The following post, in SW intro form: https://brorlandi.github.io/StarWarsIntroCreator/#!/AKd3ilgz0plwn-Lv0tTj---THE GALAXY IS IN TURMOIL!After the battle over the Forest Moon of Endor, chaos still reigns in a galaxy recovering from the chains of the GALACTIC EMPIRE!Striking from MANDALORE, the warrior clans march in a new uprising, led by the legendary BOBA FETT!The NEW REPUBLIC, formerly the REBEL ALLIANCE, struggles to rebuild their former territory!In the shadows of the UNKNOWN REGIONS, the brilliant GRAND ADMIRAL THRAWN gathers the strength of the IMPERIAL REMNANT!It is in these times that fortunes may be made, empires may be built, and fates may be spun.You are ADMIRAL JANUS CAIN, commander of a respectable warfleet, currently over Anobis, currently investigating a man named Silaf, a suspected traitor...You are wearing>Your light armor, covered by a civilian cloakYou have as weapons>A green lightsaber, taken from Rahm Kota>A heavy blaster pistol>You left arm, a military grade prosthetic equipped with a grappleYou are accompanied by>Task Force Anobis-Alpha-One "Womp Rat Fuckers," consisting of your Darkeyes, you, the 243rd 'Pyre Boys', the 321st 'Ire's Eyes', and the 826th 'Bound Dogs.' They are currently waiting for you back at your shuttle.>1,050,000 liquid credits>roughly 600,000 in disposable cargo (depending on how well you barter)>355,000 Stormtroopers with your fleet>85 AT-ATs, 140 AT-STs and assorted dropships with the fleet>3 ISDs, 1 of those Mark 2, 30 Victories (1 and 2s,) 2 Acclamators, 12 Tartans, 10 Nebulon-Bs, 4 MCs>160 TIE wings, 40 TIE bomber wings
>>1165276You shove the papers into your pocket, crumpling them horribly, and take of at a run towards your shuttle. You almost bowl over Jess, who tags along. Drawing stares, you make the quick jog back to the shuttle, and strap in. Half the taskforce is gone, covering the town."Pilot, we need to get to the coordinates I'm giving you. Posthaste. Watch for hostile craft. The location may be a hotzone, and we have unknown foreign elements in the area.""Roger, powering up."The hum of repulsorlifts fills the dropship as the distinctive lurch of a vertical takeoff grabs hold of your gut. You watch on the viewscreen as the rolling hills of Anobis rush beneath you at hundreds of kilometers per hour. You occasionally spy farmhouses at the edges of the screen, or people working the fields."Coming up on the destination, sir."The viewscreen's camera reorients, and you spy a large (relatively speaking) home in the distance. It zooms and enhances, and you spot..."Rebel shuttle, sir!"Damn. Looks like you were right - Silaf is a traitor! The problem is dealing with those soldiers. How do you go about it?>BLITZKRIEG!>Nuke it from orbit...>Airstrike, then boots on the ground!>Stealth, maybe?>Other
>>1165389>Airstrike, then boots on the ground!Disable that shuttle and we'll meet them hand to hand
>>1165389>BLITZKRIEG!The only answer.
https://www.youtube.com/watch?v=ySXsFk3v-_E"Pilot, take us in low and fast! Womp Rat Fuckers, prepare for fastrope!"Clicks and snaps resound through the cramped shuttle as the WRFs clip into their harnesses for the drop. Weapons are secured, comms and armor checked, and maps reviewed."Gamma, Charlie, you're taking the house. Alpha, Bravo, you take the Rebs. Breeze, Tearer, I want fire support from the shuttle. Hitscan, do what you can from the skies. Mort, you're with me. We go in hot'n heavy."Simple affirmatives are reflected back at you. It's all they can spare in terms of brainpower. Hitscan stands, revs his pack, and knocks on the door. It cycles open for a split second, and he jumps, accelerating past the slowing shuttle."RED LIGHT!"Alpha and Bravo stack up in their drop positions - Gamma and Charlie are getting dropped on the opposite side of the house from the fighting. You and Mortician are going with them, taking point."GREEN! GO GO GO!"The door drops open, for longer this time, and your troops are met with a hail of fire from the unprepared Rebels. You see one of them propping up a heavy blaster cannon - it'll take a few seconds (3 turns) until it's ready. A few crates - probably of Silaf's belongings - are scattered around the ramp to the Rebel shuttle, Rebs with blaster pistols and a few light rifles poke their heads out, taking potshots at the shuttle. The WRFs blast back, dropping to the ground and rushing for cover against the crates. You hear a roar, and know that Tearer's blaster has spun up. Sharp cracks inform you of Breeze inflicting her own damage on the enemy.Mort unsheathes his vibroblade, sets it humming, and jumps. You follow, lightsaber in one hand, pistol in another. >Roll 1d100+5. Specify melee or ranged. Highest roll takes it, out of first three.
