[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: WORLDTREE_Cover.png (1.33 MB, 2508x1771)
1.33 MB
1.33 MB PNG
Later Tonight, there will be a trial game for [World Tree], a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree, a generational phenomenon that connected the world to all others. However they must pace themselves as there are many floors to a dungeon and return trips must be accounted for.

" A Scholar Looking:
For hearty adventurers experienced or new to explore a recent phenomenon that is [Dungeons], one has been sighted in a small hamlet by Avalon, will want for the company and can offer strategic services, and first rights to the loot "
>>
File: WorldTreeSHEET.png (2.83 MB, 2046x2894)
2.83 MB
2.83 MB PNG
Questions maybe answered in ~1 hours [getting food]
>>
>>1688887
CHECK THEM
>>
It should be noted, that there will be a 4 party cap until 1.0 is formalized. Every new adventurer is registered once they complete their statblock which for the most part is completed straight from the sheet for you.
>>
>>1688901
So I pick a race and class and what else OP?

I'll be Human Longcoat.
Name: Rolf Müller
>>
Some jobs have variants like equipment and skills. At leve one you learn one skill. You must also covert your trip id to your intended [Class] name#tripcodefor future authentication.

A stat block listing your [outputstats] and equipment should be created.
>>
>>1688904
You'll have to have a quick look and list your

Hp
Damage
Armor front / flank
Mag Resist
Magpow
Move / Perception

Thanks, Rolf!

Also equipment and incidentals like ammo
>>
>>1688904
And a starting skill, naturally
>>
Hey! Wandering friends!

>be a Brewler
>pick Distill

Riceballs and drinks, for everyone!

--

Rabbitspaw, lvl 1 brewler
==
Hp 40 Sp 40
Armor 6 (all)
MagRes 6
Pow 3
Per 4
Move 4
==
Wayhouse Plains ( + 1 vit, 2 def, magdef)
==
Pouch :
>>
>>1688887
"A new world, a new title, and new rules to follow. Wonderful."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1688932
Is always excitable to learn new things, yes?

More magic to find out there, books, hats, dead friends ash

Shovels
>>
I had deleted my post because I thought that I had put the numbers in wrong, but I think that the information sheet is wrong instead. The base stats of the Shrine Maiden has 5 Perception, but both the male and female output stats have only 4.

HP 60 SP 30
Armour 0 | 5
Resist 10 (20)
Mov 3 Prc 5

Bamboo Bow: 2*5(PRC)+4(Arrow)
Range: 4
Magpow: 8

Bamboo
Arrows x20

Paper Wards
Last Rite
Kari
>>
>>1688946
You would be correct. Stats were adjusted during an earlier test run but werent recalculated yet
>>
>>1688946
Yes! That is a mistake.
>>
>>1688935
"Somber memories from a time and a place that may or may not exist. The body is an ephemeral thing, but the mind stubbornly refuses to yield."
>>
>>1688887
I see you're in need of a valiant protector, experienced in martial matters!

Sir Armstrong, lv. 1 Sworn

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword (Dmg x9+3 slashing)
Hand 2: Iron shield (Dmg x6+1 blunt, +1 front def)
Armor: Knight armor (+3 VIT, +2def)

Chivalry
[Block]
>>
>>1688992
I've just learned my sword is not as sharp as I thought.
This saddens me.

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword (Dmg x3+3 slashing)
Hand 2: Iron shield (Dmg x2+1 blunt, +1 front def)
Armor: Knight armor (+3 VIT, +2def)

Chivalry
[Block]
>>
>>1689030
Is okay. Many men have same experience.
>>
>>1689030
save us an extra step and list the damage total for hand 1 and hand 2 in an end bracket somewhere
>>
File: RunnerSCHOLARMEME02.png (97 KB, 500x556)
97 KB
97 KB PNG
Currently a roundtable in the Wayhouse fills up with

Mordekainnen,[Magi]
Rabbitspaw,[Brewler]
Armstrong [Sworn]
Luka [ShrineM]

... This party seems perfect for what I wish to do however,

If we can get a 2nd party set up , We may be able to support this one and tackle more pressing [quests] at once.
>>
>>1689059
As you wish.

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword (Dmg x3+3 = 6 slashing)
Hand 2: Iron shield (Dmg x2+1 = 3 blunt, +1 front def)
Armor: Knight armor (+3 VIT, +2def)

Chivalry
[Block]
>>
>>1689069

that should be
Sword: 12 damage. [3str x 3slashing] +3damage.
Shield [Str3 x 2Blunt]+1damage
>>
>Take Cursed (Does that still mean Branded and +1 MAG?)
>Take Spotter (What does all involved are Laborian mean? Is that a racial /last name?)
>What does Breath in do?

>damage for LC is (3xPER)+15?

"Ready to go....sort of"

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:30-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
>>1689072
Oh, so those stats ultimately weren't final. All right.

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
File: WorldTree.jpg (3.87 MB, 2046x2894)
3.87 MB
3.87 MB JPG
>>1688887
Hmmm some errors were caught in the sheet. A new is made. Keep track of this chain thread if another change is made.
>>
Rolled 1 (1d6)

Oh! Rabbit can do that too.

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 40 ARM: 6/6f/3r M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
>>1689073
No. Perx3 + 3.

18.
>>
>>1689086
where are you getting the three from? And what's the point of that att +9/+15 then?
>>
>>1689073

> Damage of the LS-1 is [Perception x 3] + 3Bullet. The 15 written in the subslots there answer to that and should be the result from combined stats, equipment and bonuses

>Breathe In ,
Increase Hit by 10 when sniping in a Prone Position.

>Laborians are a humansubrace that can be accessed if the starting job was of Laborian origin. Laborian last names are essentially obscure factory jobs with no purpose outside of the factory that conceived it.
>>
>>1689092
The 9 is from the Clear Out's base, The +3 is from the bullet you are using. Guns will actually do 0 damage without them.
>>
>>1689092
Pew pew bang bang.

Is from bang part.

>>1689078

Warrior SPEAR is 6x2 + 2 = 14
Warrior SHIELD is 6x1 + 2 = 8
>>
>>1689095
cool. Does it take an action to go prone?
>>
>>1689108
OnceTap. However it takes an action to get up.
>>
>>1689073
Armor is 4, not 12 - your gear has no DEF stat, just straight Res.
>>
>>1689068
It is good that we have agreed to set aside our differences and work together and fortuitous that we should all arrive here together as we did. A good omen, our quest today will be a fruitful one. I am Ishibashi Luka and I maintain the Hase shrine five miles down the east road. I am concerned about these [Dungeons] and have come to investigate. Please, once we return, visit. My sister would be grateful to meet you all.

>Does 'RNGx2(STR)+PER' mean '2(STR)x2+5(PER)'?
>By 'Triagram' do you mean 'Trigram'?
>Lastly, am I correct in that I have zero armor on my front by five armor on my flanks? Thank you.

Also, thank you for the format, Mordenkainen, it is very easy to read.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)

Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
>>1689155
Nuh-uh! 5 front, also 5 flank. Is not strong-hardy knight with SHIELD!

Also, is 3xstr = 6, + Per.

But is good to meet you, likewise. I had a shrine once! But... its a long story.
>>
>>1689172
> 3xSTR
Thank you, I had missed that change. I have checked over again to make sure and I don't believe that there are any other differences.

If I can comment on the system, I really like the idea behind the 'Blessed Strike'. I would have taken that (or perhaps 'Gate' for an easier time leaving the [Dungeon]) if I didn't recognise that we needed someone with healing first and foremost.
>>
File: SCHOLARMEMECrystals.png (140 KB, 550x770)
140 KB
140 KB PNG
Hmm with the principal party here, I suppose I should begin with where we are headed,
ultimately our goal is to travel to Avalon, the City that gazes towards the World Tree. However, as I was making plans with another colleague of mines, their correspondence have come up silent for some time. Worse yet, it would seem that the last word to come from their town was the construction of an Inward Keep, that is- a defensive structure made to contain the entrance of a Dungeon or a concentrated Leyline. Though we have yet to ascertain the fate of the town, it is certain that dungeon has emerged and for multiple reasons it is there where we must go next. Chief of which is the collection of a friend. As per agreements I have little in the way to compensate you, however, even simple leylines are rich in resources to mine. If there's nothing for it, then we shall make our way to Dunndirk "

> Dunndirk, unlocked.
> Mission may begin in 5 hours time.
During which time;
- More Parties may form.
- The First party may decide on a [Leader] and a [Name]
- Leader will be in charge of directing the party in case botting needs to happen, and only them. Attention to your teammates' stats and resources will be needed.
>>
>>1689199
picture unrelated.
>>
>So, Spotter. What does the spotting ally have to do to make a valid target? Attack, take aim, have LoS?

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 3

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1689206
To establish a SPOT. Ally needs to maintain eyesight this is typically done by facing towards the intended target within sight range.
>>
>>1689199
I would be honored to be named [Leader] of this temporary association, though I do not believe that we need a [Name]. I cannot lead a band of strangers, however, but thankfully it is a long road ahead. Please, if you accept me, tell me a little bit about yourself and your story. In turn, I will share my own.

>Some guidelines about how you would like to be 'botted' would be welcome and would avoid any conflicts between us. Personality traits, a driving motivation perhaps. With more complicated characters (Magi and the Brewler), I will try my very best and take inspiration from your own playstyle but I may not be able to perform as well as you when botting.
>>
>>1689262
With regards to the botting strategy, fair lady, please use me as a wall. I can do two thing well, and that's block things and hit things. None shall harm my compatriots, if I can do anything about it!
>>
>>1689196
Prepare that which your happy heart holds in hiding, us others shall adapt.

And true strikes are grand boon-blessings, yes!
>>
>>1689073
Say, sister, what Curse do you speak of?
>>
>oh boy, time to get things wrong

Good day, my fellows, and may fortune lie before us!

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 30 SP: 30 DMG: 9+3 ARM: 12FR/8FLK M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689262
Is not so hard to be Rabbit. Drink your sorrows away, yes? Anyone can do that! Put mushy stuff, green stuff, bubbling stuff in a pot, wait, add dry stuff.

Hope its riceballs.

Is never riceballs.

Drink. Then share drinks! Meet people, make friends, wake up somewhere new. Maybe prison, maybe airship, maybe sewer, maybe forest. Hope to find lady with riceball recipe again to ask for recipe. Never do. Ask imaginary head dragon for advice, listen to silence, interpret silence, make up own mind with conviction, adventure. Share justice, truth, fairness and brandy. Adventure!

Is not so hard-complex, no?

>>1689405
Is no thing. Just evil eyes, shell casings, bad dreams, dead dogs and the ghost-spooks of the past.
>>
>>1689435
The coat is +1 Res. Nice cost. Not so protective. Not a knight with a stompy shield like Armstrong. Accidentally untrue falsehood in commercial coat enterpries bloats the armor rating
>>
>>1689446
... as you say.

>>1689435
>>1689458
I believe the eary fellow means to say that the Longcoat lacks an armor value like the Sworn and Warrior's armors have. So, your defense is simply your RES.
>>
Also, team 2 seems to be shaping up into maximum operator.
>>
>>1689458
>>1689475
Many thanks for the correction, my friends! I admit I've never been one for paperwork. Does the below look better?

>>1689502
Magic and muscles are well and good, but a bunch of people shooting at something can solve most problems, no?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 30 SP: 30 DMG: 9+3 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689521
I've solved more problems that way than I've had to patch my coat, it's true.

Minor niggle: Your M.res=RES=4 while your coat doubles that value in certain cases. I've used M.RES 4(8) to indicate that.
>>
>>1689550
Ah I see, thanks. So weather and chemical resistances count as magical, stat-wise?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 30 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689405

I had a descendant who was branded by a dark knight in a prison. Also I'm a guy...
>>
>>1689570
Mechanically, yes. You can conceptualize M.res in general as "special defense" if it helps.
>>
>>1689601
Are you? Birthing tiny lead children that sprout to corpses is not so male a job
>>
>>1689611
That's the most, uh, philosophical way of saying 'shooting someone' I've ever heard.
>>
>>1689601
But I am not, you see. Ah, the coat. Can't ever be sure of these things.

>>1689611
But it's a proper mother I feel now.
>>
>>1689627
Finr parenting it is.

They never grow rebellious or confound your expecations.
>>
“I hear you are in need of fighters, I offer my skills.”

Ryozo Shinkai
Shrine Keeper
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
So!

Is Rabbits right in ruling like so:

==Party 1==

1 Brewer | Rabbitspaw
Distill

1 Magi | Mordenkainen
Aquas

1 Maiden | Luka Ishibashi
Bow, Kari

1 Sworn | Ser Armstrong
Block

==Party Two==

1 Longcoat | Sorrel Bloom
Domestic, Spotting

2 Longcoat | Harokem Evist
Clear Out, Mirage

3 Longcoat | Lammergeier
Sneak Attsck, Clear Out.

1 Maiden | Ryozo Shinkai
Nagiata, Blessed Strike
>>
Also questions!

How does an expired license work?

Can you throw potions at all without nancy toss?

Can Longcoats shoot more than 1 bullet at a time? Do they need reload after shooting? Can they fire into the fog?

When brewing, can you add more xtals to make more batches? Get 3 grams a part, so can you use them all?
>>
>>1688887
>Laaaate

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21 SP: 40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1689570
Your hp is 40. 3 vit + 1 times 10
>>
>>1689877
Whoops, thanks again. Fourth time's the charm?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689927
Indoubitably.

Mr. Scholar is clearly bereft by grief-loss. Their notes are all a-flutter!
>>
>>1689990

>Wyzarde's Hat offers an increase in SP multipliers. Humans will get an effective x8 , while Frogs an effective x10 due to equipment bonuses :v
>>
>>1690025
Yes!
Rabbits is not as smmmaaart as Scholar. Took a moment to think through the alcohol.
>>
>>1689792
Expired license offers an effective /past/ levels in another class, up to 3. Once taken however , they cannot develop that class again. As a subjob, adventurers may take its effective skills and add it to their library. gear allowances aren't included nor its internal stats. It's really just its Artes.

You can access the latter half of your Alqaholism skills once the Nancy toss is taken. As well you can offer potions as a ranged force-feed action to allies with Nancy Toss.

Longcoats may discharge their weapon multiple times a turn so long as there is ammo for it. They may also fire into the "fog" at a decreased hitrate

Batchbrewing a single recipe is possible. To increase its Potency, add more xtals. To increase its Quantity, Add more base ozs. However it is frowned upon to water down drinks ; )
>>
The game may now begin with the following "odd" party.

==Party 1==
" Hero "

1 Brewer | Rabbitspaw
Distill

1 Magi | Mordenkainen
Aquas

1 Maiden | Luka Ishibashi
Bow, Kari

1 Sworn | Ser Armstrong
Block

==Party Two==
" Tower "

1 Longcoat | Sorrel Bloom
Domestic, Spotting

2 Longcoat | Harokem Evist
Clear Out, Mirage

3 Longcoat | Lammergeier
Sneak Attsck, Clear Out.

1 Maiden | Ryozo Shinkai
Nagiata, Blessed Strike

1 Magi | Perovskia [frog]
-Rune -Aerias 1
>>
>>1690094
Watering down?!? No! a sin! Also not-fair not-equal not-true, so would never!

Good about licenses. Thank you for answering! Will try to see if can remember the past through this hangover. Eventualllyyyyhhhhhherrrgh.
>>
>>1688887

VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80 SP: 18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
>>1690150
I am waiting warmly. Since no one else has volunteered or spoken against me, I will prepare myself for the leadership role. Thank you all for your trust. Sir Magi, Mordenkainen, you did not respond to my question earlier. Are you alright?

> She can be overly cautious which can lead to indecisiveness. In combat, she will favor waiting, healing and observing.
>>
>>1690315
He does that. Probably-maybe thinking about how to tug at the reins of reality.
>>
Looks like our party needs a team as well... Anyone want to volunteer? Please? Anybody?
>>
> New Members must form a party of at least 3 or more in order to join in.
>Otherwise , they may Solo Adventure which may lead to entry in a random spot on the map ( this is bad )

=••=

The game may now begin with the following "odd" party.

