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/qst/ - Quests


"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1417623/
Religion and Magik Pastebin: https://pastebin.com/5xVyU6G3
Factions and Annal Entries: https://pastebin.com/7bAmG5XZ
7th Kreigstrom: https://pastebin.com/91JRN5zD
Lieutenant 'Prince': https://pastebin.com/xsXQsstH
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>>1602845
its finaly here
the big one!!
best group go
>>
>>1602845

7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Corporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ (because fighting is really all a Wildborn knows); aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.

They’re your men (and women). Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.

Recap
Following the fall of the Neumunster city of Sarsburg several weeks ago, your Employer has sent his unholy host spread throughout the entirety of the western and northern reaches of the Neumunster Nation. While the main part of the Company and the undead went west to Oxenfurt Bridge, you were tasked with the seizure of the northern town of Kresden.

You've done that. And better yet you've taken it almost entirely intact, protecting both buildings and inhabitants alike from the violence (sort of) and the unsavoury attentions of your own reinforcements (mostly). And now the whole of what's left of Northern Nuemunster stretches before you undefended. Your forces have struck out all across Northern Neumunster. Sword, fire and fang all declare the same truth. This land belongs to the Necromancer now.

But the Free Alliance is not done yet. A final roll of the dice, all their might mustered into one army on one front. Already they have battered the Wild and bloodied the nose of the Warlord. If they can break the Necromancer before winter sets in.... there may still be a Free Realm left to defend come spring. Kresden is the key, no long and drawn out siege here. This will be swift and bloody.

The Free Alliance makes ready, Neumunster Engineers digging and Elven Marksmen eyeing out good sniper positions. Meanwhile, the defenders make their own preperations. Tomorrow... the Big One begins.
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(1) In the pastebin I have slightly amended the Gruesome trait so that Fear (-5DC) will kick in if you merely have more base HP than your opponent, instead of Double. Opponents with the Courage trait will ignore this. Since you’re wearing a helmet we’ll say it is in part reputation and in part appearance. Being an ugly motherfekker has its perks.

(2) For those anons complaining that they were not rewarded for not being a douchebag about the Skald axe, you kind of were. You gained 3 Skald recruits instead of having to kill 5 in an admittedly one-sided combat. I try not to make any other rewards for ‘good’ behaviour obvious, and sometimes there will be none at all. As others have mentioned, moral choices shouldn’t always have a material bonus behind them to justify it. That said, I like any feedback at all. Positive or negative, it shows me you care enough to try and improve the quest. I count that in itself as a win, I guess. So please, keep the feedback coming!

(3)This thread will go the entirety of today and the weekend. I’ll try to keep it as continuous as I can while still managing to eat, sleep and shit when necessary. I may have gotten a little carried away with the mechanics of the battle so as to include the effects of your past decisions and victories, so we may not conclude the Big One here assuming you don’t die early on.
>>
>>1602886
>assuming you don’t die early on

Given how crazy some of our rolls have been in past threads I almost expect us to die to a string of nat 1s to balance things out
>>
>>1602886

Kresden Town, Mid-Afternoon in a run down warehouse, Day 0

”Are you sure you want to do this?” You ask the question sincerely enough. Saint has been something of a substitute for your own missing moral compass these past few months. A piece of you in truth doesn’t want her to change, but the greater part knows damn well she won’t survive if she doesn’t. ”Saint… there’s no going back from this.”

”You once told me that a ‘hero’ is someone that can keep their brothers and sisters alive. No matter the cost. That night near the ruins… I’m no good to you or the others as some half-measure. A broken thing. This way… this way I’ll make a difference.” There is no hesitation in her eyes. Only resignation. ”The time for half-measures is over, Prince. I am what I am.

Unlike before you don’t find yourself embarrassed or shamefaced to be in her presence as she sheds her armour and clothing. All the same you look away. This is not the nakedness of the body that you are watching, this is something more meaningful. Spiritual, not carnal. Each clasp is unbuckled and string undone with ritual care as Elia von-Harti, ex-Captain of the honoured Heigelen Guard, bares herself before you and Page #137. The daemonhost scrutinises this naked mortal with bland disinterest, you yourself are taken-aback from the faint whip scars on her back. Whether they are self-inflicted or a punishment for some infraction in the Heigelen you can’t tell, and now doesn’t seem to be the time to ask. Saint, Corporal of 3rd Squad of the 7th Kreigstrom, Black Company, kneels before #Page 137, her blade pointed down into the warehouse cobblestone.

With a glance the daemonhost dismisses you. An instinctive predatory reaction urges you to challenge him in Black Tongue for the power seeping from this Dark Place, an unremarkable hovel now in some way a Place of Power, but you force it down. This is his time now, a place for creatures of his ilk. For Below.

As you leave your footsteps seem to echo into the dark, the shadows snatching at the dim light offered by the scant torches. One by one they are snuffed out, CPL Saint kneeling with her hands gripping the hilt of the Moonlight Blade tight in the encroaching dark. Page #137’s all-too-deep voice rumbles as you close the door. Far too many eyes, far too many teeth.

”Let Us Begin…”

[1/2]
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>>1602886
How do you respond to the comments saying people villify prince more than is warranted?
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>>1602911
I personally don't entirely buy it. Given some of the stuff Prince has done, it's hard to argue that he isn't something approaching an evil fekker.

But is he an evil fekker for the right reasons?

It's never been about being 'good' after all.
Prince doesn't give a shite about that. It's about being strong enough to get his people through the hard times. He's a good leader,
and good leaders have to do some evil things sometimes, I guess. Certainly there is an argument there.

---------------------------------------

[2/2]

Kresden Manor, Late-Afternoon on the Manor Hill, Day 0

A stunning view of the sunset from the Manor Hill. A hot cuppa of Darkwood Tea in your lap. Not the usual field-ration stuff you’re used to either, this is some good shit straight from Supply, compliments of Qar-Tel. Two of your old comrades sit by your side in these ridiculously luxurious Neumunster rocking chairs. You feel old just sitting there. It’s not so bad though, as close to relaxed as you have been in a while. The massive Free Alliance army gathering in the distance does serve to dampen your spirits a tad.

” ‘Blind’ Griff gone, and now ‘Trots’ too. The Old Guard ranks are thinning, my brothers.” ‘Bad Hand’ fiddles around in his pockets as he grumbles. ”How many of our old crew is back in the mud now? 7, 8?”

”Easier to counts what’s left than what’s lost.” CPL ‘Whisper’ narrows his eyes at the bustling figures on the other side of the wall, nigh indistinguishable at this distance. ”Damien’d be rarin’ to bloody those Free Alliance noses some before they got proper settled in.”

”Heh. Don’t you pretend he’d be doing anything of the sort, ‘Whisper’.” SGT ‘Bad Hand’ grunts, finding what he was looking for. A smoke, half-squashed in his pouch. ”Damien would be chasing skirts around town right up until the arrows started flying.”

”Always the same line with him. ‘It might be my last night alive tonight, won’t you make it one to remember’?” You chuckle as you take a sip another sip from your cuppa Darkwood tea. Mmm, good stuff.

”Can’t believe it worked as often as it did.” ‘Whisper’ Smythe mutters.

‘Bad Hand’ lights up his smoke, inhaling deeply with a contented sigh. He notices you making an effort not to eye it longingly. Those things will kill you. He offers you another one anyway.
“Care for a smoke, brother?”

-----------------------------------

“Okay. Just this once. For old times sake.” It might be your last after all. [+1 Black Lung]

“I quit those. Not about to start up that habit again.” Besides, you have to set an example for Kid. [+1 Secret Softy]
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>>1602907
A nat 1 here is the best thing
Its roll under
Now a 100 would kill us
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>>1602953
>“I quit those. Not about to start up that habit again.”

Bad Hand won't get offended. He knows what's up.
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>>1602953
Personally, I feel like his own men fearing him is the wrong part, sheuster(and by association all of the other grunt troopers) being afraid of prince after what he'd done in sarsburg doesn't sit right.
>I quit those. Not about to start up that habit again.” Besides, you have to set an example for Kid. [+1 Secret Softy]
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>>1602953
"It was hard enough to quit once, I don't want to start over again after this."
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>>1602953
Okay. Just this once. For old times sake.” It might be your last after all. [+1 Black Lung]

Its the big one
Fuck it
Yolo
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>>1602953
>“I quit those. Not about to start up that habit again.” Besides, you have to set an example for Kid. [+1 Secret Softy]
>>
>>1602974
I think it was more shock at it and now its oh shit you fick up prince rips you apart.

Still it will keep the people moral high (kida)

Oh well im aure they will love us again once we finaly put on that show
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>>1602953
>“I quit those. Not about to start up that habit again.” Besides, you have to set an example for Kid. [+1 Secret Softy]

>>1602974
Didn't we actually get a legitimate bonus to discipline because the men are just plainly terrified of us, after we ripped apart that one elf?
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>>1602981
Who are we kidding?
>>1602907 here is (kinda) right, we're going to die. In the lamest way.
Probably to Joe shmoe in the first round from a nat100, because fuck us. We only get one good thread of rolls every 10
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>>1603008
>Being afraid if the dude who kills a elf who doesn't obey orders
>Being afraid of the same dude, who also runs through abomination filled cities to rescue brothers, and fights heroes of note worthy renown in single combat to spare his men
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>>1603008
Kida they now will obey any order we give them now
Which is good
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>>1602953
>“I quit those. Not about to start up that habit again.” Besides, you have to set an example for Kid. [+1 Secret Softy]
>>
>>1603010
Bye a big ass rock to the balls
We called it like frist thread

>>1603020
And we all should rember if he was on the other side he would be a hero and given land as thanks
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>>1603008
They have their pick to be afraid of us but the elf part isn't one I feel.
I mean the guy speak to dragons by growling at them, and they listen to him.
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>>1602974
I'm not sure sure. Clearly Durvano didn't share her fears, so it's not represenative of -all- the grunts. You can love/respect someone and still fear them, especially someone in a position of authority. But a little bit of fear is natural.

After all, even ignoring all the actual unnatural shit you pull there is the matter of what you did to that insubordinate Elf guy...



>>1602973
>>1602974
>>1602976
>>1602980
>>1603008
>>1603033

[1/2]
“I quit those. Not about to start up that habit again.” It still irks you that Kid has started smoking at such a young age. Then again, so were you at their age. And hard drugs on top of that if you had the chance.

”Feh.” SGT ‘Bad Hand’ grunts at he takes a puff, but you notice his smile as he puts the pack away. You suspect part of him wanted you to turn it down.

”So… just the three of us.” You murmur wistfully. Bad Hand frowns at his smoke, unkempt moustache twitching. Whisper nods.

”Make that four.” You look up at Captain ‘Cutthroat’ Kiranova as she places a reassuring hand on your shoulder. “I still remember the old gang.”

”Four, eh? Well now, you can still play Wendelt Fives with four cards.” You grin at what is left of the old squad, the sadness inside tainting your smile a touch. ”It’s just…”

”A ‘Bad Hand’.” CPL Smythe whispers.

”A ‘Bad Hand’.” Murmurs Captain Kiranova simultaneously, wearing a ghost of a smile.

”A ‘Bad Hand’.”You finish as your faithful SGT slaps a meaty palm to his head with a groan.
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>>1603042
I thought the idea of the terror from the elf punishment was that we demonstrated that we absolutely would tear apart our own men. For good reason, of course, but the fact that we actually would hits a deep part of them that says "this person will kill you", and that naturally leads to a fear response. All the bits that make us look like we're going down the path of an evil warrior just adds to that.
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>>1603052

[2/3]

Kresden Town Square, Early-Evening, Day 0

Over 200 brothers and sisters in black are gathered by the time you make your way over to Annalist 'Stale'.

The Annalist held an odd rank. He had no more authority than a Sergeant, but when he spoke everyone, from grunts to Captains of every era, listened to what he had to say. He was the closest thing the Company had to a priest, the men viewed the tomes that Stale’s underfed and overworked apprentices carried around with a surprising amount of awed reverence. It was the closest any of them would get to something approaching immortality, putting their names in those pages. You don’t doubt that the Captain at least discussed the idea of the Free Alliance’s offer with Annalist Stale beforehand. You wonder whether she gave his advice more weight than yours. It wouldn’t surprise you.

In the past the Annalist had often doubled as the Company physician, but Stale had been a Ranger through and through. It made your contract with the Doc that much more valuable, you hold no doubt that the Captain would be pressing for him to take a more permanent position if the opportunity presented itself after this.

”So how many pages have I carved out for myself by now?” You grin as you approach Annalist Stale, the most senior brother in the Company now with ‘Auntie’ Goodkind gone.

”Pages?” The old man scoffs, his weathered hand grasping yours with surprising strength. ”Paragraphs, more like. And be grateful for that! Young hotshots these guys, thinking they’ll live forever…”

You bite back your rejoinder that only a decrepit relic would consider a 30-something veteran to be a young hotshot. “Don’t think many of us still harbour that assumption. Everyone sees Below one day.”

”I imagine you’re right. Though it sometimes helps to disabuse the young un’s of that notion.” Annalist Stale grumbles as the new initiates trek past in file. “We’ll talk later, Prince.”

”Of course.” You can’t help but think, watching as more than a dozen new recruits take a knee before the rest of the Company. Assuming any of us survive, that is.

Lerrek Jurgennsen, the red-haired northman already bearing the marks of a brevet-LCPL. His two Skald comrades kneel beside him, Utred Horst and Hans Rusti. Next to them sits Legless Jenny, refusing to move or be carried anywhere from her Albani Warmachine now that she can walk again. The rest you haven’t seen before, a lot of Neumunster faces in the other dozen though. With a start you recognise the Town Guard Pat Kergin taking a knee at the end of the line. You watch that last one carefully, he’d proven his loyalty to the heir before.
The Oath of Service, words you had spoken over a decade ago ringing out in the fading light once again from new throats. Uttered by new mouths, some strangers and some well known to you.
>>
>>1603061
In the elf case it came down to insubordination. Prince gave an order not to do some shit and not only did the fucker did it but he had the balls to get cheeky about it, we needed to remind them who's the bear and where does he shit in the woods.

That we destroyed the poor cunt utterly was a warning to the next guy that will try to get cute with us, and look at what Whitebitch did. Had we done a more subdued trashing down we might have more than one traitor or more trouble with our men.

Emphasis on the might.
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>>1603072

[3/4]

Traditionally, the Oath is concluded with a Reading. There wasn’t a very conclusive consensus on what section should be read by the Annalist. I’ve linked in the Black Company Entries in the pastebin at the top. These days you’re one of them.

Neumunster had no official state religion, but the Orphanage would take you to the Temple occasionally. You liked it, not for the comfort promised by the priests or the holiness of the place… but for the quiet contemplation, the hushed reverence. Now this is your Temple. Like any preacher worth his Gelt, Annalist Stale speaks with solemnity and brimstone in equal measure where required. He’s a natural orator. Every Trooper’s eyes are fixed on him.
You find yourself thinking that these stories are the clue that holds this mess of cutthroats together.
The Puking Paladin, Late-Evening, Day 0
>Pelt
>Murder
>Schuster
>Spitfire ‘Spicario’

A hearty cheer greets you as the Company men see you enter, upright and in good health. You feel your eartips turn red, and there’s an odd sudden ache in your chest. Probably heartburn. Gods, you love these lads.

There are other taverns aside from the Puking Paladin in Kresden, but tonight this is a Company exclusive zone. Yellow Dogs, Kresden townsfolk and Tassenland greenhorns are encouraged to find another venue to socialise at. Ajiyimad mercs too if they weren’t so stingy about the drink anyway. The disgruntled tavern keeps and barmaids have been given a receipt for all drinks and beverages, paper money worth as much as toilet tissue to them right now. Even less should the Free Alliance retake the place. But your men aren’t complaining, judging from broken glass, spilt ale and raucous shouting they seem intent on making this a night to remember.

”Hey boss!”

