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It is always cold, but particularly so this morning. Enough for a thin layer of snow to gather on grassy plains. You've bundled up your scarf to cover much of your face, which doesn't stop your breath from misting up in small puffs.

Others might say something more emphatic than simply cold. Having come from further up north, the chill is just enough to remind you of home. What was home a week ago, anyway.

Your hands are being kept in your pockets, as it would be embarrassing if you could not swing straight. Not bringing along a pair gloves was foolish.

Not buying some the last time you were in town... well, you have been traveling to warmer climes. Though you would also admit to being often absent-minded.


>

[ ] You are traveling alone, living off the land.
[ ] You are on the road with a merchant and his wife.
[ ] You signed up to help an archaeologist, a guard for a short ruins dive.
>>
[X] You signed up to help an archaeologist, a guard for a short ruins dive.
>>
>>1088976
>[X] You signed up to help an archaeologist, a guard for a short ruins dive.
>>
Rolled 3 (1d3)

>>1088976
>>
>>1088976
>[ ] You are traveling alone, living off the land.
>>
>>1088976
[x] You are on the road with a merchant and his wife.
>>
>>1088976
>[ ] You are on the road with a merchant and his wife.
>>
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You are perhaps only a few minutes from the entrance to these ruins, but it is still better underground where the snow and wind cannot reach. This is where you stayed the night; convincing your excitable companion to do so was difficult, but your group had been traveling for days.

The archaeologist is Artem Hannes, an elderly but sprightly gray-haired man. Your task is to protect him and his assistant, the younger yet somehow more mature Siddhar, from whatever dangers the half-frozen land might produce.

“-like you lot have any idea what ‘valuable’ means! Ancient knowledge and secrets, reduced to rusty silver!”

“Professor Hannes, please, this is not the time-”

“Sieglind! Idiot girl, stop your daydreaming and send these fools away!”
>>
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>>1089172

You blink, then reply with a light smile. “Apologies. I am less alert in the mornings than I should be.”

Three gruff-looking men stand five paces from you, wearing seemingly random assortments of leather armors and with swords or axes attached to their belts.

The closest one is broad with short-cropped black hair, and you believe he is trying to look intimidating.

“Now now, we’re jus askin’ fer a bit of, ah, assistance,” he says with a voice like gravel, glancing between you and the old archaeologist. “An’ yer tellin’ one little girl ta-”

He is a treasure hunter, and around here that may as well mean bandit. You tune out of the rest of what he says, because it undoubtedly translates to ‘give us everything you have that’s worth coin’.


>

[ ] They surely value their lives. Perhaps you can convince them to leave your group alone.
[ ] They expect conflict. Wait, reply in kind, and they will break and flee.
[ ] You doubt you can avoid bloodshed. You are certain you can make it theirs.
>>
>>1089181
>[ ] They expect conflict. Wait, reply in kind, and they will break and flee.
>>
>>1089181
(One additional choice)

>

[Flow / Reaction] How a sleeping lake sees every ripple. How a flowing river overcomes its walls.
[Grace / Adaptivity] How a gentle breeze becomes a gale. How a clear sky holds a tempest.
[Skill / Finality] How a path cannot be traced. How lightning is foreseen, but unheard until its end.
>>
>>1089187
>[Skill / Finality] How a path cannot be traced. How lightning is foreseen, but unheard until its end.
>>
>>1089181

[ ] They expect conflict. Wait, reply in kind, and they will break and flee.


>>1089187

[Grace / Adaptivity] How a gentle breeze becomes a gale. How a clear sky holds a tempest.
>>
>>1089181
>[X] They expect conflict. Wait, reply in kind, and they will break and flee.
>[Grace / Adaptivity] How a gentle breeze becomes a gale. How a clear sky holds a tempest.
>>
>>1089181
>[ ] They expect conflict. Wait, reply in kind, and they will break and flee.
>[Skill / Finality] How a path cannot be traced. How lightning is foreseen, but unheard until its end.
>>
>>1089187
[x] They expect conflict. Wait, reply in kind, and they will break and flee.

