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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1682622

You are the Courier. Executor. Paladin. Father. A man of many titles. Your nation grows under your watchful eye an delegation of tasks to your ever growing force of intellectuals and individuals with remarkable abilities, from artificial intelligences, to super mutants, augmented humans, and extracted, sentient brains.

And for the first time in along time you have ventured out beyond the big empty, beyond California or even the Mojave, to see what other factions, lie beyond your scope of vision. You have found monsters and friends in Texas, met the Midwestern Brotherhood of Steel, and seen the livelihood of the Mutant Liberation Army as your map of the former Commonwealth continues to expand.

The question now remains, how your empire will prevail over all.
>>
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491 KB
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!ALERT!

Following our broadcoast, a Vertibird has landed away from our settlement, clearly marked in Enclave / American. Several Power Armored soldiers are walking out and exploring

>What do?
>>
>>1701204
Name, rank, serial number.

Check it compared to what our general knows, see if he recognizes them.
>>
>>1701209
1 for this
(who do you send out to ask?)
>>
>>1701204
Go forward, with our Enclave remnants and meet them.
>>
>>1701213
Us, bring oreno and our new general whose name i don't recall.
>>
>>1701213
All of our enclave people in their appropriate PA. Along with ourselves in Arcade Gannon's PA.
>>
So, assuming the Enclave doesn't kill us for some reason and that this isn't all of them. What are we gonna do about potentially their entire population wanting to join us or something?
>>
>>1701253
I they can get us water we can build hexcrete houses for them. I they don't they'll just have to wait in tents till we get more water from our surrounding and Utah.
>>
>>1701253
Gonna have to convince them to be cordial on the mutant front. Don't want to bring in people who would start a race war.
>>
>>1701253
I don't see anything wrong with integration of that's something they want.

Might have a small clash of ideology.
>>
>>1701253
A more pressing issue, how are we gonna handle the Enclave's reaction to the Chinese.
>>
>>1701259
Eh, water is something we can solve fairly quickly seeing as we've still to tap the underground river.

>>1701260
Eh, just make a point that we aren't making more SM's and that their utility as labour and warrior's outweighs their...nature. Same for the ghouls. Keep Unity's whole deal on the hush hush however just to be safe.

>>1701262
Yeah, the utility of the shit the Enclave would bring (PA, verti-birds, maps of functional pre-war facilities, production methods / design documents, scientists and more) would outweigh any such problems. Especially if we can get them to not kill the BOS members we have and shit.
>>
>>1701260
We can have Moreno use his Frank horrigan reasoning for that.
>>
>>1701265
That shit was in the past. Point out how the Enclave went communist essentially on their little Oil rig and that the Communists aren't ideologically driven or anything.

Not to mention the Chinese are pure humans, untainted by FEV / radiation from the bombs. Something the Enclave puts great value on.

Plus, they've got a tank. I think that will keep the Enclave from trying anything too much.
>>
>>1701204
Backing this >>1701209 have ourself and our enclave soldiers meeting them
>>
>>1701213
3 for bringing ourselves and our Enclave personal.

>>1701204
These are guys from Raven Rock ain't they?
>>
>>1701330
Ravwn rock would have mark 2 advanced power armour. These guys have the west coast mark 1 advanced power armour.
>>
>>1701332
Huh, Well there are various outposts of Enclave scattered through out the USA, Including Canada and possible groups in Mexico So, It could be alot.
>>
>>1701334
Yup. They could be from a variety of places.
>>
>>1701245
>>1701222
>>1701216
You and the Devil's Brigade walk up in your power armors.

>Kreger
"Captain Kreger, 4th Battalion, 160th Aviation"

>Enclave Soldier
"Captain Lance, 4th Battalion, 3rd Infantry

Our eyebots recieved your distress signal and your recruitment broadcast. We'e been sent here by General Ward from Base Albion to investigate.

I need to make a report on my findings. What can you tell me about your operations here?"

>What do
>>
>>1701336
Oh boy where to begin.
Aliens.
Chinese.
Science.
NCR.
MLA.
Texas.
>>
>>1701336
>Ask Kreger if General Ward was a good kid or if he was a hard-liner with the whole 'kill everything on the surface'

>Model an Answer that leaves out our current tech level and any details of trade/production capabilities and anything else that would set them off to be hostile right away.
>>
>>1701343
Do this.
>>
>>1701343
>Kreger
"I've never heard of a General Ward before. Communications with other Enclave outside Navarro was limited."
>>
>>1701343
>Model an Answer that leaves out our current tech level and any details of trade/production capabilities and anything else that would set them off to be hostile right away.
They asked about our Operations, i think they would be insulted when we avoid the question, gotta at least say something that would appease them.
>>
>>1701349
How would you word it then Anon. I figured they meant Operations in the entire thing.
>>
>>1701349
Right, so mention that weve established a settlement, have conducted scouting operations in surrounding regions, but are focusing on building up our current infrastructure.
>>
>>1701359
This
>>
>>1701352
I would at least mention some production capabilities, like robots. Maybe even a tech we think is worth mentioning like the blue lasers.
>>
>>1701336
>>1701348
Fuck it I'll back this >>1701359
>>
>>1701364
Actually mentioning the hexcrete would be a good bait for their leader to meet us, It's very useful and we get to see if the general is someone we want to work alongside with.
>>
>>1701349
Say something like:

Given the loss of the President and senior leadership onboard the oil rig years ago, we thought that central command was lost.

As such, we're established a new state dedicated to restoring and reunifying America.

Our focus is on a technological approach alongside pragmatism. Given the intense threat posed by the NCR, MLA and Legion, we cannot afford the luxury of complete ideological purity.
>>
>>1701359
We will have to mention the waste-lander population. Maybe down play the power they have by pointing to our ever present surveillance and robotic army?
>>
>>1701375
Oh yea definitely mention we dropped the Purity thing since we started with 6 old enclave soldiers, now we have about 200-300 Pop.
>>
>>1701375
I like it
>>
>>1701377
Problem is that we, the leader, are a wastelander too, of course we can just mention we can win at arm wrestling against a supermutant.
>>
Can I get a vote of 3 on what(which) dialogue you want to go through?
>>
>>1701386
Backling this >>1701375 Also include some production capabilities.
>>
Rolled 88 (1d100)

>>1701375
>>
>>1701391
Oh no?
>>
>>1701375
>Enclave
"We've heard rumors of the loss of Navarro but no confirmation until now. You are certain that Control Base ENCLAVE has fallen?"

>Kreger
"Exactly 44 years ago yes."

>Enclave
"Understood. The Presidency had transferred from President Richardson to acting President John Henry Eden. However, he is reported missing and presumed KIA in a battle against the Brotherhood of Steel.

Our previous reports of this region were taken from the Enclave at Chicago. The Brotherhood there was more forgiving and permitted many to retreat and make their way to Base Albion. We would like an updated status on the strategic position of the Enclave here.

. . .

what do you mean by not having the luxury for 'ideological purity'?"
>>
>>1701406
>Strategic Position is currently in most leadership roles of a statement, but with vast amounts of Wastelanders and useful mutants. Hexcrete production is underway to various degree's, as is Food goods, with limited production capabilities. Due to the loss of command, A chunk of land has been craved out in this area and we have gone under cover, renaming ourselves as something else but remaining pure to the return of America

ANON'S HELP PLEASE, GIVE WORDS OF WISDOM.
>>
>>1701406
We started with 6 old enclave soldiers and 1 young one.
>>
>>1701409
sure. do this
>>
>>1701408
1 for this
>>1701409
>>1701422
2 for this
>>
>>1701408
>>1701409
A mix of these are good.

Add a line about how we're restorted the research facilities at BigMT.

The lack of ideological purity relates to the incorporation of wastelanders and useful mutants. However, given our critical manpower situation - these steps were necessary.

What we are uncompromising about though, is the restoration of America as she was; beautiful, powerful and whole.
>>
Rolled 29 (1d100)

>>1701409
>>1701408
>>
>>1701434
>What we are uncompromising about though, is the restoration of America as she was; beautiful, powerful and whole.
Wouldn't this be a lie? Many anons including myself are planing to make a new better America rather than just bringing back the old one.
>>
>>1701442
Is it not the American dream to build a better, brighter more beautiful future?
>>
>>1701445
Heh, that's good.
>>
>>1701445
I thought it was to get filthy stinking rich having just arrived off a boat from a country of your choice or from a middle / lower class background.
>>
>>1701449
No no, That's what our GREAT grand-kids deal with. Not us.
>>
>>1701445
Precisely.

Also we want our America to be whole and powerful - that's the truth. The 'beautiful' part is...subjective.
>>
>>1701449
That was the old America, our America(Or at least mine) will be about improving yourself as best as you can physically and mentally. To live like kings not because of what you own but what you are, a strong intelligent and very capable person.
>>
>>1701445
>>1701454
Why not both?
>>
>>1701454
First we need to reach the standard of old American than surpass it making better than what it was
>>
>>1701454
>>1701464
Woops, misread the link.
>>
>>1701469
then once all that is done we need to ensure all records of nuclear weapons or their construction worldwide are destroyed this must never happen again
>>
>>1701490
>Destroy the past so it never happens again
Lolwut?
>>
>>1701501
This. Not to mention we have the tech to remove fallout reliably and the Shi have a plant that does it.
>>
>>1701490
>>
>>1701512
>Not to mention we have the tech to remove fallout reliably.
No we don't.
>>
>>1701501
> remove the ability to make more nukes
a bad thing ?
>>
>>1701517
And when some scientist discovers nuclear ission, they start making bombs and the world dies once more in a nuclear holocaust.
>>
>>1701520
> fallout new vegas 2
when
>>
>>1701517
>Ensure all records of nuclear weapons or their construction worldwide are destroyed this must never happen again

>remove the ability to make nukes

2 major different things here mate. ONtop of that, our spy shit is gonna be in every house and can detect if somebody has somehow made a nuclear warhead and we'll be able to see it.

>>1701516
We can get it easily mate from the Shi or get our own plant design.
>>
>>1701520
>Nuke Japan again 2, return of anime
When
>>
>>1701527
> implying you won't be able to circumvent the tech
kek
>>
>>1701535
>I have no idea how anything with nukes works the post.
>>
>>1701538
> not knowing what trolling is
yep
>>
QM is dead.
>>
>>1701630
Guess the stomach cramps came back with a vengeance
>>
>>1701635
Man, QM is super dead.
>>
Hey anons, sorry for dropping in and out of consciousness. Still got some cramps.

Also tomorrow is work.

--

>>1701409
>>1701408
The Soldier listens to you, quietly, as you recount your position. You started with a handful of enclave soldiers (more or less), recruited wastelanders and mutants. Established infrastructure, industry, production.

And you have revealed yourself openly as a state.

>Enclave
". . .understood.

I will have to report this back to General Ward.

May I visit and collect some trade goods and samples of your products to return to them? I would also request refueling for our vertibird."
>>
>>1702123
>No problem.
>>
>>1702123
>What do
>>
>>1702123
>It'll be my pleasure
Show him a tour, that we want to bring America back
>>
>>1702123
"No problem. We can also offer updated maps of the region and limited knowledge of the current regional power balance and such if that information would be of assistance."
>>
>>1702123
sure
> but nothing too incredible. No Alien tech.
>>
>>1702162
You offer him a tour of New Washington and The Crater, at least, that which you feel safe enough to show. He watches with due diligence, though you can feel him stiffen up in the sight of supermutants and ghouls.

>>1702164
He accepts your maps and information on local factions.

"The general will want to know about this."

>>1702165
You offer him samples of Salient Green, a brick of Hexcrete, and other various unique products.

---

Gonna write up the rest of the turn unless someone wants something
>>
>>1702216
>>1701336
Ask him how the Enclave is doing, and when they received the broadcast.
>>
Fuck, he hates us now.
>>
>>1702216
Let him know we can build robots to help with resource gathering, and as a army of courses.

Since he may be stiff at mutant he's rest easy knowing in our current army with have no mutants, Just good humans and robots.
>>
>>1702216
Show them our completed robotics factory, describe it's utility and explain we need a ZAX level computer to finish it. Just on the off chance they can arrange something. Also show them the solar tower and all the rest and make sure to explain how quickly we completed this and how we can do it faster in future now.


Also make mention of how the super-mutants and ghouls are extremely useful since we find ourselves harvesting pre-war ruins for supplies on occasion. Which are often irradiated or otherwise dangerous. Not to mention the time with the train where the SM's pulled it to town.

Point out how the ghouls are extremely useful for their many years of experience and in the case of one of them, he was a pre-war "american" (you annex a region, their citizens are now yours god dammit) citizen and thus it'd be immoral to betray him now.

Possibly also make a point that in the long term, which is how the Enclave should be thinking, the super-mutants and ghouls will die out of insanity / feral-ification, disease, injury and various other things over time thanks to them being unable to breed. So going out of our way to kill them is a waste of resources since it may result in human deaths and prevent us making use of their labour / skills and also because it draws unneeded attention / enemies and denies potential allies / trade partners. Not to mention the dangers of ideological disbelief / lacking internal support for such a policy.


Maybe mention something about possibly knowing where they could find some more humans with minimal radiation exposure (New Canaanites) who would be close to pre-war humans?
>>
>>1702300
Let's not approach turning over potential allies to likely not allies.
>>
>>1702311
Eh it's a fair point but I suppose the Enclave doesn't really do the whole ally thing. So yeah we can drop that section.

Anything else?
>>
>>1702300
No, Tell this shit once we ARE allies to them or something. Not before.
>>
>>1702315
eh. the rest is fine.
>>
>>1702231
Seconding this.

Also ask where their base is and state that we'd like to meet the General.
>>
>>1702300
I think the problem is not telling them, but showing them results.

So maybe let's show them what we build in such a short time, and tell them we need the ZAX computer. Also this is the captain it really depends on what the general says. So we show our usefully.

>>1702231
I support this and maybe in the future we can set up a meeting with the general.
>>
>>1702231
"Camp Navarro is no more. The Enclave at Chicago were driven out by the Brotherhood there as well.

General Ward is acting Chief of State following the loss of Raven Rock and Adams Air Force base.

Base Albion is one of the last hopes for a free America in a benighted age."

>>1702267
"Understood."
>>
>>1702324
To be frank the only information I've supplied them with in that post is a hint we know about a group of humans they'd be interested in and the fact we have a near-finished robotics factory which I think we'd have mentioned during the tour and shit.

However if you feel it is vital to not mention either of these things, sure.


>>1702344
I agree but the simple fact is that with the tour we've provided we can't exactly show any more results however I understand your point.
>>
>>1702351
Now it's up to the General Ward to either help us or not. I think if he's a smart and reasonable guy, he's see us as allies.

Enclave would have knowledge of different vaults, and of course the hidden Enclave caches. So being allies would be a good thing.
>>
>>1702387
I find it funny how we're courting the Brotherhood and the Enclave.

Except they kinda not that different, other than that they hate each other and have cool tech.
>>
>>1702350
>one of the last hopes
So there are more Enclave facilities?

They should really be informed about the current state of the world. The abundance of threats means that we are stronger together.
>>
>>1702404
We already informed them.
>>
>>1702404
Are you new by chance to Fallout in general?
>>
>>1702398
Enclave even with their killing of mutants and non pure humans, have a dream of bringing America back what it was.

Brotherhood, just want to keep old tech safe, not really doing anything with it, they don't have a dream of returning to a America that once was.

Each has tech, but one has a dream of what could be. It's the general and head of state that make the Enclave choices, and the soldiers follow orders.

We never do see Enclave civilian area, the oil rig would have civilians on it when it went up in flames.
>>
>>1702412
Can't be sure if that - he could be talking about more faculties that we are not aware of

>>1702417
No
>>
To great fanfare the expeditionary force returns. Though battered and with many missing, it is good to be home.

Families reunite with their loved ones, while others mourn losses. But everyone is proud of the returning heroes.

-2/3 officers
-1 TACT bot
-56/100 Securitrons
-An easily replaceable number of repair bots
-16/20 followers
-12/25 soldiers

(All your forces on the field have leveled up in various ways!)
>>
>>1702387
Eh, the Enclave odd to be desperate at this point but the hope we have to have is that this general ain't a die-hard believer but rather a pragmatic or even reasonable individual.

>>1702398
It's ironic. Had the Enclave not came along and tried to kill everyone, chances are the BOS would've been their best ally and might have even been absorbed given time.

>>1702404
>So there are more Enclave facilities?
Certainly.

I mean ignoring the various things from Van Burren and other fallout games. We know for a fact that there was a random bunker for survivors to head to in Nevada and that there were more bunkers scattered all over the place. Chances are there are dozens of these small facilities scattered everywhere, the only problem is finding them and making use of them.

Honestly even if all we receive is another 40 people I'll be pleased as shit.
>>
>>1702430
>Can't be sure if that - he could be talking about more faculties that we are not aware of
What? I'm talking about telling them about other factions, we already did that.
>>
>>1702432
RIP
Female Officer who was brained
13 Unnamed Solders
4 Followers

18 Humans KIA
44+repair bots KIA

F
>>
>>1702445
F

We must have revenge, let's take that Utah MLA city.
>>
>>1702445
You forgot the 44 Securitron's that were destroyed.

We'll do better next time. We've learned and we can prepare.


We are the Phoenix, watch us rise!
>>
>>1702440
We've told this soldier about that and he will inform the forces at Base Albion.

What I was saying is that he seems to be aware of other additional Enclave facilities that are still operational. We should go talk to them to both inform them and attempt to sway them to our side.
>>
>>1702462
>You forgot the 44 Securitron's that were destroyed.
I kind of more weight in the humans being killed, but your are correct. Our last human settlers that came added 30s something people.
>>
>>1702350
Ask when they received the broadcast, was this our old broadcast we sent back when we were in the Mojave or is this one of our newer ones?

>>1702267
We should also inform him that these mutants were the more civilized ones that we're inducting to learn the true American values before they're led astray. Like the MLA who apparently worse than the Legion we've seen so far.
Also we hope to make a cure for them at some point.
>>
>>1702494
Note: Marcus blew up their oil refinery. Do not let them talk to Marcus.
>>
>>1702501
Oh. Guess we ask Brain to keep him away while we're talking to the Enclave dude.
>>
>>1702494
Our mutant and ghoul pop compare to the humans is about 14%.
So if we get more human settlers, the mutant percentage will go down, which will look better in paper.
>>
>>1702512
Well that depends what do we count de-brained people as? Two? One?
>>
>>1702501
He or his group wasn't part of the oil refinery, so Marcus just have to shut his mouth and not talk about the part.

>>1702524
I guess One, since it's the brain of someone. Only the body is the one that eat, drinks, and make babies, while the brain just float in the jar, researching.
>>
>>1702540
Hey man I'm just saying we can "manipulate" the stats slightly and even more seriously, does that include the children of our nation?
>>
>>1702560
I'm counting the babies and the army coming back. I got 308 humans not counting debrained. And 42/43 mutant 20 from the super, 20 from nightkin, 2 ghouls Cain, Raul. If the girl from sierra is with us make that 3 ghouls.

I could be wrong give or take some humans.
>>
>>1702582
Did you account for our 4 slaves? The legion and three MLA ones? All of our companions? How about the Think-tank?


I can't think of any apart from them you could have missed to be frank.
>>
>>1702582
How about Dean Domino
>>
Also something we need to do at some point is alter the Securitron missile pods to be able to fire multiple payloads. Preferably we can get WP / Chlorine gas for anti-infantry / area denial and then we can focus on having a AA payload. Some sort of missile guided by radar or laser maybe? Certainly possible to equip such an array onto a single droid to act as a "pilot / spotter" for a group, allowing for coordinated launches / firing.


