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File: Fnv_enclave_armor.jpg (223 KB, 1024x640)
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War, War never changes.


Thread 1
>>1426411
Thread 2
>>1438425
Thread 3
>>1451933
Thread 4
>>1469110
Thread 5
>>1478346
Thread 6
>>1494051
Thread 7
>>1511713

You are the Courier. And in your bid to create a new America from the technological forges of BigMT you have made old enemies and new friends. In search of the miraculous Sierra Madre vending machines for their replicator technology, you spurned the advances by Elijah, adding him to a list of deadly foes to be conquered, as his own technology and might rivals yours. Returning to BigMT, another threat, closer to home, rears its ugly head. The alien spacecraft which landed directly onto BigMT was invaded by an incursion of your own robots, in a bid to capture their technology, only to be repulse by a foe crafted from your very genes. Foiled again in the pursuit of technology, you maintained your honor and moral code, refusing to sell your own people as slaves in a bid for alien technology. To that end this foe too has kidnapped a number of your companions and sabotaged your hopes to gain access to the alien technology. All is not lost however, as your insistence on righteous upstanding has inspired the Chinese Colony within the alien ship to rally entirely to your cause, bringing with them their engineering skill and their own captured alien technology to bear. For now, the Crater of BigMT is crawling with stealthed alien sniper robots, but you have succesffully enacted a plan to upgrade the X-2 Transmitter array to detect these stealthed units and bring the Crater back into your control.
>>
>>1552873
Last Thread
>>1532634

I put these links still so people on archived.moe can easily access it, but there is a suptg archive too.
>>
File: BigMT Battle Map.jpg (473 KB, 1512x864)
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BATTLE MAP

Upgrading the X-2 Tranmitter array reveals the general locations of some of the stealthed robots.

Several of them are engaging your combined personal and chinese forces around the converted Little Yangtze Barracks and the Converted Construction site where houses your War Factory, though they are being attacked from sniper positions in such places as the Signal Hills Transmitter, the Hexcrete Archipelago.

A number of them surround and are pinning down the Higgs Village, your main population center within the Crater, and are attempting to break in.

Yet more are also pinning down your entrenched forces in the east tunnel, no doubt trying to break out into The BoxCars settlement outside.

Yet more are scattered around in various places. Some seem to be converging on the Left Field artillery launch center, the MagnetoHydraulics Plant, the X-12 Research Center where houses your Salient Green production, the Think Tank, and others.

There is also indication that the source of the jamming frequencies cutting off Crater Wide securitron comuications is happening in the Signal Hills transmitter.

You have telephone connection to the main Chinese and Personal Armed forces in Little Yangtze, where the heavy Bawang Tank, Chinese Infantry Troop Transport, and massed conscripts and armed force are located.

>What Do
>>
>>1552894
>Have our robotic compaions and the boy keep the array safe and sending out orders to the chinks.

>We're going for Single hills
>>
>>1552919
What should we order our army to do? Maybe have them blow up the transmitter and we go rally the Higgs village instead? Is nearby.
>>
>>1552894
have the chinese assault the transmitter,
we go to Higgs, then to the sink and x-12
the boy and a detachment of bots defends the array
the companions swing aroung the outer edge of the mountain in a counter clockwise path, assisting at higgs, moving to y-17, x-8 and meeting up with the boxcars defense force. give them some pulse grenades.
>>
>>1552991
I support this
>>
>>1552919
1 for this
>>1552991
>>1553030
2 for this
>>
>>1552894
>>1552991
>>1553067
Sounds good.
>>
Rolled 24 (1d100)

>>1553106
>>1553067
>>1552991
Locked

Roll me that 1d100!
>>
Rolled 77, 45 = 122 (2d100)

>>1553116
>>
Rolled 13 (1d100)

>>1553116
>>
>>1553116
I need some rolls from you guys, just FYI
>>
Rolled 53 (1d100)

>>1553116
>>1553120
Just a 1d100?
>>
Rolled 86 (1d100)

>>1553116
>>
Rolled 40 (1d100)

>>1553116
Best out of 3?
>>
>>1553129
>>1553125
>>1553123
Needed three this time.
>>
>>1553131
You got all three?
>>
File: BigMT Battle Map.jpg (475 KB, 1512x864)
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>>1552991
>>1553120
>77
>>1553129
>86

The Chinese Forces are massing on the Transmitter array, the Bawang tank firing its twin guns to bring the structure down while the rest of your infantry pour on with an array of weapons.

They are pushing through supported by securitrons in blasting the structure down, but are encountering heavy losses due to surrounding invisible sniper fire. The structure is being succesfully destroyed, and it wont be long now.

You leave behind the Forecaster and some bots, hopefully whatever powers he has at play may be of assistance.

You and your companions meanwhile push your way to the Higg's Village. It's difficult work, every step of the way accurate sniper fire from Ulyssess point strikes at you, only you and Riddick have an easier time being good at stealth yourelf. Thanks to his exceptional night vision which is superior to yours, he is able to outline targets. In addition the Forecaster warns you of enemy locations from his position.

You manage to reach the Higg's Village where most of your companions, the followers, and civilians have barricaded themselves to mount a defense. This include's most of the Devils Brigade and Arcade, Raul, Veronica, Axe-Man, and the rest.

You also see Delilah, running up to you, tears on her face, clearly distressed.

>Delilah
"It tried to grab me with some kind of light. . .Willow saw me. . .she jumped and pushed me out of the way. . .I couldn't grab her. It took her! It took her and flew off."

---

>What Do?
>>
>>1553227
>"It tried to grab me with some kind of light. . .Willow saw me. . .she jumped and pushed me out of the way. . .I couldn't grab her. It took her! It took her and flew off."
nigga what?
How far would Willow be by now, anything we can use to intercept?
>>
>>1553248
You have no idea. That was some time ago in between walking here and there. You aren't even sure the small ship is still on your big Radar.
>>
>>1553227
Fuck. Secure the mountain, get rid of all the hostiles then we can go get Willow. Fuck.
>>
>>1553253
Damn it. Don't tell me we'll find WIllow in another mothership.
Did we sketch out a radar map for the folks that were with us to use as a reference when we went out on the op, or was it assumed they'd remember?
>>
>>1553274
Most of your trained soldiers and officers with the main body, as well as most of your companions, have a working knowledge of where things are in BigMT. You've been here for almost a year.
>>
>>1553227
Don't forget to vote! Also you have communications with most of your companions, and your brain
>>
>>1553300
Oh good, so we still have the home-field advantage.
Once the transmitter's disabled, we're all clear for real-time updates from the radar, right?
>>
>>1553227
clear out the immediate area, send a group of companions to y-17 ten throug h to the East tunnel, leaving a rear guard to keep the civilians safe.
Take some other couriers and head to the sink
if>>1553261
isn't specific enough
>>
>>1553376
1 for this
>>
>>1553227
>>1553376
>>1553399
This works. Priority is keeping the folks alive enough for us to get out of the danger zone while the others disable that transmitter.
>>
>>1553376
Vote
>>
Rolled 77, 73, 36 = 186 (3d100)

>>1553376
[LOCKED]

Gimme dose 1d100's
>>
Rolled 92 (1d100)

>>1553440
>1d100
Oh shit, 'dem alien bots are getting real good now.
>>
Rolled 3 (1d100)

>>1553440
>>
Rolled 62 (1d100)

>>1553440
>>
>>1553445
>>1553440
>Writing
>>
>>1553376
>77
>>1553445
>92

You decide to split up. You have Riddick lead a force of fighters around the edge of the Crater, and push his way toward the Eastern Tunnel, while you take a group and fight your way up Ulysses point to go rescue the SINK.

Meanwhile the Chinese and main Garrison succesfully blow up the Transmitter Array.

Securitron Communications are restored!

>Brain
"Ah that's much better. Oh dear oh dear I've lost quite a lot of them, and they're scattered all over the place. Better regroup them."

You leave behind the Devil's Brigade and the rest of your companions to guard the Higgs Village.

>Forecaster
"Machines moving unseen. Devices being meddled with. Hostile intntensions for us. Forecast: A trap is being set up to be sprung.

I don't know what or where though."
>>
File: BigMT Battle Map.jpg (475 KB, 1512x864)
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Updated Military

>>>>>Current Pop:
107 Human

Higgs Defense Team
-6 Devils Brigade - Power Armor, , Raul Wendy Gilbert, Joana, Cass, Raul, Doc Delilah

Courier - AXE MAN, Milton+Hans, Desmond Harper, ED-E, Vanessa, Veronica

Riddicks Team - Sonia, Hazel, Rusty, Arcade

>>>>>Scattered Crater Garrison:
168 Securitrons MK2
1 GIANT ROBO SCORPION
374 Robo Scorpions

---

>What Do
>>
>>1553610
>get our food secured and any of the other labs we have working policed.
>also make sure the SINK won't blow on us.
>>
>>1553591
>>1553610
Advance to the SINK first and rescue the Think Tank there.
How many other population centers are there?
>>1553621
>>also make sure the SINK won't blow on us.
Also this.
>>
>>1553647
Unity is in the sink, isn't she?, she could probably make sure things are not going too badly. As long as she doesn't enter the think tank room.
>>
>>1553610
>Higgs Defense Team
>-6 Devils Brigade - Power Armor, , Raul Wendy Gilbert, Joana, Cass, Raul, Doc Delilah
Is Higgs secured now?
>>
>>1553660
Yes
>>
>>1553647
1 for this
>>
>>1553670
one for >>1553647
be very wary. Sounds like the radar isn't working as well as we'd like.
>>
>>1553662
>>1553647
>>1553660
Great. Let's move half of the combat-inclined companions of the Higgs Defense Team to secure the other population centers. Can we get them over to the Cuckoo's Nest and the Left Field artillery launch to gather up any other units there? Apparently there's Toaster at that area.
Have half the non-combative characters at Higgs further fortify the area.
>>1553674
It isn't? What's it missing? I thought our transmitters were back up- Oh right, we should get some of the other half of the non-combative characters at Higgs to upgrade the radar.
>>
>>1553678
The Radar has been upgraded.
>>
>>1553682
So there's no further improvements to be made? How reliable is our radar?
>>
>>1553678
im saying the forecast was unseen enemies. we can sort of see them with the radar, so they wouldn't be unseen, unless we don't see them at all, because they're undetectable special assassin bots.
>>
>>1553591
>"Machines moving unseen. Devices being meddled with. Hostile intntensions for us. Forecast: A trap is being set up to be sprung.
>>1553689
Right. Where do you think the trap could be at? Are they trying to rig the Left Field artillery to fire at us?
>>
>>1553692
that seems highly plausible. but would you call a giant gun a device?
thought they have been at left field for a good amount of time, and its not to attack us. should probably divert some forces to clear it out just in case.
>>
>>1553716
>but would you call a giant gun a device?
Either they're trying to fire it, or they're rigging the munitions to explode.
>thought they have been at left field for a good amount of time, and its not to attack us.
Maybe they're just looking for the munitions to load it, or are having troubles loading it?
>>
>>1553719
problem is loading is pretty easy. one man is all thats needed to keep plugging away at boom town if i recall correctly.
Also letting them secure a really big gun is a bad idea.
>>
>>1553722
>one man is all thats needed to keep plugging away at boom town if i recall correctly.
Could be.

>>1552894
>Yet more are scattered around in various places. Some seem to be converging on the Left Field artillery launch center,
>>1553722
So apparently they recently reached the Left Field artillery, chances are they're still providing sniper support to the other forces while securing the actual artillery piece.
>>1553678
But yeah, get those forces moving to the Left Field artillery ASAP. Bring a third of the securitrons guarding Higgs to support.
>>
Dont forget to propose a single action plan
>>
>>1553741
okay new plan. send another contingent to do a clockwise sweep, first heading for left field then moving north/up, taking extra care in X-66 in case the enemy gets the high ground..
We have a group going to the east to link up with boxcars, so they can continue doing that.
we go up the middle with what's left, clear out the Sink and surrounding territory.
The chinese can go to X-22 i guess.
Everyone try to keep the high ground and don't rush past blind corners.
>>
>>1553741
Oh, alright.
>>1553733
So get a half of the combat-orientated companions, the ones better at evading sniper fire, and a third of the securitrons at Higgs to secure the Left Field artillery piece. Other third moves with some human support to gather up any of the scattered units nearby the area. Get half of the companions at Higgs that can work with the radar to try upgrading it any further to try detecting the trap and cloaked units the Forecaster mentioned, at least one person. Get that radar companion some guards too. Rest of the units at Higgs further entrench and keep the population alive.
>>1553647
Courier's team continues to advance to the SINK to rescue the Think Tank and get Unity to join the fight.
>>
>>1553741
If other units are already on a certain plan and we don't mention them in our plan, are they assumed to be continuing that plan?
>>
>>1553783
The Chinese Forces are currently without orders
>>
>>1553796
>>1553778
Oh, then they can keep following the current plan to the X-22 garden and further securing Little Yangtze. Have some Chinese forces scout around for those saboteurs setting up a trap.
>>1553779
I'd imagine 1/4th of the human guards at Higgs are going to support the Securitrons gathering the scattered units, while another 1/4th goes to scout around the area to guard it from saboteurs. So that leaves 1/2th the Higgs guards and 1/3rd securitrons to fortify the area.
>>
Rolled 61, 39, 79 = 179 (3d100)

>>1553808
>>1553779
>>1553778
Hmmm, alright I can combine these somewhat. Writing

Give me some 1d100s
>>
Rolled 57 (1d100)

>>1554326
>1d100
When do we get to purge these xenos?
>>
Rolled 81 (1d100)

>>1554326
By what luck I have for today, may this vote be good...


>>1554328
Now!
>>
Rolled 3 (1d100)

>>1554326
ded
>>
>>1554456
>Rolled 3 (1d100)
>ded
Well that was a close one.
>>
>>1554326
>>1554380
>Writing
>>
File: X-22_botanical_garden (1).jpg (1.27 MB, 1920x1080)
1.27 MB
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>>1554326
>79
>>1554380
>81

>>1553778
>>1553779
The Chinese head for the X-22. They have to squeeze in a column through the canyon like maze to reach it, being fired on by snipers from above. The terrain is absolutely horrible for this the Overlord tank cant raise its guns to effectively target things above on the cliff.

They find the X-22 Botanical Garden and the Hemp Farm up in flames.

Some of the other snipers from nearby areas now

>Alert!
The Chinese and main body of armed forces are pinned and suppressed! Dandan is trying to get them unpinned with the stealth team, but they need some help.
>>
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>>1554835
You redirect your strongest companions to go and take down the Left-Field Artillery along with having the brain scramble a number of securitrons that way.

It takes time for them to reach there, having first to get rid of snipers at Ulyssess point. Furthermore the securitrons themselves come under fire from snipers far far off in the Hexcrete Archipelego, firing from the tops of those massive concrete structures.

As you head your way to the SINK, you heard the scream of artillery shells over head. To your dismay they do not land at the Boom Town but a little bit further, and you just barely hear the yells of of Devil's Brigade that you sent to link up with the east gate . No doubt they are being bombed and sniped and completely suppressed. They aren't going to last long under this, that Artillery Field has to go.

You have the option of continuining to the Sink, going to help the Chinese, or going to stop the Artillery field.

Higgs Defense Team
Raul Wendy Gilbert, Joana, Cass, Raul, Doc Delilah

Courier - AXE MAN, Milton+Hans, Desmond Harper, ED-E, Vanessa, Veronica (Headed to the SINK)

Riddicks Team - Sonia, Hazel, Rusty, Arcade (Headed to Artillery Field)

6 Devils Brigade - Power Armor, + 40 Securitrons (Headed to the East Gate) !ALERT! Under heavy bombardment and sniper fire!

>>>>>Scattered Crater Garrison:
118 Securitrons MK2
1 GIANT ROBO SCORPION
374 Robo Scorpions

>What Do
>>
>>1554835
>>1554860
This fuckin' sucks.
>>
>>1554860
Note, you haven't lost 50 Securitrons, I've redirected them to the team sent to the artillery field.

Also correction.

Riddicks Team - Sonia, Hazel, Rusty, Arcade (Headed to Artillery Field) + 40 Securitrons
>>
>>1554860
We should help the either the Chinese or the Devils Brigade. The Chinese stealth team should have them covered so we should move in to help the Devils Brigade
>>
>>1554904
1 for this
>>
>>1554904
Sure backing this
>>
>>1554904
Go stop left field
>>
Rolled 35, 45, 77 = 157 (3d100)

>>1555115
>>1555086
>>1554904
Gimme a 1d100 folks
>>
Rolled 29 (1d100)

>>1555126
Hopefully this'll go better than my other rolls
>>
Rolled 58 (1d100)

>>1555126
>>
>>1555126
>>
Rolled 44 (1d100)

>>1555142
shit
>>
>>1555126
>>1555137
LOCKED

Writing
>>
How are we 8 threads in but still stuck on the DLCs and not even at Hoover Dam? I bet you that Hoover will be a third the length of whatever this is. Really OP you need to learn to not wait for people to take a day to discuss, interest is waning.
>>
>>1555185
Really OP your getting outdone by a fucking magical girl qst.....
>>
>>1555185
>1 post by this ID
>>
>>1555185
I highly doubt the battle to reclaim the Mojave will even pivot around Hoover Dam this time around. Its now a glorified Legion bridge.

New Vegas is the prize.
>>
>>1555195
I think, OP, he thinks we haven't had the battle at the dam yet. I think he isn't entirely aware of the events in this quest.
>>
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>>1555126
>77
>>1555137
>58

You turn heel and head for the Artillery Field, determined to silence it. Drawing out your biggest and heaviest weapons you lob Mini-Nukes at the robots there, as your securitrons surge forward and flanked by your fierce companions you silence those guns.

You have now rallied quite the sizeable force.

Meanwhile the Stealth Team struggles to fight back against the snipers high up on the ridge, there's just so many of them converging on the Chinese. They are taking heavy losses.

The rest of your securitrons are barely holding out at the east gate, practically funneled inside the tunnel and firing missiles one after the other in the hopes of blowing up any invisble foes that try to sneak through. Luckily, with communications restored, you learned that the entire BoxCars militia and the true mass of your army now waits on the otherside, heavily entrenched.

You don't hear anything from the Devil's Brigade though, their communications are quiet.

>Forecaster
"I see the door to the SINK exploded open. But I sense one threat underestimated and another overestimated. I sense an obvious peril overshadowed by an unobvious aid. Forecast: rescue that which is most immediately in peril."

>What do
>>
>>1555198
He also seems to think were in The middle of old world blues.
>>
>>1555198
Seconded
>>
>>1555201
>"I see the door to the SINK exploded open. But I sense one threat underestimated and another overestimated. I sense an obvious peril overshadowed by an unobvious aid. Forecast: rescue that which is most immediately in peril."

ALRIGHT LADS. Whatever we choose lives, the other dies / takes significant losses: which do we do?

THE SINK
-Our child
-The thinktank
-Other shit

The Chinese
-Troops
-Engineers
-The tank

The tunnel
-All of our people
-some companions


I am thinking we relieve the Chinese for now, tell the Securitrons to pull back through the tunnel and possibly collapse it on them while telling the Militia to get ready. Then we go to support the SINK / Thinktank. After that, our people can receive our support and we can start cleaning up any remaining resistance.
>>
>>1555214
"Them" being the invisible alien machines.
>>
>>1555214
If our child is in the sink, theb so is unity. She can hold them off with her necromirph powers. The east is a stale mate. Most peril is therefor the chinese.
Save them.
>>
>>1555218
This is good logic but are we certain our Securitrons can hold? I'd rather collapse the tunnel and fix it later, securing the boxcars entirely, than risk them breaching and eliminating many of our people and Securitrons.
>>
>>1555220
We also have the army at boxcars. Its just a choke getting in
>>
>>1555231
Also why are our bots at the mouth of the tunnel shooting out. Its more tactical to be at the back shooting into the tunnel as the enemy gets out
>>
>>1555231
I am aware but what I am saying is that we should back our robots back into the tunnel and collapse it.

