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/qst/ - Quests


File: Delinquent Swag2.gif (1.12 MB, 547x922)
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After a long and arduous journey through the west side of magical city of Prontia, you - the Japanese delinquent from the real world known as Billy "The Bat" Iwo had just barely escaped on an intelligence gathering sneaking mission gone horribly wrong with fairly heavy injuries. His little sidekick, Charlotte Marchette, a round little girl with fluffy ears and a fluffy tail, was not so lucky, having suffered a traumatic brain injury, grievous wounds, and mild limb loss. In spite of the terrible injuries sustained, Billy was able to uncover a diabolical plot of zealots known as The Unbreakable Brotherhood to overthrow the Prontian government and plunge the city into anarchy by destroying everything with destructive weapons as a hidden trump card, effective early tomorrow. After waking up from an explosion induced sleep, Billy, with no other option, has made a deal with a strange man in a straight black outfit and a spiffy-looking hat called Doctor Corvus in exchange for the life and safety of his companion. Billy had been treated in the outpost of the Order of the Silver Crown, in whom Billy has a trial to serve tomorrow afternoon after assaulting the acting captain of the Silver Crown knight company stationed in Prontia for getting his name wrong.

Still in the Order of the Silver Crown's special patient room filled with life sustaining healing magic, the Sanctorium, you have been greeted by the sight of a completely healed Charlotte, who currently snoozes in front of you as you deal with the man you made a deal with to heal her. Doctor Corvus stands a little behind you, hand on your shoulder in a reassuring gesture after seeing your friend was saved. He admires his handiwork as you question the miraculous turn of events. Did this man just steal your soul in your bid for your friend's life? In any case you're still here, and you have an important court date tomorrow. You have decided to have this man represent you as your lawyer before the most recent turn of events.

"What's the matter boy?"

The good doctor who stands next to you may or may not have your future in his pocket, and you have questions for him about your deal earlier.

>So what do I owe you for this? It must be pretty steep...
>We have to talk about my trial tomorrow.
>There's nothing more to say
>Write In

___________________________________________________________________________


Welcome back everyone. Ran into some snags unfortunately, but I am here now to run the quest. This thread is going to be especially action packed, I hope you are all ready.

Somebody was late for an appointment with me and threw off my whole schedule. Sorry for making you all wait lads.
>>
>>1966034
>>So what do I owe you for this? It must be pretty steep...
Time to pay
>>
>>1966034
>So what do I owe you for this? It must be pretty steep...
If we do owe him our soul, we could always try to win it back with favor.
>>
>>1966034
>>So what do I owe you for this? It must be pretty steep...
"I am a man of my word."
>>
>>1966068
Support
Are you a doctor Truck-kun? Do you isekai patients?
>>
>>1966034
>>1966082
This, we will pay for this, rather it be a new friend than a known enemy.
>>
>>1966104
Oh, and before I forget, hug the good doctor, or at least give him a crushing handshake/bow of gratitude. A deep bow of gratitude, such as, smash the fucking ground with your forehead gratitude.
>>
>>1966113
Yeah, give him that japanese bow
>>
>>1966113
Show him that classic Japanese gratitude.
>>
>>1966034
This: >>1966082
Althought i thing he will cash in the favor when he wants. But still Let's see what he wants.
>>
>>1966034
>So what do I owe you for this? It must be pretty steep...
"But just to let you know, I don't ever break my word. I'm a man of principles."
>We have to talk about my trial tomorrow.
>>
>>1966034
>>1966068
>>1966079
>>1966082
>>1966113
>>1966117
>>1966120
>So what do I owe you for this? It must be pretty steep...
>Show him that classic Japanese gratitude.

Whatever magic was used to restore Charlotte to this undamaged state will undoubtedly come back to bite you later. The cost will certainly steep, but no matter what you will have to pay it. You will make good on your word. Straightening yourself out, you stop slouching and rise to your full height, backing up to properly address the man who saved your friend. It's time to thank him and offer whatever you have to pay for the miracle he created.

"Doctor Corvus."

"Yeah son?"

It's time to show the old man the classic Japanese gratitude. Well, it's not classic for you, considering you are a disrespectful jerk most of the time. It's not often you show anyone this level of respect and thanks. Leaning back slightly beforehand, you launch your head forward towards the ground in the lowest bow possible. Your forehead is smashed as your hair is displaced by the flat marble surface in a loud crack directly in front of you. This kind of thing is completely uncharacteristic of you, making it far more significant. It doesn't stop you from rolling your Rs out of habit

*SMAAASH*

"ARRRIGATOUGOZAIMASHITAAA!!!!!"

The good doctor flinches as you make a ton of sound in a quiet, holy place. The echo of your bow bounces off the walls loudly.

"Now boy, I appreciate your gratitude...but are you out of your goddamned mind? This is not the place to make noise like that!"

"WHATEVER I HAVE TO REPAY YOU WITH, I WILL! EVEN IF IT IS MY SOUL!"

He waits for you to pick yourself up and stop shouting before continuing. Your head should probably hurt pretty bad, but the healing magic that fills the room makes you feel nothing.

"Calm down boy, the only thing I need from you is a simple favor. I'm not sure what that favor is quite yet, but when the time comes, just be ready to repay me that favor and we'll have no problems. You understand?

>Yes, of course. No questions asked.
>I don't follow...
>Why wouldn't someone repay you?
>Write In
>>
>>1966456
>>Yes, of course. No questions asked.
>>Why wouldn't someone repay you?
>>
>>1966463
I guess this works. I cant think of anything to add right now.
>>
>>1966456
>>Yes, of course. No questions asked.
But lemme ask you a question real quick
>>Why wouldn't someone repay you?
>>
>>1966463
>>1966472
>>1966485

Seconding. What kind of idiotic scum backs out of a deal with a freaking miracle maker?
>>
>>1966456
>Why wouldn't someone repay you?
>>
>>1966456
>Yes, of course. No questions asked.
>Why wouldn't someone repay you?
>>
>>1966495
Blackwall apparently
>>
>>1966456
>>1966463
>>1966472
>>1966485
>>1966495
>>1966504
>>1966526
>Yes of course. No questions asked.
>Why wouldn't someone repay you?

"Yes, of course. No questions asked Doc."

That wasn't 100% true, there is one question in your mind: Why wouldn't someone repay a miracle worker?

Doctor Corvus sees the doubt etched on your face. His remark only makes the shadow larger. He pulls his hat down just a bit as he turns and walks

"When time are bad, people are just as quick to strike a deal as they are to break one. Others are just stubborn. Trust me boy, I see it all the time."

There is a profound wisdom in his simple words. You feel like it's better off not contemplating them right now. Now is the time to celebrate the second chance given to your little helper. Looking her over, you wonder what the future has in store for the two of you.

"Are you coming boy? We might as well walk out together."

You leave Charlotte to recuperate, wondering when you'll see her awake again.

_______________________________________________


The two of you end up walking out of the Silver Crown outpost, you are just about to part ways, when you notice someone approaching you at fairly high speed while in a skirt. It's Henrietta. She stops in front of the two of you trying to catch her breath.

"Huff...Huff...Billy, It's horrible! There's a huge...monster...thing rampaging not far from here. I saw it on my way back! There's something seriously wrong with it! People are getting hurt!"

Doc Corvus proceeds to interject before you run off to go be a hero or something.

"Now, before you run off, there are a few things you need to...adjust and go over before you're ready for your trial tomorrow. A monster rampaging in the streets will certainly be dealt with by the authorities. Such is the way things are dealt with 'round here. No need to overextend yourself."

He makes a good point. but at the same time, when have you ever backed down from a challenge like this? Gripping your club-like weapon, Shinbatsu, tightly in your left hand, you mull over your options.

>Go deal with the monster
>Go with Doctor Corvus and fix your shit
>Write In

_________________________________________________________


Experiencing some unanticipated BS to my otherwise quiet day. Sorry about the slowness boys.
>>
>>1966745
>Go with Doctor Corvus and fix your shit

Honestly its time for the Ordo to pull their weight. I think we've earned some time to strategize our defense.
>>
>>1966745
>>Go deal with the monster
"I'm the Banchou, nobody fucks with my town. I promise I'll talk to you later."
>>
>>1966745
>Go with Doctor Corvus and fix your shit
He seems like he has something to say
>>
>>1966745
>Go deal with the monster
>>
>>1966745
gonna go with >>1966758
>>
>>1966745
>Go with Doctor Corvus and fix your shit
for now we gotta be nice since we do owe him since he fixed our potato, otherwise we would be slapping that monsters shit.
>>
>>1966745
>Go with Doctor Corvus and fix your shit

The doc has already said stuff about breaking a deal due to the trouble abd everything else. Besides it's time the silver fucks pull their on weigth. We agreed to come to the doc as part of the deal i don't want to break it.
>>
>>1966745
>Go with Doctor Corvus and fix your shit
We have an entire war party on the other side of town to revengenize, while it may be a distraction made by them, or the gearheads pet project is irrelevant. We can deal with it when we aren't close to critical condition.
>>
>>1966745
>"Lemme just check it out. It looks like those Silver Chodes are actually pulling their weight for once, I'll leave 'em to it. They being bitches again, well...might have to lend a hand."
>>
>>1966745
>>1966755
>>1966758
>>1966784
>>1966828
>>1966836
>>1966842
>>1966858
>>1966864
>Go with Doctor Corvus and fix your shit

As much as you'd like to go gung-ho and fight the monster, you have to have all your shit together for the trial tomorrow. You have to refuse. You are tired of picking up this town's shit constantly, and you need to spend some time to do you, which means getting ready for your trial tomorrow.

What are you going to do with Henrietta? She needs to get back to the Guild Hall safely. Hmmmm...Walking up to the young clerk woman, you whisper in her ear, causing her to blush a little bit because your so close. You don't have a choice, gotta keep your gang associations on the down low.

"Go find one of the Morrcock family guards. Ask them to walk you home. If the give you shit about it tell them I sent you and I will drag their ass to their boss later if they don't."

Henrietta recollects herself, dries her tears, and after getting over her slight shock, nods at you. She starts to head back, feeling a little more safe and confident.

It's time to take care of your own problems instead of everyone else's. Hefting Shinbatsu, you roll out with Doc Corvus towards the Courthouse, which is nearby in the southern part of Prontia.

________________________________________________

After heading to the courthouse, the doctor uses Charlotte's incident as a means to bypass the standard procedure of replacing representatives. She is clearly unfit to help you at the moment. The doctor takes some time to go over a few issues the two of you need to address before tomorrow.

Unfortunately, there is no new evidence for you to submit. Right now you need to focus on filling the good doctor in about your exploits. You are explicit in telling him everything that had happened to you since you've been here, making sure to go over what went on between you and Blackwell.

"Sounds a little childish to me, but then again, who am I to judge either of you?"

Whatever old man. The next issue is far more pressing, as it concerns your witnesses. Due to Charlotte's circumstances, you are allowed to replace her. The Doc does insist that the little girl will be capable of giving testimony as a witness tomorrow after a full recovery. The question is, should you take this opportunity to have another go in her place?

Who would you have testify in Charlotte's place?
>Shara
>Virgin-Kun
>Doctor Corvus
>No, keep Charlotte in
>>
>>1967700
>Doctor Corvus
He knows Blackwell a lot better than us, he might has some dirt on him.
>>
>>1967700
>No, keep Charlotte in
She is the only one with first-hand knowledge of our abilities and our intentions. She is a key witness for us.

Plus I'm worried she'll think that she's worthless or unworthy or something like that after getting taken out like that. We need to remind her that she is our underling and that means something.
>>
>>1967700
>Shara
>>
>>1967700
>No, keep Charlotte in
Charlotte does at least look completely fine. It'll probably be best to at least check up on her first though.
>Virgin-Kun
He can be our backup in case Charlotte admits she can't do it.
>>
>>1967700
>Virgin-Kun
He was there for most of the events, if only watching from afar.
>>
>>1967750
I agree with this, even if Barry is a squire I do believe he also has the honesty trait so he will speak the truth
>>
>>1967700
>>1967737
>>1967741
>>1967747
>>1967750
>>1967768
>>1967791
>No, keep Charlotte in

You are going to keep Charlotte in. She's the only person that actually saw what happened that would do her best to represent you properly. You would put Virgin-Kun in as a substitute, but you trust in your little marshmallow to see you through.

"I'll keep her in then. I'll have to have someone retrieve before the trial."

_____________________________________________________


After all the paperwork is said and done, it's time for you and the Doc to part ways. He gives you some tidbits to remember for the trial.

"Remember, just keep your mouth shut unless they ask you a direct question, we can't have them picking at what you say and using it to their advantage. Other than that, let me handle this. I just need a good opportunity to get Blackwell to consider dropping the charges."

Whatever the hell that's supposed to mean. You'll have to leave it up to him, it seems. Other than that, everything is pretty much settled. Time to head out on your merry way. The next order of business is heading to the Morrcock Construction Company building.

Walking out of the south side, there are a good amount of onlookers hanging about. As you pass them, you notice what looks almost like a loose chain-gang up ahead, heading the opposite way. It's a group of Silver Crown knights, and they are currently escorting someone to their headquarters. On closer inspection, it seems to be something quite out of the ordinary. They have a large well muscled man with them. However, this is not just an ordinary man, but a really big scaly one. He stands about a foot taller than everyone present, and he is topless. Instead of wearing a shirt, he wears dull green scales all over his very well muscled upper body. His neck and head are long and flat, with a little red tongue that darts out from time to time. It's eyes are darting back and forth, much like his tongue, red and slitted. There is a loose muzzle on him to keep his big mouth shut. Normally you'd be a little more on-guard when something big and scary like a half-lizard half-man thing approaches, but he is chained up. The creature also seems incredibly nervous, and fuck you can smell him from here. Smells like shit!

Not only is a behemoth lizard man being escorted by the knights of the Silver Crown, he is being escorted by Captain Blackwell himself, who leads the group from the front.

You say nothing to each other as you pass, ignoring each other's presence. But it is not a completely silent encounter.

"Help me."

It was a small raspy, awkward voice that calls out to you. It seems to belong to the big green Demi-Human man.

Now what?
>Keep on trucking to the Morrcock's place
>Maybe I should help him, it could potentially piss off Blackwell
>Write In
>>
>>1968312
>Maybe I should help him, it could potentially piss off Blackwell

I can't resist.
>>
>>1968312
>>Maybe I should help him, it could potentially piss off Blackwell
Stop Blackwell
>>
>>1968312
>help him
Is this another subordinate I smell?
>>
>>1968361
That's what I'm thinking.
>>
>>1968312
>Stealthily follow them.
We shouldn't be doing anything loud that can net us some more charges.
>>
>>1968312
>Help him
We could get another friend, and we already know that Demi-humans seem to be unjustly persecuted around these parts. Also gives us more of a chance to further evaluate Blackwell's character.
>>
>>1968312
>Maybe I should help him, it could potentially piss off Blackwell
>Write In
New friends AND pissing off Blackwell? Fuck yeah.
>>
>>1968373
Bout time we got some muscle besides ourselves
>>
>>1968312
>Maybe I should help him, it could potentially piss off Blackwell

Seriously berry? Are you this corrupt to try push on someone else the blame for the attack?
>>
>>1968312
>>1968334
>>1968344
>>1968361
>>1968373
>>1968382
>>1968387
>>1968402
>Maybe I should help him, it could potentially piss off Blackwell

The thought of being able to piss off Blackwell gives you all the reason to go back and give that green monster man an interview real fast.

The opportunity to piss Blackwell off does not come easy to you though. You have to wait about an hour on the visitor side of the holding room with a couple of the Silver Crown knights breathing down your neck. They still don't forgive you for fucking their boss up as hard as you did. You smile at them after they fail to get you kicked out. Blackwell has allowed you to stay, despite the obvious tension between the two of you. Not long after the whatever the hell they did to him, the hulking green lizard man is led into the cell and is kept for holding.

The Demi-Human seems surprised at the fact that you actually stayed back to help him, apparently. They've removed his muzzle now that he's behind bars. He walks up towards the side closest to you and grabs the bars as best he can while having a pair of manacles on around his large wrists. His raspy voice does not carry through the room, so you end up standing and edging closer to him subtly.

"You...you aren't afraid of me? Will you hear me out?"

This guy wants to give you a long winded story. You could listen to him, or you could ask him some questions yourself. Either way, it looks like the big guy wants to talk.

>Tell me why you were fucking shit up downtown.
>You're a Demi-Human. Where are the other Demi-Humans in Prontia?
>Listen to him
>Write In
>>
>>1968856
>>Listen to him
>>
>>1968856
>Tell me why you were fucking shit up downtown
>>
>>1968856
>Listen to him.
"I know there's a conspiracy surrounding Demi-Human relations. It's on my to-do list, so I figure I should hear your side of the story. Man to man, I don't trust these holier-than-thou, stick-up-the-ass Ordo jackasses."
>>
>>1968856
>Listen to him
"Got nothing better to do right now, go ahead and talk."
>>
>>1968900
Don't forget to kick our feet up and have us lounge at 200% banchou rating.
>>
>>1968856
>Listen to him
>>
>>1968856
>>1968861
>>1968862
>>1968879
>>1968900
>>1968913
>Listen to him.

You might as well hold your breath. Looking to your right, there are guards near the entrance to the holding cell room. The prison has a corner, if you were to move around it, they would have greater trouble understanding what you are talking about. You motion for him to sit down on the bench inside the holding cell with a tilt of your head, farther away from the guards. Walking to the side closest to that end, you drop down into the infamous delinquent sit, so infamous that it has been dubbed the "Yanki Zuwari". After you take the low, ungainly squat outside the cell, the man sits down on the end of the bench to meet your lowered level and gets on with his story in that raspy voice of his.

"Listen well, foreigner. Years ago, we lizardfolk lived peacefully on the west side of town. Other than the occasional harassment from the Brotherhood, everything was fine. Nobody had a problem. Then, all of a sudden, this guy, Vosough had the sick idea to sabotage our peaceful living. I don't know how, but a large amount of Silver Crown Knight corpses were piled into our neighborhood and the rest of them were tipped off about it, framing us. We were unable to escape our fate, and we were forced out of our homes. My people live underground, where no one dares to disturb us. It was okay, for a time. Now we are struggling to survive. There is a creature that releases it's vile taint into the sewers of Prontia that seems to kill men rather easily, but not us. After sealing it off somewhere down there, we have delayed the inevitable. Some of our own have gotten infected, and it has warped their minds as well as their bodies. They are trying to find a way to get it to the surface to wipe out all the humans that have wronged them. The Brotherhood keeps us all underground by threatening to use weapons that cause the very sky to fallout, preventing them from attacking. When the Unbreakable Brotherhood attacks the rest of Prontia, the afflicted will most certainly rise and wipe everyone else out. Someone has to destroy the taint-beast. Can't you put out a quest or something for us? We need help. Someone strong and well equipped. It's too dangerous for us to do anything."

What, another threat of total destruction of Prontia? Involving the viral weapon no less...Tell me a story I haven't heard! You put your chin between your thumb and your forefinger.

"Someone strong, huh?"

___________________________________________________________________


I have to end it here. Truly wish I wasn't going to have another slow day again. Now I have to play catch up. I will be back at 12:00PM EST tomorrow. Thanks to everyone who participated, I hope to see you all again later.
>>
>>1969188
G-night T-kun
>>
>>1969188
We should probably ask this dudes name as to establish a connection and increase his plot armor
>>
>>1969188
>>1969198
>>1969247
"Someone strong, huh?"

You start getting some funny ideas before realizing you are a human and this plague can most certainly kill you. How does that virus even work? For all you know it could be transmitted trough the air. Geez, you really might need help on this one.

Mister Lizard notices you thinking about going in and doing the job yourself.

"You can go and try to stop the plague monster and my afflicted brethren yourself, but you shall most certainly fail without at least some kind of protection. A human like you will contract the sickness without some kind of armor. Others have tried and they have failed."

It sounds like you need some type of hazmat suit to prevent yourself from being killed. You really hope that your able to get your hands on something soon.

Are there any other questions you have for the green guy?

>What do I call you? I should try to get you out, shouldn't I?
>Do you know the exact location of this monster?
>What else can you tell me about this infection?
>Write In.

______________________________________________________________


I'm late, but I'm here. Thanks to all that came to participate, I appreciate it.


I can't catch a break this weekend, somebody help me please!
>>
>>1970278
>>What do I call you? I should try to get you out, shouldn't I?
>>Do you know the exact location of this monster?
I wish I could help, I love this quest.
>>
>>1970278
>Do you know the exact location of this monster?
We'll release him later, after the trial
>>
>>1970285
Seconding.
>>
>>1970278
>What do I call you? I should try to get you out, shouldn't I?
>Do you know the exact location of this monster?
Why am I getting flashes of a Pit Abomination that Skaven keep in their basements?
>>
>>1970278
>Do you know the exact location of this monster?
>What else can you tell me about this infection?

Also i'm now imagining Billy with the bat in a plague doctor suit.
>>
>>1970329
Maybe doc can hook us up with some gear.
>>
>>1970278
>>What do I call you? I should try to get you out, shouldn't I?
>>Do you know the exact location of this monster?
>>What else can you tell me about this infection?
>>
>Do you know the exact location of this monster?
>What else can you tell me about this infection?
>>
>What do I call you? I should try to get you out, shouldn't I?
>Do you know the exact location of this monster?

You look at the big lizard man, and realize you don't know what his name is. It's not exactly rude, given the situation, but it would be better to know his name.

"What do I call you...?"

"You can call me Khssss."

