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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1719792

You are the Courier. From the northern reaches of Oregon, to the blasted waste of Montanna, to the eastern reaches of Utah, and the south of California, all have felt the touch of your feet. But now you call home a new nation and a new people beneath the shadow of BigMT. The Pheonix Commonwealth of America, of which you are its Executor. More projects and feats of strength and science are completed in your nations name, and new discoveries and allies. And also new betrayals and the growing strength of enemies as you continue your bid to lead your people to supremacy, in a world of other great peoples and empires.
>>
>>1733940
>And also new betrayals and the growing strength of enemies as you continue your bid to lead your people to supremacy, in a world of other great peoples and empires.
keikakus are much harder than it looks
>>
>>1733940
You have returned home following your trip to the NCR. Your RV is heavy laden with goods, clothing, entertainment. Mostly for your wives, but a few for the common people.

You wonder if they might not ehm, one day want to also be tourists to the NCR.

The news of the NCR's counter attack has you wondering. If you act, should you act within the coming days? The war has been going on for almost four years now since you left Hoover Dam. It was 4 years that Caesar took before he could recover strength to challenge the NCR at Hoover Dam, and it was a resounding victory (with no small part, due to you). And with the Legion 50 miles from the NCR capital. . .

---

Meanwhile, the hubologists make themselves at home.

They are quite thankful, and willing to work hard. A lot of them are quite smart and willing to work as scientists, the rest who aren't are fine as farmers. Almost everyone else is a farmer.

Sam has taken to reading some of the books taken from the NCR library.

You have a number of books and things you are adding to the public school, which is still rather low tech but effective enough to leave no one completely illitrate. But it could use some sciencing.
>>
>>1733993
>AHS-9
"Thank you firebird, for allowing us shelter in your land.

The Great Wheel rolls on thanks to you.

We are amazed by what you have built here, but most of all, by your crashed vessel from the stars.

I had never before thought I might see a Zetan sky fortress. Much less a working Zetan chariot as the one you have parked on your airfield.

The Zetans were masters of Zetan Radiation. An ancient and mysterious race, as wise as they cruel and unfathomable. They are not of the Star Father's creation, yet they were the first to harness the cleansing radiation. Thus their minds are exceedingly wise, and they are immune to neurodynes. Look what they can accomplish with such ability.

We would like to set up a home and a study in the fortress. But. . .we see that even here the talons of the Dragon are embedded."

What he means to say is that the Chinese are currently squatting in the Alien mothership and using it to their advantage. But the hubologists would like some of the facilities they are in. The Chinese prefer to use them instead.

>Brain
"Seems to me like you'll have to choose who you want using the alien craft.

Or just build a laboratory for the hubologists using alien parts. But that would be expensive to replicate."

>Hubologist
"The Chinese promise you an army bearing alien technology.

I promise you weapons far more powerful than those of energy and light. The power of Zeta Radiation and of Neurodyne dispersal."

You could always just hold off on a decision for now.
>>
10 Bastion Hazard Heavy Bots are produced

Work on the improved farms continues. I was not sure whether you wanted the Greenhouses or the Underground farms, but simply continue them in the next action. I will account for progress. Information on both choices has been given last thread.

You have built a (Tiny) cloning lab but to get any real use it will need to be made bigger. You have discovered Gallasaurus Rex and Super Cows.

>>>>>Food: Average (Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Stable) [CAP: Average]
>>>>>Medicine: Above Average (Stable)
>>>>>>Materials: Scrap Metal (Below Average) Fissile (HUGE+++)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Above Average)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. 5 Spy-Eye Bots Squads
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

!NEW!
--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV 5 Spy-Eye Bots Squads
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower. Highway to BigMT
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 5 Spy-Eye Bots Squads
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
You have new forms of entertainment to add to Alexa, the low level AI governing most peoples TV convenience thingamij. You can add them straight up, or you may try to censor them.

James Bond AI reports no bugs or taps in your armored limosine after a thorough scan.

2 new vehicles added. Tony Gam built the RV with scavenged parts, so thankfully your metal has not depleted. it should be noted that your size and population have made such small constructions not so resource intensive as it would have been when it was just the 7 of you.

---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
!NEW!
Military Pride (Below Moderate)
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
20 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey, Cain
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
Large Scale Replicator
AUTOMATED ROBOT FACTORY
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT). 1 Long Travel RV. 1 bulletproof limosine.
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+20 Researchers (Followers of the Apocalypse)
+14 Hubologists
+10 Experienced Combat Medics/Researchers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>---NEW WASHINGTON---
>>>>>>Morale: Average
>Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>>Armaments: Average
>>>>>>Current Pop:
>203 Human
>35 Infants
>+40 Super Mutants/Nightkin

>>>>>>Garrison:
>1 Couriers Companions – Doc Mitchel
>+10 Mr. Orderly Robots
>+2 Experienced Higher Officers (Urban Veteran) [OW American Infantry Armor] (Plasma/Laser) {Experienced Veterans} {Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+156 Securitrons MKV Hazard Bot
+(Plentiful) Spy-Eye Bots

Squads:
>General Infantry Squad: (6 Regular Infantry, 1 Experienced Soldier "NCO", 1 Trained Regular Officer)
>Traits:[OW American Infantry Armor] (Weapons:Plasma/Laser) {Experienced Veteran Leaders}{Veteran Infantry} {Augmented!}
8 Squads [8/8]

>Garrison Infantry Squad: (Assorted infantry)
>Traits:[OW American Infantry Armor] (Weapons:Plasma/Laser){Veteran} {Augmented!}
2 Squads [8/8] [7/7]

>1 Command Platoon:
>Traits:[OW American Infantry Armor] (Weapons:Plasma/Laser) {Experienced Veteran Leaders}{Veteran Infantry} {Augmented!} **Command Unit**
+1 TACT bot {Combat Veteran}
+2 Experienced Higher Officers (Urban Veteran)
+8 Experienced Regular Infantry
+5 Mr. Orderly Robots
+Doc Doc Orderly MD PHD DDS

>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+9 Baby Brahmin
+30 Mr. Howdy's Farming Robots

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 108
>>
>>1734152

>>HERO
Salvage the Divide.

>>Research
Research replicator upgrade: non-metal replication.

>>CONSTRUCTION
Construct more construction robots.

>>MILITARY
Clear and salvage the Divide.

Passive robot construction: construction robots.
>>
>>1734152
>>HERO
Take the four best of the Chinese stealth team + Dandan and neuter the NCR's counterattack against the Legion.

>>Research
Research replicator upgrade: non-fissile replication.

>>CONSTRUCTION
Construct more construction robots.

>>MILITARY
Clear and salvage the Divide.

Passive robot construction: construction robots.
>>
>>1734159
This is what we agreed to last thread. Supporting
>>
>>1734159
Supporting
>>
>>1733853
Actually last you checked the Legion owned the Mojave Outpost. Have a big statue of Legate Lanius when you were there last.
>>
>>1734170
But are the NCR still holding out on the other side of the pass?
>>
>>1734173
Not as far as you know.
>>
>>1734159
We might want to use a replicator and produce a bunch of C-4 and bleach like I outlined last thread. So we can mess with their shit more easily.

Also some bolt cutters / Saturnite knifes, lockpicks and some silenced weapons? General spy shit.
>>
Rolled 40 (1d100)

>>1734152
backing this >>1734159
>>
Rolled 2 (1d10)

>>1734181
Supporting, also how many troops will we send to the divide? So when the time comes OP knows what we want to do.

I know our TACT bot, 100 Securitrons MKV Hazard Bot, leaving 56 at homee as Garrison. And 5 HK bastion

>>1734176
QM make note of what anon said, as we need it to do our sneaky mission.
>>
>>1734159
>>1734190
Roll me 2 more 1d100s!

>>1734159
>>MILITARY
>Clear and salvage the Divide.

How many forces do you wish to send?
>>
>>1734197
Don't send the TACT bot, it's not a Hazard bot.
>>
Rolled 42 (1d100)

>>1734199
TACT bot, 100 Securitrons MKV Hazard Bot, leaving 56 at homee as Garrison. And 5 HK bastion

>>1734201
TACT bot send to be send to make our bots better at combat.
>>
>>1734197
>QM make note of what anon said
which was that?
>>
Rolled 63 (1d100)

>>1734199
>>
Rolled 34 (1d100)

>>1734199
>>
>>1734205
>TACT bot send to be send to make our bots better at combat.
Doesn't matter, it's not equipped to survive the Divide.
>>
>>1734206
We might want to use a replicator and produce a bunch of C-4 and bleach like I outlined last thread. So we can mess with their shit more easily.

Also some bolt cutters / Saturnite knifes, lockpicks and some silenced weapons? General spy shit.

>>1734208
Nice Roll
>>
>>1734201
>>1734205
So long as they are within digital radio range, which they were even before we got the TACT, it can command them.

We can have it a little past the China Ranch outpost. Far enough that it won't be hit by the storms but close enough to command via the network.
>>
>>1734212
Oh, sabotuer equipment? Ok. As a free action you'll have some on hand that you have collected over the years.

Unfortunately, some of the more adanced stuff like rebreathers for everyone and MK6 berserk infection takes a true research action.
>>
>>1734190
>>1734205
>>1734208
Fairly average rolls all things considered (Average is 49, literally just below average). Bodes...not good but well enough.


>>1734223
Fair enough and good to know.
>>
>>1734176
Then why are the legion not pushing through the pass. They could be heading down the long 15 straight into baker. We're hearing nothing?
>>
>>1734215
Yes, I agree

>>1734223
Alright good enough.

>>1734225
It's best of three

>>1734226
I have traveled through real life I-15 through Baker, and it's just nothing but desert for over 100 miles.
>>
>>1734226
They know how bad desert combat is.
>>
>>1734232
Those are the best three rolls.
>>
>>1734226
>Brain
"Logistical difference aside, perhaps they are focusing on the NCR as their primary threat."
>>
>>1734239
Yes
>>
Hoboy 2 battle quests in a single turn. 'ere we go
>>
>>1734249
We getting ambitious
>>
>>1734159
>Take the four best of the Chinese stealth team + Dandan and neuter the NCR's counterattack against the Legion.

[INT 10]

You highly doubt that even with 5 very proficient people you could stop a massive counter attack. You're not at the right place, have 0% battlefield information on either NCR or Legion positions.

Then there's the issue of transportation. Walking there will take time. Driving will be faster but may also be more visible. And the UFO will definitely be spotted if they have radar installed, and James Bond says they do at Ridgecrest. He can feel their pings.

This may be a scouting mission at best, but you don't know where anything is.

You consider possibly thinking this over a bit more.
>>
Rolled 37 (1d100)

Also rolling for reasons
>>
>>1734291
>What do?

I'll throw in some more options based on your input. Currently the Courier is thinking that if this were indeed a major counter attack spread out rather than narrowed in like at Hoover Dam, even his almighty power on foot won't help much.

He could try to find and kill a general, but he doesn't know where one is.
>>
>>1734291
>>1734340
What if we replicated the bike we got from the MLA? One of them for each of our infiltrators? Would that be able to move fast enough and carry enough supplies? Would they be anywhere near stealthy enough?

At that point, we could instead send in the entire Chinese stealth team since there'd be no reason not to replicate one for all of them and that would certainly be enough to do some damage to their offensive's supply lines and such.

Plus the job ain't to stop the counterattack. Merely to slow or minimise it's effect if we can.


Also OP I have to question the Scoutship being detectable by radar. Seeing as the Aliens were using them for covert work on the earth and shit. Kidnapping people and such. Not to mention that their mother-ship is fundamentally the same craft and if it was detectable by radar then they'd spot it from it's effect on radio telescopes when viewing that region of space.
>>
>>1734340
Where is what we could do. Since it's a major counterattack, New Vegas which is under Legion control, will have ton of army movement, to the location of the counter attack.

I said to know where the counterattack is happening we need to see where all the supplies are going. Supplies that are being carried on NCR trains, and traintracks.
>>
>>1734362
>I said to know where the counterattack is happening we need to see where all the supplies are going. Supplies that are being carried on NCR trains, and traintracks.
If only you had that information.

So you would like to take a gamble and track one of the NCR or Legion's supply lines?
>>
>>1734361
>What if we replicated the bike we got from the MLA? One of them for each of our infiltrators? Would that be able to move fast enough and carry enough supplies?
Sure. Actually your limosine may be fast enough. However niether of them are exactly stealthed and could be spotted from the air or a distance.

If the alien vessel has a cloaking field, you haven't figured out how to activate it. Presuming it does.

It stands to reason that perhaps they felt that their technology was so superior as to not bother with a cloakig field.
>>
>>1734371
Too much risk we choose wrong. We need to get the spy drones up before trying any of this. We know the most likely destination, north of us, but we don't know where anything is being held
>>
>>1734362
Well we know the location of a massive artillery position (which is something I'd like to sabotage if we can get to it) and we can assume their range isn't greater than most conventional artillery.

So seeing as that was within sight of the capital and they were talking about pushing back the front-line which was within 50 miles of the capital. We have a rough region in which it could've been happening.


If we are smart, we can use maps (even pre-war ones work here, we just need mountains, rivers and all that) and shit we have to work out where the lines of probable attack and advancement for both sides would be and thus where the counter attack will be headed.
>>
>>1734291
>>1734391
I told you guys.
>>
>>1734400
And I told you getting those drones up wouldn't help us since they'd take too long to be ready.


Not to mention even if you did get them in the air, which I doubt we could have in time, they'd still be unable to pass into NCR airspace without causing a political nightmare.
>>
>>1734389
Since the Legion is 50 miles away from the capital, it would be reason enough that the staging point would be the capital they would be sending troops and vehicles through it, To get the legion either to the East or North of the Capital. Most likely the East of it.

I said we need to send some men to the south of us, to see if the NCR are pushing the Legion, Southern California into Arizona. Just to make sure we're not being faked out. As the main push will be near the capital.
>>
>>1734371
Teleport to the NV area, talk to the Legionaries who are off duty and shit along with their merchants. See if we can't find out where the front-line is from them. Failing that, follow one of their supply lines from a few miles up.

>>1734430
That could work, what do you think of my plan?
>>
>>1734394
An artillery position within sight of the capital seems like its a defensive installation. It won't be helping 50 miles away.
>>
>>1734394
>>1734433
Yeah, it's worth checking out, as we saw from the capital that artillery being fired. And they don't just put artillery just for show. So we need to check it out, and see where they are launching the shells at.
>>
If you want to visit the NCR's artillery positions, say so and how you plan to get there.
>>
>>1734433
>Teleport to the NV area, talk to the Legionaries who are off duty and shit along with their merchants. See if we can't find out where the front-line is from them. Failing that, follow one of their supply lines from a few miles up.

This seems like the plan that will take the least amount of time, so I'll support it. Just get to know where everything is happening. And tele back with the reports
>>
>>1734451
Teleport to NV area
>>
>>1734438
The speech given by their president implied it was being fired on the Legion positions which seemingly it was at the end of his speech.

>>1734442
Yeah. We can steal some maps of the front-lines, blow some shell dumps and all that good stuff.
>>
>>1734460
I think teleportation to the NV area like you said would work out the best, as it really save us lots of time. Time we don't need to waste going to and from places.

>>1734451
>Teleport to the NV area, talk to the Legionaries who are off duty and shit along with their merchants. See if we can't find out where the front-line is from them.
This plan
>>
>>1734451
Well. The motorbikes probably. Just stop a half a mile out or something and continue on foot.
>>
>>1734474
>>1734457
2 for this
>>
>>1734492
I suggested it and I'm for it.
>>
Teleport to NV. Writing
>>
Also since OP was seemingly uncertain on what we settled on in regards to farms, I presume we are going with the underground ones?
>>
>>1734561
Thats my vote
>>
>>1734561
yes
>>
>>1734561
Yes.
>>
>>1734562
>>1734572
>>1734573
Well not only was it settled quickly, it was unanimous!
>>
>>1734561
That was the vote. Yes
>>
Also another thing we need to get round to researching the weapons we theorised from the LAER weapons research.

I think the enhanced plasma (generates closer to target, still has a, smaller than LAER, Tesla effect) idea was the best for improving our general forces and that we might want to research the plasma "flamethrower" after that for close range bots.


Anyone got an opinion on that front? Anything else they want to raise?
>>
>>1734583
Speaking of underground stuff let's build some digger bots next turn.
>>
>>1734148
QM, could we add all of the things we bought from the NCR to the replicator's databanks as a free action?

Also, I support censoring the strongest bits of NCR possible propoganda in their entertainment works before disseminating them amongst our populace.
>>
>>1734603
We'll see what we need. Personally I think we will be focusing on construction robots for a little while longer and getting the train working.
>>
File: army.jpg (370 KB, 1920x800)
370 KB
370 KB JPG
You use your new alien teleporter pad to go to New Vegas.

Stepping out on the other side, followed by Dandan and some of your other Chinese agents.

You return once again to the Mojave. It has been some time. You look out into the distance.

The land is quite green now. The Legion's irrigation aqueducts have made grass and farms stretch across the Mojave.

New Vegas can hardly be recognized anymore. The Lucky38, the Casino buildings, overshadowed by Caesars great Colloseum.

As you overlook the Mojave, you see shapes moving in the distance. You recognize it as an army. A massive number of people pour in from the horizon to the east, walking into New Vegas.

You are always somewhat awestruk, and jealous, at the amount of people these other empires command. You hear war drums trumpets and whip cracks in the distance as this river of bodies marches forward, likely massing in New Vegas.

