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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1816404

You are the Courier. Building a nation from the ground up is not easy and comes with growing pains, and dilemma's of character fortitude in the pursuit of power, and yet like the robots that form the backbone of your society your nation steels itself onward. Ever new lands, new persons, and new abilities come under your sway.

---
DISCLAIMER

I HAVE NOT PLAYED FALLOUT 4

EXPECT DIVERGENCES FROM FALLOUT 4 LORE IN MANY REGARDS.
>>
>>1827865
>DISCLAIMER
>I HAVE NOT PLAYED FALLOUT 4
It's fine. Nobody plays Fallout 4 for the story anyways, it's kinda shit.
Pretty much, all you need to know is that there are androids and you're the last dude from a vault and you spend all of your time building cool scrap cities and modifying all your scrap guns.

Also, The Silver Shroud is the best fucking questline in the game.
>>
>>1827891
And Curie is the best waifu
>>
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>>1827701
The Courier turns his attention to Wendy Gilbert. A soldier he first met in Boulder City, as a hostage of the Great Khans. When she and her squad were rescued, they discharged her for cowardice. Her home had always been Boulder City, where generations of Gibert's lived since the Great War. One day, she intends to return to there again with her son, when the Legion are gone.

For now, she enjoys her new home. Certainly better than the shack she had, she's adjusted well to being a mother, cleaning cooking and clothing for her son Richard, who dreams of being a soldier like his mum.

A shiny clean home of old world appliances and comforts. Soft, smooth, and dull.

She needs a break from a break. The reason she joined you in the first place was in search of an adventure. And so an adventure is exactly what you treat her too.

You ask her if she's ever gone flying. She hasn't. Then today's her lucky day.

You tell her to get changed, on the spot, because we're going somewhere. Richard is with his aunt, the house is fine, lets go. Soon enough she's soaring through the air on your UFO (which in your spare time you figured out to have two seats), her heart pounding at the speed and height, gripping you for dear life while you laugh. Eventually she calms down enough, and you show her what the world looks like from the air.

"Pick a spot" you say, "any spot. And we'll land there."

You take her to the tops of cliffs overlooking the grand canyon. Playfully searching through curious old world buildings for interesting items. Hunting wild critters that you skin and roast on an open flame.

You filled your day with new sights and wonders, all the while chatting and getting to know her more.

By nightfall the moon is up, and you take her to the clouds. The UFO hovers, quietly, watching the stars as you eat deliciously seasoned Bighorner Jerky and baked potato's and sipping on ancient old world wines. Candles in an aircraft aren't the best idea, so instead you bring a little Light Switch 02 lamp that bathes the interior of the cockpit in a pinkish hue.

Both of you are full, more than a little drunk, and tired from the days activities.

But not too tired.

The stars and moon begin to fade away as you stare into each others eyes. You are so close you can feel the warmth of each others breathe and hear your beating hearts, and as you smell the wine still fresh on each others lips, soon you find your eyes shut as you taste them.

---

The night is long and sweet.
>>
Rolled 1 (1d2)

>>1827932
Two bodies tangled in each others embrace, skin touching skin underneath clothes used as blankets, as the UFO finds shady spot for you to sleep through the day what you were to busy to do overnight.

Unopened small plastic packages lie undisturbed in your backpack.
>>
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>>1827936
>>1827932
>>
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You manage to be conscious enough to open the door to the UFO, as several (dozen) empty bottles clink and clank to the ground. Wrapped in a blanket, you drop off Wendy at your palace in her bed, giving her a kiss as she moans and returns it sluggishly in half-slumber/half-consciousness, before taking a five minute shower on ice cold.

You're hungover.

You're tired.

And you're late.

You are a 6ft meat monster of a man who can fight down whole squads single handedly. The only thing that manages to ever fatigue you is, well, you. Usually when push yourself to have someone close, warm, and screaming your name.

It didn't help that you constantly wrack your brains every waking moment on the next path or step or dilemma from your nation. In between the failure of the satellite, having to hide the modifications to diana and your surgeries, and the ever present thought of what the NCR, MLA, BOS and Legion are doing if you were a lesser man your hair would be white with stress. Poor Gilbert will be walking funny after you relieved much of it on her.

As you shuffle into your presidential outfit as fast as you can, you already look out to see the town empty. That can only mean one thing. Everyone is waiting for you.

You rush and make your way to the crowd. securitrons meet up with you and shout. to part way as the band plays.

https://www.youtube.com/watch?v=A1wXEEQBHeQ

The music feels like a jackhammer on your cranium. You really need to figure out a better way to get drunk past your endurance thershold than downing a gallon of booze.

You do manage to make a rousing, if brief, speech celebrating the newest addition to the Automated Robot Factory - Large Assembly and Maintenance Garage. Here new vehicles will be built and maintained providing you the avenue to build a sizeable force of machines.

You thank the scientists and engineers for their efforts, praise everyone and say how proud you are in contributing to this ever growing nation, the usual thing.

The ribon is cut. The ticker tape falls and everyone cheers as the assembly lines come to life.

You can't get away fast enough as you make your way back to the Sink, before dropping your clothes and flopping face forward into bed.

As you lie there unclothed, your chiseled twin-rear cushions bare to the world, Unity looks down upon you and smiles, as she pulls the covers over your body as you take a much needed rest.
>>
>Mr New Vegas
"Howdy folks, it's Mr. New Vegas coming in live from the Phoenix Commonwealth, and I have a good feeling about all of you listening.

What do you do when you find everything you've ever loved and known gone? When when you wake up and that path of shiny gold in your hopes and dreams melts away?

Well folks, we've got a special treat for you today. Back from his Cyrogenic Slumber, here's Old World musician Jonathan Atley reminding us that sometimes you have to say Goodbye Yellow Brick Road."

https://www.youtube.com/watch?v=hqybKQmEexE

---

STATS HERE

>BIG MT
https://pastebin.com/jAXYFRB1

>THE NURSERY
https://pastebin.com/ic3ac1xL

---

The Zax reports we are nearly finished with the construction Corps. All that is needed are some new vehicles and to build the Corps HQ and we will have doubled our constructive capabilities.

4 Action Cap.

Available Actions: Civilian, Construction, Military, Research, ZAX, Hero
+Robotic Research does not count toward cap.
+Biological Research does not count toward cap
>>>>>Turn: 117
>>
>>1828072
>Hero.
I dunno.
>Civ.
Build and install glass windows.
>Construction.
Get that 2nd construction action.
>Military.
Keep doing what they are doing.
>Zax.
Get that construction action.
>Robot research.
Better skeleton bots, make them a mix between the cheap B1 battle droids and the more tactical BX commando droids.
>Biological research.
I dunno.
>Passive construction.
Skeleton bots.
>>
QM can you tell me how much of the Divide steel we've collected?
>>
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>>1828124
Not even 5%. There's so much debris here we would actually be fucked if our goal was to clean this place up instead of use it.
>>
>>1827865
>hero
second date

>civ
Build the construction HQ

>construct-
Build the construction HQ

>military
purge the radiation hot spot in the north east of it's beasts.

>robot research
BX comando droid analogues

>ZAX research-
Tunneler that leaves a tunnel

>Biological research
General purpose immunizations, for as many diseases as possible

passive build- vehicles for second action
>>
>>1828134
Oh.
Oh that's very good for me.
>>
>>1828148
Its our own little boneyard. Skyscrapers and office buildings have good steel in them.
>>
>>1828139
This has my cannon fodder bots, supporting.
>>
Updated pastebin of tasks
https://pastebin.com/GMfdS7Z3
>>
>>1828139
Amending:

>HERO
- second date
- inspect the GECK factory at the Nursery
- Assist with Telsa cool research

>CIV
Finish off our education / currency overhaul

>CONSTRUCTION
>ZAX
Build the construction HQ

>MILITARY
Finish purging the radiation hot spot in the north east of the Divide of it's beasts and investigate the remains

>ROBO RESEARCH
Sub-tunneller, ability to create lasting tunnels

>BIOLOGICAL RESEARCH
General purpose immunizations, for as many diseases as possible

>passive build
vehicles for second action
>>
>>1828134
Qm did our revote for hub glass make it?
>>
>>1828255
Yes. They are currently waiting for an opportune time when their converts who are skilled are not super busy with government projects.
>>
>>1828250
Ill support this then
>>
>>1828287
But BX commandos!
>>
>>1828250
We don't need zax research for the construction HQ. It's not inventing or discovering anything.
>>
>>1828299
This is true.

>>1828250
SPI was also complaining about not getting any actions. Perhaps let him have the zax research?
>>
>HERO
- second date
- inspect the GECK factory at the Nursery
- Assist with Telsa cool research

>CIV
Finish off our education / currency overhaul

>CONSTRUCTION
Build the construction HQ

>ZAX
Give the action to SPI, come up with something helpful for spying.

>MILITARY
Finish purging the radiation hot spot in the north east of the Divide of it's beasts and investigate the remains

>ROBO RESEARCH
Sub-tunneller, ability to create lasting tunnels

>BIOLOGICAL RESEARCH
General purpose immunizations, for as many diseases as possible

>passive build
vehicles for second action
>>
>>1828332
fine. support this.

>>1828293
We'll get the commando droids up next time. It's not like we'll be making them soon, with our focus on getting the next construction action.
>>
>>1828332
Ill support this.
>>
>>1828334
https://www.youtube.com/watch?v=dXEVs32KHuo
At least we're getting the tunnelers.
>>
>>1828332
Supporting
>>
>>1828332
Roll me 3 1d100s!
>>
Rolled 70 (1d100)

>>1828363
>>
Rolled 91 (1d100)

>>1828363
>>
Rolled 16 (1d100)

>>1828363
>>
>>1828332
>>1828369
>BIOLOGICAL RESEARCH
General purpose immunizations, for as many diseases as possible

>Diana
"I have them. All of them, at least, all the Old World ones. Smallpox, bubonic plague, malaria, lleprosy.

Also one for the New Plague too.

Only thing I don't have is anything new that's developed since the war. Such as Seltsan Syndrome. I only ever heard of it when the Twin Mothers were still a tribe, but I couldn't get a sample to work on."

Wow that was easy.

You show your followers the samples of the various disease vaccines and cures.

>Julia Farkas
"This is a miracle! Do you have any idea how valuable this discovery is?"

Even Arcade seems very impressed.

>Auto-Doc
*whistles* "Thats a pretty thorough archive. I don't think even mine matches that."
>>
>>1828395
gotta get that herd immunity up, brah.
>>
>>1828395
I thought that said 'Arcade' had his own archive.
>>
>>1828414
Arcade has a secret archive of books not suitable for children and general audiences. He doesn't know you know he has them.
>>
>>1828414
Oh, yeah, I read that as arcade too, and was kinda confused, but just went with it.
>>
>>1828421
you mean Porn?
>>
>>1828449
Please, he's classy. It's /erotica/
>>
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>>1828332
>- inspect the GECK factory at the Nursery
The GECK factory is old and experience rust plus some nuclear waste leaks. There's radiation about.

This is going to be exceedingly difficult with just you and not even any Reavers.You wonder if you should break them in too

Thankfully you do have the teleporter but even then the amount of personell and tools you can bring is limited. Your robots and infrastructure is very far away.

Though it is doable with yourself and some humans and repairbots who go through the portal it would take a very long time. Would be shorter if the Reavers were on your side, but they'renot.

---

You stare at the briefcase for a good while.

A Garden of Eden Creation Kit. Well, the csing for it.

This is the Holy Grail. This is Excalibur. Caesar and Kimball would have sent an army for just one of these.

Of course, as Diana mentioned, this is not a Vault-Tec model. from what you heard of the legends, the Vault-Tec Gecks, like the ones used to build Vault City or the ones mentioned by the New Canaanites to build New Jerusalem contained a vast variety of information, seeds, limited replicator for various tools and equipment.

Truth be told Vault City and anywhere else where GECK's were used and the settlements survive already have that.

No, the real glory of the GECK is here and diluted. Its matter-energy replicator.

If the Vault City records are true ( and they match up to the New Canaanites description of what happens)

It uses a Beryllium Core and a special method to collapse surrounding matter in a radius around itself, drawing in all things into a destructive blue ball of energy. Dirt, rocks, metal, flesh, radiation, even air and gas. In the immediate area, nests of mutated creatures and plant life are vaporized, purifying the wasteland.

Faster than the human mind is able to comprehend, matter collapses into a microscopic black hole and then explodes in a bright fury brighter than the sun brighter than anything you can imagine. Like a nuclear blast, only without the heat and shockwaves.

Then,once the brightness subsides, what is left behind is a lake of water, black fertile soil saturated in nutrients and minerals, and clean air in a big radius around itself. This will grow over with grass shrubs and trees soon enough, which can be planted over by crops.

The Greenway Hydroponics model seems to have been made purely with the intent of purifying and making the wasteland green rather than Vault Tec's civilization building. But these are still hugely valuable.

If only you had Beryllium
>>
>>1828488
Meta knowledge but could't we go get the Beryllium core from the one place and use its RnD Spec's to...make more?
>>
>>1828509
We can actually make more Beryllium from energy although that would take A LOT of energy.
Good thing we've only salvaged 5% of the Divide and have attained the 2nd construction action, now we can build a bunch of power plants.
>>
>>1828332
>>ROBO RESEARCH
>Sub-tunneller, ability to create lasting tunnels
A special kind of Tunneler is currently under development. One which has the capability to lay solid, usable.

This won't exactly be a single robot so much as a series of robots, built like a train. One goes forward to dig the tunnel, another in the middle smooths and sprays the wall with quick drying Hexcrete and steel support beams, and the last train serves to both move the dirt to a conveyor belt OR a series of dirt moving robots, as well as accept new shipments of either hexcrete or steel beams.

The "Tunneler Train" is being worked on which promises to create safe tunnel lanes from which robots and even vehicles can move through.

Progress is done well enough, though SPI is mostly using up the ZAX so it will take a bit more time.
>>
>>1828615
Dammit i posted Rocky lockridge too early.
>>
>>1828615
Wamp wamp.

Though I feel as if the train is too vulnerable for use in a military action.
So I think next turn military action should be an infiltration and sabotage attempt using the current tunneler, so we get the cold fusion now.
>>
>>1828528
Apparently even nursery has enough power to do it though it will still take over a year.

>>1828488
How limited are the transport capacities of the portal?


I vote for memory alteration and putting control chips on the reavers. Analyze and research their augments while we're at it.
>>
>>1828663
>I vote for memory alteration and putting control chips on the reavers. Analyze and research their augments while we're at it.
Ditto
>>
>>1828660
>Though I feel as if the train is too vulnerable for use in a military action.
How expensive would it be to make subterranean train connections to our villages? This is mostly to hide troop and material movement (armies where you dont expect, underground buildings you dont know are being built and so on. We could even go full Umbrella Corp. without the NCR drones on our borders being any smarter.
>>
>>1828663
>I vote for memory alteration and putting control chips on the reavers. Analyze and research their augments while we're at it.
Supporting
>>
>>1828917
>>1828989
>>1828663
Also, let us not give them any weapons, any means to contact the outside and no desire to rebell. They will basically be good little repairmen. Until we need them for something else.
>>
>>1829025
Obviously? That's the point of memory changing and control chips.

Also they are very very experienced. Basically top companion tier quality.


Seeing how these were their best soldiers, we should look into their memories to learn the secrets of their organization.
>>
>>1829086
We don't havr to chip them. They worship diana as a god and we're not tthat dufferent. If we isolate them from the brotherhood and work on them normally, we should be able to sway them to. Our side naturally.
>>
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oh hey, i see you guys like tunnels.

we like tunnels too! and we can be controlled using simple interface technology by wiring a circuit to our brain!

https://youtu.be/_i-_1QdY2Zc
>>
>>1829089
um. probably not. we did sort of betray them in cold blood and convince their religious order that they had died. the first thing they are liable to do upon waking up is try to kill us. the second is to escape back to the brotherhood with tales of our enslaving helpless machine spirits with our devil tech.

I get that mind control is squicky as hell, and that between dianna and the lobotomites were racking up neg karma, but letting them wake up normally is a recipe for disaster.
>>
>>1829095
Well there is no reason to enslave them. Thry arent companions, they are more on par with elite rangers.

And when people find out about it, it will break apart our country. You think anyone will trust us if we start brainwashing anyone we don't like? We can't exactly claim our nation is founded on individuality while rewriting people's thoughts. People will never trust us again.
>>
>>1829095
And we don't have to wake them up at all. Go through their memories, then kill them and take theit implants.
>>
>>1829099
anon, I hate to break it to you, but weve passed that point and kept on running.

there us already a growing idea to grant "brain rights". how do you think those brains will react when what we did to Dianna gets out? it will be a HUGE scandal. especially among those who silently disagree with the lobotomites and other mad science BS.

Id be surprised if we didnt have a civil war arc as a result.

BUT, we pretty much have all the tech necessary for biological immortality on hand as a result of our efforts.

to say nothing of using microportal nodes to transfer Brain signals from anywhere to a convenient flash cloned lobotomite drone body.

or using said microportal as a self regulating telemetry beacon for larger teleporters which would effectively grant then infinite range.
>>
>>1829099
>>1829104
So you say kill them when we could get extra skilled labor? No go. Chip them and put them to work on the GECK factory or fortifying the place or whatever. Dont just throw them away.

But definitely scan their brains for any and all data.

>>1829095
Also absolutely true.
>>
>>1829114
>or using said microportal as a self regulating telemetry beacon for larger teleporters which would effectively grant then infinite range.
This is an excellent point. If we outfit ourself with this, we can effectively call down an army anywhere anytime. Not to mention the use for long-distance travel and logistics. Very good thinking.
>>
>>1829114
Then why would we go further down this route? The more people we try brainwashing, the more likely things will go wrong. Civil war doesnt have to be inevitable, and doing chipping brings us down that path.

How can you. Alim this is the best option when it makes everything we worked fall apart.
>>
>>1829116
Again, massive lost of trust. Arcade and a bunch of people who disagree with him will leave. We would gain 5 and lose dozens. That is not efficient at all.
>>
>>1829126
*agree with him
>>
>>1829089
We absolutely have to chip them. We can't fucking take any risks no matter how minuscule that BoS will learn of our betrayal.

In fact, why haven't we expanded James Bond's surveillance operations to the nursery and facilities?
>>
>>1829130
Then kill them. After taking their memories. You act like there is no other choice.
>>
Well, fuck it then. Let's keep them in the freezer indefinitely.
We either go all the way with reavers by making them brainwashed and chip controlled or we don't bother at all.
No half measures.
>>
>>1829123
>>1829126
to be completely clear, I dont support chipping them.

what I DO support is creating an accelerated virtual learning environment for their clones where we replicate an altered version of their life history skewed to produce individuals with their skills and abilities. then after studying their implants we can replicate them (or improved versions) in the clones.

https://youtu.be/rGCaACqy1Ro
>>
>>1829135
That just goes into the whole clone wars argument of last thread. Of making clones with implanted memories to ensure loyalty.
>>
>>1828663
Vote
No chipping
>>
>>1829135
Assuming we get that tech. We can't do it...... Or can we?
If we make a clone and copy their modified memories, would that solve clone brain death issue? I think that warrants neuro/bio research. Heck through in robotics research in the mix too, because we might need to cybernize the brains for them to work.
>>
>>1829142
Its not worth the heat we will get from our people. Cloning brains eith modified memories eon't fly with arcade and those who agree eith him. Just extract their memories and extract their implants, killing them after.
>>
>>1829142
we understand memory formation. even todays doctors can use specific wavelengths of light to stimulate neural growth patterns.

hell if we wanted to we could probably go full Appleseed and create bioroids.

as an aside, why havent we weaponized teleportation tech into a scrambler gun?
>>
>>1829146
Didn't the bioroids get hijacked and start killing people and destroying the government? I don't think we shoukd risk it.
>>
>>1829147
no, bioroids stayed true to their purpose of protecting humanity. the all knowing AI gaia went berserk trying to combat humanities inevitable extinction due to human nature and believed a "near extinction" or bioroid succession was preferable to total extinction.

bioroids said "fuck that" and believed in humanity.
>>
so what are some ways we can get intel on the NCR?
>>
>>1829161
We infiltrate a militery base somewhere, plug in a dongle that lets spi and james access their military network and see if we start hacking some classified files.
>>
>>1829142
As was discussed earlier, we could train a few brains in combat and clone them replacement bodies. When the body goes kaput we give it a new one. Super experienced commandos for black ops missions where we can blow up the evidence (C4 in the torso/head) and still keep the info as well as the soldier. Seems pretty nifty, eh?

>>1829135
Suits me just fine. Lets make clones.

>>1829130
Absolutely right.

>>1829131
And you act like there is only one. The sensible option is chipping. We benefit from their experience (we datamine them too) and when someone gets pissy we go 100 speech them. You could convince the Legate to run away from battle and you cant convince a few followers in the merits of using people? Even after all we have achieved with this? Not likely.
>>
>>1829184
On this point, could we not just plug her into a civilian center as well? Get her to seed viruses into the system, disrupt factories and infrastructure. Something subtle (like the Iranian nuclear rotors, wasnt even discovered until waaaay after the effect).

Also, how good would our SPI fare against the NCR research AI at counter hacking? Have her slow it down or maybe even convert/control it?
>>
Morning

>>1828663
>I vote for memory alteration and putting control chips on the reavers

>>1828663
>>1828917
>>1829025
>>1829140
Hmmm.

Humans are not like AI and these are not machines, so there's going to be some necessary adjustments to what you suggest.

Stand by.
>>
>>1829211
Don't let a vlte like that happen on the dead of night. Not a good represesntation of what anon's want
>>
>>1829206
This is what I was referring to:

Stuxnet specifically targets programmable logic controllers (PLCs), which allow the automation of electromechanical processes such as those used to control machinery on factory assembly lines, amusement rides, or centrifuges for separating nuclear material.

https://en.wikipedia.org/wiki/Stuxnet
>>
>>1829217
Just because you think this is a big issue doesnt actually make it one. It was voted, QM is writing, lets move this along.
>>
>>1829202
You can't 100 speech something that is an immutable belief. You can't 100 speach arcade into signing on with cesear, and you can't 100 speech him and his people into accepting brainwashing people. You convince the legate to leave for strategic reasons. That is different from "your moral position is wrong"

If we could just 100 speech everything, we wouldn't need to chip anyone.
>>
>>1829222
There are a bunch of people who aren't here who usually are because its early. Letting this pass is plain subversive.
>>
>>1829223
You missed the point. If we show him the advantages of this and apply some smoooooth charisma, we can convince him that this is for the greater good. Just like we did with the 40 or so brain experimentation subjects. And we wouldnt even be torturing these guys.
>>
>>1829233
We can do that for the reavers then too. Some smoooth charisma.

And tthat was dissecting psychopaths, which is a very differnt thing from braineashing people who disagree with us. Arcade, cass, veronica, and a bunch of our other people won't tolerate it. Probably even Unity. You are losing dozens of loyal followers for 5 soldiers.

No one trusts the government that braineashes people it doesn't like.
>>
>>1829217
>>1829222
Its exceedingly rare for you guys to vote without me calling for something. I gotta respect that.

Like, if you guys actually vote for things on your own that tells me pretty clearly what most of you want.

---

If you do NOT want to mind surgery the reavers, then you better vote no here.

I'll give it some time too.

---

>>1829211
>>1828663
>You
You realize that since these are humans and not machines, and you lack a boon, something as simple as Diana's isn't feasible.

For one, you can't alter their free will. Not completely at least. You'd have to turn them into robots for that, like robobrains. There is a work around around this that makes it possible.

First, you'll need to alter their memories in such a way to make a credible story. Otherwise they might feel that something is wrong.

CHOOSE
>Make them think they are a squad of Reavers serving you and the BoS on an ultra secret mission whose goal is to use this facility for the BoS. You are a Paladin after all
>Make them believe they are outcasts, heretics, branded traitors by the BoS and the Reavers. You convinced them to live and service you, a fellow outcast, who hates the MLA too but is also a heretic.
>Other?
This is actually a place where you guys might jsut come up with something better than the Courier!

