Are you ready to git gud in synth-medieval faux-Miami? Character creation (up to 3 players)>name>class:- knight- neonmancer- biker- thief- russian mobster>equipment- baseball bat- sword + shield- mundane automated crossbow with 10 bolts magazine (MAC 10)- two-handed sword
>>11050while we wait for others, I'll finish up the spriteset for smoother updates>>11047why is this a thing
Oh shit let me put on some neo retrowave.>name: Solarion "Solguy" Astorakanski.>knightAll the time.>sword + shield
>>11060ready to praise it
>DUNGEON RUN BEGINSYou wake up next to a bonfire in a dungeon smelling of mold. >what do you do>additional options and abilities will be discovered during the game
>>11072shit son lets go on an adventurecharge out of that room
>>11094Make a torch from the fire and run into next room
>>11095You charge the shit out of the small room, alerting two Russian Mobsters, pathetic creatures addicted to violence.>COMBAT BEGINS>each character has 4 action points they can use to move around and do stuff>moving each square costs 1AP>attacking 1AP, only one per turn, roll D6 to hit>raise weapon/shield to block 1AP>roll back two squares 1AP>>11100grandpa, torches are soo last century
You got room for one more?>Mad Warrior>Biker>Two-handed sword
>>11105Move to red spot. Shoot mobster
Rolled 2 (1d6)>>11121
>>11111sure thing, he won't move until another turn though>>11129>>11121>crossbow bolt misses the mobster, Sir Schmup: 0AP leftSolguy: 4AP leftMad Warrior: 0AP left
>>11158all characters recover their action points at the beginning of a new turn
feel free to control other characters if they are inactive
>>11181MW here, just playing DS3 while I wait
>>11181>Solguy: Close distance and attack with sword.
Rolled 1 (1d6)>>11188not enough action points (each character has 4, I will repeat this here and there)>DUNGEON PHASEMobster A swings at Solguy, while Mobster B gets close
>>11208...swings at Solguy and misses completely!>ALLY PHASEeach character has 4 action points they use to do stuff1AP actions:>move one square>attack, once per turn/roll D6 to hit>raise weapon/shield to block>roll back two squares(two-handed sword only) 2AP: heavy attack which deals additional damage
Rolled 1 (1d6)>>11217Move up 2, fire at mobster
>>11217How do diagonals factor into movement AP, if at all?If they don't change squat, I want to be on the square next to our knight and in range of the mobster.Can at least take heat off one of us if we're both in range.
>>11223Terrible miss! The bolt missed mobster and hit Solguy in the back, thank gods for knight armor.>>11229right after Solguy got hit, Mad Warrior got in range of Mobster B
>>11241>after inactivity Solguy becomes controllable by anyone
>>11247I vote we Crack Crystal him out at the next opportunity.0/10 summon, no sun medals for him.
Rolled 5 (1d6)>>11247heavy attackthen put up shield
Rolled 9 (1d10)>>11241Fiiiire!
Rolled 6, 6 = 12 (2d6)>>11262only two-handed swords have the heavy attack, still, Solguy manages to hurt Mobster A, then lifts his shield.>DUNGEON PHASEMobster A attacks Solguy, while Mobster B attacks MWarrior
>>11279WelpTurns out the bad summon was me
>>11279Both attacks connect, but Solguy manages to block one of them.>ALLY PHASEeach character has 4 action points they use to do stuff1AP actions:>move one square>attack, once per turn/roll D6 to hit>raise weapon/shield to block>roll back two squarestwo-handed sword only: >2AP: heavy attack which deals additional damage
Rolled 5, 2 = 7 (2d6)>>11287Heavy attack, heavy attack on the mobster in range.We DEXbois now
Rolled 3 (1d6)>>11287Fire!
Rolled 5 (1d6)>>11287attack frontthen shield up
>>11305Didn't realise that was you, my apologies.
>>11305>>11297>>11296Mad Warrior beheads Mobster B with one clean cut, Solguy kills already injured Mobster A, Sir Schmup misses again.>COMBAT FINISHED!yellow box right of health symbolizes Estus pill bottle, you can use it to regain all health. Estus pill bottles regenerate after each dungeon run.>what do ye do?
