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/qst/ - Quests


War, war never changes.

Thread 1
>>1426411
Thread 2
>>1438425
Thread 3
>>1451933
Thread 4
>>1469110
Thread 5
>>1478346
Thread 6
>>1494051
Thread 7
>>1511713
Thread 8
>>1532634
Thread 9
>>1552873
Thread 10
>>1571567

You are the Courier. You are the leader of an America reborn, the newly formed Pheonix Commonwealth, and you lead the hatchling that will soon be a new and fiery nation that will shine and burn in the wasteland as a beacon to the future. Already your industries hum with the might of BigMT's science and technology, as you create automated factories, discover a means to turn energy into ammunition and will never have to fear, craft more of the Sierra Madre replicator machines. These technogies that would make any city or settlement wealthy thrice over are but the precursors to more and more advanced technology. You build up your people and your allies as your outposts expand to one day become settlements in your own right.

But again, despite the bounding progress, disaster strikes. Your Brain and Dr. 0 have crafted a new form of highly resistant robot, able to withstand the potential hazards of the Divide and the Cloud. . .and yet an exception, an error, and they have gone rogue and berserk and even now pose a threat to you and your people from within. Furthermore, your child, your daughter, Sam, born of your flesh and that of the mutant master Unity, has been spirited away by a Legion monster of Dr. Dala's own make.
>>
File: BigMT Battle Map.jpg (464 KB, 1512x864)
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>>1591699
All is eerily calm now that your forces have pulled back to establish a defensive position, regrouping to figure out what to do.

The Berserk Securitrons and the new, heavily armored Salvage Securitrons are not attacking actively, yet even now ceaseless work from within the confines of the Securitron Deconstruction plant. They have also turned upon the Loading Station and the Waste Disintegration Platform for reasons unknown.

You have sent off Riddick to track down your daughter, having confidence he will be able to do so. He's your best man for the job, and he has a car. Surely he can catch him.

Your brain has requested you here. With your main securitron forces now a liability, you must rely on your human forces and allies and will have to put every bit of imagination to the task of defeating these enhanced securitrons before they spiral out of control.
>>
>>>>>Food: Below Average (Slowly Rising)
>>>>>Water: Low (Slowly Rising)
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Bellow Average) Special Electronics (Exhausted) Hygiene Supplies (Abundant) Booze (Low) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny) Hexcrete Bags (Moderate)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
>>
--TRONA---
++Outpost++
>>>>>Military: 50 Securitrons MK2
>>>>> Infrastructure: Ruined buildings.
>>>>>Defenses: Ruined Houses
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 100 Securitrons MK2
>>>>> Infrastructure: Ruined Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) {NEEDS MORE HOUSES}
>>>>>Defenses: Ruined Houses. Nat100 Robot Defenses.
>>>>>Animals:

---THE CRATER---
>>>>>Morale: High
Permanent: Patriotism (Slight - Phoenix Commonwealth)
>>>>>Current Pop:
97 Human
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Slave
98 Securitrons MK2 {BERSERK}
1 GIANT ROBO SCORPION {OFFLINE}
397 Robo Scorpions {OFFLINE}
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Military HQ/Barracks (Great){NEEDS MORE ACTIONS}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
(Tiny) Cass' Multipurpose Ethanol/Alcohol Distillery
X-12 Biological Research Plant
Small Automated Hexcrete Plant
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (Ruined/Unworkable)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course

---

The Brain and Doctor Mobius have retreating the Robo-Scorpions back to the FORBIDDEN ZONE, and placed them offline citing potential risk.
>>
---THE BOXCARS---
>>>>>Morale: High
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
175 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (85% Intact) Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+16 Herd Animals (Brahmin/Bighorn)
+3 Young Brahmin

--

You have 4 actions, to be directed each turn.
1 Hero Action (what YOU are doing)
1 Civ Action (a multiuse action based on your current civ power
1 Repair/Construction Action (An action to either repair a thing OR a general construction action. both have been granted by current equipment/companions)
1 Military Action (must be for military reasons i.e. scouting, attacking, raiding. NOT research/non-military construction / generic resource scavenging)

You may freely consult any available companions/civ elements for advice at any time

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 61
>>
Rolled 66 (1d100)

>>1591763
>hero and military, combat operations and recon against the mad robots
>civ get the medical tents and other supplies ready for incoming wounded and you know, transporting water/stocking it
>repair, make sure the bots outside don't have a backdoor for the virus and the softsafe is double checked
>>
>>1591804
this. and let's use a boon to ensure that we experience minimal casualties due to this setback.

afterward, i suggest we start building our own robots using locally sourced materials. we'll build them OUR OWN WAY and with a backdoor known only to us that can prevent this kind of shit from ever happening again
>>
>>1591809
No fucking boon. Stop trying to burn them so easily. They aren't candy
>>
>>1591813
boons are probably best used in the case of an emergency
we're trying to build up our strength; can we really risk losing all/most of what we have?
>>
Tell you what, against my better judgement, I'll give you guys a second boon to spend. in compensation for some previous 100s that could use a boost.

I'll warn you stronger 100s from now on means stronger enemies.
>>
>>1591820
Yes because we're not gonna lose them all unless somebody rolls another 1. Also roll you fuck. How does nobody get that

>>1591822
Uh QM pretty sure that doesn't fit the issue that was raised about how 100's pale in comparison to 1's or I might be misunderstanding.
>>
>>1591848
The 1s aren't nearly as bad as you make them out to be. Sometimes there's a simple solution that's not so simple to figure out.

Its a matter of if you can effectively mitigate a problem, and whether you let it just strike you down or turn lemons into lemonade.
>>
Rolled 61 (1d100)

>>1591820
>>
>>1591858
I wasn't one of the complainers personally if I had it my way we'd be farther ahead then we are. I was just confused as to why the change. I rather like this as is.
>>
>>1591895
Well, its not yet in stone, I'll think about it.

I'll still let you guys have the boon though. But I demand a sacrificial offering! of Drawfaggotry! Any would be nice.
>>
>>1591910
I'm a stone mason dammnit QM not a drawfag! I can only make so much HexCrete
>>
>>1591910
I'm only decent at drawing shitty floor plans
>>
>>1591804
support
>>
Rolled 25, 30, 33 = 88 (3d100)

>>1591804
LOCKED

Need one more 1d100
>>
>>1591964
Oh no, That's not good for us is it?

How come our brain which I figure has more well...computing power is unable to counter act the virus?
>>
Rolled 13 (1d100)

>>1591964
Heres hoping
>>
Rolled 6 (1d100)

>>1591960
roll
>>
>>1591970
>Brain
"I would need you on board for that. Its a bit abstract to explain but the phrase "man cannot serve two masters".

We'd both have to become a machine, or at least put you in Cryo, to effectively become a computer ala House. At least until computer science advances enough to address certain metaphysical constraints, it has not yet."
>>
>>1591998
Wait, But how is it any different then currently? You're already looked INTO computer systems. Pretty much a Robo-brain just on a larger scale and without the memory wipes. Therefore you should be able to act against the virus without issue. We would't need to become one with the machine's because you are by all accounts our 'cpu/memory/ect'
>>
>>1592010
>Brain
"This isn't that sort of problem. Its not one of computing power, or lack thereof. There would be risks were I to access it to defeat it on this scale. The berserk program is highly adaptive. It would take an existing AI to defeat it.

And I can't just become an AI. Its quite simply our split personality combined with such an intense integration into a computer by only half of 'us' might very well drive us both mad. I'd need to do some more tests to figure out how to prevent this. Ironically Unity is a likely possibility due to her seemingly dualistic personality abilities, but that poses its own risks.

Not even the rest of the Think Tankers have integrated themselves into a computer AI proper. House put his whole body and mind into the effort."
>>
>>1592031
So we can solve the problem if we, the body, go under, then we, the two of us, can combat the malicious code through virtual space?
>>
>>1592031
Well work on that and keep us updated on it, That might be nice to make copy of us as AI's. Ensure our will is done everywhere.
>>
>>1592040
>Brain
"That's one solution. It's untested, but entirely possible.

There are others I am pondering. Perhaps we could find an existing AI to combat this on our behalf in stead. There may be other solutions but I'd need time to think, time we don't have"
>>
>>1592051
"Well, not entirely untested.

House did it. But house never split his brain. Still, its proof of concept that lasted and worked for 200 years."
>>
>>1592051
If we had an AI, could we, the AI and you and I all go in and solve the problem without damaging the bots?
>>
>>1592063
>Brain
"The AI itself might solve the problem if it has the strength to combat and overturn the Berserk. Just hope you can negotiate with it for what you want."
>>
>>1592093
I was thinking the two of us go into the CYBER-WORLD with ED-E supporting us, so we're not alone.
>>
>>1592131
>Brain
"Hmmm, yes. Or perhaps more than just ED-E. Other potential robotic intelligences. Pity we do not have ARES."
>>
>>1592157
I don't know the mod followers we have left, are any a robot, or a cyborg with a neural interface?
>>
>>1592170
"Rusty, Muggy, you and I, ED-E, Dr. Mobius, Dr. 0.

. . .and Victor, who I have not yet awoken. Also several of the Sink Modules. Possibly the Think Tank. Gabriel Sanchez.

. . .Unity."
>>
brb
>>
>>1592196
Okay so we go into the digital world with Rusty, ED-e and try and talk to victor, then go hunt the malicous code down.
Rusty might not be a teddy bear, if we're in the digital scape, so that would be good.
>>
>>1592196
>>1592218
What about the other Securitron AIs, Yes Man, Jane, and Marilyn? Also our Stealth Suit AI?
Although we should keep Yes Man as far away from this as possible unless shit has really gone to hell.
What about our mechanical or electrical specialists, could they help out? Perhaps by diverting more power into the systems?
Could we also try getting the Chinese to start awakening some of the folks in the spaceship freezer?
>>
>>1592534
Jane and Marilyn are a hard maybe, cause they may be loyal to house.
Stealth suit maybe, depends on if she's an actual AI or a dumb AI which can only do one job.
Well if at first you don't succeed give it more power
We need the hot juice before we wake anymore people up.
>>
Why are we not doing everything we can to wake Unity. They have some telepathic link to every member of their collective including Sam.
Hell, the qt redhead is just one of the many bodies. Let's go to the orchestra and ask them for help tracking or child.
>>
>>1592534
They exist.

Currently the Stealth Suit is a low tier AI. Technically, apart from Victor, Yes Man, Jane and Marilyn most of your other techy companions are low tier AIs as is the Brains.

>>1591804
Everyone is preparing themselves, now that they have had time and a warning. The BoxCars are arming themselves.

Meanwhile the Securitrons are being secured with additional updates directly from the Brain and the Platinum Chip to make them resiliant to any wireless attacks.

The Chinese Army is mobilizing, they are ready to deploy in a defensive position as well as their new alien jurry rigged weapons.

You send a number of stealth agents and companions to spy on the robots. Thus far, they are successful and are setting up hidden sniper positions around to observe.

They are not acting aggressive, which is strange for the Berserkers, but instead seem to be building. Building, always building. Something.

There's a big debate about what to do. The Chinese prefer a more aggressive approach, and say if given time and an action and fuel they can develop a type of vehicle to directly combat this threat. Some in the BoxCar agree too.

You suspect some of your companions might have ideas but haven't asked them yet. The Brain meanwhile, is allowing you to digress your options which thus far are ones of assault, electronic subterfuge, or. . .well thats it really. Brain and Dr. 0 analyzing the data constantly and always being on guard for if they try to attack other systems so being able to come up with strategies is a bit difficult right now.
>>
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>>1593223
Riddick and his car have left direct communications range.

Food and Water have improved, since we aren't actively under attack.

Good news the Hemp Farms have bloomed in Newberry Springs. We have more extra Plant Material for fuel.

Rumors persist that some people are taking snippets of hemp to smoke them.

>>>>>Food: Average (Stable)
>>>>>Water: Below Average (Slowly Rising)
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Bellow Average) Special Electronics (Exhausted) Hygiene Supplies (Abundant) Booze (Low) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny) Hexcrete Bags (Moderate) Plant Material (Small)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
>>
--TRONA---
++Outpost++
>>>>>Military: 50 Securitrons MK2
>>>>> Infrastructure: Ruined buildings.
>>>>>Defenses: Ruined Houses
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 100 Securitrons MK2
>>>>> Infrastructure: Ruined Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) {NEEDS MORE HOUSES}
>>>>>Defenses: Ruined Houses. Nat100 Robot Defenses.
>>>>>Animals:

---THE CRATER---
>>>>>Morale: High
Permanent: Patriotism (Slight - Phoenix Commonwealth)
>>>>>Current Pop:
97 Human
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Slave
98 Securitrons MK2 {BERSERK}
1 GIANT ROBO SCORPION {OFFLINE}
397 Robo Scorpions {OFFLINE}
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Military HQ/Barracks (Great){NEEDS MORE ACTIONS}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
(Tiny) Cass' Multipurpose Ethanol/Alcohol Distillery
X-12 Biological Research Plant
Small Automated Hexcrete Plant
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (Ruined/Unworkable)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course
>>
You have repaired the Auto-Doc and healed Couripor.

Unity has awoken and healed herself. She seems very angry.

---THE BOXCARS---
>>>>>Morale: High
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
175 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (85% Intact) Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+16 Herd Animals (Brahmin/Bighorn)
+3 Young Brahmin

--

You have 4 actions, to be directed each turn.
1 Hero Action (what YOU are doing)
1 Civ Action (a multiuse action based on your current civ power
1 Repair/Construction Action (An action to either repair a thing OR a general construction action. both have been granted by current equipment/companions)
1 Military Action (must be for military reasons i.e. scouting, attacking, raiding. NOT research/non-military construction / generic resource scavenging)

You may freely consult any available companions/civ elements for advice at any time

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 62
>>
>>1593229
>Unity has awoken and healed herself. She seems very angry.
Ask her if she can locate or child. Maybe also send her. I recall that she can move very fast and might catch up to Riddick
>>
>>1593229
How many people live in newberry?
>>
>>1593225
>Rumors persist that some people are taking snippets of hemp to smoke them.
After this is over clarify that they can smoke the hemp now that it's in abundance but they must moderate, like 2 a week or something.
>>
>>1593245
Nah I think we should keep a blind eye to it to stop people depleting our stocks we need fuel after all
>>
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>>1593233
>Unity
"I faintly hear her thoughts, she cannot see and he is too strong for her to break free. He hides somewhere. Her fear clouds my mind to hers.

It is possible if she keeps this up, she may severe with Unity of her own accord."

>>1593241
About 40
>>
>>1593253
*of her own terror"
>>
>>1593251
Then keep a blind eye is not what we want to do. Keep a blind eye means ignore.
>>1593253
Can she see anything tell you anything to make the searcch easier? Narrow down her location?
>>
>>1593255
>Unity
"She feels sand on her skin. Sometimes she feels wind as they move. Yet she has not heard the sound of Riddick's engine."
>>
>>1593255
Shit. We have a dog. Riddick should have taken rex to sniff the giant out.
>>
>>1593229
>HERO
Get ready for deploying ourselves along with any other stealthy heroes / companions to the crater. Goal is turning off / disabling as many securitron's of the construction / salvage or military model as possible without severely damaging them or at the very least, only parts we can manufacture new replacements for.

That or we go into cyber space and deal with this on that end depending on how easy that would be and if it would have any potential "real world" problems.

>CIVILIAN
Another run for concrete materials assuming we can make enough fuel. It'll at least get the robots out of the lines of fire for now.

>REPAIR / CONSTRUCTION
Can we use this to salvage? If so then get on that.

If not, head to Newberry and help our settlers repair the town, expand the farms and otherwise get it running again. Sooner they are completely setup the sooner we can expand elsewhere...

>MILITARY
Continue preparations for potential combat by digging trenches and otherwise fortifying and re-positioning our forces. Be ready for the attack if it ever comes and if not: then at least our troops got some good experience in field fortification and we can tell who has shit nerves.


Good plan. Yes or no?
>>
>>1593293
Go cyberspace. If we succeed we have the robots still.
Probably just use the repair action to rpair newberry
>>
>>1593296
Reason for salvage is simple. We need more materials.

Reason being, we need to produce robots. Mining, agriculture, scouting, military, firefighting, medical and industrial robots.

To get the materials for these we need scrap, since we lack iron ore and seemingly we can't make aluminium / bronze robots.
>>
>>1593293
Also send unity after Sam.
>>
>>1593309
We do, but i think we ran out of salvage in easy to find locations. Which is why were upgrading the securitrons to survive abd salvage the divide.
>>
>>1593431
We were running low on locations but I want to grab as much as we can from this region before we focus on the divide.


Also I couldn't think of anything to put there since most of the shit I would want to fix or build is in the crater.
>>
>>1593293
Go with this action Confirm?

Y/N
>>
>>1593523
Y
>>
>>1593523
>Y
>>
Rolled 3, 42, 90 = 135 (3d100)

>>1593293
LOCKED

I need 3 1d100s anons
>>
Rolled 20 (1d100)

>>1593544
Hey a question OP, would the holo-sims count as sleeping to any degree?
>>
>>1593551
Further testing is needed
>>
Rolled 78 (1d100)

>>1593544
>>
>>1593562
I ask because all I could imagine was replacing all of our beds with them.

Imagine it, you go to sleep and get transported into some sort of virtual training and entertainment centre along with everyone else. Where you can spend the time you are "sleeping" learning, training and relaxing with friends and family: no matter how far away you are.

It in theory would allow for a productivity gain (as we no longer need to leave as many hours in the day for people to relax and shit) of anywhere between 33 and 50%. Especially since you could reduce the number of real-world entertainment faculties and such, since everyone can and would use the online stuff: no risk of physical injury, no risk of crowding and everything is some-what subject to customisation.
>>
Rolled 36 (1d100)

>>1593544
I'll roll the 3rd one
>>
Rolled 33 (1d100)

>>1593544
>>1593600
I thought we already had 3 voters for a moment.
>>
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>>1593293
You call out all your human forces available to this fight, and have them dig in. Morale is shaky, but the officers try to stabilize the situation. The Chinese fare better, they seem to have had stories as children about the glories of the Great War and this is sort of exciting for many of them but they aren't immune to fear either.

You deploy your big tank near the Magneto Hydraulics complex, as it would be an obvious nearby technological target for them.

Your forces try to dig deep, but the value of trenches and walls comes into question when each securitron has both a missile pod AND a grenade launcher.

---

Meanwhile you and your stealth team try to pick them off one by one, in a manner as to save them for repair later.

It goes rather poorly. Melee efforts, while successful in some regards, result in being horribly blasted out by other securitrons and even you have to pull back.

They chase you down, only for your massed gun line to mercifully dispatch them before they can cause any damage. But the survivors pick up the wrecks back, and no doubt will repair them.

Efforts to snipe and disable them with high caliber AP rounds are also met with frustration. The robots do something unexpected.