>>1702608
Oh yeah and he has a freed-slave friend too but I don't know where she is...
>>
>>1702601
I the answer to your questions. I don't know if companions are added to the human pop, and I would think the legion slave would be in the human pop, the three others may or may not be in the human pop.
I didn't count the Think-Tank as humans since they don't have bodies.
So I'm guessing best I can, we have to wait for OP for a more refine and correct answer. One thing I know for sure is the Mutant pop is less than >15%.
>>
>>1702634
To be honest I thought it would be higher. Oh well, all the more reason to get more population by purchasing slaves.


Remind me again why you guys don't want to produce a shit ton of jet (literally just Brahmin dung processed right), sell it to the MLA and then buy as many slaves as possible? It's a shitty combat drug to be frank ignoring FO 4 which I imagine we ain't playing by. Alternatively we see if there is a market for our spices there since they are such a degenerate society.

Failing that there is always my plan B. Which mostly involves pick-pocketing everyone in that city of their riches as the Courier until we can afford 5 slaves which we send out to somewhere Riddick can pick'em up in the Saucer. Rinse and repeat over months and we essentially can get what we need without "helping" the MLA.
>>
>>1702673
Honestly what we really need right now isn't more Pop but more resources, we have a lot of plans but are limited by not having enough water or metal or other stuff.
This is one of my main reasons why i want to build up our army and take the MLA city in Utah, so we get control of a part of the state.
>>
>>1702673
>Remind me again why you guys don't want to produce a shit ton of jet (literally just Brahmin dung processed right), sell it to the MLA and then buy as many slaves as possible? It's a shitty combat drug to be frank ignoring FO 4 which I imagine we ain't playing by. Alternatively we see if there is a market for our spices there since they are such a degenerate society.

People were against helping them in jobs, like the 3 jobs the raiders wanted us to do but didn't. We could always poison the Jet, like 1 in every 20 we sell is a OD to someone.

Buying slaves take time like always, since we need to ferry them back and fro. And we run the risk of our ship blowing up.

>>1702695
We could always hurt the MLA is subtle ways before we attack them.
>>
>>1702695
Trust me we don't have the resources for that.

My plan currently is to establish a small colony with the New Canaanites. To act as a forward station, expansion, trade centre and farming district. Then we can start looking into expanding yet further onward towards any pre-war ruins, mineral deposits and such that interest us.
>>
>>1702695
>we don't have water or metal
>Thats why I want to invade and take something we need to hold with our already stretched resources.


>>1702723
>>1702712
Here's an Idea, Dig a tunnel to connect to the underground water resiovurs QM said we could access.
>>
>>1702712
>People were against helping them in jobs, like the 3 jobs the raiders wanted us to do but didn't.
Which is fair enough since most of those would have made them a fair bit stronger but what we are talking about here is luxury goods and a fairly shitty drug. Not like I want to sell them Psycho or something.

>We could always poison the Jet, like 1 in every 20 we sell is a OD to someone.
Nah man, then people won't buy your product and you kill your customers. Better to just make it insanely addictive or something so they'll pay better.

>Buying slaves take time like always, since we need to ferry them back and fro.
Which is why we'd have Riddick pick them up as we buy them and shit.

>And we run the risk of our ship blowing up.
Aye true but that is why I want to send them away from the city a fair ways before picking them up. Maybe even have a way station or two that they stop off at on the way there or something.

>>1702738
Yeah I know but that doesn't solve our metal problem. Our only solutions for that being trade with the NCR, mining / salvaging in Utah, salvaging in the Divide and merc work for the NCR.
>>
>>1702712
>We could always hurt the MLA is subtle ways before we attack them.
That's my plan, before the battle sneak in and remove the slave's bomb collars and give them weapons, sabotage/steal their vehicles too.
>>1702723
>Trust me we don't have the resources for that.
Yes we do, just gotta go back to the Divide.
>>1702738
>we don't have water or metal
>Thats why I want to invade and take something we need to hold with our already stretched resources.
Taking the city will give us a great base to operate from, with that we can use Northern Utah to build more farms, get to mining and have more water.
>>
>>1702738
Water isn't a problem at the moment, it's metal.

Too bad we're in a location in the US that is known for its poor mineral reserves.

What we really need to do is dominate the Divide!
>>
>>1702753
>Yes we do, just gotta go back to the Divide.
Yes that place filled with radioactive death, mutant death, death-claw death, trap death, gun death and all the other death. Plus that nasty dose of pain and suffering.


Seriously though we are far from prepared for another trip into that hellscape.
>>
>>1702753
We don't have the robots set up to establish a outpost yet, and we don't have the transeiver range. We'd need to establish satellite communications if we want to have full control of robots in Utah.
>>
>>1702781
>Yes that place filled with radioactive death, mutant death, death-claw death, trap death, gun death and all the other death. Plus that nasty dose of pain and suffering.
How many Robots did we lose to the Divide?
>>
>>1702790
A bunch, but that was as the Marked Men we're getting smarter about it. And it's been years. Maybe they relaxed a bit.
>>
>>1702751
>>We could always poison the Jet, like 1 in every 20 we sell is a OD to someone.
>Nah man, then people won't buy your product and you kill your customers. Better to just make it insanely addictive or something so they'll pay better.
1 in every 1,000 jet that we ship. People will think it's just jet overdose.

>Which is why we'd have Riddick pick them up as we buy them and shit.
Alright I'll do some math.
Speed of Craft = Airplane Speed
Airliner speed = 546–575 mph
B-32 Bomber = 357 mph
Distance from BigMt and Salt City = 550 miles
Time it will take 1-2 hours

Possible
>>
>>1702790
>How many Robots did we lose to the Divide?
Too many.

The Marked men have developed tactics to counter us and although they can be beaten the cost of doing so is high. Essentially they take up sniper positions, obliterate a half a dozen bots and then re-position before we can bombard their positions.

Even when we do manage to pin them down, their weapons are a mix of arc casters and high calibre snipers which reduce the armour / EMP defences of our Securitron's into Swiss cheese.

Then even when we do manage to actually deal with that there's all the other shit they do: land mines, trip wires, Tesla coils and so on. Plus that one time with the Tunnellers.


Speaking of whom, Tunnellers are attracted to loud noises yet at the same time hate them which means that the moment we get into a combat encounter and we use our explosive weapons? They come fucking running in a massive swarm and kill us horribly.

They are fast, vicious, numerous and fucking deadly. Luckily we can hold them back with bright light and loud noises yet they'll seemingly ignore these if pissed off enough based off of how OP is doing it (different from the game but I might be mis-remembering).

>>1702823
>1 in every 1,000 jet that we ship. People will think it's just jet overdose.
Eh, maybe. Perhaps just have it build up a poisonous content in their body so those who consume the most die.

>Possible
Especially if we have additional shit set up to have them move quicker. We could easily have a truck or something of MLA make to transport them out en masse or something.
>>
>>1702810
Actually, we didn't lose any robots, at least according to the before and after numbers of the Securitrons, the only problem we faced in the Divide was the Marked men were changing tactics and tunnelers. What we need to go back to the Divide is Melee bots and a counter strategy for the Marked men.
>>
>>1702883
I remember the combat reports. I swear we sustained losses.
>>
>>1702867
Easy, we just set up artillery outside the city and creeping barrage everything.

It's less block by block fighting, and more wipe out everything in our path. Yes, this may destroy some of the resources we're there to gain - but the Divide is a huge place.

Once we whittle down the numbers of the marked men, we can use the artillery more strategically.

The sound will also attract tumblers, who we can kill from a distance.

Or hell, we could design a virus to just kill off tunnelers, ending that threat for good.
>>
>>1702883
Which is why I want to crop dust them with the Tunneler lure.

We gas em, they fight with the tunnelers, we move in to finish off the remainder.
>>
>>1702867
>Especially if we have additional shit set up to have them move quicker. We could easily have a truck or something of MLA make to transport them out en masse or something.

We could get a truck to buy slaves en masse from Salt Lake City, they move south and drop them off to the Mormon, then we use the Space Craft to move them to our city.
We have to be careful since our actions could get the eye of the warlords.

>>1702890
>I remember the combat reports. I swear we sustained losses.
Our securitons in the Divide were attacked, but we didn't lose any of them, they just had damages which was repaired.
>>
>>1702890
We actually did, but no numbers changed, and even if we did the number is probably smaller than you think since there's no number for how many Securitrons we sent.
Regardless, getting Melee bots and some quick hover bots to rush Marked men should be enough for now and we keep updating the robots as we face new oppositions.
>>1702898
We'll first need a sample of the Lure, unless QM says we already got one.
>>
>>1702901
I think if we start trading mass amounts of jet for slaves, we'd attract someone's attention. What we need is someone to infiltrate the city, weaken teh defensess, and we take it over. Take the raiders prisoner and free the slaves.

To do so we'd need to get an army to Utah though, which would be slow going.

Could be faster if we had a stargate.
>>
>>1702867
>Especially if we have additional shit set up to have them move quicker. We could easily have a truck or something of MLA make to transport them out en masse or something.
Buying in bulk and having a god dammed truck deliver slaves to who knows where will definitely attract unwanted attention.
>>
>>1702929
>Could be faster if we had a stargate.
We do actually, so just having a satellite and buggy will allow us to transport the army to Utah.
>>
>>1702921
we scrapped some off ourselves. We have a sample in a freezer somewhere.
>>
>>1702929
Here is my plan or something that looks like a plan to do this.
We can trade mass amounts of Jet, but we don't use it all for slaves, we use some of it for scarps, or some of it to buy motorcycles and flying machines they have in MLA.

Who knows, say we're a warlord, that's starting out and in the drug business as a cover up.


,
>>
Ok here's what we do to tackle the Divive.
Build the modular bots our companions showed us.(Research if needed)
Research and build AXE bots or my Jellyfish bot idea.
Maybe research Bastion-Securitrons if we can and upgrade our current securitrons into bastions.
Then send in a small scavenging force and see what the Marked men do, we then develop a counter and salvage again.
>>
>>1702957
That still raises too many questions. It's the unloading industrial quantities of jet that gets people taking a closer look, not just what we're purchasing.
>>
>>1702957
I don't know about the warlord disguise man, sounds like it will get attention.
>>
>>1702892
>Easy, we just set up artillery outside the city and creeping barrage everything.
Too slow, attracts too much attention (Tunneller and Marked men) and destroys salvage.

>It's less block by block fighting, and more wipe out everything in our path. Yes, this may destroy some of the resources we're there to gain - but the Divide is a huge place.
Not that huge and the primary source for good shit is the city.

>Once we whittle down the numbers of the marked men, we can use the artillery more strategically.
They number in the thousands at least. We'll be destroying too much to kill them for it to be worthwhile.

>The sound will also attract tumblers, who we can kill from a distance.
We really can't. They are too numerous and hard to kill seemingly if attracted in any major way but in minor cases sure.

>Or hell, we could design a virus to just kill off tunnellers, ending that threat for good.
If we could do that mate then we could make a virus to kill the Marked men.

>>1702901
>We could get a truck to buy slaves en masse from Salt Lake City, they move south and drop them off to the Mormon, then we use the Space Craft to move them to our city.
Something like that aye.

>We have to be careful since our actions could get the eye of the warlords.
All the better since we might get to meet Niner but I understand what you mean.

>Our securitons in the Divide were attacked, but we didn't lose any of them, they just had damages which was repaired.
Really? I could've sworn we lost some of them...well in that case I see no reason not to continue our work in the region since we've lost nothing essentially.

>>1702921
>We actually did, but no numbers changed, and even if we did the number is probably smaller than you think since there's no number for how many Securitrons we sent.
True.

>Regardless, getting Melee bots and some quick hover bots to rush Marked men should be enough for now and we keep updating the robots as we face new oppositions.
Yeah that'll work well enough I guess.

>>1702929
As I have said repeatedly, no. We are not attacking the MLA city. Yet.

We can do that later once we've gotten a decent number of slaves out and shit.

>>1702933
>Buying in bulk and having a god dammed truck deliver slaves to who knows where will definitely attract unwanted attention.
Just claim to have a farm in the south they tend to that produces the Jet. Problem solved. In fact moving our Brahmin out to Utah would be a good idea since it has grazing land a plenty on which they could live.
>>
>>1702976
>Just claim to have a farm in the south they tend to that produces the Jet. Problem solved.
Nope, that just gives us more problems.
Why do we keep buying slaves for a farm that should already have enough slave-workers?
What if people ask us to grow and sell more drugs than just Jet?
What if some punks decide they want to steal from us and find no farm?(This will happen often, the MLA are Raiders.)
>>
>>1702976
>All the better since we might get to meet Niner but I understand what you mean.
Why the fuck would we want to meet Niner?
>>
>>1702993
He's one of our companions.
>>
>>1702997
If we really want to meet him, we can do so while cutting a swathe of destruction through MLA territory. He'll pop up eventually. Then he can get on board or get out of our way.
>>
>>1702997
That doesn't mean shit when he choose to be the Fiend Leader over joining us, hasn't heard about us in a long time, has a great position in the MLA as a warlord and will probably never give up the Raider lifestyle now.
He ain't a companion worth getting.
>>
>>1702987
>Why do we keep buying slaves for a farm that should already have enough slave-workers?
Some try and escape and others are lost to tribal raids. Plus we want to expand our operations and there's the minor problem of your slaves getting addicted to Jet from the refining process because you ain't investing jack shit into good safety measures or dying of disease / mistreatment and shit.

>What if people ask us to grow and sell more drugs than just Jet?
We can decided on a case by case basis based off of what the drug does. Daytripper and Mentats maybe, Psycho and Steady? Fuck no.

>What if some punks decide they want to steal from us and find no farm?
Well we never gave an exact location so if they follow the truck then they'll follow them to the New Canaanite town who I plan on reinforcing with some of our own and shit. So they would find a farm filled with Brahmin and shit which would be very well defended.
>>
>>1702976
>>1702976
>If we could do that mate then we could make a virus to kill the Marked men
Marked men are essentially humans, so we don't want to develop a virus that could jump into our population.

Tunnellers are a very specific breed of animal with likely unique genetic abnormalities which we could target.

The FEV lab would be brilliant for this.

>Artillery
It would be far outside the city out in the open - so we could set up killing fields with our robots and men.

I do agree that this would be a destructive solution though.
>>
>>1703016
Ehh. seems to finicky of a plan. I feel it's best to gather an army, and in the night, ambush them and besiege the city. Maybe get Joshua and the dead horses involved to help out. He'd like retaking the holy lands from the infidels.
>>
>>1703016
>We can decided on a case by case basis based off of what the drug does. Daytripper and Mentats maybe, Psycho and Steady? Fuck no.
>A raider that refuses to grow Psycho and steady.
Cause that's definitely believable.
>Well we never gave an exact location so if they follow the truck then they'll follow them to the New Canaanite town who I plan on reinforcing with some of our own and shit. So they would find a farm filled with Brahmin and shit which would be very well defended.
And then what? What if a guy escapes and tells people about the town "with a shit ton of jet"? Better to lead them with the truck into a robot ambush a kill them.
>>
>>1703022
I'd say go Melee bots first then see if we need arty.
>>
>>1702993
>Why the fuck would we want to meet Niner?
Now why might we want to meet a high ranking member of the enemy forces who we know has prior ties to us and could be convinced to change sides along with his gangs? Who we can then throw into combat in order to get rid of them or make them OD on drugs and shit.


God I don't know, search me cause clearly it's a mystery beyond mortal comprehension.


>>1703010
What is it with you and killing the MLA? It's like you don't understand how much stronger than us they are.

>>1703013
>That doesn't mean shit when he choose to be the Fiend Leader over joining us
He didn't. We just talked him out of joining the Legion and left so he left as well and went his own way taking his people. You are literally fabricating issues here.

>hasn't heard about us in a long time
Well yeah we've been trying to be isolated and on the quiet for years now.

>has a great position in the MLA as a warlord
For now and I'd point out that he had a great position in the Fiends as a leader and yet was willing to leave them behind and join us.

>will probably never give up the Raider lifestyle now.
That implies he would have before or that we wanted him to.

>He ain't a companion worth getting.
To you.
>>
>>1703028
yeah, cause nothing says trustworthy like taking visitors away, never to be seen again.
>>
>>1703026
>Ehh. seems to finicky of a plan. I feel it's best to gather an army, and in the night, ambush them and besiege the city. Maybe get Joshua and the dead horses involved to help out. He'd like retaking the holy lands from the infidels.

Ehh they can reinforce the city much faster than we can. It's like taking Winterfall, and holding it for a few days before we're driven away.

They got more manpower, and shit in the city so it's be deadly if we try this.
>>
>>1703036
I wanna kill the MLA eventually. I 'm not proposing gearing up and getting ready to go now, just in the future, when we're kitted up and armed.
>>
>>1703022
>Marked men are essentially humans, so we don't want to develop a virus that could jump into our population.
They really aren't. They are closer to Ghost people and ghouls than humans.

>Tunnellers are a very specific breed of animal with likely unique genetic abnormalities which we could target.
True.

>The FEV lab would be brilliant for this.
Yeah it seems like it'll be great if we can make use of it.

>It would be far outside the city out in the open - so we could set up killing fields with our robots and men.
We have no such artillery and it would be vulnerable to ambushes and counter attacks.

>I do agree that this would be a destructive solution though.
Which is seemingly unneeded given we apparently have lost no bots to these missions which means it is just a matter of how long we are willing to have it take.
>>
>>1703013
>>1703036
>We just talked him out of joining the Legion and left so he left as well and went his own way taking his people.
More accurately, back at the Mojave Exodus, we convinced him and the Fiends to abandon the NCR raids and possibly join us separately of the Fiends, but we opted not to take them for whatever reason.
>>
>>1703036
>Now why might we want to meet a high ranking member of the enemy forces who we know has prior ties to us and could be convinced to change sides along with his gangs?
He refused to join us when he was in charge of the Fiends, he has only gotten higher in the ladder so it will definitely refuse.
>He didn't. We just talked him out of joining the Legion and left so he left as well and went his own way taking his people. You are literally fabricating issues here.
Incorrect, we tried to recruit him but failed then convinced him not to go to the Legion.
>For now and I'd point out that he had a great position in the Fiends as a leader and yet was willing to leave them behind and join us.
No he wasn't, he refused to come work with us.
>>
>>1703053
>More accurately, back at the Mojave Exodus, we convinced him and the Fiends to abandon the NCR raids and possibly join us separately of the Fiends, but we opted not to take them for whatever reason.
I think we rolled horribly with him, that's why we didn't take him.
>>
>>1703053
No, before that we found out he was in charge of the Fiends and failed to convince him to drop the leader role and join us, when the exodus happened we convinced him not to join the Legion and left him behind cause we couldn't bring the Fiends with us without pissing off our other refugees.
>>
>>1703051
We do have artillery plans though, so we can build some as we need to.

We saved the bots we did because we pulled out immediately. If we continued on, or tried to stand our ground against the tunnelers, we would have lost some.

