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Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Lore for the Quest can be found in these two pastebins:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g

Hop on the discord first

Year 741
>>Population:33,50m
>>Food production:6/10
>>Food stockpiles:5/10
>>Resources:5/10
>>Trade:5/10
>>Finances:4/10
>>Morale:4/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:8500 Proffesionals; Exhausted Feudal troops and levies, faction troops;
>>Navy:4 early carracks, 1 superboat
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1299043
>E.Government & laws
Strengthen the central government, both as Roggar and for the factions too, to help deal with ongoing corruption.
>>
>>1299043

Faction: Stormbeast House
The Stormbeast house are a cadet brach of the Dragonfist Dynasty (originally the Mutt Clan), they used to be a band of goblins and humans raised on the the streets of Dragon's Tomb that turned into farmers thanks to Mutt Dragonfist. The Mutt, an urchin turned soldier managed to kill a dragon with one punch allowing his clan and his dynasty to be respected among the Roggarians. The Stormbeast Family isn't the richest nor the most powerful but they still are respected after all this years due the continuous effort of many members of the family: They produce tons of food due thanks to their priestly hunters,farmers and tamers; Muttville, the Fortress island is still an essential river port of Roggar and all the temples that exist around in their feudal lands make their land a place that all adherents to the pantheon need to visit at least once in their lifetime. The last Dragonking of the Dragonfist dinasty was one of the last pure blooded heirs to Mutt the first and with his death the cadet branch the Stormbeasts took over the feudal lands. The last century the house has fallen in almost irelevancy but has been acquiring quite a lot of money behind most people backs through their forges and their gunforge.


Towns:
-Muttvile(Trading Center, fortress island, Castle, Temple of Divata)
-Vahkrin (farms,marble quarry, Temple of Drana)
-Smokyton (farms, Temple of Zemel)
-Altodomio (Farms, Great Forge, saltpeter mines, Gun Forge, Temple of Ezdar)
-Krasia (Jointly with house Erden)

Millitary:
-Order of the Dragon
-4000 Stormbeasts soldiers
-Fork Millitia
-Mutt's blood and the occasional dragonpunch

Misc:
-Hospitals in major cities of the Fork
-Many, many horses
-Mutant wolves
-Bats
-Raptors
-Great smiths
-Produces most of Roggar Guns

>E.Government & laws
>>
>>1299043
E curruption meme
>>
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In ages past men lived simpler lives - they would hunt, farm, fight and always respect the might of the Old Gods. Shamans led the clans with their elemental magic - so it was for many generations, before history was ever written down. The great hero Rog united a dozen human clans into a tribe that would form the foundation of our future Kingdom.One day Rog mysteriously vanished - then came the Great Storm - when it passed, the shamans could no longer feel the presence of the Gods and had lost the source of their magic.
The 1st Century After the Storm saw us becoming a proper civilization, beginning to accept the New Gods of the Pantheon and adopting technologies and customs from the east.
By the end of the 2nd century we were beginning to catch up to Paitras as larger wars were being fought.
The 3rd century saw the fall of Paitras and the rise of the Norse, with Roggar filling in much of the void left. By the end of the century most of Paitras had been reunited.
The 4th century saw the Pantheonic faith strengthen, defeating barbarians in both the north and south.
The 5th century started and ended with devastating plagues. 409-411 saw Roggar engaged in wars with itself and its neighbours, which ended in the foundation of the Holy Pantheonic Empire and an ensuing Golden Age for decades.
The 6th century was a century of blood and ash - the crusade against the Ashland Demons ended in the death of all who were there to witness it on either side. An invasion of the Kingdom of Ezirin led to wars across the continent that shook the Empire to the core and ushered in a new Dark Age. Following that, Roggar recovered and began progressing once more.
Last century we explored further southward, encountering new nations. We waged two wars against Ezirin, partially achieving our goals in both - liberating Lursar in the first and taking some lands in the second. The looming threat of the largest Empire the world has seen since the Storm led to a coalition of nine nations against Rhoznax being formed, with war being declared in Zemis of 722.
Revalations followed - the Man in Black revealed all he knew of the elvish conspiracy. We know that the essences of titans are used for the creation of Pillars of Heaven, constructs that strengthen the bridge between planes that allows the Pantheonic Gods to affect our world.
After defeating his foes in the south and having Zhongian turn against us, Anavark turned his full power northwards, besieging and assaulting Dominas twice, both times being stopped just before he could reach the Pillar. The second time, with no other hope left for us, the Elvish King Terruil and The Mighty sacrificed themselves to power up the Pillar and summon an army of angels that defeated Anavark and slew him, allowing us to sign a peace treaty with the Caliphate in 726. Since then we've been recovering and advancing, with new threats looming - the awakening of a Vast One in the western sea for one.
>>
>>1299043
Faction: Roggar War Council
Troops: Praetorian Guard, Professional soldiers, Citadel Reservists, Battle-Magi, Juras Guard.
Sub-factions: War Smiths, Siege engineers, Praetorian Guard, Machinists, Mages.
Assets: The Citadel (Smithies, Forges, Barracks, Workshop, Massive training facilities, Large supply stores, Juras chapterhouse) Praetorian Guard, Professional soldiers, Citadel Militia.
Dragon Watch(Cathedral to Stoman)
Ownership of Revna (Forges, Workshops, Temple to Abagar, Secular Magic Academy, Research Labs.
Partial ownership of victory (Tailors, Craftsman, Glassblowers, Painters, Artist, Masons, Engineers, Architects) Stone Walls.
Summerstead region
Knowledge: demon blades, tactics and strategies combating numerous foes over the centuries level 5 Nature Wind Fire level 4 Spatial magic level 3 healing, earth level 2
Economy/Resources: Armaments production, Military training services, Crops, Timber, and Herds Oricalcum

>E Government & Laws
>>
>>1299043
>E.Government & laws
Deal with the terrorists in ezirin
>>
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Furthermore, we've had domestic issues - general post-war economic troubles, but also a rise in crime, corruption, the eruption of the Flamkor volcano and subsequent losses it caused to our newly-annexed Ezirni territories.
This year we sent out an expedition to Hajatas which has just returned now, in Kovinar, reporting that it lost a sizable amount of people to ogres south of Kamborash, a few people stubbornly continuing on to their certain death in the desert while the rest turned back.
>>
>>1299055
I'll change my vote to this.
>>
What EXACTLY should we do for E? Detailed plans, please
>>
>>1299043
Faction assets: http://pastebin.com/qpHbnV9m
>B.Culture & religion
>>
>>1299063
Provide our judges, administrators and magistrates in Ezirin with sufficient manpower and ressources to better deal with the terrorist menace.
At the same time of deploying this stick we'll also bring out the carrot, namely offering some cooperation and autonomy to those willing to obey Roggarian authority.
>>
>>1299069
This
>>
Faction assets: The Archive
Castle Abagar
Abagar's square
200 Archive guards

lvl 4 mind enchantmant
lvl 4 Healing magic
>>
C. Construction.
I'm filling in the faction information now, if that's necessary to start.
>>
>>1299074
Faction: Elven School for Arcane Research and Education (The Arcanum).
Troops: Most staff have knowledge of combat-related magic. Students have varying education. Presence of security force.
Sub-factions: Governing Board, Instructors/Research faculty, Students, Security
Assets: Arcanum, Security force (app. 100).

Level 1 magic (I assume?)
>>
>>1299069
this
>>
>>1299043
>>F.Exploration & colonisation
"I need cigarettes to continue this house."
"All I face are problems"
>>
>>1299069
This
>>
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>>1299043
In ages past the Gunnarson clan was a proud family, an integral part of the kingdom of Roggar focused on maritime actives and honouring the Old Gods, the Elemental Gods, the True Gods.

For to long I have been asleep, my family has become subservient. But I have been awoken. The world I find myself in is a vastly different place than the one I left. Tor and his wife overly ambitious wife Nelsa are dead, not strong enough to survive being re awoken from our icy tomb - the GunnarsKeep. It has remained untouched, those who approached it quickly found themselves in a similar state to the Keep it self, frozen. However, slowly but certainly GunnarsKeep has been returning to its former state, warming up slowly but certainly. Some believe it to be due to the passing of Frostfang and the last slimmers of his magic leaving this plane of existence. Ellisif's grandson Gunnar II was found in the throne room as well, him having somehow made his way through the frost before finally stopping in the throne chamber, frozen solid. and I have maintained him in that state, I will not awake him before there is a safe place in the north for him.
>>
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>>1299142
It did not take me long to regain control of many of my family's assets as many still remained loyal to Roggar over the Anglanorse. Most of what remained of the Gunnarson Clan were the other children of Tor Gunnarson that he had with various concubines. They have remained an isolationist bunch at Landbreig focusing on developing the land with earth elementals. Sadly many of them have become pantheonic worshippers over the ages and the number of old god worshippers have never been lower. The current leader is Bjorn Gunnarson, now growing old, unfaithful and weak.
Tor's sister Embla went to the frozen north where she and her followers descendent have slowly been working on uniting as many of the frost giants as possible. It has not been an easy task, they remain a separated people and the ice trolls have been a constant thorn in their sides. I Ellisif still remain uncertain on the progress of Embla, but I have heard that even though she, my daughter, is dead her descendens, my descendent are still fighting for the cause in frozen north.

For now me and my closest supporters have pulled back to the island of Gotegisol, currently being loaned to us from the Godrics. Yet, many more remain spread around the north, remaining loyal - the north remembers...

We have decided to change our last name from Gunnarson to Gunnarsson to differentiate us loyal to Roggar to the turncoats. We will return to the north and we will be victorious.

For I am Ellisif Gunnarsson, High Jarl of the Frost Giants and my family is the righteous heirs to the North!
>>
We've largely rooted out the terrorists in Ezirin, peace has returned to the region and the people are calmer with it.
On the 29th of Ezdarin one survivor of the desert expedition mysteriously turned up - Nutrius, of the Students of Abagar. His incredible tales have been recieved skeptically by many - quite a few think he's gone mad, claiming to have spoken to Batahl and to have encountered some mysterious advanced civilization.

Year 742

>>Population:33,50m
>>Food production:6/10
>>Food stockpiles:6/10
>>Resources:6/10
>>Trade:6/10
>>Finances:5/10
>>Morale:5/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:8500 Proffesionals; Exhausted Feudal troops and levies, faction troops;
>>Navy:4 early carracks, 1 superboat
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1299158
A
>>
>>1299143

"That ass thick girl" - Charles Whitevayne
>>
>>1299158
A

"We'll keep this man for his own safety"
>>
>>1299158
C. Build a Lighthouse
>>
>>1299143
>>1299143
"Here Here! Our families have always been close. If you need another place to stay, Nayte doors at open to you."
>>1299158
>spoken to Batahl
"Come, tell me your tales, friend."
>>
>>1299158
A
>>
A.
>>
>>1299158
A
>>1299142
>>1299143
"It's been a long time since that names been heard in Roggar."
>>
Ideas for A?
>>
>>1299158
>A.Food production & growth
Rebuilding the countryside of Ezirin
>>
>>1299174
Subsidize farmers in surrounding regions.
>>
>>1299176
This
>>
>>1299174
Burn it all. Have a big bondfire party.

If not, this.
>>1299176
>>
>>1299174
Diversify our crops and techniques with warmer climates allowinf for new styles of agriculture. We should also decrease taxes on farmers.
>>
>>1299176
This
>>
>>1299174
Invest in rebuilding the countryside of Ezirin

>>1299142
>>1299143
I've read about your family in the great library, we welcome you back into Roggarian politics.
>>
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>>1299174
Introduce Fish farming (pisciculture)
>>
>>1299190
Didn't have time to write this before.
"You scoundrel! The Vance family have been loyal to the Councilbois for a century. I can vouch for their honor. This whole affair stinks of the rot and decay for the respect of the law. Any who wish to be protected from unjust prosecution of the law, go to Barnabas' Watch. You'll be treated fairly there."
>>
>>1299174
Do I need to make a faction to vote ?
Maybe setup terraces on the mountain sides?
>>
>>1299206
Everybody can vote, but playing as a faction is way more fun imo.
>>
>>1299206
Ye
What >>1299209 said.
>>
Year 743
We've invested in Ezirin's recovery. A smaller expedition returned from a trip to the Badlands recently.
There's been an increase in shipping incidents, attacks on the western coast, mostly halfling lands - apparently monsters from the sea destroyed much of Tallgift last summer.

>>Population:33,95m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:6/10
>>Trade:5/10
>>Finances:5/10
>>Morale:5/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:12 000 Proffesionals; Exhausted Feudal troops and levies, faction troops;
>>Navy:6 early carracks, 1 superboat
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1299217
C
>>
>>1299217
During this time, the accident of the Archive happened (refer to fluff on discord)
basicaly, Nutrius took over by force ad is now Grandholder

>>1299217
B there is some things about religions that need to happen...
>>
>>1299217
H.
>>
>>1299217
B
>>
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>>1299217
>H.Navy
God damn sea monsters.
>>1299202
Jarreck was a madman and a criminal, his property will be put to much better use under the wise guidance of the Councilors.
>>
H.
Increase naval presence to cut down on incidents and attacks from the sea.
>>
>>1299217
C
>>
>>1299209
>>1299211
What are the rules for making / playing as a faction
>>
>>1299250
Get on discord (link in OP post) and run your concept by bulgar.
>>
>>1299217
>H.Navy
Without control over the sea our economy will suffer.
>>
>>1299217
>H.Navy
>>
>>1299250
As long as you don't make it too OP and it's lore ok, then your good.
>>
H
A.Build more ships
B.Build more shipbuilding facilities
C.Invest in naval officers
D.Other
>>
>>1299269
>D.Other
All of the above.
>>
>>1299269
A
>>
>>1299269
A
>>
>>1299269
>D.Other
Build a Weedboat.
>>
>>1299269
B
>>
>>1299269
What's the difference between A and B, ultimately?
Would building more facilities result in more ships over time, then?
>>
>>1299269
>A.Build more ships
>>
>>1299269
A
>>
>>1299277
B, If it has an impact on the number of ships that are circulating in the semi-near future.
>>
>>1299269
>C.Invest in naval officers
Seriously though, investing in naval officers early on will help out in the future.
>>
>>1299269
>B.Build more shipbuilding facilities
>>
>>1299269
B
>>
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We'll be growing our fleet as we are expanding our army at the same time.

Year 744

>>Population:34,18m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:6/10
>>Trade:6/10
>>Finances:5/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:12 000 Proffesionals; Exhausted Feudal troops and levies, faction troops;
>>Navy:6 early carracks, 1 superboat
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1299349
C
>>
>>1299349
>>H.Navy
Officers now
>>
>>1299349
C
>>
H.
Agree that we need officers to compliment our increased ship production.
We need an increased naval presence in circulation asap.
>>
Rolled 53 (1d100)

>>1299217
Faction Project

>730
The Ke-lo widriders expand their guard tower system, and make a new camp on the west side of the river, near the bridge east of Phyton's Nest. This will be named Rockhigh. The settlement is to contain to statues; one for King Fuck-Mighty, for his chivalrous ways, and forgiving heart. The other is for Charles Martel the IInd for his gentlemanly ways, and forgiving nature for hastily made debts. Both to be honored and remembered.


All merchants who set up shop, has a permit, and make trade in Rockhigh with above three Silver Dragonmark of product, are have a 10% of their taxes paid by the Ke-Lo Wildriders.

The bridge is to be named Rochigh's Reach, and to be renovated into a drawbridge to let larger ships pass beneath. A nominal crossing fee will be asked upon it's use, half of it goes to upkeep and renovations, the other half goes to the Roggarian Treasury.

I've written a number of the year, in case I am allowed to make projects for lost years, but if I'm not then that's my only effective project
>>
>>1299349
Noboru Yatai-Gin was the fourth generation of a line of Akeshisu merchants, having found greater success than his predecessors. Too much success, in fact, his welath having grown too fast and attracting unwanted attention. After some "incidents" back home, the Occidental merchant decided it would be safest for him and his family to move elsewhere - he'd been selling silks to Roggarians for some time already, so he decided to move to Dragonstomb in 740, founding the Goldhouse Merchant Company with his initial capital, four merchant ships and some basic facilities in the capital city - having set up operations, he began using his old contacts to import fine Akeshisu silks to sell to the people of Roggar, quickly establishing himself as the number one Silk merchant in Dragonstomb and growing his company rapidly with his experience and shrewd negotiations.

Assets:
Office and warehouse in Dragonstomb
Four merchant ships
Importing Akeshisu Silks
>>
>>1299349
>H.Navy
>>
>>1299349
H
Officers
>>
>>1299385
Fogot pic and
> H
>>
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>>1299398
>>
>>1299384
More or less successful. Next project in 750 though.

H - any specifics?
>>
>>1299403
Start up A naval academy that trains officers
>>
>>1299405
This seems fine to me.
>>
>>1299403
>>1299405
This will help towards improving our Naval Officer Corps.
>>
>>1299405
This
>>
>>1299405
Alan Lectre would like to take this opportunity to remind the ladies and gentlemen of the kingdom that the Lectre Exploration Society is still in operation, and is more than willing to provide supplies to this academy for a reasonable price, in addition to offering temporary placement as a Lectre employee for a few years so that these officers can gain practical experience out at sea while also earning a fair wage.

In addition, my lord would like to be made aware of the year he is no longer considered under house arrest, as he has a keen interest on being involved with the running of the kingdom once again. Thank you very much for your time.
>>
>>1299439
Alan Lectre his now free of his house arrest.
>>
>>1299439
"He was sentenced to a decade in prison in 732 or 733. So either way he should be out by now. Perhaps he's hanging around Dragonstomb."
>>
>>1299439
>>1299450
"My predecessor have surely let Lord Lectre free a long time ago"
>>
>>1299450
"I s-said '732 or 733', my lord."

"WHAT DO YOU MEAN 732 OR 733? DID YOU FOOLS KEEP ME HERE FOR TWO YEARS LONGER THAN I NEEDED TO BE? YOU'RE FIRED. HEAR ME? F I R E D. GET OUT OF MY SIGHT."

"B-but my lord, we-"

"Alphonse, you have been a dutiful worker of mine for many years, which is why you have this one chance to leave. Get out of my sight before I decide to drain the funds of your entire bloodline. I swear by the gods, every last one of them, I will make your life a living hell if you do not remove yourself from my presence by the time I stand to fetch my wine."

"Y-yes sir. Thank you, Lord Lectre."

"...it's good to be back."
>>
>>1299479
cannibal
>>
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We've begun work on establishing the Dragonstomb Royal Academy of Naval Knowledge (DRANK) in our capital. We're hiring instructors from Kingdoms with more experienced and capable navies - mostly from Selaven, Anglanorse and Ondalia. By the end of the decade the first class of officers will have graduated.
You may consider this a place to send your characters to get education in all manner of naval matters - either to serve in the war navy or the merchant fleet or even just dealing with sea trade

Year 475

>>Population:34,37m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:6/10
>>Trade:6/10
>>Finances:5/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:15 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:10 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1299496
Year 745* fugg :DD
>>
>>1299496
>>B.Culture & religion
>>
>>1299496

C
>>
>>1299496
B
>>
>>1299496
B
"We have to make heresy punishable by death i say! It is the will of the gods!"
>>
>>1299496
B
>>
>>1299496
>>B.Culture & religion
Set up the Dragonstomb Institute of Cultural Knowledge

Also sending some lads there to learn at DRANK.
>>
C. Construction
>>
>>1299496
>B.Culture & religion
Dragonstomb Cultural Festival with all the factions present, recounting Roggarian heroics and histories in play.

Also market and trading of everykind.
>>
>>1299496
The Guild of Hammer and Nail sends 20 architecht exchange students to learn what they can about shipwritghting and sailing.
>>
Culture & Religion

VII. Culture

Code of Roggar, the fundaments of what it means to be a Knight
-Protect those who cannot protect themselves
-Protect the Homeland
-Destroy Evil wherever it may lurk
-Be civil to even your worst enemies
-All races must shall be held equal and judged as such

Manners, decency, ettiquete - the men of the gentry, gentlemen if you will, as well as our ladies, should aspire to virtuous behavior.
The Pantheonic Calendar
1.Divana
2.Gyolan
3.Abadid
4.Domnis
5.Ezdarin
6.Stomnis
7.Jurias
8.Charodis
9.Zemis
10.Moris
11.Dranan
12.Kovinar
A month named after each God with the exception of Batahl, The Trickster, patron of the Holidays and festivities spread out across the year.
Remembrance Day - On the 29th of Abadid every year we mark an anniversary of the great Battle of Fort Ondala - Remembrance Day, it shall be known, lest we forget, the day on which so many brave crusaders gave their lives so that Frostfangs may be defeated.
Imperium day shall be encouraged to be held all over the Empire, this will be a great multicultural festival highlighting the many culture within the Empire. It will be hosted on the 1st of Juras to symbolize unity!
Timor's Eve - People wear masks and go spook people in honor of Timor, who was so obsessed with fear and how people percieve it he was never seen by anyone outside of Riverhugger
Batahmas - on the Godsday of the week before the last every year, in Kovinar, families gather to feast and exchange gifts. Children who've been naughty get pranked - Batahl switches their present with one of Kovag's little pieces of coal.

Tell me if there's anything missing from this, part of the pastebin


What should we do for culture and/or religion? It can be just about anything, throw suggestions around, find what you like most
>>
>>1299531
Set up the Dragonstomb Institute of Cultural Knowledge
>>
>>1299531
"Remove heresy"
>>
>>1299531
Set up a wonder based on those who died in the war. An image of a standard Roggarian soldier, with smaller figures of our allies' races standing side by side with him.
>>
>>1299531
Dragonvigil.

All who are to be Knights must make the trek to Dragonstomb, and hold vigil to remember the great battle of Roggarian Heroes, The Mighty, and Anavark.
>>
>>1299537
This
>>
Have a cultural faire that celebrates and spreads knowledge of the many uses and possibilities that magic/arcane can bestow.
>>
>>1299540
>>1299537
These
>>
>>1299537
This
>>
>>1299540
this as well
>>
>>1299531
I think we should encourage a more meritocracy based society
>>
>>1299572
>>1299561
>>1299552
>>1299540
>>1299537
>>1299532
All dis.
>>
>>1299540
>>1299537
These.
>>
Rolled 42 (1d150)

"Let's see how many pushups I do today before breakfast!"
>>
>>1299626
"Fourty-one, fourty-two, fou...

"My lord, the Drill Sargeants are asking how to divide the prisoners with the new number of arrivals. They are suggesting to...

"Ten lashes for each"
"Excuse m..
"I've said rapists, killers, and bandits who are not executed are to the mines, thieves to manure-hoarding, and all lesser criminals are around the camp. What's not to understand?"
"B-but we are running out of capacity in the mines."
"Hmm"
...

"How good they are with carrying stuff?"
"Ehh, centaurish my lord?"
"Put them to use at the bridge. Execute any who harms an architect."
"Yes mylord right away"
"One more thing"
"Yes?"
"Hundred squats for you and all the captains for not thinking for yourselves a bit"
>>
File: Anavark_in_Dominas.jpg (58 KB, 481x810)
58 KB
58 KB JPG
On the eve between the 8th and 9th of Kovinar every year henceforth, marking 20 years since the Second Siege of Dominas and its conclusive battle, the Dragonvigil shall be held. A great memorial is being constructed, showing soldiers of the Alliance charging against enemies, with an angel aiding them from above.

Year 746

>>Population:34,37m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:6/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:15 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:10 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1299758
>C.Construction
Better Roads?
>>
>>1299758
C.
Make a lighthouse
>>
>>1299758
C
>>
>>1299758
>>C.Construction
>>
What should we build?
>>
>>1299771
Infrastructure
>>
>>1299771
A great Lighthouse in Thornebush to guide sailors of the Western sea.
>>
>>1299771
Temples (batahl)
>>
Rural infrastructure.
>>
>>1299782
This
>>
>>1299771
>>1299782
This
>>
>>1299782
Use Light magic and an enchanted orb, naming the whole project "Homeward Lantern" maintained by Priests of Juras
>>
>>1299782
support
>>
>>1299824
>>1299782
Yes, YES!
>>
>>1299771
Lighthouses in the major ports of Roggar, including one on Dragonstone.
>>
>>1299782
Wouldn't it make more sense to make it in Barnaba' Rest?
>>
>>1299855
Barnabas Rest*
>>
Lighthouse(s)!

