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New players are always welcome!

This is the continuation of the experimental Mageknight Academy. >>1066867
This iteration's rules have been updated based on creator and player feedback.

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight. Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
1) New players must fill out their character sheets. The sheet must include the following information: Their character's full name, backstory, 1 basic spell and 2 other basic spells/skills/talents/traits/knowledge/etc. of your choosing.
Note: Characters created are assumed to be students of 18 to 24 years of age.
2) Spells are written as "Cast X" with "X" being the name or effect of the spell.
3) Skills and Knowledges are given prefixes depending on the tier. New players all have theirs set to "Basic" tier.
Note: Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.

How to Play:
1) Post 2 actions and roll a 2d100. Each roll corresponds to an action.
2) All players must wait for the "TURN GO" post before they submit their actions. After which they must reply to that post with their chosen actions on this post.
3) After all actions are processed and a new turn begins, update your character sheet and include it to your actions post.
>>
Spellcrafting:
1) Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell.
2) There is no limit to how many things you can use in a single spellcrafting action.
3) The name of the spell will be determined by the QM. By default it'll be "Cast A B C..."
4) Your dice roll will also affect the result of the spellcrafting. Lower rolls will result in weak version of the spell and vice versa.

Interactions:
1) Role play is a free action. Feel free to talk to other players in-character.
2) Collaborative actions however, like trading and PvP, are not and require an action to be taken.
3) The same applies to interacting with NPCs albeit role play also cost an action point.

Combat:
1) Once combat is initiated you must roll 2 actions to either attack/defend/etc.
2) Your character can not do anything else non-combat related while in combat.
3) PvP requires both fighters to roll.
4) The goal is to hit your opponent while not getting hit yourself.
5) If both manages to block/evade or hit each other then the result is a draw.

Acquiring new Spells & Skills:
1) Study, train or take classes.
2) Learning new skills or spells requires only 1 turn
3) Training an already learned skill will raise it further to the next tier once enough progress points are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8)

A more in-depth look of the rules (and some work-in-progress concepts) can be found here: http://pastebin.com/qfUzgJjd
A database of NPCs in the quest can be found here: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
We also have a Discord chatroom for discussing the quest here: https://discord.gg/9QyXH

(Credits to Agatha/Stoneworth for this writeup)
>>
Rolled 35, 80 = 115 (2d100)

>>1095363

I didn't see a "Turn Go", but i figured that responding to the OP was fine.

Jake Hammond
An older student from an unknown family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Basic Paleontology
Basic Necromancy Theory
Cast Animate Skeleton (small)

Actions:
1) Study Necromancy
2) Study Healing Magic

Jake's small birdlike skeleton "Velo" assists him during his studies by fetching books, snacks, and other trivialities for him while he is reading.
>>
Rolled 44, 96 = 140 (2d100)

>>1095363
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Summoning Theory
-Cooking
--Paella
-Intermediate Cooking
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics


Acquaintances/Contacts:
-Lucia (Respect)
-Tenia
-Shady Dealer
-Ada
-Cassandra (Good Friend)

>Do: See about joining the cooking/gardening club
>Do: Make a lunch big enough to share amongst my friends (should they be inclined to eat).
>>
Rolled 86 (1d100)

>>1095363
Name: Lie Alius (/li/ /ˈeJ li əs/)
He's a mysterious loner who got into the academy on his excellent understanding of magical theory and general education, rather than practical talent at magic or combat. Despite this, he treats even basic magic as amazing and, well, magical. He acts distant, and spends all his free time alone, studying. He doesn't seem to have any close friends, and spends his holidays lurking around campus. He expresses interest in the discovery of fantastical rituals such as time travel or dimension crossing. His least favorite word is "Destiny". Claims to hail from Amsterdam. Doesn't speak a word of Dutch.
Spells: Cast Haste, Cast Slow, Cast Amplify Gravity, Cast Slow Time, Cast Shield
Skills: Magic Theory, Advanced Magic Theory, Mathematics, Intermediate Mathematics, Advanced Mathematics, Mechanical Theory, Summoning Theory, Time Theory, Intermediate Time Theory, Advanced Time Theory, Physics Theory, Spatial Theory, Gravity Theory, Theory of Relativity, Chemistry, Enchantment Theory, Psychology Theory, Fire Theory, Water Theory, Earth Theory, Wind Theory, Swordsmanship
Items: Sword
Contacts: Julie

[Previous Actions]
>>1084672
>Hinder my opponent with Amplify Gravity and Slow
>Speed my relative perception of time with Haste and Slow Time. Then cut him/her down.
[Current Actions]
>DO: Strengthen the force of Amplify Gravity.
>DO: Sign up for another league battle
>>
Rolled 34 (1d100)

>>1095363
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance
- Knowledge of Advanced Mathematics, Advanced Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory,
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory
- Swordsmanship, Rapier, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Good Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
1 Armored Mage Robe
-Other-
- Pixie Familiar
>CLASS: Attend the fundamentals of Fey class.
>Study Fey magic that improves appearance of user.
>>
>>1095432
-You learn Intermediate Necromancy
-You learn Basic Healing Theory and Basic First Aid

>>1095493
-You find Lucia, the summoning teacher. She invites you to join the Cooking club (and/or the gardening one, if you choose). You may track her as an acquaintance.
-You make the most BOMBASTIC paella. You're amazed at just how enthralling it smells, having a hard time concentrating due to how ludicrously good just the aroma was. As you shared such a treasure with Lucia, Ada and Cassandra at lunch (Tenia wasn't interested), they collectively exploded in joy at the mindblowing dish, pic related. Lucia, Ada and Cassandra now Greatly Admire you.

>>1095528
-You learn Cast Strong Amplify Gravity and through a flash of inspiration to other ways of extending the power, you learn Cast Large Amplify Gravity
-You successfully sign up.

>>1095610
-You learn Basic Fey Culture
-You learn Cast Beautify Self
>>
Rolled 61, 37, 33, 33 = 164 (4d100)

>>1095363
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
>Proficiency:Ultra Greatsword
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
>Spells:
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)

>DO: Train Ultra Greatsword.
>SOLO: Study Dark Energy

>>1095725
>DO: Build up magic reserves. (Increase MP or whatever)
>DO: Build up magic reserves.
>>
>>1095528
(Combat)
You BARELY win against an archer.

Your amplify Gravity and Slow combo manage to root him in place, however, it didn't matter initially as his range allowed him to still attack you. However, you Haste and Slow Time gave you enough speed to each him and out-damage his attacks in the close range, allowing you to grab a messy victory. Gain 1 League point.

Link your posts to >>1095725 please as if the TURN GO was there.
>>
Rolled 13, 37 = 50 (2d100)

>>1095725
Name: Lie Alius (/li/ /ˈeJ li əs/)
He's a mysterious loner who got into the academy on his excellent understanding of magical theory and general education, rather than practical talent at magic or combat. Despite this, he treats even basic magic as amazing and, well, magical. He acts distant, and spends all his free time alone, studying. He doesn't seem to have any close friends, and spends his holidays lurking around campus. He expresses interest in the discovery of fantastical rituals such as time travel or dimension crossing. His least favorite word is "Destiny". Claims to hail from Amsterdam. Doesn't speak a word of Dutch.
Spells: Cast Haste, Cast Slow, Cast Amplify Gravity, Cast Strong Amplify Gravity, Cast Large Amplify Gravity, Cast Slow Time, Cast Shield
Skills: Magic Theory, Advanced Magic Theory, Mathematics, Intermediate Mathematics, Advanced Mathematics, Mechanical Theory, Summoning Theory, Time Theory, Intermediate Time Theory, Advanced Time Theory, Physics Theory, Spatial Theory, Gravity Theory, Theory of Relativity, Chemistry, Enchantment Theory, Psychology Theory, Fire Theory, Water Theory, Earth Theory, Wind Theory, Swordsmanship
Items: Sword, 1 League Point
Contacts: Julie

>DO: Cast Haste and Slow Time to evade any attacks or projectiles.
>DO: Crush him with Strong Amplify Gravity. If need be, plunge my sword into him.
>>
>>1095832
RIP
>>
Rolled 14, 63 = 77 (2d100)

>>1095725

Jake Hammond
An older student from an unknown family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Basic Paleontology
Intermediate Necromancy
Basic Healing Theory and Basic First Aid
Cast Animate Skeleton (small)

Actions:
1) Find and join Prehistory Club. If no such club exists, go to Student Council and work to to establish Prehistory Club

2) Study Military Tactics (Squadron Scale)

(out of curiosity, what level of healing magic would be required to regrow lost limbs and the like?)
>>
Rolled 16, 69 = 85 (2d100)

>>1095725
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self
- Knowledge of Advanced Mathematics, Advanced Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory
- Swordsmanship, Rapier, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Good Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
>DO: Go Platina's and assist around the workshop.
>Collaboration: Teach Hawthorne the language of the Fey.
>>
Rolled 34 (1d100)

>>1095725
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Summoning Theory
-Cooking
--Paella
-Intermediate Cooking
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Solo: Go to summoning class
>Do: Check out the club facilities
>>
Rolled 98, 404 = 502 (2d1004)

Was asleep, but I'm awake now.

>>1095363

Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship
Knowledge: Magical, Nature(Intermediate), Earth, Combat, Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Gardening Club
- Small Favor (One-time use; extra action)
- 1 League Point

Previous turns:
>>1095363
>DO: Go on a date with Tenia. If things have just ended up the way they are, I might as well enjoy it.
>SOLO: Attend Intermediate Earth Theory Class.

Current turn:
>>1095725
>SOLO: Attend Intermediate Combat Class.
>COLLABORATION: Teach Angelica Basic and Intermediate Nature Theory.
>>
Rolled 21, 13, 9, 49 = 92 (4d100)

>>1095993
Going to pretend I didn't mess up those rolls.
>>
>>1095997
You can pretend all you like, we saw what you did.

Tenia's probably recording it in her notebook right now.
>>
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>>1095997
I'm so sorry for you
>>
>>1095997
Oh wait, I just noticed... Your date with Tenia isn't going to go well for you...

Man, what did you do, cheat on Tenia when no one was looking?
>>
>>1096008
We've been discussing the powers that waifus can provide. I decided to take it upon myself to test what would happen if I tried trying to harness that same waifu roll power too often or too quickly.

Let it be known that one should be careful using waifu powers.
>>
>>1096032
I'm beginning to think the dice gods don't have a thing for yanderes. They just want you to suffer and Tenia is the vessel through which they deliver your particular suffering.
>>
>>1096041
Of course. That might seem like something they'd like to do. Right after a set of good rolls, too.
>>
>>1095759
[Gram Roderick]
- You manage to train your skills with an ultra greatsword some more. While you don't manage to improve the skill itself, you manage to create a technique that would help during combat.

You learned Cleave.

- You try to study Dark Energy, but it's nothing like you've seen before. You know it has some semblance to the Spatial magic you're used to, but this scale is just ridiculous. Still, you think you can learn it if you keep at it.

- Through persistence, you manage to increase your mana reserves. (Decided to combine your two bad rolls that would have resulted in nothing into a mediocre roll that would have resulted in something)

You gained Above Average Mana Reserves.

>>1095832
[Lie Allius]
- You begin casting spells to slow time and speed up your perception of it, when suddenly, he's right in front of you. You have to drop the spell and dodge. That's when you realize - You're fighting another Time Mage, and this one got his spells off before you could. You try and use Gravity to restrict his movements, but by then, it's too late. With him right in front of you, you need to use your sword. It becomes clear that you're heavily outclassed. He knocks you to the ground and victory is declared in his favor.

The older boy helps you up afterwards, and says it was a good match.

>>1095858
[Jake Hammond]
- You figure out that there is no established Prehistory Club. When you try to appeal for some space to start your own club, the Student Council deems that there's currently no space for it. They do tell you to return later on for this though, as there might be some space soon.

- You learn Basic Squadron Military Tactics.

>>1095880
[Angelica Shanyrria]
- You head over to Platina's workshop to help her out. She's glad to see you. Sometime into the process however, an accident occurs(that may or may not have been your fault). The magical forge battery explodes, which causes the forge to be destroyed. Luckily enough, there weren't any injuries, but the forge is now under repairs for the third time in a month.

- You meet up with Ean Hawthorne(somehow) and teach him the basics of Sylvan.

>>1095906
[Devin Hines]
- You learn Intermediate Summoning Theory

- You check out the facilities. They're pretty expansive, but you find out they're still repairing damage from the Monsoon. It's available for use, but the areas that are unaffected are typically in use by another club member.

>>1095993
[Ean Hawthorne]
- This is my character. With the new collaborative QM method, we aren't allowed to manipulate the results of our own character.

- Please be gentle, Tenia.

TURN GO
>>
Rolled 86 (1d100)

>>1096175
Name: Lie Alius (/li/ /ˈeJ li əs/)
He's a mysterious loner who got into the academy on his excellent understanding of magical theory and general education, rather than practical talent at magic or combat. Despite this, he treats even basic magic as amazing and, well, magical. He acts distant, and spends all his free time alone, studying. He doesn't seem to have any close friends, and spends his holidays lurking around campus. He expresses interest in the discovery of fantastical rituals such as time travel or dimension crossing. His least favorite word is "Destiny". Claims to hail from Amsterdam. Doesn't speak a word of Dutch.
Spells: Cast Haste, Cast Slow, Cast Amplify Gravity, Cast Strong Amplify Gravity, Cast Large Amplify Gravity, Cast Slow Time, Cast Shield
Skills: Magic Theory, Advanced Magic Theory, Mathematics, Intermediate Mathematics, Advanced Mathematics, Mechanical Theory, Summoning Theory, Time Theory, Intermediate Time Theory, Advanced Time Theory, Physics Theory, Spatial Theory, Gravity Theory, Theory of Relativity, Chemistry, Enchantment Theory, Psychology Theory, Fire Theory, Water Theory, Earth Theory, Wind Theory, Swordsmanship
Items: Sword, 1 League Point
Contacts: Julie

>CLASS: Attend Gravity Magic Theory.
>DO: Read a textbook on Quantum Mechanics at the library.
>>
Rolled 77, 82 = 159 (2d100)

>>1096175

Jake Hammond
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Basic Paleontology
Intermediate Necromancy
Basic Healing Theory and Basic First Aid
Cast Animate Skeleton (small)
Military Squadron Tactics

Actions:
1) Study Necromancy Theory in isolation further.

2) Attend Healing Magic Class to learn healing magic theory/healing magic spells. (I am unsure if Healing Theory and Healing Magic Theory are the same thing, if not i would like to use healing theory to assist in learning healing magic)
>>
>>1095993
Angelica visits the Botany club, looking for someone to assist her in a matter. Her eyes lit up when she saw a familiar face, it was Ean! She was sure that he was the one that one that battle some time ago!

Approaching the man, she gave him a bright cheery smile, hoping to get on his good side. "You must be Ean, i've heard so much about you... I have a certain project that I wish to start, but I do not have the means to do such a thing yet. I was wondering if you could perhaps teach me in your expertise of Arcanic Nature? I would return the price with knowledge of my own..."
>>
Rolled 12, 38 = 50 (2d100)

>>1096175
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory
-Cooking
--Paella
-Intermediate Cooking
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Do: See to helping repair what I can for the club
>Do: Study with Cassandra
>>
>>1096287
> 12
I think you just broke it worse, mate.
>>
Rolled 83 (1d100)

>>1096175
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self
- Knowledge of Advanced Mathematics, Advanced Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory
- Swordsmanship, Rapier, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Good Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
>Class: Not feeling to hot after blowing up the forge, Angelica visits the Mending and Repair 101
>DO: Also feeling a bit guilty, Angelica tries to clean up the mess she had made at the forge.
>>
>>1096283
Ean was tending to the hanging orchids when she had arrived. Using his Regenerate Plantlife, he was healing the flowers from their recent ailment: pests. He didn't even notice when she had walked up to him.

"Tch... wish the pests would stop biting these..." he said absentmindedly.

"You must be Ean, I've heard so much about you." a voice said.

"Eh?" the nature mage mutters, snapped out of his reverie.

"I have a certain project that I wish to start, but I do not have the means to do such a thing yet. I was wondering if you could perhaps teach me in your expertise of Arcanic Nature? I would return the price with knowledge of my own..."

Ean pondered on this for a while. This woman... she was the one who started the Fey Appreciation club recently, right? Yeah. He's seen their fliers around campus. His words are deliberate and carries an air of focus.

"I can certainly teach you, but what can I learn in return?" he asked.
>>
>>1096328
The man seemed to be in his own little world, Angelica almost felt bad bothering the lad. Almost.

The scantily dressed mage clasped her hands together in excitement when the boy seemed to accept her preposition. Well, if she had anything the boy wanted... She was sure she did.

"Well..." She begins, her attention switching to the fluttering Pixie above her shoulder. "I am very knowledgeable on the subject of Fey and their mannerisms. I also speak their tongue. This one helped tutor me on that regard."

She readjusts her posture, straitening her back, her gaze meeting Ean's once more. I'm also skilled in Conjuration, obviously specializing in the Fey, to that measure. And unmagic wise, I am skilled in arithmetic. Though I doubt you'd be very interested in that..."
>>
>>1096426
Ean blinked twice as he adjusted his glasses. He had an array of subjects to choose from. Mathematics was never his strong suit, and Conjuration was an interesting endeavor, but neither was quite what he would be looking for.

H ethought about it some more. Sylvan is the Fey language, and he's seen quite a few books of that subject written in Sylvan. The only issue is that Fey is notoriously difficult to decipher with the use of magic(or at least, the books were). If he had access to it, he might learn something.

"Perhaps you could teach me the Fey tongue, then?" he asked.
>>
>>1096484
"Teach you Sylvan?" She repeats. "I'd be more than happy to. Though, i'm not totally fluent, though I know enough to hold a conversation." She looks back at her Pixie and smiles.