They bring up infected Sentry Bots, which have much heavier armor than Securitrons. Their rocket launcher is replaced with a big piece of scrap iron bolted on to act as a shield, while their body has been upgraded with additional armor. These they bring up to the front, suppressing your snipers with ranged fire while other securitrons haul away the wrecks.

The brain is concerned.

>Brain
"This isn't berserking. This is intelligence. Good intelligence. I don't understand it, Dr. 0 any theories?"

>Dr. 0
"Hmmm. Well, I did design the Mark V to be superior to House's model in every way. Never got to test those tactical combat features since every model we made just decided to attack everything mindlessly on sight. Maybe they've figured out how to access that knowledge."
>>
>>1593695
Okay so I think we might want to talk with this AI and try to recruit it if we can or eliminate it.
>>
>>1593695
Question, Do they ackowledge white flags, And can the beskers in theory...speak?

Dr. 0 Specializes in AI' what the fuck is wrong here.
>>
>>1593695
>>1593293
You set the Seucitrons afar to repair a few more houses in Newberry Springs, but there aren't many more left. Others in Trona bring back scrap metal from afar.

They do collect Concrete decently enough. Not as good as dedicated construction bot, but they work hard and have numbers.

---

Water has returned to normal levels. It helps that the BoxCars has less of a water requirement now that Newberry Springs exists.

>>>>>Food: Average (Stable)
>>>>>Water: Average (Stable)
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Average) Special Electronics (Exhausted) Hygiene Supplies (Abundant) Booze (Low) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny) Hexcrete Bags (Above Moderate) Plant Material (Small)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
>>
--TRONA---
++Outpost++
>>>>>Military: 50 Securitrons MK2
>>>>> Infrastructure: Ruined buildings.
>>>>>Defenses: Ruined Houses
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 100 Securitrons MK2
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) {NEEDS MORE HOUSES}
>>>>>Defenses: Ruined Houses. Nat100 Robot Defenses.
>>>>>Animals:

---THE CRATER---
>>>>>Morale: High
Permanent: Patriotism (Slight - Phoenix Commonwealth)
>>>>>Current Pop:
97 Human
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Slave
98 Securitrons MK2 {BERSERK}
1 GIANT ROBO SCORPION {OFFLINE}
397 Robo Scorpions {OFFLINE}
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Military HQ/Barracks (Great){NEEDS MORE ACTIONS}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
(Tiny) Cass' Multipurpose Ethanol/Alcohol Distillery
X-12 Biological Research Plant
Small Automated Hexcrete Plant
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (Ruined/Unworkable)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course
>>
>>1593732
White Flags are blown up on sight.

Efforts to communicate are returned with a simple message. "DESTROY DESTROY DESTROY DESTROY DESTROY"

>Dr. 0
"You act like you've never seen a rogue AI before. Hmm, I suppose I could try to design another AI to combat this one."

>Dr. Borous
"Wait. This reminds me of my own experiments. Yes, I once had to deal with a deadly pest INVASION! The invasion of the Lab Rats!"

>Dr. 0
"And what did you do?"

>Dr. Borous
"I created a new species of LAB CATS! To combat the Lab Rats. But, then I had to deal with a new and even more terrifying threat. The invasion of the LAB CATS!"

>Dr. 0
"And then what did you do?"

>Dr. Borous
"That was when I had the ingenious idea to splice the DNA of dogs and rattlesnakes, and I created the Nightstalkers! All has been made well since."

---

---THE BOXCARS---
>>>>>Morale: High
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
175 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (85% Intact) Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+16 Herd Animals (Brahmin/Bighorn)
+3 Young Brahmin

--

You have 4 actions, to be directed each turn.
1 Hero Action (what YOU are doing)
1 Civ Action (a multiuse action based on your current civ power
1 Repair/Construction Action (An action to either repair a thing OR a general construction action. both have been granted by current equipment/companions)
1 Military Action (must be for military reasons i.e. scouting, attacking, raiding. NOT research/non-military construction / generic resource scavenging)

You may freely consult any available companions/civ elements for advice at any time

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 63
>>
Rolled 18 (1d100)

>>1593745
Dr. Borus and Dr. 0 Are my spirit animals.

>Hero and Military action - time to shut it down, Get to work on killing the rogue AI's.

>Con - build up the military HQ

>Civ - Find more radation scrabs and other matierals then covert them into chips so we have more sierra machines.


QM, Might want to use a paste bin and put what we can use the cloning machines for and any other RnD stuff we've done/have.
>>
Quick question, there are remains of a huge roboscorpion a few feet south of the Waste disintegration platform, is the remains still there?
>>
>>1593745
Okay, for all future references: if Borous comes up with a plan or idea or a concept, we must forcibly avoid following it. Since it must obviously be wrong.


>>1593759
If I might make a suggestion, we don't need to go anywhere for radioactive scraps since we still have 85 % of our irradiated water tank which we can convert. Saving time and thus allowing us to focus on making more chips.

Also you'll want to hold off making more replicators until we do a few more research actions into them. Since we need to greatly improve them to make them very useful for us.


Also what do you mean by killing the rogue AI? Cyberspace or real world?
>>
>>1593771
You used those in a battle quite some time ago
>>
>>1593759
Supporting
>>
>>1593784
Excellent, that's a load off my mind.
What about the warheads in the loading station? Did we salvage them before the berserk AIs came?
>>
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>>1593790
Which warheads
>>
>>1593795
Were they nuclear warheads or regular explosive warheads?
>>
>>1593774
Didn't we finish the water tank off in our researching of the vending machines?
>>
Rolled 35 (1d100)

>>1593759
>hero
Go into the digital world with those who can- ede, rusty. Abd confront the intelligence
>civ
Plant spices and other valuable plants at newberry.
>military
Keep the berserkers contained in the mountain
>construct
Build homes in newberry
>>
Rolled 36 (1d100)

>>1593759
Supporting, assuming that he means we are gonna do a cyberspace battle against the AI.


>>1593804
Seemingly according to the current turn report we still have 85% of it. If you mean our research into the construction of additional replicators, no, it only cost us two thousand chips which is less than the value of this water tank since it has been our primary source.
>>
Rolled 77 (1d100)

>>1593759
Supporting if this is for Cyberspace battle.
>>
>>1593803
If you mean artillery shells they were probably non-nuclear
>>
Rolled 81, 37, 72 = 190 (3d100)

>>1593759
[LOCKED]

Writing
>>
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>>1593759
The Brain tells you to have the Auto-Doc place your body in a sediative coma.

You ask if you're going to need to sit in some kind of chair or a cerebro. The Brain informs you that's not necessary.

>Brain
"I'm right here already hooked up remember? We just need to combine our focuses again."

You enter the Auto-Doc, and you feel yourself being placed on a soft air padding of sorts, as needles are injected into your veins and you feel tired.

---

You don't wake up. At least, you're pretty sure you're not awake. You can't fee your body. You can't /feel/. There's no gravity. No weight. You can't move your fingers or anything. Can't even turn your eyes to look around. You can't even breathe or feel your lungs.

Its a terrifying, horrifying kind of paralysis, as though someone had taken every single thign that ties you to the earth and snipped it away with a pair of scissors. You try to focus on the feeling of your own thoughts, just to confirm you aren't dead.

Then, mercifully, a sense is returned to you. Sight. You can see. By god you can see, everything is so clear. You see colors you can't describe. Even for your enhanced perception, your vision is sharper, crisper. Before you could only focus on one thing at a time, things in your periphery or out of focus were blurred. But now its as if you can see everything all at once, zoomed in and out at the same time.

The ground is really low for some reason.

There's some kind of graphc overlay, identifying objects for you, further enhancing your vision.

You hear a voice. Your Brain's voice.

>Brain
"This is a recording. I haven't yet found a satisfying way for us to dually exist as thoughts without driving us mad. There would be too many voices and thoughts and no ability to distinguish the self.

I hope the experience thus far isn't too much. I imagine it would take some getting used to not having a body. But this is what Cyberspace is.

Its not some fantasy other world like a dream, its an overlay of the real world based on the various inputs and sensors we can experience. Right now, I am limiting you to one singe roboscorpion so you can get accustomed to your new experience."
>>
>>1593922
I DIDN'T MEAN CYBER SPACE. I MEANT KILL THE REAL WORLD. OH GOD. WHAT DID WE DO.

I guess hackerman time.
>>
>>1593926
Why would we do that? The robots are ridiculously hard to kill, and that doesnt solve the root problem.
Treat the disease, not the symptoms.
>>
>>1593926
The rest of us wanted cyberspace. So we get cyberspace.
>>
>>1593933
>>1593931

That wasn't what i put forward, I WAS worried our brain and body might be highjacked but its too late now.
>>
>>1593935
You put "kill rogue ais" you cant do that to an intelligence without a central core in meatspace.
>>
>>1593935
An AI taking over a biological system? Improbable. AI's deal in defined values, no matter how complex and granulated. Humans are kinda...fluid.
>>
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>>1593922
What follows next is a series of lessons pre-prorammed by the Brain on direct Neural-Computer interface.

You learn how to move your body in more ways than one. Certainly, you can move and control it directly as one would their own arms and legs but for a larger scale this is inefficient. Instead, you learn how to command or "Delegate" movement commands to the machine itself, ordering it to walk for you or move somewhere or do some thing.

This particular robo-scorpion has been modified with some enhanced tools and capability.

>Brain
"Thus far, and I pray, continually neither us nor the Berserk programming has figured out a way to wirelessly override something's programming. Mr. House certainly couldn't either or he wouldn't need the Platinum Chip nor your services.

Hacking therefore, still requires some hardware modification. But forget pulling down computer terminals, I'm going to show you how to hack something the hard way."

The Computer enhances your own knowledge of electronics and computer hardware and software, and very soon you are welding into the motherboard of a computer server and attaching wires from the robo-scorpion to it in various places. Then, you proceed to hack as 'normal' if it can be called normal. Instead of using your fingers and keybard, you simply "think" what you want to do to the wall of coding and text flying before your vision.

This is incredible. The things you can do to modify the coding, like nothing you've ever seen before. This is computer science on a much higher level.
>>
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>>1593992
>Brain
"Simple enough yes? Now all you have to do is defeat these Berserk machines pshyically, hack into them with whatever robot interface you are using, and then re-program them while at the same time preventing your own bots from being re-programmed in turn.

But one little measly robo-scorpion is not going to cut it, or even one securitron. You're going to learn to multitask and juggle, or have competent AI helpers you can delegate tasks too. Let's see how much data input you can handle."

Suddenly and without warning your vision splits in two. You are not looking through the eyes of one bot, but two. If you were in your body you'd be dizzy, but so far you think you can handle it. Its a bit more difficult, you have to actively think on what each bot should be doing to complete its task and then make sure its on the right path. The brain has a series of tasks it wants you to perform.

You get the feel of two. And then three, with more difficulty. You're straining by the time you reach five.

Seven seems to be your cap for now before you become horribly inefficient. Furthermore these are low level tasks outside of a combat setting.

You begin to appreciate how someone like House must have defeated so many missiles from striking New Vegas at once.
>>
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>>1594026
>Brain
"I've upgraded some of your electronic companions with enhanced capabilities to perform these tasks. I got the blueprints for some enhanced modular armor for ED-E from ARES as an example. Their ability to think for themselves in a combat situation will make it easier for you to focus on defeating, capturing, and reprogramming the berserk models while gaining valuable data.

Now your tasks is to formulate a proper military strategy to succesfully overpower these robots, and then hack them via your various robotic allies. It would be far too time consumin and impractical to attempt to do this in your current human form, but in this way we have a chance and the added security of you overseeing your robotic companions.

This concludes our program. I will deactivate the neural interface so you can discuss a plan with myself and your companions."
>>
>>1594064
Your vision goes black again, and this time you do wake up inside the Auto-Doc. You gasp and try to remember how to breathe, and get out of the machine.

The Brain on a monitor and your robotic companions are there at the THINK TANK, with various upgrades.

>Brain
"Welcome back. I hope this was informative experience.

The plan is fairly straightforward. We need to physcally defeat the robots, and then input the programming. The good news is doing this means we also gain a select number of repair drones to add to our forces.

Now comes the part about strategy and militarily achieving this. Do you have any current plans?"

>What do
>>
>>1594083
idk famalam pincer maneuver and promise our warriors a place in heaven if they die
>>
>>1594083
Stealth would be best. what elements do we have that can sneak up on a securitron and insert our code?
>>
>>1594083
Stealth op i gues, emp grenades from a distance and shit to keep the bots pinned down.
>>
>>1594101
>Brain
"You still have that stealth team of yours. The problem is they are human. Of course, you could equipt some of your robotic companions and even some robot assets with stealth boy but you don't have an endless supply of those."
>>
>>1594083
"Well I don't suppose we have any way of messing with their sensors? A weapon which could force a system reboot or something?

Failing that my plan is primarily to engage the robots everywhere with our human forces, distracting them, before looking for a weakness in their line. Then we deploy the robotic forces there to try and force the advantage by capturing as many as we can before pulling out again.

If repeated a few times, it'll learn but I have a plan for that too. That whole period of time we will be sneaking through a few of our stealth specialists to the repair bots in their rear lines. With the goal of having them deliver a reprogramming robots. Once we have disable their repair bots, by removing a fuse or two or altering their code and making them construct essentially a secure metal box around themselves, they can't repair their losses. At that point conventional methods of elimination by 'wounding' them can be used: crippling their wheels and such.

I am aware that during this time we will still have to deal with the Sentry shield bots but I have a plan for that too: if we can drag the damaged robots far enough away from their lines by whatever means, across an area which we have laced with frag or pulse mines, then they will be seriously damaged as their shields are in front of their tracks. This should result in either mobility or circuit damage, reducing their combat effectiveness greatly.


Repetition of these tactics: immobilising and isolating; will lead to our victory. Assuming that they can't prevent the loss of the Repair bots or they get wise to the land mines but even then, once our stealth forces return, we can have them covertly deploy behind them with anti-material rifles, disintegrators and other such things to eliminate their wheels / tracks and such."


>>1594089
None of our people are christian. At least not devoutly as far as we would be aware.


>>1594101
Our robots that he has modified, our robotic companions and potentially the Chinese as I imagine they had some way of countering the american pre-war robots and such. Failing that we can probably rig some sort of backpack robot (A robo-scorpion but without any legs or lasers maybe?) they can deploy to convert robots as needed.
>>
>>1594124
We can't throw together a bunch of dongles so they can plug it in and we'de be connected?
>>
>>1594126
>Well I don't suppose we have any way of messing with their sensors?
"Not without messing our own."

>Well I don't suppose we have any way of messing with their sensors?
"No. And thank goodness, why what if they used it on us?"

>We can't throw together a bunch of dongles so they can plug it in and we'de be connected?
"Some of these robots might not follow a standard design, and you'd have to anticipate each of your human forces to know exactly where and how to plug them in."
>>
>>1594156
Ok. So if we want our stealth teams to be more effective we need to get rid of the sentry bots. We didn't have those before, so any we can salvage is a bonus.

Seek out isolated bots, either upload the code or shoot it, then when reinforcements arrive, stealth up to the sentry and update them. Use the sentry to distract the retrievers while our bots upload on the retriever.
>>
>>1594186
Gonna brb for a few hours, continue to think up a strategy or a plan it might be helpful. Don't forget you can consult other people under you.
>>
>>1594186
Mobility kills would be best against them since they are too heavy to move without their tracks by other robots. As that would allow us to deploy our forces to capture their compatriots and once the disaster is completed, them.


We could probably achieve this by use of a proton axe to their tracks or a incendiary or other such grenade.
>>
>>1594197
We can make use of the band. When Unity first went all necromorph, when we arrived to the mountain she was integrating robot parts into herself.

If we can give Unity, the hive mind, the code, then the band can assimilate robots and inject them with the code. Then release the bots with their new software installed.
>>
>>1594262
Nope. It was stated by Unity herself that only "her" body has that level of integration and mutation.


Our best hope is eliminating the repair bots like I described (remove a few fuses / cut a few wires) and then the Sentry bots before generally routing the Securitrons.


At that point their defeat is inevitable and we can win without losses.
>>
Back.

So is there any consensus on an attack plan?
>>
>>1595231
go with >>1594126
>>
>>1594126
Vote
>>
>>1595231
Stealth
>>
>>1595231
Supporting stealth
>>
>>1594126
>>1593878
>>1593821
>Writing
>>
>>1594126
You enter once more into that machine realm, to see your plans come to fruition.

Your forces being a series of engagements anywhere they can anticipate the robots to reply. Kreger, with experience, prepares pre-planned killzones where the mighty Bawang Tank can fire its guns with massed disintegrator fire.

Marcus and his super mutants are on standby to try and lift away the bots with their enhanced endurance.

It seems to work, well in fact. You secure a number of repair bots to your side, and firmly reprogram them adding them to your forces.

Casualties are had, but the effort does appear to be going well.

Meanwhile, you scan the Bots for any information that may be of use.
>>
>>1595616
Your stealth team manages to deploy behind the Robot lines, providing visual confirmation of something you dread as you decode the Repair Bots orders.

The Berserker Bots are building more of their own repair models, simply getting rid of the originals won't work.

Furthermore, they are amassing metal inside the Deconstruction Plant to build a huge war machine of sorts, heavily armored, with long graspers and claws to grab bits of metal to add to itself. It is armed with a massive disintegration beam stolen from the Waste Disintegration plant, and it wont be long now before this thing is unleashed.

Time is of the essence, with each moment the bots get closer and closer to their big giant war machine. This they have heavily guarded inside the building, and the Stealth Team is having problems progressing any further due to the defenses and patrols being erected by the robots.

>What Do
>>
>>1595723
We need an uplink to the walker. Maybe a robot with a stealth boy can connect to it.
>>
Remember you have 2 boons to spend, and can ask in game characters for advice
>>
>>1596052
I dunno, does any of the companions see any weak points in the bot defences, or can think of some thechy way to solve the problem?
>>
Rolled 96 (1d100)

>>1596205
Roll check
>>
>>1596205
>>1596294
>Unity
"I can break them. . .these are but mindless destroyers, and I would like to go after our daughter. However, once I take them they will be mine."

>Dandan
"We have a vehicle we think might be able to defeat the bots if you give us steel, actions, and fuel."

>Kreger
"These aren't invincible or invisible, and they are turtling up. Applie brute force might actually work here, perhaps we might turn those really big guns of yours on them while also using that finger of god toy of yours. Might blow up the facility, but its the safest bet."

>Forecaster
"I can see what the others cannot, what your machines are unable to. Let me lead you to where you may strike. Forecast: A risky, but definitive endeavor."

