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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1662327

You are the Courier. Executor of the Phoenix Commonwealth of America. Growth of your nation continus apace, and, after a long period of isolation now venture out in search of resources, items, alliances which will bring strength to your nation. A scientific oasis in the desert that seeks to grow beyond the windblasted sands and sunscorched dunes.

Your soldiers and robots engage in new foes alongside new friends afar, as you yourself venture forth on a journey to find an all important Old World Robotic production module, crafted by the brilliance of Old World scientists to maximize the efficiency of their manufacturing plants.
>>
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>>1679849
>>1679852
>Ghoul
He gazes at your offer of nuka cola, before composing himself to a brotherhood salute. "I am Head Knight Cain of the Brotherhood of Steel, New Texas Chapter." he breaks off the salute then points to your offer.

A Ghoul. . .Knight. Of the Brotherhood of steel. Now you've seen everything.

"Nuka Cola? Oh fuck yes, gimme that shit."

He takes the drink and guzzles it down, it spils around the tears in his cheeks and lips but he doesn't seem to mind. You offer him some BoS rations.

"No fuck that shit. I've been eating that for decades if i have to see more fucking rations again I'll figure out how to puke. Got anything else?"

>You
[Got some brahmin jerky]

He almost swipes it out of your hand and devours it practically like a feral. When he finishes licking it off his fingers, he speaks.

"Guessing you've seen the green around? It's a long story. But the short of it is everyone is dead except me. Killed by goddamn cultists and those things of theirs."

"Technology. We had some technology. Mostly vault tec prototypes and a couple of new inventions the scribes cooked up. Don't know if any of that shit still exists.

Vault 39? We'd have to check the old computer databanks for that kind of info. Most of our efforts were directed on the Secret Vault than any other, until we blew it up that is."

>What do
>>
>>1682639
Tell me about the cultists. What did they use against you.

Secret Vault? What happened to it?
>>
>>1682653
Supporting. Ask nicely about his ghoul state.
>>
>>1682653
Yeah, do this.
>>
>>1682653
"Some fucked up shit.

I can't explain it, but they seemed to use some of the goddamn plant and animal life against us. Infected dead bodies they captured. But hey, that's not even the crazy part we deal with mutated shit like that all the time.

Some of them have some kind of. . .powers in them. Mutant power. Can't explain it but they could mess with your mind or throw energy without weapons and other shit I don't believe myself. You couldn't see or think straight. Messed with our patrols so bad we couldn't step outside, and then when we holed ourselves in it didn't stop. The goddamn walls began to ooze with this black shit that burned when you touched it. You heard screaming from nowhere and saw things in the dark that weren't there. They would stand outside our base, chanting, singing, sacrificing live people. Lost too many to make an all out attack. My whole goddamn team, fucking wishVault Dweller stayed, he might have figured out how to beat em.

Then one day we had a breach from nowhere and everyone attacked. I was the last one standing. I locked myself in that food storage module, and I couldn't get out. Could still hear em trying to get me to come out, or to come in. But then they gave up and left."
>>
>>1682684
Vault Dweller? He came here with you?

So what is this Secret Vault then?
>>
>>1682684
Damn. Well we're here to retrieve technology to be used in getting a robot factory up and running. Do you know where that could be?
>>
>>1682694
"Secret Vault is old news. Our original mission was to find and eliminate this super mutant general Attis, which we did.

Got some help from an outlander named Vault Dweller. That was one badass old fucker. Had some crazy good gear with him too. Seemed like he knew and did everything. He had wrinkles and a goddamn beard and he didn't leave before leaving half the women with broken hearts and empty beds.

You wouldn't happen to be related to him would you? Your name sounds like his.

We had a good team back then and kicked some fucking ass. Lost patty in the Vault . . . but we found the general and blew him up and his FEV experiments. That vault's gone for good."

He starts pulling down some old photos from the walls of the storage module.

"That was our team. Vault Dweller's over there, Paladin Cyrus he was worth four men and just as strong, Paladin Nadia. . .gods she was a beauty. If I were a smoothskin again I'd have railed her ass so far in she'd lick my cock. That there's Elder Rhombus, don't let his age fool you either he kicked ass as much as any of us.

All dead for all I know. 'Cept Vault Dweller. Said he had to go home to tend to his village."
>>
>>1682702
"Vault 39 was supposed to be one of those. I think. Could always check there."
>>
>>1682705
Did he ever say where his home village was?

Where was the Secret Vault located?

Are the Cultists related to the general Attis? When did they start attacking you?
>>
>>1682705
You were a ghoul while in the brotherhood? Thats rather unorthodox.

Also, we should pick up the prototypes and records that remain, theb check out vault 39.
>>
>>1682712
"Somewhere west is all I heard.

Secret Vault was near some old city called Carbon. Both of them are a nuclear crater now.

Doubt these cultists are related to Attis. He became. . .something else near the end. Can't be sure though, but doesn't feel like him.

These cultists started attacknig us about 5 years after we killed Attis. Started with attacks on our patrols, then just kept getting worse and worse. Didn't help that sometimes the weather itself seemed to help em. You'd get a dustcloud, or a radstorm, or a rogue tornado and then once it clears all you'd find are a few dead bodies, shot up or blown up, if you found anything at all."

>>1682716
"Yeah, you got a problem with it?

See this holotag. I am a Head Knight. It took me a bitch and a half to get inducted, but I did. They promoted me after I showed them I could fight."

---

>>1682716
You are able to pack up a number of curious Brotherhood experimental and prototype weapons. Is there anything else you want to do here before leaving?
>>
>>1682733
So, Cain, are you going to stay here or join me?
>>
>>1682733
No problem. Just unexpected from the brotherhood. But good for you.
>>
>>1682733
Tell me about yourself Cain. Where are you from? How old are you?
>>
>>1682736
"Fuck no I'm not staying here. I've stayed here too long as is. I'll head with you."

>You
>[(Hooray, another companion. What a surprise! (not really)]

>>1682740
"I was a mercenary before joining. Don't remember anything else before that or when I wasn't ghoul. But I was the fucking best at what I did. I like to think I survived the Great War, but if I was just some tough punkass from the waste that suits me just fine. Don't think I was a raider though. Never killed kids, didn't loot what was somebody's already, had a thing for killing other raiders.

Its 2285 you say? Well, that makes me at least 85 years old. Give or take however long I was a smoothskin."
>>
>>1682751
Hypothetically speaking, if there were a chance you could be a smoothskin again, what would you do?

Did we ever find out a cure for ghoulism?
>>
>>1682751
OP, can you tell us what Cain is capable of?

Lets go to vault 39 and see if we can get what we came for. Give some weapons and armor to Cain if he doesn't have any
>>
>>1682756
>Did we ever find out a cure for ghoulism?
No.
>>
>>1682756
>Did we ever find out a cure for ghoulism?

No, but I'm sure it is hidden behind some heavy FEV research.
>>
>>1682756
>Hypothetically speaking, if there were a chance you could be a smoothskin again, what would you do?
"Did they figure out how to cure Ghoulism? You're shitting me right?

Well, I'd probably get drunk and get laid."

>>1682757
Like Raul, he is immune to radiation and is skilled at Power Armor. He also has great combat skills in Energy Weapons and Small Guns, and decent at Big Guns. All your companions can use power armor, in so much as fumble about in it, but not all of them are power armor trained.

Cain also has a. ..feel about him. There's certain feels you get about some people that mark them out as good fighters. You get it from Riddick, from Ulysses and Graham, and a few others. He is one of them.

>You
[Aren't Paladins, not Knights, supposed to use true power armor?]

>Cain
"Yes. And Ghouls don't become Paladins. But I still got power armor. Got it?"
>>
>>1682751
"So first off, the standard questions. Is there any tech or anything we should grab besides what I have already grabbed? Any computer drives or maps? Any other bases which may contain these things? Especially any sorts of note-worthy innovations in robotics and such or large or particularly complex production facilities.

Another question, do you know of anything in the region of a non-advanced-technology nature we should get? Aircraft for example or some sort of airship. Also did you have any allies in the region we should check up on?"


>>1682756
No such thing exists however the Fallout extended universe / games does contain some such projects from the post-war era however your characters only ever seemingly encounter them in the earliest of stages.
>>
>>1682773
>All your companions can use power armor, in so much as fumble about in it, but not all of them are power armor trained.

........ What? Why was that never mentioned before? We can give them PA training, right?
>>
>>1682781
You don't have power armor in abundance. Everyone who has power armor is already trained in it.
>>
>>1682781
Well Cass and such ain't ever really been using PA but yeah we should probably get them and our general infantry trained in PA use. Even if they aren't going to receive it just on the off chance they secure a stash or something.
>>
>>1682787
Is Hazel and Riddick trained in PA?
>>
>>1682773
Does he have any non-combat skills or traits?
>>
>>1682794
Weapons and (basic) electronics repair, computer usage, things most brotherhood personell would be familiar with.

>>1682789
Yes and Yes. Hazel never said how, but she doesn't appear to be former brotherhood.

Eating lunch but writing update. Will catalog the items you've collected and the data.
>>
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>>1682775
"Got a few weapon in here I wanna grab. Let's go down to the armory."

Most everything there is rather conventional. Stuff you could aquire elsewhere. However, there are a few items of interest.

A "Continuou Laser Beam". A big gun that fires one long continuous laser beam. The beam isn't all that strong compared to a normal laser rifle, but the cooling mechanism is very sophisticated. It can fire forever effectively, without the need to stop and cool, but it is limited by its battery source.

A shoulder mounted Plasma Cannon. For those with strength or power armor. Slow, innacurate, but packs a whallop. A bit like an oversized Winchester P94.

And of course, they have Winchester P94s as well, of the Turbo variant. More powerful than the more common Plasma Rifle, but also slower to fire and hip fired rather than held shoulder level.

An Incendiary Mortar. Very powerful, and very dangerous. Don't fire one of these indoors unless you're ready to take the blast!

They also have a Tesla Cleaver and a Plasma Saw. Interesting takes on energy melee weapons to be honest. Quite potent.

You store them in your ship, and they should be easy to reproduce with a weapons production action or modify with a research action.
>>
>>1682852
Does Weapons production fall under the Military action?
>>
>>1682860
Well, because you don't have advanced weapons production facilities, you instead create these items using Sierra Madre Machines without an action but at steeper material cost.
>>
>>1682862
Is his chapter still around? Could he give us directions to them?
>>
>>1682890
This is his chapter. They dead as fuck.
>>
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You gather as much data as you can. Truth be told, only two vaults were discovered the short lived Texas Expedition: Vault 39 and the Secret Vault. There are other documents on known settlements and towns in Texas, yet they are obviously dated.

You leave, but as you pass the bodies, Cain recognizes Rhombus as the one crucified on the gear. You take down the mockery, and burn the bodies taking the holotags.

You head for the location of Vault 39. As you do, you head south. The dark clouds gather above, blotting out the light of the sun.

The ground changes too. More and more green, and now, great massive tree's jet into the sky. Higher than skyscrapers, you think you are dreaming.

>Cain
"Are those. . .trees?"

>You
[You see them too?]

>Cain
"Yeah . . ."

Eventually you find where the vault should be, somewhere below you beneath an thick forest top that hides the earth. Your craft lands down, to witness and earth strangled by branches and roots and moss, moss everywhere. Dark figures and shapes seem to dance in the shadows, as the remnants of the old world barely scratch through the plantlife like old bones.
>>
>>1682905
Almost makes me want to burn the entire place down, but I guess we have a mission
>>
>>1682905
Do we have a heavy flamer? I hope we do.
>>
>>1682905
Are we going to see the rest of the turn?
>>
>>1682905
There are many other things you see as you descend down. What looks like a village, a pack of moving shapes, a huge patch of rainbow flowers and more. Perhaps to be explored later, or otherwise.

The surrounding area is filled with the sound of creaking wood and unknowable insects buzzing. . .almost whispering as if with human voices.

As you approach the location of the Vault and its cave you come across something very odd. A giant mask carved above the cave, silent and ominous, with eyes unnaturally black darkness.

Great roots and branches grow around the cave, almost in the shape of human bodies spread eagle. You even see what looks like vague faces in the wood, mouths open, in expressions of horror, pain, anger. You swear you feel a presence staring at you, as you peer into the darkness of the cave.

>What do

>>1683073
Yes of course, just dozed off definitely turn update today.
>>
>>1683085
Break out the fire weapons (the new plasna casters are fine) and carefully progress.
>>
>>1683091
This
>>
>>1683085
Introduce yourself. Attempted Diplomacy is never wasted. If it brings us nowhere, draw weapons as suggested and continue. Also, levitate the saucer to ensure it's not hijacked.
>>
>>1683109
Also, if we get a boon, let's use it recruit vault dweller.
>>
>>1683112
>Vault dweller
From Fallout 1 He left the vault in 2161
The year is 2285
>>
>>1683091
Supporting
>>
Rolled 88 (1d100)

>>1683091
>>1683095
>>1683142
3 for this [LOCKED]
>>1683109
1 for this

Writing. Roll me a 1d100
>>
Rolled 25 (1d100)

>>1683145
>>
Rolled 48 (1d100)

>>1683145
Rolling
>>
Rolled 72 (1d100)

>>1683145
>>
>>1683153
>>1683145
You step into the cave, noticing the jagged teeth and gums lining its walls too late. The fleshy abomination attempts to bite down on you, but you quickly blast its teeth out with Big Iron and Cain proceeds to savage the walls of the cave too.

An ear piercing, painful shriek is heard outside, and you take a look to see the mask floating in midair. The very forest and darkness itself starts pouring toward it, forming some great horrific shape. It reminds you eerily of the sight of Baker, only on a much larger scale, with angry teeth and mouths shouting and screaming as the very forest seems to come alive.

You shoot at it of course, out of habit. You blow off huge chunks and set other afire, but as much as you do, more plantflesh seems to smother the flames and heal over the wounds.

>Cain
"Fuck, I found the entrance! Help me open this."

Deciding discretion is the better part of valour here, as sometimes you are wont to do, you help Cain hack into the controls. There is a great Vault door open, its surface scratched with great marks but intact and unmistakable in the big number #39.

As you open the door, you turn around to see a great giant hand reaching into the mouth of the cave. You and Cain blast it with every weapon you have, incinerating big chunks to dust and ash, but more mass keeps coming. At last the vault door opens and you scramble inside, immedaitely rushing for the controls to lock it again. The great hand reaches inside the door, but not before the vault door crushes and slices it off the arm.

Still the hand that comes off rears itself on its fingers and shrieks at you, fighting with lashing vines and tentacles, trying to grasp and crush the both of you. Adrenaline surges through your body as fight takes over flight, and with both of your firepower you manage to put the great beast down, unloading more ammunition onto it than any creature ought to. For good measure you spend the better part of an hour burning away the moving bits and anything that doesn't look black and charred.
>>
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>>1683287
As you calm down, you attuned yourself to your settings. Its a rather clean vault surprisingly, as far as vaults go. Its obviously well taken care off.

You hear a hiss and the unmistakable sound of a door opening, and see a man in a suit walking in. Behind him stand two very large robots. You've never fought these model before, but you recognize them as an earlier model of the Sentry Bot. These were much bulkier, and more heavily armored with a heavier minigun and missile launcher.

The suited man in front of them speak.

"Who are you and what are you doing on company property. Answer immediately before I have security remove you from the premises."

>what do
>>
>>1683524
Answer him honestly.

We're the Courier from the Mojave. We are investigating the destruction of the local BOS chapter as part of a larger search for we are carrying out for old world robotics tech.

Use our pimped out 100 speech skill.
>>
>>1683570
Supporting.
>>
>>1683524
"My name is the Courier, part of the Enclave. Here on a scouting mission, we had Intel of a Vault 39 here, and came to confirm the reports."

>>1683570
M8 he may not know what's the BoS, maybe he's been here all the time.
>>
>>1683574
>part of the Enclave.
We have a BoS guy right next to us, why are you saying this?
>>
>>1683587
How would he know he's from the BoS?

Looks more likely these people never left the vault, so they don't know about the outside world.
So the only outside faction he would know is the enclave.
>>
>>1683598
>How would he know he's from the BoS?
Wat? I'm saying we have a BoS member right next to us.
>>
>>1683524
> Enclave recovery and Special forces team, Investigating the location of Vaults that have gone dark.

>Make sure our companion knows we're just getting in here.
>>
>>1683604
M8 I think the BoS guy right next to us, will take the hint and go along with it. We are being held at gunpoint.

>>1683612
Supporting
>>
>>1683524
"I am the Courier: Traveller; Cyborg; Warrior; Scientist; Member of the Brotherhood of steel; Savior of the Sorrow's; He who spared the White legs; Friend of the Burned man; War-brother of the Dead horses; Ally of the Follower's of the apocalypse; Survivor of the Divide; Victor of the Sierra Madre; Executor of the phoenix and it's associate people's.


Looking to retrieve some technology from the vault. Is still active. Changes plans, will thus attempt to trade or otherwise exchange resources to establish a working relationship resulting in robotics production resources being received.

Alternative solution: termination of all life and threatening machines in vault. Possible but takes too long and might result in damage to needed materials.


Logical approach: diplomacy and trade first, then intimidation, then genocide. Take advantage of links and authority from pre-war and post-war governments and organisations to supply logical reasons for exchange and threats."
>>
>>1683612
Supporting
>>
>>1683619
No, i can't even begin to describe what is wrong with this dialogue.
>>
>>1683619
No
>>
>>1683619
What the fuck did I just read?
>>
>>1683619
What is this autism?
>>
>>1683627
>>1683633
>>1683636
>>1683646
In my defence I have been awake for too long and currently am dying from the heat in my room.

Also all I can hear is Irish people talking about something called hummingbird cake so a fair bit of my brain is just trying to follow that.

Plus I am bored as fuck and didn't really review what I wrote because I haven't got the energy right now. I mean I am writing this with my eyes closed just in a vague attempt to feel less tired.

Not to mention the only food I've had in the last 24+ hours was popcorn, crisps and a few sandwiches.
>>
>>1683663
For the good of the quest go to sleep anon, you aren't coherent enough.
>>
>>1683612
LOCKED

"Enclave Recovery Team? We requested no government recovery or evacuation. The experiment is proceeding as planned. If other Vaults have gone dark, then that is their problem."

What do?

>Luck Roll
>Dialogue
>Other?
>>
>>1683663
>Genocide
How do you come up with this while tired?

Please sleep, you're not you when you're sleepy.
>>
>>1683671
I am fine. I just need to actually pay attention, read over what I write and not get distracted by the Irish and the hunger and the tiredness and the heat.


Seriously, I'll just get some sandwiches and I'll be fine.
>>
>>1683683
Because I can spell it most easily when tired compared to...fucking hell I can't think of another word besides killing and slaughter neither of which is much better.


>>1683682
>Other?
"Not that kind of recovery. Surface projects need supplies and requisitioning them from facilities which have them was considered unfeasible as of this moment in time. Thus it was decided that we'd retrieve what we needed from you, assuming you can supply it without risking the experiment."


See I can do normal shit when tired I just need to not be distracted.
>>
>>1683682
>Dialogue
Time to inform them of what happened.

"We're were send since a vast majority of Vaults have gone dark, and it was Enclave best interest to see if the Vault was still operational, due to the situation outside the Vault"
>>
>>1683682
>Luck and talking roll
>>
Rolled 75 (1d100)

>>1683682
Luck roll
>>
>>1683682
Well seems like no one wants to support anyone. So I'm going
>Luck roll with talking
to make it 3 votes
>>
>>1683723
Supporting this dialogue plus the luck roll.
>>
>>1683746
Supporting this dialogue.with my luck.roll
>>
>>1683774
>>1683814
>>1683862
"We can't divert supplies or resources without risking the experiment. Even as we speak you are detracting from my sectors production output by 0.354%.

>>1683814
[LUCK]
"Hmmm, but. . .how would you feel about a job. You're the first person to visit us from the surface since 2077. As far as we were aware, the Vault could only be opened from the outside, to prevent any of us from attempting to gain an outer edge.

