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File: Dragon_Quest_Image.png (413 KB, 1828x1510)
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>European Dragon Quest 2
http://suptg.thisisnotatrueending.com/qstarchive/178119/
>European Dragon Quest 1
http://suptg.thisisnotatrueending.com/qstarchive/174393/
Character Sheet/Allies
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit?usp=sharing

Last time, when we left off, we heavily damaged Stockholm, became a barbarian dragon, fucked up some communists, bonded a little with our “indentured servant” Anetta, a sorceress, came over our hatred of beds, and got breakfast and ate LIKE A NOBLE!

Additionally, the king gave us a job…
“So, I basically need the town of Nordissciar razed, to make sure the rebels get the idea that a violent uprising isn’t the best idea, got it? My sources tell me they have battlemages ready to shoot down any jets or armor we send in there, so I need something able to perform both roles if necessary…”
Is exactly where we left off from last time.
Action
>Accept
>Decline
>Write-In
>>
>>182416
>If I so chose, I could end you here and now and assume your position. Speaking to me with a little respect wouldn't pose any harm to you, would it?
>>
Ending voting in five minutes.
>>
>>182416
>Accept
>>
>Accept
>>
>>182416
>Accept
>>
Looks like Accept wins...

"As you wish, king."
"Very good, the town is directly south-west of Stockholm, and is surrounded by communist tanks and men. Turn the town into ash, so no one will question my reign on this land."

You begin your flight, and in less less then a hour, you soar far above the town.
Actions?
>Survey the town, look for a weak spot. (Agility)
>Drop in, and begin combat with the enemy in shock and dissray. (Body)
>Write-In
>>
>>182475
>>Drop in, and begin combat with the enemy in shock and dissray. (Body)
>>
>>182475
>Drop in, and begin combat with the enemy in shock and dissray. (Body)
>>
Rolled 12 + 2 (1d20 + 2)

Alright, roll me a 1d20+6...

Ignore my rolling
>>
Rolled 20 + 6 (1d20 + 6)

>>182498
>>
>>182505
Well, so much for that town.
>>
Rolled 18 + 6 (1d20 + 6)

>>182498
>>
>>182505
yeah, rip.
>>
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>>182505
fug
This is already a good start for you guys, writing as we speak.
>>
>>182505
20+6=26
Overwhelming Critical Success

Being cunning, you wait for the troop movements to perfectly sychronize together into a semi clump, allowing you to get maxium shock val-
Oh, sod it.
You come crashing down, right unto that of a tank, shrapnel flies through the air, taking down infantry, and the nearest tank you swipe into a building, disabling it.

Enemy is disoriented, they loose two rounds!
Enemy Units
368x Infantry
24x Light Tanks
10x Medium Tanks
Casualties: 2x Heavy Tanks, 42 Infantry.

Action
>Crush the infantry under your feet. (Body)
>Attempt to eat the enemy tanks. (Body)
>Use your breath attack! (Agility)
>Tail-Spin! (Agility)
>Write-In
>>
>>182559
>Attempt to eat the enemy tanks. (Body)
Infantry weapons are a joke to us.
>>
>>182559
>>Attempt to eat the enemy tanks. (Body)
>>
>>182559
Throw the medium tanks at the light tanks.
>>
Looks like Eating the Tanks wins.

Roll me a 1d20+6
>>
>>182475
Body
>>
Rolled 1 + 6 (1d20 + 6)

>>182595
>>
Rolled 18 + 6 (1d20 + 6)

>>182595
>>
Rolled 17 (1d20)

>>182595
>>
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>>182600
writing your failure
>>
>>182600
1+6=7
Critical Failure

As you move to devour a tank, a shell suddenly hits your mouth, forcing it to close. You merely just ram the tank to the side, wasting time.

HP: 6950

Actions
>Try to eat the tanks again (Body)
>Attempt a fly-by on the infantry with your breath attack (Agility)
>Crush the enemy Infantry underfoot! (Body)
>Write-In
>>
>>182624
>>Try to eat the tanks again (Body)
We mush crunch them!
>>
>>182624
>>Write-In
Knock the tanks upside down and into the infantry.
>>
>>182624
Throw the tanks at each other.
>>
Looks like throwing the tanks won.
Roll me a 1d20+6.
>>
Rolled 1 + 6 (1d20 + 6)

>>182645
>>
Rolled 14 + 6 (1d20 + 6)

>>182645
God fucking dammit.
>>
Rolled 14 + 6 (1d20 + 6)

>>182645

>>182647
Man, you should wait a bit.
>>
>>182647
Getting pretty tired of these dice.
>>
>>182647
This quest is cursed, I tell you!

Writing...
>>
>>182647
1+6=7
Critical Failure, once again.

As you go to throw a tank, you merely nudge it to avoid overextending itself. This lends itself to merely doing nothing, and opening a flank which said tank exploits to great effect.
HP: 6650

Actions?
(By the way, you can use the Barbaric Mutation in case your tired of the dice gods bullshitting you, but only once per session, can also be used to change (Agillity) into (Body) or (Charisma) into (Body), just in case your new.)

>Bash the enemy infantry into bits! (Strength)
>No fancy theatrics, nom the tanks! (Strength)
>Flying Driveby of Doom! (Agility)
>Transform into Half-Dragon, and fight man-to-man... (Body)
>Write-In
>>
>>182672
>>No fancy theatrics, nom the tanks! (Strength)
>>
>>182672
>No fancy theatrics, nom the tanks! (Strength)
>>
Looks like eating wins, roll me a 1d20+6...
>>
Rolled 10 + 6 (1d20 + 6)

>>182706
>>
Rolled 1 + 6 (1d20 + 6)

>>182706
>>
Rolled 14 (1d20)

Also ignore my rolling
>>
>>182723
Just fuck my shit up.
>>
>>182723
Please... this is your second one.
Voting to use our ability.
>>
Rolled 2 + 6 (1d20 + 6)

>>182706
>>182729
Might as well.
>>
Rolled 13 + 6 (1d20 + 6)

>>182706
>>
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>>182723
In spirit because you guys are a giant fucking dragon fighting a shitty garrison, I'm going to interpret this differently then usual.
It'll be interesting.
Very interesting.
>>
1+6=7
ANGRY CRITICAL FAILURE!

Right now, your really fucking tired of the garrison dancing around your attacks, or being in the right place at the right time. It's not until you realize something... You remember the King saying there were battlemages... Maybe this is them at work?
You decide to FUCK THEIR PUSSY MAGIC SHIT UP!
YOU ARE NOW FURIOUSLY ANGRY!
ALL ROLLS ARE NOW BODY ROLLS!!!
>FUCKING CRUSH BUILDINGS TO FIND THESE PUSSIES!!! (BODY!!)
>FUCK THESE INFANTRY DICKS, TIME TO CHILL THEM DOWN! (BODY!!!)
>FUCKING TANKS ARE BEING ASSHOLES! LET'S SET IF THEY'LL BE ASSHOLES IN YOUR STOMACH! OR WHEN YOU'VE THROWN THEM AT THEIR COMRADES!!! (BBOODDDYY!!!!!!!!)
>>
>>182767
>>FUCK THESE INFANTRY DICKS, TIME TO CHILL THEM DOWN! (BODY!!!)
>>
>>182767
>FUCKING TANKS ARE BEING ASSHOLES! LET'S SET IF THEY'LL BE ASSHOLES IN YOUR STOMACH! OR WHEN YOU'VE THROWN THEM AT THEIR COMRADES!!! (BBOODDDYY!!!!!!!!)
>>
>>182767
>Write-In
>>
Waiting to see if anyone will break the tie.
>>
>>182771
This
>>
>>182772

> DIG INTO THE GROUND AND CRUMBLE THE EARTH BENEATH THEIR MORTAL FEET!
>>
Looks like the tie is broken...
Roll me a 1d20+6
>>182813
Nice suggestion, I like it desu.
>>
Rolled 1 + 6 (1d20 + 6)

>>182821
Get ready for the 4th 1 in a row.
>>
Rolled 7 + 6 (1d20 + 6)

>>182813

Use tank shrapnel to dig crater of pain.
>>
Rolled 16 (1d20)

>>182821
Can't we use our special power?
>>182824
What the fuck did you do to piss off God?
>>
>>182824
Stop fuckin rolling dude
>>
>>182824
Please man, stop rolling.
>>
>>182824
T...
Th...
The fuck?
No.
Fuck you.
I'm going to pretend I didn't see that, because I'm tired as fuck of all these ones, that keep cropping up first thing.
So no, unless another one is rolled, I'm ignoring this one.
>>
>>182824

WHAT THE SHIT ITS THE SAME GUY!?
>>
Rolled 4 + 6 (1d20 + 6)

>>182853
YOU ARE A KIND GOD
>>
>>182853

> when you're so bad at RPGs, that the DM refuses to acknowledge you
>>
>>182832
16+6=22
Great Success

You finally stop fucking around, and begin to eat those fucking tanks, like the juicy morsels they are! It isn't long until all the enemy tanks have been devoured... Of course, the enemy infantry try a futile attack against you, but your scales protect against it.

Actions
>Crush the infantry. (Body)
>Freeze them with your breath. (Body)
>Write-In
>>
>>182886
>Freeze them
>>
>>182886
Eat the infantry.
>>
>>182886
>Freeze
We get to use body stat, so why not?
>>
>>182886
>Freeze them with your breath. (Body)
>>
Rolled 12 + 6 (1d20 + 6)

>>182890
>>182898
>>182903

Freeze them into controllable ice golems!
>>
Looks like freezing won.

Roll me a 1d20+6, all ones are forcibly ignored under pain of dragon gulag (stomach)
>>
Rolled 10 + 6 (1d20 + 6)

>>182914
This will not be a 1
>>
Rolled 5 + 6 (1d20 + 6)

>>182914
Pls no gulag
>>
Rolled 7 + 6 (1d20 + 6)

>>182914
>>
Rolled 6 (1d20)

>>182923
10+6=16
Success! No Dragon Gulag! (yet)

You take a mighty breath and breath outwards. Those closest to your are encapsulated in ice, whereas those towards the end suffer severe frostbite.
Enemy Units
260x Infantry

Actions
>Crush them underfoot (Body)
>Eat them. (Body)
>Have some fun, they can't really do any harm. (Body, is basically Write-In, but feel free to be absurd)
>>
>>182949
>Eat them. (Body)
>>
>>182949
>Start grabbing them one by one and start tearing off a single limb from each soldier to make their moral plummet.
>>
>>182949
>>Eat them. (Body)
>>
>>182949

Ferally roar until they shit their pants and declare servetude to you. (personally army)
>>
>>182949
>Have some fun, they can't really do any harm. (Body, is basically Write-In, but feel free to be absurd)
Construct a mound-cum-snowfort out of their bodies. Stack them on each other and freeze them again.
>>
>>182973
Mound-cum?
Is this safe for work or not?
>>
>>182982
it's a shitty latinization. Mound with/and snowfort.
>>
5 minutes until voting ends
>>
>>182965
this
>>
Rolled 2 (1d2)

>>182965
>>183004
Terrify
>>182956
>>182961
Eat them
Rolling a 1d2 to decide laddies.
>>
>>182965
>>183004

Come on guys, I know you wanna...
>>
Looks like eat them wins.
Roll me a 1d20+6
>>
Rolled 11 + 6 (1d20 + 6)

>>183019
>>
Rolled 9 + 6 (1d20 + 6)

>>183019
Great, now we're going to have to pick our teeth for human debris.
>>
>>183022
11+6=17
Successful!

You rampage through out their ranks, devouring plenty of them into your maw. Towards the end of it, the rest of the enemy surrenders to your mercy...
Action?
>Spare them. (Defies the King's Orders)
>Eat them.
>Crush them.
>Enslave them
>Write-In
It's only the 6x infantry left alive, by the way.
>>
>>183040
>Enslave them
>>
>>183040
>Enslave them
Losers have to bury the dead.
>>
>>183040
>Enslave them
>>
>>183040
>Enslave them
>>
Rolled 5 + 2 (1d20 + 2)

Enslave them wins by a landslide...

"You, miserable lot. Traitors to Sweden. Clean up your dead, and you will serve me now."
"Ye-Yes my lord..."
x6 Slaves acquired!
Rolling for slave quality by the way.

You fly back to the capital, the king waiting out front anxiously.
"Ah, good work, and I see you have prisoners with you!"
"They are mine."
"So they are, anyhow, I applaud your work, for tomorrow I have decided to hold a feast in your honor."
"Thank you, my lord."
"Anyhow, I wish to talk to you later..."
The king dismisses you, and you are free to roam.
>Introduce your slaves to... Well, slave life.
>Talk to one of your allies (who?)
>Sleep for a while.
>Write-In
>>
>>183090
>Introduce your slaves to... Well, slave life.
>>
>>183090
>>Introduce your slaves to... Well, slave life.
https://www.youtube.com/watch?v=ax7wcShvrus
>>
>>183090
By the way, for slave quality lower is better, as this affects their will to flee and fight you.
>>
>>183090
>Introduce your slaves to... Well, slave life.
>>
Looks like slave life wins!

"Listen up, if any of you do something without my permission, I will make sure to devour you and your friends without effort. If you serve me well, I won't likely eat you any time soon. Anyhow, bring my stuff to my room, and await my command."
Your slaves quickly drag your chest of loot you rummaged from the battlefield to your room, and you find yourself free to do whatever right now.
>Nap.
>See an ally (Who?)
>Write-In
>>
>>183134
>See the Priest
>>
Finish voting in 5
>>
>>183134
>>See an ally (Who?)
Priest. We should ask about slavery and Christianity, as well as the hierarchy in Sweden.
>>
Looks like people want to see the priest.

