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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1653931

You are the Courier. Executor of the Pheonix Commonwealth of America, another title added to your name, or perhaps the first of many more to come. In the course of 3 years you have worked diligently to build up the Capital of you ermpire, New Washington and the nearby Big Mountain to your cause. Comparing yourself to the history of others, President Tandi's NCR was five settlements and as many states in 3 years. Caesar's empire took 34 years to build. And while not as wide or as numerous as they, you are proud of the technological achievements you have accomplished. Still, there is a long ways to go and more work to be done. And all the science and knowledge at your disposal must be put into practical use, as your quest to create a new and improved America continues.
>>
>From Last Thread
As the fires burn bright around the convoy and the enemy vehicles break off, some Supermutants and MLA fighters, either uninformed about the retreat or trying to retreat the wrong way still assault your convoy. And there are so many of them.

Without the support of their vehicles, and with your own vehicle support, the fighting is fierce but still in your favor. The Supermutants easily take low calibre rifles like the service rifle you are accustomed to seeing from the NCR Troopers in the Mojave. However you see now that the standard soldier is equipped with something much more potent. Their new standard rifle seems to be off all metal and hold very large magazines of .50 Calibre. The soldiers have special recoil reducers on their shoulders to help protect them and make the more accurate. These leave much bigger holes in Supermutants, and fired en masse are as devastating as machine gun fire.

Those soldiers who are equipped with lighter rounds have an entirely different weapon. A hybrid between an SMG and an open bolt LMG. Essentially a Belt-Fed Single man rifle, connected to large ammo packs. 1 man can suppress an area, and send streams of bullet fire on both human and mutant foe alike. put these in the hands of many soldiers, and that's a lot of bulllets.

Then there are the NCR's Stone Men with their really big shotguns. Pancor Jackhammers you believe they are called, and their barrels look like sawn off cannons. When they don't unleash a furious blast that can take a Supermutants arm off or turn a grown man into half a man at close range, they spin their guns around and throw them like big wieldy clubs. They aren't made of stone as the name implies, but they have huge weight and muscle mass on their stocky bodies, and three of them together are enough to overpower even a Supermutant in hand to hand combat. Which they do, acting like melee defenders and meatshields for the NCR with the heavy body armor they wear.

Last but not least are the NCR's stormtroopers. The Rangers were always the NCR elites, but these guys come close. Their weapons and training are superior, often energy weapons or very powerful arms and they all show excellent proficiency at it. Coupled with this an unwavering courage and proficiency in melee combat, making up for their smaller stature with teamwork to bayonet mutants in groups. They fight harder and as tenacious as any of them and seem to care little for their own lives.
>>
>>1662402

Goddamn MLA and NCR
>>
>>1662402
My body is ready
>>
>>1662402
Added to this some of the NCR Stormtroopers and Officers wear high tech armor, much more superior than what you see on even some Rangers.

---

In comparison to this are your own soldiers. Not as tall or strong as the Stone Men. Not as numerous as the normal humans. Possibly not as fanatical or experienced as the Stormtroopers. But they have other advantages.

They are much more well rounded and in most cases superior to the average humans. Stronger, faster, quicker, sharper. They fire faster and hit more of what they're aiming at, and that your forces are 100% equipped with nothing but plasma and lasers over conventional bullets is a great touch.

The subdermal armor plates help protect against shrapnel. This is good because they're really wearing some basic old world American Army uniforms. They weren't bad, cotton and nylon over some basic body armor and in many regards are much better than the Brahmin leather uniforms of the Mojave NCR troops. But you're seeing some of the NCR troopers wearing some similar body protection too.

In addition your forces have exceptional wounnd healing capabilities. Some of both your and NCR doctors who were previously brahmin veterenarians say "it's like they have the hearts of Brahmin and blood made of stimpaks." Most interesting is the Y-7 implant which seems to, in one doctors opinion "literally mean they can eat to heal faster." which many of them do, downing their rations as the implant speeds up their metabolism to help them heal light injuries workng with their monocyte breeders.

Still, just as yourself, they are not gods. And they definitely aren't supermutants either, and bullets and plasma fire still kills a few. But both you, the NCR, and definitively the MLA can respect they pack of a hell of a punch.
>>
>>1662431
REALLY GOTTA FIX THAT ARMOR ISSUE.
>>
>>1662431
We need better armour. We're sending out naked spartans and that is not okay.
>>
>>1662435
>>1662437

Well there is one kind of beetle that exists that I think we could base armor off of. Forget the name of them, but the fuckers can withstand getting run over like nothing really happened
>>
>>1662444
It's less ability to make superior armour, and more never put the time to develop it. I imagine saturnite or alien metal could do nicely.
>>
>>1662435
>>1662437
Do we? Our humans are behind a wall of securitrons, Ultimately don't we want to eliminate humans from our army anyways? Why spend actions and resources on them when we could just build more bots, if we really want humans involved in combat we could make r/c securitrons that our heros could control without outing them at risk... that said it would be nice to have right now but I don't see it being a worth while investment long run
>>
>>1662460
Humans were never to be eliminated from the army. They weren't meant to be our primary fighting force however since we had robots.
>>
>>1662460
We don't want to make the robots too smart, so its good to have humans around to help deal with some of the minutia. And public relations/ negotiations go better between flesh and blood individuals.
>>
But most of all, you yourself are respecting the power of machines. Not just from yourself, but from the NCR too. For all the soldiers, the strong men, the fierce fighters, and your bionic troops. . .the vehicles seem to overshadow so much of it.

One vehicle in particular that impresses you are some of the NCR's tank designs. Seen here is one. It's main canon will rip right through several mutants at a time or a well aimed shot blows up a single boat and then some. Added to it multiple Heavy Machine Gun's both on top and from within the vehicle and just one of these can cow-tow even armed supermutants. The only response to them are Rocket Launchers, big ones, which are unyieldy and inaccurate particularly when one is being shot at.

And most especially, of all things, air power. Air power decided the last fight. Air power decided this fight too. So much can be said about the devastation a handful of planes can wrought that would put even you to shame.

This expedition cost lives, but is providing valuable information for yourself.
>>
>>1662459

Yeah true, but it's these beetles that are tough fuckers. I remember what they're called, while they can survive getting stepped on, and the only way you can get a pin through the bastards is by using power tools.

Ironclad beetles, they've got tougher cousins called diabolical ironlad beetles
>>
>>1662478
Well if we ever go down to mexico, I imagine we could find some bigger varieties. Like dog big. And bullet proof. Ironclad Radroaches.
>>
I suggest that we start making designs for some cheap light/medium tanks, I say that we base it off the sherman or something. Also heres a lil price guide on what it took to build these things, http://knowledgeglue.com/cost-ww2-vehicles/
>>
NCR Casualties
34 men killed.
12 men wounded and disabled
47 men wounded but put back into fighting strength by your doctors
no vehicle casualties

PCA (Your) Casualties
11 Men, wounded, but put pack into fighting strength by your doctors
2 men KIA
no robotic casualties

MLA Casualties
"High". Multiple vehicles and supermutants.

---

!ALERT!
The Supplies have reached the city! Your plan was a success, and the NCR's primary objective has been completed.

>NCR Lieutenant
"Good job men. We did well.

We've fullfilled our mission. The President has sent us his personal thanks, and so has the Flooded City. But now we are called upon to serve above and beyond the duty which we have performed. We are to enter the city and escort some civilians out of it back to safe territory.

Are you ready?"

>NCR soldiers
"YES SIR!"

>NCR Lieutenant
"Hail California!"

>NCR soldiers
"HAIL CALIFORNIA!"

---

NEWS
Riddick has captured an enemy captain alive!

There are also several other human raider captives, and one super-mutant as well.

The NCR intends to interrogate them separately.You could request to interrogate them yourselves as well if you wish.
>>
>>1662474
Eh, I think we can counter both the tanks and planes given time to design shit.


I think if we mount a large disintegration beam onto something like the artillery bot, we could probably destroy the tank and anything else we aim it at.

And we've discussed enough anti air shit that we can leave that for later.
>>
>>1662510
Request to interrogate them.
>>
>>1662481

Speaking of Mexico, there's always Gilla Geckos there and giant rattlesnakes.

>>1662505

We could use the Abrahams too

>>1662516

Supporting
>>
>>1662517
The abrahams take about 20 gallons of gas just to start up, Also we should try to make/buy/scavenge some m113's to transport our troops in
>>
>>1662510
request interogation. Riddick is good at these. Even when he's the prisoner.

>>1662517
You probably mean Abrams.

>>1662511
We would still need some form of armour platform, even if its a robot controlled tank, or heavy walker, same with planes. Air Supremecy wins wars.
>>
>>1662516
Supporting
>>
>>1662510
Request interrogation. Ask about our MIA
Riddick can help in this.

I don't be surprised if they took our captives to be brainwashed, or put into a FEV tube to turn into a super Mutant for the MLA
>>
>>1662521
I'd point out that since our Securitrons are so armoured, they would probably work as very light armour.

Plus the artillery bot / TACT bot are twice as tall and in general much larger. So they'll be armoured enough for the most part. Given time we can produce even heavier things but for now they'll suffice.


As to the plane front, I agree. If we produce an inertia engine fighter-bot it could out manoeuvre any enemies and act as CAS since they can float in mid air too.
>>
>>1662521

Yeah I know, autocorrected on me

>We would still need some form of armour platform, even if its a robot controlled tank, or heavy walker, same with planes. Air Supremecy wins wars.

True, when we begin mass-producing saucers I say we've got that covered. It will bring a tear to my eye when we start firing down death beams on our enemies.

East coast Brotherhood thinking they're superior because of the Prydwn. I'm happy to prove them wrong
>>
>>1662534
>>1662531
>>1662521
>>1662517
Some things that the NCR learned about us in us helping them so far.

1. Our doctors are great, we'll patching up people left and right.
2. We have good officers, the way we came up with plans, the NCR didn't think about.
3. The soldiers we send are pretty good
4. We have good robots, and tech.
5. Riddick is badass, and the others are useful in a firefight

So the way I see it, the NCR will trust us more, and see how well we'll be as a ally to them, or at least see we can handle ourselves pretty well.
>>
https://www.youtube.com/watch?v=CzWE2mhem0w

"HEAVE"

"HO!"

There's a crowd gathered to watch the strangest sight yet. Dozens of robots, supermutants and even human people pulling a train full of rocks past New Washington and into BigMT.

There's an almighty cheer that resounds throughout the crater as at long last the train reaches its destination, the Hexcrete Mill. This will provide a HUGE+ supply of Hexcrete that will last a long time!

Jacob Miles reports progress on the Locomotive repairs. But he exhausted all the metal we had on both new parts and the big alien energy cell for it and he needs more steel, plus another action to repair the Locomotive. From then on it will run on your power-grid via its big battery.

---

Janith Kindergarten has taken up residence near the Cafeteria. She demanded to meet the cook. Then she became head cook, and everyone agree's this was a great idea.

Like both Miles and Gam, she tries to regain a semblance of her life in the familiar, and does her best with what tools she has.

She does request however, that we spend some Fissile Material to provide several turns of Old World food packets (or buy them off the NCR) and some better kitchen equipment would be "very conductive to eating and living well."

---

>>>>>Food: Below Average (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Stable) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Metal (Exhausted) Fissile (Above Average)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (HUGE+)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons
(Legion) - Moderate
-Conventional Firearms
(Legion) - Moderate
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
>Marcus
"If I don't ever have to see another railroad car it will be too soon."

>Mutant
"That very hard job. Like build Cath-E-Dral for da Master."

>Lilly
"Goodness my bones ache. I could use a nice break after that."

---

---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+29 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
CONGRATLATIONS

You survived to turn 100.

>Forecaster
"You just earned a Steam Achievement"

>Courier
"What's that"

>Forecaster
"I don't know"

---

The new Brahmin have been added to the farm, and the baby Brahmin are all grown up.

---

---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
85 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+100 Securitrons MKV
+83 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 100

1 General Boon
1 Robotics Research Boon
>>
>>1662565
The supermutants are living in hexacrete homes, right?
>>
Gonna take a quick brake. If you have pictures you want to repost for me to see, questions for the interrogation or any other post them to me.

Won't be on tomorrow because working whole day again.

---

>Intel Officer
"You see the captain captured by Riddick before you, ignoring you entirely."
>>
>>1662572
Yes, most of them. The Nightkin don't because they hate being seen, and also because many of them are still somewhat schizo even with Doc Henry's meds.
>>
>>1662565

Oh Forecaster, I got a name for that Steam Achievement: Unexpected contender

>>1662565

Alright I got something

HERO: Go out into the Divide and meet with Ulysses. See if we can convince him to come to New Washington

The rest I don't know
>>
>>1662565
>civ
scrap the junk at trona that we don't need
>construct
finish the train
>research
look into replicating the reactor in Power armour suits.
>hero
Take the family and kids to the NCR to celebrate their centennial.
>>
>>1662588
1. We don't know where he is. We checked his perch on the mojave side and he disappeared.

2. Its NCR's 100th anniversary. Celebrate, mingle, network, fun for the whole family. And get some connections with NCR brass.
>>
>>1662599

Ah, guess I wasn't there to see that. Well let's celebrate with the family
>>
>>1662589
>>1662588
What is something we could the robotics research boon for?
I want to use it to make the impossible possible, or do we want to save it?
Like stated many times before, it's better to make the impossible, possible than make something good, into great.
>>
>>1662609
well we have this anon's bastion idea
>>1658797
>>1658830

and my Crisis suit robot idea
>>1658929
as a start.
It really depends on what ideas we can come up with
>>
>>1662609

Well if we're going to use the boon to make something impossible possible. Then I propose we make a battle constructor, able to make a multitude of different kinds of warbots.

Or we could go with this anon's >>1662627
Crisis suit idea
>>
>>1662565
>HERO
Courier should continue to steal cattle from the Legion and test the scout-ship's capabilities.

Raul should produce the chips / ingots for the sierra madre machines needed for our new Head cook's requests.

>CIVILIAN
Send the Chinese trucks to go pickup the scrap from Unity's people, salvage the scrap performance stage, salvage the legion armour and melee weapons for their metal content.

>CONSTRUCTION
Start expanding the robotics research facility, so we can install omni-design production facilities.

>RESEARCH
Research the replicators again.


>>1662609
>>1662627
I would suggest saving it for developing either our fighter plane or our anti-tank / tank robots.


>>1662637
That'd be easier to do if we get the next replicator upgrade since we can directly turn battlefield scraps into raw materials and then into bots with little difficulty.
>>
>>1662627
Your also missing the totally not taken idea of my idea. >>1662288

But my question to you is that I want to increase our cap of our food and water. Like building a store house for food, and reservoir for the water.

I also want to tap into the under ground river, but I see that the train is more important now. Also building up more farms, either farmed by our people or robots, but for that we need to build a factory to make robots, since we have robots to farm already.

>>>>>Food: Below Average (Slowly Rising [CAP: Average]
>>>>>Water: Average (Stable) [CAP: Average]

For the Hex buildings we got the pipeline, but with the river, we can build lot more, or farm.
>>
>>1662637
Yeah, mobile factory would be good too.

We do have building a robot factory and construction bots as things we need to do.
>>
>>1662647
>Start expanding the robotics research facility, so we can install omni-design production facilities.
This ^^thing^^ it's to increase our production so we can get robots helping construct/build stuff so we can passive build in the future?
>>
>>1662657
Correct.

Specifically this turn would be excavating as much as we can and Hexcrete-ing it up so we can install machines and shit when we have the needed metal.
>>
>>1662658
then we should finish the train. No sense letting it sit unfinished, making it harder to transport materials.
>>
>>1662662
We lack the metal to do so. This was stated here >>1662546

"Jacob Miles reports progress on the Locomotive repairs. But he exhausted all the metal we had on both new parts and the big alien energy cell for it and he needs more steel, plus another action to repair the Locomotive. From then on it will run on your power-grid via its big battery."
>>
>>1662658
Your idea would be a better use for our Construction since having a train right now, is not needed for a while since we just got huge HEX, and the train will just bring more.

But for Hero how about we go ake the family and kids to the NCR to celebrate their centennial. For the diplomacy ties, and see how the NCR are doing now that our people helped with the supplies.

I think this is the best plan..

>HERO
>Take the family and kids to the NCR to celebrate their centennial. Also it's a diplomacy mission to the NCR, and fun with the family.

Raul should produce the chips / ingots for the sierra madre machines needed for our new Head cook's requests.

>CIVILIAN
Send the Chinese trucks to go pickup the scrap from Unity's people, salvage the scrap performance stage, salvage the legion armour and melee weapons for their metal content.

>Scrap the junk at trona that we don't need.

>CONSTRUCTION
Start expanding the robotics research facility, so we can install omni-design production facilities.

>RESEARCH
Research the replicators again.

What do you think of my changes? Marked in green taking some action from this anon >>1662662
and you.
>>
>>1662664
I know. But if the civ action is picking up scrap from around the place, wed have enough for the train.
>>
>>1662667
If were salvaging scrap like you want, then we should finish the train. The tracks lead to more than just the mines.
>>
>>1662667
>Your idea would be a better use for our Construction since having a train right now, is not needed for a while since we just got huge HEX, and the train will just bring more.
That is why we aren't building the train right now.

>But for Hero how about we go ake the family and kids to the NCR to celebrate their centennial. For the diplomacy ties, and see how the NCR are doing now that our people helped with the supplies.
Pointless. The resources were delivered to their outer lands and we wouldn't be going there for the celebrations. Most of their command staff won't be of importance for diplomatic reasons unless we can meet their president and even then I fail to see what we accomplish from that we can't accomplish by talking to their trade representative.

>I think this is the best plan..
Probably.


>>1662669
That would be an inefficient use of resources since there would be a period of time until the resources were found, processed and delivered where they wouldn't be working.
>>
>>1662671
Correct. They also lead to Trona which lacks major metal deposits or scrap beyond some ruined houses and such.
>>
>>1662673
Going to their party is just one of those diplomatic things. And as a military dictatorship, all the big wigs would be military. Going gets us good relationships and also an excuse to talk to drunk generals.

It wont be that inefficient. Trona is a couple daays away, so as the loads come in, they could be put to use immediately. Were playing turn based. Wasted days are kinda irrelevent.

>>1662667
We should include all companions who want to come, like raul and arcade. Not just baby mothers.
>>
>>1662674
>Courier should continue to steal cattle from the Legion and test the scout-ship's capabilities.

How about we try for some new targets? May not steal people? Or slaves?
>>
>>1662678
>Going to their party is just one of those diplomatic things. And as a military dictatorship, all the big wigs would be military.
They are currently in the middle of a war so chances are that those with actual power would still be working.

>Going gets us good relationships
Which we already have and to be frank, going to parties and such does not mean that relationships will be made better or that they are good.

>excuse to talk to drunk generals.
Do you not understand that they've got decent control over their information? One of their officers quoted "Loose lips, sink ships" to us earlier and I doubt his superiors would be worse.
>>
>>1662682
No. Kidnapping the citizens of the Legion is risky and wouldn't help us. Slaves are also a bad idea seeing as slaves in training are equipped with live bomb collars and the broken ones would be unwilling to leave their masters and such thanks to their excellent training.
>>
>>1662686
You want the Courier to be the pilot with how much flying he's doing?

