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ASOIAF Reincarnation: A Male Powder Fantasy – Thread 2

Character Sheet - https://pastebin.com/RsQUNkkx
Future Updates and Shitposts - https://discord.gg/DP7kpEf
Archive - http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Male%20Powder%20Fantasy,

285 AC, Hag's Mire, Riverlands
Powder Storage – 2910 shots worth
Funds – 2607.5 Silver Stags

After accepting a shady mission from the jolly Guildmaster of the Seagard Trading Company, you found yourself ferrying some knights traveling incognito to the eastern end of the Kingdom.
As you were about to exit Hag's Mire, you were beset by foolhardy bandits. Deciding that it's better to shoot first and to ask questions later, you ordered your men to open fire with muskets, reducing them to disorganized rabble with the survivors scurrying off with all their might.
Impressed by your prowess in battle, your client, Ser Randar tried to recruit you to his cause. The problem? He is a Loyalist that still does not seem to understand that the war has been lost. You came to realize that you are shipping wanted fugitives aboard your vessel.
Still, with these bandits came a possibility for profit as the prisoners were more than happy to sell out their fellows. Who knows if they still will be here when you come back.
If you even come back.
You still are not too sure about the Guildmaster's role in this. He might just be cashing in on this and playing both sides.

[1/2]

>Try to convince Ser Randar that you could go raid the Bandit Camp for supplies and sail down the Greenfork to bypass Fairmarket.
>Keep them around as guides (If heading to the bandit base)

Things have gotten a bit awkward.
You clear your throat and decide to make an offer to Ser Randar.
"So, I was thinking we ought to go and get rid of the bandit lair. You said you wanted to head to Gulltown straight away without any stops? Well, I'd bet we could shave off at least one stop by taking our supplies from them."
He gives you a very serious looking gaze as you make your offer
"We would lose time and it'd be dangerous and I'm still not convinced whether or not these men are telling the truth. Even if we find the bandit lair, the problem we face is that if their allies managed to warn them, there's bound to be traps, maybe an ambush. Definitely some form of fortification."
You cross your arms and lean back.
"So you're saying it's not doable then?"
"No, me and my companions have in fact done this more than once. When it comes to fighting through bottlenecks, knights are the correct answer."
He crosses his arms and leans back.
"However... I don't think this is a good course of action for either of us. True, the bandits are likely to have supplies as well as other ill gotten goods and I guess both of us would welcome the additional funds, but without additional men, we can expect casualties... Expect at least a few squads of crossbowmen in fortified positions."
He thinks for a moment
>>
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>>2039782
[2/2]
"Hmm... What do you think of the idea of ransoming the tools of their trade as well as their companions for their supplies? If the survivors headed back to their camp, they'll not be too keen to fight us if we show up at their doorstep nor will they be too big to gossip on their dealings."

How do you reply
>Criminal contacts? Yes please.
>Pffft! Who cares if they return fire with sharpened sticks, our dakka is the flashiest. We just need to scare them off, not kill them off.
>Actually, let's call off this operation. Both options sound a bit too dangerous. We'll stick to original plan and [cut loose] or [turn in] the bandits.
>I'll teach you magic if your band takes the vanguard ( deception 3d6 )
>Write in:
>>
>>2039782
>Powder Fantasy
Good one, OP.
Will read the previous thread and then be back.
https://www.youtube.com/watch?v=WOeYPpOblAw
>>
>>2039786
>>Criminal contacts? Yes please.
>>
>>2039786
>>Criminal contacts? Yes please.
>>
>>2040145
>>2040173
Nth-ing these.

Pictured; our next workshop project.
>>
>>2039786
I will pay the iron price for these criminal contacts!
>>
Rolled 1 (1d2)

>1 he lied to you the first time
>2 he a hood boi who went to sept erry day
>>
>>2039786
>Criminal contacts? Yes please.
>>
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Something we should see into getting made:
https://www.youtube.com/watch?v=5ODhQmE2OqY
>>
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You made slow pace upstream, taking about a day's worth of rowing to go up north where the Bandit Lair was supposed to be. You did schedule it however since didn't exactly want to carry the boat through the darkness.

"Are you entirely sure about this? I was fairly certain the directions you gave were different from this."
Rake squirms as you pressure him.
"Erhm, I muss have juss remembered it wrong the first time. Don't worry. I'm sure I got it now boss, I juss needed to freshen my memory, yea?"
You narrow your eyes on him and hmmm at him.
"Wait boss, this is the place. Is real close by. Right there you see?"
He points at a stone with some runes carved upon it which you cannot understand.
Bringing the boat closer, you inspect it more closely.
"You know what these mean?"
"Not a clue boss, but it marks the land juss the same. We juss gotta follow them here stones to make the way to our base."
After an hour or so walking through the damp underbrush Rake stopped you
"It's just over there boss, maybe I oughta, you know, head first so we don't have any complications, yea? Smooth things over and what have ye."
You pull out your Myrish lenses. Yep, that's a sentry alright and their camp is fortified with wood.
"I've a better idea. Muskets at the ready lads and take a strong position."
Rake starts to get shaky
"W-wait, what are you doing?"
"Initiating negotiations."
"OI YOU CUNT IN THERE WATCHTOWER!"
https://youtu.be/MYwSekVf4Ss?t=40
The sleepy guard spasms at the sudden noise
"FETCH YOUR BOSS! WE ARE HERE TO PARLAY!"
He started blowing his whistle with all his might and man started to appear on the walls of their little bandit cave fort.

Large man in a breastplate appeared on the wall.
"WHO ARE YOU AND WHAT THE FUCK DO YOU WANT?"
"I WANT TO PARLAY!"
"WE ARE TALKING RIGHT NOW AREN'T WE?"
"I'M HERE TO RANSOM YOUR MEN AND YOUR BOATS!"
They start mulling it over a bit and the plate armored man yells.
"SEND ONE OVER."
"NO, YOU SEND ONE OVER!"
Again there's talking amongst the bandits, wondering exactly how to deal with the situation.
"WHO DO YOU EVEN HAVE?"
"ONE RAKE AND FIVE OTHERS!"
There's pause for a moment and a young boy is lowered down via a rope from the wall and he makes his nervously makes his way to you.
"I-I'm here to v-verify t-the goods m-mister."
"Rake? Do you know this boy?"
"Patsy, go tell boss to not fuck with these people. They got renegade knights and sorcerers on their side. If we pay them and sell them supplies, they'll leave us alone."
Patsy nods vigorously and looks at you.
"Go on then."
The little boy scurries off back to the fort.
Their boss rubs his eyes as the boy relays the message.
"I'LL GIVE YOU 20 SILVER PER MAN AND 100 SILVER PER BOAT!"

>4d6 for Shekelmancy
>>
>>2042427
I just learned that embedded videos do not function as timed URLs
>>
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Rolled 6, 4, 5, 1 = 16 (4d6)

>>2042427
Rolling for mercantilism.
>>
>>2042436
'Sokay; I saw the timestamp & skipped to that part of the video manually.

Also; just out of interest; what time is it where everybody is? It's 6:30 am here.
>>
Rolled 4, 5, 6, 6 = 21 (4d6)

>>2042427
>>
Also, since it's tradition by now

>DC: 6 Normal price
>DC: 9 Fuck you, I want double for the lads.
>DC: 12 Fuck you, I want 100 for Rake and 40 for each of the boys.
>DC: 15 Fuck you, I want 100 for Rake and 200 for the boats.
>DC: 21 Fuck you, I want 200 for Rake, 200 for the Boats and 50 for each of your lads AND you throw the supplies in for free.
>DC: 30 You convince them that they are victims of society and that they should donate money to your charity as a show of solidarity in order to raise awareness for the unfortunate circumstances that led them to a life of crime.
>DC: 50 You convince the bandit leader that he is the sole heir of a Summer Islander prince that has left 60 000 Gold dragons for him in jewels in the Iron Bank of Braavos and that you only need 20 Gold to open up a bank account to the transfer of his newfound wealth to him.
>>
Rolled 6, 5, 5, 2 = 18 (4d6)

>>2042427

25 per man and 200 per boat. Plus half of your supplies.
>>
Rolled 4, 5, 6, 5 = 20 (4d6)

>>2042543
hopefully we get over 21
>>
>>2042543
I love these
>>
Rolled 5, 6, 6, 1 = 18 (4d6)

>>2042543
rolling a 50!
>>
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>21
>Masterful Success

"OK! OK! FINE! 1250 SILVER FOR THE BOATS, THE LADS AND LEAVING US THE FUCK ALONE WITHOUT CURSING OUR COCKS TO SHRIVEL OFF AND KEEPING YOUR MOUTH SHUT UP ABOUT THIS!"
"Any chance I can round that up to 6 dragons?"
"NO! FUCK OFF ALREADY YOU BLEEDING HIGHWAYMAN! I HOPE WE NEVER MEET AGAIN YOU CURSED SEA DEVIL!"
"And the supplies?"
"FUCKING FINE! JUST TAKE THEM YOU GREEDY CUNT!"
Guess this well has run dry.
Good thing you noticed that they really didn't want to try and fight their way out of this situation nor were they too keen on relocating their base in the event that you'd sell out their location to the authorities. Also, you get the feeling that they rather liked Rake.

The exchange went smoothly.
It was clear that they didn't want to fuck with you in this affair.

"I'll be honest Captain, I did not expect this to go this smoothly. I was prepared to pay extra for the supplies, but you managed to actually get them for free and then some."

As you were chatting with Randar, Rake decided to approach.
"Yanno, I did happen to err... overhear the discussion you had about yer route. I could offer you up some boys to help you get yer stuff up the Green fork. Our lads do know the way pretty well."
"And what'd you get out of this?"
"Juss... well, we'se got a fella who needs to make way to Harrowa's town in one piece, ye? Juss drop him and his luggage off in a walking distance when you'se pass by the town and we're square."

>You got a deal. (Get to Green Fork by tomorrow.)
>I'd rather not. (Roll for Survival to find the way.)
>>
>>2042621
>>You got a deal. (Get to Green Fork by tomorrow.)
>>
>>2042621
>>You got a deal. (Get to Green Fork by tomorrow.)
>>
>>2042621
>You got a deal. (Get to Green Fork by tomorrow.)
So long as he keeps his trap shut about us and what he saw on our boat, and our sorcery shit, or else we'll think of something to curse ya that will involve more than shriveled dicks falling off.
>>
>>2042621
>You got a deal. (Get to Green Fork by tomorrow.)

SeemsGood
>>
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"Less heavy lifting? Rake, you got yourself a deal."
"Good stuff. CARROW! YOU'RE IN! HAUL ASS!"
Fairly normal looking guy appears. He is decently clothed and doesn't look like a fighter to you. He seems like your bog standard laborer to you from his demeanor. Maybe he's the one that helps them maintain their base?
"I'm Carrow, as stated by Rake there. On me way to Harroway."
"You live there or something?"
"Nah, I travel around and make my home wherever I can find a hearth."
"To each their own I suppose. How heavy is your luggage?"
He lifts his backpack "About this much?"
"Should not be a problem I suppose."
You think it's probably better not to ask too much questions when dealing with criminals.

It took the rest of the day to haul your ship and it's supplies across the land to the Green Fork. You and your entourage kept close watch for the potential ambush which did not happen.

After that it was smooth sailing.
Green fork seems to be far more used than Blue fork. Regular Kingsroad patrols too help to keep bandits from cropping up. It took about a week to reach Lord Harroway's Town. Seems prosperous enough, but nowhere near as prosperous as would befit it's position sitting on as a major lynchpin of Westerosi trade uniting east, west, south and the north.

As you begin to approach the town and the Banners of House Roote become visible, Carrow suddenly gets up and states.
"This far is good enough. Ask for Mollyflower in the Mead Fountain if you are interested in making some money on the side."

( You still have 20 days worth of supplies. )
>Stop by Harroway
>Don't get involved any further
>Either way, you lose 1 Gold Dragon for toll fees for passing through lands of House Roote by the river.
>>
>>2042697
>Stop by Harroway

Take a look for stuff we can use for technology.
>>
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>>2042697
Oh, also give 3d6 knowledge check
>>
Rolled 1, 5, 1 = 7 (3d6)

>>2042701
666
>>
Also, I really should have specified.
>Stop by Harroway (Do what? Buy what?)
>>
>>2042697
Don't get involved. Our guests are in a hurry
>>
Rolled 6, 1, 4 = 11 (3d6)

>>2042701
>>
It should be pointed out that you do need to pay for the harbor fees if you choose to enter.
>>
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Rolled 4, 2, 2 = 8 (3d6)

>>2042697
>Don't get involved any further.
It's tempting to engage a nice, juicy, plot-hook we are supposed to be in a bit of a hurry, here. I think we've tarried long enough.

