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Twitter: @BeleagueredQM
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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=beleaguered+prince+quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

It's a rare occasion where Esyllt is sitting with you in the pavilion instead of Reagan. There are no petitioners, however; you're waiting for the arrival of her father, Meurig Coleran. She doesn't know why her merchant father wants to meet you aside from the fact that it must involve business, but that's self-evident.

The rest of your plans are proceeding on their own for the moment. You've sent a request for instructors and Myrddin and Reagan have gotten in touch with some trustworthy people in Olstren so you can deal with Duke Ferrid, so right now, you just need to wait until you hear back from them.

"Is there anything I should know before your father arrives?"

"Nothing you don't know or at least suspect already," Esyllt says. "He's a merchant, and he prioritizes profit over all else. He doesn't waste time or effort on sentimentality, but he understands the need to plan for the future." She absentmindedly pats her stomach. "He wishes to see the mercantile empire he built continue, but he won't make unfair demands. He can be difficult to deal with sometimes, but he insists on keeping his deals fair; he always told me that trust leads to future business."

A prudent sentiment for a merchant to have. It's much the same for a ruler, although sitting on a throne can occasionally require a flexible sense of honour.

The doors part and the herald standing outside speaks up.

"Mister Meurig Coleran."

Esyllt's father is tall, dark, and… tall and dark. He calmly strides into the hall, hands clasped behind his back as if he was strolling through a garden, and bows slightly when he reaches the middle of the room.

>[Dilettante/1d12] "Thank you for coming to visit us, Mister Coleran."
>[Dilettante/1d10] "Welcome to Degfford, Mister Coleran."
>[Dilettante/1d8] "Mister Coleran. Tell me, why have you come here?"
>>
>>1040535
>[Dilettante/1d10] "Welcome to Degfford, Mister Coleran."
>>
>>1040535
>[Dilettante/1d10] "Welcome to Degfford, Mister Coleran."
>>
>>1040535
>[Dilettante/1d10] "Welcome to Degfford, Mister Coleran."
>>
>>1040535
>>[Dilettante/1d12] "Thank you for coming to visit us, Papa."
>>
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>>1040535
Esyllt looks at you from the side. You put on your brightest smile.

"Welcome to Degfford, Mister Coleran."

Hopefully, that's enough to make a good first impression.

>Roll 1d10, best of three.
>>
Rolled 1 (1d10)

>>1040652
>>
Rolled 7 (1d10)

>>1040652
>>
Rolled 8 (1d10)

>>1040652
>>
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>>1040652
"Greetings, your highness." His voice carries a hint of mirth to it, but he seems fairly pleased by your greeting. "I'm glad I finally found the opportunity to meet you. My daughter has written to tell me about her successes in your company. As her father, I'm extremely proud of her accomplishments. I hope my grandchildren can be born in prosperous circumstances."

Esyllt's cheeks turn a little red and she awkwardly shuffles in her seat, but she doesn't say anything.

"Esyllt has been extremely supportive of my efforts here," you say. "It's only natural that she be rewarded according to her efforts and achievements."

"Business will only improve as the city expands," Esyllt says. "I'm already putting money aside to invest in caravans when the time comes. You don't need to worry about the future, father."

"That will certainly help me sleep at night," Meurig says. "Unfortunately, I didn't come to Degfford to act the part of the doting grandfather."

"Oh?" You raise an eyebrow. "To what do we owe the pleasure of your visit then?"

"Some of my colleagues are concerned about the relationship between Gwyrddarfordir and Olstren," Esyllt's father says. "Naturally, they all understand that your marriage to Princess Reagan will lead to long-term benefits, but I'm afraid some of my associates aren't talented enough to wait that long."

"So you've come to ask his highness to clarify his position?" Esyllt asks.

"I wouldn't normally use my connections in such a crass manner," Meurig says, "but I've agreed to do this in order to discharge some favours I owe. I dislike staying in debt too long, after all."

>"My plan is to restore trade with Olstren as soon as possible."
>"I'm afraid your associates will have to limit their efforts to Gwyrddarfordir for the immediate future."
>>
>>1040818
>"My plan is to restore trade with Olstren as soon as possible."
>>
>>1040818
>"My plan is to restore trade with Olstren as soon as possible."
>>
>>1040818
>"I'm afraid your associates will have to limit their efforts to Gwyrddarfordir for the immediate future."
Although
>"My plan is to restore trade with Olstren as soon as possible."
>>
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>>1040818
"My plan is to restore trade with Olstren as soon as possible," you say. "Their forces have already been expelled, and there's no sign of another invasion. It should be fairly safe."

Banditry will remain a worse problem than it usually is for some time and Olstren might not welcome Gwyrddarfordir's merchants with open arms, but there isn't much you can do about that at the moment.

