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War, War never changes

Thread 1
>>1426411
Thread 2
>>1438425

You are the Courier, having won the loyalty of the Enclave Remnants, you have set up your first true settlement of Cottonwood Cove with a population of free'd slaves and former companions, the starting point of your fledgling new America, built on the true principles of American ideals and freedoms and clean of the corruption of both Old World and New World Enclave or the NCR.

You yourself had left Cottonwood Cove in the hands of your loyal followers, as you teleported to Big Mountain to employ the super science there. Finding it under attack from an alien invasion, you entered the heart of the alien mother-ship to finish it off at its core, and among other strange sights, found an ancient old world Chinese military base trapped within the vessel, which came under attack from stealthed tunnelers. DanDan, the Chinese Crimson Dragoon who spoke English and had a knowledge of the outside world, had free'd you to fight but herself was dragged deep into the tunnels where you followed, and subsequently captured yourself. Now webbed in front of the Tunneler queen as she eats her captives, you are about to make a hard choice.

Meanwhile all is not well at Cottonwood Cove in your absence. Although successful in establishing farm, medicine, and earning a name and reputation for the settlement, the Legion have returned. They wish to extract their Retribution for the capture of Cottonwood cove and the release of their slave caravan, and in the middle of the night attack from all sides, their best Centurions launching rockets to blow up the prized Vertibird as their legionaires descend from the hills and row in boats from the river.
>>
File: 300px-TunnelerQueen.png (75 KB, 300x198)
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You find yourself trapped in a web, deep within a cavern crawling with tunnelers surrounded by cocooned Chinese soldiers as they were being fed, one at a time, to a tunneler queen. You are fairly certain tunnelers do not spin webs but when it came to the aliens you suspected it didn’t matter. Right now, only able to move your right arm stuck by a glob of white web to an incendiary grenade, you were about to something very painful that would free you from the web.

“We’re all out of Med X”

Oh great.

You are able to barely maneuver the grenade to your face, where you pull the pin from it using your teeth, and then swing your arm away from your face.

There’s a bright, almost blinding flash of white thermite in the dark caern. You might have heard the sound of tunellers everywhere fleeing and the Queen howling in rage, if the burning sensation from your arm wasn’t blinding all your senses.
Fire leapt up the webbing, consuming it, slowly releasing you even as you could feel your hand melt like wax and the bone crack away. It takes all your 10 END to not pass out from the experience, as your arm begins to die, mercifully the thermite grenade falls from your nonexistent had as the fire eats up enough of the web to free your body, as you triumphantly free your left arm, grab the comsic knife and begin slicing away at the rest of the webbing, freeing your body.

You look around to see all the tunellers have fleed, as the Queen tunellers howls in a corner, shielding her eyes. DanDan, the Chinese stealth agent who captured then free’d you, is still stuck to the wall along with about a dozen other Chinese soldiers. You sense gun “Big Iron” on your left and currently only hand, along with the rest of your best guns in your inventory. You decide to:

>Take down the Queen yourself, mano y monster
>Use the cosmic knife to cut DanDan and the others free
>Flee and get out
>Other
>>
>>1451947
>>Use the cosmic knife to cut DanDan and the others free
>Flee and get out

We'll be back eventually
>>
File: Battle Map2.png (271 KB, 2599x1687)
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Meawhile the 2nd battle for Cottonwood Cove rages on.

Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
17 Settlement Militia - Assault Rifles, Knives, Pistols

3 Centurions in are on hills with rocket launchers. Willow and Daisy with their hunting rifles have the West and East Centurion pinned, but the North was able to fire and land a target on the northern concrete structure, suppressing the settlement militia there, reducing their cover with a gaping hold in the wall as well as vision with smoke.

Three groups of legionnaires lead by Decani approach from three paths on foot, as many more are rowing for the shore.

Kreger unleashes his Tribeam Lasers along with several other settlers on the incoming rowboats, still too far out to see properly but will soon be illuminated properly by the flames around the vertibird. His experience in leadership helps pay off somewhat even at this range, ordering the other militia to fire "wherever they see a flame sprout up from laser hitting wood"

Moreno and Doc Henry lead other settlers to fire on the southeastern group, having the best luck, at this range they are illuminated by the fire and funneled into a narrow stretch of ground, as they down several of them. However ill news as they seem to be breaking off, not heading for the concrete structures but going to attack some of your civilians huddled in the tents.

To the north Arcade has dashed to one of the shacks there, his plasma defender in hand and in power armor, able to see both northern groups of legionaires converging on the camps. The northeastern group is headed for the civilian shacks.

>Arcade
"I don't think they're going for the militia. It looks like they are going for the civilians!"

Arcade stands ready to open fire.

Most of them are panicking, without direct leadership or available radios they don't know what to do besides huddle in whatever structure they are in.

High up in the hill Johnson is doing battle with Decani and some veteren legionaire. For being outnumbered he is doing fairly well, in part due to his power armor and minigun, but he is still tied up in the fighting and unable to aid with sniping duty from the hills as planned.

This is the current outlook and recap of the battle present, the turn has yet to change.
>>
Current votes for the main Civ Battle stand at

2 for -
>Have Willow support Johnson, Daisy will take over Centurion Sniping duty.
>Kreger and 3 Militia will dash for the Buildings West of the army then fire at the boats from there, Doc Delilah and 2 Militia will join the attack on the boats from the armory.
>Doc Henry, Moreno and the rest of the Militia will fire at the Lower East group.
>have Arcade fire at the Upper east Group with support from Henry and Moreno when possible.

>Spend a Boon (Stored Crit) for Johnson

1 for -
>Have the snipers take out the god damn centurians, the gauss shoot some clumps of enemies, boats if visible, and the regulars start firing on the legion coming in from the right. Arcade can start shooting at the guys close to him.

You may support these or propose your own.
>>
File: Settlement Militia.jpg (369 KB, 1440x900)
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Current troop composition for reference. So far no one has died.

Your troop composition is:
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
17 Settlement Militia - Assault Rifles, Knives, Pistols
>>
Rolled 2 (1d100)

>>1451991
>Have Willow support Johnson, Daisy will take over Centurion Sniping duty.
>Kreger and 3 Militia will dash for the Buildings West of the army then fire at the boats from there, Doc Delilah and 2 Militia will join the attack on the boats from the armory.
>Doc Henry, Moreno and the rest of the Militia will fire at the Lower East group.
>have Arcade fire at the Upper east Group with support from Henry and Moreno when possible.


All of that without the boon
>>
>>1452003
Thats 3 votes. Going to give anons some time to arrive and contend or support before locking.
>>
>>1452006
that's not a crit right?
>>
>>1452026
Lucky for you, no
>>
>>1451991
I will support the second plan.

Assuming of course the civilians are advised to retreat away from the battle.
>>
>>1452115
>Kreger
"Folks are scared shitless, they're gonna need someone to actually get em going. Moreno think you can rally em?"

>Moreno
"Yes sir!"
>>
Rolled 44 (1d100)

>>1452003
Backing this one, hopefully won't fuck it up too bad
>>
>>1452162
>>1452115
Forgot to roll, doing so now!
>>
Rolled 43 (1d100)

>>1452003
>>1452006
Ill support this
>>
>>1452162
If I change my vote, do I get to roll again?
>>
>>1452171
I'm taking rolls from last thread, so its fair. I am calcing a few rolls from this thread too.

>>1452003
[LOCKED]
>Writing


Don't forget to vote on what the Courier does.
>>
>>1452183
Well I vote the same as >>1451957
>>
Rolled 22 (1d100)

>>1451947

>Take down the Queen yourself, mano y monster

Never linked to the old thread. God damn it.
>>
>>1452269
Dammit I realized that too
>>
>>1451947
>Use the cosmic knife to cut DanDan and the others free.
>Take down the Queen yourself, mano y monster
>>
Does the 98 from last thread carry over? I hope it does.
>>
>>1451991
I never voted to Spend the boon, i was just asking for the other anons opinions on if we should.
>>1452115
I added >>1449550
But it looks like OP forgot it.
>>
>>1452344
see
>>1452162
>>
>>1452370
Oh, my mistake then.
>>
While we wait for OP let's talk about army composition, what do we want to send to war?
I'm thinking Rangers/Special Forces trained with various collected tribal techniques and Power armor high tech/high skill soldiers with robots as support, Boomers will train Artillery and demolitions.
>>
>>1452558
>what do we want to send to war?
Patriotism.
>>
>>1452558
Well I think the consensus was we wanted to head for the Vertibird focus tree, while having a medium-ish army, but smaller and better trained than the NCR.

We would have our special forces, our heavy shock troopers, etc etc
>>
>>1452570
That goes without saying.
>>1452578
Oh yea Vertibirds i definitely want too.
>>
>>1452558
>>1452594
As for Artillery, I find it extremely hard to haul around large guns without transport, so we would have those as home defense, or for VERY protracted sieges of enemy settlements
>>
File: Battle Map2.png (281 KB, 2599x1687)
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>Rolled 98 vs Rolled 46

From his position Arcade fires off bursts of plasma from his Plasma Defender, striking at the Legion heading directly for the shacks, picking them off although more are still coming.

Willow peers into the hills above. Her target is very far away, but the light of Johnson’s minigun lights up who he is shooting at.

>Johnson
“Thanks for the help down there. I needed it.

Hey, I’m seeing more figures coming in from the northeast. I can’t make em out what they are.”

Moreno takes most of the militia to go to the aid of those in the tents under attack. He realizes that to simply tell them to run would only further cause chaos and might kill them, and decides to scream at the top of his lungs.

>Moreno
“FIGHT! FIGHT FOR YOUR FREEDOM! FIGHT FOR YOUR LIVES!”

The sound of his raging voice blared from his electronic power armor helmet reaches into the tents, and they remember his impassioned speeches on the radio. He seems to kick the civilians inside into a courage frenzy. Many of them leap up to wrestle and tackle the legionaires, using the weight of their numbers against the battered force. Some die, but many more are able to hold down them long enough for Moreno and the militia to move in and shoot the legion as they are pinned or tackled, Moreno himself rushes up to their Decanus and fires off his weapon at point blank at his neck, killing him. The Legion near the tents are suddenly outnumbered!

>12 Civilians have died
>Civilians have picked up Legion Machetes and Powerfists. +6 Ad-Hoc Melee-Armed Militia
>+16 Fanatical Civilians
>Many of your militia have been Rallied by Moreno! Combat effectiveness is bolstered

>Con't
>>
>>1452604
We could do Self Propelled Guns.
>>
>>1452613
So equip each squad with one rocket launcher personnel?
>>
>>1452609
Is Johnson free to shoot now?
>>
>>1452613
>Self Propelled Guns
Oh wait now I know what you mean. If we found old Army SPG's, then sure. Making them would be too difficult, and even getting the fuel would prove to be a challenge
>>
>>1452628
We don't need to find old ones, since we're going for Vertibirds i assume we will have enough Scientists to piece together SPG's from cars and artillery.
>>
>>1452636
Well the thing is about Vertibirds is that we see that it is possible given the schematics, as the BoS and the Enclave have them. SPG's are a different kind of vehicle, and if we are trying to build them out of ramshackle parts, it will be even harder as no part is the same. We can have our engineers in the future work on trying to design it, but for I say we focus on the tried and true vehicles
>>
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>>1452609
Kreger takes some of the militia and heads west, intending to gun the Legion as they approach on their boats.

"Holy hell, there's so many of them. . ."

>Kreger
"More targets coming in from the river. Fire!"

Kreger lights up some of the legion on boats with his Tribeam laser, again marking them as targets for the militia sent to his aid.

Meanwhile, in the southern building, Doc Delilah turns her Gauss Rifle to the south. The boats are brightly illuminated by the vertibird fire, the metal armor of so many Legionaire's shimmering from the flames. She crouches and stabilizers her weapon on the window sill, taking aim at a boat through the Gauss Scope and fires.

The shot pierces right through the wood, the boat explodes into splinters, as the Legionaire inside are thrown into the water. Looks like all that heavy metal armor and water doesn't mix, and they drown.

But so many more are on the way. . .

Willow and Daisy, along with most of the militia, had evacuated the northern structure due to the smoke. Where Willow aided in freeing Johnson, Daisy turns her hunting rifle on the Centurion to the north.

Rolled 64, 36, 46

The three Centurions open fire again. The one to the east fires at one of the tents but misses his mark, the one to the north is pinned by Daisy.

The one to the west aims at one of the shacks. It explodes into fire and splinters.

>6 Civilians have died

>con't
>>
Current Troop Composition.
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
! New !
17 Settlement Militia - Assault Rifles, Knives, Pistols (+Rallied!)
+6 Ad-Hoc Melee-Armed Militia
+16 Fanatical Civilians (-Unarmed, +Patriotic Fanatics)

-----

Special Battle Turn 3

>Write In
>>
>>1452609
Was that nat 1 the biggest JUST in history

Like holy hell this is worse than the Big Mt one
>>
>>1452670
Is Johnson free to shoot now?
>>
>>1452684
>Johnson
"Affirmative sir!"
>>
>>1452670
Kreger, Delilah and their 5 militia are to continue firing at the boats, Moreno and 6 Militia will also join in from the Right.
Doc Henry and 6 Militia(The Melle ones) and the fanatics will wipe up the bottom east Legionaries and attack the top east to support Arcade.
Willow and Daisy are to snipe Centurions again.
Johnson is to attack the North legionaries.
>>
Rolled 51 (1d100)

>>1452718
Sure
>>
Rolled 40 (1d100)

>>1452718
Forgot roll
>>
>>1451957
>>1452247
2 votes for Free and Flee!
>>1452269
>>1452309
2 votes for Free and Fight!
>>
>>1452888
Well, technically that's one vote for Fight alone.
>>
Here's some Enclave music i managed to find.
https://www.youtube.com/watch?v=JZrcqLmBTOA
>>
Rolled 60 (1d100)

>>1452718
>>1452762
>>1452809
[LOCKED]

Making a 3rd roll
>>
Rolled 70, 55, 11, 73 = 209 (4d100)

>>1452925
Rolling
>>
Rolled 92 (1d100)

>>1452933
Rolling for a separate reason
>>
So we can get a prosthesis right?
I'd imagine it'd be kinda annoying to be missing a hand.
>>
>>1452943
The unknown group is my guess.
>>
>>1452968
We'll have thinktank grown a new one back
>>
>>1452995
>"I wanted a new hand, not a palm with 5 dicks!"
>"Is it not the exact same thing Mobius? You're sounding like a lobotomite right now."
>>
>>1453017
kek
>>
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>Rolled 60 vs Rolled 73

The battle takes another bloody turn.

Johnson tries to snipe as many of the north as he can, downing several of them he can. They don’t stay in the open for long.

>Johnson
“I’ve seen a few of them entering the shacks. God help whoever is in there.”

>7 Civilians are killed

Doc Henry aids most of the militia and rallied civilians to finish off the legion in the tent, wiping out the original southeastern group. Some more die, and yet more of the settlers are armed.

+5 Ad-Hoc Melee-Armed Militia

He then leads the rest of them to charge on the north eastern group. Armed and unarmed civilians slam headlong into veteran legionaires, as Arcade, Henry, and the armed militia fire off at any targets they can. Bolts of plasma and bullets whir over around settler and legionnaire alike, heads explode into gore, bodies light up into molten plasma, and slowly but surely at heavy cost the northeastern group is being overrun.

-5 Fanatical Civilians
-2 Settlement Militia

The situation becomes critical in the south however. As much as Kreger, Doc Delilah , and even Moreno down as many as they can, they probably kill around 10 out of what feels like almost 100 landing or approaching the shore in the remaining boats, a Centurion with a huge blade behind them screaming at his men as they charge forward with shouts of “Retribution!” and “For the Legion!”.

>Kreger
“There’s too many of them, we have to fall back regroup!”

>Rolled 70, 55, 11
As the main body of Legionaires approach, the Centurions no longer hold their position In fact, they charge. They rush down the hill, huge blades in hand. Daisy and Willow fire off their hunting rifles at the one in the west, scoring some hits but whatever they are wearing its good armor as he comes bearing down on them both.
The one to the East also charges forward, while Moreno and his militia are busy firing on the boats he is unopposed as he also comes rushing with a big giant blade.

>Rolled 92
The one to the north seems to be under attack from the incoming force, who are firing at him with rifles and at least one automatic weapon. The Northern Centurion, having already been hit several times, goes down.


----

Current Troop Composition.
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
15 Settlement Militia - Assault Rifles, Knives, Pistols (+Rallied!)
11 Ad-Hoc Melee-Armed Militia
11 Fanatical Civilians (-Unarmed, +Patriotic Fanatics)

>Write In
>>
>>1452888
Could use a Tie Breaker for this too.
>>
>>1453414
CORRECTION

The Ad-Hoc Militia come from the Fanatics, who arm themselves. You didn't lose them, per say now they count as Melee-Armed Militia

Correct Troop Composition.
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
15 Settlement Militia - Assault Rifles, Knives, Pistols (+Rallied!)
11 Ad-Hoc Melee-Armed Militia
6 Fanatical Civilians (-Unarmed, +Patriotic Fanatics)
>>
Rolled 57 (1d100)

>>1453414
So thankfully we basically have two fronts, instead of being surrounded.


Have Johnson try to take out the last two Legionaries attacking that building.

Our beachfront force will focus on the Legionaries already landed and advancing up, focusing mainly on their leader. The two targeting that centurion towards the back will continue until they can then turn towards the two men in the dock.

The Pond force will try to finish up with their 3 enemies and rush down to try to take out that centurion.

All forces should began an orderly fall back to the buildings, while still putting the pressure on the legion. There should be no backs turned toward the legion
>>
>>1453414
Have Arcade attack the North group, have him go out if he has to.
Johnson continues to attack the north group, attack the east group if there are no available targets.
Have Krieger and his Militia grab civilians in the west shack and fall back to attack the Centurion with Willow and Daisy, when the Centurion is dead retreat behind that long brown terrain.
Have Delilah and her militia grab civs and fall back to either the Long brown terrain or the northern shacks, have her shoot the east Centurion if possible.
Henry and his Militia is to continue attacking the east group, have 3 militia split off and join Arcade in attacking the North group.
>>
>>1453541
I'm worried the boat force is close enough to charge into melle combat, where they excel at, it would be better to retreat.
>>
>>1453562
I just noticed there are some civs in the brown tent, have Moreno and his Militia grab them(I forgot about them too) and retreat to the east, attack the Centurion on the way.
>>
>>1453572
That's what I said

>All forces should began an orderly fall back to the buildings, while still putting the pressure on the legion. There should be no backs turned toward the legion
>>
>>1453589
Ah, guess our plan is the same except on which enemy to target.
>>
>>1453541
By the way the dots don't represent single units.
>>
People must be out on a friday night
>>
>>1453741
Yea, how about we combine the plans? It's basically a fighting retreat towards the north shacks, the only difference being the targets.
The one thing i don't like is the Pond force rushing downwards, i think they should head for cover first and wait for the Legion to get close.
>>
>>1453760
There us no cover besides the buildings which is out of their way. It's best for the pond forces to divert a few legionaries
>>
>>1453779
The shacks have spaces between them, and the Armory isn't the only building that can take hits.
>>
>>1453741
I'm questing in one of those party quests at the moment, unfortunately. References are getting to high here.
>>
>>1453779
And "Diverting a few Legionaries" will have the Pond forces overreach, fighting right in the open in the middle, where other Legionaries can attack them.
>>
>>1453760
Occassionally I can combine plans especially if they are simple and easily within your capability, but in such cases as a battle specific orders are best agree'd upon so there's no confusion.

I will see if they are compatible though.
>>
>>1453825
The only differences i think are the pond forces and Moreno's forces.
>>
>>1453815
Well my plan was to have the pond forces finish up with the legionaries they have now, and hopefully take 2-3 away from the main force. The Legion isn't too scattered at this point.
>>
>>1453541
>>1453562
>Johnson
"I can't hit them while they are in the buildings. I can't see em."