1.How many
A.One wonder-class lighthouse
B.Lots of normal ones
C.Both

2.Where to put the big one
A.Don't make a big one man
B.Dragonstomb
B.Barnabus' Rest
C.Thornebush
D.Zhorang
E.The Archive(make some artificial islands maybe)
F.Constantinople
G.Other
>>
>>1299862
1. A
2. C
>>
B.
Spread them out so our Navy can safely provide coverage throughout the entire region.
>>
>>1299865
Oops dats me
>>
>>1299862
B
B
>>
>>1299862
C
B
>>
>>1299862
>B.Lots of normal ones
>D.Zhorang
>>
>>1299862
>A.One wonder-class lighthouse
>G.Other
North of procella and do >>1299824
>>
>>1299862
C both
B Barnabus Rest
>>
>>1299862
A
E
>>
>>1299862
C
G
One in Dragonstone and one in Barnabus' Rest.
>>
>>1299862
>A
>B
>>
>>1299862
>A.One wonder-class lighthouse
>A
>>
>>1299862
A
E
>>
>>1299862
A.
B.
>>
>>1299862
>E.The Archive(make some artificial islands maybe)
>>
>>1299862
1. C
2. G
One in Dragonstone and one in Barnabus' Rest.
>>
>>1299862
A
C
>>
File: Main Map.jpg (6.17 MB, 9936x7688)
6.17 MB
6.17 MB JPG
We're building two great lighthouses - one near Barnabus' Rest and one at Dragonstone, the artificial island currently being expanded.
Year 747

>>Population:34,79m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:6/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:12 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1301569
G
>>
>>1301569
C
>>
>>1301569
>G
>>
>>1301569
>G.Research & development
>>
>>1301569
G
>>
>>1301569
G
>>
Research time - every now and then(maybe every three times we do research) you'll be able to pick two things and now's such a time
PICK TWO

A.Construction
B.Textiles
C.Crafts
D.Gunpowder tech
E.Mechanics
F.Fishing
G.Other
>>
>>1301583
A.
E.
>>
>>1301583
>A
>E
>>
>>1301583
>B.Textiles
>E.Mechanics
>>
>>1301583
>D
>E
>>
>>1301583
A
B
>>
>>1301583
>A
>E
>>
>>1301583
>D.Gunpowder tech
>E.Mechanics
>>
>>1301583
Switching to
>D
>E
>>
>>1301583
CD
>>
>>1301617
Scratch that
BD
>>
>>1301583
D
E
>>
>>1301583
D
E
>>
>>1301583
>A.Construction
>E.Mechanics

A rather brilliant innovator, riding on the recent wave of naval investment, comes up with a new way to help propel ships. He devises a sort of paddle like thing, akin to a wheel and shaft, called a "propellor." This is connected to a large crank which is then turned over and over by several tireless labor golems at moderate speed

He says this will allow ships some minor movement even in windless doldrums, and make our ships that much more faster with the wind
>>
>>1301627
Edit: Turns out no Golem Engines allowed, nvm
https://www.youtube.com/watch?v=B7pPsGRA7vc
>>
File: Main Map.jpg (6.17 MB, 9936x7688)
6.17 MB
6.17 MB JPG
Over the last decade Roggarians who've travelled abroad have told of timetelling devices using advanced mechanical components called "clocks" - in Kragnaal the gnomes started making these wonders last decade, while in Zhongian and Rhoznax separate developments have also produced similar results - now Roggar has made its first mechanical clocks as well. We've also invested into the development of our gunpowder technology and now are able to field bigger cannons that can punch through walls, similar to the ones the dwarves used against the walls of Ezirin in the last war - though that particular example was a very ambitious, experimental project.

At some point last summer a series of volcanic eruptions were noted in numerous locations across the world - the three Ashlands volcanoes erupted most violently, but the volcano on Kerguelen, though dead, also sprang to life and destroyed the mining colony on that small northern island. The volcano at Great Nest also exploded, causing some damage to surrounding farmlands. The amount of ash that has built up in the sky is serious and is blocking the light of the sun, causing temperatures to drop and crops to wither across the world! The warm period we've been living in for generations now may be coming to an end.

Year 748

>>Population:34,91m
>>Food production:5/10
>>Food stockpiles:6/10
>>Resources:6/10
>>Trade:6/10
>>Finances:6/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,advancing blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:20 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:13 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1301645
>A
>>
>>1301645
>A.Food production & growth
New preservation methods?
>>
>>1301645
A
Let's attempt to weather those effects and help out our farming sector.
>>
>>1301645
A
>>
>>1301645
I.
Begin efforts to gain a large number of marriage between Zhongian and Roggarian noble houses to muddle the political situation should we war with them or the Caliphate in the future.
>>
>>1301645
>A
>>
>>1301645
>A.Food production & growth
>>
>>1301645
>A.Food production & growth
>>1301656
That's a pretty good idea, but unfortunately we got more pressing matters to attend to in the near future.
>>
>>1301645
>>F.Exploration & colonization
>>
Give me 3 rolls
>>
Rolled 97 (1d100)

>>1301701
>>
Rolled 1 (1d100)

>>1301701
>▶
>>
Rolled 22 (1d100)

>>1301704
>>
Rolled 94 (1d100)

>>1301701
>>
Rolled 45 (1d100)

>>1301701
>>
File: NewOverviewMap.png (4.51 MB, 9800x9000)
4.51 MB
4.51 MB PNG
The harvests in 748 failed, the weather was cold and winter saw many people and animals die. As spring came the weather began improving, slowly- the next year's harvest was a weak one, but it was a harvest nonetheless. Recovery seemed to have begun, though temperatures are still lower in 749 than they were in 746. The Crown works to deal with regions afflicted by famine and other economic issues, but it has been noted that the Duchy of Gobbopolis has stopped exporting food outside it.
Travellers from afar, working with the Royal Cartographer's Office, have updated our maps partially, showing more of Hajatas.
It's late autumn, 749


>>Population:34,74m
>>Food production:3/10
>>Food stockpiles:5/10
>>Resources:5/10
>>Trade:4/10
>>Finances:5/10
>>Morale:5/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1301737
A
cold resistant crops
>>
>>1301737
J.
>>
>>1301737
>A
>>
>>1301737
>J.Magical matters
>>
>>1301737
>A.Food production & growth
>>
>>1301737
>>J.Magical matters
>>
>>1301758
that's me btw

I also suggest we take the needed action regarding those who hoard food. The duke of Gobbopolis can't be allowed to get away with this.
>>
>>1301764
We are not hoarding food, we have simply been trading within our duchy to help our afflicted citizens. You shall not tread on us.
>>
>>1301744
I like this
>>
>>1301737
>A.Food production & growth
Greenhouses ?
>>
>>1301744
this sounds good
>>
What should we do for A?
>>
>>1301797
Begin sending fishing ships out into the Sunset sea looking for new fishing grounds!
>>
>>1301799
We need to get those boats out to sea now.
>>
>>1301797
Get more fisheries in the Northern coasts and seas.
>>
>>1301797
Start fishing more extensively in the sea, finding new fishing grounds.
>>
>>1301797
Kamborash has no famine.
I can trade for grain and food
>>
File: fishing2.png (4 KB, 401x313)
4 KB
4 KB PNG
We've given orders for the expansion of fishing waters, subsidies to be given to fishermen as well, which will help aleviate part of the burden.
On the night of the 20th of Kovinar, 749, arsonists in Dragonstomb attacked the capital city's biggest public granaries, burning down two and damaging another two - the guards under Commander Lerrat managed to save the two other granaries from taking any considerable damage and to prevent further civilian casualties in the night fires.
This winter wasn't as harsh as the last one, though there were still hardships.
Year 750 - time for projects.
Faction projects are what your faction did in the last 10 years. The problems that are happening now only began towards the end of the decade, so you can't have done something to adress those specifically - what would you have been doing the other years? A slight buff will be put on ambitious projects because of the economic issues in 48-49.
It seems Paitras has been the most hard hit in the Empire so far, having to depend entirely on imports as their last two harvests failed, their lands being closer to the Ashlands than us.
Council rolls are for the coming 10 years - only those of you who are members of the council.

>>Population:34,65m
>>Food production:4/10
>>Food stockpiles:3/10
>>Resources:5/10
>>Trade:4/10
>>Finances:4/10
>>Morale:5/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
File: JEWtime.jpg (45 KB, 340x270)
45 KB
45 KB JPG
Rolled 9 (1d100)

>>1301859
In the last 10 years Gobbopolis has been encouraging of a flourishing industry of metal artisans of all types with a focus of Jewelry both enchanted and mundane. With the new invention of clockwork focus has been added to that area of which small goblin hands are well suited.
>>
Rolled 48, 20 = 68 (2d100)

>>1301859
Faction: Train up the archive guard in siege defense

Council: Cure the ogre from the illness i call "heresy". Convert them to the one true gods! I shall enter the Great old Swamp alone

>>1301859
C
>>
Rolled 77, 40 = 117 (2d100)

>>1301859
>Faction project.
With the protection of the Ranger guards and the Aid and facilities of my lord I shall continue researching the philosophers stone


>Council project.
I shall attempt to form a admirals school to where those with knowledge on sea travel and navel warfare may train the more inexperienced.
>>
Rolled 99 (1d100)

>>1301859
Research a better firearm. Increase the quality of our gunsmiths and gun forges in Constantinople.

We need a faster reload for the hand cannon musket and something better than a lit string
>>
Rolled 32 (1d100)

>>1301859
Council Project: Construct a Temple to Drana in Gobbopolis outer section.

>>1301866
Throw money at this till it works..
>>
Rolled 11, 26 = 37 (2d100)

>>1301859
Faction Project:
The Sons and Daughters of Divata have been continuing to EXPAND and improve the Divatan Fur trade, hoping to make it a staple of fashion for people of all classes

Council Project:
Johnson Divata has seen fit to research into level 8 Nature magic, hoping to unlock the secrets it holds and what can be done with such high level nature magic
>>
Rolled 48 (1d100)

>>1301859
Faction project:
While the work in the shrine continues, we have been busy, with the aid of some mages from the Divata's Daughters, planting new forests, and making some existing ones more dense.
>>
Rolled 69 (1d100)

>>1301859
Sekrit
>>
>>1301880
HAHAHA
"I laugh at the failures of the Divata sisterhood."
>>
Rolled 94 (1d100)

>>1301859
Faction Project: Build a coastal settlement next to Hellsflame, with some ports and a temple to Gyolas there. Sea elves and experienced seamen, ship-makers, and fishermen get their taxes cut for 10 years after settling here.

Provide economic assistance to Lord Menthel for him to better develop Rograr.
>>
Rolled 43, 44 = 87 (2d100)

>>1301859
"I, along with support from my lord Swift-Hands and my fellow vassal the Count of Booty Bay, will be attempting to explore the Western Sea for any new islands or lands that may have sprung up since the beginning of the storms. We don't know if tectonics shifted, causing eruptions, but it is a very real possibility.

As for my Council Roll, I will be starting to purge council offices by the threes each decade, with this decade being the office of the Spymaster, the office of the Royal Physician, and the office of the Royal Magician.
>>
>>1301886
HAHHAHA
"I laugh at the failures of the cuckvaynes"
>>
>>1301896
"Truly you milk drinkers are pathetic slaves to your overlord Ranger and his band of merry men. You strive for greatness and all you find is failure and a tree."
>>
Rolled 50, 58 = 108 (2d100)

>>1301859
J.

For my faction project; I will support the building of breweries in everpeak.

For my council project; I will be tightening ties with the Zhong.
>>
>>1301906
My breweries in constantinople are better
>>
>>1301905
You literal Cuckolds, you have spent ages attempting to make Constantinople a great city but all you got was little in exchange you cuckvaynes.
>>
Rolled 63 (1d100)

>>1301859
The DragonQueen Brynguarda Stormbeast and I have been working over the years towards creating a joint university located between Altodomio and Revna to make use of those cities talents and resources towards creating a better future for Roggar.
>>
>>1301915
"You accuse my family of cuckoldry whilst you sit with no cock between your very legs. My city is the largest and greatest to be built.

You stand underneath the shade of a dying tree feeling the last a mediocre house die"
>>
Rolled 85 (1d100)

>>1301859
The Ke-Lo Wildriders are starting to expand from Rockhigh, and trying to unify the centaurs of Roggar.

Sending parties of spoksemen to convince centaurs to join them. Preaching that they will only get a better life and ascertain the prosperity of the centaurs, if they manage to become a power to reckon with, and that is only possible trough unity.

Kelroy Lerrat himself accompanies them to the bigger settlements regularly. Accepting the challanges of hotheads, and trying to gather the sympathy of the veterans of the war being one of them.
They aren't trying to encourgage individuals to leave their home unless they really want to, but rather for settlements to join them
>>
>>1301859
Expand fleet trading fleet with the loan from the Dragon Guard and start trading in the Duchy of Nayte. Attemp to bring Tea to the kingdom of Roggar
>>
>>1301926
"Perhaps you might look again, blind man, for I have a loving wife, as for the largest and greatest, I wouldn't say so to a city full of slums that is outshined by Gobbopolis."
>>
Rolled 67 (1d100)

>>1301929
>>
>>1301929
Build a shop in constantinople
>>
>>1301930
Gobbopolis?
The filth ridden city of nonhuman scum?
Ah That place doesn't even cast a shadow in comparison to my great jewel.

I can't believe you spawn from my own blood."
>>
>>1301935
You shill, No sane man would call a piece of coal a great jewel, as for non-human scum, I should say the same for you.
>>
Rolled 40 (1d100)

>>1301859
Trollskull's project:

Count Velkin Hammerhelm wishes to expand and improve fertile lands for farming and herding animals for foodstuff, as well as more settlement in his county.

The Duchy of Nayte will lend assistance and economic incentives to his endeavor, as well as provide funding and loans.
>>
>>1301917
Support roll
>>
>>1301945
>>
>>1301940
"Coal? Charcoal will be all thats left of your house and tree when I'm finished.

And I stand as a Human. A proud Human.
>>
Rolled 77 (1d100)

>>1301947
roll
>>
>>1301951
"Failure is all that will be left for you if you so much as attempt to malignantly touch my tree."
>>
>>1301957
*travels to divatas holdings*
*arrives at the tree at 5pm in monk gear*

"Oh Divata has thou been cursed with such a pathetic vassal and believer, The divatakin are weak and without morals, They stand for everything degenerate."

"I pray one day you will gather new followers"
>>
Rolled 26, 13 = 39 (2d100)

>>1301859
>A
Faction roll:
The Rangers have continued to refine their Zadium(tm) products this past decade. Specifically their attempting to achieve PERFECTION with Zadium Liquid and should they be successful this new Premium Liquid will be an extreme improvement in terms of mana and sold to only a select few.

Council Roll:
The spymaster has devoted efforts to root out any vast cults within Roggar
>>
>>1301966
Upon hearing the prayer, the man is escorted away from the tree by two zealots.
>>
File: Main Map.jpg (6.18 MB, 9936x7688)
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>>1301866
Massive amounts of money had to be spent to keep the businesses competetive - profitwise, it's definately a negative for the Duchy at the moment.
>>1301867
The archive guards learn siege defense techniques. Nutrius dissapears in the swamp, his body later found by a hunter from Astrakhan, being eaten by aligators.
>>1301869
You are forced to connect your palm to your face upon realising that a naval academy already exists. You then proceed to work in improving it.
>>1301872
The Gunforges of Constantinople are expanded and improved - in a spark of genius, the two lead Gunsmiths, the twin brothers Arquerian and Busian, invented a new type of gun - a hook gun, which people have started calling "The Arque-Bus gun". The two brothers, being still young, continue working on this design, exclusive to the Constantinople Gunforges.
>>1301875
You're building a normal-sized temple to Drana in Gobbopolis, expected to be finished in 2-3 years.
>>1301880
Fur is not in fashion at the moment - it seems Akeshisu silks are the latest trend.
You make no advances.
>>1301882
You begin planting forests.
>>1301894
The county of Rograr has been renamed to Morspar - it has been steadily growing in population and prosperity.
You finished the construction of a new town, Carrackus, which specializes in shipbuilding using local wood - you expect great things from it.
>>1301895
There were no new islands bigger than a rock sticking out above the water. You begin working on combating corruption.
>>1301906
Evepeak now has a brewery and you've begun working on diplomacy with Zhongian.
>>1301917
The University of Altona, a small town having sprung around it, has seen its first graduates in the year 750.
>>1301928
A majority of Roggar's centaurs by now have joined you.
>>1301932
Success, you begin importing tea and your profits from silk are enough to pay off your loans.
>>1301944
The agricultural sector of his county is doing decently well
>>
>>1301859
J.
>>
>>1301859
>J
>>
>>1301737
J
>>
>>1301737
>>A.Food production & growth
Oh gods why?
>>
>>1301972
You made zero progress.
Your spies report no vast cult activity in the Kingdom.

What should we do for J? Anything related to magic can be subject.
>>
>>1301989
We should work on improving our knowledge of Wind magic in the kingdom, with the power of Gunpowder increasing Wind is surely to be the best counter to it.
>>
Rolled 56 (1d100)

>>1301859
Council project: Work on Coordinating with the HPE nations that operate in the western half of the empire by doing joint exercises

>>1301991
this
>>
>>1301973
YOU CANT STOP ME FROM PRAYING TO THE GODS

UNHAND ME
>>
>>1301989
We should be working on anti-Vast measures, who knows when the enemy could come?
>>
>>1301994
He is left off at a safer distance from the tree, and patted down for any weapons or thing that could harm the tree, he is then left to pray under guard of a Zealot.

He shakes his head at such words.
>>
>>1301991
I guess this is fine as well
>>
>>1302002
You look down upon prayer now? How low can your people sink.
>>
File: Embla Gunnarson.png (517 KB, 686x1165)
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Rolled 15 (1d100)

>>1301859
Embla the Frost Giant and her descendants have for 300 years been working on slowly unifying the frost giants in the frozen north under the leadership of Roggar and the Gunnarsson clan.

At long last Ellisif has travelled to frozen north to see the results of this endevender.
>>
Rolled 99 (1d100)

>>1302019
Supporting with some of the faction projects I missed
>>
Rolled 4, 92 = 96 (2d100)

>>1301859
>A

Faction Project:
Work on rebuilding the mining town in Flamkor.

"- Fellow Councilors, the time is ripe for finally reconstructing the devastated land of Flamkor.
*collective groan from the assembly
-Oh, come on guys! Surely it will work out this time!"

Council Project:
Utilizing the vast ressurces held within the restricted parts of the library of Trusted Defense (Scrolls of Dark magic, the Necronomicon, Anavarki scriptures amongst others) the Tower of Law will fund research into methods of investigating and countering the dark arts.
The findings are to be collected in a great tome that can be utilized by those within law enforcement dealing with cultists and heresy.
>>
>>1302013
"There is a fine line between praying, and using prayer to insult a religious order of the Gods, You're either Blind and cannot see that fine line, or you're doing it intentionally, either way, that warrants a looking down upon."
>>
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Rolled 34 (1d100)

>>1302023
The Whitevaynes seem to have remembered the Gunnarssons and their long history together. With the vikings and romans working together there is nothing in the world that can stop Roggar!
>>
>>1302032
Surely no man can judge the conversations between men and gods.

Take pity on yourself and your peoples follies.

Your lands will soon crumble like your heterosexual population
>>
>>1302025
The volcanic eruptions elsewhere caused the miners to panic and abandon their gear and outposts and run for their lives - returning later, they found that the volcano hadn't exploded, but there was nothing of value left in their outposts, the mine entrances also collapsed just after they'd been reopened.
You begin working on the teachings of "Defense Against the Dark Arts", compiling knowledge on all sorts of heretical magic, its strengths and weaknesses, the proper wards to use, how to avoid being damaged and how to counterattack. It's sure to be a big success and you've got the funds and means to teach it to enough people.
>>1301993
The arrangements are made, joint excercises are being held for mutual benefit between Roggar, Ondalia and Lursar, with observers from other kingdoms.
>>
>>1302037
"That may be true, but then, if you are not insulting us, then what do you truly mean? Do you beg the gods to Aid us? We always love it when an enemy prays for our well being, warms our hearts. As for a crumbling heterosexual population, are you certain you aren't talking about your lands?"
>>
After the folly of Nutrius, the Conclave have decided to elected a saner man to lead the Students of Abagar.

1.Age - 35
2.Strength - 7 (bit bellow average but can lift most mundane everyday object by himself)
3.Endurance - 15 (can run a good 15km)
4.Agility - 5 (not agile at all, tend to trip in his own path)
5.Perception - 14 (will notice most Obvious things around and some sneaky things)
6.Intelligence - 18 (me me big boy)
7.Religion - 13 (believes in the pantheon but knows the danger of overzealousness
8.Religious tolerance - 14 (Will not mind most religions except those who are overzealous)
9.Racial tolerance - 14 (Won't mind people around but will not get out of his way to make it so)
10.Cultural tolerance - 12 (tend to stick to his culture but likes to discover new ways)
11.Morals - 14 (no crazy shit)
12.Magic - 17 (very proficient in mind and healing magic, have a base in most other magics)
13.Arts - 13 (can draw and appreciate like most people but no special interest)
14.Science - 17 (me me big boy)
15.Personal fighting - 13 (Can stand for himself in time of need)
16.War - 10 (would rather not command at all but can when needed)
17.Diplomacy - 13 (nothing special, he can appease irritated lads)
18.Economics - 12 (No crazy spending)
19.Work ethic - 13 (won't differ from his path too much unless when needed to)
20.Resistance to degeneracy - 11 (a normal person in that sense except that he indulges from time to time)
21.Courage - 6 (Average person of roggar)
22.Empathy - 11 (True neutral)
>>
>>1302052
(he's a gnome btw)
>>
>>1302050
I pray for better days for your people, rather better people :D.

Did I not make myself clear? I said your people and lands....
Are you deaf?

Divata surely has blessed your mind fa..
>>
>>1302063
"Truly warms my heart in that case, I'd say you'd be better off praying for your shithole you call your land."
>>
>>1302068
But heres the thing..My people live in luxury and abundance. We are truly blessed to be rich a powerful whilst your people rot in bumfuck dirt villages and the wilds. So close to enemies and Cannibals and degenerates its you who needs blessing and prayer
>>
>>1302072
you speak of luxury and abundance while you live in poorness and famine. For us, living in the wilds is a great blessing, for there we are the closest to our Patron Goddess.
>>
File: Alan Lectre Woodcuts.png (2.2 MB, 905x1024)
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Rolled 3, 7 = 10 (2d100)

>>1301859
Right, right, I have everything in order. It's strange how this feels after a decade or so without having to report to the council. Ah, yes, here we are. During my time confined to my quarters, I found a new appreciation for the craftsmanship that goes into the arts, and therefore we Lectres have chosen to invest into a sector of our businesses enough coin to begin full time production of decorative woodcut designs such as the one I have with me here - a work of my own, of course. The image is engraved onto the surface and then we utilise ink to darken certain lines; excellent quality. Supplied by only the most suitable alchemists known to us, of course.

Ignoring this exciting undertaking for a moment, my council project shall be the restoration and completion of the offices responsible for the management of debts to both the crown and various traders that was attempted a good ten years ago now. I am utterly shocked that nobody has taken the time to take care of this issue - Graham assured me that things would go smoothly, and I confess that the assault of the law-years stationed within hit quite close to heart. May those who perished defending the place in my name find peace in their next life, whatever it may be.
>>
>>1302074
*spills Zhong noodles on tree*

Whoops I was trying to eat and pray
>>
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Rolled 55 (1d100)

Assets:
Assets: Booty Bay, Mercury Mine, Shipyards, 10 Knights, 200 Men-At-Arms, 600 Bannermen, Siege Engineers, 2 Moderate Cannons, Lumber Golems, Various Worker
BootyBay: 5 houses in it
Warloggers

Faction Project:
In the last 10 years, the Warloggers have applied their vast laborforce to hew down great numbers of logs and chisel in stones along the coast of a friendly neighbor in Thornebush. Working jointly, they collaborate to build an expansive Drydock desiged to build much larger and heavier ships of the newer make to make longer and more well supplied voyages.

Count Trenchdigger is determined to continue to work on this through his lifetime until people one day might awe at a wonder of engineering. For now the first 10 years of this great project has been underway.
>>
>>1302128
The Whitevayne is unable to get near the tree, because he is stopped by a Zealot, he is then moved back to a safe distance from the tree,and the zealot moves back to his normal guarding area near him..
>>
Rolled 34, 39 = 73 (2d100)

>>1301859
Fucking warn me, damn
Faction project: train kobold shock troops to be too scared of their commander to even think about being scared of the enemy.
Council project: map out further west.
>>
>>1302134
This is a free country. You can't stop be from admiring the tree and praying in its shade

*throws noodle bowl on the ground*
Pick it up peasant
>>
>>1302112
Both projects failed, incurring only finacial and manpower losses for you.
>>1302129
You've built larger shipbuilding facilities in Thornebush
>>1302141
You've trained some detachments of kobold shock troops. Your Cartographers are working on expanding our maps to cover all of Selaven.
>>
>>1302151
He is stopped from getting too close to the tree to throw the noodles at it.
"It may be a free country, but we reserve the right to protect what the gods have deemed as holy."
He does not pick up the bowl of noodles.
"I might say the same for you with such manners."
He shakes his head.
>>
>>1302151
>>1302162
"Girls, girls, your both pretty"
>>
>>1302162
While he's looking at me I telekinesis the noodles and sling it at the tree.