>Sonia
"We could try to build some low yield tactical nukes. If the actual bombs don't get them, the EMP will."
>>
>>1596309
>Follow the Forecaster wth our chinks.
>>
>Forecaster
"Oh, and I forgot to ask. My head hurts. Very badly. I could use a certain boon of chems, that would make this much easier on me."
>>
>>1596322
>QM making subtle hints
THERE'S ONLY ME HERE QM, BUT DAMN IT. Use the Boon to make him able to do this shit without issues such headpains. or turn us into a pskyer.
>>
>>1596356
Op did give us a free boon, fuck it ill support.
>>
>>1596356
Heh. Wish more anons were on right now Maybe I should get a twitter. I have bursts of updating energy followed by low energy moments.
>>
>>1596369
Ya, I'd suggest it or a discord. Either or.

Can we us a boon on getting FUTURE SEEING?
>>
>>1596383
Get enough votes for it, I'll give you options.
>>
>>1596383
will support
>>
>>1596367
Hey anon back this >>1596383


>>1596391
I'm getting it.
>>
>>1596403
I mean on direct future seeing.
>>1596356
LOCKED

writing
>>
>>1596403
That seems like a terrible idea that leads down a road of drug dependency
>>
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>>1596414
>>1596356
BOON SPENT. CRITICAL BOON ACTIVATED.
You are more than a little concerned about handing the young boy a suitcase full of your best shit. This is stuff hand picked by niner for his birthday.

But, you have faith in his abilities and wonder if the drugs won't get rid of the massive headaches he has while telling the future.

He asks you to take the stealth team to the Higg's Village for some reason, where he is there waiting in his usual clean green striped shirt and pants. His helmet is off, and he has this grin on his face and a pink blush on his cheeks. You would be surprised if he wasn't after how knackered anyone would be on that stuff. He has a clean cosmic knife in one hand, and a revolver in the other.

>Forecaster
"You are ready?"

>You
[Yeah. Why'd you call us to the village?]

>Forecaster
"Follow me."

The Forecaster leads you to a hole in the ground that, evidently he dug out with a shovel. Before you realize it you're making your way through a series of tunnels you had no idea even existed. This doesn't appear on any known map, and these are clearly not sewers. As he leads you and your team on, you have some questions.

>You
[Okay, I'm curious what are these tunnels?]

>Forecaster
"I don't know. I found it."

>You
[Is that where you found a Cosmic knife? We haven't made any of those yet. Did you activate the machines forge one?]

>Forecaster
"No. I found this in a kitchen drawer. You missed it."

>You
[Oh. . .well then. You seem to be very to the point with your answers. You usually speak in riddles or vagueries]

>Forceaster
"Thanks to the medicine you gave me, I think very clearly now. I don't need to guess as much.]

>You
[Does that mean I get a straight answer if I ask about the future?]

>Forecaster
"Depends on what you ask."

>You
[Okay then, tell me something about the future. Something clear.]

>Forecaster
"Sure. When your daughter grows up, I'm going to ask for her hand in marriage."

>You
[. . .]
>>
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>>1596505

>mfw the Forecaster will ask our daughter to marry him in the future

Wheeeeew lad!

And as much as I'm pissed about berserk Securitrons taking our daughteru. Take heart anons!

Because if Caesar decides to kidnap our daughter there is only ONE proposition I have in mind.

We kill them.

All of them.

Horribly.
>>
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>>1596505
You reach the end of the tunnel. Amazingly, the Forecaster says you're right underneath the Deconstruction plant, close to the big giant tank thing.

>Forecaster
"This is it. The tank is right above us, a few feet away. You will need a distraction while you neutralize it. Without their tank, they won't be a big threat and you can just kill them by other means."

>You
[What's the distraction?]

>Forecaster
"Me. I'm going up there to attack the boss. You go for the tank."

>You
[Um, yeah, no offense kid but you're not going to last that long. Or at all. They have missiles and gatling lasers and armor, heavy armor.]

>Forecaster
"I can and I will, trust me. I'm very determined."

You aren't really sure if you should. By all reasoning this is a terrible idea, but, well, its not the first terrible idea you've had. You feel sad for the kid, so young, even though he. . .wants to marry your toddler child in the future which is really weird. But its his funeral.

>You
[Okay, if you say so.]

---

Explosions. Laser fire. Even melee swipes. The Berserk Securitron Boss is a formidable foe even without his bodyguards.

And the Forecaster easily dodges them all. His body pumps with Turbo. . .and its almost like he knows exactly where they are going to strike and dodges out of the way before they even fire.

You waste no time activating your stealth boys and rushing to the Tank. You didn't need a robot body this time, the Forecaster told you exactly which panels and which wires you needed. And this time you CAN bring a dongle.

The tank. . .walker. . .thing has a big heavy power source made of many fusion batteries put together, and a big disintegrator gun at the front.

As you hack it, you realize the tactical situation has several options.

CHOOSE:
>Set the Tank to attack and defeat the rest of the Berserk Bots. Disintegrated bots won't be repaired. Then you can attack from two sides and call in outer reinforcements. Likelyhood of tank destruction is very, and there is a small chance of it being rehacked.
>Set the tank to Self Destruct. No doom tank, no threat, no problem, the rest will fall with sustained attacks. It could damage the facility though, but should get rid of many many bots. This is the safest, surest route.
>>
>>1596573

I'm not entirely sure about this, but fuck it.

>Set the tank to Self Destruct. No doom tank, no threat, no problem, the rest will fall with sustained attacks. It could damage the facility though, but should get rid of many many bots. This is the safest, surest route.

Play it safe
>>
>>1596573
>>Set the Tank to attack and defeat the rest of the Berserk Bots. Disintegrated bots won't be repaired. Then you can attack from two sides and call in outer reinforcements. Likelyhood of tank destruction is very, and there is a small chance of it being rehacked.
>>
>>1596585
supporting
>>
>>1596573
>>Set the tank to Self Destruct. No doom tank, no threat, no problem, the rest will fall with sustained attacks. It could damage the facility though, but should get rid of many many bots. This is the safest, surest route.
If we do this, will the destroyed bots in the explosion be salvageable? Possibly parts of the doom tank too?

>>1596461
Get some dedicated Psyker drugs after this?
>>
>>1596573
Set it to attack
>>
>>1595723
I knew it.
I knew it from the beginning they were going to make a giant roboscorpion with a disintegrator.
>>
>>1596585
>>1596681
>>1596691
You decide to set the Tank to Self Destruct, the risk is just too great.

You call the Forecaster to fall back through the tunnel.

You and the boy flee through the tunnel, as a bright white flash illuminates the room. But you escape with your lives, and no one is hurt. Meanwhile above the sound of tank treads making dust fall and marching boots signal the attack has begun.

>Forecaster
"Good job. I find destruction preferable to sparing."

Since when did the forecaster get so morbid. What exactly was in those drugs.

---

The following battle was a resounding success, aided by the sheer destruction of so many bots from the exploding dis-integrator tank.

The Securitron De-Construction plant is in shambles, luckily the Concrete superstructure remains intact and only repairs to the machinery is needed.

You are able to reprogram and repair a number of new robots! Not just your salvage and repair model, but entirely new ones generated by the Berserk program!
>>
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>>1597285
Most impressively, you find a massive type of robot. Some kind of universal Omni-Constructor able to do a vast variety of tasks, while also being incredibly armored and up gunned for its own defense!

+1 Super Heavy Omni-Constructor
+30 MKV Hazard-Salvager Securitron
+15 Sentry Shield-Juggernaut Minigunners
+60 Small Flyer Repairbots
>>
>>1593759
With the help of the new Construction Robots, the Military HQ is complete!

You begin to dismantle the rest of the Irradiated Tank. With the help of the Repair Fliers, Raul has some extra hands to help him and in no time at all a vast amount of chips are derived from it.

>Raul
"Wow boss, you should have thought of this months ago. I like the new help"

>Brain
"These are very useful. I believe we could upgrade them to be even more useful with some actions."
>>
>>1597307
Y'know, most people find its polite to wait a while before suggesting the very thing that lead to the most recent crisis. Not immediately afterward.
>>
Alright now that this is over let's figure out what we're going to do next.
I think we should build trucks so we can transport shit like water or scrap metal from Newberry/Trona faster, reverse engineer the new robots if needed, research Divide robots(If not yet completed), Scout the Divide for stuff like the Eyebots, research the alien metal then research the Alien scout ship.
>>
>>1597307
We still either need to build that pipeline or housing for our people.
>>
>>1597319
No pipeline, better to make trucks for the flexibility.
>>
>>1597312
If we want to start operations in Trona, we need a signal booster somewhere along the way so we dont lose control during dust storms and the like.
>>
>>1597323
Right, add it to the list.
>>
>>1597312
First and foremost we go full Liam Neeson and get our daughter back. I suggest putting all our efforts in that.
>>
>>1597331
Of course, did Riddick teach us how to fly the alien scout ship?
>>
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Riddick has returned, and Unity waits for him as well. His car is all banged up and he's clearly injured, but beneath his cloak he reveals a small child that runs up to you and hugs you, and then her mother as well.

>Riddick
"He's a hard man to kill. Knew what you wanted was your daughter safe, pulled back before she could get hurt."

He then goes to tend his wounds, while Unity thanks him. Riddick doesn't say anything, but nods.
>>
>>1597334
So is he dead?
>>
>>1597334
"So he escaped? The Legion will be aware of us then."
Let's change the list, Alien metals and scout ship first, this gives us a areal advantage and we could use the ships to scout the Divide and transport.
>>
>>>>>Food: Average (Stable)
>>>>>Water: Average (Stable)
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Average) Special Electronics (Exhausted) Hygiene Supplies (Abundant) Booze (Low) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny) Hexcrete Bags (Above Moderate) Plant Material (Small)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
>>
--TRONA---
++Outpost++
>>>>>Military: 50 Securitrons MK2
>>>>> Infrastructure: Ruined buildings.
>>>>>Defenses: Ruined Houses
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 100 Securitrons MK2
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) {NEEDS MORE HOUSES}
>>>>>Defenses: Ruined Houses. Nat100 Robot Defenses.
>>>>>Animals:

---THE CRATER---
>>>>>Morale: High
Permanent: Patriotism (Slight - Phoenix Commonwealth)
>>>>>Current Pop:
97 Human
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Slave
98 Securitrons MK2 {BERSERK}
1 GIANT ROBO SCORPION {OFFLINE}
397 Robo Scorpions {OFFLINE}
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Military HQ/Barracks (Great). Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
(Tiny) Cass' Multipurpose Ethanol/Alcohol Distillery
X-12 Biological Research Plant
Small Automated Hexcrete Plant
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (Ruined/Unworkable)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
!NEW!
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+1 Super Heavy Omni-Constructor
+30 MKV Hazard-Salvager Securitron
+15 Sentry Shield-Juggernaut Minigunners
+60 Small Flyer Repairbots
Boom Town Shooting Course
>>
>>1597345
Are the Berserk securitrons capable of functioning in the Divide or do we need to research that again?
>>
---THE BOXCARS---
>>>>>Morale: High
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
175 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank.Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+16 Herd Animals (Brahmin/Bighorn)
+3 Young Brahmin

+10000 Sierra Madre Chips

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 64
>>
>>1597348
Blueprint indications appear to be so, you could always run a field test
>>
>>1597350
Alright then.
>>1597349
>Hero.
Research alien metal, spend time with family too if possible.
>Civ.
Research the alien metal.
>construction.
Build transport trucks.
>Military.
Test the Berserk securitrons by having them get hit by a Divide storm or by sending some into the Divide.
>>
Rolled 45 (1d100)

>>1597352
Here is the roll
>>
>>1597349
How far is it to legion front lines at camp mojave, and how long would it take a very fit man to run that distance if he does not stop?
>>
>>1597355
We estimated 3 days with Securitrons+truck back when we started the journey, since the Legionnaire is superhuman he should take about the same time.
>>
>>1597356
So we can send riddick and rex to intercept him and kill him vefore he reveals anything.
>>
>>1597359
Riddick already failed and needs to heal before he can try again, we also don't know how much time we spent fighting the Berserk robots so we might not reach him in time.
How much time has passed since the Legionnaire escaped QM?
>>
>>1597362
Altough in genera I handle abstraction of time, by the time riddick returned the Legionaire running at superhuman speeds would already be in the Mojave by now.
>>
>>1597365
Welp, that's that, i insist we research alien metal+alien scout ship above all else.
>>
>>1597365
Damn. Oh well. Could the legionaire even talk, or was he more of a beargh bleargh sort?
>>
>>1597370
Niether your daughter or Riddick heard him speak, but that doesn't disporve he can talk
>>
>>1597369
I imagine the ncr frontline is right up against the legion so we should be safe unless the ncr is pushed back even further.
>>
>>1597370
He could talk before the dissection started, he probably still can due to his regeneration, and he doesn't need to talk to communicate to the Legion.
>>
>>1597374
Yea but the superLeginare is going to tell the Legion and Caesar where we are and what we're doing, they might attack so it's better to be safe and get air superiority.
>>
>>1597375
It was more a question of how coherent he was. If hes a mindless bezerker, hes a big asset for the legion, but cant leak our location. If he is coherent, then we gave them another lanius. But thats implying they believe him.
>>
>>1597381
He attacked unity with lots of sleep syringes and stole our child, he's plenty coherent.
>>
>>1597352
Im in favor of this, but I still favor infrastructure over truck's. Either housing for our people, or a pipeline.
>>
>>1597380
If they attack they'd need to breach ncr frontlines, and make a three day trek through death valley, while suffering ncr counter attacks.
Even if cesear knew where we are exactly, he will not be attacking for a while.
>>
how about we go vietnam on this and litter the way up to big mountain with thousands of hidden traps and just quarantine our people to the boxcars and crater with a fence? if we're not going to fight the legionnaire directly, we might as well have the defensive advantage if/when there's a counter attack
>>
Rolled 75 (1d100)

>>1597352
Sure vote this
>>
>>1597393
I think we repaired what we could of Newberry's houses but i agree, we need to build houses now.
The reason why i prefer trucks is that the pipeline is permanent infrastructure and takes a significant amount of metal, i think it's not worth building just for water when we can build trucks that are flexible and can deliver other things too like scrap metal.
>>1597394
True but don't think they'll attack with soldiers, they are clever and will try something else.
>>
Rolled 94 (1d100)

>>1597352
rolling for this

>>1597398
consider my suggestion tho
>>
We should also send troops to unity town and dissuade unity from accepting new people without checking if they're Legion spies.
>>
>>1597403
Trucks would be better for our purposes. They could move stuff from trona or the divide as we get those operations going.

We should probably plant spices or other valuable plants at newberry so we could trade if it ever came down to that.
>>
>>1597398
Actually we can do vietnam style guerilla fighting, the Legion does have to cross a desert, a desert we can hide our troops in.
>>
>>1597408
If she accepts people, they cant really go report back to the legion. Shed know theyre legion once assimilated.
>>
>>1597352
LOCKED, writing
>>
>>1597409
I believe QM mentioned NCR already has spices so trade with them won't work, other towns/factions however could want spices.
>>
>>1597413
I'm more worried about a Legion sabotage of Unity's hivemind, don't know how they'd do it but better safe then sorry.
>>
>>1597416
Depending on the spice they may still want more. Or other kinds.
Like saffron or real coffee.
>>
>>1597423
True, guess it's worth an attempt and our people need spices too.
I'll make them when we have the time.
>>
By the way the berserk robots thing gave me an idea for Elijah, can the disintegrator disintegrate vault metal QM?
>>
>>1597434
If you can deliver enough force/energy.
>>
>>1597434
He answered a while back with "slightly". Wed need a bigger disintigrator to punch through to elijah.
>>
>>1597440
>>1597441
Could the walker's disintegrator have done it?
>>
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>>1597352
The Alient metal is some sort of synthetic alloy whose composition remains, of yet, unknown. If you only had a bettter replicator perhaps you could investigate it on a molecular level, but for now it seems unfathomable.

What is known is its superb properties as the material for an aircraft. Thought not strong or durable as steel, its fantastically light weight for its strength, far superior to aluminium. It might serve excellent properties for hover and flying constructs, and is able to be melted and reforged. Quite easily in fact.

Meanwhile, you construct a number of supply trucks from the Chinese War Factory and you send a number of robots off to the divide. Because it is out of your communications range, you'll hope that soon they return with good news.

>brb
>>
>>1597459
That reminds me, we need to invest more research actions into the replicators.


Preferably alongside a boon or two. Backed up by convincing every follower of the apocalypse and science / repair focused companion to undergo the lobotomite surgery so we can have their brains work too.
>>
>>1597493
Didnt the qm say we could get a dedicated research action for doing something at one point?
So all our civ actions donr have to be research.
>>
>>1597493
>That reminds me, we need to invest more research actions into the replicators.
I agree.
>>1597499
I believe he said we need more researchers.
>>
>>1597501
I thought it was complete the relevent research facilities?
>>
>>1597501
>>1597505
>>1597499
You need a boost. I'm wanting to see if you guys can use your imagination for this. If you're clever enough you might not even need a boon to make it happen.
>>
>>1597517
We can either
1 Make the followers/companions undergo the lobotomite surgery for more science brains.
2 Use the Big MTs large cache of science books to teach our people and make our society mostly research focused.
3 Make AIs to research for us maybe?
>>
>>1597517
To seeing how we disassemble it, get it analyzed, find equivalents to use as a reference?
Was it hinted at that post?
>>
>>1597501
>>1597505
Well getting all those scientist, engineers and other educated brain's together to throw ideas around and develop them could arguably be counted as a research facility.

Admittedly a primarily design and theory division unless they have labs and workshops to manufacture prototypes and test ideas. However if we are going to give them such things, I would suggest making a few "lab" robots for them to control for experiments and a custom forge / material replicator system of some sort.

If we back this up with some sort of disassembly and cataloguing section they can also develop / work on alien or foreign technology by taking it apart for study.
>>
>>1597517
Wait is this for the Vending machines?
>>
>>1597524
Someone is using their noodle

Seriously guys, I know as a QM there are things I know that aren't immediately obvious to you but just trying to think out of the box sometimes can lead to surprising results.

The brain brought you here for a reason!
>>
>>1597528
I'm uncomfortable with using the Lobotomite surgery on our people but i won't complain if it gets picked.
>>
>>1597531
>Someone is using their noodle
Is it number 2? I want it to be number 2.
>>
Throw the brain in a jar option to abyone that wants it, and then expand the thinktank?

