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Welcome to Fantasy Civ quest - anybody can join in at any time, so let's have fun.

Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Lore for the Quest can be found in these two pastebins:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g

All factions please give an update on your current assets.

Year 682


>>Population:24,13m
>>Food production:6/10
>>Food stockpiles:5/10
>>Resources:7/10
>>Trade:7/10
>>Finances:5/10
>>Morale:3/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military1 expeditionary legion; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1116254

Towns:
-Muttvile(Trading Center, fortress island)
Temple of Divata, Great Forge
-Vahkrin (farms,marble)
Temple of Drana
-Smokyton (farms)
Temple of Zemel
-Altodomio (Farms)
Temple of Ezdar
-Krasia (Jointly with house Erden)

Millitary:
-Order of the Dragon
-4000 Stormbeasts soldiers
-Fork Millitia
-Mutt's blood and the occasional dragonpunch

Misc:
-Hospitals in major cities of the Fork
-Many, many horses
-Mutant wolves
-Raptors (raised on the Whitevayne and Godric isles)
-Great Dwarven smith Zal-epit Pashutu

A
>>
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>>1116254
>I.Diplomacy & war
We should hold a secret meeting with the Zhonges and Drexvaks, to form a *secret* anti Lizslam coalition.

Faction assets: http://pastebin.com/qpHbnV9m
>>
>>1116254
>B.Culture & religion
>>
>>1116254
Assets of cuck of knowledge

Lord's academy of dragonstomb
Archive
Castle Abagar
a small number of school scattered all across roggar

Human ressources:
45 archivist
~280 teachers
~4000 students
65 archive guard
~300 erudites scattered all around bringing the knowledge from other country

level 4 mind enchant.

a wave of very experienced physician has entered the realm. the war was good to educate them.
>>
>>1116273
>>1116254
switching to J, make prosthetics for our vets
>>
>>1116254
Assets:
City of Virinum
City of Ermagn
Town of Orodost
1x tin/gem mine
1x iron mine
Many Forts and walls

>A
>>
>>1116254
>J
>>
>>1116254

Ke-lo Wildriders

Assets:
5500 member total
Father Fidalus, Kelroy (Warrior King) of the Ke-lo
1200 Hunter, with bows, arrows and spears
15 priests of Stoman the Warrior

Father Foplaus, Master Architect
Guild of Hammer and Nail
270 architect, 1100 builder, 300 woodcutter
200 craftsman
30 priest of Kovag,

Mother Niena, Arch Druid
The Circle of the Evergreen
200 priests of Ezdar, and Zemel
300 herders (people specialize in animal husbandry)

1400 of dependent (young, old, and parenting)

Nature Magic Lvl 4
cattle of 3000 (sheep and goats)


>>1116276
>J.Magical matters
>>
>>1116254
Faction: Roggar War Council
Troops: Praetorian Guard, Professional soldiers, Citadel Reservists, Battle-Magi, Juras Guard.
Sub-factions: War Smiths, Siege engineers, Praetorian Guard, Machinists, Mages.
Assets: The Citadel (Smithies, Forges, Barracks, Workshop, Massive training facilities, Large supply stores, Juras chapterhouse) Praetorian Guard, Professional soldiers, Citadel Militia.
Dragon Watch
Ownership of Revna (Forges, Workshops, Temple to Abagar, Secular Magic Academy, Research Labs (Botany, Agriculture, Animal Breeding, Medicine, Magic, Chemistry), Feinnish artworks) Vanguards of Knowledge,
Partial ownership of victory (Tailors, Craftsman, Glassblowers, Painters, Artist, Masons, Engineers, Architects) Stone Walls.
8 Villages

>J.Magical matters
Get magic prosthetics for our crippled troops they gave a lot for the last war.
>>
The Trusted Councilors

Landed assets:
Trusted Defence, a great fortress featuring Academy, library and the Grand Temple of the Knights of Juras
Foothold, fortress featuring academy and papermaking facility
Freehold, town
Silver mine outside Barnabus Rest
A number of villages and hamlets
Improved irrigation, dredged riverbeds, poorhouses and such.
Chapter House of the Knights of Juras in both Trusted Defense and Foothold

Human assets:
Highly educated Councilors and Advisors
Level 2 nature magic (taught by the Daughters of Divata)
The Trusted Guard (aprox 3000 men)
The Wolf Brigade (aprox 500 men)
Knights of Juras (aprox 2000 riders)

Prestige:
The glorious heritage of both the Advisors and the Councilors
Constructed the Superboat in 604, it burned, it shall sail once again in 686.
The title of “Arch Duke of the Duchy of the Trusted”, (now controlled by the Neru family)
Grandmaster of the Knights of Juras
The vassalage of the Yalmfrid (technically they're the vassal of the Knights of Juras, that I currently lead).
The vassalage of Barnabus' Rest

>>1116254
>B.Culture & religion
One year of mourning for our heroic dead. Our leaders shall lead by example in funding funerals, mourning and assisting those who lost the breadwinner of the house.
>>
>>1116254
>>1085035 (OP)
Silverhand Cartel
Assets:
Advanced workshop in Virinum valley
15 advanced semi-intelligent cast-iron W.A.I.F.U. golems
Level 6 material magic understanding
90+ golemancers and their families under Silverhand employ

"I can no longer abide this blatant mismanagement and disregard for the well-being of thr kingdom. I'm taking all the men I can muster and going to reinforce the southern border. If you all won't recognize the threat that Anavarkism poses, I will.

I hereby abdicate my position of leadership within the Silverhand Cartel, and name Byron Byronopolous as my successor.

May your houses be as happy as your subjects'.
>>
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In ages past men lived simpler lives - they would hunt, farm, fight and always respect the might of the Old Gods. Shamans led the clans with their elemental magic - so it was for many generations, before history was ever written down. The great hero Rog united a dozen human clans into a tribe that would form the foundation of our future Kingdom.One day Rog mysteriously vanished - then came the Great Storm - when it passed, the shamans could no longer feel the presence of the Gods and had lost the source of their magic.
The 1st Century After the Storm saw us becoming a proper civilization, beginning to accept the New Gods of the Pantheon and adopting technologies and customs from the east.
By the end of the 2nd century we were beginning to catch up to Paitras as larger wars were being fought.
The 3rd century saw the fall of Paitras and the rise of the Norse, with Roggar filling in much of the void left. By the end of the century most of Paitras had been reunited.
The 4th century saw the Pantheonic faith strengthen, defeating barbarians in both the north and south.
The 5th century started and ended with devastating plagues. 409-411 saw Roggar engaged in wars with itself and its neighbours, which ended in the foundation of the Holy Pantheonic Empire and an ensuing Golden Age for decades.
The 6th century was a century of blood and ash - the crusade against the Ashland Demons ended in the death of all who were there to witness it on either side. An invasion of the Kingdom of Ezirin led to wars across the continent that shook the Empire to the core and ushered in a new Dark Age. Following that, Roggar recovered and began progressing once more.
This century we explored further southward, encountering new nations. We waged two wars against Ezirin, partially achieving our goals in both - liberating Lursar in the first and taking some lands in the second. This last war, which we fought in 681, scarred our nation deeply as many soldiers' lives were lost with little gain - we've occupied Rekazir and the river valley leading up to it, but Rhoznax is battering down on The Mighty's southern borders as we speak.
>>
A new scheme shall now be offered to a certain type of prisoner in Roggar...
Due to their unique anatomy and way of life within the boundaries of Roggar, every centaur who commits a crime that's sentencing is not immediate death and is over 1 month are offered the chance to serve out their sentence underneath the vigil of the Ke-Lo Wildriders.
>>
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>>1116307
"Let it be known, that with our latest losses in the war, the Ke-lo Wildriders must put their nomadic lifestyle on the hold."

They prepare to build one of their famed camps on the South-west of the City of Phyton Nest, hoping that the closeness of civilization will help them trade for necessities.

They build the for with two three circles of walls, to accommodate the arriving convicts, give them work, and put them to use, while preventing their escape. They also put watchtowers to crossroads, to prevent fleeing of the convicts put in their care, and to prevent banditry, which the poverty of the country might give rise to.

All of those who have served their sentence, and wish to settle with the Ke-lo Wildriders, are given a piece of property, and place within the tribe.
Those who wish to leave, are free to do so.
Those who escape with their sentence unserved, are not given a second chance, and are hunted down with extreme prejudice.
>>
Godsjaw Company

assets:
>12 ships (will become 22 ships in the year 700)
>free port access through krasia, podermos, rizon, and divatas pathway
>trade port in sea elf lands
>shekelsberg
>level 3 wind magic
>massive stockpile of shipbuilding materials
that someone else doesn't have :^)


problems:
>lack of marks until I can make more trading missions
>>
Faction assets

Jesus
H
A lot of stuff and magic

My name is Maximus Decimus Meridius and I will have my vengeance in this life or the next
>>
>>1116254
>>J.Magical matters
>>
What should we do for J?
>>
>>1116254
J
>>
>>1116254
A.

Following the death of Mithmus Andarak, his adopted son will take the helm.

Assets
Outpost of Koganusan (Mothballed)
Level 4 Material Magic
20 dwarven warriors
Fortress of Everpeak
Zen Garden (in Everpeak)
Camels
Cherries
Koi
Angsteen mine on Everpeak land
Plump Helmet Farms.
>>
>>1116339
Focus on Nature magic
>>
>>1116339
Prosthetic limbs for our veterans
>>
>>1116339
>>1116347
Make prosthetics to help out our crippled troops
>>
>>1116339
Focus on Fire.
More Fire
Fire
>>
>>1116339
Research into anti-evil matters, specifically necromancy. I'm sure paitras would love to collab in this.
>>
>>1116347
Supporting
>>
>>1116339
Agriculture. Build more temples to Ezdar and Zemel to ensure good farming weather and good herds. We need to ensure food production, also try for more weather magic
>>
>>1116347
Changing to this
>>1116346
From this
>>
>>1116347
>>1116348
actually, supporting this. At the same time, see if we can get the golemancy boost from knowing how to make fake limbs that work
>>
>>1116347
A loss of limb is especially deadly for a centaur. I wholeheartedly support this endevaur
>>
>>1116347
Hey, Zenpai! It's Uncle Lectre. That's a pretty awesome idea, man, but it seems like we might be low on money. Better go kill some guys to get some more. Speak to you later.
>>
>>1116347
This
>>
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>>1116368
>>1116347
Hey, Uncle Lectre again. Just wanted to let you know that i'll be replacing Francis, and that yes, my name is Uncle. Talk later.
>>
I say we offer to pay for veteran's prostetics for any tier up to mid-tier (basically as strong as normal flesh, but a bit risky)
>>
Posting for Ranger

After much deliberation, including discussion of removing them altogether, the Council has decided on a punishment for the Whitevaynes.

- Giving Chive the land of the mountains up to Falkreath although not including it.
- Restoration of Cent's land pre the jewing (Cent may post the pic that shows the disputed land)
- Madrid for the Hawthornes
- Higher taxes on trade for 20 years
- a middling amount of money paid to the Kingdom
- Jailing those involved, including those who lied to the Queen
- Confiscation of heretical items and a thorough investigation of his holdings, including his islands and his magic research
>>
>>1116347
supporting
>>
>>1116347
Supported as well. Our brave men deserve to be compensated for their sacrifices to our kingdom
>>
Ranger has offered to make me (the leader of Pitchfire) the count of Zhorang. We are honored and accept gratefully.
>>
why don't we have a duel monarchy with paitra yet. We had plenty of good opportunities to do it and yet, we still haven't. When I say duel monarchy, I mean a hereditary title, not the elective shit.
>>
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>>1116513
>>
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>>1116513
We just uhhh didn't have enough honey my dude.
>>
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In Ezirin the front has moved northwards. Rhoznax holds Zidram and all lands south of it - they besieged Ezirin, but the Mighty and the Black Legion combined managed to repel their siege and the front has been stable during autumn and winter.

