The war was a tragedy. The war should have never happened. The war was inevitable. It's been four years since the Citadel Corporations fought the Monarchists, and everyone lost. There is no central authority, only a thousand factions vying for power. Choose your side, manage your resources, and claim your place in the vacuum of power and space. Been playing some civ quests, now I'd like to run one in space. 4 players, four empires listed below. Pick one and throw on a trip, this one's gonna last about 5 days.FactionsHouse Willhiem >They fought to defend their lineage's hegemony over the quadrant, and for their efforts the entire royal family was killed. The remaining Wil' forces descended into civil war, with Generals and Admirals fighting each other for the scraps of the Willhiem Empire. But something happened. The gene seed of the princess, thought to be lost forever, has been found by one of the Generals. With a legitimate claim to the throne, can this general reunify the Willhiem Empire?Play this faction if>You like Zeon, Fascist ascetics, Kraut Space Magic (they're fucking germans in space okay?)>You're a monarchistsThe Tang Shogunate >This great Empire fought alongside Baron Willhiem to annihilate the Citadel Corporations, but sued for peace after the Emperor and his family was killed by Tang Equalist forces. The emperor's daughter, Princess Lili, is the only survivor of the royal line, and must now defend her throne from threats both outside and within. Play this factions if>You want to play Chinese court politics in space, but with samurai too cause why not>You're a weaboo>cont'd
>>1598509Citadel Corporations>For three hundred years the Monarchists controlled the quadrant. That was until the Western Economic Bloc succeeded and declared independence. Soon hundreds of corporate entities were following suit, the most powerful of them being the Citadel Corporations. With their power and resources, the Citadel Corps waged a ten year war. They won their independence, but the quadrant was ravaged. Now the Citadel Corporations must fight each other for dominance, and a place in the new galactic order.Play this factions if>You love massive corporations sticking it to governments.>You're an unrepentant Libertarian with a boner for private security forces.The Crimson Union/Equalist Party>The Great war boiled down to a fight over who got the massive resources of the Baley Quadrant, but it was framed by the Citadel corporations as a rebellion against oppressive regimes. From this propaganda rose an actual faction of people and aliens striving for equality, and they fought tooth and claw to free themselves from the monarchists. But, as with all great movements, it was eventually co-opted by radicals and monsters, and from the ashes of the war rose the Crimson Union and the Equalist Party. Now this great confederacy of marginalized alien races strives to make a name for themselves in the quadrant, no matter who must die to achieve it. Play this faction if>You want to play the Soviet Union, but in space. >You like the idea of the downtrodden getting access to powerful capital ships and shoving them up the ass of kings and CEO's
>>1598512Bonus DLC faction The Black Fleet >The war brought in billions of mercenaries from all corners of the galaxy. War profiteering was rampant, and a vibrant wartime economy thrived. After the dust settled, some of the mercenaries stayed, finding various roles in the new order. The greatest among the was the black fleet led by Captain Alucard. The mercenary lord turned to piracy, and now his ships are feared from one end of the Baley quadrant to the otherPlay this faction if>It's vampires and space pirates, you get the picture>You don't want to participate that much, but do want to dick around a bit in the setting
>>1598563BLACK FLEET FUCK YEAH.THE CURSED LEGION
>>1598571Cursed my man, always good to have you at the table. Black Fleet it is.
>>1598575Im a sucker for Civ factions that are geared toward needless and violent war.
I would love participating as the president of the Crimson Union, but I am afraid the the timezones conspire against me. It is almost two in the morning here and I wouldn´t be able to keep peace.
>>1598626it's possible I could work you in, so would you say you spend the most time online eight hours ago? 12 hours ago? What's your primary active period?
Four to two hour agoandFourteen to eight hour ago
>>1598637I can work with that, I don't sleep much and my posting is numerous but sporadic, so if you want the Crimson Union they're yours. I've noticed most civ quests turns can range anywhere between 20 mins to a day, and this is a pretty chill one
>>1598646Well thank you for your help. Anyways, the turns should start when he whoole five nations are selected right?
>>1598653yeah, so you have some time. Worst comes to worst you can just play your first turn in the morning and you'll probably be the one ending and starting the turns every day
>>1598770We got our third player, just waiting on two more then you all will roll for units and I'll give you the details. Honestly if you've played one civ quest you have a handle on how this plays
>>1598770Nvm can I have the tang shogunate?
>>1598795Yup, so then Citadel Corporations and House Willhiem are still open
>>1598899House wilhelm please
>>1599105Willhiem my bad
>>1598575Hey OP, what kind of ships do we start out with? All the same or are there uniques
>>1598899Okay. Fuck it. Taking Citadel.
>>1598899Oppppppp are you alives
>>1599234Also can I even join sense player cap is 4?
>>1599341Since* fucking tired.
>>1599234>>1599105And we have our players! It's a pretty standard civ game. Here's the unitsInfantry>Assault >Recon>EliteArmor>Assault >Recon>Support Fighters>Assault >Bomber>SupportShips>Frigate>Cruiser >CapitalEach unit type has 3 levels, everyone starts at level 1 and researches beyond that. You start with one science type character that can research things, and two heroes. I'll list those as farther
>>1599368Mother fucker it's you! The guy who ran Orion Coalition.What the hell happened?
>>1599447my man good to have you on board. I got a ban for some petty shit
>>1599478Well that's shit.Any room for 1 more?
>>1599481yup I'll draw up another faction real quick, who was your faction in orion quest out of curiosity?
>>1599478>>1599481If op is fine with it, Citadel would make sense because it's kind of a coalition of companies and in the lore it's stated that the companies are fighting each other. honestly an entire Vic game could be based off these guys with the dynamic of multiple companies all vying for power. Lots of political intrigue and opportunities for them.
>>1599493>>1599494Actually that would be perfect, Cephanon mind being one of the Citadel Corporations?
>>1599500Maybe? I was looking forward to the faction you were gonna write up but i can settle for Corp.
>>1599507for sure, that actually gives me a good prompt, give me a bit and I'll draw it up
2nd bonus DLC factionThe Spore>In the waning years of the Great War both the Monarchists and the Citadel forces reported increasing interactions with a third faction. It wasn't until the end of the war that the Baley Quadrant understood what was encroaching; The Spore. Composed of a central fungoid intelligence, the Spore is a conglomeration of enslaved races and a threat to the recovering factions of the Baley Quadrant
>>1599614I like, i like.
>>1599614Oh no. Looks like we have the Flood as a faction. I was thinking it would be a schism with the corporate or another pirate faction but this is really interesting. I wonder what drawbacks each faction has. Also is there a discord for combat turns? I'd rather not have people meta gaming and teleporting to meet a certain position in battle... I have more questions but I kinda don't want to bog down until all rules are posted.
>>1599684Yeah im just waiting for OP to post some rules/stats/maps or whatever so we all know what to do
I'm going to sleep, when i wake up i'll make my units.>>1599688I did forget the rules, hope OP posts them again.
>>1599709Op hasn't posted the rules yet fungus man. Hopefully my questions would be answered once they do.
>>1599733I know that I picked the faction designed for raiding and constant war
>>1599684I've never used discord but we could for ooc shit if you want. Most travel will take 1-2 turns, and combat is broken up so there's no instant movement. Each faction has its pros and cons. I'll detail those in a secEverything depends on defense rolls. There are no attack rolls, as your units can and will successfully attack with pin point accuracy. All of your research and upgrades will go towards upping your defense roll or lowering your enemy's defense roll. Here's what your factions good atHouse WillhiemPros>Strong, powerful units, as well as specialized unique unitsCons>Units are expensive, you're going to be outnumberedTang ShogunatePros>Specialized elite units>Numerous shitty unitsCons>no int between units Citadel CorporationPros>Balanced military, plenty of specialized unitsCons>Expensive Crimson UnionPros>Tons of unit choices, you will always outnumber the enemyCons>They're not as elite as other factions Black FleetPros>Fast, elite unitsCons>Do not get caught up in a prolonged battleThe SporePros>Numbers, plenty of unique unitsCons>Do not let your Sporelords die or the army collapses
>>1599748And my faction is designed for trade and all the other factions are, in lore, against mine. Trade deals are probably going to be behind some neatly kept doors.