May give the current think tank some focus, although that might not be the safest thing....
>>
We could also try to find the New Vegas BoS, with them and the Followers it would make a good research group.
Unless Maxson got them first.
>>
>>1597541
Do not use the think tank until we make them sane again with personal Lobotomite bodies or something.
>>
>>1597534
Probably a nice mix would be good. Make people aware brain removal is an option, start educting them, and develop some ai assistants.
>>
>>1597459
>If you only had a bettter replicator perhaps you could investigate it on a molecular level, but for now it seems unfathomable.
>>1597517
>>1597525
>>1597531
What are we trying to think out of the box for? What's the missing piece to the puzzle?
Being able to analyze the material?
>>
>>1597545
Alright, let's do that then.
>>1597549
we're trying to think outside the box for researchers, look at what Qm is linking to in >>1597517
>>
>>1597549
How to get dedicated research actions rather than use general civ actions to do research.
>>
>>1597544
We should work on that, or i fear they will always be a ticking timebomb just 2 seconds away.
>>
Alright then everyone, let's build a school.
>>
>>1597553
I imagine being in an echo chamber of crazy is worse for them than having some moderating influences in the think tabk
>>
>>1597553
>Klein
"NONSENSE!

OUR DOOMSDAY CLOCK INDICATES WE ARE 2 SECONDS PAST MIDNIGHT! I WON'T HAVE ANY LATE CLOCKS ON MY WATCH!"

>Dr. 0
"Uh Dr. Klein are you sure that was the purpose of the doomsday clock?"

>Dr. Klein
"OF COURSE I'M SURE! WERE IT NOT FOR ME, WE WOULD STILL BE SUFFERING THOSE INFERNAL RED ALARMS FROM OUR CLOCK GOING OFF. YOU INCEREBRATES DIDN'T EVEN INSTALL A SNOOZE BUTTON."
>>
>>1597562
Hey QM, can you post that list of tasks again?
>>
>>1597556
This is true. That and the recursive data loop. I feel that if we fix them and convince / coerce them to our way of thinking they could be an amazing research force. Especially if we add any of the brains that we produce to the mix for a much larger focussed think tank.

None of this is without risk however.
>>
>>>>>Food: Average (Stable)
>>>>>Water: Average (Stable)
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Average) Special Electronics (Exhausted) Hygiene Supplies (Abundant) Booze (Low) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny) Hexcrete Bags (Above Moderate) Plant Material (Small)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)

Bots have not yet returned, but the Divide is a distance away. Hopefully they will come back soon.
>>
--TRONA---
++Outpost++
>>>>>Military: 50 Securitrons MK2
>>>>> Infrastructure: Ruined buildings.
>>>>>Defenses: Ruined Houses
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 100 Securitrons MK2
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) {NEEDS MORE HOUSES}
>>>>>Defenses: Ruined Houses. Nat100 Robot Defenses.
>>>>>Animals:

---THE CRATER---
>>>>>Morale: High
Permanent: Patriotism (Slight - Phoenix Commonwealth)
>>>>>Current Pop:
97 Human
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Slave
98 Securitrons MK2 {BERSERK}
1 GIANT ROBO SCORPION {OFFLINE}
397 Robo Scorpions {OFFLINE}
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Military HQ/Barracks (Great). Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
(Tiny) Cass' Multipurpose Ethanol/Alcohol Distillery
X-12 Biological Research Plant
Small Automated Hexcrete Plant
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (Ruined/Unworkable)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
!NEW!
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+1 Super Heavy Omni-Constructor
+30 MKV Hazard-Salvager Securitron
+15 Sentry Shield-Juggernaut Minigunners
+60 Small Flyer Repairbots
Boom Town Shooting Course
>>
---THE BOXCARS---
>>>>>Morale: High
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
175 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank.Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+16 Herd Animals (Brahmin/Bighorn)
+3 Young Brahmin

+10000 Sierra Madre Chips

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 65
>>
>>1597562
>tfw our doom has already happened.
>>
>>1597568
Will do when I get back home, have to go somewhere atm
>>
Rolled 49 (1d100)

>>1597579
>Hero.
Collect books in Big MT and put them in the school when finished.
>Civ.
Make more sierra madre machines.
>Construction.
Build a school in The boxcars.
>Military.
Training and learning.
>>
Rolled 10 (1d100)

>>1597582
Sounds good. Vote this
Publicize brain removal if its a free action.
>>
>>1597584
I'm still not sure about brain removal, don't want too many people to take it so maybe hold some tests later when the school is finished and offer the top 3-5 the choice to be Lobotomized?
>>
>>1597590
Why not? Literally no downsides. Even when you're in a radio dead zone, youre atill you.
And dumb peoples brains still become hella smart
>>
>>1597597
>Literally no downsides.
I don't believe that.
>>
>>1597579
>Hero.
Attempt to convince the followers of the apocalypse to undergo the brain removal procedure.

>Civ.
Research the Material replicators.

>Construction.
Begin construction of a radio tower / booster tower towards the Divide.

>Military.
Scout out the region towards the Divide.


Trust me, I have a plan. We can build a school in future and we will get a far better deal from it when I've done the research I plan on doing.
>>
>>1597602
Y'know the qm isnt going to kneecap your plan just because you told everyone before hand. You can actually explain rather then just say "trust me, i have a plan"
>>
>>1597602
Nah, do it now.
And you can just tell us your plan instead of saying "trust me" you shady man.
>>
>>1597602
Also we can't research the replicators without making more.
>>
>>1597607
I already explained my plan. we need to develop the VR tech, replace all of our beds with them if they work as sleep replacements and then develop school and other training programs as then we don't need schools in the real world. Just server farms and power generators, things we can place anywhere such as deep, deep underground or in the middle of the desert. Not to mention the practical benefits of another 8 hours to work, play and train / learn in.

This plan is also backed by me wanting to research like never before: with all those server farms, during the non-peak hours we can use them from advanced simulations of technologies we can't yet create and to enhance the computing power available for Brain to use and such.

I also plan on getting the NCR to give us the salvage rights to heavily irradiated regions: the glow for example would be a great place to go, given it's pre-war research and raw materials. Further backed by expanding east and power to matter conversion via material replicators and solar arrays.


>>1597613
Nah. It'll take at least 12 years for the school to bear fruit if we want them to be useful for research.

>>1597615
I don't know if that is true but your action was merely to produce more. I would point out we currently have one based off of our previous research into it since we made one more then and should still have the original, assuming we haven't destroyed the one we already had when we did the research.
>>
>>1597602
I like this except for the civ. Feel sierra madre machines would be a better fit.
>>
>>1597633
Why 12 years? Children aren't the only ones who need the education.
>>
>>1597633
>replace all of our beds with them if they work as sleep replacements.
>If.
So you don't know if your plan will work, build the school first then if your plan works turn it into a college/university.
>>
>>1597633
Thats good, but very long term. Resource and tech wise, were not there yet. We should focus on getting the research action asap, so we can have 5 actions sooner.
>>
>>1597633
>I don't know if that is true but your action was merely to produce more. I would point out we currently have one based off of our previous research into it since we made one more then and should still have the original, assuming we haven't destroyed the one we already had when we did the research.
I'm making more so we can research them.
>>
>>1597636
We are going to argue over the name of the thing we are researching? I am talking about the Sierra madre machine by what it is: a replicator of materials.

>>1597639
True but to educate someone to a useful degree in physics, biology, chemistry and other such things would take quite some time since most of the things we are researching are quite advanced concepts. Especially among a population where many may be or are illiterate and possibly lack knowledge of numeracy greater than the very basics.

I say 12 years, I really mean that as a hopeful estimate if we cut out things like P.E, RE, Cooking and PSE. Skills which although they might be useful, don't aid in research.

>>1597643
I respect your point about my plan potentially not working but I know for a fact that it should. Your father in fallout 3 can seemingly spend weeks in the machine without dying from lack of sleep. Same with everyone else there who has been at it for literally centuries. It makes sense to assume they are being supplied with nutrition and water via some sort of IV or something. So logically it must work for that purpose.

That is a terrible idea. Why bother with a meat-space university when we can have a cyber-space one? Where there can be near infinite capacity so long as we have the computing power and where dangers are minimal? Since bodily harm is impossible and all that.

>>1597645
I can get you that fifth action in two turns. Assuming I understand how to get it correctly.

>>1597646
Except we don't need more to research them.
>>
>>1597657
My apologies, by replicator I tgought you were talking about something else.
>>
>>1597660
Fair enough, it has been referred to on and off by that name and the one I am using but my logic for not calling it that is that it is no longer the machine we got from the Sierra madre: we have improved it and will continue to do so.
>>
>>1597657
>True but to educate someone to a useful degree in physics, biology, chemistry and other such things would take quite some time since most of the things we are researching are quite advanced concepts.
>I say 12 years, I really mean that as a hopeful estimate if we cut out things like P.E, RE, Cooking and PSE. Skills which although they might be useful, don't aid in research.
I don't think so, you're overestimating the time it will take, i believe a few geniuses will pop up and the rest will take about 4-5 years.
>That is a terrible idea. Why bother with a meat-space university when we can have a cyber-space one? Where there can be near infinite capacity so long as we have the computing power and where dangers are minimal? Since bodily harm is impossible and all that.
Because we can put the VR machines in the university.
>Except we don't need more to research them.
Yes we do, i recall we need to occasionally dismantle them depending on the upgrade we pick.
>>
>>1597657
Could you tell us exactly how wed get the research action in 2 turns?
>>
>>1597666
He want's to get VR so when people sleep they can learn in VR.
>>
>>1597670
Yeah but how would we end up with a research action in 2 turns? To get the beds we would need to research them, theb build many of them with reaources we dont really have using an assembly line not made for it.
>>
>>1597674
True, and depending on the time difference they might still need a year or 2 to learn.
Actually didn't QM say the VR is realtime?
>>
>>1597679
Essentially. And there is also the possible fact that periods of mental downtime are important for ones health, and learning after a day of being busy is kinda the opposite of that
>>
>>1597685
Automate the work so they aren't so busy and can focus on learning.
>>
>>1597674
It isnt going to be easy, but surely it will be worth it.
>>
>>1597695
Er they'd still be doing something. Hobbies, things like that. Unless everyday is just sleep-learn then lounge around.
>>
>>1597700
I mean, if they don't have to work 12 hours a day on rhe farm but 6 instead and 4 hours for VR school it should be fine. The boomers made this work, so can we.
>>
>>1597698
If it ain't going to be easy then build the school first.
>>
>>1597698
It would be if we can yes.
But its not achievable right now and we cant just drop everything and beeline it to that goal. Sometimes its better to take the slower, nore balanced route.
>>
>>1597705
I think a heavier investment with higher future returns is better than something easy with no so much return.

Also I don't think teaching our general populace is the way to go, we should enhance and specialize the followers instead. Right now they're still glorified farmers with a college education.
>>
>>1597569
Thoughts on building up / fixing our think tank?
>>
>>1597707
I think a lack of focusing on goals is our problem desu. We're too general, and thus we don't have many strengths.

Beelining for superior research is how we get an action I feel.
>>
>>1597709
But we can't afford a heavy investment right now, we must first build up.
>>1597710
What tank? The Chinese one? That's still working.
>>
>>1597710
I didn't read properly, yea we should fix the Think tank up.
>>
>>1597712
Think tank, not tank tank. Give them bodies/ make them not crazy.
>>
>>1597711
Research is kinda useless without the means to produce what has been invented. If wed focus wed need to focus on industry first.
>>
>>1597665
>I don't think so, you're overestimating the time it will take, i believe a few geniuses will pop up and the rest will take about 4-5 years.
Were that true we would be better off applying a aptitude test to find those geniuses.

>Because we can put the VR machines in the university.
Rather than having them in their homes or something? Pointless.

>Yes we do, i recall we need to occasionally dismantle them depending on the upgrade we pick.
Depending on the upgrade we pick and even then you could be wrong as to this fact. I would point out there is no reason we can't take them apart and put them back together again or replace the parts which we can't reattach.

>>1597666
By a mix of this, the de-braining, construction of the research facility I described here >>1597528.

It took two actions to construct the Military command bunker (I swear we invested the second action to finish that but I could be wrong). Seeing as we have a general action and a building action, we can do four "build" actions in two turns which should be enough to at least develop a fairly sparse facility. Lacking a fair few departments like biological or chemical warfare and disease study perhaps but enough for our purposes. Primarily a manufacturing and disassembly facility with a few labs and robots for vivisection and such. If not something more substantial.

>>1597670
That is a longer term plan and is why I don't want to build a school yet.

>>1597674
Researching the pods is unneeded. We already know of them and seemingly have access to their designs. Since OP implied we had that shit but I'd need to check a post from a few threads back.

>>1597679
Correct but it is an additional 8-11 hours of the day on average.

>>1597685
Again were that true then none of the people inside of the vault from Fallout 3 would have been alive, let alone sane. Which they seemingly were.

>>1597700
Why wouldn't you?

>>1597707
And sometimes it's better to work on getting a better, more advanced system working.

>>1597709
Thanks.

>>1597710
Need to work on reversing the Brain damage.

>>1597712
We can afford a heavy investment in this regard, as research is the only area we can be superior.
>>
>>1597710
>>1597721
Can you 2 vote?
>>
>>1597723
Im the Multi ID Anon that has Issues. I voted up here >>1597636 But will reiterate my support again. Op if your reading please don't count my vote twice.
>>
>>1597722
Vault 112 or whatever, witht the german?

The people slept in the sim. When you sleep in the sim you sleepin real life.
>>1597723
Im>>1597607
Ip changed
>>
Rolled 29 (1d100)

>>1597602
I vote this BUT with modification to research VR education instead.

We have the steel to currently afford it.
>>
>>1597726
>>1597728
Ah, alright then.
>>1597729
>We have the steel to currently afford it.
No we fucking don't, we need a lot of electronics for VR pods and metal+electronics for more power generators to power each VR pod.
>>
>>1597729
We have vr tech. Its just getting the plans off the chinese and writting up new software.
>>
>>1597722
Wait why do we need to construct a research facility? We're in Big MT! We already have research facilities.
>>
>>1597733
You know who could help with writing up new software? That guy we saw in the cryopods with the holotapes, we should get him before making VR pods.
>>
Seriously, build the school now then VR stuff.
>>
>>1597731
We've been making electronics from the chinese war factory which is like a general forge, plus we have Raul workshop as a backup.

QM can you confirm?

>>1597733
Just use BigMT preexisting knowledge of VR

>>1597734
I think he means a more specialized research building toward a particular thing, like BigMT is made of.
>>
>>1597736
I think he was a musician, not a programmer. A pop star most likely.

Also vr tech was super high level at the war's end. A random software guy might not even know the language
>>
>>1597741
If we build a school then make it an advanced school for the followers. Teaching our general pop how to read and write is good, but won't help in our advanced research needs.

And to be honest when we get VR into full swing they will practically replace a good portion of meatspace education.
>>
>>1597748
Then we can respec the school, but until then best to have a plave of learning somewhere
>>
>>1597746
I know we can make electronics from the war factory but we need metal to make elecreonics and i bet you the VR pods use up a lot of electronics to make ON TOP of power generators.
As >>1597722
says it's a long term plan, we should first build the school then later make it into a college/university or other building once we have VR pods for everyone.
>I think he means a more specialized research building toward a particular thing, like BigMT is made of.
So use the Big MT's specialized research buildings?
>>1597748
>If we build a school then make it an advanced school for the followers.
That's my plan mate.
>>
>>1597721
We have the means to produce what we research for the most part and everything else can be gotten from the Divide like radioactive material, steel and such.

>>1597728
Correct. I would point out however that you can stay awake in the simulation forever without problems and that the little girl the German masquerades as never sleeps and neither does your father. So seemingly she doesn't die and before you mention her going insane, she was seemingly before the war as well.

>>1597729
No. That is dumb as hell. Getting the MR's working as good as possible will allow us to really get the ball rolling with advance materials and radioactive processing.

>>1597731
Correct but the Chinese war forge can make electronics.

>>1597733
Actually I was referring to the fact we seemingly have access to the big mt developed stuff as well like the VR room and potentially the tranquillity loungers but I don't know about that one.

>>1597734
Because it seems the easiest way to get a general lab up and running. The alternative being repairing all the labs of Big mt, securing the rest and then constructing science bots or retrofiring the facilities with them rather than simply starting from scratch.

This is especially true as Big mt lacks a foundry / prototyping area. We need such a thing for scientific experimentation and shit.

>>1597736
Or he is a musician or listening to a audio book or something. He could literally be worthless.

>>1597741
No.

>>1597746
Yeah it can do that, OP stated so early on.

>>1597748
At that point we can teach them the same way as Brain got our mind to take control of some robots. Once they've underwent the de-braining.

>>1597751
Why do we need that? If we want to have someone teach the children fair enough but I would point out we lack paper and pencils to do any sort of written work so a school is quite pointless.
>>
>>1597752
We have metal and power plus more metal on the way

We don't need to make many pods either 5 is plenty for our 20 something followers.
>>
>>1597755
>We don't need to make many pods either 5 is plenty for our 20 something followers.
Wait are you supporting the "Give pods for everyone" plan or do you just want to make a few pods and have people share them?
>>
>>1597752
>says it's a long term plan, we should first build the school then later make it into a college/university or other building once we have VR pods for everyone.
Did you even bother reading everything I typed?

No one will use a meat-space university if they can hop into a VR pod and go to a virtual one. Where they are safe from most forms of danger and can learn from the very best and all that good shit.

The only reason you might want a meat-space building for education is because it's a science which uses experiments. But we have big mountain which based off of the opening sequence of the DLC, contains a lab for every science and field known to pre-war man. So we just need some video cameras and some robots to do the experiments and shit. Hell have the students posses them and do it themselves if you want...
>>
>>1597741
I support your school first VR next, I just >>1597602 is a good play right now.
>>
>>1597753
Thats where I'm going with this. If we get them brain in a jarified, all we need then is life support beds and then proper VR education programs.
>>
>>1597753
>Because it seems the easiest way to get a general lab up and running. The alternative being repairing all the labs of Big mt.
So just repair one of the Big MT labs, we only need one.
>>1597764
What about it is good?
I can change baby
>>
>>1597765
Fair enough but my logic is that some people won't want to undertake the surgery and that this allows people new to our empire / children and so on to take part in these training programs.
>>
>>1597758
Preferably my plan is this.

We convince our followers to be brain in jars. If that can't be done or you don't want to then we dont.

Either way we make 5 life support beds or 5 VR pods. Then we research and develop VR education programs to enhance them to true scientists instead if wasteland pretend resrarchers.

We do this over time, they take turns in the pod, and soon we will have 20 scientists proper.

We can easily afford and work on that right now, which is what I want to do. I feel that is the Oomph we need for our research action. It is something we can and should do now.
>>
>>1597768
Maybe change the civ action to something that gets us closer to the research action.
>>
>>1597753
>Why do we need that? If we want to have someone teach the children fair enough but I would point out we lack paper and pencils to do any sort of written work so a school is quite pointless.
We can make paper and ink with hemp.
>>
Rolled 64 (1d100)

>>1597579
>hero get more followers to get the brain op, then spend time with the kid.

>repair/con the robot place

>military join training op between chinks and our forces.

