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File: 47681-2-1346214722.png (521 KB, 716x842)
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War, War never changes.

Thread 1
>>1426411
Thread 2
>>1438425
Thread 3
>>1451933
Thread 4
>>1469110
Thread 5
>>1478346

You are the Courier, and in your plan to establish a new American nation, you encounter terrible fortune in the Mojave. A fatal mistake in the battle of Hoover Dam, having caught you off guard as you sought to control the Securitrons from Mr. House, has resulted in a number of robots and the NCR forces within the dam being drowned, leaving it a great stone bridge for the Legion mass to pour through, unopposed as your securitrons must focus on the planned evacuation of your settlement in Cottonwood Cove. Added to this, your other plans to set chaos and disaster loose upon the NCR, originally to weaken both sides of the battle to allow you to sweep the Mojave, now leaves the NCR defeated and on the rout, attacked from all sides by artillery, raiders, criminals, and monsters you unleashed on the NCR positions. Without the NCR, or the availability of Securitrons, the Mojave is self destructing, leaving it a wounded and fragmented prey in the face of the Legion.

All is not lost. You had indeed planned to abandon the Mojave to one faction, albeit the NCR not the Legion, in the hopes that by going to BigMT and establishing it as your new Capital, you might then raise a technological army the likes of which the Wasteland has not yet seen, to force your new America with superior Old World science and engineering.
>>
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>>1494051
Such is it that you find yourself now atop an old world Railroad Boxcar, filled to the brim with frightened but greatful refugee's from Old World Fort. Against the advice of your disembodied Brain in BigMT, your heart or your empathy reached out to these and the followers, as your securitrons bring additional Box Cars to load them up. They are a mixed bunch, NCR citizens, freesiders, even wounded Kings and Troopers. Those who are weak or wounded are given priority inside the box cars, while those healthy and strong are asked to cling unto the ceiling and sides of the train, as a dozen Securitrons on either side lift up the boxcar and carry it to Cottonwood Cove where the main body of your settlement is. In addition to these many refugee's you also bring all the followers of the Apocalypse.

The smell of wounded and dying, of blood and gore, and the cries of anguish are heard all around. You wonder about your prospects of keeping them and your settlers alive, you had stockpiled food for the great Journey to BigMT but that was only with your settlers in mind, as now you bring twice that number with you towards the settlement alone.

Arriving at Cottonwood Cove you see your Securitrons had secured the area and fended off a legion attack there. The place is burning, and in flames, and you spot some casualties but otherwise your companions held the line enough for the Securitrons to win and ward off the Legion.

Dawn arrives, the shelling from Fort Nellis continues but no doubt the Legion march on New Vegas, unopposed and in force, as the city is left defenseless. Now is the time to take one last look at Cottonwood Cove and the Mojave, before you begin the great exodus to BigMT.
>>
All food that could be harvested from the farms has been done, all supplies and items of note within the buildings of Cottonwood Cove have been loaded up, its Chaos but its organized Chaos, and the Securitrons are ready to begin ferrying your people west to BigMT whenever you are ready. Just give the signal (vote). Unless you have any reason to stay.

--CONVOY TO BIG MOUNTAIN--
!!ALERT!!
>>>>>Food: Low
>>>>>Water: Average
>>>>>Morale: Unstable/Fearful
>>>>>Medicine: Critically Low
>>>>>Armaments: Low
!NEW!
>>>>>Current Pop:
109 Cottonwood Natives
+250 Various New Vegas Refugee’s
!NEW!
>>>>>Military:
6 Devils Brigade - Power Armor
16 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans
20 Child Soldiers “Freeside Rats”
17 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
540 Securitrons MK2
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>> Infrastructure: 15 Rail Cars
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck
>>>>>>Power: None
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (++Huge) Electronics (++Extra Abundant) Hygiene Supplies (Abundant) Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (Intact) Clean Water Tank (Intact)
+180 Securitron Wrecks
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Low) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
!NEW!
>>>>>>Other:
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+25 Herd Animals (Brahmin/Bighorn)
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)
>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 30
>>
>>1494079
>>1493533
What about Russel? Can we go over our plans with our companions and see if they have any input?
>>
>>1494079
>Get the super mutants Hero action
>Civ get going.
>>
>>1494079
Civ, get going BUT hunt along the way.

Hero: Go and get the supermutant camp to join our exodus.
>>
Rolled 88 (1d100)

>>1494079
WAIT FORGOT TO ROLL HERE >>1494094
>>
Rolled 95 (1d100)

>>1494079
>Civ
We will start the move on. The group will continue on to Big Mt, while having every healthy person forage for food and water, the groups will be lead by our survival experts. Have the Vending Machine churn out as much as it can in medicine

>Hero
The Hero will go to the Mojave Outpost to defend against the last Legion pushuntil he must retreat. If it does not come, he will either catch up with the convoy, or go to Big Mt. to meet the convoy with all the food and water he can muster
>>
>>1494094
Why are we getting the mutants?
>>
>>1494135
They are additional manpower, radiation resistant and all round useful.


However, seeing your roll, I will switch to >>1494110 from >>1494101
>>
>>1494135
So that our incredibly strained supplies are even more trained?

We from now on till we reach our destination we should heavily focus on keeping our people alive
>>
>>1494079
>Delilah, Desmond, and Milton & Hans
Fucking BASED. I think I'm going to enjoy this quest.
>>1494110
Supporting.
>>
>>1494141
Which is why I didn't want them.

>>1494140
I could maybe ass having the Mutants join the defense at the Outpost if you want
>>
>>1494145
Yeah that could work. We should also swing by Goodsprings and see if they've gotten out.
>>
>>1494152
We could on the way, if QM will allow me to edit the original post
>>
>>1494156
Its easiest for me to make an updated post with everything you wand, and then have people vote to support that wth links and rolls
>>
>>1494157
Alright hopefully this is what you were looking for

>Civ
We will start the move on. The group will continue on to Big Mt, while having every healthy person forage for food and water, the groups will be lead by our survival experts. Have the Vending Machine churn out as much as it can in medicine

>Hero
The Hero will go to the Mojave Outpost to defend against the last Legion push until he must retreat. We will go to Jacobstown and Goodsprings to see if we can find allies there. If it does not come, he will either catch up with the convoy, or go to Big Mt. to meet the convoy with all the food and water he can muster

And we had a 95 for my original roll
>>
Rolled 19 (1d100)

>>1494158
I shall draw on my luck, let's see if the dice favour this plan further.
>>
Rolled 25 (1d100)

>>1494158
Let's see if Goodsprings survived the Powder Ganger attack: 2 Electric Boogalo

Rolling for Goodsprings
>>
>>1494158
>while having every healthy person forage for food and water
Can we use any of the bots we have to supplement these people?

>If it does not come, he will either catch up with the convoy, or go to Big Mt. to meet the convoy with all the food and water he can muster

Are there any working vehicles at the Big Mt or vehicles that could be quickly fixed up by the chinese (beside the tank that we have). Maybe we could gather all the food and medicine to be found at the Big Mt, load up a car with a trailer (if there are) and drive to them?
Or just use the tank.
>>
>>1494171
Well we will see when we get there. Maybe we could even get an alien craft or something

>>1494168
oh
>>
Well we certainly learned a lot from this situation.
>>
>>1494168
>>1494175
Goodsprings could normally rely on a myriad of the Courier's known friends and companions who had typically made that place their home, but in recent times the Courier had called upon them to Cottonwood Cove. Having previously been trained to defend themselves, they might have held out, but were dealt a killing blow due to the Courier's machinations of arming and uniting the Powder Gangers. Overwhelmed, Goodsprings was overrun by the Powder Gangers, who now lord over the settlement, taking the women they desired at will to bedrooms, though planning to lord over it peacefully.

You do manage to find Doc Mitchel and Sonia, and can recruit them if you wish.
>>
Rolled 66 (1d100)

Rolling for Jacobstown
>>
>>1494194
Sure let's get them with us
>>1494196
Jesus I hope it was a easy one
>>
>>1494194
How many enemies are here? Could we beat them in a timely fashion?
>>
>>1494201
Timely? Probably not unless you wanted to just blow up Goodsprings with a securitron Rocket Barrage
>>
>>1494205
Well....
>>
>>1494201
>>1494205
>>1494207

no
lets focus on our people for now
>>
>>1494205
No, We don't. Move onto to Jacobstown.
>>
>>1494205
Damn, I was hoping we could save these poor souls...is it more morally right to let them be enslaved or to end their lives?


I can't make the call but I'd suggest leaving it for now, see if we can't save one or two more though...and recruit Sonia and Mitchel.
>>
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You climb aboard your securitron, as you zoom over the desert. This is actually quite fun, you could get used to this. You ponder about making a special securitron for yourself that's even faster. Is this what Niner feels like no his motorcycle?

Arriving at Jacobstown, you pass by Ranger Station Foxtrot, abandoned and with a big smoking artillery crater, and you meet Marcus. This place is relatively quiet, the distant sounds of artillery the only reminder of the war.

>Marcus
"Jacobstown was founded as a place for mutants to find saftey and shelter, despite their difficulties. We have allowed people such as you and Doctor Henry here, a few humans would pose no problem.

Were we to join you, especially the nightkin, I do not think that would be safe for either of us. Too much risk for conflict on both sides. Caesar might not have a use for this mountains, but we were likely going to travel to a new haven on our own if needed.

Is there any way you can guarantee the saftey of my mutants and your people were we to join? Do you even have enough provisions for us?"
>>
>>1494238
>Do you even have enough provisions for us?"
Eh-heh heh... About that.
>>
>>1494238
I can't promise you will be safe, but I can promise that when the Legion comes through, they will kill all of you. While the NCR "tolerated" you to an extent, the Legion sees you as less than animals. I am sorry to say that it is either you come and help the defense up at the outpost, or you have a few days before the might of the legion bears down on you
>>
>>1494238
"You have a point but I have another reason for coming here besides that.

I will return to these lands some day, once my plans are in position. I will be able to take your people to a place of pre-war wonders and a new nation founded under me if those plans succeed.

At that point, I want your help and I want to know if I can count on you for that? To take your people into my new world and help me bring about a brighter future?"
>>
>>1494238
We can ensure that you're people shouldn't be attacked as long as you're with us and once we arrive. We can find a location for within our safe zone. The provisions is the same way, grabbing and hunting as we go. However, what we can promise you is that the Legion WILL kill everybody here if you remain Marcus, Even if you hide or break apart. Even the night-kin. They will fall and I don't want that. Come with us now for a chance at safety, Rather then certain death.

Please don't die Marcus.
>>
Guys, unless you are lying to them, we can't take the SuperMutants with us
>>
>>1494238
pretty sure that the courier can personally guarantee their safety in our community. Besides, we will likely have securitons as a police force which will constantly surveil so if any conflicts do arise, we will likely have unbiased evidence to make proper judgment.

We should be honest about the current provisions, we should tell him that we are strained not because of our poor planning, but because we have taken a considerable amount of refugees. If they do decide to join us, they should gather as much food and medicine as they can.
>>
>>1494259
Why are we needing to lie to them in any fashion?
>>
>>1494268
Well you guys are implying the legion know they are here and are going to come and kill them. Which we don't know.
>>
>>1494268
Then don't tell them that we can take them when we can't. Like he said here >>1494141
That's why I said they will be defending

>>1494272
The legion will absolutely be up in the mountains
>>
>>1494274
Why in gods name would they go into the mountains which seemingly have no people there? Especially when their enemy is on the back foot?
>>
>>1494272
If the outpost wasn't nearby, I'd totally believe they could be left alone. but that NCR outpost is gonna be looted by Legion and they'll be found.

>>1494274
There is a difference between lying to them and saying it won't be easy. but certain death and a chance at living are options here.
>>
>>1494280
Because so they can scout their newly conquered territory for any NCR holdouts?

>>1494285
We can't take them with us though, as the food wouldn't be enough. I guess they could just leave
>>
>>1494291
I've never said them coming with us was easy, They might as well come with us if they are leaving though. We can pick things much more clean, and purge these hills real fast for extra food.

nightkin would be great support in terms of recon and Super mutants can help clear radation and other shit out for us without endanger people. I believe the cost is worth if they move.
>>
>>1494299
No they shouldn't come with us. If they are going to leave, then they should go the opposite direction. We can't support them
>>
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>Calamimty
"Oh, it's you again. How is the Doctor? Is he still with his Enclave friends?

I had hoped to rejoin with him. I think I am making some progress on a cure for the Nightkin's schizophrenia."

>Marcus
"Hmm, you have the Doctor with you. That is a good reason for me to want to join you.

Very well, if you think it safe enough, I can convince Keene and the others to journey with you to big mountain."

>Take the Super Mutants of Jacobstown?
>>
Look they will be fine so long as they don't cause the Legion any problems.


We should just get them to prepare for our return and to hide.
>>
>>1494312
No, our food literally can't support them and they will be a drain on our resources
>>
>>1494312
Depends. Do they have supplies that they can gather which will be enough to support them for the journey?
I don't want to strain our resources even more.
>>
>>1494312
Gather whatever they can from the area and head out with us.
>>
>>1494320
If you accept them, I can roll to see if there's any nearby things they can eat. They generally hunt the local wildlife.

Super mutants are a bit hardier when it comes to going without food for a time as well, but they like all things do need to eat.
>>
>>1494322
So we can ensure everybody has 1 meal a day if need be from the start.

What type of a stretch will it be, if everybody has 1 meal unless on guard duty they get 1.5 meals?
>>
>>1494322
can you roll before we decide to take them or not

they have a settlement, right? They should have stockpiles.


By the way, how many days will our journey take?
>>
>>1494329
>guard duty
why do we need to put people on guard duty? Don't we have securitons?
>>
>>1494329
Depends, you've also got wounded to account for too.

>>1494332
The distance there is about 166 miles.

Carrying the fully loaded trains, on flat, existing road your Securitrons moving at a top speed of 5 mph it would take 33.2 hours, or about a day and then some.

However, this is presuming intact roads and bridges, which is mostly likely not going to happen, and that there wouldn't be any additional delays, inclines, or other items to slow you down.
>>
>>1494340
Wounded will either survive or die. We're not gonna save critically wounded unless they make it.
>>
>>1494342
But dragging along more mouths to feed wouldn't help
>>
>>1494346
Super mutants are much more survivable then humans, They'll help us out alot more once we reach our location far more then any wounded. If you'd prefer. We can drop the critically wounded and leave them for the animals?
>>
>>1494346
These are mouths which can hunt, farm and work immediately.


Anyhow, we can state with near certainty that 50 of the people we've saved will die. Just from lack of supplies both medical and food.
>>
>>1494349
Yeah once we reach it. We shouldn't drop anyone off, but we don't have to take anyone else with us
>>
>>1494340
So, at least 3 days then.
Humans can survive with no food for a week easily and 3 days without water. Super mutants can go even longer than that.
With heavy rationing (for the healthy ones) and scavenging/hunting along the way, we should make it to the destination.


Eh, lets take them. Will deal with anything ones we get there. The chinese should have stockpiled enough food and meds by the time we arrive so that we wont be in critical situation for some time.
>>
>>1494358
It will be much longer than 3 days, I would estimate a week at least
>>
>>1494363
probably. That was just my best estimation.
>>
>>1494332
They're pretty much going to pour through the forest on the way to Cottonwood Cove to see what they find, and whatever supplies they have in hand in their settlement. You'd need to decide now.
>>
>>1494370
Take them.
>>
>>1494370
I say no. If it means some of the wounded die, then have them go on their own way
>>
>>1494312
>>Take the Super Mutants of Jacobstown?
Yes.
>>1494370
Did we already leave the wounded that couldn't survive the journey behind, like the critically wounded?
>>
>>1494315
1 No
>>1494321
>>1494376
>>1494380
3 Yes [LOCKED]

You know you guys do have a boon unspent
>>
>>1494384
We have 2?
>>
>>1494384
Could we use it for the defense? Would it make much of a difference?

If not, wer should just use it for the first action of getting our new capitol set ut
>>
>>1494384
Can we use the boon to help stockpile food from BigMT to sustain more survivors?
>>1494392
I think so?
>>
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Rolled 28 (1d100)

>>1494384
>Marcus
"Alright, everyone, go out into the forest and gather everything edible you can. The rest of you go to our stores and start gathering all we have, as well as the farms."

>Lily
"Oh, hello Dearie. Are you taking us all on a journey? I had better pack my basket."

Let's see how much food the Supermutants Scrounge

>>1494392
2 even.