You take a seat with a particularly odd assortment of Company sisters. The White-maned Grenn Trooper ‘Pelt’ sits at the end of the table with clear discomfort. At first you think it’s because of all the noise and unfamiliar smells, but then you spot the new Blackguard ‘Spitfire’ Spicario burying her face in the Wolfman’s neck.
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>>1603129

[4/4]

”Heesh shoo fwufffy!!” The musketeer’s voice is muffled somewhat by the fur.

Trooper ‘Caroline’ Schuster attempts to pet the Grenn as well, but receives a deep-throated growl for her efforts. ”Fine, be that way. Fekking furcoat…” She mutters angrily into her drink. She glances up at you before taking a big gulp. ”Hmph *burp*, I got be out soon anyway. Got a hot date lined up.”

LCPL ‘Murder’ Meriam watches on with vague interest as she takes measured sips from her wine. Only you notice her right hand underneath the table is fidgeting, as if she too is keen to pet the Wolfman.

---------------------------------

> “A hot date? Who’s the lucky Wildborn, Schuster?” [Clever]

> “Is that… Well, Blackguards are certainly a softer bunch than I remember back in the day.” [Experience]

> “Go ahead, Lance-Corporal. He won’t bite.” ”Don’t you dare bite, Pelt.” [Courage]

>”Untergrenn, need a little rescue from these sirens?” [Elite]
>>
>>1603142
>> “Go ahead, Lance-Corporal. He won’t bite.” ”Don’t you dare bite, Pelt.” [Courage]
We gotta ask her if archangels are real tho.
>>
>”Untergrenn, need a little rescue from these sirens?” [Elite]
>>
>>1603142
>“Go ahead, Lance-Corporal. He won’t bite if he knows what's good for him, not this close to battle.”

Dogs are scary, but this would be fun to watch.
>>
>>1603142
>> “Go ahead, Lance-Corporal. He won’t bite.” ”Don’t you dare bite, Pelt.” [Courage]
>>
>>1603142

> “Go ahead, Lance-Corporal. He won’t bite.” ”Don’t you dare bite, Pelt.” [Courage]

All this people not wanting to pat the dogo
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>>1603209
>All this people
>one guy
>>
>>1603151
>>1603174
>>1603201
>>1603209

You nod encouragingly at ‘Murder’. ” Go ahead, Lance-Corporal. He won’t bite”
”Not if he knows whats good for him.” You mutter, switching to a growl in Black Tongue. ”Don’t you dare bite, Pelt.” He speaks a bastardized version of the Tongue, but from the folded ears it’s clear he gets the message.

You’re not a cat person by any means. You just don’t like dogs. So it pleases you to see Trooper ‘Pelt’ put through the grinder a little. Men from some of the neighboring tables laugh as ‘Murder’ Meriam tentatively reaches out and starts to scratch him behind the ear.

‘Spitfire’ Spicario giggles, paying you absolutely no heed as he sinks both arms into the mass of fur on his back. ”Ooohhhh my gods… Joker you have to try this!”

Caroline ‘Joker’ Schuster eyes the fangs of the panting Grenn warily. Things are settled between the two of them, but not to the petting-pass degree. ”Yeah, I think I’ll give it a miss.” She stands up before finishing her drink. ”Catch you girls tomorrow. And uh… you too boss.”

Trooper ‘Pelt’ clearly embarrassed by the whole affair, but his tail wags all the same.

”So-so-so-so-so fluffy. Very fluff. Much bork doggo, many good pupperino” The musketeer ‘Spitfire’ looks like she’s in heaven, slipping into what appear to be her native Sabari dialect.

‘Murder’ Meriam isn’t exactly smiling as she continues to scratch the Grenn’s ears, but she is clearly interested in the softness of his fur. Once second to ‘White Bitch’ now she is Saint’s. You decide to question her a little, since she’s never otherwise very talkative.

”So, Meriam…”

------------------

>”…you don’t happen to play any instruments do you?” [Clever[

>”…these ‘Archangels’ of the Chevalisse. They’re not the real thing are they?” [Experience]

>”… what do you think of Saint as NCO material?” [Elite]

>”…why do you hate the Chevalisse so much?” [Courage]
>>
>>1603233
>>”…these ‘Archangels’ of the Chevalisse. They’re not the real thing are they?” [Experience]
>>
>>1603233
>”…you don’t happen to play any instruments do you?” [Clever[>>1603221

One guy is all it takes
But also om on my phone and read them all

Sucks my phones about to die
>>
>>1603233
>”…these ‘Archangels’ of the Chevalisse. They’re not the real thing are they?” [Experience]
>>
>>1603233
>>”…these ‘Archangels’ of the Chevalisse. They’re not the real thing are they?” [Experience]
>>
>>1603233
>”…you don’t happen to play any instruments do you?”

...We've risked everything for this before. I've gotta keep the tradition.
>>
>>1603233
>”…these ‘Archangels’ of the Chevalisse. They’re not the real thing are they?” [Experience]
>>
>>1603295
Im with you on this
Couse everyone is going to come out alive and play in the band

And tonight is a time to be jolly
>>
>>1603233
I've got to ask you two very important question.
>”…these ‘Archangels’ of the Chevalisse. They’re not the real thing are they?” [Experience]
And, huh...
>”…you don’t happen to play any instruments do you?”
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>>1603233
>”…you don’t happen to play any instruments do you?” [Clever[

To the bitter end.

Also IS SAINT FOR LEWDS NOW?
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>>1603242
>>1603246
>>1603257
>>1603265
>>1603295
>>1603308
>>1603309
>>1603317

‘Pelt’ yelps at the sudden tightening of ‘Murder’s grip, but he doesn’t bite. Good boy.
”Like everything else in that fekking hole, it’s a sham.” Her face is twisted in fury, her eyes staring past you. ”Glorified ponies on wings of vultures. The most hypocritical of all the self-righteous bastards get the ‘honour’ of riding them. And I bet they ride them in more ways than one, the fekkers.”

It’s the most the Lance-Corporal has ever spoken to you. If hate itself could kill you figure Murder would be responsible for Chevalisse Genocide.

A bit more vitriol than you’re used to for disseminating information, but from the sounds of it the Chevalisse don’t have access to real life Archangels. It’s sounds like Pegasus, the winged horses of the Wild. You didn’t think anyone had actually ever tamed one, and you have no idea how they might actually perform under a wel-trained Paladin. Depending on how many they have, that’s a not-insificant challenge for aerial superiority even with Asgorga in the running.

”Okay. Let’s talk about something else.”

LCPL ‘Murder’ looks away, her hold on ‘Pelt’ relaxing. ”…Gladly.”

”Do you uh… play any instruments?” It’s a long shot but-

[1/2]
>>
>>1603317
Are you some sort of mosnter??
>>
>>1603348
>inb4 "I'll kill you if you ask if I play the skinflute."
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>>1603348
Man, it's not... Eh, nevermind.


>>1603348
[2/2]

”I do in fact. Proud owner of an ‘Alter Ego 300’.” Her voice and face are back to careful disinterest, even as she pats the Grenn. Clearly the Chevalisse talk didn’t help.

”A 300-what now?” You’ve always been an appreciator of the classics. This sounds like newfangled

”It’s a new kind of bass instrument. Uses a new Runestonic amplifier that purrs like a kitten and hows like a Warmachine. I have to pay half my wages to Supply just to keep it insured and up-to-date on the payments." You have no idea what any of that means, but she sounds dedicated. This is the first time you've seen her express anything other than impassive disinterest or hate of the Chevalisse. "Oh, and 'Spitefire' here plays the violin."

You glance uncertainly at the giggling musketeer, still brushing her cheek against the Grenn. "Really?"

*sniiifff* Oh, that’s some good doggo right there.” Knight-of-the-Line ‘Spitfire’ Spicario looks up and breathes deeply before answering. ”Yes, sir. I was a Sabari-fekking-Palace-Guard, sir. I know how to play the violin.”

”This is great! Would the two of you be interested in joining our band?” You struggle to keep the excitement out of your voice.

The two Company sisters look at each other before ‘Spitfire’ answers. ”We kind of already are in a band, sir.”

“What… what’s the name of this band?” Your heart sinks.

”It's called ‘Saint and the Sinners’. Sir.” They say at the same time.

----------------------------------

>”You… bitches…” [Courage]

>”Wow. Qar-Tel wasn’t lying when he said the music industry was ruthless.” [Clever]

>”I always knew Saint would betray me… but not like this…” [Elite]

>”At last, Saint’s journey to the dark side is complete…” [Experience]
>>
>>1603358
>>”I always knew Saint would betray me… but not like this…”

This is... I'm proud and furious at the same time.
>>
>>1603358
>”I always knew Saint would betray me… but not like this…” [Elite]
>>
>>1603358
>”I always knew Saint would betray me… but not like this…” [Elite]
>You… bitches…” [Courage]
Don't break down man, don't let them see..
>>
>>1603358
>>”I always knew Saint would betray me… but not like this…” [Elite]
>>”At last, Saint’s journey to the dark side is complete…” [Experience
>>
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>>1603358
>”At last, Saint’s journey to the dark side is complete…” [Experience]
>>
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I've been sitting on this one for a while now. This is for you fekkers picking the fekking Erhu, hah!
>>
>>1603372
Conceal, don't feel, Don't let them know...
>>
>>
>>1603392
I love this quest from the saltiest anon to the calmest namefags you Rock with a capital R forbid
>>
>>1603358
>”At last, Saint’s journey to the dark side is complete…” [Experience]

BATTLE OF THE BANDS NOW SON.
>>
>>1603387
I wanted to pick a bluegrass fiddle.
blame the weebs
>>
>>1603387
I can forgive you anything for letting us do Dragon Firebombing.
>>
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Right, now that we've reached appropriate levels of connection with potential casualties let's kick it off into the Big One.

>>1603413
Oh, I do.
Only upside was I got to kind of mix in Mask's side-quest and that in at once.

>>1603403
Cheers!

>>1603414
Anything?
>>
Does chanting in the Black Tounge debuff our enemies because I just had a great idea
>>
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>>1603358
>”At last, Saint’s journey to the dark side is complete…” [Experience]

You can't win Saint, if you strike me down I shall become more powerful than you can possibly imagine...
>>
>>1603439
Against the average Neumunster? Sure, if it could be amplified.

It would only encourage the holier orders though.
>>
>>1603456
I figure we could go and get everyone to sing a Black company song (they must have marching songs that everyone knows) in as much Black Tounge as we can teach
>>
>>1603437
Close Air Support covers a multitude of sins.

I'm still gonna steal your characters and do a "Black Hearts High" spinoff one shot once you're done the quest too.

It'll be non-canon so White Bitch will be there as the Math teacher trying to pension out early.
>>
>>1603478
Who's prince in that
>>
>>1603497
Obviously he's the PRINCEaple. Trapped in a hell of Paperwork and rarely seen.

He has brief cameos to come and help out or cover things up before Board Member Kiranova chases him down and makes straight faced misleading flirtatious statements that trick him into agreeing to do more paperwork. Then direct threats to do it right away.

Mostly only his anguished screaming is heard whenever the class does something that makes more paperwork for him.
>>
>>1603524
Who's the main character
>>
>>1603497
Pelt is now the harassed gym teacher. Murder and Spitfire are two third years who are in music Club with Saint as the Supervisor and they use gym class to fake injuries or "foul" Pelt so they can pet him.
>>
>>1603537
Saint, the new teacher who's bursting with ideas and idealism, and is gonna make the class clean up their act whether they want to or not

>Great Teacher Elia von Harti
>>
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>>1603437
>Big One
My body is not ready, but let's do it anyway.
>>
>>1603559
So it's a curruption story
>>
>>1603537
Kid is the main character as the class is ostensibly there to allow him to get educated. Also I think he would be the best straight-man.

He just wants to cut class and have a smoke (except for field medicine class with the Doctor). He has a Yandere ranger GF chasing him down who joined the class despite clearly being too old but IS uneducated so is surprisingly attentive.

Legless Jenny who Saint feels guilty about and tries to set up with Kid despite Jenny only having eyes for her War Machine - which she attends class in.

Page numbers is there because the Cultist-Bro thought it would be funny and bound him to the classroom. He's forced to help Cultist-bro try and woo Saint. This actually makes things worse.

Saint is the Homeroom teacher and covers history and language. She tends to ward Page to his desk when he acts up.

Asgorga was forced to attend when Saint realized he was essentially a child too. He is tsundere about not wanting to attend or obey Saint as the teacher, and competing with Kid for grades/praise.

At one point he tries to date Jenny to compete with Kid having a "girlfriend" and reasoning that bigger = better with the War Machine. That's right, Asgorga is a chubby chaser.

I had other notes about it in a previous thread.
>>
>>1603559
Saint was the teacher who insisted on it in the first place!
>>
Sorry guys, slight delay on my end. Just got word of a job interview, squaring my shit away.

>>1603463
Black Tongue is inherently corruptible, if other anons are willing to risk that for the grunts I may include it as an option sure.

>>1603524
>PRINCEaple.
Kek! Sounds awesome.
Although I probably won't start another Black Company Quest as my immediate next quest, I plan to run another one later down the line sometime.

>>1603559
>Great Teacher reference
Patrician taste, comrade.
>>
>>1603601
Props on interview, best of luck.
>>
>>1603601
Congrats on the interview! You should turn it down to quest full time.

>>1603601
I am willing to risk that (for the irregulars who kind of suck and hopefully won't be fighting the Chevaliers anyways).
>>
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>>1603642
Cheers, mate! Was just confirming, it won't be taking place until after the weekend.

>>1603649
Fek you, pay me haha

>>1603368
>>1603370
>>1603372
>>1603373
>>1603385
>>1603389
>>1603405
>>1603450

You don’t let the hurt show. Part of you is furious at Saint going behind your back like this, starting her own band right underneath you.

”I always knew Saint would betray me… but not like this…” But really you think Clever girl. The other part of you is proud. If Saint keeps this up, she won’t be sheltering underneath your wings for much longer. She’s learning.

You don’t get blindingly drunk tonight, not enough to cause you pain in the morning anyway. After a few hours of toasts and promises of victory, glory and most importantly extra pay you make your way back to the Manor to sleep. Or try to sleep.

Full Night’s Rest +3HP

------------------------------

Okay, so things are a little more mechanical than I first thought it was going to be. But that’s only to capture the effects of some of your previous victories and future decisions. The Big One will be conducted, day by day, as follows.

Seige Day
1) State Section Strength and Roll waves. 1d3+1 (Would have been plus +2 but Asgorga’s ambush reduced that)
2) Select 3 Bag of Tricks
3) State whether Kreigstrom will reinforce a Section now, or wait until attack is underway.
4) Dragon Assault
5) Free Alliance Wave Assault Results

Order of Battle, Wave Attack
1) Select Section to Reinforce
2) Covering Fire
3) Engage (Personal and Platoon Combat as before)

Repeat until all waves are done.

Since I figure it’s best to just get straight into we will time skip and jump on in.
------------------------------------

The attack begins at the crack of dawn, but you’ve already been awake, clean-shaven and at your post for an hour before that. You’ve had a lot of time to think. About your life, about the events these last couple of weeks. The CPL Prince from a year ago would have laughed at the idea of you wearing the rank of Officer. It’s not so funny now.

5 rolls of 1d100, looking for any doubles or matches
>>
>>1603670
boutta get five 66's
>>
Rolled 43 (1d100)

>>1603670
So we roll now?
>>
Rolled 34 (1d100)

>>1603670
>>
Rolled 47 (1d100)

>>1603670

Here's to kickass dragons
>>
Rolled 56 (1d100)

>>1603670
>>
Rolled 52, 63, 70, 68, 18 = 271 (5d100)

>>1603670
>>
Rolled 85 (1d100)

>>1603670
Ducked that uupup
>>
Rolled 96 (1d100)

>>1603670
>>
>>1603695
Did not think I would be glad to be the last roll but here I am.
>>
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Rolled 2 + 1 (1d3 + 1)

For once Prince’s shave and meditation do little to calm him. He can’t clear his head, can’t not think about the day ahead. He’s still unsure, nervous even. Any sane man would be before battle.
But he can’t let it show.
---------------------------

Seige Day, (1)

Waves = 1d3+1
Note: There will be no elite forces in the first wave. Purely Neumunster Legionaries.