In Roggar we're funding the mass-development of prosthetics. There are three tiers available to the publuc:
>Tier One
Using wood or metal, a simple attachment that replaces the missing limb - you don't feel anything from it and you can't move it or use it much, but it's better than nothing/a crutch. The procedure has almost no risk involved and is not too expensive.
>Tier two
Lesser magic metals such as angsteen, goblinium and purebronze can be used to create a limb that the user can feel and move - not as good as a regular limb, but it's an acceptable alternative. There is some risk involved(Under 5 death, under 12 injury) and the price isn't cheap.
>Tier Three
Using medium magic metals like milthril and galentine, a replacement limb can be created that is practically of equal usability as flesh and muscle and with some extra work you can even put some enchantments on it. This procedure carries some risk(If you roll a d100, under 12 is death, under 30 is some injury, under 50 is success, but no access to enchantments) and is more expensive.
For veterans who've lost limbs, the Crown will fund levels one and two - up to the patient's choice
>>1116513
Because it's called a dual monarchy, not a duel monarchy.
>>1116379
After lengthy talks Duke Whitevayne has agreed to the demands of the King and Council.


Year 683

>>Population:24,20m
>>Food production:6/10
>>Food stockpiles:6/10
>>Resources:7/10
>>Trade:7/10
>>Finances:4/10
>>Morale:5/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military1 expeditionary legion; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1116525
semen*
>>
>>1116534
>>F.Exploration & colonisation
Waven empire
>>
>>1116534
A my dudes
>>
>>1116534
>A
>>
>>1116534
>I.Diplomacy & war
We should hold a secret meeting with the Zhonges and Drexvaks, to form a *secret* anti Lizslam coalition.
>>
>>1116547
Supporting this
>>
>>1116547
This
>>
>>1116547
Sure
>>
>>1116551
Switching to A, we need to rebuild our lands
>>
>>1116547
The diplomat has informed me he has a diplomatic trip to set up this coalition already so im switching to
>A
>>
>>1116547
>>1116534
this desu
I.Diplomacy & war
>>
>>1116534
my point still stands, we need a DUEL monarchy with paitra. The sooner the better.
>>
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Jarreck Vance, dismissed from service by Councilor Caligula, retired to his homestead outside Freehold. There he spent his forced retirement hunched over stacks of paper, scribbling like a man posessed. After two years of hard work he completed his masterpiece, a tome on the great war against Ezirin of the year 681.

The reasons behind the war are quickly glossed over as of lesser importance, instead the introduction goes into Homerific detail regarding all the individual contributors to the Royal army, the forces they bring, their banners and heraldry. Naturally the forces of the Councilors are portrayed as the most splendid and impressive, underlines by king Nick uttering: “Had only all my men been like Jarreck.”

The opening phases of the campaign are not given much emphasis. The siege of the Western Fortress and early fighting outside Rekazir only receive brief mention as part inventive dialogue where Jarreck is the one giving the king sage advice.
The Battle of Rekazir Pass however get an entire chapter to itself. The splendid heroism and courage displayed by Jarreck and his men reveive page after page of boasting as they slay 20 enemies for every man lost. The names of the hundred fallen heroes are all listed, same for every single item of loot and captive taken. Again the wise king praises him, uttering: “Had I ten generals like Vance then this war would have been won by now!”

Jarreck, a man of modesty, does not keep all glory for himself. The wounds suffered by Bloodcaller Swift-Hands at Rekazir receive suitable praise, as is Baron Folke Nomin death while leading a charge and Bram Hawthorne's heroic death at the hands of the fierce general Grorich at Rovinnan. The cowardly slaying of Grorich is attributed to the followers of the Three Gods, both Jarreck and King Corleone were elsewhere at that time.

The loss of the Western Fortress is given great importance, as is Jarreck Vance offering to take it back with a single legion but king Nick being disuaded by foolish advisors.

The appearance of the Black Legion and the battle with the Mighty at Kresnom comes next. In predictable manner Jarreck is once again portrayed as the nr1 contributor, the defeat being attributed to other, less able generals breaking ranks.
During the following rearguard action at Kresnom Jarreck is portrayed at the clear leader, inspiring all by example. Indeed, he goes as far to claim that he dueled three times with the Mighty, with no clear victor being determined. He only surrenders after the Mighty threatens to murder 15'000 captives.

The capture of Jarreck is made into the event that changed the war. Without his most able advisor the kindly King Corleone is led astray by foolish knaves, eventually resulting in a series of bad decisions and the slaughterhouse at the Western Fortress that gave him the name Nick the Butcher. The story ends with the attempted regicide by the cultists of the Three Gods and their swift punishment by the firm hand of the King.
>>
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>>1116629
On the very last page king Nick signs the peace treaty with the Mighty. The confrontation in the Southern Pass is merely a footnote, the savages fleeing in terror as they come under the firm gaze of the newly freed sir Jarreck Vance.

A copy of «The Great war of 681» is given for free to each of the faction leaders in the realm. Hopefully more copies will be made and the common people taught the truth about the dramatic events that took place in that faraway land.
>>
>>1116547
And next turn culturally declare lizslam non-persons (ie. okay to just murder for food.)
>>
We'll work on our agriculture - any ideas in particular?
>>
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>>1116659
Make sure agricultural output is stable and the people prosperous.
The rest takes care of itself.
>>
>>1116659
The centaurs start to work on lands. They use the manure that "naturally comes up" in places they tend to live as fertilizer.

The also make watchtowers near the fields to supervise the work of the captive on their fields, and repel thieves.
>>
>>1116585
Why duel monarchy, how would that even work? Do the kings just beat the snot out of one another if there's a disagreement? Who would want to be king in those circumstances? ("A really macho man" is the answer to that question.) Would wizdom even be a thing anymore? I have so many questions.
>>
>>1116667
>>1116659
t h i s famalam, if really needed go to the 1/2lings for more food.
>>
>>1116667
sure, this
>>
>>1116659
Try to fill the gap that the Banners left when they went to war
>>
>>1116667
This
>>
>>1116667
This
>>
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We make sure the people are where they need to be - the economy can take care of itself for the most part, if the conditions are there.

The capital of Ezirin has fallen and the Mighty's armies are still slowly being pushed back northwards.
Rekazir is safely in Roggarian hands, the lands up to it are mostly unsettled as the minotaurs had evacuated them.
Roggar and Zhongian have reached an agreement - the non-swamplands south of Zhorang are returned to Zhongian in return for them joining the anti-Rhoznaxi coalition and giving us a certain alchemical formula.
Black powder - a chemical explosive, it is a mixture of sulfur, charcoal, and saltpeter. The sulfur and charcoal act as fuels, and the saltpeter is an oxidizer. A scholar brought a chest of scrolls with which we were taught how to manufacture this powder and a chest of tea leaves as a gift to the House of Lords.
We can now make the chemical itself, provided we have the ingredients - we have sulphur mines and charcoal is plentiful. This just leaves us with procuring saltpeter and developing practical uses for this powder - we only have the knowledge of the regent's manufacturing for now.

Year 684

>>Population:24,11m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:4/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military1 expeditionary legion; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1116714
G
>>
>>1116714
B
>>
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>>1116714
>D.Military
WE NEED MEN!
>>
>>1116714
>D
>>
>>1116714
G.
>>
>>1116714
G
>>
>>1116714
>G.Research & development
>>
>>1116714
>>G.Research & development
>>
>>1116714
>G
>>
>>1116714
>>G.Research & development
As count of Zhorang, the leader of Pitchfire is starting a recruitment program for youths of the land and intelligent young adults.
>>
>>1116767
or will next project if that counts as a faction project
>>
Research time
Pick one
A.Metallurgy
B.Gunpowder
C.Construction
D.Crafts
E.Other
>>
>>1116780
B
>>
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>>1116780
>B.Gunpowder
New toys!
>>
>>1116780
>B.Gunpowder
Show those Zhong how it's done
>>
>>1116780
>B
>>
>>1116780
B
>>
>>1116780
>B.Gunpowder
Learn how much it takes to propel something fast enough to kill
>>
>>1116780
B.
>>
>>1116780
>B.Gunpowder
>>
>>1116780
>B.Gunpowder
Oh boy, new toys!
>>
>>1116780
B
>>
>>1116780
E
Writing them books are slow. Surely there is some way to do it quickly
>>
>>1116780
B. TOYZ!
>>
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The Mighty clings only to the foothills and mountains in the East.
In Roggar we've developed our first blackpowder items - basic rockets that can be used as fireworks or as a new kind of ranged projectile. Early tests had us launching fire arrows that used gunpowder, but we later developed tubes through which the powder is propelled in a direction.
A saltpeter mine northeast of Altodominio is our first major source of that material.
Year 685

>>Population:24,30m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:5/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military1 expeditionary legion; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1116848
>D.Military
Military reform
>>
>>1116848
D
>>
>>1116848
D
lets remake the legions
>>
>>1116848
C
>>
>>1116848
>B.Culture & religion
>>
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>>1116848
>D.Military
we need more men now
>>
>>1116848
>>D.Military
>>
>>1116848
>G
>>
>>1116850
I think I know what your planning and it makes the evil clown inside me giggle. You have my support.
>>
>>1116848
>>D.Military
actually train troops so our troops are not all conscripts
>>
D

A.Recruit legions
B.Improve equipment
C.Military reforms
D.Other
>>
>>1116867
B
>>
>>1116867
>C.Military reforms
>>
>>1116867
>C.Military reforms
>>
>>1116867
>C.Military reforms
>>
>>1116867
>A.Recruit legions
>>
>>1116867
C
>>
Support is in for military reforms - what shall they be?
>>
>>1116879
We can adopt the gobbopolis system of militia training and use it on a kingdom wide scale

>The laws regarding Banners are outdated things from before feudalism the Gobopolis would seek to rework to fit with the modern age. Responsibility would pass to the Knights of the realm to, aside from their retinue of men at arms, they also take a role in overseeing militia training and bring those levies with them when they are called to war.
>>
>>1116882
This
>>
>>1116882
Support
>>
>>1116879
Integrate our new gunpowder weapons in our military doctrine
>>
>>1116882
This
>>
>>1116882
seems about right.
>>
>>1116879
The Magical Warfare Reforms Act

Due to the various circumstances and defeats suffered in the Ezirin war it has become plainly apparent that the current state of the Roggarian Royal army is simply outdated for the current age of battle. The Duke of Gobbopolis would like to put forward an act to restructure the army and help play too Roggars strengths and combat the increasingly magical threats Roggar faces on a daily basis.

On the basis each legion consists of 5,000 men in varied types from advanced to skirmisher, the main goal of the this reform is to decrease the numbers of legions allowing for more specialized, better trained and better equipped troops.