>What do
>>
>>1734607
Agreed. Limited censorship and at least having some text or something popup stating if it's a falsification, exaggeration, etc for the rest of it.

Anything too obvious should be purged outright.
>>
>>1734607
I'll handle this after calculating the battle posts
>>
>>1734619
Oh good. The Legion is fine. This is terrifying but the Legion is fine.


Well, while we are here we could grab a few uniforms / clothes for the Chinese with us and purchase some more slaves to bring back. That way we can grow our population by...at least two dozen or so people. Seems worth it.

Might also consider seeing the Colosseum and doing some fights.
>>
>>1734619
>You use your new alien teleporter pad to go to New Vegas.
Wait what? How?
>>
>>1734638
Mate don't question the convenient shit. Chances are there is a very good explication for all this.


...I mean I have none but still.
>>
>>1734638
Some threads ago you guys reverse engineered Alien based teleporter pads
>>
>>1734638
You have one currently installed in the old Enclave Bunker.
>>
>>1734648
Yea but how did we get a teleporter pad to new vegas?
>>1734654
Oh, that's convenient.
>>
>>1734660
What did I just say about questioning the convenient shit, don't do it.


I'd guess we used our Scoutship or that we carried the pieces on us through the transportalponder and assembled it there. Now stop asking questions when details work against us.
>>
>>1734635
Supporting, we'll look like just some slavers, wanting more slave for our farm. Or other thing
>>1734619
>>
>>1734648
That's awesome! Can we build more?

If so, we should build a ton of these! One hidden in Utah, under New Reno and near the Midwest BoS.
>>
>>1734691
Agreed but there might be a max range.


However we can certainly see about getting one in Utah and anywhere else we expand.
>>
>>1734635
Do this
>>
>>1734691
It costs a lot of power to run these. You are currently working off of the Enclave Bunkers mini-reactor thing to make this work.
>>
>>1734635
Writing

Do you want to bring Dandan or leave them in the Bunker?
>>
>>1734706
I say bring them, so they can buy slaves as well. We should have enough legion clothes for them right?
>>
>>1734706
Well the Legion has Chinese-ethnic citizens I would assume and I don't remember you mentioning anything about women being unable to purchase slaves...so...yes?
>>
>>1734714
Isn't Dandan the only female in the Chinese sneak team? The rest males.
>>
>>1734706
Yes
>>
>>1734714
>Well the Legion has Chinese-ethnic citizens
I think your thinking about the Khans, but in Fallout their are asians ethnic people that still live on. So it don't be that weird
>>
>>1734720
True but a Legion citizen can only purchase two slaves unless they hold notable rank or status.

So every person we bring is another two slaves essentially.


I mean, you might be able to convince some Legion people to "purchase" two slaves with your money and only keep one, giving the other to you, but that'd be risky.
>>
>>1734714
>Well the Legion has Chinese-ethnic citizens I would assume

[Int 10]

You doubt that. The only main Chinese settlements you can think of are the Shi and your own.
>>
>>1734736
I am aware from playing the games and all that but couldn't remember if I ever actually saw a Legion character of Asian ethnicity.

Still it'll work out.
>>
>>1734701
Would a large alien power cell be able to run it?
>>
>>1734737
Well we give enough money for the males of our team to buy two slaves. No convincing Legion people since it can backfire.

>>1734745
I think it don't be that weird. We could say they were part of a vault of only Asians if they ask. But as long as we have the money, we're be fine
>>
>>1734742
Use INT again.

Given the rarity of Chinese citizens and language in the US, won't the Legion just think that they are tribals from an unknown area?
>>
>>1734751
Yes. However you may also need an on hand fissile battery to keep it charged
>>
>>1734759
Tribals wearing stealth armor?

Or even Tribals wearing stolen wastelander outfits?
>>
>>1734742
Ah! But we know from the Pre-war world that there were Chinese held in Big Mt for testing who were P.O.W's and we can state with good certainty that they'd have had more than just the small number held in that camp (based off the number of beds, no more than a two-three dozen).

So logic implies that there would have been other, larger, camps elsewhere in the United states. Not to mention the existing population of "Chinese" by appearance people who lived in the US pre-war.


Anyhow, if anyone asks they are from the far western holdings of the Legion or something.


>>1734754
Agreed but they'd probably hate Vault dwellers for relying on technology and shit.
>>
>>1734769
Well I did specify getting them some (Legion) clothes (>>1734635) and thus I'd suspect they'd be able to at least not stand out in a crowd too much.
>>
Don't forget to vote on what you want to do.

>>1734708
>>1734714
>>1734723
3 for Yes

anyone going to oppose? If not writing
>>
>>1734612
Construction bots and digger bots can be one and the same, provided we intend on primarily underground expansion and want to develop a unit that's fairly specific to that circumstance.
>>
>>1734769
>>1734782
QM can someone just go back, and get some legion clothes. From BigMT?

>>1734770
>>1734759
How do you guys feel about putting some people to live in the Evclave bunker? Right now it's hidden with no people living in it. It was a water supply (small) by enough to let 6 people live. And it allow us to know what's happening with the Legion while our people are safe behind the hidden bunker.
>>
>>1734782
OP just making sure you understand, I want to get them into Legion clothes, THEN go buy slaves.
>>
>>1734786
I'd have little problem with that. Especially since I kinda want to use it to infiltrate the various vaults in the region and repair / restore them under ourselves. Either by stealth or by digging to them using a teleported mining robot.

That way, we can make use of them for their advanced technology and all that good shit. Plus it means we can rise from the earth with our robotic armies in the region when we roll on through.
>>
>>1734803
We get tunneler bots and just task them to dig a web of tunnels under new vegas? Leave them to do their thing for a year and see what's donw?
>>
>>1734810
Essentially. Seeing as each Vault has a geothermal generator and / or a nuclear power-plant we could make use of. It'd give us a pretty good base once repaired in the region for our various ideas. Especially once we start getting replicator industry online.


Then we install a network of trains and when we attack, we can send entire armies through the tunnels at high speeds to hit their rear lines.
>>
File: e9Xm1Y6.jpg (169 KB, 1360x768)
169 KB
169 KB JPG
You find some appropriate local legion civilian clothes and dress yourselves and your own agents and head for New Vegas.

It isn't long before you encounter a Legion patrol. You are decidedly wearing a mask.

>Legion
"Halt!

Who are you, what is your business in the Legion. You dress like plebians, but it is obvious from your weaponry and bearing you are no mere plebs."
>>
>>1734786
I like the idea!

Placing a spec ops team here to do Intel gathering would be a great idea. They could even use our wealth to cultivate local assets.
>>
>>1734847
"We are Couriers, bearing things of importance to those who sent them and to those who shall receive them."


Remember, Ceaser ordered that no Courier ever be attacked, as many of his own spies were disguised as such. It also helps discount our appearance / behaviour.
>>
>>1734867
Supporting
>>
>>1734867
Actually scratch that, I think I can do better.
>>
>>1734875
Fuck it, if that doesn't work then I don't think anything would've.


Go ahead OP.
>>
>>1734867
Why not, supporting
>>
>>1734867
go for it. It works
>>
>>1734867
[Speech 100]

>Legion
"Very well. Be on your business then, and do not attempt anything suspicious."

Seems like, at least, you have an alibi that works.

Just as long as you're the one talking.

---

You arrive on New Vegas, at what once upon a time was called Freeside and the Strip. Almost all of it has been changed. The rubble of freeside and the conrete wall replaced by stone, and concrete. Order where once was chaos, and great buildings and temples reach for the sky. Only the Casino's remain, now repurposed themselves.

The great marketplace is packed. But not with travelers, but tribals. Tribals who are being armed with armor and weapons, and a great military mobilization appears to be taking place. You are once again, tiny dots in an ocean of people.

>What do
>>
>>1734900
Buy the max amount of slaves we can and see if we can hear where the people are going to.>>1734900
>>
>>1734916
Supporting this.
>>
Rolled 59 (1d100)

>>1734900
Split up and gather information. This is the Chinese Stealth Squad's best, they should be adept at getting in places and listening in on important conversations.

Designate somewhere to meet back up at when it's midnight. Should be easier to sneak out of places at night, and also hear more interesting things.
>>
>>1734900
Buy the maximum number of slaves we can, any sorts of maps of Legion lands and any livestock or plants (preferably seeds) we haven't seen before.
>>
>>1734916
Lets wait to buy slaves. Right now, they would just be dead weight if we have to go somewhere we're not supposed to be.
>>
Rolled 11 (1d100)

>>1734916
>>1734939
Supporting
>>
>>1734941
True but I see nothing we want to infiltrate.
>>
>>1734937
They don't speak English for the most part.
>>
>>1734966
FFS, why haven't we taught them the language of the land? They've got VR and surely that's a simple sim to write.
>>
>>1734916
>>1734933
>>1734939
>>1734944
Anyway, four votes for buying slaves with two wanting to pick up some maps and such too.

Let's get the slaves at least.
>>
Rolled 23, 3, 48, 62, 71 = 207 (5d100)

>>1734937
Rolling for reasons
>>
>>1734974
The massive differences between Chinese and English I'd assume.

However I do agree, we should certainly make all of our citizens and the Chinese literate and able to speak English and Mandarin. That'll ease our people's relations and aid in fusing our two people into one.
>>
>>1734979
Shit, fuck, okay, good.


We might need to do some fighting shortly...
>>
>>1734985
>>1734988
Maybe the rolls was for the Legion?

No matter, due to our mission to stop/slow down the NCR. Maybe Ceaser would hear us out?
>>
>>1734997
If he won't we can always promise to cure his cancer or something. Or we give our Transportalponder to our wife and try and fight our way out or something with the rest of the Chinese stealth team.
>>
>>1734979
>Wartime preparations/Strategy
Well. There are a lot of weapons everywhere. Your Chinese say there's all sorts, both melee and ranged weapons. They spotted some RPG's.

They are trying to dole them out to as many tribals as possible.

This information isn't exactly helpful because they aren't so very attuned to the Legion a you are, so any quirks in quality, quantity or type escape them.

>Important People's Status
No idea where Caesar is. Or Legate Lanius. Or Vulpes. Or anyone really. Sheeit you're wondering where the slave master is or Lucy of the Thorn

>New Vegas' Inner Workings
New Vegas civilian life appears to have shut down. It seems the entire city has turned into a mass armament and barracks center. Much of the priestess duty has turned toward ritual pre-battle purification and blessings on the soldiers. It appears that the Legion is working on a major offensive of sorts, as formations of tribals enter the city and leave in columns heavily armed.

No more slaves are being sold.

>Steal Gathered Intelligence Analysis
Stealing snippets of conversation from officers, most of whom are lower, to find out what the Legion know about the NCR. You find out that the Legion is making a mass retaliatory movement of sorts. The where and the how isn't known, just that the order from up top is "get everyone armed and moving west NOW"

They don't seem to know much about the frontline either, only that they have been steadily marching toward the NCR capital and now all of a sudden the Legion has ordered lots of tribals and even plebians to be armed. Most of the officers here are set on training soldiers and getting them to the front, though they say "it feels like Caesar is moving the whole east westward. "

>MYSTERY
All tribals are being screened by a select group of Priestesses. You can't prove it, but you think they have "the sight" or the "the vision" or whatever you call it. Curious.

They seem to be looking for something among the tribals. Whether it is a bad trait they are screening for, or a good trait they are searching for, is unknown.

---

It is midnight. The endless armament and stream of soldiers continues as they are sent northwest.

>What do
>>
Rolled 86 (1d100)

>>1735059
Rolling for reasons
>>
>>1735059
Welp, no slaves no reasons to stay.
>>
>>1735059
leave. Nothing to do here and they can probably handle themselves. Might even need to support the NCR.
>>
>>1735059
>>1735075
>>1735072
Maybe we have the sight. Also if they are arming civilians and tribes people it means they are in need of help. Since they don't arm everyone unless it's Nazi Germany battle of Berlin.
>>
One of your chinese watchmen signals an alert. You look down and see a patrol of Legionaires wearing Dog hats being lead by what looks like a blind priestess fumbling about. But they seem very well armed and she almost looks like she knows where she's going.

Their patrol seems to be getting closer and closer bit by bit.
>>
>>1735059
Pull out of the city. Don't break anything or steal anything. Just get back to the Bunker.


So it seems the Legion isn't much stronger than I suspected. That they can't resist should this counter-push actually go ahead at full speed or anywhere near full strength.

I see two solutions, either we supply the Legion with tonnes of RPG's and other such measures to counter the NCR armour and such or we have to weaken the NCR's push ourselves.

However we now know the location of the push more precisely and can almost certainly move covert assets into the region and damage the logistical and strategic backbone of the NCR.
>>
>>1735088
Speak to the blind woman. Maybe she knows our future
>>
>>1735088
Aw fuck we're spotted, get out of there, cover our tracks and make sure to lead them away from the bunker.
>>
>>1735094
>>1735100
Supporting. We need to regroup and think of what to do next
>>
>>1735088
Get all of our Chinese to begin pulling out of the city back to the Bunker. They shouldn't wait for us.


I am assuming the Transportalponder still works and that we have it on us? If so remain behind with that in hand (finger on the trigger) but down by our side and wait for them to either pass us by or for them to reach us. See what they do and if all else fails teleport out. If they walk on by, exit the city casually.
>>
>>1735100
yup support leaving.
>>
>>1735100
>>1735103
>>1735108
3 for this
>>1735107
1 for this

writing unless any changed votes
>>
>>1735103
What to do next is fairly clear. Strengthen the enemies of the NCR, weaken the NCR's advance. Maintain the balance.
>>
>>1735094
We actually still don't know where the frontline is, just that it's west.
>>
>>1735110
seems more like we have to weaken the legion. They're messing with supernatural shit, and other shit we can't understand.
>>
>>1735112
We know it is in a certain direction (and was within a certain distance) of the NCR capital and is in a certain direction of the Legion capital.


With these facts we should be able to create a area a few dozen miles across at most which we can search and perform actions within.
>>
>>1735117
They are just doing normal Roman things. Being back the Blind woman that can fortell the future. While being high as the sky, and this sense could be VATS
>>
>>1735117
So the Legion has supernatural shit and Hercules, while the NCR has superior tech.
>>
>>1735117
No, we THINK they are. What we know is that they are terrified by the NCR's advance and are incredibly worried about it beating them / killing them.

You were the one earlier saying we needed more information and that we shouldn't act rashly. Now you are the one acting without considering the information we have and performing rash actions.


What we know is that they are scared the NCR is going to beat them and we know the NCR thought they'd beat them too.

Logically we must act on these two facts to conclude that we must intervene to the benefit of the Legion. To preserve the balance.
>>
>>1735128
Actually i'm the anon who was saying that stuff.
>>
>>1735134
Oh, my bad.


Point is we have more reason to believe that the NCR advancing without us interfering will do more damage to the balance of power than the Legion's shenanigans.
>>
>>1735122
Legion is anti-tech, they wouldn't use VATS.

>>1735128
>but you think they have "the sight" or the "the vision" or whatever you call it.
the courier with 10 int has come to the conclusion they're likely psionic, not pretending.
>>
>>1735143
I dunno man it looks like a pretty big battle is gonna happen, i don't know how we could stop the NCR counterattack without overtly attacking.
>>
>>1735146
And that is lovely but my point is that the sight, assuming that they actually have it to any major degree, isn't a instant win button.


We have more reason to believe that the NCR's victory will happen without our interference than a Legion one and even if I am wrong I get the feeling that the NCR is going to recover more easily since they aren't throwing their entire capital's population into the effort.
>>
>>1735153
We don't want to stop it. Just minimise it's effects. Prevent them running over the Legion for the most part.

As previously explained this would be accomplished by blowing ammo / fuel dumps, bridges / train tracks, radio masts, vehicle pools and artillery positions.
>>
>>1735100
You leave New Vegas concerned about being followed, and by doing your best to stay out of sight and not touch anything, you escape without being spotted.

The sun is rising now, and its a long walk to the Bunker again. Two days and two nights have passed since the Sentenniel.

>What do
>>
>>1735158
It would be enough to even the playing field. If the legion knows where the NCR is going to attack, with what tactics, where they will deploy armour columns, where they would deploy infantry forces, or artillery emplacements..

The sight is a massive gift for the legion and with their numbers and training, would pose a threat to the NCR.
>>
Actually here's an idea, if the Legion is leaving New Vegas we can begin teleporting some bots here to hold it.
>>1735173
>We don't want to stop it. Just minimise it's effects. Prevent them running over the Legion for the most part.
I know i know, i'm just tired and used the wrong word.
The point is i don't think using just one Chinese stealth team is gonna help minimise the counterattack in any significat way since this is looking like it's gonna be a major warfield.
>>
>>1735176
It's lovely to say that but the thing is that the sight is cloudy / vague as shit according to every user we know of unless you are hopped up on insane amounts of drugs. Something the Legion wouldn't use.

And even assuming you were right, there's only so much knowledge can do for you when you are literally outnumbered, outgunned and out of time.


The Legion needs help, this much is clear.
>>
>>1735176
This anon has a point, it's possible the Legion's priestess have predicted the NCR counterattack and foretold that the only way to stop it is to have the entire population fight in this specific battle.
>>
>>1735188
Legion has the numbers advantage, and their equipment is of good quality.
>>
>>1735193
NCR has tanks, Planes, artillery and morale on par with the Legion, and super soldiers. I give the winning edge to the NCR
>>
>>1735183
That is a terrible idea but we can consider it.