With his intellect, and his science he could help unlock the secrets of the space craft.
>>
Rolled 58 (1d100)

>>1662647
Supporting
>>
>>1662678
>It wont be that inefficient.
It could be seeing as we would be waiting multiple days for the first load of metal to arrive and it could run out before the second arrives.

>Trona is a couple days away
That is a huge delay.

>Were playing turn based. Wasted days are kinda irrelevent.
True but compare my turn which wastes no time and yours which wastes some and you realise that mine is thus slightly more productive.

>>1662690
True but we need the improved replicators first and in the mean time getting more cattle is good since we can sell them to the NCR or process them for their delicious meat and useful hides.

Also I am fairly sure we have most of the secrets of the craft worked out, it's just a matter of confirming it with OP and getting to work making use of them.
>>
Rolled 65 (1d100)

>>1662698
>we can sell them to the NCR

Best use to keep it to our flock, maybe sell some to our citizens so if any of them are willing they start a private business, of either trading or starting a cattle farm
Just a way to start businesses up, by giving the people some choices.

Alright I'm going to put my weight with you.

>>1662576
OP I'm going to vote to go with this >>1662647
And rolling also if we too.

Didn't OP said to roll with the choices? He kind of does it both way.
>>
>>1662707
Eh, selling them to the NCR was mostly an additional way of getting scrap / metal. Especially since we could load the Brahmin down with trade goods (spices, fabrics when we get the factory running and so on) before sending thus making it even more efficient.

>Didn't OP said to roll with the choices? He kind of does it both way.
So long as he gets his 1d100's I don't think he cares too much.
>>
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>>1662474
Going back to last thread, we must start thinking about air power. We have the alien scout ship and we have already upgraded eyebots. We now need to start thinking about air superiority over the NCR. Fast attack craft with alien shields and a few accurate weapons should give us all we need to keep the skies clear. Bombers and such can be added later.

Also a flying C&C carrier/base.
>>
>>1662725
I would advise we focus on disintegration / laser weapons since eliminating a single wing or engine will take most planes out of the sky and energy weapons are very powerful. Back this up with the fact that Inertia engine crafts can probably stop on a dime and turn about as well and we can out manoeuvre any enemy craft.

Especially if we have them be flown by bots since that eliminates the soft squishy human which limits the intensity of acceleration and cornering a craft can perform. Not to mention the benefits of them being able to directly interface with our other robotic units allowing them perfect knowledge of what our Radar arrays are detecting, where all of our anti-air arrays and other fighters and such are.

As to the shields, they would be great aye.
>>
Some things on how guns and stuff were made in ww2
https://www.quora.com/How-were-tanks-produced-in-WW2
http://knowledgeglue.com/guns-made-inside-filipino-gun-factory/
https://www.google.com/search?rlz=1C1CHBF_enUS702US702&q=how+are+guns+made&oq=how+are++guns+&gs_l=serp.1.0.0l10.3801.8505.0.13368.20.16.3.0.0.0.185.1777.0j12.12.0....0...1.1.64.serp..5.15.1786...35i39k1j0i131k1j0i20k1j0i67k1j0i22i30k1.tRvSSSkFu2Y
>>
>>1662667
We should finish the train for construction otherwise I support your suggestions
>>
>>1662769
Finishing the train currently is inefficient. We have sufficient supplies of Hexcrete and lack the metal needed to produce the train. Given time we shall acquire more but that is a long term goal.
>>
>>1662505
I suggest we make light hover tanks, strafing is a good ability.
http://cnc.wikia.com/wiki/Devourer_Tank
>>
>>1662667
Don't just take the family, take the citizens who want to have a vacation too.
>>
>>1662753
The saucers have a heat laser that can even melt hexcrete, we don't need to research disintegration weapons for them.
>>
>>1662795
True but they aren't ideal fighter planes. They travel a bit too slow in my opinion so either we need to increase the power of their engines or design a new one.
>>
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>>1662788
If we solve the power problem, absolutely.
>>
Are people still here?
>>
>>1662792
Nigga, EVERYONE would like to go. We can't take like 300 people with us. We might have seemingly limitless supply of caps but I doubt we can give everyone enough pocket money to spend good time there.

If OP corrects me and says we can, then I don't have anything against that idea.
>>
>>1662805
What do you mean power problem? We can put alien cells to have them run for weeks without charge or we can put in nuclear engine to have it run forever.
>>
>>1662894
As I understand the hover tech is very power draining. The heat ray even more so. Add to that a shield and I dont think a battery will suffice, even if alien.

If, however, I am mistaken and we can do all that with an alien battery I wholeheartedly support that. We have most of the tech anyway. Just a matter of figuring out the details.

Also nuclear is too heavy I think.
>>
>>1662521
>>1662531
>>1662516
see
>>1662574

What do you want to ask the captured prisoners
>>
>>1662942
Who is leasing toi folks?
Where/how do you get/repair your equipment?
>>
>>1662942
Where are our MIAs?
What do you to your Captives?
>>
>>1662942
Do you have any organised leadership? Someone we could talk to?

What happens to the people you capture?

Who started the war between you and the NCR?

Do your people want to live in peace?
>>
>>1662942
Who are you people.
Where they come from.
Why they are fighting ncr
Is there a way to contact someone for diplomatic negotiations.
>>
>>1662952
>"Who is leasing toi folks?"
"The man on the moon, ha!"
>Where/how do you get/repair your equipment?
"Piss off!"
>>1662955
>>1662956
"Oh, worried about your friends you fuck? Well that's easy. If she's a woman and she's pretty don't worry, she's definitely alive. If she's not pretty then somebody will still want her. If they ain't either of those . .well you just hope somebodies in need of a good meatslave and not fucking hungry. But you NCR types are just so fat and juicy, why don't you untie me, I'll let you taste a sample!

hmmmm, but you ain't NCR are you. fuck man, you a merc? you're on the wrong side motherfucker. too bad. The Warchiefs are gonna fuck all your asses one or another. hopefully we do it before the Legion does!"

>>1662956
"I don't know and I don't fucking care who started it. and I damn well don't intend to live in peace with you.

that sniper chick though. . .give her a collar and strip away everything else, then we'll talk. . . and more than that."
>>
>>1662972
gtg to work will answer more questions later today
>>
>>1662972
Waterboarding time? What do my fellow anon's think?
>>
>>1662978
Sure. Let's see if we can't get some actual info out of this guy and if not, we can always give them to Dr Dala to amuse herself.

Speaking of which, we can probably lobotomise these people and make use of them for the Think Tank's bodies.
>>
>>1662978
>>1662979
Reminder that the NCR are in the room and are expecting to be able to keep the captive alive for their own interrogation. Unharmed is not part of that requirement, but they can't do much if they aren't able to speak or something.
>>
>>1662978
>>1662979
Seems like the NCR was right about the slave part, and they also eat them.

Not a healthy thing to add to our society.

We could waterboard them, use our lasers, it burns and cleans the wound at the same time, if set at lower setting to not turn them into gloo.
Use good old shocking, pull things out that shouldn't be pulled, maybe Riddick has somethings he could do.
>>
>>1662985
Oh, I thought they'd be going first.

Okay well standard procedure then: electrocution, non-vital damage (eyes, nails, toes and fingers) and such.

>>1662987
True but it might be the case that some of their people are good. Anyhow we can just take the slaves for population growth and call it a day if they all turn out to be such terrible people.
>>
>>1662988
>True but it might be the case that some of their people are good. Anyhow we can just take the slaves for population growth and call it a day if they all turn out to be such terrible people.

Getting the good people is a hassle, bad people pretending to be good, some good people would fight against us, since they may see us as a threat of their independent.

I would call it a day and just take the slaves, by what he said, the slaves don't be broken in like Legion level, maybe even revolt if they get some leadership.

Courier could do that for a quest, but he's also needed at home.
>>
>>1662972
So is the MLA as bad as the Legion is he just acting tough?
>>
>>1662996
Eh the courier ain't need at home that much. But I would suggest other places for population growth like Utah.

Seriously all we need to do is go there and use our 100 speech and 10 charisma to convince the people to follow us as a cult or something. Then we have our alien scout-ship come in flown by Riddick and pickup five of them at a time (twice as many if they are children) and take them back to New Washington.


>>1662998
Arguably the Legion might be better but in saying that we lack too much information to really say.
>>
>>1663002
No courier cult, if we need the fanaticism we can just use Christianity or patriotism.
>>
>>1662972


Okay, I think we get the gist of these people. MLA looks worse than the legion. Hand him over to NCR
>>
>>1663008
But think about all the possibilities with a cargo cult!
>>
>>1663014
We shouldn't make a cult. We'll give them a better life, without them worshiping us.
>>
>>1663014
No
>>
>>1663008
Who said it was a cult of the Courier? I was just trying to describe how we'd do it.

>>1663017
Well yeah but if they worship us that isn't the worst thing.
>>
>>1663023
How about we go to Hawaii? But it's likely hit hard due to many military targets.

So here is a list of places we can go.
I'm going to say for the most part we'll be scouting.
Utah for native pop.
Legon land for cattle.
Mexico (Bring Raul)
Hawaii (We may not know where it is)
Washington DC (F3 2277) (Us 2284) so river treatment is up and running.
Commonwealth (F4 2287) (Us 2284) so we change shit, get that robot puss, and other synth shit.
Texas (Around the storm)
Other states.

I just want our Courier to have a quest while our civ is going well on it's own. Since I feel we'll not in trouble and when we are we can't go anywhere.
>>
>>1663058
I'd imagine we know where Hawaii is since we have certainly seen a globe of the world or a map.


However we should certainly get to work unifying the Utah region under us and shit.


We could take our actual soldiers and shit and unify some towns under us and work from there converting the population into more soldiers and improving their towns.

As once we have our actual robot construction set up in New Washington we could ship over robots and such to establish small scale local production of anything we need using our scoutship to lift it or potentially by that point we might even have new aircraft..
>>
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Since it looks like we're doing replicator research, I tried my hand at designing one. Put materials in their raw form in the left, get the product from the right. Small Nuclear plant to do away with the need of fissile materials.

Hopefully op will give a bonus. If like to spend it on no fissile requirements.
>>
>>1663163
and by designing I mean going on Google and blatantly stealing other people's work
>>
>>1663163
I was thinking keeping it rather small. Like the size of an oven, maybe a fridge if need be. We know the vending machines arent that big, so we dobt really have to make personal use ones so much bigger.

Larger replicators could be nationalized and have the people requisition big stuff.
I imagine people wont be making big things very often, so having an excessively large replicator is wasting space.
>>
>>1663173
I don't think we should have personal ones at all. It's waste of resources.
Just have people order shit through Alexa, once that's done, the nearest replicator will produce it and a delivery bot will bring it to their doorstep.

The size will have to be increased since we can't produce big components.
>>
>>1663163
Actually the reason for needing fissile materials is so it can make heavier / lighter elements and thus turn the steel / metal component of the chip / ingot feed material into products. A reactor doesn't really effect this.

The enhancement we'd be researching is essentially overcoming the forces between the particles that make up the material in order to directly recombine them I would imagine.

>>1663173
That'd be for the best but I don't think we'll be seeing civilian purpose replicators for some time yet since they are energy intensive. We might however see the creation of some sort of communal place where they can access a replicator to produce things they want in return for the theorised ration point currency.

>>1663178
Yeah that'd work too.

I would also point out we've researched the size increase already and can use it to produce large weapons and such. Given an additional upgrade we could probably print entire couches without problems. If that doesn't become available then some of my ideas become a little less feasible. Though I've already considered solutions.
>>
>>1663178
Eh. Lots of things can technically be waste of resources. But its a luxury that makes people happy. People would be happier to get things fresh out of the replicator, especially if we scan and make available cooked food, or personal tools.
>>
>>1663184
>
Actually the reason for needing fissile materials is so it can make heavier / lighter elements and thus turn the steel / metal component of the chip / ingot feed material into products. A reactor doesn't really effect this.

>The enhancement we'd be researching is essentially overcoming the forces between the particles that make up the material in order to directly recombine them I would imagine.

Eh, it's just a drawing. OP will explain how it works. I was just throwing ideas around
>>
>>1662978

Let's see how tough he'll act when he's got a burning flare up his ass.

>>1663002

They both deserve to be wiped out I say, kill every last one of the goddamn things. Save the slaves.
>>
>>1663186
They are very, very expensive. At least at this point. If it can be something accessible as refrigerators, washing machines and other household appliances then sure, let's put one in every home. But that will take a lot of time.
>>
>>1663197
Yeah, its a long term plan. Have a large replicator in each town as a start will be fine.
>>
>>1663198

Like I said in one of the earlier threads, our civilization will either be a utopia or a Huxley worthy dystopia
>>
>>1663194
Maybe we van try some good cop. That may help. Though we should invest in truth serums that actually work.

As for the enemy soldiers, if they surrender, they're POWs. If they don't, they die.
>>
>>1663193
True but still.

>>1663194
Eh, turn the other cheek and all that. If we can find any good then we should endeavour to save it. Then we can burn the rest.

>>1663206
Either way that'd be better than the NCR.
>>
>>1663211

>Eh, turn the other cheek and all that. If we can find any good then we should endeavour to save it. Then we can burn the rest.

Maybe we can find an Octavian in the Legion, would be nice to find at least one good seed.

>Either way that'd be better than the NCR.

Let's just hope that morlocks/tunnelers will never be a problem for our Commonwealth then.
>>
>>1663219
We should just gas the tunnels. They're animals, and we should slaughter them like animals. Not just the men, but the women and the childreb too.
>>
>>1663222

Yeah, or we could have one of those tunneler queens raised from birth. Have them as pets
>>
>>1663224
We gan go and find the eggs once we get rid of the wild tunnelers. Otherwise we'd be sneaking into inhabited tunnels, Which didnt go so well last time.
>>
>>1663224
Or we could gass all of them and pay out bounties for those we didnt get. Then clone them as needed from tissue samples, if that ever becomes necessary. Dont let these bastards live. Its gonna bite us in the ass down the road.
>>
So shall we continue the endless discussion of how we should develop our military and such?


I'll start by saying that I am impressed by how well our troops are doing. Seeing as they've never seen combat, real or VR, and aren't exactly the most well trained or equipped in my opinion compared to what we probably could accomplish given time.

However we can clearly improve their abilities further and I want ideas on how to do so. Obvious ones being improving their armour, actually training them in hand to hand combat and such. Another being giving them all some sort of robotic companion to assist them on the battlefield or perhaps at the squad level.
>>
>>1663281
Obviously, we should get them into VR. We shouldn't waste time and effort perfecting non debrained versions. We need to convince them to debrain. Once we reach critical mass of debrained population, the rest will follow suit, save some hardcore detractors.

Get everyone a pip boy so that they have access to VATS. Once we get some hardlight research we should develop an advanced pop boy using alien tech. It will be similar to omni tool from mass effect.

Robo companion is a great idea. I suggest a hover drone like the eyebots but better. They could connect to the eyes or the helmets of the soldiers to relay info.

New weapons. Having everyone wield plasma is cool and all but even ncr troops have better weapons. We need to develop new kind of energy weapons using alien tech and I suggest favoring heavy weapons since all of our troops are augmented.

Develop better augmentations.
>>
>>1663309
Do our vr pods work on brains or bodies?

We also have researched normal vr pods and holodecks. We can build one of those for everyone else. Id prefer the holodeck for the physical activity.
>>
>>1663309
>Obviously, we should get them into VR. We shouldn't waste time and effort perfecting non de-brained versions. We need to convince them to de-brain. Once we reach critical mass of de-brained population, the rest will follow suit, save some hardcore detractors.
Eh, de-braining might have potential for problems like weakness to certain weapons but I doubt it. I'll support such an initiative.

>Get everyone a pip boy so that they have access to VATS. Once we get some hard-light research we should develop an advanced pop boy using alien tech. It will be similar to omni-tool from mass effect.
Yeah something like that but for now just getting VATS software into our robots and soldier's would be good. Maybe it could be equipped to their eyes or something?

>Robo companion is a great idea. I suggest a hover drone like the eye-bots but better. They could connect to the eyes or the helmets of the soldiers to relay info.
Yeah something like that.

>New weapons. Having everyone wield plasma is cool and all but even NCR troops have better weapons. We need to develop new kind of energy weapons using alien tech and I suggest favouring heavy weapons since all of our troops are augmented.
Actually our weapons are about as effective as their high calibre rifles but I agree we should attempt to further develop our weapons and shit. I also agree with them moving towards heavy weapons since for the most part our troops will be shock troopers and such.

Another idea that occurred to me, we should make them all Saturnite knifes or something for close range. Maybe their officers can have an actual sword (or we get a ripper with Saturnite teeth) and instead of them carrying a rifle, a grenade launcher or similar such weapon.

>Develop better augmentations.
Aye we can certainly improve the current ones. Things like making their eyes function as NV / Heat vision. Maybe making it so that our AI / Brain commanders and such can project information into their vision / highlight objects of interest and shit.

Another idea would be to look into further improving their mental and physical aptitude enhancers. Making them faster, stronger, smarter and over all: better.

>>1663314
>Do our vr pods work on brains or bodies?
Bodies, brains can do VR shit without it assuming they have enough computing power I would imagine.

>We also have researched normal vr pods and holodecks.
Actually the only model of VR pods we have is for those who have been de-brained.

>We can build one of those for everyone else. Id prefer the holodeck for the physical activity.
True but if the concern is physical activity, minor electrode-stimulus can sustain and grow muscles and such. Which leaves only the lungs and I am certain there is a scientific way to make the body develop those.
>>
Hey anons. From now on, we devlear no women in active combat roles right?
>>
>>1663319
No. All shall pay the highest price or none shall. Thus is the great truth.

Anyhow, we can just give every troop a cyanide pill or something.


Also I plan on developing artificial wombs to develop children in so that reduces the problems caused by losing many women.
>>
>>1663318
We have normal vr pods and holodecks researched but not built. We researched them a while back.

Also a holodeck woild be safer- in an emergency power outage/shutdown, holodecks turn off and people can leave. Vr pods shut of with peoples minds not in their bodies. They have to leave the sim first.
>>
>>1663322
I am uncertain we did research them as I vaguely remember us deciding they were good enough and moving on.

As to that second point, I don't know if that is accurate and would need to get OP's opinion on it.
>>
>>1663321
They can still be support roles. I just meant active so they don't get kidnapped and turned into breeding cattle for our enemies.
>>
>>1663327
No. All shall be the same for the meat grinder that is war and if they want to avoid such a fate, they can commit suicide after being captured or fight to the death.
>>
>>1663323
As long as we arent stupid and put the holodeck on a seperate power grid, turn off the power and the projectors turn off, leaving a room.