gonna get a couple hours sleep then I'll post faction units
>>1599893Alright. Cheers op
>>1599893Good sleep op
Alright, let's break down faction unique units, starting with House WillhiemInfantry Assault: >Housecarls Well-armored defensive infantryRecon:>Nacht-LegionSelf-sufficient badassesElite:>StormtroopenPour on the pain>SaintsSwords, fancy army, telekinesisArmorAssault:>KriegAffeWalker>Fickdich-PanzerTank Recon:>BlitzJumpenJet bike with side-car armamentsSupport:>KriegKannonIt's an artillery pieceFightersAssault:>LuftigerThink xwings and WW2Bombers:>Moon BomberIt's a bomberSupport:>NoneShipsFrigate, Cruiser, and Capital ships are both the title and designation, so they're self explanatory
Tang ShogunateInfantryAssault:>Tang MilitiaChinese peasants someone gave a strike-rifle too>XiaSoldiers, plain and simpleRecon>UyghursScoutsElite>SamuraiLot's of firepower>ImmortalsLot's of defenseArmor Assault:>Divine SpearExpensive, fast tank>Divine HammerExpensive, strong tankRecon:>ShaShaThe space equivalent of those pickup trucks ISIS usesSupport:>Nah dogFighters:>Divine WindShitty, but numerous fightersBombers: >Heaven's WrathIt's an expensive bomberSupport:>Heavenly OrbWeapon's platformShips: Every faction's gonna be the same on this one, Frigate, Cruiser and Capital ship are the names and types
Citadel CorporationInfantry:Assault>Security ForceThink Blackwater but in space>Special DivisionThey're specialRecon>Phantasm Cybernetic ninjasElite>Special Operations and Security (Spec Ops) Operators operating Armor:Assault>H.G WellsBest walker unit in the game>Black BeetleIt's tank that's so black it eats sunlightSupport:>CherubForget the stupid name, this artillery piece will pierce even the toughest armored unitsFightersAssault: >Escort CraftStandard fighterBomber>Retention CraftBomberSupport>Seraphim Just don't askShips: Frigates, Cruisers and Capital ships
>>1601063>Cybernetic ninjasPerfect for a plan I have. Also what does the saraphem do exactly or do I have to build one before I can know?
Iron Union Infantry:Assault >Iron MilitiaA thousand different types of aliens, a thousand different types of weapons>Gulag Militia Political and criminal prisoners forced to fightRecon>Spetznaz Powerful but fragile Elite>NopeArmor:Assault >Crab WalkerIt's a cheap walker>Chekover TankA surprisingly excellent tank. Good job Iron Union.Recon:>Budda Hovercraft scouts>Chatchan RunnersFast as hell walkersSupport:>Favlo Farwell (Favlos)It's an artillery pieceFightersAssault:>PerunesNumerous fighters Bombers:>YagasSupport:>Creeping Coffins Weapons platformShips: Frigate, Cruiser, Capital Ship
>>1601068Saraphem are hard-to-control gundam type things
Guess we ain't making our own units this time.
Unofficial official discord server. https://discord.gg/F3XhAE
Black FleetInfantryAssault:>RaiderIt's a pirateRecon:>White Fangs Also a pirateElite:>OgreThey keep the pirates in line for the vampires and also use big weapons>NightClanFancy Vampire with a lightsaber. Basically.ArmorAssault:>Blood Mantis Good walker. Recon:>White Fangs (mounted)Pirates on jetbikes Support:>Pirates don't need supportFightersAssault: >Jolly Rodgers Fast fighters>NightClan Blood BatsFaster fightersBombers:>PeggersAck, these bombers hurtSupport:>Still nothingShips: Frigates, Cruisers and Capital ships
>>1601125Thank you Chairman Kov
The SporeInfantry Assault: >Ghoul Spore infected lifeform Recon:>NothingElite:>JishamAll life is Jisham. Jisham is all life. There are many Jishams. There is one Jisham.ArmorAssault:>RedcapIs it a giant dog monster? A mushroom with teeth? Who knows, but it can eat tanks>Whitecaphmmmmmnope don't like these thingsRecon:>Spores can't into sneak Support: >Pollinator Artillary that will erode anything for a thousand square milesFighterAssault:>Winged JishamIs that a fucking space-capable dinosaur?!Bomber:>Natural Selectors They're the best bombers in the gameSupport:>Spore BagsThe enemy will hate you if you place these in the atmosphere ShipsFrigate, Cruiser, Capital Ship
And that's the units! gonna take a quick break then I'll post the Turn 1 post.
>>1601181Is my sporelords listed here or are they special non-units?
>>1601189Can we have a sector map or something to get us orientated?
>>1601195units spontaneously get possessed by sporelords, so each battle a spore lord will possess whichever unit is the toughest >>1601198I definitely tried to find a good map, but you would not believe how hard it is to find a decent galaxy map. If you have a kind of "blank" one I'll use it
>>1601208So it's fine if spore lord possesed units die but not the sporelord itself?
>>1601181What is the Jisham?
>>1601219no, whichever unit the sporelord chooses to possess you need to protect at all costs. If the possessed unit dies the sporelord's control is broken and the units go berserk. But the sporelords themselves can never truly die.
>>1601224Odds are it is a high tier mutated spore unit with direct links to the fungoid intelligence and a incredible capacity for violence.
>>1601227>But the sporelords themselves can never truly die.I ACCEPT THIS CHALLENGE
>>1601227>no, whichever unit the sporelord chooses to possess you need to protect at all costs. If the possessed unit dies the sporelord's control is broken and the units go berserk.Oh.>But the sporelords themselves can never truly die.Oh this is good.
I'll wait a bit for any further questions and a post from Iron Union anon and House Willhiem, then we'll drop turn 1
>>1601208You can probably use ms paint or something for it. Just use a black background and then puts dots for stars and name them. Put smaller dots around them and use the circle tool for orbits. Then put lines inbetween each if we are using hyperlanes. Like pic related.
>>1601241You made a BIIIIIG mistake letting me have space pirate vampires. Can you say lightning raids?
I'm trying to remember the name of those grotesque aliens from an anime, does anyone know what i'm talking about?
>>1601259Hentaii assault 7: the re-tentacling?
>>1601261No.The aliens could fire lasers.
before I forget, roll 1d10 for number of planets in starter system
Rolled 10 (1d10)>>1601263
Rolled 4 (1d10)>>1601263Inb4 1 barren moon
Rolled 5 (1d10)>>1601259Maybe parasyte?>>1601252More inspiration. Also you could just use a legend for the materials/ planet number >>1601263Rollan
>>1601272No not parasite, it was a mecha anime and the humans were fighting grotesque aliens who cloud shoot lasers.
It's not perfect, but you can see kind of how everyone is partitioned out. Now, it may look like you're all bumped up next to each other, but keep in mind that there are mindboggling amounts of empty void between everything. Just, lightyears of empty space. And in the beginning, you truely only control one system, and the rest in your territory are currently paying lip service to you.
FINALLY FOUND IT!Muv-Luv BETA.
>>1601326Good. Good. What kind of numbers are we talking for star systems? Are you doing a small sub-sector map which shows the system territory or will you give us a list of resources and materials in systems and the number of stars we have without a visual representation?Sorry about the questions op. I'm probably over complicating something you had in mind to be simple. But if we are to be fighting I'd want to be fighting for systems and resources or something.
Rolled 10 (1d10)>>1601263Sorry about radio silence im at work and on a phone
>>1601475What's your faction? You're the shogunate or willhiem?
Rolled 4 (1d10)The Crimson Union shall open the first turn with a glorious roll
Hero'sHouse Willhiem>Saint Sebastian>Combat Class Hero>Doktor Cronenburg>Multi-Class HeroTang Dynasty>Heavenly Crab King>Combat Class Hero>Gun Wulan>Multi-Class HeroCitidel Corporation>Laughin' Johnny >Multi-Class Hero>Ambassador Sera>Ambassador Class HeroCrimson Union>The Ballon Brothers, Heroes of the Revolution>Multi-Class>Red Lotus>Multi-Class HeroBlack Fleet>The Chained Prince>Combat Hero>Valentine And Ishi>Multi-Class HeroesThe Spore>Jisham>Combat Class Hero>Fadicus Prime>Multi-Class Hero
>>1602205Ok seriously what the hell is a Jisham?
So every turn you'll have situations you have to address. You can address them one of several ways. Send a Investigation Team, An Ambassador/Envoy team, A military Unit, or a Hero. Each faction specializes in certain approaches, and some factions, such as the Spore, lack Ambassadors or other types.You'll figure out which teams best address which situations. For instance, if the Citadel Corp wanted to negotiate peacefully, they should absolutely not send Laughin' Johnny. If you find an anomaly or mystery, an investigation team would be the best answer, etc. You can also research one thing, be it upgrading a unit or otherwise. Eventually you'll get more research units and can research multiple things>>1602237One Mind. Many Forms
Turn 1 Everyone starts with 100 Ingots (Igs)Inquire about units to see forces and purchase new onesI'm starting off slow so you can get the feel for it House Willhiem, Splinter Fleet LongitusSituations >The Gene Seed of the Princess needs to be implanted into a Throne, and the only surviving one is on Vargo in the Refuge Two System. Vargo is controlled by Splinter Fleet Trident and Admiral Leon.>Send Team>Send Hero>Send Units>Inquire Further >We have detected a strange anomaly on one of our system moons, Tridada 3 >Send Team>Send Hero>Send Units>Inquire FurtherTang Shogunate Situations >Princess Lili must be anointed Empress in order for us to reclaim the majesty of the Tang Shogunate! We must first convince the Tao Priesthood of her divinity!>Send Team>Send Hero>Send Units>Inquire Further >Equalist forces have grown bolder on our System Planet Nan Jin. They are threatening to destabilize the region.>Send Team>Send Hero>Send Units>Inquire Further Citadel CorporationsSituations >Tanka Heavy Industries is attempting a hostile corporate takeover using our outlier relay plants on Panoptica 5. >Send Team>Send Hero>Send Units>Inquire Further >One of our Research Stations on Asteroid Helio has gone dark. It contained top level projects.>Send Team>Send Hero>Send Units>Inquire Further Crimson UnionSituations>The Preorta Faction has declared independence from the Union. They demand autonomous rights.>Send Team>Send Hero>Send Units>Inquire Further >Bemjovi in our home system has begun fluctuating wildly in temperature. It is currently uninhabited>Send Team>Send Hero>Send Units>Inquire Further cont'
Black FleetSituations >You have come across the independent Qui-Lan System, rich in resources and people. >Send Team>Send Hero>Send Units>Inquire Further >One of your Frigates has declared independence from the Black Fleet and is making a run for the nearest Stare Gate.>Send Team>Send Hero>Send Units>Inquire Further The SporeSituations >A strange planetoid has appeared in your dark star system, next to your third planet. >Send Team>Send Hero>Send Units>Inquire Further >A traveling Nomad Fleet has entered the Dark System, unaware of our presence. >Send Team>Send Hero>Send Units>Inquire Further
>>1602344>A strange planetoid has appeared in your dark star system, next to your third planet.>Send Investigation team.>A traveling Nomad Fleet has entered the Dark System, unaware of our presence.>Inquire FurtherHow many ships are in the Fleet? And can i send multiple Teams?