Storms Fury Regiment
Races: Human, Ogre, Dwarf
Forces: 1000
Magic: Storm
Equipment: Heavy Armor [Body Enchanted], Great-swords [Fire Enchanted], War-hammers [Earth Enchanted], Great-axes [Storm Enchanted]
Trainers: Ogremarch, Rangers, War Council

Rog’s Fist Regiment
Races: Humans, Goblins, Ogres, Dwarves
Forces: 2000
Magic: Body
Equipment: Medium Armor [Healing Enchanted], Kite Shields [Warding Enchanted], Spears [Material Enchanted], Longswords [Material Enchanted]
Trainers: War Council, Erden

Great Crow Regiment
Races: Human
Forces: 500
Magic: Nature
Equipment: Light Armor [Body Enchanted], Short Swords [Material Enchanted], Longbows or Composite, Cloaks [Illusion Enchanted]
Trainers: Ranger, Divita’s Daughters

Swift Skirmish Regiment
Races: Human, Goblin, Centaur
Forces: 2000
Magic: Illusion
Equipment: Light Armor [Body Enchanted], Short Swords [Material Enchanted], Crossbows, Short Bows, Horses, Doggos, Goats
Trainers: Gobbopolis, Erden, Hawthorne
Purifier Regiment
Races: Human
Forces: 1000
Magic: Light
Equipment: Heavy Armor [Body Enchanted], Lances [Warding Enchanted], Longswords [Warding Enchanted], Shields [Warding Enchanted]
Trainers: Gobbopolis, Erden, War Council
>>
>>1116882
This
>>
>>1116905
Earth Shaker Regiment
Races: Human, Goblin, Dwarf
Forces: 500
Magic: Earth
Equipment: Light Armor [Body Enchanted], Short Swords [Material Enchanted], Crossbows, Varied Siege Equipment and Golems
Trainers: Gobbopolis, War Council

Patriot Prowler Legion
Races: Human, Goblin
Forces: 1000
Magic: Earth
Equipment: Medium Armor [Healing Enchanted], Short Swords [Material Enchanted], Crossbows, Pavise [Warding Enchanted]
Trainers: Gobbopolis, War Council

Ledevast’s Bane Legion
Races: Human
Forces: 500
Magic: Body
Equipment: Medium Armor [Mind Enchanted], Short Swords [Material Enchanted], Long Bows
Trainers: Ranger, War Council
>>
>>1116905
This
>>
>>1116913
>>1116905
>>1116882
>>1116879
this, dunno how possible the legion thing is but sure
>>
File: NewOverviewMap.png (4.4 MB, 9800x9000)
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Both reforms were accepted - levies are a part of feudal troops now, while the proffesional army is being reformed to boast regiments. A single one of every kind has been trained.
In the East, Ezirin has fallen.
Year 687

>>Population:24,70m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:6/10
>>Morale:6/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1116983
E
common school system.
>>
>>1116983
>B.Culture & religion
>>
>>1116983
Pitchfire sends 1.2k heavy crossbows to the rangers, as per an earlier agreement
>>
File: 1481808093210.png (2.3 MB, 1919x1010)
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>>1116983
>D.Military
We need more men pronto
>>
>>1116983
D
>>
>>1116983
C.
>>
>>1116983
>C.Construction
got an idea for a great wonder
>>
>>1116983
>J.Magical matters
>>
>>1116983
J
>>
>>1116983
B
>>
>>1116983
>J
>>
>>1116983
>>J.Magical matters
>>
>>1116997
"My fellow Roggarians ive returned with sad news Ezirin has fallen to the Anavarki Hordes and the traitor Phoinix still yet lives."
>>
J - what should we do in the sphere of magic?
A.Improve golemancy
B.Improve alchemy
C.Improve enchanting
D.Improve spellweaving
E.Other
>>
>>1117033
C.
>>
>>1117033
>A.Improve golemancy
>>
>>1117033
>C.Improve enchanting
>>
>>1117033
C
>>
>>1117033
>C.Improve enchanting
>>
>>1117033
C.Improve enchanting
>>
>>1117033
E - I believe Divata's Daughter's mages are at level 7 nature. We should work with them on increasing that to 8, and attain our first level 8 Pantheonic magic for our nation.
>>
>>1117033
A.
>>
>>1117033
>C.Improve enchanting
>>
>>1117033
C.Improve enchanting
>>
>>1117033
>C.Improve enchanting
>>
>>1117033
C
>>
>>1117048
Wait, holy tits! Support.
>>
>>1117033
C. Dwarves can't into magic.
>>
So this is the nation I am pledged to? I shall certainly achieve great renown here.
>>
File: Main Map.jpg (6.08 MB, 9976x7776)
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We've chosen to improve enchantming - the material magic ability to apply a magical effect permanently onto a physical object.
Anything "coul" be enchanted, but for the effect to be potent and lasting, the material is important. The scale of materials used as a base for enchanting is as follows:organic matter<earthen materials<mundane metals<precious metals<gems(roughly equal)=lesser magic metals<medium magic metals<greater magic metals.
An effect can be passive or active. In its use it expends mana and needs to be recharged at some point - if the enchantment is of a more complex kind, it requires an enchanter to recharge, but more basic ones can be refueled by anyone with ready mana to spare.
The most common enchantments used by warriros are ward enchantments and body enchantments - the former protecting against magical attacks and the latter against physical.

Year 688

>>Population:24,92m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Trade:7/10
>>Finances:7/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, improving spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1117105
B
>>
>>1117105
C
>>
>>1117105
>A.Food production & growth
>>
>>1117105
>C.Construction
>>
>>1117105
>>A.Food production & growth
>>
>>1117105
B
Fertility festival?
>>
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53 KB
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>>1117105
>D.Military
8 years have passed since the great war, hordes of 10-year olds from back then that are now in the ripe age of 18, desiring nothing but to die for their beloved King Nick.
>>
>>1117105
C.
>>
>>1117105
Switch to C
>>
>>1117105
D
>>
>>1117105
Switching to C
>>
>>1117105
>>C.Construction
>>
>>1117129
changing to C for that infrastructure
>>
C - what should we construct?
>>
>>1117213
A great big military academy.
>>
>>1117213
Schools
>>
>>1117215
Support
>>
>>1117215
Orphanages/schools
>>
>>1117213
Bellona and Pork-Round Military Academy for Tactical Leadership
A place where we can train the future officers of our armies in Dragonstomb.
>>
>>1117230
Support
>>
>>1117230
Support.
>>
>>1117215
This
>>
>>1117215
Support
>>
>>1117230
I would also suggest this be built in Revna
>>
>>1117215
This
>>
>>1117230
This.
>>
>>1117230
this
>>
>>1117230
support this actaully
>>
The Bellona and Pork-Round Military Academy for Tactical Leadership is being constructed in Dragonstomb - it will be operating starting 690.

Year 689

>>Population:25,15m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Trade:7/10
>>Finances:7/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, improving spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1117316
D
>>
File: judge_cal_wall.png (944 KB, 636x640)
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The realm of Ezirin destroyed! The roads must be swarming with refugees! It breaks the heart of a kind, gentle humanitarian like myself.
Indeed, we must all do our part to help these poor wretches. The city of Trusted Defense welcomes them with open arms! Indeed, after the deaths of thousands of our men there are surely many a young widow in my domain in need of a new breadwinner. And I shall, in my kindness, provide them with a supply.

Now, fellow councilors, do not think this enrichment a burden. We need both hard workers and soldiers and these specimens will do very well. The strength and feriocity of the Ezirini-natives are well known, after all the Mighty bred them that way.
They'll certainly be useful to us.

>>1117316
>D.Military
>>
>>1117316
A
>>
>>1117316
>D
>>
>>1117316
>D.Military
>>1117333
It might be worth it to help some of these people they could aid us in our counter offensive into Ezirin in the future.
>>
>>1117316
>D.Military
>>
>>1117316
D.
>>
>>1117316
D
>>
D

A.Recruit legions
B.Improve equipment
C.Military reforms
D.Other
>>
>>1117383
A
>>
>>1117383
A. Recruit REGIMENTS
2 Fists
1 Fury
2 Purifiers
1 Bane
2 Prowlers
1 Earth Shaker
>>
>>1117383
B
>>
>>1117383
>B.Improve equipment
>>
>>1117383
>A.Recruit legions
>>1117390
>>
Heloz samples the nearby meats in Hawthorne's lands.
>>
>>1117383
>B.Improve equipment
>>
>>1117383
B
>>
Choose what equipment we will work on
A.Armor
B.Bows
C.Crossbows
D.Large weapons
E.Small weapons
F.Blackpowder weaponry
G.Other
>>
>>1117460
>A
PLATE
>>
>>1117460
C.
>>
>>1117460
A
>>
>>1117460
>C.Crossbows
>>
>>1117460
F you tits.
>>
>>1117460
>F.Blackpowder weaponry
mem desu
>>
>>1117460
>F.Blackpowder weaponry
>>
>>1117479
Even the most primitive of firearms punched clean through steel plate.
>>
>>1117460
A
>>
>>1117460
F
>>
>>1117460
F.
>>
File: gun1.gif (94 KB, 700x575)
94 KB
94 KB GIF
We've created a "gun" - a somewhat heavy handheld black powder weapon, its biggest use is the sound and flash it produces as it launches a small projectile in the general direction of your enemy.

Year 690

>>Population:25,37m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Trade:7/10
>>Finances:7/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, improving spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1117594
D
>>
>>1117594
A
>>
>>1117594

>A.Food production & growth
War's brewing. Gonna need supplies for it
>>
>>1117594
>C.Construction
>>
>>1117594
I
>>
>>1117594
A
>>
>>1117608
I think we should try and build this
"The Forge of Purification"
Basically a massive temple/forge/enchantment production thing to Kovag, Mor and Domna
>>
>>1117594
>>A.Food production & growth
>>
>>1117594
>C.Construction
>>
A - what do you propose we do?
>>
>>1117722
Build up Food Stockpiles in major cities.
>>
>>1117732
This.
Gotta get the emergency supplies up.
>>
>>1117722
Work on improving irrigation across the longfork region and settle our newly taken land.
>>
>>1117732
Huge pile of dried grains in all the major cities yes.
>>
>>1117722
Implement emergency farm golems, for times when we call upon our banners and we have no one to farm. They will mostly be deactivated and only activated when the need comes for it.
>>
>>1117771
this
>>
Rolled 24 (1d100)

We shall implement emergency measures - larger granaries in towns and cities and farm golems attached to those, kept for emergency cases.
Ebend roll
>>
File: NewOverviewMap.png (4.38 MB, 9800x9000)
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A disease among the crops destroyed the rye harvest oof 690 and 691, but thankfully we had taken some measures to prevent famines.
In the South, Drezvak and Gajaxlan have agreed to a territorial exchange as some Drezvaki isles are returned to their home nation, while in return Gajaxlan has annexed the larger remaining part of the Warmwater Confederacy in 691.

Next post tomorrow/today(Thursday)
>>
File: surgeinc.jpg (2.55 MB, 9800x9000)
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>>1117897
YEEE BOI
>>
There has been a recent assassination attempt on the life of my heir, Barnaby. If it wasn't for his quick reflexes and uncanny cunning intentionally dropping the swampweed blunt and the timely attempt to pick it up, I'm afraid the arrow would have pierced his heart. Thankfully, the blunt was the only casualty. Further investigation revealed that the perpetrator was very proficient in high level illusion magic, as a glamour was used to sneak in close and then invisibility was used to escape. A bounty of 2,000 Fishmarks has been set for the capture of what Barnaby calls the "Blunt Bandit", on the crime of attempted of assassination, breaking the peace, and the sabotage of legal narcotics.
>>
>>1118017
>>1118033
>>1118045
Did that really need said thrice?
>>
>>1118481
No, only twice. The third time was for fun.
>>
Lord Hawthorne has quite a selection of delicacies in this territory. Maybe I should hire a personal chef.

Or install a meatery.

If only Barnaby were here to advise me on how to be a slob.
>>
File: Main Map.jpg (6.08 MB, 9976x7776)
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Year 692

>>Population:25,59m
>>Food production:8/10
>>Food stockpiles:6/10
>>Resources:8/10
>>Trade:7/10
>>Finances:7/10
>>Morale:7/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, improving spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1120232
>C.Construction
>>
>>1120232

> I

Diplomacy and War

Wonder how the elven dudes would feel about removing lizlam
>>
>>1120232
C lads
>>
>>1120232
>D.Military
>>
>>1120232
>D
>>
>>1120232
C
>>
>>1120232
>J.Magical matters
Let us make every lvl 1 magic commonplace in the kingdom
>>
>>1120232
C
>>
>>1120232
C
>>
C - what should we build?
>>
>>1120289

Perhaps a series of tollbooths to improve the fficiency of collecting trade tariffs and taxation M'lord?
>>
>>1120289
Develop the areas around dragonstomb.
>>
>>1120298
Supporting this
>>
>>1120298
Support
>>
>>1120289
>"The Forge of Purification"
>Basically a massive temple/forge/enchantment production thing to Kovag, Mor and Domna
this desu
>>
>>1120318
This
>>
>>1120298
>>
>>1120318
Support
>>
>>1120298
This
>>
>>1120298
>>1120304
>>1120306
>>1120433
Any suggestions in particular?
>>
>>1120289
Improve the defenses of DT.
>>
>>1120442
A serie of villages each with their own secialised kind of workshops
>>
>>1120442
Just build more honey producing facilities brah, use our transmutation magic to make even more honey and bees.
>>
>>1120442
Moar forges
>>
>>1120442
Expand the city across the river. Begin to build outside of the walls and even begin a second ring if necessary.
>>
>>1120442
>>1120459
I second this. More development is almost always good.
>>
>>1119929
Nah mate. I have every confidence in you abilities.
>>
>>1120459
sounds good
>>
>>1120459
Second ring of defenses around the city sounds good
>>
>>1120459
Supporting this
>>
We have two options as far as I see it:
A.Smaller project - connect Dragonstomb to Hellsflame better, with an island in the river and more bridges, improve the port facilities and integrate the town as a suburb of the capital.
B.Larger project(more expensive, longer) - Start making a new layer of walls that will connect Madrid and The Citadel to the capital as well as integrating Hellsflame
>>
>>1120534
B
>>
>>1120534

>A
>>
>>1120534
>A
>>
>>1120534
>B
>>
>>1120534
>B.Larger project(more expensive, longer) - Start making a new layer of walls that will connect Madrid and The Citadel to the capital as well as integrating Hellsflame
>>
>>1120534
>A.Smaller project - connect Dragonstomb to Hellsflame better, with an island in the river and more bridges, improve the port facilities and integrate the town as a suburb of the capital.
>>
>>1120534
B.
>>
>>1120534
A
>>
>>1120534
>B
>>
>>1120534
B
>>
>>1120534
>B.Larger project(more expensive, longer) - Start making a new layer of walls that will connect Madrid and The Citadel to the capital as well as integrating Hellsflame
>>
>>1120565
Change to A
>>
>>1120534
>>1120541
Changing to A
>>
File: Main Map.jpg (6.08 MB, 9976x7776)
6.08 MB
6.08 MB JPG
Over the next 8 years we'll be making Dragonstomb's outer defences link the capital with Madrid, Hellsflame and The Citadel. A major project that will take a lot of work and funds.