The hyper mega plant poison absorbs into the roots.
>>
>>1302188
Not sure if meming or true, but he is stopped from Telekinesis'ing the noodles because he probably doesn't have the magic to do so. He is promptly escorted out of the Temple.
>>
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The Dragoncommander Durand Martel has stepped down to pursue other interests that require his attention and a new leader of the War Council was chosen from among its ranks named Numeria Salvian 27 years old. She is a skilled Warrior strong in both mind and body.
>>
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We've invested into researching wind magic.
Rats and ratmen have emerged from the sewers of multiple large cities across the Kingdom - guards have been hard at work containing them. It seems the ratmen have gotten bigger, stronger and smarter than before, now able to use weapons and coordinate their attacks.
The number of these rats is astonishing - it seems that with a lot of animals having died off with the harsher winters, those that breed faster had a quicker recovery, growing so fast that they had to venture out to look for more food.
Year 751

>>Population:34,47m
>>Food production:4/10
>>Food stockpiles:3/10
>>Resources:5/10
>>Trade:4/10
>>Finances:4/10
>>Morale:4/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1302239
>K.Other
Declare rat hunting season. Have the chefs of the kingdom innovate recepies for rat meat, and put bounties on hunting them down.
>>
>>1302239
>F
>>
>>1302239
K
Burn them rats boy!
>>
>>1302239
K
>>1302247
Start killing the rats, what this guy said
>>
How should we deal with the rats?
>>
>>1302264
Create a plague that affects them only
>>
>>1302264
Gather Militias, guards, and the army to start killing as many rats as possible.
>>
>>1302264
Rat hunt, rat cooking, rat bounties, rat pelts.
>>
>>1302264
"Get the Roggarian army to support the guard in driving these beasts back into the abyss they crawled out of making use of weapons and magic that are better for urban combat and the closed spaces of the sewers."
>>
>>1302264
Organize special rat hit squads containing Ward, Fire and Healing Magi to lead groups of soldiers in exterminating nests in major cities. They will also be equipped with Lectre Brand Gas Masks.

These will be the Rat Eradication Zoology Economic Squads or RAZES for short.
>>
>>1302264
First off, let's deal with the weapons that affect them the most. Keep a garrison of at least 500 flame mages within each city, and begin arming guards with swords if they have weapons such as pikes or spears. Slashing and burning will be more effective than just poking. We should also treat them as rats - burn the bodies and ensure that we quarantine areas they get into, at least until any chance for illness has disappeared.

>>1302285
Combined with this, yes.
>>
>>1302264
>D.Military
Just killing the rats is only treating the symptom not the cause.

All populations, from rats to human to ants, have a total number dictated by the amount of food that can support it.

If we can find the source of their food and destroy it, while also securing our own food stores, they will be forced to bring down their numbers. We'll push them into a population bottleneck.
>>
>>1302285
Support
i can offer the healing magi
>>
>>1302289
To clarify initiate a scorched earth campaign by setting up emergency fire fuels near food stores. If they want it so badly they can burn with it, we must be able to destroy food before it can fall into the rats hands.

Furthermore we must study what the rats eat and target that. If its our raw sewage, poison it, if its some sort of underground plant, target it with a plague.

Kill the food and we kill the rats.
>>
>>1302285
I think we should investigate what made the ratmen smarter
>>
>>1302285
RAZES have been formed and will be deployed
3 rolls
>>
Rolled 78 (1d100)

>>1302334
>>
Rolled 46 (1d100)

>>1302334
>>
Rolled 59 (1d100)

>>1302334
>>
Rolled 80 (1d100)

>>1302334
RAZES should investigate the rats too
>>
Rolled 54 (1d100)

>>1301859
project
Rebuild the docks at zhorang, try to make them less likely to get sea monster'd
>>
Rolled 54, 42 = 96 (2d100)

>>1302239
Late projects
Faction project: It has come ro my attention that the Centaurs from Lursar have been working on a new kind of a Turak, i wish to invite some of their Ezdari experts and send some of my own to ensure cooperation and the new breed of Turaks in Roggar.
Councol Project: FFS, try and import plants that can survive the harsher and colder climates, invest in alternative ways of producing food(fishing,hunting etc.)
PURGE THE RAT MEN
>>
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RAZES have been effective in stopping the advance of the ratmen, but it seems damage has already been done - something that's been going on somewhat unnoticed over the last few years, a rise in disease outbreaks was what was originally reported, but it looks like a new, mass-widespread plague has spread across the Empire, from end to end it's being reported. In Roggar the city of Gregariapol is the most heavily affected, but it's not just the cities that are affected as, years having passed since what must have been the beginning of this plague, carriers - which we believe are rats - have spread everywhere. Furthermore, harvests have still been poor. We(which is to say, all of Northern Setyrias and perhaps beyond as well) are on the brink of a disaster even with all we've done.
Year 752

>>Population:34,47m
>>Food production:3/10
>>Food stockpiles:2/10
>>Resources:4/10
>>Trade:3/10
>>Finances:3/10
>>Morale:3/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1302378
A
oh shigg
PANIC
>>
>>1302378
E
Put into place laws that would limit the spread of disease
>>
>>1302378
>C.Construction
Hospitals, to threat the diseased, and cemeteries, where they properly bury and burn the bodies so rats can't eat them.
>>
>>1302378
>>K.Other
>>1302381
>>1302392
>>1302393
Do all of this
>>
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>>1302392
"I must confess to you all that this sickness has left me enfeebled as well. My son and successor, Barnaby, shall carry on my will. I support this as far as measures go.
>>
>>1302393
Supporting this
>>
>>1302393
This is our best hope at this time.
>>
>>1302378
K.
Cut off the cities and protect our farmland.
Buy allot of cats.
>>
>>1302393
This is a good start for now.
>>
File: health1.jpg (74 KB, 400x418)
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We'll attempt employing a variety of measures to fight the plague, but now we have to see how it'll affect each of you individually
EVERY FACTION MUST MAKE TWO ROLLS
The first for your characters not getting the plague
The second is up to you
A.Protect your life at all costs - get supplies, hunker down and shut the gates - the roll you make will be added to the first, increasing your chance of surviving, for both you and your family members, faction troops etc.
B.Help your own people survive as best as you can
C.Help others
D.Work on fighting the plague itself
E.Other


You HAVE to roll the two dice at the same time: dice+2d100 in your options field
>>
Rolled 35, 40 = 75 (2d100)

>>1302451
A close the gate to the archive and hope for the best
>>
Rolled 33, 6 = 39 (2d100)

>>1302451
>B
>>
Rolled 76, 70 = 146 (2d100)

>>1302451
D
>>
Rolled 88, 41 = 129 (2d100)

>>1302451
>B.Help your own people survive as best as you can
"Well, I've lived too long as it is already. This is for you, Nayte!"
>>
Rolled 6, 21 = 27 (2d100)

>>1302451
B.
>>
Rolled 8, 29 = 37 (2d100)

>>1302451
>B.Help your own people survive as best as you can
BENISED
>>
Rolled 51, 9 = 60 (2d100)

>>1302451
>B
The Dwarves of Eigersil must survive. I shall not abandon what my father left me.
>>
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Rolled 35, 57 = 92 (2d100)

>>1302451
>B.Help your own people survive as best as you can
AAAAAAHHHH!
>>
Rolled 31, 8 = 39 (2d100)

>>1302451
>C.Help others
>>
Rolled 87, 36 = 123 (2d100)

>>1302451
B
>>
Rolled 69, 78 = 147 (2d100)

>>1302451
>D
>>
Rolled 17, 71 = 88 (2d100)

>>1302451
>B.Help your own people survive as best as you can
The Citadelians are use to hardships we will make it through this using whatever skills and spells we have at our disposal.
>>
Rolled 41, 25 = 66 (2d100)

>>1302451
>B
Lerrat enforces strong cufews, and orders of burning bodies, and quaranteens. He is also encouraging any centaur tribes and settlements to join and haven't done so yet.
>>
>>1302468
"DAMN IT! I WAS ON THE FRONT LINES! I DON'T WANT MY PEOPLE TO DIE BEFORE MY EYES!"
>>
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Rolled 87, 71 = 158 (2d100)

>Self Roll
>D.Work on fighting the plague itself
Using the abundance of wood, several novel ideas are tried by the Warloggers.

Some towns erect "Fire moats" which they feed logs and bodies of the dead, both to burn the corpses to prevent the spread and furthermore to try and keep the rats away. These are hoped to be effective in the countryside where there are no sewers to dig under.

Secondly, ample logs are brought to the edges of sewers and as deep as they can go and set aflame. It is hoped to try and smoke and choke out the rats, and this test is done in Booty Bay and nearby villages.
>>
Rolled 59, 28 = 87 (2d100)

>>1302451
D
>>
File: BlackDeath.png (771 KB, 705x599)
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I'll leave it to your good conscience, based on the first roll(or both rolls together, if you chose A) you made, to decide which and how many characters in your faction die because of this plague. DC for no characters dying is 90
Taking this for example
>>1302457
Few among the Abagarians die. They're a small faction that can easily close itself off to the rest.


It is a time of hardship and suffering in Roggar and the Holy Pantheonic Empire - to many it looks like the end of the world is coming as insane preachers speak of the end of days, thousands of thousands fall to the Black Death. With workers sick, harvests are even more scarce. Akeshisu and Zhongian have stopped trading with us, though the latter will have more trouble preventing the plague from spreading to their lands, unlike the former, who have the privilege of living on islands. Gajaxlan has also cut itself off from the rest of Setyrias.

Island-dwellers can expect to suffer fewer casualties if they managed to close themselves off.
Rumors say the plague spread to Kamborash for devastating effect. While the King Nerudius Ezgielan survived, Marshal Jackard Tremas is one of the notable Paitrans who has been claimed by Mor.
The Halfling Queen, Ralita Ondalan, as well as the Kragnan King and Emperor of the HPE, Mollin Kragnan, both are befallen by the plague and die within the year.

I'll be signing off for now, you have time to craft the stories of hardship and suffering that your faction faced - the characters who died, the characters who avoided getting the plague and those who survived it, but were left scarred, like Leon Hawthorne.
>>
Rolled 49, 39 = 88 (2d100)

>>1302451
B
>>
Was reminded of these, so I'll address them
>>1302370
You've repaired Zhorang and rebuilt the area, resettling it once again, just in time for the new plague.
>>1302371
You began working with the centaurs on breeding war turaks
You start importing crops used in Anglanorse and using Zemel magic to boost their resistance to the cold.
>>
Rolled 11, 67 = 78 (2d100)

>>1302451
A
>>
>>1302552
I rolled high for the Queen in discord, she herself will live, though with that 49 some of her family will die.
>>
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>>1302538
The plague had a devastating effect upon the massive house of Swift-Hands. Most of the main house was sent to Mor's sweet embrace in the opening months of the plague. As time progress the Duchy fell into near anarchy with only the Count of Booty Bay holding the area together fighting the plague at every step becoming a true hero among goblinkind. Order however was only truly restored with the arrival of Krathis Deft-Hands and his retinue from the Steppes arrived reinforcing the rule of law and calming the fearful hordes.

By the end of the plague Krathis would be named Duke of Gobbopolis and change his name to Swift-Hands to ensure their legacy continue.
>>
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>>1302538
Leon, after the plague, spent most of his time in bed. His isolation only grew after his wife died, but his sons grew all the straighter for their missing parental presence. Barnaby took on an almost paternal role in his younger brother's life, despite the two being 22 and 20, and they led as an inseperable pair. That is not to say they did not suffer - in fact Barnaby had nightmares for years afterwards, ones which in he confided to...
>>
>>1302538
The War Council lands survived somewhat well compared to the rest of the kingdom however the leadership took massive losses as they moved to help the people across their lands and it has been left severely depleted with veterans having been called back to and fresh blood brought in to fill the 31 seats.

>Marshal Jackard Tremas is one of the notable Paitrans who has been claimed by Mor.
F
>>
>>1302538
Johnson Divata managed to ride out the plague, however he lost a brother, and a sister, he left their home shortly afterwards, their screams of pain being unbearable towards the end of their lives. Parts of the Dvatan line did lose many, as did the Divatan Population in general.

However, for the Divatans, things aren't terribly bad, while the low population density did slightly reduce the effects of the plague, it hit them quite hard nonetheless. Plague doctors travel the Divatan lands, as well as those in Green Haven and any other areas vassal to the Rangers, easing the pain of death by the Black Plague wherever they go, some stories say that the Doctors managed to help people overcome the black plague, however by many this is disregarded as fiction.
>>
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>>1302597
Jac Dorsi, one of the greatest sailors and warriors of the Godsjaw during the plague. Jac himself lost his wife, the eldest daughter of Jarl Anders Prykval of Viigbeerarg. He was only 25 at the time and left without a heir, but stood strong through it. The two men, Barnaby and Jac, often shared stories of their fathers in better times, and had more than once stayed up the whole night on the islands drinking. Jac was responsible for transporting Barnaby to and from Thornebush and Madrid, as he resided on Mukava during the plague in an attempt to keep himself plague free and thus able to be a pillar of the people. However, when he was not in Thornebush and Madrid, a certain artistic figure began to rise to power there...
>>
>>1302538
Zhorang had just recently recovered from the Orange plague, so much of the population was reminded of the plague that had ravaged the city years before. With the Two plagues combined, Pitchfire had lost around half of it's researchers and people. However, Most of the Sea elves and Lon Trustsky himself managed to survive the plague.
>>
>>1302538
Despite Guildmistress Wave surviving the plague both the wife and daughter of the late charakavin died. Spelling a end to the line that advised her family. Alongside this a chunk of the labor pool for the guild was stricken along with most of the militia.
>>
Rolled 61, 2 = 63 (2d100)

>>1302451
D. Purge the plaugebearers!
>>
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>>1302506
>Rolled 87, 71
Count Trenchdigger was quite lucky he swallowed his own advice and took his experiment to heart.

He fumigated his own keep, and kept the ring of fire burning for months on end. Not one person in his keep contracted the plague, tough sadly members of his clan still died as they were ones who had to go out to help gather the wood or deal with the bodies making them exposed.

Such was the same for the rest of Booty Bay, those parts of the city and vllages who thoroughly smoked their sewers and burnt rat bodies and corpses

Over all both the Pike-Holder clan and Booty Bay, for its size, did far better than many other parts of the realm, with such low casualties only matched by the Magicians of the Divata, who probably used magic to good effect >>1302467. A feat frmly held to be the direct result of copious amounts of smoke and fire.

Unfortunately, a good portion of goblins were either not convinced or for one reason or another could not have their houses fumigated, or were in the front lines of carrying the diseased bodies of dead and rats for burning. Brave workers or poor persons, many of them died to the plague which devastated the populace. But this only resounded in the minds of the survivors of the viability of smoking the sewers.

From that day on, Count Pike-Holder became a staunch and even at times fanatical proponent of the idea of using fire to smoke out the rats, and rebuilding the sewer systems from scratch.
>>
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>>1302574
Many goblins dream of simpler times, when they toiled deep in mines, tilled their fields and hunted in the swamps without the complicated mess of politics, plague and war hanging over them. They dreamed of a new land far from here, far from all the strings that tangled them up.
>>
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>>1302632
Calling himself Thuzad II, this former plague victim, thought to be 18 or so, was driven semi-mad by his bout of illness. On top of this, it left him so weak that he was only able to sit, not even able to lift a finger or anything. However, he preached of the greatness of the Gods and the Pantheon allowing him some entertainment through art - that is, amazing paintings he made through the use of his mouth and a paintbrush. The peasants eventually petitioned Lord Hawthorne to give him galentine enforced limbs to help him walk, and he relented - but Thuzad refused to paint with his arms, using them only to hold objects such as a staff. In time he wants his word to spread to the rest of the Empire - a word of hope and optimism in the face of the plague.

Granted, he is an idiot, and would possibly get lost along the way - but that's why you have followers, eh?
>>
>>1302538
Councilor Lingnu was one of the first to open the doors to her household for those suffering, using what ressurces she could scramble to assist those suffering. This unfortunately led to her also being one of the first to catch the deadly disease. It is reported that even at the very end she showed no fear, repeatedly reminding those attending to her that what awaited at the other side was nothing to be nervous about.
Many other leading councilors suffered the same fate, their principles of benevolence and humanity making them ripe targets for the black death (will modify my next new-leader-table accordingly). Their sacrifices lessened the suffering of the common people, but at the price of robbing the order of some of it's noblest members.
As a small comfort, the Neru household was utterly devastated by the black death, a sign that Juras had not entirely abandoned the people.

Due to an impromptu inspection trip to the wasteland of Flamkor, Trusted Councilor Baraka escaped the disease. This however earned him quite a bit of resentment from his people as they felt abandoned in their time of crisis.
>>
Rolled 7 (1d9)

>>1302647
>Rolled 61, 2
With the death of Beardbeard, the Crystal-Hall must select a new leader.
1. Jestre Beardbeard, the late Corundum's incompetent nephew.
2. Noko bolt, a kobold, adept in the ways of running really fast.
3. Khrek Sweetscent, an ogre chef
4. Gornad Free-orc, an orcish, mute scientist
5. Adolf Heal-tear, Goblin nationalist and socialist.
6. Steven son of Keith, a human.
7. Sholil Emäth, a dwarf, and a medical professional
8. Namil Zaskun, a Dwarven artist.
9. Urist Nestethusân, a wardorf.
>>
Rolled 84, 12 = 96 (2d100)

>>1302451
>B
>>
>>1302744
A pleasure to serve.
>>
Rolled 12, 58 = 70 (2d100)

>>1302451
B. Bastard... I really can't afford to look out for everyone, but I can't really afford the losses either after the mess that occurred following the project announcements to the crown... Fine. Men, gather up the breathing masks. I want one for myself and each family member, as well as Graham and the single most valuable member of each division. We are going to have to head out and help the people through this, as awful an idea as it seems. May whichever gods you chose to believe in protect you - I wish I could seek comfort in the same way.
>>
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>>1302665
In contrast, there is one genius left in the Hawthornes' lands - while 20, Taeg II looks like a rather scrawny youth. It's not as if he doesn't want to, he just feels his efforts best devoted to studies. And among those, none so more than lingiustics. Since he was a small child, he loved to learn new phrases in new languages, and so far he had picked up the nuances of the language the Kamborash orcs spoke, and to some extent, the language the orcs of the Badlands spoke as well. Now that his father was ill, he decided to work again on the orcish languages in honor of the man who had bought him a book on a language in Kamborash. This time, he planned to spend the next 5 years comparing the two languages and seeing what similarities and differences he could note.
>>
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>>1302538
As soon as word came out of such a plague appearing the Rangers took action to soften its impact immediately. Quarantines were set and legions of medical personnel and Rangers dressed in the Rangers Head doctors iconic protective gear went out to enforce said quarantine, burn out the sewers, slay stray ratmen within their lands and provide medical assistance to those afflicted. However even with these in effect some people still passed away due to the plague including some of the Ranger leadership. Despite the loss of life the Rangers believe these countermeasures greatly reduced the amount of death that otherwise would have happened.
>>
Rolled 83, 99 = 182 (2d100)

>>1302451
B. Help your own people
>>
>>1304265
WELL LOOK AT DAT
IM A FUCKING GOD
>>
>>1304265
I wanna here the tale to this!
>>
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>>1302538
The plague have swept the Ke-lo worthy to it's name. Altough most camps did not have any sewer systems to speak of, the need to import food have brought an import of rats as well.
Some camps had to be burned to the ground, while others have went close to starvation in their attempt to isolate themselves.

Kelroy Lerrat himself have caught the plague trying to quell the anger and fear of the masses. Only his closest frineds known that he was afraid of not being able to enter the Halls of Stoman, but he have kept a cold face to the outside. All is known that none of his line have survived.
>>
>>1302538
>stories of hardship and suffering that your faction faced
I wouldn't have any
>>
>>1302538
>Rumors say the plague spread to Kamborash for devastating effect
Dont know how if I control the portal
Perhaps by ship?
Who would send ships to kamborash
>>
>>1304445
Its a pity you chose to help your own people instead of combating the plague. I mean, well, kudos on being very effective at preventing the plague from reaching your people.

Unless youre going to fluff the rats just didn't like the climate or your region or something.

But it could have been an opportunity to justify something being effective against the rats
>>
>>1304533
My planning and action saved my people. The ones I put before all others as is my duty.

Prevention is better than a cure.
Its a shame others did not fair so well in this event. All I can say is that I pray for this kingdom and my allies
>>
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>>1302538
>>1302473
The last couple years have been hard to House Erden, Duke Leonhard and his wife Helga Haraldson along side 5 of their six children succumbed to the plague leaving their eight-year old son Ludolf as the new Duke. I have myself lost 4 of my children and my dear wife and have been appointed regent until young Ludolf comes of age by a council the remaining Erdens, distant cousins of young Ludolf. House Acker has perhaps suffered the most, having their male line wiped out leaving only the female one. The people of Lakton,Malkog and Rizon have suffered greatly too, the lands were highly developed and very easy for the plague to spread across the lands. The casualties differ a bit between region but somewhere between one third and two thirds of the population died due to the plague.
>>
>>1304607
>Prevention is better than a cure.
Mhm, yes of course. But exactly the details of how they were prevented would have been useful.

I rolled high myself so I fluffed it as figuring out a way to fumigate against the rats and keeping them away with fire. Its something I hope to develop if not as a nation then at least as a faction
>>
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>>1302538
Mill has seen his fair share of death, for a man in the latter half of a century. After the death of his father and brother, and being a veteran in the Second Setyrian War, not much fazes him now. So when he heard tales of the ratmen plague in his lands, Mill got some of his knights and priests together and rode out to keep the plague from spreading and to try and save some of the sickly. He ordered Morspar and Redroad to close their gates and lockdown their lands, for the plague had already spread to the core lands of Nayte. Despite Mill's somewhat successful campaign against the plague and the ratmen, thousands died. So it came to no surprise to Mill when he realized he had contracted the plague. Though in it's early stages, Mill knew he was old, and would not survive this battle. So he decided to throw a party.

It was decided that the party would be held in a village in-between Barnabas' Watch and Batahl's Keep. The village was hit the hardest, and is beyond saving. So the dead were put in the houses, tables were set out with a moderate amount of food and an abundance of drink, and those affected by the plague where invited to join in on the feast. The party was, in way, a huge success. Nobles, knights, even the merchants and smallfolk afflicted with the plague came to drink heavily and party like animals, with the priests of Batahl, some sickly and some in gas masks, providing entertainment. Mill didn't drink much, or partake in the festivities. He just sat at the head of the table, watching his guest enjoy themselves, and when it became dark, he looked up to watch the stars.

It was late, as the party was dying down and most were passed out from the drink, that Juras' knights and the Dragon Guard wizards arrived, wearing gas masks to protect from the sickness. Led by the late Lord Menthel, a war hero and a close friend, they started to light the village aflame. Those consumed the fire were either asleep, knocked out by the heavy alcohol, or were to disoriented to know what was happening, though all knew what would happen should the partake in this feast. As fire raged around him, coming closer, Mill felt no fear, content with his long life and it's end. As the fire mages drew closer with their flames, all Mill could think of was finally reuniting with his father Barnaby and his brother Barnabas, and his regret of not saying his final farewell to his nephew...
>>
>>1302538
Roggar had seen many plagues.
The Whitevaynes being one of the oldest families in the kingdom were very familiar with such events and may have even created some.
At the first signs of a strange fatal disease popping up in far off cities Charles knew he had to act.
He closed down the duchy and all Kamborash settlers were ordered to retreat to sealed forts to survive the plague.
Those who stubbornly thought the count a fool died banging at the gates of many a town,fort or city. Their corpses cleansed with fire before their burial.

Charles had to ensure his peoples safety whether merchant or swordsman everyone had to be saved. The sewers were swept with fire and arquebus. In the end the prevention measures succeeded and the casualties of the plague were so minimal its as if there was no plague at all.

We thank Stoman for his guidance and his protection in these dark times.
>>
>>1304697
Farewell loyal subject of Roggar, A passionate vassal of the state and a beloved member of the court
>>
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>>1304697
Taking a deep breath and smelling the sent of the sea, Edward felt excited to finally be returning home. After his graduation at DRANK, he decided to sail the seven seas on the Wave Rider, the first carrack to be built in Carrackus and a gift from his uncle Mill. Visiting Kamborash, mucking around Gajaxlan, learning from the people of Akeshisu, fighting sea pirates and sea monsters alike, it's almost a relief to come home after all these year. Strange, Carrackus should be teeming with life since the last time Edward set sail from here...

As Wave Rider settles on the docks, Edward sees an old family friend. "Lord Menthel! Good to see you again! Say, have you seen my uncle? I've been meaning to give him a gift... why is Fleshseeker with... you...." Edward trails off, noticing the lord's grim face.

"M'lord, Nayte has suffered a terrible plague. Duke Mill has fallen, trying to prevent the plague from spreading further. He told me to give you this, m'lord. Said he's sorry he couldn't present it to you himself." Menthel holds out Fleshseeker to Edward, hilt first. Edward stares at the scimitar, a engraved gold pocket-watch slipping though his fingers onto the dock.