==Party 1==
" Hero "
5 adventurers

1 Brewer | Rabbitspaw
Distill

1 Magi | Mordenkainen
Aquas

1 Maiden | Luka Ishibashi
Bow, Kari
>Party Leader

1 Sworn | Ser Armstrong
Block

1 Warrior | Visna Muromets
Greataxe, The Knee

==Party Two==
" Tower "
5 adventurers

1 Longcoat | Sorrel Bloom
Domestic, Spotting

2 Longcoat | Harokem Evist
Clear Out, Mirage

3 Longcoat | Lammergeier
Sneak Attsck, Clear Out.

1 Maiden | Ryozo Shinkai
Nagiata, Blessed Strike

1 Magi | Perovskia [frog]
-Rune -Aerias 1
>>
>>1690362
Ah, very good of you to volunteer, my friend! We need more bold, courageous men like you in this company, and that's the truth!
>>
>>1690362
Nooot it!

>>1690418
I vote for Sorrel too!
>>
>>1690418
>>1690427

>Elect the cursed guy to lead...

Starting strong aren't we

I totally would if I running my own skirmish I wasn't such bad luck.
>>
File: DunnDirk_Turn01a.png (622 KB, 2508x1771)
622 KB
622 KB PNG
Our party arrives at the town of Dunndirk, known for its bustling markets and godfearing Abalathians.

https://www.youtube.com/watch?v=DV96bynwWto

Act Phase.

> During Act Phase Players may post their turn.Humans have Two Acts. Moving, Attack , Spells etc consumes 1.
> Mark such actions with Green Arrow much like now.
> Include your stab block for each post and roll d100s for attacks , spells, and misc. actions.

Turn will end when all parties have acted and declared a turn end.
Tower Party will require a Leader.
>>
Alternatively...
https://www.youtube.com/watch?v=QPPBj1cpPB0

Don't mind the strange sound through your ears. As I understand it, playing musc eases the soul. Now if only we could have found a Bard....

For the time being I am using this channel to communicate with you all from a distance. My spy glass seems to indicate that the town is overrun. Be careful.

> About Aggro.
Enemies will automatically attack the first person they see, furthermore, if battle spills out to other areas, another party of monsters may be pulled into it. Humans and sentient creatures rarely follow this rule as their intelligence may reveal other motives. Attacking a creature may generate more aggro, leading them to target you above all things. Abnormal creatures may also display odd but consistent behavior from time to time.
>>
>>1690465
This looks like a happy place turned sad-bitter.

What is the wordy, mighty leady Luka? Rabbit spots skellies! Their ribs tickle with terrible truth. No weasels yet. Happily.
>>
Rolled 44 (1d100)

>>1690465
I seriously can't lead. Running a game takes enough time as it is.

"I'll provide overwatch. Focus fire when needed I'll be calling things out as I see'em"

>move 2 East 2 North
>-drop prone
>overwatch NNW (10N5W)Roll for overwatch or no?

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
>>1690517
>I seriously can't lead. Running a game takes enough time as it is.
What game are you running?
>>
File: Pumpkin_Scholar02.png (103 KB, 990x1093)
103 KB
103 KB PNG
> New Members must form a party of at least 3 or more in order to join in. Otherwise , they may Solo Adventure which may lead to entry in a random spot on the map.
>>
>>1690498
Souls, corrupted by demonic energies and bodies reanimated in a perverse violation of the natural order. They are suffering, but I can help them to pass on and find peace with their God. Is this the effect of the [Dungeon]? How horrible, we should move swiftly if we are to find any survivors.

Should we find the Inward Keep, I may be able to seal it temporarily.
>>
>>1690465
Can runes be drawn at weapon range, or only adjacent?
>>
File: ohgodwhy.png (225 KB, 291x281)
225 KB
225 KB PNG
>>1690526
This one: >>1680184
There's several of us who run/play each other's games.
Rabbitspaw does all those squiggly triangle ones


>tfw all dps and no tanks
>>
>>1690465
How many miles to Avalon? None, I say, and all.
Pam pam pam pam pam pam pam pam

Oh! Skellies!
I suggest you take care of the archer to N while I cover you.

>Move WWN
>Block W


VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
Rolled 9, 26 = 35 (2d100)

>>1690565
Vanquish great-blight evil? Rabbit did that once in other life! So we find keep, seal keep, it'll keep. Good plan!

First, these poor skellies. Then greater evil. Yes? If Rabbit rushes the archer, we can fall on former friendly farmer following.

>>1690617
Pam pan pam pam pam pan pam pam yessirrrrr!

>>1690465
>move W, 3N
>Attack Skeleton W, The Hard Way, 6 blunt + 6 blunt.

=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
>>1690362
I have some ability in these matters, so I'm willing. I'm a bit busy these next few hours, though.

>>1690604
Play it smart, brother!
>>
Rolled 90 (1d100)

>>1690650
Phew, thank the stars - a leader, and one who knows what they're doing no less!

>>1690465
>move 1W 2N
>shoot skeleton 8W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
File: ScholarFLooriamememe.png (200 KB, 1500x720)
200 KB
200 KB PNG
>>1690565
https://www.youtube.com/watch?v=2d3LB85dPU8&index=3&list=PLelmLawxWfAtVjKMmEcHUYmbWuyxXJbIU

Pace yourselves everyone, we don't know how deep the abcess goes, a day's run consists of a simple bout of exploration and a successful exit... with that said our ingress does not seem to offer a way out unless we managed to find rope or a ladder. Alternatively we should look for the main gates of this town and open it... perhaps this place won't want for such securities at this rate.

!Primary Objective - Find an Exit.
Secondary objective - Seek out Yggdra Scholar and extract them.
Ultimate Objective - KILL THE CURSE.

You might be wondering why I set up parties the way I did, simply I only wish for [HERO] to lead the exploration, while [TOWER] can provide judicious amount of firepower on around stress points in the town to divert, destroy, or distract monsters.


> Upon a successful day in a dungeon's depths, Players may gain a LEVEL. However don't bide too much time or the fate of our penpal will be lost to the elements within or without.

> Other posting Notes: Actions once posted, may never be changed. Wait Actions , except for Overwatch are prohibited.
There will also be a Hard End to the turn in 1Hour.
>>
>>1690668
>Wait Actions, except for Overwatch are prohibited.
Can we at least move through allies?
>>
File: FLOOR01event05.png (553 KB, 738x882)
553 KB
553 KB PNG
>>1690684
This is allowed. Ending accidentally on the same space may lead to bumps however. The intended consequence of these changes is to stress the Order of Posts Determine the Initiative. Therefore, it is wise to cast Buffs and Heals early, and Accumulated Damage lastly.
>>
>>1690465
"Hm? Well isn't this an interesting little way the world works. Let's experiment."

>Draw rune on tile 1W.
>-Gather Aquas mana [2 SP] from moisture in air.
>Cast Aquas Ball [14 POT] on tile 1W to flood tile.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|30 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
Rolled 58 (1d100)

>>1690617
Višnja gave an easy smile, "If you say so."

With a nod, Višnja hefted her axe and climbed the steps.

>>1690465
>Move W, 3N
>Overwatch face and attack any monster that enters threat range using Axe: Slash 24


VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 40 SP: 40
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
>>1690738
Aquas Mana did not convert to 2SP but it converted to 1Aquas Mana instead. The morning dew experiment seems like it will succeed.
>>
>>1690733
Is shooting through friendlies allowed? It's hard to avoid friendly fire without waiting..
>>
>>1690465


>Move S WWWW S


Ryozo Shinkai
Shrine Keeper
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards
>>
>>1690465
>>1690625
That wall, a vantage point would be very useful to gain our bearings. Tower, it would be for the best if you held your fire against these foes, our weapons will be ineffective and may drawn attention.
> Also, everyone, please adjust your titles to make things a little easier to digest if Errant_Scholar does not mind. Use this >>1690390 and use the format [Party|Number Class] Name#Tripcode, i.e. [H1 Maiden] Luka. It looks like everyone from Hero has acted, I will not be botting for this turn.

We saw nothing on the road, no refugees fleeing the destruction? That is very concerning, how long ago did this happen? Dunndirk is only a days of travel from my shrine and I heard /nothing/.

> Move W W
> Observe the Skeletons
Are these the townsfolk, or creatures that have escaped from the dungeon? Their clothes would be the biggest indicator, are they of Abalathian design?

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
>>1690756
>>1690667
Rabbits best fighting trick is to bring stronger friends. Think we got it!

Commendables.
>>
>>1690517
>East
It's too soon for this to be happening. Too soon!

>>1690465
>>Move 2S 6W

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1690798
Arcing weapons like a Bow get over this limitation, however for straight fire weaponry the next best thing is to stagger elevations and stances.
Riflemen can use the immediate tiles around them as cover to shoot through, however past that and any object is liable to get fired upon.

Some things to consider:

>Going Prone is a OnceTap, but getting up is an act.
> Climbing a steep surface is an act, and you will ascend a height equal to half your MOV.
-

Shooting through allies is possible but a roll below 50% will lead to problems.
>>
>>1690465
>-2sp for aerias
>Ball-Cast Aerias Rend 3NW 5W
>Rune W (or 5W, if they can be done at range)

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
That seems to be Tower sorted.
>>
File: DunnDirk_Turn01b.png (691 KB, 2508x1771)
691 KB
691 KB PNG
World Phase.
https://youtu.be/2rUqSGzHiPU?t=5517

> The Shroud perch, while comfortable, does not offer space. Utilize it or join your compatriots at the bottom.
>>
File: DunnDirk_Turn02a.png (627 KB, 2508x1771)
627 KB
627 KB PNG
Act Phase.
https://youtu.be/2rUqSGzHiPU?t=1045

Enemies rise from the ground and the morning light greets a new violent encounter ! Orcs from the wastes have made home here.

Act Phase ; 1 Hour.
Botting Inactive Adventurers maybe needed in order to survive.
>>
>>1691428

You guys run down. I can still cover you from a ways.

Who wants to bet there will be a "team kill/death because of someone else's incompetence" before the map is over :)
>>
>>1691428
"Hmm. Misery loves company, as the saying goes."

>Draw Rune on tile 1NW to gather Aquas mana
>-Collect 1+1=2 Aquas mana from assembled runes.
>Cast Aquas Ball [POT 14] on skeleton 2NW 4W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|30 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1691428
We should be prepared to fight the orcs, we know that the townsfolk met their end here but we do not know /how/. The orcs may be involved but... we cannot not fall to bloodlust nor anger and get distracted from our task.

Tower, you have got some good range on those guns. Can you take up a position on the tower?

Botting:
Rabbitspaw:
> Move S W
> The Hard Way (2x Blunt) Skeleton W
Sheet: >>1690625

Sir Armstrong:
> Move 1N 2W
> Shield Bash Skeleton W
Sheet: >>1690617

Višnja Muromets:
> Move W, S, W
> Cleave Skeleton N
Sheet >>1690756

Finally, Myself:
> Move W W W
> Perform the Last Rites, NW

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
>>1691428
>Move 2W, bump Mordenkainen N (>>1691701)
>-Gather 1 Aerias Mana from Rune, 1SP (I think?)
>Cast Expanded Ball Aerias Cyclone 8W

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 37/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
Rolled 77, 76, 57, 43, 61 = 314 (5d100)

>>1691853
For the dice:
First and second for Rabbitspaw, third for Armstrong and fourth for Višna. Fifth is for Last Rites, I don't know if it needs a roll.
>>
File: AVDOLMEME02.png (149 KB, 550x567)
149 KB
149 KB PNG
>>1691853

Some Notes:

Botting Overrides may occur if the player has become active but cannot be possible once turn has ended. Turn ends in 15 Minutes.

> New Action: "Discreet" Overwatch.
Discreet Overwatch may attack enemies that display aggression, but won't activate on Dormant enemies.
>>
>>1691428

"Hell"

>-drop prone if not done already
>overwatch West
>overwatch West

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
Rolled 92 (1d100)

>>1691428
"Let us lay these to rest."

>Move WWW if possible
>Attack Skeleton N NW
You talked about shooting past Allies, but how does melee with reach affect things?

Ryozo Shinkai - Shrine Keeper
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 54 (1d100)

>>1691853
>>1691428
I'm afraid I can only block, not shield bash.
Careful with that orc, I can only be in one place at a time.

>Move 1N 2W
>Attack Skeleton W

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
>>1691966
// I think that you can shield bash, it's just that you don't get that neat stunning effect that the perk gives you, just 'x2 Blunt +1 Dam' whatever that means. Regardless, good to see you still around.
>>
>>1691428
>Move SWWW
>Move NN
Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1692012
That's correct, but the sword deals more damage, even accounting for the skelles' weakness to blun, if I'm correct.
>>
>>1691428
Botting:
Lammergeier
>Move 3W N
>Discreet Overwatch W
>>
File: DunnDirk_Turn02b.png (700 KB, 2508x1771)
700 KB
700 KB PNG
World Phase.
A Battle has broken out in the south district !
https://www.youtube.com/watch?v=KPT44SRlBf8

" The Shrine Maidens take the front, for their works puts them on the Moral initiative to cleanse the Leylines and make them a service for good. Forward they will march, and we can only catch up to help them before they jump headlong into the enemy's wanting jaws "

> About Expanded Magic: AOE expansion comes at the cost of a weapon's MAG output. The damage may justify the noise it creates.
> About Last Rites: It would seem that an undead creature is fully susceptible to it, keep it up and it will fall in time !
>>
File: DunnDirk_Turn03a.png (658 KB, 2508x1771)
658 KB
658 KB PNG
https://www.youtube.com/watch?v=6rbyJnMqWUo

LUKA IS ABOUT TO FALL !
Act Before The Song Ends to save Allys at 0Hp or below !

> About Reeling.
Characters destined for the grave at 0 or negative HP must be brought back to at least 1Hp or more to be stabilized or Face DEATH. Reeling is not guaranteed for characters that reach 0Hp - sometimes the result is INSTANT DEATH. Reeling may also vary in time signatures depending on the dungeon's difficulty.
>>
>>1692460
Act Phase. 1 Hour.
> Ps. LUKA may or may not actually be at 0Hp. But healing would be nice ;3
>>
>>1692460
So I shot her in the back?
>>
>>1692467
no. you had high ground. Spearman critted. ROll 10 or below for tragedy.
>>
Rolled 94 (1d100)

>>1692460
>Move 1S, bump Luka E
>Attempt to stabilize Luka with whatever is at hand
>-Face W

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
Rolled 8, 33 = 41 (2d100)

>>1692460
"Luka!"

>Blessed Strike Self
>Attack Spearman W NW
Not sure if Blessed Strike needs roll


58/60HP, 24/30SP
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>overwatch West
>overwatch West

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
>>1692460
I thought that... those were just... /puddles/
> Luka collapses
>>
Phase Ends in 10 Minutes
> Luka has 19 HP remaining. please keep track of them.
>>
>>1692621
Welp.
>>
>>1692460
"Yes, misery does indeed love company."

>-Gather 2 mana from assembled runes.
>Cast Aquas Ball [POT 14] at Skeleton 7W
>-Expand AoE
>Move 1W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|30 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1692460
>Draw Aerias Rune NE
>-Use 1+1Mana from Runes
>Cast Enlarged Aeris Ball 7W 1N

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 37/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1692460
>Move SSWW
>Shoot Skelly 4W for 12 (Clear Out), -bullet

Bot [3LC] Lammergeier
>Move SWWN
>[Sneak Attack]? Shoot Skelly 4W 1S for 12(Clear Out) , -bullet

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x49 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 97, 8 = 105 (2d100)

>>1692696
Rolls.
>>
Rolled 35, 21 = 56 (2d100)

>>1692460
>2x Axe Attack Orc, Dmg Slash 24

Book Keeping:
Cleave -2SP, Damage Taken 28


Višnja Muromets, Human Warrior Lv.1
=================================================
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
Rolled 54, 7, 90, 48, 88 = 287 (5d100)

>>1692636
>>
>>1692565
On your feet, you! You're only morbidly skewered. The team still needs your gentle guidance!
>>
>>1692717
>Should I roll that in the future?
>>
File: DunnDirk_Turn03b.png (753 KB, 2508x1771)
753 KB
753 KB PNG
Enemy Phase.
The Enemy Presses their assault - but withering fire picks them apart one by one .

https://www.youtube.com/watch?v=e1MXs_cRgkQ


>>1692759
It is not necessary. But it's useful for figuring damage calculations. If the player is aware when they crit or halve.
>>
File: DunnDirk_Turn04a.png (629 KB, 2508x1771)
629 KB
629 KB PNG
ACT PHASE. We have regained balance ! Look carefully strike decisively - The next turns will be decided by this !

https://www.youtube.com/watch?v=7ymAvYYgFgE

Phase Mark in 1 Hour
>>
All right. Archer's flanking east, but Lammergeier can sneak attack that one. He'll be in position to sneak attack the orc too next turn if everyone on the platform moves to tempt it eastward.
>>
Rolled 80, 91 = 171 (2d100)

>>1692795
Did that skelly just revive or are my eyes playing tricks on me?

