” she agrees, scowling at you, “And even that wasn't good enough. You got lucky, boy, that's all.”

[1/2]
>>
oh no. Kez got her link cut, and First Girl Syndrome has arrived.
>>
>>3203839
>we got lucky
yeah ok. Maybe you shoulda just been better.
>>
>>3203860
Probably just out of range or being blocked.

Also are you kidding? Miriam may have been mentioned first but Kez is a prime example of First Girl Syndrome.
>>
>>3203839

Quietly seething to yourself, you follow Miriam as she strides into her bedroom and plucks up a jacket at random. Draping it over her shoulders, she sits back down on her pile of furs and glances across at the opened footlocker. “I see you've already made yourself at home,” she murmurs, “For whatever that's worth. I can only do so much here. Ah, but you should have seen it when I first came here. I didn't wake up like this, you know. I couldn't remember a thing at first, I couldn't even remember how to be human!”

You try to picture Miriam rooting about in the mud like a beast, but you just can't get the various elements to come together. Even reduced to that level, she'd find a way to act haughty. Looking around, you nod up at the mural painted on the wall. “Was painting this part of getting your memory back? It sort of looks like your family,” you venture, “Although it's pretty difficult to tell. They might just be abstract blobs of-”

“Well, I never claimed to be an artist!” Miriam snaps, throwing her hands up in the air, “And really, do you have nothing better to do than to play art critic?” She was never very good at taking criticism. Drawing in a deep breath, Miriam shrugs away your point. “For a while, I thought about going back home, but... I never did,” she concludes, “For better or for worse, it's not my home any more. This pitiful island has everything I need.”

So you are on an island – that's one of your questions answered. The next one, though, you dread the answer. “So how long have I been here?” you ask, “A day, maybe-”

“About ten days,” Miriam replies breezily, “I've been busy lately, too busy to keep an exact count. In either case, it's become hard to tell when one day begins and another ends...”

You barely hear the rest of this, instead focusing on the numbers. Ten days... ten whole days. Slumping back against the wall, you run a hand down your face and try to set your thoughts in order. Maeve told you that she could hang on for three days, maybe a little more, but ten days? And what about the rest of your crew? A lot can happen in ten days, and...

Miriam stands up sharply, marching across to you and grabbing your collar. “Now I've got a question for YOU,” she snaps, “Exactly how did YOU end up piloting MY airship? Did you strong arm that sister of mine into handing it over? Certainly, I can't imagine you were able to BUY it from her. So? What was it?”

That... is not an easy question to answer.

>Admit the truth. It had to come out sooner or later
>Evade the subject. You've got more important things to focus on now
>Offer her some crafty lie... (Write in)
>Other
>>
>>3203877
>Evade the subject. You've got more important things to focus on now

It kinda just fell into my hands.
>>
>>3203877
>>The way I do everything else: by making every related party happier for me taking it!
>Alright, alright, I apologize. I'm sorry for sticking the gigantic canon on it.
>Evade the subject. You've got more important things to focus on now
>>
>>3203877
Alternatively

>Was this your airship? I dunno, you're probably remembering things wrong.
>>
>>3203877
>>Other
"It was in your will."
>>
>>3203877
>>Admit the truth. It had to come out sooner or later
>For what it's worth in retrospect, Blessings wasn't ready to be a captain. I've been working with him a long time now and he's gotten a hell of a lot more experience under his belt.
>>
>>3203877
>Remember the money you owed me? I know you spent it all.
>>
>>3203903
iirc it was because Milo's didn't come to collect for literal years
>>
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Miriam has a damn tight grip, but you shake her off regardless. Considering the question for a moment more, you shrug with almost aggressive indifference. “Does that really matter now?” you ask in response, “It just sort of fell into my hands, and the world is a happier place for it. You said it yourself, I'm a lucky guy. Now, don't we have more important things to focus on now? From what you've said, things might not be entirely normal up above. That talk of ruin...”

Frowning at you, Miriam turns away with a quiet scoff. “Maybe my memory isn't entirely sound,” she points out, “But I don't recall you being THAT lucky.”

“Maybe you are misremembering things. Are you really sure that was your ship you saw me flying?” you counter, “And even if it was, you were declared dead. The ship probably got sold on and... you know how these things go.”

Her eyes narrow, and then she lets out a low laugh. “Fine. Keep your secrets for now,” she mutters, “You actually managed to be correct about one thing – we DO have more important business. Follow me – you really ought to see this for yourself.” Marching towards the path to the surface, Miriam looks back and gestures for you to stick close. “Come on then,” she adds, “You want to see your own handiwork, don't you?”

You've got a bad feeling about this.

-

Throwing her weight into it, Miriam shoves a slab of rock aside to open the passage out. Not for the first time, you find yourself wondering about her powerful strength and what other boons the wyrm might have given her. The sky outside is not one that you recognise, fixed in a hazy twilight that looks tinged with red. An unhealthy sky. The island itself seems a little more familiar, though. Have you... been here before?

As if answering your question, you hear the distant howl of a wolf. Miriam glances around with a cold smile. “Mind the dogs here,” she remarks, “They don't like visitors. Stay close, and they won't harm you. They're afraid of me, you see.”

“Wise of them,” you rasp. It's a good thing that Caliban isn't here – if your guess is correct, then things didn't end very well for him the last time. As Miriam leads you uphill, an impossible shape looms out at you. Standing in the middle of Nadir is a single vast tree, the trunk thick enough to cover the city of Monotia and tall enough the loom over the Azimuth islands above. Fat branches reach out from it, stabbing into the various islands and pinning them in place. Birds flit about above, but... they can't be birds. Not if they're visible at this distance.

“This is it,” Miriam declare, slapping you roughly on the shoulder, “This, boy, is your brave new world.”

[1/2]
>>
Well shit. I guess the Throne doesn't take rejection well.
>>
>>3203939

“It all started when the Mountain of Faith fell. Yes, you heard me right. It fell out of the sky like a stone, only to explode before striking the ground. It almost blinded me, that explosion. The light was... so bright. When my eyes cleared, that tree was what was left. It connects the islands now, even reaching up into Zenith,” Miriam continues, “Daemons freely roam the land, and stranger things rally to fight against them. Men, caught in the middle, have been thrown into disarray.”

“The world of transition...” you mutter, gazing up in mute horror. This is it – the world in which Dogma and Impurity can be slain, brought before the heart to face judgement. It's hard to feel triumphant, though. The words of the Arah illusion return to you – every disaster that wracks the world will be upon your shoulders.

If Miriam heard you, she gives no sign of noticing. “I've risked a few flights up on the wyrm, but I didn't want to go too far. I've seen enough, though, enough to realise just what a mess you made,” she snarls, “I've seen running battles in Iraklis. They can barely fight what's out there, but they're doing everything they can to protect the people. The church is in disarray. Nadir is... Nadir. I don't even know what's going on in Zenith – I've not risked flying that high yet. What else? I think the larger branches might be hollow, allowing people to travel... are you listening to me?”

You jolt around. “Why did you rescue me?” you blurt out, “Why care for me here? You bound my wounds, you fed me...”

“Don't flatter yourself, boy, I didn't do that out of the goodness of my heart. I thought that you might be useful to me, that's all. If you were able to cause this much trouble, you might be able to do a little good. That's all,” Miriam snaps, glancing away from you with a disdainful sniff, “Besides, you... you did save my life once, all those years ago.”

Unbelievable. It took ending the world to get her to admit that. “Excuse me, I don't think I quite caught that,” you joke, raising a hand to your ear, “Could you say that again, but a little louder this time?”

Scowling at you, Miriam turns and starts to walk away. “Stay here and think about what you've done,” she scolds, “I need to take care of a few things, but I'll be back soon. When I return, we can talk about what happens next. If you feel like running away, just remember about the dogs. They won't come up here, but-”

“Miriam?” you interrupt.

“What?” she replies, sternly folding her arms across her chest.

“It's good to see you again,” you tell her. You even mean it... a little. She doesn't reply, but was that the hint of a smile you saw on her lips?

[2/3]
>>
>>3203973
Oh boy
Stranger things than daemons
Can't wait
>>
>>3203973

When Miriam leaves you alone, you sink down to sit in the withered grass and look up at the vast, spreading tree. All your life, you've dreamed about sitting beneath a great tree with a woman. With your mother. Could it be that your entire life been leading up to this moment, and those dreams were just echoes from what awaited you? You don't like the idea, but it's increasingly hard to deny.

What happens next. That's what Miriam had said. The best place to start, of course, would be regrouping with the rest of your crew. That's easier said than done, though. Where would they choose to land the Helena?

Monotia is one option. It's been sort of an informal den for your crew since the start of all this, but Miriam's words suggest at Nadir being a dangerous place. Sybile, Keziah's home town, doesn't really have the facilities to repair an airship... but the witch might have gone there regardless, with or without the others, to check on Maeve. Speaking of home towns, though, there's always your home territory of Pastona. There should be ample means to repair an airship there, at least. Where else?

“Sandoval...” you mutter. Her estate would be a decent place to lie low, and she had a lot of supplies stored away. If the land really is falling into chaos, basic things like food and clean water might be in short supply. The churchwoman is in a good position to ride out the worst of the mess. Before you can make up your mind, Miriam marches up to join you once again. She's changed her clothes and cleaned up her hair, donning the purple outfit you saw earlier, and the transformation is incredible. From a feral warrior to a noblewoman, she looks like an entirely different person.

“Right then,” she announces, “Close that mouth, boy, you look ridiculous. Where shall we start? I can't promise a comfortable ride, but I can give you a lift. Where do you want to go?”

“A lift?” you repeat, “On that wyrm?”

“Well, I'm not going to carry you myself,” Miriam sighs, a teasing smile forming on her lips, “That's normally the man's job, is it not? But we're getting distracted – where do you want to go?”

It's not quite an airship, but...

>Head to Monotia
>Head to Sybile
>Head to Pastona
>Head to the Sandoval estate
>Head somewhere else... (Write in)
>Other
>>
Man where do we even begin in tackling this thing? Guess we need to find the Helena but 10 days is a long time. We are probably presumed dead.
>>
>>3204006
>>Head to the Sandoval estate
>>
>>3204006
>Sandoval estate

She has resources and owes us.
>>
>>3204006
>>Head to the Sandoval estate
Even if they got repairs they probably wouldn't stay the whole 10 days
>>
Also are you guys sure you don't want to be honest with Miriam about the will? This may be the last time we have control of how she finds out before she learns from Blessings and he learns the truth in turn.
>>
“I need to go to Carthul,” you decide, “There's a small estate there, in the south. I can give you directions if you want. My people probably fell back there after...”

“After you blew up the world?” Miriam suggests lightly, “Hmm, Carthul. You don't seem like the type to suddenly find religion, so I assume you either paid them a lot of money or did some serious favours. You have been busy, haven't you? I'm actually proud of you – I always thought you had potential.” She doesn't quite pat you on the head here, but the implication is bad enough. “Well, no matter. Carthul it is,” she decides, reaching into her pocket and producing a small piece of... something. Either bone or stone, or perhaps the two are not so easily differentiated.

“From your wyrm?” you guess, turning the bone over in your hands. It's been hollowed out to form a simple whistle, and you have a good idea of what it's for. “A way to stay in contact, I presume,” you add, “Is this you telling me to call you?”

“Absolutely,” Miriam purrs, her expression both mocking you and promising you all manner of things, “Call me whenever you want a ride.”

Miriam bloody Hawthorn...

-

After that, Miriam turns away from you and raises two fingers to her lips, whistling sharply. A moment later, something explodes out of the water ahead of you, showering you both with frigid water. Her wyrm soars high into the sky and twists around you, the scar left by the Megiddo Cannon still visible on its underside. Bringing itself up to hover before you, the wyrm stares down with inhuman eyes. You can sense a faint trace of its thoughts washing against yours, like water lapping at a beach. No words, but a sense of caution.

Considering your last meeting, you can't really blame it for being cautious. You certainly are. Miriam whistles again, and the wyrm lowers itself down until it touches the ground. With the rough stone scales offering ample means to scale it, Miriam climbs up atop the wyrm and settles down into a small hollow. With somewhat less confidence, you climb up and slide into the hollow behind her. As you're wrapping your arms around your waist, you can feel Miriam laugh silently to herself.

“Now this brings back memories,” she murmurs, taking a tight hold of the wyrm's rocky hide, “Do hold on tight now. I'll try to be gentle with you.”

Gentle, she says, but she never gives you a chance to reply. With one final whistle, she spurs the wyrm into an explosive burst of motion. Tearing into the sky, it hurtles up towards the spreading branches of the vast tree. At first, all you can do is cling on for dear life, but you slowly adjust to the terrible flight. The hollow you're sitting in protects you from much of the wind, and the rocky scales seem to grip you firmly. This might not actually be suicidal.

But it certainly isn't comfortable.

[1/2]
>>
>>3204033

Some of the things you see as you hurtle across the land. A winged daemon akin to the carrion feeders drawn to Grundvald's ancient city flapping lazily about. A small group of those same daemons doing battle with an Abrahad immaculate, the living statue cutting them apart with a spear of killing light. A skiff cuts through the air, only to abruptly change direction when it notices you. High above in Zenith, you see the vague shape of a dreadnought hovering transfixed. Not just any dreadnought, either. Is that really the Palanquin, the flagship of the church fleet?

But you never get a chance to see much of anything. Fleeting glimpses are all you can get. Before too long, you're approaching Carthul. Speaking remains impossible, so you end up giving Miriam directions through nudges and gestures. The Sandoval estate seems intact from above, and your heart skips a beat as you see the silhouette of an airship nearby. Hurriedly gesturing for Miriam to stay away from the estate itself, you urge her to land a short distance away.

A wyrm swooping out of the sky is always going to be a fearful sight, but at least you can give them a little bit of breathing room. Besides, anything that keeps Miriam from seeing the Spirit of Helena up close is a net gain for you.

-

“Well, that was fun,” Miriam sighs once the wyrm has landed. She throws her arms up in a languid stretch, yawning as if to mock your lingering nervousness. You waste little time in climbing up and out of the makeshift cockpit, although Miriam calls your name before you can hurry away to the estate proper. “Don't expect too much help from me,” she warns you, “I have my own goals here. My own errands to run. I'll do my best to come when you whistle, but you mustn't expect an immediate rescue. A woman operates on her own schedule, after all.”

Which is a polite way of telling you not to expect too much from her. It would be just like her to make you wait out of petty spite. Still, you accept the warning with a grave nod. “What next, then?” you ask her, “What “errands” will you be running?”

“Oh, I like to keep an eye on my sister. Kill anything that flies too close to her estate,” Miriam replies with a shrug, “It seems to be doing a good job. Hardly anything passes by that way now. She must be terrified, though, having this great beast rampaging over her head every lunchtime!”

The fact that Miriam hasn't bothered to let her sister know that she's alive doesn't exactly come as a surprise. From what you recall, they were never all that close. Being declared dead can't have done much to close that gulf.

“Well?” Miriam prompts, “Shouldn't you be running along now? You wouldn't want to miss noon prayers, would you?”

[2/3]
>>
>>3204071
Calling it now, that airship is DuPont's.
>>
>>3204088
Or that one couple of captains that we once borrowed crew from way back when. Forgot their names.
>>
>>3204071

The wyrm takes flight soon after that, with nearly enough force to sweep you off of your feet. Soaring up into the clouds, it vanishes off back towards the west. Blinking away the last of your disorientation, you wander towards the estate on numb legs and spot a number of figures rushing out to investigate the wyrm's departure. Al-Farabi is among them, and you find yourself hurrying forwards to meet a familiar – if not overly friendly – face.

“Stop right there!” Al-Farabi demands, levelling a rifle at you, “Don't move a muscle!”

Definitely not friendly.

-

The misunderstanding is quickly cleared up, the churchwoman's frayed nerves soon giving way to rational thought. The last ten days, as she vaguely mentions on the way inside, have not been kind to them. When she doesn't volunteer any further details, you don't pry. After this, Al-Farabi leads you through to a secluded meeting room and your crew. Some of them, at least.

Dwight, Blessings, Branwen, Masque, Caliban and Doctor Barnum sit crowded around a table, and they all look up at your arrival in mingled surprise and suspicion. Branwen stands up first, cautiously approaching you and looking up at you with her flat eyes. Silence for a moment, and then she turns away. “It is really him,” she declares, “But he bears a strange smell. He has been close to a woman.”

“Captain!” Blessings blurts out, his eyes widening with horror, “You... did you really... now, of all times?”

Groaning, you slump down into a chair. This isn't exactly how you envisioned your grand reunion to go. “Don't get any funny ideas,” you tell the group, “It was just... I was jammed up next to a fellow traveller. Cramped conditions, and-” Cutting yourself short, you make a deliberate effort to change the subject. “Where are the others?” you ask firmly, “Freddy, Gunny, Grace... Keziah. Where are they?”

Nervous, averted eyes. “The chief engineer, she went down to Nadir just about as soon as she could. Went home, I think. Ordered Lhaus to take her down in the skiff, and she wouldn't hear any objections. After that, Lhaus took the skiff over to Pastona. Said she wanted to speak with Consul Hess. Trying to gather intel, I guess. We're all trying to figure out the big picture here,” Dwight explains slowly, “Grace went with Lhaus, but Gunny... I don't know exactly what happened to him.”

“There was a church skiff here, briefly,” Caliban adds, “Gunny was here when it arrived, and he was gone when it left. Seems pretty clear to me.”

Trying not to groan once more, you bury your face in your hands. You're tired, despite the ten day nap, but you can't afford to rest now. Next, you need to...

>Check on the ship and decide on your destination
>Discuss the current situation with your crew
>Seek out Sandoval and ask her about the current state of the church
>You need to... (Write in)
>Other
>>
>>3204102
>Check on the ship and decide on your destination
I think it's pretty obvious we should go for the heart
>>
>>3204102
>Discuss the current situation with your crew
>Seek out Sandoval and ask her about the current state of the church
>Try to contact Kez again.

Lets get all the cards on the table first.
>>
>>3204105
I'll bet that the heart is at the bottom of the trunk. The branches in the higher areas have hollow areas that allow entry so it's going to be a slog to get down there. We shouldn't do it with half of our manpower down.
>>
>>3204102
>Discuss the current situation with your crew
>Seek out Sandoval and ask her about the current state of the church
>>
>>3204102
>Seek out Sandoval

We need the gods before we go down to the heart. Church might know where they are.
>>
>>3204102
>>Seek out Sandoval and ask her about the current state of the church
>>
You need to figure out exactly what's going on here. Straightening up, you look about your crew. There's still an unspoken question hanging in the air, and the mood won't feel right until you get that uncomfortable topic off of the table. “Yes, I came on the wyrm,” you tell them bluntly, “I can't think of a better way to raise the subject, so... there it is. The rider was still alive, and we came to a kind of... arrangement. Now that I'm here, though, I'm hoping to stick to mundane travel from now on. So, the Helena. How is she?”

“Battered, but not broken,” Dwight offers, “We've had time to work on her, and she should be good to go. Managed to get the chief engineer to stick around just long enough to give the engines a clean bill of health. Stafford is tending to them for the time being, so...”

“You really came here on a wyrm, huh?” Caliban murmurs to himself, “I guess nothing really surprises me any more.” Taking out his flask, he pours a small amount of brandy into a cup and passes it across to you. Eagerly swallowing it down, you shudder as the liquor hits your stomach. “It's been rough here, though. Sandoval asked us to help out, and... bad business,” the hunter continues, “We had to go into town and bring the people here. To keep them safe, basically. Those daemons were swooping down on us every step of the way...”

You shudder again, but the liquor has nothing to do with it. “How many made it out?” you ask, dreading the answer.

“Most of them,” Dwight answers, “But not enough. Ever since, we've been hearing voices taunting us at night. The townsfolk say the voices match up with the people they lost, but... I don't know, man. Even saying “at night” doesn't mean much. It gets darker, sure, but not by much. I don't think I've seen the sun or the moon since...”

“Enough of that, now,” Barnum scolds lightly, “Needless worrying will only make our situation seem that much worse. The daemons are reluctant to attack the estate, and so they use these “voices” as an attempt at demoralising us. Fearful talk will only serve to strengthen them.”

Impressive, how he can be so calm at a time like this. His bedside manner, perhaps. Whatever it is, it helps you to relax and think a little more clearly. “So what else is going on?” you ask the group, “How are you all holding up?”

“I think... it's hard to really grasp it all,” Blessings muses, “I look outside at that tree, and I just feel like I'm dreaming. This isn't our world any more, is it?” Shaking his head, he looks around at everyone. “But, um, we've been holding together. Nobody has been panicking, at least,” the boy adds, “We've been keeping busy, with the ship and things here, and... ah, Miss Sandoval will be glad to see you. She's been spending a lot of time in the chapel lately. Are you...”

“That's my next stop,” you assure the boy.

[1/2]
>>
>>3204165

When you venture into the gloomy chapel, it takes you a moment to spot Sandoval. The churchwoman sits perfectly still, leaning against the wall and gazing up at the mural of the heart. A heavy sheet has been draped across it, hiding the design from sight, but Sandoval stares up at it regardless. Deliberately scraping your boot against the floor, you make just enough noise for her to glance around.

“Oh, Vaandemere. Finally, some good news,” she sighs, too exhausted to raise her voice, “Come in, take a seat. You missed all the fun.”

“I think there's still plenty of fun to come,” you counter, sitting next to the older woman, “Do you think you can spare me some time to talk? I figured you'd know a little more about what's going on here. What's going on with the church.”

Sandoval groans. “Where do I start?” she mutters, “Day one, and those living statues started descending on the capital. They take people, seemingly without any pattern to it, and bring them up to Zenith. To Cloudtop Prison or the Vault of the Sun, from what we can tell. Light, I'm glad I was down here when things blew up. Sol Carthul came damn close to becoming a battlefield, you know. Some of the priests declared that we should surrender to those statues and let them do what they want. Hierophant Milleux refused – he gave an official order to evacuate the city. There were... skirmishes.”

More disaster. “Bad?” you whisper, fearing the answer.

“Not as bad as it could have been,” Sandoval answers, “Without a real figurehead to rally around, Milleux's opposition couldn't achieve much. It would have been far worse if Worthington had been here... and I shudder to think of what might have happened if Worthington had that damn bell. With Milleux under his thumb...” Shaking her head, she looks you in the eye and forces a weary smile. “So I suppose we owe you our thanks again,” she adds, “It's not much, but you can use the estate as you please. A base of operations, if you like.”

Nodding your thanks, you think for a moment before a new question occurs. “So how come you were down here when it happened?” you ask her, “Was there any warning, or...”

“I was working in the Vault of the Sun just before it happened. We had a power fluctuation, no apparent cause. Some of my people wanted to investigate further, but I wasn't having any of it. I ordered an evacuation, despite the objections,” she lets out a humourless laugh, “I was being hysterical, apparently, I was jumping at shadows. None of that talk now, of course.”

“Of course,” you repeat, mulling over the new information.

>I should go. Glad you're safe, Sandoval
>Did you say that Milleux evacuated the capital?
>What do you know about the church skiff that stopped here?
>I need to ask you something... (Write in)
>Other
>>
>>3204197
>What do you know about the church skiff that stopped here?
>Did you say that Milleux evacuated the capital?
>I need to ask you something... (Write in)
Any word for Rhea or Trice?
>>
>>3204197
>>3204209
this
>>
>>3204209
is good
>>
>>3204209
>for
from*

I can't type today
>>
>>3204197
>Anything really big happen over the past ten days? Aside from the start of all this nonsense. I'm hoping the gods won't just be sitting around quietly.
>>
>>3204230
Aren't the living statues and daemons basically Dogma and Impurity's soldiers respectively? I think this war *is* their move.
>>
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I can't believe y'all didn't hold out for ghost blowjob and locked in with Kez instead
>>
>>3204254
Caliban and Mara are an item and we're no filthy NTR fetishist.

>>3204245
Yeah but are they just sitting on the sidelines while their armies fight? I would think they'd make personal appearances.
>>
>>3204254
Miriam would have been fun I agree, but she's MIA for like 95% of the quest.
>>
>>3204197
>I need to ask you something... (Write in)

What about whatshername, the Zealot lady from Cloudtop Prison?

I'm sure she's relishing struggling against this test.
>>
>>3204209
>>3204197
>3204197
Whoops my question was asked.

Also, what about communication by radio? Are we in contact with the Iraklins?
>>
“Is Milleux really evacuating the capital, though?” you ask, trying to picture the logistics of it, “Surely a refugee column would just be easy pickings for the immaculate. Did he-”

“I know. That's what I thought when I first heard about it. There's some logic in it, though – the statues are moving in a highly methodical manner, starting at the northern tip of the island and moving south as they go. They take their time searching the areas they arrive at, and I've heard reports of strange behaviour – they destroy certain statues or monuments while leaving others untouched, for example. Whatever they're doing, it slows them down,” Sandoval explains slowly, “By moving south, Milleux is trying to buy as much time as possible. It's a delaying tactic, nothing more, but... that's all we can do right now. There's still so little we don't know.”

Sandoval's words are hushed, worn down by fatigue, and you find yourself wondering when she last slept. More than anything else, this leaves a guilty pain in your chest. “What about Bishop Rhea or Trice?” you press, trying not to interrogate the woman, “Have you heard anything from them?”

“Provost Trice... as I understand it, all pilots were assigned to cover the evacuation column. The immaculate are busy in the north, but there are other things out there. Winged beasts seeking to prey on the refugees. They can be killed, though. The skiff pilots have been able to reap a heavy toll,” Sandoval murmurs, “Rhea... I don't know, I've heard nothing from Cloudtop Prison. I fear that Zenith may be lost to us.”

The worst part of it is, you can't be certain if Rhea is a victim or perpetrator of whatever has occurred in Cloudtop Prison. For all you know, this is all according to her plans. Setting that grim thought aside for now, you recall the skiff Caliban mentioned. “I heard that a church skiff stopped here briefly,” you tell her, “What do you know about it?”

“It was just a messenger, bringing news from the evacuation. The pilot stopped here to rest for a little, that's all I know,” Sandoval frowns, “Why is that important?”

“One of my people has gone missing,” you reply grimly, “Gunny Hotchkiss. He was here when the skiff arrived, and then he was gone when it came to leave. I don't wish to make any accusations...”

Sandoval pales. “I should be able to get in contact with the skiff in question,” she assures you immediately, “The radio has been unreliable ever since... you know... but if I can get any answers, I'll inform you immediately. That it was Gunny who went missing, I can't see it being a simple coincidence. Come, I'll get on the radio.” You stand up, offering your hand to Sandoval when she struggles to rise. “I'll feeling my age today,” she mutters angrily to herself, “Ten days? It feels more like ten years...”

[1/2]
>>
>>3204287

“Speaking of the radio,” you continue as Sandoval leads you through the estate's labyrinthine corridors, “Have you been able to contact the Iraklins?”

“Briefly, both in an official and an unofficial capacity. Officially, we're in a state of truce. The world is going to hell, and mankind comes first. That's what Hess says, at least, but I'm sure that old snake can find some way to profit from all of this. Unofficially, I know that they're having their own problems. The immaculate are working their way down their territory as well, and the military is having no luck holding them back. They're having more luck fighting against the daemons, though. I hear that Iraklin soldiers have been ordered to defend the Pastona Union with everything they have.”

Now that's a strange thought. If your homeland had retained its independence, just how much of a defence would it have been able to muster? Not much, you suspect. “Has anything else big happened in the last ten days?” you ask, “Aside from the obvious?”

“We lost the Palanquin. Lost all contact with it, I mean,” the churchwoman sighs, her expression darkening, “It's been drifting up around the low Zenith regions since day... three or so, I think. No idea what the cause is. One of our recon flights took a low pass over the roots of that massive tree, and they spotted signs of occupation down there. Buildings in the Nadir style, but they didn't stop to take a closer look. Finally... Hess let me in on some bad news. It's Eishin.”

Of course it is. Not trusting yourself to speak, you nod for her to continue. “He was being moved when the incident happened, and his skiff crashed. He's presumed dead, but I doubt it's that simple,” she tells you, “That's about all that I know. If I hear anything else, I'll try and get word to you.” Opening the door to her study, she sits down at a radio terminal and begins turning dials. When she is greeted by nothing more than a hoarse roar of static, Sandoval curses softly.

“What of the gods, then?” you ask her, speaking up to fill the awkward silence, “Have they shown themselves at all?”

“I don't think so. I hope not,” Sandoval admits, “Right now, the last thing we need is for them to directly involve themselves in any of this.”

Which means, in your experience, that it's only a matter of time before they make their move.

>Okay, I think I'll pause here for today. However, Into the Skies will continue tomorrow at the same usual time
>Thank you for your contributions today!
>>
>>3204322
Man everything is going to hell. Makes you wonder if this was really all worth it to break the cycle or were we just jumpstarting the inevitable where it's a good thing it's us since we'll actually do something about it.

Glad Miriam's alive. She's a fun character.

Does Milos still have no contact with Kez? Did she get eaten?

Thanks for running.
>>
>>3204322
Thanks for running!

Would shit have hit the fan had we accepted the throne?
>>
>>3204322
Thanks for running!

Does Eishin's immortality still work during this time of upheaval, if he were able to return to Nadir?

And the really important question, is Miriam still hot?
>>
>>3204348
Twice, Milos was staring at her boobs. I think that tells us SOME things.

>>3204322
Do rituals still work? Can we send one of those messenger daemons?
>>
>>3204348
>And the really important question, is Miriam still hot?
I imagine scars only enhance what she already had.
>>
>>3204335
Contact with Keziah is still a work in progress at the moment. Watch this space!
>>3204340
Accepting the throne would have led to a significantly different outcome. Less overtly disastrous, perhaps, but with a lot less to gain as well
>>3204348
Eishin's immortality would still function on Nadir, but nowhere else. Things related to the great tree, for instance, do not count as Nadir soil.
And yes, Miriam is still a very good looking woman. Maybe wyrms are the key to aging well!
>>3204427
Rites and rituals should still work, yes. So, sending a messenger daemon should still be possible in this world
>>
>>3204470
So what *is* this outcome specifically? Since we didn't take the Throne the Heart made a giant tree and now the creation power is up for grabs for anyone? Including Dogma and Impurity?
>>
>>3204488
Whether we accepted the throne or not, we would have entered a period of transition. Had we accepted the throne, it would have been a lot more "orderly", in that it would be directly shaped/guided by us. By refusing the throne, and providing no guiding will, the world is more chaotic in form. Dogma and Impurity have reverted to their base instincts of fighting each other and striving for control. As they now exist, they can't really consider a "higher" purpose than that.
>>
Just caught up with the last thread, normally just lurk and enjoy the story.
But with the end closing in and with how crazy shit is getting, I might have to join in for what I imagine are the last few threads.
>>
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While Sandoval wrestles with her radio in the study, Dwight is having no more luck with the Helena's radio. No matter what he tries, all he can get out of it is either a shrill whine of feedback or a rough roar of static. Eventually, he snaps it off in disgust and sticks a cigarette in his mouth. Striking a match, he pauses suddenly. There's something strangely hypnotic about watching the match burning lower and lower while he thinks, his eyes narrowed suspiciously. Then the match finally burns low enough to singe his fingers, and he drops it with a yelp.

“Gotta watch out for that,” you tell him, shaking off your daze.

“Yeah chief, I know. I was just...” the pilot grimaces, “I was just thinking, and I realised nobody's going to be making any more cigarettes now. Not proper ones like this. What I've got here is an endangered species.” Sighing heavily, he strikes a fresh match and mournfully lights his cigarette. “If I'd know that before all this, I would have build up more of a supply,” he complains, “Or rationed them out a bit more, at least. I must have burned through an entire carton these past few days...”

He trails off here before lapsing into a pained silence. You're both thinking the same thing, you realise, that you might all have done things differently if you'd known what was coming. It wasn't supposed to be this way.

Leaning back, you roll up your sleeve and take another look at the ritual scar Keziah gave you. As you run your fingers across the crude stitching that Miriam used to close up your wounds, you wonder if she recognised the importance of the scar. Probably not, but it's hard to chase away the idea now that it's forced its way into your head. If she DID know the significance of it, might she have broken the scar on purpose? Shuddering a little at that thought, you clasp a hand to your arm and concentrate, reaching out to Keziah one more time. This time, you feel a faint stirring. Not a true moment of contact, but a flicker of a response – confirmation, if nothing else, that someone is on the other end of the connection. Maybe if you narrow your focus even more, you might be able to-

The radio snarls suddenly, causing both you and Dwight to jump. He hurriedly turns a few dials this way and that, and a hushed voice creeps out of the speakers.

“Hello? Hello, is this blasted thing working?” the voice whines, “This is the Eliza, assigned to the Spirit of Helena. It's Grace, can anyone hear me?”

“I can hear you,” you interrupt, speaking before Dwight can answer, “It's Vaandemere. What's the situation over there?”

“Oh, captain! Miss Lhaus will be so glad to hear that you're okay,” Grace replies quickly, pausing before adding, “Now, I just need to get in contact with her...”

That doesn't sound good.

[1/2]
>>
>>3206064

“You see, Miss Lhaus went to meet with Consul Hess. Excuse me for saying this, but I think she had ulterior motives. Yes, she wanted to try and gather some intelligence for us all, but... well, you know, her brother...” Grace pauses, “She came back here yesterday, told me to wait here and mind the radio. She had an errand to run, apparently. A favour for Consul Hess, although she never said it quite so openly. I've not heard back from her since.”

That really doesn't sound good. “What's the situation like in Pastona?” you press, only for the static to rise up and swallow Grace's words. Nothing that Dwight tries can restore the signal, and eventually he slumps back in defeat. “Maybe Sandoval got something on her end,” you realise after a moment, slapping Dwight on the shoulder, “Keep track of things here, I'll head back to check. Good work, Dwight.”

“Yeah chief,” he drawls as you hurry out, “I really fiddled with those dials. Sure did...”

-

As you hasten back to Sandoval's study, you massage your scarred arm and make another attempt at contacting Keziah. Again, you manage to feel the faintest ghost of a connection with her – a wordless sense of danger and fear, like cold water trickling down your spine. Wherever Keziah is, there's trouble... although that doesn't mean much these days, you realise, when trouble is easy to come by.

Sandoval meets you halfway, her expression grim. “I've got news,” she begins, “That church skiff never reached its proper destination. After leaving here, it seems to have dropped off the grid. I managed to dig a little deeper, though. I... called in a few favours, and an Iraklin listening station managed to pick up a brief radio transmission between the skiff and Cloudtop Prison. The signal was too distorted to make out any words, but it was definitely calling Cloudtop.”

“Would the skiff have any reason to go up there?” you ask, frowning at the thought.

“No. Not at all,” Sandoval replies, shaking her head, “If anything, our pilots are under orders to avoid Zenith airspace until we have a better idea of what's going on up there. That's all I've been able to learn so far.”

So that's that. Keziah went down to Sybile, Freddy is running errands for Consul Hess in Pastona, and now it seems like Gunny has been spirited away to Cloudtop Prison. The Spirit of Helena is ready to fly, but your attention is being pulled in three different directions. The question is... where first?

>Sybile
>Pastona
>Cloudtop Prison
>Somewhere else... (Write in)
>Other
>>
See I want to go to whoever is in the most danger, but we don't really have enough information decide definitively.

>Cloudtop Prison
I hope the girls stay safe, but Gunny seems to be legit kidnapped or coerced.
>>
>>3206072
>>3206067
Forgot to link.
>>
>>3206067
>>Sybile
I can only hope Gunny isn't getting himself into trouble, but we know Keziah's mom has a spear and is going into a murderous insanity. We might want to assist with that.
>>
>>3206097
Well, we know shes going crazy. I suppose the spear part is a bit meta, since the captain only saw the sword.
>>
>>3206067
>Cloudtop Prison
We should do a proper ritual for Kez, but this might be the time for her to pull out a tank instead of a daemon to solve her problems.
>>
>>3206107
You know speaking of, maybe we should send messenger daemons to each of the people in trouble?

>>3206067
Can Milos do that with Masque's help?
>>
>>3206112
>We would be able to send messengers, yes. It's not a complicated rite, and Keziah herself kept notes that we could use. However, I do want to say that some areas may some form of protection against daemons. Our ability to gather information may be limited
>>
>>3206126
Yeah I imagine Cloudtop won't go so well, but even limited information is more information than what we have now.
>>
>>3206067
>Sybile
>>
>>3206067
>>Cloudtop Prison
The girls have ways to communicate. We have no idea what is happening at Cloudtop other than people are being taken there, probably being changed into Dogma soldiers
>>
>Okay, I think I'm going to close the vote here and move along. We're headed to Cloudtop Prison first, it seems
>I apologise for the delay
>>
Restlessly pacing back and forth for a moment, you feel a sense of frustration, almost powerlessness, bubbling up within you. No matter how hard you try, you can't be in three places at once. Sandoval and her people are needed here, to protect the estate and those taking shelter within, while Miriam... well, you know better than to rely on her for anything. Her help is a fickle thing at the best of times.

Clicking your tongue in irritation, you turn on your heel and march back towards the Spirit of Helena. One thing rises up above all else – if Gunny had been in his right mind, he wouldn't have left without explaining himself to the others. Either he was kidnapped, or he was coerced into leaving with the church messenger. That's a clear danger... but Maeve may be just as dangerous, and Keziah went seeking her out. For all you know, the witch could have rushing off to her death... if only you knew a little more about what's going on!

But maybe you have a way to find out. One more cunning trick up your sleeve.

Dwight glances around as you barge onto the bridge, the tense look on your face silencing him. “Get the ship ready to move,” you order, “We're heading to Cloudtop Prison, is that understood?”

“Got it, chief... I think,” Dwight replies, “I'll have us there... hey, where are you going?”

You pause halfway through your retreat, looking around at the pilot. “I might have another way of getting in contact with the others,” you tell him, “But I need to check on a few things. Just call for me if there's any trouble.” With that, you continue on down to Keziah's quarters and start the painful process of searching through her belongings. It's difficult work, with the cluttered mess of her room deterring any attempts at a quick search, but you eventually find the notes you were looking for. A sketched out summoning circle for her messenger daemon.

Dropping to your knees there and then, you fumble for a piece of chalk and carefully copy out the circle. The diagram came with scribbled instructions, Keziah's handwriting nearly defeating your attempts. After deciphering what she wrote, you begin the first ritual. Holding Gunny's image in your mind, you murmur the ancient words and feel a wind picking up about you. When the rite is complete, Keziah's messenger daemon stands ready.

“Gunny?” you whisper to it, “Gunny, can you hear me?”

A long pause, then: “That you, brother?” Gunny's voice murmurs back, so quiet as to be almost silent, “I knew you weren't dead. I saw it.”

“You... saw it?” you repeat.

“In the mirror. I can see things in it,” he continues, “Oh, the things I've seen... I don't know where I am. Down, down low. I remember stairs. Damn near tripped and broke my neck. I think... Nng, no, I... I can't-”

The link is cut sharply, the messenger daemon exploding apart in a small cloud of dust and leaving you with more questions than answers.

[1/2]
>>
>>3206184
I think we need to finally break that fucking mirror.
>>
>>3206184

Hurriedly checking the circle over for any damage, anything that might foil the ritual, you picture Keziah in your mind and repeat the words. The daemon comes when called, although it takes a little longer this time. You almost wonder if it feels reluctant after last time, after Cloudtop Prison's defences snuffed it out. Still, the ancient words compel it to obey, and it obeys. Your murmured greeting is met with nothing but silence at first, and then...

“She can't HEAR you,” a rich, echoing voice sneers, “The little creature is caught within my coils now. Running, hiding, crying out for her cursed mother. It amused me to watch her, at first, but I am becoming to TIRE of this sport.”