What the fuck? That isn't a name, it's a guttural hiss. You want to be a step up from all the assholes around you who get your own name wrong. The two of you spend about fifteen minutes ruminating on how to pronounce names properly in your own respective dialects and naming schemes. It turns out the best way for you to enunciate his given name is "Kauss". The lizard people normally only go by one given name, somehow, but for the sake of integrating themselves into society, they take a surname too. He doesn't get "Billy" as well as you'd want him with his hoarse voice, but he can't really speak perfect english like everyone else here, so it doesn't bother you much at all.

His name is Kauss Greyscale, which is a little odd, because he's clearly a wholesome hue of deep green. Whatever, his dad must have been albino or something. He says he's been living in Prontia for some time.

"As for getting me out, you might as well forget it, the bail will be unnecessarily high. Don't bother. Just tell the others I sent you."

You'll be the judge of that. You have to ask about that before you leave. How bad could it be? Unless he also assaulted Blackwell...

Now that that is out of the way, it's time to continue getting more information about your new quarry. You ask him about the monsters location.

"This creature was fairly small, like a glob of green pus. It left it's disgusting presence all over the sewer system underneath Prontia until we locked it into a certain portion of the piping. Some of the madmen that seek to release it were also locked in. Others have fled deeper into the underground. They will likely come back to try to unleash it soon, to exact revenge upon the surface and endanger us all. If I were to give a rough approximation of it's current location, it would be somewhere between the Prontian Church in the middle of the city and that art gallery. It has however, tainted most of the waters on the west side due to the flow of the water. It will continue to spread, albeit slowly while being contained."

Of course it would be around there, considering the sick bastard who released it into the sewage.

You attempt to ask about the infection, but are approached by a guard before getting the opportunity, who says it's time to go.

"The time is up. You need to leave now, batterer."

How should I tackle this?
>[Fightn' Spirit] Gonna go down there and beat the shit out of the monster, no fucking duh
>I'm going to check with the Morrcock's first, the said they'd help with this after I did what James asked
>Ask the guard about Kauss' bail
>The huge civil war happening is way more important, I'll worry about this later
>Write In.
>>
>>1970278

William "Billy the Bat” Iwo
STATS: ??? (Hurry up already!)
Class: None
Gelt: 2756

>Background: Banchou
>Ability: Strongest
>Bonus to Intimidate Checks
>Bonus to Strength Checks

>Weapon: New York No Shinbatsu
>(Studded Club with Chain)
>Magical Enhancement:
>Durability +
>HP<, ATK+

>Delinquent Traits Scores
>Clever: 32
>Manly: 35 (+4)
>Code - Honesty: 23
>Fight'n Spirit: 22 (-4)

Delinquent Traits 1.0.1
Theses are the character traits that make you who you are, and with them comes both benefits and drawbacks that are befitting of your brash, trouble-making personality.

>1) Your traits are kept track of through points, a Trait Score, which will rise and fall as you chose your options. Such traits unlock special dialog prompts that are unique to you. Often times it is a high-risk, high reward option that requires a roll for success and other times a bonus just for maintaining it. The modified prompts is not necessarily beneficial or harmful, simply the embodiment of a trait.
>2) Successful rolls will give great benefits in the story, while failures might complicate things. Regardless of success or failure, choosing the modified prompt will cause a gain in points dependent on the situation (+3 or greater), while choosing not to use the prompt given will result in a loss of points (-2).
>3) You may use your points to modify your “Write in” responses with your traits, which will give bonuses to the results if the response is appropriate to those traits, at the cost of (-2) points.
>4) You may modify a response with more than one trait if appropriate for increased chances, and I encourage “Write in” responses, awarding particularly good responses by potentially refunding points spent. You lose this ability for a particular trait if you have a Trait Score of 2 or less.
>5) Higher Trait Scores increase the likelyhood of modified prompts appearing. Lower scores do the opposite. The relative difference in numbers has some affect towards which type of modified prompt is given.
>6) You may burn any of these points on given prompts as well to gain an additional bonus, provided the prompt does not already have the modifier on it already. Spend your points carefully, and try to find a balance, for once a trait score hits 0, your ability to take advantage of that trait is gone forever, having “gone soft.” I will make sure you are aware of the Trait Score values at all times as well as clarify any questions and feedback if necessary.
>>
>>1970784
>Ask the guard about Kauss' bail
>I'm going to check with the Morrcock's first, the said they'd help with this after I did what James asked

We got explicit advice from Khssss that we'd be pretty well fucked against the plague monster without protection. We really do need some kind of hazmat suit.
>>
>>1970784
>I'm going to check with the Morrcock's first, the said they'd help with this after I did what James asked
>>
>>1970784
>>[Fightn' Spirit] Gonna go down there and beat the shit out of the monster, no fucking duh
>>
What's on our to-do list?
>>
>>1970784
>Ask the guard about Kauss' bail
If its too high to pay ourselves, then we go to the Morrock's and have them bail him out. After that then we can send a group of our guards down with the lizard man to hunt this thing and deal with the infection, along with express orders to help the animal people. We keep the old man up top with us for the trial, while we personally go off to do something about the civil war. Such as smashing down the west side, and throwing random heavy objects down the road ahead of us to check for mines.
>>
>>1970891
>Go to trail
>win the trail
>kick some brotherhood ass.
Maybe leave the pro tia and the Mordock taking care of it while we stay at the sewers?
>>
>>1970891
End trial quickly with a high likelihood of being able to go in our favor, if Blackwell didn't steal the bug queen head. Then deal with the civil war(its become personal for us), while having the Morrock's send out a contingent to help the lizard guy take care of the plague underground, or at the very least keep it contained while evacuating the Demi-Human's to safety, and keep that thing locked up down there along with its followers.
>>
>>1970810
>>1970820
>>1970871
>>1970880
>>1970924
>I'm going to check with the Morrcock's first, the said they'd help with this after I did what James asked

This sounds like it's going to be a really dirty job. You know exactly who to go get to help you on this one. Those guys owe you a favor anyways. Now let's see if you can do something about that bail...

"It's 1200 Gelt."

Holy shit, that's a lot! You've earned quite a bit from the last few jobs you've done, but this will not leave your wallet unscathed. You really wish you had your chubby little moneybags on legs with you right now to help out.

You tell old Kauss that you'll clear the mess up, and bid him goodbye as you follow the guard out.

You are at the entrance to the Silver Crown justice facility.

>Time to go to the East side.
>On second thought, I will pay that bail
>Write In

__________________________________________


Money: 2756 Gelt
>>
>>1970977
>On second thought, I will pay that bail
Better to bring backup
>>
>>1970977
>On second thought, I will pay that bail
Would basically guarantee us a friend. It's not like we're using the wads of cash we have anyways. May as well put it to use.
>>
>>1970977
>On second thought, I will pay that bail
We aren't doing anything big with it, and I doubt the Crow man wants money as a favor.
>>
>>1970977
>On second thought, I will pay that bail

Imagine how pissed blackwell will be once he see us walking in the trail with Kauss on toe.
>>
What was he even arrested for? Asking for help while also being a Demi-human?
>>
>>1971067
Probably just Blackwell being a racist asshat and tossing him in for being near the crime scene.
>>
>>1971067
My opinion is that Blackwell was going to use him as a escape goat to the 'strange monster' that was attacking when we exited the hospital.

Or he was trying to ask for help and people got scared because he's a lizard man. Imagine if a Raptor walked in town hissing to you and kocking shit arou d with it's tail?

Also he said that it was because someone planted corpses from the silver crown on their nest.

My guess is those are the bodies dumped by the Morrock thay were being collected by the lizardman. Or that simply floated toward their place.
>>
>>1971076
>>1971067
Here:

>Then, all of a sudden, this guy, Vosough had the sick idea to sabotage our peaceful living. I don't know how, but a large amount of Silver Crown Knight corpses were piled into our neighborhood and the rest of them were tipped off about it, framing us.

I have no fucking idea who this Vosough guy is.
>>
>>1970977
>On second thought, I will pay that bail
>>
>>1970977
>>1971006
>>1971045
>>1971053
>>1971059
>>1971067
>>1971076
>>1971100
>>1971111
>>1971130
>On second thought, I will pay that bail

"Hey, buddy. On second thought, I'm going to pay this guy's bail."

"And who is giving you the authority to do that?"

The guard sneers at your attempt to buy the Demi-Human's freedom. You wonder if they don't want him to go because of the murdering incident that the Brotherhood framed them for or the fact that it's just you. Probably a combination of both. Your about to give this asshole a piece of your mind when the both of you are interrupted.

"On my authority, of course."

"B-but Captain?!"

The guard immediately stopped by Captain Blackwell's own silence. Blackwell clarifies himself.

"If a citizen pays the bail, then the imprisoned are released. These are the rules of the law."

"Yes sir."

Blackwell's helmet points towards you for but a moment before leaving, back from whence he came. That guy is so fucking strange.

You and Kauss eventually head out after you get the papers signed off and pay the bail. It was a lot, but you think this might be worth it, at least once you get used to the stench. The Lizard-man swathes his large body in a huge brown cloak that must have been compensated from him. Probably to prevent people from being more terrified than they will be watching him out in the streets

"Thank you."

It is a simple thanks, the big lizard can't seem to come up with anything more appropriate considering he has nothing else to offer. You tell him to just follow you down to the Morrcock business building.

The two of you get yourselves ready and haul your shit over to the Morrcock's place. You both draw a shitload of stares from pedestrians as you hoof it to the east side.

>Cont.
>>
>>1971363
You are able to get to the construction compound with little trouble. Getting inside however is a different story. It takes a lot arguing, getting pissed off, and having Kauss hold you back while James is pulled down to the entrance. Goddamn, you are getting really ornery all of a sudden.

It makes me wonder what happened the other day or so that I was so much more level-headed. Is it the impending attack that awaits tomorrow morning? Or maybe it was something else that I did differently?

It doesn't matter, you make it inside with your big new scary friend in tow. James is trying to keep his distance from Kauss, clearly made somewhat uncomfortable as he holds his nose. The old man is here too. He seems relatively unaffected, but still surprised there's a Demi-Human here.

"Welcome back son, glad your feeling better."

"The sooner we get this over with, the sooner I can have my office cleaned up. I will make good on my word, Mr. Iwo. Tell me what you need me to do to help with this pox thing. Quickly."

The younger Morrcock is nasally while he shields his nasal passages. After explaining the situation more thoroughly, both of them seem ready to help you with whatever they have on hand. What is it that you need him to do?

>Ask for some kind of equipment that might help
>Ask if they have some kind of sealed protection
>Ask for manpower
>Write In
>>
>>1971517
>Mr. Morrcock meet my new associate, Kauss Greyscale. Kauss, this is James Morrcock.

>Ask if they have some kind of sealed protection
>Ask for some kind of equipment that might help.
>>
>>1971363
Oh....OOOOOOOOOOOOOH, I get the picture here with Blackwell. He's a well to do lawful stupid paladin.
>>
>>1971517
Supporting:
>>1971535
>>
>>1971603
In other words. The kind of person that Billy hates the most.
>>
>>1971517
>>1971535
This works
>>
>>1971517
>Ask if they have some kind of sealed protection
>Ask for manpower
And have them act of Kauss's discretion down in the sewers. If this is relevant to that
>Ask for some kind of equipment that might help
Then have them provide that to Krauss and the men as well. Otherwise we don't really need much for our raid...except maybe a good pair of boots.
>>1971618
Yup, the worst kind of authority figure.
>>
>>1971517
>Ask if they have some kind of sealed protection
We need something flexible, durable, and breathable that protects from all form of contact.
>>
>>1971535
Support
>>
>>1971636
Now i just want you guys to imagine Billy using pic related in the dark sewers while carrying his chain and bat across it.
>>
Is it time to go full bloodborne?
>>
>>1971712
Not yet, we still need to reenact trench warfare with a bat and chain up top. Then we can go bloodborne.
>>
>>1971701
I hope you don't intend to make this our permanent look. I am very partial to our Japanese delinquent outfit and feel it is a big part of billy's character
>>
>>1971781
We'll just make it bancho themed
>>
File: Suit.jpg (210 KB, 713x950)
210 KB
210 KB JPG
>>1971517
>>1971535
>>1971603
>>1971614
>>1971618
>>1971622
>>1971630
>>1971636
>>1971690
>>1971701
>>1971712
>Ask if they have some kind of sealed protection
>Ask for some kind of equipment that might help

"How about some kind of sealed protection for going into the sewer?"

"Probably a good idea, Billy"

The lizard man is rather pleased you've decided not to throw your life away by going down without some sort of protection. James just looks at you in confusion, while Ojisan thinks about the idea.

"I have no kind of special suit like that. Who would even think about a device, how about we just purchase you some kind of armor and-"

"-Oh that's right!"

Ojisan has an idea, it seems. After a few minutes of waiting, he produces a heavy suit that looks like some kind of old diving equipment. It has a large, solid helmet and a heavy-duty, insulating bodysuit. It is an ugly brownish brass coloring, but it certainly looks factory sealed. And stuffy.

"I received this in an auction a long time ago when I was only a bit older than you son. It is a special relic, perhaps the only one of it's kind. It was designed by a very old, multi-disciplined scientist named Leonard Piero. According to the appraisal, it goes for a lot of money due to being functionally capable of locking out the outside world while allowing breathing underwater for extended periods of time. The scientist had reportedly used it for deep sea diving to study creatures of the deep. At least that's what they told me."

Huh, that sounds pretty convenient. The only issue you have is that while the material is rugged, if you meet resistance, then you will most certainly risk contracting the sickness if you let something breach it. It also looks bulky and rather cumbersome, almost like a suit of armor.

"That's rather expensive, Mr. Iwo, It is as far as I'll go in supporting your rather reckless endeavor. Either take it or leave it."

>Yeah sure
>What else is there that I can use instead?
>Write In
>>
>>1971867
>Yeah sure
We deep-sea divers now.
>>
>>1971867
>The only issue you have is that while the material is rugged, if you meet resistance, then you will most certainly risk contracting the sickness if you let something breach it. It also looks bulky and rather cumbersome, almost like a suit of armor.
This is gonna be a problem, we should use a ranged weapon to take out the monster and save our bat as a last resort.
>>
>>1971917
>What else is there that I can use instead?
Would be best to see if there are better alternatives. If not we can take it. Maybe we can attach a blade to the end of our bat's chain to act as a really long ranged scourge.
>>
We could try to find a blacksmith that's not a dickhead or unconscious.
>>
>>1971867
>Yeah sure
>>
>>1971917
>>1971937
Guys the creature in the sewers is a blob. We need some kind of flamethrower or by some firebombs in the local guild.

Althought depending of the slime compositiin it can be killed after we manage to make doc analise it.
>>
>>1971952
Would it be possible to light or bat's chain on fire? Have a flaming whip essentially? Like cover it in oil and strike a flint off it or something ala that one dude from Rurouni Kenshin?
>>
>>1972006
Everything is possible we just need to ask trunk if he will allow it.
>>
>>1972006
>Fighting with a chain as a range weapon in a sewer
>Fighting with a unwieldy range weapon in a crampt sewer on fire
I'm sorry, are you fucking crazy, or do you want to accidentally blow up/light ourselves on fire?
>>1972024
When its an idea so stupid, I imagine he would, just to see how badly we fuck it up and breach the suit.
>>
>>1972032
True. Besides i think a reagent would be a better anwser. There must be some alchemist in this city. Or a place that sells medieval bleach.
>>
>>1972032
Calm down dude, the suit's made out of metal. We'd have to pierce the suit for it to be breached; don't think that's gonna happen with a blunt chain.

That being said it probably is extremely impractical in a cramped sewer. Maybe we just go with a flamethrower.

Alternatively, maybe we find someway to freeze the blob.
>>
>>1971867
>Yeah sure
>>
>>1971867
>>1971875
>>1971917
>>1971937
>>1971938
>>1971945
>Yeah sure

You have a lot of worries about this metal diving suit. Especially if something cracks this open. That will be a huge problem if the damned infection gets in...Maybe you can have your weapon stapled onto the chassis of this thing? It might be better to utilize something with range to take out the monster and keep your distance.

"He'll take it!"

Your lizard friend seems to be that concerned about your well being that he speaks for you. God damn it! You let this guy get a word in by being a little indecisive about it. You give him a dirty look. If you had to guess the inhuman creature's expression, it would be playful and sheepish as you give him a stink eye.

"Sold!"

James seems to get excited at the prospect of moving this process onward.

You take the time to try the suit on to see if it works. It is certainly bulky alright. The design makes it fairly maneuverable, despite not having a perfect range of motion. It's somewhat heavy as well, agility will not come easy in this thing.

"How is it?"

"It works."

It definitely works. You can't smell Kauss at all after donning the diving suit. You are able to at least grip Shinbatsu tightly enough to swing. This will be sufficient for now. The suit is equipped with an array of knick-knacks for data collection, such as containers.

Now that you have a way to prevent getting ill, perhaps you should go and look for some more equipment? You'll have to be quick about it though. It won't be long before it gets dark soon.

>I'll go to the bazaar to look at their wares, they might have something helpful
>Charlotte's bag is still in the Guild Hall, she has lots of semi-useful junk
>Forget it, Let's just get on with it
>Write In
>>
>>1972107
>I'll go to the bazaar to look at their wares, they might have something helpful

Charlotte doesn't seem like the kind of person to have her shit labeled. If we grabbed her bag I doubt we'd know what or how to use the stuff contained within.
>>
>>1972107
I like Kauss, he's enthusiastic. I think he and Lottie will be great friends.
>>
>>1972107
>Charlotte's bag is still in the Guild Hall, she has lots of semi-useful junk
>>
>>1972107
>I'll go to the bazaar to look at their wares, they might have something helpful
>>
>>1972107
>Charlotte's bag is still in the Guild Hall, she has lots of semi-useful junk
Gotta keep Potato`s stuff safe
>>
Rolled 1 (1d2)

>>1972107
>>1972117
>>1972135
>>1972162
>>1972175
>>1972251
>I'll go to the bazaar to look at their wares, they might have something helpful
>Charlotte's bag is still in the Guild Hall, she has lots of semi-useful junk

1 = Bazaar
2 = Charlotte's stuff
>>
>>1972268
>>1972107
>>1972117
>>1972135
>>1972162
>>1972175
>I'll go to the bazaar to look at their wares, they might have something helpful

The suit seems alright, but something is missing. Not having the little girl carrying a ton of shit makes you feel naked.

"Alright, let's grab some stuff at the bazaar, they might have tome equipment to take care of the plague problem."

You give your goodbyes to the Morrcocks' as you run to the bazaar for some last minute re-arming. Kauss insists on hauling the suit. While you do have the strength tho carry the hefty suit, Kauss has about a whole foot on you, and probably at least a hundred pounds, his leverage would be much greater than yours. You let him haul the thing, with relative ease no less.

_______________________________________________________________


You are still drawing a lot of attention, what with you still dressed like a damned poor person and Kauss merely existing with a full suit over his shoulder no less.

You ignore the stares as you make it to the bazaar, where the citizens still stare at you, but the merchants do so with interest in making some coin. You look around for a while, to which the two of you are rewarded with some items that might help you out being up for sale. You find those useful magic torches Charlotte has lying about, a popular adventuring item apparently. They have a kind of fluid resin for setting your weapon alight for a short period of time. One ounce lasts for about 10 minutes before going out and needing to be reapplied. It seems to burn very well, but with a degree of control to stay on whatever it coats, like an alternative for a torch. Next there are a few weapons to choose from. Kauss let's you know that despite his size he isn't a trained fighter. An axe, spear, or a single edged blade would probably be more his speed, being something he can swing and forget about. Sounds like he's intent on coming with you then. Additionally there are throw-able explosives: normal and incendiary. Finally on the list of interesting stuff, there's a canister-like apparatus made for shooting liquids. It is a multi-tool of some sort, used to water plants and kill weeds from a distance by projecting it in a stream of any type of liquid you put in from a long nozzle with a little magic. Perhaps it could kill other stuff too? Whatever you get, it might be a good idea to arm the big lizard guy with you as well.


Current Funds:
Billy: 2756 Gelt
Kauss: 50 Gelt

Consumables

>Magic Torch (1) 10G
>Flammable Resin (1 Ounce) 2G
>Small Explosives (1 handful) 20G
>Incendiary (1) 20G

Non-consumables

>Nozzle-Canister (1) 230G
>Standard Weapon (1) 300G

>Nah, I'm good
>>
>>1972466
shouldn't we have 1556 G left after paying the bail?
>>
>>1972466
>>1972483
You are right, I don't know how I missed that

Current Funds:
Billy: 1556 Gelt
Kauss: 50 Gelt

Consumables

>Magic Torch (1) 10G
>Flammable Resin (1 Ounce) 2G
>Small Explosives (1 handful) 20G
>Incendiary (1) 20G

Non-consumables

>Nozzle-Canister (1) 230G
>Standard Weapon (1) 300G

>Nah, I'm good
>>
>>1972505
4 Magic Torch
5 Resin oz
3 Explosives
2 Incendiary
2 Nozzle Canisters
1 Standard Weapon

for a total of 910 G
>>
>>1972505
>2 Incendiary
>30 ounces of Resin
>2 Magic Torch
>1 hand of explosives
>1 Nuzzle canister
for 370 right?
>>
>>1972534
oh this one sounds better
>>
Ask him for his card, lets check his abilities
>>
>>1972583
Is he even an adventurer with the Guild?
>>
>>1972621
Dont know senpai, lets check out
>>
>>1972505
>>1972466
Supporting: >>1972534
>>
>>1972466
Damn, Kauss is like our own squire right now.

Does it look there's anyone selling some sort of liquid nitrogen equivalent? We could use the canister apparatus to try and freeze the slime.