"I...what... no..." Tears start falling from his eyes. The scimitar was an old heirloom of the family, passed down from generations from the old duke to new. It's become tradition that Fleshseeker be given to the next duke, until such a time when he can past it down to the next. It's symbolic of who holds the power and wellbeing of Nayte in their hands, and the responsibility to keep the duchy secure and prosperous. Edward swallows, then stands straiter, reaching out and tentatively taking ahold of the hilt. As the scimitar leaves Arathor's hands, Edward shoulders stiffen, as if a huge weight has been burdened on his shoulders.
>>
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>>1304895
With Duke Mill fallen to the plague, it has been left to Menthel to cull the rats from the sewers of Nayte. And cull them he did. With the Knights of Juras, the mages of Nayte, and what remained of the unplagued knights and soldiers of the Dragon Guard, he cleansed the sewers with fire and righteous fury. Ratmen burned alive before the masked soldiers, the glassware reflecting the fire that burns the skin of rats and within the souls of these men. As the ratmen were purged with zealous vigor, they screamed to their dreadful king, a decaying god of death and misery. Though we know not of the Rat King's name, Menthel and the men have taken to calling him... Mickey.
>>
>>1304865
Eventually, tales of the successes in the Duchy would reach Booty Bay the Goblins, of how they isolated their cities and cleansed the sewers with fire and smoke.

Now here was living proof beyond a shadow of a doubt. This particular plague, born on the back of rats, died with them if the sewers could be readily purged by fire and smoke.
>>
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Four years have passed, years of starvation, disease, banditry, minor wars between small fiefs, talk of the apocalypse, trade having grinded almost to a halt. Millions have died, the Emperor's throne has sat vacant, government in Roggar - and for that matter neighbouring Kingdoms - has been almost non-existent. Few dared travel the roads beyond far from their homes for fear of getting the plague.
It seems as though the worse is starting to pass and for the frist time in years the House of Lords is able to convene in Dragonstomb to decide on what to do - the peak of the plague's death toll is thought to have passed now.

Year 756

>>Population:26,11m
>>Food production:1/10
>>Food stockpiles:1/10
>>Resources:1/10
>>Trade:1/10
>>Finances:1/10
>>Morale:1/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1304946
And as the kingdom descends into chaos and madness, a madman starts to preach in the lands of Fort Mor. Wearing a gas mask and holding a stone tablet, he preaches of the Old Gods and how this is their punishment for abandoning them in favor of the Pantheon. He claims the the Old Gods are the rightful lords of the mortal plane, and that Storm was the strongest, for it was he who created the Great Storm which ravaged the realms. In this time of great death and unrest, he gathered a cult following, gaining influence over the Lord of Fort Mor and the desperate smallfolk pray to the forgotten gods. They say the madman built a shrine to the Old Gods within the dark depths of Mor's Forest- fitting, some may say, that a shrine to to dead gods be built in the very forests of the God of Death himself. The land surrounding the Forest's of Mor got better, others say, because of the Old Gods didn't really die, but remained dormant, reincarnated as the very elements they represent. Dissenters claim that it was really the purging of the ratmen and the sick from the surrounding lands by the Madman's men, and the darker dissenters claimed that they burned them alive in front of the shrine as a sacrifice to the Old Gods themselves, though these are mere rumors as no one ventures into the mists of the forest, fearful of the madmen that stalks those woods once more. Though this man remained unnamed, because of the day when he started to preach, the people of these lands have started calling... Timor.
>>
>>1305107
A RECOVER
>>
>>1305107
A
Let's get food back to the people.
>>
>>1305107
>A.Food production & growth
>>
>>1305109
I was fine. old gods ded
>>
>>1305107
>>A.Food production & growth
"We need to feed out people first and foremost. Get the farmers back into the fields and get some fisheries up an running."
>>
>>1305107
A
>>
>>1305107
>>H.Navy
>>
>>1305140
Name
>>
Ideas for A?
>>
>>1305202
General focus on recovering
>>
>>1305202
Bankrupt the nation getting food from me and others
>>
>>1305202
Get peasants to working the fields, start up any farming golems we may have.
>>
>>1305202

This>>1305128
>>
>>1305202
General focus on recovery, but followed up with training new golemancers so we can get our golems back in the field. We should also check in to see how the other Imperial nations are dealing with this problem - perhaps we will find solutions from their ideas.
>>
>>1305235
This
>>
>>1305202
This >>1305235
>>
>>1305235
This
>>
>>1305235
support
>>
>>1302538
Ichiro Yatai-Gin, first born son of Noboru Yatai-Gin, fifth generation Akeshisu merchant, was on a return voyage from Akeshisu when the black death descend on the kingdom of Roggar. With the rest of his family members in Dragonstomb only he survived. Determined to continue his ancestor trade and to help the Roggarians he stopped bringing silk into the kingdom and started bring much need food and transporting those who wished to escape Roggar in these troubled times

Assets
Assets:
Office and warehouse in Dragonstomb
6 merchant ships
Importing :
Food
Transporting :
People
>>1305107
this >>1305216
>>
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The House of Lords convened in the month of Abadid to decide what measures the Crown would undertake for this year - it was decided to focus heavily on recovery, to train golemancers who can operate the emergency farming golems , to get our farmlands productive again, to trade with the others and exchange ideas. This was the first time in years the Lords of the relam had convened - their appearances had changed, but what changed even more were the looks on their faces.
Soon after that, in Stomnis, news came of Zhongi armies massing around Bien-Gan, just south of our border - Dragoncommander Numeria Salvian appointed Durand Martell to take command of the 17 000 soldiers in the Roggarian army and move them to the Three Forts area while the navy moved to Barnabus' Rest and allied forces were being called - golem legions from Ondalia and Centaur warbands from Lursar, with reinforcements from the Ondalian and Anglanorse fleets as well - the forces of the Ogremarch were being mobilized to defend against a Zhongi invasion as well....
>>
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While all of this was happening in the open, unknown forces were making their moves in the shadow. On the 22nd of Charodis the Roggarian Capital of Dragonstomb was occupied by an army 45-thousand strong - soldiers from Bullcoast, Nayte, Virinum, the Rangers and a sizable amount of mercenaries and even pirate ships. Only the Citadel was outside their grasp, being held by Dragoncommander Numeria Salvian and her own forces.
Queen Brynguarda Stormbeast had quietly left the capital weeks beforehand and was in Muttvile when she got word of this, marshalling her own forces and those of the Duchy of Gobbopolis. The Royal Army and its allied forces, numbering close to 50 000, were still far away, in the Three Forts area - upon hearing of the ongoing coup, the Ogrelord declared that the Ogremarch will be neutral in any internal conflict and will focus on defending the swamp against any intruders.
Besieging the Citadel with some amount of forces, the majority of the rebel army moved south, to Muttvile, where the Queen is residing. Along the way letters were being exchanged...
>>
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On the morning of the 26th of Charodis, the Queen's army stood a mile south of the bridge on the small river Mountspring, which flows into the Fullwater. The rebel army is a mile north, close to the city of Firsthold. On the bridge two combatants meet alone.
The Queen, Brynguarda Stormbeast, though now in her later years, is still a powerful woman, her face as always hidden by an elaborate mask. She has no weapons except the powerful enchanted knuckles on her fists.
Against her stands a foe two feet taller - a demon ogre by the name of Gregori Yewling, no armor on his body - a sharp contrast to the elaborate plate worn by the queen, the finest that the great forges of Altodominio could produce. The ogre wields a pan and cleaver, a club swung over his back.

The two meet on the bridge - a duel, as per ancient Roggarian customs, shall be held - to the victorious side, the crown.
>>
Rolled 41 (1d100)

>>1305797
The demon ogre stood tall, yet hunched, his shadow casting everything before him in a grim light. As he faced the Queen, his pan and cleaver glinted in the noontime sun, while his hookgun sat strapped on his back. A rather pleasant smile (for an ogre) lit up his face.

"I must break you."

He immediately moves to knock off her mask with his pan - he is not fond of faceless opponents.
>>
Rolled 7 (1d100)

>>1305807
"I can see some action now at least" Sighs "Divata and Stoman guide my fists and my eyes"

Try to uppercut him
>>
Moving to the left, the ogre pushes the woman's hand away with the cleaver in his right, while stricking with the pan in his left, managing to make the mask fall of the queen's face. He's never seen what she looks like underneath - apparently she was not good looking at all from what he knew, the small streak of blood running down her forehead was a rather attractive trait to his eyes though.
>>
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Rolled 34 (1d100)

>>1305837
(apologies, it should be Gregori, misnamed in last post)

"Hack slash, slash, slash, hack, slash hack - this is music, for ogres."

Seamus smiles again, but it does not reach his eyes.They are lit by a cold light, an intensity matched by the speed of his swings as he attempts to remove the Dragonfist of which the Queen seems to be so proud.
>>
Rolled 57 (1d100)

Punch him in his demon nuts.
"This didn't have the effect I wanted but I hope this will!"
>>
Raising her right hand in an upward block, the Queen punches her opponent in his groin, causing him a fair amount of pain and making him seem a bit shorter.
>>
Rolled 97 (1d100)

>>1305859
"OOF! Ugh, you are truly beautiful woman - why did no one ever make you a mate? Tell you what, when I win this, we shall go off together. Leave this war behind us, and this land."

Nothing on Gregori's face betrays an outright lie - though the pain from the nutpunch is obvious. He gazes straight at the queen before drawing his pan and attempting to smack the monarch on her head so hard her brain spins.
>>
Rolled 52 (1d100)

>>1305859
Try To avoid his hit and counter attack.
>>
The ogre strikes the queen's head with his pan, causing her head to spin, she's finding it hard to keep her balance, but her will is still strong
>>
Rolled 25 (1d100)

>>1305872
Gregori suddenly remembered the weapon on his back. Struggling for a moment to remember how the club-like object was used, he licked his lips and shrugged.

"I think it went a little like this," he said, before slamming the larger part of the object into the Queen's shoulder in an attempt to dislocate it.
>>
Rolled 96 (1d100)

>>1305872
"Robin, the last proper Dragonfist, give your descendant the power that once brought down a Ice Champion."
Dragon Uppercut!
>>
She couldn't quite see or hear what she was doing, but she could feel it - as if coming from inside her, a strike linked to the power of her bloodline, channeled by the magic knuckles on her fists - her Dragon Uppercut landed in the ogre's chin, sending him flying back before he could bring his club down - he lands on the ground two meters away, dazed.
>>
Rolled 64 (1d100)

>>1305883
"Alright, perhaps I see why men no mate with you. But still, I am no afraid of the big bad Queen. I see your specialty, and raise mine."

The demon ogre darts forward, and mutters something about the choicest cuts of meat before attempting to plunge his blade into her thigh, while using his pan to fend off her physical attacks.
>>
Rolled 75 (1d100)

>>1305883
Evade and try to counter attack by punching his face again
>>
The ogre's vision is blurry and he throws himself forward, but Bryngarda dodges in time, stepping to the right and putting force in her right fist, landing a straight punch in the ogre's left cheek, sending him to the ground again, dislocating his jaw and messing up his senses even further.
>>
Rolled 8 (1d100)

>>1305898
Try to take the demon by one of his horns and bring his face to my fist
>>
Rolled 86 (1d100)

>>1305915
"Aaaargh! Now you just pissing me off!"

He switches to a more defensive position, spitting blood, while attempting to retrieve the object he tried to use to attack the Queen. It seems that the blow finally jogged his memory.

The pan and cleaver are wielded dually, one against the other, trying to hold back whatever would come next.
>>
Gregori shoves the Queen away with the cleaver in his right, hitting her right shoulder with his pan as he then has a window in which he manages to grab the club from the ground.
>>
Rolled 94 (1d100)

>>1305933
"I've got two arms, Asshole. Enjoy a taste of the other one" Another Uppercut with my left arm this time.
>>
Rolled 34 (1d100)

>>1305933
"Gregori attempts to slam the butt of the club into the Queen's face before turning around and trying to put this weapon in the correct position to actually load the thing - not shoot.

"Why no firearms designed for ogres..." Gregori grumbled.
>>
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The second uppercut in the demon ogre's chin didn't send him flying - instead it just cracked his head in two, made him immobile for a few seconds before he collapsed.
>>
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Putting the mask on, Stormbeast sees that the Rebel army is charging towards her - she runs back towards her friendly lines, which are also approaching the bridge from the south now. Looks like a battle's about to begin!
Three rolls from each side, made by the players from them.
>>
Rolled 85 (1d100)

>>1306083
>>
Rolled 80 (1d100)

>>1306083
>>
Rolled 52 (1d100)

>>1306083
>>
Rolled 87 (1d100)

>>
Rolled 46 (1d100)

>>1306083
>>
Rolled 46 (1d100)

>>
>>1306083
As soon as i hear of the news of the battle, i will head down south with a detachement of 150 physician and 250 assistants to see what lives i can possibly save.

(the news arrives in 1 day i assume)
>>
Rolled 65 (1d100)

>>1306083
>>
File: 1489886349917.jpg (20 KB, 480x270)
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Rolled 77 (1d100)

>>1306083
May may
>>
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From the perspective of the royalists
217vs198(or 197 with the two 46s)
-20 numbers

The first group of cavalry that crossed the bridge was small, inspecting it for any traps - which gave Bryngarda time to rejoin her army. Having made sure there's no problem with crossing, the nearly fourty thousand rebel forces went on the southern side, leaving only a few behind - initial long-range skirmish exchanges were between the archers, crossbowmen and gunners from the north and the goblin crossbows and Forkmen gunners from the south - the royalists shoot well enough, but they are outnumbered 8 to 1 - now Charles' army is charging, cavalry first, followed immediately by heavy infantry!
>>
Rolled 65 (1d100)

>>1306124
>>
Rolled 49 (1d100)

>>1306124
>>
Rolled 65 (1d100)

>>1306124
>>
Rolled 13 (1d100)

>>1306124
>>
Rolled 16 (1d100)

>>1306124
"Whitevayne, you will get Dragonpunched so hard you will join Ledevlast "
>>
Rolled 27 (1d100)

>>1306124
>>
Rolled 98 (1d100)

>>1306124
>>
Rolled 87 (1d100)

>>1306124
Nat 100 inc bois
Fighting for Ulanxir bte
>>
130vs105
-20 numbers -5 equipment

Now the heavy cavalry and infantry charged upon the smaller force - the royalists had taken good formations and positioning, but the sheer mass of those coming at them is incredible. Under Whitevayne's banners are not just Iron Legion forces, but also mercenaries of almost every race. They are trying to encircle the enemy and to prevent them from escaping from the field.
again, 3 rolls from players on each side
>>
Rolled 14 (1d100)

>>1306157
>not fighting for the Shogun Akajima
Banzai!!!!!!
>>
Rolled 6 (1d100)

>>1306167
>>
Rolled 85 (1d100)

>>1306167
>>
Rolled 98 (1d100)

>>1306167
>>
Rolled 99 (1d100)

>>1306167
>>
Rolled 9 (1d100)

>>1306167
>>
Rolled 28 (1d100)

>>1306167
>>
Rolled 5 (1d100)

>>1306167
Anavrak Ahraz time bois.
>>1306168
Akajima a shit
He only killed a sloppy water titan
>>
Rolled 66 (1d100)

>>1306187
shamefur dispray!!!!!
>>
Rolled 15 (1d100)

>>1306192
>>1306187
DREZVAK SURGE
>>
Rolled 67, 5 = 72 (2d100)

>>1306200
>>1306192
#ZHOGSCHLONG
>>
Rolled 78, 38 = 116 (2d100)

>>1306200
>>1306219
for the shogun!!!!!!!
>>
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The cavalry charge was met by a tight defense, but when the mass of infantry crashed into the enemy, the battle was essentially over - all that was left was a slaughter as the royalist forces were butchered, standing no chance against these enemies.
The Queen was the only one who was spared - her plate armor had protected her from being fatally wounded, but she was out of the fight eventually. Whitevayne soldiers dragged her to the victorious commanders, who were toasting to a great victory as newly raised skeletons were dancing for the entertainment of onlookers, the spirit of the army high.
The Queen was thrown to the ground and now the commanders turned their attention to her.
>>
The first thing Charles Whitevayne noticed was that she was not wearing the dragonbone crown. There was muttering among the soldiers and commanders - as he was grinding his teeth, he moved forward and grabbed her mask, ripping it off to reveal a woman too young and too normal-looking to be Bryngarda - a relative of hers, it must have been, he thought to himself.
Anastasia Stormguard said nothing, a defiant stare in her eyes. The Duke turned away angrily
"Have fun with her boys"
He called his commanders to plan the next part of their campaign.
>>
On the 28th Whitevayne took Vahkrin, pirate ships having allowed him to seize crucial crossing points on the river. Using trickery he sent forth men in disguise combined with undead and necromancy-controlled militia from Vahkrin that managed to get the drawbridge into Muttvile opened - they kept it open long enough for the cavalry "pursuing them" to charge in and engage the defenders as the remaining Whitevayne army approaches from the south - Muttvile itself is now under attack, the Queen's Last Stand!

3v3 from the two sides
>>
Rolled 4 (1d100)

>>1306437
>>
Rolled 37 (1d100)

>>1306437
>>
Rolled 52 (1d100)

>>1306437
>>
Rolled 100 (1d100)

>>1306437
Loyal
>>
Rolled 76 (1d100)

>>1306437
>>
Rolled 62 (1d100)

>>1306437
>>
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238(crit)vs93
-5 morale -5 training
Ser Vilkar Defnam of Muttvile led the pikemen and infantry from the city to hold the line at the gatehouse while Ser Cornhusk Fire-Spark commanded the gunners - they're holding a chokepoint right now, so the enemy's superior numbers don't matter yet - their goal is to retake the drawbridge, get it moving again so it can be raised - they slaughter the first wave of attackers and begin advancing forward, but more enemies are coming across as Whitevayne has commited all of his troops to the attack!
3v3
>>
Rolled 65 (1d100)

>>1306467
>>
Rolled 62 (1d100)

>>1306467
>>
Rolled 30 (1d100)

>>1306467
re
>>
Rolled 23 (1d100)

>>1306467
>>
Rolled 24 (1d100)

>>1306467
>>
Rolled 17 (1d100)

>>1306467
>>
Rolled 69 (1d100)

>>1306467
>>
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64vs157
-5 training
So close! It looked to be in their grasp, they even started raising the drawbridge by a bit, but then a line of orcs charged through, while undead blocked the mechanism again with their own bodies, giving time for more and more rebels to swarm through - the two knights are being forced back now!
3v3
>>
Rolled 60 (1d100)

>>1306484
>>
Rolled 37 (1d100)

>>1306484
>>
Rolled 34 (1d100)

>>1306484
>>
Rolled 84 (1d100)

>>1306484
>>
Rolled 41 (1d100)

>>1306484
>>
Rolled 75 (1d100)

>>1306484
Now
>>
185vs146
-5 numbers - 5 training +5 fortifications
It's fierce fighting now in the meatgrinder that is the gatehouse - a fight to secure a proper foothold in the city so Whitevayne can deploy a bigger amount of forces!
3v3
>>
Rolled 67 (1d100)

>>1306499
>>
Rolled 86 (1d100)

>>1306499
>>
Rolled 86 (1d100)

>>1306499
>>
Rolled 78 (1d100)

>>1306499
Let me in
>>
Rolled 51 (1d100)

>>1306499
>>
Rolled 61 (1d100)

>>1306499
>>
Rolled 59 (1d100)

>>1306499
>>
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196vs231
-5 numbers - 5 training +5 fortifications

After a full hour of fighting, the rebels have taken the gatehouse and now have a beachhead in the castle grounds! The defenders took some casualties and are now are withdrawing towards the castle.
3v3
>>
Rolled 84 (1d100)

>>1306516
>>
Rolled 76 (1d100)

>>1306516
>>
Rolled 76 (1d100)

>>1306516
>>
Rolled 37 (1d100)

>>1306516
>>
Rolled 1 (1d100)

>>1306516
>>
Rolled 44 (1d100)

>>1306516
>>
https://www.youtube.com/watch?v=tN9EC3Gy6Nk

The rebel forces could no longer be stopped as they broke into the castle and began slaughtering the defenders - Ser Vilkar had fallen, trying to buy time.
Ser Cornhusk reported to Queen Bryngarda Stormbeast, who'd just finished her meditation of the situation
"We've spotted him, my Queen! Leading the Whitevayne forces, it's the monster!"
With grim determination on her face, no mask to hide it, she gives the order
"Let's make it another Nayte"

Explosions shake the castle on all sides - massive amounts of gunpowder that had been stored and placed in key positions , along with what magic could be summoned, all combined to produce the bigggest possible explosion, sending large chunks of stone flying, while towers and walls collapsed on top of hundreds, if not thousands of men.
The siege is over. Duke Charles Whitevayne, safe in his command post south of the city from where he commanded the battle, is informed that the explosion killed the Queen, her remaining forces, close to a thousand of his, including his brother, Philip.
>>
By the 1st of Jurias news of the coup, the Siege of Muttvile and the Queen's demise have spread to the rest of Roggar.
Duke Whitevayne holds the largest force in the Kingdom at Muttvile, while Durand Martel leads the royal army somewhere in the Malkog region - a smaller force at this point. Duke Swift-Hands will likely not stand by this rebellion and is probably assembling his own forces at Gobbopolis.

Factions, you may take sides now if you wish
A.Join the Whitevayne side
B.Fight against Whitevayne!
C.Stay out of this - it's almost harvesting season!
>>
>>1306657
C
>>
>>1306657
B
>>
>>1306657
>C.Stay out of this - it's almost harvesting season
I would like to point out that the House Erden has no connections with the army lead by durand Martel and that they are simply passing by seeig as we can't influence their actions at all after the devastating plague.
>>
>>1306657
C.
We only just got our kobolds to stand in a line, I'm not sending them to die now.
>>
>>1306661
You stand to lose a lot lord barnaby. Your cousin chose the right side.
>>
>>1306657
>B
"I see no honor, no wisdom, no compassion, nor any justice in betraying the crown. I shall fight to restore this kingdom even if I may not do much, I shall do everything I can, and I shall hope that is enough."
>>
>>1306657
The one that Swift Chooses
>>
good job doggo, good luck in your second military coup.
>>
>>1306657
>C.Stay out of this - it's almost harvesting season!
But I will order the beginning of Banner drills
>>
>>1306657
>C.Stay out of this - it's almost harvesting season!
The Zhong are on the horizon, I cannot waste resources on this war.
>>
Rolled 2 (1d5)

The centaurs have withheld the election of a new Kelroy in their ranks while the plague have raged. They have fell back into their home tribes and camps, using the communication system, and the austerity measures put in place by Kelroy Lerrat.

However with the coming rebellion, thus who were closest to the position, and highest in the Ke-lo's hierarchy have converged for the election. Most of the centaurs have unified under them under a promise of a better life, the promise that the centaurs will be a force to be counted on, and share the spoils of Roggar. For this, an new leader has to be chosen, and the Ke-lo must take place in this conflict.

1. Dioctes, master deacon of the Guild of Hammer and Nail.
2. Iperan, First Wilder of the Circle of Evergreen
3. Keppenov First Gardener of the Circle of Evergreen
4. Sitenev, influential tribe leader, aspiring sorcerer
5. Fiveret influential tribe leader, famed warrior
>>
>>1306657
>B
"Treachery, betrayal, and an open assault against the crown? For the queen!"
>>
>>1306657
C
>>
B.
We will lend what support we can.
>>
What?!
>>
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https://www.youtube.com/watch?v=aFOo86PDDuE

Immediately after the Siege of Muttvile, Duke Whitevayne moved on to Gobbopolis - with great speed he managed to arive there on the 1st of Zemis, ahead of the reinforcements that were coming towards the city - a force of seven thousand minotaurs. Positioning himself between the city and the minotaurs, Whitevayne negotiated with them and somehow managed to convince them to switch sides - now preparing to besiege Gobbopolis with an overwhelming force, it seems he'd managed to break the will of his foes - the War Council and the Duke of Gobbopolis offered to begin negotiations to end the Third Roggarian Civil War.
>>
>>1308064
"Don't worry lad, Nayte'll take you in."
>>
>>1308064
The Guild of Hammer and Nail is also taking exchange teachers as well.
>>
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After initial talks, the proper negotiations took place in the Citadel for the rest of the month of Zemis. On the 1st of Moris, 756, the Concord of the Citadel was signed.

