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War, war never changes.

Thread 1
>>1426411

You are the Courier, having done all you can as only a man of the wasteland, no matter how powerful and influential, you dream of erecting and watching a new civilization birth and flourish in the wasteland, not a town or a city but a nation under your ideals to bring the Wasteland out of the darkness and into the light.

Rejecting the corruption of Old World values that is the NCR, the brutality and futility of the Legion, and the narrowness and apathy of House, you have also rejected simply taking over Vegas, like mere warlord, but are determined to create a faction and banner people can truly believe in. Toward this effort, you have decided that the true Old World values of the United States and the American should lead the way, and as such call upon the heritage of the Enclave here in the Mojave. You are careful to temper the mistakes of the original Enclave with a fresh start and reform, and dream of establishing a place not unlike the one spoken of by Ulyssess in the divide. A true new start for America.

To that end you recruited the Devil's Brigade, the last elderly enclave remnants in the Mojave, along with your old friend Arcade Gannon. Using the remnants bunker as your first base of operations and the radio at Black Mountain you began to spread propaganda to advertise your cause while weakening those of the NCR and the Legion. With their help and a vertibird you wiped out the legion at Cottonwood Cove, freeing a large number of slaves who now form the first tentative citizens of your fledgling nation.

But it has not been without hardship. The slaves were in a dire condition when you free'd them, and only with luck and hard work have you managed to save most of them from dying. Even now some issues still persist as you try to heal the sick and wounded.

Even worse news comes from Big MT where you currently are. A great vessel containing creatures from the sky has landed right in the middle of Big MT, releasing many of the research facilities horrors into the wasteland and assaulting the Sink directly.

And this is where you currently are, working with your ally Dr. Mobius to prepare an assault to end this alien menace before the situation grows any worse.
>>
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>>1438425
Last Turn's Stats

--REMNANT BUNKER--
>>>>>Food: Average
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Armaments: Plentiful
>>>>>Current Pop: 7
>>>>>Military: 7
>>>>>Fuel: Vertibird Fuel [Limited]
>>>>> Infrastructure: Spring Water Well [Tiny] Drinking Fountains. Vertibird Hangar [Small]. Shielded Armory/Ammunition Room [small] Barracks [small]
>>>>>Defenses: Bunker Front Door [Intact] Steel and Concrete lining [Intact] Automated Steel Bulkhead Doors [Intact] Radar Installation [Intact]
>>>>>Vehicles: 1 Vertibird
>>>>>>Power: Remnant Bunker Power Cell [Tiny/Long Lasting]
>>>>>>Materials: Scrap Trinkets [Abundant] Junk Cars [2]
>>>>>>Weapons: 1 Tri-beam Laser Rifle, 1 Minigun, 1 Assault Carbine, 1 Gatling Laser, 1 Arcade’s Plasma Defender
>>>>>>Ammunition Reserve: Conventional Ammo [Sufficient]. Energy Cells [Sufficient]. Explosives [Sufficient]
>>>>>>Armor: Remnant Power Armor 6. Assorted Enclave Scientist and Officer outfits.
>>>>>>Technology: Enclave Advanced.
Researchers: COURIER, Doc Henry, Arcade
[Research Capability and Assets: Limited/Low]
>>>>>>Other: none
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: Enclave Radar. Radios.

--COTTONWOOD COVE--
>>>>>Food: Above Average (and Falling)
>>>>>Water: Average
>>>>>Morale: High
>>>>>Medicine: Average (and Falling)
>>>>>Armaments: Low
>>>>>Current Pop: 77
>>>>>Military: 7
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: None
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>You have successfully provided enough medication for the intermediate needs to heal the free'd slaves
>You have successfully stemmed starvation for a decent amount of time
>There is still not enough Doctors!
>12 pop have left to seek their lost families. 4 pop have died due to critical injuries and lack of sufficient medical staff

Update Incoming
>>
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Are these Zetans going to have a surplus Giddy-Up-Buttercup calvary charge?

They've been taking space in the cargo holds for a couple centuries and I'm guessing the ship still has its gravity generators functioning since it's sideways but the passengers are still able to put up a fight.

https://youtu.be/cM-Zb3I7WwY
>>
>>1438455
>MEANWHILE, AT THE FORBIDDEN ZONE
The Sierra Madre. Zion. Big MT. The Divide.

You’ve faced the odds before, you'll face them again here. At least this time you hope to keep all of your gear.

Your Remnant Power Armor, the Stealth Suit MK II, even a Space Suit and Ulysses’ Mask (a copy) in case of intense Rads. Although you’ve adapted to literally sleep it off.

You ensure yourself at least a few hundred super stimpaks, most of your stash (you wish this was the type of medicine Cottonwood cove needed). You never did bother with any of the other chems, sort of annoying to sort and use.

Your two favored weapons, your massive crafted pistol “Big Iron” and the Cosmic Knife.

“Esther” and “Mercy” as your heavy weapons of choice.

Christine’s silenced rifle for some quite sniping detail and delicious sneak critical hits.

The MF Hyperbreeder Alpha Your, old reliable in case you run out of ammo.

All modded to perfection, and several weapon repair kits in your inventory. Not that it matters, you store enough /personal/ ammo and spare armaments to be a one man army. Alas if it were only enough to also supply your new settlement with an actual army. Most of those free’d slaves wouldn’t know how to hold a Gatling Laser, let alone use and maintain one, and you would’t have enough ammo for them all.

You can rightly say that in your life time you’ve faced down an entire army. But. . .admittedly that was piece meal, done over time, in groups. This time you’re facing them, deployed and arrayed and in defensive battle positions and with technology in their favor.

>con't
>>
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>>1438478
Dr. Mobius and his robot scorpions were hard at work while you dealt with the situation at Cottonwood Cove. It used up nearly all of his available resources, so this was your last chance.

Not one but three Giant Robo Scorpions, each with a shield modulator, to bring down the shields. When the aliens blew up one Robo Scorpion and would try to remodulate, the 2nd would move up. And then the third. This gave you time for you and your forces to move in.

At your disposal is primarily robo scorpions (you have some chagrin at this remembering how much they fell in droves against you) but Mobius is providing his entire army. You also have a few robotic forces, some Mr Gutsy’s, Robobrains, protectrons, sentry bots. You do have a few Y-17 trauma override harnesses’ (aka the Zombie Spacemen) with some decent energy weapons and fairly good combat training. This is the bulk of the ragtag forces directly under your control when you assault the ships front door, which isn’t so much a door as a gaping entry wound. Against you are aliens outnumbering you by a factor of at least 2.

You wish you had any number of your companions with you. It seems that no matter how many people you befriend and have walked the breadth and width of the Mojave with over the years, they’re never available on these do or die missions. Boone and that Anti-Material rifle you gave him. Lilly to sneak with greater ease. Arcade to be your energy weapons man. Even your newfound Devil’s Brigade or your other friends like Doc Delilah or Willow and would be a blessing.

Finally the moment was ready. You assemble your forces behind the cover of the crevice’s and hills of Big Mt, out of sight of those deadly ship turrets. Thankfully they were preoccupied with blasting away the swelling waves of chaos that surrounded the vessel, and you hoped when the shields went down that same mass would work in your favor and funnel into the ship rather than slow you down.

You time everything just right, ordering the charge right as Mobius 1st of three giant Robo Scorpions steps up and begins phasing the ships shields. The shields begin to ripple and become transparent again, as the hordes of monsters surrounding it now once again drive headlong into the line of alien and drone defenders. You see their battle line, and pull out Euclid’s C Finder.

You are SO glad you decided to resolve the Helios 1 power issue this way.

>con't
>>
>>1438488
You aim not at the alien battle lines, but upward, and the projector thing they are using to phase the Radar Fence of Big MT. The wonderful tribeam of targeting lasers concentrates on it, followed by a bright almost blinding glare as the alien projector is destroyed.

Big MT’s Radar fence turns back to its normal color, and you see the throng of creatures trying to escape it stopped once again, burned to cinders and repelled.

Now to stop this alien menace for good.

Your forces hit the alien lines. . .and then the true carnage begins. And it’s not in your favor.

The very first and sensible thing you do is pull out “Big Iron” and using V.A.T.S. target the nearest alien directly shooting at you. But something is different about these aliens. There’s a strange transparent glow, a shimmer around them. Still you aim for the head, and fire off with as much AP as you can throw at it, with [95%] chances to hit.

BANG BANG BANG BANG BANG BANG

Six shots of 28mm GRA AP rounds from your fully modded gun and the damage you did to the alien was. . . barely enough to bring him down to about 20% of health. And you’ve spent all your AP points.

You manage to injure Alien, where you were hoping for an explosion of guts and gore like always. One hurt alien still alive, out of at least 21 aliens with disintegration aimed and firing at you directly. All of them bearing the weird shield thing around their bodies.

You quickly duck to cover behind a boulder as these strange energy projectiles fly at you, slamming into the big rock and making chunks of it disappear. As you crouch, your pimp boy 3 billion continues to flash a [DANGER] warning, these guys seem to have fantastic perception.

You realize if you yourself could could barely scratch aliens with your powerful weapon, you don’t have to think hard what’s happening to your scorpion army. Huge moutains of robot parts and molten metallic goop begin to pile high, as wave after wave of robo scorpion is blasted away by powerful alien weaponry and destroyed, their laser stringers deflected by aliens personal shields. The only reason such wholescale slaugher hasn’t turned this fight into a route was how much the forces and the monsters of Big MT outnumbered the aliens. It was like watching a meat grinder,

except you realize your side was the meat.

>con't
>>
>>1438478

Also the FO3 DLC Mothership Zeta Wandering Samurai who got himself transported back to Earth might be carving up the wasteland as an irradiated Ronin.

Might have ghouled out even.
>>
>>1438505
fucking unbalanced Mothership Zeta with their meatwalls, and high damage weapons. We only have massive hitboxes on the Gen V scorpions.
>>
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>>1438505
You also see your window of opportunity literally closing as the aliens begin erecting some kind of bulkhead door to close down on the opening into the vessel. A second big boom in the distance tells you Dr. Mobius is on his last giant robo scorpion.

With speed of desperation, you pull out “Esther” and launch a fat man at the aliens between you and the door. It sends all of them flying off, and does kill some of them, but even as you run the gauntlet of turret fire and flanking fire from nearby aliens you see that some are still left alive.

And a few get back up to block your path and stop you from reaching the doors. It almost looks like you aren’t going to make it. That’s when something small, mechanical, and covered in fur furry leaps up and knock them down, just as you duck and roll under the alien door which closes shut.

The doors slam shut behind you as you recover and see you aren't alone. You look to see Roxie and Rex are staring down at you, tails wagging and tongues lapping over their iron jaws. Around them a few cyberpups eyeing you with curiosity.

You smile. Looks like you are getting two companions for this quest after all. You get up, followed by your following of cyberdogs, and start walking as you begin your mission: to disable the alien vessel from within.

>con't
>>
>>1438527
ayyyy best dogs
>>
>>1438527

Sic balls Chopper

https://youtu.be/YTZA6SvkuVg
>>
File: Caravans.png (2.49 MB, 2048x1152)
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>MEANWHILE, AT COTTONWOOD COVE

>>1435836
>>Rolled 100 (1d100)
>>[Civ] Contract a caravan group to start making regular stops by Cottonwood.
>>1435918
>You and Sharon discovered that the Van Graffs and Crimson Caravan massacred hers and several other caravans, resulting in their monopoly over the Mojave. As such you reported them to the NCR.
>off course that was Cass, and not us, and we did such good work for Crimson Mclafferty would be willing to hear us out

Rose of Sharon Cassidy delivered damning evidence of the Van Graffs and the Crimson Caravan to the NCR, detailing how both of them ruthlessly hired mercenaries and criminals to murder and sack all other caravans in the Mojave, in an evil bid to monopolize the region to themselves. With irrefutable evidence, combined with the fact that indeed no other major Caravans were being run in the Mojave save the two of them, news spread quickly. Outrage at home and cries for justice but sympthetic citizens brought the issue up to the Supreme Court of the NCR and the NCR Congress.

Over the next few months criminal investigation and charges were brought against the two. Expectedly Mclafferty and Van Graff claimed innocence and put the blame on some "overly ambitious subordinates", escaping punishment themselves.

But things were only going to get worse for the caravans. With support of Congress and public sympathy, President Kimball signed into legislation severe trade laws and restrictions of power on the Carvans. It was something that the NCR had wished to do for decades but the threat of Caravan influence to incite resistance was too great, until now.

As a result the NCR began to grow its power and authority over its internal chains of supply, slowly shrinking the influence of the third party's.

Though you the Courier have played your hand in this, you have also hidden it well. Both Caravans still blame Rose of Sharon but are unawares of your involvement, while you have suggested Rose to lay low in hiding which she is currently doing.

Thanks to your efforts to win relations with both Caravans, and driven by a need to make up for lost profits, each has agreed to divert its caravan routes to Cottonwood cove, providing a crucial source of continuing supply for your settlement.

They expect Cottonwood Cove to be a profitable endeavor, and the caravans must be paid for their supplies. So far you have just enough caps from your own inventory to provide about 5 turns for your village of sustainable food but. . .you don't have near enough wealth to do this forever.

You're going to have to come up with a means of cap income/ goods export for your faction, or risk backlash and withdrawal of the Caravans and negative relations.
>>
>>1438586
We should ask for seeds. With the fresh water right by, we can become a very productive farming community, and then branch out, and maybe dip our fingers into the mines around us
>>
>>1438586
>You're going to have to come up with a means of cap income/ goods export for your faction
Alien weapons, shields, and other technology seem like a good idea.
If that's out of the question, we could always start a big ass farm since Cottonwood is right next to a river.
>>
>>1438586

Is LakeLurk flesh something that's particularly marketable? There are nests all along the river and if processed right they aren't even that radioactive!

Surely we took out Chop Chop and got our hands on the White Glove Society's amazing recipe's as well. Cottonwood Cove as weird fishman processing center?
>>
>>1438598
>>1438601
Any scrap or semblance of industrial equipment would help in either indeavor. That should be priority uno prior in terms of acquisition prior to any base production.

This is the wasteland after all.
>>
>>1438598
Idea! Use the metals in the mines to make guns to sell.
Living the American dream.
>>
>>1438608
What about House tools outside of vegas? That entire place looked like it was running
>>
>>1438607
Industrial equipment is probably a good bet then.
Shit like work tables, reloading benches, industrial lathes, mills, foundry equipment, etc...
>>1438614
We could just raid his basement. Maybe try and sneak some stuff out of fortification hill too.
>>
>>1438622
Well we might as well just raid and destroy the fort. We aren't sneaking anything out of that place. As for House's basement, once again we will just have to wait until we kill him
>>
HERO STATUS: QUEST

Your primary civ hero is on a major Quest!

This means until the Quest is completed, you do not have access to your usual Hero Action. You will need to rely on your civ and followers, and vote for a Civ action for each turn until your primary hero returns.

Every now and then you will receive prompts and choices as your hero continues his Quest.

-------

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 5 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 5 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 110
>>>>>Military: 7
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: None
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
+Willow, Doc Mitchel, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>3 pop have died from last turn due to critical injuries and lack of sufficient medical staff
>Morale has dropped due to frustrations and deaths from the lack of additional staff
!Good news! Due to allowing the 12 free'd slaves to go out and find their families, they have all managed to come back and even bring their families to live in Cottonwood Cove. Some of them are from Goodsprings, where word reached Doc Mitchel and Doc Delilah who have both decided to come help with the situation. Willow has also showed up, and is helping by cooking the gecko meat harvested last turn, and helping to raise spirits.
>The medical situation is no longer critical, no new deaths are expected and a full recovery is imminent
>Morale is stabilized and no longer falling

{! Warning !} You are incurring a negative outflow of caps due from your current Caravan Contracts and nonexistent faction infrastructure/industry, which is being withdrawn from your heroes private stocks. These are ultimately limited and require time + actions to replenish.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 8

>>>>>Reputation level: Noble Anti-Slavers / "Enclave return?"
>>
>>1438628
It's probably gonna be super easy to kill House.
He's somehow dumb enough to let us walk up to him chamber doors in full gear.
His access terminal isn't even hidden. Anybody with enough tech skill and sufficient firepower could take him out.
>>
>>1438622
Anything that we do find can be stored or used for any pure manufacturing, or repurposed for agriculture, mining, etc. Enough spare industrial capital can kick start both a stage 1 and 2 economy lickety split.
>>
>>1438634
>>>>>>B. Try to improve (which) base
We will try to improve cottonwood cove by planting farms there and using basic irrigation techniques. Tell the caravans that we will sell our extra food below market price of they go easy on us with the cap debts
>>
Rolled 28 (1d100)

>>1438634
>>>>>G. Your choice/Write in
>[CIV] Gather seeds and prepare a field for growing crops.
We need food first, then industrial equipment
>>
Rolled 9 (1d100)

>>1438644
>>
>>1438634
>>>>>A. Scavenge (for what)
Send a good amount of able bodied people to locate and transport industrial equipment of any kind in the immediate vicinity back to cottonwood cove. Wether it be half finished, scrap, or fully completed.
>>
Rolled 40 (1d100)

>>1438644
Changing to this since it's the same thing but significantly better
>>
Rolled 85 (1d100)

>>1438634
>>>>>B. Try to improve (which) base
Improve cottonwood by creating farms.
>>
Rolled 9 (1d100)

>>1438634
improve cotton wood somehow.
>>
Rolled 36 (1d100)

>>1438634
Forgot to roll
>>
>>1438637

That big casino of his might also double as an orbital antennae and the space battle that caused the Zetans to crash into Big Mt may very well provoke the Mr House's paranoia.
>>
>>1438651
1 - Scavenge for Industrial Equipment

>>1438644
>>1438645
>>1438653
>>1438656
4 - Improve Cottonwood Cove (Farms) [LOCKED]

>Writing
>>
>>1438665
What roll did you use?
>>
>>1438668
I think he used the 85
>>
>>1438668
Best of 3 unless crits, >>1438653 was it.
>>
>>1438645
>>1438649
>>1438652
>>
>>1438677
Well shit, we might have to spend a few turns on the farms
>>
Rolled 17 (1d100)

>>1438634
>>1438644
>>1438645
Support.

>1d100
>>
>>1438681
Or get bonuses from scavenging auto plows and seed processing equipment, maby some construction equipment might help with the irrigation system. Ya know.
>>
>>1438693
We would not know where any of that stuff is. Unless it's sealed in some vault somewhere, it's either going to be broken beyond repair or used by someone else
>>
>>1438693
A few dozen hard working Americans with shovels and picks can work miracles, but yeah actual construction equipment would help.
>>
http://fallout.wikia.com/wiki/Coyote_Mines

Mine really close to us
>>
>>1438703
Well securing that would probably be a good idea once we get the farm up and stop people from dying at the drop of a hat.
>>
>>1438703
http://fallout.wikia.com/wiki/Searchlight_North_gold_mine

this one too
>>
>>1438698
Theres piles of shit everywhere in the game. Its probably largely low quality garbage, but think about it this way, the servos in several sewing machines can be torn out, linked with detenator or air pump, wired or pressured in a way to function with the pumping action, then add steel chiseling bits to the ends of the servos and whalla. You have a fucking jackhammer powered by a pump.

