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Having a famous parent can be a real bother, especially if they're an evil ruler of the land. You'd think being the son of the wicked queen of the borderlands wouldn't be so bad, but all your life she's coddled you and prevented you from achieving your own greatness! Sometimes you wish she would go on another evil crusade, so that you'd have the chance to stand on your own two feet for once.

Alas, you simply cannot wait for that possible day and have finally decided after many years contemplating and planning, to escape from her doting clutches and become your own overlord. To make a throne for yourself, rather than sitting hers when she passes it to you. Or maybe not an overlord, but at least you'd like to not still be living in mother's shadow.

Before you leave though, you intend to collect your inheritance early. That is to say, you're going to steal as many valuables as you can, and flee into the night and lands beyond!
>>
>>1477685

And so it is a week after your 17th birthday, in this setting of ye olde medieval fantasy, having now decided that you won't come of age and still remain mommy's evil little prince. Of course she doesn't know, as your similar attempts in the past have always been foiled by her. So this time it will be a secret, as best you can manage.

Taking this as a parting goodbye though, you don't imagine it to go lightly. You don't want to escape, only to be dragged back by one of her henchmen or monsters. So if you're going to leave, you want to make sure you can stay left by pilfering things of worth and proposing loyal servants to defect, in order to help your departure! The obvious goal though is to obtain what valuables and allegiances you are able to within a short window, the same one in which you plan to escape. The more you can carry off and with whomever at your side, and in the shorter amount of time you can do it, the farther you can get from here and the better your chances.

Currently it is late in the day, in the dread castle from which the evil queen rules with an iron fist. As none know of your plans to escape though, except maybe the high diviner, you currently have the freedom to travel about the dark citadel as you please. Attempts to leave though, will of course be prevented as you are not allowed beyond the outer walls. The queen doesn't want her heir being kidnapped by enemies, after all.

>What are you interested in taking with you, for your grand escape this night? The riches and support of the evil queen are unmatched in these lands, so you are in many ways like a kid in an evil candy store.
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>>1477702
Some armor, a couple of weapons, money and gems, food for a week, and finally a horse.
>>
Tomes and artifacts of necromancy. It'll let us travel lighter and also be able to construct our own minions and hencmen from the naturally replenishing resousrse pit that are cemeteries and such.

Also someone who is dumb, loyal, and good in a brawl. Maybe a guard you have a close relationship with?
>>
>>1477724
This, let's be the ambitious mage. Plus practical necromancy is awesome. I will add though, if we get the trusty meatshield. Do get some potions, or scrolls of healing.
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>>1477724
As long as we also get provisions, I'll go with your suggestion.
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>>1477717
>>1477724
Ah yes, all fine ideas that you make note of. Perhaps you are getting a bit ahead of yourself though, and may consider your own capabilities.

As you know, the evil queen is no fool and she sought only the best for her heir, in raising him to be the evil king worthy of her domain. Unfortunately to her distaste, you always had a preference towards a certain area of improvement over others. What was that, again?

>Mind, the propensity for intelligence and thus the capability for magic
>Body, the propensity for physicality and thus prowess in combat
>Spirit, the propensity for charisma and thus a good sense of others and able to sway them

This isn't something you need to establish at the moment, just something to consider in the meantime until you need to decide. For now though it seems you are more interested in pilfering physical items rather than luring away servants. So are you more interested in the armory with items of war, or the arcaneum with items of magical power?
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>>1477741
True. Food, bedrolls/tents, gold, etc. Good looking out.
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>>1477748
>>Mind, the propensity for intelligence and thus the capability for magic

Arcaneum. Always Arcaneum.
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>>1477748
Spirit
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>>1477748
I would say magic, cause anyone who doesn't willingly join us can just be killed and raised.

However, charisma is needed to get the people whose powers don't follow them after death. So charisma could be good to. I just like the practical necromancer idea a bit more
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>>1477748
>>Mind, the propensity for intelligence and thus the capability for magic
We are sorcerers and sheit.
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>>1477755
Supporting
>>
>>1477748
>Mind
>Pilfer the arcanum, get a few different subjects of magic
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>>1477758
It's not like we can't endeavor to be more personable. This is just our first focus, which the mind is always best. Objectively. Maybe.
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>>1477755
We're going to need charisma if we're going to convince mom's lackeys
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>>1477770
Yeah
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>>1477770
Unless we find the dumbest one. Or someone who's just more trusting.
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>>1477770
Use thralling magic to get lackies, magic is more utilitarian, more practical
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>>1477781
And again, this is just the foundation. Magic is solid, you can raise a dead individual and they do things, simple.
>>
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Quite a lot of different considerations as to what sort of skillset you most prefer, but again, it's all to consideration for now and can be decided on later.

What does seem to be agreed upon though is going to the arcaneum to see what you can "collect". So leaving the edge of a particular corner tower of the outer wall that you prefer, thanks to the view of lands beyond, you carry yourself through the dread castle at a decent pace. More than once are you stopped by servants or courtiers who wish to greet or hold your attention, but in some way or another you are able to shrug them off. Yes, your sights are elsewhere, not to be asked how your day is, or if you would like to be presented with a gift or marriage proposal.

The arcaneum! The largest if not the highest tower in the evil queen's stronghold, housing not just the library and space for study of magical arts, but also a store of potent and dangerous magical items and even an observatory for the diviners to ask questions of the stars! Normally you would be able to walk right on in, but due to a recent accident involving a demonic book, security has been tightened.

Blocking your entry to the arcaneum is Sithrys the demilich, a small collection of bones (most prominently a skull) seated upon a decorative and floating magic pillow. He, a least you've always assumed him a "he" says that the queen has decreed that you are not allowed inside. She thinks it not safe enough yet, at least not for you. You of course know this to be nonsense, but you will need to find a way inside by your own means.
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>>1477776
>>1477781
A Charismatic Necromancer okay?
Both brimming with charisma and excelling in necromancy
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>>1477786
Are you posting more or is this a
>Prompt
Anyways
Make smalltalk with him white looking around for possible entry points
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>>1477786
I will hazard a guess that Sithrys doesn't need to sleep. Hmm, since I don't know anything about him, let's take a stab. Maybe he's a lech as well as a lich? Give him our prized lewd material (every youngin has em) to look away/distract.
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>>1477792
Yes
>>1477786
Use faux flattery, to distract him.
While you look for a way in.
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>>1477794
Well you actually know more than one way into the place, but this was a chance to potentially convince one of mother's servants to your service, should you be interested in this, or this servant in particular. Other such chances will arise, over the course of your grand theft and escape. Worth noting though, if you decide now on the personal preference that you are Spirit focused (and so charismatic) you will have an easy time of luring away servants to your employ, and you will also be able to gather more of them.

If you have no interest, or wish to chat with the magic pile of bones however, you can either distract him for a way in or simply gain entry by one of the secret ways you know.
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>>1477805
Chat and ask advice for gaining power, maby a spell or two.
Lets not waste an opportunity to gain knowledge and insight.
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>>1477807
Supporting
>>1477805
Does mother tell us about our father?
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>>1477805
>talk with him and flatter him
>find out what his skills are
An teacher in dark arts would be most usefull for us, and I am in more favor of Spiritual side for ourselfs
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>>1477807
Support
>>1477823
Also curious about dear old dad. Is our mom the black widow type or is dad still getting those cigarettes?
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>>1477807
>>1477833
You converse with Sithrys for a time, about this and that. He does take to flattery, and decides to let you pass. Not before he imparts some knowledge to you though, and informs you of an interesting spell which allows you to direct a rat to a location and then explode.

As for the demilich himself, you've known him for some years. His skills are mostly in magic, being able to render himself as his current deathless state. He does have a strong knowledge of history though, general history of the lands at least. Maybe not so much on the forbidden side though, that's more the archivist's thing.

>>1477823
Some dead courtier or suitor who managed to get as far as having a child with her, but failed to maintain her favor beyond that. Dead by her hand like so many others, you never cared much to know about him more than that.
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>>1477855
Ask him if he wishes to view the land, to see it in it's current state.
Say that he could learn about the human condition, by how it has changed since he first learned about it.
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>>1477855
Welp, Dad only got lucky i guess
Talk about traveling the land in search for new knowledge! Who knows what has happened since his last time outside?
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>>1477867
Learned about the land.
And make a joke bout stretching one's legs.
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>>1477857
Stealing him maybe not be best for long term, buttering him up maybe better.

Such as promising him a new body for knowledge and training because being an over glorified door lock probably is boring as watching paint dry. Clearly mother must have a grudge against him for giving him such a mundane task that a low level deny entry spell could solve. I would be rather miffed if I were such a loyal servant treated this way. And as a demilich I doubt he dodged death to become a talking directory/card catalog
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>>1477882
True, and those are good arguments.
Hisssss, that was deleted
>>
>>1477867
>>1477876
>>1477877
Before you enter the arcaneum, you make your proposition to Sithrys about leaving the dark castle to travel the land. He of course asks if this is another one of your foolish schemes to escape again, though your humor catches him off guard, and he says he'll consider it for sure before you enter the place.

And so, the arcaneum! A big tower for which the main levels are taken up by a vast library (and which you see far above many levels), the top floor is for the direct study of magic and the arcane, and the sub levels are for magical storage and safety. You have been here enough to know your way around, but there are some places even you have never been. An example being the forbidden magic safety storage.

Either way though, you smell the musty air of the great library, seeing as the occasional scholar or visitor peruses the shelves both near and far. And aside of them, just simple animations such living brooms cleaning the place, or spellbound books shifting and floating about the place to sort themselves or answer needs. Of the three levels, which are you interested in stealing from, and what might you be after?


>>1477882
A very cruel point, but one which may win him over you think. It's probably worth a try on the way out as a final convincing argument to make, if indeed you want him to come with you.
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>>1477882
We can take him with us, but lets first look through the archives
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>>1477895
>top floor, search for advanced books to teach you animation and ice magic...some necromancy too if we manage
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>>1477895
Just to make things cleat, we are a mage wearing armor, right?

We are royalty, after all.
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>>1477895
Let's steal from the library itself because knowledge is power... or so the early Saturday morning entertainment has taught me.

And let's convince Sithrys to join us, clearly mom isn't the best boss. I doubt she even provides dental
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>>1477895
Magical safety floor first, find some armor before we go rummaging around dangerous magic items.
Then go to the top floor and look for some practical tomes, then to the item holding floor and see if we can get a sword and other weapons.
>>
Yello

This quest is happening now?
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>>1477946
As far as I know.
>>1477943
See if there is a magic means of travel, like a rug.
>>
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>>1477907
You personally own a bag like that, a little leather satchel that can hold much more than its size. However these sorts of things are really only good for non-magic contents. They are able to store minor magical things to an extent but contents too powerful and the bag will burst open. For mundane items though it's a wonderful tool.

Spellbooks are also simple enough to obtain, up to a general aptitude level. Anything more advanced though, or more dangerous will either be at the top floor or bottom floor respectively.

Weapons meanwhile will be in the armory, even magical ones. The arcaneum storage area for items, is more specific either to those which assist with magic, or those which are simply dangerous or powerful artifacts.

>>1477920
>>1477943
It seems a preference to the top floor first, after that you can work your way down. Finding a magical lift to the top floor then, you are similarly encountered by yet another of mother's servants. Sir Gerald is a haunted suit of armor, and something of the safety system of the top floor, by nature of his anti-magical properties which are useful in case of magical accident.

He is not one to stop you like Sithys may have been charged as, but he does remind you not to bother the diviners, and to steer clear of the visiting magister. Otherwise feel free to explore around. The place itself though is always inviting to you, as the air feels energized with the crackling of magical energy and the high domed ceiling resembles the starry sky. Spread about in several places are a few visitors testing out or experimenting with various magics.

>>1477936
You could be. At this moment though you're at "home" so you're just in normal clothes.
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>>1477965
Lets look for a beginner and advanced book for necromancy and cryomancy. Then lets see if we can find a focusing crystal.
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>>1477965
Search tomes about thought reading, basic offensive elemental spells and healing if we have them
Then start studying them
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>>1477975
Healing a good idea too.
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>>1477965
If Sir Geraldine is about our size why not ask if he could become our armor and impart his skill onto us. Surely being coped up in this tower must be boring.

Also let's steal some tomes on necromancy, elemental and thralldom
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>>1477965
>Healing, Necromancy, and divining books.

Honestly, good guy Guard here. Give him a pat on the back of something for being good.
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>>1478017
>>1478012
>>1477977
>>1477975
>>1477973
So making a rounds of the study tower portion, you collect what books of these you can, probably most too advanced for you but in time you could always learn perhaps. Or at least, you could sell them for a pretty penny. None of them are on the forbidden level of knowledge for these things, as in supremely dangerous, but they would make any wizard jealous for sure.

And so you shove them all in your bag, content with your haul. You don't have enough time to really pour through them if you want to escape this night, but you feel confident with your haul, based on your understanding of the arcane arts.

Before you descend then through the tower, have you any other interests on the top level?

>>1478012
You make a good case for him to come with you, and like Sithys, he does consider it. However, he won't be able to be worn as you are imagining. He'd just be his usual self, though of course assisting you.
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>>1478035
Do we have any actual friends or only servants trying to be nice?
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>>1478035
>Get to that forbidden good stuff son. Also anything for animation like soul magic or making suits work.
>>
>>1478038
Support
>>
>>1478036
Not really, unfortunately. Over the years you've found, every attempt or chance at friends your mother has sabotaged. Either directly by disposing of your best childhood friend, or indirectly by hiring actors to pose as your friends.

The only one you could say is nice to you and you could consider a friend is the top thief of your mother's. Ironically you don't know her name though or what she looks like, you've only seen her in her "work" gear and clothes which conceal her identity. A sad statement that it is what you would consider your only friend.

There are others whom seem genuinely nice to you, rather than being paid to do so, but you wouldn't think of them as a friend. Someone you could sit down and have an enjoyable conversation with, about things you both like, or do some activity together which you both enjoy.

>>1478038
Do you want to skip the library portion of the tower then, and just head straight to the sub-level storage?
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>>1478059
Did she kill our friend or merely dumped him somewhere far from us?
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>>1478064
Years later you found out that some she killed, some she didn't but all had it bad in the end. After the first few friends up and leaving or vanishing altogether, and later finding out what happened, you obviously became very wary of having friends.
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>>1478059
Could we try using divination to find our friend? Kinda need a thief to round out the party
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>>1478073
That sucks
Anyways I don't have any preference about the forbidden stuff so I'll let anon decide what does he want to take, if he doesn't respond lets look for mom's Thief
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>>1478089
You could certainly attempt to try and find her, though if you want to use magic like that you'll need help. Most likely as you are imagining, from one of the diviners.

>>1478092
If you have no preferences you could always roll a d100 die to see what you randomly turn up. Or you could just seek out the top, forbidden tier type of magic, from the books you've already stolen.

Or of course always just seek out any servants down there. The arcaneum is certainly one of the more oddball gatherings of nefarious types whom work for the evil queen.
>>
>>1478059
I dunno what is listed in here that we could so sure.

Also theif around or stalking us?
>>
Rolled 89 (1d100)

>>1478104
Lets go find her
>>
Rolled 38 (1d100)

>>1478104
Ask a diviner for some help, tell that someone has caught our attention.

Also random looting
>>
We should avoid having to many people be aware or suspicious of our plans, lest we risk one of them in forming mother

Also, do we hate our mother? How is our relationship apart from the smothering?
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>>1478105
The evil queen always has someone to stalk you. Currently it's the master assassin, a changeling. She's actually within plain sight, and has been following you around all day, like she always does. Probably will report on your activities too, but that's still better than the master spy, who currently is absent on a mission which is why you're deciding for real to finally escape; because of his absence.

>>1478118
>89

You can devote this roll to locating her, if you wouldn't mind holding off till you leave the arcaneum? Otherwise it will require leaving the place early.

>>1478119
>38

Unfortunately you are not able to get the attention of one of the head diviners. You can get the help of one of the assistants though, a young mage by the name of Nadira. You ask of her help, and learning that you are the evil prince, she commits to helping you in a panic. Speaking of your interest, she attempts to find the master thief, however by her lower skill level she can only determine the room the person is in; the conservatory. She apologizes profusely, pleading that she did her best and is nearly in tears.

She did her job enough you think though, and if the thief remains in the conservatory it will certainly help.

Anyway so finally you head to the very bottom of the arcaneum, the sub level for storage. As usual you're met by one of the evil queen's servants, Sephaly the gorgon. It's her job to guard the items down here and in particular will not let you into the forbidden storage. Though you imagine you might be able to find a way past her, same as with the prior servants.

The storage itself is separated into three areas; "safe" items like endless decanters of water and flying carpets, assisting items which specifically help magic users (basically the mages version of the armory), and finally the forbidden area where dangerous items are. The first one you have free access to, the second you'll be under the watchful eyes of Sephaly, and the third she will not let you enter. For each you can either specify what you may be after, or just randomly roll (each player can make a roll, for each area if they like and can gain access) to see what you turn up.
>>
Rolled 70 (1d100)

>>1478183
Search in the first one
>>
>>1478195
For healing
>>
>>1478147
The evil queen is sure to know of your plans, the trick is just how you pull them off and what you can keep secret. You've attempted escapes before and always been foiled, this time though you are absconding with wealth and seek help. Hopefully that, along with some other differences like the master spy being gone, will allow for a successful escape this time.

As for the relationship, it's complicated. You wouldn't say you hate her even though she has given plenty reason to over the course of your life, just as she's given plenty reason to love her. At the end of the day she's The evil queen, but to you she's always been mom. The main problem is she doesn't treat you seriously, and essentially controls and runs your life. The older you get, the more you question which is greater, her love of you or her love of her rule and dynasty and continuing it through you. Even down to the point of determining who you will wed, by way of several propositioned, arranged marriages over the years both declined and outstanding.

It seems your growing independence only disappoints her, and your want of freedom she considers a threat. All you want is the chance to stand on your own, the chance to fall and pick yourself back up, but if she won't give it then you don't want to end up having lived your life like her most beloved puppet. Perhaps this escape of yours and what you do with your freedom, will show her how you feel, though you're not just doing this to act out and prove her wrong. At least you don't feel that way.