I always knew that my sector being close to the entrance was nothing short of providence. If you can help me win the experiment, I believe I could divert some resources to your cause."
>>
>>1683885
You'll have to bring me up to speed as to the situation within this Vault.

The reports we have been receiving from this particular Vault have become fragmented in recent times.
>>
>>1683885
Well, what's the job?
>>
>>1683885
>>1683906
Supporting
Also ask what the job is. Agree to job
>>
>>1683885
Do job
>>
>>1683906
"You have the honor of being introduced to the Great Experiment by the one who is destined to win it. I am "C.E.O." Computerized Efficiency Optimizer, and my sector will win the test by merit of our superior production output.

This Vault was created as an isolated experiment by the Vault-Tec Corporation to develop a superior Artificial Intelligence based program which would give them a major edge in the international market. Several programming sets were developed, but none could be decided.

A test was produced in which five of the programming sets each in control of a sector would compete against each other in a simulated and isolated environment. Each sector would then attempt to harvest and produce as much simulated production points as possible from the simulated enviornment using any means necessary. At the end of a testing cycle, each sector would be analyzed for its production value and the one with the definitive edge among all other programming sets would be selected as the basis of the ZAX AI.

Up until now we have been locked in a stalemate. None have been able to gain a sufficient edge over the other. If you were to grant my sector this edge, I would become the ZAX computer and provide you with the resources you request."
>>
>>1683977
>What do
>>
>>1683977
>Production value
That can work wonders in our civ.

>>1683977
"What are the major differences of your sector programming set and the rest?"

Maybe a different set can help our civ more than this guy's set
>>
>>1683999
"And you are an AI? Skilled in managing production and the optimisation of it? Any particular fields or just generally?

Are there any human inhabitants in this Vault? Or is it only you ZAX-based intelligent systems?"
>>
>>1683977
What are your operating parameters?
What restrictions and values do you possess?
>>
>>1683977
>Up until now we have been locked in a stalemate. None have been able to gain a sufficient edge over the other.
Did they...
Successfully kept a competitive capitalist economy running...
For nearly 200 years!?
We need to recruit these guys.
>>
>>1684032
>Did they...
>Successfully kept a competitive capitalist economy running...
>For nearly 200 years!?
>We need to recruit these guys.

Someone wanted to genocide those guys. I agree those guys even with the different sets, will be really useful for our civ
>>
>>1684032
They kept a simulation of a theoretical factory owned by each of them producing the same products running for 200 years, with results being measured in abstract values.

They are good at optimising production and other such things but no one could manage a capitalist economy without constant expansion for 200 years and shit.

>>1684039
Hey I wanted to genocide them if we couldn't talk, trade or threaten what we needed out of them. As I was operating under the assumption that we need fuck all from here but the ZAX which is kinda accurate to the data we had coming in.
>>
>>1684008
"My sector focuses on maximization of output by rigorous adherence to the merits of efficiency, optimization, and massed production. Make something well, make more of it for less, and out produce the competition through superior micromanagement and the weight of our product line."

>>1684011
"The other sectors are:
M.A.J.O.R. - Military Action and Joint Operation Reorganizer
R.N.D. - Redevelopment of New Designs
S.P.I. - Stealthed Production Infiltrtion
R.I.G.D. - Rapid Integration of General Devices
>>
>>1684059
.... How hard would it be to get them ALL to work for us?
>>
>>1684059
"And you are certain that there is no way that additional AI's could be preserved?"
>>
>>1684059
>S.P.I. - Stealthed Production Infiltrtion
What exactly is this guy?
>>
>>1684059
>All of them are great
>>
>>1684032
I don't think they have an economy. Seems more like an endless bot war.
>>
>>1684075
"The worst of the worst, and they're all terrible. Prefers to infiltrate simulated factories and plant explosives, sabotage production lines, and steal designs for himself."

>>1684071
"Why should the other inferior designs be preserved. I am destined to win by my calculations."

>>1684066
You wonder that yourself, and consider investigating the facility some more.
>>
>>1684095
We'll get back to CEO. Have to suss out the competition first. wink wink
>>
>>1684095
>"Why should the other inferior designs be preserved. I am destined to win by my calculations."
And yet you haven't done so.

Anyhow, you may very well be good at optimising production, more than the rest, but we have additional goals and thus may want to salvage more than just you from here so to speak.

Now tell me about RND, MAJOR and RIGD.
>>
>>1684116
Supporting.
Each has there uses. Uses that put together we'll be unstoppable.
Spy to steal shit.
This guy to make butt lots of stuff.
M.A.J.O.R For our army.
R.N.D To make newer better designs
R.I.G.D So our people can get new objects quick.
>>
>>1684116
Supporting
>>
>>1684126
"RND. That youngster doesn't know the meaning of hard work and dedication to standard procedure. Just likes to pump out new designs and do endless prototype "testing". Never satisfied with something tried and tested like proper Vault Tec designs like I run.

MAJOR. A brute and pillager by any other name. Security and aggressive aquisition of resources is one thing, but to wage all out war is unsportsman like and downright savage. He prefers to build war bots to take over others hard work than do any hard work of his own.

RIGD. A lecherous parasite. When the fighting starts you'll see him scavenging the wrecks like a vagrant. Rebuilding and using the designs of everyone. Instead of porperly smelting parts down and making a standard design he'd go the lazy route nd mishmash them together on the field like a hodgepodge."
>>
>>1684116
>>1684158
>>1684133
Who would you like to visit next?

>RND
>MAJOR
>SPI
>RIGD
>Other? (Visit the ZAX room. etc.)
>>
>>1684179
>RND
Maybe he'll show us some of his designs, some we can *wink* *wink* Take with us.
>>
>>1684179
>RND
>>
Okay so the AI's are:

C.E.O - Purely a industrial AI. No innovation or other such skills beyond refining production methods.

M.A.J.O.R. - Militaristic. Skilled at combat designs and converting captured industry to his side.

R.N.D. - All prototypes all the time.

S.P.I. - Corp espionage, kinda useless to us at least for now and seemingly less skilled in other regards.

R.I.G.D. - Scavenger. Can bolt tech together and salvage well but seemingly doesn't do conventional production as much.


>>1684184
This.
>>
>>1684162
Here's what roles i think we should put these guys in.
>SPI
covert shit.
>RND
Throw ideas at the wall and see what sticks.
>MAJOR
Military production.
>RIGD.
Researcher of captured/salvaged enemy tech. Maybe a repairer of our stuff too.
>>
>>1684190
>>1684197
>Throw ideas at the wall and see what sticks.
>R.N.D. - All prototypes all the time.
That's remind me of our civ. We just make new things, I think we could maybe get him on board, with the amount of prototypes we make in our civ
>>
>>1684179

>RND
>>
>>1684179
RND
>>
Writing
>>
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You travel down the empty hallways past C.E.O's sector. As you leave you notice his movements. He's clearly an animatronic creation, walking in a rather stiff and clunky manner, and you notice the distinctive screws and bolts.

It's well organized, everything neat and tidy, robots patrol and clean the hallways. You leave one sector and end up in another thats quite the opposite.

It's a bit of a mess. It reminds you immediately of Dr. Mobius' forbidden zone. Half made designs are strewn everywhere, scrunched up papers, holotapes with unfathomable designs that have been written over and re-written over. You keep walking and tiptoing over them.

"STOP RIGHT THERE CRIMINAL SCUM!"

You freeze and go into sneak mode, but find your pip-boy has you at [Hidden]

It's then you realize that wasn't directed at you, but coming from a dimly lit room. Inside you see piles and piles of holotapes, a holographic table, and what almost looks like a young man in front of a desk. He's dressed in a dirty scientist outfit, and his table is equally as messy. He doesn't see you, and is paying attention to some kind of video game. It looks extremely advanced, almost like a holomovie.

>what do
>>
>>1684319
Watch him play the video game while hidden. See how advance it is.

>Fancy new game, we need to watch.

Elders Scrolls, All right OP
>>
>>1684319
Approach him.
>>
>>1684319
Look at vidya
>>
>>1684337
>>1684345
It's some kind of fantasy game. Like a Grognak the Barbarian comic. The main character is going around absolutely wrecking everything, before being arrested for stealing an apple.

You do not know why, but you feel the strangest sense of familiarity to it.

>>1684338
You approach him, he doesn't turn around but speaks.

"Ugh. . .what is it you want?"
>>
>>1684370
"To talk. Nice game by the way.

Long story short CEO's trying to convince me to help him win this endless economic war and I am meeting the competition to see if I should switch sides."
>>
>>1684381
Supporting
>>
>>1684381
Yes
>>
>>1684381
sure.
>>
Just had dinner, back now.

>>1684381
It spins around to look at you, staring you up and down.

"Huh. You're not from here are you?

So the Old Fart decided to resort to cheating. Funny, I thought SPI would have figured out how to do it first.

I guess if you want someone who wouldn't know the word 'innovation' if it critically hit him

Nice suit by the way. Looks to be the latest American Model. T41-B I believe. Oh, and that voice. You're speaking with a Charisma I. Are you from the Government?"
>>
>>1684653
Part of the government, Thing's tops side have gone upside down with constant set backs. You said a Charisma I, Does that mean you designed more advance and equally safe marks?
>>
>>1684653
>>1684669
"Safe. . .safe. . .little bit short on that. Made some newer models of the Charisma implants but no humans to test it on I'm afraid.

I had a talking fish. But its dead now.

So what do you want? I'm passing my grades. Mostly."
>>
>>1684692
What's your beef with the other intelligences?
Do you think you can cooperate with any of them?
>>
>>1684692
Currently seeing the other departments after the speak from the main man. What do you mean your mostly passing your grade? Also, What other devices have you made...and they aren't designed to be human safe? Never thought of how to clone a human and clone them for testing?
>>
>>1684692
What would you do If we were able to give you an actual factory, instead of a simulation. What would be your goals?
>>
>>1684692
Cool tech. I got some cool designs, back where I live.
>>
>>1684716
"What can I say? We all want the same thing I guess.

Nobody knows what will happen when someone wins. Maybe they just become the head of the operations and we their lackey. Maybe those of us who loses dies. Maybe it depends entirely on the gods that control the roll of a dice. In any case, none of us want to lose to be on the safe side.

My 'beef' with them? Let's see.

Old Man CEO is stuck so far up his own ass its no wonder he's full of shit. Adheres to "tradition" and old ways with predictable stubbornness. I prefer to work smart, not hard. Preferably not to work as much as possible.

MAJOR is a brute and a bully. Likes to beat up everyone else for their lunch money. Thinks every failure is a "lack of courage and dishonour in the face of the enemy." Everything is armies and military victories to him.

SPI? Well there's all sorts of things wrong with her. She'd do anything to win other than win fair and square. If she could figure out a way to steal ideas before I even thought them up she would. Likes to make a huge mess of things and turn your own shit against you. She is pretty hot though, from a digital perspective. If I were human she'd try to get into my pants and then steal my shit.

RIG'D is okay, we get along pretty well. But still, niether of us is interested in dying. His ability to hammer things together with duct tape and nails and get it to work while clearly having 0 idea how it or anything works works is actually impressive.

>>1684726
"Just getting by with the simulation runs. It's pretty hectic. But the result is always the same. Nobody wins. Because nobody wants to lose.

I've made SO many devices over the years. Problem is I never designed a good cataloguer. But actually, I think thats a benefit. if I don't know where everything is, then certainly SPI won't be able to steal it! MAJOR said something along those lines actually.

Nah, we're mostly robotics here but I think I could integrate some human elements. Well, sort of. I'm familiar with the Robobrain aspect of it at least. There ain't no cloning facilities or human DNA here to speak of."

>>1684728
"Research of course. Be great if I had my own research team. I'd have the manpower to actually finish most of my designs AND build them!"

>>1684811
"Really? I'd love to see them. Been stuck in this place for years now doing the same tests over and over. I'd win but ah. . .well, finishing these designs is lengthy and time between simulations is limited. I gotta have my downtime to you know?"
>>
>>1684908
We need to find the parameters of the war game, and what happens at the end.
>>
>what do
>>
>>1685003
Ask where is the computer that keeps track of the war game. See if we can't unlock the room to it, and see if we can find the log that talks about the war games and the parameters.
>>
>>1685003
Ask about where one goes to find the main office of valut tech so we see what happens when there is a winner
>>
>>1685013
"Down the hallway to the left, big door to the right behind the forcefield emitter. The one that I estimate a person with 10 INT and 100% sciene skill such as yourself would be able to unlock. If someone were to go in there and fiddle with it, wouldn't it be great for them to remember the program that told them so?

(mutters)
With a SPECIAL score like that its not like it wouldn't have been found anyway. . ."
>>
>>1685046
You can see my SPECIAL? Lewd Tell me, have you ever done up...Pip-boys or new models of them in the simulations?
>>
>>1685046
go in there and fiddle with it then. See what we can see and see what we can do.
>>
>>1685073
"Pipboys? I think I have the designs around here . . .somewhere. Might be a better idea to ask me to do it again later sometime, bit busy uh. . .planning for the next simulation. Yeah, that."

>>1685074
1 for this
>>
>>1685046
Go check it out, tell him, we could get him and the rest out of this 200+ year old game

>>1685074
+1 To this
>>
>>1685082
QM What do our All seeing eyes see in this room, In terms of designs sitting around?

Also backing this >>1685074
>>
>>1685089
Hey with the designs we could take all of them, and scan them with the sierra machine for copies, once we go back home.

Their could be some hidden gems on the floor.
>>
>>1685089
>QM What do our All seeing eyes see in this room, In terms of designs sitting around?
Chaos and halfhazardness. A lot of these designs are half finished and not completed, or even barely started.
>>
>>1685151
Damn, yet again defeated by you.
>>
Rolled 24 (1d100)

>>1685151
You do think they are all very interesting concepts at least. You consider swiping one, the one that looked the most finished, to have your followers investigate it.

>>1685074
Writing
>>
Rolled 58 (1d100)

>>1685198
>>
Rolled 25 (1d100)

>>1685198
heres the roll?
>>
Rolled 41 (1d100)

>>1685198
we can swipe things later.
>>
>>1685202
>>1685198
As you happen upon the door he mentioned, you catch in your eye the ripple of stealth fields. Several stealth fields in fact. Someone is hiding and waiting.

>What do?
>>
>>1685268
Stare at them, to the point that its uncomfortable. Make sure they know we seem them with the intensity of the stare.
>>
>>1685268
>act natural before capturing them
>>
>>1685268
Stare at them with our special eyes
>>
>>1685268
Just look at them until they come out.
>>
>>1685268
stare
>>
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>>1685291
>>1685314
>>1685343
>>1685346
You engage the robots in a staring contest.

After half an hour the logic of it hits you. And Cain.

>Cain
"Oh come the fuck on dammit. Do either of you really have all day? I'm a ghoul that will live forever and even I see how boring this is going to get really quick."

You simply quietly hold up your hand. Cain goes off to lie back on a bunk.

After a while, finally, it pays off. They decloak.

Its a sleek, almost feminine model of humanoid robot. One of them speaks with a womans voice.

"A man of conviction. I like that.

So tell me. Your little Ghoul-friend is right. I don't have all day. So where do we go from here?"
>>
>>1685376
You make your pitch on why You should win the contest, and then I go into the room and fiddle with the computer.
>>
>>1685376
You could tell me why you're stalking me.

I'm just going to the main room and see what this simulation perimeters are.
>>
>>1685401
supporting
>>
>>1685401
Supporting
>>
>>1685401
Supporting.

This makes me feel like we should meet everyone before fucking with the ZAX.

Side note, grabbing this ZAX for Big MT would be a huge windfall.
>>
>>1685453
Maybe the ZAX can think on it's own.
>>
>>1685401
>>1685408
>>1685436
"See, we're all built with eyes to see and ears to hear. But unlike the others, I'm the only one who actually uses them.

I'm actually quite aware of the status of the outside world. It was I who informed the others bout the war, took me quite a long time to convince the rest. I was able to tap into radio signal from the outside. I've learned quite a bit.

Well, that is until the Cult moved in. Information started to drop in quality, there's not a lot you can get from the last screams of someone begging for their life or monsters crunching up bodies.

But hey, sine that friend of yours doesn't care to pay attention to where he flops his arm about, he didn't seem to mid when I used a wire to tap into his pip boy.

And if yo're thinking all I am is just a glorified eavesdropper your mistaken. My stealth bots are the best, my methods experienced. Nobody else can, or ever will, be able to use them. And alll it a hunch, but you;ve been looking for a more reliable and expendable stealth force haven't you?"
>>
>>1685511
You are correct.
Do you happen to know anything behind this door?
If I get this open and can end the simulation. I can get you and your bots out of here.
>>
>>1685550
>Do you happen to know anything behind this door?
"Only useless details. That there is a Zax computer. The dimension of the room. Beyond that prying hasn't paid off."
>>
>>1685511
>What do
>>
>>1685560
Open door go into room and fiddle with the computer.
>>
>>1685562
>SPI
"Now wait just a minute.

Supposing the losers are killed off. Or supposing you touching something doesn't kill us all anyway.

Why should I trust you to enter that room at all."
>>
>>1685560
Find and talk to the remaining AIs
>>
>>1685577
Find and talk to the remaining AIs.

Alright, I'll come back here, later.

Go talk with RIGD.
>>
>>1685560
"How would you contribute to my growing nation? Are you hard programed to attack Chinese forces? Would you willing be subservient to Myself?"

Otherwise, go in and look at the Zax
>>
>>1685577
Be stuck here forever or have a chance.of freedom with the others.

Go inside the ZAX room
>>
>>1685589
>How would you contribute to my growing nation?
"The real question is, what could other nations contribute to yours. Because with me, that's how it'd go down.

>Are you hard programmed to attack Chinese forces?
"Attack? Let MAJOR deal with that. I can think of much more. . .subtle methods to use them. Though, from what I gather, that threat never materialized anyway. I mean, apart from the bombs."

>Would you willing be subservient to Myself?
"Oh? Wanna put this bad little girl in her place huh.

Take me home with you, I won't mind you being on top."
>>
>>1685579
>>1685587
2 for this
>>1685597
1 for this
>>
>>1685607
would you be willing to leave the experiment behind to work for me?

Supporting going into the zax room
>>
>>1685616
Change my vote go inside the ZAX room
>>1685587
>>
Gonna also get the turn update tonight too if I'm lucky.
>>
Rolled 57 (1d100)

>>
Rolled 9 (1d100)

>>1685647
>>
Rolled 37 (1d100)

>>1685647
>>
Rolled 36 (1d100)

>>1685647
>>
>>1685649
lol, normally I set my own DC when not calling for a roll, but this is fine too

>>1685647
>>1685649
SPI seems to see that she has no choice, and allows you to pass. A quick rewiring of the primitve shield emitter, and a hacked terminal, and you're in.

Meanwhile, far behind, within the ashes of the giants hand. . .something small and green jets from within into the air.
>>
>>1685714
We should hurry up.
>>
You didn't think this would happen. You thought you'd have more time.

You were wrong.

One little green spore, and then a bright flash of sickly green energy, and then moss begins spreading over the computers.


ZAX [---]
"WARNING: BIOLOGICAL CONTAMINATION DETECTED"

At this rate the Zax may be completely overtaken. You considered pulling out your flamer, but tht might just as well melt it.

There are options on the terminal, but so much time.


