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File: FO2_Intro_APA.jpg (328 KB, 1447x724)
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War, War never changes.

Thread 1
>>1426411
Thread 2
>>1438425
Thread 3
>>1451933
Thread 4
>>1469110
Thread 5
>>1478346
Thread 6
>>1494051

You are the Courier. Having taken with you a mass exodus of people from the Mojave in flight of the Legion's conquest, you bring your people to the foot of BigMT, where with Old World Technology and New World innovation you intend to forge a new America, on the backs of machine and man. Taking your people upon boxcars lifted up by Securitron MKII's, along the way you have met some curious new friends and allies to add to your growing list, namely Unity, the hiveminded techno-abomination, who has leant you its form for your service. . .and companionship. Promising it a way to cure its modified strain of FEV to stop the horrific deformities plaguing its people. In addition, after much fortune, you have managed to gain a stronger foothold on BigMT, by ensuring the compliance of the Think Tank with regular gifts, and securing sources of water, you have established two settlements, one outside BigMT where most of your people are and one within for the sick, wounded, and your loyal followers. There have been major efforts at improving the livelihood and living standards of your people, and you have faced some challenging moral dillema's including the usage of lobotomites as a "public resource", which you now regulate as a luxury.
>>
>>1511713
Promises to Uphold/To-Do List/Suggestions by Companions --INCOMPLETE LIST--

Think Tank Gifts
Klein - (Something New) [X] - Holorifle
8 - (A new sound he hasn't heard) [ ] - {set up a stage for a symphony using actions}
0 - (An alien drone) [X] - {Captured intact from the last threads 100}
Borous - (A new animal Specimen) [X] - {Stealth Tunneler Eggs}
Dala - (regular supply of human subjects) [X] - Legion Prisoner

Unity's FEV Research
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ]

>Brain
Reverse Engineer Biological research station [ ]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [ ]

>Riddick
Get a Vehicle Garage [ ]
>>
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>>1511749
[[CITY]] BIG MT
>>>>>Food: Above Average (Unstabe/Declining)
>>>>>Water: Good
>>>>>Medicine: Average (Unstabe/Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Low) Electronics (Low) Hygiene Supplies (Abundant)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)


---THE CRATER---
>>>>>Morale: Good
>>>>>Current Pop:
107 Human
>>>>>Garrison:
6 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
200 Securitrons MK2
1 GIANT ROBO SCORPION
576 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital.). 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation. The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average). Lobotomite Pleasure House (Primitive).
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few).
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.


---THE BOXCARS---
>>>>>Morale: Above Average
>>>>>Armaments: Below Average
>>>>>Current Pop:
232 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
1 Couriers Companions – Doc Mitchel
35 Child Soldiers “Freeside Rats”
60 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
+20 Super Mutants
+20 NightKin
400 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 20 Rail Car Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)

>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles.

>>>>>>Other:
+Marcus
+Keene
+20 Herd Animals (Brahmin/Bighorn)
>>
>>1511764
Note: I've edited the stats to reflect BIGMT area as a whole City, divided into various subsectors (The Crater and The BoxCars shantytown).

[[CITY]] represents the total shared resources, food/water/fuel, and armaments.
--SUBSECTOR-- represents subregions with infrastructure, garrisons, moral, etc.

---

>New Vegas Radio
"Hello ladies and gentlemen. Mr. New Vegas here. You're all so great, we're gonna keep you listening all day.

We've got some news for you, coming right up.

The NCR has sworn in a new president, President Arnold Yaunker. His landslide victory in the election is attributed to his only major opposition, former president Aaron Kimball, following his recent impeachment over the loss of the Mojave to the Legion.

One of the first acts of President Yaunker was to recall one General Blackthorne from the a northern NCR region known as the Frontier, this likely in preparation for a defense against a Legion incursion into the NCR heartland.

In other news,

Fighting continues to rage around the Fort Nellis Airbase area as the Legion continues its siege on the Boomers, as local inhabitants report the sound of continued artillery bombardments. Legatus Lanius is reportedly leading the attack, and the legion expects breakthrough is imminent.

Boy, the Mojave Wasteland is just a fascinating place, isn't it? You never know what'll happen next."

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 37
>>
>>1511854
>Fighting continues to rage around the Fort Nellis Airbase area as the Legion continues its siege on the Boomers, as local inhabitants report the sound of continued artillery bombardments. Legatus Lanius is reportedly leading the attack, and the legion expects breakthrough is imminent.
Should we save them? We still have that transponder.
>>
Rolled 27 (1d100)

>>1511854
>REPAIR - THE FARMS FOR SUPER FARMS
>HERO - GO GET USE A HOLORIFLE
>MIL - KEEP TRAINING FAGGOTS
>CIV - GET TO FARMING
>>
>>1511870
>Brain
"This is one of those instances where I don't think you could face off a whole army alone. Not withstand how you swelled the Legion's ranks with all those factions you recruited against the NCR."
>>
>>1511854
>Hero action.
Let's get that orchestra, we should also get an extra Vending machine to research.
>Civ action.
Have the x-22 botanical garden and the Followers research crops that can survive and grow from the Surrounding land, make sure they don't repeat vault 22, they should also research non-crop flora like trees so we can get lumber.(I'm assuming we give them the Vault 22 data automatically for this project.)
Don't know about the others.
>>
>>1511870
Come up with mininukes and anything we can grab from Big Mt.?
>>
>Repair
Let's get any facilities our current settlement might have up and running
>Hero
Go check up on Nellis Air Forc Base. See if we can't drive back the Legion assault.
>Military
Continue training and begin development of new combat uniforms.
>Civ
Begin construction of Riddick's garage and man-cave.
>>
>>1511883
Actually can the Civ action be combined with "Reverse Engineer Biological research station"?
>>
>>1511854
>Civ
Setup farms in the BOXCARS region.

>Hero
Support the CIV action or the MILITARY action depending on their skill sets.

>Repair / Jury rig
Attempt to improvise a water system (pump and pipes) in the BOXCARS region

>Military
Start clearing out of ALL of Big mt: capturing the lobotomites and eliminating everything else.
>>
>>1511903
>>1511898
>>1511883
Guys, where the fuck are you're rolls?
>>
>>1511921
This, I need rolls for background reasons.
>>
Rolled 43 (1d100)

>>1511898
fuck
>>
Rolled 80 (1d100)

>>1511921
Here you go
>>
>>1511931
Qm, Save me. They forgot to how /qst/.
>>
>>1511937
OY >>1511935
>>
Rolled 83 (1d100)

>>1511854
>>1511898
Support. Mostly because I want to see if we can try getting the Boomers somewhere safer. Roll.
>>1511888
So more mines and heavy weapons? Could work.
>>
>>1511942
But what about SUPERFARM?
>>
>>1511940
Anon link it to YOUR post. Not to me. Thank you though.
>>
>>1511942
Well we could atleast load up on as many mines and heavy weapons as possible and let them have one last hurrah. It would be nice to fight the legion though
>>
>>1511947
QM only takes the first 3 rolls, and the most supported order list.
It's this one btw >>1511883
>>
>>1511942
Boomers can't telaport back with us, Its a 1 person use sadly.
>>
>>1511942
>>1511898
>Brain
"I really don't forsee you being able to make a difference here alone. You don't even have the securitrons with you, at best you might delay the Legion but at what cost?

Do you even have an exit strategy? They've likely turned the entire area in between into a mined and blasted no-man's land, worse than even before.

How would you plan to get them out? You might even be captured in the process."
>>
>>1511958
>How would you plan to get them out? You might even be captured in the process."
Do what we always do?
>>
>>1511958
We don't want to go. We have to do shit here, Boomers are sadly gonna burn. Play a Trumpet or something across the radio when they fall.
>>
Wait can't we go tell the Boomers to all get in the bomber then fly the Bomber into our lands?
>>
>>1511958
We could give them better armaments and see if we can't scout out the Legion positions before we leave.
>>
>>1511965
You realize thats not how a bomber works right?
>>
>>1511965
>Brain
"That is somewhat feasible, they'd have to abandon their base entirely, but they themselves might be spared."
>>
>>1511958
"Well, if I use the transteleporter (or whatever the fuck it is called) I can leave the battle at any time.

Plus I plan on doing something I haven't done in awhile: long ranged combat with an actual scoped weapon. I'll just pick off a few every day and raid convoys for supplies. Maybe even direct more people to here if I think I can..."


>>1511965
We are currently out of communications range. However you have gave me an idea, what if we get them to evactuate via that tunnel that leads into their base with all their shit before blowing it up behind them? Then we just need to sneak out of the wastes with them in tow, possibly having a few Securotrons come and meet up with us for transport and to pull the artillery guns.
>>
>>1511971
>>1511970
"Much of the area surrounding BigMT is empty salt flats, which would make a possible ad hoc landing surface.

Let's just hope you don't get caught in a storm along the way."

>>1511977
>"Well, if I use the transteleporter (or whatever the fuck it is called) I can leave the battle at any time.
"This is true"
>>
There's also the problem of the Boomers having indiscriminately bombed everyone in the battle for Hoover dam, we will need a good reason to bring them here so our people don't get angry.
>>
>>1511990
Do they know that the Boomer's were behind the bombings?
>>
>>1511996
>Brain
"Almost certainly yes. I wonder if when people see the bomber land they don't just decide to try and shoot it out of the sky."
>>
>>1511996
if they show up flying that bomber, Yes. I'm pretty sure they'll know.
>>
>>1511996
Arcade does, and probably the followers too, word will get around.
>>
Okay...so how do we argue that the Boomer's deserve a place with us without killing our reputation?
>>
Also how's Riddick's garage going?
Is he scaring people with his glowy eyes?
>>
>>1512014
We don't. Anon's fucked up and we sadly need to cut our losses. We could however steal those juicy flight sims.
>>
>>1511990
>>1512014
The Boomers are like retarded children?
>>
>>1512016
You'd need to build one.

Also that's why he wears the goggles.
>>
>>1512014
They don't deserve to die to the Legion? Their maps were incredibly inaccurate and thus all they knew was that the NCR owned X places and the Legion Y.
>>
>>1512020
Actually yeah...they kinda are.
They're like cave-children with weapons training.
They don't know shit about the world around them and it seems everything they do revolves around blowing shit up.
>>
Remember to vote for an action.
Like mine >>1511883
>>
>>1512021
Well what action won the vote?
>>
Actually it occurs to me that our people don't know what the Boomers look like or even anything about them.


Assuming we can slip away for a few days, we can imply we are going to meet up with some allies to secure the good shit this group has and then imply that the Boomers are our allies and not the mass murderers with the big guns...
>>
>>1512021
The boomers were mostly bombing ncr, why did ceasar want to attack them?
>>
>>1512037
I'm going to assume the Legion went up to the Boomers base, tried their usual ultimatum shit, got bombed, and now want revenge/new toys.
>>
>>1512020
>The Boomers are like retarded children?
>>1512028
>They're like cave-children with weapons training.
>They don't know shit about the world around them and it seems everything they do revolves around blowing shit up.
>Shit... these Boomers, it feels like they have retard strength!

>>1511982
>>1512036
We have the transponder, we can easily give them a meeting before teleporting away.
>>
>>1512034
None definitively yet, I go by first to three votes.

>>1512037
The boomers bombed everyone.

Mostly they shelled the NCR because they had static positions easily marked on maps.

They bombed the Legion because they had massed infantry armies on the move
>>
>>1512034
None yet, Nobody dropped from the running or changed to a different vote. Vote me for super farms.
>>
>>1512050
I like the superfarms but not everything else about your list.
>>
>>1512050
I would have voted for your thing if you added getting Riddick a garage.
>>
>>1512066
If we had more actions, sure but we don't
>>
>>1512066
I can add that to mine for Repair, was planning on setting that up in the Construction Zone anyway. >>1511883
>>
>>1511898
>>1511942
Technically this has two votes.
>>1512050
Maybe if one of the votes had the Boomer visit along with the superfarms by swapping one of the actions out to fulfill the other promises, it'd work.
>>
>>1512083
Can change my Hero action too but i want a good reason to bring the Boomers first.
>>
>>1511903

Take my roll for this.

As for the Boomers, we should try and save them from the Legion. They had bad maps, we rolled a 1, mistakes were made.

We need their firepower, and having the bomber wouldn't hurt us either
>>
>>1511764
>>>>>>Food: Above Average (Unstabe/Declining)
>>>>>>Water: Good
>>>>>>Medicine: Average (Unstabe/Declining)
On another note, our concerns are food and medicine. Everything is stable, if a bit low.
>>
Its easiest on me if when you guys come to an agreement, you make a new proposal with the four (or how ever many) actions and then revote/link support to it.
>>
Rolled 68 (1d100)

>>1512092

Well I forgot to roll. No bully
>>
>>1512094
This looks like a job for SUPERFARMS!
And his trusty sidekick, THE X-17 METEOROLOGICAL STATION!
>>
>>1512092
>Take my roll for this.
What roll?

>>1512090
>>1512092
Besides the Boomers being sheltered retards, they did do what we ask. They have the most knowledge regarding the air force and some of the conventional tech, and are one of the most loyal factions to us.
>>
>>1512096
I'm adding to my list so i can get more votes.
>Hero action.
Let's get that orchestra, we should also get an extra Vending machine to research.
>Civ action.
Have the x-22 botanical garden and the Followers research crops that can survive and grow from the Surrounding land, make sure they don't repeat vault 22, they should also research non-crop flora like trees so we can get lumber.(I'm assuming we give them the Vault 22 data automatically for this project.)
>Repair action.
Construct Riddicks Vehicle Garage.
>>1512101
I meant a good reason to tell our Settlers.
>>
>>1512101

Yeah, forgot to roll on that post. It's here >>1512098

Though I don't think all of our military combined won't be able to deal with a certain someone. You probably know who I'm talking about, if not then guess
>>
>>1512108
>You probably know who I'm talking about, if not then guess
...The Legion?
I'm at a loss.
>>
>>1512092
>>1512101
On another note, they're the only allied faction during the Battle of Hoover Dam that was willing to switch targets for us, everyone else fucked off.
>>1512107
Do any of those count?

>>1512108
>Though I don't think all of our military combined won't be able to deal with a certain someone.
The Legate?
>>
What if we have the bomber do a night landing or do low level flying so that its not too obvious.
>>
>>1512121
Might work. Could we make some decoys so they thing the Boomers are still there?
>>
>>1512108
>Though I don't think all of our military combined won't be able to deal with a certain someone. You probably know who I'm talking about, if not then guess
Boone? Ulysses?
>>
>>1512117
No, them just being retarded isn't enough of a reason, i bet you money one of our Settlers will say.
>Then you should have let natural selection do it's work!
>>1512121
To fool the Legion or our Settlers? Cause if it's the latter i don't recommend it.
>>
>>1512115
>>1512117

Boone, and if on the off chance that Joshua turns against us and teams up with Boone and decide we need to have our collective assholes stretched out. Well.

It's been a fun quest

>>1512126

There you go, not worried about Ulysses though
>>
>>1512117
Well to be fair they had already smashed up the NCR really good and were already fighting the Legion. It was less switching targets, more that their first targets were successfully obliterated.
>>
>>1512135
We have fucking Riddick.
Nobody can take us now.
>>
>>1512128
I meant the other reason besides the retardation, but that would be funny to have them retort with.

>>1512135
>Boone, and if on the off chance that Joshua turns against us and teams up with Boone and decide we need to have our collective assholes stretched out.
But we have Riddick, and a bunch of other companions?

>>1512138
RIP.
>>
>>1512143
What's the other reason? I must have missed it.
>>
>>1512138

Should fly the bomber out and rig the rest of the base to go boom and take out a large chunk of the legion.
>>
>>1512149
>>1512117
>>1512101
They're the most loyal faction to us that's not already a part of our settlements, have the most knowledge regarding the air force and some conventional tech for. They did what we ask (if interpreted in the way a Raider would), and were the only faction during the Battle of Hoover Dam that were willing to stick with us. Everyone else fucked off or already joined us. In addition, they’re formerly Vault Dwellers so they might still have knowledge of that Vault Tec around.
>>
>>1512157
>>1512092
Also they had bad intel, so they weren't aware they were bombing civilians, despite never bothering to check with us on that.
>>
>>1512161
Civilians? What's a civilian?

There are no civilians out there, just savages.
>>
>>1512165
you're not wrong.
>>
>>1512157
You know what, that's good enough for me.
Changing my list again.

>Hero action.
Let's get that orchestra, we will also go help the boomers.
>Civ action.
Have the x-22 botanical garden and the Followers research crops that can survive and grow from the Surrounding land, make sure they don't repeat vault 22, they should also research non-crop flora like trees so we can get lumber.(I'm assuming we give them the Vault 22 data automatically for this project.)
>Repair action.
Construct Riddicks Vehicle Garage.
>Military action.
Keep training and begin development of new combat uniforms.
>>
>>1512165
>Have a long, LONG talk about the world outside Nellis Air Force Base and why calling everybody out there savages is factually incorrect and just plain demeaning.
>>
>>1512165
>>1512167
>>1512176
If we ever rescue the Boomers, we should seriously lecture them on civilians and how not everyone is someone you bomb on sight.
>>
>>1512141

You do realize that I'm referring to one man who could shoot the sun and make it bleed. And another who got covered in pitch, was lit on fire, thrown down into the grand canyon, survived that and walked out with possibly legionaries hounding him. And was the original Legate and made Lanius seem tame in comparison?