>>11319scavenge the corpse
>>11324you have snorted mobster's soul powder
>>11319If there's any loot, loot.Otherwise proceed north, hugging left wall.>>11337>Praise the Sun
>>11343hack off the cupboard for looting
>>11345You sneak up on three Mobsters, two of them seem to be carrying MACs. They didn't see you yet. Each time you want to get closer, roll D6.>>11353I can't let you do that Dave
Rolled 2 (1d6)>>11357Automatic weapons against swords sounds like a bad idea, but I guess we can't cheese.Or can we?I want to approach the lowest mobster, having my sword up to block.
>>11357move to behind table for cover then if possible, shield up
Rolled 6 (1d6)>>11357Sneak and shoot
>>11365>2I guess heavy armor and bright neon lights are not really helpful during stealth.>Mobster A and B both ready their weapons to fire>Mobster C turns around>ALLY PHASEeach character has 4 action points they use to do stuff1AP actions:>move one square>attack, once per turn/roll D6 to hit>raise weapon/shield to block>roll back two squares>use Estus pill bottle to regain all healthtwo-handed sword only: >2AP: heavy attack which deals additional damage>>11383>>11378Schmup fires his MAC...
>>11388go in front of all and tauntshield up
>>11388I keep my sword up and go straight forward.Gonna try and get that MACster while Sol draws them.Y'know, hopefully.
Rolled 5, 4 = 9 (2d6)>>11388which hits Mobster C in the head, instantly killing him! Solguy taunts and gets attention of one mobster. Mad Warrior gets closer.>DUNGEON PHASEBoth mobsters shoot, first one aiming at Solguy, second one aiming at Mad Warrior
>>11401Another shot gets blocked by a shield, while Mad Warrior gets hit in his arm. You can't block incoming bolts with a sword yet, silly.>ALLY PHASEeach character has 4 action points they use to do stuff1AP actions:>move one square>attack, once per turn/roll D6 to hit>raise weapon/shield to block>roll back two squares>use Estus pill bottle to regain all healthtwo-handed sword only: >2AP: heavy attack which deals additional damage
>>11412move to front without blocking pinkieshield up
Rolled 5 (1d6)>>11412Well, on some UGS, at a reduced protection rate, buuut you're the boss.And if this is some kinda katana then yeah, no dice.Estus up, diagonal up to the top guy, strike!
Rolled 5 (1d6)>>11412Move table forward. Cover fire.
>>11425>>11422>>11417Pumped up on Estus, Mad Warrior kills Mobster B, while Mobster A is injured by incoming bolt.>DUNGEON PHASEMobster A takes a step back and prepares to shoot
>>11438>ALLY PHASEeach character has 4 action points they use to do stuff1AP actions:>move one square>attack, once per turn/roll D6 to hit>raise weapon/shield to block>roll two squares in any direction, finishing the turn(two-handed sword only) 2AP: heavy attack which deals additional damage
>>11412Out of curiosity, is the person running this someone who has run a game like this before, like on /tg/ for example?
Cool stuff OP. Synth Souls sounds fuckin rad.
>>11444I miss medieval xcom too
Rolled 3, 3 = 6 (2d6)>>11442Right one, heavy attack, light attack.Sorry if I'm murdering everyone too fast :^)>>11461>Anal Rodeo confirmedWhat are the archers gonna have, bazookas?
>>11469>Them rollsWell I might be an ass but I got dubs rolls.
Rolled 4 (1d6)>>11442Fire
>>11469>>11490>>11489miss miss aaaand miss.Solguy: 4AP left
Rolled 6 (1d6)>>11498Only 5 and up hits? Sol attacks
Rolled 1 (1d6)>>11507I'm testing the balance right now, with 456 like melee weapons, crossbow would be overpowered.>Solguy moves two squares and then rolls to the enemy, ending the turn>DUNGEON PHASEMobster A shoots at Mad Warrior
>>11522You are not sure how's that possible, but the bolt ricochets off Mad Warrior's helmet and hits Mobster A, killing him.>COMBAT FINISHED!You snort all soul powder and prepare to go.>what do ye do
>>11533To the land of the North.Snortran.
>>11543You sure don't like the look of this
>>11562Well, it's 3am for me here, so I charge as fast as I can, floor mimics and boss fight be damned.