“You bastard,” you hiss, “You're the source of all this, aren't you? You're the one who placed this damn curse-”

“You too are becoming tiresome,” the daemon sighs, “Begone, insect. I will speak no more with you or your slave.”

For the second time today, the messenger daemon is blown apart.

-

The sound of a harsh knock on the door stirs you back to reality, breaking the fugue that had swept over you in the wake of the daemon's unkindly farewell. Tasting a faint hint of blood in your mouth, you blunder over to the door and open it, finding Branwen waiting for you. “You are needed on the thing,” she announces, turning and hurrying away in the direction of the bridge. You follow her up, arriving just as Dwight lets out a groan of dismay.

“It's seen us,” he curses, “It's definitely seen us!”

It takes you a moment to realise what he's talking about. The Palanquin hangs transfixed in the sky some distance away, but the ponderous ship has started to move. It turns slowly in your direction, and you see the faint flare of her engines igniting. It hasn't just seen you, it's starting to approach you. A short screech of static tears out from the radio, soon replaced by the uncanny beauty of a wordless song. For all its beauty, the song cuts you to the core.

“Turn it off!” you demand, clutching at your head as the dissonant note pieces deeper into you. Dwight wrestles with the radio, but nothing he is able to do can silence that song. Short of destroying the radio itself...

[2/3]
>>
>>3206288

Grunting, Dwight returns to the controls and rams them forwards, speeding away from the Palanquin. The further away you get, the more the song fades away. There's no time to relax, though – by the time the song has faded away, you've drawn close to Cloudtop Prison. A branch of the great tree has speared straight through the island, stabbing into it and pinning it in place. Every window you can see blazes with white light, but there no signs of genuine life. Somewhere deep within that place, Gunny is being held captive.

You're reluctant to risk turning the radio on, considering that fearful song, but the temptation grows too great. Clicking it on, you listen as it waits in expectant silence, with neither song nor static to lash out at you. Waiting for you to make the first move?

“Chief?” Dwight asks, “You've got a plan for this, right?”

There is the temptation to mark in and start causing trouble until they give Gunny up, maybe even to blow their cursed prison open with a volley of missiles, but... Gunny might not be the only prisoner inside. Didn't Sandoval say that the immaculate were abducting people and bringing them here?

>Just land and stand by. We'll approach on foot
>Ready the missiles. We'll blow that place wide open
>Give me that radio. Maybe we can negotiate...
>Other
>>
>>3206296
>Just land and stand by. We'll approach on foot
Fuck negotiations. Once the landing party disembarks the Helena should lift off again for air support. We can give pinpoint targets from the ground and I don't want to risk enemies boarding the Helena while it's landed.
>>
>>3206296
>Just land and stand by. We'll approach on foot

Supporting >>3206307
>>
>>3206296
This>>3206307
>>
>>3206307
Wait, how are we going to pinpoint targets? We don't have Keziah on board.

Moloch, do we have some kind of laser pointer or even a portable radio we can use?
>>
>>3206351
Pfft shit I forgot. I'm so used to having our magical two way radio. I'd still want the Helena in the air though just in case though
>>
>>3206351
>Moloch, do we have some kind of laser pointer or even a portable radio we can use?

>Ah, that's true. We won't be able to point out any specific targets on the ground. Still, Dwight will be able to guard against any large airborne threats that might come out way, so it still helps.
>>
>>3206296
>Land and approach on foot
>>
“Just land the ship for a moment, give us time to approach on foot,” you order, “Once we're out, take off and cover us from the air. If you see anything that doesn't look friendly, blast it.”

“You know, chief, I'm not really a combat pilot...” Dwight complains, considering this for a moment before sighing and shrugging, “But I guess nobody can call themselves a non-combatant these days. Fine, you got it. Just don't be too long, okay? I'm feeling sick of this place already – it's cold, and there's nothing good on the local radio.” He manages a smile, just to let you know that he's joking, and then he shoos you away with a nervous wave.

On your way down to the cargo hold, you meet up with Caliban and Masque. Both damn good fighters, but your party feels incomplete without Freddy here. You never did get the chance to send a daemon her way, and now... no, no good can come of fretting about her now. Right now, you need to keep your mind set on the objective. You need to break into the prison and get Gunny out, no matter what.

The exit ramp rattles alarmingly as it lowers, some lingering damage from the wyrm's attack hindering it, but the effect is minimal. An annoyance, really. A distraction at a time when you need no distractions. Touching Maeve's pendant for luck, you draw your sword and lead the others down the cargo ramp. Masque takes point, drawing both of his blades and prowling ahead with murderous intent. You follow close behind, fighting against the cold wind that batters you as you hurry across the landing strut. So far, no sign of trouble.

Standing ajar with a brilliant white light bleeding through it, the prison door awaits. You nearly hesitate at that, the open door seeming to taunt you. How arrogant must they be, if they're leaving the front door standing open?

Behind you, the Spirit of Helena lifts up into the air and begins to circle the area. Sparing one last glance at it, you look away and squeeze through the ajar door. Even bracing yourself as best you can, the white light that engulfs you is enough to wipe your senses clean for a moment. You feel lost, aimlessly drifting in a void with no beginning and end. No solid ground under your feet, no feet to rest on solid ground, no way of moving forwards or back, you feel-

You feel a shudder run through your body, and then it's over. The inside of the prison is still painfully bright, with the air itself glowing as if it was white hot, but there are details and definition once more. Blinking away the last of your confusion, you see the prison atrium... and the dozen or so statues that now occupy it. Frozen in the image of busy workers going about their business, the statues wait transfixed. Every one of them is the same, their faces seemingly obliterated by a hammer and chisel.

Then the first head slowly turns to face your way.

[1/2]
>>
>>3206409
Making things really inconvenient for us here Gunny
>>
>>3206449
We need fanart of Milos princess carrying Gunny from danger for the 10th time.
>>
>>3206409

No signal is given, but they move to seize you and your companions with unfailing discipline, every one moving in perfect harmony with the others. Cold stone hands clamp down upon your shoulders, only to fall away a moment later as Masque cleaves them off with one sweep of his heavy cleaver. Thrusting your sword into the immaculate standing before you, you split it open before turning to cut through the next in line. These seem different from “true” immaculate, with no weapons and no individual will guiding them. Their motions are jerky and predictable, their attacks easy to evade. It's hard to even call them attacks – they merely grasp and clutch at you, seeking to restrain you for some sinister purpose.

Cutting a path through the shuddering automata, you hear a distant cry echoing out through the halls of Cloudtop Prison. Roused by the clamour of battle, the prisoners yell and rattle at their cells. Cursing, you cut down the last of the statues and cast a hurried glance about. No sign of new arrivals, for now at least. The atrium is a strange sight, with shorn limbs scattered about but no hint of blood. The panicked cries and moans bore into you from all around – just how many unfortunates are penned up here?

“Where do we start?” Caliban hisses, “Don't tell me we need to search each and every one of those cells for...”

“No,” you mutter, silencing him with a gesture. Gunny mentioned going down, going deep down. You came across a place like that once, an isolated meditation chamber at the end of a long descending stairwell. He has to be there. Another thought comes fast on the heels of that first place. Rhea – you're still not sure what part she has to play in all this. Even now, is she sitting in her private chambers and contemplating the end of the world?

“Okay, listen up...” you declare, giving your next orders.

>Head to the deepest part of the prison. Gunny has to be there
>Investigate Rhea's office and quarters
>Search the cells for a prisoner with some answers
>Other
>>
>>3206517
>Head to the deepest part of the prison. Gunny has to be there
Let's secure him first before we go looking for answers.
>>
>>3206517
>>Investigate Rhea's office and quarters
Info first
>>
>>3206517
>Go deep down
>>
>>3206517
Can't we liberate the prisoners while we're at it? Surely even if we free one person, that person will be able to free the others and so on and so on.
>>
>>3206539
>>3206517
That's a good idea
>>
>>3206539
Starting a prison riot does sound like a pretty good idea.

>Head to the deepest part of the prison. Gunny has to be there
Gunny is the priority, and if the prison is mass producing immaculates we should get to him before he can be turned.
>>
>>3206539
Oh yeah, forgot to put the actual vote.

>Head to the deepest part of the prison. Gunny has to be there
>>
>>3206548
Well hopefully a little more controlled than a riot. We give them instructions to all regroup at the atrium and once we are done finding Gunny and Rhea we get everybody on board the Helena. Drop the off at Sandoval or the Hierophant's convoy.
>>
“We're heading to rescue Gunny. I think I know where they're keeping him,” you continue, “If my guess is right, we'll need to pass through some of the cells to get to him. We'll see if we can release some of the prisoners as we go. If they can then release more of them...”

“I see. They will scatter like rats, and the guards that watch over this place will be distracted,” Masque rumbles, “Yes, a fitting plan. They will be misdirection, a disposable feint, that blinds our enemies to the killing thrust.”

A pause. “That's not quite what I meant,” you mutter, shaking your head in dismay, “But... let's just get moving.”

-

Pressing ahead into the cells, you find yourself confronted by a harrowing sight, countless arms grasping as they reach out into the corridor, clawing at the empty air. Just as bad is the sound – the screams and cries faded quickly, replaced by low moans of fear and, worse, abandonment. Shaking off the initial wave of revulsion, you hurry ahead to find an occupied cell. The very first cell you come to has an Iraklin soldier inside, his uniform torn and dirtied. His eyes are wide with panic, and you bite back a curse as you see his “cellmate”.

Another human figure lies slumped against the back wall of the cell, but he has long since turned to stone and fused with the prison itself. How long has the young soldier been locked up here, wondering when he might start to change?

“Calm down, listen to me,” you hiss, grabbing the soldier's hand in a tight grip and waiting for some of the terror to leave his face. Masque strains at the door as you wait, but he can't get it open. You're not even sure if it IS a door – it seems more like a smooth, unbroken patch of wall, with just that tiny window in the top so a guard can look inside. “Listen,” you repeat, “Do you know how I can get this door open?”

His face goes blank for a moment. “There were... men,” he rasps at last, “They had, no, not keys. They had charms, pieces of stone that made the rock move. I've never seen the like before.”

He must mean an Abrahad pendant. With a sudden jolt of realisation, you dig deep into your pockets and produce the charm Rhea took from Worthington. Her gift to you... had she known that this might happen, and passing the pendant along to you had been some kind of backup plan? More questions, and only the bishop herself can answer them. For now, you focus on the practical matters. Touching the pendant against the sealed door, you watch in wonder as it smoothly retracts into the wall itself. Unable to believe his good fortune, the soldier stumbles out of the cell.

“Easy there,” Caliban mutters, “No fainting now. We're not done with you just yet.”

[1/2]
>>
>>3206612

“Have you seen a woman about? Tall and pale, not particularly cheerful?” you ask the soldier, only for him to shake his head, “What about a man? Maybe a few years older than I am, his face would be... different.” But the soldier just shakes his head again, and you're left wondering what this place has done to his mind. Not destroyed it completely, at least, but he's certainly bearing scars. “Take this,” you tell him instead, pressing the Abrahad pendant into his hands, “Free as many people as possible, take them back to the atrium. We have a ship, we can get you out of here.”

No reaction from him, nothing beyond a kind of mute wonder. “That's an order!” you snap, and the young man leaps to obey.

Typical Iraklin.

-

Leaving the gasps and cries of relief behind you, you lead Caliban and Masque deeper into the prison. Your memory serves you well, leading you back to the sealed door and the staircase beyond. You don't even break your stride when you reach the door, cleaving it open with a stroke of your sword and barging through the remains. Stepping from the blinding light of the prison into the gloomy abyss of the unnatural stairwell is disorientating, but you manage to avoid losing your footing.

Caliban curses softly as he follows you down the stairs, leaning across and dropping a stray pebble – a piece of one of the destroyed statues, perhaps – over the side. You wait and listen, but you never hear it hit the ground. Shuddering, you continue on into the blue glow of Pleonite. Unable to hold back, you call out Gunny's name. Your voice echoes down the staircase, but no answer comes. Tightening your grip on your sword, you hurry down the last of the stairs and lurch into the meditation chamber. Looking about you, you see...

Nothing. Gunny is nowhere to be seen. Countless Abrahad pendants glow above you, and the immaculate statue stands frozen in a pose of mocking piety, but that is all. The clamour of the freed prisoners doesn't reach you here, not even the faintest echo of it, and you have the strange feeling that you've left that world far behind you now. This is a different place, different in so many ways. Feeling oddly detached from your own movements, you creep closer to the statue and reach up to touch the mutilated face.

Snapping around too quickly for the eye to follow, the immaculate raises a hand and grabs you by the throat. With the monster's terrible strength cutting off your breathing, you kick out as it lifts you up off the ground. Not even a full second later, Masque slams into the statue with enough force to send it flying back into the far wall. Drawing in a rasping breath, you raise your sword as the statue recovers, hurling itself towards you with murderous intent. Its charge ends on the point of your blade, a fine hail of shattered stone clattering out across the chamber as you split it open.

[2/3]
>>
>>3206720

Massaging your bruised throat with one hand, you watch as Caliban prowls restlessly back and forth, occasionally sniffing the air as part of his search. At one point he stops, sinking to his knees and pressing his face against the cold stone floor. You know better than to interrupt him, and when he sits abruptly upright you know that he's found something. “Here,” the hunter announces, pointing to a perfectly anonymous section of the floor, “There's something under here. More stairs.”

“The stone moves under the appropriate circumstances,” Masque adds, “What are those?”

“I've got an idea,” you growl, bringing Feanor's glowing sword to bear. The ghostly blade meets resistance at first, but you persist and soon you're able to open a crack in the floor. Like a wounded animal retreating from further harm, the crack widens until it forms a decent sized opening. Just as Caliban guessed, a new set of stairs leads further down. Listening closely, you hear ragged breathing.

Gesturing for the others to stay back, you creep down the stairs. Blue light from the Pleonite charms filters down to highlight Gunny's familiar silhouette. He's sitting slumped in a chair, his head held unnaturally upright by some cruel device. He's facing a large frame, and the breath catches in your throat as you realise just what he's staring into. He said that there was a mirror, but you didn't connect the dots at the time. A thousand year mirror, here...

Calling his name again, quietly this time, you see no sign of a reaction. Slowly approaching, you feel the mirror's uncanny power tugging at you. Shuddering, you keep your gaze well away from it. Gunny is bound to a heavy wooden throne with thick leather straps, his head pinned in place by a padded vice. The blue light reflecting off the mirror and onto his eyes... it almost makes them look real again, alive again. Even touching his shoulder, shaking him firmly, seems to provoke no reaction from him. His mind is... gone, drawn into that cursed mirror.

A terrible anger bubbles up inside you. It can't end like this. You can't, won't, accept it.

>Loosen Gunny's bonds and get him out of here
>Destroy the mirror
>Gaze into the mirror yourself
>Other
>>
>>3206824
Destroy the mirror
>>
>>3206824
>Loosen Gunny's bonds and get him out of here


>>3206830
If Gunny's mind is really drawn into the mirror, and we shatter it, he may be gone forever. Plus it's a priceless relic cmon.
>>
>>3206824
Gazing into that thing seems like a really bad idea, but we don't know if destroying it will lose Gunny's mind to us forever. We may need to find Rhea before we proceed.

>Loosen Gunny's bonds and get him out of here

>>3206835
Oh I am beyond past caring about relics at this stage. All this old 2nd interation Dogma crap is a cancer. If we get Gunny's mind back I am all for going back and breaking it.
>>
>>3206824
>Loosen Gunny's bonds and get him out of here
We still don't know how the mirrors work, I really don't want Gunny to lose his mind permanently.
>>
Gritting your teeth, you focus on fumbling with Gunny's bonds until they're loose enough to slip off. It takes a fair bit of strength to loosen the vice around his head, and you shudder to imagine what it must have felt like to wear the tortuous restraint. Even with the faded velvet padding, Gunny is left with bruised spots on his temples. As soon as the vice is undone, he slumps forwards and wilts into your arms. Heaving him upright as best you can, you carry him up the stairs.

“Shit!” Caliban hisses, his eyes widening with alarm at the sight of Gunny, “Hey, Hotchkiss, this is no time to be sleeping on the job!”

Nodding for Caliban to take the lead, you shift Gunny's significant weight and make for the stairs. As you climb, you feel the older man stir a little and hear him murmuring a few slurred words. It might not be much, but it's a definite sign of life. Reassured, you tackle the stairs with new vigour. When you've almost reached the top, you hear a sound from above that crushes those fledgling hopes. You hear a great many screams, panicked and fearful, coming from the freed prisoners.

The immaculate have come.

-

Chaos has claimed the upper level of the prison, with prisoners fleeing through the corridors as implacable statues hunt them down. Without weapons, the prisoners are helpless, and it is only the strange mercy of the immaculate that prevents a full scale massacre. No mindless automata, these new arrivals are warriors – the carry long spears and bear skeletal wings, their movements fluid and predatory. Just as you're returning to the surface, you see one of the prisoners seized by an immaculate, grabbed by the neck and carried back towards the cells.

Caliban is quicker, drawing and loosing an arrow from his unnatural bow. The arrow of light stabs into the immaculate and explodes, blowing the construct's wings off and sending it crashing back down to solid ground. Scrabbling to his feet, the prisoner flees away from the downed statue. It begins to rise and give chase, only for Masque to strike the head from its shoulders with a crushing blow.

Your hopes that the chaos might further rouse Gunny are proven fruitless – he remains a dead weight against one shoulder. “Back to the atrium!” you order, pointing ahead, “Hurry!”

You hardly needed to give the order. Caliban and Masque lead the way through the corridors, teaming up to knock down any of the immaculate that cross your path. More than once, you spot a slain prisoner lying in a bloody, discarded heap. Were they the ones who resisted, you wonder, the ones who fruitlessly fought back against their captors? If so, their reward was nothing more than a callous death. Compared with the fate that awaited them back in their cells, though... maybe death seemed better.

[1/2]
>>
>>3206969
Shit, I feel bad about the prisoners. Maybe we could've given them some weapons, or at least prevented some of their deaths.
>>
>>3207024
We got other shit to do.
Some of them would have made it to the ship and thats as good as its going to get for them
>>
>>3207024
I'm not sure where we could find so many weapons for the prisoners
>>
>>3207024
We could've easily just not released them until we were ready to leave. That would've prevented their deaths.
>>
>>3207083
Its more so we can leave unnoticed more oe less.
Then having ti have all the things arfter as right away
>>
>>3206969

The atrium provides only a little comfort when you reach it. The escaped prisoners have formed makeshift barricades out of toppled statues, church idols reduced to little more than obstacles to deter the immaculate from attacking. The constructs, so far, seem to be focused on corralling the prisoners currently running riot. The majority of those freed cower in the atrium, safe for the time being. A few of them carry improvised clubs made from the scattered limbs cut away from the statues you first destroyed, but it's a token effort at best.

Setting Gunny down, you watch as his lips twist into a grimace of pain. That's good, despite everything – the pain will give him something to hold onto, something to connect his mind to his body. Stepping back for a moment, you glance around the atrium to see if Rhea is among the escaped prisoners here, but your search is met with failure. A second, more careful search just confirms what you already know – she's not here. Before you can dwell on that fact, you hear a crash of stone breaking and men yell out a warning.

“They're here again!” one of the prisoners cries, stumbling back as one of the immaculate's spears cleaves through the improvised barricade, “They're here!”

Wearily raising your sword, you prepare to meet the new threat.

>I think I'm going to have to pause things here for today. I'll continue this tomorrow, though, at the same usual time
>Thank you for your patience today!
>>
>>3207101
Thanks for running. This whole thing is pretty fucking neato, I wasn't expecting it to go from 0 to 100 almost immediately. Shame I didn't get to vote on anything.
>>
>>3207101
Thanks
And demm shit getting real up in this bitch.
Better go down to the ground and bitch slap some deamons after this
>>
>>3207092
That wasn't Milos' motivation (and mine when I voted for it) for why he did it.

>>3207101
Thanks for running.

Isn't the atrium connected to the outside? I'm surprised the prisoners haven't just left yet.
>>
>>3207101
Thanks for running!
>>
>>3207101
Thanks for running!

If the daemon in charge of Kez's curse said he was bored of watching them, does that mean he decided to just stop? pls
>>
>>3207120
The atrium does lead outside, yes, although being outside isn't necessarily safer than being inside at the moment. What I imagine we're seeing is something of a mob situation - in the absence of anyone to give the orders, the majority of the prisoners have defaulted to inaction

>>3207136
Who can say? Maybe it got bored and decided to do something else, or maybe it decided to MAKE things interesting!
>>
>>3207219
Well I was thinking we could lure the immaculates outside to get shot at by the Helena, but rereading it seems like they have wings so it might be better to hold them here. I'm not sure.
>>
>>3207348
Better to just get the fuck out couse this shit smells like trout.
The deamon probs going to make them fight or something
>>
>>3208198
We can't. We need to find Rhea to see how to get Gunny's mind back.
>>
I just caught up after falling behind at thread 20 and I'm here to remind everyone that we need to use the power of the 'world of transition' to fix Caliban's face. I think the order of application cosmic transition power should be:
>un-prophecy Keziah and Maeve
>give Gunny eyes
>fix Caliban's face
>grant Impurity and Dogma wisdom at the Heart of the World
>save Carth, Iraklis and the Pastonne Union
>have a polite conversation with Eishin and convince him to not be alive anymore, violence might even not be necessary

The order of this can be changed as is practical, but I think this accurately describes the importance of each item from most imporant at the top to least important at the bottom.
>>
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You've known for some time now that Caliban was good with that enchanted bow of his, but today... today he really earns his pay. Drawing and releasing arrows of light as fast as he can, but without even the slightest hint of strain or effort, he shoots down one immaculate after another as they force their way into the atrium. Of course, no matter what happens, Caliban is only one man. He can only do so much. Cutting through the other barricade and attacking through the second door, the other half of the immaculate force descends upon you.

Between Masque and your own sword arm, you don't make it easy for them. Using the doorway to prevent them from surrounding you or truly bringing the weight of their numbers to bear, you meet the attack head on. It's not easy, even with the terrain working in your favour, and the immaculate draw blood on more than one occasion. You'll be busy fighting back one of the bastards, only for a long spear to slip through and glance across your shoulder or sting your back. Masque takes his share of punishment as well, although of course he does not bleed.

Then, quite abruptly, the attack is over. Stopping in the middle of a swing, your latest opponent turns and launches itself away from you, flying down the corridor and out of sight. At first, you feel certain that it's just some new ploy, some trick to get you to lower your guard, but... no. They really are retreating, leaving a little over a dozen shattered corpses of their brethren behind.

“They mean to fight elsewhere,” Masque declares, looking down at a long slash across his gut, “I smell daemons, likely pressed into service by men loyal to their corrupted master. Perhaps they sensed the disturbance here and sought to take advantage of it – to score points in this great game.”

“This isn't a game,” you snap, bending down to pick up one of the fallen spears, left by a slain immaculate. The blade, made of the same killing light that Feanor's sword burns with, has died now, but the haft of the spear remains an effective bludgeon. Certainly more effective than a discarded arm. Some of the other prisoners are picking up their own spears, the act giving them a new confidence. False confidence, perhaps, but they need everything they can get right now. “Hey, you,” you begin, calling over to one of the more alert prisoners, “What happened here? Why were some of the prisoners outside the barricades?”

“They volunteered,” the prisoner offers softly, “Those things were trying to get in, so they... they volunteered to distract them, buy us some time. Most of them were soldiers, Iraklins, and they said... they said it was the only way. We're mostly civilians here, by my reckoning, so they...”

So they did their duty.

[1/3]
>>
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>>3209521

Looking out through the ajar door and peering up into the sky, you see a number of wheeling shapes flitting about above you. Daemons, or winged beasts, or whatever other monsters now call this world home. A body lies on the landing strut, with the unmistakeably flat shape of something that was dropped from a high height. That explains why the escaped prisoners remained within the atrium, even when the immaculate started their attack. Outside was no safer than inside.

With your pistol at the ready, you stalk out onto the landing strut and look about. A moment passes, and then the Spirit of Helena swoops around. It seems like Dwight has been circling the prison, never staying in one place for too long. Waving up to him, you watch the airship dipping lower. Like tiny fish fleeing from a larger beast, the flying daemons scatter as the airship descends. Waving to the prisoners, they start to file out.

“I should have waited,” you mutter to Caliban as he comes out to join you, “Releasing the prisoners so soon... how many did we lose, do you think? If we had waited until after...”

“I doubt it,” the hunter grunts, “If Masque says is true, there are daemons on the way. This place is going to be a battlefield soon. Running about opening cells in the middle of all that... I think we got off lightly, all things considered.”

-

Gunny stirs a little as Caliban carries him aboard the Spirit of Helena, the airship almost seeming to groan under the strain of carrying so many passengers. As you watch the last of the prisoners climbing aboard, Masque marches out from the prison. “News, Milos Vaandemere,” he bellows, “A herald has come. It wishes to speak with you.”

At first, you're convinced that you heard him wrong. Frowning in confusion, you hasten back inside. Standing a safe distance away from Masque is a new daemon, an oddly familiar daemon – you saw it in the Nightlands once, you recall, in Grundvald's city. The avian daemon gives you a formal bow, its feathers bristling in a display of hostility that it cannot quite suppress. It's not trying to kill you, but that doesn't mean you're fast friends.

“You, who have brought disorder to this place,” the daemon crows, “This one has come with the offer of truce. My master will come soon, with his band of warriors, seeking to strike the head from this abomination in the name of Impurity. He welcomes all men who might share this goal. By your deeds, you have proven yourself a fighter of no small skill. I beseech you – wait until his arrival, and he will be glad to welcome you into his band. Resist, and you too will be our enemy.”

The herald bows once more, then withdraws before you can even offer a reply. With a sweep of its wings, it vanishes into a cloud of feathers.

“I forget, sometimes,” Masque rumbles, “How intolerable my kin can be.”

[2/3]
>>
>>3209524

With Dogma's armies falling back to protect the rest of the prison, and a band of Impurity's followers coming to sack it, you can almost feel the noose closing around your neck. You've got a chance to escape now, while the immaculate are distracted by their new foe, but will you be leaving the job half finished? All too aware of the new threat that grows closer by the moment, you weigh up the options.

“This group, how are they coming here?” you wonder aloud, answering your own question a moment later, “Travelling through the hollow branches, perhaps, unless these warriors can fly. Can't rule anything out these days, but...”

But that's not the important point now. Should you flee from the prison now, even if it means leaving Rhea's fate unknown, or should you push ahead and search the upper levels of the prison? Perhaps an alliance of convenience would not be such a terrible idea. Things would be that much easier with the Nadir fighters by your side, but such an alliance would be tenuous at best.

>Evacuate now, before any further trouble arrives
>Press ahead now, search the upper levels of the prison for any sign of Rhea
>Wait for the Nadir fighters to arrive. You'll hear out their offer of a truce
>Other
>>
>>3209529
>Press ahead now, search the upper levels of the prison for any sign of Rhea

Hell no we aren't leaving this half finished.
>>
>>3209529
>Press ahead now, search the upper levels of the prison for any sign of Rhea

Hopefully we can avoid a lot of the fighting with the Daemons busy with the Immaculate.
>>
>>3209529
>Press ahead now, search the upper levels of the prison for any sign of Rhea

She loves us too much to let her die.
>>
>>3209529
>Press ahead now, search the upper levels of the prison for any sign of Rhea
RIP kez, here's hoping that taking control of cloudtop ends the music and snaps DuPont out of whatever nonesense he's in.
>>
>>3209552
Kez is definitely the next stop, though we still need to messenger daemon Freddy to see what horrible situation she is in too. If it's bad we may need to split the team up.
>>
>>3209559
my guess is that DuPont, Freddy, and her brother are all on the Palanquin or the other giant ship, and there's a three-way fight between the 2 ships and a wyrm.
>>
>>3209567
Freddy is over in Iraklis doing something for Hess which I really fucking hope doesn't involve Eishin. I think the Palanquin is a giant immaculate ship.
>>
>>3209529
>Press ahead now, search the upper levels of the prison for any sign of Rhea
>>
>>3209571
exactly, I think the "do something for Hess" involves "riding a skiff into a giant fuckass ship"
>>
>>3209584
I'm not sure about that. Seems like a suicide mission with no payoff.
>>
>>3209571
Palanquin is a giant airship, with significant portions composed of Abrahad stone. It was the pride and joy of the Carth fleet, but now Dogma seems to have hijacked it
>>
>>3209589
That's what I mean. I think the itself is it's own entity now that serves Dogma.

I wonder happened to the poor bastards on board.
>>
>>3209593
Something straight out of Dead Space I imagine.
>>
“We're moving now, before the rest of the daemons arrive,” you snap, “With luck, they'll keep the immaculate busy. I'm not leaving here until the job is done. Come on – we've got the upper level of the prison to search through!”

Caliban and Masque leap to obey, following you out into the main body of the corridor. As you hurry through the now desolate cells, the hunter presses something into your hand – the Abrahad pendant, now reclaimed from the young soldier. “Just in case,” he tells you, by way of explanation. Replying with a curt nod, you drop the pendant into your pocket for safekeeping and continue on. If your memory serves, Rhea's office shouldn't be too far now. If she's not there, then...

Then you'll keep looking, damn it. You owe her too much to abandon her now!

-

The upper levels of the prison are deserted, the cells not yet filled with captives. What you see here is a strange mixture of materials, metal doors slowly being overgrown with white stone. The church modified the prison to fit their own purposes when they first arrived here, and now the Zenith structure is reclaiming its true form. Rounding the corner, you see Rhea's office ahead of you, but the door is guarded by two sentinels. A pair of the immaculate block the corridor, these statues a full head taller than the others you've seen. Carrying heavy broadswords instead of spears, they cast a formidable silhouette.

Moving faster than such a sizeable creature has any right to move, the first immaculate bats away Caliban's opening shot with a sweep of its sword, stamping forwards with murderous intent. Masque charges ahead to meet the statue's advance, allowing you to slip past and engage the second target. It slashes down at you with an overhead arc, a quick dodge seeing the blade slam down into the stone floor to your left. Stamping one foot down onto the sword to pin it in place, you ram your sword up into the statue's broad neck. Damn near shearing the thing's head clean off, you stumble away as it blindly shoves out at you with an empty hand.

Maeve's pendent, that defiled sliver of Abrahad stone, flies out from your shirt as you lurch backwards, and the statue hesitates as its faceless head swivels to focus on the pendant. It sags, all will drawn into the hungry abyss that the defiled pendant possesses, and you strike out before it can free itself. Your second blow strikes its head from its shoulders, and the looming statue collapses down in an ungainly heap.

Even as it dies, the construct's head seems to follow Maeve's pendant. Pushing past the body, you barge into Rhea's office and recoil at the sight that awaits you.

[1/2]
>>
>>3209593
1. Still alive on there as captives
2. Became Abrahad and merged with the ship
3. Slaughtered by Immaculates
4. Delivered to Cloudtop at the first opportunity

Also why are people bringing up DuPont? I make jokes about stuff being secretly him all the time, but they're just jokes. Did I miss his name in an update?
>>
>>3209614
I don't really know why either. I think he mixed up Gunny and DuPont?

>>3209607
Looks like we can use Maeve's pendant as a distraction. Might be handy.
>>
>>3209614
We're in a World of Ruin state. Every relevant NPC who is still alive gets a 2nd character arc.

DuPont was part of the bigass ships category of plot, and this is a sky pirate quest: if not here, where else are we going to get 2 giant airships duking it out with each other?
>>
>>3209614
Mixed up Worthington and DuPont.
>>
>>3209631
DuPont's ship is a piece of shit compared to the Palanquin though. It wouldn't be much of a fight.
>>
>>3209642
Yeah I imagine we are going to need another coordinated assault from both powers to bring that beast down.
>>
>>3209607

Like frost gathering in midwinter, everything inside of Rhea's office is covered in a thin layer of white Abrahad stone. The air glows brightly, humming with a power that tingles against your skin, and nothing is hidden from you. In a way, you wish it was. Sitting behind what should have been Rhea's desk is the still-human form of Bishop Worthington, the man fused with the throne he sits in. Most of his body has been turned to stone as well, the infection creeping up his body and limbs to leave just his face uncovered. Locked in a grimace, the old man's face speaks of terrible things.

“You defile this place with your mere presence,” a voice snarls, seeming to come from the air rather than Worthington himself, “Were you the one who brought those unclean spirits to this place?” All through this, Worthington's face remains frozen. His eyes, though, they roam imploringly about the office. “I have... seen you. In a dream, perhaps,” the disembodied voice continues, “You are a pawn of the unclean one, are you not?”

“I'm my own man,” you counter, “Where's Rhea? What did you do to her?”

“She is above, being punished for her arrogance,” the voice replies coldly, “She who thought to usher in a new world... a fitting punishment, to witness all the horrors that she helped to unleash. Yet she was only one part of a larger conspiracy – you are the true architect of this ruined world. You have chosen to wallow in filth, to stain your spirit with blood and dirty your hands. What you have done, there can be no forgiveness.”

Then there's no point in talking, is there? As you're turning to leave, you see Worthington's lips tortuously forming words. “You,” he mouths, “You did this. You did it all.”

Grimacing, you start to reach for your revolver before hesitating.

>Put Worthington out of his misery. Nobody deserves this
>Leave Worthington to his fate. He brought this on himself
>Other
>>
>>3209662
>Put Worthington out of his misery. Nobody deserves this

I'd rather not leave the loose end to be honest.
>>
>>3209662
>>Put Worthington out of his misery. Nobody deserves this
>Sometimes Worthington, to fix a badly healed bone, you have to break it again. But yes, I did it all.
>>
>>3209662

>Put Worthington out of his misery. Nobody deserves this

>Ask him where Dogma is first
>>
>>3209662
>>Put Worthington out of his misery. Nobody deserves this
>>
“Sometimes you need to break an ill-formed bone for it to be healed,” you tell Worthington, drawing your revolver, “But I won't shy away from it – yes, I did this. I'll carry that to my grave.”

“...Sooner than you might think,” the fallen priest mouths, one corner of his lips twisting up in the slightest hint of a smirk as he senses your intent, “The Light will burn you alive.”

“Dogma. I know,” you hiss, “Where is he?”

“He has... manifested,” Worthington gloats mutely, “The Palanquin has become His temple, invulnerable and inviolate. Stand against Him, and He will burn your greatest ships to ash.”

The Palanquin... it's just as you feared. That's a problem for another day, though. For now, you've got one last loose end to tie up. Cocking back the hammer on your revolver, you step forwards and place the muzzle against Worthington's still-human forehead. Even if he could have moved away or put up some hint of resistance, you get the feeling that he wouldn't have lifted a finger to stop you. For all his gloating and taunting... this is a release.

His body barely moves when you fire, the Abrahad creeping up his body preventing him from doing much more than slumping slightly. Leaving him with a surprisingly small trickle of blood leaking out of the hole in his head, you return to searching for Rhea.

-

Above can only mean one thing – the tower, where you once meditated in an attempt at reaching out to Dogma. Resigning yourself to clinging that long flight of stairs, and perhaps climbing back down with a burden, you attack the spiral staircase with all the strength you have left. Caliban and Masque remain below, guarding against anything that might seek to follow you up. Gasping and panting after countless steep steps, you emerge out into the open tower and see Rhea slumped in the centre. Outside, winged daemons circle the tower at a cautious distance, content to screech and cry in some harsh, inhuman tongue. Rhea's hands are flat against the stone floor, and you see the first signs of Abrahad stone creeping up her flesh. The woman's face is impassive, her eyes hollow.

“Rhea!” you snap, hurrying over and crouching down beside her. Shaking her by the shoulders, you see her slowly turn to face you. “Just hold on, I'm going to get you out of here,” you tell her, looking down at her hands in dismay, “But... I can't promise that it's going to be painless.”

“I knew that the road would be hard,” Rhea whispers, and you're left wondering if she heard your words at all, “But... not like this.”

Murmuring an apology, you reach around the woman and start to lift her. There is resistance, the bond between skin and stone fighting against you, and Rhea screams out in pain as something starts to give. With one last burst of effort, you pull her free and lift her up. With blood streaming down her torn hands, Rhea shudders and clings to you.

[1/2]
>>
>>3209749

As much as you'd like to take the time to comfort her, circumstances are not so merciful. Perhaps drawn by the scent of fresh blood, one of the winged beasts finally finds the courage to attack. Swooping down, it slams into the walls of the tower and reaches through the empty window, grasping for you with one leprous claw. Holding Rhea tightly, you back away and flee down the spiral stairs. Above, you hear the daemon huffing and snorting as it continues to claw at the tower. Then, a crash.

“Hold on!” you yell, glancing behind you as you race down the stairs. A wild shadow plays across the walls, a grim omen of the daemon's arrival. You hear Masque calling out a curt warning as you approach the bottom, and you throw yourself low. The bestial daemon lunges down after you, only for Masque to stab out with his thinner blade and spit the beast through its yawning jaws. With a mewling cry, the daemon slides off Masque's sword and dies.

-

“Rhea?” you ask as you bandage the woman's bloodied hands, “Rhea, can you hear me?”

“Remember your place,” she chides gently, her words softened by the merest suggestion of a smile, “I'm still a bishop.”

Despite everything, you let out a quiet laugh of disbelief. “Listen, one of my people was being kept below here. He was being forced to stare into one of those damn mirrors,” you explain quickly, “I got him loose, but he's not... right. He's barely responsive, it's like his mind was swallowed up by that cursed thing. What did it DO to him? How can I fix this?”

“The mirror...” Rhea considers this, then shakes her head, “You won't need to do anything, other than to give him time. He will recover on his own.”

You hesitate, unsure if you really believe this or not. You can't shake the feeling that Rhea is leaving something out, something important. Before you can press the point, though, the howl of a hunting hound echoes out through the prison corridors. Caliban grabs you by the shoulder, pulling you upright and gesturing back towards the atrium with a savage jerk of his head. It's not hard to guess the significance of that howl – the first of the Nadir warriors have arrived.

With Rhea following close behind you, you run back down to the atrium and out through the ajar door. The Spirit of Helena hovers in place, the cargo ramp shuddering down as you approach. Hardly breaking stride at all, you jump into the familiar confines of the airship and hold out your hand for Rhea. Gracefully accepting your hand, she steps onto the like a noblewoman mounting her carriage. The dignified act lasts only a moment before she wilts, the weight of her fatigue pressing down on her.

“Get her to the infirmary,” you order Caliban, leaving Rhea in his hands as you hurry to the bridge.

It's time to get out of here.

[2/3]
>>
>>3209815
Well that's 2 out of 5 cute girls rescued (Yes Gunny is included of course). We still got our work cut out for us.
>>
>>3209815

With so many prisoners crammed into your ship, you have to fight your way up to the bridge. Glancing in on the infirmary as you pass by, you realise that Rhea is going to have to weight in line – Barnum has his hands full with wounded men and women, even with Branwen obediently helping him out. She might be more of a herbalist than a surgeon, but she can certainly bandage a wound quickly and efficiently. Barnum meets your eyes as you hesitate, giving you a calm nod. Everything, that nod seems to say, is under control.

Trusting him on that, you continue on to the bridge. Gunny sits in one of the empty chairs, a precious cigarette from Dwight's dwindling supply burning between his lips. He stirs a little as you enter, not quite fully turning around. Glancing at him in confusion, you turn to Dwight. “Hey,” you ask the pilot, “Did you give him that cigarette?”

“He looked sad without one, so I gave him one of mine. Can't you see how happy he looks now?” Dwight chuckles, guiding the Helena away from the prison, “Where next then, chief?”