>>Population:26,00m
>>Food production:8/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:6/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, improving spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1120607
Current year is 694
>>
>>1120607
G
>>
>>1120607
>>J.Magical matters
>>
>>1120607
J
>>
>>1120607
>J
>>
>>1120607
>>J.Magical matters
>>
>>1120607
>>G.Research & development
>>
>>1120607
>J
>>
>>1120607
J
>>
J - what should we do in the sphere of magic?
A.Improve golemancy
B.Improve alchemy
C.Improve spellweaving
D.Other
>>
>>1120623
>C.Improve spellweaving
>>
>>1120623
>C
>>
>>1120623
C
>>
>>1120623
B.
>>
>>1120623
>C
HOW HAVE WE NEVER TRIED THIS BEFORE
>>
>>1120623
C
>>
>>1120623
>C.Improve spellweaving
>>
>>1120623
>C.Improve spellweaving
>>
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We've funded MAGA's research into spellweaving - generally speaking, advancing the magical capabilities of all practicioners of the arcane arts who invest time and effort into intense study.
Any sentient being can posess magical energy - mana - which is used to cast spells or power magical objects. Mana isn't regenerated naturally, but has to come from somewhere - usually from a God, but for those who reject worship sacrifice and alchemy are options.
Magic is a skill that takes many hours of study to understand and even more hours of training to practice. With each level in a certain school it gets harder to progress. Different races have different natural magical potencies, but other than that the most important thing is how much effort you've put into your magical training. Spells require the caster to utter certain words, so casting is not instanteneous and messing up the words messes up the spell. You don't have to speak out loud, though most do it. Spellweaving allows two things - to combine the effects of multiple spells into one and to "prepare" a spell - a mage preparing for battle will have certain spells prepared under particular words that he can utter quickly for a near-instant cast in a pinch. The stronger the spell, the harder it is to prepare into an instant cast.
Most magical practicioners are priests of the Pantheon. The general term for a person who practices magic is "mage", however, while someone who is very dedicated to the ways of the arcane - usually the followers of Charodei - is known as a "wizard". Wizards are commonly percieved as old and somewhat odd and there's some reasons for that. Magic takes many years to master - that much you know, but there's other things to it. The more you delve into a school of magic, the more it has an effect on you. Healers are more naturally empathetic, Flame mages have a more fiery temper and spatial mages often get headaches and are in general somewhat unstable as they have to bend the very fabric of reality through their minds. To be a great wizard one needs intelligence to understand the complexities of the arcane, willpower to keep their sanity and dedication for the craft. One's blood/heritage plays a part as well(consult the racechart), but other than that luck does not matter at all. Laziness and stupidity do not help in any way. Some practicioners of magic may place a lesser priority on willpower, though and it will often show as their behavior will change depending on the magic they practice.
Take all of this into account when creating characters or just having unnamed mooks use magic.
>>
Year 695

>>Population:26,24m
>>Food production:8/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:6/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, medium spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1120696
G
>>
>>1120696
H
>>
>>1120696
>>G.Research & development
Plate mail
>>
>>1120696
G
>>
>>1120696
>G
I'd love to see what we can do with armor at this point. Or perhaps look into gunpowder more.
>>
Research time
Pick one
A.Metallurgy
B.Navigation
C.Construction
D.Crafts
E.Other
>>
>>1120714
C
>>
>>1120714
>C.Construction
>>
>>1120714
>A.Metallurgy
Plate mail
>>
>>1120714
A.
>>
>>1120714

> A Metallurgy

Plate motherfucker
>>
>>1120714
B
i wonder waht's out there, over the maps. Perhaps nothing, perhaps riches beyond imaginations. Only abagar can tell, for now...
>>
>>1120714
>A.Metallurgy
>>
>>1120714
>A
It seems the general consensus is to work towards better armor. I can't disagree with it, so let's go for it.
>>
>>1120714
D
>>
>>1120714
>D.Crafts
>>
>>1120714
A
>>
>>1120714
>C.Construction
>>
>>1120714
C.
>>
In the year 695, The Duke of Virinum, Lothon Pallida has come to an agreement with the Silverhand cartel, who had been working in Ermagn. They and their descendants shall be made governors of the region of Threeforts under the Duke of Virinum, with Byron Silverhand being the first Count.
>>
Gentlemen, due to the shock, confusion and trauma caused by the last war some things might have been overlooked.
Like the Superboat 2.0 being completed nearly ten years ago!

Now who's down for a taking this baby for a spin?
>>
>>1120760
SHOTGUN
>>
>>1120760
"Don't worry, I'd make a fine Captain for this vassal."
>>
>>1120760
Watch out for pirates
>>
Rolled 7 (1d100)

>>1120714
A
Yo faction project 660-680 seem like you forget my last two. It was making walls in the two cities.

Rolling Build a 8th wall in my main city
>>
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>>1120760
"That is a big boat"
>>
>>1120780
:(
See you later cowboys
#brokebackmountain
>>
File: blacksmith.jpg (294 KB, 900x1200)
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We've further supported the advancement of metallurgy - blast furnaces of the level of the one in Altodominio are now being developed elsewhere in Roggar. Larger furnaces like this and in general large smithing facilities allow the creation of larger plates of metal. This can be used, with further development, not just for personal armor, but also for golems and perhaps other designs, in which we need to use solid plates of metal as well as for larger weapons.

Year 697

>>Population:26,69m
>>Food production:8/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Trade:7/10
>>Finances:6/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, medium spellweaving
>>Military:8500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1120818
>D
>>
>>1120818
D
>>
>>1120818
D
>>
>>1120818
>D.Military
>>
>>1120818
>D
>>
>>1120818
>D
>>
>>1120818
>A.Food production & growth
>>
D

A.Recruit legions
B.Improve equipment
C.Military reforms
D.Other
>>
>>1120868
A
>>
>>1120868
A
>>
>>1120868
>A
>>
>>1120868
>A.Recruit legions
>>
>>1120868
A
>>
>>1120868
>B.Improve equipment
>>
>>1120868
>A.Recruit legions
>>
>>1120868
>A.Recruit legions
>>
We have tripled the size of our proffesional army.

Year 699

>>Population:27,11m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:6/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, medium spellweaving
>>Military:25500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1120917
F
Settle the areas of the longfork we secured
>>
>>1120917
F
>>1120919
this
>>
>>1120917
>F.Exploration & colonization
supporting >>1120919
We need to make it ours
>>
>>1120917
>F
I hadn't noticed, but that area really should be settled
>>
>>1120917
>C.Construction
More defenses brah
>>
>>1120919
This
>>
We've began settling the Upper Longfork. The land will belong to the crown for now as it is a joint effort to settle it.

Year 700
You may make project rolls!

Your faction's project - what you were doing in the years 680-700
Your council office project(if you are part of the council) - what you will do from 700-720


>>Population:27,37m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:7/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, medium spellweaving
>>Military:25500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
Rolled 33 (1d100)

>>1120958
Pitchfire has been improving Zhorang and the surrounding lands.
>>
Rolled 35, 79 = 114 (2d100)

>>1120958
A.
Faction Project:
Continue to work on my nature preserve from the last faction project.
Council project:
Attempt to make contact with any pantheonic holdouts in the former Kingdom of Kovinarg of the black orcs and attempt to spread the Pantheon there.
>>
Rolled 57 (1d100)

>>1120958
Council project: Continue work on fertility alchemy.
>>
Rolled 6 (1d100)

>>1120919
Spread the faith. "Lead by example" style not "shout at anyone who disagrees" style. Damn.
>>
>>1120968
Just burn down Nomannic already.
>>
Rolled 83 (1d100)

>>1120958
With the developpement of the archive, surely, some person would wish to settle the land around it. i wish to encourage new settlers into a new town around the archive itself.

i shall name it.
Abagar's square


>>1120958
A
>>
Rolled 44 (1d100)

>>1120958
I've been developing the City of Greenhaven such as getting more people to move there from neighboring lands and increasing its economic capabilities.

>A
>>
Rolled 59, 94 = 153 (2d100)

>>1120958
Faction project:
We have been busy building fortifications in the mountain range in the north of my territory.

Council project:
In the next 20 years, we will attempt to increase the quality of the kingsguard
>>
Rolled 58, 40 = 98 (2d100)

>>1120958
So, Zenpai, I've been thinking a lot lately while you've been running the kingdom. I came up with a great idea; a carriage, but for your feet! You stand on it, and you act as the horse, but it's basically the same thing. I think it was a pretty awesome idea, myself.

Also, the council thing. Pretty cool that you let me take Francis' job, Zenpai. You're always so amazing at killing things, so why not kill in style? I'll put a word in with Graham, my right hand man, the MAIN man, and see if we can buy you some cool new weapons. Maybe I can get some crazy lizard things, start selling them back at the base. Catch you later.
>>
>>1120958
In other news, food.
A.
>>
Rolled 14 (1d100)

>>1120958
I'm going to send people down to hajatas to find Ahinashada and see if wishes to join our coalition against the Anavarki
>>
Rolled 28 (1d100)

>>1120958
Faction: Begin rebuilding Sentinel Prime with modern techniques!
>>
Rolled 4, 87 = 91 (2d100)

>>1120958
For my faction project, I will continue my (dwarven) migration campaign.

As for my council project; I will begin to prepare for a visit to the Drezvaki kingdom.
>>
Rolled 16, 72 = 88 (2d100)

>>1120958
Council Project - The mech golem idea, working with Silverhand and Swift for this
Faction Project - Working on meming textiles up North, using my islands as a staging point to get in there

>A
>>
Rolled 86, 73 = 159 (2d100)

>>1120958
As Royal Cartographer, I will begin a 20 year effort to prospect for any significant ore veins in the area of Virinum Valley, which has thus far been almost entirely unmined.

Further, for my faction's efforts, I will aid Swift-Hands in a joint effort to rebuild Sentinel Prime with modern technology and techniques.
>A
>>
File: orcs.jpg (74 KB, 736x332)
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Rolled 26, 56 = 82 (2d100)

>>1120958
>A.Food production & growth

Faction project:
Encourage refugees from Ezirin (especially minotaurs and halforcs, the bigger the better) to come settle in my lands. Councilor Caligula will see to that they get everything they need. Employment, weaponry, farmland, women, you name it.
In return they shall all swear an oath to Caligula promising to fight for their new master when called upon.