>>2042701
Rolling.
>>
>>2042790
*but we are supposed

sorry.
>>
>DC 12
>Highest roll 11
>Close but no Cigar.
Your understanding of medieval politics is still to shallow to understand the reason as to why this town is not larger than it is.
You also did not recognize the smell from his backpack.
>>
>>2042802
>You also did not recognize the smell from his backpack.
>recognize the smell from his backpack.
>smell from his backpack.
...does Wildfire have a specific smell? Is this fella about to Allahu-akbar all over the place?
>>
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>>2042817
>>
>>2042817
god damn anon.
We just let loose a suicide bomber..
Good thing dead men tell no tales.
>>2042697
>>Don't get involved any further
>>
>>2042843
Why is Wildfire the first thing everyone always thinks?
Yes, you're right in the sense that if there might be secret Targaryen Wildfire caches in the realm that belonged to members of Aerys' inner circle or some much older that have remained forgotten thus far.

It's rather unlikely that the river gang would have access to it.
Riverlands was more or less the center of the conflict. Any wildfire magazines that existed probably were long since spent in the war effort by one side or the other.

Wildfire is pretty damn expensive and you do need to have certain degree of status to buy it.
Then again, if you're capable of paying like 5 dragons a flask, you probably are not a peasant.
>>
>Bail before the poor refugee you helped transport tries to enrich their culture with the teachings of Prophet Mohammed #pbuh, but is radicalized by their hateful racism.

Watching Carrow to veer off to a different direction you come to a conclusion.
We better keep this affair as incognito. "We'll skip Harroway. This ship has only so much cargo capacity for shady dealings."
"No offense to you Randar."
"None taken. I'm just glad that you've taken my concerns into consideration."
"Speaking of your concerns... If I were to ask which route would you go from here, what'd you suit you best?"
"Well, straight to Gulltown would be my first pick."
"It'd be pretty close you know. Even with the supplies we got from the bandits, 3-4 day delays could mean starvation, which is entirely possible if the weather is not favorable."
"Maybe... Quiet Isle? It's a refuge for faithful, sinners and convicts who have surrendered to the faith and taken an oath of silence to do penance."
Monasteries and Longships. What could possibly go wrong.
"And you're sure they'll trade with us?"
"I'm an anointed knight, so you needn't worry. Just don't go around spreading that you're not one of the faithful. Shouldn't be too hard. They ought not to ask too many questions in there."

What's your course?
>You have supplies for 20 days.
>Journey to Gulltown takes approximately 18 days without delays

>"Straight to Gulltown! Time is money! We'll ration it up to stretch it out."
>"Let's stop by at Quiet Isle and let Randar get us some supplies."
>"Fuck that, I've got even better idea." (Write in)
>>
>>2043039
>"Let's stop by at Quiet Isle and let Randar get us some supplies."

It'd do us well to not take risks.
>>
>>2043246
2nd-ing this.
>>
>>2043246
this
>>
>>2043039
>"Let's stop by at Quiet Isle and let Randar get us some supplies."
Yeah, might as well. Keep us from funding our own guys. Always good to do business with people we have met before.
>>
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So; anyone have any theories as to what these knightly fellows are about? They seem interested in our feelings vis-à-vis the current monarch, so we can assume there's intrigue afoot.

Also, I know little to nothing about Game of Thrones, so if they're an obvious allusion to something form the books / show pls no bulli.
>>
>>2045481
they are faggots
>>
>"Let's stop by at Quiet Isle and let Randar get us some supplies."
[1/2]

"We'll get some supplies from Quiet Isle and then finish this business."
You set sail, passing Saltpans on the way to the Quiet Isle.
>Lost -1 Gold to toll checkpoints when sailing past Saltpans

The moment you hit land, you received some odd looks. Ser Randar immediately took the lead to talk with the proctors. He was pointed to the septry and he's been gone ever since.
The place was a complete sausage fest. No womenfolk whatsoever, just men wearing brown-and-dun robes with wide bell sleeves and their pointed cowls. Some of them were going full Ninja, covering their lower faces with wool to keep people so that only their eyes could be seen.

After about an hour of waiting, Ser Randar returned with the Proctor.
"The Elder Brother has decided to accede to your plight, on a condition."
You cross your arms.
"What exactly is this condition?"
"Come, walk with me, the Elder Brother shall explain it best."
You and Ser Randar start following the proctor's lead to the Septry that stands on the highest point in the Island.
"This Island is a refuge for those who have committed grave sins in their past, seeking to do right by the Seven before passing on to the next world by taking upon an oath of silence and dedicating themselves to honest labor in service of the Seven. Criminals, Broken Men and other sorts whose sins weighed them so that they could not possibly go home. All are gathered here. I trust you saw some of our bretheren covering their faces? Those who believe their sins to be sufficiently dire hide themselves here from the world. Few crimes warrant such measures."

As you walked through the serene landscape you did wonder to yourself if such men truly were such terrible criminals at one point. Then again, this is the place where the Hound's adventure ended, so who knows what manner of killers this place has to offer.

"So basically, this place serves similar purpose to the Wall, except people come here voluntarily."
"More or less. There would be no point if one did not seek penance of their own volition and in secret. After all, public manner of Justice of the Lords is to serve as deterrent. Private manner of ours is to serve to correct the wickedness from men. We believe in here that repentance cannot be forced upon people."

He stops as you reach the gates of the Septry.
"The Elder Brother waits inside. If you would come with me Ser Randar, we shall see to refilling your water supplies."
Randar does not seem particularly enthralled with the notion, but cannot seem to find the words to object this development.
"Just, straight in through here?"
"Yes, just straight in."
>>
>>2045728
[2/2]

You enter into a very ascetic looking room. Austere in it's appearance, offering only bare minimums what are required for service to the gods.
"Welcome young one. I hear that you are the one who we are to thank for Ser Randar's safe arrival to our humble convent."
You were greeted by an old man who had his hair and beard completely shaven off.
"But where are my manners. I am the Elder Brother of this here Septry, overseeing to the needs of the faithful in this quiet island."
"Captain Eddard Manden of the Long Night. Also called Captain Teach."
He chuckles with a warm smile.
"Bit young you are to earn such a nickname."
"I'm told you were willing to offer to trade for supplies for some condition which I was told to ask you about."
"Yes, yes indeed. Sit please, have some bread and salt."
He points towards the tray right next to the door.
"All I ask of you is to simply to do a good deed unto this convent and in return, goodness too shall you receive."
"So... is this a roundabout way of asking for a donation?"
He laughs heartily
"Oh no, though many do in fact come here with coin in hand seeking to buy salvation. All we expect of you is simply that you will personally partake in the maintenance of this humble refuge for sinners for the duration of your stay."
You look at him a bit skeptically
"What exactly is your angle in this?"
"To merely spread the light of the Seven and in so doing, peace and goodwill to all."
He spreads his arms
"What do you say?"

>No deal, we're going. Fuck you and fuck your cult.

>[Service Unto the Smith]: Few men actually know how to work a forge. Nevertheless, there are many tools that need mending. Alternatively, any form maintenance work honors the smith.
>[Service Unto the Stranger]: You will be tending to the lichyard, help dig graves and make coffins for those that are to be buried in the Island.
>[Service Unto the Warrior]: Though the Island may be peaceful, many men prefer not to shed blood in the Quiet Isle due to their traumatic experiences in the wars they fought in. You would work to slaughter animals, gut fish and to trap and kill pests.
>[Service Unto the Father]: Few men are educated. Work at the Scales. Measure, help keep the records on the things produced by the Convent with the proctors.
>>
If you want to show off your smithery skills and make something cool, feel free to make a suggestion.
>>
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forgot picture
>>
>>2045730
>>[Service Unto the Smith]: Few men actually know how to work a forge. Nevertheless, there are many tools that need mending. Alternatively, any form maintenance work honors the smith.
I want to do the father but still.
Let's make the best forge we can with what's available in the time we plan to spend here. Let us make a friend or two and earn some good grace.
>>
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>>2045632
Ah, the eloquent and incisive banter that keeps me comming back to 4chan time and time again. Here's to you, fellow anon!

>>2045730
>[Service Unto the Father]
Seems like the least demanding. No need for an educated man to soil his hands with actual work; that's what plebs are for.

Pic unrelated.
>>
>>2045730
>[Service Unto the Father]: Few men are educated. Work at the Scales. Measure, help keep the records on the things produced by the Convent with the proctors.
>>
>>2045803
That's a bad arguement. I doubt anyone else can write so we will be forced to do it our self. While building forges and upgrading them. We can dictate to any man on our crew and others while we supervise the job making sure everything is correct. Getting more done, I'm sure they would appreciate it more.
Our first mate is also a Smith and best bro so he would work the smaller details while we work on the whole picture of the forges.
>>
>>2045843
>>2045796
You'd not be building a forge. You'd be working it, using it. Helping around it.
Also, the entire point of the exercise is that he wants you to personally spend the couple of days learning that there's other ways to live than rape and pillage while they round up the supplies.

This isn't exactly a logistical hub, so the logistics will take time.
Your men will be busy doing heavy lifting since they don't exactly have any dockworkers.
>>
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>>2045859
Yeah; this is pretty much what I got from >>2045730
I still vote for 'Service Unto the Father'.

Pic still unrelated.
>>
>>2045730
>Service unto father
>>
>>2045730
>[Service Unto the Smith]
>>
Alright, tallying votes.
>Smith
>>2045796
>>2046058

>Father
>>2045803
>>2045806
>>2046044


Give me cunning for your money handling to see how well you actually do with this work.
That means 4d6

>DC 6 - You mostly play an assisting role, helping with the scales.
>DC 9 - You start to help them with their paperwork.
>DC 12 - You start to correct the discrepancies in their book keeping.
>DC 15 - You start to correct the discrepancies in their taxes.
>DC 21 - You identify the shortfall patterns in their annual budgets and their underlying causes.
>DC 30 - You reconstruct their entire business model into a more efficient one which should allow for steady economical growth and development as long as they follow it without hindering the spiritual duties of the faithful.
>DC 50 - The perfected business model you designed for the Septry begins to spread in the Seven Kingdoms like wildfire, leaving the Faith of the Seven to rise in wealth and prominence to such a degree, that the faith completely eclipses even the Great Houses combined in power. Icons of your face will be painted and you will be deified as a living saint of prosperity.
>>
Rolled 1, 4, 1, 6 = 12 (4d6)

>>2046081
Rolling to brain the think-meats.
>>
Rolled 4, 5, 2, 4 = 15 (4d6)

>>2046081
>>
Rolled 3, 4, 3, 5 = 15 (4d7)

>>2046081
>>
Rolled 5, 4, 1, 3 = 13 (4d5)

>>2046126
Wrong dice lad
>>2046081
>>
Rolled 4, 3, 4, 1 = 12 (4d6)

>>2046156
Ah shit its a d5 fuck me, sorry.
>>
Rolled 4, 1, 2, 1 = 8 (4d6)

>>2046126
>>2046081


>>2046161
This reflects on us both poorly
>>
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>[Service Unto the Father]: Few men are educated. Work at the Scales. Measure, help keep the records on the things produced by the Convent with the proctors.

You ponder a moment and think this is probably the best way to secure the passage to Gulltown without any loose ends.
"I suppose I'm in. What sort of good works do I need to do?"
"To each their own. Even those with few skills can find purpose in service of the Seven."
As he began to talk, he approached each statue of the Seven Graces as he elaborated.
"Unto the Smith, honest toil and mending of broken things."
"Unto the Warrior, hunting, butchering and of course, the protection of the innocent."
"Unto the Stranger, caring for the dead. Making coffins, digging graves and tending to the lichyards."
"Unto the Father, measuring, keeping records, seeking truth so that fair judgements may be rendered."
You think to yourself for a moment.
"Well, I guess I'll pick the last one then."
He looks at you quizzically as if he was expecting you to pick that.
"It is a task where one must know their numbers and letters."
"I'm the one who handles the finances in my ship. I am no stranger to an Abacus."
He ponders for a moment
"I suppose we will see. I'll leave you to assist the proctors with their records and scales."

>15 Great Success

You spend the two days going over their accounts with the proctors, correcting out some of the discrepancies in their tax budgets. Some rents which weren't collected and some tithes which went unpaid. Overall, you didn't really end up making any friends because due to their oath of silence. Still, it was rewarding work.
However, you did get the impression that the Elder Brother was rather impressed that at such a young age you'd were learned enough to handle that sort of work.

