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File: DunnDirk_Turn36REa.png (5.63 MB, 5016x3542)
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ACT PHASE.

https://www.youtube.com/watch?v=Fq4DwRwBw6A

The Night dips for our enemies, and here we are given the first taste of our adversary. Though they are people, they give little room to reason and little room for our hearts.


> [World Tree] is a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree. New players may [Wander in] anytime however will be placed randomly.
>>
Previous Thread:
>>1729225

Act Phase !
An acrid smell billows through these violent tunnels. We are reminded of the violent events that took place in this town, and the problems that persisted in perpetuity...

[Ps. The Turn Timer is fixed. It was one turn over, however the Clock should still be fine]
>>
File: DunnDirk_Turn36REb.png (1.9 MB, 2508x1771)
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>>1765921
Since the header post is TOO GODDAMN HUGE this one was posted for viewing convenience.
>>
>>1765921
This armored man is strong. Ryozo, Rabbit, please do not approach him!

>Move NNE EEE
>-Bump Bardawulf S

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
Rolled 20, 35 = 55 (2d100)

>>1765921
>Command Bopper to charge NNNWW and attack SW cultist [first die]
>-Loot/Carve Moblin [second die]
>Arbornaut WWW

"Let's cover your pack-mate's flank good Bopper. Hop into that one and we shall teach this school of minnows some class!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
>>
>>1765938
"Dragons, something comes from the west... something vile."

>Throw Paper Talisman onto Fleur
>-Cast Blessed Strike Upon her.
>Overwatch SE with bamboo Arrow

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 24/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 1 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>Awaken (6 Stacks)
>-Learn Firas II (Jackal Insight)
>-Heal 18 HP (Maybe 24 SP?)

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 20/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
>>1765958
"Sorry guys, I aint that much of a sharpshooter as i think i am..So i think I will sit here for a bit and maybe think on how I should learn how to not be mauled by a rex."
>Rest: Currently at 2 stacks, i guess.

HP: 27/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
Rolled 61 (1d100)

>>1765921

>Blessed Assault Armstrong NE
>Move ESS

HP: 56/60 SP: 10/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
3/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal
Fire Brandy

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1765958
"Is your equipment letting you down, lad? It is fool's mistake to rely solely on your tools. A man caught in a fight should strike solely from his will.
Here, allow me to demonstrate.
It will be a /wise/ lesson."

>Climb 1E
>Move 2E 1N
>-Hit for Hit NE


Fusius, lvl 3 frog brewler
=Boosted +11 Flank DEF=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 32/32 DEF: 19 (8+11) M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-1oz Fire Brandy (22pot)
-3oz Blundered Green (5pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
Rolled 89 (1d100)

>>1765938

Magi, either deal with slime to the east or wall them in further. We have to deal with what is West of kail.

Kail at some point, I may need those SP drinks.

>chop slime (42 damage, blessed strike)
>mov 3 S, 2 W
>-glancing counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 67/80 SP: 8/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 4x Fishball
>>
Rolled 12 (1d100)

>Move 1S 3W 1S
>Knife Throw at churchman barely visible around corner 3SW 2S (Range 5)
>-Rope Mastery thread rope to churchman

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
>>1766029
"Well, since I already know that throw was bad - there be a runner by the collection of runes to the South going for the flag - might be a good idea to blast him before he makes it."
>>
>>1765938
"We should finish this quickly; we may be needed soon on the surface."

>-Gather 2 Aquas Mana from runes
>Overwatch Aquas Ball [POT 14] 2SW 4W
>-Overflow (+7 tile AoE)
>-Gather 2 Aquas Mana from runes
>Overwatch Aquas Ball [POT 14] 2SW 4W
>-Overflow (+7 tile AoE)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 50 (1d100)

>>1765921

>Move South 1 East 2
>Cleave North

Bardawulf, Human Warrior Lv.1
Rest: 2
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/35 SP: 18/14
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
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>>1765921
For Reference, Posting Schedule.

Update Times for Slow Phases.
3AM midnight break.
6-7Am est .]
-
7-8Pm est.
12AM est.


Minimum 2 Turns a day.

Once a week there may also be intensive posting days. These are called Spurts where a turn is posted virtually every Hour. It happens once when a map thread starts and again during a heavy conflict and will typically last for 6+ hours.

Currently, Intensive times are slotted for ~10am est - 6pm est~ or they maybe planned days in advance.


Please consider your availability. Those living in the Pacific Rim will get to suffer with me : ) These times are not solid nor are they really consequential however it would be great if more leaders can take over in case some go to sleep and vice versa
>>
>>1765921
>Rest
>Once Tap: Pick up Hard Green

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 32/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy
1x Earth Draught

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1765921
Ah, bugger. Taking firing position.
>awaken (4 rest stacks)
>-pick up [Match and Lock]
>-use 4 rest stacks to learn [Doubletap]
>move 3E

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x43 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1765938
Preliminary botting in about half an hour.

>Retreat to Relay

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 88, 1 = 89 (2d100)

>>1765958
>-Question fog existing despite a frog's Aerborne state
>-Gather 4 Mana from Runes
>-Aerias II Range boost (Rng8), 2Mana
>Cast Aer Blast 3SE 1E 1NE (Pot12, shade -10hit?)
>-Gather 2Mana from runes
>Cast Aer blast 2NW 1N (Pot12)
>-Land?
>>1766036
"Unfortunate that he did not stop on a rune. A frog will try."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1766181
>Rolled 1
>-[Weatherproof]?
I am sometimes not a clever frog.
>>
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>>1766186
"Please be wary of the spike traps near your starting location while hopping around fellow frog!"
>>
>>1765921
Botting [Br2] Basil Bloom >>1763988
>Drink Wyrd Potion [Pot 14]
>Overwatch drink Black Potion if the Wyrd Potion didn't provide a buff [Pot 14]
(given these were canceled due to lack of actions last turn)
>>
Rolled 48 (1d100)

>>1765938
Kail, lvl1 Human Sworn
==
HP 72/80 SP 16/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)

"Uuuuh guys ? I don't want to alarm you but there's something coming, and it smells really bad. So, huh, if you're done with whatever it is you're doing, I could use a little help. Not that I don't have this. I got this. Just don't let me reap all the glory. Yeah."
>move 1N
>Overwatch Shield Bash S (8 damage)
>>
Rolled 85, 15 = 100 (2d100)

>>1765938

>-Gather 2 Mana from runes
>Cast terras shape 4E 4S, Make a pit 2x2 or 2x3 under slimes and get the fire water to fill it
>-Pay with mana
>Cast Expanded terras and remove the wall north east, next to my spykes blocking the pasage
>-Pay with 2SP

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 18/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 37, 42 = 79 (2d100)

>>1765959
Rabbit agrees with this plan! This man-giant shrugged off Rabbit's Arrow! It did NOTHING! Rabbit is ashamed-sad.

But only for a moment. Rabbit has some other tricksies up his grubby sleeves.

>>1765958
You can resist Rabbit arrows, yes? But Rabbit has more tricks! How does your armor-might take to FIRE!?

>Nancy Toss 3oz 6pot Fire Brandy 4E
>[18 Pot base Fire + 12brandy + 10DragonCardinalBlessing = 40pot Fire, 5 Tile AoE]
>Fire Firas Arrow 4E
>[10b + 12brandy + 10blessing + 2pyras = 34pot Fire]

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=
=Fire Brandy, +12 Pot=
=Blessed Assault, +10 Pot, [Eastwards Facing, Dragon]=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG *Move|Shoot
( 39 Wood Arrows, +2 )
( 7 bamboo, +4 )
( 1 Teras, 2 Fire ) (-1)

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
7 g 2 vitas
6g 2 Teras
3g 2 Firas
3oz 6p Brandy ("Furypaw") (-3)
3oz 6p Draught ("Hardpelt")
1oz 12p Brandy (“Pawfury”)
4oz 8p Wyrd Potion

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
12 Reach Rope
Spirit Oak (Jaeger Bow)
1x Orc Tusk
>>
Rolled 86 (1d100)

I cannot offer healing from a distance, I need the Ward completed. There may also be further benefit, fighting this Sworn on sanctified ground.

For now, I offer support where I can.
> Reposition NN
> Fire [Bamboo Arrow] at the Cleric, E

//I won't be able to Lead this turn, though I believe that everyone has acted?
>>
>Wander in

HP: 42/42 SP: 40
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>>1766398
Welcome. Processing will resume in approx. 12 hours time. [taking a smoll weekend break]
>>
>>1765921

"Oh boy, here I go again!
Oh. It's night out...
Anyone got a light?"

>-Oncetap: Take bottle of Fire Brandy
>Drink Fire Brandy: +12 POT until end of battle.
>Move S, 2E

Billy Ends
Lv.2 Human Male Magi
[Fire Brandy] +12 POT until end of battle

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 23|30, M.RES: 3, MAG: 1̶8̶ ̶[̶2̶6̶ ̶fir̶a̶s̶]̶ 30 [38 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
>>1766398
Huh. I'd assumed that only the flute and staff were available to frogs.

>>1766368
I recall being told that we can't expect protection from the gods if we attack from the safety of wards, though that was in the context of enemies that the wards could keep out. Might help if all we want is favor.
>>
Rules clarificaton for Blessed Strike?

Does it last until the next attack? Or just for one turn?

Blessed Assault lasts for 2 turns is my understanding, and applies to all attacks made during those two turns correct?

Or is it that they both only apply to the next attack made, within their limited time frame? Thus only ever effecting one attack?
>>
>>1766775
Blessed Strike and Assault apply to all attacks in their durations. Strike was confirmed by Scholar for 1 turn duration in thread 1 around the time Ryozo applied it to everyone in the wayhouse. Thread 2, Ryozo attacked a slime and later froze an orc while under the effects of Assault.
>>
>>1766117

>Correction current hp should be 17
>>
Procesing begins 0 w0) !
>>
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Friendly reminder that us players (that means you) have an open-source guide. Feel free to share your information and fill up those pages!
https://docs.google.com/document/d/1cpUdSnBaQUwev1c3PpW_nIhtsbb0Qbu8MWPQWy-m7as/edit#heading=h.8jm06am0s1g1

We also have a chat for general Skirmishes! You can talk memes with us. Or international politics. Or go "oh shit!" when your character dies. It's fun!
https://client02.chat.mibbit.com/?server=irc.rizon.net%3A%2B6697&channel=%23Skirmish
>>
File: DunnDirk_Turn37a.png (2.2 MB, 2508x1771)
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World Phase !
[went to get dinner in the middle of processing]

https://www.youtube.com/watch?v=smJsyLwL9Zk
>>
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" The waters burn and boil in the tunnels distant from ours we swore we could hear screams of agony from our soft fetid foes "
>>
Sure is burning-sparking many things today. Jackals. Knights. Buildings. Slimes. Grass.

Thank yous Ryozo-san, Bardawulf, Armstrong. Maybe we can still defeat this armored giant together. Although Rabbit is open to suggestions. Is rapidly depleting stockpile of even marginally clever tricks.
>>
File: DunnDirk_Turn38a.png (2.2 MB, 2508x1771)
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Act Phase !

They have a bomber running for the flag !!
Stop them !
https://www.youtube.com/watch?v=c2Jk1FAXENs
>>
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https://www.youtube.com/watch?v=XoyevcAnbb4

In the darkness an UNHOLY SHRIEK. The source came from the south but Armstrong - He - !

Limb Tear Effect:
-25% Strength
-1 Arm
-Lose your Shield !
>>
>>1766025
so do we still plan to fight?
>>
>>1769481
THE THING HAS MY ARM AAAAAAAAA
>>
Rolled 64 (1d100)

>>1769466
>-Gather 4Mana from Runes
>Boost Aer Blast the bomber 2N [Pot19]
>-Gather 2 Mana from Runes
>Overwatch Aer Blast the bomber if he returns to w/in 4Range [Pot12]
"A frog may need some assistance. That frog might be me, or might be doof,or might be frogs and booth. Both."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1769466
"~argh my poor old back! I can't jump like I used to... One more time, shoot me you weaselly sod!"

>Drink Perfect Brandy (+22DMG) (Dispels Earth Brandy bonus)
>-Hit for Hit NE
>Block NE

Fusius, lvl 3 frog brewler
=Boosted +22 DMG=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 17/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 [+22] (30+30 +30kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
[-1oz Fire Brandy (22pot)]
-3oz Blundered Green (5pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
>>1769466
>>1769486

"Oh well...I see...you can use your magic.
Well don't mind me. I /was/ going to help out but you seem to be fine.
Now where's that crate and where's my lighter?"

>Move S, E
>Move Crate onto Rune W

Billy Ends
Lv.2 Human Male Magi
[Fire Brandy] +12 POT until end of battle

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 23|30, M.RES: 3, MAG: 1̶8̶ ̶[̶2̶6̶ ̶fir̶a̶s̶]̶ 30 [38 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
Rolled 19, 26 = 45 (2d100)

>>1769466
You will not reach them.

>-Take 21 dmg
>-Blessed Strike
>[Shield bash] the shield knight E (10 + 10 dmg)
>[Shield bash] him again

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 59/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
Rolled 35 (1d100)

>>1769507
// Kill me now

>>1769466
I wait for the ward to be completed to channel my healing, until then I gather resources. Be wary of reviving ghouls!
> Jump from the window EE NN
> Fire [Bamboo Arrow] at the same cleric, east by south east

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70/70 SP:8/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x14 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x0 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 4x Rice Balls, 1x Fishballs
- 1 Insight
>>
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KAIL ! YOU STILL HAVE A PHANTOM ARM ! USE IT TO RETRIEVE YOUR REAL ONE OR HEAL ON TOP OF IT !

Errant: Wait that's a thing you can do ?

Yggdra: In here, mana is rich enough to accomplish such miracles in a flash ! The more I read your notes, the more I realize how blessed we are ! But- it's not 100% just remember that !
>>
Lammergeier, you've got a sneak attack on the spearman near Doof if you head 4E. You'll be looking through a dino's eyes to shoot through the wall, but there's a first time for everything. Next turn, it's open season on Mr. Huge.

All right, now. Just a fuse. A little spit on the hands and it's little worse than brass casings...

>>1769466
>Move 2E 2N
>Defuse explosives if they're left behind.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1769543

I should of have moved 3 S, 2 W. Do I assume that is where I currently am?
>>
Rolled 16 (1d100)

>>1769593
Oh boy, this'll be an interesting experience.

>>1769466
>-pick up Thumper x3 (if not already picked up)
>move 4E
>-[Spot] spearman 7E 7N, LoS from Bopper
>[Doubletap] [Sneak Attack] spearman 7E 7N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x42 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1769608
go ahead and pretend it.
>>
>>1769543
Somehow, I feel like it's not going to help.
>>
Rolled 31 (1d100)

"Be at peace child. "

>Face west
>Blessed Strike on myself
>Show them Mercy. Mercy Strike.

HP: 42/42 SP: 40
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 66 (1d100)

>>1769618
the attack roll itself.
>>
Rolled 40, 63 = 103 (2d100)

>>1769517
Good eye-light, Luka! Is right target. Can't be having clever-smart magicky use. Rabbit hadn't seen that one at all! Best leader, again-again! But--

! !

H-hey! He dispelled my fire! ! !

Mistery Largeheaed Cultist! You don't know Rabbit /at/ *all*

Rabbit didn't want to do this! You forced Rabbit's hand! You try-trial innocent souls-as-witchs and declarestate magic people are heathen!

Mordenkaineny is not a heathen! He is a curious researcher with flexible morals! And Perovskia is a FROG! That's not a heathen! Heathens go bawk baw--

Waitnothat'schickens.

Ufh, for a man with a mysterious nom de plume for daring derrgindo Rabbit has real trouble with farmyard animals.

>>1769466
>Fire at [Churchman Cleric] 3NE, 6E (through the broken window)
>--DMG [ 10base + 12buff+ 10blessing + 4Bamboo = 36dmg]
>Nancy Toss 1 oz 12 Pot Fire Brandy 4E
>-- DMG [ 12base + 12buff + 10blessing = 34 Fire]
>-- 2nd turn, Blessing fades

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=
=Fire Brandy, +12 Pot=
=Blessed Assault, +10 Pot, [Eastwards Facing, Dragon]=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG *Move|Shoot
( 39 Wood Arrows, +2 )
( 7 bamboo, +4 )
( 1 Teras, 1 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
7 g 2 vitas
6g 2 Teras
3g 2 Firas
3oz 6p Draught ("Hardpelt")
1oz 12p Brandy (“Pawfury”) (-1)
4oz 8p Wyrd Potion

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
12 Reach Rope
Spirit Oak (Jaeger Bow)
1x Orc Tusk
>>
>-Face South
>Cast Blessed Strike upon Fleur
>Move 2N, 1W

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 18/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 1 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 5 (1d100)

>>1769466

>Move East 1 North 1
>Cleave North

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/12
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 100, 1 = 101 (2d100)

>>1769468
"Perhaps those of you in the other room wish to continue fighting instead of burning valuable texts and lazing about?"