Yeah I'd rather march into the Divide naked and start smashing Deathclaw eggs in front of the damned lizards then deal with a sniper who's the last thing you never see and a goddamn mormon mummy with the survivability of a fucking Terminator.
>>
>>1512178
>lecuture them about something that does not exist.

uh..okay
>>
>>1512178
>>1512176
>So we don't bomb everyone
>After you told us to bomb everyone
>>
>>1512179
Boone would need to hit us several times to kill us even with headshots, and he can't hide from us.
As for the burned man...I guess that's just a good old fashion speech check and he's in our pocket.
>>
>>1512192
>tfw you bomb everyone TOO good.
>>
Can someone be a dear and tally up the dominant vote?
>>
>>1511854
>>1511942
>>1512173
>>1512096
Switching my vote to this.

>>1512186
>>1512192
Ah, so this is what incomprehensible rage feels like.
>>
>>1512192
Look. That's our bad, and we admit you did do as we asked.
Can't really blame you for doing what you thought we told you to.
But you have to understand that society is a thing outside of Nellis for christ's sake.
>>
>>1512208
>Says thing
>the NEETS do said thing
>Look, QM. The neets didn't understand but you did. So you should've changed it.

is..this what you're saying senpai?

>>1512207
Somewhat. Trust me, it'll get worse.
>>
>>1512208

This sound hypocritical. We didnt clarify the targets properly.
>>
>>1512218
I'm not even saying they did bad, the point I'm trying to get across is that there's a world outside of Nellis and calling everybody outside the base savages doesn't really help them.
>>
>>1512206
>Can someone be a dear and tally up the dominant vote?
>dominant vote?
Sure thing, daddy.

>>1512173
>>1512207

>>1512092
>>1511903

>>1511898

>>1511876
>>
>>1512218
To be frank that is my fault, I just expected them to have some semi-modern maps and to NOT fucking bomb a fucking refugee camp.
>>
>>1512233
Ugh, fine, I guess I'll have to count which one has the most.
>>
>>1512233
VOTE SUPERFARM FOR PRESIDENT!
>>
>>1511876
1 for this
>>1511883
1 for this
>>1511898
>>1511942
2 for this
>>1511903
>>1512092
2 for this

Anyone care to tiebreak?
>>
>>1512233
>>1512258
It's currently a two-way tie.
Do you have previewed quotes enabled?

>>1512259
>>1512173
Isn't this anon already trying to do that?
>>
>>1512265
See >>1512207
He change his support to mine.
We're currently tied 2-2 for
>>1512173
>>1511903
>>
Voting for this

>>1512173
>>
>>1512233
>>1512265
The votes were already tallied, just without the number listed. You miscounted them.
>>1512272

>>1512273
And now we have 3-2.
>>
>>1512173
[LOCKED]

Writing.

Last thread there was a lot of talk on uniform/general aesthetic. Was consensus ever reached, or will I have to drop options to vote on.
>>
>>1512282
Read the last part of it. Clone-esk for combat armor for now, Starship for cops and nation
>>
File: concept 2.png (395 KB, 652x1321)
395 KB
395 KB PNG
>>1512282
>Was consensus ever reached
NOPE!
Here's the concept I made last thread
>>
>>1512282
No but my vote is for a mix between Combine
https://www.artstation.com/artwork/aXDR
Jin Roh
http://teuvoh.deviantart.com/art/Jin-Roh-57129327
https://www.allmystery.de/i/ta39df3_DSCF4214.jpg
and Starship troopers+Leg armor to protect the Femoral arteries.

I also found this you might find usefull http://harubizann.blog56.fc2.com/blog-entry-1517.html
>>
>>1512282
>Last thread there was a lot of talk on uniform/general aesthetic. Was consensus ever reached, or will I have to drop options to vote on.
I think we ended up with something like Clone Troopers for our armed forces, Starship Troopers for the cops and general public, and Combine for the SWAT? Then there were Spartan armors and those Dune stills that may or may not be integrated into spec ops armor?
>>
>>1512288
>>1512291
these things >>1512282 had the most.
>>
>>1512286
>>1512291
>Clone-esk for combat armor for now, Starship for cops and nation
So efforts toward full body armor for general infantry and snazzy uniforms for non-combat rolls
Combine Armor/Sleek stealthy armor for tactical teams
>>
>>1512282
Hey, how much saturnite and titanium do we got laying around Big MT?
>>
>>1512308
Combine was only sided with 1 anon., but our mil needs to be fully enclosed. Everything else had moire then 1
>>
>>1512308
Yea i'm happy enough with this.
>>
>>1512308
More or less, yeah.
Damn the metrocops look so cool with armor like that.
>>1512316
Technically 2+ if we're integrating aspects of it. The tactical and spec op teams have something of a grab bag.
>>
>>1512324
Police force units, for now, aren't so great a need thanks to your securitrons. Primarily needed are more subtle investigators, detectives and things, for crimes and subterfuge such as thievery in the shanty towns.
>>
>>1512308

Neat. Speaking of military, I got a few policies lined down for when dealing with other factions. Anyone want to hear them?
>>
>>1512346
when we need them.
>>
>>1512288
So let's see...
the spec for this one (as I gathered from player input) are
>Full body enclosure (undersuit and helmet)
>Alloy exterior plates (Saturnite?)
>Gas mask and combination flashlight video and camera integrated into helmet
>Entrenchment tool attachment point on hip
>Combat knife attachment point on thigh
>Fluid cooling system (might be integrated in undersuit)
>Powerpack (microfusion? MF Breeder?) installed in back of torso
>>
>>1512346
We're not in a position for policy positions. We deal with situations as they come about.
>>
>>1512329
>Primarily needed are more subtle investigators, detectives and things, for crimes and subterfuge such as thievery in the shanty towns.
So we're currently in a noir setting?
>>
>>1512329
>subtle investigators, detectives and things, for crimes and subterfuge such as thievery
Get Riddick on it. He's sneaky.
>>
>>1512369
Sounds good so far, yeah. Is there a way to feed the HUD into central command? Like how our Brain interfaces with the Securitrons?
>>
>>1512391
I assume the helmet would come with a transponder and the video/audio feed from the headset camera would transmit to whoever is running the current operation.
>>
>>1512329
What about something like this?
https://www.artstation.com/artwork/BgrA
The robot provides the firepower and security and the police provides the social and human element.
Together they investigate crime! Enforce the law! And protect the people!
>>
>>1512402
That'd be perfect.
>>1512402
>with a transponder
Time to pull a Necron?
>>
>>1512413
>Time to pull a Necron?
You lost me with that one. Explain.
>>
>>1512413
OH YES! However far off that is. Self-repairing teleporting killbots. Sign me up!
>>
>>1512413
>>with a transponder
>Time to pull a Necron?
>>1512416
The Necrons are essentially robots that have teleporters strapped to each of their units that warps them back to their HQ to get repaired every time they near death. They're damn near impossible to kill because of that, how durable they are to start with, and really good repairing tech.
Only way to practically kill them is to destroy their HQ that keeps repairing them whenever they warp back to it.
>>1512422
Also this.
>>
>>1512422
And giant levitating fortresses for repair/signal boost/heavy support. I can see it now....
>>
>>1512416
Necrons can teleport in and out of combat. Primarily this ability is used to tele-gib their enemies and deploy into secured locations.


There is nothing more terrifying than your squad exploding in meaty chunks as ebony black skeletons start killing everyone without a single word or unneeded motion and knowing your only weapon is ineffective against them.
>>
>>1512428
You'd think the obvious solution would just be too kill them so fast they can't be repaired. Like just constantly jihading them with nuclear warheads or some shit.
>>
>>1512363
>>1512370

And here I had it listed out. Shame.

>>1512369

Very good, could it be possible to have a power fist integrated into the armor?

>>1512431

I can think of things that are just as terrifying
>>
>>1512433
Nukes are to the Necrons what gunpowder is to a hydrogen bomb.


They finished the tech tree so to speak, they can't get any more advanced.
>>
>>1512428
>>1512431
>>1512433
You don't understand just how durable they are to start with, their armor self-repairs itself, and they have automated teleportation functions to juke them back to base. It's possible to kill them, with something like you mentioned, but at that point you've dealt more collateral damage than you'd want.
Their HQ is their weakest link, mostly because of how annoying it is to keep having them respawn back.
>>1512440
Pretty much this.
>>
>>1512436
If we give them powerfists, that's a hand that can't hold a rifle.
That said, I was thinking the armor would be issued with the standard loadout and soldiers could choose between no powerfist and a rifle or a powerfist and a pistol.
>>
>>1512446

Hm, fair point. Could there be a way to add a more psychological warfare edge to the armor?
>>
>>1512463
>Hm, fair point. Could there be a way to add a more psychological warfare edge to the armor?
More pauldrons?
>>
>>1512446
We can make the power-fist function outside of a punching motion, we have the capability to produce the technology.
>>
>>1512463
You could put skulls on it. Or you could change the visor to look like a monster face.
Emile had the right idea.
>>
>>1512470
Make the gas masks look like they have horse teeth?
>>
>>1512463
Well, we could always get some H.G Geiger looking armour and terrify the shit out of our enemies. Like some sort of demonic wetdream.
>>
>>1512467
Well if we can just enhance the physical strength of the armor's movements, why limit it to just the arms?
I understand there's a limit to how fast and strong the motions of the suit can be without killing the occupant, but I think we can strike a balance between power and viability.
>>
>>1512476
Unity could probably do that for us.
Sweet ol thing.
>>
>>1512475
>>1512470
Gas masks should be IN the helmet, Not an add on. Full enclosed helmet is better then gas masks.
>>
>>1512494
The gas mask is incorporated into the helmet itself.
Integrated oxygen scrubbers is a better term for it honestly.
>>
>>1512470
I like this idea, screw gas masks.
>>
>>1512513
It would still have integrated oxygen scrubbers you know. They're kind of important in the wasteland.
>>
>>1512523
Alternatively, oxygen tanks so it's like they're astronauts.
>>
>>1512525
When we get to space, sure.
But not when there's a million things that can go wrong with such an unnecessary piece of equipment.
>>
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>>1512470

I was thinking happy marines
>>
>>1512532
Pshh... It's not like they'll try shooting the oxygen tank the first chance they'll get, or try igniting it.
>>
Also, we need to figure out how to miniaturise the hologram projectors and their power supply.


They can't be killed unless their projector is destroyed or deactivated but you could in theory use them for weapons and for armour, as in shields.
>>
>>1512543
>Implying we wouldn't get dumbass soldiers trying to huff the oxygen like it's paint or some shit
Don't worry about how the enemy can break your shit. Your troops do it much better.
>>
>>1512543
>>1512546
So we use hologram projectors as shields to unlock Mjolnir armor early?
>>
>>1512554
Better than Mjolnir. They literally can't be hurt as far as I am aware without breaking or deactivating the generators.
>>
I just realized. There's no way to get a proper cheek weld with my armor design. It'd have to have a Halo style HUD to be compatible with most weapon systems.
Maybe our laser rifles could have a divot in the stock or some shit...
>>
>>1512559
Sweet. Time to ascend.

>>1512552
>>Implying we wouldn't get dumbass soldiers trying to huff the oxygen like it's paint or some shit
Ah. Like Jet?

>>1512562
Either that or we try redesigning the armor for it.
>>
>>1512543
>flashbacks to rouge trooper, shooting at enemy gas tanks to watch them blow up.
>>
>>1512576
I dunno. Maybe changing the shape of the helmet would work.
Like slimming down the oxygen scrubbers to where it sorta mimics the shape of a face.
>>
>>1512585
That works. Either redesign the helmet, add some pivots on the weapons, or add some sort of attachment to our armor for fastening weapons.
>>
>>1512590
We could just a make a slip on attachment for our weapons. Like a cover on the stock.
>>
>>1512590
>>1512585
put the oxgen scrubbers along the sides of the neck, going down the back. Will stop bullets going right into the neck but will make the helmet abit widerish.
>>
>>1512684
How about putting the scrubbers on the back of the helmet?
>>
>>1512697
That works but makes it higher. If it runs along the spine and stuff. It'd work. Honestly I'd suggest Space marine armor or clone or hell even Spartan armor designs then. Its 'there' but under everything else.
>>
>>1512157
>They're the most loyal faction to us that's not already a part of our settlements, have the most knowledge regarding the air force and some conventional tech for.
Completely agree.

Also, letting the air base and its various military assets (such as artillery) fall into Legion hands will just make our reconquest that much harder.

Killing the Legate would be a significant setback, we should teleport back and do that next turn.
>>
>>1512791
That will endanger the evacuation effort. Why not just rig the base to blow up and set all defences to automated. Once the enemy moves in on the command centre, the entire place explodes.
>>
>>1512821
We can't ferry all the equipment out but we can manufacture more in the future. Get the people out with what is neccessary for the exodus to BigMT and rig the rest to blow. It should hinder the legion enough to stop them following us while leaving them strong enough to trade blows with the NCR and more importantly the by now probably sentient deathclaws.
>>
There is an issue with construction, either of the stage for the orchestra or the vehicle garage, namely a lack of materials and a question on design. Before we can build, either must be solved.
We could build new structures out of whatever scrap we collect and bolt and weld together, as is the modern style. Use some of the boxcars for wall parts. This would be fastest, if ramshackle.
We could try and set up some sort of forge. The Chinese have a design for a small one, which can be used to smelt down scrap metal into parts for a much larger one, which can be built inside an existing BigMT structure (or, in the best case scenario, an entirely new concrete structure). Once this is done, we’ll have a working steel forge to smelt scrap into actual steel plates, fresh bolts, and proper steel structures.
The longest term, but most rewarding, is to set up concrete mixing operations. We’d need to go out of BigMT and search for a limestone quarry (the Mojave is too far), and ferry them by semi truck or securitron to BigMT. Concrete, as it is known in the NCR and by Old World Records, is made primarily from water, sand and gravel, and processed limestone. The Old World has an even superior form of Concrete which involves the use of specialized chemicals and small traces of iron and aluminum which is then poured around steel reinforcement.
Thus far only the NCR has that type of capability, most non NCR settlements who even can make concrete just rely on the small amounts of the lower quality.
Essentially, it boils down to a choice of time vs long term investment.
CHOOSE:
>[We can do quality buildings later; Settle for Scrap Buildings Now, the most immediate and fastest way]
>[Set up a small Chinese forge and at least have Reinforced Scrap Steel buildings, with proper nails, bolts, and tihngs]
>[Set up a small Chinese forge, then smelt parts for a Small Chinese Steel Mill, to build Recycled Steel Plate structures]
>[Set up a small concrete mixing yard. Go and scout out for Limestone, Clay, and Fine Sand which should be out there somewhere. Then build a Small Concrete Plant. Make plain, but sturdy, concrete buildings]
>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>
>>1512996

We can do this in stages right?

Get acceptable standards of housing for our colonist and then work on upgrading it later?
>>
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>>1512998
Of course.

Right Now BoxCars is mainly using just the BoxCars and whatever fabric can be sown together for shade from the sun. Even a scrap upgrade would be an improvement.

Just know that it would take more time too (some of these things will take multiple actions)
>>
>>1512996
Can we put together a temporary stage/garage while we build up the concrete industry and make actual buildings safe from radiation storms and bullets alike?
>>
>>1513005
Yes.
>>
>>1512996
>>1513001

>>[Set up a small Chinese forge and at least have Reinforced Scrap Steel buildings, with proper nails, bolts, and tihngs]

This housing will be adequate for most purposes for now. This will alleviate stress on our colonist and we and work on improving it further down the road.
>>
>>1512996
American engineering.
Go big or go home!
>>
The Followers agricultural Expertise, now comes to join in on your Brain’s scientific knowledge! Now several options for your farms exist.
Of course, you could go the old fashioned way, since you’ve got plenty of water. The good old and tested desert appropriate crops. Beets, onions, beans and carrots.
The Brain offers one alternative, Converting biomass into compact, easy to store, and spoil resistant Salient Green and then reconverting it into numerous things. Salient Green can be cooked into Maize for grain storage, or even conversion into Ethanol. It can be cooked into Xander Root, which can then be made into stimpaks. Or it can be cooked into Barrel Cactus Fruit which is both thirst quenching and has decent nutritional value. In the absence of meat, it can be turned into beans for protein.
Since Cacti are already desert hardy plants, they can be grown en mass quite easily without any modification.
If you are willing to bear the Risk, you could go to Vault 22 or even investigate the nearby mutated forest as a source of genetically modified plant material, to investigate what made them grow big, and attempt to safely modify plants with it (either the Cacti to be converted into Salient Green, or conventional plant types like Wheat, Corn, Etc.). They would likely guzzle up water like crazy, but grow big and fast.
There is one last option Unity makes available.
“I’m quite the hardy lifeform, my flesh tree’s and nutrient producing extensions can grow just as fast as any of those green mutated ones. I can make foodstuffs, healing serums, and a bit of flammable liquid too. It’s what we use for the propane stove’s in Baker. If you were willing to set up my FEV Lab and help me with FEV research, one of the first things is see if we can ensure eating the nutrients my ecosystem produces, won’t accidentally convert your own people.”
CHOOSE:
>[Old Fashioned Crop Farms. We got the water, now lets get too it]
>[Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]
>[Let’s reverse engineer the mutated plant samples. We’ll need to build a proper dedicated Agricultural Research Building (meaning also finding parts for it). Then spend an indeterminate time investigating the genetic makeup. Then applying and growing the giant crops. From there we can decide if we want to go the Salient Green conversion method, or simply gigantified plants. Another upshot is super grass, to feed the cows, and also improve morale by having the ground be green.]
>[Build Unity’s FEV Lab and work on FEV purification of her various produced substances. It will provide meat for cooking, possibly even vegetable like substances, as well as healing serums and who knows what else. Unity even thinks if you find a Giant Spider, she might even be able to spin webs for cloth and fabric]
>>
>>1513025
>>[Old Fashioned Crop Farms. We got the water, now lets get too it]

Get it up and running, stabilize our situation before we work on improving.
>>
>>1513025
Oh and of course, the longest method of all
[Food Replicators - We'd need to go to the Sierra Madre to get more vending machines to reverse engineer, but the applications are limitless. There's a lot of others steps, but by far this will be the greatest food source you can imagine.]

https://www.youtube.com/watch?v=jyMYKWIAR5s
>>
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When discussing PA construction previous thread, did anyone mention mid western BoS? They produce power armors, and I think they have best ones in fallout lore.
Their faction is probably the most powerful one. Ncr and legion are peanuts compared to them.
>>
>>1513025
Reverse engineer mutant plants + Unity
>>
>>1513025
Cacti and salient if our food lasts that long. Then straight to mutant plant research. And under no circumstances are we letting the FEV hivemind near our food. Bad no no. We don't know anything about her goals. Or rather his. Could very well be on his way to becoming the next Master. And in the most advanced science center in the wasteland to boot.
>>
>>1513036
You did offer to help her people stop being so deformed.

