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File: Nissa's Study.jpg (93 KB, 425x600)
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Glory to Alainn!

You are Cathal Rathais, one of the chosen elite, the 13th Legion, scouting a world 4231 years after your country won the Grand War and placed itself in cryostasis to allow the planet to recover.

You have assumed the false name "Ace Locke" for your hunter identity. So far, only close friends and allies know your real name.

You are in the Kingdom of Esmor, the largest country in the world (currently)
Current Party Members:
You, Cathal Rathais.
>Elite soldier of Alainn.

Almeda Irnan.
>Elite soldier of Alainn, your best friend. Loves Cathal Rathais.

Lady Pisteia Var
>Mercenary Princess of Salarcul.

>Former Terminal 48 of Kantrel, Ollamic Database.

Clark Howard Thule
>Demigod, conduit of forgotten gods, enforcer of forbidden magic.

Uriel 'Rumor'
>Bard Conjuror, son of Garvelton

>Follows the bard, ??????????????

Samantha White
>Hazard soldier of FEATHER

Rhea Ranger
>Scavenger, Fae forest remover. 'The Incinerator'

>Greater Fae. Powerful Fae magic user.
Alleria's servant
Current military force:
>60+ Flash-Cloned Main Battle Mechs. (unavailable)
>Laboratory 4

Allied Assets:
>Sky Fortress Lethos.
>LAVA MK II (Flying Spectre)
>16 lesser faeries
>Several platoons of marines
>A battalion of hover tanks
>Several fighter and bomber wings
>Various logistical craft.

File: Charts 5.png (102 KB, 1439x741)
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Current tasks:
>Investigate Otharthur Desert
>Deal with Bunker Gemini
>Stop Cyer from using the Eradicator
>Investigate Northern Region.

Current factional standing displayed

Your current score:
Land Claimed: Koro Duchy Manor.
Vehicles obtained: 5 (+1 extra)
Airships: (Unnamed) - Archivum cargo airship
Permanent party members obtained: 10 (2 unavailable)
Allied factions: FEATHER, IRU, Violet Faeries
Harvest Festival Partner: Almeda Irnan
>Memento: Vor'Ma's Tankards. - an item you and Almeda have one each of from the same set. It is an omen of a strong bond between the owners if both tankards are from the same set.
>Special Weapon: Anti-Fae Gun - An item that will outright kill lesser Faerie in combat.
>Special Weapon: Matter Reformatter - A basic Transmogrification weapon with a 50% chance of hitting the user.
>Special Weapon: Audio Disruptor - A weapon that uses sound to liquefy the innards of a target.
>Special Weapon: Life Siphon - drains the vitality of other and gives it to you and your party.
so far you have:
>Updated your bunker database
>registered to the Hunter's guild (and flirted with the receptionist)
>Recruited Pisteia, the Mercenary Princess
>Completed Nissa Estalise's quest
>Taken control of Outpost Charlie
>Repaired a Raider buggy
>Secured an Otharthurian Outrider and patrol tank
>Met with the Archivum
>Got a lot of money
>Discovered and recruited fellow 13th legion soldier Almeda Irnan (Adriana Hammer)
>Acquired quest from Captain Hendrick to obtain his ship.
>Secured an Ollamic luxury floatcar
>Looted the underground city of Kantrel
>Secured Terminal 48 and renamed her Artoria.
>Obtained a large cargo ship
>Repaired the tank, moved vehicles to ship.
>Recruited a mercenary dragon hunter temporarily
>You slew a blood dragon
>you obtained a plot of land and are building a rather large palace and homes atop it.
>You recruited Clark Howard Thule, conduit of forgotten gods.
>You recruited Uriel 'Rumor,' the bard of phantasms.
>gained party member ???? the ????????????
>Recruited Dr. Alleria Trost, Shapeshifting Scientist and FEATHER director.
>Recruited Lily Tekel Trost, Eldritch shapeshifter.
>Brokered an alliance between FEATHER and Alainn
>Killed Duchess Inis
>destroyed Garvelton's operations in a major battle
>Gave Inis duchy to FEATHER.
>took part in harvest festival of Vor'Ma preparations.
>Spent harvest festival with Almeda
>Went to Titan's Arm mountains.
>Obtained an airship
>Met the madman and Vee
>Helped Professor Trost take control of the Skyfortress
>Agreed to visit Earth
>Freed Artoria from her programming
>Recovered Clark
>Entered the Anomaly
>destroyed three bioweapons in accessing Lab 3
>Teamed up with Dr. Vira Krasis and was betrayed by her.
>United with FEATHER Hazard Team
>Looted a Laboratory Armory
>Killed an escaped test subject.
>Recruited Samantha White, FEATHER Hazard Soldier.
>Obtained FEATHER ground vehicle.
>Recruited Rhea Ranger, Scavenger Mercenary
>Recruited Vivianne, Renegade Faerie
>burned through a fae forest
>Met up with Faye, a girl trapped in a mech.
>Entered and looted a ton of stuff from the Professor's old lab.
>Mended the relationship between Alleria and Jeremy Trost, ending a long-running war.
>Took over Lab 4
>Made Alleria faerie queen
>Destroyed Lab 4
>Trapped Dr. Krasis in an eldritch dimension.
>Explored FEATHER
>Discovered Cyer's Excavation
>went to Korlanis
>Visited Nissa, asked Council to recall Cyer's expedition