>>1972534
Sounds good.
>>
>>1972657
We have yet another underling to teach the ways of the Banchou.
>>
>>1972657
too bad lizards can't grow hair, otherwise we could have given him a pompadour
>>1972667
possible more is virgin kun joins the gang
>>
>>1972674
Kauss gets the badass Captain's hat instead a la BanchoLeomon.
>>
>>1972505
>>1972534
>>1972566
>>1972581
>>1972583
>>1972621
>>1972628
>>1972648
>>1972657
>>1972667
>>1972674
>>1972686
>4 Magic Torch
>5 Resin oz
>3 Explosives
>2 Incendiary
>2 Nozzle Canisters
>1 Standard Weapon
>Ask him for his card, lets check his abilities

Alright, this a pretty good amount of stuff. The both of you will be fairly prepared. You end up getting a nice large axe for Kauss, as well as one of those silly canister devices. It is filled with some very organic-destroying acid substance right now, but you are interested in testing the resin that ignites after being swung through the air a few times while on a weapon with this funky squirt gun. Other than that you have some explosives and the torches on you too. You feel less naked now that your toting some stuff around. Kauss feels quite comfortable with the pretty big axe you got him.

It makes you wonder if he has any credentials on him like the ones they give out at the Guild Hall.

"You wouldn't happen to have one of those fancy cards on you, would you? It would help to check your stats or whatever."

Kauss lets out a throaty laugh.

"I'm not so fancy as to be an adventurer my friend. That ship has set sail long ago. Do you have one yourself? You wouldn't mind if I see it would you?

Why not? He's proven trustworthy enough. Handing the card puts what you think is a smile on his face.

"These things are as fancy as ever. I can tell this is a new card. Still hasn't been able to figure out all the details about you, has it? Reminds me of my son. I think he still holds the record in the Prontian Guild Hall for the longest amount of time with an incomplete Guild Card reading."

He has a son? You must have misjudged Kauss' age due to the difference in physiology. He's an older lizard man. That just shows how desperate he is to fix this mess.

Damn, it just makes you a little bit more curious about the state of things. You are both headed off int the direction of the south-west sector of the city, Clan 13 territory. You have enough time to ask the Demi-Human another question to sate your curiosity

>Tell me about the infection.
>Tell me about your son.
>Tell me about what happened years ago that you were chased out?
>Write In.
>>
>>1972789
>Tell me about the infection.
Let's see what horrific affliction will befall us should our suit fail...
>>
> We now have a lizard bro tagging along

I don't know about you guys, but I'm getting some Romancing SaGa vibes here. Banchous count as pirates, right?
>>
>>1972789
>Tell me about your son.

Now I've got a bad feeling about the safety of Kauss.
>>
>>1972789
>Tell me about the infection.
things like how it spreads, symptoms, how long until it has reached final stages, etc.
>>
>>1972789
>>Tell me about the infection.
>>Tell me about your son.
>>
>>1972789
>Tell me about the infection.
>Tell me about your son.
>>
>>1972815
No. No flags. We take care of our own. He's one of us now.
>>
>>1973083
is he planning on retiring soon?
>>
>>1972789
>>1972793
>>1972814
>>1972815
>>1972842
>>1972848
>Tell me about the infection.

You worry a bit about what will most likely happen to you if your suit fails to negate the contagion.

"What do you know about the infection?"

"It seems to be more contagious to men than us. It doesn't affect us unless we ingest it or let it fester in a wound, from what I've seen. Fortunately for me, these scales aren't just for show. As for humans, it starts out as nothing much for the first day or so. Then you'll gain some green pustules all over your body. After that, you'll start to feel the nauseating effects and vomit blood. after about three days, humans bleed from their mouths, eyes, noses and their pox-laden skin. I've never seen a man that lasts longer than a week."

Well shit.

"For us lizardfolk, it's a bit different. The scales crack, green pus oozes from the injury, and then there is an increase in strength and aggression. My kin that I've seen unfortunately suffer the infection seem to lose their wits and become much more...animalistic. I don't know what happens after an extended period of time, we throw those we find contaminated into the area we sealed off."

Eugh! it sounds awful on both sides. Whatever this disease is, if it has a physical body, it needs to die. You are unsure whether not feeling the effects for about 24 hours is good or bad.

You would like to know more about his son. He must be even more out of place than you in this world if he has you beat for the longest time without stats, but it seems you've reached your destination. The few buildings that are around are destitute, and there are ruins all over. It looks like there was a huge explosion here not long ago. The scorched earth tells all. There is nothing here but a banged up sewage treatment facility and the smell of shit in the air. Jesus, You thought your friend smelled bad.

Kauss leads the way underground through a large opening inside one of the empty buildings. The smell only gets worse.

___________________________________________________________________


You end up in the Prontia sewers. Not long after walking you come across what seems to be an encampment. There are great groups of Lizardfolk who roam around alongside maybe a handful of humans. Probably sympathizers or something. They are on their guard as you approach.

"Khssss, you've returned!"

One of the lizard people has come out. It's a bit shorter than Kauss, with wider hips and a marginally more slender, smoother body. The lizardperson hugs Kauss, but then scolds him.

"You idiot! The Silvers could have killed you! And who is this?! You don't expect me to believe this is all you brought back to help after being gone for the past day and night?"

"Err...I can explain..."

The stares bearing down are starting to piss you off, having become the elephant in the room.

>[Fightin' Spirit] NAMEN NA!
>[Manly] You looking down on me?
>Let your friend introduce you
>[Honest] My name is...
>Write In
>>
>>1972815
>implying he isn't already infected.
>>
>>1973083
Does he has a pic of his son in his wallet?
>>
>>1973129
We'll find out how estranged he is from his son and the ratio of Proud to Distant it is.
>>
>>1973136
>[Honest] My name is...
Billy the Bat Iwo I'm here to get rid of the plague
>>
>>1973136
>>[Honest] My name is...
>>
>>1973136
>[Honest] My name is...
we should also ask what we should do if we somehow got scratch by an infected person, would cauterizing stop it
>>
>>1973136
>Other: Get inside the suit if we already aren't and ask Krauss were the infected are. No time to talk lady i have to solve this issue and go back to trial. Excuse me.

I think that is his lady.
>>
>>1973159
Seems that way.
>>
>>1973182
It also seem that it doesn't matter the race women will always be annoying.
>>
>>1973136
>>[Honest] My name is...
>>
>>1973136
Honest +5
>[Honest] My name is...

You ignore your more base urges to flip out on these guys, especially considering the poor quality of life they currently live. Being sensitive of the misfortune of these outcasts are suffering is only slightly out of character for you, instead, you'll just try to be honest, making sure to gesticulate with your bat for emphasis.

"My name is Billy the Bat Iwo, I'm not from here. I accidentally messed up Captain Blackwell and after trying to clean up around here, I learned about what happened, when The Brotherhood chased you out of your homes in what I assume was a power grab. Now I'm going to kill that plague monster. So get the hell out of my way!"

"And I'm going too."

Kauss seems to be confident in the two of you and your ability to save the day. The smaller lizard-man, or maybe a woman? Slaps him in the face and tries to look angry and unhappy. Everyone else seems to be inspired by your little speech, seeing your genuine concern and sincerity for what is, or at least seeing a faint glimmer of hope for once.

"Hey look, daddy's back!"

Two little lizard-people come up to hug their father as well. The look identical. Twins maybe? Either way, it's not far from a regular human family now. The mommy looks pretty unhappy right now though with the idea of her man going out into danger. She's eyeballin' you again.

"So Mr. Bieri"

"It's Billy"

Thank you Lizard-man.

"Ugh...Mr. Billy, if that is your real name, how are you going to stop yourself from getting infected and die like the rest of your ilk that tried to stop this plague-thing?"

Kauss stands up to his wife showing off the anti-disease suit.

"We have this, It's gonna protect him long enough that we can find the source and destroy it."

"You better not die out there! I'll find a way to bring you back so I can kill you again!"

Kauss rolls his slitted eyes at his soulmate. The two of you suit up to go finally beat this plague.

>Cont.
>>
>>1973275
Your scaly friend helps you into the special suit. It'd be better to leave the helmet off until you get closer, you have no idea how long the air lasts.

With the helmet under your shoulder like an astronaut getting ready for launch, you test your movement out some more and take some practice swings. It's alright for a heavy containment suit. Kauss has made himself a face covering, just a big bandanna that fits over his long head and a few straps to hold it in place. It has a neat little sharp-toothed jaw decal over his face You were wondering why he bought that junk earlier. Whatever works to keep the contagion away, you guess. The two of you equip yourselves with the items, you have Kauss carry the resin, and you both have your little squirt devices. It'd better work. Dividing the grenades up, you make sure you have Kauss carry the flammable stuff like the incendiary grenades. It'd be bad if this pressurized suit explodes or something. If it doesn't somehow, you'll just reequip yourselves. The lizard-man hefts his axe over his shoulder, and you do the same for your bat in your free hand.

It's showtime.

The two of you leave, ready to face the dangers that lie ahead.


______________________________________________________________________________________


Kauss said you won't be at the sealed off area for a while, this will give you some time to get off one more inquiry maybe. Is there anything you want to discuss?

>Let's talk battle tactics
>Tell me about your son
>What's in store for me in the sealed off area?
>Write In

______________________________________________________________________________________


>Delinquent Traits Scores
>Clever: 32
>Manly: 33 (-2)
>Code - Honesty: 28 (+5)
>Fight'n Spirit: 22 (-2)
>>
>>1973361
>Let's talk battle tactics
>What's in store for me in the sealed off area?
"Looks like you got a family. They can't have you dying on them, so let's think through this nice and serious aight?"
>>
>>1973390
Seconding. Pick his brain for any more observations of the plague spreader
>>
>>1973361
This >>1973390
Add in something like that we will not die down here and we will make sure he return to his home.
>>
>>1973361
>Talk about each others family.
Been while since we thought of our lil bro.
>>
>>1973361
>>1973390
>>1973397
>>1973415
>>1973416
>Let's talk battle tactics
>What's in store for me in the sealed off area?

While there is still time, it might be best to discuss some tactics before jumping in to the fray. The guy has a family. You aren't about to die before getting back to you mother and your little brother, why should Kauss have to either?

"You have a family, eh? I can't have you dying on them, so let's think this through seriously, aight?"

"Fair enough. What do you want me to do?"

>He probably has better senses then me, especially while I'm in the suit. I'll let him lead.
>I'll lead. It's just what I do.

I wonder if I should try out the squirt gun? The range might help...

>I'll have Kauss test it out
>I'll use it myself
>No, it will just get in the way when we try to bash some heads in

>Write In
>>
>>1973423
>I'll lead. It's just what I do.
>Save the squirt gun for emergencies, it would probably hurt Kauss since it destroys organic material
>>
>>1973423
>>He probably has better senses then me, especially while I'm in the suit. I'll let him lead.
>>Save the squirt gun for emergencies, it would probably hurt Kauss since it destroys organic material
>>
>>1973423
>I'll lead. It's just what I do.
>Save the squirt gun for emergencies, it would probably hurt Kauss since it destroys organic material
Have Kauss watch our back with the squirt gun ready.
>>
>>1973423
>>1973436
>>1973470
>I'll lead. It's just what I do.
>Save the squirt gun for emergencies, it would probably hurt Kauss since it destroys organic material

It'd be best to just have Kauss in the back. I seem to be the more experienced scrapper here. You wanted to talk more about the inside of the contaminated area, but you end up at the place faster than you thought to discuss how you'll handle the assault.

"I'll lead when we get in. Let's save that squirt gun I paid for later."

"You got it, boss."

Time to get ready to do some sewer spelunking. You end up at the end of the sewage pipe. It looks like there was a cave in or something, due to all the rubble that's here. That's odd. There are plenty of run-off spots that deposit all kinds of crap into the area as you trudge through it. Gross.

Not being able to take the stench any longer, you take a few minutes to lock the big helmet in place. Ahh, much better. You can finally breathe.

You notice Kauss removing ruins from out of the way, Don't tell me...

"We have to move everything out the way, we have to keep the seal completely blocked off, or else the afflicted ones might try to open it up. It's just security."

Shit, you're going to have to help remove all this broken concrete and what not. The two of you start a brief conversation about your families while working to pass the time. You end up talking about your brother, your mother, and your father. Kauss goes on about the times before the public relations between the Demi-Humans and the rest of Prontia went sour. It was a time of general peace, and nothing like it is now. He spoke of the lizard-woman that was questioning you, his wife Vassah, and his two little twin girls. He doesn't get to talk about his son before you've almost completed clearing out the barrier of debris.

"My son, well...He's a bit older than you. He was quite difficult for my first kid. He was a good boy, but I guess he just never fit in..."

There is a long pause as the father tries to figure out how to explain his strange boy. It seems he was the black sheep of the family. Interesting.

There is a hasty splash nearby behind you. Followed by a few more. Something is coming at you very quickly while your still flatfooted. Turning around is slightly more difficult in this suit, especially since the neck is fixed in place! Oh shit oh shit oh shit!

"Look out kid!"

______________________________________________________________________________________________________________________________


It's over for tonight. Today ended up being more dragged out than I thought again, but that's okay. I'm hoping tomorrow will be even better. Thank you all so much for staying with me. There is a lot of action planned for the rest of the thread. I'll be back at 1:00PM EST. Hope you'll all be there. Have a good night.
>>
>>1973633
Thanks for the run see you later Truck
>>
>>1973633
"Look out kid!"

Something is displacing the water behind you, and whatever that something is, it's coming in hot. Unfortunately for you, Shinbatsu is out of hand against a nearby wall at the moment. Fuck. It's an ambush! This is bad. Kauss' voice is traveling a bit as it bounces off the walls, He's moving away from you.

Son of a bitch! I've been caught completely flat-footed. I can't turn my head to see my attacker. As my adrenaline starts o pump, I try to stay calm and consider my options. I can't be defeated before I begin in this shitty place. Right now I'm standing in front of a now small mass of rubble with a very big heavy iron gate blocking my path a little further in front of me as I stand in the shin-high sewage water. I have a nice sized chunk of stone in my hand. How should I defend myself?

>[Fighting Spirit] Turn around and grapple them to the sewer floor
>[Clever] I'll use this piece of concrete here...
>Jump towards Shinbatsu to dodge
>Write In

___________________________________________________________________________________________________________________


Welcome back, everyone. Feeling pretty good about today. Thank you all again for your participation. Let's have a good time exploring the underground.
>>
>>1974203
>Jump towards Shinbatsu to dodge
>>
>>1974203
>Jump towards Shinbatsu to dodge
>>
>>1974203
>[Clever] I'll use this piece of concrete here...
Our attacker might be expecting us to reach for our weapon...
>>
>>1974203
>>1974235
>>1974239
>Jump towards Shinbatsu to dodge

Dropping the stone back down into the garbage water, you quickly look to your left to find your weapon before leaping towards it. This suit is quite heavy, and jumping out of the way is not an action you are used to, yet.

Roll to leap out of the way. Best of five.
>>
Rolled 100 (1d100)

>>1974283
>>
Rolled 39 (1d100)

>>1974283
>>
File: andy gasp.gif (2.57 MB, 470x376)
2.57 MB
2.57 MB GIF
>>1974283
>>1974295
>>
>>1974283
>>
Rolled 98 (1d100)

>>1974283
Should we keep rolling?
>>
>>1974283
>>1974295
>>1974296
>>1974310
>>1974317
>>1974310
It begins. Writing.

>>1974302
One of these for every thread, huh?
>>
>epic dodge
>now roll for the kill
>16
everytime
>>
>>1974283
>>1974295
>>1974296
>>1974317
DC 65: Rolled 100 - It's like I'm wearing nothing at all!

You aren't sure what's come over you, but there was just no time to be held down by your bulky containment suit. Using all your strength, you manage to leap from the streaming pool of sewage water unto the slightly raised outer border, which serves as the sides to the canal. You hang in the air as you sail towards the other side of the enclosed space.

"UUUURAAAAGHH!?!!!"

There is a cry and a crash following after it shortly. It seems the attacker has not only failed to harm you, but has also lost their balance.

It was rather impressively done, considering the jump was done completely from a standing position. An Olympic level athlete would be hard pressed to do what you just accomplished, especially with this massive suit on. Despite the impressive display of athleticism, you are going to be short by a couple of meters due to the roomy nature of the sewer system. To cover the rest of the distance to your bat, Shinbatsu, you perform a somersault as you hit the ground to convert your momentum, closing the gap easily scooping it up and at the same time facing down your opponents.

At first, you only see Kauss and what seems to be another, equally large Lizardman with odd markings all over its body have tied up in a clinch in the middle of the water as each of them try to overpower each other with the other's hands locked in a pushing contest, or at least they were a couple of moments ago. They seem to be distracted as they marvel at the absolutely stunning display of agility.

This mutual shock ends when Kauss uses his opponent's gaze transfixed on you to his advantage, delivering a savage elbow to the other lizard-man's face and whipping it back. The enemy Demi-Human is sent reeling as Kauss continues his attack. These must be those guys Kauss talked about that want to kill all the humans. Great...

Now you notice the second assailant, he's currently trying to pick himself up out of the group of rocks he flew into. The way he rubs his head, makes you believe he managed to slam himself into the huge heavy door you revealed earlier. Time to take advantage of the situation.

New York no Shinbatsu in hand, you dash towards the stunned opponent to attempt to finish him off before he gets a word of his own in. Stomping through the water creates loud splashing as you trample the sewage underneath you with you bat held over your head. It feels pretty good in your hand right about now.

Roll to clobber. Best of 7.
>>
Rolled 76 (1d100)

>>1974407
>>
Rolled 58 (1d100)

>>1974407
>>
Rolled 16 (1d100)

>>1974407
>>
Rolled 97 (1d100)

>>1974407
>>
Rolled 28 (1d100)

>>1974407
>>
>>1974302
This is really is bloodborne
>>
>>1974407
>>
Rolled 34 (1d100)

>>1974471
I hate posting with a phone
>>
Rolled 46 (1d100)

>>1974407
>>
>>1974407
>>1974411
>>1974417
>>1974429
>>1974434
>>1974442
>>1974490
>>1974504
DC 50: Rolled 97 - Go to sleep.

"ORRYAAAH!!!!"

Yelling as you charge through the dank, cylindrical passage, you easily cover the ground before your opponent rights themselves.

A huge kick to the side buckles the other Lizardman as he is popped up and falls back onto his stomach, causing the water underneath to splash around. With you bt just overhead, you notice that this Lizardman's scaled spine protrudes out, more like that of a dinosaur that a regular lizard. His back is marred with breaks in the scales that create bright green cracks. This is the work of the plague you have come here to fight. Good thing you have this armor on!

There is a series of loud crashing that echoes through the giant tube you stand in as you pummel this infected lizardman's back with your club, causing the thing to hiss in pain as you send bits of its scales flying through the air as you lay into the huge brute.

It takes quite a few blows, but this guy is can only be so much tougher than a regular human being, and beating those guys is your specialty. He eventually stops moving, having most of his back cracked off like a bad skin condition, revealing the gross pus of the affliction and letting it ooze out as he lay there, defeated, his weird spine-thing all smashed up too. You pant just a bit as you recover your energy from unloading on this guy. Thankfully you were able to turn this ambush completely around on your would-be assassin in spectacular fashion. Serves him right for trying to sneak up on you.

Leaving the shattered body of the lizardman you just beat down, you proceed to go help your friend. The two large, scaly men are duking it out and brawling right about now, going blow for blow empty-handed. They are hissing at each other right now...are they having a conversation as they fistfight? You should go fix that and help Kauss ou-

Did I just hear something? Yes, I did. Shinbatsu is already wound up to strike.

"SATTENDO KORE!!!!"

Turning around, you unleash an overhead hammer blow while shouting unto the lizardman you had pummeled just a moment ago. Once again he thought it would be a good idea to sneak up on you. He gets a very loud blow to the dome and goes down for good this time with a satisfying thud and a splash, instead of playing possum. Amateur.

With your heightened state of mind brought on by the rush of beating the hell out of someone, you faintly hear the sound of something else moving towards the three of you. Sounds like more enemies. You have a moment before they appear from the other side of the dimly lit tunnel. It's more than one. What should you do?

>Run out to be the first one that meets them
>Stay right here, if I stand still I will see them coming easier
>Get that guy off of Kauss right now before one of us is surrounded
>Grab Kauss' axe for him
>Write In
>>
>>1974531
>>Grab Kauss' axe for him
>>
>>1974531
>Get that guy off of Kauss right now before one of us is surrounded
>>
>>1974531
>Write in
[Clever]
Prepare a trap with the Anti-organics and some fire. If we use the fire, we can also help with sterilizing the area, saving us if the suit cracks or leaks.
>>
Rolled 1 (1d3)

>>1974531
>Grab Kauss' axe for him
>Get that guy off of Kauss right now before one of us is surrounded
>[Clever] Prepare a trap with the Anti-organics and some fire. If we use the fire, we can also help with sterilizing the area, saving us if the suit cracks or leaks.

>>1974537
>>1974540
>>1974541
Rollan
>>
>>1974531
>>1974537
>>1974540
>>1974541
>>1974626
>Grab Kauss' axe for him

Running past the scuffle of the coldblooded Demi-Humans, you end up getting to the other side with only a little difficulty from the rocky terrain you've created. Kauss' axe was on the other side of the sewer, about opposite of your own weapon, having put it down to move the obstacles in your path. It's a nice big axe, sized up for your nice big friend. The faint sound of movement has become that of loud splashing as something trudges through the water in the sewer. It sounds big.