For pods, if they're like tranquility lanes, you can't get pulled out- you have to leave or be kicked out. So power outages won't be good.
>>
>>1663327
Well men get kidnapped and turned into chum, so we still lose a person regardless of gender.
>>
>>1663331
>For pods, if they're like tranquillity lanes, you can't get pulled out- you have to leave or be kicked out. So power outages won't be good.
Again, I see no evidence for this beyond your belief. Without OP's confirmation I won't believe such a statement.

Especially given the method by which all this shit works, it makes sense to believe they have some sort of safety features and such to prevent such problems - if - they could arise.
>>
>>1663333
Hold on Anon are you just stupid or do you refuse to see my point?
>>
Iirc, op said that VR pods are much more effective than the holodeck. Perhaps if we build a massive holodeck it will be as effective.
>>
>>1663338
Well if theyre turning kidnapped soldiers into breeding cows, theyre going to all be dead in the 15-16 years it takes for the children to becone soldiers because were going to kill them. So its not like theyd be filling their army with the rape babies.

So it becomes a matter of being torured and violates which can happen to any soldier, male or female. So if We're keeping women away, why not men?
>>
>>1663318
Here is idea concerning debraining and augmentation.
Research tesla coils and augments so that we can stuff the head with augs filling all that empty place!
>>
>>1663345
So yes, Your actually being an idiot. Thank you for being upfront about it.
>>
>>1663347
Yeah I'll be honest I don't see your point either.
>>
>>1663347
Why dont you explain why im an idiot instead of just saying so like you're the foremost authority on idiocy.
>>
>>1663347
I don't see any reason to bar women from service either.
>>
>>1663358
Because men make better soldiers?
>>
>>1662327
>Comparing yourself to the history of others, President Tandi's NCR was five settlements and as many states in 3 years.

Was it really 3 years?
Also I don't think it's fair to count only from when Tandy became president. Shady Sands existed as a settlement and vault 15 before that.

We started 3 years ago with almost nothing to work on.
You should count from when vault 15 opened its doors
>>
>>1663359
Not really, with all the chrome were sticking in them, I imagine the physicality differences begin approaching 0.

For recruits, as long as they meet the single standard, they're in.
>>
>>1663359
>>1663358
I didn't state Bar women from entering the service. I stated bare them from active combat roles.
>>
>>1662435
>>1662437
We could research and build armor then have the Courier deliver it on the scout ship. Just make sure no one sees it.
>>
>>1663364
I believe? We have almost everything needed for the Nylon or Plyon i forget which of the armor we went with.
>>
>>1663363
Yeah, but you still havent given a good reason to do so.
>>
>>1663359
In real life, yes. But not in falloutverse. Men and women are absolutely equal in that regard.
>>
>>1663365
Remember the design Moreno suggested. OP said we just need to spend research action and build it. I suggest we research it in such a way as to make it a base for PA.
>>
>>1663370
I don't actually remember that at all. Mind telling me what is was or where?
>>
>>1663363
I fully suppport this course of action, bar from direct combat .

>>1663362
While you are correct there are other factors such as pregnency one has to consider. Also do bear in mind that in even though they are augmented and undoubtebly are stronger and better soldiers than unaugmented men they are still not as good as augmented men when it comes to soldiering. Keep them out of the line of fire but do not bar them from service as they not only endanger themselves but also their comrades. There is also the risk of capture that has to be considered. Imagine the uproar and rage felt by soldiers if one of their fellow men is captured and tortured. Now imagine if it was a woman that is being raped and tortured. How much would more ferociously the men fight to save them, even going so far as to jeopardize missions to save their female compatriots from what they perceive to be their doom?
>>
>>1663368
Stil the issue of pregnancy and maternity leave and other psychological reasons listed here: >>1663373
>>
>>1663372
Last thread i believe. Might have been the one before that.

>>1663370
I was hoping we get something similiar to. Mjollnir armour before we ship them out. Won't likely have shields, but we can fix that later. We do have advanced servos from the bounty hunter armour.
>>
>>1663330
Grow our own kind of fanatics. I like!
>>
>>1663373
Eh. I find that logic rather lacking.
Pregnancy can be solved with birth control- make an iud standard. Also some thing similiar for men.

Fallout verse, there is not much difference in a woman's capability and a man's. Even if there were, our women are stronger and better than an ncr soldier man. Also its bot like we'd deprive a capable male soldier a spot in the army because a woman took it. Our human forces are as large as the amount of people who want to join and meet the standard.

Your last argument is nda bullshit. Your essentially saying if a woman was on the field, and bad things happen, our men would be emotionally compromised. As if our men are so undiciplined they would throw themselves away to rescue the poor woman soldier. Thats kinda sexist to both genders.
>>
>>1663376
>Mjollnir armor

What's that?

And what, do you guys think my idea to send them armor with the scout ship to be good? Sweet
>>
>>1663393
Halo armour. To go with our kinda spartans.
>>
>>1663393
https://www.halopedia.org/MJOLNIR_Powered_Assault_Armor
>>
>>1663394
>>1663393
>>1663382
>>1663374
we have the lab for doing genetic shit with right? Could we not take the DNA of the Enclave soldiers we have and piece by piece rebuild the Scrums used in them?
>>
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>>1663372

>Moreno
"If we get our soldiers stronger and able to carry more weight on longer distances, we could get them to carry some heavier body armor. Something that looks close to the Enclave and American uniforms, but also not green but tan for better desert camoflague.

Something like this."

He shows you a sketch
Shame that we didn't get them before going to the expedition. We'd look absolutely badass and that would be a great first impression.
>>
>>1663391
Good point on the birth control, I know that the SANDF used to put stuff in the men's food to dial the sex drive back so you are right. As for the rest... Am I wrong in saying that most sane men would do anything to stop women that they know and have gotten close to from getting gang raped unto death?
>>
>>1663400
Oh That, Ya I remember now thanks mate.
>>
>>1663373
>You
It occurs to you to wonder how this can be avoided. Certainly the NCR does not mind women in their front lines, and even among their ranger elites.

You Remember the one NCR female soldier who was raped by Cook Cook the fiend, and buried her psychological trauma under a veneer of homosexuality.

Then there are the select group of rangers captured by the Legion. In their case at least, the legion respects their tenacity and notes the difficulty in capturing them alive due to fighting to the death.

Notably there are female NCR stormtroopers too.
>>
>>1663401
Most men would also want to save their brother from being taken and tortured, which may include sexual abuse. So in the end, they would be enraged and motivated to stop the abduction no matter the gender.
>>
>>1663406
Wasn't she an actual lesbian, and pushed the trauma down through excessive promiscuity?
>>
>>1663401
In real life, yes. It is a known fact that women in service fuck up the men's behavior just by being there.

We this is not real life and they're is no difference between men and women in combat.
>>
>>1663396
Didn't know that halo armor was so impressive lore-wise.

Unfortunately, we won't come even close to that level anytime soon. Would be better just to research and build enclave power armor for everyone.
>>
>>1663414
Either or. The NCR seems to, for lack of resources for military psychiatry, promote what Moreno terms as a "don't ask don't tell mentality" which he says is a term for "turning a blind eye to faggots"
>>
>>1663419
Honestly you could say Enclave Hellfire armor is on Par with Mk.1 of the body armor, Which lacked the shields. However the Crashed UFO has shields to Re-RnD
>>
>>1663422
But Moreno, Arcade is a faggot.

Unless that was supposed to be a secret, then don't tell him that. Is arcade being gay a secret from the remnants?
>>
>>1663410
You are severely underestimating the horrors savages tend to wreak upon women if you do not believe me look up some South African farm murders. Not to mention every culture with regards to protecting women from harm but I am an uncivilized 3rd worlder so what do I know?

>>1663415
>>1663406
Falloutverse being Fallout verse I agree on the lack of meaningful difference.
>>
>>1663426
Arcade isn't in a combat role, So its less an issue.
>>
>>1663426
Moreno and Arcade display a perfect example of the enclaves don't ask don't tell policy. He's openly gay. Moreno doesn't ask and doesn't talk about it.

Though from his tone of voice and further conversation he seems to believe in a very vault like ideology where marriage is for procreation. Evidently this was commonplace in the Old world too surprisingly.

The enclave and America were once avid believers in the Nailed God faith which banned homosexuality, but for reasons they seem to have abandoned it. The only further hints to this is some civil strife in the Enclave that neither Moreno or Kreger want to, or able to, speak about.
>>
>>1663438
Arcade and Veronica have some interesting conversations about it actually. Although two people who agree on something doesn't leave for lengthy conversation.
>>
>>1663433
He seems to have a general disdain for the gay, rather than disdain for gays in the army.

>>1663431
I recognize people can do terrible things to women, but being a man does not protect you from being tortured in any way.

Also, i don't think we should be coming out and officially putting more value on any one gender. It comes with the implication that the other gender is more expendable.
>>
>>1663440
There I have to beg to differ as there are more options when it comes to women but let us agree to disagree on this? That is a very, very good point and a very sensitive topic. Do you want to get into that debate?
>>
>>1663445
No not really. Agree to disagree.
>>
Anyone still here?
>>
>>1663521
Op posting gave me hope that there will be an update but apparently he's being a cocktease again.
>>
>>1663528
I dont think any of the actions for the turn has 3 votes.
>>
>>1662667
Vote for this
>>
>>1662667
Supporting this too.
I would very much like to begin construction of a aircraft factory soon so we can reach the commonwealth in time.
>>
>>1662667
Supporting even though I'm not quite sure what the purpose of construction action is. I think it is better to build robot construction facility
>>
>>1663546
I think its building the factory as another wing to the research facility. Which i guess makes things easier.
>>
>>1663550
So robotics research and production facility in one? Should we spend our robotics boon for this? To improve both research and production capabilities.
>>
>>1663560
We already have the research facility up. He just wants to add another wing and put production. No boon needed.
>>
>>1663561
>>1663561
You're right.

We could use that boon to develop better programming. Mark VII, without any berserking. Then we could update our robots in the field and suddenly it is as if we sent another hundred bots as reinforcements. Iirc Mark V improves efficiency by 350%,while Mark VI by 500.
>>
>>1663588
supporting
>>
>>1663588
Eh. I don't think weve explored different hardware possibilities to warrent using a boon for software boosts. As we saw, we are lacking in anti armour, and new programming wont fix that anywhere as much as wed like.
>>
>>1663534
I will be home soon. I might need to take a short epsom bath for my feet before they decide to overthrow my brain with pain, but I'll do my best to turn an update.
If anything has three votes link them. Then roll 3 1d100 linking to that.
>>
Rolled 11 (1d100)

>>1662667
This action has three votes.

Rolling
>>
Rolled 25 (1d100)

>>1662667
apprently this guy >>1663698

F
>>
Rolled 4 (1d100)

>>1662667
Rolling
>>
Rolled 35 (1d100)

>>1663712
>>1663714
>>1663720
boo. Not good
>>
Rolled 47 (1d100)

>>1663712
>>1663714
>>1663726
Could be better
>>
>>1663712
>>1663714
>>1663720
We're spending our last boon on the replicator research right?
>>
>>1663741
>Literally 1 last thing for the replicator
>W...WE'RE USING A BOON ON IT RIGHT
Fuck that shit. Nobody Critc-failed.
>>
>>1663741
i guess. Nothing mundane to research for replicators.
>>
>>1663751
Save it for something we don't have a surplus of.
>>
>>1663755
The only upgrades left for the replicator requires a boon.
>>
>>1663759
Where the hell does it state that? And there is 1 upgrade left last i checked.
>>
>>1663760
It states so the last time we researched replicator tech.
>>
>>1663797
And that was when?
>>
>>1622483

>[X] Make More Vending Machines - We should focus on building more of the machines as is. The replica machines may not be as reliable for research purposes, but should function the same and also open up the bottleneck. And in the least, it means we have more parts for future research that aren't from the Sierra Madre, even if they aren't as efficient.
>[X] More Conventional Products - The type of products we can make are limited http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine. Let's expand this to a much wider variety of items such as clothing, standard ammunition types (including energy), medicines, small-medium weapon parts, armor, etc.

CHOOSE:

[ ] Make it Bigger - If we make it bigger we can make much bigger things that normally wouldn't fit in it. Like parts for heavy weapons and such.

[ ] Easier Interface - We don't need to be spending hours and days making coins AND putting in coins of fissile materials into the machine. Lets figure out how to program it to accept larger ingots and churn out several products at a time.

BOON (Optional - You currently only have 1)
>[ ] Non-Fissile Materials! - If we spend most of our alien parts, we can figure out a way to hook up a disintegrator to this device. Then we no longer have to rely on hard to get radioactive isotopes. We can just expend energy instead and feed it normal metals!
>[X] Alien Parts! - If we spend most of our alien parts, we can figure out how to replicate more alien parts! Such as the fabled alien energy cells and alien power modules, and parts for their various weapons. This will make alien weapons research easier.
>[ ] Mini Nukes! - Mini Nukes! (you just can't make these!)
>[~]Very Specific Scientific Research - We can put this toward a very specific research for a huge boon on it and its various branches. Like neurology and mind control for example.
[X] Energy to Bullets (Boon)
[X] Perfect Sierra Madre Replication (Nat100)
[X] Alien Knowledge (Boon)

so i guess we could make it bigger,
>>
>>1663822
Ah, So the Non-fissile Materials is required. Thank you Anon. I apolgize and support that if we're going for Non-fissile.
>>
>>1663822
You also finished easier interface. You can put in metal ingots and fissile fuel canisters directly now, reducing the need for actions to convert them into Sierra Madre chips.
>>
>>1663846
Yeah, i know. Just copied the latest version. Should have mentioned it though.
>>
[ ] Make it Bigger - If we make it bigger we can make much bigger things that normally wouldn't fit in it. Like parts for heavy weapons and such.
>>
>>1663822
[ ] Make it Bigger - If we make it bigger we can make much bigger things that normally wouldn't fit in it. Like parts for heavy weapons and such.
>[ ] Non-Fissile Materials! - If we spend most of our alien parts, we can figure out a way to hook up a disintegrator to this device. Then we no longer have to rely on hard to get radioactive isotopes. We can just expend energy instead and feed it normal metals!


With this we can produce large weapons like machine guns, rocket launchers and such. Or alternatively, similarly sized robots and components. Thus in theory we can have factories produce robotic modular parts (like our Securitron's) and assemble them from the non-fissile materials they have been fed.

This also makes the battlefield re-constructor a viable concept. Ignoring the power problems.
>>
>>1664103
>>1663997
We need to give get rid of the cost for Fissile Matierals. That's a life saver
>>
>>1664110
Yeah. It means that we can in theory just have generic "factories" of replicators and just feed them materials.

It also means we could construct a tunnel digger that disintegrates the ground in front of it as it goes and converts them into concrete / hexcrete for the walls. Along with any other materials needed like, for example, copper wire or steel rails.
>>
>>1664110
Yup I agree. Once we get rid of fissile cost, we'd be able to have more freedom to use the fissile's for energy purposes, and the replicators would be cheaper to manufacture.
>>
>>1664131
Yeah it means we can dedicate all the fissile material to making more fusion batteries for our robots and such.
>>
Also, just making sure we understand we can perform a boon research and a ordinary one in the same action if I remember rightly. So we can make them bigger and do the non-fissile upgrade.
>>
>>1664164
I think it's optional to spend a boon. Only 1 result per action.
>>
>>1664174
Nah it means Optional as in you can do these as well if you want from my memory of when we did all the other researches.
>>
>>1664180
Should probably ask the QM to make sure. When we did the Alien Parts we spent a boon, but got nothing else out of it.
>>
>>1664183
True. If we can't then we can do another research next turn.
>>
>>1664174
This is correct. I was being generous before.

That said while boons are limited it isn't like you don't get a civil action every turn anyway.

I'm home now and awake and feeling better. Let's get this turn a rolling.
>>
>>1664456
Really? Well that is a shame, it would've allowed us to more or less finish all the replicator research and move onto bigger and better things using it.

Oh well, we can find a spot for it somewhere else in our endless list of needed actions.
>>
>>1663714
Hoboy, writing
>>
>>1662667
>>HERO
>>Take the family and kids to the NCR to celebrate their centennial. Also it's a diplomacy mission to the NCR, and fun with the family.
The Senteniel isn't for a year anons, or well, at least a few months.

But let's see about a vacation to the NCR.
>>
>>1664471
>The Senteniel isn't for a year anons, or well, at least a few months.

The way you worded it sounds like it was happening real soon. But at least with the vacation our courier can see how the NCR thinks of our merc help
>>
>>1664471
Oh. Well maybe we can get an official invite to some high tier parties. Meet the important people.
>>
>>1664471
Since our mercs finished the job before the 7 turns, do they still stay and help the NCR or do they return home?
>>
>>1664956
They are leased to them for 7 turns. Or as long as they can fight.


Also another idea for how to improve our troops, if we make their weapons respond to some sort of ID chip embedded in their hands in order to fire, we can render them useless to scavengers and enemies. Preventing valuable assets being turned against us.
>>
If op gives boon for designing and drawing then I suggest going non fissile materials
>>1663163
>>
>>1664988
We're at turn 100 right now, and once OP is finished writing the posts, it's be 101.

We send our troops at turn 97.In thread 15.
>>
>>1665041
So we should get them back in another 3 to 4 turns depending on how they calculate it. Unless we sign on for another tour of duty which we might but with a purely robotic force reinforced by some of the shit we'll be building soon.


Speaking of which, we should probably get our general's / officer's opinions as to what they need to get the job done on the battle field or if there are any gaps in our army they feel need to be filled. Should probably ask the same of the TACT's command brain since it will know more for the robotics side of things.
>>
>>1665056
We'll have to see. We can renegotiate the deal once the contract is up.

>>1664988
We need to make new armour and weapons, and improve the robotics force to be more flexible.
>>
>>1665095
>We can renegotiate the deal once the contract is up.
Personally I'd advise getting more metal and fissiles again because even if we don't need it for the replicators we can run it through them and turn it into steel or something.

>We need to make new armour and weapons
Oh very true.

>improve the robotics force to be more flexible.
How though? They performed their roles well and we just need to reinforce them with a few new models and they will perform their job very well.
>>
>>1665124
We should stop just tacking things onto the existing securitron frame and develop something new.

things like
this anon's bastion idea
>>1658797
>>1658830

and my Crisis suit robot idea
>>1658929
>>
>>1665185
Where in the hell did I say that? I am saying we should develop new robots to fill supporting roles.


Also the Securitron fills it's role very well and I fail to see why we should replace it.
>>
>>1665193
You said "we just need to reinforce them with a few new models". I interpreted that as develop new Securitron variants. My mistake. Support robots would be useful, I agree.

But I still stand by my point. Securitrons have done well, but they have apparent troubles when dealing with enemy armour for one thing. They lack the firepower needed to break our enemies as well as they should.

Also by starting fresh we can ensure all parts are made with as much modern materials and technology as we can make them.
>>
>>1665236
I already have plans to augment their fire power.

Primarily the development of LAER-based automatic weapons to replace their conventional Gatling lasers but also replacing their 9mm sub-machine-gun with something else. Either another auto-LAER or some sort of high calibre rifle like the anti-material rifle.