So no, you don't hate her but you hate her plan, her methods for you. If she had it her way, you'd always be her evil little prince.
>>
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Also it's getting pretty late so I will probably end things here for tonight. It will also give players a chance to make more rolls for looking for things they might want, so when play continues later today or tomorrow depending on where you live, there will be a lot to choose from.

This >>1478195 and others will be were things continue from. Until then, thank you all for playing, and look forward to next time!

>Pic related, and unused Sir Gerald pic
>>
>>1478183
Another fine explain of mother putting good talent to waste. Guarding magical items is no job of a gorgeous gorgon such as her. Sephaly should be turning traitors to stone, not the occasional rat.

Snag ourself a spell focus like a crystal or a wand, can't be too big to conceal. Casting ingredients and other bits and bobs maybe helpful too

Oh and let's thank Nadira for her time as well and ask about a way to block being divined, for hypothetical reasons of course.
>>
>>1478209
Question that Rose up in his studies, his Tutor being rather adamant we needing to know such niche knowledge.
>>
>>1478204
Later op
>>
>>1478225
Or we could just ask for her to come with. As smart as we are someone with a even a slightly higher base knowledge of magic would be a huge boon. The way I figure it right now we are cherry picking our future party and advisors so more diverse the better. On the other hand her inexperience could slow us down or cause more mistakes.
>>
>>1478241
On the other other hand, we're a seventeen year old boy who hasn't had a chance to have a meaningful social interaction, and this girl seems low enough on the pecking order to not be missed in the grand scheme of things in the castle.

She might be cute
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>>1478255
This is a valid point. I see no flaws in this logic.

We also have the thief with the whole "our only friend" thing going. She also could be cute.
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>>1478266
Hmm, panicky nerdy girl, or older childhood friend. Tough choice

I say nerdy girl. Less chance of betrayal
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>>1478270
I say why not both.
>>
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>>1478279
I don't trust thief girl to be honest XD

Also, I imagine that for the diviner
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>>1478266
>>1478284
Honestly, I was thinking why not take the Nerd, Thief, Lich and Armor. We could pass ourselves off as an adventuring party while we set up long term funds and find a lair.
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>>1478318
I am all for this. I still don't trust the thief. I surprisingly trust her less than the Demilich and the armor
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>>1478318
What I was envisioning possibly with this gorgon if she takes to being buttered up
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>>1478183
>Grab some thick bitching armor ment to aid us in defense and survival. And a Staff blade. Also the forbidden stuff said uptop.

>>1478318
I'm done with that.
>>
>>1478318
Supporting
>>
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For all y'all consideration as far as necromancy goes.

We should either go all in on ravening hordes or low number of monstrous undead. Y'know either go full WC3 or go full Frankenstein with powerful monster corpses.
>>
I return, let me catch up so we can resume.
>>
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>>1478195
>70

Just perusing around the "safe" area, you turn up something interesting. A small lens which when looked through, reveals any and all hidden or obscured sights. So invisible things are revealed, shapeshifted things are seen as they truly are. Out of curiosity you try testing it out in here, but nearly blind yourself since the place is full of magic.

You also find a refilling bottle, currently storing a healing drought.

>>1478209
A steady wand you can locate no problem, and what more this one can store one particular spell and perform it freely.

You can attempt to lure Sephaly into your service, but unlike Sir Gerald and Sithys, she requires more promises than just getting to travel the land. She's not opposed to going with you but will need something to sweeten the deal.

Nadira is another possible person you could bring with you, though she similarly will need some greater incentive. More out of fear of your mother though, and crossing her, than anything.

>>1478318
As you are normally, without any incentives and just on your own, you'll be able to attract three followers to your cause. If you decide that you're favored of spirit, then you can attract double that, six followers.

You may be able to go above the limit, but you'd have to know just what it is that specific person would want, and could drag them along with you.

>>1478477
Any sort of armor you'll find in the armory. As for the forbidden stuff, of the magical kind, you'll need to find some way past Sephaly, or to convince her to let you pass.
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>>1480243
Take the refilling vial and the lens, it will probably be useful later on
And don't bring the gorgon, we're going to get weird looks wherever we go
>>
>>1480243
Supporting
>>1480265

And lets not forget to go searching for our only friend.
>>1478118
>>
>another faggoty necromancy quest

gay
>>
>>1480307
>implying any last
>>
>>1480243
>>1480243

I guess getting stared down by statues would be a bad thing. Let's just try having her just gather info for use then.

For Nadira telling her that we will deal with mother. It's only natural for the old to overthrown by the young. And with her mangerial skills she'd probably have the best trackers and assassins on dish duty anyways

Let's got get the thief and make a stealthy escape
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>>1480363
And tell her that first hand experience would make her more valuable as an assistant, and escorting the prince would only make her more valuable.
>>
>>1480243
We need to find out the desires or incentives that would get the people we want to join us. The lich seems handled, but that forbiddon archive of magic seems to good to pass up to be honest.

Though, her job is to cover and protect the artifacts, so perhaps causing a small disturbance may be able to distract he rlong enough to aquire an item from the forbiddon section. Perhaps a small fire, or less destrutivly, a knocked over shelf?
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>>1480394
Also, possibly hint at the dangerous world that the castle is, and how we've seen assistants and apprentices disapear due to their masters, our mother, or any number of the dangerous magic that resides within.
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>>1480301
>>1480265
So are you fine now leaving the arcaneum then to look for your friend?
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>>1480428
Yes, and try to convince the girl with
>>1480363
>>
>>1480406
A distraction like that could work, or just providing some incentive to her, so she'll let you past.

>>1480416
That can certainly convince her to try and overcome her fears of the evil queen. She still would need some incentive though to go with you, since her purpose here is to learn and build experience. Going with you would mean leaving her place of schooling, effectively.
>>
>>1480452
Aren't we trying to bring the demilich too, he/she can definitely help with her learning of practical and theoretical magics.
>>
>>1480464
Sithys the demilich was on your list of potential servants to bring with you.So far you'd just been waiting to see who else you could meet and may be interested in, in case you'd prefer them.

If you're dead set on the demilich though you can resolve to bring him, no problem.
>>
>>1480475
How many can we bring with us?
>>
>>1480481
Without any specialty, you can probably attract three to work for you. If you decide that Spirit and charisma is your forte though you could bring six.

As well you may encounter a couple individuals who with the right offered incentives, will come with you irrespective of the "limit" on who you can bring.
>>
>>1480481
Seconding.
>>
>>1480490
Okay
The demilich, Nerd girl and Thief friend
>>
>>1480475
using Demilich asd a new teacher, as well as helping her yourself (since we are likely above her in terms of magical knowledge due to our mother's education) will provide her plenty of teaching and knowledge, which will be made even more effective with field experience.

also, what sort odf things could be used to incetivize the Gorgan? what do we know of her?
>>
>>1480504
And talk to the gorgon before we leave.
>>
>>1480504
>since we are likely above her in terms of magical knowledge

That's true if you settle on being Mind-focused. Nadira is a generally accomplished mage on her own though, she's just a novice in divining, which is her purpose for coming to this place.

For Sephaly, you can come up whatever incentives you think may work, and then just go about obtaining them. From what you know of her though she's not too sociable for obvious reasons, but she definitely doesn't like being cooped up down here. Much more she prefers the gardens of the castle, and the outdoors. In the outside world she wouldn't be able to seek such things, having to hide away like other gorgons.

>>1480528
You can speak to her about whatever you like. She's standoffish and cold, but you know she likes company and has a soft spot for things like gossip and friendly gestures.
>>
>>1480542
We could offer to find a way to magically alter her appearance, nothing permanent, but something that would allow her to walk around with freedom.

As for Nadira, hmm. Idk what we could offer her then. Any ideas guys?
>>
Rolled 15 (1d20)

>>1480542
Maby we could find a pair of magic lenses that could negate her stone ability?
I'll roll for it.>>1480591
Glasses
>>
Rolled 48 (1d100)

>>1480593
>>
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>>1480591
>>
>>1480613
That sounds like a promising idea
>>
Rolled 57 (1d100)

>>1480593
Rolling a centrino die.
>>
Rolled 19 (1d100)

>>1480593
>>
>>1480591
>>1480593
That's just insulting to her, she doesn't want to hide or have to hide who she is. And she has not a need of any glasses since her stony gaze is selective, on her will.

>>1480613
Ha, well maybe if you had the charisma that might work. She's not a human though but a drow, so you'd need to talk a good game. Or offer her something quite worth her attention.
>>
>>1480689
Didn't know that, apologies.
>>1480689
Drow?
Offer her bondage gear a chance to make some slaves and torture new creatures.
>>
>>1480689
Have we picked our focus yet? If not, I definitely advocate going spirit. I full on wanted intellect to start, but anons seem to want to get all the squishy people and wafus. So, we need extra party space. Also, please people don't forget Sir Gerald. Always good to have an experienced fighter.
>>
>>1480689
Than why hide at all? If she were afraid of the people's reactions, traveling with us will make that a none issue through she power or fear of retribution from us. We could offer to escort her if she so desired. There's honestly not much we can go on here.

As for nadira being a crow, it still applies. We know nothing and thus can really make an interesting offer.
>>
>>1480706
She's not that kind of drow, or at least insists she isn't and left those ways behind when she came to the surface world. Of course you can still offer her those things but it will embarrass her greatly, she's a reserved and proper type.

>>1480715
It could be chosen at any time, ideally for when players reach a majority having discussed their preferences. The final say will have to be given before dinnertime this eve though, the last thing you'll attend before enacting your escape plan!
>>
>>1480715
I honestly am only going with this cause everyone is pushing for it. With magic we can just get followers later, necromancy providing us all the meat shield we'ed honestly ever need.
>>
>>1480689
As for Sephaly, she wants to be out and about but obviously we can't bring her into a "civilized" town. How about, when we set a base and she has free roam of it? a garden of her own, etc. What are her strengths?
>>
>>1480729
I still vote full magic. Charisma can't be gotten later easy, magic is harder but way more utility
>>
>>1480729
Charisma
>>1480307
>>1480313
Necromancy is over done
>>
>>1480738
Seems reasonable. Hell, we can promise to get whatever she desires for the garden. Shouldn't be to hard, and a garden is a great way to show off how well we're doing
>>
>>1480747
Supporting
>>1480738
Also. This
>>
>>1480747
For clear reason, it's extremely efficient
>>
>>1480730
Necromancy is soooo over used, why not enchant old armors into followers? And statues. Heck, enchant skeletons to do our bidding, and when enemies try to dispell the necromancy, it won't work.
>>1480747
Agreed
>>1480738
Also agreed
>>
>>1480747
>Over done
>Yet again, How many have ever lasted.
>>
>>1480741
Me too pal. I was all om board with the magic train. We could have skullbro, armorbro and thiefgirl. Boom, get our stuff, in and out.
>>
>>1480723
Sephaly takes to the idea of roaming freely with you, unlike Sithys though for an example comparison, she doesn't want to be sleeping in a tent or having to walk to get from place to place. If you can offer her some decent accommodation, and make good on the promise that she can move about freely with you without worrying about getting attacked, then that's a reason enough for her to agree to go with you.

For Nadira, her incentive would be some sort of offer of being able to continue her magic study, ideally better with you than here. Like if you stole some divining item of power, or some great magic artifact that could assist her, that would appeal to her enough to risk going with you.

>>1480738
Yes, something like this would very much appeal to her. Her strengths, well she's fairly intelligent and has a good bit of ritual magic skill. Obviously her being a gorgon has natural benefits, and stereotypically she is a good archer.

>>1480741
It's true that magic can be harder to improve (unless you get some great artifact which gives those sorts of benefits), it's also would be easier to attract the support of magically gifted people to you.

With any deficiency you might have, supporters can always help pick up the slack, worth noting.
>>
>>1480762
No gorgon to make into statues?
We could then turn the statues golems.
>>
Well anyway, while discussions continue, at the very least it seems everyone is content to at least leave the arcaneum? You've stolen a fair few magic items and met some interesting folks, if there's any last things you want you could perhaps return once more after dinner during your big escape to do a last minute snatch and grab.

Assuming you are fine with departing the arcaneum then, you wanted to head to the gardens, and conservatory? The thief seems to be on your mind.
>>
>>1480747
>>1480759
All you guys being short sighted. We're not in other quests. We're here. What do you think when you imagine dark magic and immeasurable power? Necromancy. Add in a boatload of practicality, since we aren't some kinda muhahahah villain yet..and we have a lot of room to explore and grow. I believe qm even said it's just our starting focus, not the end all. Just think about the seemingly endless applications of skeletons/zombies and the sky is the limit.
>>
>>1480794
When I think Dark and EVIL, I think mind bending power, the power that can warp reality and twist the truth.
>>
>>1480794
Im down for magic, elemental and stuff, necromancy's pretty boring imo and possibly a banned art unlike the more common offensive elemental magic
>>1480793
Yeah, leave then Thief
>>
>>1480807
The kind that puts into question reality itself, the kind that can take a planet and hurl it into the sun.
>>
>>1480807
So a magic user, that dabbles in charismatic pursuits. Not a rogue that has a bit of magic yea?
>>
>>1480822
Yeah, that sounds right.
Primary Magic, secondary Charisma.
>>
>>1480794
I'm actually cool with the animate items and statues idea. Gollem making sounds fun

Also, think we'ed be able to steal anything that would make our journey more comfortable? Like a bigger on the inside carriage?

and those divining stuff and spells should be easy to grab. After that than yeah I'm cool with leaving
>>
>>1480822
Yeh
>>
>>1480827
Support.
>>
>>1480838
Let's start a tally then with the Qm, Magic first and foremost. Since figuring our focus is still a big deal. Necromancy, pyromancy, whatevermancy is a means to an end.
>>
>>1480853
At the end of the day, any magic has a lot of utility. I just like being able to have some way to favricate minions
>>
>>1480853
We can enchant elemental magics into stuff. Heck with enchanting, you can even make necromantic like golems and items.
>>
>>1480871
>>1480871
Enchanter/golem maker sounds freaking awesome
>>
>>1480892
A glove that goes off and retrieves stuff for you? Maby a glass eye that that you can see through?
How bout a pair of wings to fly with?
Shit, I am now upset I don't have magic.
>>
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>>1480822
A sorcerer then, able to bend both the magical energies, and the hearts of others to your will? You are possessed of a keen intellect and a shady charm, your mastery of magical arts backed up by confidence and a bad boy demeanor. Or in this case, evil prince demeanor.

>>1480817
So once again you head through the castle, tailed by the changeling. To the gardens you are headed though, open air amid the walls and enchantingly beautiful if the place weren't so deadly. The place is like the arcaneum guarded, this case by a rather mad druid but capable in his dark arts, at least enough to keep contained the dangerous beings and plants which dwell here.

It's the conservatory you're after though, a fine structure of magic glass. Therein is the royal menagerie of the more exotic and prized creatures, as well as the more delicate and rare plants. This place has higher security even for you, and is guarded by a arachnid-born, Miranid quite good at her job in catching and keeping out unwanted guests. Like Sephaly, she's charged with keeping even you out of this dangerous and enchanting place. You know your thief friend is in here though, so may want to come up with some means of getting by Miranid.
>>
>>1480904
How bout ask her to relay a message to the thief person? That way we won't have to sneak in, and she won't have to worry about us trying.
>>
>>1480904
Supporting
>>1480916
We just wanna talk with her
>>
>>1480916
She would agree to that, but seems confused and says that the thief is not in the conservatory. She would know if anyone was, and prides herself on this.

You don't feel that Nadira was wrong though, and it would be in a thief's nature to sneak around unnoticed.
>>
>>1480904
Yes! Dark side Sorceror a go!
>>1480916
This might work
>>
>>1480932
Thank her, then look for another way in. Might as well not tell her she is wrong, don't want her upset enough to call the guards or something.
>>
>>1480948
Use the lens we acquired to both try and find the thief, and discreetly spot the changling?
>>
>>1480932
What's pur thief pals usual modus operandi? Pose as someone else? Hide in rafters? Floorboards?
>>
>>1480967
Maybe plain sight?
>>
>>1480967
Our, not pur.
>>
>>1480948
There are other ways in you could find, though it will be hard to avoid attention since webs are strung and spun all over the conservatory. It's not impossible though, you'll just have to roll the attempt to get by.

>>1480964
The changeling is right there like ten feet away from you, she's not bothering to hide and usually doesn't. You can use the lens to see her true form though of course, and much the same you could find the thief with them, if you can get past Miranid.

>>1480967
She's definitely an infiltrator sort, deft at sneaking into places to steal things. Probably the case here, she might have climbed in through the roof or something and managed to avoid the webs, traipsing about the place to steal something.
>>
>>1480984
Can we approach the changling for assistance? Cause since she is a spy, it would be easier for her to get in.
>>
>>1480984
How loyal is this changeling? Maybe grease some palms use some nice words?
>>
>>1480984
How affectionate are we towards our mother?
Are we a mommy's kid but rebelling now? Or do we hate her and she knows it?
>>
>>1481005
>As for the relationship, it's complicated. You wouldn't say you hate her even though she has given plenty reason to over the course of your life, just as she's given plenty reason to love her. At the end of the day she's The evil queen, but to you she's always been mom. The main problem is she doesn't treat you seriously, and essentially controls and runs your life. The older you get, the more you question which is greater, her love of you or her love of her rule and dynasty and continuing it through you. Even down to the point of determining who you will wed, by way of several propositioned, arranged marriages over the years both declined and outstanding.
>It seems your growing independence only disappoints her, and your want of freedom she considers a threat. All you want is the chance to stand on your own, the chance to fall and pick yourself back up, but if she won't give it then you don't want to end up having lived your life like her most beloved puppet. Perhaps this escape of yours and what you do with your freedom, will show her how you feel, though you're not just doing this to act out and prove her wrong. At least you don't feel that way.
>So no, you don't hate her but you hate her plan, her methods for you. If she had it her way, you'd always be her evil little prince.