"You can come back to my room and i'll give you personal lessons, she'll help a bit as well. Now, i'll see you tomorrow then?
>>
>>1096509
"Sounds good. I'll see you then, miss..?" Ean pauses when he had realized that he didn't know this woman's name.
>>
>>1096511
"...Shanyrria." She quickly finished. "It's Ancient Elven, so I don't blame you if you can't pronounce it. You can just call me Angelica. Or if you want to call me by my title, Baroness." She replies with a bright smile, turning to leave the man back to his work. "It was nice to meet you, Ean. I do hope you take well to my tutoring..."
>>
>>1096528
"Likewise. Farewell, Angelica." Ean said as he turned back to the orchids. For a moment, a chill ran down his spine, and he's not sure why. The feeling disappears relatively quickly, however. As he continues to tend to the hanging gardens, the thought of taking Tenia out for dinner soon appealed to him. She was a little eccentric, but she only intends the best for him.

...right?
>>
Rolled 34, 79 = 113 (2d100)

>>1096175
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency:Ultra Greatsword
---Cleave
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)

>SOLO: Study Dark Energy x2
>>
Rolled 53, 17, 79, 89, 55, 70, 74, 67, 68, 54, 88, 98, 2, 33, 15, 53, 70, 90 = 1075 (18d100)

>>1096175

A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness
-Above Average Strength
-Contacts: Danielle (D-Cup)

Missed turns
>>1076874
-Increase the radius of Cast Darkness Area
-Increase the radius of Area Cast Detect Body

>>1080755
-Learn Stealth
-Learn Dagger Use

>>1080906
-Learn/Improve Stealth
-With Area Detect Body and Precise Detect Body, find and spy on the campus's cute slim girls, but only those with giant knockers.

>>1081311
-Make the Darkness Area remove pain as well
-Learn/Improve Dagger Use

>>1084638
-Learn Backstab
-Make Backstab do more damage (or learn it)

>>1094986
-Make Detect Body also find (physical) weaknesses
-Make Detect Body also detect magic

>>1095363
-Make the Darkness Area now cause Deafness as well
-Make the Darkness Area remove touch as well

>>1095725
-Learn Detect Spells
-With Area Detect Body and Precise Detect Body, find and spy on the campus's cute slim girls, but only those with giant knockers. (again lol)

Current Actions:
-Improve Speed
-MORE SPEED
>>
Rolled 38, 48, 95, 98, 75, 18 = 372 (6d100)

Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.
Spells: Cast Materialize, Cast Reinforce, Cast Restore, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus,
Techniques: Quick Cast Materialize, Defensive Stance, Advancing Guard
Items: Body Armor, One-Handed Hammer, Mechanized Body Armor, Drill Hammer
Knowledge: Basic Combat, Body Armor, Weaponry, Golem Theory, Mechanical Theory, Mana Theory, Intermediate Mathematics, Advanced Mathematics, Intermediate Combat
Traits: Above Average Strength, Above Average Endurance
Social: HEMA Club Member, Good Friends with Clara (Claw-fighter/Clubmate), 1 Major Favor (MkAM), 1 or 2 admirers, Knows Sarah's email address, Golem Pet (Little Creature), Good Friends with Platina, Sparred with Angelica, 1 Favor from Clara, 2 League Points

>>1095363
Turn 25
>Take Anatomy class.
>Train with a hammer weapon at the HEMA Club.

>>1095725
Turn 26
>Train to Cast Materialize over long distances.
>Train to Cast Materialize multiple objects at once.

>>1096175
Turn 27
>Take Ballistics class.
>Read books about the history of Mageknights.
>>
File: Alexander Fuchs.png (503 KB, 600x700)
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Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family.

-Theory Tier 1 Magic Theory (0/2 required for next tier).
-Theory Tier 1 Biology (0/2 required for next tier)
-Cast Tier 1 Manipulate Blood (0/2 required for next tier)


(Taking my double turns and making up for lost time is that's alright, otherwise just take my first rolls and actions.)

>>1095367
>Attend Blood Magic Class
Blood Magic Theory, not upgrading spell.
>Introduce Myself To Professor of Blood Magic.
>Refine Blood Manipulation.
>Attend Biology Class

>>1095725
>Attend Blood Magic Class
>Attend Magical Theory Class
>Attend Biology Class
>Refine Blood Manipulation

>>1096175
>Attend Blood Magic Class
>Attend Magical Theory Class
>Attend Biology Class
>Refine Blood Manipulation

7 double turns left.

Question: if you combine spells how does the tier work for that?
>>
Rolled 15, 42, 68, 66, 36, 76, 38, 94, 11, 61, 54, 73 = 634 (12d100)

>>1097710
Gotta not capitalise "Dice" in the options field...
>>
Rolled 67, 84, 40, 95, 9, 87, 92, 2, 99, 47, 33, 86 = 741 (12d100)

Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Intermediate Enchanement Theory
- Alchemy
Technical Skills
- Pickpocketing
- Smithing
Knowledge
-Mechanical Theory
-Metallurgy
-Mathematics
Contacts:
Platina (Enchantment buddy!)

>>1080906 (Missed turn)
Class: Continue advancing Alchemy
Contact: Continue striking up conversation with Platina about Enchantment
>>1081311 (Missed turn)
DO: Help clear up forge
Contact: Continue striking up conversation with Platina about her other likes
>>1084638 (Missed turn)
Class: Continue advancing Alchemy
Class: Learn basic counter magic
>>1094986 (Missed turn)
DO: Help clear forge (If cleared use forge to make two sets of basic lock and key)
Contact: See if Platina wants to study at on the grounds with me, stuck on an enchantment clause
>>1095725 (Missed turn)
Class: Continue learning counter magic
Class: Continue advancing Alchemy
>>1096175
Class: Continue leanring Enchantment
Contact: Hang out with Platina because burn out
>>
>>1096175
The responsibility of QMing this quest now falls to me. Hope I do a good first time.

>>1095993
>>1095997
[Ean Hawthorne]
You invited Tenia on a date. She brightens up and hugs out tightly (too tightly). Things were going well for the two of you. You and her were having fun and you feel a bond forming between the two of you. Things were going well until a bespectacled girl came up to you and handed a gardening book to you. She said that she noticed you dropped it and wanted to return it to you but she got blocked by a crowd of students and she lost track of you. You look back at Tenia and felt a sense of dread most hellish coming out of her. You look back at the girl and see a subtle fear and confusion on her face. Tenia looks at you and smiles, head tilted "It was really fun having a date with you but it looks like you have other things to attend to" she says her goodbye with a kiss on your cheek while staring back at the girl and left the scene. You are now left with the girl in a breeze of silence. "Um, h-hi. My names Julie... and you?". You said your name to her not wanting to be rude.
>You now have a Gardening Book
>You now know Julie
>Tenia now hates julie
You go to Earth Theory class and attend the lessons. Unfortunately due to the recent ordeal you can't concentrate on your studies.
>You learned nothing new
You attend combat class to hone your skills. Your sparring partner? Tenia. She seems a bit dishevelled last time you saw her. The fight was brutal, like it was a life or death situation. Finally she sees an opening and hit you so hard that you flew off the ground a bit and fell to the floor. Tenia then rushes over you with a concerned look on her face "Oh my gosh Ean! Are you okay?". The instructor ordered some of the students to carry you to the nurse's office. You spent the rest of the week inside the nurse's clinic. The nurse there was quite friendly enough but for some reason you feel something is a bit off whenever she smiles.
>You learned nothing new
>You've met Kiru the Academy's resident nurse
And so you thought Angelica Basic and Intermediate Nature Theory. Well at least this didn't end up like the last few days.
>Angelica now knows Basic Nature Theory.
>Angelica now knows Intermediate Nature Theory.

>>1096231
[Lie Alius]
You attend Gravity Magic Theory class.
>You've learned Basic Gravity Magic Theory
You went to the library and read the book "Quantum Mechanics for Dummies volume 1".
>You've learned Basic Quantum Mechanics Theory
But wait! It looks like there's a fancy looking bookmark tucked into the pages. You flip it around to see the back and there's a big hand-written styled letter J on it. Who could this be from?
>You've received a Fancy Bookmark J

1/7
>>
>>1098183

>>1096238
[Jake Hammond]
You closed the curtains, turned on your desk lamp and studied the forbidden art of Necromancy once more.
>You are now 2 studies away from learning Advanced Necromancy [1/3]
You attend Healing Magic Class. You've learned how to stitch and mend wounds with delicate application of mana.
>You can now Cast Heal

>>1096287
[Devin Hines]
You tried lending a hand but the flood has made the debris slippery. One of the heavy debris you were carrying slipped through your fingers and crushed most of your left foot's toes. You spent the rest of the week inside the nurse's clinic. The nurse there was quite friendly enough but for some reason you feel something is a bit off whenever she smiles.
>You got an injured left foot.
>You've met Kiru the Academy's resident nurse
You study your good friend Cassandra. It went will enough but aside from that nothing out of the ordinary happened.

>>1096312
[Angelica Shanyrria]
You attend Mending and Repair 101 class. In it you met Gregory "Greg" Hardwick the class instructor. He's proficient in restoration magic and a pretty good mechanic. He looks more like a pit crew mechanic than a proper instructor. He teaches his students a thing or two about reconstructing broken objects with magic.
>You can now Cast Restore
You went to Platina's workshop with the intent of making it up to her for the destruction of her forge. She accepted your offer and the both of you cleaned up the mess. After a hard days carrying debris out of the workshop and some general housekeeping, the workshop is now spotless! ...and kinda empty since some of the equipment there was destroyed from the blast. Platina thanks you for the help. In the meantime she'll be quite busy acquiring new tools, and more importantly, a new forge for her workshop in the coming days.

>>1096584
[Gram Roderick]
You dedicate the entire week in studying dark energy in private. You had some close calls from your experiments but the rest of the week went just smoothly
>You've learned Basic Dark Energy Theory
>You're now 1 studies away from learning Intermediate Dark Energy Theory. [1/2]

2/7
>>
>>1098197

>>1097034
[David Zatta]
And so your Cast Darkness Area' AoE has increased,
>You're now 1 study away from learning Cast Darkness Wide Area [1/2]
Your spellcrafting experiment backfire on you. Now your body is inherently very detectable even if you hide behind something. Now your dreams of becoming a professional peeping tom and underwear thief is out of reach.
>You can new Area Cast Reveal Self
>You are now afflicted with Area Cast Reveal Self

Well, you learn the basic methods of hiding from sight and remaining silent but with your curse reveals your presence from others so this skill is practically useless for now.
>You've learned Basic Stealth
You're a natural stabby stabber it seems as you've found out from you training.
>You've learned Basic Dagger Proficiency.

Even when you are cursed with being magically detectable you never gave up on your dreams and persued the are of stealth further. You learn that you can mitigate your curse by hiding behind a crowd of people.
>You are now 1 study away from learning Intermediate Stealth. [1/2]
And so you went to the girls dormitory and Casted your perverted spells. It was glorious. Melons of different colors, shape and sizes. Unfortunately for you the curse reveals your position to the girls and a comedic anime pervert chase commences. Thinking quickly you used your stealth skill hid behind a group of tall and sweaty basketball players. It worked! You managed to escape the well endowed women's scorn... though you now stink of sweat... and strange looks coming from the athletes. "What a weirdo."

And so the Darkness now also acts as a ghostly anesthetic
>You learned Cast Numb Darkness Area
You stab all day long. Your muscles are slowly becoming accustomed to the movements.
>You're now 1 study away from Intermediate Dagger Proficiency. [1/2]

You learn how to quickly maneuver yourself to an opponent's back and stabbing them in the most vulnerable area before they can react.
>You learned Basic Backstab
>You learned Basic Rending Backstab

You focus on your Detect Body Spell to detect weakness in a target. When you cast it you see bright veins of colors everywhere. You try slicing a crawling cockroaches color vein and kill it.
>You can now Cast Detect Weakness
You then focus your Detect Body Spell to detect traces of mana. After you cast it you open your eyes and see glowing blobs of aura through your room's wall. Presumably students. You then see a feminine figure walking through the hallway. Her aura burns red hot as if the sun were in the shape of a woman! You turned off your spell and looked out the door. It was Tenia.
>You can now Cast Detect Mana.
>You now know Tenia.

3/7
>>
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>>1098201

>>1097034
You failed in your spellcrafting. The new spell now enhances hearing of the target. Worst of all you are now cursed with it. You can't see anything now but in its place you can now "see" with your ears. Anyone you go near to becomes inflicted with your curse. Only when you step away that it disappears.
>You can now Cast Hearing Darkness Area
>You are now cursed with Cast Hearing Darkness Area
>You are now a walking fog of audible darkness.

Even in this state you push on with your studies. You focus your Darkness Area Spell to remove the sense of touch. It did do its job but you can still faintly feel things. You turn off the spell the spell and think of a better way.
>You already know Cast Numb Darkness Area

You focus yourself to make a Detect magic that detects people casting spells. You went into the Academy's "firing range" (some of them moving away from you) and practice... Nope it's not doing anything. Wait, what's happening to their fireballs? You can't see them anymore. Your spell seems to do the exact opposite.
>You can now Cast Unsee Spell.

Well it went like last time; glorious boobs and getting detected. But this time the women ran away from you. How rude of them. Haven't they seen a humanoid shaped fog of darkness before?
>A in-campus urban legend about you is now starting to spread around in the academy.

With intense training not only are you fast but now you are spooky fast! Big boobed girls can't run away from you so easily now.
>You are now Above Average Fast
>You are 1 training away from becoming Capably Fast [1/2]

>>1097531
[Agata Stoneworth]
(Process these for me next QM)

4/7
>>
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>>1098209

>>1097710
>>1097712
[Alexander Fuchs]
You attend the bloody class of Blood Magic Class. The place smells of intensely of iron today, it distracts you too much that you didn't managed to pay attention to class.
>You learn nothing
You introduce yourself to the Professor. He is quite the gentleman. He says his name is Vlad Dumitru. He talks like a nobleman and moves his fingers like a skilled surgeon.
>You are now acquaintances with Professor Vlad Dumitru.
You practice in your dorm room. You tried many methods of manipulation. You found out that seeing blood as thread and your magic as a sewing machine makes studying it much easier to understand for you.
>You are now 1 study away from Tier 2 Manipulate Blood. [1/2]
You attend biology class. Todays lesson is about the lifecycle of gremlins.
>You are now 1 study away from Tier 2 Biology. [1/2]
You attend blood magic class again. You're used to the iron blood smell by now.
>You've learned Basic Blood Magic Theory.
You attend magic class. Things went magically.
>You are now 1 study away from Tier 2 Magic Theory. [1/2]
You attend biology class again. Todays lesson was about how gremlin poop help the biodiversity of an airplane.
>You've learned Tier 2 Biology.
You practice in your dorm room. You manipulate blood in the air as if it were threads waiting to be weaved into fine into a cloth. Things went smoothly.
>You've learned Tier 2 Manipulate Blood
You tried attended the bloody class of Blood Magic Class but it looks like Professor Dumitru is absent today. With no Blood Magic Expert left within the academy blood magic class is cancelled for today.
>You learned nothing
You attend magic class. Things went magically. This time learning something pretty neat.
>You've now reached Tier 2 Magic Theory.
You attend biology class again. This time it's not about gremlins again; It's about unicorns and how majestic they can be.
>You are now 2 studies away from Tier 3 Biology. [1/3]
You practice in your dorm room. With cloth comes clothes right? You brainstorm another visualization... maybe next time. You're too tired to continue.
>You are now 2 studies away from Tier 3 Manipulate Blood. [1/3]

>Question: if you combine spells how does the tier work for that?
Average the tiers together and round up the result.