1.The Ranger Grandmaster, Lexon Woods, is crowned as King of Roggar
2.The Duchy of Bullcoast takes the counties of Lakefound and The Citadel - the Citadel itself will be part of Dragonstomb, to be the seat of the Royal Army and the Dragoncommander henceforth
3.The Northern Isles are transfered as a vassal territory from the Duchy of Gobbopolis to the Duchy of Virinum
4.The Duchy of Nayte annexes a strip of land from the Duchy of Gobbopolis that reaches Great Nest
5.Rekazir is returned to the Minos Mountains
6.The Duchy of Swift-Hands pays for all damages during the war
7.The County of Booty Bay is released from the Duchy of Gobbopolis
8.Roggar Number One
>>
>>1308083
Royal physician- Maple
Spymaster - Tot
Dragon Commander - Mill
Chaplain - Oldfag
Diplomat - Aristo
Royal Magician - Chive
Steward - Children
Royal Admiral - Wave
Minister of Agriculture- Erden
King's Guard - Cent
Guard Commander - Kilroy
Master of laws- Councillor
Royal Cartographer- Hare
>>
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"My family hasn't seen such a beautiful day in over 400 years. Truly today is a sign from Stoman of his compassion towards his chosen people.

My enemies now bow before me."
>>
File: administrative.jpg (7.05 MB, 9936x7688)
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This should cover it
>>
nice civ
>>
The civil war and proceeding unrest and mobilization of troops hurt the harvesting season, but still, we managed to reap. Many people died of hunger and disease during the winter. We've been importing food from Ondalia, having agreed to pay it with "credit", a system of loaning that the halflings have devised that is more structured. We've agreed to a nominal 1% interest rate on our debts to Ondalia in return for continued military protection that Roggar will provide.
In Moris the Paitran King, Nerudius Ezgielan, marched his forces into the Imperial Capital. He has stated his intention to be crowned as Emperor, expecting the Kings of the HPE to come to swear fealty in spring.

It's now Abadid of the year 757 After the Storms, the snows are melting.

>>Population:24,83m
>>Food production:2/10
>>Food stockpiles:1/10
>>Resources:2/10
>>Trade:2/10
>>Finances:1/10
>>Morale:1/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1308563

>A.Food production & growth
>>
>>1308563
>K.Other
The concept of recycling.

Starve ratmen and be more economical?
>>
>>1308563
A
>>
can someone please give me the reason for the civil war. the mighty didn't die for this.
>>
>>1308563
A
gotta recover
>>
>>1308563
>>I.Diplomacy & war
I'm going to keep spamming this until we devise a better system of government.

Constant civil wars and Coups are not the way to go.
>>
File: hi guys!.jpg (26 KB, 337x479)
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Hi guys, I'm back from inspecting my holdings at Flamkor aaand.... Oh my, this is quite serious.
>>1308569
>can someone please give me the reason for the civil war
Someone wanted the shiny hat to be on somebody else's head I presume.

>>1308563
>A.Food production & growth
>>
>>1308563
>A.Food production & growth
>>
>>1308569
Ambition.

Not the good kind either, which would be ambition for the whole nation. Instead we're hemorrhaging resources, concessions, and debt to foreign mercenaries and nations after already suffering a massive plague.
>>
Ideas for A?
>>
>>1308586
Government Mandated Rationing.

We have suffered Plague and War and the nation is dangerously undermanned and racking in debt, and must call upon all, both noble and peasant alike, to tighten their belts. Perform strict audits of all food and dole it out fairly and as evenly as possible. We must stockpile until we can stop leaking money to other nations for basic food, thats not sustainable.
>>
>>1308586
Keep pushing peasants towards farming, and invest money that we got from the halflings into the farming sector.
>>
>>1308586
General work on recovery
>>
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>>1308586
As few burdens on the people as possible.
Slash all expenses that don't directly benefit the common people, maintain the peace and allow the people to grow their farms and homesteads in peace.
>>
>>1308586
We should focus on increasing farm labor productivity, more food for less labor. We should also focus on other methods of food production, especially fishing and animal husbandry, seeing as most of the smallfolk that died were grain farmers we can know that rats are attracted by grain.
>>
>>1308632
This
>>
>>1308632
Very well, I will case my vote to this.
>>
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The Minister of Agriculture's reform is being enacted, which will favour animal husbandry and fishing for the next years.
Our King has recognized Nerudius Ezgielan's claim to the Imperial Throne in return for the Paitrans sharing with us the technology of the printing press, which they recently invented. This gives the opportunity, if we invest into it, to begin printing books.The remaining Kingdoms that hadn't already sworn loyalty followed suit - the HPE will hold for at least a while longer.

Year 758
>>Population:24,76m
>>Food production:3/10
>>Food stockpiles:2/10
>>Resources:3/10
>>Trade:3/10
>>Finances:1/10
>>Morale:2/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,unstable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1308708
G
>>
>>1308708
G

aslo make me some press using the mechanic workshop in the archive. This is gonna be really useful.
>>
>>1308708
G
>>
>>1308708
>G
>>
>>1308708
>G.Research & development
Specifically produce more of these Printing Presses we aquired.
>>
why are we researching when all our stats are 3 or below
>>
R&D
Pick one
A.Construction
B.Textiles
C.Crafts
D.PRINTING PRESS
E.Navigation
F.Fishing
G.Other
>>
>>1308731
>F
>>
>>1308731
DDDDD
>>
>>1308731
D
>>
>>1308731
D
C
>>
>>1308721
Small investment now, big gain soon.

>>1308731
D
>>
>>1308731
>F.Fishing
>>
We've borrowed more money to invest in the development of the printing press faster than we otherwise would've been able to.
Last autumn Rhoznax and Zhongian invaded Gajaxlan's continental holdings.
Year 759

>>Population:24,76m
>>Food production:3/10
>>Food stockpiles:3/10
>>Resources:3/10
>>Trade:3/10
>>Finances:1/10
>>Morale:3/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,unstable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1308753
A

In exchange for a steady supply of Gunpowder, the Sons and Daughters of Divata will give the Stormbeasts a batch of Manapears and 10 Turaks.
>>
>>1308753
A
>>
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>>1308753
>A.Food production & growth
Use the new printing presses to distribute a "Farmers Almanac" throughout the land to farm foremen and landed lords. It will contain the most up to date farming techniques, tips, and advise as well as diagrams and pictures.

This will allow them to increase productivity of the farms in their command.
>>
>>1308753
A
>>
>>1308753
>A
>>
>>1308757
The current leaders of the Fork will accept that leader
>>
Ideas for A?
>>
>>1308800
What this guy said
>>1308764
>>
>>1308800
>>1308764
>>
>>1308764
>>1308800
Let's put this printing press to use distributing vital information across the kingdom
>>
>>1308764
Yeah i can handle doing that.

But the peasants need to be able to read first
>>
A.
Need to get back to basics.
>>
File: NewOverviewMap.png (4.41 MB, 9800x9000)
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We'll begin educating the landowners on real agricultural techniques
In late 759, Gajaxlan was no more. A few islands had managed to secure the protection of the Akeshisu Kingdom, but the rest were split between the two Empires.

Year 760 - NO FACTION PROJECTS because this last decade was too devastating, everyone was focused on recovery one way or another.
Council members can make council projects for the coming decade though.

>>Population:24,75m
>>Food production:4/10
>>Food stockpiles:4/10
>>Resources:4/10
>>Trade:4/10
>>Finances:1/10
>>Morale:4/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,unstable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:15 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1308818
>A.Food production & growth
We need to deal with the money issue now.
>>
>>1308825
A.
Agreed, but how can we do this?
>>
Rolled 32 (1d100)

>>1308818
E
Start cutting expenses to fix our finances.

To ward from another plague or sicknesses, the Chaplain will fund Temples to Drana throughout the Kingdom, starting from the suburbs of Dragonstomb to major cities throughout the kingdom.
>>
>>1308818
Council: Create a wing of education in the Archive university about Military Medicine. At this place, we will teach healing magic up to level 4 to combat medics and on the spots procedures. This should increase the organization and the efficiency of medical use in a millitary situation.

>>1308818
E
repeal trials of ordeals
>>
Rolled 85 (1d100)

>>1308835
(forgot roll)
>>
>>1308829
Hard work and sweat. We need to encourage renewed mining where we can, gold mines and precious metals and the like.
>>
Rolled 35 (1d100)

>>1308818
Kings guard roll: train
>>
Rolled 63 (1d100)

>>1308818
General focus on restoring law and order in post-plague & civil war Roggar.

>F.Exploration & colonization
Resettle abanoned farmland
>>
Rolled 61 (1d100)

>>1308818
Using admiralty resources we'll bolster the strength of the shipping and fishing fleets.
>E
This >>1308830
>>
>>1308818
E
>>
>>1308835
>>1308837
Never mind that, king is not happy.

Deal with the rest of those affected with the plague. The number one priority is to reduce the remaining spread.
>>
Rolled 63 (1d100)

>>1308818
>J.Magical matters
Council Project: Lands that are of lower quality or can't be used due to the depopulation will be used for hay with clover and other fodder food, which will greatly increase our animal population. Giving us far more draft animals and animal to human labor, on the farm. Thus increasing the geographical extent of markets and allowing certain regions to specialize in cheese, butter, wool, and meat of various kinds.
>>
Rolled 5 (1d100)

>>1308818
I will begin measures to bring Selaven closer to the HPE. If possible, I'd like to get other HPE nations involved in this, as it can benefit us all.
>>
Rolled 28 (1d100)

>>1308818
"We must begin mapping the Western Seas."
>>
Rolled 100 (1d100)

>>1308818
A victory speech will be written later, I guess.

A

Faction Project: Our lands are ravaged, our people in poverty, and out finances in ruins... Welp, it can only go up from here. It's time to bring our economy back online. Economic reforms, all around. Train more craftsmen guilds, establish more trade(with some favorable deals to the Zhong, those bloody bastards...), get our people back to work in the fields, forests, and mines! It is time to rebuild our glorious nation! It's time to make Roggar Great again!
>>
>>1309059
Council Project*
Apparently I can make gold appear out of thin air, but I can't spell for shit.
>>
>>1309059
*Applause*
I'm still salty we had a civil war in the first place, but kudos
>>
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Rolled 24 (1d100)

>>1308818
Council Project: Investigate a new siege weapon

One that was pondered during the war.
Cannons aimed high and would rain cannonballs and shrapnel down on the enemy.

It would be greater if we started rifling the cannons

(Mortars) or (rifling)
>>
Rolled 43 (1d100)

>>1308818
In the next 10 years, i plan to improve the spatial magic available to the kingdoms mages.
>>
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Rolled 13 (1d13)

Councilor Baraka, after more than 30 years of leadership, finds himself summoned before the council of Councilors in Trusted Defense.
The charges against him are manyfold. His persecution of the Neru family (beloved patrons of the performing arts) and the Vances (warheroes) earned him very few friends. His repeated waste of money on Project Flamkor drew much resentment. His personal enrichment from so-called charity projects funded by Lectre money (known as Barakacare) attracted much criticism. Fleeing when the Black Death ravaged the land enraged the common people. And refusing to loyally support the monarch against the rebels proved the final straw. By overwhelming majority Baraka is demoted to head overseer of the newly created Goat Pastorage Bureau in Flamkor.
The Council then gets down to writing a very crass letter to the Crown. For hours they debate proper insults and how indignant they should be. Lexon Woods is denounced as a rebel and a traitor, Duke Whitevayne is denounced as a rapist and a snake, Edward of the Dragon Guard is denounced as a honorless thug, Lothere Pallida is pitied as an innocent fool led astray by the fiendish plotters.
Having properly written a letter that should cause veins to pop and hearts to rupture, the assembly discovers that nobody actually dares to actually put their name beneath the writing. After much grumbling they tear up the letter and intitiates the election of the new Trusted Councilor:

(list sligthly adjusted to account for the best and kindest dying to the plague)
1 A dick, morals are for the weak & peasants
2 More forward thinking, reformist
3 Former soldier who joined the Councilors, as much a soldier as a scholar
4 Corrupt weakling, only there due to nepotism
5 Cabbage salesman, how did that happen?
6 Radical reformist
7 “The way of the sages is a philosophy of peace. Death to all who say otherwise!”
8 Councilor Vanders. A pacifist that preaches love, tolerance and poverty relief
9 Councilor Chong. The wonderchild, barely ten year old and already a prodigy in the academic fields.
10 Another from the line of Commodus
11 Councilor Zhang. Rumored sorceror.
12 Councilor Drunf. A former merchant and the richest man in Freehold. Beloved by the people for his no-nonsense talk and charisma.
13 Councilor Fish …... “bloop”.....
>>
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>>1310062
Councilor Baraka: “You worthless fools! There's nobody here who can replace me!”
Councilor Dick: “Silence you craven dog! A damn carp could have done a better job than you!”
Councilor Baraka: “Oh yeah!? Then why don't you elect a damn fish then?”
Councilor Dick: “Perhaps we will!”

Later that evening, after much alcohol and celebration, the topic of the hilarity of a fish as ruler was brought up once more. Before they had the time to properly reflect upon their actions the assembly all hailed a random carp from the garden-pond as their new liege.
Waking up the next morning, all with terrible headaches, the gathered Councilors realized they had made a huge mistake.
>>
>>1310080
CARP'd
>>
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Rolled 7 (1d7)

>>1310080
Accepting that a sacred election held before the eyes of Juras cannot be reversed, the councilors decide that at the very least they can mitigate the damage done.

A good deputy will hopefully be able to guide their new leader to wise and benevolent decisions:

1 Make Baraka the handler! That will teach him!
2 Safe, conservative option
3 The bloodline of Commodus
4 The bloodline of the Godrics
5 Weakling that will obediently carry out his master's wishes
6 Daring badboy who plays by his own rules
7 Guys, how about we take this to the next level?
>>
>>1310135
Agreeing to elect a proper deputy next morning, the assembled councilors decided upon another night of drinking and celebration to celebrate their own wisdom.
Sometime around midnight, one of the more intoxicated members made the following statement: "Guys, how about we take this to the next level?"

Next morning, the assembly discovered that they had given a 8-feet tall troll the title of Trusted Deputy.
Crying tears of regret, they could only obey as Trusted Councilor Fish and Trusted Deputy Kittelsen demanded their humble pledges of allegiance.
>>
Rolled 70 (1d100)

>>1308818
Council project:
Investigate the scope of the Zhongi-Rhoznax alliance
>>
Rolled 23 (1d100)

>>1308818
Iperan, the new Guard Commander have decided that prevention should be their policy for the following year.

A new department for every Guard Outpost in cities with sewage system will be opened. Their job is to patrol where no Day- or even Night guard would walk. To locate and if necessary cull ratmen, and brigands who make the sewers their hideout, and find bodies if an investigation suspects it might be there.

New watertight armor and decent pay included. It is a dirty, but nontheless noble profession
>>
>>1308818
>B.Culture & religion
>>
>>1308818
>>C.Construction
A statue of Charles the Commander
>>
>>1310165
"May the fish reign long and well."
>>
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>>1308830
Due to financial limitations, work on temples is limited to small ones.
>>1308837
You put your office's resources to combatting plague remnants to prevent a resurgence
>>1308840
The Guard train
>>1308847
Sending your officials out to deal justice you work to restore law & order fairly successfuly
>>1308849
The Admiralty is doing fairly well - a lot of the sailors are former fishermen or have served on trade vessels, so that comes in handy.
>>1308866
Your pro-animal husbandry policies are expected to improve the economy and seem to be fairly well recieved.
>>1308890
Selaven is sceptical and the others in the HPE don't seem to have it on their mind either.
>>1308931
Two carracks are lost in the western sea.
>>1309059
You work tirelessly and efficiently with a surprisingly competent group of officials that are, oddly enough, not even corrupt. Letting the Minister of Agriculture mostly handle that front, you focus on forestry, mining, industry and, most importantly, trade to great effect. You make some minor, but much needed financial reforms with our coinage and exchange rates and you manage to negotiate the best possible trade agreements as your abilities allowed - even our trade deal with Zhongian looks like it could bring profit to us! Your work is not unnocited as you win the favour of merchants and guildsmen in Dragonstomb and other major cities.
>>1309932
The houfnice is adopted - a short-barreled cannon used to fire short distances into masses of infantry or charging cavalry to scare the horses away.
>>1309999
You work on training spatial mages in Roggar up to the royal standart.
>>1310186
The Zhongi-Rhoznax alliance seems to be involved more than anything with the uppermost echelons of their societies - the priesthood, academics and the dragons - more so than with more secular-minded feudal lords or rich merchant interests.
>>1310297
An ambitious project that is seeing little realisation - the watertight armor having remained, for now, just an idea.
>>
The order of broken chains is a sub group of the church lead by elder reformed demon goremeak the wise. he is helped by his captains who eatch are a high member of the clergy of a different god they are also all reformed demons as well. while goremeak would rather search for knowledge without the necessity of the church he is more than happy to lend a hand to fellow knowledge seekers and those who seek new purpose as demons in reformed life. so he has been sent by the church his traveling band travels in hope of new knowledge and more converts to the peaceful ways.
>>
>>1317456
I vote to only allow Goremaek himself in
>>
E has the most votes

What legal matters should we look towards?
>>
>>1317465
Recycling?
>>
A path from serf to peasant
>>
>>1317465
Right of Water

Make into law the right for everyone in Roggar to have access to clean water for bathing and drinking.
>>
>>1317491
Or
Make it required for all settlements to provide their denizens with access to clean water for bathing and drinking
>>
>>1317456
If the church has sanctioned you then I welcome you to Roggar. Just make sure to not disturb the peace.
>>1317465
With so many deaths after the plague and civil war many positions in Roggars government and economy have become vacant. Perhaps we should rework the laws to allow the peasant to rise higher in the social hierarchy.
>>
>>1317465
I humbly request that we reconsider our existing laws on the treatment of children; we are wasting quite the valuable resource by coddling the little angels when we could be providing them the experience to truly thrive in this world. I am told that making the young work for a living is cruel, but I say this, my dear fellows - is it cruel to teach a child the ways of life? To feed them, shelter them, teach them how to craft and harvest and provide?

My people sometimes tell me that they struggle to find the coin to feed their families in these harsh days we find ourselves in. My heart bleeds for them, truly, it does, but I cannot do more than I already do with how our law is set. If, however, we were to put the young and healthy to work, we could resolve such a problem and greatly bolster the economic status of our kingdom as a whole. We are strong, intelligent, resilient. We are ROGGAR! Why should we not raise the next generation to embody these values, and what better way to do so than to make them take up a trade, as their forefathers did? Take the time to think it over. I swear by the gods, I do all I do to support the crown, and I truly believe that this is what would be best for us at this moment.
>>
>>1317504
>>1317496
Switching to this
>>
>>1317465
remove serfdom
>>
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>>1317456
Demons that have repented and have stepped into the light of the pantheon!? Most splendid, if even the most heretical of beings can be brought back in to the light then just maybe, just maybe there is hope for all the other heretics running across this damn nation.
>>1317465
>>1317491
>>1317504
I assume our bureaucrats are good enough to implement two laws over a period of a year? With the plague and the recent reform wages should be becoming much higher and the lower classes will be getting an opportunity at rising over their social class, though i think we should let the process go on by itself with some regulations from us to stop the peasants from becoming too rich too quick. Better sanitation may prevent another plague like this one, hopefully that is.
>>
>>1317530
"If it will help the social situation we're in at this time lord Ludolf then i'm inclined to agree."
>>
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We've got a wiki now, yay. I'll focus on just editing the details on the articles and let the goyim do the formatting and shit.
http://civbulgar.wikia.com/wiki/CivBulgar_Wiki

In 760 we institute two new laws - "The Right of Water Law" -
Make it required for all settlements to provide their denizens with access to clean water for bathing and drinking
and "The Earned Freedom law"
Serfs are allowed to buy their freedom with coin - on a price negotiated with the landowner - or to earn it based on a fixed price. The law contains specification of how much a serf must labour for it - varying by the age, sex and race of the serf - for instance, a 14 year old goblin woman would need to mine X amount of gold, while a 25 year old ogre male would need to mine more.
You are allowed to work for or purchase someone else's freedom from the land as well.

Year 761

>>Population:24,82m
>>Food production:5/10
>>Food stockpiles:5/10
>>Resources:5/10
>>Trade:5/10
>>Finances:2/10
>>Morale:5/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,unstable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:13 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>J.Magical matters
>>
>>1317572
>B.Culture & religion
let's try to unify our language.
>>
>>1317572
>F
>>
>>1317572
>J.Magical matters
>>
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>>1317572
>J.Magical matters

"I do propose we capture and study several specimen of Rat Men to investigate which organs do give them this seemingly magical immunity to poison.

No doubt this will give us the benefit of countering it with a better rat poison, but as well we may be able to derive better anti-toxins and medicines if we discover by what means they can be impervious to any poison we throw at them."
>>
>>1317572
>F.Exploration & colonization
>>
>>1317572
>>1317588
switching to F
>>
>>1317572
>>C.Construction
A great statue of Charles
>>
>>1317572
F
>>
switching to F to speed up the vote
>>
F - what should we do?
A.Go on an expedition!
B.Look for resources
C.Resettle people around the country
D.Other
>>
>>1317660
>B.Look for resources
>>
>>1317660
>C.Resettle people around the country
>>
>>1317660
A. To the Western sea!
>>
>>1317660
>C.Resettle people around the country
Only reasonable choice at the time
>>
>>1317660
>B
>>
>>1317660
>C.Resettle people around the country
>>
>>1317572
>>B.Culture & religion
>>
A.Go on an expedition!
>>
>>1317691
>>1317671
C. To the WESTERN SEA
>>
>>1317695
*A
typo
>>
>>1317660
B
>>
>>1317660
C
>>
>>1317660
C
>>
>>1317660
B
>>
>>1317715
>>1317660
Changing to C so we can get moving
>>
Rolled 1 (1d2)

>>1317660
>B.Look for resources
>C.Resettle people around the country
>>
changeing to c
>>
>>1317695
>>1317698
To break the Tie, I switch from Sea Exploration to

B RESOURES
>>
changeing to b because fucking autistic retards
>>
>>1317660
C
>>
>>1317660
B
>>
uS/NUc+v only had 1 post so he doenst even count right now
>>
Rolled 2 (1d2)

1 - B
2 - C
>>
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We've organized the resettlement serfs around the country where it's needed. Free men will see opportunities on their own.
The recovery is going well. Adding a new turn vote option - trade & finances.

Year 762

>>Population:25,09m
>>Food production:6/10
>>Food stockpiles:6/10
>>Resources:6/10
>>Trade:6/10
>>Finances:3/10
>>Morale:5/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, unstable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:13 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1317758
K
>>
>>1317758
>K.Trade & Finance
have to use, it's shiny and new.
>>
>>1317758
I
>>
>>1317758
>K.Trade & Finance
>>
>>1317758
>>C.Construction
>>
>>1317758
F
>>
kkk moon man
>>
>>1317758
K
>>
>>1317758
>K.Trade & Finance
>>
Pick as many(non-conflicting) as you want
A.Raise taxes
B.Lower taxes
C.Cut spending
D.Increase tariffs
E.Lower tariffs
F.Mint more coins
G.Other
>>
B + D + c
>>
>>1317797
>C.Cut spending
>B. Lower Taxes
>F. Mint shit
>>
>>1317797
C
B
>>
>>1317803
Sure why not
>>
>>1317797
>B.Lower taxes
>E.Increase tariffs
>F.Mint more coins
FULL INFLATION WE NEED WEALTH CIRCULATION
>>
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>>1317797
>G.Other
Establish a Royal Mint in the Capital as well as a Royal Standard Coin insured for quality. Primarily used for large transactions between lords and wealthy nobles rather than the common folk.

The coin has ridged edges and specific markings to check against coin shaving.

It will help the economy by making a standard of currency business owners can trust.

Then:
F.Mint more coins
>>
>>1317810
We already have a royal mint and a royal standart of coinage.
>>
>>1317811
Ah, thanks.

Then I vote with >>1317807
>>
>>1317451
"Well, I guess it's time to cash in on my renown and respect. I am announcing the creation of a new company, the Naytian Trade Company (may be subject to change later on). Don't worry, it will be more of a hobby if anything, and that I'll work on it after my official duties to Roggar have been completed. I figured I'd put my considerable knowledge and experience about the economy and trade to even greater use. In addition, I have acquired the Godric's trading company, as they had fallen into disrepair and disuse after the bloodline was almost entirely wiped from Roggar. I'm also announcing that a New Privateering Division has been created in my company, involving the sea friends I had gained during the struggle against the crown and employing them to protect our trade, as well as... other profitable ventures. All of which won't affect Roggar's trade, don't worry!"

>>1310062
>Edward of the Dragon Guard is denounced as a honorless thug
"Good lord, my image did improve! The last time someone called me something, it was an opportunistic backstabber! I thank you for this small kindness, friends. Let us work together and make Roggar great again!

>>1310080
"You got my vote, Councilor Fishy! We're gonna be the best of pals, aren't we?"

*Bloop*

"That's the spirit!"

>>1310165
"You too, friend Kittelsen. Damn, invite me the next time you go ahead and celebrate. Seems to be a wild party! Uncle Mill always loved... wild... parties...."

>>1317797
C
F
I would say G for more trade, but I already took care of that haven't I?
>>
>>1317797
C
B
F
>>
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We've lowered various minor taxes such as those on alcohol and drugs, are working on cutting all unnecessary spending and are increasing the rate at which we mint coins - combined with our recovery, we hope this will spur great economic growth!