Northern Section (The North Tower): STALWART
North-Western Section (The North Wall): STALWART
Western Section (The Western Gate): STALWART
South-Western Section (The South Wall): STALWART

Section Strength ranges from Stalwart, Secure, Collapsing and Untenable. If a Section reaches Untenable, and you do not reinforce it, the walls are lost and fighting spills into the streets. Messier, dirtier and the numbers will quickly tell against you even with the traps in place.

Defeating a wave at a section brings it up to the max possible level of security. Losing at a section reduces the security by one, if that brings it to untenable the walls are lost.

------------------------------------

Do you wish to hold the 7th in Reserve? Reinforcing a section before attack grants a significant Platoon Bonus. First to three.

>No, reinforce [Section].

>Yes, hold them in reserve.
>>
>>1603708
>>Yes, hold them in reserve.
>>
>>1603708
>>Yes, hold them in reserve.
We have no idea where they're gonna hit first. Better keep them in reserve so they can be deployed anywhere.
>>
>>1603708
North-Western Section (The North Wall): STALWART
>>
Rolled 71 (1d100)

>>1603670
Finally I am able to play this fekking quest live
>>
>>1603722
And I'm late. Kill me
>>
>>1603708
>Yes, hold them in reserve.
>>
>>1603708
>Yes, hold them in reserve.
>>
>>1603724
dun worry the good part is just starting
>>
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>>1603714
>>1603716
>>1603728

>3 Waves
>Hold the 7th in reserve.

The Cultists, under the direction of Demagogue Jale, have been working day and night to even the odds for your men. You don’t know what dark deals or foul acts they’ve had to commit for this, and you have no intention of asking.

>Bag of Tricks for the Day [Select 3] (again first to 3)

-----------------------------

> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
>Strengthen one Section by +20 today (Current Level 70)
> Counter Daily Caster Bonus
>Add +20DC to single round of Platoon Combat
>Add +20DC to single round of Personal Combat
>Add +20DC to Dragon Assault (if attacked by Flyers)
>Enemy Auto-fails all Covering Fire for 1d3 waves.
>>
>>1603740
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard)
>Add +20DC to single round of Platoon Combat
>Enemy Auto-fails all Covering Fire for 1d3 waves.
>>
>>1603740
> Counter daily caster bonus
>Enemy Auto-fails all Covering Fire for 1d3 waves
>Strengthen the North Wall
>>
>>1603740
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard)
>Add +20DC to Dragon Assault (if attacked by Flyers)
> Counter Daily Caster Bonus
>>
>>1603740
>> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
> Counter Daily Caster Bonus
>Add +20DC to Dragon Assault (if attacked by Flyers)
having the dragon free would be a far greater bonus than platoon or squad combat, especially if we can get a strafing run on siege equipment.
>>
>>1603708
Question: I'm guessing that if we commit the 7th to a section, we cannot move the 7th to another section for the rest of the day? Or can we move between waves?
>>
>>1603740
Gotta protect our Dragon Bombing taking out those siege engines.
>>
>>1603740
>Counter Daily Caster Bonus
>Add +20DC to Dragon Assault (if attacked by Flyers)
>Enemy Auto-fails all Covering Fire for 1d3 waves.
>>
>>1603740
>> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
> Counter Daily Caster Bonus
>Add +20DC to Dragon Assault (if attacked by Flyers)
>>
>>1603748
Hive mind!
>>
>>1603740
Second question (sorry):
What is the benefit of
> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard)
if we already had to choose whether to hold in reserve or commit to a section beforehand?
>>
>>1603740
>> Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard) No Skalds :-(
>>Counter Daily Caster Bonus
>>Enemy Auto-fails all Cover Fire for 1d3 waves
>>
remeber lads with all our bonus this
Add +20DC to single round of Personal Combat+mbfh2+pistol would give us plus 80 so keep that in mind if we go up against strong fighters in the next couple days
>>
>>1603740
>Reveal which Sections will come under attack by elite forces today (Highlander, Paladins and Heigelen Guard)
> Counter Daily Caster Bonus
>Enemy Auto-fails all Covering Fire for 1d3 waves.

Fuck casters and ranged shitters
>>
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>>1603750
>>1603759
You can move between waves, but it's the same response time as placing them in reserve. So for example, you could choose to move from one Section to wherever the Hiegelen will be attacking to get the bonus. But it will remove the possibility of responding to a success of normal forces on another front.

Another example might be knowing the Elites will attack a stalwart location. You might choose to risk leaving your forces to hold them off to shore up a position in far more peril.
>Counter Daily Caster Bonus
Working with the Page daemonhosts, the Cultists cast magik-nullifying barriers across the wall. It's enough to deter the efforts of the conclave from the Isle of Mages, but not enough to stop the Archmage if he gets serious (it will drain him though).

>Add +20DC to Dragon Assault
There are wards that can make the target invisible. Although too difficult to readily pull off on a creature the size of a dragon, this halfway measure means that Asgorga is all but invisible while he circles above the battlefield.

>Reveal which Sections will come under attack by elite forces today
Scrying, subtle-possession and darker methods have been used to gain critical intelligence. When elite forces attack a section they will automatically pass their first roll to reduce the Section security.

Today
2nd Wave, North Wall, Heigelen Guard
3rd Wave, North Tower, Heigelen Guard

-------------------------

Dragon Assault
Man, if I had those Albani Warmachines now...

Asgorga is no pushover, even the Archangels aren't overly keen to tackle him in a one-to-one fight. I currently have the location of the Archangel/Marksmen ambush written down. If Asgorga attacks the enemy encampment and the Ambush is -not- located there, it is successful and Asgorga leaves after wreaking a moderate amount of damage without triggering the Ambush. If you order Asgorga to run rampant, the artillery is thwarted AND the next day's wave is reduced by 1. This however will automatically spring the Ambush.

If the Dragon Assault fails, the Neumunster Artillery permanently decreases the security of one Section.

---------------------------------

First to three.


>Asgorga will strike at the Northern Enemy Encampment
>Asgorga will strike at the North-Western Enemy Encampment
>Asgorga will strike at the Western Enemy Encampment
>Asgorga will strike at the South-Western Enemy Encampment
>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1603777
>Asgorga will run rampant throughout the Enemy Encampments

Gotta use that +20. Also we're fighting those archangels/marksmen eventually no? Might as well do it with an advantage
>>
>>1603777
>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1603777
>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1603777
>>Asgorga will run rampant throughout the Enemy Encampments
those heavenly trips demand righteous incineration of the enemy
>>
>>1603784
>>1603786
>>1603782
>>1603781

Hivemind. BURNINATE THEM ALLLLLLLLLLL!
>>
>>1603777
>Asgorga will strike at the Western Enemy Encampment

How many days do we have to last, anyway?
>>
>>1603777
>Asgorga will run rampant throughout the Enemy Encampments

Aye, just sow chaos and shake morale. You'd think a semi-invisible dragon just shitting on your forces would spook folks
>>
>>1603777
There's still one warmachine left!

It's ours.
>>
>>1603777
>>Asgorga will run rampant throughout the Enemy Encampments
>>
>>1603791
I believe the plan was to have him drop oil soaked bundles of hay on everything then LIGHT ER UP.
>>
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>>1603781
>>1603782
>>1603784

>DC 50
>Camouflaged Carnivore +20DC
>70 DC

3 rolls of 1d100

Time to unleash the Fire and Fury.


0 = Asgorga is severely crippled (perhaps even dead), he cannot participate in any further assaults. Artillery and Waves remain the same.
1 = Asgorga is wounded, he cannot launch an assault for the following day. Artillery stalled, but Waves remain the same.
2 = Asgorga successfully fends off the attack, and runs rumpant throughout the encampents.
3 = BURN. +10DC to additional Draconic assaults.
>>
Rolled 68 (1d100)

>>1603799
>>
Rolled 40 (1d100)

>>1603799
burn baby burn
>>
Rolled 73 (1d100)

>>1603799
>>
Rolled 86 (1d100)

>>1603799
>>
Rolled 100 (1d100)

>>1603799
>>
>>1603806
well good thing it's bo3
>>
>>1603801
>>1603803
>>1603804
>2 Success

>>1603806
Oh Dark Father. You lucky bastards and your close calls.
>>
>>1603805
>>1603688
My rolls are sequentially worse :(
>>
>>1603806

Jesus Fekkin Christ. Already?
>>
>>1603809
Hiiiiiiiii guys. I'm gonna roll every time.
>>
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The Cultists did their job well. You don’t even spot Asgorga until the first streak of flame lights up a bunch of tents. Important looking tents.

The enemy response is slow, maybe they hadn’t taken reports of a an actual Dragon on your side seriously. Certainly they would have expected to be able to spot him coming. You see the white wings of the Pegasus Knights swoop in as Asgorga lifts a half-erected trebuchet from the ground and throws it into an approaching column of men. You can barely hear the screeching and dying men, but you can definitely hear Asgorga’s defiant, nearly joyful, roars. This is exactly the kind of carnage he has been craving.

A streak of flame catches one of the Pegasus head-on, no amount of wards or holy protection could save anyone from a direct hit from that. The noble flying steed and its rider is virtually charcoal before it even slams into the ground. The others try to pin Asgorga to one spot as more and more crossbow bolts make their mark, but he follows your directions and doesn’t take the bait. With a gust of his mighty black wings he soars into the clouds, nearly-invisible again, as the Archangels attempt a pursuit.

As best you can tell it ends in a draw. Sort of. The vast streaks of flame throughout the Free Alliance encampment suggest that the enemy came off second best. It’s good to see that the firebreathing lizard came in handy, maybe even worth all the trouble of roping him into this in the first place.

But you’ve got more immediate things to worry about, the assault has begun.

------------------------

Draconic Assault 2 Success!

>Artillery stalled
>Day 2’s Waves decreases by 1
>>
Rolled 94, 26, 44 = 164 (3d100)

Neumunster Cohort assaults North Tower

>DC 70
>>
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Rolled 52, 74, 27 = 153 (3d100)

Neumunster Cohort assaults North Wall
>>
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Forgot to mention, the Neumunster are trying to roll OVER

Neumunster Cohort assaults West Gate

>DC 70
>>
Rolled 46, 41, 66 = 153 (3d100)

>>1603823
>>
>>1603823
Oh well they suck then
>>
>>1603824
That went poorly for them.
>>
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Rolled 43, 93, 58 = 194 (3d100)

Neumunster Cohort assaults South Wall
>>
>>1603818
Reading the previous thread. Everyone was so spooked about the possibility of ACTUAL Archangels.

> They still have an Archmage

I wonder if it goes well enough, if we could convince the mages to switch sides before the Necromancer gets here.

I only kind of wish we had co-ordinated to have the Vamps attack with the dragon at Night since they would have had to split their reaction force or even missed either the vamps or Asgorga
>>
>>1603831
Speaking of Archmages though, it is kinda strange they would risk sending just one at a time, and not go full blast with like three of them. Cause if one can stand a chance in a fight with the necromancer, two would wipe the floor with him. And they would have one left over to bring us to our collective knees before they even attack.
>>
>>1603831
nah necro wants the mages gone because they are too powerful we could probably recruit one individually though
>>
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>>1603831
Vamps are essentially on glorified Night Guard duty. They will auto-success at repelling any night attacks, allowing your forces to rest up for the next day as best as they can.


Northern Section (The North Tower): SECURE
North-Western Section (The North Wall): SECURE
Western Section (The Western Gate): STALWART
South-Western Section (The South Wall): SECURE

Repelling an attack will bring it back up to stalwart, but continuous battle takes its toll on anyone. Your men will tire (-5DC, -10DC, -15DC etc)

---------------------

>Repel the North Tower assault
>Repel the North Wall assault
>Repel the South Wall assault
>Hold your men in reserve.

First to 3 again.
>>
>>1603836
>Repel the North Tower assault
>Repel the North Wall assault

Prepare for the two elite attacks.
>>
>>1603836
>Hold your men in reserve
>>
>>1603825
They may suck. But there's a whole lot of suck out there.
>>
>>1603836
Hegelian's are going for north tower and wall so I'm going north wall
>Repel the North Wall assault
>>
>>1603836
>Repel the North Tower assault

Can we still use them for reinforcing during an elite unit attack?
>>
>>1603840
You can only respond to one Section during any given Wave.
>>
>>1603836
>Repel the North Wall assault

We're fresh, and we're probably better suited to the wall than the tower.
>>
>>1603846
I'll do north wall then.
>>
>>1603844
Elite attacks will happen at the same time.

Even if you redeploy to the North Tower in preparation of the Hiegelen assault, you can still respond to another Section's attack instead. You just won't get to counter their superior numbers bonus.
>>
>>1603836
>Repel the North Wall assault
>>
>>1603836
>Repel the North Wall assault
>>
>>1603848
>>1603847
>>1603843

>Repel the North Wall assault

--------------------------------

The North Wall, that's being manned by the Ajiyimad mercenaries currently. They're doing well for themselves, preventing the Neumunster from establishing much of an opening. Not one they can exploit at least. Still, gaps are appearing along the wall as men go down from crossbow bolt or blade. You're going to make sure its your lads and not Neumunster boys filling those gaps.

-------------------------------------

>Covering Fire!
>DC 60
>Ambush at Manzer Pass +20DC
>DC 80

3 rolls of 1d100.

MBFH?
>Yes, Tier 1
>Yes, Tier 2
>No

0 = Prince takes 2d5 damage. All NCOs roll on the casualty table +1 severity.
1 = 1d4 casualties. -5DC Battle progress.
2 = 1d2 casualties.
3 = No effect. Enemy exposed, +5DC Battle progress.
>>
Rolled 64 (1d100)

>>1603859
NO MBFH.
>>
Rolled 29 (1d100)

>>1603859
no
>>
Rolled 72 (1d100)

>>1603859
No.
>>
Rolled 39 (1d100)

>>1603859
< no
>>
Rolled 88 (1d100)

>>1603859
>>No
>>
Rolled 5 (1d100)

>>1603859
> No
>>
...I wonder what priority the Alliance command will put on begging the Archmage to shut ASGORGA down...