5/7
>>
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>>1098220

>>1097921
[Markus Milton]
You study alchemy some more. You didn't turned anything into gold but at least progress was made.
>You are now 1 study away from Intermediate Alchemy. [1/2]
You talk two talk about Enchanting. You learned that you can imbue magical properties into even the smallest of weapons by casting a spell on it a certain way. Not too forceful but as delicately casted like a sculptor.
>You are now 2 studies away from Advanced Enchantment Theory. [1/3]
You helped clean up the forge with Platina and Angelica. You did the sweeping, Angelica did the carrying and Platina did the digging. All of you three working together made the work more efficient and finished earlier than scheduled. Platina thanks you both for the help.
Talking to Platina reveals that she likes to wear Traditional Japanese style attire and loves going to the beach. Her favorite food is grilled fish especially ones with sauces on it.
>Your friendship with Platina has improved by 1 point.
You study alchemy some more. It didn't go so well. You forgot a beaker and left it cooking for too. By the time you realize it was too late and it exploded! You shield yourself instinctually and the substances splashes to your right forearm. The splashed area begins to transmute your skin. It was extremely painful. The scream was heard outside and a roaming faculty member barges into your room and comes to your rescue. By the time you woke up you were in the nurse's clinic. Kiru the nurse was looking after you along with a number of injured students. Her face has a look of shear joy as she sees you wake up from your pain induced slumber. Another figure walks towards you. He introduces himself as Professor Vlad Dumitru, the academy's blood magic professor. He said he was the one who heard your screams and carried you to the nurse's clinic. He also helped with the surgery done to fix you. You look to your forearm and see that it is now wrapped in a cast imbued with magical healing sigils and wards. The nurse steps in and says that your arm would help up after a month or 2. You spent some time in the clinic until you're good enough.
>You've met Kiru the Academy Nurse
>You've met Professor Vlad Dumitru the Blood Magic Instructor
>You now have a Healing Cast on your right forearm that will last for 4 turns.
>You learned nothing.
After the ordeal you went to train to counter magic spells. It went very well for a beginner.
>You can now Cast Counter Cast

6/7
>>
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>>1098233

>>1097921
You went to Platina to see if there is anything needs clearing. You then remembered that you, along with Angelica had already finished cleaning the wrecked workshop. You instead ask Platina if you can use her forge. She obliges and shows off her new replacement forge. It's complete with modern forging equipment and tools compared to the old forge. You then begin to forge a set of lock and key.
>You now have a lock and a key
>3 turns remaining until Healing Forearm Cast expires
You went to Platina again for an enchantment lesson. Unfortunately she is busy with a weapon commission right now.
>You learned nothing
You went to train to counter magic spells again. You are counter casting is slowly becoming a part of your muscle memory despite of your injured arm. The healing properties of the forearm cast sure helps.
>2 turns left until Healing Forearm Cast expires
>You are now 1 study away from Intermediate Cast Counter Cast [1/2]
You went to Enchantment Class. You almost fell asleep from the lesson. Platina's a way more interesting teacher than this Professor. Well, at least you weren't so sleepy enough that you missed his lessons.
>1 turn left until Healing Forearm Cast expires
>You are now 1 study away from Advanced Enchantment Theory. [2/3]
>You now know of "Boring Enchantment Class Professor"
After that boring experience you decide to hangout with Platina. It was a complete 180 compared to the class. You both have been together and even showing off each other's masterpieces to each other. She apologizes for not being able to teach you enchantment lessons last time. The commission was actually her payment to the merchant who sold her the new forge since she didn't have enough money to pay for it in cash. Fortunately the merchant accepted her offer.
>Your friendship with Platina has improved by 1 point.
>You now know of the "Forge Merchant"

7/7

TURN 28 GO!
>>
Rolled 93, 2 = 95 (2d100)

>>1098237

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area
-Moves: Backstab, Rending Backstab
-KNOWLEDGE: Basic Stealth, Basic Dagger Proficiency
-BODY: Above Average Strength, Above Average Fast
-CONTACTS: Danielle (D-Cup), Tenia (Acquaintance)
-SOCIAL STATUS: Rumor-level Urban Legend (Humanoid shaped fog of darkness)
-IN-PROGRESS: Cast Darkness Wide Area [1/2], Intermediate Stealth [1/2], Capably Fast [1/2], Intermediate Dagger Proficiency [1/2]
-CURSES: Area Cast Reveal Self, Cast Hearing Darkness Area (I am a "walking fog of audible darkness.")

>Finish up Capably Fast
>Finish up Intermediate Stealth
>>
Rolled 86, 61 = 147 (2d100)

>>1098237
Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
Technical Skills
- Pickpocketing
- Basic Smithing
Knowledge
-Mechanical Theory
-Metallurgy
-Mathematics
-Intermediate Enchanement Theory [Advance 2/3]
- Basic Alchemy [Intermediate 1/2]
Contacts:
-Platina (Enchantment buddy!) [2 friendship points]
- Nurse Kiru (Eye Patch Nurse!)
-Professor Vlad Dumitru (Blood magic professor)
Items:
Set of lock and key

>>1098237
Class: While he was sure the Professor would say he was happy to help. Debts didn't go unpaid back home, and until he could figure out a way to repay the professor in full at least he could do was learn the man's trade. (Learn Basic Blood Magic)
Class: Much like the Professor, he owed the Nurse a debt and with his cast on his arm he couldn't do much with helping out around the clinic. So, he structured his time, taking the pre-req classes for healing magic. If he could just figure out how to write with his right hand. The sooner the cast was off his dominate hand the better. (Learn Basic Healing Magic)
>>
Rolled 39 (1d100)

>>1098237
Name: Lie Alius (/li/ /ˈeJ li əs/)
He's a mysterious loner who got into the academy on his excellent understanding of magical theory and general education, rather than practical talent at magic or combat. Despite this, he treats even basic magic as amazing and, well, magical. He acts distant, and spends all his free time alone, studying. He doesn't seem to have any close friends, and spends his holidays lurking around campus. He expresses interest in the discovery of fantastical rituals such as time travel or dimension crossing. His least favorite word is "Destiny". Claims to hail from Amsterdam. Doesn't speak a word of Dutch.
Spells: Cast Haste, Cast Slow, Cast Amplify Gravity, Cast Strong Amplify Gravity, Cast Large Amplify Gravity, Cast Slow Time, Cast Shield
Skills: Magic Theory, Advanced Magic Theory, Mathematics, Intermediate Mathematics, Advanced Mathematics, Mechanical Theory, Summoning Theory, Time Theory, Intermediate Time Theory, Advanced Time Theory, Physics Theory, Spatial Theory, Gravity Theory, Basic Gravity Magic Theory, Theory of Relativity, Chemistry, Enchantment Theory, Psychology Theory, Fire Theory, Water Theory, Earth Theory, Wind Theory, Swordsmanship
Items: Sword, Fancy Bookmark J, 1 League Point
Contacts: Julie

>DO: This bookmark probably belongs to that library girl. I should return it to her.
>DO: Sign up for a League Battle.
>>
Rolled 39, 88 = 127 (2d100)

>>1098237
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory
-Cooking
--Paella
-Intermediate Cooking
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Do: Check with the Shady Dealer on any potential artifacts
>Do: letting my foot rest, I watch tv for world events.
>>
>>1098257
[SKIP]

>>1098271
[Markus]
-You learn Basic Blood Magic Theory, and you become inspired enough to discover and learn Cast Blood Bolt as well
-You learn Basic Healing Magic Theory

>>1098272
[Lie]
-You find Julie, who thanks you for giving her back the bookmark. She asks you where you found it, and from there, you delve into a deep conversation with her about Quantum Mechanics. You're now Friends.
-You successfully sign up. Your opponent will be an Illusion Mace user.

>>1098274
[Devin]
-The Shady Dealers tells you that he's got a special Pot in stock, but he doesn't know what its all about - just that it emanates a certain cursed aura.
-Your foot rests superbly and the TV you watched was particularly wholesome, and there was a particularly informative television interview about politics - such that it inspired you to dig more, passionately. You now know basic Political Sciences.

>>1097531
[Agatha]
-You learn Basic Anatomy
-You learn Basic Hammer Proficiency

-You learn Medium and Long range Materialize
-You learn Multi-Cast Materialize, Rapidfire-Cast Materialize and Rapidfire Multi-Cast Materialize.

-You learn Basic Ballistics Theory.
-You read a cursed, eldritch book that Lucia, the summoning teacher, had accidentally left behind (it look really old though, very history-worthy). You learn Basic Eldritch History Theory and an Eldritch Secret that causes you to have a severe seizure each time you feel nostalgic.


TURN 29 GO
>>
Rolled 58, 41, 69, 7, 24, 62 = 261 (6d100)

Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat, Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 1 League Point

Missed turns:
>>1096175
>COLLABORATION: Teach Angelica Cast Encourage Plant Growth and Cast Encourage Rapid Plant Growth
>STUDY: Progress towards Intermediate Combat Theory. My fight with Tenia has taught me that there is still much to learn.

>>1098237
>STUDY: Develop a (martial)defensive technique. In that fight, for all my skill at arms, I was left wide open.
>STUDY: Develop a magical defensive spell using plants.

Current turn:
>>1098290
>DO: Spend some time in the Gardening club. These plants won't tend themselves.
>STUDY: Attempt to directly manipulate plant matter itself. I know how to influence its growth, and how to cause it to wrap around people, but I lack a certain bit of finesse.
>>
Rolled 5, 98 = 103 (2d100)

>>1098290
Name: Lie Alius (/li/ /ˈeJ li əs/)
He's a mysterious loner who got into the academy on his excellent understanding of magical theory and general education, rather than practical talent at magic or combat. Despite this, he treats even basic magic as amazing and, well, magical. He acts distant, and spends all his free time alone, studying. He doesn't seem to have any close friends, and spends his holidays lurking around campus. He expresses interest in the discovery of fantastical rituals such as time travel or dimension crossing. His least favorite word is "Destiny". Claims to hail from Amsterdam. Doesn't speak a word of Dutch.
Spells: Cast Haste, Cast Slow, Cast Amplify Gravity, Cast Strong Amplify Gravity, Cast Large Amplify Gravity, Cast Slow Time, Cast Shield
Skills: Magic Theory, Advanced Magic Theory, Mathematics, Intermediate Mathematics, Advanced Mathematics, Mechanical Theory, Summoning Theory, Time Theory, Intermediate Time Theory, Advanced Time Theory, Physics Theory, Spatial Theory, Gravity Theory, Basic Gravity Magic Theory, Theory of Relativity, Chemistry, Enchantment Theory, Psychology Theory, Fire Theory, Water Theory, Earth Theory, Wind Theory, Swordsmanship
Items: Sword, 1 League Point
Contacts: Julie (Friend)

>DO: Crush my opponent by channeling all my mana into Amplify Gravity. This way they shouldn't be able to manipulate a heavy weapon like a mace easily.
>DO: End it quickly with a well placed stab. The longer this goes on the lower my chances.
>>
Rolled 75, 55 = 130 (2d100)

>>1098290
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory
-Cooking
--Paella
-Intermediate Cooking
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Study: Look into curse removal
>Do: If I can't help with the cleaning and repair of my club, I could at least cook them up something.
>>
Rolled 9, 23, 16, 6 = 54 (4d100)

Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.
Spells: Cast Materialize, Cast Reinforce, Cast Restore, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus,
Techniques: Quick Cast Materialize, Defensive Stance, Advancing Guard, Medium/Long Range Materialize
Items: Body Armor, One-Handed Hammer, Mechanized Body Armor, Drill Hammer, Cursed Eldritch Book
Knowledge: Basic Combat, Body Armor, Weaponry, Golem Theory, Mechanical Theory, Mana Theory, Intermediate Mathematics, Advanced Mathematics, Intermediate Combat, Basic Anatomy, Basic Hammer Proficiency, Basic Ballistics Theory, Basic Eldritch History Theory
Traits: Above Average Strength, Above Average Endurance
Curses: Eldritch Secret
Social: HEMA Club Member, Good Friends with Clara (Claw-fighter/Clubmate), 1 Major Favor (MkAM), 1 or 2 admirers, Knows Sarah's email address, Golem Pet (Little Creature), Good Friends with Platina, Sparred with Angelica, 1 Favor from Clara, 2 League Points

>>1098237
Turn 28
Combine Basic Ballistics Theory with Cast Materialize Force Mechanical Weapon
Combine Basic Eldritch History Theory with Cast Materialize Mechanical Armor Golem
>>1098290
Turn 29
Read more from the Cursed Eldritch Book x2
>>
>>1098295
After a few days of studying, Angelica had made great progress tutoring Ean, her Pixie making corrections every error or so. By the third day, they were talking mostly in Sylvan, though that wasn't to say he had become quite as good linguistic wise.

The same was going for her, she had learned a lot from Ean, learning the foundations of nature magic. By the time the week was over, she was more than familiar in the school of magic. Though, she would still like to learn a bit more... spell wise.

"Ean, you know the spells to hasten the growth of shrubbery and the like, yes? I could teach you what I offered before in return as well... Or, I don't know why I hadn't mentioned this prior, but I am also skilled with combat, mostly in the defensive region. Would that interest you?"
>>
Rolled 48 (1d100)

>>1098237
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore
- Knowledge of Advanced Mathematics, Advanced Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory

- Swordsmanship, Rapier, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Good Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar

>CLASS: Return to Fey 101, to advance her subject.
>Collaboration with Ean, teach him Parry and evasive footwork.
>>
Rolled 43 (1d100)

>>1098290
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore
- Knowledge of Advanced Mathematics, Advanced Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory

- Swordsmanship, Rapier, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
>Class: Continue attending Fey 101
>DO: Help Platina out in the forge, hopefully not blowing anything up this time.
>>
>>1098376
Learning Sylvan was harder than it looked. It was a blessing that the pair were good teachers. Ean and Angelica took turns teaching the other their art, being Nature magic and Sylvan respectively. By the end of it, they had both successfully taught each other.

When Angelica mentioned that she would still like to learn more about Nature magic, Ean was pleased. Those who seek to tend the groves are always welcome, in his eyes. When she mentioned that she could teach him defensive techniques in swordplay, his eyes lit up.

The nature mage briefly recalled what has transpired recently. He and Tenia were on a date when a girl named Julie had returned one of the Gardening books he had borrowed. A good thing, of course. Tenia must not have taken it well, because she has opted to leaves in the middle of the date.

Never a good sign.

Some time afterwards, Ean had attended combat classes. Everything was fine until he was to spar with Tenia. He expected to learn something from another nature mage in combat. He didn't expect to be so handily defeated. She had apologized, of course, but he was brought to the clinic, still reeling from assault.

Ean looked back at Angelica. A few defensive techniques wouldn't hurt.

"That would be excellent, actually." Ean says as he nurses a bruise on his left shoulder. Tenia's doing, of course.

"I can teach you growth spells in exchange for these techniques." He declares.
>>
===NEWS===
Agata Stoneworth has summoned an Eldritch Horror (pic related) to the school.
All school operations will continue as normal, but students are advised to be extremely cautious whilst outdoors.
For the next 2 Turns, you can help the staff to repel the creature.
However, those attacking may find their physical and mental makeups... affected by the beast. It is hoped the changes will not prove permanent.
As a reward, students will be awarded 1 League point for each 100 points of damage dealt to the beast, rounded up.
===****===

>>1098257
[David Zatta]
-Chasing and being chased away by all those girls has made you faster! You are now capably fast.
-Not only are you no more stealthy, but now all girls have a sixth sense that tell you when and where you are watching nearby. Gain [Curse of the Watcher].

>>1098295
[Ean Hawthorne]
-Angelica learns both those spells
-[1/2] toward Intermediate Combat
-You acquire Above Average Defense
-You try to make some sort of Plant Armor spell. Instead, you now have a smelly white fungus covering the majority of your left arm. Don't worry, Tenia thinks it looks wonderful on you.
-Actually, in this particular Magical Academy, the plants do, in fact, tend themselves. At least the flowers are pretty.
-You learn basic plantbending. This will only work on plants, and it won't be very forceful. Still, you enjoy to make the flowers sway as if in the breeze.

>>1098297
[Lie Alius]
-next qm plz

>>1098303
[Devin Hines]
-You find that the simplest method to remove curses is by soaking the afflicted in curse-healing hot springs not far from the school. You mark their location and make extra special certain never to mix them up with the adjacent, curse-inflicting hot springs.
-Everyone loves your cooking. [1/3] toward advanced cooking.

>>1098313
[Agata Stoneworth]
-You try to craft spells, but you can't find it within to focus your mind on anything but it.
-The book. You want to read it. You need to read it. You love and are loved by the book the book is your life and you will serve your gods by reading the book the book the book the book the book the book the book the book the book the book
-You read the book
-You summon an Eldritch Horror to terrorize the school.
-You are now possessed by Nyarlathotep, the Crawling Chaos.
-You have no memories from the last 18 hours.

>>1098400
>>1098403
[Angelica Shanyrria]
-[2/5] toward Expert Fey Theory
-Ean learns those things.
-Platina appreciates your effort. You assisted her, helping her grab things and prepare the forge, although she still did the majority of the work. You didn't speak much, but you feel the two of you grow closer. You are now Close Friends with Platina.

TURN 30 GO
>>
Rolled 9, 60, 49, 82, 53, 77 = 330 (6d100)

>>1096175
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency:Ultra Greatsword
---Cleave
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Basic Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)

>SOLO: Dark Energy Theory x2

>>1098290
>DO: Train Ultra Greatsword x2

>>1098439
Fight the Horror.
>DO: Shadow Step to close the distance, hit with Cleave, then Step away.
>DO: Cast Quick Cast Twin Portals to intercept and redirect any attacks back at the Horror.


Time for shit rolls.
>>
>>1098439
I wonder what kind of world that thing came from. And what idiot summoned him here.
Well, it's none of my business.
>>
Rolled 16 (1d100)

>>1098439
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Advanced Fey Theory +2, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory

- Swordsmanship, Rapier, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
>Class: Continue going to Fey 101.
>DO: Ask the Professor of Fey 101 to be their research assistant. With Angelica's knowledge, she was sure she could help!
>>
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Rolled 87, 98, 44, 7 = 236 (4d100)

>>1098439

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area
-Moves: Backstab, Rending Backstab
-KNOWLEDGE: Basic Stealth, Basic Dagger Proficiency
-BODY: Above Average Strength, Capably Fast
-CONTACTS: Danielle (D-Cup), Tenia (Acquaintance)
-SOCIAL STATUS: Rumor-level Urban Legend (Humanoid shaped fog of darkness)
-IN-PROGRESS: Cast Darkness Wide Area [1/2], Intermediate Stealth [1/2], Intermediate Dagger Proficiency [1/2]
-CURSES: Area Cast Reveal Self, Cast Hearing Darkness Area (I am a "walking fog of audible darkness."), Curse of the Watcher (girls have a sixth sense that tell you when and where you are watching nearby)

Turn 29
-Finish Cast Darkness Wide Area
-Combine Cast Darkness Wide Area with Unsee Spell to make Cast Blank Wide Area

Turn 30
I'm cursed af to be NOTEWORTHY AS HELL because of all the anti-stealth curses. Let's see if he can TOUCH THIS.