“Back to the Sandoval estate, I guess,” you reply, “We need to drop off these people before we do anything else. I'd like to rest up for a while too, but I don't know if we can spare the time. There's a lot of work-” A soft whine from the radio cuts you off, and you look down in alarm. Louder and louder, the terrible song begins to boil out of it once more. At the sound of that song, Gunny jolts upright and lets out a terrible cry.

“It's coming!” he yells, clawing blindly at the harness Dwight buckled around him, “Oh god, oh Light, it's coming!”

Ahead of you, the clouds part to reveal the vast and ponderous shape of the dreadnought Palanquin. Dogma's temple, according to Worthington's last words. A slow beast, slower even than a common dreadnought, but all the more formidable for it. Even with the extensive modifications Keziah applied to your ship, can you really fight that monster head on?

“What do we do?” Dwight groans, his hands tightening around the controls.

>Give me the controls. I'm taking us in to attack!
>We can outrun it. Just get us back to the estate!
>We need to... (Write in)
>Other
>>
>>3209875
>We can outrun it. Just get us back to the estate!
Nope™
>>
>>3209875
>We can outrun it. Just get us back to the estate!

I do want to dunk on Dogma now, but we need to save Kez first. Plus removing him early might unbalance things in Impurities favor.
>>
>>3209875
>>We can outrun it. Just get us back to the estate!

Our boat is full of civilians and I don't know if the Megiddo Cannon is operational. We'll revisit the Palanquin situation. Maybe Sandoval or the Hierophant can give us a weak point.
>>
>>3209875
>We can outrun it. Just get us back to the estate!
>>
“We can outrun it,” you order, trying to ignore the awful, atonal song as best you can, “Just get us back to the estate, as quickly as you can!”

“Running away, got it,” Dwight replies, his hands already dancing across the controls, “Yeah, I can do that. Sure thing.” Throwing forwards the thrust lever, he fires the engines up to their full power and the Spirit of Helena lurches forwards like a whipped horse. Shooting through the air and cutting straight past the Palanquin, your ship slashes through the clouds in a steep angle, bound for Azimuth once more. Even once the Palanquin vanishes into the blind spot behind you, you feel an instinctual fear nagging at you.

Turning away from the front window, you start to hurry from the bridge. “Stay on this course!” you call back to Dwight, “I'll check the rear!”

Leaving Dwight to grunt an answer, you fight your way through the panicking refugees and make your way back to the side of the ship, pressing yourself up against one of the thickened glass windows. Craning your neck to look as far behind you as possible, you see a flock of winged shapes following close behind you. The Palanquin itself might not be able to match your speed, but it looks like you've got a cluster of the winged immaculate trailing you. Even with the Helena moving at top speed, the gargoyles are gaining on you. What kind of damage can those glowing spears do to an airship's hull?

You never get the chance to find out. A cluster of explosions ripple out, shattering many of the gargoyles and scattering the rest. You catch a glimpse of red as a skiff roars by you, the heavy cannon slung under its cockpit glowing with the heat of recent fire. As the skiff vanishes back into the clouds, you let out a low sigh of relief. You're safe – for now.

-

Making your way back to the bridge, you see Gunny looking about him in confusion. His are the motions of a man adjusting to blindness all over again, and you feel your heart sink at the sight of them. Dwight has reduced your speed a little, and the radio has fallen silent once more, but he's clearly still on edge. Giving him a wan smile and a nod of thanks, you kneel down beside Gunny's chair.

“Hey, old man,” you mutter to him, “You keep fidgeting like that, someone might think you've got lice.”

“Milos, brother, is that you?” he whispers back, “I... I had a dream that you came and spoke to me, only someone chased you away before long.” He pauses for a moment, sifting through his disordered thoughts. “Wasn't a dream though, was it?” he guesses, “You found a way to...”

“You know me, Gunny,” you assure him, patting the older man on the shoulder, “I like to keep in touch with my people. I wasn't going to let a little thing like the end of the world stop me. Just hang in there, we're heading back to the estate now.”

[1/2]
>>
>>3209957
Gunny is best girl
>>
>>3209957
Mybe we shpuld joke about how we are a knight and on a quest to save the princesses
>>
>>3209957

Sandoval is waiting for you when you arrive back at the estate, her expression set in a mixture of gratitude and dread as she watches the freed prisoners filing out. “I don't wish to sound ungrateful, because I really do appreciate this, but... I don't know if we have enough bedrooms for all these people,” she laments, shaking her head as she mulls over your explanation, “I suppose anything will be an improvement compared with Cloudtop Prison, though. The ballroom has plenty of floor space, and we should be able to get some blankets. Our food supplies, though...”

“We've started to plant seeds here, but I doubt we'll have time for a harvest,” Al-Farabi adds, her voice bleak, “The scouts have been gathering up whatever supplies they can, both for us and for the evacuation column. Delaying the inevitable, I fear...”

“Enough!” Sandoval chides, “We need to stay hopeful. The evacuation column is bound for the hidden city, and there should be ample supplies there. It'll hold them for a while.” Frowning, she dismisses the other churchwoman with a nod and turns back to you. “I have news,” she continues, “A report from Nadir. One of our scouts passed low over Monotia, and what they saw was... they claimed to see strange creatures roaming the streets, beasts created from human bodies. Living sculptures of flesh, that was how they described them. I know not what this means, but... I thought you'd want to stay updated. At least it's one danger we won't need to worry about... so long as it stays down in Nadir.”

Beasts sculpted from human flesh... you recall Eishin's creation, a worm-thing of flesh and bone, with a shudder. Is this just some mad artist unleashing their creations upon Monotia, or part of some greater plan?

Nodding your thanks, you slip out of Sandoval's study and trudge back to the Spirit of Helena. You need to plan your next moves, and that means sending the messenger daemon on another set of errands. Sitting heavily down in the cargo hold, you sketch out the summoning circle from memory and call up the minor daemon. This time, you hold Freddy's name and image in your mind and murmur a tentative greeting. It takes a long time for the answer to come.

“Captain?” Freddy whispers, “You're alive? I'm sorry I went AWOL, but I...” She pauses here, and the daemon faithfully carries her quiet grunt of pain to you. “I'm in Iraklis now, the capital. The museum, of all places. Hess needed help, and I... I volunteered,” her voice falters here, “There were scholars here, academics, but they were trapped by a daemon. Hah, I got it good – took the bastard's arm. It's still out there, though. Cat and mouse... I wish Caliban was here, he'd enjoy this. He-”

Sudden silence. “Freddy?” you hiss, but your hail goes unanswered.

[2/3]
>>
>>3210065
Hess sent her with no backup? I swear these people.
>>
>>3210065

“Sorry,” Freddy whispers at last, “I thought I heard footsteps, thought that thing was nearby. I think it can smell the blood...”

“Just hold on,” you urge her, “Are you hurt?”

“I took a hit, but it's not... it's not too bad,” the Iraklin replies, although her voice is strained, “I got a bandage on it pretty quickly, so... hold on.” Another tense silence, and you look down to see your hands clenched into tight fists. “Okay, I think it's gone. Captain, I can't talk now. I need to keep quiet,” Freddy concludes, “I can keep my head down for now, but... I could use a little help over here.”

With that, the link is broken and the daemon puffs apart in a cloud of dust. Staring down at the summoning circle for a moment more, you feel a sinking feeling in the pit of your stomach. Slowly, you repeat the ritual – this time, reaching out to Keziah once more. When you are met, instead, with the voice of her inhuman tormentor, it comes as little surprise. “Little insect,” the daemon growls, “You bother me once more.”

“Let me talk to her!” you snarl, “Just let me talk-”

“Who do you think is better with a blade, the mother or the child?” the daemon sneers, “You men place wagers on such competitions, do you not? I wonder, which one would get your bet?” A rich, mocking laugh rings out as the daemon allows its ancient scorn to pour forth. “But I pity you, insect. Come to the Lamia's den, and you will find us,” it continues, “I, Gàire an Donas, invite you here. Come... you can make your wager in person, if that is your wish.”

Another contemptuous laugh rings out, abruptly cut off as your messenger is cruelly banished. The silence that falls is a heavy one, pressing down on you like a funeral shroud. Your next move...

>Follow Freddy's trail to Iraklis
>Descend to Nadir in search of Maeve and Keziah
>Investigate the beasts roaming Monotia
>Other
>>
>>3210145
Ok, Freddy sounds like she's doing better than Keziah. She took a hit, but she also cut her enemies arm off. Kez on the other hand would get stomped by both her mom and this daemon, so she gets priority.
>>
>>3210145
>Other
Alright let's try this.

Helena drops Milos and Masque off at Sybile to go assist Kez and Maeve

Then it continues onto Iraklis (take the Iraklin soldiers from the Prison with us) and Caliban and the soldiers go reinforce Freddy. The soldiers would want to go back anyways.

Can we borrow a Carth skiff?
>>
>>3210145
>>3210152
Post made it pretty clear, but for ease of counting votes:

>Descend to Nadir in search of Maeve and Keziah
>>
>>3210156
>Can we borrow a Carth skiff?
That would be possible, yes. Sandoval could arrange for one to join us
>>
>>3210156
>>3210145
It's Lamia's place not Sybile but I'll second this
>>
>>3210211
Cool. Masque and Milos can take the skiff down to Lamia's as the Helena goes by.
>>
>>3210145
>>3210156
Yeah actually this sounds better.
>>
>>3210156
This is very good.
>>
>>3210156
Supporting this
>>
The Lamia's den. That must mean Madame Lamia's island home – Maeve spoke of travelling there, and Keziah must have followed her. It seems odd that the daemon would help you in this way, and you feel your chest tightening as a terrible idea takes form in your mind. Maybe the daemon is only helping you, you think, because it's already too late to change anything. Then again, maybe it's only trying to distract you and make you doubt yourself...

“No!” you hiss, standing bolt upright. You can't wallow in indecision now – you need to act, before it really is too late. With the makings of a plan forming in your mind, you hurry out to find Sandoval.

You're going to need to borrow a skiff.

-

In defiance of your worst fears, the radio in Sandoval's study works immediately and she is able to get a solid signal. As you pace restlessly in the background, she delivers her clipped orders before ending the radio transmission. “You're in luck”, she tells you, turning your way, “There's a skiff on approach now. Should be arriving soon.”

Thanking her again, you rush back to Spirit of Helena to pass on your orders. If they take reinforcements, the former soldiers that were imprisoned in Cloudtop, and travel to Iraklis, you can take the skiff down to Lamia's den. For support, you'll take Masque with you – his blade will be a fine asset. By the time you've finished explaining the plan and rounding up volunteers from the former prisoners, a church skiff is setting down beside the Helena. Her red paint has been dulled by dust and ash, but you recognise the Saint Ann at a glance. That means...

“Get in!” Trice shouts, gesturing for you to climb aboard. A smile of disbelief finds it way onto your face as you enter the cockpit, sitting down next to the provost and strapping yourself in. “You're awfully cheerful, considering that it's the end of the world and all,” she points out, frowning at you, “What's that smile for?”

“Glad to see you, that's all,” you reply, watching as the Helena begins to take flight, “What happened to keeping a professional relationship?”

“I was ordered to give you a lift, and here I am – obeying orders like a perfect professional,” Trice counters, “Would you prefer to walk?” Snorting dismissively, she fires up the small craft's engines and kicks it into motion. The flighty motions of the speeding skiff cause your stomach to lurch, as always, and Trice smiles a little at your look of discomfort. “Look, I won't lie to you – what you told me, it hit me hard,” she continues at last, gesturing back with her thumb, “That thing you've got there, it killed my buddy. That's not a small thing, but... when Alexander picked up a rifle, he made a choice. I can't hold a grudge forever.”

“Besides,” she adds as an afterthought, “These days, you need all the friends you can get.”

[1/2]
>>
>>3210324
We found a good timeline.
>>
>>3210324

Trice pushes her skiff hard, so hard that if you'd eaten lunch, you might have been worried about losing it. Still, you appreciate the haste – you can't shake the feeling that every second might count now. She flies low once you part ways with the Spirit of Helena, guiding her craft down towards Nadir. You pass close to the vast tree at one point, close enough that you see bloated centipede-like creatures clinging to the craggy bark.

“I hate bugs,” Trice mutters, glancing aside at them as they flit past, “Especially huge bugs. The way they wriggle just-”

“Eyes forwards!” you yell, seeing one of the winged immaculate racing towards you. Trice jolts around in alarm and jerks the controls, causing the skiff to jink low. The construct flies narrowly above you and continues on its way without stopping, apparently too busy to bother you now. Another small mercy. Flashing you an apologetic smile, Trice keeps her attention focused on flying from now on.

-

Giving her directions, you lead Trice down to Madame Lamia's island. Her tent home looks undisturbed, but a curious stillness hangs over the entire area. No birds chirp and no beasts howl, while the skies are devoid of any enemies – daemons or immaculate. Trice draws a small handgun as she follows you up to the tent, and you gesture for her to stay back for a moment. There is a faint smell of decay in the air, drifting out from within the tent. Brushing back the hide flap that covers the entrance, you step into the gloom. Despite your orders, Trice follows a moment later and clicks on a flashlight. Playing the bright beam about the tent, she lets out a strangled cry of revulsion.

A small body lies in a crumpled heap near the entrance. Tentatively approaching the body, you realise that it's Mute, Lamia's servant boy. His neck was broken, and his midsection has been torn open with enough force to spill his insides out. Retching, covering your mouth, you stumble back. As you struggle to get your breath back, the warm light of a lantern slowly illuminates the tent.

“That is better,” Masque rumbles, setting down a lantern, “Now we can all see.”

“And you call that better?” Trice moans, turning away from the child's body. Swallowing back your revulsion, you allow your gaze to wander about the tent in search of... anything out of place. Anything aside from the obvious, at least. Madame Lamia herself isn't here, and neither is the snake. Last time you came here, the witch had been accompanied by the mummified corpse of a vast albino snake. You had never been quite sure if it was a familiar, or just something that an eccentric witch might keep. Now that it's gone...

“No signs of a struggle,” the provost whispers after a moment, falling back on her investigative instincts, “Other than the body, I mean. Nothing upset or damaged. Just... nothing.”

[2/3]
>>
>>3210484
Poor Mute.
>>
>>3210484
Masque is a treasure.
>>
>>3210484

Even with the threat of time weighing down on you, you made the time to give Mute a hurried cremation. Madame Lamia had enough firewood stocked in her tent to make a small pyre, along with some of the same flammable resin that Branwen carries. It almost feels like the supplies were left for you, which you don't like to consider. Even less palatable is the idea that Mute's remains looked... incomplete. Something, and you tell yourself that it was a scavenging animal, took a taste of his insides.

“The Northern Labyrinth,” you decide as you watch the funeral pyre burn. Trice looks around with questioning eyes, wordlessly gesturing for you to continue. “It's a set of ruins not far from here,” you explain, pointing the way, “Mostly underground. We've been there once before. That said, they're not easy to get to and Lamia is an old woman. She would struggle to get there by herself.”

“Unless she is more than she appears,” Masque points out, “The very oldest witches often are.”

“Either way, we should keep moving,” Trice states, turning and walking back towards the skiff, “Come on, this'll be quicker than walking.”

-

The trip to the Northern Labyrinth is little more than a short hop in the skiff, but you take advantage of the view from above to look out across the dusty crater. Angular ruins jut out of the sparse soil, but you see no signs of life. No daemons lying in ambush, no bodies stretched out on the dry ground. Your heart skips a beat when you see something unfamiliar, a tall post stabbed into the dirt. Gesturing for Trice to land by it, you jump out of the cockpit and hurry over as soon as possible. A battered cage hangs from the tall pole, with the limp form of a bird slumped inside. “Herod!” you cry as you approach, your boots kicking up plumes of dust.

“Did he just talk to that bird?” Trice asks Masque quietly, her hushed voice drifting across to you.

“He does that sometimes,” the daemon replies simply.

Ignoring them both, you watch as the bird sluggishly stirs. One wing hangs at a terribly twisted angle, and you wonder if the familiar will ever be able to fly again. Reaching up, you manage to fumble the cage down to get a closer look. Herod looks up to you with coldly intelligent eyes, but of course your attempts at sharing thoughts are met with failure. The cage was left here for you, you realise as you look beyond, to mark out the entrance of the labyrinth. A few paces away, a hole yawns open and invites you inside.

It would be rude to refuse an invitation like that, wouldn't it?

>I think I'm going to close things here for today. I may try to run tomorrow, but I'm not certain yet. If not, expect a bonus interlude on Wednesday as normal
>Thank you for your contributions today!
>>
>>3210701
Thanks for running!

And really Trice? Is it so weird for people to call the names of their pets?
>>
>>3210701
Thanks for running!
>>
>>3210701
Looks like it's time to stop a family from trying to murder each other.

Man we are going to have to fight Maeve with her spear aren't we?

Thanks for running.
>>
>>3210765
Herod isn't a pet, he's a strong independent bird who don't need no witch!
>>3210888
You know, that's starting to look like a distinct possibility. Still, it may be too early to draw any conclusions
>>
>>3211035
At least we know Maeve is only worth 1.5 Freddies in combat, and that was before Freddy got her kickass Abrahad glaive.

Man, I never thought that silly question would come in handy.
>>
>>3210701
I wonder if the demon had been hiding in Mute? And it's tried to frame Maeve or Keziah as being responsible.
>>
>>3211238
What if we were the demons all along?
>>
>>3211311
And then Milos was demons
>>
>>3211624
The true daemons were the friends we made along the way.
>>
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This is not the labyrinth that you once knew.

When you came here before, seeking out one of the key fragments, it was – despite the name – relatively simple in design. Hardly a labyrinth at all, in fact. Now, that has all changed. More organic than artificial, the tunnels wind and twist around each other like the entrails of some great beast, an impression that is only reinforced by the gloom and the slick, wet walls. Wet with condensation, you hope, but you have your doubts. Unclean water drips from the ceiling, trickling down the back of your neck and dampening down your hair. The water is warm, which makes it all the worse.

Behind you, Trice murmurs a prayer to herself before Masque interrupts her with a low growl. “Stop,” he rumbles, “That will not help us here.” The provost starts to argue this point before biting her lip and silencing whatever she was going to say. Nodding with cold satisfaction, Masque turns his blank face to you. “Milos Vaandemere,” he intones, “What do you know of this daemon?”

It's odd, him asking that question of you rather than it being the other way around. “It called itself Gàire an Donas, I think,” you recall, “Is that a name?”

“A title,” Masque answers, “It would not surrender something so valuable as its name so easily. No, it gave you a title – one that speaks of a great and powerful arrogance. Strange. This boastful behaviour is more akin to your kind than mine.” He stops abruptly, stooping down to take a closer look at the stone floor. Deep scars have been gouged in the rock, but they match no animal claw that you know of. Stretching out your own hand, you see – with little surprise – that the spread of the marks matches human fingers... only scaled up an obscene size. With a low, unreadable grunt, Masque straightens up and continues to march.

-

“Okay, hold on, stop,” Trice pleads, “We're lost, aren't we?”

You were hoping that she wouldn't ask you that. It's hard to deny – you've been roaming these tunnels for some time now, constantly expecting to find some way of getting your bearings. There was, perhaps, a trace of desperation in the way you attacked the tunnels. No stopping to think things through, no working out a plan. You're almost there now, almost to Keziah's side, and that's clouding your judgement. Of course, you say none of this aloud. “I think we're lost,” you admit instead, “This place... it's not like it used to be.”

“It has regained its true form,” Masque corrects you. His voice is as flat as ever, but something about his words just seems... smug.

“Well that's great, I'm really glad for it!” the provost snaps, “But that doesn't help us at all, does it?”

You silence her with a curt gesture, wincing as her words echo down the twisting corridors. On and on they echo, the words twisting themselves into peals of mocking laughter.

[1/3]
>>
>>3212722

Perhaps roused by this raucous sound, Herod stirs on your shoulder. The bird had been still up until now, as still as an emptied out corpse, but now he flaps his broken left wing in a desperate bid to get your attention. “What?” you mutter, painfully aware that no answer will come. Again, Herod thrashes his broken wing at you, his head jabbing forwards slightly. Realisation dawns, and you look up to the branching tunnel before you. “You want us to go left,” you guess, “Is that it?”

Herod nods, as much as a bird can nod. Emboldened, you allow the familiar to guide you further into the labyrinth. When you come to a junction, he flaps either left or right to indicate which direction you should go down. Picking up the pace now, you follow Herod's directions until he stops you with a jab of his beak, restlessly jabbing his head down at the ground. The bottom of the wall opens up to reveal a crawlspace, and Trice quickly stoops down to check inside with her flashlight.

“Looks like a tunnel. Not very long, though, I can see the other side,” she reports, “Is that... a tin? It looks like someone left their trash lying about in there.”

Finally, a sign that someone has come here before you. Without further delay, you lower yourself down and start to crawl through the narrow tunnel. The warm, slick stone beneath you feels grotesque, and the low ceiling threatens to gash your scalp open with every motion you make, but you carry on regardless. As Trice follows you, you hear her hissing in pain. “Cut my hand on something, that's all,” the provost whispers, “Damn it...”

“I'll take a look at it,” you assure her as you drag yourself out of the tunnel and into a low chamber. There's not much to look at here – a small pool of water, some scattered trash, and another tunnel opposite the entrance. More a place to stop and rest than your destination itself. Trice follows you out a moment later, setting down her flashlight and peering at her cut palm. As Masque joins you – dragging Herod with him – you crouch down beside Trice. A piece of sharp flint has broken off and stabbed into her palm, with a thin trickle of blood leaking out around it. “It doesn't look too deep,” you murmur, aiming for a reassuring tone, “Does it hurt?”

“What do you think?” she shoots back, patting a small pouch on her belt with her uninjured hand, “I've got some medical supplies here, just give me a minute.” She fumbles out a small vial of some cleansing potion and a cloth, wincing as you gently pull the flint out. A sweet smell fills the room as she pours some of the liquid on her wound, biting down hard on her lip to keep from groaning in pain. Once the wound is clear, you help tie a clean cloth around her palm and turn away, preparing to search the rest of the chamber.

[2/3]
>>
>>3212726

As you turn, your stomach lurches with a sudden nausea. The air twists, distorts, and you feel an unnatural power pressing in around you. This is the domain of a powerful daemon, and it's not going to let you forget that. The puddle glows with an eerie light, droplets of water rising up out of it to splash against the ceiling above. When you approach, you see a toothy smile reflected in the surface of the water, grinning up at you.

“You could die here, if I wished it to be so,” the daemon, Gàire an Donas, sneers, “I could command these tunnels to twist and turn until you were lost beyond all hope of escape. You would find nothing here but the slow death of starvation.”

“Do not speak with it,” Masque warns, his voice even graver than normal, “It seeks to break your spirit.”

“I seek to offer you a gift,” it counters, “Mother and child both sheltered here, for a time. They both spoke words, not knowing that I listened to them. Would you like to know what they said? I would be willing to share these secrets. Mother or child, one or the other... which one would you like to hear?”

What a poisonous offer this is... you have no guarantee that it would tell you the truth, and yet you feel curiosity gnawing at you. If someone is to die here, then this might be the last chance you get to hear their voice. Is that not worth the risk?

>I refuse to play your game, spirit. Begone!
>I wish to hear the words of the mother, Maeve
>I wish to hear the words of the child, Keziah
>Other
>>
>>3212728
>I refuse to play your game, spirit. Begone!
Seems like a bad idea from something called The Manipulator. Gotta stay focused on killing it and rescuing the girls.
>>
>>3212728
>Other

Get Masque to taunt the demon.
>>
>>3212728
>>I refuse to play your game, spirit. Begone!
>>
>>3212728
This>>3212738
>>
>>3212728
>I refuse to play your game, spirit. Begone!
>>
>>3212728
>Certainly a tempting offer
>BUT I REFUSE

I have no faith in Masques shittalking ability
>>
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>>3212738
>>3212751
>>3212728

Get Masque AND Herod to taunt the demon. Herod is fab at condescension.

We can just ask them why this demon acts more like a man than us, who refused the Throne because that's for chumps.

Maybe this demon is just scared of us, that would be a rational response. We've chumped tons of demons before, and hung with Corruption itself who offered to kneel before us (sorta).

Honestly, it better watch itself or else it might not end up having a place in the new world order.
>>
>>3212728
this >>3212738 sounds like the pettiest option. All in!
>>
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>>3212756
>>
>>3212726
>Cut my hand on something, that's all,” the provost whispers, “Damn it...”
PANIC

>He might be distracting us for a poison to worm its way into Trice
>>
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>>3212756
>>
>>3212764
My guess is that we are going to get separated and that hand wound might be the difference between the real one and a fake.
>>
>>3212767
Also possible. Man, shooting people when they're disguised all the time is probably wearing on Milos.
>>
>>3212767
I dunno man, changelings haven't been seen in a while.
>>
>>3212791
Could be more illusion than changeling. This is it's domain after all and it's talking to us through a smiling puddle
>>
“You offer much, spirit,” you spit, gesturing to Masque with a flick of your finger, “But I have little desire to play your games.”

“Power need not flaunt itself,” Masque adds, his voice as pitiless as rocks grinding together, “But you... you dearly wish us to hate and fear you. Are you afraid? Afraid that you might be forgotten here?” No answer comes to his, and you see Herod cocking his head to the side as he trades thoughts with Masque, talking as only one daemon can talk to another. “How very much like a man you are,” Masque continues, “To fear the embrace of the void. When this world leaves you behind, what will you do?”

“I will never be forgotten!” the daemon spits, “Their curse will follow these wretched women no matter where you go – they are too weak to break its hold, to do what must be done!”

The daemon continues to curse you, but in words that you cannot understand. Masque steps forwards and very deliberately stamps his heavy boot into the puddle, shattering the daemon's mocking smile and dispelling the image. The uncanny tension fades from the air as normality is restored, and Trice lets out a nervous laugh. “I guess some people can give it out,” she remarks, “But they just can't take it. What did it mean, they're too weak to break the curse?”

“I will think on this,” Masque lies. He doesn't need to think, you realise – he's already figured something out. “Come,” he continues, pointing to the new tunnel, “We are making progress.”

-

This second tunnel is no longer than the first, but you take it at a slower pace. One injury is bad enough, and you don't care for the idea of having open wounds in this place. As you worm your way out into the open, you find yourself standing at the top of a vast chamber. Circular, spiralling down to uncharted depths below. “Another staircase,” you breathe, kicking a loose pebble off the side and listening to it clack off the walls as it falls, “Why are there so many of these things?”

“The spiral is a symbol with ancient meaning to the men of Nadir,” Masque explains, “It represents the inevitable, of fate ushering men in one direction. There can be no fighting against it, that downward path that leads to one end.”

“Great, that's optimistic,” Trice curses softly, wiping her face with her bandaged hand. Despite cleaning out the wound she looks pale and feverish, with a sheen of sweat glistening on her forehead. Her hair, normally light and fluffy, is plastered to her scalp in lank sheets. “Don't look at me like that,” she chides, noticing your gaze, “I'm fine. I'm just... this place creeps me out, that's all. Give me the open skies any day.”

“Are you sure?” you press. The last thing you need right now is for your pilot to faint... or worse. Swallowing hard, Trice gives you a stubborn nod and marches on ahead. Masque watches her go, his posture typically unreadable.

[1/2]
>>
>>3212728
>I refuse to play your game, spirit. Begone!
>>
>>3212797

“So go on then,” you murmur to Masque as you descend the stairs, “Amaze me.”

“I do that on a regular basis, do I not?” the daemon replies, his voice utterly deadpan, “But this time, you speak of knowledge. Yes, it may be that I have some of the answers you seek. Though I am yet unsure of the cause, I believe that the spirit, that Gàire an Donas has been bound this bloodline. This curse, of mothers devouring daughters, is no curse at all – it is what must be done to release the daemon from its bonds.”

“That's no small demand,” you point out. A short silence follows, and you glance about at the chamber around you while you wait for Masque to decide on his next words. There's not much to see here – just a spiral staircase with the occasional alcove hacked into the wall, empty rooms that constantly suggest the threat of ambush. Water trickles down the steps, but never so much to make your footing uncertain.

“No,” Masque agrees at last, “And that is why the spirit remains bound. Now, I sense desperation beneath the arrogance. It truly does fear the coming of a new world, although I cannot say why. Perhaps the witch herself will have more answers.”

“Which witch?” Trice asks from up ahead, a nervous laugh escaping her lips. Then, even before her laughter has faded, she seems to lose her footing on the slick stone steps, lurching down to one knee and bracing herself against the wall. Hissing in alarm, you rush ahead and reach down to help her, shuddering at the clammy feel of her skin. Her legs tremble when you heave her upright, and you hurriedly pull her into the closest alcove. Masque lingers outside, blocking the doorway just in case. “My kit,” the provost murmurs, “Pills. The blue ones.”

Opening up her pouch of medical supplies, you find a tiny wooden box of pills – some red, some white, and a few tiny blue ones. Trice holds up two fingers, and you fish out a pair of the tiny pills. She swallows them dry, shudders, then lets out a rasping gasp of air. “No idea what's in those things,” she murmurs after a moment, “But I'm feeling better already. Just let me rest here a moment. I just need to rest for a while.”

You're close now, damn it, and now this. “I can't stop,” you try to tell her, “I need to keep going.”

“Don't leave me alone!” she pleads, the first notes of a drugged slur entering her voice, “A few moments, that's all I need. Where's... where's the harm in that?” Then, tugging on your arm until you crouch down beside her, she leans up to whisper in your ear. “I don't trust him,” she whispers, nodding to Masque, “He's stained in so much blood. So... much blood. Just stay with me for a little.”

You hesitate, and...

>Stay with Trice until she recovers
>Carry on, leave Masque to watch over Trice
>Carry on with Masque, leave Trice alone
>Other
>>
>>3212890
>Carry on, leave Masque to watch over Trice
Sorry, my waifu is there in danger.
>>
>>3212890
>Other
Maybe we can just carry her while Masque takes point until she gets better. She said it wouldn't take too long though she may have been optimistic. We've got strong mutated Nadir arm.

I just think splitting up here would be a bad idea.
>>
>>3212890
>Carry Trice
>"You're not well at all, are you? Forget the flint, something else happened to you."
>>
>>3212890
>Carry on, leave Masque to watch over Trice
>>
>>3212890
>Carry her piggyback, we have crazy Nadir mutant strength.
>>
>>3212890
>Carry Trice
>>
You hesitate, and then you pull Trice back to her feet. “Come on, we're not stopping here,” you grunt, turning and offering her your back, “I can carry you, but we're not stopping.” The provost stares at you in amazement for a moment before reluctantly hooking her arms around your neck and allowing you to carry her. She's lighter than you expected, as if those pills she just took have somehow thinned her out, and you can feel her trembling against your back.

Masque watches this without comment, and you nod for him to lead the way. Trice might not slow you down that much, but you can't really fight with her holding onto you like this. If there's killing to be done, he'll have to do it. “You're not well, are you?” you ask as you carry her, “Never mind that flint. There's something else, isn't there?”

“Tired...” she murmurs, her voice creeping into your ear, “I've barely slept since... since this all began. A nap here and there, but that's all. Too busy, always something else to do.” She lapses into a short pause here, and you wonder if she HAS fallen asleep. Then she convulses, jolting out of her reverie with a hoarse cry. “It wasn't...” she rasps, “It wasn't a flint.”

Without breaking stride, you glance around at her sweat-slick face. “No?” you ask, “Then what was it?”

“A stinger,” she breathes, “Like from a bee. Hollow, fat, dripping with poison... I can feel it now, burning the blood in my veins.” Trice falls silent again, and you take the chance to peer over the edge of the stairs. You're almost to the bottom now, and you can hear distant voices – shouts and yells of rage, voices so full of bestial anger that they cannot form words. Trice tenses up as if afraid, and then her arms tighten around your neck. “You're a cold one, aren't you?” she hisses, an entirely different voice leaking out of her mouth, “You didn't even stop for a moment. She pleaded with you, and you wouldn't even let her rest.”

The spirit, Gàire an Donas. Whether it's a product of Trice's weakened state or if she just provided a convenient host, the daemon has resurfaced to taunt you once more. “You're just trying to slow me down,” you reply, forcing your voice to stay calm, “You're afraid of me – afraid that I'm going to ruin things for you. Well, maybe you're right to be afraid.”

“The future is mine to read, insect,” the spirit snarls, “I've seen this already. You will arrive just in time to see the life leave her eyes. There is nothing you can do to save her now. Beg, and I will make sure that she does not suffer. Beg me to be merciful!”

Spitting over the edge of the stairs, you leave the daemon's demand unanswered. Even when it makes Trice shriek and curse, threatening you with the most vulgar insults imaginable, you ignore it.

That's what really irks it, after all.

[1/2]
>>
>>3212966
I mean. Freddy would never jeopardize the mission. She's Iraklin as they come.

And as bad as what the demon is experiencing right now, it can always get worse. We can just apply that to it until it heals Freddy. What's the life of a person to a demon, compared to what we're going to do to it if it keeps fucking around.

I mean, we aren't some random person saying this. It should think a moment on what's going on right now and what its options are now - and what they'll be later.
>>
>>3213017
Trice you mean?
>>
>>3213022
Trice yeah. Sorry trying to sneak this in at work haha.

Trice is a hard as nails Provost, she would never jeopardize the mission. As Carth as they come.
>>
>>3212966

What waits at the bottom of the stairs is not stone or soil, but hide – a thick layer of pale hide drawn taut across the whole chamber. A thin gap has already been slashed in the skin, leaving ragged edges that pulse with a sickening rhythm. Those terrible shouts continue, drifting up through the gap in the hide, and you finally recognise what you were afraid to admit – one of those distorted, feral voices belongs to Keziah. The daemon lapsed into a sullen silence some time ago, when it realised that you weren't going to take its bait, but now Trice stirs. “Huh?” she murmurs, her voice thick with sleep, “What's that noise?”

“The reason why we're here,” you murmur, squeezing through the taut hide as Masque stretches it open for you. Trice shudders as the trailing edges of the hide brush against her skin, but she says nothing more. A terrible heat washes up and over you as you pass through the curtain, the air sour with the smell of sweat and violence. This new chamber is a kind of arena, a pit yawning wide beneath a stone rim. Deformed statues look sternly out over the area, as if judging the two women fighting before them.

In the arena below, Maeve and Keziah are locked in a brutal, ugly fight. Keziah bears the sword from her mother's house, swinging it with a fury unlike any you've ever seen in her. Her swings are artless, but driven by the manic strength of fear and madly quick. Maeve fights with a long spear, more a harpoon, and even at a glance you can tell that she's holding back – fighting defensively, keeping her distance, doing everything she can to keep herself controlled. It's a side of her that you've never seen before – her long skirts and shabby robes have been replaced by a snug layer of hide armour, cut short to keep from impeding her inhuman legs. A beaded cape swirls around her, and her hair flies wild and free.

As you watch, Keziah lets out a scream of mad desperation and hurls herself forwards, bringing the sword down in a wild arc. Maeve reacts fast, spinning her spear and smashing her daughter aside with the blunt end. As Keziah lands hard on the sandy arena floor, you hear a deep, fluid laugh bubbling up. Looming opposite you, on the other side of the arena, you see something move. What you thought to be one of the statues is really a giant monstrosity – the daemon you came here to find.

Larger than an Iraklin armoured car, larger than the skiff you flew here in, the daemon sprawls out before you with a mockingly casual pose. Two pairs of human arms sprout from the worm-like lower body, while the upper half feigns humanity. From an eyeless face, a familiar smile leers out as Maeve stalks closer to the younger witch. Moving as if no longer in full control of her own body, she raises her spear to strike a killing blow. Drawing your revolver, you...

>You... (Write in)
>>
>>3213064
>Order Masque to restrain Maeve (and Kez when she comes to) while we fight the demon.
>If we see that Masque can't make it in time though, we'll have to shoot Maeve, so take aim at her leg right now.
>>
>>3213064
Shoot Maeve in the arm or something
Hell, we can shoot them both in the arm, in both arms, their hands too just to be safe
Milos, the appendage crippler
>>
>>3213064
>Shoot Maeve in the shoulder

>Have Masque break them up while we daemonslay
>>
>>3213064
Not an easy choice. Shooting Maeve's arm is the obvious one but I don't know if a maddened Keziah would take advantage and kill Maeve.

Maeve *was* holding back though and now it seems like she is being controlled. Pain from a gunshot wound might not falter her if the daemon is controlling her.

So in that case.
>You... (Write in)
Shoot the daemon in the face in hopes that the gunshot sound and a bullet to the face will break whatever hold the daemon has on them.

Also have Masque disarm the two witches.
>>
>>3213079
>Shooting Maeve's arm is the obvious one but I don't know if a maddened Keziah would take advantage and kill Maeve
That's why I said to shoot them both.
>>
>>3213064
I'll support these two.
>>3213073
>>3213078
>>
>>3213083
The issue with shooting Kez is that it's a much harder shot to not hit anything vital with her on the ground like that and if she springs up for the kill that's just a harder shot in general.
>>
>Okay, going to close the vote now and write. We're going with a bit of shooting and a bit of restraining
>Please wait warmly!
>>
>>3213093
My waiting will be as warm as possible.
>>
>>3213077
>>3213078
I hope you undestand that a hand is hard to hit and will cripple Maeve if hit, and a shoulder is actually a dangerous place to be hit to.
At least a crippled leg is not as bad as a crippled arm, imho.
>>
>>3213083
There's a logic here.

We gotta keep an eye on Trice as well. No telling how influenced by the demon she's been.
>>
>>3213093
> Can we be sure to drop Trice first so that she doesn't spoil our shot?
>>
>>3213105
I think this is pure snap shot within the next half second. No time for anything but a shot before that spear comes down.
>>
>>3213103
Yea but people don't stab someone on the ground with their legs, which are also difficult or dangerous to hit.
>>
>>3213105
>drop trice
>she falls back
>cracks her head open like an egg
>>
>>3213109
Nah, we could slough her off like menses.
>>
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Trice grunts softly as she falls off your back, shaken loose by the haste with which you draw your gun. Barely noticing her, you yell an order to Masque and reluctantly bring your revolver up to Maeve and fire. Your bullet flies wide, deliberately so, and catches her on the wrist before she can plant her spear in Keziah's chest. Hesitating in her attack, she lurches back a step and stares down at her wounded arm in disbelief. Her expression is vague, that of a woman woken suddenly from some terrible dream.

“Insolence!” the daemon shrieks, “You interrupt a sacred rite, a duel between two-”

The spirit's words are cut short as you fire your next shot straight into their face, the bullet causing their eyeless head to jolt back. Masque lunges past you, leaping straight down into the arena and charging to intercept Maeve before the witch can fully recover. His swords, you're glad to see, remain sheathed for the time being. Her face becomes blank, mask-like as she spots the attack, swiftly leaping backwards and bringing her harpoon down into a low guard. Masque doesn't even bother to dodge, allowing her blade to spit him through the the gut and stick fast. Pulling himself further onto the blade, Masque grabs Maeve's arms and pins them roughly to her sides.

As you draw your sword and run around the outside edge of the arena, closing with the daemon, you see Keziah stumble to her feet. She reaches for her sword, snarling with mindless bloodlust, but Trice manages to kick it away before the witch can seize the weapon. She's still unsteady on her feet, barely capable of holding herself upright, but those little blue pills are doing just enough to keep her going. Swaying back as Keziah throws a wild hook at her, the provost prepares to restrain her opponent.

“Do not interfere! I command it!” Gàire an Donas howls, a frustrated fury turning the daemon's voice into something truly nightmarish. The voice causes Masque to shudder, his grip on Maeve loosening. With her wounded arm hanging loosely by her slip, she wriggles free before kicking away from the daemon. The spear remains stuck fast in his torso for now, keeping it out of Maeve's grasp, but how long can that last?