Then we don't need to worry about that region being overran outright because it will be secured and thus we can focus on saving the Chinese and then moving to the sink / clearing the crater.
>>
>>1555235
More or less that is what they are doing, its just difficult to spot these things so they post a few inside the tunnel to patrol and detect them.
>>
>>1555214
You forgot the devils brigade.
>>
>>1555247
They've went silent since the bombardment from the left field facility hit the tunnel region...they may be dead already.
>>
>>1555243
No need to break the tunnel. Stealth doesnt do you any good going down an enclosed corridor. Just have everyone spraying at chest height, focus on anything that starts sparking
>>1555244
The enemy is going down a tunnel. Just shoot alot and you won't miss entirely. Its nit that wide, and the enemy cant climb walls or anything
>>
>>1555262
>No need to break the tunnel. Stealth doesnt do you any good going down an enclosed corridor. Just have everyone spraying at chest height, focus on anything that starts sparking
That isn't the point of collapsing the tunnel, the point is to avoid losses on our side. As we can clear out the alien weapons from there later more efficiently once we relieve the Chinese.
>>
>>1555268
Problem is it cuts off boxcars for an extended peiod. Best to keep this available, even through a few loses. Its not easy clearing a collapsed tunnel.
Would also mean boxcars loses power.
>>
>>1555280
Not that extended of a period, seeing as we only need a few feet of stone to block it.

Also they might not lose power, which they make little use of. Also is losing power and access really that bad? Compared to losing Securotrons?


I'll not advise this act if you don't think it wise but still.
>>
>>1555281
Securitrons would be better used at the back suppressing anyone trying to get in with gattling laser and such.
This holds the line and minimuzes risk as the east team comes from behind.

Also i cant imagine its easy to demolish only the part of a tunnel you want. Especially when they have no demo experts
>>
>>1555286
As I said, I think it would be wise but I shall drop the point.


However we are agreed, we go and support the Chinese?
>>
>>1555289
Yep.
>>
>>1555290
>>1555289
2 for Support the Chinese

Anymore votes
>>
>>1555289
Support
>>
Rolled 14, 100, 67 = 181 (3d100)

>>1555289
[LOCKED]

Give me some 1d100s
>>
>>1555307
>100
hoboy
>>
Rolled 27 (1d100)

>>1555307
>>
Rolled 91 (1d100)

>>1555307
>>
>>1555307
Here's hoping for a saving 100

How many boons if any do we have left
>>
Rolled 29 (1d100)

>>1555320
Roll
>>
>>1555318
>>1555307
>Writing
>>
File: BigMT Map.jpg (463 KB, 1512x864)
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>>1555307
>100
>>1555318
>91
You take your securitrons and companions and rush for the Chinese pinned down. As you do so, you turn to see the DOME and several robots be flung from the Sink Balcony by a giant tentacle.

Seems you've chosen wisely who was in greater danger.

You see and feel a tremendous explosion coming from the Magneto Hydraulics plant, and then shortly after see a surge of low water on the ground rushing around your feet.

Oh fuck, there goes half the fucking water.

Still, with your repeated efforts and now fully combining the total forces of the Crater you have a massive local superiority and firepower at your disposal, Securitrons, Tanks, Conscripts, and your best companions now under your command as you proceed to obliterate the remaining snipers.

Relieved and rallied the Chinese charge back up the hills, the red flag raised high as they shout curses and cheers, many even finding and beating invisible robots with massed bayonets in their anger, most being destroyed by combined disintegrator and securitron fire.

What follows next should be fairly straightforward. You have all your army and only so many foes left on the Radar. Now its just a matter of deciding which place you should focus on first for the very last push. Perhaps clear out the Salient Green production before any more damage is done, or head to the Gate and square that away first.

>What do
>>
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>>1555399
Correct map
>>
>>1555399
Remember guys, a trap is being set up. Just gotta figure out what and where.
>>
>>1555404
I have no idea how to read the symbols on your maps. Please explain them.


>>1555428
Traps are easy to deal with. We just need to be logical and careful to avoid creating situations where they can ambush us and shit.
>>
>>1555441
Red Circles are your areas or bases
BigRed arrows are your large armies
Small red arrows are your companions or yourself
The red lines are telephone cables used before you restored communications
Purple stars are the invisbible robots, highlighted on the Boonspent Radar
>>
>>1555453
Okay with that new information I will begin the plan:


Our main army in the north, shall begin clearing the alien presence from the meteorological station, the botanical farm and the rest of the nearby area before progressing around towards the Big MT east tunnel.

Everyone else just either meets up with us, maintains their position or focuses on eliminating low densities of enemies if they feel they can.
>>
>>1555479
1 vote for this, anyone else?
>>
>>1555479
I'll back it
>>
>>1555479
Sure.
>>
Rolled 30, 13, 51 = 94 (3d100)

Roll me them 1d100s
>>
Rolled 75 (1d100)

>>1555567
>>
>>1555567
>>
>>1555575
How do I roll a 1d100?
>>
Rolled 76 (1d100)

>>1555567
>>
>>1555577
Put 1d100 in the options field
>>
>>1555577
dice+1d100
In the options field
>>
>>1555579
ty big moist
>>
Rolled 85 (1d100)

>>1555580
>>1555580
Here we go third times the charm
>>
>>1555567
>>1555584
>Writing
>>
>>1555584
OPPA!
>>
>>1555595
My wiener is down to my fuckin knees right now medium moist.
>>
Also I'd like to start talking about our longer term (economic) production decisions. For example what we are going to start producing for trade.


Based off of our current production, we should sell alcohol and drugs but seeing as they aren't items we can sell to...most civilised people we might also consider producing simple cloth garments and such.


I'd also argue we need to prepare for expansion into new regions in order to gain access to new industrial resources and salvage. Primary regions we should and can expand to would be the divide and into Legion lands covertly.
>>
>>1555399
Shit, i just realized the water might become electrified.
>>
>>1555567
>51
>>1555584
>85

The Brain has figured out a succesful strategy, he has Securitrons pinpoint areas most likely where the snipers will be thanks to your Radar guidance, using their gatling lasers as tracers, and then your force piles on huge amounts of firepower and force to level a general area.

What follows next is a succesful mop up operation up until you reach the East Gate where te robots had been massing.

The Red Flag raised high, the Chinese Conscripts muster their courage and fury and alongside securitrons and you and your companions overwhelm anything and everything in their path. Music begins to stream from the two Chinese Vehicles, as they rush forward shouting and yelling, the thunder of the Bawang Tank's guns above it all.

https://www.youtube.com/watch?v=Tf0KFdbra0A

As your Crater forces make their charge in, the BoxCars decide to charge through the tunnel, and you smash the forces in between both of your armies now combined.

Practically all your forces have been rallied, mustered, and now form a single unified fist of almost a half thousand troops and robots.

By the rising of the morning sun, the last of the sniper holdouts are dealt with, men are cheering and shouting in two languages. The battle for the Crater is WON!

There's still work to be done though. The dead and wounded have to be accounted for, as do the casualties, like every victory there is a bitter-sweetness to it all.

---

Assessing casualties and damages.
>>
>>1555612
Unlikely, electricity arcs through water in a attempt to ground itself. It has a direct path into the earth and thus won't be of great risk so long as we are fairly far from the facility.
>>
Battle Losses:
95 Securitron MKII's
79 Chinese Assorted
34 Trained Regular Infantry
179 Robo Scorpions
12 Civilians

>MIA:
2 Courier's Companion - Willow, ARES

>Devil's Brigade
The Devil's Brigade are recovered, most should survive. However, Cannibal Johnson is KIA. He was hit directly by an artillery shell.

Damaged Structures:
Magneto Hydraulics Plant - The Water Reserves are spilt. However, this has uncovered and drained the robotics plant
Hemp Farm (Burned) Will need to be replanted
Bioligical Research Center - Heavily Damaged. In need of repairs. Only the original BRS AI is barely functional. In his words he is "staying alive, ah ah ah"
Damage to several doors, can be easily replaced if metal is found

Gain:
Alien Robotic Corpses (Tiny) Most self destructed
Alien Energy Weapons (Moderate)
Alien Tech Scraps. (Moderate)
The Alien Ship is no longer a threat, and is now 100% clear. Much of it has been greatly damaged, limited reverse engineer abilitie are anticipated but still available.
Morale is improved after victory

The Alien Ship itself will provide MASSIVE amounts of space. There is talk about possible conversion into a third settlement to relieve BoxCars yet more, though the Chinese are also considering the same.

There are numerous potential other uses for the alien ship, even in its damaged state.Further research actions to be done.

The Alien Metal is not like any normal human steel, and the Engineers are not sure what to make of it. Research might be warranted.
>>
>>1555637
Are the SINK and Unity/our child ok?
>>
>>1555640
Would you like to check up on them? Now is the time for any post battle questions you have for companions or people
>>
>>1555642
YES VERY MUCH SO!
>>
>>1555637
We must focus on building the robot army and researching the vending machines immediately after this.
Hopefully we get a boon to spend on the vending machines.
Where's ED-E?
>>
>>1555644
ED-E is safe and sound with you.

Unless you mean the Divide ED-E who sacrificed himself to stop the nukes. But that was ages ago
>>
>>1555649
Oh thank Christ.
>>
>>1555642
General mood of our people? Our companions? The Chinese? Brain?
>>
>>1555649
QM do we have any boons left?
>>
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>>1555643
You make your way to Unity, past some smashed up robot bodies, up to the SINK.

There she is holding a bio-gun in hand and sitting in front of the door.

>Unity
"Oh thank Goodness, you're safe. I was worried."

>You
[I'm glad you are safe to. Where's my child.]

>Unity
"He's over there. He's. . .remarkable. I've never seen such rapid adaptation. It's only been a month, and they're already learning. I saw them use some of my powers to mimic me. I think they might grow up to be like me with time."

You turn around and look to where she's pointing, and there you see a blob of flesh worming its way on the ground toward you, with two eyes on its head. Then, very unexpectedly, it stops for a moment before shifting. Molding.

Something. . .it has two legs, two arms, clumsily made. It has eyes and ears, and a big mouth. It wobbles on its legs, as if unused to them, before slowly carefully walking toward you. Its arms are extended, eyes looking at you.

You aren't sure what to do.
>Back away from it
>Stand there, absolutely still
>Walk up to it. Hold it?
>Shoot it!
>Other?
>>
>>1555670
>Other?
"Impressive.

Any idea how long until it starts looking human and does the amazing stuff you do like biological guns?"
>>
>>1555670
Ok. Cool. Thats nice.
>>
>>1555654
>General mood of our people?
The Chinese feel like their noses were bloodied, but swell with patriotic pride at having vanquished the centuries old alien threat, shown their courage in battle, and now are totally free of them and basking in the sun of the real world.

Your own people are a bit more shocked but also relieved that this was a victory rather than a disaster, and that you've found human allies. They are understandably confused, but eager to meet them. Many are concerned about the damages and casualties, and want to bury the dead and fix things.

Most of your companions are also relieved at the victory, and in general are always glad for a good scrap. Riddick is a bit disspointed he didn't get a chance to take an alien ship home.

Delilah is still distraught about Willow's Abduction.

Arcade Walks up to you.
>Arcade
"I heard what happened from Delilah. I want to say I'm quite disgusted you would even consider selling women like slaves.

But I'm also glad you didn't. And that you tried to rescue them. I was actually considering leaving after what you did to the Mojave, but seeing you free those Chinese and refuse to sell people as slaves for all the alien technology you coveted? I think that's enough to convince me to stay.

Actually the real reason I want to is to get back at that alien monster for stealing Willow. I'm not walking away from that, I hope you aren't too. Maybe not today, or even a decade, but we'll find her."

>Brain
"Good show out there, that could have been very bad. Well, actually, it was a major loss in many regards but you did excellent in mitigating it. We have some immediate needs to be dealt with, first I suggest dealing with the wounded and burying the dead. Then we can deal with restoring the Crater."
>>
>>1555713
"Arcade, I honestly couldn't give a damn right now. I have too much to deal with to argue my beliefs and actions but I am glad to know I can count on you for confronting the aliens."


"I agree brain but at least we have secured the alien ship. Now we can begin studying it and using it."
>>
>>1555721
We also hopefully have enough alien scouting ship parts to reverse engineer and make our own UFOs.

I just realized we might be American nazis.
>>
>>1555689
>>1555703
>Unity
"Maybe if you spend some time with them, they'll learn faster. That was their first steps, just by looking at you."

You see Unity's face betray a mother's joy at watching their child walk.

It moves up to you and wraps its tentacle arms around your leg. . .hugging you?

>Unity
"Maybe they should learn how from their parent, before how to make guns first? hmmm? I'd appreciate you staying here a while to spend time with them."
>>
>>1555725
>We also hopefully have enough alien scouting ship parts to reverse engineer and make our own UFOs.
We really don't need even that advancement. What I am really looking for is their power, medical and weapons tech. As we aren't really able to produce their ships yet.

>I just realized we might be American nazis.
Vat make you think zat? Ve are most certainly gut Americans vith no history of var crimes.


In other news, I have decided we will be needing some sort of large hall to conduct speeches.
>>
>>1555735
Their ships are really good, it will grant us air superiority, and with air superiority we can be super mobile and land robots and troops everywhere.
>>
>>1555733
"I...I can stay for a little while but things were far worse elsewhere in the area than here. The attack wasn't an isolated thing.

However I am ain't needed to deal with most of that so I can help you here and teach the little one useful things: to read and count at the very least assuming they can't learn that from your collective memory."
>>
>>1555721
I don't think we should say that to arcade.
>>
>>1555744
"It's not so much the content that's important as is the learning process and interaction. Still, go and help your people. Just don't forget us here too okay."
>>
>>1555742
True but their medical techs applications are...exciting.


>>1555745
Okay fine, fine.
>>
>>1555753
And their personal shields, those are great too.
>>
>>1555752
"Nah, most of the work is just repairing things and I can take care of the serious medical cases if they really need me to at a moments notice."


>>1555755
Yeah.
>>
!NEW!
>>>>>Food: Above Average (Stable)
>>>>>Water: Low (Stable)
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Very Low) Electronics (Very Low) Hygiene Supplies (Abundant) Booze (Plentiful) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny)
>>>>>Fuel: Airplane Fuel (Low)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
!NEW!
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
---THE CRATER---
>>>>>Morale: Average
!NEW!
>>>>>Current Pop:
95 Human
!NEW!
>>>>>Garrison:
5 Devils Brigade - Power Armor
17 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
123 Securitrons MK2
1 GIANT ROBO SCORPION
397 Robo Scorpions
>>>>>Prisoner: None
!NEW!
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average){DAMAGED}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm. {DAMAGED}
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant {DAMAGED}
X-12 Biological Research Plant {DAMAGED}

>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few){DAMAGED}. Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course {DAMAGED}
>>
---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Average
!NEW!
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
!NEW!
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
300 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (85% Intact) Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Small Chemical Mill (In progress)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+25 Herd Animals (Brahmin/Bighorn)
+6 Young Brahmin

6000 Sierra Madre Chips
>>
>>1555778
>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 48

What do?
>>
>>1555782
>Hero action.
Hold a funeral for the fallen.
>Civ action.
Collect all the water that has flooded the crater, separate drinkable and undrinkable if possible.
>Repair action.
Repair the damaged facilities, focus on the Biological Research Center.
>Military action.
I dunno, more training i guess.
>>
>CIV
Replant the Hemp farm and then help the REPAIR action.

>HERO
Hold a funeral / give a speech.

>REPAIR
Restore the biological research center to functionality and then work on the rest of the damaged structures.

>MILITARY
Scout out the inside of the Alien ship.
>>
Rolled 69 (1d100)

>>1555785
We forgot our rolls.
>>
Rolled 99 (1d100)

>>1555799
I am willing to support your plan if you change your military and civil actions.
>>
>>1555802
I think collecting the water is more important, we are low on it.
Nice roll
>>
>>1555807
True but it is stable, we can delay doing anything regarding it.
>>
>>1555813
But the gatherable water is wasted if we dont get it now. Evaporation and soil seepage and all. Any hemp seeds we have will keep.
>>
>>1555813
But if we don't collect now we won't be able to expand anything that requires water.
>>
>>1555785
I'll change my military action to.
>Scout the inside of the Alien ship.
>>
>>1555819
That is true and seemingly it is the focus others wish to take, I shall relent on that point but I assume that you will support the change to the military action?

>>1555821
What do we have that would require more water? The things we are repairing? Unlikely and even if we do we can deal with it next turn.
>>
>>1555827
Its not about need now its about need later. Stores should be kept up if possible
>>
>>1555833
Except nothing bad shall come from delaying any actions regarding the water supply for a short time.


Yet this is a point I have already relented on and thus I am fine with it happening.
>>
Unfortuantely, from experience, there's pretty much no way to collect all that spilled water for any usage. Its partly radioactive now where its not just mud.

Too bad you don't have some kind of, I dunno, giant water purifier that could filter an entire river. the kind your dad would have been proud of
>>
>>1555841
Aw drat, i was afraid of that.
Switching to >>1555789
>>
>>1555845
Yeah, I return my support to my plan>>1555789.
>>
Rolled 3 (1d100)

>>1555789
Vote
>>
>>1555789
[LOCKED]

Brb, gonna eat some dinner.
>>
So I assume you guys know what I want to do for and in the next few turns?
>>
>>1555864
Giant victory party/feast/bed funtimes?
>>
I just remembered, we have a bunch of people in cryostatis in the alien ship, we should go have a look to decide who to release, might be some new companions.
>>1555864
I don't.
>>
>>1555873
Cannibal johnson would have wanted it that way. Good man.
>>
>>1555877
>>1555881
Essentially the below:

1) Go to legion lands, free slaves and take them to our lands to raise our numbers, weaken the legion and generally just get our stealth troops some experience.

2) Continue exploring further afield of Big mt and salvaging any resources we can to allow us to do 5 and other things.

3) SCIENCE! and getting Brain anything he needs / wants.

4) Get more people to be de-brained for the additional researches it gives us.

5) Continue to develop our industry and society. Specifically in regards to trade goods, medicine, food and luxuries.
>>
>>1555896
Those are pretty likely going to happen.
Its a rather standard long term plan as plans go. Not much to refute other than timing.
>>
>>1555896
If you want to fight the legion first thing you'll need is the Vending machine tech and the robot factory.
after that you should send stealth forces to New Vegas to prepare to conquer it since QM said New Vegas will be the prize instead of the Hover Dam.

Actually how would you free slaves? Our closest target is New Vegas, which is dangerous since i believe it's the Legion capital, and you'll have to bring those freedslaves all they way to Big MT, which was a +3 day trip for us.
>>
>>1555901
Yeah I know but I like to plan shit like this.


>>1555904
>If you want to fight the legion first thing you'll need is the Vending machine tech and the robot factory.
Nope. You are assuming I want to use robots and standing armies to fight them out in the field and to take land.

>after that you should send stealth forces to New Vegas to prepare to conquer it since QM said New Vegas will be the prize instead of the Hover Dam.
Actually the plan I am talking about is purely taking slaves and shit. Not taking land.

>Actually how would you free slaves? Our closest target is New Vegas, which is dangerous since i believe it's the Legion capital, and you'll have to bring those freed slaves all they way to Big MT, which was a +3 day trip for us.
Well, the legion has to have farms or other such facilities to feed their army and chances are they are going to take advantage of the produce of the legion amongst other things.

My point being, there will be work camps and such we can raid for slaves.
>>
>>1555910
That should be produce of the region not Legion.
>>
>>1555910
>Well, the legion has to have farms or other such facilities to feed their army and chances are they are going to take advantage of the produce of the legion amongst other things.
>My point being, there will be work camps and such we can raid for slaves.
In New Vegas? It's worth a scouting mission but i don't think we will find such ideal targets.
I also recall when we freed the Cottonwood slaves they needed medicine before they were fit to work.
>>
>>1555914
>In New Vegas? It's worth a scouting mission but i don't think we will find such ideal targets.
I was thinking more so places like Goodsprings or the NCR's sharecropper farmlands although they may have sabotaged them in their retreat or something.
>>
>>1555916
Failed to notice the second half of your post.