There is a loud crash as you are able to see the creature that approaches. It is another lizardman, but this one is much more threatening. The scaly monstrosity stands even taller then the already huge Kauss by quite a bit, and perhaps twice as broad. It's teeth are elongated far more than necessary in it's head, which looks small in comparison to the rest of it's overly muscled body. The characteristics that stand out the most are the cracking scales parted by that green shit, just like the other guy, and it's left arm. The left arm on this particular freak has swollen to obscene proportion compared to its right. It has become some kind of freakish mutation that makes it significantly larger and longer than the other, more normal arm. It has an unreadable expression, other than the fact that it's out for blood. The massive beast has lost it's balance running through the sewers. It has bounced ineffectually into the surrounding piping and scrambles as it re-adjusts it's momentum and clambers towards you. Oh shit, that thing is getting bigger by the second as it runs towards you all. It's gonna barrel into everyone at this rate, you'll need to do something this instant before it mows you down.

How should I handle this? It doesn't seem to care that it's buddy is in the way at all as it barrels forward.

>[Fightn' Spirit]SHOBU DA!
>Tackle Kauss out of the way
>Throw the axe and follow up afterwards
>Write In
>>
>>1974660
>>Throw the axe and follow up afterwards
>>
>>1974660
>>1974694
>Throw the axe and follow up afterwards

Your friend looks a little too busy to take his weapon, and he won't be doing much for long if he's hit by that juggernaut while his hands are full fighting the other lizardman.

Hefting the axe up to a favorable grip, you begin to draw it back and get a running start. You've got to engage this thing before it engages you guys first.

Roll to throw the axe at the charging mutant lizardman. Best of five.
>>
Rolled 81 (1d100)

>>1974727
Slam dunk 100 please
>>
Rolled 22 (1d100)

>>1974727
>>
Rolled 38 (1d100)

>>1974727
>>
Rolled 9 (1d100)

>>1974727
>>
Rolled 7 (1d100)

>>1974727
finally home
>>
>>1974727
>>1974736
>>1974750
>>1974761
>>1974762
>>1974764
DC 60: Rolled 81 - Nice shot, good followthrough.

From where I'm standing, Kauss and that other guy are currently in my line of sight. Not that it matters. I didn't play youth baseball for almost ten years and not get an excellent throwing arm.

"Think fast!"

I hurl that fucker right where it needs to go, through the two fighting lizards and towards the huge one about to trample the lot of us. Kauss gets the idea, it was advice that I had given him when I was telling him the finer points of kicking ass when I'm hurling something just like that. He kicks his opponent away before backing up and out of the way of the hurtling axe. The other guy, not done fighting yet himself, saves himself at the last minute leaning back swiftly as the large weapon is sailing through the air past him and at his recklessly charging ally.

There is a hard "Thunk!" as the axe buries itself deep into the mutant's upper thigh scales on his right leg. There is a loud grunt as the big guy is toppled over and slides over the dirty water head-first. You got him pretty good! Now it's time to press on the attack. He isn't done yet. You can tell by the way he stares at you with reptilian eyes filled with vehemence.

You run over just as the beast manages to get on his good leg in a kneeling position, which makes him only a little prepared for your attack. Coming across with Shinbatsu from his smaller, weaker side, your swing is partially blocked as you crack into his smaller arm. It was a good strike even though he was able to get his arm up in time to mitigate the damage. The giant lizardman recoils from the attack.

Kauss and the other guy are still out of close range, preferring to stalk each other a bit by circling and waiting for one of them to give the other an opening.

The axe you threw is still stuck in this guy's leg, drawing both blood and that gross green pus. You have enough time to pull it out if you want, but at the same time, this guy is reeling from your last hit

>Keep hitting him with Shinbatsu
>Pull the axe out and get out of range
>Try to sandwich the other guy with Kauss while this one is downed for the moment
>Write In
>>
>>1974844
>>Keep hitting him with Shinbatsu
>>
>>1974844
>Keep hitting him with Shinbatsu
I don't want to risk grabbing the axe while it's still moving
>>
Rolled 78 (1d100)

>>1974844
>Keep hitting him with Shinbatsu
I would say to hit the axe to make it go deeper but we might break it
>>
>>1974844
>Keep hitting him with Shinbatsu

Turn his head into a mess
>>
>>1974852
shit ignore that roll
>>
>>1974844
>>1974847
>>1974848
>>1974852
>>1974853
>Keep hitting him with Shinbatsu

"DORARARA!!!"

I keep smacking away at this big bastard, but this guy has clearly been to fight school at least once. As I club away at his upper body while he's down on one knee, he manages to hold on by wrapping himself underneath that huge, muscular arm. It's able to absorb my attacks pretty well, but the flurry of constant hits are keeping the deformed lizardman in place while his guard is up. We are both locked in place right now.

In the corner of my eye, I see Kauss is starting to lose the fight right now. My ally was just tripped by the other lizardman's big thick tail and now they are scuffling on the ground, Kauss is on the bottom and at a disadvantage here.

The current events unfolding are not favorable. What if someone else comes to these guy's aid? Then we'd really be in a pinch.

The damage I'm doing is a little lacking, maybe I can open this huge fucker up with one more big hit. I'm a little worried that he might notice me winding up and do something about it. I wouldn't put it past him, he's no slouch in a fight despite looking like a big dumb idiot, that much I can tell.

On the other hand, I could hit the other guy, he's probably distracted trying to capitalize on Kauss' unfavorable position. Another option I still have is to take the axe out of this guy. He might not expect that one. Hopefully, the sensation of the wedge getting torn out of his leg can open him up for an attack.

>Keep wearing him down, something's gotta give
>Load up on big swing right now
>Smack the other guy off of Kauss
>Grab the axe, strike, and get out of reach
>>
>>1974903
>Load up on big swing right now
>>
>>1974903
>Load up on big swing right now
>>
>>1974903
>Smack the other guy off of Kauss
>>
>>1974903
>Smack the other guy off of Kauss
>>
>>1974925
>>1974931
>>1974949
>>1975026

Oh boy it's a tie.
>>
>>1974903
>Load up
Batter up!
>>
>>1975089
BREAKER!!
>>
>>1974903
>>1974925
>>1974931
>>1974949
>>1975026
>>1975065
>>1975089
>>1975102
Writing.
>>
>>1975104
>Load up on big swing right now

You continue to swing your weapon back and forth in an effort to break this monster defenses. Your patience is growing thin as he continues to absorb your attacks. That's it. It's time to crush this guy's defenses and finish him off. You have to help Kauss.

Winding up for a good clean shot to this guy, you halt your onslaught of blows. He seems to notice this, lowering his guard. Time to unload a home run on his head!

Roll to swing for the fences. Best of three.
>>
Rolled 56 (1d100)

>>1975136
>>
Rolled 44 (1d100)

>>1975136
>>
Rolled 9 (1d100)

>>1975136
come on nat 1
>>
>>1975136
>>1975143
>>1975160
>>1975175
>DC 65: Rolled 56 - It just wasn't enough

Seeing the big guy react to your attack makes you let Shinbatsu rip a little too early. He is able to block the shot with his smaller arm, but only just barely. Your big swing rips into his normal arm, sending the scaly natural armor all over the place in splinters as his arm is crushed along the forearm and the shoulder. You've managed to break this arm pretty good, but you weren't able to tear his head off or anything with the huge swing.

Now it's his turn.

Seeing his opportunity, he uses his grossly disproportioned and currently unbroken arm to slap the shit out of you.

There is a resounding clang as his hard backhand swats your helmet. You are rattled as you tumble back several meters from the power of his backhand. You're alright, but he's managed to get you off of him and has now that he's gotten you off, he's trying to pull the axe out of his leg. It is difficult for him due to the way he has to reach over and grab the handle with his extra large arm across his body. He's in a lot of pain from the amount of damage you've inflicted on his body, it won't be long before he goes down, by your estimate anyways.

Kauss' is currently trying to kick the other lizardman off while being loosely strangled by him, The strangler is actually pretty beat up himself, he's just managed to get the upper hand right now. You should probably go help him.

Aww shit! Now that you're not busy impacting the big guy over and over again, there is the sound of one more guy heading through the sewers towards your direction.

This has gone on long enough, another one of these guys has to go down now. They are both big threats right now.
>I trust Kauss, I'll get the big guy
>I've gotta help Kauss
>Maybe I should try out one of my items
>Write In
>>
>>1975347
>I've gotta help Kauss
Let's gotta get rid of at least one opponent, might as well free up and ally while we're doing it.
>>
>>1975347
>I've gotta help Kauss
>>
>>1975347
>I've gotta help Kauss

bat a rock at the fuckers head.
>>
>>1975347
>I've gotta help Kauss
>>
>>1975347
>I've gotta help Kauss
>>
>>1975347
>>I've gotta help Kauss
Help the big guy
>>
>>1975347
>>1975371
>>1975378
>>1975401
>>1975464
>>1975638
>I've gotta help Kauss

It's about time you helped your friend out. You have to free him from this guy he's been fighting. If he's not fighting that other guy, he could help you with the extra large motherfucker.

Running towards the lizardman who currently strangles your friend is easy enough. The opponent is completely focused on Kauss.

*KRAAAACK*

Scoring a massive overhead swing right over the guy's noggin without him knowing immediately knocks him the fuck out. He had less fight in him then you anticipated to get beat like that. Good.

Pulling Kauss to his feet, you survey the battlefield, the situation could be a little better. The mutant has managed to grab the axe, and now awkwardly hold it in his big hand. Fortunately, it's

In the distance, the splashing has gotten louder and another of the infected lizardmen has appeared. It is sickly looking, with a long, lanky body and some sort of hooded cloak that obscures its form. Green bile runs from its mouth and it wields a rusty, broken straight sword in its hands. The new opponent is quite a distance away right now, but that won't be for long. It begins trying to close the distance towards the two of you.

I got rid of one guy, only to have to deal with another. How should I make two into one, and then one into zero? I don't want to take any more hits if I don't have to. I haven't even gotten inside the quarantine area, after all.

>Let's both attack the big guy in a pincer attack before the new one gets over here
>Let's double team this new guy, the other one is pretty beat already
>I'll finish off the big guy you get the new dude
>Kauss take the big guy out, I'll get the new guy
>Write In
>>
>>1975878
>Let's both attack the big guy in a pincer attack before the new one gets over here
>>
>>1975878
>Let's both attack the big guy in a pincer attack before the new one gets over here

>Write In: Use our bat chain to wrap arou f the mutant arm and allow Krauss to retrieve his weapon
>>
>>1975921
I'll support this
>>
>>1975878
>>Let's both attack the big guy in a pincer attack before the new one gets over here
>>Write In: Use our bat chain to wrap arou f the mutant arm and allow Krauss to retrieve his weapon
>>
>>1975921
Support
>>
>>1975878
>>1975916
>>1975921
>>1975971
>>1975975
>Clever +1
>Let's both attack the big guy in a pincer attack before the new one gets over here
>Write In: Use our bat chain to wrap around the mutant arm and allow Kauss to retrieve his weapon

You get a neat idea to double team the big guy utilizing Shinbatsu's chain. You will provide a distraction and tie that mutant up while Kauss retrieves his weapon.

"Kauss let's get the big guy, I'll try to bind him up while you get your weapon."

Kauss nods. Strangely enough, he heads behind you rather than heading more in the direction of the big freak. This had better be good, old lizard man.

You take the time to wind up your chain and swing it about to give it some momentum. It is a bad idea to give that huge enemy a weapon like that. It holds the axe like it just pulled Excalibur out of the stone. You shouldn't make the strong more strong if you're fighting them! Aiming for the behemoth's big arm, you let the chain go.

At that moment, the thin lizardman has started to dash towards you, seeing you leave yourself open by casting your chain.

Roll to bind his arm with your chain. Best of seven.
>>
Rolled 45 (1d100)

>>1976026
>>
Rolled 27 (1d100)

>>1976026
>>
Rolled 63 (1d100)

>>1976026
>>
Rolled 83 (1d100)

>>1976026
>>
Rolled 55 (1d100)

>>1976026
Chain proficiency when T-kun?
>>
Rolled 15 (1d100)

>>1976026
Kauss mvp
>>
Rolled 35 (1d100)

>>1976026
>>
>>1976026
>>
>>1976026
>>1976033
>>1976045
>>1976056
>>1976068
>>1976097
>DC 70: Rolled 83 - Supreme double-team

Loosing your chain at the foe proves to be successful. It quickly hits the giant lizardman in his oversized arm, wrapping around it tightly. The big bastard can't grasp the chain with his busted up, weaker arm, but he can certainly flail around. After hooking around his forearm, the beast attempts to shake you off. It gives you quite a bit of trouble to hold the Demi-Human in place as he flails around. The heavy suit, fortunately, gives you a bit more of an anchor to hold his arm down. It is a bit of a tug of war until Kauss makes his move.

There is a big green blur that slams into the larger lizardman from the ceiling, throwing him, and conversely you as well, off balance. It seems Kauss's lizard body is not just for show. He apparently just scaled the walls and ceiling like some kind of gecko or something to get a better angle of attack. He now struggles with the brute as well, he hangs off of the mutant's muscly arm while you pull on it with your chain. You do your best to control it, but that monster is certainly strong enough to pull the both of you off the ground if you don't keep manipulating its arm to take away its leverage.

Seeing you pinned, the other lizardman increases it's speed, raising it's crappy blade and letting that nasty green shit run from its mouth like drool. Fuck, he's coming this way.

Kauss looks like he has the upper hand while he kicks the crap out of the huge lizard guy while forcing open his hand. A little longer and he will have his axe again. You need to stall for time here and prevent this assault on your person from happening while you're pinned somehow. What to do about this asshole...

>[Manly] Just yank the chain as hard as I can and see what happens
>Maybe I can get this length of the chain around big guy's legs. The other one will have to chase me
>Dodge out of the way, maybe I can trip this skinny guy up if I'm quick enough
>Write In
>>
>>1976274
>[Manly] Just yank the chain as hard as I can and see what happens
>>
>>1976274
>[Manly] Just yank the chain as hard as I can and see what happens
>>
>>1976274
>[Manly] Just yank the chain as hard as I can and see what happens
"Yoink!"
>>
>>1976274
>Dodge out of the way, maybe I can trip this skinny guy up if I'm quick enough
>>
>>1976274
>[Manly] Just yank the chain as hard as I can and see what happens
>>
>>1976274
>>[Manly] Just yank the chain as hard as I can and see what happens
I just want my chain perk
>>
>>1976274
>>1976276
>>1976277
>>1976282
>>1976289
>>1976298
>>1976301
>[Manly] Just yank the chain as hard as I can and see what h

Now is not the time for strategy or self-preservation, just feats of heroism and inner strength. I steel myself, not thinking about my oncoming opponent, but on winning this fight. Planting my feet as solidly as I can in the muck and tightening my grip as hard as possible. I clench my teeth and shout.

"IKU ZO!!!!!"

Roll for a strength check. Best of seven due to [Strongest]
>>
Rolled 100 (1d100)

>>1976348
>>
Rolled 79 (1d100)

>>1976348
>>
>>1976350
HAHA! It's MY turn to roll it!
>>
>>1976350
We are Banchou for a reason
>>
>>1976350
You tore him in half I guess.
>>
>>1976350
Jesus
>we yank it so hard it kills the other one
>>
>>1976348
>>1976350
>>1976354
>>1976362
>>1976374
>>1976416
DC 70: Rolled 100 - God damn it, these are new fucking pants!

Being outnumbered as you are right now, you decide that it's time to tap into that hidden power you've seemed to have developed after coming to this strange new world. You rally yourself with thoughts of your family to give you the strength to keep on pushing. If you let guys like these run roughshod over you, you'll never get back home. You have to keep on pushing! I will yank this guy's arm off.

Hot breath fogs the inside of the air-tight helmet around you as every in your body simultaneously flexes. The thinner lizardman with the musty sword still charges at you while Kauss continues to struggle with the big guy, slowly opening his hand as he kicks the shit out of him with all his strength. These are clearly the bastards that want to unleash the virus creature on the people living above in Prontia. As if you're about to let that happen! You are ever ready to fight! The roar you let out penetrates your protective coating, filling the room with power as hot breath fogs the inside of the containment suit.

Kauss heeds your guttural shout and lets his animal instincts take over, kicking the giant he struggles with one more time to finally retrieve the weapon you gave him. He isn't about to be dead weight yet. Kauss kicks off the deformed lizardman's chest hard, causing the beast to recoil a bit from the force on his torso as he gets out of the way. The skinny lizardman with the green shit drooling from his mouth is the first to reach you, about to interrupt the pulling of your bound opponent, unaware of the new level of pure, violent focus you've achieved. He will regret it.

Yanking the chain hard enough to move the lumbering mutant attached to the other end several meters away, you jam the end of your bat into the gut of the oncoming attacker as his rusty, dirty sword is about to bear down on you. There is a brutal whumping sound as the thin reptile man is buckled over by the maneuver, interrupting him and causing that nasty green shit to erupt from his mouth as he vomits it up...all over your new suit's legs. Fuck that is gross. It doesn't seem to have any properties besides being nasty, which really pisses you off.

You start having flashbacks about that time that your first pair of Bontan pants were ruined by a bunch of nerds at Rokujo that one time first semester. How dare they carelessly spill their science project all over your brand new pants! That shit costs money! You aren't vain, but you also aren't too stupid to know that appearance is important to instill authority in others, you can't let that shit slide even if it was an accident. Needless to say, they almost suspended you again for the brutality you unleashed that day. You had become a greater deterrent against running in the halls than the discipline committee ever was after that day.

>Cont.
>>
>>1976664

Coming back to reality I am mad as hell now remembering how I had to retire my fucking Bontan. Oh, I'm also now suddenly choking the life out of the lizard guy that vomited all over my legs. The grip is tight around his long gizzard and he can't let any more of that nasty green shit out. The Demi-Human struggles weakly in your grasp. God damn it, my fucking Bontan!

The big one notices you have become transfixed on taking your anger out on his friend due to old wounds opening up. He attempts to yank the chain with his huge, muscly, deformed arm. He pulls on the chain hard in an attempt to move you to him. You feel the muscles in your own arm flexing as you hold on tightly to Shinbatsu with the hand not currently choking a lizardfolk.

The brute tries and tries to pull on the chain, and nothing happens, other than feeling a mild resistance in my arm. What the fuck, stop pulling on my chain! I feel my muscles rippling as I yank hard on the tether, causing the huge brute to yelp as I yank his arm and he is drawn towards me involuntarily.

"BAKA YAROU!!!"

Turning my attention back to the gross bastard losing consciousness in my tight vice-grip, I insult him in my native language as I smash his face in with this big helmet. The headbutt sends him skipping over the flooded ground like he was a smooth rock over lake water. I maintain my contemptuous gaze as I backhand the deformed mutant about to collide with me, knocking him off of his feet. And then there's this asshole!

Enough of this! Billy the Bat does not tolerate anyone who messes up his clothes! Except for himself! Taking the chain, which is still wrapped around the poor dumb mutie bastard's arm, I wind it up and proceed to jerk it to my left, causing the huge lizard to be dragged on the ground. I keep yanking the thing while his huge body ragdolls and splashes dirty water everywhere. Soon enough, my pulling has picked him up off the ground, just barely above the surface of the water as he picks up speed.

"URAAAGH!!!!!"

I cry out in a loud voice as the giant hollers as well from becoming the first lizardman of his kind to fly without wings. Noticing the skinny asshole who got his green shit all over me start to get up only fills me with the desire to keep hurting him. He's in the middle of the sewer, towards where you entered this end of the underground passage. It's time to send him back from whence he came.

"TODOME DA!!!!!"

>Cont.
>>
>>1976769
Using the momentum I've built up swinging this huge guy like he was a set of keys on a lanyard, it's about time to finally let him go. Whipping my victim as hard as I can, his body is sent flying at the smaller lizardman. There is perhaps a moment of resistance before the beast simply cuts through the smelly sewer air and collides with the green vomit lizard, taking them both out in the same direction. A silence follows the echoing sound of a larger mass hitting a smaller one. They both are taken at high speed into the dark of the underground complex, not to be seen again. After a long pause, you think you might have heard a dull splash come from the other end of the sprawling sewers. It's over, I've won.

You feel quite tired after exerting yourself like that so recklessly. With sore muscles, you bend over and begin to catch your breath. It is then you realize that these incredible feats, such as blowing out the church after clashing with the Sixth Seat of the Twelve, or that time back in the woods when you fought against the swarm of bug monsters. There's a change going on inside you. You want to hold your head, it kind of hurts for some reason. There is some pressure pushing on your skull. Whatever. It can't be helped. Not with this big helmet on.

Your reflection on the past events is interrupted when another scaly hand rests itself on your shoulder.

"Are you alright?"

The older lizardman asks if you are okay as you try to recover for a moment while folded over. He seems to be fine himself, having a few superficial marks and scuffs on his scales. You nod at him to let him know you're fine, just a little overexerted.

"That power...Incredible. Just like the heroes of legend!...You will be remembered for your incredible feat of strength! The stories will be passed down from generation to generation, without a doubt. I know I will at least."

This is might be the first time somebody has seen you do such an impressive feat of strength close up. It makes you a little worried about what you are becoming. Kauss says he will finish moving the last pieces of rubble, allowing you a moment of respite. You take the time to check your suit for any breaches. Everything seems to be alright. Fishing for the other end of your chain as you rewind it around Shinbatsu and your forearm reveals that you've torn off the mutant lizardman's arm below the elbow. The forearm and hand are still attached to the other end of your chain. It bleeds that yucky green pus Fucking disgusting.