OR
Robobrain them for complete Control. Unfortunately this isn't possible wih the space inside the human skull (yet - more research is needed). Choices are:
-Take their head off. We can freeze it for later. Put a robobrain jar on their neck. Work out any kinks
-Have them wear a robobrain jar on their back
-Find a robobrain. Have wires connected to their empty skull to the machine (the normal lobotomite/tesla coil process doesn't yet allow for robo-brainification. But might after some more tesla coil research). You can replace the robobrain with a sturdier TACT later

The good part about this is their religion is all about becomming one with the machine, so maybe you can twist that to your advantage.
>>
>>1829236
I think you will agree here that convincing someone who likes you to do something is far easier than convincing someone who hates you. Do you agree?

And we did the 40 in because we needed advances in tech. Now we will chip, not murder or kill or anything, these peeps so they can live their nice life here with us without fucking us.

And why the heck are you so Orwellian??
>>
>>1829236
This anon brings up a good point.

>>1829240
If you go this route, you wll obviously have to hide these guys away from their sight if they ever visit the Nursery.

Or come up with a compelling lie which might not be too hard.
>>
>>1829240
No.

And it happened in the dead of night, america time, on a weekday , it does not represent what most people want in any capacity.
>>
>>1829240
>Make them believe they are outcasts, heretics, branded traitors by the BoS and the Reavers. You convinced them to live and service you, a fellow outcast, who hates the MLA too but is also a heretic.
And if we stick a jar on their head, will they still know everything that the reavers knew? Will any info be lost?

If not, pickle em on the top.
>>
>>1829248
>will they still know everything that the reavers knew
Theres no memory loss
>>
>>1829241
I'm orwellian? You are advocating literal brainwashing, programming loyalty to the state.

They would be living a lie and wouldn't be killing people if they were dead.

Im saying take their memories and implants out, and kill them.
>>
>>1829244
>If you go this route, you wll obviously have to hide these guys away from their sight if they ever visit the Nursery.
We tell those that ask they were hostiles with an aptitude for tech and we wanted to use them. Jar em and say we took control so as not to waste knowledge. Literally the same thing we did with the legionnaires for the ZAX. But we dont go showing them off. They repair stuff in the background.

>>1829247
Again, just because you dont want it....
>>
>>1829255
So admit to brainwashing? That would go over soo well.

And just because you do want it...
>>
>>1829251
Then go with >>1829255


>>1829252
And I dont mean for them to go to the front lines. I want them to get to repairing the GECK factory because they seemed pretty good at repairing other crap in the Nursery.
>>
>>1829257
Loyal to your citizens and harsh to your enemies. I dont understand what is so hard about this. Also, you havent adressed the ZAX point. Should we scrap those brains too because it is amoral to you?
>>
>>1829258
We can bring in bots to repair shot. The reavers are redundant in all forms. There is no point in chipping them if we just extract their memories for the intel.
>>
>>1829262
Those guys plus us repaired basically the whole nursery in a month. That is free labor youd be throwing away. If the place is repaired and we have all we need form their minds we can dump them ok. Currently they can be of use. We can also learn about their implants and the implant-brain connection from them. Not to mention if we need test subjects we have 5 volunteers.

Basically, lets not discard them, lets use them.
>>
NO
>>1829247
1 vote

---

Off with their heads. Jar the brains.
>>1829255
1 for this
>>
>>1829240
>If you do NOT want to mind surgery the reavers, then you better vote no here.
I vote for studying their implants and killing them.

They are just a liability at this stage, a chink in our story, a potential future threat.
>>
>>1829282
You have a point but I dont want to throw away resources. God knows we need more actions.
>>
>>1828332
>>CIV
>Finish off our education / currency overhaul
>>HERO
>- Assist with Telsa cool research

You decide to kill two birds with one bullet. You can complete both the Tesla Coil research and the Education Overhaul systems in one by developing appropriate learning implants which work with the new Tesla Coil system.

>con't
>>
>>1829290
So we could passively educate every debrained citizen? On any subject? Would this include manual skills?
>>
>>1829240
>make them think they are heretics
>>
>>1829240
Make them believe that they are heretics.

We can still put control chips into them, right?
>>
>>1829342
Not if they are left human.
>>
>>1829244
>Or come up with a compelling lie which might not be too hard.

What's so hard about this? Just tell the same story to others. We found these guys who fled BoS because they are branded heretics for going against the norm and we took them in.

But still, we should keep interactions to minimum for at least half of a year for the behavior chip to settle in.

>>1829247
>America is the only country which matters
it's true though
>>
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What is it about humanity.

Why does a world without law bring out the very limits of mankind's cruelty.

The Legion are "raiders" but even they have a code. If they torture, its for military information or as a punishment for a heinous crime. If they rape, its as a weapon of war or to break in slavesBut even they have rules, standards. "Do not children before they are of age" "Torture is a tool, not entertainment" "slaves are valuable, do not waste them"

Raiders have no standards. Many are in it battle glory, to rule territory and own fiefdoms, to band together and form a gang and survive the harsh wasteland. But ever among them are those who do not care for such things, whose minds are so twisted and vile, their only love and joy in this world is to torture and mutilate purely for their sake.

You almost want to say even the Legion lands are better than the lawless waste. No, you can't lie to yourself, they are. Because even they try to stamp out this sort of shit.

Raider lairs can be the most revolting places you ever step into, and you've seen more shit than most. A house of waxed human corpses dressed in clothes like mannequins. Sculptures the height of houses made entirely of stitched human remains. A "Doll House" filled soley with preserved children neatly arranged in tiny outfits.

It sickens you to your core. Not even the consolation that removing these "people" or that they will contribute to a better future can really wipe away some of the sights you've seen.

Where you can, you lay down explosives try to at least blast away the memory of these horrid places from the earth.

---

Interestingly, you form a small legend among the local villages and tribes. A mysterious power armored man going around and hunting down the worst of the worst and blowing up their lairs, traveling on a flying machine. You of course, try to remain incognito when you can. You're only just a Courier after all.
>>
>>1829268
Jar the brains, rip apart their bodies for the augments (we still need to research them) and keep them sedated / unconscious.


We can decide what to do with them later but for now, I want those augments. We can use their clearly high quality brains for another ZAX when the time comes for that if nothing else.
>>
>>1829389
>Interestingly, you form a small legend among the local villages and tribes. A mysterious power armored man going around and hunting down the worst of the worst and blowing up their lairs, traveling on a flying machine. You of course, try to remain incognito when you can. You're only just a Courier after all.

All the better for when we finally make our appearance, set up a teleporter and bring about a technocratic revolution to whom ever agrees to bend knee first.
>>
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>>1829389
The Portalized-Tesla Coil research is going to be even more messier than before. You realize this before even beggining.

You're probably not going to get a lot of Lobotmites out of this one.

If it isn't people's brains being accidentally sucked back into their skull through a tiny hole, stuffing them with both tesla coil and grey matter causing them to explode, its the opposite. Their head caves in and is vacuumed into a pile of red gore in a jar.

Its actually more disturbing than the previous research. Thankfully, the scientists you employ are amoral enough to jot down the observation and carry on.

And finally, you get it right.

You devise a new system of Tesla Coil which transmits data safely through a miniature portal-like system to the Brain in the Jar. With numerous fail-safes and counter measures to prevent catastrophic Brain-sucked-in-portal-itis. This signal cannot be blocked by any means, but should ever the portal fail, a backup Tesla Coil will revert back to the conventional Tesla Signal. Should both fail, the person will go into an unconscious sleeping state just as what happens when you cross into the Radar Fence as normal.

Simultaneous to this you also investigate the learning centers of the brain and how to improve them for your next project.
>>
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>>1829413
You make huge strides and breakthroughs in the VR simulation program with the new information on brain research.

Previously, as with your medical training program, users might feel a bit detached. There is little to no sensation, you are simply a visual body manipulating visual objects. With the new brain mapping, you make something far far more effective than that.

Your first test is a simulation of the Mojave, something familiar to you. It blows your mind away.

You feel the heat of the sun on your skin, and your body starts to sweat. You pick up sand and feel it course in your hand, and pluck some nearby fruit as you eat it. It tastes sweet, you feel full.

Everything is so realistic, that had there been more to this landscape you could imagine it were real. You swim through rivers, take apart and put a gun back together again, feeling the recoil in your shoulder as it fires. Things feel heavy and light, you have limits here just as in the real world.

You even play with a virtual dog for a while.

At last the simulation ends. Real time has passed, and the VR pod / Auto-Doc combo has handled your bodily needs. It made you thirsty, and so you drank from a pipe in your mouth a you drank in the simulation, and it handled your bodily needs. You consider the use of cryostasis instead of body maintenance as an alternative method which might also avoid atrophy for long term useage.

>VR Simulation Technology has improved!
>>
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>>1829433
Combining the Cryotechnology given by Diana and your new VR programming, you and the Followers of the Apocalypse develop the twin VR Education system.

Users in groups or in individuals will enter VR pods to learn specific skills and information. Once they have accomplished this, a final check will be performed in a Real-World-Simulator room to make sure the muscle memory gained in VR Pod translates into reality.

The good news is that in this system you are also still able to talk to your brain, something you weren't able to do before!

Now every learning program can be tailor made for each individual with the help of their own mind.

---
[X] - The neurological sciences should be advanced. Work with the Brains on developing and understanding models of human brain interface. How to improve intelligence via augmentation more reliably, applying individual learning styles based on brain knowledge, understanding how to improve memory and learning adaptation. Everyone can be tailor made to learn.

---

The old school will need to be expanded to include these new rooms, and this is currently underway.
>>
>>1829440
What other tasks are left?
>>
>>1829444
[ ] - Secure Brain storage facility should be built with naught but the highest standards.
[ ] - Most people should be debrained, or at least, anyone who wishes to remain competitive/productive. This may naturally happen as people see the merits of debrainification
[ ] - Schooling and Education systems should be advanced on several front: VR classes especially, with more advanced simulation computers (Will be finished with the school upgrade)
>>
>>1829447
>[ ] - Secure Brain storage facility should be built with naught but the highest standards.
Not too hard to do, could probably knock it out in a turn or two at most depending on how much of a surplus of space we want for future brains.

>[ ] - Most people should be debrained, or at least, anyone who wishes to remain competitive/productive. This may naturally happen as people see the merits of debrainification
We should probably mention the simple advantages of it like reduced chance of chem addiction and shit.

>[ ] - Schooling and Education systems should be advanced on several front: VR classes especially, with more advanced simulation computers (Will be finished with the school upgrade)
We can knock that outta the park too in a turn or so at most.
>>
>>1829455
Supporting
>>
>>1829240
Can we make them think they were/are our sleeper agents?

Their time in the brotherhood has come to an end and we are reactivating them to serve the Phoenix commonwealth again?
>>
>>1829447
how far away from brains remote controlling lobotomite bodies are we?

not very far at all I imagine.

we should also work on a net terminal interface for the Embodied to allow them a similar experience as the Brains.

my opinion is that the Brain storage should be a full Vault level structure with perhaps an orbital backup.
>>
>>1828332
>ZAX
>Give the action to SPI, come up with something helpful for spying.
SPI spends a considerable amount of fissile material to create a Legendary Assaultron Dominator.

This one can only be piloted by a low level AI or for best results a high level one like the SPI herself.

This one comes with a Wattz Electronics "General Townes" Model Military Compact Laser cannon embedded in its head with overcharge capability, and twin titanium chain-swords for arms which can also be reverted into regular hands as needed.

When destroyed it self destructs in a mini-nuke blast.

The SPI speaks to you from inside the body.
"Mhmm, yess that's so much better. Let's go have some fun dearie!

Keep giving me more of these actions and work on the tunneler, baby, I've got loads more plans."

>+1 Legendary SPI-Constrolled Assaultron Dominator
>>
>>1829465
Wow, that's actually a pretty good idea.
>>
>>1829469
>how far away from brains remote controlling lobotomite bodies are we?
If you mean giving a disembodied brain a body to live in this will only ever be possible with surgery.
>>
>>1829477
I'm unsure conflicted on the fact I'm alright with unity being fucked into a proper woman but this robot that's female having a male spy ai in it calling us baby
>>
>>1829482
SPI is female
>>
>>1829465
That is possible but the problem becomes making them believe it and in such a way as that they'll not question it or encounter things contrary to those memories.

Plus we kinda want to rip their bodies apart for the augments and such to study.

>>1829469
>we should also work on a net terminal interface for the Embodied to allow them a similar experience as the Brains.
Something like that would be nice. I can think of a few different interpretations and methods of doing so.

>my opinion is that the Brain storage should be a full Vault level structure with perhaps an orbital backup.
Wat? Storing brains in orbit?

Also a Vault is quite a large thing to start with. I'd advise creating something smaller, more modular and expandable.

>>1829482
SPI is "female".
>>
>>1829486
>>1829487
Am I getting our Ais mixed up?
>>
>>1829487
I think we may have different goals here anon. I don't want to cut them up and take a look at their Augments, at least not yet.

I want to use them to help restore the geck factory.
>>
>>1829499
SPI is the only 'female' while the rest are male, from the ZAX.

James Bond is our spy ai.
>>
we also have a desperate need for more good karma.

I say we have Dianna begin putting together "aid packages" for communities in the northern wastelands. if we remove some of the desperation of their situation lawlessness will begin to decrease.

opinions in the region will also shift in our favor hopefully paving the way for evebtual annexation.

plus it might soften fiture backlash against our scoence if we can point to true humanitarian good that came from it.

it would probably require expanding the teleportation network, but thats a good idea anyway
>>
>>1829514
Ill support something like that
>>
>>1829502
Geck factory is a waste of time for now. We lack the energy to support using it (it's made of more than just beryllium), the population to need it (all it does is make good farmland and cleanse radiation) and the land to restore.

After we've taken the Legion or the unclaimed northern lands? Sure! Until then it seems like an extreme use of our limited resources to attempt to repair it and something that'd almost certainly not return it's invested cost with what we can afford to feed into it.


As to the Reavers? I don't want to mess with their minds, if nothing else for moral reasons, but also because unless we render them into brains / AI's we need a boon is my understanding.
>>
>>1829514
>>1829518
I'd point out that for all the resources you'd be throwing into the packages, could've been spent colonising and unifying the northern lands under us and would thus be somewhat wasted.

We shouldn't make their lives easier outside of our state. That is how we are going to get them to join. That joining makes their lives easier, safer and generally better.


Plus it requires us using our scoutship or teleporters to get them there. Both of which are expensive to use (teleporters use energy, scoutship we only have one of and need for other shit) and should be used to move resources north for our own efforts, not to the benefit of independent states.
>>
>>1829514
Giving stuff away for free is stupid. If we want the admiration of the local populace, set up a forward base and offer land and food under our protection. This would keep the people dependent on us and would let us use them as labor. Furthermore, we should use the bio AI for something better than rice bags. Have her research gene mods or cures (which can also be used to convert the populace. And, on top of that, randomly distributing resources has a negative effect on stability in a lawless place. In Africa, tribal warchiefs raid villages and steal the food given to them to buy weapons. I dont see things going differently unless we can police the area. And if we want that, the most sensible option would be making a settlement there ourselves aka what I said first.

Also, trying to buy indulgence is dumb as hell and wastes resources.
>>
>>1829514
Fuck that shit. The north is MLA/LEGION/NCR warzone
>>
>>1829545
No, no, further north. Montana and multiple other states have no NCR, MLA or Legion presences currently and there are plans under consideration to colonise them.
>>
>>1829520
Like i said , it appears we have different goals here anon.
>>
>>1829548
It's less so different goals, more so different priorities.


I feel expansion, military or civilian or industrial, is more effective than spending resources on these seemingly Wunder-techs.
>>
>>1829546
Helping places we can't get too? Fuck that shit
>>
Going to be away for a bit more posts soon
>>
>>1829560
We have teleportation you fool. Combined with the ability to seemingly send signals via portals (the new Tesla coil version) we can easily establish a presence there.
>>
>>1829240
>>1829465
Unless we can do the sleeper agents idea, I'm voting no. Can't have anything that conflicts with their memories or free will, they haven't done any capital crimes yet.
The other two I'm iffy on because then that'll cause complications if we mention faction politics to them.

>>1829244
Regardless, we can't let the BoS ever find out they're alive because we told them they were dead earlier, unless we can make a very good cover story.

>>1829390
>>1829487
We can already perfectly replicate their bodies and augments, there's no need to destroy their bodies for that. We could also check the corpses we mauled.
>>
>>1829581
Well 'fool' we need to fly there, set UP A TELAPORTION Pad and then hand it out not worth it
>>
well since I apparently need to spell out the positive efects of being a decent person here goes.

first and foremost aid packages to the far north are a tool to erode Dianna's resistance and further us along the path to turning the chip off before somone realizes what we did and it fucks us.

the cost is strengthening our transportation network which we should do regardless. preferably by reproducing the scout ship or creating mobile T-pads or full scale portal projection.

the food cost is so negligable that it means nothing.

secondly it promotes good will among the people of that region.

if they get raided by raiders as a result we can certainly provide then protection in return for joining the cause.

lastly, actions like these could prevent civil unrest at home by demonstrating that we are committed to ending the horrible state of affairs in the world.
>>
>>1829551
Expansion has never really been a high priority for me.

I feel working on our industrial and our civilian infrastructure is priority. I want t9 take Big MT and our 2 small towns turn it into a utopia, if I have to rely on wonder tech like our replicators and the geck factory then I will.

Then Ill probably look at colonization. Considering we own the nursery that would probably be my first choice.
>>
>>1829655
what can those redneck losers possibly offer us? I hear you ask.

how about unopened Vaults? Who knows whats hidden away up there? the locals might just have a clue.
>>
>>1829657
are you rebuilding America, or Pleasantville USA?

because right now a sufficiently advanced orbital war asset could eliminate our entire society in two shots.

but hey vote how you want.
>>
>>1829611
>We can already perfectly replicate their bodies and augments, there's no need to destroy their bodies for that. We could also check the corpses we mauled.
The clone corpses, the ones we mauled, were given to the BOS.

And even if we can replicate their augments, that'd still involve getting them out.

>>1829613
>Well 'fool' we need to fly there, set UP A TELAPORTION Pad and then hand it out not worth it
We've flown our Scoutship (which we know can carry a teleportation pad and power source without issue) to these areas repeatedly. It ain't an issue.

Also I think you might be blind, I am advising AGAINST aid packages but FOR conquest and colonisation.

>>1829655
Mate, no. Just expand into the region and make the lives better for those that join us.

>>1829657
Except you can't expect to produce even a single GECK anytime soon and we know for a fact that the amount of power needed to make replicator post-scarcity is insane. You can't make a utopia, it literally means "no-place" in reference to it's impossibility.

Fact is that our current holdings have far better lives than 99% of the people alive. Focus on expanding that to everyone and then we can look into improvements beyond that.


Might I also remind you that the NCR, MLA, BOS and Legion continue to expand? That they continue to claim more and more land? By maintaining such a isolationist path you make our future all the harsher, the coming wars all the more bloody.
>>
>>1829675
>And even if we can replicate their augments, that'd still involve getting them out.
Yes. So we can get the augments from replicated corpses instead of the real deal.

>>1829666
What's keeping us from doing what Elijah is likely doing while he's turtling, making a shield dome for turtlers like the ones they use in Supreme Commander?
>>
>>1829666
Fear of orbital annihilation right this very instant could be used against anyone's plans for the future.

Unless your plans are lets build an anti orbital defense system.

But using your example they could just bomb us why we build it so why try right?
>>
>>1829655
>first and foremost aid packages to the far north are a tool to erode Dianna's resistance and further us along the path to turning the chip off before somone realizes what we did and it fucks us.
Really pointless argument. We did it and its done. No point being "aha you love us" besides your conscience.

>>1829655
>the cost is strengthening our transportation network which we should do regardless. preferably by reproducing the scout ship or creating mobile T-pads or full scale portal projection.
We have better things to focus on than food logistics for paupers way up nowhere.

>>1829655
>the food cost is so negligable that it means nothing.
That doesnt mean we give it away for naught.

>>1829655
>secondly it promotes good will among the people of that region.
I would argue a beacon of hope in the form of a secured settlement is a beter sign of our wish to help them.

>>1829655
>if they get raided by raiders as a result we can certainly provide then protection in return for joining the cause.
And here you run into the problem of policing hundreds of square miles of land for nothing. We have few bots as it is and no reason to venture that far just yet.

>>1829655
>lastly, actions like these could prevent civil unrest at home by demonstrating that we are committed to ending the horrible state of affairs in the world.
People care about windows. Not a soul gives a shit about some asshole 700 miles up north. The only thing it gets you is a facebook like. Pointless.

>>1829657
Completely agree.

>>1829659
And any time we do this we use hero actions. If we want to go spelunking and HAVE to give away food, take some chickens with us, give them to locals in return for info and raid the dungeon. No need for all this mess.

>>1829666
Getting pissy? We have all the Wunderbar tech we could want and you want us to start tilling the soil with peasants again? We have talked a lot about automation and this is the way forward. If we build the capital into a shielded and armed structure there is nothing that can kill us. As opposed to an aircraft carpet bombing all our farms up north. Shit point and boils down to your personal preference. But I agree.

Vote how you like.

I vote >>1829657
>>
>>1829675
I don't agree with your assessment.
>>
>>1829680
True but then what? You've still got the originals and little way to make them into useful agents.

>>1829694
And I don't agree with yours.
>>
>>1829681
it was hyperbole meant to highlight vulnerability in our position.

personally I would prefer to claim territory as >>1829675 suggests. and for all the same reasons. isolation is detrimental.

we have the technology to rapidly induce learning, produce vast amounts of food, and completely obviate traditional supply lines. why not leverage those assets fully to prevent further enemy expansion?

how many nursery level discoveries might be out there? you want the legion to get the next one? the NCR? something worse?

it might draw us into limited conflict, but it would do so away from our main centers of power. and I prefered aid packages as an opener for reasons already stated
>>
>>1829700
>And I don't agree with yours.
Fair enough. I like that this might be the first argument I've been in that hasn't had name calling.

>>1829706
I feel that the two of you might have my position confused.

Just because I want to focus on building Up the Cities we have, and Making our capital into the best dam place anyone could live in / Impregnable fortress, Does not equate to Isolation.

I'm not over here advocating lets ignore the outside world. Where did that Idea come from?

Sure I'm saying "Hey lets not worry about colonies right this instant."

Vamp up our spy network, have the courier explore. If the NCR or MLA finds something shiny, blow it the fuck up or take it from them. If the legion finds some high tech marvel, they will probably just destroy it like they did the Repcon Center, if they don't however, Blow it the fuck up or take it from them.
>>
>>1829730
Plus one to you sir
>>
>>1829730
Because you stated you wanted to focus entirely on making a tiny area a paradise. Using things that require insane resources to produce in any realistic scale.
>>
>>1829733
Thank you kind anon.

>>1829738
Again.
Just because I want to focus on building Up the Cities we have, and Making our capital into the best dam place anyone could live in / Impregnable fortress, Does not equate to Isolation.


Perhaps my statement could have been stated better originally, I apologies for the misunderstanding.
>>
Back writing
>>
>>1829738
Versus expanding in any meaningful way into a wilderness far far away? Rethink your argument.

>>1829744
>Just because I want to focus on building Up the Cities we have, and Making our capital into the best dam place anyone could live in / Impregnable fortress, Does not equate to Isolation.
Absolutely right. We should play to our strenghts. Building high and going high tech. We can never out industry the NCR on regular ground (which the current colonization would be). Rather, we build tall until our ability to project power was sufficient to literally lock down huge swaths of land as well as quickly establish meaningful industry. If we want loot, we can hero quest that.
>>
>>1829744
Except our goal isn't mutually exclusive. The reason for expansion is to gain resources and people and technology and industry. All things you want to make use of.
Fact is this, to support 200 people off of replication alone requires more power than we currently have, ignoring other needs like lighting, cooking and so on. Add onto this that you want to have it be the best place someone could live? That means TV's, holo-cinemas, robotic workers, free medical care and so on. An insane amount of resources.