Once your ship was ready for it's voyage, you bid farewell to the Elder Brother and his proctors and returned to your vessel.
After jumping aboard Devran approaches you.
"So, tell me. What did they want from you?"
"To show me there's life outside of raping and reaving I guess."
"HAH! So, how'd it go? Did he learn why you're called Teach?"
"Well if nothing else, he ought to think me a fairly sophisticated for a savage after I started helping him with his taxes."
He chuckles at this and looks around a bit
"Our passengers seem to be late."
"Yep, Ser Randar went off to visit the graves, brothers in arms or somesuch."
He shrugs
"What is dead may never die."
"Fuck man, I didn't realize you were starting to turn religious."
"It's fairly fitting in your case though."
"For all you know, I might just be a delusional powder loonie."
"Well for a loonie, you've got a decent run this far. Oh right, the boys want me to tell you that they'd like to have at least a couple of days of shore leave. They've gotten pretty backed up if you catch my drift?"
"We do have to spend a while resupplying when we make it to Gulltown, so even if I insisted, it'd be pretty hard for us to take off in less than a day or two."
>>
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>>2048841
As you waited for Randar and his band to finish paying their respects to the dead, thoughts moved on to future possibilities.

[ Your contract is nearing it's end. This vote will not lock in any choices, but merely opens up a branch of future prospects for you to explore when you arrive at Gulltown as your men fuck, drink and gamble their money away. ]
After the contract is over, a new direction must be chosen.

>Gulltown is a pretty major trade port between the East and the West. Maybe we could look some work heading to Essos, see where that takes us. Maybe Braavos, maybe Pentos? Who knows. Probably going to need someone who can speak Valyrian.

>With the payout I get from this, I can finally work on some projects I've had brewing in the back of my mind. The next payday is right around the corner for them when we arrive at Gulltown. There are worse places to be with pockets full of silver.

>I think we ought to be looking to get a new ship when we hit Gulltown. I ought to get a decent enough price for the longship as I have just proven it capable of sailing the trident. With the money from this long voyage, I ought to be able to get a proper merchant vessel, although a small one.

>Maybe we ought to look into some mercenary work? We've got guns and as long as there's two people left on the planet, somebody's going to want somebody dead. We just gotta spend couple of months training our lads and buy them some armor so they won't die horribly at the first sight of arrowfire. We do need to recruit more boys if we want to do that though.

>We still haven't contacted that Mollyflower character. We could go to Harroway and see what sort of rates they're offering.

>Other ideas? What?
>>
Oh, also, give me some d100 for the weather.
>>
The number represents the ferocity of the weather.
You don't want it to be too low or too high.

Too low, too slow.
Too high, there's a storm abrew
>>
Rolled 31 (1d100)

>>2048844

>work on projects when we get to gulltown
>>
>>2048844
>>With the payout I get from this, I can finally work on some projects I've had brewing in the back of my mind. The next payday is right around the corner for them when we arrive at Gulltown. There are worse places to be with pockets full of silver.

I'm sure we can find some work in our off time. And train our boys into half way decent fighters either way.
If we can locate a place so we can produce more gun powder. We could train up our musket guys. Or just improve our gun to reduce gunpowder usage and increase firing speed.
>>
>>2048855
>>2048868

Give me more dice to see if weather changes
>>
Rolled 66 (1d100)

>>2048879
Sorry thought you took the first one for weather.
>>
1 more needed just in case.
Also, do you have ideas as to what you'd like to try and make on your off time?
I do have some of my own that I'll list up if you can't come up with anything though.
>>
Rolled 59 (1d100)

>>2048909
Dunno. I assume you mean inventions?

The first and most obvious one would be a improvement to an industrial process but the problem is we'd need to figure out where there is a high demand for the refined form, a good supply of raw material and a liberal enough state to enable us to establish a facility.


So, to be honest, I'd argue that becoming an actual merchant by getting a proper merchant ship might work better. Not only to find additional contacts to buy and sell from but to develop a greater understanding of regional surpluses and deficits. Not to mention, it'd let us get a bit more cash and start out bigger in regards to whatever we do.
>>
>>2048918
I should point out to you that your innovations have generally speaking no benefits to you if you cannot monetize them.
Spending time to design a prototype seed drill or the like will not bring you any benefits whatsoever unless you can develop a business plan to sell it.
I'm not going to let you just handwave your path into riches.

You should also consider before you begin to invest into any properties within a city that there's also a war coming and you're of the wrong ethnicity, which is excuse enough for your assets to be sequestered if the lord is a greedy cunt.
They can also try and find an excuse to do that anyway if they feel threatened by you.
>>
>>2048981
All the more reason to invest in ships, men and arms honestly. We can profit when the war comes and secure a strong position for industry and science then.
>>
>>2048989
Just FYI if you wanna start a mercenary company, you need at least 100 men or 50 cavalry.

You could probably afford to get horses to everyone, but none of your guys actually has been taught how to ride a horse.
Also, if you wanna train up your men, you will need to hire up a drill instructor.
>>
>>2049045
Yeah that is good to know. A few questions, how many men do we have? As the pastebin only lists our outgoing wages to them but not how it splits between officers and soldiers / sailors.

2) What would the trade vessel we'd be looking into purchasing be like? How much more capacity for trade would it have? Would it be significantly slower?

3) How much does a musket cost to produce? How about a pistol?
>>
>>2049707
This is what I get for trying to change from a numbered list without reading my post over again entirely. I forgot to remove those two numerical bulletin points.
>>
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Rolled 86 (1d100)

>>2048844
>With the payout I get from this, I can finally work on some projects I've had brewing in the back of my mind. The next payday is right around the corner for them when we arrive at Gulltown. There are worse places to be with pockets full of silver.

Time to make the ultimate personal fire-arm (pictured).

Also; rolling for weather.
>>
>>2049720
I am all for that. Don't think we can do that to make for our men. But we could make a revolver for our self. Making us able to shoot a multiple of our current rate.l while being more accurate.
But we still need to figure out a gun powder supply.
Tbh just want a few more personal safety for our self.
>>
>>2050059
And once we have that. I want to go merchant and mercenary work till the war comes along. Then we really get to Earn a name for our selves and a plot of land. If we last that long..
>>
>>2050059
>Don't think we can do that to make for our men. But we could make a revolver for our self.

Good idea; always keep the very best toys for ourself.
>>
>>2048844
>>Gulltown is a pretty major trade port between the East and the West. Maybe we could look some work heading to Essos, see where that takes us. Maybe Braavos, maybe Pentos? Who knows. Probably going to need someone who can speak Valyrian.
>>
>>2048844
>>We still haven't contacted that Mollyflower character. We could go to Harroway and see what sort of rates they're offering.
>>
>>2049707
>How many men do we have
Currently you have 30 men or 3 squads. Because your crew are all expected to fight and sail the ship, they get a pretty good salary compared to most plebs.
Officers are named specialist characters that can help you handle certain tasks. Devran for example, makes sure to handle the repair of the equipment of your crew and help you build guns behind your back so you do not personally have to invest an exorbitant amount of time to that task, but they will collect a far, far greater paycheck than your average schmuck.

>What would the trade vessel we'd be looking into purchasing be like? How much capacity for trade would it have? Would it be significantly slower.
You'd be looking at fairly small trading cogs with only about 70 crew capacity and about 100 tons of cargo space (as opposed to the maximum of 20 tons of your current vessel).
Yes, it'd be a bit slower and less nimble than the Longship, but it'd also handle the open seas better than a Longship. Journeys would take about 20% longer, but you are also somewhat protected from the elements, which means you can do other things during your journey than just steer the boat.

>How much does a musket cost to produce? How about a pistol?
If you rent out a forge, it'd probably be about 300ss for a flintlock pistol, about 350ss for a flintlock musket, provided you don't subsidize the manufacture of certain parts. If you subsidize some of the work, the price of the product jumps up, but I'll get to more detail about that later as well as to the duration what it takes to craft these things.
>>
>>2048855
>Normal weather
>>2048893
>Normal weather
>>2048918
>Normal weather
>>2049720
>Nature uses a strength 6 Storm!... but it missed.
>>
>>2051511
No wait, my bad, it wasn't a storm, it was just strong wind.
>>
>Reserve some time for Projects
>>2048855
>>2048868
>>2049720
>>2050059

>Plan a trip to Essos
>>2050313

>Let's be Gangstas and shit
>>2051048

>Get ships
>>2048918

Looks like you'll be looking for some innovations when you arrive.

>>2050059
At this current time, you have 2910 shots worth of gunpowder.
That is approximately 97 shots per man. That's about enough powder for 30 men to last through a war like without worrying about ammunition.
Single shot worth of gunpowder would normally cost like half a silver to make, provided you don't manage to get the materials almost free because they couldn't sell them. There have been historical instances where shiploads of saltpeter were dumped into the ocean in order to avoid paying for taxes.

If you wanted to sell just raw gunpowder, you could pretty easily charge like 30-50 gold a keg due to it's exotic nature. This means that you'd be making like 0,8 - 2,5 silver stag profit for every shot fired in Westeros, provided you'd be capable of maintaining the elevated prices.
Of course, there's always the problem of limited demand as lords would be incredibly reluctant to make large investments in terms of powder and firearms since much of the arms and armor in their stores has been in use for well over a hundred years.
>>
>Normal weather
>Normal weather
>Normal weather
[1/2]

Large settlement was in sight as you approached from the sea. A Stony lighthouse towered over the distant townscape as you pulled out your Myrish Lenses to inspect the banners.
"Have we made it to our destination?"
Red, Black, Yellow
"Why don't you take a look for yourself?"
You hand over the lenses and Ser Randar adjusts them a bit for his eyes.
"Banners of House Grafton, no mistaking it."
Looks like your worry over supplies not lasting was unwarranted. The trip took a little over 2 weeks, leaving everyone involved satisfied with the outcome. Aside from the occasional drizzle, there were no problems with the weather.

"Right, we've just held on to our end of the bargain. I think it's time we discuss payment."
"Yes. I believe the original contract was for 30 days, correct? It's been 36 however."
"My men and yours will have words if you're trying to get a discount due to delays."
He looks offended by the notion
"No, by the Seven no, I'm quite satisfied with the way you and your crew handled themselves. Tipping after all, is something that is expected of a man of my status."
He fetches the strongbox he brought with him. "Right, so the work for 36 days of shipping would accumulate to 92 and something Dragons, yes let's round that up to 100 Dragons shall we? Should be a fair enough tip."
Kaching, 100D! You could buy a ship with that.
"Additionally"
Oh, there's more?
"I was impressed by your willigness and ability to get us through this journey while maintaining the utmost secrecy and due to that, I have decided reward you with 25 Dragons for your exemplary service as well as 1000 silver to be distributed amongst the crew for both their valor in battle, as well as for maintaining their discretion."
With that, the crew spent few moments wondering how much that is in total.
"That means about 33 silver to man."
You tell them. Jaws drop when they realize they just got a buttload of cash.
"I'd also like to extend your captain an offer of more permanent employment, that is if he is interested."
The crew looks unto you with anticipation.
"I thank you for your generosity, but I feel that the crew deserves a vacation. They've got pockets full of silver and from what I hear from my quartermaster, if they take on another journey like this without a break in between, their balls will explode."
Blame: shifted. Good Captain status: maintained.
Ser Randar looks dissappointed at the answer.
"I regret to see you go. However, should you ever change your mind, seek me out. Man of your talents must not go unused."
You quickly deposit the coin pouches into the strongbox.
"I appreciate the offer."
>>
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>>2051765
So how do you want to handle this final approach? Do you just want to be dumped on the side of the road like we did with that shady looking criminal poor and helpless refugee or do we just head straight to the harbors?"
He ponders on that for a moment.
"I think, the best course of action is that we walk to the town."
You veer off into the side and after a some hours of sailing, you make your way to a sufficiently well covered piece of coastline where to drop off your passengers with their kit.
Your men help them assemble their carts and haul their luggage on to them as well as whatever excess supplies they could carry. Within an hour or so, they started to walk off towards their doomed cause. Still, the gold is good.

"Alright the job's done. Let's set sail to Gulltown."
You saw the lighthouse being lit as you and your ship made approach in the evening sun.
At the harbor, you were greeted by a dour looking official who looked at you with a distinct disapproval.
"Harbor and Warehouse fees are 5 gold a month."
"We'll just need the harbor for now."
"Don't care. 5 gold or piss off."
What a cunt.
"5 gold it is then."
He looks at the coins you produce with a sour look as he pulls out his ledger reluctantly.
"Name?"
"Captain Eddard 'Teach' Manden, son of Manderik Manden."