Reading is magic anon.
>>
>>1481011
Yeah but
How do we behave with her? Is it bittersweet? Do we get in arguments and make up a few hours later? Nice chats and a few mean sentences here and there when she pisses us off

That kind-of thing
>>
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>>1481005
See
>>1478203

>>1480999
She's actually an assassin (the top one of the evil queen) more than a spy but you can certainly approach her.

>Something like this, style of changeling which imitates others in all ways including appearance, often perfectly

>>1481003
She's more loyal than most to the evil queen, or at least it seems that way, it's hard to tell or know anything about her. Though like most any servant, there is probably something you could offer her for loyalty.

If you're not trying to win her to your side though, you can of course just ask her for help, and she's obliged to give it.
>>
>>1481020
I guess we'll find out. I'm all for striking out and building a power base, to show up our ma though. An occasional marvel-style team up can work too.
>>
Does the lens offer any superior ability to find a way through the webbing? Since she is a magical creature, maybe her web is magical enough for the lens to help us see and avoid it?
>>
>>1481025
Just talk to the changeling, ask for help, and in return, we'll listen to her suggestions. Not necessarily follow them, but we'll listen.
>>
>>1481025
>>1481020
>>
>>1481036
Why not this? It's not like we're doing anything wrong by asking.
>>
>>1481020
>s it bittersweet? Do we get in arguments and make up a few hours later? Nice chats and a few mean sentences here and there when she pisses us off.

That's a pretty good approximation. Things can get prickly between you and her, especially the more you rebel/independent you try to be. It's never so bad that you can't make up though and are closer for it. She thinks her way is best, you don't, and disappointment, arguments, even fights can result, but you'll always be her little boy. Something which annoys you the older you get, as you fear it may always be the case. You want to be her son, not her baby.
>>
>>1481051
This is adorable, and I appreciate it all the more
>>
>>1481034
The lens would help for sure, as to places her webbing was less of.

>>1481036
>>1481047
You approach the changeling then and initiate conversation. Currently she's just posing as one of the kitchen staff, body and voice. Asking for her help, she gladly obliges and says she would recommend scouring the outside of the greenhouse since the thief always has backup exits for herself in case things go poorly. If you find one, you can just wait there for her.

Alternatively, the changeling could also change into someone with higher authority, even the queen if need be and just gain entry along with you.
>>
>>1481058
Yea, let's kick some serious ass. Then we can rule the world with ma, it'll be similar to how Vader wanted Luke to join him. Without being a quitter like Luke though. It was just a hand. He got a sweet robot hand in about an hour anyways.
>>
>>1481069
Surprisingly helpful of her. Don't honestly trust her, but we can't really escape her right now.
>>
>>1481069
>Alternatively, the changeling could also change into someone with higher authority, even the queen if need be and just gain entry along with you.

It's always better to make an entrance over waiting it out.
>>
>>1481069
Changling is op.
Have her go in, and we'll wait near an exit.
>>
>>1481077
We don't need to trust her. Her job is a token one. We know she's there and why. May as well use her. Spys are practical, be practical.
>>
>>1481085
I honestly have a hard time trusting the their or the changling, but whatever is the best route I suppose.
>>
>>1481104
You just gotta look at things in a different light. A thief will always be a thief, that's just their nature. So, instead of constant worry about em, we have them focus their talents on larger goals. If they steal a little bit here and there, oh well, as long as the bigger picture isn't compromised. Same with a spy. It's a game, we just play it better than em.
>>
>>1481083
>>1481080
So deciding to keep things simple, you just ask the changeling to enter into the greenhouse to find the thief for you. She agrees, and ducking out of sight of Miranid, her form changes and shifts to that of the captain of the guard. Approaching the entrance in your stead then, she speaks with the arachnid guardian and clears up the confusion as to why she's dressed like kitchen staff.

After that, she's gone for awhile, till you hear a loud crash, followed by a brilliant violet magical explosion, shattering much glass of the place. Miranid in a panic, rushes back, further into the conservatory to find the cause. What matters to you though is that your friend the thief quickly emerges, smoking and covered in magic soot, carrying some exotic bird under her arm. She makes for the backup escape route she had which you found, and ends up bumping into. Obviously surprised, she says she can't stop to talk right now as the changeling is after her, though if you want to tag along with her you can. You'll have to be able to keep up though.
>>
Rolled 57 (1d100)

>>1481136
Tag along, try to keep up.
>>
>>1481136
Follow, shenanigans are always fun. Maybe we can be a little bit of a thrill seeker?
>>
Rolled 41 (1d100)

>>1481144
>>
>>1481136
Wait, do we need to roll?
>>
>>1481154
Would make sense, with smother always nipping any fun in the bud
>>
Rolled 61 (1d100)

>>1481136
Screw it.
>>
>>1481163
Did you just pun on accident? Because a mother who unintentionally smother her child could totally be called a Smother.
>>
>>1481160
Only if you want to flee the area with her. You could try to convince her to stay though, or whatever else. She just thinks she's in danger and wants to get out of here.
>>
>>1481173
Smothers. Ugh, apologies. Booze.
>>
>>1481178
What do we think fellow malcontents? Bail, and possibly ditch our changeling tag-along? or convince theif-pal all is well?
>>
Rolled 88 (1d100)

>>1481144
>>
>>1481173
Nah, was on purpose XD
>>
>>1481194
Oh man, if this isn't best of three you're the mvp.
>>
>>1481192
Ditch the changling, best chance to get rid of that tag along
>>
>>1481196
That means you're an individual of patrician taste. Good to know. Puns are awesome.
>>
>>1481200
That's what I was thinking. She made a mighty fine scene. Would be a shame not to take advantage.
>>
>>1481200
If the changling was that easy to convince to help, we could get both to follow.
>>
>>1481209
That would probably mean waiting at the backup escape area. Which people will find.
>>
>>1481216
We did, and the thief left the atrium that way. Just tellher we sent in the changling because WE wanted to talk to her.
>>
>>1481221
And the changling isn't actually after her.
>>
>>1481209
Well you can always try this later, the changeling will find you again for sure. She always does.

>>1481194
>88

Opting to tag along with the thief, you run after her out of the gardens as best you can, back into the castle proper. She sneaks along for a bit which you try to match, till eventually she cones to a stone stairwell and within the sill one of the windows she reveals a very small trapdoor. Both of you have trouble fitting in since it's a small space, cramped, but it is privacy.

While looking over the bird, she asks what you're up to today and how you're doing?
>>
>>1481221
She's already bolting though,"can't stop to talk" as it were.
>>
>>1481223
True, but the changinling is one of mothers MOST loyal servants. I'm cool with all the others, but I don't want to deal with with the changling selling us out. Auntie Changling can just have fun with the spider girl while we run off. Besides, we're already approaching max capacity on people, and I doubt we can incentivize gangling to join us and betray mother
>>
>>1481223
>she says she can't stop to talk right now as the changeling is after her
>>
>>1481237
To clarify, that's just what she thought. She was in there stealing things, and all of a sudden there comes the changeling approaching her.
>>
>>1481226
Nothing much, just planning another escape, actually we were looking for you, seeing how you're or only friend here we'd like to ask if you'd like to come with us and see the world!

Imagine all the treasure to be found out there, we could build a fort of our own once we make enough scores
>>
>>1481242
Look boss, I'm just trying to move it along. Also, this way is much more fun and crazy.
>>
>>1481232
Well if she is with us, we can clearly say we were under mother's watch, even though we are doing stuff she doesn't want us doing.
>>1481226
Ask her if she wants to tag along on an adventure or trip, and explain there will be plenty of chances to steal things.
>>1481243
Pretty much this.
>>
>>1481226
"Same old stuff, getting cabin fever in the Smother castle. Got to talk to some people at the Arcanium, met this drow girl. She actually helped me find you. You're getting a bit rusty I guess huh?"

Proceed to use familiarity and closeness to try and get her on our side, also, ask about the bird at some point.
>>
>>1481243
I mean, we could probably go all eloquent...but she's our best friend (that isn't dead) she knows us fairly well I bet. Opportunity for adventure, filthy riches, shenanigans. Good times!
>>
>>1481256
Agreed, still, it'd be weird if we didn't pull out the charm. Just who we are after all XD
>>
>>1481260
You're saying we can't pull off our charm while also being truthful? We just be passionate and truthful to what we want, while appealing to every single avaricious weakness we know she has.
>>
>>1481243
>>1481248
>>1481251
She finds your continued attempts to escape humorous, but is clearly flattered that you wouldn't consider leaving without her. She tries to think it over for a bit and then decides to toss reason to the wind and laughingly agrees to go with you if you do one thing for her. She naturally fears retribution for helping you, and your mention of how you found her worries her terribly. If you will obtain for her a null mantle, a type of anti-magic cloak then she will gladly do everything she can to help.

Obviously you wonder why she can't steal it, but it's in the forbidden section of the arcaneum and she may be the best thief around but she isn't a magical one by most means. The mummy guard inside will surely sense and attack her, though he wouldn't harm you. Probably.

Other than that, she asks if you want something to eat, she's got some food in here. She can also help you steal more mundane stuff before your departure if you wish. And naturally she has secret ways in and out of the castle.
>>
>>1481278
No, I'm saying we do just that. Be a charming little shit and speak the truth. She is our friend after all XD
>>
>>1481279
First. Never turn down a friendly meal. Second, let's deal with a mummy, while she gets our mundane supplies in order. I feel like this will work out, we can have our head in the clouds so to speak...she can ground us.
>>
>>1481279
Welp, looks like we need to get past the Gorgan. Her knowin ways out and being our friend has sold me on her
>>
>>1481286
Meals are good, and when we leave, lets wait for the changling to show back up. We can thank her for her help. Then its off to the arcanum, again.
>>
>>1481279
What Is she wearing?
Her identity masking suit?
Can she take it off so we can eat and hang out?
>>
>>1481296
Arcanum to get the good stuff.
>>
>>1481352
Agreed
>>
I'm back, sorry for the short delay. Catching up.
>>
>>1481286
>>1481296
>>1481318
You sit together in the cramped secret space, basically side by side as you eat and talk for a little bit. After all these years you're still curious about her, though she's never let on details of her identity. Her clothes for example are all black, layered and with many pockets so you can't tell much about her. Even her name you don't know.

You of course think to ask, which she seems conflicted about. Finally she says if you manage to escape successfully, she'll tell you.

>>1481296
>>1481352
So you eat for awhile, and in talking learn that the bird she stole is valuable because its feathers can open locks with ease, even magic ones.

Finally when you finish catching up, the two of you squeeze out of the small space and she asks what if anything you want her to take care of then in the meantime till the escape? You're set to go to the arcaneum of course but she could go almost anywhere.
>>
>>1481383
Um, wait In our room? We'll get her after supper when it's time to leave
>>
>>1481383
Procure some food and nessetiies, maybe a couple weapons ?

Also ask for one or two of those feathers to borrow?
>>
>>1481383
Get some magical weapons if she can, and maby even a cart or carriage.
>>1481395
Seconding on the provisions and weapons.
>>
>>1481395
Mundane things like that she can handle no problem, though things like magical weapons or armor she'd suggest you take the chance to choose yourself.

And she's fine giving you some feathers of the bird, even if the bird doesn't like it.

>>1481399
A cart or carriage, she won't be able to sneak out via the secret ways she knows. Maybe you could get one of the other individuals you intend to take with you to get a carriage or something outside the castle, and together the rest of you secretly escape to it.
>>
>>1481423
Sounds like a plan. Though who would be able to get said Carriage?
>>
>>1481440
Stable person? But we would need to be outside first. How bout getting the divinator girl to procure the carriage? We are heading to where she is anyway.
>>
>>1481442
Sounds like a plan. Any ideas on how to get her to join us? An incentive? Maybe she wants something from the forbidden section?
>>
>>1481440
As long as they are an actual servant, rather than a visitor or guest, they could get even a basic magical vehicle. Anything by ground at least. Something like a flying vessel, or the tunneling machine, only a more powerful servant could take out. In theory you could as well, but you're not allowed out of the castle anyway.
>>
>>1481445
She wants further studying, so maby a scrying mirror? Or ask her if there are any artifacts there she might want.
>>1481446
Magical carriage it is, maby one that is bigger on the inside?
And wouldn't that satisify Sephaly's request?
>>
>>1481454
Luxury road trip is what Gorgan wants, and to be honest we want that to. This is just us trying to go on a road trip while mom is distracted XD
>>
>>1481454
All right, the gorgon theif, changeling, and the divinator, who else do we want on our team?
Maby a straight fighter person, and the demilich.
>>
>>1481460
>>1481462
Meant to link here. Oh and find a spell or two to hide from scrying, like what the thief wants.
>>
Question, do we have any distinctI've or otherwise clear indicator in our physical appearance that makes it obviouse we're the queen's son?

Might also wanna get some clothing that doesn't scream evil prince if possible
>>
>>1481454
Well a nice road trip she would like, but she really wants a nice place to live.

Anyway, heading back to the arcaneum once again you make another stop at the top floor to find Nadira. Again you proposition her to come with you, asking her what she wants. She does some thinking, and finally whispers nervously if you could get her one of the grimoires from the forbidden section in the basement, she'll go with you.

Your understanding of magic though, you know this is no small request. Tomes of immense magical power and knowledge, even the evil queen for all her power only has three in her possession. If you do manage to obtain one for Nadira, you'd better hope you can defend yourself because if anyone were to find out, it would make you a ripe target in order to obtain the book(s).

>>1481462
That's 4 people you listed, and considering more. Without a focus in Spirit you can only take three, apart from special circumstances. In this case the thief counts as special because she's your friend.
>>
Also on a potentially related note, you've spent much of the day with your escape plans and stealing things. The sun is setting beyond the dark mountains, and you expect dinnertime for the castle soon. You will have to attend, so it would be best to make your final preparations before that.

Anything after, will have to be done on the fly and at great risk to the overall plan.
>>
>>1481470
Should we share with her or steal our own as well?
>>
>>1481470
Talk to the gorgon on the way to the forbidden section, and tell her about the carriage, then go and get the grimoire and the cowl, and maby see if there is anything we might want there also.
>>1481487
Share, anymore and the likelihood for trouble increases.
>>
>>1481483
After we have everything, set up a meeting point with our companions to escape then head to dinner with Mom
>>
>>1481495
This too.
>>
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>>1481492
>anything we might want there also.

Anything in particular you might be after? Otherwise you can random roll to see what you find.

Either way you return back to the storage room, meeting Sephaly along the way and talking about your plans. Her cold demeanor seems to thaw a little as for the first time you've ever seen, she smiles with anticipation. With her allowing you past though, into the forbidden area, it's actually a transition point into a false dimension of sorts. Basically able to be entirely cut off from the normal world if things get out of control. The place itself is not too scary, just stay away from the edges.

The guardian of that place though, a mummy by the name of Manad-hotep similarly blocks your path. Like Miranid, he is quite adamant about his role and protection of the place, protection of you by not letting you peruse around. You'll similarly need to find a way around him, or past him.
>>
>>1481516
Then ask him to show us around, on the condition that we'll listen to him and not touch shit, if he accompanies us to get what we need. That fulfills the roll of not letting us gust search willy nilly, and he can protect us.
>>
>>1481521
This actually will work on him you find, and the prospect of showing someone around his place brightens his day and he rather quickly drops his hostility. You strongly doubt though that you will be able to easily steal anything, or that he'll just let you take them and walk out of this place with them.
>>
>>1481521
Also we should look for stuff that involves animating objects, and also that Mantel for the thief. Maybe some thing cool for us, as well as the grimoire
>>
>>1481526
Welp, it worked the last time, ask him if we can take some items for study and work. And let him know up front that our mom doesn't know we're here. We would like to learn magic, but she is overprotective of us, and to live in under her shadow, we need to be able to protect ourselves.
>>1481527
Look for the items yes.
>>
>>1481539
Your excuse in some sense falls upon deaf ears. He is fine with you wanting to learn, and to some extent will let you use items in this place. Some though like the grimoires as a particular example, he won't let you have, and nothing at all will he let you take.

It's a difficult situation you're in because apart from like, the treasure chamber, this is the highest security and most strictly run place in the castle.
>>
>>1481547
Should we kill him? I mean, I assume since he stands here for eternity, no one checks on him yes? We could ask to see an artifact, use it to kill him, then the place will be ours for the taking. We are evil after all, and this guy is already long dead.
>>
>>1481552
We could try and shove him off the edge, maby someone could rescue him later.
>>
>>1481547
well might as well learn the theory for some top tier magicks so we can use t when we get stronger in the future
>>
>>1481552
>>1481554
So will it be death, or exile? Either one will take a roll for success.

>>1481556
From him? Or from something here?
>>
>>1481554
Ask to test an object, go to the edge to avoid damaging anything, shove guy off edge
>>
>>1481564
Idk how to role on mobile, but I choose whichever gets him out of our way the easiest
>>
Rolled 96 (1d100)

>>1481564
Don't really want to kill or exile him, but he is in our way.
Rolling dastardly dice.
>>
>>1481569
Fucking murdered
>>
>>1481569
>>1481565
>96

A big concern of yours is that he will curse you for your actions against him, as mummys often do. However you have to try, and during the "tour" settle on some item and ask how it works and to test it out.

The item itself is a magical object called a "Jet Engine" which propels objects through the air as long as it has plenty of the special drink it needs. Waking it up, the two of you marvel at the device as it makes a huge racket and strains against the magical chains holding it in place. Quickly then taking your chance, you point out something on the item so that he moves in front and looks closer, after which you quickly uncouple the chains. You hoped something helpful would happen, but you're shocked by the actual result, as the item the rough size and dimensions of a battering ram blasts off of the frame it's on, taking the mummy with it off into the void beyond this room. It happens less than the blink of an eye, you don't even hear his angry screaming or cursing. The object and him are there one instant, the next they're not, just a trail of smoke, foul smelling fumes, and you (as well as plenty of items) scattered across the floor.

So for the time being, you have free access to the room. You don't really know the layout well though and what all the items are, but you can look for something particular or just try to randomly pick and choose.
>>
>>1481583
Look for a book shelf, then someplace that might hold a cowl or cloak, finally look for a staff.
>>
>>1481585
Make a roll, not too difficult but who knows!
>>
>>1481585
Could we use the lens to find the grimoires due to their excessive magical energy?