[Flow / Reaction] How a sleeping lake sees every ripple. How a flowing river overcomes its walls.
>>
>>1089181
>[] They expect conflict. Wait, reply in kind, and they will break and flee.
>[Grace / Adaptivity] How a gentle breeze becomes a gale. How a clear sky holds a tempest.

I dunno what this quest is, but I'm already liking it.
>>
>>1089181
>[ ] They surely value their lives. Perhaps you can convince them to leave your group alone.
>>1089187
>[Flow / Reaction] How a sleeping lake sees every ripple. How a flowing river overcomes its walls.
>>
>>1089198
>>1089207
>>1089217
>>1089224
>>1089230
>>1089272
>>1089291

[Flow / Reaction] 11
[Grace / Adaptivity] 111
[Skill / Finality] 11
>>
>>1089181
>[ ] They expect conflict. Wait, reply in kind, and they will break and flee.
>[Flow / Reaction] How a sleeping lake sees every ripple. How a flowing river overcomes its walls.
>>
>>1089333
Flow / Reaction
>>
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“-eally the best fer all of us-”

“Sieglind! Sword! Face!”

This is troubling. Conflict does not seem avoidable, even if the old man were not calling for it so adamantly. You sigh. Your tired eyes are more comfortable closed.

“I think my employer has given his answer. Perhaps the three of you could leave us be?”

One of the men suppresses a snort, and their leader draws his weapon.

Of course he does. You keep your eyes closed, unsheathing one of the blades hanging at your hip with the muffled ring of metal against leather. It’s very much like the treasure hunter’s; a short sword with steel for its blade, practical and simple.

A step presses against the ground, a longer, lower tap against stone. The next is longer, quicker.

His blade meets the flat of yours, briefly diverting the swing. One step breaks contact, another lets you turn into a diagonal slash at his side that strikes at the man’s waist, causing his belt, scabbard, and the hardened leather protecting his sides and legs to clatter to the ground around him.

Your eyes are open when you shift the point of your sword up to the treasure hunter’s neck, careful not to draw blood.

A repeat. “Perhaps the three of you could leave us be?”
>>
>>1089644

A dull breakfast of hardtack and strips of dried meat follows as the aftermath of your morning’s problems scurrying away. Professor Hannes spends most of it ranting about how you ‘should have at least de-pantsed the idiots’ while Siddhar shoots you apologetic looks from the side.

The archaeologist’s attention shifts back to the task at hand quickly enough, at least.


> These ruins are large, but the first section is a

[ ] Library or a den, seemingly more for leisure than for archiving purposes.
[ ] Small armory or arsenal. Rusted weapons on rotting wood.
[ ] Chapel or a chantry. Simple, though not without decoration.
>>
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(Wasn't sure about the late votes. Ended up writing for a little bit of both.

That choice is definitely not some kind of class or final specialisation.

Also, I need to walk off for at least a few hours. I don't intend to keep an update schedule, so just check back whenever.)
>>
>>1089653
>[ ] Small armory or arsenal. Rusted weapons on rotting wood.
>>
>>1089653
[ ] Chapel or a chantry. Simple, though not without decoration.
>>
>>1089653
>[ ] Chapel or a chantry. Simple, though not without decoration.
>>
>>1089653
>[ ] Chapel or a chantry. Simple, though not without decoration.
>>
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A long hallway of gray stone with regularly spaced alcoves, followed by stairs deeper into the earth through a century of undisturbed air. Ruins of the old empire are everywhere, but this far north is one of the few places where they remain relatively unexplored. Little treasure troves for scholars and dreamers.

Siddhar leads, and the staircase ends at a pair of wooden doors. They creak wearily when he pushes them open, holding out his torch to ward off the gloom.