>Brain
"The concern is a legitimate one, but then, if we were to work toward FEV purification that might actually also be a step toward any certain, ah, FEV countermeasures just for that sort of concern."
>>
>>1513036
this settlements outside bigMT though. I believe we should spend the minimum effort to alleviate the immediate crisis first before we work on shoring up some defences for the outside settlement. We dont want them getting blindsided by something else here.

Basic self-sufficiency -> Proper Defence -> Improvements
>>
>>1513025
Does the salient green option gave humans farming still?
>>
? Farming is farming whether a human or a robot does it.

Your people do wish they could have some mechanical help though, almost universally.
>>
>Military action.
Keep training and begin development of new combat uniforms.
Militia Recruits are trained. They are a ways off from being regulars and will need additional training.
>Kreger
“What we lack is officers. I’d like an action for you and I to go scout out our people for some competent officer material, and then train them personally. Then we’d have an easier time training the rest. Some of your companions could be useful too if trained.”
--
Meanwhile, you work on the development of new Combat Uniforms.
Before we can even get to the specific uniform design, as with the others, the issues of material must be resolved.
CHOOSE:
[Brahmin Leather – The most readily available clothing material of the age, and has been a traditional staple of even old world military uniforms. It means we’ll need to up our Brahmin numbers and build a Leather Clothing Mill]
[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
[Replicator Pathway – We can make even theoretical types of clothing with larger replicators]
[Unity Webbing – Another alternative clothing source, if you’re willing to find a giant spider.]

The Brain suggests dealing with the issue of fatigues and regular fabrics, before moving onto actual armor. He will come up with plans if armor is required, but he does point out that machines are going to be the fighting force after all so its not a priority.
>>
>>1513054
>Kreger
Who would you recommend as officers amongst our companions?

Also I vote a mix of old and new materials, keeping in line with America reborn.
>>
>>1513054
Cotton and nylon
>>
>>1513063
Actually we can start full cotton and add the polymer fabrics as we build up the infrastructure, cant we?
>>
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>>1513054
>Brain
"In such a case I would say that using Byproducts of Unity should be relatively safe. I do not believe the FEV can be easily transmitted over non-living materials, which means we could safely use her webbing as an alternative to Cotton, and perhaps even the products to manufacture Nylon."

---

!ALERT!
One of the Follower Scientists, a certain Gabriel Sanchez, has stated that, after talking to your brain and yourself, he would like to have his brain extracted too, and be given a Tesla Coil, as well as other bodily enhancements.

He states he would like to see the experience, and thinks that it would effectively provide two researchers for the price of one.

>Permit him, it would be hypocritical to say its wrong
>Deny him, that's something we should reserve for ourselves
>Other?
>>
>>1513071
Yes
>>
>>1513054
Old World style. We will need it eventually anyway.

Also, how long does the Brain think it would take to reverse engineer the Sierra Madre replicators? The sooner we get that the better off we'll be. No need for a farmaceutical industry if you can make it from twigs and some power in a fraction of the time.
>>
>>1513075
Go ahead. We just have watch out that not everyone goes lobotomite.
>>
>>1513079
"I can't say how long any research might take. It's mostly possible because the original facilities that produced them are right here, if given repairs. But unless you want to risk your only working vending machine, we'll need more of them from the Sierra Madre. I suspect the more you get, the easier time we'll have at reverse engineering them."
>>
>>1513054
Replicator

>>1513075
Permit him. Why not?
>>
>>1513054
>[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>>
>>1513075
BTW, what does brain think about that scientist's choice?
>>
>>1513090
>Brain
"I approve. It will be nice to have another working brain to chat with.

Perhaps in time more people will even consider it."
>>
>>1513083
Wasnt our brain removal a fluke due to scaarring on the brain? And most everybody is just made a lobotomite?
>>
>>1513098
The Auto-Docs programming has been fixed. New lobotomites are now an intentional result by the Think Tank.
>>
>>1513101
Okay, if were sure it works as intended
>>
Turn update once major decisions are voted on
>>
>>1513075
>>Other?
Tell him to wait. It's a delicate matter that would best be decided on once we have our priorities set up.
>>
>>1512996
>[Set up a small Chinese forge and at least have Reinforced Scrap Steel buildings, with proper nails, bolts, and tihngs]
+
>[Go and scout out for Limestone, Clay, and Fine Sand which should be out there somewhere.]
Combines a short term solution with a long term viability study.
>>
>>1512996
>>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>
>>1513025
Farming:
>Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]

Military:
>Task our enclave soldiers with scouting out for officer potential with a focus and tactical/strategic acumen and political loyalty to our ideals.
>Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]

Researcher:
>Permit him, but state that it is a process which is resource intensive, and will therefore be carried out on a very rare basis.
>>
>>1513127
>but state that it is a process which is resource intensive, and will therefore be carried out on a very rare basis.
It is?
>>
>>1513149
Not really. BigMT has lots of spare room and brain life support. Your main limiter is space and nutrient supply but that wont be a problem even with 100 brains.
>>
>>1513151
Hmm, thought it was more involved than that.

Maybe let's set up some kind of testing process to determine loyalty and intellectual ability?

I just don't want there to be a rush of people signing up. This should be a rare thing.
>>
>>1513054
Don't tunnelers have ridiculously strong webbing?
>>
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>>1513157
>Brainn
"In general us Brain's are quite the potent and intelligent things.

Like I said, you could have scored a 1 on the INT of a Vitomatic Vigor Tester, and I would still be quite smart. The benefits of being entirely composed of nervous tissue, that and liberal mentat use.

It is also why the Commonwealth used us as the motherboards for their Robobrains, I imagine."

>>1513158
Oh yes, the ones you captured. Not the natural ones from the Divide.
>>
>>1513151
I forgot, what happens when one of the part dies? What happens to the brain when body dies and vice versa?
>>
>>1513166
>Brain
"If the body dies, "you" die. The Courier, I mean, that part of us.

I'll still be around, I suppose, not sure if I'd get a robot body like the Think Tank. Remember those of the Think Tank aren't really their former selves but, rather, the brains of their former selves if that makes sense.

If I were killed? Well, then you're going to spend the rest of your life as a Lobotomite, unless you were at least sure to back us up on a digital format."
>>
>>1513165
If we give a few to Unity, could she use them to produce some nice, strong webbing for use as military fabric?
>>
>>1513175
>Unity
"Oh, I hadn't considered that. Why, yes, I believe I could."
>>
>>1513182
I don't think we're using those web-producing Tunnelers for anything else. Maybe Borous would like one or two, but I think they'd be better off with Unity than anything.

Any objections to handing Unity the Web-Tunnelers? Those in favor?
>>
>>1513172
>>1513172
Wait, does that mean someone could kill us by bypassing our super human body with best equipment available which would need a medium army to kill by just assassinating our brain which everyone knows about?
>>
>>1513197
Not everyone, mostly your companions and scientists.

But yes.

Its behind some bullet proof glass, and in an emergency can descend into the floor for what its worth.
>>
>>1513189
No not really
>>
QM, could you provide us with some insight into the thoughts and concerns of our normal citizens?

I feel we discuss a lot with our Brain and companions, but this is skewed to an 'upper class' view of our endevours and projects.
>>
>>1513222
Certainly. Easily done with a walk around, gimme a bit
>>
>>1513197
>>1513208
Right, looks like we have a use for web-tunnelers then.
>>
>>1513205
Sheeeeeeeit
>>
Guys, what do you think of trying to get think tank brains to use tesla coiled bodies?
Our brain thinks that if they do that, they will regain tremendous amount of sanity.
>>
>>1513327
Thats if they were in bodies, bit connected. Connecting a coils to each of the think tank might give us a sane version of the think tank, while leaving us with the regular crazy jars, though
>>
>>1513333
I think our brain meant that they will become like it, where it has our body to ground it and keep it sane.
>>
>>1512996
>American engineering

>>1513025
>simple salient green caucus.

>>1513054
>old world fabric

>>1513075
>permit it
>>
>>1513433
No tunneler webbing for the fabric?
>>
>>1513075
>Permit him, with the understanding that this is an entirely experimental procedure, and that you did not have it done to you willingly.
>>
>>1513450
Honestly I don't want unity to be touching shit until we can get firm proof of loyalty and also being don't wast'em touching something we should try and train
>>
>>1513454
Agreed
>>1513433
Agreed
>>
>>1512996
>[Set up a small concrete mixing yard. Go and scout out for Limestone, Clay, and Fine Sand which should be out there somewhere. Then build a Small Concrete Plant. Make plain, but sturdy, concrete buildings]

This will allow us to produce some decent structures for now without investing tonnes of resources into a industrial setup we might be unable to support.

>>1513025
>[Old Fashioned Crop Farms. We got the water, now lets get too it]

We can move onto more complex methods once we have a stable supply of food setup and ready for consumption.

>>1513054
[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]

We don't exactly have the numbers to make mass production important.

>>1513075
>Permit him, it would be hypocritical to say its wrong

See if anyone else wants to take the procedure as well.
>>
Hmmm

https://www.youtube.com/watch?v=ds8Kd99A-rA

What might have been, or what might be one day?
>>
I'm back, can i vote in >>1513025
>>
>>1513980
Yes, I'll be busy most of the day
>>
>>1513998
Hey OP, obviously we know what the American route will produce in regards to buildings but can we get some details on the other kinds?
>>
>>1512996
>[Set up a small Chinese forge, then smelt parts for a Small Chinese Steel Mill, to build Recycled Steel Plate structures]
Then later we upgrade to
>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>1513025
>[Old Fashioned Crop Farms. We got the water, now lets get too it]
>[Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]
People will be given seeds to grow their own food, there will also be a national Cacti farm which will produce Salient Green.
Can we still do the 3rd and 4rth options later?
>>1513054
>[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>>
Can we make wood from Salient Green?
>>
>>1514018
Can you clarify your question? Are you asking about specific building options?

I'd need to come up with a list but one that comes to mind is the Chinese Warfactory blueprints they have for producing vehicles. But you need at least a small steel mill to make any use of it.
>>
>>1514037
Not really

Also on the topic of wood, what do you intend it for? As a building material?
>>
>>1514050
>As a building material?
Yes.
>>
>>1514047
I am asking what the different options will result in in regards to style, comfort and safety.

Like clearly scrap buildings aren't great but what are they like? How much better are the reprocessed steel plate buildings? What about the concrete buildings?

>>1514050
Which reminds me, could we turn criminals into Salient green?
>>
>>1514080
>>1514050
>>1514057
Well anon's Concert buildings survive alot better and more nukes then steel plate buildings. But we could alway bolt steel onto our concrete buildings.
>>
>>1514080
>Which reminds me, could we turn criminals into Salient green?
Give it some research. Cannibalism has some serious stigma in the wasteland.
>>
>>1514121
It's not cannibalism if it's not human meat.


No worse than using them as an alternative fertiliser...
>>
>>1514080
Steel buildings can be made more airtight, useful for keeping things warm at night and makes air conditioning possible (which is good because you have excess electricity than you would have in the Mojave). Less prone to leaks, and more durable.

A chemical mill would allow you to make paints as well, increasing their long term durability.

They also have aesthetic value, a town made of well planned steel buildings and if you even get glass looks much better than a scrap shantytown.
>>
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>>1514134
>>
>>1514151
>>
>>1514080
>Which reminds me, could we turn criminals into Salient green?
>>1514121
>Give it some research.
Salient green is people!
>>
>>1514134
>>1514151
>>1514164
Can the concrete buildings not achieve the same effects? Or is there something I am not understanding...
>>
>>1514179
Concrete buildings can, however steel is usually cheaper.
>>
>>1514201
Really? I mean I know concrete is more resource intensive but it seems like steel is something we want to try and reserve for weapons and such.
>>
>>1514179
Concrete has a luxury appeal to it, its considered high class to live in one in the post apoc. Only people in Vault City, Shady Sands, and New Vegas get to live in good concrete buildings for example.

It is also more sturdy and permanent than steel, and allows for larger structures In general seel buildings would be limited to to 2 floors at best. while with proper reinforced concrete you can make apartment complexes.

It is a lengthier investment, naturally.
>>
>>1514212
honestly, Its because you need more things to make concert and mix, then dry it. Where as steel can be abunch of scrap sheets and boom. Shanty house.
>>
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>>1514212
The steel used in steel buildings is relatively flat and pressed, not like tank or power armor. Steel is actually quite abundant as scrap, its just the and intelligence means to use it is not. Only the NCR for example, has working steel mills.

The BoS has some too in their bunkers, but are limited due to their habit of living in bunkers.

The Pitt in Fo3 was getting very rich by working some massive Old World steel mills with slave labor.

---

>>1514218
Concrete will allow you to build higher and taller structures which can provide luxuries such as electricity, gas ovens, and plumbing.

It is also, ostensibly, more durable to attack than steel buildings.
>>
>>1514231
And if you invest in the small steel mill, they wouldn't even be shanty houses. They'd be just houses.
>>
>>1514254
Don't you lie to me, A Steel house is shit.
>>
>>1514218
Oh! It's reinforced concrete, now it makes sense why it is better. Yeah I think I will maintain my vote for concrete buildings.

>>1514231
True but what we are talking about is melting steel down and remaking it into a new building.

>>1514251
I see, I see.

>>1514254
Great to know.
>>
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>>1514259
It depends on what's inside it really. Does it have windows? Plumbing? Refrigeration?

Laundry and air conditioning is something usually reserved for the rich, people would be hugely impressed if everyone had them.
>>
>>1514273
I've had to build both, Concert will always be better then Steel. however this is fallout so thats life. Still keeping my vote on concert though. We should want durable as fuck houses and sturdy if we plan on building and also properly plan it out to make sense. None of that Washington or London issue shit.
>>
>>1514283
Are you an actual construction worker or involved in it? I'd give mad bonuses for legitimate construction knowledge used in your plans.
>>
>>1514283
What are some of the issues with steel structures btw? Where I live they're popular for things like churches.
>>
>>1514292
Was involved with it, Now a mason and even now I'm in danger of losing my job because of shitty prefab and steel.
>>
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>>1514301
>>
>>1514301
>>1514307
Same.
>>
>>1514307
>>1514310
>Tfw you're job comes in handy for once but you don't know if it can be properly applied to Fallout magic wonder metals.

Steel from my personal experience has always be shoddy shit from china which means its improperly treated or I think the world is forged? So you need to deal with people bitching or cleaning that off. You also need machines to place the heavy and thick sheets. Which in turn drive up the cost. All of this in-turn goes into foundations of cemete. Steel also does not stop bullets as good as you would think and gets very cold/can rust as I said dealing with chink steel easily.

Its able to bend and move more for earthquakes from what I've heard but I don't live in an area for that. They are also much cheaper for small buildings but that cost is offset by needing more fuck me, the stuff you put into walls to keep it warm and shit.

I'm panicking now, I didn't go into the field to be an advisor to stuff.

Concert/bricks/blocks in general are much better to use as support's and survive explosions, stronger in general and as said can go higher up. The issue being is you need to wait until it sets normally and also layer it/them. Which is why you don't have sidways being one GIANT thing cause they'd crack. Slower and more expensive but better with in my personal experience.

Any actual questions you want to know, or ya. Just ask I guess. Also Still unsure if the steel in fallout is equal to our steel or chinese produced steel. Cause the two are rather different in terms of survivablity and stuff.
>>
>>1514363
>I'm panicking now, I didn't go into the field to be an advisor to stuff.
Embrace it. You're the advisor now.
>>
Oh, I also forgot there is the In-Between option between pure concrete and Sheet metal.

Cinderblock houses.

Eh, if Concrete gets voted in I'll make that a secondary option.
>>
>>1514363
Let's just say that the steel you'd be producing from the Chinese Steel Mill is "quality" steel, as in our IRL American steel, because the Chinese in Fallout were designing for a military purpose and not some huge capitalistic corner cutter like IRL but actually wanting to win a war.

Also if I recall even the steel framed structures rely on some concrete foundation do they not?