Not having seen the priest for a while, you track him down to the library.
"Priest, are you in here?"
You are answered by the priest reading on a desk full of books.
"Yes, how can I help yo-"
"Ah, right. Forgot you haven't seen me in my human form."
"Hm. Intriguing, mind if I ask you a question, because you obviously haven't come down here to small-talk."
"What is it priest?"
"What is it that you dragons believe in? I'm quite interested, as most fiction treats dragons as self-worshipers or atheistic beings and whatnot..."
The priest proceeds to drone off, then looks at you patiently.
Action?
>Tell the priest you believe in God.
>Tell the priest you don't believe in God.
>Tell the priest you believe you are a God, after all.
>Write-In
>>
>>183229
>Tell the priest you believe in God.
>But I don't really care. I have other things to do foremost.
>>
>>183229
>>Tell the priest you don't believe in God.
However, we are willing to change our minds on the subject, if we experience a miracle.
>>
>>183229
>Tell the priest you believe in God.
Dragon Crusade?
>>
>>183229
>Tell the priest we believe in god.
>>
>>183229
>Its not something we've given much thought, though there could be a God
>>
>>183229
>Tell priest you believe in God
>>
Looks like believing in God passed.

"I do, priest."
"Hm, interesting. I suppose fiction was wrong then. I will write this in my report. Anyways, do you need something from me?"
"Say, you never told me your name, priest."
"Brother Reinhold, if you will."
Action
>Write-In
>>
>>183283
Tell us about Rome
>>
>>183283
tell us about the yourself, also how he feels about the current situation in Sweden
>>
Rolled 1 (1d2)

Rolling for what you talk about...

1=Rome
2=Current situation
>>
"Well, I was wondering about Rome, Brother Reinhold."
"Rome?"
"Yes, I was wondering about it earlier today, what exactly makes it important, besides being the home of the Pope?"
"Well, it was the home of the world's strongest empire, the Roman Empire, which carried western civilization to countless heights, only for us to loose so much after it's fall."
"How far did it spread?"
"From Iberia, all the way to India."
"Not bad, for a mortal empire."
"Not bad? You and I must have different thoughts about that word, for it was no doubt the most glorious empire to ever exist!"
"I can tell your biased."
"Only a little, mind you."
Actions
>Bid goodbye.
>Write-In
>>
>>183353
>>Bid goodbye.
We can do no more with him.
>>
>>183366
+1
>>
Looks like bid goodbye wins.

After talking to the priest (and the slightly akward silence that followed) you excused your self, you were exhausted after a day spent killing dirty communists, and went to bed to take a nap...
You have gained one Mutation Point!
Spend on...
>Stable
>Unstable
>Extremely Unstable
>Attribute Point
>>
>>183383
>>Attribute Point
Insight. We are in a king's court, and being competent with intrigue is a survival skill.
>>
>>183394
>implying you can't just use Barbaric and use your body to detect assassins and angry thoughts towards you
beta-tier bro.
>>
>>183383
>Attribute Point
>>
>>183408
Specify please.
>>
>>183398
Stop trying to rig the votes with your bait.
>>
>>183410
Intelligence
We lost some after we gain the barbaric perk.
>>
>>183411
Just providing some bants while I wait.
>>
Rolled 1 (1d2)

Due to tie, I'm rolling

1: Insight
2: Intelligence
>>
>>183435
Whilst you sleep, you feel a little more... Wise.

When you wake up, you grudgingly get breakfast, tolerating another round of nobles. Once that's done, you decide to go for a walk around the palace gardens.
Until you hear footsteps behind you.
"M'lord, I need to tell you something."
>"What is it, Anitta?"
>"I'm busy right now."
>>
>>183446
>"What is it, Anitta?"
>>
>>183452
+1
>>
>>183446
>"What is it, Anitta?"
>>
Looks like asking Anitta what's wrong won.

"What's wrong, Anitta?"
"I noticed one of the diplomats, one I think from NATO, bribing the foreman of the Draconic Wing... He wanted it delayed by an entire month, when it's supposed be done by next week m'lord."
>This will not stand, confront the diplomat.
>It's a diplomat, you have no power here. Tell the King this.
>Write-In
>>
>>183472
>This will not stand, confront the diplomat.
>>
>>183472
>It's a diplomat, you have no power here. Tell the King this.
childish ploy.
>>
>>183472
>This will not stand, confront the diplomat.
>>
>>183472
Tell the foreman that if he doesn't finish the Draconic wing in a week ill eat his whole family.
>inform the king about the bribe
>>
Looks like confrontation wins.

Angry, you nearly run into the diplomatic office of NATO.
"Can I help you?"
"Where is the fucking diplomat?"
"He's in his office, do you have a appointment?"
>"No." and proceed to barge into his office.
>Attempt to persuade her you do have an appointment now.
>Write-In
>>
>>183529
>Attempt to persuade her you do have an appointment now.
Use our abs.
>>
>>183529
set up an appointment then do this,>>183504
>>
>>183529
>No and barge in
>>
Rolled 1 (1d3)

Rolling a 1d3 for who wins

1: Attempt to persuade
2: Attempt to set up an appointment
3: Barge in
>>
Roll me a 1d20+3 lads.
>>
Rolled 1 + 3 (1d20 + 3)

>>183570
>>
>>183581
Of course. ;_;
>>
>>183581
I'm sorry.
But it must be done.
Writing...
>>
>>183581
1+3=4
Critical Failure

You decide to persuade her. She quickly realizes that number one: You aren't leaving until you get in, and number two: You don't have an appointment.
"Sir, I'm going to have to ask you to leave or I'll have to call security."
What do?
>Knock her out, barge into diplomat's office anyways (Body)
>Leave.
>Write-In
>>
>>183611
>Barge in
>>
>>183611
>>Leave.
>>
>>183611
>Leave.
>>
Looks like Leave wins

Begrundingly, you leave escorted out by security forces. You won't take this lying down however...
What do?
>Attempt to sneak into his office... (Agility)
>Tell the King about this.
>Write-In
>>
>>183691
>>Tell the King about this.
>>
>>183691
>Tell the King about this.
>>
>>183691
>Tell the King about this
And ask why we shouldn't just eat the diplomat for this.

We know why, but that kind of incentive should motivate him to do something about this.
>>
Hey, look at that, Tell the king about this won.

You, still pissed off at this, try to find the king, eventually intercepting him at the library.

'Alright, king, that son of a bitch at NATO has gone too far!"
"What?"
"He bribed the foreman to disrupt the construction of the Draconic Wing."
"That would explain the arbitrary construction report I received earlier... Still, I don't think I can take immediate action, and I was hoping knowledge about the fact Sweden has a dragon wouldn't get out as fast."
"I urge you, do something."
"I'll look into it, meanwhile I would advise you to "encourage" the foreman to work faster."
The king proceeds to walk off, presumably in the direction of the NATO embassy.
Action
>Pay a visit to the Foreman...
>Write-In
>>
>>183763
>>Pay a visit to the Foreman...
>>
>>183763
>>Pay a visit to the Foreman...
>>
>>183763
>>Pay a visit to the Foreman...
>>
Pay a vist to the foreman passed.

You quickly head to the building site, and easily find the Foreman, a fat pudgy man.
"Eh, what do you want?"
"I'm here to settle a small issue between you and me..."
"Eh?"
"You know, the part where you took a bribe to delay construction of the Draconic Wing?"
"Oh shi-"
You grab him by the shirt of the collar easily.
Action?
>"No one cheats me or the King." And proceed to beat the tar out of him. (Body)
>"Let this be your final warning, or else." (Intimidate)
>Write-In
>>
>>183808
>"Let this be your final warning, or else." (Intimidate)
>>
>>183808
>Beat him
>>
>>183808
>>"Let this be your final warning, or else." (Intimidate)
>>
>>183808
if you ever accept a bride again i will make sure you have nothing to spend it on. (Intimidate)
and slap him a little
>>
>>183826
So you want to force him to never get married again?
>>
>>183808
>>"Let this be your final warning, or else." (Intimidate)
>>
Looks like Intimidate won
Roll me a 1d20+4
>>
>>183834
Well no one would want to marry him when they hear what happened to his last wife.
>>
Rolled 5 + 4 (1d20 + 4)

>>183847
>>
Rolled 6 + 4 (1d20 + 4)

>>183847
>>
Rolled 19 (1d20)

>>183847
>>
>>183883
Nice roll!
>>
>>183883
19+4=23
Major Success!

"Ple-Please don't eat me! I have a wife, and a daughter!"
"Who said anything about eating?"
You give him a good punch in the head, knocking him downward.
"Know this, to betray the King of Sweden is to meet death incarnate, remember this, or I'll meet with you once more."
The foreman scrambles away, drawing quite a bit of attention from the workers, who grin a little seeing him scramble away.
Suddenly, from behind you a young noble tugs on your shoulder.
"Sir, the king requests you at the throne room."
"I'm on the way."

As you arrive, you notice the king angry, his face flushed red.
"The bastard demanded that I step down! He claimed the Norwegian king was the "rightful" heir to the throne!"
"What?"
"I ought to have his head on a pike, but this threat of NATO attempting to get my cousin on the throne is too great. I require your aid once more."
>"I accept, your majesty."
>"Your majesty, surely you have people more able then me?"
>Write-In
>>
>>183945
>Write-In

"Surely you'll want you cousin dealt with covertly? I am uncertain I can handle subtlety with any level of skill. I can however completely annihilate the vague area he is in by burning, ripping, tearing and biting any resistance apart. Assuming that is good enough for you..?"
>>
>>183967
This
>>
>>183967
+1
>>
Ooooh, a write-in passed!

"Surely you'll want you cousin dealt with covertly? I am uncertain I can handle subtlety with any level of skill. I can however completely annihilate the vague area he is in by burning, ripping, tearing and biting any resistance apart. Assuming that is good enough for you..?"
"For this, it's exactly what I need."
"Why, exactly?"
"Well, this NATO diplomat, and my cousin should be boarding an aircraft to meet up in Denmark for a festivity down there, to spread "cultural awareness", or whatnot. I need you to down their flight, with any means possible. It should be leaving in about seven hours, near midnight conveniently enough..."
"I have heard enough my lord, may your will be done."
"Good, after this, we should be able to make our first power-play in the region."

You head to the airport early, and find a good place to keep surveillance over the flights leaving. Eventually, after a few hours of staking out, you see it take off...
>Follow it, and wait for it to get out of the runway and city of Stockholm before attempting to down it.
>Write-In
>>
Bumping.
>>
>>184025
>>Follow it, and wait for it to get out of the runway and city of Stockholm before attempting to down it.
>>
>>184025
>Follow it, and wait for it to get out of the runway and city of Stockholm before attempting to down it.
>>
Alright, Following won.

The airliner your supposed to down ascends up into the air, which you slowly slink behind, hoping to avoid notice. You cross out of the city section of Stockholm, and put your plan into action...
>Attempt to ram it. (Body)
>Try to freeze the plane's turbines with your breath. (Agility)
>Attempt to eat the plane (Body)
>Write-In
>>
>>184132
>>Try to freeze the plane's turbines with your breath. (Agility)
>>
>>184132
>>Attempt to eat the plane (Body)
>>184145
We have a minus one, Anon
>>
>>184132

>Try to freeze the plane's turbines with your breath. (Agility)

That's the most stealthy thing a giant dragon can do, and if the situation is inspected by authorities, they could blame it on malfunction or the weather instead of deducting that a giant ass dragon took it down.

Also, I was wondering, isn't our dragon kind of being way too humble? I mean, he acts like if the king is his king as well and is no better than a muscle for hire so far, with the king only giving him in exchange for his services a lair and ownership of prisoners. He should consider getting more involved in the world on his own accord rather than obeying the whims of the king
>>
>>184132
>Eat the plane
>>
>>184153
Eh, I'm kind of suiting the character around what the Anon's are going with, so far in this thread we haven't really been BESERKER FRENZY like in the past two, instead we've mostly been talking and whatnot. If you guys want the character to act more ambitious and arrogant, do ambitious and arrogant things. At some point, I'll lock the trait down similar to the fact our character has a tendency to get angry more often, because it's a character trait.
>>
Rolled 1 (1d2)

Looks like freezing and eating is tied..

1=Freeze
2=Eat
>>
>>184179
Time to roll a 1d20, -2 kiddos.
>>
Rolled 13 - 2 (1d20 - 2)

>>184185
Here goes.
>>
>>184185
>>
Rolled 3 + 2 (1d20 + 2)

>>184179
>>
>>184185
>>
One more roll...
>>
Rolled 6 (1d20)

>>184212
>>184185
shit I typoed
>>
>>184196
13-2=11
Minor Success!

Your breath causes the turbine to slow down enough where they're going to be crash landing, but not extremely so. It'd probably be best to deal further damage.
>Attempt to eliminate their landing gears (Agility)
>Ram into the back to cause destabilization, and an extremely devastating crash! (Body)
>Eat a wing, that'll solve it. (Body)
>>
>>184228
>cut the wing with your wing.
>>
>>184228
>freeze the wing flaps solid so they can't control the plane
>>
>>184228
>Attempt to eliminate their landing gears (Agility)
>>
Rolled 3 (1d3)

Well, it seems like it's a three way tie.

1: Cut the wing with your wing
2: Freeze their flaps solid
3: Attempt to eliminate their landing ears
>>
Rolled 2 (1d20)

>>184289
Alright guys, roll me a 1d20-2, additionally ignore my rolling
>>
Rolled 4 + 2 (1d20 + 2)

>>184302
I hope my dice isn't cursed
>>
Rolled 8 - 2 (1d20 - 2)

>>184302
>>
Waiting for one more roll.
>>
Rolled 16 (1d20)

>>184289
>>
>>184366
Clutched!
Writing.
>>
Rolled 4 + 4 (1d20 + 4)

16-2=14
Successful!