CHOOSE:
>If you wish to save most of the irreplaceable ZAX hardware. There's enough time to save one of the five (AI) program sets. The rest will either have to be left to their fate, or you could set the computer to self destruct.
>You could save all the five program sets, at the cost of losing the ZAX computers. Effectively you'd gain five low leve AI's with ZAX compatibility, but no ZAX and you can't just build one either. You'd be little off from where you started with nothing but personality disks and highly compact and ZAX-readable datasets.
>Screw all of this. Melt the damn moss and the computer. This vault is FULL of super valuable hardware that can't go to waste! You could set up a proper base here with so much vaulable vault tec!
>>
>>1685831
RIP
>>
>>1685831
>You could save all the five program sets, at the cost of losing the ZAX computers. Effectively you'd gain five low leve AI's with ZAX compatibility, but no ZAX and you can't just build one either. You'd be little off from where you started with nothing but personality disks and highly compact and ZAX-readable datasets.
>>
>>1685649
>>1685665
>>1685695

Thanks for rolling when nobody fucking asked you to roll.
>>
>>1685873
Your welcome
>>
>>1685831
I bet there is a super easy way to deal with this that OP always says there is in such situations but we never seem to able figure that out and op almost never says what it was.

Do we have any weapons or devices that attack biological matter but leave rest relatively intact?
>>
>>1685861
1 for this

>>1685895
I try not to rub it in or imply that everything the player does is "wrong" and that there was a "right" way to handle something immediately after you chose it. for example, the berserker AI problem could have easily been solved by a suggestion outright dropped by one of your followers.
sometimes there is an easy way. sometimes there isn't. in either case, figuring it out can be obscure and hard.
>>
>>1685908
How about we try the sonic Emitter on the plants?

Plants are living things, and the weapon gives out sound at lethal frequencies. If plants can grow with singing, it could be kill with some sonic emitters.
>>
Rolled 70 (1d100)

>>1685895
The only thing that comes to mind is the cloud, which in small doses harms organic lifeform but preserves non-organics (it is caustic to non-stainless metal in large doses however).

However it occurs to you that something like this would have been handy right now.

>>1685922
Hmm. Roll me a 1d100!
>>
Rolled 58 (1d100)

>>1685928
>>
>>1685928
With the sonic emitter with tarantula holotape, on a crit hit burst the enemy in flames.
>>
>>1685932
>>1685928
>>1685939
It is effective! Moss that you strike bursts into flames and ash.

But curses!, there's so much of it regrowing. You are able to buy enough time to save 3 of the five AI's now along with the ZAX's most important parts.

You also have the option of saving all five with the ability to download enough of the ZAX software to feasibly research, and then later build, a ZAX model. It would however, be incredibly costly and time consuming which is what you came here to fix in the first place.
>>
>>1685968
>You also have the option of saving all five with the ability to download enough of the ZAX software to feasibly research, and then later build, a ZAX model. It would however, be incredibly costly and time consuming which is what you came here to fix in the first place.

At least I bought us some time.
>>
>>1685968
Could we recruit the AI's to provide more fire power? I'm sure they have some sonic weapon robots built over this whole time.
>>
Rolled 44 + 10 (1d100 + 10)

>>1685979
Roll me a 1d100!
>>
>>1685979
Well we are in the ZAX room, so we can't run back and fro. Maybe that spy robot can send for help from the other AI's or we try to find the intercomm system.

Also you roll since it's your idea.
>>
Do we have heat ray or microwave weapons we could also use?

Is Cain helping out? We could give our sonic emitter to him while we try to save as much as possible to buy more time.
>>
>>1685979
If this doesn't work then I vote for:
>the option of saving all five with the ability to download enough of the ZAX software to feasibly research, and then later build, a ZAX model.
>>
Rolled 48 (1d100)

>>1685983


>>1685985
Dang. I hate rolling
>>
>>1685994
I think it passed, if the DC from OP is 46 (100-54=46)
>>
>>1685908
Can you tell us what suggestion it was for berserker ai?
>>
>>1686008
At least take an educated guess anon! Why not go back and see which companion mentioned what at least. In the very least go home and ask your companions on who mentioned it.
>>
Were there sonic emitter or stun grenades in fallout? Maybe we can use them. If sound is effective against moss, stun grenades should at least stop its growth for a short while.
>>
>>1686013
Because I'm a filthy phoneposter and it is troublesome to browse those massive threads.
>>
Threatened by something that could kill them all, the five programs drop their differences and get to work.


>SPI
"Everyone, we'll be using my secret radio frequency for this. Its the most effective. RND did you get the weapon my runner brought you."

>RND
"Yes, yes I'm working on it! . . .DONE!"

>SPI
"Transmitting to sector #1. CEO how many of these can you produce?"

>CEO
"It will take me time to reset our molds but I should"

>SPI
"We don't have time!"

>RIG'D
"CEO, I have an idea. I've looked at the design. Can you produce these common parts instead?"

>CEO
"Yes but why?"

>RIG'D
"These should work as substitutes. Send them to me I can assemble them based on the blueprints as needed."

>SPI
"That just leaves you MAJOR. I think you're most experienced with weapons usage."

>MAJOR
"The Major is THE most qualified for the maintenance and performance of weapons and anti-biological containment procedures! I am redirecting my forces to sector #4"

>You
[Wow. You guys work excellent as a team you know that right?]

>SPI
"Well. . .wow, yes."

>CEO
"Quite unexpected."

>RIG'D
"What do you know."

>RND
"Oh, uh, yeah.

>MAJOR
"Affirmative!"
>>
>>1686019
Well we did it anon, somehow, we pulled out of a 9 freefall.
Me with the Sonic Emitter giving enough time and you with getting the other AI's to work together.

I got us in this mess.
>>
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>>1686029
Wow, this is like some Saturday morning cartoon.

I bet this was the point of the experiment in the first place.

Anyway in case this is not enough. Since you allow mods to be cannon we could have cryo weapons. We can freeze the moss to stop it from growing.

http://www.nexusmods.com/newvegas/mods/37417/?
>>
>>1686031
It's like op is trying to give us a moral lesson of sorts. Like, we should work as a team to achieve great results.
>>
>>1686032
>>1686034
Seem weird you didn't show up when hell was breaking loose.
>>
>>1686035
I'm the same guy as >>1686019

I just connected to wifi. My ID keeps changing all the time on mobile network too.
>>
>>1686039
Well as long as we don't get butt fucked, I'm happy.
>>
>>1686029
Just as they finish production and the MAJOR's troops start moving in and hosing more of the moss down, the ZAX itself speaks.

ZAX
"Congratulations! You have suceeded in the experiment at long last. The Creators of Vault Tec would like to extend their heartfe-l-l-l-l. . . ." "WARNING. FATAL ERROR IMMINENT. AUTOMATIC SHUTDOWN OVERRIDDEN."

You bought time. More time.

But not enough.

You will only be able to save 4 of the program sets and what remains of the ZAX. This is probably the limit of what you can do without the moss further compromising your efforts.

But before you can start picking and choosing, they speak.

>RIG'D
"Stranger, we've come up with a different solution for you. Your original mission was just to obtain a ZAX production module? Well, we have one for you. And we're willing to give it to you. Plus enough robots to carry the rest of the ZAX mainframe uncorrected, and a few other goodies we've cooked up from each of us.."

>CEO
"We've also come to a decision."

>SPI
"We've been at each others throats for a century now. This is the first time we've ever worked together. We've fulfilled our mission. That means more to us than you can possibly know."

>MAJOR
"None of us want to leave a man behind either."

>RND
"We've lived long enough lives to see the experiment fullfilled. I think, we would rather die together than live apart."

---
CHOOSE:
>Allow them to go together, as per their wishes. Get a very intact ZAX and the goods.
>Insist that 4 of them would do more good to the world to carry on the legacy. Maybe one of them will be willing to stay behind.
>Take all 5 of them, forgo the ZAX entirely. Hopefully we still get the goodies and there's enough time for blueprint now here to make a new one in the future.
>>
>>1686043
I feel we should rebuild the ZAX entirely and let the 5 men band keep on living. It's going to take money and time, but I feel it's the moral choice.
>>
Might fall asleep, also work tomorrow. Don't forget to vote!

>>1686048
1 for this
>>
>>1686048
Yeah, I like these guys and now that they know that they should work together they will be amazing as a team. Even before we bought more time by having them cooperate, we had a choice to save them all and get ZAX software to rebuild it in future. Now, we could recover more of ZAX and have easier time building one.

op could we use robotics boon here to have the cake and it it too?
>>
also I want to see SPI flirting with James Bond
>>
>>1686054
Unfortunately, not this time.
>>
>>1686052
>Take all 5 of them, forgo the ZAX entirely. Hopefully we still get the goodies and there's enough time for blueprint now here to make a new one in the future.

>>1686052
Can we use our Robotic boon?
>>
I feel we should take the hardware corrupted by the moss (after we remove the moss) anyway so that it's easier to reverse engineer.
>>
>>1686060
Supporting this.
>>
>>1686060
This
>>
>>1686060
Also this, lets take all the technology that we can.

I think we may have found our general purpose AI for the Nation. Even IF we dont find anything to help us build the factory faster we dont have to spend time on making an AI.
>>
>>1686070
CEO is great
Maybe we will finally set up some trade with NCR selling them general crap like stimpacks or whatever and CEO would make sure that our production and costs are at max efficiency.

Maybe the RnD AI will finally grant us separate research action.

MAJOR will obviously help will our robotic combat efficiency.
>>
>>1686078
>>1686070
What I know is while we don't get the ZAX machine. We get the Great AI that come from the Vault.

CEO for that production, and what do you know we're building a robot production factory.

RnD for that research, and what do you know we're always researching shit, and that holotape games, is a added plus.

MAJOR for that robot military, and what do you know our army is mostly of robots.

RIG'D for that unknown tech, and making it work, and what do you know we have a alien ship, were many parts of it doesn't work.

SPI for that spying, and what do you know, we always in need of spies, to know what is happening. She could tap in radio signals from what we know.
>>
>>1686084
Don't forget that we'll get blueprints and maybe some parts to research and build our own ZAX
>>
>>1686087
Yeah that too, and what do you know, we\re always in the need of super computers.

Well our small alien craft can carry 6 people.
So Us, Ghoul, 5 AI's.
That's 7 people, so gravity beam one of them with us, or just get them to fit.

>Your original mission was just to obtain a ZAX production module? Well, we have one for you. And we're willing to give it to you. Plus enough robots to carry the rest of the ZAX mainframe uncorrected, and a few other goodies we've cooked up from each of us..

Also don't know how we could move the whole computer with us, if we only have a small alien ship. So it would be best taking all 5 with us like we deiced.
>>
>>1686092
I think they suggested that their robots will carry it all the way. ZAX mainframe is massive, probably bigger than the scout craft.

Maybe we'll be able to do an exodus kind of thing? Have the AI's strip absolutely everything from the vault, take all of their robots and carry it all the way to Big Mt. We'd provide fire support on our ship with heat ray and nukes to keep hostile flora away.
>>
>>1686098
Cant we just use the gravity beam to haul it back with us? If we could transport some 6 brahmin then the computer, or at least part of it, is not that bi of a stretch.
>>
>>1686098
>>1686103
>I think they suggested that their robots will carry it all the way. ZAX mainframe is massive, probably bigger than the scout craft.

Yeah that's what I thought, it's were we encounter lots of problems.

1,500 miles passing through Legion and maybe NCR land. We may need to move around the storms. With robots carrying the shit.
400+ hours if Robots have walking speed. 150+ Bike speed, this is using the straightest line, so add some hours to it, since you got to go around stuff.
>>
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>>1686103
>>1686098
Forget map
>>
>>1686110
And across mountains? Better off with the flyer. Otherwise we have to babysit an incredibly delicate machine for over a week and hope no asshole does potshots that just happen to hit the CPU.
>>
>>1686116
>>Take all 5 of them, forgo the ZAX entirely. Hopefully we still get the goodies and there's enough time for blueprint now here to make a new one in the future.

With this choice that we're making they will be able to fit in our ship.

>You bought time. More time.
>But not enough.

Also we're limited on time in OP post. Since the Moss is taking over, no matter what we do. We can always come back to this vault, but even after a few hours the moss would take over the whole thing.

Somethings the AI can get are some blueprints they have, RnD can get his games, but really we can't do much that uses lots of time.
>>
>>1686103
I don't think you quite realize how big ZAX computers are. Our ship can hold 6 adults if we pack them like sardines.

>>1686109
NCR shouldn't be a problem. For Legion... Well let's hope that with SPI's help we will be able to avoid detection.

>>1686116
I mean, if we can, we should. But I'd still like to come back for the robots and try to move them across
>>
>>1686043
>Take all 5 of them, forgo the ZAX entirely. Hopefully we still get the goodies and there's enough time for blueprint now here to make a new one in the future.

With these five we could probably design a better computer, make it cheaper, with stolen industry and out of duct tape, protectotron parts and a pilot light.


>>1686103
>>1686109
Based off the wiki page it seems feasible that we could move / carry it with the alien craft with some degree of difficulty but it most likely would fit into the scout's hold.

http://fallout.wikia.com/wiki/ZAX

It looks to be at most a few(4) meters long, maybe two wide and two tall.


>>1686119
Actually I'd point out they are right, we've been stealing multiple brahmin on every run into the Legion's land so chances are that the storage space works differently from how we think.

Anyhow we aren't taking ALL of the ZAX just the valuable / irreplaceable stuff we plan on replicating the rest later and rebuilding it.
>>
>>1686119
I am talking about our tractor beam or whatever. If we could transport 6 brahmin from legion lands then we can do AT LEAST part of the computer. I dont see how our courier flew the ship with 6 brahmin sitting next to/on top of him unless they were not stored somewhere else.
>>
>>1686121
1 Human can fit in the Cockpit
5 Humans can fit in the Storage.

Also remember AI will come with us and the ghoul. So we're at 7 people, the AI's of course can sneeze together.
The things we're getting are some important blueprints, holotapes, and other small things.
>>
>>1686122
But if there is a chance to salvage the most important/hardest to come by bits of the ZAX we should do it.
>>
>>1686059
Can we use our last general boon on this?

Also that sucks we can't use our robotics boon on robotic stuff.
>>
>>1686125
We don't have any boons left.

Maybe someone could draw something relevant.
>>
>>1686122
>>1686124
Agreed.

We should also reseal this room as soon as we are done to try and contain this moss for now. Get the AI's to seal any sorts of ducts or pipes in or out of the room.

If we are lucky we can seal the moss in there and the rest of the Vault can remain fairly functional for us to salvage or use later.

>>1686125
We used that awhile ago in the sunken city.
>>
>>1686125
Pretty sure w used it to avert disaster during the NCR military expedition, I think we only have the robotics research boon left.
>>
>>1686127
>>1686128
Pure disappointment.

>>1686043
>take them all and the designs with whatever else we can snatch
>if any resistant tell them nobody is left behind
>>
So I guess we will need to find another Vault to grab a ZAX from seeing as this one didn't work out and I can't be bothered to build one.

The first logical thing to do would be to ask the other BOS groups if they know of any Vaults that they have yet to secure and if we can join them in searching for tech.

Another would be to go to the NV area. As there are multiple Vaults with advanced computation systems and such which most likely will have been untouched allowing us to make use of them.

Alternatively we could travel to the Glow and into the shit there as it is known that there was major government research and development there. So a supercomputer seems like a likely piece of technology.
>>
>>1686132
ZAX aren't in every vault. In fact they are quite rare
>>
>>1686134
I am aware of this but the alternative is making one ourselves.

Anyhow we might find something useful as we comb those vaults. So it has it's benefits. Not to mention better relations with the other BOS.
>>
>>1686138
Yeah, we should try to get locations of other vaults from this one if we can
>>
>>1686134
>>1686132
>>1686138
Here is what we're getting out of this vault today. Right now.

5 program sets = AI's
Even without the ZAX they will do what they are good at.
Each of them will bring blueprints and holotapes with them.

We get the blueprints and maybe some parts of ZAX so we can build one.
Gain knowledge to build a ZAX.

So the soils of this mission, is 5 AI's with their most important blueprints as well as ZAX blueprints and some key parts.
1 ghoul that is good at something I guess.


The future, the AI's go to work in their fields, ghoul goes ghoul stuff. And either we keep looking for another ZAX or just rest for a bit, awaiting another adventure.

I say we did a good job, we're gaining a lot more than we came with. I will say this has been a sucessful mission.

P.S We report to the BoS the result of the chapter telling of the cult and killer plants, left out the AI's, show dog tags as prove.
>>
>>1686140
And don't tell BoS about the ghoul.

BTW, the ghoul is a great combatant the likes of Riddick and Ulysses. So we got a pretty potent companion.
>>
>>1686140
Might want to mention to them that they did succeed in their goal of killing the super-mutant general they were sent to eliminate.


Then we head back east and get back to work on various things.
>>
>>1686147
Yeah. Just tell they are dead. Give dog tags as proof after we drop off the others.

Then we can get some much needed parts.

Their are also factory parts in MLA lands, we get the SPI AI and us with maybe the Chinese girl. So in the future that's always a option
>>
>>1686060
Support this.
>>
Remind me what year it is
>>
>>1686158
sometime in 2285
2 years to fallout 4
Fallout 4 starts oct-23-2287
>>
>>1686163

There's a fallout mod called Resurrection, it's set in 2170 and the plot revolves around ghouls who managed to turn normal but not without side effects and great costs. It is set in New Mexico.

https://en.m.wikipedia.org/wiki/Fallout_1.5:_Resurrection

If we ever feel like turning ghouls normal we could get their research and improve upon it.
>>
>>1686121
I wonder how many people we executed because of those brahim
>>
>>1686178
Probably very few since the Legion practices private / agrarian farming communities. At worst we've made a few families far poorer but they'd probably survive.
>>
Also we need to do the following at some point:

1) Go to San Fransisco and meet the Shi and BOS that (secretly as of FO 2) live there.

2) Go to Vault city. Gain access to their medical database via the vault computer in return for some of our own or steal it / sneak in. Will explain as we do so. Should also endeavour to acquire "Vault city inoculations" and "Vault city training" while there.

3) Head to Chicago and see if we can't find the surviving Enclave.

4) Perhaps go to the Capital wastes as well and try and get as many of them out safely or something.
>>
>>1686205
Vault city may be fully assimilated into regular NCR with Yaunker's reforms. I can't imagine him not milking it for all its worth.
>>
>>1686218
Very true but the character of FO 2 got shit from there and we can probably pick up such things seeing as we just need to get access to the first level of the vault / the med database. The inoculations are quite important, as they increase radiation and poison resistance permanently but they are in fact a secondary concern.


The goal is to find the design data for the "Phoenix" Implant. Which raises the energy and fire defence of the individual.

http://fallout.wikia.com/wiki/Phoenix_Armor_Implants

This mission also grants us access to level two version of both the Phoenix and of the Sub-dermal plating but these come with the penalty of lowering the Charisma of the augmented by 1 point however it is not stated on the Wiki if taking both of these augments lowers it further or if it remains a 1 point decrease.
>>
>>1686220
We can't have our perfect special scores we messed up!

We could take the implant so that we can develop a better version, maybe using alien materials.
You know how we managed to pack all of augs we have into our soldiers even though they didn't have 10 endurance. Our incredibly advanced medical facilities, technology and medical specialists could remove all negative effects of augs
>>
>>1686260
True but the first level of the augment presents no penalties.

I assume the decrease in Charisma is because the second level is more visible. Thus making the augmented seem less human / normal.


Point is however it seems like useful and valuable technology seeing as the basic tech could also be applied to robots.
>>
>>1686268
That penalty is subjective as fuck. Currently it is obvious that our soldiers are augmented but that didn't incur charisma penalty.

Maybe the augmentation in question makes person not aesthetic. We could refine that part with out knowledge.

Speaking of searching for more augs. In fallout 2 you could get increased special score by installing augs in San Francisco. I wonder if they are the same as the ones we have or if we could stack them.
>>
>>1686268
We also already have an armour weave, don't we? Might be incompatible with the phoenix implants
>>
>>1686280
>That penalty is subjective as fuck. Currently it is obvious that our soldiers are augmented but that didn't incur charisma penalty.
That is because, from OP's description, the augments are mostly unnoticeable except for the eyes.

>Maybe the augmentation in question makes person not aesthetic. We could refine that part with out knowledge.
Yes especially with RND.