>Attack slime SW x2
>-Face W

You may need to bot me starting with next phase

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
>>1692849
death flashes reconvert the sprite into a duller version of themseves and become a background object
>though skeletons are already the dead version of themselves.
>>
Rolled 84, 65 = 149 (2d100)

>>1690865
"Rabbit! Get ready!"

>>1692795
"Dra åt skogen!"
>The Knee North - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. Dmg:18
"..Skitstövel!"
>Axe North - Dmg: Slash 24
Višnja Muromets, Human Warrior Lv.1
=================================================
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
It has occured to me that with the amount of players and ease of processing, that it could be possible to speed up the turn times to 30 minutes instead of an hour. Simply musing but,

Would you be interested in faster turn times of 15 -30 minutes ?
>>
Rolled 31, 6 = 37 (2d100)

>>1692795
>-Gather 1+1Mana from Runes
>Cast Aerias Ball 7W 1N
>-2sp
>Cast Aerias Ball 6N 1W

>>1692860
Current turn length seems fine to me.

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 35/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1692860
I'll probably be around for another hour to two hours if my energy can keep up
>>
>>1692859
Yes!
>>
>>1692859
Missed the book keeping section:
Take 18 damage
HP: 34/80
>>
Rolled 75 (1d100)

2 and 3LC going N. Keep the NE-most slime off Luka, however you can.

>>1692795
Bot [3LC]
>Move 2N
>[Sneak Attack] Skelly 4W 1S for 12(Clear Out)

[2LC] Harokem
>Move 4N
>Overwatch E

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 4, 80, 95, 7 = 186 (4d100)

Ready!


>>1692795
>1 hand free act, 4 sp - brew 4oz Spirit
>move S, S, elbow drop/land on slime
>smash alcohol bottle at slime + 1 hand, Hard Way, 6 blunt

=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
Rolled 33, 46 = 79 (2d100)

>>1692795
"Well now, an enemy has exploited a hole within our ranks. An intriguing display of tactics, from a slime no less."

>-Gather 2 mana from assembled runes.
>Cast Aquas Ball [POT 14] on Slime 2W1N
>-Burn 2 SP for Aquas mana
>Cast Aquas Ball [POT 14] on Slime 2W1N

"You folks dressed for a Stygian winter may wish to finish that off."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|28 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1692898
Blup blup blup
>>
>>1692795
Bot [2SK]
>-Face N
>Attack slime 2NE, 8 Slash
>Attack slime 2NE, 8 Slash

Bot [1LC]
>Overwatch W
>Overwatch W
>>
>>1692860
Exciting that such a pace is possible. Not sure I can handle it when I should be getting to sleep in about an hour.
>>
File: DunnDirk_Turn04b.png (894 KB, 2508x1771)
894 KB
894 KB PNG
World Phase ! Enemies Dispatched to the south ! However a chilling discovery is found in the abandoned wayhouse !

https://www.youtube.com/watch?v=MAerlH_sozg&list=PL5C894E719DEECEB2&index=28
>>
Hurray! Strong fighting, delectable friends!

Leave these slime-bits to Rabbits, and he will get you back on our feet snappish-quick!
>>
File: DunnDirk_Turn05a.png (938 KB, 2508x1771)
938 KB
938 KB PNG
The town square what proudly erected the flag of its people, torn and muddied. The wayhouse federation states that if we can manage to erect through the night , we can claim this square liberated - and ready for township... "

Something to think about while we look for Yggdra, besides. The Wayhouse if we can take it, should serve as a good safespot if we wish to [REST]

https://youtu.be/RWwZDjzcwhY?list=PL6A9AF41E2D3AA1B9

Act Phase ! After this Phase we can return to slowprocessing.
>>
Rolled 15 (1d100)

>>1692949
"We can ill afford to be held here much longer. It is time to move north."

>-Gather 2 Mana from assembled runes.
>Cast Aquas Ball [POT 14] on Skeleton 7W
>Draw Rune on tile 1E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|28 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
We need a drink, yes? Hard work is fighting!

>>1692949
>-Passive + Free Hand, distill slime into 3 vitas grams
>move W, W, W, S
>-Passive + Free Hand, distill slime, slime, Skeleton into 6 vitas grams, 3??? Xtals
>Move N, E, E, E
>-Brew 3 vitas grams + 1 oz Spirit into Hard Green

=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
>>1692949
// Sorry, I had done the subtraction myself of course but had assumed that one of the bullets had hit me, as well. All of this talk of death's door had me confused and I decided that I would go to sleep if I was dead/ dying in-game.

// If I do go down, should I keep botting for other players or should I stop and allow someone else to take over? Luka can't give orders in unconsciousness but I feel like this is more of a player role than character. I just woke up, so I'll post my actions once I've figured out a plan.
>>
>>1692964
Rabbit would lead-volunteer! Did it once in other... job. Only, being a slovenly disgraced alcoholic, cannot. Please think of continuing your glorious leadership, Habi

Unconsciousness Rabbits patented pick me up can soon fix!
>>
Rolled 44 (1d100)

>>1692949
>-Gather 1+1Mana from Runes
>Move 2N
>Cast Expanded Aerias Ball 4NW 3N

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 35/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1692911
>>1690667

"Lammergeier, Harokem! I'm recommending that you fall back! This position is untenable right now!"
>>
>>1692967
"And so our leader changes from one who worships the gods to one who worships the drink- a more grounded approach to life's unanswerable questions, I suppose."
>>
>>1692949
Nghhh, a-a shallow wound, I will recover soon. Višnja, where are they? We should not be getting separated.

Botting:
Sir Armstrong:
Cover Rabbitspaw as they collect ingredients:
> Move N WW
> Block W
Sheet: >>1692849

> Kari -> Luka
> Last Rite, Skeleton 4W
Whichever god you worship, Abalathian, find peace in their embrace.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 19/60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
Rolled 55, 30, 12 = 97 (3d100)

>>1692979
>>
>>1692974
"S'ish bhoth spirits, Mordy. Luka's Spirits only they communicate more than Rabbit's spirit. Have to get through the whole bottle to get answers"
>>
Rolled 27 (1d100)

>>1692949
>Move 3E
>Overwatch The Knee West when the Orc closes to 2 squares or less in distance or engages Tower 02
>Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. Dmg:18

Book Keeping:
-4SP from Knee
-7HP from Orc

HP: 27/80 SP: 12/18

-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
There's a whole lot of these bastards Eh?

>overwatch West
>overwatch West
>-ponder about if my gun ever needs reloading. Remember hearing stories about old militia men having horrid 1 shot pieces of crap guns and some being so bad they burned you when you held them.
>-scratch stupid curse mark


Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1693004
"--- get your fusion-core rifles cheap and your happy birthdays cheaper!

Your hands get scorched but your foes really feel the burn! Fusioncore Overdrives, model "Kaz" doubles as a heating stove, kettle and improvised explosive device once every 4th firing cycle

Strike now, we'll throw in a Trigger-dog to turn your foes to so much ionized background radition for you!"
>>
Rolled 84 (1d100)

>>1692949
Hmph, drifted off on my feet there. Being able to follow orders while asleep is a good talent to have.

>>1692972
Right you are, I'll withdraw and reinforce the south.

>move 3S
>shoot skeleton 4W


VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1692959
This action is assuming a lot things.
Like the loot from the slime, and the actions it takes to pick up and slot an item for brewing. It also assumes that you can make alcohol with no hands available. This will have to be examined thoroughly or ignored for a year.
>>
// I will not roll dice for actions that I take in lieu of someone else anymore. That way, the result does not influence their decision to override it.
>>
>>1692949
>Move 4E
>Shoot N for 12, Armor half

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x47 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1692949
This finishes Tower.

Bot [2SK]
>Move 3E N
>Move 4N
>>
>>1692949


>Perform Last Rite on a remaining corpse
>Move NNE
>If there were no corpses Move EEN

>>1693071
I only have MOV: 3, but thanks for the botting

58/60HP 24/30SP
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>>1693057
This is proper.
> You gain 1 Insight.
>>
File: DunnDirk_Turn05b.png (987 KB, 2508x1771)
987 KB
987 KB PNG
The series of turns come at an end. Processing will resum again in 6~ Time.

The two Shrine Tenders clean up the last of the skeletons while a new battle promises to begin by the Wayhouse. As Noon Approaches, plans must now be made to ensure that the night does naught to claim their lives with whatever manner of evil lurks.


World Phase WIll Be Posted to resume the game.

Since this was the first live test, feedback and general thoughts on the system is appreciated. Furthermore, did you feel that you were contributing to your party due to your job's abilities.
>>
How's processing feeling on this one?
>>
>>1693117
The time limit seems a bit tight.
>>
>>1693117
Please, leave slime jelly squish innards to Rabbit. Ambulatory-walking jellies have no souls, and are not suffering in. Should continue next life as delicious cocktails.

Skellietons Ababababalathas we should send to the next life, safely and true.
>>
Comments!

Magi's Expanded AoE feels like it should have either an SP cost or a Mana cost, to tie in with other weapon skills like Axe Straight Cleave. Magi are also a bit odd, in that they essentially "bank" actions in the runes. 2 actions = 2 runes, then tap forever for 1 spell / turn. It feels like there should be a limit on the range at which you can tap runes for mana. Otherwise you simply set it up so that you have 2-4, get your 2-4 mana for spells / turn, and eternally roll from there with little else to spell SP on. If you can add more mana for +pow, Magi start at 14 or 16 damage, and simply escalate from there. Back of the envelope math suggest a lvl 2 human fire magi can start at doing 18 dmg in a full aoe (6 * 3) and if they can use SP or mana to increase the multiplier further, it turns into nuke bombs.

This ties in a bit movement and ranges. Bows, Magi and Guns have very long range, and movement is very limited. Bows, Guns and Magi also universally do more damage than any non-warrior melee. That gets kind of quirky, because then why do melee at all? For the same action cost you can do more damage further away, without placing yourself in any danger. The shortsword in a sworns hand offers 12 dmg, but you have to spend actions to move closer and get surrounded. A clearout offers 12 at rng 10, ½ hostile armor, and you can spend the turn firing twice. Without the reload cost on guns, or the need to prepare spells for magi because mana drawing is a tap, it massively skews the scale.

I'd suggest increasing the shortsword +dmg to +6 at minimum. And the knight shield should probably be 3x on the frontal arc.
>>
this is because the Sworn is actually very fragile vs melee damage.

The spread is 6 (brewler) to 24 (axe warrior). A warrior hits 30 with adrenaline, which per action has a 10% of doing 60. If the warrior attacks twice, that's 18 % of hitting someone for 60 damage.

The Sworn has 12 front armor and 80 HP? That's gone very, very, quickly even if they block and up their def. They might not fight Warriors, but enemies outnumbers them so they get flank/rear attacks, can crit, and pump out lots of attacks. 10 dmg on a slime might not seem like a lot vs 80 hp an 12 armor, but 3 slimes can eat a sworn alive simply because they will get lucky. In a single turn their damage can be 0 to 120, and the sworn cannot fight back with a 12 dmg melee attack effectively. Other monsters will have deadlier attacks. Those Orcs probably deal more than 10 on a hit.

Vs a Sworn, a Warrior has only slightly less armor (3). which is basically nothing, but deals damage wildly out of propertion to the Sworn, in a wider area, at less cost. If they tank nearly as effectively, the Sworn doesn't seem to have a niche.

--

Last Rites restoring SP trivially is... a problem, potentially. For every corpse, Shrinekeepermaidens generate healing or +dmg. And you want to create corpses, because that's how the enemy is dead! For attrition, they beat out others. Good stats and decent armor + kill powered healing and damage increases compound on itself. Maybe it should be a full turn action that hits a 3x3 aoe around the caster, and you can't do it during a battle? Then it can clear the field and restore SP as intended, but allows pressure to sustain and build during fights? Having the Nagiata allow Mercy Strike for those last rites on a hit would then also make that shine a bit more.

FInally, the Brewler is. . . odd. It's weak and anaemic, can't deal damage through any armor, and offering healing takes a minimum of 4 actions ( get corpse - distill - brew - move to target and throw to target or have target drink, which must be within rng 3 ) to give healing that's only pot 6 vs pot 8 on a cast action by Maidens.

But then Fire Brandy gives +6 Pot DMG and Earth give +6 Flank Armor for an entire battle? then suddenly its 3 * 12 dmg (24% of 1 hit being 24) with 12 armor all over, which beats the sworn, and a +6% to hit if HeroLite. That tears everything completely apart with your bare hands. Stack on a Hit For Hit and laugh as things get punched to bits while trying to flank you.

But then the throwables deal 3 pot healing ( 6 / 2), or 6 pot fire dmg, at less range than Magi spells, for less AoE and way more investment?

The numbers don't seem to correlate with each other. Don't get the intention there.
>>
Moving to math multipliers seems like it has accidentally meant reworking some core math assumptions and this should be looked at. Damage scaling vs armor, and the neccessity of multipliers on used stats.

The system is beautiful in that it has span on a simple number system. But then a lvl 2 warrior can hit someone for 42 during Adrenaline, which is 21 even on a glancing hit. A potential damage output range of 0 to 84 (miss, glance, hit, crit) is very, very hard to accomodate effectively. And some things are simply additive instead of multiplicative. Better longcoat bullets could give +6 pot, which would take their damage from 12 to 15 or from 18 to 21. Surely impressive, but nowhere near the same level as straight multipliers from Boosted Fire Spells or Adrenaline or Brewler Fists giving them a 3x multiplier on every +1 dmg as they attack a lot.
---

But gosh is it pretty! And the map scaling is pitch *perfect* for the movement ranges and sizes. And the resolution of mechanics is super, super flowy.

And that's my feedback, anyhow.
>>
>>1693117
The Shrine Keepers allow interesting options, but are the Wards recoverable/reusable? I will find out soon regardless.

Also, what does Mercy Strike do? And Triagram? Might as well ask about Carve Arrow as well.

Do I do anything with Insight now or is it an after battle thing?

Shrine Maidens/Keeper also seem to be missing the equipment compatibility listings that all the other classes have.

Overall combat feels nice, looks nice, and despite being lvl1 we have plenty of options.

>>1693152
>>1693172
>>1693185
I agree that the damages feel a little unbalanced. All of the Melee weapons but the Greataxe do equal or less damage at start than all of the Ranged weapons, this only makes sense if the ammo is hard to come by, how many turns is a day? 12? 16?

A note on the Shrine Maidens/Keepers, the Frog SM/K could use a flute and cast AoE in a 2 square radius around itself, although weaker, I am assuming this would mean area Kari.
>>
>>1693117
The last name lottery that humans have, whatever the hell 'triagrams' are supposed to be and everything about Insight; I love how spare on details the rules are, though it was a bit of a struggle at first to judge how much damage is being dealt and taken and I didn't notice that enemies had hearts with their HP at first. I think that I did well enough as a [Leader] and contributed a little bit though not as much as the magi and longcoats.

Also, I thought that the two racial output stats for the magi and shrine maiden were male and female, at first, rather than human and frog.
>>
>>1693172
Had a thought about Brewing and numbers.

Do it as Base Int * Alquemy Kit Multiplier on the Armor that has the Alquemy Pouch. Base 2x. Kerro adds as +pot. Same function as mag for Mages and Maidens on their spells.

This gives you

Int 3
2x Alqoholism Pouch
Base Pot 6, 8 if Frog.