>Cont
>>
>>1976886

You end up taking a quick breather while Kauss finishes clearing the way. It's time for the two of you to move on. There is a huge, circular metal door, reminiscent of a certain bunker gate you had smashed earlier a couple of nights ago. This one is far larger. Whoever constructed these underground passages didn't skimp out at all. It takes both of you a few tries to open the thing up together. After finally moving the damned thing, the chamber you've opened greets you with the sight of nothing but inky darkness as no light reaches inside. You're going to have to use one of those torches to see.

Kauss gestures to you like he was serving a plate of food. He seems to still be in good humor after the fight.

"Remember the plan, you first."

This is going to be a real pain in the ass, you can tell that for sure.

________________________________________________________________________________________


Alright guys, that's it for tonight. I'll be back again tomorrow at 12:00PM EST sharp. Hopefully, you'll be able to be there. It's time to explore the contaminated part of the Prontian sewers. Thanks to everyone for participating.
>>
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>>1976897
Great run. Also dam we are quite proficient with that chain. Also i just realized we crit once again to pull someone using it....did we become scorpion or something? lol
>>
>>1977081
nah mate, we are literally turning into an Oni.

The head pain is our biology fighting not to grow a big fuck off horn.
>>
>>1977187
I was refering more to our proficiency with the chain.
>>
>>1976897
As you walk into the pitch black chamber, Kauss follows behind to back you up. Thankfully this time, the both of you will have your weapons on you. It wouldn't be good to be caught with your pants down twice in a row in the same day. You shouldn't get ambushed at all actually.

Unfortunately, you can't see very well as no light enters the lower sewers. The torchlight that was once here has been snuffed out entirely in this dungeon-like area. It is too spacious, dark, and full of potential threats to risk not being able to see. Seeing as you've prepared beforehand, you light one of your magic torches you bought. It takes a few tries, but scraping it against your bat proves effective to spark the match-like fire-stick. Hopefully, this still has the capability to be used as a makeshift-weapon, like Charlotte has taught you.

Looking for the place shows you that there is an ugly looking green, moss-like substance that coats the floors and the walls, from what you can see anyways. It can be scratched off, but it is kind of gross, and you regret doing it after getting it on your suit glove. Looks like it's related to the plague. Kauss adjusts his face mask that he cobbled together to tighten it over his face.

"You'd best not take that special suit off."

Good advice. You'd probably contract the sickness in short order.

For now, the two of you can only descend through this tunnel. There is nothing of note to worry about except making sure you don't accidentally miss a step. If you wanted to ask Kauss something, it'd be best to ask him now. He's been living in Prontia for quite a while and you can tell he's on the up and up. You try to think about questions that might relate to upcoming events in the near future.

>Do you know anything else about the Unbreakable Brotherhood? About their leader?
>Do you know anything else about the Order of the Silver? About Blackwell?
>Make some small talk with him. Ask about his son.
>Write In.

___________________________________________________________________________________________________________


Welcome back everyone. Let's continue the quest.
>>
>>1977615
>Make some small talk with him. Ask about his son.
>>
>>1977615
>Do you know anything else about the Unbreakable Brotherhood? About their leader?
>Do you know anything else about the Order of the Silver? About Blackwell?
Any decent sorts in the groups?
>>
>>1977636
Supporting
>>
>>1977636
Supporting
>>
>>1977615
>>1977636
>>1977656
>>1977677
>Make some small talk with him. Ask about his son.

"What about your boy? You were about to talk about him earlier."

Kauss looks forward pensively before trying to answer your question. His son is a bit of a strange topic for him.

"My son. He was quite difficult to understand, even to me, his own father. And it wasn't easy for him growing up either, he was...a little bit misshappen...to put it bluntly. It didn't help that for whatever reason, the boy couldn't talk. His entire upbringing was that of an outcast. Even among the rest of the Demi-Human population living in Prontia, he was a complete black sheep, a total oddball. Raising twins was very easy in comparison to our oldest child."

Huh. It must have been hard for him to have an ugly weirdo with disabilities for a son. You almost feel bad for the guy.

"Nonetheless, I admired the boy. No matter the situations he was in, he always stayed positive, clever and with good humor. A natural prankster if I ever did see one, surprising as it may be. He left to pursue the life of an adventurer years ago, thankfully before we were driven underground. I don't hear from him much, it's mostly to do with the Prontian mail system being different from the one everyone else uses in this country. The last I heard from my boy, he had become fairly well known in a town west of here. I think he's going by another name though. What the hell was he calling himself now...? In any case, he shouldn't be too hard to find. As hard as he tries to not draw attention to himself, he stands out. If you ever find him, tell him I said we miss him."

Sounds like some deep shit right there. You are far from the perfect son, but that sounds like a handful. It makes you wonder if there are others you'll meet that are as strange and complicated.

After learning a little bit about Kauss' eccentric, estranged son. The two of you are stopped as you meet a fork in the road. The paths are close to each other, but there is a fork in the road. One of the giant cylinders goes upward, and the other goes a little lower.

"Which way Billy?"

>Let's go up
>Let's go down
>>
>>1977827
>Let's go up
>>
>>1977827
>Let's go down
>>
>>1977827
>Let's go up
>>
>>1977827
>Let's go down
>>
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>>1977827
I wonder if the deformities make him more bestial-looking or less?
>>
Rolled 1 (1d2)

>>1977827
>>1977843
>>1977848
>>1977850
>>1977857
>Let's go up
>Let's go down

Rollin and writing.
>>
>>1977827
>Let's go up
They are planning to release the blob during the brotherhood attack right? That would require a camp close to the surfice and it will also give us a way to start.
>>
>>1977904
>>1977906
>Let's go up
The 1d2 truly knows all
>>
>>1977843
>>1977848
>>1977850
>>1977857
>>1977906
>>1977913
>Let's go up

These evil lizardmen are planning on trying to release this blob monster thing on the Prontians above, it would make sense that there would be some kind of encampment at the top, right?

"Let's go up."

Kauss nods as you lead the way with your torch. Hopefully, the path is clear.

The path upward is indeed clear until you get a story or two above where you were before ascending. While the altitude guarantees that there is moisture, there are huge cracks and crevices towards the center scattered about the floor. A huge gap rests in the center. Something hits your visor-window as you look at the broken up floor. Above you, there is more of that green stuff that hangs from the ceiling, except this shit seems even more vile than earlier. It is goopy, steamy, and really fucking gross as it runs down the walls a bit and pools itself out of the chamber in small rivulets through some of the cracks. It doesn't seem to get through your environment-obstructing suit, but Kauss covers his face and backs up a bit as it hits you and splashes.

"I don't think I want to touch that touching me as much as possible, scales or otherwise."

Kauss looks around the floor from a position of relative safety and grabs a large chunk of dry debris to shield his head.
You aren't sure if that will be enough to cover himself, but the rate that this stuff descends is minimal due to sheer vscosity and the way the place is shaped forcing it into certain locations, it just might work.

There are a couple of ways you could traverse through this room. I wonder what works best for us right now. There are a lot of pitfalls to god knows where. This could be tricky to navigate over the amount of ruins and goop covered areas. Especially since you can only see what's in front of you.

>[Manly]IKU ZO!
>Let's be careful.
>Maybe an item would help here?
>Write In

_______________________________________________________________________________


>ITEMS

>Equipped:
>Shinbatsu
>Magic Torch

>On Hand:
>3 Magic Torch
>5 Resin oz
>3 Explosives
>2 Incendiary
>2 Nozzle Canister with Cleaning Agent
>>
>>1978052
>>[Manly]IKU ZO!
>>
>>1978052
>Let's be careful.
Caution is needed for now
>>
>>1978052
>Let's be careful.
>Other: Grab another large piece of debris, stand next to Kauss and hold it up so he has better protection. Angle it if you can't match his piece due to height.
>>
>>1978052
>[Manly]IKU ZO!
>>
>>1978052
>Maybe an item would help here?

Time to test our little torch. It's exactly to face this kind of creature that we both it.
>>
>Especially since you can only see what's in front of you.

Ah the sewers from dark souls were a pain...
>>
Rolled 1 (1d2)

>>1978052
>>1978073
>>1978091
>>1978123
>>1978129
>>1978156
>[Manly]IKU ZO!
>Let's be careful.

Rollin.
>>
>>1978241
>Manly +3
>[Manly]IKU ZO!

It's difficult to decide between playing it safe and just getting to the other side as fast as possible. If you take to long, that green shit might his Kauss. If you aren't careful, you might fall into the abyss below.

"Fuck it, let's just run right through."

Kauss is made a little nervous by your reckless courage but agrees readily after a dollop of green stuff hits his improvised covering. It's time for you guys to leg it to the other side. You run at the pace the big suit you're wearing allows you to move in comfortably, and Kauss follows. He keeps up with you easily with his reptilian swiftness.

"IKU ZO!"

After traipsing through the somewhat uneven ground, there is a series of small potholes stuck into the floor. The oozing green gunk makes it so that only a choice few areas are dry enough to stand on with good traction, and they are small. It looks like you'll have to play a little hopscotch to get through without falling.

Roll to overcome the obstacle. Taking the best of five.
>>
Rolled 10 (1d100)

>>1978276
Dont fail me now!
>>
Rolled 27 (1d100)

>>1978276
>>
Rolled 1 (1d100)

>>1978276
>>
Rolled 94 (1d100)

>>1978276
>>
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>>1978294
I'm sorry.
>>
Rolled 36 (1d100)

>>1978276
Oh boy...
>>
>>1978294
Well... we fell to our deaths. It was a good run, gentlemen.
>>
>>1978294
>IKU ZOOOOooooooo
>>
>>1978286
>>1978291
>>1978294
>>1978298
>>1978300
>Rolled 1 (1d100)

Hmmm...I'm not sure how to go about spinning this one. Someone roll a 1d100 really fast and help me decide. I'll leave fate in your hands.
>>
Rolled 27 (1d100)

>>1978335
?
>>
Rolled 58 (1d100)

>>1978335
AAAAAAAAAAAAAA
>>
>>1978338
Huh. Rolled the same number twice.
>>
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WHY DID YOU FUCKS IKU ZO
>>
Rolled 82 (1d100)

>>1978335
Saving roll!
>>
>>1978355
Oh baby girl, where at any point did Truck-Kun say it was 3 1d100s?
IKU ZO!
>>
Rolled 99 (1d100)

>>1978335
Roling
>>
Rolled 54 (1d100)

>>
>>1978374
He said "A" 1d100.
But valiant effort.
>>
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>>1978374
>First-time poster
>First time I get to play because of busy schedule on my end (and probably going to get off in two hours)
>this roll
>>1978381
Oh god dammit
>>
>>1978389
Don't worry about it, your time will come.
>>
>>1978389
I hold pride in the nat 100 against that robo-mastermind in the church. It was positively orgasmic.
>>
I just hope we won't fall right into the boss chamber, filled with other lizards, while we are on our ass unable to move and the suit breached
>>
My bet that role was to see if Kauss could catch us safely before we die.
>>
We bought a ton of fucking items to prevent these kinds of things from happening.
>>
>>1978448
But we didn't Billy-proof the plan.
>>
>>1978335
Just look up slime dark souls sewers on youtube. That's what you should do. Better yet if you do with Krauss. Maybe this will stop the idiots from welll being idiots.
>>
>>1978572
Oh i had a better idea crap some piece of the armor. so now we can't see shit even in front of us. We can still move on but we will be unable to see perfectly from now on.
>>
>>1978335
>>1978338
DC 60: Rolled 1 - Critical Failure

At first, traversing the little maze of stepping stones across the broken sewerscape is fairly easy. No trouble at all. As you approach untainted ground, however, things just turn out for the worse.

One poor judgement in footing ends up costing you dearly. As you step down on the ruined floor, the area you had leap unto breaks apart right under your foot, causing you to lose your balance.

"MASAKA!?!!!"

You attempt to grab onto the lip of the floor as you begin freefalling to your doom. It seems there is a large gap here, as there is nothing underneath, such as a cliffside. A big swear word escapes your mouth as you plunge downward.

"SHI'NEEEEE-!!!!!"

You don't get to finish before your arm is grabbed, suspending you from underneath the floor. Kauss has grabbed unto you, still, on the level, you've nearly fallen from. Damn it, that was close. He manages to hold onto you from above, one arm on you, and the other gripping the edge of the chasm tightly to anchor himself. You are relieved to see him right about now. Thank goodness. Grabbing his arm and letting Shinbatsu hand from its chain, you let him begin pulling you up slowly.

He smiles as the two of you begin to get back and out of this pit. At least that's what you thought would happen. A big, rogue drop of that green shit on the ceiling forms right above Kauss. There is little you can do to stop it.

"KAUSS, LOOK OUT!"

"URK!!"

The glob of shit from the ceiling hits Kauss squarely in the back, eliciting a pained grunt from him. It seems to sear right into his back, greenish steam rising from the You can feel his grip weakening around your arm and his eyes begin to close as that gross stuff works it's ungodly evil on him. His body goes limp and begins to slide downwards to join you into the crevice. Aww shit!

The two of you fall down into the dark abyss, that is until the torch, which has managed to stay lit somehow, reveals that there is a platform beneath you after falling for only a moment. This is your chance!

Bracing yourself, you manage to get your feet underneath you to try to catch a foothold on the slightly convex floor beneath. Grabbing unto Kauss with your free hand, you manage to hold onto him loosely as you proceed to try to stick this landing

Feet hit solid ground as you try to salvage the situation. The pain you feel in your legs is tremendous, having only healed enough to walk a few hours ago today. You only get to stand up long enough to break your fall a little bit before the floor buckles underneath the combined weight of a guy in a metal suit and a big old lizard. The two of you continue to plunge.

With a loud crash, and several others as debris hit the ground, you land on your feet and then tumble onto your back. That really fucking hurt! Without thinking, you pick up the torch, which is starting to go out after getting a little wet, and look to find Kauss. Your legs are fucking killing you now.

>Cont.
>>
>>1978601
Crack*
>>
>>1978603
Why do our critical failures have to hurt the people around us!? Poor Kauss.
>>
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>>1978603
Ah! Perfect. 10/10
>>
>>1978615
Hey at least he isn't almost dead like our potato.

Besides that's what we get for running around in a place that is cracked.
>>
>>1978603
Kauss' body lies face up in the muck, the both of you have landed in another part of the sewer. Perhaps this is the other part of the fork? The light is starting to fade as the upper parts of the sewers collapse around you. Without thinking about it, your body is propelled forward to shield him from the falling rock as it breaks off. You are mostly fine, the suit is hardy enough to deflect the smaller stone that hits it. The pain in your leg is far greater than anything else right now. Did I break it or something? After the area is clear from shit falling on you, you flip Kauss over to examine the damage anxiously.

You were hoping that the stuff that hit him wouldn't penetrate his hard exterior, but it seems to have seeped through the cracks in his scales, which have a bit of a soupy consistency to them. You do the best you can to remove any of that gunk that is left by scooping it off with your armored hands. Whatever hit him can't be good. It continues to fester on his back.

Damn it! You don't know how close you are to the monster right now, and to make matters worse, your leg is all fucked up again. This isn't good. At the very least you can't smell anything, meaning the safety suit hasn't been breached.

I have to figure out what to do with Kauss, he's unconscious right now. If I head towards where I'm facing now, I might find the way back, the other way will probably go deeper. Either way, I'll have to carry him.

>Leave, return to the sewer refuge
>Leave, head to the Silver Crown headquarters. They will give him medical attention when I make them
>Keep going deeper, I might be able to fix this if continue.

_______________________________________________________________________________________


>>1978381
>>1978389
I looked at all the dice rolls. Asking for "a" roll was a logical ruse
>>
>>1978765
....
Should we cauterize the wound?
>>
>>1978787
You can try it
>>
>>1978765
So the 99 counted?
>>1978787
I support this plan, we clean all the gunk we can and use the magic torches to burn the infected area, shame we don't have alcohol to clean the wound and act as an anesthetic.
>>
>>1978765
>. It continues to fester on his back.

Try to clean as bestas we can and cover him in bandages. We can at least give him our clothes. Then we carryhim with us, no man left behind.
>>
>>1978787
>>1978802
>>1978765
Going man mode may have been what got us into this mess, but I feel like we have to go in deeper. I'm also not sure if we can get back in time before the goop starts infecting him.

Cauterize.
>>
>>1978835
We do have a clean agent. but i wouldn't use soap to clean a wound.
>>
>>1978841
No we can't goback but we need toclean it up and then bandage it. Everything to keep this guy alive.
>>
>>1978765
>>1978787
>>1978802
>>1978835
>>1978839
>>1978841
>>1978843
>>1978847
>>1978847
>Cauterize the wound

You can't let the injury fester. You aren't able to blow on your magical torch, so instead you just apply it directly to the wound with as much care as possible. The area is set alight, going up in smoke shortly after, to which you pat it out to prevent lighting the lizardman on fire.

After removing the soot left over on his back, you can clearly see the glowing green cracks beneath the scale pattern, He's infected, but at least the concentrated stuff isn't burning him with its caustic touch. It's too bad there is no clean cloth to bandage this wound up. You would have to take this suit off to cover him with your own duds.

Your quick thinking ends up expelling the last of the magical torches power, so you take the time to light another one. The dark sewer is much brighter now that a fresh torch fills it. There is something here now that you can see better now too...

"Nani!?"

Hundreds of green eyes fill the vicinity of the torchlight. They surround you as the creatures owning them draw forward slowly. Are those fucking rats? One of them is close enough that you can see it. The vermin's body is larger than normal, bloated with what seems to be disease, bits of flesh exposed from underneath ist's hairy fur and its teeth are bared as it hisses at you. Looking around you confirm you are indeed surrounded by these infected rats. The situation has gotten significantly worse just now.

Now what? You don't even have Shinbatsu in hand right now, nor can you even utilize the full effect of this item. There seems to only be two ends of this long pathway. I have to figure out which way I'm going first.

>Leave, return to the sewer refuge
>Leave, head to the Silver Crown headquarters. They will give him medical attention when I make them
>Keep going deeper, I might be able to fix this if continue.

What the hell do I do about these little bastards? I don't want to imagine what will happen if I'm overwhelmed by them. They are enclosing me right now, preparing to strike me while I'm weak.

>[Intimidate]
>I just need to run away/through them to safety
>Use one of your items
>Write In

_______________________________________________________________


>ITEMS

>Equipped:
>Shinbatsu
>Magic Torch

>On Hand:
>3 Magic Torch
>5 Resin oz
>3 Explosives
>2 Incendiary
>2 Nozzle Canister with Cleaning Agent
>1 Large Axe
>>
>>1978937
>>Keep going deeper, I might be able to fix this if continue.
We've come too far.
Use explosives on rats.
>>
Rolled 97 (1d100)

>>1978937
>Keep going deeper, I might be able to fix this if continue.
>[Intimidate]

We really don't have time to stop. This plague takes priority, as much as I hate to say it.
>>
>>1978937
Eh Krauss got infected

>Keep going deeper, I might be able to fix this if continue.

>Use the torch

Don't forget to carry Krauss with us.
>>
>>1978979
nice to bad it doesn't count.Wait for the qm call for the roll
>>
>>1978979
Nigga wasted that good rollllll
>>
>>1978957
Agreed, but lets only use enough explosives to clear a path for us to go onwards.
>>
File: YEAAAAAH.gif (1.25 MB, 384x276)
1.25 MB
1.25 MB GIF
>>1978983
You could say that our poor rolls are the..
KAUSS of his suffering.
>>
Holy shit I'm gone for two hours and this happens
>>
>>1978993
We should use it to close the tunnel behind us.
>>
>>1978990
>>1978991
I forgot to clear out my options box. Forgive me.
>>
>>1978997
Failing to take responsibility for harming the lizardman would just be...

cold-blooded.
>>
>>1979037
>>1978997
Both of you, commit Sudoku for you sins.
>>
>>1979088
My only regret is that these pun have come at the expense of best lizard.
>>
>>1979105
He will survive...hopefully. Wait guys didn't we jave a trial to go to?
>>
>>1978937
>>1978957
>>1978979
>>1978983
>>1978990
>>1978993
>Keep going deeper, I might be able to fix this if continue.
>Use explosives on rats.

Shit, there are rats everywhere. They might pose a serious threat if you if they manage to bite through your armor, and an even greater threat to Kauss. You have to scatter them now.

Going back to Kauss' body, you pick up a handful of the explosives you bought off of his person. They have the consistency of marbles as they rest in your hand. Hopefully they pack enough of a punch to at least scare the vermin out of your way.

Throwing your bomb into the crowd of rats with your one free hand, you cover up with the other to protect your eyes from the flash.

A dozen loud bursting explosions fill the air as entrails and guts are sent in every direction. The sound is deafening as it echoes in the hard cylinder you currently occupy. There is a large gaping hole in the crowd that continues to disperse after a good chunk of them blew up. The little explosives ended up making for good crowd control.

The rats shriek and scurry away. Taking the opportunity, you try to pick up Kauss. Fuck, he's pretty heavy, and his weight causes stress on your bad leg right now. Damn it. Moving quickly will prove difficult.

I've come too deep to retreat. It's time to get back into the thick of it. If I can just get to safety, I can rest a little bit. Here I go.

Roll to get out of the rat infested area. Best of seven.
>>
Rolled 74 (1d100)

>>1979116
>>
Rolled 35 (1d100)

>>1979116
Ten G's betting that we're getting a nat 1
>>
Rolled 2 (1d100)

>>1979116
I got this... Maybe
>>
Rolled 90 (1d100)

>>1979116
>>
>>1979129
We've already had our crit failure for the thread, so-

>>1979134
hoooo that was close.
>>
I have no idea what kauss is going to die of; from an infection or a heart attack from these rolls.
>>
Rolled 39 (1d100)

>>1979116
>>
Rolled 37 (1d100)

>>1979116
No nat 1 pls
>>
Rolled 42 (1d100)

>>1979116
>>
>>1979116
Ah, the old fashion marine doctrine, when at first your surrounded by a hoard of enemies, shoot in every single direction so they can escape, or blow them up with explosives.
>>
>>1979116
>>1979128
>>1979129
>>1979134
>>1979140
>>1979159
>>1979204
>>1979214
>DC 70: Rolled 90 - ORRYAAHH!!

