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We arrive at Avalon, bleary and tired. Little by little we picked up our strength by breaking fast with the monks. In dimmed temples and shrines the others tended to their personal gods while I simply looked at the headstones jut themselves to the sacred earth with nary any remains with which to bury. It was rare, having the time to think on past and fatal mistakes, the stagnation spurned us to move around the massive city, only to find two places of interest - and within reach of our lodgings. Summer would come like a Lion as we saw the faces of our friends' killer on the boogey boards.

https://www.youtube.com/watch?v=qXuErn3Hjb4&index=1&list=PLgAGq01fs2snyIUvybACAdY5M43yyRyzS

> [World Tree] is a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree.


> Since we will be spending a day at town, go ahead and declare your transactions, level ups, and feel free to FORM Parties and plans for the next trip. RP is allowed but ultimately inconsequential to the Game unless NPC Events occur. [These events will only trigger when certain transactions take place ]

> With the Formalization of 1.0 changes to rules and clarifications will take effect through out the thread in the form of Blue Patch Notes or Green Arrow actions. Please keep an eye out for them.

please wait until the Morning Update to post
>>
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Classes have been tweaked as of 1.0 Rebalances include
- Range adjustments to Jaeger and LongCoat
- Race Adjustments involving Brewler, Frog, Human, Kerbold.
-Humans gain +1 Vision
-Frogs gain +1 POT to Skill Actions
-Kerbolds are good doggos.
- Boosting is now available for Magi, allowing for one boost to their spell using SP.
- Sworn are more Honourable !
- Class conditions adjusted for [Insight] Mechanic
- Insight replaces Inspiration as a mechanic.
- Warrior damage now includes racial stats
And much more.





New Class Jaegers.
With word of the Jackal showing its face in Abalathia's Plight, Jaegers from the Hunter's Association were quick to join our ranks even though our Guild Name has yet been recognized.
With their mobility and ability to penetrate into enemy lines with ease, they will serve as fine forward scouts with our Laborian counterparts and is willing to train those among our number for [1 Merit]. As legends would have it, Jaegers are famously known for being out in monster territory for such extended periods that spirit addled rumors would have them described as courting Monsters. Though far from the truth, they have displayed familiarity with their skills and at times even fight like them.
>>
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Our Magi have begun to acclimate to the world Tree's Aether. Indeed so plentiful was its Mana that even we were goaded to cast our spells with small restraint as our frustrations would spring up now and again on the road.

[Blue]
There are probably stat adjustments here.
Equipment allowances for Brewler expanded.
Shrine Keepers are looking kinda good today.
>>
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At last... we arrive at the city with little incident.
> A new day has begun.
> HP / SP restored
> All solo parties, please consider partying up.
> Party Leaders as an ease to processing, please keep track of your party's activities and consolidate them before we set out to another dungeon [later this week]

" Today is Aerias, where winds blow fair and the Shrine Grounds populate with adventurers both in mourning and in celebration of the Summer Festivities. Children look onto us with wonder and apprehension before we meet the glares of their guardians. Their eyes very similar to each others' "
>>
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>>1729296
" The Brass District caught our eye, and our noses, as I've never seen a settlement so vast. Yggdra tells me that this is a normal affair in other cities, I must have been talking her ear off about logistics and figures until we arrived at the Boogie Boards. "

> The XTAL Xchange is a dynamic Stock Market that trades in base elemental xtals. Buy - or Sell your Xtals for zenny or the next adventure. With Brightsbane upon us, Firas xtals seem to be at an all time abundance while Aquas is high in demand for various applications. The rates will change everyday, and can be checked from our Wayhouse as well.

> The Party may now Act.
> Event Updates may occur around 3am EST.
>>
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Previous thread for those wondering a wonder.
http://suptg.thisisnotatrueending.com/qstarchive/1688886/
>>
>>1729273
>Potential Sheet Errors
- Froggo Shrine Maiden's Vision is same as Human's, should be 4.
- Human Magi's Vision is 4, should be 5.
- IF SP is determined by PER * Racial, shouldn't:
i. Human Magi's SP be: 4*6= 24+2= 26?
ii. Froggo Magi's SP be: 4*8= 32+2= 34?

>Question
Do my HP and SP recover fully while here?

With that out of the way...

"I'll take that mystery hat!
By the way how does one read the xtal chart over there?"

>Claim Merit from previous thread.
>Claim Day's work from previous thread.
>Claim 250z from previous thread.

>Use Merit to increase: INT.
>Level up in Magi and gain: Pyras Rank II
>Buy Mystery Hat for 75z: 175z remaining

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 6|30, ARM: -/3,
SP: 20|32, M.RES: 6, MAG: 14
VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Inventory: 175z
- MYSTERY HAT (???)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras II
>>
>>1729433
>Correction to sheet:

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: [7] SPD: 2 PER: 4
- - - - - - - - - -
HP: ?6|30, ARM: -/3,
SP: ?20|32, M.RES: 6, MAG: [16]
VIS: 5 MOV: 3
>>
>>1729321

>Offer Gobbo Sword to the gods (cont.)
-Globlin Sword 3*?, Slashing *All Abandon

I ain't one to draw blood from a blade. A righteous fist is how I do my business. One offerin fer ya te take. May the vile thing find solace elsewher.

>Return Wand to Pero Kero
>Gain 1 MAG w/ merit
> Read my book (Does using an act to read Rudimentary protections of Abal {Local bestiary of Abal Plains} enable me to see stats/lore on enemies?)
>Purchase Festive Mask accessory [25z]
An iron faceplate that looks like a sad face of a maiden.
>Purchase Viridian Leaves [45z]
>Learn Machinery [150z] (Which lets me do what exactly? Build machines, create draft brewing machines?)
>Purchase 2 Pyras xtals [30z]

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 40/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Rudimentary protections of Abal {Local bestiary of Abal Plains}
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery]
>>
>>1729509

" It would seem that the one who owned this blade murdered a friend of yours in order to take of their magicked blood. A foul ceremony is taking place and it calls to your curse everyday. You will meet with this adversary soon, seek friends who will help you, the staff you gained from your victory shall earn you a friend."

You gain a blessing:
+5 Hit to rolls.
>>
>>1729265
(I believe i got it right...Although i cannot for sure tell please tell me if i have made any errors.)
"Hello everyone! I have come to help...or to eat massive quantities of meat..That has yet been decided yet!."

Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: Sprint, arbornaut, Trap sense, rope mastery, foot pin.Trapping
>>
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>>1729509

Local Bestiary. You now have enriched knowledge of the Unmen tribes in the local area, a common nemesis to the Abalathians as well as the usual human hunting Darc Weasels.

This book has 1 Reading Left...
>>
>>1729509
You gained a Proficiency Rank in Machinery. The stuffy factories give an overview on employee safety and what to do in case of a pneumaetheric crystal jam. From now on, strange machinery seems less weird to you.
>>
>>1729603
At first level you may only learn one Skill but get Trapping for free.

Skills associated with Gear, are readily available however, so long as they are equipped.
>>
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Making a Character.
Players choose a Class, and a race variant, then apply the stats provided to their sheet. At level 1 of their class they may learn 1 Skill + any others given for free such as gear skills.

Types of stats.

Internal Stats change with each Class and combine with equipment and racial traits to arrive at Output stats. The stats needed for actions and movement.

Progression:
Adventurers that participate as their class rank up after one day and a rest period. Refer to your class's details to determine what triggers a Rank up.

Upon clearing a dungeon, defeating bosses, or completing quests, Adventurers may also gain a MERIT. which is used to give a permanent stat buff to your character no matter which class they transition to. However they will not lock an internal stat, they will instead add on to the current one at the time before output stats are calculated. Merits may also be used to gain a license for a different class, allowing one to Subclass as that class's abilities while they play their main. Players may switch main classes before deploying.

Another method of gaining licenses is to spend a dungeon day in town instead.
>>
>>1729321

Offer prayers for all those who died in Dunndirk, both friends and strangers.

Visit the Shrine Grounds, this is not where I was trained and yet it feels like home. Enjoy the festivities, for soon we shall fight once more.

Wait, who would sell a tank on the board?


Study the weapons I reclaimed in the fight, learn what I can about them before I make any decisions.
> Is the Offered Dadao a two handed Curved Blade? Am I considered proficient in it and the Burial Axe in Version 1.0?
>Can I get a short description of *Boomer on the Burial Axe and *Haunted on the Offered Dadao?
Burial Axe: 1H 3.0xSTR +4 POT *Boomer
Offered Dadao: 4.0xSTR *Haunted

>Do I automatically make Paper Wards up to 6? Are the Magicked Paper meant for restocking or to allow more brought to the fight?


Version 1.0 Corrected Stats
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 4 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 8 VIS: 5 MOV: 3

250z, 1 Merit, and one level advancement to spend.

Burial Axe: 1H 3.0xSTR +4 POT *Boomer
Offered Dadao: 4.0xSTR *Haunted
>>
>>1729296
> HP / SP restored
Sometimes I wish I had eyes.

I'll party up tomorrow, or make one of my own.
Considering the name being related to artillery and maybe a pun or two.
>>
"Hello. I am the hangman, sent for the neck of a monster. But my travels find me without a rope to hang. Are there any who can spare coin for as beggarly a mutt as I?"
-----
d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 20/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)

Rope Mastery
Trapping
>>
Tower team currently consists of:
[LC] Harokem Evist, Skirmisher and leader
[M] Perovksia Cogsjump, Windy disruption
[SK] Ryozo Shinkai, Reclamation and support
[LC] Lammergeier, Sharpshooter

Last mission's squad of 5 was manageable enough, so we can take on one more. Our work has mostly been in flexible distance application of damage, but someone who can handle the front lines catching up to us wouldn't go amiss.

>>1729265
>Humans gain +1 vision
This change seems to be reflected in the magical classes, but not the martial.

>Rank up toward [Sneak Attack]
>Merit toward SPD
>200 Zeni after buying some Thumpers

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x6 Thumper +10 Force/Crush
Bullet Press

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1729731
The Bone Monger studies the weapons with a small diamond magnifier.
" Ahhhhh yes yes" This Dadao is a straight great sword with a Spirit the Rests within. Know you of the Armslaves that walk these parts ? I hear they commune with their weapons, form an unbreakable contract and ride off into a life of battle vanquishing evil spirits and mortals alike. Though, waving around a haunted blade should not be taken lightly for who knows what calamity it may bring from the other side Kyeheheheh "

" Now this axe is quite special, due to its use, it has gained the propensity for spinning wildly in the air, only to return to its master after being thrown. However I've seen lesser men run away in fear whenever they see their whirling blades fly back at them. Ohhh what entertainment to see them run HyehHYE HYE "

> About Magicked paper.
Pay 60 zny to get a batch of 6. Due to your class, they will be converted to Paper Wards. Other classes use Magicked paper, but currently are not introduced yet.

Paper Wards do not automatically replenish, and must be bought whenever available in order to keep up with your party's needs.
>>
>>1729296
Before all other doings (even riceballs) is-must one thing. Give compatriot proper true burial for resting purposes.

They deserve blessings of the Spirits. Rabbit will see to this.

>offer Sorrel Bloom's cursed bones to the bone monger
>>
>>1729321
I notice the Arc Loader has a different weapon symbol than LongCoat Rifles. Will I need to get Firearms Prof to make use of it?
>>
>>1729768
No need, it should all classify under
"Guns"
>>
>>1729731

"If you're not planning on offering the Dadao to your shrine of whatever gods, may I take it off your hands? I may have use for it later on, perhaps."
>>
>>1729760
" Hoooh Cursed Bones will make fine Cursed Wares, ah but Im afraid I can't do anything with these, for you see I'm bound to this temple and so my wicked ways are kept in check, however if you find my brother who still lurks around these parts you'll find no end to the excitement one such as he can cause GYEHEHEhehehehe ! "

BUT

I will say this once, Boy. The bones of your dead fellows aught be buried not bartered

That's all.

" Gyeheheh Good Day !"
>>
Ziggy was best uncle, he shall now be best doge.
>>
>>1729783
Oh. Rabbit thought it was to be buried with you? You monger bones for temple! Is not for trinket making, is for peace-of-soul. One does not turn friends to kit-gear. But Rabbit is not curse expert! Can one just stick evil bones in ground?

Your brother does not sound like happy soul.

Rabbit has made mistake. Am thankful for conscientious correction. Good day also to yous. Rabbit may offer it to the gods or go buy a shovel then . . .

>Wander around, find shrine. Offer bones to the gods. Send off with a shot of spirit.
>if not possible, bury them as appropriate? Can I just do that?
>>
>>1729775
"A haunted blade does not seem like a thing that should be passed around because it might be used sometime in the future. If such a time comes feel free to ask me then, but this seems like the kind of blade that only a fierce Warrior could wield."

Looking at the equipment lists it looks like the Warrior class is the only one who can wield Great Swords at the moment.


>>1729759
"Terrifying. Such an Axe certainly is special. On the Dadao, is there a way to tell what kind of Spirit rests within the weapon, without being possessed by it?"

>Last thread you said "[Shrine Keepers] can equip standard weaponry but also their variants." What does that mean here?
>>
>>1729822

Hmmm... these bones give off an aura similar to someone I met earlier today. Such cursed energy will be cleansed in fire before we send it up. Thank you.

> You inherit an ash incense. This smoke repels monsters from getting near in a 4 tile radius.
>>
>>1729225
>-250z, 1Merit, 1Rank
>Rank and merit picks tbd
>>1729273
>Does the Frog's +1Pot apply to Casting (Making MAG 17, rather than 16)
>>1729509
>-Receive Wand
Oh! Why thank you friend, I had wondered where this ran away to. But now a frog has a conundrum. Wand or Umbrella, which is prettier?
>Can a wand and an umbrella be used at the same time? If so, do the stats combine or just work seperately?
>>1729296
>Can the bonemonger tell me more about the Traveler's Umbrella?

Keeper Luka? The poor dead-lady from the wayhouse gave you a hat. May a frog purchase it from you? A barter is also fair.

Perovskia, Frog Magi lvl 1(2)
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 1/1 M.RES: 6 MAG: 10 VIS: 4 MOV: 2

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ????)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1729861
" Hmmm what a strange find. It's a witch's broom that. Or should I say a witch's umbrella ? Either way it allows one to propel themselves up and over using the power of wind.

> When casting spells only one mediums may be used at a time.
>>
>>1729861
+Pot will figure in at the end of any skill action such as Elemenatlism, Alqoholism and even Trapping. so +mag is a safe assumption, however its use is more universal.
>>
>>1729834
Weapons marked with E are listed as Eastern or Esoteric. Unless specified , they can equip both the standard versions of weapons as well as their Esoteric counterparts. Other legends include

G= Great, the weapon is quite large and can only be equipped by strong classes or classes of a bigger size class.
2H = 2 Handed, this weapon will take up two hands to use. 2Handed variants of weapons are typically only useable by combat classes.
I = Improvised. Objects that aren't usually weapons can be used in this way, conferring weapon artes through it.
>>
>>1729296
3200 zenny for the Jackal... Honestly, I would return and slay it for free, just to avenge our comrades. Zenny won't be rejected though.

>Use rank up, attain Shield Bash
>Use merit, attain +1 Res
>Use inspiration, attain Swing
>Purchase Mystery Shield (-60z)
>Purchase 3x Pyras xtals (-45z)
>Inquire with Hero Forge about what Shield Pike does. Does 16 Pot mean 16 dmg on shield bash or what?

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 20f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
145z
>>
>>1729296
I wasn't careful enough, I didn't push hard enough for a retreat. The lesson of Višnja's death is mine to bear and I take it willingly. We will return to Dunndirk and end the Jackal but it will not be out of vengeance, as it is ugly and clouds the mind. We must stop them before they injure anybody else.

Everyone, we will be staying in Dunndirk overnight when we next arrive, remember to pack additional rations.

Mordenkainen, the hat is cursed and should not be worn. Further, I would not want you to become a target of the other two witch-spirits of Dunndirk by wearing it. No, I will yield it to the Shrine for safe-keeping.
> Offer the Cursed Witches Hat
You said that you had met a man that wore the same curse, Keeper, would you know where they were headed?

> Purchase Magiked Paper for 60zny
> Purchase Festive Mask for 25zny
> Purchase Branches from Ama for [Carving]
> Purchase 5x Rice Balls, 1x Pickled Yams, 2x Fishballs for 70zny

>>1729738
Of course, fierce little Jaeger. Welcome to, what was it... 'Jorgem's Fist'?
> Purchase Rope for 25zny

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70 SP:30 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x16 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with weapons, armslave)
- Kari II (4SP targets healed with MAG+pot, Confidence)

70 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs
>>
>>1730009
> Correct that from Mordenkainen to Perovska, oops.
>>
Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1

Is this doge doing it right?
>>
>>1730009
Awww, you were too quick-speedy for Rabbit to be charitable!

Remember: not all burdens are all yours to bear, and one little rabbit found extra shinies in a broken chest.
>>
>>1730009
"I do not recall ever expressing a desire to wear such an article of clothing, though I must confess to having worn something similar once. As I recall everything worked out in the end, but there is nothing wrong with a little caution so early in our escapades."
>>
>>1729225
>Rank Up: gain [Spotting]
>gain one Merit: raise SPD (3->4)
>gain 250z

Ah, nice to be off the road for a time. Time to participate in some capitalism!

>>1729321
>buy Iron Drops x25 (-50z)
>buy Rope (-25z)
>buy Pyras shards x15 (-15z)
>-new total: 160z

Is there anything to be gained from a LongCoat learning Firearms Prof., or does it just enable the use of guns?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x57 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shards x15
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1730009
Extra rations is a sensible precaution.

>Purchase pickled yams x1, riceballs x4, fishballs x3 (50z total)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 20f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff)
95z
>>
>>1730028
"I believe what a LongCoat learning firearms proficiency will do is allow you to use firearms even if you do not deploy as a LongCoat. LongCoats already have proficiency with firearms, but should you deploy as something else you will have the proficiencies of your deployed class instead."
>>
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>>1730009
" Oh by the way, it seems the Wayhouse in the Highlands has us listed as
"Wandering Adventurers" for the time being.
It would seem that until we find our christening, not even the gods themselves will lend their name to our cause "

Yggdra: That's because out of all 15 people here, not a single one of us earned any of their favors nor even recognize us !

Errant: You mean to say there's an intermediate step to getting one ?