>>1703048
I'm talking about longer term. We have to prepare, build up the army, get the seige weapons, etc. Then we attack the MLA. Maybe coordinate with the NCR, we attack them in the south, NCR attacks in the west. Yada yada, right of first conquest, we own Utah.
>>
>>1703072
We also had the option to only take the companions with us and leave the Fiends behind.
>>1703060
>>1703068
If I recall that was for the Fiends' vault, not the Exodus.
>>
Also, Niner was right there watching while the Fiends were raping the NCR when the Hover plan was executed.
>>
>>1703076
>If I recall that was for the Fiends' vault, not the Exodus.
I'm pretty sure the low role was for convincing Niner to leave the Fiends join us.
>>
>>1703026
>Ehh. seems to finicky of a plan. I feel it's best to gather an army, and in the night, ambush them and besiege the city.
Yeah and I'd like to nuke every enemy that steps into my sights but the simple fact is that that ain't feasible with the shit we have and neither is that.

>Maybe get Joshua and the dead horses involved to help out. He'd like retaking the holy lands from the infidels.
So your great plan if we need additional reinforcements is one christian man with a pistol. Backed by about 80 other non-christian people with pistols, knives and such at the very most.

>>1703028
>A raider that refuses to grow Psycho and steady.
Just complain about a lack of materials since it requires some fairly refined shit and whenever that fails mention our convoy's getting raided (come in with our truck looking a little worse for wear).

>And then what? What if a guy escapes and tells people about the town "with a shit ton of jet"? Better to lead them with the truck into a robot ambush a kill them.
Well they'd have already known there was a place with a "shit ton of jet" but I would point out that the people who are addicted to jet ain't exactly going to be threatening military opponents and those that aren't addicted to jet and are actually something of a threat, would probably understand that they'd be throwing their lives away for a useless drug with a fairly low price since a fuck ton of other people will have a shit ton as well and the fact that the supplier has been selling a fuck ton for awhile dropping demand / the price.

Also you overestimate how willingly they'd go and fuck up the lovely supplier that gets them their drugs. Seriously it's a very basic concept that you don't kill the cook, only his dealers and force him to deal through you. Plus from what we've seen these guys can be beaten fairly easily on a defensive battle since I doubt they'll receive the military support they'd need to beat us.

Plus, they'd know that the person they are stealing from has in past beat the shit out of a Super-mutant in hand to hand combat most likely. Not to mention our sheer mass of "slaves" would kill any force that did try anything realistically speaking.
>>
Yep, here Niner is just watching the Fiends rape and torture people with a beer in his hand.

>Weakened, and in shock, the fiends moved in and with he help of Niner, Vincent Vincent, Cyan, and Mellisa overran the place.
>Several fiends are torturing, raping, or executing survivors, sticking heads on pike, getting drunk or high on chems, and reveling in victory.
>Cyan "You like the sight of your own blood!"
>Vincent Vincent "Yeah fucking NCR bitch take my cock."
>Mellisa "This is for Bitter Springs, asshole!"
>The Securitron approaches Niner, showing your face. He's sitting on Colonel Shu's corpse, wearing his NCR beret and sitting around a fire drinking and singing with other Fiends opening up NCR rations and goodies.
>>
>>1703113
>Colonel Hsu
Aww. He was one of the good ones.
>>
>>1703050
That I can agree to but I would point out that is far, far down the line.

>>1703060
>He refused to join us when he was in charge of the Fiends, he has only gotten higher in the ladder so it will definitely refuse.
No he didn't. He explained that his people wouldn't fight without drugs and that he'd need us to give him the drugs.

>Incorrect, we tried to recruit him but failed then convinced him not to go to the Legion.
No, we succeed and then decided not to take him for some reason. Most likely people like you saying to leave him behind.

>No he wasn't, he refused to come work with us.
No. No he really didn't.

>>1703073
>We do have artillery plans though, so we can build some as we need to.
True I suppose.

>We saved the bots we did because we pulled out immediately. If we continued on, or tried to stand our ground against the tunnelers, we would have lost some.
True but that doesn't mean we couldn't manage it or that we will face the same dangers this time or anything. Seeing as we rolled really badly that one time.
>>
>>1703080
>>1703113
And? I mean we should've expected that from the Fiends and he was smart enough not to get in the way (and get killed most likely). The whole problem arose because no one agreed to part 2 of the plan where we killed the Fiends and other gangs but that is besides the point.

If he was commit those acts, I'd agree but he wasn't.
>>
>>1703100
>I would point out that the people who are addicted to jet ain't exactly going to be threatening military opponents
Yes they would, they're MLA raiders.
>Also you overestimate how willingly they'd go and fuck up the lovely supplier that gets them their drugs.
And you're underestimating how much raiders would like to have a farm that can produce lot's of Jet to consume and sell, people will definitely want to take over our farm for themselves.
>>
>>1703139
>The whole problem arose because no one agreed to part 2 of the plan where we killed the Fiends and other gangs but that is besides the point.
At that point we couldn't have because we were too busy going on the Exodus Express.
>>
>>1703140
>Yes they would, they're MLA raiders.
You seem of the belief that everyone in the MLA city is a raider and that they are all amazing fighters. Chances are most of our customers will be the down trodden and such.

>And you're underestimating how much raiders would like to have a farm that can produce lot's of Jet to consume and sell, people will definitely want to take over our farm for themselves.
Yes and when they see the defences they'll think "Well fuck, I don't want to die" and leave or, die.

>>1703149
True but we could've rerouted a few dozen Securitron's to do so. Hindsight's 20 / 20 and all that though...
>>
>>1703139
>And? I mean we should've expected that from the Fiends and he was smart enough not to get in the way (and get killed most likely).
Mate he was sitting right on a corpse singing along with the Fiends, he was as much a part of the Raping and torture as all the other Fiends, especially since he's their Leader!
>>
>>1703161
>You seem of the belief that everyone in the MLA city is a raider and that they are all amazing fighters. Chances are most of our customers will be the down trodden and such.
Didn't you see the description of the City last thread? Nearly everyone there was a Raider.
>>
>>1703209
Mate, I couldn't give a fuck if he was sitting on the corpse of Jesus himself singing about fucking mother Teresa. He didn't rape anyone and to be frank I think the Fiends would have killed him if he tried to interrupt their fun. Seeing as he became their leader by killing the last one, it's a informal position seemingly.
>>
>>1703228
Quoting directly from the post describing the city (>>1697815):

"There's a curious mix here of raiders, tribals, super-mutants, and Ghouls."

"Inside you see raiders and tribals of different gangs and clans sticking to themselves, and drinking various concoctions, while nude tribal girls and slaves dance above them."

Not all of them are Raiders. Not by a long shot.
>>
>>1703233
>He didn't rape anyone.
He sat there and watched! Don't try to spin this as him being forced into being the Fiend's leader, he knew what raiders do and yet stayed to be their leader, meaning he was fine with the raping ans torture that would, and did come.


Here, right fucking here in thread 5 he refuses to join us.
>Niner “I fucking told you fucks to- Oh shit, Six! The fuck are you doing here my friend?” He gets up and stretches.
>“Look at me now Six. “King of the bloody Fiends!” that’s what I am. See, when you told us to wait I got bored. So then I thought to myself, ‘I could really use something to give me a boost right now.’ Cyan here knows how to make some damn fine shit, but we ain’t got the supplies. Then I remembered how the fiends are all a bunch of chem addicts, so they must have some good shit stashed somewhere. I took Cyan, Mellisa, Axe-Man, and Vincent and we decided to use some of the Stealth Boys and sneakin’ skills you taught us mate. Managed to get all the way into this Motor-Runner fellows lair and find his stash. Turns out he caught us stealing it. So me and the boys and girls killed him and his guards. And get this, apparently the fiends were so impressed, they made me their new leader! It’s been a fucking paradise down here. I’ve never seen so much jet in my life.”

>Not sure whether to be impressed or disgusted, you tell him about your big plan, and ask if he’ll join you.
>You [I'm leaving the Mojave, I'd like you to come along. Are you willing to join me? I'm not sure I can bring Cyan or Melissa however.]
>Niner “What? Taking me away from this place is one thing Six, but why you gotta make me leave my girls? Cyan’s good in a fight and decent in the sack, but she’s a wiz at making the best chems. Now Mellisa, you’d think she was the more civilized being a Khan and all, but she be fucking crazier than the bloody raider in bed.”
>Niner isn’t yet convinced to leave his position as fiend leader or leave the other girls.
Now we could have rolled to convince him but we didn't, but you can tell from the dialogue he greatly enjoyed being the Fiend leader.
>>
>>1703249
You seem to have conveniently ignored some important bits.

>Jet, vomit, and booze is in the air along with the occasional bullet and curse.
>If this was once a peaceful community like the New Canaanites describe, it's been buried under dirt, oil, and your typical raider decour. Skeletal corpses of NCR soldiers, traitors, and more hang from rooftops while rows of slaves are walked down the street to auction houses jeered all the way.
>Just as you enter a fight between two people tumbles and spills out the door, just before several more men run out to join them, smashing chairs and bottles over each other.
It clearly shows a city of violent tribal and raiders who fight a lot, a very violent society. Explain to me why you don't think a great amount of the populace in the city are raiders.
>>
>>1703289
Here's some more Niner mentioning how much he likes being the Fiend's leader.

>Niner “Nah Six, I think I’ve finally found a people to my calling. You wanna get the King of the Fiends, then you gotta bring along all the fiends now.
Still tell you what Six, when the shit hits the wheel the Fiend’s will be there.
But we gotta get our bloody fix mate.”
>Six has declined to join you singly to BigMT or even with his girls, but states that if you are willing to involve the whole fiends he’ll be supportive if you can the chems.
Complete rejection.
>>
>>1703289
>He sat there and watched! Don't try to spin this as him being forced into being the Fiend's leader, he knew what raiders do and yet stayed to be their leader, meaning he was fine with the raping ans torture that would, and did come.
And I say once again, and? He's a raider, I would expect no less or more and to be frank the fact that he was doing as little as he was actually raised my expectations of him. I honestly half expected him to be fucking one of his girl's but he was merely having a drink.

As to him allowing the other gang members to do as they please, it's the Fiends. I doubt he gave two shits seeing as he was probably high as fuck and also busy partying himself. Even then there is still the fact that he has no reason to intervene, seeing as such a thing weakens his position for the benefit of a women they shot mere moments later.

Also I'd point out that you are arguing a point to someone who doesn't care. Literally I fail to see any way you can convince me to change my mind.

>Here, right fucking here in thread 5 he refuses to join us.
I'd point out that was before the final battle for the Dam. Quite some time before in fact. So using it to support your point is kinda dumb since that ain't relevant to the discussion.

>Now we could have rolled to convince him but we didn't, but you can tell from the dialogue he greatly enjoyed being the Fiend leader.
Why wouldn't he? He has food, water, a fuck ton of drugs, a warm secure bed and beautiful women. Literally he has everything he might want in life.

>>1703304
Because the city also contains a school and various other things. Also of course the cities decor reflects the people who are in control. If it didn't then I'd be curious as hell. Also because they have engineers to maintain all their shit not to mention all the slaves. This entire place is a deceptive representation of their population.

Still you've yet to address another major point I made, their fighters for the most part are fairly shit.

>>1703316
Do me a favour and link to that post would ya?
>>
>>1703335
>And I say once again, and? He's a raider, I would expect no less or more and to be frank the fact that he was doing as little as he was actually raised my expectations of him. I honestly half expected him to be fucking one of his girl's but he was merely having a drink.
>As to him allowing the other gang members to do as they please, it's the Fiends. I doubt he gave two shits seeing as he was probably high as fuck and also busy partying himself. Even then there is still the fact that he has no reason to intervene, seeing as such a thing weakens his position for the benefit of a women they shot mere moments later.
Are you kidding me? You immediately drop your implication that he was too deep to stop the raping and replace it with some bullshit about being impressed he wasn't fucking one of his girls? Are you incapable of admitting you're wrong?
>Also I'd point out that you are arguing a point to someone who doesn't care. Literally I fail to see any way you can convince me to change my mind.
At least you admit to being immoral human trash.
I feel a sudden sense of deja vu.
>I'd point out that was before the final battle for the Dam. Quite some time before in fact. So using it to support your point is kinda dumb since that ain't relevant to the discussion.
I was arguing that he refused to join us before the battle for the hover dam since i started! >>1703013

>Because the city also contains a school and various other things.
And they don't bother to hide the corpses for the children, says something about what the school teaches.
>Also of course the cities decor reflects the people who are in control. If it didn't then I'd be curious as hell.
Then you know it's a raider filled city!
>Still you've yet to address another major point I made, their fighters for the most part are fairly shit.
Yes i have, it's just like when QM compared faction troops, the basic Legion soldiers beat both us and the NCR in skill/experience because they are raised in a very competitive and martial environment, the same for these MLA raiders and Tribals who are fighting and even shooting in the streets.
>Do me a favour and link to that post would ya?
Thread 5, archived so i can't link the specific post.
>>
>>1703389
>You immediately drop your implication that he was too deep to stop the raping
Scratch that, you didn't even drop that implication.
>>
>>1703389
>I feel a sudden sense of deja vu.
Big factory vs small factories

I've seen this with you guys so many times before.
>>
>>1703425
>Big factory vs small factories
Not that argument, there was one during the Crypto negotiation where he says.
"Trust me, i can get women to fuck him."
Then he details how he plans to manipulate junkies and slaves fuck the alien.
He later admits he "said that to convince you guys"
He just admits to being a manipulative piece of shit to even us anons.
>>
>>1703425
At least we have something to read while QM is passed out again.

What is the plan for next turn by the way?
>>
>>1703460
Let's research and build Melee robots so we can go back to scavenging the Divide, look at this plan for more information >>1702959
>>
>>1703389
>>1703401
Mate it is currently 7 in the morning. I haven't slept, I haven't drank or ate for a good 7 hours at least. Cut me some fucking slack if I can't actually think straight.


>Are you kidding me? You immediately drop your implication that he was too deep to stop the raping and replace it with some bullshit about being impressed he wasn't fucking one of his girls? Are you incapable of admitting you're wrong?
What implication? Seriously what implication? If I've implied something then I've clearly done it without noticing seeing as I am too tired to deal with this bull.

>At least you admit to being immoral human trash.
Fuck you too mate. There's disagreeing on shit and then there is insulting the other person's views just because it hurts your little feelings.

>I feel a sudden sense of deja vu.
It might be you being a judgemental prick that is causing that.

>I was arguing that he refused to join us before the battle for the hover dam since i started! >>1703013
I'll be honest I forgot what in the fuck your point was about an hour ago and I've just been doing this for fun and because I have fuck all else to do.

>And they don't bother to hide the corpses for the children, says something about what the school teaches.
Not really. I mean in america they don't hide guns in films yet the schools wouldn't touch the things if you payed them. You can't base such concepts off of their environments.

>Then you know it's a raider filled city!
It's a city that is ruled and controlled by raiders. Not filled by them.

>Yes i have, it's just like when QM compared faction troops, the basic Legion soldiers beat both us and the NCR in skill/experience because they are raised in a very competitive and martial environment, the same for these MLA raiders and Tribals who are fighting and even shooting in the streets.
I would advise against making such assumptions. The Legion are far better than your average raider.

>Thread 5, archived so i can't link the specific post.
I'll think about looking at that.

>>1703425
Aye and it always happens that he fucks up my sleep cycle. 7 A M.

>>1703451
Better to be a "manipulative piece of shit" than a dumb moralist fuck who can't separate his emotions from the situation at hand.
>>
>>1703464
>2 research options, 1 military and 1 construction option

Wut.
>>
>>1703460
Well last thread their was lot of talk making a air ship.
Their is no immediate threats we have to worry about.

Here is what we did this thread.
>hero
Spend time with our kids and mothers (haven't done this in a while)
Held the party for the babies.
>civ
Recruitment broadcast.
Enclave came.
>construct
Hexacrete roads.
Got halfway done.
>research
ZAX 2.0
Told we needed 5 great brains.

>>1703464
Well we can finish the construct of the Hex road since it halfway done. Finish the robot factory to pop out robots. Start making Hypo spray to trade with the NCR. Research the Melee bots, but I don't think we can research and build them at the same time.
>>
>>1703506
Haven't we already researched them?
>>
Current idea of things we can do for next turn

Construction
>Hex Road
>Robot Factory
>Upgrade current Buildings)

Civ
>Gather Scrap from Divide
>Recruitment Again
>Make Drugs (Jet or others)

Military (All your forces on the field have leveled up in various ways!)
>Clear Out Divide
>Train Up Troops
>Set up training for what we learn against the MLA

Research
>Bastion-Securitrons
>Air Ship (If we need too)
>Better Armor/Weapons

Hero
>Go to MLA City
>Family Time
>Talk with Faction (Which?)
>Go on a adventure (East Coast or other)

>>1703517
Oh we have AXE bot researched. I forget.
>>
>>1703469
>Mate it is currently 7 in the morning. I haven't slept, I haven't drank or ate for a good 7 hours at least. Cut me some fucking slack if I can't actually think straight.
If you can't think straight stop fucking posting and go eat, drink and sleep like a responsible person.

>What implication? Seriously what implication? If I've implied something then I've clearly done it without noticing seeing as I am too tired to deal with this bull.
See >>1703139
>He was smart enough to not raise complaints about the raping and torture.
And then you admitted to not giving a shit about him being as bad as the rest of the Fiends.
>Fuck you too mate. There's disagreeing on shit and then there is insulting the other person's views just because it hurts your little feelings.
Dude you must be Immoral human trash if you don't see what kind of person you are recruiting. You literally call Niner is a Raider who doesn't give a shit about the raping and torture his Fiend gang did and still want to recruit him?
>It might be you being a judgemental prick that is causing that.
I at least have a judgement and moral code.
>It's a city that is ruled and controlled by raiders. Not filled by them.
"There's a curious mix here of raiders, tribals, supermutants, and Ghouls."
"Jet, vomit, and booze is in the air along with the occasional bullet and curse."
You just skip over all the bit's that obviously imply this city is mostly composed of raiders and tribals.
>I would advise against making such assumptions. The Legion are far better than your average raider.
For what reason?
>Aye and it always happens that he fucks up my sleep cycle. 7 A M.
Why are you staying up arguing with a random stranger on the internet? Just go to sleep, else your judgement starts getting askew which causes you to say shit that makes me hate you.
Just walk away from the computer and we both get to be happy.
>Better to be a "manipulative piece of shit" than a dumb moralist fuck who can't separate his emotions from the situation at hand.
No it isn't, you can't frame this in any way where being a person of standard and principals is worse than a manipulative rat.
>>
>>1703560
>Gather Scrap from Divide
>Clear Out Divide
Don't do this until we get the melee and modular bots.
>>
>>1703451
In fact you've made me want to respond to this in full detail so in fact I am going to go back and review what I posted all those turns ago.


Having done so I have discovered that, from the very first posts detailing my planned method of getting him women, I mentioned the use of slaves, drug addicts, whores and such. Specifically saying that I could get them to fuck him by convincing them or offering good enough pay.

Also of course I said that to convince people to vote for my side, I genuinely thought we'd be able to find someone willing and we could have had we bothered the purchase a Legion slave or something. At no point was the statement a lie, I did believe that we could find someone who by some method could be made willing.
>>
>>1703583
Well then that argument goes back to my disagreements with your methods, let's just agree to stop arguing so you can get some sleep and i don't begin genuinely hoping you get into an accident.
>>
>>1703579
>Don't do this until we get the melee and modular bots.

It's just a list of what anons want done. Just giving anons a option of what we can do, in a nice compact post.
I agree we need the melee bots.
>>
>>1703506
The divide would offer us the materials we need for the airship. If we do it smart, like you mentioned, small teams and smart operations, we could start pushing the marked men back. The only thing I am worried about is the tunnelers. Maybe equip the meelebots with bright flashing lights or added flamethrowers? Because last time the marked men threw tunneler catnip at our bots and everything went bad from there on out.