You go fly below their plane, and when they begin to extend their landing gears, you cut them off with your razor-sharp claws.

Rolling for how damaged the plane is.
>>
>>184414
4+4=8
Moderately Damaged.

The plane, plummeting hits a few pine trees and is well-damaged. However, you notice the doors opening, and people start trying to get out... Seems like there is a good chance your targets are still alive...
>What do?
>Attempt to freeze the crowd to death. (Agility)
>Ruthlessly land on the crowd, eating and killing any survivors. (Body)
>Attempt to piece out your target (Insight)
>Write-In
>>
>>184427
>Attempt to piece out your target (Insight)
>>
>>184427
>Attempt to piece out your target (Insight)
>>
>>184427
>Attempt to piece out your target (Insight)
>>
Whelp, guess you guys attempt to piece out the target...
Roll me a 1d20+2
>>
Rolled 1 (1d20)

>>184459
>>
Rolled 4 (1d20)

>>184459
>>
>>184468
well...
fugg
>>
Rolled 19 (1d20)

>>184459


>>184468
Fucking hell anon
>>
>>184468
Well shit looks like the dice aren't giving us a break anytime soon
>>
Rolled 10 + 2 (1d20 + 2)

>>184459
>>
File: 1460638336775.jpg (13 KB, 375x550)
13 KB
13 KB JPG
>>184468
What the fuck is with all these ones...
Writing as we speak.
>>
>>184468
1+2=3
Critical Failure.

Whilst you soar overhead, you think you see one as your target, or the other one, or that one.
Fuck, you can't seem to find this guy!
Suddenly, a scream from below...
"Holy shit, it's that dragon that attacked Stockholm!"
Whelp, they've seen you.
Action
>Quickly freeze the crowd! (Agility)
>RIP AND TEAR! (BODY)
>Write-In
>>
>>184506
>RIP AND TEAR
>>
>>184506
>RIP AND TEAR! (BODY)
>>
>>184506
>RIP AND TEAR
There aren't any witnesses if theres no one left to report it
>>
Whelp, Rip and Tearing time.

Roll me a 1d20+6
>>
Rolled 8 + 6 (1d20 + 6)

>>184545
Cmon its our best stat we can't fuck this up
>>
Rolled 19 (1d20)

>>184545
Chance of enemy survival- 0%
>>
Rolled 18 + 6 (1d20 + 6)

>>184545
RIP AND TEAR!
>>
>>184569
19+6=25
Super-Success!

You land in front of the crowd, and start tearing through it, brutalizing and slicing through it like a hot knife through butter. Limbs, heads, and blood are scattered all throughout the Swedish snow. Eventually, you identify the heads of your two targets, and after making sure there were no survivors (and eating those who did survive), you fly back off to proclaim your success.

When you land, the king awaits.
"Is it done?"
"Of course, king."
"Very good, this should open up further opportunities once we find where it crashed, and Norway should be mine by inheritance. Good work, I'll make sure your pay will have a bonus to it. Now get some rest, there will be much work in the days ahead."
"Alright, then."

Taking the king's advice, you hit the sack, ordering your other six slaves to sleep where they will, you fall into the bed where Anetta is deep asleep. She's slightly startled, but you fall into slumber before caring enough.
Mutation Point unlocked!
>Stable Mutation
>Unstable Mutation
>Extremely Unstable Mutation
>Attribute Point
>>
>>184637
>>Stable Mutation
>>
Wrapping up voting in 5 minutes
>>
>>184637
>Unstable Mutation
>>
Rolled 1 (1d2)

Rolling dice for which

1: Stable Mutation
2: Unstable Mutation
>>
Alright, stable mutation it is, haven't had these for a while.
>Ice Aura: A minor aura of ice that can't be turned off, but slowly makes the environment colder around you. Adds a +1 to Intimidate Checks as well.
>Strong: A minor mutation which increases your muscle mass. Body +1 essentially.
>Poisonous Fangs: You can poison enemies with a poison. You get to decide what the poison does. Most effective in Half-Dragon form.
>Water-breathing: What it says on the tin.
>Write-In
>>
>>184762
>Ice Aura: A minor aura of ice that can't be turned off, but slowly makes the environment colder around you. Adds a +1 to Intimidate Checks as well.
>>
>>184762
>Water-breathing: What it says on the tin.
This could come handy.
>>
>>184777
Switching to water breathing
>>
Ending voting in five minutes.
>>
Alright, waterbreathing it is.

You grow slight gills, allowing for waterbreathing.
Anyhow, seeing as I've been putting off some work, I'm calling this session over.
I created a twitter, so I can tweet when I have started the quest again though.
@QuestingQM on twitter m8s
If you guys have any questions or suggestions, or criticism, just tell me.
>>
>>184845
Thanks for running
>>
Could someone archive this please?
>>
Alright, continuing Dragon Quest on here, I hope you enjoy today's Dragon Quest.

The next day comes, with your routine of eating breakfast, but today is a little different. The War Council has been called.
You sit next to the king, where three generals (one you recognize as Hans) brings forth four maps to you. Seeing as the king has put the matter of how to invade Norway up to you, you have an army under your claw.
"Sir, here are the maps we have drawn to best suit our advance in occupying Norway."
He hands you four maps.
>The first map revolves a strategy of terror, striking in the heart of the capital, you will rampage throughout it, causing their military to attempt to respond to you, allowing for the Swedish army to flank and destroy them. (Body)
>The second map is a strategy of quick, mobile airstrikes to disable their ground vehicles and heavily slow them down. Divided, they will fall prey to the Swedish Blitzkrieg. (Agility)
>The third map is... Blank. Perhaps so you can draw up your own plan? (Write-In)
Additionally, have I been writing Renoxiezius a little too passive towards the King? I was thinking about making him more independent.
>>
Bumping
>>
>>187196
>The first map revolves a strategy of terror, striking in the heart of the capital, you will rampage throughout it, causing their military to attempt to respond to you, allowing for the Swedish army to flank and destroy them. (Body)

I like this plan, when are we planning on the assault? Do we have direst command over our troops including training?

I would say yes a bit too passive. We are still a dragon after all and I think we see this as less subservient to a mortal king and more a useful partnership and if he thinks he's the one in charge well he's welcome to the assumption.
>>
>>187196
>The first map revolves a strategy of terror, striking in the heart of the capital, you will rampage throughout it, causing their military to attempt to respond to you, allowing for the Swedish army to flank and destroy them. (Body)
>>
>>187253
That's up to you guys, when you'll invade. Keep in mind, you could get to their capital in a few hours. You have semi-direct control, where your in control of the general strategy, but not the battle commands. That's up for the generals.
>>
Calling voting in about ten minutes.
>>
>>187274

Gotcha, I mostly wanted to take control of the training of our army corp so that we can forge them into hardened warriors loyal ultimately to us that will form the first circle of our eventual reign over the earth
>>
Rolled 13 + 2 (1d20 + 2)

Looks like you guys want to rampage throughout their city.

Roll me a 1d20+6
Ignore my rolling...
>>
Rolled 16 + 6 (1d20 + 6)

>>187316
They shall know fear
>>
Rolled 11 + 6 (1d20 + 6)

>>187316
I wonder if they chose the right god to pray to
>>
Waiting for one more roll.
>>
>>187322
16+6=22
Great Success!

Your generals advise you to attack at nighttime, to enhance the chaos. Additionally, a small sub-division of bombers have been given to your command, in order to help soften up the defending force. You begin flying over the city, and your bomber planes follow not too far behind. The Norwegian capital of Oslo awaits destruction by your hand.
Your generals command their army to begin their march toward Oslo.
Your Action
>Crush infrastructure throughout the city, such as power-plants and highways. (Body)
>Attempt to destroy the enemy armories to limit their defending force and to lower their supplies. (Body)
>Write-In
>Spread chaos by destroying civillian housing and apartments. (Body)
Bomber Actions
>Bomb enemy Infrastructure
>Bomb enemy armories
>Bomb enemy civilians.
>Write-In
Additionally, your bombers are using Incendiary Bombs. This will cause a firestorm through out the city no matter where you target most of the time.
>>
>>187373
>Crush Infrastructure
>Bomb Armories
>>
>>187373
>Crush infrastructure throughout the city, such as power-plants and highways. (Body)

That'll be the most visible to the civilian populace

>Bomb enemy armories
>>
Looks like Crushing Infrastructure and bombing the shit out of their armories won.
Roll me a 2d20 to see how much damage you inflict in the first wave.
>>
Rolled 14, 11 = 25 (2d20)

>>187407
Fuck Norway
>>
>>187407
By the way, first roll receives a +6, second roll gets a +2
>>
Rolled 15, 8 = 23 (2d20)

>>187407
>>
Rolled 15 + 6 (1d20 + 6)

>>187407
rollan.
>>
15+6=21
Great Success!
11+6=17
Success!

For a few minutes, you dive downward into power plants, highways, bridges, and water plants. Civilians, previously unaware of the danger suddenly find the city plunged into darkness and chaos, as explosions sound in the background. Flak hits you, but thanks to your thick scales, doesn't even harm you.
Your bombers, come in after you while you continue to distract their anti-air. Your bombers drop their payload upon enemy millitary institutions, and fire emerges throughout the city. Utter panic and chaos is had. Your bombers return back to Sweden to rearm, where as prepare for a second attack.
The Swedish army has crossed the border, and has encountered no enemy resistance so far.
Actions
>Attempt to run amok the city streets, distracting their ground forces and causing even more chaos to the civilians. (Body)
>Swoop and dive throughout the city streets, freezing them over with your breath. (Agility)
>Attack the airport, to prevent enemy fighters taking the air. (Agility)
>Write-In
>>
>>187457
>>Attack the airport, to prevent enemy fighters taking the air. (Agility)
Break that landing strip.
>>
Looks like taking out their airstrip won

Roll me a 1d20-2
>>
Rolled 2 + 2 (1d20 + 2)

>>187506
Dragon>Plane.
>>
>>187516
*knock on wood*
>>
>>187520
Oh well. Dice give, dice take away.
>>
Rolled 17 - 2 (1d20 - 2)

>>187457
>Attack the airport, to prevent enemy fighters taking the air. (Agility)
>>
17-2=15
Success!

You tear up the airfield, causing planes to be unable to take off, and those already on the runway have a slight habit of being in your stomach now. Enemy fighters cannot take off now. Chaos in the city is slightly been subsided.
Additionally, your army has encounter slight resistance, but is only two turns away from attacking the city.
The second wave of bombers have loaded up new bombs, according to your strategy...
Your Action
>Preform strafing runs with your Ice Breath on enemy streets and roads to freeze them over (Agility)
>Bring down tall buildings to bring back disorder. (Body)
>Land in the streets, and roar furiously! (Intimidate)
Bomber Payload
>Gas Bombs (Will infuriate the international community), high fatality rate, high chaos, and high penetration rate.
>Incendiary Bombs, high damage, but low fatality rate.
>HE Bombs, Low damage, but medium chaos and fatalities.
>Napalm (Will piss off NATO), High damage, High Fatality, and Low Penetration rate.
>>
>>187557
>Land in the streets and roar
Maybe they'll surrender quicker or at least divert attention away from our bombers
>Incendiary Bombs
Causing damage is enough
>>
>>187557
>Land in the streets, and roar furiously! (Intimidate)

We are still trying to capture the place not raze it to the ground

>Bomb enemy armories

In the same vein, trying to hold together at least some infrastructure together so that we can use it
>>
>>187585
Forgot to choose what sort of payload you want to use for the next run, not designating targets just yet.
>>
Landing in the streets and using Incendiary Bombs won!

Roll me a 1d20+4
>>
Rolled 11 (1d20)

Also, ignore my rolling
>>
Rolled 13 + 4 (1d20 + 4)

>>187609
>>
Rolled 15 + 4 (1d20 + 4)

>>187609

>>187592
Sorry about that, need to proofread what I copy and paste more often
>>
Rolled 3 + 4 (1d20 + 4)

Watch this!
>>
>>187624
15+4=19
Success!

You land in the middle of the streets, panicking civilians surrounding you and military forces converging, with an angry roar, civilians who were previously only panicking, fall straight into discord and fear, a few civilians close to you drop dead on the spot from fear. The military begins to hesitate.
Your forces are at the city limits, and are about to attack. Very little resistance so far.
Your Action
>Attack the civilian crowd, make the military think twice about attacking. (Body)
>Freeze the crowd into human popsicles to inspire further panic. (Agility)
>Ignore the civilians and take out the military. (Body)
>Attempt to at least control your ice breath to aim towards the military. (Agility)
>Write-In
Bomber Actions
>Bombard the city streets.
>Bombard the city's harbor
>Don't bombard
>Write-In
>>
>>187645
>Freeze the crowd into human popsicles to inspire further panic. (Agility)
Let them focus on us. I relish the challenge.
>>Don't bombard
>>
>Attempt to at least control your ice breath to aim towards the military. (Agility)
>>
>>187645
>Ignore the civilians and take out the military. (Body)

We want the country and countries need citizens

>Write-In

If they have the fuel for it take up a holding pattern over the city and wait until our forces attack so their payloads can be directed to concentrations of resistance
>>
>>187645
>Ignore the civilians and take out the military. (Body)
We came to conquer not slaughter
>Don't bombard
If possible as long as they aren't in danger have them keep circling overhead and be as threatening as possible
>>
Hmmm.. Don't bombard wins, and so does Ignore the Civilians.