I've decided to give you guys a boon for every five threads archived.
>>
>>1494396
Honestly, I guess we should use a Boon for food in general and that shit now, sense its our only chance. So we have 1 spare.
>>
>>1494394
Yes
>>
>>1494398
Yeah using it for food sounds wise, we don't need extreme luck in our isolated science town. Seeing as we can take forever and chances are things won't change too much outside.
>>
>>1494079
>>1494396
>>1494398
Yeah, I agree. Spending the boon for a population boost will help us much more than trying to build up the settlement with a fraction of the people.
>>
>>1494403
No a population Boost, For FOOD and other important crab like that. General travel supplies.
>>
>>1494398
>>1494402
>>1494403
>>1494410
[BOON] - Lemme generate some options for you!
>>
>>1494403
>>1494410
Yeah, that's what I meant.
>>
>>1494403
what do we need population boost for? Aren't we going to make robots our workforce?
>>
>>1494417
We never came to an agreement on that
>>
>>1494417
Even if that was true we need the population for the initial settling, to ensure survival even if we take losses and so on.
>>
>>1494419
Oh.

Well, at least at the beginning we should supplement with robots.
>>
>>1494423
True but the simple fact is that we can have more of a workforce if we burn a boon.
>>
>>1494423
>
Big Mt. is a big place and we need all the help we can get

I am thinking a medical choice if there is one
>>
>>1494427
I thought if we are going to burn a boon, we'll use it to make sure that the current populations survives as best as possible
>>
>>1494439
That is what I mean, we will have enough food for our current group to all make it or at least more.
>>
BOON:
Pondering your problems with food and supplies, you are in luck! As you and the supermutants forage, you happen upon.
>A big Crimson Caravan caravan! They’ve got lots of Brahmin for fresh meat, plus who knows what’s in those sacks of theirs! Not to mention the guns and ammo the caravan is carrying. Have at them Super Mutants! This will give us a lot of food!
>Remember the secret back door to the Ultra-Luxe leading to their freezer rooms. They’re full of tonnes of dried meat of a, erm, “long pig” variety, and there’s also fruits and veggies too plus stocks of wine and water.
> An NCR truck and some troopers, probably from Camp McCarran, seems they realized the battle was lost and escaped with numerous supplies. Might have a bit of everything you need from food, water, guns and ammo. They’re lightly guarded. Have at them super mutants!
>>
>>1494453
CHOOSE:
>>
>>1494453
>>Remember the secret back door to the Ultra-Luxe leading to their freezer rooms. They’re full of tonnes of dried meat of a, erm, “long pig” variety, and there’s also fruits and veggies too plus stocks of wine and water.
We need both the water and food
>>
>>1494457
>A big Crimson Caravan caravan! They’ve got lots of Brahmin for fresh meat, plus who knows what’s in those sacks of theirs! Not to mention the guns and ammo the caravan is carrying. Have at them Super Mutants! This will give us a lot of food!


Eating human meat has side effects and I don't want to fight NCR troops, it'll just cause problems.
>>
>>1494453
>>Remember the secret back door to the Ultra-Luxe leading to their freezer rooms. They’re full of tonnes of dried meat of a, erm, “long pig” variety, and there’s also fruits and veggies too plus stocks of wine and water.
All the food and water you can get!

>>1494460
>Eating human meat has side effects and I don't want to fight NCR troops, it'll just cause problems.
Oh. It's human meat?
>>
>>1494453
>>A big Crimson Caravan caravan! They’ve got lots of Brahmin for fresh meat, plus who knows what’s in those sacks of theirs! Not to mention the guns and ammo the caravan is carrying. Have at them Super Mutants! This will give us a lot of food!
If it is human meat, then lets go with this
>>
>>1494453
This reminds me, we didn't change the Rule of 4 last time, but we never got to enough rolls where we might get another 1. A shame.
>>
>>1494462
That is what Long pig means.
>>
>>1494470
Oh, so it is.
>>1494453
>>1494462
Switching to
>>A big Crimson Caravan caravan! They’ve got lots of Brahmin for fresh meat, plus who knows what’s in those sacks of theirs! Not to mention the guns and ammo the caravan is carrying. Have at them Super Mutants! This will give us a lot of food!
>>
>>1494453
wait, aren't boons supposed to be only positive with no negatives attached?
Do we really need to raid caravans or something similar for this?
that's not how boons work...


anyway, lets raid the caravan, I guess.
>>
>>1494478
I see no negatives here, just moral implications.
>>
>>1494480
>I see no negatives here, just moral implications.
Ah... Right. So it's those kind of boons, huh?
>>
>>1494482
Makes you wonder what we'd get if we used them for research.
>>
>>1494480
I call that a negative
but considering the shit we unleashed on Mojave, I guess this is just peanuts
>>
>>1494453
> An NCR truck and some troopers, probably from Camp McCarran, seems they realized the battle was lost and escaped with numerous supplies. Might have a bit of everything you need from food, water, guns and ammo. They’re lightly guarded. Have at them super mutants!
>>
>>1494516
Look, as much as I want one of their trucks I would point out we get better value in regards to food from the Crimson caravan.
>>
>>1494453
Changing this >>1494516 too >A big Crimson Caravan caravan! They’ve got lots of Brahmin for fresh meat, plus who knows what’s in those sacks of theirs! Not to mention the guns and ammo the caravan is carrying. Have at them Super Mutants! This will give us a lot of food!
>>
Back, just had dinner.

>Writing
>>
>>1494459
1 Ultra Luxe
>>1494460
>>1494476
>>1494465
>>1494531
4 Crimson Caravan [LOCKED]
>>
>>1494585
How was it
>>
>>1494589
I had Chinese
>>
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“Keep that Brahmin moving, faster we get the hell out of here the better.”

“Fucking NCR. We travel all the way from California to bring them their
fucking guns, food, and ammo and they STILL lose.”

“Maybe we really should’a stayed and worked for the Legion. . .”

“After the shit the NCR is bringing down on us? Yeah, why don’t we- what was that noise.”

“Huh, yeah I hear it took. . .like, footsteps, or someone runnin-“

“OH GOD. WHAT’S GOING ON.”

“FUCK SOMETHING’S EATING MY HEA-“

“NO!”
----
After about five minutes of watching caravan guards implode in thin air, the big Brahmin caravan is all yours.

Excellent, there’s a TON of Caravan Lunches, MRE’s, and several jugs of water, and even some caches of medkits. Plus a helping of ammo and caravan guns, as well as the Brahmin themselves as livestock ready to eat at a moments notice. This will surely help your food problems tremendously, even with the Super Mutants and Refugees!
>>
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One last question before the Convoy gets on the move, the Super Mutants will likely need water too.

We can use the irradiated water tank for them and shiv off the top parts as needed for the Sierra Madre chips.

Confirm?
>>
>>1494630
Yeah, they can drink irradiated water alright right?

Don't forget we still get to have our battle at the Outpost
>>
>>1494630
confirm.
>>
>>1494630
Confirm.
>>
File: smismu-van-unruh-insta.jpg (597 KB, 1920x1080)
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You arrive with the Super Mutants and the Brahmin (they carried one in each arm to be faster), a few ate them and Marcus chastised them for it, but made them promise to eat the whole thing and leave nothing behind.

At Cottonwood Cove the the line of rail cars is ready to go, with your own Semi-Truck at the front.

There's some cheering, some crying, but everyone is just ready to go before the legion arrives. The Securitron brings you to your truck, and lifts you up to the wheel.

It's air conditioned, cozy, and the morning dawn on your back gives the promise that perhaps, just maybe, there is still a better future tomorrow.

You reach up and yank down on on the truck's horn, giving an almighty blast, as the securitron drive road train begins lumbering forward, up the Mojave Outpost, and into the desert morn.

https://www.youtube.com/watch?v=Sd5ZLJWQmss

---

Now to write up a proper Fallout NV "Ending" for the Mojave with a Legion Victory.
>>
File: Goodsprings_end_slide_01.png (1.07 MB, 1024x680)
1.07 MB
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[FNVQ:EO End Chapter 1 - I Shall Return]

----

And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed.
>>
File: Legion_end_slide_01.png (1.28 MB, 1280x720)
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Caesar entered The Strip as though it was his Triumph. The artillery strikes and bombs from Fort Nellis which had delayed his army, had ended, either due to running out of ammunition or reserving for their own defense. The Legion pushed the NCR out of New Vegas entirely, driving them back as far as the ruins of Pahrump. The Legion occupied all major locations, enslaving much of the population and peacefully lording over the rest. Under the Legion's banner, civilization - unforgiving as it was - finally came to the Mojave Wasteland.
>>
The Legion marched over the Hoover Dam with the help of one who was as clever and cunning as any of them: Vulpes Inculta. The secrecy of his true identity needed, Caesar honored him with a golden coin, a face obscured by shades and a fox hat, and distributed throughout the wasteland.
>>
File: Jacobstown_end_slide_01.png (1.31 MB, 1280x720)
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Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but found it abandoned and empty. They wandered off into the wastes, confused and disheartened. The emptiness of Jacobstown went unknown to most of the Mojave.
>>
File: Boomer_end_slide_01.png (1.21 MB, 1280x720)
1.21 MB
1.21 MB PNG
[REDACTED]
>>
>>1494750
>[REDACTED]
D-Did an SCP pop up?
>>
>>1494751
I bet you they are going to conquer the Legion from the inside.
>>
>>1494752
Hopefully they remember us, i want to turn them into our airforce.
>>
>>1494742
>Tfw you forgot to turn OFF the radio and Jacobstown was empty.
>>
Hidden beneath the sand and rock of the Mojave, and encouraged by the Courier's actions, the Brotherhood of Steel committed to their eternal lockdown under Elder Mcnamara hateful of the NCR and untrusting of the Legion. Their intact and concentrated, but otherwise a non-threat, Caesar, let them stay there till the end of days.
>>
File: Fiend_end_slide_02.png (1.42 MB, 1280x720)
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The Fiends overran Camp McCarran during the Second Battle of Hoover Dam with help from the Courier and leadership of Niner, Cyan, Melisa, and Vincent Vincent. Informed of the Legion's policy against women and especially against chem addiction, Niner opted to convince his new raider gang to leave the Mojave. A convoy of stolen NCR trucks led by an armed man on a motorcycle was seen leaving Camp McCarran, leaving nothing behind but blood, corpses, and brutalized survivors who now faced a second violation as Legion slaves.
>>
>>1494782
Fucking hell this is what i was afraid of.
>>
>>1494782
I hope we eventually kill those fiend fucks
>>
>>1494789
>>1494790
Hey, at worst they are going to be something we can deal with later. Better than those trucks being destroyed.

Also, three of the companions from that group are pretty useful. Not so much later on in our civ depending on how we are going to treat chems but they have great skills.
>>
>>1494793
After the crimes they commited, they deserve to be destroyed to the last man. The Companions can survive
>>
>>1494793
Honestly i think we should get rid of those companions, they already fucked things up.
Our men will also not be happy if we recruit them.
>>
>>1494798
I entirely so agree. The Fiends must be eliminated. Our companion's who seemingly were forced into control? I want them alive, since they aren't completely drug-addled and have useful skills like a near perfect understanding of chems, New Khan survival methods and motorcycle use.
>>
After the Legion's victory, they found Freeside strangely less populated than reported. Few know if Caesar took the tall tales of House's Securitron's picking up everyone from Freeside to take them away, or a magic train rolling without rails picking up small children and wounded to a new Land, but most ascribed the artillery, gas, and evacuations to be responsible for the depopulation. Finding his old companions having abandoned the fort, it was then on used as a Legion barracks.
>>
>>1494800
Our men don't know what band they belong to or what they have done yet. Chances are it can be kept that way.
>>
>>1494807
We aren't going to take in the fiends into our faction. They are not civilized enough and the crimes they have committed are terrible
>>
>>1494810
Again, not the Fiends. The companions.
>>
>>1494803
>Our companion's who seemingly were forced into control?
Were they forced? I thought they joined willingly.
>>1494807
>Our men don't know what band they belong to or what they have done yet. Chances are it can be kept that way.
With what happened with those 1s i am not confident, better to be safe then sorry and keep our men loyal.
>>
>>1494813
Oh right, that wasn't clear. Yeah, I guess we'll take the companions
>>
Travelers continued to stop by Goodsprings Source for water on the Long 15, but rarely would anyone venture into the ruins of Goodsprings itself. Those who did were almost always tourists, come to visit the graveyard where the Courier "rose from the dead."
>>
File: Great_Khan_end_slide_02.png (1.18 MB, 1280x720)
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As reward for their loyal service, Caesar forcibly integrated the Great Khans into the Legion. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity was annihilated. Though many Great Khans mourned the death of their tribe, many more were ultimately satisfied with their revenge against NCR
>>
>>1494815
They went in and killed the leader and the Fiends just said "you are the leader now". Being raiders, they were smart enough to take advantage of this opportunity to sample their giant selection of drugs.

Also, as to people knowing, no one made it out of Camp McCarran besides the Legion and them. No one is going to believe the Legion.
>>
>>1494821
>ultimately satisfied with their revenge
cucks
>>
File: Kings_end_slide_01.png (1.14 MB, 1280x720)
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With The King dead and most of their gang slain or refugee's in the Courier's convoy, the remaining Kings fled the area, never to be heard from again.
>>
File: The_Misfits_end_slide_01.png (1.12 MB, 1280x720)
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Slain by an artillery shell, The Misfits were at least spared the humiliation of dying during Caesar's attack on Camp Golf. Few mourned their absence.
>>
File: Novac_end_slide_03.png (1.3 MB, 1280x720)
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During the Legion's attack on Novac, Bright Followers, returning from their long pilgrimage, assisted in its evacuation. Though Novac eventually fell to the Legion, many citizens of Novac were able to escape, alive and intact.
>>
File: Boone_end_slide_03.png (1.25 MB, 1280x720)
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[REDACTED]
>>
>>1494836
>[REDACTED]
FUCK
>>
>>1494836
Yeah we are gonna get shot in the head...again.
>>
>>1494835
Thanks Bright followers.
>>
>>1494836
Oh he's gotta be fucking pissed
>>
>>1494845
I mean we did try to help the NCR
>>
>>1494846
After getting literally every one of their enemies against them, bombing the shit out of them and everything else?


Oh sure, I am certain he is just going to give us a nice gift. At high speed.
>>
>>1494848
I mean in the heat of the moment...
>>
>>1494851
Nope. Our best hope for survival is 4 meters of steel and concrete.
>>
>>1494848
I wonder whoses fault that is?
>>
>>1494854
Well is it known for sure that we did all that shit? Suspicions are one thing, facts are another
>>
>>1494855
To be frank, me but I didn't expect us to get 2 1's and then not use our boons to counteract such an event like fools.

Yet playing the blame game gets us nowhere at this point.


>>1494861
He knows we were making plans against the NCR and Legion because we tried to recruit him. He can assume everything that came seemingly out of nowhere was us.
>>
>>1494866
Why do you think Boon is gonna go after us?
>>
>>1494868
I think in time, he's gonna know just how much of the Legion's victory the Courier is responsible for.
And Boone has never been one to give up vengeance.
>>
>>1494868
He is a hyper-nationalist / loyalist of the NCR who is aware we are responsible for all the shit that just went down.


If he didn't try and kill us I would be disappointed in him.
>>
Their differences put aside and unified in hatred of the NCR thanks to the actions of the Courier, the Powder Gangers of Vault 19 and the NCR Correctional facility, under the combined leadership of Samuel Cooke and Eddie, presented Caesar with the towns and citizens of Primm and Goodsprings as tribute. With good word from the Khan's, those who voluntarily joined the Legion had their crimes forgiven and were conscripted to the Legion's ranks. Many turned their hatred of the NCR into a new purpose within the Legion. Those brave or foolish to resist were killed or crucified by the merciless Legionaries.
>>
>>1494870
>>1494873

Then we'll need to deal with it when he comes up. Just gotta make sure we're not traced and followed back. This is why we DON'T help fiends and crazy other shit.
>>
Suddenly Ulysses warheads are sounding real useful right about now.
>>
File: Primm_end_slide_04.png (1.45 MB, 1280x720)
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Despite NCR's pledge to support Primm, they could not maintain that pledge. Already weakened by an assault on the Deathclaw infested Quarry, and their camp hit by a Boomer artillery shell, those NCR troopers still in Primm were overwhelmed by the combined Powder Gangers of Vault 19 and the NCR Correctional facility, who rendered it to Caesar. Though Caesar keeps Primm open for business, its citizens live under the constant watch of Legion soldiers.
>>
>>1494878
We still need to find Ulysses
>>
>>1494895
He's at the Hopeville ruins and we know this.
>>
>>1494898
Another Anon was telling me that QM said we didn't know where he was
>>
>>1494901
you don't
>>
File: Rangers_end_slide_01.png (1.21 MB, 1280x720)
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[REDACTED]
>>
>>1494903
What...ah well. At least the Divide is the first place we'd check, making finding him easy.
Although I wonder if we can even sneak through the Mojave now.
>>
>>1494906
Oh that's not good
>>
File: Courier_end_slide_06.png (1.19 MB, 1280x720)
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And so the Courier's old road came to an end... but a new road had opened up for him and his followers, leading to a new world for the Mojave Wasteland to come. But for now, fighting will continue, blood will be spilled, and many live and die - just as they had in the Old World.

