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Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Lore for the Quest can be found in these two pastebins:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g

Hop on the discord first

Year 773

>>Population:26,65m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:38 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:41 carracks,15 cogs,1 caravel, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
>>
>E.Government & laws
>>
>>1323869
GoldHill's Banking co
The Serebrin bank, having made several profitable loans to the Roggarian government, have decided to set up a new branch in their territory. Their goal is to of course to finance the ruling regime and expend the mercantile reach of the bank.

Assets:
Company chairmen Stephen GoldHill
Several company accounts
Group of mercenaries to guard the money and the employees
Bank in dragons tomb
50 fire mages of mixed level
Monopoly on banking in a Roggar
3.5% of profits go to Tot
>>
>>1323869
Assets: The archive
Castle Abagar
Abagar's square

Personnel: 200 archive guards
300 physicians

Magic: lvl 4 mind and healing magic

>>1323869
K
>>
>>1323869
>A.Food production & growth
let's replenish Manpower pool
>>
>>1323869
E
Towns:
-Muttvile(Trading Center, fortress island, Castle, Temple of Divata)
-Vahkrin (Farms,marble Quarry, Temple of Drana)
-Smokyton (farms, Temple of Zemel)
-Altodomio (Farms, Great Forge, Saltpeter mines, Gun Forge, Temple of Ezdar)
-Krasia (Jointly with house Erden)

Millitary:
-Order of the Dragon
-5000 Stormbeasts soldiers
-Fork Millitia
-Mutt's blood and the occasional dragonpunch

Misc:
-Hospitals in major cities of the Fork
-Many, many horses
-Mutant wolves
-Bats
-Raptors
-Great smiths
-Tunnels
>>
>>1323869
J.
>>
>>1323891
Scratch Krasia
>>
>C.Construction
>>
>>1323869
>J.Magical matters
>>
>>1323869
Faction: Roggar War Council ¬¬¬
Troops: Praetorian Guard, Professional soldiers, Citadel Reservists, Battle-Magi, Juras Guard.
Sub-factions: War Smiths, Siege engineers, Praetorian Guard, Machinists, Mages.
Assets: The Citadel (Smithies, Forges, Barracks, Workshop, Massive training facilities, Large supply stores, Juras chapterhouse) Praetorian Guard, Professional soldiers, Citadel Militia.
Dragon Watch(Cathedral to Stoman)
Ownership of Revna (Forges, Workshops, Temple to Abagar, Secular Magic Academy, Research Labs (Botany, Agriculture, Animal Breeding, Medicine, Magic, Chemistry), Feinnish artworks) Vanguards of Knowledge,
Partial ownership of victory (Tailors, Craftsman, Glassblowers, Painters, Artist, Masons, Engineers, Architects) Stone Walls.
Summerstead region
Knowledge: demon blades, tactics and strategies combating numerous foes over the centuries level 5 Nature Wind Fire level 4 Spatial magic level 3 healing, earth level 2
Economy/Resources: Armaments production, Military training services, Crops, Timber, and Herds
>J
>>
>>1323869
Ke-lo Wildriders

Assets:
Lordship of Chiron

City of Chiron
Rockhigh
Rockhigh's Reach (draw bridge)
Phyton Nest
Opres
Sulphur Mine
Copper mine

Guild of Hammer and Nail (architects)
Circle of Evergreen (druids)

Nature lvl 4
>>
The Trusted Councilors

Landed assets:
Trusted Defence, a great fortress featuring Academy, library and the Grand Temple of the Knights of Juras
Foothold, fortress featuring academy and papermaking facility
Freehold, town featuring temple of Domna
Barnabus Rest, city featuring Silver mine
Flamkor, ruined volcano fortress featuring a small town and a sulphur-mine
Upgraded infrastructure: improved irrigation, dredged riverbeds, poorhouses and such.
Chapter Houses of the Knights of Juras in both Trusted Defense and Foothold

Human assets:
Highly educated Councilors and Advisors
Level 2 nature magic (taught by the Daughters of Divata)
Level 5 fire (taught by the Duke if Virinum)
Faction forces:
The Trusted Guard (aprox 3000 men)
The Wolf Brigade (aprox 500 men)
Various forces, including the Vance Household Army, Ash Guard and Barnabus Guard (total 500 men)
Knights of Juras (aprox 2000)

Prestige:
The glorious heritage of both the Advisors and the Councilors
Constructed the first Superboat in 604, it burned, reconstructed in 686.
The title of “Arch Duke of the Duchy of the Trusted”
Grandmaster of the Knights of Juras
The vassalage of the Yalmfrid (technically they're the vassal of the Knights of Juras, that I currently lead).
Owning a kickass volcano fortress

>>1323869
>C.Construction
>>
>>1323869
J.
>>
Rolled 1 (1d100)

Goremaek travels to the swamps to build his new monastery
>>
>>1323983
great.
Just great.
>>
>>1323983
"You really should have asked the locals if you could enter...."
>>
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>>1323983
Well, there goes the neighbourhood.
>>
J - what do?
>>
>>1324058
Fuse the Firemages with our gun wielding forces
>>
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>>1323869
>J.Magical matters
Further the work being done on golems and elementals!

In ages past the Gunnarson clan was a proud family, an integral part of the kingdom of Roggar focused on maritime actives and honouring the Old Gods, the Elemental Gods, the True Gods.
>>
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>>1324058
Ahem, seeing as the only nation that isn't our ally on this continent is focused on deception magic, maybe we should invest on things that can't be decieved? So kind of clay models perhaps...??
>>
>>1324058
What >>1324068 said.
Golems are our best bet.
>>
>>1324058
Look into improving Golemancy
>>
>>1324058
With new clockwork advances we can focus on the complexity of our golems. Making smaller more intricate golems.
>>
>>1324068
This
>>
>>1323869
>A.Food production & growth

And apparently i have assets:
Copper mine
and a settlement near Erizin
>>
>>1324068
>>1324073
>>1324075
>>1324080
>>1324088
So golems it is
>>
>>1323869
Assets:
Office and warehouse in Dragonstomb
12 merchant ships
Printing Press
Importing :
Silk and Tea
>>
>>1323869
Zhorang (Average Prosperity)
Temple to Drana(ZHORANG)
Orange farm
Gunsmith
saltpeter deposit
Ogruns
>>
>>1323869
Assets of the Lordship of Everpeak.

>Places
Koganusan (currently abandoned)
Everpeak
Temple to Kovag (in Everpeak)
Temple to Ezdar( In Everpeak)
Zen Garden (in Everpeak

>Mines
Angsteen mine

>Misc.
Gunsmithy in Everpeak
Brewery in Everpeak
Camels
Tritsers
Koi fish
Cherry trees
>>
>>1323869
>>F.Exploration & colonization
>>
>>1323983
An incident occured in which the monastery was destroyed and all except Goremaek were killed. Goremaek had gone for a piss when it happened and he came back to find only corpses and ruins.


What should we do about golems?
A.Make their programming more complex
B.Make more of them
C.Make more work golems
D.Start making war golems
E.Make big golems
F.Other
>>
>>1324254
>A.Make their programming more complex
Magical AI rebellion wen
>>
>>1324254
A
>>
>>1324254
>A.Make their programming more complex
>>
>>1324254
>A
>>
>>1324254
>D.Start making war golems
>>
>>1324254
>D.Start making war golems
>>
>>1324254
>A.Make their programming more complex
>>
>>1324254
>E.Make big golems
MECHA-size golems
>>
>>1324254
>A.Make their programming more complex
>>
>>1324254
A.
>>
"well shit time to go do things alone i guess."
>>
>>1324254
>A
>>
>>1324254
A
>>
>A.Make their programming more complex
>>
In a surprising turn of events, Lord Nothos has swore fealty to the Clan Erden, and has been gifted lands and such! Hooray to this glorious union!
>>
>>1324254
D.Start making war golems

plz don't make AI
>>
>>1324254
>A.Make their programming more complex
>>
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>>1324310
<3
>>
>>1324254
A
>>
>>1324321
this
>>
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Supporting golemancers across Roggar, our golems are now smarter, able to perform more complex commands and can properly speak now.

Year 774

>>Population:26,81m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,good golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:51 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:41 carracks,15 cogs,1 caravel, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Trade & Finance
>L.Other
>>
>>1324391
F.
>>
>>1324391
K
>>
>>1324391
>>F.Exploration & colonization
Expedition nao
>>
>>1324391
>E.Government & laws
Purge corruption
>>
>>1324391
>A.Food production & growth
>>
>>1324391
F
>>
>>1324391
>>D.Military
>>
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>>1324391
H. Glorious Navy must be Glorious
>>
>>1324391
>>1324406
Switching to D
>>
>>1324391
>F.Exploration & colonization
>>
>>1324410
this
>>
>>1324391
E
>>
>>1324402
switching to D
>>
>>1324399
>>1324391
Switch to D
>>
>>1324391
>D.Military
>>
>B.Culture & religion
vast are bad mkay
>>
done with this shit goremaek heads to the city of revna next
>>
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>>1324391
>F.Exploration & colonization
Vinland incoming
>>
D
What do
A.Numbers
B.Equipment
C.Training
D.Major reform
E.Other
pick 1
>>
>>1324475
>B.Equipment
>>
>>1324475
A
>>
>>1324475
>C.Training
>>
>>1324475
>B
>>
>>1324475
B.
>>
>>1324475
>A.Numbers
>>
>>1324475

C
>>
>>1324475
B
>>
>>1324475
C
>>
C
>>
>>1324475
C
>>
>>1324474
Will we find the promised land?
>>
>>1324514
#Erdenlandsaga
>>
>>1324475
C.Training
>>
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>>1324514
Soon™
>>
The Roggarian Royal Army assembles near the citadel to conduct mass training excercises and drills in the month of Stomnis of this year...in the background of this, other forces are moving around the Kingdom...
>>
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>>1324813
"bloop!"

"You heard the Trusted Councilor brothers!
Given the current unsecure situation we must be ready for anything. Our standing troops will assemble in Trusted Defense and remain ready to take defensive action.
Also have our feudal forces arm themselves, assemble at the closest town and remain vigilant.
At last, inform the Grandmaster of the Knights of Juras of what we know of the situation and make sure the Chapter Houses are well stocked and ready to deal with any potential refugees. That is after all what the 8th rule of the Code dictates in the case of a civil war."
>>
>>1324813
In these troubling times the Duchy of Gobbopolis will call on it's feudap holdings for defensive posturing.
>>
>>1324881
Count-Trenchdigger calls the Warloggers to Goblinopolis once more in the name of Duke Swift, again the populace mobilizing.
>>
>>1324855
"What's this? The kingdom is yet again mobilizing it's forces?"

"Aye. The lands of the Trusted have called their forces, and the goblins ready their banners in preparation for war."