Long enough, you hope.

Skirting closer to the daemon, you duck behind one of the disfigured statues as it lashes out, smashing the reddish stone to rubble. “Do you think them innocent?” it rages, “They were the ones who started this! They were the ones who brought this curse upon themselves! A debt must be repaid!” It drops low and prowls closer here, growling softly as it tastes the air. The spiced scent of a mummified corpse engulfs you as it stalks closer, still sniffing the air. Even at this short distance, it can't seem to sense you.

[1/2]
>>
>>3213126
Don't care
Choppy choppy time mr weird fucked up centaur
>>
>>3213126
Four rounds rapid to the face then gut him.
>>
>>3213126

“The Lamia begged the gods for the gift of foresight, the gift of prophecy, and they listened. They offered me, and my price was simple... the life of her child. The price was paid, and I came – but she LIED,” Gàire an Donas snarls as it searches for you, “Not her child, but a child taken from her people. The rite was performed in error, the debt left unpaid. The gods are not kind to those who cheat them, little insect. I am the flail of the gods, and you seek to stand between me and my prey?”

You risk a glance aside at the arena. Maeve slips around Masque and strikes, coiling her leg behind his and sweeping the daemon from his feet. As he falls, she reaches down to grab her spear and pulls it almost entirely from his body. Before she can free the weapon entirely, Masque grabs her wrist and throws her aside. Turning her fall into a flip, the witch lands on her feet and crouches low, eyeing up her opponent. Behind that duelling pair, Trice is just barely keeping Keziah pinned down against the arena floor, although you can see the red of spilled blood marring the provost's face. This could get messy if you don't finish this quickly.

“Who cares about what the gods say?” you yell, jumping out from cover and emptying your revolver into the daemon's blunt face. It rears back and roars in pain, clutching its face with one of the many human hands, but that leaves its gut wide open. Plunging forwards with your sword, you bury the glowing blade in the discoloured flesh and rip down. Only a little blood flows from the daemon's unnatural flesh, and you see no entrails through its shorn hide. It's almost as solid as a stone, your blow coming as more inconvenience than injury. Before you can back away and rethink your attack, one of the daemon's lower arms sweeps out and slams into you, the fingers closing tight around your torso.

“I will crush you like the insect you are,” Gàire an Donas promises, bringing up another hand to squeeze you tightly. Bones groan within you as the daemon slowly begins to crush the life out of you, and then-

And then, like a bolt of lightning, something strikes it from the side. Stuck fast through the daemon's throat is Maeve's harpoon, thrown with near perfect aim. With a vile, gurgling howl, the daemon drops you heavily to the ground and starts to flail blindly, trying to smash you with all four of its lower limbs. Even its tail slams into the ground behind it, blind fury driving the beast into a frenzy. Ducking around a thrashing arm, you hurl yourself down into the dubious safety of the arena. There, you see Maeve scowling at the result of her throw.

“Good aim,” you pant.

“Hard to throw with a wounded hand,” she replies, “I was aiming for the head.”

[2/3]
>>
>>3213212
Hey, isn't this all Lamia's fault then? What gives him the right to take it out on her family line?
>>
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>>3213212
>The rite was performed in error, the debt left unpaid. The gods are not kind to those who cheat them, little insect. I am the flail of the gods, and you seek to stand between me and my prey?”

Gif related
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>>3213226
I wanna get in on this, but that gif is perfect.

Pure Vaandermere.
>>
>>3213221
What about that random kid that got sacrificed? WTF is that shit. Can it bring the kid back, or did it just take them.
>>
So she gave the power of foresight and prophecy but never got the memo that we're gonna fuck up the gods?

Tunnel vision is a dangerous thing.
>>
>>3213212

With a wet scream of anger, the daemon hurls itself down into the arena and lands with a thunderous crash, the force of its impact knocking you off balance. When the dust settles, you cast a quick glance around the arena. Masque is crouched low, his torso still split open by Maeve's spear blows, but that has done little to dampen his fighting spirit. Even now, he draws both blades and prepares to battle with the larger daemon. Falling back on her provost training, Trice has managed to lash Keziah's wrists together with a belt, although all the fight seems to have gone out of the witch. Whatever it was that had blinded both mother and daughter with fury, the effects seem to be fading fast.

Clawing at its throat with one hand, the daemon clumsily tears the spear out and hurls it away before letting out a howl of rage. Maeve cries out in pain, clutching her head and sinking to her knees. Her pained cry soon deepens, warping to match the daemon's anger. Keziah, too, is suffused with new vigour, thrashing against her bonds and snarling like a beast. Hoping that Trice can keep the younger witch under control, you look around as Maeve rises to her feet once more, her face a blank and murderous mask.

“Again and again and again,” Gàire an Donas gurgles, a thin trail of blood dripping out from its throat, “This hunger will never leave you.”

“Captain,” Masque growls, moving to put himself between Maeve and her fallen spear, “Orders?”

>You'll keep Maeve busy, he can focus on the daemon
>You'll leave Maeve to Masque, you'll focus on the daemon
>You've got a plan... (Write in)
>Other
>>
>>3213249
>Keep Maeve busy while Masque tries his luck against the daemon

We've hit it with our best stuff and it's been superficial.
>>
>>3213249
I personally would like to argue about the demon taking the other kid.

Also while stabbing the demon while Masque restrains Maeve. What's Herod doing this whole time? Can he help Keziah calm down?
>>
>>3213249
>You'll keep Maeve busy, he can focus on the daemon
We should switch dance partners. Seems like it's head and neck are vulnerable so try and decapitate that thing or at least shut it up.

In the meantime we can try talking to Maeve while playing keep away with her spear. Maybe about that shaw she gave us or her husband.
>>
>>3213249
>You'll keep Maeve busy, he can focus on the daemon
>Grab the spear and run around the arena in circles.
>>
Wait is the spear magical or some shit? Masque could use that against the big boi
>>
“I'll keep her busy,” you shout, pointing towards Maeve, “You focus on the daemon. Kill that thing!” Needing no further encouragement Masque turns to face Gàire an Donas, beating his blades together to attract the blind daemon's attention. You move to take his place between Maeve and her weapon, holding up your hands to try and stall the older witch. “You can fight this!” you urge her, “You've fought this for so long already, just hang in there for a little longer!”

Do your words reach her? There's no way to be sure – she's well and truly under the daemon's spell, driven into a fury unlike any other. Lashing out at you, she grabs one of your open hands and squeezes, grinding the small bones in your fingers together. Gasping in both pain and surprise, you barely manage to turn your head away as she jabs at you, two of her fingers extended to stab out your eyes. Even dodging, they rake across your temple and draw blood. That's it – you don't like to hit women, but...

Using her grip on your hand against her, you yank Maeve forwards and slam the heel of your hand into her forehead, the stunning blow causing her eyes to lose their focus as she reels backwards. Backing off a few paces, you stoop down and pick up her cruelly hooked harpoon. The weapon feels warm in your hands, but you can't spare the time to think too hard about that now. A roar of pain causes you to glance back at the duelling daemons.

Pinning one of Gàire an Donas' smaller hands to the ground with his smaller blade, Masque jumps back and readies his cleaver to continue the attack. You move to help him, and then a heavy hand falls upon the spear in your hands. Turning, you see Maeve glaring at you with murderous intent. She stamps down on your foot with one of her heavy hooves, with only your armoured boot keeping you from several broken toes, and then pivots her body around. You're not entirely sure how it happens, but you end up on your back with the long haft of the spear pressing down against your windpipe. Baring her teeth, Maeve presses down harder, and harder, until-

Until she stops suddenly, her eyes growing blank as the ground trembles with the force of some weighty impact. Coughing and spluttering, pushing her back, you look around to see Gàire an Donas sprawled out on the arena floor, head and neck lying a short distance apart. Masque sits on the daemon's torso, nonchalantly probing at the gaping wound in his chest.

“Kill it,” he repeats, noticing your confused look, “That was your order, was it not?”

“This changes... nothing,” Gàire an Donas rasps, speaking even now, “I will return, again and again and again. Savour this time, insects, for you will feel my touch soon enough.”

“Enough,” you hiss, pushing Maeve's unresisting body away and lurching over to the decapitated head, “It's over. It's done. Can't you just accept that?”

“Never,” the daemon swears, “Not while this world continues to turn.”

[1/2]
>>
>>3213368
No way to permanently take this guy out or cursebreak?
>>
>>3213368

The daemon is not long for this world, with patches of its leather hide already flaking away like ash, but if what it's saying is true then... this is no victory, just a temporary reprieve. Daemons do not die as men die, they can incarnate back into the world as often as they like. Only two things will put an end to this farce – paying the debt, with all the horrors that that entails, or creating a new world. Crouching down, you lean a little closer to the daemon.

“Lamia offered you the life of a child. Not her child, not the child she was meant to give,” you murmur, studying the severed head, “But you took it regardless, and now you talk of being cheated? What gives you the right to make her whole line suffer?”

Hissing something that might yet be laughter, the daemon's slit mouth forms a leering grin. “The Lamia could have ended the curse whenever she wished,” it taunts, “Yet she could not find the strength. Now, we all suffer for her cowardice.”

Hooves whisper through the sand as Maeve approaches you. You glance around at her, then you look further back. Exhausted beyond words, Keziah lies slumped on the arena floor with Herod looking down on her from the upper level. The familiar's broken wing hangs limply, but his gaze is fixed on the young witch. This is one conversation that you can't listen in on, and you feel... fine with that. This is between them. Trice sits slumped against the wall nearby, wiping blood from her face with a cloth.

“It is done,” Maeve whispers, slowly clutching her wounded hand to her chest. Now that the unnatural bloodlust is leaving her, the real pain is starting to set in. “We should leave here,” she adds, “I... wish to leave here.”

“Run to the furthest corner of the land if you wish,” Gàire an Donas promises, “It will only delay what is to come.”

Time to leave, then?

>It's time. You're done here
>Speak with the daemon before it is fades... (Write in)
>Other
>>
>>3213447
>Speak with the daemon before it is fades... (Write in)

"I'm going to take down Impurity and Dogma and go straight to the heart of this world and change what I want. Break this curse and I might be able to do something for you."
>>
>>3213447
>It's time. You're done here
>>
>>3213368
>“Kill it,” he repeats, noticing your confused look, “That was your order, was it not?”
Man I love Masque.
>>
>>3213481
Supporting this.
>>
>>3213447
This
>>3213481
But threatening. World is getting remade, abandon this curse or we're gonna make sure you don't have a good spot on the other side.
>>
>>3213447

Sound like this plan might work. And, if he refuses, make good on our word and get him stuck inhabiting a worm for the next century.

>>3213517
>>
“Hold,” you caution Maeve, gesturing for her to stay, “Just a moment more.” Then, returning your attention to the daemon, you study it for a moment more. “I'm going to remake this world,” you tell it bluntly, “I'm going to lay both Dogma and Impurity low, then I'm going straight to the very heart of the world and force it to hear my petition. I believe that I can do this, and if you have any foresight at all, then you must know that too. If you break this curse, if you release Lamia's line, then maybe I'll help you. If not...”

“I cannot!” Gàire an Donas stresses, “I am bound by this curse as much as mother and child – were I able to release them, I would have done so long since. I am the flail of the gods, yet I also suffer under the lash.”

“What?” you snap, “But that's...”

“I see now,” Maeve murmurs, a solemn note of revelation in her voice, “The rite has become defiled, and it must be completed correctly to put an end to all of this. That, spirit, is why you compel us with this cursed hunger. You seek release from your own prison, now more than ever. But spirit, why do you torment us so?”

The daemon's smile becomes a terrible thing, then. “Hate,” it spits simply, “For all that you have reduced me to, I hate your line. Were it not for the looming end of this world, I would happily see you tormented for generations to come. Every drip of poison that I pour into your ear has been earned, time and time over.” Even as the daemon laughs, it begins to shake itself apart. The hollow skull caves in, collapsing apart and turning to dust, but the smirking mouth is the very last part of it to vanish.

-

“Terrible things can happen when a rite is performed in error,” Maeve muses, more to herself than to you, “And when it is performed not in error, but malice... the price is high. Madame Lamia wished for a mighty power, but she was unwilling to pay the price. You too, Milos Vaandemere, are aiming for great things. You are seeing now the price that must be paid – not just by you, but by this world.”

“It has to be worth the price,” you swear, “If I don't do this, we'll just keep making the same mistakes. Something has to change.”

“I know,” the witch assures you. Pausing, she glances back at her daughter. Keziah is still shaken beyond words, carrying on some silent conversation with her familiar as you all trek back towards the surface. With luck, you can still remember the way out. Herod can guide you – daemons have long memories, for directions and grudges both.

“Lamia...” you sigh, “How old was she, really?”

“Ancient,” Maeve answers, “You have heard her called “grandmother”, perhaps, but that is just our word for the oldest folk. Her years may have stretched back to the very first days, and her crimes date back just as far. No more, now. She has met her end at last.”

[1/2]
>>
>>3213626

“I came here in search of her. I... was prepared to do terrible things in order to end this. Yet when I arrived, she was gone. She knew what I had resolved to do, I think, and she wished to spare me the burden,” Maeve continues, her voice low enough that only you can hear her, “Tell me, Milos Vaandemere, did you venture into the woods near her home?” When you shake your head to this, not trusting your dry throat to speak, Maeve nods solemnly. “She chose immolation. I found the remains,” the witch concludes, “Her boy tried to stop me from searching, but... I wonder, about why she did it. Perhaps she knew that the world was close to its end.”

“If you could just endure it for a while longer, a new world might be created,” you finish for hr, “A world where you would be free from this curse.”

“Yes. Perhaps,” Maeve gives you the tiniest of shrugs, “Or perhaps there was no virtue in her decision. Perhaps she merely wished to flee from her crimes one last time.”

-

When you arrive back at the surface, the Saint Ann is waiting for you. Maeve eyes it with suspicion, but otherwise makes no comment. “Maeve, we should be able to fly you back to Sybile if you wish. It won't be a long trip,” you offer, “Masque... it might be a little cramped inside, so-”

“The outside,” he finishes for you, checking the sleek church skiff for suitable handholds, “Yes, this will do. The view will be better this way.”

Sighing, you slide into the cockpit to check on Trice. Her face is still a little bloodied from her struggle with Keziah, and her eyes retain a dulled edge from the pills she swallowed, but she doesn't look like she's about to pass out quite yet. She's busy fiddling with the skiff's radio when you join her, searching for the Spirit of Helena. Static hisses at you for a few long moments, and then you hear a voice. “Hey,” Dwight begins, his voice thin and weak with distance, “Is that you, chief?”

“It sure is,” you reply, “What's the situation like over on your end? What's going on with Freddy?”

There is another long pause, so long that you almost wonder if the signal has been lost, and then Dwight replies. “She's alive,” he states simply, saying nothing more than that.

>Okay, I'm going to pause things here for today. I'm aiming to continue this next Friday, and I'll try to have an interlude episode finished for midweek
>Thank you for your contributions today!
>>
>>3213626
Man what a shitshow. Where is Lamia anyways?
>>
>>3213710
That's not good.
>>
>>3213710
>>3213711
Guess that answered my question

> “She's alive,” he states simply, saying nothing more than that.

Man not even splitting up spared her from taking the brunt of 'The person Milos went to last' huh? What body part did you take this time Moloch?

Thanks for running
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>>3213710
Thanks for running!

Did the daemon Freddy was fighting claim one or both of her eyes?

>>3213711
Burned herself to death in the forest, apparently.
>>
We can make her better. Stronger. Faster.
>>
>>3213734
>>3213736
Ah, she'll be fine. Just a little bit of bed rest, that's all she needs!
Now, if we hadn't split up and sent some people her way, then it might have been a different story...
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>>3213794
>Ah, she'll be fine. Just a little bit of bed rest, that's all she needs!

>>3213736
So I think that means one eye.
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>>3213794
Thank you anons who continually remind us we can delegate and don't have to do everything ourselves.
>>
I just thought of another thing we need to do if we ever get a direct hold on cosmic power. We need to give back Masque's past. Not remembering things has been torturing him, and he's one of the best.
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>>3213839
Based delegating Anons
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>>3213710
Wait, so who killed Lamia's boy?
Did Maeve just eviscerate a kid for trying to stop her from looking for a dead body?
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>>3214638
Yes. I believe so. She probably also ate him a little bit.
>>
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You know I mentioned earlier that we rescued 2/5 of the girls and now we are 5 for 5 (Kez, Maeve, Freddy, Rhea, and Gunny) but I now realize I forgot to include the most important one:

Mara

I hope she's alright, but apparently Monotia is being turned into a massive corpse worm? I hope she got out.
>>
>>3214682
Mara's probably duking it out with undead worm dad. I don't think she's really in any danger, but if we don't help out I'll bet control in Monotia will get more evenly split between the other factions.

.....and then old smoke daemon will decide to pay Monotia a visit and make everything worse.
>>
>>3213710
Will the interlude episode involve Mara?

We probs should rescue the Corpse Worm from her. She'll be pretty useful for input on how to rebuild the world, sort of the city version of Caliban.
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>>3214682
> Mara wins the waifubowl by being first girl
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>>3214863
I agree. We wouldn't want that corpse worm to suffer more than it already has by coming into being.
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>>3214863
>Rescue the Corpse Worm from Mara

What did you mean by this?
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>>3214874
Did I somehow stutter?

Corpse worm comes down to the city that she owns, thinking it's big shot? They're probably cutting it up and selling the flesh as cheap food. Carving out new rooms to rent for as long as it takes to grow back - overstay at your own risk.

I see Mara as a sort of cross between Nobby nobbs and Vetinari from Discworld.
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>>3214890
I see, thank you for clearing up the misunderstanding.
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>>3214890
Damn, poor corpse worm. Do you think she would be willing to negotiate its release?
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>>3214682
Gunny's tight pussy
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>>3215339
The definitive damsel in distress of the quest
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>>3215362
Gunny cunny
>>
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Breathing heavily, Caldwell cast his eye about the clearing around him as he considered his next move. Koumakan was dead, devoured by the daemon of black smoke, and now nothing stood between the assassin and the Southern Sanctuary. Yet, Gorgon had vanished back into the forest as if fleeing from that place, or what waited inside. Strange enchantments cloaked this place, and Caldwell wondered if he could ever find it again if he left now. But, if did not follow after Gorgon, might she be lost as well?

There was indecision, so great that Caldwell almost felt as though he was being pulled in half. He found himself questioning everything that had led him to this point. Eishin had surely fallen, and yet he had fled from his own people. The Deep Forest had brought him little but pain and sorrow, yet he delved ever deeper into it. Gorgon had brought him some small spark of companionship, granting him the will to keep going, yet now he felt some unnameable force pulling him away from her.

Feeling like a man in the grips of a fever dream, Caldwell found himself moving south once more. Just before the end, Eishin had ordered something to be hidden away here. The mission was not over yet.

-

The sanctuary itself was an overgrown ruin, almost every hint of its original form and function lost beneath a tide of tangled ivy. It could have been any number of things – a nobleman's retreat, a chapel to some forgotten god, an outpost for soldiers... or just a piece of strangeness vomited out by the forest itself. Ultimately, it mattered little. It was what was inside that really mattered. Creeping closer, Caldwell peered inside the darkened building. Inside, it was a madman's palace – tight corridors with sharp corners and tiny, barren rooms. Standing in the entrance of the sanctuary was a dizzying sensation.

Caldwell never heard her coming. There was a sudden stillness, an unnameable change in the air that tugged at his instincts, and then blinding pain exploded in his back. Falling, tumbling forwards, Caldwell managed to twist around just enough to see his attacker. Gorgon's face was a hysterical mask as she stumbled back, her expression blazing with both anger and sorrow. Tics and convulsions warped her features, her pallid skin boiling and rolling across a skull that grew less and less familiar with each passing second.

“Why did you have to come here?” the Gorgon-thing cried, pouring desperate blame over Caldwell, “Why? Anything you could have done, anything this world could have given you, and you came HERE? You... you fool!” Clawing at her melting features, tearing clumps of hair from her head, the creature turned and fled from the building. Left sprawled out on the cold stone floor, Caldwell slowly reached around to touch his back.

Jutting out at an ugly angle, he felt the grip of a dagger protruding from his flesh.

[1/3]
>>
>>3217178

The rancid taste of blood would not leave Caldwell's mouth, no matter what he did. He was, he supposed, dying, although that fact seemed distant and unimportant. In fact, it seemed more comedic than anything else – as if he was the subject of some grand joke. After everything that had happened, everything that he had endured, this was how it was supposed to end? He no longer knew how long he had been lying there, feeling the blood slowly leaking out of him. Outside, something big was happening, but... it was all so far away now.

Placing his remaining hand under him, Caldwell gathered what little strength he had left and pushed himself upright. His legs trembled under him, just barely supporting his weight, and it wasn't long before he was forced to slump back against the wall. Little wisps of smoke coiled around his feet, drawn by the scent of spilled blood, but they left the assassin untouched. “Away, spirit,” he rasped, shuffling one painful step forwards before resting a little in preparation for the next step, “Just... be patient. You... you won't need to wait long.”

The dagger in his back ached, a dull throb that never seemed far away. He should have been glad that the pain was not any worse, but that ache... it bothered him far more than it should have. The temptation to pull the dagger out was always there, but that was a fool's hope. Once the blade was out and he was bleeding freely, how much longer would he last? No, he needed time – just a little longer, that was all.

Ahead, a single candle burned by a hollow doorway. Supporting himself against the wall, Caldwell crept closer to the light and peered inside the room. Sitting with her legs crossed, her head hanging low, Gorgon waited in silence. “Elias?” she whispered at last, “Is that really you?”

His name, a secret they shared between them. Swallowing against a sudden lump in his throat, Caldwell nodded. Ever since the arena and Hackett's death, ever since the cage, they had placated him with a fake. Now, at last, the real woman was here before him. Slowly, Gorgon raised her head and looked up at Caldwell. Where her eyes should have been, tongues of smoke boiled out of empty sockets.

“Say something,” she pleaded, “I cannot see you.”

“...I'm here,” Caldwell managed at last, lurching forwards to join her. He tried to kneel down by her side, failed, fell against her. The witch had always been slight of frame, but as he felt her wilt under his weight, Caldwell realised how truly emaciated she had become. Captivity had not been kind to her, it seemed. “Outside...” he breathed, trying to describe what he had seen, what he had felt, “Something-”

“Shh,” Gorgon murmured, holding onto Caldwell, “Just rest. That world does not matter now, nothing matters now.”

[2/3]
>>
>>3217180

For a long while, Caldwell and Gorgon sat in silence. Outside, the candle flame faded and spluttered out. Darkness descended with little drama, no noise or fuss, and eventually the witch spoke. “Koumakan is dead. Now, only we two know of this place,” she whispered, “No others can find it. I think... this is good. Let this place fade, let it be forgotten.”

“But we...” Caldwell replied weakly, the words slipping without thought from his lips, “We were meant to do... great things.”

“This IS a great thing,” the witch insisted, “The daemon that resides here, it bears a hunger that can never be sated and there may a time when I can control it no longer. It would ravish this world, and all its people. But, when this place is forgotten, so too will the spirit be sealed here. A new world is coming, Elias, and... it does not deserve this. Let this daemon be forgotten, for the sake of those who come after us.” Sighing, she blindly groped for the assassin, running her hand though his unwashed hair. “I was afraid to do this alone,” she whispered to him, “I am weak, craven. Alone, I feared that I would lack the strength to do this.”

So that was it. Everything that Caldwell had done had been leading up to this moment – he left with a mission to slay a king, but instead he found himself sealing away a more ancient threat. He did this not for his nation, not for Iraklis, but for the whole world. It was hard to talk now, and he could barely feel Gorgon's cold hand against his cheek. Closing his eyes, he felt himself nod in mute acceptance.

“It will be a good world, I think,” Gorgon mused, her words slowing to a crawl, “I only wish... we could see it... together.”

With that, there was nothing more that needed said. All that was left was for the pair to lean against one another for strength, for comfort, and wait for darkness to fall. They had played out the parts allotted to them, and now it was time for the performance to end.

>This concludes today's bonus interlude episode. Regular sessions will continue this Friday
>Thank you for reading along today!
>>
:'(
>>
>>3217181
This felt a bit pointless. Such a long storyline, resolved just into this?
>>
>>3217187
Not all stories have happy endings.
>>
>>3217181
So when do we stumble our way into here, destroy the palace, and sic the Maw on Impurity?
>>
>>3217181
Thanks for the interlude.

>>3217187
He did mention a while back that he wasn't sure where to go with it.
>>
>>3217194
I don't know, that seems like a pretty bad idea to me!

>>3217187
>>3217198
I'll admit that, yes, I had no particular "end" in mind when I started this plot thread. It was mainly intended as a way of exploring ideas/perspectives that wouldn't really work as part of the main quest. As we're getting close to the end, though, I wanted to draw it to some kind of conclusion. There were some other ideas I had, but they either felt inappropriate or they likely would have ended up being too long.

Plus, endings are generally my least favourite part to write, so that likely played a part in this.
>>
>>3217240
Does this also wrap up the 'Lamia's apprentices trying to sire two kids that'll do something great prophecy'? The one that Caoimhe was trying to do with Milos?

Also implying Gorgon and Caldwell were half siblings from the vanished male witch spreading his seed everywhere.
>>
>>3217254
Got it in one, yes
>>
>>3217240
Are you glad it's nearing completion? You've been running for over a year now.
>>
>>3217240
What is your next quest going to be?
>>
>>3217328
I feel a little ungrateful to say this, but I am looking forwards to something new. I think I can only really stay focused on one idea for a year or so before my attention starts wandering. Never really enough to want to drop a project before completion, thankfully!
>>3217337
Filthy anime fanfiction
I'm working on a sort of alt-universe Neon Genesis Evangelion thing. Working with some of the ideas and concepts, but original characters and other such things. I'm quite keen to see how things play out
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>>3217377
>Moloch take on NGE with an original AU/cast with I assume cute girl pilots ripe for despa- fun times

I expect the lightest of tones. You know where it's taking place yet? Britain?
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>>3217410
I was thinking of mostly setting it in the US, but with a made-up city so I can tweak a few details here and there. That said, there would be some activity in other parts of the world. I'm not 100% settled on all the small details yet, though
>>
Never watched Evangelion.
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>>3217377
Ah fuck now I need to watch NGE
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>>3217477
It's an experience. Since the quest going to be an AU I don't think previous knowledge is going to matter too much though that depends on how well Moloch does exposition for newcomers.
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>>3217377
Jesus Christ.
At least it won't have a lighter tone- setting won't allow for it.
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>>3217377
Read some of the Adeptus evangelion play logs on 1d4 chan to help. The detailed ones are pretty decent.
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>>3217377
Which quest of yours would you be willing to have run roughshod over by Magical Girl for Hire quest?

Or wpuld you consider a collaborative involvement in your next quest with qmHandler?
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>>3217731
>Other qms tainting Moloch's masterpieces

Reeeeeeeeeeee
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>>3217731
>Which quest of yours would you be willing to have run roughshod over by Magical Girl for Hire quest?
That's a pretty hard choice, at least trying to judge my own work. I suppose Heavenly Child would make the most sense, considering that it's also a magical girl thing, but maybe that's TOO obvious?

>Or wpuld you consider a collaborative involvement in your next quest with qmHandler?
That's not an easy idea for me. It's flattering, but I'm not sure if it would work very well in practice. I'm not so great at working closely with others, and I wouldn't want to hinder him

>>3217728
That's a damn good idea, actually. It's always useful to have an extra source of inspiration, so I'm grateful for the suggestion!
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>>3217731
>Which quest of yours would you be willing to have run roughshod over by Magical Girl for Hire quest?
What the hell does this mean?
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>>3217892
>Not roughshod-ing your quests

But from what I gather, MGfH is a multiverse quest where an Magical Girl gets hired to solve problems in other universes/settings... I think.

So what I think he is asking is which setting would you want the MC of MGfH to make an appearance in, in their quest?
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I'm glad they dealt with the smoke monster for us. That's one less thing we have to fix while making the new world.
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>>3217903
>>3217892
MGFH is a setting where post-Magical Girls live outside of reality doing contract work for "dealmakers", who turn the value of their payments into energy that sustains and grows their nascent reality bubble.

Not paying rent = discorporation .

None of then can go back home, having been intrinsically changed (at a massive energy cost) to be able to exist in the intersection.

Given how most magical girls meet the end of their story arc, they usually don't have a home to go back to, having sacrificed themselves against some universe ending threat that resulted in history being rewritten without them in it.

Or otherwise many have been recruited when they failed past the point of no return. This includes several "villains".

They scrupulously adhere to their deals as well, playing good or bad guys as needed to make rent, or to get ahead, although they do have some discretion prior to picking missions or can renegotiate during, but they HAVE to complete the contract as signed.

This tends to mean their individual power levels are all at endgame, and while they might not be the MOST powerful being in the realities they visit they're usually right up there with local demi or even full gods and such.

The MC in the quest is quite solidly in the middle tier of the Intersection. She couldn't 1v1 an actual God, but she could probably take on Sailor Saturn on a good day. She specializes in applying raw power in large amounts, and her main problem is having a shotgun for swatting flies and balancing that with running out of mana.

It's fun, the setting of different realities allows everything from playing the Big Damn Hero, to protecting corporate interests, to defending a detective whose stepped on the Mobs toes one too many times, to playing a cheesy Saturday morning villain to train the new MG crew with more attitude than teamwork.

Things usually go hilariously wrong, especially if the client purchased the "minimal collateral damage" rider where we pay a penalty for extensive damage to the surrounding . . . Everything.

Plus opportunity for looting and extorting people who mess with us.
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>>3217850
> That's not an easy idea for me. It's flattering, but I'm not sure if it would work very well in practice. I'm not so great at working closely with others, and I wouldn't want to hinder him

I will say that it could easily be a one shot. Since he would be playing in your setting, you could pick how much involvement you would find appropriate. It could be set in a different part of the timeline, etc.

He's done a collab with Purple Quest and Artificer quest that went on way too long, the idea being floated this time was just a one off thing where Miranda gets summoned, wrecks some faces, and then bounces back off to the void.

Just tossing it out there. To be fair, you get better at things by trying it out.

Anyways, if you have no interest I'm not going to push it. I just thought that you have a lot of completed quests with deep lore settings so it might be a fun way to revisit the past ones. Old Gods would totally fit, for instance, having her get called in to go monster hunting with a new recruit or something.
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>>3218410
Never cared for magical girl anything, really don't care for it being in other universes.
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>>3218436
You should check out Moloch's Heavenly Child. I think it's one of his best and this is coming from a guy that isn't into Magical Girl in the slightest.
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>>3218436
> I don't like thing

K.
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>>3218410
Honestly, that sounds like a bad fanfic writer trampling over other settings with his Mary Sue.
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>>3219317
I mean, two long running crossovers really put the point to rest.

And honestly most missions have barely been completed because turns out "just blow everything up" is not what most clients want.

> complaining about OP characters in a quest where MC has a magical sword, a demon killing gun, literally came back to life by telling death to fuck off, and is going to take not one but two gods to task despite being "an average person".

Oh no, MCs are MCs, come on bro.

Like, in setting Miranda could probably take a wyrm or a strong demon but not a group of warships or deal easily with hostages etc. Let alone the whole flying aspect.

Logistics > firepower every time.
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>>3219422
>A character whose point is literally that she's too strong
>Not a Mary Sue
That could only be the case if she's a completely unserious character in a completely unserious world, like OPM.
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>>3219497
Nah, her point is that she has no control. Pretty common trope, a good analogy is that of a heavyweight fighter. Her problem is that even with her large mana capacity, a couple of shots drains her.

She's min-maxed. Still high tier though, much like other end game characters.

I mean, look at the forgotten gods power levels at the end of the quest.

Hell, 2/3rds and we were into bullshit power levels.

Anyways, you clearly want it to be some capeshit stuff instead of high level DnD character.

I'm not super interested in turning this thread into your own personal (you) boat, though, so might as well end it here.

You do you.
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>>3219221
Why are you like this?

>>3219598
>capeshit
What? What he said has nothing to do with capeshit.

I'm not really sure why you're being so defensive, honestly. I'm not a big fan of the whole crossover thing, but it's Moloch's call.
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>>3219607
It's probably working straight graveyard 12 hour shifts for a week.

That and being irritated by lazy conceptions of what a Mary Sue is. Especially in RPGs where PCs are, to some degree or another, totally all Mary Sueish.

Like there are better criticisms to make, just lazily calling out something as a Mary Sue is offensive.

Personally I thought Molochs settings would be good because, well, their stories are complete. They have players fully capable of bodying PCs if they started acting out, providing incentive to not just solve things with explosions, while also having enough narrative depth to provide reasonable justification for getting an outside actor in to resolve a conflict that is either backed by someone without direct power, or . . . Well, that's the point is that you could pretty much pick a reason and have it fit. It could be simply to research comparative magic as a Guinea pig, or a reality transfer gone wrong and the MC has to find their way back with limited powers so as to not break the setting, or they are summoned as a vanity display when things go wrong and now they need to negotiate a higher intervention level etc.

But doing a crossover IS a lot of work, and different from the set narrative arcs focusing on personal development that Moloch usually does in favor of exploring the setting through the perspective of an Outsider.

Which I personally would like, because I find Molochs settings quite interesting and wouldn't mind going back to explore.

Having the outsider ne end game power levels removes concerns about leveling up or power balancing, because it's easier to hard counter more powerful characters than suddenly increase power levels.

Which is what the Magical Girl For Hire quest is really mostly about, an excuse to explore and interact in multiple varied settings from high tech to low fantasy to cartoonish SoL.
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>>3219655
>That and being irritated by lazy conceptions of what a Mary Sue is. Especially in RPGs where PCs are, to some degree or another, totally all Mary Sueish.

Sure, but you jumped on that guy without a discussion about Mary Sues being there in the first place. You might want to calm down a bit if you're seeking to persuade others of doing something, since you're inherently in a disadvantage.
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>>3219655
>>3219598
Among the possible choices, I'm not really feeling them.

>Post-Heavenly Child
There's ALREADY magical girl mercenaries in-setting, so it's a bit odd to add more. The plot would basically have to involve going against mr. black cat for some reason or another.

Everybody's already doing Guns of the Patriots conspiracies around the world, and doing something about that as an outside force doesn't sound fun. Playing with the boyband club is more for character interaction than any real plot, so I'll pass. And fighting god-proxy vs god-proxy for whatever reason is just....bland.

The most entertaining thing I can think of is being some sort of building contractor sent to set up preliminary realities in the newly empty Shadow Realm. Like a fusion between discount gods and outsourced game devs.

>SMT London pre-sequel
power levels are too high. Everyone in the quest is trying not to destroy the world from too much demonic power(or any at all), so the MC doing anything is an instafail, and if you're hired to do the opposite then your job is too EASY.

>Northern Beasts
I guess it could work if it's a combat interaction, and there's a great many scenarios to choose, but it'll be ALL combat and not much else. At most, you get some character development from Artemis, but....meh.
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>>3219317
Yup, that's exactly it.
It crossovered with artificer quest and it murdered all my interest.
I really dislike it.
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>>3219655
Please stop shilling.
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>>3219702
That star child quest crossover was god awful too.
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>>3219422
We might have all that, but we'd still not come remotely close to Saturn. Hell, we'd die to a unlucky bullet. The power level you're talking about is completely incompatible, it would just be bad fan fiction that tramples the setting.
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>>3219703
Dude, I'm just arguing now lol. Admittedly it's stopped being productive.

Moloch said he wasn't that interested. He's really the only person relevant to the discussion, although constructive criticism like >>3219683 is pretty useful.

>>3219683
You make some good points and I really respect that you took the time to consider it seriously. You're a good egg, even if you're kinda killing my dream team.
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>>3219940
Why do you need to argue for posts on end when people tell you why they don't like your quest and to fuck off with your shilling.
Please just piss off from actually good quests and stop spreading your cancer.
I don't fucking like shitting up threads but you and that quest piss me off to no end.
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>>3219940
>Dude, I'm just arguing now lol. Admittedly it's stopped being productive.

>>3219961
>I don't fucking like shitting up threads

Maybe we should drop the topic then. Quest proper is starting up again a day from now. Focus on more important discussions like how many limbs will Freddy be missing.

I kinda want to make a Moloch Maiming Wheel™ like the Wheel of Fortune. One of the options will just have a picture of Petra.
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>>3219990
Clearly she lost her jaw and is now a perfectIraklin soldier. Unable to talk back..

>>3219961
Ooh. U mad now. Such a badass.

You just can't admit that magical girl arcs are the best arcs. Even Moloch did a MG quest, and you know it was one of the best.

You secretly want to be the little girl, anon? Want some edgy deconstruction, kid? First hits free, after that you gotta "reveal your talking familiar" if you know what I mean.

>>3219990
I'm sorry. The truth is that when people like >>3219961 post and escalate, I love shutting up threads. I'm easily influenced. That's why I tried to stop earlier.

But the hate for MGFH was unexpected, and unexpectedly funny.
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>>3220034
It makes me sad to see people try to act tough on the internet, like they have to prove something.
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>>3219961
RIP princess quest. :(
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Pouring one out for Moloch when he kills himself after finding out what his audience is like.
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>>3220342
Eh I wouldn't say that two people shitflinging at each other for a few hours during downtime really represents the entire audience. Way tamer than what I have seen in other quests.
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>>3220342
>the entire reader base is represented by the one guy who came in to start shit and the one guy who enabled him.
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>>3220354
I'd say that *only* two people is actually pretty good.

Reminder that QMs don't do this for money but because they love the suffering because they want to tell a story with friends, so don't be dicks to each other because it makes them sad.

Except Soma, who is not a role model.
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When you land back in Sybile, Maeve is not shy about showing how grateful she is to be back on solid ground once more. Striding out of the skiff, she drops down to her hands and knees, pressing her forehead against the soil for a long moment. Nobody says anything, you just stand there and stare as she continues to... well, to do her thing. Finally, Keziah finds her tongue. “Aww, c'mon, dinnae do that,” she groans, “You'll embarrass me in front of my friends!”

Maeve remains in place for a few seconds more before straightening up at last. “Keziah, my daughter,” she murmurs, “Is that not what a mother is for?”

At least they're back to normal – as normal as they ever are.

-

Those little blue pills are making themselves known again when you return to the skiff, having escorted Maeve back home. Slumped in the cockpit, Trice snores softly as the radio hisses a low static. A few spots of dried blood still cling to her pale face, but otherwise she seems... fine. There's only so much you can tell from her sleeping form, but it doesn't look like the daemon's touch has left her with any lasting damage. You consider waking her, but-

“Shh,” Keziah whispers, slipping up from behind you and lightly touching your arm, “Let her rest. She must be tired, what with all that wrestlin' and all.”

“Ah,” you murmur back, “So you remember what happened?”

“Bits and pieces. It's comin' back to me... I sorta wish it wasnae,” a pained smile crosses her face as she gestures for you to sit beside her on the skiff's landing gear. There's an awkwardness between you, as if you were seeing each other again after ten years apart, not ten days. You find yourself looking her up and down, committing every last detail of her to memory once more. Your time apart has not been kind to her – her wounds are one thing, but the changes to her flesh are another. A high collar of greenish scales climbs her neck and chin, while her eyes are flanked by a mask of the same. Thick travelling clothes hide much of her body from sight – later, you'll see for yourself what's underneath.

“There was a moment, just a moment, when I thought you were dead,” the witch adds, her voice a low murmur, “Can you blame me? When I saw you fall, and when I couldn't find you...”