Lets try to assassinate the Archmage.
>>
>>1603872
By turning one of the subordinate mage to ruin the ritual!
>>
>>1603874
That would work. I was thinking cracked out vampires possibly with Rangers marking the target with a FLRE, but whatevs.
>>
>>1603877
Would drugs even work on the Vampiric Undead?
>>
>>1603883
All the townspeople probably would.
>>
>>1603861
>>1603863
>>1603864
>3 Success!
>Enemy is exposed, +5DC Battle Progress
-------------------------

Looks like Asgorga took up all the attention of the Elven Arbalests with his attack. No one is covering for the Neumunster Legionnaries as they scramble up the ladders or hug the walls to avoid incoming missiles. They are so very exposed, bolt, arrow and sturdy rock rain down upon them. Even the Ajiyimad rifles spit death down into the crowded cohort below.
The wave of Neumunster soldiers making it to the ramparts intact becomes more of a trickle. You grin ferociously at the impending slaughter, in part bravado and in part… a little of it real.
”Right lads, follow me!”
With a roar the 7th follow your charge into melee.
------------------------------------------------------------
> Lieutenant 'Prince' [11/25 HP]
vs
Private Gruber Hos [10/10 HP]
Private Justinian Wolt [10/10 HP]
Lance-Corporal Marx Lut [10/10 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Abilities
>Face Me (N/A, doesn’t seem to be present)
>My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
> None

*Runestone Regen: +1HP per round
*His Blood for Mine: Gain 20% of killed opponents HP
*Cut Them Down: 50% chance to insta
*Dark Hand of the Father: Bonus if you took serious casualties last round


-----------------------------------------

The Siege of Kresden, The First Wave

>7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +4, Steel Brothers +10, Saint Nightblade +5, Exposed Enemy +5) = +49DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Amateur Medic: Kid reduces severity of first two casualties by 2 (unless they are one!). Does not affect Gruesome Death.
>Neumunster, VIII Legionary Cohort
[6/6 Discipline]
Fight: Experienced +5, Well-Equipped +5, The VIII Eagle +5, Superior Numbers +10, Low Rations -5) = -20DC
>DC 79
0 Success = -3 Discipline, 3 Casualties, SHAKEN
1 Success = -2 Discipline, 2 Casualties
2 Success = -1 Discipline, 1 Casualties
3 Success = 0 Discipline, 0 Casualties, PUSH FORWARD (Bonus to Personal DC)


No rolls yet, just taking the vote on Prince right now. First to 3 options.
>>
>>1603889
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)

Gotta heal by killing.
>>
>>1603889
>> Leaping Carnotaur (Double Damage)
> Sword of Sovereignty +5DC, 1 Free Order
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
>>
>>1603889
> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)

We've got +1 regen per round, slow and steady.
>>
>>1603889
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
>No orders
>No abilities
With 3 10 HP Neumunster we'll get a nice 6 HP bonus if we don't take any damage.
Let's try to make that happen, aye?
>>
>>1603894
You're voting for 1 free order but not using it?
>>
Personally don't want to do Leaping Carnotaur this early in the siege. Using the pistol mitigates the risk and we get that back after combat, so that's an option. Otherwise I say stick to our less-used stances.
>>
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)

Offense is the best defense.
>>
>>1603900
Didn't link that buddy.
>>
>>1603898
We heal by killing now, so it's better against scrubs. Save the defensive plays for elite units.
>>
>>1603897
im just voting to use the sword
>>
>>1603901
Blargh, you're right. Still half-asleep.

>>1603889
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)

Btw, if math is right this set of choices means we have to roll under 94...watch as we roll three nat 100s.
>>
>>1603889

>>Ajiyimad Pistol +30DC
>> Leaping Carnotaur (Double Damage)
>> Stand Firm! (Reduce Discipline damage taken by 1)
>>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
the pistol can be reloaded between fights lads
>>
>>1603889
> Sword of Sovereignty +5DC, 1 Free Order
> Sidewinder Wingshark (+1 Damage, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
> No MBFH
>>
>>1603889
>>1603907 my post
>>Ajiyimad Pistol +30DC
>> Leaping Carnotaur (Double Damage)
>>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
removing stand firm because of the -10 personal dc
>>
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>>1603905
Close! But you forgot Fear (-5DC) from gruesome.

>Lieutenant ‘Prince’ [11/25 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+4), Ajiyimad Pistol (+30), Order (-10DC) = +69DC
*Leaping Carnotaur
*Stand Firm
*Stay back, Kid

>Neumunster Legionaries [10/10/10 HP]
Experience I (+5), Well-Equipped (+5), Battle-buddies (+20), Fear (-5) =-25DC
>DC 99
Dayum

The Siege of Kresden, The First Wave

>7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +5, Cloak of Command +4, Steel Brothers +10, Saint Nightblade +5, Exposed Enemy +5) = +44DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Amateur Medic: Kid reduces severity of first two casualties by 2 (unless they are one!). Does not affect Gruesome Death.

>Neumunster, VIII Legionary Cohort
[6/6 Discipline]
Fight: Experienced +5, Well-Equipped +5, The VIII Eagle +5, Superior Numbers +10, Low Rations -5) = -20DC
>DC 74

0 Success = -3 Discipline, 3 Casualties, SHAKEN
1 Success = -2 Discipline, 2 Casualties
2 Success = -1 Discipline, 1 Casualties
3 Success = 0 Discipline, 0 Casualties, PUSH FORWARD (Bonus to Personal DC)



I need 6 rolls of 1d100, gentlemen. The first 3 will be for Prince (best of 3) the second 3 will be for the Platoon.

Time to Secure the Area.
>>
Rolled 9 (1d100)

>>1603918
>>
>>1603889
>Ajiyimad Pistol +30DC
>Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
> None
>>
Rolled 81 (1d100)

>>1603918
>>
Rolled 44 (1d100)

>>1603918
oho. oho.
OHOHOHO!
>>1603920
OHOHOHOOHOHOHOOHO!!
>>
Rolled 58 (1d100)

>>1603918
>>
Rolled 32 (1d100)

>>1603918
>>
Rolled 75 (1d100)

>>1603918
Try your best!
>>
>>1603928
1off
>>
>>1603929
Yes.

Good thing I voted for Stand Firm!
>>
Rolled 2 (1d100)

>>1603918
We don't have the black banner bonus due to Kid staying back, QM.
>>
>>1603831
>I only kind of wish we had co-ordinated to have the Vamps attack with the dragon at Night
That sounds like a good way to lose your vamps to a stray firebomb. They're very flamable, you know.
>>
>>1603834
If we're going by traditional black company setting, there's only like eight archmages in the world tops.
>>
>>1603935
no black banner goes from 10 to 5 it still has an effect
>>
>>1603936
Not if they're attacking a totally different area.
>>
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>>1603928
>>1603930
No discipline damage, but I still need a casualty roll.

1) SGT 'Bad Hand' Hadrien:
2) CPL 'Jack' Marcus:
3) CPL Hirstun of Ligh:
4) CPL 'Saint':
5) LCPL Lerrek Jurgennsen:
6) LCPL 'Murder' Meriam:
7) Knight-Taskmaster Cairsun The Morning Light:
8) Knight-of-the-Line 'Mask':
9) Trooper 'Kid':
10) Trooper Nissar Belhamun:
11) Trooper Caroline 'Joker' Schuster:
12) Trooper Vendis Durvano:
13) Trooper 'Smiles':
14) Trooper Godric 'Golden':
15) Trooper 'Crackfoot':
16) Trooper Arlen Rivers:
17) Trooper Twice-in-One-Day:
18) Trooper Olly Hasselholf:
19) Trooper Oliver Hasselholf:
20) Trooper Harper:
22) Trooper Lokrey 'Brittle': .
23) Trooper Utred Horst:
24) Trooper Hans Rusti:
25) Trooper 'Pelt' Untergrenn:
26) LCPL 'Hard' Hida:
27) Knight-of-the-Line Regrets-the-Rain:
28) Knight-of-the-Line 'Spitfire' Spicario:

I'll need one roll of 1d28.

If it's Trooper Kid the roller may choose to re-roll. If it's an NCO (CPL or higher) the re-roll applies to the severity table.
>>
Rolled 10 (1d28)

>>1603941
>>
Rolled 20 (1d28)

>>1603941
>>
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>>1603944
>Trooper Nissar Belhamun

Now a roll of 1d6. Kid the medic reduces the severity by 1, but a natural 6 will still cause gruesome death.

1 = Just a Scratch
2 = Walking Wounded
3 = Grievous Injury (25% bleed out, 25% Maimed)
4 = Mortal Blow (40% bleed out, 40% Maimed)
5 = Death
6 = Gruesome Death (-1d6 Battle DC)
>>
Rolled 2 (1d6)

>>1603947
>>
Rolled 2 (1d6)

>>1603947
>>
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>>1603947
Phew the mage is still walking.

Really though no bonus from his magic abilities? I guess they ARE something to scoff at.

This is me. Scoffing.
>>
>>1603052
Just struck me here that you're a really good writer bro, like actually genuinely. You should run another quest after this, qst needs it (id also enjoy it).
>>
>>1603951
"Gank the mage" strategy is not working for those legionaries.
>>
>>1603949
>>1603950
Good rolls, rollers.
Keep on rolling.
>>
>>1603957
I've rolled shit all night actually lol.
>>
>>1603947
Aight Imma Costanza and leave on a high note even if every one of my rolls was late anyways. Night, thanks for the run!
>>
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>3 Discipline Damage Inflicted!
>0 Discipline Damage Sustained!
>LT Prince inflicted 36 Damage! +1HP Regen Stone, +6HP My Blood For His [18/25 HP]
>Private Gruber Hos was flung off the battlements! [-2/10 HP]
> Private Justinian Wolt was shot! [-2/10 HP]
> Lance-Corporal Marx Lut was also shot! [-2/10 HP]

The first Neumunster soldier bravely tries to throw your aim by grabbing for the pistol. You lift him up effortlessly by his neck and fling him over the ramparts. It’s a 20-something foot drop and he only has time for a surprised yelp before the lethal aspects of gravity are clearly demonstrated to him. The other two are no heroes like their unfortunate friend, they hesitate and that proves just as equally fatal. You have all the time in the world to line up the shot at the first scrambling Neumunster and open fire. To your surprise the bullet blasts straight through the unfortunate private’s skull and into the throat of the LCPL behind him. Your morbid chuckle at that little stroke of fate would be unnerving even if it wasn’t amplified by your Cloak and Blackthorn armour.

The men are pressed in so tight their bodies don’t collapse into the stone, unintentionally held up by their comrades. As they die, you’ve never felt more alive. You can sense it… their deaths powering you. The laughter of a Mad God as their life drains from this mortal plane and enter Below, sent by you. Channelled through you.

Glory to the Dark Father.

You see Trooper Belhamun go down in the melee, yourself to far back in the press to contribute. He gets back up swiftly, casting blue fireballs into the foe and cursing in his native tongue and Kid wraps his left arm up.

-------------------------

You have defeated your opponents, and the battle in front of you is over. Elsewhere on the wall the Kreigstrom push the Neumunster back.
>Unlimited Orders. No DC penalty.

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>No Orders

The Siege of Kresden, The First Wave

>7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +4, Steel Brothers +10, Saint Nightblade +5, Exposed Enemy +5) = +49DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Amateur Medic: Kid reduces severity of first two casualties by 2 (unless they are one!). Does not affect Gruesome Death.

>Neumunster, VIII Legionary Cohort
[3/6 Discipline]
Fight: Experienced +5, Well-Equipped +5, The VIII Eagle +5, Superior Numbers +10, Low Rations -5) = -20DC
>DC 79
3 rolls of 1d100, please. Slaughter these sheep, the Dark Father demands it.

Rolls that do not indicate if you want any orders will assume to mean no orders.
>>
Rolled 19 (1d100)

>>1603966
>> Stand Firm! (Reduce Discipline damage taken by 1)
>>
Rolled 58 (1d100)

>>1603966
>>
>>1603953
Aw, shucks. Thanks man, I do plan on running one after since I have a whole bunch of ideas. I'll let you guys know what they are, get a feel for which would go down well, in the epilogue (which hell, could be damn soon if your luck turns awful at the wrong time).

I appreciate you saying so, for realsies my fellow poster of non-disclosed descent.

>>1603961
Night mate, catch you on the weekend.
>>
>>1603966
could we load our pistol QM and did the loss of leadership affect the enemy
>>
Rolled 28 (1d100)

>>1603966
> Stand Firm! (Reduce Discipline damage taken by 1)
>>
>>1603970
No loss of leadership, but yeah reloading typically takes 4 rounds. Generally it's not even an option so I'll just assume you're doing it even as you belt out orders, assuming the battle lasts that long.
>>
>>1603969
I lied about sleeping apparently.

I SHOULD sleep bit ibjust started to roll well.
>>
>>1603966
>>No Orders
>>
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>>1603967
>>1603968
>>1603971

>4 Discipline Damage
The Neumunster Legionaries are disciplined, but this assault was a longshot from the start. Those who don’t flee back down the ladders are quickly cut down to a man on the battlements.

Your ranged forces harry the retreating Neumunster as they withdraw, crossbow and shot pummelling into their depleted ranks. Soon enough only a scattering remain, the moaning wounded and limping trying to catch up. Some of the braver Neumunster are trying to carry their comrades out of harms way, but many more are reduced to a crawl. Most of those will be in no condition to fight in the near future, or even at all. But they’re still the enemy.

You could order your men to continue the slaughter from the wall tops. Massacre the last of these wounded soldiers. Or you could leave them be, many of the wounded will never recover in time to participate further in the siege even with impressive healers. Hell, might be a waste of ammunition on those already dying.

----------------------------------

”Don’t let up. No quarter! Kill them all! “ [+1 Black Heart]

”Cease fire! This lot have had enough for today.”[+1 Secret Softy]
>>
>>1603980
>”Cease fire! This lot have had enough for today.”[+1 Secret Softy]
it's a waste of time and bullets, the other areas of kresden need our presence right now not after we kill these sods
>>
>>1603980
>”Cease fire! This lot have had enough for today.”[+1 Secret Softy]
>>
>>1603980
>”Cease fire! This lot have had enough for today.”[+1 Secret Softy]
>>
>>1603980
> Call out the Vampires to feed on them.
>>
>>1603980
>”Don’t let up. No quarter! Kill them all! “ [+1 Black Heart]
No quarter for us, none for them.
>>
>>1603966
>Stand Firm!

No DC penalty means all the orders!
>>
>>1603980
>”Cease fire! This lot have had enough for today.”

Less softy, more just don't want to waste the time and effort.
>>
>>1603980
>>1603986
> cease fire if the Camps can't feed on them.
>>
>>1603980
> ”Don’t let up. No quarter! Kill them all! “ [+1 Black Heart]
>>
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>>1603983
>>1603984
>>1603985

"Cease fire!" Your voice, amplified by the Cloak, booms over the jeers and catcalls of your forces. "This lot have had enough for today."

The remaining wounded Neumunster limp back to their lines even as your redeploy for the next attack. The 2nd Wave is already incoming. You don't pretend to entertain the idea that this means mercy will be showed to you in turn. When an enemy is forced to assault a well-defended location and succeeds it always ends in carnage for the defends. Always.

------------------------

Do you wish to hold the 7th in Reserve? Reinforcing a section before attack denies the enemy the Superior Numbers bonus. First to 3.

>No, reinforce [Section].
>Yes, hold them in reserve.
>>
>>1603980
How much ammo do we have stockpiled? Are we actually in danger of running out before the siege is lifted?
>>
>>1603980
>”Cease fire! This lot have had enough for today.”[+1 Secret Softy]

Waste of ammo and wounded men tie up more resources.
>>
>>1603996
If your esteemed Employer arrives on time? You should be set.

If he doesn't, well...
>>
>>1603995
>No, reinforce the North Wall.
>>
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>>1603947
>tfw nissar is literally my favorite character in the entire quest
>>
>>1603995
>>No, reinforce [Section].
North wall, we will wait for those whatcha ma' call 'ems.
>>
>>1603995
>>No, reinforce [Section].
north tower, the wall should be STALWART (because of our escapade) so it will be fine unless there is more the 3 rolls for elites
>>
>>1604001
>>1603995
Support.
>>
>>1603980
>”Don’t let up. No quarter! Kill them all! “ [+1 Black Heart]
No quarter in war
>>
>>1604004
"Anon-habib, why doing this a thing? Nissar take care of friend. Nissar no afraid to die."
>>
>>1603980
>”Don’t let up. No quarter! Kill them all! “ [+1 Black Heart]
It'll damage their morale.
>>
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>>1604012
pls take care of yourself
>>
Alright, you decide to remain at the North Wall in anticipation of the elite Heigelen Guard assault.

>>1604017
>pic related
>>
I'm off to bed. Please don't get Prince killed while I'm sleeping.

>mfw I still have to go to work in the morning
>>
>>1604026
Authors hate killing the favourite fan character right?

Right?
>>
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Rolled 12, 93, 85 = 190 (3d100)

Neumunster Cohort assaults the North Tower.

DC 65 (-5 Battle Weary)
>>
>>1604028
Depends on the author. I for one don't want Bad hand to kick the bucket.
>>
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Heigelen Guard assaults the North Tower.