>civ get more machines to find out how the replicator inside works, use our BRAIN power for ideas and the followers.
>>
>>1597777
Oh that's easy
>>1597582
Change the civ action to
>Research a sierra madre machine.
>>
>>1597768
>So just repair one of the Big MT labs, we only need one.
Except every lab is specialised towards a very particular field. Or were you not reading closely.


There are no general labs. Everything is a wave harmonics lab or a theoretical poisons lab or a gene splicing facility. There are no general labs.

I'll say it again just to be sure, there are no labs in which we can perform science of the kind we are doing as all the labs here are for very particular fields and subsections of fields. Unlike our general research paths and even where there were labs that did what we want, such as the Replicator research, they were destroyed before we got here.


So to recap, there are no general labs fit for this purpose. We must build a new one or modify a current one. Or repair many of them to perform research into certain fields they are technically part of / sub-fields of.


>>1597778
We need the Hemp for fuel and chances are people would smoke it.
>>
>>1597783
Not really what i was going for. Researching madre machines. Doesnt really sit on the path.
>>
>>1597768
Hero action is solid, more brain in a jars, more research. Im an advocate of Expanding the think tank (and curing the crazies)

Civ action is solid, we need better vending machines. More we can get out of them the better.

Constructing a radio tower that lets us operate in the divide is a huge gain for us. Especially if we can start salvaging all of the fissile material from that area to use with our vending machines.

I think its a solid choice for our turn. I'm not quite sold on the VR plan, but Im still mulling that part over.
I think schools are a great idea, especially for those who wont want to use the vr system. Either because of personal reasons or what have you. As well as its a great back up if the VR breaks for some absurd reason.
>>
>>1597785
Yknow, we never did anything with the functional matter combiner. Which is sort of a shame.
>>
>>1597788
The what?
>>
>>1597787
Alright then, is this good?
>>1597582
QM i'm changing this to
>Hero.
Attempt to convince the followers of the apocalypse to undergo the brain removal procedure.
>Civ.
Research a sierra madre machine.
>Construction.
Build a school in The boxcars.
>Military.
Training and learning.
>>
>>1597789
Combine stuff machine. Take dog and robot, get cyber dog. Mix lobotomite and robot to get brain bot? Its off to the side in one of the testing labs. The school one.
>>
>>1597791
Oh that one. Yeah kinda useless since the stuff it makes can't leave that facility but I suppose we could look into it...
>>
>>1597791
Thats a gene splicer thing, but yeah
>>
>>1597795
It does robots. We need to go east if we want robot genes.
>>
That seems like a decent compromise, but we lose out on divide goodies being 1 turn closer. Thats a hell of alot of materials.

But ill support in favor of reaching a consensus.
>>
>>1597799
>>1597790
If only i remember to link
>>
>>1597799
I was actually planning on setting up a outpost at the robot range limit near the divide later once i built a radio tower/booster next turn.
>>
Also a list of things we need to settle on:

1) Are we going to equip our troops with energy weapons?

B) If so will they be alien-tech based?

2) Will we be trying to free Legion slaves?

3) Will we attempt to get more people from the NCR?

4) Will we build the pipeline?

5) Micro apartments, yes or no?

6) Will we produce long range scout / salvage / settling zeppelins / alien-tech enhanced hovering crafts?

7) Will we be performing espionage against the NCR?
>>
>>1597836
I vote yes on the pipeline, we are needlessly wasting fuel and in extension food and water on getting water that can be brought by our readily supply of electrocity.

I vote houses with a minimum of 2 occupants.
>>
>>1597836
Yes
Yes, but not a priority
Yes
Yes
Not for water
Yes for single people
Probably
Low level stuff, intelligence operations.
>>
>>1597836
Yes
Yes
Not often
Kinda
No
No
Kinda
Kinda

Not sure why you posted that now when we still don't have an agreed upon vote.
>>
A convoy of trucks leading tracks is going to be MORE visible than a buried pipeline and more fuel intensive. There's no reason to use convoys.
>>
>>1597836
1) The basic recuits will have conventional guns, as they rank up they get energy guns.
B) If they're cheap then yea, but if not we only give alien guns to high ranked soldiers.

2) Yes but we are disagreeing on how, i want to attack the Legion and free slaves.

3) Maybe, have to see the situation first.

4) Right now no, we have the truck now so transporting the water won't be a problem, maybe later however.

5) Maybe, i want houses for families but won't disagree if we build micro apartments for individuals.

6) Probably alien-tech enhanced hovering crafts.

7) Yes but not too much, don't want to piss them off.
>>
>>1597840
I think most of the arguments are made and everyone who will vote has voted. Now its just waiting for the tally.
>>
>>1597837
Those are two statements I agree with. In fact I would even argue we should build denser housing than that but two to a room could work fine with our material limits.


Also we should look into improving our water and food efficiency. Reclamation systems for the water and food efficiency can be increased by reducing food waste (can we reclaim unconsumed Salient green and it's refined states?) and such.

>>1597840
I saw a break in the posting, seemed appropriate.

>>1597841
Correct, not to mention it'll leave tracks so it has the same problems as a buried pipeline.
>>
>>1597841
I already said truck give us flexibility, and i know they're fuel intensive that's why i wanted to expand the fuel farms.
>>
>>1597844
Yeah, QM what's our waste disposal looking like? I'm asking in terms of organic and sewage waste.
>>
>>1597845
Its a good idea to have trucks for moving water to the front lines or for trade.

Its a bad idea to rely on them passively.
>>
>>1597844
>>1597841
The flat path the trucks will travel won't be disturbing the dirt and picking it up. It'll have tracks which quickly get covered with the wind blowing. Or a rain storm.

A pipeline burried underground would take longer to build, would take longer for the soil to settle and ontop of that will always have a slight 'difference' compared to normal land. Not including if there is a leak or something we'll need to go out dig it up and redo everything again.
>>
>>1597842
I'd point out that when I saw we were making trucks to transport water, I audibly sighed at the inefficiency and pointlessness of the action. Since we could've made robots for it and thus saved ourselves having to find drivers.

>>1597845
Trucks are just worst transport robots. Also they give little flexibility given they need a paved road to some degree unless you mean some sort of off-road vehicle which I would point out would still be ineffective thanks to the length of the wheel base and the weight of it when loaded up with water.
>>
>>1597844
>In fact I would even argue we should build denser housing than.
I disagree on making denser housing.
>>
>>1597850
Nope. Rain doesn't happen in this region and I don't know if you've ever noticed but water is heavy as shit at 1000 kg per cubic meter which is a fairly small unit of measurement for this purpose. So the tracks will be sunken into the ground, nice and clear.
>>
>>1597849
That's why i maybe want to make the pipeline later.
>>1597851
>I'd point out that when I saw we were making trucks to transport water, I audibly sighed at the inefficiency and pointlessness of the action. Since we could've made robots for it and thus saved ourselves having to find drivers.
Robots are slower and carry less water, needing drivers is a worthy price and even then trucks can maybe be made to drive themselves.
>>
>>1597852
Fair enough but I just want to get everyone into a house we built as soon as possible, most because we can then turn all the box cars and sheet metal homes back into raw steel / iron for other, better uses.
>>
>>1597836
1) yes

1B)yes but I see us branching a multitiude of different directions. Whichever is deadlier.

2)I vote yes, but not until we are in active hostilities with them.

3)i vote yes, but not until they have found us. Best to stay low.

4) yes we really need to.

5) i like micro apartment, but i also want options for bigger housing, either for families or whatnot

6) I would like to yes

7)i vote we have that ready to roll, but not actually doing so until they declare hostilities
>>
>>1597855
>Robots are slower and carry less water
Lovely to know that we can't build a robot as big as a truck or that they are automatically worse. For some reason.

>needing drivers is a worthy price
Not really since we have few people.

>even then trucks can maybe be made to drive themselves.
So your plan instead of building automated robotic vehicles to transport water...is to build human using trucks and THEN automate them into being robotic vehicles which would require changes to the control systems and such? Pointless, as I said.
>>
>>1597850
It doesn't rain here.

Continual usage of the same path embeds tracks into the dirt, or even single usage with many vehicles, and you cannot easily rely on wind to cover them up in the least.
>>
>>1597853
>>1597861

What? no, You don't suddenly sink in deeper if the ground is already caked then. The WIND still blows and as long as we aren't doing daily trips, it'll be fine. Also, Why are we even using the same path every time?
>>
>>1597857
Fair enough on the Micro apartment front. I plan on having families live in a separate region / neighbourhood focused around wherever we build the school.
>>
>>1597850
A buried pipeline will be much easier to cover and conceal to make look like the rest of the soil than tracks. And we'd only have to do it once.

Every time we use a convoy we leave more or deeper tracks.

With all the securitrons we send out I wouldn't be surprised if The NCR hasn't already figured out our activity from some aircraft.
>>
>>1597859
>Lovely to know that we can't build a robot as big as a truck or that they are automatically worse. For some reason.
So how would your truck sized robot travel?
>So your plan instead of building automated robotic vehicles to transport water...is to build human using trucks and THEN automate them into being robotic vehicles which would require changes to the control systems and such? Pointless, as I said.
It would have been nice if you told me to make the trucks automated before i voted to build them, i would have agreed.
>>
>>1597864
>Do it only once
Lolnowhat? Do you understand that you actually need to maintain and check these things?

Also no, You can't just 'make' the ground compacting look natural, It'll be easy to tell that something 'was' digging in this line for miles.
>>
>>1597865
Or making a trucker bot. Cheap, disposable and dumb. Then humans can take over in a pinch.
>>
>>1597862
Because using a different track each time will just leave even more very visible tracks in the dirt.

And no, caked dirt isn't magical and can't be dug in deeper. The more a path is used, the more defined it gets.

This is ww2 aerial recon info. They had to specifically tell their truck drivers to try and go under trees and cover up their tracks if they couldnt.

Take your car, go drive on some sandy place in your neighborhood. In a week it will still be visible. And that's from one drive over by a light car, not a truck.
>>
Qm, what does brain or companions think of the pipeline argument?
>>
>>1597862
>What? no, You don't suddenly sink in deeper if the ground is already caked then.
That isn't how soil works. You also seemingly are ignoring my point about water weighing a fuck ton, semi-literally.

>The WIND still blows and as long as we aren't doing daily trips, it'll be fine.
You do know we need this water for farming right? How many trucks do you think you made? We'll need daily trips if we want any sort of major farming increase which is why I wanted to just build farms where the water is.

Also, Why are we even using the same path every time?
Well you seemingly believe we will be making a flat path for them to travel across. That or there is one naturally occurring between Big mt and the town that isn't ridiculously long winded


>>1597865
>So how would your truck sized robot travel?
The exact same way as our mining robots, tracks.

>It would have been nice if you told me to make the trucks automated before i voted to build them, i would have agreed.
I was asleep. It happens.
>>
>>1597871
>>1597865
>>1597869
Couldn't we ask the construction worker defrosted guy for his thoughts on this? This is his entire job to work around and stuff.

>>1597799
>>1597800
What's the alternative vote?
>>
>>1597873
Brain is the one who advised the pipeline if I remember rightly.
>>
>>1597869
Actually you can disguise the dirt to look like it's surroundings.

You do this with a shovel and a keen eye.

We can even have EDE fly up into the air to verify it's not immediately visible.

And with the trucks, we would have to continually do this every single time.
>>
>>1597874
>The exact same way as our mining robots, tracks.
I love tracks.
>>
>>1597880
But are we on the right track?
>>
>>1597865
We had the choice to make automated vehicles, but we preferred manual vehicles driven by humanoid robots.

We still can presumably . That big construction bot is a literal example.
>>
>>1597880
Tracks are essentially the best thing ever. That and thrusters...and legs...damn Fallout 4's sexy robots...
>>
>>1597879
Maybe normal dirt, but not the bone dry dirt we have. Its naturally got that desert hexagon shit going on and we cant make that naturally.
>>
>>1597886
That doesn't happen in deserts. That happens in flood plains or regions suffering from droughts.
>>
>>1597883
>We had the choice to make automated vehicles, but we preferred manual vehicles driven by humanoid robots.
We did?

Actually QM never mentioned what kind of trucks we made in his post >>1597459
Maybe he can retroactively say we built those automated tracked trucks.
>>
>>1597886
Oh you mean like dry cracked clay type stuff or things naturally formed? Yes we should definitely avoid those regardless of whether we use truck or pipeline. Ideally we go over common sand instead.
>>
>>1597888
Isnt death valley, where we are, a very old lakebed?
>>
>>1597890
Yes for the original construction vehicles for the mine work for our concrete. We chose normal construction vehicles and manned them with construction protectrons.
>>
>>1597892
We aren't literally in death valley and it's not all a lake bed for hundreds of miles around.

We're approximately in a place called Fort Irwin according to some maps QM dropped. You can look up the surrounding area on google.
>>
>>1597892
True but I get the feeling that the massive nuclear detonations all over the US might have, you know, fucked it up a bit.


Seriously though, there are many different logic's and reasons for why this could happen but I am kinda fucked currently.
>>
>>1597894
Oh, guess we can do the same with our trucks then and just change the wheels into tracks if QM says we built regular trucks.
>>
>>1597843
>>1597875
I haven't voted because I was waiting to see the points the other anons would make.

>>1597790
>Build a school in The boxcars.
Why at the Boxcars specifically? On another note, how well defended are the Boxcars from external attacks compared to the inner Big MT?
>>
>>1597902
Its where the children and most of the people are
>>
>>1597902
The boxcars is our primary settlement.


The area is decently prepared for a assault thanks to their metal homes and the fact that 3/4 of the people are militia or military. Plus all the robots.
>>
>>1597902
Cause its where most of our Pop is and i plan to build houses there and turn the school into the BIG MT UNIVERSITY/COLLEGE, THE GREATEST UNIVERSITY/COLLEGE IN THE WORLD!
>>
>>1597875
You can either vote for mine >>1597790
Or his >>1597602
There's also the third option >>1597781
>>
>>1597907
We should have football matches against the followers in the boneyard university, OSI, and the institute.

Fallout Blood bowl when?
>>
>>1597907
Is this how we beat the NCR? Brain drain?


Fuck it, it'll be a laugh. We give every student a sex-robot, a hemp supply, alcohol, VR simulation suites and all that good shit, in return they work for us.
>>
>>1597579
>>1597790
>>1597907
Sure. Support.

Do we plan on keeping the Boxcars and replacement homes around that area, or do we plan on eventually moving that spot?
>>
>>1597913
We're going to make homes in the Boxcars area then take the boxcars for metal/ a train.
>>
>>1597913
I say to be fair, we get enough concrete to build houses for all of the box cars and move people all at once. Then we can recycle the original boxcars for metal and preserve a few for heritage.

We won't have to fiddle with lotto or deciding who gets a house first.
>>
Since we're talking about houses what does everyone think about using a distributism system?
>>
>>1597908
>>1597913
Thanks, I'll support yours to speed up obtaining a Research action.

>>1597915
>>1597917
Sounds like a plan.

Are the preserved Boxcars going to be turned into a Boxcar Museum?

>>1597883
>>1597890
On the bright side, if we're stuck with the manually driven trucks the robot pilots can do other stuff like guard the trucks when they're attacked.
How long would it take for us to automate the trucks? If I recall we didn't do it earlier because we didn't have the means to back at the mine in a feasible amount of time.

>>1597921
I don't know, we haven't actually made much use of the system yet.
>>
>>1597922
>I don't know, we haven't actually made much use of the system yet.
We haven't had any chances to, i'd still like to hear your opinion about it.
>>
>>1597921
Anon I'll be honest it's not very well defined and the practical applications aren't either. People will own homes and it would be a good idea if they grew veggie gardens, but big farms and especially with our centralized salient green production will always be more efficient.
>>
>>1597911
Maybe if we give the legionaire mutant a football scholarship hed come back. Star linebacker in the making
>>
>>1597929
>People will own homes and it would be a good idea if they grew veggie gardens, but big farms and especially with our centralized salient green production will always be more efficient.
I agree and i think we can have both by having automated industrial farms and people farming as a discipline/art.
>>
>>1597933
I don't know, it'll be pretty scandalous if he's our linebacker and he and our daughter are in the same room.
>>
>>1597937
Furthermore the people working big farms will likely not be inclined to work home gardens. Thats more for people who don't already work hard labour jobs, even today.

A farmer has no need for a small garden for practical food purposes, if he can just put the same resource and effort into his big farm.
>>
>>1597942
>mutant tries to abscond with our daughter
>the psyker says he wants to a marry her
I don't know how to feel about this. Is this going to be a recurring theme?
>>
>>1597942
Yeah, but we really need to with the cup.
And with the Brotherhood Warriors a shoe in for the easteen division, we need all the help we can get.
>>
>>1597943
>Furthermore the people working big farms will likely not be inclined to work home gardens. Thats more for people who don't already work hard labour jobs, even today.
Aren't we automating most labor?
>A farmer has no need for a small garden for practical food purposes, if he can just put the same resource and effort into his big farm.
It won't be for practical purposes, it will be for a discipline/artisan purpose, something they do to improve themselves.
>>
>>1597950
Maybe I'd prefer learning robotics and engineering over gardening. Better still how to design and maintain your own gardening bot or Mr handy.
>>
>>1597908
>>1597875
Sorry i was voting for>>1597790
Im sorry for the confusion
>>
>>1597956
>Maybe I'd prefer learning robotics and engineering over gardening. Better still how to design and maintain your own gardening bot or Mr handy.
With distributism you can, use your land like you want.
>>
>>1597946
>inb4 Crypto returns and tries to abduct our daughter.

>>1597947
But at what cost?

>>1597956
>>1597302
It occurred to me that the robot revolution technically already happened, but not for the reasons we might expect. Good thing we prepared for getting screwed over again.
How do we plan on preparing against rampancy or general AI dickery?
>>
>>1597966
Well, maybe not a complete shoe in. The Commonwealth Institute of Technology recently acquired a star quarterback in the form of a synthetic tom brady.

While Brotherhood Technical Institude has more raw power, CIT has proven to be. A highly technical force, dancing around the opposing defense.
>>
>>1597973
It's okay, the BTI's defense is on lockdown. So long as their defense persists to stall the competition, then the Brotherhood's human-sized Liberty Prime can get back in the game!
>>
>>1597977
Yes. Of course. However tge real heat is in the West, between historic rivals, the California Scientific University and Ceasers Acadamy of Higher Learning. Last season's emberrasing defeat led dean Ceaser to fire superstar joshua graham and put in Lanius as his new quarterback. Combined with wide reciever Vulpes, CAHL is looking to return with a vengeance.
>>
>>1597946
Is our daughter's life going to be a reverse harem anime? Essentially like ours?


She will be the best main character and she will chosen best boy. Who already can see it happening...
>>
>>1598004
Well he said hed ask her but did he mention her answer?
>>
>>1598012
Nope but I imagine that if he could see the future entirely clearly, he knew the answer and what would happen if he did or didn't ask.