>>1602349>An investigation pod has been sent. It pierces the strange gravity field of the object, and beginshe collecting data. Results will be sent next turnYou can send only one team, or you can attach a hero to a team, but you can send multiple units. You can also attached hero's to units >3 Arch ships>2 Escorts Frigates
>>1602327>>1602344>>1602327So we have to address the situations every turn? Can we do construction or research? Or trade or fighting? How does that work?If each turn is entirely reactionary then I will:>Tanka Heavy Industries Corporate takeover. Send Hero, Ambassador Sera>Research StationSend TeamIf we can do construction/research I'd like to do a mining operations.
>>1602364Are you saying we can address only a single situation?
This is my first civ quest, so pleas bear with me:¿Can we have any other info into the biography of our heroes? I´m particularly interested in that Red Lotus gal/guy ¿Is she/ he the Head of Sate of the Union?
>>1602369Also, knowing or acting in another´s faction issues would be metagaming, right? I´m talking about the Equalist forces in the Tang Shogunate
>>1602344>>1602364>Send 3 Frigates and 2 Cruisers.
Also, instead of a research project can we invest our effort into an infrastructure building program for example?
>>1602365You can research just about anything and I'll work it into the mechanics. Researching mining for instance would result in more Ingots per turn. A certian units defense would result in better defense rolls.There will be more complex situations as you guys get the nag of it.Answer all situations>>1602369I can do in depth bios when I get a good solid moment. But you can know about other factions based on intelligence and common knowledge. Just ask if your curious about a certain team and ill let you know what your intelligence committes know
Also if you're sending units or teams inquire first about which ones you have
>>1602392I´m curious about the Red Lotus: give a brief overview about what she/he did in the the Glorious Revolution and I am set
>>1602392Can i research a recon unit or is it completely locked away from me?
>>1602416Red Lotus>Little is known about her activities during the Great War. She is a secretive entity with an impressive accomplishment sheet. She specializes in combat and investigation type situations
>>1602419For now it's locked, but your research can grow more advanced with later turns
>>1602414Then I inquire what kind of investigation teams I can send
>>1602472An Investigator General (an above average team) or Hero Laughin' Johnny
>>1602414How many ships do i have?
What do I know about this Preorta faction?>Bemjovi in our home system has begun fluctuating wildly in temperature. It is currently uninhabitedI send an investigation Team>Research Fusion Nuclear Reactor: "The oppressed have for too much time been exploited in order to maintain the shameful displays of luxury of the masters. With the power of science and human ingenuity, we shall correct History´s past mistakes and make every city of our Union a shining star of hope, happiness and justice for all".
>>1602493Are you The Spore? Sorry can't tell without trip
>>1602344>Independent system Send units. A light scouting fleet. Check out the military strength of this systemRogue Frigate.>Send the Chained prince with a cruiser. Destroy them as an example to the rest of the fleet
>>1602504Based out of your 2nd planet, the faction is a volatile collection of tribal militant aliens. They have strong traditions and cultural pride.>An investigation team has been sent. Results will be sent next turn>Nuclear Reactors have begun being researched. What results this will have only time will tell
>>1602597As far as ships go, you have three frigates and one capital ship
>Tanka Heavy Industries Corporate takeover. Send Hero, Ambassador Sera with a spec ops team. >Research StationSend TeamOr can I only send one group out?
>>1602610Oh.>>1602344>A traveling Nomad Fleet has entered the Dark System, unaware of our presence.Send 3 Frigates, the Capital ship and Jisham.
>>1602588The fleet will scout out the system. They will return with results in one turn>You've chased down the Rouge frigate. Do you open fire? Or try and send the Chained Prince in to capture it?
>>1602653Send the chained prince with a boarding party to take the head of the offending captain.
>>1602653For my research option I would like to research chain weaponry for my White fang Hoverbike riders.
>>1602651I already found it >>1601352
>>1602628What type of team do you send to the research station? You have one Ambassador team and one investigator team left
>>1602653Op can you post the results of the turns in one post instead of replying to each? It's kinda messy to try to find what the turn results are. If needed use multiple posts stringed together.
>>1602685In greentext please so we can easily spot your responses. Sorry for being shits op this is a really fucking cool quest idea you got here
>>1602680Investigator team with security. It seems like protocol when things go dark.>>1602691>>1602685Yeah I don't want to sound like a cunt with asking for all of it but I really like your setting you e built here op.
>>1602327>We have detected a strange anomaly on one of our system moons, Tridada 3 Send 2 units of housecarls along with the good doktor cronenburg>The Gene Seed of the Princess needs to be implanted into a Throne, and the only surviving one is on Vargo in the Refuge Two System. Vargo is controlled by Splinter Fleet Trident and Admiral If i can i would like to send a unit of nacht-legion
I see the wisdom now of combining all the posts, gimme a few hours and ill make one master post for turn 1
>>1602734Tank u OP. U r real human bean
>>1602734Op. Do you slep
>>1603260Yeah I think OP fell asleep or wanted that time to get back to his home to write it out for us.
Let's detail everyone's armies real quickHouse WillhiemHousecarls: 4Nacht-Legion: 1Stormtroopen: 1Saints: 1KriegAffe: 1Fickdich-Panzer: 1BlitzJumpen: 1KriegKannon: 0Luftiger: 2Moon Bomber: 1Frigate: 2Cruiser: 1Capital Ship: 1
Tang ShogunateTang Militia: 4Xia: 2Uyghurs: 1Samurai: 1Immortals: 1Divine Spear: 2Divine Hammer: 0ShaSha: 4Divine Winds: 3Heaven's Wrath: 1Heavenly Orb: 2Frigates: 2Cruisers: 1Capital Ship: 1
Citadel CorporationSecurity Force: 2Special Division: 0Phantasm: 1Spec Ops: 1H.G Wells: 2Black Beetle: 0Cherub: 0E.C's: 2R.C's: 1Seraphim: 0Frigates: 2Cruisers: 1Capital Ship 2
Crimson UnionIron Militia: 6Gulag Militia: 3Spetznaz: 2Crap Walker: 4Chekover Tank: 1Budda: 1Chatchan Runners: 2Favlos: 0Perunes: 4Yagas: 0Creeping Coffins: 3Frigates: 4Cruisers: 2Capital Ships: 0
Black FleetRaiders: 3White Fangs: 2Ogres: 1NightClan: 1Blood Mantis: 2Mounted White Fangs: 0Jolly Rodgers: 6Blood Bats: 2Peggers: 1Frigates: 6Cruisers: 0Capital Ships: 1
The SporeGhouls: 4Jisham: 2Redcaps: 2Whitecaps: 1Pollinators: 0Winged Jisham: 4Natural Selectors: 2Spore Bags: 0Frigates: 3Cruisers: 0Capital Ships: 1
Choice Master Post Turn 1House Wilhelm>Strange Anomaly on Tridada 3>The ship touches down, sending waves of smoke through the mega-forest. The door hisses open, and power-armored warriors pour out. They circle around the ship, pointing their guns in all directions. Doktor Cronenburg appears at the door, inhaling the air. "It's a good day for discovery!" He says, then marches off into the forest. The Housecarls follow him, keeping their guns leveled at the surrounded trees. "Incoming!" One of the Housecarls calls. Dark shapes move beyond the trees, and the sound of pulse-weaponry can be heard powering up. >There are two units of <unknown> in the tree-line. Roll 2d10 for successful defense. Successful defense for each die is 4 and above. And +1 to dice roll to represent cover of trees. After you roll, the <unknown> will roll to defend against your attack, depending on how you have your Housecarls Attacks.>A Matter of Royalty>A Natch-Legion has been dispatched, they will reach the system in one turn.