+2 POT per Kerro / Xtal used. Better xtals? better drinks. More xtals? Way better drinks.

HP, DMG splash when throwing, recovery, other effects are full pot (=+8 HP on 1 hard green, then +12 HP if you spend 3 grams with 6 kerro in total)

Things that are effectively stat increases use ½ potency

Fire Brandy +Dmg per attack = 3, +1 per gram of 2 kerro
Earth Draught +Armor = 3, +1 per gram of 2 kerro

If you came up with a drink that made you faster, it could either be +3 move, or it could be a further divisor ("1/3rd when increasing mov, vision, mag res").

You'd only need to know 2 things when making a drink
Ingredients + potency factor
Eg
Fire Brandy
1oz Spirit + 2 Kerro Fire
If drunk, ½ pot +dmg
If thrown, pot as 5 tile fire splash

Doing it this way prevents the following scenario:

Int 3
3 Fire Shards, 2 Kerro

3 * 6 = 18 +POT per attack for a entire battle.

---

basically make shards / xtals a linear additive component to the brewing process, with majority decided by stats representing skill at brewing. Same way bullets give +pot to a gun instead of multipliers.

Then more INT or better brewing gear gets you better output, and throwing in more shards gets you linear scaling effects. With int 3 and generating int = 3 grams per corpse, each gram having 2 kerro, you end up with +6 to base if you use an entire distilliation load rather than an x6 factor, which can kick things into ludicrous overdrive really quickly.

If not, someone will roll a brewler frog, make a fire brandy of 4 int * 6 kerro, drink it, and do 3 attacks of 30 dmg blunt per action.
>>
>>1693122
Ive been able to solo it so far since all the complexity occurred in generation and less so in exchanges
>>
>>1693220
If I had to guess, I'd say Insight is a leveling mechanic akin to Fighting Spirit, with less of the requirement that you take danger on yourself.
>>
>>1693220
Mercy Strike allows a clean beheading so as to prevent ghouling and other nonesense the next day. Doing it as the killing blow regains SP.

Triagram allows for the point between 3 wards to become targettalbe with spells. Wards arent recoverable once placed down, but there's a chance they turn into loot after their target dies.

Carve arrow allows one to make more arrows during saferoom breaks provided that wood or bamboo is at hand. Per x Spd.

Insight is needed in order to level up each time the party rests. For shrine-keepers/maidens it is either insight or offerings which will allow them to grow and learn more skills.

There is 24 turns to a day however nightfall occurs during 10 hours of it due to the solstice. At night, Strong enemies show up to hunt and daytime mobs behave strangely

It is advised that you plan your days around this or find shelter in that time.
>>
>>1693419
Thanks for the answers.

Do I need to declare Mercy Strike, or does it happen whenever applicable?
>>
>>1693172
A brewler can offer drinks to knights and warriors too. To make a strong thing monstrously stronger. The aoe is also factored in with their ability to stock on any element. If a mage can make better use of the crystals then why not give them it or a drink. Characters can only fet drunk on a single buff and sobriety isn't possible until the battle is over so in critical moments serving the best drink may be the kingmaker.

>>1693433 i cant remember shit all so please tap it
>>
bullet press turns Xtals into special bullets? Can we acquire them on field or are we looking for some Alquemist to help us?
>>
>>1693479
Your local Brewler can supply you with Elemental Xtals.

(While supplies last. Certain restrictions may apply. Elemental Xtals may be illegal in some principalities, please consult your local magistrate if you are unsure. May cause mutations.)
>>
>>1693479
Hello.

I am Rabbitspaw. I have fire xtals. Also vitas. Do not be using. Make silly bullets.
>>
>>1693499
Make silly bullets indeed
>>
File: WorldTree_Sheet2.png (1.49 MB, 2046x2894)
1.49 MB
1.49 MB PNG
>>1693172

" A battle " In this case is defined as a resolved exchange with combat parties until there is zero aggro. THeoretically a battle can last 3 slimes or slimes and the entire map that got pulled during an altercation. Under this logic, nothing short of willfully taking a risk to fight more mobs for an extended period of time will expose this balance for its benefits, which in truth may not be a wise gamble if attrition has a chance of causing burnout sooner rather than later.

>>1693479
Ask your local brewster :v

It seems with the data gathered I can make a small change to Sworn, in which their equipment now stacks up equally with the Warrior's and can fulfill their role as a defense oriented tank with decent dps . Note however that as far as damage, Ranged DPS or DPS classes in general will always outdamage committed Tanks who set the meter for how much normal damage currently is. And that supports will usually look really good on paper but experiences fall off due to use numbers. As well, more data is needed to get a good feel on the classes and see what niche they can fall into.


And lastly I included the gear allowances for SM who share a similar concept with Warriors in that they can equip standard weaponry but also their variants. These aren't supposed to be big changes but its a treatment for classes who were worked on the earliest and has since been outpaced by its counterparts during the design phase.

> Equipment changes maybe reflected immediately <
> I return to sleep, perhaps.
>>
>>1693435
I'm still loosely pondering it but I think Rabbit has given fairly thorough and good feedback.

I just wanted to post that the Character Creation Sheet still needs a few corrections. I'm not sure if the ones I'm about to mention has been covered in a previous post by others but there's an issue where the math for Warrior Flank Defense comes out to be 3 but the write up in their entry says it's 6. There may be others where the math isn't adding up. The SP entries for The Knee and Hurl have gone missing.

The skills/abilities with no explanation like the SM/K is found in other classes and it would be great if those were given. If it's typed up and posted here, I'll look into producing either an image file or a pdf and post it.
>>
>>1693569
Oh hey I guess I should fix that too.
> Steps away from pillow.
> Cry
>>
>>1693573
S-sorry!
>>
>>1693573
He thought he could sleep
>laughingQMs.jpg
>>
>>1693573
Speaking of the character creation sheet, the LongCoat stats show 12/8 armour, despite not having any armour imparted by their equipment. Is this a mistake, or have I misinterpreted something?
>>
>>1693597
Mistake! Is 4.
>>
>>1693568
Mhm, let me update my documentation.

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1693617
You with the strange way of talking. Let's Science when possible

Vitas bullets may do well against undead

Fire should be obvious.
>>
>>1693617
I suspected as much, but it pays to be sure. I swear, Laborian clerks take some sort of cruel pleasure in getting poor soldiers' hopes up with overblown specifications. Never trust a paper-pusher, I always say.
>>
>>1693625
Now there's a proper Sworn!

>>1693629
Science? SCIENCE?! Rabbit leaves that to coffee and late nights.
>>
File: WorldTree_Sheet2b.png (1.5 MB, 2046x2894)
1.5 MB
1.5 MB PNG
>>1693597
The armor is applicable against chemical and weather. However i realize it isn't a universal defense. So one was added.

Other Changes:
The Warrior's "floating 1 defense" has been fixed and due to corrections has actually buffed their Timber Shield Loadout. The axe was nerfed since it benefited from a correction buff pregame and so must follow through with a debuff of the same kind.

Don't expect anymore changes until a /day/ has concluded.
>>
> Correction: Warriors didn't actually get debuffed. Their stats remain the same with the axe build
>>
>>1693652
>muttered cursing of Laborian clerks

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1693652
>better than expected!

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x47 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1693652

grumble grumble

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1693568
>Deploy
"What's going on now?"

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
>>1693778
Oh hello. Ask Mr Luka, Random Person.

You are going to have a terribly confusing time soon.
>>
>>1693808
>Half asleep
"Shoot Mr. Luka? Alright..."
>Draws arrow while half asleep and points at whoever looks the most like a Luka.
>>
>>1693778
Damned if I know. I just march around and shoot at what I'm told to - which, incidentally, seems to be damn near everything around here.
>>
>>1693810
// Just so that you are aware, unless you wait for another two people, you will be placed on the map in a random position as a 'survivor'. Survival rates have been promised to be very low. With how things have been going so far, I believe it.
> Luka presses a hand against her stomach, blood soaking the front of her white gi and murmurs another prayer to her god.
>>
>>1693884
>not fired arrow yet
>>
>>1693914
Is okay. Luka got slashed stabbed bashed beat broken by... well, really by lots of dangerous things.

Extra arrow, hardly noticable.
>>
>>1693117
Most of my general feedback is going to have to wait until we see a level or two, but I do have a few questions, and a few points.
Right now, Magi seem like one-trick ponies (part of why I want to see more levels), casting bang with an element.
>Aerias- Rending winds deal force damage, or create cyclones.
I've tried to see if there was any notable difference between casting rending winds vs cyclones, and didn't see any. Am I doing it wrong, or is it merely discriptive?
>Rune
Can Magi only draw runes of known elements, or are all four options viable? Can a rune be attuned to multiple elements? Can runes be used by anyone with the skills to do so?
>II Aer Mana can Boost Range
Is this only for the caster, or can it be used to boost range for anyone?
Related note, can first-tier elemental magicks be used safely on allies (Aer to push, Aquas to cleanse, Terras to lift or defend, etc.)? If so, can we get a quick rundown on how?

Having fun so far, let's see if we can live through to the dawn!
>>
>>1693948
Winds - ball vs aoe.
>>
>>1693955
That can't be right. It implies that ball and aoe are the only shapes aer can be formed into. I'm a smarter frog than to believe that.
>>
>>1693948
>>1694005
"As far as I understand it your rending winds can push enemies and allies alike, though upon collision with an object both will take damage appropriate to their defenses, reduced by how far the target is moved. This is characteristic of Force Damage. With some creativity you can even toss enemies directly up into the air, having them come crashing down from the subsequent fall. Your cyclone on the other hand deals direct damage at the point of cast with no knockback. Expanding the area of effect merely causes whatever option you choose to cover a wider area, though it may come at the cost of reduced Potency. I've not quite figured that one out just yet."
>>
>>1694005
With the rune your froggishness can draw and the spells cast from it? Yes

With study? The possibilities are larger
>>
>>1693948
>>1694005
>>1694012
"Effectively, each element currently has two casting modes: projection directly from the caster to the target, or projection directly from the tile itself. This is why Terras mages can call forth stone crags from beneath enemies, Aquas mages can cause floods and geysers from a distance, and Firas mages can combust the aer around a target."

"As for runes, for now they may gather any elemental mana that is reasonable for the tile they are placed on, but they may only gather one mana and one type of mana per turn. Further, they do not 'stock' gathered mana either; excess mana from a rune that is not used dissipates into the aether, and is replaced by one fresh mana on the following turn."

"Mmm, as for higher levels of elemental magics, their exact effects will have to be tried and tested in the field."
>>
>>1693948
A persisting cyclone is possible through a rune, also unlike a ball, will spin the opponnent in place to a random direction rather than repel.

Aer Ball - Repels a opponnent towards an angle they're hit from. If they crash into an object, the force damage causes physical harm based on direction. If they meet a surface diagonally , they will bounce.

Expanded Ball / Cyclone - This will create either a bigger repulsion blast or a spinning rend. A counter clockwise cyclone will spin 90degrees targets in place. Depending on their relative position they may spin counter clockwise or clockwise.

Aer as Runes- Rising Cyclone, or Invisible Wall
Aer as a rune has more uses. Due to its placement below targets can send them upwards. If overwatched on a running target sends them upwards and forwards. Force damage will apply as fall damage. Repelling Walls must be placed on the vertical side of a wall instead of a floor, this is known to create a repelling gale that will push any target back. Beware cliffs with runes.

Tettragram- The point between 4 runes can also -...

Hm.. odd my notes stop here.
>>
Processing begins.
>>
File: DunnDirk_Turn06a.png (953 KB, 2508x1771)
953 KB
953 KB PNG
Act Phase.
https://youtu.be/Edpn4JbdBmg
Two Orcs found ! And the Town Gates ! Wide open as ever. Closeable from our side perhaps but remains to be our sole means to exit.

WIth the other half of the map undiscovered, it might be prudent not to introduce more enemies to fight. Ware patrolling mobs, however.
>>
>>1694441
Hey strange rabbit drunk. Save me some Xtals.

>Stand up
>Move 2W1N1W
Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1694441
"And that should be it, as far as preparations go."

>Draw rune on tile 1SW
>-Gather 2 mana from assembled runes
>Cast Aquas Ball 1W to Flood tile [14 POT]
>-Expand AoE

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|28 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1694441
>Deploy


Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
Rolled 32 (1d100)

>>1694441
>move 2N 2W
>[Sneak Attack] skeleton 5N 6W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x48 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
Rolled 97 (1d100)

>>1694441
I'm going to try Science now.
>-Gather 1+1Mana from Runes
>Move 2N
>Cast Rending Aer Ball 3NW 4N 1S (the force should push the Orc south, Science!)

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 35/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1694441
"More of the foul beings."

>Move WNN WWN

Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 5/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>>1694441
Magi and Longcoats, please focus on the /uninjured orc/ to draw its attention before Višna is surrounded. Shinkai, can you move back to the wall in case the orc charges the Magi and Longcoats?
Miss Rabbitspaw, please prepare anything that you can for Sir Armstrong, I-I will deal with the undead. Do not stray too far.

> W N W
> Toss Paper Seal WWWW NN (I don't know if this is an action)
Again, I will perform the > Last Rite.
Peace now, your suffering will be over soon.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 27/60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)

Vitality Amulet +1VIT

Botting:
Sir Armstrong
Move forwards, but remain close enough for Rabbitspaw to give them a brew.
> Move N W
> Block N
Sheet: >>1693625
>>
>>1694699
Botting Cont:
Rabbitspaw
> Brew Spirits 4SP (4oz)
> Brew Fire Brandy 1 xtal
>>
>>1694727
// I was distracted and could not post quickly. People have already acted so that plan is bust. I just hope that the other orc does not aggro to Višna.
>>
>>1694742
Welcome to Skirmish!
>>
>>1694742
Note to self: wait for some sort of plan before striding out like a retard. I'm learning everyday!
>>
Usually what happens is 4 people actually coordinate while the rest act like cats. You kind of just work within the chaos or try to deliberate. Just be glad you all didn't attack the same dead moblin 15 times.

That Porc will have to be taken care of. I'll make my way off to the cover up north and take potshots. Rabbit or Luka send Xtals my way so we can see how these magic bullets work.
>>
With 8 actions , processing begins.
>>
>>1694742
I think I may have gotten it's attention. Possibly.
>>
>>1694670
Please mark your number. There are 5 of you in this map.
>>
>>1694441
Hopefully I'll at least live to regret this.

>Move 2S
>Shoot 5 NW for 12, [Armor Half]

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x47 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 42 (1d100)

>>1694961
Aaaaand roll.
>>
>>1694957
Sorry, forgot to update the name.
>>
Rolled 71 (1d100)

"I'm falling back now!"

>>1694441
>Move 3S
>Overwatch Axe North Dmg: Slash 24


Book Keeping:
No Change to SP (Spent double cost for Knee previously) 12/18


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP
>>
File: DunnDirk_Turn06b.png (1.05 MB, 2508x1771)
1.05 MB
1.05 MB PNG
World Phase. A screech throughout town- the West side has begun to MOVE. Y- You don't want to stick around for that !

https://www.youtube.com/watch?v=AdzPvukl4Ls
>>
The faint smile Višnja usually wears, dims a little. "That doesn't sound good. I hope you're all ready for this..!"
>>
File: DunnDirk_Turn07a.png (1.02 MB, 2508x1771)
1.02 MB
1.02 MB PNG
Act Phase.

It's Noon.
The Sun Sets in 7 turns.
Pick your dead, Pick Your battles.
Act !

https://www.youtube.com/watch?v=7ymAvYYgFgE
>>
>>1695491
Alright can we try to coordinate and assess the situation before running in headlong stupidly?
>>
Since we are on Slow Processing, I will begin processing once 75% of the players acted.
>>
>>1695491
"We should consider retreating for today. Discretion is the better part of valor, and I am skeptical of our ability to take and hold this town throughout the night with our numbers and troop composition."

"We have fulfilled our preliminary objective of investigating the area, and have scouted the enemy forces. We should return with a larger force to retrieve the scholar and claim the town. Night time engagements are notoriously rough."
>>
>>1695607
Retreat where?