Also our force can certainly do enough to minimise it's effects if we act quickly enough and catch up to the NCR's front-lines and eliminate some of their forces. Be it tanks, artilery, vertibirds or anything else.

We must head back to Big mt, mount up onto our MLA bikes and ride as fast as we can towards the NCR's capital and then towards the thunder of the artillery / where we saw their first barrage land / the mountain we saw light up with their guns.

Failing that we must get the MK 6 on a holotape and into New Reno's robots to draw NCR resources and forces away, lest they lose the city and the region.


>>1735193
We have no reason to believe they have the numbers advantage and their equipment might not be enough for this. I still say we must intervene immediately.
>>
>>1735204
>Also our force can certainly do enough to minimise it's effects if we act quickly enough and catch up to the NCR's front-lines and eliminate some of their forces. Be it tanks, artilery, vertibirds or anything else.
Not in a battle of this size, there's probably gonna be hundreds of NCR tanks and other Vehicles and we'll have to blow them up with just one team.
i think there's a Game of Thrones joke that can be said here.
>>
>>1735175
Find out where the NCR supplies route is, and blow up ammo / fuel dumps, bridges / train tracks, radio masts, vehicle pools and artillery positions.
>>
>>1735199
The legion probably has the sight, and if they needed to get around the drug restriction probably use "ceremonial incense" or something. Wouldn't be the first oracle to do so.

They have good guns, probably some for every occasion, including missles, which may be capable of locking on.

If the NCR has just the edge, then there is nothing we need to do. We want them to barely win.
>>
>>1735211
A team which i remind you, will have to stay covert, limiting how many vehicles they can take out.
>>
>>1735216
I'm saying that the NCR has the edge that them will bulldoze the Legion, that why we need to slow the attack.

Legion has to get civilians and tribe people to fight for them, NCR has too much of a edge that they will win easy.
>>
>>1735217
You are assuming that we are going to be blowing this shit up as we go. The C-4 in Fallout NV works with remote detonators and you can wire up as many blocks to the same one. This means we can turn entire motor pools into metal scraps in a few minutes of covert work and a trigger. Same goes for the rest of our targets.
>>
>>1735221
They get tribals to fight for them as a matter of principle, and there is something to be said for numbers in missile barrages.

In a straight fight, yes, the NCR would win, but the Legion has sight for psychic intel. Played right, Legion can ambush every NCR convoy, or counter any NCR push.
>>
>>1735230
>You are assuming that we are going to be blowing this shit up as we go. The C-4 in Fallout NV works with remote detonators and you can wire up as many blocks to the same one.
And how the fuck would the C-4 go unnoticed while NCR troops are using those vehicles to attack the Legion? They aren't in storage they are actively being used to attack the Legion.
>>
brb don't forget to vote!

Also am I to presume you wish to spend the nuclear boon on the Fissile materials research?
>>
>>1735246
Why are we attacking the vehicles actively in combat? We want to eliminate their logistical backbone by destroying railroads, trucks and fuel / ammo dumps.

Destroying vehicle pools is just a side goal in case we encounter them, not the primary method to weakening them.


Also it should be noted that the Vertibird is a vehicle with many maintenance spaces. All it would take is someone hooking the altimeter into an explosive with a fairly simple logic circuit (needs voltage > X) and they could make them explode when they go above a certain height.
>>
>>1735246
>>1735244
>>1735230
Guys I think we should vote to OP post, so we can get things moving.

>>1735269
Yes

Go back to BigMT, and talk with the Brain, he will have answers to what we saw
>>
>>1735269
>Also am I to presume you wish to spend the nuclear boon on the Fissile materials research?
What about the Non-metal materials upgrade? Does such an upgrade exist now?
>>
>>1735281
It will be part of a general replicator research action. The results will speak for themselves.
>>
>>1735272
>Why are we attacking the vehicles actively in combat? We want to eliminate their logistical backbone by destroying railroads, trucks and fuel / ammo dumps.
You were the one who said "Also our force can certainly do enough to minimise it's effects if we act quickly enough and catch up to the NCR's front-lines and eliminate some of their forces. Be it tanks, artilery, vertibirds or anything else" so i thought you meant destroying active combat vehicles.
>>
>>1735272
Yeah, and who's going to go up to each vertibird and wire up the bomb? do we carry a bag or logic gates in our pocket?

Also, they're mobilizing, you don't think they have eyes on critical infrastructure at all times?
>>
>>1735269
Yes
>>
>>1735277
Agreed and I support your choice for an action.


We might want to consider that insane plan to teleport in our army and capture the Legion's lands while their army is distracted under the assumption the NCR are going to win. Assuming we can get actual proof the NCR is winning and will push them back that far.
>>
>>1735277
Supporting.
>>1735286
Get that upgrade instead of the non-Fissile materials.
>>
>>1735277
Ill support talking to the brain
>>
>>1735294
Don't get that upgrade, get the one that allows us to use regular rocks instead of metal.
>>
>>1735269
Could you detail what the different researches we can do are and how they'd effect the replicators?


>>1735291
>Yeah, and who's going to go up to each vertibird and wire up the bomb? do we carry a bag or logic gates in our pocket?
Mate it's not exactly a hard job, you just wire the logic gate into the existing circuit and every stealth team member could be educated to do that in a few minutes at most.

>Also, they're mobilising, you don't think they have eyes on critical infrastructure at all times?
Not really seeing as they are expending so much effort to maintain the rate of their advance. I'd suspect that the literally able to be invisible stealth team might be something that they'd miss.

Still I've provided alternative plans if these aren't to you liking that I can guarantee will be effective but no one agrees to using them.


Seriously, I've provided plenty of ideas but no one is willing to unleash an unshackled AI into New Reno, to head to the north and burn down the forests or even to strengthen the MLA or just to take the Courier on a road trip through the NCR blowing bridges, military bases and other shit to high heaven.

Forgive me for actually trying to provide solutions.
>>
>>1735313
>>1735305
You'll both be satisfied by the research boon. The Brain has come up with a new theory that will expand the abilities of replication in general
>>
>>1735322
Use the boon
>>
>>1735313
Don't worry anon.

I'm sure when BigMT actually does decide to go to war you'll be in need of lots of ideas
>>
>>1735313
I don't recall anyone who disagreed about burning down the forest. I sure didn't. It's just that doing that now wouldn't affect the outcome
>>
>>1735192
Very possible.

I still think that we need more information.

We should head to an outlying Legion outpost closer to the front and interrogate an officer.

Or, head into the NCR.
>>
>>1735322
Okay use the boon then, but I reserve the right to be extremely disappointed.
>>
>>1735328
I didn't either, i just disagreed with the method to do so and proposed an alternative.
>>
>>1735328
It would've limited the NCR's fuel supply forcing them to conserve what they have. Rather than expending it in a single offensive. It would also have left a large portion of the population unemployed and interrupted their electrical supply since they rely on it to some degree for that.
>>
>>1735313
forgive me if im slow on the upkeep, still at work.

> head to the north and burn down the forests
Fuck yeah, lets do it.

>road trip through the NCR blowing bridges, military bases and other shit to high heaven.
Fuck yeah, lets do it.
>>
>>1735322
Do it
>>
>>1735343
I agree to both the actions expressed ie. Fuck yeah, lets do it
>>
>>1735343
>>1735347
Well good then, we can start sabotaging the NCR's shit immediately since Riddick also knows how to fly the Scoutship and probably better than us, he can take care of the forests.
>>
>>1735351
Well let's first get that non-metal materials upgrade first cause i have an idea.
>>
>>1735351
We won't do anything of value fast enough though, and remember what QM said, they may be tracking the saucer on radar, and follow the line back to us.
>>
>>1735355
Sounds interesting. I'm in.


We also need to get round to colonising Utah.
>>
>>1735358
Riddick will be able to get us through that. He is not scared of heights. Radar can't reach more than 10 miles high I would think
>>
>>1735360
Well guess what, with the replicator upgrade we can begin massive digging projects to reach places like Utah and NV, the projects will also as a consequence give us tons of material to use in replicators which give us more digging and military bots.
>>
>>1735358
>We won't do anything of value fast enough though
You want immediate results? I've provided plans for that but again and say it with me now: no one, supports them.

>and remember what QM said, they may be tracking the saucer on radar, and follow the line back to us.
Then we tell Riddick to fly into space and back to Big mt before landing and that assumes they link a small radar blip to the massive fires.


>>1735362
He'd only need to go about 38 miles up to be safe from radar for the most part.
>>
>>1735343
I don't support going on the road trip of destruction. Pretty soon after they would get wise to it and be on the look out. Only so many military bases and bridges one cand destroy before someone gets wise to what's happening.

Remember, the Shi have a master prediction computer, and the NCR has a ZAX. After the first 6 targets they could start pre-empting us. If stealth is broken, we will lose when the NCR attacks.
>>
>>1735365
I guess you could say our civilization will reach... Critical mass
>>
>>1735367
I want to do things with care, not go on a merry spree of destruction that won;t do anything.
>>
>>1735365
I actually want to maintain a small presence in NV. A dozen spotters to observe for the NCR advancing into the region and if so they signal back to the bunker and someone rushes through and tells us.

Then we send our army through the teleporter as quickly and as many as possible before claim the region and deny them the city / resources of the region with the smuggest of faces. Then we start expanding out.


>>1735368
>>1735372
A merry spree of destruction accomplishes plenty I'll have you know. It destroys industries, ruins economies, wrecks regions and over all damages their NCR's dominion.

Also, they can predict where we strike next all they like, that just means we need to change up targets / move region or act more unpredictably.


Look if you want to slow down the NCR you either accept that the operations are small scale and risky or large scale, out of our control and risky.
>>
>>1735389
You vastly overstate what we personally are capable off. There are only so many factories or bridges or military bases we can blow up before they start being prepared. That includes predicting what our next target is. They have the capability. The whole endeavor is far riskier than what we stand to gain.
>>
>>1735389
Setting the woods on fire is one action, swift, and devestating.

The road trip of destruction is a series of smaller yet still very risky actions.

You can see how they are different.

I support decisiveness not whimsy in sabotaging our neighbouring military power.
>>
>>1735406
>>1735418
Mate what we stand to gain is slowing down the NCR even if only by a day or a week over the course of a turn.


Personally if it was left to me, I'd do much more damaging things like spreading the MK 6 into every robot and robotics factory we could find but currently that isn't an option because no one is willing to support that or anything of the sort.

No weapons for the Legion nor the MLA, no drugs either, no improved infrastructure and nothing done to maintain that balance we all agreed needed to be maintained not that long ago.
>>
>>1735440
>I'd do much more damaging things like spreading the MK 6 into every robot and robotics factory we could find but currently that isn't an option because no one is willing to support that or anything of the sort.

I'm for it and other anon as well. But we need to do a research action on it.
>>
>>1735449
>I'm for it and other anon as well.
Are you talking about me? Cause i ain't up for the MK 6 plan.
>>
>>1735449
I know you two are but others are against it for fear of causing something like the Faro plague which is unlikely in my opinion but honestly might benefit us.
>>
>>1735440
Yes as you said so often, If things were up to you we'd be lord of ashes and plagues.

Destroying random infrastructure is a steadily increasing risk for little reward. We don't know where anything is, so we're going in blind. We also don't know security, though it's Zax controlled, or countermeasures. The NCR knows the Legion is capable of sabotaging their shit, do you really think they would make it easy for us? If we start making waves, we give the ZAX and Emperor more data points, to predict our next move or guess who we are. Both of those end badly.

The counter attack will meet forewarned legion troops. If it's a steam roll, it would be a legion steam roll. We don't need to interfere more than necessary.
>>
You take the time to trek back to BigMT.

After keeping your boots in New Washington for so long, its good to be out in the open again. Though you are almost saddened by the lack of monsters and enemies to kill. This new Mojave is green, disciplined, and peaceful.

It takes several hours to return to the bunker, and file in to the crater.

You are greeted by your brain.

Back at the Forbidden Zone, away from the Think Tank who would be alert to any outside broadcast, you find your followers and the Brain tuning a large Television Monitor.

Apparently the NCR is sending some sort of really big broadcast. Word is quickly spreading, and Alexa is recieving many requests by your citizens to observe the broadcast.

>What do?
>>
>>1735473
Check it out first.
>>
>>1735473
watch first, but don't let the people see
>>
>>1735473
Watch the begging moments of the broadcast ourselves so we can see what it is first, if we consider it safe we let the citizens watch it.
>>
>>1735464
>Yes as you said so often, If things were up to you we'd be lord of ashes and plagues.
Well I'd certainly do more than sit in our little town scared shitless of the boot of the NCR or anyone else for that matter.

>Destroying random infrastructure is a steadily increasing risk for little reward. We don't know where anything is, so we're going in blind. We also don't know security, though it's Zax controlled, or countermeasures. The NCR knows the Legion is capable of sabotaging their shit, do you really think they would make it easy for us? If we start making waves, we give the ZAX and Emperor more data points, to predict our next move or guess who we are. Both of those end badly.
Fuck it I can't be bothered to argue this point. You can believe that within three factories or whatever they'll have our pattern down to pat, I can't give a shit.

>The counter attack will meet forewarned legion troops. If it's a steam roll, it would be a legion steam roll. We don't need to interfere more than necessary.
You ASSUME it will be a legion steamroll based off the assumption that the sight instantly makes their knowledge of the enemy a miraculously accurate thing beyond mortal comprehension which based off of the Forecaster and Mama Murphy, it sure is shit ain't gonna be.

And even if it was, I fail to see how perfect information can compensate for them being so massively fucking outclassed.
>>
>>1735473
See what the broadcast is about first

>>1735454
The other anon, the one that not here right now.
>>
I really want to move on to the replicator research, if it's what i think it is the NCR won't be a problem.
>>
>>1735489
Murphy can tell you the deactivation code of a courier. A literal cadre of priests can likely pin point NCR movements.

And if you pull out the drugs argument, they could be using herbal narcotics
>>
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>>1735505
>>1735486
>>1735485
>>1735479
This may very well be the first mass television radio broadcast in a long time.

It starts off as a still image of a Two Headed bear in front of a picturesque scene of california, the rays of the western sunset shining behind him like a halo.

https://www.youtube.com/watch?v=_qvqIHVGoh4

Music is playing, a triumphant orchestral piece. It seems to be the opening to a national news broadcast.

>con't
>>
>>1735520
And I said that even ignoring that, it doesn't compensate for the massive forces the NCR has gathered to destroy the Legion.
>>
>>1735527
>Imb4 it starts good for the NCR but then goes wrong.
>>
>>1735532
...As much as I want this to be their Klendathu, I get the feeling we wouldn't be so lucky.
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>>1735535
We wouldn't be seeing what we saw in New vegas if things were going to go according to plan.
>>
>>1735558
True but still. I get the feeling the Legion's going to be bled dry by this offensive.
>>
>>1735558
From what I saw from New Vegas, it just means that the Legion is scarping the bottom of the barrel.
>>
>>1735579
More likely they didn't expect the offensive and this is just them mobilising the manpower they have in the region to delay the push while they get actual reinforcements.
>>
>>1735588
We'll see how this offensive goes. A offensive takes time, and only 2 days passed. So we have time to do shit to the supplies of the NCR
>>
>>1735597
True. Especially since we are in agreement about burning down the northern forests.


Also we need to find the place the NCR is keeping the Tribal's they've yet to covert if any are left. We can arrange a breakout and get them into the MLA / Legion lands and then cherrypick the best for ourselves while letting the rest join them. It'd weaken the NCR without actually strengthening the other sides besides allowing them to sustain more losses and shit.
>>
https://www.youtube.com/watch?v=2y09pD1r-Qs

"This is the CBC home service. Here is the news.

The military High Command reports a resounding success on the eastern front as part of the counter offensive. In what is known being called the "Centennial Miracle"

In a stunning display, a new tactic,"combined armaments" has been employed on the front-lines with results far exceeding any political or military expectations. The emphasis of speed and rapid advances is being dubbed by the High Command as a "lightning war"

Our courageous forces make astonishing gains as they continue to push the enemy back. Unconfirmed reports have rumored that one mechanized division moved at such apace that not only were the enemy caught off guard, but even High Command was unawares of its position. Military commanders have since dubbed it the 'Ghost Division'.

We can now show you live footage being provided by our corespondents on the frontlines."
>>
>>1735691
So, eliminating their fuel source just became high priority. Followed by expansion. Forget military action, we must focus on actual industrial, agricultural and economic gains.
>>
https://www.youtube.com/watch?v=5P_tjDZ_M78

"From Boomer City, men and women of the 1st artillery battalion continue to demolish enemy strong points and grouped positions with massive artillery fire. The High Command puts to use their newly unveiled Anchorage Guns, firing huge two ton shells up to 30 miles away.

From the Capital the sound of their guns can be heard roaring down the valley, as the enemy no doubt is receiving a first hand experience at them."
>>
>>1735691
Shit, we got to cut off the supplies, and have guerrilla warfare form. To stop the NCR in their tracks.

Have our military and brains look at the footage to understand ways to stop the "lighting war".

>>1735718
We need to burn all the trees down.

>>1735750
We need to go to Boomer City soon.
>>
>>1735750
Well lads we have our target. We know where it is and we can certainly damage it by detonating their shell storage. It might not stop their advance but it will cost them significant resources and certainly prevent problems in future and such.
>>
We should release the footage to our people anyways.