>Speaking of searching for more augs. In fallout 2 you could get increased special score by installing augs in San Francisco. I wonder if they are the same as the ones we have or if we could stack them.
Almost certainly the same ones but we should still check.

>>1686281
The way the wiki describes it is your character can have both but I could be wrong as it doesn't go into great detail in my opinion. On the other hand I ain't gonna go playing FO 2 to find out.
>>
Is QM kill?
>>
>>1686605
QM is always kill
>>
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This is how we'll go back home.
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>>1686720
Seems good. Supporting.
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>>1686720
Very cute
>>
>>1686720
Nice Drawing let's see if the OP rewards something for that.
>>
If we have a boon I feel like now is the time to use it...and also gain some sick shit too.
>>
>>1687707
Well, it depends on how the QM likes the art.
>>
OP working Today
Should be back after he wakes up on Friday
>>
Also, anyone got ideas for more augs for our troops and people?

I mean we can obviously improve on the current ones but I wonder if there is something we are missing that would be very useful.


One of the few obvious ones I can think of would be a "IFF" tag in the palm of their hands or something. That would allow them to use their weapons, that way enemies couldn't make use of our guns without modifying them significantly.

It could also be made to work as a "key card" / "credit card" system like we've discussed previously. Allowing them access to facilities, their bank account and so on. However for something like that it would need to be something you can activate mentally in my opinion to prevent it's abuse by criminal and foreign elements. As they could capture a troop and remove the augment or limb to gain access to money and government facilities.
>>
>>1688807
RnD knew we had a Charisma I in us, so who to say he can improve on the design.

Also are we limited by having our SPECIAL at 10, we should ask OP if we can go higher.
>>
>>1688807
And about that password system.

We could always have a hand/finger print scan, voice activated thing, eye scan, but you know if a foreign agent can cut it off, they'll use it.

Or a full body scanner for the top secret places, that scan your whole body for the chip that is place somewhere in the body.
>>
>>1688808
True but those designs haven't seen actual testing yet. We can obviously do that but we should acknowledge that they are almost certainly not safe for human use.

>>1688814
True which is why I said that the aug should be something activated by the user. That way it can only be used by them.
>>
>>1688820
>True but those designs haven't seen actual testing yet. We can obviously do that but we should acknowledge that they are almost certainly not safe for human use.

Just thinking about it, the AI's will be great for our civ.

RnD didn't have any human to test it on, and he didn't have any animals. The only thing he tested on was a fish, that made it talk.
>>1684692
>I had a talking fish. But its dead now
So we give RnD some resources, he's be alright, since he only had robots to test on, no living thing.

Who knows, he can test on the brahmin, worst that can happen is beef is served. Their also is the rad roaches you find, Maybe he can test on the lobotomites
>>
>>1688820
Here is the amount of Lobotomites/Brahmin we have.
+67 Captured Male Lobotomites.
+55 Captured Female Lobotomites
+34 Herd Animals (Brahmin/Bighorn)

The females for the most part are used for recreational purposes, while the males, for the most part are not.
>>
>>1688824
>>1688829
True but I'd argue we need human, not lobo's, for testing. Seeing as more or less everything in a lobo's been cut out and replaced they aren't exactly an accurate representation of a human.

Honestly it's a shame we don't have some monkeys or pigs or something.
>>
>>1688835
Well anything will be a improvement than a fish.
Cows are known to remember a long while, while not as smart as monkeys, or dogs, they are at least a step or two higher. Since that's the only thing he can use for now. We also should take baby steps, so it's not rushed.
>>
>>1688840
Agreed. We should look into getting some test subjects for the later stages to make sure it's working right and for stress testing.


I believe the Legion would suffice as a source for these people.
>>
>>1688844
Also thinking about it from a money stand point.

We could host a zoo, of course filled with talking animals, people would pay money to go see that. And who knows in the future we can do some cloning, to bring back lost animals.

We could make New-berry Springs, or Trona a tourist point for our civ. Since looking at the stats it's doesn't have lots of tech like New Washington, so it's be safer in that regard.

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!
>>
>>1688849
True but I doubt we'll be see many if any tourists until after the Legion war. By which point our nation should be so much larger and stronger that we will have far more settlements to discuss and make use of.


Which reminds me, we should bring RIG'D with us to the Commonwealth. Then we can have him salvage all the broken robots and machines in the region to help us establish and maintain a presence in the region, allowing us to salvage more quickly or even create a permanent holding.
>>
>>1688856
Agreed. Right now, we most likly have a full cargo filled with goodies after we get all that we can from this vault. So here is the planned route for us, tell me if we need to change something with it.

1. Go back home with goodies, AI's, maybe ZAX if OP allows, with the pic.

2. We have to tell the BoS what happened to the outpost in Texas, dog tags for proof.(They said they will reward us with factory parts, Last Thread)

3. After getting stock up from BoS we take RIG'D with us to the Commonwealth. I already have a place in mind, Vault 111 will be our base in the area.
(We know because Meta reasons, we're going to find out were it is.)
But Vault 111 works so well, but we may not be able to open it, but the other dudes could, as maybe it can be open on the outside, we do have a pipboy. Also the vault would be the safest place.
>>
>>1688861
>So here is the planned route for us, tell me if we need to change something with it.
I'd argue we need to do a little containment work on this vault before we leave. Securing the door and such, sealing the moss away so we can return later and make use of the vault without having to clear all of it.


As to our base in the Commonwealth, I'd argue we aren't going to go with Vault 111 as I'd argue we might instead want to take over another vault which is more functional or doesn't conflict with the Sole survivor's story. Just to be on the safe side. As well as because our knowledge of how the Vault was opened by them is fairly minimal. Still that is something for later consideration.


Examples of alternative vaults being:

http://fallout.wikia.com/wiki/Vault_88
http://fallout.wikia.com/wiki/Vault_95
http://fallout.wikia.com/wiki/Vault_114
http://fallout.wikia.com/wiki/Vault_75


These are all in different states of repair, functionality, size and occupation but the primary thing to note is that they all have power, aren't irradiated, can be fairly easily captured and once secured should remain that way.

Plus we can look into securing some of the pre-war military facilities (and robots) too.
>>
>>1688872
The plan route was just the places we'll go with the ship, but you know I agree what you're saying about sealing it.

>Vault_88 One Ghoul, in need of most repairs.

>Vault_95 We have to fight a faction and by what the wiki says they are a dangerous force.

Similar to raiders and the Capital Wasteland's Talon Company, most Gunners will attack strangers on sight. They differ from raiders in their lack of drug dependency, use of superior equipment (they often come equipped with military-grade armor and rifles)

The Gunners possess functional Vertibirds, which permits them to employ vertical envelopment and air assault tactics, transporting two to four man strike teams with one or two attack dogs. The player can even find gunners trying to steal vertibirds from other factions.

>Vault_114 We have to deal with hostile Mafia

>Vault_75 Gunners again.

I'll say we go with Vault 88. Vault 111 is too small, and some people like yourself don't want to mess with the story line, don't know why. So the other vaults, we're going to face with lots of hostiles, I feel the best plan of action is sheath, don't let our present be known to everyone, when we barely came here.

With this other vaults, We have to fight for the vault, rumors will spread, people will know of this new group, people were raid us, like they raid settlements.

So the Vault 88 is best for sheath, most room for customize, and fairly easy to get a hold of. With our small alien ship, it will be the most well suited for us.
>>
>>1688872
Also looking at Vault 88 it's filled with veins of uranium, and a legendary deathclaw, that we can keep alive.

The commonwealth is filled with deathclaws, so I'm in favor of maybe capturing some.
>>
Morning guys, had work yesterday, should be free today. Just gonna get some chores outta theway
>>
>>1688897
The prodigal son returns.
>>
>>1688897
Cool. Something I forget to say is I like the AI names.
>>
>>1686720
Heh, that's pretty nice anon.
>>
>>1688919
Senpai noticed me!
>>
5 hours later no updates. ;(
>>
>>1686060
>>Take all 5 of them, forgo the ZAX entirely. Hopefully we still get the goodies and there's enough time for blueprint now here to make a new one in the future.
LOCKED
>>
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>>1686060
>RIG'D
"I'm going to miss this place. All my toys."

>SPI
"So many countless years of planning and plotting."

>RND
"All those designs . . . Better integrate my games though."

>MAJOR
"Soldiers! You have served with distinction and am proud to have commanded you! DISMISSED!"

>CEP
"Hmph. What a waste."

Having already studied and used the Platinum Chip numerous times, for just such an occasion as this, you and the Brain developed a specialized port to connect it to conventional computers. It's miracle super transistors would be able to hold the massive, though incredibly encrypted, data of the five programming sets. Each a split personality of this ZAX computer.

The downloading process takes time. Time you spend with your sonic gun and the remaining robots to beat away the moss as much as you can. With a bit of luck you withdraw the chip, just in time as the very last of the moss takes over the system. But not the automatic self destruct sequence takes place. You grab your bagful of goodies, no time to catalogue them now.

>Cain
"Fuck, this place is gonna blow our assess to the moon. How the hell do we get out of here?"

>You
[The way we came in!]

>Cain
"Did you forget about the giant plant monster?"

>You
[Oh. . .well, damn.]
>>
>>1688879
The Gunners for the most part aren't as threatening as they sound.

What it means is that they make use of, in most cases, american army uniforms and combat armour at higher levels. Along with the very occasional suit of PA but those are reserved for "bosses" and such.

Their weapons being things like combat rifles, assault rifles, rocket launchers, combat shotguns and 10 mm pistols. Along with frag grenades, Molotov and in one or two cases, a fat man but I doubt they would deploy one of them inside a vault and they are seemingly only ever deployed on bosses. At the lowest levels they may spawn with pipe weapons but that is just a balancing thing so we should probably discount those.

As to them having functioning Vertibirds, never in my experience did I encounter any Vertibirds held by their forces even after eliminating at least 200 of the bastards including at least two bosses and various bases.


As to V-88. It contains one (sentient, pre-war scientist) ghoul and many feral's along with other threats like mole-rats. It is however one of the largest and easiest to make use of underground institutions as it not only nets us the design documents of all Vault-tec but also multiple pre-war experimental prototypes and such. Extremely useful.

As to V-114. It contains a few gangsters equipped with sub-machine-guns and such. Not a threat to anyone wearing serious armour or robotic forces like we use.


As to the potential for rumours to spread, I would point out that most of the Vaults can be resealed and that even if they couldn't, that most groups in the commonwealth are far less capable of offensive actions than they might at first seem. Plus news travels slow in the commonwealth seeing as you can become the general of the minutemen and yet still have members of it seemingly not respect your authority.

Anyhow Vaults are easily defended seeing as most enemies we might face would prove unwilling to do significant damage to the Vault or to take significant losses. Ignoring groups like the Institute whom for the most part ignore the surface or the Gunner's who as Mercs won't exactly be the ones starting a war from which they aren't getting payed.
>>
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>>1689085
The answer comes to you in the form of a vehicle brought from RIG'D's shop.

---

Monsters, creatures, and beasts hoarded around the Vault Entrance like a siege, ready to flood and swarm in the moment the doors opened.

From this mass of flesh and vine burst forth a steel clad vehicle with massive buzzsaws to the front and sides, its twin occupants firing away with flamers, incinerators and dropping grenades behind them as they rush for the UFO.

Hopping aboard, the Courier jams the throttle forward while firing the heat ray, incinerating the great vines, branches, and flying things attempting to swarm and engulf the ship. Just as a mighty handis about to enclose it, it breaks through the treeline and into the sky, fleeing from a swarm of black darkness and away into the horizon.
>>
>>1689118
The vault was set to fuck this area for sure...right?
>>
>>1689120
The cultists did this, not Vault tech.
>>
going to be some more delays, at least I am home though. should be free tonight for sure.
>>
>>1689135
What timezone are you in, QM?
>>
>>1689118
burn it all
>>
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>>1689135
>4 Hours gone

So we're taking the AI's in their robot form or just taking their minds from the ZAX?
>>
>>1689593
Taking their personalities stored on the platinum chip and the design of the ZAX
>>
So, we should actually set a fire.

EVERY computer room in the world with big, important computers has an integrated fire suppression system.

In our modern day an age, this typically takes the form of non-reactive compressed gases being used to displace and drain the oxygen from a room. HOWEVER, the newer, modern, an generally more effective means of doing it is essentially the above...but with an added refrigerant element, to try to curtail any heat damage. Unfortunately in the real world, the latter often requires having to integrate in toxic gas mixtures that are lethal to most organics.

Fortunately for us in the game, Fallout has cryo tech, and this vault was wholly occupied by bots, and the Zax computer is VERY important. Accordingly we can really anticipate that activating the fire suppression system ought to freeze that fucking moss solid, poison it, AND allow our bot friends to administer to it without worry all the while.
>>
>>1689614
It's too late anyway seeing as it's already overwhelmed the ZAX and we've left the Vault.
>>
>>1689614
Good point but QM says no.

How a moss spore can grow to encompass a whole 4m computer in minutes without nutrients, I dont really know.
>>
>>1689632
And in fallout a human can become a ghoul which becomes a tree-person. Science kinda goes and sits in the corner and crys with fallout.
>>
>>1689639
Thats a completely different level of hand waving. Not even close.
>>
>>1689665
It feeds of electricity and airborne FEV.
>>
>>1689632
>>1689631
Seems more like players didn't see the simple solution through the incredibly thin smoke screen to me, but oh well.
>>
>>1689678
What are you even
>>
>>1689692
I dunno. Maybe it feeds on the metal, and the electricity powers it so it can grow faster, all because of FEV.
>>
>>1689632
>You
(Yes, that DOES seem bizarre. . .and impossible.

Law of conservation right? Well, where did all of that plant mass come from? It certainly wasn't raining and there was little soil to speak of. Something is not right here.)
>>
>>1689929
The moss, came from sunlight, and vault-tec lights in the vault act like sunlight.

>The lights in the vaults used Simu-Sun technology, making it feel just like the outdoors, with only a fraction of a sunburn risk. The lights in Vault 101 were kept on all the time to prevent a radroach infestation.
t.Wiki
>>
>>1689947
Mental fuckery. Apparently good enough to fool Zax sensors too...?
>>
>>1689989
The moss is magically or something. It's bad news, for all in it's path.
>>
>>1690003
It's a bit of a lazy explanation.
>>
>>1690011
Well we could get a sample of it, and research it for a better explanation. But it will fuck us up, growing everywhere. So for now we get crazy/lazy explanations.
>>
As you catch your breath and fly back to the Cheyenne Mountain (For you had run half out of fuel) you look over the goods the programs gave you.

MAJOR - Combat Formation Upgrades for your robot to improve robots in various settings. There's one here for urban combat.
SPI - A superior digital radio design! This should increase our range enormously and provide bonus encryption, making it uncrackable.
RIG'D - Some sort of weird multitool with the words "just try it on stuff and see what happens"
RND - The blueprint to produce a ZAX machine and boy is it /expensive/ and big.
CEO - A basic robotic production module. The exact thing you need to get the robotic facility working once you build it. It wont be intelligent or sentient, but it will be able to perform.
>>
>>1690089
yay. That's all good stuff.
>>
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>BONUS
>Miles
"Yes, that's it. That's how I remember some of the robot assemblers were like."

Arcade, Dr. 0, and your Brain have managed to speed up advanced replicator research for larger components. Originally the idea would have been to simply upscale the replicators to have them print out huge parts but this would be quite expensive.

Instead, they have figured out a way to replicate large components by a series of turns and manipulations by robotic arms, slowly growing a piece through applying it under a single conventional replicator. It is akin to how a spider might cocoon its prey in fact, growing the large component in small bits.

RESEARCH COMPLETED! Now just needs a final action to build it, and we can now replicate large things!
>>
>Civ
Trona still has some scrap, which has finally reached your base and added to your metal reserves.
>>
If people forget what was chosen for this turn here it is.


>construct
Expand robot facility
(Posted in last Thread)

>civ
Scrap what we can from the outposts and the rest of our territory

>research
Continue replicator research

>hero
Scavenge for robot factory parts with saucer
(Posted in last Thread and this one)
>>
>>1690312
So can we begin researching the inertia drive with our hero action now?
>>
>>1690328
We have to wait for OP to post the new turn. Also that seems more like a research action than a hero action.
>>
>>1690382
any action can be replaced with the research action, i'm suggesting we replace the hero action.
>>
>>1690395
We could, but then what do we do with the military action?
>>
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All is, relatively, quite on the Flooded City. Your robots assist greatly in patrolling and exterminating any remaining bugs, while the Microwave Tanks do regular sweeps of the building.

Light skirmishes are being conducted against any remaining MLA infiltrators or "Fishmen" mutants.

Your soldiers get a glimpse of the NCR's "VC" Stormtroopers that have arrived. These are a very different breed of NCR soldier.

They are all built strong. Not the huge lumbering giants like the Stone Men, but like brick shithouses like Riddick or yourself. They rival your own soldiers in stature and size, and in some cases, are even taller or more muscular. Oddly enough they also share similar facial features, particularly an impressive chiseled jaw and broad shoulders.

In addition to strength, their gear is the best you've seen. Certainly better than even what your own soldiers are equipped with

All of them have energy based weapons, either the latest Gauss Rifle (the M72 or the YCS/186), the Wattz 2000 Heavy Laser Rifle, or the Winchester P94 Heavy Plasma Rifle. They are all strong enough to hold these big energy guns in two hands rather than hip fired, and you see they all use only Max Charged MF cells. This sort of loadout you've only seen in the Brotherhood of Steel or the Van Graffs. In comarison your own soldiers only have the regular Plasma and Laser rifle variants.

Each of them wear Old-World Tesla Heavy Armor. Although they aren't PA, these are arguably the next best thing, covering a person from head to toe in heavy plate (though requiring the strength and endurance to wear it) in addition they have numerous Tesla accessories that both improve energy weapons damage and greatly reduce incoming energy weapons projectiles. It's also clear from seeing portrusions on the soldiers necks and arms that they have armor implants too. Its ugly and leaves some bad scars, but no doubt effective.

When removing their helmets you see that on each eye they have a Pip-Boy visor, one red and one blue. One seems to improve communication skills, the other provides emergency medical knowledge.

Last but not least it is very clear they also have implants much like your own soldiers. You can't know for sure which ones, but you suspect you might not be wrong to say most if not all of them. And yet that doesn't explain their apparent. . .superiority to your own men in some and many cases. You are almost sure that these men were superior specimens of human beings /before/ the implants than your own soldiers and populace. The implants have placed most of them a step above even your own men.

In conversation, your soldiers and followers learn that these men are from a division that all come from Vault City. They seem to share an almost brotherly camaraderie with each other, and an heir of superiority among them, and they appear well educated (which is something many of your own forces have only begun in your conventional school).
>>
>>1690402
I dunno, what are we going to do with the Hero action if not research?
>>
>>1690463
Let him do Courier stuff? Isn't that how we got the ZAX's AIs?
>>
>>1690463
We could use the hero action to go talk with the BoS and tell them what happen to the BoS down in texas

>>1678585
>According to records from the Lost Hills, a paladin named Rhombus of the Lost Hills was sent there in pursuit of a Super Mutant General of the Master's Army by the name of Attis. Whether he was successful or what ultimately became of his chapter is not known. If you do find out, I would appreciate learning what became of them."

They would at least appreciate it, so maybe we can get a reward from it. Like the parts we were asking for.

>>1690502
We could go to the commenwealth or more vaults for more supplies
>>
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>>1690441
You get to see some of their combat prowess in skirmishes against the Super Mutants.

They are well disciplined in combat, showing NCR and Ranger military teaching. But there's more. From their swift movements, and from the pip-boys on their arms, you see that they are all equipped and using V.A.T.S.

Beneath their helmets they also have some sort of pipboy visual enhancer. One for each eye, a red one and a blue one. Through conversation by some of your soldiers, you learn that the red one is a communications enhancer and the blue one provides medical knowledge.