Rolled 6 + 5 (1d100 + 5)>>1166435Ranged!
Rolled 57 (1d100)>>1166435Ranged.
>>1166491I'll roll for this
>>1167039And I failed .
Rolled 88 + 5 (1d100 + 5)>>1167040>>1167039Kill me.
Rolled 44 (1d100)>>1166491Woops
>>1167044Nice, I'm glad i failed, then remembered today is garbage day.
>93, melee success!You land on top of a Rebel, driving your lit lightsaber through him as you do. His scream is cut off as you sandwich his neck between the ground and your boot. You vault the crate he was hiding behind, coming face to face with one of his friends. Who's a Wookie. Shit.You duck the first swing of his vibroaxe, but it rams the butt of it into you, which you block with your arm. It still knocks you back a meter and a half, but you aren't doubled over or dead, so...>Melee>Ranged>Cut'n run
ROLL 1d100+5, then 1d100 -10
Rolled 36 + 5 (1d100 + 5)>>1171386
Rolled 100 - 10 (1d100 - 10)>>1171386
Rolled 12 (1d100)>>1171386nothing can stop us now after that roll
>>1171423Reroll with correct bonuses, please.Also, finally remembered my trip.
Rolled 12 - 10 (1d100 - 10)>>1171446>>1171386
Rolled 53 + 5 (1d100 + 5)>>1171386
Rolled 71 + 10 (1d100 + 10)>>1171386
>>1171510+-10, anon. It's stupid, but eh. I've got the rolls. And my cat has decided to take up residence on my keyboard. Sigh.You charge back in, twirling away to the wookie's right at the last second, chopping away the head of his vibroaxe, but not hitting the wookie itself. The wookie drops its now worthless hunk of high-tech metal, and makes the stupid choice. It puts his head down, and charges you.You're a pilot. A pretty damn good one. You've learned how to read angles, speeds, intersects. So you can measure when this idiot beast is past the point of no return. At the last moment, you kick forward, flip over the brute, and land two shots in its back. Its momentum carries it into the E-Web team, who had only just finished setting up. One of them is bowled over completely, buried under 300 kilos of walking shag carpet. The other is simply knocked over, but it's enough. You sink two rounds in each of their heads (Imperial Battle Doctrine 235: Always Double Tap.) and take a glance around.The battle still rages. Your dropship hangs like some carrion bird over Silaf's house. The Rebel shuttle crouches naught but ten meters away, loading ramp open.As you watch, Hitscan screams over the battlefield, scattering some microexplosives. Several loud pops combined with some screaming inform you of more dead rebs. Sharp sniper cracks and the staccato whining of a heavy repeater respond to shots against the shuttle. You don't hear Mort. You aren't sure if you like that or don't.>Continue helping with the battle>Board the Rebel shuttle>Breach the house>Other?
>>1171617>>Board the Rebel shuttle
>>1171617>Board the Rebel shuttle
You glance around. Every Rebel is either distracted with the WRFs or hiding from your impromptu air support. You make a dash for the shuttle, and get onboard.The hold is dark. This is one of those corvette models with one unified hold, no modular crates. Good for looking innocuous. Or transporting troops discretely.You spot several smuggling hatches that a more inexperienced eye would've missed - although anyone who'd gone through Imperial Basic would've seen it. No wonder these Rebs were doing a mission all the way out here in the boonies - they must've been the dregs of the bunch. And being the dregs of the dregs is not an easy feat.A door opens, and you crouch behind one of the already loaded crates before whoever it is can spot you. You have a few seconds before they get out of the ship. You could just blast him - although that might call attention...>Shoot him>Let him pass>I mean, the arm's worked before...>Other
>>1172095>I mean, the arm's worked before...