The following is information you have collected:
>The Archivum is a worldwide network of academic nature that is studying the ruins of the past. They pay well for artifacts.
>Nissa returned to Korlanis
>the 14th legion turned on Alainn and are now the raiders under the orders of a general
>Kantrel fell apart underground due elitism and pale horrors lurking in the underground sea
>Ollam used humans as nodes of their data network
>A very prolific Archivum archaeologist might have an idea about who you are.
>Clark was present during the disaster of Otharthur that led to the ban of magic.
>Pisteia is a princess
>Clark can read people's minds
>Uriel is Garvelton's son
>Faerie exist in another world called Earth and can pass through anomalies.
>FEATHER has come from somewhere called Earth and bear weapons comparable to Alainn.
>Alleria is a fae, and her daughter is a shapeshifting creature.
>Alleria, Lily and Clark are stabilizing Inis and repurposing it for FEATHER.
>Jeremy Trost appears shortly after the Flying Specter does.
>Garvelton got away during your battle.
>Harvest Festival is in celebration of Vor'Ma, a god of an Alainn religion.
>Almeda went to the Grand General (your glorious leader) directly just to be deployed in the same area and time as you.
>Jeremy Trost left behind crops.
>Dragon Rangers are interfering with Archivum activities in Titan's Arm
>Raiders have a main base in Titan's Arm.
>Vee is destroying golems in Lothos.
>Jeremy's laboratory is filled with fae dust from killing fae. A pale horror was destroyed almost instantly.
>Jeremy's laboratory bears patterns and tech that is impossible.
>The Flying Specter is in Lothos.
>Jeremy Trost is afraid of FEATHER tracking you, and has infiltrated the Hunter's Guild.
>Jeremy Trost is the Madman
>Vee is an android
>Anti-fae weaponry exists, Jeremy makes it.
>FEATHER has rapidly altered Inis.
>Feather controls the human population of the current region you are in, although Fae control most of the region.
>Lab 4 has gone silent. Fae have not reached it.
>Lab 3 is run by Dr. Vira Krasis, one of Jeremy's and FEATHER's enemies. They and other labs want him and Vee.
>Jeremy's weapons were found in the Lab 3 armory
>FEATHER wants Laboratory information and equipment.
>The fae queen is calling for you.
>Jeremy has weird stuff in his lab.
>Alleria Trost is the heir to the violet fae tribe.
>Krasis is in some eldritch hell now.
>Artoria is curious about Alainn's sense of morality
>Clark finds horror stories funny
>Alleria's powers have certain limitations.
>Cyer is excavating an Eradicator
>Dragon rangers protect people from technology by keeping it from people.
>The council decides the Archivum's actions. They are department heads of research.

Twitter for updates:

Previous thread: >>1888518
Songlist: https://www.youtube.com/playlist?list=PL-IXoVTnJfwoWpm0T4XZzA4AL5ezaNb2k

