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Death comes at the end of everything. In Nadir, they believe in burning their dead so that the spirit can be released from the flesh. If bodies weren't reduced to ash, the spirit could not pass on and, worse still, their Master of Impurity might make sport of the body. You shudder to think of what that might involve, with corpses roaming the land. Best that bodies are given to the Maiden of the Flames, so that she might gather their souls to her breast. Even then, those spirits are granted one day out of every year when they can walk the land once more, to ensure that they are not forgotten.

But in Zenith, it seems as though they saw death as something altogether less... final. In the Vault of the Sun, their dead were said to be born anew – if the old stories are to be believed. Coteaz, chief of the Knights of Saint Alma, certainly believed them, or he was so desperate as to accept whatever hope they offered him. Having recovered the bones of their patron saint from shadowed Nadir, he took them to the Vault of the Sun and...

And that is what you're here to find out. Cardoso, the last surviving member of the Knights of Saint Alma – and a knight in name only – may just be the last living man who can tell you about just what happened down in the Vault of the Sun. Getting anything out of the cantankerous old man is like pulling teeth, but that's what you've got to do.

What fate befell those knights, deep within the Vault of the Sun?
>>
>>2391582

>Twitter: https://twitter.com/MolochQM
>Previous: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Into%20the%20Skies
>Airship combat rules: https://pastebin.com/DTLDheZ6

“They were destroyed,” Cardoso grunts, his cloudy eyes narrowing to harsh slits, “Only Coteaz made it out alive, and he was... damaged. He showed up here with that crate, with all the documents the church had on that damn Vault, and I could barely get a straight answer out of him.” Gesturing towards the kitchen, the old man sends Gunny to pour a fresh cup of cold tea. Drinking it slowly, he shakes his head. “The air was bad, he said, it did strange things to his head,” Cardoso shudders a little as he says this, “He went down with eleven other men, but only he came out. After leaving that case here, he vanished. Said that he had something he needed to do, and I never saw nor heard from him again. As he was leaving, I heard him talking to himself. Something about... flowers.”

“Flowers?” you ask, considering his blunt words for a moment, “Odd thing for him to mention.”

“I said that he wasn't making any sense, didn't I?” Cardoso snaps, “I don't know, maybe it was something he saw down there. Maybe it's in those notes somewhere – I've barely glanced at them over the years. Sometimes, I thought to burn them and be done with it. I wish I had, now.” Lapsing back into silence, the old man broods for a moment more. When his silence continues, you try a different approach.

“That tomb down in Nadir...” you muse, taking out the Imago of King Olaus' pendant and offering it out to him, “There was something down there, something evil. We destroyed it, if that's any consolation to you. It won't cure your ailment, but the comrades that you lost down there can rest better now.”

Cardoso takes the Imago slide and gazes at it for a long time. The pendant itself doesn't seem to mean much to him, but your words cause his face to smooth out a little. For the first time, he actually looks vaguely at peace with himself. All this time, the guilt must have been gnawing away at him. “I never thought...” he begins, faltering before forcing himself to continue, “You've done more than I ever expected. Saint Alma's staff has found its way into the hands of one who deserves to carry it, and my brothers can rest in peace. This is... That picture there, do you see it?”

He waves a hand towards the group portrait, depicting the former Knights of Saint Alma. Getting up, you take a closer look at it. “You see that tower, the background? That belonged to Coteaz – his... retreat, he called it,” Cardoso continues, “The back. Check the back.”

An address, faded ink spelling out a spidery script.

[2/3]
>>
>>2391583

“You'll find no treasure there – no weapons or wealth,” Cardoso warns you, “All that it had to offer was peace and solitude. Coteaz would go there often, to pray to Saint Alma for guidance. He would spend days there, and then he would return with a new site marked on his map – always some new tomb or cavern, some miserable Nadir shit to wade through. We did it willingly, as the saint herself once did.”

And they certainly paid the price for it, just as the saint herself had been slain on Nadir soil. “Do you think Coteaz went there?” you ask, gesturing to the picture, “After he escaped from the Vault?”

“Maybe. I can't think where else he could have gone,” Cardoso shakes his head, his face twisting as if he had tasted something bitter, “But if he went there, he went there to die. I... know that much, I'm certain of it.” Slumping lower in his wheelchair, the old man gazes wearily into empty space for a moment more. When he says nothing else, Gunny nudges your shoulder and leads you a few paces away.

“I don't know how much else he can tell us, brother,” he murmurs, “We've got these papers, at least. You want to take them back to the ship?”

That would be your most pressing concern, but after that... Coteaz's tower, perhaps? No weapon and no wealth, but perhaps a chance to see how he thought. That tower was where he prayed and meditated, and so maybe you'll be able to learn a little more about the man himself. Or, perhaps you'll just be chasing ghosts – wasting time better spent on more practical matters.

>Right. We need to start looking through them as quickly as possible
>I do, but then we're heading out to this tower. I want to take a look around
>Hold on, I want to ask him a few more questions... (Write in)
>Other
>>
>>2391586
>>I do, but then we're heading out to this tower. I want to take a look around
I want to go into the vault as prepared as we can be.
>>
>>2391586
>I do, but then we're heading out to this tower. I want to take a look around
>>
>>2391586
>Hold on, I want to ask him a few more questions... (Write in)

Can he make Gunny a knight? Or does he know anyone who can help him with the staff?
>>
“I do want to take these papers back,” you confirm, “But after that, we're heading out to this tower. We might not find buried treasure out there, but I'd like a chance to see how Coteaz thought. Even if he didn't leave us a useful stack of documents like this, he might have left...” You trail off here, unable to put what you're trying to say into words. You might be able to feel what he felt, perhaps. Before you can take another stab at explaining it, Cardoso calls over to you.

“Here, you!” he snaps, “If you're going out there, you... you better treat that place with respect! Might be, it's the closest thing Coteaz will ever have to a grave, and I don't want you ransacking it like some Nadir tomb. I told you about his tower because... because of what you've done for me, but there are lines you ought not to cross, you understand me?”

“Hey, brother, we're not bad people,” Gunny assures him, “We're not the type to rob a grave like this.”

Well, he might not be that kind of person – considering how you got your hands on the Spirit of Helena, you can't really claim the same. “We'll treat the tower will every respect,” you agree, nodding, “You don't need to worry about us.”

“Hrm,” wheeling his chair back a few paces, Cardoso waves a hand at the crate of documents, “Is that it, then, or did you want to bother me some more?”

“Say, could you make Gunny a knight?” you ask, half-joking, “Or at least, do you know anyone who could help him with that staff?”

“A knight? Bah, call yourself what you like,” the old man grunts, “If you can call yourself a knight without choking on the words, you're a knight in my book. As for the staff... all he needs to do is listen. The saint will do the rest – or so Coteaz always said.” He sniffs, then, and slumps a little lower. “Go on then, take your papers,” he adds, “And don't tell me what you plan on doing with them. I'm happier not knowing.”

“My lips are sealed,” you reply, lifting the crate and tucking it under one arm. Nodding one last time to Cardoso, you take the crate and show yourself out.

-

On the way back to the Spirit of Helena, you pass a small shop catering to pilgrims. The grimy window shows an eclectic mix of items, ranging from items of faith – prayer shawls and religious icons – to practical equipment. There, something catches your eye. Leaving Gunny to carry the documents for a moment, you pop inside and make a quick purchase. When he sees what you've bought, Gunny lets out a loud laugh.

“A little gift for little sister, then?” he jokes, looking down at the pair of thick spectacles with their deep black lenses. Useful for protecting against the bright Zenith sun, as well as hiding all manner of things.

[1/2]
>>
>>2391641

When you arrive back at the Spirit of Helena, Gunny hurries off to check some maps – to pinpoint exactly where Coteaz' tower is located. As he hurries off, you dump the crate of documents in your quarters and summon Grace. She arrives a short while later, looking as if she had been deep asleep just a few moments ago. When you mention that, she slowly shakes her head.

“Just resting my eyes for a few minutes,” she lies, “Are these... more documents you need translating?”

“I don't know. Could you take a look through them and sort out anything that does need translating?” you ask her, “Get Blessings to help you, if you want. I need to go run an errand, so I can't start right away.”

“Oh, certainly. I can do that,” Grace nods, opening the crate and pulling out a random paper. As she skims it over, her face falls. “These look so dull and dry, though...” she sighs, “I suppose it can't all be fun and games, can it?”

-

Coteaz's tower isn't far outside of Sol Carthul, but it's still too far to walk. Sending Brookmeyer to hire out a motorcar, you check around to see who else is interested in joining you. Only Keziah agreed, with everyone else busy with their own things – Freddy had been cleaning out the entire armoury, Caliban had been deeply focused on whispering things to his arm, and Blessings was helping Grace with sorting the papers. That just left the three of you.

“Just like old times, right boss?” Keziah laughs as she climbs into the back seat of the motorcar. Her dark glasses sit low on the bridge of her nose, simultaneously hiding nothing at all and giving her an oddly rakish look. Gunny sits up front with Brookmeyer, his staff – you're still trying to get used to calling it that – clutched tightly in both hands. Together, you look more like spirited youths going on a fun drive than anything else. Really, though, that description isn't so inaccurate – except maybe for the “youth” part.

Wind whips through your hair as Brookmeyer drives you through the countryside towards your destination. The old tower sits on the outskirts of a tiny hamlet – little more than a few houses, as old as any that you've ever seen. There are no other motorcars in sight, although you do see a few horses tied up in a simple stable. A vague sense of nostalgia stirs within you as you glance at the animals – Salazar tried to teach you to ride once, back when he was looking after you. You managed to learn the basics, but...

“Milos, brother, are you listening?” Gunny asks, slapping you on the arm, “I said, the tower should be nearby. Do you want to go looking for it?”

>Of course. Let's go
>Let's try and ask around here. Maybe someone knew Coteaz
>Other
>>
>>2391704
> , Caliban had been deeply focused on whispering things to his arm,

He knows. It is known by all men, deep in the hindbrain. He must first woo his arm, but it isn't love until he uses it to jerk off.

>Let's try and ask around here. Maybe someone knew Coteaz

Always do recon first.
>>
>>2391704
Side note for asking around

> Tell people we've been sent to deliver some final effects for him from an old acquaintance.

Just to make it look like this is a side-job and not part of our investigation. We ARE being watched.
>>
>>2391704
>>2391712
This
>>
>>2391704
>>Let's try and ask around here. Maybe someone knew Coteaz
>>
“I want to ask around here, see if we can find someone who knew Coteaz,” you suggest, “He came here often enough, going by what Cardoso said. The people here, though... Keziah?” You shoot the witch a pointed glance, and she pushes her dark glasses up until they hide her eyes completely. “We've only got a few houses to check,” you add, “It won't take long.”

“Oh aye,” Keziah agrees, “If we can find someone who doesnae just sweep us away. Places like these arenae always the most welcomin', you know, especially to folk who go around askin' all kinds of questions.”

“Don't worry, I thought of that,” you assure her.

-

In the end, though, Keziah's fears proved to be baseless. The first door you knocked on bore fruit – the family that lives there has been living in the area for generations, and the stern patriarch knew Coteaz well. Or, as he vaguely added, as well as anyone ever knew the knight. He appeared reluctant to say more until you gave him your excuse – you were here to deliver something to him, you explained, some items left to him by an old acquaintance. It's not the most elaborate cover story ever devised, but it's enough to win over the man.

“Aye, old Coteaz often had visitors here. He was part of some group, he said, some sort of club. They would meet up here sometimes, holding little gatherings in an old barn. You'll have a hard job finding that now, though, seeing as it burned down last year. My damn fool of a son was to blame – he was hiding from me, trying out a cigarette he stole from my desk,” the old farmer explains, ambling through his story in an easy-going voice, “Haven't seen the old dreamer in a while, though, so I'm afraid that you might be out of luck.”

“A dreamer?” Keziah asks curiously. The farmer glances across at her, then gives his answer to you directly.

“A fantasist, I suppose you might call him, all full of grand ideas. Faithful man, but that's the norm out here. I know that we don't have a chapel or nothing, but we keep the faith in our own ways. He'd always give us a wonderful speech on Saint Alma's Day,” regret fleets across the farmer's face here, “When he didn't show up one year, we were all worried about him. I sent a missive to Sol Carthul asking after him, but we never got a reply. Oh, but I'm getting distracted – what I mean to say is, you're not likely to find him here. His old tower is close by, though, if you wanted to see if he left anything behind.”

Leaning back, you consider the picture of Coteaz that the old farmer paints for you. A devoted man, a man of faith, but also a man with lofty ambitions – precisely the kind of man to attempt some grand gamble like coaxing Saint Alma back to life. “When did you see him last?” you ask, “If, that is, you can remember?”

Frowning deeply, the old man considers your question for a long moment.

[1/2]
>>
>>2391788
Well, we owe it to him as part of our job but also as fellow faithful men to check on him now.
>>
>>2391788
I mean. If he HAS passed, we DID bring a priest.

And Gunny has the Staff. If it's sentient it might appreciate being allowed to say goodbye.
>>
>>2391788

“More than a few years back, that's for certain,” he answers at last, “He showed up here with a few men, looking as rough as I'd ever seen him. He wouldn't say why, only telling us that he'd lost something important – he needed to make amends, he said, and he was here to ask for guidance. That's what he'd do out in that tower of his, you know, he'd pray for hours on end. Faithful man – did I mention that?” Slowly rolling a cigarette, the farmer shakes his head. “His other men wouldn't say much either,” he adds, “But we never asked them too closely. Some of them, they had a nasty look about them.”

“And... did he get this guidance?” Gunny asks quietly, “Were his prayers answered?”

“Might be,” the old man says with a cautious nod, “When he came back from his old tower, he seemed... calmer, like. Serene, almost, like he'd made up his mind about something.”

That, you assume, must have been when he decided to take the saint's bones into the Vault. Losing her staff must have pushed him to the brink of despair, and he saw her rebirth as the only possible means of penance. At least, that's the impression that you're getting – perhaps you're reading a little too much into his motives. After all, a man rising out of his desperation and seeking to break some taboo? That sounds awfully familiar to you.

“Afraid I can't say much else to say about the man. He was a good man, but he never mixed that much with the folk here,” the local man thinks aloud, “Not personally, that is. Polite enough if you got talking to him, but he wasn't the sort to get himself involved in other folk's lives. I always got the impression that folks like us were... very small, as far as he was concerned. Might not make much sense, but I can't put it any other way.”

Having said this, he sticks his cigarette into one corner of his mouth and shrugs.

>Well, thank you for your time. We'll leave you alone now
>I'd like to ask you something else... (Write in)
>Other
>>
>>2391860
>Well, thank you for your time. We'll leave you alone now
>>
>>2391860
>Well, thank you for your time. We'll leave you alone now
>>
“Well, thank you for your time,” you tell the old man, “We'll leave you, now.”

“Take care, now,” he urges, “And if you do end up finding old Coteaz, you let him know that he's still got a place here – if he still wants it.”

“Sure, I'll tell him that,” you assure him sadly, certain that you will never have the chance to pass the message along.

-

After leaving the farmhouse, you set off towards Coteaz's tower and explain everything to Keziah – filling her in on everything that Cardoso told you. Partly, you had been hoping that she might be able to offer some comment on it all, but she just listens in a thoughtful silence. The fundamental idea of bringing the saint back from the dead doesn't sit easily with her, you can tell, but she keeps her unease to herself. Instead, when your story is finished it is replaced by silence, only broken when you arrive at the tower.

In reality, it hardly warrants the name. Barely peeking out over the trees around it, the building could only be two or three stories tall. It might not be very impressive to look at, but it does mean that you won't need to spend a long time searching it. You won't need to leave Brookmeyer waiting by the car for hours on end. The door is unlocked and well-oiled despite the advancing years, swinging silently open when you push. Inside, though, the tower feels the weight of every year it has been abandoned for. Sunlight streams through the filthy windows, dulled by the layers of dust clinging to the glass but otherwise enough to see by.

And the first thing that you see upon entering is a large tapestry hanging from the wall, depicting Saint Alma during her moment of martyrdom in a vague, abstract style. Tied to a tree and stoned to death... it couldn't have been a pleasant way to die, but her features suggest calm acceptance. The reality, you suspect, would not have been nearly so dignified. The first floor of the tower is humble enough, with a few simple items of furniture and a small cot bed, but the decorations are almost overwhelming – you see countless paintings, icons and sculptures scattered about, all of them showing that same female figure. Saint Alma, of course, but-

“But he doesn't have one single icon devoted to the Lord of Rising Light himself,” Gunny murmurs, “Churchmen often have framed prayers or something like that. You know, church stuff.”

“This Coteaz fellow seems more like a witch to me,” Keziah thinks to you, “A witch devoted to a patron daemon. I don't like this, boss, this place smells like trouble to me.”

It does have a smell, you realise – the thin, somehow yellow scent of a curious mania.

[1/2]
>>
>>2391992

There are two flights of stairs you can take from the ground floor, one up and one down into some dingy basement. You head upstairs first, finding the upper floor to be even more empty than the floor below. You see a ladder leading to the roof, a writing desk, and a single large portrait. This is the first painting you've seen that doesn't just depict Saint Alma – at least, not as the sole object of study. In this painting, the saint stands hand in hand with a man, a darker figure that strikes you as both savage and holy. A redeemed barbarian, perhaps?

Speculation is the best you can offer, as the painting has no plaque naming it or the artist. Shrugging, you turn away and search through the writing desk. Pushing aside mouldering sheets of blank paper and an empty inkwell, you come up with a heavy pendant, the face set with a tiny replica of that happy couple. The saint standing hand in hand with her... what, her lover? The pendant has a certain roughness about it, as if it was created by an inexpert hand – Coteaz himself?

A faint flush of guilt runs through you as you pocket the pendant, but neither Gunny nor Keziah offer any comment. Leaving the ladder for now, you descend and take a closer look at the basement door. This one is locked with a heavy padlock, although Gunny lets out a soft grunt as he inspects it.

“I could get this open,” he says, taking a tool out of his overalls and prying out a small blade, “Easy enough, brother, I could get this open in a few minutes.”

“Aye, maybe you could,” Keziah agrees, “But I dinnae ken if that's such a good idea. Might be, this door is being padlocked for a reason, see? All this other stuff, anyone could just stroll in and look at – so why lock the basement door, huh?”

Why indeed?

>There's only one way to find out. Gunny, get that door open
>You might be right. We're leaving it locked
>Other
>>
>>2392032
>There's only one way to find out. Gunny, get that door open
Curiosity never hurt anyone~
>>
>>2392032
>There's only one way to find out. Gunny, get that door open
>>
>>2392032
>There's only one way to find out. Gunny, get that door open
>But first we close the outer door and aim at the basement door with every firearm we possess.
>>
“There's only one way to find out,” you decide with a shrug, “Gunny, see if you can get that door open.”

“You've got it, brother,” he says, kneeling by the lock and taking a few experimental prods at it, “My old man, he had a tougher lock than this on his liquor cabinet. If that couldn't stop me, this thing doesn't stand a chance. Two minutes – not a second more than that.”

“I'll be timing you,” you joke, stepping back and letting Gunny work. He fiddles with the padlock for a moment – for precisely a minute and a half – and then lets out a triumphant laugh. Metal rattles as he lifts the padlock away and hands it across to you. “Easily less than two minutes,” you confirm, “If I ever lock myself out of my quarters, I know who to come to.”

“Well brother, it's less messy than just shooting out the lock,” Gunny chuckles, gesturing towards the door, “Do you want to do the honours?”

Glancing back, you watch as Keziah takes an uneasy step backwards. Even with her eyes hidden behind blank, black lenses, you can see the vagueness of her confusion. She might have a bad feeling about this, but she can't explain why. How much of that is down to knowing her, you wonder, and how much is because of your undeniable link? Her unease is like smoke from a bonfire, drifting across and clinging to your own thoughts.

Shaking off that contagious dismay, you back off and close the front door tightly. Then, drawing your revolver, you gesture for Gunny to do the same. Keziah takes another step back and raises her fists weakly – reminding you, in some strange way, of your sparring session with Freddy. That's certainly not what you want to be thinking about right now, and so – shaking off those thoughts – you grab the door and boldly throw it open. In that moment, you...

You smell old soil and faint damp, the smells of a cellar left long abandoned.

You feel a rush of cool air, or something like it.

You sense the presence of someone else, as though they were looking down upon you from some great height.

You see... an empty room, the walls and floor both featureless white. Plaster has been spread over them to make the entire chamber as seamless and monotonous as possible, as if replicating the white Abrahad stone of Zenith. Those walls would offer absolutely no distraction to someone who chose to sit here, you realise, making it a perfect chamber for thought and reflection. Is there where Coteaz came to do his serious praying, then?

“You'll forgive me for bein' a coward, boss, but I dinnae want to go in there,” Keziah calls over, “It's so white and clean, you dinnae want my dirty footprints gettin' everywhere, do you?”

It's hardly spotless white – age and damp have left their marks here – but neatness was only the excuse she chose. It's probably the first time in her entire life that she's been worried about getting something dirty.

[1/2]
>>
>>2392145

Taking a second look around the room, you realise that your first estimate was not quite correct. The chamber isn't entirely empty. There is one single item inside it, a tiny box of bleached wood – so pale as to blend in with the whiteness around it. Kneeling down to take a closer look, you see dull metal gleaming on the lid of the box. Dials of some kind, five of them with tiny letters engraved into them.

“I've seen one of those before,” Gunny breathes, peering over your shoulder, “Old Albrecht had one. I don't know if they've got a proper name, but he called it his puzzle box. It's trapped, see, to destroy the contents if you force it open – acid, usually. He kept his sensitive papers in there, so nobody could steal them. His was a three dial version, mind you, and it used numbers. I've never seen a five dial before...”

“So presumably, he used a five letter word to lock it, and...” the strange feeling of being watched returns, and you falter mid-sentence. Even though the walls here are far from the pristine white of Saint Alma's academy, you feel a faint phantom of that uncanny feeling that the academy left you with. Swallowing heavily, you glance around at Gunny to see if he's noticed anything.

“Right, brother. At least, I hope it was a word,” heedless to your discomfort, Gunny laughs a little, “We'd have a far tougher job opening it if it was a random jumble of letters, right?”

“If you boys are done playin', I dinnae see any point of hangin' around here for much longer,” Keziah calls down to you, “We can fiddle with that wee box later, back on the ship! C'mon, this place is borin'!”

“Actually...” Gunny brushes past you, placing one hand against the stained plaster wall, “Milos, brother, I want to stay here for a little longer. Alone, I mean. I want to...” Frowning, he finishes that sentence with a wordless shrug. He means to pray here, you realise, to do what Coteaz did.

>Go ahead, Gunny. Come find us when you're done
>Sorry Gunny, I don't think this is wise. It didn't do Coteaz any good, did it?
>Other
>>
>>2392235
>Go ahead, Gunny. Come find us when you're done
No harm as long as he doesn't isolate himself in there for months or something.
>>
>>2392235
>>Go ahead, Gunny. Come find us when you're done

Maybe he'll have the revelation that he is the reincarnation of Saint Alma after all. It would fit in with our odd cast of characters.
>>
>>2392235
>Go ahead, Gunny. Come find us when you're done
>>
You consider Coteaz for a moment. The man had shut himself up in this little cell for untold lengths of time – maybe hours, maybe days – only to emerge with... what was it that Cardoso said? He took his maps down, and then he emerged with new exploration sites marked on them. He sought to continue the saint's duty, and somehow he was granted guidance – even if that guidance eventually led him to ruin. Now Gunny wants to follow in his footsteps.

Hell, you told Gunny that you'd support him no matter what. Having promised him that, you can't exactly go back on your word now, can you?

“Go ahead, Gunny, we'll take another look around here,” you tell him, “Come find us when you're done – just... don't be down here for days on end, okay?” You add that last part as a joke, but Gunny doesn't laugh. He nods slowly, still resting his hand on the wall, then finally tears his gaze away from the grimy plaster.

“Got it, brother,” he murmurs, “I'll come find you when I'm done.”

-

Together, with Keziah, you head up to see what the roof of the tower is like. The view is nice enough, with healthy trees and farmland stretching out around you, but nothing specular. A few clouds drift idly through the sky, and the warm sunlight washes over you. Leaning against the crumbling stone wall, you and Keziah let time pass with easy, unhurried grace. Finally, you find something to say.

“You said that Coteaz seemed like a witch,” you begin, “What did you mean by that?”

“Oh yeah, that,” Keziah lowers her glasses and winces at the bright sun, “It reminded me of how some witches work. They devote themselves to one daemon above others, rather than pickin' and choosin' which one dependin' on what they need at the time. Often, they make that daemon a familiar. It's an odd wee relationship, that – master and servant, like, but it isnae always clear who is who. Take Herod, for example. He's bound to me, to obey my commands, but he's also here to teach me whatever scraps of magic he knows – and that means sometimes, I need to obey him, see?”

“Give and take,” you agree, “So what does this have to do with Coteaz?”

“Well, I dinnae ken about that exactly,” she shrugs, “It's just the feelin' I get, like instead of prayin' he was busy makin' deals down there. Now, I'll grant you that I dinnae ken all about what the church does, but it seems to me that unless he wasnae up to no good... why did he need to hide out here and do his thing?”

“It's a secret society thing, I guess,” shrugging, you turn around to give Keziah a questioning look, “Why do the Guild keep their business so secret to outsiders? It's the same basic idea – secrets have inherent value. By keeping their affairs secret, they had a strong bond with each other. Hell, it's not so different to what we're doing, is it?”

[1/2]
>>
>>2392347

“Aye, well, that might be, but...” Keziah pauses, then snaps her fingers, “Oh! I cannae believe that I nearly forgot about this. I took a wee visit to the Guild and asked them about that key. I was right – but was there ever really any doubt? - it should open up a Guild locker over in Waffenfabrik. The key was registered to a... Professor Orellana. Aye, that was it, although I dinnae recognise the name. Some Guild scholar, apparently, vanished a few years back. Somehow, his key must have ended up down in Nadir.”

Probably stripped off his corpse, you think to yourself, although it might have passed through any number of hands before winding up in Yhulla's village. “So now we've inherited whatever the good professor has locked up in storage,” you muse, “I hope it's not just some collection of old shoes.”

“Well, there's only one way to find...” Keziah pauses again, a smile creeping up on her face, “Old shoes?”

“Hey, some people collect old shoes,” you reply, dismissing the comment with a wave of your hand, “You covered the engine room in pictures of owls, so you don't have any right to lecture people on silly habits!”

“You're gettin' awfully defensive about this, boss,” the witch jeers softly, “If I took a wee peek in your quarters back on the ship, I wouldnae find a great big pile of shoes, would I?” Taking off her dark glasses so that she can look you in the eye, Keziah leans closer as her smile widens a little. “There's nae need to be ashamed of it, you know,” she continues, “You cannae have too many pairs of shoes, even if half of them are-”

“I'll toss you over this ledge,” you warn, forcing a very stern look onto your face. “So you'd better-”

“Come to think about it, those boots are lookin' a wee bit ragged,” she teases, “Are they next in line for... AH!” Keziah yelps as you grab her shoulders and push her against the low stone wall. Her body is as light as a sack of feathers, and you probably could toss her over without too much trouble. Her cry of fear quickly turns into laughter as she grabs onto you with a tight grip, clinging with all her strength. “Okay, okay!” she squeals, still giggling, “I give up!”