E V A S I O N T A N K I S G O. I use my variants of Detect Body to know where the attacks are coming from and my Capable Fastness to dodge like a motherfucker. If he doesn't come at me, use Area Cast Reveal Self to make him WITNESS ME more

-I TAUNT THE CREATURE.
-COME AT ME BRO
>>
Rolled 80, 14 = 94 (2d100)

>>1098297
>>1098439
Name: Lie Alius (/li/ /ˈeJ li əs/)
He's a mysterious loner who got into the academy on his excellent understanding of magical theory and general education, rather than practical talent at magic or combat. Despite this, he treats even basic magic as amazing and, well, magical. He acts distant, and spends all his free time alone, studying. He doesn't seem to have any close friends, and spends his holidays lurking around campus. He expresses interest in the discovery of fantastical rituals such as time travel or dimension crossing. His least favorite word is "Destiny". Claims to hail from Amsterdam. Doesn't speak a word of Dutch.
Spells: Cast Haste, Cast Slow, Cast Amplify Gravity, Cast Strong Amplify Gravity, Cast Large Amplify Gravity, Cast Slow Time, Cast Shield
Skills: Magic Theory, Advanced Magic Theory, Mathematics, Intermediate Mathematics, Advanced Mathematics, Mechanical Theory, Summoning Theory, Time Theory, Intermediate Time Theory, Advanced Time Theory, Physics Theory, Spatial Theory, Gravity Theory, Basic Gravity Magic Theory, Theory of Relativity, Chemistry, Enchantment Theory, Psychology Theory, Fire Theory, Water Theory, Earth Theory, Wind Theory, Swordsmanship
Items: Sword, 1 League Point
Contacts: Julie (Friend)

[Previous Turn]
>5: Crush my opponent by channeling all my mana into Amplify Gravity. This way they shouldn't be able to manipulate a heavy weapon like a mace easily.
>98: End it quickly with a well placed stab. The longer this goes on the lower my chances.
[Current Turn]
>STUDY: Try to quicken the cast speed of Haste.
>DO: Stay at home watching the fifth season of Lost Horizon.
>>
Rolled 59, 11 = 70 (2d100)

>>1098439
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory
-Cooking
--Paella
-Intermediate Cooking
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Do: Since were mostly stuck indoors, see about holding a study group for friends and interested students.
>Do: Make some finger foods for snacks
>>
Rolled 78, 66 = 144 (2d100)

>>1098439
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat, Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book
Afflictions: Fungal arm infection

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 1 League Point

>DO: Head to the clinic and get this fungi treated. Maybe acquire a sample for myself.
>CLASS: Attend intermediate combat class.
>>
Rolled 1, 47 = 48 (2d100)

>>1098439
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.
Spells: Cast Materialize, Cast Reinforce, Cast Restore, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus,
Techniques: Quick Cast Materialize, Defensive Stance, Advancing Guard, Medium/Long Range Materialize
Items: Body Armor, One-Handed Hammer, Mechanized Body Armor, Drill Hammer, Cursed Eldritch Book
Knowledge: Basic Combat, Body Armor, Weaponry, Golem Theory, Mechanical Theory, Mana Theory, Intermediate Mathematics, Advanced Mathematics, Intermediate Combat, Basic Anatomy, Basic Hammer Proficiency, Basic Ballistics Theory, Basic Eldritch History Theory
Traits: Above Average Strength, Above Average Endurance
Curses: Eldritch Secret, Eldritch Possession (Nyarlathotep)
Social: HEMA Club Member, Good Friends with Clara (Claw-fighter/Clubmate), 1 Major Favor (MkAM), 1 or 2 admirers, Knows Sarah's email address, Golem Pet (Little Creature), Good Friends with Platina, Sparred with Angelica, 1 Favor from Clara, 2 League Points, Summoned an Eldritch Horror

>Read the Cursed Eldritch Book again. Maybe there is something in here that could control it somehow.
>Commune with Nyarlathotep. Try to make a favorable deal with him. Like an artifact or a new spell or something to make the monster disappear if the first action fails.
>>
>>1098605
We are damned.
>>
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>>1098605
OOOOOH SHIT
>>
>>1098605
You... what have you done!
>>
Rolled 24, 49, 64, 79, 6, 53 = 275 (6d100)

>>1098237
>>1098290
>>1098439


Jake Hammond
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Basic Paleontology
Intermediate Necromancy (1/3 Towards Advanced Necromancy)
Basic Healing Theory and Basic First Aid
Cast Animate Skeleton (small)
Cast Heal
Military Squadron Tactics

Actions:
Turn 28:
1) Study Necromancy
2) Study Healing Magic Theory

Turn 29:
3) Study Necromancy
4) Study Healing Magic Theory

Turn 29:
5) Study Paleontology
6) Study Healing Magic Theory
>>
>>1098605

I am so sorry for your loss O_o
>>
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>>1098605
>Read the Cursed Eldritch Book again. Maybe there is something in here that could control it somehow.
>1

Well, that cant be good
>>
Rolled 43, 88, 92, 50, 2, 44, 53, 96, 42, 22, 12, 6 = 550 (12d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family.

*THEORY*
-Theory Tier 2 Magic Theory [1/2]
-Theory Tier 1 Blood Magic Theory [1/2]
-Theory Tier 2 Biology [1/3]

*SPELLS*
-Cast Tier 2 Manipulate Blood 1/3]

*SOCIAL*
-Acquaintances with Vlad Dumitru
>>1098237
>Attend Blood Magic Class
>Speak with Vlad
>Refine Manipulate Blood
>Refine Manipulate Blood

>>1098290
>Refine Manipulate Blood
>Attend Magic Theory Class
>Attend Biology
>Attend Biology

>>1098439
>Attend Biology
>Learn Capillary Shield
Biology + Manipulate Blood
>Sign Up for League Battle
>Search out Eldrich Monster, if it has blood this should prove enlightening.


4 Double turns left.
>>
>>1099036
>Search out Eldrich Monster, if it has blood this should prove enlightening.
>6

"You feel like you're going to have a bad time"
>>
an easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
Basic: Augment Self

Skills:
Theory Biology
Unarmed Combat
>>
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Rolled 61, 73 = 134 (2d100)

an easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
Basic: Augment Self

Skills:
Theory Biology
Unarmed Combat

>>1099108
Attempt to find student Council among all the chaos.
>>
>>1098439

>>1099139
Once I find the student council, attend biology.
>>
>>1098605
> 1
Oh this is gonna be goooood.
So is character death/mindwiping a thing in this?
>>
File: skeltw2.gif (126 KB, 151x200)
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[===NEWS===]
Student [Jake Hammond] has accidentally created a [Skeleton] and is now roaming around within the Academy halls. Reports indicate that it is non-aggressive and relatively harmless. Students are advised to not agitate the Skeleton as it is still a creation of Necromancy and may potentially retaliate violently.

On a similar but more dire note Student [Alexander "Alic" Fuchs] has accidentally created a [Blood Fiend] and is now prowling within the Academy. Blood Fiends have an insatiable thirst for blood and it grows in size and strength the more blood it consumes. Students are advised to proceed with extreme caution. Students who happen to slay it will be awarded with a [League Point].
[==========]

>>1098468
[Gram Roderick]
Turn 28
9 You've learned nothing.
60 You've learned Intermediate Dark Energy Theory.
Turn 29
49 You've learned nothing.
82 1 action left until Intermediate Ultra Greatsword Proficiency. [1/2]
Turn 30
55 Hit. (55/100)
77 Hit. (132/100) +1 League point (32/100)

>>1098494
[Angelica Shanyrria]
2 actions left until Expert Fey Theory [3/5]
16 No.

>>1098496
[David Zatta]
Turn 29
87 You've learned Cast Darkness Wide Area.
98 You've learned Cast Blank Wide Area.
Turn 30
44 Evaded.
7 Ignored. Battle Result: 0 total damage.

>>1098499
[Lie Alius]
Turn 29
5 Failed.
98 Hit. +1 League Point
Turn 30
80 You've learned Quick Cast Haste.
14 You're now cursed with Maddening Eldritch Visions.

>>1098505
[Devin Hines]
59 You've formed a Study Group with Ada and Cassandra.
11 Your finger foods suddenly turned into literal fingers in your mouth.

>>1098534
[Ean Hawthorne]
78 Fungal Arm Infection Cured.
66 1 action left until Intermediate Combat. [1/2]

>>1098605
[Agata Stoneworth]
Next QM will process mine.

>>1098904
[Jake Hammond]
Turn 28
24 There is now a lone skeleton roaming around the academy halls.
You've learned nothing.
49 You've learned Basic Healing Magic Theory.
Turn 29
64 1 action left until Advanced Necromancy. [2/3]
79 1 action left until Intermediate Healing Magic Theory. [1/2]
Turn 30
6 You've learned nothing.
53 You've learned Intermediate Healing Magic Theory.

1/2
>>
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>>1099323

>>1099036
[Alexander (Alic) Fuchs]
Turn 28
43 You've learned Tier 2 Blood Magic Theory.
88 "Some people, especially those zealots at the Holy Order, claim that Blood Magic is one the Devil's work and its practice banned. What superstitious nonsense!"
You learned that Vlad does not like the Holy Order of Madrid.
1 action left until Friends with Vlad Dumitru. [1/2]
92 1 action left until Cast Tier 3 Manipulate Blood. [2/3]
50 You've learned Tier 3 Manipulate Blood.
Turn 29
2 You've accidentally created a Blood Fiend.
It attacked you viciously with its claws.
Fortunately a few students and some faculty members noticed the commotion.
They fought the creature but unfortunately it managed to escape.
Your saviors then carried you to the clinic in time before you bled to death.
You've met Nurse Kiru.
You now have a number of Scars on your body.
44 You've learned Tier 3 Magic Theory
53 1 action left until Tier 3 Biology. [2/3]
96 You've learned Tier 3 Biology.
Turn 30
42 4 action left until Tier 4 Biology. [1/5]
22 You've Learned Cast Expose Capillary.
12 Your opponent is Ban Heavensong; A crossbow specialist and a pyromancer.
6 The Horror cursed you with Hemophobia.

>>1099139
[James Baxter]
61 You've discovered the Student Council. You now know Tenia; The Vice-President.
73 You've learned Basic Biology Theory.

2/2

TURN 31 GO
>>
>>1099340
Note: I'm assuming a typo in "Expose Capillary" as I wrote "Capillary Shield"

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20.
A number of vicious scars cover his body.


*THEORY*
-Theory Tier 3 Magic Theory [0/5]
-Theory Tier 2 Blood Magic Theory [0/3]
-Theory Tier 3 Biology [1/5]

*SPELLS*
-Cast Tier 3 Manipulate Blood [0/5]

*SOCIAL*
-Acquaintances with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)

*MENTAL*
Cursed with Hemophobia

>>1099340
>Speak with Vlad
"Any ideas of how to deal with the Blood Fiend?"
>Attend Biology
When I notice a huge new student and decide to set next to them, offering a hand to shake in greeting
"Hi I'm Alic, are you new here?"

For League Battle:
> Slam Ban into the ground with Manipulate blood and then using my knowledge of biology target the carotid arteries and choke him out from afar.
> Use Capillary Shield to Protect my body (hardens blood in the surface of my skin)

3 double turns left.
>>
Rolled 72, 84, 51, 69 = 276 (4d100)

>>1099417
FORGOT DICE AGAIN
>>
>>1099417
You don't have "Capillary Shield".
You have "Expose Capillary" instead.
You failed the roll.
>>
Rolled 99, 47 = 146 (2d100)

>>1099340
Jake Hammond
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Basic Paleontology
Intermediate Necromancy (2/3 Towards Advanced Necromancy)
Intermediate Healing Magic Theory
Basic Healing Theory and Basic First Aid
Military Squadron Tactics

Spells:Cast Animate Skeleton (small), Cast Heal

Actions:
1) Study Necromancy
2) Study Paleontology

As a heads up. The discord link in the OP has expired.
>>
Rolled 32 (1d100)

>>1099340
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Advanced Fey Theory +3, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
>CLASS: Continue going to Fey 101
>DO: Ask Student Council for permission to create a large garden on campus.
>>
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>>1099340

Name: James Baxter

An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
Basic: Augment Self

Skills:
Theory Tier 1 Biology
Unarmed Combat

>>1099340
>Attend Biology
I am greeted by a fellow student, "Why hello there! My name is James Baxter! Pleased to make your acquaintance!"

>attend Magical Theory class
>>
Rolled 23 (1d100)

>>1099340
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory
-Cooking
--Paella
-Intermediate Cooking (1/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Class: Go to Summoning class
>Do: Ask Lucia about what I can do to help the Cooking/Gardening club
>>
Rolled 83, 38, 10, 66, 15, 73 = 285 (6d100)

Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
Technical Skills
- Pickpocketing
- Basic Smithing
Knowledge
-Mechanical Theory
-Metallurgy
-Mathematics
-Intermediate Enchanement Theory [Advance 2/3]
- Basic Alchemy [Intermediate 1/2]
- Basic Blood Magic Theory
- Basic Healing Magic Theory
Contacts:
-Platina (Enchantment buddy!) [2 friendship points]
- Nurse Kiru (Eye Patch Nurse!)
-Professor Vlad Dumitru (Blood magic professor)
Items:
Set of lock and key

>>1098290
Class: Continue studying blood magic, see if I can understand how the blood professor helped with the surgery. (Try to advance Blood magic)
Contact: His arm now free of the cast, Markus tracked down Platina to see if she wanted to have dinner some time. Nothing ventured nothing gained.
>>1098439
Class: Getting over the fear of attending Alchemy again, he sat down and buckled in to figure out where he went wrong last time.
Contact: How did they keep him sedated for the surgery? They hadn't exactly covered that in the basics, so he went to help volunteer at the nurses office in hopes that while she was free he could ask her some questions and begin paying off that debt.
>>1099340
Class: Continue studying enchantment, he was close to figuring out where he wanted to go, he just..needed to focus.
Class: Continue practicing alchemy, he wasn't going to be busted up like that and let that just slide.
>>
>>1099340

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area
-Moves: Backstab, Rending Backstab
-KNOWLEDGE: Basic Stealth, Basic Dagger Proficiency
-BODY: Above Average Strength, Capably Fast
-CONTACTS: Danielle (D-Cup), Tenia (Acquaintance)
-SOCIAL STATUS: Rumor-level Urban Legend (Humanoid shaped fog of darkness)
-IN-PROGRESS:, Intermediate Stealth [1/2], Intermediate Dagger Proficiency [1/2]
-CURSES: Area Cast Reveal Self, Cast Hearing Darkness Area (I am a "walking fog of audible darkness."), Curse of the Watcher (girls have a sixth sense that tell you when and where you are watching nearby)

Oh well, I helped with what I could with that thing.

-With my Capable Fast(ness), Learn Burst of Speed
-Learn/Improve Burst of Speed
>>
Rolled 74, 43 = 117 (2d100)

>>1099615
rollerinos
>>
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HERE IS A NON-EXPIRING DISCORD LINK

https://discord.gg/3qrFE9S
>>
Rolled 72, 14 = 86 (2d100)

>>1099323
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency:Ultra Greatsword
---Cleave
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Intermediate Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point

>DO: Twin Portal, thrust through so that we come out above the Horror, dropping from a short height to increase damage.
>DO:Follow up with a Warp Step to the ground next to it, then Cleave.
>>
>>1099449
Okay, change my defense to moving erratically to avoid crossbow bolts and fire spells.


>>1099461

He paused to see if an answer to his question was forthcoming, but didn't let it stretch into an awkwardly long silence.

"The pleasure is all mine." Alic smiles politely. "I can help you catch up on what you've missed if you like? You missed Gremlins and intro to Unicorns. We can make a copy of my notes sometime."
>>
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>>1099340
Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.
Spells:
Basic: Augment Self
Skills:
Theory Tier 1 Biology
Unarmed Combat


>>1100641

"Why yes that would be great thank you, I would be in your" I grasp his hand and shake it up and down vigorously.
>>
>>1100788

In the midst of listening while being concerned for his arms continuing attachment to his body, the lecture begins cutting off Jame's last words.

[red]"Let us continue this after class."[/red] Alic says while reaching for his notes and a pen.

(experimenting with text formatting, also I'm rolling with James not finishing his sentence.)
>>
>>1099449
Is "Expose Capillary" something that can work on others? Or is it just something that would make Alic start bleeding?
>>
Rolled 61, 16 = 77 (2d100)

>>1099323
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book
Afflictions: None.

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 1 League Point

>DO: Hunt down that blood fiend. My healing spells should keep it at a disadvantage.
>DO: My various martial and magical-martial techniques should help take this thing down.
>>
Rolled 18, 68 = 86 (2d100)

>>1099340
Name: Lie Alius (/li/ /ˈeJ li əs/)
He's a mysterious loner who got into the academy on his excellent understanding of magical theory and general education, rather than practical talent at magic or combat. Despite this, he treats even basic magic as amazing and, well, magical. He acts distant, and spends all his free time alone, studying. He doesn't seem to have any close friends, and spends his holidays lurking around campus. He expresses interest in the discovery of fantastical rituals such as time travel or dimension crossing. His least favorite word is "Destiny". Claims to hail from Amsterdam. Doesn't speak a word of Dutch.
Spells: Quick Cast Haste, Cast Slow, Cast Amplify Gravity, Cast Strong Amplify Gravity, Cast Large Amplify Gravity, Cast Slow Time, Cast Shield
Skills: Magic Theory, Advanced Magic Theory, Mathematics, Intermediate Mathematics, Advanced Mathematics, Mechanical Theory, Summoning Theory, Time Theory, Intermediate Time Theory, Advanced Time Theory, Physics Theory, Spatial Theory, Gravity Theory, Basic Gravity Magic Theory, Theory of Relativity, Chemistry, Enchantment Theory, Psychology Theory, Fire Theory, Water Theory, Earth Theory, Wind Theory, Swordsmanship
Items: Sword, 2 League Points
Curses: Maddening Eldritch Visions
Contacts: Julie (Friend)

>STUDY: Combine Cast Slow with Cast Strong Amplify Gravity
>DO: Sign up for a league battle.
>>
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===NEWS===
Agata Stoneworth has opened a portal to some eldritch dimension. Unspeakable horrors prowl around the campus. The Eldritch Horror itself has increased in strength. Move in groups when walking around campus. Extreme caution is advised.