It'll spread to them eventually. Just do a time delayed broadcast so it seems like they're getting it live anyways.
>>
>>1735750
Do you folks think it might be possible to convince the Boomers to join us again?
>>
>>1735758
Yeah, let's go for that. It's something decisive at least.
>>
>>1735757
>ways to stop the "lighting war"
Hard to do. Might be possible if we provided military support to the Legion. Would suggest immediate deployment of our military forces to the NV area in a few hours assuming the NCR advance is not stalled to prevent them capturing the region.

>We need to burn all the trees down.
Agreed. Riddick can be left to do it in the background.

>We need to go to Boomer City soon.
Agreed. We can go alone or with the Stealth team covering our back but we go within the next twenty four hours.


>>1735780
Agreed.
>>
>>1735758
Are we declaring war, or is this covert?

>>1735780
I am fine with this.
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>>1735792
Might as well try covert. If we can avoid outright war then it'll make further operations far easier.
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"Men and women of the 1st Air Corps take to the skies to bring heavy greetings from NCR factories straight to Caesar. These same men and women once held out for months in the Mojave long after all other allied forces had fallen.

Just listen to the sound of those jet dive bombers."

https://www.youtube.com/watch?v=nZZ504TGDpE
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>>1735798
God what I wouldn't give to have a few AA guns or our drones to be ready. We could show these NCR bastards a proper air force and blow the Boomers clean out the sky.
>>
>>1735792
I'd recommend we avoid overt war as much as possible, i have a plan where we begin constructing a tunnel network covering our lands then send an Ultimatum to the NCR after 3-5 turns, "CRYPTO OR WAR, hand over the xeno know as crypto alongside our kidnapped Citizens and the tech you received from him or we shall declare war" When they refuce begin the sabotage operations that anon detailed while repelling any attacks through gorilla warfare.
>>
>>1735814
Lmao you know I've only been calling him Crypto out of convenience, but you guys didn't actually ask for his name
>>
>>1735829
Ehhh, just call him xeno then.
>>
>>1735814
No, the NCR will just bomb our ass to hell. We need to do this as covert as possible.
>>
>>1735814
No ultimatum.

After we secure the Divide, we need to dedicate our populace to total war.

Step 1 is cultural. We need our citizens to know what we're fighting for, as we will adopt a total war society.

The NCR is being controlled by the aliens we fought here at BigMT! It is up to us to defend humanity!
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>>1735814
I was thinking we contact the enclave and brotherhood, get them on board with killing the xeno.

Then we send up spy sats to try and track him down, stage a surgical strike of all of our best, kill him, and get out before anyone knows what's happening. Or maybe have the enclave take the blame.
>>
>>1735814
Mate 3-5 turns is far to little for us to be anywhere near ready for a proper fight. Given it more something like 10 and we could probably hold our lands and raid theirs. 20? Proper offensive actions become possible.


In the mean time we can use our hero actions and such to strengthen the Legion / MLA and weaken the NCR. Rather than performing the Sabotages at the outbreak of war, we do them now. It'll prevent problems.


Fact is that until we get the bomber drones redeveloped and all of the drone types / plus their carrier craft produced we lack any way of dealing with airborne shit. We also still need to create our artillery platforms and our anti-tank measures amongst other things.


I mean, we might be able to pull off a very short offensive in less than 10 turns if we rushed towards it but we'd run out of steam quickly through attrition and them refocusing on us.
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>>1735845
>No, the NCR will just bomb our ass to hell.
Which the tunnels will protect our troops from.
>>1735850
I'd prefer if we did send the Ultimatum so our people know why we're fighting and just in case they do actually give in and to sow seeds of doubt in the NCR populace
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>>1735851
The brothehood is so far East, and they have to go through the Legion to get to the NCR. Enclave would have too few numbers.

>>1735868
The NCR will bomb our cities, and our civilians. Destorying BigMT.

>>1735861
I agree we need to start the sabotages now. Before the War against the Legion is over. NOW is the time to start weakening them

We also have to make sure the NCR can't bomb us with arty or with planes.
>>
>>1735868
We do have a shit tonne of infrastructure above ground, and it's not impossible for the NCR to develop their own tunnelers.
Open war is not an option.

We can let the NCR expand a good bit, wear themselves out, then cut them off from the rear, trapping their forces between the legion and then put the squeeze on their soldiers.
>>
>>1735879
Midwest brotherhood, and the enclave might be small but getting them onboard is more resources we did not have before.
>>
>>1735851
>I was thinking we contact the enclave and brotherhood, get them on board with killing the xeno.
We can do that too.
>>1735861
>Mate 3-5 turns is far to little for us to be anywhere near ready for a proper fight. Given it more something like 10 and we could probably hold our lands and raid theirs. 20? Proper offensive actions become possible.
Sorry I'm tired and hungry since i have to stay up for a blood exam. the 3-5 turns is my most optimistic expectation.
My plan is to use miner bots to dig a tunnel network which will give us materials to feed our replicators, the replicators then make more miner bots so we increase net material income, after like, 3 turns of this we switch to military projects.
>>1735879
>The NCR will bomb our cities, and our civilians. Destorying BigMT.
Well we can just get some AA guns to defend BigMT, which will be far easier than defending the entire desert from aircraft.
>>
>>1735888
>According to a population census in 2241, the population at that time in the NCR was at 700,000 people.

They have lots of people they can use. The population would be over a million now, and we have a small force of 250 men. 400 if you add robots.

>>1735891
>Well we can just get some AA guns to defend BigMT, which will be far easier than defending the entire desert from aircraft.

AA guns don't work on Arty. So they will use arty to bomb BigMT

> and to sow seeds of doubt in the NCR populace
NCR people are Nazi level of brain washed.
>>
>>1735868
The tunnels don't protect our city and such.

Honestly we are best off using our industry to strengthen the Legion / MLA and to expand into the Utah wilderness and deep underground.

I'd also like to request we debate creating a undersea colony near the volcanic vents of the ocean off the western coast. As a way of assaulting the NCR from somewhere they can't follow and because it is a region we can expand through without worry.

>>1735879
Agreed.

>>1735891
Fair enough. Honestly I'd argue we shouldn't be the one fighting for a long time but we should be prodiding weapons, parts and drugs to the MLA and similar shit to the Legion.
>>
>>1735891
If they have enough planes they will still be able to get through. We're a long ways off from getting ready to take on the NCR.
That's why I want to take as few covert actions against them as possible.
>>
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The rest of the broadcast is mostly a showcase of the ongoing offensive, without revealing much military sensitive information on location or position.

It ends with a promotional video asking for more volunteers for the NCR armed forces.

"We have the vehicles. We have the weapons.

We need soldiers!

YOU.

Join today!"

https://www.youtube.com/watch?v=nqE306UqZrQ

---

Gonna have to pass out for the night. Next battle post incoming.
>>
>>1735897
>AA guns don't work on Arty. So they will use arty to bomb BigMT
Any arty would have to be in our territory to hit then, putting them in range of a trike force from the tunnel network.
>>
>>1735899
We have nowhere near the resources to start building a functional undersea base. We have to focus on building up what we have, not wildcard projects like that.

>>1735915
their arty won't be undefended, they'd have tanks are guards to prevent just such an attack.
>>
>>1735922
>their arty won't be undefended, they'd have tanks are guards to prevent just such an attack.
Yea they would but their arty position would still be under attack by a number of anti-tank and anti-infantry robots.
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>>1735922
>Tanks
>As guards

Lolwut.
>>
>>1735922
>We have nowhere near the resources to start building a functional undersea base.
Except when we get the non-metal replicator upgrade the entire underground of BigMT becomes one YUGE resource.
>>1735931
Let's be kind and assume he meant APCs.
>>
>>1735930
>>1735915
Anon they will just keep coming. We need to sabotage the current NCR war effort with the Legion so they are weaken.

>Except when we get the non-metal replicator upgrade the entire underground of BigMT becomes one YUGE resource.
We need much more time before we can last against the Legion or the NCR
>>
>>1735941
If they were towed it would be Trucks. No APC's, Tank's, ect
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>>1735922
Fair enough but I'd argue it could be worthwhile.


Anyhow, with our alien teleportation pads and shit, we can easily colonise the Utah area. Assuming we can get one across to there on our Scoutship and shit which shouldn't be too problematic. Then we can set up some arms, fuel, ammo and other such things production to sell to the MLA at low prices and shit while also establishing ourselves with a major industrial and economic heartland capable of supporting an actual war effort against the NCR.


Speaking of which, we should get our military into the NV area and claim it before the NCR do assuming their advance doesn't stall out.

>>1735941
Not to mention that those geothermal vents would be a great power source for reprocessing sea water and shit into robots.
>>
>>1735949
>Anon they will just keep coming.
And we will just keep repelling them, also keep in mind during this we will sabotage them with terrorist strikes like burning down their trees and they will still have to fight the MLA, splitting their forces.
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>>1735960
they can escort the artillery. They won't just bring in a bunch of trucks and call it a day.
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>>1735970
Anon we need to sabotage them before hand. We need to burn down the trees before we do any action fighting them.

>>1735966
Our military would be too small to hold all the NV area. We should burn NCR fuel source of trees, and blow up the Boomer City Mega cannons. So the attack stall out.
>>
>>1735984
>Anon we need to sabotage them before hand. We need to burn down the trees before we do any action fighting them.
So do that if you want, my plan is mostly "War in 5-10 turns"
>>
>>1735984
I suppose. We might also want to trade some RPG's and such to the Legion to help them slow the NCR advance.
>>
>>1735997
>So do that if you want, my plan is mostly "War in 5-10 turns"
We'll see how much we can get done in their turns. But I have a feeling we need lot more turns then 5-10.
>>
>>1736012
Agreed. However if we can continue to expand our construction robotics and get automated hexcrete up and running, we'd almost certainly be able to begin massive expansion into Utah and such.
>>
>>1736020
I'd recommend delaying all other projects to focus on constructing mining bots for like 3 turns or so, that way we get a major boost in available resources and subterranean construction.
>>
>>1736027
We need the construction robots, so we can build the building we need to build to get things moving at a quick pace.
>>
>>1736027
True but I'd rather focus on exploring Utah and seeing if there are any iron deposits we can exploit. As that would certainly enable further expansion easily. We are in agreement for at least a short while because automated hexcrete and iron mining would require mining robots.

However I would argue that the need for construction robots (with limited excavation ability) is more important than straight up mining robots. As they will enable us to construct factories, mines, housing and anything else we need.
>>
>>1736040
Building things won't matter if we don't have resources, which we need to build in the first place.
>>
>>1736048
If we get anything to anything we don't need the Utah iron, and we can focus on building up home.

We're forced to build tall, not wide. Remember, transporting anything we make or mine in Utah to the mountain is an issue.

We have to see what we get out of the research action. It seems to be the most important research actin we've ever taken.
>>
>>1736048
>However I would argue that the need for construction robots (with limited excavation ability) is more important than straight up mining robots. As they will enable us to construct factories, mines, housing and anything else we need.
True but remember, we are getting that replicator upgrade that allows us to use non-metal materials, the mining bots will give us tons of rock to use in construction projects meaning we won't have to rely on the NCR or the Divide.
>>
>>1736056
Having resources don't matter if we can't use them. Their need to be a balance.
>>
>>1736074
>If we get anything to anything we don't need the Utah iron, and we can focus on building up home.
Except that replicators are slower and less efficient than actual industry.

>We're forced to build tall, not wide. Remember, transporting anything we make or mine in Utah to the mountain is an issue.
We can build pretty wide and as to the issue of transport, a mix of teleportation and underground monorails are my solution.

Also I don't plan the Utah colonies supporting our capital but rather strengthening the MLA and then turning on them and then fighting the Northern NCR / legion.

>We have to see what we get out of the research action. It seems to be the most important research actin we've ever taken.
Almost certainly. It could turn the very state of the world on it's head.


>>1736078
True but having conventional industry is still good since it is "cheaper" to make shit like that.
>>
>>1736099
>Having resources don't matter if we can't use them.
But we can use them, get resources first them build lot's of stuff. And having more resources=building more stuff.
Anyway i got to go.
>>
>>1736115
Just use the same amount of resources, as you are getting in. We're going to need HEX to extend buildings, like the School and underground farms. Metal for robots, lot and lots of robots to serve as our army and workforce.
>>
>>1736111
We have the plans for the big replicators. We can build one, have it print out copies and end up with many.

and Cheaper means little when we're paying in dirt.
>>
>>1736111
>Except that replicators are slower and less efficient than actual industry.

If we had a Factory designed for replication it probably wouldnt be.
>>
>>1736138
True but I was talking in terms of power. Replicators are quite expensive in that regard.

>>1736159
True.


Look honestly if we can supply replicators with enough power, they are ideal but the rest of the time we want to use conventional industry.

My suggestions for the Utah colonies thus mostly involve hydroelectric dams and geothermal power. Both to avoid pissing off our Tribal allies and also because they provide constant, reliable power without risks and we can easily make them with our mining equipment (seeing as any dirt dug up getting down to geothermal vents and shit can be used in the replicator).
>>
>>1736179
The vision I have with this is having them be free of the metal requirement. As >>1736138 said, literally pay with dirt. For now we can make more fissile to produce stuff but once we can remove the requirement for that the sky is the limit. Simply turn dirt into fuel for nuclear plants. We have a gargantuan underground cave system. Excavate that and just fill it with nuclear power plants and watch the power roll in. We have a breeder reactor down there now. Make 10 more (though time consuming it would not be much of a bother since we could literally make everything on-site) and then just print robots ad infinitum.
>>
>>1736298
>>1736159
>>1736179
Maybe we could build a nuclear power plant, since we do have a nuclear boon. Allowing us to make use of the fissile to make a ton of energy.
>>
>>1736307
What if we used both boons to make the replicator use them both interchangeably? Would it already work like that with only one of them?
>>
>>1736314
Right now it uses 2/3 metal and 1/3 fissile. The metal is used as a dense item to be made into something else, using the fissile as energy.

What I propose is that we use the fissile in a power plant, making energy that will supply the machines. As Nuclear powerplants would be more efficient use of the fissile making more energy.
>>
>>1736307
>>1736314
>>1736327
No no no

You dont get it. We REMOVE the need for any one substance to be the 2/3 required. That means we can use literally dirt to make our stuff. Since the replicators can make anything, we have them make fissile materials. Thus making and endless loop we can farm. When we get the next boon we remove the need for fissile materials as power and instead use our power grid. THEN we build lots of power plants out of dirt and electricity to make us more power and so on.
>>
>>1736343
You're misunderstanding me anon.
I'm saying that we can use the fissile for a Nuclear Power plant. Which will provide the energy that we need. Also letting you know OP is giving us the general boon this thread, we don't have to wait until it's archive. I agree with the dirt plan, and I was never against it. To make sure of all the power we need, let's build construction bots.
>>
>>1736356
My mistake. And yes, more construction bots. And YES, could this be the turning point for us? No more dependency for raw materials?
>>
>>1736364
My pessimism lends me to believe that we will never reach a turning point.
>>
>>1736371
Clearly the turning point is when we bang all the important figures.
>>
>>1736376
>>1736371
>>1736364
Also let's not forget about Elijah, if the NCR takes over New Vegas his cloud will attack and his troops as well.
>>
>>1736390
As anon >>1736376 pointed out, clearly the only solution is to bang Elijah
>>
>>1736371
Well, QM seems to have taken things to heart and changed up the dialogue at the least. I have hope.

>>1736390
And then we print Hazmat bots out of dirt. Also, think about it. We can replicate an armada of fighter drones, high-altitude bombers and other things and seize the skies from anyone and then proceed to bomb them back into the stone age. Every flyer has a deadman switch blows up if too damaged, leaving nothing for the enemy but slag. And we dont care about that because we can just print some more. Same with elijah, carpet bomb his AA and everything else.
>>
>>1736408
>and changed up the dialogue at the least.
>>1736364
>>1736408
>>1736376
To start banging people?

>>1736356
>>1736410
So once we go for the dirt mining route, I'm guessing we're going to spam a bunch of excavators to milk it for all it's worth?
>>
>>1736433
>I'm guessing we're going to spam a bunch of excavators to milk it for all it's worth?
We have to meet the energy demand for it. So we need to switch on and off excavators, and building powerplants.

Passive: Construction Robots, to build all the shit we need.
>>
>>1736440
Hm... Out of curiosity, how much could a superhuman or super mutant power a manual generator?
>>
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>>1736451
Probably a decent amount, but I doubt anything longterm, unless you use Goobleboxes
>>
Why don't we use this opportunity to take over new Vegas?
>>
>>1736539
I doubt we would be able to hold it.
>>
>>1736539
We don't have the army to hold it. Only 150 HZ MK and 10 HZ Bastions not enough
>>
>>1736546
>>1736552

This might be a crazy suggestion but why don't we coordinate with NCR?
>>
>>1736568
Coordinate to take new Vegas? Or to defeat the legion in general?
>>
>>1736607
Nah just slow down NCR. I doubt they let us hold or have New Vegas even if we help them.
>>
>>1736617
No way hose. Seeing what they have done to the Shi I dont see us getting that good of a deal. If we can "buy" land from them, OK, but that seems unlikely. And to just hope they give us stuff is not gonna play out. Better to engineer a stalemate between the two powers while we get our robots-from-dirt industry going.
>>
>>1736626
I think you misunderstand what I wrote again. Or did you link the wrong anon? I say the NCR don't give us shit for helping them. That we need to slow them down with sabotaging them.
>>
>>1736629
Yes, my mistake. Wrong anon.
>>
>>1736568
Coordinate with them...to sabotage them? Riiiiiight

QM, we seem to have difficulty deciding on a military course of action.