Because war... war never changes.
>>
So.

How do you guys feel about your efforts on the Mojave so far?
>>
>>1494915
We fucked up
>>
File: 1494206461087.jpg (32 KB, 640x514)
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>>1494915
I blame the people who didn't use the boon
>>
>>1494915
I honestly wonder how much our brain is gonna bitch us out.
>>
>>1494915
I blame the idiots who don't know how to properly deal with shit and ruined it for the rest of us.
>>
>>1494915
Bad, but could be certainly worse.
>>
>>1494915
did arcade shut up and got in the damn train? or did he stay in freeside.
>>
>>1494941
Arcade's with us >>1494079
>>
>>1494079
Holy shit i just realized we still have that Legionnaire prisoner, are we bringing him along?
>>
>>1494953
Do you want to?

I don't think anyone would mind if you killed him.
>>
>>1494963
No.
>>
>>1494963
Have we not pumped him for info yet?
>>
>>1494963
Yeah, lets kill him.
>>
>>1494969
He was just a legionarre. all he knows is how to render unto cesaer.
>>1494963
Old yeller him.
>>
>>1494969
Not really no, he's been absolutely mum. For the first few weeks he kept trying to find ways to kill himself, but now he just sits and waits for food, still saying nothing.

Hey, great opportunity for some BigMT science experiments for truth serums
>>
>>1494972
Oh waut lets just use him for experiments
The legion deserves nothing less
>>
>>1494972
>Hey, great opportunity for some BigMT science experiments for truth serums
That's a good point.
>>
Hold on hold on, let's first figure out how people will react to human experimentation before deciding.
We have the Followers so i think we shouldn't experiment.
>>
>>1494983
Well, we have all those lobotomites in big MT already, so we should be set for quite some time...
>>
>>1494972
Okay, that clinches it. We're bringing him along.
I wonder how many chems he can ingest before he eats his own tongue.
>>
>>1494983
Well they are legionaries, so they are less than human.
>>1494987
Nice
>>
>>1494975
That involves trucking around and feeding a legion guy amongst all these people who just had their homes taken from underneath them by the legion. We bring him along and we may be courting a riot.
>>
>>1494986
Lobotomites are pretty much humans reduced entirely to nothing but ID, without any semblance of Ego or higher level intellect

In the words of Dr. Dala, alone they know only two things, fighting for dominance or how to "...inject bodily fluids into each others' orifices."
>>
>>1494992
What blood type is he is the real question. Depending on that we can pump him for blood for the wounded then kill him.
>>
>>1494992
It's one extra person. If he ends up dying strangely, then oh well
>>
>>1494994
do lobotomites breed?
>>
>>1494989
The followers won't think that way.
The New Vegas Refugee's however, might.
>>
>>1495004
I don't think the followers are too happy with the legion now.
>>
>>1495001
Nope. Most internal organs replaced with electronics, hence Dala's term "skinvelopes"
>>
>>1495004
arcade and the other docs are more important than randoms. best not get them too upset if we can help it.
>>
>>1495009
Can we control them?
>>
>>1495010
I agree.
>>
>>1495009
Are we still going to get that defensive battle at the Outpost or are we just leaving the Mojave?
>>
>>1495012
Worth a science experiment certainly
>>
>>1495017
The Legion don't seem to be interested in the Mojave Outpost, most likely they are celebrating at New Vegas. The Brain suggested you make haste to BigMT asap to conserve your food and water supplies.

Gonna be posting the turn update in just a sec.
>>
>>1495020
Damn
>>
--CONVOY TO BIG MOUNTAIN--
!NEW!
>>>>>Food: Average (Falling!)
>>>>>Water: Average (Falling!)
>>>>>Morale: Unstable/Chaotic
>>>>>Medicine: Below Average (Falling!)
>>>>>Armaments: Below Average
!NEW!
>>>>>Current Pop:
109 Cottonwood Natives
+250 Various New Vegas Refugee’s
+40 Super Mutants + Nightkin
!NEW!
>>>>>Military:
6 Devils Brigade - Power Armor
16 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans
20 Child Soldiers “Freeside Rats”
17 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
+20 Super Mutants
+20 NightKin
540 Securitrons MK2
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>> Infrastructure: 15 Rail Cars
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck
>>>>>>Power: None
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (++Huge) Electronics (++Extra Abundant) Hygiene Supplies (Abundant) Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (Intact) Clean Water Tank (Intact)
+180 Securitron Wrecks
!NEW!
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (+Above Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: None
>>>>>>Other:
+Marcus
+Keene
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+50 Herd Animals (Brahmin/Bighorn)

>con't
>>
Rolled 64 (1d100)

>>1495051
Rolling for reasons
>>
>>1495051
ALERT
-Food stocks and Water have been replenished well by the captured of the Caravan, but are falling Drastically. There is also the issue of livestock, they can last a few days without water but eventually they will all die without a drink, it is hoped there may be rivers on the way to BigMT but you can't be sure.
-Medicine results are similar, stabilized, but soon about to run out.
-Morale is dangerous. You have wounded NCR troopers being treated next to the same Kings they fought, there's mass resentment over the NCR in general, as well as the presene of Super Mutants disturbs many, and the NightKin go into rages when stared at which forces Marcus and your securitrons to try to intervene
-It takes time to make Sierra Madre chips from welding and as well to insert them into the machine to churn them out one at a time. In actions you can divided between half food and half meds, or go either one all the way.


Due to your substantially increased military force, you now also get a military action!
Your total actions are:
1 Civ Action
1 Hero Action
1 Repair Action
1 Military Action

Use them well, or don't, your call.
>>
>>1495090
Civ action: hunt / gather food.
Hero action: manufacture chips.
Repair action: fix securotrons.
Military action: hunt.
>>
>>1495099
This but have the Military also look for irradiated scrap.
>>
Rolled 39 (1d100)

>>1495090
>Civ
Have the citizens and mutants hunt together and look for any springs or rivers

>Hero
Give a rousing speech about how we were all brought together by circumstance but now we have been given a chance to do something great

>Repair
Keep making the chips and look for any material for it along the way as we go

>Military Action
Try to train the Militia into actual soldiers when there are lulls in the moving
>>
>>1495103
We still have enough materials for now I would presume.
>>
Rolled 37 (1d100)

>>1495108
Yea but the closer we get to the Big Empty the less we'll find, we should scrap what we can now.
Forgot roll.
>>
Rolled 69 (1d100)

>>1495107
supporting
>>
>>1495107
Don't do the speech, they'll get angry.
>>
>>1495124
Have you seen the morale? Doing the speech is the only thing that can bring us togeter
>>
Rolled 83 (1d100)

>>1495090
>Hero, Look for spare food food and water
>Civ ration food and water
>Military, hunt and keep watch.
>Repair keep producing the most pressing matter.

Do not>>1495107 do that speech if its voted.
>>
>>1495127
We're the cause of why they're here, they don't need to be reminded.
Seriously, DON'T DO THE SPEECH!
>>
>>1495120
That is because the region is infertile, I doubt there is a lack of radioactivity surrounding the giant science centre of wonder-tech made using atom-punk science.

However in face of all the other anon's supporting the other plan I shall concede to it's superiority.
>>
>>1495133
What other plan? Are you talking about the speech plan that has only 2 votes?
>>
>>1495130
And let the morale suffer further? They are all in the same boat now, so going at eachothers throats wouldn't work, especially since they are in the desert
>>
>>1495141
DON'T DO THE SPEECH!
They won't care if they're in the same boat, we're the ones who ruined the lives,they will certainly get angry.
>>
You are at the Wheel of your truck, not actually driving it to conserve gas, but mostly sitting and waiting. So far so good, the road is damaged but present and the great mountain crater of BigMT is in the distance. To the North, you also see the dark stormclouds of the Divided, ominously, thunder and lightning of various colors of the rainbow spewing forth. The dawn sun basks a shade of red above them.

Your top speed is actually slowed down to 3MPH, to prevent wear and tear on the Securitron wheel's and overheating their nuclear batteries. The weight of the boxcars pressing their wheel's so firmly onto the hot pavement risks damaging their tires, and so periodically they recommend moments of pause on the journey. This has brought the journey thus far to 3 days, but supplies are holding for now.

You flip on the Radio, still getting a trace of New Vegas Radio.

"Welcome back, ladies and gentlemen. This is Mr. New Vegas. Thank you very very much for listening.

Well, you know what that means, folks. Time for some news.

The 2nd Battle of Hoover Dam seems to have come to a conclusion. Caesar has declared himself the new ruler of Vegas. Reports indicate that he intends to continue Vegas up and running for business.

In other news.

The NCR congress has moved to impeach President Kimball, blaming him for, quote, "the decisive and catastrophic tragedy that has befallen the NCR's forces in Hoover Dam." This is said to be a devastating blow to the President's re-election campaign, and many predict Arnold Yaunker to win the election, by a landslide."

Ladies and gentlemen, this next song goes out from me to you."

https://www.youtube.com/watch?v=ffgWQ7GOkLs

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 30
>>
>>1495148
Well shit.
Here is my plan>>1495107
and the supporting roll>>1495121
>>
>>1495148
my roll is here >>1495128 ohboy. I'm an idiot.
>>
>>1495150
We're tied for
>>1495107
>>1495121
and
>>1495099
>>1495103
>>
DO NOT FUCKING DO THE SPEECH!
It will be the 2nd greatest mistake we have made.
>>
>>1495167
I'd point out you could just switch your support to the other plan and avoid this.
>>
>>1495167
The first not using the boon at the battle? Anyway, if the other plan wins, no speech. If my plan wins, speech.
>>
>>1495175
What other plan? There's only 3 and i support yours.
>>
>>1495099
do this. no speech. Though the people don't know we're responsible fyi. At least, not many.
>>
>>1495176
Do you honesty think they want to hear some bullshit from the person that caused the fall of New Vegas?
>>
>>1495198
Word will probably get around though.
>>
>>1495200
Well, I mean they don't know we are responsible. Just rumors
>>
>>1495206
Rumors is all they need, and Arcade is still there to confirm them true.
>>
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You don't always have to do the speech yourself. Perhaps you could consider a companion to do the speech as well.
>>
>>1495213
Then lets have Moreno do the speech. He was good at it at Cottonwood.
>>
Okay so I am going to make this clear for OP.

If you support this >>1495099 plan then link a post saying 1 to this post

If you support this >>1495107 plan then link a post saying 2 to this post.

If you support this >>1495128 plan then link a post saying 3 to this post.
>>
>>1495213
Maybe but i don't want to do it now, let time heal the wounds first.
Can we do the speech when we arrive at Big MT instead?
>>
>>1495226
Morale isn't getting any better Anon
>>
>>1495223
1
>>1495229
Can get better with food and safety.
>>
>>1495229
It will once the sick are healed and we figure out a solution for the Mutants.


Which we would have if you would go with my plan, as having the additional securotrons would not only raise our travel speed, lower the space inside of our transport taken up by cargo and make us stronger militarily. It would potentially allow us to move more box cars and thus have an even larger caravan.
>>
>>1495223
2, unless you already count me as an original vote

>>1495239
The sick aren't going to be healed for weeks. This is an immediate problem that needs to be addressed
>>
>>1495223
1
>>
>>1495239
Pretty sure we can't get more box cars but everything else is correct.
>>1495245
Words won't heal them anon, actions will.
>>
>>1495245
To be frank, they aren't sick. They are injured. Our morale was plummeting after the battle for Cottonwood Cove. Until they all received the needed medical attention and started recovering / were stabilised.
>>
>>1495259
Because they won a battle, and they were getting healed. Being on the road isn't the best hospital
>>
>>1495254
We are travelling across america (a place which uses trains for transport of many things), to a place which has a train depot. Logically speaking there will be tracks and thus trains along the way there.
>>
>>1495265
More so because they weren't dying.
>>
>>1495267
Oh you're right, sorry.
>>
>>1495275
Yeah, and they weren't in close quarters surrounded by their former enemies
>>
>>1495267
But then it becomes a matter of fuel and engine power, which are more rare than empty cars.
>>
>>1495277
It's fine, so long as you see logic.

>>1495283
And they still aren't in most cases. If it such a problem we can separate the wounded and such by allegiance.
>>
>>1495287
They still are in close quarters? Qm even said that it is cramped and enemies are being healed right next to each other.
>>
>>1495285
True. However I feel we will run out of other things before the fuel and engine becomes a problem.
>>
>>1495294
Lucky for you the Super Mutants are willing to go on foot.

Also right now some healthy and strong survivors are sitting on the roof of the train cars.

Its hot but they've erected some of the old Cottonwood Tents.
>>
>>1495305
Huh. Well then can I edit my original plan?
>>
>>1495305
The Chinese are growing and stockpiling food for us right?
>>
>>1495321
It's been allowed before.
>>
Rolled 45 (1d100)

>Civ
Have the citizens and mutants hunt together and look for any springs or rivers

>Hero
Use our survival skills to find the most likely place water would be, and have him scout ahead a few hours to see if there would be a good place to make camp

>Repair
Keep making the chips and look for any material for it along the way as we go

>Military Action
Try to train the Militia into actual soldiers when there are lulls in the moving
>>
Rolled 66 (1d100)

>>1495341
Backing this.
>>
hmm, gonna need to tally up these votes
>>
So, I assume we all know how we are going to make Big mt safe to live in and around?
>>
>>1495459
Kill everything in it and start cleaning it up?
>>
>>1495341
I'll support this too i guess.
>>1495459
>>1495461
This but we shouldn't kill literally everything.
Also what do people think is the first thing we have to do once we reach Big MT? Making farms is obvious but i also want to research the Sierra Madre Vending machines and learn how Dr Mobius makes those Fission batteries for his Roboscorpions.
>>
>>1495482
Well we need to have our Securitrons start killing all the hostile enemies around the Think Tank. The people can stay in the Think Thank until we get permanent settlements going. We will have to work with the Sink Personalities to set up successful farms and to flush the toxins out of the soil.

>>1495456
Alright QM, make sure you get the votes right. I trust you
>>
>>1495491
I'd appreciate someone tallying them for me, need to brb
>>
>>1495482
I have a few ideas:

1) Use the botanical gardens and the biological cultivation / research unit in the sink to figure out some sort of fast growing grass that could live in the region. For the brahmin to live off of.

B) The same as above but with medicinal, industrial (rubber, latex and such) and human feeding agricultural purposes.

2) Work out some method of controlling the Trauma suits and / or the Lobotomites.

3) Get the MK 5 OS for the Securotrons to replace their current MK 2 OS.
>>
>>1495501
3 for >>1495341

and there are no other options I don't think

>>1495512
Well there are plenty of medical facilities we can get the doctors and injured set up in, We can also get the Securitron factory up and running. The food shit I think we have the same idea>>1495491
>>
>>1495512
I was also thinking of using the botanical gardens to create super fauna but i want the Followers involved to avoid a Vault 22.
>>
>>1495526
Which reminds me, there is the inventive toxins facility or whatever it is called. Chances are we can reapply it to develop a cleansing agent of some efficiency for the soil.
>>
>>1495533
That is why I said the biological cultivation and research unit should be involved. He will make sure it doesn't cause too many problems probably.
>>
>>1495535
And a flush for the Sierra Madre clouds so we can go and snatch those up eventually.

However, if you have ever played OWB's, then you should know how shitty and filthy the place is. We will have to some major cleaning and landscaping
>>
>>1495545
I have. From what I remember, no plants grew in the entire region, ignoring the botanical gardens.
>>
>>1495552
There were also those massive fucking spires we have to get rid of, as well as fix and clean up all the rubble.
>>
>>1495219
Agreed, he'd be the best one to speak.

Have him focus on two themes:
- How the corrupt NCR once again let everyone down
- The hopeful promise of a new America
>>
>>1495861
Well there are former NCR soldiers here though. I think the legion should be the ones we unite against, as we have all suffered from them,
>>
>>1495875
They should be disillusioned with the NCR right now though, and we're not going to be fighting the Legion any time soon.
>>
>>1496112
Yeah, but "fuck the legion" is going to be something most of these guys can get behind, give them a common enemy. Doesn't mean we march back out there at the first opportunity.
>>
>>1496146
Exactly
>>
>>1495223
>If you support this >>1495099 plan then link a post saying 1 to this post
Food and water is our biggest concern, let's do that.