We'll need to press onwards. We have 7 more hours and 10 mobs to take care of. We should avoid the western side as the skeleton archers' range seem limited. I'm wary of that larger one. It seems to have two arrows ready. I remember tales of skilled archers letting multiple arrows fly. Let's not take that risk.

Right now we have a major issue with these porcs and slimes surrounding us. I'll try to draw its attention away for now. Going north may give us some more avenues.

>Move 1W3N
>Move 4N
>-face south
>-yell "Over here" to get it's attention
Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
Rolled 50, 15 = 65 (2d100)

>>1695491
>>1695607
"We may retreat through the gate, or back through the perch we came through. To that end, this orc is in the way of our retreat path to the gate, and threatens to cut off our retreat to the perch. His position has marked him a priority target for removal."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Orc 1E 4N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Orc 1E 4N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1695262
The west side should pull back, we can use the wall section as cover against the large archer. Višnja! Can you charge the orc to the East? I can deal with the one on the wall!
>>
>>1695651

((Likely more than 10. A rifle shot and ward drew aggro from off map. If we stay, we need to arrange and shore up our defenses, work on focus firing. We can maybe stay a couple of turns and see how it looks before deciding. It's not immediately terminal but the longer we wait, the harder it will be to withdraw in safety.

I'm pretty neutral, so will go either way and will support whatever you all decide.))
>>
>>1695692
Rabbitspaw, can you toss that drink from where you are onto that group of slimes and skeletons, west? Fire blocking that pathway would give us room to breathe.
>>
scarecrow square looks like it has nominal high ground and fewer entrances than where you're all situated now. Sticking to the corner tends to end in you getting cornered.
>>
File: Untitled.png (668 KB, 1435x1052)
668 KB
668 KB PNG
Aggro map and semi-plan. Let me know what you think.
>>
>>1695725
sneak's out the window since I'm already drawing their attention.
>>
>>1695725
I cannot actually engage that one, I could throw a charm after moving, but not proc it.

Could work on the west side though, but I have no idea how much the big one would hurt. Probably a lot.
>>
>>1695692
A full and cheerful laugh, "Aye!"
Višnja gestured rudely at the Orc whose skull she had just opened up. "Count yourself lucky, though I may yet return to render your remains!"
>>
>>1695725
(( Are we able to work around what's sort of laid out here? >>1695692 I might be able to distract the Orc in the West but I'm going to need some healing in a Turn or two. ))
>>
>>1695714
Actually, Ryozo, can you hit the orc from where you are then retreat E S S? That would allow me to throw a Seal to Višnja and heal them once this turn while retreating.
>>
>>1695491
>Move 2N
>Overwatch W

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
>>1695725
I didn't really explain this, did I? Those who are circled have aggro currently, and will keep it until the monsters are somehow distracted. I'm suggesting those circled move to the matching color x.

>>1695750
I don't have you engaging it. The bubble indicates that you have its aggro. I'm suggesting you move toward the blue x to pull it S and hopefully leave it unable to take aim at you.

>>1695748
Guess I have a bit more to think about.
>>
>>1695777
By my estimation, that shouldn't be necessary. Visnja will likely have it dead this turn. Attacking will leave Ryozo without the actions necessary to avoid further damage.
>>
>>1695789
Yeah gota read posts. Those who initiate lead whether they want to or not. It's comfy over here. There's walls. High ground. Easily defendable choke points. And a total not Hel portal in this map that feeds on the blood of the innocents.
>>
So, do you want this musclehead pitched skyward, or thrown east? He really shouldn't stay here.
>>
>>1695789
I can agree to this course of action, we sure its me that aggro-ed it?
>>
>>1695799
Well, I did read it. But the focus of my plan was on managing aggro and consolidating threats. For that purpose, your actions don't affect the plan's merits, though if it proceeds as outlined, it will sadly be without your damage.
>>
>>1695811
You've got yard-and-a-half-long pointy sticks in your chest. It's you all right.
>>
>>1695802
A bit of distance, I think. If he's going to cave my chest in, we can at least make him walk for it.
>>
>>1695845
So, north-east? North's no good, we want the walls of the Wayhouse intact.
>>
>>1695789
I can agree with this. However, Višnja should end next to me to get healed as they are very badly injured. Lammergeier could shoot one of the slimes or the small skeleton archer and then retreat east our of range. If Rabbitspaw can use fire to block the western pass, then we can make a break for the waystation and the hamlet gates without getting too badly flanked.
>>
>>1695491

"Hey everyone, hope I'm not intruding. Name's Billy Ends and here to make ends meet.
So how about we get this show on the road started before I get cold feet?"

>Deploy behind allies

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1695885
Shoot, that's right. You don't have a seal on her yet, so it would take two actions to heal her at a distance. And she meanwhile will likely need both to kill the orc. She can maybe hit once and pull away to your healing touch if Lammergeier shoots twice to pick up the slack.
>>
>>1695884
Seems sound to me.

So.

Between the plan >>1695885 and these considerations >>1695909 >>1695725, I think we have the parts in place to leave the rest to fate. If (only if) the circled all agree, I'd like to start with Visnja's attack and move 1S, since this determines our need for Lammergeier.
>>
>>1695935
Wouldn't be a hope-against-hope plan if my links weren't all out of order.

Plan:>>1695725 >>1695789
Considerations: >>1695885 >>1695909
>>
>>1695961
(( I'll go with it so long as everyone is in agreement.
To be clear, my part in the plan is that I Murder the Orc I'm currently fighting, then move to the space just under the ledge as noted in your picture?))
>>
>>1696119
Yes, hopefully kill the orc and then move 1S to the ledge-also-wall tile, where you'll be in Luka's reach.
>>
Our SMs have expressed agreement, and the rest have their contributions ready or aren't around to say otherwise. Let's begin, shall we?
>>
>>1695714
Uuuuuhhhhhh. . . Want to. Does not possess-have the conviction.
>no skill to do so.

Apologies for failure.

>>1695491
>Move W, S
>1Hand - brew Hard Green ( 2 grams, 4 kerro, 3 mag = 12 pot )
>Oncetap: Distill slime corpse for grams
>Feed hard green to Luka NW (12 pot hp rec)

Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
2 oz spirit
3 gram 2 kerro vitas
1 6 pot firebrandy
>>
Please, make your way to Rabbit or shout loudly if you are dying. Can fix. Visna is next for drinkables, but to offer such aid-succor takes Rabbit a very long time and involves lots of thought-thinking about where to stand and what to do in what order.

So needs to know ahead of time, if you can be kind to plan your dying.

--

Also, may Rabbits suggest?

We can rescue this town-square, raise flag and Rest here. No easy other way to get out
>according to the intropost

But this is not so bad. Enemies are here with us, are weak, and beatable. Harokem has the soul of it. We cannot be surrounded here. Please retreat behind Mr Armstrong, bless his sword and we will be okay.

Rabbits rather believes his shield is warmed up now. Then we take them.
>32 def block. Stand behind Armstrong and arrows are no issue

Mister Ryozo? You may need to do some killing. Rabbit can help there too.

>westfgroup, consider:
>reorganize behind armstrong
>block nw
>enemies have to come to us
>then we can take them.
>>
Also can block pass with fire. Would just need to smash bottle on ground and burn self.

Will do so snappish, but is not the time.
>>
Rolled 77 (1d100)

>>1696134
>>1696194
((Well I'll hold up my end. I don't think it would be too bad if the plan is only partially executed.))

>>1695491
About to turn away, she suddenly shuffled her feet, pivoting her body to swing her axe at the Orc she was going to disengage from. "Sorry, change of plans."

>Axe to the Orc, Dmg: 24 Slashing
>Move S, E, S

Book Keeping:
-6 HP (21/80)


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 12/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP
>>
>>1695491
Would the flag monument provide any sort of cover from arrows?
>>
>>1696404
>>1695491
>End movement facing North*
>>
>>1695491

"New lands, fresh faces and the glory of conquest. It is time to set out and carve my name upon this land."

>Claim an infamous name of a soul held dear.
>Fuck this helmet
>Deploy

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Rolled 53 (1d100)

>>1696404
Excellent.

>>1695491
"Here, you creature! Nothing behind you to worry about. I'm the one shooting here!

>Move 2W, Bump Perovskia S
>Shoot N for 12, [Armor Half], 46 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x46 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1695491
Bot [3LC] Lammergeier
>Move EENN
>[Sneak Attack]? Orc 2E for 12, [Armor Half], 47 left

>>1695884
If you raise a pillar in the orc's NW tile, you might prevent retaliation against Lammergeier.
>>
>>1695491

>Move SEE EEE

HP: 44/60
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 5/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>>1695884
>>1696584
Wait no. Somehow I got it in my head that you were a Teras Magi. Still, if you can somehow cast a persistent whirlwind as a deterrent, it will be very useful.
>>
Processing begins
>>
>>1696584
>>1695491
Many thanks for the bot, rolling if necessary.
>>
>>1696491
"You remind me of someone I knew once. Several someones, in fact."

"Strange."
>>
>>1696443
(( Relaying the answer: No ))
>>
Rolled 61 (1d100)

>>1695491
Bot [2M] Perovskia

>-Use 2 SP
>Cast Rending Aer Ball 2N
>-2 SP
>Overwatch Rending Air Ball 3N
>>
Rolled 35 (1d100)

>>1695491
>>1696704
>-Overriding
>-Gather 2 mana from runes
>Cast rending aer ball 1NW 1NE
>-2SP
>Overwatch Rending Aer Ball 3N

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 33/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias

>>1696584
I'd need to mov to draw a rune, so not an option.
>>
>>1696704
Also thanks, was working
>>
>>1696734
Runes can be drawn from once per turn, right? Mordenkainen's tapped them all out this turn if so.
>>
>>1696745
Mord tapped the four aquas runes he drew. I have two aerias runes. Some of Mordenkainen's runes are a bit underwater, but still there.
>>
>>1696745
"There are 6 runes on the map, in fact. One is beneath where I stand. One is to my west. One is to my south. One is to my southwest. The other two placed by Perovskia are clearly visible."
>>
File: DunnDirk_Turn07b.png (1.19 MB, 2508x1771)
1.19 MB
1.19 MB PNG
World Phase.
The world turns
. . . The world... /turns/
Now why does that phrase seem so odd to say ?
https://www.youtube.com/watch?v=VJ_aT4T89aU&t=0s
>>
File: DunnDirk_Turn08a.png (1.15 MB, 2508x1771)
1.15 MB
1.15 MB PNG
Act Phase
SEVERITY ON TWO FRONTS ! Lammergeier is about to fall !

https://www.youtube.com/watch?v=CrXTS10h2WI

ACT PHASE


> for the purposes of book keeping, Armstrong is /Reeling/ until his HP displays the correct number. As I'm aware he's been inactive for sometime so this is something that needs resolved before he can take more actions botted or otherwise. This is on player first, the party leader second, and processing last.
>>
>>1696846
At the bottom of Turn 08a, [Sworn]Sir Armstrong's HP is found to be 55/80
>>
>>1696862
the reeling subsides, he may continue.
>>
Rolled 93, 4 = 97 (2d100)

>>1696846
"I would suggest running, Lammergeier. I will try and remove the obstacle of your retreat."

"Perovskia, you may wish to blow away some of the enemies to the west to allow time for our defense line to fix its gaps, or the slimes to the north to give our warrior breathing room to recover."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Orc 5N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Orc 5N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1696873
An excellent suggestion, sir!

>>1696846
>-take 34 damage: health now 6/40
>move 5S 3W

>>1696374
Mr Rabbitspaw! I apologise for the lack of forewarning, but I appear to be dying, and I hear you're the man to see for such afflictions.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 6/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x48 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1696277
// You do, I think. Nancy Toss is if you want to toss spirits for others to drink. Using them as grenades... a basic weapon in your arsenal.
>>
Rolled 82, 91 = 173 (2d100)

"Sorry, no time for that healing just yet! An opportunity presents itself and the iron glows red!"
She laughed, "I'll be back shortly..," then took off with a running leap.

>>1696846
>The Knee North* Dmg:18
>The Knee East* Dmg:18

*The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP
-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 12/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
>>
>>1696846
I recommend we retreat East to get cover from that enormous archer and be closer to our ranged support.
>>
((Is that giant Skeleton using indirect fire? [You see where those huge arrows are landing?]))
>>
>>1696926
(It might have been shooting at you. But if it really can shoot over cover, we need to destroy it as quickly as possible)
>>
>>1696929
((Not sure. We might find out soon enough though.))
>>
Why was my action not processed.
>>
>>1696846
> Kari -> Armstrong
> Move EEE face W

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 27/60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Rolled 31 (1d100)

>>1696962
>>
>>1697028
I guess you noticed.
>>
>>1696959
>>1695651
>>1697033

((Redoing this one last time to clean it up a bit.
Yes.
I intended to repost and say the only major issue I see is that you didn't link to the action phase post. It took me a little to notice though.
(Also, derp: In my initial reply I got East and West mixed up with 1,000 years in MS Paint) ))
>>
>>1696890
I wrote my movement all in one line like this on the first turn, and it wasn't processed. Better write it out as the two actions they are.
>>
Well! We've learned a bit about aggro, good as dispatched both orcs, and lost nobody in the process.

>>1696754
>>1696758
Got it.

>>1696929
Not sure it's so urgent. The thing doesn't seem to have an ability like Spotter to help it take shots through cover. It may well get lucky, of course, but I don't think taking it out is immediately critical.
>>
>>1697087
That's good to know, thanks. I will now commence praying that I move /somewhere/ this turn at least, or this is going to be unpleasant.
>>
>>1697121
You shooooould be fine to edit this one, as there are no rolls involved.
>>
>>1697134
I'm a bit wary of 'Actions once posted may never be changed', but since you mention it I'm not exactly changing the actions so much as writing them differently.

>>1696846
To clarify, this (>>1696890) action is essentially
>move 4S
>move 1S 3W
>>
>>1696846
May I cast through Luka's Paper Ward?
>>
>>1696846

>Overwatch west
>Overwatch west

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
Either archer is a good target for brother Bloom, though I prefer the small one since it's threatening our healer and there's a chance of taking it out this turn. The uncertainty of who'll have the big one's aggro next turn is enough to make me consider it, but I don't think it's realistic to expect it to be die soon.

Ryozo, if you're willing to risk it, you can keep tempting the big archer either at the corner 2W or from SE of the orc corpse. Maybe it's big enough to count as cover? Bit of an ask, I know, but the results will be useful knowledge in future fights. I'll get the slime's attention if you do it.
>>
>>1696890
Fixable!

>>1696903
>I was informed otherwise above, check for nancy in a search.
>>
>>1697212
2W of you, I meant to say.
>>
Rolled 29, 73 = 102 (2d100)

>>1696907
Please do be back! We miss-grief you otherwise!

Mistery Lammegeier! You need alcohol in your life to fix the hole in your liver Rabbits can see through your uniform!

>>1696846
>1 hand - brew Hard Green, pot 12 ( 3mag x 4 kerro, 2 grams)
>1 act - feed Lammegeier 1E Hard Green, pot 12 (roll)
>oncetap - distill giant arrow ne
>1 act - drink Fire Brandy, pot 6 (roll)
=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
2 oz spirit
4 gram 2 kerro vitas
1 gram 2 kerro fire
1 6 pot firebrandy
>>
>>1696846
>>1697268
Not everyone is where I would like them, but this will have to suffice.

>Move EE
>Block NW

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 55+16? SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1697179
:v

You May !
>>
>>1696962
Happy news! Your HP is 33/60, for Rabbit's drinks are just that good!

>>1696918
Lammegeier is hurt, please do not retrear much-far. Stand next to Rabbits! We will hold together.

Then spooky lady who looks like she likes blood can stand with us, yes-yes!
>>
>>1696846

>deploy

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Ryozo, the front has pulled back, so advise yourself of Luka and Armstrong's movements.

Perovskia, some knockback on the skelly I'm shooting would be appreciated, but I might still survive if you don't. The slimes are stunned.

>>1696846
Using the success of this action >>1695048 as precedent for moving through orc squares.

>Move NNWW
>-Bump [3LC] S if applicable
>-Drop prone (not sure if Visnja will pass through my square)
>Shoot Skelly 2E 1N for 12 piercing [Armor Half] 45 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x45 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
Maybe-possibly

Sworn Fleur
Magi Bill
Magi Morat
Keeper Justin

Should form a party? Help-eases coordi-talking!
>>
Everyone from HERO has taken their moves.

