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The space traffic of Mars orbit is rushed today, ships of all size fleeing in waves from the orbital stations and colonies as radio chatter washes over your surveying space pod. Further in the outer system more traffic is evacuating in smaller numbers from the moons of the system's gas giants and the innumerous tiny asteroid colonies spread across the belt, while others remain still, their transponder beacons silencing as they attempt to vanish into the belt with the rest of the scattered junk and mined out rocks and gas tankers haul what they can from the various harvesters across Jupiter.

In the distance, far in the outer system there is a brilliant flash of warp emergence, then another, and another. Dozens upon dozens of miniature stars flash for a brief moment as your pod's sensors finally make out the silhouette of the IFS Columbia as its great hull begins to shed sheets of heavy fighters, interceptors launching from its forward launch tubes. The fleet around it slowly forms up as they appear one after another within a ten light second radius, and together they accelerate forward in a spherical formation with the Columbia in its center.

The system enters high alert, panic spreading as the civilian traffic begins to boost hard out of docks and the carefully choreographed traffic becomes a swarm of chaos as the local traffic control towers' orders go unheeded. From the surface of Mars, and emerging from the many military shipyards In orbit, Union grav fighters launch and hurl themselves to intercept the incoming fleet, and the local picket fleets begin to assemble.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
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first
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Leggo
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>>1233890
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HERE WE GO BOYZ
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>>1233890
its past past midnight here, Happy you´re back
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>>1233890
>that feel when HQQ thread
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>>1233890
I missed you
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https://www.youtube.com/watch?v=HkpS2Sdu2io

YESSS YES!
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Guys
What if lee is having minir chest pains
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So Path Spore incident is happening right?
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GAS THE SQUIDS
NUKE THE WHALES
STAB THE MONKEYS
TRUST NOTHING
THE VOID IS WATCHING
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Aww yis.
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This quest brought to you by FormOther FTL drives.

FormOther, perfect for the Frontier, and for impressing your Valen boss.
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WHOOOOOOOOOOOOOOOOOO!

Daily reminder.
>Raid OQ
>Read the locked memories of that thinker.
>Board a scav vessel for their FTL.
>Send a diplomacy team to earth.
>Build Orbital solar array in both planets.(It's cheap enough in nutrients to be wort it and the metal can be converted from half of it's income.
>Take Reprive (I think that is the system that our mother made her last stand and it only has mining corvetts, it would be a great test for our raiding fleet.)
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>>1233931
Nah. This is commonwealth attacking the Sol System (I think).

Speaking of, we should really try to talk to the Commonwealth about backing off the union somewhat. Bleeding their military forces is counter productive to the real threat.
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>>1233923
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>>1233890
So the commonwealth making a push to take back Sol then? no real worth industrial but a major pr boost if they can pull it off
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HE HAVE RETURN ! A GLORIOUS DAY INDEED !
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>>1233890

Gilliam exits the tram as pulls into the small station, a direct line to the local ziggurat, an old decommissioned atmospheric processor long ago gutted and refurbished into an arcology. They often either became massive, vertical slums or self-contained gated communities. This one was a bit of both, with a number of executive suites and sectioned off communities and corporate branch offices near the top, and various lower level employee housing held bellow. Near the middle, however, the government had purchased a number of floors and constructed what was in essence a sealed laboratory. Gilliam quickly makes his way past the public transport station followed by his guards and the lab workers further behind, taking an elevator and a short walk to the air tight security doors of the lab itself. He could tell from the various small restaurants and shops, as well as the litter and general filth of public traffic that this place was normally quite busy. As he gives his data to the terminal the security door opens to an airlock, promptly spraying him with various chemical gases and scanning the chamber before allowing him through the inner door to reveal an almost sanitized looking lobby.
cont.

>>1233923
It was many things, but "minor" is not one of them. Damn thing felt like a weed whacker running in my chest cavity.

So shortly after my last thread my body decided it was sick and tired of keeping me live, and my aorta burst. I was rushed by helicopter to the hospital for emergency open heart and have been pumped with drugs and in great pain since. As such, please forgive me if I end up forgetting anything regarding any crunch we had going in the last few threads, I tried to look through them but I probably missed a bunch, as such, feel free to remind me if you think I've missed something, because I probably did.
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>>1233977
Dont worry about that, just keep yourself healthy man

Really scared the shit out of us hearing you nearly died
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>>1233977
Shit, that sounds intense. Glad you aren't dead.
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>>1233890
Hello QD, how's your health holding up? Is your Dad okay?
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>>1233890
for mother
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>>1233977
Thank you for not dying dude.
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ITS FINALLY HERE


ITS HEEEERRREEE
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>>1233977
Dude, you are awesome for sticking with this. Best of luck for a swift recovery. Take care of yourself and no worries at all regarding the crunch. I'm sure it builds up quickly for quests like this.
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>>1233977
Wait...
Who is Gilliam already ?
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Since the commonwealth is taking Sol, we should talk to the leader(Who's name I've forgotten.) and sell them a secret about earth.
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>>1234023
High ranking union mad doc we got a para in
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>>1234023
The doctor we parasited back on Gemini. They were the doctor in charge of the psionic experiments we rescued Lee from.

He got redirected to Path after the Obsidian Queen attack
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>>1234023
Research Head for several Union Black Projects whom we parasited while rescuing Lee, got ordered to transfer somewhere when all the shit broke loose several threads ago.
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>>1233977
Gonna have to leave this thread, but you a lucky motherfucker and that shit sounded painful
Don't sweat it on the crunch
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>>1234023
That Union scientist we donated a spine pal to. He's going to be studying hive tech from a secret lab on Path.
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>>1233977
No matter what, you're awesome for being able to quest at all in this state.
Really, really happy you survived. Don't worry too much about the crunch, it can always come later/retroactively, it ain't needing a rush.
And thanks for keeping on.

>>1234023
Parasited union docsci.
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>>1234033
Ho yeah that guy. Woah, didn't follow the quest for far to much time.
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>>1233977
The crunch, if i recall correctly, was Scouting pods and Ship constriction.
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>>1233977
Hows your heart, my nigga?

How's your dad?
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>>1233977
Gonna have to leave ( I probably need at least 5 hours of sleep if I want to be productive I guess) but thanks for running, and take care of you.
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>>1234044
It can be ignored for now
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Hey guys, what if we maybe suggest to the Union and Commonwealth that fighting is a bad idea?

Once the black queen shows up, we're going to be stuck defending two weakened human factions so that she doesn't get her hands on superior human technology. I'm not sure if that's a good thing or a bad thing, but I think it's not the best situation.
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>Came up with a ship design, give me your thoughts

Hull: Corvette 400N 800M
Capacity 200/20
Size: 100 Meters
Module Limit: 2
Spinal Mount (x1): Ramming keel 50N 200M
Armor: Standard
Power: Micro Fusion
Utility: Defensive shields 10N 30M
Utility: Cloaking field 50N 150M
Utility: Atomic self-destruct 200N 200M (on use)
Module: Harpoon 10N 200M
Total Cost: 520N (720N) 1380M (1580M)
Upkeep: 260N

A cheap fireship built purely for its purpose, whether to take out clusters of screening ships or to be used en masse on a capital ship. It uses its cloaking field to try to close the distance and has a 20 meter frontal shielding to use when detected or on its ramming course. Has a ramming keel and harpoon to assist in ramming, once rammed or in a suitable location it will detonate. Bathe its enemies in nuclear fire
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>>1234115
Oh god, one thing at a time anon, we can do ship construction at the end of the thread.
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>>1234111
Nah, let them keep fighting. The commonwealth has our help with the scavengers and the Union are assholes.
The only danger here is OQ which we're keeping an eye on and, hopefully soon, raiding.
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>>1234027
You do realize the AI on Earth has the blueprints to the completed Psionic cannon right?
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>>1233977
Damn, that sounds rough.
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>>1234111
I'd rather they duke it out for a bit. In an ideal scenario the Commonwealth could retake the Sol system in a brief conflict, it's not like the Union really wants it.
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>>1234111
Yeah, I agree. We can probably queue the Commonwealth in on the fact a greater threat is headed for the union and commonwealth both. We can also offer assistance (like letting them know the location of the scav base and/or supporting a joint strike against them is the Commonwealth pulls their punch and ignores the current weak position of the Union.

The Union itself I guess will be unwilling to throw away their forces against the commonwealth when the hive represents a big threat and we're telling them worse is coming.

I'm on mobile for next several hours so apologies if I have slow replies or spelling errors.
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>>1234131
We ignored that plotline and thus never sure what the proto ai and the tribals connection to the project remains were
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>>1234124
I'm not going to be able to stay till the end sadly, give me your opinion on it at the end pretty please and I'll read it in the archives.
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>>1234129
Fighting the Black Hive
Raids against her systems are for the most part are impractical because of her superior numbers and instant response time makes it impossible to divide her forces to create effective advantage. A straight up invasion would force us to play a dangerous game of chicken forcing us to commit all our forces in attacking her or admit to her that we are too weak to fight her. The best option we have available is to build up our empire and try to capture one of her advanced relays to eliminate her instant response time.
If a planet gets infected with her creep the first thing to do is confirm whether there is an advanced relay or not. If there is primary objective is to destroy/jam the relay then destroy the creep. If there isn't one primary focus should be on destroying the creep.
Cryospray is a great choice for removing creep while doing minimal damage to structures and environment.
Energy weapons are all-around better for remove creep than kinetic weapons
Disassembler missiles are a great choice for removing large swathes of creep without doing damage to the biosphere
Photonic armor is great for limiting creep spread.
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>>1234131
Honestly we could probably start recruiting human help to join Theseus in building the Psionic Cannon for us since they are immune to the Voids psychic bullshit
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I just realized i had my name from another quest still on, sorry.
>>1234115
Can't have both shields and stealth, and the kamikaze can be done with pods instead of Corvettes so it's redundant.
>>1234131
He might but i don't think it's likely, I'm more worried about void fuckery creating cults on earth, which is why i want to go down there before the commonwealth meets them.
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>>1234124
Well actually, considering how long threads stay on the board, it should be fine to talk about build orders and stuff throughout the thread. Previously we were worried about getting bumped off.
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>>1234155
So we give up the psionic cannon so the humans get interested in psionic research again the very thing we are trying to avoid?
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>>1233977
Well shit. Thanks for running man, your threads are always awesome.

Heres to hoping your heart heals up correctly and quickly. Stay well man.
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>>1233977

The lobby is filled with traffic, various technicians and researchers pushing carts of equipment and crates of various cargo from place to place, or examining new deliveries with careful scrutiny. Gilliam's guards begin discussing some matters with another using various military lingo the doctor doesn't quite understand, but the gist seems to be regarding alien incursions. The guard looks back to Gilliam.

"The local space is clear, but there was an attack by a hostile threat. Same species as the buggers over Gemini by the looks of it, but a different faction. They had a battle over the planet not too long ago." He says. "From what I can tell, any recovered debris from it is being brought here, and this is your new data pad. It's linked to the lab." He hands him a small device from the first guard and Gilliam takes it, examining it quickly as it automatically logs his fingerprint and biometric data from the glance he gives its camera. A new mail notification pings in the corner, and he clicks it. It brings up a small map of the facility and an automated greeting, as well as a request to visit the main lab as soon as he arrives. He nods to the guard as he moves to leave, and follows the map through the bustle of lab techs and workers moving cargo.

The lab itself is surprisingly well outfitted, it clearly has been here a long time, although until now it was likely dedicated to much less secretive research. A man stands near the entrance, shouting at workers as they haul in crates and jars, and he quickly eyes Gilliam as he approaches.

"Hello, I'm Dr. Alex Gilliam," He says, "are you in charge here?" The man extends a hand.

"I am. Dr. David Palmer, Xeno Biologist. Until now this facility has been dedicated to the study of anything and everything of interest found in the Expanse, I suppose technically that hasn't changed, but now anything not related to these things, the Xeno Formicidae, is getting put on the back burner indefinitely." The two shake hands. "I understand you are an expert on Xeno Archeology. I was sure to read some of your papers when I received word of your arrival and I think you can certainly help, we don't have much in the way of that skill set here." He directs Gilliam towards a number of instruments and crates, bringing up a holo-projection of the inventory they've collected so far.

cont.

>>1233995
He's doing great. He was able to get a minimally invasive procedure, so he just ended up with a scar on his side instead of a big o'l monster of a scar down his chest like I got.

>>1234018
I honestly tried doing some pre work and finish up some crunch I got in the works, but oxycodone is a powerful thing, and is not conducive to doing any kind of math. I'm down to just running off over the counter meds now though. It just feels like a broken bone, otherwise I feel fine.
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>>1234129
>Union are assholes
>Ceph,OQ and Crystals are super assholes
>The two groups are not one the same side
We should let them get a bit bloddies so that they come the the negotiating table easier, but not to the extent that they cannot help us against a greater threat. They lose a world or two to the Commonwealth but if the human start doing mutually destructive stuff we step in and tell them to knock it the fuck off.
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>>1234169
It isn't a matter of driving a thread off the board faster, it's a matter of doing one thing at a time and staying focused on one thing at a time. Getting anything accomplished by consensus in this quest is like herding cats.
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>>1234158
What the fuck are you talking about?
She has a slight numerical superiority but that pales in comparison to what she could have if we allow her industry to continue to survive.
The raids are meant to destroy as many of her ships as possible so she has to replace them, this will weaken her, allowing for an opportunity for invasion.
And we have instant response time too, in fact our is superior since she only has one relay per fleet.
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No research?
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>>1234163
>>1234160
>give humans the psionic cannon
Why are you this stupid? Do you not realize where everything could go wrong if you give the least predictable race the most powerful weapon?
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>>1234160
They're highly resistant but not immune, that cyclist researcher who summoned the void god is proof that they can still be corrupted.
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>>1234189
Glad to hear your family is okay man. It's never fun seeing them get ill.
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>>1234190
They might not appreciate us stepping in on their war, i know the commonwealth leader wouldn't.
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>>1234209
>give humans the psionic cannon
They don't have to survive or leave unparasited after they finish the work

>>1234216
Yeah as soon as i hit post I remembered the crystal zombies on Tenebrus
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>>1234202
Obsidian queen has absalute numericl superiority.
What she lacks is quality, because she never developed quantum thinkers, which means we started at her tech level and then set off sprinting, now she's rubbing her crystal head with worry because she don't know what us reds have in store for her.
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>>1234202
>She has a slight numerical superiority
>She likely has twice as much as we do minimum
>Slight
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>>1234230
If I remember right she doesn't have missiles, shields, or planetary defenses because all previous Hives just used picket fleets and ground swarms for defenses
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>>1234209
>give humans the psionic cannon
When the fuck have i ever said this?
When the fuck have i ever implied this?
I want to go to earth for diplomacy and heresy removal.
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>>1234202
Nay nay, it ain't slight.

Imagine her as the zerg, and us as protoss. She's had tens of thousands of years on us to develop and build up.
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>>1234230
>Obsidian queen has absolute numerical superiority.
No she doesn't, go read the thread where the white queen had her last stand, she completely shredded OQ's fleet. That was recent.
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>>1234176
The fuck are you going on about? there already doing psi and psi cannon research, the nowhere clusterfuck happened because they though the discovered a new tech while researching the psi cannon tree
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>>1234251
Mom died a year or less ago and wiped out nearly all of aunties forces. Unless I got the timeframe of that flashback wrong.

We can move in and start the slaughter at our leisure, and I say sooner is better.

Also FFS we need to talk to the commonwealth about retrieving psionic cannon related research from Terra
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>>1234227
I said we would only step i if they started mutually destructive actions such as the glassing of inhabited planets. Some will be mad at the intervention, but many will be glad. Take the Cold War for example. A lot of people on both sides realized that using nukes would be retarded.
>>1234230
That reminds me, could The Red Queen be special in some way? Could the White Queen has tweaked with her to some extent. In the flashback, I wasn't sure if all of those thinkers were working on her pod or her.
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>>1234189
>From what I can tell, any recovered debris from it is being brought here
>that nat 1 on destroying debris
Remember killing Seiner? We're on the other end now.
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>>1234158
No, raids are immesurably useful. A few ships tie up allot of ships and resources. In a war vs a bigger economy, the efficiency by which you deny effective use of resources will dictate how it plays out. Raiding is hyper valuble to us provided we get it right.

Straight up invasion is right out. We need to develop a defensive bulkward and bait her into it. Grind that fleet down then burn back hard before recovery.
Energy weapons suffer in atmosphere compared to kinetic, you'de be better off and more time efficient just dumping our own creep down and pumping resouces into it while suppressing any structure generation by hostile creep.

>>1234242
Pretty much.

>>1234252
That was just the fleet. Look how fast we grew, Obsidian has had the same time but with an intact fully developed war economy. No Queen as experianced as Obsidian is going to sit around not rebuilding their fleet. One battle a while ago means fuck all in this context. She has the numbers on us.
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>>1234238
>>1234251
Her having twice our number in ships is still slight, we have the tech advantage to equal her in space combat, the problem is leaving her industry undamaged since she's trying to recuperate from WQ's last stand.
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>>1234189
Hope you and your father have a swift recovery
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>>1234263
Well, we do have a guy in the facility this time. We could totally take over all the scientists there with parasites.
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>>1234260
>Recent
>A year ago
>With a few developed planets we can make millions of troops and tens of thousands of ships
>She has potentially dozens of worlds at the least
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>>1234242
And all of those are stupidly expensive anon. Shields alone would be easily cost an entire ship in resources. Missile cost resources to use.
>>1234260
You do realize she can build ships in a day right? That entire line of arguing is stupid.
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>>1234189
Now we have to resist shouting "burn it, burn it all!" as soon as we see what they have.
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>>1234285
I wasn't talking about pricing. I was just stating a fact about differences in tech.
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>>1234275
This guy here>>1234273

Pretty much sums up what I mean.
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>>1234285
Shields have a compounding effect in that they keep our ships alive. This lets us build up numbers while OQ does not seem to realize how much of a threat it is. I imagine she is going to go after other ships with shields to try figure them out in an attempt to match us at some point, so it may be prudent to develop anti-shield weaponry at some point.
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>>1234285
>>1234284
We really dont know that for sure.
All we absolutely know is Auntie has the baseline Hive techs, she might be retarded or autistically ass-backwards tech wise because of her relationship with the void gods. We wont know in any capacity what she is capable of or not until we start raiding her. And Im serious, we need to get that psi cannon research from earth, if we dont talk to the commonwealth they are laible to just blow it all up when reclaiming the earth.
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>>1234300
No way we can get it all without getting stopped first. What we should do is to try to control what they find out. If we cant stop them finding something out, no problem. Its not worth losing our unwitting spy over.
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>>1234275
At least twice as much as we do genius there's a good chance she has ten times the number we do which would be a complete advantage for her.
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>>1234189
"We've already cataloged what was found in New Port, and it wasn't much. The largest intact object was a shard of biological material the size of a baseball, and it seemed melted together, likely a fragment of hull." Palmer types on the console and the projection adjusts. "The battle over Path, on the other hand, gave us some far more interesting specimens. The ships themselves were damaged beyond the point where we could still call them ships, but the interiors remained at least capable of being studied. Several fragments of what I assume are crew, and chunks that seem to be components of several ships. Do survivors, as to be expected from the damage, but there is still plenty to examine." He says with glee. He turns to Gilliam.