>-Gather 4 Aquas Mana from runes
>Cast Aquas Ball [POT 14] 3SW 6S
>-Overflow (+7 tile AoE)
>Cast Aquas Ball [POT 14] 3SW 6S
>-Overflow (+7 tile AoE)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: Firebrandy [POT +6]

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 21 (1d100)

>>1769468
>>1766025

"Of course we fight!"

>-Previous move puts me 3 S, 2 W of where I am on the Map
>Mov 4 W
>-Boost +4 (included)
>Straight W (2 tile line, 46 dmg, blessed strike from Hetros)
>-Glancing Counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 67/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

Bonus: Adrenaline (+1 str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 4x Fishball
>>
>>1769466
>-Sip water
>Rest: At 2/3 stacks???


HP: 27/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
"I'll be right there, I'm quite eager to test out this new application of fire I dreamed up."

>Move 1W, 5S

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 24/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
Rolled 10, 6 = 16 (2d100)

>>1769468
Kail, lvl1 Human Sworn
==Arm torn off ! STR -1, only one arm left==
HP 52/80 SP 16/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 12 damage
=ARM TORN=
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)

"AAAAAAAAAAAAH ! I'M. NOT. DONE. YET !"
>Attack S
>Attack SE
>>
Rolled 73, 96, 44, 39, 66, 99, 20 = 437 (7d100)

>>1769466
>-Loot Moblin NE [first die]
>Attack Bishop Cultist S (6/6/6 blunt)
>Attack Cultist S again (6/6/6 blunt)

"I place trust in my comrades and hop to the task of dealing with you little minnow."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
>>
>>1769468
>Draw Terra rune NW
>Move 4S

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 17/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1769466
>Rest

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 32/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy Pot12 (+12Pot/Dmg)
1x Earth Draught Pot6 (+6Arm)
1x Hard Green Pot10 (+10HP)

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1769466
Okay that felt weird

>-wake up (is this an act?)
>Drink black potion 14 pot
>move 4E (sticky boots)

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-black potion
-2x purple xtal
-red xtal
-green xtal
-Earth Draght 28 pot

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1770450
Waking up is a act I believe
>>
Rolled 73 (1d100)

>Move 4W
>Knife Throw the bomber W
>-Rope Mastery: Tie the bomb to the bomber

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
File: DunnDirk_Turn38b.png (2.23 MB, 2508x1771)
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World Phase -

LargeKnight: I'll make sure that there isn't anything left of you to judge Once the Night is Through !!


The Attack team loses their Vestal - but their Bomber is-

https://www.youtube.com/watch?v=u5yFYpRZOaA
>>
File: DunnDirkBasement_Turn38b.png (1.05 MB, 2508x1771)
1.05 MB
1.05 MB PNG
There in the DARK ! LONG OF ARMS ! BLACK OF HAIR AND THE TOP HALF OF A GHOULED CORPSE ITS THE BEGGAR !

https://www.youtube.com/watch?v=hY-jMfZ1uDk
>>
>>1772030
A flurry of fists find their way into the back of the church patron. As they fall in defeat their words pierce deep into the victor. Worry instead of satisfaction colors his face as he looks towards his trusty Bopper, noticing the glint in their eye. "My friend, forgiv-"
>>
File: DunnDirk_Turn39a.png (2.17 MB, 2508x1771)
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https://www.youtube.com/watch?v=G77OKKTTmX4
The Skies Light up, we -
We Lose Friends Yet Again !

ACT PHASE !

This Town Is Ours !
>>
File: DunnDirkBasement_Turn39a.png (868 KB, 2508x1771)
868 KB
868 KB PNG
The beggar disappears into the darkness once more , Compose yourself ! Leave no opening -

" What was that blast just now ?! "


Act Phase
>>
All he could do was shield his eyes from the blaze as stone and frosted shrapnel scatters throughout the area. The carnage from the detonation did quite a number on the area, leaving a gout of flame crowned with a smoke plume. Silence was beset by a ringing tinnitus as Doof stared at his fallen comrade. It was not even a full day since they became allies, but it was long enough for remorse to bite at the frog's heart. Eyelids close slow and blurred with the makings of tears, but he wipes them aside with furrowed brow. The sun had set long ago, but his day was not over just yet. There was still a job to finish.

>>1772055
>-Loot Goblin Xbow and Moblin NE (preemptively marking the Xbow in this post)
>Pickup rod/mace/staff and loot Cultist S
>Move 3N
>-Face NW

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 17/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x2 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
>>
It seems some Rest Stacks terminated. This is due to the explosion. However processing has forgetten to process recovery.

It is
> Your current rest stacks x your Vit.

No one in the current turn recovers SP :v
>>
Rolled 92, 80, 47, 33, 85, 85 = 422 (6d100)

>>1772055
Botting [Br3] Fusius >>1769490
>Full Attack NE (30/30/30)
>Hit for Hit NE (30/30/30)
>-Loot weapon and cultist NE
>>
Rolled 69, 51 = 120 (2d100)

>>1772058
Kail, lvl1 Human Sworn
==Arm torn off ! STR -1, only one arm left==
HP 40/80 SP 16/18
Armor 8
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 12 damage
=ARM TORN=
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)

>Attack slime south
>Attack slime west
>>
>>1772055
>Rest
>Spend Kill Insight +Res

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 32/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy Pot12 (+12Pot/Dmg)
1x Earth Draught Pot6 (+6Arm)
1x Hard Green Pot10 (+10HP)

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1772070
Shit that's too many dice.
>>
>>1772073
Only Merits may increase stat.
Insight may learn skills and abilities instead.
>>
Rolled 87 (1d100)

>>1772055

>I'll show you
"How about no?"

>-Spend 10SP
>-Boost x4
>Cast Boosted x4 Ball Firas Spell 5N [POT 70] ( 8 *[3+4] )+14
>Draw Aerias rune N

Billy Ends
Lv.2 Human Male Magi
[Fire Brandy] +12 POT until end of battle

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 13|30, M.RES: 3, MAG: 1̶8̶ ̶[̶2̶6̶ ̶fir̶a̶s̶]̶ 30 [38 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
>>1772078
>>1772073
Oh, well then
>Spend Kill Insight +Adrenaline
>>
Rolled 61 (1d100)

>>1772055
Mediocre.

>-Take 20 dmg
>[Shield bash] the shield knight E (10 dmg)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1772073
((Blah. I missed the detail about the explosion. I'll deploy to the front next Turn. ))
>>
>>1772055
>Move 1E 2N
>-Loot the bomber corpse NW
>Move 3N

>>1772068
"A frog is filled with regret. I ignored the pond while seeing to the rain."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1769690
Can you cast through my runes? I'll see if I can trap that beggar and you can incinerate him through a rune
>>
Rolled 7, 13 = 20 (2d100)

>>1772058
"Hmph. A quick one. Watch and listen for footsteps in the water, and hope that it can't climb along the walls and ceiling."

>-Gather 4 Aquas Mana from runes
>Cast Aquas Ball [POT 14] to Flood Tiles 2SW 4W
>-Overflow (+7 tile AoE)
>Overwatch Aquas Ball [POT 14] 2SW 4W
>-Overflow (+7 tile AoE)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1772055
Looks like it's time for a spot of Big Game Hunting.

>[Doubletap] [?Sneak Attack?] shield knight 3E 6N
>[Doubletap] [?Sneak Attack?] shield knight 3E 6N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x37 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
Rolled 5, 63 = 68 (2d100)

>>1772141
>>1772055
>>
>>1772131
"What a terrible day for rain. Will brew a heavy mist across the pond."
>>
>>1772055
As soon as there is a trigram or ward complete, I can heal through it. Beware of cursed creatures hunting! They are drawn by loud noise!

> Move W NNN
> Provide [Final Rites] to the Orc Stonethrower

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70/70 SP:8/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x14 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x0 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 4x Rice Balls, 1x Fishballs
- 1 Insight
>>
>>1772156
Something like this would put us a step closer to warding the manor and also allow me to relieve Armstrong a little bit.
>>
>>1772132
As long as runes are still shared like the original Floors I should be able to
>>
>>1772055

>Throw Paper Ward NE NE NE N N
>Move EEE

HP: 56/60 SP: 4/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
3/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1772157
Hm. It the -grams we've assembled so far generally can handle one, sometimes two casts before they disappear. We might need a more solid assembly like the 4-gram with attached Triagrams that we had in thread 1, if we want blessings and a warded manor both.
>>
>>1772030
Did Mercy Strike grant SP / Insight or did I misunderstand it and it doesn't do Last Rites upon kill?
>>
>>1772208
It has once for me.
>>
>>1772208
Try it on non-surrendered not-quitting formidable foe. Am not sure the cardinal gods reward-bless battlefield executions in cold blood. You give them souls for safekeeping they maybe did not ask for.
>>
>>1772208
This should have procced. But I rolled a 2 sp bonus :(
>>
>>1772221
It could be that I was in error. However I have to wonder just how many that one had watched burn alive at behest of the teachings of their church.

And if I asked for mercy from them would I have been shown such a quick death as the one at my feet?
>>
>>1772055>>1772058

Luney stared at his canteen of water, while the fight raged on in the background. With doof crying and well someones screaming while being pummeled and frowned. And the giant explosion rocking his poor ears.
"This sucks..."
>-Status update: Rest was canceled by huge fight back to the fray!!!....Regain all health until now, 3/4 1 insight????
>Move 1 east 4 south
>move: 1 south 1 west. (south below the bookshelf.)
>-Loot the bookshelf for any books, goodies or blah blah.

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
Rolled 18, 82 = 100 (2d100)

>>1772058
>>1772055
>-Gather 2 mana from runes
>Cast expanded terras and shape it like a wall 2x1 3S3E | 4S3E Mag14
>Cast expanded terras wall 3x1 4N3E, expand it towards the E through the room's wall
>Pay with 2SP
>-If posible inscribe a rune in each wall


Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 15/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1772227
Oh! Nono, made statement to answer potential confounder, not criticism. Not a theologist-preacher! Rabbit Is a drunkard. Communicate with other Spirits entirely.

Was suggestion you try on nearby corpses, feel for difference?
>>
>>1772238
Thank you for your wisdom Rabbitspaw. I must apologize if I was too harsh in my reply.

>-Loot body
>Move 4W

HP: 42/42 SP: 34/40
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 42, 30 = 72 (2d100)

>>1772055

>Cleave west
>Cleave west

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/10
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1772031
Warning to Dragon, the beggar looks like it can circle around behind us. Morat? >>1772233
Could you please place a net wall blocking the tunnel in so that this beggar creature cannot get to the Hotspring?

>Move 3W
>Move 3S

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 12/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 1 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-6 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1772252
that is what I did in the post you quoted
>>
>>1772055
>move W 6N
>-Loot cultist SW if spear looks salvageable. Leave it otherwise.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 27 (1d100)

>Move 3W
>-Face East
>Overwatch 4X Boosted Fireball East

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 32/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
>>1772273
>>1772233

Do we know where this monster went?
>>
>>1772274
East most likely
>>
>>1772254
Sorry x-x; literally woke up saw this had updated and groggily posted stuff using ctrl+f
>>
Rolled 100 (1d100)

>>1772058

>Slash Slime NW (42 damage)
>Move 1 W, 2 S, 2 E
>-loot crate
>-glancing Counter
>-Face E

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 67/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

Bonus: Adrenaline (+1 str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 4x Fishball
>>
>>1772132
>>1772200
Morde and I both used the other's rune on the dinos, so you should be fine.
>>
>Move 5W
>Move 4W

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
Rolled 93, 39 = 132 (2d100)

>>1772055

My head hurts

>move 8S
>hand brew green xtal (14 pot)
>hand brew purple xtal (14 pot)

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-black potion
-2x purple xtal
-red xtal
-green xtal
-Earth Draght 28 pot

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1773301
Blessings make those 98 and 44

also book keeping
VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-purple xtal
-red xtal
-Earth Draght 28 pot

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
=====================
Team Leaders, people botting for other people, going forward please include stat blocks of bots when posting for them.
=====================
>>
Rolled 100, 95 = 195 (2d100)

>>1772055
AAAAAHH

FIRE

WHY DOESN*T THE FIRE-BURN WORK?!

>Attack Knight 4E [10+12+4] vs FLANK
>Attack Knight 4E [10+12+4] vs FLANK

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=
=Fire Brandy, +12 Pot=
=Blessed Assault, +10 Pot, [Eastwards Facing, Dragon]=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG *Move|Shoot
( 39 Wood Arrows, +2 )
( 7 bamboo, +4 )
( 1 Teras, 1 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
7 g 2 vitas
6g 2 Teras
3g 2 Firas
3oz 6p Draught ("Hardpelt")
1oz 12p Brandy (“Pawfury”)
4oz 8p Wyrd Potion

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
12 Reach Rope
Spirit Oak (Jaeger Bow)
1x Orc Tusk
>>
>>1773818
Plant flag.
Our town.

Not yours.

Get.

*OUT*

>>1772156
Leadery-Luka? Rabbit will be a little occupied for the next bitsies. C-can you make him Rest? Thinks have deserved it, maybe-possibly-potentially?

>I'll be busy for the next stretch. If you have the time, I'd like to be botted to rest. Or help, if that's needed more!
>>
>>1773910
Ziegfriedo has not been present all this entire last thread, nor has he been botted recently.
>Bot action for Dagger Jaeger Ziegfriedo, located in the center of the central basement chamber, north of Kail and Fleur.
>Withdraw
>>
File: DunnDirk_Turn39b.png (2.08 MB, 2508x1771)
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World Phase.

The Bastard of Tolouse, Defeated !
https://www.youtube.com/watch?v=jFxhXpPwqic
>>
File: DunnDirkBasement_Turn39b.png (1008 KB, 2508x1771)
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We Press On.
>>
>>1774589
>>1766253
"Um.... did you actually get your spell to work? Cause that creature moves BLINDINGLY fast... Can you cut off the northern route behind me entirely? It might be more reliable at this point... I don't want that thing coming in behind us."
>>
File: BadKnight_meme.png (23 KB, 344x510)
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>>1774585
DEFEATED BY SAVAGES OF THE TREE SUCH AS YOU ! MY DEATH WILL MARK THE BEGINNING OF YOUR HOLY JUDGEMENT SOON TO COME- FOR MY NAME IS- - - - AAAAAAHHHHGGGGG
>>
>>1774612
Leave it to bandits and heretics to have a stupid name such as Aaaaahhhhhggg
>>
>>1774585
Shall a frog or two [Pretend] to be more Northly?
>>1772068, >>1772131
>>
>>1774700
"Only a small kick is left in this frog, and would not be suitable for such a task. A Hume would probably be better suited to slip into the pond with these purist fanatics."
>>
File: DunnDirk_Turn40a.png (2.11 MB, 2508x1771)
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https://www.youtube.com/watch?v=GjO2swVYbV0
Midnight Strikes ! The Gates Give In At last ! A parent answers to its children's cries !!

A Truly Terrible Monster Has Invaded !
> Everyone ! This creature might be beyond our grasp I would advise that we escape immediately while we still have the south highway clear !

Otherwise...

C- Can we truly take on something like this and not pay the price for it ??

This giant creature didn't bust down the gate for nothing- something must have set it off .

> About Local Terrors.
Creatures that are terrifying to behold are considered Local Terrors, and may show up when certain triggers are met. It is not expected that you can fight a Local Terror, but Monster Hunting groups have formed precisely to take them down, such a lifestyle is considered extremely dangerous but not without great reward for turning in their [Bounty] Defeating one will confer a Merit.

Furthermore, it is not guaranteed that you can take one down in a single sitting, when one appears it is more prudent to wait out its hunt, run away or engage it until it either runs or is defeated.
>>
File: DunnDirkBasement_Turn40a.png (903 KB, 2508x1771)
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Act Phase.
The surface does not seem safe.
>>
Three bolts found their way into his back, and as he collapses to the ground the visage of a frog's smile can be seen. "I may get to see you yet again, good Bopper."

>>1774780
>-update inventory [+Midnight Hood +Cross Scepter -Goblin Xbow (wasn't processed)]
>-take 21 Damage (-4/28)
>-begin dying

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 0/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
-x1 Midnight Hood (DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])
-x1 Cross Scepter (MAG: INTx2+3 POT Range: PER +Crosscast +Holy Column [Ref: http://prntscr.com/g8n7ck ])
>>
>>1774780
Botting for [Br3] Fusius >>1766023
>-Loot Triple Bow
>-Take 18 Damage (-1/28)
>-begin dying as well

Fusius, lvl 3 frog brewler
=Boosted +22 DMG=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 17/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 [+22] (30+30 +30kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
[-1oz Fire Brandy (22pot)]
-3oz Blundered Green (5pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
-x1 Triple Bow [Ref: http://prntscr.com/g8n9q9 ]
>>
Rolled 98, 6 = 104 (2d100)

>>1774781
>Attack Slime W (12 damage)
>Attack Slime W (12 damage)

Kail, lvl1 Human Sworn
==Arm torn off ! STR -1, only one arm left==
HP 40/80 SP 16/18
Armor 8
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 12 damage
=ARM TORN=
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)
>>
Fusius and Doof are possibly saveable. It may involve Perovskia, and certainly our shrinefolks and Rabbitspaw.