Johnson's minigun and sniper rifle can probably pierce the structure, you may order him to hose down the shacks or rush down the mountain, or stay where he is and continue to snipe.
>>
>>1453853
*shack. Currently only one shack is under attack in the north.
>>
>>1453844
They can do that when the Legionaries have come a bit closer, that way they aren't far from our guns.
I'm also afraid that the Legionaries will focus on the Pond forces, surround, overwhelm and wipe them out, that is unnecessary casualties.
>>
>>1453853
Then have Johnson target the East group, then move on to whoever is the highest rank he can snipe.
>>
>>1453867
And that is when our main Beachfront force would flank around them, pinning the legion between two attacks

>>1453853
Just have Johnson focus on the shack after the legionaries leave, if they leave, then attack
>>
Still active all night, gonna brb for a bit. See if you can come to a solid agreement, I'd appreciate a single post plan.
>>
>>1453878
>And that is when our main Beachfront force would flank around them, pinning the legion between two attacks
Oh that's a better idea, i was planing on setting up a killzone at the farm, but flanking them sounds much better.
>Just have Johnson focus on the shack after the legionaries leave, if they leave, then attack
Or have Arcade+3 Militia go in and fight them, that way we might save civilian lives.
>>1453853
I'm changing my plan a bit, have the Pond forces go down while Moreno+Militia goes east to fight the Centurion.
Delilah+Militia will get the armory and brown tent civs and retreat towards Willow and Daisy, Kreger will do the same with the West shack civs.
>>
>>1453873
For the sake of QM, we can have Johnson target the east group, if the Pond group can go my original way
>>
>>1453911
So final plan

Our beachfront force will focus on the Legionaries already landed and advancing up, focusing mainly on their leader. The two targeting that centurion towards the back will continue until they can then turn towards the two men in the dock.

The Pond force will try to finish up with their 3 enemies and rush down to try to take out that centurion.

All forces should began an orderly fall back to the buildings, while still putting the pressure on the legion. There should be no backs turned toward the legion

Johnson will help the pond forces until the legionaries leave that shack where he will gun them down

Sound good?
>>
>>1453955
You forgot Arcade+3 Pond Militia attacking the North group, Moreno retreating to the east to attack the Centurion and evacuating the civs.
Other than that it's good.
>>
>>1453955
And again, the dot's don't represent single units.
>>
Rolled 26 (1d100)

Our beachfront force will focus on the Legionaries already landed and advancing up, focusing mainly on their leader. The two targeting that centurion towards the back will continue until they can then turn towards the two men in the dock.

The Pond force will try to finish up with their 3 enemies and rush down to try to take out that centurion.

All forces should began an orderly fall back to the buildings, while still putting the pressure on the legion. There should be no backs turned toward the legion

Johnson will help the pond forces until the legionaries leave that shack where he will gun them down

Arcade+3 Pond Militia attacking the North group, Moreno retreating to the east to attack the Centurion and evacuating the civs.
>>
Rolled 70 (1d100)

>>1453976
Here's my roll
>>
>>1453976>>1453982
Aight. Gonna see if any more anons want to pipe in otherwise I'll do some dice rolling
>>
Rolled 30 (1d100)

>>1453976
>>1453982
[Locked] unless contended.

Rolling
>>
Rolled 72, 78, 84 = 234 (3d100)

>>1454110
More rolls
>>
Rolled 86 (1d100)

>>1454115
Roll
>>
>>1454115
What the fuck.
>>
>>1454115
We still have our boon right?
>>
>>1454124
Yes.
>>
hmm, going to need to clarify some of this.

>Moreno retreating to the east to attack the Centurion and evacuating the civs.
I'm not exactly sure how this is possible. if Moreno is attacking the eastern Centurion, how can he be helping to evacuate civilians. Which civilians and where?
>>
>>1454681
>>1453976
>All forces should began an orderly fall back to the buildings
Am I correct in saying you mean the Concrete buildings?
>>
Rolled 52, 66 = 118 (2d100)

>>1454682
Yeah go for that it be best to have everyone slowly move towards more defensivable positions.

Also we should free and fight for courier mission.

Dice for my two options if we need it
>>
>>1454756
[free and fight]
LOCKED

Still need some clarification on Moreno's actions, there aren't any more civilians who aren't rallied in the east, they are mostly west.
>>
>>1454763
Screw it, just have Moreno attack the eastern Centurion and lets get things amoving!
>>
>writing
>>
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SIDEQUEST
As the Tunneler Queen is momentarily stunned by the flash, you quickly take your knife and rush to DanDan, cutting her loose with your remaining arm as she falls to the ground. She picks herself up, and grabs a weapon, yelling at you.

"Free my comrades! We will destroy this monster now."

You watch her rush forward, pullling out her own sword and cutting away at the webbing. Not delaying, you do the same, dropping chinese soldiers from the walls and ceilings.

Cut loose, they still have their weapons and those who don't pick up discarded weapons off the dead and start shooting at the Queen. The Queen, howling in rage, makes blind, wild swipes at them. Several are killed, but more are firing back injuring the queen.

You realize that while your incendiary grenade burns, she can't see, and start throwing some around her. Its very effective.

You free the last soldier just in time to see DanDan's form phase into stealth mode as she sprints to the Queen, who roars in anger as wounds and injuries appear on its form, her attempts to swipe at the invisible thing harming her missing each time. As the Queen howls and roars you see it open its huge mouth with giant gaping teeth, and see and opening. You remember what you have in your inventory for this. You only have three of them, and swore to use them at the right time. On your last HP points, no armor, no stimpaks, and an arm missing this is definitely that time.

You pull out a certain grenade, a white cross painted over it, and pull the pin, waiting for DanDan to make the Queen roar again. Just as the monster opens its jaws, you lob the explosive and watch it enter her mouth.

You could have sworn you heard faint singing coming from inside the beasts mouth, before the blast knocks you unconscious.
>>
Rolled 82 (1d100)

>>1454115
Huh, I just remembered something
>>
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>>1454828
Pic related.
Fug bugs and any tunnel based creature.
>>
Rolled 70 vs Rolled 84
The battle grows desperate. The mass of legionaires from the boat have disembarked and now join the frey, as the great throng of armored infantry now converge on your forces who fall back and try to regroup.
One of the soldiers coming from the docks breaks off and heads for a shack where some civilians are, no doubt with explicit intent to cause carnage, while the others converge on the concrete structures.
>5 civilians are killed

Rolled 72, 78, 82
All three Centurion’s have thick heavy armor and the muscle and endurance underneath to allow them to rush forward even as bullets and lasers graze their flesh. Where as your forces try to go for their leaders, the Centurions have the same idea. One catches up to Daisy as she tries to regroup, and begins pounding away at her power armor with his huge blade, the recoil of his strength making even her reel as she tries to punch back with her power armor fist, the old ladies skill’s in melee nowhere near those of the Centurion, her power armor the only thing preventing her from dying. Poor willow is unable to help as she’s trying to fire on a rush of soldiers attempting to enter the building.

The one to the east also engages Moreno in single combat, smashing at his thick metal with his own blade, as his best troops engage Moreno’s fanatical followers. Moreno is desperately trying to hold his own, even as the weight of Legionaires is bearing down on him.

The Centurion to the South by far is proving the most dangerous of all. He seems to recognize that Kreger and the militia within want to try to kill him first, so he picks up a dead corpse of a legionnaire and using it as a shield covers his body while advancing forward. Meanwhile, as fire is directed on him, the other legionaires rush to the windows and begin battling it out with the occupants within. They smash their power sledges and melt holes in the concrete with thermic lances, to stabbing blades or firing guns into the building inside even as the defenders try to fire back. The fighting is up front, brutal, and bloody but the problem is that’s exactly where the Legion excel. It’s all Kreger can do to maintain the morale and cohesion of your forces, who would have broken otherwise. He does even manage to rally some of the civilians inside to fight, even some children and pregnant are throwing rocks and scrap metal while the men try to hold the legion at the doors and windows with hoes and shovels, fighting for their lives.
-3 Civilans are killed fighting!
-4 Settlement Militia are killed fighting!
>>
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Rolled 86
The unknown forces have revealed themselves, your radio comms open up.

>Ranger Erasmus
“This is Ranger Station Echo. Our orders are to prevent the Legion raiding parties from trying to cross the river. In my interpretation of that, we’re here to help.”

Ranger Erasmus leads a group of ghoulish NCR soldiers in an attack. The veteran marksmen, with much experience at picking off legion troops, open up on the northern legionaries, this combined with Johnson’s sniping and Arcade’s plasma fire, Doc Henry and the main body of your militia decisively win the fight in the north.
Arcade takes a man with him and heads north to finish off the northern group. Sadly, the carnage in the northernmost shack is total as the Legionaire there have massacred whoever was inside.
-5 Civilians are dead

Free’d from the conflict in the north, Doc Henry, the militia and fanatics, and the NCR troops are rushing to the south to relieve the forces trapped there!

The only question is will they make it in time.
>>
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Current Troop Composition.
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
11 Settlement Militia - Assault Rifles, Knives, Pistols (+Rallied!)
11 Ad-Hoc Melee-Armed Militia
6 Fanatical Civilians (-Unarmed, +Patriotic Fanatics)

---

Special Battle Turn 4

>Write In
>>
Rolled 69 (1d100)

>>1454944
Well it looks like all roads converge on the beachfront.

Have Arcade and the man with him wait until the legionaries leave the building and then light them up.

Johnson should try to snipe some of the beachfront legionaries, while the NCR hopefully rushes to help the rest of our forces.

Daisy needs help so have the group behind the tents help her, (I think that's her there)

Now that our forces are all together, it't time to put on pressure. Have the soldiers in the buildings orderly file out and make a fire line between the destroyed shack and the the story concrete building.

The rest of the soldiers will hold their ground and try to group up with friendly forces
>>
>>1455001
Moreno is the blue star in the east directly facing off a centurion in melee. Willow is the middle star directly west of the two concrete structures, firing at legionaries trying to enter through the side door to the west. Daisy is the middle northern star above the centurion to the west of the concrete buildings, facing him in melee.
>>
>>1455013
Also if its not clear the southern concrete structure has a door to the west, a door to the north, and ad-hoc windows/firing ports to the south which Legionaire soldiers are trying to pry open and press through
>>
>>1455013
>>1455021

Have Arcade and the man with him wait until the legionaries leave the building and then light them up.

Johnson should try to snipe some of the beachfront legionaries, while the NCR hopefully rushes to help the rest of our forces.

Daisy needs help so one or two soldiers need run between the two concrete buildings while the forces to the north of the tent will rush down and make up for the couple of soldiers that left to help daisy.

Now that our forces are all together, it't time to put on pressure. The soldiers in that main concrete need to spread back out and try to get out through the north door and join up with what seems to be Moreno's forces

The rest of the soldiers will hold their ground and try to group up with friendly forces
>>
>>1454944
"Great to see you Rangers, we are getting overwhelmed by their numbers and could use the support. Please attempt to move south to relieve our forces in the buildings and assist the power armoured individuals."

All troops in the buildings, focus fire on those trying to breach your structures, then those attacking the heroes (Moreno + Daisy) and then that single dot of enemies attacking those civilians in that house towards the docks.

For those troops outside of our structures south of the farms, attempt to get to defensive positions while eliminating as many enemies as possible. Primary focus is to eliminate any forces in direct / close range combat with you or the structure forces followed by their leaders.

For those troops north of the farms, finish off the last two enemy dots and move south to relieve the structure troops.


We can win this, but at what cost?
>>
>Johnson
"I can't take a shot on the Legionaire's. They're too close to Daisy and Moreno"

>"Yes you can. You're capable of this."
>"Affirmative. Aim for anything thats an easy target."
>other?
>>
>>1455118
*Centurions
>>
>>1455118
>>"Affirmative. Aim for anything thats an easy target."
We're trying to kill these guys, not go for fancy headshots
>>
>>1455118
>"Affirmative. Aim for anything thats an easy target."


The risk of friendly fire is too great.
>>
>>1455070
What about daisy? She doesn't have a lot of time left
>>
>>1455240
That is why she is second highest priority. Above protecting unarmed civilians but below keeping the people trying to save her alive for the people in the structures.

The people outside of the buildings (south of the farms) are to focus their fire on those in close combat like those attacking Daisy, followed by supporting the Militia in the buildings and then their leaders.
>>
>>1455295
When I say "and then their leaders" I mean the leaders of the Legion force, if that was not clear.
>>
>>1455295
I can +1 your plan if you have atleast one dot move to help her. Then she can come help the main force
>>
>>1455306
She is high priority target and will have approximately five dots along with another hero moving to support her. If you would kindly refer to the image.
>>
>>1455311
But that;s after they deal with the legion trying to get into the building. That could be minutes
>>
>>1455311
It occurs to me I may be misunderstanding the image myself.


She is the star to the right of the shack / building that most of the militia is in, correct?
>>
>>1455318
Actually no, you are counting the ones inside the structure. They aren't the five I am referring to. I am talking about the ones not in a building as they will move to support immediately.

The ones in the structure actually bring the count even higher, assuming they can clear off their attackers.
>>
>>1455328
Then which 5 are you talking about? Above the tent?
>>
>>1455352
Okay, lets make this a little easier to discuss.


The hero we are discussing is represented by a star on the map in this post (>>1454944) and is currently in close combat with a Legion hero / leader. To my understanding she is the one south of the grey-brown structure, with the three blue dots next to her and north of the black rectangle with the tan interior.

I am stating that, the dots south of the green block, including those just north of the three red structures are going to move to eliminate the Legion troops in close range combat with them and their heroes, before taking up defensive positions where possible to support the troops inside of the grey-interior rectangle.

These troops inside of that rectangle, will attempt to defeat the troops trying to breach their structure before assisting the previously mentioned forces in melee range against the legion troops. If this goal is completed they will focus fire to eliminate the single dot of Legion forces attempting to breach the structure on the water front north of the jetty filled with civilians.


If all of these objectives are completed then they will attempt to eliminate the remaining forces of the legion, south of the green block.


Meanwhile, the dots of troops / heroes north of the green block will attempt to eliminate the remaining legion troops trying to kill off the civilians before moving south (unless they have a line of sight and an appropriate weapon) to support in the fight against the Legion's aquatic assault force.
>>
>>1455395
I think QM said that Daisy was the star above the centurion right by the other star who is engaging the legionary
>>
>>1455403
Well, I suppose we could have the troops inside the structure focus fire to help her before defending themselves but I am worried that the Legion may breach the structure.


Also, the hero with the sniper rifle, Johnson should try to eliminate any Legion trying to kill civilians, focus being on the one's by the docks.
>>
>>1455413
Alright, I can agree to that. Put it in a post and I'll support
>>
>>1455420
So here is the revised plan:


All troops in the buildings, focus fire on those attacking the heroes (Moreno + Daisy), then those trying to breach your structures and then that single dot of enemies attacking those civilians in that house towards the docks if they are still alive. If not, continue general fire.

For those troops outside of our structures south of the farms, attempt to get to defensive positions while eliminating as many enemies as possible. Primary focus is to eliminate any forces in direct / close range combat with you or the structure forces followed by the Legion leaders.

For those troops north of the farms, finish off the last two enemy dots and link up with the NCR troops before moving south to relieve the structure troops. Except for Johnson, maintain your sniping position and try to eliminate any enemies possible, focus given to defending civilians.


Also, if someone can explain the situation to the NCR troops, that would be great.
>>
Rolled 31 (1d100)

>>1455430
>>
Rolled 84 (1d100)

>>1455430
>>
Rolled 42 (1d100)

>>1455430
Fuck it lets go for it!
>>
>>1455434
>>1455437
>>1455439
These rolls. The dice like this plan...for now.


Also, OP, can we get a casualty report yet? Just a rough estimate?
>>
Rolled 90, 49, 51, 65 = 255 (4d100)

>>1455430
>>1455434
>>1455437
>>1455439
[LOCKED]

Writing

>>1455448
All the casualties are in this thread, you started with 115. at the end of the battle if you survive, you can roll to see if there's anything at all your docs can do. They are really good, fully leveled and whatnot.

Just hope RNG is on your side.

---

Rolling
>>
>>1455643
Looking at those dice, RNG is not with us.
>>
SIDEQUEST:
You wake up, sore as hell, but bandaged, on a bed, and alive. Same old same old. You look at the stump of your right arm. Thats a first. The Thermite burned all the way through the metallic bone of your adamantium skeleton. Damn fine incendiary grenade, you think.

As you stir, vision and body shaky, you turn to see DanDan sitting on a stool. She's got bandages around her head and other parts of her body but is otherwise doing better than you. Her mask is off, for the first time, and you see her smile at you and light up. She says something in Chinese, and then English. "You are alive!"

She helps you get to your feet, steadying you. You look around to see other doctors and injured soldiers who stand or sit up from their bed in attention.

"When you killed the big one, the other monsters fled away. Many of us owe you our life. No foreigner has survived the nightmare in hundreds of years. They think you are a hero."

You look around at their faces, many of them have gratitude and others are in awe.

"Come with me, there's something I need to show you." Dandan leads you down the hall, where others also stand up as you walk past. You see children staring at you through the window, curious and wide eyed, before being shoo'd away. Eventually you come to a big hangar, and see in the center of the room something huge covered by a giant tarp.

"The aliens decided to capture us whole, our entire base and everything in it. We have a secret weapon with us all this time, they thought they removed the fuel source it would be harmless.

Our engineers have passed down from generation how to run the weapon. How to maintain it. Replace spare parts. But not how to make the nuclear fuel

We have been stockpiling power. Alien power cells. Fat man. We might even need your power armor for this.

No one of us knows how to make a fuel source for it. But you? I think we now have chance."

Two engineers show up and pull down on the tarp, revealing the vehicle underneath. You smile, today was going to be a good day.

>con't
>>
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>>1455820
AWW SHIT

Are you going to let us clone back skin and muscle for our arm, right?
>>
>>1455842
Bitch please, we are getting a robotic arm!


I want a flamethrower built into it or something...
>>
>>1455820
The Chinese Bàwáng tank.

A veteran of the war with America, and revered by inhabitants of the base. It is a huge armored vehicle, as big as as an NCR Diesel locomotive, with a big turret above that holds not one but two coaxial 155mm high velocity tank guns connected to an Auto-loader and shell storage. 4 inches of rear and side armor, 6 inches in the front. You've never seen anything like this.

The idea of a living breathing tank of the Old World is one that fills you with as much excitement as it does the base inhabitants.

You get to work with the engineers, reluctantly taking apart your remnant power armor (not too hard considering the amount of damage it already sustained) to pull out the Microfusion Pack. Taking in about 100 alien power cells, the fissile material of 10 Fat men, using your amazing intellect you are able to design, just barely, a system to transmit the power from these sources into a single engine. Its dangerous, but you consider it worth it.

This is the weapon the chinese hope to use this to break trough the walls of their fake wasteland prison, leading an attack to be free of the nightmare forever..

You are able to finish up the last touches, all that's left is to decide the top. There's an opening for an attachment to the tank, and three of them are currently stored in the base.

CHOOSE:
>Speaker Tower - A tall speaker tower able to help coordinate troops with a lack of available radio. During the war it was used to also boost morale
>Twin-Gatling Cannons - Dual Autocannons for obliterating foolish infantry in their way, even the vaunted American Power Armor troops would find themselves suppressed under the weight of two miniguns bearing down on them
>Bunker - A bunker with room for about 5 soldiers within. Typically snipers or Gauss soldiers, or also machine gunners.
>>
>>1455883
>>Bunker - A bunker with room for about 5 soldiers within. Typically snipers or Gauss soldiers, or also machine gunners.
It could become our roving command center. Besides, the ammo for the Gatling would become too hard to get if we keep this tank
>>
>>1455883
>Bunker - A bunker with room for about 5 soldiers within. Typically snipers or Gauss soldiers, or also machine gunners.