"Then we must do the same. Call upon Nayte to raise a host to defend our lands!"
>>
>>1324813
There's no reason for anyone to take Nomannic, just stay away and we won't shoot you. That is all.
>>
>>1325234
"Don't worry lad, I got your back."
>>
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The month of Stomnis saw a civil war ready to blow up, yet without any bloodshed(save for the suicide of Milliam Yalmfrid after his imprisonment, an illusion image of it planted on the wall by him), the Empress managed to defuse the situation and prevent it from erupting.
In several places across Roggar forces were being mobilized and mercenaries were being hired - the Queen called for the Royal Army to take positions in Dragonstomb and called Dragoncommander Numeria Salvian and Duke Milliam Yalmfrid, Steward of the Knights of Juras, to come to her Imperial Court - on the 13th they arrived. Numeria swore alliegance and revealed a plot against the Empress, while Milliam and his companion were apprehended when they tried to cast some magic and move quickly. Afterwards, the Royal Admiral was dismissed, though for several days he refused to resign, trying to gather support among the navy for himself against his deputy, who was now Admiral - unsuccessfuly so.
The Commander of the Kingsguard, Iperan of the Ke-Lo Windriders, was arrested, imprisoned and replaced in his position on the 25th of Stomnis. Barnaby Hawthorne, admitting to have been a leader in the conspiracy, resigned from his position as Royal Cartographer before the Empress. Duke Marcus Whitevayne was appointed to Cartographer by the Empress soon thereafter, while Nothos Andarak was given the position of Royal Admiral back.

A potential factor in the civil war not erupting was the fact that on the 15th of Stomnis news came by way of the Eternian portal that Rhoznax has invaded Kamborash.


What should be done?
A.Declare war on the Rhoznaxi Caliphate
B.Send aid to Kamborash without a declaration of war
C.Let those who wish to do so support Kamborash
D.Don't help Kamborash
E.Other
>>
>>1325671
A
>>
>>1325671
A
>>
>>1325671
E. ragequit
>>
>>1325671
A
>>
>>1325671
A, low interest loans to those who fight
>>
>>1325671
>A.Declare war on the Rhoznaxi Caliphate
>>
A.Declare war on the Rhoznaxi Caliphate
>>
>>1325671
>D.Don't help Kamborash
>>
>>1325671
>B.Send aid to Kamborash without a declaration of war
>>
>>1325701
switching to
>C.Let those who wish to do so support Kamborash
>>
>>1325727
>>1325671
Switching to C
>>
>>1325671
>C
>>
>>1325730
>o
>>1325671
Switching to C
>>
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"By Juras! What a scandal! Lucky that the Queen managed to handle the situation with such a minimum of bloodshed."

>>1325671
>B.Send aid to Kamborash without a declaration of war
We can give them weaponry, supplies, gold and discount mercenaries. But getting directly involved should be avoided at all costs.
>>
>>1325671
C
>>
>>1325671
>A.Declare war on the Rhoznaxi Caliphate
>>
>>1325671
>E
I'll send the personal forces of those that betrayed me to aid kamborash as well as allowing those that wish to lend aid to do so,
>>
>>1325757
Make that a C
>>
>>1325671
>C.Let those who wish to do so support Kamborash
>>
>>1325671
>A.Declare war on the Rhoznaxi Caliphate
Goodbye Roggar
>>
>>1325671
C
>>
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By the Empress' orders, no war shall be declared on Rhoznax at the present moment, but support shall be given to Kamborash, while defences will be ready for an attack on us from any front.

Those factions who partook in the conspiracy against the Empress must send their forces to fight in Kamborash. Those who wish to help may also do so with their forces.
If you are in either of those categories, please list the support you'll be giving to Kamborash. You'll be transporting it by way of the Portal in Iron Hall, as sea lanes will be blocked.
That's all for today, was busy with the plotting. When this is all over, I hope to be able to reveal everything as it was from my perspective. I'll host agian tomorrow(Sunday, 2nd of April) around 1pm EST if nothing's stopping me.
>>
>>1325832
Sending 40 knights and 600 men at arms.
>>
>>1325832
I gathered 7.1k troops in the potential rebellion. I'll be sending them to fight, led personally by an associate of Nothos, Kazel Djokoviç
>>
>>1325832
"As Empress of the HPE I declare the punishment for the traitorous hawthorne clan to be. The sending of aid to kamborash. Paying reparations for costs incurred by the crown during the war as well as swearing an oath to not take up arms or bring harm to my place of birth in retaliation for these punishments. Also the members of the hawthorne clan shall come to the empire and with a ceremony publicly swear loyalty to the empress."
>>
>>1326027
Ceremony is agreed to.
>>
>>1326117
>>1326027
As are the terms.
>>
>>1325832
Sending 4K soldiers down to Kamborash
made up of
3K war council foot soldiers
1K Juras Guards
100 assorted magi from my magical knowledge pool

Also in secret the Dragoncommander Numeria Salvian will be going to Hajatas as a military adviser for the King of Kamborash.
>>
>>1325832
Good deals on medical Supplies and Copper will be given to the Kamborash orc to help tend to their wounded and do whatever they want with the Copper.
>>
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>>1325832
Countering the hordes of the Dragon is paramount to Roggarian survival. The Councilors will do their part:

6 thousand troops, supported by 2 thousand camp followers shall journey to Kamborash. They shall be well equipped with supplies, weaponry and gold for the purchase of whatever they might need.

Breakdown:
3000 Trusted Guard (infantry)
500 Wolf Brigade (infantry)
500 various memeforces (Vance Household Army, Ash Guard and Barnabus Guard) (cavalry)
2000 Knights of Juras (cavalry)
>>
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In Flamkor the daring Ash Guard patrols the wilderness, ever hunting for the raiding parties of tribal warlords and bands of cannibals.
A much reduced community of ke-lo windriders (only 40% remaining) and a hardy Eternian village with enough guns to start a small war are both settling in “reasonably comfortably” in the wilderness. A party of unfortunate virists and some settlers from the rangers were attacked and carried off by cannibals under the leadership of the notorious warlord Longknife. More virists made the journey and by intense toil managed to establish a small community (although the majority died from ashpoisoning or resettled to the mining settlements). This village later found itself reinforced by a band of rugged divatans, having suffered much from repeated attacks by the earlier mentioned Longknife.

Hearing the tales of their struggling kin and how the fiend Longknife harrased innocent settlers, the people of Divatagrad decided to take action.
The divatans assembled 1'420 troops in Divatagrad. These feudal levies and zealots were placed under the command of a brave man known as Barius and made the long trek to Flamkor.
There Barius secured himself the assistance of the Ash Guard, Councilotory feudal horsemen and a number of armed settlers, primarily Eternians. Having nearly 2000 troops under his command he advanced upon the warlord of the wasteland.
Longknife, barely mustering 500 tribesmen of inferior quality stood little chance. His scouts were hunted down and speared by Roggarian horsemen and his host was carved apart by the charge of the divatan zealots.
Pursued into his mountain hideout, the barbarian chieftain begged the divatans for mercy for him and his people. Barius accepted their surrender and had them taken away to spend the rest of their days in the mines. What little loot was found (a few chests of gold, some jewelry, embroidered cloth and a gorgeously decorated Rhosnaxi chariot) was brought back to Divatagrad. A small number of settlers were freed from the dungeons and returned to their families.
Hearing tales of Barius and his daring, Councilor Fish ordered that all his expenses on this expedition were to be paid from the Treasury of Trusted Defense and that Barius himself was to be granted the title of Honorary Councilor. Furthermore Divatagrad were given prority on buying flamkorian sulphur and a discount on paper.

Life in Flamkor, adventure and excitement for all!
>>
>>1325832
We'll send 200 kobold (arquebeteers?) And 10 orc or dwarf comanders to lead 20 'bold teams. Place them where they can fuck shit up with minimum casualties if you please.
>>
>>1324254
>>1323983
I will offer this poor man a room in my palace for as long as he needs a place to stay
>>
>>1326148
>Also in secret the Dragoncommander Numeria Salvian will be going to Hajatas as a military adviser for the King of Kamborash.
>Im going to sneak in a portal which is located 3 floors underneath iron hall the fortress of the first military faction in roggar.
Whats your endgoalio
>>
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Rolled 3 (1d10)

Small announcement:
The unjust persecution of the Vance family is by order of Trusted Councilor Fish undone. This family is a model of virtue and loyalty and shall have their estates restored.

>>1326196
Naturally these men must be under the leadership of a worthy commander:

1 A hardened military commander
2 A representative of the NSA
3 A Knight of Juras
4 The bloodline of Commodus
5 The bloodline of the Godrics
6 The Bloodline of Vance
7 A gentle scholar with no knowledge of war whatsoever
8 A fanatic
9 A reckless badboy who play by his own rules
10 Councilor Fish (assisted by Kittelsen) shall take personal charge

>>1327968
I assume he's travelling incognito together with the 4000 other soldiers in his group.
>>
>>1328165
Senior Brother Kaveh Dumad of the Knights of Juras shall lead the forces of the Councilor.
Commander of the Chapter House in Foothold, a respected veteranand a man of learning, he's a man the Councilors gladly place their trust in.
An elderly man, his days of youthful zeal for battle and impatience long passed. Affectionately nicknamed "brother priest" by his fellow knights.
>>
Kamborash's campaigns this year have defended their borders successfuly. Our help is appreciated

Year 775

>>Population:26,81m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,good golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:51 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:41 carracks,15 cogs,1 caravel, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Trade & Finance
>L.Other
>>
>>1328426
K
Let's prepare our finances for whatever may come in the future
>>
>>1328426
F
>>
>>1328426
>D.Military
>>
>>1328426
K
>>
>>1328426
>C.Construction
>>
>>1328426
>K.Trade & Finance
>>
>>1328426
>C.Construction
>>
>>1328426
>K
>>
>>1328426
>C.Construction
>>
>>1328426
K.

Also, Nothos will be going down to Kamborash to oversee naval operations. In his steed, a regency council will hold control.
>>
>>1328428
>>1328426
Change to C
>>
File: Mordor.jpg (23 KB, 450x274)
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>>1326354
A brave caravan of halfling settlers made the journey to Flamkor in the month of Stomnis. Upon arriving in their alloted area they were struck by an intense ashstorm that killed all their livestock and wrecked most of their equipment. Many of them gave up and returned to Roggar that very day. Yet the survivors struggled on and managed to get a small village running, surviving by a thread on meagre crops of barley and turnips.
Ten brave dwarven settler also made the journey to flamkor. Struggling against storms, bandits and diseases, they laboured for months without managing to establish a village. In the end the 5 starved survivors made the journey to the mining town and found employment there.
A small band of dwarven miners made the journey to flamkor, cashing in on the promise of free plots of land for anyone willing to brave the wilderness. Upon exploring the wilderness they found an old ruined fortress, belongging the the recently deceased warlord Longknife. They made the castle theirs, brought in their families and established a reasonably prosperous and well fortified village.
A single erdini cityboi, dreaming of a new start, also made the journey. Upon arriving in flamkor he was accosted by a band of aggresive Eternian who shot him and stole all his stuff. His body was dumped in a ditch and the killing was blamed on roaming orcs.
Some relatives of the dead man, desiring revenge, purchased supplies, weapons and horses and made the journey. They eventually managed to find out who murdered their kinsman but in the resulting skirmish with the Eternians they drew the short straw. The dead were quietly burried in a mass grave and the few captives were sold off as slaves to a minotaur merchant.
Ludolf of Erden hired a band of 200 mercenaries from the local Orcish Ashface clan, paying them good money to hunt down and slay the slaver merchants who had kidnapped their kin. Unfortunately, after taking his money, they turned on him and joined forces with the minotaur slavers. The merchant became the feared warlord Bullhorn, now commanding a small army and a profitable slavery racket.
Another brave expedition of virists made the long trek to flamkor, dreaming of land of their own. Upon arriving they were ambushed and placed in chains by the brutal warlord Bullhorn and his orcish mercenaries.
A band of rangers, tasked by their maste to hunt down the slavers attempted to pursue them but were outmanouvered and got lost in the wilderness. After a week of suffering in the wasteland they came upon a small castle where a group of chained dwarves, erdini lads and virists were busy restoring the ancient fortress for their brutal minotaur overlord. Requesting assistance, they were joined by a warparty dispatched by the Dragoncommander himself. Together they routed the warband of Bullhorn from the field and placed his fortress under siege.
>>
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>>1328468
After a month of siegecraft, they were joined by a small band of akeshizu samurai led by Satoshi Andarak and 16 FUCKING THOUSAND erdini feudal troops under the leadership of general Nomin. The fortress was quickly reduced to rubble, Bullhorn executed and the few remaining captives freed.
The erdini feudal troops, rangers and citadellians then all returned to Roggar, content that their duty had been done. The survivors of the dwarves, virists and erdinis joined together to create a small village in the ruins of the castle.

