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>Old thread: >>1746469
>Pastebin updated overall, farming updated considerably https://pastebin.com/CTVBXuyW
>Twitter

It is the fourth week of November, 591 BC.

>20.

Your brother, Ulrik, and his associates Frederik and Aella are all up early in the morning, eager to prove their worth and usefulness.

Nodding for the men to accompany you, you set out into the wheat field with Aella.

>20. Harvest.

Setting out into the golden fields you had patiently waited for so long to bloom, you instruct Aella on all typical harvesting procedures and show everyone just how it is you manage a hoe. Granted, it is a hard and tedious process rather than thoughtful and complicated, she picks up on things quickly, and you are surprised by her vigor.

Despite the winter chill, with your whole little band of merry men and woman working with you, it takes only a bit more than two days for all the wheat to be made into thick bundles, all neatly ordered where tall strands of grain once stood, now ready for storage.

>Gained 1200lbs wheat. Can be used as feed for animals more demanding than your goat, ground into flour, then baked into bread or other goods.
>Gained 200 Farming, XP
>Gained 15 Leadership, Management XP

>20. Finish Log Cabin

After briefly instructing Aella how to plant the next crop, you set off with Frederik and Ulrik to finish off your log cabin. You'll review Aella's work later.

Fred and Ul seem anxious to complete their work. Felling trees one by one and carrying them all together, the process is exponentially faster than what you could accomplish alone, even in spite of the Winter. Near the end of the week, the lot of you had stockpiled a massive eighteen logs, ready to be cut into planks and shingles for your roof, with more than enough left over to be used for the construction of their homes in coming weeks.

>Gained 18 logs
>Gained 11 Axe, Melee XP

Fueled by Aella's cooking, you set out at once with your boys to notch and process the logs into a sturdy covering for the newest part of your home. Thick support beams are spread across the ceiling to support the hardy wooden shingles you line up overhead.

At the end of yet another long day, you stand back and admire your handiwork. A bedroom seamlessly added on to your previously basic, one-room innawoods home.

>Gained 135 Construction, Carpentry XP
>Construction Leveled up to three! Current XP is 530/1200

Pulling your bed and blankets into your new room, you set off to the well-deserved sleep of man who knows what he's doing.

cont...
>>
Later in the night, you hear the muffled sounds of an argument, and the front door open as it is carried outside. Hushed tones are barely audible. Opening the shutters on your window slightly, you peer into the darkness and faintly make out the figures of Ulrik and co. arguing by a tree, some yards away.

>See what you can make out from here
>Sneak over to try and listen closer
>Tell them to shut up, they woke you up baka
>Go back to sleep
>Write-in
>>
>twitter is twitter.com/CrowQM
>Will be posting there in the coming days when the quest sessions are starting and ending
>>
Rolled 20 (1d20)

>>1757429
>>Sneak over to try and listen closer
They sneak to talk about what?
>>
>>1757429
Sneak over to try to listen
>>
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>>1757463
>20
Karl the sneak master. Able to hear all.
>>
>>1757463
This
>>
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Homesteader%20Quest
>>
>>1757429
>>Sneak over to try and listen closer
I'm not rolling. You can't make me!
>>
>>1757488
Upvoted
>>
>>1757448
>twitter.com/CrowQM
love desu <3

>Sneak over to try and listen closer
>>
>>1757448
You should probably make a tweet about some inane shit just like "HELLO YES AM RUN QUEST" since twitter gets pissy at accounts following and being followed when they have no activity shortly after creation
>>
>>1757429
>Sneak over to try and listen closer
No need to roll with that nat 20
>>
>>1757448
Might also consider getting a trip so if your id ever changes people can still easily identify you. Also makes archive bingeing easier if you keep this up long enough for anons to need to read lots of threads to catch up
>>
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>20. Sneak

Pulling off your blanket, you don your level 12 Cloak of Bear Sneak, and tip-toe your way to the door. Down the steps, and carefully not allowing the snow to crunch too loudly beneath your feet, you duck behind the far wall of your house and peer at the dark figures in the night.

"...bound to... eventually!"
"...only temporary, Aella."
"where else could we..."

Intrigued, you drop to all fours, and crawl your way over, into the forest, then around and behind them, silent as a fox.

Sitting up slowly at a distance, their words are now completely audible - anger and fear seems to have set into their voices.

"Aella, that's not how the world works. If you were going to back out now, you should have never come along," snaps Ulrik.

Frederik is quietly sitting on the ground now, as his friends fight on above him.

"Just because you two can't return does not mean I don't have a chance. And this... stupid legend from the Greeks. I should have never helped you."

"I want to go home. He probably doesn't even want us here, even if he knew we were telling the truth" she mumbles softly, the crying in her voice evident.

Relenting, your brother comforts her, "We're not doing anything to him, Aella, it's only until we figure things out."

>"Not doing WHAT to me, Ulrik?"
>"Not doing WHAT to me, Ulrik?" Knife-ready.
>Go back for your bow and shoot an arrow into the tree they're crowded around. "Shouldn't be out so late at night. Bad people in the forests."
>Confront them, but play dumb.
>Sneak back to your house. You'll deal with them later.
>Write-in.

>20 still in effect.
>>
Alright guys had is the food we have right now.

Food: 18lbs eaten per man per week, 14lbs per woman. 3 men + 1 woman = 68lbs per week.
8lbs Smoked rabbit meat.
200lbs Smoked Venison
40lbs Chard
203lbs Beets
3lbs Smoked Duck

So our food will last 7 weeks, but with the Wheat 1200lbs of it. We now have 1654 lb of food to last us 24 weeks and 4 months of winter is 16 weeks. So we have a bit extra food, some food would get eaten by rats, but not all.

So we can trade some food with the Gauls. Or send some food back to our people, since they are our kin.

>>1757429
Also the traps we have to check them OP. 9 Small traps
>>
>>1757546
>>Write-in.
Keep listening. Then,
>Confront them
>>
>>1757546
>>Write-in.
Stay hidden, let's see if they said anymore.

If they have nothing else to say
>"Not doing WHAT to me, Ulrik?"
>>
>>1757546
>write-in
Keep listening, then
>Confront them
>>
>>1757546
Alright, we just let these fuckers have everything we were using and use everything we had. This is not fucking cool. If Ulrik has anything to say, he can say it to the guy whose house he's fucking staying in.
>>1757562
Supporting this.
When necessary,
>"Not doing WHAT to me, Ulrik?"
>>
>>1757546
>>1757562
This seems the correct choice

Right so our village wasn't slaughtered and they probably just got banished considering Aella says she can still go back, something with Ulrik being autistic about greeks?
>>
>>1757570
>>1757568
>>1757562
>"Just because you two can't return does not mean I don't have a chance

Hold up can they be the two love birds? But for real they did something that mean they can't return. So either murder, or something that dishonor someone, maybe threw shit at a holy place.

I could only guess what are their plans.
>>
>>1757579
>>1757580
Seems like Aella is a gud gurl who dindu nuffin and Ulrik convinced her to do some shit thanks to his Greekaboo 'tism. No idea what the fuck Fred is doing here, but I don't really think HE knows why he's here either.
>>
>>1757587
Ulrik is too autistic with the Greeks, maybe caught the gay from them.
Fred well he's autistic, and maybe he did something wrong, since he was no social skills,
Aelle, well she didn't want to get married to get fed through the winter?
>>
>>1757546
>>"Not doing WHAT to me, Ulrik?"

"Is this how we treat kin, brother? With hushed voices in the night, plotting behind someone who is of your own blood. Truly has our tribe has fallen."

(( I am terrible at write faggotry. Basically he is calling Ulrik out on not being honest and direct with his own fucking family. Family, tribe and blood ties was a huuuuuuuuge deal back then ))
>>
>>1757580
Maybe the story they fed us wasn't entirely untruthful. Maybe Aella is the daughter who eloped and caused a war.
>>
>>1757587
>>1757598
Maybe ulrik got autistic and tried to make the saxons covert to greek religion
>>
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Well its good we're sneaky beaky and might nip this in the bud
>>
>>1757618
Maybe Ulrik wanted the Saxons to change their whole way of life to be like the Greeks. Tho they don't have the climate, to grow wine, olives, or mine marble. So Ulrik went turbo autistic, wanting them to change even if they don't have Greek shit to do so.
>>
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>Keep listening, confront them.

"I don't think that works for me, Ulrik," she sobs,
"You're lucky to have been able to leave with your life - there are no THIRD chances in our law," she suddenly jerks out in anger. "And now I could be guilty too," reverting back to her tears.

"Just leave it be, Ulrik," moans Fred from below. "I was the one who killed. Both of you should have left me," he remarks quietly. "The last thing I wanted was for my friend and sister to become involved."

Having heard enough, you step out from your hiding place, and begin walking over, inconspicuously as you can.

"Lovely weather tonight, isn't it?"
Jolted, Fred stands up and the other two turn their stoic gazes to you.

Pausing, you wait for a reply.

Brushing away her tears, Aella chokes out an "I guess so," before you continue.

"I was just out on my evening stroll - I do this every night by the way, it helps me wake up FRESHER and more PREPARED in the morning," you remark, raising your voice.

"What makes me LESS FRESH and a different kiiiiinddd of prepared, is stumbling upon my own brother talking of 'not doing anything to me,' as if there would be a thought of doing SOMETHING, in the first place!"

"Who could believe it!" you exclaim, feigning shock. "What is this Greek faggotry?! Did you teach Frederik how to diddle boy-hole like a true '''''philosopher,'''' and did he penetrate so hard the lad died? Is that what happened??? ULRIK??" you yell, shaking the tree for dramatic effect.

"I-it's nothing, Karl," Ulrik

Aella begins crying again, and starts to walk away.

"HOLD IT," you call out after her, "I have questions that need answering."

"D-don't f-fucking yell at my sister, man." Frederik suddenly snaps, taking a step forward, hand on his knife.

You pull out your own and raise it, looming over the man, as Ulrik takes a step back, aghast.

>"Try me, creepy fuck."
>"Put it down, Frederik."
>Attack
>360 and walk away
>write-in

Roll 1d20
>>
Rolled 19 (1d20)

>>1757648
Snap his arm.
>>
Rolled 2 (1d20)

>>1757648
>"Put it down, Frederik."
>"I just want to know what happened. So don't go stabbing the guy helping you and your sister."
>>
Rolled 9 (1d20)

>>1757634
I also like king of dragon pass

>>1757648
>pull it and I squash you like a bug. I want an explanation.
>>
>>1757648
>Put it down Frederik
>>1757657
We're going to need his arms to help with the hunting
>>
Writing in 5 minutes, gonna wait for a few replies here
>>
>>1757648
>>1757657
Well, piss. Reckon the Gauls know how to set arms?

Better yet, think you could reconsider that action and try to disarm him instead? An autist is a useful thing, a crippled autist much less so. Apparently he's already sperged out murderously once. May not be wise to let him try for twice
>>
>>1757660
Hes already murdered once and a clean quick break is easier to treat and less likely to rot off his arm than if we can't talk him down and we get into a knife fight
>>
>>1757648
Put it down fredrik

>>1757618
>>1757657
>>1757667

We sound like the autistic man here no need to start the fight
>>
>>1757666
>Well, piss. Reckon the Gauls know how to set arms?
Satan the vote goes to the majority, not to the highest roller. So just vote on something else if you don't want him to have one arm less.

We need able men to work for us, even if they are autists.
>>
>>1757672
Specialy with that 19
>>
>>1757648
>360 and walk away

"You would do well not to threaten me in my own land after I took you and your sister in to my own house without any need to. I am not a man of violence but I have killed a fucking bear in my time here and I will happily show you how if you continue.

Now put your blade down, take a step back and think for a god damn moment.


If any of you still have anything left resembling a brain, you will come over and explain to me everything in detail without any lies. Until you do so I won't see any of you back into my home and around my hearth."
>>
>>1757648
>>"Put it down, Frederik."
Fuck off. We have every right to be pissed until the situation is explained, the deception is made away with and apologies are dispensed.

>>1757657
Let's not. That kind of injury is a huge deal in tge current time period. It'd take forever to heal and almost definitely not heal entirely right.
>>
>>1757666
Oh how you tempt me satan
And yeah they probably know how to treat most wounds really.
>>1757673
this guy is right about how votes work though.
>>1757672
>yell at person trying to get answers since its very clear you are being lied to
>other person threatens you with violence
>autistic to put that shit down
Nah
>>1757679
I enjoy not getting stabbed and dying of infection, I'd rather this idiot have a crooked arm
>>
>>1757685
>assuming assumptions
There's a good chance he was in the right and an even better chance his apparent autism is just the result of his being in shock over having killed a man.
>>
>>1757648
Can we just beat the shit out of this autistic greek fuckboi already?
>>
>>1757648
>>"Put it down, Frederik."
>>"I just want to know what happened. So don't go stabbing the guy helping you and your sister."

Just a reminder. Kin-slaying is the worst offence someone could do. I want to know the truth and then make judgement.

Might be worth pointing out you killed a bear while here and pat the bearskin you are wearing
>>
>>1757648
>Put it down Fred
>>
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>>1757675
This is honestly probably the best choice. Fred's a fucking autist and probably couldn't get a good stab in if he tried. This way, we can make our stance clear and guilt Ulrik into not being a cocksucker without getting the other two too riled up.

If nothing else, our level 12 bear cloak of dickassery would take the knife for us
>>1757685
>>1757673
:^)
>>
Rolled 3 (1d20)

Frederik's roll.
>>
>>1757712
>Frederik in charge of stabbing
School Shooter: 0
Karl: 1
>>
Rolled 12 (1d20)

>>1757648
>>"Put it down, Frederik."
>>1757648
>>
>>1757702
I assume they generally actually do trials on whether killing someone was justified considering they're smart enough to bother giving people 3 strikes, fred killed a guy plain and simple and hes threatening to do the same to us over yelling at his sister
>>1757712
How did you even manage to kill people again fred? Unless this is a roll to contain his berserker rage
>>
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>>1757712
>3
GTFO Federik

Maybe now that his tard rage is over, he can tell us what happened
>>
>>1757722
Eh. If my sister was about to be wed to some slobbering mongoloid against her will, I'd also probably stab a bitch to get her out of it, even if it was against the law.
>>
>>1757733
But would you stab the guy whos currently offering you a life free of the retarded tribe thats trying to wed your sister away?
>>
>>1757737
No, but if I wasn't smart enough, I might panic when confronted by a big angry man who caught me tricking him in the middle of the night and do something dumb like pulling out a knife.
>>
>>1757757
And would deserve your arm broken for being stupid enough to try and stab the large angry man who wears a bear pelt.
>>
>>1757763
Nah.
>>
>>1757763
I do want to know what has Fred all mad about. so breaking his arm, could hurt us, if we allow him to keep working for us.
>>
>>1757768
Yah.
I am objectively correct at all times anon, I am incapable of being wrong
>>
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>>1757768
Are you dumb? If you play stupid games you win stupid prizes. Though I do agree we should try and go for a disarm or just punching him in the face hard enough to knock him on his back.
>>
>>1757771
That's fair enough really but we could have still grilled him on what the fuck he could have possibly been thinking as we dragged him to get his arm set, or set it ourself
>>
>19 - 4

"Put it down, Frederik," your voice suddenly stone cold. "I don't want to hurt you.

The shaking murderer stops and thinks for a moment.

"Fuck it." he says, and charges at you, knife-raised.
"FRED, NO!" sobs Aella


Ready for this, you catch his arm in the air. His eyes full of shock as he realizes the inevitable.

"No, nonoono, NONONONO!!"

Ulrik and Aella look on in horror as you grab his arm with your other hand, and twist.

"I gave you a chance."

With a yank, and wrench, his arm is bent backwards at the elbow, and you release him, screaming as he falls to the ground, writhing, clutching at the injury.

Aella rushes over to him, tears still streaming

"You shouldn't have done that, Fred, why did you do that, you didn't have to do that!" she tries to tell him.

Ulrik at this time is clasping his head in his hands, not knowing what to say.
You help him out.

Beckoning him, and pulling a very reluctant and afraid Aella by the arm from her crying brother, you walk a bit away from the noise so you can have an actual conversation.

"Now tell me, what happened. Why are you here.

Full sobered up now, Ulrik admits defeat.

"It was all a lie. The tribe is fine. The-"

Aella interjects angrily, talking for him.

"It was ALL a lie. Frederik lost his temper while drunk, and killed a man. I-it was just a fight that got carried too far, but the elders didn't see it that way, and exiled him. I didn't want to leave him out alone, and ULRIK here is only with us because he got the brilliant idea of trying to hide the body. We didn't even do it, but a boy overheard and told."

"They both are exiled," she states solemnly. "The story about the Frisians was just an old Greek myth about a 'Helen of Troy,' I heard from your brother that I adapted and he rehearsed telling as an alibi. "

"Please don't hurt us anymore."


>Banish them (Pick Fred, Aella, Ulrik to send away, or any combination)
>Choice words for your brother.
>Kill Fred.
>a. write-in
>Let them all stay.
>Write-in
>>
>>1757781
>Fuck it.
PLAY STUPID GAMES WIN STUPID PRIZES
>>
>>1757781
>if I see fredrick with alcohol on him im snapping all of his limbs
>walk back inside.
>>
>>1757787
Fred is a god damn moron thats honna get himself killed anyway.
>>
>>1757781
>if I see fredrick with alcohol on him im snapping all of his limbs
>walk back inside.
>>
>>1757781
>Let them all stay.
Make it known that if Fred ever fucks up again, he's dead. Tell Ulrik that if he ever lies to us again, he's getting exiled again. Tell Aella to wrangle her tard, and that we're going to get his arm set tomorrow when we give the Gauls some of our grain.

>>1757792
Supporting walking back inside to our cozy bed.
>>
>>1757781
>(To Aella) And why are you here with these idiots?
>Choice words for your brother.
"I thought I could trust family, but I guess I was wrong. I'll give you a second chance, but I won't give a third. Bring that fool inside and see to his arm. I expect you to work twice as hard from now on."
>>
>>1757781
>Punch Ulrik in the face
>Let them stay, but if anyone comes looking for them, we're not protecting anyone
>>
>>1757781
>Let them all stay
>Go back inside

>>1757787
That's too much murder hobo, and not in our character.
>>
Hmmmh... So this is how I see this.

A) Lied to us and attacked us (fred you idiot)
B) has been exiled and is thus outlawed. whatever family ties he had to both you and the tribe you both came from is now void. There is no legal bond between you
C) Despite that he IS your brother.

I dunno allow them to stay til Fred's arm is ok again and then send them off? Or maybe once you have a firmer grasp on the language try and make the gauls adopt them?
>>
>>1757781
Just occurred to me, if any of them question the wisdom of giving the Gauls some of the harvest, remind them that none of the GAULS have lied to us or tried to kill us. Keep the sword on us from now on, just in case Fred decides to listen to the voices again.

Aella is now a tard wrangler, not a potential waifu with this retard being attached to her. I say we continue with the plan of finding a qt Gaul in the spring, and see about getting separate cabins for these idiots soon.
>>
>>1757781
>>Choice words for your brother.
"You could have just told me this. I would have given you all a place to stay till you figured out what to do. I would have even helped you gather supplies for what ever journey you were going to undertake."

"Now, I will allow you all to stay here until spring and then you are all to leave and go further away from our old tribe. If I find him plotting to kill me or he attempts to kill me he will be dealt with."

"I may change my mind by the time spring hits about making you all leave but, I will not force someone to journey in the winter."
>>
>>1757781
>To Aella "Don't let yourself be so easily lead by blind men."
>To brother "You deceived me for no good reason brother, don't think you're forgiven."
>To retard mcbrokenarm "Learn to control your anger or you'll figure out what its like to be on the receiving end of your own crimes."
Then promptly fuck off back inside to comfy bed. We'll deal with his broken arm later
>>1757807
That was just me shitposting that he was retarded enough to actually say fuck it when faced with large man wearing bear pelt giving him a chance to not play a stupid game anon
>>
>>1757781
>Let them stay
>Choice words for you brother
Why did you lie to you family bro?

>>1757819
Agreed to building a shit hut and trading with the Gauls next turn.
>>
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"Interesting." you curtly reply after mulling it over for a moment.

"I thought I could trust you, brother. I can't imagine why you thought it necessary to lie to me. I would have allowed you to stay. That is now shortened to as soon as the winter's over, which is longer than you deserve."

Raised disappointment crossing your brother's face, you mention "I might change my mind, but who knows"

Sighing, he walks over to tend to his fallen friend, now quietly moaning in the distance, and you're left with his sister.

"You are NOT wife material."

Staring at her, she looks down.

"Yes, sir," she peeps out.

"By the way, if I see Frederik with any alcohol I'm snapping all of his limbs."

"Odin's beard these people are dramatic." you mutter, departing on back for your bed.

"I expect all of you to work twice as hard!" you call after them, slamming your cabin door shut.

You wedge a few stoppers under your bedroom door, just in case.


It's a new morning, and a new week. Getting out of bed, you remove the blocks from your door, and step over the sleeping body of Frederik to the day outside.

Aella and Ulrik quietly sit on the bench outside, ready for work.

Actions for the week.

