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File: Mura_GetinLine.png (188 KB, 614x374)
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You’re woken up by the sharp pain of someone kicking you in the ribs. It’s not hard enough to do any real damage, but it gets the same message you’ve gotten for the last few weeks across rather well.

“-up… oan” A fair voice joins the pain, growing clearer as another kick hits you, “Get up! Stupid Gaijin-Joan…”

You finally come to full lucidity, to the glaring visage of your employer. You say employer, but you’re neither wanted nor getting paid. Still you’re getting a free ride out of all of this, so you don’t flip him off like you’d like to, and instead get up to address him.

“What” Your voice, normally coarse and rough, comes out in a near growl from being rudely woken up.

The man almost takes a step back, from your tone as much as the fact that you’re now towering over him. Instead, a snarl comes to his face while he opens his mouth, “Device break again! Stupid Gaijin-Joan go fix! Worthless! Loss of time costing me money! Go Go Go!”

He rudely shoves you out of the carriage, though you easily land on your feet. You briefly consider giving your ‘employer’ a piece of your mind, but the fact that he could dump you in the middle of this shit-hole tempers that instinct. Still, the asshole could at least get your name right...

What should you do?

> Go straight to the problem
> Take a look around the area you’re in
> Other
>>
>>1720272
>> Go straight to the problem
Grumble, just because we have to work doesn't mean we can't bitch and moan about it.
>>
>>1720272
> Go straight to the problem
>>
>>1720272
>> Go straight to the problem
>>
>>1720285
>>1720292
Seconded.

Wonderful opening, by the way, QM.
>>
>>1720272
>Go straight to the problem
This seems interesting.
>>
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>>1720285
>>1720292
>>1720309

Problems to fix, and bosses to bitch at us; just another Monday. Writing

>>1720312

Thanks man. Away we go
>>
>>1720285
>>1720292
>>1720309
>>1720312
>>1720317

Wasting no more than a moment to start grumbling to yourself, you immediately make your way towards the source of the problem. It’d not hard to find either, there’s almost a dozen people, all dark hair and tanned skin like your employer, crowding around one of the carriages up ahead. One of them notices you, and a quick murmur goes through the group. As you approach, they all back away like you have the plague. You can hear the occasion attempt at a quiet comment on you and your appearance, but you ignore it.

There’s work to be done, and getting bogged down in another pointless argument about your blonde hair isn’t going to solve things. So you walk past them as they gossip, approaching the broken down machine.

Give me 3 1d100+5’s, please.
>>
Rolled 51 + 5 (1d100 + 5)

>>1720390
Nat 100
>>
Rolled 92 + 5 (1d100 + 5)

>>1720390
>>
Rolled 59 + 5 (1d100 + 5)

>>1720390
>>
File: Toyo_Approval.png (160 KB, 616x227)
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>>1720406

97 Outstanding Success
>>
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>>1720406
>>
>>1720398
>>1720406
>>1720409

You immediately drop to the ground and crawl under the vehicle. The problem becomes apparent almost the moment you get oriented: the shoddy, cobbled together wiring of this machine got knocked loose. You idly think that it probably got knocked out of place from a loose rock ricocheting off one of the wheels hitting the exposed undercarriage.

Securing the jury-rigged contraption as best you can, you crawl back out and hop to your feet. A quick look to make sure that the cobbled together engine isn’t damaged, you manually start the entire sodding thing.

It sputters and coughs for a moment, almost making yourself feel like you messed up somewhere along the line, before roaring to life. Turning back to the small crowd, none of them say a word to you before dispersing.

> What now?
> Take a look around before the caravan starts up again
> Go back to sleep
> Other
>>
>>1720501
>> Go back to sleep
Just another day of our life on the road
>>
> Take a look around before the caravan starts up again
>>
>>1720501
>Other
Explain to your "employer" what the problem was.
>>
>>1720501
>You deserve a drink for this. That annoying little man be damned
>>
>>1720501
>Go back to sleep

>>1720523
No we need to be seem as a god in engineering by them
>>
>>1720501
>> Take a look around before the caravan starts up again
>>
>>1720501
>Go to sleep
>>
>>1720517
>>1720538
>>1720515
>>1720532

Take a quick look around, then back to sleep for our hero it is.
>>
>>1720515
>>1720517
>>1720523
>>1720528
>>1720532
>>1720538
>>1720544

Out of almost compulsion, you take a look around your surroundings. The area you’re in currently is mostly woodlands and forest, thick and impassible at points aside from the dirt path you’re on. There’s no sign of bandits, or wildlife, or… other things… that might pose a threat to you. And you like that.

Because it means you can go back to sleep now.

You walk briskly back to your carriage, passing by your employer who’s looking at you in disbelief. You fight the urge to offhandedly remark that if he didn’t cheap out on repairs so much he wouldn’t have so many break downs. The fact that routine maintenance would put you out of a job keeps your mouth firmly shut.

Entering your section, you lay back down where you were previously. The hard wood floor isn’t comfortable in the slightest, but it’s not the worst place you’ve taken a nap on. Thankfully, the process of repairing the engine took less than three minutes. You easily nod back off.
>>
>>1720578

> For those of you joining us now, this quest was created in the Build a Quest thread. You can skim through that to get the overview of the world we're in and the man we're playing. For the most part, the majority of those details will be brought up in this first actual quest thread. However, do feel free to ask questions about this.
>>
>>1720578

Hours later, you wake up in time to arrive at your destination. It’s some random border town you never got around to learning how to pronounce the name of. Something along the lines of “Bao Shang”.

You picked it because it was the first name on the map that popped out to you. In retrospect, that probably wasn’t the best idea.

Regardless, you gather your meager things and depart. Your employer curses your name one last time; you give him a wave back.

Getting into the town proper, you stop. You’re not exactly going anywhere in particular, but you’ve learned that aimlessly wandering is a good way to get robbed.

First things first, you should
>Take stock of your supplies
>Scope out the town
>Other
>>
>>1720660
>>Take stock of your supplies
>>
>>1720660
>Take stock of your supplies
>>
>>1720660
>Take stock of your supplies
>>
>>1720660
>>Take stock of your supplies
>>
>>1720660
>>Take stock of your supplies
>>
>>1720665
>>1720677
>>1720679
>>1720686

You decide it's time to take stock of your supplies. You're finally in a town, it'd be stupid to not stock up at some point. But first, you need to know what you already have.

You have:
> One (1) Heavy Cloak with Hood
> One (1) Concealed Dagger
> Two (2) Changes of Clothing
> Two (2) Silver Coins
> Five (5) Copper Coins
> Zero (0) Ration Packs

You're definitely at the end of your reserves. You guess it'll cost about one Silver coin for a night at an inn, and three Copper coins for a small meal.

You're going to need money if you want to stock up to a reasonable degree.
>>
>>1720660
>Go back and kill the little man, steal everything he owned.
>>
>>1720710
Cloak? Hood? Dagger? No money?

Time to rob the rich and get Gold coins baby.
>>
>>1720721
Sounds more like time to be stupid as fuck. We fix shit, not rob people.
>>
>>1720733
Why is it that we can't do both?
When was a morality alignment established?
>>
>>1720710
>Go to Inn, buy a night, and get a small meal.
>Ask for any jobs at inn, we're a handy man for hire, we can fix anything
>>
>>1720744
>>1720748
Both statements seconded.
>>
>>1720713

The dark thought crosses your mind, and you seriously consider it. He was a greedy asshole.

And then you hear it. Almost tauntingly, the sound of the same engine you did your best to get back into mint condition roars and grumbles. Turning around, you see the little shit leading the convoy back out of town, full of people going elsewhere.

Well, shit, there goes that.
>>
>>1720710
Get a meal, bed and ask around in the tavern for a job. After all, there's always something in need of fixing.
>>
>>1720744

> Moral alignment was never established, correct. What was established though was that our existing skill set is focused on engineering, problem solving, and artificer work in general. The option to be a more Rogue-like character was available, but popular vote decided against. Doesn't mean we can't do some breaking and entering, it just means that the skill checks will reflect our lack of aptitude.
>>
Rolled 58 (1d100)

>>1720733
>>1720748
>>1720756
>>1720773

Find a place for the night, get food, and start seeing if anyone's looking for a handy man.

Rollin' and Writin'
>>
>>1720783
'handy' man *wink wink*

*twirls dagger*
>>
>>1720835
The thing is, we're not good at rogue shit. We're an artificer. I don't care about the morality shit, we don't steal because we have things we are better at.
>>
>>1720859
We can do multiple things, best learn to utilize some different skills in order to protect ourselves or assert ourselves when the chips are down and we don't have Bots at our disposal.
>>
>>1720835
>>1720859
>>1720872
If ever rob anyone or do rogue things, we of course have to start small. So no killing any person on sight, nor stealing without first understanding who we're stealing from.

We don't want a warlord on our ass, trying to be pro rouge
>>
>>1720888
I was just suggesting some simple alleyway grab and threaten for their coin purse, low roll requirements for some easy $$$.

Assuming we can't find any good tinkering work
>>
>>1720909
How about we steal from kids first?

The problem really is that we're the tallest, blonde blue eye European in the mist of "not Chinese" so that person will just said it's us.
>>
>>1720783

Deciding it's time to get moving again, you throw your pack back over your shoulder and get moving further into the town.

This isn't a heavily populated town, it was in the middle of nowhere border between the Western and Eastern provinces. Some claimed it was important for keeping two clashing cultures in line with one another and others yet claimed it made for good trade. The second one you could see, but it didn't take a genius to know why neither side made a move to bring the neutral ground into the fold: the area was just too shit for either to care about.

Looking about the crowd, you notice a few individuals with Western features; none are full blooded like yourself, but it makes sense that there'd be mixing here. The rest of the crowds are either fully Eastern, or doing a good job of hiding their heritage.

Your short trip doesn't go unnoticed either, sporadically placed are guards in light or medium armor wielding spears. To a man, each one you pass gives you a hard look and tracks you until you're out of sight. It's not hard for them to do either, your mop of blonde hair, and the fact that most of the people around you barely make it to your chin, easily identifies you from crowd.

Even so, no one stops you or does anything more menacing than stretch and you continue on your way.

It takes some time, but you find a Western- Style Inn on the other side of town. You bump it down to Western-ish when you make your way through the front doors and find you're a room that's a strange mix of Western and Eastern cultures. There's a perfectly normal bar ahead of you, looking at home despite the fact that a group of guests are kneeling on the floor bare feet away from the stools.

Still, your entrance goes almost unnoticed, the few that notice you look you over once before returning to their companions or their food.

Ahh, good olde Apathy. You missed her so much.

What now?
> Go take a seat at the bar
> Look around for a job board
> Other
>>
>>1720934
>> Look around for a job board
>>
>>1720934
>> Look around for a job board
>>
>>1720934
>> Look around for a job board

We'll drink as a reward for finding work.
>>
>>1720944
>>1720978
>>1720997

The day isn't over yet, back to work.

Give me three 1d100+5's please.
>>
Rolled 6 + 5 (1d100 + 5)

>>1721013
>>
Rolled 76 + 5 (1d100 + 5)

>>1721013
Nat 100
>>
Rolled 36 + 5 (1d100 + 5)

>>1721013
>>
>>1721029
>81
Pretty good throw if I do say so myself.
>>
>>1721029

81, Good Success
>>
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>>1720934

That bar looks extremely alluring at the current moment, all smooth polished wood where beer, mead, and food (actual food!) call themselves at home.

But the day is far from over. And you've gone hungry for longer than an afternoon before.

So, following the natural instinct you have from being in dozens of bars with job boards before, walk forward and to the right. The job board is right there with it's promising contracts of silver and opportunities to tinker around with tech you've never seen before and paper matting and what?

Your eyes focus, and you realize there's no job board at all. Seriously, who ever designed this bar must have been insane. They just put up one of those paper sliding doors Easterners love to use instead of a nice, solid wooden door right on the wall. The bloody door doesn't even lead anywhere!

With a sigh, you step back. Clearly this is just another reason why you prefer Western bars to this... this... whatever the fuck this crap was!

Before you can really get yourself going, though, you notice that one of the patrons is looking at you. You meet his gaze, to which he returns for a few seconds, before looking at someone over your shoulder. Since he turns back to his drink after, you look to where he was staring.

Behind the bar counter, there's a dark-haired woman there staring at her. You can tell that she wants to say something, but doesn't know what to say exactly.

The thought occurs to you that she shouldn't be trying to speak to you at all, besides your previous employer, you've probably had a collective four words said to you by an Easterner.

And then you notice, poking out from under her hair, a single, pointed ear.

She's an Elf.

What now?
> Walk straight up to the bar and sit down
> Pretend not to notice and go somewhere else
> Other
>>
>>1721154
>> Walk straight up to the bar and sit down. Ask the bartender elf for a glass of sake and if anybody's asking for a handyman.
>Possible charisma check.
>>
>>1721181
Seconding this.
>>
>>1721154
>> Walk straight up to the bar and sit down. Ask the bartender elf for a glass of sake and if anybody's asking for a handyman.
>>Possible charisma check
>>
>>1721181
>>1721230
>>1721233

Pray to the dice gods, anons. You only get one first impression.

3 1d100's if you would
>>
Rolled 28 (1d100)

>>1721261
NAT 100

WANT SOME SUCC
>>
Rolled 14 (1d100)

>>1721261
>>
Rolled 100 (1d100)

>>1721261
>>
File: rngesus.jpg (88 KB, 640x640)
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>>1721292
wat
>>
>>1721292

Fucking Hell

Well, that's our first Nat 100. Would you guys like to convert that crit success into a normal success and gain 1 FATE POINT?
>>
>>1721292
I knew a Nat 100 was coming

She giving us the succ
>>
>>1721292
OOO SHIT

>>1721300
Yes please.
>>
>>1721300
YES
>>
>>1721300
Does this mean we get free sake?
>>
>>1721300
No, we turn her into our elf waifu
>>
>>1721300
Yes
>>
Rolled 67 (1d100)

>>1721304
>>1721310
>>1721337

Congrats, Anons, you have gained 1 FATE POINT. From here on, you can expend this point to negate one critical failure.

> FATE POINTS: 1

>>1721325
>>1721334

Who knows where this encounter will lead? All you know is that you just made one hell of a first impression.

Writin'
>>
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>>1721154

You'll be honest: She's bloody hot. Dark hair and pale skin suit her well, along with a nice pair of emerald green eyes.

You'll also be honest in that it's been a while.

So, really, who can blame you for the string of ideas that go through your head.

Feeling perfectly justified in your next course of actions, you casually walk up to the bar, take the seat directly in front of her, and give her an award-winning smile.

Her heart doesn't stop, but it's a damn near thing if the massive flinch is anything to go by. You have to give her credit where it's due, she's taken things better than you expected.

However, you really don't plan on stopping with a smile.

"Hello, miss, are you in need of a handy man? Oh, and I'll have some alcohol. Before, during, or after all work for me" Your grin is practically shit eating at this point.

There's a moment where she goes rosy, but then her eyes harden slightly and it goes away. It's obvious she's been hit on plenty before, though it really begs the question of why she reacted to you in the first place? Maybe it's because you're not plastered out of your mind.

"I can serve you alcohol, though that kind of service is something you'll have to find somewhere else".

Well, that was fun while it lasted:
> Go for a more professional approach, you do still need a job
> Joke some more, you can't remember if you've ever gotten a reaction like that
>>
>>1721490
>>Joke some more
Having connections in this new town, especially in a place like a bar/inn, is fantastic.

Also, potential party member.
>>
>>1721490
>> Go for a more professional approach, you do still need a job
>>
>>1721490
> Go for a more professional approach, you do still need a job
> What's an elf doing in Not China
>>
>>1721490
>> Go for a more professional approach, you do still need a job

But keep a bit of the charm.
>>
>>1721516

She's definitely going to remember you. Your choices coming up will decide what she remembers.

>>1721520

Who knows what an elf is doing in Not China?
>>
>>1721526
>>1721531
Fine, we'll go with professional.

>But keep a bit of the charm.
>>
>>1721531
that was a question directed at the elf, m9.
>>
>>1721517
>>1721520
>>1721526
>>1721540

Who says a professional can't smile?

Writin'
>>
>>1721548

Fair enough
>>
>>1721490

It takes you a moment to realize that there's probably been quite a number of drunk guys asking if she's a hooker, not just flirting, before. Given how quickly she recovered, it's old news to her at this point.

And, as much as you'd like to see her blush again, you really need a job. And a meal. And lodgings. So maybe you shouldn't piss off this inn's barkeep.