Roll me a 1d20+6
>>
Rolled 15 + 6 (1d20 + 6)

>>
Rolled 18 + 4 (1d20 + 4)

Also, ignore this roll.
>>
Rolled 2 + 6 (1d20 + 6)

>>187687
>>
Rolled 4 + 6 (1d20 + 6)

>>187687
>>
Rolled 4 + 6 (1d20 + 6)

>>187687
>>
15+6=21
Good Success!
You mostly ignore the crowd, occasionally stepping on a civilian or two, and you start attacking their feeble infantry and armor. Most of their men go running at the sight of you, and the few that remain are either eaten or splattered into the ground as little giblets.
Additionally, your forces have enter the city, meeting resistance but nothing severe enough to slow them down. Effectively, the battle of Oslo is over, and the war is effectively won in a nearly decisive blow. You meet up with your generals in only two hours, and say the campaign was effectively a success, the civillians are terrified for their lives, resistance is nearly null, and the remaining cities have all surrendered in the face of the devestation that appeared at Oslo. Additionally, the King has sent word that he has granted you a small personal unit of soldiers, fresh from recruitment in honor of your victory. They await your command at the palace.

Effectively, you land in front of the palace and transform into your human self. As you walk in, you spot in front of the palace's entrance, a unit of 75 fresh-faced recruits. You approach with your draconic grace, and the recruits stare at you. Some in fear, some in admiration, but all stare at you the same. A recruit in the front salutes you lazily.
Actions
>Instill discipline in this regiment, you will not have them shatter at the sign of combat. (Intimidate)
>Show this recruit what happens when you disrespect a superior. (Body)
>Demand unit number and name from the lazy recruit.
>Write-In
Also, thank you >>187295 for the idea.
>>
Write-in
>Tell lazy recruit that he'd better straighten up or else. (Don't try to intimidate him though) (Charisma)
>>
>>187743
>>Write-In

Be amused by the lazy soldier and ask him what makes him think he can be so chill in front of a super badass dragon
>>
>>187743
>Write-In
Tell them bluntly that as part of your personal force they'll probably be at the front lines of the most brutal/disadvantageous battlefields, they can be cocky all they want but cowardice is something we won't tolerate
>>
Rolled 2 (1d2)

Rolling dice
1=Straighten him up
2=Ask why he's being so chill
>>
>>187743

Thank you for implementing it

Let's start with Charisma for them, they need to be loyal through something other than fear

Are they completely fresh recruits or did they blood themselves in the attack on Oslo?
>>
>>187784
Shit, since all these votes came in as soon as rolled, I take back my dice.
>>
>>187781

Haha at least we start with a pun
>>
>>187784
They've fought in Oslo, mostly serving as a reserve unit who saw no casualties. Still fresh from boot camp though.
>>187790
Thank you for noticing.
>>
>>187796
and then I pressed fucking enter at the wrong time and place.
Thank >>187763 for the pun though.
>>
>>187781
>Ask why he's being so chill
>>
Alright, looks like Chill won

"What's with the lazy attitude, soldier?"
The soldier realizes for a second he was called out.
"Sorry, sir, lack of sleep last night."
"Why is that, private?"
"It's just... I'm not used to army life yet, I guess."
"Hmph, any further laziness will be dealt with, remember that information for later, private."
"Yes sir."
One of the soldiers run you through the unit's statistics.
>Uppland 48th Infantry Unit
75x Infantry
Geared for Infantry vs Infantry combat
Fresh Recruit Experience
Poor Morale
Poor Discipline
Poor Respect
Actions
>Rename them (name below, such as Caroleans and such)
>Discipline them! (Intimidate)
>Lower their hubris, prepare them for practice combat. (Body)
>Write-In
>>
>>187837
>>Write-In

Tell them that while you don't care what they do in their free time, as the personal (mini) army of a legendary dragon they are expected to be the best of the best in combat and therefore will receive a proper training and that rather than the king, from now on they will be loyal only to the dragon master race. I guess it would count as charisma
>>
Ending voting in 5 mins
>>
>>187837

Rename them to the 1st Regiment Dragon Corp

>Lower their hubris, prepare them for practice combat. (Body)

>>187860

Seconding this speech but don't yet make them question their loyalty to the King, that's better to happen naturally after we pull them out of trouble a few times
>>
Ooh... I like these write-ins
Roll me a 1d20+3 for charisma.
>>
Rolled 13 + 3 (1d20 + 3)

>>187892
A leader is a man who inspires those under him.
>>
Rolled 17 + 3 (1d20 + 3)

>>187892
>>
Rolled 17 + 3 (1d20 + 3)

>>187892
We are the best leader
>>
>>187896
17+3=20
Great Success!

"I don't care what you do in your spare time, but as your status in my personal guard, you are expected to be the best of the best, in fact, better then the best! You will recieve a proper training under my command, and so long you do not question me, I shall lead you to glory!
A loud cheer emerges from the men, realizing that they are the first in your prestigious guard, an honor their unit has not received in a while, or ever. You name the unit the 1st Regiment Dragon Corp, mostly in honor of you.
Tired, you retire to your chambers. You also remember, that by tomorrow your grand Draconic Wing should be available to you, rather then the small and cramped human room given to you.
Mutation Point unlocked!
>New: Upgrade Mutation/Abillity
>Stable Mutation
>Unstable Mutation
>Extremely Unstable Mutation.
>>
>>187918
>>New: Upgrade Mutation/Abillity
Barbaric. We ultraviolence now.
>>
>Upgrade Mutation
+1 Digestion
>>
>Unstable Mutation
>>
>>187918

Stable mutation, something that increases his charisma. He already packs a colossal amount of power, so if he wants to be considered a ruler on his own right he needs more charisma
>>
>>187918
>>New: Upgrade Mutation/Abillity
>>
>>187936
Going to have to specify which mutation
>>
Ending voting in 7 mins
>>
>>187918
>Stable Mutation

Backing >>187932
>>
>>187918
>Stable Mutation
>>
Looks like Stable Mutation won.

Choices
>Pheromones, you emit pheromones which make people more agreeable. +2 to Charisma. +2 to Diplomacy
>Regal Stance, people tend to like you in charge. +2 to Charisma, +1 to Intimidate and Diplomacy.
>Terrifying, people are easily scared by you, even in human form. +1 to Body, +2 to Intimidate
>Slimy, you leave behind a slightly corrosive trail of acid when you walk. +1 to Armor.
>Write-In
>>
>>187985
>>Pheromones, you emit pheromones which make people more agreeable. +2 to Charisma. +2 to Diplomacy
>>
>>187985
Slimy
>>
>>187985
>Regal Stance, people tend to like you in charge. +2 to Charisma, +1 to Intimidate and Diplomacy.

Boom, exactly what we need
>>
Eh. waiting about 10 more minutes.
>>
>>187985
>>Regal Stance, people tend to like you in charge. +2 to Charisma, +1 to Intimidate and Diplomacy.
>>
>>187985
>Regal Stance
>We noble dragon-lord now
>>
>>188022
>We noble dragon barbarian slaver now
Fixed that for you
>>
>>188025

Still works, what is lord but a fancy title for barbarian slavers who don't like to be called that to their face. Not that we can particularly what you call us but lord is less likely for you to get eaten than barbarian slaver
>>
>>187985
>Regal Stance, people tend to like you in charge.
>>
Looks like Regal Stance wins!
Amidst your sleep, your spinal cord reinforces itself, lending to your already impressive and magnificent presence.

You awake early, eat breakfast early, and stroll to your new Draconic Wing, which is quite impressive in it's own right, if only for it's scale.
>Take a look inside.
>Look around the outside
>Write-In
>>
>>188039
>>Look around the outside
A grand appearance I'm sure.
>>
>>188039
>Take a look inside
>>
>>188039
>Look around the outside
>>
>>188039
>Look around the outside

Check Defensibility, the first duty of our Dragon Corp will of course be being the High Guards of our illustrious palace
>>
Looks like you guys want to look around the outside

The outside is quite large, with walls of white stone and tall windows, much taller then the ones in the main estate, which you note could easily block light with the thickness of the red fabric. Additionally, a small foyer awaits those who would seek entry into it, and large metal doors, complete with a button which only one of your height could reach. Overall, it's decent for one of your standing.
>Go inside.
>Meh, might as well find something to do rather then stand around looking at buildings.
>Write-In
>>
>>188068
>Go inside.
>>
>>188068
>Go inside
>>
>>188068
>Go inside.
>>
>>188068
>Go inside
>>
Looks like go inside wins.

Inside, is quite interesting. In the very center, right behind the metal doors, seems to be a very large room, complete with a rafter above that seems to hold something about your weight and height. Additionally, four rooms are on the sides, the first you presume to be a servant's quarters, easily capable of housing forty or even fifty slaves. The second room, the one which is dug slightly underground, you presume to be the treasure room, lacking windows in order to be secure from robbers. The third room, seems to be a sort of barracks, easily capable of holding a hundred and fifty soldiers. Last of all, the fourth room seems to be a small armory, seemingly for your soldiers.
Interesting.
>This place is in need of trapping, and hidden defenses... (Intelligence)
>Hm, so far so good. Not bad for mortal construction.
>Write-In
>>
>>188089
>This place is in need of trapping, and hidden defenses... (Intelligence)
>>
>>188092
second.
>>
>>188089
>>This place is in need of trapping, and hidden defenses... (Intelligence)
>>
>>188089
>>Write-In
If I would add anything, it needs a dungeon.
>>
Give me a 1d20+3, OR you can physically describe what you want to be added. Within the laws of physics, of course.
>>
>>188089
>This place is in need of trapping, and hidden defenses... (Intelligence)
>>
Rolled 13 + 3 (1d20 + 3)

>>188103
Suggesting a dummy dragon.
>>
>>188103

Dungeons, Catwalks and watch posts for the soldiers, a rec room also for the soldiers, turn the treasure room into a vault complete with a poured concrete casing around it, if it doesn't have one already
>>
>>188103
The foyer's doors should be strengthened, with recessed hinges, and mechanically keyed to only open when the entrance doors are open. There should be a similar foyer going into the treasure room. Lastly, as said before, I'd like a dungeon.
>>
Rolled 12 + 3 (1d20 + 3)

>>188103

Also a roll because I like rolling
>>
>>188118
*entrance doors are closed fuck.
>>
You start writing stuff down, dummy dragons, dungeons, catwalks above, watch posts, a rec room, the works, you know.
Then you realize something.
If you want this to be achievable within your lifespan (which is really, really long), your going to need more slaves. A lot more slaves.
>Well, we're already at war with Norway... We could just raid some towns for slaves. We were hungry anyways.
>I doubt the King needs so many subjects...
>Write-In
>>
>>188135
>Well, we're already at war with Norway... We could just raid some towns for slaves. We were hungry anyways.
>>
>>188135
>Well, we're already at war with Norway... We could just raid some towns for slaves. We were hungry anyways.
>>
>>188135
>>Well, we're already at war with Norway... We could just raid some towns for slaves. We were hungry anyways.
Easily done.
>>
Fucking the Norwegians further is successful!

You decide that since your already at war with the Norwegians, you might as well enslave them. You do think though, wouldn't your soldiers be more efficient at capturing slaves?
Action
>Take your soldiers along with you, you might be slower, but it'll be easier in a sense.
>Leave them here.
>Write-In
>>
>>188166
>>Take your soldiers along with you, you might be slower, but it'll be easier in a sense.
There's only so many slaves we can carry ourselves.
>>
>>188166
>>Take your soldiers along with you, you might be slower, but it'll be easier in a sense.
>>
>>188166
>Take your soldiers along with you, you might be slower, but it'll be easier in a sense.
>>
>>188166
>Take your soldiers along with you, you might be slower, but it'll be easier in a sense.
>>
You guys decide to get your viking on and transport your soldiers.

Your soldiers, slightly nervous from having to hold on to you, realize that mid-air, it's actually pretty stable. Mostly from the fact your easily the size of five houses. Eventually, towards nightfall, you come across a norweigan village, where you set your men down.
Action?
>Come out of the woods and plunder that village with your men! (Body)
>Demand slaves, or they'll all be slaves and food for later. (Intimidate)
>Write-in
>>
>>188212
>>Come out of the woods and plunder that village with your men! (Body)
We'd lose half of them fleeing or dying trying to resist us. Let's blood the men doing this the hard way. Teach them fear.
>>
>>188212
>Demand slaves, or they'll all be slaves and food for later. (Intimidate)
We have a high intimidate, right? Why lose blood when we dont' have to?
>>
Deciding vote in 5 minutes
>>
1=Plunder
2=Demand

Rolling
>>
Rolled 2 (1d2)

>>188252
And I forgot to put dice, instead I decided to put 1d2. Thanks, me.
>>
Alright, so roll me a 1d20+6 for Intimidate.
>>
Rolled 5 + 6 (1d20 + 6)

>>188261
>>
Rolled 2 + 6 (1d20 + 6)

>>188261
>>
Looks like we're doing this the hard way...
>>
5+6=11
Failure!

You yell out into the town, "Slaves, or die beneath my feet!"
The townsfolk ready themselves urgently for battle, though poorly prepared, they seem willing to fight to the death for their country.
Action?
>Indulge the fools, order your men to engage in battle, while you strike at their flank. (Body)
>Freeze them over. (Agility)
>Order a charge, while you distract them. (Body)
>Write-In
>>
>>188305
>>Freeze them over. (Agility)
They have the best chance at survival this way.
>>
>>188305
>Write-In

Use a stunning roar to shock and intimidate them and say that those who willingly come with him will have their families protected from the incoming bloody war that everybody knows is going to explode in this region, also pointing at how once the war arrives to this town, they will be the first ones to be sacrificed by their own rulers
>>
Wrapping up voting in 5 minutes
>>
Rolled 1 (1d2)

Rolling dice to decide

1=Freeze em
2=Intimidate them
>>
Whelp, roll me a 1d20-2
>>
Rolled 7 + 2 (1d20 + 2)

>>188380
It's a good thing slaves are a renewable resource.
>>
>>188380
*sigh*
Queue guile's theme and hope our agility holds
>>
Rolled 13 + 2 (1d20 + 2)

>>188394
Missed the roll
>>
Rolled 10 - 2 (1d20 - 2)

>>188380
>>
13-2=11
Minor Success!