>I also recall when we freed the Cottonwood slaves they needed medicine before they were fit to work.
Correct but that was because they were breaking them in: treating them like shit to see who would survive the working conditions, breaking their resistance and generally just being the bad guys.
>>
back, writing
>>
>>1555904
We have a functional robot factory. We just have to gain the know how to use it, and the material. The alien factory. It even has plans for self repairing stealth assault bots. Probably don't have to balance on 1 wheel either.
>>
>>1556248
The material issue can be fixed by researching the vending machines, although i'd like to spend a boon on that since we only have 3.
>>
>>1556248
I'd argue that you are understating the difficulties of sourcing the materials and such.


Seriously though, we can just focus on producing fairly simple construction, medical, mining and transport robots.
>>
>>1556275
we can recycle all the dead bots, theirs and ours for some reinbursement of the original investment. Might even end up with more than we went in with if the bots recycled the smashed guns to make more bots.
>>
>>1556285
Unlikely. Disintegraters don't exactly leave much to work with.
>>
>>1555789
You expend the very last of your scrap metal and electronic parts to repair the BRC

>BRS
"Aw yeah baby. That's the way! Uh huh, I like it."

Luckily this allows you to start replanting the Hemp Farm.

>Brain
"You know I guess we really should see about tapping into that Aquifer, now that the Magneto Hydraulics plant is all drained."

---

You hold a solemn speech, directed at both your own New Americans and at the Chinese, gathering both your adopted peoples to mourn together. You speak of the bravery showed today, against the treachery of a common enemy, how both their worlds are made that much safer now that the alien menace is gone and at the future of the American (and Chinese) people standing united as one.

A three volley salute is fired for the fallen. Their steel caskets draped in American Flags. The remaining Devil's Brigade themselves fire for their dead. Even Orion Moreno seems to be quiet and show respect to Johnson despite their differences.

Meanwhile the Chinese also hold a three volley salute for their own battle dead, though they cremate theirs as is their custom and tradition.

They are buried in a cemetery you have erected.

---

There's some talk about the future. A few are wondering about Willow. . .if she should be honored. You insist that she is not dead (although privately that might have been a blessing for her) and that no matter how long it takes, even if they are in the eastern Commonwealth all the way to China by now, you will one day track her down. If she is dead, you will bury her yourself.

Everyone wonders where you plan to go next, but all have full faith and confidence in you.

The Chinese begin discussing leaving their base to inhabit the alien ship some more. Though they are waiting for your discretion.

>Brain
"Continue to fix up that which has been demolished. Then we can plan on continuing our growth and buildup as planned. Now that we have the potential to refit the robotics plant and have some alien technology at our disposal, there is much work to be done."

---

Exploration of the Alien Vessel unfortauntely only reveals what you suspect. The alien was very thorough, leaving barely even burnt out husks of the other alien fighters. There is nothing to be had but empty space and metal, which even then should still be useful. The only intact thing seems to be the Freezer stores.

Plus, the Chinese have stolen a number of tech scraps. An Alien Biogel Machine among them, and small samples of alien worm food. Plus their assortment of weaponry.
>>
>>1556296
>Plus, the Chinese have stolen a number of tech scraps. An Alien Biogel Machine among them, and small samples of alien worm food. Plus their assortment of weaponry.
Time to get the shit we deserve. We have the people that can learn how that shit works and replicate it, not them.
>>
>>>>>Food: Above Average (Stable)
>>>>>Water: Low (Stable)
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (NONE) Electronics (NONE) Hygiene Supplies (Abundant) Booze (Plentiful) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny)
>>>>>Fuel: Airplane Fuel (Low)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
---THE CRATER---
>>>>>Morale: Average
>>>>>Current Pop:
95 Human
>>>>>Garrison:
5 Devils Brigade - Power Armor
17 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
123 Securitrons MK2
1 GIANT ROBO SCORPION
397 Robo Scorpions
>>>>>Prisoner: None
!NEW!
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average){DAMAGED}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm. {DAMAGED}
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant {DAMAGED}
X-12 Biological Research Plant

>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few){DAMAGED}. Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course {DAMAGED}

---THE BOXCARS---
Unchanged
>>1555778

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 49

What do?
>>
>>1556312
>CIV
Expand / repair the farms. See if we can't get some spices up like cinnamon, pepper or other products that we can trade.

>HERO
Go and talk with the Chinese about the tech they took.

>REPAIR/JURY-RIG
Attempt to create a Jet / chem production facility.

>MILITARY
Scout outside of big mt for resources / salvage.
>>
>>1556341
backing
>>
>>1556312
Do we have a boon?
>>
>>1556341
You have a working Small Chemical Plant as is.
>>
>>1556349
Unfortunately not. You will get one next thread though! If this one gets archived.
>>1556350
Also Salient Green.
>>
>>1556350
It's labeled as "in progress" in >>1555778
>>
>>1556352
If i archive early do we get the boon?
>>
>>1556353
That's a mistake, I need to correct that.

The Chemical Mill is currently in the Crater and is working.
>>
Rolled 81 (1d100)

>>1556312
>Hero
spend time with the child. It seems like this is something where we get out based on what we put in.
>Civ
start defrosting and integrating the human popsicles. Maybe one would be useful somehow.
>Repair/jury rig
repair farms
>Military
search around the mountain for loot.
>>
>>1556361
I think you should change the Military action to
>Scout outside of big mt for resources / salvage.
>>
Rolled 37 (1d100)

>Cannibal Johnson- He died doing the right thing

Let's make sure we find Willow soon. And ARES. Make sure Crypto get's to die of lead poisoning.

>>1556361

This'll do
>>
>>1556365
loot, salvage. same thing. We're at the point where trash is treasure.
>>
Rolled 60 (1d100)

>>1556350
Then why haven't we made any chems?


>>1556361
I'll back this instead of my plan.
>>
>>1556371
Because we have no use for them?
>>
>>1556361
Supporting.
>>
>>1556371
Spend an action to make chems, designate what and what kind.

Mind you this will temporarily cut into your food supply.
>>
>>1556371
recreational or medicinal chems?
The first because they are unnecessary and would just pose temptation. Why have drugs unless you want people to use?
The second because we never had the need for new meds. Our last medical emergency was prior to the mill getting up and running.
>>
>>1556312
backing this >>1556361
>>
>>1556312

>>1556361
around means around the outside, not around the inside.
Area around the mountain.
>>
>>1556361
LOCKED

>writing
>>
>>1556374
Except we do. I mean depending on which fallout you are talking about Jet is a miracle substance or a decent stimulant, Psycho is a dangerous way of becoming a killing machine, Mentats are brilliant and Buffout is an amazing substance no matter what.

This is before mentioning the possibility of selling them off to others and the utility they present in bribing raiders to work for us amongst other things.

>>1556376
Good to know.

>>1556378
Either to be frank but I would point out that in fallout doctors can cure chemical addictions seemingly in a matter of minutes so realistically speaking addiction is only a problem if we don't as a government provide this service.
>>
>>1556392
why provide the poison and the cure? waste of resources.
>>1556384
When defrosting it would be best to start with people who look like they speak english.
>>
>>1556403
Because the poison has benefits: increased endurance, strength, inteligence, ignoring injuries. All these things are of great use to our society and will continue to be so for a long time.


Also, drug abuse is impossible to remove from all of society, might as well take advantage of it.
>>
>>1556403
>When defrosting it would be best to start with people who look like they speak english.
This, and don't defrost the dangerous looking ones.
>>
>>1556409
QM will obviously make drugs have a negative morally and functionally, like having the doctors addiction cure use up some Med or something.
>Also, drug abuse is impossible to remove from all of society, might as well take advantage of it.
Do our guys even have drugs?
>>
>>1556410
>>1556403
We should focus on pre-war or vault looking people. They might have the sorts of tech knowledge we want.
>>
>>1556416
>QM will obviously make drugs have a negative morally and functionally, like having the doctors addiction cure use up some Med or something.
Quite possibly but that doesn't mean we can't make use of it.


>Do our guys even have drugs?
Seeing as a large portion are from NV, almost certainly they have at least tried a few of the tamer ones and quite a few were the homeless beggars addicted to...well everything really.
>>
>>1556436
>Quite possibly but that doesn't mean we can't make use of it.
Why? our guys are fine as is and don't need the boost.
Seriously, let's not become the fiends.
>Seeing as a large portion are from NV, almost certainly they have at least tried a few of the tamer ones and quite a few were the homeless beggars addicted to...well everything really.
Of course they tried some in their lives, but do they have drugs now?
>>
>>1556449
>Why? our guys are fine as is and don't need the boost.
I would argue there is always a need to use every edge we can until such a time as we are far stronger than our enemies.

>Seriously, let's not become the fiends.
You have a strange view as to what drugs do to people and the moral relations between us and the fiends.

>Of course they tried some in their lives, but do they have drugs now?
As of this moment in time? Only alcohol at most but that might not be enough forever.
>>
>>1556409
If we want combat drugs, they'd only be accessible to soldiers, why would we give drugs to normal people to temporarily improve themselves, only to suffer permanent degredation later on?
>>
>>1556462
>You have a strange view as to what drugs do to people
>What is chem addiction and social degeneracy.
I repeat, there will be negatives, why do you think they won't be a major problem?

>As of this moment in time? Only alcohol at most but that might not be enough forever.
>>Morale: Average
Look at that, drug abuse had been removed from our society by NOT HAVING DRUGS.
>>
>>1556466
>If we want combat drugs, they'd only be accessible to soldiers, why would we give drugs to normal people to temporarily improve themselves, only to suffer permanent degredation later on?
Because there is no form of permanent degradation in the fallout universe with properly trained and supplied medical professionals to do whatever it is they do to cure you of addictions. At least by the standards of the wastes.

As to why: because it greatly increases their ability to work.


>>1556470
>What is chem addiction
Something that can be eliminated by medical treatment in minutes by fallout post war "doctors".

>social degeneracy.
You seem familiar, you wouldn't by any chance have blamed me for the fall of Rome recently?

>I repeat, there will be negatives, why do you think they won't be a major problem?
I never said there wouldn't be negatives just that the positives and shit available to us make them a non-issue compared to the positives.


>Look at that, drug abuse had been removed from our society by NOT HAVING DRUGS.
It's almost as if you aren't listening to what I am saying in that section of my post.

We don't currently have a large enough population to support any sorts of covert or illegal chems manufacturing. Given time they will almost certainly develop such operations as a private market (something we lack currently thanks to a lack of resource imbalances in our nation) develops to supply materials and consume products.

This is also ignoring the fact that the morale of our people isn't indicative of it on an individual level but rather as a average / majority's opinion and thus we may already have such problems potentially.
>>
>>1556498
>Something that can be eliminated by medical treatment in minutes by fallout post war "doctors".
The mechanics behind this are not explained ingame, you should not believe QM will leave this unaltered.
>You seem familiar, you wouldn't by any chance have blamed me for the fall of Rome recently?
Wat?
>I never said there wouldn't be negatives just that the positives and shit available to us make them a non-issue compared to the positives.
You don't know the negatives, there might be a price we don't want to pay.
>We don't currently have a large enough population to support any sorts of covert or illegal chems manufacturing.
So just shut down the illegal chems manufacturing when they pop up.
And don't bring up the IRL current drug issues, i know about them and they weren't always there.
>>
File: julia-child.jpg (47 KB, 337x484)
47 KB
47 KB JPG
Going over the Freezer, you begin to decipher the nature of just how to unfreeze them.

After long amount of trial and error with empty pods you figure out a combination of buttons that cause some kind of hot fluid to pour into a pod. This must be the melting process.

You see that currently, there is only one tank of the stuff left.

Meanwhile, you look at people you can at least distinguish as most likely to speak english.

CHOOSE:
A man in a black coat and black hat with old looking sunglasses. He has a black sash and around his neck is a black collar with a piece of white in the middle. He has that black book that Joshua has!

A large man in blue jeans and a plaid shirt, with boots and a thick red jacket. He has an old world cap on his head, a map on his front pocket, and a pair of keys. He's holding a wrench in his hand.

A man in a pair of blue overalls, with a wide brimmed hat over his head. He has a pair of hedge trimmers and a farming hoe, you see a bag of what you can guess is seeds because its spilling some of them. His hands are gloved.

An older lady in a white apron with a white hat on her head. She's very well dressed, with a small microphone around her ear. She's holding a spatula and a cook book.

A man in an orange and neon green coat, a pair of jeans. He has a yellow hardhat with a lamp on it, and steel toed boots. He has a calculator on his front pocket, along with some pencils and paper. His hands are gloved.

A very fine dressed man with several pairs of microphones, and some kind of thick headphones around his head. He's holding several holotapes, and has thick black sunglasses.
>>
>>1556542
Can we take a sample of the hot fluid first?
>>
>>1556546
Yes. You do so of course.
>>
>>1556542
toss up between priest or construction worker
>>
>>1556520
>The mechanics behind this are not explained ingame, you should not believe QM will leave this unaltered.
True but I see little reason for him to take your side in which way this shall go: he could just as well decide it's as easy as a cheap injection.

>Wat?
Just checking...

>You don't know the negatives, there might be a price we don't want to pay.
I am quite aware of the negatives. We are all quite aware of the negatives. I am saying there is a larger percentage / volume of positives.

>So just shut down the illegal chems manufacturing when they pop up.
It's almost like we do that IRL and it just results in shittier quality drugs being produced thanks to the people who can actually produce them well and have good set ups being caught and put away and the people with shitty mobile or small set ups surviving longer.

Also, it's not illegal yet as we have no established laws in this regard.


>And don't bring up the IRL current drug issues, i know about them and they weren't always there.
I am aware of the nature of the real world problems and would point out that we may fail to prevent them.
>>
>>1556542
what the fuck is each.
>>
>>1556542
The Priest

C'mon Russian Orthodoxy!
>>
>>1556579
>True but I see little reason for him to take your side in which way this shall go: he could just as well decide it's as easy as a cheap injection.
True, but that just makes you optimistic that he would go lightly on us, i believe the opposite.
>I am quite aware of the negatives. We are all quite aware of the negatives.
How are you aware of the negatives? We don't know them.
>It's almost like we do that IRL and it just results in shittier quality drugs being produced thanks to the people who can actually produce them well and have good set ups being caught and put away and the people with shitty mobile or small set ups surviving longer.
And of course you bring up IRL.
>I am aware of the nature of the real world problems and would point out that we may fail to prevent them.
We might but that's no reason to give up. All we need is good police investigators
>>
>>1556585
I can't believe i forgot about orthodoxy
>>1556542
I vote priest.
>>
>>1556542
Is the black sash around his waist like a belt?
>>
>>1556605
How on Earth could you forget! They've survived literally everything!
>>
>>1556614
I'm sorry anon, my faith is weak!
>>
>>1556361
You speed up the Growth of the Hemp Farms using the restored BCR, fully restoring it to function!

--

Meanwhile you go to Unity to help take care of your. . .child.

As you walk in Unity smiles at you, and on her lap the now almost. . .Toddler? Like thing recognizes you, and waltzes on its twin legs toward you.

For some reason, now that it has more human skin and closer to human appearance its even more creepy than when it was very obviously a flesh thing I can't even find accurate art for this

And yet it walks, babbles, and behaves exactly as you would imagine a toddler.

Unity is glad you're here to play.

You wonder how to care for the child.

>Just let it sit on your lap, smile talk and look at it occasionally
>Play with it, hold up its arms and try to teach it to walk better
>Feed it. Unity says it might be able to start eating mush or even soft foods
>Read to it? Sing to it? Tell it a story?
>Other?
>>
>>1556602
>True, but that just makes you optimistic that he would go lightly on us, i believe the opposite.
I believe he will be fair.

>How are you aware of the negatives? We don't know them.
They are the same negatives as of real world drug use and we know the side effects specifically of these drugs from observation of their addicts in game and their use by the player.

>And of course you bring up IRL.
You mentioned it first and I would point out that not using real world logic and examples in these sorts of discussions is insanity.

>We might but that's no reason to give up. All we need is good police investigators
Or we could legalise, standardise, regulate and prevent it ever being a problem?
>>
>>1556647
>Play with it, hold up its arms and try to teach it to walk better
>>
>>1556650
>I believe he will be fair.
Of course he'll be fair, he won't be kind however so expect the price to be equal.
>Or we could legalise, standardise, regulate and prevent it ever being a problem?
What about the drugs we don't want to Legalise?
>>
>>1556542
A man in an orange and neon green coat, a pair of jeans. He has a yellow hardhat with a lamp on it, and steel toed boots. He has a calculator on his front pocket, along with some pencils and paper. His hands are gloved.

>>1556647
>Play with it, hold up its arms and try to teach it to walk better
>Read to it? Sing to it? Tell it a story?
TELL IT OUR STORY OF PAPA COUIOR AND HIS DUTY AND FUTURE
>>
>>1556673
This. Only read it one of the stories Joshua told us, one of the more child friendly ones.
>>
>>1556668
>Of course he'll be fair, he won't be kind however so expect the price to be equal.
True.

>What about the drugs we don't want to Legalise?
The majority of those are things that are...difficult to produce, not enjoyable to use and hard to keep for long periods. They aren't profitable to sell.

Assuming that that fails to contain the problem, we make use of education and alternative entertainment to make it seem unnecessary.
>>
>>1556691
>we make use of education and alternative entertainment to make it seem unnecessary.
Why don't we just do that with all drugs?
>>
>>1556696
>Why don't we just do that with all drugs?
Because they are low risk, provide additional sources of income / taxation, have positive effects on users.
>>
>>1556702
>Because they are low risk.
We just finished arguing about unknown negatives, they aren't low risk.
>>
>>1556650
>I believe he will be fair.
Wait a minute, QM is using the Genie dice system.
Why would you trust someone to be fair when he's using the Genie anything?
>>
>>1556712
Yeah, the qm has not proven to be "fair" of late. Hes very harsh.
>>
>>1556716
At best he's a little fair in secret, he hides the greater consequences until we make a choice.
>>
>>1556725
Yeah, hes not gonna sugar coat the consequences of selling drugs to the community. We might benefit short term, but it wont last.
>>
File: Resource Map.jpg (224 KB, 780x593)
224 KB
224 KB JPG
>>1556361
Specific resources directly around BigMT are far and few between. Still there are some relative caches to be found.

Up and down Interstate 15 are several nearby towns which hold promise of scrap steel, including Baker. Unity says you can come and get Baker's scrap steel with your securitrons if you want, or get it youself.

There is also the southwestern town of Barstow which might hold promise of being far enough away from NCR patrols, though you can't be sure.

Other towns include China Lake to the northwest and Victor Ville to the southwest but these are definitively closer to NCR territory.

Raw Iron Ore is a huge pain for even the NCR because in general it simply does not exist in the western united states. There are rumors of Iron Mines in Colorado and Utah, but these are obviously beyond NCR reach. Much of the NCR's Iron and Steel comes from recycling old world scrap which is in abundance in the major urban ruins.

There are rumors that the NCR has fresh Iron Mines in Mexico however.

Luckily your Chinese War Factory can use Scrap Steel to make electronics.
>>
>>1556706
We didn't. I stated we could predict the outcomes and you stated we couldn't, repeatedly.

>>1556712
Genie made a good system. It's not QM's fault it is one of the best for civ games.
>>
>>1556770
And of course there are the cement production resources ready to be mined in some nearby mountains.
>>
>>1556542
Construction worker
>>
>>1556770
>Brain
"It would take an extraordinary amount of power but. . .I wonder if it might be possible to using the combined alien disintegrator and energy technology to drill even a small hole into the Earth's Mantle to extract liquid Iron Ore.

That would certainly take a lot of research and more power than even BigMT has, but I believe may be a suitable long term project to deal with the lack of raw iron."
>>
>>1556807
Wouldn't that make volcanoes?
>>
>>1556569
Priest/Construction Worker
>>1556585
>>1556605
Priest
>>1556673
>>1556791
Construction Worker

Anyone gonna tie break?
>>
Guys, we really need to focus on robotics. This is what our brain has been telling us time and time again.
One we get robotic workforce and military going, the rest will come much easier.