Basically lets go with what you suggested.
>>
>>1703595
Sorry, you wrote "things we can do for next turn" and i am in a hair trigger right now.
>>
By the way, what do anons think of my Jellyfish robot idea?
It's a eyebot/Mr. Handy floater with tentacles, it acts like a scout with various sensor tentacles and a Beyblade with it's 4 axes.
>>
>>1703605
I started the post of what I wanted us to do next turn. But then I thought to write in all the options we could do for the next turn. It's alright.

>>1703599
>If we do it smart, like you mentioned, small teams and smart operations, we could start pushing the marked men back.
That was another anon can't take credit for that.

>The only thing I am worried about is the tunnelers. Maybe equip the meleebots with bright flashing lights or added flamethrowers? Because last time the marked men threw tunneler catnip at our bots and everything went bad from there on out

Few threads ago it was say we either set up spot lights on our bots, to keep the tunnelers away, either flash bang bots, or just using flames. Also we need to build melee bots, we have blueprints for a AXE bot, but never got build.
>>
>>1703599
Both the AXE bot and Jellyfish spin with their axes like they are beyblades, i expect this design to be Highly efficient at cutting down tunnelers.
If you still aren't sure we can have some Modular bots bring flamethrowers to help the Beyblades.
>>
>>1703616
Sounds kind of a jack-of-all master of none type deal. If we want meele we go full meele. If scouts, we have the eyebots. Why is this one better? Seems the tentacles are delicate as well.
>>
>>1703628
>>1703630
Seems like OP passed out again, and he's got work tomorrow as we're have lot of time to talk what we want to do.
>>
>>1703630
>Why is this one better?
Cause unlike the AXE bot it prioritizes speed over armor, it's main role will be as resonance but with it's speed it can dodge fire and quickly charge enemies and chop them up.
>>
>>1703636
That we do....

:/
>>
>>1703630
And it's not a jack of all trades, if it was it would have guns for range attacks but it doesn't, has to rely on other robots for that.
>>
>>1703569
>If you can't think straight stop fucking posting and go eat, drink and sleep like a responsible person.
Mate if I was a responsible person I wouldn't be on this site.

>And then you admitted to not giving a shit about him being as bad as the rest of the Fiends.
I'm sorry but what? He doesn't stop them doing what they did for any or all of the reasons I provided. I never stated that these reasons were exclusive to one another beyond the one potential clash between him not being aware of it occurring and the rest.

>Dude you must be Immoral human trash if you don't see what kind of person you are recruiting.
I see that I am recruiting an expendable combat asset who is highly effective in the field at guerrilla warfare and other operations.

>You literally call Niner is a Raider who doesn't give a shit about the raping and torture his Fiend gang did and still want to recruit him?
Well seeing as I want to throw him into combat repeatedly, yes.

>I at least have a judgement and moral code.
I have morals. I just don't let them get in the way of having fun in a fictional world because I can disconnect from my own ideals where I feel it is appropriate to a character or for a laugh or for creating an interesting world / situation / character. Also because a fairly major belief of mine is "ends justify means" within reason.

>You just skip over all the bit's that obviously imply this city is mostly composed of raiders and tribals.
Lovely that you reuse the same quotes but I didn't skip over them. I just don't see how a statement I made use of to prove there weren't many raiders and a statement about drugs, vomit and more drugs plus the occasional sounds of a fight imply the entire city is in fact raiders.

>For what reason?
Ignoring their good equipment, high morale, complete respect for authority and such? Well how about the fact they have a semi-competent leader with an excellent knowledge of military and world history? Which means they employ tactics and shit that most wouldn't know.
>>
>>1703655
Stop arguing and go to sleep you faggot!
>>
>>1703646
But we can just add booster jets to our heavy meele bot. This one seems to me to be based on luck. If it gets hit its toast. In meele it is likely it gets hit. Besides, the Handy is not that agile. And if we improve it we could just as well improve our dedicated meele bot. The light Reckon point I can understand, but again, eyebots are ok for that. Especially the newer versions we have.

Have we developed tentacles yet or is that something we have to do as well?
>>
>>170356
There are some things missing from this list:
>Building the FEV lab
>Upgrading our population / companions with augments
>Finishing the train to the hexacrete mines
>>
>>1703655
>Why are you staying up arguing with a random stranger on the internet?
Because I have nothing better to do and I ain't being the one that leaves first.

>Just go to sleep, else your judgement starts getting askew which causes you to say shit that makes me hate you.
If you are going to hate me for shit I say in essentially a drunken state, I must question your sanity and emotional control.

>Just walk away from the computer and we both get to be happy.
Except I don't because I have nothing to do for at least the next few hours.

>No it isn't, you can't frame this in any way where being a person of standard and principals is worse than a manipulative rat.
All social interactions where you try to convince someone to change their view or something else is manipulation essentially and thus seeing as I was trying to convince you and others to change their votes to match mine, I was trying to manipulate you. Nothing wrong with it, it's just the way it is.

And to think I'd not have made the mistake of speaking plainly to you had it not been for me being a tired fuck. So when I say "manipulate", I don't usually carry a negative meaning though in hindsight I suppose "convince" might have been more "appropriate" to your sensibilities and have prevented you getting pointlessly confused.

I know that ain't how English works but to be frank I have to stay up until insane hours because OP seemingly runs later every time and if my English is the only thing that fails me I will quite happily pass out with that alone.
>>
>>1703593
>>1703659
Nope. I'm awake now. 7:46 AM and all because of you.
>>
>>1703666
>But we can just add booster jets to our heavy meele bot.
The armor would still slow it down.
>This one seems to me to be based on luck. If it gets hit its toast. In melee it is likely it gets hit.
I don't think so, it's axes would be spinning to fast and the enemy would prioritize getting away from the spinning beyblade of death.
>Besides, the Handy is not that agile.
I added the Mr. handy thing just cause i wanted to convey the idea that the Jellyfish bot would have a spherical body.
>Have we developed tentacles yet or is that something we have to do as well?
I'm assuming the tentacles are ready to be built since we got them in that one post detailing methods of travel.
>>
>>1703695
>>1703701
>Because I have nothing better to do and I ain't being the one that leaves first.
>Being this petty.
>Ignoring bodily needs cause of one guy on the Internet.
>>
>>1703702
We can prototype it if you wish but I still think the dedicated, armored and, if needed, jet boosted AXEbot would be simpler and more cost effective to build in bulk as well as a more effective front line bot.
>>
>>1703616
>>1703628
>>1703630
>>1703666
It's a pretty good idea. Could work as a base for other variations.

>>1703701
Take a break brah, don't burn yourself out.
>>
>>1703708
Eh, I blame Over-watch. I played a few matches while waiting for your reply's and I have nothing else installed to play. So you were a easier source of entertainment than finding a new one.

As to ignoring bodily needs, that is easy as shit when you are distracted. Also I ain't being petty. Petty would be expecting an apology or something.

>>1703719
Nah man I'm good for now.
>>
>>1703719
I am just worried that the bot becomes less and less useful as it loses arms and without armor it is likely it will. Meaning we have to repair them or carry around loads of replacements.

Now, if you were to make them a sort of soft body/flexible design, we could think about sending them down to the Tunneler tunnels. Add a couple of flamers and soft fuel tanks, some grenades and you have a nifty little harasser to set them on fire, blow up the nests and retreat into crawlspaces too small for even crawlers. Basically go full octopus.

Maybe this would let us herd the tunnelers into marked men territory? Soften them up first? Because both the marked men and the tunnelers have to die, why not use them against each other?
>>
>>1703742
>I am just worried that the bot becomes less and less useful as it loses arms and without armor it is likely it will.
Well technically the Axe bot only has armor on the front
>Now, if you were to make them a sort of soft body/flexible design, we could think about sending them down to the Tunneler tunnels.
Oh that's a good idea but i don't think it's possible but i really want it.
>>
>>1703740
>Eh, I blame Over-watch. I played a few matches while waiting for your reply's and I have nothing else installed to play. So you were a easier source of entertainment than finding a new one.

Play Liberal Crime Squad fun rouge game, made by the same people that made dwarf fortress. Set in a modern setting, in which you need to bring change to the government, by killing, kidnapping and other crimes. Making fun of both liberals and conservative, it's a game any computer can run.

I play it while watching the thread.

>>1703742
>>1703759
We could make securitrons that has hands instant of claws, a easy change that allow some to wield flamethrowers we have in stock.
>>
>>1703742
>I am just worried that the bot becomes less and less useful as it loses arms and without armor it is likely it will. Meaning we have to repair them or carry around loads of replacements.
What if we take some notes from those manhacks and make the arms a single piece to easily replace?

>Maybe this would let us herd the tunnelers into marked men territory? Soften them up first? Because both the marked men and the tunnelers have to die, why not use them against each other?
Wouldn't it be easier to make baits or beacons for their respective territories, possibly simultaneously so they have a free for all, then repeat on our fortifications for any stragglers?
>>
>>1703763
>We could make securitrons that has hands instant of claws, a easy change that allow some to wield flamethrowers we have in stock.
Nah, the Devil's brigade modular robot design can fulfill any role our eyebots, securitrons and AXE/ Jellyfish bots can't.
>>
File: Manhacks_Citadel.jpg (240 KB, 600x648)
240 KB
240 KB JPG
>>1703774
If we can get our hands on the white goop then of course. Send the flyer to bomb the area. Could be from REALLY high up so the risk of being shot down is minimal. And if they blow up the canister mid fall then it just means a wider area of effect.

Also, if we want easy to replace and annoying to take out, try pic related for real.
>>
>>1703815
Come to think of it, we could also use those HL2 City Scanners as an inspiration for scouts.
>>
>>1703823
Also easy to replace. If we mass produce eyebots we cut down on time required. Complement our front line troops with flights of manhacks to disrupt the enemy ranks and you can have a good combo. And if the manhacks blow up, we scrap and make more.
>>
>>1703841
>inb4 we blot out the sun with Manhacks and City Scanners or Eyebots.
>>
Anyone have some good airship music?
>>
>>1703847
>>1703841
>Manhacks
How about making different versions of manhacks?
Ones that blow up when near the enemy, ones of course to cut them up. Also maybe some that shoot small caliber rounds, while not really damaging it could get some lucky hits in. And some flame manhacks, to lit things on fire.
>>
>>1703841
As long as the Manhacks are a sphere or Frisbee with axe limbs that spin like a beyblade i won't raise a fuss.
>>
what were you guys even arguing about?
>>
>>1703856
Oh, nice ideas. Expendable classes of units.
>>1703858
Hm. That idea seems like it should be a shock trooper type of drone or Manhack.

>>1703860
Everything.
>>
>>1703856
>Also maybe some that shoot small caliber rounds.
Those are eyebots.
>>1703860
About recruiting Niner, the start of the argument is here >>1702993
>>
>>1703865
>About recruiting Niner, the start of the argument is here

I hated that asshole the moment OP suggested him in the list of companion candidates, along with other female raiders and junkies.
>>
>>1703856
No need for guns. would waste the space. Now flamethrowers! A disposable small version that flies into the middle, spins and shoots out flames and then goes boom. However that would mean that enemies are not near when the shrapnell hits. Maybe just add a grenade to every manhack that it drops when over enemies before it gets to chopping? But Flamehacks is a go!
>>
>>1703871
Well it's good to know one anons agrees with me about Niner.
>>
>>1703858
Why the fascination with axes? Its far from the most efficient thing to cut flesh/armor. However, making it a frisbee so it has a tiny cross section when at eye level is a very good point.
>>
>>1703875
I honestly left me flabbergasted when some people suggested we take the fiends along with our exodus to add into our society.
>>
>>1703887
It is to get that highly coveted and exclusive AXE MAN's SEAL OF APPROVAL
>>
>>1703887
This >>1703898
>>
Water Supplies have stabilized to the point that we can feasibly build a road without significantly depleting our stock.

The Road to Trona is about halfway built.

>>>>>Food: Average (Stable) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Rising) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Exhausted) Fissile (Low)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Plentiful)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
Correction: The Steel has arrived from Trona from a previous action.

>>>>>Food: Average (Stable) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Rising) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Average) Fissile (Low)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Plentiful)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>>1702494
Older one

>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
20 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey, Cain
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
Large Scale Replicator
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+30 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>>1703936
CORRECTION:
+20 Researchers (Followers of the Apocalypse)

---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
75 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+156 Securitrons MKV
+83 Spy-Eye Bots
+1 TACT bot
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

Recalculating troop numbers Returned from Expedition:


>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 105
>>
>>1703954
Construction
>Finish the Hex Road

Civ
>Finish the Train

Military (All your forces on the field have leveled up in various ways!)
>Set up training for what we learn against the MLA. (Courier goes and talks with the troops see what is happening)

Research
>Bastion-Securitrons (Melee bots)
>>
>>1703936
>Construction
Finish the Hexacrete Road to Trona

>Civ
Send out a scavenging party to gather more metal from the big empty / Trona

>Military
Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA

>Hero
Travel through NCR lands to San Francisco
>>
>>1703967
>Bastion-Securitrons (Melee bots)
The bastion-securitrons aren't melee bots, unless you want to research both Bastions and Melee bots which i'm pretty sure we can't do.
Unless we spend that robotic boon, but i want to use it to buff up one design.
>>
>>1703972
Well I didn't know that.
We kind of need more melee bots since you saw what happened with the MLA.
>>
>>1703974
Well the Bastions can punch just like Securitrons can but if you want something that can actually win a Melee you get the AXE/Jellyfish/Manhack bots.
>>
>>1703974
Also i'd change the Civ action since we need to save up on metal to make more robots with.
>>
Remind me what we have connected with the railroad.
>>
>>1703968
We have average metal so we should do something different than getting more metal.
>>1703954
Here is a new list

Construction
>Finish the Hex Road

Civ
>Work on making that hyrospray

Military (All your forces on the field have leveled up in various ways!)
>Set up training for what we learn against the MLA. (Courier goes and talks with the troops see what is happening)

Research
>Melee bots
>>
>>1703983
The Twin Hexcrete Mines
>>
>>1703984
Supporting.
Which melee bot design are we gonna do?
>>
>>1703983
We connected it to the Hex mine. We have Hexcrete Bags (Plentiful) so we don't have to finish it right this moment.
>>
>>1703986
Well we talk about different ones so much, I think OP will do a vote for which bot.
>>
>>1703984
Please add granting medals to our troops. I don't think it is such a grand action that cannot be done without separate action.

>Research
>Melee bots

Please, ffs, we have researched so many fucking designs already. We just design, design, design but never build anything. We already have viable models with which we can upgrade our current securiton designs.
>>
>>1703986
>>1703990
If you want to enhance on a previous melee bot design at least specific which one or give some details
>>
>>1703984
We already have a melee bot design - and the hydrospray does nothing for us right now.

We need to get more metal this turn, to both build bots AND continue robot factory construction next turn.

Also, our soldier deserve medals + we need to go to SF to stop them from joining the NCR.
>>
>>1703996
Supporting our troops get medals OP.

>>1703997
>We need to go to SF to stop them from joining the NCR.
Why would they go to the NCR?
>>
>>1703986
Lets do AXE bots. The Manhacks require mass production to be really useful and the jelly needs research.
>>
>>1703997
>we need to go to SF to stop them from joining the NCR
???
who is joining the NCR?
>>
>>1703996
Here's my Jellyfish design >>1703616
Do you want a quick windows paint drawing?
>>
>>1704001
QM can you confirm the Axe bots are already researched?
>>
>>1703997
>We already have a melee bot design.
Which one?
>>
>>1704011
Yes
>>
>>1704015
Oh, that means the devil brigade's Modular bots are researched too, great news!
Let's change the Research action to bastion-securitrons.
Anyone want to spend the robotic boon on giving Bastion a buff?
>>
>>1704015
Then we don't need to research melee bots.

Change the research from melee bots, to Bastion-Securitrons.
>>
>>1704000
>Why would they go to the NCR?
Well they have them their anti-fallout plant, a prized tech innovation. So it's certainly seems plausible that they'd join.

>>1704004
The Shi, the high tech Chinese descendants is SF.

On that note, we should bring DanDan with us...
>>
>>1704020
I would rather spend robotics boon and getting better software, we're stuck at mark V right now. We need to upgrade our bots with better hardware though.
We need to choose a new mainline robot model and upgrade all of our existing securitons to that one.
>>
AXE bot related.
https://www.youtube.com/watch?v=KtFt4ACLWNc
>>
>>1704031
>We need to choose a new mainline robot model and upgrade all of our existing securitons to that one.
That's uhhh... what i planned the Bastion-Securitron to do.
>>
>>1704036
Are they already researched?
>>
>>1704038
No, we're researching the Bastions this turn.
>>
>>1704020
Whats the bastion?
>>
>>1704040
didn't you have some good drawing of that design?
>>
>>1704033
When are we going to discover that memes control everything?
https://www.youtube.com/watch?v=8TDC9s-Kt-8
>>
>>1704043
Yes but i deleted them cause of space issues.
>>
dont forget to vote!
>>
>>1704051
QM we have two votes for >>1703984
But we switch out the melee bots to Bastion-Securitrons, added and giving our troops medals.
>>
>>1704051
>>1704052


Here is my suggestion.

>Construction
Finish the Hexacrete Road to Trona

>Civ
Send out a scavenging party to gather more metal from the big empty / Trona

>Military
Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA. Promote some new officers. Have hero be present.

>Research
Bastion-securitons. Use research boon and design drawings for better results (preferably Mark VII programming)


And the next turn we start upgrading our securitons.
>>
>>1703968
Amended

>Construction
Finish the Hexacrete Road to Trona

>Civ
Send out a scavenging party to gather more metal from the big empty / Trona

>Military
Present campaign medals to all troops who went on the expedition and then set up training for what we learnt against the MLA

>Hero
Travel through NCR lands with DanDan, Riddik & Arcade to San Francisco to meet the Shi
>>
File: Bastion-securitron-1.png (12 KB, 350x500)
12 KB
12 KB PNG
Found the pics in the Archive.
>>
>>1704054
>>1704056
>Send out a scavenging party to gather more metal from the big empty / Trona
I kind of want us to start doing something with the Hyro spray so we can trade with the NCR getting more metal and fissure, faster.
(Metal at average levels right now)

We all agree on Construction and Military.
>>
File: Bastion-securitron-2.png (9 KB, 350x500)
9 KB
9 KB PNG
>>1704058
The Bastion-Securitron is a robot that can switch between 3 forms, Bipedal, Vehicle and turret.
It's armed with a machinegun/Gatling laser/other+Grenade launcher on it's right arm, Securitron missile launchers on it's shoulders and a Minigun/lasercannon/other on it's back.
When it enters vehicle mode the lower legs spin until the tracks face the front and it drops to it's knees, the Big weapon(Heat laser in this case) drops, the arms spin 180 at the shoulders so the rockets face the back and the body, from the waist, spins 180 so it's back is facing the front.
When it enters turret mode everything happens like in the vehicle transformation except the lower legs don't spin and the kneepads and feet embed themselves into the earth for stability.
Not showed in the bipedal pic is a extendable wheel or sentry bot's roller attached to the back of the pelvis that stabilizes the bot in both vehicle and turret form.
>>
>>1704067
Will we get more metal by trading Hyro spray than scavenging? Can we trade this turn?
>>
>>1704068
Also it has the auto-repair systems.
>>
>>1704068
>>1704058
I agree to researching the Bastion-Securitron

>>1704051
>>Construction
>Finish the Hexacrete Road to Trona

>>Civ
>Start making Hyro spray

>>Military
>Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA. Promote some new officers. Have hero be present.