I know this fucking tank. Its an overlord Tank from CnC you shit.
>>
>>1455904
I had expected the reference to be obvious, hoped the Quest reward of a big damn tank wouldn't be disappointing.
>>
>>1455914
Power armor for an Overlord tank in my personal opinion is not worth it, However I'm glad you atleast have good taste in games.
>>
>>1455920
As long as we get to KEEP the tank, it'll make it all worth it. This is end-game courier, he can have whatever armor he wants
>>
>>1455883
>Bunker - A bunker with room for about 5 soldiers within. Typically snipers or Gauss soldiers, or also machine gunners.
overlord filled with rpg troopers was the best shit.
>>
Ah shit we're getting wrecked.
I think we should spend the boon.
>>
>>1455996
We're saving it for the eventual nat 1, or we could use it to rebuild the cove
>>
>>1455999
If the Courier manages to bring back the tank we could use the boon with it to counter attack the Legion.
>>
>>1455999
Personally I am saving it either for recruiting, a nat 1 or for healing after the battle.
>>
>>1456004
We could take Nelson as retribution
>>1456005
Same
>>
>>1456006
Well, a few good things have came from this attack: we now have boats and plenty of guns if we survive.
>>
>>1451999
Aw man, Willow's in this? dropped
>>
>>1456014
Seeing as that was and is your only post. Literally who cares.
>>
How fast is the tank?
>>
>>1456043
Presumably quite slow.
>>
Here's what we could do, we could attack a Legion slave camp and use the boon on how many slaves we save/recruit.
>>
>>1456053
No need, the slaves would be almost entirely willing to come with us to escape and almost entirely willing to join the people who saved them.


A more effective use would be for training our army or getting industry set up where possible.
>>
>>1456057
The boon would effect the number of slaves, not their willingness to join us.
>>
>>1456062
If we really need people, we could just put out a call. Go to freeside and tell them we have food and water for those that want to work
>>
>>1456062
We don't want too many slaves at once, as they will require huge amounts of medical aid to survive long enough to be of use.

>>1456071
Also this.
>>
Rolled 88 (1d100)

>>1455643
Roll check
>>
>>1456098
why do you keep rolling high? does god truly favour the Legion?
>>
>>1456108
God hates Profligates
>>
>>1456114
>>1456108
Why don't we have him do all the rolls? Seems the best way to remove different anon's "luck" from the equation.
>>
>>1456123
Because it takes away from player interaction, and if the QM nat 1's, then we get>>1456123
mad at him.

Besides, QM has never rolled a 100 yet I don't think
>>
>>1456123
well thats no fun. its fine. luck will balance out. we're just hitting small slump. Soon, we will have the high rolls.
>>
>>1456138
>>1456130
I suppose but when his rolls have been so consistent, it just makes sense to subject ourselves to the same "random" draw of numbers.
>>
>>1456151
RNG is RNG. not like he uses a different seed for his rolls. Just unlucky.
>>
>>1456162
I suppose but I don't really know enough about how 4chan does it's rolling.
>>
Rolled 84 vs 65
Your troops are caught between a rock and a hard place. Hammer between anvil.
And rather than break, they steel themselves.
With nowhere else to go they realize they either fight or they die, and they choose to fight. The Legion’s hopes of breaking the morale of your forces dashed as Kreger and Moreno roar words of encouragement at your own forces just as much as the Decanus at their own. But with your own forces with no where to go, and the Legion unable to accept retreat, the battle is going to have to be fought to the last man. Arcade himself even after gunning down several of the Legion to the north, now has to fight off their last Decani in hand to hand combat. Its something he will definitely win, in time, but the Decani doesn’t flee and tries to tackle and hold him as long as possible.
Assault Rifles and Automatic Pistols are fired almost at point blank range, as the Legion try to smash their way into the concrete structure. And this is where, in battles against the NCR, their tactics and methods display their weakness. Always whenever facing enemy positions behind cover with narrow space to crawl through, the Legion have to try to crawl over their dead or bash holes in the walls with their power weapons, only for bullets to greet them. Your forces hold the line, and thin out the Legions ranks. Those who run out of ammo or cannot reload resort to picking up their rifles and bashing them at the Legion, showing no cowardice in the face of death itself at the door. Even in the shack to the south your civilians decide to fight rather than let themselves be impaled, and many of them swarm and tackle a Legionaire. They weigh him down with their bodies, and save their own lives.
The Legion bogged down, from afar Johnson begins picking off soft targets with his sniper rifle thinning the horde even further.
>>
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>>1456211
Rolled 90, 49, 51
The Centurions care little whether the battle is for good or ill, and fight on harder than the other legionaires combined. The one to the south continues to take blast after blast of tribeam laser, even as chunks of his flesh are torn off by Delilah’s Gauss Rifle he fights on, bloodied and prepared to die for Caesar. He opens up further holes for his men with his own hand and the power sledge of a fallen legionnaire.
The one facing Moreno also seems prepared to give his life. Even as Doc Henry and his group fire off bullet after bullet into his hide he grips Moreno by the neck and with his other hand bashes his faceplate with a machete.
Daisy, alone and with support far away, did her best but even with power armor her old age proved the greater disadvantage. The Centurion pulls back his sword and with a mighty two handed swing cuts the air with a whistle and slams into the side of her head, making an audible ring. Daisy is sent reeling to the floor unconscious.
Roaring in victory he turns to see Willow, who realizes she’s in deep shit.
Rolled 88
The NCR soldiers move in from the flank. While your own fanatics and rallied citizens wrestle and tie down the Legion mass to the east, the NCR mows them down sometimes even killing a legionnaire as he is fighting hand to hand with a rallied civilian. They are rapidly swinging the battle in your favor!

>Over half the enemies forces are dead.
>Your forces suffer 2 rallied civilian casualties and 2 melee armed casualties
>Morale: Fight to Live! - Your troops are not routing or shaking.

---

Current Troop Composition.
Kreger - [PA] Tribeam Laser Rifle
Moreno - [PA] Assault Carbine
Johnson - [PA] Minigun, *Sniper Rifle (sidearm)
Daisy - [PA] Hunting Rifle
Doc Henry - [PA] Tribeam Laser Rifle
Arcade - [PA] Plasma Defender
Doc Delilah - Gauss Rifle
Willow - "Beauty" (Unique Hunting Rifle)
11 Settlement Militia - Assault Rifles, Knives, Pistols (+Rallied!)
9 Ad-Hoc Melee-Armed Militia
6 Fanatical Civilians (-Unarmed, +Patriotic Fanatics)

>Write in
>>
Rolled 96 (1d100)

>>1456218
IT'S HAPPENING

Have the other forces with Arcade get that legionnaire off and killed and then haul ass to the rest of the battle. Have Johnson turn towards that Centurion that took out Daisy and try to take him out. It is a hard shot, but I feel like he wants vengeance and this is the perfect way to get it.

The forces in the house have nowhere to go, so they must fight or die now. The enemy is broken and bloody, but will not die until every last Legionnaire is dead. As for willow, have her try to run between the two cement buildings to the rest of the forces over by the tents to give her a little room and more support

The NCR should just keep pushing from the side until we can push these guys off the beach and into hell.

Try to have a Militia soldier sneak over to where that legionnaire is pinned beneath the citizens to finish him off
>>
>>1456218
*edit:

Daisy is unconscious.
>>
Rolled 58 (1d100)

>>1456240
Support.
>>
Haven't seen the dogs in a while, hope they are ok.
>>
Rolled 36 (1d100)

>>1456218
support >>1456240
>>
Rolled 78, 23, 73, 19 = 193 (4d100)

>>1456260
>>1456245
>>1456240
[LOCKED]

Rollan
>>
Rolled 14 (1d100)

>>1456265
Roll
>>
>>1456265
>96
>Legion luck ran out.
>>
>>1456272
>heh, nothing personal Caesar
>>
>>1456265
gonna keep the name Trenchdigger, or is something up?
>>
>>1456310
Woopsie. Sorry, in another thread
>>
>Writing
>>
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SIDEQUEST:
You stand in the bunker, the throb of the engine all around you. It's noisy. It's cramped.

It's the greatest feeling ever.

To be inside a vehicle, a war machine. Behind the mobile fortress vehicle, you see Chinese troops, armed to the teeth with every weapon you can imagine. Even the women are armed and uniformed. All ready to help support the breakout of the alien ship.

The young adults and elderly will stay behind in the fort, along with a token guard.

The tank engine roars to life, and metal creaks and groans as the armored giant moves forward, climbing over artificial hills and grounds. It hits something, hard.

DanDan yells at the driver, who guns the engine, as 3000 horsepower drive almost 120 tons of steel and cannon forward. The air ripples and soon the charade falls, as first that breaks is an invisible shield projecting a fake hologram of the world. Then behind the white metal and armor of the alien vessel itself begins to bend and crack, until at last the tank punches a hole in the wall.

On the otherside you hear the faint sound of disintegrator beams striking the hull, before a thunderous cannon blast silences them. Chinese troops rush forward, gunning down few alien survivors. More aliens apporach in shields with robots at their side.

You feel the tank lurch forward, and then a slight bump and some satisfying crunching sounds beneah, and look out the back to see flattened metal and green gore on tank treads cut into the alien floor.

Pip boy on your arm, you have several leads on the ship, you decide to head for:
>The Generator room - Take down the power, take down the ship
>The Commander Center - The ship controls are there
>The Main Ammunition store - set the ship to blow and then get the hell out
>>
>>1456441
>>The Commander Center - The ship controls are there
Let's kill some Alien Admirals
>>
>>1456441
>capable of driving through alien walls.
No fortifications could ever stand a chance against this.
>>
>>1456441
>The Commander Center - The ship controls are there
>>
>>1456441
>The Commander Center - The ship controls are there
I want this ship and all it's tech.
>>
>>1456441
>The Commander Center - The ship controls are there


Big MT science combined with salvaged alien tech, mass produced by Sierra Madre replicators for our army.

Gentlemen, let us go and secure victory.
>>
Rolled 2 (1d2)

1 - Success
2 - Miss
>>
>>1456475
Fucking Chinese technology! Even in fallout it doesn't work!
>>
>>1456475
What?
>>
>>1456475
We we're shooting the command center?
>>
File: Battle Map2.png (273 KB, 2599x1687)
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Rolled 96 vs 18
Willow high tails it from the Centurion, not really much of a melee fighter and no match for an armored 6 foot man with a giant piece of metal.

Johnson takes the shot at him (2) and misses!

Cursing his luck, as the Centurion chases the girl through the alleyway, he turns back to picking off Legionaires.

With help, Arcade and a settler militia manage to tackle and pin down the legionnaire, and Arade pops a plasma round into his face.
The last of the nortern group killed, Arcade rushes to join the main battle to the south.

The battle is going decisively in your favor. The legions own bodies and inability to adapt new tactics, especially as many decani and leaders are killed, causing them to be mowed down by automatic fire from your militia. Following orders your forces hold the line, the eastern group continuing to stand their ground as the NCR and the militia ranged troops guns down the legion where they stand.

Rolled 78, 23, 73
The Centurion from the west continues to chase the fleeing Willow, now threatening her and Moreno’s group who are still locked in combat.
The Centurion to the South finally bites it, as Kreger blinds his face with tribeam laser, Delilah lines up a clean shot with her Gauss rifle, decapitating him as his body slumps to the ground.

The Centurion to the east continues to tie down Moreno. The melee militia and civilians try to pry off the Centurion, jabbing him with blades and bashing his back. He spills blood and guts all over Moreno’s armor but doesn't let up, howling like a wild animal, his face red with and blood. It’s a truly terrifying sight.

Rolled 14
One of the NCR soldiers prepares to lob a grenade into the mass of Legoinaires. The decanus, realizing this, picks up his hunting rifle and fires.
A bullet strikes the grenade still in the soldiers hand. The NCR are knocked to the ground by the explosion, one of them turned into little bits of meat.
>>
>>1456583
>Write in
>>
>>1456588
Johnson will shoot the alleyway Centurion again, everyone else keeps fighting.
>>
Rolled 62 (1d100)

>>1456583
Have Arcade and his followers move over to the NCR to help and pull them to safety behind cover.

The soldiers in the building have to break out. Tell them to now charge the few legionnaires trying to get in to try to break the siege. Have willow and a few other Militia turn to face the Centurion. Johnson will try to shift focus to the Centurion by Willow if he can see him behind the tents.
>>
Does arcade have Medical experience?
>>
>>1456615
What cover? They only have the red tents.
>>
>>1456617
Yes.

Doc Delilah does too, she's actually a bit better and more focused on it. Arcade is more your practical scientist than doctor.
>>
>>1456626
I know. As long as they aren't literally right out in the open
>>
>>1456638
He should still be good enough, have Arcade dash for daisy and heal her as best he can.
>>
>>1456645
The tents won't help though, but if you still want to can't you have Doc Henry yell at them instead of having Arcade do it?(He's the furthest east star right?)
>>
>>1456660
Doc Henry is the furthest east star.
>>
>>1456588
The civilians north of the green square will exit their hiding places, grab a weapon each from a dead enemy squad and begin checking for survivors from either side. Survivors on our side are to be stabilised and moved to our medical stocks wherever possible, survivors on their side are to be shot.

The squad north of the green block along with the hero in it will begin moving south to support against the left most remaining centurion.

The squad closest to the docks will eliminate the Legionnaire they have brought down before moving to support the militia.

The militia insider of the building will finish off all of the enemies attacking their building before focusing fire on the remaining enemy, with priority given to those closest to our forces and the one threatening willow.

The forces outside of the building will continue to fight whoever they can, with whatever weapons they can.
>>
>>1456669
I prefer if the greed block squad(Arcade) heads for Daisy, that way they can stabilize her and can shoot the Centurion in the back.
Other than that everything is fine.
>>
>>1456691
Daisy is fine, just unconscious.
>>
>>1456698
Hits to the head are dangerous, it's better to check up on her now before we regret it.
>>
>>1456708
True but we don't exactly have the ability to perform any sorts of checks for a concussion or anything.
>>
>>1456716
Yes we do, Arcade has some medical experience so he can at least keep daisy stable until Delilah is available.
>>
>>1456721
What I mean is, we have no way of knowing if she even needs medical help in this regard and if so what to do.

Modern understanding of this sort of bullshit is hard to enforce without our equipment.
>>
>>1456736
>What I mean is, we have no way of knowing if she even needs medical help in this regard and if so what to do.
Better safe then sorry then.
And the militia accompanying Arcade can shoot the Centurion in the back so it's not like they're abandoning the fight.
>>
>>1456749
I suppose, Okay I can allow for this modification, so the plan is now:


The civilians north of the green square will exit their hiding places, grab a weapon each from a dead enemy squad and begin checking for survivors from either side. Survivors on our side are to be stabilised and moved to our medical stocks wherever possible, survivors on their side are to be shot.

The squad north of the green block along with the hero in it will begin moving south to support against the left most remaining centurion at range while checking on the state of the now unconscious Daisy.

The squad closest to the docks will eliminate the Legionnaire they have brought down before moving to support the militia.

The militia insider of the building will finish off all of the enemies attacking their building before focusing fire on the remaining enemy, with priority given to those closest to our forces and the one threatening willow.

The forces outside of the building will continue to fight whoever they can, with whatever weapons they can.
>>
Rolled 8 (1d100)

>>1456759
I support this plan.
>>
Rolled 45 (1d100)

>>1456583
support >>1456759
>>
>>1456768
>>1456768
>>1456763
low energy
>>
>>1456759
>The civilians north of the green square will exit their hiding places, grab a weapon each from a dead enemy squad and begin checking for survivors from either side.
You will need someone to tell them this, there are few available radios beyond your power armor forces.

Would you like to divert Arcade or someone else?
>>
>>1456777
No, arcade will go for Daisy.
>>
Rolled 21 (1d100)

>>1456759
I will roll and provide inspiring music / speech:

https://youtu.be/IMy1ZLyaSqk?list=PLmYEo0MmhoXoYzc11hUXGzv7X77ys5wP-


>>1456777
The squad near arcade, have him shout to them to send someone to lead and inform them.
>>
>>1456813
You shouldn't roll, we already have 3
>>1456615
>>1456763
>>1456768
>>
Rolled 54, 38, 23 = 115 (3d100)

Rolling
>>
Rolled 67 (1d100)

Rolling
>>
>>1456824
So we did, I didn't see one of them.


On the other hand, I brought music.
>>
Rolled 1 (1d2)

Rollan
>>
>>1456833
Still winning.
>>1456840
And it's pretty good music.
>>
>>1451933
Thread TL;DR?
>>
>>1456963
Your are the courier you want to set up your own nation. You own Cottonwood Cove but are right now fighting aliens in Big MT. Your settlement Cottonwood Cove and your companions are defending against a Legion attack.
>>
>>1456963
Check the OP.
>>
>>1456963
For just this thread, we have had the courier escape some tunnelers, kill their queen, save a bunch of Chinese, and cannibalize our armor to power a massive chinese tank which we are using to cause chaos.

As for our settlement, we have been in a btural battle with the legion but seem to be turning the tide but at a cost of massive proportions in lives
>>
bit of an IRL delay, don't worry update is still in the making
>>
>>1457242
That is fine OP. Take your time if you need to.


So, I assume everyone knows the plan if we can capture this alien craft, correct?


We reverse engineer any of their technology we can with the help of the Big MT team before using a Sierra Madre replicator without the chip requirement to create more.

This means we could mass produce the alien technology and with large enough replicators, even their ships. More practically we can make more of their guns, energy systems and most importantly, replacement parts for our existing technology.
>>
>>1457269
Yes, i want a focus on their shields first though, since that will increase our troops survivability.
>>
>>1457323
Most certainly.


However I love the mental image of us encountering the institute and being better than them in every field of science except for biology. Then just subsuming them into our greater collective.
>>
>>1457269
Yeah but the Sierra Madre machines replicate small things, not entire crafts. We could use that personal shielding and their weapons though.
>>
>>1457374
Yep but that is because they never up-scaled the technology as the contract was for a vending machine but with chips. Ain't nobody going to get enough of those for a car or something.


Still, if OP says we can't make one bigger than X size, we can just use it for parts and then assemble shit.
>>
>>1457382
My word of advice to all my players. Dream big. Dream really big.
But don't forget to dream about the small things too.

Your reach is limitless, it's just your grasp that isn't. As smart as you are you are only one man with so many assets and only so much ability, and you can't possibly know everything at the same time.

But even as one man, you aren't ever alone, and there's always someone to talk to for advice.
>>
>>1457382
I don't see it possible making large scale replications, but we could maybe input the codes for the disintegrator rifles and body shields. However, I think that is going to be down the road, and we should focus on the now. We need to return to the Mojave, liberate it, and start working on the bureaucracy.
>>
>>1457399
Basically, if we have an idea, don't argue with each other why it won't work, ask a relevent person. Like Klein or 0. maybe 8.
>>
>>1457399
Technically there's 2 couriers if we figure out how to give our brain a new body. Maybe we find a bad-ass security droid or something for him...
>>
>>1457399
Also we gotta have a motto for our nation soon.
I suggest "United we stand."
>>
>>1457409
If negotiations with house fail maybe we can hook him up to houses cerebro
>>
>>1457409
You'd have to see if your brain would be okay with that. He's quite comfy learning where he is right now.
>>
>>1457425
I think we can convince him to help out. It's not like he can't go back once he's done working with us.
>>
>>1457399
To quote a very wise song: A creatures reach, should exceed it's grasp, for what are the heavens for?


As is always true with fallout, you can see where the possibility of a phoenix rising from the ashes exists. Yet so many times it dies in the cradle.

It is our job, as a hero to lead to that destiny, as a courier to deliver man to that future and as a visionary to see the path.


Anyhow, it's not that hard to believe we could do this, as the alien ship's energy is far greater than what the Sierra Madre probably has or had available to the matter reproducers. It's just a matter of if we can increase the size of the technology.


>>1457406
>>1457408
He's saying it is possible but that the road to it is so very, very long and that we will struggle to get that far.