It is not a particularly large space, from what you can tell through the darkness. Tall perhaps, as you can barely make out a plain iron candelabra hanging from the ceiling. Two lines of wooden pews flank a path towards a raised dias where a likely-moth-eaten book rests atop a stone podium. Pillars line the walls, and in the space between them are dusty bas-reliefs.

“Excellent, excellent! Light, Siddhar,” the old man turns to you. “Do stay out of the way, Sieglind, and don’t touch anything. This shouldn’t take too long.”

The archaeologist reaches into his backpack and withdraws a quill, ink pot, and two books, one a small journal and one larger and filled with scribblings. He moves towards the carved stone with assistant in tow.


>

[ ] Follow the professor. You can watch from behind.
[ ] The torchlight reaches the podium. Look around on your own.

[ ] Ask about (what the professor’s looking for / what’s on the bas-reliefs / their work and the ruins)
[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.


> A lifetime ago, you thought you would be a

[Wanderer] The world past the ice and snow sounded vast.
[Beast hunter] One of the more dangerous, more exciting jobs.
[Bounty hunter] You wanted to seek challenge, from whoever could provide.
[Ruins explorer] Wherever curiosity would lead.
>>
>>1090892
>[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
[Wanderer] The world past the ice and snow sounded vast.
And we like to take our sweet time with it.
We are a sleepy soul.
>>
>>1090892
[ ] Follow the professor. You can watch from behind.
[Bounty hunter] You wanted to seek challenge, from whoever could provide.
>>
>>1090892
[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
[Bounty hunter] You wanted to seek challenge, from whoever could provide.
>>
>>1090892
[ ] Follow the professor. You can watch from behind.
[Beast hunter] One of the more dangerous, more exciting jobs.
>>
>>1090892
>[X] Stay quiet. He is muttering enough anyway, if you care enough to listen.
[Beast hunter] One of the more dangerous, more exciting jobs.
>>
>>1090892
Bounty hunter] You wanted to seek challenge, from whoever could provide.
[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
>>
[ ] Follow the professor. You can watch from behind.

[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.

[Wanderer] The world past the ice and snow sounded vast.
>>
>>1090892
>[ ] The torchlight reaches the podium. Look around on your own.
>[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
>[Wanderer] The world past the ice and snow sounded vast.
>>
>>1090892
>[ ] Follow the professor. You can watch from behind.
>[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
>[Wanderer] The world past the ice and snow sounded vast.
>>
>>1090892
>[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
>[Wanderer] The world past the ice and snow sounded vast.
>>
>>1091218
>>1090892
>[ ] Follow the professor. You can watch from behind.
>>
>>1090892
>[ ] Follow the professor. You can watch from behind.
>[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
>[Wanderer] The world past the ice and snow sounded vast.
>>
>>1090892
[x] Follow the professor. You can watch from behind.
[x] Stay quiet. He is muttering enough anyway, if you care enough to listen.
[Ruins explorer] Wherever curiosity would lead.
>>
>>1090892
>[ ] Follow the professor. You can watch from behind.
>[ ] Stay quiet. He is muttering enough anyway, if you care enough to listen.
>[Wanderer] The world past the ice and snow sounded vast.
>>
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Out of the way, huh. You follow along, keeping some distance.

“A newer style, as expected,” Professor Hannes mutters. He takes out a small brush and lightly dusts the stone, focusing on some humanoid shapes with horns and wings. “Those four demons again. Mostly intact this time-”

The bas-relief is about the later years of the old empire, from what you can tell. Theirs was told to you as a cautionary tale against recklessness and reaching too far. They were known for their mastery over the arcane, and an experiment that went awry turned their south-east capital into a permanent sandstorm over the desert.

You have gone nearly eighteen years without encountering anything less mundane than the flame stones a wealthy traveler might carry. Spells and magic may as well be fairy tales.

The professor is pointing up above the carved bas-relief at a faded fresco in cracked plaster, urging Siddhar to raise his torch. You unsling your knapsack and place it on the ground, finding an empty spot of wall to lean against.