Council Project
Recruit for our navy
Our navy is in need of both warriors, skilled sailors and foreign knowledge on nautical matters.
By hiring pirates, norse warbands, masterless akeshisu warriors etc we shall meet these needs very well.
>>
Rolled 33, 39 = 72 (2d100)

>>1120958
>A.Food production & growth
Faction Project: Building a town on the part of Miva river that goes trough Malkog.
Council Project: Taming the lions in the mountains.
>>
Rolled 65 (1d100)

Faction project
>>
>>1120972
Fuckit, the entire thing collapses because it's dorfs now. Horay for dorfs. Dorfs with golems, because golems is cool. All hail dorflord Beardbeard. Also crystals, because crystals is magic, shut up.
>>
Rolled 96 (1d100)

As for my council roll I shall hereby be enacting the child protection laws.
Under these laws no child may be abused by those of whom they are in custody. They are not objects to be bartered with but individuals with the full rights of citizens of the empire.
Putting children to work in inhuman conditions is also considered against the law, as is selling or "gifting" them to a foreign person.
>>
Rolled 12 (1d100)

Heloz decides to hire some theatre troupes to reenact his exploits from the expedition.

The many heroic saves he did to save Lord Hawthorne from the clumsy errors of Barnaby.
>>
>>1120960
The area is moderately prosperous.
>>1120962
You continue expanding "Divata's Domain". You organized a mission into the lands of Kovinarg to get those orcs who are still Pantheonic to hold on to their faith.
>>1120968
Few outside the walls of Nomannic hold the belief in your three gods. None of them have ever seen them, your priests do not recieve mana from them. It is safe to say they don't exist.
>>1120979
You make a prosperous town around the archive called Abagar's Square.

>>1120984
Green Haven is a major producer of lumber and all sorts of wooden crafts. The kind of people who would enjoy the woods live there.
>>1120988
You fortified the southern part of Ogre Pass. You put spirited effort into improving the Kingsguard's quality, your own recently-acquired combat knowledge being put into great use.
>>1120997
None return
>>1120998
Since work on that only started in the later years of this period, the project is not yet finished, but it has started.
>>1121004
No success on the migration campaign, but you've prepared for a visit properly.
>>1121009
You aided Swift-Hands a bit.
Your textile industry is now actually relevant and highly profitable - congradulations.
>>1121011
You are entirely wrong in saying that the Virinum valley has thus far been entirely "unmined", but nevertheless, you start work and expect to get results within the next decade.
Your aid to Swift-Hands results in Sentinel Prime being half-done by year 700 - he can move around now, but there's still work to be done on him.
>>1121013
Caliphate authorities are preventing large-scale refugee flows out of the Empire, so few are able to come.
Your project as head of the Admiralty will seek to employ a larger pool of people in the service of Roggar's Navy.
>>1121014
A town has been constructed. Some lions were tamed enough to be brought in captivity, but they need to be constantly attended by an Ezdari priest - they are not yet domesticated or of a level to be companions.
>>1121030
>>1121023
The child protection law has been successfuly enacted.
>>1121039
A theatre troupe went missing from Dragonstomb mysteriously one day. Few noticed - these people are always travelling from place to place, after all.
>>1120967
You've developed aphrodisiac potions that put people in the mood to have babies both physically and mentally.

>>1120989
You've invented carriageplanks. You buy scimtars from the south, very useful for cutting your enemies apart.
>>
Rolled 90 (1d100)

>>1120958
Fac project:Unearth IT
>>
>>1121059

> TFW you just randomly kidnapped some hypsies. Feels good man.
>>
Rolled 39 (1d100)

>>1120958
Council roll: orginize efforts with the empire to funnel supplies to th pantheonic orcs in the badlands in the hopes they can either break away form the Anavarki entirely or create a break away state that can join or ally with the HPE
>>
>>1121063
Within the volcanic mines that you've started carving you've unearthed a new magic metal - after studying it you've determined that it is a medium-quality, balanced-class magic metal. The two other medium-class magic metals we have in Roggar are galentine(silverish,not being produced at present, magical) and milthril(also known as frost iron, produced on the nearby island of Ferbarg). The ore you discovered is a brownish-red, turns closer to red when refined.
>>1121069
The project begins.
>>
>>1121091
"I will call this new magic metal. Blood Steel."
>>
>>1121100


MEDIC

I appear to have cut myself on this edge.
>>
>>1121106
IM COMI...
my job was stolen you have to bleed to death
>>
>>1121091
If we can find a descendent of the orc gerkrank interested in retaking the badlands we might be able to rally more orcs to the cause. That will have to one latter though.
>>
>>1120958
Faction project: use Zhongian farming techniques in conjunction with the weather manipulation aspects of storm magic to reform our agriculture
>>
Rolled 1 (1d1)

>>1121110
here i will roll for you
>>
Rolled 53, 45 = 98 (2d100)

>>1120958
Faction Project: The development of the lands of Nayte, with focus being on full expanding Hell's Crusade around Nayte's Crater and building an island castle in the middle of Nayte's Crater Lake called Nayte, to be named after the duchy.

Council Project: Start up some penal colonies with condemned criminals sentenced to hard labor using Godsjaw Company (agreed to and payed for, of course) near Godsjaw oversea assets and the frozen unclaimed islands in the North .
>>
>>1120958
Council: look for the Haja light dragon
>>
Rolled 19 (1d69)

>>1121110
Here you go my guy :^)
>>
Rolled 39, 87 = 126 (2d100)

>>1121122
>>1121110
Here you go
>>
Rolled 69 (1d100)

>>1120958
Faction project: start making guns in Altodominio's great forge
>>
Rolled 65 (1d100)

>>1120958
Create a system of watchtowers on the roads of Phyton Nest, to prevent escape attempts from centaur convicts, and to prevent the harassment of travelers by bandits, making regular patrols.
For the upkeep of the patrols and safety a nominal road-tax will be upheld. Half of the tax goes to the King's treasury.
>>
>>1120968
>>1121025
"Well, it's time to check in and see how the Church of Three Gods is doi-... what in gods names?"
>>
File: Main Map.jpg (6.11 MB, 9976x7776)
6.11 MB
6.11 MB JPG
>>1121110
You work on improving your swamp farming. There's no shortage of water for you, that's for sure.
>>1121121
You made an island in the lake and set up a walled keep there - it could use more work in the future, of course. Hell's Crusade also grew.
The penal colonies project is proceeding.
>>1121100
When combined with coal and a bit of sulphur, the ore produces a metal you've named Bloodsteel.
>>1121146
A new wing was added to the complex - a Gunforge - currently almost all of Roggar's gunpowder and firearms are produced there.
>>1121149
Your security system was implemented, ensuring no convicts may escape and providing a bit of profit for you and security on the roads. Centaurs are well suited to such work - guarding our Kingdom's highways.


We worked to improve agricultural production and in general the economic situation in Roggar.
You may still make rolls if you haven't yet, so don't worry.

Year 702


>>Population:27,79m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:8/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, medium spellweaving
>>Military:25500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development (cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1121170
>D.Military
more men
>>
>>1121170
>C.Construction
defenses
>>
>>1121170
C.
>>
>>1121170
>C
We must recover the Galentine from its watery prison.
>>
>>1121170
>C
Did someone say magic metal?
>>
>>1121170
C
>>
>>1121170
>C.Construction
Regain le galentine.
>>
>>1121170
D
border forts and shiet
>>
>>1121170
D
>>
What do you want to build?
>>
>>1121206
Defenses famalam, castles in towns and forts along the longfork
>>
>>1121206
Begin construction of a large Castle at Rekazir and repair the old Galentine mine.
>>
This
>>
>>1121208
This.
>>
4>>1121208
This idea
>>
>>1121208
Support
>>
>>1121209
Seconding this plan
>>
>>1121206
Reclaim and drain the Godric Galentine mine for the kingdom as kingdom property. For to long have they neglected just a useful metal to soak under the earth.
>>
>>1121163
Hullo, my name is Corundum Beardbeard, and we appear to have inadvertently destroyed a human settlement with no survivors. We are of course willing to work off the difference.
>>
>>1121217
This actually
>>
>>1121218
*Looks over the dorf's head to see Nomminac still standing, with people still going about there day*
"A-all right, well, sure. We'll talk more about this in my personal chambers..."
>>
>>1121224
>1121224
What a L-Lewd man you are.
>>
>>1121231
"You dare slander me!?! We will have word about your tainted mind in my personal chambers, you hear me!"
>>
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>>1121235
You wanna fight?
>>
>>1121235
"Bring it on, brah!"
>>
Lord Hawthorne, what is thy bidding my master? I confess to being bored outof my mind without any orges to protect you from.

Also my theatre troupe sucks, can I rent some from you?
>>
I propose that the divita daughters should be evicted from their lands in the name of national security. Their lands border Ezirn and their militia men have been proven weak by a bunch of autistic gnome. I believe we should fortify the border and make it state land. To better govern of course.
>>
>>1121263

I agree with this random civillain.
>>
Rolled 49 (1d100)

faction roll for 700:
better utilization of existing river routes and some establishment of defined sea routes is the goal. This is intended to increase current stockpiles of marks by a little bit but mostly to make sure I have a steady and reliable income stream in future
>>
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>>1121259
You talking to yourself now? I sure don't hope you think you can dodge this duel.
>>
>>1121263
*Not many know why but after that day this civilian disappeared and Rumors say he was sent to the GulaErr--Tomb*
>>
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>>1121263
>>1121275
>>
>>1121277

Who would have agreed with such a foolish random civillain...
>>
File: Main Map.jpg (6.15 MB, 9976x7776)
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>>1121268
You've set up stable, working trade routes along rivers and seas on which you have trade ports.

Speaking of rivers, we've invested in the Upper Longfork's development.

Year 704


>>Population:28,42m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:8/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, medium spellweaving
>>Military:25500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1121285
G.
Improve mining.
>>
>>1121285
>G.Research & development
>>
>>1121285
A. Good food is always the foundation of good lufe.
>>
>>1121285
>G
Galentine is the metal of the future!
>>
>>1121285
>G.Research & development
Invest in bloodsteel.
The metal of the future.
>>
>>1121285
G
>>
G - pick one
A.Navigation
B.Blackpowder
C.Construction
D.Crafts
E.Other
>>
>>1121322
E. Advance our Mining Techniques
>>
>>1121322
B
>>
>>1121324
This
>>
>>1121322
>B.Blackpowder
>>
>>1121322
C
>>
>>1121322
>C.Construction
>>
>>1121322
D
>>
>>1121324
I'll switch to this.
>>
>>1121324
supporting
>>
>>1121322
>E
We have the technology to pump water efficiently, we just need to modify our techniques to better drain mines.
>>
>>1121322
B
>>
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We've advanced mining and relevant metallurgical technologies to allow us to better refine the ores extracted from mines. Through water pumping, fire setting and the use of shafts we are also able to reach lower levels of mines - useful, as the oldest iron mine in Roggar, belonging to the Duchy of Nayte, had exhausted its upper level deposits, but now its lifespan has been extended through newer technology.


In the winter of 605-606 King Nick Corelone passed away, still smoking his smokeleaf at a ripe 71 years of age.
It is time for a new Royal Contest in Roggar, in Domnis of 706!
If you want to be a candidate, submit your name, age, what you're good at and what you promise to do for Roggar. If you don't describe at least these four things, you are not a valid candidate and you won't be allowed to endorse anyone either.
Candidates roll a 1d100
Five minutes after the first candidate posts you may start making endorsements - no sooner. If you are not a candidate and havent endorsed yet, roll a 1d15 in support of someone.
If you are a candidate and you drop out of the race to endorce, roll a 1d10
If you have already endorsed and want to switch, you get a 1d5 to use.
>>
Rolled 77 (1d100)

>>1121376
Age - 47
Name - Samson Hawthorne
Talents - Removing unwanted pests, lighting fires, surviving wars.
Promises - I won't burn your property down if you vote for me - also cultural institutions so we can stop spending money on frivolous shit.
Campaign Slogan - "The Fire Rises."
>>
Rolled 2 (1d100)

>>1121363
I'm afraid that I'm getting too old for this, so I'll have my heir Barnaby take control of my Duchy.
Barnaby
34
Order of Guttsu, self-proclaimed hedonist.
"I promise more plentiful swampweed and a fun Kingship. Huzza!"
>>
Rolled 82 (1d100)

>>1121376
>Name
Raksham
>Age
50
>Skill
Combat and leading battles.