>>Research
>Bastion-securitons. Use design drawings for better results (We have to hold a boon vote to see if people want it)

>>1704073
We need to start making it, but they will give (Huge) steel for it.
>>
>>1704077
Supporting.
>>
>>1704077
supporting
>>
>>1704068
So it is literally the Overwatch character? Ok, but then we cant straight upgrade our forces but have to make new bots instead. Also the transformer gimmick seems more complicated than it needs to be. Lots of moving parts and all. The shoulder cannon is cool but otherwise it seems just like a regular securitron. Why would it need to have these modes? If you want an artillery piece on the back, just add legs or clamps to the normal securitron to anchor it to the ground (Iron Man 2 bots). Seems like a lot of work for little gain. How about we use the boon and up the programming/survivability of the securitrons instead? MKX Necron style reanimation seems far more useful than a turret mode.
>>
>>1704077
Supporting this I guess.

Can we please stop with the designs after this thought?
>>
>>1704087
>Why would it need to have these modes?
Vehicle mode makes it fast, bipedal mode makes it mobile and flexible, turret form increases fire rate(No energy in movement means more energy on guns.)
>Also the transformer gimmick seems more complicated than it needs to be. Lots of moving parts and all.
That was a worry for me to when i was first making the idea but an anon told me QM has rule of cool in effect so i don't think having moving parts will be a problem.
If you think you can make a better design i encourage you to do so.
>>
>How about we use the boon and up the programming/survivability of the securitrons instead? MKX Necron style reanimation seems far more useful than a turret mode.
We can do that programing upgrade for this design too.
>>
>>1704110
Yes
We have lots of things designs but never made.
For next turn,
How about researching more efficient use of our resources, or better weapons/armor for the troops, some research ideas that doesn't have to do with designs.
>>
>>1704110
>Can we please stop with the designs after this thought?
no

>>1704115
>>1704051
Does Rule of Cool work for this, QM?
>>
>>1704110
The designs will stop, right after this turn we're building the AXE bots and modular bots to send to the divide for scrap metal.
>>
Rolled 74 (1d100)

>>1704077
This has 3 votes, So I will roll
>>
>>1704115
My point is that these problems could be fixed in other ways that require minor alterations to the base Securitron. Armament and armour wise this seems basically the same. The added shoulder mount is nifty, especially if it works independently of the main weapons (AA or fast targets) but the mobility of the robot has never been a concern. What has been a problem is survivability. Be it bigger weapons, tesla coils or tunnelers the bots have taken damage due to bad decisions, too little armor, meele combat and bad luck. The fact that they can repair themselves to a degree has saved us a lot of losses over the battles fought. If we improve armor and the regenerative abilities of the bots we could save more in the long run. Also upgrading the AI and adding dedicated versions (AXEbot) could help us maximize the value of each robot. This means we only have to produce one base chassis on which we improve, meaning faster large scale production and easier retrofitting/repairs. A completely new design, that although rule of cool, wont add as much in this step of the struggle.
>>
If we can turn metal into food with replicators then it stands to reason we should be able to turn food into metal with appropriate research. Once we upgrade our replicators to work without needing fissile materials, this is something we should focus on.

Then we build more farming bots to increase our food production. Then we do agricultural research to decrease the water consumption of our crops.
Then we set up a passive food to metal production.


Honestly guys, we are severely lacking in our industry. We neglect building construction bots and researching better ways to get resources.
We want to spend inordinate amount of time and resources building air transport so that we can trade for what? Water and food?

We can get more water by building desalination plants and solar power plants. We can get more metal by what I described, trading with NCR and doing mercenary work or FINALLY doing some grand scale military operation to clear out the Divide. Now that we have Cain with us, it should be easier. We should also take Riddick.
>>
>>1704144
Logical. I hope QM allows it. Would lead to giant farming skyscrapers. We wouldnt even need to deal with anyone, just churn out research and infrastructure.
>>
>>1704135
>What has been a problem is survivability.
Which i think is increased by making the Bastion-Securitron a role flexible design, speed for roads and flat land, bipedal for rough, cluttered and tight terrain, and turret form when we need to pump out firepower in a specific area and a greater survivability.
And please see >>1704122
We can get the robot the design with the action and the armor+regeneration with the boon.
>>
Rolled 55 (1d100)

>>1704130
Same
>>
>>1704144
I agree we need lots more bots, in many fields, that why we have a robot factory in the works.

Something to earn passive amount of food is the people having gardens on their roofs, which in turn make them use less electricity due to homes being cooler, as well they eat some of their own grow food. Also we need some windows.
.
We have lots to do.
>>
>>1704144
>it stands to reason we should be able to turn food into metal with appropriate research
That's. . .not exactly how it works.
>>
>>1704135
Honestly, at this point any base model upgrade is miles better than what we have. OP said that we are at limit of improving Securiton model.

Perhaps we just build them bigger to add more armor.
>>
>>1704162
Speaking of domestic upgrades, we should also expand the school.
Of course we'll have to do the FEV lab first since Unity is getting impatient.
>>
>>1704167
Why not? Then how does it work?
>>
>>1704171
Did we put Alexa into school? She could act as a teacher.
Or do we need to develop a dedicated teacher AI and/or robot?
>>
>>1704172
>>1704171
Also can one of you guys roll, we have 3 votes, and 2 rolls.

I agree to a bigger school we have the Hex for it.
>>
>>1704172
Metal and especially fissile material is very dense, providing both mass and energy. Breaking it down via nuclear fission and then rearranging makes it possible to reorganize them into other materials.
>>
>>1704177
FEV lab first though.
>>
Rolled 90 (1d100)

>>1704175
>Did we put Alexa into school? She could act as a teacher.
I'm talking about adding more classes, currently the school is just teaching people how to read and junk.
>>1704177
Here's my roll >>1704077
>>
>>1704175
You could use better schooling facilities. Upgrading alexa via research is doable.
>>
>>1704183
Praying to Jesus works!
Thank you Jesus!
>>
>>1704180
Then we just use more food (or biomaterial) to get less metal.
>>
>>1704183
Thank you anon for that roll.

>>1704187
Also thank you Jesus.
>>
>>1704183
Wow, what a great roll.

Hopefully with the research boon and drawings we can design an amazing new base-line model. Maybe our researches will incorporate other designs we researched.
>>
>>1704192
You're going about this the wrong way anon, what you should be asking is "what kind of plant is rich in metal?"
>>
>>1704192
>>1704172
the machines use nuclear fission/fusion to process this material not only into tools, but edible food and even prescription chems.

Should work fine. It even gives you chips for things like fedoras and cigarettes.
>>
>>1704192
I'm not sure organic material has the density to reach critical mass, or the mass in general to have any significant matter leftover after much of it is converted into energy
>>
>>1704210
Are you talking about nuclear fission? Because there is no way the chip reaches critical mass. And what do you mean matter left over? Give it more stuff. There doesnt seem to be any reason why, with a little work, we cant make it accept food.
>>
>>1704210
OP are you writing? We got a 90
>>
>>1704199
With my exhaustive one minute google research I came to conclusion that spinach would be perfect for this.
>>
>>1704218
>Are you talking about nuclear fission?
Yes.

The replicator uses 2 parts steel and 1 parts fissile material. via nuclear fission these are broken down releasing energy and particles. the energy from this release is used to rearrange the particles into solid matter.

It feels like you would need to condense the same amount of food into the same weight and density of steel to get similar results, if that is even possible.
>>
>>1704219
I'm about to head off to work, I'll write up the turn when I get home hopefully.
>>
>>1704221
https://www.youtube.com/watch?v=RzdhMc6K8e0
>>
>>1704225
What a shame

>>1704223
Well, we are planning to do this once we remove fissile material requirement.
>>
>>1704223
Conservation of energy, yes. The same mass, plus some inefficiency. The fact that the Sierra Madre machine gives out chips for cigarettes and clothing means that it is definitely possible. We wont be making HUGE amounts of metal but with added work and lots more farms (greenhouse skyscrapers to save on water and to promote more growth) we could make a steady trickle of materials. Enough maybe to supply the robot factory so it automatically pumps out bots.
>>
>>1704225
So you'll going to be gone for 10+ hours?
See you later.
>>
>>1704233
>greenhouse skyscrapers to save on water

can you explain how this saves water?
>>
>>1704233
>>1704233
If you mean how the vending machine refunds certain items for chips, I ascribed that to it simply having the chips on hand.

For example the Vouchers. Obviously a little piece of paper not worth hundreds of chips but simply unlocked a set amount of chips for you to take.

Otherwise you could just print Vouchers and have infinite resources for life.

>The same mass
Comparatively speaking it feels like you would need huge amounts of organic material to equal that of steel.

I'd have to do some calc but I'm trying to imagine how much plant matter would equal 1kg of steel (not withstanding the extra needed for a sustainable reaction).

the amount of food to convert to a single securitron via nuclear fission might be on the scale of a dump truck of food as a conservative example.

>>1704231
Yes, that would improve its efficiency.

Or perhaps it might be cost effective to research radiation absorbing plants to provide that extra kick
>>
>>1704242
Most mineral content in plant food is in Milligrams, There are 1000000 MG in a KG.
>>
>>1704254
http://www.onegreenplanet.org/vegan-food/10-plant-based-foods-packed-with-iron/
According to this, Cocoa Powder has 10 MG, so we would need 1000000 MG of Cocoa to make 1kg of iron.
>>
>>1704259
Correction.

You would need 1000000 MG of Iron Content within Cocoa Powder for 1k of Iron (1000000 MG is 1kg lol)

However obviously Cocoa Powder is not 100% iron. As well there's the conversion of Cocoa Beans into Cocoa Powder.

I'm thinking more in terms of Avogadro's Number in comparing the amount of atoms in any given substance.

https://en.wikipedia.org/wiki/Avogadro_constant
>>
>>1704239
Closed environment so water evaporates into our system rather than outside air. No big loss of water.

>>1704242
I am sorry for not going on this first but if it can make clothes, tools and whatnot, why not research how the process works on a base level (we do have BigMT) and just feed it rocks, dirt and trash. All the crap we dont need. Excavating a tunnel? shove that rock into the new and improved replicator and watch it spit out steel girders for the railway tunnel.
>>
>>1704269
You are preforming advanced calculations, too advanced for me.
>>
>>1704259
According to this website, 3oz of cocoa powder has 10mg ish of iron content.

Ignoring inefficiency in conversion, you would need 3000000oz to have 1kg of iron.
3000000oz = 187500pounds = 93 tons of cocoa powder.
>>
>>1704269
Yes. If we can unlock just base transmutation, then what we shove in there doesnt matter as everything is just built out of the same stuff. If the machine reorganizes elemental particles to make different matter then anything should be ok.
>>
>>1704277
If we do that we can just as well just filtrate water for elements. Getting metals straight from plants is inefficient.
>>
>>1704272
Theoretically speaking that would be more efficient than plant matter, and should be possible when you get non-fissile material conversion pat down.
>>
>>1704278
>as everything is just built out of the same stuff
But not everything has the same amount of stuff in it.

Steel is very dense.
Plant matter is not.
Relatively speaking rocks are much less dense than steel too.
>>
>>1704242
>the amount of food to convert to a single securitron via nuclear fission might be on the scale of a dump truck of food as a conservative example.

Honestly. That's absolutely okay.
I work on a grain elevator, a dump truck carries about 20t of grain, 70t of grain in a rail-car. We have capacity to load about 10 rail cars per work day. That's 700t of grain. This is in Russia

One hectare of wheat gives about 5 ton of grain. And that's just grain. There's also about 2 ton of hay per hectare.
>>
>>1704259
>>1704269
If we do soybeans they have 15.7mg per 100 mg of beans.

So we just need 700,000mg of beans or 7kg of soy beans to get 1kg of iron.
>>
>>1704277
>>1704287


We're not just extracting iron from plants. It's just that spinach and cocoa might be more efficient crops to use than any other.

>>1704284
of course if we can use rocks, dirt and other trash, then that might be better than food. I just started with food because replicators and turn steel into food, so I thought reverse should be possible too.
>>
>>1704293
you're a bit off with your calculations. It's 15.7mg per 100 GRAMS
>>
>>1704302
That would more sense. So doing it right it's 70kg of soy beans to get 1kg of iron.
>>
>>1704295
>I just started with food because replicators and turn steel into food, so I thought reverse should be possible too.
Well consider how much steel goes in and how much food comes out, and the loss of material there.

Or well, it stands to reason it costs less energy to break something down than to build something up.

>>1704282
>Getting metals straight from plants is inefficient.
But it does provide an analogy as to how much plant matter you would need to convert into the same amount of iron. You would probably need as much if not more.

As well, Iron is less dense than steel.
>>
>>1704306
Forget a zero, 700kg of soy to 1kg
>>
>>1704308
Of course. I never suspected that the conversion would be 1:1. It should take much more food to convert into steel.
>>
>>1704287
The average density of granite is between 2.65[3] and 2.75 g/cm3

The density of steel varies based on the alloying constituents but usually ranges between 7.75 and 8.05 g/cm3

No problem at all. Even if 5-to-1 it is still profitable.
>>
>>1704308
But then it simply extracts materials. If so, the chips could never make food. And if it rearranges particles it can make whatever into whatever else.
>>
>>1704322
>>1704314
Guys we're forgetting someone in BigMT, Muggy he was the power to turn all coffee mugs, coffee pots, and various plates into useful miscellaneous items.
http://fallout.wikia.com/wiki/Muggy
>>
>>1704410
So he makes lead and gunpowder from dinner ceramics? Get on that! Dont disassemble him but if we can learn how he does it and apply it to replicators we could solve the material problem far quicker. Imagine a quarry that mines not for valuable metals but pure heavy rock. Turning it into materials to feed the ever growing robotics facilities back in the Capital.
>>
>>1704446
Their are other talking objects in BigMT but don't think they do anything. Its been so long since I last played.

He seems to be a mini sierra machine, that can turn ceramics into things. If you read the notes you'll find out you can make all the simpacks you want.

Just think of what he'll say to us. Three years in BigMT and we didn't have him clean any dirty dishes. That could be his job when he's not being used for research.
>>
>>1704469
Yeah, but we actually need our dinnerware now, so we can't give them to him to clean.
Also, its possible he welcomes the sweet release of death.
>>
>>1704516
He can both turn dinnerware into things, or clean them. He was build to clean mugs, and if he lived for over 200 years, he would have kill himself long ago. Just give him a dirty house or dishes and he'll clean them
>>
>>1704532
Maybe. Or maybe he's programmed not to self terminate.
We could always check, both how suicidal he is and whether he can just clean things.
>>
File: OWBBigEmptyConceptArt.png (733 KB, 1072x720)
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>>1704410
Wow, would you look at that. He must have some rudimentary replicator tech installed. Which makes sense, replicators were developed in Big MT, if I'm not mistaken.

Speaking of which. I am pretty sure that we have only partly explored Big Mt. If we excavate, we should be able to access subterranean levels. I mean, we don't even know where our power comes from.

Look at this picture, there is even some space rocket under there. Some residential area with houses and other stuff. And I don't know what those veins are, magma streams? Water?
>>
>>1704542
In the wiki it states he cleans things and in his quotes from him as well. His ending was after the courier left, he clean the houses in the village, and was happy.

Now if you.look at what he can do he'll be useful for our cause
>>
>>1704469
>>1704516
>>1704532

Pretty sure he's at Higgs Village cleaning shit. Read the wiki page fully.
>>
>>1704557
Yup. Their is lot of BigMT still not uncover. But the dangers of it are great, either killer virus, killer robots, or every other thing that can get release and kill us all.

That why people are worry of going deeper in BigMT. Could be water veins, or lava, to get geothermal power.

Maybe after we build the robot factory we can have a look
>>
>>1704571
Yeah, that makes sense. With our luck and rolls, we'll probably unleash some hellish abominations.
We should build up our forces and put people on high alert before exploring Big Mt further.
>>
>>1704571
We should probably clear our own house as a priority before we go expanding...
>>
And there is also the possibolity to recover tech and resources. With our boys home, the troops train and the courier takes the robots/companions underground maybe?
>>
>>1703954
Putting forward my suggested plan for the turn.


>CIVILIAN
Begin production of Hypospray.

>CONSTRUCTION
Continue Hexcrete road to Trona.

>MILITARY
Perform a ceremony. Give medals to all of our troops, dead and alive, and have a parade to celebrate their return. Then get to work training based off of the lessons of our fights and continue / expand the patrols to eliminate / hunt dangerous lifeforms from the region.

>RESEARCH
Research everything about LAER's.
>>
>>1704780
This >>1704077
Already won.
>>
>>1704780
Didnt we intend to research replicator tech to eliminate the need for fissile materials? Would be nice. Would also mean we save precious resources for nuclear reactors or somesuch.
>>
>>1704787
Hey man people can still change their votes but either way I want to get my plan out in writing so I don't forget it.


>>1704789
We did but that upgrade requires a general boon sadly and we don't have one of those right now. Earliest we can get one is thread 20 baring any unknown events or such.
>>
>>1704789
We need a boon for that. Either art that somehow conveys the lack of fissiles, or a general boon.

Also someone needs to archive the last thread, i believe.
>>
>>1704780
Put my. Vote for this then.
>>
>>1704797
>>1704795
So it is a literal hard limit? Considering this is the place that built them it seems harsh. I understand why but we ARE based in the technomagical land of Fallout in the technomagicalest place in the Wasteland. And thus far it seems that others can crap out stuff very much on par with our equipment. Oftentimes even better. Not to mention the fact that if anyone decided to attack us full on we would be paste anyway. So allowing us to overcome our manufacturing deficiencies through hard research in BigMT seems only fair. A boon should help us out of bad luck or stupid decisions, not be the resource requiered to advance.
>>
>>1704866
Well overcoming the fission requirements is a massive leap in technology. Its no small feat to accomplish, and weve already surrpassed the work big mt put into the technology before the war by leagues.
>>
>>1704886
The chips, the lore says, are the battery and the raw materials. We are trying to remove the fissile part to power it directly off of our power grid. That is not a tremendous leap here. Also, as I said, the thing was built here. Retracing steps should not be this hard.
>>
>>1704886
And how exactly have we surpassed it? Making it a bit bigger and sticking individual arms on it? Scale is no big deal here.
>>
>>1704866
I agree but honestly we play by OP's judgement.
>>
>>1704780
Ill support this.
>>
>>1704077
Supporting
>>
What happened to the big iron on our hip and the knife
>>
>>1705177
In storage most likely.
>>
>>1705180
Hoarders
>>
Anyone here?
>>
>>1706054
im here
>>
>>1706054
hi
>>
>>1706054
I am but I plan on dropping off soon since it is nearly 2 AM for me.
>>
>>1706054
Yo
>>
>>1706054
Yo
The guy who rolls 1 are here
>>
>>1706054
Nobody's here
>>
>>1704077
Writing!
>>
>>1706156
Nobody here but us trees.
>>
>>1704077
>>>Civ
>>Start making Hyro spray

Blueprints for producing hypospray were provided, and as promised you have developed and produced them in bulk exchange for some much needed steel. Give or take some Salient Green.

The "Hypo" has the eyes turning of all your scientists and researchers. Both in its delivery device design and chemical makeup.