>Build something
>Trade with the Gauls
>Bring Fred to the Gauls for treatment
>Hunt
>Fish
>Till land for
>a. Wheat
>b. Beets
>c. Turnips
>d. Cabbage
>Explore
>a. Over the river
>b. Batavians
>c. Back to the Saxons
>Write-in
>>
>>1757894
>>Trade with the Gauls
>>Bring Fred to the Gauls for treatment
Also harvest and check traps as needed.
>>
Rolled 8 (1d20)

>>1757894
>"You are NOT wife material."
That burn

>Trade with the Gauls
Half the Wheat so 600 lbs
>Bring Fred to the Gauls for treatment

>Build something
A new cabin for the others
>>
>>1757903
>Also harvest and check traps as needed.
harvest is done. 6 to 7 weeks for the other crops.

>>1757894
Also check the traps that we have laid.
>>
Rolled 22 (1d50)

throw me yer rolls
>>
Rolled 7 (1d20)

>>1757912
>>1757912
>>
Rolled 5 (1d20)

>>1757894
>You are NOT wife material
How will she ever recover?

>>1757904
Sure do this, when they probably leave we can use their cabin as overflow storage, or a workshop
>>
Rolled 18 (1d20)

>>1757912
>>
Rolled 17 (1d20)

>>1757428
I just wanna say we really should keep a hold of seed for that winter hardy wheat for future selective breeding. Get ourselves access to winter wheat would be a huge game changer.

>>1757903
I'll back you anon and don't forget the fish traps.
>>
Rolled 14 (1d20)

>>1757894
>>1757903
Supporting
>You are NOT wife material
>Yes sir
God I fucking love Karl
>>
Rolled 4 (1d20)

>>1757912
>>1757912
>>
>>1757924
>Oh yeah, grab this weirdly cold hardy wheat. This strain's a winner
>>
>>1757918
>>1757916
>>1757904
>8
This is going to be a hard week

>>1757924
We never set up fish traps, only small game traps, 9 the exact number.

>>1757923
One roll to late.

>>1757912
>>1757894
Make sure we're keeping the seeds, I don't want to run out.
>>
>>1757904
This ans check the trips
>>
>>1757944
No trips anons, just normal dubs
>>
>>1757904
we're getting rid of the friend and sister possibly. Have them build their own shit.
We should work on building things while we have the free labor.
These people can not be trusted. Our brother can't be honest with us. And he would have been our most trusted among them.
We're feeding them with food we've put in the time to make. The least they can do is be free labor while we provide them safety from roaming wildly and possibly starving and freezing to death this winter.
tldr
they deserve nothing from us. use them as free labor while here.

We can upgrade our farms and build walls and expand our home, storage, and smoking fire. Making life easier for us and our new wife when they leave.
>>
>>1757966
I definitely agree with you, but I'm hoping they get their shit together over the winter so we have an excuse to keep them and use them to officially turn this hermitage into the beginnings of an outpost.
>>
>>1757966
Yes, that why I want to build the new cabin, they will help out, we are feeding them. Who knows maybe it will be a nice home for our kids in the future.

>>1757969
Maybe the winter and the hard life of being outside the tribe will knock some senses into them. Our brother will either have to rough it out, or cry Greek philosophy while he starves.

Also messed up he lied that our younger brother was killed. Really messed up
>>
>>1757974
No, definitely. If they don't straighten the fuck out they're gone. I just hope they do, is all

Be a real fuckin shame if Fred had an accident, too.
>>
Either way guys, how about we have them build an archery range and a place to practice with swords.
And once we teach them if they don't know how to already get them creating wooden arrows. And stock pile them. While we spend more of our time learning gaul and possibly learning our own language better. Remember we should be having kids in the future. And we can't even write in our own language. We should practice our skills while we leave the manual labor to them.
What're you guys thinking?
We should have plenty of food for the winter. even if they're shit hunters. with the wheat. and a hunt once a month for options. or just checking traps.
>>
>>1757974
>Also messed up he lied that our younger brother was killed
Wait, he did lie about that, right?
>>
>>1758027
They confirmed it was all a lie.
Our little brother is all alone now, assuming your parents are dead
>>
>>1758025
>And we can't even write in our own language.
This is set in 581 BC not uncommon we don't know how to write. But a good skill to have.

>>1758033
We need to get our little bro.

>>1758027
I would think
>>
>>1758042
Yeah I understand it is uncommon. But we will be raising a family potentially more than just a a house in the middle of no where.
So we need
1. The ability to read and write for ourselves
2. For our kids so we can pass it down

I am mostly thinking for leaving the next potential leader with more skills than we have our selves. Pushing our kids to all be able to read and write by the time they can hunt. So it's not a priority next time. Making it systematic
Also Bilingual :D
>>
>>1758064
>1. The ability to read and write for ourselves
Get that sweet, history written down, so people down the road can read about Karl the Tall beat down bears, and autists
>>
>>1758064
Thankfully, our arrangement with the Gauls is working out to where we'll be much more than fluent by the time we die. We've got a genetic trait coming up next level, so we can use that to make sure the kid is more than just tall, maybe smarter or stronger or better looking or what have you

I think as long as we make sure we're well spoken enough and can eventually read Gaulish, we'll have a good base for the kid to start from
>>1758071
"The Epic of Karl the Handsome", I'm thinking
>>
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>8. Trade with Gauls, treat Fred, check traps, Build new cabin.

First order of business is to see if the Gauls can undo the damage you did to Fred.
Glaring at you, he and the rest of the crew reluctantly gather, and the people with working arms help you load whatever wheat you can carry.

Journeying through the snow towards the Gauls, you are welcomed by the familiar face of Aerick.

"Friends?" he inquires

"Yes," you reply in broken Gaulish, smiling. Pointing at Frederik;
"Broken. Weak. Arm. Asshole. Help."

Your group looks on in confusion at simple conversation beyond their comprehension. Chuckling, Aerick knows just who you need, and beckons you to follow, after you put down your wheat delivery.

Walking through the village, you eventually make it back to a squat building with a smokey cloud emanating from the windows.

Aerick beckons you in before waving goodbye,
departing. The smell of burning herbs greets you within. A long-bearded man with light gray robes greets you. You remember him from the feast when you brought the Gauls the bear.

"Welcome! Welcome! Conas how féidir liom cabhrú you help?" Catching himself, he chuckles, remembering you're a foreigner.

"What you need?" he smiles.

Pointing over at Frederiks twisted arm,
"Ahh!! Bear fight?"

Chuckling again at your confused party's expense, you shrug, and the man sets to work on his arm. Holding a grimacing Frederik still, the limb is carefully set back into place, before the druid wanders back into his apothecary and brings out some ointment.

Whispering a few words over the next minute, it begins to glow, and he scoops some up, applies it to a linen bandage, and sets it firmly on Frederiks arm.

Greatly intrigued, but not wishing to be rude, you thank the man for his help, then set out. You definitely need to bring a cart at this point, your loads are far too massive to carry by hand.

As such, you go get the quartermaster from the granary, and walk into town with him. You point at a cart wheeling by a measly supply of food, and say "Buy."

Bringing him back to the gates where you left your wheat bushels, "Sell."

Considering it for a moment, the quartermaster eventually nods, and shakes your hand.

"More come." you smile.

Suddenly understanding, he breaks into a grin of his own. "Thank you! Good."

Cart pulled along by you and Ulrik, you make it back in decent time, and send Ulrik off to finish the rest of the delivery before setting off on your own duties.

>Lose 600lbs Wheat
>Gain +4 Gaulish Reputation!
>Gain 20 Barter and Diplomacy XP!

You drop Frederik off at home where he resumes his position sleeping, now in considerably less pain.

Taking Aella with you to collect your traps, she asks about what the druid did with the glowing ointment - did they teach you how to do that too?

You keep conversation to a minimum.

"No. But I'd like them to."

>9 Traps collected.
>2 Fox pelts gained
>10lbs Rabbit meat gained
>5 Rabbit pelts gained
>100 Traps Experience!

cont...
>>
>>1758071
>an on that cold night I heard the voice of one autist screech out "REEE BREAK HIS ARM". And so it was done.
>>
>>1758083
>"Broken. Weak. Arm. Asshole. Help."
>an on that cold night I heard the voice of one autist screech out "REEE BREAK HIS ARM". And so it was done.
I love you guys, man. Haven't had this much fun with a quest in well over a year

Also, liking the introduction of the magic. Thanks, Cro. This is sure to make things more interesting overall, and will probably make for a great story arc down the line.
>>
>>1758083
>"No. But I'd like them to."
We could work on magicing it it up.
while the slav- I mean assholes work on the things we need.

BTW, we haven't really asked if they have any real skills we could put them to use. Are any of them especially talented at anything? I guess we would at least know about our brothers skills?
>>
>>1758025
I want to focus on more infrastructure and defences.


If we can get a proper stone foundation / walls for our cellar and first floor, I'd be quite happy. Especially if we can get a few more rooms on our main house for general storage and shit. Maybe an actual dining hall with a long table, banners and shit so we can be a proper lord and shit.

Though that is a long term goal and short term I mostly want to clear back our trees as much as possible and get the bees in hand (Ignoring honey as a food item, it is also valuable for medical reasons as well as for trade). Then waifus (blonde or red head, that or we go see our tribe). Then we see about trading a few Gaulish people a years labour from them in return for taking their share of the harvest for their tribe or something, so we can have more manpower to work our projects.

We'd also do well to find out metal working and finding a source of metal, even if it is only copper or tin. That way we could produce arrow heads, trinkets, nails, hinges and other shit.


>>1758103
Learning healing magic would be nice. I get the feeling our tribe doesn't have it from her reaction.
>>
Ulrik returns the following morning, having spent the night under Gaulish hospitality. Unsure if he was being lazy or not, you put the thought away for the time being, and have him immediately put to work helping you drag and assemble the logs for what will be his cabin.

>8 - 2 = 6.

He's a slacker. His attitude combined with the bitter cold means that you only complete even less work throughout the week than you would alone on better days.

>New log cabin 1/5 complete
>Gained 30 Construction, Carpentry XP.

>Gain 7 Gaulish XP

It's a new week, and you awaken to frantic banging on your door. It's Aerick.

"Batavians! War! Fight! Help!" He looks at you, pleading desperately.

>Go with him
>You cannot risk your life like this
>All you have to spare is more food
>Write-in
>>
>>1758112
>>Go with him
>>
>>1758112
>Go with him
And so begins the war, if only we had time to turn our goats horn into a horn to bellow into
>>
>>1758112
Don't want to lose face by backing down from a fight.
>"You have my sword."
>Go with him
>>
>>1758112
>"Batavians! War! Fight! Help!"
Fuck

Alright guys our best gear is as follows
Bronze Sword +1 attack
Bow +1
Bronze Arrows +1
So we have a -3 in melee and -2 on archery

>Go with him
Bring our shit and our bear cloak. But this doesn't mean we're fighting yet

>>1758124
We need that sword.
>>
>>1758103
Ulrik is a former sailor and likely boy fiddler, Frederik is apparently an autistic hunter. With that skill pool, they're basically good for staying alive and cutting wood, and Aella seems to have gotten by on her looks.
>>1758112
Well fuck. I have no love for Ulrik at this point, but as a sailor he might at least be able to swing an axe. We're probably not a *terrible* shot with a bow at this point, and we've gotten pretty invested into helping these fuckers.

Metagaming a bit, with three rolls, it's probably unlikely that we'll die, maybe just be injured. Fuck it, I think we have more to gain than to lose.
>Go with him
Bring our cloak, our bow, and our sword. Have Ulrik come with our bronze axe, Aella is to make sure Fred doesn't fuck our goat while we're gone.

Besides, the Batavians will definitely have noticed the recently harvested wheat when the Gauls have none. If they lose this badly enough, we're not going to get out unscathed.
>>
>>1758112
>>Go with him
we're shit at both range and melee but ranged will have to do.
Just because we go doesn't mean we can't gtfo if things get terrible. But If we stand a chance at winning I am all for it. we can get some of the spoils of war.
Also this is a good way to get those pieces of shit to earn some trust.
if we win, we will also have won a lot of rep with the gauls.
>>
>>1758127
He probably means in the metaphorical sense anon.

I hope the gauls have a shield we can borrow
>>
>>1758112
>Go with him


Welp, time to show that Saxon combat skill and yet further impressing them. Take our axe, our sword, our bow (all of our arrows) and our shovel along with some rations on our last goat for transport.

Tell our brother he is in charge until we return.


>>1758127
We should take some tools to assemble traps and shit in case we end up in a standing battle (unlikely) against them or if we are merely harassing a raiding force.
>>
>>1758112
>>Go with him
Fuck, I'm worried.
>>
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>>1758112
>Go with him
> write in ask for armor and/or shield

Oh shit niggers! It is on! We've given them too much food to not help them. We've invested too much! Besides they are bros. Also yes I know chariots was more of a British thing
>>
>>1758112
>Go with him
Lets rip and tear.
>>
Rolled 1 (1d20)

Rolling to see if Ulrik will come along.
>>
>All this support for going with him
I wasn't expecting this, but this cohesion is nice
>>
>>1758135
>>1758132
I want us to focus on archery when the fighting comes. Since we are shit with melee. So if shit hits the fan, we have to gtfo.

>>1758129
I don't want to bring Ulrik since I have a feeling he can fuck us over. As in getting shot and we have to save his ass.

>>1758143
KEK
Of course
>>
>>1758141
A small skirmisher shield would be nice since we will probably be using our bow.
>>
>>1758143
Our brother is a coward and a neet.
>>
>>1758143
Jesus our brother is a chicken shit but I guess he has no reason to want to help them...he should still want to help us though.


>>1758144
Say what you will about anons, we occasionally are good guys. It just so happens we all agree these guys are worth saving.
>>
>>1758143
If he doesn't outright run away we are beat the tar out of him when we get back
>>
>>1758152
*Coward and boyfucker
With that roll, he's going to run into the fucking woods and get his dick frozen rather than fight. Or fuck, join the goddamn Batavians.
>>1758158
This is just such a nice quest, man. Good QM, good players, no screeching autists, just good.

I'm terrified that one day the comfy may end, and all this good feeling and discussion will die.
>>
>>1758165
It always does.
Always.
>>
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Rolled 33 (1d50)

Looking Aerick in the eye, you clasp his hand.

"Yes."

Nodding quickly, he beckons you to hurry, and you run to grab your bow and sword.

"Have shield?"

Aerick nods. "Come!"

One more thing, shit! You run over, looking for your brother, but can't find him anywhere.

"Ulrik! ULRIK!!! Where are you?!"

Searching frantically, eventually he makes himself visible, coughing a little bit he replies

"Hey, yeah, what's the urgency, Karl?" Seeing Aerick clad in full armor, weapons ready, and the urgency across his face -

"No. Gonna have to be a no." Turning from you quickly, he calls out to Aella

"We're leaving! I'm not dying here. Come on, let's go, let's go!"

Walking over from the fields, Aella responds

"W-wait, what's going on, explain what's happening here."

"There's no time, you wouldn't understand"

Ulrik grabs Aella

"Hey, LET GO of me, Ulrik"

"We're LEAVING, Aella!"

"Help, help!!"

Ulrik slings her over his shoulder and gets ready to run off

Frederik is still fast asleep.

>These two are more than they're worth, let them go - your true friends are waiting.
>Beat the shit out of your brother.
>Drag him kicking and screaming to the siege
>Write-in

roll 1d20
>>
Rolled 10 (1d20)

>>1758199
>Beat the shit out of your brother.
>>
>>1758186
sadly yes.

ALSO
not to be a dick but..
>Lose 600lbs Wheat
>Gain +4 Gaulish Reputation!
I feel like we should be able to afford bronze tools thee other we are missing with that much food traded. and we would still gain good will.

On a side note, once we can't get anything from them or any others. we should really look into providing food for labor we are already doing it. So long as we can afford it it will do us good.
>>
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Rolled 18 (1d20)

>>1758199
>Beat the shit out of your brother.
Here is the good news by the attack from the Batavians.
Horrible as it sounds less people will starve during winter. Since lot of them would be kill.
>>
Rolled 17 (1d20)

>>1758199
>Beat the shit out of your brother.
>>
Rolled 3 (1d20)

>>1758199
>>Beat the shit out of your brother.
Even if we die on the field. I am happy knowing that we beat the shit out of him before we left.
>>
Rolled 3 (1d20)

>>1758199
>>Beat the shit out of your brother.
>>
>>1758199
>Beat the shit out of your brother
>Then leave aella and go aid the Gauls
I don't really give a shit about Aella's dumb ass, but if we don't do this Fred and his tard rage would fall upon our homestead while we were gone. In fact,
>Scream at Fred to wake him up before we charge Ulrik
Might as well harness the power of the 'tism.
>>1758212
Yeah, after this is all over hopefully things will mellow out a bit.
>>
>>1758199
Also don't bring Ulrik to the siege, just beat him up, then help the Gauls

>>1758212
>>1758214
>18
>17
To beat up our brother.

>>1758216
Since this is a siege we can shoot them up with arrows, and not have close combat.
>>
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>>1758199
"You've forgotten your purpose! Have you become so greek that you've lost your balls? If you wont come and fight then fine! But at least have the gall to keep my home safe while I am gone!"
>>
>>1758212
Well if they're putting up a good fight. the loses they take could be minimal. And more importantly. If they win, they can launch a siege of their own. Gaining a shit ton of food. and leaving the batavians to starve in the winter basically killing off the enemy.
>>
Rolled 8 (1d20)

>>1758199
>>These two are more than they're worth, let them go - your true friends are waiting.
>>
>>1758209
That 600lb of wheat can feed like 2-3 people during the winter
>>
>>1758267
yea so we're talking if we have a minimum of 2 adults. working the whole winter. They could easily build 3-4 projects like an archery range, Clearing tree's for wood, upgrading the storage and building a walls.
Seems better than reputation. And I feel like we would still gain some. Since the deal would be feeding them. So the village doesn't have to. And we could possibly have some one teaching us from our home so we could learn more/faster. since we get more practice.
>>
>>1758286
Here is a option we can go learn combat skills, while the other fools take care of building and hunting while we're learning from the Gauls if they survive.
>>
>>1758293
Either way. I want to learn skills while we have the others working on things.
>>
>>1758293
I would agree to this, and if this goes well, Fred might develop some reverence for us for saving Aella. Ulrik is a cunt though, and I think will remain a problem.

Lots of ways this could go down, but I think the best ways to do this would be to either help the Gauls rebuild ourselves, or go cocoon mode most of the winter so that we can make sure we can help them come spring
>>
>>1758199
>>These two are more than they're worth, let them go - your true friends are waiting.
>>
>>1758308
>These two are more than they're worth, let them go - your true friends are waiting.
>>
>>1758300
>>1758303
The thing is I want us to have a good at all the skills, like building our house and other shit. We know the three are useless in that regard. So the best use for them would be chopping down trees, hunting when it's spring, and just doing the slow and hard work of getting clay and stone. While we use our crafting skills to make a house.

Fred better be happy for saving Aella. And Ulrik better stop being a Greek. Also this will make Karl of course not like the Greeks since look how Ulrik turned out.

>>1758308
>>1758310
What is this one id anons
>>
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Rolled 26 (1d50)

>17. 17 - 4 = 13

Enough is enough.
Turning to Aerick, you apologize: "Sorry. Minute."

Remembering the way the bear charged at you months ago, you lock your eyes on to your brother. He is a thief of not only your time and trust, but has stolen your goat, however runty and useless she may be.

Setting off into a quick jog, then barreling into a full fledged sprint, you set off after your brother, seething with rage.

He turns back and hears you coming, but Aella's kicking and screaming slow him down too much to outpace you.

Dropping the crying girl, and seeing the panic in his eyes, you reach him and tackle him to the ground. His heavy figure thuds on the floor, and he brings back his fist to hit you, now perched high over him.

Swatting his feeble blow aside, you return the favor, and slam him in the face. Cursing, Ulrik's able to toss you off him, and gets up. Both of you on your feet, you charge at him again, socking him in the stomach. He can't deflect or dodge you, and you hit him again, and again.

He's bloody and bruised, and as a last resort, the dishonorable scoundrel goes for a nut-punch. Just barely avoiding some serious damage, you rage and hit him in the face three more times before he stops moving, turned into a moaning, writhing mess.

Breathing heavily, and brushing off your own wounds, you try to think of some words.

"Get out."

>Gain 65 Brawling XP!

Leaving him laying there, you walk by Aella and set off with a puzzled Aerick. At least he knows you can fight.

Jogging briskly, you arrive at the Gaul's hamlet in less than an hour.

A few thousand feet away past the walls, you can see the tents and lines of what must be the Batavians.

>Roll 1d20 for how many there are here.

As you approach, the gates quickly unlock, and a flurry of guards come out to cover your entrance from any skulking snipers who may be laying about.

You're greeted by the Chieftan and a few other familiar faces, who thank you personally for coming to their aid.

"No lesson today," jokes Arthur.

Aerick tosses you a small shield, good for deflecting quick blows at short range, but will not do you much good for arrows.

"Now, wait." says Aerick.

>The Gaulish village is under siege.
>Currently the Batavians are trying to starve them out, and do appear to be at least of an equal or greater size. Roll ANOTHER d20 to determine how long and effectively they can hold.

Personally reviewing the Gaulish army, you see about one-hundred and fifty fighting men of various capability with swords, and about sixty men and a few desperate women holding bows.