You took essentials with you when you left. A waterskin, firesteel and chert, a small knife and cooking pot, a pair of whetstones. The knapsack is new, made from a durable leather; you had it prepared for when you intended to leave the tribes, about two months from now.

Like many of your peers you fantasized about what waited past the ice and snow. You dreamed about testing your skill with the sword against all challengers, about grand battles with giant beasts. The more you matured, the more you realised you just wanted to see the world as a traveler, going wherever the road decided to take you.
>>
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>>1092445

You were more energetic. Your fingers brush the long hilt of the first weapon at your hip.

Warriors of the nomadic tribes are one half of a whole. At the age of fourteen they traveled west, crossing the frozen land to find a blade. The forgekeepers put their hearts into their work; the one that answers their request will become bonded with the warrior, eventually becoming as close as family or lovers.

There are rare exceptions, and much of your story is not one. You made the journey years ago and met a tall smith only a year your elder. He was kind, gentle, and held an admirable dedication to his craft. He forged your first blade, and you could not have had happier years to your life.

You killed him nine days ago.


>

[ ] Out of compassion.
[ ] Out of love.
[ ] An act of justice, or retribution.
[ ] To right a wrong.
>>
>>1092466
>[ ] Out of compassion.
>[ ] And perhaps also of love.
From what we have seen of our character so far, I doubt she would be one to stain her blade out of anger.
>>
>>1092466
[ ] Out of compassion.
>>
>>1092466
>[ ] Out of compassion.
>>
>>1092466
>[ ] To right a wrong.
>>
>>1092466
agreed with >>1092484.

Whatever happened, it was more than likely a mercy killing.
>>
>>1092466
[ ] Out of compassion.
[ ] To right a wrong.
>>
>>1092466
>[ ] Out of compassion.
>[ ] Out of love.
>>
>>1092466
>[ ] To right a wrong.
>>
>>1092466
>[ ] Out of compassion.
>[ ] Out of love.
>>
>>1092466
>[ ] To right a wrong.
>>1092489
CHANGE
>>
>>1092484
This
>>
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There was anger and betrayal, but more than that was sorrow. It was not how things were meant to be. His eyes were not meant to grow dark, his smile was not meant to be so void.

He was kinder than you. He was more compassionate. So when he gave you the blade again, you gave it another life.

Perhaps you could justify yourself. Yet-

”Sieglind, what-...?”

You looked back, passingly aware of the splash of red on your cheek, on your hands.

”It seems I have killed them,” you replied.

The memories are fresh. They will likely scar.

A part of you hopes so.
>>
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>>1092943

Something draws you out of the grip of the past.

You stand, shaking off the muck of your thoughts. Professor Hannes and Siddhar are still examining the fresco while making notes and sketches. The archaeologist’s assistant is holding his burning torch high, illuminating an image of a desert, a city, and two clashing armies.

What takes your attention is a sound. A shuffling, a quiet scratching against stone.

It’s coming from above, and you realise the light has woken something.

You run forward and pull your two companions back. The professor yells out and his assistant looks back in confusion, and your explanation drops down from the darkness above in the form of a monstrous beast.

“A Themian Black Bat! Astounding! Siddhar, the torch!”

“Professor, this most definitely isn’t the time-”

You are not certain if you could call this a bat. The resemblance is there, but you do not think bats are often as large as a deer and far wider than such from their leathery wings. You do not think the fierce talons and teeth are usual, nor do you think one normally sees a human as prey.

The black bat snarls, and you hear thuds and scuffling come from somewhere outside the chantry. It would be a bit too wishful to think this beast is the only one to deal with.


>

[ ] Eliminate this thing first.
[ ] Retreat immediately.

[ ] Push your employers out the door and move together.
[ ] Engage as a distraction, have those two run.
>>
>>1092951
[x] Eliminate this thing first.
[x] Push your employers out the door and move together.
>>
>>1092951
>[ ] Eliminate this thing first.
>[ ] Push your employers out the door and move together.
>>
[ ] Eliminate this thing first and move together.
>>
>>1092951
>[ ] Eliminate this thing first.
[ ] Engage as a distraction, have those two run.
>>
>>1092951
[ ] Retreat immediately.
[ ] Push your employers out the door and move together.
>>
So perhaps you should deal with it quickly.