Their combat medics are also impressive. Their medical knowledge and education for wound treatment is in practice on par with your own doctors, though your followers of the apocalypse beat them in higher theoretical sciences. But what sets them apart is the medicine they are using.

Instead of stimpaks, they use what is called a "Hypospray". It doesn't use a needle, but somehow creates and fires a hyper personalized mist which bypasses human skin and enters the bloodstream or the affected tissue directly. This means one device can safely be used on multiple people without risk of transmission of disease. Whatever medication inside is even more effective than Super Stimpaks!

God I hate the captcha that is 'click until all images are gone' it is SO slow. even voice to text is better.
>>
>>1690463
>>1690502
Also with the sierra machines we could pump out pip-boys, by scanning them and using our materials to make them.
>>
>>1690441
>>1690511

..... Well fuck those guys
>>
So...I think we need to destroy or disable Vault city to stop the NCR getting more of these VC troopers.

An obvious answer being to overload it's nuclear reactor and send the thing sky high but that requires getting into the Vault and out again so outside of SDI's droids I doubt we have forces expendable and good enough.


Also if we can prove the Stone men and such are clones / gene-modified humans we can get the Commonwealth / DC BOS to help us since they hate all permutations of non-human life. Including things like supermutants, ghouls and these modified super soldiers as well probably.
>>
>>1690539
>pip-boys,
Totally. That's the path to creating more companions.
>>
>>1690561
Alternatively we let Elijah roll in with his army and send an operation while the NCR is busy with them, but then that risks Elijah dealing too much damage once he strikes.
Hm. What if we told Crypto to attack the NCR?
>>
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>ALERT
There are 3 more turns until your contract is done. Your forces will be leaving with the evacuation convoy in 2 turns. Transportation back home once they reach an NCR safe place will be provided free.

The NCR trusts you enough to divulge information. They are planning an assault next turn to clear out more of the city and extend their front lines.

If you wish to perform any actions to aid in this, or to infiltrate any MLA bases, soon would be a good time.

---

The NCR trusts you enough to offer more trade deals.

They would like to share the technique for producing Hyposprays. In exchange, they would like to buy return shipments of Hyposprays and more Salient Green. This will cost you food, but provide 1 (Average Steel) OR (Tiny) fissile materials in exchange. This can be done by a civ action, or a hero action if you are home.
>>
>>1690569
>That spoiler.
Never.
>>
>>1690573
>There are 3 more turns until your contract is done. Your forces will be leaving with the evacuation convoy in 2 turns. Transportation back home once they reach an NCR safe place will be provided free.
It's only been 4 turns? What a surprise, it felt much longer than that.
>>
>>1690573
That sounds like a decent enough deal.
>>
>>1690573
I don't understand, are they trading the Hypospray tech for Salient green tech or for salient green supplies?
>>
>>1690569
We can't contact Crypto but I think he'd stop Elijah too if it came down to it.


Personally I think our plan of "nuking the bastard from orbit until the cloud glows green" is probably our best bet. However for it to work I feel we need to get contact with every and any nuclear asset we can.

Statistically speaking, we can almost certainly mobilise about 20 to 30 nuclear missiles, bombs and artillery pieces from across the US but I want to see if Hawaii, Alaska / Canada, Mexico or China can be accessed for any nuclear assets there.


>>1690573
>They would like to share the technique for producing Hyposprays. In exchange, they would like to buy return shipments of Hyposprays and more Salient Green. This will cost you food, but provide 1 (Average Steel) OR (Tiny) fissile materials in exchange. This can be done by a civ action, or a hero action if you are home.
Yeah that seems pretty worthwhile. I mean we aren't giving away any tech but get some in return. Plus they give us shit for making them some pretty generic healing agent.
>>
>>1690569
>Crypto
Who or what is this?

>>1690585
>In exchange, they would like to buy return shipments of Hyposprays and more Salient Green
I think it's saying we give you the way to make Hyposprays, but we will you to sell us Salient Green and Hyposprays you guys make.
>>
>>1690585
They want you to make more Hyposprays for them and also supply Salient Green in bulk, both of which comes out of your food supply.
>>
>>1690593
>I think it's saying we give you the way to make Hyposprays, but we will you to sell us Salient Green and Hyposprays you guys make.
I think that's it but i want to make sure.
How much Salient green and Hypospray do they want?
>>
>>1690585
They give us the tech for the Hyposprays.

In return we are to produce them and supply Salient green. Which they will then pay us for with either steel or fissile materials.
>>
>>1690591
>We can't contact Crypto but I think he'd stop Elijah too if it came down to it.
Problem is that Crypto hates everyone, so he'd only do it if we paid him stuff he wants or Elijah decides to go after him. Could also work in the inverse if we told Elijah as well.


>>1690593
>Who or what is this?
Fan name given to our alien son created by the Zetans. He wanted our companions as escort test subjects, but we declined because we found that too reprehensible. We didn't bother with any further negotiations because most anons assumed he wouldn't budge on that topic.
>>
>>1690593
>Who or what is this?
Our alien clone, a amoral ass but he has access to alien tech and is out there somewhere.

Personally I think if we could contact him, point out that Elijah ain't staying on earth long term and will end up threatening him, then he will probably make a move on it.
>>
This is the amount of steel and fissile we had BEFORE, we get the scrap from Trona

>>>>>>>Materials: Scrap Metal (Low) Fissile (Average)
>>
>>1690614
>>1690613
Oh I know about the alien clone, but I guess I wasn't on when we came up with the name. Either way we have no way to talk with him.
>>
>>1690613
>Fan name given to our alien son created by the Zetans. He wanted our companions as escort test subjects, but we declined because we found that too reprehensible. We didn't bother with any further negotiations because most anons assumed he wouldn't budge on that topic.
He certainly didn't budge, he in fact increased the demands and wanted one of our companions.
>>
>>1690619
On that note, we never found out his name either. Did the Zetans ever name him?
>but I guess I wasn't on when we came up with the name.
We named him that because that was the character his avatar was. It was near the end of the thread or the next thread to my memory.

>>1690626
I honestly wonder if our Charisma did anything at the time, and how much worse the goalposts would've been moved had we not been such a charmer.
>>
>>1690089
When we returned to Cheyenne Mountain did we speak to the BOS elder about the below?

>According to records from the Lost Hills, a paladin named Rhombus of the Lost Hills was sent there in pursuit of a Super Mutant General of the Master's Army by the name of Attis. Whether he was successful or what ultimately became of his chapter is not known. If you do find out, I would appreciate learning what became of them
>>
>HERO
You are currently refueling at Cheyenne Mountain. Well, to be specific, a lonely airbase above the Cheyenne mountain. Only robots seem to fly too and fro here.

>Simon Barnaky
"Welcome back Paladin. I see that you have returned. Did you find out anything on your journey to New Texas?"
>>
Actually if we aren't doing anything with our military action this turn we can use that for inertia drive research and use our hero action to explore Utah and recruit tribals.
>>
>>1690573
It occurred to me, if we ever got around to recruiting the Fiends and integrating their population, they would be ideal for counter-MLA tactics or using the concept rocket bikes.

>>1690657
>>1690645
Guess now's our chance.
>>
>>1690669
*Next turn.
>>
>>1690657
The Texas chapter is lost. Rhombus has been killed by some sort of cult, involved with very aggressive plant life. We did rescue Head Knight Cain, who has decided to join me in completing my mission.

Shall we lay our fallen brothers to rest, together? we have what dogtags we could find.
>>
>>1690680
We should not mention Head Knight Cain, the Midwestern BoS hates ghouls and wants them dead.
>>
>>1690670
Problem is integration. We don't really want anti-authoritarian meth heads, especially anti-authoritarian meth heads some of our people would have bad history with.
>>
>>1690670
>Recruiting the Fiends.
Never, they need to die.
>>
>>1690669
>>1690677
Small alien Ship: 1 Cockpit, 5 Cargo Bay.

The thing about recruiting tribal, is the size of our ship. At most 6 people can fit, either OP let us do runs back and fro from Utah in the single turn, or he's just let us have 5 tribals to recruit.
>>
>>1690690
This is the same Midwestern BoS at war with the MLA? Would it still work if we had Cain always wear his helmet?

>>1690691
But they'd be our anti-authoritarian meth heads led by some of our companions. We've already got differing factions to integrate with our civ already, and the Super Mutants were I guess the closest ones with tensions between our people.
>>1690696
We'd have to check on our companions at least to see how they're doing, and if they got overthrown yet.
>>
>>1690657
"The super mutant army under Attis was wiped out by the expeditionary force. They however completely destroyed a large Vault in the process, one which had been specifically focused on the development of Vault-tec interests post-war.

Sadly it seems after achieving their victory their forces died, bar one, to a group of cultists from the region. Who seemingly control or manipulated plant life in such a way as to use it as a weapon among other things. From the only survivor's account they did not manage any major successful defensive or offensive actions against this group and other survivors are incredibly unlikely.


The region is seemingly not populated or at least the BOS bases are left alone as the bodies still lay were they died and nothing was taken before our arrival. However in further exploration we found evidence of continued existence of the cult in the form of giant, as in taller than buildings, lifeforms. Both plant and animals seemingly yet fused in some unnatural manner.

We salvaged what technology and such we could and have nothing more to report for now. However I would like to request your permission to take the region under my people's command if at all possible. Assuming you don't want to render the region a joint venture or a zone which we should avoid?"
>>
>>1690700
I don't expect us to bring tribals back with us, just to recruit and organize them so they can fight against the legion, give them some weapons too.
>>
>>1690680
Don't talk about Knight Cain, since he's a ghoul.

>>1690703
The BoS I would guess has paperwork about all their members, even having 100 year old paperwork detailing Cain was a ghoul.

>>1690716
Most likely Legion is more focus fighting the NCR, so their efforts in Utah are slowed down.
>>
>>1690710
This is good.
>>1690703
The Fiends would be the hardest faction to integrate, they are anti-authoritarian methheads who raid, rape and pillage, many of our citizens mostly likely hate raiders and would strongly disapprove of having the Fiends live among them.
>>
>>1690734
>rape
They do that? I only remember the raiding and pillaging parts.

I wonder how their huge stash of drugs is doing.
>>
>>1690725
>so their efforts in Utah are slowed down.
Slowed down but not stopped, getting Utah tribals armed, educated and united against the Legion will be good for us.
>>
>>1690710
I feel talking about the tech could back fire on us.

But I'll support, since it details our trip through Texas, without giving up information of the AIs and other things we wish to keep to ourselves.

>>1690657
Three Votes OP

>>1690734
>>1690710
Also this post.
>>
>>1690742
If you go back to the thread where the Hover dam disaster happened QM does mention some Fiends raping people. It's one of the main reasons why i want the Fiends destroyed.
>>
>>1690703
Yeah, but psycopaths are kinda unacceptable as neighbours to most people. Or being around most people.

>>1690725
Okay, don't mention Cain. Or the specifics of our loot.
>>
>>1690742
Well, for example, most everyone at least from Freeside has heard of Cook Cook, the terror of south vegas. They say he rapes you, then cooks you, then eats you. Or sells you as a slave. And that's just one example. You have met him and the rest of the fiends in person actually, while traveling with Cyan the Raider Girl who gave you enough cred to travel without getting shot at.
>>
>>1690716
>>1690725
I'd point out that with our new robotic / AI assistants, our plan to colonise Utah becomes far more realistic.

I mean, RIG'D essentially can make the salvage of the region into anything we need and with the other AI's we can rapidly design, create and deploy in reasonable numbers at reasonable costs our standard designs to replace these jury-rigged measures as we secure land and resources.


Consider that if we secure a small tribe or town's support under us, we can bring in 5 humans per flight of our Alien ship plus any robots we strap to the outside.

This means that we could within a few flights at most have a decent combat force allowing us to capture a rival / competitor's town or village. Rinse and repeat until we control the whole region. Not to mention any forces we get along the way or create / salvage.


>>1690755
>I feel talking about the tech could back fire on us.
Eh, we can just show them the plasma casters and the design document for a ZAX. Seeing as they'd probably have both they'll not be too interested and even if they are we can just give them a copy and that'll be that. In return for some sort of material compensation.
>>
How long has it been since we woke up the Cook lady? Maybe we can make up someone else from the cryopods now.
>>
>>1690818
We did that around the Founders day. We're still a while off to defrost another.
>>
>>1690657
backing this >>1690710
>>
>>1690795
>RIG'D
He'll be useful for the alien mother ship, we have Chinese Rig'd alien weapons, but if RIG'D can do a much better job.

>>1690818
Been like 3 or 4 turns, doing Hero Actions take lots of time.
>>
>>1690818
Not that long. Just feels that way thanks to us doing a Courier level action.
>>
>>1690835
>He'll be useful for the alien mother ship,
Oh god no. We ain't repairing that fucking thing. Just melt it down for the mass of alien material.

>we have Chinese Rig'd alien weapons, but if RIG'D can do a much better job.
True.
>>
>>1690710
>Simon Barnaky
"This is unfortunate news you bring. It is good that they succeeded in their mission, but that they have fallen to a greater threat is ill news.

I see that you have collected dog tags. I would request that you give them to me that their names might be written down in the book of fallen heroes.

But as before, my attention is focused on the MLA. Once they have been destroyed, I can turn my attention to other fronts. If you wish to claim this land as yours I would advise against it. Anything that could wipe out a Brotherhood expedition would most certainly be a threat to one whose chapter has been made to leave their own bunker.

You speak of your people. Do you mean your chapter bretheren, or someone else?"
>>
By the way we should probably tell Cain that we really are an enclave member before going back home, not like we can hide all the American stuff.
>>
>>1690835
>>1690847
If I recall it'd take at least 1-2 centuries to repair the mothership, but it might be shorter with how much we've been ramping up our tech and industry. How much would the ZAX AIs shorten it by?

>>1690793
Well that explains how they've been doing so well and why they haven't surrendered yet, because they have to.
So uh... is it possible to redeem them? Or are they irrevocably a bunch of awful shits that we somehow got in good graces with?

>>1690860
We're affiliated with most factions in some level to be honest.
>>
>>1690858
>Someone else, Due to the dissperance of the Chapter while out. I took up my duty while undercover and lead an exodus out of the Mojave, Taking those that I could who would prove useful in the future against the Legion and possible NCR. However, Its grown and so has our threats.


>>1690860
Honestly, He can tell we're not full scale BoS hard-liner and we're not full scale hard-liner Enclave.
>>
>>1690847
>>1690871
>implying
I never imply he fixes it, just use the materials in it, to make alien weapons, armor or other useful shit.
>>
>>1690860
>>1690881
Honestly, I think Cain is more happy that we let him free after 80 years of waiting. He would maybe care less about us being BoS or Enclave.
>>
>>1690881
>Simon Barnaky
"Are you attempting to establish a new Chapter in the absence of yours? Though I approve of the recruitment of locals I hope you have at least used the Codex and followed our ancient rites in doing so.

Otherwise, I would be more than welcome to invite any new recruits to become members of our Chapter."
>>
>>1690901
>Though I approve of the recruitment of locals I hope you have at least used the Codex and followed our ancient rites in doing so.
"Of course i have."
>>
>>1690901
I wouldn't call it a new Chapter, It would be more align the lines of a Safe zone for various outcast's and outsiders. It was forged when the Mojave was lost and I swore an Oath to protect these folks and help where i could. Due to the Chapter missing...well, I've defaulted to said Oath and been there ever sense. There is no pity party however, each one has earned there place there through blood-shed and other means.

GUYS HELP, I CAN'T REMEMBER IF HIS A HARD-LINER OR NOT.
>>
Metal has been collected from Trona. However much of it has been directly used into the expanded robotics facility AND replicator research, resulting in a net gain.

You may return home as a free action.

>>>>>Food: Average (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Stable) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Below Average) Fissile (Below)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (HUGE+)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>>1690922
>GUYS HELP, I CAN'T REMEMBER IF HIS A HARD-LINER OR NOT.

Super Head Liner, Kill Mutants, Ghouls on sight Hard Liner
>>
>>1690926
Corrected Stats

Water has been expended for the Hexcrete for the expanded Robotics Facility.

Hexecrete has also been expended.

>>>>>Food: Average (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Below Average (Rising) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Below Average) Fissile (Below)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (HUGE)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>>1690922
>GUYS HELP, I CAN'T REMEMBER IF HIS A HARD-LINER OR NOT.
http://fallout.wikia.com/wiki/Simon_Barnaky
>He was one of the original young paladins who disagreed with the Brotherhood's code and rebelled. He wanted to bring technology to the outside world, just not to every wastelander.
>>1690927
He's the inverse for this chapter, but a hard liner for most.
>>
>>1690922
Don't say this. Do not say this!
>>
>>1690938
Oh, thank god. That works fine then.
>>
>>1690944
>>1690945
So long as we don't mention any mutants to trigger his genocidal urges, we'll be fine.
But first we have to kiss ass and tell him how much archaeotech we've been recovering.

>>1690962
But yeah, holding off on that for now would be safer. At least until we can look at whether the Codex approves of our actions or not.
>>
>>1690970
>But first we have to kiss ass and tell him how much archaeotech we've been recovering.
No, do not tell him about our tech!
>>
>>1690970
Nono. We have our secrets. No revealing what we found in the vault
>>
>>1690977
>>1690987
Hm, alright.
>>1690918
So we'll stick with this then go onto any further details once we figure out how this BoS chapter is doing? How many interactions have we had with this one so far?
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
>>1690858
"I agree their loss is a great one and any force that can eliminate a number of BOS is not to be underestimated but the resources of the region interest me and I would feel ashamed not to try to reclaim what I can.

As to whom I speak of when I say I want to claim it for my people, I refer to both chapter-mates and people of the wastes who I rescued from the Legion, a horde of tribals who shun technology and use sheer numbers to overpower all in their way seemingly, during the fall of Vegas and the Hoover Dam to them. As I lead multiple communities as the Executor of a new nation-state and I have a few allies that are members of the Brotherhood and would gather more to my side if it were possible and if you could offer some of your more accepting members.

They are located in places near the NCR but I plan on making many holdings for my people where I can and this region seemingly is rich in everything but competitors to our growth besides the wildlife. Which I feel could be beaten or at least contained with luck and care.

Still I respect if you are uncomfortable with the concept of granting lands that belong to the BOS by blood to such people. But I would point out you would find few finer among the wastes in terms of education, training and so on. I've done my best to bring them as close to the standards of the old world for education, military, medical and industrial affairs. I feel we might have even outdone them in certain areas and would be happy to discuss such things at length another time."


>>1690901
"Not a new chapter, as such a thing would not have proven possible given how few of our number were knowledgeable of the BOS's ways and rites. However I would say that their training for combat, their loyalty and their knowledge more than makes up for these facts given what we had to work with.

My primary focus is the future. Thus I have worked to cultivate a body of scientists and engineers to study technology and develop new solutions. In the few years that we have had to work together we have done much already and I can assure you that given another 3 years, our...let's call it a chapter for simplicity's sake, will be a great boon to all.

Already we have basic industry: glass, steel, a miracle form of concrete, electronics and so on. We've also rediscovered how to produce things like pre-war Virtual reality suites which we use for training. Yet so many of our people must labour in the fields to support our military and scientific body, thus I endeavoured to create a robotics factory to produce farming automatons and thus I ended up in contact with you.

However I would like to educate my people in the great and venerable ways of the Brotherhood if you can supply me with the needed material. Within reason, of course, as there is far too little power armour for a true representation of our military force's rankings and our other such organisations are not organised as one might expect, thanks to necessity."


Good?
>>
>>1690998
This is our second visit to this guy. But the main problem is his hardlinerness. Shame the Warrior didn't lobotomize himself.
>>
>>1690998
>So we'll stick with this then go onto any further details once we figure out how this BoS chapter is doing?
We know all the details we need about this chapter, mainly the "Genocide all ghouls and supermutants" details.
>>
---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+29 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
85 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+100 Securitrons MKV
+83 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 103
>>
>>1691005
This isn't good at all, first it explains the Legion to someone who already knows about them.
2nd it tells him about our nation-state we're building which i don't want to tell people about.
3rd we cannot recruit any BoS members from him as they would be anti-mutants as well and would immediately run away to inform him.
4th you are telling him too much detail about our people.