>Recommend a course of action
>Sally forth and fight
>Wait them out
>Go on a special mission
>a. Sabotage their supplies
>b. Harass them with bows

>Write-in

1d20
>>
>>1758321
Three rolls total.
>>
Rolled 10, 1, 3 = 14 (3d20)

>>1758321
>>Roll 1d20 for how many there are here.
>>Roll ANOTHER d20 to determine how long and effectively they can hold.
>>1d20

>B. Harass them with bows
>>
Rolled 11, 18, 12 = 41 (3d20)

>>1758321
>b. Harass them with bows
>>
Rolled 11, 13, 13 = 37 (3d20)

>>1758321
>>b. Harass them with bows
>>
Rolled 9, 6, 11 = 26 (3d20)

>>1758321
>>b. Harass them with bows
>>
Rolled 7, 13, 17 = 37 (3d20)

>>1758321
>Harass them with bows
We've got one strength here and that's the fortifications. Sallying forth would be stupid

With the bows and maybe some fire, we could get lucky and diminish them or even fuck some of their supplies
>>
Rolled 15, 6, 9 = 30 (3d20)

>>1758321
>Write-in
We have mustered to the call of the Gaulish Cheiftan, we might as well do as he and his officers say. We are a comrade, but still just a rank and file nobody. Hopefully our little bear cloak will set us apart though.
>>
>>1758321
>>1758321
>b. Harass them with bows
>>
>Have to take a break here, lads, will be back in a few hours. Thanks for playing so far.
>>
>>1758348
Happy to, laddo. This session might be the best yet
>>
Rolled 14, 11, 14 = 39 (3d20)

>>1758348
Good thread see you in a few.

>>1758321
Harass them with bows
>>
Rolled 7 (1d20)

>>1758321
Lets see here...its winter and they only got tents while we got actual buildings. How about we set fire to their tents and see how long they last?

Otherwise arrow volleys are never to be underestimated assuming the gauls know how to do it. Which given their fondness of drilling they should be familiar with it.

So wait till nighttime and then unleash volleys of fire arrows. Even if we have to sneak out at night and unleash arrows it would be worth it.

Then afterwards have infantry move up while the enemy is...occupied. Drilled men in formation against a panicking army leads to a slaughter.

Biggest problem is getting this plan across to the Gauls.
>>
>>1758504
Well there is always the easiest method for beating infantry in the field. However we'd need flaming logs / barrels and a shit ton of flammable fluid.
>>
>>1758513
also a hill or incline to roll those logs towards the enemy :V
>>
>>1758548
True but I assume their village would be on top of a hill. For defensive reasons.
>>
Rolled 12, 10, 14 = 36 (3d20)

>>1758321
>b. Harass them with bows
>>
Rolled 1, 5, 8 = 14 (3d20)

>>1758321
>a. Sabotage their supplies
Wait till nightfall and ruin their plans. If they can't outlast them they will be forced to either fall back or attack.
>>
Rolled 1, 17, 14 = 32 (3d20)

>>1758348
We are here OP
>>
Rolled 12, 20, 8 = 40 (3d20)

>>1758321
>>Recommend a course of action
>>
Rolled 9, 17, 11 = 37 (3d20)

>>1758321
Our safety is #1
Harass them with arrows
>>
>>1758504
Flame arrows are just a meme. It doesn't work in real life. Even if you have the arrowheads covered in alcohol and on fire it will go out.
>>
>>1759268
There were a few armies in the past that managed to make successful fire arrows, but the fact id that once they hit someone, they would cauterize the wound so it was completely counter productive
>>
>>1759273
Flame barrels would work better.

Alright let's think about this before we fight.
Last week we gave 600lb of wheat to the whole village that's 210 men and woman + 40 kids? Guessing on the kids.
But we gave enough food to last 2-3 people all winter. Now we just have to do the math and find out how much our food can last right now if all of them are getting some.

So 600÷250 = 2-3lb of food each. So they will survive at least 2-3 full days of eating wheat if they ration.

During winter people don't farm but the village and people would have a stockpile that is really low. They would have hunted for sleeping bears or others to get food. Not possible as of now.
>>
>>1759285
Basically, we won't outlast the siege they have on us, so we'll need to strike. Of course, I am guessing our enemies don't see the Gauls in a position of power, so if we were to attack soon, then they could be caught of guard.

If we could sabotage them by maybe sending flaming hay bales set in pitch and throwing it at their camp, then follow up with a full attack, we might be able to break them.
>>
Also I like to point out something
The Batavians are Germanic.
As Saxons we have 300 points into the Germanic language tree.
Currently 81 in Celtic family tree, so we're a small number away from reaching 125 and understanding them.
So with the Batavians we would have a easier time learning there language after this.
>>
>>1759295
Lets hope the gauls have pitch sitting in storage somewhere since I don't think the batavians will let us go tap trees
>>
>>1759301
I mean I would hope the gauls have something in their storage. if not, then we could easily come up with something new
>>
>>1759295
Here is the Batavians thinking process.

Hey, you know that Gaul village where we burn down the food shed?
Yeah, what about it?
Well how about we go over there now that it's winter and just starve them to death? If they can't go outside there walls they can't hunt.
What about the amount of food we're use?
Nah man. Just bring the army and 1-2 weeks of food. It should be enough to starve the Gauls before we kill their men and rape their woman.
Good idea. I go get the boys.
A cold siege with the boys is under way.

So our army has 60 bow users that are not that military trained.
>>
>>1759306
So we take a good thirty out the back, sneak the long way around to the camp, harass them with arrows, maybe killing a fair few, and then attack with our main force then? We shouldn't base our entire plan on destroying their food source, as that is a delicate situation.

It's even better if we can kill them quickly before they use their food source, as the gauls could use it to eat over the winter
>>
>>1759304
I mean we could possibly draw some sap to produce pitch from any logs the gauls have laying around.
Or just set a log on fire and throw it at the batavians
>>
>>1759314
Going around, they will have scouts to report our movement and just rush us. Once the untrained bow army comez to attack them from behind.

Best bet just harass them with arrows, if we need the wood some houses got to go. The further away we can get them the easier time we can have to sneak food in. Or move troops in or out.
>>
>>1759315
Yeah but the time it would take to draw the sap and shit would take too long, as the food stores the village has seems like it will only last a few days. That's why i proposed attacking as son as possible so we're at maximum strength and they possibly don't expect us to attack right away

>>1759319
But the whole point of sneaking in food you just defeated by saying they'll have scouts and patrols. So they will eventually see a guy carrying in loads of food. Also, we can't be the sole provider of food for an entire fucking village, so we need to break this siege so the village can go back to hunting.
>>
>>1759328
We can speed up the sap by heating the wood causing the sap to run out faster, we only need enough pitch to lob something into a camp and burn their shit. Burning their shit is the fastest way to make them fuck off considering if their foodstores go up in flames they're kinda shit out of luck
>>
>>1759328
I got a plan.

We take a group of 20 good man. Go back to our home and load up on food. Then we travel to the Batavians village and with the army gone to fight we can flame the place up with a surprise attack and get out before they raise a defend.

The attacking army will hear the news and pull out.

Problems are we never scouted the place out. And they have more population than the Gauls. So we have to do it as sneaky as possible
>>
>>1759332
Well the problem lays in that we are taking 20 men away, so if the village gets attacked, it'll probably be completely destroyed. We then have to sneak around the patrols and scouts and shit to a village where we don't know how far away or large, and then use those twenty men to raid a village of unknown size and get out of there while assuming the army will rush back to their burned village and not taking the advantage and completely overrunning the gaul village.

I had the same idea for a plan but there are too many risks and variables we can'r account for with the time we have. It seems like the pitch ambush is the best plan we have right now
>>
>>1759337
If we want to do the safety and best of course action. We should see how strong the army is by hitting them a bit with arrows. See if they have shields tactics.
Get a feel of how good they are.

See if they are working with only numbers or also quality. Then we need to raid them.

Also it's winter even if they have food, if they have no tents or sleeping bags they have to turn around.
>>
>>1759347
An immediate, full on strike could be just the thing we need right now. It is winter, and they have just arrived, so they likely haven't made any defenses to protect against a sortie. We have a trained and drilled force of roughly equal size to them, so we'd likely win in such a field battle. They have a history of dominance over the Gauls, so they probably haven't been preparing for war quite as much as the Gauls have.

>>1759306
Thinking about how they're thinking is really important, and this pretty much sums up the best guess of said thinking. For them, this is about crushing a weak enemy once and for all, but for the Gauls, this is about survival. Thus, we not only have better morale in the battle, but the enemy isn't expecting an aggressive foe. Overall, we could most likely crush them in a pitched battle. Get some screaming in there, get some rage, and we could get a route going. It might have the benefit of giving us a reputation, too.
>>
>>1759395
This is what I have been saying. I mean if we attack fast enough too, we could capture their food supplies and anything they might have laying around their camp
>>
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>>1759395
>>1759398
Alright how about we just go pew pew with some arrows. This will give them fake sense of security as they think we'll stay inside the walls. And come nighttime we just bumrush them as most of them are asleep.

The archers we have are not that trained or really have morale so they can support us from the settlement wall. While we kill them off. And we could be part of the archer team since our melee skills suck ass

Also think of it from their point of view. A city that shoot arrows at you but doesn't come out. Give them a thought that they are too few in numbers to come out and attack so sleeping outside the walls will be safe.

If you ever need help thinking of a battle plan. Try to think like the enemy as it can help make a plan
>>
>>1759414
Alright, this seems like a good blend of all other plans put forward. We'll give them the Shock and Awe before they even have time to fully set up
>>
>>1759414
>The archers we have are not that trained or really have morale so they can support us from the settlement wall.

Every Gaul in this fight has morale, it's a matter of life or death for their people. But the trained part is really the issue, and just pew pewing them would be a waste of arrows. If we wait an entire day (I'm assuming) they could get some fortifications up, and set up camp in general. They are just stopping from a long hard march, and if they are now faced with a determined, unbreakable, and aggressive army attacking them, it would only serve to hurt their morale further. They came here for loot and plunder, not an actual battle.
>>
>>1759435
>>1759414
So then the question is if we wait until night to try to sneak as close as possible, or if we march right out as soon as possible
>>
>>1759435
Not a whole day my good sir.
Right now I would guess afternoon. Since they just came. The plan will be done in one day.

Afternoon-Late Afternoon = Current time
Pew pew with our arrows. Best ones if we have enough

Night = few hours later
Attack them.

So it's only a few hours and the pew pew will stop them from getting things up or risk getting shot
>>
>>1759441
The question is go pew pew now. And attack at night. Since they will be tired of marching and the arrows will not let them rest as they will fear getting shot. And they can't set up defends during the pew pew were shooting.

At night they will be real tired after marching and arrows we will have the best upper hand against them. As waiting will make the Gauls weak from not eating
>>
>>1759446
Well that depends on the amount of arrows we have in total, and if we can keep up a steady enough stream to keep them awake and unproductive. These questions will hopefully be answered when QM gets back
>>
>>1759446
I mean, they could always just camp in the forest. That's really the problem with the pew pew, I'm fairly certain the area around town isn't all plains.
>>
>>1759452
If the Gauls were really prepareing they would have the arrows.

Also we could just make shitty stone arrows. The kids and woman, and men can make them just so we can have something to harass them with. So have the best archers have the arrows to shoot the most they can.

>>1759452
It's worth a try. And if they are in the forest well we can fire then out of it. Just set the forest aflame and they will be forced to move out of it.

I would think the tribe is in a plain or clearing. Since the land around them will be farmland not used since Winter. But they would be a major cleaning around the village. Due to amount of trees they cut.
>>
>>1759457
I doubt we could set a forest on fire in the middle of winter. and even if we have a large clearing around the town, they could just surround us from the forest. All they need to do is to stop us from hunting.
>>
>>1759461
I mean with the information OP gave us we need to try. Since we can't imply they are inside the forest or not
>>
>>1759469
Well then let's see what the QM has for us and then decide.
>>
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>updated Pastebin

>https://pastebin.com/kEbKU3n9 Modified leveling slightly, general information updated

>11.

Suddenly the gates burst forth, and a party of five horsemen trot through, exhausted and out of breath.

Taking off his helmet and letting it hang limply by his side as the rest of the scouts fan out to drink and rest, he calls out for the Chieftan.

Communicating briefly, you step forward and try to understand their hushed tones as best you can -

The Batavians have a considerably larger, amount of men more than you.

Some reinforcements join them each day.
one.

They have enlisted a locally famous mercenary and his band of men.


Hearing the news, the Chieftan nods solemnly. Uttering his thanks, the scout leader joins the other men, and the Chief takes position on a raised mound and and steps forward to address his men.

The soldiers, women, and children of the tribe all gather round, their desperate hope of survival ready to be reaffirmed, or totally destroyed.

"Gauls. Tribe. brothers, sisters, and óg. Go gairid, déanfaimid fight ar son i survive."

The tribe looks on anxiously

"These beithigh bhréagacha seo tar éis long i harried ró-fhada. While they are many, we are strong,"

Raising swords and bows in agreement, the men of the tribe let out a cheer, and the Chieftan continues.

>18.

"Ar hunger thiar beidh an t-ocras to d'fhás muid i dtaithí they will a attack iomarca, agus buaileann much. More níos come díobh gach day."

Smiling grimly, and gesturing to you, he continues

"Fiu with our friend Karl, they have Ingolf and bhanna de mhurtóirí mire."

Hushed cries erupt from some of the younger children of the tribe

"Áfach, use as an time beag have we."
"We will fight, and we will live."

The men cheer for a solid minute, swords held high as the Chief steps down to communicate privately with the scout leader, and other more senior-looking troops.

>14 - 4 + 2 = 12

Stepping up and waiting for him to finish, he turns his attention to you. In the best Gaulish you can muster, you take time to explain an idea of yours.

Speaking very slowly, you manage to get the gist of your point across as he patiently waits for you to explain.

>Gaulish Reputation = 32

"Your people starved. Weak. This... this NOT 'accident.' They come for kill. You know. BUT, cocky. Arrogant. Just here. Not ready. Attack now - small, not whole. Bows. They weak, too."

Again, stroking his long beard thoughtfully, he pauses for a moment, mulling over the idea, then nods and clasps you on the shoulder.

"Do well. Come. Wait for night to go," he adds to your idea, speaking slowly."

He leads you over to the scout leader, who he introduces to you as Evan, and in a much more timely fashion, explains your idea.

It clearly sits well with the both of them. Bidding you farewell, the Chief returns to his other duties, and you go with Evan to review the group of

>Twelve archers, Four swordsmen

Which you've been allocated.

>cont...
>>
Evan drills you and your squad as the rest of the army prepares for battle.

You learn basic moves in melee combat, and he even gives you a few pointers in archery while on the range, like the correct way to hold in your breath, and the actual proper way to hold a bowstring, which apparently you'd neglected 'til now. The details of some lessons, however, are lost in translation.

>Gained 80 Sword, Melee experience
>Gained 50 Archery, Ranged experience

As night falls, some children come and bring your lot quivers full of arrows wrapped in linen. They seem to be coated with the same glowing substance you remember the druid made last week. Apparently it must maintain a flame very well.

>Gained five fire arrows! Set things on fire. +2 to rolls. Expires after use.

Rallying you and the troops in the dead of night, the guards quietly unlatch the gate, and move silently through the snow over to the woods, where you will travel 'til you reach the Batavian camp at the edge of the brush.

>Rolling for your sneak, Evan's tactics
>cont..
>>
>>1759616
I guess we won't vote on it then...
>>
Rolled 6, 15 = 21 (2d20)

>Your sneak, -3. Evan's tactics, 0.
>>
>>1759619
>6
We been found out
>15
At least the Gaul tactics work
>>
>>1759619
>3 total for our sneak
I don't think bear man is good at sneaking
>>
Man. The thread started when I'm away from home.
>>
>>1759624
>bear man not good at sneaking
No, that's what the cloak is for, remember? We must've left it at the village, our powers are gone

Thankfully, the meme arrows seem like they'll work a treat for this. Exactly the kind of situation that low magic shit enables
>>
>>1759619
we bait now
>>
Rolled 15 (1d50)

>6, 15

Moving quietly through the brush, your group eventually reaches the edge of their camp. On a closer look than from the mile or so away at the hamlet, the sheer amount of Batavians becomes clearly visible.

There are just a bit less than three hundred of them, and on their northern front, you watch throughout the night as smaller bands of three or four men join the siege. It would be best to act quickly, before they all march over here in the next weeks indeed.

>6 - 3 = 3.

Climbing up a tree and perching yourself on a branch, you peer out into the center of the encampment. About ten drunken figures lit by the bonfire in the center, brawling and drinking as the night goes on. Must be the mercenaries, wearing wolf and bear pelts much like yourself.

Climbing down, you hear the branch you were sitting on crack and shift. Shit. Suddenly, it buckles, and bursts under your weight, sending a cacaphonous array of loud noises in all directions.

As you lay flat, sprawled on the ground, Evan and the rest glare at you. There goes an opportunity for a perfect sneak attack.

Six of the men on guard in the encampment leave their tents, and move to investigate the noise.

>15

Thinking quickly, Evan whispers for you and his men to fan out back into the forest, creating a semi-circle to catch the coming men.

The guards approach confidently - investigating is merely procedure. Nobody ever saw the Gaulish army leave the walls.

You and your archers draw back your bows, and with a quick hand movement from Evan, are instructed to shoot.

In a flurry of arrows sailing through the night air, most of them find their mark in four different men, putting them down into the snow below.

The other two yell, sprinting back to the camp, raising the alarm. One by one, different sections are lit up by torches, as the men assemble, ready to fight the Gaulish army that somehow slipped past their scouts.

>Evan is in control of the squad. Level 5 Tactics.
>The enemy are at long range.
Actions:
>Shoot at the surviving guards.
>Shoot at the coming men as they sally forth.
>Flaming arrows, set the tents on fire. 0/60 tents alight.
>Retreat
>Charge
>Write-in

>Roll 2d20 x 3 for Evan and you.
>>
Rolled 2, 5 = 7 (2d20)

>>1759687
>>
Rolled 11, 13 = 24 (2d20)

>>1759687
>Flaming arrows, set the tents on fire. 0/60 tents alight.
Lets try to atleast finish our mission
>>
>>1759687
>>Flaming arrows, set the tents on fire. 0/60 tents alight.
Keep the army at bay by burning the food and tents down.

We have some time before we have to fall back. Let's do it.
>>
Rolled 13, 19 = 32 (2d20)

>>1759687
>Flaming arrows, set the tents on fire
We fucked up, only chance is to try for our mission
>>
Rolled 7, 11 = 18 (2d20)

>>1759687
>Flaming arrows, set the tents on fire. 0/60 tents alight.

We can open fire on the enemy when they get close, for now the mission is priority.
>>
>>1759697
>Rolled 13, 19 = 32 (2d20)
Thank you anon

>17 for us since that -2 we have
>13 for Evan

But since we are setting shit on fire we get that +2 19, 15
>>
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>13.

Drawing back your bows with the fire arrows, Evan yells

"Tine!"

and the projectiles set themselves alight

"Scaoilte!"

and your party releases the swarm of twelve arrows sailing over the coming enemy, into the encampment. The tents are large, stationary targets - most everyone hits their mark, but only a few manage to set them alight.

>19 - 2 + 2 - 3 = 16

You, personally hit yours.

With a cheer, your party watches as the camp begins to erupt in a few concentrated flames, and draw back for your next volley.

>Evan is in control of the squad. Level 5 Tactics.
>The enemy are at medium range.
Actions:
>Shoot at the coming men as they sally forth.
>Flaming arrows, set the tents on fire. 0/60 tents alight.
>Retreat
>Charge
>Write-in

>Roll 2d20 x 3 for Evan and you.
>>
>>1759723
>4/60 tents alight.
>>
>>1759723
>Flaming arrows, set the tents on fire. 0/60 tents alight.

Get the Sword men up front since the enemy is closing in.
>>
Rolled 10, 14 = 24 (2d20)

>>1759723
>shoot at the coming men
Don't want them to get much closer, and if we can take this wave we can light up more arrows
>>
Rolled 3, 19 = 22 (2d20)

>>1759723
>>
Rolled 15, 3 = 18 (2d20)

>>1759723
>>Shoot at the coming men as they sally forth.
>>
>24
fug :D:D:DDD
This shouldn't kill us, at least
>>
Rolled 13, 6 = 19 (2d20)

>>1759723
>Shoot at the coming men as they sally forth.
>>
>>1759732
>>1759733
>15 Evan
>19 Us

So it seems like we got this in the bag. We're going to see some Batavians burned today

>>1759723
Changing to
>Shoot at the coming men as they sally forth.
>>
>>1759738
Best of three
Getting the best rolls from the first three people
So 15 and 19. Better than last turn.
And with them being med range we don't get a - modifier for being long range
>>
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>15

"Shoot!" again shouts Evan, and six out of the twelve of your boys' arrows find their marks, two blocked by the enemy. Four of them go down total, the rest's battlecries now clearly audible as they charge. More and more men sally forth from the camp, horns blaring.

>19 + 2 - 3 = 18.

Your arrow, again had found its mark, nailing a particularly angry young man in the chest, sending him tumbling into a comrade.

The hulking mercenaries have joined the charge in the back, and are advancing at an alarming rate.

Meanwhile the fire spread to another tent.