You can't reasonably expect to be able to achieve this in any real terms without expanding massively, since we've almost certainly made some difference in the metal supply in the Divide (even if it is less than 5%) and can't rely on it forever. Yet rather than investing these resources into the military and into expanding, you want to spend them frivolously on luxurious improvements and upgrades for our people when they seem content for the most part (ignoring the windows)?
>>
>>1829768
>Versus expanding in any meaningful way into a wilderness far far away? Rethink your argument.

1) Distance is retaliative. We have teleportation and the potential to construct large fast aircraft.

2) We can easily set up industry once we've got even a tiny town under our wing to reprocess local materials or transport them via teleporter back to Big mt for reprocessing.

3) It's not a wilderness. It is merely a region that isn't under the control of any one large nation or group. It's still got all the settlements, scrap, pre-war bases and other stuff other regions have. Only without having to fight an actual army for it.

4) We need population and this is an easy way to get it while also avoiding the problem of them being disloyal or such.
>>
I think that we should use the divide and set up ton of power plants. That we can be able to replication everything that we will need.

Once we have a massive power supply we can take over land in other places.
>>
>>1829787
as one anon pointed out, our goals are not mutually exclusive.

construction and research actions can further your goals while biological and hero actions can drive expansion.
>>
>>1829798
Essentially.

Once we have the teleporter, we can teleport in refined material like tools, soldiers, robots, medicine and so on until we establish local production (thanks to the surplus of labour, we can rely on humans for a little while until things start to pick up on that end to reduce the logistics constraints) while at the same time teleport out new converts, raw material (current settlements will be built of scrap and old world buildings, should remake into Hexcrete housing arrangements thus gaining metal) and technological samples from any ruins in the region.
>>
Rolled 38, 28, 89 + 20 = 175 (3d100 + 20)

>>1828332
>>MILITARY
>Finish purging the radiation hot spot in the north east of the Divide of it's beasts and investigate the remains
>>1828369
>>
>>1829783
>>1829806
This all relies on this land being somehow super useful to us. I dont see that happening. If there are locations of interest (ala Nursery) we can claim them with the teleporter tech. If it is resources you are after, take into account that anything large needs energy to be transported (especially by teleport). This means it is far cheaper to get local stuff and seeing how big the divide is, I dont think we will run out before we start expanding locally (war). Thus, again, there is nothing for us out there now. If it is just the people, we get back to cloning tech.

As was stated previously, it is better to use the divide to build us up for now and start taking local resources and areas (NV area is a priority). When we have the tech and the powerbase at home we can do largescale pushes into the wilds elsewhere. RIght now, it is better to increase our power back home.

>>1829787
Exactly
>>
>>1829773
We may not be mutually exclusive. Ill try and post my thoughts when I have more free time. Kitchen work is a fickle bitch, she comes and she goes.
>>
>>1829846
>This all relies on this land being somehow super useful to us. I dont see that happening.
So you mean ignoring additional population, ignoring additional resources, ignoring potential for pre-war research bases, vaults and military facilities? Well it denies it to the other factions and secures additional land to develop in due time.

>If there are locations of interest (ala Nursery) we can claim them with the teleporter tech.
Aye and at that point I see no reason why we wouldn't start expanding out from them. Fact is that we can learn of such places from the locals and from our Courier from there. So we can set up a holding in such a place if that would convince you.

>If it is resources you are after, take into account that anything large needs energy to be transported (especially by teleport). This means it is far cheaper to get local stuff and seeing how big the divide is, I dont think we will run out before we start expanding locally (war).
We've used roughly 5% at most of the Divide and I agree that it will last until we start expanding like you say but that doesn't mean we shouldn't look elsewhere for other places we can get more resources and expand.

Also I'd point out that teleportation ain't that energy intensive, we could easily set up something or get power from a pre-war base if it came down to it and is probably not
as dependent on mass as you suggest, more so volume given it works by bending space.

>Thus, again, there is nothing for us out there now. If it is just the people, we get back to cloning tech.
Except we've stalled in the cloning debate and you'd be a fool to expect any change there. Plus the current acceptable form of cloning could still take years, we don't have anything to base it on besides the Reaver cloning and they were meant to come out dead, so it's not like it helps to prove the ease of doing so.

>As was stated previously, it is better to use the divide to build us up for now and start taking local resources and areas (NV area is a priority). When we have the tech and the power-base at home we can do large scale pushes into the wilds elsewhere. RIght now, it is better to increase our power back home.
Except this region could be colonised and resources gathered without risking any conflict with the major powers.

I am not saying we wouldn't go to conquer NV. Hell I proposed that damn plan. What I am saying is that I think we can easily establish a useful presence up north.

>>1829911
Well at least you are willing to compromise and discuss this further. That is all I can ask.
>>
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>>1829841
>MAJOR
"FORWARD!"

General Kreger watches from his vantage point inside the Bawang Tank. As robot forces in tight formation move forward from the defensive line of tanks, debris wall, and barbed wire. The Devil's brigade remained behind along with all Chinese and Phoenix human elements. Even if their suits did have the capability to withstand the radiation and were built for combat in this terrain, why risk human lives.

Heavy resistance wasn't expected. But the presence of such intense radiation meant even the Enclave Power Armor would not hold up. Only the Alien Bounty Hunter had the rad resistance, and where Riddick moved up flanking Cain and Unity leading the Super Mutants. ED-E and several of the eyebots moving forward scouting for enemies.

The rest of the robots moved up sticking close in over watch position, groups staying close enough to provide fire support for each other without also risking friendly fire.

However, the terrain proved they could not sustain this.

Pockets of green glowing goop were everywhere, worse still the dust storms would often cover these in a thin layer of dirt making it easy to step on. More than once robots would end up falling into them, and end up having to shed away their Hazard Armor and retreat.

But the real difficult was the wlidlife. Everything glowed here. The Deathclaws. The rogue tunellers. The radroaches and botflies. Radscorpions and more. And of course, ghouls Whenever they were killed, they would explode into a volatile green plasma that could splash things.

Like all things that glow, they seemed to be healed by the radiation and their veins coursed with the green glowing goop that was around.

But the worst was yet to come.

---

>EDE
**Nervous Beeping**

>Cain
"Whoa some kind of monsters. . ."

>Riddick
"Doesn't look good."

>MAJOR
"What is that?

WHAT IN THE FUCK IS THAT? SHOOT IT! SHOOT EM ALL!"
>>
>>1829948
Well, at least we will have plenty of fissile when all this is done.


Also we should see about trying to take some of the deathclaws alive so we can make use of them.
>>
>>1829977
as the anon who proposed rocket propelled juicer deathclaws I approve.
>>
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>>1829948
A flood of mutated flesh descends on the robots and companions as they do their best to burn, and blast, their way through.

ED-E uses a targeting laser to mark coordinates for the single long range artillery and the mortar TACTS far behind, a shell landing directly on mutant thing as it explodes into a fireball of napalm and gore.

Unity shouts orders to the Super Mutants as they unleash their heavy weapons of miniguns and grenade launchers or fight in hand to hand combat grappling with the beasts, joined by Riddick who slashes them with his twin blades and AXE MAN who carves into them with a knife.

Cain, his preference of high performance energy weapons, stands back to back with the Tankitron at the center of the robot formation, disintegrating foes left and right. The Sentry Shield robots and Hazard Bots forming the protective outside, the LAER bots and normal MKV's making a deadly inner firing line as repair drones and salvager bots scramble to keep them firing despite heavy damage and overheated weapons.

All the while SPI in her stealth suit walks invisibly, appearing in brief instances as she slices the head off a monster, or charges her head cannon to blow a hole clean through one.

The Tankitron, meanwhile, shows the real definition of firepower. His targting LAER burns a blue smoknig hole at a screaming beast, before a bright blue ball of disintegrative energy collides onto them. There's not even any remains left, naked air where once was matter.

As tides of mutated limbs, tentacles, eyeballs, and shouting mouths descend your robots hold up the fight and press onward. It seems you might just be winning this!

and as they approach the center of the green glow they see for the first time what it is. A nuclear energy plant, leaking, and surrounded by a glowing moat of green sludge.

As they fight onto the very sure, certain that they could start securing a foothold and begin defending the area from further attacks, the glowing lake of goo begins to bubble and roil, before a geyser of liquid waste spews into the air. What looks like a giant mutated hand the size of a building reaches up from the deep.

Your forces open fire on this thing, lighting it up with laser and plasma blast, explosions from grenades and missiles distorting it. The Tankitron aims its cannon at the hand, and fires, tearing off its pinky which falls to the ground. There's a primordial rage that shakes the ground, before the injured bleeding hand balls into a fist and lands, crushing an entire squad of MKV's who were in the wrong place at the wrong time, scraping their bodies to scrap on the ground before pulling back into the goo, wounded.

----

Whatever killed those bots doesn't surface again, but clearly has everyone concerned.
>>
>>1829240
I vote no.
>>
>>1830063
Maybe that giant hand, was a giant body that can talk with it's giant mouth? Or it just so Rad filled it doesn't understand nothing but pain.
>>
>>1830063
Well I'd advise trying to nuke whatever that giant thing was but I get the feeling it would just become stronger. So my best solution would be more Tankitron's seeing as their LAER-Beams with disintegration function can tear through it.
>>
Rolled 4 (1d4)

Your military has made headway into the Northwestern anomaly, now found to be pockets of green glowing nuclear waste surrounding a lake around an old world nuclear plant.

Riddick and Axe Man pull back, the radiation, while tolerable, is not safe for them without constant use of Radaway.

Unity and the Super Mutants are doing fine, the robots as well though they regularly perform scrubs.

It is unknown what that giant thing was in the lake, how big it really is, or if its still there.

---

>HERO
>- second date
-Vanessa
-Sonia
-Dandan
-Veronica
>>
>>1830144
-Veronica
>>
>>1830156
>>1830144
From what you know of Veronica, she likes being treated like a lady.. Probably after being raised in a literal hole in the ground while wearing cotton scribe robes.
She was quite happy when you got her that dress, and she reads magazines on high class fashion from the NCR and Old World.

You do have several options available to you:
-CHOOSE:
>Fancy dinner at the NCR (New Reno)
>Candlelight dinner at the nursery
>Test out a new VR Sim
>Other?

Hmmm, if only New Vegas was still around.
>>
>>1830190
>>Test out a new VR Sim
While I think it is pretty Cool I don't think that's what Veronica had in mind

>Fancy dinner at the NCR (New Reno)
Maybe we can work and pleasure while here
>>
>>1830190
>Fancy dinner at the NCR (New Reno)
>>
>>1830190
>Fancy dinner at the NCR (New Reno)

There's a casino there and we have 10 LCK. Let's go break their bank while we are at it.
>>
>>1830213
>>1830215
>>1830223
writing
>>
>>1830063
It is possible the military base has a particle uplink cannon, which should help killing the giant monster. And in hot pink too.
>>
>>1830293
That is a good point. Honestly even if it only contains those EMP missiles and some advanced sensors I'll be happy.


Hell, I'd take a normal nuclear reactor and nothing more.
>>
>>1829655
I support this line of thinking.
>>
>>1830443
Do you mean you support actions in the north, colonisation of the north or general humanitarian tasks?
>>
>>1830449
Colonization through humanitarian efforts. If we just conquer, the scattered people will start teamimg up and people die. Future americans.

We go through with goodwill, they would be more forthcoming and cooperative, and as we bring more villages into the fold, more will want to join, especially if threatenes by the MLA, legion and NCR
>>
>>1830540
>Colonization through humanitarian efforts. If we just conquer, the scattered people will start teamimg up and people die. Future americans.
Agreed.

>We go through with goodwill, they would be more forthcoming and cooperative, and as we bring more villages into the fold, more will want to join, especially if threatenes by the MLA, legion and NCR
Agreed.


I do however feel we can play it by ear. I mean we have access to cures for every pre-war disease, cancer, every disease of the mind, lost limbs, blindness, deafness, paralysis, etc. Not to mention gene-modded crops that are far more productive, robotic workers and soldiers and free food for all citizens. Plus free education and housing.

Seriously. Consider how fast that Courier joined us when we saved him. Then imagine if we defeated EVERY raider group around a town, offered them all that shit? If they refused they are clearly insane.
>>
>>1830293
Why don't we use the Arcamedies laser against the goo lake?

>>1830540
I'll support colonization / annexation of tribes in Utah, but only after we finish the post-scarcity (phase 1) list and get our second construction action.

>>1830144
OP, do we need to spend an action to upgrade all existing tesla coils, or has this already taken place?

Also, what was the result with the Hubs - we allowed for private industry with the recite, correct?
>>
So naturally we would NEVER do this to anyone regularly, because it's bad for us for the reasons mentioned here: >>1829236

But uhh, Oddball's a bastard but a highly useful bastard.

What if we kidnap him and then change his memories to make him work for us?
>>
>>1830679
Yup. Hearts and minds has a higher initial investment, but the results are better- higher morale, more cooperation and more people joining up

We already have a good rep from abducting the psychos. We shouldn't shit it away by going in heavy handed and aggresive.

>>1830687
Agreed, on archimedes and finishing the second action post scarcity
>>
>>1830687
>I'll support colonization / annexation of tribes in Utah
You mean Montana right?
>>
>>1830707
Should probably link a clear yes/ no to this >>1829240 in regards to the reavers.
>>
>>1830728

I'm fairly indifferent to the Reavers. I'd be fine if we used them for a while but I concur with anons who think they're mostly just a long-term liability.
>>
>>1830721
To be frank, I can't see any reason to not try and pull both off if the Montana operation works out well.
>>
>>1830721
Wasn't the plan Utah first because it's closer and we can leverage our existing allies there?

We need to create a frontier outpost / town / refuelling stop there before we can hop over to Montana in my opinion.
>>
>>1830745
Agreed.

I think we should just inspect their augments and then kill them - disposing of the bodies.

Using betrayal and control chips to get the Nursery was one thing - it's a massive asset for us and we've denied it to the BoS.

But this is just a group of soldiers. Elite soldiers yes, but that's it.

It's not worth the risk of trying to bring them to our side and either that not working, or them remembering and turning against us down the track.
>>
>>1830834
You know what though, something did just occur to me.

If we make them think they're heretics, AND turn their brains into robo-brains (or some other similar cyber-fication procedure if we develop it) then we could possibly cause a religious schism in the Reavers against the BoS in the long run...because we'd be able to turn every Reaver into a god.
>>
>>1830063
>ED-E uses a targeting laser to mark coordinates for the single long range artillery and the mortar TACTS far behind, a shell landing directly on mutant thing as it explodes into a fireball of napalm and gore.
Did we also bring the Left Field artillery site? This would be great for this.
>>
>>1830926
Next time that big thing comes we should use our gun to Archimedes II it.

It seems to not get used much, since the Courier is out doing other things.
>>
>>1830687
>>1830945
Oh yeah. Since it's still usable, if we aren't going to use it soon we should use the solar array for power instead. Or give it to Kreger or someone else who's going to use the laser more often.
>>
>>1830915
That probably won't work. They would have to proslytize in BOS territory, but they are dead, so that might break the false memories. Also they might just get arrested and silenced as soon as they start speaking, for being imposters.
>>
>>1830983
I don't think we could pull it off with what we've got at hand, but I think it's a plan we might want to keep in mind for the future.
>>
>>1830144
While you were busy opening up peoples skulls and trying to figure out whether you could fix someone's brain's being squeezed through a hole the size of a diamond, you and Alexis had planned things out for Veronica accordingly.

The Hubs refilling your wallet was actually quite useful.

You are The Courier, but you were also A Courier, so tapping into some connections with old friends from the New Californian Republic Postal Service you order a mail catalogue from New Reno Fashion and room rates from the 8ball casino.

Much as you hate to say it, they've invested in budding fashion industry.

Their Courier arrives on a motorcycle and drops it off at the chokepoint, meanwhile you hand to him a size able package. Inside it, some gold coins minted from your Repicator with the promise of even more if they were to provide you and another person their best room and VIP service.

In between surgeries, you look through the catalog. They do have some very nice dresses, they are very well designed by some new fashion artists who have flourished in the NCR's rise. You consider ordering one.

It's then, you have a much better idea. Why order and be like the others, when you can show the world something new? Well, sort of.

Heading to the VR simulator, you picture Vera Keyes outfit. Then, you picture Veronica's frame. She's a bit shorter than Vera Keyes, and her bust is a bit bigger, but you get the dimensions to Veronica perfectly. Then you replicate the dress. Along with a few others things (jewelry, lingerie, that sort of thing), you even go out of your way to manufacture a new type of perfume from some of the exotic flowers you found in the nursery and wrap it up in a beautiful little package.

---

Veronica is about to go work at BigMT when you tell her job will be covered.

Veronica's no idiot, and asks you if you're planning on taking her on some UFO joyride and if you're going to try and bed her like Wendy (who, by the way, is pregnant again) and leave her naked and drunk. She reminds you that while you are the father of her child after a drunken escapade, she still prefers women.

You tell her there's a real purpose to this trip: Advertisement. You hand her a package. You tell her you want her to open it, and she rolls her eyes and agree's.

She almost drops the box, and her eyes go wide as dinner plates as she looks inside.

>Veronica
"Oh my god! . . .You didn't!

A new dress! Yes! Thank you!"

She rushes up to you and gives you a hug, and you hug her back, and ask her to try it on.

She blushes, but can't say no to that, but tells you to get out. You tease her by saying you've seen it all already, just as she slams the door on you.

Veronica comes out looking dazzling in Vera Keyes outfit, and she finds you holding the door open as a several protectrons are outside holding the door to your limousine open.

She gives you a wry smirk, and daintily walks down the steps on her new high-heels, as you both get into the car and drive west.
>>
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>>1831012
>>
>>1831012
>(who, by the way, is pregnant again)
Mission Accomplished
>>
>>1831012
So how gay is veronica exactly? Like a 5? Or a 4 on the kinsey scale?
>>
>>1831041
She's just in denial
>>
>>1831032
Huzzah!

One more future citizen for the reborn America.
>>
>>1831087
We can be the best wingman though.
>>
>>1829841
Were the rolls good or bad for us?
>>
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>>1831012
On the trip to New Reno, as you pass by miles of open road through Barstow, you give Veronica the opportunity to learn how to drive. Teach her how to gently lift up on the clutch, and hold her hand as she puts the car into gear, shifting as she accelerates to speed. She finds it quite fun, and is a natural driver.

https://www.youtube.com/watch?v=_sI_Ps7JSEk

Finally you drive into New Reno. Bustling with activity and tourists, not as much a New Vegas in its prime, but still. There, Veronica is treated to well Bellhops opening her door as Valet's drive the car to a private parking lot.

>Bellhop
"Welcome to the 8-ball Hotel and Casino Mr. Executor and Madam. I am Jake, your private servant for your stay. Please, allow us to cater to your luggage. Your room has been prepared for you."

The hotel men carry her luggage and open doors for her. You enter luxurious lobby, the cool smell of air conditioner and fragrance greeting you with the sound of soft piano music from an electric piano. The fresh carpet and clean tiled floors and plant decor illuminated by soft golden lights from the ceiling.

Veronica's dress has an instant effect on the hotel goers and staff alike, its like nothing on the NCR market, and eyes trail her. You see her blush at the attention.

The bellhop leads you to the elevator and presses the 3rd floor from the top. The elevator opens to a long hallway with only one door.

>Bellhop
"Your penthouse, Sir. We hope you enjoy your stay here. We have informational brochure's on the hotel activities and nearby attractions and show times. Our kitchen and buffet is open 24/7, 7 days a week, and you may phone in for in room delivery. Formal dining and show will be later tonight at 8:00. And if there is anything at all you absolutely need, you may dial the phone for me and we will do everything we can to ensure we make your experience at the 8-ball Hotel the best in the civilized world."
>>
>>1831226
All in favour of building a place twice as good as this the moment we have the resources and shit to spare?


Obviously that'd be after colonisation of Montana / the north, Utah, conquest of the Legion and expansion south / east / into the Caribbean and mexico.
>>
>>1831238
Something new to add to our bottom of very long list of things to do. I agree.
>>
>>1831238
>All in favour of building a place twice as good as this the moment we have the resources and shit to spare?
Aye, i was always planning to turn New Vegas into a entertainment and media center, cartoons and educational shows like Mr wizard alike.
>>
>>1829433
I feel like we're making the Matrix and we need to make safeguards against scenarios where a person might become addicted to VR simulations or can't tell if something is part of reality anymore...

>>1831012
I say we bone her up her dress. :^)
>>
>>1831238
Sure. Lets make newberry a touristy place. After everything else though.
>>
>>1831251
Nah, New Vegas.
>>
>>1831249
I have a idea of making like a hud display while in the VR. Like tap your wrist or someplace, and a menu would pop up, able to spawn in items or used as a designer tool.
Ie. If you want to bring a canvas and paint a picture of the wasteland, or a landscape that can printed out. Like give more creativity to the people or let, people learn to tinker with things while not using up things in real life. Maybe set up a printer to print out the drawing people make.

>>1831249
>I say we bone her up her dress. :^)
We need to bone her while she wear the dress, and get another baby. :^)
>>
>>1831259
Would have to deal with all the displaced Romans. But we could do that.
>>
>>1831245
Agreed, it's probably months (in real life I mean) off but I thought we might as well establish it now.

>>1831248
Nah, NV is getting turned into an industrial center for now and once we've beaten the Legion we'll be too busy civilising, industrialising and colonising their lands to switch it's focus. Fact is the Dam and vaults in the region make it ideal for replicator using industry.

Longer term we can see about that though but I would point out that as we head south we'll encounter regions that were hit far lighter by nuclear war and even large regions not hit by the actual blasts.

>>1831251
Nah, I was thinking we'd make a coastal resort (using a hidden wall far out to seal off un-irradiated water (cleaned using Shi vines and Vault tec water chips) from the ocean / a river while also preventing dangerous wild life sneaking in).

Then we just add some artificial wave generators, nice fish and coral species and we have something to compete with the NCR's hotel while also providing an additional place for a Nursery scale biological / ecological restoration project.
>>
>>1831278
Give the displaced Legion, the real taste of Rome through VR. They will be in awe of it. Maybe something can come from it, or just waste VR pods. It's a idea that can be expanded on.
>>
>>1831283
Problem is getting beach front territory. Would have to settle for the bay of california most likely.
>>
>>1831278
Plans have be describe to deal with the Legion: children under a certain age can be saved along with most women. Potentially slaves as well but the Legion has broken them in well and we'd need to unprogram them which could take years if not decades. All adults are too risky (except women). Large portions of the men are Legionaries and generally they can be believed to be very strong in their belief.

>>1831296
If we take over the Legion, we gain a border with the unclaimed Mexican expanse. A vast region which although mostly unhit by nuclear weapons, was already unstable pre-war. Fact is that we could easily gain massive regions of land and shit if we can get access to there.

Not to mention the possibility to clear out the Texan region and gain coast there but for that we need to get through the massive tornadoes. Which could be done by use of the tunnellers and some long cable.
>>
>>1831296
well maybe not.

its fairly obvious that a GECK can be weaponized. and nothing good is going on with texas right now anyway.

>>1831306
cables are inefficient for long range underground comms.

direct laser relay is MUCH more efficient.
or if we have the power plants for it portalnode comms.

and i repeat remote control GIants could do the initial work while being controlled from the tunneler.

in fact GIants could do a lot of our resource extraction.
>>
>>1831306
We should still at least try the men. At least the civilian ones that are farmers, like we saw. Just don't tolerate bullshit about it. They mess up, they are dead.
>>
>>1831326
Glants?
>>
>>1831339
Giant ants. I had a bit of an issue too.
>>
>>1831339
sorry if i was unclear.

we can currently conteol bugs via microchips interfacing with their brain.

slap an echoboy on an already very sensitive ant and they could be ludicrously effective as resource gatherers

but im a biology major. ask me what we can do with fungus.
>>
>>1831366
Zombies? That's how you get The Last of Us.
>>
>>1831326
>cables are inefficient for long range underground comms.
They are the tech we have to work with.