It may be necessary for someone to burn Insight to make this possible.
>>
>>1774819
d'Alger and Armstrong stand by too, please.
>>
Rolled 25 (1d100)

>>1774781
>Throw Paper Talisman onto Kail (reduced to 4 paper wards)
>-Use Kari on Kail (Reduced to
>Move 3N
>-Face E

"If someone could bring me a slime corpse so that I might give it it's last rites while making sure nothing sneaks up behind us? That would be great."

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 8/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 1 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-4 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
This is fairly certain to work, if any shinefolks can recall cases where blessings were cast through single wards they did not have LoS to.

Objective: Save erryone
Considerations: Anyone N of mansion's entrance hall ends turn behind cover.

>d'Alger lassos and drags Perovskia W
>Perovskia pushes the dying S to low ground with reduced-POT spells
>Ryozo moves N to put a ward on Fusius
>Rabbitspaw and Luka do as necessary to heal.
>If necessary, Doof can be dragged closer by Harokem, and Bardawulf and Armstrong can Bump Fusius W.
>>
>>1774831
Oh. Rabbit's out of Hard Green makings, and I'm not sure anyone who actually picked some up is close enough to help, even if I drag Doof to the mansion. Might have to improvise with some kind of Vitas brew.
>>
>>1774780
>Swap Axe with Timber and Free Hand
>Stand
>Move 2N, 2E

Book Keeping:
+16 from Rest
HP: 48/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 48/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Empty
Hand 2: Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy Pot12 (+12Pot/Dmg)
1x Earth Draught Pot6 (+6Arm)
1x Hard Green Pot10 (+10HP)
Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1774852
Fusius has 3oz of Blundered Green (5 Pot) on him. That would be enough to prevent croaking right?
>>
>>1774612
"Your name is not worthy of our ears, turn to ashes!"
>>
>>1774860
It would... I didn't consider it because blowing him close enough for someone to rummage for his things might leave him exposed or be too damaging. I'll take another look.
>>
Rolled 11 (1d100)

>>1774852
Yes, Rabbit is. Put them all for the feasty-grounds, and then only Yngvild took-had some. Please take them so we can avoid-skip THIS EXACT SITUATION.

Here! Greens!
Do this right-smart, and we may save their lives!

>>1774780
>Move 5E
>Hand: Brew 4oz Spirits
>Act: Brew 4oz 12 Potency Hard Green HP Recovery (4 Shards + 4OZ Spirits)
>-Does the Fire Brandy add +POT to this ? Then 24 HP
>Oncetap: Distill the burning materials / cultist spear / equipment

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=
=Fire Brandy, +12 Pot=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG *Move|Shoot
( 39 Wood Arrows, +2 )
( 7 bamboo, +4 )
( 1 Teras, 1 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
7 g 2 vitas (-4)
6g 2 Teras
3g 2 Firas
3oz 6p Draught ("Hardpelt")
1oz 12p Brandy (“Pawfury”)
4oz 8p Wyrd Potion
+4oz 12 Pot Hard Green

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
12 Reach Rope
Spirit Oak (Jaeger Bow)
1x Orc Tusk
>>
>>1774604
I could but before that
>>1774796
>>1772334
>>1772273
I'd like to know if we are going to hunt the beggar right now or instead clear the western area and then sweep east
>>
>>1774899
Please don't distill the big knight's things.
>>
>>1774906
Of course not. Is Rabbit greedy? Is Rabbit standing on the big knight Toulese-thews thundering triceps terror, or is Rabbit working on the smaller burning mush-pile-former-person he killed himself?

Rabbit thinks you want a new helmet, not a 81% proof celebratory drink with aftertaste of religious epiphanies.
>>
>>1774908
I was thinking more of the shield. That shield _might_ _possibly_ block even that giant lizard monster.
>>
>>1774906
Billy having learned Aeras simplifies things a bit. Redrafting.
>>
>>1774906
>>1774914
Sorry, wrong link.

>>1774831
>>
Hey if I don't make it in time bot me to drink the earth draught and move 4s. If I'm right the beggar will be attracted to me and with 34 Def from the potion and my base I'm the best tank you have down here.
>>
>>1774831
New plan. More stable, I think.

For Doof:
>Billy moves as shown and pushes Doof W with a breeze
>Harokem drags Doof and deposits him by Bardawulf
>Bardawulf takes Hard Green from here >>1774899 (thanks, Rabbit!) and saves Doof

For Fusius:
>Perovskia windsails NW a bit and pushes Fusius S with a breeze
>>Alternately, extended range cast and a move. You know the specifics better.
>Ryozo moves as shown to put a ward on Fusius
>Luka for the save

And then we all run from the dinosaur or something. Input?
>>
>>1774781
Question: is that fast resting Rune in Yggdra's room still working?
>>
>>1774947
((It's out of power. It was good for 6 Turns of acceleration only and Jackie needed the healing))
>>
(( Well I wasn't really going to bring it up until I was sure it was possible but depending on how things unfold in the next two Turns, I'm planning on picking up the priestess' corpse, shouting loudly up to the church so that both they and the dinosaur can hear me, then make for the stairs up. Hopefully the dinosaur will follow. ))
>>
>>1774928
Ahem.

RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN--- But do it underground, where dinosaurs cannot dig, and then we take the boat-water-way north.
>>
>>1774780
I take back what I said about big game hunting.
>move 2W 2S
>enter the tunnels

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x37 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1774781
>Move 1S3W
>Open/loot Box

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 15/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>Move 4W

HP: 42/42 SP: 34/40
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards
Signed Picture of Azelia the sword dancer

Spirit Magic - Last Rite, Blessed Strike
>>
>>1774928
We will not be able to complete the warding of the manor, if Ryozo uses their paper ward. Still, saving lives is more important and Hetros still has a few if they want to ward the dock.

Waiting warmly. I have faith that this will work. If I had the cross staff somehow then I would not need Mordenkainen to do such a tricky maneouvre, I could move E E S E and then cast EEEEN. Perhaps blowing that in my direction would be easier? I do not know if I would be able to catch it...
>>
>>1774781
"Listen for the sound of the creature's footsteps in the water. Though I believe those beady eyes peeking out of the shadows to the West belong to it, there's no telling from exactly which direction it will attack from."

>-Gather 4 Aquas mana
>Overwatch Aquas Ball [POT 14] 2SW 4W
>Overwatch Aquas Ball [POT 14] 2SW 4W

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 66 (1d100)

>Draw a rune on the wall NE
>Overwatch a fireball E

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
>>1775061
I can assist here. It looks like we are going to need to retreat anyways.
>>
>>1774781
>>1774905

I say we kind of have to at this point with what is happening on the surface.

>Loot and read scroll
>Eat 3x fishball
>-Face E


Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 67/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

Bonus: Adrenaline (+1 str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 4x Fishball
>>
>>1774781
Botting [Br2] Basil Bloom >>1773303
>Drink Earth Drought (28 POT to Flank)
>Move SSWS
>-Face W


VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 34/34f/17r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-purple xtal
-red xtal
-Earth Draght 28 pot (Drinking right now)

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
Rolled 2 (1d100)

>>1774780
>>1774928
"A frog will pray this works, and does not hurt a Fusius Frog."
>-Gather 2Mana from Runes
>[Witch Flight] 3NW
>-Gather 4Mana from Runes
>Cast Range Boosted Gentled? Aer blast 5NW 2N 1S, to push Fusius South (Pot [int7×1.5]+1skillpot-as much as possible to still push 3S, if it is even possible)

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield
-Ashes

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1774780

>Move ENN
>Throw Paper ward at Fusius
>(If out of range move NNE)

HP: 56/60 SP: 4/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
2/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
Rolled 64 (1d100)

>>1774780
> Move E SSS
> Kari II -> Fusius (Confidence!)

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70/70 SP:13/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x14 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x0 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 4x Rice Balls, 1x Fishballs
- 1 Insight
>>
>>1774790
>>1775231
>>1775318
>>1775322

"ugh,... I have... much to learn."
>Get healed
>If all else fails, attempts to drink blundered green by sheer willpower

Fusius, lvl 3 frog brewler
=Boosted +22 STR=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 17/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-3oz Blundered Green (5pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
>>1775329
It was in hope that Perovskia moved Fusius S enough.
>>
>>1775335
Realized that after posting. My mistake.
>>
>>1774780
>>1774928

I can action your plan without moving I think.
I have a range of 10 and I could use my other action to simply draw a rune to use less SP.
Also how does pushing someone with Aer function? Is it tiles per MAG Potency?
I wouldn't want to hurt a friendly ally by accident.
>>
Rolled 60 (1d100)

>>1774780
>>1774928
>>1775339

"I really hope my memory serves me correct on this..."

>Move N, E
>-Gather 1 Aerias Mana
>-Spend 1 Aerias Mana and 1 SP
>Cast Ball Aerias Spell at 1NE, 6N, 2NE, 1E and Push Doof 1E [POT 4]

Billy Ends
Lv.2 Human Male Magi
[Fire Brandy] +12 POT until end of battle

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 12|30, M.RES: 3, MAG: 1̶8̶ ̶[̶2̶6̶ ̶fir̶a̶s̶]̶ 30 [38 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
>>1772241
>>1774780
Friend Bardawulf, the spoils of this victory are rightfully yours. Yet I would ask you to allow me the use of this knight's shield. You seem to prefer two-handed weapons anyway.
If you want it for yourself, just say a word.

>-Loot the giant knight's shield
>Move SEEEE

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals
95z
>>
>>1774780
d'Alger, lassoing Pero from her new location and dragging her with you should get you both away from the new dino and the ballista.

Doof's actually ending up 1E of me here. Still in reach, I just don't want to push the system with another tap to >-deposit him.

>-Grab windblown Doof
>Move 3S 5W

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 34 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1774780
"Whats that noi-...Oh my just wow your huge..."
>Move 1 East 3 north and 1 east
>Study the gigantic T-Rex [Ranidyne] for anything it can be weak to. If it can even be harmed that is...

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.],2x dispel potions, 40x stones, 10, flintstones
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
>>1774780

He had intruded upon their hunt and they had not bulked. Had healed him and asked for nothing. Let him rest near their fires without question. Now they asked only that he help save one of theirs. They were not his pack, but abandoning those that had acted like it was unthinkable.

>Take Hard Green from Rabbitspaws
>Force feed Hard Green to Doof

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/10
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1774780
>>1775426
>>1775452
>>1775553
>-healed
>Stand up/awaken
>Move WW

"Thank you all for keeping this frog kicking. I won't froget this."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 0/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
-x1 Midnight Hood (DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])
-x1 Cross Scepter (MAG: INTx2+3 POT Range: PER +Crosscast +Holy Column [Ref: http://prntscr.com/g8n7ck ])
>>
>>1774780
>>1775452
We do not rest from Labor, but await it.

We do not rest from Labor, but await it.

She'd sat at Assembly, her gun in pieces, a line of backs before her, a line of faces beside her bent to their task, a ringing between her ears that deafened as she shook sleep away. It lay in wait. It was a tack on the pillow. It would not cease, not with all the others thinking it into her head as she was obliged to for them. Only work and focus could bury it again.

Rod. Spring. Oil. Encouragement. Contempt. Sympathy.

We do not rest from Labor, but await it.

We do not rest from Labor, but await it.

Tower had not labored so long today, surely. But then, what did she know of the strain of magecraft?

>-Spend Insight to aid Perovskia's focus
>>
>>1775677
"No problem dear froggo, I wouldn't want to see you croak."
>>
Rolled 98 (1d100)

>Knife Throw (non-lethal/non-damaging?) to lasso [M4] Perovskia NE
>-Rope Mastery: Lasso Perovskia
>Swing Perovskia 1SW, 2W, 2SW

"I am hesitant to try and use this technique on friends... but I'll attempt what is requested."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4

Rope Mastery
Trapping
>>
>>1776496
>Rolled 98
This kills the friend.
>>
>>1776534
The stated intent was non-lethal. Should be more than fine.
>>
>>1776496
"P-Perovskite?"
https://youtu.be/vm365QuslaM
>>
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Processing will be late today, apologies :v

Have a doggo samurai drinking sake instead !
>>
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These were not posted earlier so they are being posted now.

(1/2)
>>
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>>1777026
(2/2)
>>
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World Phase
[Turn will post in ~2H]
>>
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" Everyone ! Please be careful ! "

https://www.youtube.com/watch?v=yt4xI70zC-c&index=7&list=PL4619CDF2FD0D8394
>>
>>1777092
if I'm not awake when phase happens, can somebody bot me into firing my last pyras xtal arrow into the effluence and reignite it so that illuminates the western hall and hopefully ignites anything sneaking up on us from that direction? The beggar was far too fast for comfort.
>>
>>1777104
((That's water. If you wanted to get some light in that area there looks to be a fire pit just below the black potato crate))
>>
>>1777109
Sorry, I meant the eastern hallway.
>>
>>1777119
Ah that makes more than a peep of sense then. Curious to whether it was all burned dry from the earlier conflagration hopping through the hall though.
>>
>>1777122
"No way to know, but if it doesn't ignite it wasn't a significant loss of assets. The point is that the beggar was stupid fast, and for all we know it managed to get around Morat's barriers, or there was something we missed in the dark. I'd perfer to ignite the area again than risk my bow using butt getting taken to pieces while I'm low on spirit.
>>
>>1777126
I'll add you to the pool of bots I'll try to handle then, and make sure your goal is handled proper.
>>
>>1777095
>Bookkeeping
>Have -1 hp, take 5 falling damage, leaving me at -6
>Get healed for 8hp, leaving me at 2hp
(or am I missing something?)

Fusius, lvl 3 frog brewler
=Boosted +22 STR=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 2/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-3oz Blundered Green (5pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
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Rolled 70, 21 = 91 (2d100)

Boulderhead scampers over the body of their fallen, stopping the Cranidyne in its tracks. In its shrieks, it means to communicate something to it - the Cranidyne roars back. Our bones shook, it's rancor seemed clear.

Boulderhead attempts something...
https://www.youtube.com/watch?v=dVNcmGjNW6c&index=13&list=PL4619CDF2FD0D8394
>>
With a few choice words, the creature sets its eyes high above. For a mercy it seems to smell the blackened church. Will its curse seduce it ? Or...

https://www.youtube.com/watch?v=ERW6ePVI-As&list=PL4619CDF2FD0D8394&index=21

Knight of Arte:
" Bb-b-b-bbb-b-b-b-ack ! BACK YOU FOUL BEAST ! YOU'VE NO QUARRY WITH US ! FOR THIS IS THE DOMAIN OF OUR LORD !

PRO- PROTECT US !!! "

> Cranidyne has decided to attack NORTH !
>>
>>1777192
I'VE quarrel with you! You enact stewardship of this town contemptibly, and you've made a SHAMBLES of a perfectly functional windmill!
>>
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Act Phase !
The creature has elected to attack, but in doing so will likely make this area its home... I'd hate to say it but by rights this town is lost. If we hope to keep it , will have to ensure that no monster remains within the walls.

And yet.. I have a feeling that something good could come of this if we could but be of the same mind about it... "

https://www.youtube.com/watch?v=ERW6ePVI-As
>>
>>1777214
Eeesshh, Haro. Know we got a little heated but is no reason to be /mean/
>>
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Branch Scholar: If you're thinking what I'm thinking, we can probably aide this creature with its extermination of the blackened church, however I believe I should tell you. If this creature was to find the knot- its habitation would be assured due to its seductive power. Alternatively, we /can/ help the /surviving/ cultists of Abal deal with a typical monster threat like /any/ good adventurer but I doubt that we'll come out of that unscathed- and I'll be frank , Boulderhead really pulled one out for us... not that I haveanyfeelingsforsavagecreatureslikethatok....

https://www.youtube.com/watch?v=NczhWO7OIuM&index=2&list=RDJIcp1L0uI0Y
>>
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Now but what's a good strategy, but one that requires one to do /nothing/ ! We can simply wait it out while we tend to other matters instead. If the basement has found security then they can enjoy the surface along with us... they are still alive yes ? "

https://www.youtube.com/watch?v=v-gBSL0yr6w&index=7&list=RDJIcp1L0uI0Y

" W- What's that noise ? "
>>
Easy-easy bigstrong Carnidyne... you remind of sallymanders long-long ago.

Was rabbits briefest heart-touched, riceball fed friendship. Sometimes can still see big sallymander eyes when drunk. Which is often.

Here, drink this! Is more in feastingroom. Eat-eat, hero frog and wolf.