>Evan is in control of the squad. Level 5 Tactics.
>The enemy are at medium-short range.
Actions:
>Shoot at the coming men as they sally forth.
>Aim for the mercenaries (long range)
>Flaming arrows, set the tents on fire. 5/60 tents alight.
>Retreat
>Charge
>Write-in

>Roll 2d20 x 3 for Evan and you.
>>
Rolled 11, 10 = 21 (2d20)

>>1759769
>>
Rolled 20, 20 = 40 (2d20)

>>1759769
>>Shoot at the coming men as they sally forth.
>>Retreat

Time to go the Mercs are better than the others
>>
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>>1759775
>20
>20
>>
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>>1759775
Praise Rngeesuz
>>
>>1759769
>mercenaries joined charge
>entire camp reeeing
Right, time to go
>Retreat, and hit as many tents and men indiscriminately as we can, swordbois at the rear
>>
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Rolled 6, 13 = 19 (2d20)

>>1759775
Based pinkanon
>>
>>1759775
Also supporting shoot while retreating
>>
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>>1759775
>>
>>1759769
Changing my vote
>Flaming arrows, set the tents on fire. 5/60 tents alight.
TWO NAT 20s to burn the tents down.

>>1759780
>>1759779
We can use the 20s to burn down the tents. BURN THEM ALL DOWN
HIT THE ALCOHOL SUPPLY
>>
>>1759775
Jesus what will the Gauls think of the near-god that fights alongside them...
>>
>>1759769
>Flame arrows at tents
>>
>>1759786
Mate with that Nat 20s we can flame the camp so you can see it from the moon.
Getting half the tents to burn is worth it.
>>
.25% chance to get two Nat 20s

Harder to get two Nat 20s than a Nat 100
>>
>20

"Shoot!"

Time seems to slow down as the Gauls release their volley this time. In fact, that is exactly what happened.

The enemy's charge suddenly slows considerably, legs trampling and kicking up dust as the confused army unsteadily falls over.

The arrows fly true, and every single one hits their marks, to resounding cheers from the Gauls.

They begin to pick up their speed again, the effect of whatever that was beginning to wear off, but not before the entire squadron is able to release another volley.

Nine more bodies hit the floor.

>20

You, personally, had an inkling of an idea of what was happening. The gods clearly held your side in favor on this day. They want you to win. You are blessed, and you were sent here to protect these tribesmen. You will not fail.

With these thoughts rapidly coursing through your brain, you let loose your own bloodcurdling battle-cry, and a flurry of arrows launch from your bow, four totaling before the rest of your squad had even finished firing their second volley.

All of your arrows hit their marks.

>Evan is in control of the squad. Level 5 Tactics.
>The enemy are at medium-short range still.
Actions:
>Shoot at the coming men as they sally forth.
>Aim for the mercenaries (medium-long range)
>Flaming arrows, set the tents on fire. 7/60 tents alight.
>Retreat
>Charge
>Write-in

>Roll 2d20 x 3 for Evan and you.
>>
Rolled 13, 19 = 32 (2d20)

>>1759817
>Retreat
We did our job and then some and bowman do not really hold their own against infantry. Lets get the show on the road
>>
>>1759817
How many are left in the first wave?
>>
Rolled 12, 2 = 14 (2d20)

>>1759817
>Retreat

>Twelve archers, Four swordsmen
Our small team was able to take down a lot of people
>>
Rolled 7, 13 = 20 (2d20)

>>1759817
>canonical dice god favor
>21 batavians dead with 12 archers
>We kill 4 in about ten seconds with a terrifying battlecry
You guys realize we're going to have to stop the Gauls from throwing qts at us now, right?
>Retreat and shoot flaming arrows as we leave
>>1759826
This. We set a few tents on fire, killed far more than any bowmen have any right to on a random raid. This is a great victory, and with luck, the tents we hit will be important
>>
>>1759828
By now the entire camp is charging at you. You would need to be able to kill at least ten in your next volley to be able to slow it down - otherwise they will be in point blank range next turn.

The mercenaries in the back run extremely fast.
>>
>>1759837
Yeah time to go.

The whole camp will charge at us, while the Gaul army burns down the rest of there tents.
>>
>>1759834
>You guys realize we're going to have to stop the Gauls from throwing qts at us now, right?

We're going to get all the qts. Also with the amount of work we're putting in the Gauls will flank the enemy as they chase us away.

They have no idea a large scale attack is coming
>>
>>1759851
If they have the smarts to do that, this could actually turn into a rout!
>>
>>1759837
Voting to gtfo, maybe fire one last volley of fire arrows since most of the idiots are out of the camp and away from the water buckets.
>>
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>13

Seizing the victory, you and the Gauls let out another elated warcry before Evan orders a retreat. Mission more than accomplished.

Quickly turning and running into the familiar forest, it's only a matter of time before the barbaric shouts of the Batavians turn to confused grunts, then again back to angry, bitter yelling in the distance.

Circling back around, your party enters the clearing of the village, and see that a number of hostile horsemen are patrolling across the field you must cross to reach safety. There look to be about four of them.

Evan holds in the brush, before ordering

>Sneak, then run to the gates as fast as we can once they notice us
>Shoot the horsemen
>Write-in

2d20
>>
Rolled 15, 15 = 30 (2d20)

>>1759860
>>Shoot the horsemen
These horsemen could fuck up out plan
>>
Rolled 18, 19 = 37 (2d20)

>>1759860
Well fuck. We just killed twenty-five much slower fuckers, think we can handle four fastbois?
>Shoot the horsemen
>>
Rolled 9, 10 = 19 (2d20)

>>1759860
>>Shoot the horsemen
We can't outrun horsemen, but with 12 archery we can shoot them down.

Horses will be the easy shot
>>
Rolled 15, 13 = 28 (2d20)

>>1759860
>>Shoot the horsemen
Let fly.
>>
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>>1759869
Thank you very much anon, and your rolls. I had my time to shine, and now it's your
>>
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>>1759869
>>
>>1759875
>>1759876
I just hope I can contribute my part to the Legend of Karl the Badass, fellow Karl-voices
>>
>>1759860
If the fuckers are as well-armed as the pic, I want in on the loot. Or hell, forget gear, maybe a horse even.
>>
>>1759880
A horse would be INCREDIBLE for our homestead. We'd be much much faster at exploring and travelling, and we'd have a pack animal (though I don't know how much distinction there is between packhorses and warhorses at this point and area)
>>
>>1759880
>>1759878
When this is over, let's count how many Karl himself killed and how many our boys did. I got to know how much our 18 men team did counting both Evan and us.

Best thing of all we survived.
>>
>>1759884
> tfw bowmen cucking swordbois
>>
>>1759887
Chad bowmen versus NEET Swordmen
>>
>>1759882
Honestly we've given them so much food when they had so little, they practically owe us a saddlebag, especially if we bring leather. We could also build a plow. These guys can't feed horses anyway, they'd probably use them for sodomy and meat.
>>
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>18.

Still high off your last victory, Evan orders your party to charge, whooping and running around the trees, back and forth, letting loose arrow after arrow at the horsemen.

Turning your attention to you, they all collectively barrel into a charge, warcries of their own being drowned out by the sound of whistling Gaulish fire.

One by one, the arrows fly past the speeding horses, before one hits its mark. Then another. The Gauls having found their tempo,

>19 - 3 + 2 = 18

You set it upon yourself to one-up them. Drawing back your own bow, you concentrate, hold your breath as Evan had taught you, and fire.

A clean shot sends one of the men flying off his horse, which itself then tucks tail and gallops away from the fighting.

The last horseman, turns to run, but not before leaving you a parting gift.

>A javelin is flying towards you

>Roll 1d20 to dodge.
>>
Rolled 6 (1d20)

Boys
4 killed in the first turn
4 killed in the 3rd turn
9 killed in the 4th turn
2 Horse men kills

Karl
1 kill by us 3rd turn
4 kills by us 4th turn
1 Horse men kill

>>1759894
Dodge, try shield
>>
Rolled 8 (1d20)

>>1759894
KUNG FU.
>>
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Rolled 10 (1d20)

>>1759894
FOR THE QT GAULS
>>
>>1759897
>>1759896
>>1759895
Fug.

This better leave a cool scar when it heals.
>>
Rolled 14 (1d20)

>>1759892
>they'd probably use them for sodomy and meat.
They aren't greeks though!

>>1759894
We're going to get cucked by a fucking horseman like every single fighter through history.
>>
>>1759897
>10
Fuck. The Javelin shouldn't kill us right? Let's hope the hero of the raid get's the help he need and quickly.
>>
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Time to hope druidman has some anti-spear ointment
>>
Rolled 5 (1d20)

>>1759894
>>
>>1759902
>The Javelin shouldn't kill us right?
So long as it doesn't pierce a vital organ or a major artery, we odd to survive long enough to die of infection.
>>
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>>1759906
>infection
n-no, our gaulfriends will heal us, r-right?
>>
25 Kills by our 18 men team
6 of them was of us
19 was Evan's team
One injured.

>>1759906
Better have the Druid man heal us for saving the Gauls and being a bro. At least it was no Nat 1
>>
>>1759909
Well, our chance of survival is pretty good. Seeing as we are a well-fed, adult with access to decent medicine.

>>1759910
Agreed. That'd be taking it in the hip or knee or something and losing most of our ability to walk.
>>
>>1759910
12 gaul archers too so thats around 1 and a half kills per man, which makes us worth 4 gauls
>>
>>1759918
Gauls have a druid with healing magic. Also bloodletting seems to do something useful it seem with infection. But the Gauls must know some herbs and shit. We got +32 with them, they don't let us be kill.

>>1759927
12 gaul archers 4 sword men
1 Evan
1 Karl
The 18 men team.
We did great for a battle not losing a single man. Just having one injured.
>>
Rolled 7, 15 = 22 (2d20)

>10

Shit. Caught up in your battle vigor, you can't decide whether to put up your shield, or dodge, and get trapped in an awkward movement between the two.

The javelin impales you in your lower abdomen. The pain is unbearable.

Dropping to your knees, your men angrily fire after the fleeing horseman, small victory in hand, but only one shot manages to twang harmlessly off his breastplate.

The swordsmen find a way to make use of themselves, and rush over to you, throwing you over the shoulder of one of the bigger lads, before your whole party runs as fast as possible to the gates before any more Batavians show up.

The gates rip open quickly, and you're rushed inside on the ground, passed out, cold and covered in sweat. It's all Ulrik's fault.

>Rolling 2d20.
>How long it takes you to wake up
>What happens while you're passed out.
>>
>>1759937
>What happens while you're passed out.
>15
That's good enough for me.

We can sleep for some time, as long as the Gauls hold up, or take down the enemy
>>
>>1759937
>It's all Ulrik's fault
THE GREEKS DID THIS
THIS IS A PROXY WAR ORCHESTRATED BY GMDF(GREEK MAGIC DEFENSE FORCE) TO ENACT VENGEANCE UPON US FOR HARMING THEIR SAXON AGENT
DON'T YOU UNDERSTAND?
>>
Rolled 11, 16 = 27 (2d20)

>>1759937
We get zenkai and come back twice as strong? And the invaders all caught the gay and died?
>>
Rolled 1, 4 = 5 (2d20)

>>1759937
>>
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>>1759937
>It's all Ulrik's fault.
KEK

>>1759946
>>1759947
No need to roll anons, good thing too. Since OP already did so
>>
So if we'd rolled a 1, would we have died?

Also, anyone here familiar with ancient Europe? Are we Bongs befriending Frogs?
>>
>>1759955
Yeah i'd probably make you die if a 1 or 2 was rolled

>writing
>>
>>1759955
The Gauls are the first Frogs, the Gauls and Bongs are part of the same group the Cetls.

Later on the Saxon people go to England become the first Bongs.

The Normans in 14th century are the Bongs we know of today
>>
>>1759937
Let's hope we get tended to by the qt druid's apprentice. With those rolls, we ought to be alright. Hell, might even wake up with the siege over
also
>that pic
Good to know they'd immortalize us like that
>>1759955
I'm just familiar enough to tell you that we're proto-proto bongs befriending proto-proto frogs

saxons+angles+britons = eventual english

gauls+romans = franks+assorted germans= eventual french
>>
>>1759955
Current year is 591 BC, so we got a long way to go, before the Romans come. The Gauls still exist as a people before the Romans come along and messes it up.

>>1759955
>>1759961
>>1759965
Gauls are bros. Maybe little bro would want to come live us. Since our big bro is a gay Greek
>>
>>1759961
Just how much EXP did we get from this battle?
>>
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>7

Time passes. Blurry shadows move past you as you sleep. Waking up some times for seconds, or up to a minute at a time in a groggy haze, you feel bandages wrapped tightly around your lower abdomen.

'Hopefully it has that same magic goo they used on dickhead... Fred... Ulrik'

Suddenly, you shoot upright in bed

"ULRIK DID THIS IT'S ALL ULRIKS FAULT ULRIK AND HIS... JAVELIN GREEK HOMOS"

A woman you just barely make out through your haze puts her hand on your chest.

"Shhhh. You talk in sleep. We check. Least we do."

>Roll 1d20 here to see what Ulrik and Frederik did at your farm while you were away.

Eventually, your eyes open, and your head no longer throbs with pain.

"Hello!? Hellooo!!" you moan.

Nobody's there.

Groaning, you pull back the covers and peel your bandage upwards a little bit to take a look at your wound.

"Odin's beard," you mutter. "What am I supposed to do with this?" throwing up your hands like it's the most ridiculous thing in the world.

"You let heal," interjects the feminine voice from before.

Before you stands the most byoooteeful piece of cute you have ever seen in your life. At a noble height with fair skin and shining red locks braided into a long tail, she introduces herself.

"I am Maeve."

"Holy shit you are very attractive and I would like to marry you."
"S-sorry for cursing in front of you," you add groggily.

"I do not understand," she replies, smiling.

"I said you're fuckin' hot, dude."

Still not getting the crucial information you are trying to convey, she extends her arm again.

"Come. Up. Must walk"

>Roll to try walking

>>1760026
a ton. update will come at the end of the sequence, for now you're bedridden.
>>
Rolled 7, 6 = 13 (2d20)

>>1760028
>Roll 1d20 here to see what Ulrik and Frederik did at your farm while you were away.
>Roll to try walking
Walking is easy
>>
>2d20 total
>>
Rolled 18, 4 = 22 (2d20)

>>1760028
bearman pls you can't just hit on people while you have gut wounds
>>
>>1760030
Kek
Karl forgot he's speaking with a Gaul not a Saxon
>>
Rolled 20, 6 = 26 (2d20)

>>1760028
>we've unlocked the perfect waifu by perservering and getting speared
>javelin greek homos
>bearman dropping spaghetti
I love this fucking quest
>>
Rolled 7, 19 = 26 (2d20)

>>1760028
>>
Rolled 14, 3 = 17 (2d20)

>>1760028
>>
>>1760039
>20
To see what Ulrik and Frederik did at your farm while you were away.

Seems like when we are away Ulrik and the rest are getting gud
>>
>>1760047
Let's hope, man. faggots better not be shagging our goat.
>>
>>1760047
Well we did beat the shit out of one of them and break the others arm, they probably know to be on their best behavior
>>
>>1760050
Thinking about it, we also saved Aella from getting raped/stolen, which made her and her retard brother probably pretty happy with us.

All seems to have gone well, teebeeaitch
>>
>>1760049
But either way the longer we take to heal, the more time we get to spend with Wife Material. Seems like waiting was the best choice after all.

>>1760050
>Well we did beat the shit out of one of them
Ulrik would have like it better if we beat him up naked, since that's how the Greeks did it.

>>1760069
Another tale for Karl the Bear. He took down his betraying brother, a man with autism, and over 6 confirmed kills. While healing up from his wounds he meet his future wife.

Karl should learn to write to write a book about himself.
>>
Rolled 10 (1d50)

>>1760028
>>
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>18

"Walking is easy, that's what legs and feet are for, dummy." you reply snidely, standing upright.

"See? Easy." then you fall over.

"Easca, easca!" she says, concern visible on her brow.

Getting upright again, you take her by the hand, and allow her to lead you through some hanging drapes. You're back in the main room of the Druid's house, where you see him sitting.

Getting up, he greets you jovially, and Maeve goes back to the room.
"Welcome back to life."

Addressing you up close, he peels back your bandage and takes a look at your wound.

Nodding approvingly, "Good, good. Some time. Good."

"How long I sleep? Win war?"

Sighing and shaking his head, the druid replies
"Days. Daughter help you. War still. Might win."

"Hmm, so what now?"

"You wait. Done enough. Sleep more." he commands.

"I could still wield a bow. If the war is going on, I can man the walls with the rest of the archers," you plead quickly.

Repeating what you said over in his mind a few times, he relents. "OK. Easy until needed."

Nodding, you head back into the room from before, where Maeve sits mixing liquids of a variety of colors and densities.

Acknowledging your entrance politely, she gets back to the work she's doing.

Actions

>"How goes the war?"
>"Are there 21 letters in the Gaulish alphabet?"
>"What are you doing?"
>"How long until I'm recovered?'
>"What did Ulrik, Frederik, and Aella get up to?"
>Change your mind, you want to go home. No more fighting.
>Go outside
>a. Meet with Chief
>b. Meet with Arthur - ask for lessons while you're incapacitated?
>c. Aerick
>d. Evan
>Help out with whatever you're able to.
>Write-in
-----------------------------
>timeskip
>1d20
>>
>>1760126
>>"How long until I'm recovered?'
>"How goes the war?"
>>
Rolled 19 (1d20)

>>1760126
>Daughter help you
Daughter of a Druid WE CAN HAVE MAGIC KIDS

>"How goes the war?"
>"How long until I'm recovered?'
>"Can I marry your daughter? I can take care of her."
>>
Rolled 12 (1d20)

>>1760126
>"How goes the war?"
>"How long until I'm recovered?'
>"What did Ulrik, Frederik, and Aella get up to?"
I doubt she knows the last one but its worth asking
>>
Rolled 2 (1d20)

>>1760126
>How long until I'm recovered?
>How goes the war?
>Is there any chance you're single?
>>1760133
Based af.
>>
>be back later or tomorrow, lads. Thanks for playing, hope things are still decent.
>>
>>1760140
>be back later or tomorrow, lads. Thanks for playing, hope things are still decent.

Golden Quest OP. GOLD.

>>1760133
>"Can I marry your daughter? I can take care of her."
Question for the father

>>1760126
Also ask
>Is there any chance you're single?
>>
>>1760140
Best run so far, hands down, my man. You sat down and made a nice, effective little combat system completely free-form, you're excellently writing this entire plotline with a good base in history and some magic here and there, and you keep incorporating our best ideas into the story

It feels exactly the way a quest should: alive and moving and almost real. It's not just a story, and it's not just a game, and you're capturing that flawlessly. Thanks for running, man
>>
>>1760126
>"How goes the war?"
>"What are you doing?"
>"How long until I'm recovered?'
>"What did Ulrik, Frederik, and Aella get up to?"

>b. Meet with Arthur - ask for lessons while you're incapacitated?
>Help out with whatever you're able to.
>>
>>1760126
>>"What did Ulrik, Frederik, and Aella get up to?"
>>b. Meet with Arthur - ask for lessons while you're incapacitated?
>>Help out with whatever you're able to.
>>
>>1760140
quest is good so far. Though personally I think you should refrain from using sentences like "I said you're fuckin' hot, dude." though that is just my personal opinion.
>>
>>1760222
Agreed, it's kinda tacky.
>>
>>1760222
>>1760238
So anons what should we do next?

After asking the questions, were either going to rest up. Or help out the Gauls depending on how the war goes. So far it seems like there not in great need so far. Since sieges take a long time, and us burning the tents put a dent on the war effort.

I do wonder what's happening in our land. Since that is our livelihood after we're able to get out of here. We're coming to be trapped in here with the Gauls since the siege is still up.
>>
>>1760287
Well we can accelerate our learning of their language which will be useful. Maybe we can pickup some basic medical knowledge from them. Personally I hope their siege / war is over for now, as that'll allow us to focus on getting our homestead into shape, re-establishing contact with our tribe and getting best wife.


Assuming it isn't over, we continue fighting hard and fast on the front-lines. Showing off our prowess with a bow.
>>
>>1760287
Rest, converse, build up that affection meter with the new gril. Maybe take up a bow if it's really needed, but I don't want to take any chances.

OP was going to kill us with a javelin on a 1 or a 2, as in 10%, right after we'd rolled an 18 for killing the horsemen. So no strenuous activity while nursing an abdominal wound, and no more wars until we're actually competent at warring.
>>
>>1760351
The chances of survival could certainly be improved if we had some actual armour and skill in combat aye. I'm fairly sure we turned up for this battle wearing our ordinary clothes.

First thing we are making when we get some good leather, a nice thick jerkin to protect us in combat.
>>
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>>1760365
Yeah, we had the opportunity to get some bronze mail, but chose tools instead. Not a bad idea I don't think, but we definitely aren't a professional warrior. A professional bow guy maybe, but we're not trained at all, and should stay out of the same pit that the Gauls fell into when they could all fight, but barely feed themselves.
The jerkin's probably not a bad idea, though the mail would be better.
>>1760222
>>1760238
I think it's more a stylistic choice for Karl as a character. He's a self centered hermit who went out into the middle of the woods to build his own shit because he didn't like the people he lived with all his life, is openly gloryseeking, and is generally an ass with an ok-ish heart.
I definitely don't think every character should be like this, and I doubt our children will be exactly like that, but I think the QM is having him speak like that because we're throwing around terms like "wife material" and "lad" and "boys" and "greek boyfucker" and whatnot. I think because we're kind of acting as his thoughts, we're sort of making him a bit of an ass. We've shaped his personality this way, and I think this is the QM's way of conveying that.

I definitely think we should probably change that some with experience and as Karl ages and has kids, but for now I think this is just kind of the personality he's got.