Satoshi Andarak and his band of Akeshizu quickly came to the conclusion that growing the soil themselves were beneath their dignity. Instead relying upon their deadly swords, they quickly established themselves as a feared force in the lawless wilderness, extracting tribute from many of the local settler villages and local tribesmen. They established a walled settlement to the north of mount Flamkor where they now reside with their wifes paid in tribute by the locals. Warlord Andarak is now a force to be reckoned with in the area, his strenght drawing the hostility of both the Eternian village, other warlords and the Councilors attempting to spread their control in the entire region.
>>
>>1328426
K
>>
K it is - give proposals
>>
>>1328483
SHUT IT DOWN
SHUT THE BANKS DOWN
>>
>>1328426
Also as a declaration the minister of agriculture shall be coming in to hold a minor ceremony to re-swear loyalty to the queen post this rebellion incident
>>
>>1328483
>>1328486
Remove the banks
>>
>>1328489
And the cartographer?
>>
>>1328483
Have the Roggarian court throw money at merchantexpeditions to faraway lands, we need to strenghten our long range trade.
>>
>>1328494
This
>>
>>1328494
>>1328496
Long range trade is Ill advised. Sea routes are down. Land caravans get raided
>>
>>1328494
This
>>
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>>1328489
I shall do so with great honor.
>>
>>1328493
Ah yes the cartographer shall come swear loyalties as well and all three of us shall host a grand dinner.
>>1328494
I shall support this plan of action
>>
>>1328494
Going with this. To eldorado.
>>
>>1328501
I must disagree. With our impressive warfleet we should easily ba able to protect our merchant convoys to areas like Akeshisu and similar neutral areas.
>>
>>1328494
Dis
>>
>>1328494
Vote
>>
>>1328494
This
>>
>>1328510
Extending our war fleet in very uncertain time within the HPE is dangerous
But I would support the proposition if said navy protected my efforts to find the next continent
>>
File: waroverview.png (3.29 MB, 9434x5993)
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We're supporting Roggarian trade.
News from Hajatas say Kamborash has made more gains this year in their counter-offensives that were only stopped by the year's end.
Year 776

>>Population:27,13m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:9/10
>>Finances:6/10
>>Morale:8/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,good golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:51 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:41 carracks,15 cogs,1 caravel, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Trade & Finance
>L.Other
>>
>>1328559
E. Tax reform
>>
>>1328559
D.
>>
>>1328559
D
>>
>>1328559
>D.Military
>>
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>>1328559
>D.Military
>>
>>1328559
>D
>>
>>1328559
>>D.Military
>>
Military:
A.Increase the army size
B.Work on equipment
C.Prepare the Banners for war
D.Make reforms
E.Other
>>
>>1328587
B
>>
>>1328587
>B
>>
>>1328587
>B.Work on equipment
>>
>>1328587
>A.Increase the army size
>>
>>1328587
B.Work on equipment
>>
>>1328587
>A.Increase the army size
>>
>>1328587
D
Medical regiment
>>
>>1328587
>D.Make reforms
>>
>>1328587
B.Work on equipment
>>
>>1328609
supporting D.
>>
Currently soldiers have:
>Armor - plate mail, partial plate, brigandine, coat of plates, chainmail, gambeson, boiled leather
>Small weapons - short swords,arming swords, old-style axes, daggers, maces,flails,morningstars, warhammers
>Large weapons - spears, pikes, halberds, billhooks, longsword, claymore, maul, greataxe
>Shields - bucklers, kite shields, round shields, heather shields, tower shields
>Ranged weapons - short bow, recurve bow, longbow, light crossbow, heavy crossbow, sling, throwing weapons
>Blackpowder & siege: Arquebus(no matchlock), houfnice, large bronze cast bombards, trebuchets, onagers, ballistae

What should we work on
A.Armor
B.Large weapons
C.Bows/crossbows
D.Small weapons
E.Blackpowder weaponry
F.Other
>>
>>1328651
E
>>
>>1328651
>C.Bows/crossbows
>>
>>1325832
If the Kamborash are willing to buy them...
4,000 troops (Infantry, Archers, Calvary, ect)
100 Combat Medics
100 Mages

Also offering the services of my Privateer fleet, which contains 10 sea elf ships, 5 norse ships, and 5 lizard ships.

Feudal troops would be willing to fight if they could settle some cadets and settlers there.
>>
>>1328651

>E.Blackpowder Weaponry
>>
>>1328651
>B.Large weapons
>>
E.Blackpowder weaponry
>>
>>1328651
>C.Bows/crossbows
>>
>>1328651
F wagons for the support troops
>>
>>1328651
B.
>>
>>1328651
B.Large weapons

Go large or go home
>>
>>1328651
A.
>>
>>1328651
E
>>
>>1328655
>>1328651
changing to
>B.Large weapons
>>
>>1328651
>>1328672
Changing to
B
>>
>>1328651
B
>>
>>1328651
>C.Bows/crossbows
>>
Rolled 367 (1d777)

Greatswords reaching around 160cm have been developed - you'd have to be well over seven, probably more than eight feet tall to use one of these with one hand and even then it would be difficult - these are definately two-handed sword. Aside from them a variety of polearms are available, including ones developed to be able to deal with armor - in particular popularity now is the poleaxe, which can cut, pierce and smash. Large axes and hammers are also available.
Event roll
>>
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>>1328873
Man at arms with poleaxe
>>
File: waroverview.png (2.22 MB, 9770x4745)
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Kamborash has pushed the Rhoznaxi out and has almost taken Savrexis.
Otherwise, nothing out of the ordinary happened. Some people thought the year 777 arriving would mean something special, but in the grand scheme of things it doesn't look like it. Zhongi fortune-tellers say it'll be a bad year for marriages though.
Year 777

>>Population:27,30m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:8/10
>>Finances:7/10
>>Morale:8/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,good golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:51 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:41 carracks,15 cogs,1 caravel, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Trade & Finance
>L.Other
>>
>>1328895
>F.Exploration & colonization
>>
>>1328895
>F.Exploration & colonization
>>
>>1328895
B.
Double vote
>>
>>1328895
>F.Exploration & colonization
>>
>>1328895
F

We should devote efforts towards sailing the West.
>>
>>1328895
>F.Exploration & colonization
>>
>>1328895
>F.Exploration & colonization
>>
>>1328895
F
>>
>>1328895
F.
Vinland here we come
>>
F - what do?
>>
>>1328987
muh Western seas exploration
>>
>>1328987
Expedition into the seas west of Setyrias
>>
>>1328996
>>1328998
This we should set sail for exploring new islands
>>
>>1328987
Let us explore the western seas.
>>
File: naval action.jpg (205 KB, 1536x1087)
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>>1328996
Support
>>
>>1328987
>Expedition
The Goldhouse company will donate a ship for the Expedition
>>
Expedition, then!
We should settle a few things first
What kinds of ships should we send? Caravels are the best for exploration, but we only have one right now. Carracks can carry a lot, but aren't as fast and aren't good for shallow waters. The Superboat is a large, luxurious ship with no cannons.

Secondly, we should decide on what direction exactly to sail in - consult the Overview map in the OP
>>
>>1329023
Bring the Superboat, the Caravel, and enough Carracks to carry all our supplies.

We should sail directly west making a pit stop in the Kingdom of Selaven to Restock and then sail West.
>>
>>1329023
My vote is for just taking the single caravel, well stocked with supplies and our most able sailors.

Regarding direction, what >>1329034 said.
>>
>>1329023
We should take the caravel to sail west of the Kingdom of Selevan.
>>
>>1329052
Support.
>>
>>1329052
this
>>
>>1329034
All of this.
>>
>>1329023
Take the one caravel and enough carracks to hold supplies for an extended journey
>>
>>1329023
Three Caravels, incase of storm or pirates.
>>
>>1329086
>>1329023
Wait, just saw the one caravel bit. Edward just can't get into reading can he?
>>
How about we take the caravel, and hire more ships in Selaven?
>>
>>1329111
I agree with this fine suggestion.
>>
>>1329111
Agreed
>>
>>1329111
"Why, that sounds like a grand idea! I've been meaning to expand my trade fleet anyways."
>>
Very well - we'll go to Selaven with our caravel and from there expand the expedition.

Who will join this expedition into the Sunset Ocean in 777?
>>
>>1329195
Because we have only one caravel, there's not a lot of room on it, so don't bring more than 5 people if you can.
>>
>>1329200
Tom IX, 2 Fire mages and 2 Green orc Warriors
>>
>>1329195
Sterling will be sending his sister Anastasia as well as 2 priests of Ezdar, 2 priests of Divata, 2 priests of Zemel as well as 3 soldiers of the Fork.
>>
>>1329195
Christopher Divata, an Adventerous man of the Divatan line shall come on the Expedition, he will be accompanied by 2 Men at arms and 2 Priestesses, one shall be nature magic specialized (level 6) and the other shall be air magic specialized (Level 4)
>>
>>1329216
Scratch that one priest of each god, Anastasia and one soldier
>>
>>1329195
Jac Dorsi will be in attendance - the greatest navigator during the Hawthorne's last period as the Royal Cartographers, he is also an experienced fisherman. He is current regent of the Hawthornes.

The 9 year old daughter of Taeg Hawthorne, Nasca, although not yet of age, will also be in attendance. She is interested in learning about foreign cultures.
>>
>>1329200
Kaeos Salvian
2 level 5 wind magi
2 soldiers
>>
>>1329195
ahh, i will send Ser Walo, an ezdari priest and two guards.
>>
>>1329200
1 councilor accompanied by 1 guard, 1 scribe and 1 maidservant.
>>
>>1329195
I'll send the head of the heavy Rangers along with 3 of his men. Also a guy with a cannon.
>>
>>1329200
Risk-Gopher Cool-Compass and 4 Gyolite Sailor priests
>>
>>1329242
>cannon
Try anything.
And you will die.
>>
>>1329195
My Deputy Admiral, Seid, will be going along with 5 officers from the R.R.S
>>
>>1329195
I'll send 5 members of the imperial guard
>>
>>1329195
Captain Loudmouth Pointy-Finger of the Pointy-Finger clan goes on expedition, just like his long lost great uncle who never returned from the Hajatas.