Yggdra: Ahem it would seem that the Branch Scholar is needed so sit back and let me explain it now that I've had a proper meal -

More... >

https://www.youtube.com/watch?v=U3IGutB6GSU
>>
Rolled 2 (1d6)

>Redo stats as per formalization
>Acquire 250 Zny (400 Total)
>Acquie 1 Merit
>Remember The Past (Expired License)
>(Roll 2 - 1 skill +1 skill for being Human)
>Pick up Longcoat Mirage, Sneak Attack
>1 Merit to pick up Jaeger, Rope Mastery, Trapping
>Buy Alquemy Kit for 100 Zny, wear as accessory
>Buy 2x Rope, 50 zny
>buy 4 short fuses 100zny
>Buy one Decorative Mask. It’s Perfect as it is. -25
>buy 6 Firas Grams ( 90 )
>buy 7 Riceballs (35)

=Rabbitspaw Scalemask=
=Human, Brewler 2 / Jaeger 1=
=35 Zny=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 3 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 Mag, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew
Sneak Attack [P], Mirage
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit
2 g 2 vitas
11 g 2 fire
4 g 2 pandoras
8 g 2 Teras
--
Salmon Locks, Match And Lock, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers, 2x (2x dmg, Adroit, Knife Throw)
12 Reach Rope
4 Short Fuses ( 12 Pot, 5 Tile)
7 Riceballs (10 HP, RICEBALLS! RICEBALLS, MAN)
>>
File: WORLDTREE_Meme02.png (24 KB, 344x510)
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>>1730057

There are many gods, compounded by the many pantheons that eek into every brick of this world, while some are here for a purpose there are others who- for the sheer absurdity of it- have deigned to live a mortal life here. Why is this possible ? Because the World Tree supposedly connects our world to an even bigger system of worlds, instantly and naturally creating what would be the first intercelestial community. As such these divines walk among us, handing out blessings, officiating weddings, and generally being the centre of talk around the Tree. However after one such divine crossed to the roots and awoke a sleeping serpent, Niddhog did ascend from the roots that supposedly held it dormant for so long.

Fearing for the wellbeing of their Tree, and not wishing to lose it a SECOND TIME, the realms of Mortals would instead gain the blessings of the gods. Gods who so far are the sole targets of Niddhog's ire, and then beat back his fell hordes from coming up to the surface and scorching the realms of men and destroying the single greatest boon to this star it has seen in eternity ! To enter the roots of the World Tree without the blessing of a God would invite a new name and face for Niddhog's Hordes to take their vengeance on, and Gods who are willing and capable to lend their name against the war will soon find their names in prominence. As such, to take on a diety's name would mean representing their will in the depths of Yggdrasil's roots and hoping that it sustains us in our travels !.

Errant: So how do we get a name ? And can we even be Runners without one ?

Yggdra: Runners ? What are those ?

Errant: I mean- er, Adventurers ? No matter how you cut it, our research demands that we ascend Yggdrasil up and down. If not then-

Yggdra: Yes yes, the predictions. So far and I would hate to admit this, they are so far right on the money if they're true then we would /need/ to find ourselves a patron Diety soon but not /so/ soon.

Listen, I'm trusting my gut here but I think if we were the first to clear the Knot in Abalathia's Plight then we could get some traction. For the time being, it seems we're a bunch of no name looters just in it for the money. Which.. .isn't half a lie.

For now we're [Wandering Adventurers] until someone takes notice.

> Main Objective updated.
[Find a Patron Diety]
> Immediate Objective
[Resolve the Knot in Abalathia's Plight]
>>
>>1730074
How does one go about clearing a Knot? Does it require some kind of ritual procedure?

Also, would you know what exactly a shield pike does?
>>
>>1729296
>>1729321
>>1730057

>-Claim 250zn reward
>-Claim a Level
>-Claim a Merit
>-Ask how getting a Rank II skill work
>-Wait for answer before leveling up
>Buy Magic Paper x6 -40zn
>Buy the ??? Magi equipment for sale -75zn
>-Ask the Bone Monger if he has ever carved a Magi Wand
>-Ask our Scholars about the book I have
>-Ask them about using Magic Paper on it
Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1729433
You buy the mysterious Cultist's hood.
Seller: We have a bunch of these, t'would seem that the Blue guard arrested a bunch of them some few years back. Anyway, they're destined for the Pyre if you don't want them.

StarFire Hood:
+1 Vit
+1 Per
+1 Int
+1Magx [Fire Only]

" A hoodwink to the stars. Which will one day burn everything whole "
>>
>>1730060
Silly Rabbit.

Apparently this is not how things are done? You should know, Rabbit, because these things are never as easy as you think they are.

Please ignore this post while Rabbit eats a riceball and thinks about his life.
>>
>>1730087
Knots are concentrations of tangled aether that have ceased to flow correctly. Usually a knot is caused by empowered wills unhappy with its plight. As a result Knots create pathways that attract curses and tangled roots, or so our studies would say. To clear a knot, one would need to simply locate the source of the fault, and either resolve it or exorcise it. Should it be allowed to fester, curses will build up and the surrounding area will become a den for fellkind and soon, Niddhog's swarm. "

But of course we won't let it get to that. We find the Knot as it materializes and just as it does so , break it under its own terms "

Errant: It seems like its installed to your shield, granting it a secondary attack function. When braced to the ground it leaves the shield at that spot, acting as a makeshift barrier.
>>
>>1730009
Wanted to mention this! You were-is good leadery person, and Rabbit thinks you should continue being good leadery person. Yes-yes.

>>1730092>>1730060
Is better now.
Less silly Rabbit. Apologies.

Rabbit also made some changes, and so has 75 ZNY spare.

>>1730091
>>1729321
Rabbit will take one of your spooky cultist hoods. Spent long time hunting-fighting Orobororous spooky cultists, and blood cultists, and other cultists. Would be good mememto of other times, with other people.

Then will not forget plan to defeat evil in this place either, yes?

Maybe you have one shaped like a rabbit? Or.. d-dragon? Rabbit misses his dragon a lot.

>Buy 75zny Mysterious Cultist Hood.

=Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=
=75 zny=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 Mag, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit
2 g 2 vitas
10 g 2 fire
4 g 2 pandoras
8 g 2 Teras
--
Salmon Locks, Match And Lock, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw), The Hard Way (2x Str, Blunt +Kick)
10 Iron Drops
4 Short Fuses (12 Pot, 5 AoE, Bomb)
12 Reach Rope
>>
>>1730095
Thnak you, good Scholar.
Would you also be knowlegable in what this Mystery Shield does?

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 20f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Mystery Shield
95z
>>
>>1730105
It seems until we buy it, there's no way of knowing.. "
>>
>>1730108
But I did buy it, right here: >>1730004
>>
>>1730102
" Apologies but we ran out of the cultist hoods, however there is another one we found in the same evidence locke- er I mean ... donation pile "

> Hood of the Deep
+2 Per
+1Magx [Aquas only]
Bullet Holes adorn the back of an otherwise fashionable hood.

" Listen either you take it or leave it, its a matter of time before his friends get here , you savvy ? "
>>
>>1730112
"How many of these strange hoods have you pilf- acquired?"
>>
>>1730102
//Please give a detailed list of your actions, I am charged with keeping track//:
>>1729296

HERO currently consists of:
[Sm] Luka Ishibashi, healing and leadership
[Sw] Sir Armstrong, guarding
[B*] Rabbitspaw Scalemask, healing and support
[M] Mordenkainen,
Višnja fell on the last Dungeon Day.

Tower team currently consists of:
>[LC] Harokem Evist, Skirmisher and leader
>[M] Perovksia Cogsjump, Windy disruption
>[SK] Ryozo Shinkai, Reclamation and support
>[LC] Lammergeier, Sharpshooter
Sorrel Bloom fell on the last Dungeon Day

So far unaffiliated in this thread:
>[M] Billy Ends, Pyras
>[M] Morat, Terras
>[B*] Basil Bloom
>[J] Luney, ranged scout
>[J] d'Alger, trapper and ropemaster
>[J] Ziegfreido, best doge also knife fighter
Posting last thread (but not here yet):
>[Sw] Fleur ""
>[Sk] Hetros ""

Enough for two more groups to form.
>>
>>1730109
Black Iron Shield
Wield: 4 STR
x2.5 Blunt
+2.5x FrontArmor
- ? ? ? ?

" The blacksmiths of Abal, had little time to refine the metal and so smashed the irons in place and entrusted its failings on the capable strength of the Einherjar. However it would seem the shield outlasted its owner... "
>>
>>1730088
ignore this post

>>1730125
I think we should create another Team

>>1729296
>>1729321
>>1730057

>-Claim 250zn reward
>-Claim a Level
>-Claim a Merit
>-Ask how getting a Rank II skill work
>-Wait for answer before leveling up
>Buy Magic Paper x6 -40zn
>Buy the ??? Magi equipment for sale -75zn
>-Ask the Bone Monger if he has ever carved a Magi Wand
>-Ask our Scholars about the book I have
>-Ask them about using Magic Paper on it
Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1730124
" Who's asking buddy ? "
*Leer*
>>
>>1730131
"Someone with plenty of currency who may or may not be in the market for headwear, or even a brand new shield, provided your stock of strange headpieces and shields lasts."
>>
>>1730135
"Wellll welly well then. If you've got the coin, we've got as many tricks we can get out of this box But I will say, that hood is about one of the Top finds we'll get in a while. Not everyday a barfight breaks out between gods you know "
>>
>>1730128
You have my gratitude.

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1730138
"A barfight between gods, you say? Intriguing; who might these gods have been? I know a group of adventurers who are currently looking for a patron."
>>
>>1730112
Yay! Thank you! Is even hood with delightful ventilation holes in the back otherwise impeccable fabric, so Rabbit's cool head does not get too warm.

You are a very nice looting-scavenging-pilfering lupine, Mistery Graftsman. Rabbit knows a kerbold much like you. Would probably find fond match in your business acumen, then try to have sniper-fight for your goods stockpile.

OOh, if Rabbit folds it just-like-so, it gets all floppy and soft and it looks like he has dreadlocks. And this matted blood brings out my eye!

Best hood! Ever!

>>1730125
Are you trying to audit the Rabbit? His accounts are impeccable.

Is not small-tiny automated things you need to worry about, is odd-strange-slight actions like asking questions or finding or acquiring! But since you ask kindly, Rabbit will happily make-do his business-plan-calendar.

>Nicely Bury Blooms Baneful Bones, acquire Ash Incenses for it. Send him off with last 1oz of Spirit. Be sad he died.
>Acquire +250 Zny, 1 Merit. Add to 150 zny already acquired, 400 in total.
>Spend Rank Up to gain Nancy Toss
>Spend Merit to Rank up Jaeger 1, Gain Trap + Rope Mastery
>Shop - Buy 12 Reach Rope, 3 Fire Grams, 4 Short Fuses, Rabbit Kabuto Mask, Alquemy Kit, Best Hood -- 395 zny.
>Recheck all previously acquired distillation uses and adjust pouch numbers to reflect actual acquirements.
>Adjust equipment by equipping Seasoned Clothes.

If Rabbit can make suggestion; tracking menial buy-sell-move is hard-tiring work people must-needs learn to do themselves. Else they are SILLY! But if there is something someone wants to maybe attempt-do-try that they have tried and tired and are waiting on, is good to keep track! Like book reading or question asking or wandering down dark alleys alone, unguarded, with money in their pockets, singing happy song about their lives.

But is good you check! Makes for good leader.

But doing it for multiple people long term will drive you stark raving mad, please don't burn yourself out
>>
>>1730146

Hm ? You didn't hear it from me buddy but It looked like some Abalathian Warriors got in a scerfuffle with Loki's crew. They're currently out of the business themselves since Loki doesn't have a House, and those Knights don't got their Church and Oracle no more. Something to do with that town falling apart from the inside in nommsaying ? "
>>
>>1729321
>Purchase Mystery Hood, 75z
>Purchase Mystery Shield, 60z
>-115z remaining

>>1730009
Sadness, but it is your hat. Or, was?
>>
>>1730155
"Intriguing. You wouldn't happen to know the name of the patron deity those warriors follow, would you? A barfight between gods requires two gods after all, and you've only given me the name of one."

"If you happen to know where Loki and that other deity make their usual haunts, I may be able to arrange some financial compensation."
>>
>>1730169
Psst. Psst. Abalathians. They worship Abalath. Is even great big Abalathian temple in Dunnkirk.

Sorry, I'll... be in my corner.
>>
>>1730165
I'm afraid the hood and shield had already been purchased.
>>
>>1730180
"I'd rather ask and be certain than assume and wind up a fool."
>>
>>1730184
The Lupine has tricks. Hat tricks? Had nicks?
>>1730138
>Other mystery items may be available?
>>
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It would seem, that our ranks are quickly growing, with enough people to form 2 new teams it would be prudent to assign two new leaders to them.

Since we have a [Tower], and a Van, we could perhaps build a Scouting team, and finally a [Support] team that can work between the rest of the teams offering rescues or securing boons for an extended stay.

After that, a 5th would be our limit so consider our sizes more or less figured out with this.

In world Tree, a party may consist of many teams working together the composition of a party may change depending on the operation.
Raids such as this one will require [Scouts] [Vanguards] [Support] and [Towers] that will ensure that massive conflicts be put under control if all teams work together. It's possible to also create Specialist parties that deal with taking the objective, or Infiltration Teams that excel at getting behind enemy lines. Doubling down on teams or making redundant compositions are also not very unusual for groups that deal in heavy duty conflicts. x2 Vanguards and Support are great for holding down a position until an attack Party arrives, for example.


Anyone willing to step up and lead the two new teams may reply to this query.
>>
>>1730188
Rabbit is already a fool. Is not so difficult to make-many-assumptions.

Hey Mordy, question-thought.

If gods get into barfights, does that mean gods get drunk before getting into barfights?

Morde. . . What is rain? Too much too fast drunk cloud gods? Rabbit is having theological revelations he does not like having!

>>1730195
Luka is fine-glorious leader of Hero team. Rabbit approves.

But Rabbit also has time to help-aid someone else, and we have many new people who seek new conflicts. Rabbit may even work at overcoming his crippling self referential speech impediment to aid properly, if people want-desire this.

>Happy in Hero, fine compositon.
>Can play party leader for one team, however. Might ease workload.
>>
>>1729296
>Offer up Mother's Spear and Timber to the Gods and make an oath
>This day, I take up the axe of my sister and exact revenge against the Jackal


- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Hand 2: Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:
Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/


** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1730195
Know also that in a game like this one, Posting times will follow.

Update Times for Slow Phases.
6-7Am est .
7-8Pm est.
12AM est.
3AM midnight break.

Minimum 2 Turns a day.

Once a week there may also be intensive posting days. These are called Spurts where a turn is posted virtually every Hour. It happens once when a map thread starts and again during a heavy conflict and will typically last for 6+ hours.

Currently, Intensive times are slotted for ~10am est - 6pm est~ or they maybe planned days in advance.


Please consider your availability. Those living in the Pacific Rim will get to suffer with me : ) These times are not solid nor are they really consequential however it would be great if more leaders can take over in case some go to sleep and vice versa
>>
>>1730205
Mystic: The bonds of family run through the bole. It shall not leave you yet. Not till you have conquered the beast of Revenge within you.
>>
>>1730195
Sure why not? I could help to lead a team, or i could at least in the end, try.
>>
>>1729603
And to update sheet, due to errors i have gotten thank you to Errant_Scholar for telling me of this.

Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows

Primal hunt: Trapping, Arbornaut
>>
>>1730195
I f you still need Team Leaders I could give it a try, does the job come with a pay rise? what about a Leader Hat?
>>
>>1730074
And may I ask, how do we even do the whole, "find a patron deity" anyway?? I am just wondering.
>>
>>1730234
No. No hats.

Only responsibility and fear of failure.
>>
As far as general strategy for the next visit, I propose:
> Teams enter via the main gate
> Jaeger and the more mobile use ropes and climbing ability to enter via the south wall and provide scouting for follow-up missons and flanking in case the other teams are in danger (must remain quiet)
> Waystation wards are checked and reapplied, two teams work together to keep it secure and scavenge from the surrounding area
> One team tries to reach the southwestern building via the underground, ward it as another forward base and exorcise the witch-spirit there.
I would suggest:
HERO +Morat, if they are willing, scouting the Underground
We would have Armstrong to take point, two archers to provide support. and Earth/Water Magi to seal off side-passages and clear any flooded areas blocking our path.
>>
>>1730246
I like the Underground plan. It's good.
>>
>>1730246
Interesting, but before going Underground I think we should ask our amphibian friend if she found anything [Dangerous] down there, she spent some time down there maybe she has some useful info about the Underground area
>>
>>1730195
I have a rather wird question: can triagrams and warded areas be established between wards attached to mobile individuals?
>>
>>1730259
Ever try being a walking conduit for aether? It's like trying to be a ground wire for electricity. Not pretty.
>>
>>1730264
Was it interesting at least???
>>
>>1730271
It was shockingly painful.
>>
>>1730279
*makes a comedic face*
"Well at least it was SHOCKING!....Im sorry"
>>
>>1730200
"Technically, a bar fight does not necessitate any drinking or drunkness; only a bar with which to fight in."

>PCA: Seek out Abalath and his warriors, and petition Abalath for patronage.

"Greetings. I represent a company of adventurers back from an excursion into Dunndirk. I am not pleased to say that the town is overrun by many a fell beast, and the vicious Jackal indeed resides there- in your church no less. We severely wounded the creature, but it took flight before we could land a killing blow, and in the fight that ensued we lost three of our number. However, with fresh supplies and new recruits we are returning to Dunndirk. We march on the morrow with intent to slay the Jackal, resolve the Knot that has taken form in the catacombs below, and retake the town so that good honest folk may return and make peace with those they've lost."

"Our company is currently without patronage, and we yet march without a banner. I ask on behalf of my brothers and sisters in arms that we be granted Abalath's patronage for this campaign, for I can think of no banner more fitting to reclaim Dunndirk under than that of the god who was once worshiped there. I do not come asking for such patronage out of desperation or fear; I ask out of respect for your lands, and because both parties will benefit from this arrangement. Truth be known, we will march with or without your blessing. Either way, we will avenge our fallen by our own hands, and drive out the beasts that think to make Dunndirk their home."

"Will it be your banner we raise over Dunndirk on the day of its liberation? Or will a new banner fly above the town? I will have your answer before the eve of our departure."
>>
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If we're going for an extended operation, taking over the southside completely would be key, after that, there is only the north side above the wall and there we will find our Knot, either in the Church or in the Dungeon Tower that had recently been excavated. Once the teams have formalized we can move out.

https://www.youtube.com/watch?v=YqYkP8Hp4Lw
>>
>>1730282

The man look about the wayhouse with a dour look on their face. Small cuts and bruises still blemish their nonplussed features.

" Dunno wot to tell you brotha but a spirit wot claimed to be King Abal himself rose from the depths of Earth to greet our weary town only to end up ordering the half of us to start hanging witches. Sure none of us would ever consider the words of a revenant, mind but the townies in that church took on a different turn they did. "

" Ye see, unlike us Cadium born swordboys, Abalathians are pretty orthodox folk what never trusted anything that walked off that tree. An' so when a willowy ghost of the Sleeping King 'imself started gathering followers , well they all but obliged him that very moment. Closed themselves in that black church and started holding all kindsa ceremonies. We done sook out that wretch of a trickster Loki for even suggesting that the townies dig at that spot "

" An' now that place is a bleedin Witch Trial with no end. We got out as best we could, to seek help, next thing we knew we heard tell of a full on monster invasion swept through the lower town and didn't look back "

" Aye, feth Abal , Feth his rickety shite of a church. What slept in those crypts weren't no hero of eld but a craven man put away afore he made a fool o himself in the texts "

"So if ye want a blessin- why not go there yeself and ask. I hear they likes Witch's Blood. "

" If yer asking us why we haven't reported it, when we did, well we figured that between the shame of a fake god, or the lives of a few strangers that invited the fate themselves -- hic -- I guess the drinks the Wayhouse gives out for bene won out "
>>
With that said I can dish a damn good punch and reach areas a lot of supports normally can't while being able to hide away if things go south. I can help on a scout team or stick support. I can also keep going alone. Suits my cursed nature it seems.