Could we please gather our general staff + military companions + brain and see what their thoughts are, while also asking for ideas on how to reduce our information deficit,
>>
>>1736659
Supporting this for when QM returns
>>
>>1736659
Also, when we start making new tech from now on, store everything on a secure server with multiple AI making sure who accesses what and when. Restrict the copying of information from there and all round keep tabs on our IP.
>>
>>1736659
Supporting this action since we need to know what our military minds think we should do against the NCR.
>>
Also just a suggestion, we should look into designing a "Universal" robot. Capable of having it's upper "tool / weapon" limbs being entirely replaceable for any purpose. This'd allow us to have a force which tends to the farms, changes arms, mines, changes arms, builds and so on. Rather than needing robots for each task.

Admittedly this creates many problems about not having dedicated labour forces and shit but I think it could be worthwhile for things like the Utah colony's where teleporting over robots for each purpose might be too expensive, compared to teleporting over a dozen of these and their various arms would potentially allow more labour per project at the cost of not being as specialised or being able to divide their focus as efficently.


Still this is just something to consider and debate. I'd also point out that our standard Securitron's, thanks to their modularity, could have their arms removed and replaced with tools so we can in theory re-purpose a fair part of our army for industrial and economic labour. Hell if we wanted to we could equip them with plows and use them to ready the fields for planting.
>>
>>1736728
Why not just send a big and bulky construction robot, have it build houses/replicators and go from there. With the direction the replicator tech is taking we wont really need farms that much. Besides, if we do need to do large-scale farming just make combine harvester robots. No sense going small.
>>
>>1736735
Fair enough I just wanted to raise the point that we should probably look into making our armed forces and civilian robots a semi-interchangeable force to minimise wastage during peace and wartime.


Still if we can get replicators to work like it seems we might, that'd be amazing since we'd just need to send a single robot with a replicator, a large enough battery and a solar panel and given enough time it could process enough mass into actually useful shit.

Still, we shouldn't rely on the potential of our tech. We should rely on it's current capabilities. Under which such a system is currently highly unfeasible and many very well remain so whenever OP finishes this turn and we get one of the two researches down.


Plus we are one step closer to complete battlefield material reclamation robots that turn scrapped enemy vehicles and destroyed friendlies into new ones to fight for us. Not to mention turning their dead into fuel for our war machine. Literally.
>>
>>1736739
I agree with wasting little but if we ever get the replicators to where we want then it is just a matter of chucking the old robot in and getting the new one out for just a bit of power. Considering we would have to make extra arms/tools if we make it interchangeable I think just converting robots would be better since we dont waste space on random attachments that lay around. Also yes, salient is people.
>>
>>1736749
Fair enough on the arm point but that is a fairly far off point for our civilisation.


As to the people-fuel. Think more so the Faro plague. It's my way for solving any sorts of problems we might have with providing enough power to a mobile platform so it can process materials through a replicator into Securitrons and TACTs. Assuming of course Fission batteries don't prove sufficient.
>>
>>1736739
If we have robots that serve both in the military and doing civilian work wed end up wasting a lot of mass in building heavily armoured workers. For every 2 universal bots, we might be able to make 3 dedicated workers, which would probably be more efficient due to being able to be built tailored to the job, rather than as a general jack of all trades.

Were rather getting into the same issues that plagues the f35 and digital camo- making it capable of doing everything, so it does nothing good.
>>
Morning

>>1736659
Okay, hmm
>>
Rolled 38, 13, 6, 77, 82 = 216 (5d100)

>>1736659
>>
>>1736835
Damn. W and e really dropped the ball on this.
>>
>>1736837
2 and 3. Dammit
>>
>>1736835
Why so many dice?
>>
>>1736849
5 main advisors?

Brain, enclave guy who i want to say is krueger, cain, riddick, and Dan Dan?
>>
>>1736852
Ahhh, that makes sense
>>
>>1736852
You forgot AXE MAN
>>
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>>1736659
A debate opens up among your general staff, companions, and your Brain at the Military HQ regarding overall strategy and goals during the war.

The main points of a lack of sufficient information are brought up, and that we are totally reliant on enemy propaganda and what limited foot knowledge can be obtained.

Secondly, the bigger picture is being discussed. You find that there are disagreements over the course of the war itself. Though most accept your proposal to become a dominant power in the region, the exact hows are being debated.

>con't
>>
>>1736659
>Brain
"We need to decide on our overall grand strategy for the war, if we plan to engage it. What I mean is, where do we stand.

If we are against the NCR for being the greater threat is one thing. But some of the others are in disagreement over it.

Then we need to decide whether we want to "suck up" accepting allies of less than ideal ideologies or if we intend to stick this out alone. I believe eitherway is possible, but if we intend to do it ourselves we'll need a more efficient strategy. We've been making good progress, but great progress is what is needed now and I have a few ideas.

However, were we to accept an ally in this war, that would make things significantly easier in defeating the NCR."
>>
>>1736906
Under no circumstances should we ally with the Legion or MLA. Mid-west brotherhood is iffy, because they want to cleanse all non-human sentients, that includes our daughter then. So we only have Enclave left who we don't know if they will join us.

Honestly, starting hostilities with NCR right now is a stupid idea.
>>
>>1736918
Enclave is also anti-mutant, but i see the midwest brotgerhood and the enclave as being swayed to cooperate with us, and we can maybe get some minds to change.
Like that black guy who made friends with the KKK so they quit.
>>
Intel is right.

Perhaps we should quickly revamp and produce a dirt cheap eye-bot suited for long range recon and mapping.

Or we can work on trying to activate the stealth or produce a stealth system for the saucer so that we can fly it about to recon.
>>
>>1736906
>Brain
"I'll go in depth on my ideas for getting ourselves in a fighting stance alone, as difficult as it were. But if we were to consider allies in this war, the problem is that of the other powers in the area who could make a difference on the scale we're talking about, especially on the immediate timeframe, there are severe disagreements and qualms by different factions within our organization.

---

Almost everyone hates the Legion. And that's before your propaganda. I think only a few of your companions would stomach an alliance with them.

Not to mention their ideology is highly counter to ours and getting them aboard will be difficult as well. At the same time, Caesar is an intelligent man. I suspect that in the face of overwhelming odd's he's more than welcome to accept alliances. After all he did request you destroy OR win over the Boomers.

Then again. . .you very obviously betrayed him. It's anyone's guess whether he'll even accept an alliance at this point.

However, they seem to be the NCR's main threat and if anyone is worth strengthening to defeat the NCR it may be them.

---

The MLA are another option. Their are much less ideologial quarrels on their side at least, and in fact, winning them over may be easy. You know of niner as a Warlord among them seemingly, and they are open to the use of technology. In fact we can even produce the drugs they so want badly. Winning them over will be easy.

There will be complaints by many that we are working with raiders and bandits however. Though they aren't as hated as the Legion, you're going to have to win over your people and then face the music of your own ideological purity that you are working with raiders and bandits.

They would be the most open and possibly benefit the most from trade and a military alliance with us, and be the easiest to win over. But you will need to warm your people to the idea

---

Last but not least is the Midwestern Brotherhood of Steel. I had wished you had actually made an action to estimate their strength value, but considering they have been active for decades and using robotic labour they may in fact be the most similar to us. In fact, I'd wager we might actually benefit from them the most if all goes well.

Getting thing to go well would be difficult. Notwithstanding, we harbor mutants and ghouls and afford them equal rights. From what this General Barnaky speaks of, his ideas on mutants and ghouls are not so different than Yaunker or Caesar on tribals who oppose them.

Then there is Unity and planned FEV research. I strongly doubt he would accept in their current form.

But in the long run perhaps, if Unity's ideas on turning her race into nice looking human beings, if this could be extended to super mutants and ghouls, it may be possible to win them over by purporting that we have made the FEV safe and effective in its goal of improving mankind.

However I am also concerned about Unity getting too powerful as well.
>>
>>1736922

Perhaps a visit to the other enclave facility is in order. To establish good relations. Gift them a cow or two and the spray to keep them healthy and as a goodwill thing.
>>
>>1736927
"As for the Enclave. . .

it is actually somewhat Ironic but our ideology is as opposed to them as us as anyone else. Have you noticed they have not contacted us since we met.

Likely because of what they have seen. We harbor mutants and ghouls as comrades. None of us are pure humans, except for the literal Communists we have employed.

And then, most of all, you've made yourself a self styled president, claiming true descent of the American heritage without actually having any, what they would perceive as, legitimate ties to the old world government. For all I know they already have a president right now.

In fact the only person here with that would be Kreger whom you have made a General. If they could even accept that considering it was a title granted by you.

Desperation and defeat may make them come to us. But whether in open arms or guns blazing I cannot say."
>>
>>1736927
Gift them hexacrete and salient. The NCR has it so its not like we have an intellectual monopoly. Best give it to them for political capital before they steal it from the NCR and we get nothing. Can do the same to the brotherhood.
>>
>>1736925
>>1736935

I find it funny that the most faction who's ideals align with ours is the NCR and we want to go to war with them instead of seeking co-existence or even alliance.

What I see is, the only reason why we hate them is deep, hateful, seething envy and jealousy.


I actually think that we should let them do what they do, let them have their successful counter-offensive, let them fight MLA, Legion, maybe the Mid-west brotherhood, Enclave and whatever other factions they will encounter. No empire in the history managed to take over the entire world, no empire managed to hold its lands forever.
Nazi Germany too the world by surprise at the start of the war, but others adapted, the same will happen here.


The main thing we should be concerned about is New Vegas. Imo, we should strike a deal with the NCR which ensures we will get the New Vegas and the Mojave. We only really need that. Then we can grow so tall, as to reach the stars, while NCR over-extents itself by trying to be as wide as possible.

We even have a legit claim on New Vegas. Everyone knows that we use House's robots. We can claim that we are his successor of sorts who he trusted.
>>
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Of any potential allies, I believe we would be strongest working with the Midwestern BoS in the long run. But then the future may be not as "American" as much as "Brotherhood" as you would like.

---

>Brain
"If you wish for us to truly stand alone, I suggest getting the ZAX in order as soon as possible. Perhaps even spending a Boon upon it. The experience of the five program sets in various forms of robotic warfare may be exactly what we need in these times."
>>
>>1736941

The only thing that will be hard to get for ZAX are the brains, right?

Was that one anon right in saying that the humans who we harvest the brain from don't need to be very smart for good quality brain, just that they didn't fuck it up by using drugs and alcohol?

I also seem to remember that we could research into cyberbrains, so that any brain could be considered good quality for ZAX.
>>
>>1736940
We currebtly have a deal where territory is first come first serve, and a real close avebue of attack through the long 15.

Also i agree that we more closely resemble the NCR than anyone else. The issue is we want to keep our independence. Also the alien rapist

Killing Oddball is mostly just people running on spite.
>>
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>>1736945
>Was that one anon right in saying that the humans who we harvest the brain from don't need to be very smart for good quality brain, just that they didn't fuck it up by using drugs and alcohol?

>Brain
"Correct.

Dr. Mobius and BigMT have already done extensive brain research. If we can get five brains, turn them into blank slates, and cybernetically modify them they would be suitable for a ZAX AI basis.

Although, personally, this equates to killing someone. As a Brain myself, I feel squeemish about that. Pick someone you don't like at least. Its not like you haven't spilled thousands of brains on the floor anyway."
>>
>>1736952
"Of course, if your moral quandries bug you, there is an alternative solution. If you were to select five Brains that match the five personality sets, you may not need to mindwipe them and simply merge their personalities.

That means a Brain of someone who is a military thinker, somone who is a tinkerer, someone who is a researcher, someone who is good at spying, and someone who is business savvy."
>>
>>1736952

Is simply cloning and vat growing an option.
>>
>>1736952
Can we replicate blank brains if we had one? Like when we replicated a rat.
>>
>>1736952
So lets go to Legion lands and kidnap 5 people. Preferably higher ranking than just normal soldiers or civilians but I'm not that picky.

>>1736951
Being friendly with NCR or even becoming allies does not mean losing independence. It would be other story if they were pushing for us becoming their vassal.

>>1736955
Lets see if we have volunteers for that.
>>
>>1736956
"Unfortunately, according to BigMT research, no. Brains grown in vitro are developmentally delayed significantly."

>>1736957
"Large scale replication of organics has never been tested, and may not be possible on scales larger than rats.

Even supposing it were, we do not know what effects it may have on the brain replication.

Speaking of, that rat died I'm afraid."
>>
>>1736960
Of what? Cancer? Old age? Being eaten by a chickensaur?

>>1736955
Lets see what volunteers we can russle up.
>>
>>1736958
>So lets go to Legion lands and kidnap 5 people. Preferably higher ranking than just normal soldiers or civilians but I'm not that picky.

I'm ok with this. Saucer abduction to seize people for brains. A black ops project for our surivival.
>>
>>1736961
"Natural causes, but before we could analytically test any deficits."
>>
>>1736960
What about syncing the cloning process to a VR program so that they learn as they grow?
>>
Guys, there's also another problem we should tackle. Namely, getting our people willingly debrained.

I think the best way to do it, is to offer perks for de-brained people.

Some of my suggestions how we could entice them:
- Debrained people will automatically get all of the mental augmentation which will increase the quality of life greatly.

- Debrained people wont have to do the hard manual labour jobs like farming. They will become students who will be trained in VR beds and once they are ready, they will become scientists (will complementary Dr. Mobius labcoat and glasses). They will have freedom to focus on any research field they like and will work in comfortable AC cooled laboratories instead under the scorching sun. (To avoid labour shortage, we should immediately build a farming bot for every debrained volunteer)

-Debrained people will be allowed to travel to NCR as tourists.

-Debrained people will get priority on any new lifestyle upgrades.


Also, we should do some more propaganda.
>>
>>1736955
No problem with mindwipe. We can just scoutship ourselves 5 random enemies (MLA, Legion, NCR, whatever). No need to be squemish. We cant cry over every broken egg.
>>
>>1736974
MLA will be a bad choice as they are mostly drugged up junkies. Legion is the best bet since they are so clean.
>>
>>1736970
Probably shouldn't go so far to make normal people second class citizen, bet we can very much have the followers and soldiers talk up debraining and its benefits, and make the devraining encouraged and free from the government.
>>
>>1736970
With greenhouses we dont need so many (bots on rails) and if we go large-scale topside just implement harvester type bots. Less work for more profit. Also, very good idea. We should steer for every citizen to do skill labour instead of manual. Think R&D, entertainment and so on.
>>
Gonna get some food, don't forget to vote or plan for your Divide assault.
>>
>>1736981
As in how many forces you want to bring, etc.
>>
>>1736979
Drastic times, drastic measures.

And its not like they can't easily change their position.
Also, not getting debrained doesn't take anything away, you just don't get the goodies.
>>
>>1736981
Qm when you get back would >>1736966
Be feasible?
>>
>>1736981
Well, we're back so we can come along. Bring ed-e if he can take it, 10 hz bastions and 40 hz securitrons. Hopefully this is a small push and doesn't become an all out assaultt.
>>
>>1736966
>Brain
"They tried that as well. Didn't work. It seemed that activation of the brain at birth was important and could not be replicated, nor the growth and experience of living into adulthood either."
>>
>>1736987
That's still second class citizens. And its not like were restricting science to only debrained in the first place. We should get a good number of brains from a simple propoganda campaign, like we did for the soldiers and scientists.
>>
>>1736982

Deploy all of our robots. Yes ALL of them. I'm tired of doing this half-assed. We can't afford to have more failures in the Divide.
We should clear the Divide in couple of turns decisively.

From our companions. Take Riddick with Bounty PA, Cain, the Devils Brigade, Hazel with PA, AXE MAN with PA, Ed-e.

Our army should be deployed in our populated locations to act as police in lieu of absent securitons.
>>
>>1736991
Well dam.
>>
>>1736998
Supporting
>>
>>1736998
We should leave some securitrons with our personnel. They've trained in concert with them. Just them alone would be unwise.
>>
>>1736998
Fine lets do this.
>>
>>1736994
No its not.

It's like calling an uneducated, untrained person second class citizen because the only job he can do is menial labour and the reason is because he refused free education and/or training when government offered it him.
He made his choice.

Second class citizens is when there is nothing they can do to improve their position. Like during the segregation of blacks in USA. I'm sure there were exceptions for outstanding individuals but they must've been few and far in-between.


Not getting debrained does not mean we will treat them differently, it's just that they wont be good enough for anything else so they will have to continue the hard labour.
The thing about allowing them visiting NCR is because I don't want them to deflect.

Once we reach the critical mass of debrained people, the rest will follow just out of peer-pressure
>>
>>1737010
I... I don't get it.

Our human army wont be participating in clearing the Divide because the radiation would kill them. They will be deployed as a police force where needed because the usual Securiton force will be away.
>>
>>1736998
>>1737000
>>1737010
>>1737012

Oh, shit. I forgot.
Maybe also ask Marcus and Keene the Super Mutants to participate? Make clear that it is a request and not an order since we never integrated supes into our army (We should).
>>
>>1737013
Secibd class citizens are just any group who are sytematically descriminated despite being citizens. If you're keeping them away from science jobs if they have a brain, and focus civil enhancements to debrained people, you are making them a second class.
>>
>>1737017
Leave a few supporting elements behind for them. Whats to say some OPFORs are looking to enter our locations when our guard is down and this operation will deplete our security quite massively. Leaving some securitions would at least leave them with some electronic sensors and robotic guards that don't tire. Especially since we don't know how long the campaign might take.
>>
>>1737033
We do have james and the spy-net for watch and deployment. We just need enforcers.
>>
>>1737027
>Brain
"You know, I have been wondering all this time why you haven't thought of using them.