>>11581>ALLY PHASEeach character has 4 action points they use to do stuff1AP actions:>move one square>attack, once per turn/roll D6 to hit>raise weapon/shield to block>roll two squares in any direction, finishing the turn(two-handed sword only) 2AP: heavy attack which deals additional damage
>>11591Straight line forward.Heaven or hell, boys.On that note, can I move three spaces, then roll forward for five spaces total?If so, I do that. Whatever gets me closest.
Rolled 6 (1d6)>>11591Attack big thing
>>11615>>11614Incoming bolt hits giant knight in the chestSolguy has 4AP left
>>11634oh yeah, pic
>>11634If he doesn't show, send him forward with his shield up.If that's okay with y'all.
>>11655>>11615If that's ok with with you, we can continue tomorrow around the same hour we started this one
>>11682nice job OP
>>11682That's midnight for me, and I kinda want to have a go at running a quest myself, seems pretty comfy.So no promises.Thanks OP.
>>11698>>11689next time on Synth Souls, actual INVADERS
>>11720Will we be seeking out Ravelords and Narcwraiths?
>>11744Probably! I'll try to streamline combat in the meantime
>>11111This board is so sick.No one bothers checking these numbers, assuming it is the first quint on this board.
>>17144I just didn't want to say anything.I'm just glad I made history.
>>17173We are not doing anything yet, I can draw some enemies and bosses and stuff to spice up the next game
>>17441Nice. Can I still join?
>>17165And I was amazed that I was the only one to check it.
post ideas of armors, classes and enemies
>>18221>boss battleSkeleton God
>>18869damn, making bosses is way better than drawing locations, maybe this will turn into boss rush game?
>>18221>ClassJunkie - Lower health, but higher action points and damage>WeaponPolice baton and riot shield - better damage, but requires higher rolls to hit
Wait, where's our magical Chevrolet Malibu? Or our Railgun? Or our electric pulse rifles?
>>18991I hope it's clear enough for the first real session
>>19146I don't think that I'll join in yet but I have a few questions about this quest.Will you be doing this on a schedule or just whenever you have time?Are you opposed to people using the art to create a game version of Synth Souls?It's have to be free of course.Shouldn't the Knight either have higher health at the cost of action points or damage reduction because of his armor? I see that it absorbs hits, how does that work exactly?I'll probably join the next one you do.>>18221>ClassesHackerMartial Arts/Berserker for weaponless peopleNinja/StealthDarts/Shurikens>WeaponLaser sword and a regular dagger, the sword has to recharge after a certain point for some turns. The dagger is to fend off enemies until the sword can recharge. Turning the sword off and on could be a free action?, I'm not sure.Chainsaw>ItemsI'm not sure if you could simply find these or just choose them instead of the bottle.Hoverboard: can use 1 action point to move 3 spaces in a straight or diagonal line. Maybe this can only be used once per turn? Being hit pushes you and your board back a number of spaces depending upon the force you are hit with.Boombox: Can force one enemy, which has a chance to resist, to dance as long as you are within 4 squares of it, must spend all AP as upkeep, costs 2 to switch enemies, any remaining goes to dancing, and the effect doesn't happen until your next turn.
>>19873>Will you be doing this on a schedule or just whenever you have time?Right now everything is pretty laid-back with me preparing art while studying for my exams next week. Ideally everything will be on a schedule with short dungeon runs with unique bosses at the end and a sense of progression for older players with proper level-ups and new equipment.>Are you opposed to people using the art to create a game version of Synth Souls?not at all, go for it. I even can make music for it, link related.https://vimeo.com/148249631>Shouldn't the Knight either have higher health at the cost of action points or damage reduction because of his armor? I see that it absorbs hits, how does that work exactly?In an earlier game knight's armor absorbed one damage of each attack and will probably stay that way
>>19146nice, my classes got added inAnyways, 1. What's the status on this? When do the sessions begin etc.2. Can you still suggest classes, weapons, items etc.