DC 65 (-5 Battle Weary) (1st roll is auto-success)
>>
Rolled 23, 21 = 44 (2d100)

>>
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Rolled 22, 79, 84 = 185 (3d100)

Neumunster Cohort assaults the West Gate.

>DC 65 (-5 Battle Weary)
>>
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Rolled 55, 65, 61 = 181 (3d100)

Neumunster Cohort assaults the Southern Wall.

>DC 65 (-5 Battle Weary)
>>
>>1604037
>>1604031
uh oh
>>
>>1604035
>>1604036
uh oh.
>>
>>1604042
they have to roll above dc so we survived by the skin of our teeth
>>
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>>1604026
if nissar is legit based on the Bad Times Ahead guy i am even more fond of him now
>>
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Northern Section (The North Tower): UNTENABLE
North-Western Section (The North Wall): SECURE
Western Section (The Western Gate):COLLAPSING
South-Western Section (The South Wall): SECURE

Repelling an attack will bring it back up to stalwart, but continuous battle takes its toll on anyone. Your men will tire (-5DC, -10DC, -15DC etc). You are currently located at the North Wall.

-----------------------

>Repel the North Tower assault
>Repel the North Wall assault
>Repel the South Wall assault

First to 3 again.


Funnily enough, the South Wall is being held by the Tassenland recruits and Yellow Dogs. They must be having an easy time of it.
>>
>>1604043
So the West gate is only really in danger.
Good.
>>
>>1604046
>NORTH TOWER BOYS
>>
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>>1604046
North Tower Ahoy
>>
>>1604046
GIT TO DA NORTHERN WALL BOYS. LETS GET RID OF THESE WILDLINGS
>>
>>1604046
>>Repel the North Tower assault
>>
>>1604046
>>Repel the North Tower assault
>>
>>1604046
>Repel the North Tower assault
>>
>>1604046
>Repel the North Tower assault
>>
>>1604047
Isn't that where we put our Warmachinee girl?
>>
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>Repel the North Tower Assault

”This is all the Heigelen have to offer? I’ve seen-“ Your heart skips a beat as you look to the North Tower, Neumunster’s tearing down the Black Company flag as a wide breach is opened up. Dead brothers and scattered bones of skeletal warriors lie everywhere. There’s fighting within the tower itself now. ”It was a distraction! Below fekking damn it, SEVENTH LADS ON ME!”

”HOH!” You and the 7th storm past struggling Heigelen and Ajiyimad alike as you press on to the Northern Tower.

”Go, Prince of Black! If the Prophet wills it we shall hold them here!” The Sabn-Ibn-Abad, the Turncoat Prince, shouts above the din of battle, his bodyguard Tofuz cutting down a Heigelen Lieutenant with his massive scimitar behind him.

”If the Prophet doesn’t will it then I fekking do!” You shout. Gods damn it, how did they manage it? If the first wave was just them skirting the edges, can your men really hope to hold back the Free Alliance in its full might? You can already hear the Neumunster chanting something. It sounds like…

”Lion! Lion! Lion!”

Who the fek is Lion?

--------------------------------------

>Covering Fire!
>DC 60
>Ambush at Manzer Pass +20DC
>DC 80

3 rolls of 1d100.

>MBFH?
>Yes, Tier 1 (-15% HP, +10DC)
>Yes, Tier 2 (-25% HP, +30DC)
>No

0 = Prince takes 2d5 damage. All NCOs roll on the casualty table +1 severity.
1 = 1d4 casualties. -5DC Battle progress.
2 = 1d2 casualties.
3 = No effect. Enemy exposed, +5DC Battle progress.
>>
Rolled 45 (1d100)

>>1604062
>No
>>
Rolled 95 (1d100)

>>1604062
>>No
>>
Rolled 57 (1d100)

>>1604062
>>
Rolled 45 (1d100)

>>1604062
>No.
>>
Rolled 60 (1d100)

>>1604062
>Yes, Tier 1 (-15% HP, +10DC)
>>
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>>1604065
son
>>
Rolled 1 (1d2)

Incoming sniper fire. Casualties...
>>
>>1604062
I thought they were to assault the north wall in the 2nd wave, and the Tower on the 3rd?
>>
>>1604071
You are correct. This is still the 2nd wave.


One roll on the casualty table please, as above.
>>
Rolled 28 (1d28)

>>1604073
>>
>>1604073
So their Elite forces are at the Wall?
>>
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>>1604075
Yep, you are leaving the Ajiyimad to deal with them. The Neumunster at the Tower caught a lucky break.

>>1604074
>Knight-of-the-Line 'Spitfire' Spicario.

And another 1d6 please, -1 again due to Kid.
>>
Rolled 1 (1d6)

>>1604076
>>
>>1604076
Gotcha.

Man I am tired.
>>
>>1604078

Literally nothing. Whatever arrow tried to kill must have actually saved her life.
>>
>>1604078
>>1604076

Aw fuck yeah that's some god tier waifu right there.
>>
>>1604076
Shame we met her so late in the game. Would make top waifu
>>
>>1604078>>1604079
This luck won't last, I tells ya. Sooner or later it'll hurt.

Go to bed, mate. We'll be here in the morning! But will Kresden?

----------------------

"Son-of-a-!! That was close." 'Spitfire' Spicario breaths out as a crossbow bolts flickers through her feathered cap. She stares cross-eyed at the fresh hole in her brim angrily. "That does it! LET'S ROCK!"

Using the snarling Trooper 'Pelt' as a step the musketeer leaps into the mass of Neumunster soldiers, both pistols blazing.

--------------------------

> Lieutenant 'Prince' [11/25 HP]
vs
???

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Abilities
>Face Me!
>My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
> None

*If Face Me! Not selected, you will face random Neumunster soldiers (But with worse odds given the situation)
>>
Alright guys, gotta catch a plane so I won't be here for the end of it. You're all awesome. Stay awesome.
>>
>>1604080
>unless they are one
>>1604083
>Ajiyimad Pistol +30DC
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
>>
>>1604083
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Face Me!
>>
>>1604083
>> None
> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
Stand Firm! (Reduce Discipline damage taken by 1)
> None
>>
>>1604083
I think we have 18 HP, Forgotten.

>Sword of Sovereignty
>Sidewinter Wingshark
>Stand Firm!
>Face me!
>>
>>1604083
QM, Prince's health should be at 18/25.

> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Face Me!

Who knows who we're going to face, so let's be cautious for now. Kid stays in the fray because we really fucking need that bonus from Black Banner.
>>
>>1604083
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
>>Face Me!
Which ever dead man is in charge tho.
>>
>>1604083
Just noticed, isn't our HP supposed to be at 18
>>
>>1604092
Whenever I see the ajiyimad Pistol and Leaping Carnotaur get used in the same combat move I imagine Prince leaping forward in slow-motion Max Payne style and blasting his enemy in the face.
>>
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>>1604085
In your name, the enemy will die!

And when this is over, we'll have another BCQ with Dark Saint. Right?
>>
Slight connection problem guys, give me minute.
>>
Hello? This thing on?
>>
Rolled 84 (1d100)

>>1604116
eyy
>>
BOOYAH! Let's get back to it.

>>1604085
Safe travels, my man!

>>1604089
>>1604090
>>1604093

>18 HP
Right you are!

In a proper duel things work differently, but this is battle. Nothing is fair. Given the deteriorating situation, the enemy commander will have two Neumunster soldiers to assist him.

---------------------
>>
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>>1604120

"Lion! Lion! Lion!" The Neumunster chant, even as one of them number shatters a skeletal warrior and erects the Eagle atop of the tower.

"Alright then, let's see this Lion you mongrels!" Your shout is answered with a rush of bodies, men cheering as their leader answers your call. He's a an older man with greying whiskers, but still not afraid to lead from the front. Maybe that's why his men love him so.

---------------
>>
>>1604122
>Lieutenant ‘Prince’ [18/25 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+4), Enchanted Sword (+5), Defensive Stance (+5) Order (-0DC) = +59DC
*Addled Left-Lane Mutt
*Stand Firm

>Liuetenant Leopold [20/20 HP]
>Private Gerrick Los [10/10 HP]
>Private Liam Los [10/10 HP]
Veteran (+10), Defensive Stance II (+10) Well-Equipped II (+10), Battle-buddies (+20), Fear (-5), Stand Firm (-10) =-35DC
*Circling Eagle Stance
*Stand Firm

>DC 74


The Siege of Kresden, The First Wave

>7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +4, Steel Brothers +10, Saint Nightblade +5) = +44DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Amateur Medic: Kid reduces severity of first two casualties by 2 (unless they are one!). Does not affect Gruesome Death.

>Neumunster, IV Legionary Cohort, 'Leopolds Lions'
[6/6 Discipline]
Fight: Experienced +5, Well-Equipped +5, The IV Eagle +5, Superior Numbers +10, Low Rations -5, Father to His Men +5, Untenable +10) = -35DC
*Stand Firm
*Father to his Men, +1DC (max 10) for every HP damage Leopold sustains.

>DC 59

I need 6 rolls of 1d100, gentlemen. The first 3 will be for Prince (best of 3) the second 3 will be for the Platoon.

Time to Take Back the Tower.
>>
Rolled 60 (1d100)

>>1604123
>>
Rolled 52 (1d100)

>>1604123
>>
Rolled 83 (1d100)

>>1604123
>>
Rolled 38 (1d100)

>>1604123
>>
Rolled 62 (1d100)

>>1604123
Use MBFH I
>>
Rolled 11 (1d100)

>>1604123
>>
Not awful rolling, but not enough to break the Lions of the Fourth Legion by far.

>>1604131
Casualty roll please, 1d28.
>>
>>1604134
>>
Rolled 24 (1d28)

>>1604134
>>
Rolled 26 (1d28)

>>1604134
Sure, boss
>>
Rolled 16 (1d18)

>>1604134
>>
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Not that it affects this round, but I forgot to include the -5DC Platoon fatigue. I'll include it on the next one.

----------

>>1604138
>Trooper Hans Rusti
Ah, the friendly Skald. Another 1d6 -1. After that no more -1 this battle, Kid has their hands full as it is.
>>
> *Father to his Men, +1DC (max 10) for every HP damage Leopold sustains.

Good thing we didn't use Leaping Carnotaur: I doubt we could have killed him in one strike and his men would have received a pretty big buff.

We need to make him bleed a little first and the go for the kill when we're sure he can't survive an attack.
>>
Rolled 2 (1d6)

>>1604143
SKALD STRONG
>>
>tfw 8AM
are we sure we're gonna keep going
>>
>>1604157
No brakes in the siege train
>>
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>>1604145
Indeed they are, apparently. In spite of your previous experience.

--------------------------

>2 Discipline Damage Inflicted!
>0 Discipline Damage Sustained!
>LT Prince dealt 5 Damage. +1 Regen Stone [19/25 HP]
>LT Leopold fights on! [20/20 HP]
>Private Gerrick Los protects his commander. [10/10 HP]
>Private Liam Los is wounded! [5/10 HP]

You're not an impatient man. You were a wolf among sheep with the last batch of Neumunster, but you pace yourself here. Just as well, the old fellow is cautious and calculating himself. His subordinates are not so patient though, the leftmost one rushing you immediately.

You block his incoming strike with ease, child's play. With a swing of your leg you trip up their shoddy footwork and set them on the ground. Your blade sweeps up for a devastating piece of carnage.

"Liam, no!" The Neumunster Liuetenant blocks your killing blow with his own blade as the wounded Legionarre scrambles back.

The commander keeps his eyes on you at all times, his defensive stance perfect in posture. Perhaps even more so, he is clearly a skilled swordsman. "How about you try someone a bit more your size, eh daemon?"


On the North Wall your men could take apart the assaulting Neumunster easily, break apart their footholds piecemeal. That’s not the case here, the breakthrough around the North Tower is quickly becoming well established. As fast as your men cut them down more clamber over the wall. The IV Legion could already smell victory, and they are loathe to give up the chance just because of a few reinforcements.

"Bah, nothing!" Trooper Rusti shrugs off Kid's attentions and leaps back into the melee, bashing a Legionarries forehead with a solid crack of his shield. "Hvordan skal jeg komme til Valkenhiem med fleabitter som dette?!"
>>
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>>1604166

LT Prince [19/25 HP]
vs
LT Leopold [20/20 HP]
Pvt Gerrick Los [10/10 HP]
Pvt Liam Los [5/10 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

>(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
>(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Abilities
>Face Me!
>My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
> None
>>
>>1604144
>>1604144
it depends how qm deals with dc becasue if we gave the pistol mbfh2 that would give us a dc of 134 now you might say why would we need dc over 100 well it's because everything over 100 is free damage and I believe we need to end this now because the kreigstorm won't survive 60 dc rolls on luck alone
>>
>>1604169
>>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
Forgotten iv been meaning to ask where you came up with the word Carnotaur?
>>
>>1604169
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
> None
>>
>>1604169
> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>>
>>1604169
> Sword of Sovereignty +5DC, 1 Free Order
> Sidewinder Wingshark (+1 Damage, +5DC)
>Stay back, Kid. (-5 Black Banner, but can re-roll if Kid comes up as a casualty)
>>
>>1604169
I say we go all out on this one.
>Ajiyimad Pistol
>Leaping Carnotaur
>Stand Firm!
>My Blood For His I
>>
>>1604169
> Sword of Sovereignty +5DC, 1 Free Order
> Sidewinder Wingshark (+1 Damage, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
>>
>>1604169
> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>>
Rolled 3 (1d3)

1 = Carnotaur
2 = Mutt
3 = Wingshark
>>
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>>1604172
I'm fairly certain I ripped it off somewhere. A fantasy t-rex thing, I think. Or maybe the Catachan from 40k?


>Lieutenant ‘Prince’ [18/25 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+4), Ajiyimad Pistol (+30), Offensive Stance (+5) Order (-10DC) = +74DC
*Sidewinder Wingshark
*Stand Firm

>Lieutenant Leopold [20/20 HP]
>Private Gerrick Los [10/10 HP]
>Private Liam Los [5/10 HP]
Veteran (+10), Defensive Stance II (+10) Well-Equipped II (+10), Battle-buddies (+20), Fear (-5), Stand Firm (-10) =-35DC
*Circling Eagle Stance
*Stand Firm

>DC 90


The Siege of Kresden, The Second Wave

>7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner +10, Cloak of Command +4, Steel Brothers +10, Saint Nightblade +5, Battle Weariness -5DC) = +39DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage

>Neumunster, IV Legionary Cohort, 'Leopolds Lions'
[4/6 Discipline]
Fight: Experienced +5, Well-Equipped +5, The IV Eagle +5, Superior Numbers +10, Low Rations -5, Father to His Men +5, Untenable +10) = -35DC
*Stand Firm
*Father to his Men, +1DC (max 10) for every HP damage Leopold sustains.

>DC 54

I need 6 rolls of 1d100, gentlemen. The first 3 will be for Prince (best of 3) the second 3 will be for the Platoon.

Time to Put Down these Lions.
>>
Rolled 64 (1d100)

>>1604187
>>
Rolled 40 (1d100)

>>1604187
>>
You guys played The Witcher 3 or GWENT stand-alone? Know Eredin and his spooky helmety echo voice? That's how I imagine Prince sounds when in full regalia.

Can't find a non-shit video of his voice though.
>>
Rolled 41 (1d100)

>>1604187
Rollan
>>
Rolled 97 (1d100)

>>1604187
>>
Roll 1d2 for Instakill Chance on Private Liam.

1 = Chop Suey
2 = Lucky Liam
>>
Rolled 1 (1d2)

>>1604196
CHOPPAN
>>
Rolled 1 (1d2)

>>1604196
>>
Rolled 10 (1d100)

>>1604187
>>
Rolled 56 (1d100)

>>1604187
Sup Forgotten, at work but lurking
>>
>>1604202
Off by two!
DEATH EVERYWHERE!
>>
>>1604202
>>1604194

2 rolls of 1d28 on the casualty table, lads. Kid can't save you now.
>>
Rolled 13 (1d28)

>>1604207
>>
Rolled 9 (1d28)

>>1604207
>>
Rolled 11 (1d28)

>>1604207
WELCOME DEATH WITH OPEN HANDS, AND HOPE YOU HAVEN'T PISSED IT OFF
>>
>>1604209
9 is trooper kid
>>
>>1604208
>>1604209
Smiles and Kid!
NO and NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!
>>
>>1604212
as long as it's not gruesome death we can fix them
>>
>>1604208
>>1604209

Trooper Smiles and Trooper Kid.