Carrying Kauss' body is quite the burden. The pressure you've put on your body after that fall is pushing it to its limits, carrying the huge dude while wearing a heavy diving suit. You dig deep, you can't let this guy die. He has a family.

"ORRYAAAH!"

You do what your own father taught you to do every time you worked out with him to condition yourself for baseball: To power through the pain. Your leg hurts like a motherfucker, but you manage to haul this heavy load at an appreciable pace. You are doing well until you notice the rats are coming back. Shit.

With a burst of speed, you manage to propel yourself, until eventually, you can see an end. Thank god! Those little turds are still coming, what are you going to do about them?

The doorway here is smaller, and there are broken ruins everywhere, I could seal it up, to a degree that prevents these vermin from swarming me. Will I have enough time?

>[Intimidate]
>Use an item
>Just seal the hole up quickly
>Write In

____________________________________


>On Hand:
>2 Magic Torch
>5 Resin oz
>2 Explosives
>2 Incendiary
>2 Nozzle Canister with Cleaning Agent
>1 Large Axe
>>
>>1979311
>[Intimidate]
"GET THE FUCK OUT OF MY WAY YOU PESTS"
>>
>>1979311
>[Intimidate]
We didn't come this far to die to rats goddammit.
>>
>>1979311
>[Intimidate]
>>
>>1979311
>>1979325
>>1979343
>>1979349
>[Intimidate]

You didn't come this far to die to rats goddammit. You pray that these mindless animals can feel your killing intent through your helmet right now. Normally you wouldn't try to scare off anything that isn't human, but right now you are desperate.

Roll to intimidate the horde of rats. Best of seven.
>>
>>1979311
>[Intimidate]
>>
Rolled 36 (1d100)

>>1979413
>>
Rolled 45 (1d100)

>>1979413
IT'S TIME I WILL NOT FAIL
>>
Rolled 5 (1d100)

>>1979413
>>
Rolled 47 (1d100)

>>1979413
Crit pls
>>
Rolled 52 (1d100)

>>1979413
Shiiiiiineeeeeeeee
>>
Rolled 33 (1d100)

>>1979413
>>
Rolled 8 (1d100)

>>1979413
Come on dice
>>
SOMEONE SAVE US!
>>
>>1979424
>>1979428
>>1979429
>>1979431
>>1979441
>>1979447
>>1979452
What is this bullshit
>>
Rolled 40 (1d100)

>>1979453
There is no saving bieri... all the dice have been rolled.
>>
>>1979454
The dice gods are laughing at us
>>
Rolled 22 (1d100)

>>1979413
fuck i snoozed
>>
Rolled 34 (1d100)

>>1979465
Holy crap, 9 crap rolls in a row.
>>
>>1979413
Mice too fucking strong. Pls nerf, QM.
>>
No one rolled above 60... what is this insanity?
>>
>>1979493
These mice are taking none of our shit, apparently.
>>
>>1979413
>>1979418
>>1979424
>>1979428
>>1979429
>>1979431
>>1979441
>>1979447
>>1979452
>DC 60: Rolled 52 - What is this bullshit?

You run the hell out of the infested corridor through the doorway. Still trying to catch your breath, you from the large lizardman farther away from yourself and hurry towards the entrance.

Standing your ground, you do your best to get pissed off and trigger these rat's natural instincts and scare them enough to fuck off.

"..."

Try as you might, you just can't compose yourself and get pissed off enough to make this work right now. What the fuck is wrong with you? The huge helmet blocking your visage doesn't help.

FUCK!

The first wave of rats approaches. They are smaller in number by a large margin, but will definitely be a nuisance and most likely get through the door no matter what.

On the other hand, the larger bulk of the horde is behind them with a decent gap between you and them. If you manage to disperse them, you can take care of the others afterward, hopefully.

How do I get out of this mess?

>[Manly]None shall pass
>Use another item on the horde
>Start sealing up the entrance. Now!
>Write In

____________________________________________________


>On Hand:
>2 Magic Torch
>5 Resin oz
>2 Explosives
>2 Incendiary
>2 Nozzle Canister with Cleaning Agent
>1 Large Axe
>>
>>1979538
>>Use another item on the horde
EXPLOSION
>>
>>1979545
Support
>>
>>1979538
>Use another item on the horde
Incendiary
>>
>>1979538
Msnly got us into this, it's going to get us out

> You shall not pass!
>>
>>1979545
Burn and explode
>>
Use the corridors let they come pne at a time none will pass us
>>
>>1979538
>Start sealing up the entrance. Now!
>>
File: 1435461463302.jpg (25 KB, 627x430)
25 KB
25 KB JPG
>>1979538
>>1979545
>>
>>1979538
>[Manly]None shall pass
Come at me scrubs, I'm ripped.
>>
>>1979538
Explosion.


Also, would the incendiary cover the width of the tunnel?
>>
>>1979538
>>1979545
>>1979550
>>1979551
>>1979556
>>1979557
>>1979590
>>1979596
>>1979632
>Use another item on the horde
>Explosion

You think it's best if you used another item on the swarm of oncoming enemies. Patting down the parts of your suit that have stuff on them, you feel about ready to toss another handful of grenades You could try to throw another handful explosives, that worked well the first time. It might also be a good idea to try one of the incendiaries to see what it looks like. The canister of cleaning agent would be an attractive option if it is strong as they advertised. If it's powered by magic, you have only a few doubts it might work on vermin. A good few options right now.

What will you use on the horde?
>Explosive bombs
>Incendiary
>Canister spray
>Write In

______________________________________________________________
>On Hand:
>2 Magic Torch
>5 Resin oz
>2 Explosives
>2 Incendiary
>2 Nozzle Canister with Cleaning Agent
>1 Large Axe
>>
>>1979737
>Incendiary

Fire lasts and breaks our scent trail.
>>
>>1979737
>Incendiary.

We don't want to bring the sewer system down on our heads.
>>
>>1979737
Spray the rodents down, then toss the incendiary on their now thoroughly fried asses.
>>
>>1979737
>explosives

incendiery is for the blob abd will only make this rats turn into giant fire rats
>>
>>1979737
>Incendiary
>>
>>1979785
Support
>>
>inb4 rats get such a savage beating that they go to the surface
>when Billy comes back there is a ton of quest to help killing rats.
>>
>>1979737>>1979750
>>1979751
>>1979752
>>1979785
>>1979794
>>1979804
>>1979818
>Incendiary

Tossing a firebomb might be just the right tool for the job. If you chuck this in front of the entrance, it should set the ground ablaze long enough that you can get away from the large group of bloodthirsty rodents. It's time to be smart about this. You can't risk Kauss' safety.

Backing up, you toss the grenade into the ground in front of you, Let's see this in action. You notice only a handful of the rats have gotten past you.

In a massive clout of fiery light, the bomb ignites the ground beneath it in fire and wreathes the corridor in flames, not unlike a molotov cocktail. The effect is immediate, roasting the vermin that were trying to pass through in the first wave. they skitter about on fire before they die. The rest of the rats, seeing their brethren burnt to a crisp, halting their advance. You can't tell if they've broken up again or if they're waiting. That worked almost perfectly.

That doesn't matter right now, there are rats that managed to make it past you! Fortunately, they are small enough in number that they are not much more than insects skittering before around. There are a few that have attempted to gnaw at Kauss' scales already while he is prone.

Sweeping them off of your unconscious friend sends their small bodies flying into the wall nearby or into the fire behind you as you tear them off. The rest are quickly crushed underneath your big metal boots, or lose the bravado granted by their mob and run away to save themselves.

Not giving yourself a chance to catch your breath, you heft Kauss back up, hurting the shit out of your leg again, but taking a little more time to get the hell out. You have no idea how long the fire will last.

__________________________________________________________


After walking for a long time and finding nothing but nasty sewer water and some spots covered in green shit, you find a nice place to rest.

Good lord. This sewer dungeon has been quite the arduous journey. Poor Kauss is probably infected by now. You aren't sure how serious the affliction for him at this point, but that festering mixture of bacteria and plague was probably not a good combination. Shit!

Taking some time to think about the symptoms, he hasn't shown any illness yet other than the wound on his back. It might be possible to wake him up, he shouldn't be too far gone yet. going by what you know

Let's give it a shot.

Roll to wake up Kauss, best of three.
>>
Rolled 48 (1d100)

>>1979882
>>
Rolled 41 (1d100)

>>1979882
KAUSS COME ON MAN
>>
Rolled 27 (1d100)

>>1979882
Rise in shine, buddy. We got issues.
>>
Rolled 4 (1d100)

>>1979882
wakey
>>
>>1979899
oh I'm late, good thing I didn't go first then
>>
>>1979885
>>1979890
>>1979891
>>1979899
Welp, rip in pepperoni Lizardbro...
>>
WHY DOES THIS KEEP HAPPENING?! WHY, DICE GODS?! WHY DO YOU HATE KAUSS SO MUCH?!
>>
Rolled 2 (1d100)

>>1979914
17 in a row below 60. Damn.
>>
>>1979925
Well, didn't mean to do that, but make that 18
>>
>>1979914
Well he did raised all the flags

>saw his woman and his kids
>talked about his family and his problem kid
>became attached to us and saw us as not just the guy that payed him to be released but also as a chance to help his family and clan


Sorry but we raised all the flags the dice are just following the script.
>>
>>1979978
The dice have begun to metagame.

Goodnight sweet demihuman.
>>
>>1979999
checked.
>>
>>1979999
>quads
>that post
NOOOOOOO
>>
>>1979882
>>1979885
>>1979890
>>1979891
>DC 70: Rolled 48 - He's still out...

You try to get the big lizard to wake up, to no avail. Nothing you do wakes him up. At the very least, checking his breathing carefully reveals he is indeed still alive.

Shit, you are going to have some trouble getting around with Kauss still out. The rats are gone, for now, and you've walked quite a distance away. You might be out of their territory.

On the other hand, the next chamber is within eyeshot. You aren't sure you want to leave Kauss by himself.

You take a little while to relax and let your leg rest a bit. It's sprained at worst, you can just walk it off for now.

It's time to move, you have no idea what will happen if you let Kauss marinate too long. What will I do with him?

>Carry him
>Carry him, take him to the next room and lay him down somewhere safe while you check it out
>Leave him here for now, check the next chamber to make sure it's safe
>Write In
>>
>>1980056
>Carry him
>>
>>1980056
>Carry him,

Best way to avoid having him being body snatched.Also do we still have our bat?
>>
>>1980056
>>1980085
>>1980128
>Carry him.

You are worried about the plague rats coming back, you can't leave the guy here. Not at their mercy.

Picking the lizardman up, you ignore the tearing pain in your leg and haul his ass into the next room. It takes some finagling with his body and your full hands to open the small, garage-like stone shutter door and lift it so you could get in.

The next room seems like it's been lived in. There is an empty fire pit, rotting food, and abandoned clothes. What the fuck happened here? It looks like there was someone living here at some point. A while ago. Finding a somewhat sterile cloth, you dress Kauss' wound. As you do so, you notice a shitload of scratch marks in this room, especially towards the door. As much as you'd like to decipher what happened here, you need to keep moving. If only you found this place earlier, you would have stopped to take a break here! The only thing is that whatever is here could come back at any time...

After leaving the little hideout through the mauled door, the next corridor is quite interesting. It is essentially a broad, curved tube with swampy water at the bottom. There is no other way to the other side, which can't be seen at all from here, without going through the water. As you wade into the water with your torch in one hand, Shinbatsu hanging from the same arm, and Kauss over your shoulder on the other side, you realize how deep the bottom is. The water level takes some of the pressure off your sprain, giving you some relief.

After a few seconds, you realize perhaps it might have been a mistake to take Kauss with you. Very suddenly, killing intent makes itself known to you. The feeling is stuck in your gut you aren't the only one here, almost up to your chest in water. You can't feel anything moving the water around due to the diving suit, but something is coming.

Roll 1d100, best of five.
>>
Rolled 46 (1d100)

>>1980299
We realize it's coming from us.
>>
Rolled 74 (1d100)

>>1980299
BREAK THE CURSE!
>>
Rolled 95 (1d100)

>>1980299
>>
Rolled 16 (1d100)

>>1980299
>>
Rolled 67 (1d100)

>>1980299
Here comes the one.
>>
File: sewer monster.jpg (82 KB, 675x425)
82 KB
82 KB JPG
>>1980299
>>1980309
>>1980312
>>1980318
>>1980385
>>1980460
>DC 75: Rolled 95 - I was waiting for this...

There is something very wrong right now, you can feel it in your bones. You can't grip your bat right now without dropping the torch, otherwise, Shinbatsu would be in your hand ready to bonk whatever is here and threatening you. You brace yourself, getting ready to react to anything.

If the enemy was going to attack you, it'd be from your weakest side. That's Kauss' side right now. Bounding backward, you anticipate the next move.

There is a very loud splash as a hulking creature shoots out of the water, It is very large and scaly and has teeth everywhere. One cold, malicious eye stares at you as it sails past across where your body would have been, just missing you by a little bit before diving back into the water. The trail that it leaves heads back out of the range of the torch. You keep bounding backward as much as you can, before another monster, about the same as the last one, pounces out of the water, this time directly at you. It snaps it's jaws directly at your face, to which you are able to muster the strength and speed to shift it out of its trajectory before plunging the torch into one of its exposed eyes before it descends back into the safety of the water. It seems to shriek as you burn its right eye shut with your fire.

With Kauss' life on the line, you manage to avoid attack by trusting your gut and predicting the attack, but just barely. The advantage in your favor gives you enough time before the first monster attacks again to retreat back to the small flat platform that leads to the entrance of the room.

Getting out, you have to figure out what to do with your friend's body. You have to put him down if you want to get out of here alive. Now is not the time to hesitate, the aquatic monster that you burnt is coming back, poking it's head out of the swampy deluge as it swims towards you quickly.

>Try to open the door and get Kauss on the other side
>Put Kauss down in front of the door
>Write In
>>
>>1980537
>Put Kauss down in front of the door
Leave him out there and the rats get him. Leave him in here and we can keep an eye on him til he wakes up.
>>
>>1980537
>Put Kauss down in front of the door
I'm thinking we leave him here, kick the shit out of some sewer monsters, then pick him up again when its safe.
>>
>>1980537
>Put Kauss down in front of the door
>>
>>1980537
>>1980555
>Put Kauss down in front of the door

Dropping Kauss down here is easy enough, the difficult part will be protecting him from the imminent threat.

Shinbatsu is already in your left hand and your right hand now has the torch. You step between Kauss and the new enemy.

Monsterous claws pull up a large head and body from the murk. One eye gleams at you in the torchlight as the drab colored creature approaches slowly. The beast is like a slightly humanoid crocodile, with long limbs, and a sculpted torso. It's body is large and well muscled. The gaping maw on its head makes it especially dangerous-looking, with sharp claws on its forelegs perfect for killing. You will have to be careful fighting this thing, especially defending the other reptilian from these two. The other one isn't here yet.

It looks like you have another fight on your hands. There's no avoiding this one.

____________________________________________________________________________


That's it for tonight. Thanks to everyone for participating. I hope to see you all tomorrow yet again. I will start the quest up again at 1:00PM EST again. Have a good night.
>>
>>1980722
Thanks for running see you tomorrow
>>
I smell the "find the son of the person you get killed to apologize and eventually recruit him as companion"-quest smelly smell.

But only destroying the plague and restore reptilians and humans relationships could make up for this loss.
>>
>>1981413
I hope not, he's great. He is respectable, man of family, tries to pay back the good we've done to him on his own accord, and doesn't try cram his sob story on us unless we ask him.
>>
>>1980722
>>1980973
>>1981413
>>1981780
Once again you find yourself stuck in a life or death battle in this bizarre fantasy land. A crocodile-like creature is currently emerging from the water to get you back and eat you after burning one of its eyes out. The area between its scales glows a hot green color, showing it's infection. There is a second beast that still lurks beneath the surface water of this flooded corridor. Dropping your ally, Kauss right by the door has given you enough time to react to the situation as you try to protect his sleeping body from the oncoming mutant creatures.

It shouldn't be too hard to fight off a couple of extra large crocs. You are a bit worried about Kauss. The lizardman is out of commission right now because of a bad call and you can't help but feel responsible. Shinbatsu extends outward to lead on your approaching enemy as you prepare for combat.

>[Fightin Spirit] Attack head on
>Try to wake Kauss up one more time so he isn't a sitting duck
>Stay in the monster's blindspot and attack from there
>Use an item
>Write In

__________________________________________________________________________________


Welcome back everyone. Ready to begin the quest again. I want to give a special thank you to whichever anon archived the last thread. I was dumb enough to let it slip my mind completely. It's here if you want to look at it:

>http://suptg.thisisnotatrueending.com/qstarchive/1933577/

>Delinquent Traits Scores
>Clever: 29 (-3)
>Manly: 39 (+6)
>Code - Honesty: 28
>Fight'n Spirit: 16 (-6)

>Equipped:
>New York no Shinbatsu
>Magic Torch

>On Hand:
>2 Magic Torch
>5 Resin oz
>2 Explosives
>2 Incendiary
>2 Nozzle Canister with Cleaning Agent
>1 Large Axe
>>
>>1982164
>[Fightin Spirit] Attack head on
>>
>>1982164
>>[Fightin Spirit] Attack head on
I want to get back to the original character
>>
>>1982164
crocs react to movement, so long as we are animated enough theyll ignore Kauss more than likely.

>[Fightin Spirit] Attack head on
>>
>>1982164
>[Fightin Spirit] Attack head on
enough pussyfooting, they die now
>>
>>1982164
>>1982183
>>1982186
>>1982199
>>1982200
>[Fightin Spirit] Attack head on

You don't like these odds. It's two on one and you have to pull double duty protecting the lizardman behind you. Perhaps overwhelming the monster you injured will even the odds? No matter what, you decide it's time to throw down.

Shinbatsu over your head, you bumrush the freshly surfaced reptile and go on the offensive

Roll to to attack. Best of three.
>>
Rolled 41 (1d100)

>>1982216
Please dice gods
>>
Rolled 50 (1d100)

>>1982216
>>
Rolled 84 (1d100)

>>1982216
Swing batta batta.
>>
>>1982216
>>1982221
>>1982227
>>1982228
>Fightn' Spirit +3
>DC 60: Rolled 84 - Solid hit, good contact

With bat and hand, you run up to the quadrupedal monster and prepare to swipe away with your a nice, broad strike from behind your left across your body to the right. The moment to hit the adversary occurs when the scaly foe attempt to chomp at you. His dive is quick, but your bat is faster. There is a loud crack as metal shell meets scaled hide. This hit felt pretty heavy, the leg sprain must be giving you a little extra oomph behind the swing, and Shinbatsu does feel slightly off in your hand, which you barely notice right now as you lay into this asshole. The attack causes the foe to be forced to the right, slightly on the incline back into the water as it lands on it's back and quickly rights itself. After shaking it's elongated, toothy head off from the strike, it starts to circle you, waiting for another chance to try to bite.

You are a good several meters away from Kauss, towards the right of the platform on which you currently stand. You still can't see the other beast yet.

So far, so good.

>[Fightn Spirit] Time for a repeat performance. "TORRYAA!!!"
>Wait for it to attack you and counter it
>Use an item
>Write In
>>
>>1982293
>Wait for it to attack you and counter it
Let's not get distracted by one of them while the other goes for Kauss. Stay on guard.
>>
>>1982293
>Wait for it to attack you and counter it

If it's a bite attack wait for him to be close then Toss a incebdiary into his open mouth.
>Use an item [Incendiary]
>>
>>1982293
>>[Fightn Spirit] Time for a repeat performance. "TORRYAA!!!"
>>
>>1982293
>Wait for it to attack you and counter it
Strike the knee, force him down for the homerun
>>
>>1982313
Knee strikes are very useful.

>>1982293
>Wait for it to attack you and counter it
>>
Reminder that we have to boost our stats to unlock the special options and have a chance against the demon lord and his bunch
>>
>>1982293
>>1982302
>>1982305
>>1982308
>>1982313
>>1982330
>Wait for it to attack and counter it

You have your cudgel at the ready to deliver another blow, but instead of rushing in, you decide to edge forward to bait this oversized jaw with legs. Sure enough, after a bit of coaxing, the giant reptile strikes again. It leaps up to try to bite at you with its bear-trap mouth.

Roll to counter-attack. Best of five.
>>
Rolled 71 (1d100)

>>1982351
>>
Rolled 85 (1d100)

>>1982351
>>
Rolled 59 (1d100)

>>1982351
>>
Rolled 21 (1d100)

>>1982351
>>
>>1982351
>>1982355
>>1982363
>>1982365
>>1982377
>DC 65: Rolled 85 - One good hit deserves another

As the huge lizard jumps at you with its jaw outstretched, you sidestep to the right, pivoting your feet and coming over its fat head with another good blast. The shot rips into the mutant's noggin, smashing some of the big bastard's teeth right out of his mouth. You're making this look easy now.

The strong hit sends the croc-thing through the air again. This time it hits the surface of the drink nearby at a deep enough point to be completely submerged. There are bubbles that surface from where you've sent it, and there is a stream that goes back out into the deep. He'll be back.

Looking around, you notice that the other, unscathed monster has surfaced. It currently approaches from the other side of the platform and heads towards easy meat, Kauss.