You keep up the smile though, since that seemed to get to her more than the half-attempted flirting did.

"Easy, miss" You move your hands wide in what you hope is a calming gesture in this culture, "All jokes aside, I'm looking for a nice meal, a place to sleep, and a-".

"Job, yeah I could tell" She looks down at you, "You were looking for the job board, correct? Well, things work a bit differently in this town".

You give her a questioning look for her to continue. She obliges, "See, here, if someone needs a request of sorts done, they come here to this bar and tell me about it. From there, I go through the people who normally complete these requests and send them to meet with the original individual. From there, your contract is negotiated between the two parties first-hand".

You refrain from asking her if everything in the East is this overly convoluted. The fact that you have to go find your employer even after accepting, although in this case it'd probably more so be getting assigned, a request instead of just going out and doing it confuses you. Though, you suppose working directly between parties, instead of using a bar as a proxy, would carry certain advantages.

It's at this point that you realize you haven't introduced yourself. Some professional you are...

"It's a bit late," You begin, holding out your hand for her to shake, "But my name's John; I'm an Artificer".

She regards your hand for a moment silently. You can't really blame her, considering your hand is calloused and scarred. She still takes it, though, giving you a small squeeze, "Sierra, Bartender".

What's the first thing you'd like to ask her?
> Do you have a job I'd be able to do?
> Can I get some food?
> Where are you from?
>>
>>1721704
>> Do you have a job I'd be able to do?
>>
>>1721704
>> Do you have a job I'd be able to do?
>>
>>1721719
>>1721724
Seconded.
>>
>>1721719
>>1721724
>>1721733

If you don't work, you don't eat
>>
>>1721704
>> Do you have a job I'd be able to do?
>>
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>>1721704

"So, Sierra," You begin, trying your best to not word this poorly, "You wouldn't happen to have any jobs for a man of my 'caliber', would you?"

She doesn't seem to take your comment the wrong way, simply thinking to herself for a moment before turning back to you.

"Do you have experience repairing wiring and magic conduits?" Is her first question.

You nod, "Yeah, plenty".

She too nods, before taking a long look at you. You notice her gaze leaves your eyes for a while before coming back up, "As of now, I've got two jobs you can take: one you can do now, and the other you'll need to wait until later to do".

"Okay?" You can't help the uncertainty in your voice at how vague she's being, "What's the first job about?"

"You'd be helping out Old Man Goo Hwi, before you ask yeah he's been around for a while. He's got a few magical lamps he'd like to have repaired, but an Artificer is a rarity around these parts".

"Alright, I can fix those so long as I can take a look at what's been damaged. What's the second job?" You can't help but ask.

Sierra goes quiet again and stares at you, "The second job is here, after closing. Come here and help me out, and I'll give you a meal on the house".

You can't help but feel there was a bit left unsaid there, though your instincts tell you it might not be what you're expecting.

What now?
> Ask about where Goo Hwi lives
> Ask more about that 'second job'
> Other
>>
>>1721808
>> Ask about where Goo Hwi lives
>>
>>1721808
>> Ask about where Goo Hwi lives
Take both jobs, we're going to be back here
>>
>>1721808
>> Ask about where Goo Hwi lives
>>
>>1721823
Seconded.
We'll finish the first job as fast as possible and chill out at the bar until closing time.
>>
>>1721808
Wait hold up, ask if Goo Hwi is a raging xenophobic, first. Kiss our job goodbye if he is.
>>
>>1721704
>It's at this point that you realize you haven't introduced yourself.
Fuck, I was hoping MC would forget to ask

>>1721848
seconded
>>
>>1721808
>>1721848

It takes a moment, but you realize there's a really important question to ask here.

"Uhh, Sierra?" You can't help but feel awkward here, "What's 'Goo Hwi' like?"

"Well," She tilts her chin and considers her words, "He's old for one. Like, seriously, unnaturally, old. He's been around a bit longer than I ha- Ah!". You're amused at the fact that even elves can trip up like that.

Sierra gives you a glare in response.

"I guess what I meant to say was... is he an... asshole?" You're not entirely sure how to phrase it, but you point to your hair and your eyes and Sierra gets the message.

"I'll be honest, I really don't know for sure, though I don't think you have to worry about that".

"And why's that?"

"Goo Hwi is blind"

...

"Why the hell does he need lights fixed if he's blind??"

"How should I know, do you want the job or not?"

> Ask where Goo Hwi lives
> Ask more about that 'second job'
> Other
>>
>>1721922
>> Ask where Goo Hwi lives
>>
>>1721922
Alright NOW we...
>> Ask where Goo Hwi lives
>>
>>1721922
>> Ask where Goo Hwi lives
Finish as fast as we can to take the second job
>>
>>1721922
>> Ask where Goo Hwi lives
>>
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>>1721922
>>1721928
>>1721933
>>1721953
>>1721954

"Alright, alright, I'll take the job, ease up now" You give Sierra what you hope is a disarming smile. You can't tell if it worked, but she stops glaring at you regardless, "Where's the Old Man live anyways?"

"Southern outskirts of town, you can't miss the place"

That doesn't sound ominous at all.

"Right, I'll go do that" You get up from your bar stool, grab your things, and leave, waving to Sierra on the way out.

The day is well into the late afternoon at this point, and you pick up your pace as you make your way through the crowds. You'd like to get this job done, and then get some drink in you before you have to deal with whatever the 'second job' is.

Making your way out of the town proper, you find a single path leading Southwards. Looking around, you don't see a home of any sorts. The path also doesn't look too well traveled.

Sierra did say 'Outskirts'. Of course, she neglected to tell you just how far outside of the city Goo Hwi's home was.

Sighing to yourself, there's really only one way to go; you start down the path.

...

As far as you can tell, it's been almost an hour and you still haven't seen anything. You're not entirely complaining, it's been a while since you were able to just take a stroll through a forest. You keep check around yourself to see if you'll get ambushed, but nothing catches your eye aside from a pair of squirrels chasing each other.

A bit further, though, and you catch the beginnings of a home. Your last few steps brings the whole thing into view and you stop in your tracks.

Sierra wasn't joking.

The home, if you can call it that, is probably close to twice, if not three, times the size of Sierra's bar. Done up in what you can really only think of as some kind of temple, the entire building manages to be at once imposing and homey. You realize the large garden and assorted shrubbery contribute to the later.

Speaking of which, there's a figure tending to a section of flowers.

An Old Man.

Without any issue, he rises from his kneeling position and turns to you.

"Aahh...? Are you the young lad Sierra messaged me about? Well, don't be a stranger now".

Immediately, two things catch your eye.

> Pic Related

What's your response?
> Write in
>>
>>1722132
Where are the lights you need fixed?
>>
>>1722132
Put up a piratey accent for bonus charisma points
>Aye. The name's John, laddy, and ye must be Goo Hwi?
>>
>>1722132
First, be respectable.
Ask him if he's Goo Hwi.
If so ask him if he's a monk or religious figure, if so, address him as so called religious figure.
Then, introduce yourself as an artificer who'd like to fix his magik lights.
Finally, ask where the lights are located.

(We'll negotiate prices later.)
>>
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I've got a canteen full of caffeine, my roommates are asleep, it's late at night, and I'm fucking ready to quest the shit out of this thread.

My body is ready, QM. Take it away.
>>
>>1722150
>>1722184
>>1722197

For some reason, you have the incredible temptation to put on a stupid accent. It's an impulse decision, and thankfully you squash it before it gets much further than that.

Instead, since you feel so absurdly out of your depth at the moment, you fall back on what works best: politeness.

Stepping forwards, you give him a formal bow before speaking up, "Yes, I am here on behalf of Sierra. You are Goo Hwi, correct?"

He chuckles slightly at your actions and tone, "Ah, relax son, I'm retired nowadays. No need to be formal to a man with no title".

You feel embarrassed, mostly at the fact that you're telegraphing your nerves so much, and that you just bowed to a blind guy. Seriously, it's not like he'd notice...

"Alright, can you show me the lights that need repair?" Your tone settles as you get into a more professional mindset.

Goo Hwi motions for you to follow him as he begins to slowly walk further into what you're now thinking of as 'the compound'. Moving to catch up, you match his pace alongside him.

There's a bit of comfortable silence as you step inside. He takes off his shoes, and you hasten to follow his lead.

You've got to admit, for such a large home, things feel rather... spartan. You know Eastern Culture tends to favor minimalism over extravagance, but this is a bit absurd. Still, you continue on your way.

Roll me 3 1d100+5's if you would.
>>
>>1722287
Also if this becomes more of a thing (such as multiple threads) then we should make a discord. I've seen and participated in some threads that have those and they're way more active, it seems.
>>
>>1722287

Unfortunately, I have work in the morning so I won't be able to stay up late to quest. However, I will be available sporadically to update from work, so you'll have that to look forward to tomorrow I suppose.
>>
Rolled 89 + 5 (1d100 + 5)

>>1722320
>>
>>1722324

I can make a Discord if that's what people wish for. Someone might want to archive these threads as well if we have someone familiar with suptg
>>
Rolled 81 + 5 (1d100 + 5)

>>1722320
>>
>>1722320
>a stupid accent. It's an impulse decision, and thankfully you squash it before it gets much further than that.
T_T
>>
Rolled 45 + 5 (1d100 + 5)

>>1722343
Just make a twitter, a Discord will become cancerous before long
>>
>>1722332
>>1722358
Why are we getting such killer rolls now?
>>
>>1722360

> I don't believe our hero John here knows what a Caribbean Accent is, nevermind a stereotypical Caribbean Pirate Accent

>>1722370

> We're in full professional mode currently.
>>
File: Mura_Next2.png (213 KB, 637x296)
213 KB
213 KB PNG
>>1722332

94, Great Success
>>
>>1722320
>>1722332
>>1722358
>>1722361

Goo Hwi is guiding you through the halls of his home to some room that will most likely have the lanterns you need to repair.

You get the feeling that you're really not getting the entire picture on the old man, when you pass by a slightly ajar door.

You resist the urge to react as you get a split second view of the room.

Weapons of clear Eastern Style line an entire wall, each of them polished to perfection. Strangely enough, there's a few Western weapons on a rack near the back.

And then your view is gone as you continue on your way.

Despite your distraction, Goo Hwi doesn't seem to have noticed that you saw what was in that room.

It doesn't make you feel any better; since the moment you've stepped onto this man's property, something has been bugging you. And it only begins with the two jagged scars along the left side of his face.

You really can't help but feel like you're trapped in the same room as a demon, your Concealed Dagger not making you feel better. In fact, it only seems to make things worse.

If it comes down to it, the only way you'll walk away from a fight is if the old man dies before he can move.

If he dies a second later, it'll probably be a tie.

> And that's all for tonight folks. Like I mentioned, I've got work in the morning so I need to get to sleep. I'll be around for a bit to answer questions. It's be great playing with you all so far though; things will be continued tomorrow.
>>
>>1722456
Yar Twitter, where it be, aye?
>>
>>1722287

Same boat bruh. Hold tite.

>>1722132

>"Indeed sir, I am, thanks for the offer. Show me the devices that you need fixed, and we can talk about what I think needs to be worked."

Also, "messaged?" How did he know about us before we could even walk there?
>>
>>1722503

I'll see about making one tomorrow morning before I go into work.

>>1722511

Perhaps there's a reason why everyone uses Sierra to arrange the contracts beyond what meets the eye?
>>
>>1722511
>>1722547
Or that he assumed, ye it might be.
>>
>>1722547
>I'll see about making one tomorrow morning before I go into work.

And I was so ready too.
>>
Discord is pure cancer, you split your player base and the threads become ghost towns between runs. Plus those who sit in it have undue influence in what essentially becomes behind the scenes decisions.
>>
>>1722503
>>1723095

So the verdict is to make a Twitter and hold off on the Discord. I'll make the Twitter when I get home from work today.

For now, though, let's get back to the situation at hand.
>>
>>1722456

Your morbid thoughts cause you to swallow slightly in an attempt to regain your composure.

It's not easy, but at least you'be arrived at your destination. Goo Hwi slides open a door and ushers you in. The room is simple enough, evidently purposely keep slightly shabby for work just like you're about to do. There's a low table for you to work on and off in a corner you can see a box.

A quick question confirms that the lanterns you need to fix are within, so you walk over and open the crate.

About a dozen or so lanterns are within, so you start to take them out and place them on the table.

First things first, you need to figure out what the problem is.

Three 1d100+5's please.
>>
Rolled 94 + 5 (1d100 + 5)

>>1723375
>>
File: 99 nobles.jpg (175 KB, 796x594)
175 KB
175 KB JPG
Rolled 68 + 5 (1d100 + 5)

>>1723375
Rollin
>>1723386
>>
>>1723386

99, Outstanding Success
>>
>>1723375

You arrange the dozen or so lanterns out on the table and start examining them as best as you can without removing anything. Thankfully, the glass that makes up the exterior of the artifact is entirely without damage. Some mud here and there, but you can easily fix that.

As for the interior components, the problem becomes apparent very quickly. Most of the conduits are covered in a relatively thick layer of muck and grime. A few of them have their wiring pulled from it's rightful places, but there's enough of them that you quickly figure out how everything's supposed to go.

All that's left is to get to the repairing.

"Goo Hwi? May I have a brush and a cup of water?"

He nods and walks out of the room to retrieve your supplies. As he's doing that, you start carefully removing the interior components from the exterior shell.

It takes you some time, but by the time he's back you have all of the components in need of cleaning spread out on the table.

The old man returns, handing over a thin paint brush and a cup of water. With your supplies, you now need to get to work.

Three 1d100+20's please
>>
Rolled 22 + 20 (1d100 + 20)

>>1723409
>>
Rolled 59 + 20 (1d100 + 20)

lets go
>>
>>1723418

79, No DC here, just seeing how much time it takes you.
>>
Rolled 58 + 20 (1d100 + 20)

>>1723409
>>
>>1723409

You take the paint brush, wet it in the water, and get to work.

Making sure to take your time, you take extreme care in cleaning the delicate circuitry. Thankfully, you're more than dexteritous enough to lightly scrape away the grime that's built up. Making sure there's no dirt left and that the wiring is where it should be, you move onto the next one.

When you're done with that one, you continue down the line.

Getting into a rhythm, time begins to pick up and you go into a bit of a trance as your movements become more and more methodical.

So it takes you a while to realize that Goo Hwi is still in the room, and that he's watching you work quite intently.

"Oh... Don't mind me," He gives you a small smile, "I always enjoy watching an Artificer at work, and it's such a rare sight to see one such as yourself so far outside of the Eastern Mainlands".

Say something?
> T-Thanks, I guess?
> About being Eastern...
> Say nothing
> Other
>>
>>1723444
so what do you do mister hwi?

I saw a few blades down the hall, any stories of them?
>>
>>1723444
>so what do you do mister hwi?
>I saw a few blades down the hall, any stories of them?
>>
>>1723444
I go where there is work. I believe my experience from home can be of great help and progress in this land.

We all have to help each other in this world, don't you agree?
>>
>>1723456
>>1723460
>>1723461

Initiating casual, but still slightly professional, conversation with Goo Hwi.
>>
>>1723444

"Thank you, sir. I enjoy my work, I get to tinker about with magitech and help people out at the same time," You shrug slightly.

Goo Hwi hums thoughtfully to himself, still staring straight at you with those supposedly blind eyes. Well, his eyelids are firmly shut, but the sentiment still stands.

Unnerved slightly by that fact, you decide to shift the conversation, "So, Goo Hwi, what exactly do you do? Are you a smith of sorts? I got a quick look at your, uh, 'collection'..."

You trail off as you finish your statement, the old man still staring at you. After a few seconds, though, he starts to laugh. It's not sinister, thankfully, moreso in good humor than anything else.

"A smith, me? Oh no no. As for that room you saw, I guess you could say they're souvenirs from when I was younger. I used to be like you, a traveler of sorts. I'd wander about up and down the lands on my own. But, those days feel like a lifetime ago".

He stops talking there, so you get back to work.

It's still a bit weird to be working with someone watching your every movement; most repairs you make have your employer off doing something else while you work.

Still, you continue with your task.

You can work and talk, though.

Say something?
> Ask him about his 'blindness'
> Ask him about Sierra
> Ask him about something else
> Stay silent
>>
>>1723500
> Ask him about Sierra

We've got priorities
>>
>>1723500
>> Ask him about Sierra
>>
>>1723509
supporting
>>
>>1723500
>> Ask him about Sierra
"Didn't see a notice by you on the board, yet Sierra recommended i come over. Any idea why?"
>>
>>1723526
There was no job board at the bar. We just get jobs from Sierra.
>>
>>1723504
>>1723509
>>1723521
>>1723526
>>1723547

We don't know Sierra quite a well as we'd like, and apparently Goo Hwi has been around her for a while. Time for some questions.
>>
>>1723500

A thought occurs to you, and you voice it, "Goo Hwi, what do you know about Sierra, the bartender?"