Also, we should find something to unclear ourselves, just in case.
>>
Rolled 62 (1d100)

>>1481592
Rolling the inquisitive dice.
Unclear?
>>
Rolled 25 (1d100)

>>1481595
>>
>>1481593
That will probably blind you to do that in here, everything is so magical. For unclear though I assume you mean to prevent being divined?

>>1481595
>62

That's more than enough. You slink around the place like you own it, examining with glee all the items of such power in their respective containment boxes or cages. You come to a stop though when you see easily the third or second most impressive display in there; a pair of three books of different sizes and condition, each housed and contained multiple, multiple times in various safeguards, both physical and magical.

Luckily the mummy was removed so quickly that he didn't have the chance to secure the "keys" if you will, the multi-step tool (itself a magical item) which unlocks each book. You can take the chance to look at them, or if you want to hurry you can just grab one of them at random, grab a null mantle or two on the way out, and be done with this strange place.
>>
>>1481608
Look at them. Don't want to accidental grab a cama sutra book for Cthulhu.
>>
>>1481614
The three available, and what you know about them are;

>Liber Somnis, a text of seeing beyond the veil and knowing fate
>The Third Book of Avareus, the third of a series of books written by a figure of legendary wealth
>The Grand Truth, probably the most well-known grimoire and quite a famous bit of history, the mark of victory of the evil queen over a dread lich. A general compendium of magic, focused on the core nature and understanding of it

Of the three, if you're just concerned for Nadira, the first is probably to her greatest interest.
>>
>>1481630
Grab the first then
>>
>>1481630
Did she specify which grimoire?

Though I guess having a super diviner might be cool.

We are mages to though, so is gaining power would be a big plus
>>
>>1481630
The first two.
First one for Nadira, and the second for us.
Then we need to get that mantle and skedadle.
Good night yall, stayed up too damn late.
>>
>>1481636
She actually didn't, because she probably didn't know which grimoires the evil queen owned. Obviously the first book would suit her best since she's a diviner, but she could make use of all of them.

You personally probably would benefit most from the third because it's more generally magic focused, but she could help you with the others if she's a mage worth her salt. Or anyone well-gifted in magic really.
>>
>>1481630
first advanced diviner recon is a go
>>
>>1481641
Hmm, I say go with the all rounder third one. The money one would bring to much suspicion, and the divining one is to niche. The all rounder will no doubt help her regardless, just not as much as the more niche book.

Also, are there any staves or such that would have the power to animate objects? Just wanna make sure we're all good before we leave forever
>>
>>1481641
>>1481644
Get both the first and third.
Now actually Good night.
>>
>>1481644
There could be staffs like that, but they would be in the second area, items to assist mages and casting. You'd just run by and grab something like that on the way out, same as the null mantle.

And I understand your concern about wanting to get the best you can, just a fair warning that time has run on so after this, you'll have to head to dinner.
>>
>>1481658
Welp alrighty. Fuck it, mom's already gonna be trying to hunt us down. Let's go with intrepids idea. All we have to do is not be total idiots and flaunt it and it should be easy enough to hide. Than grab a couple Null mantels if possible, stash that shit in one of the thiefs hiding spots or with Gorgan, and then head to dinner
>>
my view is the diviner will give us advanced warning of people chasing us whether they are coming for us or the grimora and our mother would probably be less pissed off at losing this one over the third which sounds like her personal book
>>
>>1481660
Very well, you can go along with this. It's pretty late here so I'll end things for now, and when things continue later today/tomorrow depending on where you are, I think it will be a fair chance for people to discuss the book choice more, or even another possible magic item choice.

Either way, when next things continue, you'll make your final grab from the arcaneum, and head to dinner. So prepare for the final confrontation with the evil queen, and the grand escape. The final chance for solidifying plans and choices, before things continue.
>>
>>1481663
Woop woop!
>>
>>1481661
That is a fair point Anon, it does hurt us in term of early power gain though. Hmmm, we'll need a consensus on this for sure.
>>
https://vignette1.wikia.nocookie.net/fireemblem/images/6/66/Leo_portrait.png/revision/latest?cb=20170120215844

What I imagine we look like
>>
I return, will continue things here shortly.
>>
>>1481718
No evil prince can have blonde hair!

>>1481665
>>1481661
So is there a final agreement on the books, and which if any or all, to take?

Otherwise it seems there was a greater interest towards the third one.
>>
>>1482994
First
>>
>>1481661
>>1483018
Very well, first book it is then. You grab the associated "key" for it, and watch as the various safety mechanisms in place either physically remove, or magically dispel. In the end you can pick up the book itself, not all that large or heavy, rather old and worn, but magically you get a strong sense from it. After that you rush out of there, grabbing some null mantles on the way out, where you're back to the normal storage area of the arcaneum. Sephaly is there, clearly quite surprised you managed to accomplish what you did, and though curious about your dealing with the mummy, she figures it better not to ask.

So shoving the book in your normal bag, you exit the arcaneum where shortly after you are found again by the changeling, as she says you'll want to come along to dinner now. You know you can't do otherwise lest the evil queen be upset, so you follow after to the banquet hall. before your own entry, you get stopped by the sudden appearance of your thief friend where you make a quick item exchange. Happy to get the cloak, she says then she's ready to help and ready to escape. Just in case, you also give her the grimoire since it would be noticed with you if you took it inside. Besides that, she informs you that she got the basics of everything you would want and need for the escape and travel, besides transport, and money since she can't steal from the treasury. With the basics covered though she asks if you've any last requests (since she won't be attending dinner) and wishes you luck either way.
>>
>>1483101
Have her steal some more stuff from the arcanum, could be useful trade items or negotiation tools.

Have we decide on absolutely on mind or spirit?
>>
>>1483101
This
>>1483206
But not too much, don't want her to be noticed
And i vote for Spirit, we need that Charisma to pull a Samurai Jack on Mom when we have friends
>>
>>1483206
She can try that, some basic items. Probably easier since it seems you'll be bringing Sephaly along.

As for the decision, I believe the final choice was Mind first and Spirit second, which I'm fine with allowing a little mix of both. Like being versed in magic, but having some charisma too. It'll mean not being as great as could be with things like magic, but it also means not completely socially deficient, that seem fair?
>>
>>1483292
Yeah I can get behind this.

Hopefully she can steal something cool, we need all the help we can get.
>>
>>1483292
Yeah that's cool
>>
>>1483354
Alright then, she'll try and pilfer some other magic things over dinner.

So you enter the hall to be greeted by quite the hustle and bustle of the great long table packed with servants and guests all along the length. Food servers doing their thing as dishes are brought full and empty to and form the full table. A great many individuals of all races and professions, even leaders of other domains visiting, all talking and digging in. Not as dainty as some fancy proper dinner party, but you have to give such finery up when you have some monstrous folks at the table.

Your entry seems to go unnoticed, until you hear a shout at the far end, whereupon someone announces you and everyone quickly jumps to attention and greets you. Always a little embarrassing, but then you were busy all day today, to get here early. So you just walk around everyone to the far end, near the head of the long table where you normally sit. Approaching your seat beside, there she is. Sabyn the Stormhearted, the evil Queen of the Badlands, slayer of this, conqueror of that, too many titles to speak in the span of one dinnertime. Probably the one that matters to you most though, mother.

She was never much the talkative type, and is busy observing others near to her on the table converse. Watching, listening, letting everyone play their cards. Wise maybe, but it's more her style anyway, she's more at home aside some rocky lava flow, covered in blood and locked in a battle with some dread monster to the death. Not as much wearing proper clothes and putting on airs. Certainly they don't suit her, built like she could arm wrestle a titan and headbutt a dragon to death, battle scars proof of this.

She acknowledges you as you come to sit down, and asks why you were late for dinner? Not that late to be honest, but she notices.
>>
>>1483603
Ignore the question, and ask your own.
How is (Insert Regional Event Here) going, and are you going to do what the same thing as you did (Insert Historical Event Here).
>>
>>1483647
Avoiding the question may be suspicious, but I can't think of a good excuse personally.
>>
>>1483677
If she continues, just claim you weren't going to show up. But then your "babysitter" forced you to.
Act indignant while saying this.
>>
>>1483684
So you want to be a little rascal?
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>>1483725
Of course.
We shall always act like this.
And can we leave her a note before we run away?
Like I love you mom, but you're a smother. I need some space to grow into an independent Warlord.
Cordially
Your Son.
>>
>>1483748
You can leave a letter if you like sure, but you don't want to tell her in person?
>>
>>1483793
No.
If we tell her, she might realize we're going to try to escape.
>>
>>1483725
Only of she starts nagging us, be nice until she pisses us off
>>
>>1483647
The bothersome rebels? It's going fine after their leader was caught, and she'll likely do the usual, trial by combat and beat him to death.

>>1483805
Funny you should mention because the changeling sensing the time to be right, approaches and speaks up about your activities of the day as she followed you around.

Rather bluntly the queen asks if you're trying to escape again? Are you still upset about that girl she killed, the one you had a crush on? For the last time, she was no good for you! No son of hers will wind up together with some woman who tends the royal stables.
>>
>>1483843
Oh, is doing hard work wrong? Fighting is hard work, and look where you ended up. You're the Queen, and all you did was CONQUER THE LANDS! Hard work is the backbone of an obedient society, and obedience would be well received in a wife.
>>
>>1483876
Supporting
>>
>>1483876
She says she conquered the lands for you, not for some stable girl. You'll marry someone she feels is worthy, isn't exploiting you. You're too young, and without experience in women to know any better, you'll just get taken for a fool by some seductress or schemer who wants everything that is yours.

Is that really what you're bothered about though, she wonders? If that's what you're hung up on, she apologizes to you, not caring if anyone sees or hears, and asks what she can do to make it better? If you're upset enough to try to run away again, well she doesn't want that.
>>
>>1483962
>She says she conquered the lands for you, not for some stable girl. You'll marry someone she feels is worthy, isn't exploiting you. You're too young, and without experience in women to know any better, you'll just get taken for a fool by some seductress or schemer who wants everything that is yours.

"And if that was what you thought, then why didn't you just say so instead of killing her?"
"Answer me, how many friends do I have that you didn't kill or were actors? I know the answer, those that left because now everybody fears getting to close to me."
Say this while trying to not get much attentiom from the monsters eating.


OP, I just caught up and I am a little confiused, she if fine with letting us go if that is what we want, or if we present a good argument?
>>
>>1483962
And how should I gain experience, mother? When every woman I start to get close to, you remove. Hmm? The females of the land won't near me, for fears of drawing your ire. And none of the princesses are good enough for me either, they always seem that way, by your standards. If we measure all the women by your standards, I'll never meet a woman until my deathbed. Is that what you want mother? A son that never becomes a man? Never has any heirs? Well mother?

>>1484044
Type so slow, someone beats me posting.
>>
>>1484053
Correction
Type so slow, someone reads the entire thread AND types up a response before I could finish mine.
>>
>>1484044
>"And if that was what you thought, then why didn't you just say so instead of killing her?"
>"Answer me, how many friends do I have that you didn't kill or were actors? I know the answer, those that left because now everybody fears getting to close to me."

*Sigh* "Mother, I know that you just want the best for me, but it is reaching the point were it is getting harmful. If you want to make up for it, then don't judge my actions."

Trying to aboud she sending people after us with this.
>>
>>1484044
>she if fine with letting us go

No she wouldn't allow that, she means besides that obviously.

>>1484044
Why she killed her, an insult like that she couldn't let by. Why you're so worried about friends though she doesn't understand. Friends are overrated, she never really had friends. Better to get used to not having friends if you want to be the next evil regent after her.

>>1484053
She accepts your reasoning and says that you aren't wrong, but you're just too young. Though that's not really fair to say because she had you, younger than you are now.

For now she says just to accept the matches she's tried to make for you, and the one remaining, currently your betrothed. If you're concerned though she could probably try and play matchmaker again, see if any other suitable partners she can find for you. Would that make you happy?

>>1484100
You speak your mind on the matter without trying to give away too much, but you feel without her knowing what you're up to, your true meaning is lost on her.

---

So you continue through dinner, occasionally talking with her now and again. Eventually things settle down more as either people retire from the banquet, ate too much and need to rest, or just drank too much. Some individuals remain to talk and share time together, but the place has thinned from maybe a hundred occupants around the long table to about twenty now.

Presently the queen is seeing to some folks personally thanking her, requesting something, or just wanting to speak on a particular matter that they couldn't over dinner. You know though, that she wanted to talk with you more personally now that you're not surrounded by others. Maybe though it would be best if you requested your leave? It'll be more time to hit up one last place, before your grand escape.
>>
>>1484197
Nah, let's stay, we already have everything we need

One last goodbye hug after out talk would do us good
>>
>>1484197
Might as well stay and talk, allay her fears of us
trying to run away. Again.

And what does our betrothed look like? Is she smart? Does she have large holdings, and ample lands?
>>
>>1484223
Support

Still her son, so we still care
>>
>>1484197
>It'll be more time to hit up one last place,

What is left? Do we already have a set of armor and a weapon? Being a mage doesn't mean we can't stab people.
>>
>>1484239
Is she at least moderately stimulating as a conversationalist?
>>
>>1484293
This.
>>
>>1484223
>>1484239
You can stay then, till the last few petitioners are shooed away. It takes a little while, but eventually you've got some relative privacy at the table. There's still a fair few present but farther along the table, so you and her can talk normally without being listened in on. Well, except for the changeling who is right there.

Telling you to move closer then, the queen takes one of your hands in hers, asking what you're really upset about? Or at least the most, she's your mother, she knows you better than anyone. Always strange seeing her like this, normally so terse and serious even towards you, but at times she realizes that scaring or intimidating you doesn't work, so tries to take a softer approach. Though, she's never been that way with anyone in her life, so isn't that good at it.

>>1484239
>our betrothed

A relatively young dragon by the name of Tevnara (nickname at least, only what you can pronounce of her full name), guard of the treasury. In a sense she's about the only potential match still left from your mother's attempts over the years, of shoving you with different princesses or prospective matches, and seeing which ones got along with you.

In reality you don't expect that the queen actually will allow such a match to occur, since she doesn't want half-dragon grandchildren, and also because Tevnara is the daughter of possibly her greatest enemy, whom she is keeping as a ward to prevent hostilities. Potential wife to you or not though, over the years your mother has taken a strong liking to the dragon and the same in return. You can't help but feel jealous in ways, because she treats Tevnara almost like a daughter she never had, and the dragon seeming to see Sabyn as the mother she never had. If you don't end up marrying, as you would expect not, you would still expect to have to get used to her since the queen probably will have the dragon as her left hand before long.
>>
>>1484331
Boi, we'll contact her when we're gone, we want half dragon kids, to spite mom

And we're just frustrated, everyone we care about dies or dissappears because of you, mom, living like this really changes you
We've even considered suicide in hopes we'll see our dead friends
>>
>>1484368
Boi. The drama
Supporting
>>
>>1484368
>>1484375
Thirding.
>>
>>1484286
Yes you could certainly hit up the armory, might be nice to have some weapons or armor. Alternatively the labs or the workshop. Most anything you could imagine, the evil queen has space for in her castle, but just to list out some possible places of note (but certainly not all);

>Arcaneum; the magic study and storage
>Armory; the repository for what else, arms and armor
>Gardens; the growing place of all sorts of powerful and dangerous plants
>Menagerie; a collection of rare and
>Labs; the testing and research grounds of the alchemists
>Workshop; the place where the engineers make and break all sorts of contraptions
>Stables; the housing for animals to be ridden, of all types, as well as vehicles like carriages
>Dungeons; both the destination for enemies of the state and also domicile of dangerous monsters
>Barracks; where the royal guards, and visiting forces stay, as well as the training grounds for the more martial types
>Kitchens; maybe you want to steal the queen's best chef away, or the rarest ingredients?

You will be able to hit up one of these locations (or if you have a different one in mind) during your big escape, for one last pilfering before you flee.
>>
>>1484403
Go to the treasury, try to get some coinage.
Say hi to the dragoness.
>>
>>1484435
Support
>>
>>1484435
If she's here i say we visit her instead of pilfering something after
>>1484368
>>
>>1484368
>>1484375
>>1484384
You converse with her more normally, though she tries not to explode in anger and pull your head off like she might some unfortunate other person to talk to her.

You speak of your grievances, and while she does apologize, she thinks it's for the best, for you. She wishes you could understand that, wishes you could see it now, but you won't till you're older. Of course it's not easy to live this way, but it's something you have to get used to being an evil regent. Something you have to see and learn, just as you might learn to read growing up.

The grass may seem greener, but she assures you that if you were the prince of one of the other human, non-evil lands, you'd similarly live a controlled life. The difference is just, they wouldn't have the sense to kill the nobodies who clutter around you, like she does. Upset by this, you admit dark thoughts as a result of her actions then, even suicide. Her demeanor instantly changes though when she hears this, feeling your hand nearly crushed in her grip without her paying attention. Just a flash of rage in her eyes, as she lunges forward a bit with unexpected speed to punch you. Hard enough to knock you clear out of your chair as the whole thing tumbles backwards. Right in the face as well, as your head ignites in agony, feeling as though your skull shattered and even spitting up a couple teeth along with plenty of blood.

Picking you up by your clothes with a hand, she says you've upset her greatly, as she drags you out of the room, others watching trying not to make a scene. Along the way she lectures you about how what she does is for your better, and how disappointed she is that you could consider throwing it away, disappointed as well how different you ended up from her even at the same age. It's a long enough walk for her to lecture, dragging you all the way (and leaving a trail of blood) before she reaches your room and throws you inside roughly. She intends you to stay here by force, till your injuries heal, and your destructive mindset if need be. If it doesn't, then she'll find a way, even if she has to have one of the mages forcibly correct your thinking.

After that it's just you and the changeling, as she apologizes to for what happened, and has ready a healing drought. Your more superficial wounds it will take care of in short order, but your fractured skull and missing teeth will take a fair time longer, a few days at the very least.