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 40/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1730317
P.S.
We're not officiating PCA, NCA, anythings. You get what you get folk and I reserve the right to ignore this silliness.

P.S.S. The next person to try will literally get stabbed in an alley.
>>
>>1729321

>Purchase Magicked Papers 60z
>Purchase Rope 25z
>Purchase 2 Riceballs 5z each


>Offer Burial Axe at the shrine.


155z Remaining
>>
>>1730255
" Other than the typical peeping Tom, I suppose there are a few cave dwellers and what seems to be the occasional Mobliln. Still however, it's surprising that the underground access connected to the Manor, it makes you wonder if the remaining people got away... that said, I wouldn't stray too far from the brightly lit parts of the tunnel for obvious reasons, and be ready to fight in close quarters if it comes to it. If you are going down there, I would not mind it terribly if you found my books for me. There's things there that I would like to have back in my possession "

> Secondary Objective:
Retrieve Yggdra's Books.
>>
>>1730338
"I see, I found this book while exploring the town, it was in a crate so it might not be one of your books but maybe you can tell me more about it, I also have some extra paper from the Shrine, they say it is magical paper so it might be useful in some way"
>>
I assume I must now join a group! Ziggy shall find friends, one way or the other!

>Ziegfried wants companionship
>>
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>>1730347
" Oh its one of the books Errant sent me. It seems that Lindlore is studying the same kind of Magic but the runes here seem a bit more advanced while others are not even proofed yet ! It was to ship to our Avalonian counterparts but the attack stopped that from happening.

Are you familiar of the Lorekeepers here ? They're an interesting bunch of academics, most of whom aren't even born from mage families. Recently we've been finding and rearranging ancient scripts to form a new spell style using magical algorithms and sacred geometries resulting in- You guessed it. Runic ! By utilizing the Golden Language of magic [The Golden language is numbers], any leyman can simply use the surrounding leylines and channel elements into their disposal. However due to its inorganic nature falls behind classic Elementalism due to its rigid effects ! And soooo using the techniques inside this book, we can for a mercy jump our progress up by a few years. Provided we all survive till the Fall "
>>
>>1730353
Someone give this Zig a good Zig ! ; A;
>>
>>1730361
Come be a Hero Zig!
>>
>>1730289
Bold, but if this /is/ the goal, I would propose:

HERO:
Sm Luka, Sw Armstrong, M Mordenkainen, B*J Rabbitspaw
Mobility average (3)
TOWER:
LC Harokem, LC Lammergeier, M Billy, Sk Ryozo
Mobility average (3), Perovskia temporarily moves to Wolf
WOLF:
Sk Hetros, J Luney, J d'Alger, J Ziegfreido, M Perovksia
Mobility slow (2)
DEEPS:
Sw Fleur, W Yngvild, M Morat, B* Basil,
Mobility average (3)

It's the stairs that would need to be watched and we would have to move quickly. HERO and TOWER enter from the south-east and dash for the manor, while WOLF and DEEPS (placeholder names) enter via the gate, fix up the waystation's wards and split up to trap the central stair (WOLF) and explore the underground (DEEPS)

TOWER and the archers of HERO would have to set up to stop anything from coming down the western stair from a north-facing window. It is essential that TOWER hold their fire to avoid drawing attention.

This plan is dangerous and has many points of failure. I do not like it, we are on a limited schedule before nightfall but it could possibly be done. I would prefer my original plan.
>>
>>1730368
What does Hero-ing entail?
>>
>>1730372
Having a sign reading "Hero" on your armor and being under the care of the nice shrine maiden Luka.
>>
>>1730370
I'll up my movement to 4 once I get the stats of the items I bought/found, if that is of any help
>>
But out of the blue, a wild Alex Jones with +5 super male vitality and anti-sjw enchantments comes out from behind the mosque.
>>
>>1730372
Adventure! Excitement! All great fits for Ziggy!
>>
>>1730384
I'm in it for the food really! Just like my father before me, who mysteriously left the family house after leaving a note saying "gone adventuring, may return some day" I also shall do the same.

>Joins first group to fit him in its rooster.
>>
>>1730317
"Hmm. Unexpected. Well, we'll let you know when Dunndirk is liberated, then. I'm sure some of you've friends or family to mourn."

>>1729225
>Gain 1 Rank in Magi from day's battle: Aquas II
>Gain 1 Merit from day's battle: +1 PER
>Gain 250z from quest.
>Spend 250z on a Firas Bloq.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1730370
But it DOES have panache. Which is two parts out of ten for any plan.

But may Rabbit suggest? Capture Waystation, raise flag in square. That gives us the southside easy-quick. Then manor after? Waystation Is good rallying point, and if we ward proper is also fallback.
>>
>>1729834

Well, I'm not a Sworn currently and can use it if I wished if the need arise. Plus the future isn't that far off, another 2 days of fighting after this one.

>Rank II Sworn, Zweihander II / Glancing Counter
>Class License Warrior, Adrenaline

>2x Riceball = 10 zny
>3 x3 Fishball = 45 zny

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 32 Dmg (Str 8x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1729834
To readdress the question. Communing with the spirit is possible. Either by yourself or with the help of someone in town. The latter requires a fee usually.
>>
>>1730401
Raising a flag is usually a call to contest a claim. If something less friendly than an adventurer were to see that...
>>
>>1730370
Hey....what about me?
>>
>>1730422
Then is a trap! Bait! The Jackal answer our call and we lure it out of hiding, so it does not do so to us.

It needs dying in truth.
>>
>>1730452
Well, that depends. Are you Luney or Arkul?
>>
>>1730462
Sorry sorry I forgot to switch the names please forgive me.
>>
>>1730370
I think your original plan of sweeping the underground works well enough for the purposes of controlling the southside. It's just a matter of how we distribute our resources. We definitely want Billy topside for the big slimes and an exorcist for the hanged witch that's been seen around the southwest.
>>
>>1730524
>>1730370

My only fear is the complete lack of front liners the group seems to have.
>>
Kind reminder - Rabbit can also create fire. Slimes should be little pain-problem.
>>
>>1730548
I guess a solution would be, work as a skirmishing party, and be constantly moving back and forth without relying on someone being able to take the blows.
>>
>>1730548
Yes, it is concerning. Perhaps Yngvild would like to go with the WOLF pack and Zeigfriedo would like to go with you? Even if we don't use the plan there, using those distributions as a starting point should work.
>>
The underground's an unknown quantity at the moment, though presumably safeish if Yggdra felt secure enough to soak down there. I feel it isn't necessary to send Hero down that way. Morat's earthshaping in such narrow quarters is enough to cover for any team composition.

It /is/ known that a route to the manor exists aboveground, even if it's a messy one, so I think that should be the focus of our efforts. We have some pick-off power with the combination of Perovskia's repositioning and two LongCoats with sneak attack. We have at least one Jaeger with rope mastery, so that should help establish alternate routes and high ground. We might fall short in a stand-up fight, but we can at least be slippery.
>>
>>1730558
>>1730576

I have no problem going down underground, nor swapping Yngvlid for zieg, but bloom is going to have to concentrate on healing as I'm a warrior.
>>
>>1730400
//Please make sure to update your output stats now that you have increased your perception. I believe that SP also increases.//

>>1730141
//I cannot work my head around that shield (cannot double check your DR), but returning to town has you well-rested.//

//Also, don't you get a free skill from [Chivalry] for fighting an entire Dungeon Day? I will [Commune] with your shield as soon as I am able and speak with the Einherjar.//

>>1730102
//Looks good, perhaps you could try distilling things from the shops for more xtals? It might be cheaper than buying from Ama, anyway.//
>>
>>1730585
Thanks, I didn't notice I haven't updated my HP.
Armor is Def*Res, I have 2 Def all around from armor and 2.5 more at the front from the shield, so my total front armor is 5*(2+2.5) = 22.5. I rounded it down.
I got one skill from [Chivalry] and one from inspiration.

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
So do kerbolds have 5 move or a larger amount? Because if you looked at the math wouldn't it be like 7 or 8? Because they gain +1 spd?
>>
>>1730599
They get 1 more Spd to run through the Mov formula, but lack Human bonus Mov. At chargen, this comes out to 5.
>>
>>1730585
"Well, that is a point of contention. Conventional math would dictate that 6 x 4 = 24 + 2 = 26, as would be standard for the human average for a fledgeling Magi, and 6 x 5 = 30 + 2 = 32 for my quantified SP reserves now that I have increased by perceptive ability."

"I certainly would not reject more energy with which to use as I see fit, but the arithmetic simply does not work."
>>
>>1730009
"I see, and many thanks for your generosity. But it seems I was not clear enough. I can hang a man with one rope, but to get his neck in the noose I really require three."
>>
>>1730653
Is 6 reaches of fine rope! Has plenty.
>>
>>1730653
18 tile-lengths of rope for one man?
>>
>>1730696
>>1730704

"Were I a rote executioner, one rope would be sufficient. But I am capable of greater tricks - I need not merely a rope for my quarry's neck, but preferably for my blades withal."

"Ah well. It was only a beggar's plea after all. I can make do for now, if not to my best ability."
>>
>>1730727
Is okay, spook-stalk. We can share boons and rope equally.

>offer 3 reaches of Rope
>>
>>1730727
Well, this I simply must see.

>150z after buying 2 ropes for d'Alger
>>
>>1730576
Will start working out some paths on what we know of the map in an hour or so.
>>
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Frankensteined previous maps together so we have a convenient overview. Noted two traversable paths not obvious in my rendering.

Hey Scholar, is the South Road a valid entry point now? That would be a considerable aid in securing the manor before nightfall.
>>
>>1729433 >>1729321 >>1730091

"Oh my. Now that is a nice hood. To the pyre? A hood this fine?
I feel like a superstar wearing this!"

>>1730125 >>1730195 >>1730370
"Hmm, I would like to put forward a proposal in creating [Glass], a party specialized in annihilating enemies.
T-[Tower] sounds fine too but wouldn't DEEPS be also an ideal position for me? I do pack quite the heat!"
>58 Potency Pyras spells

>Buy x4? Small Pyras Xtals for 60z
>Buy x1? Medium Pyras Xtal for 60z
>Remaining Zenny: 55z

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30, ARM: -/3,
SP: 30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x4 Small Pyras Xtals
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1730757
>>1730758

"Such generosity! I will endeavor not to disappoint."
>>
>>1731061
That should use up the last 2 paper stacks for sale.
>>
>>1731070
these are all the posts of people buying paper stacks

>>1730009
>>1730130
>>1730337
>>1731061
>>
>>1731078
ah, then I can only get one.
>>
>>1731061
Adjusting final action.
>Give 55z to the shrine, half of all I have remaining.
>>
>>1731083
I could sell you mines, but first I'd like to know if I can use it to power up my book
>>
>>1731070
I thought Luka, Nevergreen, Morat, and I bought 1 each.
>>
>>1731089
Well that fucks everything up for me.
>>
>>1730028
Each Pyra shard should be 15z, not 15z for 15 shards
>>
>>1731089
Nevergreen is Morat, who posted with the wrong name.
>>
>>1731089
Nevergreen and Morat are the same person, I fucked up and it was too late to delete the post, sorry
>>
>>1731098
>>1731099
Ah, that makes sense.
>>
>>1730415
As I have helped Ygnvild commune with Višnja's Axe, I would like to help Ryozo with the Dadao.

PARTY ACTIONS Day 1 End:
Rabbitspaw
- Bury Sorrel's remains (receive ash incense)
- +Nancy Toss
- +Jaeger (Rope Mastery, Trapping)
Armstrong
- +Shield Bash, +RES, +Swing
- Purchase Mystery Shield, 3x Pyras and Food
- Ask about the Shield Pike (resolved)
Luka
- +Kari II, +SPD, +Weapon Commune
- Offer the Witches Hat
- Ask Ama if she would sell her some sticks for carving
- Commune with the Dadao
Mordenkainen
- +Aquas II, +PER
>>
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Redoing actions.

Start at 250 Z
>Buy 1 Esoteric bow (What are the stats please?) [170z remaining]
>Buy 2 sets of Fish balls [140z remaining]
>Buy 4 Rice Balls [120z remaining]
>Offer 60z, half of all I have remaining, to the gods.
>>
>>1731108
What's weapon commune? Can't see it anywhere on the list? Or is it what you use up a star inspiration on?
>>
>>1731099
>>1731102
ah cool,
>use my last 60z then to buy a magic paper stack.
>>
>>1730558
>>1722958
"Thank you. I only ask that I be included in slaying the Jackal."
>>
>>1731108

The Mystic One keels over as the blade lay pressed by his hand, then through him-
The Dadao Speaks !
" Failed to protect your home did you ? Do you even have one ? How for shall I claim a place atop a hearth's fire as I watch over the dinner table during WinterSpite ? How many wars have I fought for bastard sons who were thrown to the pikes ? Answer me, will your home be a ditch ? Or a Hearth ?
>>
>>1731108
>>1731136

okay found it. So carve arrow doesn't naturally come with our bow? Or does it come naturally but we have to buy it with an inspiration to keep it while swapping out to a different bow?

((Also, what are the stats on the esoteric bow?))
>>
>>1729756
>>1730125

"Hmm after some thought, I think I will..."
>Join [Tower]

"For what better use of my talents than become a shining beacon?
A glorious watch to burn a path for us!"
>>
>>1731108

The Witch's Hat is offered , from it a woman appears, fair and clean of features.
" As I speak, I await my sister who remains tortured and hung in that wretched manor. Us witches were hunted down you see, and I fear for our shared friend, the Frog who came with us to study the tree. We thought Abal to be the birthplace of some ascended heroes and so it was our fervent wish to see the depths of that Dungeon and unveil its secrets. Were we wrong to seek such ambition ? "

Mystic: It would seem that this hat wishes to stay everlonger until its sister arrives, but mind not the fact that it is a simple hat but the remains of someone who lived with a burning question in their final moments. Shall we send this up to the gods ? "
>>
>>1731093
Thanks for catching that, I'll just take the one in that case. Updated sheet below.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x57 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1731108
[Offered Stick]
Ama would take some sticks and lay it before you. You seem to count 20 of such things and are compelled to pay 40 in return.

[ Offered Bamboo ]
-It seems like it can be used to create Bamboo Arrows for the time being. Ama licks her lips pensively as you make your decision.
>>
>>1731136
As of yet our home is the field and the wayhouses that we encounter. But we fight onwards and if fates allow will one day make a place safe to call our own.
>>
>>1731154
Likely accepted. If no other team has tactical need for you, I think you'll fit right in. Not too snugly, mind you. I don't want you so much as peeking at my powder.

Linking recent Tower updates for my reference.

>>1731162 Lammergeier: +Spotting, 4 SPD, Box o' Iron Drops, Rope, Pyras shard. 160z.
>>1729861 >>1730165 Perovskia: Two wands, attempted to buy mystery hood. Are there more? 175z
>>1730337 Ryozo: Wards restocked, Rope, 2 Riceballs. Has offered Burial Axe. 155z
>>1729756 Harokem: 4 SPD, Sneak Attack, Box o' Thumpers and x2 rope for d'Alger. 150z
>>1729433 Billy: Possible new squaddie. 6 INT, Pyras II, Starfire Hood, x4 Pyras shard, Pyras rupee. 55z

Working on my take on deployments.
>>
>>1730370
So are we going with this plan? should we crate a new team?

>>1730195
>Create Team [DEEPs]

>Offer Fleur, Yngvild and Basil to join
>>1729775
>>1730205
>>1729509
>[Y/N]?
>>
>>1731169
" Hmmmm We Shall See "
[The Offered Dadao] is returned.
>Be warned, should my Wielder ever die while holding me, a fate of neverending battle will await them for I am Ogura "
>>
>>1730370
>>1731108
Luka I'd like to request to join Hero.
>>
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>>1730370

>4 people underground in majority unexplored map
>No tanks
>Cursed Healer
>me healing period

Yeah. No way in hell am I going underground that undermanned. You're also forgetting about the Beggar. If they weren't topside they are definitely down there.

>>1731209
Nopperino Cappuccino I'll stay solo. No tight confined spaces.
>>
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With nothing for it, the Map shall now get ready

Estimated Time of Arrival: 12 Hours
>>
>>1731274
Fleur and Yngvild are tanks
>>1731275
I'm still waiting to know the stats of the ??? hood I bought, and the Magic Paper+Book combination
>>
>>1731164
//Zeigfriend, there is strong competition to your claim for Best Dog
Thank you, Ama. Will you have more sticks for when I come back next week? I look forward to it.
> Purchase 20x [Offered Stick] for 40zny
Hetros, I thought that we might share.

>>1731157
Your sorry tale rends the heart, you did not deserve to suffer so. Soon we [Wandering Adventurers] will return to Dunndirk and we will free your sister from that cursed place, rest in peace. Yggdra we have rescued already, they are safe.

Do not send them to the gods yet, Keeper.

>>1731274
That is fair. Would you like to make a suggestion? I am... wary of leaving the underground alone completely, was my former plan more to your taste?
> HERO secures a route to the Manor via the underground and wards the Manor
> WOLF scouts/ scavenges/ traps the lower floor (Yngvild rend bodies to dispose of them)
> TOWER and DEEPS secure the Waystation and Hot Springs.
>>
>>1731281
Condemned Hood:
- A simple Burlap Sack someone died in.It's probably cursed.
+1Vit
+1Res
Magpot +2
[Curse] - Carrion creatures attract to you.
>>
>>1731287
I can walk up walls and am a lot more mobile than the other supports. You have to remember I am cursed. Me healing is /extremely/ unreliable even if I wanted to do that.
>>
>>1731287
That sounds fair. Though I can carve my own as long as I have the bamboo bow you know?

Anyway, are you alright with me joining Hero?
>>
>>1731288
I'll take it. The smell will go away eventually.
>>
>>1731317
Sure, its yours, just send some Xtals my way once you get a new batch cooked
>Buy Festive Mask
>Buy 5 Pyras Xtals
>Buy 3 riceballs
>>
My take on our jobs for the next outing. Leaderless teams are in no particular order.