Right leg forward, lowered center of gravity. Your hand hovers over the hilt of your second blade for the briefest moment.

Steel sings through the ancient air and carves a trail of blood out of the giant bat, slicing past its chin and cheek. It recoils but the wound is shallow; the short sword has unfamiliar balance and reach.

It is enough of an opening, though. You shift your weight forward with a step and pull into a second diagonal slash, cutting into the beast’s torso and eliciting a shriek of pain.

You intended to end it, but that will have to do. You turn around, snatching your knapsack off the ground and dropping it into the aging professor’s arms while wearing an automatic smile. “Back up the stairs. Your work will have to continue another day.”

The wooden double doors are still open. Just across the hall is the staircase up to ground level, and you hear feral cries coming from both sides. Siddhar had not dropped his torch; you see one of the bat creatures swiftly barreling down the hallway to the right, and hear more coming from the left.

The space is not narrow, but not particularly wide either. Thankfully it seems the bats cannot fly here.


>

[Silence Of Still Waters] Quiet your thoughts.
[Sway With The Breeze] Start your steps.
[Herald A Darkened Sky] Sheath your sword.

[ ] Staircase, now.
[ ] Strike at the one to the right.
[ ] Other?
>>
>>1093701

As Water
+ reactionary defense
+ relentless, momentum-based offense; requires advantage or opportunity to start
- offensive techniques weaker when targeting multiple directions
- weaker against larger targets

As Wind
+ agile
+ offense from multiple angles
+ versatile, can easily switch to and from Water or create opportunity for Lightning
- requires space to dodge and swing
- weaker in general; heavier attacks require momentum

As Lightning
+ quick and deadly, very difficult to guard against
- techniques start sheathed; difficult to switch to
- poor defense
>>
>>1093701
[Sway With The Breeze] Start your steps.
[ ] Strike at the one to the right.
>>
>>1093701
>[Sway With The Breeze] Start your steps.
[x] Strike at the one to the right.
>>
>>1093701
>[Sway With The Breeze] Start your steps.
>[ ] Strike at the one to the right.
>See if there's anything in the hallway Siddhar can burn to hold off the bats.
>>
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(Just to be clear, this choice is not a skill choice. Sieglind is proficient with all three forms and can switch between them - whether she has preferences or affinities with one or more isn't determined here.

It also helps me a lot if you include comments or reasons in votes. You can also ask if I haven't made something clear.)
>>
>>1093701
[Herald A Darkened Sky] Sheath your sword.
[ ] Strike at the one to the right.
They might only be wary of the sword
Show them why they are wrong
>>
>>1093701
[Herald A Darkened Sky] Sheath your sword.
[ ] Strike at the one to the right.
>>
>>1093701
>[Silence Of Still Waters] Quiet your thoughts.
>[ ] Strike at the one to the right.
>>
[Herald A Darkened Sky] Sheath your sword.
[ ] Strike at the one to the right
>>
>>1093701
[Silence Of Still Waters] Quiet your thoughts.
[ ] Staircase, now.
>>
>[Herald A Darkened Sky] Sheath your sword.
>[X] Strike at the one to the right.

Beasts of the tombs will be unprepared for a flash of lightning.

As we are facing multiple foes, it is prudent to begin with these more powerful techniques to cull the first attackers. If not now, then we may lack the opportunity to employ Lightning for the rest of this fight.
>>
>>1093701
>[Herald A Darkened Sky] Sheath your sword.
>>
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The closest threat is the beast coming from the right. You sheathe the short sword and place your left hand on its scabbard, then dash forward. The bat scrambles across the stone on fours, fangs bared, clawing downwards with the black talons at the end of a wing.