"I'd like your help in examining and identifying anything you could consider a sign of culture. Language, technology, art, anything not borne from their biology, which, given what we can see so far, seems to be rather mixed together." The projection shows a number of small holographic miniatures of various hive chunks, some pieces of ship no larger than a man, limbs of drones, strips of burnt flesh from hull interior segments.

"We have a number of interesting specimens being prepped for proper dissection. I'm not sure what you would personally find interesting, but our preliminary analysis if truly fascinating.

>Request to assist in the dissections
>Examine the preliminary data further
>Ask Palmer about something else (write in)
>Other
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>>1234273
>That was just the fleet. Look how fast we grew, Obsidian has had the same time but with an intact fully developed war economy. No Queen as experianced as Obsidian is going to sit around not rebuilding their fleet. One battle a while ago means fuck all in this context. She has the numbers on us.
But she sent nearly her entire fleet, not just a few ships, she's still still recovering for the battle A YEAR AGO. She's trying to gain her previous fleet numbers which is bad for us, right now she's weak which is why we should strike with some raids to weaken her further instead of sitting down with our thumb in our ass.
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>>1234309
Except when blasters come into play shields become nothing more than a minor advantage.
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>>1234324
>Ask Palmer about something else
Security measures and how good is the bio containment protocols here

So we can plan a raid if things get fubared
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>>1234324
>Request to assist in the dissections
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>>1234323
>At least twice as much as we do genius there's a good chance she has ten times the number we do which would be a complete advantage for her.
Maybe when WQ and the Builder were still alive she had those numbers but now she is weak from fighting those 2 queens.
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>>1234333
Anon, your being stupid.
Unless OQ toed her hive worlds into that fight she has the advantage in production and numbers. No amount of insiting otherwise is going to change this cold, hard fact.

We are the underdog who needs to jealously guard our new tech if we hope to win this.

Also note: i am an advocate for raids, they tie up superior numbers beautifully.
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>>1234324
>Request to sit in on the dissections
We don't want our man too close to any traps OQ might have set up.
And while we're sitting in we can
>Examine the preliminary data further
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>>1234324
>>Examine the preliminary data further
Let's not get our one host infected with OQ's deathspores by going near the imminent containment breach.
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>>1234324
>Examine the preliminary data further
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>>1234324
>Examine the preliminary data further
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>>1234324
>Examine Data Further
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>>1234190
>They lose a world or two to the Commonwealth but if the human start doing mutually destructive stuff we step in and tell them to knock it the fuck off.
This sounds like a good compromise. We should talk to Killinger and the Commonwealth commander about the threat of the Black Queen so maybe we can stage a kind of intervention for the various parties involved so they get it out of their system.

>>1234324
>Examine the preliminary data further
>Ask about biological containment protocols
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>>1234324
>Ask Palmer about something else (write in)
"Given the nature of their technology, literally everything they do could be considered biowarfare."
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>>1234355
Actually, speaking of that, we should probably get Gilliam to point out that the Obsidian Hive may have hidden mechanisms to prevent the proper analysis of its ships and drones.
Like deadly spores or the like.
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>>1234324
>Request to assist in the dissections
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>>1234354
We negate her current numerical advantage with our superior Tech, although that won't last long if we leave her industry intact.
She also is behind in production based tech.
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>>1234324
>Examine the preliminary data further

>>1234371
Seconded.
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>>1234381
Post got cut
She also is behind in production based tech. She surpasses us only because she has many worlds.
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>>1234381
Anon, not saying I don't support taking harassing actions against her but I think you are underestimating her far too much. Despite her void autism she is still a Hive Queen, with a lot of experience under her belt.
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>>1234389
She has psionic spore tech so technically she's ahead in some areas
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>>1234381
Again, your not making any new points.

Advocate = in support of.

As for negate, no we dont. Not entierly. Even in our more successful ship battles we still take considerable damage. We certainly punch above our weight class in ships, but we don't dominate, otherwise why would we be so worried?

>>1234389
Production tech I conceed on, but if she has 10x our worlds but we only have 2x the tech efficiency then its not an equel footing. It also raises the fact that her production has much more room for redundancy and ability to suffer loss, while ours is more concentrated and a bigger blow to us if we lose it.
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>>1234396
And i think your overestimating her too much.
At least we agree on raiding her,
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>>1234404
>Production tech I conceed on, but if she has 10x our worlds but we only have 2x the tech efficiency then its not an equel footing. It also raises the fact that her production has much more room for redundancy and ability to suffer loss, while ours is more concentrated and a bigger blow to us if we lose it.
I concede on this, i agree with everything but the production estimates, i believe we're lagging behind slightly.
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>>1234354
Using the OQ's lack of faster-than-light sensors to blink battleships in, send relativistic bombardment at some planet's hive spires, and blink out before they see the light from the original blink, would certainly cost her some production capacity.

Then there's psionic cloaking, a strategy that will be at its most effective at locating and jamming her Advanced psi relay bugs only once, so we'd better get it right the first time with multiple simultaneous infiltrations, we only need one to succeed.

But, those would be more effective if we could research more miniaturized quantum comms with Theseus, which was mentioned as a possibility. Otherwise we just send off the drones and hope, with no way to communicate.
>>
The one thing people here seem to forget is that jamming her network would render her unable to communicate with her other planets for a full day this would let us raid her without being able to mount any kind of response.
>>
>>1234408
I agree on testing her defenses with caution, but a full attack would be very ill advised. Remembe that the OQ has forces that wrecked a bunch of server ships when we couldn't even field a single capital ship. Our forces have definitely grown immensely since then, but we have to assume the OQ has built many, many ships in that time.
>>
>>1234404
Also note that efficiency improvement is a steadily and rapidly narrowing bottleneck, while increasing raw production facilities is exponential. We need to expand, badly, if we are to keep this war on relative footing. We have bought time by making allies.
>>
>>1234408
I think any raids we perform should be done with more intelligence gathering. We just don't know enough to estimate her strength. She owns many more planets than us, and has an already-established industrial base. As others have said, even if our ships are 3 times more powerful and our industrial base is twice as powerful, if she has 20 times as many planets as we do, our advantage disappears. If the Union agree to surrender their planets peacefully, we still need to spend at least several weeks just spinning those planets up into full production mode, which leaves us vulnerable.

Losing portions of our fleet is not good in this situation when we can't even exploit the resources closer at hand yet.
>>
I've been running under the assumption that QD plans on scaling the size of the black queens fleets to roughly match our own after we go to war with her. Knowing us if he gave us a fixed number we would match or top it in two threads
>>
>>1234408
Its hard to overestimate her, WQ had tech superiority over her and she did well. But tech does not negate numbers and WQ learned that the hard way.

You also forget that WQ did not lose only to numbers, the ceph were there and so were the void gods. Thats two big ?? that you haven't taken into your estimations.
>>
>>1234423
>>1234438
>>1234431
>>1234432
Instanteous transportation + Instanteous communication = Instanteous response time
We could render her entire network inoperable graph a burner drone to on of her advanced relays.
>>
Were we expecting this most recent invasion? Nothing about it shows up in the last thread.
>>
>>1234423
>But, those would be more effective if we could research more miniaturized quantum comms with Theseus, which was mentioned as a possibility.
Aren't we already researching that?
>>
>>1234428
Better to flat out invade that just raid, her drones will be disorganized.
And why would the jamming only last a day?
>>
>>1234438
Then let's begin probing her forces with our raiding ships and put this argument to rest, they're designed to be cheap so i believe we can sacrifice them for intelligence.
>>
>>1234432
>making allies
Well it sure ain't the union that you're talking about, I hope.

>>1234458
Bad anon! No metagaming!

>>1234470
The Blink drive has a reliable 5 LY jump range, anything beyond that can't be said to be "instantaneous." The network jamming is a good plan, so let's keep an eye out for that. I'm just saying we should err on the side of more caution before jumping into systems we know she controls.

>>1234471
Union vs Commonwealth war. We're staying out of it (for now).
>>
glad to see you back qd, this is honestly one of the best quests ever and i'm happy to see it continued. also very glad you're doing okay now
>>
>>1234402
>She has psionic spore tech
What? Nothing indicated her spores themselves are collectively psionically sensitive before they've grown into a relay or infrastructure or whatever.
>>
>>1234260

im new from tye beta stuff, so if i get things right this queen is called Red, she is currently weary of a queen called obsidian and the mom of red died and killed off all the aunties.
so the queen in beta is what a cousin or a sister of red?

also this queen is In space wicked!
>>
>>1234478
Takes a day to hatch a new one assuming they exploded from the overload. White crystal could mitigate their effects.
>>
>>1234467
>the ceph were there.
And they got immediately jammed, which recked them.
The void gods is the big bad though, no argument there.
>>
>>1234493
Her spores specifically allow us to unlock psionic spore research.
>>
>>1234324
>Request to assist in the dissections

Mention that there may not be much difference between the big chunks and dissecting the "crew" since it's all living tech. The smaller organisms may yield insights into how the larger function. A multidisciplinary approach is needed
>>
>>1234487
This is a good idea.

>>1234496
Beta is in a different timeline or something, but I guess the same concepts carry over. The Black Queen (Obsidian Queen, Kinslayer, Betrayer, Traitor, etc) was corrupted by the planet-eating "void gods" and basically killed off every other queen. The void gods themselves are a problem, since there's basically only one way to even hurt them, and that's with the psionic cannon. If we start researching it or testing it, the void gods immediately know. We have not started researching it and are incapable of hurting the void gods.
>>
>>1234496
I reccomend the archive. alpha ha run about 10x as many threads as beta

and i think betas queen is a cousin yes.

http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>>
>>1234472
>Aren't we already researching that?
As far as I can see no new quantum tech has been researched or unlocked since complex matter reconstruction.
>>
>>1234528
I want to a nice space city where we can dump all of our research together with Theseus just to see what crazy tech we can come up with.
>>
>>1234324
"Well, firstly, this facility wasn't always so secretive. What security do we have, in the event of containment breach?" Gilliam asks. Palmer nods.

"Yes, but this lab has always been graded for such risks and is capable of securing dangerous specimens and toxins safely. There is always an inherent risk in alien technology as this, but so long as it's dead we should be fine. And all the armed guards, I am told, are here to ensure they are dead."

"Alright. What have you figured out so far?" Palmer seems almost giddy as he leads Gilliam over to another terminal.

"Well, we all know that of all the worlds mankind has discovered, by far the strangest and most unlikely discover is the common similarities of genetics. Humans, Taidaren, Valen, we can all, for the most part at least, eat the same food. At least, within the same margin of difference as an ape, a goat, and a shark. Look at this." He clicks on the controls of the terminal and a number of projected helixes appear. They are different in the details, but largely made of the same materials.

"How can anyone fathom three species evolving on three different worlds coming up with such a similar genetic structure." He says.

"Right, the Gattaca Paradox. Every form of carbon based life has the same general genetic architecture. One of the great mysteries of the universe. Xenology 101." Gilliam says. Palmer only chuckles.

"Yes, but after we examined the samples taken from one of the recovered crew remains, we found this." He clicks a number of keys, and a new strand appears, replacing the others. Three genetic strands curling in a triplex, linked in a complex web of proteins. Palmer almost burst out laughing in his excitement as Gilliam shuffles closer, mouth agape.

"How is that stable?" He asks. Palmer shakes his head with excitement.

"I have no idea!" He says. "The bodies are slightly acidic, almost like orange juice, so that's one theory. The Triplex can't remain stable in a neutral or basic environment."

"But they would still be horribly prone to mutation. Cancer rates or birth defects would make long term stability difficult."

"Unless they use it to their advantage. We've seen massive differences in their castes' biology. The ones at the new Gemini embassy alone show us that. Their speaker, the name alone tells you enough about their thought process. It speaks, like us, and that is all it is meant to do." Palme places a shaking hand on Gilliam's shoulder. "They mutate themselves to purpose. My god I've never seen anything like it. I bet their ships look similar under a microscope, and this complexity, we'll be data mining this strand for years!" He quickly catches himself, and changes the projector screen again.

cont.
>>
>>1234570
>capable of securing dangerous specimens and toxins safely.
Not good enough.
Ready the fleet.
>>
>>1234528
Found it in the middle of thread 58. we're researching "smith dissection" but it's not completed yet.
>>
>>1234570
>we'll be data mining this strand for years!
oh no
>>
>>1234570
So Mom seeded all the life in this sector then?
>>
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>>1234570
>"Unless they use it to their advantage. We've seen massive differences in their castes' biology. The ones at the new Gemini embassy alone show us that. Their speaker, the name alone tells you enough about their thought process. It speaks, like us, and that is all it is meant to do." Palme places a shaking hand on Gilliam's shoulder. "They mutate themselves to purpose. My god I've never seen anything like it. I bet their ships look similar under a microscope, and this complexity, we'll be data mining this strand for years!"

Seiner is laughing right now from whatever afterlife exists in this setting
>>
>>1234602
I don't think the White Queen did because she wasn't old enough.

Maybe her grandma did or something even prior to the Hive
>>
>>1234602
Mom and Gardener. Both of them did it as a collab project according to the Barren queen.
>>
>>1234590
Dont worry. If in ten years they discover how to make bug spray work on us, we can discover how to make a human equivalent in 2 days and figure out how to spread it to every human world in a week at most. They trey any bio terrorism, we will show them how its properly done. Besides, if we can see what information they have gathered about us (really the OQ's hive) then we can plan ahead.
>>
>>1234590
It won't matter, within two years the 4-dimensional crystal war will be over, either in loss or victory.
>>
>>1234602
Wow, we got an ever bigger secret we can use to completely destroy everyone's worldview.
Creator of 3 space fairing races is pretty huge.
>>
>>1234611
They diddled around with humans, not Earths most common ancestor or every other species on the planet, so they cant be responsible for the common genomes.
>>
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>>1234611
Neither are old enough.

It's far more likely the 4th dimension is responsible for the vast majority of lifeforms being capable of being interacted with by tachyons.

For some reason psionics can manipulate all carbon based life. Possibly including causing it to form.
>>
>>1234621
>>1234611
Plus the ark that Mom came on isnt at least 3.5 billion years old(the latest age of life on earth), so life would already have developed.
>>
>>1234570
Hah, silly apes. Thinking that they can do anything without us knowing, little do they know their R&D guy already belongs to us. All their research is belong to us, all their planets are belong to us underground, all their bases will be belong to us.
>>
>>1234621
Our Mom may not be responsible for all life, but the hives generally have been around for millions of years or more. They may have done something from that forgotten era.

Also... the void God is another entity claims to create/uplift life...
>>
>>1234623
Actually I think they were flesh and blood at some point before they went through some sort of singularity.
>>
Weren't the queens around for 30,000 years or something?
>>
>>1234610
White Queen and Black Queen were the only two queens born ON the arc in space before it came to this galaxy. After White Queen (mom) left, Gardener became top dog since she controlled Raligha or something.

>>1234604
We should get rid of that man's head. Literally nobody wants him back.

>>1234602
Not impossible. Humans and Phantoms, definitely. Valen and Taidaren, who knows. It's within Hive capability to do it.

>>1234635
My personal theory is that the Void Gods are basically the Hive equivalent of Theseus: an AI research project that got out of hand.
>>
>>1234635
All I was saying is that Mom wasn't responsible. I can entirely believe that the Old Hives or the Crystals or a surprise third faction is responsible.
>>
>>1234623
I wonder if we could devote serious resources to that line of questioning. Modifying genetic data with psionics, tachyons, would be an uber-OP ability, if it could only do anything further than our infiltration eggsacs.
>>
>>1234643
70,000 years ago.
>>
>>1234570
"Well, attention to the present. We don't have much to dissect. We found some kind of... I'm not sure. But it's about two meters in diameter and was found inside a charred wreck, deep enough so it was crushed but not burned. We also found several parts, enough to reconstruct one of the drones." Several pictures are quickly pasted together, three legs, two arms, and a shredded torso in three pieces with a head that's been popped open like a steamed lobster." The parts are all from different sources, but they seem to be the same caste. Oh, and the real jewel, and it wasn't even found here. We've got a full, intact drone. Not sure about the caste, but the settlers on Djin apparently found it in the ice caves. Thing is dead as a doornail, but it looks almost perfectly preserved in the ice. Ice cores from nearby sources indicate the thing's almost a million years old. At least ninety thousand. God, how long were these things space faring, do you think?"

"Ninty thousand years old?" Gilliam asks at your nudging. "Are you sure?"

"At least." Palmer replies. "Why?"

"No reason." You say, the hologram shows an image of a block of ice, freshly cut with laser drills, being held in a thawing rack. The blackened figure inside is twisted, as if the body was burnt before being frozen, the limbs seemingly bent and contorted without having been broken. You doubt it could have survived whatever warped its carapace like that, and you detect nothing from the lab at all, none of its crates or samples give any hint of mental activity, and the guards follow them everywhere, watching every door and security camera. You wonder if you'd be able to even get a fly in here.

As you mull over such things, Gilliam is approached by another guard in an officer's uniform, his armor painted with a blue stripe of the local PDF rank of captain.

"Hello." He says with a quick salute. "I'm captain Vance Norris, and despite what either of you believe, I am in charge of this facility." He is a gruff looking man, several scars trace along where implants are or once were, and a small metal plate sits on his right temple with a port that seems dedicated for his helmet to interface with. "I have seen or heard of a number of labs going up in atomic fire or worse in the past few weeks because they started studying weird shit." He spits the word, "and I swear to you on my mother's grave I will personally incinerate anything I see so much as twitch on an operating table. I've already given this speech to Palmer, and now I'm giving it to you. I'm watching you, and your weird alien bullshit."