1 - http://suptg.thisisnotatrueending.com/qstarchive/1676106/
2 - http://suptg.thisisnotatrueending.com/qstarchive/1686643/
3 - http://suptg.thisisnotatrueending.com/qstarchive/1697785/
4 - http://suptg.thisisnotatrueending.com/qstarchive/1709083/
5 - http://suptg.thisisnotatrueending.com/qstarchive/1720224/
6 - http://suptg.thisisnotatrueending.com/qstarchive/1752926/
7 - http://suptg.thisisnotatrueending.com/qstarchive/1761985/
8 - http://suptg.thisisnotatrueending.com/qstarchive/1772007/
9 - http://suptg.thisisnotatrueending.com/qstarchive/1781431/
10 - http://suptg.thisisnotatrueending.com/qstarchive/1792375/
11- http://suptg.thisisnotatrueending.com/qstarchive/1819263/
12- http://suptg.thisisnotatrueending.com/qstarchive/1828886/
13- http://suptg.thisisnotatrueending.com/qstarchive/1839566/
14- http://suptg.thisisnotatrueending.com/qstarchive/1847105/
15- http://suptg.thisisnotatrueending.com/qstarchive/1854600/
16- http://suptg.thisisnotatrueending.com/qstarchive/1862000/
17- http://suptg.thisisnotatrueending.com/qstarchive/1888518/
File: nissa serious.jpg (17 KB, 200x224)
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"We really do need to head back to the mountains..." You pause, Nissa looks disappointed, "But we can wait a little while if you want to show us around."

"Really?" Nissa brightens, "Oh, there's so much to show! My airship, the museum, the cartography room, the-" She froze, "Ah, even the library too! I'm sorry, I only know the campus grounds, friends..."

You ponder a bit... You don't have a map, actually. The museum... you wonder how much of the past they've pieced together. You might be able to learn what you missed about the grand war. You simply know the cause, the countries and their atrocities, and that you won... and how you won.
>To the cartography department
>you have an airship?
>A museum?
>What's the library look like?

>Lead on!

>to party: we'll be headed back to the ruins after this... if any one of you would like to do something else in town while we're here, now's the time.
>To the cartography department
>you have an airship?
>A museum?
Forgive me, but is that for cartography department?
That was for Nissa’s discretion, although if you’re looking for tiebreaker, sure why not
[quest not dead, drawing a nice, detailed world map for you all.]
Do we have an exact timeline for when Alanin awakes? Because I feel like we might just be drifting aimlessly sometimes
you feel so? seems to me like we have our work cut out for us - dealing with traitors, investigating surviving enemies and potential hazards.
Right now, we're nullifying future threats and building a power base: allies, equipment, transportation.
I feel like we know where we're going.
I know what we do has actual meaning, and we are preparing a world for Alanin when it comes back, but I can't help wonder WHEN that is, exactly

It's kinda like in an RPG where you do a bunch of side quests that can relate to the main quest, but you want to do a main quest just so you feel like you're progressing. Fallout New Vegas is a good example of this
It awakens sooner than you think
File: known world map.png (713 KB, 1067x837)
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Nissa leads you through hallways to a room of globes and maps. All are incomplete.

A tall, thin archivum magician turns, "Ah, Nissa, I hope you put things back this ti-" On noticing you, he pales, "Who are these... heavily armed folk?"

"Friends. Everyone, Cartographer Terry. Terry, my friends. So this is the cartography room..."

You take note of the known world. Alainn isn't marked, but you know its borders. Artoria adds the world map to her existing data. The regions you traversed were miniscule in scale. There is a big world out there.

"So, um, this is the map room, yes, can I help you?" Terry asks.
>We're just visiting (keep going to next room)
>Where are most ruins found?
>What do you do here?
>>Where are most ruins found?
Hook, GO

>What do you do here? Where are the most ruins found?
"Where are most ruins found?" You ask Terry. The Archivum man shrinks away from you slightly.

"W-well, most ruins are found to the east of the Firetops. Mostly Ollamic ruins, though. They lessen in density South through Escarth. Otharthurian ruins are around the desert region, although some are in Delothian lands. Zerican ruins, both flying and crashed, litter the world. Some of the larger ones are over the ocean, near Nelola and Lenis. The unknown lands are, well, unknown, and are too dangerous to fly in."

It makes sense. Ollam's capital was somewhere east of Otharthur. That was where the Ollam Archive was... Which was probably a human too. ...A human with the power to override any and all magical systems... You hope nobody has found it yet. As for Otharthur itself, well, the sprawling megalopolis is long gone now. \You wonder where the Zerican capital of Tassegarde went.

"So, what is it you do, Terry?"