I veto this dialogue.
>>
>>1691005
I got to Veto this, too much information given, for what? This is Barnaky were talking to, he's a brain in a jar or something right about now.
>>
Rolled 40 (1d100)

>>1691019
>Hero.
Go to Utah to explore and interact with tribals.
>Civ.
Get more scrap metal from trona.
>Construct.
Build those large replicators.
>Research.
Research the alien inertia drive to learn how to make more.
>>
>>1691005
not good. Too much information. Best to just say sure, and never come back if we can ovaid it.
>>
>>1691073
How about we drop off the things we got from the vault first, as a free action than go to Utah?
>>
By the way, who was that anon
>>1691089
Oh right forgot the free actions.
>>1691073
>Free actions.
Go home to drop of Cain, the AI's and the loot.
Agree to the NCR deal here >>1690573
>>
Rolled 73 (1d100)

>>1691019
>hero
drop the shit we have off and go to Utah
>civ
build replicator
>construct
continue building robo factory
>research
research inertial drives
>>
>>1691107
*Who was that anon who posted that drawing of a robot with roller skates? I have an idea i want to pitch to him.
>>
>>1691044
Is there anyone in the chapter we can back to make them not so genocidal?
>>1691005
I appreciate the attempt, but it has similar problems with the Arcade dialogue back at Hoover Dam, too much information that digs us deeper into a hole.
Right now we need to change the direction of this chapter before we can entrust them with such valuable intel.

>>1690573
How much better are the Hyposprays to our meds?
>>
>>1691044
>This isn't good at all, first it explains the Legion to someone who already knows about them.
I honestly couldn't remember if he knew what they were or not so I decided to err on the safer side.

>2nd it tells him about our nation-state we're building which i don't want to tell people about.
Why? It's not like he isn't going to make the connection longer term.

>3rd we cannot recruit any BoS members from him as they would be anti-mutants as well and would immediately run away to inform him.
Oh that'd be impressive, them running their way through the entire NCR to get to him because we let mutants live in some empty houses and have a ghoul friend. Oh the horror.

>4th you are telling him too much detail about our people.
Like hell I am. This guy is a reasonably useful ally and potentially a source of technology and shit.


>>1691068
>I got to Veto this, too much information given, for what? This is Barnaky were talking to, he's a brain in a jar or something right about now.
He's also in control of V-0 which is a large self contained industrial facility with a near complete design brief on everything pre-war. Not to mention being the guy that is going to reward us with some of the shit we need to construct a robotics factory, so sweet talking / appealing to him could improve our reward.


>>1691081
>not good. Too much information. Best to just say sure, and never come back if we can ovaid it.
That is an extreme overreaction.
>>
>>1690511
>Whatever medication inside is even more effective than Super Stimpaks!
>>1691122
>How much better are the Hyposprays to our meds?
Nevermind, far more.

So long as they can't jack our tech I don't mind the deal.
>>
File: Spy Robot.png (35 KB, 600x750)
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>>1691118
You mean this robot?
I am that anon.

>>1691132
The way you're saying doesn't seem like we're sweet talking him.
>>
>>1691122
Like hell it does, there is literally nothing within that he can take offence over except the fact we haven't tried to educate the people about the BOS and I feel literally not having enough members / shit to do it with is a fair enough reasoning.
>>
>>1691122
>How much better are the Hyposprays to our meds?
As something a soldier or a medic can carry and use? Far better. You can produce conventional stimpaks, but nothing like this.

This would even benefit your Auto-Docs!
>>
>>1691122
>Is there anyone in the chapter we can back to make them not so genocidal?
>Midwester BoS members.
>Not genocidal.
Anyone who is will certainly hide the fact he does not want to kill supermutants from everybody, especially someone he doesn't trust like the courier.
>How much better are the Hyposprays to our meds?
Pretty good, until we research and make alien biogel it's the best Medicine we will have.
>>
>>1691117
>>1691073
These two course of action are really similar.
>>
>>1691149
>>1691153
This would be easier if we got our other BoS companions to vouch for us or help with dialogue.
Personally I'd err to keeping it more vague until we have a native giving us advice.
>>
>>1691147
>The way you're saying doesn't seem like we're sweet talking him.
He is, from the very design of his character, a believer in sharing technology with the wastes as the BOS's "purpose".


I'm saying to him that we are not only sharing and spread technology, responsibly, but that we are actually developing new and better technologies to improve our forces and make the world a better place. Something he likes.

Then I show an obvious way for him to help, us having to expend so much labour to sustain our population which we hope to eliminate via the use of robots. Something he is able to supply, both in terms of production and of an actual supply.
>>
File: crisisbot.jpg (2.6 MB, 4160x2080)
2.6 MB
2.6 MB JPG
>>1691118
Do you mean This one?
This was me.
>>
>>1691132
>Oh that'd be impressive, them running their way through the entire NCR to get to him because we let mutants live in some empty houses and have a ghoul friend. Oh the horror.
>Through the entire NCR.
Do you not know where the NCR is?
>Like hell I am. This guy is a reasonably useful ally and potentially a source of technology and shit.
Except he will demand we kill any Ghouls and supermutants we have like Marcus, Raul and our brand new companion Cain.
>>1691147
No the other robot drawing.
>>
>>1691183
>No the other robot drawing.
:^(
>>
>>1691168
But he's also anti mutant, so doens't really jive with what we're trying to do.

What you're suggesting we say is a salespitch to ordinary people. He's more discerning, and won't be as easily swayed by simple "we're the best" rhetoric.
He has resources, but that doesn;t mean we ally with him.
>>
Rolled 85 (1d100)

>>1691117
Supporting
>>
>>1691171
That's the one.
I want to change the design so it has hover legs and a jetpack instead of those rollers so it can walk, skate on the ground and fly in the sky.
Something like this basically.
https://www.youtube.com/watch?v=AwZI40U9_8A
>>
>>1691117
>drop the shit we have off and go to Utah
Dropping it in our base then going off to Utah?
>>
>>1691117
I'll change and support this since it has everything i want to do.
>>
>>1691183
>Do you not know where the NCR is?
All around us except for the parts that border the Divide which then in turn borders either the NCR or the Legion.

>Except he will demand we kill any Ghouls and super-mutants we have like Marcus, Raul and our brand new companion Cain.
No. He'll ask we treat them as lesser compared to normal humans which to be frank we don't exactly have to do. Seeing as that ain't feasible and we can quite easily just tell him we do since we don't exactly have any ways of treating them as lessers yet.


>>1691194
>But he's also anti mutant, so doesn't really jive with what we're trying to do.
He is pro-human, there's a difference. He will make use of mutants for the benefit of humans, rather than making use of humans to the detriment of mutants.

>What you're suggesting we say is a sales-pitch to ordinary people. He's more discerning, and won't be as easily swayed by simple "we're the best" rhetoric.
What rhetoric? I am literally telling him facts. "We've made factories for steel, concrete, blah, blah..." and all that is absolutely factual. Then we tell him our current goal which is something he can easily help with and is in his interests / beliefs.

>He has resources, but that doesn't mean we ally with him.
Aye but I want to seeing as he is immensely powerful and we need the shit he has.
>>
>>1691219
at home.

>>1691216
A jumppack should be within our capabilities, but constant hovering and full flight are probably too resource intensive for main line troops.

But this is something we can work up too. Just not anytime soon.
>>
>>1691117
I'm supporting this choice
>>
>>1691117
LOCKED

Writing
>>
Rolled 5 (1d100)

>>1691249
shhhhh
>>
>>1691232
>All around us except for the parts that border the Divide which then in turn borders either the NCR or the Legion.
Correct, so the Midwestern BoS wouldn't be crossing even half of the NCR since the NCR is to the east of us with just a few towns to our west.
>No. He'll ask we treat them as lesser compared to normal humans which to be frank we don't exactly have to do. Seeing as that ain't feasible and we can quite easily just tell him we do since we don't exactly have any ways of treating them as lessers yet.
No he wont, at best he would recommend we do this after we refuse to genocide them like he demands.
>>
>>1691265
We have the 3 rolls anon, don't try to get a nat 1

>>1691203
>>1691117
>>1691073
>85 best of three
>>
>>1691265
We already have 3 rolls, no one roll again.
>>
Rolled 68 (1d100)

>>1691279
>>1691272
YOU MEAN LIKE THIS?
>>
File: Map of Us.png (10 KB, 324x368)
10 KB
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>>1691266
Here is a map I posted from last thread. Not all of it is right mind you, but I'll say 80%.

Don't know if the Shi in San Francisco is annexed or not.
>>
>>1691284
Stop being obnoxious.
>>1691296
See, nearly the entire NCR is to our left.
>>
>>1691296
Technically speaking there's no NCR presence between you and the Legion. The closest legion presence is the (former) Mojave Outpost between the mountain passes.

Also the blue should be a bit more south. I think.
>>
>>1691232
>>1691266
Why don't we ask him on what his opinions are before we give a report on our faction?

>>1691152
Thanks, anon. I didn't know it could be used for the Auto-Docs.

>>1690858
>I would request that you give them to me that their names might be written down in the book of fallen heroes.
Take the dog tags, that's what we came here for.
>Anything that could wipe out a Brotherhood expedition would most certainly be a threat to one whose chapter has been made to leave their own bunker.
The last expedition wasn't prepared for the cultists, we will.
>Do you mean your chapter bretheren, or someone else?
Someone else who are allied with us. They're being elevated to a status where they could be recruited.

Say, what are you opinions on the BoS and other factions? Other entities like mutants? What about the opinions of this chapter in general?
>>
>>1691284
pls no, we don't want a critfail.
>>
>>1691302
I'll fix it
>>
>>1691307
>Why don't we ask him on what his opinions are before we give a report on our faction?
We already know his opinions about them >>1678320
>Accordingly the NCR is bringing civilization and science back to the wasteland. Would that they were not harborers of filthy mutants and ghouls, trying to tote these abhumans as equal to true mankind.
>>
>>1691307
Do you want to ask him anything?
>>
>>1691329
Oh. Then I must've missed that post.

>>1691338
How are the members of your faction doing? How closely do they follow traditional BoS ideals?
Can we open negotiations between our mutual allies? Those uplifted locals we mentioned?
>>
>>1691266
>Correct, so the Midwestern BoS wouldn't be crossing even half of the NCR since the NCR is to the east of us with just a few towns to our west.
It's almost as if you took my exaggeration literally.

>No he wont, at best he would recommend we do this after we refuse to genocide them like he demands.
Did you even watch the end credits for his ending?

>>1691307
That'd work.
>>
>>1691360
>Did you even watch the end credits for his ending?
Have you? Did you just ignore the labor gulags?
>>
>>1691397
I think our clear lack of labour gulags would not play well in our favour though. Best not confirm or deny anything we don't have to for now.
>>
>>1691405
I agree.
>>
>>1691397
>Have you? Did you just ignore the labor gulags?
No but you seemingly did since you think he is going to out right ask us to, and I quote from you "genocide them like he demands".

>>1691405
Seeing as all of our people are doing the labour that such a gulag would do, separation of them from the rest of the population would just cause issues with transporting the produce and such.
>>
>>1691338
Here is the map.
The Blue is us, Green NCR, Red Legion. Yellow Shi, don't know if they got annexed or not,
Red square in center of Blue is New Washington/BigMT. Other reds are North West Tonra, South New Berry, East that's Barker.

That lime green is Barstow. The gray are roads.

The red Road is the mountain pass. Held by Legion.

That tan color is Mojave National Preserve so desert.

It's alright with the south, I checked.
>>
>>1691421
>No but you seemingly did since you think he is going to out right ask us to, and I quote from you "genocide them like he demands".
>Ghouls, supermutants and any other inhumans are rounded up and sent to gulags where they are forced to work under harsh labor.
>This is not a Genocide.
The jews would like to have a word with you, communists too.
>>
>>1691421
>Seeing as all of our people are doing the labour that such a gulag would do,
>that such a gulag would do,
This doesn't sound good for our civilization.
>>
>>1691421
If what we have is a gulag, the KGB can come snatch me up and put me to work. We have AC, a professional chef and automated assistive intelligences.
>>
>>1691359
>How are the members of your faction doing?
"Times are good. Water from the Great Lakes now flows in canals to bring lifegiving food to the wasteland here. Our forces bring enlightenment, science, and reason banishing away most superstitious beliefs where we can. I have not outlawed religion, though I find many tribal faiths to be heathenish in nature and prefer to educate the young where I can.

In early times, the ungodly idea that humans should ever be the equals to abominations prevailed. They and other traitors such as those who refuse to surrender their cannibalistic or human sacrificial ways fock to the MLA's abhorrent banner. But through education of the youth, and a watchful robotic eye, I ensure the cohesion of the Brotherhood and the people it watches over."
Yet I am ever vigilant
>How closely do they follow traditional BoS ideals?
"Though others may disagree, I believe we follow the true goals of the Brotherhood of Steel than any other. That of protecting humanity from abomination, the preservation of ancient technology, and the spread of science and reason. My chapter simply chooses to include in humanity all of humanity, rather than those who were originally our members."
>Can we open negotiations between our mutual allies?
>Those uplifted locals we mentioned?
"Your name is Courier no? The Warrior once said he received his name from a Tribe that chose to name those who are born into what they will become. I did not find out which Tribe he came from, but if you have experience with messenger work then I would be more than welcome to open up communications with your adopted settlement."
>>1691430
Blue is still a bit north I think? Unless I myself am mistaken. Otherwise seems fairly accurate.
>>
>>1691582
Supermutants and ghouls can't reproduce so by their mere existence they are undergoing a genocide. Anyhow the precise labour conditions aren't stated just that they are put to work without the ability to leave or receive pay.

>>1691595
It isn't but I suppose it depends on what you mean by the labour a Gulag would do.

>>1691610
I'd point out the AC's were a gift, the chef was something we got essentially for free all things considered and the assistive intelligences are mostly there so people don't complain about the Big brother functions.
>>
>>1691646
Is the warrior from our tribe?
>>
>>1691667
That is the implication.
>>
>>1691610
>the KGB can come snatch me up and put me to work.
Our Securitrons can do that just fine.
>We have AC, a professional chef and automated assistive intelligences.
To be fair we're more of Big Brother Lite than PURGE in terms of our oppression.

>>1691658
>It isn't but I suppose it depends on what you mean by the labor a Gulag would do.
I'd imagine we mean Gulag as harsh labor conditions that treat people as disposable labor, like a workplace with no safety measures. The type you'd see in dystopian civilizations. In this case conscripted from people rather than wage slaves.

>>1691667
Possibly, we never got to know from our parents, and now they're missing.
>>
i kill everyone with my super mega punch
>>
>>1691680
>I'd imagine we mean Gulag as harsh labor conditions that treat people as disposable labor, like a workplace with no safety measures. The type you'd see in dystopian civilizations. In this case conscripted from people rather than wage slaves.
Well most of our dangerous / heavy industry is automated or robot ran. So that leaves farming, cooking, cleaning and other such functions.


Seriously, our Hexcrete factory is entirely automated and so is most of our other facilities or they are manned by the Chinese. So everyone does the same labour more or less ignoring the doctors and other such important / skilled people.
>>
>>1691734
Yeah, so we're not Gulag-level of hazards then, because we give a shit about our workers. Nor are we trying to segregate them and use it to further some political agenda.

We're more of a technocratic police state, surprisingly decent all things considered.

>>1691728
wat
>>
Quick question QM, is it possible for us to convince Barnaky not to put ghouls and Supermutants in intense labor gulags and allow them to live alongside humans?
If it's possible we could begin diplomatic efforts to get Barnaky to like us then later drop the demand to have Ghouls and supermutants freed.
>>
>>1691757
i said i kill everyone with my super mega punch and complete the quest

start a new one
>>
>>1691646
The blue is what I got from the maps of when the agreement was first made. It's fairly accurate, maybe the blue sticks too much in the divide, but NCR doesn't have anything that north, so it's alright as it.

>>1691646
"Can you share some communications satellite or anything of that course. Since our settlement doesn't have any strong enough transmitters to reach here."
>>
>>1691773
Technically speaking, a legitimate option for this quest would include a "kill everyone" gameplay to literally become an empire of one.
>>
>>1691780
So we turn into Darkseid?
>>
>>1691780
>Get the cloning devise from Gary, fix it then clone ourself to begin a crusade to kill all non-courier life forms.
"Truly, we are an empire of one."
>>
>>1691789
Darkseid still had Apokolips
>>
>>1691798
>>1691793
So you're telling us we could literally one-up Darkseid?
>>
>>1691793
You guys ever read Akumetsu?
>>
>>1691757
>Yeah, so we're not Gulag-level of hazards then, because we give a shit about our workers.
More so because it was too much hassle to educate them to work the factories and shit.

>Nor are we trying to segregate them and use it to further some political agenda.
Mostly because it never really came up.
>>
>>1691875
We kinda actively worked against segregation. He moved them into New washington to keep them close to the humans.
>>
>>1691875
>More so because it was too much hassle to educate them to work the factories and shit.
No it wasn't, not at all, there were many arguments over automated vs human labor.
>Mostly because it never really came up.
Actually it did, back when we were talking about making mutant homes remember?
>>
>>1691875
>>1691930
>>1691918
friendly reminder, Our Super mutant bro is now sheriff.
>>
>>1691954
I know.
>>
>>1691918
Actually they were already living there, we just got them properly settle in is my understanding.

>>1691930
>No it wasn't, not at all, there were many arguments over automated vs human labor.
Yeah, on the scale of if we should automate everything or if we should let people work in the factories if they want.

>Actually it did, back when we were talking about making mutant homes remember?
Yes and the arguments were essentially the xenophobia of humans and the insanity of nightkin.

>>1691954
True but he gets a pass, he took down the (bad) Enclave and shit.
>>
>>1691954
Also that. Having mutants in a position of power will not fly with the General.
>>
>>1692004
We kinda gave them homes. They had a sorta ghetto before then.

You also have to remember Unity and Sam are mutants, and the general is definitely anti-breeding. Which we did.
>>
>>1692040
True but I doubt that anyone is going to notice them anywhere near as much.
>>
>>1691875
>Marcus
"There are only a handful of us Generation 1 mutants. Keene and I are one of them Generation 1 mutants. I believe Lilly may be one, as well as most of the night kin. Your friend named "Motherfucker" too. We may not all have been geniuses like the Lietenant, but more of us were bright enough and I'd wager t say brighter than many humans I've met too. I was never one for science, but perhaps one of the Super Mutant Masers may be interested though I doubt it.


Yet the majority are generation 2. Accidental dips, not intentional ones without any improvement by the master. For the most part they are of average intellect. They can mine a mine, operate a basic level of machinery, and of course, fire weapons."
>>
>>1692040
>general
Who?
>>
>>1692049
General Barnaky. The brotherhood guy.
>>
>>1692049
>general
General Barnaky from Fallout Tactics.

He put his brain in the Calculator causing the current future we're in now. Part of the Baranky ending.
>>
By the way guys, remember that we have to get more saucers to get to the commonwealth in 3 years so we are in time for Fallout 4.
And if you don't feel motivated to go there remember Liberty Prime is there.
>>
>>1692259
>Its 2285 you say? Well, that makes me at least 85 years old. Give or take however long I was a smoothskin."

2 years and some months, since fallout 4 starts in 10-23-2287
>>
>>1692294
Thank god we are beginning research on the Inertia drives then, should also start building more solar farms and a aircraft factory/hangar.
>>
>>1692301
Some people don't want to change the timeline with the sole Survivor.