Seriously.>>1438700
>>
>>1438710
We would need to get Raul, maybe Loyal from Nellis, and anyone else who is good with a machine, but it's possible
>>
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>>1438652
Several issues come with an attempt to establish farms.

First and foremost is the quality of the land around Cottonwood cove. Much of it is dry clay or sand ill suited to sustain plant life, with only some areas viable soil.

Secondly is the source of water itself, the River, is plagued with mirelurks and dangerous creatures that frighten some of your pop and pose a risk to those who go near the water.

These two issues might have made Cottonwood cove a farming nightmare, but the Courier chose his allies well.

The Followers expertise at agriculture, and the familiarity with farming life of Willow, Delilah, and Doc Mitchel come to a major advantage. To deal with the soil, they begin using buckets and shovels to dig up silt from the river bed, which is rich in deposited minerals and some nutrients. In addition, they make sure to gather some of the Brahmin droppings from the caravans as manure.

The Mire Lurk's are kept at bay by the Vertibird and the power armored Devil's Brigade. Daisy parks the bird along the coast and scares the creatures away with a short burst of gunfire, while the old soldiers protect the Followers and your pop as they harvest water and silt from the river.

With a little help from Goodsprings and Old Mormont Fort, a bit more fertile soil is brought in along with some fast growing crops such as Spinach, Carrots, Peas, and Radish which should be edible in a month or so.

Despite the hardships of the area, your assets and allies help to pull through, with some limited success. It's not enough yet to make Cottonwood Cove entire self sufficient without trade, but it does decrease some of the food cost and lengthens the amount of time you have to come up with additional income.
>>
>>1438714
I think bringing Raul over would be...conflicting.
On one hand, he's great help with machines and having him around would give us a better chance at getting cooperation from the ghoul community,.
On other hand 80% of the Mojave only have experience with feral ghouls, which may spoil our image somewhat.
>>
>>1438723
Also our magnificent 7 probably won't all be hyped about the ghoul. Most would be fine, but i think some would be against it.
>>
>>1438714
I dont understand why we cant do it now though, a long discarded power hammer body from a foundry or steel mill could be set up in a god damn pulley system in 2 hours tops with the amount of people we have.
>>
>>1438726
Yeah.
We're gonna have to deal with conflicting views on mutants at some point.
I'd just rather that be when our only settlement is stable and when our biggest cache of super-tech isn't being invaded by aliens.
>>
>>1438727
Industrial equipment provides much better in the long term if we have technicians to maintain said equipment.
Raul could probably help with upkeep on machines and teach the settlers how to keep shit from breaking.
>>
>>1438734
Aren't the magnificent 7 also technicians? They're not as good as Raul but they maintain their own equipment so they must know a little about industrial equipment.
>>
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 7 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 7 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 110
>>>>>Military: 7
>>>>>Fuel: None
NEW!
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Barebones Garden Farms (Medium, Primitive). Bucket Irrigation.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
NEW!
>>>>>>Technology: River Silt Fertilizer. Manure.
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
+Willow, Doc Mitchel, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>Primitive Farms have been established, there is room to upgrade them currently
>You have created a small food income, decreasing your reliance on the caravan and prolonging the amount of time you have to come up with a suitable income. however the Caravans themselves sell food, and do not buy food.

Remember that at any time you may posed a question to your companions as free dialogue.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 9
>>
>>1438741
I think it varies. Some are grunts, some are techies, and some are in between. Cannibal Johnson doesn't seem like the sort to know how to fix more than his gun and his armour, which is different from industrial equipment.
>>
Rolled 83 (1d100)

>>1438746
>Secure the mines
>>
Rolled 77 (1d100)

>>1438746
>>>>>A. Scavenge (for what)
>[CIV] Scavenge for industrial and construction equipment from the nearby mines. Stuff like machinery, parts, hand tools, and dynamite.
>>
Rolled 15 (1d100)

>>1438751
This.
>>
>>1438719
Fixing the mirelurk and land problem:
>fashion a horizontal grid scaffoling out of I beams with some weilding equipment
>fashion nets of barbed wire
>create solid foundation work at the shore using stone blocks and available scrap metal
>weild the scaffolding to the shore foindations
>place barbed wire nets on the outside I beams
>rienforce every junction when biulding out with a sufficient pillar
>use old bath tubs and containers to fill in the grid, hold it together with discarded steel cable
>place reclemated top soil in tubs
>add a filtration system
Done. Mabye some things are out of order but whatever.

>>1438746
>>>>>A. Scavenge (for what)
In terms of priority
>fully functional industrial capital
>partially functional industrial capital
>working and interchangable parts
>scrap
>>
Rolled 59 (1d100)

>>1438746
buy some brahmin and secure the surrounding mines
>>
Rolled 17 (1d100)

>>1438756
Forgot to roooooolll
>>
Rolled 76 (1d100)

>>1438644
>>1438645
yeah sure
>>
>>1438723
Tolerance of Ghouls in the Mojave varies.

The NCR is steeped in its egalitarian ideals, and often you will see female and ghoul soldiers among their ranks and even officers. Intelligent ghouls who are NCR citizens are legally protected by law.

This is aided by how stable and orderly the NCR central territories are, being able to more easily deal with feral ghouls and maintain order.

Those native to the Mojave rarely see intelligent ghouls and primarily associate with the feral type and are less receptive.

This has caused a clash in many cases.

Your character suspects the Legion tolerates no Ghouls at all save those who perhaps have stood out to Caesar himself and proven exceptionally useful.

In general the Followers of the Apocalypse and Arcade are open to them. Of the Devil's brigade it varies between non-caring to disapproval with Moreno who says "America should strive to be pure"
>>
Is the last thread archived?
>>
>>1438767
Good thing you can't fuck a ghoul and make more.
>>
>>1438769
No, i would appreciate someone starting a SupTG otherwise I will rely on archived.moe
>>
>>1438767
Well Moreno can eat a dick.
A citizen is a citizen, whether or not they have skin or if they're a hulking beast.
It's not like they're gonna spread or anything. All the mutants are effectively sterile.
>>
>>1438771
I'll do it but i don't have any ideas for the TAGS, do you have any you want in?
>>
>>1438776
Fallout, Civ, Courier, New Vegas perhaps
>>
>>1438776
Enclave, America, Freedom, USA
>>
>>1438751
Support
>>
>>1438773
I disagree, Ghouls can turn feral which is a public danger, while they can be citizens their condition should not be treated as normal or insignificant.

Never forget Tenpenny Tower
>>
>>1438751
>>1438789
>>1438754
3 - Secure the mines (Searchlight East/Other?)

>>1438753
>>1438756
2 - Scavenge for industrial and/or construction equipment from the nearby mines (Searchlight East/Other?)

>>1438757
1 - buy some brahmin + secure the surrounding mines

Current tally. Locking on >Secure the Mines soon unless mistakes/further votes made.
>>
>>1438780
I'm drawing a blank on the description, what do you want me to type?
>>
>>1438793
I'm not saying they don't have special conditions which require special protocols, but I don't see why they can't be a part of a productive society.
They just need a lot of supervision.
>>
>>1438797
Brief descriptions are good for the first one, something like "Fallout Civ Quest, the Courier sets out to establish his own nation from American ideals."
>>
>>1438799
Yeah, they're sick, and should be treated as such. Like if they have cancer of the everything
>>
>>1438799
Kinda felt like you did with
>A citizen is a citizen, whether or not they have skin or if they're a hulking beast.
But i agree that they can be part of society.
>>
>buy some brahmin + secure the surrounding mines
Thats actually a superb Idea. Though getting brahmin from caravans would not be optimal. Taking some overpopulated brahmin off of a large pasture in exchange for some unwanted good would be the best bet though. The caravans would charge us an arm and a leg for on demand brahmin in comparison.
>>
We need to get a badass playlist for Black Mountain.
Broadcasting our message was a very good idea, but the people need something else to keep them on the station.
>>
>>1438802
How about
>The Courier becomes a true Patriot and frees some Legion slaves for America, also Big MT is invaded by aliens.
>>
>>1438809
Add that somewhere certainly, but don't forget to also detail the quest itself.
>>
>>1438797
"The Courier dies drowning in pussy for America. Also aliens."
>>
>>1438808
We need to acquire about 20 school children and record them singing "America the Beautiful" for that real people coming together feel.
>>
>>1438814
Good suggestion.
This https://www.youtube.com/watch?v=c5BL4RNFr58 could also work well.
>>
>>1438812
>Fallout Civ Quest, The Courier becomes a true Patriot and frees some Legion slaves for America, also Big MT is invaded by aliens.
How's this?
>>
>>1438818
nice
>>
Economics refresher: caps could technically be considered hard currency right?

>>1438818
Also this is good
>>
>>1438818
>Fallout Civ Quest. The Courier sets out to establish his own nation, and becomes a true Patriot and frees some Legion slaves for America, also Big MT is invaded by aliens.
>>
>>1438824
I guess Caps could work, but somewhere along the line we need to make a currency that we control and hopefully be backed by some gold.
But caps definitely work for now, and it's a lot easier on our citizens too.
>>
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>>1438824
Somewhat yes. Caps are the most reliable and stable, but are not the only currency in the Mojave.

The NCR created its own Dollar, and backed it with gold stored deep within a fort. With this their economy prospered, and for a time the NCR Dollar was replacing the bottlecap, but the gold was blown up by the BoS during the NCR BoS war. The bottlecap resumed its supremacy as the mainline currency in the wasteland, however the NCR Dollar is recovering and gaining heft as the NCR industry continues to grow.

The Legion uses silver Denarius and gold Aureus within their borders as currency although they too deal with others mostly with the bottle-cap. However they fix their exchange rate personally and very few people try to argue with the Legion.
>>
>>1438827
Over 140 letters i think, doesn't let me type beyond "also"
I'll just use mine if you don't mind >>1438818
>>
>>1438834
Go ahead. Its been years since I posted on SupTg so I've forgotten those kind of limits.
>>
>>1438828
>>1438833
Im all in for a goldstandard. But when it comes to the credit and the banks and shit. Whew lad. Thats some Orwellian tier shit. Gold standard is probably the best stability/growth compromise we can make. Nowadays with the artificial interest rates enforced by the fed it seems like one of those conspiracy theories my dude. Cant wait for the greatest deppression.
>>
>>1438751
>>1438789
>>1438754
3 - Secure the mines (Searchlight East/Other?) [LOCKED]

Writing

its very late here and I may be able to churn out a few more turns, tomorrow I have work again.
>>
>>1438842
First thing we need is gold though, which we don't have. Assuming we're not cheating cheaters who abuse the game, we have max 2 or 3 bars of gold.
>>
>>1438842
Also I just remembered
>all the lost gold from last thread
Made me cringe.
>>
>>1438828
>>1438833
>>1438842
i'd personally like to keep the Caps currency.
BTW first thread is now archived.
>>
>>1438853
If we can find a way to control Caps sure.
But we're gonna have to stick to Caps for a while anyways. We have no currency we can control or a way to back it.
>>
>>1438853
Neat

Thing is with the cap economy, it can be completely fabricated and inflated. Easily. Granted the effects would take a while at first, but if someone punches bottle caps from scrap, they get obscenely rich while everyone else gets gradually poorer.

>>1438859
Exactly
>>
>>1438859
We could just limit Caps currency to old world caps, Maybe make some special engravings on the bottom?
>>
>>1438863
obviously its not that easy or someone would do it. The wasteland as a whole seems on top of keeping away rampant inflation and counterfitting. There was the whole Crimson Caravan mission to stop the counterfitter press.
>>
>>1438863
From Fallout New Vegas contrary to popular belief Bottlecaps are not used as currency because they are "irreplaceable" but primarily due to convenience.

The most powerful businesses and government reserves control access to the rare bottle-cap presses which they use to replace worn down bottlecaps and return it into circulation. Generally speaking they do not engage in inflation and counterfeiting and actively fight it, because even they realize that everyone loses hard when you crash the economy including themselves.

The Courier fulfilled a mission from McLafferty to destroy an illegal/unlicensed bottle-cap press used by criminals to churn out bottlecaps.
>>
>>1438869
>>1438871
Hmm
Bottle caps it is I guess
These post apocalyptic wonder boys got it down to a science
>>
>>1438869
>>1438871
>>1438876
And they should, one of final stages of Old World lore was ridiculous levels of inflation shortly before the apocalypse happened.
>>
>>1438871
>destory
I never did that mission. Time to start over.
>>
>>1438881
What, like Zimbabwe levels?
>>
>>1438883
Pretty much. If I recall, there are some images that can be found both in the other games and Fallout 4 where it costs $100+ for some gas and $150+ for a simple toy.
>>
>>1438888
>$100+ for some gas
I might actually shoot myself or just fuck off into the wilderness. If America didn't get nuked, it would have turned into a macro-Brazil.
>>
>>1438891
http://fallout.wikia.com/wiki/United_States

Also ignore 'muh morality!' the world was going to shit.
>>
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>>1438883
>>
>>1438891
>>1438892
Yep. Keep in mind, America was still one of-

>>1438894
Oh dear lord, it's even worse than I remebered!
>>
>>1438894
>>
>>1438898
>>1438894
Never forget the chinks caused the New plague.

And that F4 and F3 are illeglement games with only New Vegas being proper canon.
>>
>>1438902
Considering how Fallout heavily bases itself on world building, character interaction and good storytelling, yeah 3 and 4 are illegitimate.
I would actively tell anybody new to the series to skip 3 and 4.
>>
>>1438909
I hope we can get Fussion reactor production back at some point. God knows we could then have unlimited power. Or everybody gets Power Armor as a right of passage.
>>
>>1438913
Can't we technically use Microfusion Breeders as power sources?
Like getting a whole bunch and wiring them into a big ass power source.
>>
>>1438921
Possibly, Not sure how effective or rare microfusion breeders are.
>>
Sory folks, I have to crash, will be on tomorrow though after work.

Feel free to discuss or ask me questions I'll respond to them and any dialogue later.
>>
>>1438923
It's cool man. Thanks for running.
>>
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So our main priorities with Cottonwood are
>Securing the adjacent mining facilities
>Establishing stable irrigation for agriculture
>Procuring additional industrial equipment for construction and manufacturing
>Finding an abundant source of raw materials
>Bolstering available medical facilities
>Improving fortifications around the settlement
>Procuring additional arms and armor
Anything else I'm missing?

Also we still need to get a playlist for the radio station.
I'm not sure if the QM cares if the songs are period accurate or not, but any suitably American tracks would be appreciated.
>>
>>1439070
Don't forget

>Nuke NCR and the Legion
>>
>>1439101
>nuke
Thats the last resort
Subterfuge and assimilation is the best option by far.
>>
>>1439105
lonesome road. Those nukes just gonna fly any no one knows. If we want, it could be an option of last resort. nuke the NCR capital from there.
>>
>>1439107
Or dissasemble them and refurbish the parts to work in a nuclear generator.
>>
>>1438909
3 wasn't that bad...
>>
>>1439113
Shouldnt we have helios one for our power needs?
>>
>>1439117
Moooooore
POWAAAAAAR
>>
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Hopefully as the Courier one of our advisors or even our experiences as a rootless murder hobo will have taught us that the Old World's manufacturing processes were generally unsustainable.

Sure the old America made magical tech that lasts 200+ years and preservatives for industrial food that persist just as long.

However without coherent recycling and a better means of getting energy and fuel we're going to hit the same limits that led to the Resource Wars and the first collapse.

Obviously wastelanders have got the recycling part down having to scavenge for scrap in the Old World's corpse as a daily part of existence for a significant part of the population.

It's boot strapping the miraculous tech from the Sierra Madre and Helios One that haqs the greatest potential. The Think Tank and Dr.Mobius while useful allies are still limited by being transhuman jar critters that have lost touch with the common man.

As compared to our Brainless cybered up chassis of the People.
>>
>>1439121

We have nothing better to go on with now though.

A better society model will take R&D and advanced research facilities to bring to fruition and we don't even have the capability to produce a blackpowder gun, let alone a 3mm caseless gatling gun.

Copy the old world tech and adapt to our own use until we are large and stable. Then work on making it better.
>>
>>1439144
INDUSTRIAL CAPITAL

Come on mates
>>
Do you think we should ask our brain for advice?
It's been mentioned as being twice smarter than us.
>>
>>1439161
Good point. Looking into that would save us some hassle.
>>
Rolled 34 (1d100)

posting from phone

QUEST:
The narrow hallways and closed spaces favor you much better, keeping the Alien numbers funneled into close quarters makes them excellent group targets and limiting the amount of fire they can throw at you.

However the shield aliens are still deadly. Their shields give them a powerful defensive edge, able to take far more damage than your power armor and they dish out shot after shot with that disintegrator rifle of theirs, making you pour stimpaks into your veins.

You always target them first. The most effective strategy is to attempt to sneak up on them, and then quickly take out "Big Iron" or a sniper rifle to pick the weapon out of their hand with a Sneak Critical. You have to move quick to grab before they can run over and pick them up (the fuckers are fast).

Denying them of their weapon they are virtually powerless, they're crap melee fighters. You have Roxie and Rex tie them up in melee while you grind down their shields using the MF Hyperbreeder Alpha. What's also effective seems to be lighting them on fire or using the Arc Welder, their shields don't stop Fire or Electricity.

The aliens eat some kind of worm food which is plentiful, helping you save up the rations you've brought. They also use some kind of bio-gel as medicine, its not as effective as Stim-Paks and comes with some side effects.
You meander past room after room on the vessel, seeing many strange sights.

You eventually reach a junction leading two three separate areas, and you decide which way to go:
CHOOSE:
>Some kind of treasure room! Your eyes widen as you see something you've never dreamed of. Intact Pre-War equipment, cars, trucks, planes, tanks and row upon row of advanced technology!
>A circular room with a light shining in the center, surrounded by large empty glass tubes
>A cryostasis room. There are many different sizes and shapes here, holding creatures of all sorts. Many are familiar, like Ghouls, Super Mutants, and Brahmin. . .others are things you haven't seen before. You suspect there might be humans among them too.

Roll me a 1d100 with your choice
>>
Rolled 17 (1d100)

>>1439183
>Some kind of treasure room! Your eyes widen as you see something you've never dreamed of. Intact Pre-War equipment, cars, trucks, planes, tanks and row upon row of advanced technology!


Oh shit. Looks like we just found our D-6 motherfuckers!
>>
>>1439191
Dammit!
>>
Rolled 3 (1d100)

>>1439183
>Some kind of treasure room! Your eyes widen as you see something you've never dreamed of. Intact Pre-War equipment, cars, trucks, planes, tanks and row upon row of advanced technology!