Choice Master Post Turn 1Tang Dynasty(This is just a repeat of what I've already posted, but I thought it'd be a good placeholder until >Princess Lili must be anointed Empress in order for us to reclaim the majesty of the Tang Shogunate! We must first convince the Tao Priesthood of her divinity!>Send Team>Send Hero>Send Units>Inquire Further >Nan Jin Equalist Forces>These are the dogs who killed the royal family and looted the Divine City. Well, not the Nan Jin Equalists specifically, but it was Equalists. So if groups on Nan Jin are clamoring under the same banner as the murderers, Tang Loyalists on Nan Jin will feel hateful towards them
Citadel Corporations>Corporate Takeover>Ambassador Sera breezes through the doorway of the command module. She if five thousand feet underground, in an Outlier Relay Station. She settles in front of a command node and plugs in. Turning to the Spec Ops commander, she signals at the door. >"Tanka Heavy Industries will send something after me once I start purging the system. Defend me." The Commander nods. >A nanite swarm bursts through the door! >Roll for 1d10 for successful defense. Success is 4 and above. After you roll, the nanite swarm will have to successfully defend itself. >Research Station>The Investigators ship out with protection. They will reach the research station in one turn.
Choice Master Post Turn 1Crimson Union>Preorta Pride>Based out of your 2nd planet, the faction is a volatile collection of tribal militant aliens. They have strong traditions and cultural pride.>Research Initiated>Nuclear Reactors have begun being researched. What results this will have only time will tell
Choice Master Post Turn 1Black Fleet>Independent System>The fleet will scout out the system. They will return with results in one turn>Please indicate which ships you sent (ex: 1 frigate, 1 cruiser, etc)>Research Initiated>Chain Weaponry (Mounted White Fangs)>Hooks Away!>The Chained Prince's sarcophagus is delicately brought to the airlock. The Black Fleet crew opens the ancient clay jar and then shrinks back. >Roll 1d10Also>Roll 1d10 for Chained Prince successful defense roll. Success is 2 and above.
Choice Master Post Turn 1The Spore>Stranger Things>An investigation pod has been sent. It pierces the strange gravity field of the object, and beginshe collecting data. Results will be sent next turn.>Nomad Fleet>From the gravity sling of Orbitus 2 in the Dark System, the Spore Fleet slings itself at the Nomad Fleet. All nomad ships open fire on the first Spore Frigates>Roll 3d10 for Frigate. Must roll 4 and above to successfully deflect attacks. Then, choose what which of your ships attacks which of their ships.
Rolled 10, 9, 6 = 25 (3d10)>>1603657The Frigates shall attack the Nomad Escort frigates, the Capital ship shall attack an Arch ship if possible.
Rolled 5, 2 = 7 (2d10)>>1603643"Take me to your captain if you value your lives.... And souls. He must pay for this transgression against the fleet"
Rolled 8, 7, 8, 9 = 32 (4d10)>>1603662The Spore Reply 1>The nomad frigates unleash a blinding barrage of pulse fire, but the Spore Frigate's Reactive armor holds true. Rolling 3d10 for Nomad Frigates' defense. Success is 5 and aboveRolling 1d10 for Arc Ship's defense.Success is 10
>>1603682Black Fleet Reply 1>Rolled 5 on Psychosis Meter (Fail)>Rolled 2, successfully deflecting the traitor crews' attack. They surrender, but the captain is holed up in his quarters with a pulse-cannon.
>>1603684The Spore Reply 2>The nomad frigates' shields hold as well, but the Arc Ship explodes in a torrent of white hot debris. The surviving two Arc Ships boost away at full speed, with the frigates covering their retreat by firing on the Capital Ship. >Roll 3d10 for Capital Ship. Must roll 2 and above to successfully deflect attacks. Then, choose which of your ships attacks which of their ships.
>>1603699Frigates continue attacking Escort Frigates, Capital ship to attack another Arch ship.
>>1603692Do I roll again?
Rolled 2, 8, 1 = 11 (3d10)>>1603703Fucked up my roll somehow.
>>1603704>Does the Chained Prince desire to break through to the captain's quarters? And if so, roll defense roll against pulse cannon, with 3 and above being successful
Rolled 1 (1d10)>>1603713Yes he does. Badly
Rolled 5, 2, 10, 4 = 21 (4d10)>>1603703>>1603706Rolling 3d10 for Nomad Frigates' defense. Success is 5 and aboveRolling 1d10 for Arc Ship's defense.Success is 10
Rolled 7 (1d10)>>1603717>So badly he does not care about defense and willfully takes a pulse cannon to the chest. The Prince is unfazed. >-1 VitalityRolling for Captain's defense against Chained Prince's sword. Success is 10.
>>1603718>The second arc ship explodes in a torrent of white hot debris, and one of the nomad Frigates takes heavy damage. The nomads signal their surrender. What do you do?
>>1603720>What would you like to do with the defeated captain? (wounded)
>>1603723Surround, board and infect.
>>1603736>You have gained 2 new ghoul units>You have gained 2 Nomad FrigatesGonna go to sleep now, I'll address everyone else's answers in the morn'
>>1603630Did I spend my turn inquiring into the Preorta Faction or can I send a hero in this same turn?
>>1604152No that was just a general intelligence report you can still act this turn
Rolled 6, 4 + 1 = 11 (2d10 + 1)>>1603528Have 1 unit of houcarls lay down supressive fire while the others circle the figures
>>1603726Take his head and mount it on a spike in the middle of the bridge. Promote the most loyal soldier aboard the ship to captain
Rolled 10 (1d10)>>1603617Well here is where my shit luck comes to play.
>>1604442Oh well then never mind. I was worried my hero and my elite unit would of been wiped turn 1. Tanaka Heavy Industries shouldn't of tried to take over a part of my company. Tabs will be kept in future reference. But for that agents would be needed.
>>1603630>Use Hero as Ambassador: the Balloon BrothersSorry for the paragraph. If you find an error, please warn me. I just want to try roleplaying this decisions"Comrades, it has come to my attention that the Praetorian people, want to part ways, claiming for Independence. I have heard voices of the streets calling them all sorts of names, of which traitor is the most respectful. I would be lying if I said that I did not feel that sort of emotions too. But forcing them to remain by applying the iron fist would only cause the corruption of our war against the privileged. We both shed tears, sweat and blood fighting back against back against the slavery of the workers and, if I am not mistaken, they know and appreciate that fact too. For that reason only, I have send the Balloon Brothers, Heroes of the Revolution, as part of an Ambassador mission to remember them why our bonds for the greater good of our people are stronger than any petty fight between us. May our future be bright and our power, mighty."My basic goal right here is to use this distinguished heroes of the revolution as a sort of figureheads ambassadors, using their Charisma from the Revolution and their military prowess in order to inspire and remain the citizens of the Preorta Faction why should we fight together. Actual negotiation about their relations IN the Union shall be resumed after this propaganda stunt. I will send actual ambassador a turn later.
Discord. I think I posted a 24 hour one last time. https://discord.gg/ZRetWCQ
Rolled 10, 9 = 19 (2d10)>>1604299House Willhiem Reply 1Rolling for enemy defense. Two units, each must roll 5 and above to successfully defend themselves.
>>1604299>>1604545I apologize Herr Anon, it seems you must roll a second round of combat. Same as first round. >There are two units of <unknown> in the tree-line. Roll 2d10 for successful defense. Successful defense for each die is 4 and above. And +1 to dice roll to represent cover of trees. After you roll, the <unknown> will roll to defend against your attack, depending on how you have your Housecarls Attacks.>Doktor Croenburg grows impatient. He wishes the Houscarls would hurry up and annihilate the enemy.
>>1604330Black Fleet Reply 2 or 3>Jenna the Proud has been promoted to Captain!>You have reclaimed your Frigate>The mounted head makes a tasteful addition to an already barbaric decor
Rolled 4 (1d10)>>1604442>>1604454Citadel Reply 1Your soldiers fire back. Rolling for nanite swarm. They must roll 4 and above to survive.
>>1604558The nanites survive! But you successfully bought Ambassador Sera time. She has now entered the Net Sphere, where Tanka Heavy Industries officials are busy converting shares. What would you like Ambassador Sera to do?>Cyber Attack>System Boot>Negotiate with Tanka Heavy Industries Officials
>>1604480Crimson Union Reply 1>The air is heavy. Those inside the bar grow quiet. Standing in the doorway is the Ballon Brothers.>"Hey!" A Preorta man yells. "I know you! The Ballon Brothers! From the Great War!" >The Preorta are skeptical, but the Ballon Brothers smile and breeze over to the counter. They both order two drinks.>"Hey!" The same Preorta says. "You can't just drink in our bar like its yours!">The Brothers look at each other, sharing a nod. "How about a drinking game then?" Help the Ballon Brothers outdrink the Preorta rebels. Roll 2d10, for drinking and peace!