Year 763

>>Population:25,09m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:5/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:13 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1317840
>>C.Construction
>>
>>1317840
C
>>
>>1317842
>>1317846
C
>>
>>1317840
>>C.Construction
STATUE
>>
What should we build?
>>
>>1317857
STATUE OF CHARLES THE CONQUEROR
>>
j
>>
>>1317857
Improve infrastructure
>>
>>1317857
Another wonder. It'll increase tourism.
>>
>>1317840
C
>>
>>1317865
Support
>>
>>1317871
>>1317865
Seconded.

ROADS for trade and movement.
>>
>>1317857
>>1317865
MUH ROADS
>>
>>1317865
Fix up infrastructure that fell into disrepair from the war and plague
>>
>>1317857
A wall to keep the zhong out
>>
>>1317865
this
>>
We're investing in infrastructure - roads, harbors, aqueducts - the last being more needed now with the Right of Water Law.

Year 764

>>Population:25,25m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:17 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:13 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1317909
>>B.Culture & religion
art
>>
>>1317909
>D
>>
>>1317909
B
>>
>>1317909
>B.Culture & religion
Create a Unified language and subsidise artists using it
>>
>>1317909
D
>>
B
>>
>>1317909
B

"muh arts"
>>
>>1317909
D.
>>
>>1317909
>D
>>
>>1317918
>>1317909
Switching to D
>>
>>1317910
>>1317909
Switching to D
>>
Switching to D to speed up the vote
>>
Upon distant shores, uncertain tides and stormy seas of the Sunset, far beyond the recognizable eye, there lived an ancient tribe, born from the fires of untold war and bathing in the fear of their namesakes. The king of such a tribe was none other than Overlord Lapis, the greatest man the Elven race had ever seen. Their blades were righteous, their faith undeterred, and their riches overflowing; and as such, they had become the Order of the Lapis Lazuli.
Soon, they became a curse in every child's nightmare and on every general's map; in the height of their prime, however, they became greedy and malevolent, slaughterous and immoral. 'As long as the job gets done', was their new faith.
Last year, however, the armada was attacked by monsters, eldritch horrors of the deep that killed many and destroyed most of their ships; as the group fled north, away from them, they reached the Roggarian shores. With the southern seas having grown exponentially slaughterous, and such a tribe having taken a lot of losses, they decided to set up operations here, recover from the damage, bring in new recruits, build new ships, amass more capital.
The group is armed with archers, ballista, and various smaller tricks for both ranged combat and boarding operations. Their clan has some sorcerers among them who know magic - most of the hardened leaders know at least a bit of water magic, others are also versed in some level of storm, wind, and ice magic as well. So, with success lacking, the tribe journeyed to Dragonstomb to set up shop, buying some old warehouse to use as the starting headquarters.
>>
Military matters!
Since we haven't done it in a while, you can pick two things or one thing twice for double effect
A.Recruit troops
B.Improve equipment
C.Make minor reforms
D.Make big reforms(you'll have to sugggest)
E.Other
>>
>>1317966
A
>>
bb
>>
>>1317966
>B.Improve equipment
>A.Recruit troops
>>
>>1317966
A
A
>>
>>1317966
>B.Improve equipment
>C.Make minor reforms
Defensive artillery and strategies.
>>
>>1317966
A
B
>>
>>1317966
A
C
>>
>>1317966
>A
>A
>>
>>1317966
A
B
>>
>>1317966
B
B
>>
>>1318001
Change to AA
>>
>>1317945
"Oh my, what tales of glory and sorrow your people must have! Come, let us share the tales and myths that our people have acquired in their time on the mortal plane.'
>>
>>1317824
>after the bloodline was almost entirely wiped from Roggar
What is this heresy?
>>1317966
>A.Recruit troops
>B.Improve equipment
>>
>>1317824
"The Godrics yet live, and I see you as nothing but a feasting crow. I will buy the parts of the company back in time for my friends."
>>
>>1318032
Ye, will write upa response later. Doing stuff now.
>>
>>1317966
>A.Recruit troops
>B.Improve equipment
>>
File: Muttvile Heraldry.png (504 KB, 909x909)
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Following the death of Queen Bryngarda Stormbeast as well as the siege of Muttville the leaders of the faction of the Fork (The smiths of Altodominio, the soldiers of Muttvile, the farmers of smokyton and the country as well as the miners of Vahkrin and the numerous Dragonfist and Stormbeast cadet houses) united and decided that it was time to start anew to make sure that the capital of the Fork were never to fall again and that the line of Mutt would be as much as possible victorious. As such it was decided that the Fork would be now ruled in a new manner instead of a heredity Lordship the Fork would now be an Aristocratic Republic were the only condition for leadership would be to be a descedent of Mutt and being able to activate the late queen's Dragonfist knuckles.

In late 764, the Muttguard Republic was declared as the effective leadership of the Fork. It's leader being Sterling Stormguard brother of the woman that served as decoy to the queen.
>>
>>1318041
Meh, no need. Bulgar confirmed in discord how the plague nearly wiped out the poor Godricbois.
>>
>>1317824
>>Edward of the Dragon Guard is denounced as a honorless thug
>"Good lord, my image did improve! The last time someone called me something, it was an opportunistic backstabber! I thank you for this small kindness, friends. Let us work together and make Roggar great again!
Hearty kek was had
>>
We'll recruit more troops and improvew one part of our available equipment:
Currently soldiers have:
>Armor - plate mail, partial plate, brigandine, coat of plates, chainmail, gambeson, boiled leather
>Small weapons - short swords,arming swords, old-style axes, daggers, maces,flails,morningstars, warhammers
>Large weapons - spears, pikes, halberds, billhooks, longsword, claymore, maul, greataxe
>Shields - bucklers, kite shields, round shields, heather shields, tower shields
>Ranged weapons - short bow, recurve bow, longbow, light crossbow, heavy crossbow, sling, throwing weapons
>Blackpowder & siege: Handgonnes, houfnice, large bronze cast bombards, trebuchets, onagers, ballistae
In bold are the most common among the army's soldiers.

What should we improve?
A.Armor
B.Small weapons
C.Crossbows
D.Large weapons
E.Firearms
G.Siege equipment
H.Other
>>
>>1318083
>E.Firearms
>>
>>1318083
E
>>
>>1318083
G
>>
>>1318083
E.Firearms
>>
>>1318083
>E.Firearms
>>
>>1318083
E
>>
>>1318083
>E.Firearms
"bloop"
>>
File: arquebus1.jpg (255 KB, 1485x699)
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The Constantinoplean secret could not stay such forever - how it came to it we don't know, but eventually the formula of creating the hook guns, the basic Arquebus, came out - it's an advancement of the hand cannon, having a superior design and featuring a hook.

Year 765

>>Population:25,40m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:34 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:13 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1318117
>>B.Culture & religion
langauge
>>
>>1318117
>C
>>
>>1318117
B
>>
>>1318117
>>D.Military
>>
>>1318117
>A.Food production & growth
>>
>>1318117
>B.Culture & religion
>>
>>1318117
J
>>
>>1318117
>>B.Culture & religion
meritocracy or language
>>
>>1318117
B
>>
File: autis.png (28 KB, 832x661)
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On the 1st of Stomnis, 765, a standoff between King Lexon Woods and Dragoncommander Charles Whitevayne led to the beginning of the Siege of The Citadel - it's still ongoing more than a week later, by which time lords in the region have learned of it.
Two thirds of the Royal Army sided with the King, the rest barricading themselves in the Citadel with the Dragoncommander.
>>
>>1318480
this is just my personal opinion, but Cent usually brags about how the fortress is impenetrable. maybe but you should wait him out. of course I'm a retarded autist, so what would I know.
>>
File: bloop.jpg (101 KB, 345x413)
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>>1318480
"bloop"

"Um... What does that mean?"

"It means we should mobilize our forces and remain alert. Yet take no action that will drag us into this situation. Surely it's Trusted Councilor Fish's wish that we should be like a mountain. Strong, steady and unmoving."

"Such profound wisdom! All hail Fish!"
>>
>>1318480
Edward sips some tea on the throne.

Meanwhile, Nayte mobilizes their forces and the Naytian Privateer Fleet stands ready.
>>
File: autis.png (35 KB, 832x661)
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After ten days of siege and bloody fighting, Dragoncommander Charles Whitevayne has come on top over King Lexon Woods. When humanitarian aid personnel opened the gate to outer Dragonstomb, a reinforcing army from Constantinople entered and attacked the King's forces from the rear - seeing no way out, the King surrendered himself. His forces were spared and pardoned, as they'd only been following orders, but the King would be punished.
It is anounced that in six months' time a trial will be held for King Lexon Woods of Roggar. Charles Whitevayne has proclaimed himself Regent for this duration of time. The Royal Army, having lost more than a third of its forces at this siege, is being reinforced by the forces of the Duchy of Eternia in keeping the peace in the capital.
All nobles and rulers of the realm are invited to the Trial of King Lexon Woods, to begin on the 12th of Kovinar, 765, in Dragonstomb.


Meanwhile, B won the vote - suggest what we should do for that, while also saying if you'll attend the trial (and if so, which character you'll send).
>>
>>1318636
I resign, fuck this nation.
>>
>>1318636
Johnson Divata shall attend the trial himself.

We should unify all races within roggar under 1 language
>>
>>1318636
We will attend the trial of the king who refused to saved Roggarian lives!
t. Gabrius

also for B, i guess make a language official
>>
>>1318636
>>1318644
supporting the one language part
>>
>>1318644
This
>>
>>1318644
This
>We should unify all races within roggar under 1 language
>>
>>1318636
Duke Swift-Hands invites all lords who stand against this tyrant and restore the rule of law in Roggar to gather in Gobbopolis with their forces.
>>
>>1318636
The New Order of the Lapis Lazuli is going to the trial.
We should also make a national language.
>>
File: 5208_vozova_hra.jpg (64 KB, 640x389)
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>>1318636
>>B.Culture & religion
Standardized system of language, or at least establishing one that can be taught to the educated class.

>while also saying if you'll attend the trial (and if so, which character you'll send).
No one.

The entirety of Booty Bay loads up onto War Wagons, women load up with shovels, pots, pans the men with pikes, spears and crossbows. Virtually as many people as could be done, leaving only the skeletal minimum to keep the city running.

They would meet in Goblinopolis, where together they would assemble into a proper force to appropriately attend the trial of the captured King of Roggar.
>>
>>1318662
"Agreed. A tyrant is a tyrant - we must remove this threat to Roggar once and for all."
>>
>>1318662
"We need to
Lon Trustsky heads to Gobbopolis with as many men as he can muster, around 500 men, with around 10 cannon and assorted siege weapons, to join up with the forces in the city.
>>
File: 01-12.jpg (148 KB, 673x591)
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>>1318662
"bloop"

"You heard the Trusted Councilor! Raise the banners, assemble the men! Death to those who betrayed Queen Bryguarda Stormbeast!"

>>1318668
sounds like a good idea for b
>>
while you weaken yourself with infighting, the caliphate grows stronger. While Roggarian men lay dying in the fields, the HElves grow stronger. Allow the tyrant for stability, or there will be nothing left to fight for. but I'm just a retarded austist so what do I know.
>>
>>1318636
"As long as Eternia's forces doesn't cross into Dragonstone and Hellsflame, our forces won't come to blows. I have business elsewhere, so the wizard Falkmor shall attend."

Create Pure Roggarian spoken language, and get our best minds together to create a new written language that is faster and easier to learn and use for the smallfolk.

>>1318662
Sigh
"Don't cross into Nayte, and our forces shall not meet in the field of battle. I do suggest sending a delegation to Dragonstomb, so that this matter may be given the chance to be resolved peacefully."
>>
>>1318662
The Fork will not be participating in the war because it's troops haven't recuperated yet but it is willing to sell munitions and weapons at at a discount
>>
>>1318704
Those same words were spoke just before the Queen was made to kill herself. Were they listened to then?
>>
>>1318736
The definition of insanity is doing the same thing over and over again and expecting different results. Stop the cycle
>>
>>1318636
>>1318644
language and simple written language
>>
>>1318700
>Death to those who betrayed Queen Bryguarda Stormbeast!
"...." Sigh. "I'll pretend I didn't hear that."
>>
>>1318745
> Stop the cycle
That's right. That's exactly right.

And you can bet your ass we're going to do our damnedest to end it here once and for all.
>>
>>1318753
The cycle is that Mill wins and then you go for another round, in which he wins again. This war is at the worse possible time. The caliphate and the other member states will be sure to take advantage of this situation.
>>
>>1318636
I'll go myself and a retinue of guards to settle this matter. Two civil wars in one lifetime is more then we need.
>>
>>1318662
The Lordship of Everpeak will marshal all available forces and gather at Gobbopolis
>>
Goremaek will be an old fart and talk to hare about his youth as a demon and demon legion panty raids
>>
can you guys please do some actions in the thread, it's really weird to just see the results of actions after the fact.
>>
>>1318805
Indeed, it will be interesting to hear about.
>>
>>1318636
My third son will attend the trial to watch
>>
>>1318807
>Bryguarda
Unfortunately it's really convenient to do a lot of stuff in discord
>>
File: exile.jpg (1.76 MB, 3417x1297)
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After initial tensions, talks between Gobbopolis and Dragonstomb began. After a month of negotiations with many parties involved, a decision was reached on the 20th of Jurias, 765

The Concord of the Citadel was revoked with the exception of Lakefound remaining part of Eternia.
Lexon Woods abdicates and is exiled to Godric Isle.
A fair contest will be held immediately to determine who shall rule Roggar
Peace in our time


IT IS TIME FOR A CONTEST
The year is 765
The rules of the Contest
Those running for king must be naturally be born on Roggarian land, be a child of two Roggarian citizens, or have naturalized in a process that would take roughly 10 years. A King of a long-living race must have their rule limited to some extent. A close Contest(under 15 differance) is resolved with a Rog'Gorra.

To be a candidate you must provide the following information AT LEAST:
>Name
>Age
>Race/Origin
>Skills/Experience/Abilities
>What you promise to do for Roggar as Dragonking

Candidates roll a 1d100 for their performance at the Contest itself, which includes physical, mental and rhetorical challenges and is judged by the public.
Five minutes after the first candidate has announced, you may begin endorsements - reply to a candidacy and:
If you are endorsing, roll a 1d15
If you are dropping off from the race and endorsing, roll a 1d10
If you are changing your endorsement, roll a 1d5


LET THE CONTEST BEGIN
>>
Rolled 76 (1d100)

>>1318858

Edward of the Dragon Guard

31

Human

Former Royal Steward, arguably the best. Merchant Hobbyist. Capable fighter. Skilled administrator.

The prosperity of Roggar, by making it an Economic and Maritime powerhouse. Let's make Roggar Great again!
>>
Rolled 46 (1d100)

>>1318858
>Sterling Stormguard
>25 human
>Smith and Tradesman with an Afinity for science specially metallurgy.

>Promises to unify the Roggarian people into a proper nation wether it's people are Goblin, Human, Centaur, elf, dwarf or otherwise and to stop these constant civil wars that keep plaguing the country. Promises to keep a monopoly of violence within the power of the crown to stop factions from warring. While also giving enough power to the factions to stop any tyrant that would arise. Will do his best to make Roggar The most important country of the HPE.
>>
Rolled 57 (1d100)

>>1318858
>Name: Johnson Divata
>Age: 38
>Race/Origin: Human, Roggarian
>Skills/Experience/Abilities: Experienced Magician, Served as Royal Magician for some time, Served as Royal Pontiff for some time.
>What you promise to do for Roggar as Dragonking: A solemn promise will be made to ensure that Roggar does not fall into a period of civil war during his reign. A period of Reconstruction and peace for the Roggarian people after the traumatizing Plague and Civil War
>>
Rolled 36 (1d100)

>>1318858
"I am Barnaby Hawthorne, tenth of my name. I have been involved in the various rebellions supporting loyalist causes, as, after all - Roggar comes first, above all else. I am a Manaborn Roggarian from Thornebush, and I promise to improve Roggarian culture and attempt to maintain peace in our times. No one wishes to see a repeat of the last Setyrian war."
>>
Rolled 70 (1d100)

>>1318858
>Name
Gabrius (Former name erased from history)
>Age
38
>Race/Origin
Roaming Gnome with unknown origins in terms of area. His parents where nomads that left him off at the archives
>Skills/Experience/Abilities
Proffesional hippie and Physician
>What you promise to do for Roggar as Dragonking
Peace and prosperity. He wants to make things great after the recents turmoils
>>
>>1318745
>>1318758
YOU , Yes you... Join me please

I'll give you land
>>
Rolled 66 (1d100)

>>1318858
>Name
Nothos Andarak
>Age
48
>Race/Origin
Sea Elf / Dorf
>Skills/Experience/Abilities
Competent Water Magician
Decently average at Diplomacy
>What you promise to do for Roggar as Dragonking
Restore well needed stability to the realm, protect it from external threats, and spur our economy.
>>
Rolled 91 (1d100)

>>1318858
>Name
Wave
>Age
70
>Race/Origin
Elf/dwarf hybrid from eigersil
>Skills and abilities
Experience as the royal steward, admiral, and decades of experience leading my faction
>What I promise to bring
Peace and stability.
And ideally no civil wars during my reign
>>
Rolled 40 (1d100)

>>1318858
Name: Lon Trustsky
>Age 329
>Race: Sea elf
>Skills,/experience/abilities: Fought in the war against Rhoznax, Count of Zhorang
>I will do my best to strengthen Roggar as a country, and to lead Roggar to a new era of Peace and Prosperity.
>>
Rolled 77 (1d100)

>>1318858
Lothere Pallida
36
Human from Virinum
Build up our country again, improve outside relations and root out enemy spies placed inside our country
>>
Rolled 43 (1d100)

>>1318858
Name: Ludolf of Erden
Age: 27
Race: Human Noble/Last surviving son of Leonhard of Erden
Skills: Worked as the Minister of Agriculture and succesfully reformed our agriculture after the plague, a extremly moral and courages man with interest in magic,art and martial and some minor interest thowards diplomacy.
Promise: Peace and prosperity, he wishes to see Roggar recover after the devastatinf plagues, to enrich our culture and strenghten our military.
>>
Rolled 5 (1d15)

>>1318869
I don't know if anons can support people, but if I can supporting.
>>
Rolled 90 (1d100)

>>1318858
Name: Charles
Age: 40
Race: Eternian
Skills: War Commander
Stuff: Destroy enemies and advance tech
>>
Rolled 4 (1d10)

>>1318863

Dropping out and supporting
>>1318861
>>
Rolled 2 (1d10)

>>1318875
>>1318873
Will pull out and support wave.
>>
Rolled 7 (1d10)

>>1318865
>>1318867
Dropping out and endorsing.
>>
Rolled 10 (1d15)

>>1318879
endorsing
>>
Rolled 7 (1d10)

>>1318873
Dropping out and supporting
>>
Rolled 5 (1d10)

>>1318879
Switch to This guy
>>
Rolled 6 (1d15)

>>1318873
On behalf of Trusted Councilor Fish, I offer you the support of the Councilors.
>>
Rolled 2 (1d15)

>>1318873
>>
File: Good to be back.jpg (79 KB, 748x421)
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''Good to be back home where we belong. Though there's a few holes where there shouldn't be. The Siege Engineers should be able to take care of it."
>>
Rolled 10 (1d10)

>>1318879
>>1318877
Dropping out, and supporting Charles. That "Wave" simply CAN'T be elected as king.
>>
Rolled 12 (1d15)

>>1318873
Supporting
>>
Rolled 9 (1d15)

>>1318873
>>
Rolled 4 (1d10)

>>1318873
Dropping out and supporting
>>
Rolled 8 (1d10)

>>1318879
Dropping out and support
>>
Rolled 3 (1d15)

I, Goremaek The wise,bloody,dusty pledge my support to my good freind Barnaby for he, in my hundreds of years of life, has show him self to be compitant.-Barnaby 765
>>
Rolled 3 (1d15)

>>1318873
We're going to support this knob over here.
>>
Rolled 3 (1d5)

>>1318879
>>1318884
SWITCHING
>>
Rolled 2 (1d5)

>>1318881
Changing endorsement
>>1318873
>>
>>1318895
>>1318891
Trench Digger Pikeholder chugged down his mug of ale in the taverns of Goblinopolis. No longer a lord anymore, and a count once more.

And that was just fine.

In Goblinopolis most of Booty Bay was assembled to celebrate the fact that not only had civil war been averted, but the lands stolen from the Goblin peoples were returned once more and so too was Booty Bay, as the Goblinkind was whole once more. Justice had been delivered.

"Good to be back, mi'lord. Long live the Goblins."
>>
Rolled 7 (1d10)

>>1318858

>>1318861
A shame.

Drop and support >>1318873
>>
Rolled 2 (1d15)

>>1318879
As a sign that were serious about ending the hatred between Citadelians and Eternians. I will be endorsing Lord Whitevanye
>>
>>1318911
"I wouldn't celebrate much if I were you. Nayte is still very angry, and things may get our of control if you continue your propaganda campaign."
>>
>>1318917
I didn't realize Edward had high enough spatial magic to both hear what's going on inside booty bay but to also speak into the count's mind. :^)
>>
>>1318920
"Indeed. A bit crazy, isn't it?" *Wink*

You forget that Mill was his uncle, and thus has respectable illusion magics.
>>
Rolled 5 (1d5)

im changeling my vote to Charles
>>
>>1318917
"Propaganda? I hold no propaganda.

I only speak the truth. We goblins were wronged in the last civil war. Made to give up our lands, fracture our people, and pay for a war we didn't start.

But now that's all been repayed in full. The Goblin race in Roggar is whole again, and Roggar will be all the better for it."
>>
>>1318873
Voting for her
>>
Rolled 8 (1d15)

>>1318879
>>
Rolled 1 (1d15)

>>1318952
>>
Phone voting for whitevaynes
>>
>>1318946
"You speak of righting past wrongs? How were the wrongs of Nayte righted? Where was repayment for Duke Barnaby's death, at the hands of the goblin vassals? Why we the lands promised to Nayte cut to only a third, given to Swift and his vassal by Emperor Swift-hand in Erizin. You have wrong Nayte for a long time, and Nayte remembers. Pray that you do not wrong us past out limit, little goblin count."
>>
Rolled 13 (1d15)

>>1318962
>>
Wew
>>
File: arena2.jpg (264 KB, 1200x675)
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As tradition and law in Roggar dictates, a highly contested Contest shall be decided by ROG'GORA
Guildmistress Wave will fight Duke Charles Whitevayne in the Gladiatorum in Dragonstomb on the 29th of Jurias.
The rules are as follows:
Whatever clothing they want, but nothing that can be considered armor
Magic allowed
Blunt weapons of their choice(or no weapons if you're really confident)
No other items, no outside help

Try not to kill each other, please
>>
>>1318963
>How were the wrongs of Nayte righted?
"bloop!"

"What Councilor Fish means, is that you forfeited all claims to any sort of moral high ground when you threw your lot in with Charles the rapist and Lexon the unsurper."

>>1319023
Far too late for that now, only blood.
>>
>>1319028
According to hare, there was no rape.
>>
>>1319042
the rape's about to begin rather
>>
Charles Whitevayne, armed with a fairly small round wooden shield and wooden club will face Wave, armed with a normal wooden staff. The security for the Gladiatorum is in place, the fight BEGINS
>>
Rolled 26 (1d100)

>>1319047
"Normally I wouldn't fight a woman but you're some kind of monster"

Charles aims his club at her midriff hoping to crack a rib
>>
Rolled 56 (1d100)

>>1319047
hopefully I can end this quick
Bloodbending: Use it to take control of his club arm and start beating his skull with it.
>>
>>1319028
"Morality? In Roggar?" Laughs. "You poor fool. There is no morality in Roggar anymore. It died with Duke Barnaby. And a bigger fool you are for believing these slight have been left forgotten. They will never be forgiven until they are righted. On my family's and my people's honor, before the Old Gods and the New, this I swear."
>>
As Charles swings at Wave, she is able to use her magic to take control of his right arm, managing to make him hit his own head with the club once - a hit that you make on yourself can't be as strong as a hit you make on another because of the way your muscles are aranged, however - it hurts but not terribly so.
The priest in the audience frown. While bloodbending, an advanced form of water magic, is not considered heretical, it is generally disliked among Pantheonites and to see Wave using it from the start doesn't help their perception of her.
>>
Rolled 36 (1d100)

>>1319075
"Please let this work."

I put all my focus into this.
Doing everything I can to make him throw his weapons out of the arena.
>>
>>1319070
"Your family's worth about as much as your word."
>>
>>1319088
I hate to interrupt this duel, but you do realize the arena is huge. I doubt a mortal could do that.
>>
Rolled 69 (1d100)

>>1319075
Counteract the blood bending by using body enhancement on my heart and buffing the strength in my arms

I swing at this gypsy trying to smash her arm and swing into her head
>>
Magic meets magic - Charles' muscle and will prevail and he is able to regain control over his arm, the blood circulating too quickly, being dilluted - he swings and hits Wave on the side of the head, then the shoulder, making her head hurt, but not knocking her out yet.
>>
Rolled 72 (1d100)

>>1319109
Take my staff and shift into a defensive stance.
Use deflect his blows and move to try and disarm him.