>[Fightn Spirit] ORRYAAAH!!
>Use an item
>Write In

____________________________________________________________________________


>On Hand:
>2 Magic Torch
>5 Resin oz
>2 Explosives
>2 Incendiary
>2 Nozzle Canister with Cleaning Agent
>1 Large Axe
>>
>>1982440
>>[Fightn Spirit] ORRYAAAH!!
>>
>>1982440

>[Fightn Spirit] ORRYAAAH!!
>>
>>1982440
>[Fightn Spirit] ORRYAAAH!!
>>
>>1982440
>>1982447
>>1982451
>>1982452
>Fightn' Spirit +4
>[Fightn Spirit] ORRYAAAH!!

This clever bastard thinks he can go behind my back while I'm distracted? Think again pal!

Roll to strike, best of three
>>
Rolled 100 (1d100)

>>1982479
>>
>>1982496
praised be
>>
Rolled 89 (1d100)

>>1982479
>>1982496
JUST
>>
Rolled 62 (1d100)

>>1982496
>>
>>1982496
based anon
>>
>>1982496
Nobody fucks with croc bro
>>
Rolled 63 (1d100)

>>1982479
Hoping for nat 1
>>
>>1982479
>>1982496
>>1982509
>>1982510
>>1982514
>>1982515
>Rolled 100 (1d100)

Writing.

Another crit added to the books, gotta double check how many you've rolled already anons
>>
>>1982523
gotta roll one at least once a session
>>
>>1982523
Anyone else happen to note that when we roll a 1, it tends to be due to us trying to avoiding a fight?

Trying not to lose our shit on Blackwell due to everyone getting out name wrong

Trying to run away from an angry mob

This latest one about doesn't fit as pretty but you could argue we were trying to avoid the deepest part of the sewers which appears to be where the plague is the worst
>>
>>1982544
This, dice gods were unhappy
>>
>>1982544
Stand up, be strong, Billy! Face forward, never turn back!

https://youtu.be/6qf1GbcB-wY
>>
>>1982479
>>1982496
>>1982523
DC 60: Rolled 100 - Don't mess with the Kauss!

Is this stupid mutant thing serious? He actually believes he can sneak past me! Billy the Bat! Well fuck you too giant crocodile! I'll fix your little red wagon!

You spring into action, quite literally in this case as you take an enormous bounding leap towards the monster about to eat your friend. Your helmeted head clangs into the ceiling as you reach maximum altitude allowed in the smaller than average sewer room. Your descent is fast and brutal as you bring death from above with Shinbatsu coming over the enemy's head.

"ORRRYAAAAH!!!!!"

Your cry is only slightly dampened by the explosiveness of the hit that follows, completely splattering the large creature's big head and maw into a spurt of gore, teeth, and nasty green shit. You are covered head to toe in guts now. The body of the decapitated creature just slumps down still after the destructive head-shot. The combined impact noise and your own loud yell continue to reverberate through the hard space.

"...!?!!..."

Turning to your left you notice that your down ally, Kauss, has finally come to after the earsplitting attack you've performed. Finally

The lizardman is shocked awake, having been in contact with plague-spawn goop and seeming to contract the illness. Overcoming his grogginess, he is able to identify you, still a little surprised from the way he was abruptly awoken.

"Billy look o-!"

*CRACK!!!!!*

You don't even let him finish, having sensed an oncoming opponent ahead of time due to your battle-induced state of higher awareness. You turn around and bonk the crap out of the already injured croc-beast again as it tried to make yet another lunge. These things are quite clever, you'll give them that for trying a sneak attack. It flies into the wall all the way opposite of you on the platform. Now you've really walloped it. It moves slowly and unsteadily, on its last legs. You turn to finish it off, but then realize the beast brought its friends!

Two more similar monsters emerge from the depths, suddenly making the platform a lot smaller. You aren't too worried about that right now. This fight was already lopsided in your favor, because it's you of course. Now you have help. Kauss is already up, axe in hand. He's made a full recovery from being in contact with the evil contagion. He must be okay, at least for now, maybe better.

Kaus stand near you, a little behind you, putting you in between him and the now-headless crocodile thing. The one-eyed, heavily damaged monster is all the way on the other side, close to the water, making it the farthest away. The other two new shitheads are relatively close

This is a good development. Time to bring the rest of the fight home now.

>Let's fight as one
>We'll fight separately for now

How will you go about attacking?

>[Fightin' Spirit] TORRYYAAA!!!
>Bait them into attack
>Use an item
>Write In
>>
>>1982584
>>Let's fight as one
>>[Fightin' Spirit] TORRYYAAA!!!
>>
>>1982584
>Let's fight as one, Bait them into attack
>>
>>1982584
>Let's fight as one
>[Fightin' Spirit] TORRYYAAA!!!
>>
>>1982584
>Let's fight as one
Lizard Squad, assemble!
>[Fightin' Spirit] TORRYYAAA!!!
CHARGE!!
>>
>>1982584
Well we know we can one shot these fuckers if we hit their heads hard enough.

>>Let's fight as one
>>[Fightin' Spirit] TORRYYAAA!!!
>>
>>1982584
>>1982592
>>1982598
>>1982626
>>1982636
>>1982674
>Let's fight as one
>[Fightin' Spirit] TORRYYAAA!!!

"Come on Kauss, Let's finish this together"

"URRAAAAGH!!!"

https://www.youtube.com/watch?v=hUIBGTjIXqw

Kauss agrees with his own, beastly battle cry as you bound into the fight with these two sewer monsters. Kauss follows right behind you, weapon primed to swing. The enemies being assaulted come towards you as well to meet you in glorious combat.

"TORRYYAAA!!!"

Roll to fight. Best of three.
>>
Rolled 43 (1d100)

>>1982688
FIGHTAN SPIRIT POWERS ACTIVATE
>>
Rolled 35 (1d100)

>>1982688
>>
Rolled 49 (1d100)

>>1982688
>>
Rolled 82, 96, 2 = 180 (3d100)

>>1982688
>>1982696
>>1982698
>>1982700

Writing.
>>
>>1982706
Are those for the two fucking lizards? Did we just get our asses beat?
>>
>>1982706
D-Did you roll yourself because the rolls were too low?
>when the MC rejects reality because japanese power
>>
>>1982688
>>1982700
>>1982706
>>1982714
>>1982715
>DC 60: Rolled 49 - Shit. Don't get sloppy now...
>DC 60: Rolled 96 - I'm feeling pretty good today!

Running up to your foe, it seems to anticipate your attack this time, leaping to the side just enough to avoid your attack. You can't seem to get a good grip on your bat before bringing it down. The other sewer spawn that was just sitting there reacts to your uncharacteristic whiff, and leaps up to clamp its jaws on your exposed right arm. The sound of hard metal twisting a bit makes you very worried, but the sound of an axe running through flesh interrupts your thoughts of potential exposure. Kauss has dealt a large wound to the creature in one big hit. It now has a big gash on its side that oozes blood and green pus. He takes it by the jaws and rips it off of you fairly easily and hurls the beast to the other side of the platform, hitting the battle-worn monster still there with the freshly wounded beasts large body. The two of them are both stunned by the attack. Pretty good, old lizard guy.

Your personal concerns are interrupted when Kauss manages to catch the attack of the undamaged super-croc with his axe's haft. The two of them are currently having a power struggle. as they wrestle for control.

The other two beasts have righted themselves and are on the prowl, despite their injuries.

I'm feeling a little inadequate after Kauss saved my ass just now. Gotta step my game up. Maybe he needs help? Or I could just finish off the other two that are coming right now an take out my frustration.

>I trust my ally, attack the two oncoming foes
>Help Kauss
>Use an item
>Write In
>>
>>1982750
>I trust my ally, attack the two oncoming foes
>>
>>1982750
>I trust my ally, attack the two oncoming foes
>>
>>1982750
>I trust my ally, attack the two oncoming foes
We save him, he saves us, all we need now is to dress him up to our standards and he's good to go
>>
>>1982750
>>1982754
>>1982759
>>1982786
>I trust my ally, attack the two oncoming foes

You place yourself in front of Kauss and the enemy he struggles with. Defending him while he fights the other one off is the best option right now. Right on cue, the crocodilian menace with the gash in its side leaps at you to attack. You'll have to counter this one.

Roll to counter. Best of five.
>>
Rolled 40 (1d100)

>>1982813
>>
Rolled 4 (1d100)

>>1982813
>>
Rolled 34 (1d100)

>>1982813
>>
Rolled 76 (1d100)

>>1982813
COUNTER
>>
Rolled 68 (1d100)

>>1982813
>>
Rolled 70 (1d100)

>>1982813
>>
Rolled 82, 68, 61 = 211 (3d100)

>>1982813

Writing.
>>
>>1982813
>>1982817
>>1982824
>>1982825
>>1982826
>>1982837
>>1982855
>DC 65: Rolled 76 - I slammed him good
>DC 60: Rolled 82 - Come here you...

I can easily see through the enemy's attack. Taking a step back, I let the bastard miss me completely and clobber him over the head. Before he gets to react after getting smash to a pulp, I hit him a few more times. The beast's head is all smashed up now. Good, onto the next one.

I take a quick glance over to see Kauss has managed to go to the ground with the other creature, attempting to wrestle the savage creature into submission like a very enthusiastic zookeeper. Having twisted his axe to flip it over and get on top of it, he seems to be winning as he tries to put it in a chokehold and punch it in the head.

The other one is almost here. The one with only one eye. It's quite beaten up, but still looks ready to fight. Time to finish it off. Well...on second thought it is moving rather slowly...

>Help Kauss, then finish him
>FINISH HIM
>Write In
>>
>>1982934
>FINISH HIM
Better safe than sorry
>>
>>1982934
>FINISH HIM

I wonder how many denizens of infected creatures we've run into out of those planned for.
>>
>>1982934
>FINISH HIM
>>
Rolled 21, 89, 60 = 170 (3d100)

>>1982934
>>1982942
>>1982950
>>1982991
>FINISH HIM

It is clear you have managed to concuss the killer croc-monster. It moves at a slow, punch-drunk pace as it tries to continue to fight you with a smashed up face. Hustling over to the thing is easy. This is the last time it tries and fails to lunge at you as you pop the bastard with a quick, snappy kick. It is stopped by your blow to the head before it can hit back. Making sure to double tap the thing, you take the butt of your club and ram it through the creatures only good eye, caving in the rest of his head in the process and making it very still. That just leaves one more...
>>
>>1983017
DC 60: Rolled 89 - I'll tear you apart!

You approach cautiously, bat in hand on the off chance that Kauss might need your help. From what you see though, he's doing a damned fine job.

The big lizardman has wrapped himself around the monster with his legs and arms, controlling its movements. After struggling with it, he's managed to tire it out after getting it to thrash ineffectually. Its mouth hangs open with it's long, pink tongue hanging out, which Kauss then uses to his advantage. Grabbing the open maw, the lizardman intends to pull it's mouth apart. The creature scrabbles with sharp claws, but they don't have the strength to pierce the scaly hide of its assailant. You can see the very well built lizardman's thick arm scales bulge as the biceps beneath them push their limits. With a brutal cracking noise, the upper and lower jaws are pulled out of their joints, and the base of the skull that supports them is crushed. Somehow, the beast has managed to stay alive through all this, hanging on to a pathetic existence. Kauss has a savage way of ending it's miserable life as he jams his arm all the way into the maw of the beast. The thing thrashes about in Kauss' grip, only to be silenced when he lets out a roar of triumph and rips the creature's stomach inside out and pull it out of its body. Nice.

The lizardman pants a bit, and shoves the dead mutant off of him, taking a moment to recover and settle down from fighting. The two of you have come out on top. Kauss' reaction isn't as enthusiastic as you'd hoped. He doesn't seem to have any injuries other than a few scuffed scales, which make you curious at his mellow disposition. He looks at himself, down at his hands outstretched while deep in thought.

>Cont.

_________________________________________________________________________


[Spoiler]Be right back, I'll be back in about an hour or so.[/spoiler]
>>
>>1983093
Yeah i know buddy you are infected. But don't worry we will finish what we started.
>>
>>1983093
Sorry, Kauss. We screwed up and you paid the price for it. I almost wish you'd let us fall.
>>
>>1983093
>>1983193
>>1983198

You notice the way he looks himself over and can't help but feel ashamed, because of your recklessness. It has become apparent to both of you that he's been infected. He seems...alright, considering he just contracted an exotic, sentient, magical virus. He scratches his back, reaching around the area that had gotten infected. Walking over to him, you look him over and extend your arm out to him.

"Are you alright?"

Kauss looks you over, you can't quite tell what he's thinking due to the huge difference in his facial structure compared to a normal human. He makes a sound like a scoff, before grabbing your outstretched arm.

"I feel great, actually. My back itches and my head hurts a bit, but I haven't felt this lively since before I had kids!"

Pulling himup, you think about the nature of this plague. It is true then, the symptoms of the living virus have a completely different effect on Demi-Humans than it does humans. It must be the animal quality to them that prevents their bodies from shutting down and dying quickly. Apparently, it makes them feel better than normal. Kauss is certainly chipper now that he's been infected. Your reflection on Kauss' predicament seems to be weighing on you and getting the lizardman's attention.

"What's wrong Billy?"

>Let's get moving then
>Are you sure you don't feel any different?
>Why don't we take a quick break? There was a small empty room with a fire pit in it just behind this door
>Write In
>>
>>1983458
>Are you sure you don't feel any different?
>Write In

You took a massive glob of that stuff square on your back. It... it ate through your scales.
>>
>>1983458
>Are you sure you don't feel any different?
>>
>>1983458
>Let's get moving then

Better move fast and solve this as quick as possible. I want Krauus to see the plague ending!!
>>
>>1983477
>>1983484
Guys he doesn't want to think of it. Let's just go on before Krauus loose his sanity.
>>
>>1983458
>>Let's get moving then
>>
>>1983458
>>Let's get moving then
>>
>>1983458
>Are you sure you don't feel any different?
>>
>>1983477
supporting
>>
>>1983458
>>1983477
>>1983484
>>1983485
>>1983509
>>1983488
>>1983509
>>1983598
>>1983602
>Are you sure you don't feel any different?

"Are you sure you don't feel any different? I mean, you took a massive glob of that stuff to your back. It ate through your scales."

Kauss thinks what he's about to say over carefully. You think the big scaly dude might have figured out something you haven't.

"I think that stuff that fell on me was some kind of infected fungus or something. Strangely enough, I feel a lot stronger right now than I did before. It must be the same high that the other guys we fought before we came in here were feeling. There's also a strange feeling in my head, like a whisper. It must be the creature that's responsible for the illness."

"What's it saying to you?

Kauss looks away a bit, glancing you over before making eye contact and trying to look as non-threatening as possible by addressing you casually.

"It's telling me to kill you."

"What!?"

He's quick to cut you off before you lose your shit.

"Don't get the wrong idea, I'm in control. It's barely been an hour before I was touched, I think. But this is going to get worse if we waste any more time. I can see why my infected kin quickly created a gang of their own after contracting the disease. This thing, whatever it is, is alive. It's doing it's best to do what it was created to do: to kill humans. It doesn't seem to care much about anything else, but constant exposure after a long period of time...I think it will have an effect on me unless we destroy its main body - it's brain."

The now afflicted lizard turns his attention towards the reptilian adversaries you've slain. Now that you put two and two together, you realize now that these freshly made corpses might have been sentient beings at some point. Other lizardmen maybe? They are certainly more than large enough. They might have been the ones that had were living in the other room. Did they...de-evolve or something? Kauss can sense your unease, to which he tries to reassure you about what happened.

"Don't worry about what happened. I came in here of my own free will, knowing full well the risks ahead. This is just a consequence of me deciding to come with you. Don't fret over it. Let's just go destroy the source of this sickness, before anyone else has to suffer this."

You aren't sure what to say. Kauss seems to be taking his infection rather well. You certainly aren't too happy about it, but he has a point. There's no time to brood while the source of the plague is still alive.

"Let's get going then."

>Cont.
>>
>>1983736
The two of you traverse the winding maze of pipes and tubes in an underground complex that seems like more of a dungeon than anything. It feels like you've been climbing upward. Taking a minute to look yourself over Kauss has the bright idea of following the increasingly brackish water to its source. The lizardman keeps using what is apparently a strange whispering in his mind to guide the two of you. After getting lost for a while, the both of you end up in a more cavern-like room than a sewer. It looks like a ruined...something. Many of the large piping of this complex end up depositing their water here. You currently stand on a platform as water runs off the sides into god knows where For whatever reason, there is a lot more light permeating around in this huge area, from where you can't exactly tell. You won't need a torch. There is an especially large cliff-face nearby that has a wide, thin waterfall running down from it, causing the floor to flood and traveling into other places all over. The flow that is coming from above is a sickly green color.

"It's close, I can feel it. And judging from the water, it's right up there. That's gotta be it, I'm sure of it."

Kauss is nodding his head as he confidently discloses the location. His sickness is quickly becoming your advantage. You trust his gut, but you cannot see what lies above the huge wall surrounded by sewage piping.

"What do you think we should do? Climb it?"

That's a very good question, Kauss. What the heck should we do? I'm certain that the very core of this virus won't be so quick to let us kill it.

>Let's climb up there and get this over with
>Let me go up myself and check it out
>You still have plenty of items How about we throw something up there?
>Write In
>>
>>1983819
>Let me go up myself and check it out
>>
>>1983819
>Let's climb up there and get this over with
>>
>>1983819
>You still have plenty of items How about we throw something up there?

Remember the fungus guys. Also.

>Write in: Empty the clean re-agent and fill it with the incendiary ooze.

We cab use the spray to coat Shibatsu with the ooze and make it into a flaming torch. And depending of the spray power use it as a canister flamethrower.
>>
Rolled 3 (1d3)

>>1983819
>>1983833
>>1983844
>>1983939
>Let me go up myself and check it out
>Let's climb up there and get this over with
>You still have plenty of items How about we throw something up there?

Rollin.
>>
>>1984122
>You still have plenty of items How about we throw something up there?
>Write in: Empty the clean re-agent and fill it with the incendiary ooze.

You decide to get a little crafty. If the monster is truly up there, it will probably be waiting for you. Maybe if you hurl something up there, you can get it to come down, or even hit it. At the same time, it dawns on you: You haven't tried to turn the odd canisters into a flamethrower yet.

"Kauss, put some of that flame resin into the spray nozzle, I think it will be more effective as a weapon."

"Alright, just hand me the stuff."

The two of you exchange the items you currently have. Kauss is trying to figure out how to open the spraying device to replace the contents. You have to figure out what you're gonna throw up onto the cliff from here.

>Throw an incendiary
>Throw the explosives
>Write In
>>
>>1984225
>Throw an incendiary
Try to burn it out first.
>>
>>1984225
>Throw an incendiary
>>
>>1984225
>Throw an incendiary
>>
>>1984225
>Throw an incendiary
>>
>>1984225
>>Throw an incendiary
Burn them down
>>
I hope we're equally good at pitching than we are at batting.
>>
>>1984225
>Throw an incendiary

KILL IT WITH FIRE!!
>>
>>1984298
Well we have a pretty good throw arm if our co ssecutive throws with the chain are any clue.
>>
>>1984225
>>1984238
>>1984245
>>1984251
>>1984275
>Throw an incendiary

Hmmm...I think the best thing to hurl up there would be an incendiary. If I don't hit anything on that aclove up there, I might still smoke them out. Alright, now that that's settled, I just need to figure out the distance I need to be to hit on that surface. I probably need to get a bit closer...

"Whoa!!!"

Your thoughts are interrupted by a raspy cry of shock and a gout of flame coming flying into your peripheral vision. It terrifies you once you realize you have an explosive in your hand right now that could go off from a change in pressure and causes you to jump away.

"Whoa-"

"HONTONI!?"

Turning around, it seems that old lizard managed to effectively turn that damn squirt gun into a flame-thrower. The ground, which is filled with water is still on fire where the shot had covered before the stream dissipates from the flow of the shallow layer that does not even eclipse your feet. The area hit by the flames goes from green to almost completely clear very quickly before going back to its original state. What the hell did he do?

"I don't think I removed all the alchemical product before putting the resin in. I rushed to get it in after emptying it into the container. I didn't want to light on fire or something."

"Really man!? Watch it! I don't know what will happen to this suit if I get hit with that shit since I'm on a limited oxygen supply, not to mention the grenade I have in my damn hand! Jesus!"

The old man makes a sheepish grin again. I seriously hope the voices in his head aren't causing him to do this. I'll put the class's pet iguana down at this rate...

Whatever, it's time to test my throwing arm. Whatever is up there, I shouldn't be too out of practice to hit it with a well-placed lob shot. I rarely ever pitched when I played on the team. It's not like I have a noodle arm, I have a fucking cannon. I just never had the patience to learn how to throw any fancy breaking balls and adding some technique to my pitching repertoire, always consistently putting out heaters down the middle. Fuck throwing balls and fuck walking the batter, that shit is weak. Oh yeah, they also didn't let me pitch because I threw to many beanballs. They called me a headhunter and said I hit too many batters throwing with a purpose. It's not my fault! Those losers were too fucking slow! You have to check if the lights are still on sometimes. Who gives a shit anyway? I was a five-tool player, and the best at contact and power hitting, of course....

You clear your thought about your sometimes questionable baseball career before forgetting you have a grenade in your hand right now. It's time to see whether or not you still got it. Getting into your stance you focus on where you want to put the pitch and get ready to wind up, bomb in your left hand.