And please stop arguing about horseshit distant social consequences of fully automated society. Right now we need to stand up firmly on our feet and become powerful before we start talking philosophy. We just cannot compromise on the massive benefits that robots will give us.
>>
>>1556832
Were finding our footing so everyone doesnt die before we have bots. We just got robot production. We've been focussing food and machine materials.
>>
>>1556822
Construction worker. Though he might be a site engineer which would be better.
>>
>>1556832
What did we need for robots again?
>>
>>1556855
Fix up the Robotics Plant for one.
>>
>>1556855
We need to set up the robotics plant, right?
>>
>>1556855
Were going technocracy- need machines to do the jobs people dont want to. Like fight wars and mine and build stuff.
>>
>>1556862
The alien robot production you mean?
>>1556866
Misread the question. My bad.
>>
>>1556866
As long as we get Distributism.

>People don't like building stuff.
>>
>>1556872
Some do, so they dont. Other do so they do.
>>
>>1556866
Should we go technocracy? I don't want our Government suddenly deciding to do stupid science on our people.
>>
>>1556891
Then don't say people don't like building shit or even mining and wars.
>>
>>1556845
>>1556822
You wake up the man in the hardhat.

He flops to the ground and you help him to his feet. while your doctors care for him, assessing his vitals. He seems to be recovering.

You give him a chance to catch his breath and find his bearings, before asking him his name and who he is.

His name is Jacob Miles. He says he's a Project Engineer for the Bechtel Corporation. You ask him what he remembers last, and that he was surveying for a site when he saw a bright flash. Then. . .things were operating on him. Then he woke up here.

You ask him if he remembers what year he was last in. He says the early 2100s, at least several decades before the Great War.

He has questions for you too, and you try to be very precise and honest. He has a very hard time believing he was abducted by aliens and frozen for 200 years, but you do your best to convince him its the truth.You make him believe your words, and he goes into a sort of shock. You decide to let him recover for a bit before pressing him any further.

>>1556870
The Magneto Hydraulics robot production. You have no idea how the alien factory even worked.
>>
>>1556898
Machine based economy might have been a better term for it.
>>
>>1556907
>Machine based economy
That better be a distributist, machine based economy anon.
>>
>>1556906
Was the alien robot facility destroyed though? if not it becomes a software issue, UI and data format and such, which would be less resource intensive than hardware.
>>
>>1556929
i mean technological post scarcity economy, but distributionism would make a stepping stone toward that.
>>
>>1556872
>>1556929
Obviously. How else would our people survive if most jobs are taken?

And... Fuck! Again! We're talking about some hypothetical far off effects that have no relevance at this moment!
>>
>>1556950
Yeah. Right now we need to secure resources.
>>
>>1556947
I'd argue it would be a component of a post scarcity economy but this anons is right >>1556950
>>
>>1556950
by being given the resources needed for them to do as they wished.
>>
>>1556673
>>1556647
>>1556655
You play with it for a while, as it happily plays back. You grab its little tendrils, feeling something almost like hands forming, helping it take some more steps. It stumbles, trips, and sometimes grabs things to steady itself.

It's been about 7 months since they were born. You have no experience with babies, but the Auto-Doc says 7 months for an infant to walk is very young.

You start to feel a bit more comfortable playing with it. Looking at it, touching it, holding it. It feels very at ease with you.

You decide to talk to it, and tell it a bit about your journeys. How you're a Courier, someone who deliver's things, how you walked all the way from a place called Navarro, to the divide, to New Vegas, to BigMT. Sometimes you would walk for days and days and days.

You can't be sure, but saying this, you feel like its improving its walking ability greatly. It trails and follows you wherever you go, before its stomach rumbles. Unity calls to it, and it waddles back to her.

That felt. . .nice. You liked it. After Unity feeds it, it falls asleep. You ask if you could hold it, and she hands it to you. You decide to sleep in your chair too.
>>
>>>>>Food: Above Average (Stable)
>>>>>Water: Low (Stable)
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (NONE) Electronics (NONE) Hygiene Supplies (Abundant) Booze (Plentiful) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny)
>>>>>Fuel: Airplane Fuel (Low)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
---THE CRATER---
>>>>>Morale: Average
>>>>>Current Pop:
95 Human
>>>>>Garrison:
5 Devils Brigade - Power Armor
17 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
123 Securitrons MK2
1 GIANT ROBO SCORPION
397 Robo Scorpions
>>>>>Prisoner: None
!NEW!
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average){DAMAGED}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant {DAMAGED}
X-12 Biological Research Plant

>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few){DAMAGED}. Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course {DAMAGED}

---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Average
!NEW!
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
!NEW!
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
300 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (85% Intact) Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+25 Herd Animals (Brahmin/Bighorn)
+6 Young Brahmin

6000 Sierra Madre Chips

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 50
>>
>>1557016
>Hero.
>Civ.
Go collect the scrap metal across the Interstate 15, don't go too far however..
>Repair.
Scout and fix the Robotics plant.
>Military.
Scout the towns along the Interstate 15, also scout Barstow, beware of NCR patrols.
>>
Rolled 40 (1d100)

>>1557016
>hero
try and get Jacob to start helping. Something familiar would help get past the shock, and so would being an active member of the community.
>civ
go get Unity's extra scrap. Probably best if he piles it up outside of baker so people don't have to actually go in the town.
>repair
use the scrap from all the dead robots to repair the magnetohydraulic center/
>military
send a small expedition to check out barstow in a non threatening manner.- pretend to be travellers or something/
>>
File: Mr_New_Vegas (1).jpg (8 KB, 241x239)
8 KB
8 KB JPG
>Mr New Vegas
"Welcome back, ladies and gentlemen. This is Mr. New Vegas. Thank you very very much for listening.

All the latest news, coming your way right now.

The NCR Stock Market closed several days ago. Reports indicate that for the first time since the destruction of the NCR's gold reserves, the NCR Dollar has become more profitable than the bottlecap, this inspite of the loss of the Mojave region. Popular opinion ascribes this to the doubling of jobs from President Yaunker's new fuel production industry and strict economic reforms.

In other news,

Citizens of New Rome report a massive influx of Legionairy forces from the east, this in addition to recent efforts to recolonize surrounding Mojave towns with tribal citizens from the east. Rumors about that Caesar and the Legate are planning a new campaign, likely, into the west.

That's the news. This is Mr. New Vegas, filling in for Mr. New Vegas."
>>
Rolled 8 (1d100)

>>1557016
>Hero and repair - get the machine/robot plant up and running if possible or get scrap from I-15
>Civ and Military - Scrab/metal/everything run from the nearby areas. Rip it all and bring it home.
>>
>>1557051
We shouldn't take stuff from Unity unless necessary.
>>
Rolled 77 (1d100)

>>1557040
Forgot roll.
>>
>>1557085
why not? she offered and it gets melted down so contamination won't be a problem.
>>
Who/What would we talk to about analyzing/recreating that fluid from the freezer?
>>
>>1557097
As i said, unless necessary, we have other towns to get scrap from.
>>
>>1557016
>CIVILIAN
Begin salvaging of those towns and other sources of scrap.

>HERO
Go to the Mojave for a little while and go get some slaves off of the legion or something.

>REPAIR
Continue the repair of damaged facilities and try to get the robotics program running.

>MILITARY
Train more sharpshooters with a focus on acting as snipers outside of regular squads yet in support of each other.
>>
>>1557110
>Go to the Mojave for a little while and go get some slaves off of the legion or something.
>Without prep.
That is so god damn stupid.
>>
>>1557108
fine
>>1557016
change >>1557051 civ to
>pick through interstate 15 for the car scrap and car nuclear material.
>>
>>1557119
You know what, I'll support this >>1557051
Make sure to scout the towns first to make sure no one is there.
>>
>>1557116
>Without prep.
To be entirely honest that is how the courier kinda operates. Anyhow we can do some scouting and shit while we are there.
>>
>>1557238
>To be entirely honest that is how the courier kinda operates.
Don't have to keep doing it.
>Anyhow we can do some scouting and shit while we are there.
No, first we scout, then prepare, then pick a target.
>>
>>1557249
Fine if you want to waste additional turns on it but I would point out if we are going to do it like that there are a large number of things I'd like to do for it first.

However I'd need a functioning robotics facility or some sort of automotive manufacturing plant to produce mass transport for the rescued slaves.

Also I'd want to train our sharpshooters to be stealthy as shit as well so they can help us secure some slaves.
>>
>>1557267
>However I'd need a functioning robotics facility or some sort of automotive manufacturing plant to produce mass transport for the rescued slaves.
That
Was what i was thinking of doing.
And the Chinese war factory builds vehicles btw.
>>
>>1557281
True but I am talking more so like strapping some wheels onto one of the boxcars and calling it a day sorts of vehicles.
>>
>>1557291
The War factory can do that.
>>
>>1557291
yeah, but then we'd need an engine, hook up transmission, install fuel tanks and a radiator. And that would be all manual and custom.
Might be easier to build and strip down a troop crawler for extra room in the back. Since the war factory has an assembly line or something.
>>
I am returned, lemme tally up these votes.
>>
>>1557051
>>1557124
>>1557119
2 for this, any more votes
>>
>>1558124
I vote for >>1557051
>>
>>1557051
[LOCKED]

>Writing
>>
>>1558150
QM Pls
>>1557100
>>
>>1557100
>Brain
"Hmmm, Biological material synthesis eh? That seems something of Dr. Dala's work.

I do believe she's do for another specimen appeasement. You may need to make this one special for such a request."
>>
Rolled 12 (1d12)

>>1557051
>>1557119
>>1557093
Fortuately, for you, the Big Empty's reputation to keep travelers away means there's still some stretches of highway lined with rusted old ruined cars, railroad tracks, and various guard rail material fit for the taking. There's even the possibilty of busting open old road bridges for their rebar material inside them, in desperate times.

A moderate amount of scrap metal is collected.

Meanwhile, using parts from dead Securitrons and Alien Robot parts not suitable for reverse engineering, you begin repairs on the Magneto-Hydraulics Plant.

You suggest to Jacob Miles that perhaps to ease himself back into the world, he might resume his job as a Project Manager. He takes the idea to heart.

He helps organize the repair of the facility, and has an innate familiarity with the various Old World construction bots.

He starts to see that Ghouls like Raul aren't zombies but actual people, and with a business attitude works with him to restore the plant.

You have succesfully rebuilt the Magneto Hydrualics robotics plant.

>Dr. 0
"Oh yay! I had thought that thing would be flooded forever. Now I can finally research proper robots"

>Brain
"Yes indeed my friend. I have so many ideas. All we need is more metal."

>Dr. 0
"Do you think we have any spare brains? Nothing like a handy organic brain to act as a superior motherboard"

>Brain
"Hmmm, I suppose that would be for Dr. Mobius to see."

Meanwhile, you send a small following to observe Barstow.
>con't
>>
Rolled 32 (1d100)

>>1558212
Hmm
>>
Rolled 83 (1d100)

>>1558236
Okay then
>>
>>1558236
??
>>1558240
??!!??
>>
>>1558247
Something bad will happen
>>
>>1558247
???????????
>>
>>1558247
>inb4 Fiends.
>>
File: 2009-0727-CA-Barstow.jpg (4.83 MB, 2922x1836)
4.83 MB
4.83 MB JPG
Barstow is a veritable prize.

It has a water collection plant that taps into the nearby groundwater of the Mojave River, which is dry on its surface but has flowing groundwater underneath.

It has a Solar Collection Tower, not as large as the one in Vegas but built by the Poseidon Energy Company nonetheless.

It has a Railyard, with various intact rail cars and locomotives.

And a Marine Military Base.

The town itself seems fairly intact, untouched by the bombs.

The only problem is. . .you aren't the first to find it. You spot the double headed Bear flying over the town and troops in Garrisons, activity along the railway. The NCR are here and in force, most likely for the Solar Collection tower, possibly also as a forward bastion against the Big Empty.

This is ill news. It seems since you turned off the automatic abduction systems, the NCR has started to realize the Big Empty might not be so Empty anymore. They are so close too.
>>
>>1558276
Huh. I guess it's a good thing we hired or convinced nearly all the Mojave's criminals to fight the NCR back at the Battle of Hoover Dam.
>>
>>1558276
Can we stop it from being 'random' and give it an IFF Targeter?
>>
>>>>>Food: Above Average (Stable)
>>>>>Water: Low (Stable)
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Moderate) Electronics (NONE) Hygiene Supplies (Abundant) Booze (Plentiful) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny)
>>>>>Fuel: Airplane Fuel (Low)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
---THE CRATER---
>>>>>Morale: Average
>>>>>Current Pop:
95 Human
>>>>>Garrison:
5 Devils Brigade - Power Armor
17 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
123 Securitrons MK2
1 GIANT ROBO SCORPION
397 Robo Scorpions
>>>>>Prisoner: None
!NEW!
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average){DAMAGED}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
X-12 Biological Research Plant

>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few){DAMAGED}. Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course {DAMAGED}

---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
!NEW!
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
300 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (85% Intact) Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+25 Herd Animals (Brahmin/Bighorn)
+6 Young Brahmin

6000 Sierra Madre Chips
>>
>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 51

!ALERT!
Delilah has come up to you stating she would like to get married, asking you as community leader. Seems since you've essentially settled in Cottonwood Cove and then BigMT, she's met a smart young Follower of the Apocalypse whose caught her eye over the past few years.

Currently you have no church and no government registry building. . .or even a Cafeteria for that matter people still want that.
>>
If you ever want the great big To Do list updated, feel free to ask.
>>
>>1558310
post it also >>1558288
>>
>>1558310
yeah can we get that. I want to know how much more stuff we need for concrete
>>
>>1558288
Hmm? What does this mean?
>>
>>1558317
Can the aduction system be used to target people without a friendly ID tag in the system?
>>
>>1558317
think he means bg mountains abduction system.
>>
>>1558317
develop a way so it abducts not our people and leaves our people alone is what he wants.
Identification, Friend or Foe
>>
Rolled 42 (1d100)

>>1558309
>Hero.
Investigate the Meteorological station, we have to find out it's range and what it can do.
>Civ.
Let's start mining the Limestone and Quarts.
>Repair.
Do we need any more stuff for the robot army? If not let's build some robots.
>Military.
I dunno, can we send someone under disguise to Barstow to see if the natives don't like the NCR?
>>
>>1558309
does Barstown have a population, or is it just military?
>>
>>1558321
Ah.

You want to modify the abduction system.

Doable with research. I will inform you that the Abduction System mostly consists of specialized abduction robots, fast moving drones with capture features such as stun weapons and the like.

In large groups its been able to overcome small bands of traders an wanderers, which by itself was enough to spread rumors sufficient to ward off other attempts.

You aren't sure what will happen if it faces a significantly entrenched force. They might be bloodily repulsed by a well trained and organized force.
>>
>>1558334
Looks to be citizens in the town. You can investigate further.
>>
Rolled 44 (1d100)

>>1558309
>hero/Brain - work on an IFF thing to ensure that we can turn the aduction back on and give our people the ID's so they don't get snatched.

>Civ - RnD some juicy juicy stuff from the alien metals that remain to put into our new robots.

>Mil - Patrol and train replacements and work with the chinks.
>>
Rolled 97 (1d100)

>>1558309
this i guess. >>1558328
>>
>>1558348
>97
Our agent has now become the mayor of the town.
>>
>>1558328
>>1558348

you want to send our military to go undercover but not to protect the civilians in the MINES that are pretty far away?
>>
probably need to see if we have anything else we need to do / get to start building our robots.
>>
>>1558355
do we really need to take a military action to guard our people? isn't that an implied use of the military?
>>
>>1558355
We're sending our entire military to infiltrate?
That's a big caravan.
>>
>>1558364
>>1558359
You know, Never mind. Good luck.
>>
>>1558328
I'll change Military to
>Escort and protect the mining teams.
>>
TO DO LIST/SUGGESTIONS/ETC.

Think Tank Gifts

>Replicator
Level 1 Vending Machine Optoins {unlocks additional replication options} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Level 1 Vending Machine Bigger {makes more} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Repaired Y-0 Research Center Lv1 [X] (Needs Repaired Construction Bots [X] Needs Repaired Facility [X] Needs Additional Vending Machines [X])

>Unity
Clean Unity Food [ ] (needs FEV Research)
Unity Webbing [ ] (needs FEV Research)
FEV Research Lv1 [ ] FEV Research A proper FEV Lab. Needs Prime Human Subjects)
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ] (Needs to convince Chinese Volunteers/Freezer People)

>Brain
Reverse Engineer Biological research station [X]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [X]

>Riddick
Get a Vehicle Garage [X]

>Hexcrete Plant
Small Cement/Concrete Mill [ ] (Needs Chinese War Factory. Needs Small Chemical Mill. Needs Limestone and Quartz and Gypsum Mine. Needs Repaired Construction Bots. Needs Repaired Construction Vehicles)
Small Chemical Mill [X]
Repaired Construction Vehicles [ ] (Needs Chinese War Factory. Needs Vehicle Fuel.
Chinese War Factory [X]

>Old World Fabric
Old World Textile Plant. (Needs Cotton. Needs Nylon)
Nylon (Needs Small Chemical Mill [X]. Needs Charcoal [ ])
Cotton [X] OR Hemp [X]

>Salient Green (COMPLETED)
Salient Green [X] (Needs Banana Yucca)
Bigger Biological Research Station [X]
Banana Yucca [X]

>Possible Luxuries (Not a complete List)
Alcohol [ ] (Needs Bigger Biological Research Station)
Bar/Casino [ ] (Needs Building Materials. Needs Alcohol.)
Better Public Baths [X]
Cafeteria/Kitchen [ ]
Clothing Store [ ]
Furniture Store [ ]
Brain has a few ideas [ ]
Find Dean Domino! [ ]
Swimming Pool [ ]
Movie Theater [ ]
Radio Show [ ]

>Culture/Gov't
An Actual Town Hall [ ]
A School [ ]

>Big Giant "Personal" Party and/or Celebration
Booze (Plentiful) [X]
Food (Abundant) [ ] and/or [ ] 20 Brahmin to be butchered
Securitrons [X]
Guns [ ]
(Optional)
A bigger Light Switch-02 Bulb [ ]
Extra Old World Silk Furniture [ ]

>Other
Repaired Construction Bots [X]
Vehicle Fuel [ ] (Needs Small Fuel Mill. Needs Salient Green)
Small Fuel Mill [ ] (Needs Chinese War Factory)
Cement Mines (Limestone [ ] Quartz/Gypsum [ ])
Charcoal [ ] (Needs Lumbermill)
Lumbermill [ ] (Needs Wood)
>>
>>1558383
>Gypsum Mine.
Forgot about that, add it in.
>>
>>1558382
you probably don't have to. I imagine the military does very obvious things like defending our people as they go to work, and military actions are specific tasks.
>>
>>1558309
>>1558382
>>1558390
Hey QM, do we need to spend military actions to dictate allocations of forces like escorting expeditionary teams or guarding? If we don't, will it boost their actions if we dedicate it to that?
>>
>>1558168
I think we really should.
>>
>>1558328
Actually change the Civ action to
>Construct fuel Mill.
>>1558395
I'm gonna do that after this.
>>
>>1558398
i don't think we have the scrap to do that. Our main bottleneck is steel, and we're out.
>>
>>1558393
You need a dedicated general or military action to most effectively use your military.
>>
>>1558401
We just got moderate scrap metal >>1558290
>>
>>1558401
>>1558398
We also need something to turn into said Fuel.
>>
>>1558403
Knew it, better safe then sorry.
>>1558405
Why do you think i wanted to plant hemp?
>>
>>1558401
You have a moderate supply. If you use all of it to the last bit, you could build the small fuel mill.

Then its a matter of if you can ramp up farm production.
>>
>>1558406
we literally just replanted it mate. We have none.
>>
>>1558409
Not for a few more turns at least, then you get a steady trickle of the stuff.

Some are asking what you intend to do with the actual crop. Or in short, if they will get to smoke it. The followers hope you only intend it for medicinal purposes.
>>
>>1558409
See >>1556647
>You speed up the Growth of the Hemp Farms using the restored BCR, fully restoring it to function!
>>
>>1558411
How many turns exactly?
>>
>>1558412
back to before it was broken, not to fully grown.
>>
Rolled 86 (1d100)

>>1558328
2 votes for this, one for the rest, anyone else going to vote?
>>1558424
Unsure, probably 1-6 more turns.
>>
>>1558427
>>1558406
What's your current civ vote? You swapped it around a couple of times.
>>
>>1558445
This >>1558328
But i change the Military action to >>1558382
Disregard the Civ action change.
>>
>>1558427
>>1558454
Alright. I can support this.
>>
>>1558454
ill support this
>>
>>1558382
>>1558328
LOCKED.