>>1777239
>-drop remaining blundered green ( 3 pot, 12 proof, 3oz )
>hand oncetap: distill corpse, gather items sw
>move E, NN, EE
>act + oncetap : distill corpses, gather materials ( 3 corpses? )


Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 +1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: meracydian 19 R, 10 DMG ( 39 Wood Arrows, +2 )
( 6bamboo, +4 )
( 1 Teras )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire
2 g 2 pandoras
4g 2 teras
3oz 6p Draught ("Hardpelt")

--
1xSalmon Locks
Ash Incense - Repel Monsters, 4 tile radius
The Hard Way (2x Str, Blunt +Kick)
12 Reach Rope
1x Orc tusk
>>
>>1777247
Should I try to patch that wall? or do we plan to do something more proactive?
>>
>>1777279

At some point we're going to need to fight this thing, so it may as well be now.
>>
(( Okay, so what's our plan now? I wonder if we can let the Carnidyne wreck the cultists for a turn or two, then try to Lure it away. The problem being that there's a decent chance it will return at some point. ))
>>
>>1777281
Well the problem is the kid resting in that room, and the books, lets see what Hetros has to say about that
>>
>>1777285
I thing it's being lured in by the Knot, so if we manage to find and resolve it while the Cranidyne is eating the cultists, maybe it'll just go away?
>>
>>1777294
Nah is only 462hp, that is like a couple of billy's fireballs, no biggie
>>
>>1777294
My intuition says that the spirit of the third witch and the Knot are the same, and both are in the blackened church. I believe that if we can reach them and tell them that their sisters have been freed, then that might be enough. Else, Ryozo or myself can exorcise the spirit and send them to Heaven ourselves.

I do not like being hasty, but I am tempted to try to slip past into the church. If the Cranidyne finds the Knot first then we might lose our opportunity. I do not want to return to the spirit at the shrine to tell them that their sister is still trapped here, but I do not want to kill the Cranidyne either.
>>
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Whoops, HP is 19/40 after that last turn. Will update.

If you're in a hurry, Yoko, you can take a full turn to [Retreat] to any building or allied flag once per day.

>>1777312
Got a lot of capable offspring, though.

>>1777294
I agree that we have good reason and opportunity to work pay Abal a visit now. Ygddra surmised the underground waterway leads to the Knot so that's a possible route that's not full of dinos.
>>
>>1777294
((I guess we can try that and see how it turns out first. What did we need to do with the Knot? Take samples? ))
>>
>>1777356
>>1777364
>>1777366
I remember Branch Scholar saying:
"Usually a knot is caused by empowered wills unhappy with its plight. As a result Knots create pathways that attract curses and tangled roots, or so our studies would say. To clear a knot, one would need to simply locate the source of the fault, and either resolve it or exorcise it."

I take it to mean that, while the third witch is not the Knot, exorcising her should resolve it.
Now we have to decide which way we'll use to reach the church. The overground is full of enemies, but the entrance to the underground is a bit far, and someone stole the boat.
>>
>>1777386
>stolen
Sorry, when was this seen? As far as I can tell, the boat's location is shrouded.
>>
>>1777239
"Aack, my poor ol' back. A wise frog must know when to retreat from the battlefield and return empty-handed...

Young rabbit, I see you know how to turn the losses of the dead into use for the living. I'd thank you kindly if you would spare me some hearty, green drink to get me back on my feet."

>Stand up
>Move 2S 1E
>-Face N
>-Hit for hit

Fusius, lvl 3 frog brewler
=Boosted +22 STR=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 2/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-3oz Blundered Green (3pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
>>1777414
I put it there and told you where to find-acquire more! Drink-devour to your hearts content.
>>
>>1777409
Oh, you're right.
>>
I have heard of Guardian Beasts in very old tales. Creatures of immense strength who were bound to a land to protect it against threats too great for its inhabitants.

I wonder if it would be possible to create one here.
>>
>>1777230
Look at the state of it! Just a mechanism exposed to the elements! Did they gut it for a barricade and a bloody sniper tower?

>splat

Even in death, they can't leave the thing be.

>>1777440
I mean, it's still possible. The Beggar made first contact from that direction. Could have been after doing something with the boat.
>>
>>1777438
"Many thanks young friend! I see you also haven't mastered the fine art of brewing hard green yet. No matter, I shall award your generocity with some /wisdom/!

*Ahum*
Did you know tomatoes are technically a fruit? And fruits are actually the ovaries of plants... So ask yourself, my friend, the next time you are making tomato soup: are you actually experiencing the miracle of childbirth?"
>>
>>1777484
Rabbit's fragile head overflows with seeds of thought that sprout into miracles.
>>
>>1777504
*nods in satisfaction*
>>
>>1777247
>Move 3E
>-Face SE
>Overwatch Bamboo Arrow SE at whatever tries to burst through that opening into the study, or tries to come at me from down the hallway.

>>1777279
>>1777291
"Slow it and kill it. We know which way it's coming now hopefully. Don't let it at the kid."

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 8/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 1 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-4 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1777468
A thought that has just hit me: the boat is small. We won't be able to transport more than a few people up north by it. Does it leaves us with the only option of fighting our way over the surface? Or do you think the underground channel is shallow enough to allow movement on foot?
>>
>>1777554
Trip one. Trip two. Trip three.
>>
>>1777579
Leaving a handful of fighters, low on HP as we are, holding ground against an unspecified number of enemies while waiting for reinfiorcements.
>>
>>1777554
I tend to think it's not so deep, being a small stream that feeds a larger one, but you bring up a good point.

Since the dinos are friendly (or at least distracted) an alternate route is for someone to run through the fight above and fly a relay flag for the rest of us to Retreat to. Exactly how risky this is for the us will be thoroughly assessed by the lucky runner.

>>1777356
Just noticed you have 4 SPD, Luka. How did that happen? Was that a blessing you got in town?
>>
>>1777610
I chose to train it after the first mission, seeing as my healing is touch-based. I could have increased potency, but it would have not been worth much if I could not bring it to bear.

I am happy with the decision, it saved Yngvild.
>>
>>1777639
I'm happy with the results as well.

With 5 Per and 4 Spd for a total of 3 stat points above baseline, I think there may be more to it than that, though. Do you kno what could account for those points? My first though was they were a holdover from before SM stat profiles were nerfed, but that nerf has been in place since before the beginning of thread 2.
>>
>Move 3W, 1N

HP: 42/42 SP: 34/40
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards
Signed Picture of Azelia the sword dancer

Spirit Magic - Last Rite, Blessed Strike
>>
>>1777239
>>1777639
>>1777129
Standing around and chatting won't get us anywhere. Since the depth of the underground channel is unknown, and the path to it is back in the manor, I choose to follow the aboveground way.

Doof, would you mind if I take this Cross Scepter and deliver it to Luka? She'll get the most use out of it.

>Switch Black Iron Shield for Greatshield
>-Take Cross Scepter from Doof if he gives it
>Move WWN

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 25f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Greatshield: 8 Dmg (str4x2 blunt heavy), +3xRes+3 fr.def, [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals;
Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
95z
>>
>>1777239

In a blink the prey was devoured. Another claiming it for their own. Bardawulf moved on.

>Move North 3
>Move North 1 West 2

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/10
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 47 (1d100)

>>1777247
Kail, lvl1 Human Sworn
==Arm torn off ! STR -1, only one arm left==
HP 40/80 SP 16/18
Armor 8
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 12 damage
=ARM TORN=
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)

>Hit Slime W
>move 1S 2W
>-pick up arm
>-try to... Pop it back on ?
>>
>>1777689
It just looks to me like Luka missed the switch from +1 PER to +1 VIS for humans. She has Base SPD 2, +1 from Human, and +1 from Rewards.

Though I think that the +1 PER to +1 VIS is the nerf you were talking about.
>>
>>1777229
We tame the beast!
>>
>>1777229
I do not want to be this hasty, but we must reach the knot in the church before the Cranidyne does. I will go carefully and wait for the rest to catch up.

Who was it that picked up the Rex Horn? The one that 'attracts Rex'. If we cannot beat the Cranidyne to the church, they may be able to draw it away, still.
> Move NNN W
> Move NN (Enter Highwall)
>>
>>1777312
"I'm low on fireball juice, think you could get the brewlers to make something for me?
Like a can of whoopass that tastes like delicious SP.
Maybe summon the sun for me?"

>>1777364
"We nuke the offspring!
Also good job on saving Doof everyone!"
>>
>Move 2E, 1N
>Overwatch a fireball NE

"Child, wake up. The Begger comes. Get behind us."

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
>>1777850
Humans get MOV as a bonus, not SPD. So maybe that accounts for one. A +VIS mistake could account for the other. Possibly she gained an extra Insight to spend in thread 1 before that was patched out.

Noting also that humans never had +PER, only a x1 VIS multiplier which later proved redundant and became +1 instead.
>>
>>1777977
// Base stats are above the line, output stats below the line. I used PER to show viewdistance, I will make that VIS to avoid this confusion.
>>
>>1777938
An extermination would entail us surviving at least 5 hours with the beast and preventing the escape of its brood through an unsecured entrance NW. We may be in a state to attempt this tomorrow, but not today.
>>
>>1777936

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 4
- - - - - - - - - -
HP: 70/70 SP:9/24 ARM: -/5 M.RES: 8 M.POT: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x14 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT), Festive Cat Mask
Paper Wards x0 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 4x Rice Balls, 1x Fishballs
>>
>>1778008
Point taken. Your orders, chief?
I plan on drawing runes and perhaps experimenting a bit with the night.
>>
>>1777728
Heard a peep earlier about their wish for a stave, so the intent was retrieving this one for them. Frog speed, good knight.

>>1777936
That would be me. Was pretty sure the opportunity to use it would arise soon enough. Glad it wasn't for the originally assumed reason. I can hop on it whenever, and will keep an eye towards the church while performing my duties.
>>
>>1777247
>move 4S
>move 1E 2S 1E

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x37 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1777239
"Brilliant and successful plannng! Teamwork! A frog is well pleased to have such dependable comrades."
>-Oncetap: Group Hug
>-Gather 2 or 4 Mana from Runes
>[Witch Flight] 3NW 3W

(Can I get a clarification of the mana cost of flying?)

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield
-Ashes

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1777247

>mov 5 e
>mov 5 N
>- face me

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

Bonus: Adrenaline (+1 str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
>>1778047
Ok, cool. Still wondering about that Spd though. 4 MOV I can believe you have, but how have you bought 2 Spd?
>>
>>1777239
>>1777728
>-HP is 7
>-Hand [Sw1] Sir Armstrong the Cross Scepter (MAG: INTx2+3 POT Range: PER +Crosscast +Holy Column [Ref: http://prntscr.com/g8n7ck ])
>Pickup 2oz Blundered Green [POT 12] and hand one to [Br3] Fusius (or when passing by)
>Move 3E
>-Loot Cultist?

"This frog is grateful to everyone who rescued him, but is more so grateful for those who assisted Fusius. Makes a frog feel safer knowing they have others caring for them. There's still the task at hand, and plenty of spoils to acquire."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 7/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Blundered Green [POT 12]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
-x1 Midnight Hood (DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])
-x1 Cross Scepter (MAG: INTx2+3 POT Range: PER +Crosscast +Holy Column [Ref: http://prntscr.com/g8n7ck ]) [Removing from Inventory]
>>
>>1777247
"I suppose it's too much to hope that it wasn't one of you who triggered that explosion."

>Move 2E 1S
>-Gather 4 Aquas Mana from rune cluster
>Overwatch Boosted Aquas Ball [POT 20] 3SE 2E
>-Overflow (+10 Tile AoE)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1777247
>Draw Rune N
>Draw Rune NE

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 15/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1778427
// I had thought that the human racial was a boost to SPD, not the output stat MOV. Fixed it, thank you.
>>
>>1778442
"If it's not pyre funerals, it's pushing my friends off of ledges to save their souls.
Magic is great!"
>>
>>1777239
"Ooh you have some pretty impressive Armour, well lets see if we can grab something useful off of you shall we? Your pauldrons look somewhat intact and one of your gloves...lets go with that shall we??"
>Arqonaut: 3 east 2 north.
>Move: 3 North 1 east standing on the slain knights chest..
>Oncetap: Loot one of his pauldrons or gauntlets and start wearing it.


HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.],2x dispel potions, 40x stones, 10, flintstones
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
Is the Jaeger's [Study] skill separate from their [Monster Study] skill?
>>
>>1778622
There's [Study] which is just observation, and [Monster Study] which lets the Jeager learn skills. [Study] so far gives some in-world insight to what the character thinks, what with small snippets of thought stated aloud whenever it works properly.
>>
Guys remember I still have a reading left if you want more information on the dinos.

>move 3s3e2s
>-hand distill kindling
>-hand distill slime

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 34/34f/17r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt

Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
>-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-purple xtal
-red xtal
-Earth Draght 28 pot (Drinking right now)

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1778442
Pot 3. Proof 12. Low pot, high alcohol content.
>>
>>1778714
The small frog only gives a confused stare back at Rabbitspaw.
>>
And now Rabbit feels he must be the bearer of other, worser news. Rabbitspaw is so sorry.

>>1778699
Your Earth Draught has ended - you are not in a BATTLE and have no AGGRO.

>>1777414
Your Fire Brandy has ended. You are not engaged in a BATTLE and have no AGGRO.

>>1778978
You pick up Blundered Green. Rabbits leaves them. You say they are Potency 12. They are not Potency 12. They are Blundered, and Proof 12. Is subtle difference, which may mean RABBIT SCRWED UP THE RECIPE.
>Which he did, because the craft roll was 11.
>>
>>1779007
But the Fire Brandy potency boost kicks it to 24 before being halved. Saying halved because the previous Blundered Green was at half value of the original potency.
>>
>>1777239

>Draw Pyras Rune East
>Draw Aerias Rune South

Billy Ends
Lv.2 Human Male Magi
[Fire Brandy] +12 POT until end of battle

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 12|30, M.RES: 3, MAG: 1̶8̶ ̶[̶2̶6̶ ̶fir̶a̶s̶]̶ 30 [38 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
>>1779082
Ah yes, Rabbits was looking for you - is no longer BATTLE, and your Fire Brandy has ended. Rabbit is sorry.

Will promise to make-brew you more, yes!
>>
>>1777717
Good frog keeper, could I ask you a favor of performing last rites on a friend who's passed on? If it's not out of your way or any inconvenience to you preferably.
>>
>>1777386
(( Okay then. I don't think the surface route is very safe with Crani on a rampage but I okay with trying either route. Maybe we can Shape the water to move the boat just a little faster. Not too fast though. Impact damage and fog of war make a terrible combination. ))
>>
>>1777465
((That sounds like a Druid thing but if you have an idea of how to make it happen, I won't complain.

>>1777554
((Well, maybe we can use an Enlarged Shape on water to push it back and wall it off somewhere with another Shape of earth - if there's a suitable spot for it

((Well, I guess we're going down then.. ))


>>1777239
>Move 3W, 1S
>Move 4S, (If I end in someone's space, bump south or west, if there's room)
>>
>Move 1W 1N
>-Loot spear from churchman on wall
>Move 1S 1W 3S

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 33/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x4
Church Spear (DMGx3+1; Deep Strike)
1 Insight

Rope Mastery
Trapping
>>
>>1779276
Oh hello friend delver. As fair warning you might have just hopped into me, and I also am attempting to loot the same cultist.
>>
>>1779096
"I.
Need.
More.
Brandy!"
>>
>>1777239
"I am not sure what to think about distilling people into potions."

>Move NNW
>Move WWW


HP: 56/60 SP: 4/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
2/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1779473
Oh I didn't notice you were a shrine keeper. It's hard to see who is what in this tight of a grouping. Could I ask you a favor to give the late Bopper last rites? I don't have much to offer in repayment yet, but I can figure out something in return.
>>
>>1779473
Is cultists. Have own god. Is insult to give them to ours, so Rabbit has little ethical quandry with their soulless vessels being used to help us. Their selfsouls dwell with Abalabob.

Peoples?! Could never.
>>
>>1779498
Yes, I can surely give him his last rites. No payment necessary.
>>
Executed to the letter, everyone. Now we seize the day!

>>1777728
Noting that your sword is put away for this action as well.

>>1779440
Dependency ill befits a Towerlark!

>>1777239
>Move 3N E 2N
>-Beware swinging tail

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 19 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z
Church Spear: x3 dmg, Deep strike

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1779363
"Ah, well that will be the second time I've had one of those spears elude my grasp. Shame too, they seem a useful tool for what I do."
>>
>>1780040
"There's plenty more around, and if I happen to acquire one I'll be sure to hop over and pass it off to you good delver."
>>
>>1780040
Did you not keep the spear you disarmed earlier?
>>
>>1780451
"I fear in the melee I never formally looted it - and it was left behind as I sought to pursue the fleeing man of faith."
>>
>>1779756
My sword? Why?
>>
>>1779756
>>1781192
They're of appropriate Sworn level to wield the shield with a single hand, and inventory management only requires a hand if the item is being held. If Armstrong was wishing to hold onto the cross staff in order to pass it on to Luka they could leave it in their satchel and not need to hold it in hand.

I fail to see a reason to hop onto the belief that this would put away the sword.
>>
>>1781192
Sorry, I missed that you satisfy the Rnk 3 Sworn prereq. There's Insight still hanging around on your character sheet, though.
>>
>>1781223
Yes, I haven't had the time to spend it because of those abhorrent churchmen.
>>
>>1781264
Oh, I see, got 2 rank points in a day before that was patched. Okay, that all checks out.
>>
File: Pumpkin_Scholar03web.png (188 KB, 792x874)
188 KB
188 KB PNG
At approx. 12Pm Today, Processing may be available for an intensive session to finish the last 5 turns of the Quest " Arte of Invasion "

For this to be confirmed, at least 2 party leaders must be present during the time slot. Reply here to confirm.
>>
>>1781551
I'm not a party leader, but I'll try to be there.