Roll to throw the incendiary. Best of five.
>>
Rolled 39 (1d100)

>>1984449
Burn
>>
Rolled 7 (1d100)

>>1984449
Fire!
>>
Rolled 28 (1d100)

>>1984449
Nat 1
>>
Rolled 60 (1d100)

>>1984449
>>
Rolled 54 (1d100)

>>1984449
>>
Rolled 87 (1d100)

>>1984449
We remember why we only batted
>>
Fffffffffffff-
>>
>>1984472
Meh 60 isn't so bad. But still we are way better with a bat.
>>
>>1984449
>>1984454
>>1984458
>>1984465
>>1984469
>>1984471
DC 65: Rolled 60 - Shit...I guess I'm a little rusty. I have to try again.

Taking my pitching stance, I begin this silly, exaggerated wind-up I was conditioned to do, aiming to get up that huge cliff face.

"KURAE!"

Putting a ton of gas on that grenade sends it flying upwards. Not bad!...Oh shit, it just went past the cliff's edge, not having lost any speed. I cross my arms and tap my foot.

...

It's not coming down...

"Tch!"

I seem to have thrown it too hard. This weird game world has messed with my sense of power control. I head back to Kauss, stretching my arm out and doing some quick maneuvers to loosen up a bit. Kauss, who was watching the whole thing seems to be very impressed with the bullet I just let loose, much to my chagrin.

"That was a strong throw! I've never seen anybody throw something like that before!"

Grabbing the last incendiary fills me with a desire to prove myself. I have to make this one count. Walking back up to where I launched the last I assume the position and make some adjustments. At least I'm a little warmed up now.

Roll to try again. Best of five.
>>
Rolled 87 (1d100)

>>1984556
Dice gods, please.
>>
Rolled 83 (1d100)

>>1984556
>>
Rolled 65 (1d100)

>>1984556
Come on billy remember..just like dad taugth us. Breath in...breath out...
>>
Rolled 44 (1d100)

>>1984556
>>
Rolled 16 (1d100)

>>1984556
>>
>>1984556
>>1984564
>>1984568
>>1984576
>>1984579
>>1984580
DC 60: Rolled 87 - Ha!! Got eem!

Getting back to the imaginary mound I've made, I make an effort to steel myself. Gotta relax.

Remembering what your dad taught you, you take a deep breath. Then wind up the pitch, kick the leg, pivot the feet and rotate. You bring the grenade up and over, aiming to the surface above. You don't holler this time to give yourself more oomph, you just let it rip. The way it's supposed to be done, exhaling as you do.

The bomb flies upward, beginning to arc as it descends right where you want it to, disappearing as it makes it over the gap. Much better.

Alright, time to see how I did, You hold your hand up to your ear as much as possible and anticipate the explosion.

...A light popping noise fills your ears, signaling that it went off. There is a scream that follows

"I think I got him!"

As I say that, there is a rumbling, and I back the hell up to grab my bat and join Kauss. As I watch the cliffside, there is a crackling as a large figure descends from the waterfall, displacing the falling rapids as it hops along the stone face gracefully. With a weighty landing, the absolutely gargantuan new enemy stands before you. It lets out a screech as it's currently still partially on fire from the explosion I chucked up...

...A giant rat? Really? Is this the evil virus monster thing that was hyped up so much. You were expecting more. It's just a really big rat. The size of a very large vehicle.

The creature's flesh has fallen off, there are areas that show flesh and bone as the bloated corpse seems to rot before your very eyes. It is deformed beyond reason, with bulging, glowing green eyes, massive buck teeth, and a grotesque body with nasty little hands and feet. It looks like it should be dead. Yuck.

Okay now that it's charging at you and screeching in pain while on fire, you don't care about how whelmed you are anymore. Now you need to kill it. You and Kauss stand together ready to face the charging foe.

____________________________________________________________________________________


That's it for tonight. I was slower than I had hoped, but it can't be helped, I guess. I'll be back tomorrow at 2:00PM EST Hope to see you all there. Thanks for participating and have a good night.
>>
>>1984723
Thanks for running
>>
>>1984723
Good run. Also either this is a decoy or the plague blob can infect a host. Which makes me wonder if we kill the main body will be enough to end it...Well only one way to find out!
>>
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>>1984723
After finally finding the lair of the plague monster you had sought out, you and Kauss stand in the middle of of an very spacious ruin in which water flows into from every part of the complex to where you stand, and then flows into nowhere. You were expecting some kind of amorphous creature to be the source of the plague-virus, but right now, there is a huge, desiccated, and flaming rat coming right at you.

Fuck, if I'm not careful, I might get run over, or struck by the flailing of this burning monster vermin. What the hell do I do now?

>[Fightn' Spirit]I'll meet his head on attack with my own!
>I'm getting out of the way before I get crushed
>Let's throw something else at it
>Write In

______________________________________________________________________________________


Truck-Kun here. I'm back, sorry I'm late. Been working on some stuff. Let's do this thing.

>Delinquent Traits Scores
>Clever: 29
>Manly: 39
>Code - Honesty: 28
>Fight'n Spirit: 25 (+9)

>ITEMS
>On Hand:
>2 Magic Torch
>2 Resin oz
>2 Explosives
>0 Incendiary
>1 Nozzle Canister with Cleaning Agent
>>
>>1985469
>[Fightn' Spirit]I'll meet his head on attack with my own!

Can we swing shinbatsu with a torch at the same time so we can ignite the liquid we sprayed on it earlier?
>>
>>1985469
>>Write In
Keep an explosive ready, so that we can throw it inside the rat when he opens his mouth
>>
>>1985484
>>1985490
I like the way these anons think, supporting.
>>
>>1985469
>>1985484
>>1985490
>>1985497
>[Fightn' Spirit]I'll meet his head on attack with my own!
>Keep an explosive ready, so that we can throw it inside the rat when he opens his mouth

Dropping the torch in your hand, you reach onto the compartment on the suit's belt where you had stashed the rest of your explosives after exchanging items with Kauss.

When this bastard opens his mouth, I'm gonna shove these in really fast! We'll see how he likes the taste of that!

The huge mongrel is still coming in hot. Kauss has already long gotten out of the way. You feel a little flat footed after re-tooling yourself, but you won't let your hesitation get in the way of your next attack! Stepping to get in range of the foe, you brandish your home-made ash to cream the monster with.

Roll to attack. Best of three.
>>
Rolled 84 (1d100)

>>1985532
>>
Rolled 71 (1d100)

>>1985532
>>
Rolled 84 (1d100)

>>1985532
I'll get the last one. Good work boys.
>>
>>1985557
>>1985542
now that's a good sign if I ever saw one
>>
>>1985532
>>1985542
>>1985545
>>1985557

>>1985542
>Rolled 84 (1d100)

>>1985557
>Rolled 84 (1d100)

Those are some silly odds in only three rolls. Writing.

I had considered rewarding doubles like this already after it was brought up. Didn't think it would happen again so soon.
>>
>>1985598
It is rather unlikely. I think maybe adding a bonus to the roll would be a good reward, could make or break some DC's. Like if two anons roll a 50 but the DC is 55 you can add on a +5 to their roll since it was so unlikely to get the same number in a single check. Or maybe I'm wrong I dunno
>>
>>1985610
3% chance
It's unlikely, be not that much considering how many times we rolled
>>
>>1985598
Fightn' Spirit +3
DC 75: Rolled 84(2) - This is my chance!

The beast unsteadily hurls itself at you. It's large front teeth are not particularly sharp, but the sheer size will very likely breach the diving suit. The last time you were bitten earlier by the mutated lizardmen, even an weaker bite had managed to put some pretty big dents into the environmental armor. Fortunately for you, after taking a look at your person earlier, there were no holes in your protection. You'll have to be tactical about smashing this thing to pieces, one wrong move and you're going to get infected.

...Ehhh? What's going on now?

As you contemplate the danger that is hurtling towards you, there is a series of crashes that echo in the wet basin. The massive rodent is currently sliding towards you, ineffectually grasping around as it spins across the wet surface of the floor.

Did I just get lucky?

That isn't important, the monster is vulnerable now as it's momentum carries it towards you in a helpless state. It's unable to prevent you from doing anything to it. Looking at the explosives in your off hand, and then back at Shinbatsu in your left, you have to make a choice on how to attack it. You might be able to get one more hit in then usual, or try to get the little pellet bombs into the the blasted thing's mouth and attack it's innards.

The fucker is sliding this way. How should i capitalize on it's misfortune?

>Swing to the bleachers
>Use the bombs

_____________________________________________
>>1985623
It becomes just a bit less likely when you factor in the chance of passing the DC
>>
>>1985655
>>Swing to the bleachers
SHINBATSU HOME RUUUUUUNN
>>
>>1985655
>>Use the bombs
>>
>>1985659
Nevermind, supporting this
We will try the bomb when there is a better opportunity
>>
>>1985655
>Swing to the bleachers
Batter up, motherfucker
>>
>>1985655
>Swing to the bleachers
I wanted to make his innards paste but a good wack to the head is just as good.
Plus I'm sure he isn't the final boss
>>
>>1985655
>Swing to the bleachers
Come here ratters, its time to do some pest control.
>>
>>1985655
>>1985659
>>1985705
>>1985715
>>1985667
>>1985671
>>1985676
>Swing to the bleachers

Kauss sees you haven't dodged out of the way of the huge solid mass of nasty flesh that is headed towards your direction. While it does remind you somewhat of the screaming metal death trap that sent you to this hell, you ignore Kauss' warning.

"Kid are you nuts!? Get out of the way!"

This big bastard is spinning out of control right towards you at a very avoidable pace, but why would you try to dodge? You don't complain when some idiot throws a pitch the size of a grapefruit right into your sweet spot when you're up to bat. You fucking mash that shit. Putting the bombs away for now, you get into the traditional lefty stance and hold the bat up proper, having plenty of time to do so. You're gonna need both hands for this one.

Roll 1d10 for the swing. Best of five.
>>
>>1985742
1d10?
>>
Rolled 7 (1d10)

>>
Rolled 6 (1d10)

>>1985742
Well you heard the man.
>>
Rolled 6 (1d10)

>>1985742
>>
Rolled 6 (1d10)

>>1985742
>>
Rolled 5 (1d10)

>>1985745
well alright
>>
Rolled 10 (1d10)

>>1985742
>>
>>1985755
>>1985757
>>1985758
SATAN POWERS ACTIVATE
>>
>>1985742
>>1985758
>>1985757
>>1985755
>triple six
Our Oni powers resonate with Shinbatsu.
>>
>>1985758
>>1985757
>>1985755
this roll brought to you by satan
>>
>>1985763
why
>>1985755
>>1985757
>>1985758
on the other hand...
>>
>>1985742
>>1985745
>>1985754
>>1985755
>>1985757
>>1985758
>>1985760
>>1985763
>>1985764
>Rolled 6(3) - I hit him in the leg
>Damage Rating x3 - Devilish

A large as the target is coming at you, the damned thing hydroplaning over the shallow film of water that flows down from above. You're standing just out of the way enough that it sails past you, but still within your strike zone. Here it comes!

Stepping into the swing, New York no Shinbatsu tears into the furry hide of the giant rat as it comes into your range. There is an explosion of bits of flesh, blood, bone, and of course that nasty green shit you keep seeing everywhere. You get some on your suit, which does absolutely nothing, thankfully. It was a good swing, but you weren't so keen on your level of contact. By your experience, that was a double, which is below your standards of crushing the ball out of the park. You know you didn't crack it in the skull for sure.

"Good swing!"

Whatever Kauss. It was a six out of ten at best.

The very large adversary spins even more out of control, before finally loosing momentum when it bangs into the wall after a savage spin out. It takes a moment to get up. Ever efficient with your time, the little bombs are back in your hand before it's able to get up.

You are surprised when you see it rise to it's feet, having just belted it pretty hard. It turns very slowly to start circling it's prey instead of falling down and getting blasted by your club again. That's when you notice the right hind leg and get to see the extent of the damage you dealt

It's leg has been utterly pulped. A good chunk of it is missing, and the biggest joint has been completely smashed up. There are large bones splintering out of the gruesome wound. Blood seeps out and mixes with the brackish green gunk this thing exudes from it's body. It won't be moving quickly anymore.

"Let's keep putting the hurt on this thing now, Billy!"

Kauss has a point, how should he go about doing that?

>Use the axe
>Use the improvised flamethrower

What are you gonna do while he does that?

>I'll attack with my bat of course!
>Kauss can go first, then I'll cover him
>I can still throw some explosives
>Write In
>>
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>>1985862
>Use the improvised flamethrower
Gotta werf some flammen

>Kauss can go first, then I'll cover him
And bludgeon it when it gets close.
>>
>>1985862
>Use the improvised flamethrower

This fucker aint doding shit with a fucked back leg, but lets distract it.

>Write in

Start circling it towards the side with the bust leg. The more it keeps having to rearrange on the damaged limb the more off balanced it'll be when it tries to hit us. Whack a rat when it trys to lunge.
>>
>>1985879
Support
>>
>>1985862
>Use the improvised flamethrower
>>1985879
Shouldn't we circle him in the direction of his good leg so he needs to use the bad leg to move and hurt itself?
even if wrong I support your write in
>>
>>1985889
When turning it'll pivot on the bad leg while moving the other one, or at least thats how bipeds do it. As such your forcing it to put weight on the bad limb.
>>
>>1985879
Support
>>
>>1985894
Ah, i see. thanks for clarifying.
>>
>>1985877
>>1985862
Supporting
>>
>>1985862
>>1985877
>>1985879
>>1985885
>>1985889
>>1985894
>>1985897
>>1985911
>>1985940
>Use the improvised flamethrower
>Start circling it towards the side with the bust leg. The more it keeps having to rearrange on the damaged limb the more off balanced it'll be when it tries to hit us. Whack a rat when it tries to lunge.

The beasts leg injury can certainly be used to outfight it. You both break to opposite sides to outflank the monster as it moves ponderously. Encircling it, you head towards it's bad right leg to strike it while it is distracted, while Kauss prepares to fire away.

The lizardman lets out a gout of resin mixed with magical bleach from the squirting device while nearby, causing the mixture to ignite on contact with the air. The left side of the rat is definitely on fire from what you can see.

Despite it's injuries, the lumbering rodent tries to make a large, sweeping attack. It's size allows it to potentially hit both of you in one fell swoop, that is, if it hits.

Roll to make a counterattack. Best of five.
>>
Rolled 99 (1d100)

>>1986006
C-C-C-COUNTER BREAKER
>>
Rolled 44 (1d100)

>>1986006
>>
>>1986011
I was going to roll, but then I refreshed the page
>>
Rolled 14 (1d100)

>>1986006
>>
Rolled 57 (1d100)

>>1986006
nat 100 cmon
>>
Rolled 41 (1d100)

>>1986006
>>1986014
Could always try for a 100 even if you run the risk of a nat 1.
>>
Rolled 75 (1d100)

>>1986006
KILL IT KILL IT UNTIL IS DEAD!
>>
File: Coach.jpg (2.29 MB, 2544x2174)
2.29 MB
2.29 MB JPG
>>1986011
https://drive.google.com/file/d/0B_FnBFK5NO4ia3dERmZBc2tMYTQ/view
>>
>>1986011
ULTRAAAAA!!!!
>>
Rolled 43, 83, 45 = 171 (3d100)

>>1986006

Writing.
>>
>>1986006
>>1986011
>>1986013
>>1986014
>>1986024
>>1986028
>>1986030
>>1986037
>>1986054
>DC 60: Rolled 99 - This was a good strategy for sure!

The plan went as expected. Dodging out of the way for you was easy. As the rat swings it's body towards Kauss, he is able to get out of the way as well with little trouble. Time to attack!

Rushing up to grayish, decaying side of the creature, you hammer away at the thing's flank. You can feel the ribs being crushed by you swing as your bat goes through. Nice.

The beast realizes it was hit pretty good, and tries to swipe at you again, to which you respond in kind by mashing it once more, clobbering it in the head this time. Two good hits for the price of one! Not bad at all. It's head get's whipped around by the huge shot and it scrabbles on the ground from the shock to it's dome. Green shit flies out of the wound on it's side, dropping out of it like it was a nasty mass of mud.

It takes your hits surprisingly well thanks to it's prodigious bulk, but it has clearly had enough of your shenanigans. A horrible shriek escapes from the maw of the plague rat. Whatever that was, it can't be good for the two of you.

Kauss is doing quite well right now. Nodding in acknowledgement and awaiting for the next move. I wonder how much damage that little thingamajig actually did...

This thing has taken some damage, if we keep this up, it might go down soon enough. Perhaps we should change it up? I still have these damned bombs in my hand right now. Should I use them yet?

>Let's switch sides
>I'll hit first, then Kauss can fire away once more
>If it ain't broke don't fix it, let's do it again
>Write In
>>
>>1986104
>If it ain't broke don't fix it, let's do it again

Keep burning!
>>
>>1986104
>I'll hit first, then Kauss can fire away once more
>>
>>1986104
>I'll hit first, then Kauss can fire away once more
Let's try and finish it before something bad happens.
>>
>>1986104
>I'll hit first, then Kauss can fire away once more
>>
>>1986104
>I'll hit first, then Kauss can fire away once more
>>
>>1986104
>>1986114
>>1986115
>>1986117
>>1986121
>>1986125
>I'll hit first, then Kauss can fire away once more

You decide to switch it up to keep this shitty rat guessing. Kauss can light it up it after you make some contact first.

"I'll go first this time!"

Roll to attack. Best of five.
>>
Rolled 55 (1d100)

>>1986159
>>
Rolled 22 (1d100)

>>1986159
>>
>>1986159
>>
Rolled 43 (1d100)

>>1986159
>>
Rolled 46 (1d100)

>>1986163
Fuck, let's try that again.
>>
Rolled 26 (1d100)

>>1986159
>>
Rolled 83 (1d100)

>>1986159
>>
it keeps happening
>>
Rolled 39, 91, 10 = 140 (3d100)

>>1986159

Writing.
>>
>>1986209
Well at least Krauus has his game face on
>>
>>1986159
>>1986161
>>1986162
>>1986163
>>1986165
>>1986170
>>1986173
>>1986174
>>1986186
>>1986209
>>1986216
>DC 60: Rolled 55 - Shit...That was really close

Running out towards the over-sized vermin, you seek to finally put and end to it's life. Shinbatsu is raised high, as you look for a spot to lay into with your weapon. Unfortunately for you, the giant rat reacts to the headlong assault. The creature takes it's big ugly mug and rams it right into you with it's great mass.

"FU-!!!!"

The world turns upside down as you tumble in the shallow water. You are unable to finish your swearing due to being impacted right in the chest. The blow not only caused you to tumble, but the burning pain imparted into you body knocks the air right out of you. Shit!

Taking a breath is difficult, having the breastplate pushing against your chest. It was made concave by the attack, and restricts your ability to do anything. Before you get to do something about it, the vile creature is upon you, drooling all sorts of disgusting fluids from it's diseased jaws. It's about to reach out and smush you with it's big ugly paw, before being take from the side with a stream of fire, saving your hide from whatever that big rat bastard was about to do to you.

Kauss lays down the law with the surprisingly powerful fire-shooter, roasting the underbelly of the rodent as you are temporarily paralyzed. The furry monster has sat up, wobbly on it's bad leg as it tries to get away from being cooked.

It will take some time to buff out the huge dent. You must be careful not to open yourself up to the unsafe air outside.

Damn. I can't fucking breath like this...I'm going to pass out with this fucking suit smashed in like this. I gotta pound this thing back into shape enough that I'm not struggling for air. At least Kauss has the thing distracted, and maybe at the brink of death...

Oh shit, what is that?

As you look up, the sewage pipes are teeming with masses of something...oh shit not again! Gotta fix my shit and stand the hell up!

Roll to unfuck yourself. Best of three.
>>
Rolled 4 (1d100)

>>1986306
pls crit
>>
Rolled 41 (1d100)

>>1986306
>>
Rolled 99 (1d100)

>>1986306
Unfucking activate!
>>
>>1986320
unfucking achieved!
>>
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>>1986320
we're really cutting it close
>>
>>1986320
I'm hoping we just willed it pack into place with that.
>>
>>1986306
>>1986308
>>1986314
>>1986320
Rolled 99: Fuck that shit!

The grey-ish swarm coming at you seems to be the afflicted rats, just like earlier. Seeing them coming at you pisses you off. As if you're gonna let them attack you like this! Especially since they look far more bloodthirsty than before.

Kauss has fucked up the boss rat pretty hard. It's stopped moving from being engulfed in fire. There is not to much fur left on it, not that there was that much to begin with. Now it just looks crispy, and pretty motionless right now.

The lizardman has backed up after stopping the surge of flames, wondering if he killed it. God forbid he didn't. He seems to be checking the spraying canister and holding his head. What's with him?

You can't think about that shit right now, you have to focus on the swarm of rats incoming to your position! With the power of sheer anger and well train muscles, your muscles bulge as hard as they can. With a bodybuilder-like thrust, you manage to push the breastplate out enough to get some damn air!

"AEEEHHH!"

You gulp down the life giving oxygen as quickly as you can and hop to your feet. The swarm is coming, but you've managed to pop back up to your feet, ready to stand against the tide of vermin.

Time to figure out what to do with these assholes now.

>[Fightn' Spirit] DON'T FUCK WITH ME!
>I have time since this place is spacious, maybe I should make my own flamethrower...?
>There are fucking bombs in my hand! Throw that shit at them!
>There are a fucking lot of them, maybe I should climb up that cliff face...
>Write In
>>
>>1986399
>There are fucking bombs in my hand! Throw that shit at them!
Fuck them and the ground they stand on!
>>
>>1986399
>There are fucking bombs in my hand! Throw that shit at them!
>>