“You'd better,” you growl, pulling her back to safety – although really, she was never in much danger. Even so, she holds onto you for a moment more before letting go and smoothing down your coat with exaggerated care. With all this talk of saints and rituals, it's good to be able to do this – messing around as if you didn't have a care in the world. With one final laugh, Keziah turns away from you and looks out over the trees, a coy little smile on her face.

>Come on, I'm getting sick of this roof
>You've got a bad feeling about this saint business, don't you?
>Do you want to down to Waffenfabrik to check that locker?
>I'd like to ask you something... (Write in)
>Other
>>
>>2392426
>>You've got a bad feeling about this saint business, don't you?
>>Do you want to down to Waffenfabrik to check that locker?
>>
>>2392426
>>Do you want to down to Waffenfabrik to check that locker?
>You've got a bad feeling about this saint business, don't you?
>>
>>2392426
>>You've got a bad feeling about this saint business, don't you?
>>Do you want to down to Waffenfabrik to check that locker?
>>
Standing at her side, you join Keziah in gazing out across the trees. As you look at them, you feel a sudden alien contempt welling up from within you – those trees are pathetic things, manicured and groomed into a mockery of nature. Looking at them, you feel... a yearning for the wilds of Nadir, something that you never thought that you'd ever feel. Looking down, you slowly clench your damaged hand into a fist. Such a subtle deformity, just a trace of discolouration really, and yet it still has this undeniable influence over you.

“I don't think there's anything ugly about it,” Keziah muses, without looking around at you, “At least, it could be a lot worse. At least you've got nothing wrong with your backside.”

“Can we not talk about my backside, please?” you counter, “Why don't we talk about something wholesome instead? Like...” Fumbling for something more decent to talk about, you fall back on business – that old standby. “You've got a bad feeling about this entire saint business, don't you?” you ask, “You've been making sour faces ever since I told you about it, whenever you think I'm not looking. If you've got something to say, just say it.”

Keziah holds her silence for a few moments more. “Dead is dead, Milos,” she says at long last, her voice soft and solemn, “There are some things that you can't come back from – some things that you shouldn't come back from. I know, I know, you're about to say-”

“I came back,” you do indeed say, “Back out from the jaws of death... with your help.”

“Aye, well, you weren't actually dead. Wee difference there,” Keziah pouts a little, “This is pretty much one of the fundamental laws – dead is dead. You can bring someone back from the brink of death, and you can force a daemon into a corpse, but that's not bringing it back to life. Look at Masque – whoever he was once, he didn't come back from the dead, did he? He just... got a new owner.” Hugging herself, she shivers as if chilled by some wind that you cannot feel.

“We don't know what happened down there,” you point out, “Maybe this entire situation is a misunderstanding – something happened, something that wiped out Coteaz's knights, and he was too broken to explain what really happened.”

“C'mon,” punching you lightly on the arm, Keziah gives you a humourless smile, “You really believe that, boss?”

“No,” you admit, “Not really.”

“But what really bothers me is...” the witch struggles for the right words, “This is something ELSE. We've seen weird, but this is different. If this was witch business, I could do something to help, but this? This is... something NEW.”

“Well,” you joke, “Novelty IS the spice of life.”

“Get a load of this guy!” she laughs, “All kinds of optimistic, aren't you?”

[1/2]
>>
>>2392566

“I try to be,” you answer with a casual shrug, “Speaking of optimistic, how do you fancy checking out that locker in Waffenfabrik? I've got a feeling that it might be something good inside. We could be there and back in a day, and the Vault of the Sun isn't going anywhere. What do you say?”

Keziah hums a soft tune to herself as she thinks, then flashes you a coy smile. “This your way of asking me out on a date, boss?” she teases, “Because you could think of a nicer place to take me than a smokey factory town!”

“Oh, you're getting picky now, are you?” you shoot back, reaching out as if to shove her over the ledge again. Laughing, the witch dances back out of your reach and sticks her tongue out at you. “But seriously,” you add, trying to bring the conversation back onto some semblance of relevancy, “I might need a guide – I've heard some pretty nightmarish stories about the Guild offices over in Waffenfabrik. If Madame Lamia really wanted to see a labyrinth, she'd go there and take a stroll about.”

“Oh hell, I can just imagine her there!” Keziah grins broadly as she thinks, “Stompin' about snappin' at people, and if anyone tried to make her leave she'd... I don't know, she'd throw a snake at them!”

“Ah yes, pocket snakes,” you agree with a grim nod, “That fearsome Nadir weapon.”

“Boss, if you keep talkin' about pocket snakes, I'm gonna have to cry harassment,” she says with a dirty chuckle, “Us girls are delicate, you know, you cannae just talk about-”

“You kids ought to have more respect,” Gunny scolds, his voice causing you both to jerk around. His head pokes up through the trapdoor, and his expression is a sly one. “This is a sacred place,” he adds, “And you're up here, talking about the captain's...”

“Hey!” you interrupt, “Don't make this sound like something it's not!”

“Don't worry, brother, I'm just saying that there's a time and a place for that sort of talk. Speaking of time, I'm done here – thanks for giving me a few moments to myself,” he says with a nod, already starting to descend the ladder, “But I'm done here. We've seen and heard everything that we're going to.” His voice, as he says these last few words, is heavy with a note of weary finality.

-

“I thought you lot had gotten lost, the way you were gone for so long. I've been sitting here, and that bloody horse has just been staring at me,” Brookmeyer says genially as you return to the motorcar, “I hate the way they do that. Stare, I mean. Horses, I mean.”

“Don't worry, we're here now,” you assure him, “We can head back to Sol Carthul now – we're finished here.”

[2/3]
>>
>>2392662

Keziah takes the front seat on the drive back, practically standing up as she allows the wind to buffet her. Her face, when she glances back at you and Gunny, is fixed in a kind of primal delight – the same joy that you've sometimes seen on the faces of particularly unhinged skiff pilots. Seeing her like that, it reminds you of how glum and gloomy she had been not so long ago. It's a change for the better, but the sheer intensity of it bothers you – it's like seeing someone in the throes of a potent drug, never knowing when they might crash out.

Forcing yourself to look away, you sit back and nudge Gunny's shoulder. “So?” you ask him, pitching your voice just barely above the roar of the engine, “What happened down there? Did the saint give you a message?”

Gunny starts to answer you, only to clamp his lips tightly shut. “Nothing happened,” he says after a moment, his voice taut, “Sorry captain. I guess it was just a waste of time.”

The falsehood is as obvious as red wine on a white tunic. Before you can press him for the truth, however, you feel the engine shudder as Brookmeyer cuts your speed sharply. Up ahead, another motorcar sits by the side of the road with two figures standing by it. They wave as you approach, with Brookmeyer guiding the motorcar to the side of the road. Up close, you see that the pair are somewhat worse for wear – the man has a dark bruise on his face while the woman is pallid with shock. “Hello there!” the man calls out, “I do hate to trouble you, but would you allow us to ride with you? We're heading for Sol Carthul, and... well, our motor is in a spot of trouble.”

He's not kidding – someone has put a large calibre bullet through the engine block, by the looks of things. They might need to squeeze in tight, but there's room enough in your motorcar for an extra two bodies. These two bodies look like they might be coming with their fair share of troubles, though. Brookmeyer glances back, awaiting your decision.

>Sorry, we don't pick up passengers
>Hop in, we can drive you to the capital
>Hop in, and tell us what the problem is. Maybe we can help
>Other
>>
>>2392696
>Hop in
>Do tell us, though, where might the previous owner of that bullet be and how much they're likely to give chase.
>>
>>2392696
>Hop in, we can drive you to the capital
>>
>>2392696
>Hop in, we can drive you to the capital
So how likely is it we are going to be shot at in a minute?
>>
>>2392696
>"Is our motor going to end up in the same type of trouble if we take you?"

Ugh, I missed almost the whole thread. :(
>>
“Hop in,” you tell the pair, nudging Gunny back to make room for them, “But there's one thing-”

“Oh, thank you. Thank you very much,” the man interrupts, sighing with relief, “My name is Claude, Claude Medina, and this is my wife, Patience. We're just... travellers, I suppose. I'm not sure if we could really call ourselves pilgrims, you see, and... Oh, we come from Nieves. Do you know it?”

“What is this guy talking about?” Keziah thinks to you, “I mean, is he making any more sense to you than he is to me?”

“He's probably in shock,” you think back to her, “And look at that bruise on his head, you might add a spot of concussion into the bargain. The chances are, he doesn't know what he's saying – he's just talking without thinking. Does that remind you of anyone?” Grinning to herself, Keziah doesn't dignify that with an answer. “Nieves... I don't think I've had the pleasure,” you say aloud, “But as I was saying, I wanted to ask you something. That motor of yours looks like someone put a particularly large bullet in it. Do you think it's previous owner is likely to end up chasing us?”

“Owner?” Claude repeats slowly, pausing in the act of climbing into the motorcar, “The... motorcar?”

“The bullet,” you correct him, inwardly sighing. “Look, someone shot your motor,” you continue, “Are they still nearby?”

“Oh. Oh no, I shouldn't think so,” the wounded man says at last, shaking his head, “They drove off after, well, after shooting our motorcar. I think they didn't want us to follow them, although I can't for the life of me think why we'd follow a gang of ruffians like them. I think their message was quite clear when they bludgeoned me over the head with-”

“Fine, okay. That's good enough for me,” you cut in, “We're heading to the capital ourselves, so we can take you all the way.”

Claude lets out a sigh of relief. His wife, you notice, hasn't said a single word since you stopped to pick them up.

-

The pair barely say anything as the rest of the journey flashes past in a churn of wind and road dust. When Sol Carthul is in sight, the pair seem to relax a little. Brookmeyer drops you off at the entrance to the city, then takes the motorcar back to the rental garage. As it drives away, Patience finally makes some kind of noise – a small choked sob of relief. Her husband looks just as thankful, his delicate features quivering with outrage that he has likely never tasted before. Soft, you think to yourself, both of them.

“I'm sorry, sir, but I can't offer you any kind of compensation,” Claude apologises, wincing as if in anticipation of a blow, “But I can... oh! I can put in a good word for you at the church. I'll say a prayer in your name tonight!”

You're not sure if his prayers will do you much good, but you give him your name anyway. He repeats it to himself, then nods and ambles away.

[1/2]
>>
>>2392828
Should we just let them go? Let's take them to see our doctor.
>>
>>2392853
They are just a little banged up. Also I think they have their own shit to deal with right now.
>>
>>2392853
No need to go that far, and they seem pretty eager to be off anyway
>>
>>2392828

“Hey,” you call out, your voice causing Claude to flinch, “You need a doctor, friend. Come with us, we'll get you checked out.”

“Oh,” the traveller hesitates, then slowly turns to face you, “Oh no, you're quite fine. We were planning on visiting the infirmary later as it is, so...”

“If you're sure,” you reply with a shrug, “But stay safe.”

-

Back at the Spirit of Helena, you head to the dining room for a bite to eat. There, you find a strange scene waiting for you. Grace, Blessings and Caliban have taken over one of the tables, covering it with a spread of papers. They seem to be sorted into a few rough piles, but it's hard to tell. The one thing you do notice is that Caliban has brought his new friend, the statue's cold hand closed around a thin stack of papers. As you watch, he murmurs something and the hand opens its grip. He slides a new paper onto the pile and whispers something else, causing the hand to close up again.

Which is certainly one way of keeping some papers separate, you suppose.

“Slow going, captain,” he tells you with a lazy grin, “But we're getting there. Most of this stuff is useless, apparently.”

“Conjectural translations of the various markings the exploration teams found,” Grace explains in a distracted voice, “And the theological ramifications thereof.”

“And there was a call on the radio for you,” Blessings adds, handing across a tiny slip of paper, “It was Provost Trice. She gave me a number, and apologised for the delay in calling. Had you been expecting a call?”

About DeRais, you recall, and visiting Barrow Jackson. “That's right. I'll go and call her back now,” you tell him, “When I'm done, I'll see what kind of progress you've been making – good work, by the way, you look like you've made real progress.” It's a white lie, but it puts a proud smile on Blessings' face. He'll be working twice as hard now, you're sure.

-

It takes a moment for Trice to answer your call, but when you hear her voice her tone is cheerful. “Captain Vaandemere, it's good to hear from you,” she greets you, “Sorry for taking so long to get back to you about that thing we discussed.”

That thing – she doesn't trust this line to be secure. “Right, that thing,” you agree breezily, “Is your new friend getting used to his new room?”

“He's not so happy with the furnishings, but he'll just have to get used to things,” Trice answers, a note of cold satisfaction stealing into her voice, “He's not in a position to be switching rooms any time soon. My boss seemed pretty positive about that other thing you mentioned. We'll meet up some time, discuss the details in person. Just use this number – I should be available... some of the time.”

[2/3]
>>
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>>2392927
>As you watch, he murmurs something and the hand opens its grip. He slides a new paper onto the pile and whispers something else, causing the hand to close up again.
>>
>>2392932
He whispered enough sweet nothings into the hand that she told him the password.
>>
>>2392932
Our boi works fast
>>
>>2392927

With the business out of the way, Trice's voice grows even more carefree. “So hey, I've got some interesting news for you,” she remarks, “You'll never guess what I got today – an invitation to that party Consul Hess is holding. Apparently, my boss got in contact with him and gave him an earful about a lack of cooperation. He seemed pretty shocked about it, and he promised to investigate matters. As a way of apologising, he sent me an invitation.”

“Wow,” you laugh, “You'll probably be the only Carth in the entire place.”

“I know, right? Even so, it looks like this princess is going to the ball,” static crackles as Trice pauses, “I mean, it's nice but I wasn't really desperate to go or anything. I might not even bother. You still have your invitation, don't you?”

“Hell, I've barely glanced at that thing since I got it. I dumped it in my desk and...” shaking your head, you continue, “When is it, anyway?”

“Three days. There was some talk of shuffling the dates around, but I don't know about that. The point is, it's three days from now,” the provost answers, “So, am I likely to see you then?”

Three days... you might need to delay your exploration of the Vault for a little, but it's not going anywhere. You're more worried about spending an evening in a room full of the great and good of Iraklin society. It'll probably have free food and drink, though, so...

>Absolutely. I'll be there
>I don't know yet, I might be busy that day
>No way I'm going
>Other
>>
>>2392956
>>Absolutely. I'll be there
>>
>>2392956
>>I don't know yet, I might be busy that day
>>
>>2392956
>Absolutely. I'll be there.

Free food!

and maybe sponsors?
>>
>>2392956
>No way I'm going
Too many Iraklins, and probably local collaborationists as well.
>>
>>2392956
>Absolutely. I'll be there
Who knows? Maybe we can find something that'll help our goal between all the artifacts and people.
>>
“Absolutely,” you decide, a bold step forwards, “I'll be there. At least, I intend to be there – you know what business is like...”

“Oh sure, I know how that works. I'll cross my fingers and say my prayers, so with a little luck we'll both be able to make it,” Trice laughs, “Got a guest in mind? I'm allowed to bring someone along with me, but... I don't think I can think of one single person to ask. Your social life sucks when you're as busy as I am. I'd be willing to bet that you don't have that problem though, do you?”

“Well, something like that,” you reply, pinching the bridge of your nose, “I'll talk to you later, Trice. Thanks for calling me about that thing – I'm glad it worked out for you.” Trice offers a clipped goodbye to that – duty calls, apparently – and then ends the radio call. Hanging up the radio mic, you lean back in your chair and let out a long, heavy sigh.

Your guest... that's not a decision that you're looking forwards to making.

-

Back at the dining room, you're greeted by what seems like more chaos rather than less. Some papers have spilled over onto the floor, and Grace sits – quite happily – in the middle of them, skimming over one page after another. Blessings has slumped back in his chair, staring up at the ceiling like a traumatised man. Caliban, for his part, is regarding the scene with a wan amusement. You notice that he's not actually helping to read any of the papers, he's just watching and laughing.

“Bottled air!” Grace blurts out as you take a step closer, “They planned to use bottled air!”

“I... okay?” you ask, “I could do with a bottle of something right now, but I don't think that it would be air. Why the hell would you bottle air, anyway? Is that even possible?”

“For breathing, of course. These reports here mention a problem with the air inside the Vault,” Grace waves a sheet of paper like a flag, “It made the explorers delirious, it forced them to flee back outside. Even gas masks would only reduce the effect, not protect against it completely. So, they planned a second exploration using... well, I don't know the proper term for it, some kind of breathing apparatus. Anyway, they planned that, but...”

“But the second attempt was never made,” you finish for her, “Because the site was sealed after a team of explorers was lost within... correct?”

“After a team of explorers was lost... uh, yes,” Grace nods again, “You knew about that already, then. The point is, we'll need some of this breathing equipment for ourselves if we want to go into the Vault and not, well, and not lose our minds.”

“I think most of us lost those a long time ago,” Caliban chuckles, “Isn't that right, Priscilla?”

The statue arm gives him a slow wave in response to that.

[1/2]
>>
>>2393027
>The statue arm gives him a slow wave in response to that.
HOLD UP WHAT
>>
>>2393027
>The statue arm gives him a slow wave in response to that.
C U T E
U
T
E
>>
>>2393027
> I don't think I can think of one single person to ask. Your social life sucks when you're as busy as I am. I'd be willing to bet that you don't have that problem though, do you?”

BLESSINGS.

That way there will be TWO Carth's there. They'll have the Iraklins outnumbered.
>>
>>2393118
I was thinking Grace. She's Carth too and she might get a kick out of all the artifacts.
>>
>>2393027

“According to, ah, to some of these,” Blessings rouses himself just long enough to flap a hand at the mass of papers, “Some prototypes were made. They had enough air to last for a few hours, and they were portable enough. Not, um... not too heavy or bulky. They might still be in storage somewhere, if we're lucky. If not, the schematics are here... somewhere. The chief engineer might be able to rig something up.”

“I'll mention that to her,” you reply, “Anything else you've found so far?”

“There was a rough map of the first level. Apparently, there was a lot beneath them that the early explorers were unable to chart due to the... you know, the part where they were losing their minds,” sifting through the papers, Grace produces a crumpled sheet and hands it over, “They labelled some of the areas as well.”

“Hall of Birth and Hall of Death,” you read aloud, “And... Organ? I don't like the sound of that.”

“We think it means an instrument of some kind,” Blessings points out, “Ah, like a church organ. Music seems important here, although we've not exactly pieced together how.”

“And I keep coming back to that first hall you mentioned – the Hall of Birth,” Grace muses, “That's really not how I'd translate that. Maybe they were working off an older translation key, or maybe... I don't know.”

Shrugging, you watch as she idly sorts through some papers at random. “Okay,” you say at last, when she doesn't continue, “So how would you translate it?”

“More like...” Grace pauses for a second, “More like “Construction”, I think.”

>I'm going to pause things here for today. I'll continue this tomorrow, and if anyone has any questions I'll answer them if I can
>Thanks to everyone who contributed today!
>>
>>2393128
Thanks for running!

Caliban has quite the mastery over his arm already. I thought the stones were like super basic computers, that performed specific functions when given a keyword, but it looks like they're more similar to daemons, just bound to a specific type of stone rather than corpses.
>>
>>2393128
>“Construction”
Zenith Statue Construction facility maybe? Stuffing souls into statues is a form of rebirth/immortality I suppose.

Thanks for running.

How long was Caliban whispering to Priscilla before she talked back?
>>
>>2393124
For Trice's date?

But we're trying to hook her up with Blessings, no?
>>
>>2393188
I can't bring myself to care about you guys trying to force that pairing. At the very least it's not going to influence the way I vote.
>>
>>2393141
Some are more complicated than others. The statue down in Nadir, for example, is only capable of following that single order - raise its shield upon being given the password. Even something as simple as that, though, was able to adapt to the local language eventually. Just why some Abrahad items are more capable than others remains a mystery, however.

>>2393144
He's been at it pretty much non-stop since he learned what he needed to do. I guess women, or bits of them in this case, like attentive men?
>>
>>2393223
Damn he can be determined when he wants to. I wonder if he is going to be determined enough to find the rest of her.
>>
>>2393223
So are we going to go find the rest of her body then?
>>
>>2393327
I wonder. Looking for the rest of the statue might not be practical, but that doesn't mean we might not find it. Who knows what the future might hold?
>>
>>2393359
> Construction

Are these statues made from dead people?
>>
>>2393363
Souls given form??
>>
>>2393027
>The statue arm gives him a slow wave in response to that.
CALIBAAAAAAAAAN

>>2393223
are we even sure it's a lady's arm?
>>
>>2393790
Cuteness = Justice
>>
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There's still plenty of work to be done on sorting the papers, and plenty of other jobs to be done elsewhere – little things, mostly, errands that need to be run. If getting the second key fragment had turned out to be unexpectedly easy, just a matter of trading away King Grundvald's crown, then the third piece is turning out to be unexpectedly complicated. Your search has already sent you down into a Nadir tomb and an Carth watchtower, and you've not even started on the main event yet. You shudder to think of what awaits you down there.

So, you do what you always do when faced with dire troubles, and you pour yourself a drink. Sipping the cup of strong wine, you study the puzzle box on your desk. Assuming there is a password, it's almost certainly something to do with Saint Alma when you consider who owned it. Coteaz was nothing if not devoted to the saint. With five letters, you make that word your first attempt. “Saint,” you mutter to yourself, spinning the tiny dials to the right letters. A cautious tug produces no results, with the lid refusing to open, and you're not willing to force it. Not “saint” then.

“And “Alma” doesn't have enough letters,” you sigh. Pushing the box aside for now, you study the second item you took from the tower – the pendant depicting a couple. Coteaz had a painting with that very same motif in it, but you're not sure of the significance. You're fairly certain that the woman depicted in both painting and pendant was Saint Alma, but the male figure remains unknown. Perhaps, you think to yourself, Coteaz hired someone to paint HIM standing hand in hand with the saint.

An amusing thought, but it just doesn't have any weight behind it. The impression of Coteaz that you've been building doesn't allow for that kind of... arrogance. Would it be blasphemous to depict yourself holding hands with a saint? Blessings would probably know more than you about that sort of thing. As you're considering that, you hear a firm knock at the door.

“Come in,” you call out, looking up as Freddy lets herself in. She approaches the desk, hesitates for the usual moment as she fights back the instinct to salute, then sits when you gesture to the seat opposite yours. “Take a look at this pendant,” you say, passing it across to her, “What do you think?”

“It's very... I don't know, captain, I'm not sure what I'm supposed to be thinking,” the pilot admits with a shrug, “Is this a test of some kind?”

“No, I was just wondering if anything would cross your mind,” you reply as you take it back, “I wouldn't worry about it. So, what can I do for you?”

“I've been thinking,” she says carefully, “About the matter of that... training.”

[1/2]
>>
>>2395102

Really, you have to admit to yourself, what you did together was hardly worthy of being called “training”. It was fun, for one thing, which is not a term that you've ever really associated with-

“Training as a crew, I mean,” Freddy clarifies hastily, her thoughts evidently straying into the same territory as your own, “I've been thinking about it a lot, and I'm not sure that it's really practical. Training on that scale needs expert guidance, and we just don't have that kind of talent.” Pausing, she straightens her jacket and fiddle a little with her tie, some vague memory of her own training warning her against any breach of neatness. “I don't have a solution for this, either,” she admits, “But I'll keep my eyes and ears open. If I hear of anyone offering freelance training, I'll report back to you as soon as possible. Is that acceptable?”

“Of course, that's already more than I'd been expecting,” you answer, “Keep up the good work.”

“Yes captain,” she assures you, a small smile touching her face as the formal mask slips, “But you'll make sure to do your part as well, won't you?”

“Oh, definitely,” you reply as you pour yourself another cup of wine, “I'm no stranger to hard work.”

-

Limiting yourself to two cups, you turn your attention back to the puzzle box. Idly spinning the dials, you input the first thing that comes to mind - your own first name. You're actually glad when that produces no success. Even after everything you've seen and done, finding your own name as a password would just be too much for you. So, with no further progress on the puzzle box front, you lean back and plan out your next move.

>Travel to Waffenfabrik with Keziah and investigate the Guild storage locker
>Help Grace sort through the church papers and learn more about the Vault
>Speak with Blessings about Saint Alma, and possible solutions for the puzzle box
>Other
>>
>>2395104
>Drop off the pendant and puzzle box with Blessings while we are gone. See if he can make heads or tails of it or has any idea about the codeword.
>Travel to Waffenfabrik with Keziah and investigate the Guild storage locker
>>
>>2395104
>Travel to Waffenfabrik with Keziah and investigate the Guild storage locker

I'm curious. Try "faith" on the box before we leave.
>>
>>2395104
>>Travel to Waffenfabrik with Keziah and investigate the Guild storage locker
>>
>>2395104
Give 'Flame' or 'Dogma' a shot too
>>
>>2395104
Light is also 5 letters, but I doubt it's the passwo-

....what about doubt? That's also 5 letters.

>Death
>Birth
>Risen
>Bones

>Travel to Waffenfabrik with Keziah and investigate the Guild storage locker
>>
Maybe you've spent too much time on this saint business, you consider, and you'll be better able to concentrate it after taking a break. Waffenfabrik, you decide, that's your next stop – if there's anything valuable in this Guild locker, it'll be a nice surprise for you. Before you head down to the cargo hold, however, you scoop up the puzzle box and head down to find Blessings. He's not in the dining room, but Grace points you towards the boy's quarters. There, you find him lying prostate on his bed.

“Headache...” he groans, sitting slowly up and wincing at you, “Captain? What's that box you've got?”

“A puzzle box, apparently. The password might have something to do with Saint Alma, and so I thought you might be able to guess it,” you explain, setting the box down next to him, “Five letters, and I've already tried “Saint”. Got any ideas?” To demonstrate how to work the box, you dial in a possible word - “faith” - and test the lock. Nothing. You start to jot down a list of other possibilities – flame, dogma, light, doubt, death, birth, risen and bones – when Blessings clears his throat.

“It probably won't be something so, ah...” Blessings hesitates, “Simple? Obvious? That is, I don't think it's something that just anyone could guess. I'll take a look through my books, though, and I'll see if anything catches my eye. It's definitely something to do with Saint Alma, yes?”

“I hope so,” you sigh, “Otherwise, we could be spinning those dials for years.” Pale with dismay, Blessings regards the box with a worried eye. He brightens up a little when you place Coteaz' pendant down next to it, though. “I found this as well,” you add, “Maybe it'll inspire you. I need to run a few errands, but I'll be back soon. Let me know if you find anything – I'm relying on you, Blessings.”

Pride washes away the boy's uncertainty. “Yes captain!” he chirps, eager to be of service.

-

For a quick jaunt like this, taking the Eliza over to Waffenfabrik was the more efficient option. As Freddy sits behind the controls, firing up the little skiff's engines, Keziah sits opposite you and tugs at the collar of her formal Guild robes. The way she keeps fidgeting is enough to make you feel uncomfortable as well – a kind of contagious itch that only you can feel. “Would you settle down?” you scold her, “You're making me nervous, the way you keep dancing around like that.”

“I cannae help it, boss, these robes are awfully itchy,” the witch complains, “I dinnae ken how they did it, but those Guild tailors must have found the most uncomfortable fabric known to man. Nae expense spared here, that's for sure.”

“You should try an Iraklin training uniform,” Freddy counters, “Now those are unpleasant.”