>direct laser relay is MUCH more efficient.
Yes and so would quantum relays.

>or if we have the power plants for it portalnode comms.
Possibly but I don't know how bandwidth works with those...

>and i repeat remote control GIants could do the initial work while being controlled from the tunneler.
I fail to see how that benefits us seeing as we'd not only need to capture them but also harness each one when under your system we still need to build the most expensive part of a conventional system: the Tunneller.

>in fact GIants could do a lot of our resource extraction.
Not really. Robots are more efficient and reliable.
>>
You do everything you can to treat Veronica like a lady.

Breakfast in bed, and sleeping in half the first day in comfortable bedding after yesterdays long trip.

A trip to the spa, where professionals massage every last kink out of her body and turn her skin baby smooth, giving her the most amazing haircut and pampering.

Shopping at the mall, where you confirm your theory that women like to look more than they buy.

You gift her a stylish swimsuit, and both of you enjoy the pool and Jacuzzi, chatting with each other, about anything from politics to technology about how the other hotel guests look, and herself and getting to know her even more.

Finally dinner and wine before a live show and robot pianist, a chef you recognize once worked at the Ultra-Luxe (this place has a number of people who were also refugee's from New Vegas. You keep your eyes peeled, and you think you see a few people you once saw in Big MT, but your focus is here with Veronica).

https://www.youtube.com/watch?v=5znVj9VUnGI

Then the slow dance.

You hold Veronica close, and simply lead her with your body.

She's shorter than you, and rests her head on your chest (you are a really big guy and tend to dominate the whole room. It's helped to intimidate a few other men who you suspect would try to move in on Veronica who looks so pretty now in her dress and makeup). You whisper in her ear how beautiful she is and how happy you are to have her so close.

You find she's crying, and you ask her why. She says she's never been this happy before, and thanks you.

The music nears its end, and you find yourself cupping her chin and reaching down to kiss her (a skill you've mastered quite well with Unity). She closes her eyes, and lets the feeling take over her.
>>
>>1831384
Man, were really cucking christine 1
>>
>>1831373
I was just looking for a way to increase resource gathering without using additional construction actions. And putting our cloning vats to good use.
>>
>>1831384
Throughout the day, you've been leaving Veronica more of your gifts. The dress. The swimsuit. The jewerly. Perfume. Makeup.

As you lead her back to your hotel room, both of you shower before heading to bed (the penthouse has two Master bathrooms for the Gentleman and the Lady).

Veronica gets in her bathroom. You decide leave your final little package on the bed. A velvet heart shaped box with a pair of sexy lingerie, and a of champagne and two empty wine glasses, before heading in to shower yourself. You wonder if she'll accept or reject them.

As you shower, your mind is focused on some of the things you've seen. Yes, that was absolutely someone you saw from BigMT, before the Oddball incident. You wonder just how many of them are here, what happened to all of them, why they all left with him. If you weren't on a romantic outing with Veronica you could pursue this. Still, your mind has been working overtime day after day after day with all these experiments, military excursions, and political intrigues. Sometimes its just nice to relax and feel the hot water on your skin. Putting a towel around you dry up and exit the shower.

There on the bed sits Veronica, the moonlight streaming down onto her beautiful form. She wearing the gift you gave her, and holding the wine glass in her hand (th bottle sits empty on the table). Her fake speaks of nervousness, curiosity, and excitement all at once.

You say nothing and smile, flipping a nearby lamp which lights a pink hue glow of a Lightbulb #02. You take off your pip-boy, and set it to play a selection of Dean Domino's he dug up, just for you.

https://www.youtube.com/watch?v=85fOolw6Rc4

Your body moves toward her, and you look at her bushing face and fall into her deep brown eyes that gaze back into yours, before meeting your lips to hers. You taste her tongue and lips, and she savors the taste of yours. Her arms reach around you, feeling your body and your muscles, and you explore her in turn. She draws you closer to her, and your body slowly pushes her down as you crawl up into the bed, your towel falling away.

CHOOSE:
>Actually try. Be as thorough as you can be. Repopulate America!
>Leave it up to chance, like you always do.
>You've got 6 already and a 7th incoming, use the dang rubber already!
>>
>>1831586
>Actually try. Be as thorough as you can be. Repopulate America!
>>
>>1831586
>Actually try. Be as thorough as you can be. Repopulate America!
>>
Gonna have to leave for the night, more posts tomorrow or early morning!
>>
>>1831586
>Leave it up to chance, like you always do.
>>
>>1831586
>Actually try. Be as thorough as you can be. Repopulate America!
>>
>>1831586
Repopulate America!
>>
Test

Is everyone kill
>>
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Welcome to the story of our world and of our life
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>>1831586
Leave it up to chance
>>
Why are we so heavy on waifu when we Should be focusing on vaporizing the giant in the muck pool. Though, again, seems a bit of a stretch to make its hand as big as a building. No precedent for anything close to that size.
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>>1832414
So they are happy with us.


Anyhow, that giant hand thing retreated back into it's pool of irradiated material. We can't hit it for now, unless we have depth charges or something.
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>>1832415
Well, getting them pregnant again might not make them too happy. Veronica might syffer some angst going through it all again, and sonia likes radiation too much to enjoy being kept from it for the sake of a baby.
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>>1832448
True but you asked why we were so heavy on the Waifu's, not why we were so heavy on the sex.


The answer for that is because courier-lings are genetically superior and we want enough of them to create an army.
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>>1832415
What is difficult about a barrel bomb with a pressure sensor? Considering it is dense sludge it should be even better at conveying damage. Have the repair drones fly them in and drop them all at once. We are either left with giant stew or a very dead giant. Win win either way.

Also, again, this is civ, not waifu quest. Though it seems QM likes it more than researchin physics concepts.
>>
>>1832453
This stuff has a nasty effect on metal, whatever it is. Its like a less volatile form of plasma residue.

Not that you don't have the capability to try and bomb the shit out of it. It'd just be a good idea for everyone to steer clear.
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>>1832453
It is easier to right waifu interactions than complex physics concept. Especially fictional physics.

>>1832451
Different person.
>>
>>1832368
Very nice!

Love the imagery.

Courier as the 3rd is pretty cool.
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>>1832461
We had a literal physicist here talking about rocket building concepts. Didnt seem to matter.

>>1832460
Then move our forces back enough and drop a lot of bombs. Make them thick-shelled if need be. The blastwave will spread regardless.
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>>1832453
>What is difficult about a barrel bomb with a pressure sensor? Considering it is dense sludge it should be even better at conveying damage. Have the repair drones fly them in and drop them all at once. We are either left with giant stew or a very dead giant. Win win either way.
Aye but my point is that we don't have any sorts of depth charges.

>>1832460
>This stuff has a nasty effect on metal, whatever it is. Its like a less volatile form of plasma residue.
Rather interesting fact, the residue from a gooification in Fallout 4 occasionally spawns nuclear material if I remember correctly. So this is gonna be an amazing source of fissile if it's anything like that...

>>1832461
My mistake.
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>>1832521
Didn't seem to matter how.

If an action were to call for rocket building then that sort of information would be useful. Just as with the construction action or with the replicator nuclear research action. However none of what was spoken last thread was applicable to the action turn given.

If you're talking about last thread some anons seemed go be salty that things couldn't be poofed out of thin air, or that the Courier decided to make a test dummy that was not expensive or high quality so there would be no loss if something bad happened, which it did.

I honestly think I should never again use any kind of real numbers and just stick to the quest abstractions of high and low. Because the very moment real numbers were used to emphasize a low grade model a big debate erupts over why the numbers should be higher.

Because even when the construction anon or the nuclear physics anon gave information it was about how something works but they didn't try to make corrections based on numbers and values. Thats what separated them from some of the anons last thread whose only goal was to insist that things should be better (lenses should be better! Altitude should be better! This is bad!) rather than show how the method could be improved (information in concrete structures, the workings of a breeder reactor and how they transform fertile material into fissile).

Give useful info not salt.
>>
>>1832550
tl;Dr it's bad to say "they could make this much better in 19xx! Why isnt it like those?"(comparison argument)

Its better to say "have we considered using [insert mechanical details here]

I have a much better opinion of the latter than the former. Please don't just say why that things better based on arguments of comparison alone, show mechanical details. You get bonuses from the latter much more than the former.

Thats why I gave bonuses to the construction anon and nuclear boon anon.
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>>1832550
While I cant take credit fr construction anon, I am both nuclear and exceedingly salty anon. What was discussed eariler was the guiding principals of this space tech, that 10 km up does not a satellite make and that at 10 km up a spyplane was very sufficient for our needs if we cant make a useful satellite right now.

>>1832559
>I have a much better opinion of the latter than the former
I will take that into account next time.

>>1832559
>Thats why I gave bonuses to the construction anon and nuclear boon anon.
If you remember, we had a heated argument on reactors as well.
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>>1832565
Then my mistake was saying "X-km" instead of saying "low altitude test orbit" which I will be sure to avoid next time.
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>>1832569
I have a feeling if I had made that little change there wouldn't even have been an issue, especially since the result is effectively the same.

Definitely no more concrete numbers.
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>>1832574
Yes, but how do you feel about the mechanics of lesbianism?
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>>1832368
Eh. Could be the same for Yaunker, Caesar, General Barnaby, etc. Looks as fuck, but I don't know you're planning to use it for propaganda if it will be as effective.
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>>1832597
Its kinda just a generic statement every leader uses ffor votes/support. The previous administration is always weak but the new guy will make things better.
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>>1832574
This makes the system even more vague. If you are writing about something you dont know very well, do a little background research. Not only will this help you gauge the relative powers at play in this quest but it also helps you broaden your horizons. You learn something interesting and the game is more predictable for us anons as well. Win-win. Besides, you dont have to know every detail on spaceflight. By giving a few numbers and a general idea of whats up, other anons can add to that info and flesh-out the game more. This would also tie into the boon system where a good enough explenation would give bonuses. What do you think?
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>>1832559
Construction anon is here but I've just been trying my best to avoid the large debates and only vote. I came for a /qst/ not my college classes all over again. School no matter the age sucks
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>>1832659
But the opportunity to not only find out new things for yourself but help others learn is great.
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>>1832664
That's why I don't say shit till it comes to construction stuff, and let all the debates that play out college just happen. Fuck meatgrinders
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>>1832684
Are you american? Is the system there really that dry and repetitive?
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>>1832605
Well, I could do that, but some anons like to bring up examples from something like satellites from 1964 or 1977 or something when, in many regards, certain aspects of the satellite industry are both more and less advanced.

Diana mentions that she knows of a large orbital weapons satellite somewhere, though she lost contact with it, big enough to hold 6 or 7 people indefinitely as well as several large warheads. This is more advanced than we are capable of today (And this might have been one of the smaller satellites according to her).

At the same time some technologies, particularly in regards to Camera and Video taping technologies, haven't even progressed since the late 50s at best. Even House with all his money and brilliance couldn't do a simple 3d face rendering and had to use still pictures for his securitrons.

The Corona Satellite is about the best the old world had achieve but even that is a stretch.
https://en.wikipedia.org/wiki/Corona_(satellite)
Which is partly why I based the range of the test satellite on something more appropriate for the lack of development into space cameras (and cameras in general) such as the U2
https://en.wikipedia.org/wiki/Lockheed_U-2
(this is explicitly similar to the camera deployed on your test craft)

The reason for the lack of satellite cameras despite being "50 years ahead" is really more because they are like 50 years "behind" instead. Spy satellites wasn't the path they were going for or believed in by military higherups. Why bother with fancy satellite cameras when there's perfectly available spy robots we can flood the skies with and have them report close up accurate data and maybe shoot a commie while they're at it? Satellites are for bombing and communications, not fancy shmancy TV.

Is it less efficient perhaps even illogical? Could they have done better? Perhapst, but remember militaries both in real life and in fallout history are known to make decisions based on doctrinal preference and rigid mindset rather than ultimate efficiency and have made technological blunders before.
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>>1832574
QM, can you please answer the two questions here >>1830687
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>>1832698
Yes
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>>1830687
>OP, do we need to spend an action to upgrade all existing tesla coils
Just once, you've got about a 100 surgeries to do.

Luckily you have trained professionals and a medical university and trained staff.

>we allowed for private industry
Correct. By precedence you've allowed groups of people who are qualified to pursue certain construction or resource allocation agendas which mostly right now is the Hubs.

The rest of the people are watching and waiting to see if the Hubs will keep up their word.
>>
Gonna be home soon then updates
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>>1832720
>Why bother with fancy satellite cameras when there's perfectly available spy robots we can flood the skies
What would these be and can we make them? How high do they go and how large are they?
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>>1832738
A shame. O know the school loan systems is retarded but I had hoped school itself was ok. If you discard the liberal shitstorm on your campuses.
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>>1832720
Also, the U-2 was used 4 years before the Blackbird The one with the see-cars camera. Not that big a leap of faith.
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>>1832776
The word of the day was "build as many eyebots as we can and flood China with em!" since the Chinese were using Urban and Forested terrain to such advantage that spy planes weren't all too effective at making out camouflaged tanks and infantry. Thats why you find eyebots everywhere.

This is a bit in contrast the RL UAV program
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>>1832796
Don't we also have automated spy planes
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>>1832778
I mean the school education was alright but it forces you to take abunch classes to meet X-credit. While some of those are useful others are like gender studies and stupid shit.

Go for aerospace engineering end up learning how women are oppressed.
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>>1832934
Really?? :D Thats was a necessary part of your education? That is literally the dumbest thing I have heard. We have to meet a number of points as well but I chose german and latin for that. This gender studies bullshit is The Worst thing to grace the Earth since the Black Plague. Arguably more insidious as well. I am sorry.

>>1832796
>This is a bit in contrast the RL UAV program
So we can have UAV drones or we cant? Didnt get that. If we cant, start building stealth eyebot variants so they cloak and slip by the enemy. A small detonator for safety reasons and we are set. If we can, build UAV drones like the NCR is building. If they can do it so can we.

Also, stop SPI from wasting time in the Divide and make her do her job for once and figure out how the NCR got all their shit so fast. Make a plan of what she needs and present it with a timeframe.
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>>1832953
No need to be sorry about it, Every nation and education system is different. Its one of the reasons why I'm Construction anon and not plane anon. lol

>>1832796
I think we should hold off on those until we get the magic invisable tech things the NCR was using to spy on us.
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>>1832968
Don't we already have that? We used one to find the stealth thing the NCR was using.
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>>1833040
Nah, it was air-striked.
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>>1832953
We should perhaps /not/ use a heavy hand with our Spy-In-Chief. They tend to be independent sorts that produce better results when they're allowed their quirks and not forced to walk in lockstep.
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>>1833056
No it wasn't, the eyebots were air-striked but the prototype spybot got away just fine.

I've actually been wondering why we don't have those on passive construction, but it's still a prototype and we've also been pursuing Construction #2.
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>>1833056
No, we noticed it, then shot it down, then the NCR blew it up. But we had a spyplane that first spotted it. If i recall correctly.
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>>1833068
>>1833066
Ah my bad then guys.
>>
Should we get legendary frames for each ZAX personality?

MAJOR seems like an obvious next choice.
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>>1833233
Certainly but I feel that any sorts of "Legendary units" are a long way off. For now we can focus on just producing sheer numbers (the skeletal combat robots for example) backed by the occasional Tankitron (I now believe they are effective as either a link-breaker or a last resort to hold a line).
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>>1833251
I think that with the Subterrines being a thing, investment in highly potent military units can be justified much more easily.

Swarms made sense when we didn't have any good means of deploying advanced military units to where they'd be the greatest nuisance to the enemy. With the ability to deploy troops into unanticipated locations the need for an elite unit that can contest/hold small locations even in small numbers will become apparent quickly.
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>>1833307
I still think subterrines were the way to go over the Major's preferred underground-soldierbots though. More logistical benefits from having them as a vehicle chassis we can modify to do various things.

For instance we could probably pretty easily wreck the MLA's entire tunnel network if we built up for an alphastrike properly.
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>>1833307
Swarms make sense when your goal is to hold or gain land. Which is what we want to do.

I don't disagree, elite units are useful which is why I can justify a squad of Tankitrons over the front or a few dozen squads of Bastions.


What I can't justify is investing heavily in these units and leaving us with too few units to patrol a region or hold our borders. Especially since the Tankitrons are so expensive to produce and shit.
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>>1833353
Do we really want to gain or hold land though?

Do you see us, with our tech base, covering swathes of land instead of building upwards/downwards in dense cities?

What if we went for an alternative to swarms for holding land, and went with effective surveillance systems (such as the ones SPI will undoubtedly develop for us, or in a worst-case mass produced spybots constantly patrolling) and speedy means of deploying our elites from their home bases?

Not that I'm arguing, just positing alternates so we can maybe hash out our combat doctrine better.

Then again, that'd probably put us having the same tactics as the Midwest BoS probably employs.
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>>1832953
>So we can have UAV drones or we cant?
Oh no, nothing stops you from applying brand new concepts.

And certainly, what is publicly known about the US military does not imply they might not have had secret programs. Or that perhaps someone else might not come up with novel ideas not tried before.

After all, we did find this curious invention on our borders did you not? Whatever the hell this thing is.

>Also, stop SPI from wasting time in the Divide and make her do her job for once and figure out how the NCR got all their shit so fast.

>Spi
"Don't worry hun, that was just me working out the kinks. I've got myself a plan for that."
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>>1833472
>Do we really want to gain or hold land though?
Yes and certainly. Both are requirements in war.

>Do you see us, with our tech base, covering swathes of land instead of building upwards/downwards in dense cities?
Yeah, seeing as our current lands can't support more than 2000 people realistically. We need to expand and that is a fact.

This is before mentioning, further expansion enables potential for conventional industry in regards to metals and other such things which we'd struggle to achieve here if at all are able and it has been established that conventional industry is more efficient in terms of energy.

>What if we went for an alternative to swarms for holding land, and went with effective surveillance systems (such as the ones SPI will undoubtedly develop for us, or in a worst-case mass produced spybots constantly patrolling) and speedy means of deploying our elites from their home bases?
Ignoring the fact that you'd be relying on having a fast enough reaction time? There's the fact that it would prove useless against the Legion's sheer numbers. They could bog down your rapid response units with dozens and dozens of tiny probing attacks and feints. Tying everything down and then actually attacking. Not to mention that it would prove useless against the NCR and the BOS. Two groups we will end up in conflict with given time and thus we should prepare for.

Plus, it each lost for you is far more expensive to repair and replace. Where as with a focus on sheer numbers, modularity and productivity, we can afford to sustain moderate losses since units can be more easily restored to function in the field or with minimal replacement parts.

>Not that I'm arguing, just positing alternates so we can maybe hash out our combat doctrine better.
It's good. Too little hypothetical discussion is done in this regard and it allows us to develop solutions to prior unforeseen problems.

>Then again, that'd probably put us having the same tactics as the Midwest BoS probably employs.
Unlikely. I believe they rely on sheer numbers of robots backed by technical superiority and better communications / command abilities.
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>>1833353
Heavy units are syperior in breaking through enemy lines so should be used offensively. Lighter units should be used for policing gained territory because the heavy units are generally overkill.

Exception is urban warfare, where lighter human sized units are needed to not get held up by buildings.
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>>1833695
That is what I would advise.


Ignoring that my general solution to urban combat (ignoring where the goal is preservation of historical, industrial, cultural, economic value or population), is to just apply more artillery to the problem and accept the results.

Fact is in regards to the Legion, we'll be rebuilding the entire place into modern cities and shit, so we will be able to accept greater damage to their holdings than if we were fighting the NCR or BOS. Same goes for the MLA as well but to a lesser degree seeing as they might have some useful shit.
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>>1833755
I imagine the engineering and safety standards of the MLA would be lacking compared even to the legion. Infact, i can see the legion having pretty sturdy buildings, especially since it appears the deathclaws left the quarry, freeing it up for concrete.
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>>1833679
>Yes and certainly. Both are requirements in war.
Well yes they are but there are more ways to do it then having a whole bunch of swarmbots for it. Some ways don't demand as many personnel/units.

>Yeah, seeing as our current lands can't support more than 2000 people realistically...conventional industry is more efficient in terms of energy.

Our current lands could support as many people as we wanted them to provided we build upwards (very doable with hexcrete), downwards with underground farms and such, and get a pipeline to a water source. So we can build up our population centers as much as we want, really.

In the same vein we're not particularly worried about land itself as much the resources the land has. Conventional extraction/manufacturing means are more energy efficient so outposts near resources are inevitable...but I feel like we're capable of developing advanced transportation infrastructure (underground tunnels and alien batteries would lend themselves to a hyperloop-esque system, for instance). In my mind this lends itself well to sporadic resource-gathering outposts that are heavily fortified, linked to our central cities with manufacturing and processing facilities.

In light of this
>There's the fact that it would prove useless against the Legion's sheer numbers.
Becomes less of an issue, because our cities are heavily fortified by default...and the outposts should be built strong enough to fend off most probing-tier attacks. Then we reinforce where ever is needed via our transportation system.

>Plus, it each lost for you is far more expensive to repair and replace...restored to function in the field or with minimal replacement parts.
It's true, but if we're not trying to defend massive areas then we can concentrate our firepower.
Now in practicality, even swarms have a tendency to cluster up around hub/mother bots. Those are really just a different kind of elite aren't they?

>Unlikely. I believe they rely on sheer numbers of robots backed by technical superiority and better communications / command abilities.
I'd reserve all judgment on the BoS's combat doctrine until we get to watch it, but from what we've heard from the MLA they like STRONK robots.
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>>1833771
>I imagine the engineering and safety standards of the MLA would be lacking compared even to the legion.
True but they do make use of pre-war shit we'd want to salvage. Dams, reactors, factories and so on. Plus, we can state that their shit is good enough to hold the line which means it could certainly provide some benefit to us.

>In fact, i can see the legion having pretty sturdy buildings, especially since it appears the death-claws left the quarry, freeing it up for concrete.
Sturdy? Yes. They're using roman level construction techniques and shit.

However it's weaker than our shit and ain't wired for electricity, piped for water or anything else. Better to start a fresh especially since we will want to redevelop the entire region.
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>>1833801
Eh. I imagine the MLA cities would be all fire hazards. Dams and old world buildings we could avoid blowing up, but scrap towns we couldd probably just flatten.

As for legion cities, we pribably will have to flatten, but we would have to either do it piece by piece so we dont end up with a. Lot of homeless, or have a lot of temporary shelter up.
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>>1833778
>Well yes they are but there are more ways to do it then having a whole bunch of swarmbots for it. Some ways don't demand as many personnel/units.
I'd argue that what I am advising is not swarm bots. That'd be just mass producing eyebots. In fact what I am advocating is the moderate approach between quality and quantity.

>Our current lands could support as many people as we wanted them to provided we build upwards (very doable with hexcrete), downwards with underground farms and such, and get a pipeline to a water source. So we can build up our population centers as much as we want, really.
Yeah except you make one mistake with that. We have no water sources left to exploit. No underground rivers, no lakes and no rain. Add in the fact that literally everywhere around us is either irradiated to fuck or owned by the NCR / Legion and we need to secure additional land to support population.

>In the same vein we're not particularly worried about land itself as much the resources the land has. Conventional extraction/manufacturing means are more energy efficient so outposts near resources are inevitable...but I feel like we're capable of developing advanced transportation infrastructure (underground tunnels and alien batteries would lend themselves to a hyperloop-esque system, for instance). In my mind this lends itself well to sporadic resource-gathering outposts that are heavily fortified, linked to our central cities with manufacturing and processing facilities.
I would point out before I say anything else that the hyper-loop is bullshit and I'd sooner support making thousands of bicycles and having our people pedal our shit everywhere than even a single mile of that disaster-waiting-to-happen.