"Sir, I-"

"Don't even try. My last post had these same things involved. Upper brass wanted live drones studied. Had some crazy madman in charge, and in less than a day, those things were loose and disemboweling my men. I lost people that day, and by god I will shoot you if I think you're about to do something like that here." He stuffs his helmet back onto his head, and storms off.
cont.
>>
>>1234643
Or was it 300,000?
All i remember is we cause that genetic bottleneck in humanity.
>>
>>1234647
>White Queen and Black Queen were the only two queens born ON the arc in space before it came to this galaxy
We have yet to confirm that the arkship traveled beyond the galaxy.
>>
>>1234653
WE GOT STREET CRED
>>
>>1234650
We're already researching Psionic Telekinesis so we're on our way.
>>
>>1234653
[FOR MOTHER]
>>
>>1234653
• Djin: Population, 6,340. A small planet covered in porous holes. The planet is covered in water, and the network of caverns and interconnecting caves have yet to be even remotely explored.
>>
>>1234653
I think I like this guy, and not just because his proclamations will make this place less dangerous for us. He understands, at least on some level, how dangerous this stuff can be.
>>
>>1234653
>WQ OQ only got to this portion is space 70K years ago
>Humans unearth a drone that is 90K old

Maybe one of the reeeeally ancient hives then.
Might be a scout of the WQs mother Hive?
>>
>>1234653
Hohoho, I like this guys moxy. Lets do what he says for now. Our spy is far to valuable to risk.
>>
>>1234669
Damn, how deep in human area that is.
Also even for us it would be hard to explore the caves...but worth of a shot still. Although we got 99 other things at our "to do" list.
>>
>>1234679
Agreed, its not like we can't research it indirectly through him either.
>>
>>1234682
One of the neighboring systems.
>>
>>1234669
Right, let's send some more observation pods that way and start infiltration. Even if this one drone is dead they usually travel in groups, there could potentially be millions recoverable if the hive is deep enough. Or even better - ancient knowledge.
>>
>>1234677
>>WQ OQ only got to this portion is space 70K years ago
Wrong.

70k years ago is the date of the Betrayal, cursed be aunt's name.

We have literally never asked the Barren Queen how long ago the Ark arrived here.
>>
>>1234691
We should have Elizabeth and the Barren queen talk also bring in everyone to watch this trainwreck happening before us.
Also reminder.
Cryospray is a great choice for removing creep while doing minimal damage to structures and environment.
Energy weapons are all-around better for remove creep than kinetic weapons
Disassembler missiles are a great choice for removing large swathes of creep without doing damage to the biosphere
Photonic armor is great for limiting creep spread.
>>
>>1234653
>almost a million years old. At least ninety thousand.
HOW OLD ARE WE?
WHAT'S THE FUCKING TIMELINE?
>>
>>1234653
Palmer stutters for a moment before looking back at Gilliam.

"I'm sorry about him. He's a bit worked up. His troops just transferred in recently. Anyways. We've been trying to thaw out the sample from Djin without harming the sample itself. We've taken some carbon dating of the surrounding ice to compare with what the settlers found, and we get a range of dates, but regardless, this thing was frozen while mankind was smashing rocks together. The oldest samples show the caves forming a million years ago, while ours show the more mild ninety thousand. It's a bit of a wide margin, but it's what we got. I've asked them to keep us posted with any more findings, and to try to get a better idea of when this drone got there, and how."

>Offer to help perform the dissection
>Ask for a tour of the facility and its staff
>Other (write in)
>>
>>1234718
>Ask for a tour of the facility and its staff
>>
>>1234718
>>Offer to help perform the dissection
Lets see what this drone is made of
>>
>>1234718
>>Other (write in)
Have you tried.... ringing Gemini and ASKING their speaker about it?
>>
>>1234718
Ask for a tour.

We can help cut it open soonish
>>
>>1234653
>and I swear to you on my mother's grave I will personally incinerate anything I see so much as twitch on an operating table. I've already given this speech to Palmer, and now I'm giving it to you. I'm watching you, and your weird alien bullshit."
I like his style!

>>1234660
I went back to look and you're right. It's unclear. We could ask the Barren Queen for clarification.

>"Both her and your mother were born before the ark left the space of the ancient hives. They were born as it departed, fleeing from the maw of the abyss." She says. "I do not know the details, only that it changed them. The Black Queen's fervor became her undoing. Her plans brought her closer and closer to the enemy, and when the time came to strike, when the abyss opened and the time to attack came, she looked away, and let it devour her."
http://suptg.thisisnotatrueending.com/archive/47638615/#p47641665

>>1234715
The Red Queen is not even a human year old, chill your jimmies.

>>1234718
>Ask for a tour of the facility and its staff
Would be more in-character. Gilliam is not versed in biology.

and also seconding >>1234739
>Bring up asking the Hive in Gemini
>>
>>1234718
supporting
>>1234739
>>Other (write in)
>Have you tried.... ringing Gemini and ASKING their speaker about it?
>>
>>1234718
>Offer to help perform the dissection
We should find out what's the deal before it inevitably bites us in the ass.
>>
>>1234718
>Ask for a tour of the facility and its staff
>Offer to help perform the dissection
Help from a distance...a LARGE distance.
>>
>>1234718
>Offer to help perform the dissection
>>
>>1234653
This guy is gonna get a hell of a resume if he survives this post.

>>1234718
>Ask for a tour of the facility and its staff
>>1234739
Thirding.
>>
>>1234742
>The Red Queen is not even a human year old, chill your jimmies.
I thought our pod was sent out during the final battle? How long were we in that pod?
>>
>>1234718
>Offer to help perform the dissection
The ice drone might have been void corrupted.
Also supporting >>1234739
>>
>>1234718
>Offer to help perform the dissection
Science, ho!
>>
>>1234771
Void corruption doesn't work like that.
>>
>>1234777
It might be similar to the nowhere corrupted humans, they were implanted with a physical void shard and this drone might be too. Better safe then sorry.
>>
>>1234739
Actually, though Gilliam wouldn't know about this,

the Union has agreed to give the hive all artifacts in the Expanse.

I think a frozen hive drone would qualify.

https://archive.4plebs.org/tg/thread/48523245/#48527443
>>
>>1234769
It was less than a year ago that the White Queen's fleet was destroyed by the Void Gods and the Black Queen, so any way you count it, it's not more than a year. I'm not counting any time spent before hatching. After waking, we basically just blinked to Leeland as soon as we awoke. Doesn't really matter, Red Queen is younger than a human toddler.
>>
>>1234785
Incorrect anon. You are making assumptions of things that didn't happen.
>>
>>1234785
The corruption didn't really take hold of Black Queen until her betrayal. You can't compare a human mind to a drone mind, either. The drone mind would fry before being corrupted, that's a built-in failsafe that even our drones have.
>>
>>1234805
Also humans were designed by Mom to NOT by psionic. What I think is they need some non psionic prodding to be corrupted, like that religious nut.
>>
>>1234795
I need to re-read the archives...
>>
>>1234811
Mom's engineering probably made them heavily resistant, but genetic mutations have weakened that (as well as creating Blanks, effectively), and extreme proximity to the void shards will still do it. It took several months for that base to go corrupt.
>>
>>1234811
Well the void found a way to get around that safeguard, and mom made them long time ago and abandoned the project after she got what she wanted a century ago?
>>
>>1234718
>>>Offer to help perform the dissection
We can tour later

>>1234739
Also a good idea.
>>
Also, the hive probably has more advanced dissection and preservation expertise than human technology anyway. So that's a possible benefit to them.

>>1234785
The crystal brains were explicitly not void shards. It was spelled out. The dark color is just blood.

Also an individual drone would be of very little value to assume direct control of.
>>
>>1234818
What im saying isnt that they cannot be corrupted, but that its harder, takes longer, has to be done in a more "roundabout" way or a combination of the three.
>>
>>1234800
>Incorrect anon. You are making assumptions of things that didn't happen.
Thread 57.2
>The helmet cam adjusts itself deliberately, lowering to look at the body. The skull is cracked open, and the brain is partially crystallized, cloudy shards of what looks like a dark quartz covered in blood embedded in the brain, the shape following the curves of the brain itself, as if the brain had been frozen solid, then smashed against the floor.
Thread 59
>Human Possessed Dissection
>the physical structure of the brain has also been severely altered, becoming a crystallized solid substance.
>The only remaining fragment that does not crumble to dust within the day, is a small fragment of material you find embedded within the back of each human's skull.
>>1234805
I know the void god's psionics don't work on our drones but it's the physical corruption I'm worried about, we have yet to finish researching Crystal neural jack implant.
>>
Should we be cheeky as fuck if they call tell them destroy it and if they refuse and say "at least this shipwreck will be an entertaining one" and blink some ships above to watch the show.
>>
>>1234835
>Should we be cheeky
Yes.
>>
Space citadel, in construction, 4-5 threads ago.
>>
>>1234835
I like this, eve better if we just send in a single corvette.
>>
>>1234851
THIS!
While i don't want to stress QD the Space citadel and scouting pods have been in the back burner for a long time.
>>
>>1234863
I'm just happy QD isn't dead. I've been re-reading this quest and I like it a lot and wish we had more. Please don't die, QD.
>>
>>1234835
That's silly. The ancient frozen corpse is the one thing they aren't in apparent danger from.

They won't admit having collected the wreckage of the OQ's fleet, and since that's recent it's not part of our gunboat-diplomacy demands anyway, they're welcome to the sleeping sporepod that is
>We found some kind of... I'm not sure. But it's about two meters in diameter and was found inside a charred wreck, deep enough so it was crushed but not burned.
>>
>>1234833
>While your initial observation in the field lead to fears of a more ethereal composition, the crystalline structure's dark color appears to have been caused by blood cells and remaining components of the brain lodged within the structure itself.

They are not void shards. Void shards aren't even made of atoms, they're just seemingly nothing. The 'Crystal neural jack implant' being researched isn't a void shard.
>>
>>1234863
This is what the 3 time you brought this stuff up?
>>1233954
>>1234044
Let the crunch be abandoned till QD is better and stop being so demanding given his situation
>>
>>1234897
>The only remaining fragment that does not crumble to dust within the day, is a small fragment of material you find embedded within the back of each human's skull.
We wont know if it's a void shard or something similar until we finish Crystal neural jack research and until then I'd rather be safe than sorry.
>>
>>1234718
Gilliam looks about quickly as he mulls over his thoughts.

"Have you... considered asking them?" He says.

"What?"

"The speaker on Gemini. Have you considered calling the embassy and... just, asking them about it?"

"I..." Palmer seems at a loss for a moment. "I don't think they'd let us. I could maybe try to get a diplomat to pass on the question. I'll see if I can get the Secretary to pass it on to Morgan."

"Right." Gilliam says. "Well, I would be willing to help out with any of the dissections you have planned. In case you wanted me to help examine their biotech."

"That would be appreciated greatly. We have the control room up here. It lets us operate our remove surgeons from a central location."

"Remote surgeons?"

"Well of course." Palmer says with excitement. "I know, it's less fun than really getting in there yourself, but we've got no idea what these things could be capable of even in death. We wouldn't want them to gush acid all over our technicians or anything like that, would you?" Palmer speeds up into a jog as he flicks his ID pass through the door's lock and it opens as he dips through sideways and nearly falls as he slides to a stop at the command controls. Screens show a number of tables with various samples being prepped by robotic limbs hanging from above, and several large window shaped screens show the rooms of the operating rooms. In one is the frozen block of ice slowly thawing, the other, a number of tables with various worker body parts, and the third is a small blob of flesh oozing a thick greenish paste. In time, you recognize it as a thinker, or at least it once was, now it more resembles a ruptured cyst.

"Come on everyone let's get this show on the road!" He shouts with glee. "I want to know what's in these beautiful, beautiful pinatas of ours." He leans in looking over a number of displays before becoming reminded of your agent's presence. "Oh! Right. First off, what do you make of it from the perspective of an intelligent creature."

>Assist Gilliam and offer him some small piece of information in his observation
>Allow him to study the remains himself
>Attempt to sabotage their research with poor data and low quality analysis.
>Other

>>1234901
Actually the reminders help, that way I know what I missed and what I didn't.
>>
>>1234917
>"Remote surgeons?"
>"Well of course." Palmer says with excitement. "I know, it's less fun than really getting in there yourself, but we've got no idea what these things could be capable of even in death. We wouldn't want them to gush acid all over our technicians or anything like that, would you?"
They've learned
>>
>>1234917
>>Assist Gilliam and offer him some small piece of information in his observation

carrot
>>
>>1234917
>Allow him to study the remains himself
>>
>>1234927
My god.
>>
>>1234917
>Allow him to study the remains himself
keep gilliam seem competent but don't give them useful info
>>
>>1234917
>Allow him to study the remains himself
>>
>>1234917
>>Allow him to study the remains himself
We want to see how efficient their methods are
>>
>>1234917
>"I don't think they'd let us.
Ha, unless you instead choseto call up the Valen, to pass on a message to their human representative on Gemini, to talk to the hive representative.

But that's a whole new can of space-gators they'd be opening instead.

>>1234917
>>Allow him to study the remains himself
>>
>>1234917
>Assist Gilliam and offer him some small piece of information in his observation

We need our cover as a super scientist intact.

Also, is anyone else incredibly nervous with how energetic that other scientist is with cracking open a "piñata" that could potentially contain lethal alien bio-weapons... even if he survives this he may not be long for this world.
>>
>>1234917
Hmmm if we sabotage too hard then it would look bad if its proven wrong, such as a new guy taking our spy's place at the best. Let them learn some rudimentary stuff. If they get too close to some important things then play devils advocate, get some uncertainty going and let them doubt their observations for as long as possible while making it seem like we are trying to be helpful.
>>
>>1234917
>Allow him to study the remains himself

It's a little bit too dangerous to give hints here. Giving rise to questions like "how do you figure?" and responding with "just a guess" isn't very helpful.

>We wouldn't want them to gush acid all over our technicians or anything like that, would you?
Hehehe. Well it was only ever going to work once.
>>
>>1234917
>Assist Gilliam and offer him some small piece of information in his observation
Maybe try giving rise to more questions than answers. Keep them from knowing something before us.
>>
>>1234917
>let him do it himself
>>
>>1234917
>>Allow him to study the remains himself
No reason to sabotage, no reason to giv ethem a suspicion he knows too much.

Let's let the other scientist show off a bit. Gilliam isn't a biologist really after all.
>>
>>1234917
>Attempt to sabotage their research with poor data and low quality analysis
Union shitters don't deserve jack
>>
Maybe we should invite this Palmer guy over for a few drinks and a free internal pet?
>>
>>1234989
we're already playing a dangerous game with Gilliam. Let's not, until we know more.
>>
>>1234989
Well we HAVE had no less than 5 days to establish a sewer hive under New Tokyo that could easily have hatched some flies and parasites by now.
>>
>>1235018
New tokyo is where we get to see live actions of aunties spores right
>>
>>1234635
Or... maybe it's the hive the one which has diverged. The hive achieved complete mastery of its own evolution, it makes sense to consider that its base genome is now completely different to whatever it was originally. Hell, as Palmer points it is designed to achieve maximun mutation rate.
>>
>>1234635
>the void God is another entity claims to create/uplift life...

You know this is a good point.

We've only seen the void gods corrupt existing life. It hasn't been able to create anything unique but I'm pretty sure any decent queen would be able to create some kind of new species from whole cloth. It's more difficult than just editing existing genomes like we have been doing, but it must be within the realm of possibility.
>>
>>1235107
They altered the Skyl so extensively over time they may as well have made them from scratch.
>>
>>1234852

Why we always forget to read that Thinker mind? The Void already knows about us. So there is no danger, can we get a vote to do it already?
>>
>>1235132
This. We have literally nothing to loose at this point by looking into it's memories, and could give us a crucial edge.
>>
>>1235132
It's not really relevant right now. QD tends to resolve things in a very step-wise manner. We're dealing with Gilliam right now, will move on to something else soon, and once we're done, there's time to suggest new actions.
>>
>>1235132
There are levels of danger. You never know if it raises the crystal DEFCON further.
>>
>>1235132
Cause it became a forgotten sidequest that lost importance as we learned things by other events
>>
>>1234917
"Well... Honestly it's difficult to say. I would think they were different species, but knowing they're not..." Gilliam says, his mind finding no aid from you. "The drone you've managed to get in pieces, it looks like it could be a lower caste. A worker of some kind. It looks similar to those found in the Expanse, but slightly different."

"Yes, I've noted that myself. The carapace is darker, with what look like thorns. Do you think it's a deliberate aesthetic?"

'A sign of rank, or indication of a faction loyalty?" Gilliam replies. "An indication it's from a different hive than the primitive hive found in the Expanse."

"Are you sure those were truly primitives?" Palmer asks. Gilliam ponders the thought.

"I've wondered about that myself. Our own space has worlds and regions of worlds at radically different levels of development. It's possible we found a kind of primitive community of luddites."

"Alien Amish?" Palmer asks with amusement.

"Something like that. I don't think that's very likely though. It could have been a new hive, too young to make use of their advanced technology, or they could have just been pulling our legs this whole time. I don't think there is enough data either way to be sure. Regardless, these look different from them. This could be their idea of branding or uniforms." Gilliam looks to the thinker. "This one is more interesting. I don't see how it would function physically."

"We can't detect any hint of musculature in the legs." Palmer says simply as a number of probes pierce its fractured shell. "It's filled with a strange mass. It seems similar to... brain matter. It's nothing but electrically conductive fibers."

"A leader caste, maybe? We know they were able to breed a drone just to be able to speak verbally, and we still don't know how they speak among each other, or how specialized their drones can get." Gilliam says. Palmer scratches his chin as he grabs a cup of coffee from the desk behind him and takes a sip.

"You're saying you think they could export their thought process?"

"We know they do. Their behavior shows an indication that they are some kind of collective organism. We just don't know if they have a distributed intelligence, or a consolidated one. This, however, would hint they can consolidate their sentience into a few bodies, possibly able to control the others."

"The legs are the same. A flexible structure holding a conductive fibre within. "Palmer says as the instruments pluck a leg from the thinker's crushed corpse. If I didn't know any better, I'd say this was fiber optic cable. And damn good cable too."