The Madrid military has quarantined the school, barring access both from inside and out. Faculty and staff members have taken to combating the threat directly, but it's clear that they cannot do this alone. The Mageknight Academy of Amsterdam was pledged to assist the school in this outbreak.

Until the Horror is slain, the Portal is closed, or until five turns pass, all classes are suspended. You may continue to learn on your own, or in the library, but failing carries risk of an attack, or spreading madness.

All combat capable mages who are willing to assist in this endeavor can use an action to sign up for a squad. Squads will consist of 4-6 people, comprised by the other players who wish to participate. If you do not have enough members for a squad, NPC students will assist you.

When in a squad, combat is rolled as normal. One action for a defensive ability, and another for an offensive ability. You may use defensive and support abilities on other players, or on the battlefield.

You may use the Collaboration action to combine an ability with another player's ability. An ice mage and a water mage can use Cast Freeze and Shape Water to freeze something with great effectiveness, for example. Someone can use Cast Haste on someone using Charge to increase the damage of the charge. etc.

Squad damage is a total of each member's damage(all offensive rolls added up). Team Attacks(collaborations) tend to do more damage than an array of single attacks, especially if the rolls are high.
===****===
>>1098605
[Agata Stoneworth]
- You read the Eldritch tome in an effort to try and find a way to control it, but instead, you find yourself being controlled. You begin chanting as a dark swirl of energy forms. Those nearby would feel uneasy. They feeling something that should not exist, after all.

You feel at home.

- Nyarlathotep tells you that you've been an excellent servant thus far. If you continue, he might grant you a semblance of freedom. You are in no position to negotiate.

You may perform actions as normal, but if you perform any action that would be detrimental to Nyarlathotep's will, the DC will be raised accordingly.

[1/?]
>>
>>1099417
[Alexander Fuchs]
- Vladimir says that the Blood Fiend is sustained on blood, and requires a large amount of it to stay at full power. Either starving it out by isolating it from the populated areas of campus, or luring it out by the use of blood both work. He also recommends taking a squad with you should you choose to deal with it. The Eldritch power might have increased its strength.

- You progress towards Tier 3 Biology [2/5]

- You begin constricting his blood vessels, which weakens him greatly. His aim isn't as sharp as it could have been.

- Your erratic movements help you dodge his attacks. Though you lack a direct offensive spell, once you get close, it's over for him.

You gain 1 League Point.

>>1099454
[James Hammond]
- You delve into the secret arts of necromancy. The atmosphere of the campus aids you greatly in this regard. You even get some inspiration to create a spell.

- You learned Intermediate Necromancy
- You learned Necrotic Healing

- You learned Intermediate Paleontology

>>1099457
[Angelica Shanyrria]
- You progress towards the next tier of Fey Theory. +1.

- The Student Council, and Tenia in particular think its an excellent idea. They would pursue it, if the threat of an Eldritch being wasn't so prevalent. Until this is cleared up, they cannot pursue this project.

>>1099461
[James Baxter]
- You learned Intermediate Biology Theory(Tier 2)

- You learned Basic Magical Theory(Tier 1)

>>1099472
[Devin Hines]
- You progress towards the next level of Summoning Theory [1/5]

- Lucia tells you that as it stands, the Cooking/Gardening club is not on the list of priorities. Although she wish it was, she is busy researching a way to banish this creature back to the depths. She tells you if you wish to help, that you should go with some other people and try to clear the way to the Eldritch Horror.

Lucia tells you to take the utmost care, because failure may result in death, or worse. Also because she would not like to see you end up hurt, but that is besides the point.

>>1099511
[Markus Milton]
- You learn Intermediate Blood Magic Theory(Tier 2)

- Platina tells you perhaps you can discuss dinner once the imminent threat of death and destruction is gone.

- You attend Alchemy class, and figure out exactly what went wrong. You know this because it nearly happened again. Luckily, you're safe and nobody was hurt, but now the alchemy lab is under repairs.

- Nurse Kiru goes on about a specific body related spell that dulls pain and blocks off other senses. She tells you she can teach it to you, but only once you've got a good grasp of healing magic. The amount of students coming into the clinic is worrying, so she's fairly busy.

- You're studying Enchantment when your head begins throbbing. You're not sure if it's the work of the Eldritch beings outside, or if you're just confused. Either way, you decide to take a break from Enchantment for now.

You cannot study Enchantment for the next 3 turns.

[2/?]
>>
>>1099511
[Markus Milton] (Cont.)
- You cannot attend class. Partially because the lab is still damaged, but mostly because an Eldritch monster bars the way. On the bright side, it looks like nobody came in today.

>>1099615
[David Zatta]
- You learn Burst of Speed after training to move quicker.

- You make some progress improving Burst of Speed, but there's nothing quite notable yet.

>>1100091
[Gram Roderick]
- You create a pair of portals and use the acceleration from the fall to add to your swing. Suddenly, your attack bounces off it as if it was nothing. It's as if the thing just became stronger. Its attacks are quicker, and more powerful. Before you get overwhelmed, you decide to teleport away. It seems dangerous to take this thing down alone.

>>1101682
[Ean Hawthorne]
- To be processed by the next QM

>>1101750
[Lie Allius]
- Because of your affliction, it becomes increasingly apparent that you can't focus on spellcrafting at all. The concept is sound, but visions of another world fills your mind. You blink, and it disappears.

- You sign up for a League Battle despite your curse. Your opponent is Marianne, a summoner who creates constructs made of shadow.

TURN 32 GO.
>>
>>1104165
I forgot to mention. Like Signing up for a League Match, Signing up for a squad requires no rolls.
>>
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Rolled 32, 9 = 41 (2d100)

>>1104265
>Jake Hammond
>An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.
>Skills:
>Basic Paleontology
>Advanced Necromancy
>Intermediate Healing Magic Theory
>Basic Healing Theory and Basic First Aid
>Military Squadron Tactics
>Spells:Cast Animate Skeleton (small), Cast Heal, Cast Necromantic Healing

Actions:
1) Combine Advance Necromancy, Intermediate Healing Magic Theory, Animate Skeleton, Necromantic Healing and Intermediate Paleontology to create a new spell with the intent to Resurrect Ancient Lifeforms

2)Further refine, research and create spells to resurrect ancient life.

-) Jake searches for a squad to join. Currently he can offer back line support including healing, small scale skeleton troopers, and a solid grasp of squad based tactics.
>>
Rolled 82 (1d100)

>>1104265
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book
Afflictions: None.

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 1 League Point

>DO: Go see Tenia. I'm about to do something dangerous, after all.
>DO: Sign up for a Squad.

Ean is a capable melee combatant with his sword techniques. He can provide crowd control by use of his Nature and Earth magic, and he can heal people. Lastly, by the use of Plantsight, he can scout nearby areas as long as there is plantlife in that area.
>>
>>1104427
>>1104265
Please disregard the second of the two 'create spells' action in favor of the squad sign up. My bad on failing reading comprehension
>>
>>1104265

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area
-Moves: Backstab, Rending Backstab, Burst of Speed
-KNOWLEDGE: Basic Stealth, Basic Dagger Proficiency
-BODY: Above Average Strength, Capably Fast
-CONTACTS: Danielle (D-Cup), Tenia (Acquaintance)
-SOCIAL STATUS: Rumor-level Urban Legend (Humanoid shaped fog of darkness)
-IN-PROGRESS:, Intermediate Stealth [1/2], Intermediate Dagger Proficiency [1/2], (Improved?) Burst of Speed [1/2]
-CURSES: Area Cast Reveal Self, Cast Hearing Darkness Area (I am a "walking fog of audible darkness."), Curse of the Watcher (girls have a sixth sense that tell you when and where you are watching nearby)

-Finishing making Burst of Speed better
-Make Cast Blank Wide Area larger
>>
Rolled 88, 68 = 156 (2d100)

>>1104517
>>
Rolled 82, 20, 80, 45 = 227 (4d100)

Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.
Spells: Cast Materialize, Cast Reinforce, Cast Restore, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus,
Techniques: Quick Cast Materialize, Defensive Stance, Advancing Guard, Medium/Long Range Materialize
Items: Body Armor, One-Handed Hammer, Mechanized Body Armor, Drill Hammer, Cursed Eldritch Book
Knowledge: Basic Combat, Body Armor, Weaponry, Golem Theory, Mechanical Theory, Mana Theory, Intermediate Mathematics, Advanced Mathematics, Intermediate Combat, Basic Anatomy, Basic Hammer Proficiency, Basic Ballistics Theory, Basic Eldritch History Theory
Traits: Above Average Strength, Above Average Endurance
Curses: Eldritch Secret, Eldritch Possession (Nyarlathotep), Vessel of Nyarlathotep (DC increase to Anti-Eldritch actions)
Social: HEMA Club Member, Good Friends with Clara (Claw-fighter/Clubmate), 1 Major Favor (MkAM), 1 or 2 admirers, Knows Sarah's email address, Golem Pet (Little Creature), Good Friends with Platina, Sparred with Angelica, 1 Favor from Clara, 2 League Points, Summoned an Eldritch Horror, Opened an Eldritch Portal

>>1099340
Turn 31
>Meditate and attempt to regain control.
>Meditate and attempt to regain control.
>>1104265
Turn 32
>Meditate and attempt to regain control.
>Meditate and attempt to regain control.
>>
Rolled 50, 65 = 115 (2d100)

>>1104265
Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Counter Cast [Intermediate 1/2]
Technical Skills
- Pickpocketing
- Basic Smithing
Knowledge
-Mechanical Theory
-Metallurgy
-Mathematics
-Intermediate Enchanement Theory [Advance 2/3]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory
- Basic Healing Magic Theory
Contacts:
-Platina (Enchantment buddy!) [2 friendship points]
- Nurse Kiru (Eye Patch Nurse!)
-Professor Vlad Dumitru (Blood magic professor)
Items:
Set of lock and key

Study: Classes were down, only thing to was wait until staff put things in order. So he crackd open his books on counter magic and dove back in.
Study: He knew the basic theory behind curing cuts and scraps and blood magic, but how did they intersect? (Study the effects of blood magic with basic healing theory)
>>
===NEWS===
Agata Stoneworth has opened a portal to some eldritch dimension. Unspeakable horrors prowl around the campus. The Eldritch Horror itself has increased in strength. Move in groups when walking around campus. Extreme caution is advised.

Hernandez, the Principle of the School (pic related), can often be seen outside, coordinating efforts with the military and Amsterdam support.

Until the Horror is slain, the Portal is closed, or until five turns pass, all classes are suspended. You may continue to learn on your own, or in the library, but failing carries risk of an attack, or spreading madness.

All combat capable mages who are willing to assist in this endeavor can use an action to sign up for a squad. Squads will consist of 4-6 people, comprised by the other players who wish to participate. If you do not have enough members for a squad, NPC students will assist you.

When in a squad, combat is rolled as normal. One action for a defensive ability, and another for an offensive ability. You may use defensive and support abilities on other players, or on the battlefield.

You may use the Collaboration action to combine an ability with another player's ability. An ice mage and a water mage can use Cast Freeze and Shape Water to freeze something with great effectiveness, for example. Someone can use Cast Haste on someone using Charge to increase the damage of the charge. etc.

Squad damage is a total of each member's damage(all offensive rolls added up). Team Attacks(collaborations) tend to do more damage than an array of single attacks, especially if the rolls are high.

(TURN 2/5 OF ELDRITCH OUTBREAK)

===*===

>>1104427
-You learn Cast Summon Velociraptor Skeleton (medium creature)
-You join the Ean and Tenia's squad

>>1104447
-You manage to find and join up with Tenia, who also signs up for a Squad. She swears to protect you, and insists to be your personal guard. She can use her Spear to inflict poisons of various kinds, acting as heavy debuff support.
-Jake Hammond meets up with you.

>>1104517 (You)
-[Next QM pls]

>>1104564
-You learn Basic Meditation and gain an Eldritch Blur Experience (not a curse, just an exotic experience which you have managed to anchor safely in your mind).
-Nyarlathotep's vomit of eldritch thoughts was too strong for you to think.

-You learn Calm Self or Intermediate Meditation [1/2] at your choice.
-Advance Intermediate Meditation 1 stage (to 1/2 or 2/2)

>>1104597
-You learn Counter Cast Intermediate (fully)
-You learn Basic Blood Medicine.

TURN 33 GO
>>
Rolled 21, 48 = 69 (2d100)

>>1104757
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book
Afflictions: None.

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 1 League Point

Current Squad:
Ean: Nature/Earth Swordsman. High Physical damage. Specializes in Crowd Control and Healing. Can scout areas with plantlife.

Jake: Necromancer Tactician. Can summon skeletal minions to assist in the battlefield. Has knowledge in leading a squad. Can heal other party members.

Tenia: Nature Trickster. Agile combatant. Heavy use of poison in combat. Debilitates and damages enemies with powerful debuffs.

>DO: Look for more members. We're a man short, and while we could depart, it's dangerous to leave in this state.

>DO: Meet up with Jake. I haven't seen him around before, and this is a good enough time as any.

"Good to meet you, I'm Ean, and this is Tenia. Looks like we're in the same squad. What's your name?" Ean asks.
>>
Rolled 65 (1d100)

>>1104165
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Advanced Fey Theory +4, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Given permission to create Garden

>DO: Attempt to join Ean's attack Squad.
>STUDY: With classes canceled, research Fey in the nearby Library.
>>
Rolled 89, 76 = 165 (2d100)

>>1104757
(Continued from my last post.)
DO: Train, so she may hone her speed and agility.
DO: Do stamina boosting exercises in her dorm.
>>
>>1104766
Luckily for Angelica, it doesn't take long for her to find the person she is looking for. Ean. He was one of the people she knew best in the campus, after spending a few weeks exchanging knowledge between each other. As such, it comes to no surprise when a look of relief is attached to her face as she approaches the fellow mage.

"Ean, i'm glad I found you. With this Eldritch monster going around Campus, I wanted to do something... sitting around doing nothing didn't seem like the right thing to do. So, I was wondering if you possibly had an empty slot in your squad? You've known me long enough to know what my skill set is, I think i'd be more than a valuable asset to any combat endeavors we proceed on." The Noble woman offers, lightly out of breath from running around campus.
>>
>>1104913
The atmosphere of the campus was oppressive, to say the least. The nature mage felt uneasy being outside, which was surprising, considering his choice of magic. Ean found comfort in the fact that alongside him was Tenia, and the man named Jake. He had signed up for a squad, and Tenia had insisted on coming along.

For all her faults, she really does care.

Ean was even more relieved when he spotted Angelica moving towards him. While he had faith in both his squadmates, this was someone he had gotten to know for the past few weeks. He knows her capabilities.

"Good to see you, Angelica. As it so happens, I do have a few open slots for my squad. I'd be glad to have you here." Ean says in a relieved tone.

Tenia looked at Angelica and Ean with a mix of concern and anger, but with a reassuring nod from Ean, she smiles.

"Angelica, this is Tenia." Ean says. " My... Partner." He did his best not to, but he stammered a bit on that last word.
>>
Rolled 19, 40, 46 = 105 (3d100)

>>1104265
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/5 till next level)
-Cooking
--Paella
-Intermediate Cooking (1/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Do: Contact Shady dealer on perhaps him having a weapon or artifact effective on eldritch like creatures.
>Do: Check the web for weaknesses of Eldritch monsters

>>1104757
>Do: Try to check on if my friends are alright.
>Do: Join a squad
>>
Rolled 48 (1d100)

>>1104757
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

Spells:
Cast Materialize
Cast Reinforce
Cast Restore
Quick-Cast Materialize
Cast Force
Cast Shield
Cast Materialize Golem
Cast Materialize Force-shot Arrow
Cast Materialize Mechanical Body Armor
Cast Materialize Mana
Cast Materialize Weapon
Cast Materialize Mechanical Weapon
Cast Materialize Mechanism
Cast Materialize Force Mechanical Weapon
Cast Materialize Mechanical Armor Golem
Cast Materialize Abacus
Long Range Cast Materialize
Multi-Cast Materialize
Rapidfire-Cast Materialize
Rapidfire Multi-Cast Materialize

Skills:
Basic Combat / Intermediate Combat
Defensive Stance
Advancing Guard
Basic Hammer Proficiency
Basic Meditation / Intermediate Meditation

Knowledges:
Body Armor Theory
Weapon Theory
Golem Theory
Mana Theory
Intermediate Mathematics / Advanced Mathematics
Basic Anatomy
Basic Ballistics Theory

Inventory:
Body Armor
One-Handed Hammer
Sarah's Email Address
Child Sized Pet Golem
Mechanical Armored Golem
Drill Hammer

Favors/Points:
1 Major Favor (MkAM)
1 to 2 Passionate Admirers
2 League Points
1 Favor (Clara)

Contacts:
Bjorn / HEMA Club President / ???
Clara / HEMA Club Member / Claw Fighter / Good Friends
Sarah / MkA Amsterdam Student / Graceful Air Axe Fighter / ???
Platina / Steelcharmer / Good Friend

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Accidentally summoned an Eldritch Horror.

Traits:
Above Average Strong
Above Average Endurance
Eldritch Blur Experience

Curses:
Eldritch Secret (A seizure for every nostalgic thought.)
Eldritch Possession (Nyarlathotep)
Vessel of Nyarlathotep (75 DC for direct defiant actions against Eldritch & 50 for indirect ones.)

>SOLO: Combine Basic Ballistics Theory with Mana Theory
>DO: Ean Hawthorne's squad
>>
===NEWS===
Agata Stoneworth has opened a portal to some eldritch dimension. Unspeakable horrors prowl around the campus. The Eldritch Horror itself has increased in strength. Move in groups when walking around campus. Extreme caution is advised.

Hernandez, the Principle of the School (pic related), can often be seen outside, coordinating efforts with the military and Amsterdam support.