Use his momentum against him
>>
Rolled 81 (1d100)

>>1319109
I spit in your general direction

I charge her and grapple her to the ground

STOMAN SURGE
>>
The spit lands on her nose, a bit in her eyes - distracted for a second by this, Wave's guard is broken through and Charles charges in, grabbing her and attempting to grapple her down to the ground - he's in a superior position now, her staff's unusable, but she's not yet on the ground, though she is on one knee.
>>
Rolled 59 (1d100)

>>1319121
Focus damnit.

Greater water attack.
Aim at his face to surprise him
>>
Rolled 19 (1d100)

>>1319121
Dodge her fluids (ayyy baby)

Start smashing her face to the ground

STOMAN PROVIDES
>>
The water rush - partly spit, sweat, humidity from the air and magic to enchance that - hits Charles in the face and knocks him away, allowing Wave to regain her balance and grab her staff as Whitevayne is wiping the fluids from his face.
>>
Rolled 86 (1d100)

>>1319133
Time for a bit of manipulation
Use bloodbending to make his hands slip and gouge out his eyes
>>
Rolled 99 (1d100)

>>1319133
Sweep her legs out from under her and then follow with blow to the chest or head

"I've killed countless men, Whats a sea dwarf to those honourable soldiers who fight with stamen now"
>>
>>1319089
"Why, thank you! I didn't expect such a compliment."
>>
>>1319150
"Lord Edward Duke Barnaby died many years ago don't you think its time for such things to be left in the past."
>>
https://www.youtube.com/watch?v=Iof5pRAIZmw

As Wave is making Charles' hands move towards his eyes, thumbs extend, the crowd is on the edge of their seats - gritting his teeth, Charles powers through it, using the rest of his fingers to surpress his thumbs and block out the blood from them, after which he steps forward and performs a perfect leg sweep, knocking Wave down, then landing a blow in her chest before she manages to push him away for a second with her bloodbending - still, she's on the ground and looks to be in worse shape! The crowd is now roaring with excitement!
>>
"I have no idea what's happening, but it's fucking amazing."
>>
Rolled 53 (1d100)

>>1319168
HE COMES IN FOR THE ELBOW DIVE

if miss just roll away and get up.
>>
"i haven't seen a fight this good since i saw a storm giant fight demon troll."
>>
>>1319176
"What you see is The Contest of Kings master Blue. The Rog'gora is what we use to determine leaderships at election deadlocks."
>>
Rolled 42 (1d100)

>>1319168
Shift my position to move in for a nut shot.
Using his momentum to add to the blow
>>
Wave shifts to the side, which lands the elbow in her side - her kick barely hits Charles and without much force either - both are on the ground, able to either stand up or continue grappling
>>
https://www.youtube.com/watch?v=9RFxTdmteZ4

A wooden chair is thrown towards each of the combatants - two meters away from each, on opposing sides
>>
Rolled 40 (1d100)

>>1319186
Grapple and start choking her

"I HAVE FOUGHT SO MUCH I DESERVE THAT CROWN ON MY REGAL HEAD"

"STOMAN GIVE ME THE DIVINE RIGHT TO SMITE"
>>
Rolled 86 (1d100)

>>1319186
One more try.
Get him to gouge out his own eyes by taking control of his arms+hands.

This is my only chance really.
>>
Wave's bloodbending holds Charles at a short distance away from her - he tries the same technique as last time, but Wave shifts all her magic power into his right hand, which moves to gouge out Whitevayne's right eye, leaving it a bloody mess, the man himself in pain - to the horror of some and the amusement of others in the crowd
>>
Rolled 20 (1d100)

>>1319204
"YOURE FUCKING DEAD"

I Overcome the blood bending and Use club to smash at her face. I want a broken jaw and a knockout.
>>
Rolled 5 (1d100)

>>1319204
"If you want to seek the crown then go blind. If you only wish to see power I shall make it so you see NOTHING ELSE."

Shift the bloodbending into the other hand and make him take out his last eye
>>
>>1319164
"Like when Nayte was promised lands yet only received a third? Like how even though we remained loyal to Roggar after Barnaby's assassination, we were still treated unworthy? That it was alright that Nayte was wronged over and over, with no repercussions to the offenders? No, it wasn't a surprise that when the wrongs done to us were forgotten by others, we'd remember. Wounds like this, they don't heal. They fester and bleed, and turn men mad if left alone, and Roggar certainly left us alone with our wounds. Nayte has been wronged, it's people turned mad with rage, and it's no wounder they supported the revolt against the Crown. I pray we aren't wronged any further, else we my turn into another Eternia." Shudders.
>>
Charles is in a rage, overcoming the pain bloodbending, picking up the club and smacking Wave across the face with it! Both are still on the ground, though Charles is standing up on one knee
>>
>>1319207
https://m.youtube.com/watch?v=7knIi3LGf4M
>>
Rolled 62 (1d100)

suppresses urge to say some demon shit
>>
Rolled 7 (1d100)

>>1319220
Stop any attempts to use magic by Choking her with one hand and smashing the club handle into her mouth
>>
Rolled 57 (1d100)

>>1319220
He's bleeding
That's enough.

Using the blood coming out of his eye forcefully push it back into his skull.
He
Shall
Suffer
>>
File: arena3.jpg (213 KB, 1200x675)
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The pressure of blood from two sides, combined with magic that Wave herself can't fully control leads to Charles' skull bursting in a horrific and gruesome way, spraying Wave with blood, bits of bone flying in all directions. The woman stands up and laughs maniacally for a good ten seconds before falling to the ground unconsciouss. She is taken away by physicians as the remains of the late Duke are being gathered and the spectators are being instructed to leave...
>>
>>1319243
Councilor Dick: "Such irony. Now he is blind, after a lifetime of being able to see."

Councilor Darren: "Sir, he's dead."

Councilor Dick: "Indeed. Even more ironic. Now he's dead after a lifetime of being alive."
>>
"needs more spikes i miss spike arenas."
>>
>>1319243
"My Gods.....That girl needs help."
>>
>>1319243
YOURE NOT MY QUEEN.
>>
>>1319243
>>1319243
Almost as good as having him Dragon uppercut'ed the queen has had her revenge. Praise the Pantheon!
>>
If only we rolled higher to kill wave all those years ago
>>
File: Wave.jpg (1.79 MB, 1920x1627)
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Wave Petros of Eigersil is crowned Queen of Roggar on the 30th of Jurias, 765. Breaking with tradition, she's decided to not host a feast.

During this year we also ordered academics to compile proper studies on what shall be the official Roggarian language that shall be written and spoken in our Kingdom - as soon as the studies are completed, the language shall be instituted as such.
>>
File: ROTK12_Sun_Jing.jpg (52 KB, 360x512)
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>>1319304
"On behalf of my lord, the magnificent and wise Trusted Councilor Fish, I would like to congratulate you on your victory my queen.
Slaying that fiend was a truly just act, he deserved nothing else for what he did to the late queen Stormbeast.
Rest assured that if you desire to persecute the rest of his accomplishes Trusted Defense will be ready to render loyal service."
>>
can I at least be let back on the discord, you'll hardly notice me, I swear.
>>
>>1319304
"I Queen Wave Petros of Eigersil. Do hereby declare my intent to rule for 30 years so as to not overstay my welcome. I also hereby declare the new appointed members of the council."

Royal physician- Ranger
Spymaster - Tot
Dragon Commander - Centurion
Chaplain - swift-hands
Diplomat - Klaus
Royal Magician - Chive
Steward - Edward
Royal Admiral - Aristo
Minister of Agriculture- Erden
King's Guard - Tot
Guard Commander - Stormguard
Master of laws- Councillor
Royal Cartographer- Hare

"My intent is to lead us all into a brighter future. I shall do my utmost to strengthen roggar. I do not seek wealth, or fame, or even praise. My only desire is to see my home of my late friend, My parents, those of my guild, those of every roggarian citizen protected, elevated, and brought forth into a brighter future. So I shall serve faithfully and do everything in my power to show the world that WE ARE NUMBER ONE AND ALWAYS WILL BE!"
>>
File: Funeral.jpg (69 KB, 743x475)
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Charles' Last Campaign - the funeral of one of Roggar's most accomplished generals and most influental noblemen of our time, a great man whose time with us ended too soon. It will begin on the 1st of Moris from Kambor, where the entire Iron Legion, its Kambori forces and the King of Kamborash, along with some of his own soldiers, will escort the late Duke's casket as it passes through battle sites in his earlier campaigns in Hajatas, goes through the Portal back to Eternia and visits Iron Hall, Constantinople, Dragonstomb, The Citadel and then finally returns to Constantinople, where a tomb will have been prepared for him to rest in eternal glory - the tomb will be the base of a great monument, a 50-meter tall statue to the Duke, the Dragoncommander, the Regent, the Conqueror, Charles Whitevayne.
For most of The Last Campaign his own followers will be most of the people with him, but those who wish may join, either for the Campaign or the final rites before he is entombed in Constantinople - those who were friends and allies of the Duke in life are, in particular, invited to come.
If you plan to attend either part of The General's Last Campaign, mention it.
>>
>>1319326
You take that back. My Father was a Hero. You and your lazy councillors fumble around and elect animals and fish as your leaders. You have no right to speak of my father. You lot of degenerate vagabonds.
>>
>>1319358
https://www.youtube.com/watch?v=5rsb7dT6sEM
>>
goremaek attended but will try to detect foul (or vast) play"he seemed like a cool guy man...."
>>
>>1319358
"I may have been on the opposite side of the war from him, and opposed him, but he was one of the greatest tacticians of our time, taken from us much too early by someone with no control of their own power... goodbye Whitevayne. May you rest in Stoman's halls."
>>
>>1319358
"While we may not entirely agree on what Charles wanted to do, and what he did, you should pay respects to a man who accomplished much in his time."

An F.
>>
>>1319358
The Duke of Gobbopolis will hold a party to the fallen Duke Charles the Headless. A worthless tyrant, rapist and necromatic sympathizer. May he rot in hell. A statue will be built in mockery of the one in Constantinople, the same in everyway but missing a head.
>>
>>1319387
"Do not speak ill of the dead, Goblin, He was one of the great men of our time."
>>
>>1319387
Sterling will attend that party
>>
>>1319358
- My liege, shall you attend?

- "bloop"

- If I understand correctly master Fish is saying that that fiend betrayed Queen Stormbeast and carried out acts of pure horror upon her family and realm. Regardless of his skill at the battlefield and daring his body should have been thown in the bog with no ceremony.

- I'll just write a letter with a polite no-thank-you then

>>1319361
W... while our elections might have produced some unusual results... we're at the very least loyal to the crown.

>>1319387
Attending this fine event.
>>
>>1319358
Better then all the centurion deafen commanders combined. F
>>
>>1319387
peace in our times they said
>>
>>1319358
Pike-Holder attends, privately beneath a hood so as not to be seen while at Goblinopolis his absence is explained as a sudden case of cramps. Though his disagree'd Charles him on politics and indeed nearly fought a war against him, he still held some military respect for the man.

He does wonder, privately, what if he had become King.

His talents were of military and ruthless cunning, which he used to win the last civil war and kill the Queen and outmaneuver the entire army, even if it meant hiring foreigners. Here again he managed to outmaneuver the king, outwitting most of the Imperial army a second time.

For years Pike-Holder resented the use of Kamborashi forces to intervene in civil affairs on sacred Roggar soil, feeling that Roggar was losing money and influence to those who could not be fully trusted. Even now Kamborash grew mighty on the Hajatas that might have once been a frontier for us, and waxed strong from the help of the Iron Legion, and now posed a powerful rival that could challenge Roggar or dare say even the HPE. Why could not have that been Roggar instead, lording over the south continent? Why keep the portal to himself, instead of use to bring glory to all? Still. . .if Charles had become King, would not Kamborash therefore have become a true Ally of the King and therefore, of Roggar?

What would a man of his of mindset and assets have done at the helm of the nation, fighting for it rather than against it with such fury.


He allowed such thoughts to malinger, it would be the last he'd think of Charles. There was a new Queen now, and Roggar would live on. He would quietly watch the funeral and leave. Bemusing on utterly wasted talents, the dead of civil wars, and a continent that would never belong to us for many centuries.
>>
post funeral goremaek takes his leave from the house of barnaby and heads towards the printing press owned by goldhouse too seek his press for printing pamphlets to advertise his monk order.
>>
Can there be a recount for letting me back in? I'll keep autism on the down low.
>>
>>1319466
at least tell me no instead of ignoring me
>>
bulgar is asleep
>>
>>1319358
"Indeed, he may have been a flawed man, but he was an ally at one point, and we respect out allies all the same."
Attended the whole way.

>>1319387
"Why, the servants of Mor, mocking the dead? My uncle may have does the same mockery of a party for Emperor Swift's death, but he was a worshiper of Batahl, not Mor. So much for the 'zealous' goblins."

>>1319430

You know nothing, Trenchdigger Pike-Holder.
>>
>>1319769
"I know enough to see a man who killed his Queen, gave her relative to the mercy of his own men, and declared himself self appointed regent in a war against the very same king he up lifted."

He should never have let Ranger become King in the first place and become King himself. Perhaps then, he would have a following of Roggar loyalists instead of being a rebel.

"No man should ever threaten the rightful monarch of Roggar."
>>
Can I please return to the civ. Please take a revote, I won't be that autistic, I swear.
>>
>>1319972
Ban lifted on Spoopy Skeleton, you'll go through a trial period for some time before we decide decisively.

News from the south indicate that, without any formal declaration of war, Kambori and Rhoznaxi forces have clashed in several locations for the first time.

Year 766

>>Population:25,55m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:5/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:13 early carracks, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1320042
>A
>>
>>1320042
K.
>>
>>1320042
>B.Culture & religion
Print books about the History of Roggar to increase nationalism
>>
>>1320042
>H.Navy
bigger trade fleet
>>
>>1320042
>I.Diplomacy & war
Utilize the whitevayne-portal to send weaponry, gold and equipment to the noble people of Kambori
>>
>>1320042
>A
>>
>>1320042
>K.Trade & Finance
>>
>>1320042
>>1320050
>H.Navy
More funding and resources for the merchant marines this will give us a pool of experienced sailors to call on in times of conflict and help with protecting trade.
>>
>>1320042
>>H.Navy
>>
>>1320042
>>I.Diplomacy & war
We should use the Whitevayne protal to send aid and supllies to Kamborash alongside some low cost (((Mercenaries))).
>>
>>1320042
>>1320051
This.
>I
Send support to Kamborash.
>>
>>1320042
B
>>
>>1320042
>H.Navy
>>
>>1320042
>>I.Diplomacy & war
>>
>>1320042
>>C.Construction
>>
>>1320042
>>1320065
Changing the vote
to
>H.Navy
>>
>>1320042
>>H.Navy
>>
Navy time - what should we do?
A.Work on ship designs
B.Work on quality of sailors and officers
C.Improve shipbuilding facilities
D.Build more ships
E.Other
>>
>>1320116
A.
>>
>>1320116
>C.Improve shipbuilding facilities
Like constantinople
>>
>>1320116
>C
>>
>>1320116
>D.Build more ships
>>
>>1320116
>B.Work on quality of sailors and officers
>D.Build more ships
>>
>>1320116
>C.Improve shipbuilding facilities
>>
>>1320116
C
>>
>>1320116
B.Work on quality of sailors and officers
D.Build more ships
>>
>>1320116
D.Build more ships
>>
>>1320116
>D.Build more ships
>>
File: ship8.jpg (343 KB, 594x478)
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Our current goal is to have 40 carracks and 15 cogs serving in the Roggarian Royal Navy as heavy ships and transports respectively. This is an ambitious and expensive project which is occupying many of our wharfs.

Year 767

>>Population:25,70m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:4/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:17 early carracks,4 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1320173
>K
>>
>>1320173
>I.Diplomacy & war
Support and aid for the Kamborcs
>>
>>1320173
>K.Trade & Finance
>>
>>1320173
K
Let's repair our finances after such spending
>>
>>1320173
>K.Trade & Finance
>>
>>1320173
>K.Trade & Finance
>>
>>1320173
K
>>
What should we do for finances and/or trade?
>>
>>1320189
Raise taxes slightly to cover the costs of building up our navy and using our new fleet, use it to protect merchant fleets and trading fleets from Pirate attacks.
>>
>>1320189
Lower tariffs on Roggarian Trade compagnies.
Increase them against lizlamics
>>
>>1320189
Work on renegotiating our trade deals with Zhong after the last rebel administration made them illegally.
>>
>>1320197
T H I S
>>
>>1320189
>>1320193
Our recovery from the past disasters has been sufficient enough we can do a bit of tax increasing
>>
>>1320198
changing to this
>>
>>1320197
>>1320189

Perfect. Finances for us, indirect fighting against Rhoznax.
>>
The halfings, having made several profitable loans to the Roggarian government, have decided to set up a new branch in their territory. Their goal is to of course to finance the ruling regime and expend the mercantile reach of the bank.

Assets:
Company chairmen Stephen GoldHill
Several company accountants
Group of mercenaries to guard the money and the employees
Bank in dragons tomb
>>
>>1320197
This
>>
>>1320203
I say we let these guys in.
>>
>>1320189
>>1320197
This
>>
File: wealth2.jpg (185 KB, 1000x733)
185 KB
185 KB JPG
We'll make a small increase to local goods taxes and some higher import tariffs, with exceptions for Roggarian trading companies.
Fighting between Kamborash and Rhoznax has stopped now, no land has changed hands

Year 768


>>Population:25,70m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:4/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,medium textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:17 early carracks,4 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1320218

G
>>
>>1320218
G
>>
>>1320218
>>G.Research & development
>>
>>1320218
>G.Research & development
>>
>>1320218
G
>>
>>1320218
>D.Military
Our army is cartoonishly small
>>
>>1320226
The royal forces are but that's due to one of the previous Dragoncommanders switching to volunteer recruitment after the devastation of the Rhoznaxi war. The factions of the realm maintain suitable forces to defend our borders.
>>
R&D
Pick one
A.Construction
B.Textiles
C.Crafts
D.Metallurgy
E.Navigation & shipbuilding
F.Fishing
G.Other
>>
>>1320238
A
>>
>>1320238
>A.Construction
>>
>>1320238
>B.Textiles
>>
>>1320203
The War Council has no objection to the establishment of this Bank.
>>1320238
>A.Construction
"Our construction capabilities have lagged behind for many years, we need to correct this."
>>
>>1320238
B.Textiles
>>
>>1320238
>A.Construction
>>
>>1320238
A
>>
>>1320238
B
>>
>>1320238
C.
>>
>>1320238
B.Textiles
>>
>>1320252
>>1320238
Switch to B
>>
>>1320238
>B.Textiles
>>
>>1320238
>>1320249
Switch to B
>>
>>1320238
>A.Construction
>>
File: production2.jpg (7.09 MB, 2911x2008)
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We've introduced and more widely accepted the spinning wheel as a tool in textilemaking - it replaces the earlier model of hand spinning with a spindle.e first stage in mechanizing the process is mounting the spindle horizontally so it can be rotated by a cord encircling a large, hand-driven wheel. The great wheel is an example of this type, where the fibre is held in the left hand and the wheel slowly turned with the right. Holding the fibre at a slight angle to the spindle produced the necessary twist, the spun yarn is then wound onto the spindle by moving it so as to form a right angle with the spindle.
This isn't a new invention, but it's finally been spread to Roggar and is starting to become popular- it'll allow more productivity quantity-wise.
Year 769

>>Population:26,01m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, medium arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:25 early carracks,10 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1320292
>D.Military
UNIFORMS
>>
>>1320292
J. Magical Matters
>>
>>1320292
>>B.Culture & religion
Moar culture
>>
>>1320292
>A.Food production & growth
>>
>>1320292
B
>>
>>1320292
>D.Military
>>
>>1320292
B
>>
>>1320292
>J.Magical matters
I would say some more golemancy research is in order now.
>>
>>1320292
>>1320319
>J.Magical matters
Agreed Roggar's Known for having the best golem's and we should strive to keep it that way.
>>
>>1320292
>>1320297
switching to B
>>
>>1320292
B.
Double power vote
>>
What cultural or religious matters should we address?
>>
>>1320347
Eternian culture is under threat.

We should give it incentives

nah jk

We need gun duels
>>
>>1320347
Fashion and Art
RENAISSANCE HOUR
>>
>>1320347
Throw some more money at our schools
>>
>>1320347
Try to assimilate minorities in the kingdom
>>
>>1320355
This, try to get a fashion style going.
>>
>>1320355
Support
>>
>>1320355
This
>>
>>1320355
This
>>
>>1320358
>>1320355
How about opening up some fashion and art schools?

Maybe create the Dragonstomb Institute of Cultural Knowledge.
>>
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>>1320392
>fashion and art schools
Schooling should be for bettering yourself morally and learning about the teachings of the sages.
Not for learning some vulgar craft that you can get from a conventional apprenticeship.
>>
>>1320355
This
>>
>>1320355
"There are few highly skilled artists we can employ to make sculptures and paintings to improve the Royal Palace."
>>
File: art1.jpg (2.98 MB, 2356x3233)
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With peaceful times once again upon us and renewed prosperity, rising literacy and an increasing amount of people living more wealthy lives in cities, interest has picked up in the high arts, until now largely ignored save by some among the nobility and clergy. In order to support this Renewal, this Revival so to say, the Crown will undertake several major projects to decorate the Palace, the House of Lords and other royal property in Dragonstomb with marble scultptures and busts and oil canvas paintings for now. We hope that, as nobles and merchants visiting these places see their newfound beauty, they themselves will begin sponsoring the arts - commision portraits from painters and busts from scultptors, for instance.

Adding a new stat - Prestige - measuring a combination of how loved, feared and respected Roggar as a nation is, primarily by foreigners.

It's the Year 770 now -time for projects! What your faction did in the past 10 years and what your council office(if you are part of the Cabinet) wiill do in the next 10.


>>Population:26,17m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10
>>Prestige:6/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:33 early carracks,12 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1320411
Roggar has always been a practical nation. Unfortunately, that also has been the reason why we see influences of Paitras culture in Dragonstomb growing every day. It is time to take our mouths off the tit and finally go our own way with culture.
>>
Rolled 12, 75 = 87 (2d100)

>>1320436
Council project: Arrest corrupt low members of governement and heavily fine those in the higher spheres.

Faction project:Unite the important facilities(Temples, the castle and the Great Forge) in the cities of the Fork with a series of secret tunnels.

D
>>
Rolled 11 (1d100)

>>1320436
Faction: Construct massive golem workshops in Gobbopolis.
>>
Rolled 62 (1d100)

>>1320436
I will renovate the gardens of Kulagar
>D.Military
>>
Rolled 28 (1d100)

>>1320436
>J.Magical matters

Seeing our recent problems with the philosophers stone we shall change direction as a guild and start looking into alchemy
>>
Rolled 69, 20 = 89 (2d100)

>>1320436
Faction Roll - Use the advances in textiles + repopulation program for the Ezirini lands to spread my textile industry to my Ezirini lands, with profits being reinvested into the industry and into finishing rebuilding from the plague.

Council Roll - Explore the Western Seas once more.
>>
Rolled 17 (1d100)

>>1320436
Try to establish more banks in other major cities and get the local banks to fall in line with the glorious Serebrin bank
>>
Rolled 31 (1d100)

>>1320436
Faction project:
We will work on creating a cannon that is designed to be carryable by the larger races , such as ogres. We have talked with the Ogremarch to jointly develop this
>>
Rolled 20 (1d100)

>>1320436
Work with other HPE nations and secure hunting and trapping permits with them to establish a profitable fur industry
>>
Rolled 51 (1d100)

>>1320436
Council project: Develop tactics and strategies to make the fullest use of Guns, Spells, and steel in war for the Roggarian army.
>>
Rolled 88 (1d100)

>>1320449
Council Roll: A religous order called the Gyolites has taken the patronage of the Chaplain to follow their dreams of new lands across the waves. Supporting cartographer.
>>
Rolled 78 (1d100)

>>1320436
Install a printing press facility in the mechanic workshop in the archive

B lets get some art goin
>>
Rolled 66, 15 = 81 (2d100)

>>1320436
Faction:
Support
>>1320453
Council:
Investigate the scope of corruption and lend aid to those fighting it
>>
Rolled 64 (1d100)

>>1320436
Our faction...uh, moved here.
We're going to become a strong naval mercenary force in the next decade, though.

>H. Navy
>>
Rolled 64, 79 = 143 (2d100)

>>1320436
Faction Project:
While work in the shrine continued, we built a military camp close by.

Council Project:
In the next 10 years, i plan to construct a magic school in the south of Roggar, so more mages are available to the kingdom.