Next I'd point out that the Land is hugely valuable for it's green value: the sheer mass of farmland it represents and the river means that we would be able to sustain a far larger population without issue meaning we could finally move towards a truly glorious civilisation where shit like the installation of windows is an automated action and where most minor problems are dealt with without us even knowing.

After that I'd mention that what you are advising is an incredibly resource intense solution that leaves us far weaker when we choose to go on the offensive since your plan doesn't produce anywhere near the same number or force of mobile assets.

Then I would probably remark that people wouldn't enjoy living in cities that occasionally come under attack from raids. Even if they are perfectly safe.
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>>1833874
>Becomes less of an issue, because our cities are heavily fortified by default...and the outposts should be built strong enough to fend off most probing-tier attacks. Then we reinforce where ever is needed via our transportation system.
And your solution until you've constructed this expensive and expansive system? Seeing as you'll be unable to support them with reinforcements and shit until it is finished. Also you make assumptions that our cities are in anyway fortified beyond being made of Hexcrete and that our outposts would be strong enough to resist against a committed assault which was my point.

>It's true, but if we're not trying to defend massive areas then we can concentrate our firepower.
Mate, we are going to be defending massive areas. Seeing as we are going to be holding the Dam, the city, various industrial / mining facilities and the various vaults.

>Now in practicality, even swarms have a tendency to cluster up around hub/mother bots. Those are really just a different kind of elite aren't they?
Not really seeing as we can produce them quite cheaply and they can be quite far from the frontlines. Especially in regions where we have communications established via digital radio towers which would be a logical outcome for the region's needs.

>I'd reserve all judgment on the BoS's combat doctrine until we get to watch it, but from what we've heard from the MLA they like STRONK robots.
Yeah, still I feel that they are a topic for another time.
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>>1829925
Alright so since yesterday ive tried to come up with a compromise while getting screwed over at work and I ended up just slowly making a pastebin of my thoughts and opinions instead.

Im too stressed out to argue right now (RLshit not because of something you did) , but im sure we can come up with something we both agree to.
>>
War, war never changes.

>Some ideas for urban warfare

The most effective means of clearing an uban area is the deployment of NBC weaponry. Hands down. For various reasons nerve gassing everything is not the best strategy for us even if it leaves raw material intact.

conversely sustained artillery fire is massively wasteful both in material expended and infrastructure destroyed.

And both tactics fail hard against the BoS for differing reasons.

it is much better to use commando style units to secure a forward operating position and teleport troops in as needed. then pack up and do it again, each time trying to fracture the forming resistance or disrupt supply lines until military resistance becomes ineffective. retreat at any sign of effective retaliation (after laying traps) to sap morale. Air strikes on fortified targets. encrypt our telenetwork to prevent infiltration.
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>>1833865
>Eh. I imagine the MLA cities would be all fire hazards. Dams and old world buildings we could avoid blowing up, but scrap towns we couldd probably just flatten.
I doubt that their towns are that bad. Fact is that their low density means they should be fairly safe from fire.

>As for legion cities, we probably will have to flatten, but we would have to either do it piece by piece so we dont end up with a. Lot of homeless, or have a lot of temporary shelter up.
Yeah, that or we kill them. Still tents can be created in large numbers and a system created but I feel that we are going to have a lot less than you expect.

>>1833892
Hope shit gets better for you man but take your time and do what you need. I also hope we can find a mutually acceptable or at least tolerable compromise.
>>
>>1833874

I bet there's water around somewhere. Shit, we could get a steady supply from Utah if we set up automatic trade to there.

>I would point out before I say anything else that the hyper-loop is bullshit
How? Especially if we're building underground tunnels with burrower machines, making them easy to depressurize. I'd imagine it'd actually be pretty cheap for us on account of our peculiar mix of technologies?

>Next I'd point out that the Land is hugely valuable for it's green value
With the initial hurdle of developing digger bots overcome, and the promise of hexcrete, why do you think we won't be able to fairly rapidly and cheaply excavate as many underground farms as we need? That way we don't have to worry about spreading out and providing targets for raids.

>After that I'd mention that what you are advising is an incredibly resource intense solution that leaves us far weaker when we choose to go on the offensive since your plan doesn't produce anywhere near the same number or force of mobile assets.
Eh, outposts with automated defenses shouldn't be that much work. You've got a good point about force-mobile assets though, so what if we scaled back our 'outposts' to essentially just be transport hubs and we send out purposeful resource collection caravans of specialized bots when we need resources?

This reduces the outposts as a target too, as they'd just be dummy terminals that don't contain anything of value when unoccupied.

>
Then I would probably remark that people wouldn't enjoy living in cities that occasionally come under attack from raids. Even if they are perfectly safe.
Speculations on citizen happiness are best left to seeing what they actually like, or we can do a quick poll via Alexa whenever the QM comes back around.

>And your solution until you've constructed this expensive and expansive system?
I don't think it'd be that expensive. Underground tunnels should be easy to depressurize, we've got an electric train already. Same basic concepts.

>Also you make assumptions that our cities are in anyway fortified beyond being made of Hexcrete
We've got the plans for the Nod Citadel thing from Jacob.
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>>1833921
we might consider breeding japanese wasps with necrotizing poison as traps.

theres more but work becons
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>>1833921
NBC is too indiscriminate. We end up killing the people we want to be bringing into the fold. No point having space for new people if they are all dead.

Might I suggest a combination of flying high penetration gauss guns that are targeted by a massive swarm of sensor eyebots. Kill the enemies through walls, leave the civilians untouched.
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>>1833921
>The most effective means of clearing an uban area is the deployment of NBC weaponry. Hands down. For various reasons nerve gassing everything is not the best strategy for us even if it leaves raw material intact.
Eh, I'd argue if we can develop a gas that blinds people and nothing else we can use that. Seeing as we can make artifical eyes and shit to restore their vision assuming we want them.

>conversely sustained artillery fire is massively wasteful both in material expended and infrastructure destroyed.
Yeah, like I said ignoring cases where industry is to be preserved it is efficient, also material expended doesn't account for the fact we have effectively infinite ammo for our robots.

>And both tactics fail hard against the BoS for differing reasons.
Artillery doesn't work? You're gonna have to explain that logic to me.
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>>1833995
Then instead of blinding we could use obscuring smoke. Blinding smoke, but we eould have drones with infrared optics to see through it. Blind enemies, and our guys can see.
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>>1833944
Thanks man. I dont mean to be a downer.

This is where Im at so far if you are interested. https://pastebin.com/FnWkSUuj
>>
>>1834028
Well for population, i don't see a reason to make people by the thousands at any point. As technology increases, the amount of people needed for a sustainable population decreases. I imagine there is enough people in the wasteland to live comfortably at our standards. So I really don't see any reason to make more people.
>>
>>1833949
>I bet there's water around somewhere. Shit, we could get a steady supply from Utah if we set up automatic trade to there.
There is no more water around here somewhere unless you want to try and clean a river from the Divide or steal one from the NCR by redirecting it.

>How? Especially if we're building underground tunnels with burrower machines, making them easy to depressurize. I'd imagine it'd actually be pretty cheap for us on account of our peculiar mix of technologies?
You are talking about creating a near-vacuum if not true vacuum tube(s) that extends a huge distance and are interconnected (turns out that bends or junctions create massive forces) without any sorts of airlocks (to maintain speed)? This is the world's largest vaccum chamber:

https://www.nasa.gov/multimedia/imagegallery/image_feature_1281.html
more info -> https://en.wikipedia.org/wiki/Space_Power_Facility

Notice the fact that not only is it far smaller than what your system would require, it is also is far from the shape you'd want given it's shape is designed to minimise surface area and maximise the overall thickness of the walls which still have to be thick. This is before mentioning the fact that it's not exactly cheap to maintain or anything and that you'd be wanting something like this with dozens of entrances and exits.

Hyperloop is a buzz word of a technological concept. Like flying cars or solar roadways.

>With the initial hurdle of developing digger bots overcome, and the promise of hexcrete, why do you think we won't be able to fairly rapidly and cheaply excavate as many underground farms as we need? That way we don't have to worry about spreading out and providing targets for raids.
Because as useful as underground farms may be, they take time to set up and I don't know if you have noticed but the region we are talking about is heavily populated.

>Eh, outposts with automated defences shouldn't be that much work. You've got a good point about force-mobile assets though, so what if we scaled back our 'outposts' to essentially just be transport hubs and we send out purposeful resource collection caravans of specialised bots when we need resources?
Except with your Hyperloop system you can never leave a single entrance or exit unguarded but assuming you did drop that I would point out that, that is just asking for those caravans to get ambushed.

Also I'd point out that automated defences would probably cost about the same amount as a robot if you want the same effective strength. Seeing as your only savings are that it doesn't have legs and they can share a power source / processing unit but that needs to be up-scaled to control them all. Possible and by no means inefficient but you shouldn't expect them to solve your issues.
>>
>>1834066
Would we not need more population if we plan to expand and colonize?

Making thousands at a time might be a stretch, but I was trying to come up with a way to out populate both the legion and the ncr.
>>
>>1834135
>This reduces the outposts as a target too, as they'd just be dummy terminals that don't contain anything of value when unoccupied.
All the better for making into a trap or ambush spot. Hell if they place a big enough bomb, they can blow a hole into your Hyperloop and suddenly the entire thing is fucked unless you have emergency systems to seal sections off but that would still result in damage and shit.

>Speculations on citizen happiness are best left to seeing what they actually like, or we can do a quick poll via Alexa whenever the QM comes back around.
I'd point out it ain't speculation to say that people wouldn't like the Legion launching rockets into their city and shit.

>I don't think it'd be that expensive. Underground tunnels should be easy to depressurize, we've got an electric train already. Same basic concepts.
That electric train cost us multiple actions to produce and a significant investment of resources, not to mention the constant electrical requirements. Plus your tunnels would tie up Hexcrete production for multiple turns (assuming we get round to automating it, if not it ties up civ actions), mining / drilling robots and construction assets.

>We've got the plans for the Nod Citadel thing from Jacob.
Ah yes that thing which we currently don't have, that requires a huge investment in terms of resources, time and a fair bit of research to function. Plus a high density, high production power source.
>>
>>1834024
The goal with permanent blindness is to render the entire city unable to resist in a single motion unlike with your proposed smoke which they could move out of and continue fighting. Plus this renders any who escape a non-threat since the Legion will kill them for their physical imperfection.
>>
What's the current argument about?
>>
>>1834167
We would presumably have the city surrounded, so no way out and no where else to run. If they move out, they move into our lines. If they stay put, they get hunted down. No win for them, and when the smoke clears, we have a civilian population unharmed and happy to be alive.

Win win for us.
>>
>>1834028
>Thanks man. I don't mean to be a downer.
No problem.

>This is where I'm at so far if you are interested
Cloning is something we'll see where it goes given time.

Fair enough on the religion front, separation of church and state is pretty important.

Your improvements can be done but we've got other things to take care of first.

I like your power generation methods.

I would however argue your plan for the creation of a second robotics factory is a bit pointless. We should just focus on expanding the first one since that grants greater efficiency / productivity.
>>
>>1834160
Population doesn't have as much weight when most of our forces are robots. NCR needs a high population to have enough people to maintain their high levels of soldiers. Same as the legion. We don't need a high population aa we have robots supporting robots, all the way down.

Once we take the legion territory, probably ending up with 1/4 to 1/3 legion deaths we would have more population than we would know what to do with for a good while.
>>
>>1834178
That might work but still.
>>
>>1834178
I like this plan the most, just surround the city, drop smoke bombs everywhere and send in BX commandos and any other urban combat bots we have to take down any resistance.
>>
>>1834202
Imagine, smike billows in, hear some gunfire, smoke billows out, and every legionnaire is dead or incapacotated.
>>
>>1834213
Yep.
Hey didn't the MLA do their own version of this strategy on that NCR train we were riding? We can learn from that to refine our own smoke strategy..
>>
>>1834181
Wasn't qm saying something about us starting to run out of room in the crater?

I have the second factory because i was under the impression we wouldn't be able to expand much farther from the one we have. Figured if we can't expand make a new one thats bigger and better.

>>1834188
Fair enough
>>
>>1834221
>Wasn't qm saying something about us starting to run out of room in the crater?
Yep, i remember him saying that too, should begin building everything underground/outside BigMT now.
>>
>>1834221
True but my solution to that would mostly be a question of why we can't just expand the current factory vertically down or into one of the crater's edges (making it partially underground).

Alternatively, we could look into moving some of the stuff we have in there out to New Washington or somewhere else.
>>
>>1834217
Right, and we can switch it up on them. Smoke that is infrared opaque, while we use some sort of sonar, or electro-magnetic field detection, like a platypus beak.
>>
>>1834244
I dont know why I didn't think of that. That seems so much easier.
>>
>>1834161
You can monitor an outpost effectively for intrusion with minimal energy invested, and then if intrusion is detected you can supply power as needed to bring appropriate levels of defenses online.

Yes, the system would have emergency bulkheads to drop down and maintain low-pressure. Why wouldn't it already? And of course if someone attacks we might sustain damage...but it's easy enough to collapse a tunnel back far enough to deter attack through it, and then it's easy enough with our diggers to dig it back when we need it. The enemy would be doing nothing except destroying hard targets that hold nothing of value in the first place.

You're acting like we won't get a high efficiency power source eventually anyway? We need it to solve several problems at hand. It's going to happen sooner or later.

Also your tone is a little bit toxic, you should try to be more civil.
>>
>>1834239
>Jacob Miles
"Pity I didn't capture my idea for a new covering for Big MT.

I was thinking it would protect against aircraft bomber, though whatever we build on top of it would also be exposed to the bombs."
>>
>>1834135

I am /sure/ there's more water around here somewhere.

First of all this is Fallout, second of all that facility in question isn't built underground (which would considerably ease engineering requirements) because in the real world underground construction is prohibitively expensive for any number of reasons. Most of the reasons hyperloop travel is difficult in the real world have actually specifically been solved by us as a civ at this point.

Of course it would have airlocks and such. It would have whatever was necessary to ensure that it functions properly. It's not that hard to do.

Hyperloop is a bit more than a buzz word of a technological concept like flying cars or solar roadways at this point. We've got 2 commercial companies selling this this, and Dubai has approved feasibility testing from one of them.

>Because as useful as underground farms may be, they take time to set up and I don't know if you have noticed but the region we are talking about is heavily populated.
So we have them maintain whatever their current infrastructure is for gathering food until the more efficient underground farms are complete...at which point we congregate the folks as apropriate.

>Except with your Hyperloop system you can never leave a single entrance or exit unguarded but assuming you did drop that I would point out that, that is just asking for those caravans to get ambushed.
You can leave entrances unguarded (they wouldn't be) because in the event a hostile force approached you can just collapse the tunnel. At that point they can dig it out...so you can just collapse more tunnel.

Caravans can get ambushed just the same way as resource-gathering outposts can be attacked, sure. But per-unit they're less expensive, AND they have the bonus of the enemy not having perfect intelligence of troop movements so they're far less likely to be attacked on any given trip than static outposts would be. Even if they were and the caravan guards were insufficient to fend off the attack then it would be less resources lost than if an outpost fell.

>Also I'd point out that automated defences would probably cost about the same amount as a robot if you want the same effective strength...etc.
You can maintain automated monitoring of outposts for minimal cost, have the outpost connected to the grid, and then if an attack is detected you power up the defenses that would otherwise remain dormant. Should be cheaper than keeping robots on standby.

These solutions might not be your preferred, but they're far from unviable which is how you're acting.
>>
>>1834587

What if we pulled off a Deus Ex Hengsha-style roof?

Is that achievable with our current or projected tech level?
>>
>>1834608
We could go with lots of point defenses to detonate bombs and missles before they land. Along with aa, we should be good to go in case of arial attack

Also, one of the researches for the new capital is large photonic shield manipulation or something. Which should be good.
>>
>>1834597
-Reasons Hyperloop travel is difficult in the real world
>Maintaining a vacuum in the transport tube
Pretty much solved (with some additional construction) if we develop our underground tunnel-constructors, as underground tunnels will be almost entirely airtight and have plenty thick walls. Impractical in the real world due to costs of underground construction projects.
>G-Forces expeirenced in curves and turns
Can be minimized with clever network engineering. This aside it does not effect cargo or robots nearly as bad as humans.
>Power Transmission down the line
With Alien Batteries any transport pods ought to be more than able to store enough energy for round-trips or until they get to recharging points
>Maintenance of a livable environment inside the transport pod
Again, not applicable for cargo or bots (the main users of our system). For actual people this problem would need to be solved...but if we ca do it in VR pods then it shouldn't be too hard to shift that expertise over to transport pods.
>>
>>1834630
>We could go with lots of point defenses to detonate bombs and missles before they land.
Honestly, if the enemy Air Force reaches our capital, this war isn't going well for us.

SAM sites should be constructed on the border of our territory in small garrison outposts.

Also, once we build a dedicated Air Force of fighter jets, we should own the skies.

QM, you mentioned earlier that there was only 1 fighter jet plane model produced by the US before the bombs fell. Are those designs at BigMT or stored on the ZAX?
>>
>>1834652
We can solve the people issue with teleporter networks. If g forces mess with human, teleporting them to their destination would be better.
>>
>>1834674
We hace fighter drone plans that we made, so we sshpuld have air supremecy if we build towards it.
>>
>>1834674
Ideally we could add "Building a airship" to our list of tasks after we get the second construction action, the Divide certainly has enough metal for such a project.
>>
>>1834560
>You can monitor an outpost effectively for intrusion with minimal energy invested, and then if intrusion is detected you can supply power as needed to bring appropriate levels of defences online.
So you'd still need all the same stuff in regards to defence as before which was what you were preposing you'd save by reducing them down to mere transportation terminals.

>Yes, the system would have emergency bulkheads to drop down and maintain low-pressure. Why wouldn't it already?
Ignoring the fact that it makes your system even more complicated (sensors every few meters, reliable and fast acting seals, etc) and expensive? The fact that your trains would end up crashing (or being partly crushed by) into them unless they can stop very, very quickly the moment there is a breach and even then it ain't gonna prevent it 100% of the time.

>And of course if someone attacks we might sustain damage...but it's easy enough to collapse a tunnel back far enough to deter attack through it, and then it's easy enough with our diggers to dig it back when we need it.
Except you've suddenly put a large hole into your expensive Hexcrete tunnel which is going to need to be repaired carefully to prevent any air pockets or weak points remaining (which would then crack the moment you tried to lower the pressure meaning you'd have to redo the entire section and you'd probably crash another train and shit). Also your solution to an enemy attack shouldn't be to explode your own shit.

>The enemy would be doing nothing except destroying hard targets that hold nothing of value in the first place.
You mean besides denying you one of your important mobility points for your troops, an access point to resources, forcing you to either take longer (more dangerous / resource intensive) routes or stop refining those resources? Not to mention potentially damaging a train or disrupting the network? Plus knowing you have to repair that section and thus those construction assets can't be used elsewhere.

>You're acting like we won't get a high efficiency power source eventually anyway? We need it to solve several problems at hand. It's going to happen sooner or later.
You were acting like all of our cities were that design and that we were gonna be able to turn NV into that without any issues the second we got it.
>>
>>1834597
>I am /sure/ there's more water around here somewhere.
OP previously established there was no more if I remember rightly. Unless you plan on having a replicator in the background making water constantly, want to piss off the NCR or want to try and clean Divide water on an insane scale.

>First of all this is Fallout, second of all that facility in question isn't built underground (which would considerably ease engineering requirements) because in the real world underground construction is prohibitively expensive for any number of reasons.
Nope. Building it underground just makes it a bigger challenge. That means greater forces attempting to crush that tube into dust / breach it and it being harder to maintenance since you'd need to dig up sections to repair them.

>Most of the reasons hyperloop travel is difficult in the real world have actually specifically been solved by us as a civ at this point.
We've not solved the fact that violent decompression would result in the vehicle either hitting into the walls and shit or, if you were lucky, decelerating extremely fast and causing people to get whiplash, blackout and generally any other sorts of motion-stopping injuries. We've also not solved the fact that compressing and decompressing a area to near-vacuum is incredibly energy intensive and time consuming.

>Of course it would have airlocks and such. It would have whatever was necessary to ensure that it functions properly. It's not that hard to do.
https://space.stackexchange.com/questions/3236/what-do-the-astronauts-do-whilst-the-air-lock-cycles

To cycle the small space that an astronaut needs in an airlock, takes 45 minutes. You are talking a far larger amount of space.

>Hyperloop is a bit more than a buzz word of a technological concept like flying cars or solar roadways at this point. We've got 2 commercial companies selling this this, and Dubai has approved feasibility testing from one of them.
Yeah and we had a commercial company selling solar roadways and their test pilot of a few square feet of the stuff fell flat on it's face.

>So we have them maintain whatever their current infrastructure is for gathering food until the more efficient underground farms are complete...at which point we congregate the folks as apropriate.
Yeah, except they are Legion and most likely won't exactly take kindly to robotic overlords commanding them to farm.
>>
>>1834748
>You can leave entrances unguarded (they wouldn't be) because in the event a hostile force approached you can just collapse the tunnel. At that point they can dig it out...so you can just collapse more tunnel.
I already answered about this.

>Caravans can get ambushed just the same way as resource-gathering outposts can be attacked, sure. But per-unit they're less expensive, AND they have the bonus of the enemy not having perfect intelligence of troop movements so they're far less likely to be attacked on any given trip than static outposts would be. Even if they were and the caravan guards were insufficient to fend off the attack then it would be less resources lost than if an outpost fell.
Not really seeing as a caravan has to be able to move and we use robots which means we need to make at least some legs whereas with an outpost, no legs are needed and those resources are either saved or invested somewhere else.

>You can maintain automated monitoring of outposts for minimal cost, have the outpost connected to the grid, and then if an attack is detected you power up the defenses that would otherwise remain dormant. Should be cheaper than keeping robots on standby.
And I already answered this too.
>>
Oh god these walls of text.
What are you arguing about?
>>
>>1834764
Two different methods of holding our lands and shit.
>>
>>1834766
Explain further please.
>>
>>1834729
>So you'd still need all the same stuff in regards to defence as before which was what you were preposing you'd save by reducing them down to mere transportation terminals.
Well you'd need some of the same stuff, sure. Defenses. Just not nearly as many as you needed before because they're just dummy transport terminals without any real infrastructure to them aside from the defenses and an airlock. It's not a valuable target itself, and we could make many of them.

>Ignoring the fact that it makes your system even more complicated (sensors every few meters, reliable and fast acting seals, etc)
It not that complicated a system, and there wouldn't realistically be breaches unexpectedly in the middle of tunnels all that often (the only things that would cause trains to get crushed). You'd only realistically have breaches at terminals, and trains would've already been slowing as they approached the terminal.

As for fast acting seals and sensors, not that hard to do at our tech level.

>Except you've suddenly put a large hole into your expensive Hexcrete...etc. etc.
You actually bring up a good point that it'd be even easier to induce a collapse intentionally than I'd previously thought. Otherwise you're just bringing up engineering concerns which are easily addressed.

>You mean besides denying you one of your important mobility points for your troops, an access point to resources...etc.
Do you really think traditional transport networks are any more resilient? What you're saying is true for any transportation infrastructure we might establish.

>You mean besides denying you one of your important mobility points for your troops, an access point to resources, ...
Denying an access point to resources is better than having an outpost which exclusively refines/collects resources wiped out. You just have to go to the next access point rather than having had an important strategic thing be wiped out. The point is that they're cheap and we can make more of them than is practical to eliminate.
>>
>>1834773
I support the conventional approach: observation systems, numerous ground forces forming a border and reaction force.

He supports a unconventional approach: observation systems, an underground transport system and a few quality elite squads that are rapidly moved around to deal with issues.
>>
>>1834773
I'm arguing in favor of a distributed hyperloop-esque transportation network that connects various transportation-outlets in resource-dense zones to centralized and highly developed cities in a cheap and efficient system.

Most of the problems of Hyperloop are solved by our level of tech as referenced here: >>1834652

Other anon has a hateboner for hyperloop and thinks I'm full of shit.