>Roll 3d6 for status to see if his disposition changes
>>
Rolled 2, 2, 2 = 6 (3d6)

>>2051768

You're welcome for the three sixes
>>
Rolled 3, 5, 6 = 14 (3d6)

>>2051768
Trick is a fucking faggot don't look at his rolls
>>
Btw, status is something that only raises with your fame and infamy.
You can actually skip paying for a lot of stuff if people think you are a VIP
>>
>>2051770
Fug
>>
Rolled 1, 5, 5 = 11 (3d6)

>>2051768
>>Roll 3d6 for status to see if his disposition changes

2nd time's the charm!
>>
>14/12 You get some special treatment!
[1/2]

He looks at you again.
"Highborn."
"That's correct."
His attitude changes into a more sharp and professional one.
"House words?"
"Victory at Sea"
"Lands?"
"My father rules over the island of Anchorall in the Iron Islands."
"Hmm... What brings son of Manderik Manden to Gulltown."
"I'm currently operating as a freesail."
His scowl turns to a smile as he chuckles
"Got kicked out of your home did you? You came to the right place. Lord Grafton welcomes noble scions into his lands with open arms, provided they cause no trouble. Your vessel is exempt from the usual toll charges for now."
"Then, my thanks to Lord Grafton's generosity."
"Right then, let me record the name of your vessel in. What was it again?"
"Long Night"
"That's a rather foreboding name isn't it?"
"True, but it's also rather memorable don't you think?"
He offers you his ledger.
"Your signature here to confirm that you are checking in."
After checking it's not some sort of shady contract, you write down your name on the list. As you do so, he grabs one of the keys from his belt.
"Warehouse number 6 is yours. Enjoy your stay in Gulltown."
>>
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[2/2]

Your crew started rolling dice who has to stay on land.
Dice were rolled and Good Boy Points were spent in great numbers in order to make sure they don't have to wait to wet their whistle.
Meanwhile, you checked the warehouse that was reserved for your ship. It was not particularly spacious, but it's a good enough place to keep the cargo you've bought until it's time to load your ship.

"So, the lads have gone off on a spending spree."
"It's the first time they're in a town this size and it's the first time they've had as much money as they have now. Most of them will find the nearest whorehouse and live out their fantasies and drink till they drop."
"How about you Devran, do you have plans for how to spend your paycheck?"
"Me? I think I'll save most of it until I've ideas to what 'I' want to make personally. How about you? How do you plant to spend all that gold? New ship? Expanding our crew? More guns?"
"I've got some projects on the back of my head that I wanted to work on."
Devran turns to you with clear interest
"If you need my help, you've got it. If reincarnation awaits me as well, then I do not want to go to the next life armed with the meager knowledge I have."
"Appreciate it. I'll let you know when I've got the general idea down."

5 Gold lost due to Warehouse and Dock rent for the month.

Research Options Unlocked.
The way Research works is that you must pass multiple knowledge checks. Each time you do, you advance towards completing your research. The Difficulty and Quantity of the knowledge checks depends upon the complexity and the requirement of tools new to develop towards the final design.
Prototypes have a monetary cost and can help lower the difficulty requirements towards the next knowledge check.

Also congratulations on finishing Arc 1 of Male Powder Fantasy.
You are now far away from home and not too far from most places of import. In both sides of the Narrow sea there lay danger and opportunity and it is up to you to choose the direction once you've finished taking your little break from shady dealings.

In the North, through the white harbor, there lies river access to Winterfell. Norther still lies Skagos, the Island of Cannibals and of course the Wall and all it's Wildlings. Not only that, but the Republic of Braavos lies across the Narrow sea not too far away as does Pentos, Myr and Tyrosh.
The Lands of Stannis Baratheon lie south of Cracklaw point in Dragonstone and in the recess of Blackwater Bay lies the Capital of Westeros. King's Landing. Further south, you'll find Storm's End, the ancestral home of House Baratheon and the seat of Renly Baratheon and finally, at the southern end of Westeros lies Dorne, the home of the Martells.

Where you wish to head is up to you however for now...
>You completed the first arc Nibba!
>That means you get, to choose!
>Raise 2 stats to 4 from 3
>Get 1 fate point and raise cunning to 5
>>
Your current stats at the moment.

Agility: 3
Animal Handling: 3
Athletics: 3
Cunning: 4
Deception: 3
Endurance: 3
Fighting: 3
Healing: 3
Knowledge: 3
Marksmanship: 3 (1B+ Pistols)
Persuasion: 3
Status: 3
Stealth: 3
Survival: 3
Thievery: 3
Will: 3
Warfare: 3
>>
>>2051906
Id say raise knowledge and warfare by 1 each. But thats me. Thanks for running by the way op. Really nice quest.
>>
>>2051906
I'll vote for knowledge and firearms being bumped up
>>
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>>2052021
It's always nice to be appreciated.
If any of you guys feel like being creative, there's no reason you need ton hold on to your dad's colors.

You can make up your personal coat of arms and indeed, when you swap your ship out it would only make sense that you do so since as soon as you get yourself a new vessel, that vessel will not actually have any connection to the house you were kicked out of.

When you get a new ship, marking it with your own colors means that it belongs to you, not your house, but you personally.
>>
>>2052083

>Checks this quest in the archive
>Another ASOIAF isekai quest
>Oh joy
>It's not that bad

Good work on having another thread Aerys. Keep on keeping on
>>
>>2052099
Thanks. Now, do your democratic duty.
>>
>>2052077
>>2052021
I will also go for knowledge and firearms being bumped up.

Knowledge lets us make cooler shit, firearms lets us kill cooler shit, and while we could become master at cunning it's not as important as inventions.
>>
>>2051906
Knowledge and Firearms would be good, can't be bringing a new weapon into the world if we can't use the damn thing!

Also i could start fiddling withthe coat of arms if you all want? Do we have any ideas on what to go for by chance?

I was personally thinking something with a pistol on it or something along those lines
>>
>>2052077
Knowledge and marksmanship. Sounds good.
>>
>>2052384
Nah. Id rather treat our tech in secrecy. Mabye the emblem would be a cast iron gear.
>>
Also, here's something else for you to think about.
Potential Projects:

>Design a new weapon: Muskets are nice, but I think it's time to up the ante.

>Gas Harvesting: Oil lighting is pretty expensive. Candles much more so. Let's see if I can't create a methane digester. Methane has a variety of uses after all.

>Distilling alcohol: The local wine is shit for antiseptic purposes. Maybe experiment with some tinctures or sell the moonshine. If nothing else, you can probably drink it as well.

>Vehicular design: Perhaps I ought to design my own ship instead. These Westerosi ships are a bit outdated as far as sailing ships are concerned. Maybe one day I'll get the funds to build one of these.

>Electric Generator: Perhaps I could start with a simple hand-cranked electrical generator. Maybe even make a battery later on.

>Clock: Designing a bit more accurate time measuring piece than a sandglass ought to have a variety of uses. Maybe I'll be able to create a chronometer or something in the future.

>Come up with your own ideas:
>>
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>>2052581
MONEY FIRST
>>Distilling alcohol: The local wine is shit for antiseptic purposes. Maybe experiment with some tinctures or sell the moonshine. If nothing else, you can probably drink it as well.
FUN LATER
>Vehicular design: Perhaps I ought to design my own ship instead. These Westerosi ships are a bit outdated as far as sailing ships are concerned. Maybe one day I'll get the funds to build one of these.
>>
>>2052581
I say distilling alcohol would be priority then we go from there with possibly doing a clock because that would be a good way to handle logistics of our fledgling forces.

>Booze
>Clocks
>Vehicular Design

Do we have an idea for Galleons?
>>
>>2052592
Naaaaah a clock would overall be much more useful to us. Actually how about an
>astrolabe
Or even a
>compass
If those arent invented yet than we need to get on it asap. Im not so hung up on the money right now, at least personally.
>>
>>2052593
A galleon would certainly be feasable. Though combining aspects of a longship and a snoop would be more benificial in our case, also would be easier to develope.
>>
>>2052581
>Distilling alcohol: The local wine is shit for antiseptic purposes. Maybe experiment with some tinctures or sell the moonshine. If nothing else, you can probably drink it as well.
OR what >>2052594 said. Navigation tools means we can take routes that others consider risky and thus move more quickly and unpredictably.
>>
>>2052581
>Clock: Designing a bit more accurate time measuring piece than a sandglass ought to have a variety of uses. Maybe I'll be able to create a chronometer or something in the future.
and also
>Vehicular design: Perhaps I ought to design my own ship instead. These Westerosi ships are a bit outdated as far as sailing ships are concerned. Maybe one day I'll get the funds to build one of these.
>>
A thought occurs to me, why don't we try to design some basic grenades? That way we have a counter for sheer numbers and can do boarding actions more easily?
>>
>>2052625
Swivel guns would be great as well. But id rather take the more passive developments as it is right now. We have enough overwhelming firepower as it is.
>>
>>2052650
Eh, I'd argue we should focus on military / raiding developments. Once we've got a few more ships (stolen, built or purchased) under our control along with men to crew them we can look into other things.

Fact is we can always pick up more lads from along the coastline, from fishing villages and such, to crew our ship along with any others we might acquire by silver or steel, which will free our current crew for boarding duties until we create more guns and equip those newer crew members.
>>
>>2052650
You don't have overwhelming firepower by any means.
I couldn't exactly have the first encounter be against a full fledged military unit after all.

You just cleared out some river bandits before they got to melee.
Instead of 4 squads of shitters that get disorganized from 1 hit, a full on military unit would have 10 squads and it will about 3 hits to make them turn tail and run.

If you went against 10 to 3 odds, you'd get shat on, ranged weapons or no. Your guys also lack armor, so squads of archers can still turn you and your boys to ribbons.
>>
Also, Grenades are great against fortifications, not so great against anything else due to the severely limited range and danger to the wielders from the unpredictable shrapnel and less thsn accurate fuses.
>>
>>2052709
True but you have in past stated that most ships have their decks higher than our current boat. My idea would be to have our lads throw a few grenades up, onto those decks, before climbing up themselves: thus clearing any defenders and disorientating survivors long enough for them to open fire. That way they are protected from any shrapnel by the wood of the deck.


Also, in regards to fuses, if we coat the outside of the fuse with wax they'll not only burn far more consistently but be more resistant to getting wet.

However I concede that range will be minimal thanks to the small amount of explosive we will probably be placing in each to conserve gunpowder but a good point to make in that regard is we can focus on making this gunpowder of as good a grain as possible in order to maximise the reaction rate and thus the strength of the blast.
>>
>>2052750
Not saying you can't do it, just saying there is a reason why it fell out pf use in the first place.
If you plan on actually boarding, bombing the enemy isn't the worst plan.

Still, you need to get more than 30 men if you plan on stealing anything bigger than a skiff. Even at full crew you still are pretty weak by yourself. Usually pirates operate in fleets.
>>
>>2052815
True but I've already stated an intent to get more lads. This is just a way to make up for our lack of experience and minimise losses.
>>
>>2052581
Distilling alcohol seems like a solid way to make money and maybe try to invent a navigation device like
>>2052594 suggested or a clock
>>
>>2051906
knowledge
>>2052581
clock
>>
>>2051906

Up knowledge and warfare

>>2052581

>Clock: Designing a bit more accurate time measuring piece than a sandglass ought to have a variety of uses. Maybe I'll be able to create a chronometer or something in the future.
>>
I just dug up some rules regarding Grenades.
Apparently ceramic hand bombs do 4 damage to guy it hit's and 1 damage those in vicinity.
Bombs DO NOT have armor piercing attribute, so anyone with 4 or more armor will more or less just be annoyed by it.

Clearly if you wanted to make an useable weapon out of this, you'd need to improve the design.
>>
Basically, it's got a relatively low blast radius, but the rules are really shaky on how large the blast radius is.
There's just Blast Radius 1, which does 4 dmg and Blast Radius 2, which does 1 damage.
>>
>>2052925
>>2052929
A few questions:

1) What would 4 armour be equivalent to?

2) I presume that 4 damage is significant seeing how our pistols do the exact same amount?

3) What range would you give the blast radii as an interpretation of these rules?
>>
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Basically these -1, because the spark to powder module reduces the effectiveness of armor against weaponry from that module.
Also, it should be pointed out that the armors could stand some improvements overall. I've decided to let them be as is, since that's another region of technology which can be developed. It's not as if armor has gone obsolete with the existence of 30 something guns.