>Might this be then, your chosen time to escape?
>>
>>1484506
Mention of suicide was a ducking horrible idea
>>
>>1484506
Yes
Start crying and ask the changeling to leave, we need time
Leave a note saying she will never bring us back alive after the changeling leaves
>>
>>1484540
For them record I didn't think she would react like this'll given how protective she is, odd behavior given her treatment towards us along the years
>>
>>1484544
I do not agree with this route

And the changling is not gonna leave the apparently suicidal Prince alone at a time like this.
>>
>>1484540
Agreed
>>1484544
How bout taking the changling, she is gonna follow us anyway, might as well get her on our side.

Could we ask mother if we could court the changling?
>>
Ok, I am back. Let's see what happens.

>>1484506
*Facepalm*

>>1484540
This.

>>1484544
Can you stop with the drama bullshit?
>>
>>1484561
It's actually perfectly in line with her character. She's protective, but she's also someone which fought and clawed for everything. Seeing someone, her own son, contemplate throwing it all away over something as meaningless and temporary as friendship would only enrage her.

This was the only possible route this could have gone with that suicide comment

You've no doubt made it even harder for us to escape now
>>
>>1484567
>Could we ask mother if we could court the changling?

Like right now? She effectively put you in time out and stormed off.

>>1484435
>>1484456
>>1484470
So the idea is to visit the treasury as the last room, during the escape?
>>
>>1484561
Yeah, the way she acted goes completely against the character op described earlier
>>1484567
Ask her if she'd let us have a walk outside? We want to forget about all of this
>>
>>1484544
>Cry

We are an upcoming evil overlord. We don't cry.

>>1484506
Send the changling out prepare to leave, visit the treasury. Talk up the dragon, take some gold, steal a ride, and leave
>>
>>1484581
>We are an upcoming evil overlord. We don't cry.

Exactly.
>>
>>1484576
You assume she won't be back later to dearly apologize for her reaction and try to make things better.

>>1484576
>>1484565
The changeling is fine accompanying you outside your room to cool off (though obviously not going anywhere the queen would find out) but she won't leave you. Not after she was charged to keep an eye on you for being suicidal.

Though you expect your friend the thief to be around, so if and when you want to ditch the changeling you will probably be able to. The only point of worry in that she'll likely immediately go to the queen or raise the alarm. Though hopefully even through those measures you can still escape.

>>1484574
>You've no doubt made it even harder for us to escape now

At least one good thing though, the queen's reaction had her so emotional that she completely forgot about the escape interest. Enough that she didn't remember to confiscate the goods you stole through the day, or do something like post many guards to catch you. Or worse, punish the servants you were interested in taking with you.
>>
>>1484624
I guess we do our thing, and try and present the perfect time for our servants and friend to move in, knock the changling out or somehing, so we can leave. And I honestly see no reason to try and steal the money, when we can just take what we want.
>>
>>1484624
>Or worse, punish the servants you were interested in taking with you.

We can still go with them, then?

Hell, maybe we can use the situation to our advantage by saying that we did so to make out mother angry, because seriously, how did the other anons think that was a good idea?
>>
>>1484581
OVVVEERRLLLOOORRRDD
>>1484643
Knock out the changling, we could try.
We could also ask her to wait to sound the alarm too.
>>
>>1484624
Is it the first time she has hit us?
>>
>>1484650
Was actually the overlord QM before life forced my to put running quests on the shelf
>>
>>1484643
Supporting
>>
>>1484666
Shit, sorry satan.
>>1484643
Might as well go with this.
>>
>>1484643
>>1484650
>>1484648
Alright then, after swishing the healing drought and drinking the rest down, you ask to for a walk with the changeling. In the corridors of the upper castle near your room, together you walk along, and expect your thief friend to strike at any time.

So the final decision before initiating your grand escape; do you want to forcibly subdue the changeling, or try to ask her to cooperate?

>>1484648
Yes you can still go with them.

>>1484662
She has but never this bad, at least not as you can remember. Over the years she's disciplined you with tough love, though not to the extent that you'd consider it unwarranted abuse. Particularly since that's just the way she is, and always to try to make up for it after.

It's definitely gotten less and less over the years though, you're at an age now where she's not as quick to be rough with you (though for big enough mistakes she might give you a smack over the head or an arm jab) , but this punch is probably the worst ever.
>>
>>1484648
>Hell, maybe we can use the situation to our advantage by saying that we did so to make out mother angry, because seriously, how did the other anons think that was a good idea?

We should add this to the letter we are going to leave, something like:

'Dear mother, THANK YOU for being so easy to make angry. Making you forget everything was completly worth the teeths. Who know how difficult it would have been if I didn't make you explode?
Hopefully far away from you when you read this, your dear soon.'
>>
>>1484688
How many people do we have?
Thief Friend, Demilich and Nerd girl?
>>
>>1484702
You can take three with you, the thief is free. Your choice who the others are.
>>
>>1484688
>ask her to cooperate?
If she refuses, we can always knock her out.
>>1484695
Add that we actually didn't have thoughts of suicide, but don't be assholish about it.
>>
>>1484688
Try asking for her cooperation. Mother is already going to be our enemy AND if the changling let's us get away mother would probably kill her if she is pissed off enough. And we are getting away tonight no ifs or buts about it.
>>
>>1484711
Supporting
>>1484708
Cooperation
So
Nerd Girl, Demilich and Changeling
>>
As we go about, write a letter, making sure that the changling does not peak as it is beneath her station to peer at our corruspondance.

"Dearest Mother, dark queen of the badlands, breaker of the adamantium wall, scorcher of the elven republics, devourer of he Olympian fruit, bane of the Respledent church, conquerer of the eldritch isles.

We apologize for what we said. In truth, it was a lie. We would never even consider ending our lives over something so trivial and replaceable as friendships. You raised us better than that. No, it was merely a ploy to lower your guard, to distract your mind. By the time you read this, I will in all likelihood be far from the castle, and you will have no doubt what I deemed nessasary for my excursion.

Please understand, that my departure is not rooted in some childish rebelliousness or some lack of appreciation for all that you have done.

(Part one)
>>
>>1484725
>We would never even consider ending our lives over something so trivial and replaceable as friendships.

Can we add this?

And honestly speaking, if I wanted to, do you think I would be there for you to punch? Or even more, tell you?
>>
>>1484732
>Or even more, tell you?

*Or even more, that I would tell you?
>>
"In truth, I appreciate all you've done immesnly, and understand the sacrifices and fears that parenthood can bring, even if I am to young to fully emphasize.

You guided me, taught me, and have truley given me everything I could ever need. Despite your own hardships, you have ensured my life may be a bit brighter than your own.

And there in lies the issue. All that you've done, all that you have provided me, and the lengths you've gone to obtain all you have is both inspiration and a forceful realization on my part.

As long as I remain in your shadow, I will never come close to your glory. I will not even be a footnote in history, no matter what I accomplish when I rule. For if I remain in your shadow, they will be your accomplishments in the eyes of the world.

(Part 2)
>>
>>1484725
>>1484732
>>1484737
YUS
Best correspondence.
>>
>>1484711
>>1484721
Is there an interest in bringing the changeling? Just a reminder of the possible choices, from those you encountered over the day;

>Sithys the demilich
>Sir Gerald the haunted armor
>Nadira the drow diviner
>Sephaly the gorgon
>Miranid the arachne
>The changeling, if you decide to bring her on a moment's notice

The thief is free, and if you go to one last area during your escape, you may encounter another servant or two. You only get three though.

>>1484709
So it seems cooperation is the choice. While walking, you speak with the changeling, finally admitting that you're serious about escaping. She thought you were, having watched you prepare over the day. She tries to convince you against it, saying the world out there really isn't as safe or great as it is here, but if she can't convince you then she'll help you at least.

That's a relief of the thief who drops down from above, ready to strike the changeling but glad she doesn't have to now. So then, where to? Without the changeling raising the alarm you'll have the chance to visit one last area during your escape. Otherwise you could just gather those you want to leave with, and flee right now.
>>
>>1484741
Demilich, Sephaly and The Changeling
You change Sithys for Nadira
>>
>>1484741
>saying the world out there really isn't as safe or great as it is here
that's the reason where going if we don't have real world experience this great dark empire will fall to our weakness in the future
>>
>>1484747
Supporting but voting for Nadira
>>
The blood of a glorious conquerer flows in my veins, the fires of dominion and slaughter play in my mind like a familiar lullaby, just out of my reach to full immerse myself in.

My destiny will not be preordained, just as yours was not. My place in history will be carved by my hand, through failures and successes of my doing, not by the doting hand of a loving mother.

I am not abandoning you mother, for the thought of such fills me with grief and shame to consider it. I will return, and when I do, my hands will be calloused, my soul will be hardened, and my destiny will be mine.

With love, always your son

Prince Anon [insert queens last name here I forgor]

P.S. sorry I killed the mummy in the forbidden section, he was in my way. If this proves an issue, inform me the next time we meet and I will endeavor to replace it.
>>
>>1484741
>Otherwise you could just gather those you want to leave with, and flee right now.

We got a lot of magic items already, right?

If so, let's go to the armory and get full plate armor! (If it exists)

Plate armor is not that heavy and it is better than carrying a shield, unless you want to get killed by an arrow without effort.

If we can get armor made for mages (increases protection according to the wearer's power or something like that), though, better.
>>
>>1484747
Or change
>>
>Nadira the drow diviner
>Sephaly the gorgon
>The changeling, if you decide to bring her on a moment's notice
>>
>>1484773
Seconding.
And if the changling is with us, we can fetch the carriage ourselves.
>>
>>1484773
>>1484747
>>1484759
So the final choice is Nadira, Sephaly, the changeling and your thief friend. The former two you can fetch in one quick stop by the arcaneum, and the latter two are with you.

>>1484725
>>1484732
>>1484737
>>1484762
You can definitely write a note like this and leave it, I'm assuming in your room?

>>1484770
So for the last stop during your escape, it's to the armory?
>>
>>1484784
>So for the last stop during your escape, it's to the armory?

I don't know, I have been kind of fast reading, what things do we have with us? Especially in weapons and armor.
>>
>>1484770
in my view it depends on how OP is going to do magics in this quest. and I'd go for a suit of plate Armour because if we go pure magic the first guy with a weapon that can pass through magics will wreck our shit so maybe plate amour with a magic resistant cloak or something
>>
>>1484784
Yeah, since my original plan was to leave it on the knocked out changling
>>
>>1484784
So no going to the treasury?
No saying hi to the fiancee.
>>
>>1484805
>implying the fiancee won't be the head of the retrieval party to drag us back
>>
>>1484805
>So no going to the treasury?

Oh, right. Money...

Can we send the thieves to the armory while we go to the treasury?
>>
>>1484824
This, tell her we need a dagger and some leather armor. Give her the lens so she can find some magic arms and armor.
>>
>>1484789
For you personally, you only have a well-made sword which the queen gifted you. Other than that, no real weapons or armor of note.

For magic items you have it better, you've got;

>Null mantle, an anti-magic cloak
>Liber Somnis, a magic grimoire
>Magic lens, reveals hidden things
>Refilling bottle, currently holding a health potion
>Spell storing wand
>Staff of animation, imbues a certain number of objects with temporary life
>A magical bag of extended storage
>A number of basic books, including spell ones, map ones, history ones, etc...

This is what you've stolen. The others will each have their own items, but I'd prefer to wait till the escape is final, before you check what they have.

>>1484794
That is a valid concern, but do you expect to be in direct physical combat often?

>>1484824
That is possible though you won't get to choose what they loot. Like the thief looted the arcaneum earlier, same here, at some point after the escape you'll roll dice and it will determine what they stole.

If you want to do that though you can, you head to the treasury while they hit up the armory. Or rather, the thief hits up the armory and the changeling acquires a vehicle to escape.
>>
>>1484824
we are taking a thief with us we can steal on the move we shouldn't risk getting caught when we are almost out
>>
>>1484834
>leather armor

Dudem we are royalty (or novility?), let's get a set of fucking plate armor. Or at least with magical propieties.
>>
>>1484836
>you head to the treasury while they hit up the armory. Or rather, the thief hits up the armory and the changeling acquires a vehicle to escape
>>1484840
Physically weak spellcasters carrying heavy ass armor. We'd die of heatstroke before we meet someone who wants to stab us.
>>
>>1484838
Yeah, let's bug out while we can
>>
>>1484836

>That is a valid concern, but do you expect to be in direct physical combat often
no of course not but getting ambushed by elves or some other sneaky creature isn't going to give us the Chance to get away from them in my view it's better to have it and not need it then not have it and need it
>>
>>1484840
Besides, we can always enchant the leather to be as strong as steel, if not stronger.
>>
>>1484853
We are also on a bit of a time line, cause any second Smother dearest is gonna come to our room with hot chocolate and apologies, and I don't think my letter will calm her down when she realizes we escaped
>>
>>1484849
>Implying that carrying a shield or dieing by a single arrow or sword strike is better.
>Implying a normal person without pysical tryining can't wear full plate armor without problem.

We probalby won't even need to melee on the thing, it is just to not get killed like noting. Even just a breastplate and a helmet would be an inmence boost.

And there are always the posivility of magic or materials that makes armor ligther than real armor.

And I am assuming that the MC is smart enough to wear armor that he can guse without problems, no fucking tornaument armor.

>>1484784
Don't forget to leave the letter.
>>
>>1484859
>>1484858
>>1484853
>>1484850
>>1484838
>>1484840
So it seems skipping the treasury is for the best. The changeling goes on ahead for the transport then, the thief to the armory and you to the arcaneum for Nadira and Sephaly. That stop doesn't take but ten minutes, as you sent them after the changeling, and you join the thief at the armory.

The place is watched over by the master at arms, an elephantfolk by the name of Neden. He doesn't know about your confrontation with the queen yet so he's surprisingly accepting of you freely roaming the place and taking whatever you want, even magical. The weapons and armor of legendary status though, he needs approval from the queen or an advisor to remove.

So you've got a quick stop here in the armory, you can grab a weapon set and sort of armor, as can the thief, but no more since you're on the clock.
>>
>>1484884
Can we distract Neden, while the Thief gets some legendary items?
>>
>>1484884
Lets grab something sturdy but light at the same time, a dagger for our left and a short sword for our right
>>
>>1484894
Can't we just go with a staff in one hand and a sword on the other?
>>
>>1484897
Seconding the sword and staff.
As long as it's a wizard's staff that is.
>>
>>1484893
You can distract him so she can get the keys, but it will take a significant action to get him away, or his attention away, long enough to actually take something.
>>
>>1484902
Drats, sets just get some enchanted plate mail that is light, and a short sword, and staff.
As long as the platemail is light and semi magic proof it'll be good.
>>
>>1484901
Supporting
>>
>>1484884
breastplate and helmet, think of the conquistadors during the invasion of the Aztecs not to heavy but protected the vitals and allowed for good mobility
>>
>>1484902
>You can distract him so she can get the keys, but it will take a significant action to get him away, or his attention away, long enough to actually take something.

Can we convince him to give us a tour though the armory? If he ask us why, we can tell her that it is only proper for us to know our inventory, and we desided to use this oportunity since tomorrow we will be busy.

The thief can steal the keys and use our back to steal stuff.
>>
>>1484917
This
>>
>>1484917
Sure that can work. So it sounds like the general idea is to grab a magic sword and some light but protective armor, meanwhile the thief chooses a set of chameleon leather, and a magic dagger.

Finally you ask for a tour, during which the thief is able to lift the keys from Neden, and take one legendary item from the armory. All without being noticed thanks to your distraction. So the two of you thank Neden and flee for the farthest ward, and walls beyond. Unfortunately during your time taken, you start to hear and see signs of alarms being raised about the citadel.

You could still try to meet up with the others, and hitch a vehicle ride out of here, or you could go with the thief out one of the secret ways she knows and try to meet up with the others elsewhere. Whatever you choose though you'll have to hurry. You won't have much time before they raise the drawbridges in and out.
>>
>>1484906
>>1484906
>plate mail

Uh, what?

Mongol style armor?


As I explained before, even if we are a mage with no physical strenght, plate armor wouldn't affect us much.

And we can expect plate armor more light and resistant thanks to magic anyway.

Actually, you know what?
>>1484902
OP, would normal plate armor affect us? Maybe we can get tired faster on the long run, but it shouldn't affect us very much on an actual battle.

And are there enchantment or materials that make armor both lighter and stronger?
>>
>>1484929
Did we leave the letter?

If so, our mother must be angry af.

>>1484929
>You could still try to meet up with the others, and hitch a vehicle ride out of here, or you could go with the thief out one of the secret ways she knows and try to meet up with the others elsewhere.

Did we agree to a metting place or that they should leave if we aren't with them?

I suppoce that because they helped us they would leave to aboid the punishment.
>>
>>1484930
In this case you managed to steal a full set of mithral plate&mail armor, a very strong but light substance which also does not hinder magical performance and takes well to enchanting. Wearing the full set may be too much for you right now, but if you build some more strength later, you could do so without much effort.

Though, obviously at this moment you're not actually wearing it, just carrying it in your magic bag.
>>
>>1484934
Also curious as to the meeting arrangements.
>>
>>1484929
They probably know about some of her secret passages so i say we make our way there normally while also avoiding guards
>>
>>1484934
You most definitely left the letter, though whether the queen found it yet is unclear. The alarms might just have been raised by a servant who found your room empty.

As for a meeting place, you can imagine more than one way you could find one another. Whether Nadira later scrys upon you, or if you rely on the thief or the changeling to find one another. It's a risk, but not impossible. At this rate, the armory is within the second wall, so you can reach the others before the outermost gates are drawn and the bridge raised. However if you all leave together that's a pretty big target, easy for chase. Splitting up, though harder to meet later, is probably safer for the purpose of actually escaping.
>>
>>1484929
the drow should be able to track us because of her diviner powers and if the changeling has crossed us we can't risk getting caught
>>
>>1484935
>In this case you managed to steal a full set of mithral plate&mail armor, a very strong but light substance which also does not hinder magical performance and takes well to enchanting. Wearing the full set may be too much for you right now, but if you build some more strength later, you could do so without much effort.

Good enough.

Like pic related?