I'm about to stop though, he's clearly saltyanon from last thread and will shit up the whole thing before giving up.
>>
>>1834773
One guy eants hyperloops, the other is explaining why hyperloops are a bad idea.
A pipe dream in more ways than 1.
>>
>>1834783
That's funny, i discussed the underground transport system earlier too, is his the same as mine?
>>
>>1834788
>>1834789
Why the fuck do we need Hyperloop transportation? Our territory isn't even that big.
>>
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>>1831586
The Courier plows fertile American soil, dumping seed-bags until empty, and keeps plowing long after into the early morn, just to be sure

---

You help Veronica waddle to the bathroom to shower and get dressed, her voice to hoarse to even give a snide remark. You assure her she'll recover the sensation the sensation of her lower body, and she leans on you as you walk down the hotel lobby. She desperately attempts to not walk so obviously bowlegged. A few ladies peer at you both, whispering to each other as your fine tuned ears hear them talk as though you were some kind of human bull or a monster straight out of a Golden Globes movie, and watch from the corner of their eyes as their men glare at you in jealousy.

As you drive home you look at the back mirror of your car as Veronica sleeps the whole way home, and have no small sense of pride in that, where your companions have taken bullets and lasers to their limbs, only you can make them walk like newborn brahmin foals.

---

>CONSTRUCTION
-Build the construction HQ
The new building planned by Jacob Miles and the other engineers will display the pinnacle of your engineering capabilities, while serving a function of holding administrative offices which will govern all things related to infrastructural planning. The Sewage and the Water Treatment Plant, the Power Plants, Electrical Systems, Vehicular Organization. Not just for BigMT but in anticipation of expansion for new cities and new locations.

Jacob Miles anticipates that our nation cannot soley rely on him and your current followers, he himself is already stretched to his limits and the ZAX will eventually reach a point where construction outgrows its own capabilities. Here he will able to properly train and employ new engineers, as well as store blueprint designs in a central location and have holographic tables and displays purely for the sake of keeping a city well planned and organized.

Jacob designed the building to herald back to Old World architecture, thus on top of the concrete structure will be a layer of marble, and a few symbols of American heritage and a bit of hubology too. Nothing overt or meant to be religious, simple innocuous things that are mostly observable in blueprint. This he hopes will be added on by other artisans who might design new statues and the likes.

True to your increased construction abilities, what five years ago would have taken months is now halfway finished!
>>
>>1834797
For the future. Not now. Theoretically, when we capture the mojave.
>>
>Our territory isn't even that big.

>Jacob
"If you want to improve transport between our two major settlements, I could actually pave the roads a bit better. If we gave everyone little electric scooters or bikes people would get to work faster and I think they'd enjoy it too."

>Brain
"A tunnel network beneath BigMT and New Washington would be prudent in case of an Aerial attack."
>>
>>1834807
Tunnel networks are a God send
>>
>>1834781
>Well you'd need some of the same stuff, sure. Defenses. Just not nearly as many as you needed before because they're just dummy transport terminals without any real infrastructure to them aside from the defenses and an airlock. It's not a valuable target itself, and we could make many of them.
You are missing the point. You are making a similar investment of resources to protect far less making it a far less effective investment.

>It not that complicated a system, and there wouldn't realistically be breaches unexpectedly in the middle of tunnels all that often (the only things that would cause trains to get crushed). You'd only realistically have breaches at terminals, and trains would've already been slowing as they approached the terminal.
Except a pressure wave moves very fast so you'd need to have your breach containment happening 100's of meters from any terminals to prevent any disruption getting through.

>As for fast acting seals and sensors, not that hard to do at our tech level.
Aye but expensive.

>You actually bring up a good point that it'd be even easier to induce a collapse intentionally than I'd previously thought. Otherwise you're just bringing up engineering concerns which are easily addressed.
Except they aren't. Unless you want to make this tunnel a insanely high cost-to-distance-covered system.

>Do you really think traditional transport networks are any more resilient? What you're saying is true for any transportation infrastructure we might establish.
True but under my system I ain't expecting my trains to be under attack. Also my trains aren't an explosive decompression away from death.

>Denying an access point to resources is better than having an outpost which exclusively refines/collects resources wiped out.
Except for the resources you place in five of these access points, I could make a far more well protected outpost since you admit to keeping a fair portion of the defences.

>You just have to go to the next access point rather than having had an important strategic thing be wiped out. The point is that they're cheap and we can make more of them than is practical to eliminate.
Except the access points would presumably all be working off of the same tunnels, yes? So if you or they collapse or compromise a section then suddenly a section could be cut off or a very roundabout route needed.
>>
>>1834793
I believe so.

>>1834798
We should probably design some STC's of the Hexcrete housing and shit. Making it nice and standard and simple, so we can have people assemble them with less training.

>>1834799
That is still not a large enough area to justify it in my opinion.

>>1834814
They are.
>>
>>1834843
>I believe so.
I don't want Hyperloops in my underground transport system, at best just regular trains.
>That is still not a large enough area to justify it in my opinion.
Agreed.
>>
>>1834854
Good to know. I have no problems with such a system.
>>
>>1834798

What does Jacob Miles and the Zax and anyone else appropriate think about instituting a Hyperloop-esque system for transportation of cargo and bots primarily, with humans as an occasional thing?

>Key points
Low-pressure/Vacuum underground tunnels.
Maglev trains/cargo pod propulsion
Extremely high transport speeds
(Anything else I'm missing)
>>
>>1834854
Yeah. Can we do underground trains?

Also teleporters for public use could be good.
>>
>>1834807
Those are both excellent ideas.

Should add them to the list.

So anons, after we get our second construction action and expand the brain Vault, what should our plan be?
>Do we still want to intervene in the Legion-NCR-MLA war?
>Is it time to create our first colony in Utah?
>Should we focus on boosting our population through recruitment now?
>How about building up our military more and securing those ICBMs in the Divide (which need to be fixed)?
>What about boosting our power to allow for universal replicators? The military base in the Divide might house the cold fusion tech we need.

So many options and paths, so few actions.
>>
>>1834861
>>1834865
Will you support my plan to build an underground tunnel network and make BigMT great again?
http://cnc.wikia.com/wiki/Tunnel_network
>>
>>1834878
Why do we need to expand the brain vault immediately?
I think we should first finish the FEV lab, then either build the underground farms or improve the school and then TUNNEL NETWORK WITH THOUSANDS OF ROBOTS WAITING TO POUNCE!
>>
>>1834878
We will want to intervene. I am of the opinion we should go against the legion, then thr mla, then the ncr. In order of easiest, greatest potential of harm, largest currently.
>>
>>1834864
>Jacob Miles
"Hmmm. The concept is, on the whole, a sound one. A vacuum tube with a magnetically propelled pod traveing faster than it could in normal atmosphere with no friction for increased speeds."

>ZAX(CEO)
"Yes, were this the Old World, it would have been an excellent idea to pursue. Currently I don't think our situation warrants it for passenger transport, and such a large scale project could be vulnerable in war time.

But. . .hmmm. If we were to attempt this, I can think of no better excuse than to perform a test run of extremely fast deliveries of scrap steel from the divide to here.

Of course were we to build it conventionally it would be quite noticeable, but it could be something to pursue when we optimize our underground tunneling capabilities. In addition we don't nearly have the power to sustain something like that right now, but perhaps after we aquire a large scale Cold Fusion reactor, or even better, the Chinese Hot Fusion then its more within our reach."

>tl;dr they think its a good idea, we just need more stuff, more power, more research to do a test run.
>when our territory is much larger it becomes even more viable
>>
>>1834888
The post scarcity people want it done for their first step, and we eant to finish it of before going agro.
>>
>>1834894
I'd prefer focusing on other projects but i get outvoted i won't whine.
Besides, the BX commandos and tunnel network is more important to me.
>>
Also, we should explore Montana/wherever we got those raiders for a sufficient power source for a teleporter.
>>
>>1834899
Bx is a robo research, and tunnel is one construction action of a soon to be 2. We should manage both.
>>
>>1834891
Excellent. The main issues are power production, tunnel construction, and current size.

We're already planning on remedying two of those, at which point we should strongly consider building a prototype to the Divide.
>>
>>1834915
yay!
>>
>>1834888
We want to build the brain Vault so our populace can all debrain, as per the post-scarcity plan.

Should help with research.
>>
>>1828332
We have Exhausted the Hexcrete again, which means progress on the School Expansion and the new Construction HQ was delayed for more Hexcrete Gathering, which slowed down construction. But some stuff was done with what was got from the mines thanks to a massive army of robots.

Without additional power the new Vehicle Factory could not be put into proper motion, but the other facilities and robots we have have produed 3 Bulldozers and refitted our 7 Tracked Construction Vehicles into generalized version and also built one more for a total of 8 which is quite a lot for passive construction.

---
MEANWHILE:
NO
>>1829247
>>1829611
>>1830093
YES
>>1829248
KILL THEM
>>1829282
HERETICS
>>1829342
>>1829351

You decide not to mess with the Reavers. Diana was one thing, but these guys are not viscous psycopaths so for now, they sleep in Cyrostasis.
>>
>>1835078
Hey QM, if we handed over clones, how did we fake scars, tans, implants, other cybernetics and finger prints?
>>
>>1835089
You did your best to avoid that dilemma by mutilating them pretty terribly. The briefcase helped a ton as well.
>>
STATS HERE

>BIG MT
https://pastebin.com/jAXYFRB1

>THE NURSERY
https://pastebin.com/ic3ac1xL

RELEVANT STATS:
>>>>>>Materials: Scrap Metal (Below Average) Fissile (Average)
Hexcrete Bags (Exhausted)

4 Action Cap.

Available Actions: Civilian, Construction, Military, Research, ZAX, Hero
+Robotic Research does not count toward cap.
+Biological Research does not count toward cap
>>>>>Turn: 117

---

ALERT:
Forward Forces report a lot of movement and sound coming from the MLA positions. Looks like they are preparing for the big thing.
>>
>>1835117
Visit Niner and give him the launchers.
>>
>>1835117
Not good. We need to knee cap that offensive, or forewarn the NCR.
>>
>>1835117
>Hero.
-Scout Montana/wherever we got those raiders from for a sufficient power source for a teleporter.
-Another date.
Any other ideas anons?
>Civ.
Collect hexcrete.
>Construction.
Continue getting that 2nd construction action.
>Military.
I dunno.
>Zax
Finish researching the Sub-tunneller with the ability to create lasting tunnels.
>Robot research.
Better skeleton bots, make them a mix between the cheap B1 battle droids and the more tactical BX commando droids.
>Biological research.
I dunno, can i use this action to have the Nursery replace it's robots for Securitrons?
>Passive construction.
Help the construction action, if this action can't do that have it build skeleton bots.
>>
>>1835129
Isn't the NCR doing good right now?
>>
>>1835138
Yes, but this attack would shift the balance too greatly.
If they cripple the NCR, MLA might get the momentum to start winning badly rather than the slow push back the NCR is doing.
>>
>>1835146
Eh, i don't think so.
Besides, there's nothing we can do about it without pissing of the MLA.
>>
>>1835146
We want the NCR to be pushed back a bit.

We should withdraw our forces from the Divide momentarily. It provides us with more plausible deniability.

Alternatively - we should visit the MLA and lease Niner our sub-tunnellers so they can launch te attack from outside the Divide.
>>
>>1835161
>Alternatively - we should visit the MLA and lease Niner our sub-tunnellers so they can launch te attack from outside the Divide.
Please no, those are too advanced and i want to keep them a secret from other factions for now.
>>
>>1835153
Fine. Then I think now is the time to go for the military base. Take the current APC and infiltrate the command center to turn the defenses off so our forves can move in.
>>
>>1835171
I don't know, i'd prefer a tunnel.
>>
Qm did we do anything with the currency overhaul suggested in >>1828488 ?
>>
>>1835166
Then the MLA will attack directly from the Divide and the NCR can link it to us...

We're only leasing our 1 prototype model to them, thats it
>>
>>1835189
fuck wrong link >>1828332
>>
>>1835178
Tunnel infiltration. Small team come up from the lower levels
>>
>>1835190
Nope, not supporting it, give them a junk tunneler then can't learn any new tech from or no deal.
>>
>>1835189
The Followers suggest waiting until everyone has an equal opportunity for education, and therefor employment, before a return to a stronger monetary system.

---

Some of your followers say they have a different idea entirely on how to incentivize people and children to learn.
>>
>>1835196
Using the Tunneler prototype we're gonna finish this turn?
Sure.
>>
>>1835199
>Some of your followers say they have a different idea entirely on how to incentivize people and children to learn.
Let's hear it.
>>
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>>1835133
Updated potential list:

>HERO
- Scout Utah for a suitable place for a forward outpost. Ideally somewhere with a river that we can dam to provide hydropower – perhaps at Sevier Lake. Also, the place circled on the map seems good from a minerals perspective.
- Visit Niner on the outskits of the MLA city and promise him a sub-driller prototype in exchange for him not launching the attack from the Divide itself.
- Another date.

>CIV
- Build an automated hexacrete mine while gathering more hexacrete

>CONSTRUCTION
Continue getting that 2nd construction action

>MILITARY
Secure ICBM silos in the Divide + the military base. Salvage anything useful

>ZAX RESEARCH
Provide SPI with another action – ask her to focus on the NCR and Legion

>ROBOT RESEARCH
Develop a ‘junk’ version of our sub-tuneller (not the train) which strips away most of the advanced tech – but can be armed and provided to the MLA for them to use

>BIOLOGICAL RESEARCH
Not sure about this one – suggestions?

>PASSIVE ROBO CONSTRUCTION
Help the construction action. If that is not required, build more base model securitons
>>
>>1835225
>Build an automated hexacrete mine while gathering more hexacrete
Wouldn't this cause us to gather less hexcrete?
>Visit Niner on the outskits of the MLA city and promise him a sub-driller prototype in exchange for him not launching the attack from the Divide itself.
No god dammit.
>>
>>1835225
Ill support this.
>>
>>1835225
This list doesn't even finish the Sub-Tunneler research, how are we supposed to build a junk version without a prototype?
>>
>>1835230
It's shit though.
>>
>>1835133
Hero.
-Scout Montana/wherever we got those raiders from for a sufficient power source for a teleporter.
-Another date.
-meet with Niner in neutral territory and get him to hold off until we get him the junk driller so he can attack elsewhere
-participate in military action
>Civ.
Collect hexcrete.
>Construction.
Continue getting that 2nd construction action.
>Military.
Use the sub tunneler we just develop to attack the military base. Aim to connect the tunnel to its command center. Also have some forces waitinf in the wings to attack once the defenses are disabled from the tunnel attack forces.
>Zax
Finish researching the Sub-tunneller with the ability to create lasting tunnels.
>Robot research.
Better skeleton bots, make them a mix between the cheap B1 battle droids and the more tactical BX commando droids.
>Biological research.
Better salient. About time we did this.
>Passive construction.
Help the construction action, if this action can't do that have it build skeleton bots.
>>
>>1835232
We already have that prototype - its the 'train' version which still needs another action

>>1835228
>Build an automated hexacrete mine while gathering more hexacrete
>Wouldn't this cause us to gather less hexcrete?
Yes it would, but it works towards getting a persistent passive amount in the future

>Visit Niner on the outskits of the MLA city and promise him a sub-driller prototype in exchange for him not launching the attack from the Divide itself.
>No god dammit.
Then how do we get the MLA to not attack from the Divide. I'm open to suggestions, this was just the most straight-forward one
>>
>>1835232
I assume would be giving him a version of our very junk liest prototype- the drill with legs that ambled along.
>>
>>1835242
>We already have that prototype - its the 'train' version which still needs another action
Then why would the APC make the MLA attack from somewhere else? It doesn't build tunnels.
>Then how do we get the MLA to not attack from the Divide. I'm open to suggestions, this was just the most straight-forward one
I don't think we can stop them.
Also i don't ant to help them get better a building tunnels.
>>
>>1835241
Supporting, it has what i want and puts us in the path of getting the MLA out of the Divide. Despite my reluctance.
>>
>>1835241
Well I was writing out my own turn list for anons to consider but its pretty much point for point the same as yours. Ill change my support to this, why not.
>>
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>>1835206
Rather than monetary or even purely prestige methods to incentive people for learning, some of the followers have been inspired by observing the RND program of the ZAX.

They noted that the ZAX consistently uses a portion of its RAM toward his "Holo-games". Virtual games played on a computer screen or in VR. These are some extremely advanced programs considering what was on the market in the Old World was Atomic Command and Zeta Invaders. Had they been released they likely would have been a huge hit.

RND invited several followers to join and play these games. They were very popular among the followers. Almost too popular, in fact, their production went down slightly.

"It was like being addicted to a low level chem"

Luckily the others performed an intervention. "Work on science or get out." and they straightened up.

But, one of them came up with a theory. What if the human mind could treat education or work like a holo-game?

The follower in question states he's been reading up on psychology books particularly on work done by B. F. Skinner, the guy who showed how mice could be conditionally trained to associate certain actions with immediate reward.

This follower theorizes that holo-games work on the same principle, a "player" achieves immediate gratification for a task accomplished, even if its a mundane task like pretending to mine gold or chopping wood.

Interestingly enough he found it quite curious that although he would find farming in real life a chore and a burdern, even if it was effortlessly done by robots under his control, he found that part of the aspect he enjoyed was, quote "roleplaying as a peasant and. . .growing a farm."

Through the use of points, digital trophies, and virtual prestige players are encouraged to invest even more time and effort into the holo-game which leads to cycle of constant play.

He would like some test subjects, ideally BigMT citizens, to perfrom more tests and see if this principle could be applied to real life applications such as making people "feel good" about learning and working so they want to do more of these things.
>>
>>1835253
We get them byilding tunnels elsewhere, then on the eve of the attack, we warn the NCR. Win win for us. Lot of dead MLA raiders, massive disruption in the NCR and we look good.

Just claim to have spies in many places and act mysterious about it.
>>
>>1835265
A few of the other Followers do have concerns. Some say its just an excuse for him to play more video games. Some more serious concerns are that encouraging addiction in a populace, while not only morally questionable, might also have some serious consequences.

What happens if they cannot sustain their addiction? If it gets too strong, or perhaps, if a reverse effect happens and they gain an aversion to the very things desired to be encouraged.

The follower claims all he needs is subjects, research, and time to work out these bugs.
>>
>>1835267
I am very uncomfortable with that, i don't think well get away scott free.
>>
>>1835271
Eh. Just a suggeation we can table it until later discussion becomes prudent.
>>
>>1835270
Do the other followers have any suggestions?
>>
>>1835270
We should let him try out his theory
>>
>>1835281
Most followers are ambiguous about it, citing a desire for "more evidence before passing a premature judgement"

Those few against, say that monetary wealth and prestige of position and personal job satisfaction has been the guiding force of mankind for thousands of years and that it is the force which humans have adapted to. They think that just paying people with more difficult jobs better, as it has always been, should be the tried and true. Though these people aren't exactly on board with the whole post scarcity thing either.

The rest are actually enthused about the idea.
>>
>>1835297
Let him try it out, but if addiction gets too bad, we table it.
>>
Rolled 100 (1d100)

>>1835117

Three votes qm
>>1835241
>>1835258
>>1835264
>>
>>1835302
WELP
>>
>>1835241
Jeeze the action bloat I've allowed you guys to have holy crap
>>
>>1835302
>>1835303
hahahahaha.
HAHAHAHAHA!
>>
>>1835302

I think I love you.
>>
>>1835302
Have my babys please
>>
>>1835308

It's almost like running a civilization requires many acts of input, Actions you might call them.
>>
>>1835308
Yeah, it gets kinda messy. Most of the hero action stuff takes a day or two at most, so it seems inefficent to use hero actions unless its a quest otherwise.
>>
>>1835317
Well mostly I take a lot of time when I'm busy and I have been these past few days.
>>
>>1835323
Thats fine. You run the game when you can.

Gives us time to argue about specifics of our future.
>>
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>>1835302
>100
Great roll anon. It's good to come back to a Nat 100 when opening up this thread.

>>1835241
Also supporting the action
>>
>>1835323
Is that 100 gonna be used to help the MLA attack?
>>
>>1835352
Why?
Why help them when we can help ourselves?
>>
>>1835352
I hope not. Don't want the MLA attack to happen. Should affect getting Niner to back down.
>>
>>1835357
Not back down - just attack from somewhere else.
>>
>>1835367
Back down from attacking from here.

>>1835323
Hey Qm are we unnoculating our people with our new immunizations?
>>
>>1835352
100s can't do the impossible. however they can reveal things or open up doors otherwise closed.
>>
>>1835372
You need an action for that. Passive medical stuff can happen if you guys build a big hospital and more auto-docs so you dont need an action for that sort of thing
>>
>>1835372
We need to do that and the tesla cool upgrade next turn
>>
Whoever gets the date this time is super lucky
>>
>>1835425
No, that's inefficient. Why waste action when we could tackle that in a bigger project.
Finish the educational checklist list first. Convince the people to undergo debrainification and augmentation.
Then upgrade the ones with older versions along with new people.

Imo, EVERYONE should get the whole augmentation package. First of all, it will encourage more people to go tesla coil. Second, it will vastly increase survivability of all people in case we come under attack. Third, it will make our people much more effective (one would question why a doctor needs str augs but they will increase his productivity in small ways that cannot easily be measured). Fourth, it shouldn't be even that expensive.
>>
>>1835477
Augmentation also increases water consumption though, don't forget that.
>>
>>1835487
Which one?

Didn't it decrease it? Well, not exactly decrease but allow people drink radiated water?
>>
>>1835496
>Which one?
Don't know, but i swear i recall QM writing that it increases water consumption.
>>
>>1835477
So everyone should get military grade augs in your opinion?
>>
>>1835506
Why not? Unless we can't put all of them then we should just go without military ones.
At very least everyone should get all SPECIAL augs.
>>
>>1835383
OP is kill for the night.
>>
>>1835505
Super Soldiers eat/drink more.

However one of your augments lets them drink irradiated water safely. Unfortunately the water in the divide has more than just radiation.

>>1835560
Actually I'm writing up this 100. if you have any questions post em to me.
>>
>>1835588
>Super Soldiers eat/drink more.
So if we augment our civilian with just civilian augs they won't have increased water consumption?
>>
>>1835594
Well, not as much. They'll be stronger and have to eat/drink more. At the same time they'll be able to farm more and you have so much food anyway.
>>
>>1835624
We still can't reliably filter the underground stream right? With the augs they could drink unfiltered water

And is the regen Aug the most food intensive
>>
>>1835624
Why do we still have farmers? How many are there? How many supervisors would we need for a robotic farming force? Can we just automate everything (ala Greygarden in F4)? How many can we educate in other fields right now?
>>
>>1835647
SOON
Just wait us to complete the education reform then we will move our farms to underground and make them fully automated. Perhaps we should spend a bio research to make them even better.
>>
>>1835652
Dont we already have underground cacti farms the jougnsters like to hankey-pankey in? If we dont, use the bio for it. If we do, use it for gene mods.
>>
>>1835647
>Why do we still have farmers?
Out of concerns that a large portion of your populace will be jobless, which, while not a problem of economics due to a basic living ration and wage, does present a growing concern of whether or not your society should sustain the idea of so many people living without much contribution besides living.

Its an ongoing debate between the followers, involving and including those of post scarcity. We are perfecting an automated, replicator based society. Some say that it is already to accept that some people, perhaps lots of people, may not want to work. Therefore they should be allowed to live comfortable, but mundane lives. Those people who do want to work and achieve positions of excellence should therefore receive the lions share of luxuries and goods more than those who do not.

On the opposite side of that the other group claim this is a pipe dream. It works on our small scale certainly, but what happens when the population grows to such an extent of thousands, or millions or even a billion? Could robots and automation possibly allow for that number of people to not work? The need for jobs, even pretense jobs, has always been a driving factor in civilization. Everyone should work even if it has to be a job that could be replaced by a robot.