We should've asked how many years until he asks however, since that would tell us how long she will be a child.
>>
>>1598012
How old was Maxon when our daughter was born?
>>
>>1598019
No idea anon
>>
>>1598019
Probably 16-17. He was a kid in 3 and an adult in 4, and were about halfway between that now.
>>
Back, anyone care to tell me the dominant vote or will I have to tally.
>>
>>1598075
I think mine has 4
>>1597790
>>1597799
>>1597913
>>1597584
And this has 3
>>1597602
>>1597636
>>1597729
>>
File: supplytruck_render.jpg (584 KB, 1280x720)
584 KB
584 KB JPG
>>1597900
They are Regular trucks. You can spend an action to robotomize them
>>1597898
Correct, you're in the approximate RL location of Fort Irwin.
>>1597890
Pic Related, human drivers
>>1597873
>Brain
"I prefer the pipeline since its less fuel intensive, but having trucks isn't a bad idea."
>>1597848
You could certainly use some better Sewage Treatment, maybe even a proper Water Reclamation facility. That would definitively increase your water stockpile.

Any more questions?
>>
>>1598091
Damn, at least they're tracked.
>>
>>1598095
You don't have enough rubber to make wheels even if you wanted to.
>>
>>1598091
Would a proper waste reclamation facility allow us to reprocess the human waste for fertiliser? Along with drinking water?
>>
>>1598091
So there are blue prints for self propelled nuclear artillery platforms in the warfactory yes?
>>
>>1598099
Absolutely. In fact, you don't necessarily have to make it for potable use just farmland use. That is your bigger water need than drinking, except when you mix concrete.
>>1598100
Too bad you don't have any fissile material
>>
>>1598106
You dont need much per shell. A single car should be able to go a long way.
>>
>Brain
"Tires and other rubber implements are going to be a problem for the forseeable future. I think there is an alternative to rubber trees called Guayule, in fact superbly useful for our needs because it is a desert shrub, but we don't have that in our seed vaults. Perhaps you might want to go searching somewhere promising."
>>
>>1598113
What sort of herbs and spices do we have seeds for?
>>
>>1598121
>Brain
"Oh a lot. Black Pepper, Ginger, Cinnamon, Red Pepper, that sort of thing. Plus spicy chilli peppers."
>>
>>1598126
Safron? Cumin? Vanilla?
>>
>>1598135
>Brain
"You bet. I imagine the Legion or the NCR will pay a hefty price for them. If you can get some spice farms going. We don't have any for our people as is, and you would improve happiness if you did so."
>>
>>1598140
Told you guys, the spice must flow.


"What variations do we have? Will we struggle to grow them here or will we have any other problems?"
>>
>>1598161
"Your water reserves are not unlimited, its good that you've decided to make new farm expansions in Newberry Springs. Just be aware of that and don't be surprised when soon you hit the point where you can't sustainably carry more farms.

The other alternative than planting different crop types is experimenting with Salient Green on producing those spices you seek."
>>
>>1598170
"I was going to suggest that we began constructing greenhouses, to minimise water loss by allowing us to control the temperature by moving reflective panels over the glass and otherwise containing the water.

It would also make it easier to grow these more...exotic crops along with preventing outside interference like pests and such."
>>
>>1598180
>Brain
"Sounds like a good plan. We'd just need a glass foundry."
>>1598113
"In theory I suppose certain other trees like oak and such can be harvested for its isoprene content and turned into rubber for tires too, but that would take a lot of trees. We don't have that much around here."
>>
>>1598180
Whatever we do, we want some spices grown at newberry ro dedlect suspicion.
>>
>>1598186
"So we have everything we need to make glass in large amounts awaiting harvesting except for a production facility?"
>>
>>1598201
Honestly I want to set up a "pretend vault" to explain away where we came from and shit. So the NCR don't wonder how these farmers have robots and shit helping them and how they got to the middle of the region of death.
>>
>>1598203
>Brain
"Yes. We have a source of silica nearby and an alternative source of potash, though that's far away and will cost us fuel. What we need now is a glass maker foundry."
>>
>>1598180
Didn't trona have that mineral that's used to make glass? Guess we can put a mine there.
>>
>>1598219
"That'll work fine, seeing as the green houses will allow us to grow more food and thus create more fuel. A exponential relationship if there ever was one.


Assuming we set up these measures and the pipeline, how much of an expansion of agriculture are we looking at? Enough to double or triple our current production? Or less than that?"
>>
>>1598222
It might but I ain't gonna go looking through the threads to find out...
>>
>>1598232
Trona is the source of potash brain was talking about.
>>
>>1598261
It isn't that far away is it?

Don't suppose we could build a subterranean tunnel with a electrically powered train to transport material between the two locations? Maybe also pop one in along side (/ above or below?) the pipeline to Newberry. Just to make it easier to move shit like this about.
>>
>>1598277
Same distance as New Vegas so a 3 day trip.
>>
>>1598281
I see...but that was admittedly when we were travelling with everyone in the boxcars, far from a high-speed retreat. I'd say with a good design and a good speed, you'd do it a sixth of that time at most.
>>
>>1598277
>Brain
"That would be very labour intensive. Why not a regular railway.

To be honest in between the massive tread tracks you're leaving in the soil from your various efforts, and the regular movements coming every so often from BigMT, I doubt any potential air reconaissance the NCR may be doing wouldn't notice activity coming from the Big Empty."
>>
>>1598286
There also aren't any roads to it, which compounds the issue. At least you have the scraps of the I15 on the way to Vegas.
>>
>>1597790
Seems like the majority vote.

WRITING
>>
>>1597790
ANONS

GIVE ME 1d100s!
>>
Rolled 67 (1d100)

>>1598332
>>
Rolled 65 (1d100)

>>1598332
>>
Rolled 71 (1d100)

>>1598332
lawdy lawd
>>
Rolled 3 (1d100)

>>1598332
>>
>>1598345
Danke
>>
>>1598361
ignore that it was meant for a different thread
>>
>>1598287
>That would be very labour intensive. Why not a regular railway.
"The goal is to conceal the railway from detection, protect it from attack and to be honest, if we are digging the entire way to one of the towns, increasing the width or depth or whatever of the trench won't make that much of a difference as it'll still be very resource intensive no matter what. So we might as well tack on as much good as we can.

As to it being labour intensive, that is one of the few things we have a surplus of all things considered."


>To be honest in between the massive tread tracks you're leaving in the soil from your various efforts, and the regular movements coming every so often from BigMT, I doubt any potential air reconnaissance the NCR may be doing wouldn't notice activity coming from the Big Empty.
"Part of the reason why I want it going to these towns as we can pretend that there are vaults beneath linked by a railway that already existed or something if we need to. That way the NCR don't question it as much. Then we just base our expeditions and such from these towns rather than from the Big mt. It'll also help reduce our fuel consumption since the train can carry things but will instead use electricity."
>>
>>1598370
The Mountain has a big ass mothership stuck in it, vertically. Its actually quite noticeable now that I think about it.
>>
>>1598417
Yeah we should really get round to disassembling that, since it's completely non-functional.


It'd at least get the Chinese some real sunlight and shit.
>>
>>1597790
Why only followers? Why not everybody including companions.
>>
>>1598419
Let's not disassemble it, i want to fix it up and get it flying again.
>>
>>1598417
I have to clarify, the picture and perhaps I might have hinted by mistake it was vertical, its actually horizontal. Otherwise the Chinese would be having a bad time.
>>
>>1598450
That ain't happening. Alien-clone shot the shit out of everything in it when he was leaving.


Our best chance for remaining undetected, understanding their tech and otherwise expanding is to disassemble them and research the remaining scraps before reprocessing them.
>>
>>1598460
I think we will mostly need alien metal to fix up holes, new alien flight mechanisms, a power source and a new computer(And i believe the old one was left intact).
That's just 4 things we need, it's doable.
>>
>>1598453
Well its still a giant ass mothership. I'm sure The Lone wanderer can see it from his mother ship.
>>
>>1598466
>need alien metal to fix up holes,
Something we currently can't make.

>new alien flight mechanisms,
Something we can't make.

>a power source
Something we can't probably make powerful enough.

>a new computer(And i believe the old one was left intact).
Dunno but I doubt we can make a powerful enough computer.
>>
>>1598488
>Something we currently can't make.
I'm researching the sierra machines for this reason.
>Something we can't make.
I researched alien metals last turn for this reason.
>Something we can't probably make powerful enough.
We're going to the divide aren't we?
>Dunno but I doubt we can make a powerful enough computer.
If we can make a computer for VR we can certainly make one for a mothership.
>>
>>1597790
>>Hero.
>Attempt to convince the followers of the apocalypse to undergo the brain removal procedure.
It's been over a year since Gabriel Sanchez willingly volunteered out of his own curiousity to have his brain removed and a tesla coil placed in his head.

Since that time, and with the aid of his own Brain, he has reported a most positive experience. Imagine being able to directly converse with ones own mind. Everything you have ever wondered or forgotten, the Brain remembers. What is on the tip of your tongue is at the forefront of their mind. The brain can tell you what subjects you are weak at, and what you are strong at. What to study and how best to remember it. It is as talking to a reflection of the self and guidance, and he has become a highly proficient researcher because of it.

As such, convincing the rest of the Followers in the pursuit of knowledge and other incentives (such as never having to worry about chem addiction, stroke, or headaches ever again) has lead to most of them willingly coming aboard.
>>
>>1598496
>I'm researching the sierra machines for this reason.
Fair enough.

>I researched alien metals last turn for this reason.
And we got nothing from it beyond a statement of what it's like and the fact we would need to improve the Replicators to do more with it.

>We're going to the divide aren't we?
Like that changes the fact we are trying to replace advanced alien tech with some pre-war salvage or whatever we can make.

>If we can make a computer for VR we can certainly make one for a mothership.
You'd think but fallout works on SCIENCE! So logic stops at the cover of the box.
>>
>>1598497
Most of your followers are in a state of existential psudo-crisis and are engaged in very long conversations with their brains, while their brains have conversation with other brains.

So they're a bit too busy to help, still you know this means progress is being made.

Meanwhile your Brain and the Think Tank lead on with the re-research on the Sierra Madre machines they invented some time ago.


CHOOSE
[DONE] Make More Vending Machines - We should focus on building more of the machines as is. The replica machines may not be as reliable for research purposes, but should function the same and also open up the bottleneck. And in the least, it means we have more parts for future research that aren't from the Sierra Madre, even if they aren't as efficient.

>Easier Interface - We don't need to be spending hours and days making coins AND putting in coins of fissile materials into the machine. Lets figure out how to program it to accept larger ingots and churn out several products at a time.

>More Conventional Products - The type of products we can make are limited http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine. Let's expand this to a much wider variety of items such as clothing, standard ammunition types (including energy), medicines, small-medium weapon parts, armor, etc.

>Make it Bigger - If we make it bigger we can make much bigger things that normally wouldn't fit in it. Like parts for heavy weapons and such.
>>
>>1598515
>Easier Interface - We don't need to be spending hours and days making coins AND putting in coins of fissile materials into the machine. Lets figure out how to program it to accept larger ingots and churn out several products at a time.


This'll just make things easier.
>>
>>1598513
>And we got nothing from it beyond a statement of what it's like and the fact we would need to improve the Replicators to do more with it.
So he said we need better research equipment, that doesn't mean researching alien metal is impossible.
>Like that changes the fact we are trying to replace advanced alien tech with some pre-war salvage or whatever we can make.
The divide has nukes, the nukes have uranium.
>You'd think but fallout works on SCIENCE! So logic stops at the cover of the box.
What?
>>1598515
>More Conventional Products - The type of products we can make are limited http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine. Let's expand this to a much wider variety of items such as clothing, standard ammunition types (including energy), medicines, small-medium weapon parts, armor, etc.
>>
>>1598515
>More Conventional Products - The type of products we can make are limited http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine. Let's expand this to a much wider variety of items such as clothing, standard ammunition types (including energy), medicines, small-medium weapon parts, armor, etc.
Hopefully it means we get closer to replicating custom gear.
>>
>>1598515
>More Conventional Products - The type of products we can make are limited http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine. Let's expand this to a much wider variety of items such as clothing, standard ammunition types (including energy), medicines, small-medium weapon parts, armor, etc
>>
>>1598520
>So he said we need better research equipment, that doesn't mean researching alien metal is impossible.
Never said it was. Just we can't realistically produce enough of it to restore the ship to functionality.

>The divide has nukes, the nukes have uranium.
And the aliens had practical material disintegrators when the best humans had was lasers and supposedly those were based off of human tech. Fission, hell even fusion, might not cut it.

>What?
Consider the fact that you can have a mini-nuke launcher, whenever the object even assuming it was perfectly designed and made, is too small to achieve nuclear fission. As it can't hit critical mass.
>>
>>1598515

>More Conventional Products - The type of products we can make are limited http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine. Let's expand this to a much wider variety of items such as clothing, standard ammunition types (including energy), medicines, small-medium weapon parts, armor, etc.
>>
>>1598515
More products
>>
>>1598527
>Never said it was. Just we can't realistically produce enough of it to restore the ship to functionality.
But we can realistically make VR machines for each citizens and provide the power to make them work?
>And the aliens had practical material disintegrators when the best humans had was lasers and supposedly those were based off of human tech. Fission, hell even fusion, might not cut it.
Still worth a try.
Also if the cryogenic pods and the computer are still working doesn't that mean the ships power is too? We can research that.
>Consider the fact that you can have a mini-nuke launcher, whenever the object even assuming it was perfectly designed and made, is too small to achieve nuclear fission. As it can't hit critical mass.
Isn't the limit of computer tech for the QM to decide? It might work it might not.
>>
>>1598520
>>1598522
>>1598523
>>1598537
>>1598538
LOCKED.

You decide to focus on expanding the type of products you can use.

Since most of your followers are too busy having their minds blown figuratively speaking, and inserting chips and getting out a product is very very very time consuming, you pretty much are going to need several more actions to get this done. So for now, you have robots and people take on the daunting task of putting in those chips and getting out the parts for assembly.
>>
>>1598542
Also i must point out if we have the computing power to make god damn VR work then having a basic control and navigation computer for a alien ship, even one that uses future flight, is easy.
Seriously how much computing power does it take to make a VR? It's certainly tons.
>>
>>1598542
>But we can realistically make VR machines for each citizens and provide the power to make them work?
Assuming we cover the surface in solar panels and such? Quite possibly. Especially since most of them will not be in use except during the night whenever most of our power using shit will be off.

Consider the fact that we don't need to make the power source for the VR pods fly or fit within the ship.

>Still worth a try.
Correct but it shouldn't get in the way of proven and logical plans.

>Also if the cryogenic pods and the computer are still working doesn't that mean the ships power is too? We can research that.
It makes sense to assume they have their own independent power supply's or something. However you could be correct but even then, how do we shut it down to study it without nuking the region?

>Isn't the limit of computer tech for the QM to decide? It might work it might not.
Sure but it is entirely reasonable for us to look at the things that happen in fallout, the universe we are in, and assume these are true.
>>
>>1598565
Except the whole point of the Alien's tech is that it is far better than humans. Safer, stronger and more reliable. That is how it is portrayed in fallout and thus must be portrayed here.
>>
>>1598568
>Assuming we cover the surface in solar panels and such? Quite possibly. Especially since most of them will not be in use except during the night whenever most of our power using shit will be off.
So we need even more metal to turn into electronics to make solar panels to power all those VRs, and yet you say i can't produce enough alien metal to restore the ship?
>Consider the fact that we don't need to make the power source for the VR pods fly or fit within the ship.
You mean the huge ship? That is half the size of Big MT? Fitting in a power source won't be a problem.
>It makes sense to assume they have their own independent power supply's or something. However you could be correct but even then, how do we shut it down to study it without nuking the region?
I dunno, just gotta go see if we can.
>>1598573
>Except the whole point of the Alien's tech is that it is far better than humans. Safer, stronger and more reliable. That is how it is portrayed in fallout and thus must be portrayed here.
And yet the Chinese managed to make Jurry-Rigged Alien guns, if they can make that what the hell is stopping us from making a flight computer?
>>
>>1598596
>So we need even more metal to turn into electronics to make solar panels to power all those VRs, and yet you say i can't produce enough alien metal to restore the ship?
Solar panels don't use electronics.

Depending on the model you are using you either need a heat exchange / steam engine or your panels are made of photo-electric materials and thus will actively produce power in light of certain wave lengths. Neither of these is electronic or even complex.


Also producing the alien metal would require a huge amount of radioactive / fissile material. Something we lack.

>You mean the huge ship? That is half the size of Big MT? Fitting in a power source won't be a problem.
It will be unless you want to greatly modify it.

>I dunno, just gotta go see if we can.
And then we roll a 1 and everyone dies.

>And yet the Chinese managed to make Jurry-Rigged Alien guns, if they can make that what the hell is stopping us from making a flight computer?
Yes Jury-rigged guns. Literally all of their jury-rigged alien guns are just alien guns powered from backpack sized human power sources rather than the alien power cells.
>>
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>>1597790
Preparations are made to begin planning a school in the BoxCars, as Jacob Miles starts laying out some plans with you and your brain.

Before the first batch of concrete can even be poured however, the exact nature of the school comes into question.

What is our ultimate goal in the creation of this school?

Should it be a stepping stone of basic education that will help propel people into a higher education school in the Crater, or become the site of the future university itself?

There is a working model of a high school in the X-8 facility, but you've not yet found a satisfying toy for Dr. Borous to play with to give him his precious research facility. He might want another research facility instead altogether. Still, its super helpful to have desks, paper and pencils and school supplies ready to be transferred to the new school.

Lastly the hows of the education. The Followers are prepared to set up a traditional school for children and adults, and teach basic reading, writing, and mathematics as they know how both for adults and children. Simply getting them to learn how to read and write, should help open the key to reading actual Old World Books.

You could permanently assign some capable followers like Julia Farkas, Dr. Delilah, and others to be teachers. But this means they won't help in research or be adequately armed for security purposes.

The Brain suggests spending time developing a universal teaching program. Perhaps a hologram, based on the cheery attitude of Mr.Yes Man or even someone else entirely.