"Did you find anything that would indicate their FTL capabilities, either transport or communications?" Gilliam asks.

"No, or at least, nothing we're capable of comprehending."

The two continue to pass conjecture between them as technicians slowly slice the bodies apart layer by layer. As they do, the ice block continues to thaw, its rack slowly heating the frozen corpse.

Cont.
>>
>>1235152
It hasn't lost one single iota of relevance to this quest, we just decided to put it off because it reveled to us too much IT CANNOT BE knowledge. We have now attained this knowledge, so we should check what else is on there.
>>
>>1235155
>"We can't detect any hint of musculature in the legs." Palmer says simply as a number of probes pierce its fractured shell. "It's filled with a strange mass. It seems similar to... brain matter. It's nothing but electrically conductive fibers."
Oh shit, that's a relay. We need to start thinking about stealing this from the Union, maybe deploy a covert advanced psionic jammer over New Tokyo's orbit.
>>
>>1235155
>this caste info dump
SHIT, STOP GILLIAM, STOP
>>
>>1235176
Another task for Lyle?
>>
>>1235139
>So there is no danger
Assuming it doesn't actually have the Psionic cannon research on it. I mean the White queen performed the research with millions of thinkers and she left a message that said to kill the Black Queen.
>>
>>1235186
>>1235186
Its just a thinker anon
>>
>>1235186
Sounds like a thinker to me.
>>
>>1235186
That's a thinker anon. it even says so.
>>
>>1235176

Yes. At most we could look it inside a room wwre we are shirled from the Void, you paranoid bastards.
>>
>>1235186
It's a thinker. Learn to read.

>>1235187
Meh, this kind of basic info is going to come out anyway.
>>
>>1235189
The psionic cannon is only hazardous to us if we fire it, thereby puncturing whatever veil lies between us and the crystals. We cannot see them without being seen by them, and we cannot strike them allowing them to strike us, remember.

Just viewing the plans won't have any effect on us at all.
>>
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>>1235186
>Oh shit, that's a relay.

>>1234917
>you recognize it as a thinker, or at least it once was, now it more resembles a ruptured cyst.

I don't think you tried at all.
>>
>>1235214
Why not have the humans fire it again? Or Design a race to fire it thats null.
>>
>>1235214
Well we are being watched by the void, who knows if they can detect us working on the plans.
>>
>>1235214
That's quite the assumption. Did any of those queens have Void Demon spying on them at the time?
>>
>>1235155
>the ice block continues to thaw, its rack slowly heating the frozen corpse.

Oh, right.

I just remembered how drone hibernation works.

They remain effectively dead, perfectly preserved, until their psionic brain, the only active part, gets a mental signal to awaken.

And they're very hungry when they wake up, if sleepy.
>>
>>1235235
CHRIST I JUST REMEMBERED THAT

There might be an entire hibernating hive on that planet holy shit!
>>
>>1235235
Well, this should be interesting.
>>
>>1235235
Well, I don't think it's going to be very happy to learn that its Mother has been space-dust for a very, very long time.
>>
>>1235235
That's quite interesting.
>>
>>1235214

The cannon was a mistake to make. It opened a bigger door. Shielding and destroying the Void followers is a better idea unless we could one shot the Void gods and Queenie would never make that easy.
>>
>>1235235
That drone is going to die.
Maybe we can ask some questions with our parasite before vance puts a bullet through it's head.
>>
>>1235235
WE CANT LOSE OUR SPY. Subconsciously give him the idea of hibernation and tell hm to tell the others all while backing the fuck up.
>>
>>1235243
>its Mother has been space-dust

>>1235155
>The carapace is darker, with what look like thorns. Do you think it's a deliberate aesthetic?"

Its mother is quite alive and well, anon, if completely insane.

And only its Mother or a Thinker of her hive could awaken the sleeping drone.

So, odds are, what survived the wreckage?
>>
>>1235251
That's why the message on the thinker is to kill the black queen first then it's memories will likely unlock the memories.
>>
>>1235262

Oh shit.

How fast can we nuke the whole place?
>>
>>1235251
>The cannon was a mistake to make
It's literally the only weapon capable of harming the Them, we'll never be rid of them or drive them back without it. It's not like it even poses an existential threat to the shooter unless it's a queen doing the shooting, we could probably talk Theseus into constructing and testing one with a disconnected instance of himself.
>>
>>1235266

Actually we had a notification SEVERAL THREADS AGO that we can now read the Thinker memories.
>>
>>1235262
The description is from the recent OQ drone pieces.
>>
>>1235276

It also opens a hole the Void gods can use to enter. And we only get a few shots.
>>
>>1235278
Which thread? Because I've read all of them and nothing like that was mentioned.
>>
>>1235272
WAIT. If it's an OQ former hive, or even the former hive of an OQ relative/daughter, then there is probably a relay somewhere on the planet. A hybernating relay is a valuable enough prize we shouldn't necessarily need to nuke the whole thing.
>>
>>1235262
I can't remember but did the Gardeners Warriors have thorns on them? I know the OQs do
>>
>>1235278
We did?
>>
>>1235284
We only need a couple.
>>
>>1235286
If that's true, it'd be on Djinn where the frozen Drone was from.
>>
>>1235288
Gardener's were literally walking trees.
>>
>>1235278
That sounds vaguely accurate, but it's been a long time. Do you have a thread or quote anon?
>>
>>1235281
Oh, shit. Never mind. It's not clear what hive it belonged to.
>>
>>1235290

Yes there was a change of sorts notification that we could read the Thinker memories but we didn't because Void Gods. But the Void Gods already know about us due to that accident so there is no reason to get reading that Thinker memories out the way.
>>
>>1235302
Sure, but we're doing drone dissection with Gilliam now.
>>
>>1235302
No there wasn't.
>>
>>1234917
Funny story, according to current understanding it's best to freeze things quickly and unfreeze them quickly to minimize damage, limits water expansion damage.
>>
>>1235227
All drones including thinkers have a basic relay in their brain that capable of sending and receiving signals from nearby medium and advanced relays.

That said, we're not going to be able to confiscate anything from this particular lab and I'm not convinced it'd be worth it even if we could.
>>
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>>1235155
Your battlecruisers swarm with their escorts, a vast horde of ships rapidly hurling towards the inner system of Tiberion as it sparkles with atomic fire and particle beams lancing against ship hull and shields as they flicker in the darkness. Ahead of you is the core of the Tiberion system, a lush looking cluster of worlds likely home to billions. You pass Windleton, a small frozen ball of gas and rock, a failed giant that only managed to reach the size of a large moon. Its surface is cracked with ancient mining operations, many of which swarm with Scavenger ground teams, but the ships have moved on and you detect no human signals. The scavengers are likely tearing it apart for metal, the mines themselves seemingly long abandoned.

Further in is the first truly contested world of Argos, a roughly earth sized ball of rock. With most of it either frozen or nearly frozen, it's vast continent spanning its surface and wrapping around the planet's equator is mostly fridget mountains and tundra steppe dotted with the lights of metropoli and dommed settlements, with the coloration of earth born forests and grasslands spread across its surface. The detonations of atomic warheads periodically mark the ground, and you detect a select few warships in orbit still firing into the enemy fleets as the Commonwealth defenders are vented to space one ship at a time.

Further in the system and on the far side of the star, you detect another world, smaller, and mostly ocean calling itself Elvanine. Its surface is covered in cityscapes that hug the many shorelines, and further in still is a dead, radioactive husk of a glorified asteroid known only as Tiberion A, its useless stone remaining untouched by both sides in the conflict, and its surface marked only with the sign of impact probes and abandoned rover landing sites, its appearance like a clone of Sol's Mercury, only smaller, and with a longer day.

>Move in to liberate Argos
>Fire a passing volley and continue to aid Elvanine
>Other
>>
>>1235379
The thinker is dead, it's relay might be completely gone and even if it's still there it wont do anything.
>>
>>1235379
Anon, that thing may hold intel of the OQ from the very beginning of the war, that sort of thing could be a game changer.

What if we snuck a parasite into the lab (let's be honest, that's pretty easy to do with Union labs) and have it brain jack the thinker? QD has stated it's completely capable of brain scanning enemy drones.
>>
>>1235387
>Fire a passing volley and continue to aid Elvanine
>>
>>1235387
>>Other
Completely drive off the fleet surrounding Tiberion, and leave a picket fleet behind to mop up anything on the surface while the bulk of the fleet continues to Elvanine.
>>
>>1235387
>>Move in to liberate Argos
>>
>>1235387
>>Move in to liberate Argos
>>
>>1235387
>Move in to liberate Argos
Oh yeah, joint operation time!
what happened to the thawing drone
>>
>>1235387
>Fire a passing volley and continue to aid Elvanine
>>
>>1235387
Oh shit we're suddenly in the commonwealth.
>Move in to liberate Argos.
>>
>Move in to liberate Argos
>>
>>1235387
All we need is a few ships to touchdown on Argos.
>>
>>1235395
Not corpses that are more pus than brains anon.

And the odds of sending sensitive data containing Thinkers on an attack instead of freshly hatched young Thinkers is extremely unlikely for the paranoid OQ.
>>
>>1235387
>Move in to liberate Argos
>>
>>1235387
>Move in to liberate Argos
>>
>>1235432
None of our ships can drop pod drones.
>>
>>1235432
Argos isn't a mining world.
>>
>>1235445
Yeah, I noticed. Oops.
>>
>>1235432
Argos is a contested planet, it has a population.
>>
>>1235387
>Move in to liberate Argos
>>
>>1235387
>Move in to liberate Argos

Your fleet shifts its course and begins its acceleration to the planet itself, weapons at the ready. Your fleet holds a number of your more advanced fighters and gunships within their hangars, as well as missile bays ready to launch.

>Deploy your more advanced strike craft ahead of your fleet.
>Fire an advanced volley as you approach at full speed (may cause damage to planet's surface)
>Have your main fleet hold its fire until within weapon range to avoid collateral damage
>Other

>>1235407
It's still thawing.
>>
>>1235456
>Deploy your more advanced strike craft ahead of your fleet.
>>
>>1235456
>>Have your main fleet hold its fire until within weapon range to avoid collateral damage
We should treat this engagement by the books.

The point isn't necessarily to win these fights alone, they're to cement an alliance.
>>
>>1235456
>>Deploy your more advanced strike craft ahead of your fleet.
>>
>>1235456
>Deploy your more advanced strike craft ahead of your fleet.

Also, prep the assault/stealth fleets for rapid surprise reinforcements. Blink them in opposite our advancing strike craft for maximum confusion.
>>
>>1235387
>Move in to liberate Argos
We're still fairly lacking in the aquatic troop department right? We should use the time spent fighting on Argos to lay some aquatic warriors for Elvanine.
>>
>>1235463
Hold.
>>
>>1235456
>Deploy your more advanced strike craft ahead of your fleet.
Get ready for shitty rolls! I can feel it already.
>>
>>1235456
>Deploy your more advanced strike craft ahead of your fleet.
>Have your main fleet hold its fire until within weapon range to avoid collateral damage
>>
>>1235456

>Deploy your more advanced strike craft ahead of your fleet.
>>
>>1235456
>Deploy your more advanced strike craft ahead of your fleet.

I view this as the option that risks us some more but stops the bombardment of the Commonwealth positions faster. Maximum Friendship Rescue GO!

The last option with the main fleet will come in once we can avoid blasting the Commonwealth positions too.
>>
Rolled 89 (1d100)

>>1235471
Priming the dice to avert said shit rolls.

For Mother!
>>
>>1235477
STOOP YOU'RE USING UP ALL THE LUCK
>>
>>1235479
>>1235477
Both of you are in the thrall of the Gambler's Fallacy and would benefit from the assistance of the Thinker.
>>
Rolled 89 (1d100)

Muh luck muh muther
>>
>>1235477
>>1235491
Wow, what are the odds?
>>
>>1235499
One in a hundred?
>>
>>1235456
>>Have your main fleet hold its fire until within weapon range to avoid collateral damage

>>1235462
Well really, the most important goal of all is to stop Scavs from gaining research material to get any more advanced than they are.
>>
>>1235456
>>Deploy your more advanced strike craft ahead of your fleet.
Time for our strike fleets to show their mettle.
>>
>>1235456
>Deploy your more advanced strike craft ahead of your fleet.

Your ships quickly shed formations of the advanced strike craft. A worthy test of the craft, which while not entirely new, you have yet to place into open combat on their own so far from a supporting ship. You have high expectations for the craft, which were largely inspired by the human's own rather effective and expensive fighters.

>Have them target the enemy capital ships with their missiles
>Have them focus on Scavenger sub capitals and strike craft
>Other
>>
>>1235516
>>Have them focus on Scavenger sub capitals and strike craft
>>
>>1235516
>Have them focus on Scavenger sub capitals and strike craft
>>
>>1235516
>Have them focus on Scavenger sub capitals and strike craft
>>
>>1235516
Sad. We don't have ships designed to capture Scavenger ships.
>>
>>1235516
>Have them focus on Scavenger sub capitals and strike craft

Without support the scav capitals should fold much more easily.
>>
>>1235516
>Have them focus on Scavenger sub capitals and strike craft

Your craft rocket forth, quickly accelerating towards the world ahead and leaving your fleet behind. Their weapons power up, simmering with anticipation at the imminent battle.

Please roll 1d100, best of 3.
>>
>>1235516
>>Have them focus on Scavenger sub capitals and strike craft

We have harpoon-shooting corvettes, might we capture a capital vessel alive?

Or maybe we shouldn't try that in a human system where they're watching.
>>
Rolled 23 (1d100)

>>1235542
>>
Rolled 87 (1d100)

>>1235542
For Friendship!
>>
Rolled 64 (1d100)

>>1235542
>>
Rolled 52 (1d100)

>>1235542
>>
Rolled 48 (1d100)

For Mother!
>>
>>1235531
We can vote to build the boarding fleet made from those 3 ships designs in the Disscussion page later
>>
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>>1235550
>>
>>1235550
Friendship hooooo
>>
>>1235559
AGAIN I FORGET
>>
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>>1235550
That's a nice invasion you're having there, Scavs. It sure would be a shame if anything were to happen to it.
>>
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>>1235550
Yes!
>>
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>>1235589
Wow, that really does sum up our play style perfectly.
>>
>>1235630
We've got both things. At the moment we are being kind to our friends by destroying our enemies.
>>
>>1235637
It's the best of both worlds!
>>
>>1235542
Your strike craft are quick to move in, their thrusters sending them rocking from side to side to avoid fire as the enemy fleet fires a salvo of kinetics into your approaching formation. You detect the shells burst as the close in, scattering shrapnel across the battlespace. A moment later, a wave of small metallic pellets grind against your shields, the strike craft glowing brightly as the fields struggle against the high velocity sandblasting. Several of the shields wink out, and one of your fighters bursts open, and a moment later explodes in a violent burst of rapidly freezing and boiling gas and plasma. The others pivot their weapons to targets, and quickly scatter into waves of swarming fighters that weave through space like an outstretched finger, each fighter moving to where it is needed.

You spot dozens of large ships, at least two hundred smaller craft, although it is hard to count as more emerge and others vanish over the planet's horizon. They all begin to open fire as your ships dart between bursts of radiation and shrapnel, another two of your craft bursting into a ball of fire from the incoming wall of weapons fire. They return it, your gunships firing their railguns as they close to range, their small turrets pivoting to track the incoming targets as Scavenger strike craft move to intercept. You burn down several with your particle beams, and a flight of your fighters engages. They begin to ignite like embers in the night, the plasma lance of your fighters flash boiling their hulls and cracking them open like popcorn kernels in an open fire. Your gunships run across the surface of several rapid attack ships, well armed and highly shielded ramming vessels, aiming for the weakened shielding near the rear drive. You lance off a portion of hull with the particle beams, and a kinetic warhead lands firmly into the armor of another, setting off secondary explosions as oxygen tanks ignite and Scavenger crew spill out into space from the opened wounds.

You detect a signal from several remaining picket ships, their hulls heavily damaged and shields long gone. One of them ignites in a burst of atomic fire as its long outdated fusion reactor breaches, the other firing escape pods in a mad panic as the first glimmer of atmospheric friction tints its belly red. Another, bleeding atmosphere from along its spine is the Murphy's Law, its hull number designating it an Orbital Monitor, a rather outdated ship design not scene since the Colony Wars due to their relative sluggish acceleration, but its oversized guns have made up for its shortcomings in this instance at least, as a specialized turret slowly pivots to track its target, its sides filled with its powerful quad laser batteries that make it little more than a defensive weapon system with a thruster attached. It batters a Scavenger cruiser, lighting it up as its hull melts away from the barrage of particle beams.

Cont.

https://www.youtube.com/watch?v=pNfPPu4Mrj8
>>
One hell of a rumble, this is.
>>
>>1235721
>the other firing escape pods in a mad panic as the first glimmer of atmospheric friction tints its belly red.
Is that ship falling down into the atmosphere?
>>
>>1235793
Yes.
>>
>>1235803
>>1235793
Not necessarily, depends on which point it is in its orbit, for all we know it could be on an escape trajectory from the planet
>>
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>>1235721
Your fighters are quick to shift their course as you detect a wing of Scavenger strike craft, your alien hostage recognizing them as Carrion Feeder class bombers, and you drive them off from the lopsided looking Monitor ship, its own hull barren of any point defence itself. Its damage is extensive, however, and you can see its particle beams flicker on its starboard side until the weapon explodes mid-volley, leaving a deep gash down its scar-covered hull as the massive four-barreled turret separates from the ship, spiraling away in a ball of igniting plasma and volatile gases. It fires its maneuvering thrusters and slowly, gradually shifts its position, fighting its own massive girth to pivot its wounded side to the surface of the planet below and re-position its weapons. You detect a bleeding hole seeping gas and water where its main thruster would be, its hull too old to even accommodate a gravity drive, and it is clearly too low in its orbit to recover its altitude, but you see it fire again, ripping open a gap in the shielding of another Scavenger attack ship that your gunships are quick to exploit, gutting the hull along the gap in the shielding with lancing arcs of particle beams.