The underground only has a single party, and we have bad news coming down on the kid. I hope that someone will bot us to insure that the kid, and the rest of us, don't die.
>>
>>1781551
>For botting purposes, request to become part of team Delver
>>
>>1781591
Delver, please acknowledge.
>>
>>1781551
12 pm in which time zone?
>>
>>1781606
EST as always. From my calculation is in about 5H.
>>
>>1781591
>>1781605
>>1781607
In light of this, I won't be available until 2 pm est. Acknowledging Fusius as a member of [Delver] and promoting to botting privileges.

Fusius. The tasked roll of [Delver] is to manage corpses, loot, and cover other team flanks if able. We assist with threats but aim not to generate new ones.

I myself and d'alger will likely need rest but we can do so when the day is done. Keep in mind that if we need to draw away the rex that I hold the [rex horn] which will attract it to my position. Basil and luney are underground, and are currently assisting with the beggar as best they can. Please try your best to keep every [Delver] alive if able. Good luck, wuxia frog.
>>
File: Stitched Image High QL.png (2.52 MB, 3520x3297)
2.52 MB
2.52 MB PNG
>>1781551
Yes, I will be around. Harokem, Fleur and Doof are the other team leaders.

The underground intends to engage the beggar while the surface team ignores the Cranidyne and prioritises the Church and the Knot that is (presumably) inside. Are we in agreement?
>>
Switch me over to Dragon since they're in close proximity. Right now I have 34 flank defense from the earth draught and I can spew out 14 potency potions. I'm also doubly cursed and attract carrion creatures like slimes and the beggar. This doesn't make me a front liner exactly but I'm great ghoul bait.
>>
>>1781621
Agreed.

>>1781631
If [Dragon] accepts then I have no qualms with this. Same goes for any transfer.
>>
>>1781614
"I shall honor the party and bring /wisdom/ to the cause!

Have you wondered brave friends, how a Rex could commit to reproduction when those tiny forearms offer no grip? Inquisitive men have found they bite down on the neck of their partner when practicing the art of lovemaking.
Remember this lesson: know you prey and your mind will already have caught it! "
>>
File: TurnXIIComp01a.png (4.41 MB, 3536x3219)
4.41 MB
4.41 MB PNG
>>1781621
((Are we taking the water route? I made one of those composites too! ))
>>
>>1781644
>>1781621

But where's the underground :0c
>>
>>1781644
I think that the water route might lead to the monolith and Dungeon underneath, but I still believe that the Knot is inside the church. The monolith /is/ constructed on top of a concentrated leyline, however, and it may be the Sleeping King themselves causing this Knot. Either way, if we make it to the church we can easily access both, there is a scaffold.

If I get closer, I might be able to detect it and make certain. Shrine Maidens are trained to tend to leylines, after all.

I have a thought. 'The statue craved the blood of sisters'. This may be what is causing the Knot (the third sister was not magically gifted, if you recall the words of the second), and remember the notice for masons? The monolith may be still unfinished. Destroying it may also resolve the Knot.
>>
>>1781662
>>1781668
The composite couldn't support the underground given it's not a 1:1 alignment between points of entry. Also the happenings of the underground are rather isolated from the surface, one would assume. Though if the beggar or the imprisoned child are somehow tied to the sleeping king then maybe they might have a pull on the outcome.

This is all just a frog's speculation of course.
>>
>>1781551
Ready when the time comes.
>>
>>1781668
The posting said "Needed, expererienced sculptors and laborers. Abalathian brothers a plus!" The history on the map here >>1777364 indicates that the megalith was discovered and the church was built.

I do agree that the final sister should be dealt with. Both for the right of it and for the dino problem it presents.
>>
File: Sleepplz.png (8 KB, 74x71)
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As we approach an intensive sessions, and may or may not see a break in the coming turns the following adjustments may take effect after this Action Phase.

=Tap to the Rhythm Patch=
Once Tap Resolutions.
A oncetap between acts is free. When an action is performed another oncetap is able to be used.
Two oncetaps in a row will proc an act no matter what.
Three Oncetaps in a turn is prohibited.

Actions maybe an Act, a oncetap or a tap. Taps are typically reserved for automatic processes and resource expenditures. Oncetaps are miscellaneous actions that can occer between actions such as picking up an item in context to one's tile placement at the time, to open or closing door. Any action that requires a roll will be an act no matter what.

Brewler Changes.
- Distill [Passive] may freely convert items or a stack of items as a tap, however they may not do this for items that were picked up on the same turn.

-Hand Actions are clarified

Knight Changes.
- Shield bash may stun an enemy for one act on the first blow and will gain the status STUNNED which requires an act to dispel.
- Striking a STUNNED opponent with with Shield bash a second time will cause the opponent to be DROPPED instead. When dropped, bipedal opponents lose their front defense and requires an act to [Get Up]

Jaegers are 10% cooler !

Magi are pretty hot right now !
>>
>>1781631
See Rabbits earlier note - your current flank is 6
>>
>>1781773
Ooh! I'm absolutely burning up!
>>
File: DunnDirk_Turn41b.png (2.19 MB, 2508x1771)
2.19 MB
2.19 MB PNG
World Phase
https://www.youtube.com/watch?v=XoyevcAnbb4
>>
File: DunnDirkBasement_Turn41b.png (1.18 MB, 2508x1771)
1.18 MB
1.18 MB PNG
An onrush of noises and sloshing malice echoes from the abyssal hole.
>>
File: DunnDirkHighwall_Turn41b.png (1.59 MB, 2504x1771)
1.59 MB
1.59 MB PNG
https://www.youtube.com/watch?v=ICSk8-pJkX8


The Sprint begins. Ready Thyselves.
>>
>>1781838
I really had no need to see these humors.
Eeew.
>>
File: BasementComp01a.png (1.27 MB, 2508x1768)
1.27 MB
1.27 MB PNG
>>1781773
>-Hand Actions are clarified
((Was that posted elsewhere?
There was a lot of stuff going on in the lower passage, so more samples needed to be taken to stitch it together))


>>1781668
>>1781759
((Well I'm already on my way down. Did you want me to go for the church instead? Otherwise, I'm just going to jump on the boat. Or maybe pause to check that wall. Maybe there's a passage beyond it. ))
>>
>>1781849
This doesn't seem correct. Luka's updated, and maybe the Cranidyne's taken an unsuccessful swing, but the knight isn't where he ended last turn. It looks like a mix of a few previous turn states.
>>
File: DunnDirk_Turn42a.png (2.33 MB, 2508x1771)
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Act Phase.
" A BREACH TO THE EAST !! MORE MOBLINS !"

https://www.youtube.com/watch?v=CvUmL8uaE48
>>
File: DunnDirkBasement_Turn42a.png (1.41 MB, 2508x1771)
1.41 MB
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" CONTACT ! FIRE SLIMES !"
>>
File: DunnDirkHighwall_Turn42a.png (1.76 MB, 2504x1771)
1.76 MB
1.76 MB PNG
Interesting, their weapon is actually piercing their hide ... but if this keeps up .... "

Luka please be careful !

ACT PHASE.
Phase mark at 1:30pm Est
>>
>>1781993
Cultists underground!
>>
>>1782002
where?
>>
>>1782005
Next to the treasure and potatoes, sticking out from the FoW
>>
>>1781988
Luka! What happened to "slow and careful"? You're practically in the face of the enemy!
Aarrgh, curse my slow legs!

>Move NNN WWW

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 25f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Greatshield: 8 Dmg (str4x2 blunt heavy), +3xRes+3 fr.def, [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals;
Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, ????
Cross Scepter
95z
>>
>Rest (1)

"I think it's about time I had a break."

((Won't be active during the sprint, would like to spend my insight))
>>
>Move 4N

HP: 42/42 SP: 34/40
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards
Signed Picture of Azelia the sword dancer

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 14 (1d100)

>>1781999

>MOVE EE
>Last Rites S
"Please rest peacefully."

HP: 56/60 SP: 4/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
2/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
File: WORLDTREE_Meme02.png (24 KB, 344x510)
24 KB
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>>1782033
Resting is Important
' w')/ good luck !
>>
Rolled 51 (1d100)

>>1781988

"Moblins? No problins!
Incoming~!"

>-Spend 10 SP
>-Boost x4
>-Expand x4
>Cast x4 Boosted x4 Expanded Pyras Spell from my Rune located at 10 NE, 7E of my position [POT 26] ( 8*[3+4-4] )+2
>Draw Aerias Rune NW

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 2|30, M.RES: 3, MAG: 18 [26 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
Rolled 51 (1d100)

>>1781993
"I shall attempt to stymie the smiles as much as I can. If someone else could deal with the Beggar up there, that would be wonderful."

>Move 3S
>-Gather 4 Aquas Mana from rune cluster
>Cast Boosted Aquas Ball [POT 20] 1NE 4E
>-Overflow (+10 Tile AoE)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 56 (1d100)

>>1781993

>mov 3 N
>Chop slime SE (36 dmg)
>-face SE
>-Glancing Counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
Rolled 36 (1d100)

>>1781993

Bot SK Hetros

>Mov 3 W
>Fire on Begger (14 dmg)

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 8/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 13 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 1 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-4 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 32 (1d100)

"We need some way to pin him down."

>Move 2N, 1W
>Overwatch Fireball N
>-Gather Mana from rune.

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 20/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
>Pressed enter at the wrong time

>>1781999
I'm- I'm going as slowly and as carefully as the situation permits!

> Move N WWW
> [Study] whether it would be possible to climb onto the wooden bridge from the grassy area below

Actions in lieu to follow

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 70/70 SP:9/24 ARM: -/5 M.RES: 8 M.POT: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x14 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+VIT), Festive Cat Mask
Paper Wards x0 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 4x Rice Balls, 1x Fishballs
- Offered Turtle Amulet (+RES)
>>
Rolled 30, 13 = 43 (2d100)

>>1781988
>>1781993
>-Gather 4 mana from Runes, 2 in front of me, 1 E of Morde, 1NNE of Morde
>Cast x2 terras spikes, from the rune below the beggar(NNE of morde) aim for his back? POT:20
>Cast x2 terras spikes, from the rune below the beggar(NNE of morde) aim for his back? POT:20
>-pay with 4 mana

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 11/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1782087
4sp*
>>
>>1782087
I think that might be an afterimage
>>
Processing Begins
>>
>>1781988
>oncetap grab xbow ne
>move 5w
>oncetap grab cultust head
>move 2w 3n

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 +1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 14/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: meracydian 19 R, 10 DMG ( 39 Wood Arrows, +2 )
( 6bamboo, +4 )
( 1 Teras )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
5 g 2 vitas
6 g 2 fire
2 g 2 pandoras
4g 2 teras
2g 2 aquas
3oz 6p Draught ("Hardpelt")

--
1xSalmon Locks
Ash Incense - Repel Monsters, 4 tile radius
The Hard Way (2x Str, Blunt +Kick)
12 Reach Rope
1x Orc tusk
>>
>>1782098
At this point that can be anything
>>
Yngvild:
Protect from the Cultists to the West
> Move SSSW
> Overwatch [Straight] South

Rabbitspaw:
Chokepoint the Moblins
> Move NNNN E
> Nancy Toss Earth Draught 5E, Shove Cultists E (if possible)
>>
>>1782106
>>1782106
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 18/80 SP: 18 ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6 M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Greataxe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)
Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:
Muromets Great Axe

===============

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 +1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: meracydian 19 R, 10 DMG ( 39 Wood Arrows, +2 )
( 6bamboo, +4 )
( 1 Teras )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire
2 g 2 pandoras
4g 2 teras
3oz 6p Draught ("Hardpelt")

--
1xSalmon Locks
Ash Incense - Repel Monsters, 4 tile radius
The Hard Way (2x Str, Blunt +Kick)
12 Reach Rope
1x Orc tusk
>>
>>1782106
Nuh-uh, Speedie. Nuh-uh! But is good thought. Only... the mobolins are mostly fire now.
>>
>>1782033
d'Alger now has the status:
[Dead Asleep]: No matter what happens he remains asleep. Dead Asleep only occurs when one has accrued over 12 turns of fatigue ' 0')/

> Go ahead and spend those points.
>>
>>1782106
((I don't have an actual weapon equipped and need to budget my SP (only 5) ))

>>1781993
>Swap Timber for Axe
>Move SSSW, Face South


- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 48/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Empty
Hand 2: Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy Pot12 (+12Pot/Dmg)
1x Earth Draught Pot6 (+6Arm)
1x Hard Green Pot10 (+10HP)
Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
someone should bot kail and basil
>>
>>1782120
// Good to see that you are here. Be careful of that crossbow-wielding priest of Abal. Their leg may have broken, but they may still be able to fire their weapon.

>>1782135
// Forgive me for my mistake while I get back into the swing of things (made the posts in about 3 minutes, just got back from work)
>>
>>1782086
From Rabbit spot, can hit the bridge with rope-arrow. If you cannot climb grass, climb that across. Can also aid you with arrowken. Good luck, sprinter!

>I will likely miss the rest of these! All yours and good luck.
>>
>>1781988
I suggest you faithfellows turn your aim eastward. Those moblins will want to know what hit them, and they'll be seeing you first.

>-Pretend movement >>1779756 went through: I'm 5N 1E
>Move 2N E
>Mirage, -6 SP

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 19 SP: 18 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z
Church Spear: x3 dmg, Deep strike

Skirmishing
[Mirage]
[Sneak Attack]

>>1781993
Bot LC1 Lammergeier
>Move E 2S
>Overwatch NE Doubletap Iron for 15x2, Spotted by Mordenkainen, Cost 2 Iron, 3 SP

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 24/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x35 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1781988

>Move West 1 North 2
>Move North 1 West 2

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/10
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1782081
Confirming Botting.

"WHAT DID IS FREAKING SAY! I CALLED IT!"
>>
>>1782086
Luka, you'll want to get a line of fire on that ballisate shooter and keep them alive juuuust long enough to weaken the tyrant lizard thing, then drop them."
>>
>>1781988
>Move 1S 2E
>Drink 3oz of Blundered Green (if not possible, only drink 1oz)

Fusius, lvl 3 frog brewler
=Wise=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 2/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-3oz Blundered Green (3pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
Rolled 62 (1d100)

>>1781988
>Drink Blundered Green [Heal 12 POT]
>Equip Goblin Xbow
>-face NE and hug the wall
>-loot debris for stones/impromptu ammo? [dice roll here]

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 7/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Blundered Green [POT 12]
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Goblin Xbow (Dmg: +10 Rng: PERx2 Ammo: 2 *Launches Stone)
-x1 Midnight Hood (DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])
>>
>>1782206
Is Rabbits job. Already have it. Also, dino is friend.
>>
>>1782223
Forgot to update health and inventory before posting. 19/28 HP and no more Blundered Green.
>>
>>1782225
"You sure it's a friend?"
>>
>>1782324
I befriended Bopper and that in turn turned the boulderhead to an ally, who in turn convinced the alpha rex to take on the cultists who killed Bopper. They're not truely a confirmed ally, but the enemy of our enemy is a friend. Also there was a peep about potentially invoking the big dino to be a guardian spirit for the area. I like that peep and whoever peeped it.
>>
>>1782334
"Oh, well that works then. Then I suggest slapping a charm on them and giving them a weapon blessing."
>>
>>1782352
If anything it looks like they can croak any of the cultists they come across. The charm would be better suited to soothing wounds maybe? Perhaps the charm is needed to make them a guardian for the area.
>>
File: DunnDirk_Turn42b.png (2.56 MB, 2508x1771)
2.56 MB
2.56 MB PNG
World Phase

https://www.youtube.com/watch?v=vqKwsweINSM
Brilliant Play !! That'll give us a solid advantage !
>>
File: DunnDirkBasement_Turn42b.png (1.25 MB, 2508x1771)
1.25 MB
1.25 MB PNG
"Our foes are numerous, we must focus if we wish to make it through this. When that beast shows itself, I plan on facing it, leaving these slimes to those who wield magic."
>>
File: DunnDirkHighwall_Turn42b.png (2.03 MB, 2504x1771)
2.03 MB
2.03 MB PNG
Wait there it is ! A sideroute !
>>
>>1782370
Wait, why was I moved East?
>>
>>1782384
I think you contracted Eastward Virus.
>>
>>1782371
what in the 4's name is that in the shados behind me...

"SOMETHING IS COMING FROM THE WESTERN STORE ROOM!"
>>
>>1782509
I think that is our friend processi!
Funny how he is complaining about weapon switching and not about mages redrawing the map
>>
>>1782370
Uh.

H-hel.. hello missus Harokem. Is... that a gun in your pocket or are you happy to see Rabbit? It is a gun? Oh. That's n-nice.

What is softer bits up here--! Nothing.

Uhm.