>>1457409
Correct but personally I would say getting him a robo-brain body would work pretty well.
>>
>>1457421
Always been a fan of "In unity, strength. From strength, unity."


>>1457422
>>1457431
That would be kinda useless but I guess we could use him to replace house...
>>
>>1457432
>robo-brain body
You mean a dinky piece of shit that'd be super off-putting for anybody to talk to?
Why don't we just find a protectron and upgrade it. At worst people would call him Primm Slim all the time.
>>
>>1457432
Once we clear out the ship we can definitely get our brain and the think tank on the task of assimilating its tech, while we go and handle the mojave, and the ashes of cottonwood.
Remember, we can have every settlement doing something, and big MT counts as a settlement when its not in crisis.
>>
>>1457468
>The first think Mobius does is dump the contents of an alien energy cell directly into his brain case
>technological boom 2281 begins
>>
>>1457481
It should be fine as long as our brain babysits them.
>>
>>1457463
Robo-brains were the cutting edge from before the war and are a vastly superior platforms to Protectrons.

However I suppose we could get him a slightly better body if we can somehow give the hands thumbs and possibly even getting his brain-case some armour.


>>1457468
>>1457481
>>1457487
Yeah, we should probably keep an eye on them or something.

Personally I feel we can't give the think tank any ability to resist our presence / intervention. We can do this by refusing to get them the technology and more subjects to study unless they obey us absolutely.
>>
>>1457481
>>1457487
Are the Think Tank scientists even capable of research? They were completely incompetent in Old World Blues
>>
>>1457494
We could just hardwire new restriction protocols on their Robo-Brain apparatuses, couldn't we?
>>
>>1457495
They weren't incompetent, rather their abilities were just so sporadic and effected by their idiosyncrasies that they produced little.

With someone putting pressure on them, keeping them focused and actually making sure they don't get strangely obsessed with anything but the intended function we will get good efficiency out of them. Anyhow, they are some of the few people with any knowledge of pre-war science more advanced than a high-school text book.

Since we can't access the Institute, the Enclave is dead, Vault city is in NCR lands and so on. They may well be our only hope for scientific advancement for now.
>>
>>1457495
They're fully capable of research. Unbelievably good at research. Possibly the best researchers in the world at this moment.

Whether or not its the kind of research you'd like is a different question. I'd reference the cut ending to OWB and remember that Mobius didn't play his trick because he thought they weren't incredibly smart.
>>
>>1457501
That could work but they are geniuses. Very, very special geniuses but geniuses none the less. They could find away around it unless we are careful.
>>
>>1457517
Don't forget we have the followers, they can help research.
>>
>>1457525
I'm sure Mobius and our brain would be willing to keep them in check once we initiate restriction protocols.
>>
>>1457528
True but they aren't inside of Big MT.
>>
>>1457495
They lack focus, not intelligence. they just need a taskmaster to keep them on track. also, like others said. They're our best source of SCIENCE!!
>>
>>1457551
Yep. Without a taskmaster they make things like dog-brained mini-guns.

With a task master, we get shit like stealth-boys more powerful than the prewar stuff while also being more cost-effective or suits with the same effect.
>>
>>1457571
Well to be honest both of those instances were less the Think Tank themselves as per Big MT itself and its facilities and you interacting with them, which is and has been your primary source of science thus far.
>>
>>1457571
dont talk shit about my Fido
>>
>>1457571
basically shit
>MOBIUS! YOU HAVE RETURNED! WE MADE SEVERAL DOZEN AUTONOMOUS PROSTHETIC LIMBS FOR YOU!
>THE LARGE ONE IS CALLED BITEY. MIND THE CLAWS.
>>
>>1457582
That is true but they were overseeing the projects.

>>1457587
It's a good gun but a massive waste of a biological control system.

>>1457597
Correct. They do the dumbest things but at the same times are innovative and productive.
>>
>>1457613
no
>>
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The wasteland has come to fear a man whose reach is limitless but whose grasp is limited.
Beware those whose reach is limited, but whose grasp is limitless
>>
>>1457626
Look, we will put Fido into a tank with five of those mini-guns. Would that make you happy?
>>
>>1457636
I just read the cut ending.
What the fuck
>>
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>>1457639
ayy
>>
>>1457654
I know which ending we are going to have to go for in regards to the Old World Blues DLC. Essentially this video's first two minutes:

https://youtu.be/EMHYLxc9qYQ


As this means that we suffer from the least problems in regards to getting them on our side.
>>
>>1457709
Except for that part about our brain. Assume that it stayed.
>>
>>1457709
If I haven't said so, you have essentially completed the OWB in that fashion. You currently have the Think Tank fooled into thinking you are Dr. Mobius, leveraging the ability to destroy them with the promise to work with them and provide materials from the outside world if they do not try to escape.
>>
>>1457750
Did we choose to leave our brains? Didn't that perk give us more DT?
>>
>>1457750
Excellent...that reduces our potential problems greatly.
>>
Rolled 80 (1d100)

Rolling for Centurions Last Stand
>>
>>1457933
Okay the Legion are the favoured of the dice gods.
>>
>>1457937
Mars smiles upon their sacrifice and the blood offering they have given. Pray your doctors do not have to bargain with him for your wounded.
>>
>>1457948
If mars so much as touches our wounded I will climb mount Olympus myself. Dick owes me a favour from the last time we got rolls this bad...a glorious last stand is deserving of a favour, right?
>>
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Rolled 45 vs 23
The Legion would prefer to fall upon their swords rather than retreat, and that seems to be the case as now, clearly beaten, the last of them still impale themselves upon your bullets.
The forces caught in the south building hold out until the very last Legionaire is dead or dying, there are still several left so they cannot yet turn their backs to the windows or doors but soon enough they will win!
Arcade tells one of your militia men to go rouse the civilians from their fear and get out and help, the battle is going in our favor.
Arcade himself rushes to Daisy, taking off her helmet to inspect her injuries. She has a pulse and is breathing, and he checks her eyes watching for any sign of concussion. He can’t know for sure, be he gives her a stimpak to hopefully reduce any cranial swelling.

Rolled 54, 38
Moreno and Henry finally kill that Centurion, his body slumped upon his armor like a broken ragdoll, filled with bullet holes and laser burns. Moreno is somewhat shaken by the ferocity of the man, but shakes it off as a veteran soldier, though his armor and faceplate covered in gore and cracks.
The Final Centurion is the last on the battlefield, and he knows this. Determined to take down as many with him as he can, he is a dead man fighting, and swings his sword wildly. The 6ft adrenaline and fury pumped armored man cleaves two of your Militia in half in one swing, and then a third man on the return swing which follows through and strikes at Willow. Her entire left arm comes off, and she’s sent flying into a nearby tent.
Johnson is horrified and takes a shot, it hits, bringing the Centurion to his knees. He props himself on his sword, and cries out to Mars, just before being surrounded and gunned down by a firing squad of all your remaining forces who bury him alive in bullets and lasers and Gauss fire, tearing him to pieces.
>-3 Militia
>Willow is grievously wounded!

Rolled 67
The NCR squad recovers, those who survived the blast picking themselves up and returning to the fight wiping out the last remaining of the Legion, and also join in with your forces to bring down the enraged Centurion, bringing an end to what will be known as the 2nd battle of Cottonwood Cove.
>>
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>>1457959

If anything we owe Mercury for our VATS action.
>>
>>1458015
Jesus what a fucking battle
We need the followers back here
>>
>>1458019
Correct, however I would argue we should pray to Jupiter, considering he is god of order and science / knowledge. War is a method to get our future, not our goal.
>>
>>1458031
If we're going back to America, then we would have to go back to Christ
>>
>>1458029
Yep but this has shown that, even heavily outnumbered and caught unaware we can beat the legion.

Now imagine if the tables were turned...

I request that we purchase as many sniper rifles and their associated calibres of ammunition as possible. That we might eliminate Legion forces without facing as serious casualties as seen here.


>>1458041
Screw your Christ. My namesake he may be I shan't see that cursed religion rise again here. We have access to far better religions like the faith of the agnostics. A god there may be, but what god is not known to us.

Also, we don't have a single bible or prayer book. At most the Enclave troops might remember a few hymns and such.
>>
>>1458063
>Yep but this has shown that, even heavily outnumbered and caught unaware we can beat the legion.
Helps to have some power armor and Courier companions too! And some timely reinforcements.
>>
>>1458063
We do have Zion canyon, along with Joshua and Daniel. If you want to truly restore the US, you need the religion with it. Just saying
>>
>>1458071
That is very true but we leave those sorts of details out of the propaganda / radio shows.

>>1458072
True but my goal is not to restore the US but to build a better nation from it's ashes. Again, the reason why I suggest the Phoenix motif rather than stars and stripes.
>>
>>1458063
Joshua gives us a bible at the end of Honest Hearts. Might be mormon Jesus, but its still Jesus
https://www.youtube.com/watch?v=46PXaJxzuDE
>>
>>1458094
Mormon jesus is best jesus. Considering all their teachings are basics for survival and shit.
>>
>>1458063
>Being this heretical.
>>
>>1458102
And so Jesus came down into Ogden and told unto John "It shall be .45 calibre. Not some 9mm pussy shit. And It was good"
>>
>>1458116
I have no love for any religion in particular to be frank. Seeing as they always end in the same sorts of problems.
>>
>>1458094
>>1458102
>Mormons
the one bad thing about honest Hearts.
>>
>>1458124
Yeah also that whole thing about having a stockpile of food because they believe the world may end at any time...which it kinda did.

>>1458126
I quite liked their presence to be honest.
>>
>>1458136
Honest hearts portrayed Mormons quite well, it's just that i can't help but be reminded how ridiculous the religion is.
>>
>>1458204
Aye, it's origins are insane but the actual people are pretty good.
>>
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Somewhere in the Alien's Command and Control Room, a desperate captain watches his officers barricading the entrance, his loyal crew donned in their personal shields and all stood behind their robot drones, ready to unleash on the intruders coming. They chattered to each other in their fast paced language, waiting, crouched and ready.

There was a sound as a freight train and a groan of metal, as something big was coming, fast.

They would never fire their shots.

The door and an entire wall section smashed to pieces, as the Bàwáng tank forced its way in. Aliens and robots alike were crushed beneath its treads and killed.

The pilot of the Overlord tank spoke into the radio and the rest of the crew began to laugh. You ask DanDan what he said. "He said, 'Delivery is free for today only'"

Confused, she said she'd explain it later.

---

You stand at the Control Room of the alien craft. You see foreign monitors with strange dials and buttons.

You have absolutely, positively NO idea how any of this works or how to remotely use the ship, and you consider that, since i was built by a lifeforms beyond earth, it might take you years or even decades to truly figure it out.

Luckily, between the cybernetic upgrades, the different mutations on your body, and alternate forms of life preservation you suspected you had plenty of time.

At the same time, you were trying to establish a nation, so you didn't exactly have time to lose.

Still, no aliens will be in here trying to pierce the shields anytime soon.

>You have succesfuly "Won" the battle of Big MT. The goals of preventing shield penetration and neutralizing the ship as a thread have been prevented

>However the ship is still crawling and infested with aliens and their own experiments, you haven't fully explored everything and you have very little understanding of how any of this works

You have mapped out a way to get from the entrance to the Control Room at least.

For you can take a breather and enjoy victory, as can the Chinese at the thought of freedom and seeing the outside world, truly, for the first time.
>>
>>1458218
Time to explain to the Chinese their situation and see if they want to join us.
>>
>>1458218
I wonder how we're going to integrate these new Chinese citizens into the new America.
>>
>>1458218
>Explain everything.
>>
>>1458230
Considering the fact that you can choose to be of Asian race in game, easily. Just explain the situation along the lines of some sort of internment camp from before the war turned town.

...If anyone asks about the tank, say it was a captured piece of tech that the Chinese fixed post-war with our help.
>>
>>1458243
>Explain everything

>Courier
That's actually the first thing you consider doing.

You are wondering where exactly to begin though. How do you explain an entire outside world to a people who have never seen it? What to say, what to tell them?

>DanDan
"I can help I am the only one of my people to sneak out into Alien vessel. I learned English from other 'Wastelanders' of America, but none of them from this Mojave place.

I think my people will have questions too. About the outside world, and if they can see it"

You wonder if that's. . .a good idea at all right now. Considering what IS out there in BigMT alone, let alone the wasteland.

Oh right, and then there's your settlement in Cottonwood Cove. You wonder if they're dong alright.

Should be fine. Nothing ever bad happens while you're away on a Quest right?

CHOOSE:
>Stay in BigMT and start working on a plan for the Chiense and the alien ship
>Tell DanDan to wait with the Chinese in their base, you need to return the wasteland, but you promise you will be back
>Other?
>>
>>1458272
>Stay in BigMT and start working on a plan for the Chiense and the alien ship

AFTER ALL, ITS NOT LIKE A LEGION ATTACK WOULD HAPPEN OR OUR PEOPLE NEED US. ITS FINE.
>>
>>1458272
>Tell DanDan to wait with the Chinese in their base, you need to return the wasteland, but you promise you will be back


Promise to return in at most a month. They've waited two hundred years, they can wait a month more, right?

Do make sure to explain why we are leaving and why we want them to stay until we return.
>>
>>1458272
>Tell DanDan to wait with the Chinese in their base, you need to return the wasteland, but you promise you will be back
maybe a fortnight to make sure our house is in order.
>>
Current civ stats and casualty count incoming.
>>
>>1458326
Oh good, there were casualties...here's hoping they were the ex-powder gangers.
>>
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 8 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
!ALERT!
>>>>>Medicine: Below Average (!Rapidly Falling! - 5 Turns)
>>>>>Armaments: Below Average
!ALERT!
>>>>>Current Pop: 65/115
>>>>>Military:
6 Devils Brigade - Power Armor
!ALERT!
3 Couriers Companions (Arcade, Doc Delilah (Wounded), Willow (Grievously Wounded))
9 Settlement Militia
9 Ad-Hoc Melee-Armed Militia
6 Fanatical Civilians
>>>>>Fuel: None
!ALERT!
>>>>> Infrastructure: Old World Houses (DAMAGED). Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small)
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
!NEW!
>>>>>>Weapons: Average Legion Melee Weapons (+small, damaged. +small, intact) Average Legion Firearms (+small, damaged +small, intact). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

>continued
>>
>>1458363
>Morale: Above Average (Stable)
Huh, guess we kicked enough ass to keep our guys loyal.
>>
>>1458393
Indeed. The sense of loss mitigated by the sense of having survived and won, people are a bit shocked and nerves are wracked but the fact that they are still breathing free holds meaning.

Moreno helped and is helping a bunch in regards to morale.
>>
>>1458403
How many Legionaries did we kill? i think the number discrepancy between casualties and kills could help morale.
>>
>>1458403
We can still get shit for legion ears can't we? delivery to that weird guy at Forlorn Hope.
>>
>>1458363
I think we need to help the chinese out with getting to explore the new world outside and around them. On the same token can we even transport them out as they are because MT seems to be pretty damn secluded. It would be great if we could figure out a way to get them all to Cottonwood.

Also lets try to get the brains to puzzle about with the alien tech, they can devote so many hours of overtime for it, it'll be wonderful!
>>
Rolled 6, 96 = 102 (2d100)

>>1458503
>>1458363

If needed for rolls on those actions here they are.
>>
>>1458272
>>Other?
Invite the Chinese to help clear parts of the ship, and invite the Chinese back to our settlement, if they will give up their commie ways
>>
>>1458363
Okay actions:

Courier: gather up any examples of alien tech you can along with a alien corpse, preferably not gibbed. Then head to the think tank and tell them to study the shit out of this and find out all they can while we are away.

Then teleport back to the wasteland.


Remnant bunker: salvage anything you can from the surface without being detected.


Cottonwood Cove: Begin recovering from the fight, heal the wounded, bury the dead and fix the broken builds that we can.
>>
File: Giddyup_Buttercup_MZ.jpg (307 KB, 980x735)
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>>1458403

There's the issue of the Big MT critters being able to wriggle onto the Zetan ship in addition to the Giddy Up Buttercup-ocalypse remaining active and roving the supply bays.

Who knows if that thing is adding to its equine bulk by accessing extra terrestrial protocols and manufacturing creches.

https://youtu.be/xXzwKdiHVQ0
>>
SHIT I FORGOT ABOUT THE DOGS!
Are they ok?
>>
>>1458841
They are fine. Probably.


The Chinese may have ate them.
>>
>ALERT
>You have 50 Casualties from the battle. Some of them are obvious deaths which cannot be helped, but a number of them are stab wounds, gunshot wounds, and other injuries which might be stabilized. Your doctors recommend action be taken now to save whoever might live

>Doc Henry
“We have to work fast and set up triage, start with the most critically wounded who are most likely to survive.”

>Unknown number of enemy casualties. Estimated to be around 100 in total. You have 1 live prisoner who refuses to cooperate. Possible number of other enemy wounded but in general they really meant death before surrender. Those who were able to seem to have impaled themselves upon their own machetes. There are a number of enemy arms and armor, and 3 Centurion armor

>Doc Delilah
“We’re going to need to use up a lot of our medical stockpile. It’s good they didn’t hit the farms.”

>Arcade
“This attack could have come at a better time. I’ll try to see if there’s anything the followers can do. It’s been a few months since the last favor we called on them. . .but even they have to restock on their own supplies.”

>Alert! The Concrete Structure to the north has been damaged, and is open to the rain. There’s a bit of a housing shortage

>Alert! There are corpses and blood everywhere.

>Kreger
“Can practically hear the roar of critters and pests who are gonna swarm the place if we don’t clean up again.”

>Arcade
“There’s also the threat of flies and disease."

----

>Ranger Erasmus
"My men and I will stay and help for a bit, we have wounded ourselves. Legion won't attack again anytime soon after this.

I recognize some of you, you worked with the Courier. He's a friend of the NCR, so I guess that makes you our friends.

I'll tell my superiors that Cottonwood Cove survived another attack from the Legion. You folks ought to consider petitioning to join the NCR. Could use a settlement like yours, move the front right up to the Colorado, keep this entire stretch of highway 95 secure. Might even send some reinforcements and supplies."
>>
>>1458279
>>1458516
2 for stay
>>1458291
>>1458312
2 for return

---

>>1458363
>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 14
>>
>>1458934
>>1458935
"This community was founded by people who aren't exactly in favour or popular with the NCR government. We are thankful for you aiding us and can agree to aid you against the Legion in an alliance but we must maintain our own agency in all affairs of state.

Nothing personal, you are what is good about the NCR but there is so much corruption and bad that many are unhappy with the leadership. Not that we will we have a mutual enemy to stand against on the other side of the river."


Okay, everyone is to just focus on helping recover our wounded from the field and then stabilising them.

All the walking wounded (minor injuries which don't cause serious problems. Cuts, bruises and scrapes for example.) and the uninjured who lack medical skills are then to begin digging graves for our people and moving the Legion troops away from our town for predators to take care of after stripping them for gear.

Medically skilled persons, focus on saving as many people as possible, with priority given to named characters and productive / useful workers.


Assuming the non-medically skilled persons can finish digging graves, they should begin cataloguing the weapons and armour we have gotten from the Legion along with repairing any damage to the buildings they can before trying to repair any damaged gear from the Legion.
>>
>>1458947
Oh and if we can somehow get a radio message out (BMR doing a special on it maybe?) about us repelling a Legion raid of greatly superior numbers and needing medical supplies to help heal our wounded, that would be nice.
>>
Rolled 47 (1d100)

>>1458935
>>>>>>G. Your choice/Write in
Have whoever is not helping the wounded or putting out fires go and loot all of the legion bodies and put the loot in a pile. Then have them put all the legion bodies in a large pile a little bit outside of base and burn it. Then have them dig graves for who we lost. Have Kreger start. With his armor, he could dig fairly fast
>>
>>1458988
and added to that, have the doctors set up a triage for the many wounded while Arcade rushes to get the followers. Tell them we will pay them back for help
>>
>>1458988
>>1458947
2 for establishing medical triage and corpse handling
>>
>>1458272
Return.