He hums to himself again, apparently in no rush to answer you, "Sierra, hmm? Well, she's been working at her bar for quite some time now; I forget the year she moved here and set up shop. She's done a good job of managing the town's requests. Her knowledge, judgement, and abilities make her perfect for the position"

You nod along to that. Sierra definitely took your measure before sending you off, so everything makes sense in that regard. Still, you wonder what Goo Hwi meant by 'abilities'.

Ask about:
> If he knows about where Sierra came from
> What he meant by 'abilities'
> Something else
> Stop talking and focus on your work
>>
>>1723578
what about abilities?

then just carry on working
>>
>>1723578
>> What he meant by 'abilities'
>>
>>1723578
>> Stop talking and focus on your work
gettin the creeps
>>
>>1723581
>>1723585
>>1723590

You've got one last question before you really should get entirely focused on your work.

> Updates have been sporadic as I'm updating from work. Writing will begin again in 30 mins.
>>
>>1723578
>> What he meant by 'abilities'
>>
>>1723578

That last bit that he said sticks in your head and stubbornly refuses to let go. Having sure that you're still working, you bite the bullet and open your mouth.

"Goo Hwi, what do you mean by Sierra's 'abilities'?"

A single gray eyebrow raised at your question, "You're a very observant man, John, I don't know how you missed it when you met her".

"Missed what?" Is your obvious response.

Hwi raises up his right hand and taps the wrist with his left, "Sierra's a Mage".

Oh. She was wearing some kind of gem stone on her wrist, wasn't she?

"I...see..." You awkwardly trail off. It made sense how she got in contact with him before you walked here. Certain mages could send telepathic messages over a certain distance. You never really asked about the specifics, but you know there's those kinds of mages spread out everywhere to keep more remote regions in contact with one another.

Deciding to end the conversation on that note, you focus on finishing up your work. It takes some time, as the last few have a serious amount of mud caked onto the circuits. But you manage to get them all cleaned and reattached to the lanterns. Testing each one to make sure they are repaired, you're rewarded with a dozen low-lights gently glowing.

Goo Hwi looks incredibly pleased at your work. A quick moment of reaching into a pocket and he pulls out a small pouch.

"Here, I believe this to be reasonable payment"

He puts Fifteen (15) Silver Coins down on the table infront of you. He's right, for the area you're in this is reasonable payment.

And you really want to get going so you just accept the payment.

> Gained Fifteen (15) Silver Coins!

Putting them away into your pocket, you give Goo Hwi another bow as you exit his 'home'.

You were in there for far longer than you though, as it's clear the sun set a while ago. With haste, you start back down the path back to town.

...

Again, it takes you almost an hour to get back, but you make it without issue.

The jingle of coins in your pocket reminds you that you actually have some spending money.

Where do you go?
> Find a Supply Store
> Return to Sierra's Bar
> Other
>>
>>1723680
> Return to Sierra's Bar
>We've got a job to do
>>
>>1723680
return to the bar, we have another job. and guys lets be diplomatic and don't mention the mageiness unless its necessary
>>
>>1723680
>Return to Sierra's Bar
>>
>>1723687
>>1723688
>>1723692

Back to the bar it is. Wonder what Sierra needs us for?
>>
>>1723680

Sierra said she needed her help around this time, so to the bar you go.

The streets are quiet this time of night, so you easily make your way towards your destination. Again, the guards give you hard looks, but don't act on anything.

You make it to the front of Sierra's Bar and stop before opening the door. Inside, you can hear a bit of yelling and the sound of something heavy hitting the floor. Taking a deep breathe and opening the door, it quickly becomes apparent why Sierra wanted you here.

Almost all of the day shift guards were here getting plastered. One of which fell on his ass and is laughing like a madman. A few other things, like a slightly broken bar stool and a couple spilled drinks catch your eye, but you still walk through the room looking for Sierra.

The elf in question comes flying out of the back room with a full tray of food. She quickly distributes the meals before getting back to serving drinks.

You catch her attention for a moment, and while she doesn't say anything, she looks relieved.

What now?
> Take a seat and wait
> Other
>>
>>1723716
wait somewhere where she can quickly reach us, but stay away from the guards. they may not like us and drink lowers the IQ level a fair bit. so some shit might hit the fan
>>
>>1723716
Find a corner with a good view to skulk in.
>>
>>1723725

in fact, no ignore this. go ask her what she needs. and if it comes to the worst offer to help serve stuff.

friends are useful and we might get tips
>>
>>1723716
>in fact, no ignore this. go ask her what she needs. and if it comes to the worst offer to help serve stuff.
>friends are useful and we might get tips
>>
>>1723729
This
>>
>>1723734
Second
>>
>>1723729
>>1723734
>>1723763
>>1723775

Proactive action engaged.
>>
>>1723716

You resist the urge to find a dark corner to sulk in, and walk up to the bar. Sierra is busy loading up the same tray she carried food in with with assorted alcoholic drinks. You're about to open your mouth to ask her what she wanted you to do exactly, when you're interrupted by a voice yelling across the bar.

"Sierra! Where's that round!" One of the more sober guards shouts out for his table. She's just finished loading up the tray when you take it out of her hands.

Sierra looks confused for a moment, though quickly recovers as you make your way to the table and start serving.

And that's the position you find yourself in for next two to three hours. Whenever there's a need for booze, you're there making a delivery. There's a few instances where one of the more inebriated guards looks like he's going to start a fight with you, but cooler heads prevail and you don't need to throw anyone out.

It's pretty wild night, and you wince everytime you hear something break. Thankfully, it slows down to an end eventually.

Now, though, you have an entire bar full of drunk off their asses guards. Not one of them is sober enough to walk out on their own feet. A few of them are still semi-lucid, but a large number of them have passed out. Sierra has already given out the final call some minutes ago, and now she's staring at you rather intently.

What now?
> Begin 'escorting' the guards to the door
> Ask Sierra how exactly she wants to handle this
> Other
>>
>>1723840
>> Begin 'escorting' the guards to the door
>>
>>1723840
how do you want to handle this

its her bar, and we might cause a scuffle but if we do as she says we cant be blamed
>>
>>1723840
> Begin 'escorting' the guards to the door
>>
>>1723840
>> Ask Sierra how exactly she wants to handle this
>>
>>1723840
>> Ask Sierra how exactly she wants to handle this
>>
>>1723857
>>1723865
>>1723870
>>1723875
>>1723979

Check with the boss before getting to work.
>>
>>1723840
Ask our cute waifu what she wants xD

Every quest turns into a waifu quest.

Elf waifu xD
>>
>>1723992
no, no waifu. this is a contact, nothing more.

and she is useful that is why I have not advocated for extermination yet
>>
>>1724002
She is cute though.
>>
>>1724023
No

We do not want this to turn into a waif quest. We are a artificer damn it. We should be focused upon our machines
>>
>>1724067
Alright, I read you loud and clear.

We BUILD our own waifu.
>>
>>1724067
It's not murder hobo quest either. Some guys saw that we have a hidden dagger and immediately wanted to commit petty theft, muggings and murder robberies.
>>
>>1724067
Too bad, we're waifuing the elf and a namefag like you can't stop us.
>>
>>1723840

The temptation to simply start picking guards up and throw them out the door is there, but you really should check with Sierra first.

"So, how exactly do you want to handle this?" You comment to the elf.

She gives you a rather noncommittal shrug, "Once they're out of my bar, they're not my problem".

Perfect.

You save yourself some effort and prop the front door open. Starting with the ones closest to you, you get to work removing the drunks. A few of the smaller ones you can take two at a time, but quite a number of them require both of your hands to move. Still, none of them are lucid enough to resist you.

And then one suddenly grabs you arm as you pick him up, "H-H-hey... Arnt juu dat Gaijin-fuck from earliaaarr..."

He passes back out before you can do more than scowl. Regardless, you take a particularly vindictive glee when you pick him up by the scruff of the neck and toss him into the dirt outside.

A few minutes later, and the bar is down to you and Sierra. She's already getting to work cleaning up the broken bottles and glasses, so you turn to the several broken chairs and bar stools

> Three 1d100+5 rolls please
>>
Rolled 85 + 5 (1d100 + 5)

>>1724298
>>
>>1724002
>>1724023
>>1724067
>>1724109

I'll be honest, I'd planned for Sierra to be a minor character at best and a passing NPC at worst (if you rolled poorly enough on that first impression she would have told you to GTFO). However, that natural 100 changed things up a bit. Where you take things with her is up to you all
>>
Rolled 68 + 5 (1d100 + 5)

>>1724298
We're gonna upgrade the fuck outta those chairs.
>>
>>1724312
It's a quest phenomenon, players always latch on to the first girl with no exceptions.
>>
Rolled 9 + 5 (1d100 + 5)

>>1724298
>>
>>1724339
I can think of one or two exceptions- but that proves the rule
>>
>>1724098
>>1724339
I agree with these two posts. We've got too crack the golem puzzle first and then make ourselves our first adventuring partner. Don't latch on to anybody else until then.

Also, I'm finally back and ready to quest.
>>
>>1724438
The only woman for us is 500 kilos of tough love, accept no substitutes
>>
File: filsamie.jpg (107 KB, 800x533)
107 KB
107 KB JPG
>>1724467
Anon gets it.
>>
>>1724339
>>1724419

> Implying this is the kind of quest where you're going to have a party of yourself and half a dozen girls. Enjoy this while it lasts.

>>1724438

Sierra's a Mage and a minor Telepath; you don't want her in your party?
>>
>>1724509
>The only woman for us is 500 kilos of tough love, accept no substitutes
>>
>>1724509
Not sure why it's taking you hours to update motherfucker
>>
>>1724517
>>1724467
You mean a centaur right? :^)
Horses are over 1,000 lb/500 Kilos.
So that's my type of Waifu.
HORSE PUSSY
>>
>>1724529
>>
>>1724529
I was referencing a Golem, but hey, you do you.
>>
File: Mura_Really.png (195 KB, 614x270)
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>>1724528

Work ramped up during the last two hours, and then I walked home. Speaking of which:

>>1724309

90, Great Success
>>
>>1724552
>>1724548
No Centaur. It could have been our trusted steed.
Now I'm a sad anon. :^(
>>
>>1724564
How can centaurs even compete?
>>
>>1724553
QM, you glorious bastard, let's write this story quick before the thread gets derailed.
>>
>>1724570
Centaurs can take the dick, and a baby will be born in time.
While you have to build more robots.
>>
>>1724298

You thank your lucky stars in that the broken stools are just messily dissembled. If the wooden supports were snapped, you'd be in for a long, boring process of gluing the fragments back together and waiting for them to dry.

Instead, you simply flip the first one over and start snapping the pieces back together. It barely takes you a minute to fix the thing, and you're onto the next one. There's only four you need to repair in the first place, though the last two give you a bit of trouble. Still, you finish quickly enough and move onto the next issue.

A half an hour of sweeping up debris and wiping down table tops later and you're on the bar counter waiting for Sierra to come out with your long-awaited meal.

It doesn't take long for her to finish up, and she brings out what looks like some kind of stew. You suspect she probably just threw together a bunch of leftover ingredients into a pot, but it's so late you don't bother to compain and just dig in.

You've been practically living off of ration packs for last three weeks, so the taste of something hot and homemade is a welcome addition to your night. You calmly devour your food while Sierra slowly wipes down the bar counter around you.

There's an easy silence in the air, but you could probably talk to her if you wanted to.

Speak?
> Ask about where she's from
> Ask about her experience as a mage
> Talk to her a bit about your impression of Goo Hwi
> Say nothing
>>
>>1724596
>> Ask about where she's from
What's an elf like you, doing in a town of midgets like this?
>>
>>1724596
>>Say nothing.
You're eating, goddammit! It's rude to speak with your mouth full of stew.
>>
>>1724596
>> Ask about where she's from
>>
>>1724596
>> Talk to her a bit about your impression of Goo Hwi
>>
>>1724598
>>1724603
>>1724610

Swallow your food, then talk to Sierra.

Writtin'
>>
>>1724596
>Roll to seduce her
>>
Rolled 82 (1d100)

>>1724618
Like this anon
>>
Rolled 48 (1d100)

>>1724618
let's see
>>
Rolled 24 (1d100)

>>1724618
>>
>>1724596

Thinking on it, you really don't know all that much about Sierra; aside from her being a mage and that doesn't exactly count since you didn't hear it from her. So, after remembering your manners and swallowing the food in your mouth, you speak up.

"Hey, Sierra, if you don't mind me asking, what's an elf doing in a backwater town like this?"

She stops in the middle of getting a stain out of the wood counter and turns her gaze to you, "I don't know, John, what's a 'Gaijin' like you doing in a backwater town like this?"

You don't really want to answer that, though you suppose that's the entire point of her saying that.

What do you answer with?
> The truth
> A lie
> A bit of both
> Switch topics to Goo Hwi
>>
>>1724658
>A bit of both
>>
>>1724658
>> The truth
Not like we're trying to hide it. We're looking for work and shit.
>>
>>1724658
>> A bit of both
Here to see the world

And get some pussy from all kinds of creatures
>>
>>1724672
Seconded.
>>
>>1724667
>>1724674

You don't want to lie to Sierra, but there's a few bits of your story you'd rather not bring up.
>>
>>1724688
>but there's a few bits of your story you'd rather not bring up
Yeah, like we thirst for the pussy
>>
>>1724658

You think to yourself for a moment. You suppose you could tell her a bit about yourself, though you'll have to creatively edit a few things.

You left the past so it could stay there, not so you could dredge it up in some random bar onto someone you've only known for barely a day.

"I grew up way in the Western Provinces, though I suppose that's pretty obvious, in a mid-sized city called Westmire. I can't complain about life growing up, my father was a busy man but my mother was around enough, I got a pretty good education, and it was looking like I'd be well on my way to getting into the city's Artificer Guild. Of course, there's a reason why I'm here now and not there; Westmire no longer exists. It got wiped off the map by a major Blight insurrection".

Sierra flinches at your words, and you really can't blame her, "I was lucky enough to get out before the city guard was overrun and even more lucky that a family I was friendly with had survived as well. We traveled all the way to a pretty major port city called Airgid. They had somewhat distant family there, and were kind enough to employ me for a time. I worked with them for a while, then broke off on my own about two months ago. I wandered about, and then started to head East. Three weeks later, and here I am".

You work on finishing your food while Sierra visibly processes all that you've said.

It's at this point that you notice there's a full bottle of whiskey on the country. When's the last time you've seen whiskey? It's sounding pretty tempting right now.
> Ask for a shot
> Ask for her to do shots with you
> Wait for her to respond first
>>
>>1724740
>> Wait for her to respond first
>>
>>1724740
>> Wait for her to respond first
>>
>>1724740
>> Wait for her to respond first
>>
File: Mura_SmokeBreak.png (151 KB, 296x401)
151 KB
151 KB PNG
>>1724754
>>1724763
>>1724765

Sierra looks like she wants to say something, let's hear her out.

Writin'
>>
>>1724740

You manage to resist the urge to just drown out any meaningful conversation under hard liquor. Sierra looks like she wants to respond to your spiel.

So you give her a moment to gather her thoughts. She doesn't keep you waiting.

"I'm an elf, so I've lived a pretty long life - and don't you dare make a joke about that" When she realizes that you've got a serious expression on your face, she drops the glare, "So I won't bore you with every minute of it. But, something similar to me happened, I suppose. It wasn't a direct attack like it was with you, though, it took close to a year before we had to leave. See, somehow, Blight started to corrupt the interior of our forest. We would have sent in our best Hunter to clean out the infestation before it spread further, but he went missing a year or so beforehand. So we had to settle for sending in other, less experienced elves to try to do the same. What a mess that was... It happened like clockwork, every time a hunter would get anywhere near the contamination, we'd lose contact with them. A few days later, we'd either find their corpse, they'd vanish entirely, or... they'd come back as something twisted and corrupt. We ended up watching as the Blight completely took over our home; the few of us that were left broke off in different directions. I made my way over here and worked until I could set up my own bar" Sierra pats the bar counter.

You look down at your finished bowl. The odds were good that she'd omitted certain details just like you had, but the story was rough nonetheless. The only real thing you could do was move forward from this.