>>1494609
>as well as the Brahmin themselves as livestock ready to eat at a moments notice.
Can we also harvest their dung for chems?

>>1496112
Don't we plan on fighting the Legion though? They're currently #1 on our shitlist.
>>1495861
>>1496146
I can get behind Moreno becoming our propagandist.

>>1495148
>>1494070
It occurred to me that the BigMT's desolate and isolated nature makes it fantastic for border control and checkpoints.
>>
>>1494194
>You do manage to find Doc Mitchel and Sonia, and can recruit them if you wish.
>>1495148
Can we recruit them peacefully or do we have to get through the Powder Gangers for them? I'm guessing we're way past Goodsprings at this point though.
>>
>>1496203
You recruited them, also Lilly I forgot to add them to your list
>>
>>1495107
>>1495121
2 for this
>>1495099
>>1495103
>>1495252
3 for this
>>1495341
>>1495449
>>1495482
3 for this

Couple of double voters here though. . .hmmm, lemme see if can work out a compromise
>>
>>1495341
I'll go with this, it's the latest vote so that would imply that any double voters preferred this one.

[LOCKED]
>>
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>>1495341
You come across a highway sign, informing you are at "Halloran Springs". It seems to have perhaps once been a rest stop, as the highway here deviates into loops on either side, but the only building around here is a single, lonely gas station.

Entering it you find its been abandoned well well before the Great War, as its doors are shut up with Closing signs and the inside has nothing but old newspapers long before the Great War.

You do find something interesting though, a "Camper's Guide" indicating that the actual Halloran Springs is somewhere south of the town, along with an old Turquoise Mine, and a "Travelers Monument"

And an advertisement to "eat at Mad Greek's" at the town of Baker up ahead, about the same distance away as it it took for you to get from Mojave Outpost to here.

You could choose to camp here for a day or two and try to find the spring, or trug on and see if Baker is more hopeful.

>con't
>>
Rolled 75 (1d100)

Rolling
>>
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>>1496710
You curse your luck, as you return to the convoy the one thing you hope wouldn't happen did happen.

The storm clouds to the north, where the Divide is, grows larger, its rainbow colored clouds boiling and lightning of different shades dancing on its edge.

You remember the Divide storms are not a natural phenomenon, being generated by BigMT (whether actively by its machines or permanently as a result of a single experiment, you aren't sure).

You can't know for sure if it will or will not come this way, nobody can predict a storm from the Divide, you just know its a bad, bad idea to be caught out in the open during one.
>>
>>1496715
I thought a 75 was good kek
>>
>>1496716
Depends if I'm rolling for you or for an enemy
>>
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>>1496706
*To note, you find several advertisements for the Town of Baker, it seems to have been a larger and more popular rest stop along I15, which probably explains why Halloran Springs is abandoned
>>
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>>1495341
Cutting off the top of the Irradiated Tank, you make a sizeable amount of Sierra Madre Chips

---

Additional militia are trained. These mostly consist of your Cotton Cove settlers who are now twice battle tested, as well as some former NCR and Kings. . .mostly those not too angry at each other.

---

There's another issue.

As the convoy parks, Rusty and Joeclyn and Freeside Rats begin training.

Most people laugh thinking its children playing with empty or toy guns, but soon they are shocked to find these children are actually holding and firing live ammunition.

They aren't playing either, they are performing actual military drills, exercises, and setting up targets to shoot at. A number of other orphans and children are even curious enough to ask if they could join them.

There's a big debate going on through the camp about this, decrying the use of "Child Soldiers" and putting such young one's at harm, others saying its a good thing, people should learn how to defend themselves when young.

CHOOSE:
>We shouldn't put children in harm's way, tell Rusty and Joeclyn there's going to be an age limit to be fighters.
>Nonsense, if they want to learn how to fight and defend themselves the better. It's not like we're forcing them, they want to do this.
>Not my problem, don't bother me about raising your own kids
>>
>>1496727
>Nonsense, if they want to learn how to fight and defend themselves the better. It's not like we're forcing them, they want to do this.


"Not like the legion is going to spare them from this sorts of training if they capture them, at least if they fight alongside us they won't die under or for a ideologue's mad dream, brainwashed into thinking he is a god or their chosen."
>>
>>1496727
>>We shouldn't put children in harm's way, tell Rusty and Joeclyn there's going to be an age limit to be fighters.
12 years old
>>
>>1496734
That is a terrible age. They are just getting effected by their hormones mentally and will rebel against authority.

How about we start the training at 8 years old but don't allow them to do combat service until they are 12? With those 4 years in between being primarily non-combat skills like marching, equipment maintenance, 1st aid and so on?
>>
--CONVOY TO BIG MOUNTAIN--
!NEW!
>>>>>Food: Below Average (Falling!)
>>>>>Water: Below Average (Falling!)
>>>>>Morale: Unstable/Chaotic
>>>>>Medicine: Low (Falling!)
>>>>>Armaments: Below Average
!NEW!
>>>>>Current Pop:
109 Cottonwood Natives
+230 Various New Vegas Refugee’s
+40 Super Mutants + Nightkin
!NEW!
>>>>>Military:
6 Devils Brigade - Power Armor
16 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans
20 Child Soldiers “Freeside Rats”
17 Settlement Militia (Firearms)
61 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
+20 Super Mutants
+20 NightKin
540 Securitrons MK2
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>> Infrastructure: 15 Rail Cars
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck
>>>>>>Power: None
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (++Huge) Electronics (++Extra Abundant) Hygiene Supplies (Abundant) Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
+180 Securitron Wrecks
!NEW!
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (+Above Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: 2000
>>>>>>Other:
+Marcus
+Keene
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+50 Herd Animals (Brahmin/Bighorn)

>ALERT
You have about 2000 Chips to spend, this is enough to provide a sizable boost to a single stat as a free action.

Just state "Spend 2000 Chips on boosting X". They can be used to boost any of the three primary stats (Food/Water/Medicine)

You also have animals to kill for meat, just state "Kill a few cows for food"

You are indeed harvesting Dung for some Jet, which is then diluted into other medical stimulants, and is helping to stave off total medicinal collapse

20 Refugee's have died. There was really nothing you could do, their wounds were too grievous.

Rememeber you have 4 unique actions.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 31
>>
>>1496741
It is when their body's are going through puberty and they can actually hold a rifle and be effective in combat. I mean 8 year olds can train, nit just with real ammo, they just practice military drills and the proper way to clean and hold rifles
>>
>>1496747
That is what I mean, no actual training in marksmanship, explosives use or anything like that until they are 12. Until then they learn about being a soldier: the discipline, the endurance and so on.

All the while being taught how to fortify a location, set up an ambush, tactical analysis, explosives disarming, stealth and so on along with non-combat skills like hunting, tracking, foraging, etc. Making them into Courier-lites.


We could even make it a big thing, a right of passage, to be given your first firearm and inducted into the Militia of your town.
>>
Rolled 37 (1d100)

>>1496746
>Civ
We will trudge to the Spring that we have heard about. Hopefully there will be animals and water there.

>Hero
The courier will go ahead to the springs as fast as he can, hopefully being a day ahead at least, to see if there really is a spring there.

>Fix
We will use the coins for boosting medicine. If the spring pays off, we will have both water and food.

>Military
All children 8 and above will be trained with unloaded weapons, as well as how to take apart and clean a rifle, as well as basic military drills
>>
>>1496752
>All children 8 and above
Mandatory or Voluntary?

How about Adult Military Training as well
>>
>>1496752
Using Coins you already have is a Free Action btw

It costs an action to make coins though.
>>
>>1496757
Make it an Opt-out system and point out that without these skills, they are putting their child at even greater risk if something should happen to them. As they will learn how to survive off the land and all that good shit.
>>
>>1496757
Voluntary, bit STRONGLY encouraged. As for adults, if I could include it to, then all able people should, but not forced.

>>1496761
Alright then let me fix my post

>Civ
We will trudge to the Spring that we have heard about. Hopefully there will be animals and water there.

>Hero
The courier will go ahead to the springs as fast as he can, hopefully being a day ahead at least, to see if there really is a spring there.

>Fix
We will use see if there is any metal at that gas station that we can use for coins. If not, then we will try to see if the securitrons have anything of use on them

>Military
All children 8 and above will be trained with unloaded weapons, as well as how to take apart and clean a rifle, as well as basic military drills, it is encouraged, but not mandatory. All able adults should also get basic military training.

The coins will be used for medicine
>>
Rolled 49 (1d100)

>>1496765
Here is my new roll unless I am supposed to keep my old roll>>1496752
>>
>>1496746
Correction

>>>>>Military:
6 Devils Brigade - Power Armor
18 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Lilly, Doc Henry
20 Child Soldiers “Freeside Rats”
47 Settlement Militia (Firearms)
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
+20 Super Mutants
+20 NightKin
540 Securitrons MK2

By default I have yuo guys train Ranged Firearms militia, if you prefer melee militia or energy weapons say so.
>>
>>1496782
Do we have enough energy weapons to train?
>>
>>1496801
Not enough to train everyone, generally you get exact numbers after training where rolls come into account but also I remember your previous actions such as the scavenging of BigMT
>>
>Somewhere cold, somewhere snowy.

"How could it come to this. Hoover Dam, Vegas, lost to those goddam savages, but to be expected from Ol' 'Wait&See'. This would never have happened if Kimball didn't give me the royal shaft and put me up in this frozen shithole."

"Yes Sir."

The two of them walked through the snow, until the sound of humming machinery could be heard.

"Ah, do you hear that soldier? I love waking up to that sound. It sounds like. . .victory. The engineers have reported no malfunctions?"

"Yes Sir. All operational tests were a success, the large scale model works exactly as the small scale tests predicted. Now we're waiting to see if the mass liquefication component works."

"When we go to the Mojave, there ain't gonna be no tree's like out here, and I ain't about to have carts carrying trucks of woodchips around."

Two figures approached a noisy building with smoke stacks and a burning pipes above, opening up the steel doors to within where engineers were monitoring welded pipes, large boilers, and noisome machines.

A foreman greeted them with a salute.

"Engineer, what's the status on the project?"

"Sir, I think this will inform you on our project status better than I could say so."

The Engineer reached down, and picked up a big green Jerry Can, and handed it to the uniformed man. Dark fluid sloshed around inside, and the uniform man opened up the cap.

The uniformed man smiled. "Smell that? Do you smell that? That there's liquid gold. This is what the Old World fought over, not fucking China and America, but what's in this can right here. This will be the key to our Victory in the New World. Take this to my truck and fuel it up, I wanna take a leisurely drive, understood?"

"Sir!"
>>
>>1496987
Is this from Fallout Frontier?
>>
>>1497004
Who cares what it is from. We need to capture it at some point. That shit is valuable as fuck.
>>
>>1497012
We have to go quite up north. Who knows, maybe we can integrate these people
>>
>>1497016
Nah, they are NCR.
>>
>>1497034
Well if this is Fallout Frontier, the General doesn't have a real close connection to the NCR. He could be persuaded to join us
>>
>>1497044
I suppose but I lack knowledge of the source material you are talking about and will thus defer to you.
>>
>>1497058
http://www.falloutthefrontier.com/story/
Here, it's a mod that is supposed to come out for NV. Glad to see QM incorporating it
>>
>>1496681
>>1496174
Hey QM, I voted for 1 earlier. Was quoting the line I was voting for not enough?
>>
>>1497106
Sorry, it was a bit of a mess last time, I can see your vote clearly now. That was my bad

Also yeah, instead of quoting, its best if you directly link with something like

>>1497106
Vote

or "Support"

Please people when you vote again, be sure to clearly say "switch my vote to X" double votes make a bit of a mess, and I understand that sometimes you have to revote on new and improved plans
>>
Rolled 82 (1d100)

>>1496746
Supporting this >>1496752

>>1496727
>nonsense. The world is a terrible.place, they need to learn how to defend themselves.
>>
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Currently we have:
3 Votes - allowing voluntary Child Military Training.

Currently, as it stands the jist of the ideas seem to be 8 Years Minimum age for mock weapons training and physical exercises with no ammunition, 12 Years minimum age for live fire exercises. Joeclyn and Rusty, though not 100% happy, are willing agree to this, in general they had similar standards.

This is a highly polarizing topic throughout the camp, especially the parents, but as the discussion goes on, more questions are raised.

Thus far Joeclyn and Rusty have been training the "Freeside Rats" themselves, delegating others most skilled to train and discipline the children. It has mixed results, but in general was effective in the purview of Freeside's dangerous streets. Many still question if allowing Children and a killer stuffed bear to train other children is safe.

>Allow them to continue as their tradition, they survived well enough on their own even during the battle of freeside
>They should be supervised and trained by adults, perhaps someone you think they like and trust
>Personally program a Securitron to train, and care for them, with a watchful electronic eye
>>
>>1497186
>>They should be supervised and trained by adults, perhaps someone you think they like and trust
We will have Kreger oversee the training. He won't have a direct hand in it unless he sees something wrong or against protocol.
>>
>>1497186
>a mixture. Proper military training for both survival and trained under squad based tactics. We need our hard men and women to be pathfinders if cut off from command but also able to adopt when working in a unit under pros
>>
>>1497186
Use a securirtron, we can train them the way we want them to and maybe give it a drill instructor persona.
>>
>>1496752
>>1497146
2 votes for this, just need one more
>>
>>1497186
I support this >>1497190.

>>1497245
I'll give it my support.
>>
>>1496752
[LOCKED]
Writing
>>
Rolled 98 (1d100)

>>1496746
>>1496765
Support. Primarily we Fix on the Chips for more stuff, or the Securitrons to speed up our convoy.

>>1497186
>>1497190
>>1497205
>>1497213
All of the above suggestions.
Drill Instructor Securitron instructs them on the basics and discipline, and the tradition of the other Children and Rusty on individualized classes within their specialties as combat veterans and examples of how early training can help. Trusted adults like Kreger to supervise the whole program to make sure we don't accidentally raise morally bankrupt soldiers.
>>
>>1497292
>98
Lucky you
>>
>>1497294
>>1497292
<3
>>
>>1497186
Let them do their thing
>>
>>1496782
>By default I have yuo guys train Ranged Firearms militia, if you prefer melee militia or energy weapons say so.
>>1496804
By default they should be trained in Ranged Firearms, more promising recruits or veterans can move up to energy weapons. The big muscly types like Super Mutants go into melee and then heavy weapons.

>>1497294
So water isn't going to be an issue for a while, right?
>>
>>1496782
Can we train them in Guns, Melee and Repair?
>>
>>1497312
We can discuss the actual content of the course once we get there. For now we just have them learning the basics.
>>
>>1496752
>Civ + Hero
And you find it, Halloran Spring.

Not exactly impressive, but water nonetheless and should at at least a day or several of water supplies, if rationing continues. In all not a waste of effort.

As for food, you're in luck! Some wild Bighorners are about. Since these have already drank, you kill some of your existing Brahmin, to reduce the number of animals who also need to drink (they add a considerable amount to your water needs.)

You consider that, if you were to make an action to kill and smoke ALL your brahmin, that would drastically reduce your water needs, but would add time to your trip.
>>
>>1497342
Nice
>>
>>1497190
>>1497275
2 for Adult Training
>>1497213
1 for Securitron
>>1497303
1 for Tradition
>>1497292
>>1497205
2 for "Mixture"

Anyone going to switch or will I have to tie break
>>
>>1497349
Go mixed
>>
>>1497349
I will change my vote for >>1497190 to >>1497292.


My prior vote was >>1497275.
>>
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You have to decide who you want to train them, you can honestly only choose one right now as it would be inefficient to pick anymore, but at the same time whoever you do pick will likely not be available for other military missions.

Not many of your companions agree with the idea in the first place, so your selection is limited.

Who do you pick:
>Judah Kreger
Judah was a regular of Freeside, he's seen the children and they know him, in fact he often fondly gave them advice. He remembers the Enclave also trained from young age back in Navarro.

They'll be great combat fighters and have excellent team and squad cohesion and great instruction on the use of firearms and weapons, but you don't think Kreger knows very much about individual survival in the wasteland.

>Lilly
Although initially fearful or suspcious, Lilly's grandmotherly like nature seems to have won over the children, and she seems to like them back. Lilly herself knows how to survive in the wasteland, although perhaps more to her Super Mutant strength. You suspect if she does it, the children will have a decent grasp on lone wasteland survival, but excellent sneaking and subterfuge skills. She is a night kin after all.

>Cass
Not an obvious choice, and in fact you suspect she won't initially be inclined to the idea, but you remember that Cass herself was abandoned by her father at a young age and had to fend for herself with a gun. . .and bottle. You think you're able to convince her, have her empathize with their plight and hers as a child. If she did lead them, they'd have excellent wasteland survival skills and be decent shooters.