Writing
>>
>>1558328
The Meteorological station. What more is there to learn you wonder. You've seen the datatapes, Elijah's recording.

An experiment by BigMT, probably originally designed to influence rain. Imagine, rain in the desert. Green grass, forests, entirely new communitis where before was just sand.

Hopeville and Ashton were to be the tests subjects. But as with many things in BigMT, it ended disasterously. Permanent weather storms now raked the two towns, but that was at least the limit of it.

Then you come along with the Enclave's detonator and detonate the nukes, and the radiation mutated the storm like it does a ghoul's flesh. Turned it into something much much worse.

That being said the Meteorological Station is not currently actively creating this weather event. It is now a permanent feature.

You ponder if you get enough scientists and research maybe, just maybe, you could undo it. Or make it 10x worse.

Eitherway this is not something to be trifled with lightly, and will need preparations and further research to do.

---

More of Ulyssess Recordings come to mind, and you ponder for a bit. Ulyssess seemed to ignite a memory of America in the THINK TANK, one of the last holdouts of rational memory in their addled minds. You ponder if you could inspire that fervor of patriotism again.

or if that would be a good idea.
>>
>>1558557
What we need is to get each member of the think tank their own tesla coiled body.
Maybe with patriotic fevor we could convince them that.
>>
>>1558328
>Civ.
>Let's start mining the Limestone and Quarts

Jacob Miles hears your interested in establishing mines, and says he would like to offer some advice. You tell him to speak his mind.

First he talks about equipment. He suggests you repair the construction vehicles first, then make enough fuel to support them. Perhaps convert the old Water Tank and the Semi-Truck into a Fuel Tank to support a convoy on the move.

Otherwise the mines will have to be done by hand, even by robots that will be very inefficient.

Next he talks about transport logistics. How to transport the minerals over the desert. You could simply do with a gravel road and normal vehicles. Or if you're willing to spend the time and investment, build a new Railway, find and repair a locomotive for transport. This will allow the most future capacity.

Finally the actual miners. Do you intend for people to work these mines or just robots? People means establishing settlements, living conditions, food and water supplies, and everything. The robots meanwhile would be less resource intensive.

These are important questions to be addressed, and in the meantime Miles starts gathering all data at his disposal towards actual mine blueprints. You have him go with Riddick's car to actually survey the area and prepare plans for a mines.

>NOTE:
>Please consider answering these questions in your next action post toward the mines.
>>
>>1558586
Our goal right now is to just get our foot in and start getting a trickle of the materials, later on we get the vehicles, people and maybe even the railway.
>>
>>1558592
Robots would be better, We don't have the manpower to be sending people out and guarding them. Robots need less food and can haul more and quicker.
>>
>>1558328
>Brain
"I'm quite excited you've finally decided to start investing in our mechanical forces. I've got lots of ideas I'd like to flesh out with you.

Now, let's start with exactly what kind of robot you'd like to develop. Perhaps a mining robot, or a construction robot since that seems to be your immediate goals. Of course, we can always design military ones as well. Public service robots. Agricultural ones.

Where would you like to begin?

SELECT:
>Mining
>Industry/Repair
>Agriculture
>Military
>Public Service
>Other?
>>
>>1558598
>Mining/hauling
>>
>>1558597
I said later we send in people, right now it's just robots.
>>1558599
Supporting.
>>
>>1558600
Ah my bad. Its late.
>>
>>1558592
>Miles
An immediate small source, enough to build a few small concrete upgrades. Alright, then I suggest.

>Repair the Construction Vehicles
>Jury Rig the Semi-Truck/Old Water Tank
>Prepare some Salient/Hemp Fuel
>Lay a Gravel Road

After that, we can then upgrade the Gravel Road to a proper one if you are willing."

Accept? Y/N
>>
>>1558613
>Y

Still doing robots son.
>>
>>1558616
Yes, he'll be using practically all 20 of your construction bots
>>
>>1558613
Y.
How far away is that river near Baker?
>>
>>1558619
I meant the robots being made from the factory, also now I wonder how shit will stand up with the fact we have Alien tech.
>>
>>1558620
A small part of it passes by Baker.

>Unity
"I'm aware of it, Baker is sipping a little bit of the water from the Old World water system."
>>
>>1558623
could we build a pipeline connecting to the river?
>>
>>1558598
Mining
>>
>>1558626
You'd need to use a lot of steel, but its possible.
>>
Isn't the big empty surrounded by mountains? We should go look for metal deposits.
>>
>>1558630
Sadly its not that easy. Otherwise the Rocky Mountains or the Sierra Nevada would have solved your raw iron issues and the NCR's easily.
>>
>>1558633
>tfw Resource war hit hard.
>>
>>1558633
Well damn.
Where the hell are we supposed to find metal?
>>
>>1558641
At other locations, Though to be fair. the fallout from nuclear bombs kinda fucks with everything. Metals, and untapped fuel/gas. Currently our best hope is to keep scavning shit and in the future get shit from possible the asteroid belt or finding a super lucky and untouched area to mine.
>>
>>1558598
Mining
>>
Also a question, are we going to try and eliminate the NCR presence from that town?


If we are smart about using our robots, sharpshooters and stealth teams we should be able to eliminate the town's garrison without any losses.


Also, we really need to get started on securing shit from the divide like the sheer raw material masses in the region which we can extract using robots without much risk.
>>
morning, anyone awake?
>>
>>1558778
Scotland reporting in.
>>
File: 2085 (1).gif (42 KB, 900x545)
42 KB
42 KB GIF
>>1558635
>>1558641
I had no idea how dependent the west is on the midwest and east for a lot of raw resources until I did some skimming research for this game.

Still, be thankful its a post 2100s apoc and there are these huge old world ruins here and there. Like the Divide.
>>
>>1558789
All I am getting from this is that if we want to survive by mining rather than salvaging, we need to go to Dakota, Montana, Colorado or Wyoming. At the very least we need mining operations over there.
>>
>>1558790
All of which are more than twice the distance to New Vegas OR the NCR homeland
>>
>>1558791
What about that deposit of metal and bituminous coal along the Nevada-Utah border's corner? How far is that and would it be sufficient for our needs?
>>
>>1558793
That itself is also (roughly) twice the distance from NV to yourself ish. If you look at the bend in the colorado river of Nevada, that's roughly New Vegas.
>>
>>1558795
Okay, so it isn't too useful yet. Also a few questions:

1) How do our soldiers / Militia compare to NCR and Legion troops?

2) Could we make transport zeppelins and carry sufficient mining infrastructure to those metal deposits to begin harvesting? Before using the crafts to return the refined material?

3) Can we produce solar panels, electrical engines, batteries and helium / hydrogen gas?

4) Do we have a path to the divide which doesn't take us through legion / NCR controlled lands? Could we use robots to salvage the area or would the storms damage them?

5) How many NCR did we see in Barstow?

6) Is the legion actively an enemy of the Courier right now? Or do we still have decent relations?
>>
File: 1460378103_1 (1).jpg (3.78 MB, 3072x2304)
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>>1558599
>>1558600
>>1558627
>>1558716
LOCKED

>Brain
Okay! So a mining robot. Or perhaps, robot(s).

Most likely we are going to do open pit mining, but regardless in either case, a mine requires Heavy Vehicles and, at least when dealing with human operated machines, some manner of maintenance personnel.

What sort of strategy should we take?.

CHOOSE:
>Conventional Vehicles: Robot Operators
"We could simply do what the Old World did, and what Jacob Miles would be most familiar with. Build conventional mining vehicles and machines, and then have them be operated by humanoid robots such as the Protectron Model or something similar which would both operate and maintain the vehicles. The most straightforward and tested method.

We could then focus on upgrading the vehicles instead, such as giving them laser drilling or proton drill capability.

>Medium/Heavy Mining Robots
"Of course, we could make the operating equipment themselves the Robots. This would require designing several heavy and medium mining robots, but means that the small time element is much less required. We could then simply build maintenance robots for them. There are some instances of existing designs out in the east I might want you to go on a mission to gather for me, or we might even try to unlock an Alien design for this one. These will have the benefit of direct upgradability, such as with laser mining or protonic drills.

We don't have many alien parts mind you, so don't expect to be able to alien upgrade all your designs. I predict, for now until we do more research, you'll be able to make 2 "alienized" designs. . .maybe 3."

>Other?
Or perhaps you have your own ideas? Remember mining requires heavy and bulk transport.
>>
>>1558814
>Brain
"Here, educate yourself.

https://www.youtube.com/watch?v=zPx2-QcAQbc

We can forgo with the blasting for now, until we have a more stable source of explosives."
>>
>>1558814
>>1558819
So, what are the mechanical differences between these two as I can't tell too easily from your post?
>>
>>1558801
>1) How do our soldiers / Militia compare to NCR and Legion troops?
Training/Veterancy wise; Your regulars are about the equivalent of the NCR's in terms of morale and discipline. The Legion has you both beat in that though due to their fanatical nature. Your militia are about the equivalent of NCR raw recruits.

Your officers are about the equivalent of the NCR's, somewhat less experience. Only a few of your companions come close to an NCR Ranger or a Legion Centurion.

In general the Legion tends to be a step above you and the NCR due to their very Darwinian and cultural attitude, where often to rise higher in the ranks you have to kill someone or something.

Equipmentwise: Fairly equal to the NCR excepting with those you equipped with energy weapons. NCR has somewhat better gear though. Legion has better armor but that's because melee is their thing, but they don't equipped their lower ranks with ranged weapons. However they are superior melee fighters obviously.

To simplified.
Faction: Type ; Training-Morale / Experience / Body Armor / Weapons
NCR: NCR Trooper ; Average / Above Average / Average / Average
Legion: Recruit ; Good / Good / Above Average / Below Average
You: Regular Soldier ; Average / Average / Average / Average-Above Average
>>
>>1558826
>Conventional Vehicles + Robot Operators
'Build normal mining vehicles. Put robot pilots in them. Simple maintenance but large amount for bigger fleets. Focus is on just building more vehicles. Fuel consumption larger. Can be operated by humans in emergency'

>Medium/Heavy Mining Robots
'Build specialized mining robots. Self piloting. Modular upgrade capability, requires more complex maintenance but less amount. Possibility of 'one size fits all' mentality. Focus is on building bigger rather than more. Fuel consumption less with alternative possibilities. Emergency will require robotic restoration of function.'
>>
>>1558830
>Medium/Heavy Mining Robots
>>
>>1558801
>2) Could we make transport zeppelins and carry sufficient mining infrastructure to those metal deposits to begin harvesting? Before using the crafts to return the refined material?
You need more/bigger factories with specialized equipment. doable though

>3) Can we produce:
>solar panels
Yes
>electrical engines
Yes
>batteries
Yes
>helium / hydrogen gas?
Yes

>4) Do we have a path to the divide which doesn't take us through legion / NCR controlled lands?
You aren't sure. Theoretically yes, they both avoid the Divide like the plague it is, but you have no idea of the NCR's or the Legion's movements.

>5) How many NCR did we see in Barstow?
Considerable. Definite signs of increasing industrial activity. Feels a bit like Camp Mcarran

>6) Is the legion actively an enemy of the Courier right now? Or do we still have decent relations?
Unknown. Either seen enemy or seen as a coward for failing Caesar. Probably not good eitherway. Should go to the Mojave to investigate
>>
>>1558833
>You need more/bigger factories with specialized equipment. doable though
They are quite simple things to produce so long as you have the space to build them. Especially since you confirmed we could produce those 4 things I asked about.


Anyway, I've figured out a potential longer term solution to our metal problems.
>>
>>1558814
Don't forget to vote
>>
>>1558842
I did >>1558831.
>>
>>1558814
Conventional because we don't need special actions to make them. Later we can make advanced ones.
>>
>>1558814
>Medium/Heavy Mining Robots.
>>1558838
I suggest you research the crashed mother ship or that alien scout ship that crashed in the Mojave if you want to build that mining blimp, the flying tech would be useful.
>>
>>1559047
Actually i'm changing to this.
>>
>>1559047
Supporting this
>>
>>1558814
>heavy bots
>>
>>1558814
>>1559047
Support.

>>1558348
>>1558517
Hey QM, did we still use this roll for the Civ Vote?
>>
Any chance we could go all Ellen Ripley with the mining bots? ;)
>>
I don't think we should do anything hostile to Barstown.
As we stand right now, we have a neutral, or at least Wary relationship with the NCR.
They are a democracy, so any declarations of war would have to go through congress, which won't be easy if we as a nation at least prove not hostile, and even cooperative to defeat the legion. Especially since the NCR is in an escalating defensive war with the legion. They won't pick a fight with a third party.
So as long as we don't be aggressive with the NCR, they might focus on the Legion until that threat is removed. giving us time to expand North-east, into rather unclaimed territor.
>>
>>1559896
Yes, the current turn is still crunching.
>>
>>1558831
>>1559280
2 for Heavy/Medium Bots
>>1559047
>>1559156
>>1559227
>>1559896
4 for Conventional Vehicles w/ Robot Workers [LOCKED]
>>
>>1560108
True but my plan is to eliminate them without risking detection: by use of our stealth teams, companions and sharpshooters to eliminate their Garrison slowly over time by killing their watchmen along with any convoys in or out we can, to deny them supplies, reinforcements and to stop them communicating with the NCR.

Then we move in, take everything of value back to the boxcars and call it a day. Leaving behind anything we can't take in workable fashion for them to reclaim if they want.


Rinse and repeat a few times with this base and others in the region and we get 1 of 2 outcomes: either the NCR pull out to avoid losses believing whatever kept the big empty, empty, is targeting them or they send even more troops in an attempt to suppress such attacks / eliminate the threat.

It'll ruin their government, their budget, their economy, their popularity, negatively effect their war effort and morale against the Legion while securing us resources and experience for our troops. Also, it will give us some breathing space with the NCR, something we desperately need as the Legion aren't seemingly going for another advance anytime soon what with their focus on "New Rome" or as we know it, New Vegas.
>>
>>1560268
Problem is we'd be creating trends. Cause enough trouble in the surrounding areas and they will realize something is up in the mountain.
We have to realize we aren't going to be secret forever- cause enough trouble and they'd send an overwhelming force to investigate, especially with a warhawk in office.
It would be in our best interest to not give them a casus belli until we can take them.

We're also kinda in their outskirts and wont be destroying their economy anytime soon with local operations.

A full mobilization strike on our territory would result in a loss for us- and their army is heading that way to the mojave anyways. Best not give them a reason for a short detour.
>>
>>1560426
>Problem is we'd be creating trends. Cause enough trouble in the surrounding areas and they will realize something is up in the mountain.
They were aware something wasn't right with the region previously and that fear is what I am counting on along with the Legion being a bigger threat.

>We have to realize we aren't going to be secret forever- cause enough trouble and they'd send an overwhelming force to investigate, especially with a warhawk in office.
That assumes we are so easily tracked to a location and that they can spare the resources.

>It would be in our best interest to not give them a casus belli until we can take them.
True but that requires they can pin it on us.

>We're also kinda in their outskirts and wont be destroying their economy anytime soon with local operations.
True but we can damage it: this place is producing power and clean water for them and other such places in the region must exist. Plus we can start setting up bunkers / hidden bases towards their core lands and seeding spies / saboteurs into their industrial population.

>A full mobilization strike on our territory would result in a loss for us- and their army is heading that way to the mojave anyways. Best not give them a reason for a short detour.
True but that just means we should start causing shit once they are in the Mojave and busy dealing with the Legion: raiding fuel convoys, taking out radio towers, setting up traps, eliminating ammunition and medical dumps.


If they can't supply enough resources to the front to push the Legion back but get just enough to hold on, we are in the best position to continue our expansion and planning.
>>
>>1560500
That was when it was random travellers and shit. Bug government doesn't care about them. But attacking a rather mid sized miliatery installation would cause concern.

Attacking locations around the mountain would definitely lead them to conclusions.once they see shit is happening in a circle, they'd just map out the center and go there.

if they find out about us, and someone has been attacking installations in the area, its not a massive leap to assume we're behind it. Countries don't play by "without reasonable doubt", especially if its raiding.

THis place produces power and clean water for this place, and maybe a small fraction of the heartland's needs. We're on the frontier, nothing majorly critical will be here in the podunk towns along the I 15.

If we attack them once the army is infront of us, we'd be hostiles in their territory disrupting supply lines to the front. That makes it more important to kill us than less. We're disrupting the war, and might as well start waving bull flags in their eyes.
>>
>>1560522
>That was when it was random travellers and shit. Bug government doesn't care about them. But attacking a rather mid sized miliatery installation would cause concern.
True but that is because only small travellers bothered to try and cut through here before.

>Attacking locations around the mountain would definitely lead them to conclusions.once they see shit is happening in a circle, they'd just map out the center and go there.
Also true, so why would we attack in a circle? We can base out of Unity's town and possibly small camps and shit we build in the region.

>if they find out about us, and someone has been attacking installations in the area, its not a massive leap to assume we're behind it. Countries don't play by "without reasonable doubt", especially if its raiding.
They would if you are seemingly a group with no reason to be raiding them, which we do lack on a national level. Plus as previously stated, the NCR isn't willing to get into more wars that they can avoid even if they could win in a matter of days.

>THis place produces power and clean water for this place, and maybe a small fraction of the heartland's needs. We're on the frontier, nothing majorly critical will be here in the podunk towns along the I 15.
Aye but that doesn't mean it's loss wouldn't put a dent into the NCR's shit. Especially if we did it to multiple towns and villages repeatedly.

>If we attack them once the army is infront of us, we'd be hostiles in their territory disrupting supply lines to the front. That makes it more important to kill us than less. We're disrupting the war, and might as well start waving bull flags in their eyes.
They'd need to have the resources free from combating Ceaser to return and scour the region for us. Then they'd need to get the resources to fight and eliminate us. Assuming we are doing our job right, we can eliminate the supply lines in such a way as to prevent them narrowing the search location enough to make it worth their while to find us. It being easier to just increase the guard on convoys or combine them into larger convoys.


Also, consider that we know our old friends in the Fiends have been attacking NCR fuel convoys and such, yet they are still to be eliminated even though they aren't too hard to eliminate and are causing a large amount of damage. Making it easier to believe that we could could sustain such a effort against them without reprisal.
>>
>>1560602
You think they aren't going to react with a heavy hand when military targets are taken out?

Unless we attack completely random places, like going a day into NCR territory for no reason, which would waste as much as it gains, they would be able to trace back a general location. Whether its finding the center of the circle or the start of a line, They would find out. Military have pattern analysts for a reason. Best not assume they're incompetent.

If everyone they send to the area is disappeard, but we aren't disappeared, its logical to assume that we are either responsible or complicit, both of which means we're the enemy.

Eventually, it would add up, but not as much as you think. I believe NCR was less about resources and more about dominance. Resisting them would be asking for trouble.
Its like the Mexican-US-War. Attacking the frontier pisses them off, but it didn't cripple the main states.

If we're attacking the throat, good strategy is to pull back and deal with the internal threat first, then start pushing back out. We can't assume they'd stubbornly try to hold the line while we attack their logistics. Logistics wins wars, and they know that.

Fiends are a mobile force with no set location- guerrillas, essentially- They can disappear wherever and pop up 100 miles away. We have a settlement, and such, one place they would know we are. It would be a traditional war then.
>>
>>1560665
>You think they aren't going to react with a heavy hand when military targets are taken out?
If it's worth their time, they have the resources to spare, they know who to hit and shit then certainly.

>Unless we attack completely random places, like going a day into NCR territory for no reason, which would waste as much as it gains, they would be able to trace back a general location. Whether its finding the centre of the circle or the start of a line, They would find out. Military have pattern analysts for a reason. Best not assume they're incompetent.
True but I would argue that the goal is to get shit for us and to eliminate NCR assets. Two things which will work so long as they are within two or three days travel. Also they may very well not have pattern analysts, seeing as they are quite unprepared in many regards and frequently struggle to get shit done efficiently especially if we can...complicate their leadership position or create internal instability.