So, now what do you do?
> Ask for a shot
> Ask for her to take a shot with you
> Ask for her to do multiple shots with you
> Ask about going to sleep
>>
>>1724864
>> Ask for her to take a shot with you
>>
>>1724864
>> Ask for her to take a shot with you
>>
>>1724864
>> Ask for her to take a shot with you
>>
>>1724864
>Ask for her to take a shot with you
>>
>>1724870
>>1724873
>>1724875
>>1724881

It's a somber mood in the old bar, so let's raise a glass to get passed all this.

Writtin'
>>
>>1724864

There's a somber air between the two of you. It's not awkward, just slightly downtrodden. Let's fix that.

"Hey, Sierra," You catch her attention, "You mind pouring two shots?"

You motion towards the bottle on the counter, and she reflexively reaches below the counter to grab two small glasses. She must be really out of it, since she really doesn't react at all until you pop the cork off the bottle.

She goes to protest, but you gently cut her off, "Now now, we've both had a long day, so how about a toast to end it".

"Okay?" Sierra seems slightly confused at your actions, but doesn't stop you from pouring out two shots. She does look a bit surprised when you push one of the glasses towards her, but recovers quickly, "So, what are we toasting to?"

Well, crap. You didn't exactly think of that.
> "Fuck the past"
> "Fuck the Blight"
> "To future business"
> Other
>>
>>1724952
> "To future business"
Look to the future
>>
>>1724952
>> "To future business"
>>
>>1724952
> "To future business"
>>
>>1724952
>> "To future business"
>>
>>1724962
>>1724966
>>1724973
>>1724977

There's no reason for either of you to dwell on the past when there's so much money you could make together in the future.

Writin'
>>
>>1724952

You think about it for a second, then decide that the best course of action is letting old dogs lie.

"To future buisness," You simply state while looking at Sierra. She smiles slightly before meeting you glass for a clink. Both of you down your shots and slam them down on the counter at almost the same time.

It's at this point that you realize it's about time you got to sleep. However, you still don't have reservations for a room.

Ask about:
> Buying a room for the night
> Getting a room for free for helping clean up
> Find somewhere else to sleep for the night
>>
>>1725022
>> Buying a room for the night
Let see if she offers a free room.
>>
>>1725030
I second the motion
>>
>>1725022
>> Buying a room for the night
>>
>>1725030
>>1725033
>>1725049

You're tired and you're done screwing around. Get me a room on the double.

Writtin'
>>
>>1725022

You think about trying to haggle Sierra for a cheaper room, but the night is so late at this point that you don't even bother.

She takes your single (1) Silver Coin as payment and hands you a key to a room upstairs. You get moving and find your room quickly.

It's a simple affair, but at least the bed is Western in origin so you don't have to worry about sleeping on a brick. You strongly consider just passing out fully clothed on top of the coarse sheets, but routine dictates that you strip down to your underclothes before anything else. You throw your clothes onto a nearby chair so you can use them tomorrow, crawl under the covers, and quickly fall asleep.

...

Your night is blessedly dreamless, though you still wake up shortly after sunrise out of sheer habit. Rubbing the last vestiges of sleep out of your eyes, you get up from your bed.

What now?
> Take stock of your belongings
> Get dressed see about breakfast
> Other
>>
>>1725190
>> Take stock of your belongings
>> Get dressed see about breakfast
>>
>>1725190
>> Get dressed see about breakfast
>>1725198
We should just be 14 silver coins richer
>>
>>1725190
>rob the elf
>rape the elf
>rim the elf

Did we really not get paid for last nights help?
>>
>>1725190
>> Take stock of your belongings
>>
>>1725203
There's always a chance that some of our stuff could be missing.

>>1725208
The free meal and drink was the payment.

>Hold hands with the elf
>>
>>1725190
> Take stock of your belongings
>>
>>1725217
some shitty stew worth a copper? Whiskey worth a few coppers?

We toiled for HOURS.
>>
>>1725208
The payment was also in +friendship points, we're a step closer getting into her elf pussy
>>
>>1725229
>We toiled for HOURS.
You don't even know how many hours, it could have been 1 or 2.
>>
>>1725278
The sun sets around 6ish pm
The night is super late around midnight

We toiled for at least 4 hours.
>>
>>1725299
Don't worry, I'm with you on getting pussy
>>
>>1725198
>>1725215
>>1725222

Oh boy inventory management my favorite!
>>
>>1725334
Don't be like that, most of us played Diablo II invetory management is in our blood.
>>
>>1725190

First things first, you should really check over your belongings. Surprisingly enough, you find a few Silver and Copper Coins on the small, wooden desk. There's a note alongside them:

> This is your portion of the tips I got from the guards
> - Sierra

> You have obtained Two (2) Silver Coins!
> You have obtained Fourteen (14) Copper Coins!

Well, that was kind of her, especially since you completely forgot to ask about the discrepancy between toil and reward with that 'second job'.

Putting the money away, you now have:
> One (1) Heavy Cloak with Hood
> One (1) Concealed Dagger
> Two (2) Changes of Clothing
> Eighteen (18) Silver Coins
> Nineteen (19) Copper Coins
> Zero (0) Ration Packs

Your coin pouch is considerably heavier than when you entered town, though your supplies are still bone dry.

What's next?
> Get dressed and go get breakfast
> Get dressed and go to the General Store
> Other
>>
>>1725382
>> Get dressed and go get breakfast
>>
>>1725382
> Get dressed and go get breakfast
>>
>>1725382
>> Get dressed and go get breakfast
>>
>>1725382
>> Get dressed and go get breakfast
ask the elf-hoe where to buy some wares nigga.

We need a magetech gauntlet to shoot fireballs and shizz.
>>
>>1725394
>>1725395
>>1725404
>>1725411

Time to grab some grump.

Remember that you're essentially in the middle of Bumfuck Nowhere. You're literally the only Artificer in the area. Maybe, though, if you were in a much more populated, trade heavy town or city you could take a look around...

On another note, I'm going to pause things here. Going out with an old friend to play pool. I'll be back to writing in about two hours. The good news is that I don't have work tomorrow, so I'll be able to finish this first thread tonight. We're about 3/4ths of the way done currently.
>>
>>1725447
Thank for the run Qm any idea when you will get back to it?
>>
>>1725512

When I get back home. I'll let you all know.
>>
File: Mura_Next.png (308 KB, 628x351)
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I'm back, and we're finishing this thread tonight.

Writtin'
>>
>>1725382

Satisfied with the status of your belongings for the time being, you get dressed, gather your belongings, and head downstairs.

Sierra is already up and hard at work, several people who you assume are regulars are about enjoying their breakfast. Surprisingly enough, there's a few guards in here. You immediately recognize the look of someone who's spent the entire night awake; they must be apart of the night watch.

Regardless, you slide up to the bar and, since you two are square, slide Sierra three copper for a breakfast of your own. She easily takes your money and goes to the back room. A few minutes later, a light breakfast of eggs and cured meat is placed in front of you. You nod your thanks and dig in. Again, it's not the best food in the world, but it's hot and fresh and doesn't taste like dried sand going down your throat.

You wait for a moment where Sierra isn't too busy and ask her where the nearest General Store is. She tells you of one close by on the Southeastern side of town. You thank her for the information and finish up your meal.

Grabbing your rutsack, you head out of the bar's doors and onto the street.

What now?
> Head to the General Store
> Wander around
> Try to find something else (write in)
>>
>>1726031
>Wander around
>>
>>1726031
>wander around
>>
Rolled 89 (1d100)

>>1726040
>>1726078

It's time for a stroll, let's see what happens.

Three 1d100's please
>>
>>1726031
>> Wander around
>>
Rolled 94 (1d100)

>>1726086
>>
Rolled 52 (1d100)

>>1726086
>>
Rolled 66 (1d100)

>>1726086
>>
File: Mura_Observe.png (122 KB, 638x148)
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122 KB PNG
>>1726090

94 versus 89, Bare Success
>>
>>1726109
>94 versus 89, Bare Success
DAMN
We was going to get robbed or something if we didn't get that 94
>>
>>1726031

You decide that you're really in no rush today. If Sierra had a job for you, you're sure she would have mentioned it to you. So, with time to spare in plenty, you decide to take a nice, long stroll.

Starting at the dead South, you make your way around the town clockwise. All in all, the place is a dusty shit hole. Though, you have to admit, being out here has been interesting so far. Well, mostly irritating and aggravating with how many people have given you crap over your eyes and hair. You have gotten to work on plenty of magitech, so that's a benefit in all this.

Regardless, your stroll through town is mostly uneventful. The occasional guard gives you the same old look, but you live. You think you see one still trying to get dirt off his armor, but that could just be any other guard that's irrationally angry at you.

Oops.

Your walk picks up when you make it to the Northern side of town. The people who live here probably have a few different names for it, but you immediately note it as 'ghetto' and continue on your way. Straight through it. You're so used to working amongst the dirt and grime of Airgid that you don't really register your situation until you realize there's about three guys following you.

All you need is Dutch standing besides you and it would be like you never left in the first place. Since you're down a man, you can't do your usual strategy and so you're forced to simply duck into a few alleyways and lose them that way. It's all old hat for you at this point and two minutes later you're on your way further to the store.

[1/2]
>>
>>1726177

The place Sierra recommended to you is similar to her own; done up in that same Western/Eastern hybrid fashion. Oh well, at least the door isn't made of paper.

Making no attempt to hide yourself, you simply walk in.

There's a man working the counter, but he only stops reading from a book long enough to raise an eyebrow at your entrance. He's back to lazily reading a moment later.

Thankfully, there's a simple sign up on the wall detailing set prices.

It reads:
> Ration Packs, Five (5) Copper Coins each
> Simple Bandages, Two (2) Copper Coins per roll
> Spare Clothing, Twenty (20) Copper Coins for a set
> Water Canteen (empty), Ten (10) Copper Coins each

What do you do?
> Buy something (what exactly?)
> Take a look around the store to see if there's something less standard that you can buy
> Leave
> Other
>>
>>1726213
>> Buy something (what exactly?)
6 Ration packs
10 bandages
2 canteens
>> Take a look around the store to see if there's something less standard that you can buy
>>
>>1726213
>Water Canteen (empty), Ten (10) Copper Coins each
> Take a look around the store to see if there's something less standard that you can buy
>>
>>1726238
YES
>>
>>1726213
What we have

> One (1) Heavy Cloak with Hood
> One (1) Concealed Dagger
> Two (2) Changes of Clothing
> Eighteen (18) Silver Coins
> Nineteen (19) Copper Coins
> Zero (0) Ration Packs

> Buy something (what exactly?)
This >>1726238 but with 7 Ration Packs

>> Take a look around the store to see if there's something less standard that you can buy
>>
>>1726238

You wish to buy:
> 6 Ration Packs (6x5=30 cp)
> 10 Bandages (10x2=20 cp)
> 2 Canteens (2x10=20 cp)
Total of 70 cp currently.

>>1726238
>>1726241
>>1726249

Roll me three 1d100's

>>1726249
Do you all wish to buy one more ration pack?
>>
Rolled 93 (1d100)

>>1726255
so is it 1 gold = 100 silver = 10000 copper?
>>
Rolled 51 (1d100)

>>1726255
Yes to one more
>>
>>1726268

Correct
>>
Rolled 67 (1d100)

>>1726255
>>
>>1726268
One night at the inn = 1 silver

100 copper = 1 Silver
So it's going to cost us 70 cp almost a inn stay for lots of supplies
>>
>>1726268

93, Bare Success (DC 90)

Writing
>>
>>1726295
What is up with the crazy DC, OP?
>>
>>1726213

You decide to take a poke around the store to see what's not normally in stock.

It's a damn good thing you decided to check. The guy running this place must have a kind of scrap operation on the side, because he's got a bucket full of crap. You gleefully jump right in, and hit the paydirt almost immediately.

Well, you say paydirt; someone else evidently thought this was a piece of shit. And part of you agrees, it's pretty much past repair. But, still, to find a Magitech Gauntlet this far out is a rarity. The thing is rusted to all hell, and is missing a power source, but maybe you could build a gauntlet from scratch based on this thing.

When you bring it up to the guy at the counter, he simply asks you if you're buying anything else. You tell him of the 75 cp worth of supplies you want and he fishes them out. The final deal is 80 cp for everything. You think you just robbed this man blind, he thinks he finally got rid of a rusted hunk of junk; everyone walks away happy.

You've obtained:
> 7 Ration packs
> 10 bandages
> 2 canteens
> 1 Magitech Gauntlet (Decrepit)
> Twenty (20) Copper Coins

You've lost:
> One (1) Silver Coin

Leaving the store happy, you think of what to do next:
> Wander around
> Check in with Sierra if she's got work for you
> Other

>>1726308

Crazy DC is because you're looking for Magitech in a town that is neither Industrialized nor very Magically potent.
>>
>>1726329
>> Wander around
Crazy Dc, and we still made it. BOOYAH.
>>
>>1726348

Another stroll it is.

> Yeah, you've been lucky so far. Hope that continues...

Writtin'
>>
>>1726329

It's around noon now, but you're still running off the high of finding piece of Magitech.
So, you decide to take another walk; at least you have the intelligence to not walk through the ghetto again.

You take your time, but there's really only so many circles you can walk in before you end up returning to Sierra's Bar. Just like last night, there's some kind of racket going on inside, but you don't hear the sound of anything breaking; just people shouting this time. You decide to walk in and see what's going on.

"-telling you guys, I'm being serious here!" Immediately catching your eye is a young man, probably close to your own age, standing around a group of people. Half of them look extremely interested in what he has to say, about a quarter of them evidently think he's full of shit, and the remainder don't seem to care either.

"Bullshit, Jun, there's no way you found a fresh Ruin around here. This place has been picked clean" One of the people who aren't believing him throws his hand out in a dismissive manner.

"I ain't joking with ya'll! It's really, really there! It's Northwest of town!"

It's at this moment that you realize that no one here has noticed you walk in, aside from Sierra who's looking at you with a vaguely questioning look. It's entirely possible that this guy is joshing everyone here for a laugh. But, the implications of a fresh Ruin to investigate bite at your inquisitive side.

What do you do?
> Walk further in, doing so will announce your presence to everyone in the room
> Oh, wow look at that I have somewhere else to be don't mind me everyone I'll just be going now
> Other
>>
>>1726400
>> Walk further in, doing so will announce your presence to everyone in the room

We should hit up the weapon place get some better weapons or something later
>>
>>1726400
>> Walk further in, doing so will announce your presence to everyone in the room
Can we role a stealth check to see if we can enter the room unannounced/unnoticed?
>>
>>1726426

No, walking further in will cause someone to notice you, who will turn to look at you and in turn cause the people who don't give a shit to notice you.

You can, however, leave now without being noticed by anyone but Sierra.
>>
>>1726434
Screw it...
> Walk further in, doing so will announce your presence to everyone in the room
We'll roll a charisma check if somebody get's pissed.
>>
>>1726419
>>1726426

You're no rogue, so through the front it is.

Writtin'
>>
>>1726450
They don't get pissed at us, to them we're just a random foreigner that going to the bar/inn.
>>
>>1726462
Hey, you don't know what these xenophobes will be like when you walk in to their local establishment.
>>
>>1726468
As long as we're being a decent human being we don't have to worry.
>>
>>1726400

The temptation to run off and race to find the Ruin is there, but you realize that you don't actually know where it is, only a vague direction at best, so you walk in instead.

As anticipated, a few of the guys who are bored listening to what's most likely a massive load of bull turn as you move. They, however, don't do more than nod to you, which you return.

Walking around the crowd, you make your way to the bar where Sierra is looking at you questioningly.

"What?" You ask after it gets a bit awkward.

"You heard what that kid's said, what do you think of all of this?"

Thinking for a bit, it's not hard to come up with an answer, "It's probably a bunch of shit, but it might be worth looking into. The possibility of a fresh Ruin is almost none in these parts, but it's not null". You shrug to her, "We'll just have to see where things go".

You're apparently a prophet, because almost the instant that you finish your sentence, 'Jun' speaks up.

"Hey! Ain't you that Artificer that came into town the other day? Yeah, the Westerner some of the guards have been talking about" He pushes past a few people to get to you; you turn in your seat to regard him but don't say anything, "C'mon, what do you say? Wanna get your hands on something really interesting? I didn't really take a hard look through the ruins, but I saw some mighty shinny things in there!"