Your breath freezes a few of them, but most of them are barely effected. Your men move to engage not to long afterward.
Actions
>Charge in there and teach these mammals who's the top of the food-chain! (Body)
>Let your men exchange fire, while distracting them. (Agility)
>Order a charge in order to take more slaves. (Charisma)
Enemy Units
64x Millita
Your Units
75x 1st Dragon Corps
>>
>>188428
>>Order a charge in order to take more slaves. (Charisma)
Are we not merciful?
>>
>>188428
>Order a charge in order to take more slaves. (Charisma)
>>
Whelp, roll me a 1d20 to see if you can inspire your men to charge.
>inb4 we go full commissar mode
>>
>>188428
>Order a charge in order to take more slaves. (Charisma)
>>
Rolled 14 (1d20)

>>188453
cheeki breeki comrades
>>
Crap, forgot to add the fact you guys get a +4 bonus on charisma rolls
>>
Rolled 20 + 4 (1d20 + 4)

>>188453
>>
Rolled 7 + 4 (1d20 + 4)

>>188453
This is a showing of your might! Knock them down and show them your power!
>>
File: 1454553691767.jpg (146 KB, 944x960)
146 KB
146 KB JPG
>>188469
noice.
>>
File: 1464044570121.gif (983 KB, 500x364)
983 KB
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>>188469
...
I think you might of gone full viking.
writing
>>
20+4=24
Overwhelming Critical!

You order your men to charge, at first, they hesitate. Suddenly, a man takes a shot to the leg, howling out in bloodlust, he charges across the battlefield, dodging a weaving. This inspires the other men, who charge forward. Bullets fly, your men evade shots and close up with the enemy, beating them unconscious with their rifle butts, and melee breaks out. In a matter of minutes, the enemy surrender, only to be knocked unconcious by your men, who proceed to loot the village.
>Demand all loot for yourself.
>Take half of the loot, leave the other half for your men.
>Take 1/4th of the loot, the rest can go to your men.
>Take none of it, all of it can go to your men.
>Write-In
Slaves Gathered: 46x
>>
>>188490
>>Take none of it, all of it can go to your men.
As long as it isn't the slaves. Well, not until we've seen their quality.
>>
>>188490
>Take half of the loot, leave the other half for your men.
>>
>>188501
Yeah, you get the slaves. They're just looting for valuables.
>>
>>188490
>>Take half of the loot, leave the other half for your men.
Have to earn that loyalty, but can't let them have it all
>>
Rolled 13 (1d20)

You take half of the loot, and you let your men pillage the other half as they feel fit. They largely appericate this, and in less then an hour, you've gathered up the slaves, valuables, and left.
When you come back home, your men order the slaves to work upon your improvements to the building...
Rolling for slave quality.
It also seems your men are celebrating the victory.
>Celebrate with them!
>Shut it down, they're your soldiers, and you expect them ready at all times.
>Ignore it, they deserve it.
>Write-In
>>
>>188526
>>Celebrate with them!
>>
>>188526
>>Celebrate with them!
>>
>>188526
>Celebrate with them!
>Write-In
They are your army, loyal to you only. And it seems that these people were once capable warriors, inspire the spirit of battle and bloodlust in them with charisma or something. They are the new viking
>>
>>188526
Constant vigalince!!!!!!!
>>
>>188543
Damn it, now i'm thinking of your soldiers as X-Com now.
Anyhow, looks like celebration wins!

Against your better judgement, you decide to celeberate your victory with your men. When you walk in, your men pause, and take a look at you, only for you to buzz the palace servants and "I need a fuckton of mead, now."
Your men chuckle and go back to celebrating, with you joining them.
Action
>Get drunk, and go from there. (Body)
>Mingle with your soldiers, drinking and celebrating.
>Eh, drink a few drinks and
>>
>>188568
And apparently copy and paste hates me
>Eh, drink a few drinks and leave.
>>
>>188568
>>Mingle with your soldiers, drinking and celebrating.
Careful, don't be Alexander and burn your own city down.
>>
>>188568
>Mingle with your soldiers, drinking and celebrating.
>>
>>188568
>Mingle with your soldiers, drinking and celebrating.
They will love us and be loyal to the ends of the Earth
>>
Looks like mingling wins

You hang out with your soldiers, and drink quite a bit into the night. You and the soldiers end the night in a blur, singing folk songs from their province and generally getting along, it ends on a high note, when the soldier who got shot in the leg attempts to seduce one of the castle servants, only to end with her out-drinking him in a drinking contest. Hans even made an appearance towards the end, looking slightly disappointed, most likely because he wasn't invited. You eventually fall asleep in the rafters, and awake in the morning. You notice most of your men are suffering from hangovers, and a noble is knocking on your door.
"Sir."
"Oh god, let me guess, the king wants my presence again?"
"You guessed it sir."
"I'll be on the way."
You walk into the court room, with the king standing before you.
"Ah, Renoxiezius! I need you for a special task..."
"Let me guess, somebody you don't like is trying to disinherit you because your a pretender?"
"Not this time, but the time is coming for the conquest of Finland, under the guise that it belongs to the "Swedish Empire of old", and whatnot. Once again, I plan on putting you and your men in the heat of battle. I would recommend getting ready by tomorrow."
Action
>"Won't NATO attempt to oppose us?"
>"When am I getting paid?"
>"I suppose I will see you tomorrow, mortal."
>Write-In
>>
>>188638
>"Won't NATO attempt to oppose us?"
>>
>>188638
>Won't NATO attempt to oppose us?
>>
Looks like questioning why won't NATO will respond won...
"Mortal, what makes you think NATO won't try to stop us?"
"Well, first off Finland isn't part of NATO, additionally NATO is enraptured in personal politics mostly surrounding you."
"Me?"
"Yes, a full-blow schism between those who think your dangerous and should be killed, and those who think you should be left alone."
"Intriguing, I thank you, human king."
Action
>Research further on this "schism", perhaps Stockholm might hold further answers, with their newspapers and bookstores?
>Interesting, might be worth it to ask the Priest what side the Pope is on in this Schism, and to see if the letter arrived yet.
>Write-In
>>
>>188667
>Interesting, might be worth it to ask the Priest what side the Pope is on in this Schism, and to see if the letter arrived yet.
>>
>>188667
>Research further on this "schism", perhaps Stockholm might hold further answers, with their newspapers and bookstores?
>>
>>188667
priest boys
>>
>>188667
>Interesting, might be worth it to ask the Priest what side the Pope is on in this Schism, and to see if the letter arrived yet.
>>
Looks like you guys want to talk to the priest.

Once again, you predict where he is easily, which is the library. This time, instead of reading books, it seems he's... Well. Sleeping. Surrounded by books.
"Brother Reinhold?"
"Hmphmh? Oh, Renoxiezius, how pleasant it is to see you."
"Priest, I was wondering if you could help me with something?"
"Hm?"
"I was wondering if your letter to the Pope has arrived yet, and what side he was taking in the NATO debate..."
The priest hands you a letter, adorned with a seal, presumably that of the Pope.
"Read it yourself, I do not read other people's mail without permission."
"Thank you, priest."
Read the letter?
>Yes
>No
>>
>>188710
>Yes
Why not?
>>
>>188710
>>Yes
-inb4 explosive runes.
>>
>>188710
>Yes
>>
>>188710
Can we go into a half-dragon form to prevent something like >>188718 from killing us?
>>
Looks like Yes wins.

The letter reads like this.
To the Northern Dragon, Renoxiezius, my faithful bishop Reinhold has told me about you. About your slavery, arrogance, and slaughter. He also however, also told me about your kindness, to a small village, your respect for the clergy, and a faith to the God and Holy Spirit. I will say, that your mere presence has caused a slight schism in Roma, half of the cardinals wish to declare you a heathen and declare a crusade, though the other half think that you are merely misguided. In any case, I wish you peace in your travels.
-Pope Pius XII
"Interesting, it seems the Pope has taken a likening to me."
"Hm, well then. I suppose the Pope may assist you yet, now I must get back to my studies, if you excuse me..."
The priest proceeds to fall back asleep upon his books, and you wake away.
>Hm, it may be good to investigate Stockholm for further information on this NATO schism.
>Eh, sleep sounds good right now.
>>
>>188744
>Hm, it may be good to investigate Stockholm for further information on this NATO schism.
Maybe cut down on the slavery.
>>
>>188748
Nonsense. We will simply convert those under us to Catholicism so they are free men once again. Any that are not are still our slaves, being heretics.
>>
>>188758
Doing the salvation through work, eh? You ingenious monster.
>>
You decide to travel to Stockholm, but on the way you come up with an idea, what if you freed those who converted to Catholicism? The Catholic Church would certainly like you more, and you may still get heretics as slaves... You'll keep this in mind when you get back to the castle...
You land outside of Stockholm, transforming back into human form so not to cause a panic. As you walk the streets, a plethora of Swedish flags, police officers, and military vehicles dot the street.
Go to...
>The bookstore you visited, maybe you can read a few books and buy a few and talk to that old man.
>Maybe the gun store, you do have a few pounds of gold on you.
>Ask some civillians what happened when that "dragon" attacked. Totally not justifying your ego.
>write-in
>>
>>188764
Slander's tongue outvenoms all the beasts of the Nile. We are, of course, just a good Christian; any growth from our actions is surely coincidental.
>>
>>188780
>Ask some civilians what happened when that "dragon" attacked. Totally not justifying your ego.
The word of the people is... very important to us! Yes, that's it! We're a humble dragon who just wants to know the opinons of the people.
>>
>>188780
>>The bookstore you visited, maybe you can read a few books and buy a few and talk to that old man.
We're still a young dragon. Time to learn more about this strange world and it's inhabitants.
>>
Deciding in 5 minutes
>>
>>188788
Changing to this.
>>
Writing to boost your guys ego.

Walking by a civillian, you ask what happened when that dragon attacked a week ago.
"It... It was terrible, it ran amok, slaying and eating nearly everyone and everything... I only survived by hiding in the subway. I was lucky. It's white scales were gleaming with blood, not to mention it... It's terrible fanged mouth..." She proceeds to run away, crying. You have to admit, you got a kick out of that. Kind of nice people also admire your handiwork.
Action
>Maybe the gun store, you do have a few pounds of gold on you. Which is about 15,000$
>The bookstore you visited, maybe you can read a few books and buy a few and talk to that old man. Who may or may not of been a fascist.
>>
>>188805
>The bookstore you visited, maybe you can read a few books and buy a few and talk to that old man. Who may or may not of been a fascist.
Knowledge is Power!
Though a gun might come in handy.
>>
>>188805
>>The bookstore you visited, maybe you can read a few books and buy a few and talk to that old man. Who may or may not of been a fascist.
Pssh, we don't even have a lot of money yet.
>>
Bookstore it is.

You walk in, and the same old man from before waves hello. Today, you decide to...
>Browse History
>Browse Religion
>Browse Politics
>Eh, talk to the old man what that note was about.
>Write-In
>>
>>188817
>>Browse History
>>Browse Religion
History of Religion. They always seem to be tied together.
>>
>>188826
second.
>>
History of Religion eh? Should be interesting.

You open a book, called the Bible up. It seems to be in draconic, for some reason. Roll me a 1d20+3
>>
Rolled 7 + 3 (1d20 + 3)

>>188841
I'm sure this Satan fellow is not literally a dragon. That's absurd.
>>
Rolled 6 + 3 (1d20 + 3)

>>188841
Well, he's got a pointy tail and a cunning mind, that's a couple requirements met there already.
>>
7+3=10
Barely Passed

You read through the Bible, telling the story of Adam and Eve, and going up to the part where the son of god was killed. At this point, it just tells of his disciples. You don't really like the book, mostly because it's boring.
Action?
>Browse further, Politics
>Maybe a History book could spark your interest.
>Talk to the old man.
>Leave.
>Write-In
>>
>>188867
>>Maybe a History book could spark your interest.
Let's see what happen during our slumber.
>>
>>188867
>Maybe a History book could spark your interest.

Learn more of the world. Seems good.
>>
Rolled 11 + 3 (1d20 + 3)

>>188841
Lets break history
>>
>>188872
little late bud

Looks like you guys want to read a history book.
Roll me a 1d20+3 for how deep you read.
>>
>>188867
>History, where are our dragon brothers.
>>
Rolled 16 + 3 (1d20 + 3)

>>188878
>>
Rolled 12 + 3 (1d20 + 3)

>>188878
hah dammit. Two update fails in a row.
>>
Rolled 3 + 3 (1d20 + 3)

>>188878
>>
>>188885
16+3=19
Great Success!

As you read a book about general history, you get wrapped up into it, it's not until three hours later you actual put it down. You realize some important things about Europe, such as the British and French Empires, and the World War's tactics, additionally what happened to Japan after World War Two, which led to Japan being uninhabitable, due to so many strange creatures living there now. Not to mention, this has given you some valuable insight on NATO, that it is formed against the Warsaw pact, and the Warsaw Pact was formed against NATO!
New Skill: Tactics
Actions
>Leave and head back to the Palace.
>Eh, you kind of want to see what's so impressive about why humans use guns in the first place.
>Write-In
>>
>>188913
>Leave and head back to the Palace.
>>
You decide to head back to the palace, you decide to get some shut eye as soon as you land. Luckily, you hold out long enough to get to the rafter and fall asleep there.
Mutation Point Unlocked!
>Upgrade
>Stable
>Unstable
>Extremely Unstable
>>
>>188928
>Upgrade
>>
Alright, guess Upgrade wins.