Y-you're not s-still upset-dismayed about earlier mistake? Is suddenly very aware of thinness of coat. Ereehhh do you think the cultist smell nice Rabbit means spy pretty eyes uhm means see us?

Is... j-just going to be quiet now.
>>
File: DunnDirk_Turn43a.png (2.33 MB, 2508x1771)
2.33 MB
2.33 MB PNG
Act Phase.
The Moblin group is dispersing, carry on with the operation, we've only a few turns more.

https://www.youtube.com/watch?v=c2Jk1FAXENs

Phase Mark in 30 Minutes
>>
File: DunnDirkBasement_Turn43a.png (1.32 MB, 2508x1771)
1.32 MB
1.32 MB PNG
https://www.youtube.com/watch?v=UzozKEl_r7s

"Stand fast, these nightmarish creatures can be felled, they can be beaten!"
>>
File: DunnDirkHighwall_Turn43a.png (1.94 MB, 2504x1771)
1.94 MB
1.94 MB PNG
Cranydyne is on the offensive ! The Church is Crumbling !
>>
>>1782588

>Move 2 West 1 Nroth
>Move 3 North

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/10
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1782577

"Guess the mobos didn't like the heat I was packing...
...Oof, I am spent. Just running on fumes here.
Could any of our brewlers lift my spirits up?"

>Move E, 2N
>Draw Aerias Rune S

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 2|30, M.RES: 3, MAG: 18 [26 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
Rolled 71 (1d100)

>>1782579
>>1782577
>Move 4E
>-Gather 4 mana from runes
>Cast expanded teras 4N in a + shaped area centered around the casting point [Boost] pot:20

Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 11/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 68, 39 = 107 (2d100)

>>1782579
>Fire bamboo arrow into about where the body would be under those two eyes
>Fire PYRAS arrow into same location

Bot SK Hetros

>Mov 3 W
>Fire on Begger (14 dmg)

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 8/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-4 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1782579

>Move 1 W, 2 N, 1 W
>Overwatch NE (36 dmg)
>-Glancing Counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 78/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
>>1782633
You know that the beggar is going to rush through the slime hole now that you have moved right? could you bot kail or basil to offtank?
>>
"I, Doof, and team leader of [Delver] declare you to drop your weapon and volunteer as a prisoner of war until the other leaders can convene to pond-er your fate. If you choose this path then assist me with the task of getting this one to a safer location, as it would be most unfortunate to allow her to be devoured by a wayward rex. Any team leaders who disagree with this offer please peep in with haste!"

>>1782530
"One order of Deep Sip to go please. I can immediately repay you in trade with one of your desired Orc Tusks and the next piece of loot found which leaps to the thought of you."

>>1782577
>-Demand the Cook to drop their weapon and [Delver] will accept them as a prisoner of war until further review
>Arbornaut 2N (3 Mov total because elevation)
>-Loot Triple Xbow
>-Call the Cook over to help with the maiden cleric
>-Allow Rabbitspaw to take an Orc Tusk from inventory

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 19/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Goblin Xbow (Dmg: +10 Rng: PERx2 [8] Ammo: 2 *Launches Stone)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x5 Stones (Goblin Xbow Ammo)
-x1 Rex Horn (Scares prey, attracts Rex)
-x3 Orc Tusk
-x1 Tailbone Meat
-x1 Villager Rags
-x1 Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)
-x1 Midnight Hood (DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])
>>
>>1782577
Petrovskia, I need a boost!
> Run W SS to get some distance
> Run NNNN
> Jump N, Have Faith
>>
Rolled 47, 67 = 114 (2d100)

>>1782579
"Yes, hello little one; I hope your rest was pleasant. I don't suppose you possess a way to fight off creatures of the dark, do you? These slimes are getting awfully close."

>-Gather 4 Aquas Mana from NW rune cluster
>Cast Aquas Ball [POT 14] 1NE 3E
>-Overflow (+7 Tile AoE)
>Cast Aquas Ball [POT 14] 1NE 3E
>-Overflow (+7 Tile AoE)

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1782642
Kail's gonna have trouble tanking right now without a shield arm, if I wasn't trying to ignite the beggar I'd have used Kari on him this turn as he held the arm to his wound, but I think the sucker might be getting ready to rush me.
>>
>>1782577
(huff)(puff)
(clang)(clang)

>Move NNN
>Move WWN

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 25f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Greatshield: 8 Dmg (str4x2 blunt heavy), +3xRes+3 fr.def, [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals;
Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, ????
Cross Scepter
95z
>>
Rolled 57 (1d100)

>Move 2N
>Last Rites N

HP: 42/42 SP: 34/40
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards
Signed Picture of Azelia the sword dancer

Spirit Magic - Last Rite, Blessed Strike
>>
>>1782083
don't use pyras against the golden slimes, they might explode
>>
>>1782577
>>1782645
"One must know when to make a fist and when to offer a kind, open hand. And when to form his hand into the impervious 12th karatechop of the devastating lotus... Which is not this moment! For I would quite like breakfast."

>Drink blundered green
>Drink blukdered green
>-hit for hit
(this might be the last post of the night for me)

Fusius, lvl 3 frog brewler
=Wise=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 5/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-2oz Blundered Green (3pot)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
Rolled 24 (1d100)

>>1782577
>-Gather 2Mana from Runes
>[Witch Flight] 3NW
>-Gather 4Mana from Runes (use sp if rune out of service area)
>Cast Range Boosted Aer Blast at Luka 3NW 5N (POT 12)

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield
-Ashes

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 41 (1d100)

>Draw a rune NW
>Ignite the Aer in an Expanded Cast, with 2X Boost. 3E, 1N.
>-Draw mana from runes.

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 19/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
>>1782577
ACTIONS IN LIEU
Yngvild:
Wielding Sacred Flame, moves east to face the Beggar with Fleur
> EEEE
> Overwatch E
Rabbitspaw:
> Move SS
- Pick up Crossbow
> Tie up the unconscious cultist

VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 32/80 SP: 5/18 ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6 M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Greataxe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)
Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:
Muromets Great Axe

================

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 +1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 16/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: meracydian 19 R, 10 DMG ( 39 Wood Arrows, +2 )
( 6bamboo, +4 )
( 1 Teras )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire
2 g 2 pandoras
4g 2 teras
2oz 6p Draught ("Hardpelt")

--
1xSalmon Locks
Ash Incense - Repel Monsters, 4 tile radius
The Hard Way (2x Str, Blunt +Kick)
12 Reach Rope
1x Orc tusk
>>
>>1782577
>>1782645
Brew freshfresh yerself - take an aquas shard and make spirits.

>>1782577
Oh hello Harokis- kem! HaroKEM!

>overwatch bamboo arrow nw, guarding Luka ( rng 19, dmg 14 )
>overwatch bamboo arrow nw, guarding Luka ( rng 19, dmg 14)

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 +1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 14/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: meracydian 19 R, 10 DMG ( 39 Wood Arrows, +2 )
( 6bamboo, +4 )
( 1 Teras )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
5 g 2 vitas
6 g 2 fire
2 g 2 pandoras
4g 2 teras
2g 2 aquas
3oz 6p Draught ("Hardpelt")

--
1xSalmon Locks
Ash Incense - Repel Monsters, 4 tile radius
The Hard Way (2x Str, Blunt +Kick)
12 Reach Rope
1x Orc tusk
>>
(I'll probably need to be botted next turn, Tower and Hero leaders, please decide who should do so. Would like to continue supporting church efforts)
>>
>>1782577
Botting [J2] Luney >>1778573
>-Updating Inventory [+Cracked Helm, dispel potions are now Blundered Green 5 POT]
>Move 5N
>Move 3N 2W

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Inventory: 2x Blundered Green [5 POT], 40x stones (in bag), 10x flintstones, Cracked helm
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
>>1782577

>Move WNN
>Move NNN

HP: 56/60 SP: 12/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
1/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal
Chalice Water

Insight from a long time ago. (Like during the last morning.)

Note Inspiration get. I think. Looks like I can use it to cook?
>>
Rolled 92 (1d100)

>>1782579
Botting [Br2] Basil Bloom
>-Updating Inventory from last active phase
>Brew Hard Green (1oz Spirits + 1 Vitas xtal: 12 POT) [dice roll]
>Move W S E E
>-Pass off Hard Green to [Sw2] Kail while walking by


VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 34/34f/17r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt

Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 5oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-kindling
>-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-purple xtal
-red xtal
-4 vitas xtal
-3 hydras xtal
-1 terras xtal

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1782579
Botting [Sw2] Kail
>-Obtain Hard Green from Basil
>Use Hard Green to heal the arm back into place?
>Move 3E (Bump Basil E?)


Kail, lvl1 Human Sworn
==Arm torn off ! STR -1, only one arm left==
HP 40/80 SP 16/18
Armor 8
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 12 damage
=ARM TORN=
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)
>>
I would like to bring to attention that I will likely be unable to bot multiple people for the next few hours. I should be able to post my own turn but it'll be by phone, ergo the difficulty with botting others.
>>
>>1782577
>Move 2W 4N 2E
>-Loot spear NE

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 19 SP: 18 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z
Church Spear: x3 dmg, Deep strike

Skirmishing
[Mirage]
[Sneak Attack]
>>
(( No worries. The change in weapon was originally to free up a hand to carry the priestess and lure the Crani north but those plans changed when Hammerhead successfully negotiated ))

>>1782579
>>1782742
>(once tap?) Drink Hard Green
>Move 4E
>(once tap?) Drink Earth Draught
>Overwatch Axe, E : Slash 24

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 48/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2 :^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy Pot12 (+12Pot/Dmg)
1x Earth Draught Pot6 (+6Arm)
1x Hard Green Pot10 (+10HP)
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1782579
Bot LC1 Lammergeier
>Overwatch Doubletap W, spotted by Fleur, Iron for 15x2
>Overwatch Doubletap W, spotted by Fleur, Iron for 15x2. 21SP, 33 Iron left.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 21/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x33 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1782579
>-spot Beggar 8E 4N, from Fleur (-3 SP)
>Overwatch [Doubletap] [Sneak Attack] Beggar 8E 4N
>-spot Beggar 8E 4N, from Fleur (-3 SP)
>Overwatch [Doubletap] [Sneak Attack] Beggar 8E 4N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 21/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x37 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
Rolled 96 (1d100)

>>1782906
>>
File: DunnDirk_Turn43b.png (2.3 MB, 2508x1771)
2.3 MB
2.3 MB PNG
>>1782959
Item Use is an act.


World Phase.
>>
>>1782530
>>1782748
At ease. It's as you see it, "Mister or dead". Life in the swaddled in gray or death in flimsy vanity.

Rings true for you too, if differently. Can't help yourself, can you, Mister? Cut off your head and it'd still go on charming for a week.

Tsk! You're a poor murder-hole when you fidget.
>>
File: DunnDirkBasement_Turn43b.png (1.34 MB, 2508x1771)
1.34 MB
1.34 MB PNG
https://youtu.be/bq7a_ktfYck?t=298

Unbeknownst to us at the time. The child had not only awoken but had witnessed something unspeakably incredible for the first time in their lives. Fire danced, Water flew, the Earth rose and -
>>
File: DunnDirkHighwall_Turn43b.png (2.23 MB, 2504x1771)
2.23 MB
2.23 MB PNG
The wind carried.
These visions would stay with them in the dances between shadow and light.

Life and Death.

It was here we met the third sister.
>>
>>1783099
That should be 28 potency so he's even better!
>>
>>1783099
"OI! THE CULTIST IS STEALING THOSE TREASURES!"
>>
File: DunnDirk_Turn44a.png (2.21 MB, 2508x1771)
2.21 MB
2.21 MB PNG
Though morning creeks over the horizon- tension presses us from both the heavens and from below...

Act Phase.
" With this Hour, we assure our claim on Dunndirk, now hold fast to our flags everyone, we will make this our fortress yet ! "

> We will now resume Normal processing. Thank you for playing ' w')/

https://www.youtube.com/watch?v=FZ44nOI07YA&list=PLp_nLDzWK5NVySU8f04YibyteCOKKH3zX
>>
File: DunnDirkBasement_Turn44a.png (1.2 MB, 2508x1771)
1.2 MB
1.2 MB PNG
And just like that, the trancelike wonder ends as earthen spikes whistle through the dark and find our hearts...
>>
File: DunnDirkHighwall_Turn44a.png (2.39 MB, 2504x1771)
2.39 MB
2.39 MB PNG
And what wonder then when high in the heavens we met our figures most reverred asking us for but a pittance of our mortal vessels.

When we next thought the sleeping king would emerge , we instead found Luka staring into space as if gripped by a maddening vision.

Act Phase.
Cranidyne continues its fight. The king of Saurians must never be bested by mere ICE.
>>
Rolled 99 (1d100)

>>1783266
Did I just take... 643 damage? or 49 damage?

Assuming 49 cause anything else is rediculous and I should be like, a red splatter on the floor.

>-Take 49 Damage, reduced to 11/60
>Move 1N, 1W
>Use Kari and self (and everybody who has my wards on them? Not sure how that works but apparently it's a thing?)

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 11/60 SP: 8/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-4 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1783282

>Move North 1East 2
>Move North 3

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/10
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1783294
>>1782633
anyone needs a wall? any plan?
>>
Rolled 30 (1d100)

>>1783266
"Well, that seems to be the end of our slime problems for now. The beggar appears to be quite formidable, however, and we might need to abandon the underground for now and come back to deal with it later. I am going to flood the passage north passage around where the Beggar fled; if Jackie would like to follow up with a blast of fire to vaporize the water to steam, I think we will have a screen with which to cover our retreat."

"As for you, this is no place for a child. Come and take my hand; let us get to safety for now."

>Move 3N
>-Gather 4 Aquas Mana from NW rune cluster
>Cast Boosted Aquas Ball [POT 20] 3NE to flood tiles.
>-Overflow (+10 Tile AoE)
>-Take Mysterious Child's hand to lead them.

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
(Forgot to fully update inventory amd preemptively change it as well)

"Alright then. Next order of business: disrobe and put these on. They're dirty and in tatters but at least a dino won't look at you amd think you're a cultist. Then I'll need you to carry this unconscious cleric around for a bit. Hop to it!"

>>1783259 #
>Exchange the cultist's robes for villager's rags.
>move 2N 1E
>-exchange 1 Orc Tusk for 1 Hydras xtal with rabbitspaw.


=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 19/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Goblin Xbow (Dmg: +10 Rng: PERx2 [8] Ammo: 2 *Launches Stone)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [1 Insight]
-x1 Hydras xtal
-x5 Stones (Goblin Xbow Ammo)
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 Tailbone Meat
-x1 Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)
-x1 Midnight Hood (DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])
-x1 Triple Bow [Ref: http://prntscr.com/g8n9q9 ]
>>
Poor angles here, but there's another way in, isn't there? Hup! Go on, beast, try and shake me off...

>>1783282
>Move 3N
>-Drop prone on tail for purchase
>Mirage, 12 SP left
>-Ready to drop off if tail makes impact again

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 19 SP: 12 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x1 Thumper +10 Force/Crush
Bullet Press
100z
Church Spear: x3 dmg, Deep strike

Skirmishing
[Mirage]
[Sneak Attack]
>>
File: WallItOff.png (472 KB, 1152x789)
472 KB
472 KB PNG
>>1783344
>>1783294
>>1782633
If we still want to engage it, we might be able to corner it by extending a wall just beyond the hole in the study. The wards at the foot of the stairs, if they're still there, might prevent the Beggar's passage. I'm in need of healing if I'm to assist.
>>
>>1783430
Basil is in the area and should be capable of assistance. There is another capable of healing who is less than a hop away but they might be preoccupied.
>>
>>1783482
Basil will be more useful as bait, we need to get the beggar to stop so we can hit him
>>
Rolled 38 (1d100)

>>1783259
>oncetap: pick up loose logs and bricks W, N, NW
>Move 3W, 2N
>oncetap: pick up loose bricks and logs
>Nancy Toss 6pot Earth Draught 2NE, 2N at LC2 Harokem (+6 Armor)
>-Rope Mastery

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 14/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG *Move|Shoot
( 39 Wood Arrows, +2 )
( 7 bamboo, +4 )
( 1 Teras, 1 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
5 vitas
6 Teras
4 Firas
1 Aquas
2 Pandoras
3oz 6p Draught ("Hardpelt") [-1]
4oz 8p Wyrd Potion
xxBricks&Stones (For Distilling)

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
12 Reach Rope
Spirit Oak (Jaeger Bow)
2x Orc Tusk
>>
Rolled 78 (1d100)

>>1783282
These men, fooled by trickster gods,
sought out your prison in search of their king.
Pretender, I respectfully decline.
Steel yourself in turn!
For I will end your blight upon this land!