Admittedly, there are a limited amount of them.

I wonder how they will feel if we rediscover FEV research and learn how to make more mutants. According to Unity, she wants to find a way to make her people non-sterile as well.

Without sounding too much like the original enclave, I wonder what such a feat would mean for the human race. Not even the Old World could devise a means to cure the Super Mutants sterility."
>>
>>1737041
>I wonder what such a feat would mean for the human race.
What would Super Mutant babies look like?

Considering how the closest faction to our ideology is the NCR, which we're hidden rivals with, what would it take to convince some of the other factions to our ideology like the Enclave or Brotherhood of Steel? Because it kind of sucks a large barrier in negotiations is treating people decently.
>>
>>1737029
I never said to keep away brained citizens from science jobs. I just said that any farmer, any janitor, any manure hauler who decides to get de-brained will automatically be enrolled into our VR University and will get an amazing job once he graduates.

With all the augments that they will get, the VR beds and the help of their own brains, they will become much smarter and be able to become scientists and work relatively easy jobs (compared to being a farmer working under scorching sun)


Everybody will get civil enchantments, its just that de-brained ones will be first in line. If you think this option is bad, then it can be removed.

>>1737041
>I wonder what such a feat would mean for the human race.

I am 100% sure we will use FEV to find ways to improve humans too. We also have cybernetic enchantments.

In fact, our FEV cure could turn Supes from grotestique monsters into just very buff humans like us and the NCR president.
>>
>>1737054
A crisis where they can't afford to be discriminatory is our best bet.

So alien rapist shadow government.
>>
>>1737056
Okay bit of a misinterpretation on my part. Just take out the last bit of giving the debrained priority.
>>
>>1737054
Even NCR treats Ghouls and super mutants as protected citizens


>>1737058
I am not convinced that Crypto has anything to do with NCR.
>>
>>1737058
>tfw the alien-rapist government conspiracy theorists were right!
>>
>>1737063
>Even NCR treats Ghouls and super mutants as protected citizens
Well, by that logic, so does the MLA.

At least, if you're strong enough to be on the right side of the cage.
>>
>>1737041
>>1737063
>>1737071
On the topic of Super Mutants, have we ever given Marcus a deputy and office like we've given the Head of Construction a secretary and office?
>>
>>1737071
Protected citizens with equal rights and opportunities as anyone else. In MLA is the strongest gets all.

I don't really consider MLA a real state anyway.
>>
>>1737075
I don't think so.

I wanted to reward our general with similar gifts too but we just didn't have time.
Maybe once we have enough construction bots, factories, etc. Such small things could be free actions?
>>
>>1736728
Those are called Securitrons, they are modular so all you needs is to give them the limbs for the job.
>>
>>1737082
They would also not be as edficient as specialized , so they might nit be what we want.
>>
>>1736940
>What I see is, the only reason why we hate them is deep, hateful, seething envy and jealousy.
And they are working with crypto, which is the main reason i want to go to war with them.
>>
>>1737081
What a shame. It should be.
On that note, I wonder what AI James Bond is doing. His help would sure be handy with infiltrating societies, or maybe if we uplifted the Stealth Suit AI it would do better.

>>1737076
They're the Raider faction with the most equality so far.
>>
>>1737091
Again, we don't really have any evidence that it's true.

We have a literal alien on our side, we have crashed alien mothership, we fought alien bounty hunters. Why do you think other factions can't have similar encounters?

>>1737092
>On that note, I wonder what AI James Bond is doing. His help would sure be handy with infiltrating societies, or maybe if we uplifted the Stealth Suit AI it would do better.

Getting ZAX online would be best bet. One of it's personalities was a great covert agent type
>>
>>1737095
>We have a literal alien on our side,
Who's the alien we have? You mean Riddick after he came home from his galactic adventures?

>Getting ZAX online would be best bet.
True.
>>
>>1737095
>Again, we don't really have any evidence that it's true.
We have pretty big evidence based on the NCR hologram somehow know what type of alien Riddick is but i get your point.
>>
>>1737095
>>1737099
I just realized, you know who would have been perfect candidates for mindwiping? Those Legionnaires following us, could have laid an ambush for them.
>>
>>1737099
Yeah, Riddick.
>>
>>1737104
And we could still do it, just go back to New Vegas and see if any Legion guys are still there and kidnap them, or go to the Legion Utah settlement and use our saucer to abduct.
>>
>>1737104
Oh yeah. That reminds me of the research we did in less lethal armaments and did nothing with.
>>
>>1737104
Weren't we trying to infiltrate someplace?
Also, if we wanted to deal with Hercules, does he keep getting more powerful or does he plateau at some point? We should deal with him once he finishes blunting the NCR offensive.
>>1737109
Yep. Would be great if we manage to capture our enemies after every battle for experiments and stuff.
>>
>>1737106
New Vegas is a hot spot right now.

Maybe just scout the Legion lands for kidnapping opportunities.

Also, Brain said we could get some brains with similar personalities to merge with the AIs. Maybe first see if we have any volunteers for that?
>>
>>1737110
>Also, if we wanted to deal with Hercules, does he keep getting more powerful or does he plateau at some point? We should deal with him once he finishes blunting the NCR offensive.
I think it's obvious will be the Legion boss just like Yaunker will be the NCR boss, ain't gonna be easy to defeat them.
>>
>>1737110
We have no idea what's going on with him.
>>
I'm suddenly reminded of Couripon who we haven't talked to yet after fixing his speech impediment.
>>
>>1737117
Oh yeah. We should ask him on what he thinks of slavery since it's been I think a couple of years since we picked him up.
We haven't awaken the other Securitron AIs either and tried getting them to help us.
>>
>>1737106
Alright so here's my Legion abduction plan, we take a reconnaissance/stealth team and go to Utah, land away from the Legion settlement and then have the reconnaissance/stealth team mark targets for us to abduct, maybe have them attack the Legionaries in a hit and run so we get isolated targets.
>>
Also, seeing that the NCR offensive is so successful, there might be more refugees from Legion lands. Do you guys think we should invite them into our nation?

>>1737126
that works
>>
>>1737041
I'd prefer we not let super mutants reproduce, i was planning something like >>1737056 describes where we use gene modification and FEV to make better humans while curing the mutants.
>>
>>1737126
We should get them some mission control to help with infiltration, like the James Bond AI while we still get the ZAX AI up.
What's Unity and her people doing? We should integrate them eventually.
>>1737134
We could do both, offer them the choice if they want to stay as a Super Mutant for whatever reason. I'm pretty sure most would just at the chance to look human again.
>>
>>1737134
yeah, I think this would be a better way to approach it.

I hope that with cyber enchantments and FEV bioengineering we will be able to break human limits and have upper limits of SPECIAL be 20 instead of 10 and skills of 200. Imagine if the average stats of an average citizen in our nation would be 12
>>
>>1737140
I dont think they remember too much about being human, at least the second gen ones. Too much brain damage from the mutation.
>>
>>1737141
That would also make our Brains more effective if we went that route.
>>
>>1737141
Ohhh yea...
By the way what about culture projects? I proposed before(Before the replicator thing happened and i fell in love) that we should start some like expanding our school and writing a book about our goals, what ideas do you have guys?
>>
>>1737151
What i think we need to do is spend a hero action to find and solve a lot of the little issues, like the mutant who had science ambitions. Talk to the people.
>>
>>1737151
We should do that eventually. We need that if we want to increase our manpower and reputation.
Could we take some notes from consumerism and expand our culture and propaganda by making plushies and toys of our folks we want to boost the reputation of? Like Super Mutant plushies or toys in the vein of the Incredible Hulk?
>>1737161
That's a good idea.
>>
>>1737151
We should build a proper concert hall at one point for Dean Domingo and the orchestra.

A museum, we could put all the interesting and weird shit we found over the years.

Make some kind of a playground/museum thing where people can visit and learn about science by playing.

Do we need a cinema? Everybody has their own tv.

There was an idea of making an entertainment and leisure area. Like a big park with buildings like concert hall, museum, cinema, restaurants, etc, spread around.
>>
>>1737162
>We should do that eventually. We need that if we want to increase our manpower and reputation.
Increasing our manpower will be easy once we get the replicator upgrade and some mining bots, then we can make tons of robots.
>Could we take some notes from consumerism and expand our culture and propaganda by making plushies and toys of our folks we want to boost the reputation of? Like Super Mutant plushies or toys in the vein of the Incredible Hulk?
Please no consumerism, i understand what you are going for with the toys and stuff(And i want to support it) But i don't like consumerism.
>>
>>1737162
I think the best way to smooth things over is just getting the mutants and humans to open dialogue with each other. Force them to work in unsegregated teams so they have to work together to get things done.
>>
>>1737190
this could lead to a disaster with the Nightkin
>>
>>1737162
>Could we take some notes from consumerism
>>1737170
>Please no consumerism,
Of course. Just taking some notes on how consumerism has subtle propaganda that helps with sales and public relations. They'll be some small trinkets we could gift on diplomatic missions and the like.

>Increasing our manpower will be easy once we get the replicator upgrade and some mining bots, then we can make tons of robots.
True, but we could use the diversity and different skill sets from all the people.

>>1737169
All that stuff sounds great. I don't think we need a cinema unless we want to host luxury stuff like IMAX theaters or as a tourist attraction.
On public relations, we should set up a public relations and foreign affairs committee to help improve our perception. Then try setting up diplomatic embassies on the factions we want alliances with. Given how the Courier has to personally visit anytime he wants to check up on them, it would help making it passive.

>>1737190
That sounds better.
I'm guessing Nightkin should be excluded until we cure their insanity?
>>
>>1737192
>>1737193
Nightkin would need treatment for their schizophrenia first, but the regulars can be integrated.
>>
>>1737193
>All that stuff sounds great. I don't think we need a cinema unless we want to host luxury stuff like IMAX theaters or as a tourist attraction.

I forgot about the Holo-cinema (or what was it called) which we visited in NCR. We could build something like this.
>>
>>1737193
We need a town hall. A capital building with a bunch of computers for keeping records and census data and such.
>>
>>1736998
>>1737000
>>1737012
Writing
>>
>>1737212
Are we going to try capturing some specimens from each of the species, or are there enough numbers that we don't have to worry about that yet?

>>1737208
Totally. Then get some clerks to keep us up to date with all that stuff.
>>
>>1737212
Also if our army is going to have to act as temporary peacekeepers, we should use this chance to get the Super Mutants to help too, excluding the schizophrenic Nightkin.
>>
>>1737226
Supporting. We should also begin training those supermutants that wish to join the army.
>>
>>1737226
Sure. Also marcus is the sheriff so well have to see how our soldiers take orders from a mutant
>>
Catching the hell up.


>>1736771
True but that has more to do with the F-35 being made to do everything without having the ability to change parts for different roles. Also I'd point out we can make armour modular as well. So the problem of armoured workers is minimal.

>>1736918
In this case I agree, starting hostilities is a terrible idea. On the other hand I think we should "ally" with the MLA and Legion, in so much as we provide them with shit in return for slaves or scrap or other such things so they can cause more problems for the NCR and we get resources / population to help us get ready for our own war efforts.

>>1736940
NV ain't that valuable of a region. Not by a long shot. However I do agree that we need to grab more land. However I feel this is more easily done by stalling out the NCR's assault and making them pay for every inch. Then we can see about clearing a path through the Divide or something all the way to NV. That or we go with the insane teleporter idea and essentially jump in behind our enemies.

>>1736998
Agreed. We've got to win this fight, get as many resources as we can, expand our robotic army massively and then continue until either the Divide is clear of all scrap or of all enemies.

>>1737141
With FEV / retro viruses / "designer" babies we can certainly improve our citizens genetic baseline but a fairly large portion of their strength and such will still need to come from their own labour to grow stronger.

I mean it wouldn't even be that hard seeing as we have a cloning lab to help us modify their genomes and shit.
>>
>>1737269
>True but that has more to do with the F-35 being made to do everything without having the ability to change parts for different roles.
Is that the flying piece of shit we pumped tons of dollars into or am i mistaken?
>>
>>1737278
The flying piece of shit the Americans pumped tonnes of money into, yes.


On the other hand I've heard people say it ain't that bad and others say it's the worst thing since the F-111 in terms of efficient spending.
>>
>>1737269
Its not just armour though. Different jobs need different body shapes and sub systems, and if we try to allow every bot do every roll its less a multipurpose fobot and more a box of robot parts to play with like they're legos.

>>1737278
Yes it is.
>>
>>1737293
Efficient spending? Holy shit its garbage.

Utility, its not that bad at being a jack of all trades.
>>
May have to be away for a few hours while driving, will try to post should be on tonight for sure though.
>>
>>1737269
>NV ain't that valuable of a region. Not by a long shot.

The main reason why I think NV is something we should strive to get for ourself is Mr House. Getting him on our side would be invaluable. He would be cranky of course about what we did, but I'm sure he'll get around. I also think that before waking him us we should find a way to rejuvenate his body and disconnect him from the computer, so that he is a normal human again. Maybe even debrain him before waking him up. His brain will surely appreciate it.

Second is the Hoover Dam, although not we can spam solar generators the amount of power it produces is enormous. With our research, we could improve its efficiency even further before repairing it. Water will be invaluable too.

The lush green land that Legion turned the Mojave to is also of great use.
>>
> find a way to rejuvenate his body and disconnect him from the computer, so that he is a normal human again. Maybe even debrain him before waking him up. His brain will surely appreciate it.

Clone his body / throw away the brain (we cant clone those correctly) Hook up the Tesla Coils to interact with Original Houses Brain?
>>
>>1737499
Mr. House is not really invaluable, unless we want to force merge his mind with CEO ai, in which case, he's pretty valuable. But nit invaluable.

The hoover is likely still flooded and unusable so we'll have to fix it if we get control of it.which means pushing the legion back some ways across the other side if the river for the breathing room.
>>
>>1737519
that works

>>1737525
>Mr. House is not really invaluable

I find that statement a bit questionable. He was the best robotics and computer expert in OW. If our Think Tank was sane then maybe his value wouldn't be that high but he still would be the best.

Getting him AND his brain would be a massive boost to our research potential especially in the computer and robot field.
>>
>>1737541
>If our Think Tank was sane then maybe his value wouldn't be that high but he still would be the best.
We can make the Think tank sane.
>>
>>1737541
I agree we want him but we dont need NV. Maybe figure out how to get his tube to BigMT instead?
>>
>>1737550
I would love to make the think tank sane. Pehaps even cloning new bodies for them similar to >>1737519 although it would be a little harder to get samples for them. Im sure their original bodies have dusted away by now.
>>
>>1737554
Actually if NV now has a bunch of farms we can use the crops on replicators.
>>
>>1737541
Yeah, but all our robot research meets the goals we set out to accomplish.

Also I think your conflating his buisness accumen with robotics expertise. He's probably good, but alot of RobCo products are probablythe result of his RnD team.
>>
>>1737554
Hmm. Isn't a big part of his facility his life-support? Getting his tube wouldn't be that hard. We snuck out 1000lb worth of alcohol from under the Legion's nose, so sneaking his tube out would not be hard.

The problem is, that if we are not holding NV when we revive him, it would be much harder to convince him to forgive us.... Or maybe not if we get a new, young body for him and get him debrained. It seems brains universally enjoy being out of their bodies and House becoming a young, virile man again would help him forget that he lost NV (temporary)

>>1737560
Wouldn't their brains provide enough genetic material to grow bodies for them? We just need their DNA, I think.
>>
>>1737560
We can take a sample from their brains. Might have to build a setup that can do that first.
>>
>>1737578
I was under the impression that he is a genius scientist
>>
>>1737584
>>1737589

Wouldn't taking a sample from a brain damage the brain?
>>
>>1737593
We can take a sample from some of the connective tissue there has to be left over. Or a bit of a blood vessels

We only need a tiny bit of DNA.
>>
Personally I feel once we've destroyed the NCR fuel supply and disable as much of the Boomer artillery city as possible we can reevaluate our position and our goals based around the now far weaker NCR. Especially as well will have gotten the improvement to the replicator's capabilities which could make any of our problems a non-issue.

The main point we all agree on is this, we need to expand and we need to build. Fast. Easiest way to do that is to make trades with the MLA to draw away the NCR's focus from the Legion, achieving further stasis on that front and then a focus on building robots, researching better weapons and such along with massive industrial expansion into the tribal region of Utah where we can work unmolested by NCR, Legion and for a time, MLA attacks or intrusions.


We can't win by fighting hard but we can win by fighting smart.


>>1737590
Actually in game it is established he is essentially just really good with odds and numbers. To the point he predicted the nuclear war to within a decade of it happening.
>>
>>1737593
>>1737593
Although, technically if we can get a sample from a brain without damaging it, We may be able to revive our Tact Unit, by giving it a new body.

This could be a selling point for having more of our population debrain themselves.
>>
>>1737602
True but at that point you begin to approach something like SOMA's main plot only with less robotics, more organics.
>>
>>1737606
What is Soma?
>>
>>1737602
That's a great idea! We should test this theory that way.