Updates happen while I sleep, it might be for the best if someone else takes the [Leadership] position. I will need botting, and I will not be able to control others while unconscious in my bed.
>>
Rolled 13 (1d100)

>>1696846
"Purify."

>Move WW
>Last Rites on Skeleton Archer

HP: 44/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 5/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Processing Begins.
>>
"Let's see if these creatures are any threat!"

>-Zweihander
>mov 1 N
>Attack skeleton NW (21 damage)

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Rolled 14 (1d100)

>>
Rolled 25 (1d100)

>>1696846
Bot [2M] Perovskia
>-Gather 2 mana from runes
>Cast rending aer ball 4NW, launch skelly west if possible
>Draw Aerias rune S
>>
>>1696846

"Sometimes I wonder if I should have taken actual art classes instead of the dark arts.
How about you, Bowie, any regrets?"

>Draw Rune W
>Draw Rune NW

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1697334
You could probably choose someone who posts in a different time than you and make them your second-in-command
>>
>>1697332
"I suggest we call our team Meat! For there is no 'I' in team but there is 'Meat'!
That and the baddies we face are gonna meet their ends as dead meat.
Billy looks over to the nearby keeper.
"What do you think Bowie?"
>>
File: DunnDirk_Turn08b.png (1.6 MB, 2508x1771)
1.6 MB
1.6 MB PNG
With the addition of more survivors come a boon of intelligence -- and an oppurtunity for disaster to look hitherwaywards.

https://www.youtube.com/watch?v=Nl30nuhjFsQ

World Phase. [Processing will resume in 7H]
>>
>>1697454
// At first, I thought that this one was a skeleton with a massive lance and ragged cape. I was very spooked.
>>
>>1697454
Missed my turn, but is that witch thing in the house an enemy?
>>
>>1697494
It has yet to act, and seems to be frozen in space. It seems to not yet be an enemy, and I would rather it be a potential ally.
>>
Hm. Ryozo's Rites didn't go through. Possible reasons: Maybe casting range is PER- based (5) or more specific targeting is required (give coordinates or mention talisman).

>>1697494
Former resident, now Keep Out sign.
>>
>>1697454
Why did I only regain 4 HP?
>>
>>1697514
Well I can smack her with a talisman from where I am, targetting rules are still that range applies diagonally, while movement is just cardinally right?

If so, she's 4 diagonal from me, there's a stairway leading right to her, so I can throw, hit her with it, and give last rights immediately.
>>
>>1697514
Ah, yes, I see now that it is just out of my Vision range. Oops.
>>
>>1697514
Ooorrrrr.... rites not so easy for dead ears to hear.

>mag 8, half to 4 for glance. MagRes applies.

Skellies are boneheaded, do not hear so well.

>>1697522
Confusing spell to cast.
>Glancing
>>
>>1697528
Good point, also possible-

Oh wait. The talisman's on the axe skelly. That would seem to confirm the range limit.

>>1697531
That x2 interacts with SM's 4 base INT, resulting in a final MAG of 8. Half of that and you get your 4 glancing heal.

>>1697524
Not actually sure there's any body to give rites to, but you can try. The clothes probably can be offered up at least.
>>
>>1697551
Got it in my head somehow that that thing was a scarecrow and not an actual person. So yeah, go ahead, though I'd suggest saving a talisman and delivering Rites in person, if that won't take you too far out of your way.

Everyone else, if by some chance you don't have any pressing things to do, consider dragging corpses into the path of our SM/Ks. They only have 2 actions to work with, and we probably want remnant spirits out of our hair.

Dunno how rites and warrior [Rend] interact. I don't expect them to play nice though.
>>
Anybody know what the gods of the four cardinal directions are? Otherwise I'm gonna assume North Wind (Air), East Sun (Fire), West Moon (Earth), South Sea (Water) since it sounds best.
>>
>>1697592
>not assuming for the purposes of my blessed strike ability, but because if I'm gonna give last rights then I'm gonna make an actual prayer.
>>
>>1697592
The god of the West seems to be called Byakko. Other than that, who knows.
>>
>>1697580
Nonononono.

People. Rites are for people. Corpsesies is for me! Rabbit makes remnant spirits from them. They don't kill.

Except your sense of balance.
>>
>>1697592
Byakko was West. So it is likely they are Azure Dragon of the East (Seiryu), Vermilion Bird of the South (Suzaku), White Tiger of the West (Byakko), and Black Turtle of the North (Genbu).
>>
>>1697592
>>1697607
They respectively represent Spring, Summer, Autumn, and Winter. No guarantees on the elemental ties.
>>
>>1697607
That makes way more sense and helps me figure it out.

That means east is water, south is fire, air is west, and north is wood or metal. Center would be earth.
>>
>>1697618
http://www.onmarkproductions.com/html/ssu-ling.shtml

This'll help us figure things out a bit I think
>>
>>1697622

In the five Principles it would be East Wood, South Fire, West Metal, North Water, and Center Earth. Air doesn't really come in.

My guess is that here it is East Air, South Fire, West Earth, and North Water. Partially due the the brown spell circle when I invoked Byakko earlier.
>>
>>1697637
makes more sense than anything I've come up with so far. I'll run with that.
>>
>>1697622
>>1697637
Center is not Vitas? Religious types sure prioritize oddly. Though, I think it might bear testing to see if aer pushes harder East or West.

Also, if no one objects, I am planning to swap hats with her. Seems right to remember the dead.
>>
>>1697654
The center is harmony and stability in chinese directional stuff, Earth = China = The Entire World. It's one of those weird multilayered cultural things that's hard to get if you're not from the source culture.
>>
>>1697454
A survivor! They will not make it to the gates before nightfall, can we secure the town hall instead as a place to [REST]?

>>1697580
>>1697601
Please do not desecrate the bodies of the townsfolk, they do not deserve such treatment.
>>
>>1697671
>Byakko West, Anansi East, Hati North, Xiuhtecuhtli South, Nabu Above, Punga Below, Demeter Center
Yep. Frog minds best minds.
>>
>>1697977
Hey if we want to not be corpses ourselves and we want to these corpses to stay corpses then we better do something about them.

>>1697601

Hey funny-speak, save a vitas xtal for me will ya?!
>>
>>1697989
Yes, it is of gravest importance! I am retreating and I will send the souls of those that died in the east to Heaven! Ryozo, can you handle the beheaded orc?
>>
>>1697977
Just saying we should consolidate the sentients so you don't have to run all over to give rites. The slimes are probably just congealed mana or something so Rabbit's free to do whatever with them.
>>
Processing Begins.

Act phase imminnent.
>>
File: DunnDirk_Turn09A.png (1.49 MB, 2508x1771)
1.49 MB
1.49 MB PNG
A Chance to Run. A Chance to Fight !
6 turns remain before the sun sets. It is suggested that we secure the wayhouse whether we choose to fight or not.

ACT PHASE

https://www.youtube.com/watch?v=23oE6cB9Vkc
>>
>>1698659

We're running out of daylight here.

>move 1E 2N 1E
>move 2N 2E
>-face west


Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
Rolled 83, 23 = 106 (2d100)

>>1698659
"That is a rather strange tactic you have there Rabbit, blocking enemy attacks with your backside."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Slime 6W
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Slime 6W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
The encounter's pretty well in hand. At this point it's a matter of making sure that our resource gatherers can attend to every body we leave behind. Assessing.
>>
>>1698757
I haven't been able to absorb all that's going on. Could you tell me how much damage your spells are doing?
>>
Rolled 6 (1d100)

>>1698659

"Hoo boy, looks like we've got a slimy one over here.
Time to turn up the heat and easy bake this big feller.
You might want to watch out Bowie."

>Move 1N
>-Gather 2 Pyras mana from nearby runes.
>Cast Pyras Ball [POT 14] at Slime 8W

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1698783
((It's Potency 14 (14 dmg.) The Orcs were taking 7 but that's due to their particular resistances. I don't know how it would affect the other monsters))
>>
>>1698770
Do you want that skele/jelly lineup going into the 'house, or out?
>>
>>1698659

"time to get some of "my" stuffs "back" now that they are busy fighting"
>Open box
>-Loot box
>-Try to not make any noise
>Draw Terras Rune N


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Rolled 61 (1d100)

>>1698963
>>
>>1698770
Is is worth aggroing the big skelly, or should we focus on mopping up the smaller monsters?
>>
File: Untitled.png (895 KB, 1207x1264)
895 KB
895 KB PNG
Due to Windy conditions, one slime is likely dead. Also due to Wind, I don't want anyone standing in Sorrel's line of fire. There's no danger of friendly fire on allies you're adjacent to, though, so Lammergeier doesn't need to be too cautious in his attacks.

So, this starts off with Luka. If her Last Rites hit both times and one's a crit, that skelly's dealt with. Then, if willing to risk it, Ryozo and Armstrong can move up and slap a Last Rites on the big archer.

If unsuccessful or not wanting to risk it, Ryozo supplements attacks/Rites as needed, and Armstrong and Lammergeier work on the other slime.

The northern group should be dealt with in two turns' time.
>>
>>1698930
Out, I think, so you have a wall to squish them against.

>>1698922
Thanks.
>>
>>1699043
Noone standing in my line of fire? Hey I'm cursed, not blind!
>>
>>1699074
The difference can be scant. Plus, due to Wind, you have a 1/5 chance of friendly fire.
>>
Rolled 43 (1d100)

>>1698659
>-Gather 2Mana from Runes
>Cast Rending Aer Ball 3NW 3N 1S
>-Gather 1Mana from runes, 1sp
>Overwatch Enlarged Aer Cyclone (Counter-clockwise) 5NW 3W
>-This should spin the Large Archer before he can shoot. Please let me know if I've got it wrong.

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1699043

The only problem I see is that I do not have shield bash.
>>
>>1699043
This is a possible course of action, so long as the small ones are successfully dispatched. Do watch out, it looks like the large skeleton has a sword on its back.

>>1699153
It is possible to attack with your shield without the skill, it just will only do damage and no stun. You may even be able to Zweihander your Iron Shield.
>>
>>1699185

Why would I do that when I can zweihander my sword?
>>
>>1699203
The theory is that their armor is weak to bashing damage, but I am not sure if this was confirmed.
>>
Rolled 76 (1d100)

>>1698659
>Move W
>Cleave W, Dmg: 24 Slashing

Book Keeping
-4SP for Knee x2
SP: 8/18


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1699153
Indeed not!

>This'll happen a bit more than occasionally, folks, me forgetting special rules and who has 'em. Bear with me.

>>1699203
You'll keep some facing defense. You may find that healing is at a premium while our healers spend portions of their time stocking up. Your calln of course. The sword could help kill outright.

>>1699185
In the case we go straight for the archer, it's possible the remaining slime will be left alive unless Rabbit helps Lammer with it. I consider it a relatively minor threat, since it should be aggroed to Armstrong or Lammer this coming turn.
>>
Rolled 63 (1d100)

>>1698659
Now, where do you think you're going, you rascal?

>Shoot slime 4W 1N for 12 pierce, 44 left
>Overwatch W
>-If possible, recall if it's common for slimes to demonstrate this kind of self-preservation. Will save this for a full action otherwise.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x44 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
So is this smaller skeleton dead, are people attacking it?
>>
>>1699286
Just to be clear before I act, should I be shooting at the slime 1N of Armstrong whatever happens?
>>
Rolled 6, 24 = 30 (2d100)

>>1698659
That Rabbit fellow can make a fine brew, I feel better already.

>shoot slime 1W 2N
>shoot slime 1W 2N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x48 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1699370
That's right.

>>1699356
The axeskelly should be gone once our Shrinefolks purge it.
>>
Rolled 41 (1d100)

>>1698659

>Move 1 W, 2 N
>Zweihander Attack Skeleton Archer NW (21 damage)
>Face N

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Phase Mark in 15m
>>
>>1698659
I need to get back so that I can lay these spirits to rest. I do not want anyone exposed until the wind is down: a hit from the giant skeleton would kill you.
> Provide Last Rites, 5W using existing Paper Seal
> Continue moving EE N

Botting:
Sir Armstrong:
>Move EE, bumping Ryozo E to keep them protected
> Block W

Rabbitspaw
> Leave a Lasting Impression (Attack Slime x2)
> Hightail it EEE
>>
Rolled 85 (1d100)

>>1699579

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP: 26 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x5 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)
>>
>>1698659
"Leave this world!"

>Last Rites Skeleton Warrior West
>Last Rites Skeleton Warrior


HP: 41/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 4/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 13, 97 = 110 (2d100)

>>1699599
>>
Rolled 80 (1d100)

>>1699579
Fair enough. That bump seems to push Ryozo out of range, though...

>>1698659
Bot [2SK] Ryozo
>-Be Bumped EE
>Move S W
>Last Rites Axe skelly 5W 1N
>>
>>1699627
Fug. Cancelling this. And now that I think about it, I'm pretty sure Bumping only occurs when you end a move in another player's square. Ryozo's probably staying right where he is.
>>
>>1698659
>Throw Talisman 4SW into the ghosty witch on the pedestal
>Use Last Rights through the talisman

"May your soul be guided through the gate most appropriate, be it Seiryu's blooming gardens, Suzaku's humid forest, Byakko's stormy peaks, or Genbu's chilly river banks. Rest now, and look not back upon this life, but go gratefully into the next without regrets or anger."

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
>>1699522

>correction I'm at 59 hp
>>
File: DunnDirk_Turn09B.png (1.72 MB, 2508x1771)
1.72 MB
1.72 MB PNG
World Phase.
https://www.youtube.com/watch?v=ya3yxTbkh5s

For every soul cleansed, is a spirit freed from this mortal coil and a step closer to our goal. I believe Yggdra's words have started to find meaning with me... AH - but wait- Is that a Book I see ?
>>
>>1700075
Pardon me, but 3LC aimed at the other slime here >>1699424.
>>
>>1700075
>>1698702

This is the second time I tried moving North and my action not going through.

Am I reeling or is it something else? I can't be prone either. I only went prone when I was up at the ridge
>>
>>1699579
I think it likes me!
>>
File: DunnDirk_Turn010a.png (1.54 MB, 2508x1771)
1.54 MB
1.54 MB PNG
https://youtu.be/xcbCPM3u5RM?t=1

" VISNJA ! WATCH O- "
" Quick ! Quick HELP VISNJA ! SHE'S BLEEDING OUT ! "

> Visnja is Reeling at -11 Hp. Restoring her to above that number will stabilize her. You Have Until the [Song] Ends before her death passes in full.


ACT PHASE !
>>
>>1700114
Pretend it went through. Proccessor keeps missing it.
>>
Rolled 21 (1d100)

>>1700189
>Cast Blessed Strike on myself
"Seiryu bless this arrow"
>Fire Arrow into approach ooze monster

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 11, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
File: Screenshot_1.png (94 KB, 466x361)
94 KB
94 KB PNG
>>1700190
ty kindly. I'm near the boxes then

>-Loot box north of me
>Overwatch west
>Overwatch west

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x44 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1700189
(( Edit: Not the song my life is currently tethered to with the bleeding but... ))
https://www.youtube.com/watch?v=stUnwwkTctA [Remove]
>>
>>1700244
Short of picking it up off a floor, Looting crates or opening boxes will require one act.
>>
>>1700264
can I not overwatch to loot then?
>>
>>1700269
Your last shot will be canceled, yes.
>>
Rolled 13, 20 = 33 (2d100)

>>1700189
"If we can get our warrior to Rabbitspaw, her life may be saved. Harokem, drag her south to up against the building. Luka, drag her up into the building and as far south as you can. That should allow Rabbitspaw to make it in time."

"I will do what I can to remove that skeleton. Assist me Perovskia."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Orc 2NW 4N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Orc 2NW 4N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
arokem!

Spot promotion to field medic! Feed to Visjna! Also! Later? Be drinking brandy yourself but maybe kill now!