>>1484940
>>1484942
Ok, if they won't stay behing then I say we escape with the thief.
>>
>>1484940
Hey so just asking but should bringing the demilich count towards our "followers" slot. He's just a head doesn't take up much room
>>
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>>1484946
Some such as this, probably as fancy too being mithral. You of course don't have to wear the whole thing though.

>>1484956
It's less about the space they take, and more how well you can manage as many followers.
>>
>>1484961
That is full plate armor... I like it.
>>
>>1484940
Lets find them and leave together, less risk of loosing one and getting any of them killed because of us
>>
>>1484956
The slot means how much our charisma is able to work its magic with followers
>>
>>1484970
I'm not 100% on either choice, so I'll let everyone else decide and go with that.
>>
Out of curiosity, players make a roll to see what sort of vehicle the changeling requisitioned. It could have a big impact on whether you want to go with them or not.
>>
Rolled 25 (1d100)

>>1484970
This
>>1484984
Rolling the comfy cart dice.
>>
Rolled 78 (1d100)

>>1484984
>>
Rolled 7 (1d100)

>>1484970
>>1484984

I'm supporting leaving in a group, I don't want their blood on my hands
>>
leaving as a group means a greater chance of getting caught the queens not going to spare them if we get caught better for them to leave without us so they at least avoid implication somewhat
>>
Rolled 71 (1d100)

>>1484984
Rollin
>>
>>1484989
>78

That's quite high, just barely enough for something minorly exotic. Would you prefer that the changeling commandeered a very small flying vessel, or the tunneling machine? If you're not interested in either she can just go more mundane and choose a magic coach.

For whatever choice though it seems that there are good cases for either decision, but the small majority is to stay together as a group. So rushing with the thief as fast as you can, you soon join the others by the chosen vehicle in the outermost ward, ready to depart. Leaving now, you'll be able to just barely make the departure before the drawbridge is raised.
>>
>>1484989
Let's go with this result. I'd roll to, cept idk how
>>
>>1485040
FLYING MACHINE!

But then again the tunneler....ooh so good either way. How fast is the flying machine?
>>
>>1485040
tunneler
flying machine would be pretty obvious and tunneler means we can go through mountains
>>
>>1485040
Magic carpet?
Get a carriage that is like the size of a large house inside.
Flying and tunneling machines would be too noticeable, and therefore easy to track.
>>
>>1485051
Supporting the tunneler
>>
>>1485044
Just a little balloon boat, sail-driven. It's not fast by any measure, in the case of the escape you would probably want to use it just to leave the castle and then set it down somewhere, hide it and continue fleeing. Then return later with some horses or other draw team to fetch it again. It is certainly an interesting choice, not that good for the escape though, you'd be choosing it here and now in order to "own" it for later.

>>1485052
Magic carpet is a magic item, you would have gotten it from the arcaneum if it was desired.
>>
>>1485056
Change mine to

>>1485052
If the carriage is possible
>>
>>1485042
>Let's go with this result. I'd roll to, cept idk how

When you make a post, in 'Options' you write 'dice+(Nº of dices)d(Nº of the dice's faces)

Example:
dice+1d100
(1 dice with 100 faces)
>>1485044
>>1485051
>>1485052

Seems like the tie breaking vote is mine, would the flaying machin be noticeable in the night?

What is stopping people from just following the tunnel that we make?

I chose the magic carpet, if >>1485052
>Get a carriage that is like the size of a large house inside.
is possible.
>>
>>1485058
Not if the carpet was the size of a ballroom.
>>
>>1485066
You may not have been able to carry it out of there, but it would have still been in the arcaneum.
>>
>>1485065
Timeloed carriage sounds best, tunneler would be cool, especially for making a sick as fuck underground sanctum, but yeah to easy to track.
>>
>>1485068
Ruining my dreams op.
>>
Idea,

Send the balloon up into the air, and have the digger start drilling, than either go out with the carriage during the commotion, or wait in the carriage until enough of the local guards and such have fanned out to escape
>>
>>1485074
Nice.
>>
>>1485065
>would the flaying machin be noticeable in the night?

Within an hour or two, the changeling knows the queen will have fliers sent out looking, even the dragon if she has to. At that point the vessel will be found, which is why you'd want to steal it, flee as far as you can before that time, then set down and hide it.

As for the tunneler, it can be followed and is super slow but it can't really be stopped either, it's a strange immensely armored goblin contraption impervious to all but the most powerful forces. I suppose if you tunneled into a body of water, a lake of lava, or the world beneath, you couldn't be followed though.


So it seems the general choice then is a nice magical carriage?
>>
>>1485074
Noice
>>
>>1485078
Yes, but do what >>1485074 said.
>>
>>1485079
Seems consensus is for my plan
>>
>>1485079
>>1485098
>>1485100

If we can only choce that they found one, then take the carriage.
>>
>>1485100
>>1485098
>>1485079
Indeed it does.

So settling on just a magical coach, you first set the flying boat adrift, then activate the tunneling machine. The racket from that alone, is enough to alert and draw the attention of everyone. Fortunately though the guards of the outer wall are all too panicked by this and seeking to get it under control before it drills down into the ground, to mount a proper containment or raise the drawbridge.

So now is your chance, as the lot of you pilot the magically-driven coach from its storage place and through the outer wall's gate, across the drawbridge. You're free of the castle at least, though everyone knows it. Now that you're out though you can go wherever you want, a bit of an overwhelming choice. You'll want to stick to the road at least for awhile, but how far you go and whether you take a crossroads or seek civilized habitation, is up to you now.

The actual piloting you don't have to worry about for now though, the changeling can handle that. You're just more focused on looking back, watching the dark citadel (clearly visible with all the magic defenses on alert) drawing farther and farther away in the distance, till it obscured completely when the coach rounds a mountainside.
>>
>>1485128
FREEEEEDOOOOMM!!!
Lets put some distance between us and the citadel.
And explore the carriage.
>>
>>1485128
We should avoid any nearby towns, they'll be the first place that mother will look. We should take stock of our supplies and see how far we can make it before having to stop.

Can our staff of animation allow us to animate stuff to hunt for us? If so we can extend our travel time away from cities much longer.
>>
>>1485128
get that diviner divining and get her the grimora and ask the thief what the outside world holds
>>
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>>1485150
>>1485146
By the amount of supplies the thief stole, you've probably got about three days worth. She would have taken more but didn't expect these others to come with you. So if you wanted you could just set the coach to travel for three days solid, then see where you end up after that. Under those circumstances though, probably best to avoid population centers then, since word will spread of a magical horse-less coach zipping along.

As for the staff, you can indeed animate objects and send them to hunt, but honestly Sephaly would be better at it anyway. In the meantime you explore the carriage and find it to be about the size of a little two-story house of the standard late medieval style common to this time. Interestingly, depending on the door mechanism, the coach can be "deactivated" and made to appear as a mundane coach even inside. For the house interior though there's an entry hall, a sitting room and a kitchen/dining room, while upstairs are two bedrooms and a parlor currently unfurnished and intended for storage.

>>1485152
After exploring around a little, you present Nadira with the gimoire you stole, the Liber Somnis. She looks so utterly surprised that she doesn't even know how to react at first, just stifling an excited scream as she holds back tears and hugs you deeply. For her trying to be a diviner, you got her the grimoire specified for it, she can never repay you enough for the knowledge and use she can get from it.

As for the world beyond, I think best leave that till next time, for when I'm able to expand a map and more easily describe things. I'm not concluding play just yet, but ideally just keep things to the coach or nearby area outside it.
>>
>>1485197
Lets get the sleeping arrangements done, don't want people quailing over petty stuff since the big thing is out of the way.
>>
>>1485197
Alrighty then. Then let's have a group meeting, Lilkily close to the changling so she can get a word in. We should get their opinion on what our next course of action is.

Ours is to avoid population centers until needed, and to hopefully find someplace far enough from mother to settle in and plan our next step s
>>
>>1485208
And this.
>>
>>1485197
How far extends our mother's influence?
>>
>>1485206
>>1485210
We can aprach populated centers as travelers' though. But I want to go beyond our mother's area of influence (that includes people that own favors to her) and start our own domain, which would mean getting the command of people.

The problem is, how?

OP, do we have any idea of how to become a group's leader? For example, what is our mother's story?
>>
>>1485222
We are already the leader, we took separate members of our mother's staff and got them to work together and complete a task. All we need to do now is to continue leading them.
>>
>>1485206
>>1485208
For a group meeting you might want to just stop, since no one would be piloting the coach. So a meeting is called, among other things to figure out the sleeping arrangements. Naturally they expect you to take one of the beds, however there's four of them so you could sleep in the normal coach interior (someone should) and they all can have beds. Your choice really, just not too good of an idea that Sephaly shares a bed since her snakes can bite while she sleeps.

For next course of action though, Nadira suggests possibly seeking refuge underground? That's the world she came from. The thief would be right at home, hiding out in some city or settlement. Sephaly would prefer some forested region or fort/castle away from any settlements. And the changeling, she's fine with anything, she only came along because you asked her on the spot and convinced her.

>>1485213
Within this continent, the borderlands region which is a loose association of small kingdoms and city states, the evil queen has more or less direct control over. Her forces make occasional forays, or war with surrounding nations or regions though, so bordering the borderlands so to speak, is also within her grasp.

A bigger concern though is that wherever you might go, you expect the value of yourself to be quite high to ransomers or just folks wanting favor or political leverage. Even if you escape a few countries away, it's not unlikely that some leader upon discovering your identity, may want to capture you in order to have you prisoner or turn you over.

Lastly of course, even if the evil queen cannot directly reach you, she can always send infiltrating groups or individuals, hunting sorts like the changeling, to secretly find and catch you, or just learn where you are.
>>
>>1485238
While it might not be taken well, there should be 2 people at all times in the coach. For backup and an extra set of eyes.
>>
>>1485238
Alright, we'll sleep in the coach. We wanted to toughen up, this is a good place to start. As for our location, finding a best of both world could be nice, but as it is I don't trust the underdark. Sounds way over what we can handle. A ruined castle, which there should be plenty of in mothers tereitory, would likely be ideal. At least for a pit stop.

As for he future, I was hoping we could send messages to update mother of our progress, nothing clear but vague like "I burned myself making fire. It was awesome" sorta stuff. The pigeons we send would of course explode before any divination spell could track where it came from.
>>
>>1485249
Exploding sky rats.
Also a good siege tactic.
Seconding.
>>
>>1485238
get them to write up a list of people they know under queens employ that the queen would use to hunt us
>>
>>1485222
How you gain power is up to you, but within your means, whatever you can imagine. Like if the changeling assassinates someone important and assumes their identity, by your command. Or if you just find some wandering warrior tribe or bandits, and consolidate them for power. Or you forcibly impose your command over a settlement, or hold it ransom, and take control that way. You and those with you have their capabilities, and the world has many possibilities, which can become more clear as you travel or choose.

Worth noting that you have a good deal of magic power between you and Nadira, and an extreme ability to beguile between the thief and the changeling. You lack though significant funds, a source of physical prowess or power, and a reputation with which to command others.

As for the evil queen, Sabyn's story is a one of violence. At an early age she fought her way to prominence among her fellow nomadic barbarian peoples, and even having you young didn't stop her pursuits, supposedly managing to slay some ancient arisen god by prophecy or some such stroke of luck. Her reputation earned her a following with which she carved a swathe through the continent, till eventually she came into conflict with the greater evil powers of the lands. Her greatest triumphs against them being, defeating the greatest dread lich known, repelling the greatest orc warlord of the age, and killing the dragon king. After that she pretty much became the primary evil power on the continent, and organized the others to keep the balance of evil somewhat reasonable (not destroying the lands and killing everything at least) after claiming a land as her own, the borderlands. Those later exploits you kind of even remember, some, since they went on during your childhood.

And there she sits now, the evil queen, feared by many and respected by all. Certainly one of the most notable humans of this continents history, easily the first or second most notable woman.
>>
>>1485274
#1 evil queen, but is she evil? Or is she merciless.
Lets>>1485273
Then we can figure out what, specifically, each member of the group wants, and how we go about reaching these goals.
>>
Going to call things for the night, to pick up from here;

>>1485273
>>1485152
>>1485280

Until then, thank you all for playing, and look forward to next time!


Also, a discord if you care to discuss or plan outside of the thread; https://discord.gg/zv2aBhH
>>
>>1485274
See, it's living a life like that that made her our hero and forced us to go out on our own
>>
Why not have the changeling assassinate a high profile ruler, have our self be "captured", mom's army comes rolling in, get out of dodge, rise and repeat till
A) Her army is too weak to come anymore
Or
B) She figures out the ploy and stops going after us.

Either she weakens herself so we can take over or we gain true independence to do what we wish
>>
>>1485326
That could back fire with her kingdom being weakened and torn apart by her rivals. We may not have liked being smothered, but I won't stand by to see her life's work torn apart due to some stupid rebellious teenager
>>
I say we cut our hair and wear a cloak so we're harder to recognize
>>
>>1485362
So basically we are going "I'm going to make my own kingdom with blackjack and hookers"?
>>
>>1486065
effectivly yeah
>>
So, this is how I plan to make a kingdom:

We get control of a group of bandits or something with similar martial power (tribes?) thanks to our magic abilities.

Then we start getting control of settlements (hamlets, villages, and the like). What we would do is demand a tax and lowalty in exange for our protention.

After that we have to collect more warriors to increase our militia, be it from the setlements that we conquer or by adding more bandits to our own (so they would be mersenaries?).

From there it is just doing things like overtrowing the local rulers, add their militia to our own and repeat. In medieval times people didn't really care much about who they worked for as long as they were safe, so all we need to do is replace the rullers (and if we are lucky make their army our own).
>>
>>1486598
Sounds like a plan, but lets do it outside of mother's kingdom.
>>
File: continent.png (80 KB, 1043x834)
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80 KB PNG
Back again, with some maps. They're nothing great but give a decent idea of the continent.

>First map, just geographical
>>
File: political.png (81 KB, 1043x834)
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81 KB PNG
>>1486825

>And the political map

Sabyn's evil Queendom is the yellowish one bordering the mountains.

Not shown are realms of the world beneath, water realms, and mountain realms.
>>
>>1486874
Information pertaining to bordering nations as well, since in the farther run, the interest seems to be to want do act outside of the evil queen's grasp;

>Myriline, the red nation to the southeast of similar climate to the borderlands. Mostly various human city states.
>Drowen Brelda, the green nation to the east of vast and deep forests. Mostly elves though other races are in fair abundance, particularly towards the coast. Overall not too populated.
>Castylene, the little pink island to the south.
>Estir, the maroon nation to the south of arid to desert climate. The coast is well populated and closer to temperate living thanks to barrier mountains, beyond though just vast desert.
>Old Eswen, the brown "nation" in the mountains to the north. Used to be grand and wealthy human domain, shared in part by dwarves. Now mostly ruined because of the dragons, just land devoted to sustaining them, lived and worked by subservient humans and other folks.
>Manaras, the salmon nation in the mountains to the north. An decently propsperous but insular people, because of geographic isolation they don't deal much with other nations.

And the patch of green to the west past the mountains is steppe and grassland beyond, extending to the bordering continent.
>>
First things first, cut our hair and start growing a beard.

Then find a secluded area and start training.
>>
>>1485273
It's quite a big list of people available to her. Some good news is that of her top three sneaky types, you convinced two to come along with you, the top thief and the top assassin. Only the top spy is left.

There's also the possibility that because of these unique circumstances, she will also pay more to seek persons further afield from her realm to find you.

>>1485280
The thief says she's just along for the ride, she's your friend so is there for you. Sephaly would like a nice place to live, and perhaps ideally gather others like herself, since the gorgons are a scattered and hated people, most of the time. Nadira pretty much has everything she wants now that you gave her the grimoire, she could never have hoped for such a gift. Maybe in the future she'd like to form a divination school or something though, to teach others? And lastly the changeling, doesn't really have any wants or goals. You sort of just randomly dragged her along in the heat of the moment, and like with the queen, she's just looking to serve. Maybe similar to Sephaly, she'd like to gather other changelings, but that's a pipe dream because gatherings of changelings never go well for anyone, at least historically speaking.
>>
>>1485875
>>1486971
At the very least, right now you can cut your hair. Or rather, Nadira can cut your hair, she knows how. Growing a beard will take time, and probably age too since you're still in your teens.

Either way, between that and the meeting, that will fill out the first night. You spend it sleeping in the coach while the others take to the magical space. You have strange dreams, probably because of all that happened just yesterday alone. You awaken though easily enough, Nadira nervously stirring you and saying the others are taking the morning meal. Joining inside the magical coach space, you see the thief and the changeling conversing at the kitchen table, while Sephaly is sitting apart in the living room. They're all eating though, and Nadira offers you to sit anywhere, apologizing that it's just rations for food.
>>
>>1486995
Lets head to the pink marshy nation near the eastern border. There we will form our own realm then conquer the nations, while making the first gorgon and doppelganger cities.
The cities will be separate from each other of course.
>>
>>1487019
Rations are acceptable. Thank Nadira, then sit with Sephaly, and make shure she is ok.
After breakfast, have a team meeting and get to know their strengths and weaknesses.
>>
>>1486954
How far can we go in 3 days?
>>
>>1487037
Fuck that, gather everyone one of up and chat together, they're our future friends dammit
>>
>>1487074
Was going to address that at the meeting.
Cause we team LEADER! WOO!!!
>>
>>1487074
Supporting
>>
>>1487074
Fine, but we need to know what they can do too.
>>
>>1486870
Why did you erase it tho?
>>
>>1487127
Just in case.
>>
>>1487019
>Growing a beard will take time, and probably age too since you're still in your teens.

Hey, I had a beard when I was 13 and most people start shaving regularly around 15-16
>>
>>1487164
Same here, i vouch for this anon
>>
>>1487060
Further along in the borderlands. It would take about a week, at least by coach, to reach a next country.