I also think it helps that the first of us anons to play the quest were a lot less serious about things, since we were a guy with his dick out in the woods. Now that there's much more going on, I think there's a lot more room for Karl to grow as a person and a character, since it's not just him his thoughts and his goat out in nowheresville Germania, you know? You guys arrived a bit later if I'm not mistaken, and I think your voices joining the mix will definitely help to shape Karl and who he is from now on.

I also think that we're still kinda sorta high from whatever medicine they used on us.
>>
>>1760633
Nah eternal dickhead karl is superior karl, gotta make sure our grandkids are sissy greek boyfuckers
>>
>>1760633
Eh, mail would have been nice but at the time we didn't expect to be drawn into their war beyond supplying food. So the axe seemed like the better investment and it probably will be. As to the Jerkin, I suggested it because we can make it ourselves and it can be worn fairly casually.

Also in regards to our characters personality, I agree we're in control and OP is probably just changing him to how we act. So we should probably figure out what we want him to be and work on that.


Clearly our goal is to create a true Germanic-Britannic union and form a nation more advanced than Rome while being less morally fucked.

I mean our homestead is on a major river, has rich farm lands and we can get population from the north (our own people) and from the Gauls. Plus if we help in their war enough we might be able to grab some slaves to work for us / very young children to raise as our own.
>>
>>1760676
Thinking about it, I think the jerkin probably is superior for our purposes. The mail would be nice, but we're Karl the Bear, and mail is both too professional and makes too much sense.

I think we can definitely make something to fuck with Rome, with time. As long as the Irish are in the Britannic part of that union, I'm all for it. That sounds like the kind of goal that leads to all kinds of pleasant shenanigans and struggles.

The homestead is a VERY good location, and I think we're in a good position to mingle the Saxon and Gallic cultures quite nicely, maybe eventually turning the mix into something else altogether. I don't know about slaves, but I'll be damned if we're not getting a wife out of this. The children might also work, but I think that will depend on how much they trust us, as opposed to how highly they think of us. Maeve is just WAY too good to pass up, and if that 20 meant anything, the other cocksuckers at the farm should be straightening out some. Any idiot can harvest turnips, and Aella at least knows how wheat works, so we should be good for a while.

I think we're poised to set the humble foundations for some very, very interesting things, and I think the players and the OP have enough 'tism between us to make something damn impressive for an internet game of pretend.
>>
Regarding armor, we should at least aquire a mail vest to really secure our vitals, also it doesnt weigh enough to hamper us in any significant way. Since we are up north and will be wearing thick furs anyways it doesnt make too much sense to go full metal armor when we are a bow guy and arent good enough to go on the front line anyways.
>>
>>1760721
Oh and a bronze nasal helm plus padding to go under our bear cloak is top priority.
>>
>>1760721
>>1760726
How common even is armor during this time period?
>>
>>1760737
I know for a fact that the celts in general were pretty armor-averse outside of helmets, and that the Gauls were basically just hairier, less dainty versions of your standard celts. iirc, they invented mail armor, and really only gave it to the guys who fought up front all the time. everyone else was more or less expected to use their shields, not get hit, or die well.

I think the fact that they were completely fine with us going and participating in a daring night raid as some random guy with a bow we bought from them, a gifted sword, and our farming getup speaks to the regard for armor in the area
>>
>>1760707
Of course we are taking the Irish, the utility of their region is huge thanks to the peat deposits and the fact that having them as part of our nation means that essentially our borders to the north / east are safe. To be frank Scotland is going to be the problem child of our union assuming we can't do it peacefully. Also I know slaves aren't something most find popular but to be frank at this point in history it is a socially acceptable thing and a status symbol. So we should try to get a few at least.

Still our goal should be to get as strong of a foundation as possible, scout out the region, grow our numbers and advance as fast as possible. Then we can start unifying tribes under us as part of a tribal confederation, create a road network, standardise a trade language, in turn make that the common tongue and then unify the tribes over time though marrying heirs and shit into each other. Once we have control of a fair region of Germany and all along the river, we can make use of the access to the sea to trade with the Norse, the proto-British and so on. Spreading the trade language even further afield in preparation for further expansion and unification.

One more thing we could look into doing is creating a "house of wisdom" containing any sorts of valuable knowledge we can. Since none exist in history in the north and having such a bank of knowledge would certainly grant us respect among druids, sages and other such people who held great power in this period.



>>1760721
True but I get the feeling we are gonna be avoiding fighting for a fair while. Maybe a few generations even.

>>1760737
Depends on the region. Greece, italy and a few other places? Some. Where we are? Very little outside of mail and leather even amongst the richest.

>>1760751
Essentially aye. Metal mining wasn't exactly the most productive in this period so people focused on tools and weapons over armour. Especially because for the amount of metal needed to moderately armour one man, you could arm a fair number with spears.
>>
>>1760789
We're in germany, presumably the location of the modern one
>>
>>1760789
>even the richest
I doubt that heavily. But we at least need a helmet if nothing else.
>>
>>1760796
I know.

>>1760801
Eh, you have to remember that there are few large unified states in the north so few people who are exceptionally rich nobles or traders (who wouldn't bother with armour). Since few control enough land (or trade) to qualify as that.

Simple fact is that given the small tribes and such that are common to the region, it is rare to find anyone wearing anything heavier than mail. Since plate armour would be insanely costly with little benefit against common weapons such as spears, swords and axes.

Plus, with the amount of money you spend on a set of expensive armour that you aren't exactly going to give to anyone and might not fit your children / heir, you could hire another dozen or more men to fight for you, a good doctor or even a horse which is far more useful at this point in history to a rich man looking to conquest.
>>
>>1760789
I'm liking the way you're thinking, anon. I think once we make the big leap from "influential nobody" to "irrelevant nobility" the game will really begin to change. For right now, that means our big focus should be on popping out children and convincing people to either live with us or trade with us.

I don't really mind the slave aspect at all, slavery in antiquity, especially in Europe, wasn't all that bad compared to what most people think of today when they imagine slavery. I just don't like the idea of it when we can't even trust the other members of our household, let alone the guy who's there because he was captured in war and is/was a trained warrior. I feel like that's asking for trouble, so I think the kids/displaced Gauls route would be better for attracting more people.

You've got the right idea for the basis of our memetribe, and the resulting state. I definitely think the library idea would be an excellent idea, particularly given that magic is very real, if not too obvious. Having a repository like that would be very good to get assorted powerful and interesting people on our side, and in the beginning, even a bookshelf full of things like that would be wonderfully useful and valuable to our descendants. All the more reason to marry Maeve, I figure.


>>1760801
The richest could definitely AFFORD better armor, would routinely make it and use it, but it was far from standard. They developed armor that was much more geared towards mobility and freedom of movement, due to the terrain, fighting styles and culture in northern europe. Southern europe, all the way back to Mycenaean times, was always about sticking as much metal as you could afford to on each fucker. To a lot of celts and germans, the more armor you wore, the more of a bitch you were/ the less you could dodge, move, and ride.

Seems stupid, but it worked well for them for a LONG time. helmet is definitely necessary though, and one of the few armors they liked
>>
>>1760832
>read where we are as where are we
pls
>>
>>1760835
Luckily nobility in this period was far easier to earn. Say what you will about the Gauls and shit, they had a good system where might made right in regards to politics. I do agree in regards to the trade and living part. That'll get easier if we can get half a dozen from the Gauls and a dozen our own tribe to reinforce us as...well not serfs but something similar where we own the land and they work it, the "taxes" being them paying us for that right. Seems fair.

I agree with regards to the slavery thing, we won't take warriors but we can take any sages and farmers from them. Hell maybe they have slaves we can free.

And I am glad you like my methods for creating a new state.



Also in regards to the whole armour thing, it's good to note that in the case of the Celts and shit, their style of war and the region they were in involved far more raiding and ambushes than the Greeks and Romans. Since the region they lived in was so much more wooded and slow to move in in large numbers, so it was hard to fight a "greek" war with proper battle lines.

It should also be noted that the Phalanx (something the proto-Romans would still be using) only works if they are on flat, clear ground. Incredibly rare in the majority of Europe and in the wooded north.

>>1760838
If it makes you feel better I made the same mistake looking over my writing again.
>>
>>1760876
So guys we saw how deadly fighting is. I think for the most part we're going to avoid it and if we must fight it will be in ranged with archery. We should be also trained to fight in melee not because we want to fight the front lines, but if we have to defend our home in the future.

Also after the war that happening with the Gauls we should go home with a wife. And stay out of conflicts just so we can live to old age. Let's just spend the rest of our days learning from Gaul teacher and try to woo the girl.

Good thing during this time getting marry was easier. As we got the things, most father's would want the guy to have to marry his daughter. A sweet house, can bring in food and survive in the winter. And with the amount of food we gift them, they will see us as fine husband material. Also helping out in the fighting, we were able to defeat 6 guys single handedly
>>
>>1760835
They may have had leather/wool armor back in the time, but those don't last that long once it's in the ground

And for the slavery thing, we could try the Israelite route and set some rules that make them more indentured servants, The base rules would be as follows

1. Don't rape them
2. don't make them do what you wouldn't
3. treat them like family
4. you can only keep them for 8 winters, you can agree to a lower time
5. people can buy the debt but they must agree to follow these rules
6. Dont force them into harsh conditions without shelter
7. once you're done you must provide them with one goat or sheep and some carpentry tools to help them get started if they didn't have any before you took them into your household
8. they are not property, just indentured so you cant take their property
>>
>>1760919
>Don't rape them
Agreed. Buying slaves is useful to increase our pop of our little homestead, helping us when we need help.

Some more rules.
If we buy slaves and they have family enslaved we should buy them all together. Don't break up the families.

Also if we're getting a slaves I think we should do a balance ratio of male and female. So our single slaves can find qts to be with and after the 8 years can stay here with their new families
>>
>>1760917
Agreed in regards to fighting. Until we can get full body plate armour or something we should stick to ranged combat or support roles.

Also agreed in regards to getting a wife bit and trying to not get too involved in wars. Problem is that I think we lack a choice in that matter for the most part.

Oh aye, we are ideal marriage material: good genes / stock, is learning your language, has his own land, can fight and is generally a bad ass that helps your people out. To be frank if we don't get a marriage offer when we can speak Gaul well I am going to be sad.

>>1760919
I agree for most of that except 7 since that could bankrupt us. Maybe change the terms slightly but this is something to consider later.

>>1760959
Agreed on both points.
>>
>>1760959
Firstly female slaves can't do the hard labor that male slaves can.

Secondly young and pretty female slaves are very fucking expensive and gods help you if you want a virgin. Unless you want older/ugly female slaves and ex sex slaves who are carrying all kinds of nasty diseases.

Female slaves have generally been either expensive or cheap with no real middle ground unlike male slaves who vary.
>>
>>1760979
Quite true I suppose, oh well we can just see how it turns out.
>>
>>1760919
Generally speaking, most states at the time had rules for keeping slaves, which is what differentiated it from the much worse idea in most peoples' heads when they think of slavery in the American south and certain parts of Africa. I figure we'll get to that when we get some actual slaves.

And yeah, I think it's all but confirmed that they used thick tunics and leader cuirasses for the sort of mid-grade stuff. That was renewable and everywhere, and much more flexible at the same time. Not much record of it, but enough to imply that it was pretty much ubiquitous.
>>1760876
The adherence to the Phalanx was part of what let Rome conquer the post-hellenic world. The tight, massed heavy infantry the romans would develop was much better in rough terrain and close quarters than the phalanx. it was developed over centuries as a response to all kinds of varied terrain and fighting conditions, and it was pretty reliable throughout.

I know the germans and celts had some looser formations, and used the general concept of shield and spear walls when it was applicable, but I don't think there's much information regarding how they actually fought besides that it was sp00ky to southern euros.
>>1760978
Full plate is a LONG ways off. I definitely think this quest will last a good long while, but I think waiting that long isn't really an option. These fighty fuckers really respected the whole "might makes right" bit. Probably just be one of the few that embraces advances in armor, and be sure that we have the characters that fight be actually statted/educated for it, y'know?

On a meta level, the "best of 3" system really helps us. Means that at best, we can do some seriously cool stuff to outright bullshit, and at worst, we'll almost certainly never get worse than a 2 or 3, so if nothing else, fighting as Karl has taught us that it's not a death sentence as long as you stick to what you're good at and are sensible
>>
>>1760991
>The adherence to the Phalanx was part of what let Rome conquer the post-Hellenic world. The tight, massed heavy infantry the Romans would develop was much better in rough terrain and close quarters than the phalanx. it was developed over centuries as a response to all kinds of varied terrain and fighting conditions, and it was pretty reliable throughout.
It's a complicated manner. To be frank roman success rests on so many factors it is hard to place it on any single one. The Phalanx is very different from the thing the Romans replaced it with which was able to bend and move far faster which was their method of countering the problem of the Phalanx's shit speed and shit. Still you are right, heavy infantry did them well.


As to a lack of information on the fighting methods of the Germans and shit. It's good to remember that they spent little time drilling their troops in formation fighting compared to the Romans, so they weren't quite as reliant on that sort of thing. Also their use of spears shows this fact, as they are a cheap, quick to make and easily used weapon that could be given to more or less anyone and used competently.

The shit we know regarding their tactics is mostly based on the few scraps of shit we know from the Romans and logical thinking based off of the gear of the Gauls, their political system and their region's topography. The lack of infrastructure, size of their nations and so on.


As to full plate, no reason we can't develop it early if we can unify the north enough and invest in having a small professional fighting force and such.

Agreed on the best of 3 system.
>>
>>1761099
Oh definitely, the romans had loads of shit in their favor. I was just commenting on the success of more flexible infantry over more rigid types in rough terrain, didn't mean to spread that over to the success of the Romans as a whole

As for the plate thing, QM confimed that we can do things early, but not ludicrously early. We can metagme, and this is expected, but I imagine the challenges and challengers we meet will also have history-divergent things as a result. I figure we could get full plate maybe even a full 500 years early, but I think there's going to be a lot more fighting before that point that we'll be forced to take part in, so I think you had the right idea with the support and less direct roles where we can get away with it (at least if our guy isn't built for fighting).

I think OP is wily enough to take the alt-history meme route, and I think he'd be more than willing to do that. I also think he'd take it as a personal challenge, and think up his own counters to our ideas, which should be fun. i don't think we'll ever just be able to steamroll anyone, or ever be *totally* secure.
I dunno about you, but I think it's gonna be fun regardless of who develops what or how
>>
>>1761136
Agreed on the Romans and on the infantry stuff.

I know we can't develop proper plate without steel which will need time to get but we can certainly develop a approximation of it and shit. Good to know you agree to sticking to ruling / rear line roles.

I've played enough Civ games to be pretty good at making nations unbeatable but I'll admit that we're in a little bit of a tough position.

Agreed, this ain't going to be too easy but OP has magic to make things slightly easier on his part.


Plus we'd need to figure out a way to resist the Huns, Mongols and all that lot without fail which is going to be a miracle.
>>
>>1761188
The huns will be the least of our worries. The romans are probably the most significant potential threat to us besides tribal warfare.
>>
>>1761188
>The huns will be the least of our worries
They don't go to Germany until way later.
>>
>>1761298
True but the long term risk of the Huns killing us shouldn't be disregarded.

>>1761319
True but we shouldn't disregard the possibility that our actions will lead to them getting here sooner.
>>
>>1761298
Hey at least we aren't in Eastern Europe or the future byzantine empire.

So we aren't gonna have to deal with horse archers often...but when we its going to really fucking suck. Even Rome had real difficulty dealing with the horse nomads when they were at their strongest and the Byzantines answered by splicing them with knights in order to counter.

Now if we could get some of them byzantine cataphracts and a lot of knights we might stand a chance. Problem is we can't do this by the time the Huns arrive to fuck Rome and its neighbors(which will include us).

Seriously though how the fuck are we going to counter those early horse nomads? I am more worried about them then the bloody Romans. Who we can give a real hard time through simply using heavy infantry, but that wont work on the horse nomads as history repeatedly shown.
>>
>>1761460
>>1761330
Guys you guys are forgetting one thing.
Current year is 591 BC and the huns come at the 2nd-century.

So 591 BC to 200 AD = 791 years before the huns sack shit
>>
>>1761460
My solutions would mostly involve relying on ranged combat, out-ranging them and spears to prevent charges. This would in turn be backed by traps and field fortifications.

Still, if we stick to Germany we are in a fairly good region to deal with Nomads and horse archers: thick forests, marshes, ravines and rocky highlands. Plenty of places we can set up ambushes or fight without them being very mobile.

>>1761462
We are talking about the folks like the Scythian's who lived in tent-wagons and generally relied on hit-and-run ranged cavalry.
>>
>>1761480
>Scythian
As long as we keep our distance from going East and have some caltrops around, we should not mess with them.

Also use Sharpen wood so they can't charge us
>>
>>1761485
True but still these tactics will be important.
>>
>>1761462
What is Scythia and those other horse nomads?

>>1761480
I wont blame the QM for unleashing horse nomads on us to make up for future metagaming. Which is a big part in why I am so worried. They are a very difficult foe until guns become a thing enough to ruin them.

>>1761485
Yeah I for one would never endorse going East...let the slavs deal with it first. Give us time to prepare. should of kept them woods slavs horses aren't so good in lots of trees...

>>1761500
I am personally thinking of hiring mercenary horse nomads in the future once we have the coin. We have so much to gain in using them. They'll be worth it and we can start figuring them out IC. Make it so we didn't purely metagame up counters from thin air. Plus I wanna make the enemy feel the pain too and use it to our advantage(as when they come to kick all our asses in we wont be able to enjoy the luxury).
>>
>>1761518
>Scythia
Are the first home nomads that come to Europe,
>>
Am I the only one that prefers Aella to random redhead we just met?
>>
>>1761529
Aelle got that tard brother. And the redhead is daughter of Druid so magic kids who can learn like a druid

I take magic over color of hair
>>
>>1761538
I honestly expect her to ditch our yard brother and honestly wouldn't mind if wanted us

Magic is for pissies anyway
>>
>>1761518
Agreed. For now let's just focus on uniting the Germanic / Briton / Norse tribes and creating a union of tribes with us as...grand-chief? King? Emperor? Consul?

Also hiring the Scythian's as mercs or allying with them would be pretty smart.

>>1761529
Nah, random is the daughter of the Druid and seemingly knows some magic. Plus it'll get us a connection to the Gaul's "upper-class" families.

>>1761548
No, no, HER brother is the one that is retarded. Ours is just a greek-bitch-boy.
>>
>>1761550
Wowowowooooah hold up. Thats like. Easliy 100 threads into the future. Calm yourself.
>>
>>1761554
Yeah. Right now we need to focus on healing, finishing off those fucks, and building our sweet manor
>>
Missed a session . Anyways question for everyone, if we are Saxon and the guys we are fighting are Batavians, then aren't we fighting our distant kin since both are Germanic tribes?
>>
>>1761550
>No, no, HER brother is the one that is retarded. Ours is just a greek-bitch-boy.

No our brother is pretty retarded he just hides it behind his green bitch boy shit
>>
>>1761554
True I suppose.

>>1761558
Speaking of which, we need to decide on something: Are we going to keep building off of this house or are we going to eventually build a new one and start making it bigger / better from the ground up?

Simple fact is that our house is wooden, fairly small and built by us in a fair rush. We can do better now and given a few weeks / months of preparation and some help from the Gauls and such we can make a proper lord-hall. Especially if we can get some proper wood / stone working tools.

Plus I want to clear our way to the water front so our castle / manor / home can back onto it. That or build it on the Island we saw not too long ago or something.


>>1761563
We might share a language but that doesn't mean we are in any way closely related. Maybe a few generations back but we wouldn't know that. Plus OP would've made mention of that.

>>1761565
True but it's easier to distinguish them like that.
>>
>>1761558
Truth. On the topic of our lil thing we got going, besides a dope house or whatever what do we do? Expanding the blueberry orchard to occupy a full field seems quite obvious. Perhaps we should transplant various favorable softwood sapplings into a seperate field and graft them to produce wood in various shapes, mabye we could do some piccarding or something like that to have a constant wicker supply. And on the topic of wicker, mabye we should fence off and seperate our fields to prevent wild animals fucking our crops up.
>>
>>1761585
I always assumed we're going to build an actual manor made of logs, stone, bricks, nails and shit like that, while we have smaller wood lodging for our workers ans such
>>
>>1761585
>We might share a language but
We share a language family, but not the same language.

Think English to German.

And Think the Gaul are speaking Russian to our German.
>>
>>1761600
I know but my point is should we start building a newer, grander manor now with what little skill and resources we have OR wait a few years and get enough skills, people and wealth to our name to get everything done as well as possible?


>>1761609
I know, I know, I but it is late here and I can't be expected to actually remember these things anymore.
>>
>>1761585
language would be something you would notice if you heard familiar words. Maybe the mercenaries were speaking greek, since that's all we mostly heard?
>>
>>1761621
I figured it would be in a few years after we get some coin saved up
>>
>>1761629
True that would be possible but why would greeks be this far north?

>>1761631
Well one problem with that is the Gauls and our own people seemingly have no coinage to speak of.

Still my point is should we focus on industry / production or on making ourselves look impressive so we can attract others to our cause.
>>
>>1761638
Coins are pretty dumb to be making when you're not a broad government who will back up said coins worth
>>
>>1760222
>>1760238
point taken.
is it due to the cursing, sexism, or sort of modern style of speaking
and thanks for the criticism
>writing in a bit
>>
>>1761638
Ask our brother, he may be familiar with their buggery.
>>
>>1761643
True.

>>1761644
Fuck sake man. You had to start up now.