Beasts fight using instinct and physical superiority. In both, this one is not quick enough to catch you.

You shift out of the daggered claw’s path and dart forward to place yourself immediately next to the beast, facing its outstretched wing and the side of its head.

Your right hand takes your short sword’s hilt in an underhanded grip almost pressing against its cross-guard, and in the next moment the metal is halfway through the unprotected flesh behind the beast’s jaw. You push the blade deep before leaping back, parting its throat and letting dark blood splatter against stone in the creature’s thrashing death throes.

Spinning around shows orange-red torchlight fighting the darkness of the ruins, and you see the professor and his assistant have started to climb the stairs. You aren’t far down the hallway at all, but either you had spent longer than intended on your first opponent or there were others closer than you thought; two giant bats are clambering over each other at the base of the staircase, reaching for your principals and sounding their painful, wavering snarls.

With little time to hesitate you spin on the spot, whipping your arm outwards and sending the short sword spinning through the space. The weapon’s cut causes the leading bat to flinch and you sprint to close the distance,


>

[Falling Leaves] Retrieve the sword, position between them and your employers.
[Rising Tide] Retrieve the sword and focus on suppressing the bats.
[Flash Draw] Use the tainted blade.
>>
>>1095744
>[Falling Leaves] Retrieve the sword, position between them and your employers.
>>
>>1095744
>[Falling Leaves] Retrieve the sword, position between them and your employers.
>>
>>1095744
>[Falling Leaves] Retrieve the sword, position between them and your employers.
>>
>>1095744
>[Falling Leaves] Retrieve the sword, position between them and your employers.
We've got a job to do.
>>
>>1095744
[Falling Leaves] Retrieve the sword, position between them and your employers.

Chekov guns are never fired on the first chapter.
>>
plucking up the sword as it clatters to the ground before the beast. You are far too close to the menacing talons and fangs of the two creatures, and one’s gnashing teeth forces you to move. A dive places you on the stairs between them and your employers, racing to push yourself onto your feet-

-then you sink back down immediately as the black bat’s claws rip through the flesh above your right shoulder.

“I’m fine,” you say through gritted teeth, interrupting a panicked yell coming from behind you, “keep going!”

Your focus ebbs from the pain. A stray thought questions if your skills have diminished.

You know the answer to that. You know.

You step back before the bat strikes again and half-toss your sword to your left hand, keeping the weapon down in a loose stance. The staircase is narrower than the ruined hallway; the bats cannot climb it both at once, but you find your Wind limited and your Water not suited for uneven footing and distracted mind.

A blade sleeps sheathed by your side.

Razor claws slash through the air and you jump back, balancing on the stone steps. The leading black bat crawls up towards you rearing its other wing-arm upwards, and you duck down and sweep your sword under its arm. Droplets of blood hang in the air behind the crashing claw, and a sidestep to dodge precedes a horizontal slash across the creature’s torso.

Too shallow, but you do not need the bats dead. You turn and run up the stone stairs towards your beckoning companions, away from the reeling beast and back up into the sunlight.
>>
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>>1096244

...

Adrenaline can take time to lessen. Breath can take time to still.

You sit by a leafless tree on the half-snowed plains, minutes of distance away from the entrance to the ruins. Your jacket is torn and there is blood on your scarf. You have taken off the latter and lowered the former, and Siddhar is applying a mint-scented yellow paste to the recently-cleaned wound on your right shoulder.

Part of your job, you said, but the dark-haired young man still looks troubled.

Young man is perhaps incorrect, as he likely has a decade on your years. You think the wording is in comparison with the far older Professor Hannes.

The archaeologist appears satisfied despite the interruption to his work. It sounds like he plans to hire more mercenaries for a second, longer expedition.

You have done your part. You pull your jacket back up when your wound is wrapped tight in a cloth bandage, thanking the professor’s assistant.

With the two-day's path ahead, your group returns to town.