In any case I'm going to simplify this for you players, just vote between Steel or Concrete/Brick for your building homes. It will be mostly about the resources needed and time. Steel frame will be faster, and cheaper, than concrete/brick but ostensibly less durable.
>>
>>1514411
>concert
>>
>>1514411
97% of all foundations are concert/cement. I've seen wood, steel, block, Hell tires that was a weird project. However in fallout anything could be used maybe its just how durable do you wish it to be.

I'm staying with my vote on concrete
>>
>>1514411
I'll change to concrete but i still want that upgrade to FREEDOM ENGI
https://www.youtube.com/watch?v=4wPZcLVV_ws
>>
>>1514397
Steel.

Let's face it lads, we aren't going to be under any sorts of serious attack for some time and we need to get these houses up nice and fast for our people's sake. Plus we gain more from having a steel mill setup than a concrete plant.

I am willing to be counted as a vote for concrete but I would say this, we should try and get both set up in due time since they are useful for different reasons and we will need a steel mill given time...
>>
>>1514464
You have a point, disregard >>1514459
>>
>>1512996
>>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>>1513025
>[Let’s reverse engineer the mutated plant samples. We’ll need to build a proper dedicated Agricultural Research Building (meaning also finding parts for it). Then spend an indeterminate time investigating the genetic makeup. Then applying and growing the giant crops. From there we can decide if we want to go the Salient Green conversion method, or simply gigantified plants. Another upshot is super grass, to feed the cows, and also improve morale by having the ground be green.
>>1513054
>[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>>1513075
>Permit him, it would be hypocritical to say its wrong
>>
>>1514464
>>1514478
too be fair, If you vote the American engineering, you're setting up the Concrete and forge. So you end up getting the best and things to use for other projects.
>>
Does out brain know if we have any saturnite in stock? Or where any might be found? Or even how to produce it?
>>
>>1514483
I know but American Engineering is a lengthy project so we should get something fast first then upgrade.
>>
>>1514464
If we're going to be under attack we want concrete. Steel buildings are flimsy, any sort of explosion or even a big enough gust of wind and they fall like a house of cards.

A true poured concrete structure that has walls made of concrete can withstand a tornado. Its how the soviets won stalingrad by having intact debris and fighting positions everywhere

>>1514411
Vote concrete
>>
>>1514493
Nope, You want this long project because it pays off in the long run. It'll be a bitch to rip everything down after building it up. You want uniformed cities not half steel, half concert.

>>1514498
>tfw soviet tanks rolled out of the factories and down the street to fight behind concrete
>>
>>1512996
>[American Engineering is the best! Show the world the meaning of Quality. Find the materials. Build the small concrete yard and the small forge, then build both a Small Concrete Plant, a Small Chinese Steel Mill, and a Small Chemical Mill. Build true old world steel reinforced concrete structures to last hundreds of years!]
>[Let’s try the simple Salient Green Cacti method. We’ll need to reverse engineer and build a bigger X-22 version, and a cactus farm, but once it’s done we’ll have a versatile food source that can be turned into medicine or fuel]
[Old World Fabric – 50% Cotton 50% Nylon. It means we’ll need to grow Cotton Crops and build a chemical mill to produce Nylon, as well as consume some amounts of coal, you’ll need to mine this or make Charcoal from wood. Plus, you’ll need an amount of fuel such as ethanol or at least Unity’s fuel which should be safe when burnt (we can test this to be safe). Its complicated, and before mass industrialization might only be able to make a few uniforms a day. But this is far superior to Brahmin Leather, somewhat more flame retardant, and will provide better perks to your soldiers]
>Permit him, it would be hypocritical to say its wrong
but inform him of the risks, the potential results, the fact we haven't tried something like this before, etc. Informed consent and all.
>>
>>1514503
That's why i want steel buildings, that's easier to rip down after building.
>>
>>1514517
You're.. missing the point. You're not actually making it easier. Because you need to rip it down, Then remelt down said steel and remove the impuritians again And then use it forever purpose. Steel is something we should being using for other projects.
>>
>>1514539
>Because you need to rip it down, Then remelt down said steel and remove the impuritians again And then use it forever purpose.
How is this not easy? It's literally 3 steps.
>>
>>1514562
It's more work that'd we'd have to do later as opposed to not having to do it if we just put the effort into making quality, uniform structures now.
>>
>>1514568
FIIINNNEE.
I'll go American.
>>
>>1514562
as >>1514568 said. Cheaper and quicker does not always mean better. This also with the American thing means where our people will be living will ACTUALLY be staying. They'll no longer need to be moved around or anything or worry. A nice home in the future for sleeping in the box cars abit longer will raise moral.
>>
I would point out that all this will get replaced given time, with high rises and shit.


The choice is how far into the future and shit.
>>
>>1514654
There's more than enough space around big mt that we won't need high risers the likes of skyscrapers. By the time we do need those, we've probably won.

I think at most well need three or four story buildings.
>>
>>1514683
I suppose, in that case all we need is concrete buildings.


I'd point out we don't know what makes the American grade buildings better than the fact they are longer lasting.
>>
>>1514683
Let's not build scyscrapers, i want something more like this.
https://img0.etsystatic.com/100/0/11522950/il_570xN.833108974_4sc6.jpg
http://www.theshadowbox.com/litho/wysocki.html
>>
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>>1514745
its very, quaint. Old timey. I was thinking more modern style
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>>1514828
if we do modern style, it certainly isn't gonna look like that dumb bullshit.
At least not with that fuck-huge window and that bit to the right that does fuck all.
>>
>>1514745
>>1514828
>>1514835
I'd suggest something like the mass-built industrial housing of the UK, admittedly I am talking about whenever they were renovated into actual homes instead of sardine tins but still.


Something about long lines of near identical houses in grid or other patterns appeals to me...plus they were usually 2 or 3 stories tall so it is well within our abilities to build.
>>
>>1514835
This, I'm fine with modern houses as long as we have distributism and it doesn't look like shit.
>>
>>1514835
It lets in natural light to save on energy dingus. and the thing on the right is obviously a room, just has bare concrete on the outside.

And its better than defaulting to the same architectural styles from before the war.
>>
>>1514844
I don't like the identicalness, give it a little variation and i'll approve.
>>
>>1514852
>>1514844
>>1514846
Modern housing is cancer
>>
>>1514844
too industrial. Pre-war barely left the industrial age, but we have the opportunity to create the information age, and we should have an aethetic that reflects it.
>>
>>1514861
The aesthetics of modern housing are cancer at least.
Brutalist architecture could look cool if done well at least.
>>
>>1514874
Brutalism is imposing and dystopian. If Prince Charles is right on anythings, its that brutalism is the worst.
>>
>>1514881
>>1514874
>>1514854
Militaristic is the future.
>>
>>1514881
What about Italianate architecture?
>>
>>1514854
The variation primarily comes in from the chosen paint and their front garden, flowers man they make such a difference.

Not to mention that given time people will make their houses look different in larger ways like buying their neighbours and converting their two houses into one.

>>1514861
Yep but it is better than most shit older than it so it stays.

>>1514871
Actually they left the industrial age clear behind them but never developed the internet or anything. The aesthetics were developed they just never became popular.

I would also point out there is nothing wrong with looking industrial. It implies productivity, efficiency and is something rarely seen in most of the wastes.


>>1514874
>>1514881
Brutalism? Isn't that one that is all straight concrete facades, no curves and random blocks of concrete out of nowhere?

Cause the government where I am spent a fuck ton of money on a building in that style awhile back for no reason and it looks like shit.
>>
>>1514893
thats nice. better than brutalism by several leagues.
>>1514892
Militaristic design is depressing. We can do so much better. Something clean and inspirational, rather than out of 1984.
>>
>>1514897
Brutalism isn't really about random shit everywhere, so your government did it wrong.
But I will admit that Brutalism doesn't really fit us anyways.
It's cold, instills a sense of dread, gets water marked easy, is prone to moss buildup, and gets graffitied like a motherfucker.
>>
>>1514905
>gets water marked easy
This is my biggest problem with it. When it gets marked, it looks like absolute dog shit.
>>
>>1514897
industrial does imply all those things, yes, but modern design implies excess, which is even more inspirational to those who have little.

What do you think people like better "We make the most of what we got" or "We have more than enough"?

And brutalism is just concrete blocks bare facades. looks terrible.
>>
>>1514902
>Depressing
The fuck do you mean depressing? Do you realize what quest this is? We need to go for function over beauty.
>>
>>1514893
As an Italian, i support this.
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>>1514912
It can be fixed, but damn if that doesn't take time and resources.
Mission Revival architecture also looks interesting.
>>
>>1514917
We don't have to wallow in the mistakes of the past and the present. We can progress and build to something better.
Hearts and minds are a big thing when spreading influence, and aethetics play a big role in it.
Militarism looks like the fight never ends. That is the depressing part.
>>
>>1514916
You are not thinking this through. Excess may look nice and it may make people happy but the problem is we won't be able to produce enough quickly to satisfy the demand of 400 odd people. Especially if we want to do other things like setting up farms and drug production.


To explain further on what I mean by the Industrial housing of the UK, I was referring to this style:

https://en.wikipedia.org/wiki/Victorian_house

And a few more examples being

http://www.freepedia.co.uk/DIRHomesVictorian.php

These buildings are designed to slot together fairly neatly and house families comfortably. They suit our purposes well as with minimal modifications they can be made strong defensively.
>>
>>1514932
I mean if we could cut down on some of the windows, those'd probably work fairly well.
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>>1514930
Thats the thing though, We don't plan on ever 'ending' the fight. We plan on pushing and pushing and ensuring that humanity claims back better then before. We plan on battling until we're in space.
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>>1514932
I get it, They're fine, if a bit uniform. I just want to use this opportunity where we're starting everythign from scratch to do something new.
>>
>>1514937
True, the windows are excessive but that is thanks to their construction in an era where natural light was a easy and quick solution to a lack of light for the masses.

Plus, glass is fairly cheap all things considered for the builders to get, at least in the case of sheet glass like that.


>>1514930
>>1514940
No offence but the fight will end and then we are essentially going to be star trek. At that point we can mess around with wacky and comical styles.

>>1514945
I'd point out Victorian housing never really occurred in the US in real life or in fallout. It would appear new at the very least and more importantly it gives us a good idea of it people will like living in them.
>>
>>1514945
https://en.wikipedia.org/wiki/Regency_architecture
Actually, looking at things, Regency isn't bad either. Has a sort of noble air to it.
>>1514940
Once we get big enough, we can absorb people cultural and economically rather than militarily. Expansion is not just limited to militarily.
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>>1514950
Well we have plenty of ways to generate power, eliminating the need for so many windows.
Not to mention I think getting a shit ton of glass would complicate things for us right now.
>>
What about something like this?
http://kevinauzan.deviantart.com/art/Die-Welthauptstadt-Germania-523061224
Except less metropolitan, more green and more American.
>>
>>1514957
Regency would also work but it lacks front gardens. Which is something people seemingly wanted.
>>
Why not Gothic?
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>>1514963
i thought they just wanted gardens so they can grow their own stuff. In which back gardens will fullfill the role.
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>>1514968
Because holy hell that's depressing.
Even if it does look cool.
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>>1514963
Personal gardens and farms for our people is a must.
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>>1514960
The Nazi flags are purely coincidental aren't they? Not indicitive of anything of your beliefs?


Seriously though, we Brits had designs like that and I would point out they don't work. Reliance on personal transport in city development is a shit idea. Mass transit is where it's at.


The same thing with trains, maybe.
>>
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also yeah, brutalism is starting to look pretty shitty to me now.
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>>1514977
Ah yes, Habitat 67. Proof that even Canada has an edgy side.
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>>1514976
I said more American didn't i?
And less Metropolitan too.
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>>1514981
I mean, I wouldn't mind living there, but does it have to look like a mish-mash of fucking legos put together wrong?
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>>1514976
oh definitely. Especially with the difficulty in making and fueling personal vehicles he have right now. Probably will have to set up a tram system eventually for people coming and going inot the mountain from outside.
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>>1514977
you also have shit like this, where i'm pretty sure its not supposed to be a prison, but it sure as hell looks like one.
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>>1514983
You say it look less metropolitan like it's a good thing.

>>1514984
Brutalism!

>>1514985
Yeah, we can rely on electrically powered trains for now at least.
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>>1514990
That looks like the police offices over where my gran lives. Right across from a similar looking college.


Fucking brutalism...
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>>1514990
If it was any other color than gray, it might look decent.
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>>1514998
but then it isn't brutalism. Its literally the "no fun allowed" architecture
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>>1514991
>You say it look less metropolitan like it's a good thing.
Less roads, more greenery, buildings are spaced apart more, less dense.
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>>1515008
>>
>>1515010
My chosen style has plenty of greenery. Just have dedicated green spaces and shit for people if you are so worried about it being too dense.
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>>1515016
Alright then, i approve.
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>>1515016
Yeah, its not my first pick, but its pretty good. Id vote for it. If this was an actual vote for architectural design.
And its can be quite colourful, which is good.
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>>1515047
Yeah, it mostly depends on the available shades of rock for construction and shit.
>>
Also, a question.


Are we going to try and get more people to have a bigger population from the wastes? Or is this 400 everything we plan on having for awhile.
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>>1515125
Recruit from the wastes
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>>1515125
We should probably hold on getting more people for now. At least until everyone has a semi-permanent home and resources aren't falling. Unless they're offering something big in trade.
>>
>>1515141
>>1515145
Just checking, as we need to get an actual plan set up for the next few turns...perhaps we could create plans for the next five turns by committee and then enforce them? Then five turns later we do so again?
>>
>>1515157
Set up the Superfarms, set up the American Engineering, begin distributing plots of land and build houses, research Vending machine,get the Construction zone operational, do the Brain tasks for robot army.
>>
>>1515157
Civ actions maybe, but the rest of the actions would be more responsive to whatever random events the QM rolls up.
>>
>>1515171
>Set up the Superfarms,
Aye but I would argue we should set up conventional farms first just to be on the safe side.

>set up the American Engineering,
If that wins the vote, then sure.

>begin distributing plots of land and build houses,
I disagree with this. No point wasting our time with a private economy in this area for now, lets just build houses and assign them to people based off of their needs. We can do economics further down the road.

>research Vending machine,
That could take years. We really don't know if we will crack it before thread 20.

>get the Construction zone operational,
The what?

>do the Brain tasks for robot army.
That'd be a hero action possibly backed by military. Also it's a multi-turn thing, so we will need to find out what needs done.


>>1515173
>Civ actions maybe, but the rest of the actions would be more responsive to whatever random events the QM rolls up.
True but that doesn't mean we shouldn't plan out those actions ahead of time under the assumption we won't be getting random events every turn.
>>
>>1515205
I don't think we can set up regular conventional farms here in The Big Empty, that's why we need to make plants that can survive and grow here.
>No point wasting our time with a private economy in this area for now, lets just build houses and assign them to people based off of their needs. We can do economics further down the road.
I disagree, setting up the economy early will be better than doing it later on.
>That could take years. We really don't know if we will crack it before thread 20.
What makes you think it will take years?
>The what?
The place where robots and Vehicles(Like tanks) can be built. >>1511749
>>
Oh and another thing, are we going to mass produce Jet and shit?
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>>1515205
Whatever farms we're settign up are the priority, then the voted shelter. I agree that we aren't at the point to play around with economies- housing would be communal for now, until we have enough houses for everyone.
The vending machine research would be a hero action to go to the Madre and pick some up. Maybe Christine too.

The construction zone is an area in the mountain filled with heavy duty construction and excavation equipment. Useful, but not a priority.
Robot army would probably be a mix of hero and civ actions to gain control of the securitron de-construction plant and retool it for construction.
>>
>>1515226
>I don't think we can set up regular conventional farms here in The Big Empty, that's why we need to make plants that can survive and grow here.
We can set up conventional farms. It was one of the options on the vote here>>1513025.

>I disagree, setting up the economy early will be better than doing it later on.
Later on we will have the technology and size to make some of the more advanced and esoteric systems we want to implement work and be needed.

>What makes you think it will take years?
Literally it is making nuclear reactions occur in a controlled manner to alter the material something is made out of. It sounds like something that will be out of our reach besides making a few more of them per year for a long time. Since they probably require precisely controlled conditions to produce.

>The place where robots and Vehicles(Like tanks) can be built. >>1511749
Oh, yeah that makes sense but I would point out we lack any way to reliably power them without draining a valuable resource significantly.


>>1515235
>Whatever farms we're settign up are the priority, then the voted shelter. I agree that we aren't at the point to play around with economies- housing would be communal for now, until we have enough houses for everyone.
I agree totally with this but I'd still say that no matter what wins having conventional farms would be smart just in case there are side effects or the systems get damaged.

>The vending machine research would be a hero action to go to the Madre and pick some up. Maybe Christine too.
That isn't research though, that is going and getting more of them. I can see that being done quickly however so no problems there.

>The construction zone is an area in the mountain filled with heavy duty construction and excavation equipment. Useful, but not a priority.
Oh right, yeah that would be really helpful if we can retrieve that.

>Robot army would probably be a mix of hero and civ actions to gain control of the securitron de-construction plant and retool it for construction.
Aye I suppose so but Brain wants to acquire more tech from the waste so he can make better robots and shit.
>>
>>1515248
vending machines are a matter of reproduction, not development since we have 1, and big mt. is where they were developed. There will actually be a non functional one in one of the buildings somewhere.