>Dr. Dala
"Astounding. This new formula tops anything we've ever come up with."

>Auto-Doc
"This is some potent stuff son. I can think of all the botched procedures I could have turned around with this."

>Dr Klein
"OH PLEASE. ONE MIRACLE MEDICINE HAS YOU ALL SO IMPRESSED? WAS NOT MY INVENTION OF THE BRAIN RESCRAMBLER A GREATER WONDER THAN THIS?"
>>
>>1706322
Nice to have you back OP
>>
>>1706495
Well it was nice, while it lasted.
>>
>>1706506
He'll be back he just got to take his 1 hour breaks between each post.
>>
>>1706571
OP passed out again
>>
>>1706571
Yes. ;)
>>
>>1706322
I don't get it? Did we trade hypo for steel already?
>>
>>1707722
No, we've just started production.
>>
>>1707730
The post is unclear, we got to wait for OP to clear it for us.
>>
>>1707744
True.


Also I had some thoughts about an early solution for our air-force if we are going to fight against the MLA. If you guys want to hear them.
>>
>>1707777
Nice quads.
Then again we could have been making Hyro spray since we roll 90. And thats allow us to make some.

Lets hear it, the secruitons we have are rated for anti air tho we never saw in actionm
>>
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>>1707789
Essentially the idea is that we accept that creating any sorts of actual aircraft with significant range is not feasible with our current resources and wouldn't suit our current needs as we don't need to project force over great areas or intercept enemy craft at great ranges or such. Then we instead focus on creating a series of robotic drones based around the eyebot design. Focusing on making them as effective as possible within a short radius (10 miles or so) of the force they are supporting.


Ideally we'd make the following models:

1) Scout / sensor drone - Glorified mobile sensor platform. Unarmed, lightly armoured and packed to the brim with as many advanced sensors and detection systems as possible. Meant to feed targeting data, firing coordinates, tactical overview and more or less anything else that might involve such equipment through itself into the robotic and human command structure. This allows Securitrons, TACT and the Artillery-mech platform to fire over longer distances more accurately as well as preventing ambushes and other such surprises like stealthed / cloaked units.

2) Bomber - A flying wing or pic related carrying a single explosive (or incendiary or gas) charge at high speeds (augment speed using the Mr handy thruster if need be) over a target to provide immediate support to troops by eliminating enemy armour, fortifications or concentrated forces. Medium armour, basic sensors.

3) Fighter - A hovering bot / pic related focused around a laser, high calibre cannon or other such long range / high damage weapon. Medium armour, basic sensors. Designed to act as CAS, AA / immediate area air supremacy and point defence (using scout provided data to enhance targeting abilities, however I would advise offloading the processing of such to a TACT / carrier as that would also allow for them to organise the interceptions).

4) Repair - Essentially just the model we already have but modernised and made to share as many parts with the above models and Securitrons as possible. Light armour, basic sensors and no weapons.


An additional model of robot to support these: carrier mech. A land based mech based on the TACT chassis to act as a repair, rearming (further savings / "improvements" on the bomber model could be made by offloading the ammo replicators to this model but that would render them dependent on the presence of a carrier rather than aided by it) and command platform to organise bombing runs, interception flights, sensor networks and so on.
>>
And yes that image looks like a glorified Pokemon with a pipe stuck on the front, don't blame me I can't make a decent looking gun from the angle it's at and it looks good enough for the purposes of discussion.
>>
>>1707841
I assume these would be small, around eyebot size? Man-portable, so to speak. If that is the case, put it on the list. When we have the robo factory up we can start producing some of these.
>>
>>1707841
I'd prefer something like this for our bombers.
http://cnc.wikia.com/wiki/Vertigo_(Tiberium_Wars)
Your pic fits better for a fighter.
>>
>>1707849
Around that scale I would imagine aye but definitely bigger except in the case of the repair bot. No idea about the sensor bot mind you but I think we'll be making much less of them so that will be fine.


The idea is to avoid wasting resources making our robots have excessive range and instead focus on making enough of them to secure the skies around our forces and provide support.

Plus they'll be far cheaper than most of the proposed methods for controlling the skies without losing any effectiveness for our current needs.
>>
>>1707858
If you want I could try drawing the design I was going to propose as a bomber but it'll take some time for me to do.
>>
>>1707861
You have my support.
>>
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>>1704077
>>>Construction
>>Finish the Hexacrete Road to Trona
The Road to Trona is complete!
>>
>>1707722
Yes
>>
>>1707953
>>1707950
You're back
>>
>>1707950
We've waited 10 hours for this?!
Lmao
>>
>>1707958
>This will cost you food, but provide 1 (Average Steel) OR (Tiny) fissile materials in exchange. This can be done by a civ action, or a hero action if you are home.
From last thread.

>>1707953
I say we get Average Steel for that Hyro Spray

Current Supplies
(Average Steel) (Small Fissile)
>>
>>1707961
I was referring to tiny one sentence update we got after 10 hours waiting.
>>
>>1707961
I agree. We can make more use of steel right now than fissile. Since it will allow us to construct additional things we need like a drill bot so we can access the underground river and / or the subterranean parts of Big Mt. Not to mention additional robots to attack the Divide and shit to capture land in Utah or stuff like the textile mill our people have been waiting for for literally years.

Speaking of which we should get round to trading with the New Canaanites soon and making use of our chemical factory to produce jet so we can get more slaves from the MLA.
>>
>>1707965
Yeah OP worked today, so he passed out.

But with the making of Hyro Spray it will prove to be the most current effective thing to get metal

>>1707950
Is Hexacrete Roads better than asphault roads?
>>
>>1707971
Hexcrete is better so I'd imagine so. It raises the question of why we couldn't make our railroad out of Hexcrete to be frank.
>>
>>1707970
We need that metal for the factory, it just need steel and time to be build. Then we can make all the robots we want at a faster pace.
>>
>>1707975
We've built most of the factory if not all of it at this point. What we need is the computer for it but that will need insane amounts of steel and fissile unless we can find one or a few dozen less high-grade computers that we can rip apart for parts.


I wonder if we could get the factory started in some sort of "low power" mode? Make it so we can produce robots with it but it's less efficient / fast / only one design at a time?
>>
>>1707958
heh yeah fell asleep last night anon. work is exhausting.

Also anyone wanna earn points for designing a medal? Any specifics in mind?

Will it be a battle specific award, the highest honor award, etc?

Some purple hearts are warranted.
>>
>>1707974
Railroads would still carry more stuff than a similiar wide road. At least with the number of trucks we have. I.e. 6
>>
>>1707982
Phoenix on a star, in brass.
>>
>>1707982
>Also anyone wanna earn points for designing a medal?
Mate I spent literally an hour drawing a drone and making it look half decent. I ain't touching fucking medals.
>>
>>1707978
OP has to conform that. Since the last thing I know the factory is not done, the computer your talking about is the ZEX.

The factory of course first thing it will run will be the tested and proven Sercutions

>>1707982
For medals we should have battle specific rewards. Like saving some civilians, Doctors saving lives in the face of danger, Markman medals,

>>1707988
I like that how about a ranking system with that? Start with Brass, go to Bronze, silver than gold, or some other metals.
>>
>>1707971
>Is Hexacrete Roads better than asphault roads?
Faster, and less metal intensive.

Railroads carry more however.

>>1707974
Railroad tracks are better suited to metal, not concrete. More durable and able to carry weight, hexcrete would crack.

Hexcrete makes good railroad ties though.
>>
>>1707978
>>1707992
The factory needs steel and actions to complete.

It can run without a ZAX at impaired efficiency but ostensibly this is better than having no factory at all.
>>
>>1707995
Well we have access to OW Army Uniforms so we have access to OW US medals maybe?
>>
>>1707992
Yeah. Different metal colourings are good, but we can also add more decorative bits like they're ranking up in overwatch
>>
>>1708001
Add some swords crossing or something, take a look of Iron Cross by the Germans.

>>1707999
>at impaired efficiency but ostensibly this is better than having no factory at all.
If it make 3x more robots a turn it worth it
>>
>>1708000
I mean yeah you can just copy OW American Medals like the Enclave did.

One notable example is the Purple Heart for those who were combat wounded.
>>
>>1708011
Hey qm, the supermutant that wants to be a scientist, is anything happening with that right now, or is he just woeking the fields dreaming of science?
>>
>>1707992
It's ZAX but yeah. I mean if we just create a program to produce the parts of securitron's I see no reason we couldn't just run the factory producing them for now and only them. Even if we need to do it more slowly and shit.

>>1707999
Once finished, if it isn't already, what kind of computing power would we need to construct if any to allow for this level of productivity? Is the decrease in efficiency purely on the time and power front? Does it require more raw material per unit or something?

>>1708005
If it makes anything, it'll be worth it since it won't exactly be consuming more material since we can melt down the scraps left over in our mills and shit and it wouldn't make sense if it consumed more steel or something.
>>
Phone posting is horrible.

But what we can do next turn is keep making Hyro Spray. The metal we get will be used for construction of the factory.

For research it will be the ideas we posts, or looking for effectively, last our hero can do something helpful in the turn or we focus on our military for a bit.

Just some ideas, don't take it as we're doing it for next turn.
Also phone posting so sorry for mistakes.
>>
>>1708014
Marcus had commented on the fact that just maybe one of the Gen1 supermutants that remain may be interested in science, but he wasn't so sure.

The Master relied heavily on human scientists as well, while most intelligent mutants were trained for war instead. And it sort of suited them better.

>>1708015
The automated computer is part of the basic factory design.

Building the ZAX will see a variety of improvements, such as decreases in material waste and cost, lower energy consumption, and some automatic design improvement suggestions and even a research boost.
>>
>>1708025
So without the ZAX it will cost more to produce the same robot? Or do you mean that we will produce a larger amount of waste once it has been constructed.
>>
>>1708025
We should check and see at some point. Would help mutants and gumans get along if people see super mutants are capable of more than just grunt work.
>>
>>1708030
This is what I'm getting.

Example:
Factory will ten fold our output and efficiently of resources saving also in time. So the time it take us to make 1 it make 10

ZAX further increases output and even works on improving the design. And helps with research.

So either way were going to need the factory to make the bots we need to get the resources for the ZEX.
>>
File: Medal Examples.png (10 KB, 628x293)
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Drawn up some preliminary examples of medals. Be nice if any other anons came up with designs.

Anyway, continuing to write the turn
>>
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>>1704077
>>Military
>Present campaign medals to all troops who went on the expedition and then set up training for what we learn against the MLA. Promote some new officers. Have hero be present.

General Kreger and yourself as Executor are there to see the promotions of the individuals who fought with distinction.

Your forces have fought many fights and battles, but the Flooded City was a new experience for your troops. One which they have prevailed from.

Lose: 2 Trained Regular Officers
Gain: 2 Experienced Higher Officers (Urban Veteran)

Lose: 12 Trained Regular Infantry
Gain: 4 Experienced Regular Officers
Gain: 8 Experienced Regular Infantry

Lose: 10 Followers of the Apocalypse
Gain: 10 Experienced Combat Medics

TACT Bot gains: {Combat Veteran}

Hazel Gains: Sniper Teamleader

Axe Man Gains: AXE MAN! (provides a boost to melee troops in his vicinity)

Riddick remains badass
>>
>>1708044
I like it. Maybe have a third version that's a star with crissed swords behind it.

Awards should also go to medical staff who went above and beyond.
>>
>>1708068
Very nice! Always good to show the men and women of our Armed Forces that we appreciate their dedication and sacrifice.

Any impact on military pride?
>>
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>>1704077
>>>Research
>>Bastion-securitons. Use design drawings for better results (We have to hold a boon vote to see if people want it)

A specialized securitron is developed. The Bastion Bot, per your designs, is expected to act as an automated mobile Heavy Weapon platform. Or as Kreger would call it a "walking turret"

The Bipedal Mode is designed for mobility in places ill suited for tracked maneuvering. In this mode, it can still fire the standard Securitron Armaments as secondary weapons.

The Vehicle/Turret Mode allows for the robot to shift and deploy its primary heavy armament, a 20mm Gatling Rotary Cannon (based off a lighter version of the Chinese 37mm Rotary Gatling Cannon).

While in this mode, its secondary armaments shift to its rear to protect its exposed flank while its armor shifts toward the front to protect it from frontal fire.

An improved tracked design based off your sketch merges the "Vehicle Mode" and Turreted mode with a pair of easily deployable stabilizers that lift the tracks off the ground protecting their suspension from the recoil of the heavy weapon.

>BOON
The use of a BOON of advanced computerized boosters and super mentats kicked your research team into gear.

They have added even further improvements. A specialized and improved design allows it to fire its rockets in an arc forward while in turret/vehicle mode or bipedal mode.

Application of an enhanced Energy->Ammo Module harvested from both the Alien Bounty Hunters and the General Atomics Sentry Bot. This combined with a more compact and high powered Alien Energy Cell has virtually removed the logistical constraints of ammunition for these robots. The advaned ammunition production means they can fire several rounds from the standard to Armor Piercing and even Incendiary and Explosive without lengthy rearmament.

In addition the robots cores may be overloaded to explode. As per Dr. Mobius suggestion.
>>
The New California thanks you for your shipment of Hypospray and has provided steel as promised. Your own stocks of medication have improved, food has been spent to produce Hypospray. Water and food(fuel) have also been spent on the building of the Road to Trona itself

The Hexcrete Road to Trona is built!

!NEW!
>>>>>Food: Below Average (Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Rising) [CAP: Average]
>>>>>Medicine: Above Average (Stable)
!NEW!
>>>>>>Materials: Scrap Metal (Average) Fissile (Low)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (Above Average)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 252 Humans (and companions) +55 Infants +40 Mutants/Nightkin, 2 Ghoul
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

!NEW!
--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower. Highway to BigMT
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
20 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey, Cain
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
Large Scale Replicator
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+20 Researchers (Followers of the Apocalypse)
+10 Experienced Combat Medics/Researchers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
+2 Experienced Higher Officers (Urban Veteran) [OW American Infantry Armor] (Plasma/Laser) {Experienced Veterans} {Augmented!}
+8 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
8 Experienced Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Experienced Veterans}{Augmented!}
63 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+156 Securitrons MKV
+83 Spy-Eye Bots
+1 TACT bot {Combat Veteran}
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

Recalculating troop numbers Returned from Expedition:


>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 106

---

NEWS!

The NCR Centennial is in a few months (Turns). About 2-3..

---

Gonna be away doing some chores. Should be back later.
>>
>>1708147
>hero
Talk with the one supermutabt who maybe wants to be a scientist about becoming a scientist
>civ
Gather scrap from trona.
Lets not run out then wait a turn while the back and forth happens.
>construct
Keep plugging away at the factory
>research
Advanced LAER weapons
>>
>HERO
Take medicine, hand-tools and a Follower of the apocalypse / doctor to the New Canaanites along with our water tank strapped to the side of our scout-ship.

>CIVILIAN
Construct the drilling / tunnelling robot and get started on tunnelling to the underground river.

>CONSTRUCTION
Continue the work on the robot factory.

>MILITARY
Have our troops / officers / TACT write out what they learned from their battles and revise our simulations and manuals / codex to reflect this.

>ROBOTICS
Design the prior described drones from post >>1707841 with the bonus from an image.


With this we continue to get stronger by gaining the ability to sustain more farms and we rectify any weakness or mistakes in our training we have discovered. While also dealing with the lack of an air component in our forces and being able to trade with the NC's.


>>1708151
Trust me LAER weapons can wait until we have the factory finished as that will make retrofitting all of our forces much easier.
>>
I would suggest we start upgrading our robots to the new design.


>>1708151
I don't think we need to spend entire action to talk to the super mutant.
>>
>>1708160
I assume we are negotiating a trade deal but why the water tank? Otherwise its OK.
>>
>>1708168
When the factory is up, then comes the big production run. Just research better variants of our tech first. With the drones done we should have all the bases covered for now.
>>
>>1708171
Utah is rich in clean water and would allow us to easily grab a large enough amount to do some construction work with Hexcrete.
>>
>>1708176
I don't think a water tank sized to strap onto our scout ship would be of a significant size to really affect our production levels. Maybe we could just strap on a shipping container
>>
>>1708183
You'd be surprised but I can respect your point.
>>
There's literally nothing new canaanites can offer us. Water? Food? Just improve the situation back home. Our time can be spent better by finishing our factory, other projects and then trying to find ways to decrease water consumption and improve food production.
>>
>>1708209
Harvesting water from Utah would increase your circulating supply
>>
>>1708209
Let the hero explore the BigMT Deep instead. Think of all the scary new tech down there.
>>
>>1708219
We can do that. Bring some companions to assist. It would be just like the old days.
>>
>>1708209
Mate if you can think of a genuinely valid way to reduce how much water our people are consuming, I'll listen to you. On the other hand, I have OP saying that it DOES benefit us here >>1708215. So I think I'll continue advising it because it will help us even if we can get the underground river accessed.

Also don't disregard food as a trade resource. We can turn it into fuel / alcohol, it's consumed to make Hyposprays and our people eat it. It's useful shit.


>>1708219
>>1708221
Yeah trust me I ain't agreeing to go anywhere near that place for at least a little while. Maybe once we've gotten a few more turns under the belt allowing us to set up production for some things and shit.
>>
>>1708233
Thus far it doesnt seem that QM gives us challenges that are instant game over. We have the whole army at home, new medicines and urban experience. Now is the perfect time to explore the deeps of the mountain. We need an edge on the other powers. This can give it to us.

And if it is indeed a waste of time, fine. More room to expand and build supercomputers.
>>
>>1708233
Also, greenhouses. Reduces water lost through evaporation. Thus reducing the main source of water loss. Also going this way would give us glass for windows, reducing power consumption for homes. Some anon also rightly mentioned planting the roofs of houses with vegetation helps reduce temperature fluctuation, further helping reduce energy consumption.
>>
>>1708260
Also, its not like. We're ever going to get better. Weve kinda peaked, so no point waiting for preparedness sake.
>>
>>1708151
So i'll Change this

>hero
Take some companions and poke around the cave system beneath the mountain for stuff.
>civ
Start building greenhouses with our fancy glass factory

>construct
Plug away at the robo factory
>military
Apply lessons learned to everyone else

>research
Develop those drones from here >>1707841
>>
>>1708312
I imagine building a normal greenhouse goes as a civilian actionn but what about multi-story greenhhouses? For starters, how about 4 stories?
>>
>>1708260
>Thus far it doesnt seem that QM gives us challenges that are instant game over.
That doesn't mean we should go around opening every can of worms we find.

>We have the whole army at home, new medicines and urban experience.
And I'd quite like to still have an army in five turns so I don't want to open up a god damn tech-crypt.

>We need an edge on the other powers.
We have an edge we just need the time and resources to exploit it which I feel can be gained more easily by expansion and trade than by research and isolation.

>And if it is indeed a waste of time, fine. More room to expand and build supercomputers.
It's never going to be a waste of time but I feel we are prioritising things in the wrong order.

>Also, greenhouses.
I've already suggested those and trust me they are in the works.

>Reduces water lost through evaporation. Thus reducing the main source of water loss.
And we'd need a way of reclaiming that water which would mean having some sort of cooling / dehumidifier system.

>Also going this way would give us glass for windows, reducing power consumption for homes.
We have glass, we've just never used it.

>Some anon also rightly mentioned planting the roofs of houses with vegetation helps reduce temperature fluctuation, further helping reduce energy consumption.
That was OP and that works by insulating.