I promise to strengthen Roggar's military and make us able to stand up to the threats we shall face in the future.
>>
Rolled 82 (1d100)

>>1121376
Landrich of Erden
Age: 64
Talents: Been a minister of Agriculture for some time,Rulled in Malkog for some time too
Promises: We are gonna prepare for the worst and hope for the best, basically getting ready for THE war.
>>
Rolled 78 (1d100)

>>1121376
I will keep it honest with you. I am a 47 year old dwarf, from the esteemed line of Andarak. My great grandfather Vodmus ran for office, and was a great king to your people. I am an experienced diplomat, and good in combat if it comes down to it. I will restore our coffers, pledge to repel the Rhoznaxi, and make Roggar the premier force on this continent.
>>
Rolled 99 (1d100)

>>1121376
Fuck-Mighty Swift-Hands
Age: 28
Skills: Light Mage and Trained Knight

We stand here on the eve of a great war the is true to shake the whole of Setyrias, one the horizon lurks the dark hordes of Lizlam! We however are Roggarians! We stand united, we stand strong! Wether you worship the old gods, seek enlightenment through Virism or bask in the holy light of the Pantheon we must all come together in these trying times! FOR THE GLORY OF ROGGAR!
>>
Rolled 44 (1d100)

>>1121376
Mutt III Stormbeast
30
Human
Talents- Great Merchant and Fighter
Promise- Will Bring a new golden age to Roggar with peace and prosperity
>>
Rolled 3 (1d10)

>>1121390
>>1121387
>>1121376
Did somebody say K A N G????
>>
Rolled 11 (1d15)

>>1121390
>>
Rolled 14 (1d15)

>>1121381

> Endorsing
>>
Rolled 5 (1d10)

>>1121390
Endorsing and dropping out. I may have gathered many delegates, but this is the better candidate.
>>
Rolled 9 (1d10)

>>1121390
>>1121393
They Wuz Kangz
>>
Rolled 2 (1d15)

>>1121390
WAUGHHH!!!!!
>>
>>1121381
I don't wanna get arsoned
>>
Rolled 7 (1d15)

>>1121381
While I certainly admire Swift-Hands platform, I must admit, I don't want my property burnt down.
>>
Rolled 13 (1d15)

>>1121407
Tot's roll
>>
Rolled 3 (1d10)

>>1121381
I believe in the family that gave me the land me and my family stand on.
>>
Rolled 15 (1d15)

>>1121381
Meh
>>
Rolled 1 (1d10)

>>1121381
*smoking a blunt* "Thanks for the fire, lad."
>>
Rolled 8 (1d15)

Imperator Godfrey has decided to step down as leader of the War Counci and a new leader has been chosen from the Martel line. He shares the same name as the first Dragoncommander who served Roggars first HPE emperor as second in command.
"Lords and Ladys of Roggar we face a dire threat on our borders and I swear this to you. We will come through this dire time through the collective skills and power Roggar has amassed. Which is why I shall be supporting The Candidate who will focus on the threat Anavark and his brood present to us all"
>>
Rolled 2 (1d15)

>>1121390
Support this guy
>>
The race is currently 139-130 delegates in favour of Swift-Hands - too close to call, this means one thing - ROG'GORA! A duel to settle who must rule our Kingdom.
What rules should the duel have?
1.Winning
A.To death or surrender
B.To first blood
C.First one to get three clear attacks
D.Other
2.What's allowed
A.Whatever you bring
B.Any equipment, but no magic
C.Same equipment, magic allowed
D.Same equipment, no magic
E.No armor, no weapons, no magic
F.Other
>>
>>1121462
A
C
>>
>>1121462
>B.To first blood
>>1121462
>F.Other
A crossbow in the center with a single bolt, unloaded
>>
>>1121462
C, b.
>>
>>1121462
>C.First one to get three clear attacks
>E.No armor, no weapons, no magic
Make them all nice and oiled up
>>
>>1121462
A
C
>>
>>1121462
C
D
>>
>>1121462
A.To death or surrender
E.No armor, no weapons, no magic
>>
>>1121462
>A
>C
>>
>>1121462
>A.To death or surrender
"Go to the surrender we don't need talented men dying now do we."
C
>>
>>1121462
C.
E.
>>
>>1121462
A
C
>>
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The rules are as follow:
You fight to death/knock-out or surrender. Consider the fact that you two are vassal and suzerain and one of you will be King over the other as well.
The fighters are Samson Hawthorne and Fuck-Mighty Swift-Hands.
Both are given the same equipment, fitted for them - brigandine armor over gambeson and a short sword and small shield. Magic is permitted.

On the 1st of Ezdarin, 706, the second Rog'gora in our Kingdom's history is held.
Spectators may place bets and enjoy their time. Security is heavy, with plenty of mages included. The duel is taking place in the Gladiatorum in Dragonstomb.
FIGHT
>>
>>1121511
1 crownmark on Hare.
>>
Rolled 87 (1d100)

>>1121511
Samson begins to walk towards Fuck-Mighty, of course taking his time as to make sure a sudden charge from the greenskin wouldn't catch him off guard. He is holding his sword in his left hand, his shield in his right, with the sword positioned to take on a charge and the shield ready to thrust downward with the outer part in order to knock the goblin unconscious and win.

"The fire rises."
>>
Barnaby, how do you stand on this? I don't know Fuck Mighty enough to say.

Here, have a smoke.
>>
>>1121511
*A cart rolls in with a variety of smoke leaf products*
Make you bets and get your smoke leaf here! The finest smoke leaf in all the lands!
>>
Rolled 69 (1d100)

>>1121511
Fuck-Mighty will back up giving him room to use his Light magic which had superior range over the fire mage, aiming to temporality blind the man.
>>
>>1121511
"5 Goldmarks on Swift-hands! Who wants in on this action?"
>>
>>1121511
>Someone bet 5 crownmarks
I'd like to up my bet to 10 crownmarks.
>>
Samson closed the distance, but Fuck-Mighty's light magic was enough to temporarily blind him and prevent him from making an accurate attack - Hawthorne shielded his eyes in time so the effect was only temporary. He's now looming over the goblin.
>>
>>1121511
Im betting a fishmark on the Minotaur.
>>
>>1121511
>>1121517
Ten gold marks on on Lord Hawthorne!
>>
Rolled 73 (1d100)

>>1121524
"Better range means little when you're fighting against a veteran of the great war, lad."

Samson pivots to the goblin's side, and tries to sweep his legs out from under him while using the shield to guard from any attempt the goblin will make at stabbing.
>>
>>1121523

Greetings Abu.

I am sworn hand of house Hawthorne, I'm afraid we haven't met - not that a lwoly warrior such as myself is worthy of your notice.
>>
Rolled 1 (1d100)

>>1121524
Body Enhancement magic pulsing through him Fuck-Mighty would catch the shield and rip it from the humans hands.
>>
>>1121515
*takes a hit*
"Thanks, good civilian. Well, you see, the gobs got a good name, but the arsonist lit muh joint for me before, so I gotta support the fire fucker."
>>1121526
"Only a fishmark? I bet 2 fish on the burning man."
>>
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>>1121533
"Oi u are the cunt from last time? fite me right here and now"
>>
>>1121533

Hey Barnaby, you know there's hot mermaids in the fountain outside?
>>
>>1121528
>>1121523
"I'll raise it to ten on Swift-hands."
>>
>>1121531
Ah hello warrior. A hand of the hawthornes you say? Then I hope we get along. What was your name? I don't think I caught it,
>>
The goblin threw himself at the human, but not in time - Samson swept his legs from under him as Fuck-Mighty had focused his body enchantment into his arms - the goblin falls on he ground, the sword having fallen from his right hand.
Hawthorne is now in a far superior position, so Swift-Hands rolls a d90.
>>
Rolled 33 (1d90)

>>1121543
Go for the groin shot.
>>
>>1121542

Heloz, Master of the bow.

I seek one thing, Renown. The Hawthornes promised this to me.

Roggar is the land of heroes and villains, so where else should I got to spread my name.

What do you do Guildmaster, I only know of your reputation through the chatter up here.
>>
>>1121540
I'm feeling adventurous.
15 crownmarks.
>>
Rolled 32 (1d100)

>>1121543
Samson attempts to put his foot on the blade (if it is within reach), and puts his blade at the goblin's neck.
>>
>>1121547
I deal in coffins and I make a good amount of coin selling a magic metal I found in the mountains.
>>
>>1121548
"Hmmm...Very well 15 Crownmarks."
>>
Samson gets punched in the nuts hard and drops his own sword, wincing in pain. Fuck-Mighty can now stand up or pick up a blade from the ground safely. Both roll d100s.
>>
>>1121555
"Well this is going to be an interesting match then. Let's see who comes out on top. 15 it is."
>>
Rolled 81 (1d100)

>>1121557
A dropped blade just means a free hand. Samson positions his shield in front of his chest and blasts fire from his sword hand, aiming at the Duke's legs. After the leg sweep earlier, perhaps they are still injured.
>>
>>1121554

A fellow dealer of death be it wood or steel....

I won't pry for trade secrets without a sizable donation of wine - but is this metal of yours good for say - arrowheads?
>>
Rolled 90 (1d100)

>>1121557
Fuck-Mighty screams "YOU WANNA GRAPPLE!"

Channel body enhancement and punch him in the ankle.
>>
>>1121538
"Get in line laddy. I deal with you after this king fight."
>>1121539
"Really? Mermaids, you say? I'll go talk with them in a... bit..."
Barnaby looks around wide eyed, and starts shaking.
"...lizards....LIZARDS IN THE ARENA! GUARDSMEN, TO ARMS!"

Barnaby takes out Fleshseeker and starts running.
>>
>>1121562
"I would bet on it. It's a good metal with a nice balance between material strength and magic potential."
>>
Looks like the greenskin has pulled his trump cards.

I'm not sure about Maste....


>>1121565
Barnaby? Lizards? MEN TO ARMS!

Draws demonblade and tries to follow Barnaby.
>>
Samson manages to launch a firebolt at his opponent's left leg.
His left knee on the ground, Swift-Hands channels the body enchantment into his right fist and punches hard, breaking some of the bones in Samson's left foot and forcing the human down to be on equal height with the goblin.
Both are now d90. Standing up will be hard.
>>
Rolled 117 (1d190)

>>1121578
GRAPPLE HIM, PUNCH, KICK AND BITE. WE WILL FINISH THIS IN THE DIRT!
>>
Rolled 60 (1d90)

>>1121578
"Hello from the gutters of Hist my Duke, which are filled with dog manure, vomit, stale wine, urine, and blood."

Samson spits at his opponent's face, then follows the spit up with a flamebreath attack before lifting up his shield to resist any attacks launched against him by the goblin.
>>
>>1121565
>>1121569
"Lord Barnaby Sir Heloz what are you two doing?"
>>
Rolled 33 (1d90)

>>1121582
lmao
>>
>>1121585

He sees lizard spies and I'm trying to stop him, the fuck does it look like Imperator?!

Trying to tackle Barnaby here.
>>
As he is still holding a shield in his left hand, Samson manages to block the goblin's attacks, though the shield is now broken. The human makes a flamebreath attack into the goblin's face - Fuck-Mighty raises his shield, but not before the flames had already left some nasty burns on him.
>>
Rolled 63 (1d90)

>>1121592
YOU WILL BREAK, YOU WILL BOW!

Use a Sunburst of Light magic to blind him as he no longer has a shield before pressing on with constant attacks.
>>
Rolled 4 (1d100)

>>1121569
"Guards, thank the gods you are-"
Barnaby turns around to see the swarm of lizards take their swords out, guard uniform in taters around their lizard forms.
"...no,no,nonoNONONONONONO-"
>>1121590
"LIZARD SCUM! YOU WON'T TAKE ROGGAR THAT EAISLY."