Until the Horror is slain, the Portal is closed, or until five turns pass, all classes are suspended. You may continue to learn on your own, or in the library, but failing carries risk of an attack, or spreading madness.

All combat capable mages who are willing to assist in this endeavor can use an action to sign up for a squad. Squads will consist of 4-6 people, comprised by the other players who wish to participate. If you do not have enough members for a squad, NPC students will assist you.

When in a squad, combat is rolled as normal. One action for a defensive ability, and another for an offensive ability. You may use defensive and support abilities on other players, or on the battlefield.

You may use the Collaboration action to combine an ability with another player's ability. An ice mage and a water mage can use Cast Freeze and Shape Water to freeze something with great effectiveness, for example. Someone can use Cast Haste on someone using Charge to increase the damage of the charge. etc.

Squad damage is a total of each member's damage(all offensive rolls added up). Team Attacks(collaborations) tend to do more damage than an array of single attacks, especially if the rolls are high.

(TURN 3/5 OF ELDRITCH OUTBREAK)

===*===

>>1104766
-"Why more members" Tenia tells you "L-Looking for other girls? Y-You don't need to, Ean, why would you do that?"

"N-No worries, you're a guy after all, you have you needs and... Alright, I-I can solve this Ean, y-you don't need anyone else but me!". (After the battle is over, you'll receive photos of [Shy Tenia in sexy poses and cosplay]

However, as more girls do actually join in (Agatha, Angelica), she becomes way more clingy, hugging your side tightly and glaring jealously at everyone else.

-(You meet up with Jake)

>>1104877
-You successfully join his squad. (Tenia gets a bit jealous but nothing too hampering, it's alright)
-You gain +1 to your Advanced Fey Theory

>>1104883
-You're now Above Average Fast
-You're now got Above Average Stamina

>>1104979
-Shady dealer is simply offline.
-Eldritch Monsters are weak to Banishment, basically the reverse of "Summoning" spells.

-Cassandra actually went looking for you, and was relieved to find you alright, hugging you dearly. Together you go find Ada, but Lucia is nowhere to be found.

>>1105030
-You learn Basic Ballistic Mana Theory
-You join it.
>>
>>1105101
-You manage to find and chase down the blood fiend. Success!
-You fail to take it down though.

TURN 34 GO
>>
Rolled 56, 7 = 63 (2d100)

>>1105106
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book
Afflictions: None.

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 1 League Point

Current Squad:
Ean: Nature/Earth Swordsman. High Physical damage. Specializes in Crowd Control and Healing. Can scout areas with plantlife.

Jake: Necromancer Tactician. Can summon skeletal minions to assist in the battlefield. Has knowledge in leading a squad. Can heal other party members.

Tenia: Nature Trickster. Agile combatant. Heavy use of poison in combat. Debilitates and damages enemies with powerful debuffs.

Angelica: Ice/Nature Duelist. Finesse based melee combatant. Versatile spell list of multiple elements. May summon Fey to the battlefield. Has extensive knowledge of Fey.

Devin: Ice Skirmisher. Uses ice based spells to control the battlefield. Harries enemies with ranged attacks

Agata: Force/Eldritch Guardian. Can summon armour and weapons for the squad. Tanky melee combatant. Currently possessed by Nyarlathotep; may prove detrimental in certain events.

>COLLABORATE: Work together with Tenia and Angelica to bind the horror with roots and vines.
>DO: Attack any nearby monstrosities. Protect the backline!
>>
Rolled 76, 39 = 115 (2d100)

>>1105106
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Advanced Fey Theory +4, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Given permission to create Garden

>Collaboration: Begin setting up a summoning circle to summon a legion of Fey to assist with the nature binding ritual.
>DO: Use her agility to try and avoid attacks.
>>
Rolled 55, 61 = 116 (2d100)

>>1105106
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/5 till next level)
-Cooking
--Paella
-Intermediate Cooking (1/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Collaborate: Work with Ageta to make defensive barriers for the squad.
>Do: Use my Ice Grenade spell to disrupt movement by the monsters.
>>
Rolled 17, 68 = 85 (2d100)

>>1105101
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

Spells:
Cast Materialize
Cast Reinforce
Cast Restore
Quick-Cast Materialize
Cast Force
Cast Shield
Cast Materialize Golem
Cast Materialize Force-shot Arrow
Cast Materialize Mechanical Body Armor
Cast Materialize Mana
Cast Materialize Weapon
Cast Materialize Mechanical Weapon
Cast Materialize Mechanism
Cast Materialize Force Mechanical Weapon
Cast Materialize Mechanical Armor Golem
Cast Materialize Abacus
Long Range Cast Materialize
Multi-Cast Materialize
Rapidfire-Cast Materialize
Rapidfire Multi-Cast Materialize

Skills:
Basic Combat / Intermediate Combat
Defensive Stance
Advancing Guard
Basic Hammer Proficiency
Basic Meditation / Intermediate Meditation

Knowledges:
Body Armor Theory
Weapon Theory
Golem Theory
Mana Theory
Intermediate Mathematics / Advanced Mathematics
Basic Anatomy
Basic Ballistics Theory

Inventory:
Body Armor
One-Handed Hammer
Sarah's Email Address
Child Sized Pet Golem
Mechanical Armored Golem
Drill Hammer

Favors/Points:
1 Major Favor (MkAM)
1 to 2 Passionate Admirers
2 League Points
1 Favor (Clara)

Contacts:
Bjorn / HEMA Club President / ???
Clara / HEMA Club Member / Claw Fighter / Good Friends
Sarah / MkA Amsterdam Student / Graceful Air Axe Fighter / ???
Platina / Steelcharmer / Good Friend

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Accidentally summoned an Eldritch Horror.

Traits:
Above Average Strong
Above Average Endurance
Eldritch Blur Experience (Managed to anchor safely in one's mind.)

Curses:
Eldritch Secret (A seizure for every nostalgic thought.)
Eldritch Possession (Nyarlathotep)
Vessel of Nyarlathotep (75 DC for direct defiant actions against Eldritch & 50 for indirect ones.)

>COLLABORATE: Use Cast Materialize Mechanism to create mechanically reinforced protective barriers for the squad.
>COLLABORATE: Use Cast Materialize Mechanism to construct a containment unit around the horror. Help the others bind the creature.
>>
Rolled 65, 85, 99, 64 = 313 (4d100)

>>1105106

Jake Hammond
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Intermediate Paleontology
Advanced Necromancy
Intermediate Healing Magic Theory
Basic Healing Theory and Basic First Aid
Military Squadron Tactics

Spells:Animate Skeleton (small), Animate Raptor Skeleton (Medium), Heal, Necromantic Healing

>>1104766
>"Nice to meet both of you, I'm Jake. I specialize in prehistoric flora and fauna but these things are really getting in the way of my research.There are a number of support based spells I can use to help us take these monsters out to keep them off your back and heal up any injuries we sustain. Lets kick these things out of our school!"

Actions:
Turn 33:
1) Animate a squad of Raptor skeletons in preparation to fight the eldritch horrors with his squad. Use the opportunity to try and improve the spell further.
2) Study military squadron tactics further

Turn 34:
3) Collaborate: Use healing spells and to support the group and use Military Squadron Tactics to give suggestions to improve group efficiency
4) Do: Use Paleontology to emulate Raptor hunting patterns in conjunction with Raptor Skeletons to pick off isolated and weakened Eldritch Horrors
>>
Rolled 23, 70, 55, 60, 56, 38 = 302 (6d100)

>>1104265
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency:Ultra Greatsword
---Cleave
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Intermediate Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point

Look for Group.
>SOLO: Study Dark Energy Theory
>SOLO: Study Dark Energy Theory

>>1104757
>DO: Using a combination of Spatial, Shadow, and Dark, create a spell that creates a vortex that slows and pulls everything to its center before detonating explosively.
>DO: Create spell "Dark Mine". Fill a spot on the ground with Dark energy that explodes.

>>1105101
>DO: Train Ultra Greatsword x2.
>>
Rolled 91, 89 = 180 (2d100)

Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast
Technical Skills
- Pickpocketing
- Basic Smithing
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Intermediate Enchantment Theory [Advance 2/3]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory
- Basic Healing Magic Theory
- Basic Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [2 friendship points]
- Nurse Kiru (Eye Patch Nurse!)
- Professor Vlad Dumitru (Blood magic professor)
Items:
- Set of lock and key

>>1104757
Study: He knew how the magic should work in theory, all that was left to do was see if he could get the effects to work on a practical scale. (Learn Cure Light Wounds)
DO: He wasn't a combat mage like some of the other students, but he could at least help out the Nurse. In theory anyway, taking notes and charts for her wasn't the same as casting magic but maybe he could save a bit of time for her. (Help Nurse Kiru)

>>1105106
DO: After watching Nurse Kiru in action, it was clear he needed more experice on keeping his hands steady while working. Shaky hands lead to issues, so he worked on keeping his hands steady balancing cups of water.
Study: Another thing he learned while watching the nurse was that he needed practical helping skills if he was going to be of any use. Learning how to wrap a bandage and how to get a person ready for transport would go a long way in helping in the future. (Learn Basic First-Aid)
>>
Rolled 25, 37 = 62 (2d100)

>>1105593
(Whoops, forgot dice for turn 34)
>>
Rolled 18, 93, 52, 27 = 190 (4d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20.
A number of vicious scars cover his body.


*THEORY*
-Theory Tier 3 Magic Theory [0/5]
-Theory Tier 2 Blood Magic Theory [0/3]
-Theory Tier 3 Biology [2/5]

*SPELLS*
-Cast Tier 3 Manipulate Blood [0/5]
-Cast Tier 1 Expose Capillary [0/2]

*SOCIAL*
-Acquaintances with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)
-League Points: 1

*MENTAL*
Cursed with Hemophobia

>>1104265
>Go to Libary and Study Curses
>ibid
>ibid
>Study Blood magic Theory
>>
Rolled 51, 13, 4, 46 = 114 (4d100)

>>1105829
>>1104265
>Study Curses
I'm imagining Curse Theory.
>Study Blood Magic Notes
>Study Blood Magic Notes
>Study Blood Magic Notes
>>
Rolled 98, 15, 39, 3 = 155 (4d100)

>>1104757
>>1105844
>Call Sister and Ask about Blood Hexes
Blood Hex theory, which is a combo of Curse and Blood magic theory.
>Discuss lifting Hemophobia
learn Cast Lift Curse
>Discuss Simple Blood Hexes
learn Blood Hex Hemophilia
>Refine Lift Curse
(or learn it if my roll fails)

No more double turns
>>
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Rolled 68, 54 = 122 (2d100)

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
Basic: Augment Self

Skills:
Intermediate Biology theory tier 2
Basic magical theory tier 1
Unarmed Combat

>>1105101
>learn cast Heal
>study magical theory in the library
>>
>>1095363
Can we get another discord invite? The one in the OP is expired.
>>
>>1106460
>https://discord.gg/3qrFE9S
>>
Rolled 43, 38 = 81 (2d100)

>>1105106
In line with previously raised concerns, NPCs in a squad or party will also roll alongside other players.

Tenia

>COLLABORATION: Assist Ean with binding the horror.
>DO: Attack nearby monsters. I have to keep Ean(and everyone else) safe.
>>
>>1106524
Oof. Tenia must be distracted by her jealousy of the other girls...
>>
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Rolled 100, 13 = 113 (2d100)

>>1104165
Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
Basic: Augment Self

Skills:
Intermediate Biology theory tier 2
Basic magical theory tier 1
Unarmed Combat

>study magical theory in the library
>Study biology in library, greet fellow biology enthusiast, Alic "Why hello there, fancy meeting you here"
>>
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Rolled 20, 49 = 69 (2d100)

>>1104757

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
Basic: Augment Self

Skills:
Intermediate Biology theory tier 2
Basic magical theory tier 1
Unarmed Combat

>study biology in the library
>study magical theory in the library
>>
>>1106594
"Oh, James right?" He wasn't exactly easy to forget. "Glad I'm not the only one studying." Alic holds up a book on curses that seems to lack a shadow.

"It's coming slowly, trying to get rid of what that thing out there did to me. What did you come in for?"
>>
>>1095363
Backstory: He was often deemed to ambitious back at his old home. When he started causing problems he was dumped here. So now here he is to sate his thirst for knowledge.

Skills
Basic Firebolt
Basic Blink
Basic Magical Theory

Well heres my character, I'm not sure if I can do actions yet or if I even did it right.
>>
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>>1106643
"Why to study of course! With all this 'Eldritch Horror' nonsense I haven't been able to attend my classes, but I might as well make up for lost time, and stay out of everyone's way while they deal with the beast" I once again grab his hand and grip it STRONGLY while shaking it up and down as fiercely as possible.
>>
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===NEWS===
Agata Stoneworth has opened a portal to some eldritch dimension. Unspeakable horrors prowl around the campus. The Eldritch Horror itself has increased in strength. Move in groups when walking around campus. Extreme caution is advised.

Hernandez, the Principle of the School (pic related), can often be seen outside, coordinating efforts with the military and Amsterdam support.

Until the Horror is slain, the Portal is closed, or until five turns pass, all classes are suspended. You may continue to learn on your own, or in the library, but failing carries risk of an attack, or spreading madness.

All combat capable mages who are willing to assist in this endeavor can use an action to sign up for a squad. Squads will consist of 4-6 people, comprised by the other players who wish to participate. If you do not have enough members for a squad, NPC students will assist you.

When in a squad, combat is rolled as normal. One action for a defensive ability, and another for an offensive ability. You may use defensive and support abilities on other players, or on the battlefield.

You may use the Collaboration action to combine an ability with another player's ability. An ice mage and a water mage can use Cast Freeze and Shape Water to freeze something with great effectiveness, for example. Someone can use Cast Haste on someone using Charge to increase the damage of the charge. etc.

Squad damage is a total of each member's damage(all offensive rolls added up). Team Attacks(collaborations) tend to do more damage than an array of single attacks, especially if the rolls are high.

(TURN 4/5 OF ELDRITCH OUTBREAK)
===*===
Alpha Squad:
>Ean: 56, 7
>Angelica: 76, 39
>Devin: 61, 55
>Agata: 68, 17
>Jake: 99, 64
>Tenia: 43, 38

Total Offense Roll:403
Total Defense Roll: 220

>>1105218
- Together with help from the rest of the squad, you manage to bind the Horror with a myriad of roots, vines, and metal. It gives out a deafening wail.

- In the middle of the incantation, you get blindsided by one of the monsters. You manage to pivot your body so that it doesn't kill you instantly, but it rends you with its claws. Your vision swims as you shift your attention towards it. You're hurt bad.

You are badly injured.

>>1105290
- You set up a summoning circle and open a connection to the Feylands. Soldiers of the Seelie Court emerge, ready to fight. They start amplifying the nature magic in the area.

- You try to dodge attacks, whether it be from the writhing tentacles of the Horror itself, or from the claws of the monstrosities that were spawned from it. You get caught once or twice, but you're otherwise fine.

You are lightly injured.

>>1105302
- You set up an ice barrier, but the barrier of force that encapsulates it is not as strong as you hope. The wall begins to crack underneath the duress, but it should hold for now.

- You fire off Ice Grenades into the crowds of monsters. The frigid cold and magical frost brings all creatures to a crawl.

[1/?]
>>
>>1105327
- You chain spells of creation and energy together to create barriers that should hold against the tide of otherworldly beings.

You hear His voice in your head, and it nearly drives you insane. Your spells would normally be effective, but you can't seem to focus.

- You decide to switch it up a little. You manage to assist the others by creating walls and bindings of steel. That should keep the Horror in place.

>>1105362
- You animate some Raptor skeletons, and manage to improve on the spell itself.

You learned Augmented Cast Animate Raptor Skeleton (Medium)

- You learn Intermediate Military Squadron Tactics.

- In an incredible feat of focus and discipline, you manage to direct the squad and their summons to wherever it'll hurt the most for this monster. When Ean, Angelica, and Tenia are injured, you bring them back to full strength in no time at all.

All squad members back to full strength!

- You direct your Raptor Skeletons to attack weakened monstrosities, occasionally sneaking an attack on the Horror itself.

>>1106524
- You begin assisting Ean and the rest of the squad with keeping the Horror bound. You do your best, but you feel off your game, for some reason.

- When you see Ean struck a near lethal blow by one of those monsters, you can't help but cry out. You lash out at the monster, and manage to slay it, but you're hurt. Luckily, Jake heals both of you, returning you to full strength.

---

The Horror screeches in rage. It wants you all dead for your impudence. It tries to attack, but cannot, thanks to its bindings. From its flesh, more monstrosities are birthed. They'll keep coming until this thing is taken down.

All Squad Members gain 1 League Point for inflicting a massive amount of damage.

[2/?]
>>
>>1105439
[Gram Roderick]
(Looking for a squad takes an action, but requires no rolls. It's similar to signing up for a League Match.)

- Your study is tough and grueling, but you progress towards the next level of Dark Energy Theory [1/3]

- You learn Dark Implosion

- You learn Dark Mine

- You progress towards the next level of Ultra Greatsword Proficiency. It is now Intermediate level, and you have [1/3] towards the next tier.

>>1105593
[Markus Milton]
- Your theory is not only sound, but effective. You learn Cure Minor Wounds, as well as Cure Wounds.

- You help Nurse Kiru out with the influx of patients. She's quite grateful for your assistance, and thanks you for it.

You are now friends with Kiru, the School Nurse.

- Although results are... shaky at first, with enough practice, you manage to get some worth out of it.

You gained Steady Hands

- Learning First Aid is simple enough, especially for a Magus such as yourself. You learn Basic First-Aid.

>>1105829
[Alexander Fuchs]
- You begin extensively researching in the library about curses.