They bring with them their beloved WAR WAGON (if there is room) and four other War Logger goblins. One with an axe, one with a shovel and pick, one with a gun, and one with a pike.
>>
>>1329195
Jack Sarrows, an experienced sea captain and trader, will be in attendance, along with 2 of Nayte's best knights, a wizard who hobbies as a scholar, and another experienced combat medic.
>>
>>1329195
Gabrius and 5 archive guards
>>
>>1329241
And not a brother of the late and dear Councilor Fish?
>>
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>>1329283
"We are NOT bringing a damn carp on this journey.
I swear to all the gods, those old men in Trusted Defense should all be locked away for their foolishness."
>>
>>1329195
Stephen GoldHill himself will go with a retinue of an accountant and 4 guards
>>
You depart on the 7th of Ezdarin, 777
Give me 3 rolls
>>
Rolled 55 (1d100)

>>1329465
>>
Rolled 11 (1d100)

>>1329465
>>
Rolled 93 (1d100)

>>1329465
rreeeeeeeeeee
>>
Rolled 7 (1d100)

>>1329465
The fabled words
>>
>>1329200
The young kobold warrior by the name Bagul Gristbrows. He goes in with sword.
>>
File: seaelfcity.jpg (92 KB, 1024x614)
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The Caravel "First of Gyolan" reaches Selavar, the capital of Selaven, on the 24th. What should we do here?
>>
>>1329514
Restock, and purchase some Sea Elven Sailors along with 2 Caravels.
>>
>>1329514
First we need to get those extra ships for our journey west.
>>
>>1329518
>>1329520
I agree with purchasing experienced elven sailors and some extra ships
>>
>>1329520
>>1329518
agree
>>
>>1329520
>>1329518
this first
>>
You hire two caravels, 30 experienced sailors on each. Anything else?
>>
>>1329556
That's pretty much it - let's head out.
>>
>>1329560
This
>>
>>1329514
You want us to do any personal actions Civ or just get going?
>>
>>1329560
>>1329556
Any maps that they perhaps have that might be useful for us? If no, just move on. [Spoiler]fuck an elf ladyboy[/spoiler]
>>
>>1329569
Give me 2d100 in thread
>>
Rolled 15, 7 = 22 (2d100)

>>1329576
Sure thing boss
>>
Rolled 54 (1d100)

>>1329576
>>
>>1329585
Messed up my name.
>>
Aside from failing to procure any maps, Ser Walo caught several venerial diseases yesterday. Continuing on the expedition would be dangerous for his health.
The rest of us get ready to move on, westward - 3 rolls
>>
Rolled 72 (1d100)

>>1329605
>>
>>1329200
I will send one Mook Rocketeer
>>
Rolled 36 (1d100)

>>1329605
Degenerates
>>
Rolled 20 (1d100)

>>1329605
yus
>>
Rolled 77 (1d100)

>>1329605
>>
A storm's upon us!
Everyone roll a d100 in thread.
>>
Rolled 72 (1d100)

>>1329638
>>
Rolled 83 (1d100)

>>1329638
>>
Rolled 46 (1d100)

>>1329638
>>
Rolled 35 (1d100)

>>1329638
>>
Rolled 93 (1d100)

>>1329638
Low rollang
>>
Rolled 17 (1d100)

>>1329638
>>
Rolled 61 (1d100)

>>1329638
>>
Rolled 7 (1d100)

>>1329638
>>1329654
help this poor sod
>>
Rolled 37 (1d100)

>>1329638
"Please don't kill me, Lord. Or at least not the child."
>>
Rolled 47 (1d100)

>>1329638
>>
Rolled 57 (1d100)

>>1329638
>>
>>1329669
>>1329654
Christopher's two soldiers were about to get blown away by the strong winds
>>1329669
Kaeos' two wind mages tried to help, but they themselves were swept away - all four men were lost
>>
Rolled 41 (1d100)

The storm hit us on the 30th as we were in the open sea already. We got out with a few men lost and minor damage to the ships, but nothing serious - we continued onwards.
>>
On the morning 8th of Stomnis,777 a sailor on the mast of the "First of Gyolan" shouts at the top of his lungs
"Land! Land!"
>>
Rolled 88 (1d100)

>>1329638
>>
>>1329754
Gyolas smiles upon us. head for the land and watch out for any outcroppings.
>>
>>1329754
"Gyolas be praised! Land!"
>>
>>1329605
Well I can't fault him for his taste in women
>>
>>1329754
"What do we call it?"
>>
>>1329754
"About bloody time! Fresh water! We can conserve the rum now!"
>>
File: tiny-island.jpg (1.08 MB, 1920x1200)
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Indeed, up on the mast he was able to see beyond the mist clouding our vision - as we approached, we could all see it - the first land we'd seen in about ten days...
>>
>>1329782
I say Brygarda Island
>>
>>1329792
"Well, it'll at least make a good rest stop for weary travelers..."
>>
>>1329792
Write down the location and the route to get here, let's set up some colonies
>>
Rolled 11 (1d100)

>>1329638
>>
>>1329792
We shall call it Brygarda. >>1329797
>>
>>1329792
How about Pantheonica?
>>
>>1329797
I approve of this name
>>
>>1329792
We have to keep going. There's no turning back.
>>
>>1329792
"...I'm telling you lads, it'll make a great rest stop...think of it, opening up a tavern and setting up shop for merchantmen and travelers coming through...it'll make a nice house damnit..."
>>
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>>1329827
"When we come back, we should build a lighthouse here and put enough supplies for a lighthouse man and his wife and children for at least a year, plus fishing.

It will guide us to and fro and make travel safer and faster."
>>
>>1329797
Agreed, a fine name.
>>
>>1329836
"Indeed. Plus a tavern, for those weary souls who've been though quite a storm...That would be very nice. Mark it down and let us move forward.
>>
We marked the location, rested for a few hours, did some fishing and left - but not before we planted the Roggarian banner on what is now Brygarda Island

We continue onwards, to the west.
Give me 3 dice
>>
Rolled 60 (1d100)

>>1329890
>>
Rolled 21 (1d100)

>>1329890
>>
Rolled 84 (1d100)

>>1329890
>>
Rolled 35 (1d100)

>>1329890
>>
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Rolled 26 (1d100)

>>1329890
Mem
>>
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The winds and tides took us somewhat off-course, further north-northwest. On the 15th of Stomnis we found another island - in the afternoon we landed on its shore. It looks to be of a decent size, comparable to one of the Godsjaw islands in both landmass and climate. Seagulls fly above us.
>>
>>1330093
"Hahaha! If I know my islands of this climate and size, there should probably be a volcano and hot springs around here somewhere... god, what I wouldn't give to relax in a hot spring. Let's explore a bit, scavenge for food."
>>
>>1330093
Land and explore around the coast.
>>
>>1330093
"Oh Sweet land! Amazing land! Not that Rock we were upon a while ago. We should name this island, Voyager's Rest."
>>
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>>1330093
Ahhh, this island it sings to my hearth a name, a name so serene...
"Gambia"
>>
>>1330093
Explore the island to see if there's any life aside from the birds
>>
>>1330093
"Finally, some fresh water... hopefully."
>>
>>1330093
Try to collect samples of the local wildlife and catolage the resources and route in order to get here
>>
>>1330134
Join Sarrows on a search for Fresh Water and possible sources of food, and do some fishing in the lagoon afterward

Each of these islands should be checked for sources of food.
>>
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After a day of survey, we haven't found any intelligent life around. Much of this southern part of the island seems to be covered in forests. We found a river estuary and were able to partially trace it to the beginning of some hills and what could be a small mountain beyond them.
There's fish in the waters, some of it unknown to us. The forest has some small animals, including something one of the sailors recognized as a beaver, though a different breed from the one found in parts of Anglanorse.
>>
>>1330165
That's a "Gambia" shaped island if i ever saw one.
>>
>>1330165
Well best we can do now is try to restock water and food and then keep moving
>>
>>1330165
Let's adventure into the hills and mountains.
>>
>>1330165
Straight to the mountain - I have a sneaking suspicion it's a volcano or at least similar to the one on Godric's Isle.
>>
>>1330165
Me help hunt
>>
>>1330165
Follow the river inland and see what might be at the mountain.
>>
Rolled 15 (1d100)

>>1330189
forgot roll
>>
>>1330173
>>1330184
>>1330165
This too boss.
>>
>>1330175
>>1330184
changing my vote to this
>>
>>1330165
Mark it on the map, fill up on water and continue.
>>
Rolled 75 (1d100)

>>1330165
Explore more and forage. Have the sailors fish up some grub and the wizard with me shall take notes and and sketches around of the things around this island. Maybe we'll even find some sort of treasure here...
>>
Rolled 28 (1d100)

>>1330213
My guys join in to help, shovels and axe in hand ready to do some digging in case there's signs of previous sailors about or a need to cut down wood to cook the fish.
>>
>>1329195
I am coming
With 4 gunmen
And a mad elf wizard
>>
>>1330165
Marking with with infinite detail on my royal maps
>>
Rolled 3 (1d100)

>>1330165
There must be faeries here.

"Gents I'll be right back Gotta go take a piss and then *cough* find faeries"
>>
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>>1331910
>mfw
>>
>>1331910
>>
Help me
>>
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Rolled 60 (1d100)

>>1331910
>>1331968
Don't go into the forest alone, let me and my three retainers come with you.
Safety in numbers after all.
>>
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>>1328473
On the last episode of Flamkor Z:

Cannibals, now OGRE-sized!

One boer mugging gone wrong escalates into 16'000 soldiers deployed!

"Excuse me young tribesmen, would you by any chance be interested in earning some quick shekels?"

"Fucking tribal scum! Why won't you leave me alone!? Stop raiding my cherry treeees!"

Samurai warlords, on dinosaurs!

"Look at me. Look at me. I am the Charron now."
>>
Rolled 14 (1d15)

In the year 777, a most tragic accident occurred.
During a routine diplomatic meeting in Gobbopolis the Trusted Councilor was the unfortunate victim of a case of mistaken identity and found himself in Duke Swift-hands' kitchen. During the following banquet the Empress was served a most delicious meal of roasted Trusted Carp with Sauted mushrooms paired with a vintage Lueceric wine. While she complemented the chef for his exquisite skill the delegation of the Trusted's left in a rather sour mood.
Back at Trusted Defense they all agreed to never speak of Councilor Fish again. Then they got down to electing a new leader for their order:

1. Some saint who honestly believes in virtue and morality, hates violence
2. A dick, morals are for the weak & peasants
3. More forward thinking, reformist
4. Strict and conservative
5. Former soldier who joined the Councilors, as much a soldier as a scholar
6. Corrupt weakling, only there due to nepotism
7. Councilor Kittelsen
8. Radical reformist
9. “The way of the sages is a philosophy of peace. Death to all who say otherwise!”
10 Councilor Vanders. A pacifist that preaches love, tolerance and poverty relief
11 Councilor Godric
12 Councilor Chong. The wonderchild.
13 Another from the line of Commodus
14 Councilor Zhang. Rumored sorceror.
15 Councilor Drunf. A former merchant and the richest man in Freehold. Beloved by the people for his no-nonsense talk and charisma.
>>
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>>1332433
The will of the Assembly is clear. Councilor Zhang shall lead them into prosperity and a future where no fish hold institutional power over humans.
Beloved by the conservatives for his stances on social issues and womens rights, yet applauded as a daring reformer by the moderates when it comes to politics, religion and magic.
The only criticism raised is his appointment of close relatives to positions of power and his lack of strickness when it comes to persecuting religious heterodoxy.
>>
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>>1332539
phu, the Godric didn't win
>>
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>>1330198
The animals eluded you and you tripped on an exposed root, falling down and hitting your head. You'll need some days to recover.
>>1330213
>>1330237
There's nothing really out of the ordinary as far as you can see in the area that we're setting up camp. Some small plants and animals that are unfamiliar or slightly different from what you know in Setyrias.
The local wildlife will help us recover some supplies.
>>1331910
>>1332106
The Whitevayne and Councilor groups that went inlands haven't returned and it's been a day and a half.