>>200141) I'm not sure if I'll be able to run a whole session this weekend2) sure thing, any idea is good - be it equipment, character, monster or location>pic related, gravelord and ryan gosling invader bosses
>>20062thanks, I got a few ideas>ClassesHitman - Speedy and quick with high stamina but doesn't deal a lot of damageGoon - Deals damage, but slow as fuck with little staminaCripple - Crippled limbs, equivalent to deprived. Nothing good about this guy>WeaponsCleaver - Two handed, deals damage but requires higher rollsSniper Rifle - Same as above except ranged>ItemsMolotov - Equivalent to firebombsBooze - Raises damage dealt
>>20062>BossesScarface - Short, burly guy with a wide spread range attackKiller - Masked serial killer with a chainsaw
we are slowly getting there art-wise
man this shit looks fun, can't wait for an opertunity to join
>>28062opportunityfucking christ i'm retarded
>>28228thanks bruh>>28062>>28090you can create a character right now, somewhere earlier in the thread is the character creation image or you can go wild and be used as invader in the game you could control
>>11046Character Application>Kingseeker>Detective>Baton / Riot Shield>>28037This art is good my g
>>28432Niiice. thanks man!
Well, I'd like to make a character then>Quiller>neonmancer>MAC 10gud quest mang
>>28488>>28439actually, we can do a short test dungeon run right now
>>28577>dingThe elevator stops at the 29th floor and the door slowly opens. Luckily the bonfire in the middle of the elevator didn't trigger smoke alarm. There is something else in the air. A faint scent of blood.>what do ye do
>>28614Go through the hallway, there's no way this could go wrong.
>>28614>Enter the hallway, but try and be quiet. Attempt to spot the source of the blood.
>>28627>>28618You notice two ruskie mobsters with long swords discussing something in a language you don't understand. As you get closer, another mobster moves in through the second doorway and shouts pointing at you! >BATTLE BEGINSyou've got all actions in this post >>19146 and 4 action points each
Rolled 4, 2 = 6 (2d6)>>28647>neonblast the top two enemies
>>28659both shots missed, one hitting closer and one further away from the targets
>>28682>Bum rush the lone mobster to the righ
Rolled 4, 3 = 7 (2d6)>>28702
>>28717>>287024AP only though
>>28720sorry, i'm posting in seven different threads at once, what do I need to do?
>>28762here >>19146 you've got all possible actions with their costs in AP which you get 4 at the start of the turn
How do you roll?
Rolled 2 (1d6)>>28787dice+1d6 in options
>>28787dice+#d# in options
>>28682Got it, so move four squares to the lone mobsterreally hope i didnt fuck up this cuz i feel duummb
Rolled 2 (1d6)
Rolled 6, 5 = 11 (2d6)>>28805>DUNGEON PHASEboth the mobster on the right and one mobster from the top get closer to Kingseeker and swing at him while the third mobster moves in toward neonmancer
Rolled 4 (1d6)>>28823Move back a square and swing at the one I was originally going afterdont fuck up
>>28823with both swords connecting. Kingseeker loses 4HP and now has 1 left.>>28839I recommend waiting for player's turn to declare any actions>PLAYERS PHASE
Rolled 4, 6, 2, 4 = 16 (4d6)>>28849Unload 3 shots into the guy approaching me, if he dies, fire one off into the one above Kingseeker, if not, fire off another shot.
>>28864this is worse than my csgo aim
Rolled 6, 6, 6, 4 = 22 (4d6)>>28849Swing at each of the goons twice, as if i'm going down, they're going down with me.
Rolled 3, 3 = 6 (2d6)>>28864One bolt hits the mobster injuring him.>>28887>3 6sThis is what I call police brutality. Heaps of meat on the floor barely resemble humans now>DUNGEON PHASEInjured mobster gets closer to neonmancer and swings two times at him
>>28919...both time missing though!>PLAYERS PHASE
Rolled 3 (1d6)>>28919Move 3 squares and take a swing at the lone mobster.
Rolled 2, 4, 3, 6 = 15 (4d6)>>28936beat this last asshole with our BARE HANDSif we can't do that, just shoot him until he's dead
Rolled 2 (1d6)>>28959fucking A i am dumbmove one square and take a swing
>>28962>>28959A weak push was enough to kill mobster. Victory! You snort soul powder you find on the floor. Neonmancer reloads his MAC. Kingseeker is badly injured, you can use one of your two estus pill bottles to regenerate before next encounter
>>28980Knock back some pills. need to heal.
>>28993peak into the next room, but don't alert anybody to our presence
>>28993>one estus remaining, 5hp left>>29004You don't like the look of it. A skeleton with a baseball bat, and black blob with a shield and a spear>also, people can join right now
Rolled 4, 6 = 10 (2d6)>>29022Wait until backup shows up, then blast the blob with two neon blasts.