>Axe Man
"Axe Man will make them strong. Teach them how to Axe things. AXE MAN!"
>>
>>1497391
>Judah Kreger

We can arrange another class or even teach them survival shit ourselves.
>>
>>1497391
>>Judah Kreger
First you start with the group cohesion, then you move onto the special snowflakes. It's what a large part of military training involves. Dude will most likely give us the most morale out of all the trainers, sans Axe Man who sounds like he'll try making a bunch of fanatics.
>>
>>1497391
>Judah Kreger

>Have Lilly though be like the grandmother and take care of them when Kreger is busy doing other stuff.
>>
>>1497391
Kregar for overall and energy weapons practice
Lily for sneaking
Cass for ballistics and coercion
AXE MAN for melee and intimidation
>>
>>1497397
>>1497404
You opt to have Judah Kreger train them. This actually helps placate some people, who recognize him as a capable leader and is respected. Moreno helps, as he approves

It does mean that this is something of more than a part time occupation. While Kreger trains the youngsters, he won't be there to train the older adults.

Kreger's own familiarity with the children also means they are willing to follow him as well.

>>1497440
Lilly does play a few games of hide and seek, when the Children aren't exhausted from a days training. She always wins.

>Kreger
"They're young and eager like they all are, it'd help if at BigMT we could set up a proper training ground. Get some obstacle courses and things goin' up like they did at Navarrone."
>>
>>1497391
>Judah Kreger
Lily can be the comforting presence kids like need so they don't become total psychopaths..
>>
>>1497391
>You have to decide who you want to train them, you can honestly only choose one right now as it would be inefficient to pick anymore, but at the same time whoever you do pick will likely not be available for other military missions.
>>1497442
Post says we can only start off with one trainer for now before branching out to others. I'm guessing Kreger's the first one?

>>1497397
>>1497440
I'll support these for side actions.
>>
>>1497455
perfect
>>
>>1497455
If we keep up their training, how competent will these children be by the time they reach adulthood?
>>
>>1497455
that could be a use for the hexagon thingy.
>>
>>1497458
My bad, didnt see that. Yeah k is first. Slowly introduce them in order I said it.
>>
Rolled 45 (1d100)

>>1497455
Meanwhile, you reprogram a securitron to help. Mostly to over-watch them, in case someone gets injured or making sure no one is about to fumble a grenade. You don't impart much training programming, leaving it to Judah.

You spend your 2000 chips on medicine.

You'd need to make more chips to spend, you can continue to shiv away at the irradiated water tank but that diminishes the water available to the Super Mutants. You could also harvest the securitron wrecks aplenty, obviously they'd not be able to be repaired once you get to BigMT

---

Rolling for Reasons
>>
>>1497481
Shave after picking apart the most damaged secruitrons. This way we can limit water loss for now.
>>
>>1495148
>Your top speed is actually slowed down to 3MPH, to prevent wear and tear on the Securitron wheel's and overheating their nuclear batteries. The weight of the boxcars pressing their wheel's so firmly onto the hot pavement risks damaging their tires, and so periodically they recommend moments of pause on the journey.
>>1497481
>>1497500
If we could repair the Securitrons, it would mean faster travel times because there's more to distribute the load.
Getting rid of the most damaged ones sounds like the most practical way to balance our speed versus resources.
>>
>>1497481
Those evil storm clouds grow closer and closer, until at last you hear a scream.

Someone is yelling and pointing as its arm, a single green drop of rain descended from the sky and landed on it.

The skin . .it's melting right off.

The true storm can't be more than a half a day away, maybe hours, you're not sure.

There isn't enough room for everyone in the boxcars, in part due to the wounded.

>Split the group. Anyone who doesn't have a box car get on top of a securitron and leg it to Baker! There may be buildings there to hide in.
>Squish everyone into the boxcars and the lone gas station to stand face to face like sardines, it may mean some people suffocate and some wounded die, but its for the greater good
>Quick, run for the Halloran Turqoise Mineshafts! We can hide there from the rain
>>
>>1497523
How far is Baker and the Halloran Turqoise Mineshafts?
>>
>>1497531
Halloran Mineshafts are here in Halloran Springs.

Baker is roughly a distance away that your securitrons at top speed might make it in a few hours. Less if you overclock them but that could wear and tear on them.
>>
>>1497523
>The true storm can't be more than a half a day away, maybe hours, you're not sure.
>>1497547
>Baker is roughly a distance away that your securitrons at top speed might make it in a few hours. Less if you overclock them but that could wear and tear on them.
So we'll most likely get to Baker in the nick of time against acidic rain.
>>1497523
>>Squish everyone into the boxcars and the lone gas station to stand face to face like sardines, it may mean some people suffocate and some wounded die, but its for the greater good
Sounds pointless unless we wanted people to die if the Halloran Turqoise Mineshafts are right here.

>>1497523
>>Quick, run for the Halloran Turqoise Mineshafts! We can hide there from the rain
Use the boxcars to cover the tunnels for further protection against the elements, use spare time to repair and maintain Securitrons? Maybe we can mine the Mineshafts for some good shit?
>>
>>1497523
>Quick, run for the Halloran Turqoise Mineshafts! We can hide there from the rain
fuckin radstorms.
>>
>>1497523
Quick, run for the Halloran Turqoise Mineshafts! We can hide there from the rain
>>
>>1497562
Do we even know what's in the mines hats though

Or at baker for that matter
>>
>>1497569
Not really, but hey, that's what we've been training the military for. At least the Mineshafts have assured protection against the elements versus Baker.
>>
>>1497572
Then we should send in the people with power armor first. So they don't get gibbed by tunnelers.
>>
>>1497580
That works.
>>1497523
>>1497562
>>Quick, run for the Halloran Turqoise Mineshafts! We can hide there from the rain
So you want to send a military expedition into the tunnels in formation, securing the area before the civilians go in?
We've got anywhere between a few hours to a day, should be plenty of time with all the assets we have.
>>
File: IMG_1264.jpg (111 KB, 800x600)
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--CONVOY TO BIG MOUNTAIN--
!NEW!
>>>>>Food: Average (Falling!)
>>>>>Water: Average (Falling!)
>>>>>Morale: Miserable
>>>>>Medicine: Below Average (Falling!)
>>>>>Armaments: Below Average
>>>>>Current Pop:
109 Cottonwood Natives
+230 Various New Vegas Refugee’s
+40 Super Mutants + Nightkin
>>>>>Military:
6 Devils Brigade - Power Armor
18 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Doc Henry, Lilly
35 Child Soldiers “Freeside Rats”
17 Settlement Militia (Firearms)
61 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
+20 Super Mutants
+20 NightKin
540 Securitrons MK2
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>> Infrastructure: 15 Rail Cars
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck
>>>>>>Power: None
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (++Huge) Electronics (++Extra Abundant) Hygiene Supplies (Abundant) Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
+150 Securitron Wrecks
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (+Above Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: 2000
>>>>>>Other:
+Marcus
+Keene
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+50 Herd Animals (Brahmin/Bighorn)

You hide some of your pop in the old turqoise mines, while positioning the BoxCars to also shield them.

So far so good, no one has been skinned alive and turned into a Ghoul, and you have people in power armor, and securitrons, super mutants to move about in the rain. You yourself have a handy space suit.

Though fed and watered, conditions are miserable among the pop. Your companions are a major boone in keeping morale up, Doctors keeping everyone Calm, Willow and Desmond playing on harmonica's, but old grudges and just plain terrible weather and being so cramped has everyone on edge. Fights have already broken out, but no deaths so far.

The rain hasn't let up yet, you hope it will soon.
>>
>>1497658
stay vigilant. keep an eye out at the back and mouth of the caves
>>
While our pop wait we could scout the road ahead of them.

I wonder if we can reprogram a securirtron to act like a TV.
>>
>>1497670
The Securitrons could put on a play
>>
>>1497678
That would be cool
Like "the Good the Bad and the Ugly" but robots
>>
>>1497213
>>1497292
>>1497658
>>1497670
>>1497678
>>1497700
This talk about Securitron actors reminds me, do we still have the Victor, Yes Man, Jane, and possibly Marilyn AIs for the Securitrons?
>>
>>1497705
The various AI's were all disabled, either when Mr. House was disconnected, or by your brain. You have those as mentioned, and you think you're smart enough to reprogram them.

Your brain didn't exactly trust AI's though, but at least away from the Lucky 38 they shouldn't pose too much of a threat
>>
>>1497718
Nice. That could help with the morale. Do we have the room for a play?
>>
>>1497720
Not right now, unfortunately, and there aren't materials to build a roofed area.

However, even so, radio and audio programs are quite popular in this day and age. Each securitron acts as a radio.
>>
>>1497731
Can we get our propagandists to help raise morale using the Securitrons to relay a radio play?
>>
>>1497738
Just what we need, 4 consecutive hours of Big Iron.
>>
>>1497743
Isn't that technically torture by NCR standards?
>>
>>1497738
Of course, if you get enough votes for it, I'll give you options on plays too.
>>
>>1497745
Well, we don't want that. We'll have a short recess of Johnny Guitar at the end of hour 2.
>>
>>1497658
>>1497738
>>1497743
>>1497745
No, torture would be if we played "It's a Small World (After All)" to the Legion Prisoner on loop.
>>
>>1497751
There you go. The perfect mix.

>>1497754
Kek. Well we are going to experiment on him. Psychological torture could be on the list
>>
>>1497746
Sweet.
Can we do an adaptation of the Count of Monte Cristo?
>>
>>1497763
Set up a choir to sing the Battle Hymn of the Republic. maybe get some orchestral backing.
>>
I will cost you at least your Hero Action and either a Fix or General Action to make this play happen, and should hopefully boost morale.

Think about other actions while I come up with choices.
>>
>>1497768
Nice. This is pretty good too
https://www.youtube.com/watch?v=F0XEuMr89Jk
>>
>>1497746
If we went for plays, it'd sound fun. Think anyone is up for becoming a voice actor or DJ?
>>1497775
Darn.
>>
>>1497781
I would say it is worth it. We are stuck in a cave. We should focus on morale this turn.
>>
Rolled 63 (1d100)

>>1497775
>Hero
do the play
>Civ
do the play
>military
secure the caves, back and front
>fix
i dunno, any damaged bots that we have?
>>
Rolled 40 (1d100)

>>1497658
>>>>>>Morale: Miserable
>>1495090
>Your total actions are:
>1 Civ Action
>1 Hero Action
>1 Repair Action
>1 Military Action
Supplies are still a problem, but morale's miserable. If we can bring group cohesion soon, they'll break under combat.
>>1497782
>>1497783
Sure, supporting.
>>
Rolled 93 (1d100)

>>1497775
>>Hero
do the play
>>Civ
do the play
>>military
secure the caves, back and front
>>fix
Salvage from the broken robots the material for chips. There is a securitron factory at Big Mt anyway

>>1497783
Kinda stole your plan. Sorru
>>
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You believe it might be possible to make an ad-hoc radio play of sorts. Did always want to let your creative side show.

A bit of tweaking of some wrecked securitron parts, some electronic scrap, the empty gas station, a few companions for voice acting, and you've got lots of weapons for sound effects you could make it happen.

Might be best to draw up a script based on something familiar the people would know.

You consider.

>Smash Jordan, the Space Man

>Grognak, the Barbarian

>Commander Commonwealth, an American Hero

>Tales of Chivalry, the Knight in Shining armor

>Other/Write In?
>>
>>1497658
>>1497786
>>1497787
Switching to this.
>>
>>1497791
>>Commander Commonwealth, an American Hero
PATRIOTISM
Does this roll count QM>>1497787
>>
>>1497791
Almost forgot
>Mechanist! And the Rise of the AntAgonizer!
>>
Rolled 76 (1d100)

>>1497791
>>Commander Commonwealth, an American Hero
Weird how this was the only option, but I'll take it.
>>
>>1497796
kek
>>
>>1497791
>Commander Commonwealth, an American Hero
>>
>>1497796
>I even rolled a 76
It's almost like it's destiny. Manifest even.
>>
>>1497791
>Commander Commonwealth, an American Hero
Fighting for truth, justice and the american way. Maybe put some thinly veiled analogues to current social powers. red peril type stuff about the legion.
>>
>>1497801
>legion wears red
>red communists
like pottery
>>
>>1497791
>>Commander Commonwealth, an American Hero
>>Other/Write In?
Can we also throw in Liberty Prime in there?
>>1497801
>>1497806
Yeah, let's rework elements of the story to make the enemy a totally Not!Legion ripoff.
>>1497796
>>1497800
"Democracy is non-negotiable!"

Are we rolling too?
>>
Dammit I knew you guys were gonna pick that one if I gave you the option, appropriate music for that is so hard to find
>>
>>1497834
Did you expect anything less from patriots, QM?
>>
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Power Armor. Thoughts?
>>
>>1497886
That looks goood, thanks m8. So is this the Fallout 4 upgraded version of the Enclave Remnant armor?
>>
>>1497886
thats advanced power armour mark 2. East coast. We would have a mark 1, but we scrapped it to get a tank
>>
>>1497898
Nah, just the power source. Its working fine now after Raul hooked up a new one from another power armor suit.
>>
>>1497895
Nah I wish. This is a X0-2 mod I got. The X0-1 looks kinda like this though. This was the kinda power armor I hoped to equip our troops
>>
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>>1497796
You decide to adapt some old comics to make your radio play. Luckily Moreno and some of ther Enclave happened to have had some Commander Commonwealth comics, souvineers from younger years in Navarro.

Some are set in WW2, others against the Chinese, you decide to adapt them to the modern setting. The plot revolves around Commander Commonwealth somewhere in the east, holding a resistance of brave "American holdouts" against the Legion itself.

It takes a while to convince enough people to go along with it, but you manage to make it happen, coming up with a script even and guiding people as voice actors. You chose Moreno to be the voice of the Commander, Daisy to be his female companion, Delilah to be a scientist, and several other roles. Notably, Axe Man is happy to play the Legion villain, its one of the few times he doesn't refer to himself as Axe Man.

You disassemble a few securitrons to fiddle with their soundboards, and make something akin to a makeshift keyboard mixed with some sound editing devices. After recording a few gunshots, laser sounds, and even a grenade explosion or two. You program some faces for the Securitrons, the Commander, some Legionaires, his girl, and anything else the plot requires. Visuals, Audio, Voice, you have all the spice and flare ready.

Except the most important part to any radio show. . .the theme song. You're not sure what to do for that. To just replay old Enclave american marching music seems a bit, well honestly, tacky. You're kind of sick of it, you really want to hear the American music as it was meant to be heard, with a proper orchestral band.

But you still need a theme song. Then it hits you, if this is a New America, why not make a new one entirely? Using your makeshift keyboard sound creator thing, thats just what you do.

In their huddled caves and boxcars, the Securitrons arrive, and announce a radio play for their enjoyment. After that, they hear the theme song of your "Commander Commonwealth" show.
https://www.youtube.com/watch?v=zcpj1IukiUI
>>
A number of Securitrons are disassembled into chips ready to be spent.

--CONVOY TO BIG MOUNTAIN--
!NEW!
>>>>>Food: Below Average (Falling!)
>>>>>Water: Below Average (Falling!)
>>>>>Morale: Below Average
>>>>>Medicine: Low (Falling!)
>>>>>Armaments: Below Average
>>>>>Current Pop:
109 Cottonwood Natives
+230 Various New Vegas Refugee’s
+40 Super Mutants + Nightkin
>>>>>Military:
6 Devils Brigade - Power Armor
18 Couriers Companions - Arcade, Doc Delilah, Willow, Ares, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Doc Henry, Lilly
35 Child Soldiers “Freeside Rats”
17 Settlement Militia (Firearms)
61 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
+20 Super Mutants
+20 NightKin
540 Securitrons MK2
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: Airplane Fuel (Below Average)
>>>>> Infrastructure: 15 Rail Cars
>>>>>Defenses: None
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Semi Truck
>>>>>>Power: None
!NEW!
>>>>>>Materials: Scrap Wood (tiny) Scrap Metal (++Huge) Electronics (++Extra Abundant) Hygiene Supplies (Abundant) Hazmant Truck Container. Radioactive Liquid Tank. Irradiated Water Tank (95% Intact) Clean Water Tank (Intact)
+110 Securitron Wrecks
>>>>>>Weapons: Average Legion Melee Weapons (+Moderate, Pristine) Average Legion Firearms (+moderate, Pristine). Mercenary Battle Rifles (+Above Moderate, intact) Average Plasma Rifles (+Moderate, Intact) Average Laser Rifles (+Moderate, Intact)
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor: Average Leionaire Armor (+Moderate, Pristine) Good Centurion Armor (+Tiny, Intact)
>>>>>>Technology: *1 Sierra Madre Vending Machine*
>>>>>>Sierra Madre Chips: 4000
>>>>>>Other:
+Marcus
+Keene
+Julia Farkas
+Arcade Ganon
+30 Allied Followers
+50 Herd Animals (Brahmin/Bighorn)

Good News. The Rain has stopped. The Ground is somewhat toxic, but people watch not to step on puddles and Securitrons are dried and ready to carry people.