"Your intentions will certainly set people at ease," Meurig says. "Unfortunately, until there's an official announcement, the situation will remain unpredictable. It's still a difficult time for merchants to navigate."

"Father." Esyllt frowns slightly at her father. "Aren't you being unreasonable? It's not the first time you've dealt with a war, after all."

"I am indeed being unreasonable," Meurig admits, "but I'm a mere merchant who associates with plebeians who believe nepotism is something to aspire to. It's quite shameful for me to admit this, but if I don't return with a good result, I'll have to deal with bothersome complaints. Compared to that, dealing with the man who stole my daughter away and despoiled her is much easier."

Esyllt pinches the bridge of her nose. "You're always like this," she groans. "Fine, what do you want?"

"Some form of compensation will do," Meurig says. "I just need something I can use to take their mind off things."

"So a new business opportunity," you conclude, "or a bribe."

"I believe it's best to leave such things to your highness' imagination."

"I wouldn't recommend a bribe," Esyllt says. "It wouldn't benefit us in the slightest."

>[Merchant/1d12] "Buying them off still the best option if it'll settle things quickly."
>[Merchant/1d10] "In that case, let's discuss business."
>>
>>1041065
>[Merchant/1d10] "In that case, let's discuss business."
>>
>>1041065
>[Merchant/1d10] "In that case, let's discuss business."
>>
>>1041065
>[Merchant/1d10] "In that case, let's discuss business.
>>
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>>1041065
"In that case, let's discuss business," you say. "If this is going to be a bother I'd like to at least get something out of it."

"A wise decision, your highness," Meurig agrees.

"I hope you have suggestions already?"

"There are a few that might catch your interest."

>Roll 1d10, best of three.
>>
Rolled 7 (1d10)

>>1041201
>>
Rolled 9 (1d10)

>>1041201
>>
>>1041201
>>
Rolled 1 (1d10)

>>1041201
>>
Rolled 5 (1d10)

>>1041201
huh, must have saved the wrong roll formula
>>
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>>1041201
"Degfford is a significant trading post for both Olstren and Svekka, so there are many opportunities," Meurig says. "For the moment, the simplest thing would be to get involved in Svekka's impending civil war."

Svekka hasn't been your concern since you sided with Olstren, but you still keep up with developments. Violence hasn't broken out yet, but the royal family is on the verge of sacrificing the nobility to the merchants in order to preserve itself.

Not that you can blame them; the nobility have reached the limit of what they can do for Svekka, while the merchants have much more potential. It's the best path for the kingdom as a whole, really.

Unfortunately, it's not something you can involve yourself with easily. It's inappropriate for one kingdom to involve itself in the internal affairs of another, after all. You have done it in the past, but it was beneficial for Gwyrddarfordir as well. The stakes here aren't as significant.

"I'll keep that in mind," you say. "What else?"

"Olstren has to import Parlan goods through Gwyrddarfordir," Meurig says. "If you're willing to finance us, we could pool our resources together and buy supplies from Parlan to resell them to Olstren once the border is stable."

You'd get a cut and it would put some pressure on Olstren if you controlled their magical supplies directly. It would be difficult to arrange, however.

"We could just encourage them to invest in local interests," Esyllt says. "It would be easier for everyone involved."

>[Merchant/1d12] "Find some local businesses that need investments."
>[Merchant/1d10] "Let's explore opportunities in Svekka."
>[Merchant/1d8] "We'll get arcane supplies from Parlan."
>>
>>1041322
>>[Merchant/1d8] "We'll get arcane supplies from Parlan."
>>
>>1041322
>>[Merchant/1d8] "We'll get arcane supplies from Parlan."
>>
>>1041322
>>[Merchant/1d12] "Find some local businesses that need investments."
>>
>>1041322
>>[Merchant/1d8] "We'll get arcane supplies from Parlan."
>>
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>>1041322
"We'll get arcane supplies from Parlan," you say. "If we hold the hostage, it might strengthen our hand as well."

"Olstren has its own alchemists and enchanters," Esyllt says, "but there are some reagents from Parlan that they can't reproduce. If they want to remain competitive with Svekka and Gwyrddarfordir, they'll have to negotiate. I trust your associates won't complain about the delays, father?"

"This is the sort of deal where delays are expected," Meurig says. "Since it's business as usual, I'm certain they'll be able to cope."

>Roll 1d8, best of three.
>>
Rolled 6 (1d8)

>>1041460
>>
Rolled 2 (1d8)

>>1041460
>>
Rolled 7 (1d8)

>>1041460
>>
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>>1041460
"Very well. Let's begin."

You bring Esyllt and her father to one of the offices, helping Esyllt up the stairs. Then you get to work.