>>1487074
You ask for everyone to sit together which they accept, as you seek to talk and get to know them better. Particularly their strengths. The changeling is already pretty obvious, she can change her identity to anyone or anything within the same relative size/mass as she is, she can speak, read and write many languages, and is a skilled poisoner and all around assassin. Less stealth and sneaking though, which is where the thief excels. She's obviously exceptionally good at infiltrating places, stealing things, and otherwise going around unnoticed. Also some decent skill in ambushes and sneak attacks. She also has a good eye and know how for value and appraisal, and also happens to be quite agile and an escape artist.

Nadira doesn't have as many skills as the others, mostly just her ability in magic. She is familiar with the underdark though, is good at foraging both above and below ground, and of course can see in the dark. Lastly is Sephaly, who has some skill with ritual magic, i a decent cook and hunter thanks to her skills with a bow, and obviously can turn people to stone along with other gorgon traits.

So it would seem at least within the realm of this group dynamic, you just lack some muscle and a good, strong fighty type, and someone who is versed in faith and the gods. Also, while both you and the changeling can converse with people well enough, neither of you have the skills to be able to negotiate deals or talk your way into or out of situations.
>>
>>1487020
The pink riverland region bordering the ocean by the way is Floramere, one of the great and "good" human domains. Specifically it's a mixed republic of sorts, but like with any of those domains you may face difficulty and opposition not just from that country itself but the other human nations around it.
>>
>>1487301
Perfect, a place that is essentially controlled by the people. All we have to do is garner enough of a reputation and then we can influence its government. Then we destabilize its resources and come in with a solution and become "heroes".
>>
>>1487335
Not as though it is impossible, but being the son of the evil queen, you'll likely always have a negative reputation.
>>
>>1487351
Hmm, maby there is some who could stand in for us? Maby someone that can change their appearance as easy as changing their clothes?
>>
>>1487400
We could always turn good and become a paragon for the people
>>
>>1487410
Conquer through kindness? Unheard of.
I like it.
>>
>>1487410
Could be possible.

Still a long way off though. Right now you're only several hours removed from the evil queen's stronghold. Probably best to keep moving, lest you get caught again. You can already imagine she has the diviners looking for you.

So are you at all interested in staying or stopping anywhere within her realm? Or just keep going, trying to avoid capture till you reach a next country?
>>
>>1487335
>>1487351
>>1487410
>>1487416

Well, I already had a plan to conquest things: >>1486598

I would say that the best course of action would be to get to the green territory because 'other races are in fair abundance', which makes me think that there are things like tribes and when we gater a lot we can attack the red territory.

OP, how are people organized in there? Are there tribes that we can gather or bandits that we can gather?
>>
>>1487471
>So are you at all interested in staying or stopping anywhere within her realm? Or just keep going, trying to avoid capture till you reach a next country?

Could we ask the changeling to disguise as a traveler to buy money (which we will need to be stolen by the thief?)

Are there any group of people, aka, bandits, herd of sapient monsters, or similar, that would be willing to follow us?
>>
>>1487471
Lets start moving to the good kingdom
Don't forget to cuddle up to everyone, we need to befriend them ASAP, stop every once in a while to fool around on the forest or stop next to a river to play in the water

Let's enjoy our time outside
>>
>>1487509
>we need to befriend them ASAP

Meh, not very interested in not conquering.
>>
>>1487509

Supporting
>>
>>1487475
You know very little of anything from the outside world, but talking with the changeling and the thief, it seems that the elven domain is fairly unorganized. There are large elven cities dotted around the region, with some other-raced towns, and a few cities along the coast. Besides that though, the vast stretches of forest and clearings are freely roamed by any and all sorts. From nomads to barbarians, or small settlements even. You can travel through the forest and come upon either a village of humans in a cleared out portion of the forest, or you can come across an orcish barbarian tribe. The stretches of forested land between the major settlements are quite untamed.

>>1487507
Here in the borderlands, it's quite tumultuous. Not as disorganized as the elven domain but certainly more turmoil. It's a loose collection of city states and short lived kingdoms, things like that, which are always struggling against one another and kept in check by the evil queen. Anytime some group gets too powerful, she usually destroys them so things are always changing. Because of this, you can likely find all sorts of mercenaries or similar sort of opportunistic folks in the borderlands to hire or try to convince into service.

As for the changeling, I'm a bit confused what you have in mind? Indeed you do need money, but if you want the thief to start stealing things, what role is the changeling serving?
>>
>>1487577
>what role is the changeling serving?

I just asumed that stealing supplies would be more difficult than money... then I remembered the bag.

>>1487577
>Besides that though, the vast stretches of forest and clearings are freely roamed by any and all sorts. From nomads to barbarians, or small settlements even. You can travel through the forest and come upon either a village of humans in a cleared out portion of the forest, or you can come across an orcish barbarian tribe. The stretches of forested land between the major settlements are quite untamed.

Great, that is perfect for >>1486598.

>Because of this, you can likely find all sorts of mercenaries or similar sort of opportunistic folks in the borderlands to hire or try to convince into service.

Well, that also can help a lot.
>>
>>1487509
>>1487608
I think a fair balance between these then is at least to head for the border between the borderlands and the elven domain. There you can feel a little safer being at the edge of the evil queen's realm, but also make any last preparations before leaving her reach entirely.
>>
>>1487614
That's okay
>>
>>1487614
Have Sephyla perform a ritual to grow a beard on us.
>>
>>1487659
An odd request but she can do that sure, not a particularly difficult ritual which will take a few days to show. About the same time that your lost teeth will have regrown.

>>1487650
Very well then, you'll direct the group towards the border with the elven domain. You'll probably want to stop off at some settlement though in order to pick up more food, get some money, and any preparations you're lacking on.

To this end, would you prefer an actual city, or just some minor settlement?
>>
>>1487726
Neither, let's hunt for our owners food
We could hunt alongside Thief,changeling and Sephaly.
>>
Rolled 28 (1d100)

>>1487726
Rolling for beard length.
>>
Rolled 100 (1d100)

>>1488106
>>
>>1488122
Holy Fuck
Our beard is so manly panties are dropped the second women see it
>>
>>1488106
So, not too long.

>>1488122
It's a fucking QUALITY beard though. Thick, luxuriant, and manly as fuck.
>>
>>1487975
Supporting
>>
>>1488122
*Facepalm*
>>
>>1488122
>>1488156
>>1488163

Can we use the 100 so it also heals our skull and teeth?
>>
>>1488174
Eyeyeyey

>>1488156
>>1488141
Two for beard
>>1488174
One for healing
Unless op allows the roll to be used for romancing the changeling we're going for the beard
>>
>>1488122
>100

By the next day you wake up and it seems Sephaly's ritual worked because the entire interior of the coach is entirely filled up with a great huge massive beard which would make even the mightiest dwarf jealous. It's so massive and long, that you can't even move, and have to wait till one of the others wakes up, and is able to drag you out by opening the coach door, and all of them pulling on you in a chain. You're ripped free but much of the beard is still stuck inside the whole coach interior.
>>
>>1488214
Laugh in unison, what a funny situation this is ain't it girls?
Have breakfast on our beard then work as a team to trim it down and dispose of the excess hair, leave us with a manly beard

Joke around and stuff while doing all of this, get them into fun mood
>>
>>1488214
Try to figure out why the beard grew so big. Do we amplify magic somehow?
>>
>>1488253
You take the situation lightly, and with Nadira's help cut down on the mega beard. You can tell though that they're uncomfortable by it, except for the thief. It seems they're not used to someone as lighthearted when having worked for the evil queen who is always serious and potentially violent.

You try to at least put them less on edge, which sort of works for the changeling as she at least feels at ease laughing with you. Nadira though is too nervous as always to take it easy, and Sephaly is naturally distant.

At least they can get more used to working for you though, as opposed to the queen.

>>1488308
You're not sure how you could figure something like that out. It seems convincing that it was just Sephaly's ritual, went off super well. That's the easiest explanation.
>>
>>1488322
>Cmon guuuuurls, Im not my mom, relax, chill
Ask them to see us as they would see any other friend and not the mighty evil prince
Help with our beard and after its done let's look around for a stream or lake to take a bath in
>>
>>1488355
If you absolutely need to, you can find a river to wash up in, even though the coach has a tub that can be used.

You can get clean though, which is nice because you're not used to not being able to bathe whenever you want, every day. Something you also become quite aware of now is a lack of clothes. You stole a bunch of valuable items, and supplies like food. Not so much though common necessities you'd normally take for granted.
>>
>>1488522
well time to put our thief to work lets head to minor city to get stocked up on everything
>>
>>1488533
Seconding, we need clothing and food that isn't rations. And we could get a horse to make our carriage not look so magical.
Wash up in the river too.
>>
>>1488533
>>1488546
Supporting
Nothing beats bathing in nature
>>
So, let me expalon something about my plan (>>1486598)

Following that plan doesn't mean being evil. In fact, we would want the better for our people, since on that would depend the strengh of our 'kingdom'.

We probably wouldn't even need to kill the previous leaders if we manage to make them our vasal states with an army impresive enough.

Like I said, all we I am saying is how to chamge who the people work for. If we change things for the better or not can come latter. But I still believe that becoming an the sovereing is better tham just being a random (if pretty good) adventurer, it is to say, if a monster strong enough that only us can defeat it appears, we can still go, just that we could also lead armies and have control over other adventurerst that can work for us instead.

The aprobal or praces of the people is independent of us being a king or an adbeturer, but we can stand better against mother (show her that we can also govern a great kingdom) if we also can lead armies.
>>
Also, OP, are orcs in this setting the ones that only want to fight or could be persuade them into getting control of villages and offer protection in exchange of their food (Which would be the taxes for the protection. No actual difference between that and their actual lords.)?

That way we could gatter orcish tribes (and other people that joins) and make our militia.
>>
>>1488768
>>1488842
Orcs?
Are they muscle bound?
>>
>>1489025
>Orcs?

>>1487577
>or you can come across an orcish barbarian tribe.
>>
>>1487577
Changling is backup and distraction.
>>
Back now, had to step away for a bit.
>>
>>1488842
No the orcs are as common a race as any other, though hailing from the west. They're mostly steppe people with a warlike culture, but there's also groups of orcs just spread around. They might be more inclined than say, an elf, to swing an axe into your face, but they can definitely be interacted with as like any other race. They're definitely not monsters.

It's worth pointing out though that larger groups of orcs may have a beef with your mother for her repelling the greatest raid by them in history.

>>1489025
They are generally quite strong yes, by their usual lifestyles. Not guaranteed though.

>>1489118
>>1488533
So after washing up, the group continues on in the coach for about another day till coming to the first minor city found since those immediately near the queen's stronghold.

A small city called Enweth on one of the larger rivers of the country. A few thousand people, it's currently ruled over by a council, and a lot of income is made from trading and selling goods downriver. On the side of the river you approach, the city is more often attacked so isn't well-built. Across the river is more like a city you imagine with taller and sturdier actual buildings, but to cross the river, at least by carriage requires a toll and they check who crosses.
>>
>>1489215
leave the carrage out of sight of the village, send in the thief and changling to procure money to buy a horse. When they buy the horse, have them claim it's for the wagon they left, because their previous horse broke it's leg. After they bring the horse, have them sit in the normal carriage part, and the gorgon and us will hide in the house part till after we are in the city proper. That way it'll be less like to be recognized.
>>
>>1489239
Well probably two horses to not look strange. But sure they can handle that. Together they depart, and return within a couple hours, the thief having stolen enough money and the changeling making the purchase.

Then with your hiding arrangements, you wait in the magical coach space till you get a knock at the door, Nadira telling you that they made it into the city proper. For now they just pulled the carriage aside a coaching inn, but haven't paid for accommodation or anything since they weren't sure what plans you might have here. It's a little after noon so plenty of hours till nightfall, whether that's good or bad.
>>
>>1489275
How much money do we have?
>>
>>1489289
Not much, most of the money filched by the thief was spent on the horses. You could probably afford about three days of decent accomodation for all of you here if you wished, or another week's worth of normal food and maybe some clothes.
>>
>>1489335
Only stay the night, and before it gets dark, lets go buy some traveling clothes and sleeping clothes.
And enough provisions to last long enough to reach the next town + 3 days.
>>
>>1489349
That's an easy enough arrangement to make. You can even have the others do it all for you.

Anything particular you'd be interested in doing while here though, or just stopping by for supplies and then moving on?
>>
>>1489463
We could listen to the local gossip, see how bad Mother is looking for us.
>>
>>1489471
Well on that end, make a roll!
>>
Rolled 75 (1d100)

>>1489473
Rolling the sneaky and inconspicuous die.
>>
>>1489479
>75

Alright yeah, you and the others actually hear and find out that already the queen is looking for you, and folks in this city are even aware. The changeling even encounters one or two, and asks if you want them dead?

The thief was able to lift both a bounty notice for you and them off one person, and off another some sort of magical device. Nadira identifies it as being able to magically "mark" you if used properly, so that you'll stand out like a sore thumb to anyone looking.
>>
>>1489490
Don't kill them, but do take the mark. We might be able to use it to send the trackers on a false trail.
>>
>>1489626
You spare those looking for you here in town. As for the magical contraption, yes it seems Nadira can attune it to someone else, even some random person or an animal. Maybe not a bird since it's too mobile, but a cat maybe? It will remain in the city probably.

Beyond that you can make your departure tomorrow.
>>
>>1489638
Lets get a good nights rest, the thief and the changling can stay in the carrage or the inn, but the prince, drow and the gorgon should stay in the house part of the carriage.
>>
>>1489638
Attach it to some small animal, maybe a rat, a rat would be best. Fast, small, hard to find, stays in the city
>>
>>1489777
Supporting
>>1489665
And have a pillow fiiiiiight
>>
>>1490050
No, we already weirded them out enough

There is some limit to what is normal
>>
>>1489490
And tell them
>>1488355
>>
>>1490127
Agreed.
>>
Honestly, the main feeling I'm getting from the Prince is that he's just really lonely and is in major need of companionship. On top of that, he's actually not a bad guy, just a bit jaded and ruthless because of his upbringing. I don't see him being a Hero, but I don't see him as a Villain either.

I think it's more important for him to come into his own as an adventurer rather than trying to carve out his own empire. He's spent the last 17 years beholden to the mercies of another. He's probably more interested in enjoying his freedom and exploring the world instead of settling down somewhere as a ruler.

Also, we should work on ALL our stats. One day, we're going to fight our mother and we need to be a paragon in all areas if we want a chance to defeat her.
>>
>>1490247
Why would we fight mother?
>>
>>1489777
Well it's not something attached, it just puts a magic mark on a creature, but you can do it with a rat sure.

>>1490169
Against your more lighthearted wishes, you decide not to engage them in a pillow fight, and just get a good night's rest.

The next day ready to depart, the thief encourages you all to leave early since she stole something rather important to the city and people are out on the search. With your departure then comes the second of three legs long travel to the border. Along the way to the next center of habitation however, your coach is waylaid by a road blockage trap set by a group of deserters. Unlike common bandits perhaps who would rob you and let you on your way, these fellows sound intent on taking everything you have and are quite prepared to do so. They only send one guy to approach, many others waiting off the road, including several with crossbows trained.
>>
>>1490312
Because one day she's going to come after us herself because we've defeated or recruited every agent she sent to capture us.
>>
>>1490556
What magic do we actually know?

Have the Thief and Changeling slip behind the crossbowmen while we try to stall the one on the road. Diviner girl stays inside. Sephyla can probably kill all of them herself but we don't want to draw attention. The rogue and Changeling should be able to kill the crossbowmen silently enough.

If we can't stall effectively, hide inside the carriage and send Sephyla out.
>>
>>1490582
I'm pretty sure it's broad day light. I doubt they're that good at stealth.
>>
>>1490636
It's a Changeling Assassin and a Master Thief. I'd be shocked if they weren't that good at stealth.
>>
Rolled 83 (1d100)

>>1490556
>>1490582

Rolling for shealt kills.
>>
>>1490694
Pretty good, meanwhile have somebody help you dot your armor (prioritise your chest and head). We are inside of the carriot, aren't we?
>>
>>1490697
>dot
*don

Also, what are our spells?
>>
What are the limits and capabilities of our animation staff? I wanted a full run down so we know what we can do with it.
>>
>>1490582
>What magic do we actually know?

For lack of creativity until I can try to maybe whip up a list of magic known, for now just assume your standard D&D wizard spells up to 1st level or spells similar to those. Free to use all and as many as you want. Well within reason, like you can't just vomit every spell you know at once.

Alternatively you could propose an idea for a spell and I could say if it's fair to know/use.

>>1490636
>>1490685
They both can be stealthy, but the wagon is surrounded with people watching from all sides. Short of magic or some special power, they can't sneak when people are looking.

>>1490697
You're in the magic space with Sephaly and Nadira.

>>1490713
You can animate either

>One large object
>Three medium objects
>Six small objects

for six hours, with intelligence around a dog and willing to follow commands given. Also regardless of intelligence, the object can do what it was made to do without any problems.
>>
>>1490883
Fine, come out and get everyone's attention on the front by talking to their leader, once everyone's focused on us have Thief (Name?) and the Changeling sneak total the woods and start picking off the arbalests one by one
>>
>>1490897
Roll for an attempt to convince the leader to reveal himself, and come out to talk!
>>
Rolled 48 (1d100)

>>1490930
>>
Rolled 38 (1d100)

>>1490932
Oh oh
>>
>>1490930

I have this one, since we won't use shealt.
>>1490694
>>
>>1490938
Ok you can use that one but then they (you) have to roll for their sneaking and killing.
>>
>>1490945
Lets go for that then
>>
Rolled 2 (1d100)

>>1490945
Fine by me. Can we animate swords and/or sets of armor in case they notice?

We keep them hidden until they start attacking us.

Also, we should wear armor if we come out.
>>
>>1490978
>2

Oh, boy.

Other people can still roll for the killing, right?

It is nor a crit-fail (if only by 1)
>>
Rolled 16 (1d100)

>>1490978
>>
Rolled 59 (1d100)

>>1490978
>>
>>1490976
>>1490995
Alright then, after suiting up you exit the coach and try to get the attention of the leader, get him to approach. Your defined presence makes him do so, and he's a bit worried now seeing your armaments that you're not just some simple travelers. Though he's still focused on robbing you blind, even if he has trouble not laughing at your beard which looks terribly out of place.