I must admit that I am not expert with these rules though, so this quest more or less serves as a test bed to me.
>>
>>2053067

It's fine enough
>>
>>2053067
Okay these rules are certainly interesting.

I mean, I feel like a grenade might break bone (armour) if it hit it so that being able to block it feels a little weird but I can see wood doing so in reasonable thicknesses. Same goes for chain-mail and such other flexible armours but I'd expect the blast and smoke to generally disable them (knock them off their feet, concussion, whiplash, broken bones, etc) which is enough for my hopes of using it to get the jump on merchant ships and such.

Still this does establish that grenades wouldn't be useful, at least until improved, against any sorts of proper armour.
>>
>>2053118
Main problem in the armor system is penalties to combat defense.
I don't mind you developing armor which slashes those Armor penalties.

These would be considered like masterworks in planetos though.
>>
>>2051905
>Get 1 fate point and raise cunning to 5

Fate points are GOAT
>>
>>2052581
>>Distilling alcohol: The local wine is shit for antiseptic purposes. Maybe experiment with some tinctures or sell the moonshine. If nothing else, you can probably drink it as well.

Better booze!
>>
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>>2051906
I vote for +1 knowledge, since we're trying to invent stuff, and +1 persuasion, since we're trying to become a leader of men.

>TL;DR +1 knowledge & +1 persuasion.

>>2052581

Vehicular design.

If we're going to make a go of this sea-faring thing we'll need a better ship; maybe one designed with cannons in mind, 'cause we'll definitely be building cannons eventually.

Pic unrelated.
>>
Votes on stats thus far.

>Knowledge and Warfare
>>2052021
>>2052890

>Knowledge and Firearms(I'm going to guess marksmanship since there's no firearms stat?)
>>2052077
>>2052340
>>2052384
>Knowledge and Marksmanship
>>2052409

>Knowledge and throw the other point away
>>2052864

>Fate and Cunning
>>2053328

>Knowledge and persuasion
>>2053579

It's pretty clear the first stat is going to be Knowledge.
However, there's still enough voters to overturn the decision in the 2nd stat.
>>
Votes on Projects thus far.
Things are a bit more even here.

>Vehicular Design
>>2053579


>Alcohol Distilling
>>2052593
>>2052609
>>2052859
>>2053330


>Clockworks
>>2052594
>>2052864
>>2052890


>Idort (you can only pick one)
>>2052616 (Clock and vehicular design)
>>2052859 (Clock and and a still)

I was honestly surprised that you guys didn't go for the gas power, not so surprised of the popularity of the still though since it does sort of offer immediate benefits.
It can swing either way to Clocks or Alcohol at this point.
>>
>>2052594
Btw you do sort of already have a compass.
>>
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>>2054945
Alright; I'll change my vote from >>2053579
vehicular design to alcohol distilling.

Clocks are great and all, but their primary uses are navigation on the open ocean (currently we're just gadding about the Westerosi coast with occasional island hopping) and co-ordinating large-scale activity (right now we're just one boat of people; if we start building a railway, industrialising Westeros properly, or needing to co-ordinate large-scale military action, then we can look into clocks & chronometers).

GIF unrelated.
>>
>>2054955
>>2052859

I meant my vote to be towards whatever navigation device sexton, astroglobe etc. Gets the most support and gas power is interesting but seems like it'd need more infrastructure and/or larger boat to utilize fully
>>
>>2054959
Astrolabes would probably be something that the Maesters have access to.
You could probably, in exchange for monetary compensation, seek out a Maester which practices Astronomy to acquire an Astrolabe as well as instruction on what sort of stars are the best to use for it.
You could even try to find a hedge Maester to work on your ship as a navigator and have him study the stars. They would of course, count as an officer.

Most Captains at this time just stick to well known routes.
Also, I did make a mistake when actually calculating your supply capacity on the longship. If you didn't actually carry any cargo, you could load up 4 months worth of supplies, provided you were at the 50 crew capacity.

Still, you were sailing through Riverlands, you were carrying around the collapsible carts of your clients and you didn't know how shallow it was going to be, so we can just say you played it safe.
>>
We able to research some way to seal roads once we have land?
>>
>>2055006
You may research whatever you want, but whether it's achievable with the resources available to you is another thing.
>>
>>2054930
Switching to knowledge and firearms
>>2054945
Not changing my vote for clockworks
>>
>>2055080
>>2052594
Me btw
>>
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Votes locked in!
Congrats! Your skill at marksmanship and general sophistication have reached a level that would be considered passable as a nobleman!
>+1 to Marksmanship
>+1 to Knowledge

Also, you begin on making plans for a moonshine distiller.
https://www.youtube.com/watch?v=WMLrp9OsUY4

>You can later roll for actual improvements on the device which might make it worth considering for a larger scale investment which reduces the requirements to roll for it's operation.
>If you fail the roll to make an actual design, you can still try again later after further research.

>Roll for 4d6 to knowledge in order to see whether or not you're knowledgeable enough to qualify as a hillbilly
>>
Rolled 5, 2, 4, 2 = 13 (4d6)

>>2055366
hnng got to you the moment I turned on

FUCKING TRAINED KNOWLEDGE HYPE
>>
Rolled 1, 2, 2, 3 = 8 (4d6)

>>2055366
BOOZE!
>>
>>2055373
I'll write more tomorrow since I gotta go in bed early.

Btw, after creating a functional business plan as well as a proof of concept, you may look for investors any of your inventions.
>>
Rolled 2, 4, 6, 3 = 15 (4d6)

>>2055366

Rollan
>>
Rolled 2, 1, 4, 4 = 11 (4d6)

>>2055366
Rolling for booze knowledge.
>>
https://www.youtube.com/watch?v=Db7m1DiUItY&index=6&list=RDpBHFE4AJKU0
>>
Rolled 2, 2, 2, 5 = 11 (4d6)

>>2055366
late roll
>>
>15
>Good jobbu

You've got plans down for a moonshine stiller which ought to be buildable from the materials available in in the town. The furnace, the rolled copper tubing, the insulating paste, the containers... all should be buildable.

The concept of a still is not that complex after all. Distillation is the act of seperating two substances from one by the act of turning one into steam while the other remains a liquid. This can be achieved by heating your chosen substance in a container and redirecting the steam through cooling tubes, which in turn return the steam back to liquid and thus, you have seperated one substance into two seperate ones, both different from the original.

With these plans one could create a still fit for a redneck moonshiner or a caribbean rum bootlegger. Maybe one of your friends was peddling moonshine before you kicked the bucket? Anyhow, even though the design is functional, you still are lacking in couple of features.

1. Pressure gauge (DC 18)
2. Method of measuring the temperature (DC 18)
3. Method of more precise heat adjustment and control (DC18)
4. Method of testing the alcohol levels (DC 24)
5. Method of testing whether it's safe to drink at all (DC 24)

With these features, you could probably create a still that would no longer require craftsmen experienced in distillation to produce a quality product with relative efficiency, just ones willing and capable of following orders.

You have spent approximately one day in the design phase.
> Start the construction of a prototype still. (Takes a couple of days to finish building)
> Continue design process and keep rolling to see if you can't come up with designs for some of these extra features. ( Consumes time.)
> I don't really want to build a still right now, but I'll hold on to these designs.
>>
Oh and just to elaborate.
You can only research one feature at a time. and each prototype makes consequent rolls easier, even if it's a failed one.
>The production costs will be like 22 silver for a small portable prototype still.
>>
>>2057996

> Continue design process and keep rolling to see if you can't come up with designs for some of these extra features. ( Consumes time.)

May as well get in more features
>>
>>2058031
You gotta pick a feature which you'd like to try to figure out how to design.
>>
>>2058068

A measurer for temprature would be good
>>
>>2057996
>> Continue design process and keep rolling to see if you can't come up with designs for some of these extra features. ( Consumes time.)
>5. Method of testing whether it's safe to drink at all (DC 24)
>>
Rolled 4, 4, 2, 1 = 11 (4d6)

>>2058031
>>2058068
>>2057996
I suppose it will take just over a week to get something we are gonna be happy with.

At the moment it would take almost a month to roll methods 4 and 5 because need nat 6 on all four dice.

So I will go with the Measure for Temperature to get the research moving.
>>
Actually based upon the new info from OP in discord I vote for building a prototype
>>
>>2057996
>> Continue design process and keep rolling to see if you can't come up with designs for some of these extra features. ( Consumes time.)
>>
Right, so here's a couple of things that probably should be mentioned.

Every time you create a failed prototype, even though it consumes time and money, you'll get an extra dice towards the next attempt of figuring out that tech.
If you create functional prototypes, you can try and upgrade them with features or, you know, when that no longer becomes a possibility, you can try and sell them for money.

Big thing about doing things on paper is that it costs no money and requires practically speaking no resources since I can't be assed to keep keep track of you ink and paper expenses.
Primary advantage of doing things on paper would be that you can make plans while at the sea, provided you've got your own private quarters, which you lack at the moment.
Doing research on paper just gives you +1 towards the tech if you fudge it up and depending on the complexity of the tech.

It is always going to be faster to make breakthroughs with prototypes than to do things on paper.
Basically, 1 week constructing a failed prototype beats 1 week's worth of theory.
>>
>>2058164
yeah that's the info. I recommend everyone else joins me in doing the prototype.

Plus we get cheap vodka.
>>
>>2058164
Also, it should me mentioned that materials and facilities for the construction of certain types of objects are not necessarily available, so even if you make the plans, you are not necessarily capable of building it.

For example, if you were to try and make a thermometer, you'd require glass parts as well as mercury for the construction, not just a functional design.
No, you will not learn glassblowing just from trying to research a thermometer, that's not how it works.

Glassblowing, being an actual trade skill, you would either have to find a master to teach you, make a custom order or simply try and figure it out by devising your own glass blowing furnace. After that you'd actually have to research the method of creating glass tubing.
>>
How much money can we make with this still?
And how do we keep our men from being drunk all the time?
>>
I will always houserule how long it takes to build a prototype or do paper research.
Don't expect them to take the same amount of time.

The reason why this is taking but mere days is because these are not by themselves, rather complex devices.

>>2058132
Hue. You're betting on getting 4 x 6 rolls? I like your confidence.
>>
>>2058176
With this still? Provided you make the knowledge rolls for it's operation ( DC:9 ) you'll be able to make 2,5 gallon keg of distilled booze on it at a time and it'll take about a day to make. ( Not an expert on boozemaking, so excuse me if my numbers sound wrong. )

As to how much you can sell it for? Well, I'd say you could probably make like 5-10 silver profit per gallon depending how eager the guys are to buy it, but at this moment you don't have a buyer and you don't have an established brand name, but I guess you could find a buyer for a single keg of firewater. Whatever Maesters that exist in this town would certainly buy it as a cheaper alternative to Myrish firewines.

However, if we're talking about established brand trust as well as a buyer willing to take this much, you could probably expect like 200 gold profits (before substracting the shipping costs and taxes) for about 10 000 liters of the stuff. It could go higher still, depending on circumstances and popularity.
The popularity could honestly go either way depending on the political situation.
>>
>>2058176
Oh, and you do have lockboxes if you do so desperately need to keep the men off your stuff.
>>
>>2057996
Let's draw up something for measuring the temperature and then build a prototype of the thing
>>
Rolled 5, 3, 2, 3 = 13 (4d6)

>>2058369
More booze!
>>
Rolled 4, 1, 6, 4 = 15 (4d6)

>>2058369
I am crashing very soon so want to do a research roll.

My dice can be applied to whatever is decided hopefully 6666
>>
Well, since you already rolled and majority vote seems to be on paper, sure.

>Temperature measuring system
>>2058114
>>2058369

>Basic consumption quality test
>>2058132

>Build a prototype as a testbed
>>2058144

You think that since you're already drawing up plans, you might as well see if you can't come up with some sort of temperature measuring system as well.
FAILURE! But you made progress towards designing a still temperature measuring system. You gain +1 towards further rolls towards trying to create this system.
>>2058135 11
>>2058370 13
>>2058377 15

You've spent 3 days in scribbling up designs. Your crew is still enjoying their break from work.
There is still 27 days left until you must make another payment of 5 gold or leave the town.
>Continue scribbling
>Try to make a prototype
>Look for work
>Put research on hold for now
>>
>>2058393
Fell asleep for a bit let's try a prototype and then see if we can't work out some more kinks from there
>>
>Continue scribbling
>>
>>2058393
Scribble
>>
>>2058393
>Continue scribbling
>See if we cant find some measurments used in cooking or other fields that a maester might find interesting ie search for a library to enhance our research.
>>
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>>2058164
What about related technologies?