Imma save ya
>>
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Rolled 48 (1d100)

>>1439183

Cryostasis means more potential allies or at least mobile distractions for those Zetans to worry about.
>>
>>1439198
>3
Just fuck my shit up senpai
>>
>>1439200
True but Prewar tech is incredibly rare and valuable.


We are talking, with your roll, at least a few dozen armoured vehicles and industrial devices. Possibly even some mining gear.


Speaking of which. I thought of something rather important in the NV area for us to secure: a semi-functional steel foundry. Do anon's want to discuss this?
>>
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>>1439204
Got a location in mind - I do think that we might be jumping the gun with the desire to build an industrial base though.

Not only do factories require power, they also require defence, an uninterrupted stream of raw materials and a large workforce. We should probably focus on building a mining / agriculture bad first and just recruiting new citizens en mass.

Freeing legion slaves world probably be the easiest way to go.
>>
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>>1439211
Dumping images for OP to use as well.
>>
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>>1439213
>>
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>>1439215
>>
>>1439191
>17
You enter the treasure room, and feel like a child that just found a whole crate of candy.

Cars! You turn the keys on them and they hum to life with nuclear energy, you press on the wheel and they honk. oh how you can't wait to learn how to drive them!

Other useful vehicles, trucks, bulldozers, cranes and even stranger things that you can only guess what their purpose is for.

Attack vehicles of every shape and variety. Pre-War American tanks, jeeps with machine guns, artillery vehicles that carry guns like the boomers have. You even see Chinese vehicles.

Planes and flight craft of all sorts, jet craft, a Repcon missile, Vertibirds all shiny and new.

Then of the appliances. Everything you've ever seen rusted and defunct exploring old world buildings, here pristine,intact, and fuctional. Machines that wash dishes, cook a fresh plate of eggs, clean and dry press your clothes.

There's an assortment of Pre-War toys that work, flying planes, toy trains, little childrens books. . .and then, oddly enough, something you've seen on a poster.

A toy horse, large enough for a child to ride, one of those "Giddyup Buttercups". But this one isn't with the other toys, its separated in a corner of the room behind some windows and doors.

Curious you enter the room and look the toy over, finding a simple on switch. The horse toy whirrs and comes to life, and you hear it start to play music.

https://www.youtube.com/watch?v=DiTKteYvy2Y

It begins to move and prance around, you guys Old World horses walked like that, making horse sounds as its feet "clop" on the floor. It's a neat little toy. The music stops and so does the horse. Before you can leave the room, you see the horse silently turn its head and look at you. For some reason, you feel wrong. Your mind trained for danger in the wasteland starts blaring warning bells but you can't understand why. You crouch down to take a closer look at the horse. It's then your power armor sneaking interface activates, and you see it put something in front of your vision: [DANGER]. You turn around expecting to be ambushed by aliens, you don't see the rest of the toy quietly turn its body to face you.

TO BE CONTINUED
>>
>>1439211
No problem. This is the place I have in mind: http://fallout.wikia.com/wiki/New_Vegas_Steel

This place, based off of the game, still has power and functional equipment. If we can supply ore and such, then we can produce steel and other metals in theory.


As to needing to defend it, we have 70 odd ex-slaves and we will free more. If we have twenty defend and work the steel plant we can be certain that it will be safe-ish.

I do agree mining and agriculture especially is needed first but this is just something I wanted to make sure we all knew about. This can easily be achieved and I can say with great certainty we can increase our strength of numbers by recruiting from the various towns, gangs and tribes of the world along with freeing slaves. It would also be wise for us to create some defences for the cove like concrete or brick firehouses supported by tunnels or trenches to a central command, ammo stock and medical centre


Also this is another good objective: http://fallout.wikia.com/wiki/H%26H_Tools_Factory

However I would argue we should try and disassemble this place and either move it to the steel plant or to Cottonwood cove.
>>
>>1439222
Oh fucking aliens made this into a battle bot didn't they?
>>
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>>1439217
>>
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>>1439223
Sounds like a good plan!
>>
>>1439222

Battle Buttercup?

And hot damn that loot!
>>
You mean that loot that will inevitably be destroyed by the upcoming battle?
>>
>>1439230
If you want I can expand on defensive strategy and what we can and can't do. What weapons we can realistically train our population with and such.


>>1439249
Only if we roll badly or can't run out of here fast enough...so possibly.
>>
>>1439223
This is a good plan for the future mixing with what I said earlier too. We do need a lot more people and stable agriculture first.
>>
I also have a bunch of things for establishing industrial economies and such, from when I was going to write some Greentext / Fan fiction on another board.

Anyhow, I know of methodologies for the creation of concrete / cement that sets underwater, the Haber process (creates ammonia for plants / farming), modern road design and a limited understanding of the Bessemer process.

So, you know, I can state with some certainty how to do this shit. We do this every other quest so it shouldn't be too hard.
>>
>>1439287
Well it's not the issue of how, but when the time is right. We need to make the cove self sustaining, take over the nearby mines, and branch out to make our own caravans and start recruiting towns.
>>
>>1439307

Also depending on if we've culled them there still might be Boomer, Vipers and most dangerously Fiends dicking around our potential trading lines.

I'm wondering how we avoid becoming the NCR when it comes to establishing Rule Of Law and allowing communities to retain their independence.

>>1439222

I fucking KNEW it! Beware the abominable equine.

https://youtu.be/CBomQh0np6w
>>
>>1439314
We can deal with the raiders the way the legion does. A lot of people say how safe their supply lines are
>>
>>1439307
That will be easy to do so long as our rolls hold for now.


>>1439314
Simple: we do to raiders what we did to the Legion until either they turn themselves in, settle down as farmers or die. The Legion method of regional pacification works wonders.

As to how we avoid becoming the NCR, we have exponential tax rates, so the rich are less powerful.

We also need to avoid allowing lobbying as much as possible. Since that causes huge problems for the NCR.

It would also help if we say that super-mutants and such are fine. Seeing as we all understand what we would use them for.

There are other things but you get the idea.


>>1439320
It's the method humans used for thousands of years.
>>
>>1439327
Making more supermutants is terrible but letting the ones stay alive until they all die off is fine

As for the government, we will have to have a thread long discussion on how to structure our Senate and what our system acrually is going to be
>>
>>1439331
I know more supermutants would be somewhat bad but we can't make more. So the fundamental problem is do we abuse them or make use of them?
>>
>>1439347
Well we COULD but let's not think about it. As for what to do, they could be our construction machines. We are allied with Jamestown
>>
>>1439349
They also are entirely resistant to radiation, so they can defend and work in and around irradiated areas.
>>
>>1439366
They would need to be properly paid and supported. It could be easily done.
>>
So how much you wanna bet we're gonna deal with a wannabe Master who has access to FEV down the line?
>>
>>1439366
>>1439368
Honestly, We could have them live and work in the radation zones and pay them in proper building stuff.
>>
>>1439381
I mean so long as they aren't eating people and breaking shit, I have no problem with them being an active part in the community.
>>
>>1439381
We could call it the SMCS Project.
SMCS meaning Super Mutant Civil Service.
>>
>>1439387
>Tfw Super Mutants repent by helping build a better tommorrow, Today.
>>
>>1439389
We truly are America now
>>
>>1439395
But we don't have slums, massive military corruption, massive military corruption, an obsession with our ex-presidents, a suppressed civil war movement, a obesity epidemic, a corrupt education system or shit internet from Comcast.
>>
>>1439417
Well having strict standards and actually holding people to those standards would help us a lot.
>>
>>1439417
Blow it out your ass.
>>
>>1439417
I think you meant to list massive government corruption instead of military corruption twice.
>>
>>1439417
Shit I put military corruption twice...


>>1439421
Oh yeah, that would certainly help. Luckily we have the training methods of the Enclave to make up for our lack of equipment, numbers, time, resources, intel and such.

>>1439424
Oh please my nation has about 4 of those problems and a few you don't have. Like semi-active rebel organisations.

Seriously, fuck the god damn Irish. That is our clay and has been for literally hundreds of years.
>>
>>1439432
Yeah, I was going for that.
>>
>>1439434
You a bong?
>>
>>1439439
Scottish.
>>
>>1439449
Oh. Yeah, you guys are cool. Sorry about your problems with the Irish though.
>>
>>1439434
Yeah but I fail to see how we have massive military corruption, slums are everywhere on all nations , I don't understand what you mean with an obsession with ex presidents, and my internet is good because I pay firbgood internet. America isnt perfect, but you're looking at the wrong problems. Also, people are not at the civil war level yet
>>
>>1439454
No problem with the Irish. They are a great people. The problem is they have a problem with us (meaning the British government). Not even all Irish just those who support the IRA and think that NI should belong to the Republic of Ireland.
>>
>>1439462
Well I guess rebels and terrorists never really do think about the effects of their actions on the public.
I can sorta sympathize with them about the British government, but it just seems like IRA does nothing but horrid and cowardly shit.
>>
>>1439462
>>1439468
>Tfw your political party betrays you and forces the military parts to break down into infighting and no real idea what to do so they do everything they can.
>>
>>1439461
The massive military corruption is just a thing all nations at peace succumb to. You Americans haven't been in a "real" war that pressured your nations resources and such for awhile so your nations military can afford wasteful projects and inefficiencies. They also have the budget to match that though so it doesn't cause many problems. Generally your military also suffers from the fact that they want to give contracts to certain companies, even if in theory they could get a product from somewhere else for a slightly better deal. Also, you have that whole lower standards for women thing, that is kinda corruption of a political kind.

The slums are in every nation true but the fact is you have entire cultures that have developed in these slums. Also they have insane crime rates and shit.

As to your nation's obsession with presidents, I mean like you having a museum of presidents in the Disney park in Florida. I mean, it is a great show and I enjoyed it but still. We have nothing of the sort in the UK because the only prime minister who is near universally liked is Churchill and even he has his enemies, seeing as he caused gallipoli and shit.

As to your internet being good, fair enough it just seems the only stories we get are about your internet generally being shit cause Comcast won't bother to fit fibre optics and such.

As to my civil war comment, I was more so talking about the whole of the south calling the 1st american civil war, the "war of northern aggression" rather than your current political climate where Antifa may decide to go further than intercepting riots and such.


>>1439468
Oh aye, I mean the IRA had it's point but the fact is that at this point it is doing more harm to the Irish than good.
>>
>>1439476
The south is just butthurt that they decided to fight an enemy 3 times their size and try to make up for a lack industry with failed support from foreign nations. Don't take anything they have to say about the war seriously.
Also the hall of presidents isn't even a particularly popular attraction at Disney. It's got more historical value than anything and even then it's still incredibly dated and bias in a lot of its info.
Also Comcast could totally do fiber optic, but they make a lot more money for a lot less work with their current system.
>>
>>1439490
The confederacy is only good for one thing nowadays, the proper difficulty setting in every civil war game.
>>
>>1439490
I totally understand in all those cases except for the hall of presidents. When I was there it was very busy and it seemed quite lovely in all honesty. Very patriotic, even got to me a little.
>>
>>1439509
It's been a while since I took my family to Disney, but in the end I don't think one attraction in a theme park constitutes a national obsession.
Our tendency to constantly compare leaders, past and present, with no regard to the circumstances of their tenures might be obsessive though.
>>
>>1439514
Thats a good point.
In all honesty I do think the dixies were pretty cool. Aside from all the damn racism and slaves. They upheld their right to secede and fought what they stood for however stupid the endeavor. Romantic really.
>>
>>1439519
I'm fine with the South honestly.
My only real problems with them are the eternal butthurt over the war, the enduring racism, the rampant sexual indecency, and constant drug problems.
Not that other parts of the country don't have some of those problems, but the south has those in spades in their backwoods.
Still love the music and the food though. ANd the hog hunting.
>>
>>1439529
The south reminds me of north England. Essentially everything is very grim but unlike north England they have interesting food, music, traditions and ideas.
>>
>>1439534
It's certainly got a type of antiquated charm you just won't find in most other parts of the country, they just have a huge chip on their shoulders.
>>
>>1439476
Well if that's what you mean by military corruption, then I guess every first world nation has it. It's a shame because we COULD save so much money by having actual competition over contracts. I agree with the lower standards for women, but I can't think of a good alternative.

The slum culture is unfortunate, but it mostly just resolves around the black community.

We love some of our presidents that we see as good leaders. George Washington of course, FDR, Lincoln, Reagan, JFK. Maybe it's just an American thing.

As for the south, they're just sore losers. I didn't mean to sound rude or agressive, I was just wondering how you figured it.
>>
We might have to loom towards Sloan if we want building materials. I know that it is established that the NCR uses it regularly.
>>
>>1439614
We could certainly use all that concrete. I just don't know if we have the funds to buy them out of their NCR contract.
The only real edge we have over the NCR is the fact that we cleared up the Deathclaw infestation while the NCR did fuck all to help cuz "the legion has been encroaching on our territory"
>>
>>1439622
Well this would be after the NCR pulled out. We could make a deal with the workers there, as they have the expertise and we have the protection and money
>>
>>1439556
Oh yeah, the problem is that most companies have went bust so even major powers only have two or three different suppliers, who often agree to not drop their prices beyond a certain point.

As to the women's standards, how about letting them do the same as men and if they pass, they pass? Even then I'd keep them in separate squads / divisions / regiments for political, social and sexual reasons, in the case of that last one, negate if they all are automatically given the implant to stop them getting pregnant.


The slum thing is a serious problem with no real solution, besides the obvious one of mass immolation.


Oh we Brits love some of our leaders too, again Winston Churchill comes to mind but also miss Thatcher. The fact is though that far less power is given to the Prime minister so we hear less about them and less good / bad comes from them.

Admittedly we also lack that whole atmosphere about elections you guys have, seeing as it's just another thing to keep the country ticking along as we want it.


I understand you didn't mean to sound rude or aggressive and feel this has been a good exchange.
>>
>>1439628
It's nice talking about our respective countries without throwing a piss fit, isn't it?
Why can't the actual political and international boards have a decent exchange nowadays?
>>
>>1439627
I figure we might as well clear out the quarry after we wreck everybody's shit at the Hoover Dam then.
NCR a shit.
>>
>>1439628
With the whole "females in the army" is tough because biologically women are weaker than men. We could put them in administrative roles, but you get constant "sexual harassment". We either weaken the integrity of the military, or make it unfair for the males of the population.

I guess we could compare our love of the presidents to the Brit's love of the royalty.

>>1439642
I know that my plan was to attack every NCR and legion position in the mojave during the battle, but there was one or two people that didn't like that.
>>
>>1439650
Women are pretty decent for support and alternative roles honestly.
Regular infantry shit just doesn't fit them very well.
They have problems with everything from duress under fire, lodgings, and hygiene standards.
They do a lot better as nurses, spies, snipers, explosive technicians, etc...just not grunts.
>>
>>1439674
>better as snipers
No, They fucking don't. When the wash out rate for them with men is high as hell. There is no way women do better as snipers unless you're Russia in-which case you're women are men and your men are dead.
>>
>>1439680
Whatever the case, at least we agree they aren't really cut out for infantry work.
>>
>>1439680
kek
I agree. If women prove competent in support roles, I have no reason why they woulndn;t be accepted.
>>1439690
Agreed
>>
>>1439690
They really don't, However with the fact 100% of the surface folks in Fallout have been exposed to radiated FEV seems to have possible closed the gap to some fashion.

>>1439700
Nither do I, I just don't like the idea of women in any front-line or likely to be attacked role. A man will be shot, a woman becomes a play thing.
>>
>>1439635
Oh yeah, it's a nice change from /pol/ where mentioning you are from the UK results in being called Mohammed and asked how many refugees live in your house. It's gotten better since Brexit mind you since we gained a bit of respect, not to mention the whole thing with Shia le bouf...


>>1439642
We could try and clear the quarry from the air, thus avoiding more or less all the danger. Also even if we clear it we still need a source of good clay to make good concrete or cement.


>>1439650
Oh I agree. The conundrum of how to deal with the differences between men and women in a way that doesn't get the majority of people on your back is nearly impossible. Though it will quickly solve itself if you Americans get into a ground war with ISIS: seeing as they would enslave and rape the female troops.

Again, my opinion is that if they are good enough to do the job, great but never lower the standards. I also have little problem with them doing admin but I am aware that the number of jobs in that department decreases yearly thanks to automation.

As to the sexual harassment problem, there is no solution for that in the current political and law environment. The moment however there is no cash incentive the problem odd to solve itself.
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>>1439705
Well we could easily just walk into the quarry and clear it. I've done it before with my character
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>>1439716
True but I don't want to risk it.
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>>1439705
Can't we use or make up that stuff the Romans used as Cement and things like that? Or just Quarry the blocks in there to lock/rest together like a puzzle so they don't just 'fall in' on themselves?

tfw applying a job's logic to fallout and trying to think of some bullshit that would work.
>>
>>1439720
Well we have limited fuel for the vertibird
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>>1439705
We're a character with max stats, power armor, an anti-material revolver, and cosmic knife.
If we just walk into the quarry it wouldn't take more than an hour to clear.
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>>1439650
Just have one standard to meet, if your man or woman. easy.
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>>1439735
For the military? Women can't serve combat roles as much as men, but can administrative
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>>1439725
The Romans had access to Volcanic rock. They essentially had the cheat material to making cement and concrete but they never really advanced beyond this method. Literally because it was so effective.

As to the material in the quarry, we can make use of it if we can set up a good furnace in the area to process the limestone and some clay.


>>1439728
You raise a good point: we need to set up a bio-still soon and start making wood gas.


>>1439731
You also raise a good point, here is my response: Nat 1. Admittedly it is unlikely but still.
>>
>>1439745
If the NCR can make concrete, so can we. We need all of the specialty characters in the game, such as Raul and Loyal
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>>1439754
Concrete is easy to make, good concrete is harder but with fallout tech shouldn't be too difficult. Essentially we just need to make ground limestone and then burn it with clay. Depending on the quality of the clay and shit we will make some good shit that will set even underwater, this particular recipe is still used today.

Essentially the NCR are going to send their army and we are going to pull some "magnificent seven" bullshit but with 30 super soldier: us and all of our possible companions. In power armour. With artillery support. Backed by our nations army.
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>>1439741
Well does it really matter what their gender is as long as they meet the standard? don't go easy on the women, but if they can serve in the field let them.
>>
>>1439779
If they can, then absolutely. We need everyone we can get, yet there aren't going to be many.

>>1439778
The NCR might send their army in time, but between the Dam, the attack on Camp McCarran, on Forlorn Hope, on Helios, on Golf, and on the many outposts, they won't be back for a while
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>>1439778
>>1439791
actually, Why not 'clear' the quarry when the 'battle' at the damn happens. If we don't want to be 'known' as the leader of this nation yet we can use it as a vaild excuse.
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>>1439791
You underestimate the power of the NCR and their army.