Roll me Three 1d100+5's

>>1726468
>>1726482

Two things to remember; 1. most of these guys saw you the other day and 2. you're all in Sierra's Bar currently. She's been running a bar in a backwater town like this for years, and she's got certain offensive spells to aid her in keeping things calm(ish). No one's going to mess with you when she's right in front of you.
>>
>>1726498
This guy seems fuckin' sketchy as hell but I think it's worth the risk. Plus we need to get some sort of power source (preferably magic) and other parts for the gauntlet, and what other place is better than a ruin?
>>
Rolled 13 + 5 (1d100 + 5)

>>1726498
>>
Rolled 81 (1d100)

>>1726498
>>
>>1726524

81 works, no need for more rolls.

Writtin'
>>
>>1726498

This guy stinks, literally and figuratively.

No wonder most of the people in this room thought he was full of shit, he was about as convincing as a dead rat.

What worries you, though, is that he doesn't seem to be lying about their being a ruin or him being in it. How he came to know you over the course of a day beats you, but that really doesn't matter.

What matters right now is what your response is to his request.

A quick look to the side and Sierra gives you a shrug. You're evidently on your own for this decision.

So, what'll it be?
> Go with him
> Decline his request
>>
>>1726556
>> Go with him
But keep that fucking guard up at all times. You don't know what this man is capable of.
>>
>>1726556
>> Go with him
Can we go to the weapon shop first, to get something better than a dagger.

>>1726561
We should go to the weapon shop, since we only have a dagger
>>
>>1726561
>>1726572
Can we go to the Weapons Shop first, QM?
If so, let's do that first.
>>
>>1726572
Supporting going to weapon shop first
>>
>>1726561
>>1726572
>>1726589

It's time for Adventure!...?

Maybe you should get better equipped first...

Writtin'
>>
>>1726591
Perfect, thanks QM.
>>
>>1726593
>>1726589
> Eighteen (17) Silver Coins
> Nineteen (39) Copper Coins
This is how much money we have on us.
>>
>>1726556

"I accept, though just give a minute to get my gear in order"

Jun looks absolutely giddy at your response, eliciting some hard looks from the regulars around you.

Still, you grab your pack and move for the door. The young man follows you, though he makes a confused noise at you not heading in the same direction as you.

You quickly make your way to a shop that sells weapons, walk in, and about fifteen seconds later walk out with a simple broadsword.

It's been ages since you've used one, but you still remember a bit of how they work. Pointy end that way.

You have obtained:
> One (1) Simple Quality Broadsword!

You have lost:
> Two (2) Silver Coins!

You had to pay a bit more than you'd like, but you're in a rush here. If you want to get to the Ruins before word really gets out of their existence, you need to be fast.

Jun leads you out of town and straight into the thick of things. It's not an easy hike, but living on the road for a while has toughened you up to the point where that doesn't deter you at all.

He makes no move to speak to you, and you don't either. You still don't trust him, and as if to prove your point, Sierra's voice suddenly flows into your head. It's a weird sensation to be sure, you can hear her at the same time the words are being pushed into your brain. Still, the information you get outweighs the discomfort.

> Don't trust him
> Didn't tell anyone about you being under my employ yet
> - Sierra

You keep your guard up for sure, now, and keep Jun always within your vision.

Roll me Three 1d100+5's
>>
Rolled 84 + 5 (1d100 + 5)

>>1726614
"So how do you want to share the things from the ruins?"
"60-40 since you are the one to find the ruins?"
>>
Rolled 78 (1d100)

>>1726614
>>
Rolled 73 + 5 (1d100 + 5)

>>1726614
>>
>>1726619

89, Good Success

Writtin'
>>
File: BanditParty.png (516 KB, 759x682)
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>>1726614

It's been probably close to two hours since you set out. You're find, though Jun looks a bit rough; he's starting to have sweat drip down his face.

Your patience is apparently going to be rewarded today, as you can see the broken down stones of a Ruin slowly appearing in the distance.

Now, you feel, is an appropriate time to start asking about how you're going to share what loot there might be.

Though, right as you open your mouth as you're passing through the last bit of shrubbery, Jun tries to wait until you pass.

Your instincts kick in and you burst out into the clearing, just narrowly avoiding the man grabbing your shoulder. He's got a knife palmed in his other hand as well, so you put another step between you and reach to where your broadsword is being kept against your back.

The second you put your hand on the blade, around ten men practically materialize out of the forest. They're in a half-circle surrounding you and pinning you against the Ruin. Armed with swords and spears, they've effectively cut off any hope of retreat.

And, lastly, you can hear someone approaching out of the ruins behind you.

Fucking hell today is not your day.

> ARTIFICER QUEST #1 END
>>
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That's it for Quest #1 lads, it's been a great time playing with you all. Some very interesting rolls made me change up quite a few times, but I think it all worked out nicely despite 90% of this being off the cuff. I'll be on for a while longer to answer any question you might have. And, yes, I will get a Twitter to let you all know when the next one is.
>>
>>1726659
forgetting this quest existed right until it ended killed me
when do you usually run
>>
>>1726677
Soon, potentially sometime tomorrow.

I already know what I want to happen in the second session, and it won't need to be as long as this (seriously this was a long ass intro into the story) to get to where it needs to be. I'll have a Twitter made soon enough, so you can use that to know when we're live.
>>
>>1726659
Good thread so far. I would think that the people that surround us want to use us for our knowledge in magic tech.

>"Hey! Ain't you that Artificer that came into town the other day? Yeah, the Westerner some of the guards have been talking about" He pushes past a few people to get to you; you turn in your seat to regard him but don't say anything, "C'mon, what do you say? Wanna get your hands on something really interesting? I didn't really take a hard look through the ruins, but I saw some mighty shinny things in there!"

Since he did know that we are a artificer so he could want to use us to make something.

>>1726687
Also the guy walking from within the ruins is the old guy. He wanted the lights fixed to use in the ruins. Calling it
>>
>>1726691
You're definitely on the right track here, Anon. Keep at it.

And how could you accuse the respectable Old Man Goo Hwi of being a bandit? I am revolted!
>>
>>1726701
Who said he was a bandit?
:^)
Headmaster of a ancient order or some "Not Chinese thing"
>>
>>1726713
Alas, all my carefully laid out plans have been laid bare in an instant! Curse you, Anon!
>>
>>1726731
:^)

The plans could be changed in a instant, nothing is set in stone, until it is done.

Still love the thread, maybe add a Centaur hottie, going to be on when you come back for the next one.
>>
>>1726748
Naw, I wouldn't change things if someone accurately predicts what'll happen. After all, being able to piece together what's going on using only the barest context clues is something that should be rewarded, not subverted.

Ah, just remembered, is anyone on here familiar with how suptg works? It'll be good to have the thread archived so we don't have to worry about auto-sage occurring.
>>
>>1726759
You got one whole week before this goes auto-sage so it would work better if you resumed here and not start a new thread
>>
>>1726759
When are we going to find some bitchs to get our dick wet
>>
>>1724098
that's not what I meant....... bears thing about though

>>1724257
curse you

so what can magitech actually do?

the gauntlet wont help us massively here, and we are going against 12 men. so to actualy get out fighting we would need broad sweeps to keep em back
>>
>>1727022
Magitech just seem like our modern day things just using magic to power them.

Like that magitech engine, or the lights. Also they are used to improve on ability
>>
>>1726772

Alright, I suppose I can do that.

>>1727022

It depends on the magitech though >>1727032 is correct in that a lot of it is just modern tech with magic powering it. As for the gauntlet, it would be better to think of that as a blueprint for making Magitech Gauntlet Frames. If you guys make sure to use it as a basis for building a gauntlet later on, you will be bumping your modifier from a 5 to a 20.
>>
>>1727181
So, QM, regarding quest schedule, what are we looking at today.
>>
>>1727181

Bit of an update for you all.

I've made a pastebin with a kind of character sheet for us. You can find it here: https://pastebin.com/HQ9zuCd5.

Also, I specifically made a Twitter for this quest, and you can find that here:
https://twitter.com/Storyteller_QM

The Quest shall continue today. See you all then.
>>
>>1727584
^
>>
Actually, how many people do we have on here? Might just start it up now.
>>
>>1727614
Here
>>
>>1727614
Here
>>
>>1727615
>>1727627

We'll start in about 5 mins then
>>
>>1727630
OP just saying I'm on phone so your going to see me sometimes switch ID
>>
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>>1726652

You bite your lip. Seriously, you're feeling like an absolute amateur at the moment.

It's clear that you're dealing with seasoned bandits here and you, like an idiot, let yourself get played like a fiddle. None of them seem to be in a hurry to do anything other than box you in, so there's that going for you.

At this point in time, your main concern is who's coming up behind you. Tightening your grip on your sword, you slowly turn around.

Out of the darkness comes one of the only people in the area who is taller than you. It's not by much, but it still puts you on edge. What catches your eye is that he's not only wearing an eyepatch, but he's not armed with a sword or spear like the other men. Instead, he's got a metal chain wrapped around one forearm and what looks to be some kind of sickle attached to the end.

When he opens his mouth, it becomes even more obvious that this man is the head honcho around. "Haha ha, welcome, Westerner, to an opportunity of a lifetime," He even gives you a mocking bow, "A chance to investigate an untouched Ruin! Well, we've been through the surface chambers, but the rest of it is fresh I guarantee".

You're fairly certain that, again, you're being told the truth. But, you got into this situation due to the truth.

"Now, now, there's no need to scowl," He continues, "How about we strike up a deal? I'd rather have you alive than dead, after all. So, here's how things will go: we're going to guide you through the Ruins, you're going to identify what artifacts we find, we'll take the good stuff, and you can have... the rest. What do ya say?"

He's smugly grinning at you at this point.

What do you do?
> Accept the deal
> Reject the deal
>>
>>1727672
Accept, but be careful, I feel like they'll still try to kill us in the end.
Also, I'd advise rolling some slight-of-hand checks later on to swipe some good stuff while no one is looking.
>>
>>1727672
> Accept the deal

"I'd have done this even if you'd just asked nicely. If I get to play with artifacts and magitech I'm not picky about my company."
>>
>>1727675
Also, we can always lie to the bandits about objects' value.
>>
>>1727672
>Reject the deal
"I get to take first pick. One item, at my discretion and definition of what is considered one item. Besides, I am fairly certain you are just going to murder me regardless. So I want a guarantee that neither you, nor any of the members of your group or party will attempt to harm us in regards to this now, during, or after we go into the ruins."
>>
>>1727681
QM, can we roll a charisma check to see if this works?
>>
>>1727681
I support this
>>
Rolled 64 + 5 (1d100 + 5)

>>1727681
>>1727683

Hmmm... Give me Three 1d100+2's if you really want to do this.
>>
Rolled 50 + 2 (1d100 + 2)

>>1727687
>>
Rolled 51 + 2 (1d100 + 2)

>>1727687
>>
Rolled 7 + 2 (1d100 + 2)

>>1727687
>>
>>1727693

53 versus 69, Failure.

Writing
>>
>>1727691
>>1727693
>>1727695
Wow, ok let's just go with original plan i.
>Accept the deal but also do some swiping of our own (slight-of-hand checks) and lie a bit if we come across something with major value.
>>
>>1727710
Sorry buddy but the die have been cast, no backsies
>>
>>1727672

"I'll accept if we alter the terms slightly," You begin, almost fearlessly. The somewhat surprised look on the leader's face, that gets quickly squashed, tells you that no ones ever tried to negotiate a deal with him, ""I get to take first pick. One item, at my discretion and definition of what is considered one item. Besides, I am fairly certain you are just going to murder me regardless. So I want a guarantee that neither you, nor any of the members of your group or party will attempt to harm me in regards to this now, during, or after we go into the ruins."

The man raises a hand to his face and scratches at a bit of his stubble. For a moment, what might be respect crosses his face, but it's now gone and replaced with a smirk, "I'll admit it, you've got balls for trying to wheedle in this situation. But, no, you're not getting anything good out of this. However, in the interest of both of our futures, I swear on my honor that you will not be harmed or killed, so long as you drop that sword of yours and let one of my boys search that pack. Depending on what we find in here, I might need you later on for repairs and the like. So, what'll it be?"

> Accept the deal, dropping your sword and pack
> Reject the deal
>>
>>1727712
I'm talking about after QM rights the scenario Captain Stupido.
>>
Alright, like I said...
>Accept the deal but also do some swiping of our own (slight-of-hand checks) and lie a bit if we come across something with major value.
>>
>>1727724
Accept
As long as we live I'm okay with it
>>
>>1727724
> Accept the deal, dropping your sword and pack
"Won't fault a man for trying, will you? So what's in there anyway that you needed to harass a poor artificer to help?"
>>
>>1727733
>>1727734
>>1727739

We do, apparently, negotiate with bandits.

Writtin'
>>
>>1727724
>> Accept the deal, dropping your sword and pack
>>
>>1727724

There's really no way out of this but forwards, and you've pushed your luck far enough already.

"Alright, I'll accept," You say as you unclasp the latch holding the sheath to your pack. It clatters into the dirt with a dull noice, and your rutsack joins it soon after. As part of the deal, you walk several paces away as 'Jun' walks up to your belongings.

"You know, if you'd just asked me to join you all I'd have done it," You offhandedly remark to the leader while you wait, "I'm more interested in magitech and the like to care about the company around me".

"And you'd have forced me to give you part of the loot and silver for your troubles," The man responds with a grin, "Just like you just tried to here".

You shrug, "You're not gonna fault me for trying, will you? Anyways, what's in there that you're willing to kidnap an artificer for help?"

It's the man's turn to shrug, "Who knows? That's why you're here".

'Jun' seems to finish searching your bag, "Hey, Boss, looks like our intel was right on the guy. Nothin' in here but clothes, some supplies, some coin, and..." He's been rooting around pulling up the items into view as he's called them out, when he gets to the rusted hunk of a Gauntlet you picked up earlier in the day.

Everyone slowly turns to look at you like you're mad, but you just put your hands in your pockets and stare them back down.

"Anyways... No weapons, no ID; he's just some wanderer" 'Jun' finishes up and, after a signal from 'Boss', throws you back your bag. He does keep the sword, but it feels a bit useless in this situation anyways.

Without waiting, the leader turns around and walks back into the Ruin. You follow behind him, with 'Jun' right behind you, and all of you walk into the depths.

Roll me three 1d100+5's please.
>>
Rolled 43 (1d100)

>>1727762
>>
Rolled 10 + 5 (1d100 + 5)

>>1727762
>>
Rolled 22 + 5 (1d100 + 5)

>>1727762
>>
>>1727769
You missed the modifier
>>
>>1727774
I forget it

Also check them
>>
Rolled 99 + 5 (1d100 + 5)

>>1727762
>>
>>1727778
So roll again, I ain't stealing your thunder
>>
>>1727780
Fantastic throw from fantastic QM.
>Nice one.
>>
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>>1727780
>>
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>>1727782
>>1727783
>>1727785

Oh boy

48 versus 104, You've apparently run into Hyper Competent Gooks today
>>
Rolled 65 + 5 (1d100 + 5)

>>1727780
>>
>>1727796
That just means they'll be useful henchmen later
>>
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>>1727780
>>
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>>1727796
>>
>>1727796
use destiny point to give us 148 > 104

WE WILL PREVAIL
>>
>>1727809
No
Best saved for a Nat 1
>>
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>>1727762

Walking through the Ruins, it become extremely apparent that these bandits were probably once a military unit. 'Jun' watches you like a hawk the entire time, whenever you stop to examine something there's one of them on each side of you making sure you don't try to pull anything. And you don't.

The entire place is a bit of a letdown if you're being honest. Every once and a while, you'll find a side room or something similar that'll have a a bit of armor or a weapon, but there's really nothing that piques your interest. You explain to the Boss what each piece does, though almost every time your explanation involves a lengthy repair process or a new power source. He takes your reports in stride, placing the artifacts into a sack, and you all continue on your way.

At one point during your journey, you notice a strange box in a corner. No one else seems to look at it besides yourself and the leader makes no motion for you to look at it. It tugs at your curiosity, but you keep up with the group regardless. Maybe, when you're done with this you can come back and take a look.

You've been walking for a while, further and further down, when the passage opens up into a large, dark room. The basic torches that the bandits have been using manage to push it back slightly, but all you really notice are a few crates somewhat closer to you and what might be something reflecting the light back at you all the way in the back.

Roll three 1d100+5's please.
>>
Rolled 53 + 5 (1d100 + 5)

>>1727816
42
>>
Rolled 20 + 5 (1d100 + 5)

>>1727819
>>
Rolled 31 + 5 (1d100 + 5)

>>1727816
>>
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>>1727819
>>1727823
>>1727826
>>
>>1727819

58, Writtin'
>>
Rolled 45 (1d100)

>>1727831
Only allow the Dice Kings to roll from now on.
>>
Rolled 67, 30, 28, 100, 47, 67, 30, 14, 96, 95, 67, 10, 61, 100, 59 = 871 (15d100)

>>1727854
I have dishonored my family.