Another idea is to try and further develop their rocket pods to fire multiple payloads. Explosive, incendiary, smoke, gas and even a idea I had was mines they could launch.


I would also point out that our Securitrons have done very well. They've just had shit luck for their encounters with the enemy seeing as the first and only time, the enemy was miles off literally and then rushed in unexpectedly, closing too fast for us to damage effectively. By which point we were so focused on dealing with them that their other forces closed on their buggies and dismounted.

Had we had some melee robots to deal with these reinforcing Super-mutant and human combatants, our losses would have been greatly reduced but considering they had weapons specifically to counter robots (EMP pads) we did very well. Especially since a fair few of our losses came from charging a Tesla tower rather than actual fighting for the most part.

Had our firing line focused on the buggies as they drove in and only the humans and such turned to deal with the Jet-truck-tesla-tower we might not have done as much damage to it but would probably have taken less serious losses.


Anyhow we've got a fair few ideas to make Securitrons more effective: the VATS software enhancement, the eye-bot sensor targeting assistance and so on. Not to mention generally just working on their software based off of the data we get from each battle.

Plus we've also developed (light to medium) artillery bots to prevent charges like the jet-truck working again assuming we can get a decent lock-on using other robots which we almost certainly can.


Also something I noticed when reading up on the Securitrons, turns out their rocket pods are graded to hit aircraft too but it is never specified what kind. So we are somewhat protected in that regard too against anything not too advanced and shit.
>>
Again with the cockteasing, op...
>>
>>1665344
4 hours since last post OP
I think he fell asleep.
>>
File: 20170714_105217.jpg (1.54 MB, 3264x1836)
1.54 MB
1.54 MB JPG
Since someone said that my previous replicator design was too big, I tried my hand at compacting it a little.
>>
>>1665790
If this replicator can turn out pip-boys, then we outfit our troops with them, and make more things that is needed around the place.

We did the research of the sierra machine that something scanned, it can now make it. Why don't we scan our pip-boy?
Unless OP otherwise stated, as a free action I want our Pip-boy scanned, and we send fissile and metal that at least our officers has one.
>>
>>1665823
Actually the utility of Pip-boys is fairly small in some regards.


However we could see about incorporating it into our next-gen armour program.
>>
>>1665827
The thing about pip-boys is mainly the VET system.

We ourselves can't make it, we didn't research it, so as a quick short term fix. Just scan the pip, and we'll have at least officers have VETS.

So it's better short term gain, and once we upgrade, they can either be used for citizens, or used to train new troops before moving them up to the VET armor we'll make.
>>
>>1665836
Well I'd point out it should be as simple as getting our software experts / developers to take a look at the code and work it out.

If it's encrypted we can throw it James Bond's way since he has some skill with that sort of thing.
>>
>>1665827
Pip boy utility is very high and it can help virtually everyone.
But for now, we should replicate enough for our soldiers in the field. Producing is cheaper than replicating, at least at this point.
>>
>>1665842
I'm saying same turn we outfit our army. The thing you'll saying will take at least 3 turns or more.
>>
>>1665851
Producing them would require a factory for them. Which in turn would need all the materials that go into a pip-boy and such.


Anyhow with our newly improved replicators we only need power and materials which we can definitely get enough of to make our troops pip-boys or possibly even an enhanced version of our own design.
>>
>>1665855
Eh, we haven't upgraded replicators yet and we need a boon for that research. It's not clear if op is going to grant research boon for the designs.

I'm pretty sure that Chinese war factory could produce pip boys once we have researched them.
>>
Anyone agree to spend next turn designing, building and delivering armor for our troops in the field by using the scout ship? We can also add the pip boy replication idea.

That's all actions accounted for.

Research new armor
Construct new armor
Civ action to scan and replicate pip boy
Hero action to deliver the goods.
>>
>>1665856
We have a boon as of >>1662565 which is the last OP turn post. It's why we are performing the research into replicator technology again.

>I'm pretty sure that Chinese war factory could produce pip boys once we have researched them.
Nope. Pip-boys were the cutting edge of pre-war computing technology seeing as they are a arm mounted computer that is just as if not more powerful than the Rob-co consoles you find everywhere. That is before you consider their biological sensors, Geiger counter, radio, light, ability to play holotapes and so on.
>>
>>1665857
No. Even assuming I thought it was a good idea to fly the scoutship across the entire NCR to reach our troops and then land it in the middle of a NCR convoy so they could get their armour, it would also require flying over MLA land and they have anti-air weapons too.

Literally it will get us killed, our craft destroyed and so much more fucked up.
>>
>>1665860
The scout ship can reach space. Fly high enough and no AA will reach us. Nobody will even notice us.
We don't have to land in the middle of the convoy. Just put the package somewhere and have our troops retrieve it.

But, eh, I won't push for it.
>>
>>1665868
Mate, don't you think that someone in the NCR will question where our troops went to get these new suits of armour?

Also we do have to land somewhere and chances are we will get hit by some AA and that is a risk I don't want to take until I know for certain we can make more.

But if you won't push it, we can see about something a bit longer term like sending it via the NCR's air-force as a airdrop or something. That or we design a robot to bring it in or something that they can fly in.
>>
How about taking some ques from the dark trooper?http://starwars.wikia.com/wiki/Dark_trooper
The ability for the frame itself to fight on in case of the wearer getting incapacitated sounds like it could be fairly useful.
>>
>>1665877
Well we certainly can incorporate the technology from the VX trauma frame or whatever it was called. However we'd need to fix the problems with it.
>>
>>1665880
What time does OP start? Since he leaves about 2 EST you know when he starts?
>>
>>1665895
I think he said he was busy today but I could be wrong.
>>
>>1665916
Well he didn't post all day in American time. So once it's morning in America he should be back on. So like in 4 or 5 hours, but I can't be too sure.
>>
>>1665880
Completely forgot about that! Yeah, we need to fix that, it opens op so many new options.
>>
>>1665870
Doesnt matter if they question it. Just say its classified.

Not like they're forthcoming with what's going on with the stone men and stormtroopers.
>>
>>1665917
Yeah, it happened again I wanted to post last night after work but I just knocked out instead.

Good news is I'm rested ow.
>>
>>1665937
True but I would prefer to keep every card of ours hidden we can.

>>1665941
>Good news is I'm rested now.
The question is for how long...
>>
>>1665943
We wouldnt be revealing any cards if we do it right. Just that we have a card. And the ncr knows we have a lot of cards.
>>
>>1665948
True but I can only see this going wrong. Anyhow I doubt we can develop a good body armour, set up production, make enough of it and transport it to where they are on a reasonable time scale.

To be honest we might as well just ask the NCR if they would pay us to send them some reinforcements and improved gear for our troops. Asking for a paltry payment or something that would at least put a dent in the resources invested in reinforcing them.
>>
>>1662667
>>1663714
Unfortunately, the steel from Baker has been used by the Unity in their own projects. It appears Unity has also expanded her town as well. So you only get a paltry steel from the Legion armors.

There is a dust storm going on, and scavenging actions in Trona are unsuccesful.

Meanwhile, Unity approaches you.

>Unity
"I speak for Unity, I am Unity. We have seen the dangers of war with the outside world, and have sought to defend ourselves."

>You
[Can't you convince unity otherwise.]

>Unity
"As your friend and parent of our child, would that I could override the will of unity. But I cannot do this anymore than one aspect of your subconscious psyche could override the will of the conscious mind.

I must also warn you that. . .there is an issue forming. Slowly. One that /I/ have not forseen. My willpower is strong, and so is our childs. This makes us ideal leaders of the hivemind.

But at the same time we cannot defy the will of the hivemind for too long. We can influence it, provide our voice among the voices, sway it in a direction through rationale thought and debate that occurs every milisecond thorughout what you would call a nation. But if any individual ever goes against he hivemind, they risk being cut off. This never happens because the individual mind of most is lacking. But to some, such as myself or Sam, whose minds are strong. . .there is that risk. Even as I am their creator.

Surely you can understand in your terms as well. You are your peoples leader. You control the robots. For now even, you could resist anyone who defies your will. But even you would find it a hollow victory or an ignominious defeat should all and every one of your people defy you.

The Unity clamours for more. The right to reproduce such as I. To live a normal life and be accepted as I have. But most of all to spread the word of Unity to others, especially Marcus and the other Super Mutants. /I/ have not done this, out of respect of our relationship and any inconveniences will bring. But the hivemind is not so patient as I. It is very unlikely they will force my hand anytime soon or be a danger, but unanimous dissent might form if FEV research is delayed and only I get to reap its benefits.

I say this to warn you."
>>
>>1665967
What's unity saying in the first bit? Seems she's just describing herself and what do we want to convince her otherwise?
>>
>>1665972
Not quite getting it either.
>>
>>1665972
>Unity
"Er, that was more of the hivemind speaking through me than me speaking per say.

That happens sometimes.

Basically, we used up the steel to make weapons to defend ourselves from the Legion and the NCR since they seem so powerful now."
>>
>>1665972
>>1665977
She's saying "Hey I need to convert some of your mutant population or something soon our my hive-mind is going to kinda revolt against me if that makes sense thanks to the cognitive dissonance between me and the rest." and explaining that they really, REALLY want us to get round to the FEV research so they can reproduce and be vaguely human and shit.

So, yeah we should probably get on that.
>>
>>1665978
"Well can you point out to the hive mind-total that they are effectively in a alliance with my people and could even be unified under me in the same way as the Chinese are, or closer, if they so wish.

If they want us to help them produce weapons or develop such things, we can probably come to a compromise."
>>
>>1665983
That was the second part, which i got. The first exchange was a bit confusing.
>>
>>1665978
Oh. Okay. Probably could have asked, and wed have made you guys some good quality weapons.
>>
>>1665987
Oh that, she's saying that she wishes that she can't resist the will of the whole anymore so than a human mind can resist a automatic reaction of the body like vomiting or such. We can delay and attempt to suppress such things but it WILL happen given time.
>>
>>1665991
Thats the first part of her second exchange. Im talking about the "I speak for unity" bit we apparently want to convince her otherwise of. Turns out its just " we built guns"
>>
>>1665994
Maybe we should send some securitons to help with defense. I doubt they can make good weapons
>>
>>1665994
I think that was just the hive mind assuming direct control rather than anything particularly threatening.


>>1665997
They have a decently set up civilisation but we can at the very least offer them our aid. At the very worst we find out what Unity brings to the table in war besides tentacle monsters.
>>
File: dust-cloud-on-road.jpg (583 KB, 2039x1459)
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583 KB JPG
>Brain
"I'm a bit worried about this whole hivemind business. I cannot say why, but it feels like there's a danger here."

>Arcade
"No offense, but they give me the willies. It's a level of cultural assimilation and absolute loyalty to a single mindset that makes even the Legion seem tame."

---

>>1662667
>>1663714
The Dust Storm rages on, making construction difficult. Respirators are handed out and people desperately try to keep the sand out of their homes without proper windows. Some wanting to keep their house clean wet blankets and place them under doors and over metal shutters, while most others are escorted by your robots to indoor caves and buildings shelters in BigMT.
>>
>>1665985
>Unity
"Don't worry about that. I basically sit here and absorb as much information as I can. So we've got plenty of new technologies and designs at our disposal."
>>
>>1666016
Creepy.
>>
>>1666016
Awww hell no. This could bite us in the ass something fierce.
>>
>>1666013
>"I'm a bit worried about this whole hive-mind business. I cannot say why, but it feels like there's a danger here."
"Have you ever seen what happens to two colonies of ants born from the same queen when they meet?

They fight to the death, over resources and disregard their heritage. Because they are just different enough to render coexistence a temporary solution at best since they will end up in the way of the other or coveting the same shit.

That is the problem with hive-minds, the moment that you have a major divide develop between two halves of the total, it splits and like the colonies forms separate groups. Admittedly however with beings like Unity who can actually talk to the other group? The risk drops a bit since the two groups could in theory reconcile and reconnect but that is why they must act as their name implies, in unison."

>"No offense, but they give me the willies. It's a level of cultural assimilation and absolute loyalty to a single mindset that makes even the Legion seem tame."
"It's better than the alternative that could arise given time."


>>1666016
"Honey and I mean this in the kindest possible interpretation but what have you taught the giant hive-mind and please for the love of god please tell me it isn't something I am going to regret?"
>>
>>1666030
Actually forget that line to Unity. Seems pointlessly antagonistic.

Just say "Just curious what have you taught and shown them?"
>>
We can get on FEV research and help them communicate and reproduce amongst ja hemselves but uncheked conversion of outside populations as well as the threat of hivemind infiltrators is too great to simply ignore. Ask Unity if there is a way she could forcefully take control. Not become a guide in the hivemind but the will behind it? Then the shapeshifting infiltrators could be a major boon.
>>
>>1666030
>Unity
"Sorry dear, but that's not how it works.

Sam, tell daddy what a heisenberg compensator does."

>Sam
"Um. . .it allows the exact location of a particles location and velocity for the use in nuclear mechanics."

>Unity
"Where did you learn that? Did you read it in a book or hear it on a holotape?"

>Sam
"Yes. . .no. . .heheh. You read it mommy!"

>Unity
"But I didn't read it to you."

>Sam
"Yes. . .no. . .uhh, you read it mommy and now I know! Just like all my friends."
>>
>>1666040
"Well shit, there goes trading technology to your people. Unless there are some you've not read up on yet or something."
>>
>>1666040
Fucking goddammit this is shit.

Ask about controlling the hivemind. How possible it is, how could it be done, could machines do it (psy emitter style), what would be needed to get them to calm down, how much they want their virus spread (just a helping hand or do they really want to convert people), whats Unitys stance on this whole thing?
>>
>>1666047
>Unity
"Relax. They're not out for blood. We're still a civilized people.

Perhaps I was being melodramatic? Look, what it is is me saying that they want some of that FEV research done.

Personally I was willing to wait a couple centuries while you build up your nation, but the NCR and Legion have ants in their pants. They would like it sometime in the near future.

Personally? Unity is highly influenced by the voices it accepts. Most of the people of Baker were good and decent, give or take a few former raiders and outlaws. But the more voices inputing into Unity, there may be a shift in its outlook.

This is why I do not allow conversion of people against their will, and am a bit picky, because who knows what voice they may add to the whole.

The rest hold a theory however that Unity's overriding goodness will surely convince anyone who joins the merits of its virtues and values. I'm not so sure on that.
But the rest don't have as strong an individual mind as me and even I have much sway over my people.

Personally, I'm more than happy to settle for normal population growth with conversion being a secondary source, rather than primary"
>>
>>1666053
So what they really want is to look OK? That seems reasonable. However, considering that they know what she knows, they have to understand that resources are limited, we are in a tense situation and we have already, if not willingly, provided them with mountains of technological knowledge (pun intended). We will get to it in our own time. If they, however, want to speed up the process they can aid us in it. Extra resources, mainly in metal and fissile materials, as well as valuables for trade or technology we dont have go a long way in helping us. We, in return, can help them defend themselves better.
>>
>>1666053
"Okay, we'll get on that fev research soon enough. And don't forget that we are here in case legion shows up or ncr tries something."


I'm glad this conversation happened. I was thinking of forcing oddball into the unity and the marked men.
>>
we should have more babies with unity
>>
File: sandstorm.png (847 KB, 940x520)
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>>1662667
>>1663714
It was difficult bringing your Semi-Truck to Barstow in the Sand Storm. This thing is huge, it must be a storm across the wasteland. Thankfully its just a Sand Storm.

But with the Sand Storm, their trains are halted for saftey reasons.

You could try to forge your way via memory.

>CHOOSE:
[I'm a Courier I know where I'm going! Worst thing that could happen is we hit the Pacific Ocean and then we just travel till we hit San Francisco or something]
[Yeah let's just go home and wait it out. Not a good idea to risk it out in this weather]
>Other?
>>
>>1666060
Yeah, fev research is important for us too. Helping with mental problems of supermutants. Making ghouls look normal. Making superior humans. Etc
>>
>>1666066
Can't we take scout ship. Fly over the storm and navigate the truck that way?

Or, can't we just follow the tracks? We could have securiton or two travel on the tracks and relay navigation info to the truck.
>>
>>1666068
The NCR has not granted you "aerial access". Of course you could do it anyway.

Yes you can attempt to follow the tracks.
>>
>>1666066
>Yeah let's just go home and wait it out. Not a good idea to risk it out in this weather]
Yeah, babies on board and all that.
>>
>>1662667
>>RESEARCH
>Research the replicators again.
Uh oh. Problems.

While researching how to make larger replicator devices to make big parts, such as complex vehicular components, there was a terrible malfunction and an explosion.

Nobody was hurt but a great amount of fissile material and steel was destroyed in the process.
>>
>>1666066
[Yeah let's just go home and wait it out. Not a good idea to risk it out in this weather]
>>
>>1666069
Let's follow the tracks
>>
>>1666077
I blame the sand.
It's course and rough, and gets everywhere.
>>
>>1666085
Probably. Let's declare war on sand.
>>
>>1663002
The convoy manages to sneak into the night, into the flooded city. You see a sign, it says "Welcome to ----". But whatever the cities old name was has been spraypainted and now reads "Welcome to Die" and the insignia of the MLA painted next to it.

The trucks maneuver past NCR minefields, anti-tank traps, and huge spikes embedded onto the ground. A series of raised great metal gates and spike traps are opened for them, as big laser turrets and cannon positions loom overhead. Riddick says he see's the faintest glint of sniper scopes up above in the ruined sckyscrapers.

The trucks climb up and old world interstate ramp, and you see how the Flooded City is laid out. Many feet below the murky waters are filled with cars and dark shapes in the waters, while the denizens of the city itself live in the higher levels of the city. Skyscrapers are connected by well constructed bridges to the raised highway where more buildings are being constructed along the roads.

There is a factory here, next to a slow river that has been gated and closed with defenses. The town is highly populated.

And exhasted. You see the bodies on the road, dead without wounds, skeleton like arms and legs. A handful of robots picks them up and brings them to pire. The people here are gaunt faced, eyes sunken. But their weakness does not dim the fierce resistance in their eyes. Soldiers help each other walk, supporting each other shoulder to shoulder.

There is a huge crowd waiting outside what was once a bank vault. Behind it you see the supplies that were delivered plus some garden farms. The people line up in hungry, but orderly crowds. Determintion seems to override desperation, as with great thanks they each are given a packet of rations which they begin sharing among themselves.

Your own forces are met with cheering and adulation, hands reach out and grasp and tears flow as they thank you over and over. The entire convoy, NCR and yourself swells with emotions.

Already the followers are wracking their heads on how they intend to deal with this.

It has been 3 turns and almost as many months since your hiring, and there are still 4 more to go.

The NCR is fine with you being here as a military garrison, but the locals request you spend some civilian or military action to help. Even so much as having the followers work in the hospital, improve the farms, or help shore up defenses.

There are also some other military quests to be taken, with rewards to be had. The NCR will pay you in shipments of steel or fissile material for accepting military quests. Simply spend a military action for them.
>>
>>1666082
1 for this
>>1666081
>>1666070
2 for this

Anyone else gonna vote? Will update turn after that
>>
Also gonna eat lunch for a bit
>>
>>1666101
Eh, I change my vote to turn back
>>
>>1666081
This
>>1666101
For this hivemind business, they could become a major threat in the future, since they are stealing our tech.