For example; if we put lots of research into this still, would it give us any kind of bonus if / when we want to build a steam-engine, since it, too, is mostly about channelling steam through copper pipes?

>>2058393
>try making a prototype.

We've plenty of cash on hand and a reasonable supply of materials; I say we make hay while the sun shines.

Pic unrelated.
>>
>>2058487
From a still? Still won't really help you that much in terms of creating a steam engine.
However, you do need functional pressure and temperature gauges for it. You don't need to re-research those in order to slap them on to a steam engine.

The mechanism of steam engine is a lesser problem when compared to the advances in the means of production required to make them possible.
Still, I'd recommend not trying to waste money on a steam engine until you've become rich and famous.
>>
>>2058466
Also the only books which could help you in this regard are so esoteric that only the Alchemist's guild would have them and even such volumes would be written in code, much like your notes are.
>>
Welp, I guess I should tally the votes.

>Brodotype
>>2058487
>>2058408

>Math is fun and shit
>>2058414
>>2058417
>>2058466

Rev up those 4d6.
DC dropped from 18 to 17
>>
Rolled 1, 1, 5, 1 = 8 (4d6)

>>2058502

Here's my great roll
>>
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Rolled 1, 2, 5, 2 = 10 (4d6)

>>2058502
>>
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Rolled 3, 3, 2, 3 = 11 (4d6)

>>2058502
Rollin', rollin', rollin', keep them doggies rollin' and so-on.

Pictured; a future point in the quest?
>>
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>>2058506
>>2058550
>>2058562
Fer cryin' out loud.

I knew we should have gone for a prototype.
>>
>>2058565
Sorry man, I rolled my best.
>>
>>2058502
Booze!
Hopefully!
>>
Rolled 6, 4, 4, 3 = 17 (4d6)

>>2058592
>>
To be perfectly honest, you shouldn't expect to gain much just from scribbling on your notebook without actually having anything to work with.

Also, even though you've sort of already paid for dock rent for this month, you've spent approximately 140 stags on being cooped up for 4 days due to the costs per day on renting this place.
The cost of the small portable prototype still was 22 silver and it's not like you needed to even build a whole new still just to attach a temperature measuring tool on it.

So, you still wanna keep going?
>Scribble damn it.
>Let's just make the fucking still.
>Let's put this whole operation on hold and do something else (what?)
>>
>>2058601
>>Scribble damn it.

KEEP LOWERING DAT DC BOIIIIIIII
>>
>>2058565

Blame the dice gods, not the one who rolls anon.

>>2058601

>Scribble damn it.

Can't stop now
>>
>>2058601
>Scribble damn it.

Hey this is getting us good practice at designing and if nothing else we're getting better at writing and designing.
>>
I hope this has been a Learning experience.
I was honestly not expecting you to stubbornly pick the low reward high risk option just in an attempt to save 22 silver stags regardless of how much money it will cost you in the end.
>>
Rolled 3, 5, 4, 4 = 16 (4d6)

>>2058601
>Scibble Damn It
>>
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>DC lowered to 16
>>2058620

Yep, that's a pass.
Congrats, you've successfully made the plans on a rudimentary mercury thermometer and how to calibrate the scaling systems so that you know roughly how warm the stuff you're brewing is. Now all you need is glass tubing.
Unfortunately, you'd need to make that a custom order and there's not exactly a whole lot of glassblowers about. I'm sorry Mario, but your princess is in another castle. You could get some mercury in Gulltown though.

You have spent 7 days making plans of a still that can measure it's boiling point.
You still do not have a still. Just some plans.

You have 23 days left until you must pay another 5 Gold for rent.
The crew is right now well rested and stopped partying days ago.
What do you want to do?
>Go look for some more crew to hire
>I want to hire a specialist for my crew
>Go shopping for a new ship
>Go and look for employment, maybe you could get some shipping jobs
>I want to buy some equipment for my crew (what?)
>Other ( Write in )
>>
>>2058646
>>Go and look for employment, maybe you could get some shipping job
>I want to hire a specialist for my crew
>>
>>2058652
What sort of specialist would you be looking for?
Keep in mind that specialists are 100 stags a pop per month.
>>
>>2058646
>>Go and look for employment, maybe you could get some shipping jobs
>>
>>2058646
>Go and look for employment
Also Do you mean theres literally no glassblowers here or that theyre just hard to find?
>>
>>2058656
We need a dedicated minstrel
>>
>>2058674
>>2058665
>>2058652
Looks like you're looking for employment then.
>You lack connections here
>You are not wearing clothing befitting of your status as a nobleman nor a captain
>You're ironborn
>Your ship is a meager longship
>You don't have a full crew and none of them look like warriors

Yep you're gonna get -1d to that. Give me 2d6 Status/Persuasion roll.
>>
Rolled 4, 5 = 9 (2d6)

>>2058706
Can we go clothes shopping for something more befitting our station if we totally fail this this DC?
>>
Rolled 1, 2 = 3 (2d6)

>>2058706
>>
>>2058722
No, according to a recent law passed by Lysa Arryn all Ironborn sailors visiting the Vale of Arryn must walk topless on pain of death and bend over whenever they pick something from the ground.
Their chests must also be anointed in oils at least in an hourly basis or they'll receive 10 lashes on their glistening buttocks delivered by Lysa Arryn herself.
>>
>>2058736
More asking if we could fit it into the same day as looking for a new gig but with this news...
>>
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Rolled 3, 3 = 6 (2d6)

>>2058646
Fun fact; I.R.L. my great-grandfather was quite a successful glass-blower; my parents still have a big, decorative, glass goblet he made on display in a cabinet in their living room.

Anyway.

>>2058706
Rollin'.
>>2058722
>Can we go clothes shopping for something more befitting our station?
This seems like a good idea to me. A spot of peacocking might be just what we need to land some juicier contracts.
Pic related, for once.
>>
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>>2058736
Oh. Well in that case, maybe something more like pic related might be more appropriate, that all might admire out luscious abs.
>>
>>2058751
Ill back it
>>
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As far as maybe getting our own flag / colours / crest / whatever; here's the historical Edward Teach's flag for inspiration / shameless ripping off.
>>
>>2058777
I don't think the Melisandre would be a fan
>>
>>2058777
If we're going to have our own anything it should be the family crest with crossed guns somewhere on it.
>>
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>>2058849
The flag of Mozambique seems to suit us quite well.
>>
>>2058818
>Melisandre
Who? I'm not very familiar with the Thrones-verse.
>>
>>2058881
The Red Witch, a priestess of R'hllor.
Stannis' spiritual advisor (and concubine)
She's responsible for a good deal of the worship of R'hllor (The Lord of Light) among his court once A Clash of Kings gets going.
>>
>>2059001
Okay, so why might she not like Blackbeard's flag here >>2058777
>>
>>2059099
How do you think medieval priests would react if your flag was a picture of satan impaling the cross?

Same basic idea
>>
>>2059099
A flaming heart is generally considered to be the symbol of R'hllor. It would really piss her off and make us seem to disregard the Red God brazenly. That doesn't matter in universe though since its' 285 AC and we have fifteen more years before the events of A Game of Thrones kick off.
>>
>>2059160
>>2059189
Ah, right.
Thank you!
>>
> 9
> Not good

21 days left until your time is due in the docks.

Putting aside your personal project for a while, you decide to go and look for some employment for you and your vessel. However, you quickly found out that the prospects of getting hired in this town don't seem that great.
You spent couple of days going about the different mercantile guilds, asking if they need help shipping. The Guild masters would not so much as speak to you and upon hearing that you captain a longship, their clerks told you that you don't really meet the standards of their establishment.

Clearly, whatever it is that you're doing is not working. Acting low profile thus far has meant that you're beneath the notice of the important people, but it has come with a terrible cost. Being beneath the notice of the important people, which means that you're lucky to even get a quarter of what you got paid before.
You can't stay here forever either. You've accomplished little during your time in here and you've got a bit over 20 days to get a job and set sail. If you have to wait for a fleet to hire you to show up as well as wait to load the goods, you might have to pay another 5 Gold too or simply leave town without a job.

Clearly something must be done.

>You take a look at your ship. "For a river ferrying vessel it might be large, but few people are willing to risk crossing the open seas in one when safer alternatives exist. Maybe it's time to go shopping for a new vessel."
>You take a look at your crew. "We're undercrewed and underequipped. The moment we meet a pirate ship armed with bows or crossbow, my crewmen are going to die without protection, guns or no. Perhaps I should look towards make my vessel look less like a risky investment."
>You take a look at yourself. "I don't exactly look like I inspire confidence like this. All of the Captains are older than me and dress better. Maybe I too should wear something befitting of my status?"
>You take a look at the castle. "Maybe I ought to see if I can't get someone to make some introductions for a favor. I'm a nobleman after all. My social status is technically above the merchants of this town."
>You take a look at the town. "No, there must be a better idea to get a jerb." ( Write in. )
>>
>>2060881

Delegate finding more lads to our smith friend I can't remember his name and then go shopping for some clothes
>>
>>2060882
get a new ship
>>
>>2060882
>>You take a look at your crew. "We're undercrewed and underequipped. The moment we meet a pirate ship armed with bows or crossbow, my crewmen are going to die without protection, guns or no. Perhaps I should look towards make my vessel look less like a risky investment."
>>You take a look at yourself. "I don't exactly look like I inspire confidence like this. All of the Captains are older than me and dress better. Maybe I too should wear something befitting of my status?"
>>You take a look at the castle. "Maybe I ought to see if I can't get someone to make some introductions for a favor. I'm a nobleman after all. My social status is technically above the merchants of this town."

All three, in that order
>>
>>2061039
+1
>>
>>2061039
Support
>>
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Five step surefire business plan:

>1. Get your crew situation in order.
>2. Stop looking like an iron cunt and wear something decent.
>3. Let's see if there's any nobility you could talk to.
>???
>Profit

Right, let's get the first step sorted out.
We've got a ship meant to be crewed by 50 and we are carrying only 30 lads aboard you go and find Devran to consult on your situation.
"Hey man."
"What's up Teach? Crew is starting to wonder what our next job is going to be. You found us anything yet?"
You shake your head.
"Nothing with a decent pay. Yet."
"Mhm. So does our Captain have a plan to get us some work then?"
"Well, I've got a three step plan, tell me what you think."
"Fire away."
"First we'll need to see to the crew. They can't look defenseless. Not to the clients, not to the pirates."
"I agree on that much."
"I'd like you to go on an errand and see to that getting done."
"You got it, but first we'll need to figure out exactly how you want this thing done?"

Crew:
>[Initial pay: 10 silver a month until reaching full crewman status.]I want you to look for guys that fit in with the rest of the crew. Misfits, Malcontents and Loners. Guys like we already have. They may not be terribly skilled, but they'll be a lot more unlikely to form any troublesome factions aboard the ship.
>[Initial pay: 20 silver a month] I want strong lads, men who know how to row. Professional sailors.
>[initial pay: 25 silver a month] I want trained fighters.
>I think 30 is enough crew, we just need to upgrade our existing crewmen. I just need you to find a providor for goods.

Equipment
>Let's get everyone some Gambesons. They're warm and they're practical. ( 200 Silver Stags a piece )
>Let's not get any armor for our crew.
>Shields. Let's get our guys some shields. ( Buckler: 25ss, Regular: 30ss, Large: 40ss, Tower: 60ss,)
>I need you to work on getting us some more guns for the newbies. We need 20 of the standard pattern muskets. Can you handle it? ( 350 Silver Stags to per musket to get the parts. )
>Other: What?

Specialists (100 stag per month)
>Could use a cook
>Could use a shipwright/surgeon
>Could use a fighting instructor
>Nah, don't need no specialists, we fine
>Other (write in.)

CURRENT MONETARY SITUATION
Total Monthly Salaries paid currently: 700 silver stags a month (600 for the men, 100 for Devran)
Rental fees: 5 Gold Dragons a month
Value of current treasure: 27,937.5 Silver Stags (or 133 golden Dragons) [i/]
>>
>>2061144

>I think 30 is enough crew, we just need to upgrade our existing crewmen. I just need you to find a providor for goods


>Let's get everyone some Gambesons. They're warm and they're practical. ( 200 Silver Stags a piece )

>Shields. Let's get our guys some shields. (Regular: 30ss)

230 silver stags times 30 dudes = 6900 sivler stags spent.