"I am in charge of archiving and updating all our maps. It is a painstaking task, but I keep everything in order." He smiles, showing a bit of pride in this room.
>Have you ever seen a Zerican ruin the size of one of those Hiragi islands?
>What of Alainn ruins?
>Any really big Ollamic ruins?
>What do you know of Terminals?
>Any large ruins in the desert?
>Ask Nissa to continue your tour.
>How old are those ruins exactly, anyway? What do you think happened to people who lived there?
>What do you know of Terminals?
>>Have you ever seen a Zerican ruin the size of one of those Hiragi islands?
>>What of Alainn ruins?
did we hear the name from anyone except for Clark who lived then and can read minds?
Won't dropping it mark us as suspicious?
We've heard others speak it, it's a known place, but most we've heard from so far believed it to be a story.
"How old do you suppose those ruins are?" You ask Terry, "What do you suppose happened to the people inside?"

"That's more of Nissa's department. I work with maps. I can tell you where things typically are or can be found, really." He indicates your guide, "Nissa, please?"

"Well! The ruins are around 4,000 years old in most cases. It seems a catastrophic event wiped out all life for most of these settlements, which is astonishing. Although the underground sections of Ollamic ruins show life continued afterwards. Social structure and heirarchy deteriorated from most of our findings. Zericans that lived are thought to have been stranded on their flying castles, isolated and starving to death as their food stores were not enough to sustain the population alone. There's no indication of life in the Otharthuran ruins though."

You frown, it seems Alainn's superweapon wasn't the most thorough method. Slow, agonizing death wasn't really what your country favored.

"What do you know of Terminals?"

"Terminals? It's damn near impossible to make them friendly. Only the Delothian Empress and a few select individuals have managed it. They refuse to talk to most, calling them 'barbarians.' Your terminal companion is the most... um, human... one I've seen. We've been unable to get any information from them, but they seem to be part of some inhumane experiment."
>Who is the Delothian Empress?
>Have you found any Alainn ruins?
>Have you ever seen a Zerican ruin the size of one of those Hiragi islands?
>Any really big Ollamic ruins?
>Any large ruins in the desert?
>Ask Nissa to continue your tour.
>Who is this Empress?
>Any large ruins in the desert?
"So who is this Empress?" This time Terry reacts.

"Empress Cheshir of the Delothian Empire. She's ruled for the past couple decades. While we can't access any ruins, The Delothians have, and they have obtained many things from the Ollamic ones. Specifically Terminals that will obey the commands of the empress for some reason. They are altered somehow and become Empress's Daughters. They are VERY dangerous. The empress has ruled the Delothian Empire with an iron fist, and her airship fleets are possibly the most powerful in the world, rivaling Nelola's. We're lucky she lives on the continent of Kistua."

"So... Terry, are there large ruins in the desert?"
"Large? How so?"
"Larger than the various ones of Inis and Koro.
Bigger than, say, Bunker Gemini."
"If there are, we've never found any such ruins. Most expeditions that go into the sands never come back if they go too deep. Even airships vanish."

Odd term, Vanish. Perhaps the Otharthurans have developed ranged cloaking technology. That was something that had eluded Alainn's grasp.

You wonder if Jeremy Trost developed anything similar.
>Have you found any Alainn ruins?
>Have you ever seen a Zerican ruin the size of one of those Hiragi islands?
>Any really big Ollamic ruins?
>Ask Nissa to continue your tour.
>Hold on, what do you mean with "vanish"?
>>Have you found any Alainn ruins?
>>Have you ever seen a Zerican ruin the size of one of those Hiragi islands?
Can we please take this hook?
Have you ever seen a Zerican ruin the size of one of those Hiragi islands?
"Have you ever seen a Zerican ruin the size of one of the Hiragi islands?"

Terry blinks, "Like the small ones or..."

"The big ones."

Terry laughs a bit. then gets more nervous as he sees your serious, "N-no. For a skyfortress to be that big would be... astonishing."

Alright then, Tassegarde is still missing somewhere. That's good. You don't need a flying city that can control all the other sky fortresses in anyone's hands. If it's in the bottom of the ocean, all the better.

"Actually, wasn't there word of a floading island of huge size in the mistlands?" Nissa asks.

"I think that was just a hallucination. Mistlands are too dangerous to traverse anyhow." Terry dismisses the idea... Although you might need to go check out these mistlands later...

"How about... Alainn ruins?"

Terry sighs, "If Alainn DID exist, I suppose their rins would be in the northern wastes or on Muir Nin. But no Alainn ruins have been found."

Nissa glares at Terry, "The Raiders have gear and vehicles not of Otharthurian make! I think that's a clear case of Alainn technology!"

Terry groans, "Oh no, not this again. Nissa, until Alainn ruins are found, that country is a myth. A fairy tale, like fairies or Immortals."

Vivianne snickers.