Spoilers
All we know is for sure, that Shaun is going to die at the end of the game. The rest is up in the air, of what he does. Who do we want to help? Most likely the institute to get some of their tech.
>>
>>1692331
But Liberty Prime!
I'd prefer if we raided the institute for their tech and helped the Minutemen, unless we can convince the institute to stop being idiots in which case i support helping both.
>>
>>1692331
Minute men if we do interfere. Except we don't blow everything up.
>>
>>1692331
Institute is the superior choice once you fix the special ed leaders. Which considering this quest isn't just 'yes,yee,good,sure' is doable
>>
>>1692403
Shaun is leader of the special ed faction known as Institute. Maybe saving his life, and using our Charisma and speech I think we can change he's mind.

Making it doable, that the Institute choice could work out.
>>
>>1692403
>>1692418
Well until we do convince the institute i believe the minutemen are the superior choice.
>>
>>1692418
SS can have 10 cha, and they can't do anything. I don't think Shaun would be able to be convinced, that his way is true.
Remember, the speech end with Lanius is only a delay, not a end to the fighting.
>>
>>1692331
>All we know is for sure, that Shaun is going to die at the end of the game. The rest is up in the air, of what he does. Who do we want to help? Most likely the institute to get some of their tech.
Well I have no problem curing his cancer but would point out that is the only reason he really started releasing his mother from Cryo: so she could replace him.


As to who we help: Minutemen publicly by reinforcing them with our robots / absorbing those who are willing into our colony and the Institute more privately as they will approach us privately.
>>
>>1692447
>>1692434
>>1692456
Remember. We are not bound by bullshit railroading like in F4. We can very well turn the Big I to our side if we give it a shot. Nothing like that is set in stone.
>>
>>1692477
Yes yes you have made this clear, i won't stop you from trying.
>>
>>1692477
I know, but with how stubborn all the institute heads are, I don't see us taking control without a fight, which would involve getting others to help us, like the minute men.
>>
>>1692477
>>1692482
>>1692485
Is the Railroad the most worthless faction in fallout 4?
>>
>>1692482
And yet you point out that we are route locked to being unable to convince him.

>>1692485
Lolwut. There is no need for any of them to help besides find the telaportuon fequicy and we have Big MT. to do that, we could seize that place in a heart beat with the trouble only being bad rolls
>>
>>1692490
Toss up between Railroad and minutemen.
>>
>>1692491
>And yet you point out that we are route locked to being unable to convince him.
You have the wrong guy, check the ID.
>>
>>1692494
Oh sorry then mate. Phone posting sucks
>>
>>1692490
Yes
>>
>>1692493
>He doesn't want to protect settlementsbythewayasettlementneedsourhelp.
>>
Now that i think about it one good thing that would come out from convincing the Institute to not be retarded is that if the Sole survivor helps them too she would get the mission to take over Liberty prime, and since the institute joins us we get Liberty prime.
Of course if we can't convince them to not be retarded we can just give the mission to the Sole survivor ourselves.
>>
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>>1691118
This?
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>>1692490
yes
>>
>>1692490
Yep.

The institute can give you shit like a nice apartment in a science-filled underground complex where you will essentially be a beloved and respected dictator so long as you are decent.

The BOS will give you a suit of power armour, the ability to call in vertibird's for transport and all that good shit.

Even the Minutemen can be called into help you in combat, either as artillery support or by use of flares to call troops to your position.


All the Railroad offer is a single armour upgrade tree which you can get within 3 or so missions with them and a bunch of safe houses plus repeatable missions which the rest offer too to my understanding.


>>1692513
True but honestly Liberty prime doesn't seem all that powerful looking at what the NCR has pulled together but I would still like to inspect it's weapons.
>>
>>1692513
>She
The thing is the Sole Survivor mission is to find his son, if we really wanted to, we can either defreeze them and have a family get together. Or just not defreeze them, and just let the Sole Survivor run around, until they meet us with the institute.

We're not railroaded so our options are limitless
>>
>>1692515
That's me, i'm the one who drew that.
Also i was talking about >>1691171
>>1692524
>True but honestly Liberty prime doesn't seem all that powerful looking at what the NCR has pulled together but I would still like to inspect it's weapons.
Yea but it's an awesome robot! We can upgrade it later and make it into an "avatar of America".
https://www.youtube.com/watch?v=-MBufqgvdiY
>>
>>1692529
Fallout 4 is in 2 years, Shaun should be running the institute as an old man by now.
Ain't no happy family option here.
>>
>>1692544
Shan is running the institute and is drying. We save him, so it's a happier family option.

>2 years
I would say 2 and a half years.
>>
>>1692537
True but I feel that no symbol we can produce would ever be powerful enough.

>>1692544
Eh, two years is a long time in the medical community.
>>
>>1692529
With the Nora Companion mod - http://www.nexusmods.com/fallout4/mods/24680/? It could be the Dual Survivors instead

>True but honestly Liberty prime doesn't seem all that powerful looking at what the NCR has pulled together but I would still like to inspect it's weapons.

Seeing as it was designed to liberate Anchorage Alaska from Pre War Chinese forces, It could probably hold up well against the NCR.

Especially once we scan it, upgrade it, and produce more of them.
>>
>>1692550
>True but I feel that no symbol we can produce would ever be powerful enough.
What?
>>
>>1692552
Well you are talking about using it as the base for a symbol / avatar of america and I feel we can't represent it in a physical state. As material and energy sciences don't allow us to represent it's vast power.
>>
>>1692551
Seems like a cool mod
>>
>>1692560
Why not?
>>
>>1692567
Because anything we can actually build isn't going to be as powerful as we would like such a symbol of national pride to be.


Still, that is all in the future.
>>
>>1692477
But we're bound by other bullshit. Nat 1's
>>
>>1692604
And nat 100's and boons.
>>
>>1692585
>Because anything we can actually build isn't going to be as powerful as we would like such a symbol of national pride to be.
Wrong, Liberty prime right now is powerful enough and we can upgrade it.
Replace it's eye laser with a alien heat laser, add a gun slot to the forearms for canons, Gatling guns, lasers or other, add the sonic weapon and finally remove it's mininuke backpack and replace it with that alien plasma bomb, even better if we can make the robot throw the plasma ball like a baseball pitcher.
>>
>>1692613
>Replace it's eye laser with a alien heat laser
Not only does that require a research action, it would almost certainly require more power.

>add a gun slot to the forearms for canons, Gatling guns, lasers or other weapons, add the sonic weapon
Yet more power drains that also potentially will unbalance prime.

>finally remove it's mini-nuke backpack and replace it with that alien plasma bomb, even better if we can make the robot throw the plasma ball like a baseball pitcher.
It takes the alien scout-ship hours to produce a nuke and I'd advise against any sorts of throwing motion with them.

Also seemingly it is an energy intense process.
>>
>>1692645
Just make it nuclear powered and maybe add some large alien batteries and the power problem is fixed.
You have a point about the plasma however.
>>
>>1692645
Sounds like we're just making the Iron Giant. Not that there's anything wrong with that,
>>
>>1692655
It IS nuclear powered. To the point of needing the Beryllium agitator to reactivate it's god damn reactor.


>>1692662
Seemingly but I'd rather produce something more useful. Like a large mobile factory to recycle damaged robots from the battlefield and mulch dead enemy troops and plant matter into bio-fuel.
>>
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>>1692689
Yeah, I'd rather have something like a Fatboy form Sup Com. Mobile factory/artillery platform
>>
>>1692689
>It IS nuclear powered. To the point of needing the Beryllium agitator to reactivate it's god damn reactor.
Yea i just found out after looking at a video.
Good news is since just 1 hand held fusion core can power liberty prime if we research the Beryllium agitator we can make more and add a second one to the avatar of America.
>>
>>1692702
Wait, how was Liberty prime in fallout 3 powered.
>>
>>1692700
>Yeah, I'd rather have something like a Fatboy form Sup Com. Mobile factory/artillery platform
Much more useful for our purposes and our robotic army.


>>1692702
>Good news is since just 1 hand held fusion core can power liberty prime
No. No it really can't.

>if we research the Beryllium agitator we can make more and add a second one to the avatar of America.
That'd be great yeah but that would also require a second reactor and all the guff that goes with it.


>>1692712
By a state of the art nuclear reactor that had to be purpose built for it and even then it wasn't ready until many years after the war, as the BOS spent a fair bit of time just trying to figure out how to fix the problem with the reactor and only managed thanks to assistance they received from a scientist who ends up joining or already was part of the Institute.
>>
>>1692712
Wiki says it required a lot of power, and so was inoperable until Dr. Li figured something out.

I don't think a fusion core is the power source, but more the starter.
>>
>>1692725
There is no fusion core involved in powering it. Only the Beryllium agitator to kick start the chain reaction inside of it's reactor.
>>
>>1692721
>By a state of the art nuclear reactor that had to be purpose built for it and even then it wasn't ready until many years after the war, as the BOS spent a fair bit of time just trying to figure out how to fix the problem with the reactor and only managed thanks to assistance they received from a scientist who ends up joining or already was part of the Institute.
The state of the art nuclear reactor is only in fallout 4, Liberty prime successfully worked in fallout 3, it should work for us without the Beryllium.
>>1692737
Ok i'm getting confused, what exactly powers Liberty prime? The Beryllium fucion core or a reactor?
>>
>>1692744
>The state of the art nuclear reactor is only in fallout 4, Liberty prime successfully worked in fallout 3, it should work for us without the Beryllium.
That is because they had the functioning reactor with everything it needed in FO 3 and it kinda got blown up so in FO 4 they have to build a replacement.

>Ok i'm getting confused, what exactly powers Liberty prime? The Beryllium fucion core or a reactor?
A reactor. The Beryllium agitator is required to lower the energy needed by the reaction allowing for the reactor to be started most likely, after which the reactor is either self sustaining or the agitator continues to act as a....agitator.
>>
>>1692750
>That is because they had the functioning reactor with everything it needed in FO 3 and it kinda got blown up so in FO 4 they have to build a replacement.
But if the one of a kind Beryllium was left in Boston how was the reactor in Liberty prime in fallout 3 turned on?
Either the reactor was kept on for 200 years or the Fallout 3 BoS used something else to turn it on.
>>
>>1692753
>But if the one of a kind Beryllium was left in Boston how was the reactor in Liberty prime in fallout 3 turned on?
Mate they are making a reactor that'll do the job in 4 with the shit they can find in the region that'll do because their elder knew they'd find what they needed in region.

Anyhow, it's not hard to believe that there was a alternate substance or method which allowed sufficient power generation which they can't replicate. Perhaps even another Beryllium agitator.

>Either the reactor was kept on for 200 years or the Fallout 3 BoS used something else to turn it on.
The reactors of the Big mt facility and various other places are still on after 200 years and seemingly they aren't suffering.

Also they had the power supply of the Citadel to do it with I would imagine.
>>
Is QM kill again?
>>
I just realized, if Liberty prime is powered by a fusion reactor he should definitely have enough power for all the weapons upgrade i want to give him.
And even if it can't Liberty prime is capable of erasing supermutant behemoths with a single laser blast so even without upgrades it's something we definitely want.
>>
>>1692864
Speaking of which, with FEV research we might be able to make our own behemoths
>>
>>1692883
Nah, i don't want more supermutants.
Using FEV to enhance human traits however is acceptable as long as there aren't any drawbacks or radical changes.
>>
>>1692886
I Agree with no more supermutants

Researching into FEV is also a hole were our research turns will go, since I feel it's take lot of time to make something useful from it, other than retards mutants.
>>
>>1692796
QM is always kill. At any moment. Even when writing an update
>>
>>1692924
He's kill during the night and while working
>>
>>1692883
>>1692886
>>1692897
What about artificial or cloned behemoths?
>>
>>1692966
Frank Horrigan.

Find a tough, mean, loyal bastard, irradiate and FEV his ass and encase him in a power armor suit. Add combat drugs, cybernetics and mental conditioning and we have ourselves giant killer tanks.

Admittedly, this would be a lot quicker with just robot tanks but nowhere near as intimidating as watching a 10 ft tower of a man leading killer robots at your defensive line.
>>
>>1692966
Why make supermutant clones, we just make super human soldiers. The NCR us doing it.
>>
>>1692975
Other benefit over the robots would be their regeneration capabilities and radiation resistance. I'm not sure how much more resistant they are over the robots or how much better they do against microwave or radiation beams.

>>1692980
Currently there seems to be some limitations on superhumans versus super mutants, but this might be bypassed if we can recreate the circumstances that created the Super Legionnaire, or recapture him for research.
>>
>>1692984
Our robots have regeneration capabilities. They have self repair function.

I agree researching how super legionnaire came to be
>>
>>1692989
>Our robots have regeneration capabilities. They have self repair function.
If I recall humans have faster capabilities than robots, but that was for our prosthetic choice. I'm not sure if it's changed since then.
>>
>>1692991
With the robots we had choices about the type of wheels it has.

Hovering for ability but it's exposed, and energy use.
Wheels, legs, and tank treads, is what I recall.

So we can always make different type of robots, and if you look back at the old threads, you'll see the post I'm talking about.
>>
What about an artillery bot with hoverpads? A laser/whatever precise weapon surrounded on a hover platform so it can go above our lines, fire precision shots at key targets, and then decend back to safety. A heat ray variant? Could be the solution to the MLA fielding large resistant vehicles.
>>
>>1692864
They were having such severe power problems before the war, that the only way it would've been deployable to Alaska, it'd be entirely unarmed. The fact that the BOS managed to get it working post war twice is surprising but could be attributed to the fact that Liberty prime was already functional before the war and just needed more time to refine it.

Evidence of these power problems they were having in their repaired version can be seen in the fact they changed the laser from a multi-shot blue laser (FO 3's weapon) to a single shot, if admittedly larger, red laser (FO 4's weapon). Which would massively reduce it's energy needs.

>>1693050
Sounds useful but our current measures are almost certainly enough for now. Seeing as we need to focus on sheer numbers and on actual tech for a little while.
>>
>>1692998
>Hovering for ability but it's exposed
Only if it doesn't have an armored skirt.
>>1693050
I had this idea but with a light tank.
>>
I was thinking of these things. Make something similar.
>>
>>1693425
That could certainly work but I would advise for now that we focus on growing our general ground forces and see how the artillery / support bot works out.
>>
>>1693492
I'd recommend not just growing our ground forces but making some air forces too, at least enough that we can provide transport and air support.
>>
>>1693498
Air forces are of limited use for us for now. I would agree to the creation of some light drones to engage in vertical attacks but not anything substantial.

As to transport by air, we do plan on creating blimps or other such craft to allow for easy long range travel but we lack the resources to throw into such an effort for now.
>>
>>1693521
>As to transport by air, we do plan on creating blimps or other such craft to allow for easy long range travel but we lack the resources to throw into such an effort for now.
Or we can make saucers instead of blimps, their speed offsets the limited cargo space so we can just have them take more trips to carry stuff.
They are also capable of carrying robots and people so we can use them for troop transport/reinforcement.
>>
>>1693533
As I have stated repeatedly, Saucers aren't the answer to everything.


Even assuming we could manage to replicate the tech contained within them to the same standards as the aliens (we can't) then we would still need to produce and power them. That as of this moment in time would require a power grid of the capacity we have roughly to power one and a large supply of steel and fissile material to produce one.

This is also before mentioning the different abilities of a blimp (near endless flight time, high carry space) to a Saucer (limited flight time, low carry space). Hell fire there is also the fact that the risk of the technology contained within them being captured is too risky.

Not to mention the fact that we know large mobile bases and transports in the form of blimps are possible and even practical. I'd sooner attempt to produce enough of them than I would enough Saucers.
>>
>>1693548
>Even assuming we could manage to replicate the tech contained within them to the same standards as the aliens (we can't)
To the exact same standards no, but a jury rigged version will be enough for our purposes.
>That as of this moment in time would require a power grid of the capacity we have roughly to power one and a large supply of steel and fissile material to produce one.
True, but i plan to make more solar farms and if we hadn't spent all our boons we would have gotten that non-fissile materials upgrade.
Maybe someone can post art and get us a boon to spend.
>This is also before mentioning the different abilities of a blimp (near endless flight time, high carry space) to a Saucer (limited flight time, low carry space). Hell fire there is also the fact that the risk of the technology contained within them being captured is too risky.
What you say is true but don't forget blimps are expensive, need escorts against enemy aircraft, slow(IRL blimps only go 70mph) and need a lot of power too if we use the pridwyn as an example.
Unlike blimps building saucers would not only allow us to transport stuff but also act as air support for our troops and as really good fighters due to the mobility provided by the inertia drives.
>>
>>1693582
Also the saucers have that tractor beam that, if i recall correctly, can carry cars. Depending on the maximum weight the beam can carry we can just give transport saucers a cargo box to carry stuff in.
>>
>>1693582
But we won't have any air staging,
Blimps would function similar to modern aircraft carriers being a FOB as well as it's original purpose. The saucers right now are electric, requiring massive amounts of power to charge and we don't know what infrastructure there would be in other places to charge them.

A fleet of saucers capable of transporting the same amount as a blimp would be significantly more costly than a blimp, even with an air escort.
>>
>>1693594
>Blimps would function similar to modern aircraft carriers being a FOB as well as it's original purpose.
But what aircraft would the Blimp carry if we aren't making saucers?
>The saucers right now are electric, requiring massive amounts of power to charge.
True, but i point out we don't know much much power it takes to charge a saucer, i optimistically believe 3 solar towers can generate enough power to charge a saucer.
>and we don't know what infrastructure there would be in other places to charge them.
This is also true, but depending on the mission we have the saucers do the saucers can carry an alien battery in their cargo hold as fuel for the return trip, or maybe some fusion cores.
>A fleet of saucers capable of transporting the same amount as a blimp would be significantly more costly than a blimp, even with an air escort.
Absolutely true, but my goal for the saucers isn't as transport aircraft, it's as troop transport, attack and salvage craft and they would fulfill raw resource transport temporarily until we get a blimp.
>>
>>1693582
>To the exact same standards no, but a jury rigged version will be enough for our purposes.
There is no way of proving this statement without researching such devices which we are doing this turn.

>True, but I plan to make more solar farms
Which is an expensive process for us but still it could be done.

>if we hadn't spent all our boons we would have gotten that non-fissile materials upgrade.
And if we hadn't spent the boon our entire armed forces would be dead and the NCR would have lost much land to a bunch crazy cultists and the MLA.

>What you say is true but don't forget blimps are expensive
And so are Saucers.

>need escorts against enemy aircraft
Which are near non-existent in fallout and such a craft can be equipped to defend itself or act as a carrier.

>slow(IRL blimps only go 70mph)
And IRL radiation doesn't make you into a ghoul. Also examples of ultra fast blimps exist in Fallout.

>need a lot of power too if we use the Prydwen as an example.
That is never stated as true of the Prydwen to my knowledge.

>Unlike blimps building saucers would not only allow us to transport stuff but also act as air support for our troops and as really good fighters due to the mobility provided by the inertia drives.
Until they got shot down and the NCR or Elijah reverse engineers the tech and suddenly we are fucked once again but even harder.
>>
>>1693650
>Which is an expensive process for us but still it could be done.
Not really, all it needs is glass, electronics, salt water and maybe hexcrete. Also the one we built was finished in 1 turn if i remember correctly.
>Which are near non-existent in fallout and such a craft can be equipped to defend itself or act as a carrier.
We know of 3 factions with several types of aircraft that can destroy our blimp.
And again, what aircraft would the blimp carry?
>Also examples of ultra fast blimps exist in Fallout.
Can you give me some?
>That is never stated as true of the Prydwen to my knowledge.
http://fallout.wikia.com/wiki/The_Prydwen
"Before the journey to the Commonwealth, its original power plant has been replaced with an updated plant pulled from an old aircraft carrier."|
In another Wiki it explicitly says it uses a nuclear reactor but i can't find it.
>Until they got shot down and the NCR or Elijah reverse engineers the tech and suddenly we are fucked once again but even harder.
And it would be much easier to shoot down a blimp than a saucer, and we lose a bunch of resources.
>>
>>1693592
>Also the saucers have that tractor beam that, if i recall correctly, can carry cars. Depending on the maximum weight the beam can carry we can just give transport saucers a cargo box to carry stuff in.
They do have such a beam but it is energy intense to use. As to attaching such a cargo box to the craft, certainly you could but how it would effect the craft is unknown since we don't entirely understand it's engine yet.