It's afternoon of the 17th of Stomnis. We have supplies for 30 days - it's about three weeks back to Selaven.
What should we do?
>>
>>1332733
Continue our journey west
>>
>>1332733 (checked)
Let us carry on westward
>>
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>>1332733
One of the norse sailors, Jorgen propose that we should try and find the Whitevayne and Councilor groups. Hopefully his detective skills will come in use.
>>
>>1332733
I say we continue east
>>
>>1332733
Go west
>>
>>1332733
Shouting and screams could be heard in the forest.
15 minutes later Kelius has returned but without his escort. When Questioned he simply stated he doesn't know where he went.

Also I vote we search for them or at least leave a fishing rod on the beach
>>
>>1332742
>East
You know we heading west
>>
>>1332751
>Not heading east to go west
>>
>>1332733
Continue west
>>
>>1332733
Keep going west
>>
>>1332733
"Put a flag on this and continue west. Also interrogate Kelius, the answers to the missing people he gives are very suspicious."
>>
>>1332738
Seeing as the others have no intention of saving our fellow explorers, Jorgen and his fellow norse together with those those willing shall stay on the island to look for the missing...
>>
>>1332771
"Look lad, it's not that we don't want to save them... it's just that we think Kelius killed them all. But we should go look for them before we leave."
>>
Councilor Fazhan's maidservant, Xiao Mei, managed to make it back to camp as we were making preparations to leave.
She's a bit bruised, covered in dirt and mud, but otherwise fine physically. She says that the party that went west, into the large forest, was spooked by the discovery of large footsteps and broken trees. Kelius freaked out and killed one of the Whitevayne gunners before running off. The party was then attacked by some large creatures that she describes rather vaguely - furry, about twice her height with horns and tusks and sharp claws, having no clothes, weapons or tools on them.
As the creatures were about to descend upon them she felt light-headed and fainted, later waking up alone, managing to find her way back to the camp.

A.Let's search for our people!
B.Let's get outta here!
>>
>>1332815
B
>>
>>1332815
B
they'll be fineeeeeeeee
>>
>>1332815
>B
>>
>>1332815
B
"Oh hell no! we are getting out of here! New lands or bust!"
>>
>>1332815
>A.Let's search for our people!
>>
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>>1332815
>A.Let's search for our people!
Please good sirs, we can't leave my master behind!
He's probably cold and alone somewhere, without even a blanket or a cup of tea!
>>
>>1332815
>B.Let's get outta here!
"The locals don't sound particularly friendly. We should go. Now!"
>>
>>1332815
A.Let's search for our people!
Have you no honor?
>>
>>1332815
>A
We can handle this.
>>
>>1332815
"Lets get the hell ou-"
>>1332827
"M-m'lady. Of course we'll help find your master. You just stay here and make some tea for us when we return."
B
>>
>>1332834
A
Gods damn, Edward's literary abilities are contagious.
>>
>>1332815
B
>>
Rolled 2 (1d2)

>>1332815
"Oi, we get a say in this too!"
A
B
>>
>>1332815
A
Don't be pussy
>>
>>1332815
>A.Let's search for our people
Check the girl, we don't need some new desise wipping us out.
>>
>>1332815
B.
>>
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We leave our comrades behind, in the hands of whatever beings dwell on this island.
Give me 3 rolls
>>
>>1332886
Mistakes were made
>>
Rolled 49 (1d100)

>>1332886
Vasted ;)
>>
Rolled 27 (1d100)

>>1332886
>>
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>>1332886
>>
Rolled 84 (1d100)

>>1332886
>>
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It's the 22nd, around noon, at this point the amount of supplies we have are about what's needed to make it back to Selaven, but it seems land's been spotted again.
Well, it doesn't look like the most hospitable of places. It's a small volcanic island, almost nothing beyond the fiery mountain itself. The sparse vegetation we can see from here indicates the last eruption was most likely not long ago - an active volcano, some sailors say.
>>
>>1332886
"W... why would you do such a thing?
Councilor Fazhan is a gentle scholar incapable of cooking his own meals or getting dressed in the morning. He's doomed without me looking after him! You believe those two brutes that serve as his bodyguards can suffiently take care of him? They don't even know how to wash themselves after visiting the privy, much less how to apply soap between the toes of another man!"
>>
Hey can i join this quest
>>
>>1332909
Take the risk and continue westward. "My friends this might be the point of no return, if we continue West we might either become the influential people in the History of Roggar or we might starve and/or fall of the World. It might be foolish to continue but I can hear Gyolas an Divata's call and they are telling me that if we continue our journey greatness awaits!"
>>
>>1332917
You need to read up on the previous threads mate.
>>
>>1332917
Sure, read the rules and jump on the discord in op post
>>
>>1332909
Go home we have done enough.
>>
>>1332920
Mmkay
>>
>>1332917
As I'm quite loaded with work already, you can join if you read at least some of the old threads(some of the first, some of the last) or talk to other players, since I really don't want to deal with holding a new player's hand and having to explain every thing. Discord link is in the OP.
>>
>>1332909
I want look at fire mountain
>>
Let's settle it with a vote.
A.Land on the island
B.Continue westward
C.Go back home
D.Other
>>
>>1332931
B
>>
>>1332909
Put a flag on it and move on, where ever we decide to go.
>>1332915
"M'lady, I'm sorry. All I can promise is to look for them when we come back. Care to share a cup of tea with me?"
>>
>>1332931
>A.Land on the island
Nothing could go wrong,right?
>>
>>1332931
>C
>>
>>1332931
>B.Continue westward
We'll need to find another island to explore everything here is probably ash and brimstone
>>
>>1332931
C.
>>
>>1332931
>A.Land on the island
I, I guess we should look for water and supplies and... such...
>>1332934
Sure, I'll cook up a pot for you sir.
>>
>>1332931
>C
We should turn back
>>
>>1332931
B
>>
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>>1332931
A.Land on the island
Check for signs of life, perhaps there are fire elementals from the volcano :>
>>
>>1332931
>B.Continue westward
>>
>>1332939
>>1332931
Change to B
>>
>>1332931
A
>>
We quickly stick a flag, name the island Firestone, mark it on our charts and then send one caravel back to report on our findings so far - if possible, they'll check on Gambia on their way.

The rest of us continue westwards....
3 rolls
>>
Rolled 93 (1d100)

>>1332958
>>
Rolled 34 (1d100)

>>1332958
>>
Rolled 24 (1d100)

>>1332958
>>
Rolled 92 (1d100)

>>1332958
>>
>>1332941
"Oh my, this tea is quite good! Is it your own home-brew?"
>>
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On the 29th of Stomnis we approach a large landmass - if it's an island, it's one of the biggest we've seen, it could be a whole new continent as well!
>>
>>1332974
Now we're talking.

We should land and take a good look around
>>
>>1332974
Such a large place, we must call it Zimbabwe
>>
>>1332974
I disembark

A NEW WORLD
>>
>>1332974
"By the gods...We must explore this island."
>>
>>1332974
"Land ho! We've found New Roggar lads!"
>>
>>1332974
So can i join ur discord? Your link is expired somehow
>>
>>1332974
My companions what a wonderful journey this was a whole new world!
>>
>>1332981https://discord.gg/yHkVq
>>
>>1332974
Wavengrad.
Let's call it wavengrad
>>
>>1332981
It's because bulgar got mad and banned you.
(^:
>>
>>1332988
Shitty name, let's call it Roggengrad
>>
>>1332976
I agree with this man, Zimbabwe sounds great
>>
>>1332976
Me like this name
>>
>>1332974
First one to step on these lands.
"Hmmm. Nice. We should call this Rog or something."
>>
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We set foot on this land. It's summer, the weather's comparable to northern Roggar or perhaps southern Anglanorse. Beyond the shore there's forests, we know almost nothing of this land. Supplies will last us 20-21 days at present, getting to Selaven will take around 30.
>>
>>1332995
We should split into 2
One group makes a camp while the other explores
>>
>>1332995
Explore the shoreline, gather supplies from there and shit.
>>
>>1332968
"It is Zhongi black tea sir. I'm glad you appreciate it."
>>1332995
We'll have to scavenge for supplies then. No man can sail on an empty stomach after all.
>>
>>1332995
Explore along the coast!
>>
>>1332996
This
>>
>>1332995
Climb a tree and try see some landmarks
Natural wonders etc
>>
>>1332995
We should start by looking for sources of fresh water and any wildlife to help us survive. once weve found those we can work on exploring further
>>
Everyone can decide what their own group will do. Team up for better chances of success. If you're going in any direction, specify which - for example, two groups head inlands, one group takes a ship to go north, two groups go fishing, one builds our camp etc.
>>
>>1333003
I will set up basecamp who wants to help?
>>
>>1333003
I'll work with cent and send my mooks to help him while Stephen stays at the ship
>>
>>1333006
i'm helping with basecamp
>>
Rolled 85 (1d100)

>>1333003
I will explore.
My name is kelius.
I am 276 Years old and a master of memes and magic.
I will attempt to find some inhabitants marking my way inward with fire magic burning marks into trees
>>
Of course, you have to roll as well.
>>
Rolled 43 (1d100)

>>1333008
>>
>>1333006
I'll assist you.
>>
Rolled 49 (1d100)

>>1333003
Search for fresh water to and wild life heading south along the coast perhaps we'll find a river.
>>
Rolled 90 (1d100)

>>1333003
Fishing boss, i wanna see what kind of flora and fauna exist here.
>>
Rolled 95 (1d100)

>>1333003
>>1333009
Me and my lads follow him. Maybe we'll find something valuable in these lands?
>>
Rolled 44 (1d100)

>>1333006
>>1333008
Also help with basecamp
>>
Rolled 61 (1d100)

>>1333003
>>1333014
Going with him
>>
Rolled 51 (1d100)

>>1333003
>>1333017
I'll join as well.
Why not
>>
Rolled 55 (1d100)

>>1333014
Sending my mooks
>>
Rolled 85 (1d100)

>>1333008
>>
>>1333006
Me help
>>
Rolled 5 (1d100)

>>1333013
I'm an expert on this
>>
>>1333021
Go home
We dont want ya here
>>
>>1333030
"NO! M'LADY!"
>>
>>1333028
Roll pls work
>>
Rolled 65 (1d100)

>>1333043
>>1333028
here you go
>>
Rolled 11 (1d100)

>>1333028
Here you go lad
>>
Rolled 64 (1d100)

>>1333003
Look for signs of old gods!
>>
Rolled 79 (1d100)

>>1333017
>>1333009
Come with them
>>
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>>1333009
>>1333017
Jack and his boys accompanied Kelius westwards, through the forest, eventually reaching a large river - upon inspecting its waters, they found they bear small bits of gold! The river reaches the sea not too far north. These men returned to camp safely.
>>1333008
>>1333012
>>1333018
>>1333024
>>1333028
>>1333047
>>1333030
You work to cut trees, set up camp, start building a palisade, organize supplies. Xiao Mei found some berries in the forest and decided to add them as a snack to the tea, but these berries were poisonous, putting her and several others in sickbeds.
>>1333015
You find lots of tuna fish in the waters - known to fishers in the more northern waters on Setyrias, these tuna here will surely boost our supplies! The waters seem extremly plentiful.
>>1333014
>>1333019
Along the coast you found nothing eye-catching - some seagulls, fish, rocks, the water's a bit too cold to be enjoyable and the sand's rather rough. Eventually you found ruined stone structures - a village, perhaps even a town, 40-50 kilometers along the coast south.
>>1333053
As you were throwing bouncing pebbles into the sea, bored after fruitless wandering, you thought you could hear someone singing - coming from the water. One of your men said he could see a woman in the water for a few seconds.