“Because of this,” you explain, rolling up your sleeve and showing her the overlapping scars, “Something as small as this. Is that really all it takes to break the spell?”

Keziah leans down to examine your arm, gently running her fingers across the scar. More, you suspect, for the sake of being close to you than for any investigative purposes. “They need to match,” she tells you, her voice the firm tones of a renowned expert, “As close as possible. You put a great bloody scar through the middle of this, and-”

“It wasn't my idea!” you protest, for whatever good that will do. When Keziah gets a bit of momentum behind here, there's no stopping her.

[1/3]
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>>3222777

Your next stop is Pastona, to regroup with the rest of your team and see what leads you can gather there. Trice manages to raise Dwight on the radio again as you fly up towards Azimuth, and he's able to bring you up to date on the current situation. The Pastona Union – or, at the very least, the capital city – has fared better than much of the world, with the Iraklin occupation forces concentrating their efforts on protecting the population centres. Most of the smaller settlements have been evacuated, falling back to these safe zones. It's a mess, but things haven't reached crisis point yet.

That's the official position, at least. The scene you're met with upon arriving in Pastona is quite bad enough. The aerodrome is filled with new arrivals and scattered piles of luggage, with messengers pushing through the crowds to bring information back and forth. With the radios as unreliable as they are now, that's the only way to send word from one place to another. Not everyone is quite as willing to use daemons as you are.

Trice manages to find a bay to land the Saint Ann in, and you're soon hurrying away to find the Spirit of Helena. Leaving the pleasantries till later, you head straight to the infirmary upon arriving back. The soft hiss and gurgle of machinery greets you there, the astringent scent of disinfectant wash punching at your nostrils. Oblivious to the ghoulish scent, Doctor Barnum sits at his desk and writes in a small notebook. Only sparing you a brief glance, he gestures for you to stay quiet before pointing to a bed.

Freddy lies there, the slow rise and fall of her chest seeming like the only thing that separates her from a corpse. It seems incredible, and a little cruel, that a human can be so pale and still live.

“She was hovering on the edge of death when we found her,” Barnum explains, his voice soft and calming, “She was wounded in the stomach, and she had lost a lot of blood. I cannot yet rule out the possibility of further infections – her wound was left untreated for too long already. If we had not arrived when we did, she would almost certainly have died. Captain, it is important that you let her rest – with rest, she cannot heal. I understand that you may want to speak with her now, but...”

“No, you're right. She needs to rest,” you murmur, nodding slowly as you step back from the bed, “Thank you, doctor, for doing everything you could.”

“That,” Barnum points out mildly, “Is my job.” Looking away from you, he sifts through the papers on his desk before finding a small note, skimming it over and nodding with satisfaction. “Consul Hess sent a messenger – he would like to speak with you,” the doctor adds, glancing meaningfully around at Freddy, “I imagine that you have a lot to discuss.”

[2/3]
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>>3222779

If there is one sight you've come to associate with this new world, it would be the sight of tired eyes. Consul Hess is no different, with deep shadows gathering around his reddened eyes, but that's the only hint of fatigue that he allows you to see. “I can remember a time when I thought accepting this position would be the greatest hurdle of my career,” the consul muses as he pours two small glasses of aged brandy, carefully measuring out the precious liquid, “And now look at where we are.”

“I don't know about you,” you point out, “But my pilot is currently stuck in the infirmary. That's where SHE is.” Hess accepts the barb with a sad smile, wordlessly gesturing for you to continue. After savouring a sip of his expensive liquor and allowing the awkward silence to draw out for a moment more, you relent. “The situation here is better than I had thought,” you remark, “What kind of activity have you been seeing.”

“Sandoval tells me that those statues have been causing problems in Carthul, but so far their attention has been focused elsewhere. They descend down to the mountains in the northern isles, although what they do there... a mystery to me,” Hess shrugs, “I ordered... asked Captain DuPont to investigate the situation, but he's been dragging his feet. Stalling for as long as possible – you know what he's like.”

Despite everything, a bitter laugh escapes you. “That's what you get for relying on him,” you tell Hess bluntly, “You really must have no other choice.”

“He has a ship, and he desperately wants to stay in our good graces,” the consul sighs, his expression hinting at a raw pain, “As you say, we don't have many other options. Both our armies and our fleets have taken heavy losses. That damn dreadnought, it... No, never mind that, you didn't come here to listen to my catalogue of woes, did you?”

A lapse in his guard brought on by tiredness, or a deliberate attempt at baiting you in? Excusing yourself, you slip out of the consul's office and lean against the corridor wall, considering your new situation. DuPont... of course he would have made it into this new world as well. As soon as the storm clouds began to gather, he probably dug himself a nice safe den somewhere and waited out the worst of it. Maybe you should just stay out of his way and focus on your own business – Sandoval did mention something about strange business down in Monotia, after all. Then again...

>Descend to Monotia to investigate the strange creatures there
>Follow up on DuPont and the duties he was given
>Ask Hess some further questions about current events... (Write in)
>Pursue some other goal... (Write in)
>Other
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>>3222781
>Descend to Monotia to investigate the strange creatures there.

DuPonts a big gay and waste of time. We already know where Dogma is, but we need more info on Impurity.
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>>3222781
>Descend to Monotia to investigate the strange creatures there
>Ask Hess some further questions about current events... (Write in)
"What's the situation on Eishin? I heard he got away from you guys."

>Other
"And Hess? The next time you send someone to hunt a dangerous daemon? You give them some fucking backup."
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>>3222781
>>Descend to Monotia to investigate the strange creatures there

>>Ask Hess some further questions about current events... (Write in)
>If we were to, say, load up as many ships as possible with missiles and snipe the Palanquin, how many could we muster? How many would you allow to stick around for the actual fight?
>>
“Monotia,” you murmur to yourself, nodding slowly. Sandoval mentioned strange creatures of sculpted flesh there, which sounds entirely too similar to Eishin's last ditch attempt at repelling the attack on his land. Considering that the fallen king might still be roaming around unchecked, you're not sure if that's a coincidence or not. So that's your next move – before that, though, you'd like to get a few answers from Hess. Returning to his office, you catch the consul just as he's draining his glass. “Better pace yourself,” you point out, “That's a precious resource these days.”

“I've decided not to think too far into the future,” Hess counters, a humourless smile on his lips, “One day in advance, maybe two... that's enough for me.”

Letting that bleak matter rest, you hurriedly change the subject. “What's the current situation on Eishin?” you ask bluntly, “I hear that your people lost him.”

“There was a skiff crash. I'm not certain about the specifics, but I believe he was being transported into this region for some reason. His craft crashed shortly before the, ah, what we're calling “the event”. Not the most imaginative of names, but you shouldn't expect too much from Iraklin high command,” Hess pauses, considering whether or not to pour himself a new drink, then continues with a shrug, “Officially, he's presumed dead. Any bodies were gone by the time we were able to reach the crash site – taken, we suspect, by scavenging beasts. I've been listening out for any rumours that might point to him being alive, but... well, it's hard to get much solid information on anything these days!”

“Even so, I'd like some information on a different subject. The dreadnought Palanquin,” you begin, watching as a guarded light falls over Hess' face, “I think we both want to see that thing brought down, and I want to know what it would take to make that happen. If we were to muster up a number of ships, loaded with heavy missiles, and bombard it from afar... what kind of impact would that have?”

Tenting his hands, Hess leans forwards and studies you with hooded eyes. “That may very well be sufficient to destroy it. Our fleets made one attempt already, but it was met with failure – not long after the event, we observed the Palanquin flying erratically. Partly as a result of the confusion, part of our forces moved to engage it in combat,” he pauses again, “They were destroyed in short order. The Palanquin has some kind of weapon that we do not yet fully understand.”

“The song,” you guess.

“So you've encountered it,” he confirms with a nod, “In short bursts, it can be disorientating and painful. Over a longer period of time, the effects can be debilitating. It... caused us quite a lot of trouble.”

[1/2]
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>>3222834

“Ultimately, I believe your plan may have merit. A ranged bombardment to weaken, or potentially cripple, the ship before it can counter us. If we withdrew our first line of ships and replaced them with a second rank...” Hess scratches down a few precise notes on a scrap of paper, mulling over the figures, “Of course, it may be difficult to convince the rest of the fleet officers. I'll have to see what kind of strings I can pull. I wonder, can you wait a while?”

You might not have much of a choice. “Before I go, there's just one last thing,” you add, “The next time you send someone into a dangerous situation, especially when there's murderous daemon about... don't send them in without any backup, okay?”

Hess looks a little startled by this, and then he gives you a wan nod. “You know what it's like sometimes,” he remarks, “It's just so hard to find the staff.”

Scowling dismissively at this jest, you turn and leave him to his scheming.

-

Leaving Dwight to nap in the chair beside you, you fly the Spirit of Helena down to Monotia yourself. Taking it slow, you study the city from above as you approach. Dark stains linger outside the dense heart of the city, bodies left out for the winged beasts to feast upon. A peace offering, perhaps? Seeing those corpses, you're assailed by a brief but vibrant memory of Grundvald's lost city, with offerings of the recent dead left out on tall pillars. Now, in a new age, Monotia has unconsciously followed that ancient example.

Even ignoring the corpses left lying, something about the city looks strange to you – the streets, you realise after a moment, are utterly empty. The marketplaces are barren, the open spaces are motionless, and just about every area of the city seems to have been abandoned. The one exception to that is the palace – dimly visible from this altitude, you can see soldiers patrolling the walls.

“Looks creepy with nobody about like that,” Keziah remarks from the far end of the bridge. Jolting around in surprise, you see her smiling coyly. It's still odd, not being able to instinctively know when she's close. You'll have to see about getting the link restored, when you've got a quiet moment. “I was just takin' a wee look at the Eliza. She's in fine shape, no real damage,” the witch continues, “Shame I cannae say the same about her pilot. She still sleepin'?”

“Last time I heard, yeah,” you confirm with a nod, “Doctor Barnum said she might rest for a long while yet.”

Keziah clicks her tongue in vague sympathy, but says nothing more on the subject. “So now we're here,” she continues, waving a hand towards Monotia, “Where do we even start?”

>Head to the palace. You've got signs of life there, at least
>Search to see if Mara is still about. She might know the situation
>Look for some of the creatures and study them directly
>Other
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>>3222869
>Head to the palace. You've got signs of life there, at least
nobody is going to turn down some fine airship help
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>>3222869
>Search to see if Mara is still about. She might know the situation
>>
>>3222869
>Head to the palace

Not sure if we ever met the rightful king.
>>
“The palace is occupied, at least,” you point out, “That seems like the best place to start. I'd like to keep an eye out for any sign of Mara or any of her people, though. If she's still around, she could be a useful source of information. I don't fancy searching high and low for her, though...” Shaking your head in dismay, you angle the Spirit of Helena down towards the aerodrome and begin your descent. The aerodrome seems just as abandoned as the rest of the city when you arrive, with only one other ship landed.

Hesitating, you put a small delay to your journey to the palace in order to check the other airship. A scrappy looking trading ship named “White Wind”, her entrance ramp hangs wide open to reveal an empty cargo hold. No blood or signs of a struggle, but no sign that the crew might still be here either. Caliban prowls closer, sniffing the air. “Nothing,” he decides after a moment, his scarred face twisting into an ugly scowl, “No signs of... anything.”

“Then there's no point in sticking around here,” you reply, turning and marching away from the silent ship.

-

Walking through these still and silent streets almost feels like a crime, like you're breaking some kind of taboo by being here. The ramshackle houses around you look either boarded up or abandoned, while makeshift paths leading from one roof to another have been pieced together from whatever materials were at hand. Someone, at some point, had a devilish fear of descending down to street level.

“Almost feels like we missed the party,” you mutter to yourself, flinching at the sound of your own voice. You say nothing more for a long time after that, only occasionally grunting with exertion as you clamber over some barricade or move some debris out of the way. Some of these crude barricades have scatterings of shell casings lying around them, signs that someone had been doing a lot of shooting, but these are rare and never accompanied by bodies left behind. Pausing at one barricade, you glance around to get your bearings. That's something you never really realised until now – the ebb and flow of the crowds, the flow of people going about their business, they were all vital parts of navigating this city. Now that you're alone here, it's become that much harder.

Still, the palace is always looming ahead of you. That's one landmark that never changes. Keeping your hands away from your weapons, you advance into the clearing that surrounds the palace. For the first time since entering the city, you feel paranoid eyes fall upon you. No sudden movements now, you remind yourself, or you might find yourself getting shot down like a stray dog. Stopping before the palace gates, you keep your hands raised and wait.

A long moment later, the iron gate slowly grinds open.

[1/2]
>>
>>3222964

Some part of you refuses to accept what you're seeing – after the silence and stillness of the city streets, the festivities that you've just walked into are... unreal. Smells of roasting meat and strong wine, perfume and sweat, jostle for your attention as bold music chimes out from the inner palace. The corridors surge with revellers, their attention barely resting on you for a moment, and loose trash has been left to pile up. Stepping around a group of gaudily costumed men and women, you hear glass shatter as you kick away an empty wine bottle. Nobody seems to notice the small crash.

“What is this?” Caliban growls, looking around at the festivities with smouldering anger, “What the hell is this?”

“It's the end of the world,” Keziah points out, scowling as a passing lout whistles at her, “Why not enjoy the time you have left?”

The palace corridors were rife with revellers, but the throne room itself has been engulfed in chaos. The music blares discordantly here, the musicians roaming aimlessly through the crowd and stopping at random to quaff ale and feast on rich food. Soldiers rub shoulders with petty nobility, all kinds of upstarts clinging to whatever they can get hold onto. You spot the churchman, Deacon Soteria, in the midst of the festivities, cramming glazed treats into his mouth as if fearing someone might steal them away from him. The king himself, King Roegar, sits at the far end of the room and rubs at his temple, desperately trying not to look like a man on the verge of panic. Looking up at him, you feel a strange blend of disgust and pity.

“Hell, what a mess...” the hunter snarls, not caring who overhears him, “I like a spot of carousing as much as anyone else, but THIS? It's almost enough to make me wish Eishin had won...” A few heads turn his way as he says this, alarmed expressions painted across their faces. “You heard me!” Caliban continues, snapping at them, “Got a problem with that, you preening bastards? If you want to shut me up, then come and try!”

Fearful, the revellers flee away into the churning crowd as Caliban continues to hurl abuse their way. A moment later, a uniformed soldier elbows his way through the mob to confront you. “You're causing a disturbance,” he hisses, lowering his voice so that his words reach you and you alone, “If you don't behave yourselves, you'll be thrown out – and believe me, you don't want to be outside right now.”

Caliban prepares to spit an answer, but you silence him with a gesture. Looking back to the soldier, you tell him...

>I apologise. I'll keep my people under control from now on
>Actually, I think I'll leave. I prefer it outside
>I want to speak with whoever is in charge here, right away!
>I think... (Write in)
>Other
>>
>>3223033
>I want to speak with whoever is in charge here, right away
>Other
"Can you give me the situation outside and what's happened since the Event?"
>>
>>3223033
>I want to speak with whoever is in charge here right away!

Inb4 they lead us right to Impurity
>>
>>3223033
>>I want to speak with whoever is in charge here, right away!
>>
You know this man's type – he doesn't want to be here, dealing with this kind of crap, no more than you'd want to if you were in his position. He's a local man, with a slight brutishness to his features that hints at Nadir blood, but his manner suggests Iraklin training. Probably a man with a deep respect for the chain of command beaten into him, combined with a lack of any real imagination. “I want to speak with whoever is in charge here!” you demand, putting your theory about him to the test, “Right away!”

“He won't tell you anything different,” the guard grunts, immediately taking you for nothing more than a surly guest, “But fine, if that's what you want. Follow me, then.” Turning on his heel, the soldier marches out of the throne room and leads you up a short flight of stairs. The music fades a little as he leads you away, but that just leaves you hearing other, less savoury, noises. One room echoes with the sound of retching while another is filled with unrestrained moaning. A large parlour you pass is filled with young men firing tiny pocket pistols at crude targets painted across the far well, their guns cracking merrily away.

“What happened here?” you wonder aloud, “I mean, what happened outside since the event? What's the situation out there?”

“Don't rightly know about the outside. I've not been posted on the wall. Inside... King Roegar ordered the nobles inside when this all started, for their own protection he said. Only, people started getting nervous just about immediately. Bored, nervous people... that's not a good mix,” the soldier explains vaguely, punctuating his words with the occasional curt gesture, “So King Roegar threw a feast to try and distract them. It hasn't really stopped since then, just getting more and more... like this. Here we are.”

Blinking at the sudden change, you look up at the heavy door he has led you to. Knocking sharply, the soldier turns and wanders away as a muffled voice rings out. Entering after a moment of hesitation, you see a weary-looking man sitting behind a desk too large for him. His uniform is sloppy, the top buttons of his tunic open and loose, but he looks sober enough. “Don't bother sitting down,” he begins, gesturing to the lack of chairs with a laconic smirk. “Someone took them while I was sleeping, chopped them up for firewood. One of the nobles wanted a bonfire,” he adds, as if that explains everything, “My name is Kalman. Acting commander of the guard.”

“Acting commander?” you repeat, unsure if you really want to hear the answer to this.

“We've had some desertions since this all started,” Kalman replies, “They had the right idea, I think - I fucking hate this place. Most of the people in it, too. Don't tell the king I said... actually, tell him if you want. I don't care any more.”

[1/2]
>>
>>3223084
Hrm. He seems thuggish enough to know where Mara is.

Or at least whose providing the drugs and other contraband stuff, or what would be contraband when the world wasn't ending. Which should end up leading us to Mara.
>>
We should just contact Mara via messenger demon. It's a direct line to someone who knows what's going on.
>>
>>3223111
Good point
>>
>>3223084

“So. You want to know about the situation outside,” Kalman sighs after you give him the short explanation for why you're here, “Yes, there are things walking the streets. I've seen one of them – like a man, but his head was...” Pausing, the soldier gestures vaguely at his head. It's a gesture that suggests wideness, a kind of distortion to the features. “Like he had two heads squeezed together,” he offers at last, “But only two eyes. Features for one head, just stretched out. It wandered about the clearing outside. Thought about having a sniper kill it – try to kill it – but I decided against it. Live and let live.”

“Do you know where they come from?” you ask, “I mean, they have to come from somewhere, right?”

Kalman grunts at this. “One of my predecessors wanted to try and find that out, or so he claimed. Sent some teams out to search for any information... only, they were men that he disliked, so maybe he was just trying to get them killed,” he laughs at this, bending down to rummage through some desk drawers, “Sure worked. Couple of the teams never came back. He left a map here somewhere, marked down with where he... ah!” Emerging from the desk, he spreads out a roughly drawn map of Monotia. Some areas have been crossed out, others are marked with question marks. Kalman stares down at it for a moment before sighing. “None of the teams found anything significant,” he offers wearily, “Down here, by the waterways, are where some of the men vanished. The others tried gang territory, but they got chased out. We're not wanted there, apparently.”

The Monotia gangs always did prefer to handle their own affairs. You feel obscurely glad to hear that they're still safe, and you consider paying Mara a visit later. Better yet, you could send a daemon her way – less risk of wandering the streets that way. First, though, you're not through with Kalman. “I didn't see any of those creatures on my way here,” you remark, “Do they only come out at certain times?”

“No pattern to them, so far as I can tell, but they come and go. It's quiet for a while, then they rush out into the streets. They run wild for a while, grabbing anyone they come across, but then they vanish back to their dens. I figure that's why people just stay inside – you never know when they're likely to pop up,” Kalman leans back in his chair and studies you for a moment, “If you're looking for work, I'm not authorised to hand out any rewards or anything. My advice? You either stay here and behave yourself, or you find a way to get out of here. No sense in going looking for trouble.”

You can't help but laugh at this. It feels like you've been going looking for trouble since the day you were born.

>Conclude the matter there. You know where to go next
>Return to the palace and mingle for a while
>Question Kalman some more... (Write in)
>Other
>>
>>3223147
>>Conclude the matter there. You know where to go next
Off to ADVENTURE.
>>
>>3223147
>Return to the palace and mingle for a bit

Chat with the king. Then message Mara.
>>
>>3223147
>Question Kalman some more... (Write in)
"You guys got a radio frequency I can get a hold of you on? If I find something out about these things I can let you know and vice versa."
>>
>>3223160
Radios are pretty busted right now I think.
>>
>>3223147
>Conclude the matter there. You know where to go next
>>
>>3223175
Guess we'll be using messenger daemons for most things. Handy little things.
>>
Glancing back towards the door, a thought occurs to you. “Have you got a radio frequency I can use?” you ask Kalman, “They're not so reliable these days, I know, but it might be useful if I can get in contact with you later. I can let you know if I discover anything.” Kalman just stares blankly at you for a moment before returning to the desk drawers, sifting through whatever his superior left behind. Eventually, he comes back with a leather binder and meticulously copies out a string of numbers. He has the pained expression of a man who learned his letters late in life. “That's it,” you conclude, taking the number from him, “I'll be in touch later – if the radio plays along.”

“Right,” Kalman agrees, “I guess you're not going to take my advice. Figured – well, at least listen to this. You see anything in the streets, you shoot it down and don't think twice about it.”

-

Returning to the throne room, you pause at the balcony and look out over the scene. There's an edge of desperation to the whole display, the revellers driving themselves into a frenzy with their efforts at shutting out the world beyond. Roegar sits apart from them, a tight ring of guards keeping anyone from getting too close. Maybe it was Caliban's little outburst, or maybe it's a common enough thing here. From your vantage point, you can see what looks like the aftermath of a brawl. Broken plates, spilled drinks, a man with his face masked in blood...

“Come on,” you mutter, “There's nothing more for us here.”

“Really?” Caliban shoots back, his scar turning what was already a mocking smile into something far worse, “I was just starting to get a taste for this. I saw some kegs of brandy back there, maybe we should try stealing a few.” When your scowl doesn't lift, the hunter lets out a curt laugh and raises his hands to ward off your unspoken reply. “You're right, you're right,” he relents, “We can always come back here later. I don't think this party is going to be stopping any time soon.”

Ignoring him, you practically flee from the castle and hurry out into the blessed quiet of the city streets. After the swirling morass of the palace, the wider streets feel jarringly cold and lonely. Taking shelter in the first side street that you come across, you crouch down and dig out a piece of chalk. Keziah watches with curious eyes as you start to scratch out a summoning circle, a smile coming to her face as you start to recite the words. It's easy to hold Mara's imagine in your mind as you work – those teeth of hers are hard to forget.

“Look at you,” Keziah teases, “You must be hangin' out with the wrong crowd, pickin' up tricks like that.”

Flashing her an appreciative smile, you finish off the rite and call up the messenger daemon.

[1/2]
>>
>>3223213

“Well now,” Mara begins, the daemon not quite managing to relay her flat, ugly tone, “This is a new experience for me. When I woke up this morning, I did not expect to talk with the dust on my bedroom floor.”

“I never thought I'd say this,” you reply, “But it's good to hear from you. How are you holding up?”

A pause. “Well,” Mara ventures, choosing her words very carefully, “As well as can be expected, at least. We have many troubles, but not too many to keep under control. I have good people working for me.” Another pause, and then the daemon splutters as it tries to copy Mara's gurgling laugh. “Not good people,” she corrects herself, “But good at what they do. Violent men, well capable of ripping apart some lurching beast. I am guessing, Vaandemere, that you have heard the stories already.”

“Heard the stories, and now I'm on my way to investigate them,” you answer, “Seems like these things are connected with the waterway in some manner. Do you know anything about that?”

“Perhaps,” Mara muses, “In the first days of this whole mess, I heard a story. A body was found in the waterway – a bloated white thing, not even close to human. It was already starting to rot when it was found, so perhaps it had been there since the tree appeared. It had been cut wide open. No organs, as I heard. Nothing inside but white pulp. Not long after I learned of this, the first of those corpse-things appeared.”

Keziah gasps softly. “That body, the white thing,” she whispers to you, “Me mam told me about those once. They arenae really... normal things, they're more like daemons. The story is, the gods send them as an omen. Sometimes they have stuff inside them, stone slabs with rites and rituals carved into them. Cannae say that I've ever heard of one washing up HERE though... I guess maybe the rules have changed now.”

“Well, be a good boy and put an end to this, will you?” Mara concludes, “It is awfully inconvenient, being stuck inside like this. I want to go out for a walk without being accosted by these beastly things. Do this and... ah, I know! Do this for me, and I will treat you to a home cooked meal.”

That sounds more like a punishment to you, but never mind that now. Between this and Kalman's information, you've got a strong trail leading you to the waterways. Dismissing the daemon, you start to lead the others to your next destination. First, though, you head back to the Spirit of Helena to pick up Masque. If there's killing to be done, he won't want to be left out. As you're walking back, Caliban speaks up. “That corpse that washed up,” he remarks, “The scavengers probably got to it first.”

The scavengers. You remember them from when you were tracking down some lost property for Mara. Barely human things, living in filth and picking through the waste of an entire city... and now some knowledge from the gods might have ended up in their possession.

[2/3]
>>
>>3223249

The smell of death hangs over the waterway, so heavily that you need to cover your nose and mouth with your shawl. It was bad before, when you were just sorting through sewage, but now you have the rich scent of decay to deal with as well. Leaning over the side of the waterway, Keziah vomits down into the sluggish waters below before recoiling back from the ledge. “Something...” she stammers, “Something just moved down there!”

“And you just vomited on its head?” Caliban asks, widening his eyes in mock horror, “How rude!”

“Hush,” Masque orders, holding up a hand to stop you. Reaching up, he begins to unbuckle the clasps on his iron mask. You all turn hurriedly away as he lifts the mask and smells the air with what little remains of his ruined face. “There is the smell of old magic in the air,” he growls, his unfiltered voice strange and unfamiliar, “Below us, flesh flows like tallow.”

“Changelings?” you murmur, bracing yourself for the worst. Destroy the lodestone within their body, that's how you-

“No,” the daemon corrects you, “Something else.” With that, he replaces his mask and continues on ahead.

“Huh,” Caliban mutters to himself, “So old magic smells like shit. Good to know.”

-

As you're descending down to the bottom of the waterway, you hear a splash. A moment later, something twisted emerges from one of the tunnels. Your first thought, your first point of comparison, is a spider, and yet... that's not quite right. The high, jointed limbs – seven in total, not eight – are tipped with human hands, the flesh moulded together with no hint of scars or stitching. It's like Masque said – the flesh has flowed like melting candle wax. The central torso is a kind of shapeless mass, with the top half of a human head and torso fused to the top. It emerges from the tunnel and slowly prods through the sluggish waters, as if living out some memory of scavenging.

After a moment, the spider clumsily swings around and begins to squeeze itself back into the tunnel. It could go anywhere from there – these tunnels emerge all over the city, all along the waterway. Maybe you could...

>Strike now and kill the spider before it can get away
>Hang back a little and follow the spider into the tunnels
>Circle back and enter the tunnels from another location
>Other
>>
>>3223289
>Hang back a little and follow the spider into the tunnels
>>
>>3223249
I'm glad we can do a kind turn for Mara. After all, she's a friend and friends help eachother.
>>
>>3223289
>Hang back and follow it

Sneak up on it like everyone sneaks up on Milos.

Even Keziah. T_T
>>
>>3223289
>Hang back a little and follow the spider into the tunnels
>>
>>3223289
>>Hang back a little and follow the spider into the tunnels
>>
Gesturing for the others to hang back, you watch as the spider lowers itself down and enters the tunnel. “We'll follow after it,” you whisper, “Just give it a moment to get ahead. It's going to be slow in those tunnels, I don't want to end up running up into it. We'll stay slow and quiet, see where it leads us.” Making sure that everyone understands the plan – not that there's really much for them to understand, you hang back for a moment more before moving.

The tunnels are dark, almost pitch black at first, and you nearly trip over a lump of something unsavoury. Trying not to think about what you just put your boot in, you wait until your eyes adjust to the darkness before following the thick sloshing sound of the spider's path through the water. The more your eyes adjust, the more details you can make out – which isn't necessarily a good thing. Whoever or whatever created the spider, and all the other corpse-things, has left the by-products of their experiments scattered about at random – a pile of bones here and some discarded hide there, puddles of liquid fat floating on the water and unused limbs rotting underfoot. To say that the smell is appalling would only scratch the surface.

When Caliban's hand falls heavily on your shoulder, you have to stifle a cry of surprise. Turning to glare furiously at him, you pause as he gestures up and behind. Look up towards the tunnel's low ceiling, you see a lumpen shape – something clinging to the rough stone blocks above. As you watch, it inches a tiny bit closer. Taking out Freddy's flashlight, Caliban takes aim and snaps on the powerful beam. Even standing behind him, you have to blink against the sudden glare. If the creature outside was closest in appearance to a spider, then this new creature is more akin to a snail – an elongated body with vestigial arms and a bulbous shell of darkened tissue, the head that of a terribly aged man. Those tiny arms flail as it tries to shield its face from the light, weakly attempting to turn away.

“Wait, wait!” Keziah hisses, lunging over and grabbing your hands before you can draw your gun, “Just... wait!”

“You...” the snail-thing rasps, “Do you seek the Seamstress too?”

“The Seamstress...” you repeat slowly, watching as the snail-thing crawls down from the tunnel ceiling, “Is she the one who created you? Who created all of... all of this?”

“Yes,” it confirms, chest heaving as it breathes heavily, “Bless her heart, she does her best. It is hard, so very hard, to shape flesh. She practices every day, and one day she will master the art. When that day comes, we will all be made perfect...” It pauses here, letting out a hoarse sob. “That is my wish, at least,” it adds, “So many of us... their minds are not well, they are not well, but they will be! They... they will be...”

“Okay,” Caliban mutters, “I hate just about everything about that.”

[1/2]
>>
>>3223419

The tunnels slowly grow lighter as you delve deeper into them, an increasing number of candles burning on the patches of dry stone. As you walk, the snail-thing continues to ramble on about... just about everything, really. Like sifting for gold dust, you manage to dig out some useful – or interesting, at the very least – information. The scavengers have a culture of their own, complete with their own prophecies and mythology. One such prophecy is that one day, in one world, they will be lifted up and granted perfect bodies by a kind of living god figure.

With the coming of the white, bloated body and the wisdom carried within it, that prophecy has – sort of – come true.

“If there's some ritual that lets you work flesh in this way, I've never heard of it,” Keziah whispers to you, “But that doesnae mean much. I mean, there's a lot that I dinnae ken about. If this Seamstress doesnae ken what she's doing', then that might explain... all this.”

“Or she's mad,” Caliban points out, “Utterly fucking insane. I don't think you can really make a spider like that by mistake. What, do you think she counted five limbs and decided to just... keep going and hope for the best?” He snorts dismissively, touching the hunting knife sheathed at his belt. “No, the best thing we can do here is just clean up,” he continues, “Put an end to all this, confiscate the stone tablet or whatever the hell started all this, then go home and spend a solid week washing out the sewer smell.”

A persuasive argument, you'll admit.

“Hey, uh, snail guy?” Keziah whispers, looking around at the creature following a short distance behind you, “The people that the Seamstress... did things do. Were they willing? I mean, did they understand what she was doing to them?”

A long silence. “She needed more practice,” the snail-thing whines, distress creeping into ts voice, “More flesh to work with. The body can only be worked so many times before it... degrades. In order to make us all whole again, she needs to practice her art!”

Swallowing down the taste of bile, you look out ahead of you. More of the corpse-things line the chamber ahead, a kind of ancient reservoir, and all of the face towards a ramshackle throne. Sitting atop the pile of junk is the Seamstress herself – the lower body of a maggot, two pairs of delicate hands and arms, a face that remains perfectly motionless and serene... she holds a stone tablet close, caressing it with one of her many hands. The corpse-things bow low, almost welcoming you to this place.

“Hey, boss!” Keziah whispers, unease rich in her voice, “What should we do?”

Slowly, you approach the throne of junk, feeling an unnatural number of eyes following you.

[2/3]
>>
Starting to wish we brought some kind of flamethrower.
>>
>>3223570
Nick that tablet
>>
>>3223570
I know Monotia is a city and all and it's probably a war crime to blast it from the sky with the full power of the megiddo cannon, but everything about this place is screaming "nuke it from orbit!" to me.

I think that Mara, Roegar, and whoever else might blame us would understand if we just obliterated the sewer a little bit with full power pleonite cannon blasts.
>>
>>3223570

The Seamstress' face does not change as you approach. It can't – it's no less of a mask than the iron helm hiding away Masque's disfigured guise. Her beautiful lips are frozen in a slight part, and a soft voice flows out from between them. “You are... fresh. Untouched,” she breathes, her voice almost inaudible, “New flesh. Well suited for sculpting. Many reshapings to be found within you, many forms waiting to be revealed. You want?”

“I'm... going to have to pass on that,” you reply awkwardly, her offer taking you by surprise, “In fact, you're going to have to stop. Stop all of this. Your... servants are abducting people, bringing them here for you to experiment on. You understand, don't you? You understand why I'm here?”

“To make me stop,” the Seamstress says, bobbing her hairless head in a tiny nod, “But I cannot. Birth agonies cannot be stopped once they have begun – you know this, I think. If I am to stop, my children will reject me. I will be torn apart, as is only right for a false prophet. Now that I have begun, this cannot be stopped.”

“It can't continue either,” you argue, frustrated by her lack of expression. Her mind is gone – that much is obvious. A sane being can be negotiated with, but a madwoman like this? Caliban slowly approaches you, one hand resting meaningfully on his knife. You glance around and meet his cold, flinty gaze. “Just wait,” you whisper to him, searching your thoughts for any other way to resolve this, “I just-”

“You just want to talk things over?” the hunter finishes for you, his face twisted with disdain, “No, I don't think so. Just leave now, and I'll catch you up in a little bit. That's all you really need to do, isn't it?”

Glancing round, you see the Seamstress looking blankly at you. Even as she clutches onto the stone tablet with all her strength, she shows no expression. Something needs to be done, but... what?

>... (Write in)
>>
>>3223584
Seems to be this quest's motto, honestly.
>>
>>3223641
Shatter the tablet
>>
>>3223641
This seems like a good chance for Caliban to fix his face though. We should ask her if she can do basic cosmetic surgery without adding extra arms.
>>
>>3223641
Fuck, yeah I think Caliban is right here. This needs to be stopped.

>Shoot the tablet and prepare to defend ourselves from everything.

>>3223658
Something tells me that might be a very poor idea.
>>
>>3223641
> Take the tablet
> Kill the maggot queen

Cmon guys I've felt guilty about ruining Caliban's face for months now. This is our chance to fix it, keep the tablet intact and teach Kez. Or Maeve, Nathair, anyone but amateur gutter trash.
>>
>>3223641
supporting >>3223666
>>
>>3223641
Oh and I almost forgot! We should ask if she can perform eye implants and get Gunny down here too.

All joking aside, I think we should grab that tablet intact and see if Barnum and Branwen can't turn it into a medical miracle.
>>
>>3223666
>>3223663
Alright, alright Satan. Kill her and take the tablet. But if it comes with some Faustian bargain in it's use we should destroy it later.
>>
Didn't mention this initially but we can mention our plans of taking the tablet to a qualified witch and promise to come back and heal the horde here so they don't swarm us angrily.
>>
>>3223701
That's all well and good, but it still leaves a whole lot of terrifying spiderpeople that need to be purged. If killing the seamstress gets them to stop kidnapping people then I guess we can let them live.
>>
>>3223715
It should, they were only grabbing people to give her fresh practice material. With her gone there's no longer any reason.
>>
Turning away from Caliban, you look around at the disfigured creatures lining the chamber. A riot of extra limbs and missing appendages, purposeless shapes and unbalanced forms. Nothing that this witch has created is good or whole, nothing that she has done with her knowledge has been for a higher goal. This all started with that tablet, but... but knowledge itself is not evil or wicked. Knowledge can be bent to your own purposes.

Looking back, you resign yourself to the inevitable and give Caliban a firm nod. Approaching the Seamstress, you seize the tablet and pull hard, trying to wrest it out of her hands. She's stronger than her willowy arms would suggest, desperation lending her a terrible strength. You struggle back and forth for a moment more, and then Caliban coldly buries his knife in the Seamstress' throat. Dark blood pours out over his hand, and all the strength leaves the Seamstress. With no more resistance, you rip the stone tablet out of her grasp and back off.

All around you, a terrible keening wail begins to rise up as the corpse-things – slow witted at the best of times – realise just what has been done. Their wail is as much confusion as it is anger, indecision as much as it is grief. Holding the tablet close, you turn and hurry towards the exit as the corpse-things mill about in disarray. Masque moves forwards to block the passage behind you, his two swords drawn and ready to spill blood.

-

“Not all of them wished to die today,” Masque rumbles later, wiping dark blood from the tip of his smaller sword, “Some of them fled into the tunnels. They could hide in this labyrinth for days – longer, perhaps.”

“Let them. Without their “living god”, they won't have the will to cause much trouble,” you murmur, shaking your head, “They were bringing people to the Seamstress. Now that she's dead, and so long as we keep this tablet out of their hands...” Patting the stone tablet, you look up and nod over to Keziah. “This tablet,” you add, “Do you think you could make use of it? Maeve, perhaps, or the Mavens?”

“I can ask her. Maeve, I mean,” the witch replies, “But me? I dinnae even want to touch that thing. Gives me the creeps just thinkin' about it. Right now, all I want to do is get back to the ship and clean myself up... feel like lendin' a hand?”

“There's always someone asking for my help...” you sigh, shrugging with a wistful smile.

>Okay, I think I'm going to pause things here. I'll continue this tomorrow, starting at the same usual time
>I apologise for some of the delays today!
>>
>>3223785
Thanks for running.

How long has it been since Milos woke up from his injuries? I figure we've been booking it ever since then.
>>
>>3223785
>knowledge itself is not evil or wicked. Knowledge can be bent to your own purposes.
These actions have the Grace seal of approval
>>
>>3223785
Thanks for running!

Sucks that we had to kill maggot queen but she wasn't willing to back down from her nasty shit so oh well. Wish I had written killing her in first so we didn't get the sad scene of tugging the tablet away too.

Poor flesh monsters. :(

How stoked would Nathair be if we brought her the tablet? She's like the prime witch so I'd imagine she'd like it.
>>
>>3223641
>Kill Queen, Take Slab
>>
>>3223802
Now that I think about it, we pretty much have been on the move ever since. You can't really lie about sleeping while your buddies are in danger, after all! In terms of time, I couldn't really say exactly how long - probably somewhere in the 24 to 36 hour mark, though. So, definitely time for a nap!

>>3223823
I think Nathair could be quite happy with a present like that. I wonder what she's getting up to, anyway?
>>
>>3223951
Sleep is overrated. We should just stay up until we're experiencing waking dreams, then when we finally do pass out we're more likely to end up in the nightlands where we can talk to Kegare.
>>
>>3223951
Alright so I got be that guy and ask. Why didn't Monotia take care of this problem earlier? We kinda just walked in, stabbed a maggot, and fought our way out. Masque is obviously a force multiplier but between the hardened gangs and soldiers they should have had this. Kinda felt like it was waiting for the protag to come solve this.
>>
>>3223984
We were only following Mara's rumor down to the sewers, and it seems like things cooled down a bit before we got here. Patrols were getting kidnapped and/or murdered off the streets. I imagine we would have faced a bit of that if we had killed the spider guy.
>>
>>3223984
My guess is that from the state of the palace, most people down here are under the influence of Impurity. Hedonism and indulgence, they don't want to risk themselves or do unpleasant work.
>>
>>3223984
Ultimately, it was a problem that the locals could have solved for themselves if there was the will for it. The "proper authorities" are in a pretty bad state right now, and they're more concerned with just hiding out and waiting to see what happens with the world in general. The various gangs, on the other hand, were reluctant to risk their own people and weaken their positions. If the situation was left for long enough, necessity would likely have forced them to work together
But yes, I'll admit there's an element of protagonist syndrome at work
>>
>>3224161
>>3223785
So I guess we dodged a boss fight by letting Mara mercykill Morel.
>>
>>3218410

That sounds EXACTLY like Crowfall, but with Magical Girls.
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>>3224248
Fuck, it would've been great fighting pudge.
>>
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After a long and extravagant wash back at the aerodrome, you change into unsullied clothes and check in at the bridge. Dwight is just finishing a radio call as you arrive, and you sense something different about the pilot. It's like a weight has been lifted off of his shoulders, for the first time since you've woken up in this new world. Noticing you, he turns and offers a crooked smile. “Just managed to get in contact with my woman,” he explains, “I was trying not to worry about her, but man... you know where she is now?”