Hero: Cut through to the manor and ward it.
[Sm] Luka Ishibashi, healing and leadership
[Sw] Sir Armstrong, guarding
[B*] Rabbitspaw Scalemask, healing and support
[M] Mordenkainen, flexible magery
[W] Yngvild, stunner and blood oathery

Tower: Damage where needed, supporting Hero.
[LC] Harokem Evist, Skirmisher and leader
[M] Perovksia Cogsjump, Windy disruption
[SK] Ryozo Shinkai, Reclamation and support
[LC] Lammergeier, Sharpshooter
[M] Billy Ends, firepower

Delver: Use best judgement underground. Find routes to strategic locations such as the manor. Objective is not to take on big fights, but if this seems too spare a squad for even that, perhaps Mordenkainen could be asked to come along.
[M] Morat, Terras, threat mitigation
[Sk] Hetros, holiness
[W] Fleur, toughness

Rover: Map influence. Manage corpses and loot if other teams are needed elsewhere. We don't want slimes getting too full of themselves.
>[B*] Basil Bloom
>[J] Luney
>[J] d'Alger
>[J] Ziegfreido,
>>
>>1731328
making any group that's not ready for a fight, especially one that's meant to forge ahead, is a bad idea in these games.

It always ends badly. Recon in force or not at all.
>>
>>1731275
Further selection.

>Purchase festival mask 25z
>Donate/Offer up Burial Axe to the Gods
Thank the kind person for their identification.

>Level Up - Blessed Assault
>Merit - +Int

Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5[+1] SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice balls, Rope(6)
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault


>>1730405
Well, we have spoken with the Spirit of the Dadao, and it has agreed to fight with us. Do you think you can accept it's goals and the cost of wielding it? If so you may use it.
>>
>>1731306
I am wary, it would mean having all three of our reliable healers on the same team, and then sending that team out away from the rest of the group. Also, I believe that we should have Keepers and Maidens spread as widely as possible, we are the only ones that can deal with Spirits and Curses, after all.

What do you think of Harokem's plan? I think that if the Rover team will concentrate on setting traps and scavenging then it would be very useful, myself.
>>
>>1731328
Messed up Rover formatting, whoops. No labels because I don't have a handle on how Jaeger performs.

Also thanks to Luka, whose work this is based on.

>>1731333
Morat being able to block passages goes a long way toward reducing any force the enemy brings as well as that which you must exert, I feel. It can funnel enemies into one-on-ones or shut them off entirely.
>>
>>1731275
Also still waiting on details of purchases: >>1730165
>>
>>1731361
Team Rover is a great way to drag aggro. That can go either way.

>>1731367
Sending them down there without much support is a death sentence.
>>
>>1731388
you know I don't plan to go further than my sight range without support, which pretty much means that will explore a bit till it gets dark and then tunnel up
>>
>>1731388
The corridors are just about the best support there is, when a Teras Magi is involved. I acknowledge there's risk, but there's so much that can be done to mitigate it.
>>
>>1731333
Would it reassure you to have one of the Jaegers or Mordenkainen along? I'll add in the Fire Brandy I never got to use last thread, if it helps. I doubt there'll be a fight protracted enough to make good use of it (Yggdra feared for Moblins when Pero walked in on her, not anything bigger), but it's something.
>>
>>1731361
>>1731367
I think his plan is a death trap for the team I'm placed on if it's only 3 man strength. 4 man is acceptable, 3 man is a suicide run.

I'll run with team wolf if that works best.
>>
>>1731301
After one look, it was promptly burnt at the pyre.
>>
>>1731460

I agree but at the same time us 3 are probably best for confined space. While I am a warrior I have glancing counter and both straight and cleave. We can funnel stuff with Morats magic. A 4th would help thought.
>>
>>1731460
>>1731481
I'd like a 4th, yes
A warrior or any other melee class would be welcome
>>
>>1731487
agreed. Get us a 4th member as a warrior and I'll go with his plan.

>>1731481
you sure I'm best for confined spaces? I'm a bow dude, not naginata holder or a caster... but I do have a heal, and we'll probably need to clear up corpses.

You guys do know that paper talismans only last for one entire combat right? We ever go without aggro, they'll fade, so I can't just put them on you at the beginning of a combat and be able to chain heal you.
>>
Nice to have all your feedback. Armstrong and Yngsvild are best where they are, I think. How about Ziegfriedo, if he agrees? Melee and a nose for traps?

>>1731494
Is it really aggro? We had aggro the whole map and the ward on Fleur disappeared after one cast of Blessed Strike. I think it's actually the case that wards on players are single use.
>>
Sooo in there shopping for hot temples there's training for magic or spells can anyone grab that or is it just anyone who already can do the magic thinh
>>
>>1731328
That doesn't sound so bad have us new jaegers run around looting and well just doing small tasks needed around.
>>
>>1731513
Here's the instance I'm thinking of. The turn previous, a a ward was left behind by Fleur due to processing error, I believe. So the circumstances are a little fuzzy. Ryozo's action was along the lines of "BStrike, with new ward if old one fell off", so I don't know if there's no ward here due to single-use or another error. Ryozo, you probably followed this more closely than me. How did you play it out and what's your take on it?
http://suptg.thisisnotatrueending.com/qstarchive/1688886/#p1705195
>>
>>1731388
As for Rover aggro, you should be all right if you wait for openings the other teams give you and hover around corpses instead of fog. Let Tower and Hero be the noise, and you can get your hits in with relative safety.
>>
>>1731513
>Is it really aggro? We had aggro the whole map and the ward on Fleur disappeared after one cast of Blessed Strike. I think it's actually the case that wards on players are single use.
It's aggro according to Rabbitspaw's player and Meave (not sure who she's playing on this map), and a few others.

And it's linked to the party of the group involved, or at least the general area of where it's been left. If there's a calm point? Some point where folks can't continue? Then the paper talisman will wear off.

If you ward a building, then it's probably for at least one solar day.
>>
>>1731114
That Esoteric Bow option seems to be training in order to use such a bow out of class.

>>1731494
>>1731513
Yes, it seems that targeted Paper Wards do not last long at all. Using spells at touch range should be our preferred option.

>>1731570
I honestly cannot say for certain, but I treated it as if I needed a new Ward, just in case. At first Ward usages were marked, but that stopped after the first 2 or 3
>>
>>1731628
Just gonna roll with the training then. If I ever move over to Jaeger I'll be able to bring the bamboo with me.
>>
>>1731627
That's a fair explanation. I can believe it. Whatever the case, though, it didn't apply to the linked post, since two moblins also aggroed to Fleur survived the attack.
>>
>>1731705
Basically, the way I see it, if you could say "people in this part could take a turn to rest without any monsters immediately ganging up on them," then any ward, drink, or buff is probably going to fade from them.
>>
I suppose I should focus on my studies while waiting on the lupine. A frog that doesn't learn is a poor frog indeed.
>1 Rank= Aerias Rank II
>1 Merit=+1 Spd

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ¿Witch Flight?)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1731971
Yeah, that's my understanding of drinks and buffs as well. I just don't believe the wards left Fleur due to lack of aggro.


Revising a bit. Open to discussion as always, but let's try and finalize soon.

Hero: Cut through to the manor and ward it.
[Sm] Luka
[Sw] Sir Armstrong
[B*] Rabbitspaw
>[M] Mordenkainen, may be wanted to fill in if a Tower member moves to Rover
>[W] Yngvild, may do well to help Rover with corpses and save strength for the Jackal

Tower: Damage where needed, supporting Hero.
>[LC] Harokem, may lead Rover and hand Tower off to another member.
[M] Perovksia
[SK] Ryozo
>[LC] Lammergeier, may work well in Rover, but loud weapon
[M] Billy Ends

Delver: Use best judgement underground. Find routes to strategic locations such as the manor.
>Needs leader
[M] Morat
[Sk] Hetro
[W] Fleur
>[J] Ziegfriedo, alertness and melee

Rover: Clear corpses and loot. Slimes get huge and Mobos are cannibals. Set traps, don't get caught. Do not move close to or attack anything unless it is very angry at someone else. Do not approach the fog without /confirming/ Tower or Hero can handle the attention of anything you provoke.
>Needs leader
[B] Basil
[J] Luney
[J] d'Alger
>May or may not be better off as a small team.
>>
>>1732131
Depending on times I could probably roll leader for Delver, otherwise it should probably be Fleur.
>>
Sure I'll take leader but I'm renaming this team Dragon.
>>
>>1732256
ehn, dragons live in caves, I can live with that.
>>
>>1732256
Your team now! Do as you will.
>>
>>1732256
I second this.
>>
>>1732131
"Do bear in mind that with my newfound mastery over Aquas, I possess a considerable amount of crowd control as creatures caught in a spell's overflow all take the full brunt of the attack, instead of a reduced amount as is the case with the Expand AoE property of the wand."

"This means that it would be best for me to be in a position where you expect to fight large numbers of weaker creatures, such as Moblins or uncoagulated slimes."

>I.E. An Overflowed spell deals full POT to all affected tiles, instead of halved damage like an Expanded spell. Overflow can also be expanded for further coverage, though the spell will suffer halved POT as a result.
>>
>>1732370
Duly noted. Very useful in the coming mission.
>>
>>1732131
Does rover really need a leader??
>>
>>1732430
leader's primary job is to bot folks.
>>
>>1732430
Given its small size, unobtrusive role, and flexible objectives, Rover could potentially go leaderless, but it's almost inevitable that someone will miss a phase, and then a botter becomes a good thing to have.
>>
>>1732543
Yep, exactly
>>
>>1732131
"Ah, another consideration you may wish to factor into your teams is Vision. Currently you [Harokem], Lammergeier, and I have a vision score of 6, while everyone else has a vision score of 5 or lower. Being able to detect threats sooner rather than later will be important to certain teams."
>>
Rabbit would like bamboo arrows. Will trade?

Also, would like if someone maybe-possibly carved arrowheads from Rabbits pandoras and teras and firas xtals.

Weak-fragile Rabbit arme need a little extra cheating to be as dangerous as others.
>>
Rolled 5 (1d6)

>>1729225
>rolling for Expired License
>>
>>1732131
>Join Rover
>Will hop into the Leader role if nobody else wants it. Will croak in favor of anyone who does.

>>1729225
>>1732702
>Expired License (Jeager lv 3)


=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28 SP: 32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
>>
>>1732827
*places hat on doofs head* "Welcome and hope you lead us well to victory and loot!!!"
>>
>>1732695
I'll give you 7 of my bamboos for any combo of 5 of your xtals to carve.

>>1731361
Also forgot to say, I'll take however many of those sticks of yours you feel like giving me :)
>>
>>1732923
"Both are assured so long as most of us don't croak. Hohohohoho~"
>>
>>1732926
... five of 15 is 75. Cheapest fire. But Bamboo Sticks are 2. So is 14 for seven, as Maideny Luka says.

Truth without bias and justice without prejuidice it is to say you are not giving Rabbit equal exchange. Please do not be taking businessis lessons from mistery Trigger.

He is a mutt.

Rabbit will give you four teras and two Pandoras and six fire. This we shall split between us two-one-three. But then you shall also give Rabbit four bamboo arrows.

Yes!
>>
>>1733002
so let me be clear.

We split it so that each of us gets 2 terras, 1 pandoras, and 3 pyras carved xtals each yes?

and you also get 4 bamboo?

More than fair. Done and done

>Carve 4 terras, 2 pandoras, and 6 pyras xtals into arrows, give Rabbitspaw half
>Give Rabbitspaw a further 4 bamboo
>>
>>1733004
Possession without greed. Happily agree and is thankful.

Is good beardy man, you.

>2 kero, the lot. May require arrows to mount heads on. Use my wood if so.
>>
>>1733004
>>1733007
A giving soul will be repaid many times over.
> Carve four arrows for Rabbitspaw, if they would like more of their xtal mounted.
> Give Hetros 12x [Offered Stick] for carving into arrows.
>>
>>1733013
>Carve offered sticks into arrows
>>
>>1729321
just realized there's a tank for sale. if four people pooled their cash they could buy one.
>>
>>1733023
We should invest in Xtal stock
>>
An opening roster will be needed before deployment plz : >

Example of visual information needed:

Hero deploys at the main gate.
[Hero] Laars - Kobold Axe Warrior w/ Festive Mask
[Hero] Frimelda - Female Shield Sworn w/ Elite Swan Armor
>>
>>1733026
Gotcha

Dragon Deploys at the entrance to the underground.

[Dragon] - Fleur Fierstrom - Human Female Great Axe Warrior w/ Inheritor Clad
[Dragon] - Hetros Jistin - Human Male Bamboo Bow Shrine Keeper w/ Ceremonial Gi (and apparently a beard?)
[Dragon] - Morat - Human Male Wand Magi w/ Wyzard Hat
[Dragon] - Ziegfriedo the Second- Male Kobold Twin Carver Jaeger w/ Seasoned Robe
>>
>>1733028
Add a festive mask and a book to my kit
>>
>>1733029
Thanks. Sorry about missing those. Make sure to change your tag to say [Dragon] so we don't lose track of you.


[Dragon Leader] - Fleur Fierstrom - Human Female Great Axe Warrior w/ Inheritor Clad
[Dragon] - Hetros Jistin - Human Male Bamboo Bow Shrine Keeper w/ Ceremonial Gi (and apparently a beard?)
[Dragon] - Morat - Human Male Wand/Book Magi w/ Wyzard Hat and Festive Mask
[Dragon] - Ziegfriedo the Second- Male Kobold Twin Carver Jaeger w/ Seasoned Robe
>>
>>1733028
Kerbolds are doges, Kobolds are NAKS
>>
>>1733033
Sorry, so is this better

Dragon Deploys at the entrance to the underground.
[Dragon Leader] - Fleur Fierstrom - Human Female Great Axe Warrior w/ Inheritor Clad
[Dragon] - Hetros Jistin - Human Male Bamboo Bow Shrine Keeper w/ Ceremonial Gi (and apparently a beard?)
[Dragon] - Morat - Human Male Wand/Book Magi w/ Wyzard Hat and Festive Mask
[Dragon] - Ziegfriedo the Second- Male Kerbold Twin Carver Jaeger w/ Seasoned Robe
>>
>>1733026

Hero deploys at the south gate:
[Hero] Luka Ishibashi - Human Shrinemaiden w/ Bow, Festive Mask and Vitality Amulet
[Hero] Sir Armstrong - Human Sworn w/ Black Iron Shield
[Hero] Mordenkainen - Human Magi
[Hero] Rabbitspaw - Human Jaeger w/ Spirit Oak Bow and Rabbit Kabuto Mask
>>
>>1733039
you need to put down what sorta weapon they're using as well Luka. Armstrong's got stuff more than just the black iron shield for example right?
>>
>>1733039
// Yngvild says that they want to kill the Jackal and wanted to be put with WOLF, so I won't put them on the roster unless they say so.

>>1733041
// I think that it's just the unique gear that needs mentioning, but I may be wrong.
>>
>>1733044
well he does need to know what weapons to draw in their hands.
>>
"Would be safe to assume that [Rover] would hop in with a slight delay, yes? Allow those ribbiting vanguards to stride forth as to not drown in a crowded pond of fresh deployments."
>>
>>1733013
You are the givingest of leaders! Much to be thankful for.

Rabbit is ready to be stabbed and burnt on your behalf. Thank you.
>>
>>1733026
Tower deploys at southern gate.
[Tower] Harokem: Female LC with Clear Out
[Tower] Lammergeier: Male LC with clear Out
[Tower] Ryozo: Human SK with O. Naginata
[Tower] Perovskia: Male Frog Magi with Traveler's Umbrella. Has a starter wand as well.
[Tower] Billy: Male Human Magi with googly eyes, StarFire cloak, and Wand
>>
>>1733023
SO THAT'S WHERE THEY SHIPPED MY BANESWORD.

I thought I lost that due to outsourcing the shipping to underfed, underpaid goblins! Contractors, man. One minute stellar work, next minute they walk into a machinegun emplacement. Its not the bodycount, its the oscillations in quality that concern me.
>>
>>1733055
Sure, or just move with a little reserve in the opening turns. You'll be joining Tower and Hero at the southern gate. When you're ready to post your roster, d'Alger is a Kerb Carvers Jaeger, Luney a Kerb Spirit Oak Jaeger, and Basil a Human Brewler in standard gear.

I don't see a sheet that shows Basil wearing the Condemned hood, so that's what I'm going with.
>>
Before we venture-advance forth, Rabbit would like to know if Looting Lupine (or smart other) would like to trade for Rabbits

Paired padlock (for safekeeping!)

Match And Lock ( 1,5xper, doubletap, range per, pistol )

> Hood of the Deep
+2 Per
+1Magx [Aquas only]
Bullet Holes adorn the back of an otherwise fashionable hood.

You put them all together, you can be robber king! As an act. Not actual robberking.

If no trade, Rabbit will distill-condense the lot! Soooooon.
>>
>>1733044
((With all the shifting, I wonder if Wolf even exists anymore. If I don't find a group, I'll enter as an independent and embed myself with whatever group ends up engaging the Jackal.))
>>
>>1733092
A frog's tadpoles will one day ask, "bubble-bubble bloop?"
And their father will tell them, "Well children, back before she learned all the magicks, her team decided she was a boy-frog, so that is why you call her 'dad'."
The smallest will respond, "Blip?"
"Yes my wiggley, ALL the magicks. Every last one." she will say.
>>
>>1733115
Our Aquas magi could use that Hood
>>
>>1733115
>>1733125
"As much as this hood would augment everything that I rely on to locate and destroy enemies, it offers exceedingly little in the way of protection and leaves me quite vulnerable. Perhaps when we establish a stable front and a secure rear echelon I could wear that, but for the initial engagement I would very much like to be able to survive a hit."

>Equipping that hood would increase my effective MAG to 20 [And overflow would hit 10 extra tiles instead of 7], range to 14, and vision to 8, but it would also set my HP down to 20 and M.DEF down to 3.
>>
>>1733120
I've pretty well resigned myself to misjudging hooded folks by now. Are you sure you're not just a seahorse?

>>1733092
>Perovskia is female

----
I may be quite busy over the next two hours. Leadership goes to Perovskia for now. Pass it around at need.
>>
>>1733119
We would be happy to have you. Errant Scholar, may I add them to the roster for HERO? I know that you have a policy of no takebacks.
>>
File: doof ponders.png (156 KB, 452x403)
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>>1733026
O-Kero!

Rover deploys at south gate:
[Rover] Doof: Male Frog Brewler wearing Wayhouse Plains, wielding Hard Way
[Rover] Basil Bloom: Human Brewler wearing Wayhouse Plains, wielding Hard Way
[Rover] Luney: Male Kerbold Jeager wearing Seasoned Robe, wielding Spirit Oak
[Rover] d'Alger: Kerbold Jeager wearing Seasoned Robe, wielding Twin Carvers
>>
>>1733130
Matching bullet holes! Two eyes two holes. Fashion.