>>1761645
True but I doubt he'd understand us butchering whatever words we might have heard them saying well enough to identify it. Assuming he is even still around and shit.
>>
>>1761644
If any of them say sexism ignore literally every vote they make.
The only acceptable answer is it seeming out of character to just be blurting that out, and that its pretty modern speaking
>>
>>1761644
OP OP OP
I've been having so much fun, I fell asleep just so I'm not tired for this quest.
>>
>>1761660
My sleep schedule was already fucked so Im golden
>>
>>1761672
Last night I slept 10 hours and I just had a 4 hour nap today, so I don't be sleeping until some time early morning
>>
>>1761672
It is near 7 AM, I've not slept and in two more days I'm back into my regular schedule again.

On the one hand, I'm already fucked if I go to sleep. On the other, I'm more fucked if I stay awake since it's probably going to feel like I am dying.
>>
>>1761644
If we were high, then it worked well, which is what I assumed, along with our general dickassery

Let Karl do Karl, OP. Let us characterize him as his thoughts, pls
>>1761672
this
>>
>>1761680
>On the one hand, I'm already fucked if I go to sleep. On the other, I'm more fucked if I stay awake since it's probably going to feel like I am dying.
Anon what is more worth it for you. Sleep or the quest
>>
>>1761689
Do you want the answer I should give or the answer of a man who is awake at 6:25 AM and currently spending his time on a fictional world and discussing going to sleep rather than doing it with a anonymous individual person over the internet?


I think I'll go with the quest but tonight I'm gonna call it early. So try to not do anything too regrettable.
>>
>>1761699
And by tonight, I mean later.
>>
>>1761699
>too regrettable
We're fucking bearman, we'll manage
>>
>>1761706
Lovely words, I'll carve them into the gravestone.
>>
>>1761699
Good. Good. Let glorious sleep take you.
>>1761706
Also this
>>
>>1761699
Nice to meet you European Anon. It's 10:30 PM over here

We're going to be great, and maybe finally understand the Gaul language before this thread is over.
>>
>>1761718
West coast or rockies? Im east coast at least. 1:30 am.
>>
>>1761724
The Golden State
>>
>>1761718
>European
Not for long if my government follows through on the mandate of the people.


I do agree however, we are going to be great by the end of this thread and we can start focusing on making ourselves into nobility and shit.
>>
>>1761724
>>1761718
A CHALLENGER APPEARS
AMERICAN CENTRAL TIME
>>
>>1761734
>nobility
Doubt it. Petty titles mabye. Not nobility.
>>
>>1761759
>>1761734
>Nobility
If we learn Druid skills, we can raise up in the ranks of Gauls.

Right now, I said we're petty well off. Tho we have no cows or that much goat so we could be better
>>
>>1761759
>>1761770
As previously discussed, in this period nobility is a lot more fluid and can be gained through strength of arms. Consider that we technically own our fields and home, since we claim them by right of arms. Thus we are a noble but we lack a lord or king above us and people below us. So we are most accurately called a free-man but even then that implies we belong to a nation.


Thus, if we were to not only marry the daughter of a magic user and priest / sage / shaman but convince people to live under our protection and work our lands for us in return for paying us a share of their produce, for that protection and being allowed to work those lands, we would technically qualify as a "noble" like a petty king or a similar such title. More accurately a chief but that implies a tribal, historical link between the people we rule over and us rather than a title like king or warlord or such which implies we rule by right of arms and by claims to land and such.


Thus, we can quickly become a "noble" for all purposes that matter and within a few generations the rest become true too. Especially as the number of people below us grow and shit.
>>
>>1761775
>marry the daughter of a magic user and priest / sage / shaman

fuck that I'd rather cold steel the whole warlord/noble thing
>>
>>1761786
True but the thing to remember is that even the most powerful warlord can't trust his people and thus they always seek to legitimise their rule. A way of doing this? Having something that others don't and of great use. Preferably of bloodline. It's the mandate of heaven, it's god-says-so and for us it's being a magic user when no one under us is.

Then over the generations people come to accept our rule and unify, we can rely more so on historical precedent. Still, the magic thing is secondary in regards to making our rule more legitimate and is more useful for allowing us to do some pretty cool shit like healing wounds. Plus a good wife that is a kinda-noble.


Also the fact that brute force, cold steel nobles have to fight off people who want to replace them makes our life expectancy a lot worse which is something we can't deal with.
>>
>>1761808
Beets - Base yield = 350lbs beetroot, 35lbs chard. 10 weeks to maturity. Winter harvest penalty mitigated 50%.
Cabbage - Base yield = 425lbs. 10 weeks to maturity.
Turnips - Base yield = 275lbs. 8 weeks to maturity. Fastest growth. Winter harvesting penalty mitigated 33%


Also it seems like our beets and turnips are the only things we can grow during the winter. Beets grow half as well, but Turnips are not doing that great in the cold.

Still a good resource to have if we're in need of food during the winter
>>
>>1761842
Agreed. Ironically it seems like wheat is kinda shit as a food source unless you are planting in certain seasons which requires fore-thought 4chan lacks most of the time.
>>
>>1761849
Well our wheat harvest went dandy the first time. 1200 pounds if im not mistaken.
>>
>>1761849
Just when it's spring plant all the long taking food. We should also plant more berry beaches so in 5 years we have a whole field of them
>>
>>1761858
That was a Nat 20, as well as only growing in the winter for a week or two so it was mostly done.

Look at pastebin for crops. But as long as we have more than 68 lb of food each week we will survive
>>
>>1761858
Yep, we planted it in the right season.

>>1761860
Agreed. The berries will make for nice jam and shit.
>>
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>19 - 4 = 15

Stretching out your arms to yawn and falling back onto the bed, you speak up to your nurse.

"Maeve."

"Hmm? You okay?" she replies, putting her work down.

"How is war? We stop them some?"

Nodding her head, "Some. Heard of... of great 'thing' that happen. Many of them die. Big part of camp burn down."

Sighing, she continues, "Still, they are more. They still come. Many more come - you still help, but it still bad," laments the girl.

"BUT, Chief and father think good end, and think you good. We all do."

"Most do." she says, reassuring you.

"Most?" you reply, puzzled. "What I do wrong?"

Sighing, she turns around in her chair to face you.

"Some think you are both blessing and curse. 'Thing' in battle, if true -

"It is true!" you jut in.

"If true... people wonder why. Why do you help us? You look and sound some like Batavians" she finishes, firmly.

You suppose you had just sort of got caught up in it all - you're not sure why you have dedicated so much time and resources to what in the end amounts to a tribe of foreigners. Looking deep within yourself for an honest answer, your thoughts are interrupted.

"But everything is okay. Hopefully it is over soon. We send Evan's man to check farm. 'Aella' only there. She not understand Gaulish. Everything safe though."

Wondering what happened to Ulrik and Fred, you get down to the important business.

"So how long until I am healthy?"

"Father only knows. I think few more days and you good. You out five already," she informs you.

"Freja's tits," you mutter.

"What is it that you are doing over there anyways?"

"I mix... 'liquids.' Hard to say what, but like father used on your friend and fire arrows. Cannot leave much or they spoil." she says, looking down sadly.

"So that's why I haven't seen you before?" the realization hitting you.

"Yes. The bear was good. Father brought me some." She assures you, smiling. "For now, you must sleep. Father orders." she looks at you, sternly. Arthur coming, so you learn Gaulish. He want to hear story anyways."

Turning back to her work, you are left with your thoughts, until Arthur pops through the doorways.

"Tell me everything."

Your lessons for the next four or five days consist of you recounting the battle to Arthur as best as you can, him helping you with words, and making it a lesson of language to help you better articulate yourself in Gaulish.

As an exercise, he has you learn quicker, faster, more complex ways of speaking and stringing sentences together, without omitting too many details.

"First, we sneaked through the forests. Ready for a fight whole time," you recite.

>25 Sneak and Athletics XP gained!

"Then, I fell out of a tree. Batavians came, screaming. We shot four anyways," you recall looking back with a mixture of fondness and embarrassment.

>Gained 60 Archery and Ranged XP!

"Then more came. Evan RALLIED us around in a circle. Gauls came, we set the camp alight. Fire spread well."

>Gained 30 Archery and Ranged XP!
>ct
>>
>>1761872
Spring is when we should plant things since we get that 25% boost 25% less harvest by crops at this time
Summer no effects
Fall is the time to get shit from the ground getting 25% more food. 25% less food crops planted at this time

So planting in the spring and harvest it in the fall net us 50% more food per field.
>>
>>1761890
Agreed. But I would point out we can get a better pure-food harvesting amount from cabbages I think. I'd need to check my math.
>>
Alright, this is going pretty well. QT likes us, we are literally favored by the dice gods

good, good. this will go really well until the QM creates a counter-Karl
>>
File: onamuchlessmassivescale.jpg (2.07 MB, 2560x1600)
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Rolled 20, 2, 10 = 32 (3d20)

"Their mercenaries joined the charge. Shot more to delay their arrival. Plenty more died."

>Gain 80 Archery and Ranged XP!
>Gain 40 Tactics and Combat XP!

"This is when the 'miracle' occurred," you remark, thoughtfully.

"Time seemed to slow down. They tripped and fell over each other. We killed many, I killed more." you repeat, proudly.

>Gained 150 Archery and Ranged XP

"Then Evan ordered a retreat. Could maybe have killed more, but too risky. They chased us, but we outran them."

>Gain 20 Tactics XP

"Horsemen blocked our path back to the village. Again, we shot more. Fast targets. I hit one."

>Gain 70 Archery and Ranged XP.

Now a hazy memory, you finish,

"Last one threw a javelin. Hit me, here, right above my leg," pulling your shirt up to show the wound.

"Hurt a lot. Blacked out, woke up here."

>Gain 10 Dodging and Combat XP.
>Gain scar.

"And I think that was the end," you finish, proudly, to applause from Arthur.

"Well done."

>Gain 37 Gaulish XP!
>Gain 8 Renown!
>Gain Gaulish Reputation!

Satisfied, you are greeted by the face of the Gaulish Chieftan peering in.

Clasping arms, he thanks you for what you accomplished, although there is detectable suspicion in his voice, and in the way he looks at you.

"I see your Gaulish has progressed swimmingly," he remarks.

Eventually, you get down to business. "Are you ready to fight again?" he asks. The "Batavians have amassed just outside of the range of our archers."

"Another miracle would be most welcome," he adds, jokingly.

"Of course, however I can," you reply, grabbing your bow by the bedside.

Thanking Maeve and her father for their generous hospitality, you head outside and hear the sound of troops assembling and being drilled for what is to come, Evan, and the other veterans of the Gauls impassioned in their speeches.

You take your place on the walls under Evan's command, ready for the true battle of survival to begin.

Much closer now, you see the true might of the Batavians. It seems they pulled as many men as they can from their tribes, and have surrounded the Gaulish hamlet on all sides.

Carrying tall, heavy ladders, the vanguard of the two-hundred and fifty strong army advances, archers, swordsmen, and a few dismounted cavalry in tow.

>You are under the command of the Gaulish Chieftan, Tactics level 6.
>The Batavian Chieftan is present, and has a Tactics level of 5.
>The Batavians have an army of two-hundred and fifty men, backed by a strong group of ten mercenaries.
>Evan, and the other Gaulish Sergeants have a Tactics level of 5, compared to the Batavians' 4.

>The enemy is advancing at long range.

Actions:

Chieftan:
>Release flaming logs (One use)
>Fire bows
>Sally forth

Evan
>Fire.
>a. Flaming arrows
>b. Normal arrows

>Karl
>Move to another part of the wall.
>a. Chieftan's
>b. Sword sergeant's

>Write-in

>Roll 3d20 for the Chieftan, Evan, and Karl
>I will roll 3d20 two times for the Batavians.
>>
Rolled 9, 15, 13, 3 = 40 (4d20)

>>
Rolled 14, 15, 6 = 35 (3d20)

>>1761988
>Roll 3d20 for the Chieftan, Evan, and Karl
>>
Rolled 20, 13, 7 = 40 (3d20)

>>1761988
>Fire bows
>Flaming arrows
Aiming for the ladders
>Think really really hard about how to do 'miracles' while we shoot whoever we can

We /chosenbois/ now
>>
>>1761988
>Fire bows
>b. Normal arrows
>a. Chieftan's
>>
>>1761988
>Chieftan:
>>Fire bows
Flaming logs are when they get closer

>Evan
>>Fire.
>>b. Normal arrows
Flaming arrows later, when they get closer

>>Karl
>>a. Chieftan's


>>1762001
Nice Nat 20 for the chief
>>
>>1762001
Well they got their miracle.
>>
>>1762005
make sure you roll anon
>>
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Don't think I haven't noticed you setting up potential intrigue with Aella hanging around, QM. I see your waifu redemption bait, but we're sticking to Maeve and her qt 'liquids'
>>
>>1762005
We need another roll, lad
>>
Rolled 4, 11, 12 = 27 (3d20)

>>1761988
>>
Rolled 11, 1, 6 = 18 (3d20)

>>1762001
Supporting this
>>
>>1762017
Oh lawd I hope im late.
>>
>>1761989
Before you write the update, how is our rolls against the batavinas?
>>
>>1762003
Supporting this

>>1762017
Too late. I rolled a few seconds before you
>>
>>1762025
Good. That 1 is bad news.
>>
Our best rolls
>20+1, 15, 12

Enemies best rolls
>20, 15-1, 13

Seems like both Gaul and us got Nat 20
>>
>>1762034
>>1761989
I don't think so bud
>>
>>1762041
>I will roll 3d20 two times for the Batavians.
First roll Rolled 20, 2, 10 = 32 (3d20)
Once OP got a Nat 20 he didn't need to roll 6d20 for the two more times. That's why he rolled 4d20.
>>
Fuck. Finally caught up in time to catch the quest and I gotta hit the hay. May the Dice Gods favor Karl.
>>
>>1762053
Night, anon. Be sure to join us once the smoke clears so we can continue the legend of Karl the Bear
>>
>>1762053
Night Anon, we're going to keep Karl the Archer alive.
>>
Also I have a idea where Ulrik and Fred were. They could have been out hunting when the Gauls went to check up on them.

They got a nat 20, so who knows they were able to become men and bag a bear.
>>
>>1762082
Maybe the went back to tribe to accept their crime and punishment and beg the elders to sent help to fight off the rival tribe, cuz these guys are bad news?

i know that's astronomically unlikely, but comon we rolled a nat 20
>>
When will we leave the village? When the battle Is not going our way?
>>
>>1762133
I'm getting the feeling this is a bit of a live or die sccenario. We could feasibly make it out in the chaos, but with the odds as they are now, the fortifications, the flaming logs, and our slight tactical advantage, I think we've got a good chance of winning this if we can cause a rout before they really get past the walls
>>
>>1762138
The flaming logs, will be useful when they get danger close. Enough to kill a dozen or more. We're going to give them a run of there money.

We have to win this, or our qt and his druid father will be no more.
>>
>>1762122
Let's hope that's the case. Ulrik and Fred go back to the Saxon village to get reinforcements to the Gaul.

The Saxons will be able to weaken the Batavains, and they get some good loot as they flank from the behind to save us.

Maybe they are bros are trying to get help when we need it. We do have +40 with our own tribe


Also that goat of our is having a baby soon
>>
Thinking OP passed out, hopefully he returns tomorrow better rested.
>>
>>1761644
Honestly think the modern speak is just kinda immersion breaking and tacky. Buuuut it's also a single anons opinion and I guess it differentiates Karl from others so... You do you QM
>>
>>1762169
I can wait, I'm not going to sleep anytime soon. Maybe OP looking for pics, or is writing since both us and the enemy got a nat 20
>>
>>1762152
>Ulrik and Fred go back to the Saxon village to get reinforcements to the Gaul.

Saxons have no reason to have any more love for the Gauls then they do the Batavins why should they bleed for them?

also
>Ulrik
>doing anything other than a piece of shit
>>
>>1762179
won't it just end with a tie like both the chief and the enemy attack leader repulse each other after a display of martial prowess or something

>>1762182
Gauls can be a buffer tribe, and having a rival faction is bad as you will inevitably come into competition for resources, thus conflict. The gauls are on their last legs here so they can probably be absorbed by a larger tribe that is willing to take them in and protect them.... maybe?
>>
>>1762182
Hopeful thinking since they got a Nat 20 back in that the homestead. Either way we have to win the battle with what we have.
>>
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Hold onto your butts gents! The Batavins are comming!

Also Saxons would have no reasons to come bleed for the Gauls, hell they got moere in common with the Batavins then the Gauls.
>>
>>1762152
>>1762182
>Also that goat of our is having a baby soon
implying that greek-loving faggot isn't the family black sheep shagger and is the father.
>>
>>1762189
Well sometimes bad blood/rivalry that goes back a long way would have us at each others throats instead of unifying against a foreign invader.......

Honestly I would have preferred to have kept out of this little conflict of theirs and not risk injury or death, especially since we don't know the whole story. Odds are both sides have legitimate grievances of each other.
>>
>>1762187
Gaul chief got 6 in tactics and the enemy has 5
So we should have a edge by +1 to our Nat 20. Also we're defending as we have a slight edge.

>>1762193
kek

But really the male goat was able to have his seed spread before his death to the Bear
>>
>>1762187
I get the Point but unless we start playing politics and really ruthlessly real soon I don't see it happening

>>1762188
Batvians also rolled a nat 20 so its going to be a hard slog
>>
>>1762203
>Batvians also rolled a nat 20 so its going to be a hard slog
It's going to be a long fighting we better get some Nat 20s to beat them back, so we can retired the rest of our lives from fighting in our little home.
>>
>>1762200
I must have missed the GOAT sex

>>1762203
Well not us, but Idk, maybe our brother our our village elders/chieftain?
>>
>>1762218
Coming back home, the two little goats had moved into your old place, and you swear you heard them getting it on in the middle of the night.
>>
>>1762212
yeah basically, this can be a trial by fire for us and we can potentially pick up the pieces if the leadership of the village suffers (through battle losses or us doing some dubious stuff that puts us in the leadership position)

>>1762218
Nah its pretty established that our brother wont be anything in it except himself so I say we do it ourselves or not at all.
>>
>>1762221
Oh wow that went over my head, I didn't take it literally and thought it was more of our guy hearing stuff and going crazy from stress or something. Like who even knows what goat sex even sounds like........ Also I wanted to make a pun.
>>
>>1761849
There is such thing as winter wheat. Problem is we sorta got invent it first. Winter wheat is some great shit though. Lets you squeeze in an extra harvest of wheat and helps restore/protect fields over winter.

>>1761940
Or throws some horse nomads at us.

>>1761878
If anyone asks again say we were favored by the Gaulish Gods even if we are of another tribe. We took the message.

The gods work in strange ways and so on...
>>
>>1762236
>There is such thing as winter wheat. Problem is we sorta got invent it first. Winter wheat is some great shit though. Lets you squeeze in an extra harvest of wheat and helps restore/protect fields over winter.

We never had winter wheat. We planted the Wheat during fall, and the last week or 2 of it growing just happen to be during the winter. That nat 20 just allow us to harvest the most of it, and it grew well.

We still have to research lots of shit to get the winter wheat, tho it's just better to plant it in spring.

So just also saying during winter the only crop we should plant is Beets as it 50% effectively.
>>
Rolled 19, 2, 5 = 26 (3d20)

>>1761988
>>
>>1762300
So are we going to make our log house have more add-ons? Like a kitchen, a guest bedroom, maybe make 2nd story floor. We could stone our house up so no raiders can set if on fire.
Make a secret celler to hide our goods.
>>
Rolled 12, 1, 11 = 24 (3d20)

>>1762003
Supporting
>>
Apparently OP died
>>
>>1762471
not cool man.
>>
>>1762003
Hey guys were forgetting something. A prayer and sacrifice to our gods before the battle. We do want the gods flavor
>>
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Guys, by the time the Romans arrive, we gotta make sure to have invented potions of strength.

Took me long enough to make the connection.
>>
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>>1762940
>Making strength pots when our strength is already 99.

I don't think the romans have a chance.
>>
Karl cabin is comfy
>>
>>1762940
>Romans
>591 bc

anon Rome proper is a long LONG way off
>>
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>Batavian Chieftan 20

The air runs still with the tension of the moment. The stern Batavian vanguard advances slowly, still just out of the range of your archers, determined not to suffer the same humiliation dealt to them days ago.

From your place on the walls, you see past the footmen, to the crowd of mercenaries. Tall, broad men, their long strides effortlessly keeping up with the rest of the marching army.

In the very back, the Batavian Chieftan is visible, shining helmet and the only one of them on a horse designating him as their leader.

Suddenly, he barks a command, and his soldiers stop. Then, the regiment to your south, then the one to the north. Waiting for a moment, tantalizing your archers, just out of reach, he gives them what they want.

The entire Batavian forces collectively charge forward at once, fanning out and sprinting across the field in loose formation, and the men holding the ladders run horizontally, determined to reach your walls.

>Gaulish Chieftan 20

The Gaulish Chieftan has a sound answer for the Batavian's strategy - barking some commands in Gaulish, your men along the walls spread out into your own tight-knight groups of three and four, each ready to concentrate fire on one Batavian at a time.

Loosing arrows in burst of three or four at a time, the walls of the Gaulish hamlet become an ancient machine-gun, arrows flying out one segment at a time into the moving sea of barbarians unavoidably striking down almost exactly one charging man with each individual volley.