>If everyone they send to the area is disappeared, but we aren't disappeared, its logical to assume that we are either responsible or complicit, both of which means we're the enemy.
Or we are one of the people's who survived the horrors of the old world by living in some sort of blind-spot of whatever is killing them and quite possibly a useful ally in the region.

>Eventually, it would add up, but not as much as you think. I believe NCR was less about resources and more about dominance.
Not really, the NCR going into the NV region? Done purely to prevent the Legion getting it and to establish a nice, secure front-line along the river and to secure the dam. Chances are their reasons for securing this region is to gain additional routes for trade and supply convoys to NV for their upcoming war which is a part of the reason we must remove them if we can.

>Its like the Mexican-US-War. Attacking the frontier pisses them off, but it didn't cripple the main states.
That might have something to do with the fact that the frontier in your analogy had little in the way of needed industry or resources and was purely a series of independently started, funded and maintained agricultural and simple industrial colonies. Where as here they are generally about as well off as many of the interior states seemingly, at least in the case of this town, and frequently have access to needed resources or industrial assets and in the case of these seemingly are being funded or at least receiving significant military protection.

Also I have plans for crippling their main states but they would require either we go as the courier to destroy shit, we begin a mass infiltration program of the NCR or something similar.
>>
>>1560899
>We can't assume they'd stubbornly try to hold the line while we attack their logistics. Logistics wins wars, and they know that.
True but the simple fact is that once they have committed their forces to pushing the Legion back and holding claimed land, removing any significant portion of those forces to deal with us would be a military and politically suicide if it leaked to the Legion or NCR public. Which it almost certainly would thanks to the nature of their government and the Legion's investment into the leadership of the NCR.

Especially if we were to succeed in eliminating whatever they sent, as it would make them seem incompetent at estimating threats and make us seem much deadlier. Plus I have some methods to make us far stronger very quickly without much risk assuming we can get on Ceasers good side or at least remain outside of his wrath. They will work even if he is pissed at us but it would be easier if he wasn't.

>Fiends are a mobile force with no set location- guerrillas, essentially- They can disappear wherever and pop up 100 miles away. We have a settlement, and such, one place they would know we are. It would be a traditional war then.
Except they wouldn't know where that settlement is or even if one exists. We can use smaller, remote and hidden, bases to support our raids and if we are smart we can train our raiders to not even require tents and shit: meaning they can simply avoid leaving a trail to follow and allowing them to operate further out more reliably.
>>
>>1560907
Slaughtered military bases are going to instantly be worth their time and resources. For the principle at least. Especially if it isn't a one off.

I'm not going to make decisions on the assumption a modern military doesn't have military analysts. Especially now that an experienced military man is in charge.

We would be new, strange and in the center of a whole lot of fuckery. That would make anyone extremely suspicious. and suspicion invites scrutiny.

If they are about getting supplies from new vegas, nothing we're going to be attacking would be critical for supplies.

The towns we would be attacking are nowhere near as developed as Sandy Shores and the Boneyard and such. Those have to be cities on par with Vegas by now, and with the industry to boot. Attacking these towns is attacking their territory, not their industry.

If would also be military suicide to not deal with teh threat cutting at your supply lines. The president is a military man, not a politician. He's not going to sacrifice his men to look good, especially when if he doesn't pull back to deal with us, his troops start starving and running out of bullets.
As for getting on Ceasar's good side, we rather publically betrayed him, by not destroying the securitrons. He knows this, and won't talk to us.

Our settlement is a large mountain with a massive UFO sticking out of it. That will warrant investigation from quite a distance. If our raiders are killing everyone, then yes, we could be baseless, but if we're taking everything not nailed down, we start dealing with logistics and actually getting the loot back to base. That makes trails and is evidence that there is a permanent base somewhere. It won't be hard to make the inevitable assumptions.
>>
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You opt to simply build more standard Robco Protectrons, of the construction variant, and then retrofit the vehicle wrecks back to working function.

This is done in the Chinese Warfactory, using the wrecked vehicles and scrap steel to make new parts. They have to be retrofitted with tracks for mobility. This is because there is simply no raw rubber available. They will be slower, but hardier, though more maintenance intensive.

The Semi-Truck itself is also modified into a mobile fuel station ready to be filled with fuel to ensure the construction vehicles can work on site.

The Brain ponders on the possibility of growing rubber trees in a huge greenhouse that simulates tropical climates, though that would require many tonnes of glass.

It uses up a considerable amount of steel but the effect is satisfactory. However, further actions will be needed to start making enough fuel for them.
>>
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>>1561084
You send a force of about 50 securitrons from The BoxCars. You can decide to devote more (or less) as a free action.

They clear the area of any immediate threats. Mostly radscorpions, mole rats, and a single roaming deathclaw.

No immediate other threats spotted. For now. All that's needed is to gather enough fuel to begin operations.

The fabled Hexcrete has been almost a year in the making, but you can almost taste it. You wonder what should be the very first building you construct. A town hall to one day be the capital? Or a proper apartment complex for the first few lucky denizens of The BoxCars, or even your companions. A memorial to the fallen. Or a road to the site. So many options.
>>
>>1561001
>Slaughtered military bases are going to instantly be worth their time and resources. For the principle at least. Especially if it isn't a one off.
True but again, that assumes they don't just decide to cut their losses since they knew the region was dangerous and even if they did decide to continue attacking we can eliminate fairly large amounts of their troops without significant risk if we are smart.

>I'm not going to make decisions on the assumption a modern military doesn't have military analysts. Especially now that an experienced military man is in charge.
An experienced military man doesn't mean he is instantly going to create a model army. The NCR's armed forces are a mess and will continue to be so for the foreseeable future.

Also, of course they lack military analysts, they don't exactly deal with shit where such services are needed frequently.

>We would be new, strange and in the centre of a whole lot of fuckery. That would make anyone extremely suspicious. and suspicion invites scrutiny.
Very true but if we go with my plan we can delay them discovering us for a little while, weaken them and strengthen us.

>If they are about getting supplies from new vegas, nothing we're going to be attacking would be critical for supplies.
I am talking about hitting supply convoys from the NCR heartland to the NV region. Not the other way around. I am wishing to do this as I have detailed further down.

>The towns we would be attacking are nowhere near as developed as Sandy Shores and the Boneyard and such. Those have to be cities on par with Vegas by now, and with the industry to boot. Attacking these towns is attacking their territory, not their industry.
Except I would point out that they are trying to grab these lands and thus have interest in their produce. As to their other towns being more developed, I already mentioned I have plans to hit them as well if admittedly with slightly more finesse.

>If would also be military suicide to not deal with teh threat cutting at your supply lines. The president is a military man, not a politician. He's not going to sacrifice his men to look good, especially when if he doesn't pull back to deal with us, his troops start starving and running out of bullets.
Again, we aren't trying to eliminate that many supplies, just enough they can't supply large pushes against the Legion with any great frequency so the war remains a stalemate and thus both sides continue to drain their manpower and resources fighting without really making much progress.
>>
>>>>>Food: Above Average (Stable)
>>>>>Water: Low (Stable)
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Low) Electronics (NONE) Hygiene Supplies (Abundant) Booze (Plentiful) Alien Tech Scraps (Moderate) Alien Robotic Corpses (Tiny)
>>>>>Fuel: Airplane Fuel (Low)
>>>>>Total Pop: 274 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact) (Alien, Moderate, Intact) (Alien-Jurry Rigged, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)

The Hemp Farms have bloomed! Hemp is now available. Just make actions to process it as you wish.

>Settler
"Think they'll actually let us smoke the stuff before they burn it this time?"
>>
>>1561115
Progress! Yet we have done so little in a year, so much we must do if we are ever to succeed in our plans...


>>1561122
>As for getting on Ceasar's good side, we rather publicly betrayed him, by not destroying the securitrons. He knows this, and won't talk to us.
True but we also got the various raiders and shit to attack the NCR, took down house and thus eliminated the Securitrons as a threat. We could even tell him that we now have control of the remaining Securitrons after a fight with House and that we didn't eliminate the bunker because we wanted the robots for ourselves so we could help Ceaser by securing places like the divide and shit which his Legion can't make use of for anything but we can thanks to Robots not being effected by the radiation.

If worst comes to worst, we mention that we honestly did it because we knew about the shit going on at the Sierra madre and felt we needed every edge we could get and that since Ceasers forces can't survive the cloud effectively if at all we had to come up with an alternative plan to eliminate that problem. Plus Ceaser is a smart man and might very well be happy to listen to what I am wanting to offer him which is essentially us buying every Legion slave we can to come and join our civilisation.

>Our settlement is a large mountain with a massive UFO sticking out of it. That will warrant investigation from quite a distance.
All the more reason to follow my idea.

>If our raiders are killing everyone, then yes, we could be baseless, but if we're taking everything not nailed down, we start dealing with logistics and actually getting the loot back to base. That makes trails and is evidence that there is a permanent base somewhere. It won't be hard to make the inevitable assumptions.
That assumes we can't cover our tracks effectively or otherwise prevent discovery.

For example, seeing as we would primarily be attacking pre-war towns and shit built with road access, we can travel across them with the loot leaving no sorts of trails to follow and in the case of other facilities like post-war fortifications they have built, we could simply burn down the place once we have salvaged the shit we want.

As to getting all the loot back to base: securitrons can carry a boxcar full of people and shit at a few miles per hour. If we were to create purpose built transport robots or vehicles we could move larger masses of supplies with minimal effort along the prior mentioned roads. As to it making evidence there is a permanent base somewhere: certainly but what can they do to prove it isn't actually being done by a group of mobile raiders / tribals / other shit who are scraping all the shit for parts and materials or things to sell?
>>
---THE CRATER---
>>>>>Morale: Average
>>>>>Current Pop:
95 Human
>>>>>Garrison:
5 Devils Brigade - Power Armor
17 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
123 Securitrons MK2
1 GIANT ROBO SCORPION
397 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average){DAMAGED}. Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Small Chemical Mill
Magneto Hydraulics Plant Robotics Facility
X-12 Biological Research Plant

>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few){DAMAGED}. Watch Towers.
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
Boom Town Shooting Course {DAMAGED}

---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Average
>>>>>Current Pop:
179 Human
+40 Super Mutants/Nightkin
!NEW!
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
51 Child Soldiers “Freeside Rats”
11 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans}
25 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
300 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 19 Rail Car Homes. 15 Sheet Metal Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (85% Intact) Clean Water Tank (Intact). Improved Public Baths. Public Washing Machines.
Banana Yucca Farm (Large)
Cotton Farm (Medium)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
!NEW!
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized)
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+31 Herd Animals (Brahmin/Bighorn)

!Alert! The brahmin have grown again.

6000 Sierra Madre Chips
>>
What are you guys arguing about?
>>
>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 52
>>
>>1561144
whether to play nice with the NCR or the legion.
I think we should be an friend to the NCR, play their politics for our protection
He wants to raid the NCR and use Cesear as fodder.
>>
>>1561145
>Hero.
I dunno.
>Civ.
Collect more scrap metal from interstate 15.
>repair.
Begin building a pipe to the river.
>Military.
Training.
>>
>>1561144
I am saying we would be best off if we started raiding the NCR bases and towns in the region to stop their expansion into the empty referred to as the Big empty and limit their war effort against the Legion. He is saying that we would draw to much attention to our city and that good relations with the NCR are more useful.

Everything else is just the details of why we think this to be true or false. But I am having a fair bit of fun but must apologise if I am failing to articulate as it is two in the morning and I am slightly drunk.


>>1561145
>CIVILIAN
Set up a fuel refinery / begin refining fuel depending on if the chemical mill does this shit.

>HERO
Attempt to set up some way of processing the Hemp. Preferably into fabric as well as into a...legal relaxation agent.

>REPAIR
The five damaged bulldozers / the giant crane. Focus on the crane.

>MILITARY
Continue to drill the Militia and soldiers.
>>
>>1561172
>I dunno.
These actions don't grow on trees!

You could always ask someone in character for ideas
>>
>>1561179
Woops. I mistakenly left those in those five damaged bulldozers ARE the refitted construction vehicles

The Giant Crane isn't fixed though. There's not as yet a pressing need for it.
>>
Rolled 87 (1d100)

>>1561145
>hero
Ask companiopns for some ideas
>civ
make some biofuel out of the hemp if possible
>repair
the construction buildings
>military
check out Barstown subtly get a feel for the atmosphere
>>
>>1561179
Shit, just noticed our resources, ignore this plan and instead consider the below:


>CIVILIAN
Attempt to harvest as much scrap from the surrounding area as we can.

>HERO
Attempt to set up some way of processing the Hemp. Preferably into fabric / material as well as into a...legal relaxation aid.

>REPAIR
Repair the barracks / training ground so our guys can get back to training better.

>MILITARY
Continue to drill the Militia and soldiers in regards to trigger discipline and accuracy. Every shot must be a good shot, every shot should connect, every bullet extra is a waste.
>>
>>1561211
not buildings, machines. my bad
>>
>>1561217
>>1561172
y'all should roll
>>
>>1561156
>>1561179
I disagree with both of you, playing the NCR politics is bad, their political system is corrupt and we should avoid doing anything more than trading.
However it would be even worse to raid the NCR towns, people frown on that behavior. we can still liberate a few who are dissatisfied with NCR rule though so i approve of preventing NCR from expanding into the Big MT.
Also we do not need to get on Ceasars good side, the Legion is not a faction we want to be friendly with.
>>1561217
Don't legalize hemp drugs, it's for fuel and maybe fabrics, not smoking.
>>
>>1561243
Yea i forgot.
Also i decided on my Hero action
>Attempt to set up some way of processing the Hemp. Preferably into fabric / material
>>
Rolled 65 (1d100)

>>1561255
>Fucking forgot again.
I'm too tired, need some caffeine.
>>
Rolled 49 (1d100)

>>1561145
>Hero, Spend more time with the kid.

>Civ smoke 1% of the hemp as enjoyment and stuff, The rest is converted into fuel/nylon for our military.

>Repair, Military go out and see if we can't get more cars/trucks on I-15
>>
DO NOT SMOKE THE HEMP!
We need every drop of fuel, smoke hemp after we got water to grow some more.
>>
>>1561265
Hemp is more a replacement for the cotton, rather than the Nylon. Nylon still requires.

However, the good news is there is a form of Nylon which can be made from Vegetable Oil. Or Hemp Oil.
>>
>>1561197
Good to know but I have a few questions:

1) If we were to melt down all of our boxcars into raw materials and convert them into sheet metal houses, how much metal would we have left over if any?

2) Once we have the hexcrete production set up, we are good to start producing old world grade buildings? Since we already have the chemical and steel mills?

3) Can we get mining any other metals besides Iron for steel? Because looking at some geographic maps I found it looks like we might be able to get copper, magnesium and titanium mining.

4) How many different things would we need to produce zeppelins / dirigibles of a useful size / lifting capacity?


>>1561247
First off, I will legalise what drugs have little downsides and I feel this is one of those examples. Especially since one of our people specifically referenced consuming it. Implying that they are aware or want to do so. If no one wants it, then we can use it for what you want which I do too I would point out.

As to the NCR politics, I don't want to take part in them beyond simply destabilising them constantly and undermining their government.

As to the Legion being friendly, that is purely so we can purchase slaves off of them for us to add to our population as freemen.
>>
>>1561296
*Nylon still requires Coal or Petroleum. But the DuPont industry contracted BigMT to develop a new type of Nylon that can be made from Vegetable Oil, but Hemp Oil will work.
>>
>>1561301
>First off, I will legalise what drugs have little downsides and I feel this is one of those examples. Especially since one of our people specifically referenced consuming it. Implying that they are aware or want to do so. If no one wants it, then we can use it for what you want which I do too I would point out.
It's not that i don't want to legalize it, it's that i don't want to legalize it YET! We really need fuel so our current hemp farm should be used towards fuel production 100%, later when the water pipeline is complete people can grow some of their own hemp(With a limit of course, i don't want a weed culture)
>As to the NCR politics, I don't want to take part in them beyond simply destabilising them constantly and undermining their government.
I don't think we should destabilize their government, it's already quite corrupt and being a aggressive enemy will only help them since they will have a enemy to unite against.

>As to the Legion being friendly, that is purely so we can purchase slaves off of them for us to add to our population as freemen.
>Purchasing slaves.
>When we can free them.
>>
>>1561211
>Ask companiopns for some ideas

>Arcade
"More houses"

>Doc Delilah
"More houses"

>Cass
"Bar"

>Raul
"A school and a playground, for the little ones"

>Veronica
"A boxing ring! And maybe a clothing store."

>Rusty
"Whorehouse"

>Wendy Gilbert
"Bar"

>Hazel
"Bar"

>Desmond Harper
"Bar"

>Vanessa
"A library. . .and a bar"

>Joana
"Clothing store"

>AXE MAN
"Whorehouse"

>Milton+Hans
"..."
[Government Registry]

>Sonia
"Bar"

>Riddick
"Bar"
>>
>>1561328
Yeah, i agree. We need as much Hemp as possible for our industry for now. Once things settle, they can start smoking it.

We can beat the NCR by being better- higher quality of life and open arms and people will want to leave the NCR. If they crack down on that, by being all facist, then we become liberators by taking them down. They are bound to the will of the people. If the people don't want to fight us, there won't be a fight.

Your point on Caeser is correct. Also making friends with Caeser will not play well with all the legion refugees we have making our populace.
>>
>>1561354
what about things we can do personally, rather than what we as a society need?
We have a good sense of our next Civ actions though.
>>
>>1561354
Didn't we just lose a lot of people and secure a gigantic spaceship? I don't see us needing more houses for a while desu
>>
>>1561374
We have yet to begin colonizing the mothership and i don't want to, i plan to make it fly again.
>>
>>1561374
A lot of people are a bit afraid of living in a giant alien spaceship, and you'd need actions to convert it for living use.

You're not entirely sure, even with the aliens gone, if its a good idea.
>>
>>1561377
It's missing like 40% of itself. You doubt Flight is ever in its future.
>>
>>1561328
>It's not that i don't want to legalize it, it's that i don't want to legalize it YET! We really need fuel so our current hemp farm should be used towards fuel production 100%, later when the water pipeline is complete people can grow some of their own hemp
I doubt our people can smoke that much before we can set up a refinement program and get enough fuel.

>(With a limit of course, i don't want a weed culture)
Honestly that wouldn't be bad: everyone being blissed to fuck and mellow isn't a bad thing, ignoring combat duties but in those cases we can use robots or something.

>I don't think we should destabilize their government, it's already quite corrupt and being a aggressive enemy will only help them since they will have a enemy to unite against.
When did I ever say we should be an enemy? To be frank just by being a decent government and generally not being as shit as they are we can get a few places to want to secede to our side along with population migrating to us.

>When we can free them.
I would point out that may be possible but it doesn't mean it would be easy as the Legion would be chasing us down as we run our new population back who most likely wouldn't be in the best of shape.

We can do covert raids too, once we have found out where they have their slaves and shit by buying some.
>>
>>1561397
>It's missing like 40% of itself.
And Liberty prime was reduced to a head, yet it was still rebuilt.
WE SHALL MAKE THE SHIP FLY THE AMERICAN SKY!
>>
>>1561422
We'd be better off just ripping it apart for the materials and technology.
>>
>>1561420
>I doubt our people can smoke that much before we can set up a refinement program and get enough fuel.
They're still smoking some, that is hemp that can be made into precious fuel.
>Honestly that wouldn't be bad: everyone being blissed to fuck and mellow isn't a bad thing, ignoring combat duties but in those cases we can use robots or something.
Yes it is, it's a horrible thing and we should avoid it.
>When did I ever say we should be an enemy? To be frank just by being a decent government and generally not being as shit as they are we can get a few places to want to secede to our side along with population migrating to us.
OHHHH, attract rebels by being better than the NCR, i like it.
>>
>>1561434
I frown at your lack of aspiration.
>>
>>1561436
>They're still smoking some, that is hemp that can be made into precious fuel.
We can also turn Salient green into fuel if it is such a bother I would point out.

>Yes it is, it's a horrible thing and we should avoid it.
I admit the loss of productivity and focus could prove problematic.