Barnaby slashes at the lizard.
>>
Rolled 15 (1d95)

>>1121592
Samson goes for his sword and attempts to swipe at the goblin's side, all the while shooting lesser fireballs at his enemy's face with his other hand. He wishes to save his mana for one last attack.
>>
Rolled 45 (1d100)

>>1121602

I try to parry Barnaby
>>
>>1121602
"Good gods man get a hold of yourself."
Keeping back to not get slashed at.
>>
Rolled 47 (1d100)

>>1121602
Err this is getting out of hand

*The vendor snaps his hand and his guard takes out a dart shooter and releases it at Barnaby*

Just give him a minute or two to start napping.
>>
>>1121602
Barnaby misses and slashes an innocent spectator - who he also thought was a lizard. He is tackled by the guards and taken away, the wounded man is also escorted out to be treated.
>>1121606
>>1121601
Samson looks for his sword, which gives Fuck-Mighty a chance to blind him with his light and start pummeling him - thankfully Samson wasn't looking straight at his enemy, so his blinding is only temporary. The human is now getting pummeled hard.
Swift rolls a d100 against a d90 from Hare.
>>
>>1121613
Come on! Son of man, stand up!
>>
Rolled 3 (1d90)

>>1121613
Firebreath all the way, while pummeling the opponent as well. If he can, he'll pick up the sword once more.
>>
Rolled 56 (1d100)

>>1121613
Continue to push hard letting the momentum of the Body enhancement carry me through, Fuck-Mighty can end this if he just forces through. He cannot give his opponent a moment of respite or calm.
>>
Fuck-Mighty's mana was reaching its end - his last enchanted punch was a hook that hit Samson in the face just as he was preparing to firebreath - Hawthorne is now knocked on the ground, three of his teeth, a sword and a small puddle of blood there, his face very hot from the inside.
He is at a serious disatvantage and would roll a d80 if he chooses to continue. He may also surrender
>>
>>1121631
"By the Gods they just don't give up."
>>
Rolled 61 (1d100)

>>1121613
Lizard claws hold him down and start dragging Barnaby away. As he struggles, Barnaby see a dark specter following him from the shadows
"NO, I WILL NOT GO QUIETLY INTO MOR'S DARK NIGHT, YOU LIZARD SCUM!"
He tries to break out and slash at the shadow.
>>
>>1121631
Throw your own teeth through his eye!
>>
>>1121631
Fuck-Mighty dropped his weapon and shield, "Give up this folly Lord Hawthorne if we continue it will only result in on of us maiming the other, cannot you not accept a honourable defeat. You are a good man, a strong vassal and a credit to this kingdom. We still have so much more ahead of us."
>>
Rolled 8 (1d100)

>>1121642

Barnaby you need to stop. Listen to me, We'll get you a nice woman to hold while whatever madness this is weras off. Just stop fucking struggling.

Hilt to head.
>>
Rolled 7 (1d80)

Samson is reminded of his uncle Bram's death. He cannot allow that here.

He hugs the duke... then heats up their bodies and the air around them, before firebreathing while looking straight at the duke, with his hand on fire in order to permanently scar the duke's hand if it does not kill him outright.

"I SAID, THE FIRE RISES!"
>>
>>1121631
>Drinks ale.
>>
Rolled 4 (1d100)

>>1121642
Out of the blue, the centaur warrior-king steps forward to trip the noble with the butt of his spear, and then sit on him
>>
>>1121671
>Drinks ale in a more dorfy fashion
>>
>>1121675

Centaur why won't he go unconcious? What madness or sorcery is this?!
>>
Rolled 86 (1d100)

>>1121642
"The people fighting in the arena are the lizard leaders. Go get them lad."

(Rolling for how convincing I sound)
>>
>>1121684
I think he might be in heat. Happens where I'm from time to time.
>>
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>>1121660
>>1121642
The guards sees the dagger coming for his throat and screams with all his might, struggling around with the ropes. The guards escorting him clear the area of everyone else and then proceed to safely bring him to the nearest Guard barracks, where he eventually sobers up.
>>1121675
>>1121660
Two men were arrested for trying to interfere with the Guard's work.
>>1121670
Samson was too weak and Fuck-Mighty noticed what was going on in time and broke out of the clinch and moved away - Samson burned himself up and his mangled corpse fell to the ground.
King Fuck-Mighty Swift-Hands is left with a burned foot and a palm-shaped scar on his left cheek.

The Rog'gora is over - for the second time a goblin is King of Roggar. May his reign be long and prosperous!
>>
>>1121688
WE
WUZ
KANGZ
>>
>>1121688
*sighs* All hail the King of Roggar!
>>
>>1121691

Hail to the King!

Now why are you arresting us for helping you dumbasses? Seriously, this is why I stick to bodyguarding.

Also pleasure to meet you Centaur. Heloz. Sworn to the Hawthornes.
>>
>>1121688
Welp time to give the man who won the bet his spoils.
The 15 crownmarks.

I'll also attend the feast with my wife.
>>
>>1121688
All hael King Fukitty.
>>
>>1121688
Looks like their will be feast ill be attending with some of my fellow War Councilors.
ALL HAIL KING SWIFT-HANDS!
>>
>>1121688
"FUCK YOU, LIZARD SCUM!"
Barnaby gets dragged away by the lizards.
>>
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https://www.youtube.com/watch?v=bxgoajDI1WQ
The King is crowned in the Cathedral of the Pantheon the same day, after which a procession escorts him to his throne room.
A feast is being held in the Royal Castle for His Majesty, the 29th King of Roggar, Fuck-Mighty Swift-Hands. All nobles and esteemed personas of the realm are invited to attend. Please post if you will go.
>>
>>1121718
I will gladly go.
>>
>>1121718
I'll go with my wife Elrahila.
>>
>>1121718
Barnaby goes, under the watchful eye of a feminine knight.
>>
>>1121718
I WELCOME YOU ALL! THOUGH THIS DAY MAY BE MARRED WITH DEATH I HOPE WE CAN STRIVE FORWARD TO A NEW AGE!
>>
>>1121718
I'll go, may as well meet the man who decided I was good enough to be promoted.
>>
>>1121718

I'll stick by Barnaby in case of further episodes.

(unless I'm in jail with horsebro)
>>
>>1121718
Food and drink? Like any self respectin' dorfs would turn 'ier nose up at tha'.
>>
>>1121718
Ill be going with several of my fellow war councilors and some of the praetorians
>>
>>1121718
I will never be able to get an esteemed position for all the centaurs in Roggar if I don't make an example!
>>
>>1121718
As kingsguard I shall attend
>>
>>1121718
"Well that was quite a scene! Didn't know Da was such a moron... and after he told me his arson days were over... of course, I'll be in attendance and hoping to meet my lord in an official capacity."
>>
Rolled 28 (1d100)

>>1121718
Lemme get a quick orgy with some busty bourgeoisie
>>
Rolled 7 (1d7)

With King Nick dead the Rangers need a new official leader. BUT WHATS THIS!? Due to sheer coincidence all the human members are not present! And that just leaves all the.... Nonhuman Members of the Rangers!?

1. A particularly sneaky goblin
2. A Ogre from the great swamps
3. A Ogre who prefers crushing enemys up close instead of ranged like a standard Ranger
4. A goblin crack shot
5. A Ogre thats believes he and his men come first and others second
6. A goblin who practices of the Ranger magic Archives
7. A aspiring goblin whom is a former man at arms
>>
>>1121694
Well upholding the law and all that. I am Father Fidalus, leader of the Ke-Lo Wildriders, A pleasure
>>
>>1121729
"So the new Guard Commander is locked in the Tomb? Good lord, shit already went South so fast..."
Barnaby take a hit from a blunt.
>>1121732
"Congrats lad. If you need some help with the transition period, don't hesitate to write me up."
>>
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The sun is setting as the nobles of Roggar dine in the halls of the Royal Castle. The food and drinks are excellent, there are musicians, jugglers, dancers and other performers present.
Attendees, if you want, you may make a roll for doing stuff at the feast - dance with some ladies, a drinking competition or just enjoying your time.
>>
Rolled 91 (1d100)

>>1121750
Forget my troubles, perhaps dance with a foreign noble or two. Who knows? Perhaps I might end up back in their bed - or their palace.
>>
>>1121743

I swear try to help and get villainised. Without my initial attempts at stopping him he'd have cut down many more than one innocent.

The man's lost it.

Mind if I stick with ou for the rest of this feast?

(Heading to bed)
>>
Rolled 2 (1d100)

>>1121750
time to get drunk t b h
>>
Rolled 80 (1d100)

>>1121750
While I do love the kebabs, I fancy a dance. I'll see if there aren't any attractive young half-orc women around to dance with. Something about their build just intrigues me so.
>>
Rolled 16 (1d100)

>>1121750
Tbh, I just want a quick orgy.
>>
Rolled 26 (1d100)

>>1121745
Well the top do's and don'ts would be appreciated.

>>1121750
Father Fidalus, and the best of his bodyguards go on stage to preform the famous Centauric Folkdancing.

https://www.youtube.com/watch?v=x-3WYlJVOxU
[Imagine the centaurs instead of bipeds]
>>
Rolled 34 (1d100)

>>1121750
Barnaby's high as fuck, so he's gonna try and smooth talk his way into some succ.
>>
Rolled 34 (1d100)

>>1121750
Enjoy a good dance with some of the ladies in attendance.
>>
>>1121750
I will focus on keeping the Kingsguard in line and the king safe
>>
Rolled 66 (1d100)

>>1121750
Show why the Crystal-Hall dwarves are so awsome, dance like no other.
>>
>>1121769
By which I mean, dance like a suprizingly agile dwarf with many ladies.
>>
Rolled 20 (1d100)

>>1121750
Spend time with my wife.
Drink
Talk
Flirt.
Just have a nice time
>>
>>1121775
Oh and talk(read:Challenge them to a drinking contest) to other nobles.
Try to get them to like me.
>>
>>1121764
>>1121765
"Well hello, you cute gal. What are you doing here? Oh? OH HOLY FUCK YOUR A DUDE!"
*Silence*
"...wanna team up?"
>>
>>1121778
>Challenge them to a drinking contest
You're lucky I swore not to subject anyone else to that sort of humiliating death, and you had best not insist, I can't promise you'd get out of that with your liver intact.
>>
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https://www.youtube.com/watch?v=xaRNvJLKP1E

A large dance party was held on the cleared out area in one part of the hall.
>>1121757
Princess Midra Golis of Selaven and Leon had a very fun time in private after sharing time on the dance stage.
>>1121760
Byron was in luck - a cute half-orcess by the name of Clavda Zdrinak was there and he had a great time in her company after impressing her.
>>1121764
>>1121765
After bumping into each other and a somewhat awkward exchange, Barnaby and Charles decided to team up. Later on they retreated to a private place with a buxom Norse lady.
>>1121769
>>1121762
The dwarves proved superior to the centaurs on that day in dancing history.
>>
>>1121740
And due to the strange events a grandmaster is chosen! His name and surname is now Ranger Sword-Slasher! A former man at arms who joined our organization he is now the esteemed Grandmaster! We hope he brings success to us and Roggar!
>>1121750
He is also attending the feast.
>>
File: assassination.png (1.3 MB, 1920x1072)
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Later on in the feast, after those who had gotten dates had retreated into private chambers....
>>1121775
>>1121759
>>1121761
Landrich Erden, Nakol Andarak, a dozen lesser known men and women, Guildmaster Abu and his wife Elrahila and the Paitran prince Varen Ezgielan all shared a big toast and drank to each other's health and happines and the prosperity of Roggar.
Within the next minute, one by one, they all started choking, dropping to the ground, their faces swelling. Several others - mostly maids who had been in physical contact with them just after they'd drank from their chalices - also fell to the ground. All of them died and the attendees were panicked, rushing for the exits, the guards rushing to make sure the King is safe.


There were no other casualties. The drinks were poisoned by some magically corrupted spores. The mood of the feast was definately sullied, but at least His Majesty is safe.
>>
>>1121823
>Walk in
>Suddenly half the Party dies
Methinks its best I return from whence I came.
>>
>>1121688
All hail his majesty!
As your humble Master of Law I shall do my utmost to serve you.
>>
Stomnis, Year 704


>>Population:28,72m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:8/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,basic blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,improving enchantments, medium spellweaving
>>Military:25500 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters(Cooldown)
>K.Other
>>
>>1123175
>G
>>
>>1123175
>G.Research & development
>>
>>1123175
>K.Other
investigation time bois
>>
>>1123175
>K.Other
Investigate the murder at the feast
>>
>>1123175
G
>>
>>1123175
>K.Other
The mass assassinations during the latest feast must be investigated.
>>
>>1123175
E. Investigate the horrendous act that happened at the feat.
>>
>>1123175
G
>>
>>1123175
K. Other
Investigation time
>>
>>1123188
>>1123183
Fuck I mean K.
>>
>>1123175
K.
>>
After a conclave in the archive, the archivists have decided to change the name of the organization. The word cult is in play in this because it may link us to heretical cult of unnexistant gods such as the three gods.
>>
>>1123175
>>K.Other
Swampweed and shit.