>>1700189
>move 1E, 3N
>Hand - Brew Hard Green ( pot 12 )
>Act - Brew Firebrandy ( pot 6 )
>Oncetap - drop both N to LC2 Harokem
=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 32 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
6 oz spirit (-2)
2 gram 2 kerro vitas (-2)
3 gram 2 kerro fire (-1)
4 gram 2 PURPLE
>>
>>1700281
please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks NO GHOST GUNS pls. Many bad. much sad. big teamkill
>>
>>1697977
Never. People-persons should have right to proper burial in true god Embrace.

Slimes? Rabbits theology is fuzzy on slimes.
>>
>>1700189
Khu! Bloody- GET THIS THING OFF US!

>-12 damage
>-Accept Brews >>1700290
>-Still prone
>Hard Green to Visnja, POT 12
>Shoot Skelly NW for 12 pierce, [Armor Half]

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 28 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x44 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
A clock stops, the dias begins to tick again.
A life is left behind.

> Visnja is lost
>>
Rolled 74.

>>1700320
>>1700321

A breath.
>>
Rolled 38 (1d100)

>>1700075

>Move WW
>Attach Paper Ward onto Fleur (Sworn)
>+Blessed Strike Fleur if I can Ward and Cast

HP: 41/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 4/6 Paper Wards, Burial Axe: 1H 3.0xSTR+4 POT #Boomer

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 10 (1d100)

>>1700189
The night is closing in. We should make our way to the town hall and barricade ourselves inside.

>Move W
>Attack slime W with sword

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Phase Mark in 49 Minutes.
>>
>>1700365
Guh
>>
Rolled 45 (1d100)

>>1700320
Roll for shot.

Visnja, you're still with us, you madwoman. Get to cover, don't lock your knees!
>>
Rolled 71 (1d100)

>>1700075
With the overwatched spell not cast, is the sp spent?

>>1700189
>Move 2N
>-Gather 2 Mana from Aer Runes
>Cast Enlarged Rending Aer Ball 2NW 6W

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1700189
>>1700320
>>1700321
>>1700327

A loud audible gasp followed by fits of coughing. Višnja cast her eyes about wildly as she struggled to sit up, seemingly in another place. "The ravens! Wh- I saw..."
She staggered to her feet, her hands curled, white knuckled, around her axe, nodding to a conversation she was having with someone --or something. Sluggish movements quickly picked up purpose, as if possessed. Višnja, nodded again."Já, bregða..," came a mumble and the Warrior dashed off as quick as a deer.

((Sorry to leave you in a tight spot, Harokem. I'll be back as soon as I can take more damage than a hurled insult. Also, many thanks to you and Rabbit! ))

>Move 2E,2S
>Move 4S, Face W


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1700396
no
>>
You might have a buff on you now, Fleur. Get in there!

Anyone in Hero care to take up temporary command? Just have Luka give rites to the skelly 4N 1W and maybe move somewhere safer.

>>1700189
Bot [3LC] Lammergeier
>Shoot NW for 12 pierce
>Shoot NW for 12 pierce, 44 left
>>
>>1700419
I would argue her current spot is safe enough. Nothing can reach her in a single action.
>>
>>1700189
Botting Luka:

>Ward skelly 4N1W
>Last Rite at skelly 4N1W

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP: 26 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x5 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)
>>
>>1700435
My worry was that the big archer might reprioritize if it saw her purify a skelly. Also, for future reference, Rites and Talisman throw can occur in the same action.

>>1700189
Bot [2S] Fleur if allowed
>-Shield on if tap to do so, stay Zweihander otherwise
>Move 3N
>Sword attack NW
>>
Rolled 80 (1d100)

// I really do fall asleep at the worst of times.

>>1700189
> Move NN E
> Shoot Skeleton NN WW 14 Pierce

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x4 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Rolled 3 (1d100)

>>1700495
>>
File: DunnDirk_Turn10b.png (1.8 MB, 2508x1771)
1.8 MB
1.8 MB PNG
World Phase

" C- Close - but we're not out of the woods yet ! "

https://www.youtube.com/watch?v=sk-9ihcy2R8

Up above the walls of the town, the bells rang clear and hollow - we did not know what it meant in this dreary afternoon- but we should have been more attentive to the fact that someone- something - rang those church bells incorrectly at all. . . "
>>
>>1700189
"My old book... Why is it here?"

>Move ENN
>Draw Rune N


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
File: DunnDirk_Turn11a.png (1.57 MB, 2508x1771)
1.57 MB
1.57 MB PNG
That noise ! We Must Make Haste !

https://www.youtube.com/watch?v=gV26zIE0130
>>
>>1700603

I don't trust anything that makes "yig-yig" noises. Next thing we'll see people dragged down to Hell and returning as money-grubbing dogs.
I must leave this slime to you. My shield is needed northwards.

>Move EEN
>Move NN, staying up on the ledge
>- Face NW

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Rolled 70, 60 = 130 (2d100)

>>1700603
"More reinforcements, from the sounds of it. Indeed, you will be needed to head north and help contend with the large archer while those of us down south engage the remaining slime and the small archer. We will need to work quickly and mop up the remaining resistance before their comrades arrive and find our lines already in disarray."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Slime 1NW 4W
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Slime 1NW 4W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1700603
>Move NEE
>Move EEE


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Rolled 61, 81 = 142 (2d100)

>>1700603
>-Gather 2Mana from Runes (2/3)
>Cast Enlarged Clockwise Cyclone 4W 2NW
>-Gather 1Mana from Rune, 1SP (3/3)
>Cast Enlarged Clockwise Cyclone 4W 2NW
Ok, Bigbow's backside should be facing you, Harokem, Sorrel. Fire at will?
Oh, and do be carefull not to get too close, everyone else.

>>1700405
>-SP corrected
Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
Phase Mark is set at 6 Hours. However premature processing is possible.
>>
Rolled 85, 39 = 124 (2d100)

>>1700603
That is... not a friendly sound.

>shoot NW
>shoot NW

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x42 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1700603


Please be locks please be..... Locks? Okay not what I had in mind but that'll come in handy.

Come on this place has to have something.. Locks locks locks locks

>move 2w2n
>loot crate E of me

Sorrel Bloom, lvl 1 Longcoat
==
HP:30/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x44 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1700714
Shoot something! This is no time to be boxing-taking!

>Move 2n, 2e
>oncetap - Distill orc + skeleton (and search?)
>Act - distill orc + skeletonS + crates carefully
>1 hand, combine purple xtal
( from arrows )+ 1oz Spirit. What results?
=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 32 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
4 oz spirit
2 gram 2 kerro fire
4 gram 2 PURPLE (from arrow)
>>
>>1700603
More orcs coming, we have to move quickly!
- Throw Seal SS
- Throw Seal WWW NNN
- Throw Seal EEE NNN
- [Triagram], to catch both downed skeletons and the orc
> When the large skeleton enters the Triagram, Last RItes twice.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x4 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Rolled 33 (1d100)

>>1700603

>mov 1 n, 2 e
>zweihander attack skeleton (21 damage)


VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 59/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Rolled 86 (1d100)

>>1700603

>Attack slime
>Move EEE

>>1700731
You have E and W backwards there I think.

Did I take 5 damage last player phase? Or was that the slime?
HP: 21/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 3/6 Paper Wards, Burial Axe: 1H 3.0xSTR+4 POT #Boomer

Spirit Magic - Last Rite, Blessed Strike
>>
>>1700731

>mov 1 N, 2 W, correction.
>>
Rolled 2 (1d100)

>>1700603

"Quick! Kill it with fire!"

>-Gather 2 Pyras mana from nearby runes.
>Cast Pyras Ball 4W
>Move 3S

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
File: tegaki.png (4 KB, 400x400)
4 KB
4 KB PNG
>>1700771
"Son of a-"
>>
>>1700722
Well, it'll be interesting to see if you can toss all those seals out like that. I doubt it will work, but I'll be quite happy if it does.

>>1700742
There's a board you could have used to climb the wall.

----

We seriously needed guaranteed damage on the archer this turn or at least next. ~36 was the expected value of the 3 Rites that were possible this turn. As is, we may just be left next turn with an incomplete Triagram and hoping the skelly's tall enough to be seen from the bottom of the stairs. It probably is, but this was a preventable uncertainty.

I don't like to point this stuff out, but things will only get more challenging for us in here, and we need to be efficient.
>>
File: tegaki.png (95 KB, 400x400)
95 KB
95 KB PNG
>>1700778
>>
>>1700819
"I knew I should have went to Magi school!
But those book and tuition fees were too damn high!"
>>
>>1700626
Sorry, we can't take advantage of that this turn. Maybe next?

>>1700714
Brother, surely you've worked enough security and shot enough looters to know they ought to be more patient!

----
Right. Repositioning. Next turn, we come down hard on this thing.

>>1700603
>-Still prone
>Stand
>Move SS

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x44 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1700814
Can we get Rabbit closer to the skellyton somehow? I think maybe I can destroy it. Not so fond of broken bones.
>>
>>1700840
Certainly. If we're lucky, a little positioning hijinks well get you into full combo ra-what.

That corpse! The magi in the inn! It's responding to the noise!
>>
>>1700722
Placing down charms is an action. Pairing it with a spell is a given part of its spell effect. With that said , placing three or even 2 down at once is not possible with the actions allotted.
>>
>>1700877
But could tricksy Keeper-maidens work together to trigram such wards as already are there?
>>
>>1700950
I would think so, though the cast range limitations would bear some exploring. Do they need to be in range of each talisman or just one? If the former, can multiple shrinefolk coordinate to cast through a triagram larger than they could manage on their own?
>>
>>1700854
I've been informed that the corpse is hanged and sways occasionally. False alarm.

>Continue to stare suspiciously
>>
>>1700840
I have a way. It might not be comfortable, but you have drinks to 'numbing person-self' with, right?
>>
>>1701195
In bountiful-ample supply. Do I get to fly? Would like to fly. Dragons do it. Even if landing hurts.
>>
Hetros, you might consider slapping Rites on that skelejelly. There's a chance it'll lose some of what's giving it structure.

>Regarding risk calculations

I mentioned "expected value" earlier, so I should explain it and its utility here. Expected Value is the average result of any probability; repeat a probability many times, and the average of the results will hover around the expected value. We'll be repeating a lot of probabilities ourselves, gods willing, so expected value is helpful as a measure of damage per round.

Under current roll rules, attacks have an expected value of 80% of their written value, before target's defense is applied. In other words, your damage output over the course of 10 attacks is equivalent to hitting for normal damage 8 times.

This tends to better inform initial assessments of battles expected to last a number of rounds. In such cases, it can help determine if the damage sources available have a chance of dealing enough damage within a give amount of time. It does not predict turn-to-turn uncertainty as well, but is still somewhat applicable.
>>
Still have non-alcoholic conviction of ability to take bigger one. If arrangable, is willing to try.

Find uncomfortable way to get Rabbit there. Do the rest by hand.
>it may take a bot. Incommunicado.

Not Yig-Yig. Yig leads to demon dogs with bad plans. Rabbit does not want.
>>
>>1700603
// Thank you for allowing me to correct myself, I just hope that we can get out in time...
> Drop E, EN
> Give the Abalathian their Final Rites

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x1 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Slowing some, Višnja wandered to the stone platform and sat in its shadow, mumbling occasionally.
>>1700603
>Stagger 2N, Sit for low profile behind ledge
>Rest

Book Keeping:
Took 32 Damage, Healed 12
HP: 01/80

- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1700718
The last action isn't processed:
> searching and looting a wide area takes an action.
Once taps are reserved for walk on retrievals.
>>
>>1701410
no redos. I'll not see this rule broken for a while.
>>
File: DunnDirk_Turn11b.png (1.64 MB, 2508x1771)
1.64 MB
1.64 MB PNG
World Phase.
The enemy moves.

https://youtu.be/IJYem5gGZnk
>>
>>1701898
Affirmativiator, mistery scholar.

Rabbits still need to understand this universe. Is trying. Apologies-contrition.
>>
File: DunnDirk_Turn12a.png (1.66 MB, 2508x1771)
1.66 MB
1.66 MB PNG
Act Phase !

Cursed Swords ! M-Moblins ! And They're Fast ! Just what happened to this town !?

https://www.youtube.com/watch?v=JHOZdi_M44U
>>
>>1702568
Hmmm if we can get rid of those boxes to the east, we can blow open a safe passage to that gate there...

Otherwise we'd need some way to traverse up that cliff again probably using a ladder, rope or , just a means to climb up one by one..

Our options are beginning to thin, everyone !
>>
Rolled 85, 46 = 131 (2d100)

>>1702568

"Oh to hell with this!
Fire freely!"

>-Spend 2 SP
>Cast Pyras Ball 2N
>-Spend 2 SP
>Cast Pyras Ball 2N

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 28|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
Okay. Okay. Preliminary assessment: Shrinefolk and Rabbit on the skelly, preliminary damage possible by LC 2 and 3. Taking a closer look now.
>>
((Could a Shrineperson kindly give me proper healing? Perhaps not Luka, however. If Luka could complete the Triagram and deliver an AoE Rite on the Giant Skeleton, that is 4 hits against it in an element it is weak to. I would recommend that everyone stay out of the AoE though, because having your soul be vacuumed by the Pearly Gates isn't the most pleasant experience sometimes.))
>>
>>1702693
Unfortunately Luka is the only SM that can heal. I should be able to get the big skele with a last rite or two though.

>>1702568
Is the big skeleton tall enough to be targetable from my current position?
>>
>>1702693
As a warrior, you're Aethernumb and probably gain only half healing from Shrines. It'll have to be Rabbit, if at all.
>>
>>1702693
As I hear it, one should be safe if they don't /die/ in it.
>>
File: tegaki.png (2 KB, 200x200)
2 KB
2 KB PNG
>>1702605
"Huh, that went better than expected.
Maybe I should ditch the mana and just use my own power..."
>>
((

>>1702726
>Unfortunately Luka is the only SM that can heal.
Ohboy..

>>1702732
>Aethernumb
Oh right. I forgot about that. I'll take whatever I can get.
I'm resting right now because I can't reasonably fight in my condition. This could take anywhere from 5 to 8 full Turns of inactivity on my part. By the look of things we need all the help we can muster.

))
>>
>>1702743
(( Okay then. We should set up a strong point in there. The AoE would be great. Except hopefully we aren't packed in too tight. ))
>>
>>1702841
We Shrine Maidens and Keepers are doing damage with Last Rites. Last Rites is for disposing of corpses and releasing souls. Like walking skeletons. I doubt it will work on the moblins. On the other hand a Triagram would make it easier for Luka to heal us with Kari.
>>
>>1702568

LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS

>More E 2U E over the crate
>loot crate E

Sorrel Bloom, lvl 1 Longcoat
==
HP:30/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x44 Iron drops +3dpot
-Salmon Locks 25% HP/SP restored at camp
-x3 Lantern Shot
[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
File: Untitled.png (1.15 MB, 1892x1220)
1.15 MB
1.15 MB PNG
Incomplete, but I want to get discussion started. I'm putting my Firebrandy on one of our Shrinefolks, which will improve their POT and DMG by 6. Short term, this opens the possibility of taking out skelly with a crit and regular Rites. Longer term, it improves the either the healing or the blessed strikes we receive inside the Trigram we'll eventually have set up. The Trigram is not a priority this turn unless it can be completed by a spell casting.

Killing skelly gets Perovskia in range to buy us some time with a wallslam.

Lammergeier is on potshot duty, Fleur keeps the slimes off him.
>>
>>1702923
I can kill the slimes but I'd need someone to protect me from those moblins
>>
>>1702726
most arcing spells may hit it.
>>
>>1702923
>>1702942
Now that I consider it, Morat can possibly raise a pillar in the doorway to keep the slimes out of the picture for a bit. That would let Fleur hold position and take two swings at the orc.
>>
>>1702991
yeah I'm doing that but since I can't shape terras yet I'll have to do it the hard way, which is with a big boulder blocking the door
>>
>>1702914
BROTHEEEERRRRRRR PUT YOUR HANDS BACK ON YOUR GUN
>>
Rolled 3, 49, 53, 80, 4, 28 = 217 (6d100)

>>1702914
RABBIT DOES NOT UNDERSTAND WHY YOU REFUSE TO HELP HIM YET DEMAND SHINIES.

NO EXY-STALS FOR YOU. NEVER ANY EXYSTALS. EVER.