It's the 3rd of Jurias now. Supplies for 23 days, basics on our camp mostly done.

Again, group up and decide what you'll do.
>>
Rolled 44 (1d100)

>>1333081
Explore what is north of our Camp
>>
Rolled 65 (1d100)

>>1333081
We'll take a ship and head north
>>
Rolled 9 (1d100)

>>1333081
Set off back to the village ruins, seeing if we can find any trail leading from there
>>
Rolled 29 (1d100)

>>1333085
Explore north as well
>>
Rolled 75 (1d100)

>>1333081
Explore up river
>>
Rolled 79 (1d100)

>>1333081
>>1333087
Seems were not alone in this land. Lets see if the previous inhabitants of this village left any clues to where they went.
>>
>>1333081
Me want see ruins
>>
Rolled 69 (1d100)

>>1333081
stay at basecamp and tend to the other sick.
>>
Rolled 28 (1d100)

>>1333081
I'm going to float across the river using spatial magic because I can hover and explore the other side to the north. I can bring a ropes to the other end of the river and tie them to trees to people may tightrope across but if impossible I will explore
>>
Rolled 37 (1d100)

>>1333081
Let's go hunting for things near the camp.
>>
Rolled 66 (1d100)

>>1333081
Claiming this golden river and some of my lads are getting ready to bring some bits of gold back home. Meanwhile, Jack goes to take care of the sickly Xiao Mei.
>>
>>1333103
Also claimed but doing more exploring
>>
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The Gunnarsson Clan has recently been granted permission to make the official flags of the kingdom of Roggar under Empress Wave. This will be the first proper industry for the island of Gotegisol and a steady source of income for the Gunnarsson family. The newly invented Spinning Wheels will be employed to keep the production effective. This project is aided by the Hawtornes with their textile knowledge.

All ships and armies will get these flags to be used as banners in the coming years (muh profits), the enemies of Roggar will come to fear this symbol of our might. Long live Roggar!
>>
Rolled 39 (1d100)

>>1333081
Jorgen quickly approaches the women in the water, what could possibly go wrong...
>>
>>1333128
succ'd
>>
Rolled 20 (1d100)

>>1333081
"Catch some tuna - I'm damn good at fishing at least, and I don't want to try my luck in the woods, I've got a wife Andrea kids to look after!"
>>
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>>1333085
>>1333086
>>1333088
North of the river you found the ruins of a bigger settlement - this must have been a trade port of at least moderate size. A stone road leads inlands from it.
>>1333087
>>1333092
At the ruins to the south you found that the earth had been torn asunder in an earthquake, no house is left standing more than a few feet above the ground. One thing of not you found was a marble statue, the face defaced, but the body depicting a female humanoid upper part and fish-like lower part. What's odd is the only bodily remains in the ruins were of small animals, recently deceased - no skeletons of the time when this place was inhabited.
Dirt roads lead south and west.
>>1333089
>>1333101
When the elf tried to use his magic to levitate over the water he could only keep the spell up for several seconds before falling down - the others managed to save him from drowning.
Indeed, all magic practicioners have noticed their spells failing, their mana being exhausted - odd occurences.
After that spatial failure, journeying further upriver on the southern side eventually led to the ruins of a settlement and what must have once been a bridge - on the other side of the river they could faintly see buildings with smoke lightly coming out of some - a surviving settlement, perhaps? They went back to camp.
>>1333102
>>1333137
You were able to cover the needs of the day.
>>1333128
The men could swear they saw something come out of the water and swallow Jorgen - whatever it was, both the man and the creature are gone now. The men from his party hurry back to report to camp.
>>1333099
>>1333103
The sick recovered.


It's the 6th of Jurias. Supplies for 22 days.
>>
Rolled 85 (1d100)

>>1333211
Investigate the larger ruined town, leaving the air priestess at camp.
>>
Rolled 89 (1d100)

>>1333211
Travel on further south, along the dirt path
>>
Rolled 96 (1d100)

>>1333211
Pray to Gyolas about this strange magical malady.
>>
Rolled 96 (1d100)

>>1333211
Stay around basecamp and do some collecting of water, firewood, foodstuff etc.
Leave the dangerous exploring to the menfolk.
>>
Rolled 12 (1d100)

>>1333213
>>1333211
Heading further south
>>
Rolled 47 (1d100)

>>1333211
Welp, one of the guards is gonna *dive* and look for the man, the rest of the bois are just gonna hunt some more.
>>
Rolled 76 (1d100)

>>1333213
>>1333217
May as well go with these two
>>
Rolled 87 (1d100)

>>1333217
Supporting >>1333211
>>
Rolled 10 (1d100)

>>1333211
Let's follow this road inland
>>
>>1333213
>>1333217
Me come with
>>
Rolled 47 (1d100)

>>1333225
>>
Rolled 32 (1d100)

>>1333211
Head south with all the others
>>
Rolled 90 (1d100)

>>1333211
Welp, I'm assuming some of the lads got some gold to take back with us. If nobody's gonna complain, we'll just take one of the Caravels and sail down this here river. Hopefully we'll find something interesting.
>>1333215
"Nice to see your up and about, m'lady."
>>
Rolled 18 (1d100)

>>1333211
Try see away across ruined bridge else
Get a rowboat from da ships
Get a two oarsmen
Cross river
tie up boat
walk into the village we saw light at and smoke.
Hi
>>
>>1333236
F
>>
>>1333215
"Those are some nice berries ya got there? They poisonous or cheeks :D"
>>
Rolled 68 (1d100)

>>1333211
Set up some basic praying area at camp
>>
>>1333244
Don't tell me you give the locals those poison berries...
>>
>>1333255
"Naye officer I only wish to flirt with yonder female fatale"
>>
>>1333259
"Officer? I'm an Captain dammit, a veteran of the seas and a skilled trader as well! Officer? You can't even say Nayte right..."
>>
>>1333288
"I'm so sorry lieutenant, Please forgive me. I only wish to have a bed warmed by that beautiful enchantress"
>>
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>>1333212
The situation there is more or less identical to the southern ruins, though on a larger scale. You find multiple statues with the same defaced features.Writing in a language that's something between old elvish and Sea elvish can be found, which mention "Resplendent Wave of the Pearlescent Sea, our Godess".
>>1333214
>>1333215
>>1333249
Supplies are replenished, now enough for a trip home. A shrine area is set up and the goblins pray to Gyolas.
>>1333213
>>1333217
>>1333222
>>1333223
>>1333225
You reached the ruins of a bigger settlement. Basically same as before.

>>1333236
>>1333234
Jack and the boys with the caravel go up the river - reaching the village, Kelius takes a rowboat with two men and they start rowing towards it - from the village strange lights start shining as figures are seem moving around - the water turns black around the rowboat and tentacles reach out to grab it and drag it down. The sailors from the ship manage to save Kelius, who frantically jumped and half-swam, half-propelled himself with what magic he could towards the caravel - he found himself missing his left leg somehow once he made it to relative safety. The caravel turned back.
>>1333224
Heading inland from the northern road, the Guardsmen dissapear without a trace


Everyone reports to the camp on the 9th. It seems there's dangers about.

No rolls now - a meeting of all explorers and crewmen has been called, you must discuss the state of affairs and what is to be done next. We won't be splitting up in different directions anymore.

We have supplies for 30-31 days, should be enough to get us back to Selaven.
>>
>>1333300
If there is danger, i say we go home ad return at a later date. After all, we are not settler.
>>
>>1333300
Let's try to find the reason why magic is weaker, this could help our war efforts against the caliphate. We must send an expedition to find the source at once
>>
>>1333300
"...Looks like it's time to go then."
>>
>>1333300
We've made important discoveries that need to make it back to roggar. I say we return home.
>>
>>1333300
Tis a cursed place, we are ill equipped to face thr horrors. We should return to Roggar.
>>
>>1333300
Time to go home.
>>
>>1333300
Don't be pussy we must stay and fight
>>
>>1333300
Lets go home but make a stop on gambia or the island

Marcus Island
>>
>>1333300
We should return home
>>
>>1333317
While establishing a small community of settlers here would be provide a most exciting tale, I must agree with >>1333319
Councilor Fazhan is surely waiting for me, for all I know he might be sick and lonely in that wretched jungle.
>>
>>1333300
We should send one ship home with our findings, and keep the other one here so we can explore a bit more.
>>
>>1333332
too dangerous, they will all die if we do
>>
Vote on it
A.Stay
B.Leave
>>
>>1333336
A
>>
>>1333336
>B.Leave
>>
>>1333336
>B.Leave
>>
>>1333336
>B
>>
>>1333336
B
>>
>>1333336
B
>>
>>1333336
B
>>
>>1333336
A
>>
>>1333336
B
>>1333333
>>
>>1333336
B.
>>
>>1333333
Mem
>>
>>1333336
>B.Leave
Leave a small group of settlers with what's needed.
The ships and the rest head back to pick up those poor souls we left behind on the other island.
>>
>>1333330
It's like she doesn't even notice me....
>1333336
"Stay or leave, it matters little to me. I'll go with whatever the group decides."
>>
>>1333365
"Oh sorry, sir. I entirely forgot! Let me put the kettle on! It shall only be a moment."
>>
>>1333379
"Nah, it's fine lassy. Don't worry about it. We can have some tea after we check on... Councilor Fazhan."
>>
>>1333393
Kelius bursts out from behind Jack
"AND MARCUS"
>>
>>1333397
Jack is so downtrodden he's not even surprised by Kelius. "...yea, him too."
Jack walks away, sulking.
>>
>>1333409
"J-jack dont be like that.. thanks for saving me. uh... Think of the river gold"
>>
>>1333379
"Look what you've done to him.."
>>
File: WestOverviewMap.png (560 KB, 9100x8082)
560 KB
560 KB PNG
We decided to pack our things and get out of here as quickly as possible. The winds and tides were not harsh to us, but we didn't find any of our brethren surviving on the island of Gambia. We made it back to Selaven by the end of the mont, in Charodis our caravel made it to Dragonstomb.