“Aye, whatever you say,” Keziah mutters, a petulant frown settling over her face, “It wasnae a competition...”

[1/2]
>>
>>2395165
Guys we didn't try the statistically most probable password.

'abcde'
>>
>>2395183
you forgot aaaaa.

at least we can't crack jokes about the password being faggot or something
>>
>>2395165

“You'll need to stay here,” Keziah tells the Iraklin, upon your arrival at the Waffenfabrik aerodrome, “They dinnae like having outsiders wanderin' around Guild property. So, you can keep an eye on the skiff, aye? Right then, boss – follow me!”

“Wait,” Freddy points out, “The captain isn't a member of the Guild either.”

“Oh, well...” pausing, Keziah thinks for a moment, “We're allowed to bring in ONE guest, see? Any more than that would be too hard to manage. The Guild thinks these things through, you know!”

Freddy gives Keziah a look of blank disbelief for a moment before shrugging. “Very well, then. I'll stay here with the skiff,” she decides, “Take as long as you need, I don't mind a spot of guard duty.” With that, she sits back down behind the skiff's controls and takes out a dog-eared technical manual to read. Sighing inwardly, you follow Keziah out of the aerodrome as she leads you towards the Guild headquarters.

“That was incredibly petty, you know,” you tell her as the pair of you walk through the grimy, ugly streets. Reichstag at least attempts to hide the worst of its brutality, while Waffenfabrik revels in it – it seems like every other building is some kind of factory or machine shop. The air is dark with soot and smoke, while the people you pass in the streets all have a hard, sullen look to them. You could get used to living in Reichstag if you had to, but this industrial hell will never be anything other than hostile territory to you.

“Ah, come on boss, it was just a wee joke,” Keziah replies with a shrug, “Besides, it willnae take all three of us to check this out. I bet you feel better having someone watchin' the skiff and all, right?”

“That's not the point,” you insist, any further words cut off as your gaze falls on a news bulletin posted on a wall. The bulletin announces a successful raid on the headquarters of an “anarchist group”, although it adds that the leader of the group was able to slip the noose. The group, you read with mounting dismay, had been based out of a tailor's shop. Anyone with information relating to the fugitives, the bulletin concludes, has a duty to inform the authorities.

“Boss?” Keziah presses, unnerved by your sudden silence, “What's wrong?”

She doesn't know, you remind yourself, she doesn't know what Sinclair had been getting up to. Back before the war, the old man had always been good to Keziah – like a kindly grandfather spoiling a child. Now, he's a fugitive from Iraklin justice and she has no idea. Maybe it's better that way.

>Nothing. There's nothing wrong – let's keep moving
>This fugitive anarchist... it's Sinclair, I'm sure of it
>Other
>>
>>2395206
>This fugitive anarchist... it's Sinclair, I'm sure of it. Pretty sure, at least.

Not sure what info we can give anymore. All we knew currently was that shop was his base, and he's been run out of it.
>>
>>2395206
>>This fugitive anarchist... it's Sinclair, I'm sure of it
>but that man won't budge, believe you me. We'd have to put a bullet through his leg, and I'm not even sure that'd slow him down.
>>
>>2395206
>This fugitive anarchist... it's Sinclair, I'm sure of it
>>
>>2395206
>>This fugitive anarchist... it's Sinclair, I'm sure of it
>>
“This fugitive anarchist,” you begin quietly, glancing around you to make sure that your conversation won't be overheard, “It's Sinclair, I'm sure of it.”

Keziah lowers her glasses to reveal wide, disbelieving eyes and reads the news bulletin over. Then she reads it again, slower this time. “Shit...” she whispers, “You mean, he survived the war? When his ship went down, I thought...” Her words trail off as she thinks for a few moments, her shoulders slumping with defeat. “I guess it makes sense,” she sighs, “He wouldn't have given up the fight just because of a little thing like that. All this time, he's been... and now he's on the run. Do you think-”

“He won't back down now. He won't budge from this war of his – I tried hard enough to get him to reconsider, and he went straight back to his old tricks,” bitterness creeps into your voice as you recall his self-destructive schemes, “And now, yeah, he's on the run. You'd need to put a bullet in his leg to get him to stop, and even that might not be enough.”

“You know about him, but...” Keziah freezes for a moment, “You're not thinking of telling the Iraklins about him, are you?”

“Hell no!” you snap back, “I don't agree with what he's doing, but that doesn't mean I'd turn him in. Anyway, there's nothing that I could tell them – they found his base already, and that's all I knew. I didn't want to know any more than that.”

“Shit...” she repeats, the curse whispering softly from her lips, “I guess... thanks for telling me, Milos. I wish I could do something for the old coot, but I guess it's too late for that. I'm pretty sure I owed him money, too...”

“Then hey, at least you don't need to worry about paying it back,” you suggest, forcing a smile, “Silver linings, and all that.”

She stares at you for a moment, then punches your arm with a laugh. “You're awful!” she scolds, “You really are the worst!”

“Guilty as charged,” you agree, nodding solemnly.

-

For the rest of your walk to the Guild headquarters, you and Keziah trade old stories about Sinclair – stories from the good old days. Sinclair had been good to a lot of up and coming Free Captains, and so you've got a lot of material to cover. The conversation is light, but a pall still hangs over you as you walk together. No matter how much you try, you can't escape the unpleasant facts of the matter. Still, you're glad of one thing – you managed to avoid being dragged down with him. In that regard, you were successful.

When you arrive at the Guild headquarters, though, you bring the reminiscences to an abrupt end. This isn't a place for that kind of talk.

[1/2]
>>
>>2395293


“Guild Maiden Mason, here to see Guild Knight Berne,” Keziah tells the sullen attendant at the front desk, “Is he available?”

“I'll send for him,” the attendant replies, “Please wait here.” Waving a hand towards some brutal, utilitarian chairs, the attendant retreats into some dark inner cavern. Sitting down, you glance across to Keziah.

“Guild Maiden Mason?” you repeat, shooting her a questioning look.

“I tried tellin' them that I dinnae have a second name, but they didnae pay any attention to that. They needed one, they said, for the paperwork. Seemed quicker just to make somethin' up on the spot, and “Mason” was the first thing that popped into me head,” Keziah pushes up her dark glasses, making sure that her eyes are covered, “Pain in the arse, really, but that's the Guild for you – all rules and regulations. Pain in the arse.”

“So it is,” you agree. The Guild, you consider, is not something that you could ever really stomach. Free Captains tend not to be full members of the Guild for largely the same reason – too many restrictions to deal with. Engineers with Guild training, on the other hand, are in very high demand. Sometimes, you still wonder just how Keziah managed to join up with her... casual attitude towards rules and regulations. As your mind drifts from one topic to another, a short, weary-looking man emerges from deeper within the building.

“Guild Knight Berne,” he says in a flat voice, offering you his hand, “How can I help you?”

“I have a key to a storage locker here,” you tell him, “Locker 625 – I believe it was registered to a Professor Orellana. We'd like to check out the locker.”

“I see,” Berne pauses for a long moment, “You don't appear to be Professor Orellana. I'm not sure if I should let you just pillage whatever he left in his locker.” Another long pause. “Then again, if he was going to come back for it, he would have done so years ago. He's been missing for... quite some time,” Berne shrugs, “We could use the space, actually, Orellana took one of our larger lockers and those are always in popular demand. We're not allowed to empty the lockers out ourselves, though – it's against regulations. Whatever he kept in there, it's been sitting untouched for years.”

“So...” you prompt.

“So you'll be doing us a favour emptying it out,” Berne finishes, faint disgust in his voice, “You've got the key, you can do what you like. Those are the regulations. I'll show you to the locker, but then I need to get back to work. We're really very busy here.”

>Lead on
>What did Professor Orellana work on, exactly?
>Do you know how the Professor went missing?
>I'd like to ask you something... (Write in)
>Other
>>
>>2395365
>>Lead on
>>What did Professor Orellana work on, exactly?
>>Do you know how the Professor went missing?

Walk and talk
>>
>>2395365
>>Lead on
>>Do you know how the Professor went missing?
>>
>>2395365
>What did Professor Orellana work on, exactly?
>Do you know how the Professor went missing?

Damn, what a snob. We should empty everything except one worthless item.
>>
“Lead the way,” you tell him, “Say, do you know what Professor Orellana was working on, exactly?”

“By all accounts, his work was purely theoretical in nature. He didn't talk about it much, though. I won't say that he was... paranoid exactly, but he was very careful about who he chose to mix with. Didn't share his work with any other engineers if he could help it,” Berne thinks for a few seconds, his face growing blank, “His work may have been something to do with shields, though. I heard that he was asking various airship captains about any... unlicensed modifications they had made to their ships. That was strictly unofficial, mind you, not Guild business.”

“Was there anyone else he might have discussed his research with?” Keziah asks, her accent set carefully aside for now, “Family, say? A wife?”

“He had neither. As far as I know, he lived alone – although he did visit a young man quite often,” a faint look of distaste slips across Berne's face as he says this, “His... research assistant. Apparently.”

“...Ah,” you mutter awkwardly, “This young man, is he...”

“Missing, as well,” Berne confirms, “He was with Orellana when the professor was last seen.”

“And where was that?” you press, “And when? What can you tell us about his disappearance?”

Heaving a heavy sigh, Berne regards you with his sleepy eyes. “There's no reward for his recovery, you know,” he points out, shrugging a little before continuing, “He was last seen in the Monotia office. I don't know why – probably that unofficial business I mentioned earlier, since he had no official duties down in Nadir. He chartered a skiff to being him back here, but he never arrived. As I recall, there were bad storms that night – it's possible, probable even, that his skiff got caught up in those. Unlucky bastard... I wouldn't want to go out that way.”

You murmur a vague agreement as you arrive at the locked door. Berne looks it up and down, then nods. “Here. 625. When you're finished here, leave the key at the front desk,” turning to leave, Berne glances back to you, “Oh, Mason. Whatever happened to that report on native traditions that you promised us?”

“I'm working on that, Guild Knight,” Keziah promises, bowing her head a little, “But it requires a great deal of slow and difficult research, and I-”

“Whatever,” the Guild man sighs, his shoulders slumping as he ambles away.

Keziah waits until he vanishes around a corner, then waves an extravagant, vulgar gesture at the empty corridor. “Prick!” she spits violently, drawing in a deep breath before smiling sweetly at you, “Dinnae mind him, boss, he's just got a stick up his arse – regulation length, of course.”

“Of course,” you agree with a faint smile of your own.

[1/2]
>>
>>2395488

You'll say this about the Guild – they make excellent locks. The key turns smoothly, and the door is unlocked with a satisfyingly heavy clunk. Pushing open the door reveals a room that reminds you, in some strange way, of Coteaz's basement cell. It has that same empty, meditative air, that same near-absolute lack of anything inside it. The main difference is that this room has no... otherworldly presence about it. It doesn't leave you feeling uneasy in the same way that Coteaz's cell made you uneasy.

The room is decently sized, although the emptiness contributes to that. A table sits in the centre of the room, one chair sitting at either end and a single box of documents sitting in the middle. Nothing else.

“Fuck OFF,” Keziah hisses, clearly disappointed by the haul.

“Berne did say that his work was largely theoretical,” you remind her, although you can't fully hide your own disappointment. It seems like all you do lately is sift through great mountains of paper. Sitting down in one chair, you drag the box across and pull out a random folder. Inside, it contains a set of mechanical diagrams – no less unreadable to you than some of Grace's Zenith scripts. Digging out one half of the documents, you push the other half across to Keziah. “Just skim them over for now,” you order, “We can take them back later... if there's anything worth taking.”

-

For a while, the only sounds are the rustle of paper as you and Keziah flip through the drab, arcane documents. They don't make much sense to you, but Keziah occasionally nods or raises an eyebrow. Eventually, the silence gets to be too much for you. “If you were given an invitation to an Iraklin party,” you think aloud, “What would you do with it? Would you go?”

“Cannae really say,” the witch replies, “I dinnae think they'd invite someone like me.”

“Yeah, but what if they did?” you press, “What then?”

“Depends on whether there's a buffet or not,” Keziah decides eventually, “I wouldnae really enjoy spendin' an evenin' in a room full of stuffy aristocrats, but a table of good food might make things a wee bit more appealin'. Why do you ask?”

Murmuring a vague response – it's not really anything like a proper answer – you wave a sheet of paper at Keziah. “I'm getting nowhere with this,” you tell her, “Any luck on your end?”

“Maybe, aye. Looks like our professor was researchin' ways of makin' shields more efficient. You know, usin' less power for the same effect. It's somethin' that a lot of engineers aim for, and it looks like he was gatherin' up all the wee tweaks that people have tried,” she smirks a little at that, “Folk arenae supposed to do unlicensed modifications, mind you. They have a nasty wee habit of... explodin'.”

At this, you glance down at the papers in front of you as if they might detonate at any minute.

[2/3]
>>
>Sorry for the radio silence, I hit a bit of a block. Writing now, hopefully.
>>
>>2395574

“Still, the old boy might have been onto somethin' with this,” Keziah adds after a moment, “You take all the best bits of these modifications, work around the flaws and the failings, and... well, might be that you could do somethin' with this. Of course, you'd need a bloody good engineer.” She leans forwards as she says this, resting her head on her tented hands and giving you a grin like a contented cat.

“Oh really?” you reply, not rising to her bait, “And do you know any engineers like that?”

“Ah, so cold!” she wails, allowing herself to dramatically collapse down onto the table, “So cruel!”

“Okay, okay, let's not get carried away here,” shuffling the papers together, you drop them back into the box. Keziah does the same, and you tuck the crate under one arm as you leave the storage locker. Back at the front desk, you're just passing across the key when you hear Berne's angry voice drifting through from the back room.

“Tell them that they have two days to pay up, or we're taking the Ebisuno for ourselves,” his muffled voice snaps, “I've got no patience for captains who don't pay their repair bills. Two days!”

The Ebisuno is here?

-

Your walk back to the aerodrome is a distracted one, your mind more focused on looking out for any sign of trouble. It'll be trouble if you run into Captain Skallgrem here, especially if he blames you for the damage to his ship. By the sound of it, he can't afford to have it fixed – or he's refusing to pay – and that's only likely to worsen his mood.

Your heart sinks when you arrive at the aerodrome and spy a group of unwashed, unpleasant looking men lingering around the Eliza. Most of them are armed with simple weapons – crude clubs and bare blades. A few pistols thrust into belts, but they don't seem eager to draw those. Drawing a gun changes everything. The leader of the group is obvious, just judging by the air of belligerence that hangs around him like a shroud as he paces back and forth.

Ducking back behind a blocky shop, the alley cluttered with garbage, you drag Keziah into cover as well. “Keep quiet,” you hiss, “This looks like trouble.” Quietly, you explain the situation to her and watch as she thinks.

“So this guy wants to bash your head in, right?” she guesses, “Why don't we just... I don't know, tell the guards about it?”

“It's complicated. He's one of Morey's men, and if I shopped him to the guards it could make things... difficult,” you explain, “It's a matter of pride. Stupid really – if I bashed his head in, Morey wouldn't give a damn about it.”

“Bloody hell,” Keziah mutters, “So what do we do?”

As you think, your eyes fall to a thick plank of wood sitting in the garbage pile.

>Let's talk this out, see if we can settle this peacefully
>Simple. We bash his head in first
>Fuck it, I'm calling the guards
>Other
>>
>>2395867
>Simple. We bash his head in first
Handle it discreetly and professionally.
>>
>>2395867
Wait this is between the Guild and Skallgrem right? What's stopping us from just getting in the Eliza and leaving? I mean other than them picking a fight in which we'll bash his head in.
>>
>>2395867
>Simple. We bash his head in first
>>
>>2395867
>Fuck it, I'm calling the guards

We've got some goodwill, and this is far from Morey territory

He might never even get to return to Morey, if those debts are real.

Also we're heavily outnumbered.
>>
>>2395896

>Skallgrem's ship was damaged when he tried to "rescue" DeRais, and he largely blames us due to our involvement. Not exactly flawless logic, but he's not really a logical sort
>>
>>2395930
But do they recognize the Eliza? Like does she look any different from any other skiff? There was also two skiffs in that altercation. Cause personally he only knows our voice through a radio.
>>
>>2395867
>Is your familiar with you? If we get it to deliver a note to Freddy, we can tell her to take off and pick us up in another place.
>>
>>2395968
>>2395867
I guess I'll second this. If Herod isn't nearby then just call the guards.

I really can't tell if these guys are waiting for us or this is just one big coincidence and they are just loitering while waiting for their guy inside to finish business.
>>
>>2395867
>Simple. We bash his head in first
>>
>>2395867
>Other
>Literally just walk by and leave.
They aren't going attack a couple of strangers in a Guild Aerodome. They don't recognize the Eliza cause they would be fighting Freddy. That is she ran which I don't see her doing. They have no idea the Helena was involved since the daemon ship attacked before she got involved.
>>
>>2396100
There are so many poor assumptions in this that I don't even know where to begin.
>>
>>2396112
To be fair this whole encounter is confusing. Like I said I can't tell if these guys are just waiting in the aerodome and we are about to bash their heads in for no reason which'll make them onto us.

Like if they were prowling around the Eliza or if they were in an argument with Freddy that would be something. Or if they were bashing the skiff up. But they are just standing nearby, doing nothing while someone representing them is off at the Guild.
>>
>>2396157
It seems pretty clear to me. They're hanging out near the Eliza, and will make trouble if they see us. No idea when they're going to move on, they're probably in the guild on some business. They might even have recognized the Eliza and be waiting for us to return, but there's no reason we'd know if they did or not in character.
>>
“Bloody hell,” Keziah repeats, whispering the words to herself, “What's the point in havin' someone guard a ship when somethin' like this happens, and they just hide inside?”

“It's not exactly a fair fight, there's...” you point out, peeking around the corner, “Hell, there's seven of them including Skallgrem. Definitely not a fair fight, her against all seven of them. Now, if she had help...” Reaching down, you pick up the stout piece of wood and give it an experimental swing through the air. “So the plan is simple,” you finish, “We bash his head in first, and that's the end of it. If he wants a fight, I'll give him a fight.”

“Hang on, hold on a minute...” Keziah stammers, “This is so stupid, you mean that you're gonna... march out there and start throwing punches?”

“Have you got a better idea?” you ask, “Is Herod with you? We could try sending Freddy a message and arranging another landing site. It's not the most convenient solution, I know, but...”

“Ah hell, I didnae bring him here,” the witch groans, looking up at the smoggy sky, “I thought the air here wouldnae be any good for him...”

“He's a dead bird, what did you think was going to happen to him?” you ask with an incredulous laugh. Shaking your head in irritation, you ready the plank of wood and test its heft, imagining the best way to break it over a man's head. Probably not a fatal blow, but it certainly won't leave Skallgrem with many happy thoughts.

“Hey, come on,” Keziah protests, her eyes growing wide, “Milos!”

She yelps this last word as you emerge from the alleyway, tightening your grip on the wooden plank. Skallgrem is still pacing, his back to you, when you reach him, and you don't waste that advantage. Without hesitating or breaking stride, you swing the plank into the back and his head, smashing it against his skull with a brittle crack. He drops in a heartbeat, falling face down to the aerodrome floor as his slovenly allies scrabble to their feet. Hurling the broken stub of wood into the face of the closest man, you knock him down before he can fully rise.

As the other men brandish their weapons, you hear the Eliza's door dropping open and Freddy emerges, flicking her baton out to its full length. One man, his face a riot of metal piercings lunges at you and swings a loose, wild punch at your head. Ducking back, you kick him in the stomach and cause him to fold like laundry. A second man strikes with his own bit of plank, but you manage to catch the blow on your shoulder rather than your head. Even so, it's enough to numb your entire arm. Twisting around, you grab his with your left hand and tighten your grip until you feel bones grinding together. Screaming, the savage looking man jolts back and falls down to his backside.

This is just like a Monotia bar brawl – almost nostalgic.

[1/2]
>>
>>2396171

The thin, harsh report of Freddy's baton snaps out as she strikes a man from behind, dropping him in a single blow, and then you hear Keziah cry out as she... shoves a smaller man over. It's not exactly a powerful blow, but it knocks him down until you can grab his head and smack it down against the aerodrome floor. A crowd has gathered now, watching the brawl, and you hear a faint cheer ring out. Incredibly, you feel a smile starting to form on your face.

Then you see Skallgrem rise, drawing a revolver out of his coat and aiming it at you. He cocks back his hammer, and then-

And then a whistle rings out, causing you all to freeze. A group of soldiers, their rifles shouldered and ready, hurry into the aerodrom and point them at you. Their leader, a bulky man with a handgun in one hand and a steel whistle in the other, glares at the scene. “Public disorder and disarray!” he bellows, “Does anyone here want to explain what the fuck I'm looking at?”

“Just a little bit of rough-housing,” you call back, holding your hands out in an open, harmless gesture, “Settling a little dispute as friends. No need to get the law involved, right Skall?”

“Aye, lad, that's true,” Skallgrem spits, hiding his revolver, “That's just how we settle things, down in Nadir. Didn't think you'd take offence to it, seeing as we didn't get any honest Iraklin citizens involved.”

The guard glares at you for a moment more, then lowers his handgun. “You Nadir filth are all the same,” he grunts, “Go on, get out of here – and if I catch you harassing any honest folk, I'll see you shot. Understand?”

“Understood!” both you and Skallgrem bellow.

-

“Awful people,” Freddy grunts as she pockets her baton, “I knew we had trouble when one of them saw the Eliza. He stared at me for a good long minute, then ran off to find his friends. When they arrived, they just... lurked. I assume they recognised the Eliza, and then they decided to wait for you.” She gives Skallgrem's retreating back a hard glare. “Is this really how you settle things down in Nadir?” she adds.

“Not always,” you reply, “Sometimes we kill each other.”

>I think I should stop here, I'm not in the right mood to write at the moment. I'll continue this tomorrow, I should be in a better mood then.
>Sorry about the rough session today
>>
>>2396219
No problem. Thanks for running.
>>
>>2396219
Thanks for running!

That could have gone a lot worse, I'm happy the Iraklin guards were so quick.
>>
>>2396219
Thanks for running!
How many teeth did we punch out? Is it enough for a necklace?
>>
>>2396219
No worries Broseph! But next thread I AM voting we take Skallgrem out for a drink and tell him about the tomb of the Wyrm King we didn't loot as a peace offering. If he's willing to risk his life to revenge himself on us, he might as well risk his life for treasure or something instead.

Even if it's worthless, he gets the theatre of us making restitution so he can move on.

Otherwise we kill him. Dude drew down on us. This is his last chance.
>>
>>2396346
I would support this. I doubt he would hold too much a grudge if he could get out of it with even a small reward.
>>
>>2396571
Problem is we took a real good look around after we killed Worm and couldn't find anything of value. He might feel screwed over if he doesn't get anything.
>>
>>2396671
Yeah, on second thought, I'd rather not have an angry pirate going off on the village near the cave.
>>
>>2396219
Thanks for running!
>>
>>2396773
That's something I didn't think of. Good call.
>>
>>2396346
Oooor we could leave him behind and let the Guild confiscate his airship.
>>
>>2397429
Happy St. Paddies!

We could just kill him then.

>>2396671
I thought we just GTFO'd
>>
>>2397597
Nah I did a write in to go back and check. Didn't want to leave any Funds behind for all the work we put in.

Let me see if I can find the passage.

>Before you leave the tomb behind, you take a quick look around for the treasure room itself. As you explore the caverns, though, you realise that the slope you climbed up to reach the others must have been the remains of it. As with with temple, the ground must have crumbled beneath it – either with the recent tremors, or through natural decay. Perhaps the treasure itself had been carried away by the underground river, leaving the mindless crawlers to rebuild the treasure trove with whatever they could find. Bones mostly, and whatever they could strip from the bodies of those who visited this place.
>>
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“Engines are warm, we're good to go,” Freddy announces, her hands set on the controls, “We're airborne in three... two...”

“Here, boss, aren't you forgettin' something?” Keziah interrupts, “Maybe you took a few too many blows to the head, huh?”

And then you remember the crate of documents, tucked away in the back alley where you hid from Skallgrem. “Cancel that, Freddy, I need to grab something,” you call out, slapping the back of Freddy's chair, “Keep the engines warmed up, though, I won't be long.” Leaving her to grumble a little, you clamber out of the skiff and glance around the aerodrome. Most of Skallgrem's thugs have dragged themselves away, and the scene has more or less returned to normal, but signs of the scuffle remain. In particular, a pool of blood marks the spot where you hit Skallgrem, and you notice a bloody tooth lying where someone spat it out. The urge to pocket that grim trophy passes thankfully quickly.

In the alleyway, you're just reaching down to pick up the box of papers when the pile of garbage rustles. Someone had been slumped there, and you jolt around to see that it is Skallgrem himself – and that his revolver is once again pointing your way. He holds the gun on you for a moment more, then twists his head to the side and spits out a wad of bloody froth.

“Fuck it,” he grunts, lowering the hammer on his gun and pocketing it, “Not worth the bullet. Not worth the headache I get when the Morey has his girl give me a scolding. Fucking hell, I'd like to give that one a slap.”

“I think we've all felt that way, sometimes,” you agree, “How is Morey, anyway?”

“Grumpy,” Skallgrem mutters, touching the back of his shaved scalp, “Why'd you have to hit me so fucking hard, anyway?”

“Are you telling me that you would have been gentle, if you'd been the one swinging?” you counter, “Come on...”

“Yeah, true,” the sullen-faced man slumps back down in the garbage and takes out a dented flask, “But you owe me, you know. When my boy saw that ship of yours, I thought about smashing it up. I thought about teaching you a fucking lesson – but I figured I'd be generous, see, and I'd break something that would heal... eventually. That DeRais shit left me out a good chunk of coin, and now those Guild bastards are saying they'll take the Ebisuno.” You smell strong spirits as Skallgrem opens his flask and takes a swig. “So, what I'm saying is...” he adds, “Is fuck you, Vaandemere.”

Sighing, you crouch down so you can look him in the eye. “Listen, you've got to play by the Guild's rules,” you lecture, “If you can't pay for the repairs, do some work for them. Make a deal. Do basically anything except stamp your feet and shout.”

Skallgrem considers this carefully, as if it was a truly alien concept to him.

[1/2]
>>
>>2399229

Skallgrem looks a little happier – in his own belligerent way – when you leave him. You're not really sure if he'll be able to make some kind of deal with the Guild, but it should at least distract him for a while. Even if it doesn't work out so well, it's hardly your fault that he's pissed Berne off so badly. Then again, when Skallgrem wants to blame someone for something, no amount of logic or reason can deter him.

When you back to the Eliza, Keziah is stretched out and napping peacefully away – sleeping off the excitement. Leaving her to rest, you dump the documents down and sit next to Freddy. “Good call on lying low,” you tell her quietly, “Those guys weren't out for blood, but they would have roughed you up pretty bad if you'd given them an excuse.”

“Believe it or not, we're not trained to pointlessly throw our lives away,” she replies with a hint of a smile, “Or to pick senseless fights. I think some of our senior officers missed that lesson, though.”

-

The sun has started to fade by the time that you arrive back at the Spirit of Helena. Keziah takes the bundle of schematics and documents to her quarters, while Freddy lingers for a moment more to give the Eliza a quick check over. You head to your quarters, but you're hardly there for a few moments before there's a knock at the door. Caliban enters at your call, holding a small book as if it was a dead rat.