Rolled 1 (1d10)>>1604562>Negotiate with Tanaka Heavy Industries"Hello. I am Sera of the citadel. It looks like you have been quite the diligent bees, Tanaka. Do not threaten us by trying to buy out this station right out from under us. You know it would be smart not to poke a giant. This is a warning. We already have infiltrated your little operation and taken control. If you were to continue then you wouldn't receive a warning. And hopefully you'll still be around for a longer chat. Cheers." >Cyber attack and place a Trojan for when they start to feel frisky again.
>>1604573Fuck my luck with dice. be merciful op. Ples
Rolled 10, 2 = 12 (2d10)>>1604568Comrade, give us the strongest drink this planet has ever known.
>>1604573Citadel Corp Reply 3 or 3<Rolled 1> on negotiation >The officials ignore the Ambassador Sera, but perhaps the added bonus of a cyber attack will get their attentionRoll 1d10 for cyber attack. Success is 4 and above
Rolled 1 (1d10)>>1604633They will learn not to ignore me.
>>1604588Crimson Union Reply 3 or 4<rolled 10,2> for drinking game>The people in the bar watch in awe as one of the brothers downs 10 Gilded FuckBerry Potions in a row. They cheer wildly as he slams the last glass down next to the other empty glasses.>"You have won my respect!" The Preatorta man says. "Truly you are the heroes of the War!" >Diplomatic route successful. The Ballon Brothers have drank the Preatora back into the Union.
>>1604637Citadel Corp Reply 4>The Trojan backfires spectacularly, frying the servers and annihilating the Tanka Officals networked-brains. Roll 1d10 to get Ambassador Sera safely out of the net sphere before she takes damage from the virus.
Rolled 10 (1d10)>>1604645Oh Gods of the holy dice please accept me back into your loving arms.
>>1604649Citadel Corp Reply 5>Ambassador Sera unplugs herself from the command node. The Security Force commander looks at her. >Did it work?" He asks. >Sera gives a weak smile and a thumbs-up. "Sure," She says. "Those particular officials won't bother us anymore,">You have successfully thwarted the corporate tack-over by accidentally frying the servers. Tanka Heavy Industries is now under the impression you have a Net-Sphere super weapon, but this will not be the last time you hear from them.
>>1604654Good well that'll teach those guys from messing with the best. Hopefully next time I see them I'll have better luck.
There's also a free-movement phase towards the end. >Red Lines: Gate Lanes you control>Yellow Lines: Gate Lanes that are independent or Guild Controlled>Generally each line takes a turn to traverse
>>1604705Where am i?
>>1604708I'm sporeanon btw.
>>1604708>>1604709Where indeed....the Dark System and the Sporelords does not exist in 3D space in the traditional sense. But, if you see somehwere you'd like to go on the map let me know and I'll tell you how. Most people won't need to freemove unless you're dead set on a particular action or want to be sneaky
>>1604712Where is the Dark Fleet at? Or are we just a wandering menace
>>1604722Right now your fleet is "north" of the Shogunate systems and a wee to the right
>>1604705That's a nice map there OP. Are the breaks in between the yellow lines extra systems? The systems with a star is the one you start with directly controlling kind of like crusader kings right? The other ones are within our faction like dukes or something yeah? >>1604712Im going to DM you some questions on my freemove. But can it be used for research or probably construction or surveys or something?
>>1604726Yes if it looks like there's a line break then that means you'll have to take an extra turn to continue on, and yes, the crusader king anology is spot onFree Move Phase is generally just for you to move you units around if you want. Your units will already move during Situations, but if you want to go somewhere specific you can use Free Move Phase. Research and Construction happens just whenever you tell me and I log it.
>>1604734Can you construct anything in systems you don't directly control or can we tell our vassals to construct a certain building in their lands? Also may I assume all of our units are currently inside our capital? If our vassals can build separately from our capital can it be assumed we can build multiple items at the same time throughout the factions systems? Giving those who have multiple systems the ability to build multiple buildings based on the number of vassals or will it be one construction per faction?
>>1604734How much are units?
>>1604742This also leads to other questions including does vassals control multiple systems or just one system per vassal? If so how many vassals does a faction have and who are they if we can improve relations with vassals can we request them for units to build and get discounts on units through that? Also if relations with vassals are called into question does that also mean, for instance, a vassal can split off and create another faction as what would happen with the crimson union? I'm a setting builder at heart and tend to ask too many questions. If you'd like I could ask them in discord instead of the thread. Or, alternatively, you can ask me to just stop asking questions.
>>1604742Building is vastly limited by funds. You can build anything in any of the "white" circles, but at the moment those are vassals and it's a really good idea to "enfold" the white systems completely before you start building there. Enfolding Vassal Systems can be done naturally through Situations (you eventually get to all your white systems that way) or if you're impatient you can just flex your military muscle. Sometimes they'll submit, sometimes they'll try and fight back. Now, if an outside force attacks one of your vassal systems before you enfold it, they will generally defend themselves vigorously >>1604744Infantry range around 20Armor is around 60Fighters are around 100Ships....are really expensive For a specific unit just inquire
Rolled 7, 5 + 1 = 13 (2d10 + 1)>>1604549Can i have cronenburg assist?
>>1604750Nope these are good questions, each white circle is just one system, and vassal is a loose term. There can be three different goverments in one system but they all work under the banner of vassal. Generally Vassal systems won't do jack shit for you until you enfold them. Yeah. They're assholes.
>>1604752Since you stated my faction units tend to be expensive, can I get a list of infantry unit prices? Also how much does, Let's say, a mining rig cost?
Rolled 8, 6 = 14 (2d10)>>1604761<rolled 7, 5 +cover> successfully defendedRolling for <unknown> 5 and above is successfulRoll 1d10 for Doktor Cronenburg's special combat assist, assuming the enemy doesn't fail their combat rolls and die
>>1604764A mining rig would cost 80 Ingots and take one turn to construct. That may seem expensive, but it'll up your Ingots generated per turn. I've got unit prices written down on pen and paper, so if you've got a specific one I'll tell you but it'll take me awhile to type up all of them.
>>1604750>>1604762Does moving units into a vassal system harm relations with them?>>1604770Just the four infantry units I have, spec ops, security, special, and phantasm. >>1604761Also WB Herr Anon
>>1604765>Combat is entering it's 3rd turn! Both sides are having trouble hitting each other through the thick mega fauna>There are two units of <unknown> in the tree-line. Roll 2d10 for successful defense. Successful defense for each die is 4 and above. And +1 to dice roll to represent cover of trees. After you roll, the <unknown> will roll to defend against your attack, depending on how you have your Housecarls Attacks. >Roll 1d10 for Doktor Cronenburg's special combat assist
>>1604770What's the current production rate of ingots for me? Also what would adding a mining rig in my system do for it and is there a limit on the amount of rigs I can build?
Rolled 4 + 2 (1d10 + 2)>>1604773Damn things wont die
>>1604772They'll generally get really anxious and suspicious, unless there's an enemy nearby and then they'll be super grateful. This also depends on the system though, as some Vassal Systems are caught up in their own troubles and you could drive a fleet right through the system and they wouldn't careSecurity Force: 25 IngsSpecial Division: 30 IngsPhantasm: 30 IngsSpec Ops: 40 Ings
>>1604782Sorry to overload you with questions. Im assuming as I don't have a "base" Im generally subsiding on raiding and such to produce income. So there we can assume that to increase my income I should be looking into increasing the amount of raids/piracy actions I commit correct?
>>1604780The only limit to building is funds, but you don't produce many Ingots at this point in the game. You have 100, and you're generating 20 a turn. Mining Rigs, depending on a roll, can generate anywhere from 10-50 Ingots a turn. Pick a planet and roll when selecting where in your system to build. The roll determines what resource you find. You can pick it, or wait for the next turn and roll again to find a different resource.Trade can also up your Ingot Generation, but that generally only comes into play during Situations
>>1604782Can you list my unit prices? And how much Ings do i have now?
>>1604790We all start with 100
>>1604790Everyone starts with 100 ingots
>>1604789Can I Survey my current capital for resources?
Rolled 3, 5 = 8 (2d10)Let me finish up Herr Anon's Forest Fun Time Battle and then I'll clear up my confusing answers<Rolled 4> for Doktor Conenburg's Battle Assist. According to the table, 4 means Battle Stims>Doktor Cronenburg, fed up with the battle, meticulously takes out several syringes and proceeds to stab all the Houscarl's in their suit ports. They are now Juiced.Rolling 2d10 for <unknown> -1 to defense rolls to represent the terrifying nature of Housecarls on battle stims
>>1604798>Success! The Housecarls' weapons shred the trees and enemies like wet paper. Upon inspection, the enemy turns out to be well-equipped Battle Savants. The vat grown soldiers are now dissolving on the forest floor. >Doktor Cronenburg is now free to study the anomaly! Results will be sent in one turn
>>1604790Ghouls: 15 IgsJisham: 30Redcaps: 60Whitecaps: 80>>1604794Roll 1d10 for surveyLast call for free moment phase and any other activities before the close of turn 1
>>1604810I would like to begin research on making ghouls cheaper.