Also we've only planned attacks on Camp McCarran. We can almost certainly arrange some more if we are smart.

However we must be careful not to weaken them too much more so than the Legion.
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>>1439804
We'll take the NCR side for the dam, turn on them at the end, after we have killed Lanius, Caeser, and the entire camp. The NCR people want out of the Mojave, and a defeat is just what they need to get pushed out of this desert.

>>1439803
I mean we could, but I see a number of other higher value targets
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>>1439812
Well, they're deathclaws. When we have the time and fuel, just take a vertiberd and strafe them a few times with a minigun.
>>
>>1439812
>>1439804
Why bother aiding the NCR. Let the Legion and NCR duke it out and then 'houses' Robots show up because 'muh Damn power.'
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>>1439703
>However with the fact 100% of the surface folks in Fallout have been exposed to radiated FEV seems to have possible closed the gap to some fashion.
The NCR, the original Enclave, the BoS, and the Boomers readily employ women into arms and combat roles, as well as many caravan and trader groups.

Mostly its the Legion who is primarily a male dominated society.

200 years of post apocalyptic necessity, miniscule population, and scarcity of food to diminish the importance of child birth and family rearing has altered previous societal constraints.
>>
>>1439803
We plan on revealing the existence of our power by attacking as many NCR and Legion cities as possible while the majority of their forces are distracted with their battle for the dam.

We plan on doing this by convincing raiders to attack the NCR bases (while we take their bases and then kill them with our ex-slaves when they return) while we deploy by Vertibird to attack the Legion and destroy as much of their stuff as possible.


>>1439812
I suppose that could work but I feel we need to arrange more attacks on their shit to make sure.
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>>1439816
We'll do this. They'll bloody themselves and we'll roll in and clean up.
>>1439818
Of course.
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>>1439817
I gave a reason for them to be in said roles. The airborne might've made them as strong and viable as men. Women are usually too valuable in a post apocalyptic world as breeding and house hands to use in combat roles.

>>1439818
Or you let them bloody themselves at the damn AND then attack, Thus ensuring they can't just call a truce and leave it for another time. Also, Kill the asshole when he visits the damn, blame it on the legion but also ensure Ceaser dies.
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>>1439823
We need Kimball to survive for someone to blame. If he died, the people might be angry enough to continue the attack
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>>1439823
That is the idea, once they have committed their resources to the attack, we signal that it is time to launch the raids.


>>1439827
This, we need the NCR infighting and him before his people not them united behind his "valiant death".
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>>1439823
That's also a strong possibility, I would also factor in some eugenics at play where those women who were most likely to survive and thrive the wasteland in turn were also more likely to raise children.

>>1439817
Admittedly in many cases it doesn't matter what gender is wearing power armor, however most notably you will find women in the NCR's elite forces, the Rangers.

Many of the couriers companions have also displayed and improved their combat skill under his training, such as Rose of Sharon, Veronica, Doc Delilah, Willow, Sunny Smiles, and others.

Definitely by the current year population and survival levels have reached the point where women don't necessarily have to be hemmed in at home. It helps that west and southwest US has clean water.
>>
>>1439827
Yeah, can't have martyrs in this war. Just fuckups. gotta save Kimball's ass.
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>>1439845
Oh ya, Most likely for sure. Its a weird thought that i doubt anybody who made Fallout would you know, Actually look into before putting out.
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>>1439850
I'd say in areas like the Capital wasteland where food and clean water were scarce (and this honestly is a bigger problem than monsters and raiders) you saw more women and wives at home, including harem towns. Slavery was bigger too since women were more prized. The population in those areas was smaller as well.
>>
>>1439860
Too be fair though, The West was only well taken care of because of the first 2 games. However it was just as bad and radiated. It also took place 10-20? years before 3 or even longer.

the population charts for these factions are so god damn weird.
>>
>>1439890
There are population charts? Where? All I have to go off of is how expendable they treat people and the size of their nations.
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>>1439909
Over 700,000 people live in the confederation
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>>1439909
Thats what I meant, Sorry.
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>>1439918
Oh fuck a duck with a truck in the muck, we have shit luck.


So they currently outnumber us at a ratio of 10,000 to 1 or there abouts.
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>>1439926
Well we have the nukes from the Divide...
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>>1439932
We are not nuking one of the few regions that is stable and productive.


Also we might hit Vault city, which pretty much screws over some of the last pre-war and advanced populations.


However we could fire the nukes into the ocean to create a blast-wave to push enough water towards the coast to drown everything for miles. Cause science. Or we just threaten the NCR with us controlling them and let them remain.
>>
>>1439941
Well, I would rather use it on them than vice-Versa. Besides, if we spread into the midwest, it will be untouched land just like New Vegas
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>>1439946
...I doubt that but you are correct, the Midwest was hit far less.


So if we can somehow gain control over those regions, we can probably out compete the NCR and Legion for population, farmland and industry. Seeing as it won't have been as intensely nuked.
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>>1439950
That depends on how far QM goes with this, and how much he wants to butcher the lore
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>>1439950
>>1439954
Midwest and West got hit almost as bad as the East coast. Due to it having large popluation centers and actual targets of interest. Unless thats changed recently.
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>>1439954
I am going to guess pretty far.

>>1439959
There is far less in the middle of america historically speaking, just because of how...shit it is.

Not bad just boring as hell.
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>>1439959
The Midwest, I mean Nebraska, Wyoming, the Dakotas, Iowa, Kansas, etc.

>>1439968
DELET THIS
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>>1439969
>>1439968
Ah, I thought you two meant places of impotrant, Well they still got fucked from fallout and the FEV plus all the other shit leaking into the air.
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>>1439969
Oh for fuck sake. Accept it. Like I accept the fact that I am a bus ride away from losing 20+ years from my life expectancy.
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>>1439987
Fine, I hope you enjoy your mountains and depression
>>1439986
Well sure, but it probably has clean water, as well as some plant life, just like Vegas
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>>1439986
Oh aye, chances are there were fewer military bases and such there. Seeing as they would be built in places they could reach easily with power and shit. Plus they didn't seemingly go for massive military installations and such, admittedly they had quite a few bunkers and such but they were seemingly made for the Enclave than the army.
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>>1439995
Look I am sorry but I have never heard of a single interesting thing in the Midwest, ignoring the far south with their massive swamps and your huge mountain ranges. Both things I consider impressive but not greatly interesting.
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I have to make an announcement and say that the Courier has not launched the Nukes, neither at the NCR nor the Legion. He opted to convince Ulyssess to stand down.

Even as such as the Legion are, wiping out entire communities, whole scale genocide with ancient old world weapons would have devastated relations with the Followers, as well as some other factions like the BoS. Conversely because you had not launched the nukes, you enjoy fantastic relations with the followers and gained a boon to BoS relations (although other historical choices can change this). Survivors of the battle from afar saw you and Ulyssess leave and seal the nuclear room behind you.

That does not mean that one day, perhaps the Courier might decide to go back and work hard on re-launching the nukes, either on mass or individually, with more sensible choices but this will take considerable resources and be as hard as cracking a Vault plus the rewiring and breaking of the missile codes, and if successful even one launch will still have major consequences to relations.

Still, it was Ulysses words that inspired the Courier to start a nation.

"Whatever your symbol...

...carry it on your back, and wear it proudly when you stand at Hoover Dam."
>>
>>1439995
The water is still dirty in New Vegas with all that nasty shit mate. Its why clean water is still such an important thing to get. Rad's don't go well, but each person is abit different hence why some stomach it better.

Also remember House Shot down alot of nukes heading for his area and the place it.

>>1439999
Checked and I doubt. It is most likely just shitty writing on there part.

>>1440012
>Tfw nuked both sides.
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>>1439946
I rather we idn't use them. Its not like we actually secured the Divide. There's still the marked men and the tunnelers, which are spreading into the Mojave according to Ulysses.
>>
>>1440016
>Tfw nuked both sides, then killed benny and was forgiven by everyone.
>>
>>1440011
No you're right. I usually bag some good bucks out here though.

>>1440016
What about the clean water from the Colorado river? That's clean
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>>1440016
>The water is still dirty in New Vegas with all that nasty shit mate
That was mostly in freeside and a result of poor sanitation and frank negligence by House and the NCR.

New Vegas and the Strip enjoyed clean water, pumped from pre-war tubes from the Colorado which itself has remained clean, mostly. Everything is some level of radioactive, but its not Capital Wasteland tier. Mr. House made a huge effort to stave away nukes from the Colorado, combined with the nature of the flowing waters helped to cleanse it of some immediate fallout ad presumably there were no major hits along the river north of the Mojave.

One of the first things you notice in Goodsprings are the working water wells which give the town its name.
>>
>>1440025
I am going to guess Colorado got nuked. It seems that they would have been used for military shit given the region's general isolation, mountainous nature and so on.
>>
>>1440033
Colorado got fucked. The rest of the midwest might be fine though. Nebraska has a large air base by Omaha and the SAC
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>>1440029
As I said, Mr. House defected alot of the nukes coming for the area and I was getting at the fact its still radative just not as badly.

>>1440033
>>1440039
You guys know how far Mr. houses defenses actually reacted out? Cause we should count those areas as pretty much fucked unless they had an Umbrella defense.
>>
>>1440029
It can also be said that the Chinese sent different tiers of warheads to different places, with different levels of defense.

For example, in San Diego where the United States primary power armor research and facory was located, an enormous nuke was detonated to create a literal giant hole in the earth that glows day and night and releases Radiation Storms.

Similarly there are places in DC so irradiated as to cause instant death even with an advanced suit. It may be a testament to united states defense systems that the capital wasteland was not turned to glass entirely.
>>
Anyway, enough OOC.

>Writing
>>
>>1440050
Can't wait to kill alien commies
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>>1440042
There is a part in the wiki, but he shot a surprising amount of them down from his Lucky 38. We now outside Vegas was destroyed, but the actual strip, and a lot of the surrounding was fine
>>
>>1438637
I wonder, do we even have to kill Mr. House? Mr. House only seems concerned with his casinos and reliving the glory days of the Old World. We can promise that with the successor state we're making, cache to futuristic tech, and how we’re not too concerned with the operation of the Strip itself besides its resources.

If we do plan on getting rid of him, because he's such a pushover could we lobotomize him for science?
>>
>>1440063
Hence my point, Any place not protected in some fashion we can write off as still 99% fucked.

>>1440064
Honestly, I don't think we need too. Atleast if we present our plan openly to him. He pretty much wanted to do the same as us, and with the actual backing/funds to do it.
>>
>>1440064
I would like to keep house on our side, so we can attempt to use his pre-war knowledge.
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>>1440074
I don't think we can. He is incredibly power hungry. We could attempt to download whatever he has stored int he lucky 38?
>>
>>1440074
House is an egomaniac with a god complex. He won't bend the knee to anyone. He needs to die. Yes Man would be capable of taking over for the most part.
>>
>>1440092
>>1440086
Honestly, House isn't that bad. If we have no reason to cause issues. He will just work with us, His down with having a friend if it means his goals are achieved.
>>
>>1440097
Essentially he just wants the Strip to remain his and only his. Beyond that he could not care.
>>
>>1440097
Why would we? First of all, we need the Strip for the cash influx and a capitol. Next, House would never let anyone who would challenge him live.
>>
>>1440102
This. We need jump him in the 38.
>>
>>1440101
>>1440102
The Strip is best ran BY him, meaning we should let him control it. We should talk with him first and foremost about these matters. If he is firmly against it, we kill him. Remember, we still have his Plat chip.
>>
>>1440108
If he is firmly against, why would he let us live now that he knows we have the appetite? And besides, we CAN run New Vegas, if it is not just us. General Oliver was right, we can't just do it alone.
>>
>>1440086
Power hungry? I thought he only restricted his influence to New Vegas back in the pre-war days. With his wealth he could've easily expanded to much larger swaths of the country.

>>1440092
No contest about his ego, his personality makes him sound like he'd be a fit for the Think Tank.

>>1440092
>>1440108
Also Yes Man to just coup over his military forces.
>>
>>1440108
He won't settle for ruling the strip while we take over the rest of the Mojave. He just wants to use the strip as a jumping off point for his domination. He wants everything from the dam to the entrance to the divide.
>>
>>1440112
>>1440114

Because we have his CHIP Anon, He knows we're the only one who can get it. If he is firmly against it, He'll tell us and we'll just 'leave'. Then come back to kill him cause we would as I said, have the chip which he NEEDS.

Seriously, guys don't be murderhobos. Let's try to us our charmas and shit.
>>
>>1440114
He is using New Vegas as a launching point. He had his little fingers in everything pre-war. He has played patient for a hundred years while he rebuilt the strip.

>>1440117
House can't survive in a world with us. He will either sick his Securitrons on us, or something more nefarious. The point is, put your boner over house back and think what he could possibly do for us, but what we gain for getting rid of him
>>
>>1440117
Are you referring to me? I was adding onto we could easily coup him with both the chip and Yes Man if he wasn't compliant.

I'm for trying to get him on side, and keeping a backup plan for if he doesn't listen to reason.
>>
>>1440121
>Boner for House

I'm an Enclave first mate, I hate house but I refuse to let Anon's just do something stupid without fucking trying to talk to him first. His a smart man and the chip means ALOT to him. Give it a chance and if it goes bad we just kill him. Why is putting the Murderhobo boner away an issue?
>>
>>1440126
I don't want to go around killing everybody, but House is too intelligent and too persuasive to be kept alive. In fact, he would probably agree to our terms and then go behind our back and fuck us later. This was the richest man pre-war..
>>
>>1440127
And we're I believe? As equally smart as him, sense the SPECIAL system never went above 10 even for NPC's? I believe. So we could more then likely make a deal with him.
>>
>>1440136
...It just occurred to me that means our brain, which is twice as smart as us, has 20 INT.
>>
>>1440136
What deal? Hey House, I will give you this chip, literally all you need to completely turn your Securitrons into an actual army and to finalize your transformation, and you leave me and my nation that;s going to swallow up everything around you alone, alright?
>>
>>1440136
A deal that we can't guarantee he won't renege on. Nothing he provides can't be gotten elsewhere. Yes Man alone would be enough to keep the strip running.
>>
>>1440143
>and to finalize your transformation,
What's his final form?
>>
>>1440142
I, er hmmm. Fuck I dunno then.

>>1440143
>Tfw the only thing we have to offer in the chip
Okay Anon. Its not like two people with similar ideas have been known to work together before

>>1440145
No deal can ever be a guarantee mate, Its normal business.
>>
>>1440127
>but House is too intelligent and too persuasive to be kept alive.
>too persuasive to be kept alive.
Doesn't Mr. House have a charisma of 1? His main characteristics seems to be how he's exceptional at economics and calculations, not at actually negotiating anything.

>>1440152
>No deal can ever be a guarantee mate, Its normal business.
>Its normal business.
Didn't Benny say something like this to us when he shot us in the head and tried burying us alive?
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>>1440152
Yeah and they usually backstab each other, just like the Triumative, or any other "dualship" of power. Also, this isn't any "normal" business. It's the fate of nations on one promise from some Egomaniac to another hungry for power

>>1440164
Well he founded Robco, so I figured that has to mean something
>>
>>1440164
Benny wasn't wrong though, It honestly was just business of the wastelands.

>>1440167
He would't have the shit he had without us, Plus we can actually negotiate and stuff like that. As I said, give it atleast a chance and if it fucks up then we kill him and install yes man.
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>>1440176
Like I said, we could negotiate that he sucks us off every Thrusday afternoon, but after we give him the chip, there is no reason why he would listen to us
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The problem with House is that he's really smart, really standoffish, really charismatic, and really patient. It's possible we could get a deal going with him and have him even honor it, it doesn't mean his plans are stopped. He's an immortal machine basically, he can afford to postpone his shit until the courier dies of natural causes or something. Then he just steps in and reassumes control. But at that point we're dead so what's it matter?

The problem with Yes-man is that he's a variable AI. Sure he's helpful and loyal, but I can't be the only one who was worried by that last line in his ending about being more "assertive". Then again, what's it matter? He's still Yes-man at the end of the day (I think).

Regardless, this shit is tight. I'm normally not one for participating in quests over just reading and enjoying shit but this discussion has me really interested. You guys are alright.
>>
>>1440152
He has ambition we can't check. and if he betrays us, we don't just lose caps, we lose our commercial hub
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>>1440179
>>1440182

there is, His a business man. We live up to our end of the deal he'll live up to his. He didn't just build Robco by himself. Give it a fucking chance and get off the murder wagon.

Also >>1440181 makes a good point and once we die, if house somehow gets elected so be it. We defeat his shit by having paper ballots.
>>
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>>1440181
<3
Thanks Anon
>>
>>1440176
Also if he is a calculations kind of guy ask him this: we took down Benny and his goons, we took down X gang and defeated Y number of deadly things with more claws than you have teeth. We've got power armour, literally a perfect body and mind. Tonnes of allies, ammo and authority.

So does he think that after defeating us and all the shit we could bring down on him, he will have enough of his shit to be a major threat to both the NCR and the Legion? How many Securotrons does he have 1000? 10000? 100000?


However, the same could be said if we were to...act together. He has the old world tech, the numbers and the plans. We have the new world strength, the skills, the connections and the ideas needed to bring about a mighty empire under us.

At the very least, we can agree to leave our war until after defeating the NCR and the Legion, since they are "bigger threats" to him than us...
>>
>>1440188
He is a businessman that founded the worlds biggest company and became the world's richest man and then he made plans to retake New Vegas after he awoke int he new world. He is not a normal businessman.

>>1440192
QM said we cannot take on an army all at once. Besides, I am worried about him destroying our new nation, not destroying us. This man has played the NCR and Legion off of each other, he will do the same to us
>>
>>1440192
Then when we want to eliminate him,
we make use of the tech we get from either the alien ship to laser beam his shit out of existence or we use the big MT artillery to destroy his tower and such.
>>
Both the Searchlight Gold Mines were literally a walk to secure, there was nothing in it. The Courier had long since turned what Viper bandits and Ghouls were inside into skeletons, the only items of note had been the sunset sasparilla star cap but only the Courier knew about that. Otherwise the only meaningful things in each were some Pre-War railroad tracks and push carts, plus empty boxes. Whatever true mining equipment is long since gone.
Inside the Devil’s Brigade and some brave settlers gather in the larger East mine, and sit down to chat.
>Moreno
“What are we doing here?”
>Kreger
“’Securing the mine”
>Moreno
“. . .Why?”
>Kreger
“Not sure. I guess this was part of a plan to scavenge for some equiptment and maybe secure mining grounds. Get us a source of income and work for the settlement and pay off these caravans.”
>Arcade
“That goal isn’t a bad one, but I’d say there are bigger holes in that approach than in these mines.
Firstly I’d start out by pointing out that these mines were abandoned since before the great war and most likely for good reason. Secondly most historical records indicate there wasn’t much iron ore mining in the western American Commonwealth, believe most of that was done to the far east.
The NCR gets most of its new steel from restoring old mills or building new ones and recycling scrap, and most people get new steel from the NCR.
Certainly if we found a means to start up our own steel business here in the Mojave we might consider the old NV Steel mill as a place to recycle scrap into ingots, certainly we could undercut NCR trade by selling to local businesses here, but that presents other problems. Asides the distance from Cottonwood cove, the Mojave isn’t exactly heavy on any Engineers who’d know how to run it. Until our friend with the shiny gun comes back from the Great Beyond, we don’t have anyone on hand who might know how to run it.
>Julia Farkas
“There are a couple of followers back at the Boneyard who might know how, but I imagine they’re already working on mills back in the west, if they haven’t turned over to the NCR’s OSI after the NCR began taking over the industries there.”