There's lots of talk about the program. After literal decades of nothing but news and the same music on the Mr. New Vegas show, your show is highly popular and the return of the sun and fresh air raises morale.

Seems the fighting and anger has subsided into quiet dissent too, a good thing.
>>
This is how we win.

With television and radio cultural takeover.

And then when we activate the subliminal programming that was buried in our programs.
>>
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Rolled 75 (1d100)

>>1497973
Amazing

>>1497986
>Civ
We will continue along to Big Mt. stopping at Baker if it isn't too far off.

>Hero
The courier will continue to mess with the securitrons programming and try to create personalities for a few of the Securitrons to make them less evil-seeming machines

>Fix
We will work on taking the rubber treads off the dead securitrons and putting them on as many live securitrons as we can, so maybe we can speed up a bit.

>Military
The militia will march and jog aside the securitrons at parts of the trip so they are physically fit and they get the whole "marching while reciting a military rhyme" that is so important
>>
>>1498010
I think we should get some food and Meds before we mess with the securitrons AI, they're more important issues.
>>
>>1498017
Oh right I forgot what to spend the tokens on. It doesn't count as an action

>>1498010
Spend the tokens on water. Humans can go longer on no food
>>
>>1498022
Don't spend it on water, we're close to a spring, food and Med however is harder to get.
>>
>>1497986
>>>>>>Medicine: Low (Falling!)
>>1498022
What about Medicine? It's what we're lowest on right now.
>>1498010
I'll support everything except for the Hero action, we should have the Courier scout ahead to see if there's any good stops on the way to Baker.
>>
>>1498027
We have the Brahmin for food, and it sounds like we drained all the water from the spring we could. It wasn't a big one, just a small well
>>
>>1498029
Alright, I could change it to scouting
>>
Rolled 91 (1d100)

>>1497986
>>1498029
Formatted I guess it looks like
>>1498010
Except for
>Hero
The Courier scouts ahead to see if there's any good stops on the way to Baker.

>>1497993
Cultural revolution sounds like the plan.
>>
>>1498037
Nice, this is going to be a good turn for us
>>
>>1497986
vote for >>1498037

Y'know, the dice seem to appreciate the Moses thing we have going on way more than the David thing we were trying to do.
>>
>>1498037
[LOCKED]
Writing
>>
>>1498037
>>1498042
>>1498050
It fits, we're on an exodus after all to the BigMT after we accidentally wrecked New Vegas and had to leave with a bunch of refugees. If the Brahmin/Bighorns survive, we'll have some breeding animals too.
>>
>>1498067
https://www.youtube.com/watch?v=QEYmomUuveU
thread theme song
>>
>>1498079
Topkek. This reminds me of a cartoon that used this song, which can stand in what's been going on in the Mojave so far:
https://www.youtube.com/watch?v=8tIdCsMufIY
I was a dunce and got the wrong link.
>>
>>1498138
good on you for linking to the creator.
>>
Dammit Bathesda, fix your glitchy game
>>
>>1498649
Couldn't even play NV today for more than a few hours before it just shit itself.
Fuck this engine and fuck Bethesda's shitty QA.
>>
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>>1498037
You decide to scout ahead of your forces, to investigate the town of Baker itself, bringing with you a contingent of securitrons.

Reading the little guide you look for the tell tale signs of the "World's Largest Thermometer" and the various gas stations and restaurants that would make up the town.

Instead, well . . .you did find the sign leading into Baker. But instead of the tourist rest stop, you see a very different sight greeting you.

You can see vague figures shuffling in the distance, many are humanoid, others very much not so, and the whole place seems to be softly, but surely, moving. Writhing even. Basking in the sun with dark fleshy colors.

>Sneak in closer, alone
>Approach with your securitrons in force
>What the fuck is that? Securitrons, destroy!
>>
>>1499396
>other
Well this is my Meta game talking, but it't time to get the fuck out of here and give Bakers a wide berth.. I can't believe I just remembered what it was.. If we can't leave though...

>Sneak in closer, alone
With our Securitrons making a long battle line under a mile away
>>
>>1499396
>You can see vague figures shuffling in the distance, many are humanoid, others very much not so, and the whole place seems to be softly, but surely, moving. Writhing even. Basking in the sun with dark fleshy colors.
>>1499415
>Well this is my Meta game talking, but it't time to get the fuck out of here and give Bakers a wide berth.. I can't believe I just remembered what it was.. If we can't leave though...
So what's the thing?
>>
>>1499416
A town gull of literally nothing but ghouls and sadness, Necropolis.

That is if this is the same two cities and I am not being stupid
>>
>>1499420
That's Bakersfield, not Baker.
This is some new and unprecedented spooky shit.
>>1499396
>Approach with your securitrons in force
>>
>>1499427
But the general locations match up though? What if Bakersfield is just another name for it? Well, we can't bring our citizens in anyway, too much radiation
>>
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>>1499441
They're like 200 miles apart dude.
>>
>>1499444
Hey man, I was just suggesting it. Still doesn't deny the fact that this is a town full of radiation, and probably ghouls. Maybe we could dig trenches and lure the ghouls outside of town to mow them all down
>>
>>1499441
Well, not the normal citizens but the ones resistant to radiation should be fine.
>>1499396
>>1499420
>>1499427
>>1499444
>>1499448
Maybe whatever happened to Bakersfield and Baker is related?
>>
>>1499448
I don't think we have enough resources to justify turning a ghoul town into Europe circa 1915
>>
>>1499453
Well this isn't supposed to be a large town, just a small rest stop town. There probably would be just a few thousand ghouls

The battle of Ypres 2
>>
>>1499457
>Well this isn't supposed to be a large town, just a small rest stop town. There probably would be just a few thousand ghouls
>There probably would be just a few thousand ghouls
>just a few thousand ghouls
Aside from how many ghouls that is, what do we get out of massacring all the ghouls?
>>
>>1499457
>just a few thousand
That would actually drain almost all of our ammo.
Not to mention we could just...go around.
>>
>>1499460
We secure the town, which is probably heavily irradiated, which is why it was more of a "what if" than a "we should". I just wanted to go around>>1499461
>>
>>1499396
>>Sneak in closer, alone
So whatever's around here might be elsewhere, let's go investigate it while it's at a lower concentration than when we possibly reach a city full of this.... fleshy mass.
Wear the stealth armor, follow the AI waifu's guidance, keep a radio or panic button on hand to call on our Securitron backup in the event things get hairy.
>>
>>1498037
>Rolled 91 (1d100)
>>1499396
>>1499467
On another note, if this is what we get with a 91, I'd imagine this either a serious threat with a saving grace, or we found a nice fleshy blob of mass. Good thing we scouted ahead of the convoy.
>>
2 for sneak in closer (with Securitron Cavalry/Artillery ready, ostensibly)
1 for Approach in Force

Any other takers?
>>
>>1499481
I'll support
>sneak in closer (with Securitron Cavalry/Artillery ready, ostensibly)
1 for Approach in Force
>>
>>1499489
Ignore that bit outside of greentext, it must've been grabbed when I copy and pasted without me noticing.
>>
>>1499396
>>1499481
>Any other takers?
What does Stealth suit Mk II-chan suggest we do?
>>
>>1499489
>>1499481
Donning the Stealth Suit MK2 and activating a stealth boy, you order your robots to be ready to spring into action at a moments notice.

You approach the town. The vague outline of buildings now coated in some kind red, half-fleshy, half-vine like thing. You can't tell if its meat or plant, as there are tree like structures with branches and leaves growin out.

It reminds you a bit of Vault 22 or the BigMT Botanical Gardens, only instead of green its red. Strange even, the trees and bushes seem to be orderly placed along the streets and sidewalks, as thought perhaps they were taken over or planted there intentionally, and various flowers of different colors line in almost garden like clusters.

But by far the most peculiar sight you see is what walks about around you. These are definitely not ghouls. They apt like humans, sometimes, two legs, two arms, a head, but the differences end here. Some of these things have dozens of eyes and no mouth, others seem to have clusters of ears, and yet more have external organs of a make you can't rightly describe. Some resemble dogs, others resemble brahmin. And still some are lumbering shapes of things with no name, some are even floating midair with great big eyeballs.

Luckily, for all the eyes and ears, you aren't spotted.

They would be quite monstrous and frightening to anyone but your stomach.

You make sure not to step on any red vines or weeds that grow on the ground, and enter the town itself. Some of the original buildings of Baker seem to still exist, but others, like the great big "Cathedral" were clearly not on the tour guide map and appear to be made entirely of flesh.

Strangely, from within, you hear the sound of music. Melodious and pretty, and you are curious to investigate.

>Head for the music?
>Ignore it, look somewhere else (Where? Restaurant? Hotel? Other?)
>>
>>1499494
Alas, her programming is not that sufficient for intelligence. You consider the possibility of upgrading her to an AI back at BigMT.
>>
>>1499500
What large explosives do we have on us right now?
Also, do we have the C-Finder?
>>
>>1499500
>>Head for the music?
Well it is pretty music
>>
>>1499505
Lots of explosives but mostly meant for individual use, you do have the C-Finder and its ready.

Mainly, you have an artillery line of missile armed Securitrons on standby.
>>
>>1499506
This is how we get possessed by an elder god.


Let's do it.

>>1499500
>Head for the music?
>>
>>1499507
So as we go about the town can we lay down C4
>>
>>1499500
>>Head for the music?
Yeah. Might as well see some more horrible bullshit.
>>
>>1499509
Where at? You don't have enough C4 to blow up the whole town, but if you want to make an emergency escape route that's doable
>>
>>1499500
>>Ignore it, look somewhere else (Where? Restaurant? Hotel? Other?)
Looks for some other spots in the town for a better view of the Cathedral and its music box.
>>Head for the music?
Proceed to learn more about the music they're somehow generating.

>>1499508
Think of all the things we could learn that man was not meant to know!

>>1499512
Let's do that, emergency escape route on the nearest road from the Cathedral.

>>1499501
A shame, we should discuss this with our Brain later.
>>
>>1499500
>>1499518
One more thing, we should record an automated message. If we don't respond in X amount of time, we send out a broadcast through our Securitrons to our members warning them that we tried investigating Baker and didn't return. Possibly either getting killed or corrupted by eldritch forces.
>>
>>1499523
How much time?

Will also need to confirm this by a vote
>>
>>1499528
How long does it normally take for someone to be considered lost to eldritch forces if they go MIA?
>>
>>1499530
Beats me, I'll leave that up to you guys
>>
>>1499530
The general term is 72 hours. That is enough for a daemonic possession to either run it's course, create a portal to hell or die.

However seeing as we are dealing with elder gods...12 hours. If we haven't returned or spoke to them by then, chances are we've turned into trees or bled out through our eyes.

Also because we have a schedule, the longer we take the worse off the group get.
>>
>>1499530
I'd say 12 hours is long enough
>>
>>1499533
>>1499534
12 hours, alright
>>
>>1499533
>>1499534
>>1499536
This works, 12 hours it is. Maybe make a pre-announcement message at 6 hours where we're either in deep shit or busy sneaking, and the next one at the 12th hour will most likely confirm our status?
>>
You deliver a warning message to your Securitrons, telling them if by 12 hours you don't reply or return, something has gone terribly wrong.

You walk toward the flesh Cathedral and the music, once inside, your senses give you two conflicting messages.

Your eyes depict yet more of these horrors. A vast and great crowd sitting on row upon row of seat. These look like people, but horribly disfigured. As with the outside, some have heads of only eyes and ears or clearly abhuman in design. Those who resemble the humans are sometimes worse, looking as if their skin had fallen off and was hastily reattached, sown back on them by red veiny strings, while a select few even have skin stapled or sown by thread onto them. Some of them, rather than having legs, meld into the flesh of their chairs, or are multiple heads on a single body. Many wear ill fitting human clothes. The expressions on them are indecipherable, save for the ones who have big, snaggletoothed grins as if the skin had fallen from their lips revealing the shiny white teeth of their skull.

Its dark in here, aiding you from being spotted, but you see that they are all staring with thousands of eyes at the center "stage" is lit up by some kind of light in the ceiling, and its there you see the source of the music.

Had it been anywhere else but here, you'd have been utterly entranced. Its. . .an orchestra. An orchestra that the world has not seen in 200 years. You see string instruments, flutes, oboes, and many others, all being played by the monstrous creatures. Four in particular have the spotlight directly on them, skinless humanoid flesh masses with a violin each. They are all making the most wonderful sound you've ever heard in your whole life.

https://www.youtube.com/watch?v=sTtyGrql90A

>Stay and listen for a while, see what happens
>Leave. Go somewhere else (Where?)
>Other?
>>
>>1499552
What the fuck happened here? Well lets skedaddle and go to that hotel if there is one
>>
>>1499552
>Leave. Go somewhere else (Where?)

Nope. Nope. Anything but beautiful music. It could've sounded like dying cats and I would have trusted it more.


>>1499557
I can take a guess what happened but it's why I want to leave.
>>
>>1499552
>Had it been anywhere else but here, you'd have been utterly entranced. Its. . .an orchestra.
I don't know what to think of this.
>>Other?
See if there's a cult running in the back of the Cathedral.
>>
>>1499558
Where do you want to go
>>
>>1499552
>>Leave. Go somewhere else (Where?)
Let's check that hotel.
>Other?
Before we leave the cathedral let's put some charges on the supports of the building.
>>
>>1499565
>put some charges on the supports of the building

Confirm?
>>
>>1499558
>It could've sounded like dying cats and I would have trusted it more.
What are the chances it actually sounds like dying cats, but eldritch corruption makes it sound like a masterpiece?
>>
>>1499566
Yeah. Or are you asking for other people?
>>
>>1499563
Literally anywhere else.

>>1499566
No. Let's leave this place in peace if possible. We shouldn't piss off the elder gods and if they aren't, then we haven't got any reason to destroy them.

>>1499567
It's possible and I can think of one way to check. We could record it on our pipboy and play it back later to check.

Or move a Securotron in and see if brain can hear anything, if not then it is a purely mental effect.
>>
>>1499573
You can take a holotape recording right now as a free action, but listening to it will be noisy. You can also choose to send in a Securitron to see what happens.
>>
>>1499576
Take a recording and get moving then send in a securotron to see if it can detect the music.

Assuming other anon's approve of course.
>>
>>1499552
>>1499559
Modification:
>>Other?
Check to see if there's anything like a cult going on in the back of the cathedral, to confirm possible corruption.
>>1499573
>>1499576
Let's do that. If Securitrons can't into stealth so we'll have to settle for a recording, if they can let's do both. Evidence of corruption will be incredibly useful.
>>1499500
>>Ignore it, look somewhere else (Where? Restaurant? Hotel? Other?)
>>1499552
>>Leave. Go somewhere else (Where?)
Then move onto the Restaurant to gather some food for our faction.
>>
>>1499579
>Send in a Securitron
Confirm? They do not have stealth capabilities
>Y/N
>>
>Go to the Hotel
>Take a peak at the back of the Cathedral

Writing
>>
>>1499581
No
>>
>>1499581
No, if that risks us getting detected.
>>
>>1499580
>>1499584
Yeah, that works. Either way to gather more intel helps. We can go for the Restaurant after we finishing sleuthing.
>>
>>1499566
No.

We don't know anything about them and I'd rather as pass by without worry.

>>1499552
>listen
>>
>>1499584
You carefully make your way outside and around the Cathedral, heading to the back. Asides some more flesh creatures, you find instruments, and curiously, an electric switchboard. A creature is attached to it, and seems to be controlling the lightning and curtains.

Finding nothing else of interest, and not wanting to climb up those fleshy stairs, you leave and head for the hotel.

There are lots of small, grotesque creatures skittering around in front of the hotel like giant insects almost, screeching noises, darting hither and thither, and you are careful to avoid bumping into them.

Inside the hotel, more of these skittering creatures, it takes all your skill to avoid detection, but you manage to do so. The lobby is covered in feshy vines, that pulsate, giving off a hot, moist heat, luckily your suit is air tight but you can feel the warmth of the air.

You decide to go into the hallways to peek in. You see great, fat blobs of flesh heaving and breathing on the beds or under the sheets, most of them with arms holding tiny, shriveled figures against their bodies, some you think are even latching their mouths onto a mound and suckling it. Sometimes there's just one blob in a room, other two, occasionally you see a different flesh creature with them, pressed against the fat one. In one room you see two flesh creatures rhythmically rubbing against each other.