>Batavian Sergeant, 15 - 1 = 14

The line of enemies rapidly hurls towards you and the rest of Evan's squad, kicking up snow, dirt and blood as your arrows pick them off one by one.

Changing their tactics, the enemy's squad leader orders his men to form a line amidst the chaos. With another battlecry, his men use the momentum of their charge to hurl a massive volley of javelins, hurtling through the air.

>Evan, 15.

"DOWN, DOWN!" screams Evan, forcing the man next to him's head to the floor. It's not happening to you again, not today - pressing your body against the wooden crenelations of the stockade you look on with contained horror as a few of your men are not as quick.

Cries of pain and agony strike out in the air as the Gaulish archers hurdle backwards, falling off and over the battlements, thudding to the ground below.

>Karl, 12 - 2 = 10

Enraged, you bolt up and rally the men. Evan looks at you questioningly before picking up the cry himself.

"LET THEM HAVE IT!"

You watch as your, and your twenty-one remaining archers fire back in response collectively, sending a clump of unlucky Batavians to the afterlife.

>Mercenaries, 13.

Some of theirs in particular cared not for the arrows. The mercenary group in particular saunters ahead, boots on the ground audible in their charge even from the walls. They close the distance quickly.
>>
>Gaulish Chieftan Tactics level 6
>Batavian Chieftan Tactics level 5
>Evan Tactics level 5
>Enemy Sergeant Tactics level 4

>10/10 Mercenaries at medium range.
>84/100 Batavians on your side. 139/150 All others.

>Mercenaries are at medium range
>Rest of the army is at medium-long.
>Their Chieftan sits far in the back

Actions:

Chieftan:
>Release flaming logs, which side?
>Fire bows
>Sally forth

Evan
>Fire.
>a. Flaming arrows
>b. Normal arrows
>Write-in

>Karl
>Move to another part of the wall.
>Join the swordsmen.
>Retreat
>Write-in

>Write-in

>Roll 3d20 for the Chieftan, Evan, and Karl
>I will roll 3d20 two times for the Batavians.
>>
> https://pastebin.com/fYkLX8kH
twitter.com/CrowQM
>>
Rolled 11, 19, 20 = 50 (3d20)

>>1763212
>Fire bows
We'll save the logs for when they're closer

>b. Normal arrows

>Write-in
We should just be able to keep firing our bow until they are literally at our walls
>>
Rolled 18, 17, 14 = 49 (3d20)

>>1763224
Supporting
Nice Nat 20 and 19
>>
Rolled 15, 3, 8, 15, 6, 17 = 64 (6d20)

getting em both out in one post
>>
Rolled 14, 13, 7 = 34 (3d20)

>>1763224
This
>>
>>1763240
>>1763218
>that twitter post
Just let the quest rest for a few days crow, don't hand it off to someone.
>>
Rolled 18, 7, 16 = 41 (3d20)

>>1763212
Chieftan
>Fire bows
wait until they are about to scale the walls then
>Release the flaming logs

Evan
>Fire Normal arrows

Karl
>Keep firing until they reach the walls
>>
Rolled 66 (1d100)

>>1763224
Supporting
>>
Rolled 20, 8, 6 = 34 (3d20)

>>1763212
>Fire bows
>Flaming arrows
>>
>>1763240
The enemy are punks bitchs this turn

While we got 18 19 and Nat 20

Karl is going to shoot all the arrows
>>
Rolled 9, 7, 17 = 33 (3d20)

>>1763250
Fuck wrong dice hold up
>>
>>1763244
>>1763212
Also OP don't let anymore else QM for you ever.

We can wait for you to return I don't want the quest to turn to shit when some random anon takes over.

I will wait for you and so will the other anons. This quest is too good to let it be run by others. I can wait
>>
>>1763191
This, Crow
>>1763244
>>1763264
Completely reasonable for the quest to rest for a while. What you've been doing has been really unusually dedicated, nobody's gonna be upset if you don't run for a few days while you handle shit. You've been going every day for a while now, it'd be strange if you didn't rest for a few days, and most of the appeal of this quest is your unique style and approach

anyone else would be anathema, and would almost certainly fuck things up
>>
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Rolled 9, 20, 11, 17, 18, 15 = 90 (6d20)

>Batavian Chieftan 15

As the enemy army draws closer, you can hear the Batavian Chieftan quickly barking out orders to his sergeants.

One foot in front of the other, the men of the determined enemy force advance at a steady rate.

>Gaulish Chieftan, 18 + 1 = 19

And likewise, the Gaulish Chieftan orders a steady fire of arrows. The archers along the walls clump together, becoming more square, and ready to send arrows shooting out high into the air, directly on top of the enemy soldiers.

>Evan, 19.

"Now!" commands Evan. Your squad lets loose their arrows, sailing high overhead and raining like lethal hale on top of the enemy.

>Enemy sergeant, 6 - 1 = 5

The enemy as a collective is slow to react. Only a few manage to get their shields up above their heads in time, and for some others, their small bucklers did them no good anyways. Six more invaders slump to the floor, stepped over by their comrades.

>Mercenaries, 17

The mercenaries rush forward at the behest of their leader - you can now make him out. An absolute ogre of a man, he is draped in bear furs of his own, and wields two wickedly long axes.

Their ferocious charging brings them within close range before your squad even realizes it.

>Karl, 20.

Realizing the danger this particular group of men poses, you quickly shout some words over to Evan, who orders the squad to concentrate fire for a volley on them.

You and your twenty-one remaining archers again stand, and aim down at the charging warriors.

Barely even seeming to move, most of the mercenaries dodge the coming projectiles, one man was not as fast, and simply yanked the arrow from his chest before continuing the charge.

Another, however, took an arrow between the eyes from you. Instant death.

>150/150 Gaulish Swordsmen
>21/25 Gaulish Archers on your wall
>30/35 Gaulish Archers


>Gaulish Chieftan Tactics level 6
>Batavian Chieftan Tactics level 5
>Evan Tactics level 5
>Enemy Sergeant Tactics level 4

>9/10 Mercenaries at medium range.
>78/100 Batavians on your side. 131/150 All others.

>Mercenaries are at short-close range.
>Rest of the army is at medium.
>Their Chieftan sits at long range

Actions:

Chieftan:
>Release flaming logs, which side?
>Fire bows
>Sally forth

Evan
>Fire.
>a. Flaming arrows
>b. Normal arrows
>Focus the mercenaries
>Write-in

>Karl
>Move to another part of the wall.
>Join the swordsmen.
>Retreat
>Write-in

>Write-in

>Roll 3d20 for the Chieftan, Evan, and Karl
>I will roll 3d20 two times for the Batavians.
>>
Rolled 7, 17, 20 = 44 (3d20)

>>1763392
>>
Rolled 1, 12, 14 = 27 (3d20)

>>1763392
Chieftan:
>Fire bows

Evan
>a. Flaming arrows
>Focus the mercenaries

>Karl
>Focus the mercenaries
>>
Rolled 17, 3, 5 = 25 (3d20)

>>1763392
Chieftain:
>Release the flaming logs, onto the troll leading the mercenaries.
If he gets onto the wall, everything's finished.
Evan:
>Fire
>Flaming arrows
>focus the mercenaries and their nearest ladder
Karl
>focus on the leader of the mercenaries
We can kill bears, we can kill this troll rape baby
>>
>>1763402
Karl with another Nat 20
>>
>>1763392
>Fire bows
>Flaming arrows
Also,
>Have 30 swordsmen move into position to intercept the mercs as soon as they arrive
>>
>>1763416
Sorry, should have worded it better - he's not literally an ogre, just a very big guy. Bigger than you.
>>
>>1763421
miracle /soon/ at this rate

If I'm not mistaken, this means we get
>17, 17, 20
This is going amazingly well
>>1763425
No, I get you, fucker's probably just like 6'4 and the hairy kind of German
I'm just insulting parentage by using his appearance as a basis for pejoratives
>>
>>1763430
17+1
Since the chief tactics so
18 17 20

Enemy
17 15 20

>>1763416
Supporting. We can't let the mercs reach the wall or were doomed
>>
So it's
1, 17, 20 for us
17, 20, 15 for them.

We're definitely going to lose a bunch of people at this rate. If the gauls survive this, we need them to build more bows and for the love of god, some fucking spears. 150 spearmen are so much better than 150 swordsmen when your enemy is wearing shit armor, your commander is reasonably competent, and you have time to get in a proper formation.
>>
>>1763444
Nice trips mess up the enemy
17 20 15
>>
>>1763449

i thought this was op's roll
>>1763240

might be mistaken though
>>
>>1763449
Anons it's 18 17 20 us.
>>
>>1763449
Nah, crit fails don't apply. There's no 1 override, so it should be 17+1 17 20
>>
>>1763453
disregard me, i is idiot
>>
if you guys would like a greater challenge in the future, we can add crit 1 overrides.
>>
>>1763460
I wouldn't mind, but that's for when a crit 1 doesn't mean game over. Once we have a suitable heir, sure
>>
>>1763460
Nah. The challenge is the enemy and us are in equal roll fields. So if we get Nat 1 override they will also.

I like it as it is. Since real life you don't super fail at something your good at. As long as the enemy follows the same rules it's all good
>>
>>1763460
pls no
I like my autistic power fantasy
>>
>>1763470
I feel that Nat 1s are just so dumb like tripping on your sword. The enemy would also do dumb shit like falling on their sword. I like it more that based on skill than luck. That why we have to train our skill up and not just hope for Nat 1 or 20s
>>
>>1763460
It's fine. Honestly, crits on d20 happen too often anyway.
>>
>>1763487
We can definitely discuss this further, and see how things play out. I'm liking the experimental, homemade feel to the whole quest right now, so I think once we can afford to have those kinds of fuckups more often, we can start playing around with the balance some
>>
>>1763460
I'd say do it but don't make it a gamebreaker considering how often dice can fuck us

so in essence make it bad but not GG no RE awful
>>
>>1763505
>>1763503
I think since we're using d20. Our Nat 20s and Nat 1 will be less harsh or impactful since we have a 5% rolling chance every time we roll a d20.

That one time where I rolled two Nat 20s, was great.
>>
So when are we going to get a wife?
>>
>>1763392
>Chieftan:
>>Release flaming logs, onto the mercenaries
>Evan
>>Flaming arrows Focus the mercenaries

>>Karl
>Focus on the leader of the mercenaries
>>
>>1763588
if we survive this and actually gain anything from this
>>
>>1763531
Yes and?
>>
>>1763623
That's it. I would like to see Nat 1 added to the quest. Maybe after the battle.
>>
>>1763611
We're going to take a break from fighting after this
>>
>>1763588
3 bedroom house for 4 kids minimum. A horse and plow, 8 properly irrigated fields, constantly churning out food. Maybe a bath, a latrine, and other "luxurious" infrastructure. Also storage for the fuckton of food we'd produce and the proper trade channels to trade these for bodyguards, dogs, livestock, whatever goods and services we need to maintain a comfy as fuck lifestyle so we can focus all our time not farming on grooming our magic children.
>>
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Rolled 17, 7, 5, 19, 17, 15 = 80 (6d20)

>Batavian Chieftan, 17

The enemy army army is now clearly visible, spittle flying from their screaming mouths. Seeking to close the distance as fast as possible, the Batavian Chieftan himself charges forward on his horse, rallying his men and bringing them with him. The ladders that may spell certain doom for you and your allies draw ominously close.

>Gaulish Chieftan. 17 + 1 = 18

Sensing the inevitable, the Gaulish Chieftan orders his sergeants to have their men fire out as many arrows as they can before the fight is taken to melee.

>Evan, 17.
>Flaming arrows.

Heeding the Chieftan's orders, but with a twist of his own, Evan pops up from the battlements, fire-arrows ready.

"TINE!" he yells, and the rest of the squad's set alight, raining down in focus-fire on the mercenaries.

>Mercenaries, 15.

Like charging bears, the group of mercenaries continues indiscriminately of the danger. The flames of the arrows were a surprise, and two mercenaries did not adjust fast enough, pushed, then embedded to the ground as a flurry of shots bring the men down, eyes clearly bloodshot in folly rage.

Nevertheless, the rest of them have reached the walls, and in preparation begin to rapidly toss javelins over the parapets of the stockades while waiting for the ladders approach.

>Enemy Sergeant. 20

Rushing to the support of his more veteran mercenary allies, the enemy sergeant commands his men to hurl the last of their own javelins, this time far past your archers.

The long, heavy shots from the mercenaries quickly find their targets among your swordsmen, followed by the heavy rain of fire of the rest of the Batavians.

More than twenty Gaulish swordsmen meet their untimely demise before fleeing for cover behind the various buildings of the hamlet, perfectly softened up for the coming melee.

>Karl, 20.

Running briskly down the walls, you yell to the swordsmen to rally - they have the high ground. Picking a javelin off the ground, you hurl it back over towards the enemy, sending one unlucky Batavian to his grave.

Evan and the Chieftan look on impressed, as you lead the swordsmen in a rallying cry, equipped with their newfound projectiles.

Sixty javelins are ripped from their various places, and hurled back over at the mercenaries, who receive almost ten times back what they put in.

Completely caught off guard, they scramble to dodge, and are even worried enough to try to block. Three of the bear-men hit the floor, their leader now enraged, and limps onwards after breaking and pulling one out impaling through him.

cont.
>>
>>1763633
Hopefully with a little luck our brother will have slinked off to somewhere else (for good) hopefully taking little that isn't replaceable and we can focus on none combat stuff
>>
>>1763649
Enemy Rolls
19, 17-1, 15
It's almost time to use the flaming logs as they close in on the walls
>>
>Gaulish Chieftan Tactics level 6
>Batavian Chieftan Tactics level 5
>Evan Tactics level 5
>Enemy Sergeant Tactics level 4

>Mercenaries are at close range
>Rest of the army is at short-close range.
>Their Chieftan is at short range, but on a horse.

Actions:

Chieftan:
>Release flaming logs, which side?
>Personally join the coming melee
>Fire bows
>Sally forth

Evan
>Fire.
>a. Flaming arrows
>b. Normal arrows
>Retreat to the center of town to cover swordsmen
>Bring archers to coming melee
>Write-in

>Karl
>Move to another part of the wall.
>Join the swordsmen.
>Retreat into the town to provide covering fire
>Retreat
>Write-in

>Write-in

>Roll 3d20 for the Chieftan, Evan, and Karl
>I will roll 3d20 two times for the Batavians.


>6/10 Mercenaries at medium range.
>Their leader is wounded in the leg
>77/100 Batavians on your side. 117/150 All others.

>130/150 Gaulish Swordsmen
>21/25 Gaulish Archers on your wall
>28/35 Gaulish Archers
>>
Rolled 13, 4, 18 = 35 (3d20)

>>1763669
Release flaming logs, the side with the mercs and the enemy chief
Flaming arrows aim at the chief
Keep firing arrows at the enemy, aim at the chief
>>
Rolled 15, 4, 2 = 21 (3d20)

>>1763669
Chieftan:
>Release flaming logs on mercenaries
>Fire bows

Evan
>b. Normal arrows
>Retreat to the center of town to cover swordsmen


Karl
>Retreat into the town to provide covering fire
>>
>>1763669
>Correction, mercenaries are as close as possible without being inside yet.

As a compromise I think would work out nicely, we may advance to d24's in the next thread
>>
Rolled 20, 10, 2 = 32 (3d20)

>>1763669
>Release flaming logs, which side?
The crowded one.
>Personally join the coming melee
>Sally forth
Evan
>Retreat to the center of town to cover swordsmen
Karl
>Write-in
Aim for the leader. Merc, sarge or chief, whichever is the easiest to shoot from wherever you can get to.
>>
Rolled 3, 15, 19 = 37 (3d20)

>>1763669
Chieftan:
>Release the flaming logs onto the side with the mercs
Evan:
>flaming arrows
>Retreat to cover the swordsmen
Dead archers are useless archers, use the fire to damage morale as much as we can
Karl:
>Retreat to center to cover swordsmen
Bearman can't die yet
>>
>>1763685
Thank you anon for that Nat 20

Us
20+1, 10, 18

Enemy
19, 17-1, 15
>>
Rolled 45 (1d50)

>>1763669
do we roll passive d50 still op?
>>
Rolled 6, 16, 5 = 27 (3d20)

>>1763691
Supporting let's keep the bow action going we're -4 at melee total shit.
>>
>20, 10, 19
Not too shabby, but this is gonna be tough
>>
>>1763700
Yes, I've been using a random number generator each turn - y'all can trust me to tell you if you get it.

Unless you guys would like it visible in thread?
>>
>>1763700
Nice, if that counts than our numbers bump up to

>20, 15, 19
>>
Why is everyone voting to unleash flame logs on a small, experienced and agile unit instead of the big crowd of plebeians?
>>
>>1763710
Nah, that's fine. Thanks laddo
>>
>>1763714
Because the one big fucker is worth 9 plebs all at once, and each of his underlings is worth 4-5

Plus, if we get rid of their professionals, the rest of their morale will die, and on a meta level, there will be one less entire roll
>>
>>1763710
It's alright Also it seems like we're getting super lucky with the d50 rolls. It would be great if you allow us have this.

>>1763714
The side with the mercs is the same side with the big crowd of plebeians. Also the enemy chief/mercs are with the big crowd
>>
Rolled 15, 12, 7 = 34 (3d20)

>>1763669
Chief
Flame logs on merc and plebs behind them
Evan
Retreat to center to cover swordman
Karl
Retreat into crowd to provide covering fire
>>
Rolled 10, 1, 8 = 19 (3d20)

>>1763669
>Release flaming logs, which side?
the second biggest side that we have not killed enough men on?

>a. Flaming arrows

>Retreat into the town to provide covering fire
>>
>>1763768
>77/100 Batavians on your side. 117/150 All others
So yeah there are only 40 batavians split in the other two sides. So the flaming logs with the mercs have the most people
>>
Finally sitting down and looking at the numbers, I really think we've got decent odds here if we can repel them before they all get over the walls. If the remainders see the majority (and hopefully the big fucker) getting destroyed, they'll panic and rout

If we can do some cool shit without dying, that'd be pretty neat too. Gotta impress the waifu
>>
>>1763781
>If we can do some cool shit without dying, that'd be pretty neat too. Gotta impress the waifu
We already did some cool shit, like rallying the Gaul swordmen to throw back the javelins. Now we have to provide cover for the people, so we can stay alive
>>
>>1763795
Fair point, forgot how unusual that is.
I'm unintentionally beginning to diminish Karl's badassery because he's so cool by default
>>
>>1763781
>>1763804
I thought we had a nordic waifu from going back to our tribe but that was just a dream.
>>
>>1763804
I just know that after this battle were going to be viewed as the Heroic stranger. It's like something out of a fable, or one of those myths that the Gauls and Germanic people tell each other.

We build a home, and show up bearing gifts to the village. When we kill a bear we had a feast, when we have food, we gave it away. When we were needed to fight, we fought like a man possessed by the gods, taking down more than a dozen man. Got injured by less than a week later, we are in fighting shape. Barely able to speak the language we rally the men with our words. Our arrows guided by the gods themselves to find there mark.

The story of Karl the Friendly Stranger will be told by the Gauls for centuries, after we pass. As we help them in there time of need. Like a godsend from the gods.
>>
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>>1763857
>karl the Friendly Stranger
>not Karl the Bear
>not Karl, King of the Gauls
>not Karl, King of Germania
>not The Origin of God-Emperor Karl

You set your sights too low, friend. Bearman will rise.
>>
>>1763873
>You set your sights too low, friend. Bearman will rise.
The tales will only last, if they are written down my friend. Or we'll be lose to the sands of time. We will raise in fame my friend, only if we are able to survive this.
>>
Also it seems like combat turns take a bit more time since OP got to work with more numbers, than normal turns of building up our home
>>
>>1763899
All the more reason to focus on industry, trade and peace over war.
>>
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Rolled 19, 16, 20, 6, 5, 11 = 77 (6d20)

>20. Gaulish Chieftan
"Bring the logs!" the Gaulish Chieftan yells suddenly. A crowd of swordsmen rush over to the pile of thick, sturdy pine logs in the center of the village.

Multiple men each, they quickly carry them as fast as possible to your side, overlooking the mercenaries and Batavian Chieftan.

Stepping aside for them to be pushed over the walls, the Chieftan lets cry
"Tine!"
and they set alight, massive branches of purgatory flame hurtling towards the mercenaries.

>Mercenaries, 15.

The mercenaries nimbly jump out of the way - all except their leader, hobbling out of the way just a second too slow due to the wound in his leg. He screams and bellows his fury as he's set alight, held down by the weight of something he can't fight. His screams of pain are joined by those of the regular men behind him, entire groups flattened, pushed aside, and panicking. Shivering, you wonder what it would have been like to face the bear-man in personal combat.

>19. Batavian Chieftan

Their Chieftan upon his horse easily avoids the rolling death, and rallies his remaining men - the battle is far from over. Barking orders at his men to pick their ladders back up and push them against the walls, melee is finally joined.

>Evan, 10.

The Gaulish swordsmen lurch forward, ready to at last fulfill their true duties as the first of the Batavians becomes visible over the ladder.

Ordering his men to abandon the walls for the swordsmen to do their work, he orders his archers to station themselves throughout the town, and the nimblest among them on the roofs, suppressing the enemy wherever possible.

> - 1 to all future enemy rolls until archers are eliminated.

>Batavian Sergeant, 17 - 1 - 1 = 15

Swatting aside an arrow with his long shield, the sergeant that has given you so much trouble 'til now makes himself visible. A lithe, lanky figure, he struts about his men as they flood onto the walls, barking orders as the Gaulish swordsmen desperately struggle to push his men back.