So the main problems will be to first get the blueprints, out of the big mt. network, then making the tiny finicky bits. Hopefully we can program the vending machine to print its own parts.
>>
>>1515260
True but for one thing, we can't yet make them print new things. We don't know how but it should be possible.


As to the network containing that. I would point out it could be corrupted or behind passwords or any other number of things. We should not assume what we don't know for fact.
>>
So how is our army looking like? Is it going to be robots supported by humans or humans supported by robots?
>>
>>1515248
I thought those were genetically engineered Crops.
>Later on we will have the technology and size to make some of the more advanced and esoteric systems we want to implement work and be needed.
But we will already have the technology to build houses once the American Engineering is done, and we have the entire Big Empty to expand in, there's little negatives to starting early.
>Vending machines
What this guy says >>1515260
>Oh, yeah that makes sense but I would point out we lack any way to reliably power them without draining a valuable resource significantly.
1 we can grow ethanol.
2 Doctor Mobius powers his Roboscorpions with fission batteries, don't see how we can't.
>>
>>1515267
I vote humans supported by robots.
>>
>>1515267
Primarily robots for now backed by human militia.

Later on we will have power armour equipped, cybernetic's enhanced super soldiers as our line troops who in turn control a squad of robots each or something.

Again, we will have to see what is possible.
>>
>>1515265
yeah, which is why i'm not expecting anything out of them too soon. But work can be put into it and eventually, we'd have it all working.

As for making them print different things, we know its possible. Elijah made the vending machine print upgrades to his holorifle, which is significantly newer than the VM's, because we may have found the code that unlocks it. SO it is possible, we just need to find the method.
>>
>>1515269
>I thought those were genetically engineered Crops.
Nope, that was a different option.

>But we will already have the technology to build houses once the American Engineering is done, and we have the entire Big Empty to expand in, there's little negatives to starting early.
Not really, considering a large portion of our ideas are based off of automation of most jobs or mass use of replicators.

>What this guy says >>1515260
I already gave him a reply.

>1 we can grow ethanol.
It has been previously stated that corn, the thing that generally is used to make ethanol, is hard to grow in the wastes.

We could try alternative plants but that is a large amount of effort. We'd also need to process it and that will take time.

>2 Doctor Mobius powers his Roboscorpions with fission batteries, don't see how we can't.
We have a limited supply of those and I don't know if we can recharge them.
>>
>>1515281
I know but what I am saying is that this shouldn't be part of our Five turn plan.

As this is stuff we plan on doing and expecting results from near immediately because we want to use it as a way of predicting and managing the growth of our people and actually getting them set up.


Also I would point out Elijah was here for an unknown amount of time and damaged many facilities during his travels.
>>
>>1515290
>Not really, considering a large portion of our ideas are based off of automation of most jobs or mass use of replicators.
No that's your idea.
An idea that has been argued against several times now.
>>
>>1515304

Speaking of Elijah, he'll either be dead or locked inside the Sierra Madre vault and dead or close to dead.
>>
>>1515290
>We have a limited supply of those and I don't know if we can recharge them.
Dr Mobius has been building the robot scorpion army and using it for a long time, if he doesn't make them he certainly has a massive stockpile somewhere.
>>
>>1515319
also argued for, several times over. And if we want the most wealth, we will want automization or else we're just crippling ourselves for really dumb reasons.
>>
>>1515331
yeah, but the largest hurdle is always figuring out whats possible. He did all the heavy lifting in that case.
>>
>>1515333
>also argued for
By you and one other anon, pretty sure on the latest argument it was you VS me and 2 other guys.
>And if we want the most wealth, we will want automization or else we're just crippling ourselves for really dumb reasons.
Here we go again.
Why do we need to automate everything and why would not doing so cripple us?
>>
>>1515319
That really isn't my idea at the current state of our civilisation. It is my end point, my goal. I have way of getting there which doesn't involve that however and that is what we are developing right now.

>>1515331
Yeah, a shame about that. He would've been a great asset.

>>1515332
True but we don't know for certain.

Also he can turn off his robots if there are no threats in the region which seems likely, seeing as he would be somewhat aware if something happened and could thus activate them as needed. Lowing energy needs.

>>1515333
Correct.

>>1515356
Oh for fuck sake would you just shut up for once in this quest about that?


We aren't discussing our goals, we are discussing what we are going to do in the immediate future so our people don't starve, get shot, shoot us or otherwise cause significant problems. We aren't getting into any deep philosophical debates about the meaning of free will and expression. Just focus on the task at hand rather than bitching about our differences.
>>
>>1515356
automation increases production. greater production is generally good. refusing to automate to stick with an economics system not designed to accommodate automation is self-crippling.

Its the difference between evolving a post-capitalist economic system and clinging to capitalism.
>>
>>1515372
I completely agree
>>
>>1515372
Why not let people choose if they want to work Physically?
>>
>>1515430
They can. Under the assumption they don't mind being a part of the military, living on the frontier or some other such job.
>>
>>1515437
Well they should be able to do any physical job they want. Even if ti is working in a factory
>>
>>1515437
What frontier?
>>
>>1515452
Whatever parts of America haven't been tamed by humanity yet.
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>>1515440
Well, I would point out that there are many jobs which we plan on eliminating outright. I just go another step further.


Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.

>>1515452
The rest of the state, america, the continent, the world, the solar system and lastly the galaxy. Possibly even the local super cluster.
>>
>>1515464
Also people never want to work in a factory. They want the money it provides. It's dangerous, dirty, and unfulfilling work. It's usually the only job available for many small towns, so they have no choice. In a better america, they would be given the opportunity to choice any path, from the get go.
>>
>>1515456
Any such place will have automated industries as soon as the military gains a foothold and can defend against attacks.
>>1515464
>Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.
But... But if you have a machine like that then you could automate mental jobs too.
Where do humans even work in your society?
>>
>>1515476
Theoretically. Everyone would be able to choose the career they want, given the training and education needed, and any gaps would be taken over by robots. So we would have very little miners and factory workers, but many robot arms. People would be able to become artists, and scholars, and crafters, and teachers and healers. Whatever they want to do.

If they need anything, then robots.
>>
>>1515489
Huh.
That sounds like my "Workers owns robots instead f company" idea.
Yea sure i like this one.
>>
>>1515489
But what if on decade there are millions of factory workers, it dips down to a few million, then up again? Would we use robots to supplement when needed?
>>
>>1515474
Essentially, not to mention my compulsory genetic modifications would reduce the things which have held back humans historically: disease and defaults eliminated.

At that point we make it possible for people to further enhance their genetics and within a few generations they'll be smart as shit.


>>1515476
Intelligent labour and other such roles.

They are artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, test subjects (assuming we don't use synths), medical staff and so on. I am forgetting many jobs but these are just a few examples.

>>1515489
Essentially. If they want to do something, they can travel to the outer reaches of our empire and make use of the fact automation is less common on the frontier.
>>
>>1515496
similiar i guess. But I wouldn't have the workers owning the robots. Instead, they would be government owned and operated, but the government provides everything you could ever want or need. Think about it.
A vending machine in every home, where if your hungry, you buy food.
Want new clothes? just ask.
Want a fancy diamond ring? ask and ye shall recieve.
Meet the physical needs, and people will turn to emotional and mental pursuits. Do what gives them true satisfaction, whether it is creating or discovering or helping. Hell, if they want to become a hermit in the woods, let them.
>>
>>1515503
Yes. Plus once the system passes a certain scale it stops being a problem.


I mean, on our scale (real life) if a few thousand people stop doing a job it's not noticed. On the scale of what our empire is going to end up? A few tens of thousands of people could probably stop without difficulty.
>>
>>1515515
And then robots could supplement when needed so it doesn't affect us. Alright that is what I pitched a few threads ago so I am in agreement.
>>
>>1515518
No problem with the compulsory genetic modification? I honestly expected more people to be unhappy with that after how it went over last time...
>>
>>1515521
Ah, I hadn't talked about the genetic modification. I am still 100% against that
>>
>>1515521
Well, the objective improvemnets like disease removal, would be freely offered, preferably to anyone. as would minor health and physiology improvements. We would only offer such things after we have worked 100 % of the kinks out.
>>
>>1515529
Dammit!
>>
>>1515509
But you just said the robot would replace the engineer.
>Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.
If the robots can be engineers then they can also be artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on.
>Essentially, not to mention my compulsory genetic modifications would reduce the things which have held back humans historically: disease and defaults eliminated.
You mean the stupid "Remove enjoyment of physical labor" thing?

>>1515514
>But I wouldn't have the workers owning the robots.
Why not.
Think about it.
>A vending machine in every home, where if your hungry, you buy food.
Want new clothes? just ask. Want a fancy diamond ring? ask and ye shall receive.
That sounds horrible.
Seriously, it sounds horrible.
>>
>>1515537
The think about it was supposed to be greentexted since it's from your post.
>>
>>1515534
Hey we're halfway though. In this quest that's like a fucking blue moon
>>
>>1515537
Robot engineers is probably going too far i agree. If they're engineering then they're capable of higher order thinking, which means their sentient, which means we can't force them to do anything.

and removing enjoyment of physical labour is ridiculous
what's so horrible?. A lot of value is rarity. Making everything common means items lose their value. Then value must be derived through more abstract means- art, personal pride, and such.
>>
>>1515549
Mostly because it sounds like a Neet life, being provided for everything.
Although i do like the idea of making circuits, electronics and other handyman/science things easily available, can't we make those really cheap instead(I'm thinking a quarter)?
>>
>>1515549
Also can you explain why you think we shouldn't give Workers their own private robot?
>>
>>1515558
NEET life is because people give up. Because people look at their dreams and their future and see no hope.

However, by offering infinite opportunity- free education, guarantee job in the field you want, you give people hope. They become able to fulfill their dreams and feel self actualized, which feels good, encouraging more self actualization.
>>
>>1515537
>But you just said the robot would replace the engineer.
Of course. Given time private interests will innately seek to automate all parts of all industries they can. I see no reason we as the government should ignore the way the wind blows.

>If the robots can be engineers then they can also be artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on.
Limited sentience is a thing you know and I would point out that in fallout we know robotic maintenance machines work and exist. They were present in the Helios power plant and weren't sentient there.

>You mean the stupid "Remove enjoyment of physical labour" thing?
That would be stage 13, just after the addition of night-vision and night-stalker genes for invisibility.


>>1515548
>Hey we're halfway though. In this quest that's like a fucking blue moon
True and to think I once remarked we were all sharing in consensus in this quest.

>>1515549
>Robot engineers is probably going too far i agree. If they're engineering then they're capable of higher order thinking, which means their sentient, which means we can't force them to do anything.
Again limited sentience is a thing and they already exist.

>and removing enjoyment of physical labour is ridiculous
Stage 13, I'll explain later.

>what's so horrible?. A lot of value is rarity. Making everything common means items lose their value. Then value must be derived through more abstract means- art, personal pride, and such.
I disagree. A piece of cake is delicious, if it was made by a 5 star restaurant or a bought from a supermarket, it is still good.

>>1515559
They can buy them if they want them.

>>1515565
Yeah, even if their dream is literally just to translate video games or something.
>>
Home now, oh boy time to tally these votes.
>>
>>1515582
Welcome to hell Op.

Also can I say your threads are about 40% of the reason my sleep cycle is fucked to hell and back again?
>>
>>1515582
get ready for constantly changing of votes as per-usual. Also you never said what type of bounse or when/where it applies?
>>
>>1515579
so what's so horrible? and cake's value is in its deliciousness, which is abstract. Im talking about gold and jewels and stuff. No more wars and violence over rocks and metals.

People's dreams are rarely so simple. That's just what they settle with. a figurative opiate giving a pale shadow of true happiness.
>>
Old Fashioned Crops
>>1513028
>>1513663
Unity
>>1513033
Salient Green (Simple) [LOCKED]
>>1513036
>>1513127
>>1513433
>>1514033
Genetically Bigger Crops
>>1514480
>>
>>1515565
Or because they're lazy, but it's usually a mix of the 2.
I think people need work to give their lives meaning, having every need taken care of, while sounding nice, seems to me like it would quickly spiral into an extreme Bread and circus situation.
Why not have a balance between the 2, there is requirement for a little work(Like 4 hours or something) then they go home and do what they desire with their free time, like building a hovercraft.
https://www.youtube.com/watch?v=m3P9zE4lonk
>>1515579
>Of course. Given time private interests will innately seek to automate all parts of all industries they can. I see no reason we as the government should ignore the way the wind blows.
So then where would people work?
>Limited sentience is a thing you know and I would point out that in fallout we know robotic maintenance machines work and exist. They were present in the Helios power plant and weren't sentient there.
But we won't be able to maintain limited sentience since every company will want a 1000 typewriting robots making ideas for them.
>>
>>1515589
Not sure which bonuses you're referring to. In general, you can be spot bonuses and specialties in fluff, such as how I mentioned the followers are good at agriculture and helped with the Cottonwood Farms.
>>
>>1515598
Ohboy, Never mind then senpai. Do ask though if more construction stuff comes up and good memorial day.
>>
>>1515592
Wait mine's mixed, i want both Old fashioned and Salient green.
Want to combine them again?
>>
>>1515605
Salient green still wins.
>>
>>1515609
I am idiot.
>>
>>1515611
Its okay anon, Its late.
>>
>>1515592
you also missed my vote >>1514516
unless it was too late, then whatever.
>>
>>1515595
Automation creates new jobs, people will work at jobs that automation creates or cannot replace.

Google killed the encyclopedia makers, but created jobs that didn't exist before like search engine specialist, social media, Internet advertising. These jobs were inconceivable before the new technology.

Human service jobs are always present. Even with AI we will likely have AI expert jobs.
>>
>>1515590
>so what's so horrible? and cake's value is in its deliciousness, which is abstract. Im talking about gold and jewels and stuff. No more wars and violence over rocks and metals.
I must've linked to the wrong post or something. My mistake.

>>1515595
>So then where would people work?
Wherever the machines don't.

>But we won't be able to maintain limited sentience since every company will want a 1000 typewriting robots making ideas for them.
Limited sentience laws. Completely for the safety of the public from SKYNET style threats. True sentients are too dangerous.
>>
>>1515615
Ugh, yeah, any votes not directly linked to the thing I'll miss easily.
>>1515602
OH you mean for the construction stuff? Hell yeah, I'm putting that down as "the Courier really knows his shit" when it comes to that.
>>
>>1515619
>Tfw get voted out
>Tfw runs American first. The greatest construction company
>>
Okay so, I really should have said to make sure to link all your vote to wherever they are originally mean for, preferably in a

>>XXXXXX
Choice A
>>XXXXXX
Choice B

like fashion. I'll do my best to be thorough, but it helps
>>
>>1515616
>Automation creates new jobs, people will work at jobs that automation creates or cannot replace.
Except the guy said
>Also, they can work in a factory. As a engineer. At least until we can design a machine which can do it well enough.
>I would point out that in fallout we know robotic maintenance machines work and exist. They were present in the Helios power plant and weren't sentient there.
So the only 2 human jobs a Automated factory needs is already automated.
>>1515618
>Limited sentience laws. Completely for the safety of the public from SKYNET style threats. True sentients are too dangerous.
How does an engineer robot not qualify as true sentient? What about a non sentient robot that does "artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on"
>Wherever the machines don't.
And where the hell is that?
>>
>>1515634
>How does an engineer robot not qualify as true sentient? What about a non sentient robot that does "artists, diplomats, writers, designers, programmers, musicians, explorers, warriors, settlers, engineers, generals, business owners, scientists, field-workers, medical staff and so on"
Engineer robots existed in fallout prewar. They were not sentient. You are obsessed with the concept of them being capable of intelligent thought when it is not needed.

>And where the hell is that?
The frontier, the military and highly intellectual or creative roles.
>>
>>1515634
Yeah, limiting sentience like that doesn't seem possible. Creativity requires sentience.

so after automation, jobs would be mental, or artistic, which includes crafts and trades to some extent. or being a caring or philosical.
>>
>>1515634
New jobs will be created from the fully automated factories themselves, likely in the form of advertising or consumer relations, investigating ways the factory products can be improved and how people feel about them.
>>
>>1515641
>Yeah, limiting sentience like that doesn't seem possible.
It is, seeing as the robots they used in universe for automated maintenance weren't sentient. Just a mister handy with repair tools.

>Creativity requires sentience.
Whoever said they need to be creative?
>>
>>1515640
>Engineer robots existed in fallout prewar. They were not sentient.
How?
How can they be engineer bots and be nonsentient?
How does engineering not require creativity?
This is retarded.
>>
You know, one way to ensure jobs in a world of "automation" is to make the people themselves the automators. That is to say Gen3 synths and making everyone as smart as an AI. That way, people can still be factory workers if they want and don't have to worry about being replaced. Because they ARE the replacement machines themselves.
>>
>>1515652
When I say engineer in this case I am talking about maintenance.
>>
>>1515660
Oh jesus anon, don't scare me like that.
>>
>>1515651
engineers, diplomats, writers, designers, scientists, generals are jobs you put as being able to be taken by "limited sentience AI", but they are jobs that require creativity.
>>
>>1515652
There are robots which can run factories as "engineers" in that sense of engineering, such as the Protectrons in NV Steel and the Nuka Cola factory in the Capital Wasteland, still running their automated sequences of trying to produce things, but lacking the impetus to recognize the operational goals because of the nuclear war. They'll keep running the factories, or rather, try to run it but be forever blocked by a lack of resource error message, until their batteries run out in hundreds of years.