Any room for a new player? This looks sick!
>>29022Sorry for the wait, I'm gonna be inactive for a bit. Just do nothing this round
>>29228let's do it! character creation table is somewhere earlier in the thread on a big image
>>29149>>29231Only one of the blast gets through the shield, burning the black mass behind it. Baseball skeleton starts to rattle as it raises its weapon.>DUNGEON PHASE BEGINS NOW
Rolled 5, 4 = 9 (2d6)>>29250Keep blasting the blob with neon
>>29250Blob gets closer, shifting its shield higher and preparing the spear to strike.Baseball skeleton is swinging its weapon wildly while jumping toward players>PLAYERS PHASE
>>29264Random reply to the original postPls why
>>29266whoops, sorry about that>>29261
>>29280Same as before, only one gets through the shield while another one hits an empty barrel in the corner.>>29264Right in the action, check out the instruction and actions in an image earlier. You sense the skeleton will strike you next turn
Rolled 5 (1d6)I'll come down to the skeleton to penetrate it with my rapier!
Rolled 4 (1d6)>>29301Move down to the skeleton and strike him with the baton.
>>29337Spitroasting the skeleton.Guess he's pretty...BONED.
>>29337>>29324Skeleton stood no chance against combined force of rapier and POLICE BRUTALITY and crumbled to dust>DUNGEON PHASE BEGINS NOW
>>29301name:johnny class:technobard weapon:keytar
>>29360Blob slowly raises its spear, ready to attack>PLAYERS PHASE
I move to the globs behind and PENETRATE ITS REAR WITH MY RAPIER!
Rolled 2, 6 = 8 (2d6)>>29371Move 2 squares forward and strike 2 times into the blobs flank.
Rolled 4 (1d6)>>29380OH, BABY, DOUBLE PENETRATION!>>29379Forgot to roll.
>>29382>>29379>>29380honestly I didn't expect you to attack its rear and learn it the hard way, good job gang! You snort all the soul powder you find and ready yourself for the next room. You hear faint music resembling disco>>29370You'll appear next room with something special
Can I take the shield?!Also, uh, guess we shut that slimes G(l)ob...2 puns in and my pun games drooping already.
Was busy, whoops.Let's move into the next room.
>"Let's work on upper body strength"says the lady in TV while a fat demon is struggling to raise its arm wielding a huge axe. He stops mid-move as it notices you!>BOSS BATTL-wait, what's that?>continued in the next post
>>29457Dark spirit is invading you! He couldn't take a better moment for that.>>29370You fight against players and move during DUNGEON PHASE using standard rules, have 4HP and 4AP. Holding the keytar by its neck you use it as a club.>BOSS BATTLE!>PLAYERS PHASE
Rolled 4, 3, 1, 4 = 12 (4d6)>>29488Pop two shots at first the boss and then the invaderside note, fitting stuff right herehttps://youtu.be/wy9r2qeouiQ
>>29488Use >>29501's covering fire and move up to the invader. Before striking, use the riot shield to protect myself.
I'll move to the right one square then down some until I'm parallel to the keytar dude.
>>29501all shots missed their targets (6 bolts left in clip)>>29519that's as far as you could go and raise your riot shield>>29539and done>DUNGEON PHASE>INVADER PHASE>>29501>fitting stuff right hereself-promotion time!http://picosong.com/Khne/pretty WIP but also fitting
Rolled 2, 3 = 5 (2d6)>>29549I buff myself and the fat demon with the sweet synthy sounds of a sick keytar solo
So are we going by dark souls rules where dark spirits aren't harmed by the enemies?
>>29549damn dude that's a pretty fuckin wicked track
Rolled 2, 1 = 3 (2d6)>>29554I move a square forward and try and give me and Quiller guy a defensive buff by hunkering down with the shield as cover.
>>29549I wish I had my earphones so I could listen
>>29572Senpai it ain't our turn yet
>>29554Fat demon starts flying right at the players while Johnny does (frankly) medicore keytar solo>>29562cheers, here's the previous track we did for this project with a music videohttps://vimeo.com/148249631
>>11461Oh, you're the medieval xcom guy? I loved that shit. Cheers my man.