Then

>Hire a cook

>Hire a fighting instructor
>>
>>2061149
>>2061144
Seconding
>>
>>2061149
Sounds good
>>
>>2061149
Sounds like a plan
But maybe we should get 2-4 tower shields so crew can shoot from BEHIND them, mount them on the sides of boat?
>>
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Tower shields would basically be somewhere along these lines or sort of like the Roman shields depending on the flavor text. Either way they function more or less the same.
Also, have you given any thought on what sort of heraldry you want to put on the gear you're buying?

Sure, you can use the arms of your dad if you like, but you that means that they technically speaking belong to your house and thus your dad rather than you since they have the family arms on them rather than your own personal arms.
>>
>>2061149
I can agree to this and also >>2061272
but bring it up to a even half dozen?
And Id be in favor of another squad of loners and the guns to go with them Especially if we get a fighting instructor
>>
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>>2061149
I like the sound of this, except I'd suggest a shipwright/surgeon instead of a fighting instructor; someone who knows his way around a gangrenous limb might come in handy & a fighting instructor isn't going to know how to integrate guns into his techniques.

Pic unrelated.
>>
6900 Silver stags worth of goods added to your shopping list.
30 Gambesons
30 Shields
Looking to hire a ship cook
Looking to hire a fighting instrutor
Keep in mind that the crew can't exactly wield both shields and muskets at the same time, but they will help when it comes to sword combat I guess.

"Right, I think I right about got what you want me to do, but what are you going to do?"
"I think I need to get new clothes and look more representable."
Devran scoffs
"Peacocking your newfound wealth are you?"
You wave your hands in a dismissive gesture
"Turns out that eastern lands do not seem to find the ascetic style as charming as the Islanders do."
"Aye, I hear you. If our Captain looks like a beggar, they'll think no better of the rest of us."
"That goes for the crew as well. If they don't look like they can fight, then people will think us weak."
"Right, so what sort of style were you thinking of going for?"

>10 gold for a fashionable outfit
>5 gold for a nobleman's silk doublet
>4 gold for a set of Merchant's fancy clothing
>Perhaps I should have something made that'd distinguish me from the crowd... ( Fuck this medieval fashion, I'm having someone make me an outfit of my design. )
>>
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>>2061370
>crew can't exactly wield both shields and muskets at the same time
What if we get tower shields & cut a notch in the top of them as in the picture here >>2061272
?

>Clothes:
I vote for the 5 gold nobleman's get-up.
>>
>>2061382
Well, I mean, you'd get the bonus from the shield cover when firing, but you'd have to set them up to get the bonus.
>>
Putting up some various clothing
>>
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If you want a commissar hat, that can also be done.
>>
Right, I should probably point out that certain forms of armor do sort of count as a status symbol too if you want to go that way, though that's primarily for knights and mercenaries, but there's no reason why you can't have a fancy outfit with a breastplate.
>>
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>>
>>2061370
>10 Gold for a Fashionable outfit

>>2061394
Something like 1 with that dope coat from 2?
>>
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Btw, if you want to be extra bling, you'll make sure your guns are visible and that you'll keep on trimming your beard with your razor in plain sight.
That's if you truly want to make an impact.
>>
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>>2061394
I like number 3 here. Maybe get it in a sort of black-&-white pied design to reflect our house colours (pic related; eighteen gorrilion hours in MS paint)?
>>
>>2061428
Alternating black and white is associated with the Faceless Men.
>>
>>2061428
Errr... you sure? You did not exactly depart from your house with on the best of terms.
You got kicked off your house for not being an iron cunt and then proceeded to shit upon your family's traditions as well as honor.

You do realize what it symbolizes if you keep on wearing your house colors?
Everyone will interpret it as you all but proclaiming yourself as a claimant for the shitty Island of Anchorall while being but a third son.
Using your house name to get ahead is sometimes a necessity, but if you make the conscious decision of making those colors your own, the nobility is not going to ignore that.
>>
>>
>>2061465
This kind of shield would actually be pretty useful in this setting of our muskets vs archers
>>
>>2061471
>>2061465

That with a large kettle hat could be a solid counter to archers
>>
>>2061444
>>2061450
AH, alright then; maybe not.
>>
>>2061370
nobleman's doublet
>>
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So, what's our long-term goal here?
Take over Westeros?
Riches beyond the dreams of avarice?
Build ourselves a ship which can serve as a mobile base & go all Captain Nemo?
Sail across the ocean to discover new lands and new civilizations; to boldly go where no man has gone before?
>>
>>2061524
When we've build up our army, navy, moneymaking ventures and political connections we could take the Stepstones and control a major trade route.
>>
>>2061555
Sounds like a plan.
>>
we need to hire 20 more crew to fill out our numbers we don't need to arm them with guns, we just need to have them for our 50 number.

Have our ironmen do the fighting.

Easy.
>>
>Nobleman's clothes
>>2061382
>>2061507


>Fashionable outfit
>>2061407

>Cossack style uniform
>>2061428

[b]You are about to purchase:[/b]
Nobleman's outfit
30x Gambesons
30x Shields
Hire a cook
Hire a fighting instructor

Total costs: 7950 silver stags
200 stag increase on monthly costs

[b]Confirm purchase?[/b]
>Yes
>No, add or remove something

Final chance to make alterations.
I am going to bed.
>>
>>2062063
Get twenty shitty oarsmen to oar the boat while our #reallnibbas are busy shooting people
>>
>>2062063
>>2062070
ABOUT FUCKING TIME I CAN FULLY BACK TRICKGAWD

Yeah we need that sweet sweet 50 man band.

Let's fuck bitches in our autismobile
>>
>>2062070
This; get some oar bitches. We gon' do sum row-by senpai. Brapp brapp and so-forth.

Any chance of some hydraulics & chromed rims for our ship?
>>
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>>2048844
So... has anyone else noticed that the city of freakin' Carcosa is on this map?

Also Leng, but it's an island, not a plateaux.

Also also, Kadath, but spelled "K'dath".

And I'd put at least a small amount of money on the city of winged men being a Conan reference.

Pic unrelated (although if we're still taking suggestions on our cool outfit....).
>>
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Here's a potential option for your personal coat of arms that I made for you.

The triangular shape (pile) is the heraldic symbol for a military engineer.
The Argent background represents peace and sincerity.
The Orange represents Worthy Ambition & Work.
The anchor and muskets mark your line of business.

You can swap the colors around for different meanings or completely abandon the design if you'd like.

Either way, yea, it seems to me that you're looking up to go full strength, but not actually buying any kit for them.
20 cheap oarsmen added to the list.

Purchase Confirmed.
Now roll for that haggling. 4d6 Cunning
>>
Rolled 6, 5, 6, 1 = 18 (4d6)

>>2064053
>>
Rolled 6, 1, 3, 4 = 14 (4d6)

>>2064053

Rollan
>>
>>2064061
Nice average ass roll, fag
>>
Rolled 2, 1, 2, 4 = 9 (4d6)

>>2064053
quad six hope
>>
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Best flag
>>
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>>
>>
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>>
>Rolled 18
>18% Discount it is then
1431 stags shaved off the price! Good jobbu!
Total Cost: 31 dragons and 9 silver stags

https://www.youtube.com/watch?v=Vx9DTDDG8lc

You visit a tailor to get you a decent enough outfit and negotiate with the local armorers to get some shields and padding for your lads while Devran goes out looking for new recruits that feel dissatisfied with staying at home working a deadend job.
You also told him to see if he can't find a cook and some guy who can teach the crew how to fight.

The Tailor took 2 days to get your outfit ready.
19 days until rent is due.


Finally the tailor was ready with your outfit and you got to show it off to your crew.
"Well, how do I look?"
You ask while trying to make an elegant pose.
"Like a Nob."
Devran states
"Absolute Nob, no question about it."
The rest of the crew agrees
"Complete and utter Nob."
"Massive Nobhead, ye."
"Screw you guys, I'm fabulous."
You do an eloquent 360 and moonwalk away from the haters doing your best to look like a pompous cunt as you swaggered on.

While you were waiting on your outfit to finish, the lads were quite pleased over the news of receiving some shields and armor even if it were just gambeson, but you gotta start from somewhere. You'd look downright silly if you wore a suit of mail without a gambeson of sorts after all.
They were pretty keen on the idea of adding more crew too as it lowers their workload.

You also did some scouting on the situation of advancing your employment situation and you outlined couple of potential ways of handling this.

>Option 1. I'll try the guilds again, maybe they'll look at me differently now. I've spent a sizable amount of coin in this town after all and I ought to look important enough to get at least noticed.
>Option 2. I'll head to the castle and complain to the local lord about the merchants overstepping their boundaries with their rudeness to towards the highborne.
>Option 3. I could head to a Sept and convert to the faith of the seven while offering a generous donation with the implication that you'd appreciate it if the Septon would make the necessary introductions to get you some work fitting of your status.
>Option 4. When you were out shopping, one of your crew was approached by someone who claimed that a friend of their friend might be able to offer your ship some employment opportunities that aren't on the books.
>Option 5. Try to see if you can't find a library frequented by noblemen and make some connections in there.
>Option 6. Try and find an experienced Captain whose fleet to attach in the docks.
>>
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Here's one based on the start of your Journey.
It has the tree which you gave lead poisoning and your family's house colors.
>>
>>2064167
Either 1, 4 or 6.
>>
>>2064167
Option 1, if that doesn't work again or results are unsatisfactory, then option 2
>>
Let's just put on the USA flag. The best damn flag of the best country in the world.
>>
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Here's a decent place to make your own flags by cherrypicking parts from existing flags.
https://fakeflag.net/
>>
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>>2064053
I vote for this coat of arms.
Ol' Raddy seems to have put a lot of thought into it, and I like it.

>>2064167
>Option 5. Try to see if you can't find a library frequented by noblemen and make some connections in there.
Let's find a library buddy; we are a man of learning, after all.
>>
>>2064167

I agree with this guy on both counts
>Option 5 [X] Try to see if you can't find a library frequented by noblemen and make some connections in there.
but
>Option 1. I'll try the guilds again, maybe they'll look at me differently now. I've spent a sizable amount of coin in this town after all and I ought to look important enough to get at least noticed.

If we cant find anyone good or immediately useful contacts
>>
>>2064181
this coat
>>2064167
Option 5
then
Option 1
>>
>>
3d6 for status again I guess if you trying to get Guild approved jobs.

You're always going to face this problem until you either make friends or become someone interesting enough to actually meet.

Do you want to make a show of meeting the guildies? I might give you bonuses on status depending how you approach.

>Just go there normally
>I need to show off that I am important (how?)
>>
Rolled 2, 3, 6 = 11 (3d6)

>>2066435
>>
Since I have a moment of time, I think I should elaborate a bit on stats.

Agility
One of the primary stats for improving combat defense, that means not getting hit in personal combat. Also if you want to do backflips, run on rooftops or do the whole classic pirate thing where you swing around the ropes and shit, this is the stat for you.
Basically it's how comfortable you are in your body, which means that yes, performance in bed will be based on this roll.

Animal Handling:
This is for whenever you need animals to do shit for you.
At first you might think this is a waste of a stat, but considering that almost everything right now done by machines in our world is done by animals in this world, it actually does go surprisingly long way.
It also measures how good you are at riding.

Athletics:
How physically strong you are. This also contributes towards not getting hit, but also how hard you punch, run and other stuff like that. It's your overall fitness.

Cunning
In the core book, this is your intelligence stat for solving puzzles, deciphering codes and other stuff like that. Basically how high your IQ is and how well you can play 4d chess. I tossed the haggling skill under this rather than persuade.

Deception
How good you are convincing people of facts you pulled out of your ass. It's a stat purely for making other people do actions they normally wouldn't do.

Endurance
Your physical well-being. Basically, your hitpoints come from this stat as well as your ability to recover from injuries and poisons.

Fighting
How well you actually hit in melee.
Also determines your crits.

Healing
Pretty straightforward. It's the ability to aid in recovery rolls. Also your ability to make medicines, like if you wanted to try and create drugs and poisons, this is the stat for you.

Knowledge
Represents your general understanding and awareness of the world in which you now live. You need this stat to apply any theories you have into reality.
It also measures your overall sophistication level by this world's standards.

Marksmanship
Your ability to hit stuff with ranged weapons, not just guns.

Persuasion
Your ability to make people like you better or to dislike others. It's a stat purely based on manipulating disposition. It's one of the few ways to get over your own lack of status.

Status
Stat which you cannot raise by points, instead, I'll keep giving you more and more as you gain more fame. It's a social lockpicking skill. It opens doors that would otherwise remain closed for you, which is a pretty important thing, since if you want to make money, only relatively few people in each region can pay you in gold.

Stealth
Your ability to avoid detection, move unseen and generally speaking lay ambushes.