If we want to be cheeky, we could tell the NCR to airstrike the place, bomb it to hell. Without Unity being none wise to our plan.

I just feel that this Hivemind once it grows it will want to keep growing, and start taking people by force. Be it our people or the NCR, either way I get bad vibes from it.
>>
>>1666108
That seems like a dick move. Anyhow our long term plan is to fix any problems with her / his / their strand of FEV and take it. Then we'll be one of the strong minded people in the hive mind and if worst comes to worst we can just leave it.
>>
>>1666108
It will be okay

As I said, the best way to deal with this is to have more children with Unity
>>
>>1666101
Can we, at least turn hero action to just spending time with the family?
>>
>>1666118
You know that would actually work. I mean, if all of our children are strong willed as our first and they all agree with their mother then she can maintain control with ease thanks to their sheer numbers.


Okay so I think it's time we consider how to make such a thing happen and the first thought is our 3 year plan's airship and how original it was a pimp-ship essentially.
>>
>>1666120
Get 3 votes if you want to turn around and do that instead.
>>
>>1666123
We have 3 votes for turning around, I changed my vote from following the tracks.

If you mean separate 3 votes then I vote for that.
>>
>>1666122
You thought I were being cheeky? I was absolutely serious when I said that.
>>
>>1666122
>>1666136
I support having more.kids with Unity. Let's do it this turn.
>>
>>1666145
It is important that we try to spend as much time with our family and kids as we can. The reason why Sam is so well adjusted is that we didn't push her away and spent time with her.

Maybe once every 3 turns
>>
>>1666136
I thought you were entirely serious I was just expressing the fact I believe that such a insane plan will work.
>>
>>1666145
Lets not have more kids. More strong minds brings more disagreement to the hive mind, more oportunity for conflict. A child will not always agree withrhe mother

>>1666123
Spend time with the family since were turning around. Its like when your going camping with your parebts but it rains, so you can't.
>>
Op are you still there or did you die again?
>>
>>1666215
I'm here, ugh have to be distracted again.

Lemme at least put the turn in.
>>
>>1666238
Hopefully tomorrow I'm more free.

--

You elect to return home. Ah well chances are most of your children are too young to remember a vacation to the NCR anyway. Maybe when they are three they will.

---

Your forces are currently in the Flooded City. You may spend a military action for them to engage in quests, or perhaps to attempt an attack or infiltration of the MLA or even to sabotage/attack NCR here.

--

The sandstorm ends after several weeks, the crops survive though.

>>>>>Food: Below Average (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Stable) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Low) Fissile (Average)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (HUGE+)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
>>1666243
Can we see what the available quests are so we can choose if we want to take them?
>>
>>1666246
>Clear out some swamp monsters in the sewers
>Try to infiltrate the MLA's base
>Fight clear of the MLA from the city outskirts
>>
>>1662550
---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+29 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>>1662667
>Raul should produce the chips / ingots for the sierra madre machines needed for our new Head cook's requests.
Success! She has the supplies she needs though the kitchen will take some time to put them into effect.

---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
85 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+100 Securitrons MKV
+83 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 101
>>
>>1666258
>construct
Continue on the robofactory wing of the roboresearch facility
>military
Clear the sewers
>civ
Have the followers heal up the sick at Die.
>research
Try again at researching replicators
>>
>>1666279
Supporting
>>
>>1666258
>CIVILIAN
Salvage the scrap performance stage, anything we can at Trona, China ranch and in the region around the twin mines. If possible see about converting some of our fissile materials into metal.

>CONSTRUCTION
Finish our train. So we can actually get started on making use of our railroads and shit.

>MILITARY
Have our troops out at the sunken city take up the mission of clearing the sewers and specify the payment is to be in metals.

Meanwhile get our programmers / military experts examining the data from the previous fight >>1662510 and from this one in order to improve our robot's programming and our soldier's training.

>RESEARCH
Replicators once more.


>>1666279
Trust me, leave the robo-factory for another turn or two or at the very least specify your only excavating since the next few replicator upgrades will greatly transform how we can manufacture robots especially in a facility designed to make any design.

Also I don't think we need to tell the Followers to heal people.
>>
>>1666300
Qm said spend military and civ actions to lend aid. Its probably more of a commit all effort to healing rather than a balanced assist.

>>1666279
By continue i mean the concrete parts- foundations and walls and such
>>
>>1666302
True but I want to do the bare minimum to effect the balance of power between the NCR, MLA, Legion and us. This can most easily be achieved by the sewer mission since it's against natural predators (who would target who ever holds the city or is in the region, be they NCR or otherwise) and such.

The reason for this being to maintain the careful balance that has seemingly formed between the various nations for as long as possible so we can squeeze as much out of the NCR's worried state.

If they start to flag and fail, we can start giving more but I don't want them to win since that is an inherently bad thing for a merc's livelihood. Rather we want to achieve some sort of endless war from which we can profit.


Also thanks for clarifying what your construction action meant, it'll help in the long run trust me.
>>
>>1666310
Which is why we focus on the sick and wounded civilians. They wont be doing muxh to shift the balance of power, but we look good for any war correspondants. It would also possibly motivate the ncr to commit more because the number of possible rescues goes up.
You'd commit more to save 1000 people than 5000
>>
>>1666324
Aren't they mostly dying of hunger?
Maybe we should improve their farms first?
>>
>>1666258
>
>>>>>Morale: Above Average (Slowly Falling

I don't think you've adjusted this after we got ac. I might be wrong
>>
>>1666332
Well thats a bit much. And they're being besieged. Best to make it more worthwile for NCR to send in some seige breakers.
>>
>>1666324
Eh, if we can make it tactically, strategically and economically unsustainable or unrealistic for the NCR to hold on to this city, I could see that as a good end since that would result in them paying more for assets to fight the MLA. However seemingly everyone is against tactfully manipulating our effectiveness and efforts to avoid actually "helping" over all.

As to looking good in the war correspondence, I fail to see how that benefits us.


>>1666332
>Aren't they mostly dying of hunger?
Probably that and malnutrition.

>Maybe we should improve their farms first?
That could take quite sometime to show results but if we kill some animals in the sewers we can give them the meat or something.
>>
>>1666279
Supporting
>>
>>1666258
Changing my support from >>1666300 to >>1666279.
>>
Rolled 31 (1d100)

>>1666374
>>1666363
>>1666290
>>1666279
Well i suppose we can get the rolls out of the way.
>>
Rolled 11 (1d100)

>>1666374>>1666390>>1666279>>1666258>>1666363
Roll #2
>>
>>1666279
>>1666390
Roll me 2 more 1d100s!
>>
Rolled 38 (1d100)

>>1666402
>>
Rolled 22 (1d100)

>>1666402
>>
Every time Im gone, the quest goes a mile a minute
>>
Rolled 37 (1d100)

>>1666402
>>
>>1666408
hmm
>>1666279
Writing!
>>
>>1666416
>>1666409
>>1666408
>>1666401
>>1666390
>38
Well it's going to be better than last turn. Last turn we rolled a 25.
>>
Rolled 41, 16, 100, 52, 86 = 295 (5d100)

>>1666426
Man rolls are terrible lately. Like all of them.

Test roll
>>
>>1666430
>Wastes a 100

Kill yourself.
>>
>>1666438
Im bad. And i feel bad.
>>
>>1666441
Don't worry pal, we'll going to roll for our army quest. And with a low roll of 38 they're going to need some 100s to back them up.

>>1666426
>38
House Casino is Lucky 38
Hmm
>>
>>1666430
Man anon . . .if that 100 were 1d100 instead of 5 I would have given it to you. . .
>>
>>1666452
Yeah. I got that. Though it probably would have been the 41 if it was 1d100.
>>
>The Lucky 38 fell silent and for nearly two centuries lay dormant amidst Vegas ruins. Only the odd securitron, controlled by Mr. House after he awoke in 2130, left the premises occasionally to survey the wasteland and bring news of the developments.

>The tower came to life in 2274, as securitron agents detected NCR scouts at Hoover Dam. An army of securitrons poured out of the Lucky 38, quickly destroying hostile tribals on the Strip and securing the location. Mr. House then struck a deal with the three largest tribes, providing them with clothes, tools and supplies from stockpiles in the Lucky 38 in return for renovating the city and preparing for the arrival of the NCR. The Lucky 38 once again became a symbol of New Vegas, as the domain of its mysterious leader. No one set foot inside the tower ever since.

>As of 2281, the Lucky 38 remains closed to the public. No one knows what is inside.

House had 7 years, to turn Las Vegas into what it is, when we came along. But then again he only had to fight tribes, before Legion and NCR where at his door step.
>>
Rolled 32 (1d100)

>>1666452
going for that nat 1
>>
>>1666438
Doesn't work that way
>>
>>1666279
>>construct
>Continue on the robofactory wing of the roboresearch facility
The planning phase begins. This will be a project the likes of which we haven't undertaken yet, more complicated than even the chemical mill or the solar plant. it will require multiple speciliazed machines for production, quality testing, programming, and more and the individuals or robots trained for it.

First off the means and mechanisms of it.
>CHOOSE
-The fastest and easiest way would be to make a manual robotic construction factory and train our human population in it. Simple metallic forges, tool crafting machines, and otherwise. From there we could build more Agro-Bots to replace the human farmers, and get people into the habit of mechanical arts.
After that we could upgrade as needed.

-Alternatively, we focus on building factory robots from the get go. Simple ones like repairing some Mr. Gutsy's, Research Eyebots, and Construction Protectrons and have those work a basic assembly plant. More time consuming, but more productive.

-Last but not least, a competely automated factory. With built in mechanical arms and producers on a conveyor belt, overseen by a high level AI. This will be the most time consuming, it may take even up to a year, but the results will be astonishing.
>>
>>1666541
Completely automated
>>
>>1666541
Fully automated. We are playing for the long run here.
>>
>>1666541
-Last but not least, a competely automated factory. With built in mechanical arms and producers on a conveyor belt, overseen by a high level AI. This will be the most time consuming, it may take even up to a year, but the results will be astonishing.
>>
>>1666541
Cant it just be like the warfactory, but builds robots? No ai needed?
>>
>>1666541
>Competely automated factory
>>
>>1666551
The Chinese work the War Factory.

Yes, that would be the first option.
>>
>>1666559
Oh okay.
>>1666541
Fully automated.
>>
>>1666541
-Alternatively, we focus on building factory robots from the get go. Simple ones like repairing some Mr. Gutsy's, Research Eyebots, and Construction Protectrons and have those work a basic assembly plant. More time consuming, but more productive.
>>
>>1666541
The team get to work on the fully automated factory and preliminary planning which will take some time. They'll come out with a list of things needed next turn.
>>
>>1666279
>>research
>Try again at researching replicators
Replicator research continues apace.

Up-scaling things turns out to be VERY hard, especially quantum manipulator devices and will take several turns.

But it should be worth it!
>>
>>1666618
I thought we wanted to get the fissile material restriction out of the way.
>>
>>1666633
That would cost a boon.
>>
>>1666636
Yeah. I say do it.
>>
>>1666636
I said save it, since our army is going into the sewers.
>>
>>1666668
Boon to get rid of the fissile requirements is seperate from the sewer mission.
>>
>>1666618
>>1666636
Are you not going to give any bonuses for drawings?
>>
>>1666279
>civ
>Have the followers heal up the sick at Die.

Using the new medical supplies brought by the NCR, and the fantastic tools and equipment employed by your near 20+ advancely trained doctors, the legions wounded are recovering extremely well. The NCR professional doctors themselves are constantly learning new things, as more and more NCR soldiers and civilians are treated. and of course, more wounded are always on the way.

the biggest limiting factor is the rationing of food, there's very little ways to treat malnutrition otherwise, and it makes sense why the NCR intends to evacuate the city of any unnecessary personel such as the elderly and the disabled and infants. And yet even the women and older children hold guns here.

with so many wounded being treated and doctors available the NCR has more manpower and can now more quickly assemble the evacuation convoy.
>>
>>1666690
I give those to robot designs anon.

Also your home replicator design will be great when you implement them for home models.

drawings give boons specifically for what they are made for
>>
>>1666717
How would one draw not needing fissile materials?
>>
>>1666745
I dont think we can. Just have to spend what we have.
>>
>>1666745
Drawing the sierra machine hooked up to a alien battery.

The blue is the alien batteries, as a source of energy and the grey slot is where the ingots go. Once the alien batteries are drained they can be easily swap out like AA batteries.
>>
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>QUEST MODE
This is the main entrance to the sewers known, at least, big enough for your securitrons.

How much forces do you want to deploy? You currently have.
Riddick
Hazel
70 Securitron MKV's
2 Human Officers
1 TACT bot
21 Human Soldiers

Describe where and how you wish them to deploy. The tunnel is wide enough for one securitron and a man to stand side by side and tall enough for them.
>>
>>1666767
Why have a battery? They're in people's homes so they should be able to be plugged directly into the grid
>>
>>1667039
>>1667048
How about this for a plan.
The sewers much likely will be a deathtrap for our human soldiers, while our robots can see in the dark, or they have light beams.

So my plan is to send two Securitrons North and South to scout out the place our the rest of the troops wait outside the sewers.
>>
>>1667039
What happened to AXE MAN?
>>
>>1667069
AXES
>>
>>1667064
Depends on the width of the sewers. If they are 2 securitrons wide, go 4, so there are 2 layers.

>>1667039
How wide is the sewer, in securitrons?
>>
>>1667081
OP said one Securitron and a man, so 1.5 Securitron wide.

That's my reasoning with only sending 2. They overlap slighty, the one behind. But too much layers and you get one shot all kills, if they are using some high power weapons.

Also less securitrons, less of them to get damage/destroyed by traps. Scouting out first, before sending the rest in. If it seems like a death trap, we can pull out.
>>
>>1667039
4 securitons at each tunnel.
>>
>>1667096
Yeah go 2 securitrons down each tunnel.
>>
>>1667096
This
Changing vote >>1667115
>>
Rolled 90 (1d100)

>>1667069
>>1667074
Axe Man is there.

He was a bit busy at the fuel factory oggling the log cutters and talking to the other lumberjacks.

>>1667096
>>1667121
>>1667130
Roll me a 1d100!
>>
Rolled 80 (1d100)

>>1667164
Ded
>>
Rolled 85 (1d100)

>>1667164
so ded
>>
Rolled 41 (1d100)

>>1667164
Better Ded than red
>>
We really need to start building our FEV lab next turn!
>>
>>1667216
No
>>
>>1667216
soon.
Actually, if the robotics lab will take a year, then we should probably do the FEV lab first.
>>
>>1667258
Robot lab first
>>
>>1667266
>>1667258
>point out FEV being needed somewhat soonish
>Robotics lab takes a year min
Uh..
>>
>>1667266
I'd disagree.

Given that we already have the plans and a building for the FEV, it should only take a turn (2 max) to convert the old Toxins facility.

We'll probably have to reserve our construction action for like 8-12 turns for the robo-factory.
>>
>>1667333
>Turning humans into super mutants
For what reason? To be like the master, well I don't want that to happen.
>>
>>1667349
Its not for making supermutants. It's for fixing Unity's other people. The horrific flesh monsters. Make them breedable. And look human and all the other stuff. Maybe a cure for feral Ghoulism.
>>
>>1667357
Also a cure for Nightkin insanity if we haven't already.
>>
>>1667370
That to, if possible.
>>
>>1667357
Will they still be a hivemind? Since that something that can hurt us. Their not human bro. They have no free will, they could stab us in the back, using their hivemind.
>>
>>1667404
They sorta do, sorta don't, and Unity is the commanding intelligence, so as long as she likes us, the collective is unlikely to betray us.
>>
>>1667436
Unity also learn how to build high tech stuff watching us.

I feel she paying the long con, even having our kids, to double cross us when the time is right. She could have her flesh monsters preparing.

Their is also the case with the collection over time will grow separate from Unity and then we have a civ of flesh monster with our level of tech, and knows everything about our civ.

Their is also the fact if the collective does break away from Unity after we turn the flesh monster into human look alike. Their have another asset in us not knowing who part of the collective or isn't.
>>
>>1667460
Seems unlikely. We have no real reason to be suspicious. And Unity was very upfront about the tech stealing. I think she's just smart and disseminates knowledge naturally.

With Unity being the root of the hive mind, I don't think they would break away, unless they form a new collective with Sam, like when a new queen bee is ready to leave the hive.
>>
>>1667505
Seems like you are too trusting with other people.

Telling about the tech stealing could be plan of Unity plan to gain the Courier (anons) trust with her.

OP in the end is the one to come up with what happens. He could have this master plan in his mind that link up my ideas, but I still don't trust Unity.

I want to see what the collection does when we don't make a FEV lab just to see how much power Unity has, and how much they.are willing to follow her.

Be careful around Unity. Let's not forget that we also have our people to protect.
>>
>>1667580
Honestly, that would be a massive dick move by OP.

I know we need to approach our decision-making in a realistic sense, but at the end of the today, playing this quest should be about fun.

If we attack Unity or piss her off massively, then you might be right about her turning against us. But I think it would be a huge dick move by the QM for her to be long coning us.
>>
>>1667623
Maybe it's me, but I have play in quests that the QM are massive dicks. So I may be extra careful, when dealing with this Unity.

In Fallout 1 the Master also called his plan/being Unity. So it send out bad vibes for me since I played the first game.

OP been gone for 2 hours.
>>
>>1667638
It wouldn't make much narrative sense. Unity has been trustworthy all the time, and has never shown any sign of trying to play us. She's as likely to be trying something as Cass is of being an NCR spy.
>>
>>1667689
Mate just wait and see. And you will see, things are not what it seems.
>>
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>>1667164
>>1667174
Posting map. Descrption inbound
>>
My sleep cycle continues to be fucked.


>>1666541
-Last but not least, a completely automated factory. With built in mechanical arms and producers on a conveyor belt, overseen by a high level AI. This will be the most time consuming, it may take even up to a year, but the results will be astonishing.

We need the productivity and the designing of it will be good for us.

>>1666716
Shit, the Follower's are teaching the NCR's doctors? Tell them to cut that shit out lest they no longer need our help. We invested many resources in our medical school and I ain't having it become a defunct improvement.

>>1667701
I have to agree, I feel we must prevent Unity leaking anymore information to the greater hivemind. At least for the next few decades but after that our sheer size odd to prevent them being a danger.
>>
>>1667638
OP has IRL dickery he has to attentend to that draws him away from the quest more than he'd like.

>>1667957
The Sewer is flooded (obviously) but to the north, it ramps down into deeper water until the tunnel is subermed.

The Securitrons sent here stopped at the water before investigating further. As they turned around the corner their lights shone on something with two reflective glowing eyes and a dark slimy manlike shape holding a spear, with skulls hanging around its neck. It growled and gurgled at your securitron visciously before descending back into the murky brown water.
>>
>>1668015
>Shit, the Follower's are teaching the NCR's doctors?
It's a bit of a force of habit, and they aren't even doing it intentionally. They're just doing the right thing to do, and the NCR doctors learn how its supposed to be done.
>>
>>1668056
Great we have squid-mutants / sea-mutants. We'll be eating laser-fried calamari tonight.