>con’t
>>
>>1440203
Well nevermind then. We can absolutely wait to take house out until after the dam
>>
>>1440200
I know what QM has said. However there is a difference between taking on an army and taking an army down with you. Mostly the willingness for suicidal doses of combat drugs and other such things.

Still, if we must eliminate him we should try and learn as much of his plan as possible and also get "Yes man" in position / power.
>>
>>1440176
>>1440179
We strap a lobotomizer to his life support pod so if he reneges on his deal, off to the Think Tank he goes?

>>1440181
>really charismatic,
>>1440167
>Well he founded Robco, so I figured that has to mean something
Looking over at his details, his ability to make deals doesn't come from his lack of charisma at all.
What he does have is exceptional perception, intelligence, and luck (probability calculation), that makes any deals he arranges sound either rigged or in both sides' favor. Which works great in the negotiating table where both sides can prepare their arguments in advance, not quite so when someone's threatening to pull the life support plug.

>>1440181
>You guys are alright.
Thanks, anon. Hopefully you keep participating in this conversation.
>>
>>1440210
can't open the tube without death by infection. Also, blackmail is not the best basis for meaningful long term buisness relationships. He will try to screw us over and come out on top if he thinks we're extorting him
>>
>>1440210
Then why would he honestly want to not rig it in his favor? Besides the chip, what can we do that he can't? He wants all of the Mojave to remain independent and under his influence

>>1440209
If we are at the point where we might have to suicide ourselves, why even go down that road? We will absolutely get Yes Man to turn the Securitrons over to us, and help us administrate New Vegas
>>
>>1440200
If we can't take an army, He can't either. Give it a spot first before we gib him.

>>1440210
First we actually try to talk with him

>>1440215
Actually go out and do stuff and even more Kill him. As I said, Talk to the bastard first before killing.
>>
>>1440215
Because being suicidal allows for use of tactics and weapons we otherwise must avoid.


There is nothing like walking into someone's headquarters with a briefcase nuke to make them willing to listen to your deals.
>>
>>1440220
And then he doesn't resent us? He already sees us as a threat to his power. We have influence everywhere in the Mojave, and someone would follow us before they follow House.

>>1440219
So we talk to him and he says no, we kill him? We talk to him and he says yes, but starts making plans to take us and our fledgling nation out? The Mojave is only big enough for one.
>>
>>1440228
I suppose you have a point, we will just have to see how things turn out, eh?
>>
>>1440228
The Mojave is NOT only big enough for one anon. What the fuck is up with you and this whole 'we gotta kill him' Mindset? Put the murderhobo away. If we need to kill him, we will but as it stands we don't.
>>
>>1440234
We can decide how to deal with house whent he time comes. For now, killing alien horsemech
>>
>>1440237
The Mojave is only big enough because we have New Vegas with it's sphere of influence. I don't want to kill him, but if we want the nation to survive and prosper, we need New Vegas to ourselves and House out of the picture. We will keep the boomers alive, the NCR president alive, and plenty of others. Your murderhobo buzzword doesn't work
>>
>>1440214
>>1440215
I didn't say it was a great reason, just that it was a reason. Spitballing some ideas so we can find anything to negotiate him with.
Honestly I'd rather not say it to him and just keep it on a remote control so that in the event of his sudden yet inevitable betrayal, he won't get far.
>>1440214
>can't open the tube without death by infection.
Can we try modifying the life support mainframe and try sticking a sedative vial in reserve for that? Or strap a hidden bomb to it?

>>1440219
Looking over our conversation so far, either we fill him with such patriotism that he wants to be a part of our new nation, or we make him a puppet leader where he believes he's in control of everything. Mr. Vegas sounds like he’d begrudgingly act in support of us while he plots our downfall otherwise.

>>1440239
I'm sure this isn't the Courier's first rodeo.
>>
>>1440248
House even said multiple times he hated the old world.
>>
What is this argument about?
>>
>>1440244
>I don't want to kill him
>but if we want the nation to survive and prosper, we need New Vegas to ourselves and House out of the picture.

you are outright declaring we NEED to kill him, Without giving any other choices an attempt. When we CAN present him the option. What he picks is how we go about it.

>>1440248
I'm honestly putting it on the fact that he is a buisness man and this is a pretty good deal. being a major player in the foundation of a new independent nation that wants the human race to thrive and reach new heights while also making shit tons of money. I'm also treating him not as an NPC.
>>
>>1440254
But you aren't explaining how it even goes. When we give him the proposition, we are burning the bridge we just crossed over. So we talk to him and he says no, we kill him? We talk to him and he says yes, but starts making plans to take us and our fledgling nation out?
>>
>>1440244
Actually I was going to say we would be better off making Cottonwood Cove into our capital. This may sound very strange but you need to consider our situation:

We are in the post-apocalypse. We don't have access to massive water distribution systems nor the ability to maintain them. We also lack an established road network or vehicles to use it. We also as of now have an area with a large amount of open space in my suggested capital.

Thus by making our capital on a river, not only do we secure a water source, we secure a method of transporting heavy masses to and from it. By barges and boats. We also have sufficient space to construct anything we feel is needed in the region. Like a training facility for our citizens or a school or anything else.


Also OP is our guy fully enhanced? Does he have all of his potential cybernetic enhancements?
>>
>>1440257
No, We don't kill him if he says no. We see how he reacts. If its hostile and we have no choice we Kill him. If he reacts without issue and just lets us be, Then we go about it another way of securing the strip or become one of the 'leading' factions on it. Which should't be too hard with the White gloves and Bennies? Place in our pocket. We also keep his most desired thing away from him. Alot of ways to go about it.
>>
>>1440254
well its either accept, or die, so it is a good deal in the context, but overall, its just extortion, which would really motivate him to betray us.

Just cause he's a buisness man doesn't ,mean he would think everything through a strictly logical lense. He wants control and he wants Vegas. He won't accept giving up a fraction of either to a mailman.
>>
Also can I just suggest an alternative plan?

Maybe we can just try and talk with him about why he hates the Legion and NCR, then ask if he doesn't want another power besides himself to develop in the wastes, even if it was under someone like us. Who works with him and is of similar intelligence / rationality.
>>
>>1440269
>He won't do this
>This is a video game, Where we have 1 defined outcome.

All I'm saying at this point is atleast fucking try to speak with him. Not kill him right away.

>>1440273
thank you.
>>
>>1440261
Why not have both cities? I am sure you see the benefits with having the strip under out control. The good thing about making a nation, we CAN have both.

>>1440266
So you want to be his puppet? It doesn't sound like you want a nation, just being a faction. I mean that is fine, but it seems like everyone else wants a nation we can rule over.

House is extremely smart, right? So why would he voice his outrage right away? He would let it simmer and start making his plans.

>>1440273
We could slyly ask why he hates both factions, and what his plans are for the wastes, but that stuff is on the wiki anyhow
>>
>>1440275
Yep. Then depending on his answer, we kill him.
>>
>>1440277
House you can tell even through the machine can tell where and how he wants stuff. Worse case we kill him. I just want us to try first before we kill him.

>>1440278
That's fine if his hostile.
>>
>>1440253
Which one?

>>1440250
Oh. I might have to look through his audio clips and lore then, I don't remember that part.

>>1440254
>>1440192
>>1440269
So appealing to his sense of calculations and business seems like the best way of introducing the deal to him.
>>1440250
What'd he hate about the Old World, specifically? Is there anything we can use to work from that?

We make it sound like he's a major stake holder in our business or nation, and we're the face of the company who deals with all the political bullshit he's not equipped to handle? Elements of making him an inadvertent puppet >>1440248?

>>1440273
Common enemy also sounds like it'd work for now, but we'd need something to bridge that gap for once we deal with our enemies.
>>
>>1440277
Oh I see the benefits of the strip, what with it's major commerce and such.

However Cottonwood Cove would be a statement. We are of the new world, not the old. We are not scavengers building on the bones of the dead, we are builders making a new world order. Look on all we have made and know our power.


>>1440283
Even if he is not hostile but his answer is...problematic.
>>
>>1440277
>House is extremely smart, right? So why would he voice his outrage right away? He would let it simmer and start making his plans.
>>1440283
He has shit charisma, it'd bleed right through him like a robot. Composure is one of his worst aspects.
>>
>>1440285
We NEED his answer before we can really advance.

>>1440261

Isn't the dam down/up stream? That'd stop river travel and we can't build levlees
>>
>>1440292
Doesn't matter which way the dam is, it serves as a natural offload point but the river would allow us to move up / down river with things like scrap, stone or other large heavy things.

It benefits trade, army mobilisation and also exploration.
>>
>>1440283
And how will we know if he is lying to us?
>>1440290
He also is incredibly intelligent and perceptive. That statement doesn't make any sense.

>>1440285
I mean we technically are still scavengers building on Cottonwood cove. We would improve the Strip, clean it up, replace the roads.
>>
>>1440298
>He also is incredibly intelligent and perceptive. That statement doesn't make any sense.
He's effectively an obsessive autistic to put it in simpler words, he'll have tells that we can easily pick up with our obscene stats.
>>
>>1440298
You are missing the point, there is less in Cottonwood Cove to build off of, where as the strip IS a city.


Also, the fact it was the first place we secured has some merit for it being our capital.
>>
>>1440207

Soon it will be time for the battle between children of different Stars.

"Listen Up Buttercup" may change the course of a species' destiny.

https://youtu.be/bvsqEFWZ9tw
>>
>>1440302
We can literally talk down anybody who's willing to sit down and reason with us. 100 speech is fucking broken sometimes.
>>
Since we're talking about whether to kill House or not i have to say we must still put Yes man in control, if we leave House in charge of the Securitrons he has an army he can use against us at any time.
>>
>>1440302
Obsessive to take power himself.
>>1440303
Sure, Washington D.C. isn't the biggest city in the US, but it is still our capitol. Not having the Strip under is is a huge disadvantage we can't take
>>
>>1440309
And we have more bodies, We can also turn the corner put on the stealth suit and kill him while he is killing people. We have the edge to kill him at any point. Putting Yes man in charge of his 'army' ruins any trust we can put in him.

>>1440310
And guess what when at ATTACK the NCR, we lose those caps that flow in from them.
>>
>>1440310
Again, I never said we weren't taking the strip. I am talking about where I want the centre of our government and military to be.

>Captacha was rivers, clearly it agrees with me.
>>
>>1440316
Then I agree. I think it will be a strong message. We could do a lot with it.

>>1440312
But we still have the flow from people in the Mojave, and once we bring industry and civilization, that flow will increase. And besides, our borders won't be closed
>>
>>1440207
>Kreger
“So what are our options for paying the Caravan.”

>Julia Farkas
“I’d actually recommend making the farms bigger. Almost overnight we’ve become the most populous settlement outside of the Vegas areas, and we’re the only one situated directly next to the river. Plus all the legion corpses we’ve left behind have begun to attract the mirelurks, we could keep hunting them for meat. If we can get a food surplus going, we’ll be able to actually start selling them to the caravans and maybe for a lower price than the farms near Vegas.

>Willow
“Ooh! I know some great recipes he taught me on how to prepare meat and veggies. It’s really good. Maybe you guys can get some kind of can and glass jar making going and we can sell that.”
>Julia Farkas
“That’s actually a good idea. We’re quite familiar with the canning and jar making process, I can get some followers on that.”

>Doc Delilah
“I guess I could get some people to help me scavenge for some plants to make some natural medicines. I’m grateful for the education your followers gave me Julia, but I still find Uncle Sulik’s recipe’s very effective and Courier thinks so too.”

>Kreger
“Anything else?”

>Arcade
“If we’re lucky enough to get a food surplus and maybe sell more of Willow’s medicines we’re still likely be dependent on the Caravans for our income. Cottonwood cove isn’t exactly on the road to Vegas, what with the irradiated Camp Searchlight in between us and highway 95. We’re lucky the Caravans agreed to pass by our way at all.
I’d also consider working closer with Novac. Their settlement is directly on highway 95 and a known rest stop for travelers going to and from Vegas.”

>Kreger
“I’d also point out that its getting very hard to watch over all these folks with just a handful of us. We need more people combat ready and a lot of our weapons are still damaged. Think you could fix em up Arcade?”

>Arcade
“I can but I’m much more familiar with energy weapons. Raul is bette at the the kind we have now, if we could but find him. Unfortunately our dear friend was the only one of us with a pip-boy to be able to track him down and I don’t know where he is.”

>con't
>>
>>1440316
problem with cotton wood is lack of infrastructure, to hold meeting as establish all the necessary bits for governance. You can't start a capital from scratch when there is a functional city not too far aways. People will just do their buisness there.
>>
>>1440309
True. I was thinking we leave Mr. House over the financial and administrative sectors than military. I don't think Mr. House would be great at military affairs anyways.
However, >>1440312 has a point. Maybe we just keep Yes Man as the shadow leader over his forces?

>>1440310
>Obsessive to take power himself.
Yeah. He's been stuck in a life support pod for 200+ years and speaking through an avatar for 130+ years. He's out of touch and self-deluded.
>>
>>1440333
But he is also powerful, which makes him dangerous
>>
>>1440333
Problem is whether he can accept being minister, when he can stab us in the back and become prime minister. Money speaks, and putting him in charge of that is asking for trouble.
>>
>>1440333
Also, House would never answer directly to us. He sees himself as superior
>>
>>1440328
Trust me, you can. If you have the Gravitas in governance.

For example, there is a nation in either South America, South East Asia or Africa, I think which has built an entirely new city to function as their capital. If they can manage it, so can we.

Anyhow, almost all of our citizenry live here and the roads to Vegas are not secure. So it makes sense to assume they will try and do business here.
>>
>>1440333
I'm perfectly okay with that, Mr. House has proven to be great at Financial and Administrative duties.

>>1440325
And the Mojave does not have nearly the amount of money the NCR has. New Vegas losses a lot of its commercial value when we attack the NCR.

>>1440340
>>1440339
Once more folks. Ask the man, See how he reacts and just prepare for if he tries something. Until then, Have some trust.
>>
>>1440312
That's stupid, House is smart so once we spare him he'll improve his security so assassinating him will be significantly harder. A civil war is one of the worst case scenarios for our Nation so let's avoid a Securitron rebellion.
Also
>And we have more bodies, We can also turn the corner put on the stealth suit and kill him while he is killing people.
>Just leave people to die.
Nice value for American Citizens you have there.
>>
>>1440343
But they could build it quickly. We can't. By the time everything is in order, people will just be treating Vegas as the de facto capital.
>>
>>1440344
Are you implying we are keeping the NCR int he mojave? Or since we lose cap flow we sat fuck it and leave one of the most functioning cities in canon alone?

>>1440344
I just want to know how you plan on knowing if he is lying besides the unfounded statement that he "oozes autism"
>>
>>1440348
See that is what you think, based off of my current plans we will soon have a population of 300 at least in Cottonwood cove. Once we establish some industry here and some other shit this will be the capital.
>>
>>1440305
>>1440333
>>1440339
Yeah, which is pretty much one of the few reasons we're able to make this negotiation with a suspicious relic like Mr. House himself.
>>
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30 KB JPG
>>1440327
--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 6 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 6 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military: 7
>>>>>Fuel: None
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Barebones Garden Farms (Medium, Primitive). Bucket Irrigation.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure.
[Research Capability and Assets: None]
>>>>>>Other:
+18 Allied Follower Medical Staff
+1 Allied Follower Mk 1 AutoDoc
+Willow, Doc Mitchel, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>Moreno's Anti-NCR and Anti-Legion program is becoming more and more popular. He himself is liked by your pop many who feel failed by the NCR, and the Caravans who also dislike the NCR.
>5 new pop have joined due to his radio message, mainly people who are disgruntled with the NCR although you suspect at least one or two might also be wanted by them as criminals or possible powder gangers trying to live an honest life, though you can't prove it
>Moreno's human centric and Enclave perspective starts to show a bit more in his messages, and he makes subtle remarks about how in America ghouls and super mutants would know their place. Jacobstown and Marcus are slightly concerned.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 9
>>
>>1440347
>Nice value for American Citizens you have there.
General Oliver would be proud.
>>
Rolled 31 (1d100)

>>1440351
We are also having New Vegas under our control too though, right?

>>1440359
>>>>>B. Try to improve (which) base
We will keep improving the farms, making them more productive to provide a steady surplus of food
>>
Rolled 32 (1d100)

>>1440347
And our Chinese Stealth suit is actually ahead of Post War american secruity systems. So we'd be rather able to sneak into His 'beefed up post war' secruity stuff.

>>1440350
No, I was stating that the NCR will not permit people to travel to New Vegas if they are 'at war' with them. The only reason they can now is because they aren't at war with it, but with the Legion around the Dam and other places and only then military personal are permitted there.

In the game he shows when he gets pissed off and things of that nature. He gives off actual social clues even though he is using a robotic screen.

>>1440359
>Have Moreno cut back on the American Ghouls, instead state that anybody is welcome if they are willing to pull there part and they will be key in clearing radiation filled zones humans in suits can't go.

>>>>>>B. Try to improve (which) base Cooton wood, Farms. Also try to farm Mirelurks?
>>
>>1440359
lets swap out Moreno for Kreger. Kreger was the glue of the remnants, he should be a better speaker, without the racism. speciesm start training a militia too.
>>
Rolled 79 (1d100)

>>1440359
>>>>>B. Try to improve (which) base
>[CIV] Cottonwood; erect barriers and posts around the settlement and expand existing farms.
>>
>>1440367
Meant Pre, and post
>>
>>1440359
Get someone more ghoul/mutant open minded to cohost the radio programs, spin it as they didn't get a choice in what they became but they can still choose to become Patriots
>>
Rolled 42 (1d100)

>>1440369
roll
>>
>>1440359
Tell him to cut back on the Ghoul and Super-mutant stuff, that or to ask us for our "official" stance on them and then talk like that or closer to that.

Continue improving the farms productivity / size.