>>1733153
>>1733119
Come with Rabbitspaw, vengeful varangian warrior woman! What woe we will wreak and wreck, what-what.
>>
>>1733153
whats their loadout ?
>>
>>1733172
Warrior
Spear!
Timber!
>>
>>1733172
>>1733183
"Incorrect. While it is true they are a warrior, they have taken up the axe of their fallen sister."
>>
>>1733172
[Hero] Yngvild - Human Warrior w/ Muromets Greataxe, Inheritor Clad

>>1733183
>>1730205
>Offer up Mother's Spear and Timber to the Gods and make an oath
>This day, I take up the axe of my sister and exact revenge against the Jackal
>>
>>1733188
This is true, but the Mystic's response was >>1730208 that she can't be rid of them until she the "beast of revenge" is gone. She probably still wants to use the axe, though.
>>
>>1733168
>>1733153
((Thank you ))

>>1733188
(( I will deploy with axe in hand but I get a vague impression that the Timber and Spear were declined for until the time the Jackal is slain:
>>1730208
>Mystic: The bonds of family run through the bole. It shall not leave you yet. Not till you have conquered the beast of Revenge within you.
))
>>
>>1733186
>>1733188
Learn it best now - Rabbit is not wrong-mistaken as often as all here think Rabbit is.

Is almost-clever paws.
>>
File: DeployDay02.png (452 KB, 2011x1260)
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We make our final preparations.
> Please ensure your tags match the number on the character itself :v , adjust your tags accordingly.
> check for any silly glamours I missed because the next image is going to be Turn 1. Adjust your tags AND post your equipment corrections.

Turn 1 Will be posted Early, however the turn will not expire until 12pm est. Once it does, however.

FAST PROCESSING WILL BEGIN to establish ground.

https://www.youtube.com/watch?v=8XOV2L-eM38
>>
>>1733209
Is not Dragon meant to be Delver, and Delver meant to be Rover?
>>
>>1733215
Dragon changed their name.

Delver is to be Rover.
>>
File: doof hops to it.png (124 KB, 400x334)
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>>1733220
Aye then. Will make sure the team makes the jump as well.
>>
>>1733209
I did purchase a festive mask, but that isn't too important.

I also intended to Donate the Burial Axe. This also can be left for next time.

Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +1 DEF, +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault

130z
No Insight
No Merits
+1 INT
>>
>>1733004
Mistery 'Tros! Rabbit has riddle-solution for arrow exchange: is like so

Is POT = Kero! And all shards are 2 kero.

So 2 Teras Arrow, 3 Fire Arrow, 1 Pandoras Arrow all do +2 pot. Especially Fire Arrow is great-useful for slimes. Teras is very physical! But Pandora Darc Arrow is /special/ and best be careful with it.

Thank you for carving work service.
>>
>>1733209
Yngvild looks to be standing with [Dragon], but is a [Hero]?
>>
I'm good.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x12 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1733209
"Back to Dunndirk. It seems that many were murdered upon a pyre built of ignorance in that town, and what we saw before may have been the spirits of those victims still lingering. If we can bring peace to those souls, we might be able to enlist some kind of boon or aide. Anything to give us an advantage in the battles to come would be welcome."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1733209
I bought a mask and if it's not burnt ash I'm equipping that cursed bag that morat had
>>1731288
>>
>>1733209
Rabbit has INQUIRY:

What is Adroit Fighting, and Knife Throw? Many daggers jaegers, but all unsure of use.

Rabbit also prefers having shiny new bow equipped. Spirit Oak. Knives are for intimate work later.

>those characters are beautiful. Nice work. Now they'll make for pretty corpses!
>>
File: DunnDirk_Turn21a.png (1.16 MB, 2508x1771)
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>>1733245

Adroit Fighting -
Use your SPD instead of your STR multiplier to determine damage.

Knife Throw - Throw your Knife equal to STRx[range] Range. Damage is similar to melee damage.


https://www.youtube.com/watch?v=o1Qkzj5bStU

The Morning Light Breaks. As the sun dips onto Dunndirk's marred features once more, the enemy squints their eyes as their gaze meets ours.

The Enemy.

Act Phase.
Let not rage take you lest your swordhand becomes useless to me. The first two acts will determine how we win this day.

" Stick to the plan, be thorough, be patient, be calm "
[Turn Ends at 12Pm est]
>>
Longcoats can handle the 3 mobbos northward. Leave them to us.
>>
I'd say Zieg goes in first, then Hetros and me Fleur covers our back, once inside we can change our formation
>>
An old hat looks to join in.

>Deploy

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
Dragon, hold off for a sec until someone can identify that dark lump at the SW corner of your vision.
>>
File: Spoiler Image (1.55 MB, 2508x1771)
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>>1733296
that was there before
>>
>>1733297
I see. We're good then, as far as can been seen.
>>
Rolled 71, 82 = 153 (2d100)

>>1733270
>Overwatch East Axe x2 Slash 24
- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733293
Yay! Best Jackie!
>>
>>1733270

>Move 1 W, 1 S
>Ascend into building
>Face SW

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 32 Dmg (Str 8x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball
-9x Fishball
>>
>>1733270

>Deploy

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733270
>Move SWSW
>Overwatch SW, raise a (enlarged) terras wall in front of any enemy trying to charge/attack us

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 10, 83 = 93 (2d100)

Lammergeier, I can Spot the westmost Mobbo for you.

>>1733270
>Sneak Attack? N 2NE with Thumper for 22, armor half
>Sneak Attack? 7N with Thumper for 22, armor half

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x10 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1733337
Nearest Mobbo is still standing.
>>
Rolled 88, 57 = 145 (2d100)

>>1733270
Armstrong! Stronger Arms! Yngvild! Stouter Heart! Luka! Beautiful soul! Mordendy! MORE MORDEN

Rabbit is not so grand a fighter-killer, but Rabbit brings his friends, and all the friends are stout-dangerous-warriorhearts!

>act: generate 4oz spirit (-4 sp)
>hand: brew 6 pot fire brandy ( 2 kerro fire, 4 oz spirit - 4oz 6pot Fire)
>Nancy Toss 2oz Fire Brandy ( 6x2 Pot Fire) 3NE, 1E
>-Actually have a spirit oak equipped.

MOBOLINS
DO YOU REMEMBER RABBIT? RABBIT REMEMBERS

BAAAAANGGGG

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 2 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit
2 g 2 vitas
4 g 2 fire (-1)
2 g 2 pandoras
4 g 2 Teras
+2oz Fire Brandy, Pot 6
>>
Botting in 5.
>>
>Move 3S
>Climb up on \ shape rock thing

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1733270
I leave the eastern flank on you, Yngvild, for now. That moblin northwards has a crossbow, and I don't want to risk.
Luka, please hide behind me.

>Move NW
>Block N

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
Rolled 61, 33 = 94 (2d100)

>>1733270
"So we shall cover the east for now, then. Simple enough. It seems my runes from yesterday are still fresh- and waterlogged as well."

>-Gather 2 Aquas mana from rune cluster 7E / 8E
>Cast Aquas Ball [POT 14] 4NE 2E
>-Overflow [+7 Tile AoE]
>-Gather 2 Aquas mana from rune cluster 1NE 6E / 1 NE 7E
>Cast Aquas Ball [POT 14] 4NE 2E
>-Overflow [+7 Tile AoE]

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 87 (1d100)

>>1733270
To recap:
[Hero] heads for the manor and clears it
[Tower] heads to the Waystation and fortifies it
[Rover] scavenges and deals with corpses and wounded

//We have deployed in less than optimal positions, but we can make do. Please don't forget to refer to the Travel Guide >>1729604 (I believe that the large Moblins use every four hexes as one hex)

Actions in lieu:
All of Hero has acted.
Yngvild, Armstrong; be wary of [Rushdown]

> Fire 6W 2N (Moblin Crossbow)
> Move S WWW
>>
>>1733362
... excuse me as I get back into the swing of things.

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 70 SP:30 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x16 (+4 Damage), Offered Bamboo x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)

40 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs
>>
>>1733350

Oh, I guess this would of been good information but as far as I know, the only way into the basement / underground is inside the building here.
>>
>>1733368
But I'm not doing down I'm going up :X
>>
Rolled 28, 1, 69 = 98 (3d100)

>>1733270
Bot [LC1] Lammergeier
>-Mobbo 6N 1NE visible to Harokem
>Spotted Sneak Attack? 6N 1NE for 15, armor half
>Spotted Sneak Attack? 6N 1NE for 15, armor half, 55 left

Bot [SK3] Ryozo
>Overwatch Last Rites E
>Overwatch attack N

Bot [Mg4] Pero
>-3 Runes on field, but one that was 14W seems to be missing
>Overwatch Rending Aer Ball 1NE 1N, POT 13 draw from 2 runes by mission 1's spawn
>Overwatch Rending Aer Ball 2NE 2N, POT 13 2SP just be safe

Bot [Mg3] Billy
>-3(?) runes on field
>Fire Ball Mobbo N 3NE, POT 26, draw from 2 Runes by NE gate
>Overwatch Fire Ball NE, POT 26, 2SP just to be safe
>>
>>1733270

>-looks like I'm still wearing base armor? I'll just assume I am.
>-hand get 4 oz of spirits 4sp
>-hand brew fire brandy (5*2+xtal)
>brew fire brandy
>drink fire brandy

(the sheet says humans get 40 sp. Is that right?)

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 40/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1733368
Can you do the bot'ing fleur?
>>
>>1733392

I would if Hetros had posted his stat sheet, but he hasn't.
>>
>>1733398
All the way up here. >>1731114
>>
>>1733387
This looks good for me. Does [Spotting] overcome physical obstacles as well as the fog?
>>
Honestly the other Jaeger's can stay. Since we're on corpse duty. If you want me to bot them I can albeit poorly
>>
>>1733407
It says it ignores LoS and cover. Guess we'll find out, hopefully to our benefit. sorry about that 1
>>
>>1733431
// They could finish off the wounded, such as that smaller moblin to the north, search the crates or perhaps soft overwatch west in case that slime is hostile.
>>
File: DunnDirk_Turn21b.png (1.54 MB, 2508x1771)
1.54 MB
1.54 MB PNG
World Phase.
https://www.youtube.com/watch?v=c2Jk1FAXENs
Horns blow as shots ring out. The Humans have attacked !

The enemy will process rather quickly.
>>
>>1733362
> Fire 6W 2N
Excuse me, I think that I need to lie down for a moment.
>>
>>1733470
Before Armstrong gets excite, he has no pot buff. It was a small mistake!
>>
>>1733500
World phase bb
>>
File: DunnDirk_Turn22a.png (1.47 MB, 2508x1771)
1.47 MB
1.47 MB PNG
Act Phase.
THE HUMANS ARE SURROUNDED !

[Phase Mark at 3pm est]
https://www.youtube.com/watch?v=hwyhYmGzKLU
>>
>>1733533

>Assist Magi2 Morat up
>Asssit SK Hetros up
>Face SW

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 32 Dmg (Str 8x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline

-2x Riceball
-9x Fishball
>>
>>1733533

>Move South 2 West 2
>Move West 4

Wselfwulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733533
>-Get lifted up ( S to where fleur is)
>Move SSSS
>-Go undergound
>Overwatch Terras Ball S

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 64, 31 = 95 (2d100)

>>1733533
*glub glub glub*
>-take 7 damage
>shoot slime engulfing me
>shoot slime engulfing me

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 33/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x53 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
Preemptive botting for these poor bastards

[J4]
>move 4e
>fire at slime 1n3w

[J2]
>attack slime
>attack slime

[BR1]
>attack slime
>move 2e1n
>-hand brew spirits
>>
>Move 1E, 2S
>Climb SW


Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1733556
"You may cease your concern for me, especially as you have confused me for another who has a bow."

"We are pinned. We must break through the enemy lines at one point - the East seems our safest option. I will wait for others to act before I do."
>>
File: Hetros Character Sheet.png (162 KB, 672x832)
162 KB
162 KB PNG
>>1733533
>Move 2W, 1S
>Move to Descend, remain in mid ranks, behind fleur but not in the front rank.

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 21, 62 = 83 (2d100)

>>1733533
"Blubooduby gubood stubart blblb!"

>2x Shoot W into slime, counting Pero as cover I won't hit. Thumper for 2x22, armor half. 8 left

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x8 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 50 (1d100)

>>1733533
Team Hero, I must leave the East to you for a moment. Tower and Delver don't have any frontliners, they're going to be overrun. Luka is in trouble as well.

>Move W
>[Shield bash] the orc W (10 blunt, stun)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1733575
Also
>-take 21 damage, 19/40
>>
>>1733270

>punch/kick 3*18
>punch/kick 3*18

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 36/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
Rolled 32, 49, 6, 1, 4, 96 = 188 (6d100)

>>1733584
Let's try again
>>
Rolled 59, 4 = 63 (2d100)

>>1733533

>Blessed Assault Self
>Attack Slime W

HP: 56/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>Move 1E 3N
>Create Snare Trap on tile to E (-4 SP)

"Just the opening I needed."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
Rolled 22 (1d100)

>>1733533
Mordy! This one is yours!

Yngvild, Cleave! Cleave!

Armstrong! Am blocking the way! Fight the mobolins!

>Feed M1 Mordenkainen W a +6 Pot Fire Brandy
>Hand: Brew a 6 Pot Teras
>Nancy Toss: Throw Earth Draught 4N to shatter into a 5 tile, 6 hp per tile Earth Block

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 2 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
1 oz spirit (-1)
2 g 2 vitas
3 g 2 fire
2 g 2 pandoras
4 g 2 Teras (-1)
4oz Fire Brandy, Pot 6 (-1)
>>
Rolled 34, 42 = 76 (2d100)

>>1733533
*muffled bubbling*
> Kari -> Luka
> Kari -> Petrovskia

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 60/70 SP:30 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)
>>
Rolled 4, 10 = 14 (2d10)

>>1733533
"Perhaps it would have been prudent to enter the town from the entrance that is not directly amid their forces..."

>-Gather 4 Aquas mana from rune cluster 7E / 8E / 1NE 6E / 1 NE 7E
>Cast Boosted Aquas Ball [POT 26] 1NE 2N
>-Overflow [+10 Tile AoE]
>Burn 4 SP for Aquas Mana
>Cast Boosted Aquas Ball [POT 26] 1NE 3N
>-Overflow [+10 Tile AoE]

>Yngvild will need to be botted this turn, Luka.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 49 (1d100)

>>1733533
*screaming like a little baby*
"HOLY MOLY ARE YOU HUGE!!!"
>move: 5 east
>Take a potshot at teh giant slime that ate someone.
>Luney
>Kerbold, Male Jeager
>HP: 48/48 SP: 20/20
>STR: 10/10x2
>Def: 5 /5 (flank), Resistance: 6
>Magic: 1/1, Vision: 4
>Move: 5
>Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
>Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows
>Primal hunt: Trapping, Arbornaut
>>
>>1733625
I would have preferred to send one or two Jaeger over the walls ahead of everyone else to judge the safest entry point but we were told to enter the map at once.

I did not expect Harokem to have Tower to enter via the south gate.
>>
>>1733629
wrong dice are rolled. QM rolls will have to override these dice.
>>
Rolled 17, 77 = 94 (2d100)

>>1733625
>Second attempt at fixing dice roll, if necessary.
>>
>>1733633
I'd written that Tower would be supporting Hero and that seemed to be what we were going with. Sorry if that wasn't clear.
>>
>>1733533
>Beat the BigSlime with Traveler's Umbrella (1×1.5+1Skillpot=3blunt)
>-2 Mana from Runes
>Overwatch Melee Aer blast W (Pot 12)

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 9/21 SP: 40/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ¿Witch Flight?)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 19, 3 = 22 (2d100)

>>1733533
>>1733641
>Dice is case sensitive
>>
Rolled 72, 28, 91, 49 = 240 (4d100)

>>1733533
Screwed up forgot to roll d100 instead of d10s heres the new post previous is deleted...

>>1733533
Taking temporary leadership for now until anyone is able to post...It will just be who can smack the giant thing until its dead. Simple enough, rolling for 4 attacks i suppose...


[Rover] Doof: Male Frog Brewler: >Punch the giant slime for one act and try to dodge north east in the event it tries to swallow/attack you.
[Rover] Basil Bloom: Human Brewler wearing Wayhouse Plains: Punch the giant slime/thing for two acts straight.
[Rover] d'Alger: >move 3 west and slash the giant slime for one act.
>>
Rolled 18, 75 = 93 (2d100)

>>1733533

[PYRAS INTENSIFIES]

>-Spend 4x small pyras xtals
>Cast Boosted x4 Ball Pyras on slime eating me [POT 58] ( 8*[3+5] )+2
>-Gather 2 Pyras mana from 2 Runes in the NE corner
>Ignite the aer with an Expand Cast 7N, E [POT 18] ( 8*[3-1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30, ARM: -/3,
SP: 30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x4 -4 Small Pyras Xtals
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 32, 27, 94, 40 = 193 (4d100)

>>1733640
Overriding
>>
>>1733653
>>1733533
>Stat sheet correction; -11HP:

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 19|30, ARM: -/3,
SP: 30|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3
>>
File: doof shocked.png (148 KB, 442x421)
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Rolled 31, 25 = 56 (2d100)

>>1733533
Overriding >>1733556
>Attack Slime NE (6/6)
>Move 2 E
>-Brew Spirits (-4 SP)

The frog wakes up from their daze to realize their situation might be turning dire! "Oh my! Best kick into gear."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 32/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
>>
>>1733533
Also overriding these botting actions >>1733649
>>
>>1733533
Botting for Yngvild:
> Cleave SE to NE
> Parry E
>>
>>1733741
I won't be present for the next 9-10 hours. Please bot me.
I found out that [Shield Bash] and [Swing] can be combined. It might be of use.
>>
File: DunnDirk_Turn22b.png (1.67 MB, 2508x1771)
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World Phase-
The confusion caused by the slimes caused harried hits , and much potential for a misguided strike to a fellow's back !

> It would seem I ran through the expected time of an intensive period and underestimated the load of 4 party's worth of actions ! :O In any case, this turn will process, and we will return to slow posting. : )
>>
>>1733874
underground map?
>>
File: DunnDirk_Turn23a.png (1.53 MB, 2508x1771)
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Act Phase.
[we now return to slow posting. Next update in 8+ hours]

https://www.youtube.com/watch?v=hwyhYmGzKLU

" The enemy expected us, and we expected them. The fierce exchanges of that morning resolved swiftly with a field of their bodies and a throng of our wounded "
>>
File: DunnDirkBasement_Turn23a.png (344 KB, 2508x1771)
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As the attacks continue, echoes could be heard in the tunnels. Movement of a sort but not the snarls of unmen... but the cries of a child to our west "
>>
>>1733946

>Move North 2
>Climb up onto platform

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1733874
I have [Confidence]. I should be healing 8, right? I will remember to -Tap it in the future to save you remembering.
>>
>>1733967
th- thanks ; w; I was solo processing today so it got a little intense with a buncha mistakes
>>
File: Hetros Character Sheet.png (170 KB, 726x832)
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>>1733958
>Move 2
>-Check that Wards are still functioning to prevent anything evil from passing this way
>Overwatch S with Bamboo Arrow
Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
Rolled 15 (1d100)

>>1733946
>>1733874

"Yikes! These mobbo's hurt! Someone take care of the moblin nearest us!
I'll blast the ones behind! Hopefully the slime will eat the others!"