YOU ARE A MEAN SHOOTIST.
SO IS THIS SKELLIE.

ARMSTRONG. GO BE BLOCKING THE WAY.

>>1702568
>tear skeleton archer w apart
>6 x 12, blunt.


=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 22 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
4 oz spirit
2 gram 2 vitas
5 gram 2 fire
4 gram 2 PURPLE ( darc? )
6 gram 2 Teras
>>
>>1702999
Aquas can create a geyser if cast on a tile. I don't see why a lingering pillar shouldn't be possible with Teras.
>>
Rolled 73 (1d100)

>>1702568
>Draw Rune NE
>Cast Enlarged Terras Ball 6W (tap the rune NE and the rune W for mana to power the spell) the casted boulder should be too big to go through the door and get stuck there, in turn blocking the doorway from possible threats, I hope


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Phase Mark in 40m
>>
>>1702887
(( I'm not asking the Shriners to form up specifically in there more than the group use it as a strong point. I did use the operative "we" and it's not meant to be exclusive nor to suggest that the Shriners necessarily take the front. Other spells can benefit from Triagram as well. ))
>>
Rolled 40 (1d100)

>>1702568
>Face South
>Cast blessed strike on myself once more
"Suzaku, grant me your blessing in this hour of need." I mumble behind closed lips, but praying fervantly
>Fire arrow into the core of this beast.

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:50/60 | SP:24/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 11, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x19 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
>>1702923
Didn't save my image properly, ignore all orange markings.
>>
Rolled 26, 2 = 28 (2d100)

>>1702923
Aye sir, potshots it is!

>>1702568
>[Sneak Attack] moblin 4W 7N
>[Sneak Attack] moblin 4W 7N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x40 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
Rolled 55, 4 = 59 (2d100)

>>1702568

"And so the scum crawl out of their corners to try and make us prey? Laughable."

>Zweihander attack N giant goblin (21 damage)
>Zweihander attack N giant goblin (21 damage)

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 59/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
>>1703017
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCKS
>>
Rolled 16, 57 = 73 (2d100)

>>1702568
"That one's discarded his bow? An interesting choice. It seems the moblins arriving are not our only new arrivals, however."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Skeleton 1NW 5N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Skeleton 1NW 5N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1703021
If this shatters into rubble or carves a wider doorway...
>>
Rolled 40, 50 = 90 (2d100)

>>1702568
"May the gods release this tormented soul!"

>Last Rites + Paper Ward Giant Skeleton
>Last Rites Giant Skeleton


HP: 21/60 SP: 24/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 3/6 Paper Wards, Burial Axe: 1H 3.0xSTR+4 POT #Boomer

Spirit Magic - Last Rite, Blessed Strike
>>
>>1703142
Made demands for shinies-time. Does not offer aid in payment. Rabbit moved-ran to give you what you asked for and was not treated nicely-kindly in turn.

*unpaid*
*bill*
>>
>>1703242

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCKS

No idea what's going on. Haven't bothered reading thread.
>>
((Just one Act to complete the Triagram then it would have been 4 hits on the giant skeleton with a single Rite, and it would have been good for other spells as well. Anyway, that's the last you'll hear from me on the matter. ))

>>1702568
>Rest

- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1703261
Huh. Really. All I was certain of was that Triagram would affect an area or individuals within it. I didn't dare hope that it would make any improvements.
>>
>>1703261
I seriously don't think it works that way. After all the ball spells aren't doing extra to the large monsters.
>>
>>1703285
I see, I wasn't aware of that. I will keep it in mind.
>>
>>1703271
>>1703273
>>1703296


((Sorry for deleting. I decided to add to the post as an afterthought and didn't want to clutter up this thread.

I'm 95% certain it does. There have been certain consistencies in mechanics through the skirmishes run by this author and I'm quite positive this one is one of them. A past example would be Floors where an spell with piercing qualities was fired at a large monster that took up multiple squares. The spell did damage for each square the spell penetrated into it.
I don't know if anyone missed my mention of the Triagram and the 4 hits earlier but I guess it did. I was hoping it would be acted on though.))
>>
>>1703260
Then please do not be making demands:

>>1697989
>>1695799
>>1695511
>>1694786
>>1694577
>>1693629

For Rabbits limited time-attention-focus-presence. Visjna is bleeding, Armstrong needs armor, Luka requires-craves soothing, Mordenkainen and Mistery Mage Frog quietly wants power in their secret runic heart-souls, Mistery Lammegeier can barely walk and Harokems should have also potion for self.

You ask-demand-require things you do not give and courtesy you do not share. Is rank-strong-bad hypocrisy. Rabbitime better spent elsewhere on nicer people.

The real curse is not magic. Is your smallness of spirit and lack of spirits.

No service? No speeding Rabbit shoes!
>>
>>1703314
Rabbit thinks that was specific giant monster-cause, unique for having many-many weak heads!

Not sure. Personally paid more attention to demon-mobolins-souls and tiny magic children.
>>
>>1703344
((I can probably test it out if I could just get back on my feet... In 3 turns... ))
>>
>>1703370
Hm. We don't necessary need you in good health. Since we're dealing with melee enemies now, you can pounce overextended moblins without too much fear. The extra damage will be very helpful if we can coordinate it to keep you alive.

>>1702568
Bot [2M] Perovskia
Using >>1694677's success as an example

>Move N W
>-Draw 2 from runes
>Rending Aer Ball 7W, 1 NW, throwing orc NW
>>
Rolled 20, 24 = 44 (2d100)

>>1703403
Also Perovskia
>-takes 5 damage

>>1702568
Over here!

>Shoot 3NW 2N for 12, [Armor Half]
>Shoot 4NW 3W, [Armor Half], 42 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 28 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x42 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1703370
Since Rabbit has no current customer, will get to you snappish-quick!

Mustneeds play bouncer first.
>>
Rolled 83 (1d100)

>>1702568

>>1703403
>>1703463
>-Approved, with dice and stats

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 16/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
Luka and Armstrong botted last turn but don't seem to be around. I'll do it for them, hopefully just this once.

>>1700603
Bot [1S] Armstrong
>Overwatch W for 15
>Overwatch W for 15

Bot [1SM] Luka
>Kari Rabbit for 8
>Kari Harokem for 8
>22 SP left
>>
>>1703570
Oooh. Tinkly.
>>
Rolled 21, 86 = 107 (2d100)

>>1702568
Please don't stay i nthe range of its sword, get behind me!

>Attack Giant Skelly N with sword
>Do it again

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1703570
Why would you bot me to overwatch? There's nothing West.
>>
>>1702568
I've attracted the aggro of two moblins to our area, and the skelly is dead by floods, punches, and purges.
>>
>>1703603
>>1703677
Whoops, wrong link.
>>
File: DunnDirk_Turn12b.png (1.87 MB, 2508x1771)
1.87 MB
1.87 MB PNG
I- it's working out somehow ! But of course- everyone just needed to find their strength..

> A mimic appears.
" Oh Bloom, geez... "

https://www.youtube.com/watch?v=AdzPvukl4Ls&t=00

World Phase
>>
File: DunnDirk_Turn13a.png (1.51 MB, 2508x1771)
1.51 MB
1.51 MB PNG
https://www.youtube.com/watch?v=STE_ugj7s2M

The enemy comes in droves. Have courage - we are 10 armed against their rabble !
>>
ACT PHASE.
[Phase Resumes in 6 Hours time]
>>
The sun is setting down. We need either to retreat or to barricade ourselves somewhere post haste.
>>
>>1704235
>Move 1W 3N
>-Wayhouse secured?
Rabbits don't need flying lessons anymore, right?

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 16/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1704235
"We'll need to free Fleur first, then we should move to the building at our north. It is defensible, and a path of retreat lies just to the east of it at that gate there."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Expand Cast Erupt Geyser [POT 14] beneath Orc 4NW 4W
>-Gather 2 Aquas mana from rune cluster [0/4].
>Expand Cast Erupt Geyser [POT 14] beneath Orc 4NW 4W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
Rolled 75, 23 = 98 (2d100)

>>1704370
>>
Rolled 100 (1d100)

>>1704361
All fine! Torn apart. Best rush-hurry inside.

>>1704235
Please! Is no time to be easy resting. Up you wake! Rise and rage!

>-recover 8 hp
>Move 2S, 1E
>Hand: brew hard green ( 12 pot )
>Act: feed to Visjna (roll? Not roll?)
>Oncetap: pick up box lid. Is now drink serving board.

=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
4 oz spirit
2 gram 2 vitas (-2)
5 gram 2 fire
4 gram 2 PURPLE ( darc? )
6 gram 2 Teras
>>
>>1704382
This one had extra green in.
>>
>>1704235
Taking care of westmost moblin.

>-Heal to 32
>Shoot Moblin 8W for 12, [Armor Half]
>Shoot Moblin 8W for 12, [Armor Half] 40 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x40 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 75, 6 = 81 (2d100)

>>1704411
>>
>>1704382
Heal yourself another 8. Luka must have felt especially inspired this time.
>>
>>1704235
I propose we barricade ourselves in the wayhouse and wait out the night.

>Move NWW
>Block W

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1704235
>>1704276

"Ooh, that's not a pretty sight.
Good job up there. Who knew going inside was a proper sane tactic.
Hey you down there! Maybe you should go /inside/ the mimic!
Incoming!"

>Push Plank down to create a ledge leading to the lower ground.
>-Gather 2 Pyras mana from the runes warmed up by the burning carcass.
>Cast Pyras Ball 4S.

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 28|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
Rolled 56 (1d100)

>>1704235
>>1704617
>Adding dice
>>
Rolled 76, 29 = 105 (2d100)

>>1704235
Away with ye, foul beasties!

>shoot moblin 5W 2N
>shoot moblin 5W 2N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x38 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
Rolled 56 (1d100)

>>1704235
"Well that worked, and the new "door" seems quite solid, I'll have to write it down on my Field Notes "Elements materialized using ley magic won't banish from this world, after you pay their price in mana they become part of this reality...I wonder if I could materialize gold... Or food, I'm hungry" next, I think I'll test how robust these ley line connections are, do we need to see the runes or just know where they are? does the mana takes a straight path from the Line to the Caster or uses the Aethereal Medium? Lets see"

>-Gather Mana from the Rune NE
>-Gather Mana from the Rune 5W (in range but out of LoS)
>Cast [Terras] [Expanded][Ball], lob it over the knight hitting 3N
>Move 3E, try to not step on the slime

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
The moblin by the wayhouse seemed to clear off when I injured it. Can't say for certain that it didn't just run inside, though. I bet they won't stick around if injured and without their champion, though. Ryozo, a Blessed Strike on Fleur so she can finish off that orc?
>>
>>1704764
I am able and willing. Fleur, what do you say?
>>
>>1704382
You recieve a [Perfect] Green. A concoction capable of healing for Twice the intended amount !
>>
Višnja came to with a start, visions of crows pulling back the veil of darkness. A hand grabbed her shoulder and a bottle pushed to lips. The green concoction she was being fed spread a warmth through her body. The warrior winced at the prickly sensation of splinters being pushed out of her rapidly closing wounds.

>>1704382
Clapping a reassuring hand on Rabbit's shoulder, smiled. "Thank you," she said, hefting her axe, "and worry not. I'll do everything in my power to see us through this."

>>1704235
>Get healed
>Wake and stand
>Move S, 3W
>Move 4W

- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1704798
If all involved will forgive my bluntness, She doesn't have a choice at this point. She'll likely be overrun this turn if she can't kill one.
>>
Rolled 67, 3 = 70 (2d100)

>>1704235

I'm looting your corpse!

>shoot mimic twice
>is that - 6hp or - 6 move?

Sorrel Bloom, lvl 1 Longcoat
==
HP:30/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x42 Iron drops +3dpot
-Salmon Locks 25% HP/SP restored at camp
-x3 Lantern Shot
[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1704830
I am well aware, I was just making sure that Fleur would be able to make use of it.
>>
>>1704806
Hurray! Extra green for Visjna! Perfectable drinks. This way, she can have delectable liquidity!

If only Riceballs would be so green.
>>
>>1704832

Of course I'm going to fight.
>>
>>1704883
"Be my shield Noble Knight"
>>
Rolled 93 (1d100)

>>1704235
"Byakko, please gift this valiant warrior your blessing."

>-Use board as a ramp
>Move WNW (if ramp unusable WWW)
>Blessed Strike on Fleur + Paper Ward if the other fell off


HP: 21/60 SP: 24/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
2/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 65, 93 = 158 (2d100)

>>1704235
>>1704896

"I will continue to stand but do not linger too long here."

>Zweihander slash big orc (21 dmg + Ryozo Shinka blessed strike)
>Zweihander slash big orc (21 dmg + Ryozo Shinka blessed strike)

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 45/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Yeah it's dead.

Hetros, you might give rites to the remains of that slime, at your convenience.
>>
Or is big slime for big gulp cups. Maybe proper burial too - very viscous being.
>>
>>1704235
> Move W NN
> Provide [Last Rites] to the fallen Abalathian

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x1 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
File: DunnDirk_Turn13b.png (1.7 MB, 2508x1771)
1.7 MB
1.7 MB PNG
World Phase.
PEROVSKIA !
! ! !

https://www.youtube.com/watch?v=9vUtM9iySqg
>>
>>1705195
Do I need to spend a action to pick up the Offered Dadao? Or is it in my inventory?
>>
>>1705205
You got the axe at a distance without additional action. Rites seem to put things directly in your inventory.
>>
>>1705223
Thats what I thought, but the Dadao still shows on the world map. I just wanted to make sure it didn't get left behind. He could just be leaving it for emphasis. Which is cool.
>>
>>1705223
Dadao is a sword
>>
>>1705228
I had previously received a Burial Axe through Last Rites. Harokem was referencing that.
>>
>>1705232
Ohoh. Last Rites are good business.
>>
>>1705235
It can be, especially when fighting undead.

I wonder what would happen if the Giant Skeletons Bow was Offered up to the gods. Doesn't seem like it would generate a weapon, but the reading of Last Rites doesn't seem to either.

This may be relevent to Luka. Though Hetros may be more interested he seems to use the bow more, plus he has yet to receive Insight.
>>
File: DunnDirk_Turn14a.png (1.6 MB, 2508x1771)
1.6 MB
1.6 MB PNG
Perovskia and Bloom are now reeling !
[Death will come for them in posts that occur 40 minutes after this one. If their HP is still in the negatives they are "Dead " ]

https://www.youtube.com/watch?v=lKrAKxzAXsk

ACT PHASE !
>>
>>1705253
Hostiles in the wayhouse!

>Move ENN
>Move NE

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1705253

Including the frog mage and bloom, I am also at 4 hp.
>>
Rolled 69, 88 = 157 (2d100)

>>1705253
// I can't heal both of you, Bloom is too far out of range and I can't out-heal the mimic either.
We- we have to /leave/ already! Why are you not falling back?
> Kari -> Perovskia
> Exorcise the spirit within the waystation (Last Rites, Paper Seal)

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x2 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
>>1705297
Perovskia was attacked by a hidden moblin, not a spirit.
>>
File: Suicide Demon.png (51 KB, 200x231)
51 KB
51 KB PNG
>>1705302
Yes, but they appear to have disturbed something else.
>>
>>1705302
I think she means the hanging witch, which is looking progressively more dire.
>>
>>1705314
That's what I get for not opening the map in a new window.
Creepy.
>>
Rolled 23, 46 = 69 (2d100)

>>1705253
. . . Is cursed, yes?

This is not primary Rabbit expertise

>move 3n, 1e
>hand: mix 2 gram 4 kerro DARC + 1oz Spirit (pot 12)
>Act: feed Sorrel E "The Bad Stuff"
>oncetap: distill organic material around. Count Sorrel if dead.


=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 38 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
3 oz spirit
5 gram 2 fire
4 gram 2 PURPLE ( darc? )
6 gram 2 Teras
>>
>>1705253
Could I get a response to the question of whether the Offered Dadao is just laying on the ground or if I have it? I do not want to just leave it here.
>>
>>1705316
>>1705316
If it is incorporeal, I still have a seal left and can complete a [Triagram] to exorcise it using the seal on the SW corner of the waystation.
>>