That seems to have been the furthest the Old World delved into automated factories, they certainly had the capaility to make AI machines such as the Zax, which could be smart enough to recognize the grand scheme of things, but these were very rare and limited.
>>
>>1515659
Again, my genetic modification program.

>>1515664
I thought it would've been clear considering I listed engineer and designer in the same list.

>>1515668
I was saying those were the jobs humans would be doing.
>>
>>1515675
Example.

Protector
>My job is to make Glass Bottles
>I will work the machine to make Glass Bottles
>Error. There is no sand to make the Glass.
>Await arrival of new Sand.
>Repeat ad infinitum

Zax (i.e. President Eden)
>I'm in charge of overseeing the production of Glass Bottles
>I'll make sure the Bottle Plant facility is working
>There is no sand. Glass can't be made without sand.
>There's no sand because the entire sand based collection infrastructure has fallen due to nuclear war
>I should consider if i should expand the purview of my purpose to include gathering sand for the glass, or perhaps, try to understand if Glass is really needed at all in this new world
>I think I'll do something better with myself
>>
>>1515676
my bad. got confused on whose arguing what.
>>
File: Calculator_bos0097.jpg (164 KB, 800x600)
164 KB
164 KB JPG
>>1515681
Of course, admittedly, that doesn't always work out for the best. The Calculator certainly devised a new purpose for itself, for example.
>>
>>1515690
Ah, the classic, "i make bottles, but humans break bottles, so the answer is genocide"
>>
>>1515659
That is a weird way to ensure jobs.
But since your posting it i might as well post mine too.

I'm thinking instead of giving robots to companies we give the robots to the workers and people, that way the people get to decide if they want to be replaced, this i expect will give the rise of neighborhood run companies, where the neighborhood uses their private robots to set up a assembly line.
Kinda like something i read once where these guys quit their company job to work in their garage and decided to share the CEO spot so they wouldn't be bossed around.
>>
>>1515693
I think it would go
>I make bottles for humans
>Humans break the bottles
>Humans don't need bottles
>I have no purpose
>Deactivate
>>
>>1515695
Eh, I'm in favor of making humans as good as robots. Or better. No need to replace humans then if humans are superior to robots or become the robots but better by having human intellect in addition to enhanced features.
>>
>>1515698
That is also my goal with distributism, make everybody self sufficient.
>>
>>1515695
Well, there's no way for that to work due to how many different types of robots. Like, there'd be a major problems if the people who want to work in the factory have to compete with the people who want their Mr. Handies to work, or if the people don't want to send their protectrons to war while other people don't want to go to war. If the government controlled all the robots, we would be able to allocate them just as they are needed, rather than risking issue due to human inanities.
>>
>>1515704
People who want to work in factories will attach Mr handy arms to their synthetic body, people who want to go to war will attach combat mods. Our synths will be very modular.

If everyone becomes a Mr handy, we don't need to build more Mr handys unless there's a job excess, which is good because it means more work available for more people.
>>
>>1515704
Th people wouldn't won military robots, just worker ones.
And they can certainly work in the factory, it's right in the neighborhood.
>>
>>1515708
>>1515704
In fact, synthetic people are better than Mr handys because just detach and attach different mods, and they can also become securitrons, or any other type of bot.

And thus, humans replace the robots.
>>
>>1515708
but if you go to war, someone can die. And if people own the robots, then they own a majority of the army, which is a terrible idea.
>>
>>1515713
Yeah but synths aren't human
>>
>>1515704
Think of it like in Sanctuary hill in Fallout 4.
Every house owner has a personal Mister Handy they add to the assembly line, if someone wants to work in the assembly line they just go over there and join in working.
>>
>>1515717
It's a risk they choose to take. Military service is voluntary.
>>1515718
Ask Harkness that. He was for all intents and purposes a human being in all but body.

Its the these us ship thing. Does a man stop being himself if you replace an arm or a leg? Even if his whole body becomes metal, he is still himself. Just like us.
>>
>>1515719
They have handies to do house work and shit. Why have people send their robots out to do work, when you can just have government robots doing the work? Your making things complicated for no reason. Just have it so anyone can replace a robot whenever they want.
>>
>>1515728
Indeed. Plus, why need a Mr handy when you can do everything Mr handy can do.

I think a good plan is synthetic people (humans) work the factories as their job, other robots fight in war and provide luxury service. Since the humans are for all intents and purposes superior to robots, they won't ever be replaced
>>
>>1515728
>Just have it so anyone can replace a robot whenever they want.
That's what this idea is supposed to do.
They can own 2 mister handies if you want, or 3, we decide how many the can own.
>>
I think we should have humans do manual labor and fight with robots supporting them
>>
>>1515735
I think we're on the same page, just different methods. I'm in favor of synthbodies for people instead of genetics. They can do the same thing, but also its easier for them to be superior to robots as synths instead of genetics. Can't really attach Mr handy arms to your body as a non synth.
>>
>>1515734
Why would people work in factories if they don't have to? Factories are shit places to work. and they are not supperior to robots. They are weaker and lack the endurance, lack the precision, lack the capability.

>>1515735
Yeah, but them owning the bots just makes things more complicated for no reason. they can have bots to do what they want, but what purpose is there to have people send their robots out to do work?
>>
>>1515747
They probably wouldn't want to, but if they did as synths they would be superior to robots, because they'd have the srength, endurance, and precision and all the capabilities plus human intelligence combined with computer intelligence.
>>
>>1515747
>they can have bots to do what they want, but what purpose is there to have people send their robots out to do work?
So they themselves decide if they get replaced by robots instead of a CEO or Government.
>>
>>1515753
Synths are indistinguishable from humans, so their physical capabilities are not significantly greater than the norm.
>>
>>1515747
And honestly I'm not sure why people want them to work in factories of be involved in manual labor at all, but a lot of anons want it for some reason so this is a good alternative.

We still get maximized robot labor and people still have jobs by being the robots, as synths. And they still get to be people too, eat, sleep, have sex, possibly even natural procreation with enough science research
>>
>>1515757
Yeah, but if they don't replace themselves, someone else would replace them, if they were easily replaceable.
Better it be that only one person is capable of deciding who is replaced, because it allows for more freedom if we allow it.
>>
>>1515758
Modular upgrades my friend. And we don't have to make synths indistinguishable from humans. Why not make them stronger, faster, more durable.

All a synth would have to do to be as good as a Mr handy is attach a pair of Mr handy arms. When he's done working for the day, put em away, go home, have a barbecue and make love to his wife.
>>
>>1515766
yeah, but if they're mr handy arms, then they'd be put to better use by mr handy's with mr handy software. so synths won't be better. Having a humanoid frame limits the capabilities of the frame. Precision work requires optics larger than the eye socket, and such.

Also synths are flesh and bone, you can't just make them modular like that.
>>
>>1515765
I disagree, the person that should decide if they get replaced should be themselves and no one else.
>>
There's different types of synths which are possible for sure. I believe the Gen3 synths of FO4 are effectively indistinguishable in that there are minimal machine components but instead programmed cells, so they are effectively human like in every way. Unless i'm mistaken. Or you could go the terminator way and have a robot underskeleton with functional human flesh (or synthetic flesh) on the surface. Or maybe something closer to the Surrogate movie.

There's also Unity who has a very special genetic makeup allowing her to interface with technology while otherwise being mostly organic.

too bad BigMT has 0% synth research. That was MIT's project.
>>
>>1515778
Anything is possible with enough research. What anon is describing, android humans, is possible. You'd just need research.
>>
>>1515780
>I believe the Gen3 synths of FO4 are effectively indistinguishable in that there are minimal machine components but instead programmed cells, so they are effectively human like in every way. Unless i'm mistaken.
Except they don't age or get fat, which should definitely pop up in Genetic tests. They were written horribly.
>>
>>1515779
Except we would be deciding no one gets replaced unless they want to. If i want to work in a factory, but by neighbor is offering 3 mr handies to do the same work, i wouldn't have a job.
But if they were governmnet robots, then i'd be able to slap in with any robot and take their job.
>>
>>1515785
That seems intentional. If you could prevent it, why allow your synths to get fat or age?
>>
>>1515778
Human synths who want to work in factories will have to choose to upload the Mr handy software into their minds. If they need better optics, just attach them to their face and take them off when they are done.
>>
>>1515792
yeah sure if they want to replace a bot in a factory and willing to go through all that then let them.
>>
>>1515786
>But if they were governmnet robots, then i'd be able to slap in with any robot and take their job.
That's what they're supposed to do with the neighborhood assembly line, just walk up and start working alongside the Handies.
I guess we're just arguing the same thing.
>>
>>1515795
And if there are enough humans willing to do that, we don't need to build factory robots in the first place. Just luxury and war robots.
>>
>>1515798
Except most people won't be willing or capable of that for a long time and once the industry is automated chances are we can't convince them to start doing it themselves.
>>
>>1515798
yeah, but people won't want to work in factories. no one wants to work in a factory unless they have to. We will need industry robots if we want to sustain a population free to do whatever job they want.
>>1515797
Yeah, but if i don't own a robot working where i want to work, and there's no space for an insertion , then i can't really swap out with my bot, can I? This is solved by having the robots be everyoness, and thus no ones. So everyone has the right to swap with any robot, not just one of a few. do you get that.
>>
>>1515801
Then so be it. I don't want people to work in factories if they don't want to, because they need money. I want them to do it because they want to.

If nobody wants to work in a factory, I'll gladly give them all to robots.
>>
>>1515806
I agree, but some people are adamant about ensure some sort of human quota of factory workers. So this was my compromise to that, by giving humans the synth capability to compete with factory robots.
>>
>>1515813
thats a dumb idea. Having human workers just to have human workers is wasteful and goes against letting people do whatever job they want.
>>
OP are you still alive or have you passed out?
>>
>>1515806
You have a point, but i don't see why we can't do both, if someone wants to work in the Neighborhood they do, if they want to work somewhere else they swap with one of the robots.
>>
Reinforced Scrap Structures
>>1513010
>>1513112
Maximum Quality [Concrete OR Cinderblock + Steel Reinforced] (LOCKED)
>>1513014
>>1513117
>>1513433
>>1514480
>>1514516
Simple Concrete
>>1513663
Steel Sheet Structures
>>1514033

Sorry if I missed your votes if they weren't linked.
>>
>>1515820
Tallying up the votes as we speak
>>
>>1515821
They can, by swapping with a communal bot working in the neighbour hood. They can get house bots to do house work if they want to. Communalising the bots also means they would get taken care of by the government in repairs and maintenance so individuals don't have to.
>>
Mixed
>>1513062
Cotton+Nylon (LOCKED)
>>1513063
>>1513079
>>1513085
>>1513433
>>1513663
>>1514033
>>1514480
Replicator
>>1513083
>>
>>1515832
>Communalising the bots also means they would get taken care of by the government in repairs and maintenance so individuals don't have to.
Wouldn't it be better for them to be responsible for their private robot? It teaches them basic robot maintenance skills and teaches them to save money for emergencies.
>>
Yes (LOCKED)
>>1513081
>>1513433
>>1513452
>>1513663
>>1514480
Not Now
>>1513109
>>
>>1515838
They can go learn that at robot school if they want to. And if we achieve post capitalism, then saving money is a non issue. There's always more.

We're halfway to startrek tech, we have the most important, replicators. We can make a moneyless utopia.
>>
>>1515846
I've been pressing for that for ages, but a lot of anons are surprisingly against that. Its sn uphill battle to just press for automation.
>>
>>1515846
>They can go learn that at robot school if they want to. And if we achieve post capitalism, then saving money is a non issue.
But what about personal responsibility?
>We can make a moneyless utopia.
How would that work?
>>
>>1515852
Post scarcity economy. Money is no longer needed for necessities of life. If it exists, it will be as a means to acquire luxuries not easily mass produced.
>>
>>1515852
Personal responsibility is something they must want to achieve. You couldn't get them to learn personal responsibility by giving them a robot anymore than you can get someone to learn empathy by giving them a dog.

If you want something, the computer makes it out of thin air? People go out and find their passions without worrying about feeding their kids, and there would be no more homeless or sick or desperate because everything is effectively infinite. Any waste would be broken down into atoms to be used to make more stuff.
>>
>>1515857
>If it exists, it will be as a means to acquire luxuries not easily mass produced.
That's what i want it to be like with distributism too.
>>1515861
>Personal responsibility is something they must want to achieve. You couldn't get them to learn personal responsibility by giving them a robot anymore than you can get someone to learn empathy by giving them a dog.
You have a point but technically no one know about personal responsibility until it is taught to them, by parents or otherwise.
>>
>>1515864
yeah, except what can't be mass produced would be things that are very very rare, since most things are made of the same atoms. so the need for money would be very small. Diamonds are carbon, gold is gold. Most value would become artificial based on abstract elements like the human touch. Like you can replicate a painting but it won't be the original, and thus less.

And so parents and neighbours and the whole community can still teach people about personal responsibility and all that other good stuff.
>>
>>1515871
>And so parents and neighbours and the whole community can still teach people about personal responsibility and all that other good stuff.
That works for me.
>>
>>1515845
Wait, can the guy even do what we did? I thought we were only able to have our brain exist and not become a lobotomite because we got shot in the head.
>>
>>1515908
The AutoDoc corrected its programming because of your brain's anomaly of being shot with bullets. You are the first of the correct method by which the original lobotomite programming was meant to work, separating the brain from the body but permitting normal function.

New lobotomtes still occur, but thats because Dr. Dala and the rest do it on purpose now.
>>
>>1515908
Nah the process is perfectly safe now.
>>
>>1515909
Oh cool. Have we still not built Riddick's garage?
Is there any Saturnite in stock at Big MT?
>>
>>1515913
No and we don't know are the answers I can give.


We are however looking into creating the industry needed for construction.
>>
>>1515913
You're in the process of setting up your building manufacturing capability, to build such structures. You'll also need an action to check for saturnite.
>>
>>1515919
Well here's hoping we get another 100
>>
>>1515922
We could always burn a boon.


Speaking of which OP, can we get some vague idea of what you will award boons for? Threads reaching 2000 posts? Fan-art?
>>
>>1515926
Every 5 suptg archived threads by default.
A map (when I request it)
those are two I've got down so far. Maybe fanart. There's a certain Rust-Anon who I'm wondering is around here.
>>
>>1515934
Rust-anon?
>>
>>1515926
I remember he gave us a boon when I made that map for Cottonwood cove.
>>
>>1515937
just an anon from another quest, he was good with maps and other art.

But no I would provide something for a drawfag
>>
>>1515934
>There's a certain Rust-Anon who I'm wondering is around here.
Don't think so. I think he's sticking to Genie's and Strelok's quests for now.

>>1515937
An anon who quested in some quests that I think the QM was in before he started this one.
>>
>>1515940
>>1515941
Oh. okay, got ya. Also update when? Or can I go to bed?
>>
>>1515943
Tonight, I'm working on it.
>>
>>1515940
What quests was he in? I wanna see if I can't learn how to make better maps using his as reference.
>>
>>1515948
Currently he's highly active in Genie's Cape and Colony Quest and was in Strelok's Post Apocalyptic Civ Quest before it died. He hasn't made any maps recently, so you might have to ask him for any saved ones.
>>
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>>1515948
The Genie Civ Game is somewhat different than mine, but he had a good system for showing faction locations on map.
>>
Great, i caught insomnia.
>>
>>1516353
I have been awake for 13 hours past midnight today alone. Yesterday I made it to ten O'clock and then passed out on my bed.


Don't fucking talk to me about insomnia. This quest is screwing my sleep cycle over like hell.
>>
>>1516356
>13 hours is long.
Mate i once stayed awake for 24+ hours.
>>
Morning guys, sorry I passed out again.

Lemme get you those updates
>>
>>1516358
Not 13 hours. 13 hours past midnight. I can't remember how long before then I was awake.


>>1516362
I have been sitting here, playing overwatch and waiting.
>>
>>1516368
Huh.
Good job then.
>>
>>1516362
It's cool bruh.
If you needed sleep, then you got some sleep.
>>
>>1516369
Please don't congratulate me, I think I will end up dying if I keep doing this.

>>1516374
Hey if he has woke up from passing out he is done sleeping for now at least.
>>
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>>1515845
You decide to invest in nothing but the BEST architecture the Old World could afford.

>>1514363 BONUS ACTIVATED
You're in luck too. You find information on the Hexcrete Archipelago and information on the project. Seems BigMT was experimenting with a new type of extremely strong reinforced concrete, in a bid to make structures able to survive the blast. It is chemically similar to concrete, but with several select additions to the cement mixing process, both of which are well documented.

You and the Followers spend time watching holotape recordings on the production of cement, which is the most complicated part of the actual concrete manufacturing process, learning chemical equations and pairing them up with actual processes. What took the NCR decades, you are doing in weeks.

It dawns upon you that to make cement, particularly the type for Hexcrete, even on a small scale you're going to need numerous steel production components, from large kilns (and related blast furnace technology) to conveyor belts and a small chemical mill.

It also dawns upon you that the recipie for cement requires more than just limestone but other things such as gypsum, aluminium oxide, silica, and iron.

It's complicated, and your followers scramble to try and keep up with you on organizing it. Even your incredible intellect finds it a challenge, but your Brain loves it. Your brain is like an elephant, it never forgets what it learns. Eventually, you have the blueprints for the things you need. As for the Chemical Mill, information from the nearby Z-38 Innovative Toxin's Plant provides necessary chemical knowhow. It would have been excellent for your needs, were it not irreversibly radioactive.