>>1604813logged, your Quantum Minds begin researching ghoul metamorphosis
>>1604810Oh for the everloving dice gods please give me something good.
Rolled 10 (1d10)>>1604819Rolled off the table
>>1604821>You have discovered Vespon Gas deposits outside your capital. They are...incredibly lucrative in the current market.
>>1604824Oh got yes. Can I begin construction on the rigs or do I have to wait for the turn 2 to begin?
Turn 2, 20 Ingots Generated House Willhiem, Splinter Fleet LongitusA Matter of Succession >The Natch-Legion have successfully implanted themselves on planet Vargo in the Refuge 2 System. They report that Splinter fleet Trident contains 2 frigates and a cruiser, as well as numerous ground forces. The Throne is still operational, and if we can get the princess’s gene seed safely to the planet the Willhiem line will be born anew. What shall we do?Strange Anomaly>Doktor Cronenburg has discovered a strange prism on Tridada 3. Within it is some sort of gestating organism. The Doktor is incredibly excited to begin studying the creature. The Housecarl commander voices his concern over the presence of Battle Savants on the planet. Keep Your Friends Close>Word has reached Governor Lucien of the Metka System that you have the gene seed of the princess. He has invited to you dine in his Governor’s Palace on Metka 1, and to discuss the future of the Willhiem Empire.
Tang Dynasty(This is just a repeat of what I've already posted, but I thought it'd be a good placeholder untilTraditions >Princess Lili must be anointed Empress in order for us to reclaim the majesty of the Tang Shogunate! We must first convince the Tao Priesthood of her divinity!>Send Team>Send Hero>Send Units>Inquire Further Nan Jin Equalist Forces>These are the dogs who killed the royal family and looted the Divine City. Well, not the Nan Jin Equalists specifically, but it was Equalists. So if groups on Nan Jin are clamoring under the same banner as the murderers, Tang Loyalists on Nan Jin will feel hateful towards themNew Year, New Me>Is it the New Year's festival, the most holy time of the year in the Shogunate! The people are overjoyed, the last decade has been cruel to them, and festivals are always appreciated! But the ShinTao Priesthood wants to cancel it this year, as the Moon Calendar states it is a leap year. What Shall we do?>Send Team>Send Hero>Send Units>Inquire Further
Citadel Corporations>Tanka Heavy Industries is apparently under the impression that we have a new Net Sphere super weapon. They've called a Market Summit, summoning all the Citadel corporations, to discuss outlawing your new weapon that killed their officials. They demand you host the Market Summit. >The research station on Asteroid Helio hangs in the void of space. There is no communications leaving the station. Your investigation team touches down on the asteroid, and with the Security Force enters the compound>You have encountered <xenomorphs> Roll 1d10 to defend. Successful defense is 5 and above. Xenomorphs will roll after.
>>1604848sorry, forgot titles
Crimson UnionFollow the Money>We've been getting reports that certain Citadel Corporations are funneling weapons and armor to Equalists in the Tang Shogunate. The Tang Equalist pledge loyalty to us, but if this blows out of control we could face war with the Tang Shogunate again.Fluctuating Temperatures>Our research team has discovered a migrating pack of fourth dimension Space Rays! The strange creatures are causing the temperature fluctuations. Unfortuantly for us, Migrating Space Rays means the Powun Church of a Higher Order will be behind them. They set up shop whereever the creatures go. They can be a boon to our economy, or a hassle to the locals. What shall we do when they arrive?You say Preorda, I say Preada>The Preorda have happily aligned themselves with us. Their tribal rivals however are furious, and are in the process of driving a convoy of troops towards a major city and space port. What shall we do?
Okay, I got to step out for a couple hours, Black Fleet and The Spore will be finished after the jump, and then I'll address player answers
>>1598770>>1598795>>1598907you still here Tang Shogunate? 3 posts and no more?
>Powun Church of High Order? What do I know about those chaps and the Space Rays?
Black Fleet The Plentiful Harvest>the system you scouted is ripe for raiding. They have no ships, but the two populated planets both employ planetary shielding and have extensive security forces. A land raid will be required to knock out the shields and bring our ships superior firepower in. The two planets are Kestus and Malfay. The first has less forces but less structures to pillage. The second is more lucrative but more heavily protected The Reason for the Season>it has been one standard rotation, and that means it's time for the Black Fleets annual BloodBall tournament. The teams this year are as follows:>The Ferocious Fuckers> It's Ogre>White Fangs >Night Clan Boys>The Only Women Who MatterRolls 5d10 to see who wins first round. You may bet ingots for a chance to win more ingots
>>1605441I send to Malfay-Raiders: 3 unitsOgres: 1NightClan: 1Blood Mantis: 2Jolly Rodgers: 3Blood Bats: 26 Frigates. 1 Capital Ship (The World Hunter)The captain who performs the best will be given a better share of the loot
Rolled 10, 8, 2, 10, 1 = 31 (5d10)>>1605441Also rollan
The SporeTurn 2Third Eye > the Spore Lord's delved too deep into the White Plain between the third and fourth dimension, and now one of the Spore Lords is manifesting a Bat God Parasite. We can killbanish the Sporelord, try and contain the entity, or engage it in combatDark System Woes> There is a new strain of Spore propagating in the ranks, but some of the purists want it purged. It could bolster our ranks or even benefit us, or, as the purist-mind fear, destroy us. What say you?
>>1605505Killbanish the Sporelord.Study the new spore strain, we must fist learn what it is and it's behavior before we can make a decision.
>>1604848>>1604850That's fine I'll name them myself.>Corporate TakeoverTell them we meet in the Citadel if they wish to summon all of the corporations we will accept their public challenge. Not only do they disresoect us by trying to forcefully take a station but now they wish for us to bend the knee to them. Damn fools. We accept and bring the bodies of their friends. If they wish to try and intimidate us then we will meet with equal force. >Research StationGo to the command center immediately. We need diagnostics of power systems and the last hours of footage. >Threat Beyond the StarsSend a Cruiser with full escort and retention forces. They striked first so we retaliate.
Rolled 9 (1d10)>>1605573>Research:We need some fingers in certain pockets. Training of certain individuals who have a knack for finding things out without being found out should be started. Construction. Build a mining rig for the Vespon Gas. Also rolling for Threat Beyond the Stars.
>>1605597>>1604824What are the current uses of Vespon Gas and who owns the means of construction? I was told it was lucrative and if the raw gas is important then so is the product related to it. Also who are the major players of the citadel corporations and what should I know about them to stay afloat and to step on the least amount of toes. And if needed, remove those who stepped on mine.
>>1605487AlsoRecruitment- 2 More units of raiders Research- Boarding pod harpoon launchers for FrigatesResearch-Prow Ram for The World Hunter
>>1605597I apologize, I wasn't clear. The xenomorphs are what you found in the station
>>1605813Alright then I will tell the investigation team to stand back and stay in the transport ship. The security is to get into cover as fast as possible. Using roll from >>1605597 Acceptable?
>Research: Advanced Pedadogy Programs>Construction: Massive infrastructure effort in Education Facilities (don´t know the cost and I Would like it to be spread around the whole Union)Citizens, it has come to my attention and that of the Ministers that the Union has, in the wave of sublime exaltation after the Old Regime´s fall that one of the many evils committed has slipped under the radar. Fresh reports from the Ministry of Welfare have stated that 50% of all the proud citizens of the Union, have not passed even basic education, and 30% of that group can neither read nor write. It is widely known that knowledge is power and the way of a dignified state is to give the power back to the masses that produce it. As this radio announcement is made, thousands of new schools are being built and new and innovative pedagogic programs are being redacted, providing the means for a better tomorrow to the adults that could not have hoped for it and the children who will born prepared to conquer it.>Send as reinforcements while the Praedors and the Balloon Brothers try to hold out:1 Iron Militia2 Gulag Militia2 Chatchan RunnersAll nicely packed in the quickest frigate we have"While the Preordans were quick to know the advantages of remaining together it seems that their rival chieftains are not so reasonable as them. They are advancing menacingly against an spaceport and a city full with innocent and law-abiding citizens. Such actions cannot go unanswered and so I have send a message to the Balloon Brothers to try to hold them off before they do mayor damage, while some regiments of the People´s Army are being currently dispatched to defend our interests and those of our allies." Of course, an ultimatum detailing the response of the Union will be sent to the enemy tribemen to see how if curbstomping them becomes a necessity.
>>1605527The Spore Reply 1Third Eye>The Other Sporelords congregate around the possessed one, invoking the song that ends its life. Roll 3d10 to invoke the Song of Ending. Each dice must roll 3 and above to be successful. Dark System Woes>The Brain Conclave has determined that the new strain could result in stronger breeds of Ghouls. The Purists are growing more agitated however, demanding the strain be purged.
Rolled 1, 4, 9 = 14 (3d10)>>1606723Any possible negatives of the new strain? If not then it will be allowed to propagate.I would also like to survey my current capital for resources.