Another Commonwealth ship, more modern in its appearance, but only slightly, appearing as a flattened plate of metal broken by a habitation ring in the center, quickly adjusts its course, launching a volley of missiles and lancing out with several rapid fire kinetic weapons. Its hull in several places is entirely missing, the armor melted away and trailing a mixture of atmosphere and crewmen as an attack ship plunges its ram into its fraile midsection, shattering its hab ring and causing its flattened hull to smack either side of the attacking ship like a folding sheet of paper. A small number of escape pods jettison from the two hull fragments, a number of them ramming into the side of the Scavenger ship, as others rocket towards the planet below or vanishing into a lancing arc of point defence.

Your craft take the advantage, moving in on the attack ship as its hull grinds against the debris of the human wreckage, venting the ship and quickly overloading its flickering shielding. A moment later it ruptures in a burst of antimatter, its magnificent fireball of a death melting away a flight of pursuing strike craft, along with three of your own. A more than fair trade by your estimation.

The Murphy's Law guts another two vessels, and begins to erode the shields of a larger Talon class ship comparable with one of your own cruisers as it broadcasts to one of your passing fighters. It is a landing location, not far from the equator amid a flat steppe not far from the base of a rather jagged mountain range. You examine the site, and find a blasted wasteland marked with a glow of a shielded bunker complex in the center, craters covering the landscape around it as an atomic warhead detonates not far from it.

cont.
>>
>>1235832
As you parse through the signal, the Murphy's Law begins to break up, it's worn armor melting under the fire of several capital sized Scavenger ships. Escape pods streak from it, but as it's hull melts away you can see it continue to fire, lancing out at the enemy fleet until the moment its fusion reactor is hit, and it ignites into a momentary miniature star.

Your strike craft continue to press the attack, picking at the wounded and the smaller support ships until your main fleet is within range.

>Focus your attack on the larger ships as your fighters continue to pick at the support ships
>Have your main fleet sweep away the remaining and damages support ships before refocusing onto the capitals
>Have your fleet launch its missile payload and press the attack
>Other
>>
>>1235853
>Missile payload and press the attack
Kill.
>>
>Have your fleet launch its missile payload and press the attack
>>
>>1235853
>Have your main fleet sweep away the remaining and damages support ships before refocusing onto the capitals
>>
>>1235853
>Have your fleet launch its missile payload and press the attack

Fire long range kinetics and the like at the supporting ships and have the slower missiles concentrate on the capitals which should be easier pray without point defense from the escorts.
>>
>>1235853
>Have your main fleet sweep away the remaining and damages support ships before refocusing onto the capitals
>>
>>1235853
>Have your main fleet sweep away the remaining and damages support ships before refocusing onto the capitals
Hopefully we can cripple one of the captial ships once there is less going on. Then board it to steal all their couches.
>>
>>1235853
>>Have your main fleet sweep away the remaining and damages support ships before refocusing onto the capitals
>>
>>1235853
>>Focus your attack on the larger ships as your fighters continue to pick at the support ships
Everyone punches inside their weight class; should help keep them from overt attacks of opportunity.

Don't forget this fleet was diverted from another fight; it still has work to do after it's done here. We shouldn't use all our aces here.

Is it weird to be sad about the death of old, likely rare ships? 'Cause I'm sad about the death of old, likely rare ships. Plus it must have sucked to crew something you knew wouldn't stand up to a real fight.
>>
>>1235853
>Have your fleet launch its missile payload and press the attack

>Escape pods streak from it, but as it's hull melts away you can see it continue to fire, lancing out at the enemy fleet until the moment its fusion reactor is hit, and it ignites into a momentary miniature star.
[F]
>>
>>1235853
>Focus your attack on the larger ships as your fighters continue to pick at the support ships
>>
>>1235884
>Don't forget this fleet was diverted from another fight; it still has work to do after it's done here. We shouldn't use all our aces here.
It's been too long, what's this fleet's purpose?
>>
>>1235853
>>Have your fleet launch its missile payload and press the attack
>>
>>1235889
Not entirely sure, but I'm pulling from here:
>>1235387
"Aid" in the form a fleet isn't usually peaceful.
>>
>>1235853
>>Have your main fleet sweep away the remaining and damages support ships before refocusing onto the capitals
>>Have your fleet launch its missile payload and press the attack
Hit them hard and we won't have to hit them again. Although we do desperately need to capture and intact scav ship to figure out how their skip drive works.

>>1235884
>Everyone punches inside their weight class; should help keep them from overt attacks of opportunity.
Actually tiny ships have repeatedly been shown to punch well above their weight class in this quest, with a corvette going toe to toe and holding it's own against a commonwealth dreadnaught in one notable case.

And I agree watching old ships of days gone by sad to watch. At the very least they went down guns blazing, it is a glorious way for a ship to go.
>>
>>1235853
>Have your fleet launch its missile payload and press the attack

Please roll 1d100, best of 3 for your main fleet to engage.
>>
Rolled 10 (1d100)

>>1235907
FOR MOTHER!!!
>>
Rolled 4 (1d100)

>>1235907
>>
Rolled 64 (1d100)

>>1235907
FOR MOTHER
>>
>>1235907
FormOther Industries Munitions
Cornering the market in quality and genocide.
>>
>>1235916
oh thank fuck it isn't awful
>>
>>1235916
Thank you.
>>
Rolled 19 (1d100)

>>1235907
>>
File: aw shucks.gif (2 MB, 369x206)
2 MB
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>>1235914
that's what I get for forgetting mother
>>
Rolled 60 (1d100)

>>1235721
>>
>>1235906
>Actually tiny ships have repeatedly been shown to punch well above their weight class in this quest
You're right; I was grouping our fighters and their support ships in the same power band for some reason.

>it is a glorious way for a ship to go.
Better than being turned into a museum at least.
>>
>>1235907

https://www.youtube.com/watch?v=w7PadmCGIqg

Your heavy fleet corvettes are the first to fire, their cruise missiles launching from their hulls in a wave of chitinous drones screaming towards their targets. They identify the largest and slowest among the enemy, those they can get to with greater ease, their warheads closing in and detonating across the enemy fleet. Your strike craft move away from their targets in time as you watch several flicker and die from point defence before the salvo impacts, rippling the hulls of their targets like waves in a pond. Several Talon class ships are all but gone, their shattered hulls bleeding fire and gas. Two Rending class ships tear apart from the salvo, their hulls shaking from the impacts and their shields flickering away as the second salvo launches. Stinger missiles, shorter range but more maneuverable, flood the battle space for targets as railgun impactors tear into the wounded capital ships. The stingers find their marks, ripping apart the armored Attack Ships and Talon ships as well as a number of mid-sized unclassified ships assembled from an unknowable number of alien hulls.

They return fire, their own weapons blazing amid the detonations of warheads and kinetic strikes. Plasma jets and particle beams intermingle in the crossfire as five of your corvettes ignite in flames and begin to scatter, while another batch of frigates have their shields flicker and die before crumbling from incoming fire.

Your fleet ends its deceleration as it enters close range, your swarm missiles launching from their holds and swarmer drones filling the space around their motherships in a mad dash to their targets. Fire specks in the void of space, crumpling hulls and dashing against shields as strike craft crumple and die, the enemy point defence overwhelmed as your close range plasma melts them away and particle beams lance smaller ships in half. An attack ship, it's hull blazing, rams into a cruiser at far too great a speed, snapping both ships in half from the force as the attack ship begins dumping its antimatter, the reaction scorching away the hull of your own fractured ship before they both vanish in a brilliant flash of light.

The sky is alight with fire and melting metal as debris from all sides burns and detonates in the friction of reentry. Warheads illuminating the darkened battle with flashes of light and particle beams dancing into visibility as they ripple over failing shields and melting hull, igniting leaking gasses and internal munition stores. In time, longer than you would like, you can detect the fleet falling back to Elvenine where another Scavenger fleet mops up the remainder of its own meager resisting PDF, trailing atmosphere as they go

cont.
>>
>>1236008

You quickly scan the surface and you find countless battles across the frigid world of Argos, and a signal from the site marked as a landing zone. It is tagged as from Lord General Augustus F. Cunningham.

"By god, what a light show! We can see you from down here at sunrise and you're giving ol' Tiberion's glow a run for its money! I was told to expect ground support and I certainly won't refuse the offer.-" the signal is cut with a sudden burst of static as an atomic warhead detonates several miles from the position, it regains its clarity in a moment. "I'll expect you directly and we can discuss the matter of retaking Argos."

>Land your ground forces and have your fleet move to Elvanine
>Split your fleet and keep a formation above Argos to provide orbital support
>Other (write in)
>>
>>1236008
You have to hand this to the Scavs, they die hard and they die loud.
>>
>>1236027
>>Land your ground forces and have your fleet move to Elvanine
>>
>>1236027
>Land your ground forces and have your fleet move to Elvanine
>>
>>1236027
>Land your ground forces and have your fleet move to Elvanine
>>
>>1236027
>>Land your ground forces and have your fleet move to Elvanine
Don't suppose we could send an unoccupied fleet over here in time for it to be useful?
>>
>>1236027
>Split your fleet and keep a formation above Argos to provide orbital support
>>
>>1236027
>>Land your ground forces and have your fleet move to Elvanine
I'm feeling pretty confident in our ground trooos, and the other planet needs capital support.
>>
>>1236027
>Split your fleet and keep a formation above Argos to provide orbital support

Keep a small portion of our fleet (say 1 or 2 light fleets worth of ships) over the planet to provide some rudimentary defense and air support. Send the vast majority of our ships to Elvanine.
>>
>>1236027
QD is it Titan time? We need to bust out those bipedal beauties.
>>
>>1236050
Well this is ok. Keep a small number of ships here for basic support but send most forces obward.
>>
>>1236027
>Land your ground forces and have your fleet move to Elvanine.
It might be wise to blink in some stealth fleets to attack the scav fleet when our main force reaches them to avoid casualties.
>>
>>1236027
>Land your ground forces and have your fleet move to Elvanine
>>
>>1236050
Voting for this.

Let's have our cake and eat it too.
>>
>>1236050
Seconding. It shouldn't divide us too much...
>>
>>1236027
>your fleet and keep a formation above Argos to provide orbital supp
The more heavily populated world is still under attack.
>>
>>1236058
>It might be wise to blink in some stealth fleets to attack the scav fleet when our main force reaches them to avoid casualties.

I agree with blinking in stealth fleets, but I'd prefer to keep them in reserve. Have the ships blink in along the probable scav escape vector and go silent. When we hit the scavs we leave a gap in our forces that allows them to "escape" into the waiting stealth fleet. We don't have to deal with a possibly dangerous desperate last stand from the scavs, our stealth abilities are probably revealed slightly less to the Commonwealth, and we keep most if all of the Scavs from escaping the system alive.
>>
>Land your ground forces and have your fleet move to Elvanine
>>
>>1236085
That's a pretty good idea.
>>
>>1236027
>Land your ground forces and have your fleet move to Elvanine
>>
>>1236085
Ooh, nice, supporting.
>>
>>1236085
>>1236050
Seconded both.
>>
>>1236085
Supporting
>>
Changing to
>>1236050
>>1236085
Basic sun tzu strategy.
>>
>>1236027
>Land your ground forces and move your fleet to Elvanine
>Have your fleet move on, but leave a small formation of ships behind
>Other
>>
>>1236085
Also going to support, this is what our stealth fleets were designed to do
>>
>>1236124
>>Have your fleet move on, but leave a small formation of ships behind
>>
>Land your ground forces and move your fleet to Elvanine
>>
>>1236124
>Have your fleet move on, but leave a small formation of ships behind
>>
>>1236124
>>Land your ground forces and move your fleet to Elvanine but leave a small formation of ships behind.
>>
>>1236124
>Have your fleet move on, but leave a small formation of ships behind
>>
>>1236124
Land the ground troops and move most of the fleet on, leaving a small number of ships
>>
>>1236124
Can we do the stealth flee thing?
>>
>>1236124
>Have your fleet move on, but leave a small formation of ships behind

How many ships would you like to leave behind, exactly?

>Leave behind your most damaged ships
>Leave behind some corvettes (write in)
>Leave behind one battlecruiser
>Other
>>
>>1236175
I'm guessing yes, but that's probably the next battle scene (since it's at the next planet).

>>1236180
>Leave behind your most damaged ships.

They can still shoot - and it's better to let them recover and rapid repair away from the front lines.
>>
>>1236180
>>Leave behind your most damaged ships
>>
>>1236180
>Leave behind your most damaged ships
Not too damaged to fire, and this way they can dedicate resources to repairs.
>>
>>1236180
>Leave behind your most damaged ships
>>
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>>1236180
>Leave behind your most damaged ships
Let them lick their wounds
>>
>>1236180
>Leave behind your most damaged ships
>>
>Leave behind your most damaged ships
>>
>>1236180
>Leave behind your most damaged ships
>>
>>1236180
>Leave behind your most damaged ships
and also
>Leave behind one battlecruiser
>>
>Go to sleep
>Return
>Human found ancient as fuck Drone
>We are possibly the Creator of most life in this sector
>Also SPACE WAR

Woah, that's escaladed quickly.
>>
>>1236180
>Leave behind your most damaged ships

Your fleet begins shedding its shuttles and your smaller craft lower themselves into the atmosphere as they close in on the designated location. It becomes clear it is a sizeable fortress, the outer layer of defences have been burned away, but at one point in time it clearly held a ring of anti-orbital batteries and a number of anti-orbital missile silos mark its surface, either damaged from bombardment or the last have long since been expended.

As your shuttles close in on the center of the facility, the massive installation shields begin to drop, and you see a somewhat better view of the inner facility. It is a massive fort, roughly star shaped in its structure, with a set of large walls carved into a stone layer of what was likely a small mountain at some point, reinforced with what looks almost like starship armor. Pillboxes line the walls, and between two of the points of the star is a large but debris filled road pockmarked with holes and smoldering in its heat which leads to a large central gate, the walls on either side covered in tank cannons and gun emplacements.

The far corners of each of the fives points of the star reaches just outside of the shields, and is equipped with a massive quad laser similar to that of those you saw on the Murphy's Law in orbit, a number of smaller gun emplacements set beneath it, and separate from the fort itself, in its own island just outside of the shield, is a heavy reinforced dome of metal and concrete, similar in appearance to an observatory, but where a telescope would be a massive cannon peeks out of its covering. A tremendous klaxon echoes across the landscape, and after a minute of the cannon slowly turning, it fires with a thunderclap and mild shock wave that rolls over the landscape. A moment later its shell in the distance ignites as a rocket booster propels it further than the cannon itself can manage, and as your shuttle lands amid the directional lights and traffic directors in a small airfield behind the fort's walls, an orb of atomic fire rises like a second sun in the distance.

As your shuttles land, so too do a number of other human shuttles, and more still begin taking off, a rapid and well coordinated changing of guard as sorties return and leave to replace them in the field. Your swarms of drones emerge as more shuttles find landing zones elsewhere, and a speaker emerges from one of your shuttles and quickly skitters up to one of the humans directing the chaos with a set of glowing cones in his hands. He is taken aback at your quick approach and nearly drops his instruments as you greet him.

"Humans requested to speak of strategy to the Hive?" You ask simply. He points his cone quickly at a complex of buildings and trench tunnels dug into a set of more natural looking stone hills glowing with the light of buildings dug into them.

"The command bunker is that way, uh... sir?" He says with slight apprehension.
cont.
>>
[hype continues to build]
>>
>>1236336
Shit that was a good show, pity about it the drop in quality in the last season
>>
>>1236336
Oh god our speakers are just too great
>>
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>>1236336
You are unsure where the Scavengers have solidified their positions, but conflict is sporadic and seemingly everywhere. Your shuttles drop your aerial drones to survey the more confusing of the conflicts as you watch unmarked bunkers strike each other with identical artillery. The attacking scavenger forces seem to have overtaken a number of defensive positions, and have turned the weapons against the humans. While obviously a bad situation for the natives, this compounds the danger as you have a difficult time identifying which positions are held by Commonwealth or Scavenger forces. You decide to avoid any overt strike on the regions of confusion, and focus no finding more obvious pockets of enemy activity.

As your forces continue to land and find their own positions to dig in within striking distance of as many of the unidentified combatants as possible, your speaker finds a human willing and able to lead you to the General, although only after you hear the man berate the trooper over radio for his initial hesitation.

The winds are harsh and cold as the human opens the reinforced metal door with the sound of a tremendous metallic squeak revealing patches of rust along the outside, although the inside seems well polished and painted. The human leads you further still into a chamber within the bunker, the lights flickering occasionally with a soft buzzing sound, and he knocks firmly on a reinforced door that reverberates like a drum. It opens with the whine of hydraulics, and the human waves your speaker in before it shuts again automatically.

A rather impressively adorned human sits in a hovering chair, the seat moving along the room rather slowly as he examines a holographic projection of some battlefield. He pauses it, indicating it is either simulated or recorded, and turns his chair to you. With a firm grip of his cane he stands himself up, though there is a limp in his left leg that would indicate a wound of some kind. He grips his cane with one hand, and his desk with the other, an ornately carved oak structure fitted with a number of holoprojectors and inset computer terminals. The rest of the room is rather antique in design, reminiscent of some ancient Earth decor style you have yet to see outside of period piece films in Union space. A well adorned drop suit stands in the corner like a sentinel, although its open helmet shows it is empty. You think it first to be decorative, but quickly spot a large scorched crater set in the armor of the left leg exposing a number of wires. The rest of the wall is occupied with diagnostic equipment, with a large door set in the wall where the armor can be taken to a maintenance or deployment bay, while the other is filled with paper books, a strange rarity to find, many having been published long before the founding of the Confederacy itself, let alone the Commonwealth.

The man gives you a curt nod.

"Greetings, I am Lord General Augustus F. Cunningham" He says.
cont.
>>
>>1236396
This is what I love about the confederates, they got grit and style at the same time.
>>
>>1236396
>>1236396
>This pic
>Used it so many time

Good, good. I like this man.
>>
>>1236396
Excellent, a combat veteran in our general. There's likely more to the man than his posh facade indicates.

Also...