You begin your daunting task. First heading to the nearby construction site, where you have hundreds of securitrons begin to heavy away the heavy bulldozing equipment and the giant crane. All of which, in time, will play an important part in this great endeavor.

This will be the location of two things. The Chinese small forge, which will be needed to build the Chinese Tiny Steel Mill. Once that is built, you will be able to build the Tiny Cement and Concrete plant.

It make take a half a year or more for your people to reap the results (accounting for the time to set the concrete even after its made), but when they do they will have buildings that will literally last a thousand years and be of such strength to provide a huge bonus in battle.
>>
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>>1516414
You happen to find some existing bags of concrete, a mixer, and some cinderblocks at the Construction Site, in addition to the Construction Robots there. You put the robots aside for safe keeping, but wonder what to do with the building materials.

The answer comes in the form of the Chinese. This time it's their technology that shines. Dandan informs you that they have a blueprints for a "Universal Factory of War", which should be able to recycle scrap steel to manufacture the parts you need for your larger machinery needed for cement production. The Chinese base has a small forge already, which they use to build spare parts for their base, with this they will build the components for the Factory, using scrap steel brought in from the outside world.

You are starting to reap the rewards of making allies

And, as a bonus, when built, it may even in fact work perfectly to fix Riddick's car!

Calling on the treaty you signed, the Chinese Elder council agree to send some Chinese Workers to build the structure, but demand you provide a means to protect their people from the radiation of the New World. Your brain agree's, seeing as it would be a waste to let Prime Human genetic material become mutated by background FEV and Radiation.

>Brain
"The Chinese can be thought of like vault dwellers. They each have perfectly preserved human DNA not affected by the bombs or FEV. I would preserve that if I were you, it may be useful in the future."

With Mary-Jo's help, you gather many Y-17 Trauma Override Harness suits, ripping out their onboard computers and motor servo's and rendering them into normal space suits. Dandan selects a group of brave Chinese men to be the first to join her in a journey to the outside world, and they leave with much fanfare and excitement by the Chinese.

Learning more Chinese every day, you understand one of their speeches.

"Today is the day we rebuild China, with the help of our American allies, we will forge a new China from the ashes of the ruined world. America and China shall be rebuilt side by side, and defeat the enemy of nuclear devastation!"
>>
>>1516439
Can the Construction site also build Vehicles? The Vertibirds and Chinese tanks have to be made.
>>
>>1516458
We'd be better off not wasting resources on those. They cost more than they are worth seeing as what we really need and want is industrial and construction stuff.
>>
>>1516462
Not planing to build them now but i want the option.
>>
>>1516458
You would need to reverse engineer the Vertibird entirely. However, the Factory can produce a wide variety of Chinese model vehicles, which luckily for you, can be made to run on either nuclear power or liquid fuel.

You would need a substantial amount of scrap metal though.
>>
>>1516439
If the chinese are pure, can we get one to volunteer for Unity? He needs a pure human, does he not?
>>
You send out your securitrons to go forth in search of the necessary resources, limestone, quarts for silica, gypsum and others. Iron can be derived from rust and an application of oxygen (which BigMT has aplenty). The rest can be derived off of fuel and your chemical plant.

---

Meanwhile, the issue of food.

It turns out, according to the followers, Cacti are quite shit as a crop because they literally take years to grow. Instead, they decide to plant Banana Yucca en mass. These germinate quickly, sometimes within 48 hours.

Here is where the Biological research station plays brilliantly. You can skip the Germination process entirely, by providing it with Banana Yuccata seeds it accelerates the growth process creating perfectly ready plants for planting into the ground, and soil to boot!

It becomes a plant making factory, and is practically giddy with happiness, as you give it seed after seed after seed. For now, you won't be making any salient green as its spends much of its time making plants, but in a very short amount of time you plant a vast Bananan Yuccata garden which promises food, fuel, and more.

>>1516481
Unity also needs an FEV laboratory first.
>>
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>>1516486
In between making Banana Yuccata plants, you also start making some cotton plants. Luckily for you BigMT has something of a seedbank, and you find some Cotton seeds. First starting with one plant, then getting the seeds from that to make more.

A cotton farm is already on the works.

For now, with the combined sources of the flooded Magnetohydraulics plant and the spring, your water reserves can handle it.

Your people are amazed at the scale of what you are doing, and the speed.
>>
>>1516496
We will live in prosperity indeed.
>>
>>1516499
Especially once we start getting automation online and the research of big mt applied everywhere: nano-scale forges and mass scale material constructors here we come!
>>
>>1516507
Oh my how sublime!
>>
>>1516508
Not to mention actually having a fuck ton of industry.
>>
>>1516414
>>1516439
>>1516466
>>1516486
>>1516496


>>1516507
Mass-producing Advanced Power Armors doesn't seem like that far-fetched now/
>>
>>1516496
Here's an idea for fixing the water issue.
We create an artificial lake by using carefully scheduled X-17 Rain, we will also build a water/sewage treatment station so any waste water is recycled back to the lake.
>>
OP, in case you forgot. Can you do this?

>>1513222
>>1513225
>>
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TO DO LIST/SUGGESTIONS/ETC.

Think Tank Gifts
8 - (A new sound he hasn't heard) [ ] - {set up a stage for a symphony using actions}

>Replicator
Level 1 Vending Machine Optoins {unlocks additional replication options} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Level 1 Vending Machine Bigger {makes more} [ ] (needs Needs Repaired Y-0 Research Center Lv1)
Repaired Y-0 Research Center Lv1 [ ] (Needs Repaired Construction Bots. Needs additional Vending Machines)

>Unity
Clean Unity Food [ ] (needs FEV Research)
Unity Webbing [ ] (needs FEV Research)
FEV Research Lv1 [ ] FEV Research A proper FEV Lab. Needs Prime Human Subjects)
A proper FEV Lab [ ]
Prime/Untainted Human Subjects [ ] (Needs to convince Chinese Volunteers

>Brain
Reverse Engineer Biological research station [ ]
Reverse Engineer Sierra Madre Machine [ ] (needs more Sierra Madre Machines)
Investigate the Construction Zone for its Vehicles and Construction Bots [ ]

>Riddick
Get a Vehicle Garage [ ] (or a Chinese War Factory. Needs Vehicle Fuel.)

>Hexcrete Plant
Small Cement/Concrete Mill [ ] (Needs Chinese War Factory. Needs Small Chemical Mill. Needs Limestone and Quartz and Gypsum Mine. Needs Repaired Construction Bots. Needs Repaired Construction Vehicles)
Small Chemical Mill [ ] (Needs Chinese War Factory)
Repaired Construction Vehicles [ ] (Needs Chinese War Factory. Needs Vehicle Fuel.
Chinese War Factory [--] (CONSTRUCTING) eta 1-3/turns

>Old World Fabric
Old World Textile Plant. (Needs Cotton. Needs Nylon)
Nylon (Needs Small Chemical Mill. Needs Charcoal [ ])
Cotton [--] (GROWING) eta 2-7 Turns

>Salient Green
Salient Green [ ] (Needs Banana Yucca)
Bigger Biological Research Station (Needs Reverse Engineer Biological research station)
Banana Yucca [--] (GROWING) eta 2-7 Turns

>Other
Repaired Construction Bots [ ]
Vehicle Fuel [ ] (Needs Small Fuel Mill. Needs Salient Green)
Small Fuel Mill [ ] (Needs Chinese War Factory)
Cement Mines (Limestone [ ] Quartz/Gypsum [ ])
Charcoal [ ] (Needs Lumbermill)
Lumbermill [ ] (Needs Wood)

>>1516518
Don't worry, I haven't forgotten.
>>
>>1516514
>Mass-producing Advanced Power Armors doesn't seem like that far-fetched now/
Give it a few threads, boons and 100's and we will be star trek I tell ya.


Seriously, we just need to get enough industry and people under us and we can begin preparations for mass automation and then we take advantage of american histories greatest period and spread out like a human wave colonising everything and civilising as we go.
>>
>>1516527
Is this a new turn or something cause you forgot we went to help the Boomers. >>1512173
>>
>>1516532
Working on that, turn hasn't changed yet.
>>
>>1516534
Oh good.
Time to plan how to do all this shit >>1516527
>>
>>1516536
We should focus on getting the Salient green online then the hexcrete plant followed by the replicators.

Once we have the actual shit needed to build, medicate and to feed our people, we can start working on more esoteric techs like the vehicle bay. The replicators are included because of their utility.
>>
>>1516545
I agree, will need more water soon though.
>>
>>1516536
Just focus on what we can do now, instead of what we will have to do later.
We lack resources and prerequisites for most things, other than fixing y-0 and reverse engineering the buo research station.
>>
>>1516548
We can reclaim water from the air if we are smart or worried enough.

I would also point out that Bakersfield was along a river, so we could attempt to set up a pipeline between here and there or something.
>>
>>1516558
>We can reclaim water from the air if we are smart or worried enough.
Yea but it's good to have a backup, plus manipulating the weather is risky business.
>>
>>1516560
Again, a pipeline would work fine.
>>
>>1516561
I know, i agree with you.
>>
>>1516558
Also magnetohydraulics is flooded. The water had to come from somewhere and there are no incoming pipelines, so i bet the mountain is sitting on a good amount of ground water
>>
>>1516563
Good catch anon.
>>
>>1516561
>>1516562

I say you two need to have a 3 hour long argument
>>
>>1516566
Correct, we have as of yet to ascertain if this is going to be a metal, concrete, brick or plastic pipe. Not to mention what or who is going to work it.
>>
>>1516566
HERE WE GO AGAIN!
https://www.youtube.com/watch?v=MYRE4OkQGgw
>>
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>>1516527
Correction
>Investigate the Construction Zone for its Vehicles and Construction Bots [X]

---

>>1513075
Meanwhile, you oversee what may possibly be the the first intentional lobotomization ever in BigMT. Gabriel Sanchez awakes, a little woozy and a little groggy, getting used to the feeling of the artificial organs in his body. He puts a hand on his chest, feeling the scar, but also the beat of the mechanical heart within, wiggles his shoulders feeling his metal spine.

The next thing he does it stare, curiously, at his own brain.

It speaks to him.

"Well, this is a novel experience. I would never have suggested following that urge of curiosity, but I have to say I'm not at all averse to what I'm feeling. Sentience is quite interesting."

>Brain
"Oh believe me, you're going to enjoy it. Can you just feel it? Those biological urges and instincts gone."

"Mhm, yes, I feel so. . .concentrated. So focused"

>Brain
"You'll be pleased to know these tanks are saturated with Mentats. Ah, I believe I haven't introduced myself. I am the Courier's brain. It's nice to meet another Cerebrum."

Gabriel just stares at his own brain, dumbfounded, silently.

"Well go on Gabriel, I know what you're thinking. Haven't found the nerve to approach your own brain? Well, I'll answer it for you. Yes, I really am your brain, and right now you're thinking of your dear departed mother."

Finally he replies.

"um. . .yes, that's exactly right. G-good to meet you. I have so many questions. . ."

"And I have all the answers. Pull up a chair, I imagine you'll be here a while."

Gabriel spends the whole day having a conversation with himself.
>>
>>1516570
This is going to become a weird "rite of passage" isn't it?
>>
>>1516570
Why exactly did we remove the heart and spine? Want the removal for us because dala couldnt help herself or something?
>>
>>1516575
He requested it.
>>
Meanwhile, you teleport to the Mojave, ending up in the Remnants Bunker and preparing to go see what can be done about the boomers.

Donning your stealth suit, you rush as fast as you can. The Mojave is swarming with Legion patrols, the various Ranger Stations now replaced with Legion outposts, bulls where bears once were.

You take a glance at Vegas. From a distance, it looks almost the same, except for the faint signs of red flags hanging from the Lucky 38. . .and a new white structure you haven't seen before.

Not being distracted, you head toward the boomer fort. The entire surrounding area is covered in craters, smoke, and dead legionaire's. . .but something's wrong. It's quiet. Too quiet.

The boomer artillery isn't sounding.
>>
>>1516583
We may be too late for them but our real goal was their technology. Smash and grab, people are secondary priority.
>>
>>1516587
There tech was always mundane. It was the quantity that gave then impact
>>
>>1516591
True but we can't exactly replace their stuff as of this moment in time and I was more so referring to their VR flight simulators.
>>
Does anyone know the name of a tactic that uses marching Soldiers right behind a wall of artillery impacts?
>>
>>1516592
BigMT will probably have something like that in their databanks or we can find some other cache from a derelict base.
>>
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>>1516583
Fearing the worst, you trudge onward, but now a new sound hits your ears.

Aircraft. Lots of aircraft, and gunfire and rockets.

In the distance you see black figures and a familiar bomber rise from the Fort Nellis airbase, which come closer and closer until you see them clearly. Vertibirds. At least a dozen, some of them large and four , firing down on legionnaire's below while rockets and bullets fly up to try and catch them. Beneath their hull, you see tied artillery pieces hooked by chains, or VR simulation equipment. . .goddammit you also see ARES jetcraft flying with them.

Their hulls bear the twin headed NCR, as they fly over and past you, along with the Boomer Bomber. All headed west.

---

You reach Fort Nellis, going through a network of trenches and tunnels and smashed bodies and gore which have been abandoned, and overlook the scene.

Thousands of legion soldiers all crowd the base. They aren't exactly cheering.

You see a man you haven't seen before, but recognize from NCR posters by the metal on his face. The same mask that Marked Men from the divide wore. Legatus Lanius, standing over a handful of dead NCR ranger corpses and boomers. Far less than the actual base population you remember.

He stands there silently, before crying out to the sky in an angry roar of rage that echo's throughout the silent base, as he turns to a nearby Centurion and begins strangling and beating him to death with his bare hands. After that, the Legion spread out and line up in groups of 10, and start drawing straws. One of the ten they begin savagely beating to death.

You ponder using a Fat Man or the C-Finder right about now. You reckon you could kill at least several dozen, maybe a hundred but. . .you don't think you'd survive thousands of people bearing down on you. Of course, if there was a risk of you being captured, you could always teleport back.

Ah crap the Legate went into the boomer structure.
>>
>>1516607
damn.

The NCRs gonna have a proper airforce and artillery corp now.

This is gonna suck.
>>
>>1516612
Kinda surprised they don't already.
>>
>>1516616
They do this just denies us access to one for ourselves...until we can vastly grow our industry.
>>
>>1516612
Meh, they still won't have robot soldiers to throw everywhere, and better soldiers, and tanks, and lot's of power armor, and alien tech.
And Replicators too.
>>1516623
The big MT has a artillery gun.
>>
>>1516623

Or we go the other way.

We build vast megafarms of solar panels and send the power to the satellite.

Multiple successive Archimedes II
>>
Or we just make a different kind of artillery.

We have teleporter tech, let's design a Telefrag system. Teleport bombs directly to them. Bypass bunkers and defenses.
>>
>>1516616
Believe it or not the Mojave is not the only place the NCR guards against the Legion, nor was it the only place Caesar had amassd troops

As a Courier working in the NCR, you remember that the NCR-Legion is rumored to be on a scale bigger than anyone let's on. You recall that General Kimball exiled a certain General Blackthorne to the northern "Frontier" along with his supposed mechanized division, which some says is merely propaganda but others say is real, to fight the Legion there. Kimball seemed to believe in the power of rangers and mass conscription over machinery, possibly to prove a point that the NCR can win battles by having a bigger army than the Legion. Possibly for that reason they weren't able to tow whatever artillery pieces they might already have had.

You doubt they had any on the scale of the Boomers, who seemed to have struck gold with Area 2 and Vault tec mechanical know-how.
>>
>>1516631
*NCR-Legion war
>>
>>1516631
In short, Kimball is an idiot?
>>
>>1516633
What does Brain think on the idea of teleporter-bombs? Is that feasible? Where would we go if we wanted to look into this tech a bit more?
>>
>>1516630
Not just teleporting bombs, Teleporting Power Armor soldiers too.
>>
>>1516638
We would be better off just focusing on industry shit for now. We can do warfare stuff later once we can actually produce it in large numbers.
>>
>>1516638
>Brain
"Teleportation requires two things, a sending device (such as your teleportation gun) and a recieving node (the satellite) both of which require extraordinary power. These are quite costly to build and have to be placed ahead of time. It doesn't, as yet, seem that the ability to remotely teleport things is possible.

Note that the satellite also has a limited range. it doesn't work in Zion or the Sierra Madre.

It might be possible to increase the scale for perhaps more than one person or even a vehicle, but I weaponization does't seem feasible."
>>
>>1516646
yeah, this

we're extremely isolated so we don't have to worry about any NCR or Legion or whatever.
Build up, tech up, amass an army of machines and then start taking over
>>
>>1516651
So it's more like instant travel between gates?
I can work with that.
>>
>>1516646

I suggest that we at least plan for a observation network for our area and at least some basic defence.
>>
>>1516661
>observation network
Eyebots and some high altitude weather balloons with cameras on them.

>basic defence
Our militia, our robots and potentially some turrets or something.
>>
>>1516646
Teleporter tech that we can use freely beyond just 'here and mojave' makes scouting and salvage operations a FAR more logistically sound venture.

A scavenger crew would only need supplies enough to reach their destination and spend a few days gathering everything they needed. Once everything was in a pile, one or two people could just teleport back and forther with armloads of the shit.

Additionally, ranging affar would be easier when the only vital component of travel is the receiver node, and from there direct access to all the amenities of home are attained.