We are still missing our arm right?
>>
Rolled 88 (1d100)

>>1458935
>medical tent and cropse patrol.
>>
>>1459048
[LOCKED]
Yes, good thing the Courier is left handed.

>>1459055
[LOCKED]
>>
>>1459067
So can we just replace our entire forearm with the Big Iron and cap it off with a fake hand?
>>
>>1459072
Why the hell would we settle with a fake hand and stuff?
>>
>>1459076
Because it's better than a real hand if we can a kick ass robot hand made by the Think Tank.
>>
>>1459076
I wanted a real hand
>>
Gonna post later today. Been reading up on some Fallout Lore myself, there's some quite interesting theories and tidbits about the American wasteland as a whole, particularly about other factions.
>>
>>1459180
Apparently there's a midwestern BoS

http://i.imgur.com/L4gOb.png
>>
>>1459180
Hey, can we vote on whether or not we replace our hand before we leave?
If we do, can we also vote on the method of replacement/type of prosthetic we use?
>>
>>1459202
Jeez, dead horse point is really far away.
>>
>>1458947
Ranger Erasmus frowns but nods. His men stay and help all they can, but eventually they return back to Ranger Station Echo.

“I’m going to write in my report Private Johnathan was killed in action against the legion. I might get new orders not to intervene, if that happens this will be the last time I’ll be able to help. Still, I hope you folks keep doing what we oughta be doing and hold this town against the Legion.”

---
You are walking, step by step. You really do miss that tank.

Your hopes of things being fine are shattered as you walk and see smoke drifting up from Cottonwood Cove. Fearing the worst you rush down the road to the cove. You stand on the road, and look down.

The Vertibird is burning. The main concrete structure broken and smoking. Blood spilled on the ground everywhere.

But your hopes are raised by the sight of your settlers standing alive, caring for their wounded on stretchers and bringing them to a tent that stands in front of a new set of farms.

What makes you even more proud is the sight of your men and women building a huge pile of legion corpses, you count about a 100 or so. They separate their armor, gear, and clothing and toss the bodies into a pile along with kindling and wood.

You see Kreger pick up the American flag having fallen, and plant it firmly back on the tower. The Star Spangled Banner yet waves.

---
The three smaller tents previously used for farmers housing were set up as triage centers, while the large brown tent was turned into a makeshift operating room.

>Doc Henry
“His lung is collapsing. Doctor Delilah, I need that angiocatheter, 14 guage 3.25 inch.”

>Doc Delilah
“Alright.”

>Doc Henry
“He’s struggling too much. Do we have any more analgesic.”

>Doc Delilah
“We’re all out.”

>Doc Henry
“Help me hold him still.”

A gloved hand reaches down and holds the patient at his side, the Doctor looks up not at Delilah but at the Courier. The tall, strong man wearing a doctors outfit and with one arm holding down the struggling settler.

>You
[Delilah, reach into my back pocket there’s some Med-X in there give him 1cc.]

She is surprised at first, but then her training kicks and she proceeds to help.

>Doc Henry
“About damn time you showed up. The hell happened to your arm.”

>You
[I left it behind on my travels. I plan to get a new one]

Doc Henry rolls his eyes
“Wherever you’ve been it better have been worth it. We have five more out there in critical condition.”

>You
[I’ve looked at them. Stabilized them best I could. I’ve got a big bag some. . .alternative medication, Arcade is already out there doling it out. It’s bought us time. Let's get to work.]

>con’t
>>
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 14 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Below Average (Falling - 7 Turns)
>>>>>Armaments: Aboe Average
>>>>>Current Pop: 85
>>>>>Military:
6 Devils Brigade - Power Armor
3 Couriers Companions (Arcade, Doc Delilah, Willow (Stable - One Armed))
11 Settlement Militia
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses (DAMAGED). Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small)
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: 1 Vertibird (Damaged)
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
!NEW!
>>>>>>Weapons: Average Legion Melee Weapons (+small, damaged. +Moderate, intact) Average Legion Firearms (+small, damaged +moderate, intact). Mercenary Battle Rifles (Moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
!NEW!
>>>>>>Armor: Average Leionaire Armor (small, damaged, +Moderate intact) Good Centurion Armor (Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

ALERT:
>The timely arrival of the Courier working with your numerous doctors have managed to save 20 casualties from death
>He brings a big bag of Alien Biogel, which has mitigated some of your medical needs
>Daisy and Willow are stabilized
>Fires have been put out. Vertibird is currently out of action and has sustained damage, but is not totally destroyed. Needs: [Aircraft Parts] [Electronic Parts]
>You have 1 Prisoner
>The decrease in population has reduced some of your food needs
>There is a housing shortage
>The NCR rangers have left the base

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 15
>>
Rolled 82 (1d100)

>>1461022
>>1461022
>>>>>>B. Try to improve (which) base
As the wounded rest, have the citizens start to try to rebuild whatever shacks and things they can. They can cannibalize the shacks that have no hope of rebuilding.

The courier will go to Nellis to get some aircraft parts, and on the way try to pick up Raul, Veronica, and maybe Cassidy.
>>
Rolled 79 (1d100)

>>1461093
This seems like the obvious choice
>>
>>1461093
>>1461137
Well good numbers so far
>>
>>1461147
Reconstruction is just as American as initial construction, thus allowing me to channel my patriot energies and influence rolls.
>>
>>1461158
Reconstruction 2: American Boogaloo
>>
>>1461158
Heh, wait till your actually building things instead of just scraping them together like everyone else.
>>
Rolled 71 (1d100)

>>1461093
Yea this.
Also it's so great to see 3 awesome quests running simultaneously.
>>
File: tfwamerican.jpg (1.54 MB, 3112x2338)
1.54 MB
1.54 MB JPG
>>1461172
THE ARSENAL OF "DEMOCRACY"
>>
>>1461172
Is that a challenge?
https://www.youtube.com/watch?v=zrZt45PEbSk
>>
>>1461093
[LOCKED]

Writing
>>
Rolled 10 (1d20)

>>1461093
Courier Companion Roll!

Let's see.
>>
File: HoganAmerica.gif (3.06 MB, 200x200)
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>>1461188
WHAT ARE YOU GOING TO DO WHEN HULKMANIA RUNS WILD ON YOU, BROTHER?
>>
So how long till we get a discord?
>>
>>1461298
too long
>>
>>1461298
Whats the point of a discord. It takes the discussion out of the thread.
>>
Your settlers are a bit disgruntled by how often you leave and go, but at the same time most of your companions are used to that now. You promise to return with help.

Finding Raul was easy, he was indeed with his shack, making a tidy profit repairing old robots for travelers to Vegas.

>Raul
"Dios mio, I thought my arm was going to fall off before yours."

Veronica, still with the followers, is working on the I88 trading post again and also agree's to come.

"Of another big adventure then? Sure, it was getting a bit dull around here. I hope this means I get to work with some new tech. Are you really going to start using it to help people? Ths is so exciting!"

Rose of Charon, she's probably still hiding somewhere, you think you can find her but you remember that she's a hot target for the Caravans right now and you did warn her to lay low. If you found her, you could bring her but. . .the caravans are the ones supplying you food, medicine, and ammo. You'll definitely lose reputation, possibly even caravan support if they find out you recruited her.

---
Meanwhile, at Fort Nellis, you decide to talk to Pearl about acquiring spare aircraft parts to fix your vertibird.

"Child, you've been a big help to us ever since you came, but I'm afraid we can't spare anymore parts. Loyal needs everything he can get to get the Lady up and flying."

Damn. That's going to be a problem.

You do consider alternative solutions. You remember:
>The Boomers need gunpowder most of all. More than the even the caravans can adequately supply. If you can figure out a way to give them a means to produce gunpowder, that might convince them to give you the parts
>ARES, the Android, is here, a Pre-War entertainment bot hastily reprogrammed by the US Airforce to drill recruits. She's probably working on her F80 Shooting Star. You could ask her for the parts. . .or perhaps help her finish with whats left of the Vertibird?
>Could always steal what you need.
>Other? Write-In

---

CONFIRM:
>Bring Rose of Charon?
Y/N

>Bring Raul?
Y/N

>Bring Veronica?
Y/N

>Bring ARES?
Y/N
>>
>>1461442
>ARES, the Android, is here, a Pre-War entertainment bot hastily reprogrammed by the US Airforce to drill recruits. She's probably working on her F80 Shooting Star. You could ask her for the parts. . .or perhaps help her finish with whats left of the Vertibird?

>Y
>Y
>Y
>Y
>>
>>1461442
>>The Boomers need gunpowder most of all. More than the even the caravans can adequately supply. If you can figure out a way to give them a means to produce gunpowder, that might convince them to give you the parts
We are around a few mines that might have the material needed for gunpowder. If we can supply you with a ton or two, can you provide the parts then? While not jeopardizing the Lady?

Yes to Rose, we need her to run OUR caravans

Yes to Raul

Yes to Veronica

Yes to ARES
>>
>>1461442
>N
>Y
>Y
>Y
>>
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 13 Turns)
>>>>>Water: Average
!NEW!
>>>>>Morale: Average
>>>>>Medicine: Below Average (Falling - 6 Turns)
>>>>>Armaments: Aboe Average
>>>>>Current Pop: 85
>>>>>Military:
6 Devils Brigade - Power Armor
3 Couriers Companions (Arcade, Doc Delilah, Willow (Stable - One Armed))
11 Settlement Militia
11 Ad-Hoc Melee-Armed Militia
8 Fanatical Civilians
>>>>>Prisoner: 1 Legionaire Recruit
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots. Medicine Shack. Animal Pen (Small)
>>>>>Defenses: Wooden Watchtower. Concrete Structures (Weakened Slightly).
>>>>>Vehicles: 1 Vertibird (Damaged)
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
!NEW!
>>>>>>Weapons: Average Legion Melee Weapons (+small, damaged. +Moderate, intact) Average Legion Firearms (+small, damaged +moderate, intact). Mercenary Battle Rifles (Moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
!NEW!
>>>>>>Armor: Average Leionaire Armor (small, damaged, +Moderate intact) Good Centurion Armor (Tiny, Intact)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo. Arcade's Chems.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: (Devil's Brigade Radio)

ALERT:
WIth the help of power armor and dragging or rebuilding some of the trailers from Cottonwood Lookout, you have alleviated the housing issue. >I have added the Concrete Structures to your defenses, I realized it wasn't there
The Concrete Structures are repaired, somewhat, at least against rain and elements. They are weaker than before the battle, and full of holes and ad-hoc firing ports
Bodies have been burnt or buried

Daisy Willow has regained consciousness, both are saddened by the damage to the Vertibird and for willow the loss of her arm has put her in a deep gloom.

ALERT:
Moreno went to Black Mountain Radio to start up his usual programming, but upon arrival found the radio station vandalized and damaged, with traces of the Legion nearby. Black Mountain Radio is currently offline, needs [Moderate Electronics]

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 16
>>
>>1461489
>B. Try to improve (which) base
Get a workbench in Cottonwood.
>>
Rolled 43 (1d100)

>>1461489
>>>>>>B. Try to improve (which) base
Have the citizens work on the small gardens that supply us with the needed plants for medicine, the rest will go up to Matthews Husbandry Farm to get the BigHorns and Brahmin up there.

As for the courier, he will go down to the crashed vertibird and see if he can strip some parts from there
>>
>>1461489
And have the courier go back to Big MT with Willow to get new limbs.
>>
>>1461520
The Teleportation gun can only transfer one person at a time.
>>
>>1461467
this should work, supporting
>>
Rolled 76 (1d100)

>>1461517
Hmm, let's see if that Vertibird has all the parts you need
>>
>>1461533
Can we bring a limb back with us then?
>>
>>1461489
Do the boomers have the tooling to produce parts if we can supply them steel?
>>
>>1461489
>>>>>>B. Try to improve (which) base
>[CIV] Improve fortifications around Cottonwood and set up guard posts at the waterline.
>[HERO] Go back to Big MT to replace our and Daisy's missing arm, bringing back all the weapons you can carry. (experimental weapons, laser guns, and proton axes)
>>
File: Vertibird_closeup.jpg (17 KB, 240x180)
17 KB
17 KB JPG
>>1461540
Certainly

>>1461543
You would need to create specialized tooling machine to convert steel into aircraft parts.

>>1461538
Good news! The Vertibird has about half the aircraft parts you need, and all the electronic components.

You are much closer to being able to repair it, and need much less parts now than you did before. But it hasn't completely resolved the problem.
>>
>>1461561
But that's if we go with my plan?>>1461517
>>
>>1461557
I'd say switch the CIV action with either >>1461507
or >>1461517
But the HERO action of getting proton axes and other Big MT weapons here is genius.
>>
>>1461561
Should ask the devils brigade if they knew any locations of where the vertibirds were being made. Like are the parts stamped with batch numbers and factory name, etc.
>>
>>1461579
>>>>>>>B. Try to improve (which) base
>>[CIV] Get a Workbench up and running in Cottonwood.

>>[HERO] Go back to Big MT to replace our and Daisy's missing arm, bringing back all the weapons you can carry. (experimental weapons, laser guns, and proton axes)

Fine, changing to this then. We still need to be able to spot incoming threats though.
>>
>>1461569
>>1461561
That was the Crashed Vertibird* itself btw
>>
>>1461579
>>>>>>B. Try to improve (which) base
Have the citizens work on the small gardens that supply us with the needed plants for medicine, the rest will go up to Matthews Husbandry Farm to get the BigHorns and Brahmin up there.

>>[HERO] Go back to Big MT to replace our and Daisy's missing arm, bringing back all the weapons you can carry. (experimental weapons, laser guns, and proton axes)
>>
Well we seem to be in agreement on the Hero Action at least.
>>
Rolled 36 (1d100)

And I forgot to fucking roll. Good on me.

Rolling for
>>1461595
>>
Rolled 7 (1d100)

>>1461598
>>
Rolled 51 (1d100)

>>1461595
Here's my roll
>>
Rolled 27 (1d100)

>>1461598
Support
>>
[HERO ACTION]
You return to BigMT and the SINK, first off going to talk to the Auto Doc about the issue of arms.

>Sink Auto Doc
"Now what in Tarnation are you doing walking around without your arm son? You should have come to me first. When the wound was fresh I coulda grown you a new one.

Well, guess I better be a doctor now and discuss your options.
>I see you have the Monocyte Breeder implant. Sounds like we could work together on upgrading it, let you grow a new arm proper. Could also make a new one for that friend of yours.
>A robot arm? Well that ain't my specialty but its doable. I could fix up the prosthetic stump to your nervous system, convert biological to digital signals, but exactly what kind of mechanical arm is up to you. Could always have it be modular, let you come up with and craft different attachments fer yer stump.
>Other?
>>
>>1461737
>>>A robot arm? Well that ain't my specialty but its doable. I could fix up the prosthetic stump to your nervous system, convert biological to digital signals, but exactly what kind of mechanical arm is up to you. Could always have it be modular, let you come up with and craft different attachments fer yer stump.
>>
>>1461737
Can we do a robotic arm for us and a newly grown one for Daisy?
>>
>>1461737
>I see you have the Monocyte Breeder implant. Sounds like we could work together on upgrading it, let you grow a new arm proper. Could also make a new one for that friend of yours.
>>
>>1461737
>>I see you have the Monocyte Breeder implant. Sounds like we could work together on upgrading it, let you grow a new arm proper. Could also make a new one for that friend of yours.
>>
>>1461756
Yes
>>
>>1461756
Seconding
>>
>>1461757
Wouldn't a robotic arm be more useful for us?
>>
>>1461765
Then lets do
>Courier: Robotic Arm
>Daisy: Organic Arm
>>
>>1461767
It would be, so you should vote for that.
>>
>>1461767
Ehhhhh but it tales away from the image of us and the relatibleness. Also, touch is good
>>
>>1461774
We can just use our left arm to feel stuff and we can always wear a glove over the prosthetic.
>>
>>1461737
>I see you have the Monocyte Breeder implant. Sounds like we could work together on upgrading it, let you grow a new arm proper. Could also make a new one for that friend of yours.
>>
>>1461737
robot for us, flesh for daisy.
Robot arm is good for image. It has the wounded warrior look a flesh arm doesn't. In your face proof of sacrifice.
>>
>>1461756

That sounds backwards since we're the one with the tissues that can grow an entirely new biological arm that's of our own unique SCIENCE experiment protagonist flesh.

I'd imagine Willow's getting a roboarm unless we knew enough to bring a sample of her stem cells with us. Or in pulp 1950s future parlance a vial of her blood?

Rolling for having planned for this before leaving for Big MT.
>>
>>1461774
But would it not also be a testament to our strength of sorts? We lost an arm but are able to come back from that trauma.
>>
>>1461780
And? That's not solving the issues I have. Most people use a robotic arm because they cant clone one. We have the option for a fully human arm.

>>1461787
A testament to the lengths we go to restore thigns that are close to us, like America
>>
>>1461784
>How'd you lose that arm, Mister?
>I was fighting a bunch of tunnel monsters in a chinese city inside a spaceship that crash landed in the middle of a secret government test site.
But you're right.
>>
>>1461796
Why have the organic arm when we can have a modifiable robotic arm? It helps us do more than a regular hand would.
>>
>>1461768
Supporting this
>>
>>1461803
Because like I said, we become more relatable, we keep a part of us intact so we don't end up like Kellog, and what I said here

A testament to the lengths we go to restore thigns that are close to us, like America
>>
>>1461803
You aren't looking at the bigger picture.


With the robo arm we need replacement parts. With the bio-arm replacement, not only do we start regenerating limbs seemingly but we just need to eat food!
>>
>>1461819
but a robot arm is an undeniable testiment of what we are willing to sacrifice in our mission. Its not about looking good, or looking the same as the past. Its about moving on, and rebuilding something new out of what was broken.
>>
Whelp I'm a complete fool old Autodoc can craft her an organic replacement. Hopefully if he has some of her genetics to sample it'll be able to pass for her natural limb instead of our manly one bolted on.

Then again what's the Wasteland without some Franken Fran grade shenanigans.

We should stick to getting our own organic arm back but with a metallic covering to convince others that we lost it in the field. Might allow us to disguise ourselves better in the long run.

Also a lot of the villagers are going to GOSSIP about Willow's and out own miraculous recovery of a limb unless we can disguise it to pass as a prosthetic at first glance.

Expect this to get out through the trader information networks if we're not careful.
>>
>>1461820
You're right! Being able to regenerate limbs is much better.
>>1461737
>I see you have the Monocyte Breeder implant. Sounds like we could work together on upgrading it, let you grow a new arm proper. Could also make a new one for that friend of yours.
>>
>>1461837
I can agree that being able to regenerate limbs is good, but can we not get a robo arm for the utility it provides and in the future upgrade the Monocyte Breeder?
>>
>>1461746
>>1461766
>>1461768
>>1461784
>>1461806
5 - Robot Arm for Us
>>1461757
>>1461763
>>1461782
>>1461786
>>1461837
5 - New Arm for Us

Heh, a split tie. I'll break it unless you guys can come to a decision. If you have any questions for me or the Doc post em.
>>
>>1461832
If we are building something new, we might as well completely drop our "remaking America" mission because you are kinda contradicting yourself.

>>1461833
I could agree to a sort of metalic arm covering.
>>
>>1461862
Wait a minute, I just realized I double counted a vote. That's 5 for Organic, 4 for Robotic.
>>
>>1461862
I mean if we can automatically regrow crippled limbs in the future, I guess I'll change to the Monocyte Breeder for the both of us.
>>
>>1461862
Ehh, as much as I'd rather we get a robot arm, you counted me twice.
>>
>>1461863
Its a new improved america. better than it was before. Old america wanted to kill literally everybody. We're already different, but better.
>>
Can you guys quit arguing about the ideological ramifications of our damn arm? What does it matter what people think of it. Damn near nobody is gonna know or care.
>>
>>1461874
So we're not taking anything from old America? Like I said, it sounds like you want a completely new faction with no attachments with America. That;s why you want a robotic arm with no connection to our old organic arm
>>
>>1461888
>>1461874
It's just an arm. It doesn't say shit about us or our faction.
>>
>>1461870
Would the robot arm be weak to EMP?
>>
>>1461862

The Courier posed a question to the good old boy sepulcher of healing at The Sink in Big MT.