“Blessings wanted you to see this,” Caliban explains, “He needed to sleep, said he had done everything he could for that puzzle box of yours.” You open the book – Lives of the Saints – and turn to a scrap of paper that Blessings used as a bookmark. There, you see a long list of words that he must have tried – everything from place names like Salim to shortened and abbreviated words like martr. “He did mention getting an idea,” the hunter adds, “But he wanted to sleep on it.”

“I see,” you murmur, scanning the list over again. He even tried random jumbles of letters, perhaps out of frustration.

“Well then, that's everything,” he concludes, “I need a break from all this scholarly stuff, I'm going out to get blind drunk.”

“You'd have an easier time of it staying here,” you point out, “This is the religious heart of Carthul, and they don't take kindly to drinking around here. Do you really think you'll find a good bar?”

“Life finds a way,” Caliban replies with a shrug, “Want to come with me, captain? It'll be fun, just the two of us.”

“The last time we did anything as just the two of us, a daemon ended up gnawing on my arm,” a wince crosses your face as you say this, but Caliban just laughs.

“Like I said, fun,” he insists, “So what do you say?”

>Fine, you've convinced me. Let's hit the town
>Sorry, but I've got work to do. I need to hit the books
>Other
>>
>>2399231
>Hell yeah buddy! Party hard!
>>
>>2399231
>>Fine, you've convinced me. Let's hit the town
>>
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>>2399231
>Fine, you've convinced me. Let's hit the town
>>
>>2399231
>Sorry, but I've got work to do. I need to hit the books
>>
“Ah hell, why not?” you sigh, smiling despite your best efforts at looking exasperated, “You've convinced me. Let's give the book learning a break and hit the town!”

“Words of wisdom, captain,” Caliban chuckles, “Why don't we have a bet? If I can't find us a good bar, you can have that gold ingot back. If I can find us somewhere... you're buying the first round.”

This is Sol Carthul, you think to yourself, the heart of the Church of the Rising Light. A literal shrine to bodily purity and cleanliness. “I'll take that bet,” you tell Caliban, rubbing your hands together with glee.

-

“Well...” you ponder aloud, “I believe the bet was that you could find a GOOD bar...”

“What are you talking about, captain?” Caliban counters, looking at the bleak den of iniquity that stands before you, nestled deep into what seems like the darkest alleyway in all of Sol Carthul. “This is the best kind of bar,” he continues, “You wouldn't be trying to worm out of our little wager, would you? No, of course not – so I believe the first round is on you.” He nods to himself, perfectly satisfied with his find. You've got no idea how he found this place – it's not exactly marked on the city maps – but perhaps he followed the smell.

And what a smell it is. You're still trying to figure out exactly what it is, but it carries pungent notes of spices, crude spirits and... less wholesome things. An open sewer, perhaps. Certainly, it reminds you of Gutter Sut's reeking manse.

When you enter, the first thing that strikes you is how quiet the illicit bar is. It's not silent by any means, but it doesn't have the kind of raucous din that a Nadir tavern might have. Nobody shouts or bellows at each other, but there are countless hushed and conspiratorial conversations. Ratty looking women – barmaids and other, less reputable workers – move through the crowded room, taking coins and handing out cups of liquor. A furtive place, made worse by the dim lighting.

Not your typical idea of a good bar, but it has a certain theatricality to it. Buying a pair of drinks from the meagre bar, you follow Caliban to one of the few empty tables you can find. This might be an illicit bar, but it certainly does a good trade. The patrons are an odd mix, rough types rubbing shoulders with more groomed churchmen – all of whom seem paranoid and skittish, fearful of being recognised in such a place.

“Even the faithful get a thirst sometimes, it seems,” Caliban chuckles, “I'd be willing to bet that the church knows about this place, they just know enough to turn a blind eye to it. So long as everyone here show up for morning prayers, all is well.”

“That's a shockingly cynical thing to say,” you reply with a smirk, “But I'm not exactly going to disagree with you.”

[1/2]
>>
>>2399282

“Still,” the hunter says, taking a deep swallow of his drink, “Churchman, barbarian or airship captain, everyone needs to blow off some steam now and then. I hear you got in a little scrape over in Waffenfabrik.”

“Just a bit of posturing, really,” you explain, “It's like how the gangs in Monotia fight – a lot of noise and fuss, but deaths aren't so common. It's a matter of pride, reputation. If someone slights a gang, that gang can't let the grudge go unanswered, but killing each other... that's not good for anyone's business, especially if it escalates. So, everyone gets together and has a nice little brawl, then the matter is considered settled.”

“It's not so different in the Deep Forest,” Caliban agrees, “For different reasons, though. If one group tried to wipe out a rival clan, it might draw down the wrong kind of attention. You know what I'm talking about, don't you?”

That black smoke daemon, you recall, drawn by the scent of spilled blood and death. “I know,” you mutter, drinking deeply, “If the Iraklins – or anyone else – tried to fight a war in the Deep Forest, that thing would be drawn to them like a fly seeking out honey. They don't have any way of countering it either, I reckon. It would be a bloody slaughter.” Shuddering a little at the thought, you throw back the last of your drink and raise your hand for a second round. Talking about this has left a bad taste in your mouth.

“Bad business,” the Nadir man muses, “And it only benefits Eishin. Nobody wants to risk a war, so when he swallows up their people and makes them his own... hardly anyone resists. When they do, they try and settle it with a duel. The way I hear it, Eishin fights them himself – and he's never lost.”

“The way you hear it, huh?” you ask with a wry smile, “I bet Eishin wouldn't want an unflattering story getting out.”

“True, true,” Caliban concedes the point and finishes his mug of ale. When the fresh drinks arrive, he leans forwards and looks you in the eye. “Got a question for you, captain,” he says, lowering his voice, “What was the first time you ever killed?”

That's... certainly a question.

>Nothing face to face. We shot down a pirate airship, destroyed the entire crew in an instant
>There was a fight in Monotia. I was pretty drunk at the time, and I don't remember much
>Someone hired me to carry a package, then pulled a knife instead of paying me. It got messy
>Other
>>
>>2399293
>Nothing face to face. We shot down a pirate airship, destroyed the entire crew in an instant
>>
>>2399293
>Nothing face to face. We shot down a pirate airship, destroyed the entire crew in an instant
>I don't know if that counts for you so first time face to face was when Miriam and I were protecting pilgrims and pirates just charged at us. (Referencing the Miriam story last thread).
>>
>>2399293
>Nothing face to face.
>>
Your first kill... it feels odd to talk about it so openly, but this might be Caliban's Nadir heritage showing. Certainly, they're a lot more casual about death down in that shadowed land. You were young, just getting started in your career as an airship captain. Gunny and Keziah were with you at that point, and...

“It wasn't anything face to face,” you explain, “We shot down a pirate airship, destroyed it in an instant – the whole crew went down with the ship.” A sour look crosses Caliban's face as you tell him this. “What?” you press, “It still counts. I gave the order to fire, I have to accept the responsibility of what happened. That's how being an airship captain works – you can't pass the blame off onto anyone else.”

“Even so...” Caliban sighs, “Well, maybe you're right. How did it feel, though? I mean, once you did your duty as captain and accepted the responsibility, how did you feel about it?”

“Honestly?” you ask, “I felt proud of myself. The way I saw it, I was doing my part to make the land that little bit safer. It never occurred to me to feel bad about it. I was... young. When you're young and fired up, it's easy to get carried away with that sort of thing. Getting high off your own self-righteousness, I guess.” Drinking again, you consider your explanation. It's not precisely true – you DID feel good about it, but not in the way you said. Later, you justified it to yourself as a righteous act, but at that first moment when you saw the ship explode, your pride had been a cruel thing. It had been the pride of one warrior besting another, and revelling in his strength.

“If you want face to face, though, it was when we ended up fighting more pirates, protecting some pilgrims with Miriam,” you elaborate, hastily moving on to safer ground, “That was more of a fight worth talking about.”

“I know, Grace gave me the story – a rather... scatterbrained version of it, at least,” Caliban chuckles, “The way I hear it, you got up to your usual tricks after the fighting ended.”

“I... what do you mean, my usual tricks?” you demand, causing the hunter to chuckle and shake his head, refusing to answer. “Anyway,” you grunt, “What about you. What was your first kill?”

“Some guy I grew up with. He might have been a cousin or something, some relative, but I never knew for certain. This was just after I decided to leave home, and he was coming after me. I don't know if he was out to kill me or drag me back home. I never gave him the chance to do either,” drawing his knife, Caliban begins to gouge the wooden table, “I had a bow with me. I didn't have much experience with guns then, you see, but I knew how to shoot a bow. I hid in the undergrowth as he blundered about, trying to follow my trail, and then...” Here, he mimes drawing back a bowstring.

[1/2]
>>
>>2399337

“You shot him,” you state, the words sounding vaguely like an accusation.

“Right in the back,” Caliban agrees, “I had to. You remember when I told you about the totem beast? That had been the first time in my life when I felt a sense of destiny, of fate. This was the second time. When I saw him I knew that if I didn't kill him, I would end up going back home with him... and I wouldn't get a second chance to leave. So, in order to completely sever those last ties with my home, I killed him.” A few heads turn your way as he stabs his knife down into the table, but they soon look away with disinterested expressions.

“So it wasn't exactly face to face either,” you point out, “Was it?”

“No, I suppose not,” he admits, “Would that have made it any more honest, if I'd been looking him in the eyes when I killed him?”

“...You know, I'm not sure if I want to talk about this sort of thing,” you groan, drinking again and thinking of a way to change the subject, “So, hey, I've got this invitation to a fancy Iraklin party, and it lets me bring a guest. I was wondering-”

“I'm flattered, captain, but I'm already taken,” Caliban laughs, “I've got at least part of a woman waiting for me back on the ship.”

He's getting way too fond of that arm of his. “You're an ass,” you tell him, “What I was going to ask was, who would you bring with you? You've got the whole crew to choose from, so who would you pick?”

Caliban considers this for a long moment, a look of grave concentration on his face. “Grace,” he decides at last, “She's the only woman on the crew with a spot of refinement to her. I wouldn't trust Keziah not to make a scene, and your Iraklin... well, I suppose they are her people, but it might send the wrong impression. Besides, she'd probably spend the entire evening saluting people. No, I'd bring Grace and hope for the best.”

“Very interesting...” you muse, “Bringing Freddy might send the wrong impression, but bringing a teenage girl wouldn't?”

“Hey, we don't exactly have a lot of options here, do we?” Caliban points out, “So – the important question. Who were you going to ask?”

>I was going to ask Keziah, that would certainly ruffle a few Iraklin feathers
>I was going to ask Freddy. It's her territory, after all
>I was going to ask Grace. You're right, she's a better fit for this
>I think I'm just going to go alone, maybe meet up with Trice
>Other
>>
>>2399353
>>I was going to ask Keziah, that would certainly ruffle a few Iraklin feathers
>>
>>2399353
>I was going to ask Grace. You're right, she's a better fit for this
"She might also appreciate a chance to look at the host's collection"
>>
>>2399353
>I was going to ask Freddy. It's her territory, after all
>>
>>2399353
>bring blessings
he needs to learn.
>>
>>2399368
This is for our guest. Not Trice's
>>
>>2399353
>I was going to ask Grace. You're right, she's a better fit for this
>>
Finishing off the last of your drink, you mull over this most contentious of issues. Grace would probably enjoy the chance to poke through Hess' collection of relics and museum pieces, while Freddy might be able to steer you through the finer points of Iraklin etiquette. Keziah... she would likely not be the most refined guest, but that has a certain value in itself. Watching the great and good of Iraklin society trying to deal with her... that might be the most entertainment you could expect all evening. As you drink, though, a brilliant idea comes to you.

“I'm going to ask all three of them,” you decide, “And let them fight it out amongst themselves.”

Caliban stares at you for a moment, then laughs. “You're a funny man, captain,” he chuckles, “Braver than I am, certainly. I wouldn't-”

“I'm serious. We're all responsible adults here, we can sort something out amongst ourselves,” you tell him with a shrug, “If we talk it over, we can probably reach some agreement. It's simple, see?”

“You're the captain, you make the decisions,” Caliban sighs, “But I want this on record, I'm telling you that this going to go horribly wrong. I reserve full right to say “I told you so” when someone ends up with a knife in their back, or... something terrible happens.”

Looking at the knife he left planted in the table, you start to reconsider. “Maybe I'll ask Grace after all,” you consider, “You have a point, this is more of her sort of thing. I'll... yeah.”

Shaking his head in weary amusement, Caliban leans back and takes a slow sip of ale. “Things like this makes me glad that my woman can't talk,” he mutters, “Good old Priscilla...”

“You really learned how to talk to that arm faster than I expected,” you tell him, “You even gave it a name. A nice name, at that. Someone you knew?”

“A girl from my village. She was pretty much the only person there who didn't treat me like dirt,” he explains, “That's not to say that she was nice to me, but indifference seemed better than outright scorn. I suppose she must have made an impression on me, because hers was the only name I could think of.” Pushing away his empty tankard, Caliban leans back and smiles a little to himself. “The funny thing is, I was making no progress at all until I gave that dumb arm a name,” he adds, “Once I did that, it all just... worked.”

Laughing, you throw back the last of your drink. “How romantic!” you jeer, “How about another drink?”

“I don't think so,” the hunter decides, “This place is no good at all.”

“Does that mean I won the bet after all, then?” you ask with a sly smile.

“Not a chance,” he grunts.

[1/2]
>>
>>2399436

Hardly blind drunk, but pleasantly distant from sober, you and Caliban wander back to the Spirit of Helena. Despite the warmth of the day, the night has turned crisp and cold, with a thin mist clinging to the ground. Maybe it's your conversation with Caliban, but it reminds you of that terrible Nadir daemon – all formless mist and gnawing hunger. If something like that was released in a city like this...

Well, some things just don't bear thinking about.

-

The best thing about stopping after only a few drinks is that you wake up with a relatively clear head. It's been a while since you had any especially strong dreams, you realise as you're pulling on a clean shirt, as if your increasingly unsettled waking life has replaced them as your main source of mystery. You've got to admit, it's a trade that you're happy to make – with your waking life, at least you can do something about your problems.

Over breakfast, Blessings arrives with an excited, nervous look on his face. “I had an idea,” he begins, sitting down opposite you before you can invite him to join you, “I had it last night, but I wanted to-”

“To sleep on it,” you finish for him, “Okay, so what's this idea of yours?”

“Ah, yes, I suppose Caliban told you, well...” the boy clears his throat, “The book I left you, Lives of the Saints. Did you read it?”

“Not... exactly. I wanted to get an early night, and I didn't really feel like reading something,” you explain, massaging the truth slightly, “Did you find something useful in the book?”

“No!” Blessings states emphatically, beaming proudly at you for a moment. When your reaction could be politely described as “utter confusion”, his smile fades and he hurries to explain himself. “Well, you see, I noticed the edition – this is the “mass print” edition of the book,” he eagerly continues, “So, ah, I got the idea that maybe there were other editions of it. Older editions, say, or... complete versions. Some details might have been omitted from the mass print edition.”

“That seems logical,” you agree with a slow nod, “But why would something get omitted?”

Here, Blessings begins to fidget awkwardly in his seat. “The church isn't entirely united, you know. Some bishops have different opinions on... well, on all sorts of things. Sometimes, old laws or stories need to be... revised,” he pauses, “It's only natural, I mean, to update books for a new generation. But sometimes...”

“But sometimes, uncomfortable facts get shuffled away into the background,” you suggest, causing Blessings to wince... and then nod slowly.

“I was going to visit the archives again,” he offers, “They might have... other texts to consult.”

>Good idea. I'll come with you and help you look
>Go for it, I've got some things to take care of here
>Other
>>
>>2399492
>Go for it, I've got some things to take care of here
>Other
Tell him he's a grown up, he can handle it alone
>>
>>2399492
>Go for it, I've got some things to take care of here

>>2399500
Maybe a little less condescending
>>
>>2399492
>>Good idea. I'll come with you and help you look
>>
>>2399492
>Go for it, I've got some things to take care of here

good luck with that nerd shit
>>
“Go for it, I've got some things to take care of here,” you tell Blessings with what you hope is a reassuring smile, “You don't need me to hold your hand here. Hell, I reckon you've got the advantage when it comes to book learning.” Blessings' face twitches in a faint half-smile as you say this, as if he doesn't know if he's allowed to laugh or not, but then he nods. “You don't need me to tell you what you're looking for,” you add, “Something to do with Saint Alma, I'm certain, and not common knowledge either.”

“The secret stuff,” he agrees gravely, “Oh, what if I'm asked about those documents? We should really return them to the church at some point, but...”

“Tell them that we're working on it,” you suggest, “You might imply that this password could help us with it. You know, just in case they need a little convincing in order to show you the older books.”

“I... that's awfully dishonest,” the boy murmurs, “I hope that it won't come to that. I'm sure that they'll let me see the books I need, without any need for that kind of thing.”

Shrugging, you accept his point. “Still,” you conclude, “Better to keep a backup plan, right?”

Nodding once, Blessings rises to his feet and hurries away.

-

With some free time ahead of you, you start with the first of your little errands and head for Keziah's quarters. Your knock is answered with a mumbled call, and then you hear the lock clattering open. Judging by the look of her, Keziah must have spent most of the night reading the schematics you brought back. Certainly, there are a great many loose papers scattered about the room. Herod shifts on his perch as you enter, eyeing you with his usual muted hostility. He always feels like a disapproving parent, especially when you're visiting Keziah in her quarters.

“You ought to sleep more,” you begin, “If you work right through the night, you're just going to end up burned out.”

“Always tryin' to get me into bed,” Keziah counters with a filthy laugh, “But you're right, boss, I didnae mean to sit up all night – I just... got busy readin' and lost track of time. But – but! - I think I've got some results for you. If what I'm lookin' at is right, we might be able to get a serious boost out of our shields. I'm talkin' about... shit, about twice as much defensive power without increasin' our power costs. Imagine it, double!”

“This is the part where you tell us about the side-effects,” you sigh, “Right?”

“Well... maybe,” the witch tilts her head to the side, “This all theoretical, like, so it might no work quite so well in practice. Oh, and even if it did work I'd likely need to baby the engines a wee bit – just to take extra special care of them. I dinnae mind the extra work, though. Other than that... I suppose the whole thing might explode spectacularly if it went unstable – but that probably willnae happen! Probably!”

[1/2]
>>
>>2399573

“I notice,” Herod announces suddenly, projecting his dry voice directly into your thoughts, “You're not mentioning the other research we were doing last night.”

“Hey!” Keziah yelps aloud, “We agreed that we wouldnae say anythin' about that until later!”

“We came to no such agreement,” the familiar counters, “You merely decided it for us both, without ever asking for my thoughts on the matter. I was not given the chance to object... which, for you, probably counts as agreement.”

Keziah winces, then slowly turns to look your way. “I was doin' a wee bit of research, tryin' to learn a few of me mam's old tricks. Yesterday, when I didnae have Herod with me to run messages, it gave me the idea. Maeve, you know, she doesnae have a familiar – I dinnae ken why, but then I never bothered to ask her about it. Point is, she just calls up a wee daemon, just a messenger spirit, whenever she wants to bother someone like Madame Lamia,” she explains in a rush of jumbled words, “So, I figured that if I could learn to do that, we'd never be short of a way to call for help!”

More witchcraft. It's still odd to see her throwing herself into that uncanny area of study, especially after the fear and discomfort with which she first regarded it. “And you didn't tell me because...” you ask slowly, “Because you thought I'd forbid it?”

“No! No, I just wanted to surprise you when it was done,” Keziah insists, “You know, as a nice surprise. A helpful surprise!” Digging through the scattered papers, she produces a blank sheet – that is, blank save for the crude circle she quickly draws on it. “It's real simple, boss, real easy,” she continues, scratching odd markings onto the circle, “Not flashy, either. Most times, the daemon just looks like dust caught in the wind. Look, I'll call one up right-”

“Wait, don't just start calling up daemons!” you snap, snatching the pen away from her before she can finish drawing the summoning circle, “I don't need a practical demonstration, thank you very much.”

“Aw...” she sighs, “But I was lookin' forwards to tryin' it out for the first time!”

>You heard me. No daemons!
>Fine, but only if you can promise me that nothing will go wrong
>Other
>>
>>2399630
>>Fine, but only if you can promise me that nothing will go wrong
>>
>>2399630
>Fine, and I'll understand if something goes wrong the first few times.

All the daemons!
>>
>>2399630
>Fine, but only if you can promise me that nothing will go wrong and you promise that you keep me in the loop ahead of time. No more surprises.
>>
As cautious as you are, you've got to admit that she's got a point – being able to call up messenger spirits would certainly be an improvement over any other means of communications. “Fine. I must be mad, but... fine,” you concede, “But I've got two conditions. Firstly, you're only calling that thing up if you can promise me that nothing will go wrong. No rampaging daemons, no explosions, nothing. Got it?”

“Got it!” Keziah agrees, already starting to grin, “Second?”

“Secondly, keep me informed about this stuff in future,” you stress, “No more surprises – I don't care if they're good or helpful, I prefer to know what you're getting up to in here.” As her smile turns especially dirty, you quickly make an addition to that. “In terms of witchcraft, at least,” you add, “Got it?”

“Oh aye, absolutely. I suppose I did get a wee bit carried away this time, but it willnae happen again!” nodding vigorously, Keziah crosses over to her desk and digs out a bit of chalk. Sweeping a section of floor clear, she stoops and starts to copy out the harsh, angular symbols, humming softly to herself as she works. “The hummin' isnae part of the rite,” the witch explains without looking up at you, “But it helps me concentrate. Dinnae want anythin' going wrong, after all.”

Kneeling down, you take a closer look at some of the symbols. Some of them feel vaguely familiar, and you recognise the symbol for the winds – or rather, the Master of the Winds. “That is what I said, yes,” you agree, “So, how do you-”

Hushing you with a gesture, Keziah begins to whisper something to herself. The air seems to stir, as if a breeze had just blown through the sealed room, and the loose papers begin to rustle around. A few of them take flight and whip around your head as the winds strengthen, and dust begins to church up within the chalk circle. While it never really takes a single shape, you see the vague suggestion of birds forming within that tiny maelstrom. Even after the wind dies down, the dust continues to churn and shift. Within the centre of it, a flicker of light blossoms into life.

“Great success!” Keziah announces, clapping her hands like an eager child, “Oh, and it's cute!” You're... not so sure about that, but you're not about to argue the point. “Go on then, boss, who should we pester first?” the witch asks, “I was so excited thinking about the rite itself that I didnae think of what to use it for. Got anyone you want to talk to?”

Thinking for a moment, you snap your fingers as an idea occurs. “Maeve,” you suggest, “She was going to try and unseal some of Masque's memories. Ask her if the ritual worked.”

Keziah repeats your question to the sprite and then it vanishes, collapsing in on itself.

[1/2]
>>
>>2399709

“And there he goes,” Keziah chuckles, “Wait, do you think it was a boy daemon or a girl daemon? Not that there's really any difference there, but... ach, who cares? We should get an answer back-”

Before she can finish that sentence, the sprite unfolds itself once again. A rift yawns wide in its body, forming something that looks unpleasantly like a mouth. “The rites went well, although we are only just getting started. We still have some way to go before your friend has all of his memories back,” Maeve's voice seeps out from the daemon's body, “Keziah, my daughter, did you do this all by yourself? I'm very impressed – although, as I recall, I was able to call up a messenger daemon when I was half your age.”

“Thank you, mother,” the young witch mutters through gritted teeth, “For that kind reminder.” Looking around at you, she offers a brittle smile. “She cannae hear that. It has to come and go, see, it's no like a radio,” Keziah explains, “Tell her that I've been a wee bit busy with a whole bunch of other stuff. Go on!” Again, the daemon vanishes for a few moments before returning in a flurry of dust.

“Of course, my daughter, you have your own life to lead,” Maeve's reply comes, “When are you all going to come down and join me for a dinner? Your Captain Vaandemere is embarking upon a great work, and it's only fair that I meet all of his... sworn companions. I'm very curious about them all.”

“Dinner?” you ask, glancing at Keziah with a sceptical eyebrow.

“Oh, I dinnae ken,” she sighs, “Just another one of her wee games, probably. Got anythin' you want to ask her, boss, or can I send Dusty away?”

“I'm not...” you pause, “You're giving it a name?”

“What's wrong with “Dusty”? It's a fine name!” Keziah protests, “Besides, daemons like being given names, I'm sure of it!”

Rolling your eyes, you look down at the churning sprite and sigh.

>No, I've got nothing. Sent it away
>I've got a question for her... (Write in)
>Other
>>
>>2399769
>>No, I've got nothing. Sent it away
Can we use Dusty to prank someone?
>>
>>2399769
>I've got a question for her... (Write in)
"Any update on Eishin down there?"
>>
>>2399769
>I've got a question for her... (Write in)

Ask what she knows about the magic wielded by the Church of Rising Light

Ask if she knows the trinket she gave us is mad blasphemous, and also ask what it guards against because we have faced a variety of magical enemies. I guess it would guard against priests and holy magic?

Also >>2399781
>>
>>2399769
yes i'd like to invite her to a irakhin art party
don't actually do that though
>>
>>2399769
> Does dusty . . . Like giving messages?
>>
>>2399769
Also

> Invite Maeve to the party. Say Keziah said she wouldn't enjoy it.

Tease the engineer mercilessly.
>>
“I've got something for her,” you tell Keziah, “Ask her if there's been any news of Eishin. Any irregularities, any... news at all.” Keziah nods, then whispers your question to the daemon. It seems as though the summoner and the recipient are the only ones who communicate directly to it. Everyone else has to use less direct methods. The daemon is gone for longer this time, perhaps waiting as Maeve takes her time to think of an answer.

“Eishin has been sending his men out of the Deep Forest lately. This, in itself, is not unusual, but he has been doing so more often that ever before. Some say that he is scouring the forest for traitors to his cause. Other suggest that he is looking for something – for someone. A great warrior with one broken horn has been asking many questions, about scholars from the lands above and soldiers,” Maeve's answer hisses out from the daemon's churning body, “I hear word of terrible violence – a breach of our usual... protocols.”

You recall Caliban's mention of the black smoke, and how its indiscriminate hunger discourages bloodshed. Now this.

“I cannot explain this,” Maeve continues, as if in anticipation of your thoughts, “But this suggests, to me, a certain desperation on the part of someone. Eishin, or this horned giant who is his right hand. Should you return to the Deep Forest, I would urge caution.”

“I want to know what you know... I mean, what she knows about the magic wielded by the Church of the Rising Light,” you ask next, “The white Abrahad stone. The trinket she gave me, as well. I was told that it was a blasphemous thing, an open wound. Does she know if it will protect me from the church's power?” Keziah, tugging at her hair as she struggles to keep up, relates your question to the daemon. When it reappears, the first thing that you hear is a low, husky laugh.

“I see that the good Captain Vaandemere is as full of questions as always. An inquisitive mind is a wonderful thing to see. My daughter, you could do with learning more about the world,” Maeve's answer pauses, and then her dissociated voice continues in a more serious tone. “Of late, I have been asking my own questions about this... Church of the Rising Light. Your friend, Masque, has also mentioned them and their magic stone. He dislikes it – I think he's jealous, if a daemon can truly be jealous of anything,” another low laugh, “To be jealous of something, one must have a sense of kinship with it. This... Abrahad stone. It is like a familiar, but not bound by any pacts or agreements. Not a daemon, not one carried by the Winds, but something... like their kind.”