>>1440365
Aye that is the goal.
>>
>>1440367
If the NCR doesn't permit it's people, then that sucks. There is no way around it.

>>1440380
Alright, coolio
>>
Rolled 61 (1d100)

>>1440367
Seconding
>>
>>1440359
>Jacobstown and Marcus are slightly concerned.
Jacobstown will remember this.

>>1440350
>I just want to know how you plan on knowing if he is lying besides the unfounded statement that he "oozes autism"
He's hooked up to a computer, isn't he? Can't we just look through those logs?
>>
Rolled 33 (1d100)

>>1440380
Seconding
>>
>>1440369
Kreger says he doesn't feel comfortable being a radio host, he's a captain not an actor. He says the important part about being a leader isn't talking but listening, and that its tradition, duty, and honor that helps him keep a squad in line.
>>
>>1440387
I mean would he let us?
>>
>>1440389
Well then let's just put on some music and replay some of the old broadcasts for now.
>>
>>1440391
>I mean would he let us?
Yes Man would let us into those networks.
>>
>>1440394
Well then he can see what kind of Neural activity is going on and his conversations in the past hundred years.
>>
>>1440392
We do have a voice changer so we could even go and give it a shot...once we get back.


I would argue my plan is best: just tell him to explain what he means and that what he meant was actually our nation's "offical" policy towards these groups.
>>
>>1440367
Having a Chinese Stealth suit doesn't not immediately give us success, it takes time and luck to sneak and House will definitely be observing us all the time for weaknesses once we deal with him so he will still make it difficult for us even with the best stealth suit in the game.
The amount of chaos he will cause while we try to assassinate him will be big, so big it might cause some Citizens to leave our nation.
>>
>>1440398
This sounds like something the Think Tank would like to do.
>>
>>1440359
I gotta ask, Is Marcus and Jacobstown willing to work and clear out radation filled area's we can't reach?

>>1440400
Anon, Thats why i said talk with it and we can work up a deal with him where he'll be happy and we have access too stuff. If he refuses and we'll be able to tell, We could kill him then and there.
>>
Rolled 48 (1d100)

>>1440367
>>1440374
>>1440384
>>1440388
>Improve the farms [Locked]

>Force Moreno off the air
Y/N? Roll a 1d100

>>1440403
He might listen to Arcade from having fought with him, but after Moreno's rants he's a bit reserved. It'd help if the Courier were here since he respected him.
>>
>>1440405
>Ask Moreno to stop it with the pure-humanity focus.

>If refuses say Yes.

Well Have Arcade, They would be get for PR stunts and showing not all Super-Mutants are evil and stuff.
>>
>>1440405
>>1440403
Also Doc Henry, for having cured the Nightkin.
>>
Rolled 71 (1d100)

>>1440405
N if he can agree to official policy that the mutants are citizens too, and not subhumans to enlave or kill. Y if he doesn;t agree
>>
>>1440403
>That's why i said talk with it and we can work up a deal with him where he'll be happy and we have access too stuff.
He won't stay happy together and it's safer to put yes man in charge of the Securitrons than to leave the army to House.
I reiterate, a civil war is one of the worst case scenarios so let's at least put in some safeguards.
>>
Rolled 17 (1d100)

>>1440405
Is there anyone else who could rally some patriotic fervor besides Moreno?

>>1440406
>>1440408
Support.
>>
>>1440405
>Request that Moreno not talk about mutants on the radio. Explain how we could really use their support and that we need to maintain good standing with Jacobstown.
>>
>>1440410
>This guy is unhappy, therefore he will jump right to killing us!

Fuck off Murderhobo and you're god damn mindset of, Me vs the world. We need to actually fucking talk to him first before this coverstation can go any farther and I believe there is an actual chance of making a proper bloody deal with the Business man and not just kill him and waste that knowledge and ability to get stuff down.
>>
Rolled 85 (1d100)

>>1440408
Hmmm
>>
>>1440416
>Immediately jumps into calling me a murderhobo even though i never expressed my opinion on whether we should kill House or not.
Do you even remember what i was originally arguing about Jackass?
>>
>>1440421
Well less agree with they are, and more state they will be once they prove there worth and value like some have to us. As stated earlier the Enclave even used them and treated them somewhat with respect while collared.
>>
>>1440426
I've been talking with 3 people and cooking dinner. Not at fucking all mate. I apologize.
>>
>>1440406
Arcade doesn't want to be a Radio host either, he's "not a fan of the spotlight"

>>1440408
>Moreno
"America knew order, son!

Don't get me wrong, not /all/ Ghoulies and Mutants was bad. Frank Horrigan was one big damn badass who worked for the president himself.

It's that ilk like those that worked for the Master who got to go. Them that run around the waste what with no thought but to eat and kill and maim. If we couldn't get em in line by afixin' their brains to a remote control, we killed em. Good and dead."

You're not sure if that's a yes or a no.
>>
>>1440416
>Murderhobo
Go fuck yourself. If you use that word your entire argument goes null. It's just like me calling you cuck over and over.
>>
>>1440416
Chill out man, >>1440426 anon was trying to bring up a point.

If the deal fails, could we get a hidden unit to along a freezer and lobotomize him? Then pull a Dr. Mobius to mindwipe the parts that'll get him to try murdering us so we can still retain some of his pre-war knowledge for research as one of the Think Tanks?
>>
>>1440434
So long as he keeps the mutant belittling to an absolute minimum, I suppose he can stay on the air.
>>
>>1440441
Why not just hook him up and drain all we can from him into memory banks
>>
>>1440427
most people take issues with collaring as a principle. We're America. Founded upon the tired, the poor, and the sick. No citizen is lesser than any other because of circumstances out of their control. They are not lesser than us because they were dipped in green goo, or were forced to live in high radiation areas. They are merely sick, and it is our responsibility as the government to take their faults and fix what we can.
>>
>>1440431
Water under the bridge.
And i forgot to say this
>This guy is unhappy, therefore he will jump right to killing us!
>What is "I am unsatisfied and will start fighting for my beliefs and ideals"
America was born cause of god damn taxes, what makes you think House will stay a ally forever?
>>
>>1440447
You know, that doesn't sound like a bad idea... I was thinking making him a Think Tank would mean we get another active researcher to work with. Could we do elements of both?
Copy his memory banks over to a storage drive, and then turn him into a Think Tank?

The only problem with this is ethics, but we're not in this business to be nice.
>>
>>1440456
Well just like the Researchers wiped parts of their own memory, we can wipe House's part where he is a power hungry man and how much he hates us.
>>
>>1440434
Have him clarify his hate for Feral Ghouls and Murderous Mutants, keep the belittling to a minimum and he can stay.
>>
>>1440434
I meant have Arcade visit Jacobstown and talk with Marcus and them also this guy >>1440458
makes a good point. After all Not all humans are raiders and bandits.

>>1440439
>If you use this word, You're entire argument goes null.

I'm sorry, What the fuck type of an argument is that?

>>1440441
As I said, I apologized to him. I know it dones't mean much on /qst/ but I thought he was just against killing him because he thought there was no chance at any form of peaceful solutions with a business man turned robot.

>>1440449
Oh I know, I was just referring how the Enclave used them in the past and so a reason to turn back the Anti-mutant remakes.

>>1440451
You know full well the whole war was over more then just taxes, Thats a major simplifction of the issue. I believe that Mr. House would be more then willing to work with us in building the future nation with us if we also include most of his ideas in the process.

However as stated before, If he turns hostile and things of that nature because of something and there is no visable way of working with him. I will also vote to put a bullet in his head, But we do need to at the very least speak with the Man on the matter.
>>
>>1440406
>>1440408
>>1440412
>>1440458
>Y but with "conditions" [Locked]

You hope Moreno will stick to it.

>writing
>>
>>1440451
Actually america was born thanks to lack of representation, taxes, enforced monopolies and many other factors like terrible civil governance because a fucker was put in charge who treated Americans like Africans who was in turn backed by a bunch of military officers who were simultaneously incompetent and only good at escalating the situation.

Taxation to repay for the wars to protect the Americans was fairly low down on the list.


>>1440458
This, point out that we have no problem with mutants that just want to live a normal life or use their abilities for good, perhaps that we even encourage such acts.
>>
>>1440441
>>1440457
Yeah, that works.
So are we brainwashing him for the greater good? To be honest I think we'd be doing him a bit of a favor.

>>1440461
>As I said, I apologized to him. I know it dones't mean much on /qst/ but I thought he was just against killing him because he thought there was no chance at any form of peaceful solutions with a business man turned robot.
QM's post blocked your apology so I didn't see it at the time. Glad we had this worked out in any case.
>>
>>1440461
The argument that goes around calling everyone "Murderhobos" because they don't agree with you.
>>
>>1440468
Yeah, I'd say I could agree to that. And if his conditioning ever breaks, we fry his mind
>>
>>1440469
If you are unwilling to attempt peace atleast once with somebody we know for a fact you can actually talk to, implies heavily you would rather murder things then talk it out. Now weather or not this is true is something yet to be seen. Ontop of that, While I've called people murderhobo, I've also attempted to reason with them in the same post to some extent.

Unless I'm just fucking stupid, and Murderhoboing has changed recently.
>>
>>1440461
I still say put Yes man in charge of the Securitron army just in case.
>>1440461
>>1440465
Ehh, I'm not good at history, is there any example of a civil war or rebellion happening for a simple reason?
>>
>>1440477
>Unless I'm just fucking stupid, and Murderhoboing has changed recently.
>>1440469
Buzzwords make everything worse.
>>
>>1440477
>>1440474
I said here that if we can brainwash and block some of his memory, then we don't have to kill him
>>
>>1440477
I don't think its technically murderhoboing to kill one guy because your confident that he is utterly untrustworthy. Murderhonoing would require more murder, or solving all our problems with murder.
>>
>>1440487
Thank you
>>
>>1440484
Hey I'm game for anything once we talk with him and he does something stupid.

>>1440487
As I said, It may have been unfounded to call them that. But usually 1 leads to many.
>>
>>1440487
>Murderhoboing would require more murder, or solving all our problems with murder.
This message is TOASTER APPROVED
>>
>>1440494
But why wait until he does something stupid? That could put everything into danger
>>
>>1440494
maybe if its just one anon controlling the ride, but since we're all here, we're each other's checks and balances. prevents te really stupid ideas. theoretically.
>>
>>1440478
The Russian one that led to the Soviets is just about the only one in recent history...that and I suppose the revolutions in Egypt and shit recently, seeing as their reasons were essentially either religious or anti-authoritarian when they aren't in power...
>>
>>1440494
>But usually 1 leads to many.
Jumping off the slippery slope has never sounded so exciting!

>>1440500
Theoretically. Alternatively we devolve into Congress and make everything worse.
>>
>>1440505
Alternatively we turn into the thing we had for Tundra quest which was a democratic hive-mind seemingly most of the time.
>>
>>1440498
Because he hasn't done anything stupid yet to fuck us? The only reason we even got shot was because Benny hacked one of his bots with Follower aid. Mr. house has been an actual beacon of stability and safety in the wasteland. Innocent until proven guilty anon, or he attempts to murder us.

>>1440500
Theoretically, Now remember its 4chan. Lol.

>>1440505
Himmler go home.
>>
>>1440510
But are you understanding what WE are trying to do? Make a stable nation in the view of the old America? House stands in the way of it, and worse, he could, and will, destroy it if given the chance
>>
>>1440510
Why wait for him to do something stupid and treacherous, when we can prevent him from doing something stupid and treacheros.
>>
>>1440508
Ooo... What was that like? Boring or interesting?
I wasn't following that one, but seeing some extremities 4chan can go into sounds interesting like >>1440510 mentioned.
>>
>>1440514
Except that isn't what we are trying to do.

We all know, in game and out, that the old world was fucked. What we want to do is take the good ideas from the old world and start anew. Again why I suggested the whole Phoenix motif.
>>
>>1440510
>Himmler go home.
But I want to kill all ze mutants!


>>1440522
I still think we should use Phoenix in some of our names or motifs.
>>
>>1440514
Why is House standing in the way of a New America? Honestly, please point out where its stated he is.

>>1440518
Why spite somebody without seeing where and how they alinge. We're not playing Fallout New Vegas, this is a quest and Mr. House is a business man. He lives up to his end of the deal if the other party lives up to theres.
>>
>>1440528
>is is a quest and Mr. House is a business man. He lives up to his end of the deal if the other party lives up to theres.
>He lives up to his end of the deal if the other party lives up to theres.
But is he a corrupt businessman?
>>
>>1440522
Well a majority of the players already agreed to form a new nation, but based on the old principles.

>>1440528
He controls New Vegas, and New Vegas is power, wealth, and a strategic position. House wants power, and with this nation, we take it from him
>>
>>1440521
It was amazing. Our unity in planning and design resulted in great speed in decision making most of the time with only the most important decisions seeing major splits.


Essentially the high points of the quest would be us fighting futuristic robots with Wehrmacht level technology. Having taken the civilisation from literal stone age tribals in the frozen north, to making up a considerable percentage (racially, politically, economically, technologically) of the interstellar union of mankind. How about the war we got into with Aliens? Or our massive nuclear apocalypse from which we recovered?

Sadly that quest ended with...the possibility of life and a "Second White Republic".
>>
>>1440538
A corrupted business is still able to be dealt with. Look at the ones in the modern world.

>>1440541
Or we can you know, offer him a position on the cabinet or things of that nature with this new nation we're building.
>>
>>1440549
We could try and get a loan from Mr House, to help us develop our township. Seeing as we may end up eliminating him it would effectively be free money now and if not then clearly he is onside with us and will probably drop the loan.
>>
>>1440549
Why would he want a master when he has been independent for his entire life? At most we can hope he becomes a city state in our empire, but that helps us at all. The ONLY negative to killing house is that we become "Murderhobos", which isn't an argument in itself
>>
>>1440553
I remember this tactic, quite the thing to use in many games.

>>1440474
>>1440468
>inb4 we pull a Terran from Starcraft.
>>
>>1440553
It puts us in the back pocket if we take a loan from him and he can spin it as 'chairty' and good will. Giving him popluar support and if word gets out we killed him. Us less favored.

>>1440555
He had one in the US goverment. Where as we can offer him to be apart of said goverment. If we have the support he'll most likely tag along if we don't treat him like he has to die every waking moment.

Also why is it an issue to even ask him first before planning to kill him? Is murder so much more easy and if so, should we take it at very chance we get? If we just kill him, why not Kimble? Ceaser? Why not anybody who refuses to agree with us?
>>
>>1440566
>If we just kill him, why not Kimble? Ceaser?
Kimble because we're scapegoating him, aren't we already planning on killing Caesar or leaving him to die from cancer?
>>
>>1440566
Because pre-war America wasn't ravaged by a nuclear war. He couldn't take power and become a technocratic dictator. Now he can and he will, but we are in his way.

As for Kimble, we can't kill him because we are scapegoating him, and Caesar is going to die anyway, and the legion will fall after he dies.
>>
>>1440575
I believe that is the plan.
>>
>>1440575
Oh, So you do want to just kill everybody who disagrees with us no matter what?

>>1440579
>Now he can and he will, but we are in his way.

Have we spoken to him yet on this matter? Yes Or No?
>>
>>1440566
Well yeah, but he planned for the end of the world to become leader of the ruins immedietly after the world ended. How someone treats the Government of the United States of America is not indicitive of how they deal with some guy who wants to rule the known world.

Killing Kimble makes a martyr for the NCR. We do want to kill Cesear cause he holds the legion together.
>>
>>1440583
Well if we have done everything in the game, besides the battle, then we have exhausted all speech options. We also have the lore from the wiki to help us make our decision

>Oh, So you do want to just kill everybody who disagrees with us no matter what?
He literally said the opposite of that. Are you trolling this quest?
>>
>>1440548
Do you see anything like that here? This quest has some of the best, most consistent levels of discussion quality I've seen so far.

>>1440583
>Oh, So you do want to just kill everybody who disagrees with us no matter what?
>>1440583
Well, isn't that what the plan was earlier?
>>1440590
>He literally said the opposite of that. Are you trolling this quest?
GG no RE.
>>
>>1440590
>Trolling
Yes Anon, You have found me the fuck out. The fucking guy who wants us to attempt to speak with House about working together to build a new nation, Who wants to ensure a steady flow of caps into New Vegas and our fledgling Empire by NOT going right to war with the NCR who has proper Cap presses is trolling.
>>
>>1440596
Similar levels of discussion but slightly less unity. Expected to be frank given the circumstances.
>>
>>1440599
No, because whether you are reading fast or not, you have blatantly accused someone of something they said the opposite of in their post. Also, I don't think no one wants to go to war directly with the NCR, but they must leave the Mojave
>>
>>1440615
I may have linked the wrong person then, Fuck if I know or care at this point. I'm just going back to lurking and voting when QM shows up.
>>
>>1440581
Currently one of our best for dealing with them so far, a shame that it seems we have to get rid of them one way or another.
>>1440596
Meant to link to your post here.

>>1440599
>>1440615
I feel like you're taking too much heat from thinking we're at odds with each other, anon.
The plans we've been making so far are for making sure we both get as much support from him as possible, and minimizing as much damage he can deal.

>>1440621
Perhaps. Anyways, thanks for giving your input. It was pretty good to make some other plans off of.
>>
>>1440629
All I ask, is to talk with the Buisness man, If we gotta kill. Then let's do properly. Just a waste you know? Old world knowledge and tech, and god knows where he stores all his caps.
>>
>>1440629
I mean, I appreciate the "constructive" debating me and him were having, but I agree. We could easily lobotomize him and have him share his knowledge with us >>1440634
>>
>>1440634
>and god knows where he stores all his caps.
Is it in his mattress?
>>
>>1440646
Maybe he put it in the walls
>>
>>1440656
What, like a hidden loot drop?
>>
>>1440660
Instead of Studs, it's just bottlecaps glued together.
>>
>>1440664
He has a lot of them somewhere, you get 2000 for every snow globe. Lucky 38 probably has a vault filled with all his tribute and tithes.
>>
>>1440664
He's wealthy enough for me to believe that.

>>1440656
>>1440664
This is getting making me think of the construction of the Great Wall of China and ancient Egyptian pyramids now.
>>
>>1440671
Delicious
>>1440674
Well we do need something to show off our glory, but having the Dam and New Vegas and Nellis, well jeez guys
>>
>>1440305
>>1440634
You know, I'll be a bit disappointed if after all this discussion and planning, when it’s time to talk to Mr. House and see if we can convince him to join or work with us, we roll a positive crit and he bends the knee to us right then and there.
>>
QM pls post
>>
>>1440686
I hope that happens. It'd honestly be a major boon to us.
>>
>>1440689
>>1440686
How can we KEEP his loyalty though?
>>
sorry, was distracted by stuff.

Further improvements to the farm are underway, thanks to the help of the followers. A basic pump system is jurry rigged connected to the river, allowing your pop to crank a handle to irrigate their farms and provide water to a central well. Some bath tubs have been gathered from nearby houses and are being used as large pots to grow plants more readily.