Didn't we also lose few Followers? Actually, weren't they kidnapped..... fuck, we didn't even try to find what happened to them.
>>
>>1737607
SOMA is a video game. In which you play a...well question do you want spoilers or just a summary of the plot?
>>
>>1737608
>yeah some of them were kidnapped. Its never stated that the tact unit body is dead, but its implied.
>>
>>1737612
I probably wont play it anytime soon. Im fine with spoilers.
>>
>>1737614
I'm pretty sure that the TACT's body is dead.
>>
>>1737618
Your basically nick valentine in a psychological horror, with the same themes.
>>
>>1737626
who's nick valentine?
>>
>>1737634
From fallout 4. The synth detective. Hes a copy of an old world detective put in a synth body.
>>
>>1737618
Okay: for everyone else don't read the spoilers if you don't want it spoiled.

Essentially you play as a man who, after a car crash that horribly injured his brain (massive internal haemorrhaging) undergoes an experimental medical treatment involving a high-speed simulation of his brain taken from a scan. Then the treatment fails but luckily the scientist who developed the treatment kept your brain scan around.

Flash forward about 100 years, you wake up underwater after the apocalypse, in a robotic body. Having died many years before. Over the course of the game you work to "save" "yourself" and humanity from AI gone wrong by launching your consciousnesses into space to live out thousands of years inside of a simulated universe together.


The game raises the question of what makes us human our self-awareness? Our bodies? The ability to feel pain? It also raises the point of what makes you, you. Having you switch bodies once and giving you the choice to either kill the (unconscious at the time) copy of you that still inhabits the original body (technically the original of the two) or to leave it down in the cold dark sea all alone.

Then at the end of the game, when you have launched the satellite off into space...you aren't on it. Only a copy of you is. But that raises the question,
is a copy, a perfect copy down to every last memory, idea and belief, still you when ever you exist as a separate sapient entity?
>>
>>1737668
Well dam, that would have me fucked up.

Since were relying on an organic brain for the moment, would we run into the same problems?
>>
>>1737668
Oh forgot an important point:

The game proposes that suicide within seconds of the scan completing, would effectively result in your "existence" synchronising with the clone mind. The point being that because you haven't had time to diverge, you are the same person as you were at the exact moment of the scan and thus there is no fundamental difference between your consciousness and it's.


You encounter evidence of multiple people in the game who after being scanned, commit suicide made all the easier by the knowledge that the world is dead.



There's also some other stuff but that is the jist of it.
>>
>>1737686
Potentially, I mean...fuck man I don't specialise in this kinda shit. I'd need to think over the proposed system.

I mean, based off of your proposed description we'd be cloning a new body, aye? An entirely new one? Operating under the assumption that the original body was still alive, the two would diverge just from the different stimuli and experiences they were undergoing. Assuming that processing the data from two bodies didn't overload the brain.

So...I guess?
>>
>>1737699
But Qm has said we cant clone a brain with any degree of accuracy.

So Im thinking cloning a brain dead body, rip the brain out, and hook it up to the original brain?
>>
>>1737699
>Operating under the assumption that the original body was still alive

It wont work that way here. Single brain is connected to single tesla coil.
>>
>>1737711
At least thats what I have running through my head. Essentially wearing a new meat suit when the old one dies?
>>
>>1737711
That seems to be the best option. Its not exactly the same bas Soma because the new brain is brand new, never awoken, without consciousness. Its a suit for some other mind to pilot.
>>
>>1737711
>But Qm has said we cant clone a brain with any degree of accuracy.
I know.

>So Im thinking cloning a brain dead body, rip the brain out, and hook it up to the original brain?
I understand and I am saying that seeing as our consciousness is apparently attached to our body (since brain is seemingly a separate entity) this might result in a new person.

>>1737714
I know but the logic that was being used was that we would use this to give the TACT a new body since it's old one was captured but as far as we are aware may still be alive.
>>
>>1737784
But the body is being run by some seperate process sending signals to our head teslacoils, so the conaciousness that is us is not tied to the body, but whatever is sending the signal. If the tesla coil was removed we die.

Which also means if we stop transmitting. From the TACT then the officer's body, if alive, dies due to lack of brain. We can then link the TACT up to a new body and tesla coil.
>>
>>1737797
Eh, we'll just have to see how OP handles it.
>>
>>1737817
I think it was stated that if the brain dies, the body dies too, so it seems the brain is running two personalities and sending one off to puppet the meat form.
>>
>>1737825
At the end of the day the brain is still the processor of the body. If it gets killed it makes sense that you die.

Still this is all just theoretical over a potential application of our technology.
>>
Also we need to finish the various concepts inspired by the LAER rifles so we can equip our Securitrons with Plasma-Gatling guns that suffer from minimal problems regarding range, accuracy and projectile speed.

That or we just go with the enhanced LAER and use those to replace their laser-Gatling guns.
>>
>>1737888
Don't use plasma gatling, just go for heavy LAER weapons. We don't have to use every gimmick we research.
>>
>>1736925
>>1736935
Man, that's a sobering look at our factional alliance options. That's not even counting Elijah, who now despises us...

I wish we could ally with the Enclave. Is there a way to strengthen our 'old world' legitimacy?

If no, and as painful as it may be, we may need to work with the NCR - at least until we are stronger ourselves.

Once we have the Divide, defeat Elijah and secure a colony in Utah - then we can look at undermining the NCR by targeting Yaunker and Crypto.
>>
>>1737896
But the plasma one sounds amazing. Generation of plasma close to the target? It eliminates problems with projectile speed, energy loss over range and is generally just an amazing improvement over the conventional plasma weapon yet it still maintains an admittedly weaker Telsa effect.

I mean, the enhanced LAER that was theorised / developed is also good but I don't know if it would be as effective for the purpose I see the Securitrons filling. I'd suggest we at least run a few tests to find out or get our scientists opinions on which would be better.


Still, they are both improvements and a good return from the project since it's sole purpose was to develop a potential enhancement to the firepower of the Securitron which it almost certainly would be in either case.
>>
>>1737906
Forget 10 turns. Seems like we'd need 10 years just to be able to match where they are now. Might have to pull a Finland and team upwith the devil who lets us live to beat the devil who won't.
>>
>>1737906
>I wish we could ally with the Enclave. Is there a way to strengthen our 'old world' legitimacy?
Actually, we could use gene modification to make our populace Pure humans.
>>
>>1737920
>>1737906
>>1737910
I said we should trade with the BoS. We help them find out what happened with a chapter of the Brotherhood, so they are more likely to help us.

We also are forgeting the hidden player in all this. THe Mojave BoS where did they go?

>>1737922
We're going to need to research that a lot. So it's going to take lots of time we don't need.
>>
>>1737927
Yeah I agree with diplomcy with the Enclave and Brotherhood.
>>
>>1737927
Ill support the Diplomacy with the enclave and the brotherhood. And Gene modding our population back to Pure Human probably isn't that bad of an idea.
>>
>>1737906
To be frank I'm not surprised, we've not exactly done much to earn friends.

And I must disagree, we must work against the NCR and endeavour to make their enemies last, resist and hold out while we get strong enough.

>>1737920
You mean the MLA? We could certainly get Niner and the Deathclaws vouching for us.

Also we don't need 10 years. Maybe something closer to another two and we could hold our own against the NCR, assuming the Legion don't turn tail and run and the MLA ain't dead.

>>1737922
True but we kinda want to focus on making them better than pure humans.

>>1737927
Agreed. The BOS is long term our best hope and short term can certainly get us some of the shit we need.
>>
>>1737942
>>1737922
Why 'Pure' human? Why not Superior humans?
>>
>>1737920
May have to be the case. I think if we do opt for that though, we should 'help' them as little as possible. Giving the MLA and Legion some tech to slow the NCR down would be good as well.

>>1737922
Turning mutants back into pure humans, removing ghoulism and eliminating the underlying radiation within wastelanders would be good PR for the Enclave.

Lot of work involved for that though. Any other ideas?

>>1737927
Finding out more about the BoS seems like a good idea as well - even if was to just provide us with a backup option .
>>
>>1737942
It's not a bad idea, it just that it will take a long time.
>>
>>1737955
Everything we want to do takes so long
>>
>>1737953
I have ideas on how to slow down the NCR, as previously described, but the simple fact is that the plans I've talked about and you've all agreed to are merely trying to plug an existing gap of power because no one is willing to rely on helping the MLA or Legion.


We need to take advantage of our enemies properly. We need to get Ceaser to listen to us and we need to get back in contact with Niner and get them properly equipped for war against the NCR.


Simple fact is this, we aren't strong enough to wage a massive war against the NCR. Even the pre-Yaunker NCR might have been able to drown us through sheer numbers before we adapted and expanded our numbers appropriately.


What we can do however is industry. Factories, dozens of them. Fed with the scrap of the Legion and the MLA and turned against the NCR. Making vehicles, cannons, rocket launchers, armour, explosives and anything else they need.

We can't fight the war but we can damn well finance and supply it with everything they need to at least hold the line...maybe we can even skim a little off the top.
>>
>>1737977
We're a little fish in a big pond. We have to look at constantly growing our power or we get left behind.
>>
>>1737951
I meant the NCR is the Nazi's. We're wholly incompatible with the MLA and Legion. NCR at least seems to fine with our existence.
>>
>>1737986
The biggest problem with helping the MLA and Legion is our people would be pissed.
>>
>>1738004
>I meant the NCR is the Nazi's.
Correct.

>We're wholly incompatible with the MLA and Legion.
Incompatible doesn't mean incapable of allying. The Soviets and the Allies fought together against the Axis and examples of similar alliances exist in history.

Simple fact is that the MLA at least partly is not intending on war with us and if we get stronger they certainly won't. They are raiders, not suicidal. As to the Legion? They are, as we've just seen, not a threat to a properly built force which is what we are approaching.

If we can beat the NCR, we can beat the MLA and Legion with what we salvage from the NCR's corpse.

>NCR at least seems to fine with our existence.
And the Germans seemed fine with the existence of many small countries then the proceed to invade.

>>1738006
Legion certainly so we do it covertly if at all and we do it in such a way as to be able to turn on them in time.

MLA? Not as much as you'd think. Especially if we point out to them that the NCR plans on killing literally every single non-Californian they encounter. They can't condone that. And if we can keep the war going long enough we'll be able to get strong enough to keep the people safe from both sides for the most part.

Anyhow with our trades we can purchase slaves and use that as another justification. That we are freeing these people from slavery (and given time from the NCR's knife).
>>
>>1738027
Germany and Finland were mutual belligerents against the Soviets. And Finland retained their autonomy.
>>
>>1738052
I don't follow how that is relevant.
>>
>>1738060
Finland, who is us, sides with the nazis, the NCR, because they have the most respect for our autonomy.
Prolonguing the war seems rather difficult with how the tides changed, so we might as well seek to claim as much land as possible while the NCR takes the brunt of the legion defense.
>>
>>1738068
Mate, let's see how it goes once we've burned down the northern forests and sabotaged the artillery city. Then we can decide if the NCR is as strong as you feel based off of if they continue to make good progress into the Legion.

If so, we teleport our military into NV, capture as much of the region as possible and then await their arrival or even push into the Legion's rear lines.

If not, we strengthen the MLA and continue weakening the NCR if it is still needed to stall the Legion front.
>>
>>1738075
sure. That's acceptable.
Just bringing in the possibility of begrudging long term cooperation.
>>
>>1738083
I can accept not helping the NCR and not going to war but I ain't going out of my way to make them like us.


I also assume we are still going to continue with our various expansion plans under their soil and such?
>>
File: Divide Battle.png (364 KB, 854x414)
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You assemble a massive mechanical force.

In truth, smaller than the force you left with the Mojave and betrays the wear and attrition you have suffered over the years. But this force is diverse, flexible, armed with leadership and determined. Communications are in range, and you have a better idea of your foe.

---
Your fores:

Riddick with Bounty PA
Cain with BoS PA
The Devils Brigade
Hazel with Bounty Hunter PA
AXE MAN with PA
Ed-e

88 Securitrons MKV
10 MKV Hazard-Salvager Securitron
10 Sentry Shield-Juggernaut Minigunners
156 Securitrons MKV Hazard Bot
1 Super Heavy Omni-Constructor
60 Small Flyer Repairbots
25 Spy-Eye Bots Squads
1 GIANT ROBO SCORPION
10 Heavy

>1 Command Platoon:
>>1734152

---

How do you wish to proceed commander? You may delegate or gain insight from companions, and you are close enough to BigMT to request additional reinforcements.
>>
>>1738085
Sure, but carefully. If they call us out on it for whatever reason, we stop.
>>
>>1738094
I didnt think the omni constructor was a millitary bot.
>>
>>1738094
How high can the Spy-Eye's fly? if they can get altitute, have them do so, and give us a better picture of what we're going up against.
>>
>>1738006
>The biggest problem with helping the MLA and Legion is our people would be pissed.
You are completely right.

This is why we need to, as I mentioned previously, spend a turn on cultural actions bringing our population up to the reality of total war.

We need to be honest about them regarding:
- Our situation
- The enemies surrounding us
- The NCR's shadow alien government
- Why we need to do whatever it takes to defend humanity

After we explain these things and add some propaganda, then the people will be more willing to take drastic action to counter the threats.
>>
Rolled 35 (1d100)

>>1738104
>>
>>1738094
>Ask for insigte and stuff.

>Quick upgrade Secruitions to hazard?
>>
>>1738107
The Dust clouds are thick today and turbulence heavy. The spy drones attempt to fly lower, and thankfully due to their stealth fields are not immediately spotted however at their altitude an overview of the city is difficult.

They do detect strengthened enemy presence. Mainly sandbags, machine gun nests, and fortified positions scattered throughout the city. Evidence of some marked men patrols but no direct visuals so far.
>>
>>1738094
Ok which morons thought we could send non Hazard bots into the divide?
>>
>>1738119
The guy who said everything. We can just send them back.
>>
>>1738094
Don't micromanage - leave military decisions to our General / TACT bot and commanders on the ground.

Worth getting insight from companions though.

Orders are: Encircle the Divide and secure it.

By making attacks on multiple sides we should sap the enemy's ability to respond.
>>
>>1738126
This except only use hazard bots since THEY ARE THE ONLY ONES WHO CAN SURVIVE IN THE DIVIDE!
>>
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>>1738115
>General Kreger
"If our objective is to secure the area at large we will need to first establish a forward base of operations. You mentioned underground digging threats yes? Those should be similar to the giant insects we've faced in the Enclave.

I suggest locating and securing an area on the high ground, preferably a rocking outcopping of sorts that would be difficult if not impossible to climb through. We could further fortify this through raised steel platform and even steel flooring."

>Quick upgrade Secruitions to hazard?
We could rush shipments of steel to the front with expenditure of food for fuel. Or if we manage to take and hold steel this can be done on the battlefield.
>>
>>1738130
They can survive in the divide, just nit during a divide storm.
>>
>>1738130
Technically they all can, but the Hazard bots are just much better equipped for it.

It isn't as Caustic as say the Cloud. But you may wish to afford them extra cover.
>>
>>1738133
Make it so General.

Upgrade the remaining securitrons with whatever is more efficient.
>>
>>1738133
The grey in the map are ruins of the city right? There should be tons of cover and outcroppings from the rubble+metal.
>>
>>1738133
Find a place and take control. We can upgrade the bots once we get a foothold.
>>
>>1738135
>>1738137
Huh, i though we had to build those hazard bots cause regular bots melt in the divide and therefore useless, would have been good to know that we could send regular bots before.
>>
>>1738126
They far outnumber our forces and are dug in.

Better to focus our efforts into one particular area, pull out and attack again somewhere else. Remember, the marked men can't get new members so any death on their side is permanent.

Thus, I'd prefer if we had brought along some artillery or a flight of fighter drones.


>>1738119
>>1738121
>>1738130
Actually they can survive the Divide, they just experience more glitches and shit while there because of the extreme conditions.


>>1738133
Did we spot any such positions from our surveillance with the drones?
>>
>>1738145
>Did we spot any such positions from our surveillance with the drones?
Yes, to the southwest.
>>
>>1738133
Quick question, what are the green and yellow spots?
>>
>>1738133
Empower the General to action this.

He is to be allowed any resources he deems necessary - with the exception of more soldiers.
>>
>>1738142
>build those hazard bots cause regular bots melt in the divide
That is the Cloud

In the divide, the worst the weather can throw at you would be tornados, fierce electrical dust storms, radstorms, or earthquakes.
>>
>>1738139
True but that is where most of the Marked men and their defences will be.

>>1738142
Nah man we did it in preparation for the Cloud and because it reduced the potential for problems while we were harvesting the Divide.


>>1738146
Then that is where we will head, assuming no companion or anon has anything to say to the contrary?
>>
>>1738147
Radiation
>>
>>1738146
Let's go there.
>>
>>1738156
And the black strips are trenches/canyons right?
>>
>>1738162
Yup
>>
>>1738166
Can the Omi-constructor and repair bots build robots in the field?
>>
>>1738169
Yup

---

Writing
>>
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You find an ideal location for a forward operating base. The ground is hard and stony and it overlooks the city. Anything attacking will have to climb up a hill. There is a nearby radiation source. It isn't known if this is fallout from a nuclear blast or possibly even a blown up silo.

Kreger requests metal to build forward defenses. This will either have to be trucked in from BigMT which will take time and fuel, or you can try to scavenge some.

Eyebots are continuing their patrols through the dust storm.

Kreger suggests if you wish to scavenge to clear areas out with stealthed forces first, then send in robots to collect.