Before you can ask anything else, the daemon reshapes itself into the facsimile of a smile – Maeve's smile.

[1/2]
>>
>>2399878
> thiiiis>>2399874

I bet Keziah would 100% want to go if we invited her mum.

Tease her. Tease her hard.
>>
>>2399888
yesssss
>>
>>2399888
Didn't we already decide on Grace? You're just setting her up for disappointment.
>>
>>2399914
Nope. The girls are in for a Battle Royale for the plus one spot.
>>
>>2399914
Yes. That's how teasing works.

Because Keziah doesn't actually want to go to the party. She'd probably love a date, but we can do that any time


Indignation about her Mom getting invited because of her competitiveness -> brash overcommittal -> Mad nerves when we start talking about what kind of dress she will have to wear and what topics she would like to discuss at the party, while I assume Maeve is over somewhere existing and so Kez knows that as she lives and breathes she'd be judging her about how she handles the party. -> Initial relief when we say we're taking Far e for practical reasons. -> Sour grapes about not going though. -> We offer to take her out for a fancy night for the two of you she can wear a nice dress and you'll still go somewhere that she can have fun.
>>
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>>2399938
>>
>>2399958
I mean it's easier to act out then it is to write.

I could trim It down.

Indignation and insecurity lead to brash overcompensation soon seeking escape from the overcommittment anxiety she will be suddenly relieved when the option to not go comes up.
>>
>>2399980
No I understood it. It's just that you thought out a simple tease that much.
>>
>>2399958
Or she'll summon a demon to whisper into our ears "you're a diiiiiiick" the entire party.
>>
>>2399983
Keziah is a mess.
>>
>>2399878

“Are you making good use of my trinket, Captain Vaandemere? I assure you, I did not intend for it to be an insult in the face of the church... although I do not apologise if it was taken as such,” Maeve's voice pauses again, “To tell you the truth, I know little about it beyond that it is an item of protection – or rather, an item that I am told will, or may, protect you. Please, if you learn more, do tell me all about it.”

So it seems as though the pendant remains a mystery for a while longer. Considering how the badly the pilgrim up in the Palace of Silence reacted to it, though, you're pretty sure that it has something to do with the church's power. “If Maeve really wants to see us in person, maybe she can come up here,” you suggest, giving Keziah a teasing grin, “She could always accompany me to this party while she's here. I'm sure that she'd find it interesting – more than you might, I reckon.”

“Aw, c'mon boss...” Keziah groans, “You dinnae want her there, do you?” She shoots you an imploring look – a look that you reply to with a grin – and then sighs heavily, muttering your offer to the daemon with intense reluctance.

“Milos Vaandemere, you flatter me,” Maeve purrs back, “But alas, I cannot leave the soil of my birth. I have made pacts and bargains that cannot be spoken of aloud, and they bind me to this place. However, your offer was really very kind – I only wish that I could repay it with a suitable kindness.”

Keziah, her cheeks flushed bright red, hisses something to the daemon – you distinctly hear the words “almost half your age” - and then makes a curt gesture. The “mouth” closes it up, which you take to understand that the conversation is over. “Boss, you're the worst,” she mutters to you, “The absolute worst... honestly, what would you have done if she said yes, huh?”

“Enjoyed a wonderful evening together, probably,” you reply with a bland shrug, “Hey, do you think Dusty enjoys giving messages?”

“I... what? What kind of...” throwing up her hands in dismay, Keziah lets out a dramatic sigh, “I dinnae ken, it's just what he does! It's like askin' if a bird likes flyin' or if a bee likes doin'... bee stuff!” Shaking her head in exasperation, she sweeps a pile of loose papers off her bed and flops down onto it. “You're really goin' to a party then, right?” she guesses, “Figured out who you're takin'?”

“Grace,” you tell her, “The host is a collector of artefacts and curios, I figured that she'd get a real kick out of seeing some of them. She loves that sort of thing.”

“Oh,” your answer seems to take Keziah by surprise, “Oh aye, that makes sense. I bet she'd look real pretty, once she's all done up for a party. Like a wee doll, almost.”

[2/3]
>>
>>2400007

“But you know, boss, you'd better not think that I'm gonna forgive you that easily!” she adds with a sudden snap, standing upright and jabbing you in the chest with a scrawny finger, “You're gonna have to make this up to me, and I'm no gonna make it easy for you! Honestly, askin' me to pass along all that nonsense... you're the worst!”

“You may have mentioned that already,” you point out, “Anyway, I'm going to go talk with Grace. Good work with that engine stuff, and the... the other things. If you make any breakthroughs, on either count, you come and tell me.”

“Aye, I'll do that,” Keziah agrees with a wicked grin, “I'll send Dusty to wake you up in the middle of the night!”

“Good enough for me,” you shoot back, leaving her quarters with a laugh.

-

“A party?” Grace repeats, “At the Consul of Pastona's estate?”

“I thought you might be interested,” you explain, “He's a collector of curios, including a number of Nadir relics. Actually, King Grundvald's crown is going to take pride of place in his collection soon enough. If you want to go, do try and look surprised when he unveils it. He's likely to have a lot of other pieces there, and... well, he's the sort of man who likes to show things off. If you want to learn all about them, I'm sure he'll be happy to-”

“I'd love to come,” she interrupts, her eyes wide and fascinated, “Ah, that is, I'd be happy to accompany you, Captain Vaandemere. I'll do my very best not to embarrass you in any way. Father instructed me to take some etiquette lessons at the academy, but I never imagined that I might have an occasion to use them. He told me that they would come in handy one of these days, and I suppose I should thank him. You can make useful contacts at an event like this, you can... meet interesting people.”

A subtle reminder of her father's real work, the work that his lawyering is just a cover for – the buying and selling of information.

“I'll need a new dress, though...” she muses, before hastily flashing you a smile, “Don't worry, captain, I wasn't asking you to take me out shopping. Father has some money put aside for me, set aside for exactly this kind of occasion. I'll ask Caliban to take me out later. Oh, but I should see if Miss Lhaus has any advice about what to wear...” As she lapses back into her thoughts, you glance across at a neat stack of papers – the church papers, it seems.

“Are you done with these?” you ask, causing her to jolt back to reality.

“Oh, yes. I've at least skimmed over everything,” Grace confirms, “Were you... I mean, did you want to know about what they say?”

>Later. I've got other things to do right now
>Do they mention any kind of rite to bring back the dead?
>You said music was important. What does that mean?
>Do the note suggest any dangers inside?
>Here's what I need to know... (Write in)
>Other
>>
>>2400106
>>Do they mention any kind of rite to bring back the dead?
>>You said music was important. What does that mean?
>>Do the note suggest any dangers inside?
>>
>>2400106
>Do they mention any kind of rite to bring back the dead?
>You said music was important. What does that mean?
>Do the note suggest any dangers inside?
>Here's what I need to know... (Write in)

> What other translation s might be possible for the names of the different areas? Ignore g whether or not it makes sense.
>>
>>2400106
>Do they mention any kind of rite to bring back the dead?
>You said music was important. What does that mean?
>>
>>2400106
>You said music was important. What does that mean?
>>
>>2400106
>Do they mention any kind of rite to bring back the dead?
>You said music was important. What does that mean?
>Do the note suggest any dangers inside?
>>
“I do. I've got some questions about what they say,” you begin, sitting down on an available chair and gesturing for Grace to sit opposite you, “Do they mention any kind of rite to bring back the dead? Or anything like that – I'm not sure what kind of terms the church might use.”

“Well. That's a tricky question to be certain about, but I think... yes,” Grace clears her throat, “The second team of explorers were able to record a fairly large number of inscriptions, enough to gain quite a degree of insight into how the Vault operates. There are references to “those who have crossed the bridge of birth and death”, which... may have been a literal bridge. I'm not clear on that part, though. It's complicated.”

“I'm sure,” you agree drily.

“Still, they were able to recover certain details. The rite seems to require a person's remains – even a flake of ash or a single hair, apparently – and an item of great value to that person. That item was supposed to attract their... erm, I'm not exactly sure. You could call it their soul, or their spirit, or any number of things really. The point is, they needed that item,” shuffling her papers, Grace nods at you, “I think they must have used the key fragment. Saint Alma was said to have recovered it from Nadir, yes?”

“So the story goes. How true that story is remains to be seen,” you consider with a weary shake of your head. So there really was a ritual to bring someone back from the dead. That's a kind of power that... that you can't really comprehend.

“There's a problem,” Grace warns, “The rite was said to have incredibly strict requirements. Only those with an unblemished nature were permitted to return. What happens to anyone else... well, it doesn't say. I gather that it isn't anything good.” Shifting in place, Grace gazes off into space with an uneasy frown. “But a saint... they would have to be unblemished, wouldn't they?” she murmurs, “If not them, then who?”

“Leave that to the priests and the philosophers, and focus on the practical matters,” you advise, “Like the music. You said that music was important, but I don't think I understand. What did you mean by that?”

“Ah, right. Well. Do you remember how I said that the “bridge of birth and death” might have been a literal bridge? This is related to that. You see, the bridge was said to be located at the far end of the Hall of Assembly, and yet the explorers found only an empty chasm,” Grace spreads her arms wide to suggest great distance, “There were no signs of damage either, nothing to suggest that a bridge HAD been there at some point. Now, we come to what they identified as an organ – a church organ.”

[1/2]
>>
>>2400211
So the dungeon has puzzles!
Are there also monsters and treasure chests?
>>
>>2400211

“A musical instrument,” you add, prompting Grace to continue after she slides back into silence.

“Yes, of course. I'm sorry, captain, I'm just a little distracted...” Grace shakes her head, “The organ was the only thing that the explorers found that suggested any kind of mechanism or machine – anything with moving parts at all, in fact. The organ itself was inscribed with... hold on.” You wait a moment as Grace digs out a different sheet of paper and skims it over, her lips softly moving as she reads silently. “Only those who have visited both birth and death will sing a bridge into being,” she quotes, “And only then can they ascend to the flower garden.”

“Flower garden?” you mutter. According to Cardoso, Coteaz had mentioned something about flowers...

“I'm unclear on that part,” Grace says with a shrug, “But this all suggests to me that using the organ – somehow – is the key to accessing this bridge. I assume that the two adjacent halls are also significant. Maybe someone would need to visit each hall before they could cross the bridge? In their report, one of the explorers suggested that it might have ceremonial significance – to remind the person of the two constants that life holds. Perhaps... to remind them of how serious the concept of resurrection might be?”

Having said this, Grace hurriedly rises from her chair and digs out her elegant pipe, toying with it for a moment. “More material for the philosophers,” you tell her, “What about dangers? Do these reports mention any traps or hazards?”

“Other than the poor air quality – which, they couldn't actually explain – not really,” Grace seems to reconsider something, setting aside the pipe, “They DO mention an army, but that refers only to the large number of statues they found in the Hall of Assembly. That makes sense, though, the “assembly” does have rather martial concepts once it's translated. An army, assembling for a great crusade...” She murmurs that last part, gazing down at her slender, delicate hands as she thinks.

“Speaking of translation...” you ask, speaking quietly as to avoid shocking her back to reality, “Do any of the other names have alternative translations? Tell me any of them, even if they don't make sense.”

“Now that you mention it, there WAS one odd way of translating something. The Hall of Death... well, “death” - in this context, at least – is a strange term. To give it a full and proper reading, it would read as “disposal of an object that is no longer needed”. Rather clumsy, yes?” she laughs nervously, “It's odd, isn't it? This is supposed to be a sacred place, but it's hardly respectful at all...”

[2/3]
>>
>>2400255
See if Calibans arm can play the Organ for him.
>>
>>2400265
I'm sure he's already using it to play his organ :^)
>>
>>2400255
So these guys were obviously stuffing souls into White Zenith Statues huh?
>>
>>2400300
That seems like the most probable explanation so far
Though if so, where did all the created statues end? I think there are a few in the palace of silence or whatever it's called?
>>
>>2400317
Spread all over the world it seems considering Priscilla was in a random mine and there was the statue we toppled to get into cave near Lamia's place.

I almost feel bad now for knocking it over.
>>
>>2400317
What if they're still there, just waiting for juicy adventurers or a saint to unleash them?
>>
>>2400321
Yes but consider the words used, "army" and "large number", surely a well travelled captain like Milos would have heard of a few more by now?

>>2400325
Perhaps
>>
>>2400325
Sounds like some one was making an army of living stone to fight something but what?
And this isnt really a speacle place just like a robot factory and who was going to lead them?
>>
>>2400255

So you have “construction” over in the Hall of Birth, “disposal of an object that is no longer needed” in the Hall of Death, and the Hall of Assembly suggests the gathering of an army... this is all shaping up to a rather unpleasant picture. Just what is it that gives the white Abrahad stone its power? Ideas are starting to form, and you don't like a single one of them. “Coteaz must have known all of this...” you think aloud, “And he still went ahead with this insane mission. What could have been driving him to...”

“Captain?” Grace asks, reaching across and placing one of those delicate hands on your shoulder, “Is there something wrong?”

There's a lot wrong with this, you want to tell her, but you bite back the words. “I just don't think I'll ever understand these knights,” you sigh, “What about you?”

“Hmm...” touching a finger to her lips, the young scholar thinks for a moment, “I think it's rather admirable, to have a cause that you're so devoted to. These knights were so... loyal to Saint Alma, it's really quite amazing. I must confess, I'm rather jealous of anyone who has a cause like this – like how the Iraklins are ready to lay down their lives for the nation, or... or even how you're working so hard on finding these key fragments. I don't really have any drives like that, I'm just... tagging along for the ride.”

You've seen this doubt before, when Grace was agonizing over how she might justify her own existence. So much of her life has been planned out by her father, you consider, even her place on this ship was his idea. But then, even if you took great pains to help her... wouldn't that just mean that you were running her life instead? Before you can act on your bleak thoughts, though, Grace brightens up with a visible effort.

“I shall take a nap!” she declares, “All this talk of death has tired me out, and I fear that my mood is suffering for it. I'm sorry, captain, but would you excuse me?”

“Sure thing,” you tell her quietly, rising to show yourself out, “Take it easy, okay? There's no sense in working yourself into an early grave.” Wincing a little at your own blunt words, you let yourself out. Closing the door behind you, you lean back and sigh. Blessings is still away, doing his research, so you'll...

>Go see how Gunny is doing
>Visit Freddy in her quarters
>Check on Caliban... and Priscilla
>Other
>>
>>2400343
Also we need to try a few of these words for the Dwemer puzzle box
>organ
>birth
>death
>bridg
>>
>>2400343
>Check on Caliban... and Priscilla
Get all the hot juicy details.
>>
>>2400343
>Go see how Gunny is doing

We just went drinking with Kal. I wanna know if Gunny has unlocked any other staff functions. Maybe telling him about Caliban's progress will motivate him.
>>
>>2400343
>Check on Caliban... and Priscilla
bring some oil, to help with "chafing"
>>
>>2400343

>Go see how Gunny is doing
>>
>>2400343
>>Go see how Gunny is doing
>>
>>2400343
>Go see how Gunny is doing
I want to ask him about the insight he got from St. Alma in Coteaz's meditation chamber. We can share with him our suspicions about what was going on with St. Alma's remains in return. I wonder whose soul is in St. Alma's staff.
>>
>>2400343
>>Check on Caliban... and Priscilla
>>
>>2400336
>Sounds like some one was making an army of living stone to fight something but what?
Well, stone doesn't bleed and hence doesn't attract certain Nadir demons...
>>
>>2400351
I want to add "taint" and "ritus" to that list. Oh, and "Jihad."
>>
First things first, you'll pay Gunny a visit and see how he's doing. It's hard to tell, but you get the impression that he's been avoiding you since you returned from Coteaz's tower. He lied then, when you asked him if anything had happened down in the meditation cell, but you never had the chance to press him for an honest answer. Now, it's about time that you correct that mistake. After that... you might pay Caliban a visit, to see how the domestic life is treating him.

Gunny isn't in his quarters when you check them, but that's not much of a surprise – he's hardly ever there. Instead, you find him down on the gunnery deck. Just as Keziah has redecorated the engine room to better suit her tastes, so too has Gunny made a few “alterations” to his surroundings. A cheap tin icon, shaped like a blazing sun, dangles from the far end, while Saint Alma's staff sits beneath it in a carefully constructed cradle. He's made a shrine, you realise with mixed amusement and uneasiness, a humble little shrine.

Following the smell of cigarettes, you find Gunny lying on a bedroll with his eyes half-shut. He's not asleep though, you can see him tensing up as you enter. Behind you, his assistants go about their business with careful efficiency. “Hey, Gunny,” you begin, “How come you never sleep in those nice quarters you've got upstairs?”

“Milos, brother, you would laugh if I told you the truth,” he replies, sitting up and tapping cigarette ash into an empty can. “Ah hell, maybe not. Here goes nothing,” he relents, “I don't like being alone so much, these days. If I sleep here, there's usually someone working in the background. Helps me relax, hearing other people doing the hard work for a change.” He smiles with that last part, but you can tell that his heart isn't in it. Memories of his brief stay in Cloudtop Prison, you realise, still giving him grief after all this time.

“Hey, there's nothing to be ashamed of,” you assure him, “Hard work puts me right to sleep as well.” Lowering your voice, then, you give him a serious look. “I don't want to be hard about this, Gunny, but I need to know,” you continue, “What happened down there in Coteaz's cellar? You said nothing happened, but we both know that that was a lie. So what, did you hear something?”

Gunny's lips twist into a grimace. “I don't know, brother. I was never good at that meditation stuff, but when I was sitting there, I got... a feeling. Or a thought. I don't know, brother, it's hard to say just what it was,” he gestures vaguely as he tries to find the right words, “Look, all I can say is, when I was down there, I had the sudden feeling that this, all of this, is just a big mistake. Like, we're getting ourselves into some serious shit with this key business. That's all.”

[1/2]
>>
>>2400449
>Like, we're getting ourselves into some serious shit with this key business.

Oh we could have told him that.
>>
>>2400449
>Like, we're getting ourselves into some serious shit with this key business.
yeah, that's the POINT of all this!
>>
>>2400449

“And do you believe that?” you ask gently, glancing back to the rest of the gunnery crew. They work on, not paying you a hint of attention.

“Do I believe that we're getting into something big? Sure I do,” Gunny replies, “Does that mean I'm going to back out now? Hell no, brother, I'm with you all the way on this. For all I know, it was just foolish old Gunny Hotchkiss getting freaked out for no reason. Like I said, I'm not so good with being on my own these days – it leaves me thinking all kinds of weird things.” Shaking his head, Gunny takes out a fresh cigarette and wedges it into one corner of his mouth. “That what you're worried about?” he asks, “That I'm going to bail out on you?”

“I've gotta consider all the possibilities,” you remind him, “You know that. Captain's duty to keep track of these things.”

“Not blaming you, brother, I know the score,” striking a match, Gunny lights his cigarette and takes a powerful draw on it, “I don't know why I hid it from you, that first time. Just instinct, I guess, and I thought you might... I don't know. Thought you might not take it seriously, or maybe you'd take it TOO seriously.” Suddenly, he laughs. “Hell, brother, this isn't even news to you, is it?” he chuckles, “I reckon you've known that this was some serious crap since day one, huh?”

“Well, not quite. Day two or three at the earliest,” you agree, “Seriously though, I'm glad that it wasn't... you know, anything bad. When a man as honest as Gunny Hotchkiss starts to lie, it gets me worried.” Slapping him on the arm, you turn to leave. “Oh, hey, before I go,” you ask, “Do you have any oil lying around here? Something to keep the machines moving nice and smooth?”

“Right here,” Gunny takes out a small ceramic flask and tosses it across to you, “Got a desk drawer that needs unsticking?”

“Not exactly,” you reply with a dirty laugh, “I'm paying Caliban a visit after this.”

>I'm off then. See you later, Gunny
>Hey, have you been able to get anything else out of that staff?
>Hypothetically, what would it take for you to back out? Is there a line you won't cross?
>Got a question for you... (Write in)
>Other
>>
>>2400510
>Have you been able to get anything else out of that staff?
>>
>>2400510
>Hey, have you been able to get anything else out of that staff?
>Other
"Look Gunny. When we eventually go into the Vault we might learn some dirty truths, maybe about Carth and maybe about the church, specially if my speculations are correct. I just want you to be prepared for that."
>>
“Say, have you been able to get anything else out of that staff?” you ask, “Like, I don't know... It's supposed to talk to you, isn't it? That's what they said up in the Palace of Silence.”

“Brother, I don't even know where to start with that thing. To be honest with you, I can't even promise that I could make it do its thing again. Maybe that was a one time deal – just the Lord of Rising Light doing us a favour when we were in a tight spot,” Gunny shakes his head, “If I really want to learn from it – if there's anything TO learn – I might need to sit down for a good long while and think. You know how good I am at that kind of deal...” Laughing bitterly, Gunny crosses over to the staff and lifts it from its cradle. “Some chosen one I am,” he adds, “I'm holding it the right way up, but that's about all I can say for certain.”

“It's a learning experience. You don't learn to shoot overnight, and a pistol is just a machine,” you tell him, “This is... I don't know, some kind of magic rock with exceedingly high standards. I'd be more surprised if you had mastered it already. So what I'm saying is...”

“I'll give this meditation business another shot,” he promises you, “And I'll let you know how it goes. How does that sound to you?”

“Sounds like a plan to me,” you confirm, hesitating for a moment before adding, “Look, Gunny, when we head into the Vault of the Sun, we might... learn some things. Bad things, things that might not reflect too brightly upon the church. Maybe I'm all wrong about this, but that's what my gut is telling me. I figured that you've got as much right to know as any of us, so you can prepare yourself for the worst.”

“Bad things, huh?” an unusually thoughtful look crosses Gunny's face, “I'll have fun trying to imagine what THOSE are...”

“Sorry,” you reply with a grimace, “But it's better to be ready for anything.” For a moment more you share a solemn silence, and then you show yourself out.

-

Caliban looks at the bottle of oil for a long time, then looks back up to you. “Captain,” he begins gravely, “You've got some pretty funny ideas of what goes on within these four walls.”

“Chafing is no joke, Caliban,” you warn him, somehow managing to keep a straight face, “I'm just looking out for you.”

“Well, congratulations, you've left me speechless. Not everyone can do that,” the hunter sighs, putting the flask of oil down on his desk and giving it a sour look. He's building up quite a collection of oddities now – the gold ingot, a broken sword hilt from King Olaus' tomb, and now Priscilla herself. As you're looking at the pristine white arm, Caliban mutters something and the smooth fingers squirm with a disturbingly fluid grace. Shuddering a little, you hurriedly look away from the limb.

[1/2]
>>
>>2400510
>>Hey, have you been able to get anything else out of that staff?
>>
>>2400584

“Fair warning,” you tell Caliban after a moment, “Grace is going to ask you to take her shopping at some point soon.”

At this, he lets out a heavy sigh. “I lead a hard life,” he mutters, “But I suppose I'll play along. I don't mind, really, and perhaps I should feel flattered – after all, she always asks me first. I must be very good at mindless lifting and carrying.” Crossing over to the desk, Caliban picks up Priscilla and studies the limb, turning it over in his hands and testing its weight. “It's strange, though, thinking about just how old this thing might be,” he thinks aloud, “Older than... I don't know. Most things, I imagine. Maybe that iron ring you're putting together might be older, but I'm not even certain about that.”

“Heavy stuff,” you murmur.

“No, actually, it's quite light,” Caliban counters, waving the arm casually through the air, “My Priscilla is a slim girl.”

“You know, there's no guarantee that the rest of the statue is female,” you point out at last, unable to hold back any longer, “Unless we find the rest of it, and I have no idea where how we'd go about doing that, there's no way to be certain. For all we know, that arm might have belonged to some... I don't know, some slender, beautiful boy.”

“Yes,” Caliban replies in a deadpan voice, “And?”

Sometimes, you have no idea how serious Caliban is about... well, about anything really. This is one of those times.

“It does make me wonder, though, about these statues. They do seem to get around,” Caliban sets the arm down with exaggerated care, “We've seen them in Nadir, in the Pastona Union, and scattered throughout Zenith. That's where most of them are, I suspect - it's their homeland, after all – but I'm still not sure how one of them ended up down in Nadir. Do you think we weren't the first ones to drop it?”

“If I was to list everything that I didn't know about those things, I think I'd be here all day,” you groan, “The church would probably say that it was a miracle send down to the unappreciative savages in Nadir. Uh, no offence.”

“None taken,” he assures you, giving your left hand a pointed look.

>I'm going to have to stop things here for today. I'm going to run a special session tomorrow, just to tie up some loose ends, then I'll break until next weekend. If anyone has any questions, though, I'll answer them if I can
>Thank you for your patience this weekend!
>>
>>2400630
so maybe those statues were made before the land was split, and that is how they ended up all over the place?
>>
>>2400630
Thanks for running.

>>2400647
Pretty good theory. The Vault probably predates the split too.
>>
>>2400630
So do we know sign language? What with the thieving and all?

We should teach the hand.
>>
>>2400673

That's not an idea that ever really occurred to me, but I don't see any reason why that shouldn't work. I wonder what a disembodied hand would have to say for itself?
>>
>>2400630
Thanks for running!

Abrahad stone is super light and durable, can we use it to armor our airship? Or make an airship out of it?
>>
>>2400721

Abrahad stone is hard to work with and difficult to find in large quantities, so it's not really practical for building airships. That said, the Palanquin - the flagship of the Carth fleet - does make significant use of it.
The Carths didn't exactly build the Palanquin themselves, after all.
>>
>>2400721
That seems like the kind of thing that could go horribly wrong. I guess it'd be fine if we got the stone to agree first, but otherwise I think we wouldn't want to be flying around armored by unwilling souls.
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>>2400760
So what youre saying is that we should build an abrahad ship and pilot it with a daemon
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>>2400758
>The Carths didn't exactly build the Palanquin themselves, after all.

Is it ancient precursor race time?
>>
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“You know,” you wonder aloud after a moment, “In the Palace of Silence, they said that these Abrahad constructs were able to learn – to adjust to the language around them. It's how the statue in Nadir was able to react to Keziah's language, and it's how that... it's how Priscilla reacts to your voice.” Crouching down, you take a closer look at the smooth white hand. “Maybe we could teach it to speak back,” you continue, “With sign language, or some kind of code – tapping out letters, say. What sort of things would it be able to say?”

“I wonder,” Caliban frowns a little as he considers the possibility, “Captain, you've got me curious now. You leave her to me, I'll see if I can teach her a thing of two. If she has anything interesting to say, I'll let you know. If she just badmouths you behind your back... well, we might keep that to ourselves.” A smirk touches his lips as he says this, while Priscilla clenches a fist. You're not sure what, if anything, that is supposed to imply. Somehow, though, it seems rude.

“You're a terrible influence on her,” you scold the hunter.

-

Back in your quarters, you busy yourself with reading the copy of Lives of the Saints that Blessings left in your quarters. Before checking out Saint Alma herself, you notice a reference to Saint Ann – the same saint that Trice had named her skiff after, apparently. Saint Ann actually pre-dates the Church of the Rising Light, only coming to be recognised as a saint after the church was founded. She was a hunter, apparently, someone who drove beasts from their lairs with a great lance. Through her actions, men could live in safety.