One question, did the NCR mind collateral damage to the tunnels and whatever is above them or do they want us to clear this place without damaging it?


>>1668061
How much closer to our doctor's level of knowledge and skill does it bring them?


Still have a Securitron or someone remind them to try and keep their knowledge to themselves since they aren't being payed to educate the NCR's doctors. Only to treat their wounded.

Actually there's an idea. Get the NCR to set up a separate medical ward / room for our doctors, citing the fact they can deal with the most severe cases better and quicker. Not to mention having trained together they will thus work together best.
>>
>>1668056
Are we waiting for another post or we tell what we want to do?
>>
>>1668015
We need to complete the FEV lab to placate the others in Unity first. We can't be sure they would last a year.

And If we ever fix the rest of Unity, then they'd grow as fast as we do, in the normal way. And it's not like she can help herself. Hivemnds are funny like that.
>>
In the middle path, the 2 securitrons found the tunnel pocketed with holes and little crevices and practicall crawling.

Squishing over moving things, they were soon set upon by a swarm of man sized giant centipede things. They proceeded to incinerate and blow up as many as the two of them could which was a lot. These creatures have jaws strong enough to indent upon steel, but extra armor held up very well in this regard. They only had to pull back when something very big and very sharp slashed on of their tires, and the one robot withdrew the other.
>>
>>1668093
>>1668085
Seems like my plan of send just 2 securitrons worked out so far. We got a better idea of the area, without losing one yet.
>>
>>1668093
We can complete the FEV lab since it will double as a biology / physical sciences facility but I ain't putting dick-shit into researching actual FEV shit for them.

If they ask, point out we don't have a sample of their FEV (should get us a turn while they deliver it), any experience with it, prior research material or even test subjects. It took decades for FEV to be developed by the best of the pre-war world and that was with near endless funding.
>>
>>1668122
You act as if we never developed things that the Old world never dreamed possible.
As for experience, we have Boros, who is the local Super-Biologist. Get him a task master and we can get some good developments out of him.
>>
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In the south tunnel, the one remaining securitron started running into thick, heavy sticky webs. Giant webs that gunked up its wheels making it difficult to move and it was difficult for its claws to rip out without themselves becoming sticky.

By the time it got halfway through it was stuck! Before it could laser itself out, it saw a moving, man sized cocoon. It turned its cameras to its legs and began lasring away the web, and when it turned again it saw. . .a mannequin. In front of the cocoon. Arms grasping forward.

At this some of your Command and Control officers and companions jumped, though you watched intently. The securitron fires a laser at its webbing. and in the flash of light in the dark tunnel the cocoon is on the ground and the mannequin's hands are holding it and grasping at the webbing. Its hunched over, but while the Securitron stares at it, but it does not move.

!Alert!
The Securitron's Batter is being . . .drained somehow. It may be a malfunction or not. It may even go dark soon.

---

These are the three paths you were able to investigate further.

CHOOSE:
>What do?
>>
>>1668122
I agree with you.
The FEV seems like a money/research hole, we just build it so the flesh monsters in the hive mind are less pissy about waiting.

>>1668147
I would want us to research useful things, and not use turns on the FEV, we got robots to build and research.
>>
>>1668166
Jesus. How many flamers and incinerators can we borrow?
>>
>>1668147
>You act as if we never developed things that the Old world never dreamed possible.
Aye off of the back of pre-existing research and even then for the most part it's just been making the tech less situational and shit. Consider that the majority of what we have done to the replicators has or will be conventional improvements like changing the feed-stock or making it produce additional types of shit. Besides the non-fissile upgrade but that is based off of captured alien tech rather than our own research.


>>1668166
FUCK NO, OPEN FIRE UNTIL THAT THING IS ASH.

FAILING THAT WORKING ALL TROOPS PULL OUT NOW AND BLOW THE FUCKING TUNNEL THAT LEADS TO THE MANNEQUIN'S.


>>1668172
Aye essentially when we could be improving our people by making them see in low-light conditions and being more natural radiation resistant or something.
>>
>>1668173
>NCR Lietenant
"Why do you ask? Some mutant pests down there?

This was a gas producing town so we've got plenty to spare."

>Brain
"I don't think we modified the Securitrons to hold human weapons. They have claws, not hands. If I recall you wanted to move away from that route in favor of weapons only usable by robots.
>>
Weeping mannequins OP? Really?
I mean good taste but still.
>>
>>1668166
>a dark slimy manlike shape holding a spear, with skulls hanging around its neck
Are the skulls humans? Or not human?

Could be just harmless fish people, if the skulls are not human.

>>1668166
Get our robots suited up with flamers, and incinerators from the NCR. If you answer my question I would give you a complete answer.
>>
>>1668191
too bad you aren't the Vault Dweller. you might have caught that blue phonebooth

>>1668203
Some human. Some something else you aren't sure of.
>>
>>1668203
Mate, we must pull out of that tunnel with the webs. NOW.
>>
>>1668183
>FUCK NO, OPEN FIRE UNTIL THAT THING IS ASH.
>FAILING THAT WORKING ALL TROOPS PULL OUT NOW AND BLOW THE FUCKING TUNNEL THAT LEADS TO THE MANNEQUIN'S.

Good thing we only send 2 from each tunnel, from OP post, it seem like the one robot with the mannequin pulled out the damage one, so going with your route we'll lose at most one robot.

>>1668208
Yeah. I vote to cave in the tunnel in the middle. The fish people kill humans as well, so they are hostile.
>>
>>1668172
We don't know how long it would take to fix the FEV for the hive. It wouldn't hurt to dip our feet into it to get a sense of how much work we have to commit to it.

>>1668188
I personally wanted robots with hands that could fire normal weapons, just that superior robo-weapons were powered through the palms.

Well anyways, incinerators have range to them, so get some of those and pass them to some troops. Put 1 flame trooper with 2 securitrons and burn out the bugs and mannequin. Have the bots at the mannequin shoot it with the submachineguns and back off.
>>
>>1668226
Mate you cannae burn out what we are facing.


If the Securitron's battery dies I am calling for us to blow that tunnel. No matter what we lose.

A weeping anything in the dark is a fucking nightmare that I don't want to face.
>>
>>1668234
Well we can at least burn the bugs out then. collapse the bottom tunnel, post a guard at the top and push the middle.
>>
>>1668166
Alright OP me and this guy >>1668234
are for blowing the weeping tunnel. As for the other two tunnels we'll coming up with a plan.

>>1668234
>>1668226
Our robots can handle being underwater, but our efforts are to find a way out of the city for the citizens, so I think we should guard the North tunnel, while we burn down the south tunnel what do you think?
>>
>>1668244
Mate. Just fucking run and seal these thrice-dammed entities in.


The batteries of all our Securitron's are the ultra-long lived nuclear batteries. This battery is failing. What we are facing can drain a nuclear battery. That is all I am saying.
>>
>>1668247
*Got the tunnels mixed up. Blow up the south tunnel, guard the North tunnel, with 2 securitons, and some behind so more walls of metal to get through.
We're going for the middle tunnel by burning it out.
>>
>>1668251
NCR want us to clear the tunnels in exchange for more metal payments. We're going to at least try a little bit.
>>
>>1668251
So you want us to blow all three tunnels? Not just the south one?
>>
>>1668256
That I can agree to.


I am sorry if I seem...overly afraid of weeping's but I know how deadly they can be and I am hoping that this ain't as dangerous as the real ones...
>>
>>1668260
The NCR asked us to clear the sewers. As far as I am concerned the tunnels where those Mannequin's are are a fucking tomb waiting to happen and nothing else.

>>1668262
Just the southern one.
>>
>>1668264
As I said >>1668244
collapse the bottom tunnel, post a guard up top and push mid.
>>
>>1668273
Aye that is fine.
>>
Rolled 16, 9, 62 = 87 (3d100)

roll me 1d100
>>
>>1668273
I agree to this.
But how about we set up like a wave system of pushing?

Since you know the wide of the tunnel, and we want our robots to have some space to move.

The North tunnel I want a bit more guards, also set up like a wave defend if the guards get attack the ones behind can help out.

So like 6 in the North 2 in the front and some feet away another 2 and etc.

Middle tunnel we go by waves, 2 securitrons. in the front and the flamer in the back shooting between the gaps of the two securitrons. The flamer is going to run out of flame, that's when the wave system come to play, the next wave goes and keep constant pressure on the creatures.

I hope I explained it well enough so you my idea of things.
>>
Rolled 30 (1d100)

>>1668297
F
>>
Rolled 2 (1d100)

>>1668297
>>
Rolled 41 (1d100)

>>1668297
>>
>>1668298
makes sense, Just have to make sure we don't push to fast.

If only we had some tesla weapons. Then we could have a fish fry.
>>
>>1668324
I certainly plan on getting Tesla weapons into our army. If nothing else our next generation of laser weapons has an electrical component to it's damage and might function as that to some degree. Especially in larger calibres / sizes.
>>
>>1668256
You proceed to detonate the southern tunnel, sealing it forever. The mannequin, and who or whatever was in that cocoon buried alive and locking in anyone and everyone behind them, including other cocoons.

The Securitron works fine now. A diagnostic reading indicates that the battery was not drained and is still at full power, but there was some faulty wiring. This seems dubious to you, but another repair bot conirms this.

>con't
>>
>>1668433
>tfw they can move FREELY now.
>>
>>1668433
>The Securitron works fine now. A diagnostic reading indicates that the battery was not drained and is still at full power, but there was some faulty wiring. This seems dubious to you, but another repair bot confirms this.

Weird shit in that tunnel. Well have the securitron just fuck shit up for the Mannequin Tunnel, it will go down fighting, until it's already in a cocoon. Or a unknown fate came to it.

>>1668453
Seems like that draining of the battery was just bait, to see if we'll go for one bot.
>>
>>1668433
Securitrons are set to guard the north tunnel. So far, whatever was in the water does not come up, though occasionally the securitrons record dark figures, glowing eyes glinting back, glints of metal, and long white shapes moving in the water.
>>
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>>1668601
>>1668299
Bug Barbecue. Your soldiers press forward, securitron with laser on one side, guy with flamethrower on the to other. They work in pairs. When the first man has to reload, the second man moves up to continue the hose of flame. Bugs crackle, spit and melt (they are especiall sucseptible to fire)

Things are going well.

>30
However, troubles start to arise. One of your men failed to spray the area in front of him, where the water protects the smaller insects hiding in holes, and his foot was very badly injured. Eaten up in fact. He has been disabled until he can get new feet. The men rectify this by having the securitrons sweep the groud with lasers while the men spray forward. its slow work, as the men have to wait for the fires to burn away, they themselves breathing through a mask.

What's more, in the very next tunnel they find a disturbing sight. A red painted gas main. Whether Old World or New, there's no way to be sure if orif there isn't gas in it. It could blow the sewers to kingdom come, or turn them into an oven.

>What do?
>>
>>1668694
What's on top of the sewers?
Since I have a plan to send a small bot with a open flame to light the gas up, but I have to know what's above the sewers.
>>
>>1668694
How deep is the sewer, and what's above?
>>
>>1668706
No one is really sure, an eye estimation has people think its the actual NCR facilities or at least some nearby buildings.

>>1668712
No one knows the true extent of the sewers.
>>
>>1668716
okay. Someone ask the NCR for the engineering drawings of their gas mains, see if this is a live one as far as they know. If it is, then we have to rethink the strategy, if it isn't we can send in one securitron to shoot at it a bit and see what happens.
>>
>>1668716
Alright here what we do. We got a gas detector tool, either we have them or the NCR. If they don't have that, go to one of the buildings and get some gas detectors, fix a few of them up, weld/glue/tape them to a repair done, just a quick test for gas. We'll know their gas if it makes loud beeping. If their is no gas, we keep on the current route.
>>
>>1668732
>>1668745
I have an alternative suggestion.


We could just throw a molotov and run after checking (using the Securitron's since their sensors odd to give distances between themselves and a target) where it is under on the surface.

That or we limit ourselves to our laser weapons and pray.
>>
>>1668753
We should really check if it's part of the NCR gas main, they may not appreciate the sudden lack of gas.

Also, lasers would ignite the gas, most definitely. Its energy weapons and explosives. Not bullets for some reason.
>>
>>1668753
I feel that our science skill, either from the repair dones, or the followers, we can easily find a gas detectors, and fix it up using parts from other ones. Hostels/office buildings would have a load of them, so I feel it would be the safety and easily route to take.

>>1668769
Also check the NCR gas main. But also have the gas detector plan just in case.
>>
>>1668775
>>1668769
If we can do it then sure.
>>
>>1668775
>>1668769
>>1668791


>>1668716
Here you Go OP three votes for NCR gas vent check, and two votes for gas detector plan.
>>
>>1668841
i'll support the gas detector plan then.
>>
So does anyone want to discuss some plans / ideas while we wait for OP to return?
>>
>>1669031
Sure. Once we clear the sewers we can maybe have a route outside the city.
Since the NCR is planning to leave the city with some folks. Maybe the Tunnels can help them.

After we spend time in the sewer we'll help the NCR take some folks out.
>>
>>1669041
We should be careful that we dont give too much away. Especially the doctors have to guard their trade secrets. This way we have things and services to barter with in the future. Also, dont just improve their farms. Do it for resources. For example, a monthly shipment of metals in exchange for better farming techniques.
>>
>>1669051
The thing with the city of Die. Is that it doesn't have enough food to go around.

So we clear the sewers, maybe thin out the numbers around the city to help with the transport. Help protect the transport from the MLA. Help with farms like you say for supplies.

We could salvage for some food in the parts of the city that the citizens don't go to. Or we can raid MLA for supplies, but them raiding the train and stealing suppliez shows they also having food problems.

10ft 600+ lb supermutant eats more than a normal human.
>>
>>1669041
Well one thing I can say for certain is clearing out the sewers would potentially open a route for our robots to move behind the enemy for when the push begins.


I meant more so longer term plans. Things like figuring out how in the hell we plan on becoming the strongest nation in the Americas and shit. I mean we have a bunch of plans that will make this possible once we advance replicator tech a bit more and get space / alien tech up and running. But what I am looking for is ways to fix weaknesses in our army and shit.

Not to mention figuring out a solution to the problem that we are running out of scrap again and that I feel going into the Divide for more won't work out for now. Maybe once we have the sensor-bots to detect ambushes / snipers and some of the artillery bots to clear buildings of them we could look into making a push but I think we'd still need a way of combating the tunnellers.

The only one which I am certain would work would involve making all of our Securitron's / robots have either flash-bangs, road flares or flamers as part of their equipment. As tunnelers avoid bright light and noises to the point of, in-game, either running away or burrowing under the ground. Though they will return very quickly and thus a constant stream of such projectiles and flames would be needed to keep them back. That or we rig up some flood lights and some ultra-loud speakers and scare them off that way.


>>1669051
Nah man don't trade away technology full stop. Sell them the produce of farms which we build and shit but don't lose the sole advantage we have over them: technology.
>>
>>1669079
Actually no, them taking shit from the train doesn't mean they lack supplies. It means that they are smart enough to capitalise on their enemies resources as well as their own. For all we know their tunnels contain giant farms of mushrooms and shit.
>>
>>1669087
It can go either two ways them playing smart, or needing supplies.

>>1669084
For longer term goals, I feel going to Commonwealth will help our clause. Since we could get that tech, using our Courier to either buff, lie, smooth talk his way through the factions.

Commonwealth is full of Power armor, so we could alway come to pick some up.

Connect with the Enclave that remain, they would have some locations in the East.

We should check back the locations the Enclave was for hints, hidden vaults.

For our robots, in the divide we could have our robots salvage at night, or maybe make some robots that are for very long range shooters.

Also melee robots. We should make more foods, so our cars/trucks have more fuel, we could also look into vaults for tech.

For more tech we should look in Vaults and if we salvage one we can have a butt load of metal and maybe fissure metals.

Vaults to look for pop, or working tech, to add to our civ, since Vaults are the most high tech places in the wastes.

So our Courier has many things to do to increased our civ tech, and being useful to our civ.
>>
>>1669120
>For longer term goals, I feel going to Commonwealth will help our clause. Since we could get that tech, using our Courier to either buff, lie, smooth talk his way through the factions.
What if we used sarcasm?
>>
>>1669120
>For longer term goals, I feel going to Commonwealth will help our clause. Since we could get that tech, using our Courier to either buff, lie, smooth talk his way through the factions.
Oh aye, getting some of the technology from the Commonwealth would render all of our major problems moot. There's communications relays that work from earth to mars, ultra-efficient high-power rockets, ballistic weave tech, everything Institute, everything from Hallucinogen incorporated and the other things I have forgotten about.

>Commonwealth is full of Power armour, so we could always come to pick some up.
True but beyond researching that power armour to make our own, superior, model I'd rather not.

>Connect with the Enclave that remain, they would have some locations in the East.
Depending on if OP ever confirms if he is using a thing I showed him some time ago, I know for a fact that there are more Enclave out there we could join up to.

>We should check back the locations the Enclave was for hints, hidden vaults.
For the most part there were no hidden vaults. Ignoring the Vault-tec vault they built in secret without telling the Enclave either.

However I did have this insane idea of sending a submersible and a few robots out to where the old Enclave oil-rig was and seeing if we could salvage or reclaim any tech or anything from it.

>For our robots, in the divide we could have our robots salvage at night, or maybe make some robots that are for very long range shooters.
Eh, neither of those helps against the threats we are facing.

>Also melee robots.
Aye we need to get round to making a few dozen of those. Something eye-bot sized perhaps with some sort of tentacles covered in small (Protonic or Saturnite) blades perhaps.

>We should make more foods, so our cars/trucks have more fuel,
Well yeah but for that we need more robots (or people), water, land and so on.

>we could also look into vaults for tech.
Eh, there are a fair few we could go and get in the Legion's land if we had access to that region but seeing as we don't my best solution would be some sort of underground passage to access them. That or we sneak some follower's in, do the research and then pull out. That or we restore them to functionality as we go and use them as bases so that when our troops / the NCR pull into the Mojave we can exit the Vaults and claim the land.

>So our Courier has many things to do to increased our civ tech, and being useful to our civ.
Eh for the most part I want to use him for getting more population, establishing relations with the Shi, capturing settlements / unifying Utah under us and so on.


>>1669147
We do know there are some intelligent death-claws out there. A few hundred of them and we last saw them awhile ago so chances are their numbers are even higher assuming they didn't get caught between the Legion and the NCR.
>>
>>1669126
But you know we can alway get the deathclaws that left the quarry. Put some implants make them smarter.
>>
>>1669153
>Implying they are not already smart and planning on World Conquest.
>>
>>1669158
>Implying that all of them are smart.
Only some can talk, but best not to get them. Since we're going to need more meat for them.
>>
>>1669165
You do remember that the ones in the quarry had smartjuice and they were all gonna enjoy that?
>>
>>1669174
Will this smartjuice be useful for humans? Or we can't make it ourselves?