Doing a quick dice reset because these rolls have been TRASH.
>>
>>1727816

You all pause for a moment, but the group begins to walk into the room fully. That's when one of the torches get's far enough and something on the floor catches your eye.

"Stop!" You shout out, and all the men instinctively freeze at your outburst. Easily navigating between the ones in front of you, you drop down onto a knee right in front of what you say. It's barely there, but you can see something etched into the floor.

You immediately rifle through your belongings and pull out a spare sock. Extremely carefully, you begin to dab away at the layer of dust on the floor.

It's a good choice to make, because something that's clearly geometric in shape comes into focus after a bit of work.

"What do you see, kid?" The Leader walks up next to you, trying to peer over your shoulder.

"I... I'm not sure," You feel like this is familiar somehow, though you can't remember where. Your confusion only grows when you unearth yet another strange shape directly next to it. Both are nearly identical, and are carved straight into the floor. Slightly in frustration, you drag the sock down back towards you, and uncover what looks to be a line directly in front of your feet.

Jumping slightly at how close it is, you move along the line. It's a bit easier than you thought it would be, because the line isn't actually straight it's curved.

And that's when the alarm bells in your head go off. There's a slight curve to it from where you are now and were the Boss is standing where you were previously. Hours upon hours of studying Geometry click into your brain and you make a rough guess of just how big this circle is.

The end result makes you jump to your feet.

"Everyone get back! Seriously, get back!" The slight hint of panic in your voice is cause for alarm, and even the leader looks concerned.

"It's... it's a Rune, a Sigil, a Glyph, something! Just don't step anywhere further!"

[1/2]
>>
>>1727856

Lul those rolls though
>>
>>1727856
YOU WASTED 2 90s AND 2 100s!!!!
>>
>>1727895
I brought them back into the fold damn it! They will come out again now that they know they're needed!!
>>
Rolled 53, 1, 7, 7, 9, 59, 62, 61, 13, 94, 80, 18, 67, 75, 83 = 689 (15d100)

>>1727895
Let me use some 90s and 100s
>>
>>1727858

[2/2]

"Easy, kid, what kind of Rune; where is it?" The man sounds worried at what's going on.

"I don't know. But, I know how big it is"

"How big is it then?"

You don't say anything, you simply point out into the darkness and trace your finger in a rough circle. Almost to a man do the bandits pale as you move your hand from one side of the room to the other.

Any further questions, however, are cut off as you hear footsteps coming from the passage way behind you. True to your observations, the bandits move to encircle the entrance immediately while the Leader steps forward to confront whoever it is.

'Whoever' ends up being a rather large force of the city guard; and not the mudfeet, you've got guys here that are loaded for bear. Some of them have magitech lamps, turned up higher than the torches could.

The light blinds you slightly, so you take a step back and turn away. You get a nice view of the rows upon rows of weapons and armor on display further in. This place must have been a fortress at some point long ago, and the gear here reflects that.

You turn back just in time to see the leader of the guards walk forward and open his mouth.

"Kill them all, no witnesses. No one can know what our town now possesses".

Oh fuck.
> Try to defend yourself
> Take cover behind some crates in a corner
> Other
>>
Rolled 37, 83, 7, 61, 87, 42, 70, 76, 59, 75, 86, 20, 93, 60, 96 = 952 (15d100)

>>1727902
>1, 7, 7, 9, 13, 18.

Never roll again.
>>
>>1727905
>Take cover!!

We aren't equip to fight.
If we are caught, sell ourselves as an Artificer.
If they don't buy that, suicide run at the rune.
>>
>>1727905
>>Take cover
We've got two groups of hostiles currently in the room. Hiding until everybody leaves so we can grab all the loot that's left is the best idea.
>>
>>1727905
Take cover we not equipped to fight.
>>
>>1727912
>>1727915
>>1727918

Dive Dive Dive!

Writtin'
>>
Rolled 77 + 5 (1d100 + 5)

>>1727933
>>
Rolled 1 (1d100)

>>1727935
>>1727933
You got your 80 Def nigga
>>
>>1727943
PLEASE GOD HELP ME FROM THIS SUFFERING
>>
>>1727943
>>1727948
>Rolled 1 (1d100)
>You got your 80 Def nigga

Stop it. Stop. Get some help
>>
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>>1727905

Things have officially gone pear shaped. You have no idea what complex web of betrayals and bribery is going on.

You just want to live through the next five minutes.

So you sprint your ass towards the nearest corner and dive behind a nicely placed crate. No one's given a shit about you, since the two groups of heavily armed, highly trained hostiles are now laying into each other hand and teeth.

Things appear to be pretty even, with the Boss and the leader of the guards squaring off in the middle of the chaos. Five seconds later, that changes as one of the guards gets a lucky kick onto one of the bandit's stomach's, causing him to stumble back.

The guard presses his advantage, slowly forcing his opponent to take a step back each time his spear comes around for another stab.

It's over in another three seconds, as the bandit gurgles from the spear time catching him in the throat. Another bandit slams into the guard's side, forcing him to abandon the weapon for a short sword.

But that doesn't matter to you. You watch as, if in slow motion, the dying bandit pitches backwards and falls straight past where you were previously.

Your blood turns to ice as the instant blood drips onto the floor, what looks like bright red first ignites around the entirety of where you estimated the Rune would be.

The fighting stops, and all the men stare in stunned silence as magical pressure floods the room. You can actually taste the horrible corrupt nature of the blood magic rising to a fever pitch in the room.

You duck down behind the crate less than a second before everything explodes and everything goes black.

...

A sound makes you realize that you're not unconscious. It's the sound of bone snapping, a guttural scream following it.

Risking it, you peak over the crate to see what happened.

Somehow, someway, Blight covers the room aside from your little corner. One of the guards, somehow not dead from the explosion, is screaming for help as his body is being slowly dragged away into the darkness.

But you don't react at all to that. Your ears start ringing and your vision goes to static and everything is spinning and when it finally clears you find yourself in your worst nightmares.

You find yourself back in Westmire.
>>
>>1727966

> Tfw you killed your own thread
>>
>>1728003
Just waiting for an update lol
>>
>>1728003
We were supposed to do something beside wait with bated breath for the next update?
>>
>>1728021
>>1728022

Working on that, sorry.

Just figured I'd get some kind of reaction of out that. You're right in that I didn't exactly give you a place to chime in.

Writtin'
>>
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>>1728028
Yeah, you better.
>>
>>1727966

That same, black stone road that you've traveled so many times is underneath you. Looking up, the black night sky stares back down at you without a star to break up the darkness.

The smell of burning homes and bodies scalds your nose, the sound of men, women, and child being rip from limb to limb like matches and the screams, the screams that they make assaults your ears, and looking down you can only see a pair of pale, lightly calloused hands.

This confuses you, because you know your hands by heart at this point. You know of the scars and thick callouses that come from the endless hours you spent toiling away at a new life just so you could put this madness behind you. But, they're missing all that. Missing the scrapes and the crooked finger from where you broke it and it never healed right and the dark dirt that never seems to get out of your palms. You pull down your sleeves and you can't find the electrical and magical burns that were inflicted on you during your earliest days working nor can you find the long, thin cuts that you sustained from all the times you had to fight some asshole with a knife in a dark alley.

This all confuses you, because you're John and you're supposed to have dirty, wounded hands and scarred arms because that's what makes you John and they're the proof that you've put so much work into your life.

And then it hits you that you're Not John. You're Not John because your skin is clean and smooth and you're in a panic because you're missing the control that you have as John but you're Not John and that scares you because it's been so long since you've been Not John.

The memory comes back to you now, that you're Not John but it's okay because you'll be John again soon enough because in approximately seven minutes you'll get that wound against your back that itches on rainy days and that never healed over entirely no matter how many Medical Mages you went to because some horrible monster with too many eyes and too many limbs and too many sharp bits is going to jump you as you're running, running away and away with what few people haven't already been cornered like trapped rats and Dutch is there and now Dutch is screaming at you because you're being pinned to the ground by something with too many eyes and too ma-

The searing pain of your back being torn open and the Blight burning away at your flesh makes you want to scream because it hurts so, so much but you take a strange comfort in the fact that this'll put you into a coma for a month but it's fine because when you wake up again you'll be on your way to becoming John again and you really enjoy being John.

> Roll me three 1d100's please.
>>
Rolled 13 (1d100)

>>1728075
>>
Rolled 35 (1d100)

>>1728075
And then John was a zombie.
>>
>>1728089

Wouldn't that be a plot twist
>>
Rolled 66 (1d100)

>>1728075
>>
>>1728097

66, You're stuck in a nightmare but there's still something in reality that's anchoring you there.

Writin'
>>
Rolled 95 (1d100)

>>1728075
>>
Rolled 7 (1d100)

>>1728104
too late :(
>>
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>>1728075

Suddenly, you feel dizzy. Your vision turns to static and the memory that haunts your nightmares for so long finally fades.

You wake up, propped up against that same crate that defended you from the Blight in the first place as sweat is pouring down your face. Something aches, and you look down to see that you must have smashed your fist against the floor. The pain pulses for a few more seconds before the adrenaline that hits your bloodstream takes the edge off.

Pushing yourself to your feet, a quick look around the room tells you all you need to know: you're the only person left alive in this room. Blight covers literally everything, making the room a kind of pitch black void. The sight makes your vision swim and you need to hold yourself up so you don't pass out again.

Taking a few breaths, you steady yourself. Making sure there's nothing around you currently, you take off running through the Blight.

Your boots are tough enough that the black ichor doesn't burn through the fabric, thankfully, and it thins out as you get into the passage way again. It's still there, worryingly enough, and you wonder just how long you've been unconscious for.

You need to go, now:
> Get the hell out
> Go grab that toolbox you saw earlier
> Other
>>
>>1728123
>Go grab the toolbox
>Grab any other gear/weapons that aren't going to significantly slow us down

We need to profit from this.
>>
>>1728125
Absolutely seconded.
>>
>>1728125
>>1728126

Lootin' and Scootin' is a go.

Give me Three 1d100's please
>>
Rolled 2 (1d100)

>>1728133
Nat 100
>>
Rolled 16 (1d100)

>>1728133
>>
Rolled 41 (1d100)

>>1728133
>133 ▶>>1728136 >>1728137
>>>1728125 (You)
>>
Rolled 13 (1d100)

>>1728133
I bet there a good sword lying around right now
>>
>>1728136
>https://twitter.com/Storyteller_QM
>>1728137
>>1728139
>>1728142

You've got some new tools, but you're shit out of luck today.

Writin'
>>
> why the hell did my twitter pop up there...

>>1728123

You take off at a sprint to where you remember the Toolbox is. You remember the way well enough, and it doesn't take you long to grab the thing. It's thankfully been untouched by the Blight, though you stuff it into your pack to make sure it won't get damaged.

Making your way back to the entrance, you notice that the Blight is slowly corrupting the forest around you. The Sun is off setting behind you, so you've definitely been down there for far, far too long.

You have a choice to make now:
> Run away
> Run back to Town
> Other
>>
>>1728144
Why did you link your Twitter with my post?

What is that suppor to mean!
>>
>>1728156

> I don't fuckin' know
>>
>>1728151
Run away to town.
We got to get our elf waifu
>>
>>1728151
>> Run back to Town
Save Elf Waifu!
>>
>>1728161
>>1728173
Seconded.
>>
>>1728151
> Run back to Town
>>
>>1728151
To town, we gotta save our elf waifu.

BUT. we should try and contact her with her own telepathy, see if that bullshit works.

We should also save the old man, he seems relevant enough.
>>
>>1728151
>Run back to Town
>>
>>1728161
>>1728173
>>1728178
>>1728181
>>1728182
>>1728184

There's only one person back in town that you care about. Too bad you care too much about Sierra to abandon her.

Writin'
>>
>>1728182
We tell the elf to mind speak to the old man
>>
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>>1728151

You want to get out of this area as soon as possible. As directly as possible. You know that going back to town is going to be death trap. Your back aches tauntingly at that thought.

But you also know that there's someone there who you don't want to see caught up in this mess.

So you grit your teeth and start running.

> I'm going to end things here for tonight, as there's really no better place to put things on pause. I'll be back tomorrow to continue this. Thank you all for playing, I'll be around for the next 10 or so minutes to answer any questions then I have to run.
>>
>>1728206
IS THE OLD MAN CONNECTED TO THIS?
>>
>>1728210

Goo Hwi did nothing wrong

(He's not)
>>
>>1728206

Oops, forgot to add this in.

You have obtained:
> 1 Artifact Tool Box (Unknown Contents)!
>>
>>1728215
He's some sort of Plague mage, I just know it!!!
>>
>>1728222

Let the Shadowrunning begin
>>
I'm back far sooner than I thought I would be.

Anyone on who'd want to continue things?
>>
>>1729027
Sup.
>>
>>1729027
yo
>>
>>1729060
>>1729064

Ready to get this show on the road gents?
>>
>>1729093
yuppie
>>
>>1729093
let's do et!
>>
>>1728206

It took you and 'Jun' a bit over two hours to hike from the town to the Ruin.

You sprint it in about 45 mins. Being held up by almost nothing but adrenaline at this point, you transition into a brisk walk as you enter town.

At some point, you got past the spread of the Blight going through the forest. But, now, you don't feel any better as you walk down the main street of what could easily be a ghost town. There's not a person in sight, and you can't see any movement coming from any of the buildings around you.

It's disturbing, and you move as fast as you can to Sierra's Bar.

Not bothering with subtlety, you fly through the front doors to see that the bar is empty. It looks like everyone just up and left sometime before you got there. Nothing's been ransacked, so whatever happened, Sierra should still be around.

"Sierra... Sierra!" You shout out, trying to figure out what happened.

You hear movement above you, before the elf in question comes flying down the stairs.

"John? John, what happened we were all just waiting for you to get back when the entire town got placed under lock down and holy shit John what the hell happened to you!?" She seems to get a good look at you mid sentence and you can't help but feel about as bad as you probably look.

You say?:
> Double, no triple crossed
> Blight... the Blight is here
> Other
>>
>>1729213
>Blight... the Blight is here
>Other
"I saw it. It isn't natural. IT'S MADE."
>>
>>1729213
>> Blight... the Blight is here
>>
>Shiver me timbers! The Blight be here!
>>
>>1729242

> You'll get your pirates, another day

>>1729222
>>1729232
>>1729242

No time to explain, the Nightmare has returned.
>>
>>1729213
>Blight... the Blight is here
>Other
"I saw it. It isn't natural. IT'S MADE."
"Grab what you can carry with yoy, it took most of the forest already, we need to leave NOW!!"
>>
>>1729213

Sierra reaches out to check to make sure you're not seriously hurt, but you grab her wrist.

It's the first time you've actually touched her, and she looks shocked at your actions.

"Blight... it's the Blight, it was made in the Ruin, it's already taken most of the Northeastern forest, so grab what you can carry because we need to leave *now*" The amount of forced calm in your voice unsettles the elf, but she doesn't respond to you because she's already slipped out of your grip and is sprinting back upstairs.

You grab a chair and collapse into it, your muscles screaming at you because you've stopped moving and your brain can finally catch up to what you've done today.

The moment of reprieve lasts barely a minute before your back starts to itch once again and you feel the ground beneath you shudder.

Whatever's leading this incursion just hit the outer perimeter. Westmire, with its walls and small army of guards lasted under an hour before being completely overrun. This shithole will last maybe ten minutes if you're lucky.

You're about to yell up at Sierra to hurry the hell up when someone breaks down the front door.

There's a pretty nondescript guy who rushes in, a bandana covering his mouth. Your body groans at you as you force yourself to your feet. The man lowers his head and lunges to spear you. You don't have the strength to dodge.

> Roll me three 1d100's please
>>
Rolled 14 (1d100)

>>1729333
>>
Rolled 48 (1d100)

>>1729333
Come on higher then 14
>>
Rolled 33 (1d100)

>>1729333
>>
Rolled 96 (1d100)

>>1729333
>>
>>1729385
Ops looks like i'm late.
>>
>>1729385

96 versus 14, Absolutely Brutal Success

Writin'
>>
>>1729387
Eh nothing that adenaline and some PTSD can't solve.
>>
>>1729386
One of those rolls was for your attacker

>>1729333

It's been a long time since you've been in a scrap like this.