"What? What's so funn- heh. those... those wings-" Terry pales

"Are real!" Your faerie party member lifts into the air. "I'm a fairy!"

"Nissa. Nissa, am I asleep? Nissa why are you in my dream?" Terry looks to the mage, who is likewise dumbfounded.

"F-fairies are real?"

Clark grabs the faerie out of the air, "Yes, fairies are real, they just typically stay away from people." His response snaps the Archivum magicians out of it, "Don't look for them."

"R-right." Terry nods.

>Any really big Ollamic ruins?
>Where are the mistlands?
>Ask about the vanishing expeditions.
>Ask Nissa to continue your tour.
>Where are the mistlands?
>Any really big Ollamic ruins?
After that continue our tour.
>Where are the mistlands?
>>Where are the mistlands?
>>Ask about the vanishing expeditions.
"Where are the mistlands, Terry?"

The mage points to the map, in the unknown area past Elidan, "The mistlands are here. Strange creatures lurk in those mists... The Delothians sometimes make forays in there. There's creatures bigger than airships called Yanth. They tear ships apart." This is all new to you. The mistlands didn't exist to your knowledge, but that was deep Zerican territory. You have no idea what was there. Mountains, probably?

"Erm, what of very large ollamic ruins?"

"Larger than normal ones? I don't think there really are any..." Terry frowns. You sigh in relief. The Ollam capital (and the Archive) are still undiscovered.

>Ask about the vanishing expeditions
>continue tour
>continue tour
>Ask about the vanishing expeditions

>Ask about the vanishing expeditions
>>Ask about the vanishing expeditions
"When you say 'vanish,' what do you mean?"

"Gone. No trace remains. Sometimes we find evidence of them... bones, archivum clothing, airship wrecks..." Nissa replies, "I was intending to do an expedition there before we'd met, actually. I think I'm going to go to the east of the Firetops. Not now, though, hah. A bit later."

She frowns, "Lost many classmates to those expeditions. I really want to know what's in that desert."

She bids farewell to terry, leading you through another hallway, "Next is something we are quite proud of... the museum of ancient history!"

A dragon skeleton greets you... As well as an array of vehicles and tech from your era. All weathered and beaten, no longer in any shape to work. It's mostly Zerican artifacts. A whole control room has been placed here, the magic flickering weakly.

"Levels above have other civilizations!" Nissa smiles.

Sadly, nothing on this floor is in working order.
>Ask what's on other floors
>Do you have anything that still works?
>Continue tour.
>We may end up going to investigate the desert ourselves in future, Nissa, would you like to go with when we do?

>let's pass through the other floors, I'm guessing there'll be one for Ollam and one for Otharthur, anything else?
"We might end up going to that desert soon. Would you like to come with us when the time comes?"

"You... plan on going there?" Nissa stares at you, "You might die.... I might die... I mean, if you tell me, sure, I'll probably come."

>Nissa has accepted your offer to go to Otharthur Desert later.

"Let's pass through the other levels."

"Oh, you want to see?" Nissa gleefully takes you upstairs. This is all Otharthurian tech, damaged cannons, vehicles... Even a broken apart tank... but one piecve of hardware is not pre-war in design. It's newer, like an anti-aircraft vehicle of some sort. The front is trashed, but the rear has banks of missiles and AA guns.
>go to the ollamic displays.
>continue tour to other rooms.
>Where did this newer vehicle come from?
Where did this newer vehicle come from?
>>Where did this newer vehicle come from
>Where did this newer vehicle come from?
I have a bad feeling about this
"Where did this come from?" You point to the vehicle. Nissa tilts her head.

"That vehicle was found on the edge of the Otharthur Desert, by the Scavenged Fortress and Scraptown." She frowned "If I recall, we had to buy it from the scraptown hunter's guild, as t was a trophy of some sort."
Scraptown? Scavenged fortress? What is going on over there?!

Alleria might need notification, this was a recent vehicle.
>so this is a recent vehicle?
>Scraptown? The Scavenged Fortress?
>go to ollamic displays.
>go to other rooms
>Scraptown? The Scavenged Fortress?

seems like otharthur desert is pretty much confirmed as our next job after we're done with Cyer's ruins... unless we decide to take the bunker out - our mechs are still arriving, or?
>>so this is a recent vehicle?
>Scraptown? The Scavenged Fortress?

Weirdly, I thought I already replied.
>Scraptown? The Scavenged Fortress?
>so this is a recent vehicle?

Definitely, but if we had plans prior to that we should finish that first.

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