>>1123201
"Whatever, cultist."
>>
"Let it be known that the one known to be Marcus Rubius, and the maid in his servitude, hereby given over to the custody of Caligula Neru, Master of Law. May their judgment be swifter than their wait for justice was.
>>
>>1123270
"Nonsense, Marcus Rubuis is a hero and will be given a full pardon along with his maid."
>>
>>1123283
>>1123270
"By the order of DragonKing Fuck-Mighty Swift-Hands - our wise and merciful leader - the one known as Marcus Rubius, and his maid are released from custody, and may continue their lives as free, Roggarian citizens.

All hail our merciful king!"
>>
Poison rock spores and dark magic in some combination were applied to the drinks by a perpetrator who was identified as one of the servants in the Castle. The man's corpse was found half-buried - he had been killed before the feast, which leads us to believe someone must have assumed his identity and thus infiltrated the feast. Whoever that someone was, we don't know - the identity thief's tracks led out of the city and to his own grave - the person in charge killed him to ensure his silence. Dark magic was at work in this whole affair, that's for sure

News has come from the Imperial Capital - Emperor Jurin Haraldson has passed away at age 72, in Gyolan of 707. The Imperial Throne is now vacant - a new ruler of the Holy Pantheonic Empire must be decided upon.
>>
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>>1123270
Exellent, I'll take my sweet time>>1123283
REEEEEEEEEEEEEEE
>>
A grand tournament of various athletic disciplines shall be held, with every Kingdom being represented by the King and one of his top vassals.
The discipline is a pentathlon. One of the two competitors starts and at any point in the race he may switch with his second, but you may only switch once.
The disciplines are as follow:
>Swimming
>Running(centaurs not permitted)
>Horse racing(centaurs permitted)
>Javelin throwing
>Wrestling
Everyone wears simple clothing that won't impede them during their disciplines. Magic and any other form of buffs from the competitors is forbidden.

You swim for 300 meters, pick up a javelin and throw it into a 200 meter-long course - you then run the course. Stoman priests will buff you to be able to sprint up to the spot where you threw the javelin, after which you have to use your own energy. At the end of the 200 meters you have to mount a horse(or switch with a centaur on your duo) after which you ride 1000 meters.
The first two contesters to reach the finishing line must then wrestle - the one who taps out or is knocked out first loses and the remaining wrestler becomes Emperor.
This competition requires thinking - who to pick as your second(it has to be a Pantheonic vassal of yours, one of the other influental rulers in your nation) and when to switch, how to use your energy etc.
The contestants are as follows.

Kragnaal - King Margam Kragnan, switch Duke Erbon Noistill
Anglanorse - King Stollin Haraldson, switch Jarl Bjorn Gunnarson
Roggar - King Fuck-Mighty Swift-Hands, switch Charles Martell II(human)
Paitras -King Verigal Ezgielan IV, switch Duke Jackard Tremas
Lursar - King Utreg Lursarin, Duke Grass-Foot Deft-Hands(goblin)
Ondalia - King Morzil Ondalan, Duke Ragan Olberson(Norseman)


Aristo controls the Kragnan duo, Erden controls the Onadlian duo, Kilroy controls Lursar, Swift controls Roggar, Centurion controls Paitras, Lectre controls Anglanorse.


Contestants - choose which of your duo will start with the swimming and roll!
>>
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>>1123283
>>1123302
"Bless you kind king!
To know that a king with a love for justice now sit on the throne fills our hearts with joy.

If me and my betrothed can ever be on assistance to you then say the word, and we will both lay down our lives for you if need be."
>>
Rolled 23 (1d100)

>>1123455
Kragking will start the swimming!
>>
Rolled 77 (1d100)

>>1123455
Dragoncommanderr Charles Martel II will start! Taking it nice and steady through the water.
>>
Rolled 95 (1d100)

Duke Tremas will start out for the swimming portion
>>
Rolled 33 (1d100)

>>1123455
>>1123455
"A king should always lead the way"
>>
>>1123455
Smokes a joint

>>1123466
Offers a blunt
"Hey, looks like you need this more than me lad."
>>
Rolled 62 (1d100)

I want to build a school that will teach Magic.It will involve Healing,Illusion and Light.I will try to bring the best students of Rograr.People from other kingdoms can join too.
>>
Rolled 17 (1d100)

>>1123455
Water and a norseman is a natural combination. I'll see you lads at the end.
>>
Rolled 5 (1d100)

>>1123455
As, centaurs are not allowed in the second and third contest, Duke Grass-Foot Deft-Hands begins the race!
>>
>>1123476
"While unsure if "lad" is the proper term to use for a man approaching the ripe age of 60, I'll accept you gift with gratitude.
I haven't had one of these badboys for 25 years."
>>
SWIMMING PHASE
Remember, you may switch at any time.

>>1123473
Duke Tremas finished first
>>1123470
Followed by Charles Martell II
>>1123474
The halfling King, Morzil Ondalan, was third
>>1123469
>>1123479
At roughly the same time the dwarven King and the middle-aged Norse King finished
>>1123488
Last among them finished Duke Grass-Foot Deft-Hands

There's no waiting for the rest - as soon as they finished, everyone picked up their javelins - roll for javelins!(The rolls from the first round will influence the 2nd and 3rd)
>>
Rolled 10 (1d100)

>>1123500
Charles Martell is trained in all manner of weapons, a javelin was a simple and elegant weapon!
>>
Rolled 90 (1d100)

>>1123500
Heh, this'll be easy.
>>
Rolled 99 (1d100)

>>1123500
Alright here we go.
[tosses javelin]
>>
Rolled 77 (1d100)

>>1123500
Damnit, I REFUSE to be made a fool of! Stoman guide my javelin square and true.
>>
Rolled 6 (1d100)

>>1123500
A throw worth of a king.
>>
Rolled 37 (1d100)

>>1123500
After a few minutes the race starts, King Ultreg holds his head in both his arms. When the Duke finally manages to pull on the shore, and grabs a javelin into his deft hands, he makes a long, whining sound.
>>
>>1123499
"Aye, it great isn't it."
Barnaby takes another hit.
>>
Throwing phase

Kragnaal - King Margam Kragnan, switch Duke Erbon Noistill - 113
Anglanorse - King Stollin Haraldson, switch Jarl Bjorn Gunnarson - 94
Roggar - King Fuck-Mighty Swift-Hands, switch Charles Martell II - 89
Paitras -King Verigal Ezgielan IV, switch Duke Jackard Tremas - 194
Lursar - King Utreg Lursarin, Duke Grass-Foot Deft-Hands - 42
Ondalia - King Morzil Ondalan, Duke Ragan Olberson - 39

Score so far
Jackard makes an impressive throw, landing 66 meters ahead, setting a new record for Paitran athletes. The Kragnan King is just a bid behind him, at 60 meters - still highly impressive. Stollin Haraldson threw 50 meters, Grass-Foot threw 20, Charles Martell and Morzil both botched their throws.

Upon the landing of their javelins, Stoman priests cast magic to buff each contestant to up to the mark their spear had reached (you can also switch right now, the switch will get the buff).
Now it's time for the sprint! 200 meters and then you mount up!
>>
Rolled 52 (1d100)

>>1123535
Charles MARTEL WILL REDEEM HIMSELF WITH THE SPRINT!
>>
Rolled 27 (1d100)

>>1123535
Switch time desu
>>
Rolled 54 (1d100)

>>1123535
Here we go!
>>
Rolled 53 (1d100)

>>1123535
BY THE GLORY OF ANGLANORSE AND THE WILL OF THE GODS, I WILL WIN THIS!
>>
Rolled 42 (1d100)

>>1123535
"I'M NOT GIVING UP WHILE I'VE GOT THIS MOMENTUM."
Tremas surge
>>
Rolled 48 (1d100)

>>1123535
Switching to King Utreg
>>
>>1123558
"My lord, you are not allowed to compete on the running part"

"I don't care! Let me at it! This is our only chance to win!"

Duke Grass-Foot starts the running while the royal cohorts work on holding the king back
>>
The Sprinting Phase
Kragnaal - King Margam Kragnan, switch Duke Erbon Noistill - 167
Anglanorse - King Stollin Haraldson, switch Jarl Bjorn Gunnarson - 148
Roggar - King Fuck-Mighty Swift-Hands, switch Charles Martell II - 141
Paitras -King Verigal Ezgielan IV, switch Duke Jackard Tremas - 236
Lursar - King Utreg Lursarin, Duke Grass-Foot Deft-Hands -90
Ondalia - King Morzil Ondalan, Duke Ragan Olberson - 66

>>1123558
Utreg remembers that he isn't allowed to run in the sprinting phase, so he lets Grass-Foot finish that part, after which he prepares to switch for the horse riding phase.
>>1123551
Jackard is now obviously getting somewhat tired.

A reminder to all, the King has to participate in at least one phase.


Upon reaching the horses, every contestant mounts up(or lets their switch go instead) - the final 1000 meters are ahead, the first two contestants there will wrestle for the crown.
>>
Rolled 78 (1d100)

>>1123578
FUCK-MIGHTY SWITCHES IN ON HIS MOUNT... even though eh can't win.
>>
Rolled 10 (1d100)

>>1123578
Kragkinf switches out to his vassal! Do not let me down!
>>
Rolled 68 (1d100)

>>1123578
I NEED MY SPEED! MY SPEED IS GONE!
>>
Rolled 45 (1d100)

>>1123578
It's no ship, but it'll have to do. Bjorn, if I succeed, you shall be my fighter. FOR ANGLANORSE!
>>
Rolled 42 (1d100)

>>1123578
Switching to the king
''You've done well my friend let me take the reigns now."
>>
Rolled 94 (1d100)

>>1123578
With the new phase, the cohorts decide to let the king loose, as the switched down the Duke.
>>
Riding phase
https://www.youtube.com/watch?v=dv13gl0a-FA

Kragnaal - King Margam Kragnan, switch Duke Erbon Noistill - 177
Anglanorse - King Stollin Haraldson, switch Jarl Bjorn Gunnarson - 193
Roggar - King Fuck-Mighty Swift-Hands, switch Charles Martell II - 219
Paitras -King Verigal Ezgielan IV, switch Duke Jackard Tremas - 236
Lursar - King Utreg Lursarin, Duke Grass-Foot Deft-Hands - 184
Ondalia - King Morzil Ondalan, Duke Ragan Olberson - 134


The riding phase was the most dramatic of all.
Erbon Noistill botched it completely - Kragnaal went from second to fifth because of his poor riding skill. Ragan Olberson did well, but Ondalia's previous performances had already assured them finishing last.
Utreg Lursarin and Stollin Haraldson had an intence race - Stollin finished mere seconds before Utreg, even though he had started a lot earlier - Utreg was the fastest of all in this phase, but he only got to start after four others had already gone ahead - even so, Lursar finished fourth, before Kragnan.
The Kings of the three human-majority nations were ahead of the rest - the lead that Tremas had bought him ensured Verigal the first place in the horse race, even though he was not too fast himself. Stollin was at about the same pace as him, which allowed Fuck-Mighty to take the second place, surpassing the Norse King!

King Fuck-Migthy Swift-Hands of Roggar and King Verigal Ezgielan IV of Paitras are the finalists in the race - both switched in at the racing phase, so they are not particularly tired themselves. Those two proved to be smartest in chosing their seconds and the strategy for the Penthathlon, which led them to this moment.
Verigal is a man of 39 years of age, 10 more than his goblin oponent. They will now have to wrestle each other - the winner shall be Emperor!
>>
Rolled 24 (1d100)

>>1123650
FOR THE GLORY OF ROGGAR!
>>
Rolled 23 (1d100)

>>1123650
try to exploit an openings in the goblins attack to wrestle him to the ground
>>
The two fight on equal ground, neither getting the upper hand or managing to get in a good position - they're just probing each other's defences for now.
>>