Rolled 3 (1d10)>>1605573Citadel Corporations Reply 1Corporate Takeover>The Market Summit has been set! All Citadel corporations have agreed to meet at your capital. Hosting them will cost 15 Igs. Please set rules>How many ships are the delegations allowed to bring?>Can they project themselves via avatars or must they send Organic Representatives? Research Station<Rolled 10> >Your soldiers successfully fended of the xenomorph onslaught, racing to the command center to barricade themselves and the investigator team inside. They prepare to fire back.Rolling for xenomorphs. Must roll 5 and above to successfully defend themselves.Project <Redacted>>Work has begun on Project <Redacted>. It will take two turns and cost 30 Igs
>>1606755Citadel Cont'dVespon Gold>Work has begun on the mini facility outside your capital. Your scientists project this will have interesting applications for our Armor Classes, as well as a as-yet-determined boost to our economy
Info BriefingWho are the Citadel Corporations?>You, one of the Big 4>Tanka Heavy Industries Mining conglomerate, one of the Supporting 5>Sol Mova Investing Firm, one of the Supporting 5>Galactic Solutions and Practices (GSP)What don't these fuckers do, one of the Supporting 5>Hammer IncorporatedManufacturing God, one of the supporting 5>The Lynden FamilyInvesting Firm, one of the supporting 5>Moloch Weapons Manufacturer, one of the Big 4>Consolidated TresdonPharmaceutical and Research God, one of the Big 4>JiLoWu CorporationsEverything, one of the Big 4Big 4= The major players in the Great WarSupporting 5= Supporters of the Big 4Now that the war has ended, everyone on the list above hates each other with the exception of Tanka and JiLoWu
>>1605487Black Fleet Reply 1The Plentiful Harvest>The Entire Black Fleet orbits Malfay! Woe unto the residents of the planet, for truly they die this very day. >You are now in Battle Mode. You Fleet is in <Orbiting> Position. The majority of the Malfayan Forces are congregated around the capital city, Belos. More information upon request. >Please Indicate which units you are sending through the Planetary shield.The Reason for the Season>The Ferocious Fuckers, It's Ogre, and the Night Clan Boys advance to the next round! The crews go ballistic as the blood ball finals kick into overdrive. >Roll 3d10 to see who advances to the finals. You may bet Ingots for a chance to win more.
>>1606755Each company will be allowed three delegate seats at this summit. Each delegate trio will arrive via transport which can be escorted by fighters or a frigate. No weapons are allowed on site and if found those who carry them will be removed, force will be used if necessary. This means the fighters or frigate must remain a distance of 10km from the capital. We will be addressing the trasgression of Tanaka on my resources as well as my response to their hostility. The summit's night will begin with a formal meeting then the summit proper and then after a small party. All attending will be expected to wear formal attire. I'll begin to talk to the delegates of the Hammer and Moloch companies. I'll turn their attention to an important and fairly recent prospect which I'm sure they will enjoy. Give them five ingots each and tell them about a deal which has been struck, no details of currency exchange. Next I will talk to GSP about a recent find. The Vespon Gas. I'm sure they will be interested with the findings. Give them a sample of the gas and tell them we can supply the gas if they need it for produce. Half of all the gas mined will go to them for a solid 2 ingots (per turn). Then the Summit proper will commence.
>>1606042Crimson Union Reply 1You say Preorda, I say Preada>The tribesmen have surrounded the spaceport and now bombard it with scrap-cannons. The arrival of a Frigate as well as Milita and Chatchan Runners sends the tribemen scattering however, as they are vastly out-gunned.>Pursue with ground forces?>Open Fire with Frigate Orbital Bombardment System?>Let them scatterThe Reformer>Work has begun on a system-wide scale to invest in education for the citizens of the Crimson Union. Glory to the vision of the leader!
>>1606859What are their troop compositions? Heavy infantry? Light? Armor? Walkers? Are there large civilian populations?
>>1606889Crimson Union continued. Info BriefingWho are the Powun Church of a Higher Order and what are Space Rays?>The Powun Church is a powerful military and economic entity comprised primarily of Secta members of the Lojan-Ta species. These aliens have taken to worshiping fourth dimensional creatures. The Church has been a great boon to some System they visit, and a terror to others. The difficulty of communicating with Lojan-Ta's have made the church as unpredictable as it is secretive>Space Rays. Little info is known. Migrating creatures as big as a frigate. Can pass through solid planets and like to congregate around the core for heat. Will generally leave the planet after 20 standard cycles.
>>1606750The Spore Reply 2SurveyRoll 1d10 to survey capital for resources Third Eye>The Song of Ending fails, and the Parasitic Bat God flies into a fit of rage. The other Sporelords quickly retreat behind the safety of the Void Wall.>Send Units>Send Hero>RetreatDark System Woes>There are no negative side affects of the new strain, besides the heresy of being unpure.
>>1606755>>1606874I pay all expenses as well. 15i & 30i & 10i. It should leave me with 15i. Enough for other bribing if needed. I also have a very loose understanding of the economy made. I'm unsure if 5i is a sizable amount and if 2i is too low for the gas.
>>1606926Instead of 2i tell them 7i. Vespon Gas is supposed to be a rarity. And the 5i, change it to 10i each.
Rolled 6, 6, 2 = 14 (3d10)>>1606859
Rolled 10 (1d10)>>1606924>Send 2 Jisham, 2 Redcaps, 1 Whitecap Jisham the hero and Fadicus Prime to destroy the Bat God.>The strain shall be allowed to propagate.
>>1603575For the priesthood I will send the crab king, who better to convince them then the guardian of the empress himself.Send 2 Frigates and an Captial along with 2 militas and an immortal squad to deal with these so called equalists.
>>1606874Citadel Corporations Reply 2Corporate Takeover>The Summit rules are set. After three standard cycles the delegates arrive per the rules set by the host. The formal meeting begins. In the grand reception auditorium, the delegates are treated to a fierce debate between the legal teams and delegates of the Tanka Heavy Industries and yourself. Tanka claims you violated the Terms of Hostile Share Converting by using an undeclared Net Sphere weapon. What say you?
>>1607077Ok so Im sending down all my ground forces. Raiders: 3 unitsOgres: 1NightClan: 1In Zone 1Blood Mantis: 2Zone 2Jolly Rodgers: 3Blood Bats: 2Attacking their armor and support from above
>>1606903InfoMalfayan ForcesInfantry: 2Leopold Mercenaries: 2V9 Hatch Tanks: 2LockJaw Missile Pads: 2Leopold Heavy Mech: 1
>>1607151State the rules of Hostile Share Converting then, Tanaka. I don't imagine deadly nanobites in my own facility as in agreement to said terms. You entered my facility unannounced and to add insult ignored my warning when confronted. If you were to come at my resources civilly then you would have an argument yet you decided to force my hand and attack without any hostility from my own. My actions were to deny you and to remove you from MY facility. I believe I have done that in full. My fellow Citadel Chairmen, hear me that I do not attack unhinged and without civil manner. I did not trespass against you Tanaka, you and your officials trespassed onto me... what does my brothers and sisters say as they fully understand the situation?
>>1607152Add the Pegger to my list. Forgot I didn't add it.Im wanting to use my Raiders,Ogres and Nightclan to push forward through the Enemy infantry. The Blood Mantis's will Flank around while the enemy armor is distracted and hit from the flanks to destroy the AA. With that down my Air Power can sweep in and smash them from above.
>>1607152>>1607186Zone 1InfantryLeopold MercenariesZone 2V9 TanksHeavy MechZone 3LockJaws>The battle rages fiercely as the sky lights up with Black Fleet drop ships. They skid along the earth, gorging holes and deploying dark masses of pirates.The (A & B) Infantry units assault Raiders (A) Hatch Tank (A) targets Raiders (A)Hatch Tank (B) targets Raiders (B) Heavy Mech aims for Raiders (B)Leopold Mercs (2) target OrgresRoll for defensive saves. For Raiders A, roll 2d10 to survive Infantry. Each dice must be 5 and above for success. Then roll 1d10 defensive saves against against Hatch Tank A. Must roll 8 and above to survive.For Raiders B, roll 2d10 against Hatch Tank B and Heavy Mech. Must roll 8 each time to survive.For Ogres, roll 2d10 against mercs. Must roll 2 and above each time to survive.Target Malfayan forces so I know who to roll for
>>1607215got it, about to set up their roll then if you don't want to get any more specific. Rolls for both sides are technically simultaneous so don't worry if youre unit fails their attack they'll still attack
Rolled 2, 7, 2, 4, 7, 9, 3, 6, 5 = 45 (9d10)>>1607268>>1607273Black Fleet BattleRolling 3d10 for Infantry defensive saveRolling 2d10 Mercs saveRolling Rolling 2d10 for Hatch TanksRolling 2d10 LockJawsHeavy Mech was not targeted this turn
Alright guys, I'm going to get in some sleep, but not much. I have a lot of answers to address, including Herr Anon and our new Shogunate Player, so I'll start updating and post to discord when I do.