"Doc you've been a good sawbones to my mishaps out in the irradiated prairies but can you give me an idea how Willow's and my own arm can be disguised yet still be able to work as mother nature, with some improvements, intended?"

"Don't want the locals catching wind of this cornucopia of amazing wonders until everything has settled down a bit. Sometimes too much cure is a poison in itself"
>>
>>1461904
Depends on the attachment.
>>
>>1461888
I want America as it should be. founded and achieving life liberty and happiness for all. not as it was. An America better than the America it gows out of. We look back for inspiration, not as a definitive guide. Like the arm, we build a better arm, inspired by our old arm, but also our needs today. no reason not to have a superior cyber arm.
>>
>>1461917
"Back before the war, I heard there was some work on making some kind of synthetic living tissue. But that was in a different research facility back in the east. Never knew what became of it.

Could always just make a mechanical arm that looks real."
>>
>>1461897
In a small way, it does. It shows what the roots of our movement really is about. It's the small stuff you gotta pick up.

>>1461921
>I want America as it should be.

And it should be with an organic arm. We need to go back to our roots, to when America was first founded, when it was pure. As with our arm, we need to go back to when it was pure and new
>>
>>1461942
It's an arm. Who the living fuck tries to draw a political statement about whether or not it's organic.
>>
Philosophical debates about the ramifications of a super scientifically crafted arm, you guys make me smile sometimes.
>>
>>1461940
Ask the Autodoc, "Can we create a thin layer of synthetic skin and put it over the mechanical arm?"
>>
>>1461954
"To make it feel? That a bit beyond me. Maybe Doctor Dala might know how."
>>
>>1461954
Why not have an adimantium skeleton with real muscle and skin and the stuff around it?

>>1461951
It's the undertone
>>
Why the fuck are you jackasses debating about the Philosophy of flesh or metal arms?
It's the spiritual arm that counts in the end.
>>
>>1461966
I think he meant just to camouflage it.
>>
>>1461942
I see the point you're making, but also think about the Enclave and their image. If you have a robotic arm, wouldn't that be seen as sort of "impure" from the point you're making? The enclave only want the best and most "human".
>>
Lemme tally up the civ action before locking everything in
>>
>>1461974
So having a robotic arm could be seen as a change from the old Enclave
>>
>>1461974
we're already going against the purity angle by not exterminating the supermutants and ghouls. We're less about purity and more about the tired hungry huddled masses.
>>
>>1461974
I'm not suggesting that anyone who doesn't have smooth skin and all 4 body parts should be killed, I am saying that the choice here is subtlety saying which direction we want to go. What you;re kinda doing is taking the extremes of it
>>
>>1461507
>>1461595
2 Build a crafting/maintenance station

>>1461517
>>1461659
2 Improve the farms

>>1461557
1 Defenses

Current Civ Action Tally
>>
>>1462000
I changed from Defenses, strike that vote.
it's a 2 way tie for crafting and farms only.
>>
>>1462000
Can we ask our brain a question? I feel he knows some things we might be misssing.
>>
>>1462006
Roger
>>1462008
Yes
>>
>>1461990
But you're talking about going back to when america was pure. What's impure about a mechanical arm? Wouldn't a new robotic arm be like telling the wastelanders that have missing limbs that it's okay and they're welcome with us? And that potentially, after we get a good hold of the region maybe even create prosthetic limbs for them, even if less advanced than our own?

>>1462000
Build a crafting/maintenance station
>>
Rolled 15 (1d100)

>>1462000
Defenses
>>
Rolled 96 (1d100)

>>1462010
>>
>>1462017
GOOD SHIT BROTHER
>>
Rolled 29 (1d100)

>>1462000
Crafting station.
>>
>>1462009
"Brain, what do you think? Should we get an organic arm or a robotic arm?"
>>
>>1462010
Well while it's not that issue I have, what's Impure about a mechanical arm is that it isn't natural. And before you try to catch me in the trap about Enclave Eugenics and the such, that's not my issue anyway.

Also, almost no one in the wasteland has a robotic arm, so by your logic, it would be more welcoming with a natural arm. Besides, some people naturally are offset by a robotic arm as opposed to a natural flesh arm.
>>
>>1462009
"And does it have any meaning whether we take one over the other?"
>>
>>1462008

The Courier talks to himself, at least the portion that formerly was the seat of everything who he was. The Courier's brain which is now contentedly wobbling in a viscous life giving quasi amniotic sap in a clear tank across from him.

"I've got some big plans that you might have already thought about before we took that vacation from each other a while back"

The Courier explains what he can of the nation building he's trying to undertake and how best to spin the reveal of both his and Willow's new arm.
>>
>>1462050
Ohh, good thinking.
>>
I had been wondering when you guys would decide to consult your own mind. . .

This is probably going to take a lot of dialogue/conversation so stay tuned.
>>
>>1462067
I feel the summary about the arm is gonna be
>Speaking from experience, I'm glad to be detached from your person. I can only imagine the joy your arm got putting itself out of it's misery like that.
Cuz he's a sassy prick.
>>
>>1462031
I'd say, with our 10 charisma, having trouble with people being scared of us would be pretty uncommon
>>
>>1462085
>Hey.
>*At this moment the wastelander knew not whether to be scared, aroused, or completely furious.*
>>
>>1462085
Sure we could talk with our honeyed words, but I don't think Charisma could stop the feeling of metal against the skin. Maybe just negate a part of it. Besides, if we go on billboards, we can't exactly talk to everyone that walks by to distract them from our arm
>>
>>1462098
Okay I'll give you the the part about the billboards, but the fact remains, outside of the Commonwealth, people wouldn't be too scared of a robotic arm. And also, could we not have a robotic arm but with synthetic skin? Kinda curious if that's something you're against as well.
>>
>>1462117
They're not going to be shitting their pants over our arm, but with a natural one, it invites a more comforting and familiar presence. I personally think Image is almost everything in our new nation. I thought about it, and I would need to know the details. Would we feel like a regular arm? Would it still be subject to repairs like a regular robotic arm? Would it have the warmth and feel of a regular arm?
>>
>>1462117
I don't think peopole are that against robotic implantzs. Usanagi is just offering them to anyone with the caps, and wasn't one of Lyons' Pride like 50 % cybernetics? i doubt the arm would totally turn off most people, and would serve as something memorable- brand recognition.
>>
>>1462140
Well we can talk to Doc Dala like the Autodoc suggested. Our image could really only benefit from having a robotic arm, like >>1462145 said. On top of that, it would be seen as strength as previously mentioned.
>>
Again, you guys are overthinking the arm too much.
Nobody in the wasteland gives two shits what it's made of.
>>
>>1462164
I agree, but it's kinda important to converse with other Anon's in the thread about important matters.
>>
>>1462164
When you're the symbol for a new and powerful nation, everything matters
>>
>>1462164
Everything is PR. We can get the choice of what haircut we want and we'd argue for 50 posts about why one hairstyle is better for founding America than the other.
>>
>>1462188
Pompadour. Fuck you if you don't ride or die for america.
>>
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"Well if it isn't the walking pile of Id and Ego, come to their senses to consult the Super Ego at last I see.

What in heavens have you done to your poor arm? Its that sort of blatant disregard to bodily organs and propensity for self inflicted harm that makes me abundantly glad I decided to stay out of that moving target you call a head."

>>1462050
>>1462048
>>1462026
"Personally I feel the debate is a bit of a moot point. By amplifying an electronic chip surgically implanted into your arm, aren't exactly using all-natural means in either case. I mean, humans aren't lizards and can just regrow arms anyway, so the idea of one being more natural than the other is purely superficial.

As for whether people would be scared of you or not, I doubt a mechanical arm is any less imposing than say, constantly walking around in 45 pounds of power armor and carrying a plasma rifle?

Have you considered the idea of giving people a choice? If you return with a mechanical arm, and help willow to regrow a natural one, people will see that you have this capability. That would make it quite attractive for advertising to anyone with missing limbs.

Also consider the practical applications and which you would prefer. The organic route would give you quite the boost to regeneration, a modular mechanical one would allow for engineering multi-tools and weapon boosting devices.

I have some other ideas on this whole "establishing a nation" business, if you're willing to stay and listen to your brain for once."
>>
>>1462196
Nah, man 80's Kurt Russel. the medium length wind blown look.
>>
>>1462208
Well, as long as you make it fairly curt. Like you said, I do have a nation to make
>>
>>1462210
We can do both.Have a party in the front and the back. Neo-Kentucky Waterfall.
>>
>>1462208
>I have some other ideas on this whole "establishing a nation" business, if you're willing to stay and listen to your brain for once."

Sure. Lets chat for abit. Been in too much almost dying recently.
>>
>>1462210

Captain Jack or go home?

>>1462208

The Courier taps his reinforced tesla bound cranium with the stump of his arm in a mock salute to his wayward grey matter and finds a seat.

"Lay it on me. Hopefully we can make a better go of this than whatever you remember from what's now The Divide"
>>
>>1462208
I honestly hadn't thought about there being any other effects from regrowing the arm. Increased regen is pretty nice, but what if our DNA becomes mutated somehow or the implant malfunctions, is that possible and what would the effects be? Not asking to try and persuade for robot arm by the way, genuinely curious.
>>
>>1462218
>>1462243
>>1462249
"First, let's talk about strategy.

You want to establish your own nation. Strong enough to challenge the NCR and hold out against the Legion, and whatever else the wasteland can throw at you. This you want to do while also being something you can be proud of internally. An adherence to your ideals and standards, to achieve not just the military high ground but the moral one as well.

I've been paying attention to your conscious thoughts and I'm noticing a pattern in your approach. Expanding the farms, developing mining operations, restoring steel mills and factories. Taking industrial operations to use and putting them to use to churn out rifles and weapons for your ever expanding number of recruits.

I'm sorry to say but the NCR has you beat by 100 years before you were born. They have more land, more people, and they are far better at it than you. I don't think even the Mojave could support a campaign of that approach that even if you rebuilt all the mines, mills, and Hoover Dam in your control.

You are trying to wrestle a bear at his own game. There's better ways than that. You need to consider what it is you have that the NCR, the Legion, and even House does not and how you can use it to put yourself in a better position than these rival empires that span much larger territories than you.

>con't
>>
>>1462415
We have Joshua Graham, Big MT, the Nukes in the Divide, the Securitron Army...and a shit-ton cosmic knives?
>>
>>1462340

Well look at the transhuman monstrosity that a fully leveled end game Courier after DLC can become if you min max properly. Guessing we're something like that due to the sweet stats shown in the first thread.

If anything having a Parasyte stryle hand with a mind of its own is par for the course with the things we've likely inhaled in Big MT. Thankfully Auto Doc Coffin likely sterilized the truly nightmarish stuff during one of our inevitable routine check ups.

The real turning point is figuring out Doc Usanagi's supply chain for those sweet implants. She says she was trained in the Boneyard in NCR territory and by the Followers of the Apocalypse so between those two knowledge bases she was able to figure out the intricacies of 2070s cybertech?
>>
>>1462415
i dunno, is the asnwer hope? people don't seem to have hope for the NCR, just resignation, and acceptance.
>>
>>1462438
You make a good point. With the passive boost to regen from the organic arm, I'd have to put my vote in favor of it. With the mechanical arm you get a boost to building stuff, but would that really be of any significant use to us? Thinking about what we just went through with the alians and there Giddy-Up Buttercup of doom I'd say Organic is the way to go.
>>
>>1462466
im just worried because the Breeder likely isn;t made for this level of regen- might have consequences further down the line, especially if we keep it overclocked.
>>
>>1462415
"Technology.

Plain and simple.

The science and information you solely have access too would make even Old World scientists jealous, I mean, that's on top of the Alien spacecraft but thats another issue I'll talk about later.

But like the Brotherhood or House, this technology helps no one but yourself if all you are going to do is hoard it.

You have access to botanical research stations in Big MT, the ability to reprogram robots and craft new ones, and you've even braved the plant horrors of Vault 22 and stolen the data tapes from it.

And your settlers are have to grow turnips and carrots by hand with shovels and hoes and hand pumps.

This isn't even scratching the potential applications of technology you know and have.

I feel that you need to work on ways to bridge the gap between the fantastic technology you have here and bring them to the ground, with your people. If you can establish Cottonwood Cove as a superior settlement to live in compared to anywhere else in the Mojave wasteland, then you successfully set a model for your empire at large."

>con't
>>
>>1462518
We could monitor the chip fairly easily with regular checkups to Autodoc or Doc Usanagi couldn't we?
>>
>>1462536
These are things i knew already.
>>
>>1462536
It's not like we haven't been trying to do that already. We've just been sidetracked what with Aliens and Legion raids.
>>
>>1462536
I also just realized he probably has higher INT than us. He might be one of the smartest people on the planet.
>>
>>1462556
>>1462563
"And yes, I know that was probably already on your mind and fortune hasn't exactly been on your side. You've had to deal with things beyond your control.

But now that you have peace and time, all the more reason to use it in the most efficient manner possible."

>con't
>>
>>1462556
Yeah, I have to agree with you.

Essentially our current plans involve taking our knowledge / blueprints and mass producing shit using the Sierra Madre replicator tech developed here, in Big MT to eliminate the need for factories.

This however will require we can get a functioning replicator and the ability to make new blueprints for it, then we need to power it. Luckily Big MT has sufficient power for small scale testing and concept development. After which we will either need to exploit the alien ships power and better tech or use the replicator to make power sources like solar panels.
>>
>>1462583
Since our brain has been in Big MT for a while no, is it safe to assume he's been looking through research and the like? Would he know if we can make autodocs in the wasts?
>>
>>1462587
We can just set up the replicators around Helios 1 once we drive the NCR back into it's territory.
>>
>>1462572
He's not showing it.
>>
>>1462594
Actually, it occurs to me that here in Big MT there is the facility they used to prototype the replicator tech and that although it is inaccessible in game, it is intact.

Seeing as it will logically still powered, it makes sense we could try and start our manufacturing base there.
>>
>>1462608
We could just transport the replicator with the Chinese, nothing safer than a tank.
>>
>>1462595
How so?
>>
>>1462630
True but we are talking about the prototyping facility: complete development and design data along with blueprint creation methods probably. The STC equivalent for the replicator tech...assuming they left a complete and functional version of the final model. I know they left a bunch in some damaged trucks outside of the facility but without assessing them we can't state if they can even turn on.

And anyhow, even if we get out of big MT it is a long drive to Cottonwood cove.

Our best bet is to move refined things out. Possibly after we reverse engineer some of the Zetan-tech like their power or propulsion systems so we can make some sort of cargo hauling vehicle, a blimp would work quite well for our goals. Along the lines of the Fallout 4 airship used by the BOS but with less armour and living space, more cargo holds.
>>
"First off I strongly suggest taking and moving the Vending Machine from the abandoned Vault and then teach one of your companions how to create the chips from scrap metal and fission batteries. Doing this, and stockpiling on those components, means you can solve your immediate problems of food, medicine. If there's one thing the Mojave isn't in lack of its scrap metal and fission batteries, for now. You'll be limited to the pre-programmed set of items they can produce, but it also gives you an additional venue for trade.

I've been investigating the Y-0 research center, one responsible for development of the vending machines. There's not much left inside in regards to research material, but the facility is of value. If you manage to bring a vending machine there, you'll be able to begin reverse engineering the technology.

The problem with that is you would either have to bring the one from the Mojave, denying it use of your settlement, or go to the Sierra Madre to get one."

>con't
>>
>>1462728
But that would take time.
We would have to
>Research Zetan tech.
>Apply Zetan tech in prototype vehicles.
>Build those vehicles.
>Transport shit.
It would take a while and the time each trip to carry stuff takes, even with Zentan tech, would collect. instead we could transport one replicator to Cottonwood and build stuff there instead.
>>
>>1462760
Well the Mojave could definitely use the Vending Machine ASAP, so we'll just have to find a way to get back into the Sierra Madre if we want to reverse engineer one.
>>
>>1462771
To build stuff in cottonwood cove would require we could supply the replicator with the needed energy and all the other shit that experimental fallout tech needs.

However you are right, Zetan tech would take quite some time. Perhaps we would be better off just making a fairly shitty cargo hauler blimp to go back and forth, with the help of the Chinese or something.
>>
>>1462760
bring the machine to cottonwood. we can retrieve another from the Madre. Also remember to pick up vouchers whenever its possible.
>>
>>1462791
Cottonwood is literally next to a river, we have the energy.
>>
>>1462798
Really? You think we can power an energy to matter converter, made using the inefficient as hell fallout tech, using a single small river? Not to mention the fact we would need to create a large dam and a complex hydroelectric system.

Perhaps if we sieze the dam up river we could use it for such a purpose but I don't know.
>>
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>>1462760
"I'm going to try and help come up with, if not a plan, but at least a set of ideas you can consider.

For now my recommendation is this. Go home, take the vending machine, and deal with your immediate food and medical needs. Try and stockpile other items for trade.

Get your settlement self sufficient. Return to me when you've done this and I should be able to come up with some additional goals and objectives we can pursue."

>>1462798
"Remember that the machines work by using fission energy and scrap metal to convert, to and fro, into items as needed. If it will be possible to convert other forms of energy such as electricity, that would take research."
>>
>>1462822
Okay, time to fix up our arm and get as many prototype weapons, laser guns, and proton axes as we can carry.
>>
>>1462822
Wait, the Replicators actually make use of the chips to function?

Well shit that slightly screws with my plans to make use of the alien ship's power supply. to nullify their use.


>>1462838
Yep, biological.
>>
>>1462838
This.
>>
>>1462856
Yeah. Biological seems a lot more useful. Plus we might be able to spread our regen tech.
>>
>>1462838
Sounds good. And yeah, we should go with an organic arm. At least for now.
>>
>>1462886
That would be horrifying for our enemies.

Our forces turn up to the dam, equipped with chainsaws, flamethrowers and other close range weapons. Get cut to shit but kill the enemy, then after the battle just regrow their limbs and wander off.

Suddenly the NCR and Legion don't want to fuck with us.
>>
>>1462909
>It was like something out of a goddamn horror movie Sir!
>We haven't had those for 2 centuries Lieutenant. Get on with your report.
>They just stomped the Legion to death. Literally. Barely let off any shots. Had the Securitrons scrape 'em up and burn 'em too.
>Dear God...
>>
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It's getting late over here and I have work tomorrow, I'd appreciate someone keeping up with a tally of all current votes for either the Hero or the Civ Action.

In regards to the weapons you want to scavenge and bring back to your settlers from Big MT, do you prefer to aim for a standard load-out?

CHOOSE:
Ranged
>Alien Disintegrators
>Standard Laser/Plasma Rifles
>Laser RCW Submachinegun
>Other?

Melee
>Proton Axes
>Alien Shock Batons
>Other?
>>
>>1462939
Do we only get one choice for melee and ranged?
>>
>>1462939
>Standard Laser/Plasma Rifles
>Proton Axes
Simple is best.
>>
>>1462939
My vote, Standard Laser/plasma and Proton Axes
We don't want to rely to heavily on the alienware until we can replicate it fully.
>>
>>1462939
>Proton Axes
>Standard Laser/Plasma Rifles
And a couple of Alien Disintegrators for shits and giggles
>>
>>1462939
Actually can we not use the Laser/plasma rifles until we have our guys used to hunting rifles?
>>
>>1462939

>Alien Disintegrators
>Proton Axes
>>
>>1462990
Changing vote to this. Train them to shoot competently with the hunting rifles before graduating them to big guns
>>
>>1463100
We can still bring the lasers over now and have them integrated into standard kits later.
>>
>>1463116
That's what I'm thinking but I'm afraid of keeping the Laser rifles just laying around.
>>
>>1463160
Well we have plenty of places to stash them. We can put them in the Remnant base for now and have somebody watch guard.
>>
>>1462591
"Of the likes of the one in the SINK? I think it can be done."
>>
What are some other high tech things we wanna get or do?
>>
>>1465037
Ability to mass produce power armor?
>>
>>1465160
And vertibirds. Maybe some other vehicles.
>>
>>1465160
>>1465183
We should think of domestic stuff go attract followers too. I think that's what the brain hinting.