The name suits Trice, you decide, although you can't help but wonder if Saint Ann really had anything to do with the Lord of Rising Light at all. According to the book, she received guidance and inspiration from the deity, but... well, they would say that. Perhaps she was just a local folk hero who was incorporated into what was then a rapidly growing religion – just an example of the church rewriting history in their favour.

Setting Saint Ann aside for now, you flick back through the book until you find the object of your research. There isn't much that you don't already know, though. Saint Alma was born in what would become the city of Salim, just in time to be a part of those early expeditions to Nadir. There, she claimed that the Lord of Rising Light was granting her guidance and protection. True enough, the very first site she discovered contained the staff that would later bear her name – the staff that now rests in your airship, in the hands of a faithful man named Gunny Hotchkiss.

[1/2]
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>>2402129

From there, the details of the saint's life unfold as you've been told – she wandered Nadir, uncovering ancient barrows and retrieving items of historical value. These items, she sent back to Carthul where they were first studied, then enshrined as holy relics. The only new piece of information that you can find is that she was said to have converted a number of Nadir locals, bringing them into the arms of the church. Compared with her explorations, though, these conversions are left as a footnote – barely mentioned in passing before the book skips ahead to her martyrdom.

A strange omission.

-

“I'm sorry that I took so long, but I ended up doing more research than I expected,” Blessings apologises, his eyes flicking down to the book still sitting on your desk, “Ah, have you been reading that? That's good, that's... did anything, ah, catch your eye?”

“Saint Alma's conversions,” you offer, “It seems odd that they were given so little attention.”

“Yes, exactly!” the boy claps his hands together with excitement, “Alfaro let me see a far older copy of Lives of the Saints, and it went into rather more detail about them. Saint Alma was never really a missionary, but she was said to have converted an entire village in Nadir on one occasion. There were no miracles involved, no great acts – she just... talked to them. She talked all day and all night, and eventually she won the village over. Her first convert was a man who would go on to become her travelling companion – a man named Nuada, although he was briefly known as Saint Nuada.”

“A male companion...” you muse, thinking back to the painting in Coteaz's tower, “But... briefly?”

“Ah, well, it seems that his title was later stripped from him,” Blessings clears his throat awkwardly, “In either case, Nuada travelled with Saint Alma until her martyrdom, and then he largely vanishes from the records. I was able to learn a little more about him – Alfaro showed me some other text that mention him – but... well, I don't quite know what to make of it all. I'm not sure if... oh! How did your errands here go? I've been so rude, blathering on about my own day without ever asking about your... erm, your business.”

If you didn't know any better, you'd swear that he was trying to change the subject. “My errands went well,” you tell him, “By all accounts, a satisfying day so far. Now then...”

>Let's take another look at that puzzle box, shall we?
>What else did you learn about Nuada?
>Why would the church strip Saint Nuada of his title?
>I have a question to ask you... (Write in)
>Other
>>
>>2402131
>What else did you learn about Nuada?
>Why would the church strip Saint Nuada of his title?
Cause he was Nadir?

>Let's take another look at that puzzle box, shall we?
I guess we can try 'Nuada'.
>>
>>2402131
>Let's take another look at that puzzle box, shall we?
>What else did you learn about Nuada?
>Why would the church strip Saint Nuada of his title?
>>
>>2402131
>>What else did you learn about Nuada?
>>Why would the church strip Saint Nuada of his title?
>>
“Why would the church strip Saint Nuada of his title?” you ask slowly, “Was it purely because of his Nadir birth, or did he do something... unwholesome?”

“No, ah, that is to say, nothing that I was able to find out about. From what I could tell – and this wasn't written down, but Alfaro mentioned it to me – Nuada was stripped of his title on the orders of a past hierophant. Um... Hierophant Mathers, that's it. Mathers was, well, he was a hard man, very... rigid in his interpretations. Rather the opposite of Hierophant Milleux, now that I think about it. Anyway, ah, Mathers felt that Nuada, by virtue of their association, cast a disreputable light over Saint Alma,” Blessings clears his throat again, brushing back a curtain of hair as he searches for the right words. “Mathers was quite clear on the subject – he believed that the saints should be held above over men, and so their histories were... sanitised,” he concludes, “In Saint Alma's case, that meant removing all mention of Nuada.”

“But evidently, not from the oldest tomes,” you consider, “And I suppose that nobody after Mathers' time thought about reversing his edict?”

“I suppose there were... um, more important things to do,” the boy offers weakly, “Nuada seems to have been forgotten by all but a very few, these days. I took a look through the sectarian register, and I found a vague mention of a group called “The Brotherhood of Saint N.”. Now, that could mean Saint Nadia, Saint Nathaniel the Healer, or... well, you get the idea. In those cases, though, why would they conceal the name?”

Leaning forwards, you idly flip through the book's pages. “So you think this Brotherhood was a secret group dedicated to Saint Nuada,” you ask Blessings, “And... what?”

“Er, well, that's all I know about them – just the name,” he falters, “But, ah, but it means that Nuada isn't entirely forgotten these days!”

Coteaz, perhaps, could have been a member of this Brotherhood. There's no evidence that points towards it, of course, but your gut instinct is pointing you in that direction. Besides, between the painting and the pendant you found, he certainly had a fixation on Saint Alma – and her companion. “So what were you able to learn about Nuada himself?” you ask, “What was he known for?”

“In the short time that he was recognised as a saint, he came to be associated with the idea that, um... that nobody was too low or too sullied to find redemption,” Blessings explains, “Even after he was stripped of his title, he was supposedly venerated by those who... who worked in secret, seeking no recognition for their deeds. A hidden saint, I suppose you might say. This Brotherhood, I'm certain, would follow those same principles – even hiding their full name.”

[1/2]
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>>2402131
>Why would the church strip Saint Nuada of his title?
>>
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>>2402155

“As I said before, Nuada largely disappears from the records after Saint Alma's martyrdom. I was able to find two contradictory accounts of his death, however. One claim says that he tried to interrupt Saint Alma's martyrdom and rescue her, although he was killed in the attempt. The second account suggests that he allowed her martyrdom to proceed, and then took his own life – a slow suicide, apparently, by starvation,” Blessings winces at the thought, involuntarily clutching at his gut, “Some of his followers burned his body and hid the remains, but that site remains undiscovered.”

Thinking for a moment more, Blessings continues. “Nuada was said to carry an axe, protecting Saint Alma so that she could uphold her pacifism. That seems like... cheating to me, but...” he pauses and shakes his head, “Well, that doesn't matter. Even after he was stripped of his title, Nuada was often praised in secret – sometimes, you see old heraldry that includes an axe in some way. At times, it seems as though he also carried Saint Alma's staff for her – acting as her herald, I suppose you might say. It's so hard to tell what is true and what is false. What do you think, captain?”

“Who knows?” you shrug, “I think it's time we give that puzzle box another shot, don't you?”

-

You've got a pretty good idea of what might open the box, but you run through a couple of other ideas first. Birth, death and bridge – terms you've come to associate with the Vault of the Sun – get you nowhere, and neither does “Vault” itself. Finally, you spin the tiny dials until they spell out “Nuada”. This time, the wooden lid smoothly opens up to reveal the contents of the box – a tightly wound scroll of paper, and nothing else. Frowning, you unfurl the scroll and glance over the faded ink.

Coteaz wrote this, you decide, spelling out the words in his maniacally precise script. Judging by how some sections are more faded than others, he wrote some entries long before others. Reading them over, you can almost feel the man's obsession bleeding from the pages – and his despair upon losing Saint Alma's staff. The contents of the scroll read like the writings of a madman, and yet so much of it feels vaguely familiar to you.

What has been, will be, and what will be, will be again – you're sure that you've heard similar words before, from that deathly spirit you confronted in the Nightlands.

“Can I see?” Blessings asks, tentatively taking the scroll when you pass it over to him. He reads it fretfully, his brow furrowed and fearful.

>Does this make any sense to you?
>He talks about reincarnation. Does the church believe in that?
>I'd like your opinion on something... (Write in)
>Other
>>
>>2402183
>>Does this make any sense to you?
>>He talks about reincarnation. Does the church believe in that?
>>
>>2402183
>>Does this make any sense to you?
>>He talks about reincarnation. Does the church believe in that?
>>I'd like your opinion on something... (Write in)
Six tainted by the One. This is referring to the gods. Question is, did one of the six tainted the others or did something else taint all six of them?
>>
>>2402183
>What does the part of impure reflections mean to the church?
it's probably about the 6 elemental gods, but....isn't it bad if the one in control of the dead is also tainted?

Or does it mean that we're going to face 6 different "trials" in the vault? We know tainted air, and tainted fire could easily be ghost enemies. Does the scattered documents and info count as water?
>>
“Well,” you sigh, “Does this make any sense to you?”

“Not... really,” Blessings admits, “I recognise that quotation about acts of goodness, but I don't recall who originally said it. Um... that last part about the six. Do you think he could be referring to the islands in Zenith? There are six islands surrounding the Mountain of Faith, and... and I'm not sure what else that might mean.”

Strange that the islands of Zenith are his first thought, you consider, as your first thoughts were related to the six gods... and perhaps the six key fragments. “The “one” that it mentions could be the Master of Impurity. Tainting and corrupting things is his area, after all,” you decide, “But what the “six” part refers to isn't nearly so clear. As you say, it could well be a reference to the islands of Zenith. I'm inclined to say that it means the gods, though. The question is, was one of the gods – like the Master of Impurity - responsible for tainting the others, or did something else taint all six?”

“Ah, well, I'm hardly the expert here,” the boy points out, “All I really know about are... church subjects. Even then, I'm starting to wonder if I ever really knew what the Church of the Rising Light had at its heart...”

“Then let's start there. Does the term “impure reflections”? mean anything to the church?” you ask, “Any references to it in the scriptures?”

“Um, there is one reference I can think of. The church teaches us that it is not human urges that are sinful, but the impure reflections of them. In other words, it's only when man's desires grow distorted and ugly that they taint his soul,” Blessings' eyes widen a little, “Do you think it might mean there exists an impure reflection of these... Nadir gods? What would that even mean?”

“I don't know. I'll think on it, but who knows? Maybe Coteaz was genuinely unstable when he wrote that,” sighing, you tap the document, “What about the mention of reincarnation? Does the church believe in that?”

“No,” he replies immediately, without a hint of doubt in his voice, “I've never heard any reference to it in any of the mainstream teachings, or even the fringe materials that I... might have accidentally stumbled upon. It's definitely not an accepted part of the church. Some texts DO suggest that the Lord of Rising Light specifically sent certain people to this land as saints, although... I never liked that idea.”

“Why?” you ask.

“It... makes them less... I don't know,” Blessings shrugs a little, “If they were supposed to become saints and do great things, doesn't that make them less... special?”

“I suppose so,” you agree with a slow nod, “There's no point in doing something if you don't choose to do it.”

[1/2]
>>
>>2402218

Pouring a cupful of wine, you consider Coteaz's scroll. You'll be interested to compare it with whatever else Grace manages to translate, to see if her material has any references to these “impure reflections”. One thing that you can say for certain is that Coteaz was working off some extremely radical beliefs, beliefs that the church could not endorse. He would have been working in secrecy, taking care to cover up his footsteps.

“I wonder what would have happened if he had been successful,” Blessings thinks aloud, “I mean, ah, if he was able to bring the saint back to life...”

“I'm sure that Coteaz would have been very happy about it,” you reply with a grim laugh, “Although I can't say the same about the saint herself.” Shaking your head, you reach out and examine the puzzle box itself. A delicate glass vial of some murky fluid – acid, perhaps – it set into the underside of the lid, and it's not hard to see that a firm blow could split it open. Perhaps it might be possible to break in, but it would certainly be a risky operation. Before you set the box down, though, you notice some scratches on the bottom. Not just accidental scratches either, but... what looks like a ragged section of coastline. “A map,” you snap, “Bring me a map!”

Blessing hurries to it, bringing over a selection of maps. Glancing between them, you manage to find a section of Nadir coastline that matches up. Gesturing across for a pen, you circle the approximate area.

“So...” Blessings murmurs, “What do you think it means?”

“A tomb, perhaps,” you reply with a shrug, “Nuada?”

Silent, solemn, both of you gaze down at the slowly drying ink that might well mark out the tomb of a hidden saint.

>Okay, that was everything that I wanted to cover for today. So, I will continue this on Friday and if anyone has any questions I will answer them if I can
>Thank you for your contributions today, and look out for an interlude on Wednesday!
>>
>>2402238
Thanks for running!
Will zombie Alma hunger only for the brains of the faithful?
>>
>>2402250

It's not good to be a picky eater!
>>
>>2402238
Thanks for running!

Nice image for those notes, very mood appropriate.
>>
>>2402238
Thanks for running.

All this talk of impurity and tainted gods reminds me of the duality of gods in Sleeping Gods.
>>
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>>2402238
I'd like to ask, is this the Free Captains' favorite aesthetic?
>>
>>2402722
Is that the Space Captain Haarlock movie from a few years back?
>>
>>2403525
Yep.
>>
>>2395187
Faget.
>>
>>2400630
>Yes,” Caliban replies in a deadpan voice, “And?”

I laughed out loud.
>>
>>2404574
Haha pederasty
>>
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“I need to know why you're doing this,” Caldwell said quietly, looking between Hackett and Gorgon, “You're not doing this out of duty to my nation, and there are far easier ways to earn money – so why are you risking your lives on this assignment?”

Neither spoke for a while, and the only sound was that of the armoured car's engine rumbling away. They were driving out to Camp Prosperity now, driving across a blasted wasteland of mud and shattered trees, and a thin rain was falling. Caldwell continued to wait in silence, and finally Hackett spoke.

“Eishin has been swallowing up all the tribes and clans that make up the Deep Forest people,” he growled, “When they resist, he kills their leaders and claims their position. My father was one of those men – Eishin gutted him, and took my mother for himself before the body was cold. For that, he must die.”

“For the sake of your father?” the assassin asked softly. Hackett let out a curt laugh, and shook his head.

“For that bastard? No,” he denied, “For the position that I should have inherited. I would have been a king, if not for Eishin. Now, I don't care about rank or status – I just want to see him destroyed, even if I follow him right into death.” Glaring at Caldwell for a moment more - challenging him to say something, anything – Hackett grunted and jerked his head around towards Gorgon. “And what of you, witch?” he asked, “Why are you joining this fool's errand?”

“Eishin is disrupting the balance of things. I know not what he does, but the daemons are unsettled. Men and daemons ought to exist in harmony, but Eishin is disturbing the order of things,” Gorgon replies slowly, one hand kneading her familiar's matted fur, “This cannot continue. If he is allowed to abuse his daemons, their kind may turn against us all. Eishin knows this, and yet he continues to do... what he is doing. I do not understand it, but I know that he must be stopped.”

Caldwell couldn't ever recall hearing the witch say so much at once. Her words didn't seem to make much sense to him, nor to Hackett, but neither man seemed surprised by that. Witches often had a different way of looking at the world, and their motives could be equally irrational.

“Then we all have our own reasons for seeing Eishin dead,” Caldwell concluded with a slight shrug, “That's good enough for me.”

-

The rain had grown much heavier by the time their car arrived at Camp Prosperity, falling around them in icy sheets. Caldwell raised the hood of his oilskin cape and ignored the water tapping against his head and shoulders, while Hackett raised his head and allowed the water to pour over his face. Perhaps, Caldwell mused, that was the closest he ever got to bathing.

[1/3]
>>
>>2406105

Camp Prosperity was in chaos when they arrived, the guard towers felled like great trees and the muddy ground torn up. A few of the outermost shacks had been reduced to ruins in some recent cataclysm, while a general air of dismay hung over the entire region like a funeral shroud. Curiosity drove Caldwell to delay their mission for an hour or so, just long enough for him to ask a few questions and piece together what had happened here. Considering that their mission would begin in earnest once they entered the nearby Deep Forest, it seemed like a wise precaution.

The scattered reports that he gathered did not paint a pleasant picture. The previous night, a great tremor had gripped the land – it had been like nothing the soldiers had even seen, and the local Nadir folk were just as confused. In all their memory, and the history that they had been given, the land had never risen up like this. Following on the tail of that unprecedented quake, a large force of Eishin's barbarians had swarmed out of the forest and attacked the town itself – a large number of soldiers were missing, and the home of a local scholar had been attacked. It seemed, Caldwell gathered, as if the barbarians were aiming to take prisoners rather than to slaughter.

The scholar, a man by the name of Estheim, had not been taken. A number of soldiers had been killed protecting his home, throwing down their lives in his defence, but their surviving colleagues bore no ill will. There were certain risks involved in being stationed on the frontier, and it was their duty to give their lives to protect the people of Camp Prosperity. To do anything less than that would be to betray the nation.

-

“Bad business, this. The land shouldn't move like that,” Hackett muttered. He shot Caldwell a dark glare, as if blaming the assassin for this unexpected event, but said nothing else for a long moment. He was waiting, just as they were all waiting. Caldwell gazed out at the Deep Forest without speaking, studying it as he waited for the right moment to arrive. Only when the time was right would they begin their mission in earnest, and only he would know when the time was right. It was strange, for an Iraklin like Caldwell to have such a vague set of superstitions, but he had always considered it as a trait inherited from his Nadir father. His instincts were strong, and they had yet to steer him wrong.

“Now,” he murmured to himself, taking one very deliberate step forwards. Hackett and Gorgon exchanged a dubious look, but fell in behind the assassin without comment. With mud sloshing beneath his boots and rain tapping against the hood of his oilskin cape, Caldwell led the way into the Deep Forest.

[2/3]
>>
>>2406107

That first day, they walked hard and far – yet, they seemed to make no progress at all. The woods were monotonous, with few landmarks to gauge distance by. Occasionally the group would pass a carved stone, something half-buried in the mud and undergrowth, but they meant nothing to Caldwell. Hackett would study them, grunt something to himself, and then adjust their route ever so slightly.

The rain had long since ceased, and the harsh pace had started to wear on the group. Hackett had stripped to the waist, displaying a torso broad with muscle and dark with crude swirls of ink. His shoulders and upper arms were covered in hair so thick that it was almost fur, making him seem even further from the human norm. Caldwell ignored the heat, showing no hint of dismay or fatigue, while Gorgon matched his indifference. If anything, she seemed to pull her ragged garb tighter around herself, pulling her hood down until the fur trim hid her eyes.

“What I don't understand is why you Iraklins can't just wipe out Eishin – and his whole rotten mob – without ever setting foot in this forest,” Hackett muttered suddenly, “Just fly one of your airships over and blast this whole place to dust. Bomb it until nothing is left, drop fire from the skies... you can't tell me that you don't have those kinds of weapons.”

Caldwell, thinking of his other orders, said nothing.

Before Hackett could press the issue, Gorgon's familiar let out a loud bark and both men snapped to attention. Bringing up their rifles, they scanned the tree line for any signs of trouble. There, emerging from the gloom, a bestial figure revealed itself. Garbed in ragged furs and hiding their face behind a bone mask, the figure aimed a tarnished, antiquated rifle at the group. Before Hackett could fire, though, Caldwell grabbed his rifle and pushed its barrel down towards the ground.

“Don't!” he hissed, watching as the barbarian slowly lowered his own rifle to the ground. Then, reaching into a burlap sack slung over one shoulder, the barbarian withdrew an indistinct object and set it down at his feet. His purpose fulfilled, he then melted back into the forest. A moment passed, and then Caldwell prowled across to the barbarian's offering. A wooden slab, about the size of a large book and etched with alien characters. “Look,” he murmured, showing the tablet to the others, “What is this?”

“An invitation,” Gorgon murmured, “The witch-king has summoned us.”

>This concludes our bonus episode for this week. Thank you for reading, and Into the Skies will continue on Friday!
>>
>>2406109
Guess they aren't too likely to succeed in that assassination.
>>
You know Moloch, I stopped playing by thread 3 and lost interest by 5. I just caught up from there today.

I can't really point a finger at one thing but right from the start, I thought the setting made no sense. I'm not much of a fan of your Dunwich horrors and the characters in Molotia just made me think "oh it's this all over again." I know you really love your tiny, isolated worlds with nothing outside of them but this place is so nonsensical. Thankfully you've started to explain some and put some good mystery in it which I'm eternally thankful for.

Another thing is that it feels that there little risk in what we do and the choices we make. I know it's not the case, not really, but I get the impression that unless we are rolling bad dice we can't do anything wrong. Coupled with the breakneck pace- Look at all the things we've accomplished in only a couple of days recently- I don't actually get that sense of adventure and wonder the characters are feeling. It's too easy! Things just fall into place with barely any effort. I don't want us to be in mortal danger around every corner and roll dice for every decision we make but there are barely any true obstacles in our path, the only obstacle is a wall of text now and then.

I'm not sure if anyone else still playing feel the same, but maybe there are other lurkers who do? Maybe I'm reading this all in the wrong way and continually expecting something that we're never going to get. I don't know
>>
>>2406122
I disagree
>>
>>2406122
It's not quite about the challenge so far, it's more about walking ever closer to something 20% of people say they aren't sure and 80% say is a bad idea.

You're right about there not being much of a sense of adventure and wonder, though. It feels more....cozy, than unknown.
>>
>>2406122
I feel like things falling into place with little effort has a lot to do with the way we go about things. I think there have been several times where we've avoided a serious invonvenience or obstacle because we decided to do things thoroughly three steps earlier down the line. It's a consequence of the world being so interconnected. When we choose favors over funds we end up conveniently being able to visit a guy in cloudtop prison, or trade the crown for a key fragment or something. When we choose the pay the church customs a bit of respect and bathe the church hierophant notices.

On the other hand, we try to avoid immediate reward when it could come with long term consequences. One of the earliest decisions in the quest was to square our debt to Morey, after all.

I think it's just the way we've navigated the decisions presented. We could probably have ~15 more funds than we currently do if we were less methodical and favored monetary reward. In return, we'd probably need to pull off a heist on the consul key fragment, break into cloudtop prison, break into the vault of the sun, and so on. I could see the argument that we've got plenty of funds at present, so I guess if there's a change to make, it'd be to leave us a bit more strapped for cash.

I think you just need to look at the whole picture when it feels like things are too easy. In the future, some part of our life is probably going to be really simple because there's no more daemon dog by our estate. That doesn't mean that that particular challenge is trivial, but rather that our decision to go out of our way much earlier is coming back to help us.

I can see where you're coming from with your other criticisms. They seem fair to me, though they're things I don't mind. I like the comfortable atmosphere.
>>
>>2406331
>we end up conveniently being able to visit a guy in cloudtop prison, or trade the crown for a key fragment or something.

Another thing to point out is both those weren't prompts but write ins instead. So like you said the 'lack of difficulty' is the playerbase taking some initiative.

>>2406122
But I also think we've only gotten past the easy fragments. Look how much prep we are doing for the Vault of the Sun. We could have jumped straight in and ended up having those obstacles you mentioned in the form of the air fucking with us or not knowing what to do with the organ, etc. But right now we are making a determined effort to nullify those obstacles before we actually encounter them. And even then we are blind once we get across the bridge that no one has.

I get the adventure bit though. I personally don't mind but I can understand getting irked that an airship quest called Into the Skies takes place in a world trapped in a bubble and is mostly Indiana Jones.
>>
>>2406331
>>2406520
Rewarding cleverness and write-ins I have absolutely no problem with and that's not really my complaint. Using the airship to completely bypass the puzzle of the statue was great and being rewarded for it with a fragment felt justified. It was a puzzle that had been hinted at previously, the solution could be found by going back and would have stopped you unless you thought outside of the box like you did. If you hadn't this whole part of the story would have been very different.

What you just said about prep for the vault is a good example of what I'm getting at. You're prepping and doing everything you can to make sure it won't go wrong, but the way he just handed out the solution to the bad air is what bothers me. Instead of making us search for a solution Grace simply told us that SCUBA equipment exists and trivialized the problem. In my opinion, it's a disproportionate reward for completing a quest that was "go straight ahead from A to B, roll a 10+ to win". Maybe it'll be an adventure and a half to get a hold of the equipment, but right now it feels cheap, like we are stuck in easy mode. It just fell into our lap.

On the other hand it's difficult to complain about it because it makes perfect sense to have learned this. You did all that to find information on the vault and anything written down by a previous group known to have planned a second attempt, so of course they would have tried to come up with something.
>>
>>2406646
>
“For breathing, of course. These reports here mention a problem with the air inside the Vault,” Grace waves a sheet of paper like a flag, “It made the explorers delirious, it forced them to flee back outside. Even gas masks would only reduce the effect, not protect against it completely. So, they planned a second exploration using... well, I don't know the proper term for it, some kind of breathing apparatus. Anyway, they planned that, but...”

It's because we did the sidequest to get the notes, and because we have Grace with us to translate.

It's also not like we actually have them. We'll have to find the prototypes or cobble them together from instructions, which carries its own risks.

Side note: We should totally go check out that dude who wants to cross the ocean for helping us with the breathing apparatus. Can't breathe in the ocean, right? And you need pumps and stuff for the water. So he might be able to help.

Good thing we helped him get away and gave him back some of his money and shit, right?
>>
>>2406646
I think part of the issue is that people are so cautious about things that ARE dangerous. Because every combat encounter we've gotten pretty messed up. We almost died to the Daemon Dog and we've become physically corrupted. It's only extreme caution that's kept our body from losing things.
>>
>>2406646
I understand that you feel this way, but I can't really agree. To use the example of bad air and scuba equipment, like you said, it makes perfect sense for us to have gotten that info. Even if we hadn't though, we probably could have asked Keziah to brainstorm some ideas as our chief engineer, and she would have figured it out eventually. It wasn't like we got a fragment for that go from A to B quest, just a bit of info that we could have found elsewhere or discovered ourselves.

Also if you're calling this quest easy, I'm guessing you don't read many others lol.
>>
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It feels strange to be... clean. Properly clean, not just clean enough to get by. Since arriving back in Pastona, you've been busy preparing for the consul's party. Since you're going to do this, you decided that you'd do it properly. You've shaved, washed with soap, and your clothes – the same clothes that you wore to the reading of Miriam's will – have been pressed. They hang from the back of your door, waiting for the evening.

You're waiting as well, actually, and it's boring as hell. Your preparations didn't take that long, all things considered, and you made the prudent decision to stay out of any last minute trouble. According to the invitation the party is set to begin in the evening, at seven sharp, which leaves you with a few hours left to kill. You've arranged for a car to take you out to the Hess Estate, with Brookmeyer playing his usual role as your driver, but you don't want to arrive too early.

Sighing, you pick up a sheet of paper from your desk and glance it over yet again. Freddy slipped the note under your door while you were out, leaving it for you to read over. It's a meticulous list of what to do – or not to do – at an Iraklin social event. Don't wear too much red or orange, both colours popular with Carthul, and avoid any ostentatious shows of religion. Wear either a sword or a pistol, but not both. Food and wine will be provided, and all will be expected to partake – to refuse food would offensive to the host. Lots of rules, but nothing too arcane or esoteric, nothing you'll struggle to remember.

The fact that Freddy needed to specifically warn against firing a pistol into the ceiling is strange, though.

-

Boredom compels you to the bridge, where you find Freddy herself listening to a news broadcast on the radio. When you sit down next to her, she glances around and nods a greeting. “No news worth reporting,” she begins, “But that's fine with me. Any day when the world doesn't get any worse is good enough for me.” As she studies you for a moment more, a smile touches Freddy's lips. “I've seen that look before,” she says, “Soldiers look like that before a battle. Are you nervous?”