- Equip Turtle Amulet (+1 RES, +2 SPIRIT RES; -10MaxHP)
> Move WW N W
> Last Rites -> Pretender God

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 60/60 SP:9/24 ARM: -/5 M.RES: 9(18) M.POT: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x14 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Turtle Amulet (+RES), Festive Cat Mask
Paper Wards x0 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
Inventory - 40zny
- 4x Rice Balls, 1x Fishballs
- Offered Vitality Amulet (+VIT)
- Insight
>>
Rolled 68 (1d100)

>>1783266
>Move 3N1E
>-Gather 4 mana
>Cast expanded rock wall 2x1 3N3E | 3N2E seal the tunnel [Boost] Pot20
>-shape the wall with some runes towards the N if that is even posible
>-Pay with mana


Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 11/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1783259
>>1783282
>-Gather 4 Mana from Runes
>[Witch Flight] 5NW 1W

>>1783430
There is also a Rune on the wayhouse wall at the stairs, Billy could use it to make an Invisble Aer Wall. >>1782616 Feel free to use a frog's aer runes, they are now out of my reach.

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield
-Ashes

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 43 (1d100)

>Move 2N
>Last Rites the Saurian NE
HP: 42/42 SP: 34/40 Insight : 1
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards
Signed Picture of Azelia the sword dancer
Faith Amulet - +1 Per

Spirit Magic - Last Rite, Blessed Strike
>>
>>1783259
>>1782747

"Thank you Luney!"

>>1783565
Thank you Perrogies, I shall attempt to provide backup in the north soon enough.
Right after this sip."

>Take Deep Sip from [J2] Luney
>Drink Deep Sip [POT ???]

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 2|30, M.RES: 3, MAG: 18 [26 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
>>1783266
>Move S, 2W, S, Face N
>Drink Earth Draught

Book Keeping:
Restore 10HP
Lose 36HP
HP: 22/80

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 22/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2 :^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy Pot12 (+12Pot/Dmg)
1x Earth Draught Pot6 (+6Arm)
1x Hard Green Pot10 (+10HP)
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1783266

>Move 2 N, 2 E
>Overwatch E (36 dmg)
>-glancing counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 78/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
>Move 3N
>Draw a rune NW
>-Face SE

"We lost sight of it. Kinda worried it moved after shattering those spikes. "

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 17/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
Rolled 32 (1d100)

>>1783259

>move : 2 north 3 west
>Try and see if i can make the shot of the century, and try to hit the t-rex.

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Inventory: 2x Blundered Green [5 POT], 40x stones (in bag), 10x flintstones, Cracked helm
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
Those in the underground, do we wish to leave or face the monster? Knowing if we do try to trap it with magic, that it is not a permanent solution and depending on it's range of movement, could strike at the surface maybe rending it not safe to claim?
>>
>>1784407
" The Beggar is known to remain shadows, travelling only in the underground areas the sun does not reach. It's clear that it detests the light, use the morning to make your escape. Yggdra's study is lost to the slimes, however we can always use the riverside approach to re-enter.

" The only tangle I can see is making sure the manor entrance is closed to the surface and that it not pick up our trail on the road , wards will do for a moment at least but the Beggar is /smart/ so don't count on it 100% "
>>
>>1783282
>Move NNNN EE

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 25f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Greatshield: 8 Dmg (str4x2 blunt heavy), +3xRes+3 fr.def, [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals;
Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, ????
Cross Scepter
95z
>>
>>1784407
The Beggar no longer has the help of fire slimes if he's trapped again. If he can be penned in the NE, Lammergeier can ease things considerably with the help of a spotter.
>>
File: DunnDirkHighwall_Event.png (1.52 MB, 2708x2204)
1.52 MB
1.52 MB PNG
On a pedestal high about the heavens a light began to crackle, yet we saw no rain. The heavens above make their judgement.

https://www.youtube.com/watch?v=hY-jMfZ1uDk
>>
>>1783259
"Peace is returning to this place... Which is a bit less exiting."
>Move 3W
>Move 3N

Fusius, lvl 3 frog brewler
=Boosted +22 STR=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 11/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
>>1783266
Bot LC1 Lammergeier
>Move 3N 4E S

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 21/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x37 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1783266
Kail, lvl1 Human Sworn
==
HP 72/80 SP 16/18
Armor 8
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 12 damage
Hand2 : Iron Shield (x2 blunt +1 damage) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)

"Thanks Bloom, that was... Possibly the best drink I've ever had. Don't remember you picking up brewing."
>move 1W 2N
>move 1N 2W
>>
File: DunnDirk_Event07.png (385 KB, 774x592)
385 KB
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https://www.youtube.com/watch?v=o231fOo8cNg

The morning light peaks over, a new day begins but not before cleaning up on yesterday's affairs.
>>
>>1784531

In Selfishness we are born
In chaos we live
In meaning we suffer
In peace we end
And Together we return anew
For Harmony we seek
Peace we work
and Meaning we find.
Thank you, friend.
>>
>>1783654
Without knowing the Pot, Deep sip cannot take effect.
>>
>>1784531
>>1784536
The frog grasps the offered heart bone, falls to their hands, and knees and begins to sob.
>>
File: DunnDirk_Turn44b.png (2.23 MB, 2508x1771)
2.23 MB
2.23 MB PNG
The light touches the town, a flag still stands. . .
Is it over, you ask ?

https://www.youtube.com/watch?v=ya3yxTbkh5s
>>
File: DunnDirkHighwall_Turn44b.png (2.82 MB, 2504x1771)
2.82 MB
2.82 MB PNG
On the precipice of doubt and faith, a king encased in ice, and a false idol is exposed to the morning light.
Is it over, you ask ?
>>
File: DunnDirkBasement_Turn44b.png (1.24 MB, 2508x1771)
1.24 MB
1.24 MB PNG
No !
Screamed the darkness.
For day never begins nor does it end.

Begone ! Or be trapped here forevermore !

World Phase.
>>
>>1784576
"Begone? We will banish this darkness!"
>>
File: DunnDirkBasement_Turn45a.png (1.28 MB, 2508x1771)
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CONTACT ! THE MONSTER HAS ENGAGED FLEUR !!

ACT PHASE !
https://www.youtube.com/watch?v=CvUmL8uaE48
>>
File: DunnDirk_Turn45a.png (2.29 MB, 2508x1771)
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Inspector Bruno: Hrmmm this place is definitely no longer the town it once was... fair to say that it is unfit for humans... but what say of the Adventurers that staked their claim ?

" IS ANYONE OUT THERE ! HELLO ! I AM INSPECTOR BRUNO OF THE WAYHOUSE FEDERATION !"
>>
File: DunnDirkHighwall_Turn45a.png (2.54 MB, 2504x1771)
2.54 MB
2.54 MB PNG
Meanwhile...

Cultist: The Grave ! It's been disturbed ! To Arms Men ! We ride to King Arte's Si-

Cultist: But that figure is it not our sleeping king ??

Cultist: It's another god but not ours ! What is the MEANING OF THIS ?

=
False Idol: Ahhh I suppose I chose a poor figment of faith to persuade you . . as-- token of appreciation, have of you your people's most desired gift--

TRUE

PEACE !

https://www.youtube.com/watch?v=nZ6ABV_Q9qU

More 1/2 >
>>
File: DunnDirkHighwall_Event03.png (2.91 MB, 2504x1771)
2.91 MB
2.91 MB PNG
" This foul air -- THE KNOT IS EXPOSED ! And Luka's Falling in !!!

ACT PHASE !
>>
Rolled 62, 78 = 140 (2d100)

>>1784644
C'mere, you slimy bastard.

>-spot Beggar 3E 2N, from Fleur (-3 SP)
>[Doubletap] [Sneak Attack] Beggar 3E 2N
>-spot Beggar 3E 2N, from Fleur (-3 SP)
>[Doubletap] [Sneak Attack] Beggar 3E 2N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 15/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x33 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Match and Lock: RNG 1x PER DMG 1.5x PER *DoubleTap
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
>>
>>1784647
Hello! Welcome to Rabbitspaws Town! Is his flag. Am sorry for state of current repairs! Were minor issue-problems with moblins, jackals, rexes, carnidynes, cultists, slimes, beggars, orcs, curses, mimics.

Please let yourselves in! Is welcome! Wayhouse still has couple of cups-plates not broken!

( Maybe )
>>
File: Bruno_Event.png (275 KB, 650x661)
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>>1784672

" Ah very good. I trust your friends can keep the building safe ? Ahhh it's standing... the wood holds up well... but there's some burn marks.. and lots of moblin ash.... definitely not fit for children "

" OH ! But where was I Oh Right ! Feel free to drop by the wayhouse if your friends are in need of Succor, you 4, please make sure this building stays standing, fair certain this building has a rather decent Hotspring though not as good as the ones in Daigoro - Ah But where are my manners, excuse me while I go repair the wayhouse ! "

" You 4, please stay close please, and be ready to hand out these riceballs to the beggars Im sure they're famished. "
>>
Rolled 33, 36 = 69 (2d100)

>>1784644
"Hmmm. It seems we shouldn't leave quite yet- just a moment or two, please. Say, can you speak little one? What is your name?"

>-Gather 4 Aquas Mana from NW rune cluster
>Cast Boosted Aquas Ball [POT 20] 3NE at Beggar.
>-Burn 4 SP for Aquas Mana
>Cast Boosted Aquas Ball [POT 20] 3NE at Beggar.

Mordenkainen - 1 Insight
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 28|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Ongoing Effects: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Learned Proficiencies: None

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 1, 63 = 64 (2d100)

>>1784644
>-Gather 4 mana
>Cast [Boosted] teras at the wall 4N of me and make some bricks/rocks burst fly towards the beggar for damage [Pot20]
>-pay with mana
>Cast [Boosted] teras at the wall 4N of me and make some bricks/rocks burst fly towards the beggar for damage [Pot20]
>-pay with SP


Morat, Human Magi lvl 2 || 1 Insight
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 11/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
-Cantrip: Sparrow Turn
-Change Weather
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1784647
"Aah, so I long to sit down at a good way house and take a bath... But a frog of mind must honor his duty, and mine is to the Delvers."

>Move 1E 5N
>-hit for hit

Fusius, lvl 3 frog brewler
=Wise=
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 11/28 SP: 32/32 DEF: 8 M.RES: 8 M.POT: 5 (4+1) VIS: 4 MOV: 3 ALQ: 2

Hands: The hard way 4dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Boars Amulet (+1Str, boars blessing) / Alquemy Pouch (Alqx2)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit] (p)
x2 Water res

Inventory: (250z)
-1oz Earth Draught (11pot)
Pouch:
-4 oz Spirits
-2x terras shard
-2x firas shard
-1x pandoras shard
>>
Rolled 46 (1d100)

>>1784644

"Know this creature, I am a Fierstrom and here shall be your grave!"

>Chop Begger (36 dmg)
>Chop Begger (36 dmg)
>-Glancing Counter

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 60/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
Rolled 2 (1d100)

>>1784741

Oops, second dice
>>
>>1784644
Kail, lvl1 Human Sworn
==
HP 72/80 SP 16/18
Armor 8
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 12 damage
Hand2 : Iron Shield (x2 blunt +1 damage) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)

>move 1W 2N
>move 1N 2W
"Alright dino, you and I are on the same side. I'm grabbing my gold, and you keep that corpse and potatoes. Sounds fair ?"
>>
>>1784653
Goodbye, Aiko.
> Fall
>>
Rolled 41 (1d100)

>>1784653
>Move 3N
>-4SP
>Cast Range Boosted Aer Blast At Luka, 6N 1NE 1E (POT12), to send her E, onto the staircase

>>1784798
"A frog thinks falling down some stairs will be better than falling down a knot, no? Please save goodbyes for later."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 28/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dundirk Map
-Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield
-Ashes

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1784653
Safety net, Pero, now!

Their icecaster is their most relevant threat. Clearing firing line.

>-Gain 6 Def, Still prone
>Sneak Attack 6NW 2N, Thumper for 22
>Shoot ice 2NW 2W, Iron for 15
>-Ready to drop off if tail makes impact.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 19 SP: 12 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x31 Iron +3
Bullet Press
100z
2x Church Spear: x3 dmg, Deep strike

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1784653
This is bad, this is bad!
Pleasedon'teatmepleasedon'teatmeI'mnottasty

>Move ENN NNN

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 25f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Greatshield: 8 Dmg (str4x2 blunt heavy), +3xRes+3 fr.def, [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals;
Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, ????
Cross Scepter
95z
>>
Rolled 71 (1d100)

>>1784815
>>
>Move 3N, 1 W

HP: 42/42 SP: 34/40 Insight : 1
Yoko - Frog - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 42 SP: 40 ARM: -/5 M.RES: 10 MAG: 10 VIS: 4 MOV: 2

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6 Paper Wards
Signed Picture of Azelia the sword dancer
Faith Amulet - +1 Per

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 40 (1d100)

>>1784675
I wouldn't come to the hotspring just yet. We have a slime infestation and a boss-class ghoul thing down here to clear out first.

Also there is about to be a bit of fire.

>Move 1N
>Ignite the aer 2E 2N. 4X Boost it.
>-Draw mana from runes to reduce the cost by 3.

Jackie ; Human ; Level : 1
VIT: 3 (2+1) STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/30 SP: 17/32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-Yggdra's Notes
-Various Scrolls (Broil, Water Light, Wall Detection, Beacon Arrow, Dispel)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
>>
Rolled 8 (1d100)

>>1784644
>-Heal 16 damage
>Move 1S, 2E
>Fire Pandoras Xtal Arrow into the Beggar


Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 27/60 SP: 4/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-4 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1784653

>Move North 3
>Move East 1 North 2

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/13 SP: 18/10
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4/3

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1785006

I will most likely need healing next turn, can you keep that in mind?
>>
>>1785066
I will. Last heal I'll be able to get off.
>>
After recovering from the loss of composure, Doof rights himself and wipes away the last of the tears with what could only be assumed a frog's smile. "I hope to meet you again, good Bopper," he whispers while tucking the heart bone into his apron over his own.

>>1784647
>-Gain Insight and Saurian Heart Bone (auto-equipped to accessory slot?)
>-Wipe tears
>Hand: Brew Spirits 4oz (-4SP 10/32)
>Hand: Brew Deep Sip (-4oz Spirits -1 Hydras xtal, [MAG4x2+1Frog+2xtal = POT 11)
>Move WWW
>Move SSS
>Move SSS
>-Hand Deep Sip [POT 11] to [M3] Billy Ends and apologize for the late delivery
=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 19/28 SP: 10/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Goblin Xbow (Dmg: +10 Rng: PERx2 [8] Ammo: 2 *Launches Stone)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [2 Insight]
-x5 Stones (Goblin Xbow Ammo)
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 Tailbone Meat
-x1 Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)
-x1 Midnight Hood (DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])
-x1 Triple Bow ([Req: 3 INT/4 STR] Dmg: 2.5 PER x3 Shots 10% Jam; Rng: 2xPER+3, Move/Shoot [Ref: http://prntscr.com/g8n9q9 ]
>>
>>1784647
>>1784675

"Oh hello there! Sorry about the burn marks, the crater AND the ashes.
I really couldn't help myself, make yourselves at home!
Just watch out for the beggar we keep in the basement.
He bites and will probably disarm you quite easily."

>>1774585
>>1785110

((Turns out Luney's Deep Sip was actually a Dispel Potion))

>>1785110
"Ah thank you Doof! So glad we saved you!
A later delivery is better than no delivery!
This is sure to bring my spirits up! Mmm! Tasty~!"

>-Acquire Deep Sip [POT 11] from Doof
>Take a deep sip from the Deep Sip [POT 11]
>Move 3N

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 13|30, M.RES: 3, MAG: 18 [26 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
Dispel Potion [???]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Firas II
- Aerias I
>>
The gyðja might be in trouble and Yngvild was stuck in the underground. With a frown, Yngvild stepped forward in hopes of a quick resolution.


>>1784644
>Drink Earth Draught (Pot6)
>Move 3E


- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 22/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2 :^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
3x fishball (+4HP
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy Pot12 (+12Pot/Dmg)
1x Earth Draught Pot6 (+6Arm)
1x Hard Green Pot10 (+10HP)
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

+Jackal's Mangled Head (Cosmetic/Fluff)


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1784647
"Hey war prisoner, what's your name by the way? Need a means to call you by something other than 'cultist' or prisoner. If you don't hop to it and give me a name I'm calling you 'Peepers'."
>>
>>1785326
"Jeepers P. Creepers!"
>>
Hey fellas, this seems interesting. Do I need to join a team before jumping in?
>>
>>1785573
If you want to, you can change teams later on and being in a team is safer
>>
>>1785587
But are the teams organized based on a purpose or they are just a management tool?
>>
>>1785617
Team purposes are just their intended roles for the party. [Delver] manages corpses and securing loot, [Dragon] tackles huge threats, etc.
>>
>>1785617
Tower is pretty much it's namesake, a watch tower that keeps a zone safe.
So far I've saved two people and slaughtered lots.
>>
>>1785617
Fresh characters that join mid-mission [Wander In], often right into action of some kind. This is usually a very scary thing, but we've got our two major threats on the ropes (we hope). At mission's end, you can see about joining a team.