Rolled 3, 3 = 6 (2d6)>>29579OKAY NOW I hunker down to give me and rapier guy a defensive buff.
>>29579out of curiosity, QM, how do you go about making these? is there a tile set or some kind of program for it? or is it all "hand done", so to speak?
Rolled 5 (1d6)>>29579that tracks pretty good as well, got a pretty good horror vibe from it>>29579quiller will move two right, one up, and then fire a shot at johnnyalso what's with all these fucking store front captchas
>>29579I'll move down one space then move right until I'm below Kingseeker.
>>29588Medieval xcom sounds badassIs there a link to that?
>>29617Nevermind. Found it in suptg.This QM was already awesome but now he's awesome-er.
>>29596pretty medicore buff desu>>29603pic related, I'm drawing everything by hand>>29604Johnny gets hit with a bolt - 3HP remaining>>29605and done>>29617archived threads on thisisnotatruending something something tg archive
>>29644YOU ABSOLUTE MADMANQM is a fucking god
Rolled 4, 6, 5 = 15 (3d6)>>29644I rush forward, kick the shield, and land a critical hit while he is staggered
>>29644OH MY GOD YOU'RE MORE AWESOME THAN AWESOME I LOVE YOU
>>29644god damn dude, you're insanei could try to work with that other guy to actually make a game with this, though i'm very inexperienced in game coding
>>29644>DUNGEON PHASE>INVADER PHASEFat demon crashes next to the detective releasing a shock wave damaging both Kingseeker and the junkie, luckily the defensive buff absorbed some of it.>detective: 4HP / 1 Estus>junkie: 2HP / 1 EstusJohnny only managed to get close to the players>PLAYERS PHASE
Rolled 2, 6, 4, 2 = 14 (4d6)>>29674empty 4 arrows into the bard's face, if he's dead before all 4 are gone, shoot at the boss
Rolled 2 (1d6)>>29674FUCKING STAB THAT PIECE OF SHIT BARDThen I take a few moves backwards
>>29714Bards are slippery buggers ;(
>>29656>>29649>>29660you guys are awesome, not me>>29687Only one bolt connects - with a boss, staying in the line of fire. (1 bolt remaining)
Rolled 5 (1d6)>>29733bring the pain to shieldbro with the keytar
Does the rapier have any special abilities like how Kingseeker did a defense buff?
>>29748shieldbro has to spend his action points first though
>>29753we're making this shit upit just works, and i just got a horrible idea
>>29761Save us, m5xTBjc1!
Rolled 5, 1, 6, 3 = 15 (4d6)>>29733Bash the shit outta that demon
>>29753I have an idea. What if the rapier's ability gives you extra mobility/AP points so you can move around more, or lets you move twice per 1 AP?
>>29813Two strikes get past demon's weapon>DUNGEON PHASE>INVADER PHASE
>>29832we can work things out after the run, ok?
Rolled 4, 1, 6, 3 = 14 (4d6)>>29895buff demon with solo and attack shieldbro thrice
>>29932Inspired by the solo, demon raises its axe. You then club Kingseeker with your keytar for two damage.>neonmancer: 4HP / 1 Estus / 1 bolt>detective: 2HP / 1 Estus>junkie: 2HP / 1 Estus>invader: 3HP>PLAYERS PHASE
Rolled 4 (1d6)>>29971fire once more at invader, then move up as close as i can to demon
Rolled 5, 4, 3, 1 = 13 (4d6)>>29971Knock back estus pills and now bash Keybard.
Rolled 2 (1d6)Move forward into the bard and attempt penetration. If penetration, keep moving forward with sword in, pushing the bard away from Kingseeker.
>>30025The dice gods are cruel.
>>29999missed!>>30010Took the last bottle of estus and striked invader bard with police baton, dealing two damage.>>30025Your penetration-fu is weak>neonmancer: 4HP / 1 Estus / 0 bolt>detective: 5HP / 0 Estus>junkie: 2HP / 1 Estus>invader: 1HP>DUNGEON PHASE>INVADER PHASE
>>30043Oh SHIT THE DEMON RAISED ITS AXEOH NO
Rolled 3, 5, 3, 4 = 15 (4d6)>>30063Finish off the junkie
>>30084Rest in pepperoni
>>30084>>30063Demon does a horizontal swing with its axe, damaging ALL players in front of it. Maybe standing there wasn't such a good idea when the boss is preparing for something.>JUNKIE DIESInvader Bard hits injured by the attack detective, dealing another point of damage.>PLAYERS PHASE>neonmancer: 2HP / 1 Estus>detective: 2HP / 0 Estus>junkie: 0HP>invader: 1HP
How is death in this thread?Permadeath, revive at bonfire later, etc.?