Survival
How well you handle yourself innawoods. This basically measures your ability to navigate, hunt, forage and drink your own piss.
>>
Thievery
Your overall pickpocket, lockpicking and looting stat. Also, it's the stat you roll if you want to perform magic tricks.

Will
I've houseruled this to basically be your intimidation stat. It's also your ability to withstand fear and helps in sorcery resistance.

Warfare
The single most important stat in Westeros arguably. True Leaders are very dangerous even if they've just got a meager peasant levy under their command.
>>
And no, Survival will NOT help you drink other people's piss.
You'll have to pass both a willpower and an endurance check for that. Sorry.
>>
Rolled 6, 3, 1 = 10 (3d6)

>>2066435
>>
Rolled 4, 3, 6 = 13 (3d6)

>>2066435
They took err Jerbbss
>>
Rolled 5, 2, 1 = 8 (3d6)

>>2066435
Rolling for networking.

Also:
>Just go there normally.
>>
Give me another 3x 3d6 for reasons
>>
Rolled 6, 4, 3 = 13 (3d6)

>>2066781
I love reasons!
>>
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Rolled 4, 3, 4 = 11 (3d6)

>>2066781
Rolling for raisins.
>>
>>2066567
Shit, I forgot there's also Awareness which functions not only to counter Stealth skill, but also serves as an ability to see through bullshit as well as determines the effective range of your Gaydar.
>>
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>>2066891
Thread seems a bit sleepy; shall I roll again for the third roll?
>>
Rolled 1, 1, 4 = 6 (3d6)

>>2066781
>>2066906
>>2066891

Roll?
>>
Rolled 1, 2, 3 = 6 (3d6)

>>2066781
>>
>>2067053
>getting what Hodor could get if he was super lucky
>>
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Rolled 1, 1, 1 = 3 (3d1)

>>2068799
Hodor do good?
>>
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>>2066682
>>2066597
>>2066461

>13 Status fail
>13 Persuade fail
>DC:15 (should have taken those bonuses)
>Your perseverence is noted however.

You decide to try your luck in the local trading company again.
"We appreciate the efforts you've put in to both look more representable as well as making your ship more secure, but..."
"But what?"
"Well, you're still and outsider and you still don't have anyone to vouch for you and your ship isn't really suited for open ocean shipping. You realize that Gulltown is a major trading port when it comes to dealing with the free cities after all?"
"I am a nobleman doesn't that count for something?"
"Oh, it does, it does, most certainly it does. If it didn't, we wouldn't be speaking right now."
"So, it's not a definite no?"
"Well, there's three options that I can offer for you."
"Option 1. We offer you jobs that we simply will not risk our own ships in, but jobs that still need to be done."
"Such as?"
"Well, for example, we've had some request from House Corbray to send a merchant vessel their way, but the Mountain Clans have taken three of our vessels there. If you wish to be the fourth, be my guest."
"and the second option?"
"You fund your own expedition, we'll sell you the goods you need and point you to the right direction. If you can offer some collateral, such as deeds or charters for land, our company would be more than willing to back some loans for you. Heirlooms sometimes work as well, depending on their value."
"the third option?"
"You find yourself a captain who will take you under your wing and join his fleet."
Hmmm...

>"You've given me a lot to think about, would you mind if I took my time to think this through?" (Bail and check for other options)
>"I think I'll take the loan. It's time to go independent (What do you wish to offer as collateral?)"
>"How much exactly will these "Dangerous" jobs pay?"
>"Know anyone who'd be alright with a newbie in their fleet?"
>Other (Write-in)
>>
>>2069840
Forgot my trip
>>
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>>2069840
I think it's high time we give the mountain clans a first-hand demonstration of our guns.
>"How much exactly will these "Dangerous" jobs pay?"
>>
>>2069840
>"How much exactly will these "Dangerous" jobs pay?"
>"Know anyone who'd be alright with a newbie in their fleet?"

I get the feeling we might be going back to the illegal work / ship-raiding if these offers aren't good enough. We'll probably want to stock up on gunpowder and train our guys in terms of accurate and fast fire anyhow though so it shouldn't change our expenses much.
>>
>>2070030
It's very difficult to remain both "free" and still maintain a legitimate enterprise that makes money in a feudalistic society.

Everyone who has any meaningful amount of gold is either a pawn or a player in the Game of Thrones. Without acting as one or the other, gold will generally speaking elude you if you don't take it by force.

There's not been a single time you've actually received a gold payment thus far without it having some sort of scheme involved in it that you weren't let in on.

Honest Gold is in extremely short supply in Westeros and not too much more abundant in Essos either.
>>
Every single story of success in Westeros usually involves either receiving patronage from one's peers or shedding a great deal of blood.

Usually one follows the other.
>>
>>2070108
Yeah I know but dammit if I can't want to do stuff by the books so we don't get fucked by the law.


Still, I can't complain if the gold keeps flowing and our luck holds...though if we are going to bother in that regard I'd rather we set up a proper hideaway and raid from it in the pillar's or whatever that region was called. Start working on making that place our own and establishing some fortifications and shit there.
>>
>>2070030
>>2070108
A thought occurs to me; do we have / have we invented bayonets? They don't like it up 'em!
>>
>>2070117
Brief introduction on how Law works in Westeros.

The Lords are the Law.
You're lucky to be highborne, so they must at least make the pretense of having some legal basis if they want to fuck with you simply because they don't know who they might piss off if they start going after random no-name nobs.

Nobody has rights.
Lords can do whatever they want as long as they can manage the social repercussions from the scandals they cause. Most prefer to keep up appearances though since you really don't want to end up being seen as disposable by your peers.
>>
>>2070170
We have as of yet to invent bayonets but all of our musketmen are equipped with swords.
>>
>>2070170
Yea you have Bayonets.
You also have swords and shields for the guys now apparently.
Kinda strange you didn't go for Pavises or Tower shields all things considered, but I'm not judging.
>>
>>2070177
I understand that, they won't mess with us because we are nobility and that means that a insult or act against us counts against our family (kinda).

I am more so talking about the fact we've helped smuggle the enemies of the current king and a criminal and are discussing literal piracy against ships most likely invested into by the various highborne of the realm if not directly owned along with other continued criminal acts.


>>2070185
>Yea you have Bayonets.
Wait really? What kind?

>Kinda strange you didn't go for Pavises or Tower shields all things considered, but I'm not judging.
Eh, hard to use on a ship especially when we are going to be boarding up rather than jumping down onto a lower deck for the most part. Plus they'd be more expensive for the same number and more tiring for our troops to use.
>>
>>2070193
Moist nugget style. Cheaply and quickly made. Not good for anything but stabbing and arguably isn't that good when aboard a ship.
>>
>>2070185
I, personally, *did* vote for tower shields. Everyone else, unfortunately, disagreed.
>>2070201
>Moist nugget style.
It will never not amuse me that this is a real thing.
>>
>>2069840
>>"How much exactly will these "Dangerous" jobs pay?"
>>"Know anyone who'd be alright with a newbie in their fleet?"
>>
Love this quest keep it up qm
>>
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>>2072451
I, too, would like to express my enthusiasm for this quest & my gratitude to the Q.M. for running it.

Thanks!
>>
>>2072451
>>2072656
Thanks, but no update today due to complications with my antibiotic eye paste which is making my eyes itch like a motherfucker.
Good news is this is the last say of the treatment.
>>
>>2072681
My sympathies; get well soon!
>>
>>2063864
So, seriously; who wants to go & explore Carcosa at some point?
>>
"So, err... know anyone who'd be alright with a newbie in their fleet?"
The clerk gives you an sorry look.
"With a Longship? I think you'll have a tough time convincing anyone to take you on. Still, I can give you directions to the Captain's Lounge. You might meet up someone that could take you under his wing."
She makes a hastily drawn map on a piece of stained parchment and hands it to you.
"Oh, and just so you know, it's an exclusive social club, so you will have to be prepared to pay for the membership if you want in."
"How much is that?
"Same as the dock rental fees. 5 Dragons a month."
"That's quite expensive."
The clerk shrugs
"Well, it's designed to be like that. It's called exclusive for a reason. Like Guild Fees, none of us actually like them but few of us can afford not to pay them."
You think for a moment
"What about the Dangerous jobs, how much do they pay?"
"Hmm... Well, I suppose if you're that confident, I can't exactly turn you down. The standard contract for newbies generally speaking is 1 Gold Dragon per ton of cargo transported to the destination plus the bonuses that you might get from ending up earning in conflict situations."
"And how much would these bonuses be?"
"The bonus budget varies on the job and the fleet, but approximately 40 Dragons per ship in the fleet is the total budget from which bonuses might end up being paid if you distinguish yourself. As long as your ship is combat capable, that should be well enough."
"How long are these trips?"
"About one week to 10 days normally to the destination."

1 month of supplies for 50 men takes about 5 tons of space.
Your total Cargo space is about 20 tons
You'd make approximately 15 gold in a week with this job, provided you don't run into any trouble.

>"Sure, I'm interested in this jerb, let's book one for me right now."
>"Oy vey, these prices are a Shoah! Why do you insult me with such low wages?"
>"I'll think about it." ( Do a 360 and moonwalk away.)
>"I'll think about it." ( Walk away normally.)
>>
>>2075062
>>"Sure, I'm interested in this jerb, let's book one for me right now."
>>
>>2075062
>"Sure, I'm interested in this jerb, let's book one for me right now."
>>
Rolled 2, 2, 5, 1 = 10 (4d6)

>>2075062
HAGGLE
>>
>>2075062
>"Sure, I'm interested in this jerb, let's book one for me right now."
>>
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>>2075062
>"Sure, I'm interested in this jerb, let's book one for me right now."
>>
https://youtu.be/siwpn14IE7E
>>
>>2076402
https://youtu.be/HHgxOXEQaFU
>>
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Rolled 9 (1d10)

>"Minimum reward? Maximum risk? Let's go!"

"I'm interested. What's the schedule like? Can you book me in for a trip right now?"
"The folly of youth. Well, if you insist on dying at the hands of savages, I guess I cannot stop you. Fleet of 5 longships left to do the trip little over a month ago. Once they return or we get news of them, we'll contact you and can then work out when you can depart as well as what supplies are most direly needed."
"When are they supposed to come back?"
"Yesterday, but it's still within the acceptable margin."
The clerk puts a map on the table and marks a few locations on it.
"The way this job basically works is that you'll make your way directly to Heart's Home and meet our contact there, one Simon. He will write you a note which you can cash back in Gulltown for your reward."
"What about these other places you've marked down?"
"Snakewoods and Strongsong should be relatively secure places that can resupply your ship with foodstuffs if need be."
"Upriver from Heart's Home, there two other places that you need to visit to collect our goods and return to Gulltown with them."
"I thought the guild notice was enough to collect the payment?"
"It is, but returning without filling with an empty ship is a waste of a trip, so we do pay the same 1 gold per ton of goods that make their way back here as well, but you'll have to talk to Simon at Heart's Home about the details."
"Something worth considering at least."

>Congrats! You've got a jerb on a 0 hour contract that's pretty dangerous and doesn't pay that well.
You've 18 days until your rent is due.
You've currently got 89 Golden Dragons and 2728,5 Silver Stags
Roll for Persuade (3d6) to see how many people you actually manage to convince to join your crew.

Oh, also, the crew stats are public now.
https://pastebin.com/jY6MiFBU

>Is there anything you'd like to do while waiting for news of the fleet?
>This is the final update for this thread
>>
File: The_Vale.jpg (584 KB, 1779x1503)
584 KB
584 KB JPG
Don't call it a grave, it is the future you chose.
>>
Grave-schmave, I call this acquiring character!
>>
Rolled 1, 4, 4 = 9 (3d6)

>>2076935
Rollin' for recruitin'.

Since we're posting vaguely thread-relevant songs: - https://youtu.be/rN6avab0fIY
>>
Rolled 3, 4, 3 = 10 (3d6)

>>2076935
>>
we are fucking absolute dipshit fucking failures of anons.

We are so fucking retarded we didn't even fucking lsiten to our fucking op when he said we were making massive mistakes.

We bruteforced a modification to our distillary with a piece of paper over the course of a week even though we were explicitely told that building a prototype would both give more experience, be faster AND give us money potential if we wanted to sell.

AND WE STILL DIDN'T DO IT


However! I WOULDN'T HAVE IT ANY OTHER WAY


CHOO CHOO THE FUCKTARD TRAIN!!


t:thanatos
>>
>>2077412
Speak for yourself; I was pushing for a prototype build; I was just ignored.
>>
>>2077735
same




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