>C
>>
Rolled 42, 7 = 49 (2d100)

>>1320436
>J.Magical matters
Faction Project: It has come to my attention that the town of Zidram has quite the number of talented masons, i will be investing in creating a Masons guild there alongside general improvements of the town
Council projects: Encouraging agricultural developtment in the regions that were especially hit hard by the plague.
>>
Rolled 95 (1d100)

>>1320436
The hook gun is clumsy and looks are unappealing therefore I want to create a new form of gun. Better looking with a better firing mechanism. Perhaps a lit string that is lower with the crank of the trigger igniting the gunpowder. Then I want to produce a one of a kind of this weapon with a flame ward on a metal bolt that is slide to the a small hole in the back of the barrel to ignite the gunpowder.

Charles will return to me and I will go through many enemies before we are reunited. Therefore I need better weapons.
>>
Rolled 76 (1d100)

>>1320444
Supporting roll
>>
>>1320436
B
>>
>>1320436
>D.Military
>>
Rolled 53, 89 = 142 (2d100)

>>1320436
>A.Food production & growth

Council Project:
support >>1320439 in persecuting the corrupt

Faction Project:
Work on Flamkor, trying to rebuild that mining settlement by the volcano.

"So fellow Councilors, what do we wanna do for the next ten year period?"

"The same thing we do every time, try to fix Flamkor."
>>
>>1320436
>L.Other
There was a certain tome brought back from the badlands i think its time we read what was inside it.
>>
>>1320480
>>1320436
Support
>>
>>1320480
Backing
>>
Rolled 2 (1d100)

>>1320436
K

Faction Project: Settling of a mining/forge town at the base of my volcano with a temple to Kovag, with experienced dwarves, smiths, and craftsmen getting tax cuts for settling there. Also sending out some wizards with Materials Magic to find and build mining encampments for raw resources in the volcano and in the mountains south of it.
>>
>>1320495
"I-Im so sorry"
>>
Rolled 96, 43 = 139 (2d100)

>>1320436
Faction project:
We have been building forts within the lands near greenhaven in the hopes of making it more secure.

Council project:
The royal physician has deemed it necessary to create a Disease Containment Force or DCF due to Roggar often times being completely devastated by them with the hopes this will be able to contain newly found diseases before they reach critical mass such as the most recent plague.
>>
>>1320500
>We have been building forts within the lands near greenhaven in the hopes of making it more secure.
Why do you need forts so close to Dragonstomb and the heart friend :)
>>
Rolled 78 (1d100)

>>1320436
Council Project: Gonna start investing and funding guilds in the arts, crafts, and other industries (foresting, mining, shipbuilding, textiles, ect.) with the intention of increasing exports and trading. (Also, some funding goes to fixing whatever fucked up with my volcano.)
>>
>>1320495
>>1320505
"I must say, at least my hobby is doing alright."
>>
>>1320511
"Lord Edward I hope those funds are going towards giving the crown cheaper sources of war materials from the three-mine volcano."
>>
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>>1320439
Corruption is rampant
Having heard of opportunities in your land, particularly related to the Altodominio, you saw close to a thousand migrants from Petrekshan this decade that guided your workers in building secret underground roads between your towns and cities and the important facilities, wide enough for small caravans to move through them.
>>1320444
>>1320472
Together you managed to expand golem workshops in Gobbopolis - it cost quite a bit, but you hope it'll pay off.
>>1320447
The gardens blossom, a reflection of the city's own prosperity.
>>1320448
No advancement was made.
>>1320449
Your Ezirni lands start growing cotton and making textiles out of it.
Another three ships were lost in the Western sea.
>>1320450
You don't have a project this decade, you were busy setting up in your office in Dragonstomb.
>>1320453
>>1320462
Together you've developed a gun for ogres - The Ogrun - something between a hand cannon and a cannon, it doesn't launch balls or bullets, but rather rockets - there's two models, one that has multiple tubes that launch fire arrows and one with a single, large tube that launches a fire lance. These weapons are too heavy for a human, but an ogre can operate them - their effective range is not large, but they can definately frighten an enemy!
Corruption is still rampant.
>>1320454
Your local fur production is doing decently well, but you haven't secured any permits abroad.
>>1320457
You begin working on developing those tactics and strategies, conducting military excercises regularly over the next years.
>>1320458
Seeing the failures of the previous explorers, the Gyolites begin preparing a new kind of ship made for exploration...
>>1320460
You've got your printing press operational and all the details worked out.
>>1320465
You've set up and gotten your first contracts to make some cash to keep your ships afloat, renovate them and now start recruiting new sailors from sea elves you find in Roggar primarily.
>>1320466
The camp was built, the shrine work continues.
The magic school of Virinum will be completed in 4 years.
>>1320468
You invested in the development of the new Zidram Mason's Guild.
Your council work is hampered by corruption.
>>1320469
In Constantinople's Gunworks, last year, a new firing mechanism was invented by the famed twin brothers, adding it to their Arquebus gun - the matchlock! In addition, the Duke commisioned a unique model for himself, enchanted with a fire ward - the results were just what he'd hoped for.
>>1320479
You help keep corruption down to less-than-catastrophic levels
The Flamkor region has, at last, been rebuilt.
>>
>>1320522
"Son, I just hoping that whatever befalls Nayte only gets contained to Nayte. The funds are for if the damages cross into another's borders. Also, the funding is more of a side project. The investing is the main bit.
>>
>>1320495
The volcano exploded, destroying the surrounding area before, in some odd fashion, crumbling. Later surveys noted that nothing of value was left in the region in terms of minerals. What's worse, the old iron mine south of Lakefound has finally dried up entirely after over six centuries of exploitation.
>>1320500
You reinforced the accesses to Greenhaven with castles.
You've created the DCF, most of its men coming from your own plague doctors and a few divatans.
>>1320505
Your investments are mostly well put, supporting guilds in the cities.
>>
>>1320547
Can I rename the old Iron Mine there to Iron Town and keep the settlement there? That's been with Nayte since the demons settled here and it'll be a shame to see it go.

Also, reinvesting the funds put away into the guilds investments.
>>
Rolled 95, 64 = 159 (2d100)

>>1320436
That time of year, is it? Alrighty then - all Lectre businesses have spent these recent years undergoing some internal changes following the unfortunate mess that was the plague, in order to maximise efficiency when times are harsh. Less breaks, more hours, and a brand new sparkling set of rules; Firstly, anyone who so much as murmurs another complaint will be shot! Second, anyone who takes more than a three second break will be shot! Third, anyone who breaks any other rules I have yet to formulate will, yes, you guessed it, be shot! And before you fellows all shout at me, I am well within my rights to put these rules in place as the lord of my lands - roggarian law allows the killing of those who violate the word of the local ruler, and I am merely taking that to its natural conclusion.

Ah, yes, and the council project for the next ten years. Well, I am going to need a room with balconies, to say the least. Fetch me eight crossbowmen, my own personal Dragonstomper crossbow, and some writing tools - I feel the urge to discuss a few trade deals with our dear Zhongian neighbours, and I don't want any of those we invite to discuss terms leaving before we reach an amiable solution to us. I promise that I will only shoot them as I need to - so long as they do as I ask. That is quite a reasonable proposal, yes? Of course. Now, be good and send off a few letters, particularly to anyone in the weapons manufacturing area. Run along now.
>>
>>1320479
Some minor stuff I forgot to add:

Experienced miners and mining golems from Nayte will assist with reestablishing the miningtown at Flamkor, in return a part of the profits from the sulphur-mines will be shared with the lord of Nayte.

Furthermore, a number of settlers have immigrated from Nayte to Flamkor, calling themselves the Ash Guard.
These plan to settle in the wasteland and attemp to bring the soil back under human control, in return they shall be free from taxes for the next 5 years (this offer extends to all settlers willing to bring cultivation to the wilderness btw).

In return for this generous assistance, the Councilors will fund and staff a school in Nayte, bringing literacy and the teachings of the sages to anyone who desire to learn.
>>
Rolled 74 (1d100)

>>1320436
Council Project: The recent death of rulers all around didn't reflect well on the Kingsguard. Therefore, a new anti-assassination bodyguard unit will be responsible for the safety of the Queen. They will be trained at infiltration to stay unseen, and see those who attempt to do so. Apt at the art of fighting, and recognise several poisions, as carry around antidotes for them as well.
>>
Rolled 97 (1d100)

>>1320436
Faction project: this last decade has been spent arming our kobold army with the latest in rifle technology.
>>
>>1320585
We dont have rifles
>>
Rolled 29 (1d100)

>>1320436
Faction Project: The Circle of the Evergreen, and the Guild of Hammer and Nail have put their heads together to drain the swamps that are on the Lordship of Chiron, using a combination of nature magic and landfills. They are hoping that aside from good movement, they can also use it for agriculture, and forestisation.
>>
>>1320590
This
>>
>>1320572
>>1320436
These elite bodyguards will be called the Dragons Shadow, and only the most skilled and loyal of the Kingsguard are allowed in it.
>>
>>1320585
You've outfitted your kobolds with matchlock arquebus guns. Their population has been rising at very high rates indeed,now numbering 10 000 within Nomannic and the surroundings.

>>1320572
The Shadowguard has been founded - a dark mirror of the Kingsguard, while the latter are usually seen around the monarch with their shining armor glistening, the former are quite the opposite, opting to stay hidden, overlooking all possible angles of attack, skilled in infiltration and the use of both ranged and melee weapons. They are a dozen men at the moment, whereas the Kingsguard are 25.
>>1320592
Progress was somewhat slow, there's more work to be done.
>>
Rolled 75 (1d100)

>>1320436
Faction roll of Velkin Hammerhelm, Who's currently dealing with computer problems and other shit.

Creating Golem workshops and Golemmancy school to create more Golems for both economic and military use. Very insistent on military use.

Also supporting with Nayte's funding and contracting Silverhands to build both the school and the workshops.
>>
File: Main Map.jpg (6.2 MB, 9936x7688)
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>>1320562
In the name of maximum efficiency your economic measures at home have increased productivity by enormous amounts in your workshops, mines and farms, yielding you a lot of money.
Your work with the Zhongi negotiators was beneficial to Roggar, your methods having proven fairly successful in getting better trade deals for us.
>>1320604
Redroad has created a golemancy school, currently the only one in Ezirin, having hired teachers from Roggar and bought materials to assemble the facility - it is now operational.
>>
>>1320480
Supporting
>>
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More to do, but lazy right now
>>
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Come to Flamkor, land of opportunity!

Ezirin, land of adventure and thrilling tales! And ripe with prospects for daring settlers who desire their own soil to look after!
The land of Flamkor, too long left to the cruel rulership of the wilderness and volcanic devastation. But no more! Flamkor town is back in business and the countryside is crying out for good men to look after it.

Any settler will be granted a sizable plot of land ripe for cultivation. And for 5 years he shall be free from all taxes!
Flamkor, land of the future!


"Wow, such a great destination to visit!"
>>
Rolled 20 (1d100)

>>1320436
fac project : buying all the printing press in DT and setting up infrastructure to start a national news agency arcoss the kingdom. Includings setting up small offices in major cities across the kingdom for future distirbution
>>
>>1320631
The project was far too ambitious and you overextended. What you did manage to do was acquire one printing press for yourself and set up infrastructure for an agency within Dragonstomb.
>>
Rolled 52, 20, 32, 65, 84 = 253 (5d100)

>>1320623
Some of the most downtordden and opportunistic Ke-lo try their luck.
>>
File: eastadmin.jpg (4.89 MB, 8800x8208)
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should be accurate I think
>>
>>1320638
We welcome these daring new settlers and wish them the best of luck!

Hmmm... Aprox 40% died brutal deaths at the hands of local wildlife, lung poisoning from the omnipresent ash and attacks from natives, 20% gave up and went home to Chiron after months of hard work and sweat, 40% succeeded in establishing farmsteads and managing to keep their herds of animals alive.
>>
>>1320623
"Flamkor reminds me of Hell's Crusade. Fuck it, anyone from Nayte who wished to settle it will be supported by me and mine."

*Sigh*

"I miss my volcano..."
>>
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>>1320562
>roggarian law allows the killing of those who violate the word of the local ruler, and I am merely taking that to its natural conclusion
I am not entirely sure that's how our laws work my good sir.
>>
In a protest of the Steward's corruption in investing kingdom funds into his own lands, Barnaby protests outside his office along with some other nobles who are invited to speak if they wish.
>>
If you want me to write bulk texts faster, you'll have to start paying me. Give me time and I'll give you the contents of the tablets and books, I have a lot to deal with.
Emperor Nerudius Ezgielan passed away last winter. Writing up the next part
>>
>>1320701
"Why, a protest in my name. You honor me, good sir. I'm afraid you are misinformed. I did not invest funds into my lands, but Roggar as a whole, including your textile industry as well. Do you wish for me to take away that funding?"
>>
>>1320715
"I wish for you to pay for the funding out of your own pocket. All industries you decided to invest into are either ones you are directly invested in, like trade, or indirectly invested in, like trading textiles. I shall stay here until you resign, die, the Queen kicks you from the council, or you pay out of your own pocket for what you did."
>>
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>>1320715
>>1320701
Perhaps I could suggest that we talk this out peacefully? I believe this is all a big misunderstanding.
My master, Trusted Councilor Fish, is quite well known for having the best tea in the realm. Care to come with me to his quarters for a cup?
>>
>>1320705
Take your time.


>>1320732
"It's a sad day when a fishs conduct is more becoming then that of the lords of the realm."
>>
>>1320729
"Well, if I was to fund those industries myself, it'll be I who owns them and not the kingdom. If that is what you wish though, I do not mind expanding my hobby from trade to other industries as well. If you wish to continue this protest, I'll fetch you some blankets and some food. I'll see about getting you a tent to live in for the time being, unless you wish I build a small shack if you wish it?"

>>1320732
"Oohh, tea! I accept your master's invitation, good sir."

>>1320705
Take your time Civ. I don't mind.
>>
>>1320749
"Tis a great day that fish nobility has broke through the glass bowl and achieved suck a respectable position. Never have I saw a greater fish than this."
>>
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Our Queen, Wave, managed to negotiate with the other monarchs to win the four necessary votes to become our first Empress!
In order to win the support of Kragnaal, Lursar and Ondalia, the following things were negotiated:
The Three Banks of Ondalia will be given headquarters in the Imperial Capital and will be the only companies authorized to open banks in the Empire. The Three Banks are:
The Serebrin Family Bank - the oldest and biggest, held by the family of the Duke of Zaelaft, they are focused on naval trade, in particular trade involving the Western Seas.
Geulpomin Associated Banking Hailing from the halfling capital of Laekam, the Geulpomins are focused on land-based trade and big loans between landowners and major enterpreneurs - the Geulpomins were the biggest loaners to Roggar in the last decade.
The Zoukrimot Union Bank Originating from Semport, the Zoukrimots focus on merchants in the Godsjaw sea and enterpreneurs in coastal cities.

Banks primarily provide loans, credits, insurances and keep your monetary assets safe. With the currently instituted system these three major banks will be founding junior branches across the Empire - the Goldhill bank that was recently founded in Dragonstomb is an example of a junior branch of the Serebrins.

The Kingdom of Kragnaal owes quite a bit of money to the Imperial Treasury - to secure their support, our new Empress agreed to forgive their current debts and to provide tax breaks and more favourable loans to them in the future.
To secure the support of the Kingdom of Lursar, our Empress agreed to make favourable trade deals, support infrastructure development and investments into their lands with workers and golems included.

All hail Empress Wave!
>>
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Faction Project

Keeping to his promise and with personal furor, Trenchdigger enacts his “Crusade against Rodents and Pests” having vowed to “rip open the festering scab of the city and expose the rotten pus and chancre beneath to air and light.”
Through the massed labor of tens of thousands of goblins, large labor golems, and selling off some mercury stocks from the mercury mines for money to pay for the project, the last 10 years have been spent, quite literally, on rebuilding and reforming Booty Bay and the surrounding towns to fight off both the rats, mosquitos, flys and other vile vermin and omens of disease!
To this effort, several things have been carried out:
1. The foundations of cities are to be excavated and rebuilt. Section by section, the city floor is torn away to expose the sewers to the light. This will allow exterminators to clear out any lingering rats nests or ratmen lurkng in the dark, as well as prepare for the restructuring of the sewers. The sewers are cleansed with smoke and fire, as was the most effective tactic in the previous plague, for immune to poison rats may be all creatures with lungs need air to breathe and fire and smoke consumes air.
2. The rebuilding of the sewers are as followed. Sewage and flood drainage will no longer be exposed to open air. New enclosed pipes are forged by blacksmiths, to ensure that sewage doth not expose itself to the air to become both a food to the rats as well as rotting filth for flies and mosquitos.
3. These sewers no longer all drain to the river in a myriadic fashion. They reordered by pipes to link to a large, central holding tank by the river where it is drained in one large tunnel. This is in opposed to the current system where a great many drains all over the city drain into the river. This minimizes the entry points where rats can enter the sewer system to a single tunnel which can be guarded by soldiers and watchmen, reducing the risk of rats or ratment entering the city sewer system.
4. The sewer tunnel system is rebuilt in such a fashion that a massive bonefire pyre can be erected near a main tunnel entrance. When the fire is burned, the smoke is then fanned into the tunnels, where it will travel through the whole of the city sewers to fumigate them with smoke to choke the rats. This will be done at least once a year, and is then followed by collecting and cleansing of dead rat bodies or other vermin. As much as possible extra, uneeded, or difficult to guard tunnels are to be refilled in with earth, stone, brick and mortar to deprive extra living space to the vermin.
>>
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Rolled 24 (1d100)

>>1321030

5. To guard against tunneling or further rat incursion in the new sewer system, several new features. A contingent of armed exterminators at least a 1000 strong is raised. These men will live in special underground housing, where they as well as labor golems, domesticated cats and dogs, will regularly watch the sewers and receive regular pay. Every month a city inspector will go in to the tunnels, and if it is seen there are no rats, leaks, or further tunneling they receive a bonus.
6. Final efforts against vermin and the plague they bring include the filling in of any small ponds, lakes of green algae, and weeded marshes which may house mosquitos or give rats water. The yellow plague from the biting insects might one day be a threat, so these are removed. Lastly, there are new laws making littering illegal. All trash is to be collected by a newly established group of “Garbage collectors”. Men with wagons who regularly go around to collect peoples trash once a day, where it is brought to a central dump. From here any useful trash is collected and stored, the rest is burned by logs collected from the Warloggers to deprive vermin of food and nest.
Trenchdigger PIkeholder carries out his campaign against disease and corruption with ferocity and weight of the countless souls who lost their lives to the last plague.
>>
>>1321026
Hail the Empress!
>>
Rolled 54, 84 = 138 (2d100)

>>1320436
For my faction project; I will begin making facilities to construct cannons.

For my council project; I will begin experimenting with shipborne cannons, cannons that can be stationed aboard a ship, and shot from a gunport.
>>
>>1321052
You've built a Gunforge in Everpeak with all necessary equipment to produce both handheld and siege equipment.
Your experimentation, combined with the work of the Gyolists, will produce favourable results the next time we invest in our Navy
>>1321036
You have limited success in your endevours.
>>
>>1321026
Ale impressive!
>>
>>1321056
Count Trench digger looks over the work of the city. Parts of it are done, but on the whole there is still much much work to do.

This was clearly not a project to be done in a mere 10 years, but he intends to compete it to the fullest no matter how long it takes.
>>
>>1321026
"Stoman grant me the strength to restrain myself."
>>
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You'll get the lore when I write it

Year 771


>>Population:26,33m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:8/10
>>Finances:6/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark,very low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:25 500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:33 early carracks,12 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1321106
K
Let's fix the naming issue of Roggar
>>
>>1321106
>I.Diplomacy & war
Attack Rhoznaxi
>>
>>1321106
>A.Food production & growth
Peaceful growth

>You'll get the lore when I write it
No problem, take your time
>>
>>1321106
Applauding Andarak's work, Count-Trench Digger votes immediate implementation of the new cannon oriented ship designs.

>D.Military
>>
>>1321106
D
>>
>>1321106
>>F.Exploration & colonization
Find the new world
>>
>>1321106
>A
>>
>>1321106
K
Let's see what we can establish around here for decent merc work.
>>
>>1321106
>>I.Diplomacy & war
>>
>>1321106
D
>>
>>1321106
>K.Trade & Finance
>>
>>1321106
D
>>
>>1321106
>D
>>
Military time! Pick one
A.Recruit more troops
B.Work on equipment
C.Work on training
D.Major reforms
E.Other
>>
>>1321149
A
>>
>>1321149
B
>>
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>>1321149
>A.Recruit more troops
>>
>>1321149
A
>>
>>1321149
>A.Recruit more troops
>>
>>1321149
A
>>
>>1321149
B.Work on equipment
>>
We'll raise our army to 4 of every regiment from the current 3.
Troops are being trained for the Imperial Army that is being rebuilt after Nerudius Ezgielan refused to have it reinforced during his reign - five thousand elite forces from each of the Kingdoms, sworn to the Empress.

Year 772

>>Population:26,49m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:8/10
>>Finances:6/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark,very low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:30 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:40 early carracks,15 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>>1321185
>C
>>
>>1321185
C
>>
>>1321185
K
>>
>>1321185
>C.Construction
>>
>>1321185
>>I.Diplomacy & war
>>
>C.Construction
>>
>>1321185
H
>>
>>1321185
>H.Navy
>>
>>1321185
H
>>
>>1321185
>H
>>
>>1321185
H
>>
>>1321218
I would like to switch to H. Navy to speed up the vote.
>>
>>1321185
C
>>
>>1321185
H.
>>
>>1321185
>C
>>
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The Gyolists have presented the Admiralty with their first new model ship - fairly small, very maneuverable, able to sail with precision on long journeys - the caravel.
The second new model ship is an improved variant of our carracks - the new carrack boasts cannons for defense, a large and strong hull and a total weight that can potentially reach a thousand tons or more, which means it can fit a lot of cargo or people.

The caravel, being smaller, has fewer cannons, but is able to sail in shallow waters and large rivers far better than the carrack.

In addition, plans are drawn up to improve on old galley designs for a shallow-water warship.

We must choose which path to support at the moment

A.Modernize our carracks - we need a fleet of heavy warships!
B.Build caravels - light ships!
C.Design and build these proposed war galleys for shallow water fighting.
D.Other
>>
>>1321304
B
>>
>>1321304
A.Modernize our carracks - we need a fleet of heavy warships!
Bigger, larger, able to carry heavier guns and more men and supplies

All the better for long ocean going voyages.
>>
>>1321304
A
>>
>>1321304
>B.Build caravels - light ships!
>>
>>1321304
B
>>
>>1321304
>A
>>
>>1321304
A
It might not be the best choice at our current state, but we need to capitalize on this quickly.
>>
>>1321304
>A.Modernize our carracks - we need a fleet of heavy warships!
>>
>>1321304
>D.Other
Build all three in as many years.
>>
>>1321328
this
>>
>>1321304
A.
>>
>>1321304
>A.Modernize our carracks - we need a fleet of heavy warships!
>>
We've chosen to modernise our current armada
The Dragoncommander asked that we have 6 of every regiment rather than 4.

Year 773

>>Population:26,65m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:38 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:41 carracks,15 cogs,1 caravel, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
"The Hawthornes have returned to demilitarization - all magic and mages are not for warfare, but for craftsmen. Fire is especially useful in this regard of course."
>>
>>1321370
>F.Exploration & colonization
More settlers for Ezirin or daring long range voyage. Both are fine by me.
>>
>>1321370
I
>>
>F.Exploration & colonization
>>
>>1321370
>>F.Exploration & colonization
>>
>>1321370
F
>>
>>1321370
>F.Exploration & colonization
"Anywhere not here would be nice to forget about whats just happened."
>>1321380
>Demilitarizing when your in Roggar
"While I respect you and your work Lord Barnaby that's not the smartest move to make in times like these."
>>
>>1321370
F
>>
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>all this banking and shekelry
"T... this is not what the ancient sages desired for Roggar."
>>
>>1321638
>>1321654
[Walks up with a Tankard in each hand]
"Want a drink? It helps me deal with all the madness going on."
>>
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>deleting stuff
Not on my watch
>>
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>>1321370
Oy goys, new player here. I was wondering if I could get a link to some rules about creating a new faction, or just general etiquette stuff. I played Civ Bulgar's shit when it was back on /pol/, but it wasn't nearly as complex as this, with all the factions and stuff. Thanks for any help-
>>
>>1321764
https://discord.gg/FQVDh

Join the discord and we can help
>>
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>>1320436
Gather the best frost magicians of the frost giants. Frost Elementals?
>>
Rolled 51 (1d100)

>>1323644
>>
>>1321777
Hop on discord
https://discord.gg/fNwhBwd

>>1323644
None of the Frost Elementals are left, but you did attract a clan of frost giants to Gotegisol, ice shamans among them

New thread
>>1323869
>>1323869
>>1323869




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