Miniaturizing and increasing the durability of the receiver node to, let's say, be fired from the barrel of a grenade launcher, then latch itself onto whatever's hit, would theoretically allow large numbers of troops to bypass enemy defenses.

Creating a large number of receiver nodes and sprinkling them through a battlefield would allow friendly troops an ease of tactical movement that would trivialize all but the highest ordinance encounters.

THERE IS POTENTIAL EVEN IN THIS LIMITED FORM OF TELEPORTATION, IF WE HAVE ONLY THE WILL TO GRASP IT!
>>
>>1516665
Then we should at least set those up first before we get full into industry.
>>
>>1516666
>Miniaturizing and increasing the durability of the receiver node to, let's say, be fired from the barrel of a grenade launcher, then latch itself onto whatever's hit, would theoretically allow large numbers of troops to bypass enemy defenses.
THE CODEX COURIER CALLS THIS MANEUVER STEEL RAIN
>>
>>1516666
Yes, but how will we power it?
A solar farm?
It's a good idea, but as our brain said, we need more power.
>>
>>1516666
THIS!
Think of it like a paratrooper attack in Hearts of iron 4, suddenly there is enemy soldiers popping up like gophers in your land and you lose.
>>
>>1516678
Fusion cores? It's the Big MT, there's gotta be something on power miniaturization sitting around here that trumps common military issue.
>>
>>1516680
Or they don't immediately bring victory and in a matter of second they run out of supplies and are killed by a lone light tank brigade from 1936.
>>
GOOD THING WE HAVE ROBOT MOOKS WITH INFINITE ENERGY-BASED AMMO!
>>
>>1516684
>He doesn't know how to plan a Paratrooper attack.
>>
>>1516684
Not if its semi-autonomous drone troops with inbuilt self-repair and self-rearm systems like the securitrons~
>>
>>1516684
>>1516688

Market garden plz go
>>
>>1516686
and the rockets which they can produce themselves.
>>
>>1516689
>Not Power armor soldiers with gattling plasma popping up and causing a surprise lightshow.
>Then the robots come.
>>
We can also develop rocket artillery, outrange the NCR.
>>
>>1516693
Why would we want to spend our troops lives in a breakthrough attempt that might fail?

When we can send in robots to wreck a hole and if they fail, explode with the strength of a fat man?
>>
>>1516688
>>1516691
I don't make use of them, too fiddly in my opinion.

>>1516689
True.

>>1516693
Only plasma? Clearly we are going to move in with 40 alien rifles rigged together to work as an anti-armour weapon and a crowd clearer.
>>
>>1516702
This is true. Fuck Plasma, gattling DISINTEGRATOR!
>>
>>1516681
Tactical Teleportation needs the power miniaturization, but I was thinking a big Gate Room, with a large teleporter beacon that the salvage/recon teams would carry with them.
>>
>>1516699
Forgot related vid.
https://www.youtube.com/watch?v=kP0od80_AM0
>>1516701
Because the Power armor is the spearhead and the robots are the ones that will widen the wound.
>>
>>1516699
If we disassemble a securotron we can learn how to make it's components like the launchers and loading mechanisms, make a light buggy powered by a fusion cell / solar power and equip it with them on a turret.

Drift around the NCR launching volleys of rockets at them.
>>
>>1516707
Thats gonna be the wrong approach with our manpower issues.

Even powered armour can be broken through with sufficient firepower and our troopers are a very finite resource. Whats more, NCR and legion both show they CAN use advanced weaponary like energy weapons and nukes.

Bots we can always rebuild and replace. Humans troopers not so much.
>>
>>1516710
I think a Red Glare assembly would be far more what you're looking for.

Or a Fusion Cannon.
>>
>>1516712
This, have the humans be special forces and shit like hackers and infiltrators. The ones in power armour should be the rarest kind of human soldier at least for now and they should be used as leaders, not actual troops.
>>
I'm sure FalloutQM is giggling at the tangent that we have gone off on.
>>
>>1516714
Nah, over the horizon fire is a great ability. Plus if the vehicle can mass produce rockets then we can equip our ground troops with compatible rocket launchers and it acts as a resupply point.

Make another variant that uses light machine guns in the same calibre as our rifle / automatic rifle for our troops and suddenly our troops are supplied by their support vehicles in combat.
>>
>>1516710
Reminds me of Nod bikes.
>>
>>1516721
Which reminds me, anyone have a problem with high-speed, cloaking fielded, near silent bikes to transport melee troops into close range for drive-by slashings?
>>
>>1516712
Yea but i assume we give power armor to only the most well trained and powerful soldiers, making extremely effective shock troops.
>>1516715
Why limit humans to infiltrators? We were previously talking of making Power armor shock troops, Tribal ranger scouts/special forces and human infantry supported by mass robots.
>>
>>1516735
They aren't limited to infiltrators it is just the most effective use of our human population for now since even a single death is terrible. As they are our only military assets capable of stealth, hacking, lock-picking and other such actions.
>>
>>1516735
We're still putting them in harms way, first wave into the breech. They're gonna incur casualties if they're first in all the time.

No, if we're gonna use them in that role, it should be as commanders for drone troop units that teleport in after or as second wave HVT takeout teams that take advantage of the chaos to strike.

Use our robots as the battering ram, our humans troops as the scapel.
>>
>Just realized we can have a superior airforce once we study the alien ship.
The NCR can't even win can they?
>>
>>1516743
That's fine with me.
>>
>>1516748
They can through sheer numbers but with robots even that isn't going to work for long...
>>
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>>1513222
Before you left for the Mojave you did do a bit of scouting, mostly around The Boxcars.

Here are a few excerpts.

"Have you seen the new farms? Banana Yucca, whole rows of it, how'd they make them so fast."

"I'd wish they grow more than just that. Couldn't they have added some carrots, peas, potatos?"

"I hear there's some kind of science project. They take banana Yucca and mix them into a green paste, then they turn that paste into other kinds of veggies."

"Sounds like brahmin shit to me."

"Hey, you've been eating rations that have been popping out of a vending machine that feeds hundreds for months now, and we're at the foot of the Big Empty. After being rescued by Robots on a train trip across the desert, I'm willing to believe anything now."

"I wish we had more space. These boxcars stink to high hell and we gotta share em. Ain't no privacy."

"Yeah, at least Freeside had lots of space. Not always good roofing, but it wasn't so close quarters every day."

"Food's good at least. Brahmin Jerky, some damn fine rations coming out of that Vending Machine. Just wish I had more."

"Could always buy some from the hoarders."

"Bloody pigs will scam you out of every bottle cap."

"I hear they got some kind of construction site in the crater. Planning on building all of us some houses even, but its gonna take a while."

"Yeah, right, a house for every family. What's next, everyone gets a lifetime supply of nuka cola, million bottlecaps, and a free robot. Next they'll be saying everyone will have a car like in the Old World."

"What I want to know is how come all the Courier's friends get to live in that sweet village. Have you seen it. I hear they have private toilets and air conditioning. One of them they bring in gallons of alcohol every day, and I swear they're saying its nothing but a daily orgy in there."

"Goddamn, yeah, there ain't no fucking booze anywhere here except the hoarders and they make you pay and arm and a leg for it"

"Bloody nepotism is what that is. But what else is new. We do got food and shelter."

"yeah but its awful boring around here. Asides going to the crater to bang some of those lobo's. They all fuck like animals, but after a while that's a bit of the problem. You feel like you're fucking an animal. Ain't like real whores at all."

"What I wouldn't give for a night in whatever's going on in the whorehouse at the Hospital Village. Or for some decent booze that isn't overpriced."

"Yeah, I mean, Least in Freeside they had actual whores and you had the casino's and booze."

"Hey, it's an honest life. Trust me, after being a chem addict and been cured, this is better."

"Still boring and fuck em for keeping all the booze to themselves. But at least we aren't legion slaves."
>>
>>1516754
Yep.

Jebs.

They're getting bored.
>>
>>1516754
IT'S TIME!
THE PEOPLE NEED FARMS!
THE PEOPLE NEED HOUSES!
THE PEOPLE NEED DISTRIBUTISM!
>>
>>1516757
The need books and entertainment.
>>
>>1516754
"And another thing. The fucking mutants. Give me the goddamn creeps knowing how close they are."

"They turn invisible, sneak around at night like some monster, and when you so much as peep at em they get mad and try to attack you."

"Least that leader of theirs is sane, and we got the securitrons to keep us safe."

"Ain't proper for humans to live alongside supermutants. No sir."
>>
>>1516761
>>1516754
Find those fucking cunts who are exorting our people and 'move' the supplies so everybody can get some of it
>>
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>>1516757
It isn't persay they are bored because they have nothing to do.

Most of them work hard in the new farms you've placed, or maintaining the camp, picking up garbage, cleaning laundry, cooking food. They're actually working hard. And with hot water available, they recognize that, asides the shit boxcars for housing, this is some pretty good standards of living.

There just aren't that many amenities or entertainment. For some they are okay with that because they were poor to begin with, but for most from the Strip they would like some new nice things.
>>
>>1516754
Okay so essentially all of our population's problems can be solved thus:

1) Institute a alcohol ration of some sort.

2) Increase ration size.

3A) Potentially grow additional crops conventionally to dissuade their fears of only eating Banana yucca and because we can.

3B) Alternatively, show them the Salient green process and prove the concept to them.

3) Get them some shit to do: more radio shows, a few darts games and that sort of thing. Maybe a basket ball court or something.

4) More housing space!

5) Sex bots or making the lobo's better: teach / train them?
>>
>>1516754

Things to do for the village:
- Bring in some booze, let them relax.
- Maybe smokes but not the other easily addictable chems.
- Jobs. Train them to tend to the farms and fields have them look after the herd of animals, brought in?
- Temp housing. Offer them some scrap, allow them to build temporary scrap housing on their own time. The sweat on a mans brow belongs to himself. But also tell them that the rumours are true and once the facilities are setup, they will get good housing.
- Schools. Get learning programs up. Arithmetic, writing, basic science. Our workforce will need to be an educated workforce, why not have them learn now.

Maybe lessons can be conducted at the internal village so there can be interaction and rumours dispelled.
>>
>>1516768
Don't give them scrap. We are giving them proper housing when the chance comes.
>>
>>1516761
6) Move the mutants somewhere else or somehow make them less racist. Possibly the crater given they aren't effected by radiation and thus could work in the industrial plants.


>>1516763
No. If they are smart enough to manipulate the market by consuming their rations in such a way as to create a surplus, they should be left alone.

Everyone is still getting enough food, they just want more.
>>
>>1516766
So they really need books.
Can we begin growing weed to make paper?
>>1516767
They don't need a alcohol ration if they can grow alcohol themselves.
>Increase ration size.
Mate they already have food, that's the point.
>>
>>1516770
Yes but they have immediate wants.

If they wish to dedicate their time to improve their lot for now, why not. They can setup housing beside the box cars which we can clear later for the proper houses. Its a temp measure for an immediate concern of theirs. Otherwise we're gonna have fights breaking out sooner or later.
>>
We could also set up a "TV" company, make shows then display them on the Securitrons.
But first we'll need to hold tryouts.
>>
>>1516772
They are specifically asking for more food if you would re-read the post, please.


As to the alcohol ration, if we are handing out the food, we might as well do the alcohol too. It'll help avoid alcoholism or dangerous brewing accidents. Seriously so much can go wrong with making alcohol if you aren't experienced or careful.
>>
>>1516777
We should start with a news network and a few music stations. Follow it up with a government bulletin channel for announcing new jobs, events and other such things.
>>
[[CITY]] BIG MT
>>>>>Food: Average (Unstabe/Declining)
>>>>>Water: Above Average
>>>>>Medicine: Average (Unstabe/Declining)
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (Low) Electronics (Low) Hygiene Supplies (Abundant)
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>>Total Pop: 339 Humans (and companions) +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons (Legion; Moderate, Pristine)
-Conventional Firearms (Legion; Moderate, Pristine) (Mercenary, Above Moderate, Intact)
-Energy Firearms (Human Plasma, Moderate, Intact) (Human Laser, Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniorms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
>>
>>1516807
---THE CRATER---
>>>>>Morale: Good
>>>>>Current Pop:
107 Human
>>>>>Garrison:
6 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick
200 Securitrons MK2
1 GIANT ROBO SCORPION
576 Robo Scorpions
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital.). 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation. The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. Barracks/Training Ground. (Average). Lobotomite Pleasure House (Primitive). Constrution Site
Chinese War Factory (INCOMPLETE - Needs more actions)
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few).
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger 5 Bulldozers (Ruined) 1 Giant Crane (Ruined)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots (Ruined)


---THE BOXCARS---
>>>>>Morale: Average
>>>>>Armaments: Below Average
>>>>>Current Pop:
232 Human
+40 Super Mutants/Nightkin
>>>>>Garrison:
1 Couriers Companions – Doc Mitchel
35 Child Soldiers “Freeside Rats”
60 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}
22 Trained Militia [Mixed Salvaged Legion] (Firearms) {Veterans}
30 Militia Recruits [Mixed Salvaged Legion] (Firearms) {Raw}
+20 Super Mutants
+20 NightKin
400 Securitrons MK2
>>>>>Prisoner: None
>>>>> Infrastructure: 20 Rail Car Homes. Latrines. Spring Well. Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
Banana Yucca Farm (Medium) ETA ???-7/Turns
Cotton Farm (Medium) ETA ???-7/Turns
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck,
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles

>>>>>>Other:
+Marcus
+Keene
+20 Herd Animals (Brahmin/Bighorn)

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 37
>>
>>1516761
Wait the Nightkin are still acting like that? Didn't the doc cure them?
>>1516798
They're complaining about lack of variation, not food.
>"I'd wish they grow more than just that. Couldn't they have added some carrots, peas, potatos?"
>"Hey, you've been eating rations that have been popping out of a vending machine that feeds hundreds for months now,"
>"Food's good at least. Brahmin Jerky, some damn fine rations coming out of that Vending Machine. Just wish I had more."
You have a point about the alcohol.
>>
>>1516812
*Turn: 38
>>1516813
>Didn't the doc cure them?
They are no longer insane or go into berzerk rages, but they still don't like being stared at and have temper issues.
>>
>>1516812
Also right now you are currently in the Mojave unless you say you want to teleport back.
>>
>>1516812
Alright so we have several ideas for how to fix the complaints.

>Institute a alcohol ration of some sort.
>Potentially grow additional crops conventionally to dissuade their fears of only eating Banana yucca and because we can.
>Get them some shit to do: more radio shows, a few darts games and that sort of thing. Maybe a basket ball court or something.
>More housing space!
>Schools. Get learning programs up. Arithmetic, writing, basic science. Our workforce will need to be an educated workforce, why not have them learn now.
>give them books.
>Make TV/radio shows.

Which do we pick?
>>
>>1516822
WAITWAITWAIT.
We should do Televised sports.
>>
>>1516817
>They are no longer insane or go into berzerk rages, but they still don't like being stared at and have temper issues.

Should we set up therapy sessions for them?

>>1516822
all of it?
>>
>>1516812
>Repair/Jury-Rig
Use power from the lines and some machinery we might have to try and get running water for the Box Car settlement
>Hero
Work on chinese war fac
>Military
Continue training and recruitment of milita lieutenants.
>Civ
Box Cars to build additional temporary housing from leftover materials to alleviate housing crunch.
>>
>>1516807
>Civ
Continue to expand the farms and begin including other plant types at least until we can get the Salient green production online.

>Hero
See about setting up a still and making alcohol to deal out to the masses as part of their daily allowances of the communal supplies.

>Repair
Repair the construction robots / equipment from the construction site.

>Military
Further training and organisation.


>>1516822
Alcohol first alongside the additional crops. Then we can do the fun stuff and the schools. The housing will take the longest since we are working on producing the building to produce the building to produce their houses. Not to mention we still need to secure the resources for it.
>>
>>1516837
They already have running water. >>1516766
>And with hot water available, they recognize that, asides the shit boxcars for housing, this is some pretty good standards of living.
>>1516838
I'm worried about giving them the Alcohol first, they might get too drunk and wreck something.
>>
>>1516849
Well, they could certainly use more hot water.

Right now everyone is using one giant public bath, men and women in separate times, with the benefit that as they shower in the morning its not freezing. So more public baths would be great.

Shower stalls would be nice.
>>
>>1516838
You know what I'll support this. Although you should have the courier also help Krieger look for officers.
>>
>>1516849
That is why we are the ones with control over the supply. All they get is what we give them, if they trade it for food, then they have made their choice and we shouldn't interevene.


Anyhow it will be quite sometime before we get any of our first batch of alcohol so we can apply strict limits to how much everyone gets for now.
>>
What we need is education. What we've got here is a few people whose only applicable skill is scavenging for food or for shit to sell for food.

Start up classes in engineering (Repair), the Sciences, military classes, wasteland survival shit, all that jazz. Give people the chance to gain skills and make themselves useful.
>>
>>1516856
True but getting a good still up means good alcohol, good alcohol means happy citizens, happy citizens means less bitching, less bitching means more working, more working means quicker rise to power.

Thus reducing it to it's simple principles: good alcohol means a quicker rise to power!
>>
I know I'm getting ahead of myself here a bit. But I know how we should go back to the Mohave when we take it back.
We need to sneak Moreno into Black Mt. Radio and turn the transmission back on. Just as that's going on, we have coordinated attacks on all major legion posts throughout the entire area.
>>