A session of the House of Lords is called in our capital, information gained on this expedition should be presented and discussed.
I'll be back some time later this week, possibly tomorrow, will say on discord/twitter or here.
>>
>>1333417
We found an island, Zimbanway the crew calls it.


(^:
>>
>>1333414
"I'm sorry! I was so busy with the berries that I entirely forgot about making tea!
Just give me a few minutes and I'll have it ready!"

>>1333417
>but we didn't find any of our brethren surviving on the island of Gambia.
"Wait, we have to search more! We can't leave quite yet!"
>>
>>1333417
Perks up a bit at hearing the news at Gambia, then it quickly leaves his face. Hmmm. Maybe he'll make his home on Brygarada island...
>>1333410
Smiles a bit. "Thanks for trying to cheer me up a bit, mate." Jack pats Kelius' shoulder, and walk off, this steps a bit lightened.
>>1333422
"No need, m'lady. Tis quite alright. Maybe another time?" Jack says warmly, then walks off. Jack knows there won't be another time though, and his mood sours.
>>
Some small announcements:
The wise Trusted Councilor Zhang and the benevolent Duke of Virinum have struck a deal to promote understanding, tolerance and mutual cooperation.

A series of small Virist shrines shall be contructed in both Barnabus Rest and Flamkor.

And speaking of Flamkor....
>>1332402
On the last episode, of Flamkor Z:

Anavarki State suuuurge!

Enslavement, looting, hands chopped, fun for all!

Eternian arms dealers!

Dashing badboy Ser Nerde just keeps getting away with it!

The battle of Shoguns, there can only be one!

Happy farmbois! Farming!
>>
File: Ausrufer.jpg (105 KB, 458x306)
105 KB
105 KB JPG
Hear ye, hear ye!
Announcement from the Master of Law!

The head of the Yalmfrids, one of our previously beloved noble families, has carried out a most heinous criminal act!
A loan of absurd proportions taken in shadowy backroom dealings, then a cowardly escape to foreign lands. The chivalrous Knights of Juras left as the innocent victims of this backstabber and opportunistic merchants.
According to reliable sources the spineless thief is now wasting away in degeneracy and relentless pursuit of sodomy. The fires of hell surely await him!
His entire kin accompanied him in his escape. The elaborate secrecy surrounding this exodus is taken as evidence of them all being complicit in the crime.

The Yalmfrids are hereby decleared OUTLAWED en masse. They no longer hold any legal rights whatsoever and no man shall be punished for any action taken towards them.
Only by willingly surrendering himself to the Master of Law can the head of the Yalmfrids ever lift this curse.

Furthermore, there shall be placed a bounty on the heads of these heinous criminals. Any who wishes to pursue this are encouraged to contact Trusted defense for further information.
>>
In Zemis the Royal Admiral gave three ships for use by the Baron of Falkreath, Jack Redvayne and several others headed to Gambia to search for Marcus Whitevayne and those who were forsaken there.
It's Divana of 778, no news has come of that expedition yet.

>>Population:27,46m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:8/10
>>Finances:7/10
>>Morale:8/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,good golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:51 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:39 carracks,15 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Trade & Finance
>L.Other
>>
>>1352263
>B.Culture & religion
>>
>>1352263
>G
>>
>>1352263
>E.Government & laws
We need to do more to combat the corruption.
>>
>>1352263
>E
>>
>>1352263
>G.Research & development
>>
>>1352263
G
>>
>>1352263
B
>>
“It has come to my attention that there's been a rather tricky(and annoying) legal debate between Trusted Defense and Gobbopolis regarding money(of course, what else).
While the precise details are rather sketchy, it appears a banker named Goldhill made a verbal agreement with a man named Yalmfrid for a small loan of 20'000 dragonmarks at a 7% interest in the year 774.
Then this Yalmfrid dissapeared from the face of the earth, and this banker sold this humongous debt to the Duke of Gobbopolis for a rather triffling amount(desu, the banker deserved what he got over this stupidity).
Then a legal dispute followed between the Councilors and Duke Swift-hands over this gold, the latter demanding that the former become their vassals due to their connection with the Yalmfrid family(because a Holy Order of Knights are responsible for a man who forsaken his knighthood and duties, the traitor).
As the Royal Steward, I took it upon myself to investigate the issue closer, and I found that this entire transaction reportedly began solely on a verbal promise between this Yalmfrid and this Goldhill, making them the sole witnesses(the madmen, doing this after being kicked from a bar).
Yalmfrid is nowhere to be found and neither is Goldhill, no traces whatsoever remaining of either of them. Furthermore, it appears that Goldhill's close kin, associates and documents have also gone entirely missing. This entire affair reeks off being a scam(among other things...).
At last, as Trusted Councilor Zhang have informed me that the issue is now settled, the Duke of Gobbopolis withdrawing all demands in return for legal and moral assistance regarding certain... recent incidents, I see no problem with bringing this entire matter to an end and declare the etire debt void."

"Oh, and the criminal Yalmfrid and his family are wanted for fraud and other insidious criminal activities."
>>
>>1352263
>G.Research & development
>>
>>1352263
G
>>
You get two choices for research this time

A.Construction
B.Crafts
C.Glassmaking & optics
D.Fishing
E.Natural sciences
F.Other
>>
>>1352462
>C
>>
>>1352462
>A
>C
>>
>>1352462
>E
>>
>>1352462
A
C
>>
>>1352462
A
C
>>
>>1352462
C
D
>>
>>1352462
CE
>>
Swamp Minotaur Clan

The last remnants of the swamp minotaurs have formed together under a new leader, whose promising them prosperity and stability in these fractious times. They hope for a new life in the new world, and hope to establish several outposts there as a last stop for explorers of the new world.

Assets:
Faction Leader: Akram Bassel
Population: A few hundred minotaurs
Military: Minotaur spearmen
>>
>>1352462
>A.Construction
>C
>>
>>1352462
>C.Glassmaking & optics
>B. Crafts
>>
>>1352462
A.
C.
>>
File: Gambia.png (65 KB, 1194x851)
65 KB
65 KB PNG
We are able to produce stained glass and build both larger, more durable and most of all - more impressive and well-decorated structures(architectural styles available include Gothic and Renaissance now).
In late 778 four of the 52 members of the second expedition to Gambia were rescued along with Marcus Whitevayne, Councilor Fazhan and their parties, having discovered a wonderous island filled with many mysteries.
In Kamborash the war continues - while the orcs still hold more lands than they did at the beginning, Rhoznax far outnumbers them in manpower and resources and the Kambori are now beginning to lose ground after several very bloody battles in their eastern border.

Year 779

>>Population:27,63m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:8/10
>>Finances:8/10
>>Morale:8/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths, Renaissance architecture, stained glass;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,good golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:51 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:39 carracks,15 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Trade & Finance
>L.Other
>>
>>1352580
>E.Government & laws
>>
>>1352580
D
>>
>>1352580
>I.Diplomacy & war
Sends some help for the island bois
>>
>>1352580
>E.Government & laws
>>
>>1352580
E
>>
>>1352630
Trip
>>
>>1352580
>>I.Diplomacy & war
>>
>>1352580
I
>>
>>1352580
E
>>
>>1352580
I
>>
>>1352580
>E
>>
>>1352580
>B.Culture & religion
>>
E - freeform it
>>
>>1352709
No mo corruption.
Major retrenchment
Replace niggers
Quotas
Money investigations
A corruption agency
Accounting
>>
>>1352709
Rooting out Corruption
>>
>>1352580
I) diplomacy and war
Send all kinds of aid to Kamboland, we can't afford to see them consumed by the lizards.

Also, great job on saving Marcus and Fazhan. Leave no man behind.
>>
>>1352725
This
>>
>>1352709
Time to remove Roggars corruption
>>
>>1352736
Support.
>>
>>1352725
THIS
>>
>>1352709
Cut down on the number of bureaucrats and administrators we employ. With how corrupt they are we're just bleeding money for nothing.
>>
Corruption is the issue, but how shall we deal with it?
A.Create an anti-corruption agency
B.Cut down on bureaucrats
C.Other
>>
>>1352781
A
>>
>>1352781
>B
>>
>>1352781
>B.Cut down on bureaucrats
>>
>>1352781
>A.Create an anti-corruption agency
Call them the Hawks

We /south africa/ now
>>
>>1352781
B
>>
>>1352781
>C.Other
Officialy make traps not gay, but only if they are elves tho.
>>
>>1352781
B
>>
>>1352781
>A.Create an anti-corruption agency
>>
>>1352781
A.Create an anti-corruption agency
>>
>>1352794
This is a man of refined tastes
>>
>>1352781
B
>>
>>1352781
A)
We already got the NSA. Use them for this.
>>
>>1352781
>B

>>1352794
Traps R gay
>>
>>1352807
Actually I like this idea.
Making use of what we already have.
I'll support it
>>
Rolled 3 (1d4)

>>1352846
Rolling to stab for this insult.
>>
File: Main Map.jpg (6.2 MB, 9936x7688)
6.2 MB
6.2 MB JPG
We're sponsoring the NSA now, the institution that will fight against corruption in Roggar.
After years of fighting and many bloody battles between the two nations, Kamborash and Rhoznax have signed a white peace, returning to the status quo before the war. Roughly half the soldiers from Roggar that fought as 'mercenaries' in Kamborash returned alive, having gained a lot of experience.

Year 780!

Faction projects that your faction did in 770-780
Council projects that your council office(if you have one) will do in 780-790


>>Population:27,80m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:8/10
>>Finances:8/10
>>Morale:8/10
>>Prestige:8/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths, Renaissance architecture, stained glass;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,good golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:51 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:39 carracks,15 cogs, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Trade & Finance
>L.Other
>>
Rolled 29 (1d100)

>>1352889
rolling to shank for threatiing the queen
>>
Rolled 26 (1d100)

>>1352908
The dwarves had worked to study and improve their knowledge of alchemy.
>B
>>
Rolled 82 (1d100)

>>1352908
Faction: Gobboplian Golemmancers have been working on the idea of a Gobpit allowing a golemmancer to control the golem from safely inside it.
>>
Rolled 84 (1d100)

>>1352908
C
Gothic architecture now

Faction project:
EXPAND the divatan fur trade/Industry by acquiring hunting permits from other HPE nations and hunting rare or prized animals for their furs.
>>
>>1352908
C.
>>
Rolled 60, 11 = 71 (2d100)

>>1352908
Faction project: Fortify Zhorang and the surrounding area
Council project: Take steps to ensure the shadow and kingsguard are able to deal with any new threats
>>
Rolled 56 (1d100)

>>1352908
Constructing gunsmith facilities.
>>
Rolled 23, 9 = 32 (2d100)

>>1352908
>>C.Construction
Faction Project: Build a temple to Gyolas in Milln.
>Council Project: Cleaning up the corruption in the ministry.
>>
>>1352908
>>C.Construction
>>
Rolled 71 (1d100)

>>1352908
Move into Madrid and begin to recruit and train some multiethnic militias. Focus on the idea of decentralized command and harassing the enemy
>>
>>1352908
C. Construction
>>
Rolled 59 (1d100)

>>1352908
Council: Using new construction techniques build a new Cathedral of Domna in Thornebrush.
>>
Rolled 10, 8 = 18 (2d100)

>>1352908
Faction project: Earth magic research currently at level 2
Council project: Cleaning up corruption in the military.
>>
Rolled 61 (1d100)

>>1352908
The Hawthornes put more research into their fire ward, also known as "Hawthorne Heater" as it is marketed, specifically focusing on making an aura build that gives heat within a certain semi circle shaped area rather than just one room.
>>
Rolled 52 (1d100)

>>1352908
FACTION PROJECT:
Dictionnary: We will work on a great book that make a census on every word of the Roggarian language, with every words, there will be a definition and grammarial rules on how it should be written. And if there is no set rules for these words, WE WILL MAKE ONE, SOPHISTICATED ONES, NOT BARBARIANS ONES. We will use the printing press for the mass production of this book.