Doc Willow and some other followers have gathered some wild herbs and are growing them in tubs. A small trickle of her voodoo medicine is being made, reducing your medical needs.

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 12 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 7 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military: 7
>>>>>Fuel: None
! NEW !
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

ALERT:
>Your pop have been fully healed and recovered from their time as slaves.
>Julia Farkas and most of her Followers are returning to Mormon Fort, saying they need to return to working with the Freeside. She is leaving behind 3 followers to continue to help establish Cottonwood Cove
"This is some good work you're doing here, but I guess it's to be expected of the Courier's followers. If you ever get some major food and herbal medicine going, don't forget us at Mormon fort

I'll write back to the followers at the Bone Yard, tell them not to worry about this uh "New Enclave" or whatever it is you decide to call yourselves.

The Followers are now a true allied faction!
You have improved relations with the Followers of the apocalypse faction across the wasteland!
Your fame has improved!
The followers in freeside may decide integrate if you can convince them with further help and supplies toward their goals and provide an alternative, secure base to work near freeside.

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 10

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
>>1440680
Indeed.

>>1440694
>>1440671
Snow globes?
>>
Rolled 54 (1d100)

>>1440696
>>>>>A. Scavenge (for what)

>Get to work on a proper milita force to defend the crops and hunting parties for Mirelurk meat and raiding the eggs.
>>
Rolled 99 (1d100)

>>1440696
>>>>>>A. Scavenge (for what)
We will go to Vegas Steel, as well as H.H. Tools and see if they have anything worse keeping, and if we can even use any of it. Also, it would be good to find some of our own Brahmin to tame to help transportation
>>
File: Mojave Map.jpg (590 KB, 1024x1024)
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>>1440696
Updated Map.

FACTION ALLIES
The Courier has made many allies and friends over his travels, but their fondness is mostly limited to him. Faction allies are groups which are aligned with your faction ideals, goals, and interests and see you as a legitimate group.
>>
File: SlowandSteady.jpg (55 KB, 800x606)
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>>1440705
Oh shit...
>>
>>1440696
>>1440705
>Rolled 99 (1d100)
YES!

2nding.

>>1440706
What do these symbols mean, which one's an ally and which one's us or friends? Can we get a legend?
>>
File: 1482867718977.jpg (249 KB, 656x468)
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>>1440698

Those were kitsch collectables in Fallout New Vegas for particular townships and other notable locations.
>>
>>1440711
Red is ours, green are faction allies
>>
All votes and supports must be rolled for.
>>
>>1440696
>>1440718

changing my vote here >>1440703 too >>1440705
>>
>>1440698
Yeah, you find them everywhere and can sell them to him for a bunch of caps...I guess he just has an obsession with them?

>>1440705
Backing this.

>>1440711
Red circles are owned I think...
>>
>>1440716
>>1440725
I was thinking that too, but we only have 2 settlements so far and there are 3 in red. Unless we're about to expand that is.
>>
>>1440735
Black Mountain, which we own as a propaganda center
>>
>>1440740
Ah, right. That makes sense.

Looking at the map, we're really spread out, huh?

>>1440698
>>1440714
>>1440725
Seems like it. You think we could pay Mr. House in snow globes?
>>
>>1440748
Are you implying we should create a industry making counterfeit snow-globes and bankrupt him by selling them to him and abusing his autistic obsession..?


...That is brilliant and I think I love you and this plan.
>>
>>1440761
>>1440748
kek what the fuck
>>
>>1440725
Hey I think Qm is waiting for you to roll for support
>>
Rolled 11 (1d100)

>>1440725
>>1440777
Then I'd best roll.
>>
File: BRILLIANT_.jpg (58 KB, 795x595)
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>>1440350
>>1440333
>>1440725
>>1440761
It occurred to me earlier that since Mr. House always speaks through an electronic avatar, we don't see any tells he would normally have in life.
However, if he wasn't touched in the head while he was in the flesh, he definitely is now after being stuck in a pod for all those years.

>>1440761
>...That is brilliant and I think I love you and this plan.
Certainly.

>>1440784
So that makes the best of 3 rolls for now.
>>
>>1440797
so we have to judge the trustworthyness of a guy whose face and body we can't see, using a text to speech. SO basically word choice.
>>
>>1440815
I wouldn't. Tone can give a lot away
>>
>>1440815
Basically. Unless we're up to talking to him through his life support pod.
>>1440822
Still, I'm sure he expresses himself to an extent through his writing style.

Dude's like Stephen Hawking come to think of it.
>>
“Fuck, shit, fuck, shit!”

You are hobbling away on two broken legs, having run out of SuperStimpaks. You are desperately trying to make your way to an alien door and getthefuckout, as you drop Bottle cap mines and fat mines behind you. You hear a mechanical kick as Rex is sent flying off and slamming into the wall beyond the door, Roxxie whimpering and running after him, as the sound of pups being killed in indescribable ways is heard behind you.

“Holy shit.”

As you make your way through the door, wounded and in pain as your armor is shattered, you turn around. The 1 foot stack of bombs and mines piled behind you as you pull out Esther to take a shot. It took everything you though at it like it was candy, literally. You wished with all the luck you ever had that this would work. Through the smoke and dust of wrecked cars and vehicles bearing unearthly scars, you see a small fait figure moving up as you fire your fat man.

“DIE”

The explosion shakes the ground and send you reeling. Smoke and fire erupts from the room, as silence follows, but you aren’t going to be tricked twice.

You run over slam your fist on the alien control panel to shut the door, as you pull out your MF Hyperbreeder Alpha to weld it tight. Just as you finish a tremendous noise of slamming and knocking on the door makes your ears ring, as the two foot alien metal bulkhead begins to bend inward and buckle. You fear that it’s going to break through, but mercifully, the noise stops. On the otherside, you hear the faint clopping sound of /it/ walk off, and let out a huge sigh of relief.

What in the sweet radioactive earth was that thing.

You stand there shaking and trying to recover, as does Roxxie and Rex. Not wanting to stay here a moment longer, you are determined to find the ship generator and finish this and get the hell out of here.

The moment you get back you’re going to erase the song Yankee Doodle from Moreeno’s radio playlist and program Blind Diode James to never play it again.
>>
>>1440705
[LOCKED]

>Writing
>>
>>1440840
Well hell, we REALLY needed those vehicles for our empire
>>
We should rename Cottonwood Cove.

How about:

>Columbia
>>
>>1440851
The vehicles are slightly less important than their engines and electronics.


The engines are essential to our survival as they will allow for us to make trains, boats and other such fast moving, high capacity vehicles.
>>
>>1440859
Exactly. Now they're burning husks. Atleast we have all the guns from the aliens, as well as anything else we can find on that forsaken ship

>>1440857
I like it. We'll have to change the sign, but it was in need of an update. QM, can you describe a little bit what we did with the cove? Have we moved into all those abandoned bunk houses, and planted crops where?
>>
>>1440857
Seconding this.
>>
>>1440859
What about Repconn? Do you think they would have anything of value? If nothing else, we scour the mojave looking for workable parts
>>
>>1440869
Most of your followers are living in the shacks, buildings and tents previously used by the Legion.
The farms are placed in the center of town for protection, with the new pipes leading to the docks.

The snipers nest above the settlement is often manned by Cannibal Johnson, in part because he's the team sniper but also partly because he's not very fond of Moreno especially now that he has a growing following of supporters.
>>
>>1440857
Nope. Clearly we are going to rename it after it's purpose and how we got it.

Legion's folly, Slave's paradise, Rudimentum (latin for birth / inception), Orsus (also means the same), Libertas (means freedom / independence), Initium Novum (new start in Lation)


>>1440869
The engines may still be salvageable assuming we can kill or capture.../it/.

>>1440901
Repconn is a high value target. Seeing as their headquarters contains functioning rockets and their launch / test site also does. As many of these were designed to allow for the harvesting of resources from other planets.
>>
>>1440913
http://www.vegasunderworld.com/morning-star.html

This location is based off of the Morning Star Cavern in NV. Apparently there still are precious metals here
>>
>>1440908
Could we produce laslocks for the the settlers? Go with a minuteman style approach.
>>
>>1440933
Screw Laslocks, energy cells are expensive.


Let's either make crossbows or shitty "Varmint rifle" style guns.
>>
>>1440937
laslocks dont need energy cells. The windup.
>>
>>1440937
No, they wouldn't stand a chance against others. We will have to go raiding for our weapons to start, hitting convoys or raider bases. I would like at least the Service Rifle as standard issue. Just think what the NCR will leave behind when they run with their tails in their legs
>>
>>1440946
They consume energy cells in game and I trust that fact.
>>
>>1440933
I'd rather prefer gunpowder weapons for recruits but you just gave me an idea.
What if we make a Windup fixed laser machinegun? Something like a turret in function?
>>
>>1440947
Varmint rifles work fine (assuming we get our citizenry trained in their use) if we follow my defensive plan.
>>
>>1440908
we should probably deal with Moreno. Sounds like he's becoming a bit too much of a public figure. especially one with conflicting views.
>>
>>1440937
>>1440933
You might consider looking for Raul who can help with your conventional weapons shortage. Cass would have been a good idea but the Caravans are here and she is hiding from them.

Your Courier is the best of your heroes at weapon improvisation and crafting, but you are away from Cottonwood Cove.
>>
>>1440958
Varmint rifles are just that, usd for hunting varmint. If we need to defend against something bigger than a gecko, we are going to get causalities

>>1440959
I was thinking of the same thing
>>
>>1440962
Veronica and Ed-e would be helpful for tech reasons too. could bring them in
>>
>>1440970
They indeed would as would Arcade although Veronica and Arcade would be better at crafting/maintaining Energy Weapons.
>>
Since we're talking about weapons lets talk about our future army too.
I think we should adopt the Legions focus on skill over tech and use it for training rookies, they will train with Melee, Guns and Repair, as they rank up they get better weapons like energy guns.
>>
>>1440963
Varmint rifles fire 5.56mm ammo. This is the same ammunition as the service rifle. Logically speaking, assuming they were made to similar standards (have similar barrel lengths) and such they will have the same effectiveness in combat.

The only differences would be in magazine size, possibly accuracy, weight, firing method (bolt-action or semi-automatic) and ease of maintenance. In most cases, the Varmint rifle is better for equipping our citizenry, thanks to it's ease of maintenance, lowered cost and almost certainly greater accuracy. Admittedly the smaller magazine and slower rate of fire reduces combat effectiveness but it conserves ammo and helps avoid missing.
>>
>>1440989
Well the best gear goes with seniority, but all recruits will have guns. We aren't savages.

>>1440991
Well there is a difference in damage, penetration etc. but if all citizens have a Varmint rifle, and the Army has actual guns, then I suppose that's fine
>>
>>1441007
>but all recruits will have guns. We aren't savages.
That's what i said, but i also want to train them in melee.
>>
>>1441014
Sure. We could hire some old NCR rangers to be instructors in takedowns, and we could have them trained with the Combat Knife
>>
>>1440989
I disagree.

I feel we should use a small professional military backed by civil militias. The civil militias weapon, as I have already argued, should be the Varmint rifle along with other cheap and easy to use weapons. Where as our professional military goal is to be as close to the old world and Enclave military standards. To use the most effective weapons and tactics.

I would argue that a focus on marksmanship, entrenching, melee and scavenging / living off the land would work well. As we would conserve ammo, numbers and avoid supply lines by this method. Equip them all with a strong calibre bolt-action rifle and suddenly we have a force which at range can hold off and resist Legion charges and NCR suppression fire then up close can take down their foes. All the while protected by their fortifications from counterattacks and firepower.

These in turn would be backed by squads of highly equipped and trained troops, our elites, equipped with the heaviest weapons and such.
>>
>>1441014
I was thinking we start them off with the varmint rifle, then move them up to service rifles or hunting rifles according to their preferences.

Boomers would be good people to get arms from. Gun runners would take lots of money.
>>
>>1441036
Well i disagree. For expansion, that doesn't really work well. I was thinking we start putting some work into the industry, and we could be putting out gear for basic loadouts. With the Colorado, we will have all the water we need for massive food projects, feeding our soldiers.

Without talking about the type of army we need, we should be talking about the type of expansionist stance we want
>>
>>1441036
I like everything about this post but >>1441050
has a point, how will you expand with a small army?
>>
>>1441057
The problem with a large army of professional soldiers is paying them. Without a large commercial base, it becomes a raider economy, forcing expansion or death, like Rome. That lead to god generals marching on the capital
>>
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>>1441014
What luck!

The HH tools building had nothing important,I mean, aside the code to getting into the lucky 38.

But more importantly its the NV steel mill. Arcade remembers, when they found it the factory was performig its 100% automated assembly experiment for the last 200 years since the bombs fell.

Its in full working condition. Albeit, there is a major issue.

It keeps recycling the same steel for its experiment over and over, and Arcade doesn't have the sufficient skill to reprogram it.

The only way to transport heavy scrap to the facility is through power armor, but you only have 7 of those and most are needed to protect the settlement.

It is located in West Side, the otherside of New Vegas, and thus very far away.

Luckily it seems only the Courier and you know about it.
>>
>>1441078
Well we shouldn't expand past what we will pay them. I am talking about long term plans. If your plan is to have a permanent small army, I don't think it will work
>>
>>1441081
Alright, the only others I know that have power armor are the BoS. Now, we need to decide how we want to go about this. We can kill them all, take their armor, train citizens with them, and then carry the steel, or we can work out a deal with them
>>
>>1441081
drop scrap off under the cover of night at it to smith it.
>>
>>1441050
>>1441057
You are forgetting that for most directions of our potential expansion (In land), there are no major organised tribes, nations, gangs or groups. No major organised resistance.

Thus our goal is the British method: divide and conquer. By turning local warlords against each other and in turn taking some of their lands until few remain and those that do are far weaker. Then either eliminating or removing from power these people. Thus they won India, thus we win America.

Also, I say a small army by comparison to our nation's population, all of which would act in defensive moves locally. A major percentage of a nation's population effectively always ready to march for the borders.

This frees our actual military to only be assigned to pushes and attacks. In order to hold the land after pushing through, we could form a "Free-lander" Militia. People who leave their towns and cities to travel to the newly freed lands and colonise them. Defending them when or if the enemy attempts a counterattack. Perhaps offering either an incentive like no taxes for X years and a cash incentive or perhaps we could even take a trick from colonisation days: female companions agree to marry colonists and in return leave places with few possibilities / chances for marriage for better lives.
>>
>>1441090
i prefer cutting a deal. We get armour plus a trained army, plus we don't make enemies of the rest of the Brotherhood, who would be a pain in the butt for a good while. lots of benefits. Its not like McNamara is totally unreasonable.
>>
>>1441095
The British also had a very powerful navy and Army. We have neither. Now we will have to allocate military funding, but if we work with the BoS, and the Enclave, we can have a professional army. It is still going to have to be "large".

Also, do you expect the varmint rifles to do anything but plink off armor? It seems like we are sending out citizens to death to buy time if there is an attack
>>
>>1441101
>>1441090
We could just ask them if they would mind doing this for us and in return we give them food, water, chems, ammo or something else.
>>
>>1441101
Well what do you want to offer? Have them assimilate in our government and they get to head our Shock Troopers?

>>1441110
Or we could just go with this or >>1441094
>>
>>1441101
I don't think we can cut a deal, we're enclave so they must hate our guts.
>>
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>>1441081
mislink >>1440705

--REMNANT BUNKER--
unchanged >>1438455

--COTTONWOOD COVE--
>>>>>Food: Above Average (Stable - 11 Turns)
>>>>>Water: Average
>>>>>Morale: Above Average (Stable)
>>>>>Medicine: Average (Stable - 6 Turns)
>>>>>Armaments: Low
>>>>>Current Pop: 115
>>>>>Military: 7
>>>>>Fuel: None
! NEW !
>>>>> Infrastructure: Old World Houses. Tents. Prisoner Pen. Garden Farms (Medium, Primitive). Pump Irrigation. Bath Tub Pots.
>>>>>Defenses: Wooden Watchtower
>>>>>Vehicles: None
>>>>>>Power: None
>>>>>>Materials: Scrap Metal (small) Scrap Wood (tiny)
>>>>>>Weapons: Average Legion Melee Weapons (small, damaged) Average Legion Firearms (small, damaged). Mercenary Battle Rifles (moderate, intact)
>>>>>>Ammunition Reserve: (Moderate)
>>>>>>Armor: Average Leionaire Armor (small, damaged)
>>>>>>Technology: River Silt Fertilizer. Manure. Delilah's Voodoo.
[Research Capability and Assets: None]
>>>>>>Other:
+3 Allied Follower
+Willow, Doc Delilah
>>>>>>Research Items/Items of Interest: none
>>>>>>Communications: None

---

"And we're back. This is Mr. New Vegas, and I feel something magic in the air tonight, and I'm not just talking about the gamma radiation.

Caravaners coming into New Vegas report that a group of armed men in power armor have liberated Cottonwood Cove and the Legion slaves there, turning it into a free settlement. Followers of the Apocalypse have been seen helping the new settlement in making farms. Now ain't that a fine display of generosity folks."

---

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 11

>>>>>Reputation level: Noble Anti-Slavers / Cottonwood Settlement / Humble farmers
>>
>>1441106
The British needed a powerful Navy because they had holdings across an ocean and because they used it to interdict trade during times of war. Their army on the other hand was historically speaking tiny. Because they were an island they didn't need a huge army but they made sure every troop was as good as possible, so when they did deploy they made a good showing.

Varmint rifles are effective, they fire 5.56. That is a large round, capable of seriously harming them with or without a few bits of steel stapled onto a bit of old american football gear in the way.
>>
Rolled 85 (1d100)

>>1441118
>Ask Jacobstown and our other nightkin to move large scape to the smithy to help us out and make money.
>>
>>1441118
>>>>>A. Scavenge (for what)
Let's star scavenging for industrial equipment.
>>
>>1441118
>>>>>B. Try to improve (which) base
>Improve upon the Irrigation system in Columbia, use the knowledge of Doc Mitchell and the others from Goodsprings to model it off their system.

>Also, christen Cottonwood Cove as the Free Settlement of Columbia.
>>
Rolled 93 (1d100)

>>1441133
This, we will have a supply of Steel! Now all we need are some moulds and we can start making shit!
>>
Rolled 96 (1d100)

>>1441135
Forgot roll
>>
Rolled 53 (1d100)

>>1441133
This
>>1441122
The damage is low, check the wiki. The only upside is that they are cheap. As for the British, while I know they didn't have a giant navy, they had something to make up for it. Do you want to invest in actual vehicles so we can just Blitzkrieg instead? We need some balance
>>
Rolled 99 (1d100)

>>1441133
Seconding

But fr, I'm calling Cove Columbia now.