Both agree that education should be maximized in any event, so that everyone has an equal opportunity to pursue higher education and if needed we can also make it mandatory if there is a skilled worker shortage.
>>
>>1835659
They aren't underground yet.
>>
>>1835660
We have the implants to make the common peasant smart enough to work at engineering jobs. Miles said he needs some help with that anyway. And basic farming is a complete waste of resources.

Once we have the education down, give people a choice: either get smart and help or get out. There is no excuse for being dumb and there is no excuse for being lazy. They dont have to do backbreaking hours but the do have to work. This becomes especially true when we go large scale and have huge populations in our hands. Focusing them on skill and smarts jobs is essential if we ever want to get somewhere. Otherwise it is just a waste of resources. Apply propaganda to this as well (maybe the Think Tank has some mind affecting commercial tech?).
>>
>>1835670
Gotcha. We should do that the first chance we get, then push people to educate themselves or start their own businesses (for example the horror that is glass).
>>
>>1835687
We should first improve the school, then move the farms underground.
>>
>>1835683
The follower who proposed scientific application of Skinner's principles claims that, rather than forcing people to work, he could make people want to work and be motivated on their own, working on the same tiny release of endorphins one gets when they "level up or earn experience points for a successful quest. Ka-Ching!"

On the opposite side other followers claim this is no different than the government pressing an addictive drug on a populace. "you introduce a pleasure causing agent. if people don't do what you want them to do, you withdraw it. the only difference between this and Jet is that you push the drugs for free and it doesn't make your skin peel"
>>
>>1835683
>Once we have the education down, give people a choice: either get smart and help or get out.
That is an unfair statement.

While I am completely in favour of mass education - it is unrealistic to think that all of our citizens will be researchers, scientists or engineers.

What about those who wish to excel in the arts, or those who want to be soldiers or community leaders.

While we will likely not need farmers or factory workers, there are still plenty of avenues for work.

Speaking of which; OP, what kinds of cultural products do our citizens produce at the moment. Do we have any artists, singers, writers, actors, fashion designers, debaters, dancers?

I feel like we have focused too much on technological advancement, neglecting the crucial role that culture plays.
>>
>>1835705
Its not actually as bad as drugs. Games mostly fill the gap of escapism. A situation you can go to and leave your mundane worries behind. The point where it becomes dangerous is when you have nothing else to strive for. When you literally can play 24/7 and nothing bad happens. This is the situation where the stereotypical basement troll comes from. In a healthy population games (both computer, board and so on) help to alleviate stress and boost morale. I dont think we should ban games (or other entertainment for that matter) but we must not make a society where everything falls into your lap. Yes, we give free water, housing and food but this will be taken away if you dont contribute to the cause.

>>1835706
You misunderstand, I fully support cultural or military goals. However, I dont want layabouts. That is the death of society. Too much free time also brings about ideas. This is why our researchers arent farming but this could also lead to dumb youths getting uppity ideas. Hence why we need to use everyone for something productive. Preferably something they themselves like.
>>
>>1835706
>OP, what kinds of cultural products do our citizens produce at the moment
Majority: Scavengers/Repairmen/Tinkerers, Cooking (Cheffs, waitress, kitchen hands), Cleaning/Washing, Hubology/Mormons. Desert Gardening.
Minority: Lobotomite Workers. Amateur robot fights (not as many as before). Amateur monster fights. Amateur gambling. Voluntary Prostitution/Strippers. Amateur Writers. Amateur tailors.
Tiny: Singers and Musicians (Dean Domino, Jonathan, a few people who sing the Karaoke real well, some amateurs with instruments).

As an example, your scavenger finds an old world suit, freshens it up and stitches it back, and scans it in the replicator. people pay ration sierra madre chips to get a fancy suit.

There is an intense desire to trade and buy trade goods from the NCR, mainly luxury appliances and goodies. This was mentioned before, but you currently have no caravans or any trade deals.
>>
>>1835718
>Hence why we need to use everyone for something productive
The thing about cultural endevours is that, measuring productivity is difficult.

Writing a song could take a week or take a year, or multiple years.

I think that we should just focus on promoting a positive mindset amongst our population while they are being educated.

The government will take care of you, but you are rewarded for going beyond just 'living'

We might also need people to check in with a central office every 6 months or so if they don't have an 'official' job to describe what they're doing.
>>
>>1835726
This might sound stupid but could we add the AI from the nursery onto the list?
>>
>>1835736
You're right, that sounds stupid.
>>
>>1835728
You take what I wrote too word-for-word. The point is that layabouts are bad for everybody. This doesnt mean that singers have a quota to fill but rather when somebody has a trend of doing nothing and being disruptive they will be dealt with in whatever way is best for the situation. And we will take care of our citizens but that also means that every citizens has to take care of the nation as well. Whether that is fine art (and please god lets not go modern), research or defending your country within and without.
>>
>>1835726
We need to start developing our own trade / culture items so our people stop wanting NCR's shit.
>>
>>1835726
>Amateur Writers. Amateur tailors
People like this, what is stopping them going to the next level / doing this professionally?

Is it a lack of starting capital? The local market is too small? Not enough free time?

On this note though, we may want to create a central bank which can loan out SM chips to private citizens for them to start private businessss and projects.

>As an example, your scavenger finds an old world suit, freshens it up and stitches it back, and scans it in the replicator. people pay ration sierra madre chips to get a fancy suit.
Interesting...does he own a patent on that suit / receive a monetary compensation if other people pay to get it? Or is it more for renonwn, as in: 'This suit was entered by Joe Dean'?

>There is an intense desire to trade and buy trade goods from the NCR, mainly luxury appliances and goodies.
Is this because people want these goods, or are looking for a market to sell to?
>>
Quick question QM, can our Loader bots fit in a building?
>>
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>>1835726
>>1835736
OH, speaking of Culture.

-The Nursery:
Tribal Wood Carvings/Furniture. Tribal weaving. Bone Trophies. Tribal Dancers. Shamans. Herbal Medicines. Canoe Races. "Horse" riding. Pets. The "many arts of love making".

>>1835736
Do you mean you want to date the AI? You can vote to do that.
>>
>>1835755
Yup. She needs to be swayed anyway. Might as well add her
>>
>>1835752
Depends on the building, but usually yes though sometimes they may have to widen the door a bit or scrunch themselves in.

>>1835749
>what is stopping them going to the next level / doing this professionally?
Writer isn't exactly considered a job by your society yet (if you want to change this you can make a cultural action to allow low level artists to work full time), and currently you are making sure everyone works so he has to go farm and write in his spare time instead. He writes a bit of fiction actually. Alexis allows him to store his stuff on digital terminal.

The only real difference between a "professional" would be like a fiction author in the NCR who has his own team of proofreaders and a publisher sponsor that prints out copies of his book for sale.

---

As for the tailor its a much more concrete reason. He doesn't have his own building, and his ration won't afford him a building or the sierra madre chips to really make enough new clothes for everyone.

---

>Interesting...does he own a patent on that suit
Not really. People just say "Wow Joe that's an amazing discovery! I'm going to save my rations up so I can get that suit on replicator" and Joe feels pretty good about it and goes to scavenge for more neat things. Mostly its the exploration and wanderlust for them, the finding stuff is a bonus.

>Is this because people want these goods
Yes.

>Brain
"Hmm, the NCR seems to have a much wider population pool for artistic minds, a vast territory filled with old world sites to draw inspiration or scavenge from. They have perhaps dozens of thousands of people who could be designing new things, plus we aren't exactly spending actions on replicating luxuries for people.

People mostly have access to the simple Sierra Madre replicators, while our larger scale models are prioritized for our various military and government actions. Not exactly a lot of time to replicate say, new mattresses and sheets or a new wooden drawer."
>>
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>>1835760
>Brain
"We can replicate an entire robot or a giant rocket, but people have to scavenge and tinker to get new kitchen appliances or a Mr. Handy servant.

We could build a large replicator for civilian useage now. The only reason we didn't before was a lack of technology. That way our citizens can freely gain these sorts of things.

That being said, the basic living ration most farmers earn means they will have to save up for very large things.

I might actually think you could see some irony in this. Anything the NCR produces, we could create in the blink of an eye. And unlike the windows these don't actually have to be installed, just distributed."
>>
>>1835760
>Writer isn't exactly considered a job by your society yet (if you want to change this you can make a cultural action to allow low level artists to work full time)
How would we develop this 'cultural action'?

>As for the tailor its a much more concrete reason. He doesn't have his own building, and his ration won't afford him a building or the sierra madre chips to really make enough new clothes for everyone.
So, the idea of creating a state bank which can loan out SM chips to individual citizens for them to start private businessss and projects would solve this, correct?

>>Interesting...does he own a patent on that suit
>Not really. People just say "Wow Joe that's an amazing discovery!
Could a patent system be developed?

Say, whenever someone replicates this suit, Joe recieves X amount of points in a digital wallet (which Alexa tracks for every individual). He can then go to...the bank I mentioned above I guess to redeem these points for chips?

>We could build a large replicator for civilian useage now. The only reason we didn't before was a lack of technology.
So, could we in theory next turn use 1 CIV action to set up a large community replicator along with a state bank for SM chips?
>>
>>1835773
All the more reason for people to want to better themselves. Like actual people should. If you want a better car, work harder for it. I agree that the basic replicator is shit-tier for us now but this brings up a question: how are these replicators used? Where are they located? Do the only make stuff from the game? If not, what else? How big can an item be until it cant be made from those machines? How big would the large replicator be? Where would that be located? Can we make a "store" with just a few large replicators where people come and buy scooters from? Can we spend an action to make common commuting vehicles, household appliances and luxury goods all at once? That is to say, spend 1 research action to make common stuff available for our people? Could we spend 1 construction and 1 research to get it going in 1 turn? How much do we need to do for the education system to be good?
>>
>>1835787
>Could a patent system be developed?
>Say, whenever someone replicates this suit, Joe recieves X amount of points in a digital wallet (which Alexa tracks for every individual). He can then go to...the bank I mentioned above I guess to redeem these points for chips?
Why would we want this exactly?
>>
>>1835787
The bank idea is good. It wouldnt even need to be a building. Just incorporate into Alexa. This would also mean that the system tracks expenses and mitigates over-loaning and over-spending. Also helps to track spending for better fiscal policy and an overview for us so we can solve any problems early on.
>>
>>1835789
Also a good point. Tech should be freely distributed among our people (within reason) and a citizen should get a bonus for good work, but not a tax on it. This could lead again, to lazing about. If a person shows great promise we can single them out and give them better living, better jobs and so on. This would mean that people work to better their and their neighbours standing and if they do a good enough job they get rewarded by the nation. In contrast to them trying to sell stuff to others and try to swindle for money.
>>
>>1835789
It rewards individual effort - incentivizing it to continue and empowers successful people expand.

>Joe finds and repairs and old suit that nobody has seen before and enters it into the replicator database
>People love it and buy it
>Joe is rewarded for his effort and wants to find more things
>Joe now has money to outfit better exploratory expeditions and hire more people - he has built a small business
>Next time, Joe + team brings back 5 suits and 10 kitchen appliances from the old world to repaid and add
>Cycle continues
>>
>>1835803
Yes, but instead of Joe getting his bonus from the government (helps increase both dependancy and morale) he gets it from other people. While we would give him a fair pay for fair work, he may get more from his fellow men. This is why topshop and garbage like that is so popular. Entice to buy and you get money, nevermind the product is crap. If we keep it government controlled, we can steer any developement we want. If it is something we feel needs to happen more, we give a bigger bonus. This incentivises others to seek it out as well.
>>
>>1835795
Yeah, a lot of it could be incorporated into Alexa

I was thinking of a physical bank as the actual chips still need to be handed out - so we need somewhere for that to take place.

>>1835800
>If a person shows great promise we can single them out and give them better living, better jobs and so on.
This is too much like a command economy for my liking - it is also vulnerable to corruption and nepotism.

The way I have detailed here >>1835803 allows for the free market to decide which businesses are successful.

In this way, the government provides a base standard of living, and private businesses are empowered to provide luxuries as dictated by the demands of the market.

>>1835806
>Yes, but instead of Joe getting his bonus from the government (helps increase both dependancy and morale) he gets it from other people.
We don't want people to be super dependent on the government. We provide defense, technological advancement and a base standard of living, that's a lot.

>While we would give him a fair pay for fair work, he may get more from his fellow men.
He would only get more money from it if he is good at it. We want our people to do what they're good at - it produces the best and most efficient results for society as a whole.

>If it is something we feel needs to happen more, we give a bigger bonus.
I agree that if we want to steer development, we can always just mass provide something for our citizenry - but that takes an action and is inefficient.

By letting the free market take place, citizens individual desires are solved by their fellow citiznes.

>Mary can use her SM chips to replicate a new toaster that some business found and added to the replicator
>While Ben can use his SM chips to replicate a new suit that some business added
>>
>>1835760
See, this is what I was talking about when helping start private industry. Then the argument went about safety in factories.


We should allow enterprising citizens to petition for startup capital and help. We could easily spare some resources and loader bots for the tailor to make his own design workshop.
>>
>>1835808
>the actual chips still need to be handed out
Are we using physical currency? I tought it was credits. Anyway, they can be distributed from the same place they get their usual ones. Since we dont need any personell we dont need the building.

>>1835808
>By letting the free market take place, citizens individual desires are solved by their fellow citiznes
We will promote people like this ourselves, this keeps dumb or bad ideas to a low and good or productive ideas on top. We can essentially filter out anything we dont want at the root. As to the need for an action, we dont need an action to give someone extra credits, whats more, this way we would not give them actual stiff, but the means for citizens to expand their ideas and businesses. If they sell their wares to others and they make money, that is great (as long as it is actually good product) but what we would cut out is patent and permit nonsense that serves only to limit production to certain people, as opposed to the improvement of the idea by someone else. We would not curb free trade but eliminate restrictions on sales and use of ideas. This would have a marked improvement of innovation and personal business.

>>1835808
>This is too much like a command economy for my liking - it is also vulnerable to corruption and nepotism.
I agree it is command but with our system of oversight it would not be prone to corruption. Everything is observed by machines and in case of discrepencies attention would be directed toward the problems.
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>>1835809
The point then was for people to use what we have already up. I support citizen startups but to make a small glass shop for windows when we have a factory that makes perfect panes is dumb. Better to educate them properly and have them use that, instead of going from 0-100 all over again.
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>>1835820
>We will promote people like this ourselves, this keeps dumb or bad ideas to a low and good or productive ideas on top.
I don't think this would work for two reasons:
- It doesn't scale well. It may work with our small population now, but not when we have thousands or millions of people
- It adds our personal bias into things. A 'bad dress' in our opinion, may be good to someone else. It's inherently subjective.

This is the benefit of the free market. It can happen without our oversight or direct intervention.

>If they sell their wares to others and they make money, that is great (as long as it is actually good product) but what we would cut out is patent and permit nonsense that serves only to limit production to certain people, as opposed to the improvement of the idea by someone else.
We need that patent / permit system, because how can individuals make money off their efforts without if?

Without a way to make money, private businesses can't expand - or really exist.

>We should allow enterprising citizens to petition for startup capital and help. We could easily spare some resources and loader bots for the tailor to make his own design workshop.
Yup, completely agree!

That's what the 'bank' idea is.

But we can't give out loans for free, they need to pay them back. So this requires a way to generate revenue.
>>
>>1835857
>>1835857
>- It doesn't scale well. It may work with our small population now, but not when we have thousands or millions of people
Considering we are at a point where AI manage most of our orders I dont see why an analytical machine cant deduce whether something is a complete flop or not (at which point an actual AI can take a look).

>>1835857
>- It adds our personal bias into things. A 'bad dress' in our opinion, may be good to someone else. It's inherently subjective.
Cultural objects cant really be gauged. What this refers to is actual goods or services. For example the "miracle mineral solution" (a deadly "product") would be avoided whereas the style of clothing is something of little consequence to us (except perhaps for propaganda).

>>1835857
>We need that patent / permit system, because how can individuals make money off their efforts without if?
As I mentioned, we will pay a bonus on it (whether bulk or spread out as a "patent") while the actual sales generate money. This also leaves others free to improve on those ideas, speeding developement.

>>1835857
>Without a way to make money, private businesses can't expand - or really exist.
Again, they SELL their product and make money that way. We replace the money from permits with a government bonus which leaves ideas free to e developed (instead of waiting 20 years to do the same).
>>
>>1835823
If somebody wants to open glass workshop,let them and even help them. They can make variety of things beyond windows.

Just because we have massive steel factory which can produce everything from steel beams to nails doesn't mean that a blacksmith shouldn't be given opportunity to open a smithy.

If somebody wants to start something. Even if it's a robot workshop, we should help them.
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>>1835901
You are missing the point. I am not opposing a glassware shop or a custom robot shop but I Am opposing inferior tech to do the job of a better alternative.

We desparately need the dumb farmers to do something worthwhile but not if it means making shitty glass panes instead of mass-producing better ones. And no, I dont mean art, that can take whatever form it wants (within reason).
>>
>>1835884
Ahh, I see what you mean.

So people have their / their company names against replicated products. They are reviewed by an AI to ensure they meet a certain quality threshold before they are entered into the database. Once they are, they are legally owned by the state.

However, the original creator gets a bonus digital payment direct from the government every time another citizen replicates the item.
>>
You know, our food cap is now [Huge], we should really convert some of it to fuel whenever it reaches the cap.
>>
>>1835908
Basically. Add to that bonuses for excellent products and so on. This keeps us in control, incentivises innovation in the populace (both new stuff and improving existing ones) and helps enterprising men build businesses. All while keeping a basic level of quality. This goes from glassware to scavenged stuff to a novel pen holder.
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>>1835913
Then we have to build storage tanks for it. Besides, we dont use that much fuel. What about we make them into drugs or medicine instead? More useful and keeps longer as well (as seen by 200 year-old combat drugs).
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>>1835916
I'd support this + the creation of a bank for our next CIV action.

We can finally bootstrap private industry, while also working towards our post-scarcity society.
>>
>>1835908
Eh, let's not have government pay a fee. That could be abused. People pay Sierra madre chips anyway, so just give a cut.
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>>1835928
Well the chips are used to create the goods/services - but I guess we can inflate the cost and pass that extra to the relevant business.

Providing businesses digital credits that they can transfer into SM chips is easier though. It means that there is less physical currency in circulation, which means we can track transactions / economic growth more easily.
>>
>>1835755
Add Diana to dating list

Too bad we can't make babies with... or can we?
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>>1835726
Wait.... Who is Jonathan?


We really really need to set up a trade caravan. There multiple advantages beyond the obvious ones. First they can be our eyes and ears in NCR and other parts of the wasteland. Second, they can help recruit more people for our nation. Third, it will satisfy Cass' wanderlust.


This will get the word out about our nation, values, way of life, etc
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>>1835959
>Jonathan
Old world singer from the cryo tube

>trade caravan
It does risk greater cultural imperialism from the NCR though, and infiltration by spies posing as new citizens.

I'd want to wait until we get our own cultural projects and private businesses humming more strongly.
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>>1835705
Why not both?
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>>1835960
We are very very good at vetting people. And I honestly doubt NCR influence will be able to sway our people.
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>>1835970
Agreed. Besides, it would be a trading outfit of select individuals who barter for goods we lack(until we scan them in, that is). Sell them drugs for samples of luxury goods we replicate at home. All the while gathering info and helping infiltrate stealth robots.

What do you anons think?
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>>1835973
I'd prefer to focus all efforts into internal activity or expansion of territory, industry, the population or the army. I would point out that we will have the second construction soon and should be focusing efforts into getting shit ready for it: increased power generation, automated Hexcrete gathering and training additional engineers to command these forces.

Then I would advise a turn or two dedicated entirely to expanding our robotics production facility as well as creating a few small civilian industries: a fabric mill (that tailor can run it) to produce clothes, tents, tablecloths and anything else we need for example or a movie theatre or even a professional robot fighting arena (two small workshops / maintenance rooms for the fighters, a central combat room (dug into the ground maybe?) and some stands watching over it with a camera system recording the fights) with a small section for wild animals to be used for additional variety.

After that I'd suggest focusing down solely into mass producing robots for combat in the NV region and getting all of our Soldiers converted into Officers and their brains placed into TACTs. During which I would advise extending our train tracks, through the Divide towards NV, and building up a stockpile of rail and shit to be used to rapidly expand it as we go further. This is assuming we find that the NV region is unclaimed by the NCR as of then, if not I would advise switching to the Utah route or the Montana route.
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>>1835988
I agree. Some cultural actions would be useful. Could also officially make art jobs a valid profession as well.
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>>1836003
Agreed culture is important but I prefer focusing on shit that won't happen passively like industry or conquest. Fact is that as our civilisation grows, in number and in scale more generally, we will see more cultural workers without our intervention. Especially since they will have a larger consumer base to sell to.

Thus I feel it is more appropriate for us to focus on that side of things: maximising their market by growing our nation and letting that shit work out itself.


Plus, we are at a point in time where we must focus our efforts. We have a limited amount of time before the various guillotines around us come crashing down and I'd like to be ready for them or even avoid them entirely. Even if it does mean that our writer goes without a subsidy or our people continue to wear kinda shitty clothes.
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>>1836016
We need to at least kick off the cultural professions. After that it should sustain itself. 1 action to make it a thing and it would build off itself from there.
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>>1835988
Don't see how this conflicts with setting up a trade caravan
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>>1836021
In fact, we can probably tack it onto next hero action. Its just a bit of policy making.
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>>1836021
>We need to at least kick off the cultural professions.
We don't. The culture shit is already happening in the background between that writer and our few musicians. I don't disagree, once we have the actions to spare we should invest in getting that sort of shit set up. For now? Industry, army and expansion are my concerns. Life, survival, then Luxury.

Culture stuff is already happening and I feel we have bigger, more important concerns to worry about.

>>1836022
It's the difference between buying shit from the NCR and attempting to set up production in our own nation. Rather than getting a trade caravan to pickup 300 pairs of socks, we make a factory. This is better because, during times where it's production is unneeded, we can sell it to the NCR for shit we need like steel, fissile or such.

Also I'd point out that caravans don't work with the NCR thanks to their nationalised nature. You'll get the same deals selling to them at the border as you would 300 miles into their country. So really it's a waste of effort compared to just having our trade-talented people try and get better deals / exchanges.

>>1836025
Eh, I suppose but when you said you wanted to try and enhance culture I got the feeling that you'd want more investment than that. If it won't cost us much if anything, I see no reason why not.
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>>1836033
Just because we visited one supermarket doesn't mean that entire nation throws bartering and trading out of the window. Even ussr had trading and bartering between its allies and internally. NCR is nowhere near as bad as that.

Also we can't build a factory for en thing we lack and even if we could, NCR is a massive pool for ideas and inspiration.
>>
>>1836033
Just take a bit of time to make art a full time job. Those people are mostly farmers so no negative impact to our industry, and the background art stuff accelerates massively.
>>
>>1835988
>>1836033
The point you missed about that is that we wont be trading for bulk but for single items we scan and replicate ourselves. As to the fabric mill, it is pointless. Have a replicator make raw materials and have the person just sow it up (if he cant 3d model it in the first place). This cuts out both the NCR having a big trade flow from us, keeps us from having to reinvent (the home appliance) wheel and keeps the startup needs for our citizen businesses low, as they dont need infrastructure the NCR needs, just have the replicator make it for you. This also applies to improving NCR things we buy.

The expansion bit I have no problem with. Just clarifying the trade/business aspect.
>>
Morning, bleh I did pass out last night. Time to drop some 100s
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>>1836049
>Just because we visited one supermarket doesn't mean that entire nation throws bartering and trading out of the window. Even ussr had trading and bartering between its allies and internally. NCR is nowhere near as bad as that.
I was referring to the fact that the NCR has nationalised all businesses and thus unless you are dealing directly to individuals (who won't buy more or less anything we have since we don't have anything they couldn't get from the NCR) you won't be getting better deals.

>Also we can't build a factory for en thing we lack and even if we could, NCR is a massive pool for ideas and inspiration.
Aye we can't but we can cover our major needs: clothes is the last one left to be honest and as we expand further we can afford more factories dedicated to production of more and more niche goods.