Also I would point out I never asked about power consumption. As that isn't a problem. I asked specifically about water consumption.

>>1708274
The same is not true of our companions or armed forces, who seemingly you want to make use of to clear the tunnels, by any means and I would point out that even though we may have "peaked" we can still be better equipped. Augments for example are something we can still improve not to mention weapons. Also I'd point out that we aren't the best of the best in everything and can train and shit to get even better.
>>
>>1708321
Well its a green house, so we won't be using hexacrete much, and weve been building a road and the factory atthe same time so i think we can do both.
>>
>>1708321
Those would require large numbers of artificial light sources to simulate the sun and may strain our electrical grid.

>>1708333
Mate you want to be using Hexcrete. It's a material we have a near-endless supply of it at our scale.
>>
>>1708338
>concrete greenhouse
The foundation will be hexacrete. The walls and ceilings would be glass and metal.
>>
>>1708345
Using metal is stupid seeing as we struggle to get much more of it without expending large amounts of effort where as we can easily get much more Hexcrete.
>>
>>1708352
Its a green house. We can maybe get away with concrete support pillars, but we will still be using glass and metal by virtue of that's what building a greenhouse takes.
>>
>>1708312
Support

For companions I suggest Cain Riddick and arcade at least
>>
>>1708356
Not in the slightest. We can easily get away with two concrete arches, a pair of metal doors and glass panels connecting the two arches with the joints being covered in a silicone rubber material to act as a see-through bonding agent / sealant as well as structure support.


Alternatively we could even attempt to fuse the glass on site forming a perfect half-tube / half-hexagon of glass between the two arches but I don't know how easily such a thing could be done.


>>1708360
If you are going to go down there you are taking every single human soldier and companion who has any noteworthy combat experience and you are going to make sure they are wearing sealed environmental suits.
>>
>>1708215
If one turn takes roughly 1 month and we dedicate our craft to run to and from Utah, how many trade runs can we make? I would imagine that we should be able to make at least one round trip per day, so 30 runs.
How much water and food would that be?
>>
>>1708373
Seeing as the water tank sustained our population on the march from NV to Big MT. Hundreds of litres I would imagine.
>>
>>1708372
Okay, I change my vote to this >>1708160
>>
>>1708372
That doesn't sound structurally safe or possible. Glass isnt the strongest material that you can have super massive panes, and sealant would leave the joints too much flex, and too weak. Were going to have to build a metal lattice to put the glass on if we want to build a reasonably large industrial sized greenhouse.

Treat the caves like the sewers. Too many troops and people end up bottlenecked, and worse than useless. A handful of companions and in hazard suits would be fine. If it gets too risky, we can always pull out
>>
>>1708375
Lmao what are you talking about? There is about 1000 liters in one cubic meter. Our water tank should at least 20 ton of water.

I'm asking how many trips we can make
>>
>>1708373
Charging the ship becomes an issue though. And we're not really needing in water.
>>
>>1708383
>That doesn't sound structurally safe or possible.
Fallout. Also it sounds entirely reasonable to me on the scale I am imagining.

>Glass isnt the strongest material that you can have super massive panes
Fallout. Also if that is a problem have a series of reinforcing arches to break up the panels.

>sealant would leave the joints too much flex, and too weak.
Fallout. Also you can certainly make a chemical compound that is inflexible enough and tough enough with all the material sciences lying around this horrifying place and I am certain it has been done in real life too but fuck if I am looking that up.

>Were going to have to build a metal lattice to put the glass on if we want to build a reasonably large industrial sized greenhouse.
Just have reinforcing beams on the inside / additional arches every so often. Not a problem.

>Treat the caves like the sewers. Too many troops and people end up bottle-necked, and worse than useless.
Mate you can't make assumptions about these places and I would point out we can send back people if we bring too many but I'd argue it's better to bring more than enough to watch every corridor and door.

>A handful of companions and in hazard suits would be fine. If it gets too risky, we can always pull out
Oh yes because those horrifying scientific creations totally won't get out and kill us all if we alert them to our existence and fail to eliminate them.

>>1708389
>Charging the ship becomes an issue though.
Not true, our grid seemingly has supported it so long as it isn't charging from empty.

>And we're not really needing in water.
Yes we are. It's used for many things.
>>
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Got another image to enhance the air drones design action further. Don't know if having extra will give more bonuses but I thought it'd be worth a shot.


Yes I know this one has some details the other did not but in my defence this one lacks others and I can't be bothered finding enough space for that shit.
>>
>>1708399
Hexacrete is still a concrete. It won't have much tensile strength compared to its compressional properties, and would likely still require a metal reinforcement inside.

The glass were making is just normal glass, so won't have magical structural capabilities. If we were making stronger glass it would likely be aluminum based, so still needs metal.

We haven't exactly been subtle about when construction, and the forecaster previously went down there to kill a bunch of shit, so things down there likely know something is going on up top.

When i said charging becomes an issue, i meant chronologically. It will take time to charge the ship which means we might not get all 30 trips in 1 month.
>>
>>1708461
>Hexacrete is still a concrete. It won't have much tensile strength compared to its compressional properties, and would likely still require a metal reinforcement inside.
This stuff is meant to be a miracle substance and I feel you are down playing it's abilities.

>The glass were making is just normal glass, so won't have magical structural capabilities. If we were making stronger glass it would likely be aluminum based, so still needs metal.
Yes but it is normal glass for Fallout which could have properies we don't know about. But even if it doesn't I provided a solution.

>We haven't exactly been subtle about when construction, and the forecaster previously went down there to kill a bunch of shit, so things down there likely know something is going on up top.
Aye and he implied he had merely calmed things down for now and I choose to interpret this as the ones being aware of us were eliminated. For all we know he also sealed his exit behind him and thus that area is contained for now and you want to be the one to crack it open.

>When i said charging becomes an issue, i meant chronologically. It will take time to charge the ship which means we might not get all 30 trips in 1 month.
We will get more than 1 trip a day most likely but I can respect your point. Still it's better than doing nothing and improves our relations with the New Canaanites.
>>
>>1708160
Ill support this. Seems solid.
>>
>>1708112
OHHHH YEA!
>>
Rolled 52 (1d100)

>>1708160
>>1708376
>>1708555
Thats 3. Lets roll
>>
Rolled 30 (1d100)

>>1708571
>>
Rolled 50 (1d100)

>>1708571
Guess i have to roll the last one.
>>
>>1708465
What is it with you and being afraid? The Courier won at BigMT alone. Now a whole army cant take the caves? And seriously, you cant handwave magic glass this. And the greenhouses would solve the water issue just as well. Besides, compared to the pipeline constantly pumping water even 30 containers a month is insignificant.
>>
Rolled 92 (1d100)

>>1708571
>>
>>1708595
Mate I am far from afraid. I just think that the sealed off sections of big mountain will contain shit we might not want to deal with right now seeing as we have so many other things consuming resources. Let us not open cans of worms we can't reseal which could consume tonnes of resources to deal with when we can barely meet our current needs.


Also I've not "hand-waved" glass, I've provided alternative solutions if OP states that the glass won't function to the degree I expect and I do agree that greenhouses would reduce water consumption (not "solve" as you so incorrectly put it) but the simple fact is that it would be easier and cheaper in terms of resources to offload some food production to the New Canaanites / Utah than it would be to improve our own farms water efficiency especially given we plan on establishing bases there.

As to the pipeline, I am fucking doing that in my turn or did you actually bother to read >>1708160?
>>
Also we should consider breaking down our non-standard robots, study their tech and re-purpose their materials. Things like the

10 Sentry Shield-Juggernaut Mini-gunners
1 GIANT ROBO-SCORPION
>>
>>1708946
Keep the giant roboscorpion. Its probably the heaviest weapon we have. The sentries can go.
>>
>>1708957
This, i also plan to modify the Giant Roboscorpion into a scorpion tank so i will need it.
http://cnc.wikia.com/wiki/Scorpion_tank_(Tiberian_Twilight)
>>
>>1708973
The giant roboscorpion is much bigger and more armoured than that. Has a heavier weapon than what can be fit on that dorky looking frame.
>>
>>1708987
This.

The scorpion frame is the primary thing I want to learn about not to mention how it manages to upscale the laser cannon mounted on it successfully given the technical difficulties. That way we can avoid problems in future with heavy / large energy weapons.

The reason for the frame? It seems large enough to act like mobile bases (refer to "three wave doctrine" and the non-fissile field replicator bot), heavy artillery, land-aircraft carrier / tender, heavy sensor arrays and field construction systems along with anything else we might need.


Honestly it could go toe to toe with liberty prime and probably give him a run for his money or even win.
>>
>>1709025
Mobius probably has design documents or blueprints somewhere. Im fairly certain the roboscorpion we faught at the end of the dlc was new, and mobius doesn't have the time loop if i recall.
>>
>>1708160
>>1708571
LOCKED

Writing
>>
>>1709059
Nah man I doubt he had the resources and time to build it plus I distinctly remember terminals in the area talking about the pre-war existence of it.
>>
>>1708987
Don't want to use the c&c dorky frame, just want to make a giant robo-scorpion with all the functions the Scorpion tank has(Burrowing and grabbing)
>>1709025
>Honestly it could go toe to toe with liberty prime and probably give him a run for his money or even win.
https://www.youtube.com/watch?v=_Af1fnAais4
http://fallout.wikia.com/wiki/Liberty_Prime
http://fallout.wikia.com/wiki/Robo-scorpion
Liberty prime has 5,000,000 health and it's liberty laser deals 1,000 damage, it ain't even close.
>>
>>1708708
So getting butthurt, are we? We dealt with aliens, robot uprisings, fish monster infiltrators and lots more. We can do this.

Secondly, the only loss in water with greenhouses would be the finished product. Yes, we would still lose water but no, it would not mean we need access to an underground river right now. Dont build wide, build tall.

Thridly, Fallout is not that far removed from reality that it has unicorn glass that magically defies the laws of physics. Steel must be used either way, better make it sturdy so if we need to, we can add further layers to the greenhouses later. Again, go tall.

Furthermore, the pipeline I was referring to was the one from Newberry. Bother to read?

And lastly, try to be civil. Take a break if you need to calm down.
>>
>>1709111
You make really good points. That I agree with
>>
>>1709096
It's almost as if they didn't mean for you to be able to kill liberty prime but they intended for you to kill the giant robo-scorpion.

Seriously they are two things designed to fulfil different roles in the game and thus have different stat lines which don't represent their actual abilities.
>>
Well actually using very large Train sized tank containers strapped to the bottom of your UFO and/or your Vertibird, making several trips a month (presuming you set up a pump to quickly fill the tank between intervals) and for best efficiency, bringing two tanks to Utah so that while you travel back, another is loading up, you can add quite a bit to your water stocks.

It won't increase your natural cap because it's not a natural source, but it will bring your water over your cap. Quite useful for stockpiling or emergency reasons.
>>
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>>1709142
>>
>>1709130
>It's almost as if they didn't mean for you to be able to kill liberty prime but they intended for you to kill the giant robo-scorpion.
So the developers intended for Liberty prime to be stronger than the Giant-roboscorpion.
>>
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>>1708160
>>CIVILIAN
>Construct the drilling / tunnelling robot and get started on tunnelling to the underground river.
1 Drill Bot MK1 is completed from the Chinese War Factory and Robot Laboratory in tandem, creating heavier parts for the Omni Constructor to assemble. It is about the size of the Omniconsructor, and runs on rechargeable fission batteries or the longer lasting alien energy cell. For now you have spent fissile material and steel to construct it.

Work has begun on expanding the pipeline with a new station that taps into the underground Mojave River.

Tests have been performed which indicate that sometimes the water is radioactive, other times it is not, likely due to whatever falls from the sky to the north. Your Water Plant isn't yet handled for mass radiation clearing, only moderate radiation clearing, so a water detection facility is warranted to stop any radioactive water entering the main pipeline.

It should be able to separate it into Radioactive water which still has some uses (like feeding to Supermutants/Ghouls, and certain industrial processes).

Once this is done however, the water supply will improve greatly!

>Jacob Miles
"We should build 1 of these robots for each mine. Then maybe automate a couple of our construction vehicles, spend an action to build a loading station and once we get the train up we can get automated hexcrete!"
>>
>>1709111
>We dealt with aliens
Used a boon (might've been more than 1 depending on if you include when we first cleared / assaulted the ship), lost at least 6 companions (might've been seven), not to mention many robots in the assault, losses to the Chinese, near complete destruction of all Alien tech on board the mother-ship and such.

>robot uprisings
Used a boon, avoided taking risks and would've lost many more had we waited even slightly longer.

>fish monster infiltrators
Used a boon, were supported by the NCR's massive reinforcements.

>We can do this.
It's not a question of CAN it is a question of SHOULD.

>Secondly, the only loss in water with greenhouses would be the finished product. Yes, we would still lose water but no, it would not mean we need access to an underground river right now. Don't build wide, build tall.
You are assuming a perfect system and trust me I've read the same article you have on this (PlantLab PPU's correct?). This is highly unlikely given our situation since we can't maintain a good quality seal and would need to set up a complete recycling plant for all of the waste product of the plant.

>Thirdly, Fallout is not that far removed from reality that it has unicorn glass that magically defies the laws of physics.
Yes of course, how foolish and mistaken I must be to think in the universe where microwaves pierce metal, lasers don't lose effectiveness with range, fusion can occur mere millimetres from your body without you receiving doses of radiation which can in turn be cured by the consumption of a drug no matter how long it has been since exposure and various other things which break every conventional law of physics, biology and chemistry occur, that they can't have glass that is also in someway better or different from our own.

I mean, it's not like you can launch a nuka-cola bottle through some sort of weapon and have it not shatter on impact or something that would imply that it had an above average resistance to being damaged. No I am certain that you are right and that I am wrong, clearly.

>Steel must be used either way, better make it sturdy so if we need to
We don't need them to be sturdy. The hell do you think is going to be trying to break them?

>we can add further layers to the greenhouses later. Again, go tall.
Why go tall? We don't need to seeing as we have no need to conserve ground space as of this moment in time.

>Furthermore, the pipeline I was referring to was the one from Newberry. Bother to read?
I considered that possibility but then it occurred to me that since the pipeline is functional it doesn't matter how much it is producing, since we aren't debating if we should construct it. It matters only how much the action I am advising produces and what it takes to establish.

>And lastly, try to be civil. Take a break if you need to calm down.
Mate I am being civil unlike yourself who implied I was afraid.


Anyhow your turn lost, so I see no reason to continue debating you.
>>
>Brain
"A sealed hydroponics facility and greenhouses as opposed to conventional farms will improve our food and water situation."
>>
>>1709254
Why do you sound like such a dick?
>>
>>1709274
Dunno, maybe your sight is fucked up or something.
>>
>>1709180
Fuck this I ain't getting into another endless argument especially over something like this. You choose to believe whatever you want mate.


>>1709267
"Would humans still be able to work it? Or would their comings and goings effect the seal of the facility too much."
>>
>>1709274
Hey main, get your own name. I dont want to resort to a fucking trip
>>
>>1709292
Just put an airlock type system in and any detriment would be minimal.
>>
>>1709274
>>1709299
Wait what in the fuck.
>>
>>1709292
>"Would humans still be able to work it? Or would their comings and goings effect the seal of the facility too much."

>Brain
"Certainly, just as easy as it can be handled by robots.

It seems to me that, in lieu of a lack of advanced education, the majority of your human workforce is farmers, soldiers, or simple service industry.

Comparatively speaking this is not uncommon in the wasteland. Oddly enough, in the Old World, records indicate that farmers and factory workers were actually a minority due to automation and machinery. It seems that most people desired to be in the service industry, doctors, lawyers, accountants, that sort of thing, where human communication and empathy could not be so easily replaced by machines."
>>
>>1709308
Some anon is being clever by using my name to hide his vitriol.
>>
>>1709307
Great yet more metal, electronics and various other shit needed.

>>1709315
Well that is a dick move.
>>
>>1709317
Metal would be used no matter what, stop being so stingy about it. There's going to need a way to get and get stuff out no matter what we do.
>>
>>1709318
I am "stingy" because there are far better things we could be using that metal for.
>>
>>1709315
>>1709317
>>1709318
So we have lot to do for next turn. Metal can get gotten easily by trading the Hyro Spray, while the elcectrontics we need to use the Sierra Machine. Tho we're running low on Fissure, but we should see what the level is.

>so a water detection facility is warranted to stop any radioactive water entering the main pipeline.
>It should be able to separate it into Radioactive water which still has some uses (like feeding to Supermutants/Ghouls, and certain industrial processes).

>We should build 1 of these robots for each mine.
>Then maybe automate a couple of our construction vehicles, spend an action to build a loading station and once we get the train up we can get automated hexcrete!"

What we get from OP post is to make a Water Detection Facility, more building robots, and a loading station as well as finishing the train. I believe we should keep working on the factory, but here is something we could do.

Civ:
Make Hyro Spray (Metal for Factory)
Build:
Finish Factory
>>
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>>1708160
>CONSTRUCTION
>Continue the work on the robot factory.

>Dr. 0
"We're so close I can taste it!"

>Brain
"General construction is complete. We just need one more action to activate the basic computer systems and work out any kinks. From there we'll have a much easier time producing robots."

Everyone is looking forward to the successful run of the factory!
>>
>>1709339
>Metal can get gotten easily by trading the Hyro Spray
Hydro spray has already been traded. >>1708130
>>
>>1709348
I know but to stock pile and metal for other project.

>>1709340
>We just need one more action to activate the basic computer systems and work out any kinks.
Some good news,finally it's maybe done. Just one more turn.
>>
>>1709339
I'd rather use our next Civ action on starting to convert the old toxins plant into our FEV lab.

Also I fully support using the next Hero action to explore Deep Big MT along with some companions / securitrons.
>>
>>1709348
How are we making Hydrosprays anyway? Are we using the Replicators or something else?
>>
>>1709362
I'd prefer to finish the robot factory then build the Devil brigade's modular robots and AXE bots(And some Bastions if we can) so we can go back to salvaging the Divide.
>>
>>1709339
We should take a flight over to NV and clear our the various vaults for valuable scrap. V-22 for example has a large high density server / computer system we could salvage for enhancing our factory / getting parts for a ZAX. Also because I want to pick up as many slaves as we can in the region and such.

Alternatively we could go back to Utah and scout out the region for potential allies / new members, colony sites and salvage places. Plus we could always get some more slaves.


>>1709354
Yep. Then we can start mass production of robots and begin attempting to take over the Divide but this time with far more resources at our disposal. Not to mention we can perform raids into Utah and getting another merc deal with the NCR.
>>
>>1709362
We have time to think of different things we could do.

>>1709370
I agree we can us the Civ action to activate the basic computer systems and work out any kinks.
>>
>>1709362
Actually, can we first build the FEV building? That would only take Hexcrete and we can later use Divide metal for FEV science equipment.
>>
>>1709373
Utah would be better so we could get the New Cannan water for the FEV lab.
>>
>>1709363
We are using our chemical mill I would imagine.

>>1709376
No. FEV is a fairly low priority as of this moment in time. Let's just focus any metal we get into expanding our robotic army so we can capture the Divide all the quicker and exploit all the resources quickly. Then we can move onto the next area.
>>
>>1709376
We're converting the old toxins plan, which already is built. We've also already completed plans for the conversion - now we just need to do it.