>OHHHH, attract rebels by being better than the NCR, i like it.
If we do lower taxes, we can also attract the rich, seeing as we are also going to be building better shit for them to live in.


Essentially, we beat the NCR by being a better nation. We beat the Legion by being better at war and not having our leader die of cancer. We beat Elijah either with a nuke, a massive attack or a giant space laser, from space. We surpass the institute by simply existing and doing what we do.
>>
>>1561420
Weed culture is kinda terrible. I think Randy put it best with his speech about pot making you okay with doing nothing. We don't want our people doing nothing. We want them doing something of their own volition. Anything.

I want to get people to secede to us from the NCR too, but killing NCR soldiers would make us their enemy. If everything goes perfectly, then maybe we can raid them without being linked, but if we are, and it gets out, we ruin any chance of attracting people. Best to leave the NCR alone

>>1561179
changing >>1561211
hero action to spend time with the kid. No better ideas.
>>
>>1561364
"Did you really find Dean Domino? Oh I would LOVE to hear some of his music on the Radio! Where is he?"

"Awful dull around here. I mean, notwithstanding alien invasions, be great to have more forms of entertainment than drinking and fucking those lobo's."

"You know what would be fun. Robot fights. Yeah, give people some robot parts to build things and then battle it out."

"Hey what about that Thorn place you once talked about Courier. With that chick you banged. Didn't they host animal fights or something?"

"We should go KILL some stuff and chop them up. AXE MAN"

"Makes you wonder what's going on in those Gladiator matches in New Vegas. Or whatever Caesar is calling it now."

"I wonder what's going on in New Vegas right now."

"I wonder what's going on in the NCR."
>>
>>1561469
The salient green is being used for food, the hemp is being used for fuel, we have no room to smoke hemp until we build the water pipeline to expand the farms.
>If we do lower taxes, we can also attract the rich, seeing as we are also going to be building better shit for them to live in.
As long as we don't accept monopolistic companies like the Crimson caravan or immoral, dangerous rich people I'll approve.
>>
>>1561472
We shouldn't raid the NCR period, they recruited the Boomers so raids must be avoided.
>>
>>1561495
That's what i've been saying. Play friendly with the NCR, be better then them. I'm fully against raiding the NCR
>>
>>1561479
>"You know what would be fun. Robot fights. Yeah, give people some robot parts to build things and then battle it out."
>https://www.youtube.com/watch?v=JouhFvP52Nc
"That is a great idea and i want you to remind me of it later when we have metal to spare."
>>
brb
>>
>>1561472
>Smoking pots ruins your life
What are you, A fucking low willed human being? Shit got done with beer and pot all the god damn time in the past.

>>1561500
>>1561495
We should't be interacting with the NCR or Legion or really anybody for as long as possible. We need to build up our robot army again.
>>
>>1561441
I am disappointed by your lack of practical application.

Instead of a single ship, we could have a fleet of vertibird-sized plasma / disintegrator-Gatling-gun equipped inertia-engine-driven crafts. Flying around like they are in 0-G dispensing volleys of deathly fire into our enemies while playing brilliant songs.


>>1561472
True, true but they make the choice to take the drugs.

As to the NCR raiding, that would be the objective. As to it ruining the chances of people from the NCR coming to us, if they are such nationalists then we may not want them.


>>1561490
True but I would point out we can easily expand the farmlands as we wish once that pipeline is done. So really all we need to do is get that done.


>>1561495
The boomers don't have that much artillery or numbers. Chances of us running into even 1 of their number are far lower than you seem to think.


>>1561500
But raiding the NCR would grant us access to the resources we need to continue our expansion and work without moving through high risk zones like the divide.
>>
>>1561211
We can't make fuel until we build the Fuel mill >>1558383
>>
>>1561516
>I am disappointed by your lack of practical application.
>Instead of a single ship, we could have a fleet of vertibird-sized plasma / disintegrator-Gatling-gun equipped inertia-engine-driven crafts. Flying around like they are in 0-G dispensing volleys of deathly fire into our enemies while playing brilliant songs.
>Saying this to the guy who wanted to reverse engineer the alien scouting ships.
If we need to scrap the mothership to research inertia-engines i will.
>True but I would point out we can easily expand the farmlands as we wish once that pipeline is done. So really all we need to do is get that done.
That's what I've been saying, build the pipeline then legalize hemp smoking.
>The boomers don't have that much artillery or numbers. Chances of us running into even 1 of their number are far lower than you seem to think.
That's not the problem, the problem is that the NCR knows we were the ones who convinced all the raider factions in Nevada to attack them, doing more raids will only help them.
>>
>>1561511
Nice strawman. I never said it ruins your life. I said it makes you okay with doing nothing. which it does, when used.

Yeah, but we will have to interact and best to bring up foreign policy now than be surprised by it.

>>1561516
But a working mothership would be a mobile settlement, heavily armed. It would be an aircraft carrier to us, compared to just fighters.

Yeah, its their choice, and im only talking about the hardcore users really. But people aren't crying out for it, and we might as well use it for industry.

It won't just be people who don't want like the NCR being raided who won't come, but also the people who don't like raiding in principle.
>>
>>1561145
okay, so >>1561211
is now
>hero
spend time with kid
>civ
Make a fuel mill
>repair
the construction bots
>military
check out Barstown subtly get a feel for the atmosphere
>>
>>1561578
Do this one
>>
>>1561578
We don't have enough metal for both "Make fuel mill" and "repair robots" >>1561126
>>
>>1561546
>If we need to scrap the mothership to research inertia-engines i will.
Good to know.

>That's what I've been saying, build the pipeline then legalize hemp smoking.
I can live with that compromise.

>That's not the problem, the problem is that the NCR knows we were the ones who convinced all the raider factions in Nevada to attack them, doing more raids will only help them.
They don't know that. They really don't.


>>1561562
>But a working mothership would be a mobile settlement, heavily armed. It would be an aircraft carrier to us, compared to just fighters.
True it would be a mobile settlement but we don't need it compared to advanced military hardware.

>Yeah, its their choice, and im only talking about the hardcore users really. But people aren't crying out for it, and we might as well use it for industry.
True it is their choice and I do agree we need it for industry but any surplus should be available for consumption.

>It won't just be people who don't want like the NCR being raided who won't come, but also the people who don't like raiding in principle.
True I suppose.
>>
>>1561603
They recruited the Boomers, why wouldn't they know?
>>
>>1561145
The new plan, similar if not near identical to the old plan:

>CIVILIAN
Attempt to harvest as much scrap from the surrounding area as we can.

>HERO
Set up a basic garden bar: chairs, tables, some sort of refrigeration system for the alcohol and for making ice with a lovely view of our farms.

>REPAIR
Repair the barracks / training ground so our guys can get back to training better.

>MILITARY
Continue to drill the Militia and soldiers in regards to trigger discipline and accuracy. Every shot must be a good shot, every shot should connect, every bullet extra is a waste.


>>1561609
Because I don't think the boomers would rat us out, because it would also link them to us and our efforts against the NCR and also because they would have been a bit busy not dying up until recently and are probably busy teaching the NCR to fly planes and use artillery pieces.
>>
>>1561666
when did the NCR recruit the boomers? I thought the legion came and knocked down their doors.
>>
>>1561675
The NCR evacuated them by the air after the battle for the Dam, we saw it happen.
>>
>>1561675
Legion did show up, but when we came to rescue the Boomers we saw the NCR came for the same reason.
>>
>>1561685
okay. memory is a bit hazy on that.
>>
>>1561666
>because it would also link them to us and our efforts against the NCR
The NCR already knew they were the ones who bombed them, not that many WW2 bombers in the sky these days.
>and also because they would have been a bit busy not dying up until recently and are probably busy teaching the NCR to fly planes and use artillery pieces.
That doesn't prevent them from telling the NCR we were the ones who requested they bomb everybody.
>>
>>1561666
I don't think we should build the bar yet, we don't have the capability to make alcohol until we get more water.
>>
>>1561697
Why would they bother doing that though? Seriously, they like us and are aware we don't want to be hated by the NCR. Chances are they won't have been pricks.
>>
>>1561705
I dunno, shouldn't write off the possibility they have though.
>>
>>1561703
We do have the capability to make alcohol so it's not a problem. Especially since we have a stable above average supply of food. For the size of our population, it's easy to produce enough alcohol without straining the farms.
>>
>>1561710
Alright then, i guess we could build a bar and rely on the stockpile and slow trickle of alcohol for now.
i'll support you if you change repair to.
>Build pipeline to the river.
>>
>>1561710
takes alot of water though. should get the pipe working before hand.
>>
>>1561734
I am willing to make such a shift in focus. Assuming you will agree to focusing on economic production for the next few turns?


>>1561735
Not really as we are growing banana yucca primarily which are arid growth region plants.

http://www.highcountrygardens.com/perennial-plants/cacti-and-succulents/yucca-baccata
https://en.wikipedia.org/wiki/Yucca_baccata

According to this it requires 10" of rain or 20" annually depending on what method you are using and can, according to that wikipage, "ripen in 6–8 weeks". Based off of these facts it's not hard to believe we can continue to grow more of these without running into water problems and with a large enough surplus for alcohol production.
>>
>>1561789
Economic production?
>>
>>1561789
that's for the fruits and sugar. Im talking about the the actual distillation. Its not as easy as throwing fruit in a bucket and calling it a day., and im assuming there is wasted water from all the boiling and concentration processes.
>>
>>1561793
I plan on greatly expanding our economic production in regards to agriculture and more specifically into expensive trading luxury plants like tea, coffee, spices (e,g cinnamon, nutmeg, pepper) and such.


The reason for this is quite simple, these can be prepared and sold to the NCR for significant value thanks to the fact they will probably lack the seeds for these plants and they are quite useful for culinary purposes among the rich. Plus the fact they can be dried and stored for significant periods without major losses of flavour, texture or utility in cooking.


>>1561811
Not if you have a proper setup which cools the steam to reclaim the water.
>>
>>1561823
So just a "Plan more varied crops"?
I can do that, although i'd like not to interact with the NCR unless necessary.
>>
>>1561823
you want to both trade with and raid the NCR. That's a rather interesting position for foreign affairs.
As for economy, we still need to set up infrastructure, like the fuel mills and getting concrete up and running before we focus om luxury goods.

as for the distillery, I don't know anything about it so i conceed the point.
>>
>Just remembered building the pipeline takes a lot of steel >>1558629
Shit, this might not be viable.
>>
>>1561835
To be frank I also want to sell them to the Legion but I doubt there is as much of a market there for spices besides Ceaser.


>>1561836
>you want to both trade with and raid the NCR. That's a rather interesting position for foreign affairs.
You have no idea.

>As for economy, we still need to set up infrastructure, like the fuel mills and getting concrete up and running before we focus om luxury goods.
True but I would point out that by having trade with the NCR or Legion or something we can get the materials in to get such things up and running ourselves more easily. Plus, expanding the farms once we have the pipeline online will effectively be a cost-less action ignoring labour.

Also my plans for industry mostly involves Zeppelins.

>as for the distillery, I don't know anything about it so i conceed the point.
Nah, it's fine. Breweries are quite water efficient things and can be made more so with minimal effort.
>>
>>1561857
>To be frank I also want to sell them to the Legion.
No.
>>
>>1561850
Well I have a few ideas that would solve that problem:

If we construct it out of concrete, stone or a non-steel metal. Like copper, aluminium or such.

Another idea would be to salvage anything we can from the existing infrastructure in the region or Big mt. As there are those pipes connecting some facilities which are technically not scrap and we might still be able to harvest them.


>>1561863
So what you are saying is you don't want to give the Legion food, something we can make a excess of easily, in return for raw materials we lack and some of their slave population?
>>
>>1561910
Yes, i think he's saying that. I agree with him.
Any dealing with the Legion will be vilified so hard by our people. They're refugees from the legion, they won't like feeding the people enslaving their friends and family.
>>
>>1561910
>So what you are saying is you don't want to give the Legion food, something we can make a excess of easily, in return for raw materials we lack and some of their slave population?
Nope, freeing the slaves is better than buying then since we get gratitude that way.
I'm pretty sure you can't trade with the Legion anyway since we have the cottonwood settlers.
>>
>>1561931
True but if we justify it as freeing people from slavery and point out that all we are doing really is replacing the labour the slaves would've done and thus the Legion is no better off (if anything they'd be worse off thanks to depending on us for food). Plus it gives us intel on the newly Legion lands. Which links into performing covert operations to save slaves if we ever want to do so which I would.


>>1561932
I suppose but we should at least check if Ceaser would be willing.


Refer to my above section for why.
>>
>>1561946
>True but if we justify it as freeing people from slavery and point out that all we are doing really is replacing the labour the slaves would've done and thus the Legion is no better off (if anything they'd be worse off thanks to depending on us for food).
That's not a good justification at all, you genuinely expect our people will accept trade with the Legion?
>>
>>1561959
Under the justification of saving people from slavery and getting the needed information about where the slaves are being held to rescue more of them?


Possibly. At the very least we should pitch it to a few of our companions and see if they understand my logic.
>>
>>1561968
That is terrible logic and won't fly with anyone who actually hates the legion.
Also people are not rational about these things, despite how we feel about things. '
Also the legion won't be that dependent. We're pretty small scale and they have the sharecropper farms. Probably would give the growers enough water, unlike the NCR
>>
>>1561968
Or we could just save slaves by scouting and attacking.
>>
>>1561968
>>1561986
>>1561988
Why would we bother trading with the Legion for raw resources when the NCR are much closer and likely have much better resource exploitation than the Legion ever could? The only thing we could buy from the Legion in that regard is access to resource sites.
>>
>>1561986
That I doubt seeing as they will at best be using pre-industrial techniques. Whereas we can use industrial / post industrial methods / technological enhancements.


>>1561988
Fine, fine. We will try it your way but I am just saying we could have had a completely over the table way of dealing with this that amicably treats both parties.
>>
>>1562007
Because the NCR are a more resource hungry society, thanks to the nature of their society. They need resources beyond the basics required by the Legion as they make use of more advanced technology.


Thus we can in theory get electronics and other such "advanced" materials more easily from Legion lands than the NCR thanks to a lack of demand for it.

However we would be about as well off getting metallic scrap from either group and processing it. As although the Legion has lesser capabilities to produce and transport it, it is balanced out by their lowered demand meaning lower prices per kg. Where as the NCR can offer less thanks to internal demand but more quickly.
>>
>>1562008
that implies we want amicable.
>>1562007
That's what i'm thinking. Also the NCR would be less likely to get the "Kill Big Mt." resolution through congress if we're a trade partner, so we can relax slightly about an NCR attack.
>>
>>1562049
>Thus we can in theory get electronics and other such "advanced" materials more easily from Legion lands than the NCR thanks to a lack of demand for it.
You mean shit they hoarded? That could work. Hopefully they didn’t go full retard and smashed it to pieces for being technology they didn’t understand or something.
>However we would be about as well off getting metallic scrap from either group and processing it.
I was wondering where we'd get the minerals from the Legion, but scrap metal sounds reasonable.

>As although the Legion has lesser capabilities to produce and transport it, it is balanced out by their lowered demand meaning lower prices per kg.
Biggest problem with any trade with the Legion is how much our faction would hate it. After that it’s the Legion at the moment can't conceivably make any trade with us through no man's land unless we came to pick up the resources ourselves. I'm pretty sure the Legion ain't got shit to protect themselves from those Divide storms should they try.

>>1562055
If we ever did want to trade with the Legion, we'd either have to make ourselves be seen as a neutral party. Or keep it on the hush-hush, so we don't piss off our neighbors that are right next to us.
>>
>>1562055
That is a very good point. I'd also argue the potential to purchase industrial machinery and shit from them would be great.
>>
>>1562090
>You mean shit they hoarded? That could work. Hopefully they didn’t go full retard and smashed it to pieces for being technology they didn’t understand or something.
Yeah, I mean even if they just bring us the computer terminals you find all over the place and a few protectotrons, it'd still go a fair way.

>I was wondering where we'd get the minerals from the Legion, but scrap metal sounds reasonable.
You say that but the Legion holds land which contains mines with deposits of copper, aluminium, silver, titanium, potash and industrial grade sand and gravel. They have the material resources we need for a successful society to be frank.

>Biggest problem with any trade with the Legion is how much our faction would hate it. After that it’s the Legion at the moment can't conceivably make any trade with us through no man's land unless we came to pick up the resources ourselves. I'm pretty sure the Legion ain't got shit to protect themselves from those Divide storms should they try.
Our faction can be persuaded to our line of logic or at the very least made to tolerate it as we save more and more people.

However you raise an interesting point with the divide storms...we could set up a outpost towards their lands, at the river where our pipeline will draw water, for resource exchanges. Possibly even see about adding a railroad to the top of our pipeline or next to it to ease transfers.
>>
>>1562125
large problem would be getting the goods back and forth, if we trade with the legion. They'de have to go through the divide or along the I-15. If through the divide, they'd get raided by marked men, and suffer through storms.
If along the I-15, we'd be going past NCR troops, as i imagine they're developing a defensive line just past Camp Mojave. Or somewhere at least. If we get made trading with the legion, NCR attacks us.
>>
>>1562125
>You say that but the Legion holds land which contains mines with deposits of copper, aluminium, silver, titanium, potash and industrial grade sand and gravel. They have the material resources we need for a successful society to be frank.
>>1562049
>>1562007
Of course they do, but as we discussed their resource exploitation is shit. I'd rather we not tell them resources they haven’t already mined that they should go mine them for their potential benefit unless we outright bought the mines from them.

>Possibly even see about adding a railroad to the top of our pipeline or next to it to ease transfers.
We could do that. We could also make blimps and the like to transport them, or eventually control the divide storms to only screw over territories we don't want to go through. If we had any trade with the Legion, we're fortunate that it's only 3 days or half-a-turn away for any shipments if they went by foot, otherwise it'd be impractical as balls to get anything from them.
>>
>>1562165
We could use our robots to clear out the divide's marked men and then they can also be used to transport the resources for exchange through the region.
>>
>>1562174
Actually their resource exploitation isn't that bad honestly for our needs. Seeing as they can throw slaves at the problem.


Also, the geological map of the US I am using:
https://minerals.usgs.gov/minerals/pubs/mapdata/minesmap.gif
>>
>>1562176
They're deeply entrenched and have heavy weapons. It would be very costly, do you think its worth it, when trade with the NCR would be significantly easier?
>>
>>1562187
>Actually their resource exploitation isn't that bad honestly for our needs. Seeing as they can throw slaves at the problem.
And then we go back to one of our previous problems.

>Also, the geological map of the US I am using:
You didn't need to link that, it was clear the Mojave had a bunch of untapped resources for a post-apocalyptic society earlier, but thanks for going through the effort.
>>
>>1562190
Our robots can self-repair and we can go and support them. It is also worth it for when we want to settle / salvage the Divide.


>>1562192
>And then we go back to one of our previous problems.
Like the fact that we have to deal with Elijah, an alien clone and the NCR +/ Legion?

>You didn't need to link that, it was clear the Mojave had a bunch of untapped resources for a post-apocalyptic society earlier, but thanks for going through the effort.
I suppose but I have a few maps of resources available over the US open in other tabs because OP is using that sort of thing to decide shit. Which is why we aren't able to mine Iron too much here.

However I want OP to see my sources so there is no doubt as to what I am saying and also so others can actually try and find good areas to expand to.
>>
>>1562208
Yeah, it probably would long term if we plan to settle, but inorder to do that, we would need to end the storms as well.
>>
>>1562230
Not if we go with my plans for it, which is essentially vaults and robots.
>>
>>1562208
>Like the fact that we have to deal with Elijah, an alien clone and the NCR +/ Legion?
That and it doesn't sound particularly encouraging we'll be directly paying them for using slave labor to meet a demand they wouldn't have bothered with otherwise. It's like blood diamonds, but in this case it's blood minerals.
Politics is a bitch.

>However I want OP to see my sources so there is no doubt as to what I am saying and also so others can actually try and find good areas to expand to.
That makes sense, thanks for that.