>- Regain +4HP
>- Lose -10HP
>Draw Rune S
>-Gather 4 Pyras mana from runes
>Ignite the aer with x1 Boosted Expanded Pyras at 3W, 2NW [POT 26] ( 8*[4-1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 30|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 7 (1d100)

>>1733958
>>1733977
roller didn't proc, rolling now.
>>
>>1733977
move 2 what?
>>
Rolled 71 (1d100)

>>1733946
"Well thats taken care of for now.."

>Luney looks at the giant purple slime to the west for a moment [studying] it for a few moments.
>Then lets loose with a arrow to hopefully hit it and distract it from hitting a longcat.


Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
The wild hunt: [Study] creatures to gain a skill or resistance to something.
>>
>>1734024
"On it boss, will get closer once I can be assured it wont try to eat my face off."
>>
>>1734019
2S... what the fuck happened with that post.
>>
>>1733542
A hand up if you would be so kind?

>Wait for a boost
>Move 4S, and descend into the tunnels.

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
File: doof is into it.png (64 KB, 265x219)
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>>1733946
>>1733630
>>1733590
>>1733584
"Alright Delvers, I want those corpses scavenged and these flanks riddled with boobytraps. Luney, I want you to keep providing covering fire as much as you can, but move a little closer so your shots don't end up in an ally on accident. Pepper them with arrows until they croak! Everyone, hop to it!"

>Arconaut E4 N1 (two moves)
>-Loot Moblin
>-Loot Bigger Moblin
>-Hand off all monster parts looted to [J3] Rabbitspaw

"Here's a whopping helping fuzzy friend. Delver Doof hoppy to serve."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-4oz Spirits
>>
>>1733946
>>1733967
"L.. Luka! Just a little sip, sister, I know you have your vows. Get Tower back on its feet, please!"

>-7 damage, 12/40
>1 stun
>Feed 6POT Fire Brandy to Luka: +6 POT and DMG until battle ends

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 12 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3
x8 Thumper +10 Force/Crush
Bullet Press
6 POT Fire Brandy from last mission
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 87, 29 = 116 (2d100)

>>1733946
Ack! Get away, you foul thing!
>-take 17 damage
>shoot slime 1W
>shoot slime 1W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 16/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x51 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
File: Untitled.png (1.74 MB, 900x1275)
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>>
Rolled 11, 30 = 41 (2d100)

>>1733974
// All 25 players to keep track of plus the foes, I can't hold it against you for forgetting that minute detail. I am having a great time, thank you.

Paws and Mordenkainen, shoot the one throwing rocks and let's get moving towards the manor! Before it burns down! >>1733653

>>1734077
> Barely manage to choke out the prayers between crippling pain and the burn of the fire brandy
Toyotama, forgive me!
> Kari -> Harokem (14 POT base) -Confidence!
> Toss Paper Seal and Kari -> Lammergeier (14 POT base) -Confidence!

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 38/70 SP:22 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)

40 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs
>>
>>1733874
>>1733967
>>1733974
Should I count 4hp, or 8?
>>
>>1734207
// Am I glad that I took that upgrade, the dice are not in my favour tonight.

>>1734222
Eight, [Confidence!] means that no matter what I roll, I never heal less (that might even count for rolls of less than 10, I'm not sure). You can count on me.
>>
>Move 1S 2E
>-Face W
>Carve moblin corpses for parts

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
>>1733977
Can you not post a pic every time you do actions? It makes doing turns through clover and 4chanX a massive pain when there's extra noise
>>
.

>>1733946
>Move 2W, N, 1W
>Move W, S

Book Keeping:
Take 26 Damage
HP: 54/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 54/80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 29, 46 = 75 (2d100)

>>1733946

>-blessing +5 to hit rolls
>move 3w
>punch slime 2*18

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 36/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
-2x Pyras
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1733946
>-Contact Branch Scholar
"What a nice morning Ms.Scholar, are those death cries I am hearing through the Ansible? oh well probably nothing important, anyway I have some questions, you spent some time down here right? did you ever tried to cross this, erhm slightly purple water? do you think is it safe? not like knowing, or not, will help us, really, other thing, I think I can hear the cries of a child what can you tell me about that?, any child in town that could be still, how to say this, not turned into moblin food, yes? also I happen to have one of your books, I hope you don't mind I do some field testing, it has something about swords written in it so I'll suit myself and add some more swords to the formula"

>Prepare [Sword][Sword]
>Prepare [Sword][Sword]

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 18 (1d100)

>>1733946
"That went fairly well on our side. Greetings to you, travelling warrior. Would you care to aid us in clearing out that structure to the west?"

>-Gather 4 Aquas mana from rune cluster 7E / 8E / 1NE 6E / 1 NE 7E
>Cast Boosted Aquas Ball [POT 26] 3NW 2N
>-Overflow [+10 Tile AoE]
>Draw rune on tile 1N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
Rolled 61, 61 = 122 (2d100)

>>1733974
>It's still beautiful. Thank you, Errant.

>>1734053
Thankies. But is... uhm. You did not need to do that? Rabbit is... Rabbit has paws. Can help-aid self. But is also thankful? Is quick frog. Good work. Can you get Rabbit some [Spirits], maybe? Will need them for later.

>>1734207
Yes! Affirmitative, Madame Kommandanty! Mordenkainy! Magical majesty! Goooooo!

>>1734596
Oh. . . . Is okay. Rabbit has fix-solution to your orc mobolin issue. Will also deploy solution immediately! No need to worry, sometimes splash is not so big.

>>1733946
>Act: Shoot Pot 10 pot [Teras] Arrow 5NW, 1N
>-Passive: Rope Mastery. 6 reach Rope. Attach to.
>Act: Pull/Reel/Swing (as appropriate? Unsure of which) Big Orc Mobolin + Rock 2S down the stairs.
>Oncetap: Distill BR1 Doof's offered monsterparts + the monster bits still in reach. Big Orc Moblin + 1 Small Moblin?

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 8 Base DMG
( 40 Wood Arrows, +2
8 bamboo, +4
2 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
2 g 2 vitas
3 g 2 fire
2 g 2 pandoras
3 g 2 Teras
3oz Fire Brandy, Pot 6
=Inv=
4 Short Fuses (12 pot, 5 Tile, Crush/Fire)
12 Reach Rope
10 Iron Drops
Ash Incense (Repel Monster, 4 Tiles)
[GEAR]
>>
ARMSTRONG! Shieldbash SWIIIIIIING! Bap their heads!
>>
Rolled 70, 52 = 122 (2d100)

>>1733946

>Attack Orc N -Mercy Strike +Blessed Assault
>Attack Orc N -Mercy Strike +Blessed Assault


HP: 56/60 SP: 24/30
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
Rolled 21 (1d100)

>>1733946
>-9Hp+8-10=7hp
>Rune the Eastern Face of the Crate N
>-Gather 2mana from far east runes, 1SP
>-Boosted casting (mag×2.5)
>Aer blast out of the rune, directed East (Pot19).
>-The intent is to launch the crate west, and maybe nudge the Orc E, please let me know if there are questions.

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 7/21 SP: 39/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ¿Witch Flight?)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1734617
"Spirits on tap, yes? Got some right now but will hand more over in just a kero."
>>
>>1734327
Um I'm sorry? I didn't realize anybody did this through anything except a browser... also you don't have an ID matching any player's so... not exactly concerned for anybody who isn't playing? Like if it's causing issues for players then I'll knock it off.
>>
>Boost Magi Jackie S
>Mov 4 S

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1733946
Reposting:

The moblin to your face is dead! Ignore them, exploit the opening that Paws' made and finish the other one. Let's get moving!
Actions in lieu:
ARMSTRONG
> [Dodge] NW Petrovskia's Wind Tunnel
> [Shield Bash] Stone Throwing Moblin N
>>
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a strange error was spotted on brewler.
- SP value is fixed to represent its current assets. If there was a gear piece or mechanic that substantiated its former SP value for Humans then it is gone and will remain so for the time being.
>>
>>1735919
You also missed that the Shrine Maiden SP is a bit off too. 4 Per x 6 = 24, not 30. 4x8 = 32, not 40.

I got 30sp because I increased my per to 5 from 4 (technically increased it to 6 from 5 but when shine maiden got reset I felt it'd be churlish to keep the 6)
>>
Rolled 15 (1d100)

>>1733946
>>1734841
I suspect I would be dodging straight into a moblin-taken space in this case.

>-Take 10 dmg
>Dodge-climb N
>[Shield Bash]+[Swing] NW

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 70/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
File: DunnDirk_Turn23b.png (1.62 MB, 2508x1771)
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World Phase.
We're still here. We're still fighting !
>>
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The Underground is quiet... for now...
https://www.youtube.com/watch?v=MvnuuYv6K8o
>>
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=Notice of changes=
- Non-Zero Damage Rule. [implemented as of 1.0[
About non zero Damage: In World Tree, Damage against the Front or Flank armor will no longer result in 0 damage. Instead all damage passively taken will always result in 1. The exceptions to this rule will only apply to special statuses that protect the victim, as well as active defenses such as [Block] or [Intercept] and many others.

Since this ruling was in effect since turn 20 this notice is for clarification only.
>>
>>1736391
Sidenotes:
There are multiple attacks in existence right now that depend on doing damage in order to proc an intended effect. For those skills, the following considerations will be applied:

- Skills that proc an effect upon doing at least one point of damage will go through if they are melee actions, otherwise they must do two.

- Skills that proc a status upon doing at least one point of damage must now do more than 1 damage if they are ranged actions.

- New Skills created from this point forth will consider if it takes advantage of this ruling or chooses the latter and be balanced accordingly.
>>
>>1736346
>>1734483
"Morat? I don't suppose you could make stepping stones for us for later? In case we have to retreat? I don't like the idea of fighting in this muck... I heal wounds, but if one is wounded while standing in it I have no idea if I can heal the damage before it'll make the wound go bad. At the very least, you might want to lay some runes so that you might call upon terras here."
>>
>>1736346
"Also, we need to be very careful... the oil slick on the water could well kill us all if it is ignited."
>>
>>1736447
I believe that taint is not oil, but the aforementioned infection. Still I'll keep my flames away from it just in case you are right.
>>
>>1736454
Ah, I read that as Oil - and, not "Oh - and"
>>
Delighful friends, great-forceful fighting.

>>1734841
Shall we forward-advance now?

>>1734287
Maybe you can use-treat this big mobolin corpse to make a mobolin gland wire. Then some may wander off distractedly over here.

>>1734596
Do you have a bit more oomph? Very close together stunned orc mobolins, but that relies on you to kill carefully if Yngvild is also there. Two of you together can clear the way.

>>1734367
Rabbit thinks your Axe Sister sings for blood. Is not a pleasant song. But if you follow Armstrong quick-quick North, bigger mobolins should be held in place and then the Axe can revenge cleave.

Tall-Towering-Tower
Harokem and Lammegeier and Ryozo and Perovskia and Billy maybe you can move-push slightly westerly? Is not a way-station, but is another manor entrance.

Mistery Hetros, Fleur, Morat and Ziegfriedo Dragons can actually-surely protect the waystation. Is not their original plan, Rabbit knows this, but is it not wiser to better adapt this like so? They have the reach and means and beardy Shrine Keeper. Tower would have to walk a far-long way over there.
>>
>>1736337
I am unable to read the entirety of the note that you put may you clarify it?
>>
File: DunnDirk_Turn24a.png (1.58 MB, 2508x1771)
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Act Phase.
A box detonates, its mysterious contents availing itself as any number of strange imports left to spoil due to its magical properties.

A familiar scent does pepper the air however, and it is strong of of the vile musk of curse that would attract monsters so - !

https://www.youtube.com/watch?v=YUbFwS0sIGQ
>>
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>>1736521
" What if we fed it something else as it engulfed ?"

Silence...

Act Phase.
>>
Phase Mark on
6 - 7am Est
>>
> Monster Stampede.

" I'm spotting monsters from the east end. S-since this is a town perhaps there's a way to block their ingress for the tiime being "
>>
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>>1736521
>>1734440
>>1734287
"Eyes up [Delvers]! We got some supporting to jump into. Luney I want moblin pincushions. Basil, get that friendly free of that inconsiderate slime fan. d'Alger, halt advances of those northern moblins with some spikes and abscond. Hop to it [Delvers!]"

"There is also what appears to be a roaming moblin out near the warehouse, and some missing wards. Anyone capable of assisting please do! I have marked the locations as appropriate."
>>
Rolled 97, 23 = 120 (2d100)

>>1736551
Mmgrfrf! Blglrhrgf! Glubrglblglbrfhf!!

>-Take 6 dmg
>Slash the slime from the inside (15 dmg)
>Do it again


VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 64/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>Move 5E
>Move 3E 2N
>-Face E

>>1736576
"Ha ha, my friend I am not sticking around long enough to get my head separated from my neck. A trap here? Madness. You'll need to make do with the snare I've already placed."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
Rolled 60, 2 = 62 (2d100)

>>1736551

>Attack NNN Orc (8) -Mercy Strike
>Attack NNN Orc (8) -Mercy Strike

HP: 56/60 SP: 18/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1736576
Morden flooded Mobbo B. Dunno what A's deal is. It's been hanging out there.
>>
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>>1736582
"It is our role to cover the flanks of our allies using whatever means necessary. Your snare is also by no means appropriate coverage you fuzzy tadpole! If you're hopping over to the underground entrance area then I am expecting you to cover that area."

>>1736587
"Indeed, and that makes my throat itch in the most annoying manner. Left B highlighted given we have to giant Moblins popping up like a pair of fresh daisies."
>>
>>1736589
that one should be dead. but its eyes still glow ; n ;
>>
Rolled 68, 9 = 77 (2d100)

>>1736551
Gblubl thb *gasp* feth off mblbl!
>-gain 14 HP
>-take 9 damage
>shoot slime 1W
>shoot slime 1W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1736593
Which one, the smaller moblin or one of the larger moblins?
>>
Rolled 56 (1d100)

>>1736551

>Move West 3
>The Knee Orc North

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 78 (1d100)

>Move 3S
>Overwatch a fireball SW

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1736434
I can do something better, drain the water, the area is too big to cover in step stones.
We are heading west right? should I collapse the way station entrance or can you take care of it, I don't want to be flanked by mobilns
>>
Rolled 15, 59 = 74 (2d100)

>>1736551
The kerbold secured his belt for a moment, drew a arrow, and fired at the Orc hoping he struck flesh.

>Take a moment to aim and try to go for the eyes of the Orc 3 north east of me, aiming for the left eye.
>Reload and attack to the same orc try to go for the right eye same Orc.

Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
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>>1736551
>-Loot Orc
>-Hand off 4oz Spirits to [J3] Rabbitspaw
>Move 1E 2N
>Bomb Trap N (-6 SP, 6*4+1=25 Pot)

"Shoring up the pond to abate further intruders. Need something that'll blow these critters out of the water, or at least punch a hole in their hull."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 22/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
>>
>>1736556
>Overwatch S with Bamboo Arrow
>Overwatch S with Bamboo Arrow

"I'll allow our intrepid Jaeger and Warrior to break turf for us."

>>1736635
Honestly? I'm HOPING these wards will prevent anything from following us in or out, and I more meant like, a line of stepping stones, not fill in the whole thing.If you can drain it though without tainting the hot spring though that would work as well."

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1736434
Also you might consider ordering Zieg around, he is technically still part of dragon
>>
Rolled 64, 23 = 87 (2d100)

>>1736551
"Many thanks, Sister. It was a tough start, striking at the enemy's center, but it seems we've broken the worst they can offer."

"Brother Lammergeier, your industrial training involved a nautical chapter, did it not? Shake the slime from your mechanism and mind the gentle roil. These are hardly high seas you're reloading in!"

>-heal 14HP, 26/40
>-spiced?
>Sneak Attack 5W 3NW. Iron for 15, armor half. 33 left.
>Shoot 3N. Thumper for 22, armor half. 7 left.

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x33 Iron +3
x7 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
"We might wish to show some restraint if we intend to take this settlement and repopulate it."

((Seeing the destruction of spells and their effects on objects reminded me of when Višnja used The Knee and sent some monsters into the guild building, taking out a corner. I wasn't sure at the time and it made me a little nervous but I just went and confirmed it. The threat of structural collapse and other related environmental effects can happen, so please do be careful. ))
>>
Rolled 44 (1d100)

>>1736551
"A frog had an idea, but frogot to check a box before missilising it. Experiment successful? Mordenkainen, I know you are busy, but perhaps you can wash away some of this spicy cloud? A risk, given the mystic nature."
>Draw Rune N
>-Gather 3Mana from Runes
>Cast Boosted Rending Aer 1W 1N (Pot19)

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 7/21 SP: 39/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 35, 35 = 70 (2d100)

>>1736551
>-Recieve 4oz Spirit, salute best cook frog
>Move 2E, 3N
>Hand - 4oz pot 6 Earth Draught
>Nancy Toss 1oz Earth Draught, Pot 6 at W3 Bardawulf

Rabbit can only reach-strike so far, so fast! Woeful Warisome Warrior! You need PROTECTION!

Missus Kommandant Luka ? Rabbit will catch up and stick with you, promise. Only... lots to do.

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
4 oz spirit (-1)
3 g 2 vitas
5 g 2 fire
2 g 2 pandoras
5g 2 Teras (-1)
3oz 6p Brandy
>>
>>1736642
For now covering the whole underground tunnel network in step stones seems to be too grand of a task for a simple magi like myself, draining holes will have to do for now.
Oh almost forgot, maybe you, or whoever might be the team leader, should extend a formal "draconian" invitation to Ms.Jackie-chan,
pls don't kill me
, she might spend some time down here with Team Dragon so being in the same team will be beneficial for all of us.
>>
>>1736628
Want in on Team Dragon? We're exploring the underground.

>>1736556
Botting Great Axe Warrior Fleur (Stats: >>1734831)
>Move 3S
>Move 2S, 1W

Botting Knife Jaeger Ziegfriedo (Raw Stats: >>1733350)
>Move 5s
>Overwatch Knife Throw W
>>
>>1736707
Sounds good to me.
>>
>>1736707
Reminder that Ziegfriedo has trapsense
>>
>>1736337
Ziegfried needs to get the east gate closed or Dragon will be flanked! That will give us a few more turns until they find the south gate, but that explosion may have lured the Jackal, too. Please be careful.

The witch-spirit is waking up.

>looking over actions now
>>
>>1736711
I'm not sure who that is up there on the surface, but they're not ziegfriedo, they're down here in the underground with us.
>>
>>1736707
Ignore these bot actions please. Realized that the person I was botting wasn't Ziegfriedo. 4chan is being a massive bag of dicks and will not let me delete any posts no matter how young they are.