You learn Intermediate Curse Theory(Tier 2).

- You pore over your notes about Blood Magic. Reading about it makes you sick, but you push on, and learn something.

You progress towards the next tier of Blood Magic Theory. [1/3]

- You progress towards the next tier of Curse Theory. [1/3]

- You try to study your notes, but you simply can't focus on the blood. You hate this curse for it, but can't do much about it.

- You steady yourself and read through your notes again once you've calmed down. It still feels strange to you, but you learn.

You progress towards the next tier of Blood Magic Theory. [2/3]

- You call up your sister, and she tells you that about the Theory of Blood Hexes. Despite being on the phone, you learn a lot.

You learn Intermediate Blood Hex Theory(Tier 2).

- You learn Blood Hex Hemophilia

- You try to lift the curse on yourself, but instead, you amplify it. On the bright side, this will be a useful spell component in the future.

- You learned Amplify Curse
- You are cursed with Strong Hemophobia

>>1106367
[James Baxter]

You are given 10 double turns to catch up with the other players.

- You learned Cure Minor Wounds.

- You learned Intermediate Magical Theory(Tier 2)

- You learn a lot about Magical Theory. You managed to read through entire volumes in a day. Your grasp of this knowledge gives you an idea for a spell.

You progress towards the next tier of Magical Theory [2/3]

You learned Arcane Fist

- You try to study about Biology, but you find yourself chatting to Alic for too long.

- You progress towards the next level of Biology. [1/2]

- You learned Advanced Magical Theory(Tier 3).

>>1106651
[Radcliff Geln]
Yes, you did your character correctly. You may join at any time. In the name of fairness, you may also do this turn next round.

Also, you double your actions for the next 10 turns. Be sure to keep track, as this is your method of catching up with the others.
>>
[3-4/4]
TURN 35 GO.
>>
Rolled 79, 43, 76, 54 = 252 (4d100)

>>1107055
: He was often deemed to ambitious back at his old home. When he started causing problems he was dumped here. So now here he is to sate his thirst for knowledge.

Skills
Basic Firebolt
Basic Blink
Basic Magical Theory

>Study Firebolt
>Study Magical Theory
>Study Blink
>Study Magical Wards

Tell me if I fucked up somewhere
>>
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Rolled 46, 1, 15, 31 = 93 (4d100)

>>1107044
Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
Augment Self
Cure minor wounds
Arcane fist

Skills:
Intermediate Biology theory tier 2
advanced magical theory
Unarmed Combat

>Study biology in the library with Alic
>help Alic with his understanding of curses
>find books on fitness training and health in the library
>become acquainted with the librarian
>>
>>1107159

9 double turns remaining
>>
>>1105362
I forgot to mention, you also gain 10 double turns to catch up. My bad.
>>
Rolled 6, 37 = 43 (2d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- Tier 3 Magicology [0/5]
- Tier 2 Hemomancy [2/3]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [1/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]

*SOCIAL*
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)

*MENTAL*
Cursed with STRONG Hemophobia


>>1107055
>Help James catch up in Biology
>Study Magical Theory with James's help
>>
Rolled 8, 95 = 103 (2d100)

>>1107055
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Expert Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Given permission to create Garden
- 1 League Point

>Collaboration: Create a giant ice javelin of thunder and death with Devin's help, and plunge it into the fucker's throat.
>DO: Use advanced footwork to try and avoid monsters.
>>
Rolled 30, 8 = 38 (2d100)

>>1107055
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/5 till next level)
-Cooking
--Paella
-Intermediate Cooking (1/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Collaborate: Create a giant ice javelin of thunder and death with Angelica's help, and send it into the monsters throat.
>Do: Use my Ice Barrier spell to make a tunneled path to force the enemies into a kill zone.
>>
Rolled 61, 83 = 144 (2d100)

Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Intermediate Enchantment Theory [Advance 2/3]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory
- Basic Healing Magic Theory
- Basic Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Friends]
- Professor Vlad Dumitru (Blood magic professor)
Items:
- Set of lock and key

>>1107055
DO: Continue helping Nurse Niru with the battle wounded, there really was a lot of people coming in.
Study: Blood medicine was a really interesting field, and one he wanted to go over when there was a lull in patient tending. (Study blood medicine)
>>
Rolled 19, 27 = 46 (2d100)

>>1107055
>>1107177

Jake Hammond
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Intermediate Paleontology [Tier 3 progress 0/3]
Advanced Necromancy [Tier 4 progress 0/5]
Intermediate Healing Magic Theory [Tier 3 progress 0/3]
Basic Healing Theory and Basic First Aid [Tier 2 progress 0/2]
Intermediate Military Squadron Tactics [Tier 3 progress 0/3]
League Points: 1

Spells:Animate Skeleton (small), Animate Augmented Raptor Skeleton (Medium), Heal, Necromantic Healing

Actions:
> Do: Begin commanding Raptor Skeletons using Military Squadron Tactics to focusing on keeping the smaller monstrosities off the more heavy hitting Mages both in and out of our squad

> Do: Continue supporting the group with healing magic occasionally grabbing a Raptor Skeletal mount to move to move advantageous positions
>>
Rolled 23, 88 = 111 (2d100)

>>1107055
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book
Afflictions: None.

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 2 League Point

Current Squad:
Ean: Nature/Earth Swordsman. High Physical damage. Specializes in Crowd Control and Healing. Can scout areas with plantlife.

Jake: Necromancer Tactician. Can summon skeletal minions to assist in the battlefield. Has knowledge in leading a squad. Can heal other party members.

Tenia: Nature Trickster. Agile combatant. Heavy use of poison in combat. Debilitates and damages enemies with powerful debuffs.

Angelica: Ice/Nature Duelist. Finesse based melee combatant. Versatile spell list of multiple elements. May summon Fey to the battlefield. Has extensive knowledge of Fey.

Devin: Ice Skirmisher. Uses ice based spells to control the battlefield. Harries enemies with ranged attacks

Agata: Force/Eldritch Guardian. Can summon armour and weapons for the squad. Tanky melee combatant. Currently possessed by Nyarlathotep; may prove detrimental in certain events.

>DO: Clear the way. Sweeping Shockwave Slash, Evasive Footwork, and Parry should get me close enough while keeping the monstrosities away.

>DO: Ultimate attack! Sweeping Shockwave Lunge on the Eldritch Horror. It's now or never.

pls be gentle rngesus
>>
Rolled 42, 8 = 50 (2d100)

>>1107055
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Intermediate Ultra Greatsword (1/3)
---Cleave
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Intermediate Dark Energy Theory (1/3)
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
>Dark Implosion
>Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point

>DO: Train Ultra Greatsword x2
>>
Rolled 93, 25 = 118 (2d100)

>>1107055
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Accidentally summoned an Eldritch Horror.

Spells:
Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize

Skills:
Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation

Knowledges:
Body Armor Theory, Weapon Theory, Golem Theory, Mana Theory, Intermediate Mathematics / Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory

Inventory:
Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem, Mechanical Armored Golem, Drill Hammer

Favors/Points:
1 Major Favor (MkAM), 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)

Contacts:
Bjorn / HEMA Club President / ???
Clara / HEMA Club Member / Claw Fighter / Good Friends
Sarah / MkA Amsterdam Student / Graceful Air Axe Fighter / ???
Platina / Steelcharmer / Good Friend

Traits:
Above Average Strong, Above Average Endurance, Eldritch Blur Experience (Managed to anchor safely in one's mind.)

Curses:
Eldritch Secret (A seizure for every nostalgic thought.), Eldritch Possession (Nyarlathotep), Vessel of Nyarlathotep (75 DC for direct defiant actions against Eldritch & 50 for indirect ones.)

>Collaboration: Using Agata's knowledge of weaponry she casts a reinforcement spell on the javelin to strengthen its structural integrity and armor piercing potential.
>Collaboration: Agata commands her Armored Mech Golem help to throw the giant ice javelin in a certain angle using her knowledge of ballistics.
>>
>>1107055

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion

Skills:
Basic Axe Proficiency

Knoweledges:
Basic Game Theory

Inventory:
A pack of card

>DO: Establish an underground gambling hall.
>DO: Join body improvement club.

Please someone tell me I've made a valid character.
(I am very new at this whole quest thing. I will occasionally ask for help.)
>>
Rolled 6, 16 = 22 (2d100)

>>1109461
rowling
>>
Rolled 13, 94 = 107 (2d100)

>>1107055
Roling for Tenia.

Update will come soon.
>>
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>>1107055
===News===
TURN 5/5 OF ELDRITCH OUTBREAK
People within Madrid are now reporting sightings of what looks like a squadron of helicopters in the far distance approaching towards the local Mageknight Academy. Some of them seem to be carrying some sort of large object the size of a house. Could this be the main branch's secret weapon against the monsters? We will find out soon enough.

In other news due to the recent outbreak of curses within the academy the [Principal Hernandez] has hired outside help. A man called [Andres Romero] has entered academy grounds and is now working with [Nurse Kiru] and [Professor Vlad Dumitru] at the Academy's Infirmary to help dispel the afflicted students who are suffering from malicious curses. Mister Andres Romero is a local a Freelance Occult Investigator and a known Hex Specialist. He is also known to people who know him as "a bit eccentric".

This is the MkAM News Club signing out.
====*====

1/6
>>
>>1109748

>>1107139
[Radcliff Geln]

79 (+1 due to Basic Magical Theory)
You excel at your studies. (+2)
>[2/2] [Intermediate Firebolt] learned.

43
You've made progress on your studies. (+1)
>[1/2] until [Intermediate Magical Theory]

76 (+1 due to Basic Magical Theory)
You excel at your studies. (+2)
>[2/2] [Intermediate Blink] learned.

54 (+1 due to Basic Magical Theory)
You've made progress on your studies. (+1)
>[Cast Magical Wards] learned.

>>1107159
[James Baxter]

46
You've made progress on your studies. (+1)
>[2/3] until [Advanced Biology theory].
>Alic tried to help you study Biology but failed.

1
You've made Alexander's existing curses worse.
>You've inflicted Alexander Fuchs with [Hex Amplifier].
>His [Strong Hemophobia] has mutated into [Crippling Hemophobia].

15
You found a book about baking instead.
>You got [Baking Basics Volume 1].

31
You walk up to the librarian's desk and see a living sculpture of a woman is writing something on a notebook. A bit surprised that the Academy's librarian is a golem you calmed yourself and begin to strike a conversation with her. The librarian being a golem made the whole conversation dull and boring. However you now know that her name is Athena; Named after the Greek goddess of wisdom and war by her creator, the previous librarian who has passed away years ago.
>You're now [Acquaintances] with [Athena].

>>1107185
[Alexander "Alic" Fuchs]
James made your existing curses worse.
>You've inflicted Alexander Fuchs with [Hex Amplifier].

Due to this new curse your already strong fear of blood amplied in severity and is now extremely difficult to ignore.
>Your [Strong Hemophobia] has mutated into [Crippling Hemophobia].
>Your DC with blood related studies has been raised to 50.

6
You got stumped in a lot of areas too much that you were no help to Jame at all.
Fortunately he did well on his own.

37
Despite your more advanced comprehension of Biology compared to James, you found it surprisingly difficult to understand. It seems that James' study methods are way different to yours. Fortunately you managed to understand his way of thinking before the end. He had some insights on Biology that you have never thought of before.
You've made progress on your studies. (+1)
>[2/5] until [Expert (tier 4) Biology theory].

>>1107244
[Angelica Shanyrria]
8 (12) (+3 from Advanced Conjuration Theory) (+1 from Evocation Theory)
You tried conjuring an electric ice javelin of gigantic proportions. You were too distracted evading the attacks to conjure up a proper javelin.
>You Created a [Large Incomplete Ice Javelin of Low Voltage]

95 (96) (+1 from Evasive Footwork)
You were too fast for the wriggling mass of horror to hit you. Even with their multitude of tentacles whipping at you from every direction, you evade all of them as if you have some form of battle clairvoyance.
>No squad damage for you for this turn if things go south.

2/6
>>
>>1109762

>>1107278
[Devin Hines]
30 (31) (+1 from Ice Theory)
You made up for Angelica's slack by imbuing the giant javelin with explosive properties.
>You upgraded the [Large Incomplete Ice Javelin of Low Voltage] into an [Exploding Large Incomplete Ice Javelin of Low Voltage].
8
The mass of horror figured out what you are planning so instead of making a B line towards you they instead split up and wall crawled to each side of the battlefield. They then proceed to launch themselves, using the walls as spring loads, straight towards you in all directions. Having no close quarters combat skills you were easily overwhelmed with the onslaught of horrors, burying you alive in a warm heap of wriggling mass of slime, teeth and tentacles.
>You are now [Incapacitated].
>You must find a way to [Escape] before you can do anything else.

>>1107285
[Markus Milton]
61 (66) (+2 from Cure Wounds) (+1 from Basic First-Aid) (+1 from Basic Healing Magic Theory) (+1 Basic Blood Medicine Theory)
You were a great help to Nurse Kiru. She thanks you for helping her out patch up gorwing number of wounded.
>[1/3] until [Good Friends] with Kiru.
83 You excel at your studies. (+2)
>[Intermediate Blood Medicine Theory] learned.

>>1107288
[Jake Hammond]
19 (25) (+4 from Advanced Necromancy) (+2 Intermediate Military Squadron Tactics)
The horrors were too many and too slippery that a bunch of them got through your raptor skeletons' blockade, taking out [Devin Hines] in the process and messing up the collab ritual. Fortunately your relentless horde of living fossils managed to reestablished the blockade in time before more pours through.
>There are now a pack of horrors harassing the squad.
27 (30) (+2 from Intermediate Healing Magic Theory) (+1 from Basic Healing Theory and Basic First Aid)
There were way too many injured combatants in the field for you to heal, even with a fast running mount. Regardless you barely managed to save a chunk of them from the brink of death.
>Casualties were high but you've managed to save some of them.
>Gained 3 Admirers

3/6
>>
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>>1109783

>>1107360
[Ean Hawthorne]
23 (35) (+1 Sweeping Slash) (+1 Evasive Footwork) (+1 Parry) (+1 Swordsmanship) (+2 Combat(Intermediate)) (+2 Sword Combat(Intermediate)) (+1 Above Average Speed) (+1 Above Average Endurance) (+1 Above Average Strength) (+1 Above Average Defense)
With extreme difficulty you've managed to penetrate through the massive horde of horrors.
>You now have a [Large Bleeding Cut] on your left cheek.
Fortunately skeletal raptor mounted [Jake Hammond] was around to heal your wounds but he's too busy healing everyone he can that he didn't fully healed your cut and it turned into a noticable scar.
>[Large Bleeding Cut] has now turned into [Left Cheek Scar].
88 (96) (+3 Sweeping Shockwave Lunge) (+1 Swordsmanship) (+2 Combat(Intermediate)) (+2 Sword Combat(Intermediate)) (+1 Above Average Strength)
You launch yourself at the horror with such force that a sonic boom formed around you! The shockwave was so strong that nearby lesser horrors got blown of into the air from the shockwave!
>The Horror now has a [Large Gash]
Your impressive feat has not gone unnoticed however. The principal saw your attack. He looks at you with a stern face and gave you an impactful thumbs up!
>+1 Bonus League Point

>>1107559
[Gram Roderick]
42 (47) (+2 Capable Strength) (+3 Powerful Stamina)
You train with even more bigger swords.
>[2/2] until [Advanced Ultra Greatsword].
8 (13) (+2 Capable Strength) (+3 Powerful Stamina)
You train with even more bigger swords than last time. Unfortunately you overestimated your own strength and injured your arm muscles. You went into the Nurse's clinic to get fixed up. Nurse Kiru applied a Healing Cast on both your arms to help with the healing. She says that they'll be healed within a almost a month or so. In the meantine you're recommended to not strain your arms too much or the healing process would last longer.
>You're now inflicted with [Injured Arms] for 3 turns.
>You're now equipped with [2 Healing Arm Casts] which will expire when [Injured Arms] expires.
>DC for strength related activities have been raised to 50.
>Failing a strength related roll will extended the [Injured Arms] affliction for another turn.

4/6
>>
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>>1109814

>>1108826
[Agata Stoneworth]
(I gotta process this since it's part of a squad collab.)
98 (99) (+1 Weaponry) (75 DC from Vessel of Nyarlathotep)
Seeing the poor state of the super javelin you joined in the spell creation ritual. You casts reinforcement spells on weak points of the javelin, made the tip sharper, amplified the voltage to deadly levels and increased its explosive potential. The spear is now unusually durable compared to what it looks like.
>You upgraded the [Exploding Large Incomplete Ice Javelin of Low Voltage] to [Large Durable Bunker Busting Armor Piercing Ice Javelin of Zeus]
25 (28) (+2 Armored Mechanical Golem) (+1 Basic Ballistics Theory) (75 DC from Vessel of Nyarlathotep)
You order your golem to throw the javelin but before you can calculate the right angle for the throw Nyarlathotep interferes with your mind, blasting you with a torrent of maddening visions and thoughts. You fall to your knees, held your head tightly and screamed in horrible agony.
Your squad mates knew what you're about to do so they screamed at the golem to throw the spear at the monster's throat. The golem is confused as it notices other people but its master are barking orders at it. Where is even this creatures throat? It ponders. You then managed craWl back into reality to say the words "JAVELIN... MONSTER... KILL!" before slipping back into madness. The Golem springs to life, with its master's words its goal is now clear; Kill the monster with the javelin. It charges at the monster and proceeds to do battle with it with the javelin. With each hit causing explosions of electricity and flying shrapnels of ice shards.
>The [Armored Mech Golem] and the [Eldritch Horror] are now locked in combat.
>[Armored Mech Golem] is now unavailable for use until the battle ends.
>You are now [Incapacitated].
>You must find a way to fight back the madness before you can do anything.