Meanwhile the changeling and the thief sneak off while you hold everyone's attention. They manage to clear one side of the crossbow enemies from one side of the road, however trying to switch over they get noticed, and the attacks start flying. With the leader right near you (not for long though) they don't shoot at you, but the thief is being pelted by bolts and melee fighters are moving in. All in all there's about 15 of them left.
>>
Rolled 37 (1d100)

>>1491025
Tell the girls inside if any of them can fight we'd appreciate it
Start casting offensive spells, focus on defending the Thief while avoiding any direct attacks
>>
Rolled 38 (1d100)

>>1491025
Did we animate the swords like in >>1490978 ?

If so, command them to attack.

Also, start using magic to attack them (can't remember our spells), keep a dagger in hand and start killing the diatracted foes.

Rolling.
>>
>>1491025
A man insulting another man's beard, low
>>1491037
>>
Rolled 17 (1d100)

>>1491043
Lol
Wrong quote
>>1491040
>>
Rolled 74, 13 = 87 (2d100)

>>1491037
>>1491040
>>
Rolled 2 (1d100)

Rolling cause I haven't rolled.
>>
>>1491043
It's true though, you look kind of pathetic with it to be honest.

>>1491040
You animated the swords but they're not that great at attacking, they kind of hop along the ground and try to swing themselves. They are animated but they can't fly through the air or anything, they have to move by their own physical design/capability.

>>1491067
In the conflict that follows, it doesn't go so well for you. Your spell casting is in practice but now in an actual combat situation it's less successful. The moment you zap some nearby enemies with a spell, the leader just wails on you with his sword which prevents further casting and you're forced to defend yourself.

The tide of the fight really only turns when Sephaly emerges and turns her petrifying gaze upon enemies foolish or unawares enough to meet it. She turns easily half of them to stone, and fells a few more with her arrows. Meanwhile Nadira blocks the senses of the leaders giving you the upper hand against him in your fight. Those few remaining flee as best they can, so that you're left with just the leader and two others whom the changeling caught.
>>
>>1491090
Kill and pillage!
>>
>>1491090
>*Shrugh*
>"This was bound to happen someday, you know? Bandits and deserters never die of age. I would offer you to join me, bit you tried to stole me and my companions, so you brought this upon yourself."
>Clean kills (with arrows or petrifying gaze), take the spoils of the battle, keep a crossbow for yourself.
>Search for their camp?
>>
>>1491095
You show no mercy to the deserter prisoners, putting them to the knife! After that you loot the dead, nothing really fancy, but a good amount of just mundane gear which you could sell in bulk. Also a large number of terrified statues left in the woods.

So after that bump in the road you continue on and reach another settlement, a smaller town you can stop by for whatever you want or need, for a time. It's not as built up as the last city, but it's the last stopping point before the border. That is to say, the next stop after several more days of travel, will be a town or city right on the border.
>>
>>1491131
Sell stuff and hang out with friends, play some cards at the Inn or something
>>
>>1491151
Keep a crossbow for yourself, buy enough rations and basic stuff.
>>
>>1491151
>>1491212
It's just a town so the prices aren't great, but you do manage to sell the stuff you gathered and now have a decent bit of money. For the rest of the time you just spend at an inn with the others except Sephaly for obvious reasons.

>>1491212
You remember to keep one crossbow at least though and a number of bolts.

After that you're on your way again, for the final leg of the journey to the border. Make a roll to see if anything happens!
>>
Rolled 74 (1d100)

>>1491500
Hang out with Cephaly too, goddamn
How inconsidearte are we goddayum
>>
Rolled 37 (1d100)

>>1491500
>>
>>1491513
>74

Nothing untoward happens on your trip then, as you head for the border. The only question is, do you want to make for it by land or coast? By one way you'll cross over to the elven domain, by the other you'll enter the city-state focused one, and possibly also could continue traveling by boat.
>>
>>1491653
Through Elven Lands!
Adventure!
>>
>>1491653
Elven land, I still want to rally our army there.
>>
>>1491666
>>1491667
Right then, you keep to land and head straight for the border, going on just the supplies you have.

It's been about two weeks travel but you finally made it. The city of Regnier on the river between the borderlands and the elven domain. It's a decent-sized city with a fairly even mix of inhabitants. Mostly human, but plenty of others. It's also fairly wealthy at times because of crossing and trading between the two nations, though the city is often under attack as well which drains the wealth.
>>
>>1491725
Head to the deep elven forests!
After celebrating getting here with our friends
>>
>>1491780
What sort of celebrating have you in mind? Are you only intending to stay here for a day or night, then just keep moving?
>>
>>1491725
Lets stop and replenish our supplies. And we might wander and see the local sights, to increase unit cohesion.
>>
>>1491795
Let the thief steal something that she wants?
>>
>>1491780
Lets get a keg of beer and celebrate in the carriage house. And some bread and some roast.
>>
>>1491829
>>1491801
Both of these, walk in group and have fun, Sephaly waits tho, bring her something nice, a new bow or a nice necklace
After we get back with the drink and food we celebrate inside
>>
>>1491813
She's been doing that whenever she wants already.

>>1491780
>>1491801
>>1491829
>>1491849
That can work, just make a roll!
>>
Rolled 73 (1d100)

>>1491855
>>
>>1491867
Upon arriving and getting settled in town then, you gladly go for a walk with everyone except Sephaly, since you've been cooped up in the coach for days and welcome a chance to get out and see the town.

It's a nice experience for sure, even if Nadira attracts negative attention for being a drow, but you are able to procure everything you wanted. However on the way back, you are accosted by some ne'er do wells. You'd think just muggers, but they are after you it seems! Why some common looking thugs want you is beyond your understanding however, it's obvious they are probably after a bounty on you or whatever, but just common street thugs should know better than to go after a group which is known to have a gorgon.
>>
Rolled 11 (1d100)

>>1491855
Also start praying out of the blue to the human fertility God
>>
Rolled 43 (1d100)

>>1491971
Kek in their faces
Suckerpunch one of them with a nonlethal spell and have the girls subdue them
>>1491972
Ignore roll, force of habit
>>
Rolled 80, 24 = 104 (2d100)

>>1491972
>>1491992
Rollan
>>
>>1492004
You manage to blast one of them with a non-killing spell, while the others try their best to subdue them but don't do so well at that. The guys didn't seem all that committed, and you soon see why, when emerging from an alleyway is a much more well-armed and dangerous looking fellow. He quite easily defends himself against the thief and subdues her with a dreadful stab, throwing her aside.

Quite dangerous indeed, he says if you come quietly he might spare the others.
>>
>>1492071
Is he wearing plate armor or carrying a shield?

Also, that stab, did you use the 80 in >>1492004 ?
>>
>>1492071
Injure follower, must DESTROY!
Surround and destabilize.
Aim weak yet bright flashy spells at his eyes, while you and the others close in and try to cripple him.
>>
>>1492112
>Also, that stab, did you use the 80 in >>1492004 # ?

Nevermind, I didn't see that you quoted the post.
>>
>>1492112
He has on some strange armor but it's not heavy. Just dark black and red, and ridged.

>>1492118
You attempt to surround him but he catches Nadira off guard with some sort of supernatural power, crossing gaze with her to where she looks dizzy and falls over in a dazed mess. Just you and the changeling now, and she's not the best fighter. Still you try to distract him with dazzling spells, but with a swing of his hand he almost drags the shadows around like a curtain and swings them into you, snuffing out your spells and surrounding you in darkness.
>>
Rolled 65 (1d100)

>>1492146
Use the magic wand, dump the entire contents of the bag of holding on hes head.
>>
>>1492146
Welp
I guess we're supposed to get rubber band'd back home

Take out blade and put it at our throat, we're no use to him dead and we're not going home
>>
>>1492166
So it seems, supporting
>>
Rolled 93 (1d100)

>>1492146
Roll for >>1492160

If failure to break free, treat to stab ourselves unless he let's us go. If there is no responce, stab your shoulder.
>>
>>1492192
Hope the magic weapon doesn't have auto kill.
>>
>>1492192
So it seems that we are getting free, prepare a the crossbow to shot at him when you see him.
>>
>>1492192
>93

No that's definitely more than enough. In fact, you retaliate so strongly, that it actually blasts the attacker off his feet and sends him rolling a bit. You're now clear to see everything again, the changeling is alright, just Nadira is dazed and the thief is trying to crawl out of the way of the fight.

The attacker himself is a bit shaken from your retaliation, but strafes around towards another alley across the narrow street, thinking about his next course of action, as he notices, and licks the blood off his sword. This seems to have a significant effect on him, as his eyes turn all black, and his breathing is heavier and louder.
>>
Rolled 87 (1d100)

>>1492209
>>
>>1492219
Hunt his ass down.
>>
Rolled 12 (1d100)

>>1492209
>Nope, no getting close to a probably blood-frenzyed warrior.
>Shot at it with arrows and bolts (the changeling has a bow, doesn't she?), have Nadira help the thief to get to a safe place and protect her from surpice attacks, we have already seen that this man has companions and measures to deal with Nadira.
>Since people sometimes are not nice enough to stay quiet or simply die when you shot at them, don't be supriced if it is unnafected by/donges you attacks, instead prepare you dager (and a close tange spell, like a magic blast or something, if we can.)

Rolling for attacks.
>>
>>1492219
>>1492223
Change mine to this.
>>1492253
>>
>>1492253
Also yell undead, his kind should be hated if we're in a fantasy setting
>>
>>1492289
Or vampire? Cuz u know blood
But he's getting all worked up about blood so I say zombie
>>
>>1492289
>>1492294
I am sure that he works for mother, so I don't see why we would hate them if we were raised among monsters.

Good and evil are relative.
>>
Rolled 1 (1d100)

>>1492289
>>1492294
Roll to stir up help.
>>
Rolled 52 (1d100)

>>1492313
Saving throw
>>
Rolled 75 (1d100)

>>1492313
Safety reroll?
>>
Rolled 82 (1d100)

>>1492313
>>
>>1492219
>>1492253
>87

You decide to keep distance against this enemy. First with shooting at him at range. The changeling doesn't have a bow but you have a crossbow, which at this close distance punches right into his armor and catches him off guard. This seems to break Nadira's confused state, and she quickly helps the thief away, intending to help with her injury no doubt.

Now it's just you and the changeling, and together you prepare some close measures like a dagger and a close blasting spell.

>>1492313
>1

Just to test things out, you start screaming and hollering about an undead here. You're all a little caught off guard when many people start to gather with torches and pitchforks, ready for an undead hunt! It would seem things are going well, until someone notices you despite the sorry beard, and now everyone starts to realize your identity and turn their attention on you. The enemy fellow seeing this chance, flees the area, but you've got bigger problems now it seems.
>>
Rolled 35 (1d100)

>>1492339
Nope the hell outa there.
The mob should only be after you, retreat to the carriage and hide in the house part.
>>
Rolled 24 (1d100)

>>1492361
And don't forget to get our friends
>>
>>1492361
>>1492366
Rolling
>>1492339
So we got a mob for rolling a 1?
Was that a crit success?
>>
>>1492376
The mob is against you, that's a crit fail.
>>
Rolled 1 (1d100)

>>1492376
Forgot how to roll
>>1492380
And we got him to go away, isn't the overall situation good? Except for being recognized of course
>>
Rolled 56 (1d100)

Convince them that you are named Deric and that you just look familiar. That everybody has been stopping you even if you can't be the prince. It is to say, just look at this beard!

By the way, the undead is escaping.

Rolling for bluff.
>>
>>1492384
Im so sorry
>>
Rolled 5 (1d100)

>>1492385
Help the bluff rolling.
>>
Rolled 43 (1d100)

>>1492385
Fuck it
>>
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>>1492384
>>1492313
>>
Rolled 20 (1d100)

>>1492385
>>
>>1492384
*Bangs head against wall*

>>1492385
Make it look like we tried to look for exist but failed and then gibbed up. Then desided to expalin our situation to them about how everybody gets the impresion that we are the prince.
>>
>>1492407
>Make it look like we tried to look for exist but failed and then gibbed up. Then desided to expalin our situation to them about how everybody gets the impresion that we are the prince.

'I know that this chat about me looming like the prince is nice and all, but the undead is escaping. The prince got caught in (x city) anyway.'
>>
>>1492426
'And besides, has any of you actually seem the prince?'
>>
>>1492426
Amd in case that the 1 overrides this, that 1 was for excaping, this would get a 56.

>>1492385
>Convince them that you are named Deric and that you just look like him. That everybody has been stopping you even if you can't be the prince. It just is to say, look at this beard!
>>
>>1492407
>>1492426
>>1492385
With everyone noticing you, you try to bluff and divert the attention, claiming to be someone else. The mob seems to buy that at first, but just to be sure they grab ahold of you and rather roughly and uncleanly cut your beard away. Even still patchy afterward, they can tell for sure that you're the prince by looking at the notifications.

You try to flee of course but are soon caught by the mob eventually. Things get pretty tense when they're trying to determine what to do with you, and when people start to realize the value you represent, a fight soon breaks out and you're almost torn apart as they play tug of war with you. Thankfully an early death is averted when some actual armed fellows forcibly break up the fight, even killing two people in the mob for refusing to back down. They grab ahold of you, and you see that they're uniformed and color matching, pretty well organized. The fellow in charge speaks to the crowd and says that they are taking you in for holding, so they can figure out just what the hell is going on.

All in all, things look pretty grim, but at least your friends seem to have made it out alright. Or the just abandoned you.

---

Over the next twenty minutes or so, you're dragged through the streets, more than once some other group attacking to try and get at you probably. Each time they're more or less repelled though, till finally you're brought to a riverfront storage house. It's night so not easy to see, but inside is at least well lit. There's some conversing between the armed fellows and some others inside, though you're not sure what they're talking about.

Finally they take you into a little counting room and have you sit down. The place is decently furnished and not an angry mob so it's a welcome relief in that way. Though naturally the armed men aren't letting you leave. Finally maybe another twenty minutes later, a well-dressed woman hurriedly enters the room. She looks out of breath and a little disheveled like she ran all the way. Approaching you, she holds a candle to you and asks if she can get a better look?

She tries to explain a little, saying these folks are with a local river transport company, a part of the local commerce guild. She's on the lower end of command, just an overseer of this area of town, but yours is a matter of priority. If indeed you are the evil prince, then she believes it will be quite a benefit to their organization.
>>
>>1492499
Do we have that glass that lets us see the real nature of things?
>>
Rolled 86 (1d100)

>>1492499
Rolling the conniving dice.
Try to get her help to escape.
>>
Rolled 44 (1d100)

>>1492499
Nope, we look like the prince but we were doing fine because of our beard. Though it got tiring to have to explain to everybody our situation.

Our name is Deric, be the way. And we woukd ve grateful if we could get back to our travel out of the country. As she has seen, it has started to become dangerous for us to stay in here and we were on our way out.

Rolling for bluff.
>>
>>1492516
Oh yeah you can always have that on you, it fits in a pocket no problem.

>>1492524
>86

She's able to tell that you are indeed the prince, and isn't willing to just let you go. Whispering low however, she asks what you can do for her? If her group turned you over it would be good for them, but maybe you can do something she would benefit from personally? Of course she's probably meaning money, but she's opportunistic so can expand her horizons a little.
>>
>>1492524
Tell, her that we are, indeed, the prince. And that we would be grateful if she helped us locate our companions and get out of town safely, make all of this seem like a misunderstanding.

Still, what could she ask of us? We are getting away from the gasp of our mother, after all. Going to far away lands in order to raise our strengh. Peraphs, she wants us to own her a favor for her to reclaim in the future, or something more easy to do in the forsable future? Peraps, she wants to goin us? Give us her support? An... 'investment'?

Say all of this while trying to look confident and charismatic.
>>
>>1492564
Ask what she has in mind.
>>
>>1492583
>>1492582
This, cause it appeared as mine posted.
>>
>>1492582
>>1492583
Well you can roll for convincing.

She's not stupid though, you're the evil prince for a reason. She doesn't want to let you just walk free and owe her a favor she'll never get. She does ask what you're capable of though, maybe she can think of something you can do for her.
>>
Rolled 16 (1d100)

>>1492608
>Thrust Hips in place
>>
>>1492564

Practically this: >>1492582
Tell her to think of it as an investment and a gamble. If she helps us, we will own her a favor.
Right now our eyes are in the elven domain. Considering the lack of organisation in there, we asume that she would be greatly benefited if we made sure to keep our debt in mind once we take hold of it.

How did she call it? Expand her horizons?
>>
Rolled 44 (1d100)

>>1492614
Wiggle the hips suggestively.
>>
Rolled 46 (1d100)

>>1492614
Fuck it
Why not
>>
Rolled 72 (1d100)

>>1492622
Support roll
>>
Rolled 69 (1d100)

>>1492608
Ask her if she wants something that can be done easily, though. Something that she needs inmedieate help with.

If all fails, we coukd give her something as a warranty
>>
>>1492622
We'll even take her with us if she'd like, since our friends are probably gone
>>
>>1492642
Who was the one who could see where we where?
>>
>>1492635
Yes!
>69
A roll in the mud!
A child from the evil prince
>>
>>1492631
And if she doesn't accept, flash her a smile.
"Too bad then, you should know better than keeping me prisoner."
And we start using magic to escape.
>>
>>1492631
>>1492622
>72

Seduction probably won't work you think, at least not like this. Also your lack of experience with women likely won't pay off as a favor.

She ponders and thinks if you are able, could you be able to take someone out of a picture? Either incriminate or just kill them, and get away with it? If you took out a superior or two of hers, she'd rise up in the ranks.
>>
>>1492666
If you manage to get my friends, sure
>>
>>1492666
That is a distinct possibility satan.
>>
>>1492666
>She ponders and thinks if you are able, could you be able to take someone out of a picture? Either incriminate or just kill them, and get away with it? If you took out a superior or two of hers, she'd rise up in the ranks.

>Smile at her.
>"That is manegable, yes. But also the kind of thing that we have contacts for. We can get somebody to do the work, but we will have to find them (trying to not say her or him) first. That is not a problem, we have our methods." (I don't remember who is the one that can see where we are.)
<