>>30130Revive after each dungeon run
Rolled 2 (1d6)>>30118Swing once at the Invader and then bail the fuck outta there
Rolled 4, 2 = 6 (2d6)Channel neon blast while punching. Neon fists!
>>30141I'll just read from the shadows then.GOOD LUCK GUYS, AVENGE THE PENETRATING JUNKIE!
>>30148Kingseeker missed and rolled back>>30142Right fist connected with the boss, dealing additional damage.>DUNGEON PHASE>INVADER PHASE
Rolled 6, 5, 1, 5 = 17 (4d6)>>30163Attack neonmancer then retreat to behind the demon
>>30182A heavy keytar swing (6) crushes neonmancer's head, killing him.>NEONMANCER DIESFat demon prepares to fly and kill detective.>neonmancer: 0HP>detective: 2HP / 0 Estus>junkie: 0HP>invader: 1HP>PLAYERS PHASE
Rolled 2, 6, 3 = 11 (3d6)>>30215FUCK IT ALL THROW EVERYTHING I GOT AT THAT DAMN DEMONThen back up a squareI WILL DIE A HERO
IT WAS AN HONOR ADVENTURING WITH YOU GUYS, EVEN IF IT DIDN'T LAST LONG!
>>30222With a heavy attack (6) fat demon finally dies!>INVADER PHASEnow with helpful grid>detective: 2HP / 0 Estus>invader: 1HP
>>30260-Requiem for a dream-
Rolled 2, 5, 1, 4 = 12 (4d6)>>30260I play a hardcore trance beat on my keytar and charge attack the shieldbro with a berserker rage
>>30299Is it the final round?>PLAYERS PHASE
>>30299Does he have the AP to reach the shield bro?
Rolled 3 (1d6)>>30325Move to keytar bro and take one final swing.I WILL FEAST IN VALHALLA
How about a 60s Psychedelic Dark Souls?
>>30356SHIELDBRO? SHIELDBRO?! SHIELDBROOOOOOOOOOOOOOOOOOO!
>>30356more like tonight we dine in hell>INVADER PHASE
>>30368Got your back senpai
Rolled 3, 3, 4, 6 = 16 (4d6)>>30378Overhead keytar smash, mocking gesture if successful
>>30398Curse you and your 4 dice!Curse youuuuuuu!
>>30398damn, fuck you for that mockeryGg
>>30398>(6)Everything goes black... until next time!>DUNGEON RUN ENDEDSo how did you like it? Both players and invader? Any feedback will be useful
>>30419This is the best thing I've seen on this board as of yet
>>30419Pretty great! Art was fantastic, environments creative and rules fair.A solid 9.5/10
>>30419yeah this is pretty fuckin cool manthe crossbow is kinda shit though
>>30419Pretty fun! I hope Johnny can return one day. I appreciate getting my made up class.
I should've gone for a crossbow since I had increased mobility and less HPBUT PENETRATION IS A GREAT THING
This is awesome.
>>30433cheers>>30444>the crossbow is kinda shit thoughthere is another way of making it balanced:>lowering the number of bolts and hitting of 4,5,6I think I will add it as another weapon and field test it next run>>30451>I hope Johnny can return one day. I appreciate getting my made up class.I'm glad you joined for it made the whole boss fight hella better. You rock!>>30468it sure is>TO DOadd more blood variation and boss corpses
So that's it for the night, then?Thanks for running, QM. This was great.
>>30502Could I return as a friendly summon or invader in the future? How does character progression work?
>>29832Also bumping this post as a reminder to give the rapier an ability.
thanks for the bread QMyou're the bombalso keep the mac10, but add in another crossbow, say a revolver type crossbow that hits on 4 5 6, and has only 6 shots
>>30524Yeah, I will hang out for a while though to hear ideas and additional feedback like >>30541>>30531Yeah, I save all characters and keep track of their souls. Basically, finishing a run and surviving grants player soul powder, which can be used to upgrade abilities, additional estus pill bottles, better equipment and so on. Not sure if invaders should get anything.