“I... can't possibly guess,” you reply with a shrug, “Tell me, then.”

“One of the finest damn hotels in Reichstag!” Dwight laughs, “She booked herself into a suite just before all this started, and she's been eating room service all this time!” Still smiling to himself, he leans back for a moment before snapping his fingers as a new thought occurs. “Oh hell, all that excitement and I straight out forgot,” he grumbles, annoyed at himself, “While you were out sightseeing, the doc called up. He said that Lhaus was stirring, that she might wake up soon.”

Thanking Dwight with a nod, you head down to the infirmary to check on her. As you draw near, you hear the soft sound of Grace talking to someone. No, not talking – reading. Reading something that isn't exactly suitable for young readers, in fact. Knocking lightly at the door, you see the young scholar jolt around in shock. With her cheeks flushed red, she hurriedly tries to hide the romance novel she was reading from. “At ease,” you tell her, “Don't stop on my account.”

“Actually, I was just about to take a break. Reading aloud gives me a terribly sore throat, so, ah, I think I might go and make some tea,” Grace hastily replies, leaping to her feet and making for the door. When she draws close, though, she pauses and pats you on the arm. “It's good to see you,” she murmurs, “We were all worried. You'll have to tell me just what you've been doing all this time, after I-”

“After you get some tea?” you finish for her, raising an amused eyebrow. Laughing quietly, Grace slips out and scurries away. Letting her leave, you sit down beside Freddy's bed and sigh. It's usually peaceful in the infirmary, but now it feels like time is standing still. Eventually, though, the stillness is broken as Freddy shudders and lets out a low murmur, painfully clawing her way back to the waking world. “Easy there,” you assure her as she struggles harder, putting your hands on her shoulders to steady her, “Easy, calm down. Calm down!”

“He...” Freddy mumbles, her eyes flickering open and staring wildly about, “He was there!”

“Who?” you hear yourself ask, gently pushing the Iraklin back down into bed. Slowly, her eyes clear.

“Eishin,” she whispers, “In the museum... Eishin was there.”

[1/3]
>>
>>3225980

Slowly, haltingly, Freddy recounts her mission into the Reichstag museum. There were academics trapped there, scholars searching for anything stored there that might help the Iraklin military oppose the new and unfamiliar threats they were now facing. Local troops had already made a rescue attempt, only to be slaughtered by some unknown force. Gathering together the remnants, Freddy had led the ragtag unit into the museum. The daemon fell upon them almost immediately, and Freddy had engaged it. Wounding each other, they continued their battle deeper into the museum – a distraction, while the regular soldiers searched for the academics.

In the end, heavily wounded and running out of stamina, Freddy had collapsed in a small office. There, Eishin found her.

“I don't know how he got there. I'm still not... totally sure that it was real,” she murmurs, “He had a sword with him, an ancient ceremonial thing. It belonged to the man who first brought Iraklis together, and... it doesn't matter now. Eishin said that he needed a weapon, and this sword would be perfect for him. He would take up this new sword, and he would make the world weep. I think I blacked out after that, because... well, because when I woke up, I was here.”

“Not exactly safe and sound, but close enough,” you remark, forcing a smile, “How are you feeling now?”

“Like I got run over by an armoured car,” she answers bluntly, tentatively touching her midsection, “An armoured car with a big... spike on the front.”

A light knock at the door interrupts you, and you turn to see Doctor Barnum standing there. “Well then,” he murmurs, “I see that my favourite patient is awake, and in good hands. However, I will have to perform some additional tests now that you are able to answer me. I hope that is not an inconvenient time, but it must be done as soon as possible. Captain, could you give us a moment?”

“I'll be back later,” you assure Freddy, before giving Barnum a nod and leaving. Wandering down to the cargo hold, you find Keziah scrubbing away the last of a chalk circle. Sitting down beside her, you allow the witch to lean against your side with a contented sigh. You're tempted to just sleep like this, leaning against the cargo bay wall, but... business comes first, even when you're just about running on empty. “What's the verdict on that slate?” you ask, “Did Maeve have anything to say?”

“She didnae want to touch it either. Said we'd be better off with someone a wee bit older,” Keziah replies with a soft yawn, “I figure that means the Mavens... if we can find them. Got any ideas, boss?”

Sandoval did mention something about signs of a settlement forming around the base of the great tree. If the Mavens are anywhere in this world, that's where they're most likely to be.

[2/3]
>>
>>3225981

In the end, it takes a spot of witchcraft to get you to sleep. After a short discussion on the subject, you decided to restore your mental connection with Keziah – it's just too convenient to pass up, especially in a world as unpredictable as this. Dragging you back to her cluttered quarters and practically forcing a soporific down your throat, Keziah got to work. As she performs the rites, you find your dreams disturbed by lurid images – the great tree that looms over this land, first intact and then burning brightly, King Eishin bathing in a river of blood, the sky splitting open as a great hand reaches down and...

And when you wake up, you can feel Keziah's thoughts again. Right now, she's in the engine room tinkering with machinery that you barely understand. Before you leave, you glance around at the clock to see how long you were out for. Six hours – barely a nap really, compared with how long you've been running about for, but it's better than nothing. In the corridor outside, you run into Caliban.

“Got a message from Hess – he said that he was able to pull some strings. Didn't say much more than that, though. I guess he likes to keep these things vague until you can talk in person,” the hunter explains, a sardonic note to his voice, “Gives us a good excuse to get the hell out of here, though. Otherwise, we... I mean YOU might need to stick around for that home cooked meal Mara was threatening.”

“What?” you joke, “You're not tempted?”

“I've had better offers,” Caliban replies, “Like maybe drinking the contents of Barnum's medical cabinet.”

Harsh.

>Take Mara up on her offer of dinner. It's only polite, after all
>Travel out to the base of the great tree and search for the Mavens
>Return to Pastona and meet up with Hess
>Follow some other lead... (Write in)
>Other
>>
>>3225985
>Travel out to the base of the great tree and search for the Mavens

>Other
Contact Mara via daemon and let her know that the fleshcrafter situation is somewhat resolved, though they still might a monster every now and then. Also raincheck on that dinner after we fix the world.

Also give the same news to the Iraklin palace guards via radio.
>>
>>3225985
>>Travel out to the base of the great tree and search for the Mavens
>>
Then again, perhaps this isn't the best time to be wining and dining the local monsters. You might have got all of your people back together again, but that doesn't mean you can just sit back and enjoy life – every day that passes is going to be a bad day for someone out there in this ruined world, so you see yourself as having a duty to end it all as quickly as possible. Dinner can wait until after you've saved the world.

By now, you can quickly sketch out a summoning circle by memory. Dust swirls as the daemon appears, one blunt stub of its body swaying a little as if waving a greeting to you. “Mara, are you there?” you ask, sending your voice reaching out to the gangster, “I've got some good news for you. Is this a good time?”

“Always a good time when you are in town,” Mara leers back, the constant motion of the messenger daemon almost making it look like it's shuddering at the sound of her voice, “What should I prepare for your celebration dinner, then?”

“Actually... it might be best if we postpone that for a little. I've got a lot on my plate at the moment,” you answer her, pinching your brow as you listen to her faint squawk of disappointment, “The good news first, though. I was able to take out the source of these monsters, so you shouldn't need to worry about any more of them springing up. Some of them got away, though, escaping into the sewers. Your people should be able to sweep up the rest of them, however, assuming they ever show their faces again.”

“Now that IS good news,” Mara purrs, “The streets shall be... well, they shall be a little safer than they were. I will spread the word of this.”

And take all the credit for solving the problem, you think to yourself, but that's fine with you. Before she can press the point of dinner again, you offer her your best wishes and sign off. That's the good thing about a messenger daemon, you suppose – they can't call you back with it. Allowing yourself a cynical smile, you return to the bridge and set about contacting the palace to tell them the good news as well. The line is bad, but not unusable, and you manage to get the relevant details across. As you're ending the call, you realise that it's not interference crunching away in the background – it sounds like someone breaking rocks or hacking up wood.

Better not to ask, perhaps. Checking the controls over, you throw the altitude lever forwards and guide the Spirit of Helena up into the air. Next stop, the base of the great tree itself. Whether you'll be welcome there or not... that remains to be seen.

[1/2]
>>
>>3225985
>Travel out to the base of the great tree and search for the Mavens
I got a feeling Eishin is headed for them.

>Other
also, I'd actually rather contact Hess via daemon. Eishin is up with an Iraklin doohicky, and if he thinks he can wreck havoc with it, it might be something to use on the Palanquin.
>>
>>3226035

A bloated centipede rears up and hisses at your ship as you fly close to it, the thrumming power of your shields eventually scaring it away. Setting the airship to hover for a moment, you watch as the creature scuttles up the rough bark of the tree before entering a rough crack and vanishing inside. You briefly wonder what a creature like that might eat, only to realise a moment later that you really don't want to know. Your hands dance across the controls as you turn the ship around, angling her nose down so you can get a better look at the settlement below.

Simple stone buildings rest in small clumps and clusters, perhaps shared amongst tribes or extended families, while a ring of upright stones encircles the entire settlement. There's only so much you can tell from the air, but you assume them to be ritual standing stones – intended, perhaps, to ward danger away from the settlement. Apart from the dwellings are stranger structures, angular spires of rock that look grown rather than built and seem to serve no logical purpose. Milling about in the settlement, a crowd has gathered below to gaze up at your ship. The mood seems closer to curiosity than hostility, but you don't lower your guard quite yet. Guiding the Helena down into a clearing, you lean back and consider your next move.

Eishin is out there somewhere, able to travel about freely – using, you assume, the hollow roots and branches of the great tree. It's going to be hard to track his movements, and to anticipate where he'll appear next. Hess might be cautious about talking on the radio, but you want to share the bad news as soon as possible. Of course, you've got a way to handle that.

You just hope he doesn't get a fright when you send a daemon his way.

“What in the name of-” Hess cries as your daemon manifests, “What kind of trickery is this!”

“It's okay, the first time is always a little strange,” you assure him, “It's Vaandemere, and this is just a little bit of witchcraft. Don't worry, it won't harm you at all. Just talk normally, let the daemon do the rest.”

“This wind has made a terrible mess of my office, I'll have you know,” the consul complains, “So this had better be important.” He listens impatiently as you tell him what you learned from Freddy, and then you're the one who has to wait as he considers his answer. “I don't quite understand,” Hess admits eventually, “What Eishin stole was a ceremonial sword, hardly a very good weapon. I can only think that he took it for symbolic value, as a way to spit in our faces. As I understand it, he's certainly spiteful enough for that.”

Symbolic value, claiming the ancient weapon of his enemies... what could be be planning?

[2/3]
>>
>>3226071

“We don't place much value in folklore, Captain Vaandemere, but I can ask a few questions and see what I can learn. The Sword of Siegfried, as it is sometimes known, was once said to represent our entire nation. If Eishin plans some mischief with it, he's going to get a lot of people very angry,” Hess sighs wearily at this, “We can discuss this more later. I may have found some ships to help battle the Palanquin, but things are all a little tentative at the moment. These are discussions that I would prefer to make face to face.”

“Then we can conclude this matter later,” you finish, dismissing the daemon and sitting for a moment more. As if he had been waiting for you to finish your conversation, Caliban appears a few seconds later.

“Seems like we've got a welcoming party outside,” he announces, nodding towards the settlement, “Seems rude to keep them waiting.”

Nodding, and swallowing back a sudden thrill of unease, you rise to your feet.

-

Without needing any explanation, your escorts lead you into the settlement and towards one of the angular structures. They take you and you alone, sternly blocking your companions from following you. That wasn't a good start, but you've had no more trouble as you approach the odd structure. A fire burns outside this one, the thin column of smoke darkening the sky. “Nathair has anticipated your coming,” one of the barbarians declares, speaking up at last as he points towards the fire, “She waits for you in her temple.” With that, the group of fighters step back and allow you to venture ahead by yourself.

The temple isn't large inside, with just enough room for a stone throne and a long altar. A dead body is stretched out on the altar, split wide open so that Nathair can probe about inside it. The witch wears a loose robe patterned like a moth's wings, and a dark smear of kohl surrounds her eyes. She doesn't notice you at first, concentrating more on her gory work.

“Riotous growths sprout from the man's organs,” the witch announces, “This foretells a complicated future – many possibilities await, tangled up and nullifying one another. All methods of foresight say the same. The future remains veiled.” Looking up at last, she gives you a welcoming smile. “So I ask for you to enlighten me,” she murmurs, “Now that you are here... what happens next?”

That's a damn good question...

>Make your excuses and leave. This was a bad idea
>Ask her about the tablet, and the art of sculpting flesh
>Ask after Eishin, about what he may be planning
>Talk with the witch about... (Write in)
>Other

>Sorry for the delay, I had to run a few unexpected errands
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>>3226180
divination from sheep entrails.....but this time it's a human. How delightful.

>Ask after Eishin, about what he may be planning
>Ask her about the tablet, and the art of sculpting flesh
>>
>>3226180
>Ask her about the tablet, and the art of sculpting flesh
>Ask after Eishin, about what he may be planning
>Talk with the witch about... (Write in)
Impurity's presence. We are pretty sure Dogma is in the Palanquin (I think, I might have misinterpreted something), but we haven't seen Impurity yet.
>>
“I came here for answers,” you tell her simply, trying very hard not to look down at the disembowelled corpse, “I believe that the art of sculpting flesh has resurfaced. It was being practised to horrific effect in Monotia, but I put an end to it. The knowledge was engraved onto a stone tablet, which I also possess.” Pausing here, you try and gauge Nathair's reaction to this. She appears uninterested, more focused on licking her long fingers clean. In some strange way, you'd feel more comfortable if she looked more overtly monstrous – if she displayed her Nadir blood openly.

“He was an exile, cast out from this place for breaking her laws. When he returned here, his life was forfeit,” Nathair replies after a long pause, her eyes flicking briefly down towards the corpse, “That was what you were wondering, was it not?”

“I...” you begin, unsure exactly what she's expecting you to say.

“It matters not,” she continues, waving away the whole matter with one sullied hand, “Yes, Milos Vaandemere, I would dearly like to see this tablet. Such knowledge would be of great benefit to our people.” Closing her eyes for a moment, she mouths words. “Your companions will be allowed to enter,” the witch adds, “I thank you for your patience. This art that you have brought to us, do you know what it means?”

Holding your tongue, you just shrug and gesture for her to explain. “It means that those who wish to leave this place, to walk among men who have not been touched by the gods, will be free to do so,” she tells you, her perfect features forming a cold smile, “I do this for them because I love them.”

You wonder about that. Glancing behind you, you see the others entering the settlement – Keziah, burdened down by the stone tablet, hurries over to join you. “You should know that Eishin still lives,” you continue, looking back to Nathair, “He stole a sword belonging to his enemies, and I believe that he may be planning to bring ruin to them. Do you know what he may be planning?”

Nathair looks down into the corpse, nudging some of the entrails with her finger before scooping up a handful of raw meat and throwing it down to the ground before you. Ignoring your groan of disgust, she kneels down to examine the splattered remains. “I see the fallen king standing in a river of blood,” the witch declares, “That much is clear. His path will lead him into the heart of the impure one... as it has already led him here.”

“He was here?” you hiss, hurriedly crouching down to look at the entrails as if you might be able to understand the answer hidden there. Of course, you see nothing but raw redness. A soft gasp sounds out from behind you as Keziah arrives, her gaze falling on the messy sight. You can't really blame her there.

[1/2]
>>
>>3226312

“Yes, I see that Eishin was here. He came cloaked in shadows, seeking answers from a traitor to our cause. Yes,” Nathair murmurs, leaning closer to the bloody stain, “There is a traitor amongst the Mavens. I see THAT clearly enough. Yes.” Straightening up, she waves an indifferent hand at Keziah. “Leave the tablet. I will need to study it before it can be used,” she orders, “The art of sculpting flesh is surely a delicate one. It must be performed carefully.”

After bearing witness to the Seamstress' creations, you can believe that all too easily. “If Eishin's path leads him to the heart of the impure one... you mean Impurity himself, correct?” you deduce, “Where is he?”

“Within the great tree,” Nathair answers, “There is a road that leads to his domain – one single passage amongst many. Not even I know which path it is. All I can say that it is not one we can access easily. All the roots that find Nadir soil, we have searched. They lead many places, up to the isles above and further beyond, but not into Impurity's domain.” Rising to her full height, the witch carelessly tramples through the abandoned entrails and looks you straight in the eye. “You mean to fight Impurity,” she states simply, “The god of our blood.”

“Hey now-” Keziah begins, but Nathair silences her with an offhand gesture. All the while, the ancient witch never takes her eyes from yours.

“There was a time when you made a deal with me,” the ancient creature states, “You pledged that there would always be a place for my people, in this world or in any other. Now, I wish to know – will you stay true to the promise you made?”

A short silence. Even her eyes are perfectly human, you note, perhaps TOO human.

>I will honour my promise, yes
>I can't. Not any more
>I... (Write in)
>Other
>>
>>3226401
>>Other
If I can help it there will be a place for all.
>>
>>3226401
>I think this is the time to clarify what exactly is "your people"
>>
>>3226401
>I... (Write in)
"The situation is a bit more complicated than I was aware of when I made that promise.

Both Dogma and Impurity are shackled to the same cycle we are, but aren't aware of it. They are compelled to fight each other with us in the middle as you've seen. I seek to break this cycle, remove the blinders from the deities' eyes, and try to maintain balance. But there is a chance that no matter what I do they won't listen to reason and in that case I will have to completely destroy both of them. Will Nadir be Nadir if Impurity is gone? Who knows. That'll depend on you I imagine.

So to answer your question, I'll strive to keep my promise and maintain a place for your people in the new world, but your fate is ultimately tied to Impurity's actions."
>>
>>3226401
There will be. We can't have Dogma without Impurity, or vice versa. It's all or nothing, and I'm planning on all. I just hope that I can make them get along a little better when I'm done.
>>
>>3226401
>I will honour my promise, yes
The whole point of fighting either god is to let humanity decide its own destiny. Every decision we've made has at its core been in favor of self-determination above everything else. We're either going to kill neither god or both. In either case, our work creating the new world won't be finished until everyone has a place they can make for themselves.
>>
“If it's in my power to decide, then I'd want everyone to have a place,” you reply slowly, cautiously, “For now, I think it's about time that you clarify something – what exactly counts as your people?”

Nathair lets out a haughty laugh, one corner of her lips curling up. “You speak like a man desperately seeking out a loophole,” she muses, mercifully stepping back away from you. Leaving a trail of bloodied footprints in her wake, she begins to circle you like a prowling beast. “My people... I lay claim to all those who bear the beast blood of Nadir within their veins. You, her, all of you,” she states, “We are children of Impurity, but he is a distant father. We exist in precarious balance with him - he grants us power, and he destroys us.”

“Do you follow his commands?” you ask simply. That's what it all comes down to, after all. If she has sworn herself to Impurity, then one of you might not leave this temple alive.

“Were I to obey every order he gave, I would be betraying him – I would be no better than those mindless statues,” Nathair laughs, “No. Impurity whispers a call to war into my ear, into the ears of all those who bear the beast blood, but I have made my choice. In slavishly following Impurity, I have seen nothing but destruction. But tell me, Milos Vaandemere... what have YOU seen? It has changed you, whatever it was.”

You could be here all day, and you might not be able to describe everything that you've seen. The short version, then. “The situation is more complicated than you know,” you tell the ancient witch, “It's true that Impurity's path leads to destruction, but the same is true for Dogma. Both gods are tied to an ancient cycle, though they are yet unaware of it, and I seek to break this cycle. In doing this, I hope to strip the blindfold away from both gods. What follows will be something new, something that I cannot predict.” Pausing here, you watch as Nathair's eyes narrow to curious slits. “Perhaps the gods will continue to fight, even then. If so, I may have to continue this fight and destroy them both,” you concede, “But I hope not. I hope they can be made to see sense. If so, I may yet be able to stay true to my promise. If not... will Nadir still be Nadir without Impurity?”

“I know not what happens then. Perhaps the beast blood will thin and fade completely,” Nathair purses her lips, “So this is your plan. A great gamble.”

“Yes,” you admit, “Nothing is certain.”

“That pleases me,” Nathair decides, nodding firmly, “I know now why the future remains veiled – you have indeed brought me the enlightenment I sought.” Smiling coyly to herself, the witch approaches Keziah and strokes the stone tablet her younger counterpart holds. “Child, you will help me,” she states, “Milos Vaandemere – I would ask that you wait a while, and I will have more answers for you. We shall see what a traitor can tell us.”

[1/2]
>>
>>3226503
>“So this is your plan. A great gamble.”

There would be something poetic there if we chose to lose our ship to a poker game back in chargen
>>
>>3226503

Reluctantly leaving Keziah and Nathair to their studies, you exit the temple and spot some of your crew lazing about nearby. Lying in a patch of long grass, Freddy stares up at the great tree looming overhead. Branwen sits nearby, restlessly fiddling with a mortar and pestle. An odd smell hangs over them, a faint but not unpleasantly dusty scent. Jolting up, Branwen stares for a moment before pointing down at the powder she grinds. “Haven grass seeds,” she explains, “Their powder can hide bitter scents and tastes.”

“Doctor Barnum gave me some medication to take, but I hate the stuff,” Freddy adds with a pained laugh, “I was complaining about it, and... well, we'll see what kind of difference this stuff makes.” She nods towards the long grass, and you lie down beside her. For a long while, you just stare up into the sky. Peeking through the branches of the great tree, the reddened sky glares down like a bloodshot eye. You couldn't ever call it beautiful, but it has a certain raw power to it. “I thought I was going to die,” the Iraklin says after a moment, her tone casual, “While I was lying there in the museum, feeling the blood slowly leaking out of me, I really thought it was my time. I accepted it, I guess. Now, I'm not sure how I feel.”

“Not dead,” Branwen suggests. Nobody says anything for a moment, and then you snort out a crude laugh. It's the seriousness in the young healer's voice, the absolutely sincerity of it. After a moment, Freddy joins in with your laughter. Branwen just stares, trying to figure out what's going on.

-

Night never really falls in this new world, but sometimes the sky darkens for a while. It's during one of these gloomy episodes that you hear the disturbance. You were dozing in the long grass when it all started, taking advantage of the calm to get some rest, but that was never going to last. Sitting bolt upright in the grass, you see a group of barbarians dragging a howling woman out of her temple. Not just any woman, either, but one of the Mavens. Rainche, the fox. You only dimly recall her – she was less disfigured than the rest, and not unfriendly. Ignoring her cries for help, the barbarians drag her into Nathair's temple.

Stumbling to your feet, you hurry after them. By the time you arrive, Rainche has fallen silent – facing her fate with dignity, perhaps. The corpse is gone, thankfully, and Keziah skulks against the far wall. Nathair herself sits atop her throne, glaring down at the prisoner. “Milos Vaandemere,” Nathair announces as you arrive, “Behold, our traitor!”

Rainche is silent for a moment more. “I will not deny it,” she murmurs at last, “What I did, I did for the good of us all. Eishin was a beast, but he could be controlled, guided. This blank uncertainty that awaits us all... unacceptable!”

[2/3]
>>
>>3226671

“This world needs a king. It demands one!” Rainche continues, a pained note in her voice, “Without a hand to guide it, even the hand of one such as Eishin, it will surely fall. Look at this damned world that surrounds us. What grows here? What is created here? Since that cursed tree spread its branches over us, there have been no children born or conceived. Each day sees fewer and fewer animals in the forests about us, and the seeds we plant do not lay down roots. This is a dead world, crying out for new life!”

“So when Eishin came to you, you tried to set him on a path of your own,” Nathair purrs, leaning forwards to gaze cruelly down at her fellow witch, “Is that it?”

“Where is he going?” you demand, “What is he planning?”

“We seek to enact the old drama,” Rainche sighs, too weary to fight against you, “The sword and the throne. His sword, the stolen birthright. His throne, a pilgrimage to the heart of the world. It will be a difficult road to walk – he will need to pass though Lord Impurity's domain on his way, but there is yet hope. Our god will, MUST, favour Eishin!”

A cold silence falls. Hiding by the throne, Keziah hides her face behind her hands. “Oh, you damn fool,” Nathair murmurs at last, “You always were weak. At the very first moment of adversity, you went crawling back to our former master. Did you learn to love the lash, is that it? No matter – for your foolishness, I cannot be merciful. You will die today, Rainche. I will kill you myself. Consider that the privilege that it-”

“Wait!” you cry out, causing all eyes to turn your way. Under the weight of so many staring eyes, you feel a sudden uncertainty. Why did you stop the ancient witch? Seconds tick away, and Nathair's patience grows thinner with each passing moment.

>Remain silent, let Nathair enact her punishment
>Plead for mercy on Rainche's behalf
>Suggest some more fitting punishment
>Question Rainche before the sentence is carried out... (Write in)
>Other
>>
>>3226737
>Question Rainche before the sentence is carried out... (Write in)
Where exactly is he going? Does he have zany companions? What path did you try to set him on? Why that sword?

>Suggest some more fitting punishment
If she’s so worried about new life? You could set her to trying to make it.
>>
>>3226737
>Plead for mercy on Rainche's behalf

She made a mistake, but she's concerned about the end of the world, I can understand it. Not something she has to die over.

>>3226746
You mean like be a test dummy for the fleshcrafting? She might prefer to die.
>>
>>3226737
>Suggest some more fitting punishment
Her crime was just consorting with Eishin, and it doesn't seem like the path she set him on will get in anyone's way but ours. Certainly she hasn't done wrong by this village except in her deceit, which she dropped just now. So really her crime is against is more than anyone else.

That said, I don't think she should be let off the hook entirely because Eishin is dangerous even if she did pit him against forces more malevolent than him. I don't actually know what a fitting punishment would be though. Something to make our journey easier? Certainly aid against Eishin, Impurity and Dogma would be welcome. If it were practical I'd have her be exiled up to Carth to support the war effort or something. Basically I think she should be sent off somewhere dangerous to help stave off the apocalypse for a bit longer.

I also think it's our decision to make since we'll be cleaning up her mess by confronting Eishin.
>>
>>3226737
>Question Rainche before the sentence is carried out... (Write in)
"Where is Impurity's domain specifically? I've beaten Eishin once and Impurity has directly contacted me before to take up the Throne. Who is to say that I can't get his favor as well? Better me than the man that tormented you for your service."

>Other to Nathair
"I'll tell you the same thing I told a Carth Bishop before this whole thing started. The world is changing and the deities are going to change with it. Adaptation is going to be necessary. If the Nadir keep killing each other and sacrificing each other for power or in this case, panicked mistakes you won't last very long in the new world. If I can carve out a place for you like I promised and you all end up destroying each other what is the point? What you do with her is your call Nathair, but consider all the options and what example you show your people."
>>
“Just have patience,” you continue, holding up an imploring hand as you step between Nathair and Rainche, “I had questions for her, questions about Eishin.” When Nathair leans back, gesturing imperiously for you to proceed, you turn back to Rainche. “Where exactly did you sent Eishin?” you ask, “Only one path will lead him down to Impurity, and the heart of the world, but which one is it?” The witch closes her large eyes for a moment, mouthing some silent prayer and refusing to answer. Swallowing down the urge to strike her, you continue on. “I've beaten Eishin before, and Impurity has urged me to take the throne,” you tell her, “I can get his favour as well. Better me than the man who tormented you, no? Then tell me how to reach Impurity's domain.”

The witch slowly opens her eyes. “Find your way to the top of the great tree, in any way you can. The route will not be direct, it will not be easy. There will be a hollow there, with many entrances. Only one of them will lead you down to Impurity's domain – you share his blood, as does Eishin. You will know which one,” she delicately taps her nose, “By the scent of the blood you share.”

“Is he alone?” you press, “Why did he take that sword in particular?”

“Was it a sword? He was always literally minded. All that matters is that he struck a blow against his enemies. Plucking one of their treasures from out of their grasp... I am sure that he enjoyed that,” Rainche lets out a soft laugh, “But Eishin was alone, yes. He has nothing left – his armies are scattered or destroyed, and even his last weapon is... gone. There is nothing left in this world for him, save for triumph or death.”

Grimacing, you turn back to Nathair. “The punishment is yours to decide, Nathair,” you tell her, “But her crime was not against you or your people. She has sent Eishin to block my path, not yours. When you decide your punishment, I ask that you consider this – the world is changing, and we must all change with it. What example will you be setting for your people if you slay her here and now? If I DO create a place for you in the new world, what good will it be if you just prey on each other for power? Your people won't last for long if you kill for even a panicked mistake. What Rainche did, she did out of fear for a dying world.”

“Then you think I should be merciful?” Nathair asks with venom in her voice, stepping down from her throne and slowly clenching her fists. She has a thoughtful expression, as if contemplating strangling her former colleague to death here and now.

“You exile people, don't you?” you suggest, “Then send her away, send her somewhere where she can atone for her crimes. There are many in this world who need help – let her do some good!”

[1/2]
>>
>>3226880

“Rainche... it seems that you have a paragon defending you,” Nathair murmurs, placing a gentle hand on the captive's shoulder, “Do some good in this world? That may actually be possible – I give you my permission to wander this land, using rites of healing and protection. Where those of the Nadir blood cry out for aid, you shall offer it freely and with no demand for payment – in substance or in service. Do you swear this oath to me, with all of the gods looking down upon you?”

“I do,” Rainche whispers.

“Good...” Nathair hisses, grabbing Rainche's face with a sudden burst of violence. She twists, and the captive witch cries out in pain. Flesh and bone flows, the witch's skull elongating as two large horns – almost antlers – rip through the skin and spread out above her head. The whole thing must last only a few seconds, but Rainche is shuddering on the floor by the end of it. “And now you will not forget your oath,” Nathair concludes, “All the land shall know you for what you are.”

Technically merciful, although you wonder if – just for those few seconds of transformation – Rainche would have preferred death. Swallowing hard, you look back around to Nathair. “So you've learned the art,” you manage to say, “You're a quick learner.”

The ancient witch laughs. “Not bad for a first time,” she decides, waving for Rainche to leave, “Now bring the man you wish healed. Your friend told me of him. That is why you brought this tablet to me, is it not?”

Before you can answer that, you hear a solid thud and a pained moan. Turning sharply around, you watch as Rainche turns sideways and slips though the door that way, bowing her head so that her new antlers can fit under it. She's going to have to get used to that, you suspect.

>Okay, I need to pause things here for today. Into the Skies will hopefully continue tomorrow
>Thank you for your patience today!
>>
>>3226939
Thanks for running.

Do the horns she gave Rainche have some cultural significance?
>>
>>3226939
Aww yeah, fixing Caliban's face.

>Before you can answer that, you hear a solid thud and a pained moan. Turning sharply around, you watch as Rainche turns sideways and slips though the door that way, bowing her head so that her new antlers can fit under it.
kek

Thanks for running, dude.
>>
>>3226939
Thanks for running!

How are Dogma and Impurity gonna square up if they're so far away from each other? Surely they aren't planning to leave it to their proxy armies.
>>
>>3226960
Horns are generally considered an omen of sorts, but the exact details vary from one person to another. The consistent element is that they attract a lot of attention, so people won't forget Rainche in a hurry!
>>3226992
I wonder if they CAN fight each other directly? After all, if they were able to get face to face with each other, they might realise that they're a part of something larger. When you're sitting back and directing your armies, it's easier to convince yourself that you're the one playing the game
>>
>>3226939
I'm excited about fixing Caliban's face.

I also think we should have Nathair take a look at Gunny's eyes. Now, that comes with a lot of baggage since the eyes were a sacrifice to purge Gunny of impurity, and flesh shaping magic is about as impure as you can get. Nonetheless, I think we should try and convince Gunny to tell Dogma to fuck off and get his eyes back. So what if he can't use St. Alma's medallion anymore? It might make our struggle a bit harder, but we already know everything earned comes with a sacrifice. Ultimately it's his decision, but I think that Dogma doesn't deserve what Gunny is giving him and I'd like to try and convince Gunny of that fact.
>>
>>3227078
Well, the biggest reason we needed Gunny to have that medallion was that stupid smoke daemon which we can't cut or shoot. Since we know that thing is now contained forever with knowledge that definitely isn't metagaming, there's not much reason for him to even keep holding onto it.

But really I think it would be best to hold off until after the quest, just in case. Nathair is gonna join Maeve and Rhea in the unofficial harem, I can feel it.
>>
>>3227192
>>3227078
I wouldn't put it past Impurity to have some other nasty daemons. I'd personally keep the medallion working.
>>
>>3226939
We should also ask Keziah and Grace whether they'd like to get rid of their scales.
>>
>>3226939
Can she also heal Freddy?

Quite frankly, we gave her this gift so she could use it, so it's not like she can refuse to do so when we ask her to aid us and our allies.

To help, not to harm.

We should make it clear that we expect her to use it for help for everyone, and harm for no one except of course in self defense.

After all, someone who makes monsters regardless of their justification becomes one themselves, and we mean that to apply to ourselves as well.
>>
>>3229158
>so it's not like she can refuse to do so when we ask her to aid us and our allies.

She absolutely can. Freddy is on the mend anyways. She doesn't need fleshcrafting like Caliban would.
>>
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After that little display, you're a little reluctant to put Caliban in Nathair's care. Still, when you tell the hunter about the possibility of having his scars erased, it's like an electric shock runs through him. He tenses up, then scowls, then tries very hard to look casual about the whole idea. “I suppose it might be worth a try,” he ventures, idly touching the gnarled flesh that tugs at his features, “It doesn't take long, from what you say, and she can hardly make things any worse...”

He leaves, trying not to hurry away, and the wooden door bangs shut behind him. Nathair offered you one of the empty stone huts, just so you have a roof over your head, and you appreciate the privacy. Many of the locals have been staring at you ever since Rainche left, as if wondering what role you played in the witch's banishment... or her transformation. Certainly, Nathair didn't have power before you came here. What else are a superstitious lot like this supposed to think? Setting that thought aside, you turn to Gunny. “What do you say?” you ask him, “I can't promise anything, but she might be able to bring back your sight. Maybe she could-”

“Sorry brother, but I'm not letting her anywhere near me,” Gunny interrupts, “I just don't trust this one bit. If this is my only shot at seeing again... well, I guess I'll just have to get used to tripping over my own feet.” Grimacing, he shakes his head. “I mean it, brother. I know that I'm a real pain in the ass, I know that I'm always getting you in trouble, but... this matters to me,” he continues, “If I let her touch me, I don't know what might happen. I might lose it all.” Leaning back against the stone wall, Gunny runs a hand down his face. “Just let me think about it,” he concludes, wavering a little, “No promises, brother, but I'll think about it.”

Nodding gratefully, you pat Gunny on the shoulder and let yourself out. The stone hut might offer privacy, but it doesn't much in the way of comfortable furnishings. Getting out and stretching your legs just feels better. Walking an aimless circuit of the camp, you see Caliban emerging from Nathair's temple. When you approach him, you soon see that his scars are gone – his face is flawless. Almost too flawless, in fact. There's absolutely nothing that you could point to as evidence that anything was wrong, but that doesn't stop you feeling vaguely uneasy about it. Maybe you've just grown used to seeing him with a ravaged face, but this new look...

Strange. Very strange. “So?” you ask, gesturing to Caliban's face, “How was it?”

“I don't know which was worse,” the hunter replies, his voice sour, “Getting healed, or getting hurt in the first place. At least it didn't take very long...”

[1/2]
>>
>>3229882

Looking past Caliban, you see Nathair lurking at the threshold of her temple. She has a satisfied, almost smug, look on her face, as if the witch is pleased by the results of her handiwork. “Tell me, Milos Vaandemere. Do you think me cruel, for what I did to Rainche?” she asks when you approach her, “I have made her immortal. When we are all dust, men will still talk of the wild healer who walked with a crown of horns. I have made her a part of something far larger than any one person.”

“I suppose that IS better than strangulation,” you concede, “Some of my other people might want use of this art. Would you be willing-”

“Hey, chief, we got a problem back here!” Dwight interrupts, yelling out as he runs over to you, “Hell, we've got all kinds of problems! Radio just started blowing up, we're getting reports from all over. They're saying... hell, just get back here!” With that, he turns and sprints away. Hissing a curse under your breath, you chase after him. The rest of your crew fall in behind you as you race back to the Spirit of Helena, urgency bringing you together under one mind. “It's the Palanquin. It just started moving,” the pilot continues, panting from the strain of so much running, “Last report, it was descending – course projections have it going for the Sandoval estate!”

You pause mid-step, his words hitting you like a hammer blow. “What?” you snap, “Why-”

“I don't know, the evacuation column was stopped there for a while, maybe that...” Dwight shakes his head, “I don't know! They're trying to evacuate as many folk as possible, but they can only do so much.”

“What about Hess? He was supposed to be gathering some ships to fight the Palanquin,” you demand, sitting down at the controls and fumbling with the radio. Static roars, with a riot of disordered voices shouting back and forth in the background. You hear snatches of orders, requests for reinforcements, an unspoken undertone of panic.

“I think something... attacked them,” Dwight murmurs, his face pale and shining with a cold sweat, “It came out of the ground, right in the middle of their aerodrome. They've got ships, but they can't get them up in the air. It's a damn mess, and... and that's all I've been able to figure out. What... what do we do?”

The Carths need more time to evacuate their people, and the Iraklins need reinforcements to protect their fleet. Two unfolding disasters, each one pulling you in a different direction...

>Head to the Sandoval estate and engage the Palanquin, hold it off while the civilians evacuate
>Head to the Iraklin aerodrome and reinforce their fleet. You need those ships!
>Other
>>
>>3229886
>Head to the estate and engage the Palanquin

We can always pull off a boarding mission.
>>
>>3229886
>Other
I think it's time for someone's redemption arc... hopefully

>Call DuPont and try to convince him to support the Iraklin fleet. He's the closest and his ship is a force multiplier. Try to make him understand that right here and right now he NEEDS to fight. Otherwise there isn't going to be anything left. This isn't like the Iraklin invasion. Running means losing everything.

>Meanwhile we support Carth. We can call Miriam too.
>>
>>3229886
>Head to the Sandoval estate and engage the Palanquin, hold it off while the civilians evacuate
>>
>>3229886

>>3229911
I actually really like this idea. We might want to toss out there that Blessings will be with us fighting the Palanquin if we try to convince Mariam too.
>>
“Dwight, take the controls. Get us on a course to the Sandoval estate – we need to buy them as much time as possible to evacuate,” you order, rising to your feet and making a run for the door, “I'm going to see if I can rally up some extra help for the Iraklins.”

“What?” Dwight groans, obediently sliding in behind the controls despite the dismay in his voice, “Sure hope you know what you're doing...”