It dawns on you this must be some kind of giant nursery for the things.

>What do? Go somewhere else? Investigate more (how/what).
>>
>>1499824
Okay. I've seen enough.

Lace this structure with explosives, get out and establish contact with our securotrons ready to support if things go sour.


We are either going to eliminate these things or establish peaceful relations. I hope for the latter but prepare for the former.
>>
>>1499824
This place doesn't deserve to survive. Look to see if there is a power plant or some small military base anywhere in this town. Something to make it go boom
>>
>>1499843
Nothing of the sort comes to mind, any gas would long been have shut off after the war, but you know you can call in your securitrons at any time.

>>1499837
>Lace the structure with explosives
Confirm/Deny
>Y/N
>>
>>1499843
There is no reason to believe we must eliminate this place. Even though I agree it is...unnerving, they are still peaceful as far as we can tell.


Let's attempt peaceful contact under my listed conditions (>>1499837) and slaughter them if it fails or if we think they could prove a problem or are too morally outrageous.
>>
>>1499824
>>What do? Go somewhere else? Investigate more (how/what).
Go to the Restaurant, what do they feed on?
>>
>>1499856
Could a full barrage of the securitrons missiles wipe this place out? Along with our C4 and Mininukes?
>>
>>1499856
I assume we can detonate these remotely? If so yes, if not no.

>>1499859
You have a point, I assume you don't mind allowing time for us to lace this structure with explosives first?
>>
>>1499862
Were this a conventional town 100% yes. You're not exactly sure what effect it would have on so much flesh, but that is a lot of missiles to bear.

If the missiles fail, you're fairly certain moving in with the Gatling lasers and grenades plus some good helping of fat men and flamethrowers and energy weapons of your militia should do the trick.
>>
>>1499863
They can be detonated remotely
>>
>>1499856
>>1499863
>>1499875
>>Y/N
Yes, if it's possible to negotiate and they try threatening us, we can counter-negotiate with bombs on their nursery. If it goes bad then we get rid of their children before we have to fight more later.
>>
>>1499871
Alright, then I vote we go to the diner first, while laying C4 around the hotel and the diner. Then we will have the securitrons start their barrage after we are in safety. The courier will lead a squad of companions and good soldiers to wipe out the rest of the filth
>>
>Lace the Structure with C4
>Go to the Restaurant
Confirm?
>>
>>1499824
>>1499886
What about laying C4s at the Hotel, Diner, Cathedral, and other population centers? It'd be more effective than indiscriminately bombing the place and would save us more munitions.
>>
>>1499878
Y


I still want to try and talk with them. Who knows, maybe they just got exposed to concentrated FEV or something...however I want to be certain we all understand, we open fire at a moments notice if most of us think that this isn't on the up and up.

Also we establish communications after checking out the diner.
>>
>>1499894
Well sure, but we still need to completely level the place
>>
>>1499892
[LOCKED]

Just recounted
>>
>>1499892
>>1499856
>>1499900

No, fucking don't bomb it. These things we can avoid. If we blow this place up its gonna be lit up like the forth of july and they'll want blood.
>>
>>1499892
>>1499878
>>1499898
>>1499952
We're not immediately bombing it, it's a precautionary measure if things go hairy.
>>
>>1499952
If there is anything left. It seems the majority wants to wipe these disgusting creatures off the face of this good earth, if we need to
>>
>>1499952
Again, we are only rigging the explosives for remote detonation if we need to. Under the following circumstances:

1) Communications are not possible, they are feral ghouls essentially. Termination needed.

2) They can communicate but prove hostile.

3) They can communicate but prove to be corrupted or otherwise a potential threat.

4) Anon's go off the deep end with their "human first" message and want to eliminate them all.
>>
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>>1499900
You leave the hotel (after ensuring you lay down some explosive leverage) going to the restaurant, "The Mad Greek".

Like the other buildings, its covered in flesh, but you see various flesh monsters walking (or crawling/slithering/floating) in.

They sit down on chairs, while other monsters seem to be molded into the chairs themselves unable to move, as smaller lighter creatures bring them plates of clearly cooked meat and strange looking vegetables, and something that even resembles oddly colored bread.

Headed to the kitchen you find that there are flesh creatures with limbs that resemble the tongues of Centaurs or the arms of octopus on old BigMT videos, "tentacles" you think is the term. Most of them are just flesh monsters, a few wear white cloth that even looks like hats. They are moving in front of some ovens and stoves that are actually working, on one you see what looks like a Brahmin creature being spit and turned over some propane fires, slowly being sliced away bit by bit by a knife, and put onto a plate. They open up some old world food packets, pouring them onto plates or into boiling pots. Evidently these creatures cook what they eat.

Some of the creatures eat the food and leave. Others seem permanently bolted to their chair. Curiously, once they finish eating, they slump forward and their eyes seem dull, as if the light has extinguished from them, only moments later for them to light up again and a fresh platter is brought to them.

>What do?
>>
>>1499958
>>1499956
>>1499966
If people wanted to 'ensure' they would die. The place would've been encircled all directions with a bombardment that opened up first, Then slowly pushed in from all directions with a token force outside to make sure no survives get past somehow. This is just going to hinder relationships if they are somehow able to talk. We should't be sticking our nose in this much more, We should be returning back to our people and getting alot of distance between these guys and our convoy full of wounded people and limited manpower.

>>1499973
See where they are getting the old world food packets from, If they actually ARE old world packets or just reused packets stored to whatever.
>>
Are we going full dunwich?
>>
>>1499973
Lay the last of our C4 down here and go back to the church. We will try to communicate, and if >>1499966 happens, we will blow this place to Kingdom come
>>
>>1499990
Which in turn now has them spreading out and hunting for us or anything nearby. We shouldn't be suddenly bombing the place, we should just withdraw and come back later when we can properly clean them up. Bombing is the worse thing to do if you want to kill these things.
>>
>>1499988
It doesn't seem like Dunwich corruption...this is too detailed and organised...too human and proper in behaviour. Plus we haven't had a single tick from our Geiger counter which is often proof of Dunwich's involvement...


I think we've just found some rather unlucky souls who encountered something similar to what the master experienced...
>>
>>1499998
>bombing is the worst thing to do
You have no evidence to back that up, and we are only bombing and sweeping through if it comes to that
>>
>>1500001
>Plus we haven't had a single tick from our Geiger counter
Oh whoops, you know I had forgotten to mention that.

Nah, the place has radioactive areas everywhere, and most of these flesh creatures are slightly radioactive.

The Courier has so much radiation resistance anyway its not a bother.
>>
>>1499998
Without the ability to breed, they will last a few decades at most. Assuming a regular human life span.


Also we are going to clean up properly, seeing as we have our securotrons waiting to bombard, they can move through to eliminate survivors.
>>
>>1500009
Dammit OP, these are the sorts of things you should mention...still if the rad levels are minor it could just be something like the glowing ones rather than influence from something else...
>>
>>1500004
>Limited manpower
>Has a ton of wounded
>unknown enemy abilities and armament

ya, Let's just bomb it. because these dice have been so kind. We should come BACK later when we are properly prepared for such a cleaning operation. Do it right or not at all. Half assing things makes everything worse.

>>1500010
How do we know thats the only breeding site? What if we miss the females and leave the males? Also, Why should we endanger our currently limited number of Securotron's and ammo for something that is not directly hostile when we can just go around it quickly? We can always come back.
>>
>>1500021
We don't know it is the only breeding site but considering the concentration of the smaller creatures and breeding ones, it is at least a primary area for it.

Also, ammo is a low concern for us honestly, seeing as we are sufficiently armed to the teeth for a small war or two.
>>
To be fair you guys have like 500 upgraded securitron MK2's. That's a lot of damn firepower.

https://www.youtube.com/watch?v=1NoXbMdLZKQ

If it couldn't have defeated Caesars army single handed, it would definitely have given them a bloody nose.

The situation in the Mojave was just bad enough to warrant leaving though.
>>
>>1500021
If your argument rests on dice rolling, then I think we'll be fine anon. If not, then hey, you can have a big fat "I told you so".
>>
>>1500031
Indeed, while your human forces have limited ammo, House's bots have something akin to the replicators (but nowhere near as advanced) that allow him to quickly rearm and supply his securitrons. They aren't going to run out of ammo unless you take em apart.
>>
>>1500038
>>1500031
Did not know that.

>>1500034
>Dice roll only
>Ignoring our massive lack of knowledge and intelligence on this really odd ass race of humanoid creatures.

Hell these things might not even get affected by bullets. Fallout has hinted at worse shit during some of its DLC.
>>
>>1500033
The terrifying thing is that we could in theory make them much stronger with enhanced software for them from Big MT.
>>
>>1500044
>Hell these things might not even get affected by bullets. Fallout has hinted at worse shit during some of its DLC.
Clearly you haven't used a large enough or a great enough volume of bullets.
>>
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>>1499984
>See where they are getting the old world food packets from
You go to the back of the kitchen and find a surprisingly well stocked closet, quite like what the casino's have, but there's definitive evidence of package recycling here as well. Canning workbenches and the like.
>>
>>1500063
It's a free action to steal their food btw. You do that sort of thing like breathing.
>>
>>1500063
Well we know that they have some intelligence or retine there former human one.

Let's wait to steal the food. We don't know if its actually food we can eat or if it'll turn us into them or some weird shit.

>>1500056
>If we fire enough 9mm, They'll become a .50cal round
Anon, you fire bigger if the smaller don't work. If those don't work. You fuck off.
>>
>>1500063
>>1500067
Kek. Let's do it, our people need it.
>>
>>1500063
>>1500070
>>1500069
Take some food samples, bring it to the Securitrons to inspect?
>>
>>1500075
>>1500067
Do Securitrons have scanners or detectors to see if food is safe?
>>
>>1500075
Done. You take some samples.
>>
>>1500080
Nope. They can check for rads though.

But then, almost all old world food packets are slightly radioactive everywhere.
>>
>>1500082
Is it safe to eat then? We should only take the food in the original packages
>>
>>1500080
>>1500082
>>1500085
The Brain could probably think of something. We can keep the samples for later testing.
>>
>>1500089
You're not exactly sure, and you can't obviously tell which cans have been reused or not. If they all haven't been reused.
>>
>>1500095
Fuck it, I say we leave the food alone. We don't know what's in it, and if it will turn our people into freaks.
>>
>>1500095
Leave the food, Attempt to open communcations with these weird things? From what would seem like us approching in the OPPSITE direction from where we are going and our people are staying.

Can't risk them somehow finding our wounded.
>>
Anyway, decide for yourselves what the next course of action is. If you want to approach them, say how or what (like just reveal yourselves to the ones here in the restaurant or where). or if you want to launch an attack on them as well.
>>
Have our securitrons form a circle around the town, as well as have a squad of 20 soldiers/companions ready to move in to purge whatever is left. We will go to the Church and ask if anyone understands us. If they are hostile, or corrupt, we will book it and blow up the town
>>
>>1500063
>>1500108
Can we keep investigating any other buildings? How many places of interest are there left?
>>
>>1500108
Approch from a direction not near where we are going or the direction of the cave. Have the bots encircle the town but lay low and we'll approch normally. Attempt to open communications with them.
>>
>>1500108
Let's go to the church in our Power Armor and ask what the deal is with this town.
If they're hostile let's book it and set off the explosives.
>>
>>1500108
Exit the town then approach calling on the inhabitants.

>>1500121
Yeah this, is there anything else?
>>
>>1500126
>>1500117
appearing in the center of the place they have is not a good way to open up communications.
>>
Rolled 97 (1d100)

>>1500121
>>1500129
Hmm, lemme check
>>
>>1500203
>Rolled 97 (1d100)
Is this really good or really bad?
>>
>>1500203
You find a sewer drain, sewers lead to something interesting to them in your experience.

You spot a breed of different monsters that appear to be armed, around a barracks.

There's a town museum.
>>
>>1500117
1 for appear in the center of town + prepare to assault just in case
>>1500123
1 for appear in another direction + prepare to assault just in case
>>1500129
>>1500121
2 for investigate further (where? options have been given >>1500214)
>>
>>1500229
I change my vote to appear in another direction + prepare to assault just in case
>>
>>1500242
2 for appear in another direction + prepare to assault just in case

Just need one more
>>
>>1500214
>>1500229
>There's a town museum.
Let's see if the monsters left a story about this place.
>>
>>1500269
The town museum seems to be a remnant of the old world, acting as the tourist gift shop. But in addition to old world trinkets and knicknacks, there are some clearly new world things too, a single dog tag from the NCR, a few items from the divide even, though nothing yet of Caesars Legion or Vegas.

More importantly, you find a number items from BigMT, uniforms, cups, and things. There's a museum keeper that walks around, but no visitors. He has a mouth and many eyes and hands.
>>
>>1500282
>More importantly, you find a number items from BigMT, uniforms, cups, and things.
Shit, are these the escaped BigMT experiments?
>>
>>1500290
Spores got out. This place is too far over ran and fleshy to be plant based.
>>
>>1500298
Not to mention far too set up and stable.
>>
>>1500282
Try to communicate with the keeper. This is our best chance
>>
>>1500282
>>1500307
Leave messages behind like those poltergeists so it doesn't immediately know it's us?
>>
>>1500282
Give the keeper a chattin.
>>
>>1500313
>>1500307
>Reveal yourself to the museum keeper

Need one more vote to confirm
>>
>>1500316
>>1500310
So is mine a separate vote, QM?
>>
>>1500331
Yeah, its not overtly obvious unless you also want to reveal yourself
>>
>>1500310
>>1500336
Hm. Alright. I'll stick with my vote and escalate to revealing ourself if the museum keeper proves hospitable enough.
>>
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You stand up, the invisible stealth field around you going down, and the creature is visibly shocked. It almost leaps backward, eyes all stare at you intently.

But it doesn't seem to lunge at you or go hostile. It opens its mouth to speak, but only slathering noises come out, and you can't seem to understand what its saying.

It does point at something though, an old world Peace trinket hanging on a wall.

You hear noises shuffling outside. Sounds like others are coming.
>>
>>1500361
>Check it out? However don't be hostile.
>>
>>1500361
Hold up the peace sign with our fingers and take our helmet off
>>
>>1500009
>>1500372
You sure about that? There's tons of radiation here.
>>
>>1500365
The Door opens, and in walks the form of a young man. His skin is clearly not actually attached to his form, sown by red string even, and his arms are holding a small radio which his hands seem to "mesh" into.

A computer generated voice speaks.

"You surprised us, stranger. We do not understand how you appeared in our midst without us noticing. Who are you? Why are you here?"
>>
>>1500392
>I am the courier. I was exploring these lands and found this place. Who are you?
>>
>>1500392
>I am the Courier, I apologize if I startled you all. You understand how seeing such a place from up close and a distance can...worry one not like yourselves.
>>
>>1500404
"Greetings Courier. We hear you. We are Unity Reborn. We are many, but we are also one. I am also me, in this form. I was, and am, Jacob Harlough. . .a caravaner from California. I am a voice for Unity, many of our forms do not have this capability."

>>1500425
"We understand. I understand. We are very different than who we were, humans. We are no longer human, perhaps even frightening to humans. They cannot see what we see, feel what we feel, only what they see and what they feel, alone. It is nice that you have not let fear become hatred, hatred become hostility."
>>
>>1500441
What happened to you? How were you created like you were?
>>
>>1500441
What... is the Unity, and what happened to you?
>>
>>1500446
"To this form, to me, I was going from California to Vegas. The Caravan I was with did not listen to the advice of the Rangers, and strayed to close to the Divide. A storm came upon our caravan, and it make skin fall away, but did not kill us. The others ended themselves, I could not find the strength to do so. Unity found me, and joined to me and I joined it, and took the pain away."

>>1500455
"I am Unity, we are Unity, this language is cumbersome. It is appropriate to say that Unity is made of many and many made into one, Jacob Harlough is one of the many that is Unity.

Unity did not come from Baker, but found Baker. Unity came from Big Mountain, from the Son of the Master. Unity found this town of Baker, and those who lived in it, in pain and anguish. Unity gave them new flesh to cover theirs, and took their pain away."
>>
>>1500441
>>1500482
>Unity came from Big Mountain, from the Son of the Master.
That explains why the name sounds so familiar.
>>
>>1500482
>unity came from big mountain
>Son of the master

Uh... Who is the son of the master?
>>
>>1500482
"And he joined of his own free will? All of your constituent bodies joined of their own free will?"

>>1500486
It also explains their abilties and problems: the master could absorb electronic as well as biological materials which must be how that radio is working as a vocal cord.
>>
>>1500482
Do you have one singular leader?
>>
>>1500490
In canon, no one was the son of the master.