>>30562Are there any pvp covenants? Maybe invasions could be motivated by covenant rewards.
>>30618>Implying we even have covenants yet
>>30623Well there should be some motivation for invading other than being a dick
>>30562Any idea when you'll run again?
What time zone is it for QM?Its 2am here.
>>30659upper embers man
New version of rules and stuff with added equipment.>>30623>>30618>>30659I'm open for suggestions, if lore stuff happens in this thread I'll incorporate it to the game, probably.>>30691maybe tomorrow, the same time - not promising anything!>>30717GMT+1
>>30735Soul Street Stockbroker when? Fucks shit up with the power of soul coke and white collar crime.
So what does blocking/raising your weapon/shield to block do?
>>30785You can see it in the first test run in this thread it blocks incoming attacks
>>30735I'd like to see some more neonmancer dickass spells, like say neon fists, or maybe channel 4 action points into making a neon beam or something.
>>30735What did my synth solos actually do as a buff?
>>30882nothing at all, just like the shieldbro's defense buff
>>30941RIP, buffs were only placebos
>>30735If you can, put in molotovs (firebombs) and scorpion jacket (armor) in items, if youd be willing.
>>30941Damn, so keyboardist doesn't have any class skills?
>>31072scorpion jacket is already in, you just have to defeat Ryan Gosling invader>>31096>>30971everything is WIP and rule of cool always apply
>>31113Cool, coolThen I gues put Marty McFly's shitty orange jacket as some form of armor if youd like
>>31177>not including the sneakers and hoverboard
we need a teen wolf character
also we need an ash williams character from evil dead
>>32231>>31177I can dig it
>>29660If you want to collaborate drop an email at synthsouls80s at ma il in at or spamfilter, just connect it like a real emailI wasn't thinking on doing any work for a while because of school, but we could toss ideas around. I was hoping to do a flash version so that it could be put on /f/.
>>32749Kurt Russell would be a good boss
>>32749It'd be tight if junkie carried cocaine and could get a temporary buff from using it
>>32749I still can't think of any skills for the keyboardist except for buffs and debuffs
>>32749johnny lore: lead singer of his band overdosed and died so he's made a deal with whatever devil analogue exists in synth souls to bring him back to life by invading and collecting a set amount of trophies from his kills to get the band back together
>>33299Back story for Kingseeker:After his best friend, a SWAT member, was killed by one of the bosses in Synth Souls, he took his gear and set out to avenge him.
>>32749Quiller : A spy who was executed by neon overdose, now uses neon to try to figure out what kind of a mess he is in now
>>33480Uosen Chunded: Just an estus junkie that has no idea what's happening in his life. Got arrested for drugs and waa rotting in a cell until a guy named Oscar broke him out of jail.
>>36814What if the junkie gets a buff from using Estus pills instead of just a flat heal? He only has 3hp anyway so if hes hit he'll probably die
QUICK, POST LOCATION AND ENEMIES IDEAS>>38429In theory high AP allows for retreating after each attack with rolling, just like in my japanese games
>>39649You're in a big warehouse, full of explosive detritus. Your enemies are massively mutated junkies, and the occasional gangster. If killed, the junkies explode into small swarm of soul-bloated imps.
>>39649Oh, yeah. I keep forgetting attacking doesn't end your turn.Area Idea: A dam, and the water's raising to critical heights. Because water levels are fun. Yay drowning.Enemy Idea: Fish - human monsters.
>>40117This is Uosen Chunded. I'm on mobile so my ID changed.Maybe I should namefag like Tsi.
>>39649Shopping mallRollerskating rinkHaunted amusement parkCyber levelDojo
oh yeah, new dungeon run at 10pm GMT+1
>>40773you might want to make a new thread, this one's on autosagealso maybe i should trip for this
Fucking autosage.Uosen Chunded might not make it this dungeon run. Its already like 23:01 here.
>>40773Ooh an Antarctic research base inspired by John carpenters the thing would be a rad level
>>40959SHIIIIIT DUDEWhat about a desert level too? Thatd be badass
We could also use a fire link shrine type area to start out in and level up and whatnot
>>39649Fat Official Giganigga/Pimp.Evangelist stripper.