Doesn't mean you don't remember what to do. Since you can't avoid his reckless charge, you plant a foot behind you and brace yourself. He hits you right as the adrenaline spike hits your bloodstream and aside from getting pushed back an inch it accomplishes jack shit.

The man probably looked surprised that you barely moved, but you couldn't see his face at the moment. Bringing both of your arms up, your drive your elbows into his back and his arms loosen from around your waist.

It gives you enough room to take both of his shoulders into your hands and ram your knee straight into his face.

There's a loud crack as you're pretty sure you just broke his jaw. He's out like a light, however, because you holding him meant that he couldn't roll with the blow at all.

Two more guys in similar dress to him run through the door just as you let his limp body collapse to the floor. Sierra runs down the stairs shortly after.

What now?
> Attempt to flee with Sierra
> Fight them off as well
> Other
>>
>>1729404

> Attempt to flee with Sierra

We're tired, and we need to get the fuck out. Let them waste time looting and die.
>>
>>1729404
> Attempt to flee with Sierra

Nope the fuck out.
>>
>>1729404
>Attempt to flee with Sierra
>>
>>1729411
>>1729416
>>1729420

All hell's breaking loose; it's time to leave.

Writin'
>>
>>1729404

You don't know if you have it in you to keep going, so you don't risk it.

You turn and start running towards the back of the bar. Sierra has apparently gotten the message, as she doesn't say anything and holds the back door open for you.

The two of you burst into what's a strange combination of pantry, kitchen, and oven, though you don't get a good look at anything because you're both through there in a matter of seconds.

Bursting out onto the streets, it's absolute pandemonium. People are running each and every way, some with nothing and some try to take everything.

Which way do you flee from town?
> North
> West
> South
> East
>>
>>1729446
>North
Ruin is south, right?
>>
>>1729446
Southwest

As far as we can from all of this shit.Also Ask ing Sierra might be a good idea.
>>
>>1729452

Ruin was located Northwest of town
>>
>>1729452
if the blight took all of the northeast forest we should be getting any were near north or east.
>>
>>1729454

(Previous anons brought up the idea of contacting Goo Hwi and potentially meeting up with him)
>>
>>1729455
well then let's sail Southeast me hearties
>>
>>1729446
>>1729455
Find Goo Hwi, then
>South it is!
>>
>>1729460
On this new developmentlets go grab Goo Hwi.
>>1729446
South
>>
>>1729454
>>1729457
>>1729464
>>1729466
>>1729478

Heading South towards Goo Hwi sounds good. Getting Sierra to contact him ahead of time sounds even better.

Writin'
>>
>>1729446

For a moment you're unsure of where you should go.

Then your taxed mind comes up with a solution.

You grab Sierra's arm again and start making your way South. It's a good idea that you did, because the streets are flooded with people in a panic and if it wasn't for the physical link between the two of you you'd never get through this together.

Then you realize an even better course of action.

"Sierra!" You have to shout to make yourself heard over the screaming, "Send Goo Hwi one of those messages!"

"I can't move my body while I'm sending i-!!" Her protests are cut off as you bodily pick her up and throw her over your shoulder.

At the present time, she barely feels like she weighs anything at all, though you can feel the increase as she conks out to use her telepathy causes her to become dead weight.

You burst out of the Southern gate and start to pick up speed as you're now on an open trail.

Roll me three 1d100's please.
>>
Rolled 11 (1d100)

>>1729512
>>
>>1729512
>>
Rolled 28 (1d100)

>>1729512
>>
Rolled 22 (1d100)

>>1729512
>>
Rolled 68 (1d100)

>>1729512
>>
Rolled 47 (1d100)

>>1729512
>>
>>1729522

28, You've had a long day, and it's really starting to get to you.

Writin'
>>
>>1729512

Time seems to blur as you race down the path; at some point Sierra wakes back up and is running alongside you. You don't notice the transition.

And it's because your body is begging you to stop. Your limbs feel like lead, your lungs burn, and you're sweating like a madman.

But you don't stop, because you can't. That's all there is to it.

You still feel like absolute shit, none the less.

Another passage of time that you don't really process, and your rounding that familiar corner to Goo Hwi's 'home'.

Thankfully, he's already there waiting for you, evidently having taken Sierra's message to heart.

"Goo Hwi!" She talks for you because you're far too focus on not collapsing where you stand currently, "We've got some time, but not much at all".

The old man looks at you and frowns, before turning back to the elf, "I know, I just wanted to finish preparations. Oh, though I did grab something for you both on my way out".

You have obtained:
> 1 Good Quality Broadsword!

"I would have liked to have put some more work into it," He starts talking again, "But there's no more time. Sierra, do it".

She looks shocked at his demand, "You can't be serious".

"I am" The look on Goo Hwi's face is brutal, all ice and determination.

Numbly, Sierra raises a hand, and a ball of flame shoots out of it, impacting against a wooden wall. Against normal fire, the wood would have maybe been scorched at worst, but Sierra's fire has the wall burning in seconds.

"I dedicate this pyre," Goo Hwi speaks up, his head bowed in prayer, "To those who I have left behind".

The temple burns, and there's a crushing silence aside from the crackle and snap of fire.

Then, someone says to leave and you do. Your ears are ringing again, so you can't hear much aside from the pumping of your own heart.

> Roll me three more 1d100's please.
>>
Rolled 12 (1d100)

>>1729566
>>
Rolled 96 (1d100)

rowing
>>
>>1729581
Bless you anon
>>
>>1729581

96, No need for more rolls
>>
Rolled 86 (1d100)

>>1729566
>>
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>>1729566

You're exhausted, nearly deaf, and can't think entirely straight.

Thankfully, your intuition is completely separate from those three things.

So when something comes bursting out of the brush from behind you, you've already got your newly acquired Broadsword in hand and slashing away whatever is there.

It nimbly moves out of the arc and backwards, where it meets up with two other figures.

Their movements immediately tell you that they're no longer human, but you immediately recognize the bandit leader, 'Jun', and the only guard you saw survive the explosion.

As they step out into the open, you can see exactly what you were expecting. Blight clings to their skin and weapons, tying them together in ways that cause the three to move in strange, shambling motions.

You know that Sierra and Goo Hwi are behind you, prepping for a fight. You do too, as you don't have the energy or the confidence to turn your back on the Boss' chain and sickle.

> Roll me three 1d100's please.
>>
Rolled 47, 2, 8 + 10 = 67 (3d100 + 10)

>>1729609

[Sierra Activity]
>>
File: Spoiler Image (631 KB, 759x850)
631 KB
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Rolled 6, 86, 56 + 15 = 163 (3d100 + 15)

>>1729609

[Goo Hwi Activity]
>>
Rolled 93 (1d100)

>>1729609
I invoke the name of Guts to bless this roll.
>>
Rolled 2 (1d100)

>>1729609
>>
Rolled 58 (1d100)

>>1729609
Come on Nat 40
>>
>The old man looks at you and frowns,

Goo Wi is very dissapointed with our physical trainning.
>>
>>1729619

93, Good Success.

Guts has heard your call
>>
>>1729566
>The old man looks at you
>The old man looks
>looks
Avast, me hearties! We've got a liar - he is no blind man!
>>
>>1729619
The old black knight heard our prayer
>>
>>1729618
>86+15
The old man is pretty good
>93
We're also kicking ass
>47+10
Sierra could be better. She is a elf :^)
>>1729615
>>1729619
>>
>>1729643
an elf waifu* =^)
>>
>>1729643
fucking mages don't know how to use a sword in the right way.
>>
>>1729609

You ride the next adrenaline spike like a wave, surging forwards.

There's a bright orange light that flies by you, missing you by maybe a foot. The Boss ducks away from the attack, only to run straight into yours. Cutting into him just feels wrong, flesh not parting before the blade like it should. Still, your attack draws a howl of pain and rage from him.

You see the chain coming, and easily duck the first pass. He's winding up to attack again when there's a blur of motion to your right and suddenly the guard is a bloody smear against a tree.

Catching the barest glimpse of Goo Hwi wearing knuckle to elbow metal gauntlets as you fall back, he's gone in the next instance. Unfortunately, 'Jun' is far more agile than any human has any right to be, so he bends out of the way of a strike that should have blown him in half. The Old Man's guard comes back up immediately, and he parries away the countering dagger.

What now?
> Charge the Boss again
> Focus on dodging or blocking the next attack
> Other
>>
>>1729653
> Charge the Boss again
Our adrenaline probably helps in attacking, not much in waiting for a move
>>
>>1729653
>Focus on dodging or blocking
We're not really trained for combat. We can help the other two by not being in the way
>>
>>1729667

Currently, adrenaline is the only thing keeping you from having negative modifiers. For now.
>>
>>1729653
>Other
Counter and disarm
>>
>>1729667
>>1729670
>>1729683

Roll a 1d100 each of you. Whoever gets the highest is the one we'll go with.
>>
Rolled 35 (1d100)

>>1729667
>>
Rolled 66 (1d100)

>>1729686
>>
Rolled 75 (1d100)

>>1729686
>>
>>1729683

Counter and disarm wins.

Writin'
>>
>>1729693
Good roll anon. I don't care my didn't win as long as the roll is better.
>>
Rolled 71 (1d100)

>>1729653

You've only got a slightly work head on your shoulders, but you're not sure if you can go toe to toe with the Boss again.

So you settle for standing straight up and baiting him into using that chain on you from a distance.

> Roll me three 1d100's please
>>
Rolled 54 + 10 (1d100 + 10)

>>1729653

[Sierra Activity]
>>
Rolled 36 (1d100)

>>1729710
>>
Rolled 87, 29 = 116 (2d100)

>>1729713
>>
Rolled 22 (1d100)

>>1729710
pirate gods pls bless my dice
>>
Rolled 11, 32, 55 + 15 = 113 (3d100 + 15)

>>1729653

[Goo Hwi Activity]
>>
Rolled 60 (1d100)

>>1729710
>>
Rolled 36 (1d100)

>>1729710
>>
Rolled 5 (1d100)

>>1729710
>>
>>1729724

36 versus 71, Failure

Writin'
>>
Rolled 62 (1d100)

>>1729710

You hold your broadsword out in front of you and brace yourself. What was once a bandit charges up and sends his sickle flying straight for your head. You're prepared for the impact, but at the last second your grip and legs fail you; the blade and chain smash into your guard sending your sword flying and you straight into the ground.

He pulls the chain back, in the middle of which it looks like he's going to finish you off when another bolt of fire crashes straight into his face. The smell of burning flesh and Blight is physically repulsive to you, but it keeps you awake for the next few seconds.

> One last round of rolling, you all know the drill
>>
Rolled 96, 25, 58 + 10 = 189 (3d100 + 10)

>>1729740

[Sierra Activity]
>>
Rolled 29 (1d100)

>>1729740
>>
Rolled 20 (1d100)

>>1729740
>>
Rolled 66, 46, 73 + 15 = 200 (3d100 + 15)

>>1729740

[Goo Hwi Activity]
>>
Rolled 84 (1d100)

>>1729740
>>
>>1729751

84 versus 62, Good Success

Writin'
>>
>>1729740

You know you only have seconds left of being conscious.

And you make them count.

Jumping to your feet, you twist out of the way of another attack, it just barely missing you as you force your beaten down body to just move for this last bit longer.

Your Broadsword is there sticking out of the mud and you somehow easily pull it out of the ground. Lunging forwards, you don't even bother to dodge the second strike of the chain, as a stream of fire lights him up to the point where the metal snaps from the stress mid-swing. It goes flying over your head, but that doesn't even come close to your attention. Gripping the blade as tightly as you can, you force it into and through his weakened neck. The Blight is all that's keeping it up, and then that becomes moot because Goo Hwi comes out of no where and punches his head into oblivion from your sword up.

He's obviously already dealt with 'Jun', and it now occurs to you that you're alive and everyone's alive and that you're safe and that you're passing out as you stand.

Your body hits the ground with a dull thud, the exhaustion of the entire day crippling you. You think you hear someone calling out to you, but you dismiss it as another nightmare and try to push it away.

> Artificer Quest #2 Complete
>>
>>1729771

> That's it guys, thanks for playing. Once again, I'll be around to answer any questions.

> Actually, I have a question for those who were in the Build a Thread Quest: How's the Blight holding up to your expectations?
>>
>>1729780
Pretty good, the blight is scary. Just the way I like it.
>>
>>1729787

Good to hear; there's nothing more aggravating for me than when I read a story and the main threat doesn't feel like an actual threat at all.
>>
>>1729566
>The old man looks at you
is he lying about being blind?
or is this a typo?
>>
>>1729817

That's not a typo. Think of it this way: he didn't open his eyes, but he still turned and angled his face down at you.
>>
>>1729808
Where will our new adventure be? So other "not Chinese" town?
>>
>>1729829

Quest #3 will begin on the road. You're in for quite a bit of a recovery period, with how hard you stressed your body back there. From there, I do believe, since quite a few people would like to get to making magitech of our own, we'll be heading towards a city of sorts. Who know's what we'll find there?
>>
>>1729835
Good night OP
It was a good thread I can't wait what will be in store for us.
>>
could we become infected and become a plague mage? interesting if we want to go the corrupt route

and the two natives have proven useful, lets see where we go from here
>>
>>1730048
One is native.

It's sad what happened to their livelihood, elf bar/inn that she work so hard on is being taken over by the blight. The old man temple is up in flames the ashes taken over by the blight.

But at least we're alive, all thanks to us.
>>
>>1730056

true but I have a few other ideas

oh god heres a thought. to become ultimate artificer litch mode or something like that, or even a god like being. we have to kill out new friend and the elf. its a overdone cliché and rather common, but this is a grim dark world. hell maybe to stop it there are thre sacrifices needed, but only we can do the sacrificing. oh gods that's horrible and I want to do it.

first the old man, then the elf and then us........grim dark to the max
>>
>>1730048

Well, you'd have to learn magic first, which is a bit outside of your specializations, and then you'd have to be corrupted and manage to resist the Blight crushing your consciousness.

In all honesty, it sounds like a cool idea, but if anything it should be a completely different Quest.
>>
>>1730339
maybe, but still I can make jokes about grim derp...... okay maybe I enjoy watching people fret and try to choose a lesser evil. but not for this quest, got it
>>
>>1730344

Yep, you can. We've already got a guy who wants pirates in this, so welcome to the club. And that's not to say there won't be tough choices coming up, I'm just saying that perhaps becoming a plague Mage wouldn't make too much sense for John. But, maybe, someone else in this setting might want to become one...
>>
>>1730359
oh no..............I have a feeling I have just done the stupidest thing I could have done in this situation.

and I'm not to sad about not being plague mage, it should make sense I just enjoy the idea john can control the super fearful force of the setting, power fantasy. and the pirates are retarded and hilarious but again not for the setting.

now I'm imagining going to the sea and john just sees a parrot on someones shoulder
>>
>>1730371
what would be better is to make electro shock
collars for the blight infected and just drive them towards our enemies.
>>
>>1730398
hmmm, I like it but we would have to go to a tainted place and leash em. maybe do it to scum and bandits?
>>
>>1730407
well we just need a bit of taint to start, nothing says we can't infect the uninfected.
>>
>>1729835
>You're in for quite a bit of a recovery period

That's fine it makes us able to work on the gaulet we got for ourselfs.
>>
>>1730410
do this in lab conditions [in a secret mountain fortress with a evil laugh] and make our morals very very grey and you have my vote

>>1730418
true, but lets dismantle it and then put it back together clean. better knowledge that way
>>
>>1730418
>>1730419

I'll clarify this now, that Gauntlet you found is not in repairable condition. You can dismantle it bit by bit to gain a better understanding of how to build one of your own, but trying to get it back into working condition would require you replacing all the parts so just making one from scratch would be easier.

>>1730398
>>1730407
>>1730410

Remember that out of the close to two dozen people that were caught in that explosion, only three ended up becoming Corrupted; the Blight just flat out consumed the others.
>>
>>1730424
That is fine. Still it will be more usefull then just not doing anything while we recover.
>>
>>1730426

Yep. Beating that DC 90 got you an item that will quadruple your modifier for building Magitech Gauntlets once you're done picking it apart.
>>
>>1730424
>Remember that out of the close to two dozen people that were caught in that explosion, only three ended up becoming Corrupted; the Blight just flat out consumed the others.

And we managed to not die to it again. John had a hard life..
>>
>>1730431

John is a very lucky man; just not in ways that actually improve his life.
>>
>>1730430
Oh forgot about our new tools it get us a time to work with then too.
>>
>>1730433

Ironic that the best piece of loot anyone got in that dungeon was once a maintenance worker's toolbox.
>>
>>1730432
Just a question how many people survive a blight. How should we call it?infestation? More then once?
>>
>>1730437
You call it Ironic i call it fate. The tools were just looking for a new owner to use then. Now in our hands they will be usefull once more.
>>
>>1730438

What the Anons who helped me build this quest decided on was a kind of cataclysmic-level plague that also has a kind of malicious backing to it. The Blight is what I made that idea into.