Since we could maybe use it on the Super mutants to make them a bit smarter.
>>
>>1669183
He means FEV. They had FEV. I don't think dipping supermutants in more FEV makes them any smarter.
>>
>>1669185
But how does FEV make them smarter? If they are made from government projects and FEV. How in the hell do they get smarter with more FEV?
>>
>>1669189
Death-claws aren't a government creation or a product of FEV. They occurred naturally in Fallout.


They get smarter with the FEV because only a few of them had already been effected with it and the rest were being exposed. Thus they are all now FEV'd Death-claws.
>>
>>1669195
Want to pay a trip to the commonwealth?

Stuff we need for Commonwealth List
1. Courier
2. Riddick
3. Small scout ship or upgraded ship
4. Person that been to the Commonwealth/Capital Wastelands one of our people (Forgot name)
5.Some maps, and misc shit.
6.Cargo Space.

So to get the needed materials to have a successful trip. The main problem is space. We can fill only 6 and that's a tight fit. So once we build a craft that can hold at least a dozen we'll be in business.

The things we need to research from the space is (Someone fill me in what we need).

So in our hands we have a robot factory to build which takes a year, adding space craft building time. And our deadline for when Fallout 4 starts is less than 3 years.
>>
Also something that'd make our army a bit more independent of resupply. Make the TACT'S and artillery bots modular to the same degree as the Securitron's. So shit like a damaged leg can be removed and replaced with a functioning one from a dead ally or a manufactured replacement.


>>1669243
>Want to pay a trip to the commonwealth?
Of course. Maybe stop off in the capital while we are at it.

>Stuff we need for Commonwealth List
Actually we could probably cut that list down by an option or two. Seeing as we've only heard about what is going on in the capital wasteland / Commonwealth and nothing more.

As to all that ship / cargo stuff. We can expand the scout-ship or build a new one and install a fusion battery into it to act as a recharging system since we can park it somewhere in a low-power mode to recharge. Maybe underwater or in the Glowing sea.

However I would argue the need for a craft capable of carrying a good two to three dozen people. As I want to try and unify as much of the region as we can under some sort of government we can command like the Minutemen. Using either satellites to bounce the signal to our west coast shit or the ultra-long distance transmitter.

>The things we need to research from the space is (Someone fill me in what we need).
Could you clarify this statement as your sentence is slightly unclear as to what you mean.

>So in our hands we have a robot factory to build which takes a year, adding space craft building time. And our deadline for when Fallout 4 starts is less than 3 years.
Eh, give me that robot factory and enough metal and I will get us there in two years. Tops.


Essentially we just want to make a big cargo hold strapped to a engine that can lift it and someway of powering and controlling it. Crew quarters and everything else that grants comfort is a waste of time since we'll only be travelling for about half a day at the utmost. I would advise having the cargo hold filled with combat, farming, construction and salvage robots / equipment. That way we can deploy those forces to support us and to allow to hold a more permanent presence in the region to extract the harder to research things and the sheer material worth of the mostly undamaged city by turning the ruins into a functioning town and shit.
>>
>>1669249
What I mean is, we just research what we need, thrn we go.

But we should make a list for our research, as we want armor, and other things for our troops. Further delying our trip east.

So I'm saying to make the most use of our time, we need a list of what to do and in want order. After the list is finish we'll have a rough idea of how many turns we'll need.

Some ideas for the research list. Not finished, also tired as fuck. So I may make mistakes.

1. Armor for our troops.
2. Ship designs? Not sure if we have this.
3. How to build the ships Also not sure on this, I guess we could use the Sierra machine to make ship parts.
4. Teleporters
5. Robot designs

A building/digging list

1. Expand or build a new ship. (Unknown)
2. Robot factory (1 year)
3. FEV lab
4. Windows (we're making glass, but where are the windows?)
5. Finish Train (1 turn if we have the metal)
6. Power Armor for our troops.
7. More houses in Capital or Newberry Springs (Low importance)
8. Making government building (We have a town hall, but other things could be useful)
9. Drill to underground river.
10. Daycare center.
11. Factories (Don't know for what yet.
12. Hospital
13. Teleportation lap
14. VR rooms
I'm just listing things off my head we can add and move the items around to fit our needs first.
>>
>>1669265
>What I mean is, we just research what we need, thrn we go.
In that case we are at most 3-4 turns away I would think depending on how big and complex of a ship or changes to the scoutship we want to build.

>Some ideas for the research list.
I'd drop the robot designs. We have most roles covered currently and I doubt there is much we would need.

>A building/digging list
I think we can finish the robot factory quicker, I would drop the PA for our troops, we don't need a daycare if we run school every day of the week and VR is too expensive to justify much more expansion beyond one or two for our military to use along with the one's the doctors used to train.
>>
Also OP I have a question, how cheaply could we manufacture the components required to sustain a living brain like in a robo-brain or a cyber-dog and how easily could we program them?

Also how powerful is a dog's brain relative to a human's in terms of "computing power" when used under these circumstances?
>>
Rolled 98 (1d100)

Anons, I love that you discuss items of import while I am away, it warms my heart.

>>1669276
>Also OP I have a question, how cheaply could we manufacture the components required to sustain a living brain like in a robo-brain or a cyber-dog and how easily could we program them?
If you mean the materials to sustain a brain taken from a living body, yes you've done so for dozens of times.

If you mean build a brain from scratch, no, thats not possible.

Dog's brains are not very strong

>>1668841
hmm
>>
>>1669280
Would a dog brain have more processing power than a comparable sized computer processor?
>>
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>>1669280
You easily equipt your robots with gas detectors.

>NCR Engineer
"Aha! I've found it. Here, and old city map of the gas lines.

No that's not one of ours, its old world, but it seems to be connected to natural gas. Furthermore I've outlined them here.

There seems to be indication of some sort of large garbage incinerator over here. See where the circle is? The gas flows in from three different places, two of which we won't be able to shut off until you reach the ends of their hallways here and here.

It might be possible to activate the incinerator too if you get to the room"

---

Meanwhile, your forces find something else of great interest. A vault dweller. A dead one, but a Vault dweller none theless. On the back of this skeleton is marked the number 35. Apart from trivial items like weapons, stimpaks, etc. his pipboy has one last final message. "So far so good. So much for their special book. I'm almost free! No sacrifice for me. Just have to find a way out. What's that squishing noise?"

>NCR Engineer
"There are no indications of a Vault being here, but then Vaults were sometimes kept a secret. Maybe there's one down there?"

---

>What Do
>>
Rolled 77 (1d100)

>>1669295
investigate for a vault before going allahu snackbar on the sewers
>>
>>1669291
Actually yes, although it tends to still retain heavy dog influence among its programming.

Doc Henry is familiar with the Cyberdog process, he was one of the scientists involved in the Enclave's versions, and you also have Dr. Borous as well.

You've known several many cyberdogs beyond just Rex and Roxxie. There was even one here in the SINK. You haven't seen them in a while, but you imagine they and their litter found a nice place in BigMT where they go out to hunt.
>>
>>1669295
Send a single Securitron forward to "aggro" any hostiles and drag them back to our troops. If it doesn't encounter any it should proceed to the next junction and head to the left.


>>1669303
What would "heavy dog influence" mean in this regard?

Could we still change and update their programming like we can with more conventional memory / processing units. Like we did to the Securitron's after the first battle against the MLA.
>>
>>1669305
It's very obvious there are bugs. lots and lots of bugs coming from the middle corridor.

>What would "heavy dog influence" mean in this regard?
Your Cyberdog Minigun drools, barks, spits, and likes to eat bullets that sort of thing

Yes you can improve their combat abilties.
>>
>>1669313
So say we were to replace the computers / processors of all our robots with Brain's of dogs, we wouldn't encounter any actual "problems" so to speak. Just peculiar behaviours and such?
>>
>>1669315
You would have robots that run around acting like dogs
>>
>>1669315
But yeah they would work. Ish. They would be very tempermental AI's that would need to be taught and broken in. Possibly potty trained too.
>>
>>1669319
I see. And if they were still under the command of an electronic AI / TACT-bodied Brain how would they behave?


>>1669321
So what you are saying is that we might want to hook up the Brain's into a VR training simulator to get them adapted / trained for their new bodies and roles?
>>
>>1669323
Like REALLY big dogs. It might take some extra computer chips too.
>>
>>1669325
Would it effect their combat efficiency?

Would any brain work?
>>
>>1669313
I don't suppose the ncr has some poison gas grenades, do they?
>>
>>1669328
>Would it effect their combat efficiency?
In different ways. For example, your robots may or may not act more like pack hounds rather than humans and, until you figure out intelligent dog, the conversational interface will be lacking.

You do have a talking dog though.

Human and Dog brains are the only one's so thoroughly investigated by humanity

>>1669333
>NCR Lietenant
"If this were anywhere but here, we would. We're strapped for more supplies as is."
>>
Do we know whether the NCR would be interested in buying fuel from us? If we can get crop production up we could start selling fuel to them. Maybe build a fuel plant to make it more efficient?

The goal would be to make us a valuable trade partner as well as secure goods and services from the NCR. Would that be something we could do in the ear future or is our fuel production capacity not high enough even with soilent? Furthermore, can we improve on the process of soilent to fuel production?
>>
>>1669334
So what you are saying is that for the mass production model which lacks the conversational interface, the problems would be less.

Also would them acting like Pack hounds cause problems in combat compared to acting like humans? Would they attempt to charge forward more or something or would the programming prevent such behaviour?


>>1669337
The NCR's problem ain't fuel. It's refined war material and even that won't be for long if they can maintain their war effort for another few years without significant losses in manpower, land or industry which might not be entirely possible but I can't be certain.
>>
>>1669337
Fuel is desirable.

Electronic Computer Chips would be better.

They would pay a /considerable/ amount for a new source of Fissile Materials or Alien Energy Cells. And, as mentioned, technologies.
>>
>>1669347
But could we reasonably produce fuel/electronics ourselves? And what about building a new reactor for ourselves? How complicated would that be? How much fissile/metal could we get if we start selling them some fuel now? What about them sending us materials + VAT to make them electronic components? Replicators should make it quick and easy?
>>
>>1669348
You produce limited amounts of fuel via your Chemical mills and taking in directly into your farms both food and non food.

From scratch? Quite complicated. Lengthy on the scale of your robot factory for even a small one, but doable and will provide huge amounts of power. Scavenging and repiring one would be faster.

The NCR manages some Old World nuclear reactors in the Ghoul City of Gecko for example, among other places such as vaults.
>>
>>1669348
They will be willing to sell steel for electronic chips and some extra for a profit to you.

You can also sell fuel to them, but at your current production the Brain says thats not advisable without putting the whole town at constant risk.

Yes actually, but replicators also use some fissile materials too. Which the NCR is willing to cover, but not provide profit on that. Just the steel.
>>
>>1669355
Would they pay for stimpacks and combat drugs like psycho and such?
>>
>>1669360
To a smaller extent. They have the means to produce those so you'd have to sell in bulk.

Now, where you to develop new formula's for medications and sell the formulas, they would pay exceptionally well.
>>
>>1669364
But we wont sell formulas, just the goods themselves. How about we make a new drug? Addictive yet mostly harmless?

Also, how much can we expect to recieve if we start making electronics for them? Keep in mind it would be in bulk, considering the vending machines make a lot at once. Also, why not just say the process requires more fissile materials? A markup of 5% is unnoticable but in bulk becomes significant.
>>
>>1669370
>NCR
"Under the Autarky Executive Order, we avoid purchasing items which cannot be produced by us and risk a financial dependency. We have just removed such parasitic influences from the NCR. Where you to adopt for statehood, however, we would consider you part of us and be more than welcome to engage in such a deal."
>>
>>1669373
Well dammit. How would the electronics deal play out? How much would we/they win and how big of a dent would it put in us?
>>
>>1669364
What would they pay for something like Rushing water, Rebound, Slasher, Rocket or Hydra as I assume they can't make it themselves or that they may lack people who know their precise mixes.

Or assuming we can produce the "pre-war" chems. Things like Steady or Cateye would be possible.


>>1669373
"And if we told you how to make these then you wouldn't need us and we would would have nothing to trade.

Anyhow we aren't talking about us offering some sort of vaccine or cure but rather a combat drug. An enhancement over your current abilities which you could abandon reasonably at any time."
>>
>>1669390
They give you some price listings.

>Brain
"If we get that robotics factory up and running, we could turn out anan Average Amount of Steel per civ action's worth of Electronics. Thats more than what we get on a scavenging run."

>>1669396
"We can make electronic chips, but we believe your facilities are much more suited to produce them in bulk. It's efficiency we're after, not exclusiveness."
>>
>>1669396
>Rebound, Slasher, Rocket or Hydra
Already produceable by the NCR, not of immediate value.

"These are market drugs intended to form addictions. We are already in the works of developing non-addicted substitutes. We would pay for research assistance toward this or any neurological implant technology you may possess."
>>
>>1669402
>"If we get that robotics factory up and running, we could turn out anan Average Amount of Steel per civ action's worth of Electronics. Thats more than what we get on a scavenging run."
"And that is just profit correct? I can see the value of it but what could they be needing such a large amount of electronics for?"

>"We can make electronic chips, but we believe your facilities are much more suited to produce them in bulk. It's efficiency we're after, not exclusiveness."
OP I don't know how that was what you took from my post but okay.
>>
Don't forget to vote on the Quest Action!
>>
>>1669406
What about Steady or Cateye?

>"These are market drugs intended to form addictions. We are already in the works of developing non-addicted substitutes. We would pay for research assistance toward this or any neurological implant technology you may possess."
"We are willing to assist in such research assuming any results are shared however we are unwilling to share neurological implant technology."
>>
>>1669408
If the scanners say there is no leaking gas, continue the push. Keep cjecking for gas often
>>
>>1669407
That was in response to the
>"And if we told you how to make these then you wouldn't need us and we would would have nothing to trade.

Basically they are against trading for items which, under any other circumstance, they can't make themselves and risk dependency. But they value that you can efficiently produce things faster, better, or cheaper and are willing to pay for this instead.

The example given was the electronic chips. They would like to buy them from you in bulk, but they already know how to make them.
>>
>>1669407
>James Bond
"Tactical Assessment. Growing need for computer chip. Proliferation in technological capability across NCR nation likely."

>Brain
"Yes, I believe the NCR is making an effort to upgrade itself on a variety of fronts. New computer chips would mean more processing power for various machines."
>>
>>1669420
I dont suppose there are any luxury goods they want? Anything not strategic?

We need to get a passive trade deal going to get ourselves more materials.
>>
>>1669415
Supporting
>>1669420
>>
>>1669432
(Indistinct Muttering)
"Additional Hologram Emitters or holographic components would be welcome.

We would also pay considerably for shipments of Auto-Docs. Particularly of the latest model.

We would also like some implants."
>>
>>1669408
>>1669433
2 for this
>>1669299
1 for this
>>1669305
1 for this
>>
>>1669437
"We are willing to rent Auto-docs out to you like we do with our military and medical forces but such advanced machines are something we would like to retain."


What would they pay for Brahmin / the products thereof?
>>
Jeez, it's not like the players are going to agree to trade anything substantial. Let's move on with the quest.
>>
>>1669415
Keep up the current plan, while testing for gas often
So I agree with the other anon.n three votes I think OP.
>>
Rolled 35 (1d100)

>>1669441
Feel free to vote anon, or propose your own.

>>1669443
[LOCKED]
Roll me a 1d100!
>>
Rolled 1 (1d100)

>>1669446
>>
>>1669299
This
>>
Rolled 2 (1d12)

>>1669449
Hoooooooboy.
>>
>>1669449
Thanks.
>>
Rolled 13 (1d100)

>>1669453
Hmmm
>>
Now on the one hand we could burn a boon and avoid any consequences.

On the other hand I am curious to see how badly this goes and what happens.
>>
Rolled 71 (1d100)

>>1669460
Well that's not good either
>>
Rolled 89 (1d100)

>>1669446
At least were not commiting too much forces to be lost in our abject failure.
>>
>>1669461
Nah. At least this time it's just robots
>>
>>1669464
I'd point out that our troops are down there too. If they die chances are the NCR'll be too weak to fight their way out and thus we lose our doctors too.

So essentially although I agree with you, we really, really should.
>>
So again, will we burn our only boon?
>>
>>1669467
Not many troops. Just one guy going down the tunnel with a flane thrower. Hes probably dead. Maybe the 4 bots guarding the water. Definitely the 2-4 accompanying the fire man
>>
>>1669467
But I want to spend boon on replicator research.

Hopefully op is not going to completely screw us over
>>
>>1669471
Mate this isn't just a low roll. This is a 1. These things cause shit like our alien clone to happen and when he happened we burned a boon.

So trust me when I say, we really we want to burn a boon right now.

Also you are really under estimating what a gas main explosion could do in the middle of 200+ year year old tunnels that haven't been well maintained.
>>
>>1669473
We can get that research done in another 4 threads. Anyhow we have another research to do for replicators not to mention a bunch of other projects like the fact our robotics factory will need an AI programmed / brain scanned.
>>
>>1669470
No
>>
>>1669477
Mate I hope you understand just how badly this is going to go in the next few seconds.
>>
Rolled 78 (1d100)

>>1669478
It's ok god will protect us heathen
>>
>>1669486
He really really won't. Don't be foolish and just burn the boon so we don't lose all of our troops and robots.
>>
Rolled 79 (1d100)

>>1669491
Maybe if we pray everything will work out good
>>
Rolled 46 (1d100)

>>1669491
>>
Rolled 23 (1d100)

>>1669501
At the rate the dice grant your wish, you'll take another 21 rolls. That is at least another 21 minutes.

To put it very simply, you are hoping to get a 1 in a hundred chance when there is also a 1% of getting ANOTHER 1 at which point you are hoping to get two 100's in a row which is a 0.1% chance with a 2% chance of getting another 1.


Just cut our losses and use the boon rather than playing the odds. In fact to prove my point, I call to the Dice gods!
>>
>>1669506
or we take it in the face.
We've dealt with unadulterated ones before.
>>
>>1669511
Yes and they almost fucking killed us or severely impacted our plans yet you think we should just take this one on the chin when we can avoid it?
>>
Rolled 36 (1d100)

>>1669518
lmao Have you read the Wholey Bibble it will guide you my son
>>
>>1669518
because we want to spend the boon on something else maybe?
>>
>>1669520
I own two.


>>1669524
Is it something that has to be done right this instant? No? Then it can wait until after our entire armed forces isn't going to be wiped out because we won't burn a fucking boon.

The only thing we have that NEEDS a boon is a replicator upgrade. The rest of the time we use them to counter this shit or boost results from an action.
>>
>>1669518
It will fuck up ncr more than us. Now if we were exploring sewers under our holdings...
>>
>>1669528
No it really won't. Seeing as it will kill or severely weaken our army and that will mean the NCR's force is much, much weaker. Which in turn means that our doctors could end up trapped here and unable to return home / get captured by the MLA.