“Nervous? Maybe a little,” you admit, realising that she's not entirely wrong, “My father used to hold parties like this, so it's not like this is my first time, but I don't have many good memories of them.”

“I know what you mean. I remember when I was... maybe six years old, my parents threw a party. I had a touch of the fever at the time, and I spent the whole evening feeling as if I was about to throw up,” Freddy muses, “I managed to avoid embarrassing myself... just.”

[1/2]
>>
>>2413646

“Thanks for that list of pointers, by the way,” you add, gesturing vaguely back towards your quarters, “But what was that thing about shooting the ceiling about?”

“Oh,” Freddy pauses, “I put that in as a joke. I thought it might help you relax a little. It didn't work, did it?”

“I appreciate the effort,” you assure her. A joke? She really has come a long way since first joining your crew. Then again, maybe she hasn't changed that much – these past few days, when you've been busy with talk of saints and dark rituals, Freddy has simply carried on with utter indifference. Not one for worrying about the supernatural, Freddy. “Say,” you add, “Do you think Grace will be okay?”

“I think so,” Freddy decides after considering the matter for a moment, “I gave her a few extra pointers on what to say and when, and I'm fairly sure that she was paying attention. She'll be fine.” Yawning, she glances across at the clock. “Still a few hours yet,” the pilot adds, “Got any plans?”

“I vaguely thought about stopping by the Wild Duck, seeing if there's anyone worth talking to there,” you reply with a shrug, “Did you have any better ideas?”

Freddy gazes out the window for a while, then glances back around to you. “Clear skies today,” she tells you, “We could take the Eliza out for a spin, go for a quick circuit of the islands. It might be nice to see the sights from the air.”

Especially, you think to yourself, when there isn't a battle raging in the background.

>I think I'll just stay here, maybe take a nap
>I'm heading out to the Wild Duck
>Sure, let's take the Eliza out for a bit
>Other
>>
>>2413652
>Sure, let's take the Eliza out for a bit
Sounds fun
>>
>>2413652
>Sure, let's take the Eliza out for a bit
>>
>>2413652
>>Sure, let's take the Eliza out for a bit
>>
>>2413652
>I think I'll just stay here, maybe take a nap
I recognize a prelude to a romantic scene when I see one.
>>
>>2413700
I can show you the world~~
>>
>>2413700
Supporting

>>2413652
>>I think I'll just stay here, maybe take a nap
>>
“Sure,” you decide with a nod, “It's a good evening for it, so let's take the Eliza out for a bit. It'll be nice to fly for the sake of it, rather than doing business or fighting.”

“Careful, captain,” Freddy cautions, “You don't want to push your luck, do you?”

“True,” you sigh, “Well then, let's get up in the air before something goes wrong, shall we?”

The Iraklin nods firmly and rises out of her chair, marching off the bridge and leading you dow to the cargo bay. As you walk, she glances back. “I checked my survey map of Nadir,” she says, “It lists all known sites and settlements, but I couldn't find any mention of this tomb you found. If there really is something down there, it hasn't been uncovered until now. Do you really think there's something there?”

“Well, there's only one way of finding out, isn't there?” you counter, “We'll just have to go down and take a look... after we're done with everything else on the list. It seems like we're busier than ever, these days.”

“Better than doing nothing all day, I'd say,” Freddy says with a nod towards the Eliza, “Strap yourself in, captain, and I'll take her out.”

-

If it's a landmark that Freddy is interested in, you can't think of a better place than Castle Karstaag. It's not far from Pastona, and it's got a good bit of history to it – history that old Salazar spent hours trying to drum into your head. When you were younger, you had always thought that he was wasting his time, but some facts start to trickle back as Freddy guides the Eliza through the evening air. When you see the foreboding tower of Castle Karstaag, you find yourself speaking aloud.

“Baron Karstaag built that place generations ago,” you tell her, pointing to the tower, “It's pretty much the oldest structure in the Pastona Union. Hell, it's even on the old flag. These days, though, it's not much more than a landmark. It was a dungeon for a while, and someone used it as the inspiration for a book – a classic, I'm told, although I never got around to reading it.”

“The Prisoner of Castle Kaslaav,” Freddy explains, “It's about a man kept prisoner for ten years, subjected to awful alchemical experiments. In the end, he escapes and kills his captor, but it was too late. By then, he was already less than a man.” She pauses for a moment as her hands dance across the controls, guiding the skiff in a wide circle around the tower. “I read it when I was a child, but it was something of an ordeal. That language is so dated!” she laughs, “I only did it because my brother couldn't finish it. I wanted to beat him at something, no matter what it was.”

“I see,” you muse, “Was it worth it?”

“Hell no,” Freddy snorts, “When I told him that I finished it, he just laughed and told me that I'd wasted my time.”

[1/2]
>>
>>2413730

“Old Baron Karstaag was an alchemist of some reknown, though,” you think aloud as Freddy takes the Eliza in for a closer look, “Maybe there's some truth to that story. Travellers from all across the Pastona Union would come to visit the castle and learn from him. Maybe not all of them were allowed to leave. Kind of makes you wonder what sort of secrets might be hidden away in there, doesn't it?”

“Something to keep in mind, then,” Freddy replies with a hint of a smile, “For when we run out of Nadir tombs to loot.” Flicking a lever, she sets the Eliza to hover and leans forwards against the now-static controls, sighing as she gazes out at the castle. “I'm glad that the war didn't spread out this far,” she adds, “If a place like this was destroyed... it would be a real shame, don't you think?”

“It almost came to that,” you murmur. When you were making your plans, Sinclair had suggested falling back to the castle and making a last stand there if the battle went badly. In the end, you never had the chance – the very first battle had broken the back of the resistance, and robbed you of any will to stage some heroic last stand. This, you don't share with Freddy.

“Maybe I'll go looking for a book shop around here, pick you up a copy of that dreary book,” Freddy suggests with what you can tell is forced levity, “That way, you can understand what I endured.”

“That would be nice,” you chuckle, “It might help me get to sleep at night.”

-

You've heard some people suggest that the view of Castle Karstaag can be quite romantic, especially by night, but the conversation never swings that way. Your thoughts keep slipping back to the war, and Freddy... well, you have no idea what she could be thinking about. Probably assessing the castle on its value as a fortification. After taking the Eliza around one last circuit of the castle, she begins to guide the little ship back towards the aerodrome. Upon landing, she lets go of the controls and hesitates for a moment.

“Nice night,” she says in a distracted tone, snapping off her harness but remaining seated. When she says nothing else, you give her a firm nod and clamber out of the airship. It's almost time to get ready for the main event, and so you head straight for your quarters to prepare. Recalling what Freddy told you about weapons, you decide to wear a conventional revolver at your belt – while your blemished, blooded revolver goes into a shoulder holster. With your long coat worn over it, the gun vanishes without much trouble. Some might call it paranoid, going to a party with a daemon-killing gun, but you're not taking any chances.

[2/3]
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>>2413793

As you're making doubly certain that the revolver is hidden, you hear a light knock at the door. When you open it you see Grace standing ready, with Keziah lurking in the distance. Grace is... she's certainly tidied herself up well enough. Her dress is a mossy green colour, with a high, prim neck and short sleeves that leave her slender arms uncovered. A half-cape of black velvet is draped around her shoulders, while her hands are sheathed in gauzy gloves. At her hip, she wears a slim belt and holster, her target pistol kept close at hand, and her face is delicately painted, with a hint of smoke curling around her eyes.

“I'm not used to this sort of thing,” Grace admits, gesturing at the colour around her eyes, “But Keziah helped me with it. She used this tiny brush – it really tickled!” She laughs, a faint tremor in her voice betraying her nervousness. “So, ah... well?” she asks quietly, smiling delicately as she looks up at you, “How do I look?”

>You look good, you'll fit in well. Ready to leave?
>You look... beautiful, you really do
>You look... (Write in)
>Other
>>
>>2413832
>>You look good, you'll fit in well. Ready to leave?
>>
>>2413832
>You look good, you'll fit in well. Ready to leave?
Oh god, talking to girls. Our greatest trial yet.
>>
>>2413832
>You look beautiful Grace. Those stuffy Iraklin nobles won't know what hit em.

Come on guys. You know Milos has a little more social competence than that. Saying someone is beautiful isn't a marriage proposal.
>>
>>2413832
>>2413875
This.
>>
>>2413832
>You look beautiful Grace. Ready to leave?
>>
Objectively speaking, Grace does look beautiful – but her looks seem more akin to the sterile beauty of a doll than anything natural, anything... real. Maybe it's just her youth shining through, and you're overreacting. When your silence draws out for a moment more, Keziah gives you an imploring look – she doesn't even need to think at you in order for her to make her point, her urgent gaze is good enough.

“You look good, Grace,” you reply with an easy smile, “I mean, you look better than good – you look beautiful. You'll knock those stuffy Iraklin nobles dead, I reckon, they won't know what hit them.”

“Ah!” Grace gasps softly, “I don't want to hit... oh, wait, I see.” A light laugh escapes her as she realises that you weren't being literal. “I'm sorry, I'm a little bit nervous,” she concedes, “All those etiquette lessons, and here I am acting like a fool. Maybe you should take someone else, it's not too late for-”

“Grace, you cannae back out now!” Keziah scolds, “Not after I spent all that time paintin' you up!”

“Of course, of course,” the younger girl nods decisively, “I... Of course.” Drawing in a deep breath, she steadies her nerves and stands up that little bit straighter. It makes her look older, that tiny shift in her posture, more mature. It's a glimpse into the woman she'll become in a few years time, unless life deals her a cruel and unexpected blow.

“So,” you prompt, “Ready to leave?”

In lieu of an answer, Grace offers you her arm. Linking arms with her, you stride out of the airship. Brookmeyer waits a short distance away, the rented motorcar purring softly as it idles. As Grace carefully climbs into the back seat – taking great care not to dirty her dress – Keziah touches your arm. Turning her way, you're met by a sudden and unexpected embrace. With something akin to desperation, she hugs you tightly for a moment and then, just as suddenly, she releases you.

“For luck,” the witch murmurs, smiling suddenly and raising her voice so that Grace can hear he as well, “Now go on, you two have fun out there!”

-

As the motorcar drives towards the Hess Estate, Grace fiddles nervously with a lock of her hair. “I hope you don't mind, but I used the radio while you were away,” she confesses, “I wanted to call Father, to thank him for everything – the money, the etiquette lessons, everything. I thought that he'd be so happy to hear that I was putting them to good use.” A pause. “But he wasn't,” she whispers, “He urged me reconsider, to stay away. I think he was worried about... his reputation.”

“Maybe,” you carefully agree, “But you're here despite that, aren't you?”
“I am,” Grace smiles suddenly, an impish smile, “Because I WANT to be here.”

[1/2]
>>
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>>2413952

The Hess Estate is only a short drive from the city itself – really, you'd be happy to walk there but a certain standard of behaviour is expected here. What kind of arrival would you make, if you were sweaty and muddy from a march through the countryside? It would certainly get people talking, but for entirely the wrong reasons. That said, it seems as though some people were happy to walk here – but you don't think these people are on the guest list.

What they are doing couldn't be called “protesting”, but you're not sure what else to say. A clump of rough, thuggish figures – too many of them for you to easily count – lurk in a meadow opposite the estate. Far enough away that the security forces can't move them along, but close enough that their presence cannot be ignored... this wasn't some impulsive gathering. A few cheap motorcars wait nearby, while a number of the figures wave Pastonne flags to make their point especially clear. A silent, sullen protest against the consul and his guests.

“I hope they don't do anything rash,” Grace murmurs as the motorcar passes the crowd by.

“Oh, I'm sure the consul's security can keep them at bay,” you reply with a cynical smile, “I don't know what a group of unarmed protesters would achieve against Iraklin soldiers.”

“I'm not worried about us,” she corrects you, “I'm worried about them.”

-

At the estate's high iron gate, you hand your invitation over to the security staff and receive your directions. Brookmeyer drives up the long driveway to the manor and lets you out, following a sign towards the garage. Already, a large number of other motorcars have gathered and their drivers are having a party of their own – rather less formal than the party going on inside the manor. A suited servant takes your names, then passes across a map of the manor and gestures for you to follow him inside.

“Captain Milos Vaandemere and Grace Sierzac!” he announces as you enter the crowded ballroom, his shout drawing a few curious eyes. The curiosity lasts but a moment, as everyone goes back to their conversations. A circular table has been set up in the middle of the ballroom, covered in plates of food and glasses of wine, while a curving staircase leads up to the second level and the balcony that encircles the ballroom. The gallery is up there, according to the map, and you can already see Grace casting wistful glances towards it.

The consul himself, Ludwig Hess, is holding court a short distance away, entertaining a number of local figures. He notices you and raises his glass of wine in greeting, then goes back to his conversation.

>Head upstairs to the gallery
>Busy yourself with the food and wine
>Go and pay your respects to your host
>Other
>>
>>2414106
>Go pay respects to the host
After that we can hit up the buffet
>>
>>2414106
>Go and pay your respects to your host
>>
>>2414106
>Go and pay your respects to your host
>>
>>2414106
>Busy yourself with the food and wine
get the food in now, so we'll have plenty of time to digest before the dance, firefight, and extremely strenuous painting examination.
>>
“It's very busy down here, isn't it?” Grace murmurs, her voice somehow finding its way to you through the background chatter, “I never imagined that there would be so many people here. Do you think that the consul knows everyone here personally?”

“Maybe not personally, but I imagine that he knows most people here on at least a professional level,” you reply, “Local politics, old ties to the Iraklin military, that sort of thing. I wonder if Trice is here yet, having a Carth agent here might shake things up a little...” Smiling a little at the thought, you nod towards Hess himself. “Why don't we go and introduce ourselves?” you suggest, “You could always ask him that yourself!”

Grace, growing pale at the thought, follows as you approach the consul. Noting your approach, Hess smoothly detaches himself from the fat swine talking at him and offers you his hand to shake. Suddenly glad that you wore gloves – a perfectly acceptable part of Iraklin formal dress, according to Freddy's notes – you take his hand and shake it firmly. “Consul Hess, I'm proud to say that I was able to accept your invitation,” you greet him, “And I fully look forwards to enjoying your hospitality.”

“Hah! Tell me, Captain Vaandemere, did you learn that from a book or did you consult an expert?” Hess laughs, “A little less stiff next time, but otherwise an admirable delivery. I see that you've found a guest to accompany you tonight.”

“Grace Sierzac,” Grace says, offering her hand, “Of Saint Alma's Academy.”

“You've come a long way, then,” Hess murmurs, taking her gloved hand and delicately kissing the back of it, “I consider myself something of an amateur scholar, although I've never had the pleasure of browsing the archives at Saint Alma's Academy. Alas, my position rarely affords me the freedom to travel up to Zenith. Your Captain Vaandemere is quite the scholar himself – do we have your tutoring to thank for that?”

“I... I... I...” Grace stammers, two high spots of colour rising in her cheeks. Before she can blurt out anything, you step in with a question of your own.

“Quite an ugly scene out there,” you remark, gesturing back towards the entrance to the estate and the protest, “I'm surprised that you allowed it.

“It's public land, my friend, and they're not causing anyone any trouble. Carter wanted to send them away, of course – that man can be like a guard dog, I tell you – but I ordered him to show restraint,” Hess explains, “I hardly want to get a reputation as a man who crushes peaceful protests – and that would be how people would remember it, no matter how politely I might deal with the situation. Still, in the unlikely event that something should go awry, I have every faith in my security staff. Speaking of that, I'd like to introduce you to someone...”

[1/2]
>>
>>2414234

Occasionally waving someone away or promising them his attention with a single murmured “Later”, Hess ambles over to the buffet table and takes a fresh glass of wine. You help yourself to one as well, and Grace follows your example – purely to give her something to do with her hands, you assume, until you see her taking a curious sip. A few moments later, a man in the dark uniform of an Iraklin officer approaches.

“Major, I knew that I'd find you here,” Hess laughs, “You're like a starving animal, always drawn to the food. This is Captain Milos Vaandemere. Captain, this is Major Paul Voorbeck.”

“Former major. It's just a nickname now,” Voorbeck corrects him in a rough voice, “Captain Vaandemere, is it? Not an unfamiliar name by any means.” The officer pauses here, taking an entire plate of food – tiny crackers loaded with glistening black caviar – and quickly eating two of the morsels. He's not a fat man by any means, and Carter is probably broader at the shoulder, but Voorbeck gives across an incredible sense of density and power. Far from the typical Iraklin officer, his hair is bleached white and his eyes have a hint of wickedness about them – a free spirit, then, and not just another cog in the machine. “I'm freelance now,” he continues, “Putting my skills to good use in training up the next generation. The consul here had me whip his boys into shape.”

Your previous conversation with Freddy springs to mind. “Are you open to anyone?” you ask, “Or do you only work for Iraklins?”

“I'm not what you'd call discriminating,” Voorbeck chuckles, “But you might not want my services after you see how much I charge. Worth every penny, but we're talking about a LOT of pennies.” As he chews another cracker, his eyes roam across Grace – but it's the pistol at her belt that really draws his eye. “Well well,” he muses, “Is that an Episcopo?”

“An Episcopo Falco,” Grace confirms, taking out the pistol and showing it to him, “And yes, I know how to use it.”

“Is that so?” he murmurs, leaning down to take a closer look at it. As they start to exchange low whispers, Hess meets your gaze and genially rolls his eyes.

“I'm afraid that I have other people to greet,” Hess apologises, “But it was good to see you, Captain Vaandemere. I'll be holding a little tour of the gallery later, and I do hope you'll attend. You might see something that you recognise.” Adding a sly wink to that, he retreats into the crowd to work his magic on some other guests.

“Here's my card. Stop by my compound if you ever need someone to get your people in shape,” Voorbeck says as Hess leaves, thrusting out a stiff piece of card, “Good meeting you, captain.”

>Good meeting you too, Voorbeck
>A question before you go... (Write in)
>Other

>Sorry for the delay, had to run a quick errand.
>>
>>2414475
>>A question before you go... (Write in)
How many pennies are we talking about?
>>
>>2414475
>Good meeting you too, Voorbeck. I might be in touch regarding your services.
>>
>>2414475
>Good meeting you too, Voorbeck
>>
“Good meeting you too, Voorbeck,” you reply, “Maybe I'll take a trip to this compound of yours – but give me the bad news straight up. How many pennies are we talking about here?”

“Ah, my second favourite thing to talk about – after myself, of course,” Voorbeck sets his plate down and takes out a pen that looks like it cost about as much as a modest motorcar. Taking back the business card he gave you, he begins to write out a figure. “Now, I base my fees on how many people we're dealing with. You have a cruiser, don't you? Not very many people, then... if it was a dreadnought that we were dealing with, you'd have a worse time of it,” he mutters, “And then there's time – two weeks of your life that you won't get back, and you don't get to come and go as you please. For those two weeks, you're my prisoner.”

Having warned you of this, he hands back the business card. “But rest assured,” he adds, “The results are well worth the investment.”

Training cost: 3 Funds
Training bonus: +1 to ALL combat rolls

Current Funds: 5 Funds

As you're mulling over that figure, Voorbeck bows slightly to Grace and then leaves, taking the plate of snacks with him as he goes. Grace watches him leave with a curious expression on her face. “What an odd man,” she murmurs, “What if somebody else wanted to eat some of those?”

“Tough luck, I suppose,” you decide, “He seemed quite interested in that pistol of yours.”

As if reminded that she was holding the gun, Grace hastily returns it to its holster. “He has one himself, apparently,” she explains, “Supposedly a gift from Chancellor Wellager, in honour of his military service. He must have done rather well for himself, to receive a gift like that. I wonder what sort of things he might have seen or done?”

Nothing pleasant, you're certain. You know enough about the Iraklin military to know that rewards like his pistol are unconventional – if he was being officially rewarded, he would be given a medal. Perhaps his military service was of a darker sort, operating in the murky areas outside of official record. Before you can mention anything else aloud, you hear the announcer calling out a pair of names, one of which is familiar.

“Lavinia Trice, and Alexander Serafini!” he shouts, causing you to look around at the new arrivals. Trice wears a simple, loose fitting dress of red ochre cloth and clutches a bulky purse, while her companion – who you take an instinctual dislike to, although it's hard to say why – is dressed in drab leathers. What really draws your eye is the ornate sword he carries at his hip, a certain sign of wealth.

“My,” Grace murmurs, “It looks like she found a guest after all.”

[1/2]
>>
>>2414630
>red ochre cloth
So, she starts to troll Iraklins right of the bat. That's our Provost.
>>
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>>2414630

“I don't think we're all that welcome here,” Trice mentions with a wry smile. Upon noticing you, she had hastened across to speak with you, trailing suspicious whispers in her wake. It's not hard to guess why her reception was far from warm – she's done practically the opposite of everything that Freddy listed for you. Both her and her guest wear warmer hues, and Trice's necklace is a sunburst, a piece of blatant church iconography. You've got to admit, though, she looks good – her normally fluffy hair has been tamed and swept up into an elegant peak, with a faint web of gold chain draped over it.

Her purse, you note, is perfectly sized to contain a pistol.

“We have an invitation,” her companion, Alexander, says bluntly, “That means we're welcome here, and there's nothing that they can do about it.” Shrugging, he offers you his hand. “Alexander Serafini,” he says, “Although you must have heard that already.”

“Milos Vaandemere, and-” you begin, only to pause as you notice the gold charm pinned at his lapel – a small thing, in the shape of an axe.

“And Grace Sierzac,” Grace finishes for you, “I'm very pleased to meet you. If I may be so bold as to ask, are you two... colleagues?”

“You mean, are we anything more than that?” Trice guesses, reaching past Grace to snatch up a glass of wine – to Alexander's intense disapproval. “No, nothing like that. We're just colleagues,” she continues, lowering her voice and leaning towards you, “Actually, I was ordered to take Alexander along. I would have been happy on my own, but orders are orders. I suppose they didn't think it was safe for me to come here alone, although I couldn't even guess what they were expecting!” Draining her wine glass dry, she returns it to the table and starts to reach for a second before reconsidering.

“Vaandemere... the name sounds familiar,” Alexander muses, snapping his fingers suddenly, “Ah! You should know, your petition to explore the Vault of the Sun has been accepted.”

“That's good, but-” you pause suddenly, “Wait, I've not filed that petition yet!”

“Oh, really? Well, it's been accepted in advance,” Alexander shrugs, “Just hurry up and turn it in, so we've got something to put on the records. Just between you and me, we're all quite eager to see what you turn up.”

“I'm sure,” you agree drily, taking a glass of wine and drinking deeply from it. There's an oiliness about the churchman's words, but you sense a faint hostility beneath that veneer. Drinking the last of your wine, you glance at the pair of Carths.

>It was good to see you two, but we should be moving on
>Excuse me Trice, but I'd like a moment with Alexander
>Excuse me Alexander, but I'd like a moment with Trice
>Let's talk a little... (Write in)
>Other
>>
>>2414767
>>Excuse me Trice, but I'd like a moment with Alexander
>>
>>2414767
"How has work been Trice? A little less stressful after finding our mutual friend?"
>Other
>Grace and I were just about the art exhibit. Would you two like join us?
>>
>>2414767
>Bold move, wearing red to an Iraklin party.
>>
>>2414767
>>2414788
This works
>>
>>2414834
Bold is probably a common trait between skiff pilots.
>>
>>2414767
>Excuse me Alexander, but I'd like a moment with Trice
>Trice, why doesn't he like me?
>>
“How has work been, Trice?” you ask, glancing across at Alexander, “I imagine it must be a little stressful after all that business with our mutual friend.”

“DeRais? Oh, don't worry, we can talk about that,” Trice gives you a shrug, “Alexander knows about him – he knows about a lot of things, in fact. Truth be told, I've been feeling a lot happier now that DeRais is sitting in one of the deepest, darkest cells that Cloudtop Prison has to offer. Solitary confinement – but it's for the best, really.”

“As soon as he was allowed to mix with one of the other prisoners, he tried to murder the man,” Alexander adds, “DeRais is, quite simply, an incurable specimen.” Those odd words hang in the air for a moment, and then the churchman shrugs. “But even so, we don't have the right to just put him to death,” he continues, “Who can say that the Lord of Rising Light won't personally cleanse the poor wretch out of his filth?”

You shoot Trice a questioning look, and she just shakes her head helplessly. As you search for something to say, Grace speaks up. “Are you interested in history, Alexander?” she asks, “The consul has a large collection of pieces upstairs, apparently.”

“That's right,” you agree quickly, “We were going to take a look around. Do you want to join us?”

“Mind if we delay that?” Trice pleads, looking at the buffet table, “I didn't eat before coming here. Couldn't stomach anything, actually, but now I'm starving. It wouldn't make a very good impression if the consul found me gnawing on his trinkets, would it?” Laughing, she starts to pick at the dainty snacks on offer – little folds of ham, smoked cheeses, all kinds of fruit... a whole range of things. “Go on without me,” she urges, “I'll catch up later.”

“Actually, I was hoping to have a quick word with Alexander,” you suggest, nodding to Grace, “How about we leave you two girls to it?”

“That works with me,” Alexander agrees, gesturing towards the lounge. Grabbing one last glass of wine, you follow him away from the ballroom. A few others have roamed through here as well, and the smell of cigar smoke hangs in the air. You spot Gehrard, the administrator at the Iraklin Bureau of Military Intelligence, but he pretends not to have noticed you. You never expected to see him in a place like this, but then... he's a spymaster, this is probably his bread and butter. Oblivious to who he's sharing a room with, Alexander eases himself down into a plush armchair.

“That music back there,” he muses, “Speakers, do you think? That's lazy – in Carthul, we have live musicians, even in the smallest or most humble gathering.”

The music... you barely noticed it. You're starting to get a bad feeling about Alexander – you'll have to get Trice on her own later, to get her take on him.

[1/2]
>>
>>2414891

“You know, this place is as much of a church as anything we have in Carthul,” Alexander continues, “But at least we worship a higher power – not a man like Consul Ludwig Hess. This is all for the sake of his arrogance, nothing else.”

You say nothing for a long moment, and then you gesture to the charm on his lapel. “A nice little trinket,” you point out, “These things often have some meaning to them. Does that have any significance, or do you just like axes?”

“That all depends on what you would consider “significance”, now wouldn't it?” Alexander replies with a slick smile, “You could ask one hundred men, and not one of them would recognise the significance of this badge.” A flicker of distaste crosses his face as an Iraklin officer lurches drunkenly past him, and his words are cut briefly short. “Provost Trice speaks highly of you,” he continues, “It's not often that a provost mingles with people outside of the church. I think it would be better if you limited your contact with her.”

“Funny,” you murmur, “You didn't strike me as the jealous type.”

“Don't flatter yourself,” he hisses, “My concern is strictly ideological – Trice, through her contact with you and everyone like you, is at risk of becoming tainted. Drinking like this... she is already starting to show signs of moral weakness. A Provost of the church, of Cloudtop Prison, cannot be impure in this way.”

“I think that's her decision to make, not yours or mine,” you argue, shaking your head slowly.

“It's for her own good,” Alexander states darkly, casting aside his superficial charm for a brief moment. The mask slips, and you see something chilling hiding behind it – but only for that split second. “Now then,” he continues, smiling once again, “You wanted to talk to me about something, didn't you?”