>

[ ] The past is a ghost. It will not leave you, but it need not weigh you down.
[ ] You will find its redemption. Then your blade will rest alongside its father.
[ ] You will see through the fog of that day. You cannot continue without knowing.
[ ] It is not yet settled, but you will make it so. Someone will see retribution.
>>
>>1096253
>[ ] The past is a ghost. It will not leave you, but it need not weigh you down.
>>
>>1096244
Anything important we missed at the start of that mutts?

>>1096253
>[ ] The past is a ghost. It will not leave you, but it need not weigh you down.
We just pass on through.
>>
>>1096253
>[ ] You will see through the fog of that day. You cannot continue without knowing.
All other things are fleeting as a breeze and weightless and sunlight before that one heaviest burden.
>>
>>1096253
[ ] You will find its redemption. Then your blade will rest alongside its father.
>>
>>1096279

(Nup, it continues directly from:

The weapon’s cut causes the leading bat to flinch and you sprint to close the distance,)
>>
>>1096253
[X] You will find its redemption, and then your blade will rest alongside its father.
We're carrying the sword around that we used to kill our friend, and refuse to use it. How can we say that it is not weighing us down?
>>
>>1096253
[ ] The past is a ghost. It will not leave you, but it need not weigh you down.
>>
>>1096253
>[ ] The past is a ghost. It will not leave you, but it need not weigh you down.
>>
So is the main character a lesbian already or is there a chance of playing a fun interesting character instead?
>>
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Theme: https://www.youtube.com/watch?v=LEap6_ekgPg

Soft moonlight reaches through the clouded night sky.

The air is still. You sit up and wrap the blanket around you, leaning against the cold rock face nearby.

Memories churn slowly. Your fingers brush the lacquered wood of the scabbard on the snow. You feel its weight at your hip.

You have the freedom you once yearned for, and it dulls your thoughts. Casts them back.

It was far colder ten days ago, but it did not feel so. The night was far darker, but it did not seem so.

What will it take to leave it all behind,

Or would that be running away?

You close your eyes easily, and wonder if you prefer the quiet to the dreams.
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...

The winds are biting. Your boots sink into the snow with each trudging step.

You push on, pulling your scarf and shielding your face with a hand. The other clutches a scabbard wrapped in red cloth to your chest.

Pulled from flames only days ago. A blade with one half.

You squint through the gaps of your fingers, at the indistinct sun through the storm.

“Where did you go, Sieglind?”
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That’s all for now!

I likely will do this again, I just I don’t really know when. I do have a twitter than you can stalk for whenever it happens, though you’ll see announcements for my other quest: https://twitter.com/boxofmithril

That other quest is A Goat-Girl’s Fantasy, a silly adventure with a tone that’s way more comfy and light-hearted which you can find here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=GFQ

Anyway, I’ll go ahead and archive this.

Thank you all for participating. There's more of you than I expected!
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I’m always looking for comments and feedback, so do throw some at me if you’ve got any.

Doesn't need to be a review or an essay, just whatever comes to mind is fine.

There is some specific stuff I wanted to ask about, for whoever feels like answering:

Thoughts about this scene >>. I tried to incorporate the three choices that had support, and decided to be minimal. Lots of words unsaid (unthought/unwritten/whatever). Ended up a little stilted - I’m trying to convince myself that that’s not a bad thing, since it makes the reader stay on each line longer.

That last (second last?) scene >>. Similarly tried to hint at other choices, and tried to leave stuff implied. Might’ve ended up a little... heavier than I normally like. Uncertain.

And combat. A little unsatisfied with the action, and I think I should have written the choices differently. Random thoughts or advice would be really welcome.

Regardless though, thanks again for reading this far!
>>
>>1097181

I messed up. I mean these scenes
>>1092943
>>1097146
>>
>>1097181
Thanks for running mitts/mutts/whatever.

Don't have any complaints about those scenes you posted, the options for the first scene weren't that contradicting so they blended together pretty well.

The combat writing was fine for me as well, looking forward to seeing what the system's like as we have more fights.




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