Can I get 2 rolls of 1d6? First roll is Smiles, second roll is Kid.
>>
Rolled 4 (1d6)

>>1604216
>>
Rolled 6 (1d6)

>>1604216
I BELIEVE IN YOU!
>>
>>1604219
Jesus H Christ. Well there goes one future quest premise.
>>
>>1604219
well prince is going to hate himself forever now
>>
>>1604219
YOU LITTLE SHIT!

WE QUIT SMOKING FOR YOU!
>>
>>1604219
Oh no oh dear
>>
>>1604219
Didn't expect THIS from the dice.
Damn.
>>
Shoulda voted for kid to stay back.
>>
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>>1604221
Or go into a berserk state. God I hope Kid doesn't suffer and we need a new banner person.
>>
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>>1604219
>>1604209
Idk why but this tragic turn of random chance is making me laugh. There goes our mascot.
>>
>>1604229
kid didn't make the oath so his soul won't go below
>>
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You motherfekkers.

This is like Count Vermillio all over again. But with feels.
>>
>>1604233
kinda poetic when you think about it Leopold lost Liam and we lost kid
>>
>>1604219
You're a monster, you know that? How do you live with yourself?
>>
>>1604237
It wasn't my fault!
Tell that to the Dice Gods! They're responsible for all that is bad in the world!
>>
>>1604229
It's called Gruesome Death. I doubt it's going to be painless.

But his death has soooooo much potential. I actually like this turn of events.
>>
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>>1604219
FUCK
FUCKING SHIT FUCK FUCK
FUCK NO AAAAAA
>>
>>1604244
After this is all over, we'll burn the whole fekking Sarsburg down and rename it "Kid's Rest".
Fek.
>>
>1 Discipline Damage Inflicted!
>1 Discipline Damage Sustained!
>LT Prince dealt 11 Damage. +1 Regen Stone, +2 HBFM [22/25 HP]
>LT Leopold mourns his dead. [20/20 HP]
>Private Gerrick Los was blasted away! [0/10 HP]
>Private Liam Los was carved up! [INSTAKILL 0/10 HP]

You’re not taken in by the Neumunster Lieutenant’s goading. His flanks are guarded by his loyal soldiers, so you need to remove them first. You go for the weakest first, ‘Liam’ he called him. The soldier with the shoddy footwork. You streak past , giving him a cursory parry as if it were an afterthought. The old man is too cautious by far, it will cost him the lives of his subordinates.

”Liam. Death Comes.” The man’s eyes widen as you slap aside his guard and rear up again for the deathblow. No officer to save him this time, your blade splits him shoulder to groin in a fountain of gore.

”Arrgh!” The other soldier charges at you, murder written across his face. You calmly pull out your Ajiyimad Pistol and shoot him point blank in the chest. The man slumps to his knees with a gurgle.

You turn back to the Lieutenant, holstering your pistol. ”Now, old man, do you still feel like facing a daemon?”

The aged warrior stares at his ruined comrades aghast, his swordhand shaking. With anger definitely, but not a little bit of fear mixed in there too. You can smell it. He grits his teeth and enters into an aggressive stance. Finally. ”You fekking bastard. No one hurts my boys.”

”I do.” Your laughter is cruel and harsh, and all the better for men dying in the midst of it.




A small part of you swears they can hear a Wildborn shout in pain and then a women crying.

----------------------------------

LT Prince [23/25 HP]
vs
LT Leopold [20/20 HP]]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Abilities
>Face Me!
>My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
>Stay ba-, where is Kid?
>>
>>1604240
Never roll again you monster
>>
>>1604249
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> My Blood For His II, -25% HP, +30DC
>Stay ba-, where is Kid?

ALL ABOARD THE RAPE TRAIN.
Last option isn't necessary but I love Forgotten's sense of humor.
>>
>>1604249
>Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> My Blood For His II, -25% HP, +30DC
>>
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Rolled 4 (1d6)

Rolling for -1d6 for negative gruesome death DC.

The higher this roll, the more awful the death was.
>>
>>1604249
>> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
> Stand Firm! (Reduce Discipline damage taken by 1)
>My Blood For His I, -15%HP, +10 DC
>>
>>1604249
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>His Blood For Mine for schuster
>Stay ba-, where is Kid?
>>
>>1604249
>Sword of Sovereignity
>Leaping Carnotaur
>Stand Firm!
>My Blood For His II

No forgiveness.
No regret.
Only death.
>>
>>1604254
Trooper 'Smiles' has still suffered from Mortal Blow, just reminding you.
>>
>>1604255
Make this mbfh II
>>
>>1604258
Actually, changing Stand Firm to His Blood For Mine for Smiles
>>
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>>1604259
If Smiles dies literally only Nissar is left of my favorite characters.
>>
>>1604262
Well vote then, nigga.
>>
>>1604264
I don't usually vote in this part because I don't understand the system and I don't want to fuck it up for those who do.
Put me in for whatever keeps Smiles alive.
>>
>>1604249
> Sword of Sovereignty +5DC, 1 Free Order
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Face Me!
>>
oi fags don't fucking lose the plot think a little before you combat decisions
Leopold lost his battle buddies and is now really weak so focus on keeping what we have left alive
>>
Then changing this
>>1604252
to this:

>>1604249
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>His Blood For Mine for Smiles
> My Blood For His II, -25% HP, +30DC
>>
>>1604249
>> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
Bring back the not-man
>Stay ba-, where is Kid?
>>
>>1604252
>>1604253
Ah sorry, I didn't take out the Pistol option even though you guys just used it.


>>1604265
I'll count that as another vote for His Blood For Mine, but not enough it seems. We'll have to risk it with the Doc later tonight.
>>
>>1604271
Oh, nevermind. Smiles is restored.
>>
>>1604249
> Sword of Sovereignty +5DC, 1 Free Order
> Leaping Carnotaur (Double Damage)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>Stay ba-, where is Kid?
>>
>>1604273
YES

THANK YOU EVERYONE.
>>
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>>1604273
>>
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>>
>Lieutenant ‘Prince’ [12/25 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+4), My Blood For His (+30), Order (-10DC) = +69DC
*Leaping Carnotaur
*Stand Firm
*His Blood For Mine

>Lieutenant Leopold [20/20 HP]
Veteran (+10), Defensive Stance II (+10) Well-Equipped II (+10), Fear (-5) =-25DC
*Circling Eagle Stance
*No orders

>DC 94


The Siege of Kresden, The Second Wave

>7th Kreigstrom Platoon
[6/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner Fallen +0, Cloak of Command +4, Steel Brothers +10, Saint Nightblade +5, Battle Weariness -5DC, Gruesome Death -4) = +25DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage

>Neumunster, IV Legionary Cohort, 'Leopolds Lions'
[3/6 Discipline]
Fight: Experienced +5, Well-Equipped +5, The IV Eagle +5, Superior Numbers +10, Low Rations -5, Father to His Men +5, Untenable +10) = -35DC
*Father to his Men, +1DC (max 10) for every HP damage Leopold sustains.

>DC 40

I need 6 rolls of 1d100, gentlemen. The first 3 will be for Prince (best of 3) the second 3 will be for the Platoon.

Time to... why couldn't you protect Kid's smile?
>>
Rolled 10 (1d100)

>>1604283
>>
Rolled 69 (1d100)

>>1604283
>>
Rolled 89 (1d100)

>>1604283
Die bitch
>>
Rolled 50 (1d100)

>>1604283
Well fuck, guys.
Starting to look like shit for us.
>>
Rolled 81 (1d100)

>>1604283
>>
Rolled 26 (1d100)

>>1604283
>fuck well man you made a great quest guess our biggest mistake was going for the necromancer at the start
>>
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>>1604288
>>1604289

2 more, gods damn it. 2 more rolls on the casualty table.

Rolls of 9 will be ignored.
>>
More casualties for the 7th Company.

I really hope Kiranova's offer for a change of career is still valid after this battle.
>>
Rolled 10 (1d28)

>>1604293
Pls no saint
>>
Rev up your sad music boys
https://www.youtube.com/watch?v=5P8D4c_LzQM
>>
Rolled 17 (1d28)

>>1604293
Maximum spoop
>>
>>1604295
You motherfucker!
>>
>>1604294
Oh yeah. Prince needs to retire after this mess.
>>
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>>1603941
Trooper Nissar Belhamun and Trooper Twice-in-One-Day

>>1603947
2 more rolls of 1d6. First one is for Nissar, Second is for Twice-in-one-Day.
>>
Rolled 5 (1d6)

>>1604310
I got this
>>
Rolled 5 (1d6)

>>1604310
>>
>>1604312
>>1604313
can i just delete today
is this a nightmare
>>
>>1604312
that you do he is fucking dead

QM did we ever have a chance
>>
>Damm, shit forget this is Black Company Quest Time
>Reading the thread
>Don´t know how to feel about Saint
>Kek at her treason
>Battle is going better than expected
>Getting pretty hyped up
>Kid died
.....
>>
Nothing will be left by the end of day 1
>>
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and then every character I cared about died at the same time
and best boy was my fault
>>
Rolled 5 (1d6)

>>1604310
>>
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This is how war feels...
>>
>>1604321
>endless 5's
why
>>
well I guess this is what happens when you don't kill your enemies in the first round of combat
>>
>>1604325
offense is best defense
>>
>>1604310
I just want you to know that our suffering is a sign of how good your writing is.

I feel like taking a break. But fuck that, this is war and we have to soldier on.
>>
>>1604322
Don't worry about them, this just means they'll get a head start on us to shoot the piss with Verdun
>>
>>1604323
I was just curious what I would get.

Hahaha man. Let's just remember that we can bleed out to save people right? I mean not Kid. But others.

Also we HAVE others. This ain't over and we can't fall apart.
>>
Rolled 52 (1d100)

>>1604283
HAHA
>>
Well, maybe if the Necromancer feels grateful, he may offer us a final bounty for our services. But it will definitely have some cost attached and this feels like a poor attempt at trying to preserve Kid´s life
>>
>>1604339
your in the bargaining faze of grief m8
necro faggot dose not care about us, fuck I don't even know what the fag wants out of this world
>>
>>1604339
Hey remember those orphans we sacrificed? Killing White Bitch? letting loose the plague? Selling that kid to the Necromancer? Did you think we deserved to save anyone, much less could? Nobody gets saved. they just die eventually.
>>
>>1604325
Reminder that we had the option to save kid but instead we sold him for +5DC.

WORTH IT.
>>
>>1604325
Oh yes, I guess that if we did we would be facing down an army empowered by a Father to his Men-oh wait, that's not a better situation.

I LOVE offense, but going full Carnotaur on an unknown enemy is feekin stupid.
>>
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>>1604346
Wort it
>>
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Only a natural 6 can’t be countered by His Blood For Mine, you can still recover your most recent comrades. But it will cost you in the HP department.
>2 Discipline Damage Inflicted!
>1 Discipline Damage Sustained!
>LT Prince carves out 34 Damage! +1 Regen, +4 HBFM [16/25 HP]
>LT Leopold is decapitated! [-14/20HP]
>Leopold’s Lions have Lost Heart! [-30DC]
The Neumunster leader’s form is perfect, classic swordsmaster stance as he dashes at you. But form is no substitute for raw power. With ease you duck underneath a swing that would have taken the head of lesser, mortal men. Your own blade carves a gruesome gash in his chest, carving through plate like butter.
Leopold’s Lions cry out in alarm as you bring their leader to his knees. They rush forward to assist him, venting their rage on anyone Company brothers in their way. The hulking form of Trooper Twice-in-One-Day is brought crashing down in the melee, half-a-dozen blades piercing his grey skin at once. You notice Nissar go down as well, cough up blood with a sword thrust deep into his side. From the angle along you can see it is lethal.
You turn back to the kneeling old man. With a sneer you grasp his tuft of grey hair and sweep your blade through his neck, tearing it from his body. You feel the strength of the old man flow through you as you hold his severed head aloft for all to see with an inhuman roar.
----------------------------------------
You have defeated your opponents.
>Unlimited Orders. No DC penalty.

Orders
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>No Orders
The Siege of Kresden, The Second Wave

>7th Kreigstrom Platoon
[5/7 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Black Banner Fallen +0, Cloak of Command +4, Steel Brothers +10, Saint Nightblade +5, Battle Weariness -5DC) = +29DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage

>Neumunster, IV Legionary Cohort, 'Leopolds Lions'
[1/6 Discipline]
Fight: Experienced +5, Well-Equipped +5, The IV Eagle +5, Superior Numbers +10, Low Rations -5, Father to His Men +5, Untenable +10, Lost Heart! -30) = -5DC
*Father to his Men, +1DC (max 10) for every HP damage Leopold sustains.

>DC 74

I need 6 rolls of 1d100, gentlemen. The first 3 will be for Prince (best of 3) the second 3 will be for the Platoon.

Time to Win! If you can even call this a victory…
>>
>>1604352
Sorry, only 3 d100 required.

Any rolls without orders will be assumed to be a vote for no orders.
>>
>>1604352
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
Nissar.
>>
Rolled 27 (1d100)

>>1604352
>>
Rolled 61 (1d100)

>>1604355
>>1604352
>>
>>1604352
dice+1d100

>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
Nissar and Twice-in-One-Day
>>
Rolled 87 (1d100)

>>1604353
>His Blood For Mine
Nissar
>>
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>>1604359
>>1604360
I love you guys. Thank you.
>>
Rolled 61 (1d100)

>>1604352
>>
Rolled 96 (1d100)

>>1604352
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

Twice-in-one-day. People don't DESERVE Nissan.
>>
>>1604360
>>1604359
Kinda playing it risky here guys. Prince will be at 1 HP if we do his blood mine on Nissar or Twice in One Day. We'll be dead if we do both.
>>
>>1604352
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
both
>>
>Trooper Belhamun
Not today, Nissar. Not today.

>>1604357
>>1604358
Victory.

>>1604360
But at a cost. One more time then. 1d28.

Rolls of 9, 10, 13 and 17 will be ignored.
>>
>>1604365
What do we stand for, anon, if we don't stand for our men?
>>
>>1604367
>>
Rolled 3 (1d28)

>>1604367
Ere we go
>>
>>1604365
We have a lot of HP what are you talking about? Another 6 from killing three dudes here. Leaving us at 15.
>>
Rolled 17 (1d28)

>>1604367
>
>>
>>1604352
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
Nissar

With Unlimited Orders, we can use all of em at the same time?
>>
>>1604365
it's 25% which is 6
>>
Rolled 1 (1d28)

>>1604370
whoops
>>
>>1604365
Why would we be at 1hp, shouldn't it only cost us six - seven to bring them both back?
>>
>>1604377
Oh fuck.
>>
>>1604377
GOD FUCKING DAMN IT NO NOT HIM!!
>>
>>1604377
>>1604371
Either way we get a re-roll on their wound results.
It's good
>>
>>1604365
Your maths is kind of whack here, I think. 15% of 25HP is 4HP, roughly. So 2 guys would be 8 HP (I think). It brings you down pretty low to do both, but not quite in the red.

But yeah, you do not want to be hitting negative HP before another wave. That leaves your men to tackle it alone.
>>
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I'm not touching this casualty roll.
>>
>>1604371
Hirsun of Ligh.

Btw, remember what Saint said at the start of this thread?
”You once told me that a ‘hero’ is someone that can keep their brothers and sisters alive. No matter the cost. That night near the ruins… I’m no good to you or the others as some half-measure. A broken thing. This way… this way I’ll make a difference.” There is no hesitation in her eyes. Only resignation. ”The time for half-measures is over, Prince. I am what I am.”