>What do
>>
>>1738182
Send a few robots to check if the nearby radiation source is a blown up silo or something. If it is there should be some scrap metal we can harvest for defences.

Meanwhile, go ahead with Kreger's plan. He has the military experience and shit.
>>
>>1738182
Send our stealth forces to the Southwest tip of the grey are for reconnaissance.
Also supporting this alongside mine >>1738189
>>
>>1738189
Supporting this.

Provide him whatever resources he needs.
>>
>>1738189
>>1738190
Supporting these
>>
>>1738189
Supporting this

Also give Kreger the shit he needs. He got the knowhow.
>>
Rolled 44, 19, 19 = 82 (3d100)

>>1738189
Roll me 3 1d100s. best of 3

Some rolls will be like this, others wont, its situational.
>>
Rolled 95 (1d100)

>>1738203
>>
>>1738208
Praying to God still works.
You just gotta have Faith!
>>
Rolled 15 (1d100)

>>1738203
>>
just need one more
>>
Rolled 75 (1d100)

>>1738203
>>
Rolled 42 (1d100)

>>1738225
>>1738208
Nice roll At least some good news came later the NCR shit
>>
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The radioactive cloud turns out to be the blast site of a tactical nuclear weapon, which has long since been obliterated.

Inside the cloud is a nest of irradiated and some glowing Deathclaws who have been attracted by the radiation. Formidable opponents even to you, but not to your army.

>Moreno
"Back in the day we'd capture these things. Rig some helmets on them for control and let em loose.

Hey, maybe we can do that here."

>Brain
"Hmmm. We've never tried battlefield research before but this is an interesting opportunity. You do have those new Non-lethal weapons to test out as well."

---

Trucks have been called in to deliver steel for a forward base. It will take several days.

>What do
>>
>>1738246
This reminds me, what happened to our Quarry Deathclaws with Best Friend? Are they still around? Do we have ways to uplift the ferals?
>>
>>1738246
>Test run time.
>>
>>1738262
They disappeared.
>>
>>1738262
>>1738265
MLA got some deathclaws working for them. If they are Quarry Deathclaws we don't know.

>>1738246
Do test runs.
>>
>>1738246
Leave them be for now, we can get some cages and shit set up and then capture them later but for now they are staying in their crater which contains nothing of value to us. Lets let sleeping dogs lie so to speak and focus on our objective.


>>1738265
>>1738270
Well they'd be one of the few populations of intelligent death-claws in the world so probably them.
>>
>>1738246
Sure, try sons tests.
>>
>>1738278
What's our objective?

>>1738265
>>1738270
Darn. Have we established lines of communications with factions we'd like to ally with? Like the Midwestern BoS, Enclave, Utah, and possibly Shi folk?
>>
>>1738281
You have communications with everyone but the Enclave.
>>
>>1738281
Salvage the region.

And to eliminate as many of the Marked men population as possible so we can begin larger scale salvaging operations without military escort to prevent sabotage.

>>1738281
>Midwestern BoS
Communications currently cut off but can be regained if we want them.

>Enclave
Location unknown, possibly hostile and shit. If we get stronger and find them they might join us.

>Utah
Mostly tribals and the New Canaanites. Unless you mean the MLA.

>Shi folk?
The Shi are controlled by the NCR seemingly. Given time we might be able to break this but that is a longer term plan.
>>
>>1738294
Really? I'd have thought the BOS were too far away...serves me right for presuming I suppose.
>>
>>1738294
>>1738295
Thanks for the comm info.

>>1738295
>And to eliminate as many of the Marked men population as possible
What about capturing them or trying to integrate them with FEV? Aren't they a unique type of ghouls? Wasn't Unity able to integrate flayed folk from the Divide like them?
>>
>>1738305
It was considered as a possibility but seemingly people don't want the Unity getting stronger / larger than they can avoid.

Personally I think if they suddenly got the entire population of the Divide, they might feel less of a need to be able to have children and shit.


So I mean, we could try?
>>
>>1738315
I say try, but Unity did say the hive changes with the population, and the marked men are very enraged, so that may not be best for Unity. Maybe if we can fix them, then integrate them with Unity.
>>
>>1738322
Primary point is the Marked men are a threat we are here to clear out so we can salvage their shit.
>>
Okay, may have to dissapear for a few more hours.

If you can please tally the vote, I'll give you an update before I go. Will be bak tonight
>>
>>1738315
Risky...

As much as Unity is a bro, the hive mind shit is still iffy for me. If we do fix their appearance to look like humanity, we should ensure that their is a lingering side effect beyond sterility - like a lack of hair or something

That way they can still be identified.
>>
>>1738332
taze the deathclaws is the consensus

>>1738279
>>1738270
>>1738264
>>
>>1738338
I want to bleed the Deathclaws as well. We should set up a pen for them.
>>
>>1738338
Yeah I'll throw my support behind it too.


Worst comes to worst they can be our first exhibit in our Zoo.
>>
Rolled 73, 51, 97 = 221 (3d100)

>>1738338
Roll me 3 1d100s!
>>
Rolled 51 (1d100)

>>1738348
>>
Rolled 47 (1d100)

>>1738348
mistakes were made.
>>
Rolled 17 (1d100)

>>1738348
Lets hope i dont dun goof
>>
Rolled 7 (1d100)

>>1738348
>>
>>1738361
i dun goofed
>>
>>1738348
>>1738357
Okay, so it turned out this wasn't exactly the best of ideas.

You greatly underestimated the thickness of Deathclaw hides when it came to amplitude for your various shock weapons and tranq dart penetration, and recieved a rather nasty cut while some of your other companions were thrown on their backs. Backup securitrons and bastions opened fire on the Deathclaws and promptly vaporized many of them.

You only manage to get it just right on a single deathclaw, and a handful of eggs. They have been thrown into a makeshift pit in the earth.

Still, the area was cleared by your abdunance of firepower and there are no significant casualties.

What do?

>Wait until the supplies arrive
>Other?
>>
>>1738380
>Wait until the supplies arrive
deploy bastions at key points, keep the spy-eye's floating around and start digging in.
>>
>>1738380
>Other?
Review the data gotten by the Scout / spy drones and see if we can't work out some locations or patrols that we can strike safely.

Also see if we can't identify any good sources of scrap.
>>
>>1738391
>>1738395
Supporting both of these.

Wait for supplies and continue intelligence gathering.

If our General wants to do anything else or strike at the enemy, he is empowered to.
>>
>>1738395
>>1738391
I support both of those actions
>>
Gimme a 1d100, simple action. gtg
>>
Rolled 8 (1d100)

>>1738421
>>
Rolled 45 (1d100)

>>1738421
Hopefully
>>
Rolled 1 (1d100)

>>1738421
>>
>>1738430
Uh oh. . .
>>
>>1738430
Fuck
>>
Rolled 84 (1d100)

>>1738430
panic
>>
Rolled 88 (1d100)

>>1738421
>>1738430
RIP
>>
Rolled 92 (1d100)

>>1738430
Nat 100
>>
Okay I have a simple solution with a high cost.


Technically speaking, we've yet to use our general boon. So we could burn that.
>>
>>1738443
It's okay, we have the high ground.
>>
>>1738447
Why is it that every time we get a 1 people underestimate how damaging it is going to be?

I am telling you, not burning the boon on this will cost us dearly, at the very least we will have to pull out of the Divide for this turn.
>>
>>1738443
us the boon
>>
>>1738432
Are there ways to obtain boons for military operations the same way we've done so for elsewhere?

>>1738450
It's not like we wanted the Divide anyways.
>>
>Brain
"Your something 'bad is going to happen' sense is tingling and I can feel it. Before you decide to open that briefcase of wonders, I just wanted to point out I had plans for that.

Still if you think this warrants it then by all means. But we only have so many of those."
>>
>>1738456
Any contingency plans from our other important figures like General Kreger and James Bond?
>>1738421
This was supposed to be a simple action, how bad could it be?

>>1738432
By the way, QM.
>>
>>1738456
Its fine, Don't use it.
>>
>>1738450
Well people want the boon for get rid of the fissile requirement.

>>1738456
OP real talk, can we survive even with that nat 1?

IT can't be that bad
>>
>>1738465
>By the way, QM.
>>1738456
Woops. By the way, QM, we're nearly at 600 posts. You might want to start a new thread soon.
>>
>>1738468
We generally start new threads at 1000 ish.

>>1738467
Last time we got a 1, at the drowned city, we could survive except we did horribly dnext round. It could be something like that.
>>
>>1738456
Do we need the boon to get the non-metal materials replicator upgrade?
>>
>>1738475
Yeah, but some phone posters have reported difficulties with larger thread sizes, and it normally takes a few hundred posts before the QM gets around to that.
>>
>>1738465
Well when we got a 1 on researching the Hazard model the first time, the MK 6 AI got unleashed and did fuck tons of damage.

>>1738467
Yeah but the research for this turn is the one using the nuclear boon isn't it? The one which lets us turn dirt into fissile / steel and shit?
>>
>>1738476
we're spending a nuclear boon on something "special" we don't know what it is.
>>
>>1738476
That one is already spent on your nuclear boon. Anyway, brb in a few hours.
>>
>>1738476
Yes.

>everybody freaking the fuck out because nothing bad should ever happen.
>>
>>1738483
Wait what? I was operating under the assumption that the general boon wasn't getting used since we'd done the nuclear boon research this turn.


Oh well, guess we are fucked.
>>
>>1738486
That's what he meant. We had a nuclear boon, and spent it, and have a general.
>>
>>1738489
Oh. That was terribly explained.

But yeah I am for burning the general boon so we don't lose a fuck ton of our companions and military forces and shit.
>>
>>1738494
we can survive this. Would be tricky but this was a simple task. not going to go full catastrophic yet.
>>
Do we use the rule 4 or 3 for nat 1s and 100s? How many 1s have we gotten?
>>
>>1738511
I think that's on a per thread basis. So 1.
>>
>>1738511
Meant to say rule of 4 or 3
>>
>>1738502
Mate I disagree hugely and I am telling you that this will cost us hugely either in terms of robots / manpower or us having to run the fuck away or we might even accidentally awaken a new enemy in this region or something.


>>1738511
Dunno. This is the first one in the thread so it doesn't matter.
>>
Rolled 34 (1d100)

>>1738483
Nat 59
>>
I just remembered something we should do, Find those Followers that left after the NCR went Nazi.
>>
>>1738432
Don't use boon

Also just 2 days and we reaching bump limit almost at 750. If we keep this up we'll get another boon in no time.


Also is the truck driver ever worth it? He just drives a truck never say anything, never improve on things, he just a name guy that exist since we let him out thinking he will be useful.
>>
>>1739421
He made our tour bus, so that's pretty nice. But overall no. People seemed to have thought we needed a mechanic for some reason.

Also we have so many named characters, most of them can't get developed while progressing the story at a reasonable pace.
>>
>>1739421
>>1739443

Presumably if we get auto industry going, he'll be of great help.

He also built a luxury RV bus using some gum, elastic bands and other shit lying around.
>>
>>1739471
So he could design car for us. Or repair them with what we have on hand.

Also the opening posts of the threads the Hub guys want to go on the ship and they promise us some good stuff.
>>
Morning

Writing
>>
>>1739482
Yeah but the ship is china town, and they're also offering us stuff.
>>
>>1739486
So are we using the boon or not?
>>
>>1739488
True. But their would be even space for both of them. hubs only have 15 guys.
>>
>>1739482
Are we even sure they're on the money and not some spies looking to grab more alien tech.
>>
>>1739498
Yeah, but they want some of the limited lab space or something.
>>
>>1739510
Debrain them, VR lab space. They will never know what hit them
>>
>>1739491
Doesn't seem like there was overwhelming call for it. It was, after all, a simple action.

And perhaps it might benefit you players to learn how to roll with punches or pick your crits. Some are worse than others.
>>
>>1739552
Yeah, just wanted to know what you were going for. Can't see hunkering down being catastrophic like assaulting would be
>>
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>>1738395
>>1738407
>>1738421
Since your last battle, the Marked Men have had a change in strategy.

Your spy drones find that all the outlying scrap metal, at least, the pieces that could be carried and carted, have been collected by them and hauled into the city. Leaving behind only massive pieces which would require welding and breaking down into smaller pieces to collect.

Worse still, they detect a minefield of sorts, but this is no ordinary minefield. These are electromagnetic mines which activate in contact with metal, not flesh. One of your drones flies too close.

This particular mine was attached to a big blue barrel.

It exploded into a cloud of foul smelling odor, and immediately a rumble is heard as the horde begins to converge on the cloud. Your scoutbots withdraw for saftey (having had to fly low through the clouds).

Infrared goggles reveal the extent of the horde. Masses and masses of tunnelers crawling around the gas.

And the sound of alarm bells ringing in the city. They know you are hear now.

Fortunately, you picked a spot on a high ground and General Kreger was quick not to order the open fire. But this is a major stumbling block in the way of taking over the city.
>>
>>1739562
So these fucks have tunneler attracting robot mines?
>>
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>Kreger
"If the horde were made to attack us here we may be strong enough to ward them off or even defeat them, but I anticipate casualties.

My recommendation is that we halt operations for the turn, and shore up our defenses.

I must also request you consult the Chinese. I have studied their designs, and I think they have an anti-infantry based tank that will perform well in this setting. If you could build some in the next turn, that would make this fight more within our control."
>>
>>1739569
>Kreger seems to know his shit.

Well that's why We made you general. I say follow his advice.
>>
>>1739565
Its a gas mine filled with the pheremone.
>>
>>1739569
Sure thing.

Is the design gattling tank, dragon tank, or inferno cannon?
>>
>>1739569
This guy... Supporting the General's sagely advice
>>
Rolled 66 (1d100)

Roll me a 1d100
>>
Rolled 92 (1d100)

>>1739600
>>
Rolled 81 (1d100)

>>1739600
>>
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>>1739600
>>1739604
Amazingly, as supplies arrive and makeshift defenses are built, your spybot patrols and companions make out some Marked Men trying to sneak their way through the tunnelers.

They are walking through, unharmed and untouched.

Two of them are carrying a blue barrel between them.

Your companion snipers and yourself are in range with silenced sniper rifles.

>What do?
>>
>>1739613
Kill the marked men so we can claim the barrels. Can come in handy
>>
>>1739613
shoot the marked men
>>
>>1739604
>Rolled 92
[Per 10]

You notice they have a deadman's switch and some explosives on their bodies!
>>
>>1739620
Since we can identify the make of the explosive and the deadman switch, will sniping the wiring diffuse the bomb.

If so double up on sniper teams. Snipe explosive wires followed by headshot.
>>
>>1739620
Okay, then aim for detenators or blasting caps to disable the explosives, then kill the marked men.
>>
>>1739630
>>1739621
Both of. This actions.
They sound the same some three votes OP
>>
>>1739634
Perhaps maybe see if we can sneak in some stealthed up troops nearby just incase the shots miss. So they can quickly take them out and keep the deadman switches pressed down.
>>
>>1739640
Probably shouldn't. The barrels are not as important as people's lives, and if sometgung goes wrong we can end up losing people. If the snipers can't disable the bombs, and they go off, no big lose.
>>
>>1739634
Roll me a 1d10 this time. Simple action, no critfail
>>
Rolled 7 (1d10)

>>1739652

>>1739651

I actually dont want the barrels. I want their bodies. So that we can figure out exactly what they coated themselves with and synthesize it for ourselves.
>>
Rolled 9 (1d10)

>>1739652
>>
>>1739654
You manage to time it just right, close enough to severe the wiring with several well placed V.A.T.S. shots. The bodies are killed a little close to the horde for comfort, but you're the best at what you do and drag them to you.

Their bodies are coated in some sort of sticky, clear fluid. You presume what is in the blue barrel and dare not open it.

----

New turn incoming
>>
Rolled 8 (1d10)

>>1739652
>>
>>1739656
You forgot the other actions. Like the research and construct
>>
>>1739658
thats what I meant
>>
>>1734159
Question anons

You have reached robotic specialization enough to begin research on the Omni-Constructor. However this takes a dedicated research action.

Would you like to research and produce lesser Omni-Constructors or just more conventiona builder protectrons? You can build more of the latter, but the former are a bit more effective.
>>
>>1739684
On the whole which is more efficient of a use of resources? Is it a question of the Omni's taking longer to make but genuinely being better for the resources used to make them and shit?


If so, Omni's. We shouldn't waste resources.
>>
>>1739684
Pound for pound of resources, do projections say omni constructors get more output? If so research the omni constructors
>>
>>1739684
I would like answers to the questions anon asked here >>1739691

Also Omnis
>>
>>1739684
Omni ofcourse. No point doing things half - assed. Specialized robots means better job performance. We will need to build masses of stuff going forward anyway. Might as well staart strong.
>>
>>1739695
Ultimately Omni-constructors are the most efficient in terms of /output/ (i.e. work) but cost the most energy. Energy which you will eventually cap on.

Currently, you are at 88% capacity thanks to the new Solar Plant.

In addition they take the most time to build, and a bit more resources. Ultimately in terms of steel to work, they are the most efficient.

Protectrons are a short term immediate gain of a workforce, which means they can be put to work quickly and work by merit of their numbers. They cost less energy and less steel per unit, but to match an Omni you need to build a great number of them. In that regard Omni's are more efficient in terms of work output.

It is comparing building 5 cars to toe a weight vs building 1 bulldozer.

Right now a compromise solution is to build prototype variants of the Omni-Constructor as part of ongoing research. Sort of the jack of all trades option here.
>>