>change the name to columbia
>>
>>1441147
>The damage is low, check the wiki
The wiki is for the video game. The video game is inherently going to make the weapon you get for essentially free kinda shit.


Also, regarding the british. We did have the largest navy for most of the industrial era and such.

However I would also advise against investing in Vehicles seeing as the world isn't exactly full of fuel or good roads.


>>1441159
No. Just leave the name for now.
>>
>>1441159
Stop, We can change it later. We need its name the same so we can look at current wiki maps and shit.
>>
>>1441164
Nah, that's lame.

Plus, I got that crit, so it's the name now son.
>>
>>1441159
Don't change the name.
>>
>>1441169
I prefer the Latin names here >>1440913
>>
>>1441164
>The wiki is for the video game. The video game is inherently going to make the weapon you get for essentially free kinda shit.
We are in a Fallout quest, right? If the QM says otherwise, good.

If not vehicles, then you better think of something. We could invest heavily in Vertibirds, be like the Enclave. The thing with the Enclave, was that they had a large AND advanced army
>>
>>1441177
I'm fine with the liberty one. Still partial to the first, but compromise
>>
>>1441178
>>1441164
Gonna add my two cents here but Veribirds would be super useful for our military and things of that nature. However civilian usage should be like APC's or something.
>>
>>1441178
I like the idea of a Vertibird equipped army, Mobility is king after all.
>>
>>1441178
Look no nation in fallout post-war can support an industrialised army currently. The NCR are the exception and they only just manage it by technically being unindustrialised in almost every way besides firearms and training.
>>
>>1441192
Then we are going to have a pure manpower army, but to be honest, if we make connections with the enclave, we could go the Vertibird route. If we can constantly outmaneuver another army, we win often.
>>
>>1441207

>not vertibird fat man
>>
>>1441192
honestly thats wrong, Enclave produced shit up until the fall in F3. New power armor, Veritbirds, ect. Atleast its heavily implied in game even moreso with all the defeats. We have Enclave, so..ya

>>1441207
might be able to get our pilot to copy the blueprints of the veritbird down and all we gotta do is get the goods to produce it.
>>
>>1441207
Oh aye.

Again, my strategy is the 3 levels of skill: militia, army, Elites.


I have already detailed levels 1 and 2 but level 3 is essentially Verti-bird flying, Gatling gun slinging, tank troops. Like our current military.


Level 1 is defensive and bulking.

Level 2 is offensive and reactionary.

Level 3 is sudden attacks, lightning raids and so on.
>>
>>1441227
We could send scouts in the future to look for military and enclave instilations, or try to look for blueprints
>>
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>>1440840

Holy shit imagine if the Mothership Zeta FO3 DLC Buttercup Stockpile was utilized for good.

Horsemen of the apocalypse indeed. Fucking Zetans.

https://youtu.be/Wbx6gULYNbc
>>
>>1441227
You have 6 old people who have been away from the enclave for 30 years and who themselves weren't engineers, technicians, or scientists.
>>
>>1441227
We don't have the Enclave, we have Enclave remnants. These guys have the skills, the training and the know-how but fuck all equipment and resources to make use of it.
>>
>>1441241
The Pilot knows how to fix it up right? Knows what each part does or has some basic understanding. I'm not saying it'll be a good blue print but it'll be a start to redesigning and making them.
>>
>>1441240
>Literal Mechanical Calvary.
>>
I'd like to point out that a great number of good ideas, ideas which are entirely possible and in fact within your reach with effort, have been posted

It's mostly the steps and the "hows" that might need some better direction.

Admittedly you are limited by the lack of your Courier, but honestly you guys have been doing great so far. You have managed to cross the immediate hurdles of settlement building without your powerful character.
>>
>>1441249
It's like a car. I know how to put in fluid and change a belt, but I don't know how to make one, and I would take it to a mechanic if I needed it fixed
>>
>>1441273
Good point. Instead of talking about an army, or vertibirds, we talk about what;s in front of us. How are we gonna get weapon blueprints? We have steel we can melt down, but then what? Are we going to sell it?
>>
>>1441275
The pilot in this is the mechanic.
>>
>>1441281
I suggest we produce enough currently now to arm our forces. We can get the blueprints from uh.. Whats the energy people's name?
>>
>>1441281
I know of a way to quickly produce weapon parts but we would need to disassemble an example of the weapon we want to make and make moulds of the parts.

Then it's just a matter of pouring and setting the materials.
>>
>>1441133
[locked] you guys are so lucky

>Writing
>>
>>1441290
>>1441291
The Gun Runners have weapon blueprints. We can sneak in and get them, just like we did for the Crimson Caravan. Agreed?
>>
>>1441303
Honestly, I'd suggest we try to go right for laser/plasma if possible. They seem to be the most useful and can't be traced. We mill and make most parts at the mill and send the rest to built under the watchful eyes of our 'teachers' aka the Enclave guys.
>>
>>1441310
Plasma/laser is a lot more complicated. Right now we're working with basic steel and lead. Could you agree to start out with regular kinetic weapons? We are talking now, not ten years in the future
>>
>>1441303
That is risky, we risk pissing off a group with massive amounts of money and military for a single weapons blueprint.
>>
>>1441323
AK's then, Easy to produce and sturdy as shit. Stamp metal. Enclave forces won't like it but just what we need for milita.
>>
>>1441332
Alright, I can agree to this.
>>1441324
How about we disassemble AK's and try to replicate their parts?
>>
>>1441324
Sierra Madre machines produce guns. Courier also commands the place that invented them. Could probably get the think tank to find a way to mass produce chips. Elijah's bunker has a machine, and there is a non-functional one in Big MT. Would also solve food, medicine and other stuff, as long as we have chips and plans.
>>
>>1441332
Actually AK's are only cost effective by that method of production assuming you are making thousands at a time.
>>
>>1441339
We are talking right now. The Madre is for the future, something we can't focus on now. We have a few working refineries, so we have to decide what to focus on.
>>1441340
Is there another weapon? A Garand maybe? Service Rifles?
>>
>>1441348
Again, Varmint rifles would be best in this regard.


I know you all seem to think the are powered by a Gnat's breath but the simple fact is that means good tolerances on the parts (allowing us to use lower quality materials without them exploding) and such.

Also, there is a good chance there is less parts in these and thus they will be easier to make.


However if you are so against them, we could attempt to produce Hunting rifles.
>>
>>1441371
>>1441348
honestly an weapon that can fire quicker then a Varmint rifle would be better for militia while those with good shooting get rifles.
>>
>>1441371
They have some of the lowest damage of any weapon in the game. They are basically .22lr. I could see hunting rifles. They are basic, but pack a punch in place for fire rate
>>
>>1441348
we did the madre. we don't have to go again, just make use of the bits and pieces we have access to now.
>>1441371
Varmints are good enough for now, seeing how we have no way to get anything better in appreciable quantities.
>>
>>1441378
What about the .45 submachine guns?

>>1441388
We don't have much from the Madre though, If we go back, we are bringing a large force
>>
>>1441378
The problem is that we also need to replace their ammo. Which will cost a large ammount if they are firing entire loads to kill a few raiders.

However with a bolt-action the chances of them dumping into their enemy is far less.

>>1441380
Hunting rifles it is. Also Hunting rifles are not baisc, they are simple and robust.
>>
>>1441400
I would like to eventually move to the battle rifle, the M1 Garand sort of weapon
>>
>>1441405
both are pretty similiar in tier, base gun wise. but the hunting rifle is more customizable.
>>
>>1441426
But the Battle Rifle has a higher rate of fire. If the majority is against it, I will drop it
>>
>>1441426
we're not making custom guns. They get a proper stock, Rail with Sight, mag and bullet.
>>
>>1441339

You can also learn how to make counterfeit Sierra Madre chips through the course of gameplay. No idea if the Quest Courier managed to do this however.

If so it takes scrap metal and fission batteries to make something that provokes miracle products.

http://fallout.wikia.com/wiki/Sierra_Madre_chip
>>
I just noticed Cottonwoods food and Med have turns, we must still require the caravans which means our caps are being spent, i think we should improve farming again.
>>
>>1441443
Correct, however I am certain that we can delay it until we figure out a defensive solution and shit.
>>
>>1441439
But we don't have a working machine
>>
back, gonna read up on whats been posted
>>
>>1441470
I hope there is now a semblance of "order" after we tried to sort our ideas into votes
>>
>>1441452
yes we do. Elijah's bunker. It also builds repair kits, light machine guns and stims.
>>
>>1441452

If our Courier has already gotten through the NV DLC Dead Money he should have access to Elijah's Bunker in Nevada.

That bunker has a Sierra Madre machine networked back to the source that we might be able to use said chips on for at least additional parts or rare ammo.

LOUD but sweet visuals
https://youtu.be/Skbj0QievoA
>>
>>1441479
And it's working? I thought it was defunct?
>>
>>1441479
I had been waiting for someone to figure it out
>>
>>1441491
>>1441487
>>1441479
Oh shit, it's not. Well lets get it as soon as possible
>>
>>1441479
We could have LMG emplacements all around the cove, as well as equip our soldiers with medicine and actual ammo. How is the QM gonna balance this though?
>>
>>1441525
chips are the most difficult part. weekly 1000 chips if we broke the bank at the Madre, and producing more requires a fission battery for 50. 20 308 rounds cost 60 chips.
Also it doesn't build guns. Only upgrades. I was wrong about that.
>>
>>1441542
Well medicine would be enough. Then we can focus primarily on guns in manufacturing. Should our next turn be getting the things needed?
>>
>>1441552
The problem I see is getting too and from the vault. Its in no-mans land between NCR Camp Forlorn Hope and Legion Nelson. the voucher comes every 3 days, and don't pile up, so every 3 days, someone has to run to the vault, pickup the goods, and run back. Its risky.
>>
>>1441566
actually the wiki says the vouchers do pile up, so we don't need to do it every three days. It just becomes a matter of how much we want our runner to carry.
>>
>>1441566
We could give them the stealth suit. And besides, we could hypothetically have someone sit there and take the voucher but leave it in the vault and every 2 weeks or so we send an armed group to get the chips
>>
>>1441446
This reminds me, how much time do we have before an expected counterattack from the Legion? Where are all the escaped experiments at the moment, and who's dealing with them?

>>1441169
It's not a crit, it's a near crit.
>>
>>1441903
Considering a Radio announcement came from Radio NV recently about freeing the camp, within the next few days or even weeks. Depending on how angry Ceaser is, how many resources he can spare and if the NCR are going to try anything.
>>
>>1441903
As to the escaped experiments...let me get back to you on that. I need to check the location of Big MT in america before I can answer.
>>
>>1441903
>>1441910
I checked the location of the Big MT and this is simultaneously good and awful.


They have been released somewhere in NCR lands, between Nevada and California. Sadly the wiki is no more precise than this.
>>
>>1441924
>Tfw NCR pulls out and Legion just wins the dam.

Not sure if good or bad.
>>
>>1441926
Unlikely, the NCR have avoided the region thanks to the history of anything going near Big MT getting captured and lobotomised.

However if they continue to spill out they will hit their supply lines given time and that could severely weaken them. We should remember this for when we are at war with them...


However in the short term, this means we must make a strike against the Legion, to balance out their forces. Perhaps freeing more slaves and killing more enemies?
>>
>>1441924
So the NCR is gonna be kinda fucked for a while.
Meanwhile can murder Caesar and Lanius, and force the NCR forces at the damn into a retreat.
>>
>>1441926
If we hurry we could do
>Wildcard
Before NCR pulls out, giving us the dam.
>>
>>1441933
Essentially, as it turns out turning the shield wall off could benefit us in the short term. At the cost of destroying almost everything around the Big MT and also seriously harming trade / supply lines.
>>
>>1441929
We're gonna have to defend Cottonwood pretty soon, so I think making that engagement as one sided as it can be in our favor would do us well.
At worst, Caesar will send more troops into a meat grinder.
At best, the Legion will be somewhat distracted from more important issues.
>>
>>1441936
Not wildcard. No rushing this.

>>1441929
Honestly, we cannot risk the more lethal and likely to spread shit getting out. God knows its bad enough the spores might've gotten out from the garden.

>>1441939
More attacks by the Legion means more goods to sell to traders and things like that.
>>
>>1441941
>Not wildcard. No rushing this.
Why not? What is stopping us?
>>
>>1441941
What do you mean "might've"?
They definitely got out.
We're gonna be dealing with some Last Of Us shit down the line.
>>
>>1441945
Our lack of manpower, Supplies and various other things we need to deal with before pulling something like that?

>>1441946
doesn't that stuff grow.. and spread super fast? Like Rat level fast?
>>
>>1441947
Get ready for that shit to hit the roaming feral ghouls and turn them into actual zombies.
>>
>>1441939
I have accounted for this possibility but would argue we need certain resources before fortifying is advisable. Such as concrete and shovels. As these will allow for the creation of blockhouses and trenches.

Throw in some general spikes, pits and barbed wire style barriers and the Legion won't win.


>>1441941
The Spores are not a major risk. They can be eliminated with fire with significant ease. However you are right, as I have said, the release of these creatures has significant side effects.


>>1441947
Nope, it infects humans and induces parasitic control. It also seemingly corrupts plant life and can cause extreme mutations among insects.

>>1441951
It'll be fine....
>>
>>1441951
>>1441957
So Death claws, Ghouls and humans including whatever bee's or ants are in the area will now be infected with a spore that'll spread even faster and farther.

Looks like we need the divides nukes abit sooner then expected.
>>
>>1441957
We also need big guns, ammo, fuel, and more watch towers.
And no, it will not be fine. We're gonna be seeing glowing mushrooms one day and a horde of leafy green bastards the next.
>>
>>1441947
But the wildcard quest gives us manpower, we invade with securitrons remember?
>>
>>1441961
The spores only seemingly infested humans. Thanks to inhalation into the lungs / nasal cavity / throat. Also potential contamination of food sources...


Deathclaws will be safe, FEV mutations will probably keep them safe.

Ghouls are dead, they will be mobile compost heaps for this shit but they will remain in control...probably.
>>
>>1441961
Speaking of the Divide, we could have Ulysses help scout out the area surrounding Big MT to survey the damage caused by the containment breach. If anybody besides us is gonna survive that, it'd be him.
>>
>>1441968
Well atleast its not our problem to deal with for now.

>>1441969
Ulysses is missing, we don't know where he went. QM said earlier.
>>
>>1441964
You are overestimating the infectivity, deadliness, growth and suitability of this strain. Vault 22 has been unsealed for years and they are still confined to within a few meters of it at most. However infection could be avoided using a face mask, gas mask or possibly even space suit depending on transfer method.


>>1441974
Yeah, we have bigger things to deal with.
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>>1441974
He's in Hopeville damnit
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>>1441975
I'm just saying if a Feral Ghoul just happens to walk into where the spores got carried, we could potentially have a big fucking problem on our hands.
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>>1441980
The spores have a low growth rate and rarely launch spores, which in turn seemingly rarely survive outside a live human body.

It is logical to presume that this will be somewhat contained for at least now. Were we in a warm and moist region, I might worry but luckily we are not in the middle of a swamp.
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>>1441984
Fair point.
I can't imagine how bad this shit would be if we were near Point Lookout or something.
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>>1441980
>>1441984
The inhabitants of Vault 22 were exposed to Beauveria mordicana, and those of them who left the vault have spread the fungus as far as Zion Canyon, where spore carriers pose a problem even in 2281

Pretty sure thats a far spread rate with it coming from 1 area. We just let a shit ton of the spores escape from a place that kept working on it.
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>>1441991
Correct they got that far, by travelling inside of their human hosts and they only have a measurable presence in the region where 60 or so of their carriers died.
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>>1441996
Yes, a few of them were able to travel a large distance before dying to spread more. Now what happens if an NCR trooper is rotating home with the infection and dies alone or in a medical tent with centralized air?

I may be overworrying here but this is a start of a pandemic if anybody gets infected.
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>>1441937
>>1441998
It'll be fiiine... The Think Tank made some anti-spore and anti-experiment shit for when stuff like this happens, right? Right?

On another note, what sort of intelligences and unity do the escaped experiments have? Are they under some unspoken agreement to kill all non-experiments, or are they just going to wander around and possibly stumble into New Vegas territory?
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>>1441998
The chances of that happening are very low.


Firstly, we are assuming that these spores survived their flight.

Then we assume they managed to land on something they could grow on.

Then we assume they were close enough to a NCR trade or supply line or town to infect someone.

We then assume that this person is effectively infected and unable to fend their infection off.

We then assume that this particular village doesn't quickly dispose of the body.

We then assume that they remain in close enough proximity to also become infected.

We then assume that a caravan just so happens to arrive in this town before the infected die out and get infected and then make it to another town at least before dying.


I've missed a few things but my point is it is somewhat unlikely.
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>>1442006
this is also fallout

On a brighter note, What do you guys say of upgrading the farm again to grow plants for making stim-packs and herbal medcation and/pr drugs?
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>>1442010
The farm is fine for now. We need weapons and fortifications. And even before that, we need some way of transporting goods from Elijah's base and we need to reprogram the steel mill.
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>>1442013
Veritbird by night, flying low to the ground. It'll be to quick for any radar or missiles to detect and flys rather silently until its over top of you. Or we can use Night-Kin.
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>>1442019
I'll opt for the vertibird. I really don't want to give the Night-Kin more stealthboys.
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>>1442019
That consumes precious fuel.


How about we just go as the courier when we want to cash in the tickets.
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>>1442010
>this is also fallout
In the grim darkness of the far future, there is only Fallout.

That line makes me wonder on what scale between grimdark and noblebright Fallout is. Starting from grimdark back in the Old World days and progressively becoming noblebright whenever a MC pops up?
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>>1442021
Fair enough, But I meant they move easier at night anyway.

>>1442022
Honestly it never states what type of 'fuel' it uses, And when it explodes its like a car going off that uses Fusion cells or w.e. they are called. So we can think they are nuclear. Only fucking reason how I can believe the Enclave had an actual air fleet consdering all the oil is gone

>>1442025
It always turns noble bright when an MC shows up but usually just GrimDerp when its all by itself. I've seen some stupid shit in Fallout New vegas, 3 and 4 with a scope.


Also, night guys.
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>>1442027
Night bruh
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>>1441907
>Considering a Radio announcement came from Radio NV recently about freeing the camp, within the next few days or even weeks
Sounds about right. How long is each turn, about a day or so? It sounds like it with how long the Courier's been taking with the counterattack on the Zetans.
I'm a bit disappointed in Mr. New Vegas when he made a public broadcast that blew what remains of our cover left while we were rebuilding Cottonwood Cove.

>>1442027
>Also, night guys.
'Night, man.
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>>1442031
weren't we making radio announcments about what we had done before Mr new Vegas did?
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>>1442039
Nope. We just had a general radio station going out, shit talking the NCR and the Legion.
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