Please answer the following questions. I recognize everyone will have differing opinions, and if it comes to it I will make diluated options, but Id greatly appreciate you guys adding your own intelligent touch.
>>
>>1598632
Basically i'll give you a bonus for a thought out education and school plan that gets enough votes/consnesus.
>>
>>1598632
>Its just a basic school, no concert.
>Not a univestirty its for bare basics, Math, reading, ect.
>Classes are held when people are free like 10-20+ people
>Secruity guards will be there.
>>
>>1598639
This is a good example of a proposal for instance.
>>
>>1598614
>Solar panels don't use electronics.
What? Of course they do, i'm looking at
https://www.altestore.com/howto/components-for-your-solar-panel-photovoltaic-system-a82/
Right now and they need a combiner box, a charge controller, maybe a solar inverter, Cables, connectors, conduit and brackets.
>Also producing the alien metal would require a huge amount of radioactive / fissile material. Something we lack.
Isn't the divide radioactive? Or at least has lot's of radioactive stuff?
>It will be unless you want to greatly modify it.
No it won't.
>And then we roll a 1 and everyone dies.
We could also roll a 1 on the VR machines and doom everyone to a eternal nightmare.
>Yes Jury-rigged guns. Literally all of their jury-rigged alien guns are just alien guns powered from backpack sized human power sources rather than the alien power cells.
Have you looked at the Chinese Jurry-Rigged guns? They are quite different so that means the Chinese managed to take out all the components from an alien gun and put it in their own gun without fucking anything up.
>>1598632
Can anyone post that one list of curriculums one anon came up with?
>>
>>1598639
supporting
>>
>>1598632
>Will become a university later but for now will teach the bare basics.
>Library full of copies of Big MT books that anyone can access.
I agree with >>1598639
>>
Thanks to your BRAND NEW MILITARY HQ, human training goes swimmingly.

Your military having had a number of battles under their belt and now with additional training, can now call themselves proper Regular Infantry. They are each trained and equipped with a standard Plasma/Laser rifle.

Current Military Standing.
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
88 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
40 Child Soldiers “Freeside Rats” (Various)

You promote some of the older Freeside Rats ages 15-17 into more militia recruits. Joclyn's traditions say they are too old anyway.
>>
>>1598663
>Kreger
"I've only known most of these men and women for 3 years. By my reckoning proper NCR troopers have been on the job for at least 4-8 years with some of the olders ones having done regular skirmishes with the Legion and elsewhere. But we've fought the Legion, and we've fought robots. They ain't been on any proper tours of duty yet, but damn if they don't show some promise."
>>
>>1598676
*2 years, mostly for the Cottonwood people.
>>
>>1598676
Hey Kreger, any ideas to make'em fully propered?
>>
>>1598632
>What is our ultimate goal in the creation of this school?
To provide a basic but universally useful education while also finding the geniuses and hard workers whom we can then train further under our researchers / companions / the followers.

>Should it be a stepping stone of basic education that will help propel people into a higher education school in the Crater, or become the site of the future university itself?
Stepping stone.

>The Brain suggests spending time developing a universal teaching program. Perhaps a hologram, based on the cheery attitude of Mr.Yes Man or even someone else entirely.
That would be a useful thing, as it would also work for the VR stuff.

Primary focus is on the basics of education (math, reading, writing and so on), along with the shit we have previously discussed: weapons handling, maintenance, local plant studies, field medicine, singing in choirs / groups and so on. Secondary focus (until they are found to be good at the field) is chemistry, biology (human and plant) and programming along with other such studies. Also see about teaching them marching and Morse code possibly.

>>1598648
>Right now and they need a combiner box, a charge controller, maybe a solar inverter,
Those aren't things for solar panels but for a solar array, therefore we only need a few of those for many, many solar panels. Thus the electronics used is minimal compared to energy output. Also a fair few of those are needed no matter what method of power you are going to use.

>Cables, connectors, conduit and brackets.
You mean wires, wires, wires and over-sized paperclips? Things that every electricity containing object essentially needs for god sake but not electronics.

>Isn't the divide radioactive? Or at least has lot's of radioactive stuff?
Kinda but a large portion of it is either needed for defeating Elijah (the nukes) or unrefined and thus harder to process.

>We could also roll a 1 on the VR machines and doom everyone to a eternal nightmare.
That assumes we have everyone log in at once like fools.

>Have you looked at the Chinese Jurry-Rigged guns? They are quite different so that means the Chinese managed to take out all the components from an alien gun and put it in their own gun without fucking anything up.
Link if you are going to make such claims. Also, they took the components out and then put them together again with the new power supply attached, not exactly innovating to be frank.
>>
>>1598676
>Brain
"The NCR and particularly the Legion still has more experience to their soldiers and time to train. But to be frank, the Boomers lived their lives lobbing artillery shells and rockets at their foes and they still held off the Legion for months. I believe a technological edge helps to level the playing field."

>Kreger
"I was at Navarro with the Enclave. Yes, superior weapons, technology, and especially air power are a formidable force. But nothing beats proper combat. We didn't stay in our city, we went out and did missions on vertibirds, truck and on foot. Some of the work we did wasn't pretty, maybe wasn't right, but we didn't let ourselves be fooled into thinking that purely home training and better weapons were going to win battles for us."

>Brain
"Well, its good you have a human force as a backup. But our strategy should still be one of robotics I feel. What we need is more military robots."

>Kreger
"Can't disagree with that. Enclave knew how useful they were as well."
>>
>>1598690
>Kreger
"Most of em can't read. Teaching them to read would help, then we can start passing out field manuals.

What really helped at the Oil Rig was proper combat VR simulations. That's about the closest thing you can get to combat without having an actual enemy. Kept us decently sharp enough."

>Brain
"Trained troops are of a secondary importance. We don't have the manpower to beat out the NCR or Legion with humans, or the opportunities for elitism through combat experience as they do unless we start picking fights. We need to bolster our robotic military forces."
>>
>>1598698
>Those aren't things for solar panels but for a solar array, therefore we only need a few of those for many, many solar panels. Thus the electronics used is minimal compared to energy output. Also a fair few of those are needed no matter what method of power you are going to use.
So we need to use electronics, and i bet you we need solar arrays to power all those VR pods.
>Kinda but a large portion of it is either needed for defeating Elijah (the nukes) or unrefined and thus harder to process.
Hey we've been using a irradiated liquid tank so i believe we can use Divide scrap metal.
>Link if you are going to make such claims. Also, they took the components out and then put them together again with the new power supply attached, not exactly innovating to be frank.
>>159408
Look at the difference in the pic between the Jurry-Rigged gun and the original.
>>
>>1598723
Well fuck, the licks broken, just go to thread 10 in the OP link, the post is slightly above middle.
>>
>>1598723
>So we need to use electronics, and i bet you we need solar arrays to power all those VR pods.
Well logically yeah. They need some sort of power. It just makes sense that since we lack any sorts of resource except land that we make use of solar power. But I doubt we will need that many solar arrays since we have a population of 400 ish and fallout's solar panels are quite effective. Not to mention that we can make use of other methods as well but solar panels are a favourite of mine.

>Hey we've been using a irradiated liquid tank so i believe we can use Divide scrap metal.
Possibly.

>Look at the difference in the pic between the Jurry-Rigged gun and the original.
That link ain't working for me and it is almost 1:30 for me. So I must be logging off soon.
>>
>>1598739
>Johnson.
Isn't he dead?
>>
>>1598753
>Well logically yeah. They need some sort of power. It just makes sense that since we lack any sorts of resource except land that we make use of solar power. But I doubt we will need that many solar arrays since we have a population of 400 ish and fallout's solar panels are quite effective. Not to mention that we can make use of other methods as well but solar panels are a favourite of mine.
True but i recall QM said the VR pods are energy guzzlers so we might need more than you think.
>>
>>1598758
very embarrasing brain fart. apologies
>>
>>1598765
>True but i recall QM said the VR pods are energy guzzlers so we might need more than you think.
Seeing as I also plan on doing the energy to matter improvement on the replicators, I don't exactly plan on skimping on the electricity infrastructure.
>>
In any case

Moreno suggests going out and fighting shit. That is traditionally how the Enclave tested its people. And desu how most of the other nations test their own soldiers.
>>
>>1598769
The Ghost of Cannibals Ppast has graced us, blessing our new head quarters.
Let it now be known as Johnson Base.
>>
>>1598771
>Seeing as I also plan on doing the energy to matter improvement on the replicators, I don't exactly plan on skimping on the electricity infrastructure.
Oh boy.
>>
>>1598777
Well the only enemies we have is either in the Sierra madre or the Divide, maybe we could begin raiding the Legion?
>>
>>1598791
>Brain
"A viable if risky target. But it isn't like the wasteland is devoid of hostile monsters no?"
>>
>>1598785
Yep.


Imagine it. Huge blimps flying overhead covered in solar arrays and equipped with mass replicators: pumping out drones. Deep bunkers with thermal converters and geothermal vents: supplying us with numerous securitrons.

Our enemies ineffectively firing into the swarms, their barrels bright pinkish-red or even melting to slag from the heat of firing constantly as they slowly lose ground to the endless horde. The melted and shattered hulls of tanks and vertibirds littering the ground and falling from the skies as the drone's disintegration fire carve through them and any positions on the ground. Their fellows lying around them on the ground: disintegrated or otherwise dead.
>>
>>1598832
>Imagine it. Huge blimps flying overhead covered in solar arrays and equipped with mass replicators: pumping out drones.
That's the same idea i had with the mothership, the ship would also have a giant laser in the middle so they can destroy lot's of shit like the Halo covenant does.
>>
>>1598849
In fact here's a demonstration.
https://www.youtube.com/watch?v=k4SmcBn2A3s
>>
>>1598865
Ah yes. The Czar. Sup Com had the best giant weapons.
>>
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>MEANWHILE

"My prophet. The ritual is complete. Yet another town falls to our indomitable will."

"And of its souls?"

"Like lambs to the altar."

"Good. You have served us well. We are making good progress. IT shall be pleased."

"Tell me oh Prophet. . .what news for your followers?"

Eyes shut, he reaches out for the bowl before him, filled with blood. And eyes. Hands grasp into the crimson fluid, and eyelids flash open red.

"The Nailed God is dead, naught but his whispers remain.

Man still clings to the gods of his image. Mars has returned and waxes hot in the embers of war and spoils, but he raises his sword and shield 'gainst the two headed beast. And behold the beast rears its legs, roars louder, and stands taller still, it takes up the sigil of the crooked cross behind its heads, it cannot see but feels its power. Their battle will bathe the land in blood, until one or both of them lies broken.

Swords of steel pledge their allegiance to a new King of the circle, Merlin and Morgana will soon return to his side. He shall challenge us as he did so long ago. But we shall be ready for him.

. . .and there is another. One I have not seen before. Woven of flesh and steel."

"What of it?"

"I cannot say. It waits, it gathers its strength, it watches. The Beast and Mars cannot see it. It is small, but grows beneath their gaze. It may be a viper to them both. But it is far removed of us."

"It matters not. That which is shall guide us to our true destiny. IT cannot be stopped, IT shall consume all."

"That is no excuse for lax. It is a poor servant who relies on the master to do his bidding. Leave me, shall consult the powers. Pray you continue in your success. They do not abide failure."

"Yes oh prophet."
>>
>>1598900
I can't tell if this is the southern cross, i like it regardless.
>>
Can we built more vertibirds if we have enough resources for it?
>>
>>1598943
Need speciaized manufacturing equipment OR steal vertibird parts from someone who has them.

Pity you don't have a working model for a Chinese Air Base
>>
>>1598961
Nuke or Napalm migs?
>>
>>1598961
Can saltwater be used to make concrete?
>>
>>1598865
Here's a demonstration of my idea:
https://www.youtube.com/watch?v=VYvU32rVvR0
https://www.youtube.com/watch?v=cTLMjHrb_w4

Ignore the mechs, we still need to secure Liberty prime before we can have those...god sorry but the animatrix one gives me fucking chills even though I've seen it a few times...
>>
>>1598966
Unfortunately, you don't get to ruin someone's day.
>>
>>1598980
Hey if sparying water onto something that is supposed to DRY when set works, Salt water should.
>>
>>>>>Food: Average (Stable)
>>>>>Water: Average (Stable)
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Average) Special Electronics (Exhausted) Hygiene Supplies (Abundant) Booze (Low) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny) Hexcrete Bags (Above Moderate) Plant Material (Small)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
>>
>>1598981
My patrician brother.
>>
>>1598655
Agree with this addendum.
>>
>>1598988
yo QM, How good would we be at reverse engineering the veritbird we have?
>>
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>>1598639
A new (Tiny) Schoolhouse is built! Ready to teach old and young the basics of reading, writing, and simple math and algebra.

Its just the right size for what few people you are able to rotate in and out of it. There isn't enough free time in the day because people are too busy working the farms.

Thankfully this only consumed a tiny amount of concrete, but water reserves still took a sight hit.

You have not yet decided on a teacher though.
>>
>>1598961
Can't we scan our vertibird with the replicator and just replicate parts. I mean after we invest more research into replicators.
>>
--TRONA---
++Outpost++
>>>>>Military: 50 Securitrons MK2
>>>>> Infrastructure: Ruined buildings.
>>>>>Defenses: Ruined Houses
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 100 Securitrons MK2
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) {NEEDS MORE HOUSES}
>>>>>Defenses: Ruined Houses. Nat100 Robot Defenses.
>>>>>Animals:

---THE CRATER---
>>>>>Morale: High
Permanent: Patriotism (Slight - Phoenix Commonwealth)
>>>>>Current Pop:
97 Human
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Slave
98 Securitrons MK2 {BERSERK}
1 GIANT ROBO SCORPION {OFFLINE}
397 Robo Scorpions {OFFLINE}
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Military HQ/Barracks (Great). Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
(Tiny) Cass' Multipurpose Ethanol/Alcohol Distillery
X-12 Biological Research Plant
Small Automated Hexcrete Plant
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (Ruined/Unworkable)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
!NEW!
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+1 Super Heavy Omni-Constructor
+30 MKV Hazard-Salvager Securitron
+15 Sentry Shield-Juggernaut Minigunners
+60 Small Flyer Repairbots
Boom Town Shooting Course
>>
>>1599030
Hologram / AI system. That way we can have the school work for all hours and maximise it's use.
>>
---THE BOXCARS---
>>>>>Morale: High
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
88 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
175 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank.Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
School House (Tiny)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+16 Herd Animals (Brahmin/Bighorn)
+3 Young Brahmin

+6000 Sierra Madre Chips

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 66
>>
>>1599036
Yes.
>>1599009
Decently enough. It would take time but you can figure out how one works and how to make more. But then, you'd also need to figure out how to make the parts to make more.
>>
>>1599030
>Followers and Enclave, cycling out.

>>1599053
We could't shit them out of the machines?
>>
>>1599047
>Hero.
I dunno, continue research on sierra machines?
>Civ.
Continue research on the sierra madre machines.
>Construction.
Build a radio tower/booster tower to expand our robot control range.
>Military.
Set up an outpost near where the limit of our robot control range is towards the Divide.
>>
>>1599047
>HERO
Continue to work on the Sierra madre machines.

>CIVILIAN
Continue research on the Sierra madre machines.

>CONSTRUCTION
Build a radio tower/booster tower to expand our robot control range.

>MILITARY
Repair the barracks / training yard. Since we can use this for military construction we should be able to use it to fix military constructions.
>>
>>1599068
It appears our actions are nearly identical.
>>
>>1599073
Correct. Mostly because I copy and pasted the hero and civ actions.
>>
>>1599058
this. Though I'd prefer spending the hero action to spend time with family. I don't think being involved helps that much
>>
Rolled 26 (1d100)

>>1599079
roll
>>1599068
did our barracks get damaged again? Didn't we just fix them?
>>
>>1599068
supporting
>>
>>1599079
I can change it, although i think the Hero needs to be there in case the Followers are still busy gawking at their brains.
>>
>>1599081
Nah we built a new thing. Specifically a command centre but I could be wrong...
>>
>>1599068
Actually i'll support this, i think i can roll "Set up the booster tower" and "Set up an outpost" into one action next turn.
>>
Rolled 44 (1d100)

>>1599047
>Hero and Civ - work on Sierra Madre

>Construction - repair the robot production lab and build more bots

>Military - learn to read
>>
Rolled 71 (1d100)

>>1599089
Here's my roll
>>
>>1599089
Yeah just build a outpost around the booster tower. It makes sense since we'd need to set up a power supply and such any way.
>>
>>1599047

Would telling everyone who did transplantation to spread awareness and propaganda about the procedure among rest of our people be a free action?

I want after several months try to recruit more brains from rest of the population, that even includes our military personnel.
>>
>>1599079
of course it helps
>>
Rolled 86 (1d100)

>>1599068
Supporting
>>
>>1599096
Would it really? We're smart, but not a scientist, and brain would be their to tell them our will.
>>
>>1599118
We have high science, repair and such plus a high int. Thus we are quite a useful individual.
>>
>>1599118
we are magic
>>
>>1599121
it seems like we get one result no matter, so it doesn't seem to help.
>>
>>1599131
I assume OP would tell us if it was pointless.
>>
I wish OP would tell us when he just fucks off
>>
>>1599276
I'll try to do that next time. I tend to fall asleep late at night.
>>
>>1599118
You are incredibly smart, you basically have been studying at BigMt for some time now.

You help others with their research using 100 science and 10 int
>>
>>1599093
Sure, its dialogue.

>Brain
"Hmm, we're going to need a place to put all our brains."

>>1599068
LOCKED
>>
So i was thinking on how to rescue the brotherhood.
We havent been using the teleporter for anything more than personal reasons.
If we made a deployable teleporter beacon we would be to teleport them one at a time to big mt.
>>
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>>1599068
>Hero
>Civilian
It consumes a lot of Vending Machines, and sadly, for the most obstinate reason. You need more of the darned holotapes inside them.

But this you do and thankfully since you only need the internal holotapes and the holotape port part, you have spare parts to study for other purposes.

The concept is familiar to you. A holotape with a specific datasetof an item to be dispensed from a Sierra Madre machine. If you can create these holotapes you can upload it to the machine to produce it from coins. Or, a better system, you simply have a computer hooked up to the Sierra Madre Machine with the data sets you need.

The next part is decoding the holotapes and then investigating the syntax and coding it uses to catalogue every aspect of an individual product, thereby getting some additional clues as to how you can create a device to create that data.

Something seems to trigger in Dr. 0's memory, and he is able to deduce a type of big scanning machine. You have to scan each individual part of something, and then you have to scan it as a whole, to create a complete data set of the object in its entirety and the various parts its made of. The only exception is food items and organic material, but it would be a good idea to do that anyway or you might accidentally get iron soup or steak canning.
>>
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>>1600479
The results are astounding.

Almost everything. You can make almost everything.

Weapons parts.
Clothing.
Food items.
Chems.
Medicine.

If you have it to scan it, you can make it. Now, there are some limitations.

It currently has to fit through the machine, so some items that are too big can't be made.
It is an exact replica of the quality of whatever you scan. So unfortunately, if something is scanned in poor quality the product is poor quality. If something is scanned in pristine quality the product is pristine.
You attempted to replicate a rat. It came out dead. You performed CPR. You are holding the rat in a glass box and observing it.