>Karl, 18 - 2 = 16

By the time you're able to find a position on a roof, it is too late for plenty of your men. Despite the constant drilling and military tradition of the Gauls, the men, now seeing their doom up close and personal, are cut down like dogs before their masters to minimal enemy casualties.

Determined to tip the scales back in your favor, you send shot after shot to the enemy, slaying a man and wounding another.

CONT

faster updates now that the soldiers are all moved on the map.
simpler interface in the future
>>
>Gaulish Chieftan Tactics level 6
>Batavian Chieftan Tactics level 5
>Evan Tactics level 5
>Enemy Sergeant Tactics level 4

>Mercenaries are at close range
>Rest of the army is at short-close range.
>Their Chieftan is at short range, but on a horse.

Actions:

Chieftan:
>Personally join the melee
>Rally women
>Rally children

Evan
>Suppressing fire.
>Join the melee
>Target mercenaries
>Write-in

>Karl
>Join the melee
>Snipe
>Try and escape
>Rally women
>Rally children
>Go back for a friend before running away.
>Write-in

>Write-in

>Roll 3d20 for the Chieftan, Evan, and Karl
>I will roll 3d20 two times for the Batavians.


>3/10 Mercenaries
>164/250 Batavians

>112/150 Gaulish Swordsmen
>46/60 Gaulish Archers
>>
>>1763911
>19, 16-2, 20
Shit, Mercs got a Nat 20. We just got to keep up the good fight
>>
Rolled 12, 15, 14 = 41 (3d20)

>>1763924
>Rally women
>Target mercenaries
>Snipe
>>
Rolled 8, 17, 9 = 34 (3d20)

>>1763924
Chieftan
>Rally women

Evan
>Suppressing fire.

>Karl
>Snipe
>>
Rolled 13, 6, 20 = 39 (3d20)

>>1763911
Rally woman
Target mercs
Rally children
>>
Rolled 12, 19, 3 = 34 (3d20)

>>1763911
>got merc leader
Nice, and it seems we got plenty of the rest of the fuckers as well.

As a suggestion for the future interface, consider just using your mouse and a paint program to represent things visually. This 32-bit looking art you've put together is very good looking and appealing, but must be murder to modify and create. As long as we can tell what's going on, I think we're good visually speaking
>>1763924
Chieftain
>personally join the melee
Evan
>Suppressing fire
Karl
>Snipe, try to kill the enemy sergeant
>>
Rolled 12, 11, 9 = 32 (3d20)

>>1763924
>Rally children

>Target mercenaries

>Rally women

lol chief rallies kids we get the ladies to rally around us.

We should run tho...
>>
>>1763936
NAT 20 BY KARL
US
13+1, 17, 20
Them
19, 16-2, 20

We can snipe the leaders
>>
>13 17 20
Karl is seriously putting in work, man

If we can get to outnumber them seriously, we could finally get them to break and rout. the more of their leaders we can get, the better
>>
>>1763947
The mercs got Nat 20 but there is only 3 of them. So we lessen the impact they have. And let's hope that Karl can snipe the sergeant, and the Chief can rally the people.

We're a true godsend to the Gauls, we're going to rally the Gauls to fight back.
>>
Karl himself got three Nat 20s in the battle. (Counting this one)
>>
>>1763947
>>1763955
It's good to remember the Batavians pulled all the men they could for this attack, so if we can wipe them out their population and tribe will suffer massively. Leaving us and the Gauls in a position to take advantage of their tribe.
>>
>>1763966
Basically returning the favor for what they did to the Gauls, from our meager understanding of how the Gauls ended up so hungry. We really will be a hero by the end of this
>>
>>1763966
>It's good to remember the Batavians pulled all the men they could for this attack, so if we can wipe them out their population and tribe will suffer massively. Leaving us and the Gauls in a position to take advantage of their tribe.

With tons of Batavians man leaving there home behind. It will hurt the planting and the harvest fro them, as they got most of able body men, to fight. So you're going to get lot less hunting and furs. They are going to be in the same place the Gauls were. So in the end you're going to have two weak tribes, and who knows who is going to take advantage during that time
>>
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>>1763977
>who knows
:^)
>>
>>1763974
Aye.

>>1763977
>and who knows who is going to take advantage during that time
Us if we are lucky. We can get a few reinforcements from our tribe that are willing to work under us and from the Gauls. Then we can raid their tribe for slaves, animals and such.
>>
>>1763974
>>1763980
>One Turnip field. 4 weeks to maturity.
>Two Beet fields. 5 weeks to maturity.
>We have 16 weeks of food left without relying on the harvest.
If the Gauls can survive one more month after the battle, we have ton of food to give. Right now we have enough to live through the winter. So if they need some extra food we can help out.
Who knows, maybe we can get that qt after the battle :^)

>>1763981
> We can get a few reinforcements from our tribe
Yeah, we have a +40 with our Tribe, but when we returned they will see a changed man. We're going to the Gaul hero, and they would be like wat? Since we we're horrible at the bow and everything else before leaving the tribe
>>
>>1763983
I know. I want us to return to our tribe on horse back, clad in our bearskin cloak and our armour with our fine bronze blade at our hip. To really try and sell the image of a changed, successful man.


Also regarding the food, I assume we are going to continue hunting for archery practice, leather / feathers and fresh meat.
>>
>>1763995
>Archery 3/10 XP: 680/1200

This is our archery before battle, giving us a -2 to rolls. since we have the Bronze arrows and the good bow. It's 0 bonus.

So yeah, after the battle, we're going to get lot of Bow EXP, but once we get back home, we're going to be hunting to get more protein in our body.

>5 Rabbit pelts.
>2 Fox pelts.
>2 Deer pelts.
We also have some pelts in which we can tan to leather, or just make into things for our home. Fox pelts will be great as a noble status piece of clothing, the Deer can be made into leather so we have some armor. Rabbit, well we can make some nice socks for our feet
>>
>>1764006
>socks
no my dude, waifu slippers and mittens

You want Maeve to get chilly?
>>
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Rolled 15 (1d20)

>Evan, 17

The archers scattered across town make the best use of whatever elevated terrain they can find. Almost out of arrows, they keep their suppressing fire going as long as possible, keeping the Batavians on their toes and picking off a total of six of them.

>Batavian Chieftan, 19 - 1 = 18

The enemy Chieftan at last dismounts, and barrels up the ladder himself. Furious at the amount of men he has lost he joins the combat personally. Clearly a veteran of war, he peers out among the Gauls, for targets of interest.

A young, important looking sergeant barking orders to the archers giving his men quite a bit of trouble indeed.

Taking aim with his throwing arm, you are struck vicariously with a sense of deja vu.

>Rolling for Evan to dodge. Dodge Level 3.

>Mercenaries, 20.

The remaining savage mercenaries hulk over the smaller Gauls, huge axe blows, cleaving off limbs and shattering shields into splinters. Six Gaulish swordsmen meet their end in this human meat-grinder, without a scratch being dealt in return.

>Gaulish Chieftan, 13.
>Rally the women

The Gaulish Chieftan looks on grimly. This is a fight for survival. Saddling up on his horse, he orders his retainers to knock on as many doors as they can blowing a horn and galloping through town - the women must fight too, or surely everyone will die.

Timid faces, clutching their children hold tight, refusing to leave their homes. Other, braver, more patriotic souls take up the call, and arm themselves with knives and farming equipment.

>Thirty-five Gaulish women join the fight.

>Batavian Sergeant, 16 - 1 = 15

The lanky man ponders for a moment, considering the Gauls desperation. Shrugging, he points out the scared women to his men. Departing the fray where his men suffer against the main Gaulish force, he grins and laughs, running off with nine of his men, ready to take their booty early.

>Karl, 20.

"Those are my cuties." you whisper to yourself.

You penetrate the Batavian sergeant's skull with an arrow of your own.

>Batavian sergeant dead!
>Batavian Chieftan takes over combat effectiveness rolls.
>Only 2d20 x2 now.


CONT
>>
>Gaulish Chieftan Tactics level 6
>Batavian Chieftan Tactics level 5
>Evan Tactics level 5


Actions:

Chieftan:
>Personally join the melee
>Rally children

Evan
>Suppressing fire.
>Join the melee
>Target mercenaries
>Write-in

>Karl
>Join the melee
>Snipe
>Try and escape
>Rally women
>Rally children
>Go back for a friend before running away.
>Write-in

>Write-in

>Roll 3d20 for the Chieftan, Evan, and Karl
>I will roll 2d20 two times for the Batavians.


>3/10 Mercenaries
>158/250 Batavians

>106/150 Gaulish Swordsmen
>46/60 Gaulish Archers
>35/35 Gaulish Women
>>
>>1763460
Take the highest roll still but the crit 1 makes it unfortunate but still successful.
>>
Rolled 9, 3, 13, 3 = 28 (4d20)

>>
Rolled 13, 11, 13 = 37 (3d20)

>>1764024
>>Personally join the melee
>>Target mercenaries
>>Rally women

>>1764031
Yes
>>
>>1764035
Yeah going to change my vote to
>Snipe
Since we have -2 to rallying the people
>>
>>1764035
>Whatever women who would join have come out already
Rally children instead?
I see the error
>>
Rolled 16, 2, 2 = 20 (3d20)

>>1764024
>Chieftan:
>>Personally join the melee
Evan
>Target mercenaries
Karl
>Join the melee
>Protect the wimmens
>>
Rolled 19, 17, 12 = 48 (3d20)

>>1764024
>those are my cuties
I seriously can't get enough of this character
>personally join the melee
>target mercenaries
>snipe at the chieftain
This is dangerous as dicks, but can pay off bigly, and will distract him if nothing else
>>
Rolled 14, 4, 19 = 37 (3d20)

>>1764024
Voting for

Chieftan:
>Personally join the melee

Evan:
>Target mercenaries

Karl:
>Snipe
Kill the head and the body will die.
>>
>>1764042
>>1764035
US
19+1, 17, 13
Chief, Evan, Karl

Them
13, 3
Chief, Mercs
>>1764039
I changed my vote to snipe.

>>1764041
>Join the melee
Kek we have -4 to melee

We got this in the bag, the Mercs are no more
>>
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>>1764042
Gauls 19, Evan 17, Karl 13
Batavians 13, Mercs 3
>>
Rolled 13, 1, 4 = 18 (3d20)

>>1764018
Join melee
Target mercs
Snipe the chief
>>
>>1764050
It's -3 with the bronze sword, possibly -2 with the shield.

I vote for it regardless because you don't get famous by playing it safe.
>>
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>>1764051
This is the turning point.

Gauls 19+1, Evan 17, Karl 13
Batavians 13, Mercs 3

>>1764055
Good thing you're late with that Nat 1
>>
>>1764066
Mostly since we got injured a while ago with a javelin, so we're not going to be moving so good. I would think OP will give us another -# for that injured we took until fully healed
>>
>>1764010
>You want Maeve to get chilly?
She don't get chilly, once we show her the bed. :^)
>>
>>1764066
We are still recovering from a gut wound and are very inexperienced in hand to hand combat. Its a terrible idea.
>>
I'm thinking if we ever really start wanting to do melee, we should consider the idea of a sword on a stick, a.k.a halberd. With our monster strength, we could have a pretty destructive swing with one.
>>
>>1764096
Most anons want to go with the range route since we don't have to be close to the action, and get killed off quickly.

We still didn't have kids, so it's best to go for the safe route of fighting. We not even geared in leather, just the Bear Pelt with have and our simple clothes. After this battle we'll see what happens to the qts.
>>
>>1764096
Sword on a stick right now I think means more spear than halberd, but I don't think there's anything stopping us from commissioning something like that from someone once we've got the stuff to trade and the tribe is in better shape

I figure it could work so long as there was an experienced smith (and the gauls seem to be)
>>
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>>1764104
True. I'm honestly kind of surprised this sort of design didn't happen more than rarely in Europe.
>>
>>1764104
Enemies Before fight
10 Mercenaries
250 Batavians

Us Before fight
150 Gaulish Swordsmen
60 Gaulish Archers

They had 260 vs our 210.
Right now we lost 58 and they lost 99. After this turn is up we'll see how much we killed off.
>>
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Rolled 1 (1d20)

>Karl, 13 - 4 + 1 + 1 = 11

Readying yourself for a new form of combat, you drop your bow and quiver, and retrieve your sword and shield. Stepping up to the fray, you run at a man considerably smaller than you, determined to survive your first bout, and make the best of your size advantage.

Toppling him over as the fighting goes on around you, he growls and swipes at you with his side-arm. Narrowly missing a fresh scar, you swat the weapon out of your face, and counter-attack with your own weapon. Grazing his shoulder, he uses his free arm to hit you in the chest - but it's too late. Your hands are wrapped around his neck, squeezing the life out of him.

Suddenly, a boot slams into your stomach, and you're back on the ground, a fresh Batavian standing above you. Yelling for your life, you launch yourself up and push your blade upwards as hard as you can - then twist.

The man falls backwards, clutching at his wound, as you turn to face your previous opponent.

>Batavian Chieftan, 13 - 1 = 12

Witnessing the death of one of his most loyal lieutenants, the Chieftan locks eyes with you. Charging across town straight for you, he readies another javelin, and you're just able to see him out of the corner of your eye despite the combat you're involved in.

"NOT AGAIN," you yell

>Karl rolls 1d20 to dodge.

>Evan, 17.

Meanwhile, Evan sets his sights on the mercenaries - their axes are useless if they are too suppressed to fight. Focusing fire, arrows pierce one's thick bear hide, sending him tumbling off the wall, the others thrashing around wildly, unwilling to accept their fate.

>Mercenaries, 3 - 1 = 2

Heaving heavily, the remaining two are embedded with arrows, and prepare for their final stand. With a valiant warcry, they leap further into the heat of the action, smashing and cleaving their huge axes everywhere, like wounded animals clinging on to life.

They are uncoordinated, and dizzy from their injuries, managing to only slay two young Gauls before meeting their own ends. Good riddance.

>All mercenaries dead.
>Enemies have 1d20 x 2 from now on.

>Gaulish Chieftan, 19.

The Gaulish Chieftan sets on rallying his men. It's now or never. Pushing forth on horseback, he impales a Batavian with a spear before dismounting and fighting among his brothers.

>+1 to Evan and Karl's rolls.

CONT
>>
>>1764104
We could create something of the sort.

>>1764111
Eh, there are good reasons for and against them.
>>
>>1764118
>Karl rolls 1d20 to dodge.
>1
Rolling a 1 for us. If this kills us, I'm be pissed
>>
>>1764118
>1
What a fucking way to end the game.
>>
>>1764118
OP there are more votes to snipe than go into melee
>>
>>1764118
>1
Wait a second, that final line:
>+1 to Evan and Karl's rolls.


We might survive! We'll be fucked to shit but we might survive!
>>
>>1764130
We already got a boot to our wound, and now that with their chief throwing the javelin?

If we live, we're gonna be crippled, which means no comfy farming

We're fucked, and that fucking sucks. Fuck the retards that voted for melee
>>
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>>1764118
>Karl rolls 1d20 to dodge
> 1
>>
>>1764118
>1
Two people wanted to melee while majority wanted to keep sniping
>>
>>1764135
Don't know if OP counted the votes if only 2 were for fighting, while 4 were for snipe
>>
>>1764140
Yeah, but he wrote already and I'm not sure he's willing to go back on it
>>
>>1764143
Yeah, but I don't want a permanent injury/death due to a honest mistake.
>>
>>1764147
I'm just irrationally angry that some fucking genius thought it was a good idea to do the thing we're worst at with a semi-mortal wound right after we did our best to fuck with the biggest guy there;

Assuming OP does spare us, what the fuck was that about? Fuck, man.
>>
For sniping:
>>1764038
>>1764042
>>1764048
>>1764055

For melee:
>>1764041


>>1764147
Agreed. Not to mention that we hadn't agreed on Nat 1 overrides as far as I am aware and the Nat 1 was a very late roll.

>>1764150
People are retarded and think a minus 3-4 on a roll isn't going to get us so fucked up the ass that we die.
>>
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Caught off balance, you fall to the ground. Looking down at your body, you see the spear. Grasping onto it feebly, and attempting to pull it out... it... slides out easily, having only been embedded in the ground beside you, leaving you with a bloody graze.

You turn once again to face your opponent.

In my haste, I seem to have misread some of the comments addressing the melee posts as votes for melee. Not going to end the game unfairly.

>Gaulish Chieftan Tactics level 6
>Batavian Chieftan Tactics level 5
>Evan Tactics level 5


Actions:

Chieftan:
>Rally children
>Write-in

Evan
>Suppressing fire.
>Join the melee
>Write-in

>Karl
>Write-in

>Roll 3d20 for the Chieftan, Evan, and Karl
>I will roll 2d20 two times for the Batavians.


>121/250 Batavians

>85/150 Gaulish Swordsmen
>46/60 Gaulish Archers
>27/35 Gaulish Women
>>
Rolled 2, 12, 9 = 23 (3d20)

>>1764154
Chieftan:
>Rally children

Evan
>Suppressing fire.

>Karl
Fall back, to give covering fire
>>
>>1764154
Thanks OP, many QM's wouldn't agree to change what they've written / are writing.

>Rally children
>Suppressing fire.
>Snipe
>>
Rolled 3, 11, 20 = 34 (3d20)

>>1764154
>>
>>1764154
Fucking hell, man. Thanks for being cool about it and giving us a chance

Chieftain:
>Go for the enemy chieftain
Evan:
>Suppressing fire
Karl:
>Try to fucking survive, find a better shield, look for another bow
>>
Rolled 8, 1, 4 = 13 (3d20)

>>1764160
Forgot to roll.
>>
Rolled 3, 19 = 22 (2d20)

>>
Rolled 3, 13, 13 = 29 (3d20)

>>1764154
Forgot to roll
>>1764162
Karl fucking lives

After this many nat 20s, I'm willing to entertain crit 1s
>>
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>>1764162
>20
KARL THE NAT 20 GOD
>>
Rolled 7, 19, 13 = 39 (3d20)

>>1764154
Chief:
>Just try not to die

Evan:
>Suppressing fire

Karl:
>Throw spear right back at that motherfucker.
>>
>>1764169
Well shit Evan is going to die.
>>
>>1764176
No anon, don't let the crit 1 menace kill us
>>
>>1764179
So long as Arthur lives and a few blond and red headed cuties who cares?
>>
>>1764154
Rally children
Suppress fire
Kill the bitch Chief with that Nat 20 Karl
>>
>>1764154
Changing vote to
>>1764178
Probably won't kill him, but it's about time we're on the other end of the javelin

When we get home we're going to build the fuck out of those goddamn targets, and we're going to git gud so this NEVER happens again. Hell, we'll have Aella throw blunt spears at us until we can dodge
>>
>>1764189
>THROW SPEARS AT ME WOMAN
>p-please karl
>>
>>1764194
Tell me that's not in character for "you are NOT wife material" Karl

We are Autist Supreme, and we're going to dominate this goddamn land like the dice gods want us to
>>
Fourth time Karl got a Nat 20
>>
>>1764154
>>1764154
Chief
>Join the battle personally you coward
Evan
>Join melee
Karl
>That fucking chieftain needs to die
>>
Us
8+1, 13+1, 20+1
Chief, Evan, Karl
>+1 to Evan and Karl's rolls.

Them
>19
Batavians

In the whole battle we got 4 Nat 20s, that's on the next level right there. We're like a god in the field of combat. Rallying the troops, sniping the important leaders, and saving the qts.
>>
>>1764212
We're a bit retarded, but a god.

OP, assuming we do die like a bitch at some point after we have a wife and small child, would we play as our beloved waifu or the kid? Or is it game over until our heir comes of age?
>>
>Batavian Chieftan, 19 - 1 = 18

Seeing one of the Gaul's proudest men go down with his projectile, the enemy Chieftan smiles smugly, and saunters over to the fray to ensure his victory. Fighting onwards and rallied by your supposed defeat, the Batavians deal crushing blows to the Gauls, and carry off a number of their women into the hovels. Others run through the streets, throwing torches and lighting the place on fire.

>2/86 hovels aflame

>Evan, 12 + 1 = 13

Shot after shot does not seem to deter the enemy. While it is true, many fall, both to the blades of the swordsmen and the arrows of Evan's squad, the Gauls are dying at a much faster rate.

>Karl, 20.

Dropping down to the floor as though you've been mortally wounded, you clutch at the bloody scratch across your side.

"P-please... p-please, don't!"

Shouting gleefully, the Batavian raises his axe high in the air, and brings it straight down - onto nothing.

Twisting to the side, you slash at the tendon that's named after that one Greek homo, and bring him hurtling down, shock and pain spread across his face.

Back on your feet, you finish him off with a clean stab through the heart from behind.

Panting heavily, and not sure of whether or not it was personal, you think of how best to make yourself useful. You're supposed to be dead, and in the chaos of battle, the enemy has not realized you're very much alive and well.

The Chieftan. You can't fight that guy on foot - from afar? That's a better chance.

Picking up the javelin that bled you just moments earlier, you take steady aim... and launch!

Your aim is steady and true, and the javelin is returned to center, pushing the chief onto the ground, gravely wounded.

>Enemy Chieftan is terribly wounded. -3 to all Batavian rolls.

His troops look on in horror, shook, and a few of the more tired men are caught glancing backwards towards the ladders.

>Gaulish Chieftan. 8

The Gaulish Chieftan stands back in dumbfounded amazement as this strang