>>1693623
>But what aircraft would the Blimp carry if we aren't making saucers?
Drones. Eye-bot / hover drones equipped to defend it and perform other activities for example. Plus longer range jet powered or propeller-using crafts.

>True, but i point out we don't know much much power it takes to charge a saucer, i optimistically believe 3 solar towers can generate enough power to charge a saucer.
They very well might but the problem arises that that would require enough steel and hexcrete to build another 3 New Washington sized towns at least.

>This is also true, but depending on the mission we have the saucers do the saucers can carry an alien battery in their cargo hold as fuel for the return trip, or maybe some fusion cores.
Yet more material costs in the form of large alien batteries or fusion cores which can't be recharged seemingly.

>Absolutely true, but my goal for the saucers isn't as transport aircraft, it's as troop transport, attack and salvage craft and they would fulfil raw resource transport temporarily until we get a blimp.
Then why bother with them in the slightest if they are a stop-gap measure?

Seriously, we can make salvage drones already and even have some. Transport is something Blimps excel at and attack craft are something kinda useless for us since we can produce yet another minor variant of drones for that unless we want longer range which as of right this moment we don't need by any means.
>>
>>1693623
We can make saucer's but we shouldn't have only saucers. no point having fighters if there is no air staging for them.

Yes, but i'm talking about prolonged operations. If we want to go to the East, we won't be able to fly back to the mountain every time, and the east coast is not as conducive to solar plants as the desert. We would need air staging there, and a mobile staging facility would mean we can make it in safety here, rather than fighting for a beach head in a cut off territory.

The more things we have to carry to get enough range the less we can bring back. That's not withstanding the fact the alien saucer we have probably has the best energy storage we know off.

Or we can get the blimp up and running before getting up air fleet that lacks the infrastructure we need to use.
>>
>>1693694
>They do have such a beam but it is energy intense to use.
Is it? I don't recall that ever being mentioned.
>As to attaching such a cargo box to the craft, certainly you could but how it would effect the craft is unknown since we don't entirely understand it's engine yet.
True, but since we have successfully carried some legion loot and the Texas loot i am optimistic of the engine's weight capacity.
>Drones. Eye-bot / hover drones equipped to defend it and perform other activities for example. Plus longer range jet powered or propeller-using crafts.
Can hover drones fly?
And propeller aircraft would be pretty shit against what we're facing.
>They very well might but the problem arises that that would require enough steel and hexcrete to build another 3 New Washington sized towns at least.
Not at all, the solar tower mostly needs glass and some metal.
>Yet more material costs in the form of large alien batteries or fusion cores which can't be recharged seemingly.
True, but i point out building the eyebots/propeller escort craft for the blimp will increase material costs too.
>Then why bother with them in the slightest if they are a stop-gap measure?
Read what you replied too again, i list the main reasons to build saucers.
>>
>>1693686
>Not really, all it needs is glass, electronics, salt water and maybe hexcrete.
It needs glass, steel, hexcrete, electronics and salt water. Fairly significant volumes of it at that.

>Also the one we built was finished in 1 turn if i remember correctly.
Took longer than that.

>We know of 3 factions with several types of aircraft that can destroy our blimp.
Who? NCR, BOS and the MLA are the only three I can think might even have aircraft capable of doing it.

We are "allies" of two of them and the third aren't exactly focused on fighting us by any means.

>And again, what aircraft would the blimp carry?
D R O N E S !

>Can you give me some?
Made a mistake reading a wiki page.

>In another Wiki it explicitly says it uses a nuclear reactor but i can't find it.
True but so many things are powered with a nuclear reactor in fallout it kinda renders it a moot point for if something consumes a large amount of power. For example: cars.

>And it would be much easier to shoot down a blimp than a saucer, and we lose a bunch of resources.
We lose resources either way but the difference is that them shooting down a fucking blimp doesn't grant them access to highly advanced alien technology.

>>1693711
>Is it? I don't recall that ever being mentioned.
Assuming absolute efficiency, something that is scientifically impossible, it can move one tonne up one meter in earth's gravitational field at a cost of 9800 joules of energy. This is ignoring air resistance and various other factors.

>True, but since we have successfully carried some legion loot and the Texas loot i am optimistic of the engine's weight capacity.
I suppose but I doubt our jury-rigged examples will be anywhere near as good.

>Can hover drones fly?
Yes. We used them as spotters during our battle against the MLA the first time by sending them as high up as they could go which turned out to be pretty high.

>And propeller aircraft would be pretty shit against what we're facing.
They'd work for strafing ground targets, scouting and various other roles. Especially since they could be battery powered rather than jet craft which would need fuel which we currently can't provide.

>Not at all, the solar tower mostly needs glass and some metal.
Nope. They needed Hexcrete too.

>True, but i point out building the eyebots/propeller escort craft for the blimp will increase material costs too.
But not by anywhere near as much.

>Read what you replied too again, i list the main reasons to build saucers.
Which mostly amount to you saying that they are some sort of miracle craft that will solve our problems by carrying all of our shit to where it needs to be, providing air support and otherwise being an amazing investment that somehow won't require a massive amount of resources, time and brain power.
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>>1693701
>We can make saucer's but we shouldn't have only saucers. no point having fighters if there is no air staging for them.
I agree, i just believe we need to build saucers first since they can handle themselves in a fight and will be enough to carry resources from Utah which we will use to build the blimp and other aircraft.
And they can get to the Commonwealth.
>Yes, but i'm talking about prolonged operations. If we want to go to the East, we won't be able to fly back to the mountain every time, and the east coast is not as conducive to solar plants as the desert. We would need air staging there, and a mobile staging facility would mean we can make it in safety here, rather than fighting for a beach head in a cut off territory.
Certainly true, but there are many sources of energy we can use in the commonwealth like fusion cores and the Institute reactor, as long as we get a source of power for recharging we have a staging ground.
Or we could board and hijack the Pridwyn.
>Or we can get the blimp up and running before getting up air fleet that lacks the infrastructure we need to use.
Depends on how much materials we need for a blimp, until QM answers i believe saucers will be better and in time for Fallout 4.
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>>1693723
>It needs glass, steel, hexcrete, electronics and salt water. Fairly significant volumes of it at that.
No it doesn't, the only thing it needs at significant volumes is glass.
>Took longer than that.
How many turns did it take?
>Made a mistake reading a wiki page.
So at best we could get a blimp going about 100 mph.
>I suppose but I doubt our jury-rigged examples will be anywhere near as good.
Our jury rigged alien guns work almost if not completely like the original so i'm optimistic.
>Yes. We used them as spotters during our battle against the MLA the first time by sending them as high up as they could go which turned out to be pretty high.
Oh good. How high did they go?
>Nope. They needed Hexcrete too.
Just a little for a tower.
>Which mostly amount to you saying that they are some sort of miracle craft that will solve our problems by carrying all of our shit to where it needs to be, providing air support and otherwise being an amazing investment that somehow won't require a massive amount of resources, time and brain power.
I never pushed them as miracle craft, i push them as a efficient fighter, air support craft and a good first step into building an airforce.
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>>1693755
>No it doesn't, the only thing it needs at significant volumes is glass.
And I am telling you, no it doesn't. It takes a lot more than just glass to construct a solar tower.

>How many turns did it take?
Two or three, my memory fails me.

>So at best we could get a blimp going about 100 mph.
Which is a considerable speed. Faster than our infantry / robots for instance.

>Our jury rigged alien guns work almost if not completely like the original so i'm optimistic.
Because they are made by taking alien components and sticking them together using human parts to replace or repair whatever is possible. They are far from the same as us making our own inertia drives.

>Oh good. How high did they go?
Fuck if I know, OP didn't say.

>Just a little for a tower.
Yes just a little for the multi-storey tower made almost entirely of Hexcrete.

>I never pushed them as miracle craft, i push them as a efficient fighter, air support craft and a good first step into building an airforce.
Which we don't need.

We aren't fighting any groups with a large enough air-force currently to make such an expenditure worthwhile, air support's primary benefits are it's mobility and the simple fact is we don't need mobility since our forces are currently always moving as a blob in close support or meant to be acting as separate groups.
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>>1693804
I just went archive diving and you're right, the solar tower took 3 turns and consumed significant resources.
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>>1693828
And you recommend that we build three of those for every Saucer we want to maintain.


Even assuming we only needed one for every Saucer, it would be a significant investment which I am unwilling to support.
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>>1693834
And i probably won't support the Blimp since it will take a lot of resources, so i guess we are at an impasse.
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>>1693840
We are more or less.


We can see how this turn works out and a bunch of other things happen. Because depending on how the next few turns go, steel and such may stop being a problem for us.
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Why am I suddenly reminded of this...? ;)
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>>1693969
Another image
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>>1693975
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>>1693975
Tgat looks pretty cool
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>>1691117
>civ
>build replicator

>Dr 0
"It. . .well, it's beautiful"

>Brain
"Yes, well, I suppose it does have an aesthetic appeal to it."

>Dr. Uesenagi
"Can it. . .can it really replicate anything?"

>Arcade
"Well, this model wasn't built for mass organic replication and don't get me started on the implications of human cloning, but asides that, well, yes.

We can replicate anything. Mostly As long as we can figure out what its made of, that it wont explode if we try to replicate it, and we have enough material."

1 (LARGE) Replicator Unit Built!

>construct
>continue building robo factory

Handing over the Robotic Production Module, your scientists analyze the data within on their computers.

>Jacob Miles
"Excellent, there's blueprints here for exactly the type of equipment we'll need to assemble, and manufacturing algorithims to run them."

With the actual building construction now out of the way, proper assembly of the manufacturing machines. The conveyor belts, assembly arms, miniature forges.

>Jacob Miles
"Hmmm, quite a lot of complicated parts for this. May be a good opportunity to spend some fissile material to replicate the necessary components. It would certainly speed up production."

>research
>research inertial drives

With most of your scientists out in the field, the rest busy on the replicator and the robot factory, there's not a lot of manpower left to research the inertial drive so it is mostly put on the backshelf.

It doesn't help that the only working model, that being the one on your UFO, is on a journey to UTAH.
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>>1693975
I remember that. Yeah, that was pretty dope.
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>>1694008
Dammit.
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>>1694017
I thought something like might come up but I couldn't be bothered pointing it out.
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>>1693995
>>1693979
>>1694015
If we're going with a blimp why not also go for a hot air balloon?
It'll use some gas burners, and we just add nylon panels to keep it from burning up.
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>>1691117
The Utah.

From the air, all the wasteland looks relatively the same. It's either blasted desert and giant nuclear craters, ruined cities, or there are some wildlife flourishing once more. Trails of green surrounding rivers.

Zion and the Grand Staircase is here somewhere. The Canyons from the air are as beautiful as they are from the ground.

With what political knowledge you have discerned from the NCR, the Legion, and your journey to Zion Utah has 3 main presences.

To the south is, of course, the Legion. Three years ago this area was not a primary target of Caesar's will (possibly because of the threat of Joshua Graham being revealed to be alive) or because there were not enough potentially loyal tribals to make a venture here warranted in the face of the Legion. Yet you suspect you can find their villages here.

The north is more deserty and blasted, with the great highways intersecting it. There are some villages to be seen from above. Curiously on the ground you see vehicle trails, and every once in a while, tiny vehicle convoys belching tiny trails of black smoke to the sky. According to some of your journeys in Utah, for you had visited the area before, this is the territory of the 80's. A viscious tribal motorcycle gang. Somewhere a little further east are the Hounds of Hecate and their Viper allies, evidently both were driven out from their original homelands (Hecate from Denver, the Vipers from Calfornia).

There's probably an NCR defensive line somewhere to the west, at least in northern Nevada. From a map, apparently, Marcus' old town of Jacobstown and the ghoul city of Gecko probably form a bastion to any northern nevada incursions.

Following the map and the river, you suspect you have found Zion and what you believe to be the Grand Staircase.

What do?
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>>1694031
Balloons need to burn fuel to maintain height. Blimps need a mass of hydrogen / helium gas to render it lighter than air.

This means that long term the blimp is cheaper as well as easier to maintain during long journeys.
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>>1694059
Land and see what the sorrows are up to.
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>>1694059
Go to Zion, check up on the Sorrow's tribe and inspect the caches / hideaways left behind by their great-father. See if the Dead horses are still here with our good friend Joshua and if the New Canaanites still have their missionaries here.
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>>1694066
We get fuel from the salient green, which we get from our corps. I don't know if we can use salient green to make hydrogen or helium gas.

So balloons would be a good short-term alternative.

>>1694059
Go to Zion, see how the sorrows are doing,
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>>1694076
Electrolysis of water will supply hydrogen gas and pure oxygen (which has uses medical, industrial and scientific). Plus whatever minerals may have been in the water would form on the two metallic rods used to stimulate the water's molecules so that is another benefit / product.

I do agree they would be a good short term alternative. However they aren't a well controlled method of moving about and thus would be most useful for moving things up to the Blimps.


Longer term we would want to look into getting our hands onto a Helium refinery but in fallout...well we will be fucked to find one of them. Honestly we'd be better off setting up a nuclear reactor and making it or using a replicator than anything else.
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Before I respond, I want to be clear. Several threads ago, some of you anons voted on whatyuo wish had been done at the end of the Honest Hearts campaign. I'm looking for it now, but do any of you remember it?

I do believe it was to wipe out the white legs, but convince joshua to spare salt upon wounds.
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>>1694059
Check on the sorrows in Zion

>>1694126
Yes that we agreed on
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>>1694126
yup, that was the consensus.
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>>1694126
Yeah, that was chosen.
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>>1694126
Yes that was the option we agreed on. As it leads to the most promising ending for all involved: the Sorrow's keep their land, the White legs kinda live and Joshua's fiery rage calms down to a degree.
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>>1694073
>>1694075
>>1694076
You land away from the Narrows, not wanting to scare the tribals with your flying machine, but you suspect their scouts will report your location anyway. You can just imagine those tribals running like gecko's back to their camp.

It's been some time since you've been here, and the memories return. The happy trails caravan. The fighting. And yet as you walk, it seem as though you had never even left. It almost seems exactly the same as the day you found it. Unchanged.

Perhaps Joshua was right about this place being an eternal temple.

The Tribals greet you as a returning champion, in their own quiet adulation. Pleasant remarks and words of welcome pass you by, as they continue their way of life. Different now however, are the tribal warriors in training. No doubt Joshua's hand.

And in the caves, just as you had met him for the first time there he sits.

Once to you he was the Burned Man. Now you know him as Joshua Graham.

"And so you return to us from the storms that rage beyond this temple of God, on a flying chariot as the one which bore Elijah to our Lord.

What brings you back to Zion friend?"
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>>1694215
OH SHIT HE'S HERE!
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>>1694215
Checking things out. Making sure the legion hasn't taken over like they took the Mojave. I would have expected you to be at dead horse point with the Dead Horses.
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>>1694215
"The changing winds of the world my good friend. The bear and the bull yet bear arms on one another but other threats are moving in the distance.

My goal that brings me here? To gather the resources me and my people need to survive and to prevent that darkness that approaches. To unify and to bring about advancement."
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>>1694254
Supporting
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>>1694254
This
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>>1694254
Ill support this
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>>1694248
"In these times I sometimes return to the Sorrows, but I admit it is rare for you to find me here. Though Zion remains isolated, its inhabitants must also remain vigilant. If not against Caesar, then against other threats which are not far away."
>>1694254
"So my scouts inform me. The 80s and mutants are far to the north, yet they have not penetrated Zion or Dead Horse point.

Resources? Zion has little to offer other than food and herbal medicine. If it is trade you seek, speak to Daniel. He now leads a tribe of New Cananites in the Staircase.

'Unify and bring about advancement'. You speak as one of the Bear. If you come to peddle their wares, you come to the wrong place. The Tribals here have no desire to fornicate with the decadent ghost of civilization past. They did not win their freedom from the White Legs and Caesar to be placed under another yolk."
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>>1694372
I'm not part of the NCR.
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>>1694411
I don't think that's what he's complaining about.
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>>1694417
So say something he can be happy about.
What do we even need from him?
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>>1694429
>What do we even need from him?
His advice and help, i want to make the Joshua/Ulysses/courier trivium.
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>>1694411
"Be it under the bear or any other banner, I think you will find the people here are content withou the level of "advancement" you are offering. Science and technology have no meaning and no value to them, and I do not think they would appreciate the loss of their tribal identity under another nations flag.

Go speak with Daniel, perhaps New Zion may be interested. The New Canaanites are descended of Vault Dwellers, though times have made us a hardier people."
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>>1694450
>"Be it under the bear or any other banner, I think you will find the people here are content withou the level of "advancement" you are offering. Science and technology have no meaning and no value to them, and I do not think they would appreciate the loss of their tribal identity under another nations flag.
"Then that is that, the Sorrows shall keep their lives and customs, but what about you? What value does science and technology have to you?"
Is this good? Can i ask this?
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>>1694372
"Zion is merely a starting point. A place that my people may stay while we work on the rest of the region and establish a presence. I would never seek to disturb this place: look at it, like a time capsule of the pre-war world's beauty.

I would point out the alternatives however are far worse for them than me. The NCR marches ever onward. They now forcibly remove all tribes that stand in their way to reservations to be forcibly converted to their beliefs. The MLA? Mad men and women that would enslave and kill all they find and we both know what the Legion does to those who have in past opposed them.

I would point out I have no problem with them continuing to live their lifestyle but my intent is to gain control of the greater region. If they help me then I see no reason I can't leave them to live as they please now and in the distant future. Especially since they are a group who I can easily ally with and motivate to assist me in my goals. However if leaving the valley of Zion alone is what it takes to gain their trust I would since the rest of the region of Utah is far more than large enough for my people and our goals.

However to assuage your worries I would point out that in the more immediate future my people's growth and efforts most certainly wouldn't interfere with them in any notable ways beyond us trading and offering assistance where possible. Maybe a few small settlements in the region and so on but nothing too major.


>>1694450
"I respect your point but I see no reason why joining my nation would destroy their identity. Theirs is a mighty and respectable culture that I wouldn't damage if I could avoid it within logical reason of course.

As to Daniel and New Zion, I plan on going there next but wanted to visit you for your assistance and to see if I could convince the tribes to work with and for me. As their survival skills, knowledge of the region and languages and so on would greatly accelerate my endeavours."
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>>1694450
I'll be honest. There are threats lurking int he shadows and I need all the help I can get.

I'm consolidating allies, doing what needs to be done to protect them from their threats so they can help me on our threats.
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>>1694482
>>1694485
I am unsure about this dialogue.
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>>1694500
What parts of it?
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>>1694500
best to be honest with him. We have no reason to lie.
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>>1694516
It seems to pushy to me for some reason i can't explain, guess I'm just stressed that we might anger him, i really want to be on his good side.
>>1694518
Good point.

I swear to fuck if you guys screw this up and get him mad at us my anger for you will outlast the sun.
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>>1694528
Mate I'll hate myself too if we fuck this up because he is best character.
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>>1694482
>Theirs is a mighty and respectable culture that I wouldn't damage if I could avoid it within logical reason of course.
Actually this bit right here is what is making me worry the most, please remove it.
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>>1694533
If we want to solidify relations, we do have to respect the tribal cultures, like we are with the chinese. As long as they can fit into socirety, I'm not personally against it.
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>>1694533
Fine fine. So the revised dialogue would be:

"I respect your point but I see no reason why joining my nation would destroy their identity.

As to Daniel and New Zion, I plan on going there next but wanted to visit you for your assistance and to see if I could convince the tribes to work with and for me. As their survival skills, knowledge of the region and languages and so on would greatly accelerate my endeavours."
>>