>>1172095>>I mean, the arm's worked before...
1d100 + 10
Rolled 93 + 10 (1d100 + 10)>>1172128
Rolled 90 + 10 (1d100 + 10)>>1172128
Rolled 88 + 10 (1d100 + 10)>>1172128
You slide out from behind the crate, traipse up to the Rebel, and grab his sidearm. He goes for his (now absent) pistol, turning. You shove the weapon into his mouth like you're force feeding a child, then hit him upside the head hard enough to shatter his teeth and knock him cold. For good measure, you put your boot on his neck and twist.You keep moving, out of the cargo bay. There's a long hallway, leading to the bridge, and branches coming off that lead to other sections, most likely engineering, medical, mess, and bunks. There are two branches on each side. You mentally mark them 1L, 2L, 3R, and 4R.>Bridge>1L>2L>3L>4L
>>1172308>BridgeLet's turn their own weapons on them.
>>1172308>1LDriveby voting WOOOOO
>>1172322I WILL CUT YOUR FUCKING BRAKES, SLOW DOWN AND LINGER FOR A WHILE
>>1172308>1LDo we have to stay here?
FOR THE NEWFAGS:DISCO(rd): https://discord.gg/a6UkZ
>>1172437I would like you to stay for the next couple of updates, to see if you like my writing and the story. But, ultimately, I have no control over whether you click the little red X.
MY POS COMPUTER CRASHED ARGH. Sorry for the slow updates.You head down the hallway - it's about three meters - and end up in a small room, painted soothing shades of gunmetal gray. There's a cot shoved into one corner, and racks of medical equipment strewn around haphazardly. It isn't pretty, but this is obviously Medical. You revise the hallway markings in your mind.>Bridge>Do something in Medical>2L>3R>4R>Other?
You step out into the main hall, turn left, and head the remaining few meters into the bridge.It's a cramped, filthy space. If your flight master in the Academy saw this, someone would have been spaced. Old food wrappers are cast about carelessly. A bottle of Corellian Ale sits in a cupholder, half empty. A cursory search reveals around four kilos of various narcotics, as well as three holdout pistols.You sit down in the pilot's chair, and check the specs. You wince. It's been 8 months since this shuttle has seen any maintenance. Starting the engines would let everyone know that this scrap heap was about to take off.The front, and therefore the pilot controlled weaponry, faces out into a whole lot of empty field. You'll hit nothing useful.>Start'r up>Set some charges, get out of harms way>Leave>Other
>>1176817>OtherLock down the nav computer and flight systems, then search the rest of the ship
>>1176817>Start'r upFuck it.
In Colorado visiting grandparents. Not dead. Quest will resume on Friday. I need this archived under at least: SWWQ, Star Wars Warlords Quest, Imperial, SciFi
There's a creaking groan as the ancient antigravs strain against Anobis. The ship shudders into the sky, and you can just barely hear the sounds of angry, confused Rebels on the ground. You hear the distinctive sounds of the shields taking laser blasts. With a protesting roar, you heave the ship off of antigrav and into full atmospheric drive. It's surprisingly fast; you surmise that it's meant to run blockades and escape from... well, from people like you.You evaluate the situation. The ship does have weapons, but they're weak, and you run the risk of hitting friendlies who are danger close. Taking the craft to orbit to exchange for your personal TIE would be feasible, but that means the WRFs would need to stand without a commander for a few minutes. The least risky option is to set the thing's power core to blow, and jump. Every smuggler worth his salt has an ejection seat and twelve backup gravchutes.>Strafe>Exchange for TIE>Jump>Other?
>>1189837Ram it into the Rebs.
>>1189837>Exchange for TIEThey're trained for this
>>1189837>JumpCome on back down and demand their surrender now that they don't have a way off world, plus it adds to our personal legend
>>1190012>>1189837Ill change to this.