And then Kid died. Her angst will be GLORIOUS.
>>
>>1604377
So glad this don't count.
>>
>>1604383
You guys can roll for that. I'm the guy that got Prince shanked in the face. I'm not gonna roll and end up causing the death of Bad Hand who's my favorite.
>>
>>1604384
4x6=24
25 % of 25 is 6.25 so round down qm
15% of 25 is 3.75 so round up
>>
>>1604389
Kid died because we fucked up.

We are no hero.
>>
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>>1604375
Yes, but some orders trade casualties for further discipline damage.

Or swap discipline damage entirely for bonus to Personal Combat.

>>1604377
This doesn't count (thank the Father).

>>1604371
>CPL Hirstun of Ligh

Roll 1d6 on the casualty table. Since he is a senior NCO, the person that makes the casualty roll can choose to re-roll if they wish but the second result is kept.
>>
>>1604393
Your autism is fucking us at a time it's not needed. Thanks. This is why people don't like you.
>>
>>1604389
>First day of battle
>Medic gets gored
>This fucking quest
>>
Rolled 6 (1d6)

>>1604396
we alright
>>
Rolled 4 (1d6)

>>1604396
gud roll bls
>>
Rolled 3 (1d6)

>>1604396
>>
>>1604396
Thank the Father indeed. So fucking glad that it doesn't count.
>>
>>1604400
reroll that you mother fucker
>>
>>1604400
Do you wish to re-roll this, anon?

Duh.
>>
>>1604400
Top.
Fucking.
Kek.
>>
>>1604400
Reroll that shit reeeeeeeeeeeeee
>>
>>1604398
His autism is actually helping, man.
>>1604400
GOOD THING WE HAVE A RE-ROLL
>inb4 another 6
>>
>>1604398
>>1604393
That was uncalled for. Sorry. Stressful time and now I have to go to work.
>>
Rolled 2 (1d6)

>>1604396
>>1604400
>>1604407
Rerolling like a motherfucker
>>
>>1604400
>>
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>>1604412
CLUTCH.

I'm heading to bed now lads. I'll start this up again in the morning in 10-12 hours.

My body can take it, but Below damn it I don't think my heart can. Fekking hell, why did it have to be Kid?

https://www.youtube.com/watch?v=kSjvLG7IJAI
>>
>>1604411
it's all good I just wanted to correct qm on his 8 figure for hbfm 2 causalities
>>
>>1604414
Night night QM.
>>
>>1604414
The feels.... War has taken its toll
>>
>>1604414
Goodnight Forgotten.

Have beautiful dreams filled with dead Kids everywhere.
>>
>>1604414
Because despite what everyone is saying, we really want to see Saint come tumbling down and try to strangle Prince in rage.

And I know you want to write it
>>
>>1604414
So long, you wonderful bastard.
REMEMBER MY ID, FOR IT WAS I THAT CAUSED KID'S DEATH
And then call me a faggot because it's all my fault.
>>
>>1604414
War is hell
>>
>>1604422
You bastard
>>
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With some luck, pic will help with the aftermath of the battle
>>
>>1604422
Its fine

It reminds me that my roll cause the death of booberry's husbando
>>
>>1604422
Well. We all voted to not protect him. Your roll might have been the one that sealed it but the fact that we let it come to a roll at all is everyone's fault.

I can't believe we never promoted him for that NCO reroll.

This is worse than Auntie.
>>
>>1604422
Kill Saint and the world shall bleed, ok buddy?
>>
>>1604187
A Carnotaur is a real dinosaur, notebly seen in the movie Dinosaur
>>
>>1604233
Then don't kill him!
>>
>>1604414
. . . Could we turn Kid into a vampire?
>>
I actually want to see prince try (and fail, in the most heartbreakingly tragic way) not to cry, and then fail at crying because he forgot how, just like the hugs.
We ded inside now bois!
>>
>Go to sleep, things are fine
>Wake up to Kid being dead

Welp, I feel like the doctor / Saint will have some choice words about this situation
>>
And to think things started out so well today.
>>
>>1604414
>Land from my flight
>Kid's dead

Welp, time to kill them all.
>>
>>1604457
Its not my fault you little shit, I vote to protect the brat.
>>
>>1604719
Fuck them. People die. How many children do they think we starved to death? The difference is that Kid was OURS and he got to die beside family instead of alone as a war orphan which is where he would have died if we hadn't picked him up.

If they want to hate someone, they can hate you because yes it was your responsibility to to keep him alive. But maybe they can do that tomorrow after you've recuperated a bit from bleeding out to save the other members of your family.

Maybe people will understand now though why we always choose Carnatour. Because when we fight safely, people die?
>>
>>1605305
And nobody cares. Congratulations.

Just to be clear, I was amongst those who voted to keep Kid around and I would do that again in a heartbeat.

As sad as Kid's death is, Forgotten will deliver a great story nonetheless. That's what really matters in the end, not pointing out fingers at each others.
>>
>>1605417
Sequel gets to feature Legless Jenny/Saint (for now).

Just saying I would sacrifice Nissar, 2/1/D, AND Bad Hand to get Kid back.

I'd even sacrifice Prince___.
>>
>>1605431
>Sacrificing 'bad hand'

He is our oldest bro. I am disappointed man.
How are we gonna do puns then?
>>
>>1605431
Different strokes for different people, I suppose.

Almost every character in BCQ is great, but I freely admit that the only three people I don't want to die are Prince, Bad Hand and Kiranova.
>>
>>1605469
Same here but with the addition of Pelt, Saint and Mask.
>>
Wow - woke up hungover and read the thread

War is hell
>>
>>1605417
Not only that, but the death of pretty integral characters shows that we don't have a QM that fannies about with keeping characters alive because they want to keep them in, shows we're really in a war scenario, rather than some arbitrary piece of fiction. I'm sad Kid died, but at least we're doing a quest the way it should be done.
>>
>>1605498
It's like riding a roller-coaster.

Put together by drunk frat kids, and one of them is a Kennedy, and the instructions are written in English but from India. "Please to do the needful".
>>
>>1605498
Addendum: Still better than when we lost ShadowRue.

Maybe we can imbue Kid into Saints sword instead of its current rather crap options.

Or the War Machine.

Jerek could probably catch Saints attention if he somehow swung that. Ghosts ARE a thing.
>>
>>1605566
Well, that seems like a reasonable option

Don´t we have a Souls Crystal? Why don´t we make Jerek substitute the soul on the gem with Kid´s before we find him a suitable body?
>>
>Kid died without ever telling us its name.
>>
Tears soon
>>
>>1605583
He just wouldn't be a talking sword.
>>
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Here we go.

https://www.youtube.com/watch?v=RiS1xQoQvKE
>>
>>1605741
HAHA! time for survival.

I swear if our employer is late
>>
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>2 Discipline Damage Inflicted!
>0 Discipline Damage Sustained!
> IV Legion, ‘Leopolds Lions’ Lost Cohesion! [Bonus to Personal DC]
>Free Alliance has fled the field!

The Neumunster are no cowards, they’ve fought and held the line as well as anyone could ask for, and nearly carried the day here and now. They’ve died by the scores, and now their beloved leader is taken from them. His head held aloft by a terrifying black daemon wearing the form of a man. They break, and break hard. The ramparts become an abattoir as your forces pin those who can’t escape against the walls and slaughter them. It’s still a dangerous business though, and the enemy manages to get a few good licks in.

”Damn it! Not the fekking knee again!” CPL Hirstun of Ligh stumbles back from the melee, Trooper Godric Golden and Arlen Rivers holding him up as he clutches the wound. It’s not a lethal wound, but he’ll be out of the fight for the rest of the day.

You nod over your shoulder. ”Back of the lines, CPL. You’ve done your bit.”

”Don’t need to tell me twice. Getting too old for this shit…” The grizzled old warrior mutters. ”Jurgensen! You’re in charge. Don’t fek it up!”

” Du sorkystene er for myke!”

”Fek you!” Hirstun cals over his shoulder as he limps away.

[1/3]
>>
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>>1605761

”It is not possible.” Trooper Smiles is staring disconcertedly at his stomach, the armour there shredded but the skin underneath is unblemished. ”The odds of a blow like that not resulting in death are marginal. The odds of no wound at all is… This does not comply with rational calculations.”

Next to him another grey Wildborn, Trooper Twice-in-One-Day, lies facedown on the ramparts, his hide pierced by a dozen Neumunster blades.

”This thing… I am swear go through me! Like this!” Trooper Nissar Belhamun is rapidly trying to explain his impending demise to a confused Vendis Durvano, who stares at the supposed wound with an understandable amount skepitcism.

”Matey, you’re fine. Didn’t even break skin.” Trooper Durvano laughs with a flash of his gold tooth. ”Don’t be such a baby.”

”Thinking I am…” Trooper Belhamun looks just as perterbured at the prospect miraculous survival as he was at his imminent death. ”Ma alsihr alzalam…?”

You say nothing. In truth you were only partially aware of your powers affecting your men as the blood spilt across the stones. A mortal wound becomes a figment of a soldier’s imagination, a lethal blow turns out to have missed by inches. This is not the magik of the Mages, with rules and guidelines. This is the magik that makes no sense and follows no boundaries.

It doesn’t affect everyone, and sometimes it simply doesn’t work at all. Or not the way you want it to. But for many that makes the difference between life and death. There are still quite a few wounded around though, which leaves you wondering one thing.

Where is Kid?

[2/3]
>>
Wow can't believe kid died. Next up needs to be Jenny so Saint can go full berserk on us.
>>
>Where is Kid?

Oh boy time for feels...
>>
>>1605773
i just got back home my phine had died
and i come back to kid died!!!!

nooooooo
curse you dice
man saint is going to be pissed and kids gf
>>
>>1605828
Maybe we can make a deal with page or we bribe the necromancer asking to have kid back and we become his minion for a time?
>>
Dam this post is going to be a juicy one.
>>
>>1605859
Nope let's stay the fuck away from those guys. If we make a deal with any of those two we'll be bitten in the ass later. I don't trust them.
>>
>>1605859
But why would kid want to come back? His whole life seem pretty shit, and its not like he spent more than half a year with us. Its probably nicer where ever he went.
>>
>>1605873
Yeah it was just a idea. Kid was great and all but he isn't the forst important person, to us, that we have already lost.

I say after ending this bulshit we gang up with the barbarians and take our revenge on the fey warlord and the necromancer.
>>
>>1605883
We need to know the rest of the necromancers true name then and we only know his first name.
>>
>>1605899
We can work on that once we aren't bounded by contract with him.
>>
>>1605917
DESU he seems like a person that will double cross us when the contract is over.
>>
>>1605930
don't know why the abbreviation for to be honest does not work here.
>>
>>1605939
tbqh baka senpai
>>
>>1605773

[3/3]

You hear Corporal Saint crying before you see the limp figure laying in her arms.

The wound is horrific. The blow ripped apart their sternum. You can see the white ribs of his chest cavity splayed open, and the damage goes deeper than that. The most horrendous part is that Trooper Kid still isn’t quite dead yet, his eyes darting around in a panic as he makes this weird sucking sound that makes your stomach turn.

A small part of you rushes into thinking what kind of black deals you could make, what fell powers you’d have to convince to get Kid back. But you know the truth. Nothing stops death with a wound like that, even the Necromancer would be hard-pressed to reverse this. And the things He brings back are never the same.

Saint still tries though.

”Saint…” She ignores you, desperately trying to pull the same binding trick that saved your own life a few days ago. The dull green light working over the ruined flesh might do in a pinch, the soft tissue rolls and twists trying to reconnect. But this… there’s precious little to reconnect to, and their broken ribs are in the way of the most of it. All it’s doing is hurting Kid. ”Saint! Gods, enough! It’s… You can’t help him anymore.”

Saint gives up with a low moan, that awful sound that blurs the line between weeping and a pained groan.

Kid’s eyes fix on you as you kneel down, streaks of tears washing his bloody face. He half lifts one trembling hand, trying to signal something. You gently put it down, holding his arm. Tightly, but not harshly.

”It’s alright, Kid. I know.” You whisper to him gently. ”I know…”

Trooper Kid chokes again in tears, desperate little gasps of air for child-sized lungs torn to shreds.

----------------------------------------------------

>”Shh. Shhh, it’s okay, Kid. It’s okay. It’ll all be over soon.” They’re in so much pain. Make it quick. [+1 Black Heart]

>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
>>
>>1605961
>Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]

R.I.P
>>
>>1605961
>>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
>>
>>1605961
>”Shh. Shhh, it’s okay, Kid. It’s okay. It’ll all be over soon.” They’re in so much pain. Make it quick. [+1 Black Heart]
Welp, time to burn the world.
>>
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>>1605961
>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
>>
>>1605961
>>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
>>
>>1605961
>>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
Take our/your/the helmet off too.
>>
>>1605961
>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]

Oh the enemy will burn for this.
>>
>>1605961
>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]

I wake up, get shit to eat, and now I have to watch this happen.
>>
>>1605961
I hope the fucker that killed Kid is dead or there's gonna be below to pay. No Quarter,No Mercy.
>>
>>1605999
Helmet and gloves if those are easy enough. Real human contact. [s] For the Last time. [/s]
>>
>>1605961
>>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
>>
>>1605961
We gonna find out if Kid is boy or girl? Says "he" in the dialogue...it official?
>>
also who now is going to play the drums in the band?
>>
>>1606018
Agreed.
>>
>>1606029
"Oh hey, before we bury him there's something I need to check."

It's just to always write for an unspecific gender. A slip like that doesn't mean much.
>>
>>1605961
>>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
>Don't cry
>Damnit don't cry
>I mean it!
>Cry
>>
>>1606054
Support this
>>
>>1605961
>”Shh. Shhh, it’s okay, Kid. It’s okay. It’ll all be over soon.” They’re in so much pain. Make it quick. [+1 Black Heart]>>1605961
Why let he's last moments be terrible pain?
>>
>>1606036
What band? The only band now it Saint and the sinner's.
>>
>>1606073
Honestly both coversations could work for either.

>Talking about being a good soldier as they bleed out. [Blackguard]
>Comforting their fears as you take away their pain. [Secret Softy]
>>
>>1605961
>”Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“ Just hold them until it’s over. [+1 Secret Softy]
>>
>>1605999
>>1606018
>>1606018
thirding this
>>
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>>1604422
FAGGOT

>>1606013
Don't you see, anon? The Neumunster didn't kill Kid. You did.

>>1606029
I'm not exactly advocating a battlefield check-up, but yeah. Kid was a boy.
I mean =I think so=, determining their gender once and for all was going to be part of the char-gen in a future quest. We can leave this one down to Prince's assumption.

-----------------------------------------------------------

“Hey. Hey, hey it’s alright. Don’t cry. You did good, Kid. Good soldier, good soldier…“

It only takes a minute or so for Kid’s ragged, agonised breathing to slow to a stop, but it feels like an eternity. Your gauntlets are off, your hands slick with the boy’s blood as their chest finally ceases it’s ragged movement. Your eye looks into Kid’s as they stop flickering and eventually stare into nothingness. You could have ended it earlier, put him out of your suffering. You didn’t have the will for that, not for him.

It was less than a few months ago that you stuck your neck out for them, saving the war orphan from being torn apart by Vinehounds for entertainment. Just to die here, on the walls of some Neumunster town fighting for a cause you don’t even believe in. You haven’t cried in a long time, but you want to.

The tears don’t come.

Kid wasn't unpopular in the platoon. However, your men are used to death. All around you bodies are moved, gear is stripped and wounds are licked as they ready themselves for the 3rd Free Alliance Wave.

”Lieutenant.” SGT ‘Bad Hand’ says carefully. ”We should go, the next lot of fekkers are incoming.”