>>1736556
Botting Great Axe Warrior Fleur (Stats: >>1734831)
>Move 3S
>Move 2S, 1W

Botting Knife Jaeger Ziegfriedo (Raw Stats: >>1733350)
>Move 1E, 4 North, pushing closed southern door of western gate while moving.
>Move N, close Northern door of western gate.
>>
>>1736712
The kerbold Jaeger is Zieg see here>>1733209

>>1736551
>>1736556
>Move 4S
>Draw Terras rune in wall SE


Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
>>1736718
Yeah I saw, but 4chan is literally not letting me delete -any- posts period, whatsoever, not even if they're only 5 minutes old. It's really frustrating.
>>
Rolled 100, 37, 70, 8, 40, 71 = 326 (6d100)

>>1736551
Botting [Br2] Basil Bloom >>1734440
>Attack Combo Slime (3*18) (not moving gives +Kick bonus!)
>Attack Combo Slime (3*18)
>-Brew 4oz Spirits (-4 SP; 22/30 Total)
>>
Rolled 80 (1d100)

>>1736337
Mordenkainen, please put out the fire if you can. Yngvild, can you give Tower some breathing room with the Large Moblin?

>>1736667
// Did you mean north east?

> Kari -> Petrovskia
> Move WWW N
7/21 -> 21/21

Actions in lieu:
MORDENKAINEN
> Move NN W
> Draw 2 [Aquas] mana from the Arrays
> Expanded Overflow 2 [Aquas], 9W 1N
>>1734596
YNGVILD
> Move WW NN
> Swing with Ancestral Axe, E (24)
>>1734367
>>
>>1736734
Yes. Yes I do.

>>1736551
>>1736667
>Casting Target is 1E 1N, not west. Please forgive confused frog.
>>
Rolled 57 (1d100)

>>1736551
>>1736337
>>1736508

"You want us to move in there? With no front line?
What are you nuts? I think you need some more carrots.
Your eyesight is a little off if you think it's safe to go in there.
Things are really heated up over here."

>- Lose -1SP

>Draw Rune SE
>- Gather 4 Pyras Mana from my runes
>Cast x1 Boosted Ball Pyras at Orc 4N, E [POT 34] ( 8*[3+1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 29|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
Rolled 68 (1d100)

>>1736734
>>1736551
>Overriding ((Try to avoid rolling dice for bots, it kind of messes with the legality of overrides))
>Move N, Bump SK to S
>The Knee North, Dmg: 18
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 54/80 SP: 18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 57 (1d100)

>>1736551
>>1736667
"I'm afraid that once it's already in the air, there's little I can do. Controlling its spread and direction would be much more in line with your magicks."

>>1736734
"Given the monster swarming about us I think the fire is the least of our immediate problems, but I will oblige for now."

>Move 1N 1W
>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Aquas Ball [POT 6x2+2+6] 2NW 7W
>-Boost [+1 MAGx, POT 6x3+2+6]
>-Overflow [+MAG/2 Tile AoE]
>-Expand Cast [+AoE, -1 MAGx, POT 6x2+2+6]

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1736741
// Yes, as I realised last time. That was my roll for [Kari II]. While I don't lose healing by rolling badly I still might get additional benefits should I roll well. I am getting into position to give the dead in the west their [Last Rites] and regenerate some SP as I am running low very quickly.
>>
>>1736733
>>1736551

Overiding

>-fix SP 20/24
>-blessing +5 to hit rolls
>hand distill slime
>hand brew viridian leaves
>brew spirits
>brew viridian leaves

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1736101
>Shrine Maiden SP
Thank you for this correction, Perception was decreased for Shrine Maidens and I had not noticed which is, I suppose, rather ironic.
>>
This phase is late.
Phase processing in 3h~
>>
(Sorry for not playing yesterday, I suddenly had a case of the works and then a case of the crashing from exhaustion). I'l take the bot action now and try to be more present.
>>
>>1736807
whatever it takes to keep your adventurer happy and alive while your human survives is fair in my book :v
>>
File: DunnDirk_Turn24b.png (1.69 MB, 2508x1771)
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World Phase.
https://www.youtube.com/watch?v=CJiG15euUes

The Morning is filled with blood.
>>
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Quiet.
https://www.youtube.com/watch?v=WyPmPnEmeoU
>>
>>1737086
for some reason i'm 2 more sq south than intended, is this intentional?
>>
>>1737080
I've been moved 1W 1N instead of 1E 2N. >>1736640 for immediate reference.

"Oi Basil, found your orc tusks!"
>>
File: DunnDirk_Turn25a.png (1.53 MB, 2508x1771)
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Act Phase.

"Of Morning Witches and Corpse Tangles."
https://www.youtube.com/watch?v=qXuErn3Hjb4

A minute CURSE concentration has erupted where you are ! Get away from it ! Your safety is priority !
>>
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>>1737094
No. This was a misprocess. And unfortunately, the space has already reacted to it. Locking down results.

[Act Phase! ]
https://www.youtube.com/watch?v=Lxke2YUjBcM

Yggdra:
" Hmmmm judging by your ainsible static, there is a minute curse where you are... and it gets stronger as you either go down or go up... the highwall is definitely dense with it "
>>
Phase mark at 7-8pm est
>>
Rolled 12, 51 = 63 (2d100)

>>1737217
Arhgl habl glablbz ARHGL HABL GLABLBZ!

>-Take 8 dmg
>Slash the slime from inside (15 dmg)
>[Shield Bash] the slime from the inside (10 dmg, stun)

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 56/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1737217

>Move 4 South
>Move 2 South 2 East

Bardawulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/12 SP: 18/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1736721
>>1736709
>>1734831
I'm going to try and close the passage south with an airtight wall, any objection?
>>
>>1737217
I am here, thinking. Keep distance from the Curse for now.
>>
>Move 3N 2E
>Move 1N 2E 2N

>>1736589
"I take my job very seriously. Do not call me lazy."

"You have failed to account for two things: if the enemy is on top of us, it is too late for trapping if I want to keep my life, and as a kerbold my arrow traps are useless when shaped from spirit."

>>1737248
"My friend, we need to get that bar on the floor and block that doo-"

"Oh, well then. I guess I'll do it, if I'm not too late."

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x6

Rope Mastery
Trapping
>>
>>1737263
And then trap it? I do not know what bar you mean.
>>
>>1737271
"There is a large hunk of wood on the ground by the door. It is a bar, which may be slotted through the door handles to more effectively secure it from oncoming monster hordes. As of now that door is merely closed - it will block no entrance. With the bar we may actually delay the stampede!"
>>
>>1737217
Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

>Deploy near Dragon
"My head hurts... But I feel like I should be here. Somehow, all of this feels familiar. My name is Kail. If you'll have me, I'll fight at your side !"
>>
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>>1737217
>-Updating Inventory (+1 Rex Horn, +2 Orc Tusks)
>-Loot Moblin (W)
>Move 3E
>Place Spike Trap on grass tile W (-4 SP, Pot 10)

>>1737263
"Not a peep about potency with spikes. Their main intent is stopping movement and acting as a deterrent in general, not dealing damage. If you want a trap that makes it's prey croak you'll be using a bomb. In any case, do what you can to keep flanks safe."

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 18/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
>>
>>1737263
>>1737271
Why would you lock our safest way out? Is that some twisted kerbold way to improve moral, "You can no longer retreat so fight till the last doggo!" type of thing?
>>1737283
Welcome back Sworn Kail
>>
>>1737086
>Move 2S
>Overwatch SW w/Bamboo Arrow

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
>>1737298
Yes? Yes
>>
>>1737252
None.
>>1737306
Ziegfriedo, you're currently by the west gate, Just south of you, that big brown rectangle? Is the locking bar. We need you to pick it up, and slot it into the gate to your east. It'll shut off enemy reinforcements from that direction. It is -very- important that you do this.
>>
>>1737252
Also, warning to you, there's a slime 2s, 1e of your position. You best lock down that corridor immediately.
>>
>>1737311
Isn't the area through that door safe? we came through it, and last day no enemy used it, i'd say is safe, of course better be safe than sorry but still I think Zieg might be of more use somewhere else
>>
>>1737217

>Move 1S
>Pick-up large beam-type thing S of me
>Try and fit it in the door handles to lock them up.

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1737298
"Since you seem to have missed it:"

>>1736573
"We have a stampede incoming from the East. That exit is about to be extremely UNsafe, and unless you want to trap team Dragon underground, you might want to listen to me."

>>1737294
"Any sort of effective trap would have left me in the open in front of a large moblin. I prefer keeping my bones unbroken."
>>
>>1737322
I think it's probably best not to take chances with such things. But if you want him to just drop traps and then follow, that's fine with me as well.
>>
>>1737332
Ignore what I said, I missed the Monster Stampede warning
>>1737328
thanks
>>
>>1737217
> Shin Sekai Yori
Impeccable taste, but we are in trouble.

*deep breath*
"RYOZO! It is Undead, we have to seal it before it is finished birthing! Ward it, we will exorcise it together once it is contained!"
> Throw seal NW NW
> Move NN EE and attach seal to the wall NW
Finish the square! Everyone else, get away!

VIT: 4+3 STR: 2 RES: 4 INT: 4 SPD: 4 PER: 5
- - - - - - - - - -
HP: 38/70 SP:4/24 ARM: -/5 M.RES: 8 M.POT: 8 PER: 5 MOV: 4

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Bamboo x15 (+4 Damage), Offered Stick x8 (+4 Damage)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Vitality Amulet (+1 VIT)
Paper Wards x4 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Weapon Commune (speak with the spirits inside of weapons, armslave?)
- Kari II (4SP targets healed with MAG+pot, Confidence)

40 zny
5x Rice Balls, 1x Picked Yams, 2x Fishballs


> Attempting to invert a Ward to keep an Undead contained
Boy, hope this works. Toyotama bless these actions!
>>
>>1737332
>>1737338
I'l catch up in a jiffy you're not far. I'l run downstairs as soon as I'm done with this door.
>>
Rolled 35 (1d100)

>>1737223
"Oh my lord......Just...what are you???"
>Spend an act trying to see what exactly the black tentacle slime monster is...
>Try to hit one of the orcs in the north east with a arrow.
Luney
Kerbold, Male Jeager

HP: 48/48 SP: 20/20
STR: 10/10x2
Def: 5 /5 (flank), Resistance: 6
Magic: 1/1, Vision: 4
Move: 5
Seasoned robe: +1 move, 1.5 defence, 2.0 Res,
Weapon: Spirit oak: Rng: 12, DMG: 6, 40x arrows

Primal hunt: , arbornaut, Trapping
>>
Rolled 63 (1d100)

>>1737217
>>1737223
>-Gather 1 mana from rune SE
>Cast expanded airtight terras wall size 2x1: S, SW blocking the tunnel, pay 1Mana 1SP
>Move 1N 3W

Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 31/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
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>>1737347
I'd like very much for this to work out, but unless there's precedent for moving and placing a ward in one action I missed (is there?), it doesn't look like you can complete your intent this turn.

What I've drawn out here should get results either way, and also sets a ward we'll need on the manor later.
>>
>Move 2S, 3W

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1737217

>Move 3 W
>OW SW (36 damage, glancing counter)

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1737390
>>1700290
>move 1E, 3N
>Hand - Brew Hard Green ( pot 12 )
>Act - Brew Firebrandy ( pot 6 )
>Oncetap - drop both N to LC2 Harokem

This is exactly what I am doing. Lammergier is no Shrine Maiden, do not interfere with the Warding in case things go wrong!
>>
>>1737429
I'm suggesting he moves for geometry's sake. If it happens that all we can get is a 3-gram, it'll be a right-angle triangle if he stays put, and I'm not sure what the gods think of that compared to the obtuse triangle attempt that failed last outing.
>>
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Here's a quick cap of some potentially less than obvious notes of interest.

A: An ally is currently engulfed by a slime and is in need of help to escape. Please assist if you're making your escape in that general direction.

B: Rock Orc's throwing arm is spotted! Watch your step or take a possibly explosive rock to the face.

C: Crossbow Orc. At a glance I didn't notice this right away, so it's highlighted here in case anyone else did the same.
>>
Rolled 35 (1d100)

>>1737217

"Curses!
I know! More fire will solve this!
Take that you witch!

>>1736551
>>1736740

Hmm...I wonder if that one rune I placed at night time is active...
Hey could someone from the east light that little orange rune on fire?
Maybe give it some heat? Like rubbing your hands together over it?"

>Draw rune E
>-Gather 5 Pyras mana from my runes
>-Spend 5 Pyras mana and 3 SP
>-Boost x4
>Cast Boosted Ball at the Witch 3NW, 3W, NW [POT 58] ( 8*[3+4] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 26|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1737217
>>1737513
Question, is boosting a spell:
Base Cost + (Base Cost * Boost Times)?
If yes, then I'll have to pay an extra -4SP:
>2 SP for when I casted with x4 xtals, because the xtals only covered the Boost cost.
>2 SP for this Boosted Ball cast, because the mana and SP covers the Boost cost as well.

I'll update my stats accordingly if this is so.
>>
Rolled 8 (1d100)

>>1737217
"Ryozo, Luka, I trust in your means."
>Shoot slime 2N 1NE, Iron for 15. 32 left.
>Move N 2W

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x7 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
Rolled 68 (1d100)

>>1737217
>-7+14=21hp
>-Gather 3mana from runes
>-Aerias II Range Boost
>Cast Rending Aer 1NW 4W (Pot12)
>Move 1E1N

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 39/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
Rolled 94, 82 = 176 (2d100)

>>1736750
(( I see. Sorry, the misunderstanding is mine. ))

>>1737217
>Straight Axe E, Dmg:Slash 24
>Attempt The Knee E, Dmg:18
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Book Keeping:
-2SP for Knee
-2SP for Botted Cleave
SP:14/18

-10HP from Big Slime
HP:44/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 44/80 SP: 14/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
.
>>
>>1737390
I very much hope I'm interpreting your orders right, Sister Harokem. Otherwise I'm fethed.

>>1737217
>move 1N
>overwatch W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1731317
>>1736758
>>1731288
>>1733243
>>1731324

(( Bloom, do you actually have the hood in your possession? Not necessarily wearing it. ))
>>
>>1737853
It got burned, maybe you will be able to get the ashes if you ask the shrine-lady nicely
>>
>>1737853
>>1737871
http://prntscr.com/g42ako
This looks to be the only part that might show it being burned, but since the post was deleted I can't tell. Don't have enough time to look it up in the archives.
>>
Actions in lieu:
ARMSTRONG and YNGVILD have acted. The other two help Bardawulf and try to aggro the Moblins onto the explosive trap.
MORDENKAINEN
performs his nuke combo, being careful not to wet the explosives or hit Yngvild/ Armstrong
> Draw another Rune, NW
> >-Gather 4 Aquas mana from Eastern rune cluster
>Cast Aquas Ball [POT 6x2+2+6] 4 NE 2N
>-Boost [+1 MAGx, POT 6x3+2+6]
>-Overflow [+MAG/2 Tile AoE]
>-Expand Cast [+AoE, -1 MAGx, POT 6x2+2+6]
RABBITSPAW
> Fires [Bamboo Arrow] +4DAM at the nearest Moblin to the N
> Blows a rasberry and retreats away SSS E
>>
>>1737802
Commendable duty, Brother. Ryozo, send the thing off!
>>
>>1737871
>>1737878
(( Okay, thanks. I was concerned about localized curses manifesting. ))
>>
>>1737217
>>1737853
One way to find out.

>Equip condemned hood (look at the posts to determine whether I have it or not. Morat offered it to the shrine but I asked if I could take it. He deleted the post with the offering but it was processed while we made the "transaction")

>>1731317
>>1731288
>>1731324
>>1731465

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
>>
>>1737901
((I don't know if putting on the hood is such a good idea if there is actually another curse going about. ))
>>
Rolled 61, 32 = 93 (2d100)

>>1737217
"Let us Seal and Banish this filth!"

>Throw Paper Ward on Wall 6W
>+ Last Rite on Triagram: 6W 3N | 6W | 3W 1N
>Throw Paper Ward on Ground 3W (or maybe that corner)
>+ Last Rites on Triagram
>-Square Ward (Hopefully)

HP: 56/60 SP: 18/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
6/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
Rolled 20, 75 = 95 (2d100)

>>1737883
Ssh ssh, is fine. Is fiiiineeeee. Although Rabbits does like raspberries. Once again is finest-best leader, for impeccably picking favorite rabbit berry. Rabberry.

PUN.

Sorry. Rabbit will constrain self. But Rabbit is actually acting as clever-smart bait ,you see. Is snaretrap to his feet, and bomb-trap to his feeter. That's like feet, but... further east.

Will be okay! Promise-promise! But First, Rabbit must fix-solve problem of having tiny bow.

>>1737283
Mistery Treasure Hoarder! Gasp! You are not in prison for profane pillaging of powerful pretty baubles and people's posesssions? But you are a hoarder of dimensions! Of worlds! Of items! Yay! Now survive-live! Rabbit will get to you in a second.

>>1737217
>Fire Wood Arrow at 5NE at the [Large Skeletal Bow] the Giant Skeleton dropped yesterday
>Passive: Rope Mastery, 5 Reach Rope
>Act: [Pull]/[Reel] it closer to self and pick it up
>-Oncetap: Pick it up with style. Flick of some of Mordenkainen's Aqua spell.


Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 5fr 5flank
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
5 g 2 fire
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy
3oz 6p Earth Draught
>>
>>1737242
Psst! Mistery Bardawulf! For purposes of not dying brutally-quickly, please remember Rabbits Earth Draught that you are working with - it gives +6 flank armor until the battle ends for you!

Rabbit takes his thanks by knowing you are still alive. Stout face.

>+6 Flank Armor
>Will last until the battle ends for you
>>
>>1737949
>me
>good ideas
>>
Oh, are we triple cursed now? Almost reminds me of that one time with the giant monster that ate the thing and also spat acid, but everything was exploding too?

You know the one.

No.

No that one either

Not that one, the one with the soul eating.

Still not it.

Yes that one.
>>
>>1738351
Uhhh...Mr. Paw are you okay???
>>
Rolled 87, 21 = 108 (2d100)

>>1737283
"Hmmm? Kail? You've gotten... smaller..."

>>1737217
>>1737883
"There's little need to be conservative at this juncture. However, we really must free Armstrong and Yngvild from that slime to establish a frontline again."

>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Boosted Aquas Ball [POT 26] 4NE 2N
>-Overflow [+13 Tile AoE]
>-Burn 4 SP for Aquas Mana
>Cast Boosted Aquas Ball [POT 26] 4NE 2N
>-Overflow [+13 Tile AoE]

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 36|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1737552
Unboosted spell = 1Base Cost
Boosted spell = 2Base Cost
Double Boosted Spell = 3Base Cost.

THat equation looks valid if unboosted is

Base + [Base*0] = 1Base
>>
>>1737225
Processing is late, will shoot for 11-12pm est
>>
>>1737552
>>1738689
Thanks!