>Our robots can self-repair and we can go and support them. It is also worth it for when we want to settle / salvage the Divide.
Because of the expenses it'd be to go through back and forth through the Divide storms and all the problems, we'd have to make significantly larger convoys to make it worth the effort.
Alternatively the Courier could just Transportal to the Remnant Bunker and pick up a shitton of minerals whenever we want stuff, but that'd involve the Courier having to go through back-and-forth for stuff. If we ever manage to make a copy of the Transportal to fit some hulking Courier Bot to carry the shit for us, that’d be great.
>>
>>1562241
You've got a lot of ideas. We'll have to see which ones come to fruition.
>>
>>1562245
>That and it doesn't sound particularly encouraging we'll be directly paying them for using slave labor to meet a demand they wouldn't have bothered with otherwise. It's like blood diamonds, but in this case it's blood minerals.
True but I'd point out that not all of the workers will be slaves. Some of them will be child slaves and members of the Legion who are too unfit or incapable to fight in combat. Anyhow, they'd be slaves anyway, might as well try and get some good from them.

>Politics is a bitch.
At least we are dealing with the simple problems.

>That makes sense, thanks for that.
No problem.

>Because of the expenses it'd be to go through back and forth through the Divide storms and all the problems, we'd have to make significantly larger convoys to make it worth the effort.
True but our robots are self-repairing. So long as they don't die they can recover over time.

>Alternatively the Courier could just Transportal to the Remnant Bunker and pick up a shitton of minerals whenever we want stuff, but that'd involve the Courier having to go through back-and-forth for stuff. If we ever manage to make a copy of the Transportal to fit some hulking Courier Bot to carry the shit for us, that’d be great.
That would be great, yeah but it'd be easier to create some sort of transportal "tunnel" they can just shove shit through.


>>1562253
Trust me, if I just had the resources, we'd be on the moon already.
>>
>>1562266
The last time you said "trust me" was when you guaranteed you could get women to fuck the alien.
>>
>>1562266
Problem with ideas is everyone has their own.
>>
>>1562277
And we could have...I mean they'd be Legion slaves, drug addicts and otherwise coerced but they would be willing.


>>1562283
If only we could stop that...
>>
>>1562286
Like Willow and Delilah was "Willing"?
I Hell i also recall you admitted all your talk about consent was just to get us to vote Y for accepting the alien demands.
>>
>>1562286
>coerced
>willing
those words are generally considered opposites.
>>
>>1562298
>Like Willow and Delilah was "Willing"?
Entirely correct. They were conflicted and had we weighted in or somehow incentivised them further, they would have been entirely willing.


>I Hell i also recall you admitted all your talk about consent was just to get us to vote Y for accepting the alien demands.
That I did but honestly it is six in the morning and my hangover is kicking in so I can't really remember the details too well. I would point out that it wasn't lies.


>>1562299
To quote doctor who "You know what thinking is? It's just a fancy word for changing your mind.". If I provide arguments or incentives to make you reconsider your position, have you not decided you are willing of your own accord?
>>
>>1562323
>To quote doctor who "You know what thinking is? It's just a fancy word for changing your mind.
So anyone who is blackmailed/coerced to have sex isn't raped?
>>
>>1562323
Yeah, but im fairly certain trading legion sex slavery for alien sex slavery is just trading a cudgel for a whip. Still bad, and just cause its better doesn't mean its acceptable.
>>
>>1562340
>So anyone who is blackmailed/coerced to have sex isn't raped?
It's not coercion if they're doing it for the Greater Good.
>>
>>1562340
If they agreed to it, They agreed. Don't agree if you don't want it.
>>
>>1562345
>>1562348
>"I'm doing this to protect my husband/child."
>>
>>1562348
its still rape in the court of law. This reminds me of the whole implications scene from IASIP. Its still rape even if they say yes due to fear or threats or whatnot.
>>
>>1562357
>I'm doing this
>I have agreed.

>>1562360
Yes, just like how if a man is drunk and a woman is drunk but they both agree to sex. The woman is free and the man is sent to jail. The law is flawless and there is nothing wrong with them at all.
>>
>>1562363
law being flawed in some regards doesn't mean its flawed in all regards.
Its still rape if they accept but actually don't want to.
>>
>>1562357
>>"I'm doing this to protect my husband/child."
That's all the consent they need.
>>
>>1562363
>Mexican drug lord likes woman.
>Woman is single mother and doesn't like drug lord.
>Drug lord threatens to harm baby if woman doesn't have sex with him.
>Woman is coerced into having sex with man she hates.
>This is perfectly fine and legal to you.
Wat?
Fucking wat?
>>
>>1562371
Damn it i really wish i could find the perfect hentai phrase for this.
>>
>>1562377
Too sum things up rather easily mate.

https://www.youtube.com/watch?v=N3472Q6kvg0
>>
>>1562389
>Hey anon, i want to have sex with your wife, if you don't let me i'll fire you.
Stop thinking with the wrong memes.
>>
>>1562340
Well blackmail is in and of itself a crime but if they give consent under those conditions we would need to evaluate it on a societal level under a structure we have defined to determine the nature of the acts and thus if it is a crime.

So under what circumstances and ideas are we discussing this. Mine? Yours?

>>1562344
Eh, I suppose but that is still just an opinion.

>>1562377
No because you just threatened murder. Which is a crime under certain systems of law.
https://en.wikipedia.org/wiki/Intimidation
>>
>>1562394
You can fire me then mate, If i don't want to do something. I won't do it.
>>
>>1562394
That would be illegal because you are mistreating one of your employees and threatening them for something about them not related to the job.
>>
>>1562404
A slave obeys, a man chooses. You know which you are and I respect you for that.
>>
>>1562416
Now would you kindly bash my head in with this golf club.
>>
>>1562395
implied blackmail is still blackmail. if are doing sex slavery because of threats, real or otherwise, that's a nono.

>I know you were being brutally beaten, but I saved you, so now you will be moderately beaten. That's acceptable, right?
Thats an opinion in some ways, like the ways "Rape is bad" is also an opinion

So you can charge the dude with intimidation. but not rape your saying? If this happens in the US he could get of with 10 years or a 50 000 dollar fine or both.
Wat?
>>
>>1562424
It was a great game. I could never harvest little sisters, it just wasn't right...I am a very morally screwed person but I have my limits
>>
>>1562395
>Eh, I suppose but that is still just an opinion.
It shouldn't be, it should never be an option.
>No because you just threatened murder. Which is a crime under certain systems of law.
I never said murder.
>>1562404
>Well good luck providing for your family then anon.
>By the way, i'm going to your house to "Talk" with your wife, and if you don't let me I'll call my friend to do me a favor, you know, the principal of the school your child goes to?.
>>1562407
So mistreatment is illegal but coercion isn't?
>>
>>1562426
>implied blackmail is still blackmail. if are doing sex slavery because of threats, real or otherwise, that's a nono.
Correct. Which is why we did not and probably would not need to use Blackmail.

>Thats an opinion in some ways, like the ways "Rape is bad" is also an opinion
Yep it is. Also it is acceptable. You have reduced the negative. That is acceptable if it was impossible to do more or to do more is in some way unreasonably difficult or dangerous.

>So you can charge the dude with intimidation. but not rape your saying? If this happens in the US he could get of with 10 years or a 50 000 dollar fine or both.
You say that as if 10 years is some sort of light sentence. When in some nations that would be one seventh of a persons's life.
>>
>>1562435
Oh well. Just gotta go elswhere worse case and/or kill when on my land.
>>
>>1562435
>It shouldn't be, it should never be an option.
That says opinion not option.

>I never said murder.
You said he threatened the baby. Under the definition of intimidation as a crime, that is still suitable for a charge. I merely went with murder as it was quicker to type and I honestly couldn't remember the precise wording of your post.

>So mistreatment is illegal but coercion isn't?
Of course. As an employer you are held to certain standards. As an individual however if you can convince or bribe an individual (ignoring the government and such) to do as you wish, then that is business between two consenting adults.
>>
>>1562444
>One anon is arrested for the murder of Mc business, claims Mc business was going to fuck his wife. Might face life sentence.
>>
>>1562435
>>1562441
>>1562444
So before we went off-track on the topic of "consent," which is the sort of stuff that gives people like Crypto the opportunity to smash our shit in:

>>1562266
>That would be great, yeah but it'd be easier to create some sort of transportal "tunnel" they can just shove shit through.
Now you're thinking with portals! I didn't consider that line of thought because we'd then have to rework the transponders to make something like that work. However, that sounds much more feasible than other modifications, so thanks for bringing it up. If we were to do this, we'd need to enact a security system since it's not linked to a single individual, we'd have to make sure they don't try stuffing a bomb or something inside.

>>1562208
>Like the fact that we have to deal with Elijah, an alien clone and the NCR +/ Legion?
On that line of thought, what’s the ETA before we can expect an attack from one of these factions?
>>
>>1562460
Not realistically, seeing as he would've just pressed a charge of intimidation as he threatened his child's education.
>>
>>1562464
>Elijah
>Alien clone
Likelihood of these two increases with time and their strength only grows.

>NCR
Unlikely until they discover us, likelihood after that is unknown.

>Legion
Currently unlikely but could happen if they breach the NCR lines.
>>
>>1562441
we would be. If we're implying its alien sex slavery or legion sex slavery, that's implied black mail. If we're implying we won't rescue their loved ones, thats blackmail. If we coerce them through implications, that not accepting would be "unfortunate", thats balckmail.

Rape is not acceptable. Ever. its unfortunate if it happens and you can't do more, but its not accpetable.

10 years for rape is a light sentence. Enslaving a woman by threatening her child and getting 10 years is ridiculously light if they in no way repent and desire to reform.
>>
>>1562455
>>1562466
So Mc boss is now under arrest for coercion?
>>
>>1562478
no his dead.
>>
>>1562471
>Likelihood of these two increases with time and their strength only grows.
So roughly 5-10 turns from now? We recently got rekt so we'd be really fucking vulnerable to Elijah deciding he wants revenge on us. Elijah doesn’t have any spies or surveillance systems on us, does he?

>>1562283
>Problem with ideas is everyone has their own.
Sure, but it's worth bringing them out to hash out other ideas.
>>
>>1562481
And has preformed coercion, otherwise you'd be in prison.
And coercion is the act of
>the action or practice of persuading someone to do something by using force or threats.
Which is synonymous with: force, compulsion, constraint, duress, oppression, enforcement, harassment, intimidation, threats, insistence, demand, arm-twisting, pressure, pressurization, influence

Bada bing bada boom this >>1562363
is wrong.
>>
>>1562495
>The guy is caught in the act of being on my land without permission and i killed him.
>This is coercion
I don't believe so.
>>
>>1562493
ehh. Things like that become a game balance thing. Elijah is a threat the QM wants us to deal with in the late game, so he can't really just punish us for not dealing with him.
Also Elijah said his plan was to hunker down and grow until he can alpha strike everyone in his way, so it may be a good amount of turns before he comes at us with the force of a dying god.

Yeah, not complaining about bringing them up, just saying can't get too mad if people disagree on someone's plan and bring things in a different direction than one would like.
>>
>>1562498
>The guy is caught in the act of being on my land without permission.
>Shooting the guy who just wants to talk to your wife and has no ill intentions.
You're under arrest anon.
>>
>>1562515
I may be under arrest but I asked him to get off my land and he refused. i'll win that case here. Won't be the first and won't be the last at that point.
>>
>>1562505
>ehh. Things like that become a game balance thing. Elijah is a threat the QM wants us to deal with in the late game, so he can't really just punish us for not dealing with him.
Depends on how sadistic the QM is.
>Also Elijah said his plan was to hunker down and grow until he can alpha strike everyone in his way, so it may be a good amount of turns before he comes at us with the force of a dying god.
Ah, so he's going the way of the Battle of Hoover Dam plotters route. Good to know.

>>1562520
Are these with Castle laws in effect?
>>
>>1562520
What if your wife already let him in? and they are conversing?
>>
>>1562477
>we would be. If we're implying its alien sex slavery or legion sex slavery, that's implied black mail.
Then by that logic it is blackmail when a employer tells you that if you want to keep your job you need to move to a new country / a new state.

If we're implying we won't rescue their loved ones, thats blackmail.
Why wouldn't we? It's more people for us and they may be grateful enough to get on with it.

>If we coerce them through implications, that not accepting would be "unfortunate", thats balckmail.
Entirely correct.

>Rape is not acceptable. Ever. its unfortunate if it happens and you can't do more, but its not accpetable.
Correct? I fail to see your point...

>10 years for rape is a light sentence. Enslaving a woman by threatening her child and getting 10 years is ridiculously light if they in no way repent and desire to reform.
True but if that is the case then you could appeal to extend the sentence or have a restraining order or something issued. Also if they don't desire to repent / reform, then by all logic you shouldn't allow them out of prison.

>>1562478
Based off of the google definition of the word yes but I don't use that definition. I use it interchangeably with convince and persuade.

>>1562493
Unlikely.

>>1562520
You are correct. Assuming you are in a nation with castle law or similar self / property defence laws.
>>
>>1562528
My name would be the only on the bills, Thus she would have no 'legal' influence when it came down to who and who isn't permitted in the house. Worse case, i'll toss her ass out or call her a cheating whore or something. Not that hard.

>>1562526
Nah a weird law in my state that has a loop-hole. Where if you're the land owner and you ask somebody to leave. If they refuse you are able to do whatever it takes to remove them.


ALSO WHY ARE WE STILL GOING ON ABOUT THIS STUFF?
>>
>>1562540
because>>1562539
is trying really hard to justify getting women to be sex slaves? and redefine rape, so it aint rape if they say the words "Yes"?
>>
>>1562520
https://en.wikipedia.org/wiki/Trespass_to_land
>Trespass to land is a common law tort or crime that is committed when an individual or the object of an individual intentionally (or, in Australia, negligently) enters the land of another without a lawful excuse. Trespass to land is actionable per se. Thus, the party whose land is entered upon may sue even if no actual harm is done.[citation needed] In some jurisdictions, this rule may also apply to entry upon public land having restricted access. A court may order payment of damages or an injunction to remedy the tort.
>In most states, a criminal trespass to land is defined by statute and constitutes a misdemeanor.[4] In some states, it may be a felony under certain circumstances (e.g., trespassing on a research facility or school property).[4] Remedies between private parties for trespass may include an injunction or money damages.

>Mc business has the lawfull excuse of wanting to talk with anons wife, and has trespassed with no ill intent or misdemeanors.
>Anon now has homeowner liability, and has failed ordinary care.
>>
>>1562540
Because people keep on bringing it up because I don't fucking know the reason but I wish someone could enlighten me...


>>1562547
Amazing how if you take a critical view of someone's position with the intent to make it sound bad you can actually make it sound so!


I am not the one that brought this up ya dumb fuck. Blame>>1562277. He brought it up.


I stopped arguing this point the moment the vote ended. That was that. I am talking about it here because I have nothing better to do and because you and others asked me questions. I hate to leave questions unanswered.
>>
>>1562540
>Nah a weird law in my state that has a loop-hole. Where if you're the land owner and you ask somebody to leave. If they refuse you are able to do whatever it takes to remove them.
Well damn, that's a pretty good loop hole, which state is it?
>My name would be the only on the bills, Thus she would have no 'legal' influence when it came down to who and who isn't permitted in the house. Worse case, i'll toss her ass out or call her a cheating whore or something. Not that hard.
If you didn't dismiss coercion i would respect you for this.
>>
>>1562539
>Based off of the google definition of the word yes but I don't use that definition. I use it interchangeably with convince and persuade.
Unfortunately the law doesn't care about your definition and i don't care either, i think the google definition is the correct definition.
>>
>>1562557
Well jeez batman I clearly just killed the didnu nuffin kid, after his phone call. So be it.

>>1562579
Never tell the location you dwell on the internet. It seems stupid but thats how I was taught back when the net first showed up, As for respect. just gotta respect that we're all humans.


Anyway night anon's. I got work in a few hours. Try not to drag us into a 2 front war like Hitler did.
>>
>>1562573
no yeah, but i do object morally to your position, and i phrase it like that because i feel like thats a rather succinct, 1 line summary of what you're arguing.
You're free to answer questions, but i'm free to object to the answers you give.
>>
>>1562585
Seeing as we are writing the law, it kinda does.


Also, I was merely informing you of my definition because it relevant to the conversation you fool, not because I thought you would give two shits.
>>
>>1562592
>Seeing as we are writing the law, it kinda does.
So what laws are we going to make? This sounds like a serious case to consider.
>>
>>1562588
Night anon.

>>1562590
Look I honestly couldn't care what you think but if you want to have a huge discussion over this I have no problem with that.

>>1562594
Well seemingly we are trying to determine either our laws regarding rape and or intimidation.
>>
>>1562594
Actual good, moral laws.
>>
>>1562588
>Never tell the location you dwell on the internet. It seems stupid but thats how I was taught back when the net first showed up, As for respect. just gotta respect that we're all humans.
All reasonable points. If you had mentioned it was a state instead of your state, then it might've been easier to specify.

>Anyway night anon's. I got work in a few hours.
Night.

>Try not to drag us into a 2 front war like Hitler did.
This is almost certainly going to happen at our current rate.

>>1562599
>Well seemingly we are trying to determine either our laws regarding rape and or intimidation.
>>1562601
>Actual good, moral laws.
So what's the case for rape and intimidation? We've got polarizing interpretations of it so far.
>>
>>1562605
Coercion is a crime, no ifs or buts.
>>
>>1562605
>We've got polarizing interpretations of it so far.
>>1562610
>Coercion is a crime, no ifs or buts.
Well yeah, what's the interpretation of it?
>>
>>1562616
https://en.wikipedia.org/wiki/Coercion
^This is the interpretation.
>>
>>1562605
We don't have to attack the NCR. THey're pretty mediocre, but we can work with that.

Rape is sex without consent
Consent should be like the canadian definition,
"consent means…the voluntary agreement of the complainant to engage in sexual activity" without abuse or exploitation of "trust, power or authority", coercion or threats. Consent can also be revoked at any moment.
according to wikipedia
>>
>>1562624
>Consent can also be revoked at any moment.
I am unsure about this bit.
>>
>>1562617
I would've referred if you used a legal link instead of a psychological link, but alright.

>>1562624
>>1562630
That's how rape escalation works with two drunk folks, in the USA at least.
>>
>>1562624
Define abusing and exploiting trust, power and authority. Is giving someone money for sex abusing your power? Is it abusing your authority to get someone to have sex with you in return for taking them as your plus 1 to a high class event? Is it an abuse of trust to wake someone up with oral sex?


>>1562630
I agree, it's too risky.
>>
>>1562638
Sorry, only wikipedia page about coercion i found in the first page.
>>
>>1562630
Consent can be revoked, but not retroactively. You can say no and the sex ends, but you can't make the sex rape after the fact.

>>1562641
Abuse of power would be things that someone would reasonably wish to report if they could. So it becomes context sensitive.
If you pay some lady for sex as just another john, its not an abuse, because you don't have any real authority, it being a simple service for compensation, but if find some desperate woman and offer to pay for her for life saving procedure if she fucks you, then it is abuse, because she may not reasonably accept the deal if she was healthy.

Second example would not be rape because there is no real power dynamic in the exchange other than in a traditional i have something you have something trading sense. Unless there are other factors in play, then it requires a look at those factors.


Third would not be if you talked to your partner and you both agreed it would be real hot if you randomly woke each other up with oral or something.
>>
>>1562662
>Consent can be revoked, but not retroactively. You can say no and the sex ends, but you can't make the sex rape after the fact.
That's good.
>>
>>1562662
>Consent can be revoked, but not retroactively. You can say no and the sex ends, but you can't make the sex rape after the fact.
>Retroactive rape.
>>1562670
"I have altered the sex, pray I don't alter it further."
>>
>>1562662
What if you fucked the women who needs the procedure without knowing why she needed the money? Or you agreed to pay for the procedure no matter what in return for X number of sexual encounters?
>>
>>1562676
That was a fucking terrible second example, forgive me I have been awake for far too long. I'll try and understand my point...
>>
>>1562673
I do not understand.
>>
>>1562685
Shitposting.
>>
>>1562676
If you didn't know, you didn't really a power dynamic. To you, it was a simple exchange, so you're fine. Abuse of power generally comes with "unfortunate implications" on your part.

Could you explain your second example more? I don't get how its different from the original except number of encounters.
>>