What mutation do you want to upgrade?
>>
>>188941
We have Barbaric and Regal Stance, right? I suggest Barbaric if we can recover our lost int. point. If not then Regal Stance.
>>
>>188946
You can upgrade Barbaric to get back a single intelligence point, yes.

Waiting 5 minutes until voting is done
>>
Alright, you upgrade Barbaric in order to not have an intelligence minus
Anyways, im calling it here tonight, see you guys tommorow.
>>
>>188956
Thanks for running.
>>
Sorry for not continuing yesterday, I got ditched at D&D by my players, and got too pissed off to QM yesterday.
Last time we left off, we read a book about history, found out Japan is uninhabitable, due to strange creatures living there, read the bible, which for some reason was in Draconic, travelled to Stockholm and came up with a brilliant idea to convert our slaves to Catholicism, so the pope would get off our ass, and also got the letter from said pope!

As you awake early in the morning, one of your recently captured slaves brings you forth your breakfast, a slow-roasted duck, accompanied by grilled cow. Of course, these are only the appetizers, you can't idle around all day, for you have much to do, today you have decided to put one of your many brillant plans into action... Of which is...

Actions

>Convert your slaves to Catholicism, those who convert are set free and are paid a living wage, or can simply leave. (Charisma)

>Begin construction of the Dungeon you have planned out... (Intelligence)

>Begin to plan out the inevitable war with Finland. (Insight)

>Attempt to drill your soldiers to be proficient in a new combat class, such as Melee, Anti-Tank, etc... (Intelligence)

>Write-In
>>
>>195077
>Convert your slaves to Catholicism, those who convert are set free and are paid a living wage, or can simply leave. (Charisma)
>>
By the way guys, I'm drawing up the design plans of the Draconic Wing, so we have an easier time actually planning construction out.
>>
>>195111
Sweet
>>
Alright, here's a basic map of the place in MS Paint.
Excuse my terrible MS paint skills.
>>
Calling voting in about 10 minutes
>>
>>195077
>Begin construction of the Dungeon you have planned out... (Intelligence)
We might need the priest's help to ensure they're not lying to us. Might be good to get a teacher too.
>>
Alright, rolling a dice for your guy's actions

1=Convert
2=Construct
Additionally, if we get convert, tell me how zealous Renoxiezius is, just for my writing.
If we get Construct, please tell me if it's for storing prisoners, or your traditional trap dungeon you have to go through to get to you.
>>
Rolled 1 (1d2)

>>195173
forgot dice, my bad
>>
Alright, roll me a 1d20+4 for conversion
>>
Rolled 2 + 4 (1d20 + 4)

>>195182
I would find Renoxiezius's zealousness lacking, but he can always fake it.
>>
Going to take >>195189
roll if no one else rolls in the next ten minutes.
>>
Rolled 11 + 4 (1d20 + 4)

>>195182
I guess I can roll again, if no one objects.
>>
Eh, it's early in the morning, not too many people are going to be on so I have no problem with this.
>>
>>195213
11+4=15
Great Success!

You bring in the priest, and together you attempt to convert your slaves to catholicism.

"Alright, you slaves have two options, convert and serve me with pay, as a servant instead of a slave, or refuse and remain a slave until the end of your days."
At first, no one approach, until one slave approachs the priest. Then another. Then most of them. Only several holdouts remian, and your new servants have decided to remain with you, either already having family here with them, and their homes being destroyed, or having no where else to go.

40 out of 47 of your slaves have been converted.

The priest takes your newly-freed servants to be baptized not too far away from here, and you head back to your room, when a noble in the foyer asks for you.
"The king wishes your presence at today's War Council."
"Just when I thought I would get a day off, out of my way mortal, I have a war to run."

As you enter into the War Council, you find the King has, yet again, given you command of the campaign into Finland. Additionally, your generals have told you that Norway surrendered earlier this morning, and that a second strike force is ready for action against Finland.

Four maps are given to you.
>New Skill (Conversion)

Actions
>Do what you did last time, strike their capital and tear it to bits along with bombers and your soldiers. (Body)
>Attempt to draw their land forces into an ambush in order to completely devastate their army. (Tactics)
>Attempt a blitzkrieg, with your aerial superiority, word shouldn't get out and you should easy get to the capital and conquer it. (Agility)
>A blank map, like before... (Write-In)
>>
Bumping
>>
>>195261
>>Attempt to draw their land forces into an ambush in order to completely devastate their army. (Tactics)
Deus Vult.
>>
Ending voting in about 10 minutes
>>
>>195261
>Attempt to draw their land forces into an ambush in order to completely devastate their army. (Tactics)
>>
Looks like Tactics wins
Roll me a 1d20+4
>>
Rolled 14 + 4 (1d20 + 4)

>>195327
>>
Rolled 16 + 4 (1d20 + 4)

>>195327
>>
>>195332
16+4=20
Very Successful!

You decide that luring the enemy out of their bases could easily be accomplished assaulting some towns upon their border, allowing you to flank from above along with your men while the enemy is trying to deal with the ground forces. Your generals prepare the men for battle, and you take to the heavens along with your men.
Actions

>Attack a few towns and make sure to leave survivors. (Body)
>Let your men attack the towns so the enemy think your with the ground forces. (Tactics)
>Attempt to strafe some military outposts to get their attention. (Agility)
>Write-In
>>
>>195344
>Let your men attack the towns so the enemy think your with the ground forces. (Tactics)
>>
>>195344
>>Let your men attack the towns so the enemy think your with the ground forces. (Tactics)
>>
Roll me a 1d20+4
>>
Rolled 4 + 4 (1d20 + 4)

>>195353
let's see if our luck holds.
>>
Rolled 8 + 4 (1d20 + 4)

>>195353
>>
>>195365
8+4=12
Minor Success

Your men attack some small towns, without much resistance. This evidently is enough to draw response, as when you take off you notice enemy armor and infantry moving towards the border.

Your Actions

>Attempt to hide in the forest nearby so you can ambush them. (Tactics)
>Get above the cloud layer, and prepare to descend upon them with maximum fury. (Body)
>Attempt to strafe them with your ice breath. (Agility)
>Write-In

First Dragon Corps Actions
>Attempt to ambush the enemy in forest.
>Flee across the border to fight alongside your allies.
>Write-in

Enemy Units

1000x Infantry
150x Anti-Armor Infantry
100x Light Tanks
50x Medium Tanks
25x Heavy Tanks
4x Tank Destroyers
>>
>>195382
>Get above the cloud layer, and prepare to descend upon them with maximum fury. (Body)

>Flee across the border to fight alongside your allies.

We currently have too few soldiers to actually have them do anything useful against these numbers.
>>
Going to wait 10 minutes until voting ends
>>
>>195390
Very well, I'll agree.
>>
Interesting, roll me a 1d20+6
>>
Rolled 9 + 6 (1d20 + 6)

>>195401
>>
Rolled 9 + 6 (1d20 + 6)

>>195401
DEEP STRIKE
>>
Rolled 19 (1d20)

>>195401
>>
File: 1448879127013.png (21 KB, 147x164)
21 KB
21 KB PNG
>>195426
>>
>>195426
19+6=25
Overwhelming Success!

You come the direction of the sky, ramming into the enemy tank line and infantry, with your mouth open to better kill them all.. Men fly upward, tanks are crushed or devoured and they are in complete confusion.
Enemy Units
894x Infantry
139x Anti-Tank
89x Light Tanks
48x Medium Tanks
20x Heavy Tanks

Actions
>Continue destroying them, the feeble mortals can't do anything against your Draconic might! (Body)
>Flee, you only wanted to get a quick strike in.
>Attempt to strafe them with your breath. (Agility)
>Write-In
>>
>>195437
>Continue destroying them, the feeble mortals can't do anything against your Draconic might! (Body)

We might as well continue attacking while they are confused.
>>
Looks like attacking them further wins
Roll me a 1d20+6
>>
Rolled 8 + 6 (1d20 + 6)

>>195476
SHOW ME WHAT PASSES FOR FURY AMONG YOUR MISBEGOTTEN KIND!
>>
Rolled 16 + 6 (1d20 + 6)

>>195476
>>
>>195484
16+6=22
Major Success!

You yell out to the heavens "SHOW ME WHAT PASSES FOR FURY AMONG YOUR MISBEGOTTEN KIND!" You feel like you heard that line before...
You tear through their line like a hot knife through butter, tearing apart tanks and infantry alike. Eventually however, their confusion subsides and can put up a fight to you.

>Flee back to the border, there you can shatter them completly.
>Attempt a ice-breath run from above. (Agility)
>Continue smashing these heretics into the ground! (Body)
>Write-In
>>195483
top kek.
>>
>>195503
>Flee back to the border, there you can shatter them completly.
>>
>>195503
>>Flee back to the border, there you can shatter them completly.
And now we withdraw.
>>
You decide to flee before they can actually deal damage to you, and you get to the border.
In only an hour, both sides are ready for combat, waiting for whoever does the first move.

Enemy Units
799x Infantry
98x Anti-Tank
86x Light Tanks
45x Medium Tanks
18x Heavy Tanks

Allied Forces
1000x Infantry
80x Anti-Tank
150x Light Tanks
50x Heavy Tanks

Your Actions
>Go up the cloud layer and attempt to establish air-superiority. (Agility)
>Take the front and absorb the enemy resistance, allowing your side to fight more easier.
>Order a fake-withdrawal, and attempt to lure the enemy into an ambush. (Tactics)
>Write-In

First Draconic Corps Actions
>Attempt to draw the enemy into fighting.
>Prepare to charge.
>Withdraw, you don't want your men to fight and bleed for Sweden just yet.
>Write-In
>>
>>195544
>Order a fake-withdrawal, and attempt to lure the enemy into an ambush. (Tactics)
>>
>>195544
>>Order a fake-withdrawal, and attempt to lure the enemy into an ambush. (Tactics)
>Attempt to draw the enemy into fighting.
Bleed the enemy.
>>
Looks like withdrawing and attempting to draw the enemy wins

Roll me a 2d20+5
>>
Rolled 13, 2 + 5 = 20 (2d20 + 5)

>>195579
>>
Rolled 8, 5 + 5 = 18 (2d20 + 5)

>>195579
>>
13+5=18
Good Success
5+5=10
Extremely Close Success

You and your allies withdraw to prepare to ambush the enemy in a nearby forest, while your men take potshots with their Mausers at the enemy. The enemy starts coming at you, and eventually get into range with your soldiers.

Draconic Corps Actions
>Attempt to withdraw, you just need to delay them
>Inflict as many casualties as possible, then fall back.
>Hold the line!
>Write-In
>>
>>195596
>>Inflict as many casualties as possible, then fall back.
We must slow their tempo or lose the initiative.
>>
>>195603
This will work.
>>
Hm, roll me a 1d20+1
>>
Rolled 14 + 1 (1d20 + 1)

>>195613
>>
>>195613
Let's see their discipline.
>>
>>195596
>>Inflict as many casualties as possible, then fall back.
>>
Rolled 10 + 1 (1d20 + 1)

>>195622
forgot dice.
>>
Rolled 10 + 1 (1d20 + 1)

>>195613
>>
Rolled 14 + 1 (1d20 + 1)

>>195613
Holy shit rolling in clover is a pain in the ass.
>>
14+1=15
Success!

Your men fire off a few shots from their Mausers and proceed to withdraw and draw the enemy into your ambush...
Enemy Units
768x Infantry
97x Anti-Tank
86x Light Tanks
45x Medium Tanks
18x Heavy Tanks
Roll me a 2d20+5 to judge how well the ambush goes...
>>
Rolled 16, 14 + 5 = 35 (2d20 + 5)

>>195637
>>
Rolled 16, 18 + 5 = 39 (2d20 + 5)

>>195637
We need just a few more small victories..
>>
Rolled 15, 7 + 5 = 27 (2d20 + 5)

>>195637
Here we go...
>>
>>195646
16+5=21
Great Success!
18+5=23
Major Success!

The enemy army crosses the border, pursuing your men into a forest not too far away from them. From there, you emerge and crash into their lines, disrupting their charge, and a mass charge of infantry and tanks come out of the forest, only adding more to the chaos of battle.

Enemy Units
529x Infantry
65x Anti-Tank
50x Light Tanks
34x Medium Tanks
14x Heavy Tanks

Actions
>Finish them off, attempt to find their leader and publicly devour him. That will send the enemy running. (Tactics)
>Rampage through their lines indiscriminately. (Body)
>Attempt to eat their tanks so the infantry can mop up their infantry. (Body)
>Attempt a strafe from above with your ice-breath. (Agility)
>Write-In
>>
>>195667
>>Finish them off, attempt to find their leader and publicly devour him. That will send the enemy running. (Tactics)
Rout the enemy so we can pursue and destroy them.
>>
>>195667
>Finish them off, attempt to find their leader and publicly devour him. That will send the enemy running. (Tactics)
>>
>>195667
Finnish them!
>>
>>195681
Carlos!

Roll me a 1d20+5...
>>
Rolled 16 + 5 (1d20 + 5)

>>195685
>>
Rolled 6 + 5 (1d20 + 5)

>>195685
>>
Rolled 17 + 5 (1d20 + 5)

>>195685
>>
Just got in the thread- can someone give me a TL;DR?
>>
>>195675
Finns don't need leaders to be bitter and use the knife on us. I say we >Rampage through their lines indiscriminately. (Body)
>>
>>195693
17+5=22
Great Success!