Letters, contracts, promissory notes - with Esyllt's guidance, you make arrangements with Meurig's contacts and yours to buy large amounts of magical supplies. You don't have nearly enough coin to gather up everything that's available, but you can still acquire a disproportionately large portion of the supply. You also arrange for trusted ships and mercenaries to escort the cargo to Degfford.

"Thank you very much for your assistance, your highness," Meurig says. "My associates will be quite satisfied, and I won't have to put up with their complaints. This is an excellent outcome for all parties."

"Will you be staying longer, father?" Esyllt asks.

"I'll need to travel to finalize the deal," Meurig says, "but I haven't thought much about where I'll go afterwards. I have many businesses to supervise, after all. It's difficult to stay in one place too long."

>"I'm sure Esyllt would appreciate your support in the future."
>"You can always return once Degfford has expanded."
>"Esyllt has things well in hand here. Feel free to look after your affairs elsewhere."
>>
>>1041550
>>"I'm sure Esyllt would appreciate your support in the future."
>>
>>1041550
>>"I'm sure Esyllt would appreciate your support in the future."
>>
>>1041550
>>"I'm sure Esyllt would appreciate your support in the future."
>>
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>>1041550
"I'm sure Esyllt would appreciate your support in the future."

Meurig smirks. "I wonder how true that is," he says. "I'm afraid my daughter is at a rebellious age. Even as her father, I have difficulty understanding her."

"So long as there's profit to be had," Esyllt says, "I won't mind if you stay."

You finish up the rest of your work and Meurig leaves for his inn. You're on your way back home when you're intercepted by Myrddin.

"I'm afraid it's too early for your daily orgy," he says. "One of the tutors has arrived. He comes highly recommended, so I'm inclined to give him a directorial position or somesuch. He'd like to meet with you to learn more about your expectations."

"That sounds fair." You kiss Esyllt on the cheek before parting ways. "Where does he want to meet us?"

"At the school's construction site," Myrddin says. "Should we bring anyone along?"

>Bring Eleri.
>Bring Delyth.
>Bring Olwen.
>>
>>1041720
>>Bring Olwen.
>>
>>1041720
>>Bring Olwen
>>
>>1041720
>Bring Delyth.
Whose idea was school construction, wasn't it Delyth?
>>
>>1041720
>>Bring Delyth.
>>
>>1041720
>>Bring Delyth.
>>
>>1041720
>Bring Delyth.
Better late than never to the thread.
>>
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>>1041720
"We should bring Delyth along since this is part of her responsibilities."

"I'll let her know," Esyllt says. "Try not to be late for dinner."

You and Myrddin wait outside your house for a bit until Delyth comes out.

"Hello, your highness," she says. "Esyllt said you needed my help with the school?"

"One of the core tutors arrived," Myrddin says. "He's asked to speak with his highness about the school's requirements. We're off to meet him now. Would you mind coming along?"

"Oh, it's no problem," Delyth says.

You take her arm - might as well give her a reward - and walk through the streets of Degfford towards the new construction site that's just outside of the city. Although it's a little late, the sun is still shining and you're greeted by excited citizens wherever you go. Once at the gates, the guards salute and let you through. It's not much farther to the site of the school.

"Ah, there he is." Myrddin nods towards a fat man in grey robes. "Master Emure, we've come to meet you?"

The man called Master Emure turns around. He's portly, and his thick greying beard and hair gives him a jolly appearance.

"Hello, there," Emure says in a softly kindly voice. "Thank you so much for coming, your highness. I'm glad you're taking this project so seriously." He extends his hand.

"This is important to the city's future," you say. "I have to put my full effort into it."

You reach out to shake his hand.

>Roll 1d12, best of three.
>>
Rolled 11 (1d12)

>>1041907
>>
Rolled 6 (1d12)

>>1041907
>>
Rolled 8 (1d12)

>>1041907
>>
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>>1041907
ASSASSIN!

Or you know, maybe not but just in case.
>>
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>>1041907

Emure seizes you in a crushing grip with his right hand and pulls you in. You reflexively follow his movements, leaping to his right to jerk his arm and break his grip.

So, this is an assassination attempt from a barrel of lard. You can cope with that.

Emure's eyes bulge out and her screams, charging at you. It'd be almost comical, if it didn't remind you so much of a charging boar.

You take stock of what you have: Myrddin, Delyth and your fists. You immediately decide that you are never going anywhere without your sword again.

And the fat man is still charging at you.

>[Military/Autosuccess] Wait for him to overextend himself and counterattack.
>[Military/1d12] You should be able to trip him.
>[Military/1d10] Hit him straight in the heart. That's bound to hurt him.