Rolled 8, 5, 10, 5, 4, 5, 8 = 45 (7d10)>>1607268Raiders A&B take cover and keep low, moving fast and low to avoid the tanks and Mechs and take potshots at the infantry A&B.Raider group C lays down covering fire against infantry group AThe Ogres use their heavy weapons to lay down hurt on the enemy mercs, aiming at Mercs A&BThe bloodMantis's A&B Open fire on Hatch tank A and heavy mech, using their superior speed to attack from the flanks and begin hitting the lockjaw>Is this good Op
Re writing the speech that is to be given at the summit. >>1607198>>1607151" State the rules of Hostile Share Converting then, Tanaka." I don't imagine deploying nanites within my own facility is in agreement to said terms. Strike one Tanaka. Nor are a few actions you have decided to take during this interaction. While the nanites were sure an inconvenience, I also have no memory of you stating clearly, or at all, that you have ever declared you were to secure a facility which was under my governing body. Strike two Tanaka. So you've decided to enter my facility unannounced and to add insult ignored my warning when confronted. " If only you were to come at my resources civilly then you would have an argument yet you decided to force my hand and attack without any hostility from my own. My actions were to deny you and to remove you from MY facility. I believe I have done that in full. " My fellow Chairmen, hear me that I do not attack unhinged and without civil manner. I did not use lethal force until provoked into doing so. And I did not refuse negotiations. The only thing you state I did wrong was use a net sphere weapon. Which is honestly a fear that can be understood. If someone were to posses such a device then they would be able to control the traffic of information and other items. These fears are based on a false claim Chairman. I do not, nor have I ever, use such a device. The deaths were accidental entirely due to incompetence of the Tanaka Manufacturing of their secure lines." >The data ports which the officials had used to connect to the facility are brought in. " These ports malfunctioned and fried the system after my ambassador tried to parley with the pirating Tanaka officials she tried to access the ports which these pour saps were connected to. One of the officials' secure line malfunctioned and misfired. I have the reports right here as well as the hardware. Read it and weep... "What say you fellow Chairmen? What is the verdict?"
>>1607684 fuck there are still errors. Not re writing that though. Sigh. I guess this'll do.
>>1606957The Spore Reply 3Mineral Survey <Rolled 10>>The Deep Minds have discovered traces of Apherium on the fringes of the Dark System. If utilized, they would greatly improve the quality of our sporesThird Eye>The Parasite, upon seeing the overwhelming force, blasts itself through the wall membranes until it nears the outside space. Before it can reach space and the void beyond, Jisham appears in front of it and headbutts the creature back down into the Spire.>The Parasite and Jisham are now engaged, with the rest of the Spore Forces supporting the heroRoll 1d10 for defense against the parasite. Hero Jisham must roll 4 and above to successfully evade damage.Dark System Woes>The strain has been allowed to propagate. The purists are enraged, but the deep minds wonder if the strain could be used to create a new soldier type...
>>1606992Tang Shogunate Reply 1A Matter of Divinity>The Heavenly Crab King arrives at the first planet in the system, Shu-Lin, home of the Taoist faith. He comes alone, his ship streaking across a pale night sky. Landing at the Taoist Supreme School, The Heavenly Crab King walks down the boarding ramp of his ship. >Waiting for him are the High Priests. The Crab King plants his sword in front of him, resting both hands atop its hilt. >"I've come to tell you that Princess Lili will be made Divine Empress of the Tang Eternal Shogunate. When she is anointed, you will be there to give your blessing and allegiance.>"Excuse me?!" A Taoist High Priest, younger then the others, exclaims. "Warriors or not, you do not speak to High Pr-">He is cut off by the other High Priests. Another one, much older and with a more pleasing beard, bows slightly towards the Crab King. >"We understand, Crab King," The older priest says. "We will be there,"Equalitsts>The Shogunate Fleet arrives outside planet Nan Jin. The Equalists forces have been aggressively seizing cities across the main continent. Your capital ship performs a clipper barrage, decimating four large gatherings of the Equalists. The rest, according to the intel reports streaming in, are scattering or hunkering down in the captured cities. What do you wish to do?
>>1607684Citadel Corporations Reply 3Corporate Takeover >The Tanka Lawyers object on seven class-B points, and the JiLoWu Corp supports the motion. The Lynden Family however, as well as the Moloch reps and Sol Mova, signal they are done with this issue. The vote for a Sub-Trial, an automated process that takes years to resolve. The problem is solved for now, and Tanka is left dissatisfied.>On to the gala. The representatives gather in a ballroom that must have cost a small moon to build. The greatest entertainers and performers gallivant around while music pipes through crystal horns. You talk to the reps from Hammer and Moloch by the gold/chocolate fountain, Hunk Hill and Tiny Stark. Roll 2d10 for charisma. Roll 1d10 to involve Ambassador Sera in the conversation.
Rolled 5, 4, 9 = 18 (3d10)>>16083821&2 for charisma 3 for Sera.
>>1607359>>1607410Black Fleet Battle>The fighting is fierce, the air heavy with heated plasma . The smoking wreckage of Malfayan armor divisions litters the fields outside the city. You've lost one raider group, a surprising lack of causalities considering the only thing the Malfayans have left is a Hatch Tank and a Leopold Heavy Mech. The mercenaries defect, leaving the lone Hatch Tank division, who promptly surrenders.>What happens next is....not pretty. The sacking....the looting, the....well, the Black Fleet has its fun and takes its due on Malfay.>The raiding results in 90 ingots of plunderBlood Ball Final Round>The Blood Ball finals are held in the smoking ruins of the Malfay capital city. The crews, drunk off plunder and savagery, gather in the thousands to watch The Ferocious Fuckers face off against It's Ogre. Even some of the more brave Malfayans, or the shell shocked, show up to witness the exhilarating sport of Blood Ball.Roll 2d10 to see who wins this years Blood Ball Title.
>>1608411So by defecting units I gained those soldiers correct?
Rolled 4, 6 = 10 (2d10)>>1608411Also rollan. Betting 20 ingots on the Ferocious Fuckers
>>1606911>>1606889>Open fire with the Orbital Bombardment, as warning shots for what is to come if they don´t behave and leave the ground units guarding the buildingsI have to remember bringing here the Ambassador Team next turn>Send a Crusier with:3 Iron Militia1 Chekover Tank1 Budda2 Crab walker2 Perune for recon purposes I will send all the funds they need for capturing at least a Power Manta Ray.
>>1608486I guess the research team would use the Budda, my most agile vehicle. If capturing one becomes impossible, taging or marking them in any way possible is a must. About those cultist, if they don´t bother me, I won´t bother them
>>1608382Continue the bombardment, rally the free cities and get them to lead a counter attack on the equalist forces with our aerial support. Send the immortals and the militiamen to the largest gathering so we can cut off the head of the snake.
>>1608551>>1608353Sorry wrong post
Rolled 1 (1d10)>>1608321Is my previous research finished?
>>1608410Citadel Corporation Reply 4The Gala>Negotiations clunk along with Hammer and Moloch. The natural distrust between the citadel groups makes proper discussion difficult. That is, until Ambassador Sera arrives. She glides across the floor, coming to a stop in front of Hunk Hill and Tiny Stark. In minutes she has both men laughing, and afterwards the three walk over to a private cigar lounge to hack out a deal in the Net Sphere. >Afterwards you approach the GSP rep, a boisterous fellow with confidence to boot. Roll 1d10 for charisma Roll 1d10 to involve Ambassador Sera
Rolled 1 (1d10)>>1608687Is Sera able to help here too or is she still talking details with the other corporations. Depending on this roll & your answer I'll envolve her.
Rolled 9 (1d10)>>1608698Fml. Rolling for sera
>>1608486Crimson UnionPreorda>The Tribesmen have retreated into the dense forests and mountains of the continent for now. There is no doubt that they will stay there while the frigates orbit. Space Rays>Your researchers set out on a budda to catch a space ray. They wear all manner of strange contraptions and devices to snag the fourth dimensional creature. They will report their results next turn.
Rolled 6, 7 = 13 (2d10)>>1608551>The Immortals and Milita move into the major twin cities Befong-Lin. There they encounter incredible resistance in the form of well-armed equalist and armor divisions. Your milita engages several rebel units on a main road that goes down deep into the mega structure of the city. The rebels have a division of Antioch Mechs. Your immortals immediately call in the targeting system of the orbiting frigate, utilizing its firepower to annihilate the Mechs. Roll 2d10 For milita against rebel forces. Must roll 5 and above each time to successfully evade damage. Rolling for RebelsRolling 2d10 for rebels. The rebel's taking fire from the militia must roll 5 and above to survive. The one's taking fire from the immortals must roll 6 and above
Rolled 7, 5, 5, 5 = 22 (4d10)>>1608611The Spore Reply 4>Your previous research will complete next turnThird EyeThe hero Jisham takes damage, but seems either not to notice or simply not register it on a physiological level. The Parasite takes fire from the two red caps and one white cap behind Jisham
Rolled 9, 3 = 12 (2d10)>>1608749
New Thread>>1610868Some turns were ended prematurally, but i'll address them in the new thread