You find the man in charge, attempting to withdraw while his men cover him. His screams for mercy silenced once he plunges into your stomach.
His men begin to break, those in the thick of combat throwing down their arms, and the men towards the back fleeing.
Actions
>Let them gun down the routers, for now you begin the march to Helenski.
>Let them go, you are merciful, are you not?
>Write-In

>>195707
Overall the entire story or this current thread?
>>
>>195712

Current thread. Last time I checked, we were going feral because of a bunch of 1s being rolled.
>>
>>195707
Semiapocalyptic setting from the WW2 I think? We are in Sweden, Sweden had NATO here, bigger cold war with NATO vs warzaw pact, we have destroyed a fair bit of nato / government swedish control in favour of the swedish king.
sth like that.
>>
>>195712

Intimidate them into being your slaves now.
>>
>>195712
Capture as many soldiers as possible.
>>
>>195724
Well, you guys have been going on a military campaign for Sweden against Norway, won, then proceeded to build up the Draconic Wing, converted your slaves to Catholicism, and right now we're invading Norway.
>>
>>195712
>>Let them gun down the routers, for now you begin the march to Helenski.
There's no obligation to hold fire if they don't surrender. Cut them down.
>>
>>195712
>Save those who surrender, gun down runners. who keep their arms.
>>
Going to end voting in 10 minutes or when you guys come to agreement.
>>
>>195737
I'll switch my vote to this.
>>
>>195737
Yep, this.
>>
>>195737

This. Offer them mercy, those who take it are spared, those who refuses to give up will serve as a demonstration of what happens to those who oppose the great dragon
>>
Looks like saving those who surrendered and shooting the routers wins

"Turn around, and surrender, or be crushed by me."
Roll me a 1d20+4 to see how many turn around and face surrender.
>>
Rolled 11 + 4 (1d20 + 4)

>>195770
>>
Rolled 5 + 4 (1d20 + 4)

>>195770
>>
Rolled 1, 10, 18, 4 + 4 = 37 (4d20 + 4)

>>195770
>>
Rolled 8 + 4 (1d20 + 4)

>>195770
>>
File: 1458767110979.jpg (69 KB, 650x625)
69 KB
69 KB JPG
>>195779
writing your nat 1...
>>
>>195782
Hang on, I call foul, that's a 4d20.
>>
>>195790
fug, just noticed that was in fact a 4d20, nevermind...
stop getting my hopes up
>>
>>195797
So you'll go with mine then?
>>
11+4=15
Success!

Most of the soldiers turn around to surrender, realizing that capture is preferable to death. Those few who continue running are gunned down in the snow, and you now have 42x prisoner to do with what you will.
Actions
>Order your men to take them back to the capital as your slaves.
>Keep them as prisoners and continue the march towards Helenski with your men.
>Eh, they'll make a good snack for the trip to Helenski.
>Write-In
>>
>>195808
Slaves, but first do the whole coverting to Catholicism speech.
>>
>>195808
>>Write-In
Escort them to another allied unit in Finland and hand them over to the king. They're prisoners of war, and they'll just slow us down anyway.
>>
>>195817
Changing to this.
>>
>>195817
Sounds good.
>>
You decide to give the men over to the generals to do with what they will. They'll slow you down anyways, and speed is of essence here.
By nightfall, the army has moved nearly into the Helenski city limits, where a sizable millita is dug in.
Enemy Units
1545x Millita
2x Light Tanks
Allied Units
1000x Infantry
80x Anti-Tank
150x Light Tanks
50x Heavy Tanks

Actions
>Attempt to make them surrender, or face enslavement, death, and all sort of nasty things dragons can do. (Intimidate)
>Prepare to RIP AND TEAR throughout this city. (Body)
>Attempt to draw them out of the city via heavy tank bombardment. (Tactics)
>Sneak into the city via the harbor, thanks to your water breathing ability... (Agility)
>Write-In
>>
>>195839
>Sneak into the city via the harbor, thanks to your water breathing ability... (Agility)
I want the city intact, and not in ruins.
>>
>>195839
>Attempt to make them surrender, or face enslavement, death, and all sort of nasty things dragons can do. (Intimidate)
>>
>>195847
Why would you choose our worst a attribute
I'm going with intimidation.
>>
Looks like intimidating them won.

Roll me a 1d20+7
>>
Rolled 7 + 7 (1d20 + 7)

>>195863
>>
Rolled 2 + 7 (1d20 + 7)

>>195863
>>
Rolled 13 + 7 (1d20 + 7)

>>195863
That's Helsinki, their capital. If they fold here they deserve what comes next.
>>
Rolled 9 + 7 (1d20 + 7)

>>195867
Shit, reroll?
>>
13+7=20
Good Success!

"Mortals, you have a pivotal choice here, face destruction by me and my army, or surrender and be incorporated into the kingdom of Sweden. I will wait an hour for your answer."

An hour later, the previously battle-ready militia, led by who you assume is their commander, surrenders, handing you a saber.
"Have mercy upon the city, dragon. We know it is feeble for us to fight back against you. But know we will, if you dare loot it."
Actions
>Spare his men, but devour this man for his insolence, telling you what to do with the city, how dare he!
>Spare his men and the leader. You can tolerate this insolence.
>Kill his men and spare their leader, this is the price of insolence.
>Write-In
>>
>>195889
Kill the leader.
>>
>>195889
>>Spare his men and the leader. You can tolerate this insolence.
"Bend your knees then. Helsinki and Finland belongs to the king of Sweden by conquest, but your lives are mine."
>>
>>195900
This.
>>
>>195889
>Spare his men and the leader. You can tolerate this insolence.
>>
>>195900
Supporting this. All fire arms are confiscated while your men are in town though.
>>
>>195900
This wins

"Bend your knees then. Helsinki and Finland belongs to the king of Sweden by conquest, but your lives are mine to decide, mammal."
Relucently, the man bows, and his men throw down their rifles and weaponry.

Actions
>Go back on your word, loot and pillage this city, your men could use the reward.
>Head back, your job is done here and the army can clean up.
>You aren't willing to go against your word, but your men need loot from this war. Loot some nearby towns and villages.
>Write-in
>>
>>195923
>Head back, your job is done here and the army can clean up.
>>
>>195923
>Use some of our gold to buy finnish intel on russian / warzaw pact war machine, then go home.
>>
>>195923
>>Head back, your job is done here and the army can clean up.
We're a savage sort, but not a liar. We can lead a detour back to the battlefield and have the men collect trinkets there.
>>
>>195923
>Head back, your job is done here and the army can clean up.
>>
Looks like heading back wins

You decide to head back to Stockholm, the army can take care of occupying Helsinki, and besides, your fairly sure your men will find substantial loot at the battlefield. Your men are dissapointed to not loot the city, but continue back without complaining.

Once you arrive back at the Palace, the King stands outside, apparently expecting you again. This time however, he has a strange medal in his hand.
"Dragon, for your service to the newly-formed Empire of Sweden, I hereby grant you the Medal of the Sword. Additionally, your pay has been sent to your treasure room, which should be more then enough for you."
Actions
>Accept this human medal, it is shiny after all.
>Decline, his hubris in "granting" you a medal is obnoxious, especially from a mortal.
>Write-In
>>
>>Write-In
>Decline, his hubris in "granting" you a medal is obnoxious, especially from a mortal.
"I have shiny coins already. No title, oh king? No nobility for the being who has delivered you Finland?"
>>
>>195963
Accept it, it's not a good enough reason to piss off the king.
>>
>>195963
>Accept this human medal, it is shiny after all.
>>
Looks like accept wins after all.

"Very well, I suppose you don't have need of me further?"
"Not at all, dragon. I am simply thanking you on behalf of the Swedish peoples."
Tired, you and your men stumble to sleep.
Mutation Point unlocked!
>Upgrade Mutation/Abillity
>Stable Mutation
>Unstable Mutation
>Extremely Unstable Mutation
>>
>>195963
>>Accept this human medal, it is shiny after all.

You know you want it, its in your blood. The shinier the better.
>>
>>195998
>>Upgrade Mutation/Abillity
agility
>>
>>196007
You can't upgrade attribu-
Crap, I forgot all about the fact you can just use a Mutation Point to put into an attribute. Sorry about that guys.
>>
>>196007

Seconding this. Freeze breath is awesome, but runs on a stat with a bad penalty
>>
>>195998
>Unstable Mutation
Let's play a bit more dangerously.
>>
>>195998
>Unstable Mutation
>>
Rolled 2 (1d2)

1=Upgrade Agillity
2=Unstable Mutation
Rolling mates
>>
Well now, roll me a 1d100 to see what you guys get.
>>
Rolled 11 (1d100)

>>196029
>>
Rolled 89 (1d100)

>>196029
heh.
>>
Rolled 21 (1d100)

>>196029
>>
Rolled 19 (1d100)

>>196029
>>
>>196033
>>196075
>>196078
11, 89, 21 average is 40.3
You guys get Extreme Ice Aura

At will, you can trigger your Ice Aura, which gives you a +1 to Intimidate checks, and deals damage over time to nearly anything. It will freeze over metal, water, etc if given long enough. Additionally, this can be used to create fog.
You wake up, and notice it's colder then before. Much colder. In fact, most of the windows are frosted over.
Today, you decide you will enact another plan.
>Start construction of your dungeon.
>Start construction of enhancing a room (which?)
>Start construction of another room (Like what?)
>Start construction of some defenses.
>Try to convert the rest of your slaves. (Conversion)
>Write-In
>>
>>196119
Defenses then the dungeon.
>>
>>196119
>Start construction of your dungeon.
Let's get this out of the way, shall we?
>>
>>196119
>>Try to convert the rest of your slaves. (Conversion)

We need more hands to work in our dungeon, so lets convert them first. And offer extra money for those who works extra hard
>>
>>196119
>Start construction of your dungeon.
>>
You send your slaves to work on the dungeon, one reports it will take a week until completion.

Meanwhile, you hear that your soldiers are once again celebrating victory.
Actions
>Head down to Stockholm, maybe get a new book or something.
>Eh, you haven't really hanged out with Hans recently, maybe you should do that.
>Your soldiers are celebrating without you. Heresy, it's time to join in!
>You realize you never actually attend a religious ceremony. Today is a Sunday, after all...
>Meh, it might be best just to relax and sleep in today. You've been doing a lot of work.
>Maybe you should write a letter to the Pope, just to tell him you got his advice regarding slavery and took care of it.
>Write-In
>>
>>196168
>You realize you never actually attend a religious ceremony. Today is a Sunday, after all...

I like all of these choices, but I feel best with this one.
>>
>>196168
>>Your soldiers are celebrating without you. Heresy, it's time to join in!

Raise the morale of the troops by being with them in failure and victory.
>>
Ending voting in 10 minutes
>>
>>196168
>You realize you never actually attend a religious ceremony. Today is a Sunday, after all...
>Maybe you should write a letter to the Pope, just to tell him you got his advice regarding slavery and took care of it.

We'll observe the ceremony but focus on writing a letter
>>
>>196168
>Drag a few officers with you to church. One feast is enough, this is soldiery and war not a festival.
>>
>>196202
>>196177
Writing
>>
Looks like combining Sunday Church with a letter to the pope wins.

You decide to attend Brother Reinhold's Sunday sermon, which proves interesting enough. It starts off in Draconic, which you understand quite well, and then fades back into Swedish. People are genuinely surprised that you of all people would be there. Eventually Mass ends, and Reinhold walks up to you.
"It was a nice surprise to see you here, Renoxiezius. I thank you for seeing me. Also, do you have any sins you would like to confess? I know someone like you must have many things on their mind."
Actions
>Confess your sins.
>Decline, you do not need the reassurance of a priest.
>Write-In
>>
>>196230
>Confess your sins

Confess only minor sins, leave the brutal stuff out.
>>
>>196251
This
>>
>>196251
Lets go with that
>>
>>196230
Request a papal army to aid you in your holy conquest.. if the pope refuses... we head to Rome and all shall FACE OUR WRATH
>>
>>196267
Comanding the Swiss guard would be cool.
>>
>>196267
we are a regal draconic GOD we need to start making some big demands of these mortal scum
>>
>>196251
>leave the brutal stuff out
>also known as everything else.

For the next few minutes, you begin confessing your (admittedly many) sins, though you make sure to leave out the really, really bad stuff. Once the confession is over, Brother Reinhold thanks you for your time, and sends you on your way.
Later you write a letter to Pope Pius XI, mostly saying that you freed the slaves who converted to Catholicism, or were already Catholics. Hell, maybe this will give you some bonus points with him.
After all that, the sun is starting to go down. You have a few things you could do right now...
>Head to Stockholm, maybe something interesting is going on there.
>Bathe in your gold for the rest of the night...
>Talk to your men, mostly to boost their morale.
>Maybe Hans is still awake. You could hang out with him a little.
>Write-In
>>
>>196278
>>196278
>write in

Make some bold demands, to either the King or the Pope.

Time to start being a proper dragon-God and less of a mercenary.
>>
Ending voting in about 10 minutes
>>
>>196278
>>Bathe in your gold for the rest of the night...

He deserves to indulge in dragon stuff once a while.
>>
>>196289
Still need time to make our company great and develop our dragonwingcastledungeon.
>Check out Hans, how is he doing, still loyal to you?
>Send men to bed. Goal to train for covert combat / scouting / disctraction.
>>
>>196278
>Maybe Hans is still awake. You could hang out with him a little.
Get a few drinks in him and see if has advice on training our dudes
>>
>>196278
Seconding this >>196325

>>196289
We are less of a mercenary and more of a vassal.
>>
>>196278
Converting some top-performing officers of our personal attaché into Dragonblood-mutant Humans (1250HP, slightly enhanced stats) with some alchemical brew seems interesting also.