Any questions about character creation, feel free to ask. And do try to acquaint yourself with how the numbers on your character sheet fit together.
>>
>we've got our two major threats on the ropes (we hope)
No if we keep rolling like we did this turn
>>
>>1785716
I estimate about 100 damage was dealt this turn. Your biggest worry is probably where that pandoras arrow lands.
>>
>>1784647

>Move WWW
>Move NNW

HP: 56/60 SP: 12/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
1/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal
Chalice Water
>>
>>1785617
Dragon actually didn't tackle huge threats, we tackled 'finding out what was in the unknown area". Delver was originally what Dragon was called, I forget what the current Delver was originally called

But basically it's like this.

Hero is all about in your face FUCK YOU UPNESS. This time around they did that really hard, really early, and had to go have a lie down. They're the tip of the spear.

Tower is about holding ground. They sit in an area, and then fuck up anybody and anything that tries to come at them... like they did when folks tried to take on Hero as they were resting.

Dragon is usually the side mission guys. We seem geared for heavy independent motion, especially underground.

Delver is the oddjobs guy, but importantly, they sweep areas that have already been covered for loot, secrets, etc.

I think it's restricted to 5 members to a party though.
>>
>>1786194
One of the things Dragon is surprisingly good at is dealing with LARGE GROUPS OF FOES piecemeal, given that Fleur has all kinds of crazy AoEs, I have heals, and we have two mages, one of which is really good at making walls to break up the enemy.
>>
Rolled 87, 38 = 125 (2d100)

>>1784644

>Move 4e4n
>hand brew vitas (14pot)
>hand brew vitas (14pot)

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 34/34f/17r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt

Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 2oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-purple xtal
-red xtal
-2 vitas xtal
-3 hydras xtal
-1 terras xtal

Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1786263
always forget about blessings
>-+5 to hit making that 93 and 42
>>
>>1786212
Spreaking of teams I'm hopping to reconvene with the other team leaders for a short discussion in regards to negotiating with the alpha rex. Perhaps we can obtain a guardian for this area in the process.
>>
>>1786367
>gonna laugh when the alpha rex looks at you all in confusion then thinks it's a snack come to jump in it's mouth.
>>
>>1786367
there is a good chance that we will be able to buy a tank with the alpha rex bounty money
>>
>>1786382
They're smart enough to hold conversation and comprehend current events. These are bigger fish in the pond than you'd like to believe. That and I've got Bopper with me still, even if only in spirit.

>>1786394
A tank or a guardian for the area to prevent moblin invasions when we uproot to a new location hosting a knot to undo. I'd hop for the option that obviously produces less bloodshed and a stronger long term acquisition.
>>
>>1786263

I might need one or two of those healing pots depending on how this turn goes.
>>
>>1786772
>>1784868
>>1784798
"This is [Delver] team leader Doof contacting [Dragon] [Hero] and [Tower] team leaders Luka, Harokem, and Fleur. I have recently acquired the ability to comprehend the Saurian language, and may be capable of negotiating a partnership or even guardianship with the Cranidyne Rex. They are smart enough to hold their own language, and even comprehend their surroundings with little trouble. Having such a fish holding haven within this pond would provide a natural guard against invasive moblins or other hazardous creatures. As Bruno has mentioned, the place is unfit for humans to live in, but I doubt the Cranidyne, hammerbeaks, or boulderheads would mind having a place to make home such as this. With that in mind, I propose taking the request for the Rex and their family to act as guardians to this region, with a partnership between the Saurians, townsfolk, and Yggdra's Roots made to allow safe passage and abolish hunting in exchange."

"This is, of course, without including any other potential ripples in the water," advises Doof, who glances over to Luney. "I'll try my best in order to reduce injuries and casualties to our party. Oh and while I'm on the line I should peep in about the prisoners of war [Delver] has managed to acquire. One is a cook defector from the church and the other is an unconscious maiden who was defeated by yours truly. Your thoughts on this matter please."
>>
>>1784653
Resting Tracker:
[J4] d'Alger = 2 Stacks (Going on 3)
>>
>>1785573
Come find us in chat if you want some help getting into the game. https://client02.chat.mibbit.com/?server=irc.rizon.net%3A%2B6697&channel=%23Skirmish
>>
>>1787538
Hello. This is Rabbit. Luka is currently falling into a giant hole, Fleur is having harrowing life-or-death fight with monstrous beggar and Harokem is riding the tail of a lizard-monster while having exciting shootout with religous arch theurge.

Can Rabbit take a message?

>>1784653
>Wrapping head around new Distill rules. Think it works like this:

>-[Distill]: 4x Woodlogs, 2x Bricks,
>Move 2N, 3E
>-Grab items, monster parts NE, N, bricks NW,E
>Act-Distill everything.

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=1 Insight=

VIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 20/40 SP: 14/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Meracydian. 19 R, 10 DMG *Move|Shoot
( 39 Wood Arrows, +2 )
( 7 bamboo, +4 )
( 1 Teras, 1 Fire )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
5 vitas
6 Teras
4 Firas
1 Aquas
2 Pandoras
2oz 6p Draught ("Hardpelt")
4oz 8p Wyrd Potion
4 Wooden Bits, 2 Earth Bits

=Inv=
1xSalmon Locks
Paired Lock
Ash Incense - Repel Monsters, 4 tile radius
12 Reach Rope
Spirit Oak (Jaeger Bow)
2x Orc Tusk
>>
>>1787905
"Kero... kero. O-kero I can leave a message. Doof is going to go ahead with some negotiations to get this pond a guardian creature. [Delver] has also taken two prisoners of war, one being a defective chef and the other an unconscious maiden. Please respond when you have time, and I hope your current debacles take a turn for the better. Peep later!"
>>
>>1784653
Botting [J2] Luney
>Move 5N
>Overwatch wood arrow to shoot any aggressive cultist that approaches Luka (Range 12, Damage 10)

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res, [Escape artist guide to everything.]
Inventory: 2x Blundered Green [5 POT], 40x stones (in bag), 10x flintstones, Cracked helm
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
File: DunnDirkHighwall_Turn45b.png (2.64 MB, 2504x1771)
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" Oh my World phase "
That inward keep I've heard about is all but hollowed out but remains standing still... Adventurers , I hope you know that Knots are infamous points from which monsters flow out from. I suggest highly that the Inward Keeps remain lest this town is ruined a second time... now tell me where are the others ?

https://www.youtube.com/watch?v=vlIrMt6vicw
>>
File: DunnDirk_Turn45b.png (2.2 MB, 2508x1771)
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" Meanwhile I suppose I'll tidy up here abouts. Snif.. I hear fighting in the tunnels, you 4 please get ready to help "
>>
File: DunnDirkBasement_Turn45b.png (1.51 MB, 2508x1771)
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" Quickly ! The Desperation of a Cornered animals is the most dangerous thing to behold !"
>>
A maddening glare of a craven beast desperate to fight DESPERATE TO LIVE THROWS A TERRIBLE SAKKI AT FLEUR !

WILL YOU ACCEPT THEIR RAGE ?
OR
WILL YOU BRACE AGAINST THE PAIN !?
https://www.youtube.com/watch?v=jWEmBRlEdFI

> About Dueling:
Sometimes opponnents who recognize a true adversary will challenge an adventurer to a duel, when this happens, turns will develop independently in "Z World" or " The Realm between Heaven and Hell "

However the player must be present to answer the call.

Not accepting the challege will resume the game at a normal pace, however the rewards for taking on this terrifying challenge is:

1 Insight [if not already gained this day]
1 Merit.
1 Rare Drop.

-The Partywide bonus for simply turning in the kill will be processed in town.

There is no punishment for denying a duel.
>>
>>1788098

And finally, when a winner is decided, it acts as a proxy resolution to the fight's outcome. Elsewise, the winner, possesssed of bloodlust will have boosted stats, some replenished meters until THEIR battle is over.
>>
>>1787538
No expert on local biology but... thing's huge. This place is probably a migratory waypoint the pack visits for the occasional Moblin infestation. They'll eat up or scare off local prey if they stay for long, especially since partnership with us will improve dino survival rates.

If we want to keep friendly terms with the Dyne, I'd suggest improving the town's function as a waypoint. Making it a home is unlikely to be sustainable.
>>
>>1788107
If we fail to resolve the Knot we can feed Cranny the monsters it creates.
>>
I will be your hype man if it helps.
>>
File: DunnDirkHighwall_Turn46a.png (2.75 MB, 2504x1771)
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The Enemy falls apart ! Seek safety everyone ! We will PURGE This Knot another day !

Luka - in our state, we are in no shape to take on the Knot ! The black church is all but defeated we can fall back for now !

> Awaiting Luka's Order. Please ensure that all units are capable of escape if the answer is yes.

https://www.youtube.com/watch?v=v5dFVHd7T3c
>>
File: DunnDirk_Turn46a.png (2.22 MB, 2508x1771)
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The downtown wayhouse is operational again- I've recieved word that Theatre Van has deployed troops in case the Inward Keep collapses .

Inspector Bruno: Alright everyone all who cross under this roof are adventurers under the same banner- food's on me ! And Drinks ! If you've got something to settle, settle it outside but dont expect me to help if you bite the bone !

>Ohohoho Bite The Bone That's Good ! Definitely appropriate for children.
>>
File: DunnDirkBasement_Turn46a.png (1.4 MB, 2508x1771)
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> Awaiting Fleur's Order. If accepted, a Z World will activate and the Duel will begin. Please weight the pros and cons of this act before proceeding !

https://www.youtube.com/watch?v=sjJyIdObjkE
>>
[will resume in ~10Hours ]
>>
>>1788098
>>1788100
One issue? Can I spend my actions giving Fleur a heal at the very least? She won't survive a duel unless the duel heals her up even a little.
>>
>>1788462
Then she must consider it when taking the challenge.

The answer is no.
>>
>>1788254
>>1788098

"Gwahaha! Come! I shall be your death!"

>accept duel
>>
"These are troublesome hours, where one must weigh opportunities and practice patience.
Consider the humble rat. It does not possess the ability to vomit, when it eats something poisonous, it can not spit it back up. Thus it sniffs out its food and urinates on it to mark it as safe. Sometimes one must be like the rat and take safety over pee-less food... "
>>
>>1788244
The spirit is gone, this staff is evidence, but the Knot is not clearing. The church is crumbling and the Cranidyne is freeing itself, get away!

> Order [Retreat] from Highwall
Luka: Roll S and take the fall (Petrovskia can aide), then SW
Armstrong: South
Rabbitspaw: South West
Harokem: South West
Bardawulf: Direct South
Petrovskia: South East
Luney: South
Fusius: South
>>
>>1788748
Maybe that was the wrong spirit. It didn't really look and behave like a witch, and on the town map we found the third red spot is in the church, not the monument.
>>
>>1788763
Yes. Either it is the third Sister that we must free from this place or there is a spirit trapped inside the sarcophagus in the church, I do not know.

With the former, I would like to bring them to Avalon so that the two fragments can be sent to Heaven together. With the latter, we can't possibly check it right now.
>>
>>1788748
>>1788763
The coffin! See to it before the beast does!
>>
>>1788748
>>1788763
Rabbit is unsure why you think-believe the Spirits and the Knot are related?

The unGod wanted blood, and so they held-had trials for witches and fed it blood.

But the Knot is the Knot, it is not the Spirits or the Witches or the unGod or the Blood. It is a blight from a dungeon-place that seeps through the little crack to become a bigger sore. You see the knife which carves wounds, but not the monster wielding it. The thermites gnawing wood, but not the axe-beast that fells trees. You fix the hole in the boat, but do not notice the ocean.

The Knot is a thing, not an accident, and it has Will, not a collection of circumstance-chance. To banish it, we will need to enter it and fight it in its core.

To grant peace-truth to the deceased sisters murdered in an unfair trial, this is right and just, and makes a soul happy. But the Knot released the unGod which made the Cultists, who sacrificed the Sisters, who broke the town in truth. so skeletons and slimes and the Jackal, lured by abysmatic vapour, could steal through the Knot and roost.

Please.

When you wish to treat a wound, you bandage the wound before you wipe away really spilled blood. Thinking just cleaning the blood-stained robe will stop the gutstab is... not so clear a thought.
>>
>>1788809
Forgive me, my family tends to a small village shrine. I do not have much experience dealing with knots of this magnitude but I am trying my best.

It is my understanding that knots are created by magi that have died and still linger. Clearing them being a matter of sending the Magi to Heaven either through dexorcism or by addressing whatever issue has them lingering here. It is possible that a knot of this size might require additional attention.
>>
>>1789058
Dunnkirk dug for the Dungeon, to save their tiny-quiet town from economic stagnation. And from the depths the unGod rose and spoke to the townie-workers, and caused a trial and a miscarriage of justice and a Shame.

But the Dungeon was before the Trial. And so is no dying Magi the cause, but EVIL.

Sorry for shouting. Sometimes you just have to use the outdoor voicing.

As for other dungeons, Rabbits does not know! Never been to one. Mostly spends his days drinking and alternatively wishing he could make proper riceballs for good friends. And he can't. So he drinks. But this ONE dungeon? No dying Magi to exorcise. We must venture to the knot itself, inside the monolith blackness, and someone noble-strong-true must stab it or beat or or break it! It won't be Rabbit - see earlier commentary on state of inebriation - but it could be Luka!
>>
Hi everybody! I would like to join the party. Can I enter in whatever team has room for me and then just deploy?

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: None
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1789399
Pssssh froggo, join [Dragon]
>>
>>1789411
If team size is limited to 5 then there's no room in Dragon.
>>
>>1789429
See >>1785705
>>
>>1789516
They would just deploy in the basement then, not join team [Dragon]. Even then, with the duel about to start the beggar is more than likely finished.

I have faith in our devilish Fierstrom warrior.
>>
>>1788254
Unless brewers cant brew and move anymore I should have one 28 perfect green and one 7 potency blundered green
>>
>>1789516
>>1789529
Then I guess I'll [Wander In]. Deploying in the basement doesn't sound that bad.
>>
File: YGGDRA_MEME04.png (25 KB, 344x510)
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>>1788780
>>1788809

Both theories have the right of it, the Third Witch may not be the true cause of the Knot, but the malaise of the three sisters, the bloodlust of a desperate town is altogether -- if such was the case then it would require a vessel still.

That vessel is the knot ,

And knots... aren't truly anything once they become knots.

They become something else completely.

It is as they say,
A knot is a knot.

They are as every bit mysterious as they are horrifying to behold. And when you see one face to face, you'll see precisely why.
>>
>>1789607
Keep in mind that we actually are down to I think 4 members, as Ziegfriedo had to leave.
>>
>>1784880
>>1788068

Did my action get missed?
>>
THE DUEL BEGINS- ACT PHASE !
> In dueling, turns will process simultaneously however in this turn, The Beggar has initiative and will process first, her move is already declared behind the screen.

https://www.youtube.com/watch?v=3bBuwrmM-L0
>>
Rolled 48 (1d100)

>>1791522

>side smash the rocks towards the better in hopes of blinding it
>ow e (36 dmg)
>-glancing counter


Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 60/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
Round 2
Act Phase.
>>
health is [28]
>>
Rolled 48, 3 = 51 (2d100)

>>1791575

>aim and chop at beggers arm (36)
>aim and chop at beggers head (36)
>- glancing counter


Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 45/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
Round 3.
TO DARKNESS IT HIDES !
>>
>>1791635
RIP AND TEAR, FLEUR! RIP AND TEAR ITS GUTS OUT!
>>
>>1791635

>free axe
>move 1 s, 2 e
>- face ne glancing counter


Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 45/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
Round 4.
Act Phase. FLEUR LOST AN ARM !
https://www.youtube.com/watch?v=jWEmBRlEdFI
>>
>>1791803
Oh my.
>>
Rolled 32 (1d100)

>>1791803

"Fall, fall!"

>pick up axe in free hand
>spin and use force to bury axe into the begger (20 dmg?)


Warrior I/Sworn II
VIT: 8 (5+3) STR: 5 (3+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 45/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
>>1791823
GO FLEUR I BELIEVE IN YOU!!!!!
>>
File: DunnDirkBasement_Round05.png (633 KB, 1514x1017)
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Round 5 Act Phase.
Beggar has 11 Hp Left.

https://www.youtube.com/watch?v=CvUmL8uaE48
>>
Rolled 93 (1d100)

>>1791903

"Monster this will be your grave, not mine! I am a Fierstrom!"

>Move 3 E, 1 N
>Spin axe into the Begger's back (20?)

Warrior I/Sworn II
VIT: 8 (5+3) STR: 5 (3+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 42/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>
>>1791917

>HP 15/80
>>
File: DunnDirkBasement_Turn46z.png (1.3 MB, 2508x1771)
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THE BEGGAR VANQUISHED !
https://www.youtube.com/watch?v=kVfWn2FOhXo


Ending Phase.
> Do one turn's action for posterity, otherwise consider this Quest Ended.

> Fleur Gains 1 Merit
> Fleur Gains 1 Inspiration

Events will be posted as this turn progresses:
Currently the most pressing issue is the Cranidyne on the high wall... let's wait to see what it does...
>>
>>1792001

"Gwhaha! Hahaha! A worthy creature, a worthy trophy."

>Rend the Begger
>-Collect own arm
>Move 3 W

Warrior I/Sworn II
VIT: 8 (5+3) STR: 5 (3+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 15/80 SP: 0/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball, 1x Fishball
>>