>>1236336
>The far corners of each of the fives points of the star reaches just outside of the shields

I'm sure it's just paranoia, but after our last incident with the Tartarus reactor I've been on the lookout for any other pentagram like facilities. Given the relative unimportance this planet appears to have, one must wonder why it has such a massive military facility on it...
>>
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>>1236429
I think it's supposed to be a bigger version of one of these old star forts
>>
>>1236429
>not knowing about star forts
For shame
>>
>>1236440
Oh yes, I'm very aware that it looks like just a larger than usual star fort. As I said, I expect it is hyperactive paranoia. I just noticed that the fort has a 5 pointed star shape which is the same as the reactor we destroyed. I'm sure its probably just a coincidence and not something to worry about.
>>
Speakers the cutest.
>>
>>1236396

Your speaker steps forward to the large desk as Cunningham picks up a rather sizable tome that smells of musty paper, closing it with a thud in one hand as he holds it up in the air and a mechanical hand unfolds from the top shelf and takes it, quickly placing it into its spot just outside his reach. Its spine is lettered in english in gold leaf lettering with the title Alien Dream, Alien Sheep: Comprehending incomprehensible motives on Earth and beyond, by Alexandra Adams It sits by other, similar works of Xeno sociology, psychology, and a number of cultural works from various hon-human authors as well as scientific journals regarding first contact with Humanity as written by Valen and Taidaren researchers, as well as others dated even before human spaceflight, or even human industry, including a number "the art of" books written by various influential humans across earth history.

"You really did give those bastards hell. We could see the fighting from down here and damn near needed eye shielding to watch it. Good show, boy!" He says with some excitement. Your speaker chitters with confusion. "And now comes the really fun part, kicking this rattlebacks off this world once and for all. Our own forces are spread quite thin, although without those fleets bombarding us we should be able to at least become more mobile with our local forces. At the moment we have eyes on a number of the bastards holing up in an old industrial sector next to the old mining town. The sector was evacuated when they first arrived, but now they've occupied it and are using the fallout shelter as a bunker." He says, and the lights flicker, the ceiling shaking as the cannon fires again. "Thank God for atomic artillery." He adds with a grin, "but it's not quite enough, we manage to get any that try and advance on our position, as well as a few columns of what we think are tanks, but that bunker is graded for orbital bombardment. Nothing much we can do on that front until we can get in there. After that, well, the whole planet is in shambles. I'm sure you were able to get something of a decent look on your way in here, and you know how to best use your troops, what would you propose?"

>Write in
>>
Hey guys, I just realized that the Commonwealth is basically laissez-faire, so wouldn't it be completely reasonable for the Hive to deal with each planet individually? We could probably negotiate for mining rights on these worlds, especially once we've helped them out.
>>
>>1236447
Ah, late night shadowruns and pathological paranoia. It's like this quest never went on hiatus.
>>
>>1236459
>We have several Buster Bunking options, we could remove it entirely with a plasma artillery barrage, or we could take it only partially destroyed with a Titan.

We should give him the two options.

Titan Specs are on the 1d4chan page
>>
>>1236459
The hive proposes we tunnel lay a short and violent siege upon this structure. We shall tunnel underneath it to allow for rapid breaching and shall deploy our heavily armored units to smash their way into from the surface. The scavengers deserve no mercy or hesitation, they must be completely swept from any area they take.

Also beware they will probably lay extensive mines and traps as they retreat to deny us their spoils, not that the hive cares for it.
>>
>>1236459
I am all for deploying our bipedal titan but don't we have a large drone with that bunker-buster plasma cannon that turns the whole drone into a giant laser?
>>
>>1236469
I'd go for partially destroyed with a Titan, since I want to take back some leftover Scav tech for research. Possibly some Commonwealth stuff we haven't seen before too, if there aren't any and they aren't looking.
>>
>>1236459
Give us a list of targets that we can hit as hard as possible, leave the cleanup and complicated situations to the locals.
>>
>>1236459
"Greetings Lord General, this one speaks for the Red Hive.

Identify hostile locations and provide any relevant tactical information. A few ships remain in orbit to provide limited bombardment support. How much infrastructure would you prefer remain non-obliterated?"
>>
>>1236469
Backing.

We can offer support to their positions if we can get confirmation of which positions ARE theirs so we don't have a friendly fire incident or fifty
>>
>>1236473
More like giant plasma artillery, it lobs shots, doesn't have a continuous beam.

Although he said it's probably immune to orbital bombardment, hence me mentioning the Titan which has a giant sledge
>>
>>1236459
There held up in a fortified position and this resembles trench warfare?

This is our specialty and the battle for the system will be decided by the fleet

Just get the workers to tunnel into the facility and other holdups and just wipe them out in close quarters
>>
>>1236473
If you want to destroy the whole thing (or most of it at least), you want the Plasma Assault Cannon. If you only want to make a hole that lets our troops in, you want the Particle Cannon with its Alpha Strike.
>>
>>1236471
I like the tunneling idea. it might nets a higher chance for spoils to recover.
>>
>>1236459
Have a worker pick up and start reading his books without asking.
>>
>>1236469
The big toys are fun, but we should keep a few up our sleeve for emergencies.
>>
>>1236502
Actually, do we have any that qualify more as "fun" than "useful"?
>>
>>1236502
If we don't use it now, we probably never will.
>>
We also need to practice seigecraft if we ever want to breach one of auntys world for whatever reasons, so just use this place as a test-bed for strategies

Just don't let the commonwealth know though
>>
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>>1236501
that's a bit rude.

>>1236506
Just use the useful things. Why not use all the things we designed that would be perfect here? Don't you want a practice round for fighting other hives?
>>
>>1236501
That's improper guest behavior.
>>
>>1236507
>>1236510
No, you're right. I'm one of those that never uses items in games "because I might need it later". This is pretty much ideal test grounds.
>>
>>1236510
>>1236511
What's he going to do, ask us to leave?
>>
>>1236519
Not cooperate after this combat is over. We could fix him up and rebuild some infrastructure in return for limited mining rights or farming rights or something. How many nutrients you reckon we could farm off some land here, even if it's a short lease for a few years?
>>
>>1236524
enough for a small fleet maybe, if we have space we can farm anywhere tbqh
>>
>>1236524
Why bother? we can put those resources into claiming whole new worlds or sites
>>
>>1236527
Having mines or farms on one planet does not prevent us from having mines or farms on another planet.

We need more.
>>
>>1236524
If we ever decide to offer planetary protection services, we could easily undercut regular mercenaries by taking either land for farming or just crop yield for payment. It would be easy, steady nutrients.
>>
>>1236533
Yes, but we dont need to deal with the diplomatic baggage and black ops that would occur on isolated sites on human worlds just to gain resources,

Just 2 worlds and we are funding enough ships to fight efficiently against one of the human powers and we still haven't reached our limit
>>
>>1236524
I have a feeling we might get a few Commonwealth worlds eager for Hive help in repairing the damage the Scavs did and probably won't mind letting the Hive have ownership of an undeveloped continent on their planets in exchange
>>
>>1236535
>>1236542
The Commonwealth is ripe with opportunities! Being semi-feudal makes it pretty easy to work with them. I don't really see why we shouldn't.

>>1236540
There's no black ops. This is the Commonwealth. Each planet does its own things as long as they pay their tithes. They literally have a planet with medieval serfs. We strike a deal to help them out with labor or medicine or defense, and get farmland or mines to exploit to fuel the industry.

Black Queen has dozens of worlds and many hive ships. Sure we've defeated a few, but she has more. Our technological advantage, even if it means we have tenfold better efficiency doesn't get us over Black Queen's position if she just has twenty times as many worlds.
>>
>>1236459
Your speaker chitters softly as it examines the holoprojector as it shows a large map of some battle, possibly during the first invasion.

"This speaker speaks for the Hive, ships in orbit will offer support, but humans are confusing in their fighting."

"Yes, I would imagine that it would be difficult to determine which bunkers are ours and which have been taken. They are quick to turn our guns against us."

"Yes. The Hive needs targets to attack." Your drone says. Cunningham nods in agreement.

"Very well. I'll give you some coordinates of places devoid of human life. You can just go in and rightly bleed the bastards." Your drone chirps in agreement as he begins manipulating his terminal, the hologram shifting to show various positions across the planet. "Keep in mind though, they have taken a number of anti-orbital batteries, but seem to still be repairing the power systems we blew when we had to evacuate them. They're offline, but we don't know for how long, and the perimeter guns are still up." He says as the various positions are highlighted on the map. Your speaker examines them in its periphery as it examines the shelf of books with a casual glance. The Art of War, The Prince, All Quiet on the Western Front, as well as Leviathan, Nicomachean Ethics, and The Last Lion among the older works, with Rise of the Confederacy: The Last President, the First Hedgemon and Ethics of interstellar Governance among the more contemporary works.

>Offer to tunnel into the bunkers of the industrial sector
>Offer to initiate a frontal assault with your drones on the sector
>Other (write in)
>>
>>1236548
Sure no humans would be at all not interested in how our tech works, it wouldn't just be government but corps, underground research teams and every crim operation who would love a chance to grab our tech

I mean look at the union man, the used lyle to give cover to there operation to grab our drones
>>
>>1236558
>Offer to tunnel into the bunkers of the industrial sector
>>
>>1236558
>>Offer to tunnel into the bunkers of the industrial sector
>>
>>1236558
>>Offer to initiate a frontal assault with your drones on the sector

I just wanna see a Titan one time
>>
>>1236558
>Offer to initiate a frontal assault with your drones on the sector
I just want to fuck some shit up and tunnels to slow!

>>1236560
"Observation diary, day 56. The worker drone continues harvesting the fruit. It does not sleep. It does not rest. All it does it harvest fruit. The taste isn't really great, but they must really like it for some reason since it's all they grow. For hundreds of acres."
>>
>>1236558
>>Offer to initiate a frontal assault with your drones on the sector
Did we bring enough workers to dig a tunnel fast enough to be useful? We shouldn't have more than a few in a ground assault force.
>>
>>1236558
>>Offer to tunnel into the bunkers of the industrial sector
Digging tunnels is a specialty of ours.
>>
I just have to say, I am loving these book names QD.

>>1236558
>>Offer to tunnel into the bunkers of the industrial sector.
>>
>>1236558
>Offer to tunnel into the bunkers of the industrial sector
>A false frontal assault will act as a distraction in the mean time.
>>
>>1236558
>>Offer to tunnel into the bunkers of the industrial sector
>>Offer to initiate a frontal assault with your drones on the sector

Why not both? The large drone weaponry wouldn't be effective in a tunnel anyway, so have them draw fire from long range.

>>1236570
I think we have a big sandworm drone for digging purposes.
>>
>>1236572
I'm changing my vote to
>>1236578

We don't know how long the tunneling will take and a full frontal assault will certainly distract them from getting the anti-orbital batteries back online. And if the tunneling fails we still have the frontal attack to fall back on (and vice versa).
>>
>>1236578
Backing.
>>
>>1236569
So you just going to pretend what the union tried to steal our drones didn't happen?

Or that any competent CIA would be plotting to find weak-points in our security to grab our tech and drones at all?

The commonwealth have there own research teams remember and many of there admirals are oligarchs with interest in new tech and its possibilities
>>
>>1236578
Supporting this.
>>
>>1236593
I don't see what the Union has to do with this. Do you really think that the various oligarchs will try to fuck with the hive after they've seen it in combat? After the Hive helped liberate their planets? When there is a picket fleet in orbit?
>>
>>1236593
Anon we're engaging in large scale ground warfare on Commonwealth planets. If they want to pick up one of the many drone corpses laying around and study it I don't think there's a whole lot we can do about it.

They probably have shiploads of poor dead warriors en route to Commonwealth lab from that last planet we fought. Don't worry about it, this was always going to be inevitable once we decided to land troops.
>>
>>1236599
Yes because the temptation is to great
And any competent black ops/research director will need to understand our ways to make contingency's to deal with us if we go hostile to them
>>
>>1236593
>union tried to steal our drones
Yeah, when they thought were were primitive rock smashers. Sure, they would do it again but with such limited information about us they would only do it in circumstances where they felt very safe.
> commonwealth have there own research teams
Yeah they do. And they are currently shit scared of us and likely busy with whatever paltry tech we have shared with them, inadvertantly or not. Since they can use that tech, or alliances, to screw over the enemy they are obsessed with while not angering us.
>>
>>1236600
>>1236603
Combat drones are fine but setting up hive infrastructure is a stupid idea
>>
>>1236593
Of course they are plotting to get their grimy hands on our beautiful tech and drones. Anyone would. I'm certain even Theseus probably has dozens of contingency plans to seize hive assets or respond to an attack.

What we need to do is to be scary enough that they don't want to risk pissing us off further, while at the same time being helpful enough that the brass believes it's easier to get what they want through diplomacy than through subterfuge. As long as we get this balance right, the only people who will try to get our shit will be small groups of extremists who will be greater enemies of their own nations than they are of us.

>>1236599
Has it pretty right, at least in the short term. We are far too powerful and scary for the oligarchs to overtly act against us without undermining their own power base. Right now we're helping them beat off an alien invasion and causing serious problems for their long time rival. They won't turn on us until they feel more secure/we stop helping them (unless they turn crazy or void corruption or the like)
>>
>>1236558
>Offer to tunnel into the bunkers of the industrial sector

"The Hive will tunnel into this bunker and drive them out from within. Humans will continue to force them to hide." Your speaker says, Cunningham taps his cane against the floor.

"Bully!" He exclaims. "I'll be using the time with the shields down to adjust our forces. We have a lot of wounded stuck out there in the thick of it, and we'll keep the atomics dropping to keep their heads in the dirt. Although, I don't want to be nuking any of you, so let me know when you're people are under the blast radius."

"The Hive will attack on the surface once it is within that distance. The enemy will be unable to defend from both fronts." Your speaker replies.

"A go-getter your men are. I was told you were something of a gestalt intelligence. Must be wonders for troop morale, maybe your drones can show my men the proper way to charge a pillbox then." He says, only half in jest. "As for the other locations, you can hit the ones I've provided first, those are the locations the invaders have taken entirely. In a perfect world, we would retake them intact, however losing them to get rid of the invaders is perfectly acceptable. The only occupied regions we can't afford to glass are the civilian centers, and those will take a bit more care. Once you manage to kill off the primary targets, we can get in closer and figure out how to retake the civilian centers while minimizing loss of life."

>Deploy orbital bombardment against the Scavenger positions before attacking
>Send your drones and use air and ground combat only to retake the positions intact
>Other
>>
>>1236611
>Deploy orbital bombardment against the Scavenger positions before attacking
>>
>>1236611
>Send your drones and use air and ground combat only to retake the positions intact
>>
>>1236611
>Send your drones and use air and ground combat only to retake the positions intact
>>
>>1236611
>>Send your drones and use air and ground combat only to retake the positions intact
>>
>>1236611
>Send your drones and use air and ground combat only to retake the positions intact
"Perfect world"? Interesting concept, we should try it.
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>>1236611
>>Send your drones and use air and ground combat only to retake the positions intact

We have this fight won, absent horrible rolls. And with such horrible rolls even orbital bombardment won't help. We've proved the hive is powerful. Now let's prove we can be precise and clean as well.
>>
Guys, we should totally have our speaker and some drones join the victory parade.

It is the least threatening way to reveal ourselves to the commonwealth citizens, and will show them and union fence sitters and xeno lovers that we have an interest in human lives.
>>
>>1236611
>>Send your drones and use air and ground combat only to retake the positions intact
Our drones do good work, but if they screw up, we can always glass those positions after.
>>
>>1236611
>>Other
Use our ships to set up a radio frequency or whatever for troops to request air support from our drones.
>>
>>1236623
>"Perfect world"? Interesting concept, we should try it.
Backing this for laughs.
>>
i have an idea for retaking those civilian centers, we can capture and parasite some scavs, then have them go to the civilian centers after we destroy the latest scav bunker so they can claim their retreating.
Then we just sabotage the defenses, remove the parasite scavs and just walk right in.
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>>1236611
>>Send your drones and use air and ground combat only to retake the positions intact
Alright humans, time to fix bayonets!
>>
>>1236637
Potentially devastating but should we really show our hand like that? Perhaps we should save something like that for when we make a move to drive away their main fleet.
>>
We can also use our relays nausea field on isolated, dug in, hard to remove scavs so they're constantly suffering psychological damage.
>>
>>1236637
We've revealed a lot to the humans so far, but I'd draw the lines at revealing parasites (or at least that we can effectively force other species to act against their own sides with perfect infiltration). It is too much of a risk of that information getting out. If we demonstrate an ability to control loyalty with spine pals we'll never be able to convince them they're only "health accessories" or the like.
>>
>>1236642
We can trigger the parasite's self destruct after(Or during) The sabotage so the humans won't know why the scavs suddenly gave up.
>>
>>1236643
I could totally get behind deploying the nausea field, although we'd have to be careful where we use it, as it would naturally hit the humans harder than the scavs.
>>
>>1236651
Isn't the effect roughly equal to all races we know of?
>>
>>1236611
"Perfection should be strived for." Your speaker says. "The Hive will retake these facilities for the humans."

"Honor among bugs. You certainly aim to impress, that or you're drones don't hold much in the way of self interest. Those battery positions are kill zones."

"Yes. The Hive will be doing most of it." Cunningham laughs.

"That's the spirit! I'll cancel the general evacuation. I have a few troops that were able to hunker down after they retreated but were unable to fall back to a proper position due to the enemy fleet presence. They still have air power in those areas. I was planning on sending in a fighter squadron to escort a shuttle flight in, but now, I'll give them the good news." He says as he adjusts some controls on his terminal in his desk. "They get to go back in the trenches and get some use out of those bayonets for a change. I trust you'll give them an example to live by." He adds as he types out various orders. The lights flicker again, the small compact chandelier swinging from the ceiling as the cannon fires once more.

Okay, it's almost 5 in the morning, so I think I'll need to call it here. I'll stick around for questions, comments, and any crunch issues for a bit but I've got my cardiac rehab tomorrow and I can't be sleeping through that.
>>
>>1236637
Instead of using them as saboteurs, we could just use them as recon, and if the Scavs manage to organize a retreat, try to let the parasites ones get off-planet. Lower risk of exposing the parasites, and bigger potential payout, but less immediate usefulness.
>>
Can we try and force them to surrender instead of killing them? We understand how they communicate and they must have seen that they no longer have orbital support. If we offer them good terms maybe we could take prisoners.
>>
>>1236660
Thanks for running.
>>
>>1236660
K, Thanks for running and wish ya and your pa good health
>>
>>1236657
If anything, some more resistant humans would suffer less of an effect, but most would have a very similar baseline susceptibility.
>>
>>1236662
What are we going to do with Scav prisoners though? It took us a long time to return the human prisoners, and we like humans. Killing them defeats the point.