We should make some kind of construction robot, build proper houses and defenses, maybe a concrete mixer too.

Imagine how popular we'd be if we became the only settlement with cotton beds and air conditioning and Mr gutsy to clean the rooms.
>>
>>1465285
If we start making Mr. Handys, then we could convert them ro construction robots. As long as we have medicine, clean water, plentiful food, and maybe some creature comforts, we are already better than 99% of the wasteland. We should really focus on concrete after we get ourselves solid. The possibilities are endless.
>>
>>1465285
Also remember that that kind of reckless consumerism and comfort is what led to the great war. We are Americans and as long as we are safe and we can get our own food, and make our own future, we are happy
>>
>>1465351
It's not reckless as long as we make it self sustainable
>>
>>1465351
Actually, examining the fallout universe you can see they had the technology and manufacturing needed to save their society from the great war. Problem is though, that so much of it was either government secrets, corporate secrets or both.

Consider the fact they have a fusion engine capable of sending a manned craft to mars in FO4, that they have robo-brains and all the other advanced robotics systems to control their space craft and incredibly advanced material sciences to make such crafts amazingly light. They could've mined the solar system for radioactive materials for power but sadly even the closest projects to it seemingly were underfunded or undeveloped.

These things still exist, all we need to do is get enough manufacturing up and running to actually make use of the bloody advanced stuff. Personally I suggest we take the Institute approach to the matter: if we just focus our efforts into creating a small, self-sustaining production centre we can expand from there.


So our goal is simple, get the Big MT researchers to work out how to convert power directly to matter and a easy to produce power source. Potentially based off of Zetan tech, if we can and then set up the production centres in Cottonwood cove and the remnant bunker.


Failing that, we go for plan B. We rush in land and grab as much of the population and resources as we can until we have enough power to resist our foes and to develop our technology. All the while, we release the Big MT subjects into the NCR's lands to stop them intervening in our operations and to weaken them.

As to the Legion? If we can push them back at the dam, kill the Legate and Caesar they'll descend into tribalism as before and fight among themselves. Allowing us to move in and sweep up the land they control, lands they have quite helpfully removed all the bandits from but have left the technological centres alone.
>>
>>1465411
Yeah, the institute sounds exactly like what OP and the brain are suggesting. "Dream small", make cottonwood cove the greatest settlement first in terms of tech and welfare, that should be the basis of our nation.
>>
>>1465416
I suppose it would be easier than trying to compete with the NCR for now.


However I would suggest we position ourselves for the land-grab that will occur after the fall of the Legion. We must make sure the NCR don't get a foot hold across the river.


Which is why I would argue we should release the Big MT facilities monsters by lowering the barriers. They will not only kill off huge numbers of the NCR soldiers and limit their ability to access the Nevada region, they will throw into question the effectiveness of the NCR government. As they will struggle to defend against them.
>>
>>1465406
Well while that isn't certain, it's also about the mindset of our people. If we pamper them then they won't have the rugged individualism, the American cowboy
>>
>>1465431
We can easily resolve that with everyone being part of the Militia. By having them all learn to use a gun, to dig a trench, to disarm mines, to treat a combat wound, to hunt, to scavenge and forage.
>>
>>1465425

I'm against releasing SCIENCE monsters when we're going to look suspiciously like the faction most likely to have done so.

Also monsters smiting settlements tends to generate protagonists and we're looking to be Big Boss instead of the End Boss.

Also critters are already on the loose from the Big MT containment breech when the Zetan ship crashed SIDEWAYS into the radio fence.

Also that crashed ship's going to be one big shimmering beacon from MILES away to anyone with binoculars.
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>>1465445
Yep. All that is true.


So clearly we should unleash the mutagenic horrors so they can kill anything that comes close. For security.


Anyhow, you assume that another protag will come out of the wastes so quickly and easily and that we can't turn them to our side.
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>>1465441
But then handing them comfort is kind of counterproductive. I can see the medicine and ammo, but pampering and massive welfare seems like it's leading down a scary road
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>>1465450
That's some Luke Skywalker and Palpatine thinking that will only fuck us over
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>>1465431
We shouldn't be rugged American cowboys. Let the NCR be rugged cowboys. We should be professional American citizens and soldiers living in a superior society, culture, and standard of living. Concrete homes, white picket fence, apple pies.

Like, it'd be great if everyone had available toilet paper for one.
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>>1465455
Basically we should be Vault City, they literally came out of the vault with a GECK and had cars I think. They were much better off than the NCR which made it difficult for them to be converted, so the NCR resulted to terrorism and crime to weaken and annex them.
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>>1465455
But they wouldn't have that sense of accomplishment unless we forcefully push it down their throats through service in the military
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>>1465452
Except it isn't massive welfare and pampering, it is the reward for defending our nation and for trying to better it.


Refer to the example set by the nation in Star-ship Troopers. "Service grants citizenship" is something we need for our level of civilisation and our problems.

We should follow whatever method was used by the Enclave to maintain their society in complete isolation on their Oil rig. In regards to civil discipline and productivity only though.
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>>1465467

The Enclave's Oil Rig location was its greatest aid towards guiding behavior. An isolated structure on stilts above a likely radioactive ocean filled with nightmares is enough of a constant threat that people wouldn't forget the necessity of staying together.

The Cove is relatively open to the rest of Nevada and we're looking to be inclusive based on entrants willingness to work towards the American Dream.

I don't know if their solutions will apply to our situation.
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>>1465457
Their sense of accomplishment will come through hard labor amplified by technology. Let them work alongside gutsys to mix and pour concrete for homes. Study electrical engineering in a school they built to design and man advanced generator designs from big mt. Work hard, work smart, and reap the rewards. All the NCR can do is work hard.
>>
The NCR sweat to build an 1800s empire, we should sweat to build 1950s baby boomer homes.
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>>1465480
Well be inclusive on the merit of how well off we are. Like how Fort Nellis or Vegas are self sustainable. Build strong walls around our town and fill it with superior American engineering and way of life, each newcomer goes to school or becomes a construction worker or an engineer or an artist.

I want us to have a real proper band, not even Kimball had a band.
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>>1465491
>wanting a society of baby boomers
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>>1465499
But we still need connections and communication between every town
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>>1465534
Of course. I want us to recruit other towns by offering our superior way of life and living standard and protection. Things the NCR won't do.
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>>1465555
So we should shy away from walls and just cleanse the wasteland
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>>1465491
kek why do you want a baby boomer society?
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>>1465763
It is the archtypal america. You know, the cultute the prewar America was seemingly stuck on for a hundred years.

Except without the gross wasting of natural resources and hyperinflation.

>>1465713
Unlike the walls of Fort Nellis or the walls of the Strip, our walls swing open to outsiders but hold fast against enemies. To create a peaceful, secure, and open society built on freedom.
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>>1465974
So why not take the initiative and have cleansing squads that make it safe to walk from town to town, so there are no need for walls.

As for the culture and influence, I can appreciate that, but we have to make sure that our people don't turn out like the boomers, that they appreciate what they have. So I am suggesting mandatory military service for all US citizens
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>>1466004
I would suggest mandatory service, just not necessarily military service.

To live here and enjoy our benefits, you must be a soldier, a doctor in training, an engineer, an artist/musician, or a farmer. The requirement to be one of us is to work.

Considering how many people in freeside lack jobs, housing, or even food and water, just providing these will make people flock to us.

Clearing the wasteland is good but I feel we need a wall to defend our settlement from attack again by the legion, while we built up our ideal society and technology

Then one day when we can send out patrols and truly watch over the mojave, we wont even need the wall.
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>>1466024
So like a Chinese civil mandatory service? Alright, I could see that working, like maybe a few weeks out of the year they come and help clear out rad scorpion burrows or help build a bridge.

While it won't be a planned economy and instead a free market with government intervention, we would just make it a point to make sure those jobs are in high demand. Do 4 years in the army and we pay your way to university.

As for thew wall issue, the legion will fall apart long before we get all of our walls up. We should just focus on well supplied patrols, electricity for lighting, and a good militia in all settlements as well as a way to quickly contact others.
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>>1466039
Since we're talking economy what does everyone think about distributism rather than complete capitalism?
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>>1466052
Well I like some aspects of that system, mostly the dissolution of private banks, but can you explain to me how it differs from capitalism? I used this example in a debate paper a few years ago but that was a few years ago.
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>>1466039
I'd argue deciding to go to university and successfully completing it to hold a job should pay for itself.
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>>1466075
I'm not the smartest when it comes to economic subjects but i think distributism is better because it encourages innovation by spreading the means of production to many people, meaning that there will be lot's of competition. I also believe it's a good economic model to avoid monopolies, ensuring that property and production is spread to many people as possible rather than allowing a few corporations and individuals to own nearly everything.(Might have to have the government intervene for this though, which i don't know the ramifications of if any.)
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>>1466118
Except it causes little incentive to grow larger or innovate more than a certain degree for corporations. As they will be broken up or forced to release their designs / patents to avoid monopolies.
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>>1466138
That's true.
As i said, I'm not the smartest when it comes to economic subjects, i'm pretty much an idiot.
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>>1466112
Well we have to decide if we want college to be paid for.

>>1466118
Well capitalism is a good motivator for innovation, as long as we make sure monopolies like in the NCR don't form, or we don't get a Union Oil situation. We do have to keep patents as they encourage innovation. But I do think we should abolish private banks, so thanks for the ideas anon.
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>>1466143
It's simpler if you imagine yourself experiencing these systems. However economics is always going to be inaccurate, thanks to them having to simplify their simulations.
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>>1466151
Of course we are going to have college be paid for, ignoring exceptional circumstances like someone being the next Einstein.
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>>1466157
Well then lets offer a sort of GI Bill. If you join the Army for 4 years, we pay for a 4 year university for you. It makes sure we are getting intelligent people into the army
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>>1466164
This is a good idea, never liked the thought of having college paid for.
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test
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>>1466157
>>1466164
I'm really not sure why you want people to have to fight as a soldier just to go to school to better themselves and become productive. The followers don't even make people pay to attend their universities.

Under our system people like Arcade Ganon and Delilah would never have become professional doctors.

The jobs and products these people create when they become doctors, engineers, and other career holders is definitely worth the cost of board, lodging, and tuition. You're limiting the amount of people who would try to pursue higher education by forcing them to fight.

I do believe there should be benefits to being a soldier though.
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I forgot one more thing, we would also have a few nationalized businesses to use in emergencies when we need the sudden production.
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>>1466201
It's not like the college would cost what it does in the US, but for a year, it would be a few hundred caps. Maybe 500 a year, so we aren't spending too much on it.

With a stable nation, that shouldn't be too hard to approach.

Like I said earlier, it won't be too hard if someone honestly wants to go to university
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I really think we should consider the idea of designing a new type of economy based on the technology we will soon have available. The problem with the NCR is that they tried too hard to embrace old world capitalism and lassaize faire, and it's already to their moral and social detriment. The NCR is growing prosperous, but in many places its people are not.

I think Cottonwood Cove would be a great place for a small scale experiment in a new type of economic thinking. It might mean "Command Economy" but it could be a new way for humanity to think about how it wants to live.

I propose that once we get the Vending Machine system up and means to cheaply create the necessities of living, we create a series of "Living Rights" to all citizens.
Right to Food. Nobody should starve or be malnourished. Everyone should have access to enough food to maintain them, regardless of their status.
Right to Build and Own a House. Everyone should have the right to build and own a set model of home on a set plot of land. Once they do, its theirs, and no one can take it away from them or their children.
Right to Essentials of Living. Water, essential clothing.
Right to Healthcare. Universal. Free. Period. We have the capability to build autodocs who can cure any disease and ailment with minimal medical costs.

Right to pursue higher standard of living. Meaning education and higher privileges for merit, labor, service, or innovation.

In exchange for the Five Rights, the government will have Three Ultimatums.
Ultimatum of the Rights. To obtain the Five Rights, you must be a Citizen.
Ultimatum of Citizens. To be a Citizen, you must, for a set time and amount, contribute to our society. i.e. if you want to build and own a house, you must (serve as a soldier or build five other houses/roads, a mechanic to repair robots).
Ultimatum of Privileges. Luxuries and privileges beyond those outlined in the Five Rights, must be earned by merit, labor, or service, labor, service, or innovation.

Everyone has the right to live a decent, humane life in our society. But incentive to better themselves and the society as a whole exist. People who want bigger houses, more luxury items, robotic servants, and other privileges and higher standing in society, do so by pursuing to contribute to society. This means soldiers, doctors, scientists, etc. get more and better things, based on their contribution.

If we really mean to lead the future through a new America, and reject the bad traditions of both the Enclave and the Old World US, we also need to be able to accept having to give up cherished traditions if it means we get closer to a truly ideal society.

>>1466221
Yeah.

I'm just mostly against the idea of saying "you have to fight if you want to learn". We should try to have a volunteer army as much as possible.
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>>1466269
If we can get the Vending Machines to produce abundant and cheap food, the AutoDocs to provide universal healthcare, and the Alien Technology to help power it all, we might see an entirely new way of life. One that might make Ulysses proud to join us.

The new American Dream.
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>>1466269
Too commie for me. The goal is to have such a demand for jobs that if there is anyone without one, it's their own damn fault.

We could give out free land, like a sort of manifest destiny thing. Right to water the right to get everything else should be the only thing we provide.

The American WILL have a good life, if we provide them the chance to grab their own destiny. The type of society you are suggesting has no economy to it, and no need to advance.

Just like money printers, the Government has to control the Vending Machines so we don't flood the market with these supplies.
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>>1466269
I like the idea but i don't want to rely on the Vending machines, i think we can do all those with just distributism.
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>>1466284
We definitely shouldn't be too dependent on the auto-docs for healthcare and the vending machines for food. They should really just be a way to help get cheap food out quick and give life-saving medical procedures respectively.
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>>1466300
>>1466299
dubs of truth
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>>1466294
>>1466299
>>1466300
I'm willing to accept a compromise, I just don't want us to fall into the pit of monstrous and unfettered capitalism that the NCR and Old World America was.

Maybe in time technology will progress to the point that it becomes economic to live in an almost post-scarcity like society, or at least as close as it can be.

>>1466294
>The type of society you are suggesting has no economy to it, and no need to advance.
The need to advance has always been driven by incentive, which is still there. People will still want bigger houses, fancier cars, finer clothes, and better food even if others will settle for less.

Is it so wrong to want to eliminate poverty and disease? I feel that simply ensuring everyone lives and can live comfortably won't dull human ambition at all.

Somewhere out there, someone will dream to fly a plane, and they will go to school to try and figure out how to make and fly a plane. And that doesn't change whether or not they don't have to work for food. Might even give them more reason to go and advance themselves and be known for their works.
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>>1466311
And besides they aren't getting this absolutely for free, they still have to pay for it through service. Indentured Citizenship.

Work or fight hard for some of your years of life, retire and enjoy the rest and have the opportunity to earn more if you want.
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>>1466311
There is nothing wrong with eliminating poverty and disease, but to what level? In this new world, in our new government, there is ALWAYS something to do. Construction worker, clean up crew, dock worker, mechanic, engineer, soldier, farmer, etc.

There will be no disease. Healthcare, because of the machines, will be free, that I can agree on.

If there is poverty, it is probably their own fault. This is not the case in this world we have now, but it is in the fallout world.

Also, you are implying that it is a fools wish to fly a plane.We need pilots for our planes, if we get them working. Like I said, a NEED for pilots.

>>1466319
That's why I said a GI bill situation. They go to school for 4 years, they work for the government for 4 years.
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>>1466328
>That's why I said a GI bill situation
I like that, that's exactly what I'm going for.

You work for the Government and Society for 4 years. As a soldier, a construction worker, a scientists, or even an artist/musician/culture career. Or maybe 10 years. But the point is at the end of it, you have worked hard enough to set yourself for life and earn those rights to live (plus a bonus for any amazing service they did in those years).

And then, because many people will always want more, they can earn it by continuing to excell in what they do best. Veteran soldiers of many campaigns and scientists who help discover new technologies can expect a mansion where those who simply want to "pass by" through life, have already earned the right to do so.
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>>1466328
>Also, you are implying that it is a fools wish to fly a plane.
I'm not sure where you're getting this at all.

I'm saying that there are always going to be people who want to push boundaries. Be the first man to fly, or go to the moon, or create an immortal symphony, and that doesn't change whether people have to struggle to live or not, and I'm arguing that in a world where life isn't a constant struggle against death those sort of people might have an easier time.
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>>1466349
And it won't be. We'll purge the wasteland, bit by bit, driving the rad scorpions and Deathclaws to extinction, repairing the roads, cleaning up the radiation, collecting trash and debris, purging the ferals.

This is the only way to create a society where people can thrive. If someone can own a farm without the fear of being raided, they will be able to shape their own destiny.

If two brothers don't have to worry about being attacked by a wild animal, then they can go on and create beautiful inventions.

We don't need to give people food and all these privileges, just create a world where it is possible for EVERYONE to get what they want with hard work
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>>1466364
Not even hard work all they need is a small piece of land to farm and they're set, no need for Vending machines to produce everything.
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>>1466372
My thoughts exactly. While farming is hard work, the people shouldn't worry about raiders of Deathclaws running them off their land. The good will come after we guarantee a safe country.
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>>1466364
>We don't need to give people food and all these privileges, just create a world where it is possible for EVERYONE to get what they want with hard work
That is the definition of a privilege. Something that is earned.

I feel we're on the same goal, just maybe a difference of interpretation. It's clear we both want to ensure everyone, without exception, has opportunity.

As long as you work, you will never starve, you will never be homeless, you will get the healthcare you need, and there will always be work.

The only reason any man should be sleeping in the gutters hungry, is his own choice.
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>>1466377>>1466372
Why work hard when you can work smart.

What if it turns out a single vending machine is more cost effective than whole acres of farmland?

If this is the case being farmers, people should just become the mechanics and miners and physicists who maintain the machines that produce the needs of life in greater abundance than ever.
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http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine
>The machine demonstrates something astounding about pre-War civilization. As the chips are not some form of nanotech feedstock, but simple alloys of common and fissionable elements (see Coin Operator), the machines use nuclear fission/fusion to process this material not only into tools, but edible food and even prescription chems. They demonstrate that civilization was on the cusp of unimaginable prosperity when the bombs fell; a truly great height from which to fall
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>>1466388
because then the machine is the only source of food, if it's gone no one will know how to farm.
It's good for emergencies but making an entire society built around it's use is dangerous for me.
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>>1466378
>The only reason any man should be sleeping in the gutters hungry, is his own choice.
Absolutely.

>>1466388
It doesn't matter that it is, what matters is that we shouldn't use it as the foundation of our entire society. If something were to happen to these machines, everything would fall apart. These machines are to provide medicine and ammo, and everything else is just emergency provisions if there is a drought or famine.
Basically >>1466397
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>>1466397
Well honestly speaking its not like we don't take the same risk on a different scale in the modern world.

Division of labor has ensured that most people are reliant on some form of technology and service by someone other than themselves to survive.

People don't have farms in their backyards for their food, they go to grocery stores rely on a handful of farmers with big tractors to till singular huge acres of land for them.