It'd be nice to have an apprentice.
>>
>>196333
oh shit, trips

Theoretically speaking you could try to do that, is it a good idea? Hell no, and it's probably going to end badly.
>>
>>196333
Half-Satan trips confirms.
>>
>>196338
I guess it's time to hit the books on alchemy :^)

after we visit hans and learn how to whip these soldiers into Draconic Knights.
>>
>>196338
We can? Well then, I'm changing my vote to that then. Let's do some crazy experiments, just make sure they are volunteers and inform them that while it is risky, it can also give them great powers.
>>
>>196325

Looks like people want this

You decide to hang out with Hans, you haven't really talked to him for a few days.
You eventually find him on the King's practice course, evidently using a human rifle.
"Ah, the dragon graces me with his presence, say, have you ever fired a gun before? Quite fun, once you get used to it."
"Never had the need, evidently because I can turn into a five story killing machine."
"Fair enough."
Hans's rifle proceeds to blow a sizeable hole in a target.
"Want to learn how these babies work?"
Actions
>Accept
>Decline
>Write-In
>>196348
>>196344
You'd need equipment to do that, so you'd have to either cancel building the dungeon to build the laboratory, or hire someone to do SCIENCE! For you.
>>
>>196352
Can the priest do it?
If not, the King should have a royal chemist or alchemist, we can just steal him.
>>
>>196352
>Accept
>>
>>196352
>Accept
>>
>>196352
>accept
>>
>>196363
As far as I know, catholic priests are not the Adeptus Mechanicus. By the way, this is during the Cold War, so you could just find an actual scientist. Just saying.
>>
>>196352
>Accept
There is really no need for it, but learning can't hurt. And Hans will probably appreciate the chance to teach us something.
>>
Looks like accept won

Roll me a 1d20+3 for how well you learn how to shoot a gun.
>>
>>196372
It's the Cold War, I don't trust no commie spy-scientist who's going to steal my dragon blood to breed his own Russian dragon to oppose me.

Use a local, well known crackpot guy who you know isn't going to Jew you.
>>
Rolled 5 + 3 (1d20 + 3)

>>196381
Let's see if I can start rolling constant 15s again.
>>
Rolled 18 + 3 (1d20 + 3)

>>196381
>>
Rolled 10 + 3 (1d20 + 3)

>>196381
>>
>>196388
18+3=21
Great Success

You remember how your soldiers shot these rifles, and it comes quite naturally. Hans is impressed with how fast you learned how to shoot a rifle.
"Well, your a natural, now if only you could actually use it for combat."
"Hans, I have a request?"
"Yes, my lord?"
"I would like some advice on how to train my soldiers, prehaps tommorow you could come down and train them to suit my purposes."
"As you wish."
"Good."

Tired, you head back to sleep, only to wake up in the morning with a sharp knocking at the door.
Actions
>Answer it
>You like sleep, back to sleep.
>>
Rolled 14 + 3 (1d20 + 3)

>>196381
>>
>>196403
Answer it

(Don't we have guards and servants for this cmon senpai)
>>
>>196403
>Answer it
>>
>>196403
>>Answer it
>>
>>196403
>Answer it
>>
>>196410
Not really guards, as much as soldiers. Additionally this isn't the Foyer, this is pretty much the access doors to your room.
>>
>>196426
Checked the map again, I get you.

We really should station soldiers on a rotating roster of guard duty. Lots of loot and your own valuable life, could be taken by sneaky Cold War assassins at any time.
>>
You answer the door, only to be greeted with a bright flash, and a woman wearing a trench coat and a brown hat waiting for you.
"Excuse me, is this... Uh... Renoxiezius? Renoxiezius the dragon? I was hoping you're willing to answer some questions for the New York Times?"
"The hell are you doing in the Palace? How the hell did you even get here all the way from New York?"
"I have my sources, now are you willing to answer some questions?"
Actions
>"Yes, just make it quick."
>"Get the hell off my land."
>"Just ask one of my soldiers or something for questions, I don't care whoever you are."
>Write-In
>>
>>196441
This insolence warrants an act of aggression
>>
>>196456
Agreed
>>
>>196441
>>"Get the hell off my land."
>>
>>196441
Make it quick
>>
>>196441
>"Yes, just make it quick."
>>
>>196456
Question, are you talking about eating her or just assaulting her?
>>
>>196477
accosting her, a few days of complete servitude... throwing her out a window.

not death.
>>
Rolled 2 (1d2)

Since it's tied, rolling

1=Aggression
2=Answer a few questions
>>
>>196477
Many just a slap to show her her place
>>
>>196490
>slap to the face
>in dragon form
>no longer has a head
gg no re
>>
>>196496
Thats the best way to get rid of trespassers clearly.
>>
>>196496
at least our ice aura will give her frostbite whilst she is questioning incessantly... filthy American scum.
>>
You decide to answer her questions. Not that your going to like it.

"Fine, what is it mortal?"
"I would like to know your stance on the NATO and Warsaw Pact conflict, which side you favor her more."
Intentionally, you decide to activate your frost aura, if only to annoy her and tell her "Go the hell away".
Actions
>"I "wholeheartily" support NATO against the Warsaw Pact."
>"I support our "comrades" in the Warsaw Pact, against the NATO forces."
>"I support myself, against the NATO and Warsaw Pact forces, both are terrible."
>Write-In
>>
>>196513
>support our comrades.

we are betraying them anyway.
>>
>>196513
>Write-In
Don't care about the alliances, only loyalty to our current king.
>>
>>196525
This
>>
>>196525

This is the best course for now.
>>
>>196525
this
>>
>>196525

switch to this

(betraying him anyway)
>>
Looks like you guys support your current king.

"I don't give a damn, I just follow the king's orders. If that means pissing off NATO or the Warsaw Pact, so be it."
"Interesting, anyways Renoxiezius, my publishers want to know why you sided with Sweden, instead one of the bigger powers, such as NATO or the Warsaw Pact?"
Actions
>"I am loyal to this land's people, not to a foreign power who cares only about who wins."
>"I enjoy the pay and the benefits, but if someone is willing to pay me more, I'd gladly work with them."
>Write-In
>>
Rolled 4 + 4 (1d20 + 4)

Also, ignore this rolling
>>
>>196549
ancient mythological reasoning involving Asgard and lindworms..
>>
>>196549
>"I am loyal to this land's people, not to a foreign power who cares only about who wins."
>>
>>196549
>>"I am loyal to this land's people, not to a foreign power who cares only about who wins."
>>
>>196558
This
>>
>>196549
>>"I am loyal to this land's people, not to a foreign power who cares only about who wins."

We need to see about enhancing Annitta's sorcery and shit.
>>
>>196558
y'all putting baby in a corner here
I'd say we jus tell her a bunch of sensationalist crap and fly under the radar

>now Washington is targeting us with ICBMs.... GJ BOIZ
>>
Looks like loyalty wins.

"I am loyal to this land's people, not to a foreign power who cares only about who wins."
"Interesting, thank you for your time."
The reporter proceeds to awkwardly shuffle into the forest, evidently his pants have been frozen solid.
You go back to sleep, and wake up (albit a little more tired then usual) in the morning.
Actions
>Train your soldiers with Hans. (Intelligence)
>Travel to Stockholm, maybe get today's newspaper and see what is says about you.
>Eh, you haven't really talked to Anitta, maybe you should for a while.
>Write-In
>>
>>196575
>Eh, you haven't really talked to Anitta, maybe you should for a while.
>>
>>196575
>talk to Anita

GET HER TO MAKE THE MUTATION BREW

good training :^)
>>
>>196575
>Eh, you haven't really talked to Anitta, maybe you should for a while.
We need to know what she's up to, and maybe we can ask some questions about magic.
>>
Guess talking to Anitta wins

You decide to try and hunt down Anitta, who is evidently trying to manage the Dungeon's construction.
"Oh, my lord, have you come here to manage construction today?"
"No, I'm here to talk to you."
"About what?"
Actions
>"I have a special idea for a brew... Mostly involving my blood and mutation."
>"How exactly does magic work? You never really told me."
>Write-In
>>
>>196606
>>"How exactly does magic work? You never really told me."
"For instance, how do you improve your magic?"
>>
>>196606
>"How exactly does magic work? You never really told me."
>>
>>196606
>brew

mutated super soldier time
>>
>>196606
>"How exactly does magic work? You never really told me."
>>
>>196617
>>196612
>>196609

brew....

:'(
>>
>>196615
Sh, no adeptus astartes just yet it seems

"How exactly does magic work? You never really told me, for instance, how do you improve you magic?"
"Well, Moscow has the most information portraying magic, but magic is improved generally how well-exposed you are to the Mana Crystals, which Moscow has a monopoly on, and sport some of the strongest mages in the world."
"Interesting."
"Indeed, m'lord, is there anything else you want to talk about?"
Actions
>"How would one go about creating a mutagenic brew? Asking for a friend."
>"Thank you for your time."
>Write-In
>>
>>196632
>"Thank you for your time."
>>
>>196632
brew redemption at last!

a covert mission to Moscow to steal ancient scrolls? rare components in the alps?

something
>>
>>196632
"How powerful do you think their mages might be?"
>>
>>196632
>>"How would one go about creating a mutagenic brew? Asking for a friend."
>>
>>196647
This
>>
>>196647
confirm
>>
Looks like mutagenic brew time

"How would one go about creating a mutagenic brew? Asking for a friend."
"Well, Moscow might know, though you could just experiment in private. Maybe the Dungeon could have room for that..."
She goes back to her blueprints, evidently drawing in an additional room.
Actions
>Train your soldiers with Hans
>Travel to Stockholm, your probably in the newspapers or something like that.
>Eh, you haven't really seen your horde for a while, might want to check in on it... Not that your going to bathe in it or anything. Nope.
>Write-In
>>
>>196679
>Check on your hoard.
Proceed to bathe in our hard earned loot.
>>
>>196679
>train
>>
>>196679
>Travel to Stockholm, your probably in the newspapers or something like that.
>>
Rolled 1 (1d3)

Dice time!
1=Hoard Bathe
2=Train
3=Travellin to Stockholm
>>
You decide to rest with your hoard, which although small, is just enough to make a bed out of. Eventually, you dig out your book you got from the Bookstore, and begin reading more about history.
>Tactics, Leveled Up

Eventually you reach the end, and since it's almost nightfall...
Actions
>Eh, might as well sleep with your hoard.
>Train your soldiers with Hans
>Travel to Stockholm
>Write-In
>>
>>196721
>>Train your soldiers with Hans
>>
>>196721
>Train your soldiers with Hans
>>
>>196729
This
>>
>>196721
>>Train your soldiers with Hans
>>
Looks like time to train your soldiers

Outside, you see Hans training your soldiers.
"Where were you?"
"Eh, sleeping."
"Well, it's time to train your men, so I hope your ready."
Actions
>Train the men to be able combatants in Melee. (Brawling)
>Train the men to be better shots at ranged combat. (Firearms)
>Train your men in tactical warfare (Tactics)
>Train your men in guard duties. (Intelligence)
>Write-In
>>
>>196752
>>Train your men in tactical warfare (Tactics)
>>
>>196752
>Train your men in tactical warfare (Tactics)

We dont have many troops so this will let us get the most out of them.
>>
Looks like Tactics wins.
Roll me a 1d20+6
>>
Rolled 7 + 6 (1d20 + 6)

>>196769
>>
Rolled 20 + 6 (1d20 + 6)

>>196769
>>
>>196775
Nice one
>>
>>196775
Hell yea, I finnaly got a good roll.
>>
File: 1458694628009.gif (763 KB, 500x275)
763 KB
763 KB GIF
>>196775
wha...
Are you guys sure your not just Alexander The Great in dragon form?
writing
>>
20+6=26
Overwhelming Critical Success!

Your men might as well be an extension of your will, a nearly perfect example of soldier who follows orders without question, without hesitance, and with bravery and zeal.
Hans, is extremely impressed and takes over training, while you decide to get some sleep in your private treasure room.
Mutation Point Unlocked!
>Upgrade Mutation/Abillity
>Attribute Point
>Stable Mutation
>Unstable Mutation
>Extremely Unstable Mutation
>>
>>196808
>Unstable Mutation
>>
>>196808
>>Extremely Unstable Mutation
I'm a sucker for danger
>>
>>196808
>Extremely unstable
>>
>>196808
>Attribute Point
Agility
>>
>>196808
>>Upgrade Mutation/Abillity
agility
>>
>>196808
>Extremely Unstable Mutation
Why stop now
>>
Looks like extremely unstable mutation wins!
Roll me a 1d100
>>
Rolled 88 (1d100)

>>196836
>>
Rolled 28 (1d100)

>>196836
>>
Rolled 53 (1d100)

>>196836
>>
Average of 88, 28, and 53 is 56.3

You guys have gotten the... Extremely Fat Mutation.
Jeez.
+1 Body, -2 Agility and -1 Charisma.
>>
>>196853
It's not like we were using agility anyway.
>>
>>196853
Fuck, can we work off the fat in an epic training montage?
>>
>>196853
Who need agility? Not us.
>>
During your sleep, your body bloats extremely, you can barely see below your feet at this point. Additionally, the extra weight makes it harder to fly.
When you wake up, you decide what your going to do today...
>Travel to Stockholm
>Eh, might as well sleep in further.
>Maybe the king has a duty you can attend to... Your bored anyways.
>Write-In
>>196863
Since it's mutated fat tissue, it would come back in a matter of hours. You'd need a mutation to counter-act it.
>>
>>196870
>Travel to Stockholm
>>
>>196870
Try to find a brew to counteract the fat mutation.
>>
>>196870
Let's go scout Moscow. :^)
>>
>>196880
This, become good at SCIENCE!
>>
>>196880
this
>>
>>196880
When I go take a shower for 10 minutes after that nat 20 and when I come back everything is screwed up. Come on.
Thanks dice gods.
>>
You need the laboratory in the Dungeon in order to actually brew stuff, guys.
>>
>>196891
Then do whatever is necessary to get it up, NOW.
>>
>>196891
>Find a scientist
For when we start brewing
>>