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 6|30, ARM: -/3,
SP: 16|32, M.RES: 6, MAG: 14
VIS: 5 MOV: 3
>>
File deleted.
Sheet Corrections and Nothing Doing.
Recently it seems some residual errors still remained after fixing Warrior's Armor Rating. We have looked over the sheets and fixed some maths with the assumption that
- All Players have base Armor 1 or [DEFx1]
- the stat DEFx behaves like a +/- integer that can be added or subtracted but results in multiples as a result.
- Defensive ratings that simply ADD flank armor at the end will now be relabled as [DR+]
or Damage Resistance+

To clarify what changed on the sheet:
Sworn's Knight Armor is reduced by 1Defx
Wayhouse Plains is reduced by 1Defx
Shrine Maiden's DEF stat has been converted to DR+

Player stats should be wholly unchanged, again- these corrections were made to reflect the logic behind the stat maths in a new system.

Note how DefX and DR+ determines their function in the name for easy remembering.
>>
File: WorldTree_SHEETMAGv2b.png (933 KB, 2046x2114)
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At the moment weapon damage seems to work in a different but understandable language.. since there is no such thing as a [Base Damage type] this will be tentatively observed for now.
>>
File: WorldTree_SHEETWARv2b.png (1.32 MB, 2046x2536)
1.32 MB
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>>1738778
Had to reflect the changes to LongCoats and Jaeger because we are ruthless people that accepts no half measures :v

> Im aware it looks counter intuitive like heck so I might use percentages next time who knowsssssss
>>
>>1738844
did you make sure to recalculate the stats? I remember in the chat there was talk that some of them weren't quite right (I bring up Shrine Maiden but maybe I'm missing something?)
>>
>>1738966
The sheet change only reflects stats as how they have always been. SK currently has the wrong SP for humans. if you follow the math correctly it should be 24 but Im not about to go after people who casts an extra blessed strike during the course of the day.
>>
>>1738778
>>1738785
Will MagRes and equipment with magres modifiers see a similar update?
>>
For everyone's sanity: from this point forward list your current buffs in your statblocks or else they'll be treated as nonexistent.
>>
File: DunnDirk_Turn25b.png (1.75 MB, 2508x1771)
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World Phase.
[Posting will be slower today due to activity]
>>
File: DunnDirkBasement_Turn25b.png (528 KB, 2508x1771)
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Lost souls in the dark. Wondering wandering withering.
https://www.youtube.com/watch?v=jySUKm_eJ3Q


World Phase
>>
File: DunnDirk_Turn26a.png (1.62 MB, 2508x1771)
1.62 MB
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Act Phase. Measure the situation, Take stock of your wounded.

https://www.youtube.com/watch?v=R4S-kn6v5I8
>>
File: DunnDirkBasement_Turn26a.png (533 KB, 2508x1771)
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" Is that... Is That Kail's Voice too !? "
>>
>>1739252
>Move 3W
>Overwatch W

Shrine Keeper II
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 2 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 3

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 14 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 3 Pyras Xtal Arrows (???), 2 Terras Xtal Arrows (???), 1 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 0z
-7 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-4 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari (4sp): Target(s) heal with Mag+Pot

Training:
-Esoteric Bows
>>
"What's our end objective down here anyway?"
>>
>>1739252
>>
File: Pumpkin_Scholar02.png (103 KB, 990x1093)
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>>1739265
Hmmm Luka's plan seems to suggest finding Ingresses to the "Tangle" by locating an underground bypass. Yggdra can confirm that one exists that connects to the manor, and another one that connects to the lower parts of the High Wall.

She also made mention of some books down there that could use retrieving. The library in question should be hidden behind a "secret" door.
>>
>>1739248
Phoo, some slime got in my mouth. Tastes like... liquid chicken?
Wait, what is that? Hostiles East!

>Move SSE
>Move SEE

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3

- - - - - - - - - -
HP: 56/80 SP: 18 ARM: 22f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5 front def, ????
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); 3x fishballs (+4HP, stuff); Iron Shield; 3x Pyras xtals
95z
>>
>>1739278
Would someone with trap sense be able to detect such a door?
>>
>>1739248
Is it possible to move past/through friendly traps without triggering them?
>>
>>1739287
yes.

>>1739293
tap trapsense in order to do so, or jump across the tile [jumping is a straight line equal or less than your mov] This applies to friendly traps only. Remaining on the trapped tile is not advisable.
>>
>>1737356
>>1739296
>yes

Best get your move on ZIegfriedo, we need your doge eyes and doge nose.
>>
>Move 4N 1W
>Use rope to place snare trap 1SE

-----
[J4]d'Alger: Lv1 Kerb Jaeger

VIT 4 STR 5 RES 3 INT 2 SPD 5 PER 4

HP 48/48 SP 16/20
ATK 10x2 ARM 5
MAG 1 MGD 6
VIS 4 MOV 5

E: Twin Carvers (DMGx2; Adroit, Throw)
Seasoned Robe (VIT+1, MOV+1, x1.5ARM, x2MGD)
Rope x5

Rope Mastery
Trapping
>>
>>1739286
Armstrong, nooo! Is a plan! Get to the manor-place! Monster-birds are just noisefriends, come to roost. Turn around!
>>
" It seems there are hunting monsters that entered into town. They haven't found you yet since most Dinotypes have poor vision. Ware making noise and dont [Run] around them , however. For once they hear you - they will attack with dangerous strength !
>>
Rolled 18 (1d100)

>>1739248
"I shall see if I can slow those creatures down a little. Hopefully this little trick works in this world as it did in the other."

>-Gather 4 Aquas mana from rune cluster 8E / 9E / 1SE 7E / 1SE 8E
>Cast Boosted Aquas Ball to Erupt Geyser [POT 26] through Rune placed 1SE 10E
>-Overflow [+13 Tile AoE]
>Draw Rune 1 NE

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 32|40 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 0z
- Firas Bloq x1
>>
>>1739309
"If the surface teams keep quiet will the dinosaurs go after the monsters?"
>>
>>1739307
I am not that far from the mansion. Just enough to cover the retreat of the others.
>>
>>1739296
((Okay, thanks!))

>>1739286
"Coming through!


>>1739248
>Jump 4S
>Move 2S, Face North

Book Keeping:
Take 15 Dmg
HP:29/80

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 29/80 SP: 14/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18

Inventory:

Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8


Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP, [Ancestral Flame]/Insp.Locked/
** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
.
>>
Rolled 69, 18 = 87 (2d100)

Rabbit has plans for this shiny bow. But first, other plans.

Hey! Rabbit has 3 fire brandies! 3 earth draughts! If you want-desire, you take and drink from Rabbit now!

>>1739248
>move 2W, 2N
>oncetap: distill megaslime
>1Hand: brew 4oz Spirits
>1hand : brew 4oz Spirits

Rabbitspaw Scalemask=
=Human, Jaeger 1 / Brewler 2=

VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40 SP: 12/24 ARM: 5fr 5flank 2Rear
M.RES: 6 MAG: 2 VIS: 5 MOV: 5

Hands: Spirit Oak. 12 R, 10 DMG ( 40 Wood Arrows, +2 )
( 8 bamboo, +4 )
( 1 Teras, 3 Fire, 1 Pandora +2 )

Armor: Seasoned Robe (+1Mov, 1.5 Res, 2 mRes, 1 Vit)
Accessory: 2x Alquemy Kit, Rabbit Kabuto Mask

Distill, Brew, Nancy Toss
Rope Mastery [P], Trapping

=Pouch, Pot 6 base=
3 g 2 vitas
4 g 2 fire
2 g 2 pandoras
4g 2 Teras
3oz 6p Brandy
3oz 6p Earth
+8oz Spirit
--
Salmon Locks, Paired Lock (Dunnkirk, turn 15b)
Ash Incense - Repel Monsters, 4 tile radius
Twin Carvers (2x STR, Adroit Fighting, Knife Throw),
The Hard Way (2x Str, Blunt +Kick)
10 Iron Drops
4 Short Fuses (12 Pot, 5 AoE, Bomb)
12 Reach Rope
>>
>>1739312
Moooordeeeeeeeeeeeennnnnnn, what did Rabbit just say about noisefriends?

Okay

Dinotypes are angry now, everyone! Please be careful and stay behind Armstrong.

Can Tower overwatch towards the manor-house? If you have spare time, grab a drink too.
>>
Rolled 48 (1d100)

>Move 3W
>Overwatch fireball N

"Hey kid, you alright?"

Jackie ; Human ; Level : 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I
>>
>>1739327
"Actually they'll be angry... and attracted to the noise of the gyser, not to you guys... and the rushing water noise might cover for all of you. as you fall back... also, is the house to the west on fire?"
>>
>>1739248
I promised the spirit of that Magi that I would save their sister from this place. I hope that I am not too late.
> Move WWW S
> Seal -> dispersed spirit and provide [Last Rites]

// phoneposting, be wary: the 'monster stampede' is not over yet and we may see more coming through the SOUTH gate shortly. Also, flying creatures may enter the field.
>>
>>1739248
"Well done, all. Nothing left but ashes. In various states of sanctity. By my count, we've flushed all the enemies Basil reported in the manor. I'll go get the lay of the land now.

I wonder if we're really done with that witch. Never trust anything that burns that color."

>Move 2N 1E 1N, staying on top of the wall.
>Mirage. 6 SP 24/30

Harokem Evist, Lv2 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 26 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 12+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x32 Iron +3
x7 Thumper +10 Force/Crush
Bullet Press
100z

Skirmishing
[Mirage]
[Sneak Attack]
>>
>>1739327
>>1739337
"A swift kick from an unknown, unseen adversary can make a capable deterrent. Since the source of the spell is a rune, there should be nothing to give away our position. And when they inevitably find use due to our scattered deployment and our engagement with the Orcs to the north that we cannot simply walk away from, they will not be uninjured."
>>
>>1739337
Naah. Exploding energetic bonfire from released corpsewitch. Almost-surely not... fire. Yet.

Billy may have slightly-marginally increased propensity for structure to burst into conflagration. Nothing to worry-concern yourself with! Yet.

But you forget bignoise problem Armstrong has next to him, tickingtocking bomb. Goes bang. So mobolins will strike and detonate the bomb and angry-upset dinos will be closer and peeved-upset, not noise-curious. Aggro!

>>1739342
Is true. Is also great-big kick. Rabbit is not sad, you have shiny boots. But model-approach forgets problem which will occur when scalded-burnt scaleymanders hear punching, explosion and screaming and in rage smell-taste all this blood. Aggro!

Was good plan. But best plan is never upsetting bigthings with meanteeth.

Do you want a earth draught for meanteeth later?
>>
>>1739349
The bigthings with meanteeth are already upset and hungry Rabbitspaw. The important thing is to soften them up before the close for the kill so that you guys have a chance to kill them on the counter charge.

Now excuse me, there's a little girl in distress down here.
>>
>>1739349
The Rabbit may be forgetting what a frog did. Much of Tower smells delicious to beasts and other hungering things. The eyes of a dino may be poor, but is their nose? I am happier to know they will have a hard time tasting frogmeats, even if my runes are now sodden.
>>
>>1739321
Correction on Book Keeping:
Take 24 Dmg
HP: 20/80
>>
>>1739248

"Finally, some breathing space.
Things got really heated up here!"

>Move 3W
>-Gather 4 Pyras Mana
>Overwatch x1 Boosted Ball Pyras NW [POT 34] ( 8*[3+1] )+2

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 7+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 13|30, ARM: -/3,
SP: 22|30, M.RES: 3, MAG: 18 [26 pyras]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 55z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
x1 Medium Pyras Xtal

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost
- Pyras II
>>
>>1738689
>Was doing it wrong, spending an additional 2sp on previously boosted castings

>>1739248
>Draw Rune NW
>Move 3W
"We have most of a wall of runes, and a wardsquare. A frog thinks it may be wise to stand on this side."

Perovskia, Frog Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 37/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-250z
-Dunkirk Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-?? Hood
-?? Shield

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
>>
>>1739248
>-Updating inventory (+??? Banner)
>Place Spike Trap on grass SW (-4 SP, POT 10)
>Arconaut NE1 (total 3 mov)

"Runners at the gates! Get those legs kicking or you'll be squished, slow-toads!"

=Doof=
=Frog, Brewler 1 / Jaeger 3=
=0 Zny=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 14/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: None

Main Skills: Brew [Get!], Expired License (J lv3)
Sub Skills: Arconaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory=
-x1 Rex Horn (Scares prey, attracts Rex)
-x2 Orc Tusk
-x1 ??? Banner
>>
>>1739248
Botting [J2] Luney >>1737359
>Arconaut E7 N2 (10 Mov total)
>>
In a hill overlooking the foot of Dunndirk.

Slade: Hahaha the lack of adventurers up the road is a sure sign that we'll be the first group to descend into the door of Abalathia's Plight !

Benson: What about the group that found it first ?

Slade: Why how observant Benson, but sources from the Wayhouse tell me that they have soundly ran away from the lesser dangers within, leaving the front door open for us to pluck. However, the credit /should/ go to them for cleaning up the rabble at the town.

Benson: But there's another tribe of Orcs at the town right now.

Slade: WHICH IS WHY WE'LL ALSO BE THE ONES TO BEAT THEM BACK WITH OUR SUPERIOR SKILLS AS ADVENTURERS FOR WE ARE YGGDRASIL'S DESCENDANTS ! SONS OF THE FORERUNN-

Kero: Oh it would seem that group is back fighting them in the town again !

Slade: IMPOSSIBLE Sure your blindfold eludes you !

Gorf: I smell it too ! A big cursed smell ! They are fighting a bigger group this time too !

Slade: S-Surely it's probably a new group or-

Gorf: It's the same one we smelled at the wayhouse this morning.

Kero: And the same one that was at the burial grounds

Benson: Who recently bought out a huge stock of Firacyte...

Slade: B- But it's only been a day. Surely these are not normal adventurers. Even seasoned warriors take weeks to clear out such an area.

Benson: That is certainly true.

Slade: THEN WE MUST bE ThE BETTER MAN AND HELP THEM OUT OF THEIR UNMEN SCUFFLE !! DRAW YOUR WEAPONS MEN WE RIDE OUT TO-

Benson: A REX STAMPEDE

Slade: THE NEAREST WAYHOUSE WHILE WE WAIT OUT THE INCLEMENT WEATHER

Kero: But it's nice and sunny !

Benson: . . . . .

Benson: It's only been one day.. just how fast are they ?
>>
I can walk up that wall and get the ladder. I'll need you to cover me

Also sheet update

Basil Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 16/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt


Armor: Condemned Hood: A simple Burlap Sack someone died in.It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 6oz
Perfect green
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-Viridian Leaves 1
Alqoholism: [Brew] [Distill]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
>>
>>1739252
>>1739248
>Move 1N 3W
>-Gather 1 mana from the rune in the main corridor's wall (I have no idea if it is in range, some sort of feedback would be welcome)
>Overwatch Cast terras shaped like spikes from behind any enemy N
>-Pay 1 mana 1 sp


Morat, Human Magi lvl 2
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 SP: 31/32 ARM: 3/3 M.RES: 6 MAG: 14/9 VIS: 4 MOV: 4

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
+Festive Mask
Bag:
-Magic Paperx6
-Pyras Shardx5
-Riceballsx3
Spells Prepared:
-[Sword][Sword]
-[Sword][Sword]

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II
>>
Rolled 26 (1d100)

>>1739252
Kail, lvl1 Human Sworn
VIT 5 STR 3 RES 4 INT 1 SPD 2 PER 3
==
HP 80/80 SP 18/18
Armor 16 (front)/8 (flank)
Magres 4 Mag 1
Vision 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Shield (x2 blunt +1 damage, +2 front defense) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

"Underground ? I think... I know how to do this. I hear voices over here. An ainsible signal ?"
>move 3N
>Overwatch Shield Bash W
>>
>>1739354
If Fleur doesn't show up pls send her north to deal with that purple thing ~3N of her
>>
>>1739248
>move 1W
>overwatch W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 21/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 8 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]
Rope
Pyras Shard
160z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1739248

>Move 1N 2W 7S down the stairs!

Lvl 1 Jaeger (Doge)
Hp 48
Sp 20
Atk 10?
Def 5/5
Res 6
Mag 1
Per 4
Move 5

Skills : Adroit Fighting, Knife Throw, Trap Sense 1, Trapping
>>
>>1739248

>Move WWW
>Move NNW

Did I regain SP from last rites?

HP: 56/60 SP: 18?/24
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
4/6 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault
>>
>>1739248
Botting [Br2] Basil Bloom >>1739424

>Move 1N 3W
>-Distill remnants of the Slime on the ground
>Move 1N 1W (wall walking)
>-Reposition Ladder to allow wall traversal (not sure if it would be an action or a Tap for this)
>>
>>1739358
Frogmeats has their hunting horn, which lures them with a song. Ask Doof to play them like a piper and you don't have to worry at all.
>>
>>1739531
"These are Rex? Thought they'd be bigger hoppers and not little peepers. If anything this does spring a plan to mind for capturing these critters in a gambit of traps."
>>
>>1739248
>>1739252
Bot'ing: [Dragon][War1]Fleur Fierstrom stats : >>1734831


>Move WN, face N
>Overwatch [Glacing Counter] N


Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1739252
>>1739548

>Override
>Move 1 W, 1 N
>Overwatch N (36 dmg, glancing counter)

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
Rolled 43 (1d100)

>>1739448
>>
File: DunnDirkBasement_Turn26b.png (625 KB, 2508x1771)
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World Phase.
GIANT SLIME DISCOVERED !!
>>
File: DunnDirk_Turn26b.png (1.87 MB, 2508x1771)
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A forward scout and a clean up of our position yielded favorable results - However our warriors are still at the front !

https://www.youtube.com/watch?v=c2Jk1FAXENs
>>
File: DunnDirk_Turn27a.png (1.8 MB, 2508x1771)
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ACT PHASE.
https://www.youtube.com/watch?v=zce9f6gR1YE

Targets found ! Plan accordingly ! Dont let the current enemy alert the others !
>>
>>1739648
Aside from Arconaut being a per-move action skill in terms of jumping or not (sorry Luney), I'm 2W from where I should have moved with my own Arconaut jump.
>>
File: DunnDirkBasement_Turn27a.png (611 KB, 2508x1771)
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Our Warrior Deals a halving blow. For a moment the corpses of creature's victims had died all over again before a malaise of ooze filled its wound once more.
>>
>>1739644
Well then. I'd been wondering where those things had gotten off to.

Odd thing, if these maps are scaled 1-to-1: The SE stairs seem to lead to the dinos' former position, while the W might pop up just N of Rabbitspaw.
>>
>>1739668
go ahead and [pretend] your correct position before starting your action string.
>>
>>1739677

in order to ease design, they literally are not. u _u
>>
Rolled 71, 62 = 133 (2d100)

>>1739673

"I'll handle this ooze."

>Straight Slime (36 dmg, 2 tile line, glancing counter)
>Straight Slime (36 dmg, 2 tile line, glancing counter)

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_
HP: 69/80 SP: 14/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 36 Dmg (Str 9x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>