>>1236660
Thanks for running. Keep getting better. Will you be running again soon, or are things still uncertain?
>>
>>1236668
well there is the fact that we could take the positions without fighting then, so that would save us time and drones, also there could be diplomatic benefits with the humans of making them see we understand concepts like taking prisoners and mercy which could be useful if we ever end up in conflict with them.
>>
>>1236660
Thanks for running QD, hope your rehab goes well!
>>
>>1236662
They don't deserve our mercy!
>>
>>1236667
Thanks for running QD, are we expecting another session next week?
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>>1236660
Hope your issues get better, when's next session?
>>
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>>1236660
Thank you for running again Questdrone, Hope you start feeling better soon.
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>>1236679
This isn't about mercy really, just the appearance of it. Having Scavs as prisoners could be useful too though at some point, it's nice to have another thing up our sleeves.
>>
>>1236668
While I do still have a bit of a backlog of mechanics to flesh out that I was not lucid enough to handle during my early recovery, I do plan on resuming a more regular schedule.

As it is, I am about half finished with Espionage mechanics and the Space City construction options in general, and I know there are some other things I need to sort through like ships that have been under construction for several threads and that sort of thing.

I recall mentioning the espionage system in a previous thread, where special resources can be built up and spent on operations, with such resources including things like bribed politicians, parasites local agents, local weapons, contacts within the society and that sort of thing, which could be built up through various activities you could set your secret hive to do, and spend them on things like having a parasite maintenance worker blow up a power station, or have a corrupt politician ram a bill through, or have parasites news reporters cover or slant stories to your liking. Typically, using resources in that way would spend them, meaning the worker would end up dead or arrested, the politician considers himself even and cuts his ties to you, and the news reporter could end up fired or lose credibility. Many big operations would also need credits and equipment, which would be gained the same way as other resources, such as contacts with the underground giving access to weapons, parasites bankers giving access to credits, ect.

The Space City mechanics is about half way done as well, and what I have so far is the idea that you build a hub which can then connect to a set number of wards, each with a specialization you choose, with the hub itself possibly being specialized or holding room for modules like a ship. Think of it like the Citadel from Mass Effect, you have the central presidium as the hub, and the wards connected along the outer edges. The general idea being you would be able to build Space Cities to serve different roles and customize them to suit the needs of the area. A few ideas I'm still not sure about would be specialized hubs that would boost the stats of a colony they are supporting, like an agricultural center exporting food to a barren colony, but that may be scrapped if I can't figure out a good way to do it. Some module ideas I've got already sorted are military and civilian, things like fighter bays, planetary defense grade weapons, and drone-attended restaurants and service facilities to accommodate non-hive life forms.

Feedback and ideas are always welcome.
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>>1236704
Looking forward to it
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>>1236704
Damn, only managed to catch the beginning before i had to go to work.
I wish you the best of health QD, everytime you run is automatically a good day for me.
>>
I think the Commonwealth nobility would love some of these for those parades they love so much
>>
Fuck man i love all the Commonwealth characters we have met so far.

To bad we can't send a tatical group force consisted of pod humans using our improved power armor. Maybe when we get a longer relation with the humans so we can say. Due to continuous joint operations the hive selected a phew special humans so they can work as field speakers between the hive and commonwealth troops.
>>
>>1235721
>https://www.youtube.com/watch?v=pNfPPu4Mrj8
Oh snap Nexus- That game is dope QD.
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>>1233890
>wanna post earlier in the day but my IP range was blocked from posting on 4chan
yaaaargh

Anyways, just wanna post this since circa this morning. Yay for HQQ!
>>
>>1236891
this, this gives me ideas. Hey QuestDrone, could we have the hive try and make a movie or a cartoon show to try and get some extra cash. It could be fun to try.
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>>1236600
>If they want to pick up one of the many drone corpses laying around and study it I don't think there's a whole lot we can do about it.

Don't be silly. As an detail oriented hivemind, we know exactly where every drone died in battle and can send in more drones to devour and recycle the dead as cleanup.
>>
Siege Petard

Sight: Basic
Olfactory: Basic
Acoustic: Moderate 1N
Psionics: Basic
Mandible: Combat 1N
Blade: Combat 1N
Arms: Dex 1N
Legs: Sprint 1N
Utility: Explosive Glands 2N
Utility: Honey Pot 4N
Carapace Heavy 5N 20M
Chassis: Basic
Size: Large x2
Cost: 32N 40M
Upkeep: 16N

A cheap and large drone made specifically for breaching defensive fortifications and static positions. It's Honey pot can be loaded with volatile substances that will likely trigger upon the explosive death of this drone. What substance is contained is up to what is advantageous in the situation, be it explosive substances or even more caustic acid. Basically a giant baneling, say goodbye to those pesky fortifications.
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>>1236925
Why make a kamikaze drone when we can just use plasma guns?
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>>1236931

Why equip drones with Plasma guns when we can just give the plasma gun some legs and eyes?
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>>1236949
>Why equip drones with Plasma guns when we can just give the plasma gun some legs and eyes?
Why not do both? That way they concentrate fire on the drone, it falls over dead, and its gun gets up and starts firing?
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>>1236953

Oh god, it's Half Life Opposing Force all over again!
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>>1236953
>Drones carrying smaller drones.
How far can we take this?
https://www.youtube.com/watch?v=C2iKzopz0io
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>>1236953
Yes, please this. Do it on the ships too.

> You took down the battleship, but the guns are still working.
>Now you have to deal with a bunch of flying guns
>>
>>1236993
>>1236963
>>1236955

It wouldn't be too hard I'd think- they don't have to be particularly fast, smart, or strong. For a gun on a drone I'd say some thin legs that could fold over the barrel of the weapon when not in use(maybe with frills that can fan out for zero gee movement?)- And brainpower isn't a problem-most of our guns are semi-intelligent already anyway. We'd just be putting fly-bits on all our weaponry.

If it's on the battleship just make the guns sorta likea rhemora- it'd make our ships a lot more modular too if they could shift- Battleship too damaged for direct engagement? Plug some long range batteries in, take all its closer-range weapons and plug them on an undamaged ship.
>>
>>1237001
>>1236993

Eh, I doubt it would work of capital vessels without being stupidly horrifically expensive, the main POINT of vessels that big is not just as a platform for more guns, it's a platform for the POWER to supply those guns.
>>
>>1237009
Fair enough, but it doesn't have to be for capitals. Would make for a really rapidly modular corvette fleet for instance.

IIRC that's essentially how one of the human factions does their ships right? One big spine and then they plug in everything they want as needed. I guess we have fighters for ship-sized engagements though. I'm just spitballing against what >>1236993 anon suggested for ships.
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>>1237011
>>1237009
We can make our ships modular.

Imagine the ship and the gun being separate organisms, like living coral and whatever the fuck wants to live in it. The guns might have limited power and ammunition when separated from the ship but that would still give us a bit more firepower after the ship itself goes down.
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>>1236704
I FELL ASLEEP DURING THE MIDDLE OF THE QUEST!!!!!!
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>>1236704
Can we finalize our embassy's look next time it comes up as well? One of my favourite parts of the quest so far.
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>>1236631
Was this a bad idea or did it get lost between the voting?
>>
We also need to see what is going on with the hybrids that just got discovered by the anarchists
>>
>>1237198
>man ask who they work for
>conviniently at that moment the tv is passing re-run from our landing in Gemmini
>Hybrid just point towards the tv and smiles
>Old man dies from having lost his sides.
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>>1237238
He lost his sides when he saw Lee walk out from the shuttle.
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>>1237256
>Man who thought he'd lost all his sides loses last additional bit of side he didn't even know he still had.
>>
>>1237267

Truly, the Hive are monstrous creatures, to destroy a man's sides so thoroughly and completely.
>>
>>1236704
>Typically, using resources in that way would spend them
What about just getting a smaller "passive" bonus if we hoard the Intrigue resource (mother knows we love to hoard resources) instead of using it?

>Space City mechanics
These seem pretty good. I'm assuming gravity plating would come standard?
>>
>>1237192
I think it's a decent idea in theory, but problematic enough in practice we probably don't want to do it.

A lot of the Commonwealth is xenophobic. Having their soldiers and military banners marching with obviously alien troops could create domestic problems for the oligarchs - especially in the systems that have not seen us in action against the Scavengers or borne the brunt of their assault.

The Union would also see our drones marching alongside the soldiers of their most bitter enemy. It would make it much easier for hardliners to argue we are politically aligned with the Commonwealth and that therefore the interests of the Hive and the Union are completely incompatible. The Commonwealth has also not been broadcasting that they are suffering from an alien invasion lest they be seen as weak. The Union higher-ups know they have been attacked, but not the scale or danger of the war. This means that even if the Commonwealth releases a statement that says they were getting their ass kicked by "Rattlesnakes" until the Hive arrived and saved human lives (which they are very unlikely to admit), that statement would almost certainly be dismissed as false propaganda given that this is the first the Union public is hearing of the war.
>>
>>1237455

It could theoretically be played like the Union *forced* our hand when it came to the Humans -both factions of them.

One fucked up on a scale that we -couldn't- ignore and forced our intervention, and we may be interacting with the other to ensure they don't do something similar, but we are more polite about it.

Christ, I think the Union execs and Top Men are still shitting themselves over "Oh god, we almost summoned Nyarlathotep" level shit to really care that we are keeping a watch on their bitter rivals while helping them break the face of a spreading cancer.
>>
>>1237455
I'd tend to agree. Working with the commonwealth is different than making sure everybody knows we're doing it. We don't really gain much from parading with the Commonwealth. It would be nice I guess, but nice doesn't build ships or anti-orbital batteries.

>>1237468
>almost
Summoned enough of it to destroy a server ship. Pretty sure both the Union and Commonwealth are not in great positions. More for us!
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>>1237440
>I'm assuming gravity plating would come standard?
I'd think not, actually. It's incredibly expensive, and most of our drones wouldn't get much practical benefit from it. I'd say we restrict it's use to modules that are expected to see non-hive traffic, to cut costs.
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>>1237485
>It's incredibly expensive
Is it? Yeah I guess it doesn't really have a point unless it's for tourism, and even then, not everything has to be gravitzed.
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>>1237483

It really says a lot when you force a so obviously extremely Elder Race to intervene so you don't end up destroying reality by summoning an Outer God into it just long enough(read: a few seconds) to casually annihilate something that it takes entire fleets of your ships and months of intelligence and logistics work, and hours of actual combat, to render mission killed.

I think Red Queen's hive still counts as an Elder Race on it's own, Red Queen herself is fucking -ancient- even if she's only really been awake and aware for a few months.
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>>1237498
Our egg was probably laid shortly before we were launched into space which was about a year ago
>>
>>1237503
I think what >>1237498 is trying to get at is that Red Queen still counts as carrying the legacy of an ancient race, even if the individuals making up the hive aren't very old. Red Queen isn't old (at least not consciously), but like if a mortal race had been around for a million years, you wouldn't say their current mortal ruler wasn't carrying their legacy.

At the very least we can probably agree that Black Queen is probably the oldest creature in this quest, not counting the Void Gods.

Though now that I think about it, maybe the Ceph are older?
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>>1237512

Nah, the Ceph SPECIES is probably older, but in so much as the Ceph being a political entity worthy of consideration? Not really.
>>
>>1237490
Yeah, there was a debate a ways back when we were designing a diplomatic ship (I think) about adding grav plating to the whole ship. It boiled down to "It doubled the cost of the ship" vs "we can afford it". I imagine there would be a similar expense for something city-sized.
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>>1237524
The plating would only be for areas where humans are allowed/expected to go
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>>1237532

On the other hand.

Having Grav-plating everywhere, and if the Humans ever wander around in places they shouldn't be (But we allow) they would notice that we have Gravplating literally everywhere, and start sweating at the overt expression of dosh.
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>>1237524
Grav plating costs the same as a single spinal mount.
>>
>>1237455
While I disagree with some of your reasoning, I concur that joining in the victory parade would mostly just raise tensions with the commonwealth and the union.

It's going too fast, and the people and nobles that are undecided or opposed to us would panic and raise hell over it. Let the first impression of us as friendlies who helped against the scavs trickle down to the common folk and the systems that haven't met us, then we can see about furthering relations with the commonwealth.

For that matter, while the scav war is on we should hammer it as hard as we reasonably can because it's easy PR with the commonwealth. Be sure not to outshine them though; they'll be a lot more receptive to a war they won with the assistance of aliens than they would with a war that they "won" because aliens came along and won it for them.
>>
>>1237549

Can we turn Spinal-mount weapons into hilariously disgustingly over-sized Turret batteries for use on MegaConstructs and fixed installations like planetary bodies?

They would have a slow as fuck traverse rate, but once they get a targeting solution (Quantum brains and targeting software, lol) then shit is going to get real; real, real fast for the poor fuck on the other end.
>>
Also, I'm happy you're okay, QD.
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>>1237485
It goes on all our ships already.
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>>1237552
Aren't we having the Commonwealth fleet take the brunt of the attack from the Scavs while we blink in behind them for a surprise since the Scavs know how to track human warp jumps but they can't predict blink locations? Even if we end up doing the most damage (just by nature of this strategy), the humans can claim we simply offered tactical support and the glorious Commonwealth fleets did most of the fighting. As long as the top brass know, that's enough. What the plebs are told and what filters through to the Union is what's important.

There's a meeting with some top generals that's overdue, and I'd like to ask them how much they know of (the elder) Dr. Seiner's research. Not because we don't know, but because perhaps the Commonwealth is sitting on the completed plans for the psionic canon since they DID manage to complete it, after all.

>>1237555
Well, we're not sure how station weapons would work yet, but we've got several options for planet-to-orbit defense: Surface to Orbit Missile System and Anti-orbital batteries. If I remember correctly, the old hives never had anything like this and relied on picket fleets exclusively, which is why White Queen just abandoned planets to recall the fleets to one position. The planets had no defense after the pickets left. As far as using planets for system-wide defense, I don't think that's possible because everything would just be out of range.
>>
>>1237549
That's per meter. Coating something in grav plating costs the same as making that something into a spinal mount.
>>1237607
I hope not; our drones don't get much use out of it, and we could be using the materials to make twice as many ships.
>>
>>1237607
at best its on like 1 or 2 ships.
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>>1237620

Nothing is out of range when you have FTL capable munitions!
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>>1237620
And there is the rumor or chance they rescued other team members of the Lunas psionic cannon
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>>1237651
Or was that the Union that rescued the survivors?
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>>1237668
The moon was shattered because the Union nuked the canon, misaligned it, and caused it to misfire. It's unknown if there were any survivors from the Commonwealth side.
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>>1237620
>There's a meeting with some top generals that's overdue, and I'd like to ask them how much they know of (the elder) Dr. Seiner's research.

Yeah that's going to be one hell of an interesting conversation. Perhaps we can test the Grand Marshall by asking him what he knows of the Earth's destruction without revealing what we already know - and if he provides us with accurate information we can reciprocate. I wonder how deep down the rabbit hole of disclosing secrets anons will choose to go. Just off the top of my head the secrets that talk could lead to include:

1. We know the Moon was destroyed by an experimental weapon.
2. The weapon was originally of Hive and Skyl design.
3. The "archive" they found was actually a relay that would send the completed plans to our Mother
4. The schematics were placed around Earth because of humans "innate" psychic resistance.
5. The weapon is not designed for conventional warfare, but with the specific purpose of slaying "Gods."
6. We are fighting a war against the Void God and his puppets.
7. We are losing the war.
8. We are the last free hive in existence.
9. The BQ is enslaved and may attack the Union in force soon
10. The Union almost released the Void God, which is why we have a massive fleet over Gemini.
11. Human psychic "resistance" is because they are a bio-engineered weapon against the Void God. So they better hope the Hive doesn't lose.
>>
>>1236660
Thanks for running QD. I've missed this quest.
>>
>>1237769
"The Hive understands that there are many religions represented in the Commonwealth. Are you a religious man, Grand Marshal Magnus? What do you make of the Ceph gods? They are not real gods. Real gods cannot be hurt or killed." [chittering]

It's not 100% true that we're the last free hive, there's technically the Grey Queen's daughter (formerly Barren Queen), although she would fall under Red Queen's empire at this point, and if you want to call the empire a single Hive, then you're right.

We've already told Yogesh about the Void God (though we just called them "the enemy") a short while back (in-universe) so Magnus should at least know a little bit about it http://suptg.thisisnotatrueending.com/archive/48676134/#p48677568

I'm sure we'll have to have a meeting with Magnus, and I'm also fairly confident we could negotiate for information about the Psionic Cannon, if any exists. The part about firing the weapon basically being an invitation for the void gods is important, just so he knows that it's not a weapon we're going to use against anyone but the real enemy. The limit on how many times it can be fired is also important. We've got, what, three more active shards left? Is that enough? Are there more than one "void gods" or is it just the one entity?

I was also on an archive binge and noticed something about the thing that Elizabeth touched. It was described as:
>...a large sphere of metal suspended in the center of a circular room. It twists and ripples like mercury as the doctor approaches. ( http://suptg.thisisnotatrueending.com/archive/34213389/#p34220370 )

Which is similar to how the Void God was described:
>The horrific, twisting fluid, like flowing mercury, begins to reach out, its form growing hands and claws and tentacles and wings, thrashing and probing at the air around it. Several robotic drones open fire, their lasers lashing out to the silvery skin, and twisting along it like a reflection ( http://suptg.thisisnotatrueending.com/archive/48300749/#p48303723 )

Now, I get that there's only so many ways to describe a sliver-colored metallic liquid, but re-reading the description in the earlier thread gave me pause.
>>
>>1237922
Also I should mention that my current thought is to have a Hive Ship for each void shard. That way the loss of a single Hive Ship (in case of malfunction, for example) does not prevent us from firing any more shots.
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>>1237922
I think it is more a descriptor. The lake of living metal was described like mercury as well
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>>1237945
I hope so. I still think that the Void Gods are the Hive's version of AI-Gone-Wrong and the Sphere of Induce Psionics was the "tame" version of whatever it was that became the void gods.

I mean it's either that or AN ANCIENT EVIL which is a bit cliche but I can understand it, given the situation.
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>>1237922
Didn't the Grand Admiral was having a pretty interessing view on religion ?
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>>1238173
>"Yes, human mortality." Your speaker says. "It is a great shame."

"Not at all." The admiral replies. "What would the point of this world be, if not to prepare us for the next? I cannot fathom what I would do with an eternity. No, the great shame is that you are trapped in this world, forever unable to pass through this great illusion."