Denser items cost more to make, but seem to generate more in return. You attempted to create a single gold coin, but this cost a huge amount of chips and there seems to be some waste in the process. Conversely, it turns out you can use heavier metals on the periodic table as better chip material. Where as the previous formula of 2 steel to 1 fissile metal, you only need 1 gold to 1 fissile metal. You suspect truer denser metals to prove true as well.

There are currently some things you can't make. Like mini-nukes and fissile materials in general, or alien things whose composition is unknown.

And while you can replicate energy weapon parts or a red steak, you recognize that actual energy weapons machines and Vault City cloning devices may be more cost efficient in terms of material. But this is far more universal.
>>
>>1600494
TECHNOLOGY ACQUIRED: MORE CONVENTIONAL PARTS!

>>1599068
The Barracks and Training Yard are already repaired, and part of the Military HQ.

In regards to constructing a signal booster, it turns out that just making an even bigger BigMT Transmitter may not be the best of ideas.

The amount of signal boost requires an exponentially larger tower over bigger distances, and furthermore, such a stronger signal may have other unintended consequences. It might interfere with other signals that we use, or the NCR/Legion use which could give away our position. God forbid it interfers with our Tesla Coils! Although thankfully it would take an extraordinary force for that because you have survived Mini-Nuke explosions without loss of consciousness.

A more practical idea would be to build a booster station somewhere on the way to where you want. The Brain also thinks he can design a sort of "digital" radio that has a much longer range than the conventional one. It will have increased range.

CHOOSE:
Build an amplifying tower (towards where?)
Build a Digital Radio Prototype Equipment (needs more research)
>>
gonna return in a few hours, have a test to take
>>
>>1600494
I presume you mean to say the rat is alive yes?

Clone army when?
>>
>>1600494
We need to heist a legion bank. They have gold coins.
>>
>>1600644
Thats a great idea.

>>1600509
I vote we research digital radio.
>>
>>1600509
>The Barracks and Training Yard are already repaired, and part of the Military HQ.
Then just have them expand them / improve them or train or something. Just so the action isn't wasted.

>>1600754
Yeah I agree those are both good ideas.


Also, that comment about just needing a computer containing the correct data is great. As that means we can create central servers of "plans" that people can access. Each person having their own access levels and such: so random civilians can't print out mini-nukes but militia or military could seize their Replicators for ammo production using their accounts.

It also means that we can easily transport the newest plans between bases just by radio signal rather than having to replace the machines.
>>
>>1600479
With Dr. 0's scanning machine can we scan the composition of the alien metal?
>>
>>1600796
I would imagine so but it might not be precise enough or it might lack the ability to interpret the data it gets. Still worth a try though.


Now all we need to do is build a scanner and replicator we can fit a verti-bird inside of...
>>
>>1600509
>God forbid it interfers with our Tesla Coils!
I knew there had to be a negative, it's possible to interfere with the Tesla Coils, that can kill us.
>>
>>1600802
I'm glad it's emp resistant at least. We don't get immediately killed by EMPS in game at least

Hopefully even if that happens we don't die, just become unconscious and someone has to recover our comatose body. Like when you normally approach the radar fence.
>>
>>1600781
If we want a good heist we need a multi-man team. If we develop teleport beacons like i suggested >>1600467
we would be able to maybe bring a team with us to steal shit, we just have to infiltrate behind enemy lines from the remnant bunker
>>
>>1600837
We could retrofit all of the Tesla coils with a local backup loop: something to keep the lungs and heart along with other vital functions working while we are awaiting recovery.
>>
>>1600837
Yep, but that still means we can't lobotomize too many people or suddenly we have a huge portion of our Pop knocked out/dead.
>>
>>1600467
Wasn't it assumed the Brotherhood starved to death? It's been months since the last update Veronica gave us.
>>
>>1600844
>If we want a good heist we need a multi-man team.
Kinda true but we can get away with just doing multiple heists.

>If we develop teleport beacons like i suggested >>1600467
That would be useful tech, especially since I want to become the west coast Institute...
>>
>>1600848
We can at least go and check. Maybe we can sneak the scribes and children out along with their power armour while the rest hold the line. If they complain, point out we are saving the most important / useful people. Since they are obsessed with tech and shit.
>>
>>1600845
>>1600846
The coils work in deep underground vaults and all the way to Zion at least, even in places where radio reception is poor. There must be a powerful signal transmitter from BigMT tower.
>>
>>1600856
If we develop the beacons first its just teleporting them one at a time back to the sink.
>>
>>1600852
Personally i want to become c&c NOD ever since i noticed the giant robotscorpions.
>>
>>1600848
I faintly remember some legion soldiers talking about Lanius failing to catch them or something.
>>
>>1600864
We can be a terryfying mix of Nod, institute and cybran
>>
>>1600857
Tesla had some strange ideas. Assuming they actually worked...then you wouldn't need a big tower probably but I mean, if you did it would be some sort of large, tesla tower styled building: a tall building with metallic rings or something of the sort.

Fuck, the sink is the transmitter!

>>1600863
That is true but we might be too late by then, assuming we can even make them.

>>1600864
That too. Especially since we are dependent on alien tech and are kinda a cult in a way and shit.

>>1600869
Don't forget "Kobra!" and every generic drone / wave of robots army: animatrix, overwatch, etc.

https://www.youtube.com/watch?v=nv36Hatr4qs

Since we want to do terrorist missions to weaken our enemies and shit.
>>
>>1600881
>Since we want to do terrorist missions to weaken our enemies and shit.
No, it's you who wants to do the terrorist missions, although i'm getting more comfortable with them now that i see all the NOD/COBRA/WHATEVER comparisons. Still won't approve of them however.
>>
>>1600892
>No, it's you who wants to do the terrorist missions, although i'm getting more comfortable with them now that i see all the NOD/COBRA/WHATEVER comparisons. Still won't approve of them however.
Come on. A little terrorism never hurt anybody.


Seriously though, I only want to do some fairly non-killing terrorism like blowing up factories and shit. Maybe eliminating or kidnapping high ranking / important researchers and eliminating their memories of their research if possible. As that would retard the development of the NCR without killing anyone!

Also that whole plan of potentially using the tranquilisers / stunning gear that the collector drones use and Dr. Dala had developed to contain that Legion member to defeat NCR fuel transports and shit without killing them, before driving off with everything. Maybe using it on some towns and such if they are lightly defended enough or we can sneak enough forces in...
>>
>>1600911
>Come on. A little terrorism never hurt anybody.
HOW DARE YOU MAKE LIGHT OF 9/11! 500 PEOPLE DIED THERE AND STUFF!
>>
>>1600925
Come on. A little global destabilization never hurt anybody.
>>
>>1600925
As if the economic uncertainty and wars that it caused didn't consume more human lives...

>>1600933
Well, when you are the one doing the destabilising, it never hurts anyone that matters.
>>
>>1600509
Digital prototype
>>
>>1600509
>Build a Digital Radio Prototype Equipment (needs more research)
Gotta science this shit up!
>>
Should we visit the NCR one day?
>>
>>1601276
if and when we have something of value to trade with them.

>>1600925
>When you make a joke and anon remembers how it feels to almost be squished.
>>
>>1601300
I mean more privately to check up on it
>>
>>1601309
Probably eventually.
>>
Quick question, we did get that Energy-into-ammunition right?
What kind of ammunition does that make?
>>
>>1601547
Any that the gun the module is attached to fires. Makes .50 bmg on the antimateriel, or .308 on the battle rifle
>>
>>1599038
>1 Alien Scoutship (Ruined/Unworkable)
Why is this Ruined/Unworkable when Riddick succesfully flew it over here?
>>1601592
Can it be used in a ammunition factory?
>>
>>1601600
we need to build said ammo factory but yes.
>>
home sweet home
>>1601600
He didn't fly it home, you toed it by a chain attached to his car home.
>>
>>1601592
What metals are the .50 mbg and the .308 made up of?
>>
>>1601606
http://fallout.wikia.com/wiki/.50_MG

Use the wiki my friend.
>>
>>1601606
Brass, gunpowder and lead?
But they would be fabricated out of energy.
>>
>>1601615
How much brass do we need to make a sierra madre chip?
>>
>>1601622
You want to turn energy into bullets into scrap into chips, dont you?.
>>
>>1601635
That was my immediate impression.

To clarify, the type of ammunition produced by the Alien Bounty Hunter guns are caseless ammunition, this is much more energy efficient.

Now if you want to collect the leaden bullets of their bodies for recycling thats another thing.

Energy isn't cheap just FYI.
>>
>>1601635
Yes.
I also have a plan to make irradiated materials.
>>
Okay so I have an idea, it's dumb as hell, risky, relies on the thinktank and is possibly expensive.

That Legion soldier that Dala was experimenting on, as she removed the organs and did her other experiments, became much more physically impressive.

I want to investigate the practicality of giving our human soldiers similar modifications, as seemingly this man maintained, if not gained, muscle mass during this period without significant exercise. Thus troops equipped with this could spend literally all their time in combat simulations and in other non-physical activities without losing effectiveness. Hell they might even gain some.


I call it "Project Horrigan".
>>
>>1601693
>it's dumb as hell, risky, relies on the thinktank and is possibly expensive.
This is my opinion of your idea.
>>
>>1601702
I know and that is why I want to discuss it and ask Dala / Brain and such if it is feasible.

To be frank this is the first part of a multitude of projects to make our soldiers more effective along side the already mentioned VR and the possibility of equipping them with as many cybernetic enhancements besides the ones needed for those as possible. Along with power armour, alien weapons (potentially powered by the power armour's battery / generator unit?) and such.
>>
>>1601713
Do all our soldiers get cybernetic enhancements?
>>
>>1601713
The biggest problem i see is that when dealing with our own soldiers, mental health becomes a concern, and this all sounds very traumatic.
>>
>>1601731
Seeing as the long term plan is waves of expendable robots backed by human elites: yes.
>>
>>1601737
True but we can look into making it more...controlled and stable.

Anyhow, it's not like it's intensive surgery seemingly since you can undergo multiple insertions one after another in FO:NV without needing to take a rest period, suffering temporary debuffs or anything.
>>
>>1601738
The i think i disagree with you depending on what you mean by Human elites, i want cybernetics enhancements for people who have been disfigured in war or for special units, something like this.
http://cnc.wikia.com/wiki/Cyborg_(Tiberian_Sun)
>>
>>1600509
The Brain creates several different machines as differing prototypes for a theoretical Digital Radio Communications system.

The principle is simple. Instead of an "analogue" signal which can be slowly diminished over distances and with interference, a "digital" signal sends out a series of a specific frequency. Data is transmitted not as direct information but as a series of 0s and 1s, as in Binary code, which is then translated into sound or information. This has a much longer distance and superior clarity, although unlike analogue rather than diminishing it simply cuts off if far enough.

The first machine he makes is a large universal reciever and transmitter. This machine can both send direct digital radio data, as well as transmit that data either into usable information on a computer screen or even into normal analog AM/FM radio.
>>
>>1601746
There is a difference between implants and getting limbs removed.
Doctors today can do heart surgery with recovrry time in a few weeks. Implanting a chip in fallout verse would be a cake walk.
>>
>>1601751
>The i think i disagree with you depending on what you mean by Human elites
Power armour equipped, highly trained humans acting as commanders and other such battlefield roles that robots struggle to perform cheaply or reliably while also preventing a robo-revolt. Like hackers, stealth and other such roles along with negotiators.

>i want cybernetics enhancements for people who have been disfigured in war or for special units, something like this.
Fair enough but you might struggle to convince people to take it.


>>1601762
Exactly. So we are in agreement: we make use of cybernetic augmentation.
>>
>>1601761
Next he presents a smaller, yet bulky device. Its an individual reciever and decoder, mean for robots. It can both accept, transmit, and propel a digital signal however it can only handle information enough for the robot itself. It can't handle bulk info.

The brain is developing several theories about the most effective way to use these machines.
>>
>>1601775
>Power armour equipped, highly trained humans acting as commanders and other such battlefield roles that robots struggle to perform cheaply or reliably while also preventing a robo-revolt. Like hackers, stealth and other such roles along with negotiators.
Oh, then i think i don't mind depending on what cybernetics you want to give them.
>>
>>1601784
>Oh, then i think i don't mind depending on what cybernetics you want to give them.
Internal cybernetics for the most parts like you can get from the NV clinic and from big mt, maybe some robo-eyes and such to enhance their sight with night vision and such. Probably a concealed / covered "port" for connecting to our machines and shit.
>>
>>1601797
>Probably a concealed / covered "port" for connecting to our machines and shit.
I'm not sure about this one, can be used against us so we should only give it to people trained in it's use.
>>
>>1601803
>I'm not sure about this one, can be used against us so we should only give it to people trained in it's use.
True but I mean as a way for them to connect with power armour and shit but I suppose that you could probably do something else for that...
>>
>>1601807
Power armour doesnt really need a neural interface. The HUD would do.
>>
>>1601815
True but imagine what we could accomplish with them truly being one with the armour. Still I'll drop it for now, seeing as we can't make new power armour designs.
>>
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>>1601777
We have three pathways we can go to next turn (which will require construction/repair actions and materials).

1. We could build Universal Reciever and booster stations. These could be a Radio Tower or perhaps a Radio Vehicle. The Chinese state they have a design for one with stealth capabilities even! These will receive the digital signal from BigMT and translate it to analogue radio. This will require no modifiation to our existing robot army.

2. We build a number of bots with universal recievers, and have them lead squads and units of non upgraded bots. This is the cheapest, and fastest route.

3. We install universal receivers in all our robots. This will be expensive, and make them a bigger target but vastly increase their range especially if we still choose to build booster stations. It would be a good idea, in case these robots fail. This is the most expensive, lengthy, but redundant route.

Choose how you want this done in next turns actions.
>>
>>1601847
3. We install universal receivers in all our robots. This will be expensive, and make them a bigger target but vastly increase their range especially if we still choose to build booster stations. It would be a good idea, in case these robots fail. This is the most expensive, lengthy, but redundant route.
>>
>>1601847
1
>>
>>1601847
>1. We could build Universal Reciever and booster stations. These could be a Radio Tower or perhaps a Radio Vehicle. The Chinese state they have a design for one with stealth capabilities even! These will receive the digital signal from BigMT and translate it to analogue radio. This will require no modifiation to our existing robot army.
Stealth radios? Nice.
>>
>>1601847
1
The trucks come with a sophisticated sensor suite too, right?
>>
>>1601847
I like a mix of both 1 and 2 to be honest. But stealth towers has my immediate vote.
>>
>>1601847
Can we go with the other options later?
>>
>>1601847
Okay so 1 will make us dependent on transmitter locations and vehicles on the army / regional level.

2 will make us dependent on specialised leader robots on the squad level but could be slightly negated by having them default to retreating to a base if their enemies are defeated and their commander is dead.

3 will make us perfectly fine for communications on the individual level.

However no matter what we still need transmitters. So I'd suggest either 1 or 2. For now 1 since we can just build transmitter / booster stations. Later on we can start making use of command bots and booster vehicles.
>>
>>1601873
And firing ports, for emergencies
>>1601876
Yes
>>
>>1601878
>Brain
"3 has the bonus of maximum failsafes. Each bot able to act as its own mini-reciever/translator making it more difficult to cut off communications"
>>
>>1601847
>1
>>
>>1601881
"True but that level of redundancy isn't going to be needed by us for a fairly long time. By which point we will probably be wanting to modify our current combat designs with whatever innovations we have made and thus we can slot such things in at the time."
>>
>>1601885
Future designs should have the receivers but dor now its unneccesaey to retrofit all our bots.
>>
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ALERT!

The Robots from the Divide Have Returned! They carry with them a huge ruined piece of metal structure, minimally irradiated. As you remember, the place is a gold mine of old world urban areas.

Some of bots themselves and their armor are slightly radioactive, and pocketed with rocks and pieces of radioactive sand. But as planned, their armor is modularable and is dropped, ready for retrofitting. With their current numbers this is unecessary.

Several of them were destroyed, and fired upon by Missile Launchers and heavy explosives, but they were able to be salvaged by the repair bots on hand and the marked men driven off.
>>
>>>>>Food: Average (Stable)
>>>>>Water: Average (Stable)
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (HUGE) Special Electronics (---) Hygiene Supplies (Abundant) Booze (Low) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny) Hexcrete Bags (Above Moderate) Plant Material (Small)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
>>
>>1602163
Excellent.
With the new radio tower and the Divide robots we can begin expanding, just gotta be careful of the marked men.
I recall in the ending the marked men and tunnelers avoided the courier, i wonder if we can put a symbol on the Divide robots to signify they're ours.
>>
--TRONA---
++Outpost++
>>>>>Military: 50 Securitrons MK2
>>>>> Infrastructure: Ruined buildings.
>>>>>Defenses: Ruined Houses
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 100 Securitrons MK2
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) {NEEDS MORE HOUSES}
>>>>>Defenses: Ruined Houses. Nat100 Robot Defenses.
>>>>>Animals:

---THE CRATER---
>>>>>Morale: High
Permanent: Patriotism (Slight - Phoenix Commonwealth)
>>>>>Current Pop:
97 Human
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Slave
+1 Super Heavy Omni-Constructor
+30 MKV Hazard-Salvager Securitron
+15 Sentry Shield-Juggernaut Minigunners
+60 Small Flyer Repairbots
55 Securitrons MK2
1 GIANT ROBO SCORPION
397 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Military HQ/Barracks (Great). Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
(Tiny) Cass' Multipurpose Ethanol/Alcohol Distillery
X-12 Biological Research Plant
Small Automated Hexcrete Plant
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (Ruined/Unworkable)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
!NEW!
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course
>>
---THE BOXCARS---
>>>>>Morale: High
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
88 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
175 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank.Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
School House (Tiny)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+16 Herd Animals (Brahmin/Bighorn)
+3 Young Brahmin

+6000 Sierra Madre Chips

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 67
>>
>>1602193
CORRECTION

2000 Sierra Madre Chips
>>
>>1602193
Do we automatically have Dr. 0's scanning machine or do we have to build it?
>Hero.
I dunno.
>Civ.
Waiting for QM to answer.
>Construction.
Build the Radio tower.
>Military.
Set up an outpost and the Radio tower at the limit of our robot control range in the direction of the Divide.
>>
>>1602201
You have the scanning machine.

Your Brain is wanting to see if you have any ideas on things you want to make now.
>>
>>1602201
>Civ.
Scan the alien metal so we can research it.
>>
>>1602209
With the new Expanded vending machine options?
I'm gonna have to make a list, give me a moment.
>>
>>1602193
>HERO
Help the MILITARY action to scout out the Divide for good places to loot and for potential dangers.

>CIVILIAN
Start scanning things: ED-E, the repair bots, Securitrons, a suit of power armour and such. Also a vial / container of fuel.

>CONSTRUCTION
Create booster towers / a digital radio tower to extend our control / vision range to the Divide.

>MILITARY
Go scout out the Divide for good places to loot and for potential dangers.