The Blight began millennia ago, only a few years after the Age of Gods ended.
>>
>>1730447
Also, can we not forest the fact that we still have to build our own golem? Still think we should focus on golem magictech using our gauntlet once we get it fixed and learn how to golem shit up.
>>
>>1730565
I agree, however the gauntlet must be dissected to help push us along our path
>>
>>1730570
That's very true so first thing on the list is fixing the gauntlet and then learning about transmutation via magictech to create our golem.
Also I've realized that golems would be extremely helpful as the blight mainly effects living things so we'll be able to do several things with our golem.
>>
Why are we even discussing evil overlord antics anyway? I didn't even know that we are evil nor insane.

Like, I was pretty sure we're supposed to be a hero, yeah?
>>
>>1730615
It's a grim dark fantasy setting so being a hero turn this quest into a noble dark setting and turning into a villan into a grimdark setting.

i would rather be the hero but if i'm out voted there isn't much we can do about it.
>>
>>1730615
>>1730641
Yeah, I'd like to do a hero's quest this time but I'm totally up for doing a plague mage next quest.
>>
>>1730641
No, why are you trying to force this into a tiny little box? dark fantasy, noble dark, grimdark, just forget all that shit and play the character.
>>
>>1730655
Easy friend i know what i did can look like a limited way of playing but my main point was that whatever the most of players agree to do i will be omay to gp with it.
>>
>>1730615
There's no guarantee its evil though. What if we just used bandits and folk on death row to fight other infected.
They have clearly shown super human ability so why not fight fire with fire?
>>
>>1730678

> Anons want to weaponize an ancient plague that devours people whole and has shown no sign of being able to be contained aside from mass-military action or scorched earth tactics.
> Wew lads
>>
>>1730683
>There's no guarantee its evil

I mean, what if it's simply a planar aberration or eldritch horror that need hugs? It doesn't HAVE to be an ancient biological weapon. What if it's just a control specimen that left the friendly neighbourhood Umbrella Corp. lab and went for a walk and can't find its way home?
>>
>>1730703
>>
>>1730715
The fuck is going on?
>>
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>>1730728
>>
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>>1730738
>>
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>>1730753
>>1730738
>>1730728
>>1730715
I know how to become a blight mage. We take that blight form into a fleshlight then we show who boss ans fuck that bitch. Our seed will mix together allowing us to resist the blight so we can become a mage of it.
>>
>>1730850

The Greatest Question of Our Time is now:
> "Can we fuck the Blight?"
>>
>>1730864
If we can create a suit that cover us and protects our dick we definetly can!
>>
>>1730850
>>1730864
Sierra is a telepath and is reading our mind right now while we're knocked out from exhaustion.
>>
>>1730864
We can fuck anything as long as it has a surface for our dick to ride on.

But we can't do it yet so the blight burns through shit. So we need to put our dick through much training, and get some endurance and magic shielding for our dick or it will burn up like our hopes and dreams.
>>
>>1730872

Being a Telepath is Suffering
>>
guys, I leave for an hour and I come back to this?

Jesus can we go back to talking about an elven waifu, it was better than fucking a malicious demonic disease
>>
Rolled 41, 62, 78, 3, 24, 5, 94, 49, 59, 68, 95, 35, 67, 46, 61, 1, 25, 3, 73, 83, 4, 37, 81, 11, 83 = 1188 (25d100)

>>1730864
If you're here you should be updating scumbag
>>
>>1730901
>>1730902
Horse pussy waifu best waifu
>>
>>1730902

if you're here you should be rolling better i'm so sorry

I'd rather not blueballs you all by going "Hey here comes part 3 lol jk I need to leave for two hours now see you then" at post #2. I will start part three in about ~3 hrs.
>>
Rolled 17, 68, 44, 93, 2 = 224 (5d100)

>>1730921
Okay baby, I'm just getting warmed up.
>>
Rolled 26, 86, 11, 71, 40, 77, 58, 31, 92, 37, 13, 17, 28, 48, 89, 92, 2, 41, 71, 83, 9, 74, 88, 71, 83 = 1338 (25d100)

>>1730921
Nats check them
>>
Rolled 79, 54, 79, 94, 72, 29, 61, 95, 39, 14, 20, 99, 61, 81, 81, 82, 88, 2, 2, 66, 22, 36, 73, 93, 67 = 1489 (25d100)

>>1730940
nearly hit 1337 nigga
>>
Just remembered one other question.

What did you guys think of the nightmare/flashback section? It was a bit of an experiment with that style of writing for me, so I'd like to here what your thoughts on it are.
>>
>>1730968
It does give insight about the MC backstory, I like it.
>>
>>1730968
I like it.
>>
>>1730921
Oh hey, I thought I came at the tail end of #2, but now I get to catch #3 if I can manage to stay awake.
>>
>>1730968
I like the disjointed, confused first-person style. I guess our man John must have been through a lot more than he says, huh?
>>
>>1730973
>>1730994
>>1731036

Good to hear. I have exactly zero experience with physiology or anything like it, but I liked the way it turned out as well.

>>1731029

Not sure what time it is for you, but these tend to take a while.

I could, however, start now and then take a break for dinner if you want to at least be part of the beginning of part 3.
>>
>>1731133
It's fairly late here (being Yurop in a mostly Murrican imageboard is suffering) but I can pull through for a couple more hours at least. You just do you.
>>
>>1731133
>I could, however, start now and then take a break for dinner if you want to at least be part of the beginning of part 3.

Do it!
>>
>>1731133
Start it senpai.
>>
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>>1731133
>I could, however, start now
pls do
>>
>>1731144

The good news for you is that I sporadically update while at work during the day, so you should be good to participate during that.

>>1731144
>>1731147
>>1731150

We'll start in a minute.
>>
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>>1729771

[ARTIFICER QUEST PART 3 START]

You're in what's, thankfully, not a completely black void. It's that shifting, smokey darkness that tells you that you're still alive, still in reality only that you're unconscious.

You float there, blissfully free from the pain and chaos of the last twelve hours. Has it been twelve hours? You can't remember. You can barely remember the last fight, nevermind the passage of time.

There's murmurs around you, and you can almost feel that you're being moved. A warmth fills you, but it's away off in the distance along with the voices that mean nothing to you because voices and words and language are apart of a world that you're currently far away from.

You don't care, though, because you can finally get some rest.

> Roll me three 1d100's please.
>>
Rolled 44 (1d100)

>>1731167
>>
>>1731170
Well, I misplaced half my name, but at least I remember how to dice.
>>
Rolled 31 (1d100)

>>1731167
>>
Rolled 22 (1d100)

>>1731167
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>>1731170

44, You are quite tired after everything that's happened. Just 5 more minutes...
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>>1731167

You fade away again and, after an unknown amount of time, you feel yourself begin to awaken.

"-hn's... ... wa-..." A voice, one that you can actually understand slightly. You latch onto the noise and finally feel consciousness surge into your body.

> Warning! Your body state is currently: Weakened!

The first thing that hits you is that it's daytime. You can tell because everything is currently a bright, blurry mess.

"You back from the dead there son?" Goo Hwi, at least you assume it's him, comes into your vision. He looks alright.

What's the first thing you say?:
> "E-everyone... alright?"
> "D-did we... kill them?"
> Other
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>>1731197
>> "E-everyone... alright?"
>>
>>1731197
>> "E-everyone... alright?"
>>
>>1731197
> "E-everyone... alright?"
>>
>>1731199
>>1731205
>>1731211

Concern for our fellow party members takes priority over all else.

Aaannd I'm off to pick up some Chinese Food for dinner. I'll be back in around an hour. See you guys then.
>>
>>1731217
cya have a nice dinner.
>>
>>1731197

"E-everyone... alright?" It's the first thought that makes it out of your fuzzy mind, and it apparently amuses the hell out of Goo Hwi.

He even starts laughing at you, the old man.

"Oh, we're fine John. Neither of us were scratched during the fight. You, on the other hand..." He looks at you with a stern look, "You're going to spend the next few days resting as much as you're able to".

"How bad was it?" You can't help your morbid fascination from rearing it's head.

"You had Severe cases of Exhaustion, Mana Depletion, and Shock. If you weren't in the shape you're in, your heart would have stopped".

It really was serious, though...
> "I guess I lived, that's a bonus"
> "Mana Depletion?"
> Other
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>>1731350
> "Mana Depletion?"
>>
>>1731350
>> "Mana Depletion?"
>>
>>1731350
>> "Mana Depletion?"
> "Mana Depletion?"
????
>>
>>1731350
>> "Mana Depletion?"
Cool we have magic within us
>>
>>1731353
>>1731359
>>1731362
>>1731365

Maybe Mom was right about playing around with Magitech...

Writin'
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>>1731350

You can understand the Exhaustion and Shock, but what's...

"Mana Depletion?" Your tone is incredulous. You've never cast a spell in your life.

"Yes, Mana Depletion" Goo Hwi nods, "You really didn't think it was adrenaline alone keeping you on your feet didn't you? You subconsciously use Mana while you're working, every Artificer I've met has done the same thing without realizing it; it's why I enjoy watching them so much".

"Right..." Something's been bugging you for a while now, and maybe now's the best time to bring it up.

Ask Goo Hwi about his 'blindness'?:
> Yes
> No
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>>1731365
Well we do mix a lot with magic tech so it isn't much of a surprise.
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>>1731389
> No

No need to. More important ask him where we are.And say you are sorry for making him and Sierra to carry you.
>>
>>1731389
>> No
>>
>>1731401
>>1731404

Now's not the time.

Writin'
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>>1731389

"That's nice" You scratch the back of your head awkwardly, "So, if you don't mind me asking, where are we right now. Oh, and sorry about having to carry me".

Goo Hwi waves off your last comment, but takes some time to answer your first, "We've been on the road; you've been out for about two and a half days. There was a town we passed through yesterday, so we managed to get the word out about what happened in Bo Shan. With any luck, they'll be able to cut off the Blight from spreading much further".

That's... good, you suppose. Things could have gone worse for you all.

Is there anything you want to ask Goo Hwi about?
> Where are we going?
> I saw you during the fight, pretty impressive
> Other
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>>1731464
>> Where are we going?
>>
>>1731464
> Where are we going?
> Other
How is Sierra?
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>>1731477
seconded
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>>1731464
>Where are we going?
>I saw you during the fight. What's with those gauntlets?
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>>1731477
Supporting
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>>1731470
>>1731477
>>1731479
>>1731485
>>1731482

Perhaps moving the conversation onwards is a good idea.

Writin'
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>>1731506
Well unlike us she did lost her second life.
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>>1731464

"Do we have a destination in mind? Or are we just wandering about?" You don't mind either way, but it'll be nice to know for sure.

He doesn't leave you waiting on this one, "Sierra said she knew some people in a port city called Shirahoro, so that's where we're heading".

That works for you, so you nod. It's then that it hits you that you haven't seen the elf at all. "Hey, Goo Hwi, now that you mention her, how is Sierra doing?" You take a look around, but all you see is a small clearing in the midst of a forest. You've apparently been sleeping in the dirt.

The old man gives you a tough look, "She wasn't hurt during the fight, but she didn't relax until your condition improved to the point where I wasn't worried about you slipping into cardiac arrest. Right now, she's out getting us water".

You wince at the harshness of his tone; you really were in a bad state for a while. Something else piques your curiosity, so you speak up, "I saw you during the fight; gotta say I'm impressed. What's with those gauntlets though?"

A wistful smile comes to his face, "I haven't had to use those in years, I was a bit rusty. They hold up extremely well to the Blight, so it makes them very handy when fighting it".

You can't help but feel a bit awkward at his evaluation of his own abilities. Still, there's a calm quiet between the two of you, however, and it's rather pleasant out for how much hell you've been through recently.

What now?:
> Take a walk around
> Inventory Check
> Other
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>>1731545
>> Take a walk around
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>>1731545
>check up on Sierra
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>>1731545
>Other
Check the toolbox
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>>1731545
> Inventory Check
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>>1731545
fismantle and work on the gauntlet we have with us. also check what is in the mysterious box.
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>>1731558
Seconding.
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>>1731558
Thirding
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>>1731558
>>1731561
>>1731563
>>1731566
>>1731571

What's in the box?

Writin'
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>>1731576
>What's in the box?

hopefully something good.
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>>1731545

You're feeling a lot better, so you go to get up for a walk when you feel yourself brush an arm against your rutsack.

But, it doesn't feel right. Your bag is supposed to be flexible and give when you push against it not be rigid and hard...

Oh, the Toolbox, right...

The Toolbox!

Mind whirling, you push yourself up into a sitting position and grab your bag. Pulling it open, you gently ease the Artifact out of into the open.

Goo Hwi, who was at first concerned with your sudden movement, is now extremely interested in what you have in your hands.

"John, what is that?" He sits down besides you.

Placing it on the ground, you're about to respond when there's a rustling ahead of you and Sierra materializes at the edge of the clearing holding five canteens. She's also wearing one of your Changes of Clothing.

You try to hold it in, but you can't. You burst out laughing because despite the fact that she's rolled the sleeves up and tied the top of your shirt as tight as she could it still looks like she's wearing a tunic and baggy pants.

She even knows she looks ridiculous, what with the completely stuffed look on her face, "Nice of you to join us again, *John*".

Calming down, you watch as she walks over, all thoughts of anger gone when she sees what you have.

"What is that? We found it in your bag, but didn't want to touch it without asking you what it was first".

A pretty sensible course of action, if you're being honest. When you trust your mouth to not grin too hard, you speak up again, "I found it in the Ruins, probably the only thing really worthwhile in that blasted place". You can't help but spit out the last of your words, "As for what it is, it's a Toolbox. What's really important is what's inside".

No one responses, because they're both right over your shoulder as you flip the latch on the side of it and the lid opens.

There's multiple tools inside, though only one is Magitech, and it's with reverence that you reach in and pull the that one out.

It's ancient, but aside from the obvious marks and scars on the metal that tell of years after years of usage the thing is in working condition. You're not really sure what it does, but you carefully aim it downwards and activate it.

There's a low humming noise as the mana conduit activates and the front starts glowing white hot. Turning it off again, you find a small switch on the side, hit it, and turn it back on.

Some grass is severely scorched as a thin blade of flame shoots out of the front. Goo Hwi and Sierra almost jump out of their skin and you start laughing again.

You have obtained:
> One Ancient Grade Welder/Cutting Torch Multitool!

You say:
> "Holy hell it must be my birthday"
> "What a beauty..."
> "Thank you, unknown ancient artificer, for your glorious handiwork"
> Other.
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>>1731657
"Yarr, she's fine lass, ain't she."
or
"What a beauty..."
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>>1731657
>what a beauty
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>>1731657
> "Thank you, unknown ancient artificer, for your glorious handiwork"
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>>1731657
>> "Thank you, unknown ancient artificer, for your glorious handiwork"

And then we pass out again.
>>
>>1731689
this
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>>1731673
>>1731675
>>1731677
>>1731689

There's nothing like waking up to Magitech in the morning.

Because you passed out holding a new toy.

Writin'
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>>1731707
Goo Wii and Sierra face palm hard and throw it away while we are unconcious.
>>
>>1731657

"What a beauty..." You quietly say, though that ends when a joking tone enters your voice, "Thank you, unknown ancient artificer, for your glorious handiwork!"

You go to start laughing again, but the rush of blood to your head and your weakened body mean that you instead pass out onto your back.

At least you go out with a smile.

...

It's a few hours later that you wake up, because you find yourself in the twilight. Nearby, Sierra sits quietly, though she does turn to look at you when you sit up again.

"You calmed down now?" The question is spoken low and you can tell she's keeping her emotions in check.

"Yeah," You no longer feel the same rush as before, "I'm good now".

You both stare up at where you can see a few stars poking through the tree tops.

You say?:
> "How have you been?"
> "So, Shirahoro, huh?"
> Say Nothing
> Other
>>
> "So, Shirahoro, huh?"
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>>1731764
> "So, Shirahoro, huh?"
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>>1731764
> Say Nothing
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>>1731764
> "So, Shirahoro, huh?"
>>
>>1731768
>>1731769
>>1731789

Keep moving forwards. Keep looking forwards.

Writin'
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>>1731794
No sense in keeping attached to the past.
>>