>I think we've talked enough
>What do you mean, it's for her own good?
>That charm you've got. I know what it means
>That's right, I wanted to talk... (Write in)
>Other
>>
>>2415066
>That charm you've got. I know what it means.

We're rarer than 1/100!
>>
>>2415066
>That's right, I wanted to talk... (Write in)
"What are you expecting me to find in the Vault?"
>That charm you've got. I know what it means
We do? Can't remember for the life of me
>>
>>2415093
Oh! The secret following of the Saint Nuada.
>>
>>2415093
>>2415066
This
>>
>>2415066
>>That charm you've got. I know what it means

>>2415116
Good catch
>>
>>2415093
baka speedreader

>>2415066
>That charm you've got. I know what it means
>>
“That charm you've got there,” you murmur to him, pointing to the badge on his lapel, “You might not be able to get an answer out of one hundred men, but I know what it means. So tell me – are you a member of the Brotherhood of Saint N, or do you just honour Saint Nuada in your own way?”

Alexander raises an eyebrow. “I don't know what you're talking about,” he replies, a slow smile spreading across his face, “The church doesn't recognise any Saint Nuada.” Reaching up, he touches the thin beard that dusts his chin. “But then, there are things out there that the church is better off not recognising,” he muses, “Some acts are better performed in the dark and left unremembered. Still, these are acts that must be done – for the good of the church, and for the soul of man.”

“And you think that you're the man to do them?” you ask, “What makes you so sure?”

“The island that Cloudtop Prison is built upon... at its heart, there lies a great piece of Pleonite. I've seen it with my own eyes, and in that place I felt... true divinity. That, Vaandemere, is how I can be so certain – because I have bathed in the light of a true god,” he answers, a quiet confidence in his voice, “I know that the Lord of Rising Light is in that place, I've felt Him. Tell me – can you say the same? Provost Trice tells me that you've travelled down to Nadir – have you ever felt true divinity in that place?”

That, you leave unanswered. “What are you expecting me to find in the Vault of the Sun?” you ask, “More “true divinity”, or...”

A frown forms on Alexander's face. “The Vault of the Sun may very well contain the secrets of life and death,” he tells you in a flat voice, “But perhaps such secrets are better off left within the Vault, left to gather dust. Let me be frank – there are elements within the church who have no desire to see this becoming common knowledge. Such knowledge may upset the delicate balance that this world currently hangs in. So, it is less an issue of what we expect you to find, and more... what we don't want you to find.”

The worst thing is, he finally sounds honest. More than just honest, in fact. “You're scared,” you murmur, “You know what Coteaz did, don't you? And you're scared of what he might have achieved.”

Alexander holds your gaze for a long moment, neither confirming nor denying anything. The silence draws out for a moment more, and then the speakers above blurt out a squawk of static. “Consul Hess will now be presenting his latest item of historical curiosity,” the crackly voice announces, “Please proceed into the portrait gallery now.”

“Sounds like our cue,” Alexander says with a sly smile, rising and brushing past you as he leaves.

[1/2]
>>
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>>2415231

The presentation is already underway when you arrive at the portrait gallery, but you weren't desperate to see it. Really, you know most of the history already – you should, considering that you were the one who dug up King Grundvald's crown in the first place. Grace listens, fascinated, as the consul gives a florid speech about the importance of history and culture. Trice, clearly bored, lingers at the back, and you make your way over to join her.

“Interesting man, that colleague of yours,” you murmur to her, “Just what do you know about him?”

“I know enough not to ask too many questions,” Trice whispers back, “He's not a provost, but he has all the authority of one. He's more faithful than anyone else I've ever met – and that includes Bishop Rhea. You know how what we did with DeRais wasn't exactly official? I figure that that kind of work is what he does on a daily business. To be honest, I don't like to think about it – it's not honest work, that's for sure.”

“Got that right,” you agree, pausing for a moment before continuing, “He doesn't like me much.”

“No?” the provost chuckles, “That doesn't surprise me. He doesn't really like anyone. Hierophant Milleux, for example. Alexander hates the poor kid – the way he sees it, Milleux is eroding the church from within. Scary stuff.” Shaking her head, she takes a long look around the portrait gallery. There are a lot of paintings here, as the name suggests, but several other pieces that should really belong in museums. You see crude wooden idols and broken, ceremonial weapons, along with more than one stone slab covered in carved writing. Keziah, you muse, would love to take a closer look at those.

“Damn right I would, boss,” the witch thinks to you, “Go on and get a closer look, would you? If you concentrate really hard, I might be able to learn a few things.” Frowning at the intrusion, you nevertheless amble over to some of the stone slabs and concentrate on the harsh letters clawed into them. Your eyes tingle and burn as Keziah borrows them, and you can practically hear her humming to herself. “Oh, that's interesting,” she thinks, “I'll have to try that at some point...”

When you feel Keziah's attention wavering, you glance away from the stone slab. As you're walking to the next one, you stop at a large oil painting that depicts what you assume to be a wyrm. “I wouldn't like to meet one of those if I was taking the Saint Ann for a spin,” Trice murmurs, “Yikes!”

“I thought you skiff pilots were supposed to be bold,” you tease, “Bold enough to wear red to an Iraklin event, at least.”

“Hey, I like this colour,” Trice shoots back, “I'm not going to just not wear my favourite dress because some military assholes might get pissy about it.”

Somehow, you get the feeling that she had a few more glasses of wine while you were speaking with Alexander.

[2/3]
>>
>>2415349

“Anyway, there's nothing to compare it with. It might be a tiny little thing,” you point out, “It might splash itself against your front window without you ever really noticing it. The point is-” You never finish that sentence, as the unwelcome sight of Captain DuPont distracts you. He meets your gaze for a moment, then very deliberately looks away. “Bastard,” you mutter to yourself. Then again, maybe it's better to be snubbed by him – it's certainly better than actually having to talk to the swine.

It is then that you realise the music has stopped. It was quiet, but that pompous, bombastic music had wormed its way into the back of your mind. Now that it's gone, you feel a sudden worry. Barely noticing Trice's voice as she hisses something to you, you exit the portrait gallery and glance down into the ballroom. A few people remain there, and the seeds of uncertainty have been planted. Below you, the crowd parts as Carter marches through, hastening upstairs and barging into his office.

Still sensing trouble, you hurry around to the office and knock firmly, letting yourself in without waiting for an answer. Carter stands by his desk, listening intently to a radio. The sound of your arrival causes him to glance around, his scowling face gouged by deep lines of tension. When the radio transmission ends, he drops the headset. “Vaandemere,” he growls, “You need to... hell. You need to keep this to yourself, I don't want this causing a panic. If you can't keep your mouth shut, get out of here.”

“My lips are sealed,” you promise him, “Now tell me what's going on. Was it that crowd outside? Are they-”

“Approximately ten minutes ago, there was an explosion at the military aerodrome in Pastona,” Carter explains slowly, “We don't yet know if it was an accident or an act of deliberate sabotage. I've put the security staff on high alert, but I don't want to cause a panic. We have a bunker below the estate, but it won't hold everyone here. I'd like to think that I can trust you to be sensible with this information – so don't spread it like it's the latest gossip.”

Grace, you realise, you need to tell Grace. “I'll keep it quiet,” you assure Carter, “What's your current plan?”

“Right now? We remain here, and do our best to keep our own situation under control,” Carter scowls, “The security forces in the city will do their part, and we'll do ours. Now go, I need to check the radio.”

Nodding, you leave Carter to his work. There's nothing that you can do to help, and you'd just be getting in his way. The best thing you can do now is to keep your close allies informed and leave the Iraklins so settle their own mess. With that thought in mind, you start back towards the gallery.

And it is then that the world explodes around you.

>I need to pause things here for now. I'll try and continue this tomorrow, however
>I apologise for the delays today!
>>
>>2415483
Thanks for running!

Perhaps we'll be seeing Sinclair soon?
Perhaps Salazar is working with Sinclair, given his insistence that Grace avoid this event?
>>
>>2415483
So is the Brotherhood of Saint N. the secret police of the church or is it just Alex hopped up on self righteousness?

Thanks for running.
>>
>>2415483
Thanks for running!

What did Keziah glean from the stone slab? A cooking recipe? Skin care advice? A captain-wooing technique?
>>
>>2415534
I wonder. We'll have to see about!

>>2415552
Well, you can't have a church without a secret police force, that's just no fun at all

>>2415582
It contained the instructions for summoning a fairly minor daemon, which could be considered a kind of recipe. Pagan magic is probably safer than Keziah's cooking, though
>>
>>2415483
you see! What did I tell ya: Now we're hungry and Grace may not have time to digest!
>>
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There are a few things you expect out of life. The sun will rise each morning, and it will set each evening. Fire will warm you up, and water will get you wet. You can go to a party without being blown up.

That latter expectation has just been violently shattered.

The sound of the explosion still rings in your ears, and your head is still swimming from the sheer concussive blast of it. Dimly, you're aware of fires burning around you and screams of panic filling the air. The ceiling is... gone, largely gone, and the night sky above seems incredibly far away. Your body is slow to react, but eventually you manage to raise a hand towards that distant night sky. As if you could reach out and grasp it, something passes overhead – an airship. The same airship that just opened fire on the manor.

This sort of thing just doesn't happen. Airships don't attack ground targets like this – it's a suicide mission, the sort of blatant attack that brings about swift and deadly retaliation. The only people who would launch an attack like this are... are people who have nothing left to lose.

“Sinclair...” you gasp, barely able to hear your own words.

-

At some point during the initial bombardment – a moment so brutal and sudden that your memory of it seems to have been wiping clean – you must have fallen down to the ground floor. The balcony above you hangs like a severed arm, split apart and ruined, while burning debris has fallen to fill much of the entrance hall. The front entrance, then, is not an option. The map said something about a rear exit, but...

“Hey!” Trice snaps, shaking you back to reality. Had you really drifting between consciousness and unconsciousness while the ballroom burned around you?

“What the fuck is going on?” you manage to slur, blinking away the sudden surge of disorientation that sweeps over you as Trice helps you up, “Where is-”

“Your girl is upstairs, in the gallery. Most people have been evacuated there for now, I think Alexander is there as well. They...” the provost pauses here, her expression darkening, “They hit... hell, I think they hit the garage.” Trice wipes a hand down her face, and you notice that she has blood splattered all down one leg. Not her blood, by the looks of it. As Trice falls silent, you both look through the shattered ceiling. It's job done, the airship is already starting to move sluggishly away. Then, you see lights in the sky as a skiff disengages from the larger airship and begins its descent.

As if that wasn't bad enough, the first few cracks of gunfire start to ripple out from the estate grounds.

[1/2]
>>
>>2417591

“Vaandemere!” Carter calls out as he leans over what remains of the balcony, “Our airships in the area have been grounded – we've found improvised explosive devices rigged up to their engines, and we can't get them in the air until the bombs have been defused. I've had reports of fighting in the streets as well, and the security forces are using everything they've got to keep the situation from getting any worse. We can't expect reinforcements until-”

A volley of gunfire, closer now, cuts him off. It sounded like it was coming from right outside the rear exit. As the rattle of gunfire dies down, Carter hurries down from the upper level and approaches you. He has a rifle slung over one shoulder, and a second rifle held at his side. This second gun, he offers to you. “The security staff were scattered in the initial attack,” he explains, “But once they rally, we should be able to push back and secure the manor. We just need to hold out a little-”

The howl of engines drowns out his remaining words as the skiff roars down to the shattered roof. The harsh blade of a spotlight slashes across the ballroom as you and your unlikely allies retreat, fleeing back into the shelter of the balcony and its supporting pillars. Too late, though – you've been spotted.

“Milos, old boy, you should never have come here!” Sinclair shouts, his voice amplified by some powerful speaker built into the skiff, “But it's not too late for you. Lay down your weapon and surrender, I can promise you that you won't be harmed. If you get in our way, though, we WILL kill you!”

Carter snarls, leaning out from behind his pillar and firing a few futile rounds at the skiff. They spark off its hull without leaving a mark, and the Iraklin is forced back into cover as the spotlight stabs out at him. With the light masking it, it's impossible to tell if the skiff is armed or not. It would be bad news if it was armed – an autocannon could pulp you all in a single burst of fire. As you peer around from the shelter of your pillar, hoping to get an idea of what you're dealing with, you see ropes descending from the skiff, soon followed by armed men dropping in.

This... does not look good.

>Join forces with Carter and repel the attackers
>Lay down your weapon and surrender. This isn't your fight
>Try and escape while the others are fighting
>Other
>>
>>2417594
>>Other
Try to start a dialogue and ask Sinclair why he is risking so much heat to attack this party.
>>
>>2417600
He obviously doesn't care about heat at this stage anon. And we shouldn't stand around talking we need to do something, diplomacy will not work and we aren't buying time.

>Try and escape.
We need to get Grace and Trice out of here. Alex too if he wants to come.
>>
>>2417594
>>2417610
Forgot to link vote.
>>
>>2417594
>Try and escape while the others are fighting
'Radio' Kez and have her get Freddy in the air. Don't come directly to us though we need to find an opening or a safer LZ so she doesn't get shot at by the airship.
>>
>>2417594
>Try and escape while the others are fighting.
message keziah for evac
>>
>>2417594
>Try and escape while the others are fighting
>Shout at Sinclair that there's nothing here but collectors and their junk
>>
>>2417633
Plenty of nobles and the Consul here to take hostage anon and I'm pretty sure he knows it. This wasn't random.
>>
>>2417634
I guess. But most of the military guys here aren't even IN the military any more.
>>
The Iraklin rifle feels bulky and unfamiliar in your hands, awkward for all its lethality – it's almost as if it wants to be dropped and abandoned, thrown aside in the face of this attack. For a moment, you consider it. This isn't your fight, you've got no obligation to defend Consul Hess or any of his Iraklin allies. Still, you're not ready to surrender just yet.

“Sinclair!” you yell, leaning around the pillar and narrowing your eyes against the glare of the spotlight, “Why are you doing this? This is suicide, attacking like this!”

“Of course it is!” Sinclair replies, a harsh edge entering his voice, “But if we're going to die, then we're going to die fighting. Do you know who you've been rubbing shoulders with? Do you know what kind of people you're mixing with?” He pauses for barely a few seconds before answering his own question. “Eichmann! The very same man who planned the invasion of our homeland!” he shouts, static distorting his voice into something awful, “If we're going to hell, then I'll drag that bastard down with us!”

Taking advantage of the brief distraction, Carter leans out from his cover and fires at the skiff, this time aiming at the spotlight. His shots find their mark, shattering the glass and killing the blinding light. As if on cue, the invaders open fire on his position and force him back into hiding. As he draws their fire, you break cover and run for the stairs. You need to get Grace and escape, that's your top priority right now. As you run, one of the attackers turns and fires at you – you feel it more than anything else, sensing his shots slicing past as you flinch lower.

“Keziah, get Freddy to ready the Eliza,” you think hard as you barge into the first room you see. A bedroom, by the looks of it, a guest room. “We need her to get over here now!” you add, “We're in trouble, we need an escape route!”

“I'm on my way now!” Keziah replies immediately, “Just hang in there, captain!”

Easier said that done. The portrait gallery is opposite you, and the manor is swarming with... you're not sure what to call them. Anarchists, revolutionaries... patriots? It hardly matters now, of course, but you can't seem to banish the wild thoughts. Maybe it's shock, the explosion leaving your mind on an uneven keel. Dropping the bulky rifle, you draw your blooded revolver and stick your head out from the guest bedroom. Immediately, a bullet slams into the wall next to you – a warning shot, you realise, a warning for you to keep your head down.

Below you, Trice is starting to follow you upstairs. One of the attackers has spotted her, and he brings his rifle around towards her. In reaction, you take aim and... hesitate. If you shoot now, there will be no more warning shots – you'll be fighting for real.

>Take the shot, even if means making yourself a target
>Hold your fire, and remain neutral
>Other
>>
>>2417650
>Take the shot, even if means making yourself a target
>>
>>2417650
>Take the shot, even if means making yourself a target
Considering we were just shot at for moving, warning or otherwise, I don't think we should take that chance.
>>
>Closing the vote here, and we're taking the shot. So, calling for a dice roll: 2D6+1, aiming to beat 8-9 for a partial success and 10+ for a full success. I'll take the best of the first three results for this
>>
Rolled 5, 1 + 1 = 7 (2d6 + 1)

>>2417665
Well I guess even if we fail we'll get his attention.
>>
Rolled 4, 4 + 1 = 9 (2d6 + 1)

>>2417665
>>
Rolled 5, 3 + 1 = 9 (2d6 + 1)

>>2417665
>>
>Partial success!

They've already fired on you, and that was after Sinclair made his grand claims about how you weren't a target. Even if you held your fire now, there's no guarantee that you wouldn't find yourself getting “accidentally” caught in the crossfire at a convenient moment. No, you don't see any other choice in the matter. So, tightening your finger on the trigger, you fire. Almost simultaneously, the attacker opens fire on Trice.

His shots rip out across the ballroom, stitching a long line across the wall before lurching steeply into the air as you hit him and knock him back. Trice cries as a bullet skims across her bare arm and she almost falls, but somehow she manages to remain standing. Carter fires on the other attackers as the provost reaches your position, practically collapsing into the meagre cover offered by the door. You can see blood flowing freely down her arm, and her gun is nowhere to be seen.

“Dropped it,” she gasps, “Must have been when he hit me. Shit...” It doesn't look like a serious wound, but it's ugly – a deep gouge that runs across the top of her arm and across her shoulder blade. Noticing the bulky rifle you dropped Trice picks it up and tries to aim, although the effort is almost too much for her. Wincing with pain, she grimly shakes her head and lets the rifle drop. “We need to get your girl,” Trice adds, “Portrait gallery, it's a straight run. You ready?”

“No,” you admit with a humourless laugh, “But we don't have much choice, do we?”

“True,” Trice agrees. Outside, you hear a sudden roar of engines as Sinclair's skiff lurches up, ascending sharply. The sporadic gunfire shudders to a brief halt as his men hesitate, distracted by his sudden retreat. Unwilling to waste the opportunity, you grab Trice by her unharmed arm and drag her along with you. Sprinting out of cover, you cross the intact section of balcony – although it won't be intact for long, judging by how it cracks underfoot – you make for the portrait gallery. A few shots fly your way, but none come especially close to hitting you and Carter is quick to force the shooters back into cover. As you reach the door to the portrait gallery, you realise that it was hit just as hard as the the ballroom. Large sections of both ceiling and floor have been demolished, blown open by Pleonite cannons and set ablaze. Stumbling as you enter, you see the muzzle of a pistol being raised towards you.

Then Voorbeck jerks his gun away from you and blurts out a spectacularly vile curse. Before he can say anything, Grace pushes past him and hurries over to you with relief shining in her eyes.

“What's going on?” she pleads, “The shooting, the bombardment...”

“Later,” you promise her, “We need to get out of here.”

[1/2]
>>
>>2417693

“Captain, Freddy is on her way now,” Keziah reports, “She's pushing the Eliza hard, she should be there soon. There's a field out behind the estate, she plans to set down there. Can you get there?”

“Field, behind the estate,” you repeat aloud, drawing a few strange looks, “Got it, we'll meet her there.” As her thoughts leave you, you glance around at the portrait gallery. Most of the guests here have crowded into the far corner, shying away from the open sky – not that a bit of ceiling would really protect them from a second volley of cannon fire. You see Gehrard and Hess standing at the centre of the group, almost as if they were the anchor that the guests gathered around. DuPont lurks nearby – and you notice that Gehrard is watching him very closely indeed – while Alexander lurks at a slight distance to the rest of the guests. Whether he is an outsider by choice or not remains unclear.

“Trice, we've got a ride out of here,” you murmur, pulling the provost a little closer, “Are you coming? We might even be able to take Alexander along with us.”

“I'm staying here,” Alexander says, approaching you, “But get Provost Trice out of here. I can see that she's wounded.”

“The perfect gentleman,” Trice mutters, “But I won't stay here out of stubbornness. Let's go.”

“I'll give you some cover,” Voorbeck offers, “Move quickly and decisively, don't hesitate for a moment.” A smirk suddenly finds its way onto his face. “Normally, I charge for that kind of advice, but I'll waive the fee this time,” he adds, “Now go on, before I change my mind. Keep low, and move!” He smacks you roughly on the arm as he says this, and you launch into motion. With Grace sticking close behind you, you hasten out through the gallery door.

Outside, the situation is worse than you had been expecting. More reinforcements have arrived, perhaps from outside, and Carter is nowhere to be seen. You can only hope that he's still alive. As soon as you emerge from the gallery a volley of gunfire is directed your way. Diving low, you throw yourself on top of Grace as the bullets pummel into the wall behind you. Voorbeck's pistol barks and silences the attackers for a moment, and you seize your chance. Dragging Grace to her feet, you race along the balcony.

This time the wooden planks, abused by the initial bombardment, give way beneath you. Wood crashes as the balcony splits and the balustrade collapses, the sudden lurch spoiling your balance and sending you falling to the floor below. You land hard, just a few short paces away from one of the invading gunmen.

You like to think that he's as surprised as you are. He recoils, but only for a moment – and soon, he is bringing his rifle up to fire.

[2/3]
>>
>>2417759

Time slows to a crawl, and it seems as though you can see everything about the man. He wears a blue and white Pastonne flag around his face like a mask, with goggles to ward against the smoke. Behind those grimy goggles, his eyes look wide and wild. It seems like you're staring into his eyes for a very long moment before the rifle reaches his shoulder and he begins to fire, and then you hear a tiny – almost inconsequential – crack. Glass flies as one lens of his goggles is shattered. With a thin stream of blood flowing from his head, he tumbles backwards and collapses.

When you glance around, you see Grace gazing down upon you with her target pistol drawn, a ribbon of smoke rising from its barrel. Pride warms her face for a second more before it collapses into sudden realisation, sudden horror. It doesn't have time to settle – Trice shoves her forwards and Grace snaps back to reality, hurrying down the stairs to reach you.

“Captain!” she cries.

“I'm fine!” you bark, forcing your aching body to rise. Your escape route is still open – you've got to keep moving.

>I'm sorry about this, but I need to pause things here and take care of some family business. The next post should hopefully be up in an hour or so.
>>
>>2417779
I guess hers wasn't too small after all.
>>
We really need a backup pilot for the Helena. And not Blessings, but someone able, willing and capable to fly into any shit Milos gets into when away.

Seriously, our greatest asset is useless right now.
>>
>>2417938
Why not teach Blessings more? He can already take off, move, and hover like he did when we got bit.
>>
>>2417943
But does he have the stomach to steer a ship and the lives crewing it into battle, or will his convictions and good nature get in the way? Does he have the awareness for energy management and the nerve to order other people killed?
>>
>>2417966
With time probably. He wants to be a captain himself after all.
>>
>>2417970
With time, I admit the possibility, but that will be months at best filled with trauma and the result is uncertain. I don't think we have that time, and I'm not sure Blessings wouldn't part group and go into a monastery either.

We need someone who can take the job now, and who is reliable. Maybe Freddy knows an Iraklin veteran or Milos has a free Captain or apprentice in mind.
>>
The field outside the Hess Estate would be a glorious place to spend a lazy summer afternoon. The grass is long, almost to waist height in places, and waves softly in the breeze. Except, this isn't a lazy summer afternoon, and this is far from glorious. Patches of the long grass burn brightly, filling the air with the stink of smoke, and you can still hear the rattle of gunfire coming from all around you. Less of it now, and it seems somehow more... disciplined. The security forces are pushing their attackers back hard, and the airship is retreating.

You can still see it above you, a dark mass heading east towards the capital. Sinclair's skiff is nowhere to be seen, and you assume that it has returned to its parent airship. Gazing up at the sky, you feel a sudden pang of hatred – Sinclair didn't even stay to fight, to die, with the rest of his men.

“There!” Trice calls out, pointing to an approaching skiff. She waves to it with her unharmed arm, the thought that it might not be Freddy apparently never crossing her mind. As it gets closer, though, you see that it's definitely the Eliza – you've got a good eye for women, and you'd recognise that sleek profile anywhere. With its engines blazing blue fire, the skiff descends and skims perilously close to the ground, the door already opening for you.

As you're clambering aboard, a single bullet sparks against the Eliza's hull and causes you to flinch. Keeping your head down, you help Trice aboard before pulling Grace up and easing her down into a seat. “Buckle up!” Freddy shouts, “We're leaving!”

Taking the seat opposite the Iraklin, you peer out through the front window as the Eliza rapidly ascends. If the sporadic flickers of gunfire are anything to go by, the fighting definitely seems to be dying down. The damage, though, has already been done. Smoke darkens the night air, and the manor looks to be in a terrible state. Just as Trice said, the garage has been hit hard – you only get a brief glance at it, but most of the motorcars have been reduced to flaming wreckage. “Brookmeyer was down there,” you mutter, slumping back in the seat, “He...”

“I saw movement down there,” Freddy offers, “Survivors. It looks like the security forces have the site secured. If Brookmeyer is down there, he's in good hands.”

She's trying to make you feel better, but it's not working. “Take us down,” you order.

A pause. “Sir. I mean, captain,” Freddy protests, “If he's down there, there's nothing that we can-”

“Take us down,” you repeat, “I need to see for myself.”

[1/2]
>>
>>2417992
We should at least give Blessings a shot instead of writing him off.
>>
>>2417996

A sharp, acrid smell hangs over the Iraklin field hospital – although the bleak sight that awaits you when you land hardly seems worthy of even that humble title – but you can't quite put your finger on what it is. A chemical smell, like burning fuel, strong disinfectant, and something else, something that dances around at the edge of your perception. Groans come at you from all sides, with wounded soldiers lying on sheets of canvas wherever there is room. Not just soldiers either, but civilians and a few of Hess' guests.

You find Brookmeyer at the end of one row, with the smell of burnt flesh hanging around him like a shroud. He had been close to a motorcar when the initial bombardment hit, and the burning fuel had been scattered far and wide. Compared with the man who had been sitting in the motorcar itself, Brookmeyer had gotten off lightly – he's still alive, and all his limbs are still attached to his body. Though, if he looks at himself - at the hideous burns up and down his torso – he might not feel so lucky.

“Don't move him,” the grim-faced Iraklin doctor – a soldier first, and a doctor second – warns you, “When he's stable, we'll take him to an infirmary. You can collect him there.” After giving you this blunt declaration, he turns away and leaves you to your own devices. Glaring around you at the wounded men, you feel that earlier anger bubble up again. Sinclair did this, and then he fled into the night.

He's out there. Somewhere.

>I'm going to have to close things here, I'm not really in a good position to write right now. I think I'm going to take a week off, and I'll get back to writing as soon as possible.
>Your patience is really appreciated - I've had a lot of stuff going on IRL at the moment, and it's hitting me hard.
>>
>>2418025
No problem, thanks for running.

Did Sinclair even kill the general behind the invasion before he fled?
>>
>>2418025
Thanks for running!

Sorry about your life problems. I hope everything works out!
>>
>>2418006
In this business and with the risks involved? Bad idea. He can earn his spurs when it's not our neck in the sling.
>>
>>2418025
love u senpai
>>
>>2418044

He did not, no. As soon as the loud noises started, Eichmann found a nice crowd of people to hide behind. Some people just aren't cut out for front line fighting, it seems.




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