Does it mean we're all fucked if these few farmlands and acres are suddenly no longer working? Yes. But the idea is we have reached a point of security and technology to prevent that.
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>>1466397
We could either have the vending machines set up as a type of foodstamp deal for emergency assistance, or we could have agricultural programs for other purposes besides feeding everybody.
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>>1466407
>Well honestly speaking its not like we don't take the same risk on a different scale in the modern world.
And you want to do it here?
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>>1466404
As I said the vast majority of people in a modern society don't know how to farm or would be able to survive without the careful supply of modern food shipments we rely on. If any one of the links in that, the farmers, the transport logistics, the pumped water/fertilizer were to fail we would be in deep shit but our society has evolved to create a saftey net to prevent that.

You are right, it shouldn't be the only source of food we have but we can use it to make food a non-issue. It'd be a way we can compete and beat out the NCR.
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>>1466410
*Do that here?
And the thing is i once read that America's IRL energy infrastructure is shit and a single saboteur team could take down a lot of power grids, the same applies with Vending machines and even IRL American agriculture, wha do you think happens if someone renders the farms infertile?
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>>1466407
I don't see your point here. Division of labor will never disappear, and not everyone is going to be a farmer. That's the whole point of civilization.

As for your claim that we are all fucked if acres stop working, no, absolutely not. The thing about civilization, is that there is always someone else to pick up the weight.

>>1466409
You said it yourself, these machines are like a small support. We should not rely 100% on it, it is for our shortcomings for now, as well as a just-in-case system

>>1466412
But not EVERY farm is going to fail. Not EVERY farmer is going to fail. If there is a dustbowl situation, then we could easily supplement it until the problem gets fixed.
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>>1466410
In as much as the people who designed Apollo 11 did not need to know how to hunt sabertooth tigers or keep a backyard grain farm from spoiling, I do want us to advance technologically and culturally as a society. It does mean that, as Lanius said, we might be "too reliant on the trappings of civilization" but that is the way mankind advances.

He discards some skills, at risk, in favor of a greater benefit. It means he doesn't know how to farm or hunt in the wild but has the knowledge to build cars, bridges, and supply lines, and protect his new sources of food that is a fair and inevitable trade off.

I do not think we should make it our achille's heel, there will still be farms, but all the same we need to embrace things which will improve the standard of living for all. Let the legion be hunters and gatherers and the NCR rely on subsistence, we can do better than that.
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>>1466419
>But not EVERY farm is going to fail. Not EVERY farmer is going to fail. If there is a dustbowl situation, then we could easily supplement it until the problem gets fixed.
That's what I've been saying dude, no need to tell me.
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>>1466419
>But not EVERY farm is going to fail. Not EVERY farmer is going to fail. If there is a dustbowl situation, then we could easily supplement it until the problem gets fixed.
And thats the point.

We have developed failsafes.

We have done them with farms, we can do them with our machines. To ensure that not EVERY vending machine is going to fail. Not EVERY scientist is going to die. If there is a technological catastrophe, then we can supplement it until the problem is fixed.
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>>1466425
>>1466431
So you want the farms to be the emergency measure and the Vending machines to be the main producers, it's still unsafe to make our society centered around the Vending machines.
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>>1466425
I still don't see your point. Because one farmer can supply for 3000 people(is the hope) there will be people who CAN pursue what they want.

>>1466431
And that is why we aren't throwing out the vending machine idea. It is incredibly helpful, but running a society where there are no farmers, no bullet makers, no spinsters, no packagers is cruising for a bruising. I think we are saying the sane thing, but not being clear
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>>1466419
And, to return your own words, as for your claim that we are all fucked if Vending Machines stop working, no, absolutely not.

We should and will have ways to pick up the weight until we can restore the most cost effective means of producing food.
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>>1466434
And as I said it's "unsafe" to make our society centered around grocery stores.

But we have made it safe by ensuring safety measures and fallback options until we can restore it, because its proven to be cost effective than making everyone learn how to farm for themselves.
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>>1466440
So why depend on it a majority of the time anyway. Here is my absolute statement, and tell me which parts you disagree with.

>We should not rely on the machines for a majority of anything, except medicine and ammo for the beginning until we can sufficiently produce that more than the NCR. Farms, factories, and labs should always be the main source for what we need. The machines are eventually going to be for emergencies.
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>>1466435
>Because one farmer can supply for 3000 people(is the hope) there will be people who CAN pursue what they want.
And because there is one Vending Machine that can supply for the same amount, there will be people who CAN pursue what they want.

We'll protect and have fallbacks for them if they fail just the same as if the farmers fail.
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>>1466446
And what do we do with that unemployed person? What happens when we have 30 farmers for an entire nation? Not everyone can be an astronaut. There can only be so many engineers, soldiers, construction workers, etc.

The society you're making isn't sustainable in the least
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>>1466445
>We should not rely on the machines for a majority of anything
I disagree with this. Both today and in the fallout world, people still rely on technology for a majority of everything they do. From the first time the caveman found he could kill more deer with a spear than his bare hands, to Eli Whitney realizing the cotton gin could produce what 50 men could, to the day we now use cars, trucks, and vehicles to do practically all of our industrial transport. There is nothing wrong or new about a reliance on machines.

We have always relied on technology. If you want a society where manpower is the majority producer of all, you can look to the Legion.

>factories, and labs
The factories should integrate the replicator technology as a more efficient means of production, giving us the ability to produce things both in greater abundance and complexity than conventional factories and labs. Replicators become the new style of factory.
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>>1466453
>There can only be so many engineers, soldiers, construction workers, etc.
What does that even mean? Are you suggesting that a society should rely primarily on farmers for its economy, or that there will be a finite amount of jobs and work to do in rebuilding a broken nation?

There is a huge decrease in the amount of farmers from the middle ages to today, but that hasn't reduced the amount of work needed doing or jobs available in the slightest.

In the first place there aren't many farmers in the fallout world right now, we are creating entirely new jobs. The people who aren't in a position to be farmers, exactly like it is in our world, will have different jobs.
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>>1466453
This is the sort of argument that the producers of wagons and buggies had against the makers of trucks and railroads.

"Think of all the jobs that will be lost if so many wagonmakers are unemployed to a handful of machines to do all their work. There won't be any jobs."

Instead of that happening, the amount of work grew exponentially, and therefore the amount of work available increased.

The whole point of the Industrial revolution was drastically increasing the amount of mechanical work while reducing the need for human sweat and muscle, and it hasn't created vast unemployment at all.
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>>1466445
We can listen to Daedulus and stick to flying low, or we can be like Icarus and touch the sun. The only difference is maybe our wings are not made of wax.
We can't be so afraid of what happens when we fall that we avoid rising as at. Know the risks, yes. But we cannot allow it to paralyse us. The replicators will allow us to grow faster and larger than anyone else.
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Wow, lots of discussion when I come home. Better get to work updating. Discussion is good. Your brain is listening and enjoying it greatly while it also gives him ideas about your conflicts.
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>>1466488
Men may be persistent, be capable of rising again after a great fall, but our attempts are not infinite, we must keep in mind this failure may be our last.

I can talk fancy too.
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>>1466463
But how many jobs will disappear because of this job? 500?>>1466453

Unless you plan on having our population be 1/16th of everyone elses, then you can't explain where everyone is going to get work to do. Also,
having a machine that gives you anything you want does not even equal any sort of industrial advancement. Your progression forward means we fall right off the cliff. There is a line, and you're crossing it.

Do you remember Wall-E? Where all the people were sitting on their ass while they got things delivered to them and all they did was eat, drink, shit and breathe? Explain how your super reliance on tech isn't giving the same thing.

As for the labs, I agree. The main goal of a lab is inventing brand new inventions. As for the factory issue, I mentioned it before.

>>1466470
I am saying that there is a societal limit on how many workers to a job there are, and it gets to a point where someone either can't find a job in their field, or they get paid for nothing. There will be a shortage of jobs if the only thing someone can do is either join the army, be an engineer, be an vendor, or a teacher.

But you can't compare the tech advances from the midieval ages to now because there were still jobs, it's just that they were much more productive. Your machines are creating almost none.

>In the first place there aren't many farmers in the fallout world right now, we are creating entirely new jobs. The people who aren't in a position to be farmers, exactly like it is in our world, will have different jobs.
They aren't position to be farmers because their land gets raided, they have no food, no transportation system, no infrastructure. Once we secure our land, people will become farmers if the job is secure.

>>1466483
But wagon makers turned into truck drivers and train engineers, they turned into factory workers that made the vehicles. What your machine is going to provide is 0 jobs. There is absolutely no way around around that fact.

>>1466488
How do you know they aren't made of wax? The first 10 years might be great, hell, the first 20 might be, but what about the unemployment? What about the fact that once the roads are rebuilt, our population has skyrocketed, the lands are safe, we aren't in a large war, what about the people? Do they sit on their asses and get everything they want for free, the ultimate "society"?

Also, we can't fuck up again. Humanity isn't exactly going strong at the moment
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>>1466501
I mean, if we achieve post scarcity, what can we do? there will be always be ambitious people who wish to achieve for the sake of achievement. Why cripple ourselves for the sake of having jobs that dont need to exist.
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>>1466501
>What your machine is going to provide is 0 jobs.
That's a bit incorrect, there will be at least 1 guy needed to keep the machines working, but i agree with you that this would reate a shortage of jobs.
Actually this argument reminds me of the robot labor argument.
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I'd like to post this. Its hopefully a more simpler explanation of why advancing technology and industry doesn't create stagnancy or reduce the amount of work at all (which seems to be the main argument).

https://www.youtube.com/watch?v=gqyXJMcozng
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>>1466506
>Why cripple ourselves for the sake of having jobs that dont need to exist.
Exactly.

We can decide to get rid of all tractors, giant corporate farmlands, and fertilizer plants. Force people to feed themselves the old fashioned way.

We'd create plenty of "jobs" by artificially increasing the amount of work needed by more people, but that doesn't make us more prosperous in the least.

Theres absolutely no need to rely on inefficient methods when better ones exist.
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>>1466512
There will be 1 guy to keep the machine working.
Guys to run the machines that smelt the fissile materials and steel to feed the machiens.
Guys to run the robots who work the mines, dams and solar plants to get the material and energy to feed the machines
Guys to run the robots that maintain those machines as well
Guys responsible for ensuring the robots themselves are maintained
Programmers, Engineer and Designers, and of course Soldiers to help protect it all

And thats not counting the guys who will be needed for bigger and even greater national projects, aided by an abundance of food and more manpower free'd for said projects.
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>>1466514
But these videos and examples don't take in account that there will be NO jobs to come after it. Like I said, there were no cart makers, but there were car makers in factories. There were less horse breeders, but there are more train engineers. The jobs always shifted somewhere else.
>>1466506
Because you are crippling yourself if you implement this system, probably much more than if we kept what I was suggesting. You are acting like these problems I bring up don't exist and QM won't acknowledge them.

>>1466518
Don't turn what I was saying into a luddite statement. There is a line between the complete dismantling of the society we see now, and caution of adopting "technology" that can have catastrophic repercussions.

Also, your method is in no way better for the long run. It's like a piece of candy, it gives quick energy and tastes good, but the negative effects don't come until later

>>1466525
That is 1000 jobs at the best. You are replacing hundreds of thousands, if not millions.
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>>1466528
What's wrong with no jobs? Think of what people can accomplish if they are free to achieve their passions. Sure some people will live at home doing nothing, but other's would be doing great things- Science for the sake of science, art for the sake of art. Post Scarcity is the global endgame, not the game over you seem to think it is.
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>>1466528
This, it's the complete robot automation argument, where you replace all human labor with robot labor.
Let's say every car factory replaces it's human labor for robot labor, only 1 guys has to work at the factory to keep the robots fictional, where do the human workers go to work and make money? Suddenly we have an influx of jobless men who can't pay for anything.
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>>1466501
>Unless you plan on having our population be 1/16th of everyone elses, then you can't explain where everyone is going to get work to do.
There is an ENTIRE nation to rebuild, that is where the work is going to go. There is no end to the amount of work available out there, cities to rebuild, societies to create, territories to secure, and it would be a major help if not only we can divert those who would have been farmers to the truly important work of expanding the nation, but also ensure that everyone is fed.

>Explain how your super reliance on tech isn't giving the same thing.
Humanity is not trapped in a cage in space. We have yet to truly say we have conquered our world, and on the day we do, there are even still other worlds out there.

But we haven't even conquered a continent, or a state thats part of a continent. There is no shortage of jobs.

>There will be a shortage of jobs if the only thing someone can do is either join the army, be an engineer, be an vendor, or a teacher.
There are FAR more jobs than that listed, you're implying that in a society where manual farming and manufacturing is not the dominant trade (which it is NOT in our IRL society) there would be a shortage of other fields of work or new ones wouldn't be filled in.
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>>1466537
One word: Expansion, expansion, expansion. There is a whole nation, a whole continent, a whole world out there for us to tame and colonize. Those men will be needed for that, to populate villages, towns, cities, and then one a day we somehow manage to make the dream of a world a reality (honestly the point of this quest seems to be conquering the America first. . .) then those men can look up for new places to expand.

It makes no difference whether he relies on a laptop or robot, he will still find things to do.

And with free and abundant food and welfare provided by replicators and technology, the need for pay won't be so high as the need for advancement of the human race.
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>>1466536
You underestimate human faults, the saying "Bread and circus" applies here, a normal person would rather entertain himself then push the boundaries of science and art, nd it's not like just anyone can become a scientist or artist so what happens to the people who don't make the cut? Do they just stay at home and grow fat?
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>>1466536
You expect any more than 8% of people to do something productive? Honestly? When people are fed, safe, and get everything they want for free, it makes them lazy, and it DOES actually stifle invention.

>>1466538
But the only WORK TO DO is clear out burrows, kill our enemies, make cement, rebuild houses, and rebuild the infrastructure. I can promise you that we will have a surplus of jobs. It will literally only get worse as the roads get fixes, and the infrastructure improves. Then what?

But when you are taking away the right to work, by taking a majority of jobs away, you are basically trapping people in some dystopian "utopia" by shoving all this free shit in their face. Bread and Circuses is what you are proposing.

Also, you are right. There are more jobs, which is why those were just examples. What I am implying is that the jobs available will NOT be enough to supply the populous, especially in the long run. If you are talking about a complete service society, what's the currency? When only 40% of the population actually has a job that does anything productive, what about the 60% that has to fight over the limited spending pool?

>>1466545
Like I said, there will always be jobs, but as the population increases, we take more people in, jobs get finished, there will always be a surplus of unemployed that just get bigger as our empire increases. The math isn't on your side.

Also the things you think people will do with their unlimited free time is shit like making fanfiction of the courier on Devianart and going to "interpretive dance" studios.
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>>1466546
And your solution is work for the sake of work?
People will always have passions. They'll find something to do. Just because they can't achieve their dreams exactly doesn't mean they'll achieve no part of it. Make life about experiences, not things.
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>jobs get finished, there will always be a surplus of unemployed that just get bigger as our empire increases. The math isn't on your side.
Expansion exponentially creates jobs in and of itself just to hold the territory. The NCR can't even find enough manpower because of how much land they have. The math is basic, the more land one holds, the less the amount of people you have can hold it all.
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>>1466545
And here we come to the crux of the automation problem.
You are right about men finding things to do but you seem to think that expansion is constant or at least will last long enough for the job issue to be fixed, this is never a good thing to do.
Let me show an example, let's say IRL we attain enough advancements in Computing and robotics that we can replace any workers in many labor required jobs, suddenly we have a crisis of too much demand for labor so we obviously expand for the solar system, but what about after? And what about the jobs? We still use robots for a lot of jobs and we have already established sizable cities wherever we could in the solar system, we can't go interstellar since no one figured out FTL yet and the population is growing, we still have to provide jobs.
Here we see the problem, the minute we reach a limit to our expansion the demand for labor comes back, without expansion we collapse.
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>>1466578
>The NCR can't even find enough manpower because of how much land they have.
Because they actually have farmers and factory workers? Do you honestly pay attention to what you're arguing? You are contradicting yourself.
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>>1466583
You are implying that it would be impossible for us to develop FTL. And lets be honest if we do reach the point of a solar wide humanity we should be fucking proud no matter what happens.

Its still something greater we've achieved than living huddled in our wet rock until the sun fades away.
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>>1466583
We don't need to always expand. People naturally desire to self-actualize. Its work based culture that prevents this. Get rid of all jobs, and give people what they desire and they will make themselves better. Look at people like Elon Musk and Bill Gates. They are example s of what moving past scarcity, and then past the societal belief that money is the key to everything can bring people to accomplish.
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>>1466567
Most people's passions aren't always the best, and they don't fulfill those passions in the best ways.
And you seem to have ignored my point about not everyone being Scientist material, most normal people won't even come close to achieving a part of their dreams.
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>>1466591
How is it a contradiction.

The NCR is in a shortage of manpower because they have so much land to hold.

It is not helpful that people who could be set to helping hold the territory are forced to work as farmers using inefficient means.

If they could increase the production they get from their farmers, not only would they need less of them (as we do today in comparison to previous eras) the greater amount of food they would have to support a larger population.
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>>1466603
There are more jobs in the world than scientists, and there are definitely more jobs in the world than just farmers.

The world has endured a major decrease in the amount of farmers in favor of industry, this has not been to our detriment.
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>>1466606
THE REASON THEY ARE IN A SHORTAGE BECAUSE THEY STOCK THEIR FACTORIES AND THEIR FARMS

Not everyone is a soldier over there.

And then what happens to that population? That is the root problem. They get to pursue their "dreams"

>>1466608
But those jobs always go somewhere else. Your society leads to a dead end in employment
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>>1466597
I'm not implying that we won't develop FTL, i was implying that the FTL research needs time, a long time, before we discover it. In that time we would have already reached every nook and cranny for space to expand and reached our limit, and then the demand for labor comes back, it didn't go away it was just delayed.
That is what i was trying to convey, whether on earth or the solar sytem, the minute we have to stop we collapse.
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>>1466608
And the vending machine is such a multi purpose fabricator that you might as well cross out farming, medicine, parts and guns from the list of jobs.
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>>1466603
not everyone needs to be a scientist. and a lot of what people do today is societal. If everyone had a million dollars in buying power, they'd indulge to an unhealthy level yes, because that is what society tells them money is for, and that indulgence is happiness.

But eventually the honeymoon ends, and people realize that the champagne is just sugar water and yeast, and The Rolex is a name, more than it is the steel and gold. Then it becomes about self actualization, because people can finally fulfill their need for self-esteem and move up, free of the loop that is "more".
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>>1466613
>THE REASON THEY ARE IN A SHORTAGE BECAUSE THEY STOCK THEIR FACTORIES AND THEIR FARMS
I'm not seeing the point you're making here.

Yes, (part of) the reason they are in a shortage is because they have to stock people in their factories and farms. If they could get more out of those factories and farms, they could have more people available for eastern expansion and military service.

You're arguing in circles here.

>And then what happens to that population? That is the root problem. They get to pursue their "dreams"
Pursuit of the American dream in the advent of new technology has been, and will always, be a thing. What we perceive as the American dream, be it an honest puritan settlement in jamestown, a white picket fence with two kids and a dog, or whatever is the dream today, there will always be something to pursue.

>But those jobs always go somewhere else
Jobs will always go "somewhere else". Entire industries in the past have been practically extinct and new ones always come up. Solving one problem doesn't solve every problem in existence.

How many blacksmiths in the world do you think there are needed? Barely any. Because the millions of people of previous ages who were once blacksmiths have been made obsolete, and now factories produce the steel we need. And if one day the concept of factories get replaced, then jobs will always be created by whatever replaces them. And humanity advances.
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>>1466598
You seem to be approaching this in a view of humans being naturally good, that's the same stupidity the communists believed in.
Humans aren't good, they are selfish, they want to fulfill THEIR desires and they don't always do this in the good way. Your belief that work is bad and that by removing it humans will become good is infantile.
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>>1466617
>i was implying that the FTL research needs time, a long time, before we discover it
If we dedicate ourselves to the pursuit and advancement of technology, I strongly doubt that. We're already on the cusp of miracles in a post apoc world right now.

Not to mention we literally have an alien spaceship likely out of our solar system as proof of intersolar expansion.
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OP please post i want to move on from this argument.
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