Leaving him to grumble to himself, you race through the ship until you reach your quarters. There, searching through what was once Miriam's desk, you find what you were looking for – DuPont's radio frequency, scrawled carelessly into the back of one of Miriam's logbooks. They did business together often enough, after all, and Miriam always did like to stay connected. Still does, you remind yourself, touching the wyrm bone whistle in your pocket. Tearing out the page, you run back to the bridge and start keying the radio to DuPont's frequency. Static hisses out at you. With no way of knowing if there's someone on the other end of the line, you begin to speak.

“DuPont, you need to listen to me. Put aside whatever petty grudge you're thinking about and just listen – I need your help. The whole damn world might need your help right about now. The Iraklin fleet needs someone to cover them, just long enough for them to get some of their own ships in the air. You can do this,” you announce, listening to the static hissing back at you, “This isn't like the Annexation War – there's no running away from this. You either step up to the plate and be a hero, or we all lose everything.”

“Chief...” Dwight breathes, “The radio... I don't think he-”

“You'll be a hero, DuPont,” you repeat, hesitating for a moment before hanging up the radio. You've done all that you can – it's in the hands of the gods now.

-

The Spirit of Helena cuts through the air, streaking past the great tree and shooting straight for the Sandoval estate. You can see the Palanquin from a great distance – the ship is truly vast, more like a cathedral that was torn up and flung into the air. It descends sluggishly, tipped down at a vertical angle – no human pilot would fly like that, no SANE human pilot at least. A number of church airships rise into the sky beneath it, carrying their human cargo away from the attack. The radio sings softly, the first notes of that terrible song forcing their way into your ship.

“Scanners are picking up energy spikes,” Dwight hisses, “It's getting ready to fire!”

Pulling out the whistle that Miriam gave you, you blow sharply on it – there's no sound that you can hear, although you feel something deep within yourself tremor in response. Hoping that Miriam heard the call, you take the controls from Dwight and plunge into the fray.

[1/2]
>>
>>3229971

Immaculate flock around the Palanquin like scavenging birds, flitting through through the air with uncanny discipline as if one single mind guided them. Church skiffs fly low, escorting the larger airships as they flee away, but every so often one of them will stray too high and the immaculate descend. It's like watching flies flocking to the taste of honey, the constructs covering the skiff and mercilessly tearing it down from the sky. Dwight cries out a warning as the Palanquin itself fires, the Pleonite beam – more white than blue – raking across one of the fleeing ships. A greasy explosion rips through the stricken vessel as it lurches, sluggishly dropping out of the sky. The pilot must have enough control to attempt a controlled landing, but with the circling immaculate ready to harvest the ship's passengers...

“Hit it!” you order over the intercom, hoping that your words reach the artillery deck. A moment later, a volley from your own cannons ripples out and strikes the Palanquin's shields, the two forces cancelling each other out with a flash of blinding white light.

“No damage,” Dwight reports, squinting as he tries to read the data scrolling across his screen, “Damn it, that thing can soak up anything we can throw at it!”

Maybe not everything. “Keziah, give me a report on the Megiddo cannon,” you think, trusting your bond over the intercom, “Is it operational?”

“Aye, it is!” the engineer replies briskly, “Though, boss, I don't know if we'll be able to fix it again if it burns itself out. Don't go firing it off recklessly!”

A dull tone from the scanner announces the news you were both hoping and fearing to hear – the Palanquin has you in its sights, the church ships forgotten now that it has a new target. Risking a glance at the data screens, you see no sign of the Iraklin reinforcements. Has DuPont abandoned you, or did your message fail to reach him? Either way, you can't worry about him now – there's still plenty of church activity down below you, plenty of civilians that need to be evacuated. As for your next move...

>Keep harrying the Palanquin. You can't abandon the plan just yet!
>Use the Megiddo cannon – if that can't hurt the Palanquin, nothing can
>Start a controlled retreat, to lead the Palanquin away from the estate
>Other
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>>3230004
Did the Palanquin have to lower it's shields to attack? I don't want to use the Megido unless we are sure we can damage it.
>>
>>3230004
>Keep harrying the Palanquin

Missles, pleonite shots, probe for weaknesses
>>
>>3230004
>Other
Call the Hierophant or Sandoval. Ask them if this thing has a weakpoint.
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>>3230014
>No, there was no indication that the Palanquin lowered its shields while firing
>>
>>3230029
Alright, in addition to >>3230018
>Keep harrying the Palanquin. You can't abandon the plan just yet!

We've got a few missiles that can go through shields iirc but we need to make sure they land in the right place.
>>
>>3230004
Supporting >>3230018
>>
>>3230004
>Keep harrying the Palanquin. You can't abandon the plan just yet!

Time for missiles!

Too bad we couldn't put a simple demon, like Herod, on said missiles to guide them.

I'm surprised we haven't tried fire ships, ramming older ships rigged to explode into it.
M
>>
“Get Sandoval on the radio,” you grunt, jerking the ship around and kicking her into motion as you circle the Palanquin. “If she's not there, try for any of the other church ships. Get me someone who knows what we're up against,” you continue, “I want to know if that thing has any weaknesses!” Dwight groans a little at this order, at the thought of using the radio and subjecting himself to more of that wailing song, but he obeys. Almost as soon as he starts fiddling with the controls, the atonal song blasts out onto the bridge.

Within seconds, your hands feel numb and clumsy, stumbling over the controls as your mind lags behind. Little wonder that the Iraklins were afraid of the Palanquin, if this is what the thing is capable of. An entire fleet could be rendered helpless after a while, floundering as the dreadnought picks them off one after another. Alone, what chance do you-

“Vaandemere!” Sandoval calls out, the ghost of her voice breaking through the song, “I sure hope you've got a plan!”

Shaking off your confusion, you cling to her voice like a drowning man clutching at a rope. “That's why I called YOU!” you protest, “I need to know if that monster has any weaknesses!”

Amazingly, Sandoval replies to this with a triumphant laugh. “I thought you might be curious about that – I've been doing my research. The Palanquin has a... a hanger bay of sorts, sealed off by a thinner layer of armour. You should be able to break through there,” her voice is briefly cut off here, the song almost seeming angered by her words, “Get in there and do it yourself. I repeat, the hanger doesn't open out into anything vital. If you want to do some real damage, you'll need to get in there and do it yourself!”

A boarding action? As you're trying to wrap your sluggish thoughts around this concept, the Palanquin fires. Alarms wail as the Pleonite cannon carves through your shields and scorches your hull. “Minor damage!” Keziah reports, her thoughts fraught with panic, “Shields took the brunt of it, but they're drained. Another hit like that...”

Snarling, you search the Palanquin's outer hull. It's levelled out now, facing you down eye to eye, and you see what must be the bulbous hanger clinging to the bottom of its stone hide. The armour is recessed there, thinner as Sandoval claimed. “Prepare the missiles,” you order, “Target that door, and-”

Before you can finish this command, a bright fan of missiles – not your own – rip through the skies above you. It's an impressive volley, far more than any one ship could fire off, and you glance aside to see a number of Iraklin ships looming in the distance. The reinforcements are here at last, announcing their presence as only the Iraklins can – with an artillery bombardment.

[1/2]
>>
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>>3230087
>>
>>3230087

The triumph dies in your breast as you see the Iraklin missiles exploding some distance from their target, flying immaculate intercepting the projectiles with their own bodies – throwing away their lives without even a hint of hesitation, sacrificing themselves for their master. The few missiles that do break through the screen of constructs explode against the thickest parts of the Palanquin's armour. They leave scars on the dense Abrahad blocks, but not much lasting damage.

“Captain Vaandemere?” a voice crackles over the radio, “This is Captain Vanev of the Rho-31. Sorry it took us so long – we had a bit of an insect problem. What's your plan?”

Why does everyone keep assuming that you've got a plan? “That bulbous mass beneath the dreadnought's main body – the frontal armour there is thin enough to crack open,” you explain, “If you can get a missile through that screen, it should get me a way inside.”

“Understood, captain,” Vanev replies, “We're loading fresh missiles now, just hold tight until-”

Another interruption, and your heart skips a beat at the sight of the vast shape that rips through the sky. Coming up from beneath you, coming up from Nadir, the wyrm roars with bestial fury as it charges towards the Palanquin. Just for a split second, you see the rider clinging tightly to the enraged beast. Even the wyrm stops short of ramming the Palanquin directly, twisting aside at the last minute, but the force of its close charge scatters the lurking immaculate. Thrown aside like a handful of children's toys, the constructs are left in a state of stunned disarray.

When the next volley of missiles hits home, there is nothing to keep them from finding their target. Blown wide open, the Palanquin's hangar is left exposed – vulnerable to a boarding action. “Take over here. Get us to safe distance and await further orders,” you tell Dwight, already on your way down to the Eliza, “If Keziah gives you any orders, you follow without hesitation. Is that understood?”

“I know how things work by now,” Dwight grumbles, reluctantly taking command until your return.

-

Although her expression is pained and drawn, Freddy's hands are quick on the Eliza's controls. Caliban and Masque sit in the back of the skiff, readying themselves for battle as you fly towards the Palanquin. The dreadnought continues to trade shots with the Iraklin ships above, the fleet failing to achieve much more than a distraction. A red flash cuts through the air beside you, the Saint Ann joining in your attack. Some of the immaculate have begun to rally by now, but Trice drives them back with bursts of autocannon fire. Between her escort and Freddy's daring flying, you soar into the Palanquin's ruptured hangar.

[2/3]
>>
>>3230087
>The reinforcements are here at last, announcing their presence as only the Iraklins can – with an artillery bombardment.
People after my own heart.
>>
>>3230176
So are we saving the Meggido Cannon for when we sabotage their shields?

Shoot out their engines and crash the Palanquin?
>>
>>3230225
... with no survivors!
>>
>>3230235
You're a big guy.
>>
>>3230240
4u
>>
>>3230240
>You're a big Wyrm
>>
>>3230176
Wow, Masque is sitting inside this time.

>>3230235
>>3230240
>>3230245
And now it feels like the first time we met him.
>>
>>3230176

Coming in hard, the Eliza bounces and skips across the hangar floor as Freddy's concentration wavers, her hands slipping on the controls and spoiling what should have been a perfect landing. The Saint Ann comes to a halt nearby, wheeling around so her autocannon faces out towards the open skies. Ready to shoot down any of the immaculate that return to prey your ships, you realise. Khusraw and Al-Farabi disembark, raising their weapons in a tight greeting.

“Go on, friend!” Khusraw calls out, “We'll hold this point, keep any of those things from-” He pauses here as Al-Farabi raises her lance and fires a searing white beam. Outside, an immaculate tumbles down in two shorn halves. Nodding in satisfaction, Khusraw winces as he notices Freddy stumbling as she exits the Eliza, clutching one hand to her wounded side. “Hey, come now, you're in no shape to be fighting!” he protests, hurrying over to stand by in case the pilot falls, “You should stay here. I'll go in your stead.”

“No, I can... I can keep going,” Freddy argues, straightening up and deliberately taking her hand from her side, “I just needed to catch my breath, that's all it is.”

“Stop wasting time!” Al-Farabi hisses, “Just go and finish this – the sooner we can leave here, the better!”

>Khusraw's right, Freddy should stay back here
>If Freddy thinks she can fight, then she can fight
>Maybe... (Write in)
>Other
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>>3230290
>Khusraw's right, Freddy should stay back here
"You're our ride Freddy. I need you healthy and ready for a hot exit. I imagine we don't want to stay here long after we hit something vital. I'll get a extra hit on whatever we find for you, sound good?"
>>
>>3230290
Fuck, I really don't want to let Freddy out of our sight, but at the same time she's not in any condition to fight with us.

>>If Freddy thinks she can fight, then she can fight
Just to keep any eye on her and keep her alive.
>>
>>3230290
>Khusraw is right, it's just as important to hold this point and ensure we aren't ambushed from behind.

Plus the jobber needs one last chance to shine.
>>
>>3230290
>Khusraw's right, Freddy should stay back here
>>
>>3230290
>>Khusraw's right, Freddy should stay back here
>>
“Khusraw's right,” you decide after a grim moment, “Freddy, I want you to stay back here with the skiff. Chances are, we're going to need a quick getaway once all this is over – I can't risk losing my pilot.” The Iraklin's expression darkens at this, although she keeps her anger under tight control. “Whatever it is that's waiting for us, I'll give it an extra hit for you,” you promise her, “Just to make sure it gets the message.”

“Understood, sir,” she sighs after a moment, her shoulders slumping a little, “I'll be happier as well, knowing that the Eliza will be left in safe hands.”

Al-Farabi mutters something unflattering, but fortunately for you neither woman is willing to escalate. Khusraw looks faintly glad to be leaving them – whatever you're walking into, it scares him less than the thought of trying to stop the two women from killing each other. Shouldering his massive sword, he gestures for you to lead the way. You'd do that... if you had any real idea where you're going. “Where should we start?” you ask instead, “The bridge? The engine room? I've never set foot aboard this beast before.”

“The bridge,” Khusraw suggests, “I know the way.”

“Glad to have some local knowledge,” Caliban mutters, “You've been here before?”

“Well,” the churchman remarks, flashing you a wan smile, “I've seen pictures.”

Great.

-

The Palanquin is like no ship you've ever seen before, with corridors more akin to something you might see in Cloudtop Prison. They have high ceilings and long, straight corridors, all built with no particular eye towards efficiency. Not even the most luxurious of modern airships would waste so much space on empty corridors. The air glows softly, and each breath you take is cold enough to chill your lungs. When the corridor doubles back on itself to bring you to a stairwell, each step was made for something taller than a man. The stillness bothers you, an utter lack of the expected engine noises. You'd go mad, serving aboard a ship like this.

Once you get moving, Khusraw serves as a remarkably adequate guide – he only pauses once, at the middle point of a dizzying stairwell. “Here we are,” he decides after a moment, “Nothing above us but an observation platform.”

“Are you sure?” Caliban needles, “Do you want to check the brochure again?”

“I'm sure,” the churchman states firmly, ignoring the jibe as he marches through a high doorway. Turning a sharp corner, he freezes in place and gasps in horror. Hurrying to join him, you look out across the bridge. Standing at various altars and lecterns, turned to white Abrahad stone and fused with their stations, the remains of the crew are held in perfect stillness. At the far end of the wide bridge, Dogma's embodied form stands with his back facing you. Some of it, you note, is humanoid.

Some, but not much.

[1/2]
>>
>>3230402
Shits getting real

Right up until this moment I was holding onto the idea that he'd be a giant Abrahad wyrm, from that one time we communed with him.
>>
>>3230402

From the waist up Dogma has the appearance of a man, perfectly proportioned and without flaw. From the waist down, though, his body is crafted from the identical forms of seven proud wyrms. They spread out in a wide circle, so that nothing can escape his sight, and each one looks capable of biting a man in half with a single snap of their jaws. Even as one pair of eyes lock onto you, Dogma remains arrogantly indifferent to your presence. Masque lets out a flat grunt, resolutely unimpressed by the sight before him even as Khusraw hesitates. Caliban, though, he lets out a low laugh.

“I just got my face fixed up,” he declares, readying his bow, “Let's see if I can keep it that way.”

At last, Dogma turns. Of all the statues, of all the immaculate that you've seen, he is the only one with an intact face. Still, impassive, the deity stares across at you with flat disdain. “Pawn of the unclean one,” he intones, “You have seen now, what a world becomes when it grows apart its guiding hand. I made this world to be a perfect system, and it would be eternal if not for ones such as you – you despoil this world with your very presence. If you would atone for your sins, then lie down and offer up your lives!”

You were never going to settle this with words. Moving at an unhurried crawl, Dogma undulates across the bridge towards you. As he moves, he lets out a keening wail and reaches out to one of the petrified crewmen. Stone flows like water, the man's body warping and stretching out into the shape of a long halberd that Dogma snatches up, indifferently pulling it from the disintegrating remains. If there was any hesitation, any indecision, left in Khusraw, then it was wiped away by that callous display.

Battle is drawn. Caliban's first arrow is casually batted away by a stroke from Dogma's halberd, and then the deity is swinging down at you. Ducking aside, you nearly step right into the wyrm's waiting jaws. Swinging out with your sword, you cut a neat slice of stone out of the bestial head before leaping back. Dogma pivots to stay focused on you, while another of his wyrms stretches out to lunge at Masque. Leaving his swords in their sheaths, Masque catches the snapping jaws in his hands and pins it in place for a moment. Yelling, Khusraw swings his heavy blade down onto the trapped head and cleaves through it in a single stroke. Even as he lets out a triumphant laugh, Dogma worms his away away from the churchman.

That was a good trick, but it won't work twice. Dogma catches Caliban's next arrow in one hand, throwing it back at the hunter with a distracted gesture. Diving away from the small explosion, Caliban curses loudly. “Damn it!” he snaps, “Any bright ideas, captain?”

>You've got a plan... (Write in)
>>
>>3230530
>Get to the controls and list the ship in such a way that Dogma falls out of the bridge window.
Don't listen to me, I'm tired and have to sleep.
>>
>>3230530
>"Yeah, see what he makes of this..."

>Flash Maeve's pendant at him and pile on
>>
>>3230530
>You've got a plan... (Write in)
Well we can try and use Maeve's pendant to get it's attention while the others cut off more heads.
>>
>>3230545
I think there are windshields anon. Plus we'll fall out too.
>>
>>3230547
>>3230530
We also might want to destroy the petrified crewmen cause he might make more shit out of them.
>>
“I've got a trick up my sleeve,” you grunt, thrusting your hand into your shirt and pulling out Maeve's pendant. As you prepare to wave it at Dogma, the ship is rocked by a new volley of explosions – more Iraklin missiles, perhaps. The pendant falls from between your fingers, bouncing away behind one of the control lecterns as you stumble to keep your balance. Dogma is undeterred by the tremor, worming his way forwards with his halberd ready. Cursing aloud, you dive for the fallen pendent and close your fingers around it. Before you can rise to your feet, you feel a cold presence looming over you.

The downward stroke of the halberd is arrested suddenly, caught between Masque's crossed swords. The daemon trembles with the effort of holding back Dogma's swing, and you hear a low growl escaping him. Without further delay, you cock back your arm and throw the pendant at Dogma's face. Snatching it out of the air, the deity hesitates suddenly. The wyrms snapping around the floor become disorientated, biting and gnashing at the empty air around them as Masque pushes back the deadly weapon.

“You mean to wound me with this?” Dogma thunders, utterly unimpressed by the pendant, “Men know no boundaries. What was pure, you have made impure, but this is a pebble against the fortress of my will. Mere mockery will not save you from-”

“Now!” you yell, lunging forwards with your glowing blade. Reversing it mid-leap, you stab it down into the closest wyrm and pin it to the deck. Masque hacks into another of the heads as Caliban pierces a third with a blazing arrow, with Khusraw cleaving a final head away. Down to just two of the now furious heads, Dogma hurls away the pendant and lets out a shrill yell. Masque cries out in pain – the daemon actually screams – and stumbles back, driven from the bridge by the same power as Saint Alma's staff. No, it's more powerful than that – it's potent enough that even a mortal man like yourself can experience it. Just being close to Dogma makes you feel like your body is tearing itself apart, like the blood is boiling in your veins, like your mind is going to flee into some peaceful oblivion...

Even before you realise what you're doing, you're stumbling away in an ignominious retreat. Your sword, you dimly realise, you left it speared down in the deck. As you retreat, Dogma pursues – barely pausing when he tears the impaled wyrm head away and leaves it behind. Caliban suffers as you suffer, clawing at the bridge wall like a rat trying to escape from a trap. Only Khusraw remains unaffected, yelling out a prayer as he lunges at Dogma. Ignoring the remaining wyrm heads, he swings high and buries his sword in Dogma's sculpted torso. The song ends sharply, and you feel indescribable relief.

[1/2]
>>
>>3230663
RIP Khusraw
>>
>>3230717
RIP
>>
>>3230717
>>3230744
I mean if the song stopped he must've hit something vital.
>>
>>3230663

Looking down at the massive sword buried in his torso, Dogma knocks the weapon free with a casual sweep of his hand. Then, lunging forwards, the deity seizes Khusraw by the throat and yanks him up into the air, letting the churchman struggle and kick his feet back and forth. Shaking off the last of your pain and disorientation, you run forwards and rip your sword out from the cast off wyrm head. Raising your blade and letting out a mighty yell, you prepare to strike and-

And then Dogma twists around, throwing Khusraw at you with enough force to bowl you from your feet. Crashing to the ground in a crumpled heap, you find yourself pinned by the heavy churchman. “Get up!” you wheeze, shoving him with as much force as your awkward position will allow, “Get up, you oaf!”

“Want to sleep a little longer...” he mumbles, totally lost to the world. With a grunt and a final rough push, you roll him off of you and wriggle away. Not a moment too soon, either, with Dogma's halberd slamming down between you a few seconds later. That jolts the churchman awake, and he instinctively grabs onto the weapon, weighing it down with his own body as you cut up with your sword. The killing white light of Feanor's blade meets the Abrahad stone of Dogma's wrist. There's nothing that this ancient blade cannot cut through, and this is no different. Dogma rears back in shock as you cut his hand free, leaping up to follow though with a thrust into his cold heart. The deity guards with his remaining hand, causing your blade to spear through his palm and stop short of finding its mark.

“You are nothing,” Dogma intones, his face as empty as always, “You will always be nothing – a fleeting thing of mud and clay. Time will see you reduced to dust and forgotten.”

“I'm fine with that,” you gasp. Even before the words have left your lips, Caliban's arrow slams into the side of Dogma's head. Hurriedly turning away, you feel a hail of stone chips showering you as the deity's head violently explodes. Some draw blood, and the sheer force of the explosion knocks you away. With your ears ringing, you're only dimly aware of Caliban stalking closer. Kneeling down beside you, the hunter lets out a faint laugh as he examines your shrapnel wounds.

“Bad news, boss,” he drawls, “I think that one might leave a scar.”

>I'm sorry for the abrupt ending today, but I'm beat. I'm going to try and continue this tomorrow, though
>Thank you for your contributions today!
>>
>>3230803
Fucking Caliban, man. Hope our scars are prettier than his were at least.

Also question, are we not rolling for things anymore? Haven't seen a dice roll for some time now.
>>
>>3230803
I imagine we are going to be riddled with scars after today.

Thanks for running Moloch.

Did the evacuation go okay?
>>
>>3230803
Thanks for running!

Hopefully Impurity won't be so tough, since he's not the one resetting cycles.

How badly would that have gone if we took Freddy instead of Khusraw?

Now that I think about it, maybe not that badly? Iraklins might be even closer to Dogma than the Carths, what with their rigid adherence to rules and regulation.
>>
>>3230823
I imagine that for pacing's sake it's much better to let us have agency with write in combat plans than let things stumble cause of RNG at this stage of the game.
>>
>>3230803
Thanks for running!
>>
>>3230834
I can believe that. Would be pretty anti-climatic if everyone died and the quest ended because we rolled a few consecutive 1's.
>>
>>3230823
>>3230834
That's pretty much it, yes. We're at a point where just rolling with the narrative is more fun, for me, as well as being smoother for pacing
>>3230825
The evacuation went fairly smoothly, fortunately. I'd say things played out as good as can be expected
>>3230831
Freddy still could have pulled her weight, despite her injuries. Not having any Nadir blood would offer her some protection against Dogma's abilities. Still, she's not as good at chopping off heads as Khusraw can be!
>>
>>3230932
>Freddy still could have pulled her weight, despite her injuries.

Well she'll still have a chance coming up. I bet going into that tree is going to be all hands on deck. Fate of the world and all that.
>>
We still haven't found a way to give Masque back his past. What's our best chance to accomplish that? Will Kegare have access to his ancient daemon memories? Maybe the heart? Arah? Or are we going to have to find another way, like time traveling again?
>>
>>3231252
Maybe in the end we could free him from his corpse body, without the side effect of him losing all his memories. Maybe the process will even give him his old ones back.
>>
>>3231252
I wonder if he still wants them.

Maybe he made enough memories with us with this adventure (I know how cheesy that sounds)

I wonder what would have happened if we left him as leader of the Pirate haven. We'd be lacking some serious fighting strength without him, but I bet we'd have an extra pirate fleet in this situation.
>>
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WHAT, I thought we had a few more threads to go
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>>3232548
wat da fug
So did I.
>>
>>3232548
I guess we are moving faster than anticipated. Though I feel like it should be one more session after the next one. Impurity/Eishin fight 1 session and Heart confrontation/Epilogue the next.

Hope he doesn't rush it if there is no need to.
>>
>>3232594
My thoughts too.
>>
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No immediate cataclysm follows Dogma's death. The Palanquin doesn't begin to blow itself apart or drive itself into the ground. The lights fade to near-blackness and the power thrumming through the air diminishes, with a faint sense of movement suggesting that the dreadnought is sluggishly sinking down towards solid ground... hopefully the Sandoval estate itself isn't going to be in the landing zone.

Before you can evacuate back to the skiffs, there's one thing you need to do. Dogma's corpse lies sprawled out before you, a strange seam forming on his back. The stone hide is softening, almost decaying, and there is little resistance when you push back the flaps and reveal what lies nestled within the deity. The essence of Dogma, the seed that would grow back into a new entity and take his place in the new world. Blind and unchanged, he would resume his old position as the hand that guides the world, and everything would start over. Pointless, purposeless stagnation.

The seed is a grotesque little thing, a stone orb with a dwarfish face that seems to shift ever so slightly whenever you look at it out of the corner of your eye. You're all too glad to dump it in a burlap sack and hide it from sight, moving on without further delay.

-

There's something surreal about watching the Palanquin drifting down to the ground, like a cloud descending down to merge with the land. Freddy guides the Eliza in a loose circuit around the falling ship, gazing at it with mute awe. It's going to be a close thing, but the estate should be spared. The immaculate have scattered skywards now, fleeing away to wherever in Zenith they call home. Without a single will to guide them, who can say what they'll do now?

The last dregs of the Carth evacuation column are still lingering around the estate when you land, watching the Palanquin's last moments. Some of the Iraklins have joined them, and it isn't long before you find yourself approached by Captain Vanev. Lean and handsome, with a neatly trimmed beard, he looks every bit the gentleman officer. You're surprised by the enthusiasm with which he hurries over, vigorously shaking your hand.

“Ever since I've been a boy, I've been wanting to take a shot at that bloody thing!” he announces, pointing over to the Palanquin. Maybe he shouldn't say that so loudly – his words draw a fair number of dirty looks from the churchmen lingering about. “Thought we might not get our chance, too,” he continues, “When that monster appeared... I've done a fly-by of that great tree, and I thought I knew how big those beasts can get, but this was a real monster! I swear, those jaws could have snapped a cruiser in half! If Captain DuPont hadn't shown up to drive that thing back into its hole...”

So DuPont gets to be the hero of the day after all. Well, that's fine – you've got your sights set on a higher goal.

[1/2]
>>
>>3233424

“Good work up there,” Sandoval begins briskly, nodding a greeting to you between shifting stacks of papers. By the looks of her study, she made a hell of a mess trying to dig up her notes on the Palanquin. “I'm sorry that Hierophant Milleux can't thank you in person, but he was evacuated out as soon as the trouble started. Not his choice, but it was the right thing to do,” she continues, “The church is going to need a figure to rally around, now more than ever, and he can't do that if he's dead. Nobody would miss an old crow like me, though, so I stayed behind to coordinate things from here.”

“It was a good thing that you did,” you agree, “What's next, then?”

“Next? I don't think we've really thought that far ahead yet. The evacuation is probably going to continue on to the hidden city, but after that... who knows?” Sandoval shrugs, “What about you?”

Impurity, of course, and Eishin. Those two are the last bumps in the road before confronting the heart itself. The idea still feels strange – you're not sure if any of your crew have really accepted it just yet. Keziah was obsessively checking the engines when you last saw her, distracting herself with routine labour, while Masque was locked in an apparently endless loop of sword training. There was something oddly hypnotic about watching him repeat the same motions over and over again. He probably wanted a sparring partner, but nobody was willing to volunteer. You can't really blame him. Wherever you went, there were people making the most of the brief reprieve – catching a few moments of sleep, eating a quick meal, or just thinking their own private thoughts.

Sandoval's question hangs, unanswered, in the air between you. What's next?

>You need to move quickly now. Gather the crew and head to the top of the great tree
>Spend a few last moments with Keziah
>Meditate in the chapel here. Perhaps Arah is still watching over you
>Get in some last minute sparring with Masque
>Other
>>
>>3233427
>Meditate in the chapel here. Perhaps Arah is still watching over you
>>
>>3233427
>Sleep in the chapel here. Perhaps Arah is still watching over you
>>
>>3233427
See if we can get the Carth to go to the aid of the Iraklin against the Demons while we do so.

> Meditate in the chapel here with Keziah. Perhaps Arah is still watching over you.

Introduce Waifu to canonical Best Girl.

After all, if we end up resolving things, maybe Keziah can come with us if we ascend.
>>
>>3233446
>>3233427
Actually could we bring Gunny too? The White, the Black, and the Balance between them that they both follow.
>>
>>3233446
I didn't really get the impression that we'd be ascending to some higher power by doing this. More that we are just breaking the cycle and making a better future. Afterwards we'd still be a free captain doing our thing.
>>
>>3233451
I mean, maybe that's the best way to ascend though, by not actually doing so but by continuing to live in the world, although slightly apart from it.

A ship is kind of like that already.
>>
>>3233427
>Last minute sparring

Eishin is gonna make us need it
>>
“I think I'm going to take a quick nap,” you decide after a moment, smiling faintly to yourself, “Do you mind if I borrow your chapel? I won't get a moment of peace back on my ship.”

Sandoval laughs at this, nodding and gesturing faintly towards her private chapel. “I can't really blame you. It seems like every time I try to get some rest, one of my people comes running with an urgent message or another,” she replies, “Just before you came here, I had Sabin asking me when he could get back up to his post in the Vault. He left a book there, apparently – not a scholarly text, either, just a novel he was reading! Honestly, I'd do anything to get them out from under my feet...”

An idea occurs. “Why not send them to Iraklis? They could probably use some help against the daemons,” you suggest, “It's all in the spirit of mutual cooperation.”

“Well, I suppose they DID sent some ships our way...” Sandoval muses, “And they've been helping with the evacuation column, providing supplies and medical staff. Yes, I suppose we should really return the favour. The chapel's all yours, Vaandemere, I'll see to organising things on my end. There's just one condition.” She holds up a firm finger in warning. “If you're not planning on “sleeping” alone, then you should find somewhere else,” she cautions, “No funny business in my chapel.”

“The thought never crossed my mind,” you promise.

-

Of course, you're not really going to the chapel to sleep – you're looking to meditate, to reach out and see if Arah really is watching over you still. Even if you don't need any guidance from her, a few words of comfort won't go amiss. It's not just you who could use them either, you've got a mind to share this with a few of your people. Heading down to the Helena's engine room, you find Keziah sitting bathed in the blue Pleonite glow.

“Come on,” you call out, “I've got something to show you.”

“Huh?” the witch jolts a little as if startled, looking around in surprise before nodding, “Got it, boss. Lead the way.”

Gunny is just as easy to convince. He's smoking one of his last cigarettes in the mess hall when you find him, the remains of a large meal strewn across the table before him. “That you, brother?” he asks, looking in your general direction, “I know we should be rationing out our supplies, given the circumstances, but I wasn't walking into this on an empty stomach... whatever “this” is. Could do with second servings, actually, but-”

“Come with me a moment,” you interrupt, helping him to step around the table, “I've got something that might keep your mind off eating...”

Now the real challenge begins – getting these two to sit still and concentrate for a while.

[1/2]
>>
>>3233504

Thick sheets cover much of the chapel, helping to muffle the various sounds that fill the rest of the estate. Perhaps because of that stillness, the chapel really does feel like a place apart from the rest of the world. After the initial awkwardness, the initial rustle and murmur of three bodies all trying to get comfortable, you were able to lapse into a meditative state with surprising ease. Your consciousness seems to drift apart from your body, your awareness swelling to encompass all three of the other minds here.

Three?

Opening your eyes, you find yourself sitting in an entirely different chapel – the chapel as it once was, the murals newly painted and the air perfumed with rich incense. Arah roams the chapel, gazing up at the mural of the heart with an enigmatic smile on her face. It's not the seductive smile of the double you saw at the Mountain of Faith, when she pleaded with you to take the throne, but something altogether more innocent. There's no ulterior motive to it – it's just a soft and unthinking smile. You hold your tongue, content to steal a few more glances before she realises that you're awake.

“Holy...” Gunny breathes, “Are those wings, sister?” A pause, then, and then he gasps as the obvious realisation sinks in. In this place, he can see again.

“You have faced many obstacles on your way here,” Arah murmurs, turning and bowing her head slightly, “You did not falter or compromise. You placed your faith in those around you, trusting that men will cooperate in the face of adversity. You did good for this world, and this world has repaid your efforts.” She holds out one hand to Gunny, and he tentatively grasps it in his. “You sacrificed much,” she tells him, “You suffered within an unfair system, a tyrannical system, and you bore that suffering without complaint. You deserve rest, but please... fight for just a little while longer.”

Blinking slowly, Gunny manages to nod. “I will,” he rasps, “I'll keep going for as long as it takes.”

“And you,” Arah continues, offering her other hand to Keziah, “You have shown courage in confronting your fears, instead of fleeing from them. You were born into a cursed lineage, but you grasped onto that curse and took strength from it. As long as this world lasts, you will never be truly free from it. I ask that you too fight against it for a while longer. Have faith that your efforts will bear fruit.”

“I know they will,” Keziah whispers, glancing briefly aside to you and smiling, “We did this together, after all.”

“The path you walked together was a delicate one, and yet you held your balance,” Arah concludes, “Soon, you will confront one who was unable to do what you have done – one who fell into despair, and was ruined by it.”

Stepping aside here, she gestures up to the mural. Now, instead of the heart, it shows Eishin's mocking face.

[2/3]
>>
>>3233585

“He is a broken man now, though he has not yet realised it. Before you even met, his birthright was stripped from him and he was driven into exile. He was manipulated by those who sought to twist destiny to their own ends. His army was destroyed, his dream was trampled, and now even his final weapon has been taken from him,” Arah laments, gazing up at the image of Eishin, “He is close to the prize that he seeks – almost close enough to grasp it.”

“What?” you hiss, “If he's close, then-”

“He will ALWAYS be close,” Arah explains, “That is the nature of what he seeks – it will always be just beyond reach, pulling those who seek it along a cruel path. Pity him, if you will, but when the time comes do not stay your hand. He is like a wounded animal now, and it will be a mercy to grant him rest.”

“But he's not an animal...” Gunny mutters, still tentatively touching the flesh around his eyes, “He's... he's a man!”

“Men make choices,” the winged girl intones, her voice solemn, “And this is where his choices have brought him. At any time, he could have chosen to stop – to turn back, to pick a new path, to seek out a better way. He is the author of his own destruction, no-one else.”

She falls silent, then, leaving you to ponder her words. It's an ugly subject to think about, but...

>I understand. I'll do what must be done
>Is there no way for him to be saved?
>I didn't come here to talk about Eishin, I came here to... (Write in)
>Other
>>
>>3233611
>>I understand. I'll do what must be done
Eishin is too dangerous to keep around or try to save. Our mission is to fix the world and open the god's eyes.
>>
>>3233611
>>I understand. I'll do what must be done
She's right. Eishin made his choices just like we've made ours. There is a lot of dead behind him.
>>
>>3233611
>Is there no way he can be saved?
>>
>>3233611
>Is there no way for him to be saved?

Despite choosing to act like an animal, no man is beyond redemption. No matter how many steps down into darkness, so long as he still lives he can choose to start walking back.

Same as how none are so pure that they cannot commit evil.

If it must come to it, we won't go easy on him. But his death was never our goal, he merely stood in the way of it.

We're making a new world, and all who wish for a new beginning in it should be allowed. If he's truly broken, then now is the time for him to rebuild himself into something new.

We never were in it to make judgements on people, why start now.
>>
>>3233611
>I understand. I'll do what must be done
What the others said, he probably wouldn't have it any other way.
>>
>>3233611
>I understand. I'll do what must be done
>>
>>3233634
That would hold more weight if we didn't already pass judgement on someone like Sinclair who is arguably a more sympathetic character and did way less terrible shit than Eishin.
>>
“I understand,” you murmur, “I'll do what must be done, if that truly is the case, but... is there no way for him to be saved? He might have chosen to act like a beast, but he can yet choose to be a man. Just as no man is too pure to commit evil, no man is twisted beyond redemption.” Looking up at the mural, you study Eishin's features for a moment more. It's a masterful rendition, capturing both the glint of intelligence in his eyes and the cruel twist to his lips. “I never set out to kill him,” you think aloud to yourself, “But if he stands in my way, I'll do what I must. We're going to build a new world, a world where things will be better. Are you certain that Eishin cannot do the same?”

“I fear not. Now, he would not allow himself to be saved. His pride has blinded him to the futility of his cause, and his spite will see him choose death over any alternative,” Arah whispers back, “In this, he has grown akin to the gods – closer to divinity than any man has ever reached.”

Small comfort, you think. Moving to stand behind you, Arah places one cool hand on your shoulder. “We have all made choices,” she whispers to you, “Do not think that I have forgotten the choices YOU have made, Milos Vaandemere. When we next see one another, it will be at the end.”

You don't need to ask what it will be the end of – it will be the end of everything.

-

The feeling of Arah's hand fades from your shoulder, and the bright gleam of the mural fades into something more ancient. Reality forces its way back in, and you're left with a faint sense of loss. Turning, you see Keziah glancing about her in confusion while Gunny sits with his head slumped low. “Are you okay?” you ask them quietly, “Maybe this was a bad idea, maybe we shouldn't have...”

“No, this was... good,” Gunny assures you, “I'm ready now, brother. Ready for whatever we're marching into.”

“Yeah,” Keziah echoes, “I feel better now, about a lot of things. She's got a way with words, her. I'm... I'm gonna head back to the ship, though. I want to send a daemon off to Maeve, talk with her for a little before we go. Just to tell her... I dunno, I guess I've got a whole bunch of stuff to tell her.” Flashing you a quick smile, she turns and hurries out. Gunny stays seated, his lips forming the words of some prayer, and you back out of the chapel to give him some time. Still mulling over Eishin's looming fate, you wander for a while.

The ring of steel breaks you out of your daydreams, and you look up to see Masque scraping two long daggers together. It's hard to know what he's thinking, or even if he's aware of your presence here. Watching him from a distance for a few seconds more, you start to approach. “Well?” you ask, “Lost in thought?”

“I never get lost,” Masque replies brusquely, “My sense of direction is flawless.”

[1/2]
>>
>>3233693
>“Lost in thought?”
>“I never get lost,” Masque replies brusquely, “My sense of direction is flawless.”
kek
>>
>>3233693
I wonder what impact that had on the possibility of him fixing his eyes.
>>
>>3233693

With the two long daggers in hand, Masque begins to sweep his hands through an intricate, flowing pattern. It's more elegant than his usual style of fighting, and you see his paired swords resting against a nearby table. A number of other weapons are scattered across the table, many of them looking well-used. “Practice with one style informs another,” the daemon explains, noticing your curious look, “Mastery in one field grants far wider boons. I have lived a very long time and I have practised with many different weapons, many different styles, yet I always have more to learn. Men truly have no limit to their imaginations.”

“I'll take that as a compliment,” you reply, taking a simple sword from the table and poking it at Masque. He pins it easily between his two knives, twisting with almost enough force to rip the sword out of your hands. “I've been thinking,” you continue, shifting your grip on the blade and launching another attack, “You've got a lot of memories still sealed away, right? Have you considered figuring out a way to unlock them?”