(also if i have time on the side, snatch the old goldhill press, i'm sure they dont need it anymore)


A
>>
Rolled 36 (1d100)

>>1352908
>B.Culture & religion

Faction: Improve infrastructure from copper mine near Erizin
>>
>>1352908
A
>>
Rolled 78, 50 = 128 (2d100)

>>1352908
Faction Project: Expand Constantinople
Garden district with elves in it. Garden bushes shaped in charles' image
(hmm traps)

Council Roll: Mapping more of zimbanway and building a wooden pier on gambia. Literally a wooden pier and a storehouse only.
>>
>>1352908
C)
Gotta get Gothic

Council
Fight corruption with the NSA.

Faction
Buy a printing press and expand my paper production
>>
>>1352908
C
>>
>>1352984
Want me to roll for you?
>>
>>1352984
Also, somebody pls roll for me
>>
Rolled 71 (1d100)

>>1352951
Biz soldiers dont be corrupt
>>
Rolled 23, 40 = 63 (2d100)

>>1352996
>>1352995
>>1352984
>>1352908
>>
>>1352996
>>1353000
This can be your faction roll
>>
>>1353000
I think i'm going to switch up my approach after this.
>>
>>1352984
So 71 and 40 for councillors projects
>>
Rolled 65, 78 = 143 (2d100)

>>1352908
Faction Project:
Create Paper producing facilitys in Greenhaven

Council Project:
Ensure Roggarian medical facilitys throughout the kingdom always have the latest medical techniques via making a system to send articles to them whenever new techniques are discovered.
>>
Rolled 35, 13 = 48 (2d100)

>>1352908
Council project:Train the guard in how to deal with riots
Faction project: Create a longbow that is able to harvest the power of the Dragonfist
>>
>>1353006
Nah, no takebacks allowed, i'll stick with leafman's rolls.
>>
>>1353049
My post was first friend
>>
>>1353019
>paper
M... muh monopolyyyy!
>>
Rolled 55 (1d100)

>>1352908
Faction Project: Creating an international mercinary company called the Roggarian Auxiliary Company Korps, aka "R.A.C.K.", under the sponsorship and administration of the Naytian Trade Company. The individual mercinarcy regiments participating in R.A.C.K. are the Waterloggers, the Order of the Lapiz Lazui, and Naytain soilders under the name of Guttsu's Own.
>>
>>1353059
>>1353019
Looks like you'll have to compete to sell to me your paper (^:
>>
Rolled 27 (1d100)

>>1352908
See if the post-war Kamborash has a great demand for any supplies and start developing favorable trade relations with the Orcs
>>
>>1353054
But you did not make it for me, and even then it should be 70 & 20, not 70 & 40.
Meh, whatever Bulgar decides is fair. >>1353071
As long as you're writing for the crown my paper is nonprofit, let's see rangerboi compete with that.
>>
Rolled 95, 72 = 167 (2d100)

Faction project:
While construction at the shrine has continued on, we have rebuilt the great library in Virinum, the one that was burned down by the Zhongi forces a few hundred years ago.

Council project:
I aim to improve light magic over these next 10 years.
>>
Rolled 1, 4 = 5 (2d100)

>>1352908
A
For my faction project; I will be surveying the surrounding areas that I've recently gotten from Clan Erden for any prospectful resources or otherwise.

For my council project; I will be mothballing the majority of our current fleet(save for certain needed ships to protect trade and such), and making it possible for us to buy ships from private contractors in times of need or war. This will cut down on expenses, and help is in the longrun.
>>
>>1352920
And made no progress
>>1352926
You've created a "gobpit" - a seat on/in the golem where a golemancer can sit down and assume direct control efficiently. The issue with the way the gobpit works right now is one of visibility. If it's inside the golem there's the issue of air getting in and the visibility being extremely limited. If it's on top of the golem the golemancer - in this case "pilot" - can be killed. Glass through which the pilot can see is vulnerable to anything with enough power to break it and it would only further endanger the pilot. Magical defences for the gobpit are an option, but make the model more expensive and harder to maintain. Still, it's a breakthrough in Roggarian golemancy!
>>1352928
Success, now you can stop the fucking furshilling
>>1352938
Zhorang is better fortified.
Turns out you're not suited for the job you were given as you haven't been too successful. Edgar Parick is de facto the one in charge of Her Highness' guards.
>>1352940
You've built a gunsmithy in Nomannic and are able to produce hook guns without matchlocks.
>>1352941
You built a humble temple to Gyolas in Milln.
Corruption is rampant.
>>1352947
You recently moved into Madrid and started offering training to militias.
>>
Rolled 25 (1d100)

>>1352908
Council Project: Support the NSA in their efforts to combat corruption (a secondary concern) and build and fund some schools for the children during the winter months, to teach the literacy and the maths, as I have a theory that a better educated workforce make a healthier economy.
>>
>>1353115
Worry intensifies.jpg
>>
Rolled 44 (1d100)

I work on my flying elves' wings.

Also, what has happened lol?
>>
>>1353173
Your character and the flying elf shit got retconed out of existance
>>
Rolled 63 (1d100)

>>1353173
Supporting this project
SPAM
>>
Rolled 25 (1d100)

>>1353180
Try me canuck
>>
>>1353177
what did I even do? I don't remember doing anything bad, just got a job so lost interest.
>>
>>1353259
The whole flying elf thing was actually impossible so you shouldn't have been able to accomplish it. And a whole mess of other little things that bulgar got pissed at.
>>
Rolled 12 (1d100)

>>1353153
>25
(Tis a good ruse, to lend support to an institution so that they may overlook ones own...activities.) Also, Edward was never much of a reader anyways.
>>1353115
I guess the Naytian Trade Company will receive quite a boon to it's fleets, and see it's Privateer fleet as a wise investment.
>>
>>1353282
Kek, I was phone posting and forgot the rolls stayed on there. Accident prone much?
>>
Rolled 60 (1d100)

>>1352908
Rolling for Velkin Hammerhelm.

He wants to build some more Golem workshops, improve his golemancy school, and create some Golem research labs for his future ideas and plans in this area.
>>
Rolled 77 (1d100)

Faction Action

A BIG project is undertaken by the War Loggers on Brygarda Island.

Using the (expanded) ports at Thornebush, which the War Loggers had helped to build several decades ago, ships are commissioned to very in barges and loads of stones, bricks, and mortar across the sea. Over 10 years ships are sent back and forth to Brygarda to lay the stones along the coast, and hammer great logs as piers and pillars around the nearby ocean.

The plan is, while "Gambia" is currently an area of diplomatic intrigue, Brygarda Island can serve as a stepping-port to aid in construction on Gambia in the future, as well as a lighthouse.

A stone foundation is laid for some buildings, as well as large wooden piers and floors build around the island, expanding it greatly and allowing it to serve as a dock for larger ships. Up above in the tall peak the Lighthouse is under construction as well.

Many goblins and much mercury is spent over the last 10 years to perform this project, to build the expansions around Brygarda and its Light House to guide ships on their way to the New World.
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>>1353744
I will send a few minotaurs to help this effort out
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Rolled 85, 96 = 181 (2d100)

>>1352908
Looking back through the innovations of my forefathers, these 'carriageplanks' stand out as something of an underutilised oddity. There is a disappointing lack of sales in regards to them except amongst Roggarian youth, who should in all honesty be working rather than toying with such things - but I suppose coin is coin. Regardless, I am of the belief that using these products to increase the speed of my guard will be beneficial to the Lectre name; I will be ensuring Graham sets a collection of men to train in the use of crossbows while travelling on a carriageplank. Hmm... let us call them Wasps, eh? Seems like a fitting name. They can sting any unruly workers they find for me, ahah.

Now, my job as Royal Diplomat. It offends me on a personal level when I see large tracts of lands going unused, thus, the centaur steppes seem to be something of an abomination. As such, I would like to contact a number of tribes (most notably the one sat south of Chesapeake at the moment) and see if we can come to an... agreement... about building rights in exchange for funding and assistance for infrastructure connecting our two kingdoms.

Carrot and stick approach, of course. Graham - fetch me my Dragonstomper, and round up the negotiator crossbowmen. We have work to do.
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Rolled 46, 70 = 116 (2d100)

>>1352908
Faction project: Build a fortified capital building in Ogrogradh
Council Project:
Establish a spy network on Hajatas
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>>1353744
Hey laddy, I'd love to give you a hand, but faction projects are the previous 10 years, not the next 10.
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>>1353744
Ya fucked up
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>>1354558
This
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>>1352965
Nvm all that printing press stuff at the bottom of the post i just realized goldhill =/= goldhouse
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>>1352949
Expensive, but done - Gothic architcecture, stained glass
>>1352951
No advancements, corruption rampant
>>1352954
You are able to produce magical items that give out heat in a semi-circle shaped area
>>1352965
You've made the first Roggarian dictionary
>>1352966
You've imporved infrastructure and increased profits there
>>1352976
Garden district built, renovations across the city also completed.
You're outfitting a few ships to set up a pier and storehouse on Gambia, should be done in 783. You've commisioned more mapping of Zimbanway over the decade.
>>1352984
Turns out increasing government bureaucracy doesn't help that much in fighting corruption within government bureaucracy.
You buy a printing press and expand paper production, still being the only producer in Roggar until...
>>1353019
The Rangers make their own paper mill in Greenhaven, breaking the Trusted monopoly.
You begin compiling medical almanacs and gathering information from all hospitals and temples across the Kingdom to compile in them.
>>1353045
The guard gets some riot training over the next years. The longbow idea failed, the Dragonfist just snaps the string off in the one case where you manage to get it to work.
>>1353065
You've established R.A.C.K.
>>1353074
You set up some trade routes with Kamborash, yielding moderate income.
>>1353112
The great library has been rebuilt. Work continues.
You start research into light magic.
>>1353115
The tin mine collapsed during an earthquake and the region suffered from epidemics that hit neighbouring areas as well.
Unknown saboteurs destroyed several Royal Ships after they were mothballed, using gunpowder, fire and storm magic.
The private contractors measure has been instituted.
>>1353153
>>1353282
Corruptionintensifies.jpg
>>1353345
Redroad Keep becomes the center of golemancy in the Ezirin region.
>>1353744
You found nothing at the location where the island was marked on the map. You'll have to use your energy for something else. With a new roll.
>>1353791
The Wasps turn out to be a highly successful project.
You've gotten some building permits in the lands that were marked as a buffer zone in the treaty between Roggar and the centaurs centuries ago.
>>1354076
The building is completed.
You beguin working on setting up a network of spies in Hajatas.
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