>>1836058
True I suppose, if it costs us so little then I will support it but I'd need some assurance that we aren't going to suddenly have everyone pretending to be a writer and churning out some self-insert fan fiction and shit. Some certainty of quality since we are subsidising them.

>>1836063
>The point you missed about that is that we wont be trading for bulk but for single items we scan and replicate ourselves. As to the fabric mill, it is pointless. Have a replicator make raw materials and have the person just sow it up (if he cant 3d model it in the first place). This cuts out both the NCR having a big trade flow from us, keeps us from having to reinvent (the home appliance) wheel and keeps the startup needs for our citizen businesses low, as they dont need infrastructure the NCR needs, just have the replicator make it for you. This also applies to improving NCR things we buy.
Replicators are inherently less efficient than conventional methods. Especially in regards to things like this where it's not a question of precision or intensive refining. It'd cost too much in terms of power for essentially no benefit seeing as we have farms set up to produce material to be processed into fabric.

Fact is that we want to be trading as much as we can out for raw materials like metal and fissile since those are two things we have a definite limit on how much we can produce and gather from our lands which in turn limits our ability to expand or create.
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>>1836016
>Fact is that as our civilisation grows, in number and in scale more generally, we will see more cultural workers without our intervention.
I agree here, and with your points in general.

Thought, just to kick start a bit of culture and private industry now, I'd recommend spending our next CIV action on this >>1835908 + the creation of a bank.

After establishing the mechanics for private industry and culture to flourish, we can focus on national advancement and military conquest.
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>>1836084
If you expect a new york times best seller from a bunch of ameteurs you are going to be disappointed. Initial quality would be médiocre to shit. But art is like any trade and practice makes perfect. Or better, at least.
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>>1836090
Oh aye I'd have no problem with that. Having a centralised bank and shit would be nice if nothing else because it'd represent just how far we've came.

>>1836094
Nah, I just expect something along the lines of a decent greentext. Not even really a question of quality more so a point that anyone who claims to be a writer better making something that people enjoy.

Yes that means if they write smut they still get payment, if people want it then we should subsidies production.
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>>1836084
You are assuming that making a factory will be cheaper than replicating. If you noticed in the QM texts, people already have them for household use so the power drain is minimal. What I agree IS a drain is the suboptimal rates of production. Something easily rectified by research towards better replicator (something we will certainly have to do) So we either waste time building infrastructure we will later demolish or we accept the small loss in materials (also take into account this loss would be in R&D, since the actual product would also be scanned) and work towards a better system of replication. And, as stated before, we could use far less energy and resources and turn the salient into far better things than flax and cotton (again, combat drugs) that Still need to be further refined. This is also why nylon and synthetic fabrics in general became a thing. Easier and more cost effective. We have the chance to make LITERALLY EVERYTHING more cost effective by cutting out all the time and resources spent on manufacture.
>>
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>>1835241
>Zax
>Finish researching the Sub-tunneller with the ability to create lasting tunnels.
During an experiment digging around BigMT, the tunneler bumped into something rather solid.

It turned out to be a buried Chinese Bomb, that had it but dug a bit more, might have gone off to devastating effect. Instead, RND and a repair bot carefully defused and extracted its core.

>MAJOR
"CAREFUL YOU FOOL! YOU'LL BLOW US ALL TO KINGDOM COME!"

>RND
"Are you the expert at the inner workings of a thermonuclear device? No? Then be quiet and lemme do this!"

Finally they extracted its beryllium core.

>RIG'D
"Could we try and poke it? Maybe we could figure out what all the fuss is about that Mass Fusion is."

>RND
"No, this one's been compromised. Its been so long most of these bombs are leaking.

Wait! I had the most amazing idea!"

---

The ZAX took apart its own tunneler, and using the new power source, devised a brilliant way for sustainable tunnels on the go.

Instead of simply disintegrating the rock in front of it, it would use an installed universal replicator plus the new power source to convert the rock into Hexcrete and steel supports! This means it no longer needs that bulky conveyor line at all!

This particular tunneler is much bigger than the normal design, perfect for making tunnels big enough to transport even large vehicles, though single file.

>+1 RND Legendary ZAX Large Tunnel Layer!

--

Meanwhile, the ZAX also perfects the technology for the conventional tunnelers too. This one does need the long line of conveyors to bring the hexcrete and water and steel to the front.

>You may now construct ZAX Tunnel Layers.
>>
>>1836132
So cost-free large tunnels?

Make them to every settlement we have, secure with cameras, turrets and a few laser trip-wire checkpoints.
>>
>>1836132
It's so beautiful.

And air-tight already without any additional effort.

I think we should begin building a large tunnel to the Nursery right away. Just dedicate the Legendary unit to it now before we've gotten used to having it and in however many turns we'll have a secure avenue for trade/whatever to our remote outpost location.
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>>1836148
If I have it right, that is hundreds of miles away. That is not feasible. Rather build tunnels to our towns in the are and start expanding underground (move farms and the Chinese to newberry, for example).
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>>1836165
I think it's more like 1000s of miles away, but there's no reason we can't do it. It'd just take time. And we need some means of moving large amounts of goods between Big MT and the Nursery securely and surreptitiously at some point.
>>
>>1836173
The Legendary Tunnel Layer is, in fact, particularly well suited to this. If we tried to do it with any subsequently constructed tunnel-layers then we'd have an impractically long conveyor/baggage train.

We've got a unique legendary unit, let's make it do something unique/legendary!
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>>1836132
OP, can we ask Brain, Cass and other companions what they think of setting up small trade caravan and company to travel and trade in safe lands?
>>
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>>1836132
>Beryllium core
So wait...we can FIND BERYLLIUM IN CHINK BOMBS! THE GECK!
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>>1836132
Would it be feasible to get transport to the Nursery via a tunnel made by the Legendary Tunnel Layer?

>>1836181
That was already known. In fact, that's why Brain has been bugging us to go to China for the Hot Fusion technology. He figures we can probably find a few bombs over there while we're at it.
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>>1836179
>Cass
"Well seeing that our immediate choices are the Legion, the MLA, and the NCR we dont have much options.

And you've already negotiated with the NCR before."
>>
>>1836173
If it is really thousands, we can easily have it dig the short tunnels first. Connect up our towns, start building underground unseen and Then set off the tunneler to god knows where. Far better use of time.
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>>1836182
Why go to China? Surely there are plenty of Chinese bombs on American soil? How much Beryllium do we really need to make a GECK work
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>>1836182
>CEO
"It would take a long time, and you had better hope no one accidentally finds our tunnel or an accident occurs, but yes, entirely feasible."
>>
>>1836186
Going around finding unexploded ordinance sounds very dangerous. There is a reason the SOP is evacuate and blow it up yourself.
>>
>>1836183
No, I mean a semi independent caravan which travels in NCR, Utah and generally does its own thing to meet demands of our citizens.
Would that work? Would Cass be willing to be the head of it?
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>>1836187
Wouldn't we need to inatall vents inthe tunnel leading up to the surface to prevent bad gas buildup- carbon dioxide from people in the tunnels and natural gas from any pockets we run into?
>>
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>>1835241
>>Biological research.
>Better salient. About time we did this.
With the sample from Salient Purple, you massively expand the abilities of Salient Green. Not only can just about any type of fruit or vegetable be replicated as long as a sample is provided but more.

You have advanced to SALIENT RED!

This can create replica's of meat that taste and feel (almost) just like the real thing! This is huge!

>Citizen
"I can't believe its not real Brahmin!

Well, almost, its got a bit of a texture difference but hey, its meat!"

>Cass
"Hah. Any idea how valuable grown meat is? This could turn the NCR's Brahmin Baron's from staple suppliers to a luxury."

Janith Kindergarden says her kitchen is almost overwhelmed and would enjoy having some Monsieur Cooky robots to help.
>>
>>1836193
Not only do we have robots, but is it really anymore dangerous than going to China?
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>>1836175
Well a more efficient use would be to tunnel into NV and see if all the vaults are unoccupied before claiming them depending on the answer to that question. Also seeing as our robotic forces are water tight, we could tunnel into the river close to the Dam and have our army literally rise from the water as well as any other access point we make.

Then I'd advise using it to redirect some rivers in the NCR underground to our lands so we can expand our farms while secretly fucking them over. After that? Then we could look into using it for tunnelling to the Nursery or somewhere else.


Immediate use though? We are getting into the Divide military base and securing it. EMP missiles, unknown sensor technology (it can detect things in the air in a dust storm which should play havoc on RADAR and shit, so what the fuck is it using?) not to mention whatever it is being powered by.

>>1836199
Only if you were moving people through regularly. Otherwise you can rely on the low consumption rate to prevent dangerous levels.

Also there is no natural gas left in the US more or less. They drained the world for that shit 200 years ago.
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>>1836187
Is there any way to minimize the chances of someone finding our tunnel?

>>1836185
Well short tunnels are more efficiently done by conventional Tunnel Layers though, is the thing.

>>1836186
The main reason to go to China is to get Hot Fusion. The secondary reason would be that we can probably find more bombs around there more safely than we can here.
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>>1836204
Fuck yes. Screw the NCR, we've got the ability to make near-meat level products. All in favour of selling our cattle on to the New Canaanites and just having our people eat this?

Also OP I hope you realise just how powerful this is.
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>>1836199
"Yes, preferably in hidden or concealed locations. The only aternative are very long ventilation systems."

>>1836198
"Apparently the government is trying to phase away Caravans in favor of the Old World system of a heavier postal service and trucks delivering to grocery stores.

I would be willing to go out and act as a purchaser. Just get me the NCR dollars and some trucks"

"Isn't Utah on the otherside of the Legion from us?"
>>
>>1836211
>Well short tunnels are more efficiently done by conventional Tunnel Layers though, is the thing.
Not really, seeing as we'd have to produce one and they'd need to be supplied with tunnel material and shit. Plus this one makes nice big tunnels.
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>>1836206
Hmm, those are all better uses. I concede.
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>>1836211
>Is there any way to minimize the chances of someone finding our tunnel?
"Dig them deeper, which is more expensive,and also try to keep any surface vents to the surface in difficult to reach locations. Perhaps avoid locations where any heavy digging can be expected, such as major cities"
>>
Heres a thought. Chinese allys want to set up a nation all their own, and we need to get shit from China. Why not set up s teleporter network (either directly or by island hopping) and give them China?
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>>1836206
Well we are going at the military base right now, so that should be a good field test for the tunneler.
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>>1836223
Ignoring the fact that China is possibly (hell to be honest, probably) as much of an irradiated hell hole as here if not worse?

The fact that the last time we sent something west it got destroyed. Not to mention the expenditure of resources and the potential for some remnant Chinese state to find out the Americans are still alive and kicking and launch a second wave of nukes or something.
>>
>>1836221
Can't we just run venting into the cave? It's being sealed up or air scrubbers? Surely if we can keep rads out of the air, cleaning it is easy? Or hell design plants that would live in there to survive off stuff?

>>1836223
Chinese was hit worse then the US and it's our only source of pure humans
>>
>>1836225
Hopefully aye. Plus with this 100 we are certain to get something good from this.
>>
>>1836223
I think establishing settlements in China is spreading a bit too wide. If something happens and the teleporter is damaged, they are effecticely.on their own. We want to be able to have backups in place before settling anywhere.
>>
>>1835241
>Civ.
-Collect hexcrete
Irked about the contant need to collect Hexcrete manually, the ZAX, having found a B,O.O.N. briefcase decides to circumvent your orders for a more effecient means and "builds the bloody automated quarry already. why didn't we do this before"

+Automated Mines at the Twin Mines
>>
>>1836214
Shame. I was hoping for more traditional caravan runs. Oh well.
>>
>>1836231
Well at least that is taken care of.

>>1836233
Told you it wasn't possible.
>>
>>1836231
Well. I'm not even mad. That's amazing.
>>
>>1836235
Eh, it was worth trying.
>>
>>1836231
Now we need to automate gathering resources from the Divide.
>>
We need to find a way to find work for our people. I'm not just talking about work for the SAKE of work. We're better off finding away for our workforce to directly contribute to the prosperity of our nation. Perhaps train people for colonization? Or start training people in science, arts, and literature? Cooking? I don't even know. We should ask our companions for ideas. We need to constantly find ways for our folks to stay engaged.
>>
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>>1835241
>Construction.
>Continue getting that 2nd construction action.
The Engineernig Corps is built!

The Vehicles are BUILT!

And, the reason why, is quite surprising. It wasn't the Robots. It wasn't the Automated Factories.

It was the Soldiers.

The Follower had gone and implemented a test version of his Holo-Game tech on a number of the soldiers and aspiring engineers. Most have already been helping with various projects anyway, usually at the front such as constructing the fort, digging trenches, or clearing mines and running the vehicles.

Working through their cybernetic eyes, the soldiers seem to have some sort of internal HUD system by which a projection of the building is displayed before them, what parts need to go where, what the next step is, internal displays of tasks they need to do and how to test that their job has been done correctly. It was even able to direct people that way by informing engineers specifically where they should go. In addition to this, Engineer individuals and team earn "points", and are encouraged to compete with each other and the robots for the most points which are awarded for quality and fast work, and the group who gets the most points in a row or a "streak" gets that unit awarded a medal.

It was a smash hit. The Engineers seem to push themselves further and seem very motivated. The augmented human work force working alongside the robotic work force built the vehicles and the Engineering Corps way ahead of schedule, and feel proud at having done so.

>-4 General Infantry Squad:
>+4 Combat Engineer Squads:
(3 Regular Infantry, 1 Experienced Soldier "NCO", 1 Trained Regular Officer)
>Traits:[OW American Infantry Armor] (Weapons:Plasma/Laser) {Experienced Veteran Leaders}{Veteran Infantry} {Augmented!}{Hologam HUD Skinner Motivator Chips}
4 Squads [8/8]

>The Eng

>+ [Corps of Engineering HQ - Extension of Military HQ]
>+ 8 Tracked Construction Vehicles (Generalized)
>+ 1 Large Crane
>+ 3 Bulldozers

>+2 CONSTRUCTION ACTION!
>>
>>1836284
Jesus christ we have holo-blueprints and our engineers can see them in the field as they build.


We really are a sci-fi civilisation now aren't we?
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>>1836284
Fuck yes
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>>1836284
*2nd Construction Action
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>>1836292
But the Hyperloop is just tooooooooo out there maaaaaaan
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>>1836284
Well hopefully, if they're competing with robots like john henry, they don't end up like john henry. But nothing wrong with a litle competitive spirit.
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>>1836284
https://www.youtube.com/watch?v=SMTz9nIUkGc

all I can think of now with us. Thanks QM.
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>>1836284
Gotta love mad scientists.


Aren't all of our troops equipped with the new armor/hazard suit?
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>>1836308
Shush.

>>1836475
Aye and our Companions wear the alien PA.
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>>1836284
This brings up a good point: how many of our people are augmented? Is it limited to just the military? Can we incorporate a HUD system with Alexa and our network so we can not only track our people and what they do but help optimize their day-to-day activities, provide info from the network, suggest actions and so forth? Would this be doable in the same action as giving all our people implants?
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>>1836530
Link up alexa and AR implants to something like microsoft outlook so they can make plans, get reminders, send messages and talk to each other.
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>>1836308
But its a shit solution for a wartorn land. Not only do we need to constantly pump it free of gas, if there ever is a breach, which is exceptionally likely with the MLA digging and the NCR bombing, the whole system will literally collapse. Not to mention the pressure wave will turn everything in the tunnel to paste and since there is no opposing gas, the shockwave will travel at maximum speed through the whole tunnel. A nice idea for peace times but a terrible liability for us.
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>>1836569
Can we just do a high speed train without the vacuum stuff? Like the bullet trains in asia, but underground. i assume we would have to have good ventilation for that, but is it possible?
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>>1836278
Any thoughts?
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>>1836749
Enabling cultirsl work would be a big step for working with purpose. Finishing the school and seeing how that one followers work in eduction goes would also work good in getting important workers doing stuff.
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>>1836569
That's not how it works at all. We don't need to pump it free of gas constantly, once it's been evacuated once there'll be some maintenance to the vacuum (not that it's a full vacuum, mind you) but that's not too hard to maintain when we're doing a deep underground tunnel.

Tunnels are resilient to non-specialized bombs in the first place, and these would be built fairly deep down enough that they'd be immune to bombing in the first place.

If there's a breach then the section that has a breach would get sealed off and it'd fill up with air until we sent a bot squad down to repair it. Not a big deal.

Pressure waves don't propagate when there's no medium to travel through, it's immune to concussion. If the system's seal is broken then gas gets in, but the most catastrophic effect it would have is strong winds inside our tunnels while the pressure tries to equalize.
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>>1836821
By the way with the hyperloop system we don't need to worry about establishing vents and such that are insecure points in our tunnel network. We would just need occasional pumping/condensing stations scattered through the network that take any accumulated gas and condense it into canisters that'll maintain the low-pressure environment. This also has the added benefit of collecting potentially valuable exotic gases for us passively.
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>>1836132
https://www.youtube.com/watch?v=P3ALwKeSEYs
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>>1836284
These guys need a celebratory dinner.
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>>1836821

Assuming we maintain half atmospheric pressure, there would be a wave of about 100 kpa in a 50 kpa environment, so the train experiences a 50 kpa pressure.

Assuming the same dimensions as a nyc subway car,
https://en.m.wikipedia.org/wiki/R142A_(New_York_City_Subway_car)
We get about a 9 m2 face area, so the car experiences 450 kilonewtonsof force.

Assuming roughly the same mass, though we would probably make something lighter, but anyways, we get 30000kg.

F=ma, 450000/30000= 15 m/s^2.
Or about 1.66 gs of force, which isn't much, medically. Assuming the pods are pressurized, not much of an impact, but not merely "a strong wind" by any means. Things would get worse if there is a tight fit between train and tunnel, but that isn't neccessary, so no reason to do so.
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>>1835241
>Robot research.
>Better skeleton bots, make them a mix between the cheap B1 battle droids and the more tactical BX commando droids.

>(ZAX)SPI
"Please"

>(ZAX)RND
"No"

>(ZAX)SPI
"I'll siphon your backed up lubrication ejector."

>(ZAX)RND
"No!"

>(ZAX)SPI
"Please!"

>(ZAX)RND
"How long are you going to keep this up?"

>(ZAX)SPI
"Am I going to have to bring out the communication loop chains?"

>(ZAX)RND
"Ugh! fine!"

>(ZAX)SPI
"Oh man this is gonna sting."

---

Long ago when you evacuated BigMT, the Brain downloaded several highly encrypted file from the Lucky 38. These included top secret designs of Robco model Robots, not limited to the Securitron. House likely intended to use them as part of a wider robot army.

But these were extremely encrypted and designed to crash and explode any computer or person that would attempt to unlock them without his permission, likely intended against corporate espionage before the war.

This is a job for the ZAX!

There's lots of sparking, smoking, and buzzing noises plus a few power outages and reboots by the ZAX, but finally, they crack the code on one of houses designs. The Assaultron.

>(ZAX)RND
"Someone drop an aspirin in my brain tank please."

>You have unlocked the Assaultron Design. Its much better than what your scientists worked on years ago. It appropriates a human soldier excellently, and different variants can be made. It also includes a kickass Eye Laser Cannon.
>They are VERY modular, and can support a wide variety of different weapons, designs, and new technologies. They are able to fit wherever a human can fit, which is an advantage over the Loaders and the Securitrons.
They're actually less expensive to build than Securitrons and you can build more of them. A bit more fragile with less armor, but much more flexible and agile and able to make better use of cover.
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>>1837032
>They're actually less expensive to build than Securitrons and you can build more of them. A bit more fragile with less armor, but much more flexible and agile and able to make better use of cover.
Excellent!
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>>1837032
Can they wield guns?
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>>1837063
Of course, though their specialty is up front melee combat but they are quite easly able to adapt to gun use.
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>>1837074
>though their specialty is up front melee combat but they are quite easly able to adapt to gun use.
Can they beat Legionaries in melee combat?
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>>1837074
Can their optical sensors be modified to see infrared?
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>>1837079
They'd have to be some damned good Legionaires to beat these things. Not impossible, but the average recruit has the whole deck stacked against them. These ain't your super market protections.

>>1837087
They have superior sensors by default, about as good as the Securitrons if not better as they were meant for military operations and close in combat.
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>>1837114
>They'd have to be some damned good Legionaires to beat these things. Not impossible, but the average recruit has the whole deck stacked against them. These ain't your super market protections.
Hahahahaha.
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>>1837032
With so much variety we need to somehow refine how we're going to robotic tactics. Perhaps the Assualtron can be used for urban warfare with their close combat specialty and given a shotgun I doubt they really need to aim THAT well.
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>>1837114
So they can see through smokebombs and whatever. Excellent.
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>>1837120
Pretty much even a Brotherhood Paladin in armor is going to have a bad time facing these things down up close (though not as much as a Securitron at range)

A legionaire recruit with a machette or a spear is done for.
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>>1837124
>Perhaps the Assualtron can be used for urban warfare with their close combat specialty
I was thinking the same thing, alongside a cannon fodder role or at least light infantry support for Securitrons squads and such.
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>>1837124
Well for general grand strategy, we have securitrons, supported by ariel drones, artillery, AA, etc.

Urban combat we use lots of smoke, and the assaultrons to kill soldiers, while the rest of the forces surround the city to get anyone trying to retreat.

Tunneling drills would be used for maneuvering sections of the army on a strategic scale, while the subterranian apcs are used for tactical surgeical insertions.
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>>1837132
HAHAHHAHAHAHA
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>>1837127
>So they can see through smokebombs and whatever
Much better than most, truth be told your soldiers and robots have a superior advantage seeing through smoke than an unaugmented human. Though of course there are limits.

Couple them with Spy Drones or invent a large radar detector robot and they'll be able to see even better. Alternatively the Chinese use a Radar observation Van for this sort of thing.
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>>1837145
How will human troops fit in?
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>>1837145
>Urban combat we use lots of smoke, and the assaultrons to kill soldiers, while the rest of the forces surround the city to get anyone trying to retreat.
I was think more of a "Block by block" Squad, 2 squads acting as one. One of the squads will be Securitrons with some Bastions supported by repair bots who will hold the streets and establish fortified checkpoints, the other squad will be purely numerous Securitrons which will head into the houses to take down enemies.
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>>1837157
Commanding the army, participating in the blackest of ops, things like that. Things that need creativity, quick thinking or a human face.
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>>1837032
If I were a foolish man, I'd ignore the value of these units. Fast moving, agile, stealthy and deadly even before we get round to upgrading them.

>>1837079
These things could kill supermutants:

https://www.youtube.com/watch?v=eSMbJKTmCVc

Although FO 4 makes supermutants a fair bit weaker thanks to their lack of armour so it's not the best thing to rely on I suppose.

>>1837168
Essentially this: our soldiers are going to be the "Master Chiefs" of our army: versatile, independent, creative and as high a quality as possible. The scalpel that backs up our hammer of robots.
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>>1837161
Securitrons are too bulky and not mneuverable enough for urban warfare in securing buildings. They can hold the streets with bastions.
Our new assaultrons are better at close combat and more maneuverable due to their human size and gymnastics level agility. Much better for clearing out buildings.
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>>1837181
>Securitrons are too bulky and not mneuverable enough for urban warfare in securing buildings. They can hold the streets with bastions.
That's what i said.
>Our new assaultrons are better at close combat and more maneuverable due to their human size and gymnastics level agility. Much better for clearing out buildings.
Did you read my post?
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>>1837178
If we get saturnite blades... Whoo boy, they would be ripping and tearing through even power armour.
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>>1837189
>the other squad will be purely numerous Securitrons which will head into the houses to take down enemies.
You made a mistake in your post then.
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>>1837168
You've got some pretty damn good engineers too.
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>>1837195
>Which will head into the houses to take down enemies.
^How is that different from what you said?
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>>1837200
>the other squad will be purely numerous Securitrons
>Securitrons