Should only take 1 to 2 turns.
>>
>>1709373
New Vegas is Legion capital. They're going to be swarming all over. Vaults are probably cleansed of technology.
>>
>We are using our chemical mill I would imagine.
I hope we don't need to use metal to make Hydrosprays.
>>1709382
Oh.
>>
>>1709363
The medication is produced from your chemical mill, while the robotics laboratory working full blast is enough to produce a sizeable amount of Hyposprayers.

The Robotics Factory could produce even more, upping the amount you can produce and allowing for even larger trade deals.

Of course, were you to produce a HUGE amount of the stuff via the large scale replicators, the NCR would deliver you train cars of steel.
>>
>>1709384
Just food. the salient process is probably important to the whole thing.

But we should build the FEV lab. Then we can work on some fancy biological stuff that could be useful.
>>
>>1709384
The NCRs offering of steel is enough to offset the minor cost of producing the devices, which are complex but rather small.
>>
>>1709389
So the deal is open? We can just make hyposprays and trade them in whenever? at least for now
>>
>>1709380
>No. FEV is a fairly low priority as of this moment in time
Not to Unity - who has already reminded us about it twice!

Let's build the lab and be done with it.

Also, it may help us develop a virus to kill the tunnellers.
>>
>>1709317
>Well that is a dick move.
Not much I can do short of dropping the name or picking up a trip unfortunately.

>>1709339
We have already traded Hypos, but if the ncr is willing to pay more for another shipment in such a short time we could use the steel.

>>1709362
The Fev lab is a good plan since unity mentioned her problems.

Didnt an anon want to study / dismantle the Giant Robo Scorpion?
>>
>>1709394
Yes.

They have "more deals in the works" too as shipments continue and they feel you keep to your word.
>>
>>1709383
Unlikely between the fact some of the Vaults are irradiated and others are very much so far from areas they would travel.

Anyhow, it's worth checking and even if they've been picked over we can be fairly sure that the computers will still be safe as the one I am talking about is in the deeper levels and thus wouldn't come under attack from salvagers any time soon. Especially tech fearing savage salvagers.

>>1709395
I suppose, look I can agree to lay down some Hexcrete but no one touches the gods-be-dammed metal because that is needed for the Divide war effort.

>>1709398
I suppose honestly though I don't mind.
>>
>>1709403
>t
Well it seems we have a rather consistant supply of metal, just have to give the NCR consumables, so we don't have to start penny pinching our metal. Best to get the FEV lab out of the way so we can use it for research.
>>
>>1709403
>no one touches the gods-be-dammed metal because that is needed for the Divide war effort.

Turning on the computer and taking the kinks out the system of the factory don't use metal and will finally get it started fueling the war effort.

Maybe we should build a Hex Road to the Divide if their isn't one currently. That why our robots can help in the Divide and come back with the loot faster.
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>>1708160
>>MILITARY
>Have our troops / officers / TACT write out what they learned from their battles and revise our simulations and manuals / codex to reflect this.

While this goes on, General Kreger steps in.

>Kreger
"I think we've reached a size that it would be prudent for us to divide our soldiers into a proper military hierarchy.

To be honest this should have happened much earlier, but better late than never.

I would suggest divvying up our forces into squads of 5 or better yet 10. We could also add robots to their mix."

Players: Would you like to organize your squad types for an experience bonus?

For right now, you don't have many diversified human troops, so you could have a basic Infantry Squad or an Officer Squad. But with more specialization you might create say, sniper squads, or assault squads, or something.


[Squad Type]
Composition:. . .
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>>1709408
True but I always feel uncomfortable helping the NCR seeing how much stronger they are.

>>1709409
And I agreed to such an effort to initiate the factory and I agree a road would be useful.
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>>1709415
If it was something more concrete, or proprietary, i would be conserned, but its meds that they gave us the recipe too. While it helps them, more wouldnt be a game changer.
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>>1709413
[Squad Type]
Composition:. . .
Well have 5 Robots 1 Officer, and 4 Infantry. Since we don't have specialization we have to make due.

Or
7 Robots 1 Officer and 2 Infantry
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>>1709392
Excellent.
>>1709398
>Didnt an anon want to study / dismantle the Giant Robo Scorpion?
Right here.
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>>1709415
Idont mind helping the ncr for gains if its just us producing their own shit for them (like the hypos) but when they ask for our improved tech inhavr to draw a line.

>>1709432
I dont have any problems with learning how the giant robo scorpion works.
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>>1709413
[Squad Type]
Composition:. . .
I think a squad of 10 men and 40-50 bots is good for a frontline type role.
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>>1709415
>Cain
"Why not sell to both sides then? Get rich off the war"

>James Bond
"Likelyhood of NCR aerial and radar surveillance high."

>Cain
"Yeah, but it's not like they're gonna know who we're trading too. Like, aren't you about to make some trades with Utah?"

>Arcade
"If two wrong's don't make a right, then stoking up one fire to stop another isn't correct either."

>Axe Man
"Ahem, actually, when it comes to firefighting of which I am experienced at, it is possible to start a fire ahead of a wildfire. If timed just right, it will have consumed any fuel in its path and when they meet there will be a flash burnout. Nearby fuel will be quickly consumed and the fire stopped."

Everyone stops to stare at Axe Man after his sudden and unexpected monologue.

>Axe Man
"AXE MAN"
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>>1709413
Squad size = 8. Composition: Officer, NCO / unofficial second in command, 6 others of whatever the squad is made up of.

Concept is that the Officer and NCO can split the rest of the squad 50/50 and form two separate four man teams as needed which can in turn form two "fire and move" pairs each if operations get that small in the field.

It also stacks nicely since we can have 5 of these squads operating from 40 soldiers and 25 from 200 soldiers but at that point some of them would almost certainly be command staff purely but such duties would certainly get offloaded to other structures.


It's a unit small enough to have many from our population, allowing for tactical flexibility and diversity / tight teams yet at the same time it is large enough to avoid diluting a good officer's skill or leaving a squad at a serious disadvantage from the loss of a single man.


>>1709428
Eh, from the feedback about it's effectiveness from our own doctors and scientists, I am scared by it.
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>>1709442
>I dont have any problems with learning how the giant robo scorpion works.
That's good, what are your thoughts on making it a tank and giving it the abilities(Burrowing, tank disablement) here >>1708973
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>>1709445
Yeah Axeman's essentially got my idea down.


Simple fact is we can't take down the NCR, MLA or the Legion currently but what we can do is maintain the power balance to keep any of them from getting stronger or weaker. Thus draining their resources, profiting off their wars and over all preparing for our eventual conquest of the planet.
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>>1709445
I see Axe man is best for the position of Chief of Nature preservation.
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>>1709453
Yeah, maybe, but if we sell to the MLA, there's a chance the NCR would find hyposprays either in the trash or on bodies.

If they do, they would probably check their supply chain for holes, which would lead them to us, the most plausible suspect. If they keep the recipe and production near the capital and practice scuttling shipments, then we're the most likely leak.
>>
Please continue to vote on any player created squad formations.

Remember, its a vote of 3 to confirm.
>>
How long has it been since we woke up the last person from the Alien cryopods?
And how long until Fallout 4?
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>>1709448
vote this
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>>1709448
I would prefer upping the number to 10 so it can be a 5 man team each.
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>>1709466
>Cain
"Sell em generic stuff that can't be traced back to us then."

>Veronica
"Hey, look Cain, as a Head Knight how can you support selling to . . .raiders?"

>Cain
"Codex Chapter 17, verse 13: Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you.

Now tell me this. Elijah is bent on the destruction of all life in the Mojave. McNamara is gone. I am a Head knight, and Courier is a Paladin.

Who is your elder?"

Veronica goes quiet after this, and pouts.
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>>1709482
> how long until Fallout 4?
2 Years
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>>1709452
I think we may have had thia conversation before actually. I like everything about the idea except for the appearance of the tank. Think it looks a little goofy, maybe make it more scorpion like.

>>1709448
Im gonna support this. Looks solid, may need to increase squad size from 8 to 12 if our army gets larger in tue future.
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>>1709498
>I think we may have had thia conversation before actually.
We definitely did.
>I like everything about the idea except for the appearance of the tank. Think it looks a little goofy, maybe make it more scorpion like.
Not saying we use the c&c design.
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>>1709498
>>1709491
This is before augmenting it with our robots remember.

However they'll form a separate command structure as our humans are to be used primarily for breaching, stealth, tunnelling fighting and various other such things where as the robots form the bulk and the line of our army thanks to their dependability, "cheapness" and firepower / armour.


Plus there was that plan to provide every squad leader (NCO / Officer / Unofficial second in command) / soldier with some sort of support eye-bot variant. Maybe making it a field medic, radio and various other such things?
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>>1709517
>This is before augmenting it with our robots remember.
I know but i like squads of 5s and 10s.
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>>1709523
And I like 8 and 16 to be fair.
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>>1709517
Like i said. I think your plan is solid, im supporting it.

I just think later down the road as our biological part of our army grows in size, tue squad size might have to increase to compensate.

>>1709506
Thoughts on this scorpion? Minus tge weapons, they can be changed to match yours.
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>>1709543
True but I don't want to make use of soldiers as we grow really. I see them shifting more so to being spies, storm-troopers, officers / TACT's and shit rather than forming the front-line.
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>>1709448
>Supporting this to get 3 votes

>>1709543
>>1709533
Three votes OP
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>>1709543
>Thoughts on this scorpion? Minus tge weapons, they can be changed to match yours.
Yeap, it's good.
The transformers scorponok is a good design too.
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>>1709564
This scorpion is much larger, but i like the design of it.
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>>1709585
Ignoring the tail and extra pair of rear legs, I imagine our TACT's look something like that.
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>>1709549
Writing
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>>1709448
I like it - how many robots would you incorporate at a squad level? Another 8 or 16?
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>>1709632
Depends on the squads purpose, how well we are doing economically and other such variables. Currently the plan is 2 per 8 with them being under the Officers / NCO's so they can communicate over long distances / repair equipment / perform medical operations and such.


Later on we can see about equipping each soldier with a Personal Support Unit in addition to or even replacing these Squad Support Units. However this will be very resource intensive.
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>>1709632
I think we shouldn't add a specific robot count to squads, let the human squads be capable of assuming charge of any number of robots, if they need 10 robots they get 10 robots, if they need 25 or 50 they get them.
Past 100 is where only logistic teams would be capable of handling.
>>
Hey does anyone remember what that hardware upgrade was called? Back when we first researched the antenna we had a vote whether to give all our robots the communications upgrade.
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>>1709680
The one that makes them work with the digital signal? I don't think that was named, but QM would know what we mean.
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>>1709680
They would be Communications Securitrons. It would cost steel and energy to upgrade all of them to be Digital Radio but improve distance greatly.

Currently you just rely on your TACT bot not being destroyed
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>>1709693
>>1709698
Yea that one, we need to add those when we build the new bots.
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>>1709698
It probably makes sense to upgrade all Securitrons that way, if we're going to be using them at a squad level.

The TACT bot can act more as a general and less as a broad spectrum antenna.
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>>1709706
Well, if we're pushing out the securitrons for bastions, we can just build the transeivers into the bastions and see how that goes.
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>>1709709
>Well, if we're pushing out the securitrons for bastions, we can just build the transeivers into the bastions and see how that goes.
That's my plan.
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>>1709413

>Urban Combat Squad
-2 Spy-EYE Bots
-6 Trained Regular Infantry
-1 Experienced Higher Officer
-2 Securitron MkV

Designed for building clearance and urban scouting.

>Heavy Squad
-10 Securitrons MkV
-5 Super Mutants

Designed to take on heavy threats. A blunt instrument.

>Covert Ops Squad
-5 Nightkin
-4 Spy-Eye Bots
-10 Crimson Dragoons (? Do we have any?)

For all your needs-to-hurt-them guerilla actions.

>Basic Bot Squad
-10 Securitrons MkV
-2 Spy-Eye Bots

>Basic Human Squad
-2 Trained Regular Officers
-8 Trained Regular Infantry
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>>1709723
>-10 Crimson Dragoons (? Do we have any?)

You do, though the Chinese Prefer to keep their own army (under your service ostensibly). Dandan also want to keep her squad intact, but adding Nightkin or other assets would be welcome.

They are still hoping you find a place for them to colonize.
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>>1709723
Anyway, I think the idea of squads is to come up with certain troop compositions that are geared towards taking on certain threats...rather than declaring a generalized command hierarchy. Then whenever those squads are employed troops in them get extra exp towards their specialty.

Hmm, I forgot a medic squad.
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>>1709723
I know we have regulars and officers, but does our army have a dedicated NCO training school?

NCOs are a critical component of any military as they provide an experienced bridge between trained officers and inexperienced basic soldiers.
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>>1709782
>dedicated NCO training school?
Actually yes, in the form of the Military HQ and the repaired Training Ground.

Officers are a mix of both NCO and Commissioned Officers like Majors, Colonels, etc.
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>>1709789
Oh excellent, that's good to know!

All squads should have an Sgt NCO and Cpl NCO and then 6 line soldiers (who can specialize in hvy arms, recon, snipers, explosives, interrogation, etc)

A Cohort is formed from 5 squads and is led by a LT.

A Company is led by a Captain and consists of 2 Cohorts. 160 robots (of various types) are linked at the Company level and divided between the Squads on a needs basis.
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>>1709838
Should squads really be organized as such though?

If we were going to be a normal, human infantry based army it would make sense.

However, we need a squad format that capitalizes on robots...then we need specialized squads that take advantage of different robot design strengths.
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>>1709867
This.
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>>1709838
I disagree.

First off, maintaining our mix of Officers / NCO's per unit will work better than two NCO's but I get what you are going for still I would argue leaving the fine details to Kreger would be for the best. As to a company, I'd disagree with the amount of robots linked to it and it's size but these are things to discuss as they come up since we are a fair way off of both of those.

Still we just need to figure out the squads for now and everything else can happen later.


Also as to the discussion of how to provide back up Digital radios and such to our forces in the field to prevent disconnection. I would point out that Artillery bots carry them as well if I remember rightly and that TACT bots are meant to fight on the front line / mount heavy weapons as needed. So we can also just produce more of them and not put our valuable and sensitive communications gear into true front line troops.
>>
We could always forgo assigning robots to squads, and let the squad leader decide/requisition the robots they need for the mission they are assigned to.
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>>1709892
That would work for now especially since all of our forces odd to be operating within travelling distance of each other for most operations for now.
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>>1709892
>We could always forgo assigning robots to squads, and let the squad leader decide/requisition the robots they need for the mission they are assigned to.
I said this exact thing earlier so i agree. >>1709653
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>>1709900
>I said this exact thing earlier
My bad, i must have missed it
>>
gonna eat a bit then update
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>>1709930
>Eating
Not having a tube that feed you directly into your stomach.

>>1709892
You're saying that the leader of the squad would be the one deciding what is best for the current situtation?
If so we need to make use of the VR training, to set up fire fights the squad leaders can train with, so they know the strengths and weakness of each troop.

Also something fun I foresee in the future is RND putting his games in the VR machine so people can be the main Character in his video games. (Elder Scrolls VR) Just something for morale if we have enough machines in the far future.
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Okay so lets roll call the shit we need for a functioning army:

1) A solid front-liner / bulk of forces: MK 4-point-whatever Securitron.

2) A heavy front-liner / base of fire: MK 4 "Bastion"

3) A localised C&C system / communications system: TACT's /that one bot we really need to get a fucking name for.

4) Artillery, anti-air, anti-tank, anti-infantry, etc: 3 again.

5) Melee: AXE-bot.

6) Air force: Sensor / spotter / scout, Fighter / CAS, Bomber / CAS, Repair / salvager.
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>>1709961
7.) Trained NCO, Officers, to make the most efficiently use of our army.
(Since it take lot of steel and other shit to make a TACT)
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>>1709968
Not really they aren't that big but I suppose. I would however point out those are already a plentiful supply thanks to our army being so well trained and educated in combat and shit.
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>>1709961
>Artillery, anti-air, anti-tank, anti-infantry, etc: 3 again.
Is this robot only or are there vehicle designs too?
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>>1709961
I thought we were phasing out securitrons for bastions.
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>>1709943
Im fine with that. If the squad leader doesn't know whats best fot their squad, they either need more training or a demotion. Preferably more training. I could see your VR plan being hugely beneficial.
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>>1709984
I am supporting phasing out Securitrons for Bastions, so it depends on if we have enough votes.
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>>1709984
Having a mix of both is healthy I think.
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>>1709979
>Is this robot only or are there vehicle designs too?
Robot only, since it works by mounting weapons onto hard points. However if we want or need vehicles the Chinese can certainly supply some designs.


>>1709984
>>1709990
I want to see a cost-comparison and their combat effectiveness before deciding. At the very least I would argue that the cheaper base Securitron will fulfil the role of sheer numbers to overwhelm our enemies should the Bastion prove too expensive to mass produce in the same role or another reason arises.

Primary point is, I ain't dropping it from the army until we've done a few combat encounters testing the different designs: working together, apart and so on.
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>>1709996
>>1709994
>>1709990
Alright here is what I think. It depends on the cost-comparison and their combat effectiveness.
But Securitrons work fine as a garrison if it cost cheaper, and the Bastion if they provide better in combat it would be made for our army.

So basically Securtirons to protect with sheer numbers, and Bastion to fight against armies.
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>>1709996
>At the very least I would argue that the cheaper base Securitron will fulfil the role of sheer numbers to overwhelm our enemies should the Bastion prove too expensive to mass produce in the same role or another reason arises.
I'd argue that the Devil's brigade's modular bot would fulfill the mass assault role since they will probably be the cheapest and most customizable robot we have.
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>>1710008
Yeah we will see.

>>1710010
I'd point out we rendered the Securiton model incredibly modular so it was easy to alter and repair. So I doubt there is much need for it if any at all since it accomplishes little in my opinion.
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>>1710018
>I'd point out we rendered the Securiton model incredibly modular so it was easy to alter and repair. So I doubt there is much need for it if any at all since it accomplishes little in my opinion.
I know but unless QM says the Securitrons and Modular bots are functionally the same i won't make any assumptions.
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>>1710033
Fair enough.
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>>1710033
I think they are different.

Also I worked on my Crisis bot design if anyone's interested. I see it as a quick hard hitting assault bot. Weapon systems would be modular- swap out each arm with flamethrowers, gattling guns, arc throwers, death rays, what have you.Sword and shield if needed.
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>>1710048
Does it still have rollers? It looks like it does.
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>>1710055
yeah. don't see us getting the tech for full hover for a while, but it does have a jump-jet more greater mobility
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>>1710062
>yeah. don't see us getting the tech for full hover for a while.
We have eyebots.
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>>1710064
small eyebots is something different from large super mutant sized mechs. Too much energy cost for the other sub systems.
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>>1710091
>small eyebots is something different from large super mutant sized mechs. Too much energy cost for the other sub systems.
Not really, the robot doesn't have to be super mutant sized and the Bastion bot doesn't have energy problems with it's Gatling Cannon and Securitron weapons.
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>>1710105
Bastion isn't constantly hovering, which is what I'm talking about. If the crisisbot was hovering all the time most of the power would go to that, not weapons.

If we improve the hover tech more, we could make it constantly hovering.

And bigger is better. Maybe not super mutant sized, by 7-8ish feet.
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>>1710135
>>1710105
>>1710039
Do you guys think we could do a few spy bots, with insane distance so they can scout out far away places like Mexico and Canada. Not use for weapons, and like Ed-E it's just for scouting. Just a hand few just to see what is happening in the other places of the world.
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>>1710135