Assuming Op hasn't went off canon, I can think of a few different interpretations:

1) Someone went to Big mt / somewhere they could get FEV and mutated themselves into something with similar abilties to the master.

2) A supermutant who worked under the master attempted to replace him and thus become the leader, by a similar method as the previous one.

Assuming canon is no longer true, it could be the master gave "birth" to a child and this is it.
>>
>>1500503
I want us to meet him now.
>>
>>1500490
"The son of the Master, the first form of Unity reborn, the legacy that Unity's father promised to his children. They. . .he was captured by BigMT, locked away for many years, but was released when something fell from the sky. He has spread Unity, he hears you through this form, but he has also kept his form. You can be taken to him, if you wish."

>>1500492
"Yes, I, Jacob, did join. Or I suppose, I did not refuse when offered. The pain was gone, and I immediately understood Unity, could see what they see, know what they know. I find comforting, and do not want to leave, all of us do not want to leave."

>>1500493
"The Son of the Master, the first form of Unity reborn, has kept his form. Unity is many voices, but his is most easily heard, and most knowing."
>>
>>1500517
LETS GO MEET UNITY.

>Tfw ayylamos caused this.
>>
>>1500517
Will you take me to The Son of the Master?
>>
>>1500517
>They. . .he was captured by BigMT, locked away for many years, but was released when something fell from the sky.
>but was released when something fell from the sky.
>>1500523
Yep, one of the escaped BigMT experiments.
>>
Brb for a few hours
>>
So, I hope we are all in agreement when I say we don't kill these guys.


Seemingly they are peaceful, not-mindrapey or borg-like. Hell they would make a pretty nice ally were it not for them being nightmare flesh creatures.
>>
>>1500517
>>1500537
Sure, a couple of things, should we remove the explosives in the hotel and should we check back on our warning message?
>>
>>1500537
Not until we talk to the Son. Then we can make our decision.
>>
>>1500547
We can do that in a moment, hopefully they can forgive us being cautious.

>>1500548
Yeah that first.
>>
>>1500517
>>1500548
>>1500560
I'm fine with this. Do we have any backup plans if the meeting goes poorly?
>>
>>1500628
We get the fuck out of there and blow it to hell?
>>
>>1500628
Essentially, >>1500642 but with a bit more music and getting our newest soldiers some combat experience.
>>
>>1500517
>>1500628
>>1500642
>>1500655
In Unity's home-territory? Maybe? I guess we could pop a smoke, pop another stealth boy, and then run before they swarm us.
>>
>>1500662
They didn't detect us as we were in stealth mode so if we can pull that trick again, no problems.

As to them swarming us being a problem, they'll be busy trying to put the fires from the explosions out and save any wounded probably.
>>
>>1500669
Not much fire. C4 make a pressure wave, not a fireball. Especially since this town probably doesnt have a working gas main to rupture.
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>>1500669
>>1500722
Plant some fire bombs or molotovs next to C4s to activate when they explode? Possibly bottles with incendiary exponents next to the main one that activates?
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>>1500722
>>1500729
Point is that they will be a bit busy dealing with the explosions and the barrage if we decide to trigger that.
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>>1500729
Kinda hard to do right now, seeing how we pulled a "take me to your leader". But the blood spray and possible pain should be a bit distracting to Unity.
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>>1500729
I mean we have fire grenades still
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>>1500517
>>1500528
>>1500747
We didn't do that yet, we're still talking to them.
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>>1500758
We set the charges didnt we? On the hotel.
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>>1500794
The charges, yes. The "take me to your leader" part, no.
>>
Okay back, writing
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File: Spoiler Image (14 KB, 236x329)
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14 KB JPG
You are lead by flesh monstrosities down into the sewers, where you notice that all the red vines seem to be pouring from. Deeper and deeper you go, until you are lead to a door with an all too familiar sign.

An enclave door. Looks like another of the United States outposts.

The door opens for you. The walls are no longer sewer but of solid steel, lined with wiring and meat, until at last you come to what must be a control room of sorts. Computer terminals and consoles merged with flesh and blood, all leading to two things in the room.

In the center is what appears to be a large cylindar, you suspect a tank, hooked up to the machinery but covered in a tarp.

The other thing in the room is what looks like an ordinary young human girl, sweeping the floor with a broom, looking up to greet you.

"Hello Courier. We've already met, but in this case its still appropriate to say 'It's nice to meet you'. I bet you have many questions. Good, I always like more company. You can take a seat if you want to"

She points to a pair of soft chairs around a coffee table, behind it you see other things like a bed, a refrigerator, a cabinet, and other things.
>>
>>1501148
>This chair isn't made out of something living, is it?
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>>1501148
>Take seat after checking for bombs or stuff, and/or fleshy things to grab us.
>Ask who she is, Is she part of the enclave and why she is here?
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>>1501148
Oh fuck it's resident Evil 7 all over again.
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>>1501148
Okay, calmly sit down I am probably wrong. Seriously though, it is a little creepy that unity's true form is a little girl...
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>>1501148
>She points to a pair of soft chairs around a coffee table, behind it you see other things like a bed, a refrigerator, a cabinet, and other things.
>>1501173
>>1501180
So you think she'll try to merge us with Unity?
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>>1501188
>>1501180
I'll let her merge with something.
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>>1501197
My cock
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>>1501188
I considered it a distinct possibility, part of the reason I wanted to talk outside of town, where we could run away.


Still though, she has been peaceful so far and I doubt that she is dumb enough to mess with us.
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>>1501157
"Certainly not, it's just an ordinary chair. I try to limit our nutrient and solar collection tendrils as much as possible, but with the ever growing populace its difficult to do. If you must stand, go ahead, I understand trust can be difficult to gain under the circumstances."

She seems to have no problem at all using the pronoun "I" unlike Jacob.

>>1501161
>>1501180
"It would be incredibly redundant for me to say 'I am Unity' again, nor would it be correct to say this is my true form either. I suppose you could say, this is my "first" form. You have to understand the word "form" for us means like a vessel, or a body, which those of us who are a part of unity use to interact with the physical world. This is the first one I obtained. My true form is in here"

She taps gently on the tarp, and you hear the sound of glass being thudded underneath.

"As for who I am, perhaps a more appropriate question is, what is my history. I can explain that, if you're willing to listen."
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>>1501209
Tell me please, and I'm sorry. I figured this vessel would have a name to it or something.
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>>1501209
Sure, I'll take a seat and listen to your history. And you know us from when I told the other "vessel" about me?
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>>1501214
"I would imagine whoever she used to be, she did have a name. But I found her as, what those in BigMT would call, a 'lobotomite'. An empty vessel, but very important to me for a reason.

Let me go back to the beginning. Are you aware of someone called "The Master" or The Children of the Cathedral?"
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>>1501235
No

might as well do the info dump QM.
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>>1501235
I only heard rumors, but more than the average person. He was the leader of a great number of Supermutants. He succumbed to fate a number of years ago.
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>>1501235
Probably since we know about Jacobstown but i agree with >>1501246
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>>1501249
>>1501247
>>1501246
"The Master was once a man, a human, who discovered an old underground Vault containing something called the "Forced Evolutionary Virus", a project undertaken by Old World American scientists, which would rapidly mutate any animals that came into contact with it.

He fell into a vat of the FEV, becoming something different. His mind remained, but his body changed, stuck inside the FEV, he began to mold and morph with nearby surrounding biomass and technology, creating a new form for himself. He began to absorb other humans, adding their intelligence and personalities to his."

>con't
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>>1501266
"He discovered that if he dipped other humans in the vat of FEV, they would evolve into Super Mutants, larger, stronger, immune to disease and even age. His belief was that if all of humanity were to be changed in this way, they would survive the wasteland that the world had become, and as mutants all human differences and conflicts which created the war would be ended. This was his first concept of what he would call "Unity". I'm not sure how well it worked out, but I think its safe to say it didn't go as he planned.

There were other issues too. Humans above ground had been irradiated, their DNA changed by the bombs, and so when dipped into the FEV, their minds deteriorated, giving them stronger forms but weaker minds. Only those humans who had been spared the radiation, like Vault Dwellers or those who lived away from land, would mutate, gain enhanced intellect and intelligence as well as their body."
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>>1501304
Oh yeah. We should probably not tell the supermutants about this. They're kinda still hung up about the loss of the master, and might react in a way we don't want to this news.
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>>1501304
>I'm not sure how well it worked out, but I think its safe to say it didn't go as he planned.
Probably because Supermutants can't reproduce.
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>>1501304
"The Master began to gather an army of super mutants created by capturing humans and dipping them into the FEV, to spread his will. He set up a cult around his ideas on 'Unity'. They called themselves the Children of the Cathedral, after the Cathedral that they lived and dwelled in. These humans he didn't mutate, so they would help him in his plans to conquer other human settlements along with his Super Mutant army.

My mother was one of them, she was a scientist from a Vault, she never told me which vault. I guess my father must have been a vault dweller too. I was born to her, weak and sick, doomed to die. The Vault had no means of curing me and so she ventured out in search for a cure. The Children of the Cathedral found her, and promised that they knew a way to cure me. They lead her to where they kept the FEV Vats, and then, dipped both of us into it."
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>>1501340
OH NO.
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>>1501344
What is it? I don't know my fallout lore.
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>>1501350
She's some weird FEV monster
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>>1501353
Frankly, what isn't in the fallout universe?
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>>1501353
I can see that anon.
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>>1501340
"Something went wrong, or at least, different. Instead of becoming a Super Mutant, my mother became something like a Ghoul. As for me, the FEV gave me the immunity to survive, but it also affected the virus. I could not leave the FEV substance,or I would die. Another unintended side effect was that I could not age, could not grow, could not even open my eyes to see or dry my ears to hear.

There was nothing the Super Mutants could do, but the Master still allowed my mother to keep me in a tank of FEV she could carry with her. She was grateful for saving my life, I think she really embraced the Master after that, and he let her venture into the waste to find a cure for me and bring it back to him. She searched for a long time, that's when she found BigMT."
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>>1501379
"She entered through a tunnel, under the force field. Somehow we escaped being lobotomized, I think because the Auto-Doc didn't recognize us as human. She worked hard on finding a cure, but also on giving me a chance to grow. She gave me eyes through wires and a camera, ears through microphones. She was the first thing I saw, the first thing I heard, she began to teach me words, how to speak, language, then history, math. I guess even though my body age, my mind was able to.

We had many many years to learn. I actually got smart enough to help her in her experiments. She tried modifying the virus to alter my body, give me the strength to kill the disease and the ability to change my body, so I could become old enough to walk and talk and breathe. . .we never found a way to make it work."
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>>1501304
>they would evolve into Super Mutants, larger, stronger, immune to disease and even age.
>She tried modifying the virus to alter my body, give me the strength to kill the disease and the ability to change my body, so I could become old enough to walk and talk and breathe. . .we never found a way to make it work."
Huh.
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>>1501422
Another long term goal perhaps.
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>>1501427
Certainly so.
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>>1501402
"I wasn't able to grow as a person. Instead I began to be able to make growths on my body, extensions on myself, like the Master I grew out of my Vat and began to grow around machines and technologies, using them. I even finally cured myself of the disease, but still couldn't age properly.

There was a new promising alternative. We'd learned how lobomotomites brains were meant to be transferred elsewhere, connected wirelessly by Tesla Coils on a specific frequency to their brains, allowing them to control their bodies as if they were still in them.

We tried making it work on other lobotomites, it was a failure. Whenever I transferred my mind lobotomites body, it would die unless we mutated them with the FEV. Whenever we did mutate them, something happened with the Tesla coils that would eventually kill them.

But we were so close, and had so many near successes. To think for the first time, if only for a few days, I could actually hold and hug my own mother."
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>>1501435
Add it to the list, just below the trip to the capital wasteland and the commonwealth for waifu stealing.
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>>1501438
Oh no.
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>>1501439
CURIE
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>>1501438
>We'd learned how lobomotomites brains were meant to be transferred elsewhere, connected wirelessly by Tesla Coils on a specific frequency to their brains, allowing them to control their bodies as if they were still in them.

Speaking of this, if we can combine it with the non-invasive mind-reading part of the simulation tech from that one Vault in the capital wasteland, we could have probes remotely controlled by humans and shit.
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>>1501443
I know anon, we will get you your robo-waifu.
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>>1501438
"I think I'm very thankful for the successes we shared together. She died before we could truly find a cure. Someone made the trains of BigMT crash into each other, and she was caught in them. I myself was buried, the doors held shut by so much dirt and debris.

But it did reveal something else. A hidden room, right next to ours. There, frozen in a cryotube, was the form you see now. It was a little girl who had been lobotomized as a mistake by one of the first Auto-Docs. Her father was a BigMT researcher who wanted to do anything he could to cure her, and had her frozen. I found his body in the same room.

There really was no hope. Her brain was gone, but there was hope for someone else. For me. She was a prime human, unaffected by radiation. She was compatible with the FEV we had made.

To think after all those years what we had been looking for was only a few feet away. . ."

She starts tearing up at this, but wipes her tears.

"This is the form I am in now, my first form. The one I'm most familiar with, and I suppose, one I'm willing to accept as truly "me".

Perhaps you're wondering then why I call myself 'Son of the Master' if my body is as you see. I was born a boy, and my mother raised me as her son. I know who I am, and so do the others who form Unity with me. I suppose that is one of the things I like about us. No matter what happens to the vessels we inhabit or the bodies we take, we all remember who we are, and we all understand each other."

>Is there anything else you'd like to ask?
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>>1501477
Well what are you doing out here? Are you trying to form an empire or unite everyone?
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>>1501477
What are you're plans for the future and... do you all breed?
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>>1501477
And is this all that is you? you didn't leave anypart of you behind at big mountain?
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>>1501485
"I left BigMT a few months ago. I was free'd when something big fell from the sky, and opened up the room I was locked in again. I decided I didn't want to be trapped in that room all my life. I took control of a few robots and we traveled outward, I think a lot of other experiments and lobotomites escaped too.

Eventually I found Baker here, and the people living in it. They were Ghouls, intelligent, but not like my mother or any of the other Ghouls I met. Acid rainstorms from the Divide made their skin fall off, but kept them alive, ever in agony and pain. It was terrible to watch. I realized I had the power to alter them, and so I offered to change their bodies using my own strain of FEV.

The first time I did it I began to realize the ramifications of my actions. I could grow them new skin, a new body even but. . .deformed. Like all the other irradiated humans. Another thing I wasn't expecting was that suddenly I felt their thoughts, knew what they knew, and they to me as well. Jonathan Creedy, that is his name. He's here you know, listening, and I suppose talking to you too.

Jonathan was glad, the pain was gone, and he feels at ease with what has happened. I did, and do too. Eventually I united with the rest of Baker's residents, and well, we are what you see now."

>>1501506
"No. If I did leave a part of me, I would feel it."
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>>1501477
>try not to cry
>cry
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>>1501520
So you plan to just stay in this town and not spread your "gift" to any others in this wasteland?
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>>1501520
So is this the only way you can grow, By spreading to other people? Not being offense just trying to understand. Do you also become smarter, like all of you..? thinking on it or do you all retrain you're intelligence
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>>1501520
So what do you want? to be left in peace? to be brought closer to being human?
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>>1501487
"We do 'breed' actually. We all try to retain as much of our humanity as we can, but at the same time, we can never truly be human again even if our bodies and vessels were fixed. Humans, as much as they don't realize it, are very alone. Or perhaps, we are beyond human individuality as part of human nature. And yet we find the parts of us, or rather, those in Unity sometimes still form relationships. And everything that lives does want to make more of itself. We do what every species does, I suppose, and the one thing that the Master's Army could not do."

>>1501528
"There are other parts of me beyond here, but unlike the Master, I. . .we don't believe in forcing a choice on other people."

>>1501530
"No, as I said we make more of ourselves the conventional way too. There are children who grow up as part of us. It takes longer for them to develop individual personalities, there's a lot of pack mentality among them, for many years sometimes, but some of the very first have already grown up as both themselves, and Unity.

As for knowledge, we all share a collective intelligence. It's how I learned of the outside world, like the NCR, what became of the Master's Army. I think I bring more scientific knowledge to us all, but I've learned so much about human life from the memories that now form us."

>>1501553
"It's a good question. I guess, all of them. We aren't naive either, we know we may not always be welcomed or even tolerated, which is why we've also prepared to defend ourselves.

Although, knowing of the size of so many other nations and peoples in the world it does seem daunting. The NCR is so big. . .and there is a Legion to the east.

Even right now my Radar detects something big coming from the east, it seems to be massing outside our borders. It arrived about 11 hours ago. We are unsure what to do, but we're getting ready in case it turns out to be hostile."
>>