You nod and look over at CPL Saint, she doesn’t move. Still shaking silently over the lad’s corpse, tears dripping freely on the 7th Platoon’s banner bearer.

”Brother!” ‘Bad Hand’ barks. ”We have to move!”

You’re not in a good place right now, but Saint is even worse off. You’ll need her if you want Kid to be the last death in the 7th today, but is she at her breaking point?

---------------------------------------------------------

>”On your feet, Saint. On your feet! There will be time to mourn later.” [Courage]

>”Let’s go, Corporal. The job’s not done yet, there are others still alive that need you.” [Elite]

>”Stay here with the boy, Saint. I… I’m sorry.” [Experience]

> “… Let’s go, Sergeant.” [Clever]
>>
>>1606146
>On Your feet soldier!
>>
>>1606146
>>”On your feet, Saint. On your feet! There will be time to mourn later.” [Courage]
She was just talking about not being useless
>>
>>1606146
>>”On your feet, Saint. On your feet! There will be time to mourn later.” [Courage]
>>
>>1606146
>> “… Let’s go, Sergeant.” [Clever]
>>
>>1606054
Supporting
>>
>>1606146
>>”On your feet, Saint. On your feet! There will be time to mourn later.” [Courage]
>>
>>1606146
>“… Let’s go, Sergeant.” [Clever]
>>
”Let’s go, Corporal. The job’s not done yet, there are others still alive that need you.”
>>
>>1606146
>> “… Let’s go, Sergeant.” [Clever]
for kid
also can we put the banner on us somehow?
>>
>>1606146
>There are still those who need you
>>
>>1606146
>“… Let’s go, Sergeant.” [Clever]
>>
>>1606146
>>”Let’s go, Corporal. The job’s not done yet, there are others still alive that need you.” [Elite]
>>
>>1606146
>Let’s go, Corporal. The job’s not done yet, there are others still alive that need you.” [Elite]
Appeal to her inner soldier and leader.

Kid is gone, but the Platoon still needs her.
>>
>>1606175
Actually, I was going to ask you to elect another banner bearer from the ranks.

Can't be a Blackguard, their job is killing. Anyone else is good though.
>>
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>>1606175
like this?
>>
>>1606201
Hmmm Pelt or Joker?
>>
>>1606201
I refuse! No one can replace Kid.
>>
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"There are others among the living that still need you, Saint." .... "On your feet, Saint. On your feet! There will be time to mourn later."

>DC60
>Leader of Men +20DC
>Gruesome -10DC
>DC70

0 = Saint turns on you.
1 = Saint hates you. But she won't abandon her post.
2 = Saint is full of rage, she wants to hurt someone. Anyone.
3 = Nova Saint.
>>
>>1606223
>>
Rolled 68 (1d100)

>>1606223
>>
>>1606212
I feel like we have already had this discussion several threads ago. No, sorry.

>>1606220
Say goodbye to your +10DC from the black banner then.
>>
Rolled 72 (1d100)

>>1606223
I pick Trooper Oliver Hasselholf if he is with us currently, otherwise no idea.

please dont hate us saint
>>
Rolled 67 (1d100)

>>1606223
Rolling

>>1606201
What about we mount it on the Warmachine? See the black banner flying high on the giant machine of death?
>>
Rolled 80 (1d100)

>>1606223

>>1606228
I support picking someone who's not already our favorite, so we can develop some other character.
>>
>>1606223
>>1606227
>>1606231
>>1606234

Jesus, by the skin of our teeth
>>
>>1606146
>We aren't that dead
>”On your feet, Saint. On your feet! There will be time to mourn later.” [Courage]
>>1606223
I vote shuester or durvano

HOIST THE BANNER! NO MERCY
>>
>>1606242
>HOIST THE BANNER! NO MERCY

Men and women of the 7th hear me!

Our foe knows us. He fears us. But we must not underestimate him. The Free Alliance, while they cower and snipe from beneath their veneer of civility and freedom, are soulless and hollow. The enemy sees us as abominations, monsters fit only for killing. To this foe we are less than human, but we will educate them brothers and sisters. We will show them the iron and steel beneath Black Company flesh.

The path we have chosen is not an easy one. But we will not tire, we will not falter, we will not fail! Blood alone moves the wheels of history. And we will be resolute! We will fear no sacrifice and surmount every difficulty to win our just triumph!

So raise the banner high and let it never again touch the ground - onwards to victory!
>>
Rolled 3 (1d100)

>>1606212
yer pretty >>1606223
much
>>
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Still taking votes for new banner bearer.

>>1606227
>>1606231
>>1606234

>3 Success
> Saint’s Platoon bonus increases from +5 to +10. Add +1 to her casualty severity (even with re-roll).

Just to clarify, Saint still hates you –right now- but it’s the kind of hate you reserve for someone that won’t let you rest or wallow in your misery. Not the deep kind of hate that doesn’t go away.

” "There are others among the living that still need you, Saint." When she doesn’t move you pull her up forcefully, raising your voice. You need to snap her out of this. "On your feet, Corporal. On your feet! There will be time to mourn later."

The look Saint gives you as she brushes you off is filled with loathing. Good. Let her hate you, so long as it gets her up and moving. She doesn’t bother to wipe the tears from her face, but her expression is twisted in rage as she shoulders you aside. The obsidian black Nightblade is clutched tightly in her hand, at least she seems set on using it on someone other than you.

You’ve seen that kind of murderous rage before. Whether she knows it or not, the Dark Father might just have a new apprentice.

------------------------------------

Northern Section (The North Tower): STALWART
North-Western Section (The North Wall): SECURE
Western Section (The Western Gate):COLLAPSING
South-Western Section (The South Wall): SECURE

Do you wish to reinforce a particular Section before the next wave? Reinforcing a section before an attack denies them the enemy Superior Numbers, but holding them in reserve allows you to rest up your troops if no Section reaches Untenable. First to 3.

--------------------

>Yes, reinforce [Section]
>No, hold them in reserve.
>>
>>1606285
that filling when your too late
to ge ther Nova
>>
>>1606282
>We will show them the iron and steel beneath Black Company flesh.
perhaps not a wise thing to say when we just saw a lot of what was under kid's flesh
>>
>>1606295
>3 Success
>DC 70
>72
Shouldn't it just be 2 successes?
>>
>>1606295
>>Yes, reinforce [Section]
Western Section (The Western Gate):COLLAPSING
>>
>>1606303
Sorry you are correct, I even wrote it out as 2 successes.
>>
>>1606295
>Yes, reinforce [Western]
>>
>>1606295
>>Yes, reinforce [Section]
Western Section (The Western Gate):COLLAPSING
>>
>>1606295
>>Yes, reinforce [Western Section]
>>
>>1606295
>Yes, reinforce [Western Section]

Also quick aside, really enjoying how you've chosen to run the Big One, Forgotten. Crunchy with significant choices to make and lots of drama and tension
>>
>>1606295
>Yes, reinforce [Section]

Really want to let the platoon rest, but Saint needs a victim and the wall needs help. Gotta save Leggy J.
>>
>>1606308
Fek you you fekking shitter, all non holy forces should be taking -1 to Discipline.
From post 1418962 in the last thread
>Kiranova has already taken the liberty of a few buried pits out there. Should make for a nasty surprise. [-1 Discipline to non-Holy forces you enter combat with]
>>
>>1606357
Whoops. Western Section. The only one that needs it.
>>
>>1606295
>>Yes, reinforce Western Section
>>
>>1606295
>new banner bearer.
Jenny's warmachine
>>
>>1606371
Wow, calm down. I was going to explain that as the bag of tricks that adds +20DC to Platoon Combat.

>>1606354
Cheers! I was worried it might be a little too mechanical but it seems to be working. I mean... sort of, weeping and gnashing of teeth aside.

----------------------------
>>
Jenny's Warmachine can't fight on the walls with you guys, just saying. I'd advise someone else.
>>
Pick someone we don't know very well so we can develop another character.

>>1606407
QM, can you list a couple of people from our platoon that we don't know shit about with short descriptions?
>>
>>1606413
Shuester or durvano!
>>
File: Heigelen Captain (3).jpg (177 KB, 1200x876)
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Rolled 99, 45 = 144 (2d100)

Heigelen Guard assaults the North Tower.

DC 60 (-10 Battle Weariness) (1st roll is auto-success)

Enemy Caster Support Failed!
>>
>>1606413
Sure, the Kreigstrom pastebin linked in at the top has the casualty table with descriptions there.
>>
>>1606429
Trooper Godric
>>
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>>1606429
>99
They don't get any bonuses for such a high (low) roll do they?
>>
>>1606433
nah trooper Schuster.
>>
>>1606295
>Yes, reinforce [Section]
>Western Section (The Western Gate)
>>
>>1606435
send the war machine
>>
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Rolled 18, 31, 20 = 69 (3d100)

Neumunster Cohort assaults the North Wall.

DC 60 (-10 Battle Weariness)
>>
>>1606433
Trooper Arlen Rivers. He comes with Godric as a set.
>>
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Rolled 98, 61, 82 = 241 (3d100)

Neumunster Cohort assaults the West Gate.
>>
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Rolled 62, 16, 5 = 83 (3d100)

Neumunster Cohort assaults the Southern Wall.

DC 60 (-10 Battle Weariness)
>>
>>1606407
Then Mask. Tie the banner to his back or something and let him fight as usual.
>>
File: Kresden.jpg (149 KB, 1023x573)
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Northern Section (The North Tower): Collapsing
North-Western Section (The North Wall): SECURE
Western Section (The Western Gate):UNTENABLE By a significant margin!
South-Western Section (The South Wall): COLLAPSING

Repelling an attack will bring it back up to stalwart, but continuous battle takes its toll on anyone. Your men will tire (-5DC, -10DC, -15DC etc). You are currently located at the West Gate.

-------------------------

>Repel the West Gate Assault
>Repel the North Tower Assault
>Repel the North Wall Assault
>Repel the South Wall Assault
>Retreat further into Town, behind the barricades.

First to 3.
>>
>>1606527
>Repel the West Gate Assault

There may come a time where the fury of the Dark Father fails, but it is not this day!
>>
>>1606509
No Blackguards.

And and I've already said this, twice now, this banner is a little unwieldy to slap on someones back easily. Just designate a banner bearer, there's no DC cost for their combat.
>>
>>1606527
>>Repel the West Gate Assault
>>
>>1606527
>Repel the West Gate Assault
>>
>>1606527
>>Repel the West Gate Assault
>>
>>1606527
>>Repel the West Gate Assault
>>
>>1606433
Supporting.
>>
>>1606536
How big is Trooper Smiles? Could he fight with it? Can we plant it when we're not fighting on stone and mortar?

Honestly, I think Smiles would be a good choice regardless. He's been with us for ages, and had a relationship with Kid.
>>
>>1606433

I'll support this, doesn't really matter who we just need someone
>>
>>1606536
TROOPER SHUESTER
>>
>>1606527
>that pic
QM I've been meaning to ask, what size is kresden exactly? Ive always imagined it as a medium rural town but that pic makes it look like a massive metropolis
>>
Looks like it's west gate assault after this we should go into reserve to rest.
>>
>>1606527
>>Retreat further into Town, behind the barricades.
then bring inthe war machine
>>
Yikes, from the looks of things, this is not going well at all.
>>
>>1606527
We need to pull all our men back to a smaller area. Everybody. Not just the kriegstrom.
>>
>>1606592
Who would have thought the black company would lose in one day
>>
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>>1606577
Medium town is about right. No one can seize a whole city with a few platoons worth of men. I just use that as a reference for the architecture.

-----------------------------

Strange energies cackle and spark from the North Tower, but you pay them no heed. The enemy ram is almost through the gates, and from atop the gatehouse the wave of Neumunster Legionaries seems endless. Already dents and holes are appearing in the gate as ram and axe attempt to chop it down. Bolts from above and through the gaps of the gate itself flit through your ranks of your 7th Kreigstrom and LT Hawk's 4th Infantry.

--------------------------

>Covering Fire!
>DC 60
>Ambush at Manzer Pass +20DC
>DC 80

3 rolls of 1d100.

MBFH?
>Yes, Tier 1
>Yes, Tier 2
>No

0 = Prince takes 2d5 damage. All NCOs roll on the casualty table +1 severity.
1 = 1d4 casualties. -5DC Battle progress.
2 = 1d2 casualties.
3 = No effect. Enemy exposed, +5DC Battle progress.
>>
Rolled 90 (1d100)

>>1606616
>>
>>1606611
It wasnt one day. It was the horrible retreat to Sarsburg, a dozen sorties, betrayal...

But the Black Company has not fallen. Not while there is the standard, the Annals, and one Brother who remembers their oath.
>>
Rolled 26 (1d100)

>>1606616
>>Yes, Tier 1
>>
Rolled 83 (1d100)

>>1606616
>Yes, Tier 1
>>
>>1606629
>>1606631
>>1606632
Jesus this is not going well
>>
Rolled 4 (1d100)

>>1606616
>Yes, Tier 2
>>
Rolled 30 (1d100)

>>1606616
>Yes, Tier 1
>>
>>1606641
nooooo
againtoolate!!

rage
>>
Most of the new people that we recruited were during the course of us being a ruthless evil bastard. They all had little to no choice but to join us after we screwed them over.

Saint? Tricked into betraying her own emperor.

Legless Jessy? Abandoned to be fodder for the abominations.

ASGORA? Mind raped into submission.

Pelt? Killed his Alpha.

That Viking? Killed his liege.

Kid was the only one that we stuck our neck out and saved out of the goodness of our shriveled, blackened heart. The one living proof that we could point to that shows that we are not yet a completely irredeemably evil.

And now he is gone.

Where the hell are we going to find another drummer?!
>>
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>>1606640
Actually, with MBFH I that's 3 success by the skin of your teeth.

>>1606629
>>1606631
>>1606632
>3 Success
>LT Prince [8/25 HP]
>Enemy is exposed! (-5DC Battle Progress)

------------------------------------

Kresden may not be any great castle or stronghold, but at least the people who built this gatehouse knew what they were doing.

Posterns and Murderholes, perfect for firing directly into the crowded mass of humanity in front of the gate. The screams of those who find themselves covered in boiling oil are somewhat satisfying.

Still, the never let it be said that the Neumunster know when to quit. With grim determination you command the gate to open, much longer and their wouldn't be a gate left. Your forces sally forth, Saint leading the from the front.

CPL Saint leaps into their ranks before their own charge has had a chance to gain real momentum, for a few moments she's a one-man army as her black blade cuts through several soldiers in moments.

----------------------------

> Lieutenant 'Prince' [8/25 HP]
vs
???

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Abilities
>Face Me!
>My Blood For His I, -15%HP, +10DC
> My Blood For His II, -25% HP, +30DC
> None

*If Face Me! Not selected, you will face random Neumunster soldiers
>>
Sorry for the spelling mistakes, lads. I'm going to take a short break, get something to eat.
>>
>>1606724
>>Ajiyimad Pistol +30DC
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)
> None
>>
>>1606734
>>1606724
Supporting this.
No carnotaur stupidity, we can't die, our brothers and sisters need us
>>
>>1606724
> Ajiyimad Pistol +30DC
> Leaping Carnotaur (Double Damage)
> No orders
> Face Me!

Let's get some HP back.
>>
>>1606724
>> Sword of Sovereignty +5DC, 1 Free Order
> Sidewinder Wingshark (+1 Damage, +5DC)
> Stand Firm! (Reduce Discipline damage taken by 1)

> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>>
>>1606734
>>1606743
... You have a point.

Changing my vote to:
> Ajiyimad Pistol +30DC
> Sidewinder Wingshark (+1 Damage, +5DC)
> No orders
> Face Me!

We can save the Mutt stance for when we switch back to the sword, I think.
>>
>>1606724
>Ajimiyad pistol
>Leaping Carnotaur (we need damage to refill our health)
>Stand Firm!
>Face me! (If we mercilessly and effortlessly slaughter their soldiers in single combat they will lose heart faster)
>>