>You have an active crit on this roll.
>>
>>1041973
>>[Military/1d10] Hit him straight in the heart. That's bound to hurt him.
FUCK YOUUU
>>
>>1041973
>>[Military/1d12] You should be able to trip him.
>>
>>1041973
>>[Military/1d12] You should be able to trip him.
Humiliate this fucker
>>
>>1041973
>>[Military/1d10] Hit him straight in the heart. That's bound to hurt him.
>>
>>1041973
>[Military/1d10] Hit him straight in the heart. That's bound to hurt him.
>>
>>1041973
>>[Military/1d10] Hit him straight in the heart. That's bound to hurt him.
>>
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>>1041973
You're not in the mood to play around. You brace yourself and charge straight into Emure, your hand ready for a palmstrike; you're not sure if a straight punch will stay steady. You're both running at each other, so you need to gauge the distance carefully. You can't afford to miss.

>Roll 1d10, best of three.
>>
Rolled 1 (1d10)

>>1042102
>>
Rolled 2 (1d10)

>>1042102
>>
Rolled 1 (1d10)

>>1042102
>>
>>1042109
>>1042121
>>1042127
This is why I wanted to trip him
>>
>>1042109
>>1042121
>>1042127
oh dear
>>
>>1042127
>>1042121
>>1042109
Now it's getting interesting.
>>
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>>1042102
Something cracks. You're pretty sure it's your shoulder.

And your elbow.

And your wrist.

Emure wraps his arms around you and squeezes. You only have one good arm, your skin is clammy, you're feeling nauseous, but at least Delyth and Myrddin have realized something has gone very wrong and are now moving.

You need to get out of here.

>[Military/1d10] Go for the eyes.
>[Military/1d8] Go for the throat.

>This roll is penalized by a critfail.
>>
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Well we had a good run right up until that fight fell on top of us and crushed us to death. Hopefully the Queen can teach one of our offspring to take over.
>>
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>>1042109
>>1042121
>>1042127
oh man....
>>
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Rolled 12 (1d18)

>>1042191
>[Military/1d8] Go for the throat.

Go big or go...oh.
>>
>>1042191
>>[Military/1d10] Go for the eyes.

We won't be able to bone our harem for a while because of this.

This man must suffer.
>>
>>1042191
>[Military/1d10] Go for the eyes.
If he can't see us, he can't follow us as well.
>>
>>1042191
>[Military/1d10] Go for the eyes
>>
Rolled 3 (1d8)

>>1042208
Shit sorry
>>1042191
>>
>>1042191
>>[Military/1d10] Go for the eyes.
>>
>>1042191
>>[Military/1d8] Go for the throat.
>>
>>1042191
>>[Military/1d8] Go for the throat.
>>
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>>1042191
Okay. You can do this.

Eyes. Eyes are like raisins. They pop if you poke them too hard.

Your left arm still works. You still have your fingers. This guy only has two eyes.

You just need to get in there and squeeze.

>Roll 1d10, best of three.
>>
Rolled 7 (1d10)

>>1042311
>>
Rolled 4 (1d10)

>>1042311
>>
Rolled 3 (1d10)

>>1042311
>>
Rolled 10 (1d10)

>>1042311
>>
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>>1042311
There’s a hole for your thumb and another for your index. You push in and squeeze.

Someone screams. You're clenching your teeth, so it can't be you.

The thing holding you isn't as tight anymore, but it still hurts to breathe.

There's someone looking over you. You'd like to pass out and make the pain go away, but you can't. You need to get back home. Figure out what happened.

The screaming stops.

Someone helps you up.

It's over now. You can breathe again.
>>
Rolled 5, 4, 5, 10 = 24 (4d10)

>>1042370
Damn it, I can't find my dice god pic anywhere.
>>
Rolled 12 (1d12)

>>1042396
The bonus round is going well though. Extra XP for Sovereign, Intrigue, Merchant and Alchemy.
>>
Rolled 2 (1d8)

>>1042408
And Enchantment.
>>
>>1042413
No Dilettante XP though. Maybe Military will pay out.

Anyway, that's it for today. Beleaguered Prince Quest will return on Friday January 20th at 7PM EST, same as usual.

Goodnight and thanks for playing.
>>
Rolled 4 (1d6)

>>1042422
Maybe Military will pay out once I actually roll it.
>>
File: zaheerlander.gif (1.43 MB, 478x218)
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>>1042422
cheers, boss
>>
>>1042433
I hope we won something from it.
>>
>>1042433
Thanks, QM
>>
>>1042449
There is going to be so much interrogation that we learn the secrets of the universe. And then we'll continue interrogating until we learn the secrets of life, too. And then we'll ask who sent him.
>>
seems like schools and the victorious prince just don't mix well



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