I'd point out that nowhere has it been implied that this will fuck up the NCR beyond the possibility of a nearby building collapsing or something. This shit ain't directly under their holdings since they had no knowledge of it / didn't mention it.
>>
>>1669526
fine. I guess.
>>1669470
spend a boon to mitigate this.
>>
>>1669542
Thanks man, I promise you there are a bunch of other things we can research in the meanwhile.


That's two for burning a boon, one more and we can do it.
>>
>>1669545
Yeah, thinking it over, if we blow up the tunnels there's a chance it breaches the NCR gas mains, and explodes the hospital. Or it damages a huge chunk of our army so that we don't have the force to safely escort our people home.

If we survive, bringing the refugees to safely, there is a chance some would want to come with us.
>>
>>1669449
6 Securitrons lose connection instantaneously.

Outside your forces here a huge blast and fire and smoke eject from the tunnel. The Securitrons are fine but a very unlucky man was burned severely, he rolled around in the water and put himself out but was dragged back to the NCR's settlement up above.

Simultaneous to this other explosions and geysers of fire, smoke, and steam erupt in several places across the city. There are sounds of small explosions inside old ruined skyscrapers and elsewhere.

>NCR Engineer
"What the hell was that? You guys hit the gas main? We've got sounds of little explosions everywhere and what seems to be water draining into holes. No casualties so far.

Jeez, I thought I told you guys those things were there!"

What then follows is a whooshing sound, like something draining. From her position in a snipers nest Hazel reports lots of funnels in the water, and Riddick confirms the same from his position opposite end of the city. TACT bot in front of the sewer also reports the sound of whooshing water coming from the main sewer entrance.

And another sound. A chittering sound.

>Con't
>>
>>1669549
Too late.


>>1669553
Well good news, we didn't all die. Bad news, we've awoken the terrors in the deep which in fact might be even worse.


I would suggest a tactic of rapidly extracting all of our assets and as much of the NCR military as possible. I feel this video best describes it.

https://www.youtube.com/watch?v=7FPELc1wEvk
>>
>>1669563
https://www.youtube.com/watch?v=3PbdyJ_ybSI

Break out the flamethrowers and get to high ground.
>>
>>1669569
I didn't realise we wanted to reenact Klendathu.


Seriously though we are pulling out with good reason. That was a one. Chances are it activated them across the whole city's multiple layers of submerged buildings. Pulling out means we leave behind the heavily wounded / starved NCR civilians if they can't walk / run since they'd get us killed but we don't really lose anything and the NCR doesn't either since their plan was to pull out long term anyways and we were here to help with that as well.

Also if they complain about us setting off the gas pipe: literally we couldn't have seen this coming.
>>
"BUGS! BUGS WE GOT BUGS!"

"How the hell did this happen!"

"Get every man woman and child able to stand to the armory!"

"Anti-Swarm formation. I want soldiers back to back. Get those machine guns singing. Get the crew to their tanks!"

Chaos erupts throughout the city. From almost everywhere black blobs of writhing insectoids are swimming up from the water, or climbing up skyscraper ruins and highway pillars. They climb the walls and the ceilings. Some of them leap with wings or buzz through the air, the NCR opening up with every they have. Small ones go through gaps in cages and barred doors.

They themselves were prepared for an urban fight to the death, with numerous positions and machine gun nests everywhere, but they anticipated supermutants and humans not bugs. They crawl over barbed wire and jump across metal fences and sandbag walls. The NCR deploy every bit of equipment they have to the fight, and have begun arming everyone they can. At the hospital, anyone able to sit and hold a gun is being given a rifle, much to your followers dismay (though not as much as the bugs coming in through the window.
>>
>>1669590
Welp. Time to organise a rapid retreat or a quick formation of a last stand.

Alternatively we attempt to lead them to the MLA's positions and enjoy the ensuing insanity.
>>
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>>1669590
Get everyone a flamethrower and let our securitrons rocket all the holes they are crawling out of.
>>
>Meanwhile
The depths are murk, and devoid of air save for the bubbles that float to the surface. And yet there is light. Green and glowing. Oozing from barrels, or inside ancient green glass bottles.

A great metal door, shaped as a gear, lays open. Algae and moss grown over it, leading through rusted metal corridors and ancient skeletons. Down and down past stairs of rusted steel through arches of green and brown, into the atrium.

A great hallway wide and tall stands beneath the water where the sun does not shine. Slimy, ugly, scale creatures sit in a great circle. Webbed hands grasp spears and guns, mucus oozes from their mouths and nostrils, eyes round bulging and black as coal. At the end of a hall a throne of bones sits one surrounded by soldiers, robed in purple and scarlet, a crown of gold and steel covered over in barnacles and moss, sits with an ancient staff. The dark blue and green scales of their faces are illuminated by a swirling vortex of green light in the center of the stage.

There above the swirling, sickly light, one swims, or more aptly, floats; a human woman. Her slender legs and smooth feet do not touch the ground, only faintly swimming underwater, long locks of brown hair with many beads and ornaments spread and swirl softly around an hat of animals horns, snakeskin, and precious stones.

Her dress is very tribal in nature, strips of woven cloth, wooden straps, beads and feathers, woven by string in a criss-crossed fashion, allowing skin to show through. It fits tight and conforms around her body, draping shoulders and arms, her thighs and calves, her abdomen, and covering her everywhere, except her breasts and the area between her legs, left bare.

And over all her fair skin from the sole of her feet to the tip of her nose tattoos flow and weave around her form in intricate shapes, unintelligible letters, and images which seem to be many things at once. The artwork dances across her body, all of it connected, ending only points like road-marks aimed towards parts of a woman which arouse men's he most, leaving them unblemished as if to shine pale admit a backdrop of black ink.

Her eyes glow red, as if flames were behind them. She opens her lips, and speaks almost as if her voice echos underwater.

"Children of Ug-Qualtoth. Hear my words, for they come from His Prophet. Has not all which I have said come to pass.

Behold! The Bear has stepped into the water, and recoils in pain. They have stirred the insects nest.

The Spirits of the Eagle within the corpses of plastic are sealed away. They cannot interfere with your worship or release which is rightfully yours any longer.

Hear! Your ancient father now calls upon you. His servants await you to open the gates for them. He watches us now. What say you, ye of water and scale?"

The one with the crown stands up.

>con't
>>
>>1669682
This is what I was talking about when I said mind rapists and religious nutjobs. Mark this place down as a nuke target when we have those.
>>
>>1669682
"Everything the witch has said has come to pass. The Bear falters, and brings machines in desperation. The Mutants surround their pitiful nest, circling like piranha who smell blood. Those cursed spirits who foiled us time and again are now sealed forever. No more will they free our concubines and release the prey before our young may feed.

We will fight for Ug-Qualtoth, the ancient father! Go forth, before the Many-Legged-Queen eats them first. Go!"

"Do not forget what you have promised, oh king."

"Never would I. Open the East Gate!"

---

Elsewhere underwater, small and large figures in rubber suits and plastic fins on their feet swim. Bubbles escape from hoses connected from tanks to helmets around their head, and they hold weapons in their hands.

A yellow light flashes, and the soft muffled sound of an alarm is heard, as an ancient rusted door creaks and groans as it is moved. Behind it several slimy figures stand at ancient controls, and a human woman stands before them.

One of the rubber suited figures speaks. *ksssh* "did you get em to let us through?" *ksssh*

The woman speaks to them, no air escapes her lips as she talks. "Yes. They have promised you safe passage. Go they will escort you to the surface. From there, carry out your mission."

*ksssh* "You heard the witch boys. She fucking got us through! LET'S GO FUCK THE NCR IN THE ASS!" *ksssh*

Black rubber suited figures pour in through the gate.
>>
>>1669728
SO, not only are we getting raped by bug-people, we also have Deep Ones and an MLA commando squad up our ass.

Just out of curiosity, can we detonate our securitrons? and if so, how big of a bang will they make? Any way to self-destruct them s the enemy gains nothing from them?
>>
>>1669728
Oh. Well it turns out the mannequins are good guys. Whoops.
>>
>>1669728
>Hazel
"Ah- fuck. The little ones sting like crazy.

Hey! I'm seeinng -dammit- *slap* I said I'm seeing movement. Lots of movement outside the city. Looks like boats incoming."

*Kaboom!*

!ALERT!
The City is in Chaos! Bugs are attacking in multiple places, almost everywhere. The hospital, the barracks, the armory, the civilian homes, and in numerous machine gun nests.

Hazel is with the NCR snipers on a tall tower currently trying to snipe bugs both on the tower and below.

Riddick is in a separate force with your human components, at the Barracks.

Your Followers are at the Hospital trying to heal the incoming wounded and fight the bugs at the same time.

The TACT bot and your 64 Securitrons are below the highway still in the swamp entrance. Bugs are streaming out from it, and also climbing up the ramp and pillars to get to the raised city as well as skyscraper walls.

---

Map will be provided next turn hopefully

>What Do?
>>
>>1669815
*As for Axe Man he's having the time of his life chopping up insects.

>Axe Man
"HA HA HA HA HA HA. AXE MAAAAAAAAAAAAN"
>>
>>1669745
You can set them to self destruct to reduce the chance of enemy gaining any usable parts. 6/10 this will also melt the steel too but thats not a guarantee. The berserk mode does this by default upon death.

It can be lethal at point blank and injurious a few feet away, but its not a bomb.
>>
Rolled 83 (1d100)

>>1669815
Get flamethrowers to the troops in the barracks, and have them push to secure the hospital.

Send a force of securitrons out rhe run interference with the incoming boats.
>>
>>1669943
Supporting
>>
Rolled 12 (1d100)

>>1669943
supporting
>>
Rolled 63 (1d100)

>>1670062
>>1670013
>>1669943
Writing!
>>
>>1669881
Oh yeah, berserk mode, we should utilize that.
>>
>>1669838
At least AXE MAN is happy
>>
File: Dungeon Battle.jpg (118 KB, 889x553)
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Map post turn update incoming had to do some calcs
>>
>>1670494
The walls surrounding this section of the city are made of solid blocks of concrete and reinforced steel tipped with barbed wire, which were built in when the city was in a peaceful time. The only primary entrance is to the east, which is guarded by thick steel gates and two towers boasting several heavy Laser Turrets of Vault City model along with fireports for soldiers within. Next to the gate is a large fortified outpost with sandbag emplacements, dug in vehicles, concrete walls and machine gun nests as well as several mortar pits and 88mm cannons.

To the west is the tallest structure inside the settlement, which is the Snipers nest as well as radio communications.

A little bit to east of that is the Civilian district and the farms.

The north has the main military barracks and the fortified hospital.

The city has several skyscraper ruins and old world buidings. Many of these have been linked with makeshift bridges and is where sniper stations, AA turrets, and soldierly patrols are.

There are only three ramps down to the lower levels. Two to the east, one to the outside on the far east, one to the sewer to the south. To the west there is also a ramp down to the water.
>>
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>>1670494
>>1669943
Already having prepped themselves for bug warfare and with flamethrowers and incinerators in abundant supply thanks to the NCR, your troops, following in Riddick's footsteps as he guts the biggest and meanest of them and Axe Man as he cuts open the slower ones, making their way to the Hospital. Some lost Stone Men follow too, swinging their big hand cannons around or smashing bugs with their huge boots.

It's a mess, but they manage it. There are several ramps that surround the hospital as well as one below. Your soldiers burn out the windows of the nearby buildings, preventing bugs from leaping out of them, while doing their best to hose down the concrete underbelly and pillars and not light the building on fire (or each other). the risk of igniting the hospital is too great, especially with what were the firemen being too busy fighting.

Inside your followers spit up between wounded duty and using their energy weapons to melt whatever insects try to come through. They bar the windows with heayy shelves, caibinets, and anything that can keep the biggest of them out there while swatting, stomping, and getting as many of the small ones as they can. Some of your brighter ones jury rig pieces of wire mesh attached to plank wood and batteries making makehift bugzappers.
>>
>>1670553
Your securitrons head out to stop the main bulk of the MLA's forces as they approach, the TACT bot behind them, as they blast and sing and smash as many bugs in their way. Of all the troops here they do the best, because their metal hides are impervious to most bug bites and they do not feel fear or pain. The only major issue is when their camera's get smudged with bug guts, blinding them, forcing them to stop and attempt to wipe it off. They're not always succesful, and the TACT bot's brain works overtime to direct their fire blind.

They spread out and form a firm wall and bulwark as the MLA forces approach, but the downside of that is they are no longer to help stem the chaos that is developing inside the settlement.
>>
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>>1670494
>NCR Lietenant
"We've got Air Support incoming. We'll be able to direct their fire as long as the Radio Tower holds. If not, we'll be forced to use flares!"

---

!ALERT!
The MLA amphibious forces are closing in.

>Hazel
"What the-. . .what in the fuck is that? Sh-shoot it! We've got intruders on th- *kssh*"

Soldiers are reporting seeing strange kinds of mutants climbing up the sides of the Sniper's Tower using grapple ropes. They are pouring out from the southwest, some are breaking off into the Civilian Sector.

"This is the Militia we're being engaged by . . god I don't know what these kinds of mutants are they're like giant fish man things! Oh fuck, they're dragging people and throwing them into the water"

---

>NCR Officer
"This is the Forward Outpost. We're pinned down here. We've got big ass bugs coming from the south ramp through the sewers. We have MLA forces inside the Compound. Somehow they've infiltrated our positions.

They are everywhere, it's hand-to-hand combat we can't defend the outside. They're trying to hack the turret defenses and open the gate! Need backup!"

---

>NCR Trooper
"Damn bugs are everywhere but there seems to be some key locations they are pouring in from. Look, see how some of those towers are damn swarming black with em? Those are where the most of them are coming from if we could just get rid of them or blow them up somehow."

>NCR Lietenant
"Copy that, I'll get them bombed back to the stone age. Come in Air support. . .Air support come in?

Radio Tower. Radio Tower. . .can anyone here me?

Dammit. Radio Stations under attack. Unless we get it operational again or get some flares there we've got no air support."

---

>What Do
>>
>>1670627
Our securitrons will defend the main gate, and keep the mutants from hacking the turret defenses.

Riddick can go and help with the radio tower as we need air support. Him and a group of our men. The rest of our keep protecting the hospital.
>>
Found some good pictures of your soldiers
>>
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>>1670653
>>
>>1670647
Your securitrons are currently outside they gate, which has locked down.

If you want to try and tell the NCR to open up and let them in you may do so.
>>
>>1670664
Nah
Stay outside and hold them back. If the gate open we;ll be another steel wall to get through.

So some of troops stay at the hospital. Some go with Riddick to help get the radio tower up and running. Maybe on his way set up bomb charges to blow up the bug filled towers.
>>
>>1670627
support >>1670647
>>
>>1670681
>So some of troops stay at the hospital.
>Some go with Riddick to help get the radio tower up and running
How many/which.

Any specific direction?
>>
>>1670747
I mean, any specific pathway to the Radio Tower?
>>
>>1670754
The pathway will be through the building south of the hospital so we don't go through the water.

Half stay in the hospital and half goes with Riddick.
>>
>>1670647
>>1670795
Supporting
>>
>>1670795
>>1670908
2 for this

By the way those grey lines are the raised highway
>>
>>1670960
You'll missing this vote >>1670715
Can we move on now?
>>
Rolled 99 (1d100)

>>1670715
>>1670908
>>1670795
Oh, well in that case

Roll me 1d100
>>
Rolled 8 (1d100)

>>1670973
>>
Rolled 4 (1d100)

>>1670973
>99
Is that good for us?
>>
>>1670990
>>1670973
hmmmm
>>
Rolled 42 (1d100)

>>1670973
>>
>>1670992
I feel as if now we should spend a boon on not failing horribly.
>>
brb, this is gonna take some writing
>>
>>1671001
Yes to boon
>>
>>1671001
I can go with the boon, since if we lose this, we'll lose lots of troops, and other shit, we need.
>>
>>1671001
no
>>
>>1671027
Yes
>>
>>1671032
No, I won't support a wasting of a boon.
>>
>>1671007
qm, 3 votes to use the boon to make things better.
>>1671001
>>1671009
>>1671017
>>
>>1671009
Yes to boon as well.
>>
Rip getting rid of the need for fissile matierals.
>>
>>1671070
Just make a blueprint drawing of the sierra machine running without fissile materials, and we could do it.
>>
>>1671070
One of these days anon, one of these days
>>
>>1671070
Mate that was never going to get done in the near future.


Seriously, we have to dedicate our research action to figuring out other shit like better armour for our troops, LAER-autoguns for our securitrons and troops and various other shit.


Look, at the very latest we will be able to do it in thread 20 which means we will be doing it at roughly turn 130 ish. Not too far away by any means.
>>
Also i want to burn a boon as well.
>>
>>1671001
BOON
[LOCKED]

Writing you guys saved your assess with that one
>>
>>1671487
So a Boon is equal to a nat 100?
>>
>>1671508
Kinda.


They work like them to some degree forcing a "good" outcome from a 1 and a great outcome from anything else.

Sadly we receive them so slowly that we rarely get a chance to use them to improve ordinary actions.
>>
>>1671517
Luckily we just rolled terribly, not a 1, so its like we got a 200 or something.
>>
>>1671524
Not that far but yeah, pretty good effectively.


Still I can't wait to get out of our contract with the NCR for a turn or two so we can reinforce and innovate a better combat force of robots to rent out to them. That way we can avoid sending our actual troops and thus can throw away the entire force at a moments notice for money without any real losses.
>>
CHOOSE!

>Buggy Don't Surf
>An Ally among the Enemies
>Escape to the Netherzone!
>The Fighting Machine
>>
>>1671598
>Buggy Don't Surf
>>
Rolled 33 (1d100)

>>1671611
this just because it kind of sounds like an 80's pop album
>>
>>1671598
>An Ally among the Enemies
I feel like this would have more long term utilization.
>>
>>1671598
>An Ally among the Enemies
If we have a ally we could know locations, names, how the MLA works, while the Buggy will be useful for now, but not later.
>>
>>1671634
No it wouldn't seeing as the last time we got something like that the alien clone and following robotic attack happened.


Just go with fucking up the bugs and call it a day.
>>
>>1671598
>Escape to the Netherzone!
Acid trip? Sign me up!
>>
>>1671598
>Buggy don't surf
>>
>>1671611
>>1671629
>>1671665
That's three for
>Buggy Don't Surf
>>
>>1671652
What? How would a boon screw us over, like getting a one?
>>
>>1671652
A ally would be more helpful, to at least get some information from them. But it's 2 vs 3 so it seems like we're going with the bugs
>>
>>1671676
Because we burned a boon then too. Him being "willing" to work with us was that boon.


Trust me on this man, like everyone should have trusted me when I said burn a boon earlier, this shit will end badly.
>>
>>1671688
That was a 100. not a boon
>>
>>1671685
Alien. Clone.


That is all I am saying. Literally I don't care but of our enemies we can get a new ally / insider from are:

1) The dark god followers.

2) The creepy bugs.

3) The MLA.


None of these are going to be able to help us.
>>