Masque doesn't answer this immediately, instead going on the offensive. He attacks wide, trying to slip an attack under your guard. It almost feels like you're being attacked by two people, caught in the middle of a lethal ambush. “I have thought, on occasion, of killing you,” Masque growls instead, “What you are doing is strange, dangerous, almost unthinkable to me. Consider a man like Eishin – if he could, he would burn your cities to ash and rip the islands you call home out of the sky.”

“He probably would,” you agree, trying not to let your unease show, “What does that have to do with anything?”

“What you are doing to this world is not so different,” Masque explains, “One such as I cannot truly understand the “new world” you are wishing for. The idea, the concept, I understand these things, but I do not “feel” them as you do. Despite this, I follow where you lead.” Spreading his hands wide, the daemon allows your final thrust to sink an inch deep into his flesh. “What I have been in the past no longer matters to me,” he concludes, “I have chosen to move ahead. Whatever it is that lies ahead, it is something different – something new. These sealed memories of mine have no place in this new world.”

Momentarily speechless, you mutter an apology as you pull the sword free from the daemon. “I see,” you lie, “If that's really what you've chosen, then I can accept that. Just make sure you don't have any regrets.”

“I do not,” Masque intones, pausing for a moment before adding: “Do you?”

Like a blow from your blind spot, the question takes you by surprise.

>No, there's nothing that I regret. Come on, let's go
>I have some regrets... (Write in)
>Other
>>
>>3233770
>>I have some regrets... (Write in)
I wish I could have prepared the countries a bit more for this transition. A lot of people lost their lives these past two weeks.
>>
>>3233778
I'll agree with this. I didn't expect the transition to be so sudden and so violent, I pictured it being a more gradual thing, something people could prepare for.
>>
>>3233770
>I have some regrets... (Write in)
Not getting with Freddy :^)

In all seriousness though
>"Not letting you kill Pierrot after you beat him the first time. Big mistake. What a piece of shit."

And yeah >>3233778 this
>>
>>3233770
>A few, but mostly from hindsight. I've always tried to do the best I could with what I knew at the time.
>>
“It's hard not to have regrets, with the benefit of hindsight. You'll always find things that could have gone better,” you begin, “But I tried my best to be a good man.” Setting down the sword and brushing dirt from your hands, you look up into the sky and think for a moment more. “I wish I could have prepared a little more before this all started. I wish everyone could have prepared a little more,” you breathe, gazing up at the great tree spreading its branches across the world, “Too many people lost their lives over these past weeks. I never imagined that it would be this... sudden.” Swallowing hard, you shake your head and start back towards the Spirit of Helena. Masque follows, his silence inviting you to continue. “I keep telling myself that it'll be worth it in the end. That it HAS to be worth it,” you admit, “But that's down to more than just me.”

“There is only so much that one man can do to decide the fate of the world,” Masque rumbles, “You could burn yourself out trying to make a perfect world, and all it would take is one man to upset it all.”

You're not sure if he's trying to comfort you or not. “A man like the Pierrot, perhaps,” you muse, “If we're talking about regrets, then I should have let you kill him back then. What a mess that turned into... Was it a foolish decision?”

“Yes,” Masque agrees, a rare note of relish in his voice, “Very much so.”

He doesn't need to be blunt about it.

-

“Engines are looking good, radio is sounding clearer than ever, and I had a pretty good nap,” Dwight mutters to himself as he flicks a few switches on the Spirit of Helena's control panel, “ think we're good to go, chief. We're heading straight up, right?”

“That's right,” you tell him, “Right to the top of the tree.”

“Because when has flying high ever gone wrong for us?” the pilot muses, allowing himself a lazy smile. Fiddling with the radio dials, he manages to find something incredible – static crackles, but you can still hear some of the mournful music that he likes so much. “Good omen,” he murmurs, his smile growing a little wider, “Strap yourself in, my man, and we'll be there before you know it.”

Nodding vaguely, you close your eyes and feel the soft kick of the engines firing. With the soft music droning away in the background, you allow your mind to wander. The new world... what will it look like, and what kind of place will you have there? New, untouched lands ripe for exploration, or a renewed version of the world you know now? It would be nice, you consider, to have new frontiers to explore – it would keep the Carths and the Iraklins from bickering, giving them both land to expand into. They have a common enemy now, and relations are benefiting from that, but it won't always be so. Maybe you're just creating the battlefield for a whole new generation of soldiers.

As the Spirit of Helena burns higher into the skies, you feel yourself frown.

[1/2]
>>
>>3233836
>Maybe you're just creating the battlefield for a whole new generation of soldiers.

Thems the breaks with humanity. I don't think a utopia is possible while also maintaining self determination. Still I think opening things up a bit will help.
>>
>>3233836

Rainche spoke of a hollow at the top of the great tree, and she wasn't wrong. When the Spirit of Helena reaches the uppermost part of it, you see a narrow crack of light shining out from between the branches. Peering down, you try to gauge the distances before you. “Cut that music off a moment,” you tell Dwight, “I need to call Freddy, get her to prepare the Eliza for-”

“Nah,” Dwight replies, a daring smile on his face, “We can make it.” Then, pushing the controls forwards, he guides the Spirit of Helena into a steep dive. The crack in the tree approaches fast, and Dwight wrestles to keep your course steady. Your heart skips a beat as you fly through the craggy gap, a throw of the controls cutting your speed before impact. Pulling back on the controls, Dwight levels you out and – after reminding yourself to breathe, you find yourself hovering in place above what looks like a cavern. A number of tunnel entrances wait around the far wall, all but one of them threatening to lead you astray.

“There we go,” Dwight concludes, “No need to prep the skiff, now.”

-

It's a strange place that you've found yourself in, a place that seems to defy all conventional logic and reason. Surrounded by high walls of thick wood, the chamber is lit by countless glowing Abrahad flowers. Both natural and unnatural, the tree has aspects of both Dogma and Impurity. Reaching into your backpack, you pull out Dogma's essence and peer at it. The mouth is definitely moving slightly, opening and closing as if breathing heavily, but the eyes are sealed tightly shut. Shuddering as you dump it back into your pack, you hear a soft gasp from behind you. Turning, you see Gunny kneeling down before one of those bright lantern flowers.

“Hey, brother?” he whispers, “Are these... glowing?”

“They are,” you answer, daring to hope, “Can you...”

“I can see them, just a little bit. Like a hint of deep red in a sea of black,” Gunny replies, touching his petrified eyes, “Can't see anything else, but... but hey, that's got to mean something, right?”

“You should not stare too much,” Branwen points out, tugging at the older man's sleeve, “My mother told me not to stare at the sun, that it would not be good for me. I tried anyway once. It was not good for me.”

Smiling softly to yourself, you leave them be and turn your attention to the tunnels before you. One of them leads to Impurity's domain, and Rainche said that you'd know the right one. Taking your time, you start to wander a slow circuit of the tree and peer down each tunnel you pass. None of them stand out... until you look down one, and the rank smell of unclean blood washes up over you.

“This one!” you call out, gesturing for the others to fall in behind you, “It's this one!”

[2/3]
>>
>>3233887
Wonder what Kegare is gonna say about the Dogma nugget
>>
>>3233887
>Surrounded by high walls of thick wood, the chamber is lit by countless glowing Abrahad flowers. Both natural and unnatural, the tree has aspects of both Dogma and Impurity.
That sounds pretty beautiful.
>>
>>3233887

It takes you a moment to figure out exactly what these tunnels remind you of – the tangled intestines of a living thing. The walls are faintly slick, faintly warm, and you're certain that they pulsate a little. “Do you smell that?” you ask softly as you lead the others down the tunnel, “Do you smell... anything?”

“Just cigarette smoke,” Freddy mutters, slapping Caliban on the arm, “And I think I know why. You really don't wash often enough, and-” A bestial howl interrupts her here, a sustained roar of pain and grief that echoes up from down below you. When it finally fades, the silence seems jagged and harsh. “I certainly heard that, though,” the Iraklin adds, “I don't know if we're on the right path or not, but we're heading for something.”

“This IS the right path,” you insist, forging ahead with renewed speed.

-

The tunnel winds further down, curving inwards – in towards the centre of the great tree. The sound of slowly moving water reaches you, although you soon realise that it's not water. Like a scene ripped straight out of your dreams, the tunnel opens out into a shallow river of watered down blood. High lines of trees form impenetrable walls either side of the river, and an impossible sky stretches out above you. The river itself seems to go on forever, without even a hint of any deviation.

“I just cleaned these clothes,” Grace laments, staring out at the river, “I wanted to look my best for this, and now... this?”

“You wanted...” Keziah splutters, “This isnae a high society party, what were you expectin'?”

Leaving them to bicker and argue, you plunge on ahead into the river. At its deepest point, the watery blood only reaches up to your knees. Not exactly pleasant to walk through, but you won't run any risk of drowning. There's no chance of being swept away, either, not with how sluggish the river is. Following it towards its source, you march resolutely on. Occasionally, that howl rings out across the whole area, and you pause every time it sounds. It neither grows louder nor quieter, closer or further away.

Eventually, you see something ahead of you – an island rising up in the middle of the river, with a vague human silhouette slumped there. Leaning against a heavy, oversized sword, Eishin throws back his head and howls like a beast. When you take a step closer, his head snaps around to face you. Mad eyes stare out from his filthy face, bitter humour causing his lips to twist. “You... you and your kind,” the fallen king spits, lurching to his feet, “I see now. I see now what I must do. Once you're dead, I will be granted the favour of the gods...”

Arah was right – he really is beyond reason now. Before you can say anything, he points a rigid finger at you.

“A duel, beneath the gaze of all the gods!” Eishin thunders, “I challenge you!”

>Accept his challenge and fight in single combat
>Refuse the challenge and fight with your companions
>Other
>>
>>3233939
>Refuse the challenge and fight with your companions

Pass. We didn't get here by doing things solo.
>>
>>3233939
>Refuse and dogpile him
You tried bro. You tried.

But the gods will seek my favor by the end of this. You've always had the wrong goal.
>>
>>3233939
>Refuse and dogpile him

They seem oddly fractious all of a sudden.
>>
>>3233939
>Refuse the challenge and fight with your companions
>>
>>3233939
>Refuse and dogpile him
Our allies are still with us, nyeh nyeh!
>>
Forget this. After everything he's done, you're not going to give him the luxury of an honourable duel. Besides, you didn't reach this point on your own – all this time, you've had people at your back. That's not going to change now. Drawing your sword, you thrust towards Eishin and leap onto solid ground. Freddy follows cautiously, being careful not to push her wounded body too hard, while Caliban takes up the other flank with his knife drawn. Eishin's jaw hangs slack for a moment, bemused by your refusal.

He doesn't have a chance to be confused for long. Your first blow sends him reeling backwards, the antique sword he carries barely serving to deflect your thrust. It really is more of a ceremonial tool than a weapon, too ornate and heavy to be much use. Even with Eishin's massive strength, there's only so much he can do against the three of you. The tip of Freddy's glaive skims across the back of his thigh and drops him down to one knee, and the fallen king is forced to catch Caliban's descending knife in his bare hand. Blood runs down his arm in a thin stream, and the pain brings a ghoulish grin to his face.

Abandoning the sword, Eishin throws himself at you with his bare hands and swings a powerful punch into your face. The blow takes you by surprise, the raw strength of it leaving you reeling. Still holding onto Caliban's knife, Eishin pivots around and throws the hunter off of his feet. Still turning, he pours his momentum into a brutal kick that catches Freddy in the gut and knocks her back. She cries out in pain, clutching her injured side as the wound breaks open again.

“I let you live, girl, so you could see your nation die,” Eishin snarls, glancing dismissively at Freddy as you shake off the effects of his dizzying punch. “And you, mongrel,” he spits at Caliban, planting one heavy foot on the fallen hunter's chest, “Your people were swallowed up by my armies, chewed apart and spat out. When you die, your whole line will die with you.”

“Shut up, damn you!” you yell, lunging at him with your sword. He turns too damn fast, meeting your slash with a clenched fist. A foolish move - all the strength in the world wouldn't be enough to make him the winner of this competition. Your blade shears through his arm with a hot spray of blood, cleaving his fist in half and hacking away a broad sheet of fat and muscle. Howling with pain, Eishin stumbles back away from you and trips as Caliban viciously kicks his wounded thigh. Like a great tree cut at its base, Eishin tumbles down to the ground.

Drawing your revolver, you stumble over and point it at his temple. He makes no attempt at pleading for mercy, his mocking eyes daring you to pull the trigger.

Before you can accept his challenge, though, the sound of contemptuous applause fills the air around you.

[1/2]
>>
>>3233999

You turn hurriedly to see a figure rising up out of the lake. It doesn't stand, as if it had been lying in wait, but rises up as if upon a podium. Still clapping his clawed hands together, Impurity nods encouragingly to you. “Do us ALL a favour and get RID of him,” he sneers, gesturing dismissively at Eishin, “I can't tell you how annoying his wailing and complaining was. As if I would deign to show myself to a mediocre failure like HIM – he wasn't even worth killing.”

“You!” you hiss, turning to aim the gun at the devilish creature.

“Me? Yes?” Impurity gasps in mock surprise, placing one hand on his heart, “Who else were you expecting? This IS my domain, after all. You should-” The hard bang of your revolver interrupts this, and Impurity nimbly jinks away. His clawed feet skip across the surface of the watery blood, and weapons form in his hands – a pair of short, brutal hatchets. “But you ARE worth killing,” he spits, dancing around another shot as he hops towards you, “You really chose THAT old taskmaster? If you're so fond of wearing a slave's collar, why don't you try a noose instead?”

You're not even sure if that threat made sense or not. You don't have to puzzle it out, either, as Impurity lunges into a furious attack. Hacking down at you with one hatchet, he swings wide with the other. Suddenly, Masque's spot of training seems oddly prescient. Leaping under the downward swing, you circle around and yank Freddy to her feet. The Iraklin nods curtly at you, bringing her glaive up into a guarded stance. Caliban is already up, readying his Abrahad bow for any opening, and Masque is fast approaching. He chose to sit out the fight with Eishin, but now his interest is piqued.

Worming his way between you and Freddy, Impurity slashes wildly at you both with his paired weapons. His movements are almost impossible to read, changing direction in the blink of an eye, and you never get a good chance to go on the offensive. After a quick exchange of blows, he leaps free and dances away from you. His jump takes his down next to Eishin and, almost as an afterthought, the deity brings his heel crunching down on the defeated man's throat.

“I think he was dead already,” Impurity sneers, “But he certainly is now.”

Unsettled by the callous display, you find yourself taking an involuntary step backwards. You need some way to get an advantage over this monster. You need some kind of plan...

>A plan like... (Write in)
>>
>>3234060
>Gunny Staff him
>use the abrahad pendant we got for beating the bad cardinal
>>
>>3234060
>"You think I chose to serve Dogma? Watch and be amazed!"

>Show him the Dogma nugget, but definitely don't toss it at him.
>>
>>3234060
>Pretend to go away and catch him while he tries to attack our back
>>
>>3234060
>A plan like... (Write in)
Hmm we have Gunny's amulet. Unlike Dogma though, when Gunny uses that Impurity is going to get right after him so we NEED to be there to intercept and defend him.

So my idea is this: Gunny does his prayer, when Impurity recoils (or if he doesn't) he'll probably go after the old man so we should be there to counter and defend Gunny which should leave Impurity's back exposed for the rest of the crew to get some hits in.
>>
>>3234060
> Taunt him about killing Dogma

> Tell him that we aren't going to kill him, just try make something new. Dogma fought against going, but maybe Impurity is willing to risk change.

Then Gunny can pull the amulet out if Impurity proves to be a bitch, or comes for us.

Then we stab him with the sword to pin him and unload the revolver in his face point blank.
>>
>>3234070
That's a really dangerous feint. Better to not turn our back to this guy.
>>
>>3234060
Yeah, pull out the Dogma nugget as a distraction, but don't hand it to him.

Also RIP Eishin, pretty ignominious end to probably the longest running Big Bad. You had a good run, champ.
>>
Backing away from Impurity, you risk a glance back towards Gunny. The older man is lingering uneasily at what is just barely a safe distance, his head shifting back and forth as he tries to figure out what's going on. Freddy calls out a clipped warning and you look back, just in time to see her catching both hatchets with her quarterstaff. Before you can slip a blow in, Impurity spits in the Iraklin's face, spitting a thick clump of dark blood into her eyes. Crying out in pain, she wildly shoves back to give you some room to breathe.

“Gunny!” you yell, “Do it!”

Fumbling, he produces Saint Alma's medallion and holds it high. A ripple of power tears out as he activates the charm, and Impurity stumbles with a pathetic, mewling cry. Startled by the sudden weakness, you cut out with your burning sword. In the space of a single second, Impurity's cry twists into a jeering laugh and he lunges to the side. Skipping across the surface of the watery blood, he circles wide around you and glares at Gunny.

“That little TOY won't hurt me,” he spits, charging at the older man, “But it'll hurt YOU when I jam it down your THROAT!”

You chase after him, but you're slowed by the knee-deep water and Impurity isn't – you can tell from the very start that he'll reach Gunny first. Just as he's lunging towards the devout man, you hear a gunshot ring out. Impurity stumbles a little, the new hole in his chest drooling a faint sliver of blood before the unclean flesh begins to knit back together again. Looking past Impurity, you see Blessings standing at Gunny's side with a revolver raised. He looks just as amazed as you feel, as if he can't quite believe his own actions. You don't waste the opening, splashing through the water and slashing out at Impurity. This time, your blade finds his exposed back easily, cutting a deep gash through him and filling the air with a mist of dark blood. With a high, keening wail, the monster hurls himself forwards and hits the water with a splash, vanishing behind a curtain of water. Running over, you see no trace of him left behind – not even a stain in the water.

The jeering laugh from behind you causes you to turn. Rising up from the water on the far side of the island, Impurity leers across at you. “You know, that tickled,” he giggles, his voice seeming to come from all around you, “But I can keep this up all day. What are you going to do?”

“Kill you,” you tell him simply, splashing through the water as you approach the island, “I killed Dogma. I can kill you too.”

“Oh REALLY,” the monster laughs, and several other voices seem to laugh with him, “But can you kill ALL of us?”

As these words ring out, a copy of Impurity rises up from the river. Then another one, and then another still.

[1/2]
>>
>>3234112

They pounce and they prowl, each copy hunting leaping about and swapping places with each other until you can't tell which was the original and which is a copy. Laughing all the while, they attack. One skips towards Caliban while the other stalks towards Freddy, creeping closer just as the Iraklin finally claws the sticky blood from her face. Masque retreated at the first sign of Gunny's power, but now you see the daemon drawing closer. For a moment, your mind reels. Dividing himself like this seems to have weakened Impurity, slowing his movements a little, but with so many different targets to track...

“I'm going to change the world, and it'll take more than just this party trick to stop me,” you shout, hoping to provoke some reaction from the real Impurity, “Dogma was never going to change, but I thought you might. I thought you might be brave enough to face that change. Was I wrong?”

“Change? You can't change anything!” Impurity sneers, “You're just a man – you'll grow old, and you'll die. Anything you do, I'll just UNDO. Show me ONE thing that you've done that I can't wipe away!”

Laughing, you trudge forwards onto the island and drop to your knees. Reaching around to seize your pack, you pull out the seed of Dogma. “This!” you yell, “Ripped from Dogma's corpse – I faced that tyrant, and I defeated him. Can you say the same?”

A sudden stillness falls over the river, each one of the copied monsters faltering in their attack. One of them splits off, creeping across the surface of the water and staring at the seed. His lips form a silent gasp of awe, and he reaches out to touch it. Before his clawed hand reaches it, he pulls back like a man shying away from a raging fire. Confusion, rage, fear... all these dart across the monster's face. He starts to say something, and then you hear a hard crack as Freddy slams the blunt end of her quarterstaff into his head. Stunned, reeling, Impurity stumbles forwards.

You don't give him a moment to recover. Leaping to your feet, you grab the monster by the shoulder and jam the barrel of your revolver under his chin, pulling the trigger without hesitation. The gunshot snaps out, blowing the top half of Impurity's head off and spraying the contents of his skull into the air. As he falls, the copies dissolve into slime and fall apart.

“I was saving a bullet for Eishin,” you breathe, looking down at the body and watching for any sign of regeneration, any sign that it might have some fight left in it, “But I guess you'll do.”

[2/3]
>>
>>3234150
I was about to be all like oh fuck he's stronger than Dogma. Good thing we faced him second.
>>
>>3234150

Freddy looks away in polite disgust as you peel back the flaps of Impurity's rapidly decaying hide, probing through the body in order to get the essence out of him. This one looks similar to Dogma's seed, although the round body feels more like leather than stone. No more pleasant to look at than the first seed, you hurriedly shove both of them into your bag. As you look up, you realise that something has changed. The river, previously endless, now tapers to a single narrow point, the sluggishly flowing blood vanishing into a doorway made from perfect darkness. You stare into the void for a long time, but nothing shows itself.

“I guess they're waiting for you,” Keziah murmurs, placing one gentle hand on your shoulder, “Whoever “they” are.”

“Come on,” you announce, nodding towards the doorway, “We don't want to be late.”

-

Stepping through the doorway is a disorientating experience. First you're knee deep in a river of blood, and then you're standing in a field of long grass. There's nothing about, nobody about, until you look about you in a slow circle. Then, where you had originally been looking, there is now a large circular table with Arah sitting lightly on the edge. Feeling the long grass tickling your skin, you cautiously approach her. She doesn't look up at first, too busy with tracing her finger across the table. A layer of water covers it, and the motions of her finger almost seems to draw-

“Islands,” you murmur, your voice causing Arah to look up.

“Men have been confined to their cage for far too long,” she state simply, “You deserve a wider world to explore. Wide oceans and open skies, rolling plains and towering mountains... all the land that you could ever desire. How many men have stared out across the ocean and wished to see what lay over the horizon? Now, every man will have the chance to fulfil that wish. Oh, I'm sure there will be difficult times, times when men think the land was created to test them, but... we'll know better, won't we?”

You try to offer some reply, but words fail you. As you watch, Arah runs her finger down a long crescent of land and leaves a jagged ridge there. “That looks nice, does it not?” she wonders aloud, “I hope men give it a good, strong name. “The Dragon's Spine” perhaps.” Pausing, she gestures behind her to a tall marble archway that was not there before. “The heart of the world awaits,” she tells you, “It will pass judgement – over you, over those squabbling gods that you carry, over all of us. Just between you and me, though? I think you'll do just fine.”

“Through there...” you manage to say.

Arah nods. “But we can talk awhile, if you prefer,” she offers, “Sometimes, time DOES wait for men.”

>You're ready. Continue on to face your judgement
>Stay and talk awhile... (Write in)
>Other
>>
>>3234193
>Stay and talk awhile... (Write in)
"What exactly are you Arah? Not just any wyrm obviously."
>>
>>3234193
>>Stay and talk awhile... (Write in)
Be sure to add floating islands too. Can't have airships go out of style too fast.

>You're ready. Continue on to face your judgement
>>
>>3234193
>Stay and talk
"The heart passes judgement? I thought stuff like that would ve left to the brain."
>>
>>3234193
>Stay and talk awhile... (Write in)
Feanor and Grunvald. Is there a way to show the past aspiring Kings what we've done? Partially I'd like to rub it in Feanor's face, but also I'd like to show them that their sacrifices weren't in vain. They stood closest to where we stand now, and we couldn't have gotten this far without them and their examples.

Pulling out Ibn'ah at the heart would be cool too.
>>
>>3234224
Now we're gonna get condemned because you voted to gloat. Way to go anon.
>>
>>3234224
I think we already had our moment with Feanor on the mountain with the lightsaber duel.
>>
>>3234230
What's wrong with a little pride in your accomplishments? As long as we don't try to take credit for other's deeds there's and have humility about the things that are beyond us (like the actual process of granting wisdom we're relying on the heart for) there's no problem.
>>
>>3234193
> Where's Miriam? We blew the whistle and everything.
>>
>>3234248
She helped us during the Palanquin fight anon.

>Another interruption, and your heart skips a beat at the sight of the vast shape that rips through the sky. Coming up from beneath you, coming up from Nadir, the wyrm roars with bestial fury as it charges towards the Palanquin. Just for a split second, you see the rider clinging tightly to the enraged beast. Even the wyrm stops short of ramming the Palanquin directly, twisting aside at the last minute, but the force of its close charge scatters the lurking immaculate. Thrown aside like a handful of children's toys, the constructs are left in a state of stunned disarray.
>>
>>3234248
That's a good point. We also need to rub our victory in her face too. We finally unquestionably got one up on her, doing what she couldn't do.

I'd also like to apologize for the unseemly Megiddo cannon addition to the Helena.
>>
You stare into the archway for a moment more, hesitating at the thought of what lies beyond it. Even with Arah's vote of confidence, you can't quite silence a voice of nagging doubt. Seeking to delay for a moment more, you turn to the enigmatic woman and the map she drew. “It could use some more islands,” you muse, finding your tongue at last, “Floating ones. My crew just wouldn't forgive me if I put them out of business. I'd be making myself the enemy of every airship captain out there!”

“Hmm...” Arah murmurs, cupping her hands in the water and throwing a spray of it up into the air. The droplets freeze in mid-air, hovering above the islands and continents down below. “How does that look?” she asks, “Would you like to try?”

Shaping the very face of the new world... it's such a strange idea, you can barely grasp that any of this is real. Carefully moving some of the frozen water droplets about, you spread the new islands out until they look more... appropriate. As you study the map, a question slowly forms in your mind. “What exactly are you, Arah?” you ask at last, painfully aware of how crude that question must sound, “Not just... any wyrm. You're something else.”

“The heart of the world. It rarely wakes, rarely takes notice of the world, yet it requires some agent. I am that agent,” Arah explains, “I've tasted the power of both Impurity and Dogma, and I found satisfaction in neither. Just as you sought out something beyond this world, so too did I seek out something greater. I could not remake the world as you can. That possibility was never within my grasp. Through the strength of my yearning, I slipped beyond the yoke of this world and became... this.”

“A guide,” you muse, “One of many.”

“Perhaps even the first of many,” she agrees, “I've spoken with men who were dust long before I would be born in the real world. Out here, certain restrictions are more... fluid than you might think.”

“Does that mean you can go back and talk with the others?” you ask, “To all those who paved the way for me? Grundvald, Feanor, Ibn'ah... I'm only here because of them, and it doesn't feel right that they might never know that. Their sacrifices were not in vain, and... I'd like them to know that.” You pause, smiling faintly to yourself. “And maybe rub it in Feanor's face a little,” you add, “Just a little bit.”

Arah cocks her head to the side as if listening to some unspoken voice. Then, with a coy little nod, she waves her hand through the air and a new doorway appears. “Well then,” she murmurs, “Where first?”

[1/?]
>>
>>3234271
The Monk in the Mirror that we talked to.

He seems to deserve it most.

> hoping for flying dutchman ending!
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>>3234274
As long as we can also have a nice semi-normal family with Keziah before we wander the skies for eternity. Although I'm not convinced that dying of old age wouldn't be better.
>>
>>3234271

Grundvald's court is a riotous place, alive with the sounds of feasting and festivities. The king lounges on his throne as you tell him your story, and the advice he gave you. His expression begins as one of boredom, of indifference, but your words slowly break through the armour around his heart. By the time you leave, he burns with a renewed vigour. Feanor is next, although he is not as you remember him. Arah takes you to him as a child, sitting on a cliff side and staring far out across the ocean. He shies away from you at first, but soon he too grows enthralled by the tales of what is to come.

“Will they remember any of this?” you ask, watching as the feral child runs back to some distant bonfire, “Will they remember any of this?”

“Only in dreams, and those dreams will not last past waking,” Arah answers, “But these moments will stay with them forever. They will draw strength from them, and that strength will allow them to forge their very own links in this great chain.”

“So I'm helping to inspire them,” you murmur, “So they, in time, will inspire...”

“Don't think too hard about it,” she cautions, taking you gently by the arm and leading you through the next doorway. Cold air washes over you as you emerge onto a distant, lonesome observatory. Ibn'ah sits on the edge of a great cliff and stares down into the abyss, occasionally shuffling a little closer as if preparing to cast himself off. “Your search does not end here,” Arah whispers, “Keep looking, old friend. We'll be there to guide you.”

-

You travel far and wide, visiting places that you never imagined seeing and sharing your story with a myriad of faces. In a smokey bar, you tell Miriam about the greatest score she can ever aim for, before apologising about her ship – about the unsightly mess you made of it. Beneath the confusion and suspicion that drops over her eyes like a visor, you see a kind of understanding. It won't last more than a few seconds, but you share the time. You'll remember it, once and for all, as the time you really got one over on her.

“Well?” Arah asks eventually, “Are you ready to face the heart?”

“It feels odd, being judged by a heart,” you joke, nervously looking up at the archway, “I feel like it should be a brain, or... or something like that.” Giving you a patient smile, Arah waits for a moment more as you shrug. “Okay, here we go,” you tell yourself, patting your backpack, “This better work...”

-

You've been here before. The heart chamber beneath Eishin's encampment, with its dull glow of reddish light and dripping fluids. A grotesque place to face judgement, a terrible place for any man. The heart hangs overhead, thumping with a slow and ponderous beat. You feel eyes crawling across your body, across your mind and across stranger things. Cautiously, you take the pair of seeds from your pack and set them down facing the heart.

[2/?]
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Oh shit lads, the end is approaching. This occasion needs appropriate music

https://www.youtube.com/watch?v=-S-29Ie_ISo
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>>3234274
I'm more partial to the Star Trek ending. Got a whole new world to explore.

>"Second star to the right, straight on til morning."
>>
>>3234312

As if fingers were being thrust down into the warm mud of your thoughts, you feel some unbelievably potent essence delving into you. All the things you've done across your life, every good deed and dirty trick, are dragged up to the surface and studied. In the Annexation War, you lost everything in a futile defence of your homeland, but in time you came to work alongside the invading force. You offered assistance to the church, even after seeing the dark secrets it kept hidden away. Time and time again, you stepped forwards to help those who needed help, even when you stood to gain little or nothing.

You're not a perfect man, but you tried. Whatever else happened, you always tried to be a good man.

But it's more than just you – through you, the heart looks out into the world. The Iraklins lending aid to the church, and the church working together with the Iraklins. Two nations led by two leaders willing to set aside their animosity and work together. When men were confronted with disaster, they pulled together and stood against it.

Shrill cries force you to look down, the seeds trembling as their faces contort. Slowly, agonisingly, they open their eyes and stare up into the heart. For the very first time since the beginning of it all, Dogma and Impurity gaze upon the world from the outside. The system and the flaw, neither one capable of existing without the other. It's a painful process – revelations often are – and you feel yourself caught up in the birth agonies of a new world. It's like being caught in a deadly storm, blown this way and that until-

-

This is all so familiar to you. You're lying beneath the canopy of a great tree with your head in someone's lap. The glare of the sun hides their face, but you can feel their hand stroking your hair. They hum a tune, so nostalgic as to be painful. It's a scene that you've seen so many times, in dreams and snatches of memory, but this time something is different about it. It takes you a long moment to figure out what.

Keziah's humming is always a little bit off-tune.

“Shh,” the witch whispers, “Don't try to move yet. Just relax – it's over now. It's all over. You should rest while you can.”

“While I can?” you murmur back, slow fear creeping into your heart, “What do you mean?”

“I mean, there's going to be a lot of work to do!” Keziah explains, an excited smile forming on her lips, “This world, these new lands... there's so much there, so much to do! They're going to need explorers, and transports, and all sorts of things! We're going to be so busy, but... but now, I think we could both do with some time off.”

There's a whole new world out there, with no end of things to do, but that can all wait until tomorrow. Today is your day, to rest and to think. To find your place in this new world.

And maybe get yourself a drink.

>The End.
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>>3234364
>>The End.
Oh.
Well, have some music at the end, to.
https://www.youtube.com/watch?v=ay3EwNGM5yw

It's been over a year, what a ride. Gonna take a break for a while before questing again?
>>
>>3234364
Thanks for running all these sessions! It's been a ride.
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>>3234364
Oh jeez, I guess it really is the end, is it?

Thanks for running!
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>>3234364

Well, I should really be going to bed about now, but I'd just like to end this session with a big, big thanks to everyone who read, commented, contributed or lurked. I'm not really in a fit state to answer questions at the moment, but I'll try and get to them tomorrow - if the thread is still alive by then!

But again, I'd like to thank everyone for their continued support, and I'll be aiming to come back with a new project pretty soon!
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>>3234364
Thanks Moloch, really loved this quest.
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>>3234374
Thanks for the pic, saved to wallpapers as a memento of the quest.

One last song link before I go
https://www.youtube.com/watch?v=YwMDL4tU-FE

Thanks for running.
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>>3234374
thanks moloch, its been a ride.
an amazing one in fact.
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>>3234374
Thanks for running!

What was Impurity going to say to us before Freddy so rudely interrupted him?
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>>3234364
>>3234374
Hah. I guess it's your style, but you never spend very long on denouement in any of your quests unless asked huh?

Thanks for the quest Moloch, it's been a ride. I'm sure I'll have a bunch of questions here when I get around to it.
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>>3234374
What was the heart really looking for in the judgement?

Did you intentionally stop doing airship combat?

How many bossfights did we miss? How many could we have skipped?

Miriam is still alive, right? What now? Go back home?

Is Blessings going to find out about the whole ship thing?

Is Salazar still alive? Does he approve of his newly hyper-cynical daughter?

Man, I really wish we followed Arah instead of Grundvald, and I will forever be curious of what would happen if we drank that supercharged blood.
>>
>>3234374
Thanks for running man.
You're the best.

Do you have any plans on what to do next?
>>
>>3234374
Well done Moloch. You're an excellent storyteller and its an honor to have shared this journey with you.

So, how many kids to Milos and Kez have?

Does Gunny get his eyes back?

Does the truth about Milos stealing the Spirit of Helena come out?

Do Freddy and Caliban hook up?

Who was Blessings dad?
>>
>>3235013
>Do Freddy and Caliban hook up?
You mean "Mara and Caliban", anon.
>>
>>3235006
>Do you have any plans on what to do next?

NGE with an original AU
>>
>>3235027
You mean Milos, Keziah, and Mara.
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>>3234374
How did Iraklis, Carth, and Nadir fare in the new world?

Did Khusraw gloat about how he helped kill his own god to Al-Farabi and Sandoval?

Would Milleux and Wagner make a good couple?

Did our crew get shuffled outside when we went in to see the heart?
>>
>>3235013
>So, how many kids to Milos and Kez have?
I, too, wish to know this.
>>
>>3234374
Did Keziah get covered in scales completely?
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>>3234374
Thanks for running. I know you want to wrap things up quickly, but the ending feels a bit underwhelming, can we expect some extra epilogue(s)?

I also noticed that you're running on Mondays more frequently, did something happen?
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>>3235456
Yeah, some short epilogue's for various characters would be nice. See what everyone is doing in the new world, how the various nations are taking it.
>>
>>3235449
Ten bucks she ends up looking like a lamia.
>>
Thanks for running another wonderful quest Moloch. You're one of the few QM's to properly end not only one quest, but several. They've also been consistently fun, and always so easy to get engrossed by. I can't wait for the next one, and any epilogues or answers you give us for this quest.
>>
>>3234404
No groundbreaking revelations here - he might have accused us of trickery, or maybe he would have just cursed a whole bunch.
>>3234412
I've always found endings to be very awkward to write. Even when I've enjoyed writing a project, by the time the ending comes around I find myself wanting to just draw a line under things and move on. It's something I'm trying to work on, but I really don't know where to start. It's a lot easier to practice writing the beginning of something!
>>3234436
Ultimately, the heart was judging more than just one man. Even if Milos had been a perfect saint, it might not have meant much if the world at large was filled with scum. For what it's worth, I wrote the setting with a more optimistic touch - even when they're misguided, people were trying to do what they thought was right.
I suppose I did cut back on the airship combat. The system never really sat right with me - it wasn't complicated enough to really model what I imagined, but making it too complicated could have slowed things to a crawl. Past a certain point, I also felt like battles would be forced in. Like they wouldn't serve any larger narrative purpose.
Boss fights? There was the burrowing creature in the barrows which was partially fused with the burned remains of Forlorn Ashtoret
Miriam is still alive, although I can't really picture her going home. She's more the type to set out and explore the new world. Maybe start her very own empire!
I suppose on a long enough timeline, Blessings might find out. I can imagine him and Milos writing letters to each other long after the end of the story, so maybe the truth would come out eventually.
Salazar did survive, and I could certainly see him approving of Grace's conduct. I wonder if that might be enough to make her change her ways?
>>3235013
You know, I kinda like the idea of Milos and Kez having twins. There's a nice symmetry to it
Gunny did get some use of his eyes back - not perfect vision, but enough to fumble on by with
I more see Freddy and Caliban as having a bromance, personally!
I never did decide on Blessings' father. Maybe he was just a normal guy?
At one point, I considered the idea that Milos was his father, and Blessings had secretly been Miriam's child. The timeline wouldn't really work out, though, and it was a little TOO soap opera
>>3235076
The Nadir people mainly stayed in the center of the world, in the remains of the Deep Forest and the great tree. Those who wiped away their disfigurements tended to travel out, though, and the beast blood spread out with them
Iraklis and Carthul spread out largely in the opposite directions. In time, they grew too large to really exist as single powers and broke up into smaller nations. It's mostly peaceful, but nothing is ever perfect
Milleux and the chancellor? That's a scandalous suggestion!
I imagine the crew having some form of awareness regarding the heart, but it was more indirect.

[1/2]
>>
>>3235449
I imagine not, although they did cover quite a bit of her. With Nathair's magic available, though, nothing is really irreversible.
>>3235456
I am sort of considering an epilogue session, although I'm still kicking around some ideas for it. If I can work out something to run with, it'll probably be next weekend at the earliest.
As for the Mondays, that was largely a matter of convenience. I had some free time, and I wanted to keep making progress. It's probably not something I can manage all the time, though - it's pretty tiring!
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>>3235557
>At one point, I considered the idea that Milos was his father, and Blessings had secretly been Miriam's child. The timeline wouldn't really work out, though, and it was a little TOO soap opera


Damnn that would have been a twist. A little too soap opera like you said, but that would have changed some dynamics for sure.

>Endings
I think part of the issue is, like you said, you set out to just 'get it done before you get too exhausted/before the thread falls off/etc'. No one other than you is going to mind waiting an extra day or even a week for a proper send off even if it's a tiny half session thread. And I don't mean writing an epilogue for every single character, that's too much work to do. Just 3-5 extra posts on the resolution/denouement of the crew regrouping after the change and offering congratulations, talking to each other about the change and how the world is reacting initially, and maybe a send off where there is a whole new world to explore and the Helena isn't done yet (kinda like what you did, but with the whole crew we spent a year+ with).
>>
>>3235564
Would Blessings eventually become a Free Captain? Or would he settle for something more mundane?
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>>3235591
I think he has a more pedestrian life ahead of him, but some people are just better suited to that kind of thing. The church is going to need a lot of people working to rebuild it, and Blessings does have a knack for the paperwork...
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>>3235647
So how many people believe what we tell them happened?

Did we make any money off of this?

Did DuPont thank us for our words of encouragement inspiring him to be a hero, or does he still suck to this day?

Was there ever a possibility of DuPont and Milos becoming Frenemies as they learned more about each other?

How feminine is DuPonts penis and could he trap?
>>
>>3235557
Maybe you should plan the ending beforehand, or several endings to choose from.
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>>3235564
It's kinda sad to see it over, but I guess all good things must come to an end.
>>
>>3234374
Thanks for running! I can't believe it's been more than a year.



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