"Illusion?" Your speaker says, testing the word. "False sensation, a fabrication. What do humans consider false?" The admiral simply shakes his head.

"No, this universe, it is simply an illusion of the mind, filling our reality with what our senses perceive. I am fully aware that your reality and my own are radically different, but they are both true to some extent, just as the Pope on Vedra speaks his own truth, but it is still constrained to the illusion around us. As a species, humans have spent millennia discovering truths both outwardly and inwardly. Death is simply a part of that. A step in a cycle leading us to the divine truth of Mool Mantar." Your speaker chitters in confusion.
http://suptg.thisisnotatrueending.com/archive/49171303/#p49176073
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>>1238173
Nah, that was Admiral Yogesh, who's a Sikh (I had to look up Mool Mantar since that's all he said, and Sikhism wasn't actually mentioned).
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>>1238194
I had that thread up, so I assumed they were the same person
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>>1238192
Ha yes. I like this guy, he his pretty chill. And he give us honey.
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Does have anyone have a link to when our speaker went batshit crazy and rambled when we went into warp?
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so I have a quick question. I thought we wanted to keep humans in the dark about the evil god because the more they know the more likely this thing can hurt them. I don't know where exactly or even in what thread but I do recall some talk about how the more you know about the void god the more it can lash out at you so the best defense against it would be ignorance.
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>>1238376
I've got an image of the event, if that's any help.
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>>1238404
Yeah, that image was in the thread after we warned the guy about our speaker but the incident wasn't between them
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>>1238376
http://suptg.thisisnotatrueending.com/archive/49191936/#p49195013

>"Lots of speakers, all speaking, so few speak well, but speaker speaks well, yes, very well, not like round Union speakers. Only one Union human is good at speaking, yes, one. Yes." Your drone chitters softly as the space around the ship ripples into a field of stars. It twitches madly for a moment. "What was it we were speaking of?"

http://suptg.thisisnotatrueending.com/archive/49191936/#p49195516

>Yogesh scratches his beard, visibly disheveled as he gives your drone a half-smile.

>"I believe you were discussing the merits, or demerits, mostly, of the Union's administration. The entire way here." He says.

>"This speaker apologizes. It can be too good at speaking."

>"So you said." Yogesh says.
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>>1238418
This shit cracks me up every time.
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>>1238392
>"...The White Queen continued to isolate herself, abandoning tradition, dismissing requests for aid or judgment, only speaking with us to warn us away from our latest plans. We would ask her why, and she would tell us only that the knowledge would destroy us. Eventually, we went on without her. The Black Queen's experiments, her research, they offered us hope, a way to attack them directly." Her head rocks in its place on the pillows. "She was right. When we sought to attack them, to reach out at them to strike, we only let them reach us." She turns back to your wasp in silence.

>"Knowledge is power, this is true, but it brings with it a great risk. Some things must be seen in order to see. To attack, they must be attacked. To exist, you must hold them in your mind. That is the nature of our enemy. That is what she understood, and she knew that telling us would only place us in greater danger. She could only look on as we ignored her, knowing we were lost the moment we made our first move. That, I realize now, is why she left us as our weapon grew closer to completion."

http://suptg.thisisnotatrueending.com/archive/47638615/#p47641918

At this point, we're already being watched, so the "keep hiding" boat has sailed. This warning was said before the Union tore a hole to hell, and obviously some people from the Union already know, so we can't really make it any worse. If anything, warning the Union bigwigs will let them know just how important the information quarantine is (and we and Theseus can offer solutions in that regard), and Yogesh was already told, so Magnus should know, and should be told that's it's a world-ending secret. I'm sure he'll understand.
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>>1237176
My understanding is that the publicly accessible areas in the office is to be made fancy with hive grown metal materials to provide intricate detail accented with projected hardlight decorations and bioluminescent lighting.

>>1237440
At the moment there are three levels of options for covert hives I have in my notes, a passive behavior, which is essentially an overarching standing order for a hive (Maintain Concealment, Passive Observation, and Covert Infiltration are the bottom three right now) and these settings could be considered to be levels, ranging in order of how much risk of discovery the hive is at and how interconnected it is to the planet. The higher level it is in this manner, the more options it has, with all of the other activities requiring a minimum level to perform, for example Passive Observation allows a hive to deploy stealth drones such as whisperers to monitor the population, while Covert Infiltration allows them to begin altering the dreams and subconscious minds of sleeping locals to push them more towards a pro-hive stance.

Other than the passive behaviors, there are then operations, which are ongoing projects that work towards a specific goal and often buff the attempts of other hive activities or gain resources for use later, such as bribing politicians or parasitizing news reporters, and then Covert Actions, which are one-time events that spend these resources on big, high risk high reward activities, such as sabotaging local infrastructure, framing a prominent figure who is devoutly anti-Hive, assassinating troublesome individuals and things like that. I'm trying to get it in a good place between being too crunchy while also having lots of options, but the main thing is that you can more or less set and forget a covert hive's passive stance, give it a number of operations to maintain, and then forget about it until you want it to perform an action, hopefully allowing you to do all the things you have previously needed to spend entire threads doing yourself, such as your infiltration of the BFI and research station on Gemini, or the infection of the local sewer maintenance workers.

As for space cities, by default they use rotation for gravity, however the tourist, diplomatic, and generally luxury centric options include gravity plating to regulate the gravity to suit the guest in question. The current Hub specialized options include the Promenade, which is geared for non-hive mercantile activity and functions as a high-capacity civilian trade hub, and the Presidium, which is a luxury focused facility intended to serve as a tourist attraction and resort for wealthy and influential people, as well as a diplomatic facility for envoys and diplomats, which includes moderate relays and surveillance facilities to help with covert activities in addition to its overt role as a resort and negotiating center.

The space city you have building over the flaming gas giant could easily be either.
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now that we actually have pretty good contact with the commonwealth can we make a currency? I vote for bug dollars that are more volatile than bitcoin. Just for the hell of it
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>>1238644
Everyone takes energy credits
>>1238637
Sounds awesome!
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>>1238637
I'm still sorta worried about making the espionage system too convoluted, and I am wrestling over how many connected wards a hub modules should support. My current thought it maybe five, all rotating around the hub so as to provide gravity, and I'm open for any ideas for what you would like to see them do. The general idea is that the wards would serve mostly as living space for both attending drones and non-hive life, as well as non-essential functions to bolster the hub's function or give it a more well rounded set of abilities, like a military ward in an otherwise civilian centric merchant focused space city, or an industrial ward in a Star Hive.

>>1237555
The Star Hive Hub variant offers planetary defense grade weapon systems, including arrays of anti-orbital batteries. By default they are heavily defended, but the Star Hive is intended to be an overt military space fortress to lock down a system or planet from attack.

I'm still working on the ward options for them, and of course am open to any suggestions if anyone has anything specific they'd like to see, or feedback on how they'd like it to work.
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>>1238751
I'm thinking for a military base one set of modules could be Macro Batteries of ludicrous size, see the commonwealth or the MAC canons over Reach in Halo.

Then you could have hanger and barracks modules, a relay module and maybe something that allows for Human/Theseus connectivity
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>>1238637
Wil the luxury resort sections of a space city include large enough pools of water to accommodate valen and ceph guests comfortably?
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>>1238751
>I am wrestling over how many connected wards a hub modules should support
5 sounds reasonable. Easy ward types would be military(ground troops, shielding/armor, Point Defense, hangars/drydocks, Anti-Ship, Doomsday), industrial (metal mining, production), agriculture, housing (hive and non-hive), sensors, engines/towing anchors(?), tourism, medical, commercial(different specializations?) education(?), Hive nursery, prison/brig/POW storage(?), public drydock, and I'm sure I think of more later.
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>>1238850
We should just have entire parts of the ship floaded, show off we can live in florished worlds and in underwater worlds to. AH!
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>>1238911
Let's keep FormOther's connection to the hive a secret if reasonably possible.

We can always create another company if we wish to make dealings using the name of the hive, and there is a lot to be said for controlling a company that is believed to be human-controlled; it may offer us latitude in our dealings that a hive company wouldn't have.
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>>1238955
Yeah i know. I'm just hyped because HQQ is back!!
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>>1238955
That's what we have clones and hybrids for
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>>1238751
Why not do it the way Stellaris handles spaceports? In Stellaris, each spaceport has six levels, and each level allows you to add another module for a total of 6 (not counting the core weapons module, although you can put more guns on it). There are 13 different modules, but 4 of them are just "build a class of ship faster" so it's not very creative, but the basic framework is straightforward. Some modules just generate resources, while others modify ships built, ships in orbit, or have effects on the planet.

Five per station is fine.

Modules that would be cool to have (aside from Promenade and Presidium):
* Drydock. Equipped with advanced ship service hardware. Generates credits by allowing ships to get extensive service.
* Trade ward. Generates credits by facilitating merchant trade in a neutral zone. Includes security and hazmat handling.
* Shopping ward. Generates credits by dedicating significant effort to providing goods and services for consumers.
* Medical ward. Able to offer medical services and augmentation. Get some sort of espionage bonus and generate credits.
* Hydroponics. Generate nutrients.
* Gardens. Generate a small amount of nutrients while generating credits from tourist attraction. Includes both flora and fauna.
* Common laboratory. Provide a location for non-hive life to contribute to hive research at cost of credits.
* Space laboratory. A location for hive research to take place, but in space.
* Security wing. A combat force ready to either drop from orbit or take care of things in the station.
* Habitation ward. Generate credits through longer-term rents than the hotel wards. Used by those docked or employed in the station for long periods of time.
* Military ward. Various flavors, as needed. Shielding, big guns, small craft hangars.
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>>1239080
I'd personally prefer a smaller number of modules just to keep things from getting too crazy. If we end up with 10 of these space cities eventually, for example, that's 130 different modules to keep track of in addition to everything we're already calculating.

That being said, I really like your module ideas. Here are a few of my own.

*Entertainment wing: From hard-light holograms to brain linking this is you one stop shop for state of the art fun and enjoyment. (Adds spy and propaganda boost)
*Manufacturing: A place for hive and non-hive life to craft items smaller than spaceship sized.
*Government wing: different from the presidium - this is for lower level officials who keep bureaucracy running.
*University: a "college" of sorts for those who wish to learn from hive specialists. Bonus to research and propaganda, penalty to secrecy.
*Luxury accommodations: Extreme luxury quarters for very wealthy valen and humans.
*Cultural exhibition: Museum of hive history, etc. (propaganda bonus)
*Immigration/refugee intake sector: With upcoming wars some may seek security in hive citizenship. This will facilitate "processing" of large numbers rapidly.
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>>1239180
There would be 5 per station, so 10 cities would be 50 modules, many of which would overlap.

But I agree that getting too complicated here would just make things harder, not easier.
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>>1239202
Oh, I see. I thought you were talking about 13 modules per city from the Stellaris reference (to my shame I have never played it). 5 modules per city, like QD suggested, sounds about right.
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>>1238751
Do Space Cities vary in size?
>>1239180
>>1239080
If the modules are going to this specialized we should be able to add more. They're cities in space not glorified space station.
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>>1239217
>If the modules are going to this specialized we should be able to add more. They're cities in space not glorified space station.
They probably shouldn't be as specialized as the examples I've given. Maybe Trade, Shopping, and Gardens could be rolled into one, since they do more or less the same thing.
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>>1239211
Nah, it's more like there's 13 module types, but only 6 actual modules maximum in any one space port.
So you could say that if we went with the star hive space city thing, each would have a maximum of 6 modules, but those 6 modules might be any of the 13+ module types we're brainstorming here.

Also how about a Thinker module? Like an entire module, filled to the brim with Thinkers thinking things - or one gigantic armor-plated Thinker.
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>>1239247
>thinker module
What you want is a Research module.
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>>1239247
Would there be any advantage to having our thinkers in space as opposed to on or under the ground by our planets? Space on our cities is relatively limited and I think we've already passed the point of diminishing returns on pure thinker investment.

A trans-species research module, however, could be extremely useful. I wonder how expensive it would be to psionically shield it...
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>>1239339
>I wonder how expensive it would be to psionically shield it...
Nothing.
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>>1239339
>>1239247
I don't think we keep track of the number of thinkers any more.
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>>1239384
Silly anon we are all thinkers researching to please mother.
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>>1239452
We must be quantum thinkers and this is how we rationalize helping mother plan stuff
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>>1239217
While I would assume they would, depending on their population and what modules/wards it has, they will all be regarded in the crunch as the same "fuckhuge" size.

>>1239202
Yea, which is why I felt 5 would be a good number, with the wards themselves offering a more radical level of benefits than a standard ship module ever would, making them more akin to a planetary facility than anything else. Sort of like a district in the new civ games, I suppose.

>>1239339
>>1239247
>>1239260
I have considered the possibility of giving the research system a bit more depth than the massive orgy pile of mad science akin to a toga party of German-Brazilian scientists it currently is, although I'm a bit hesitant to touch if it won't result in any marked improvement to your fun. My initial thought though, would be to essentially split the giant research pile so that any given thinker can only research one thing, but provide a wide selection of thinker groups that could research things in a more focused manner. The downside is it would mean you'd need to spend more resources on new facilities for thinkers in more places, and spend a bit more time prioritizing your research by allocating research facilities to them, while the upside is you'd have more control over what techs get unlocked, when, and in what order as opposed to me rolling for them as they get chipped away at.

I guess I'll leave that up to you if you'd like to try something like that out or not.
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>>1239622
>massive orgy pile of mad science akin to a toga party of German-Brazilian scientists it currently is
Great description, and I like the current system as it adds some discovery that wouldn't be there if we could choose when what is finished when
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>>1239622
>The downside is it would mean you'd need to spend more resources on new facilities for thinkers in more places, and spend a bit more time prioritizing your research by allocating research facilities to them, while the upside is you'd have more control over what techs get unlocked, when, and in what order as opposed to me rolling for them as they get chipped away at.
Sounds good to me.
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>>1239657
I'd still roll for how well the research goes, you'd just be able to, say, direct more dice to what you want done sooner.
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>>1239681
Personally that sounds like a good idea. There's a lot of tech we are researching that we could use right fucking now.
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>>1239622
huh, I'd assumed the research and "bandwidth" setup was intentional, simplified and capped to avoid the problems AI quest had with them. Keeping the research simple removes the temptation to "build more research" ad nauseum.
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>>1239681
honestly I say keep it as is. Otherwises things get super crunchy.
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>>1239681
No news is good news
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>>1239681
Admit it QD you just want to increase our research bonner. But if it's more like a focused so we can have the "more usefull tech" avaible to us i think this is a good way to try it.
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>>1239681
So? Are you better?
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>>1239681
Just realized we didn't get anything related to research at the start of the thread
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>>1239681
I think it's plenty crunchy as is - no need for yet more complexity for Anons to argue over. That being said, it might be interesting to see some expanded mechanics for joint research projects with Theseus or the humans. It could be a bit of a preview to the joint project safely completing the psionic cannon will be.
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>>1239734
Actually it could be pretty simple crunch wise. Much simpler than some of these other mechanics being introduced.
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>>1239823
We are already having two massive mechanics being added. Having another set of numbers for anons to spurge over would only cause problems
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>>1239811
You can only have one or the other anon. After all more options are kind of impossible without a system like this.
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>>1239853
There is a difference between reworking the whole research system and adding a small thing to take a barely worked out thing into a worked out thing
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>>1239840
We technically already have problems but it's due to the players being fuckwits and unable to remember anything do to the hiatus.
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>>1239872
>small thing
You really are naive. It's impossible because options can't be represented in crunch only fluff due to fact collab are only a bonus to research nothing else about it can expanded without expanding the system.
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>>1239920
>ad hominem
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>>1239823
Its a massive fucking thing that will be added in because we'd need to factor in each thinker, The place where they are located, Any stations/bases we set up solely to put thinkers in, ect.

It'll add up rather quickly and we'll have more numbers to crunch.
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>>1239622
I definitely like the added control that would give us, but desu I am somewhat hesitant.
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>>1233890
Qd yyour baaaaccckkk!!!!!! Omgomg how is your health? Are you recovering well? Will it affect your life permanently?
I assm glad to see you have returned, and I will contuine to pray for your health to return.
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>>1239959
Follow the damn argument. He wants more options to collab research. I tell him the system would need to be more complex. He's says no it doesn't. I say it fucking does because collabs are nothing but a bonus so there is nothing that can be added on until the system is changed.
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Yeah i changed my mind. Keep the system as it is.
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>>1239986
>Actually it could be pretty simple crunch wise.


I don't think you get that the system would not be easy crunch wise, So how about you follow the fucking argument.
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>>1239986
First, I am not the first anon who talked about collabs, I just agree with him. Also, the system wouldn't need to be completely reworked to make collaborations actually a viable thing to do.
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>>1239996
Oh that's what you were linking to. Well to be honest it could be pretty simple depending on how it's handled. QD did say that it would count "thinker group" not individual thinkers, which would be stupid, and it would solve a bunch of problems QD would run into like if a faction wants to raid one of our planets how would it affect us and what research could the potentially get. Though a some sort priority system would be probably more favorable to you guys.
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>>1240019
Collabs provide nothing but a bonus which is the point of them. The reason we don't do collabs has nothing to do with the mechanics but with the reason of us being secretive.
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>>1240075
I personally enjoy it as is, because once we go into thinker groups. My point once more arises. We will be austic and spam buildings or 'groups' of them and have to manage there upkeep and whever they are.

While the idea seems good, it'd cause more fighting amongst anon's and also more crunching of numbers.
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>>1239681
It ain't broke QD so don't fix it, it's simple and everyone likes it. You spent a lot of time cutting down on crunch, don't add more to something that's already one of the most universally loved parts of the quest.
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>>1240101
>more crunching of the numbers
Honestly that depends on how it is handled. It could involve less number crunching because we don't know how many dice he has to roll. We already know it's more intensive then upkeep.
>More fighting
More arguing could be good if more people actually discuss plans for the future.
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>>1240150
tg, and qst by extension, will argue about literally anything and it is never productive
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>>1240150
It would't be, It'd be number crunching or people strictly trying to do something else. These tend to have a habit of issues.
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>>1240165
>never productive
You just posted an image which suggests communal efforts to be highly productive. Which they often are.
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>>1240165
Anon I think you got your message and picture messed up.
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>>1239980
I have a plate in my chest holding my sternum together made of some kind of aerospace polymer, but other than that I'm not really permanently affected.

As