>>1109461
[Jozin Redregard]
6
You got caught by the hall watch and put you into Detention.
>You are now in [Detention] for the next turn.
>You may only study or talk to other detentioners by then.
16 (Joining or signing up for things requires no rolls)
And so you did.
>You are now a [Body Improvement Club Member].

>Please someone tell me I've made a valid character.
>(I am very new at this whole quest thing. I will occasionally ask for help.)
Yes. It's valid enough. Welcome to the quest! :)

5/6
>>
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>>1109835
[<<BATTLE REPORT>>]

[===SQUAD OFFENSE===]
[FROST JAVELIN OF ZEUS]
[Angelica Shanyrria] 8(12)
[Devin Hines] 30(31)
[Agata Stoneworth] 93(99) 25(28)
TOTAL 156(170)

[ULTRA SWEEPING SHOCKWAVE LUNGE]
[Ean Hawthorne] 88(96)

[POISON BARRAGE]
[Tenia] 13

TOTAL DAMAGE 156(170)+88(96)+13=257(279)
DC 257(279) > 250
HIT!

[Alpha Squad] members get [1 League Point] each.

[===SQUAD DEFENSE/SUPPORT===]
[Angelica Shanyrria] 95(96)
[Devin Hines] 8
[Jake Hammond] 19(25) 27(30)
[Ean Hawthorne] 23(35)
[Tenia] 94

TOTAL DEFENSE 266(285)
DC 266(285) > 250
DEFENSE SUCCESSFUL!

[Alpha Squad] members get [1 League Point] each.

6/6
>>
TURN 36 GO
>>
>>1109856

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion

Skills:
Basic Axe Proficiency

Knoweledges:
Basic Game Theory

Inventory:
A pack of card

Contacts:
Body improvement club


>SOLO: Learn Basic Magic Theory
>SOLO: Learn spell Basic Resist Elements

The discord group is no longer available. : (
>>
Rolled 97, 17 = 114 (2d100)

>>1109885
Forgot to actually roll.
>>
File: this is you.gif (621 KB, 500x281)
621 KB
621 KB GIF
Forgot about this one.

>>1104517
>>1104549
Turn 32
[David Zatta]
88
You excel at your training. (+2)
>[Burst of Speed Tier 2] Learned
68
You've made progress. (+1)
>[1/2] until [Cast Blank Large Area]

>You now have [6 Bonus Actions Points]. (3 missed turns)

>>1109885
The link on the OP has expired. Here's the post to the permanent one: >>1099681
>>
Rolled 20, 26 = 46 (2d100)

>>1109856
Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Intermediate Enchantment Theory [Advance 2/3]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Friends] (Good 1/3)
- Professor Vlad Dumitru (Blood magic professor)
Items:
- Set of lock and key

>>1107055
Study: As much time he had spent in the last few weeks dealing with injured people, he realized it was probably best if he knew more about how the body actually worked. If he was going to keep learning blood medicine it was best to have a solid foundation. (Study Basic Anatomy)
DO: At this point he spent more time in the hospital wing than he did his own dormroom. Still, it was for a good cause, those creatures out there were still causing all kinds of havoc. (Continue helping in the Clinic)
>>
Rolled 10, 14 = 24 (2d100)

>>1109856
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book
Afflictions: None.

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Small Favor (One-time use; extra action)
- 5 League Points

Current Squad:
Ean: Nature/Earth Swordsman. High Physical damage. Specializes in Crowd Control and Healing. Can scout areas with plantlife.

Jake: Necromancer Tactician. Can summon skeletal minions to assist in the battlefield. Has knowledge in leading a squad. Can heal other party members.

Tenia: Nature Trickster. Agile combatant. Heavy use of poison in combat. Debilitates and damages enemies with powerful debuffs.

Angelica: Ice/Nature Duelist. Finesse based melee combatant. Versatile spell list of multiple elements. May summon Fey to the battlefield. Has extensive knowledge of Fey.

Devin: Ice Skirmisher. Uses ice based spells to control the battlefield. Harries enemies with ranged attacks. Currently incapacitated.

Agata: Force/Eldritch Guardian. Can summon armour and weapons for the squad. Tanky melee combatant. Currently possessed by Nyarlathotep; may prove detrimental in certain events. Currently incapacitated.

>DO: Double back. I've made an opening, and that golem should keep it preoccupied. I'll fight my way towards Devin. Once there, I'll use Sweeping Slash, but nothing too powerful. Friendly fire is a risk that I can't take. Hack and slash away at those tentacles.

>DO: Time to start healing. Use Cure Wounds to restore injured party members back to fighting strength.
>>
Rolled 2, 29 = 31 (2d100)

>>1109856
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/5 till next level)
-Cooking
--Paella
-Intermediate Cooking (1/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>Do: Create a Ice Barrier around my immediate body to separate me from the horror pile.
>Do: make my barrier burst outward, blowing back the monsters.
>>
Rolled 50, 6, 84, 29 = 169 (4d100)

>>1109856
: He was often deemed to ambitious back at his old home. When he started causing problems he was dumped here. So now here he is to sate his thirst for knowledge.

Skills
Intermediate Firebolt
Intermediate Blink
Basic Magical Theory 1/2
Cast Magical wards

Still using my double turns
>Study Magical Theory
>Study Soul magic
>Keep advancing Firebolt
>See about learning the spell, dispell magic
>>
Rolled 11, 69 = 80 (2d100)

>>1109856
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Accidentally summoned an Eldritch Horror.

Spells:
Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize

Skills:
Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation

Knowledges:
Body Armor Theory, Weapon Theory, Golem Theory, Mana Theory, Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory

Inventory:
Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem, Mechanical Armored Golem (Busy), Drill Hammer

Favors/Points:
1 Major Favor (MkAM), 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)

Contacts:
Bjorn / HEMA Club President / ???
Clara / HEMA Club Member / Claw Fighter / Good Friends
Sarah / MkA Amsterdam Student / Graceful Air Axe Fighter / ???
Platina / Steelcharmer / Good Friend

Traits:
Above Average Strong, Above Average Endurance, Eldritch Blur Experience (Managed to anchor safely in one's mind.)

Curses:
Eldritch Secret (A seizure for every nostalgic thought.), Eldritch Possession (Nyarlathotep), Vessel of Nyarlathotep (75 DC for direct defiant actions against Eldritch & 50 for indirect ones.), Incapacitated (Suffering from madness)

>Meditate to regain control.
>Meditate to regain control.
>>
Rolled 73, 80 = 153 (2d100)

>>1109856
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Expert Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Given permission to create Garden
- 2 League Point
>DO: Shoot a fireball at everything that looks mean.
>DO: Dodge anything that approaches her.
>>
>>1110257
I forgot to update my league points.
It should be a 5 by now.
>>
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Rolled 43, 31, 33, 22 = 129 (4d100)

>>1109762

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self
-Cure Minor Wounds
-Arcane Fist

Skills:
-Intermediate Biology Theory 2/3
-Advanced Magical Theory
-Unarmed Combat

Contacts:
-Acquainted with Athena

>Study Biology in the library
>Study Anatomy in the library
>Return book on baking and try to find books on health and fitness
>Alic seems disheartened after his curse was accidentally amplified, I FLEX MIGHTILY to cheer him up

8 double turns remaining
>>
Rolled 24, 17 = 41 (2d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.

*THEORY*
- Tier 3 Magicology [0/5]
- Tier 2 Hemomancy [2/3]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [1/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]

*SOCIAL*
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)
- League Points: 1
*MENTAL*
Cursed with CRIPPLING Hemophobia

>>1109856
>Introduce Myself to Andres
>Ask if he could lift the Curse on me
>>
>>1110705
Typo, [2/5] on bio
>>
Rolled 39, 89 = 128 (2d100)

>>1109856

Jake Hammond
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Intermediate Paleontology [Tier 3 progress 0/3]
Advanced Necromancy [Tier 4 progress 0/5]
Intermediate Healing Magic Theory [Tier 3 progress 0/3]
Basic Healing Theory and Basic First Aid [Tier 2 progress 0/2]
Intermediate Military Squadron Tactics [Tier 3 progress 0/3]
League Points: 1

Spells:Animate Skeleton (small), Animate Augmented Raptor Skeleton (Medium), Heal, Necromantic Healing

Actions:
> support squad with healing and use skeleton raptors to cover them
> have skeleton raptors continue to hunt down smaller horrors
>>
wait, stoneworth says here>>1109762
that i have 2/3 for advanced biology, where i gained a point for studying
yet here>>1107159 i already have 2/3(which i had down as tier2)

so do have advanced biology?
or no?
>>
>>1109814
>[2/2] until [Advanced Ultra Greatsword].
So does that mean I have Advanced UG?
>>
>>1110958
Oh I seem to have mistyped something.
You got 1 point of progression this turn
and you already have 1 progression in stock.
To advance to... Advanced you will have to have 3
so it's actually supposed to be 2/3.
You still need 1 more to advance to the next tier.
>>
>>1110977
Okay, it just confused me a bit with [2/2]
>>
Rolled 24, 72 = 96 (2d100)

>>1109814
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Intermediate Ultra Greatsword (2/3)
---Cleave
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Intermediate Dark Energy Theory (1/3)
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
>Dark Implosion
>Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Status Affects
-[Injured Arms] [3 Turns]

>DO: Study Dark Energy Theory x2
>>
>>1110920
Upon further rechecking you should have Advanced Biology with [0/5] progress towards Expert Biology by now.
>>
>>1111005
awesome thanks
>>
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===News===
THE ELDRITCH OUTBREAK IS OVER.

The Eldritch Horrors have all been successfully weakened by your and the rest of the personnel's efforts. The huge cargo carried by the helicopter was revealed to be a kid (pic related), chained up to the center of a huge metal box. The entirety of the physical mass of the eldritch (and other) threats were Banished by a complex array of rituals performed by the military, with this kid at the center, acting as a "Padlock" to the rift created for the Banishment.

Or so they claim.

For now, the Academy is safe again, and classes gently resume, as things clear up and return to normal.

There is now a Hexcure Tent next to the cafeteria for the next 3 turns, lead by [Andres Romero], with [Nurse Kiru] and [Vlad Dumitru] helping out. You may visit it to remove all of your afflictions with 1 action (no roll). But you get afflicted by [Harsh Medicine] for [Amount of Afflictions Removed] turns, which twist your guts in such a way that prevents you from performing any action that requires vigorous physical activity, because it causes you to vomit uncontrollably for a while instead. You may also only eat soft foods such as white bread or bananas (or vomit uncontrollably).

-All Characters that have fought against the Eldritch are now somewhat familiar faces in the academy (unless they were so already).
-All Characters that have fought against the Eldritch are now somewhat known in the academy for the arts they have employed against it.
====*====
>>
>>1109885
-You learn Basic, Intermediate Magic Theory
-Your busyness with learning magic theory didn't leave you with enough time to study that.

>>1109912
-You dont manage to grasp the concepts just yet.
-You help out in the clinic

>>1110040
-You get caught by tentacles and afflicted with Tentacles Phobia
-Tenia subtly prevents you from doing so by imploring your help with the monster.

>>1110158
-The Eldritch horror from beyond manages to debuff you in time with [Eldritch Overconfidence], resulting in you unable to feel fear of getting hurt or failing.
-You discover that you don't have a technique which explicitly does that, resulting in you just shooting Ice Shards instead, with not much effect.

>>1110190
-You learn Magic Theory
-Your Soul gets gripped by eldritch forces instead. You gain [Eldritch Soul] for 5 turns. During that time you can't learn regular Soul spells, but you can attempt to learn Eldritch spells, but those roll attempts will have any roll below 30 = nat1.
-You advance firebolt twice.
-You learn Weaken Spell.

>>1110257
-Eldritch Blur Experience, contributed by your massive collection of Eldritch Afflictions improves into Basic True Eldritch Knowledge [1/25] but you gain Eldritch Secret x 3 (A seizure each time you think of things that make you sad, happy or feel hungry). True Eldritch Knowledge is Prohibited, and normally requires League Points to be granted.
-Advance Meditation 1 point

>>1110299
-You BLAST the tentacles, obliterating a couple in your path.
-You manage to successfully dodge

>>1110542
-You learn Biology
-You learn Anatomy
-You return the book and acquire a book on Athletics.
-Alic now acquires "Phobia to Mighty Cheering Flexes from James Baxter" due to added influence from the Eldritch forces within him.

>>1110705
-An eldritch tentacle from beyond GRABS you and prevents you from doing what you attempted to.
-AND IT RATTLES YOU AROUND making you pretty dizzy.

>>1110766
-You manage to heal them and conjure forth raptors.
-Your raptors TEAR APART several small horrors like wet tissue paper.

>>1110993
-You progress your Dark Energy Theory 1 stage.
>>
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TURN 37 GO
>>
Rolled 33, 32 = 65 (2d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- Tier 3 Magicology [0/5]
- Tier 2 Hemomancy [2/3]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [2/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]

*SOCIAL*
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)
- League Points: 1
*MENTAL*
Cursed with CRIPPLING Hemophobia
Cursed with Phobia to Mighty Cheering Flexes from James Baxter

>>1111048
>Introduce Myself to Andres
>Ask if he could lift the Curses on me
>>
>>1110257
-Agatha is also now Awake but is afflicted with [Eldritch Grip] which will incapacitate her for 4 turns, within 2 turns.
>>
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Rolled 17, 30, 46, 36 = 129 (4d100)

>>1111048

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self
-Cure Minor Wounds
-Arcane Fist

Skills:
-Advanced Biology 1/5
-Advanced Magical Theory 0/5
-Basic Anatomy 1/2
-Unarmed Combat

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Attend Anatomy class
>Go to Student Council an inquire about where to find practice targets for spell casting
>Assuming they tell me, got practice Unarmed Combat in gym
>Cast Arcane Fist on target/dummy/sacrificial pig

7 double turns remaining
>>
Rolled 77, 23 = 100 (2d100)

>1111061
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Expert Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Given permission to create Garden
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
>DO: Get the Fey club, and start working on making that Garden we were given permission for.
>DO: Ask Platina out on a date.
>>
Rolled 97, 42 = 139 (2d100)

Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Intermediate Enchantment Theory [Advance 2/3]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Friends] (Good 2/3)
- Professor Vlad Dumitru
Items:
- Set of lock and key

>>1111061
Class: Attend enchantment class now that classes are open again.
Class: Attend class on theory for magical dispel. Enough time in the hospital wing during the crisis drove home the important.
>>
Rolled 25 (1d100)

>>1111061
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Accidentally summoned an Eldritch Horror.
Fought the Eldritch Horror with the Alpha Squad.

Spells:
Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize

Skills:
Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation

Knowledges:
Body Armor Theory, Weapon Theory, Golem Theory, Mana Theory, Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory

Inventory:
Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem, Mechanical Armored Golem (Busy), Drill Hammer

Favors/Points:
1 Major Favor (MkAM), 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)

Contacts:
Bjorn / HEMA Club President / ???
Clara / HEMA Club Member / Claw Fighter / Good Friends
Sarah / MkA Amsterdam Student / Graceful Air Axe Fighter / ???
Platina / Steelcharmer / Good Friend

Traits:
Above Average Strong, Above Average Endurance, Eldritch Blur Experience (Managed to anchor safely in one's mind.)

Curses:
Eldritch Secret (A seizure for every nostalgic thought.), Eldritch Possession (Nyarlathotep), Vessel of Nyarlathotep (75 DC for direct defiant actions against Eldritch & 50 for indirect ones.), Incapacitated (Suffering from madness), Eldritch Grip (Get Incapacitated for 4 turns within 2 turns)

2 turns until madness returns

>Go to the Hexcure Tent and show them the cursed book. Maybe they know what to do with it.
>Go to the Hexcure Tent and get uncursed.
>>
Rolled 96, 16 = 112 (2d100)

>>1111061
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Basic Animal Handling
Basic Swordfighting
Basic Herbalism

Contacts:
None

>Train in swordfighting.
>Begin studying different fighting styles and tactics in the library.
>>
Rolled 32, 88, 25, 87 = 232 (4d100)

>>1111061
: He was often deemed to ambitious back at his old home. When he started causing problems he was dumped here. So now here he is to sate his thirst for knowledge.

Skills
Intermediate Firebolt 2/3
Intermediate Blink
Intermediate Magical Theory
Cast Magical wards
Cast Weaken

I'm sure nothing can go wrong fucking with Eldritch Soul magic.....

>Advance my Magical Wards
>Learn Eldritch Spirit Manifestation
>Learn Eldritch Summon
>Learn Eldritch Theory
>>
Rolled 51, 96 = 147 (2d100)

>>1111061
Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion (0/2)

Skills:
Basic Axe Proficiency (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3)

Inventory:
A pack of card

Contacts:
Body improvement club

>DO: The detention is over so he decides to attempt to Establish underground gambling hall once again (Has he learnt nothing?)
>SOLO: Train Strenght with the body improvement club.


To do list: Establish underground gambling hall. (So far 1 DO (rolled 6))
>>
File: Astoroth.jpg (47 KB, 640x384)
47 KB
47 KB JPG
>>1111104
-You attend, learning basic skeletal structure. Not much else.
-They show you where the Target Practice is, next to the HEMA club.
-You improve your Unarmed Combat to Unarmed Combat Tier 2 [1/2]
-You learn Strong Arcane Fist

>>1111136
-You sucessfully make a Garden. It looks pretty, with small bushes and roses.
-She's nowhere to be found.

>>1111158
-You now have Advanced Enchantment Theory [To next: 2/5]
-Intermediate Counter Cast [To next: 1/3]

>>1111165
(The two actions together): They can't see the book (nor touch it). Only you can. After explaining that you're cursed as all hell, they figure that this "book" had to be product of your own curses and insanity. You get cured, gaining Harsh Medicine X, with X being the amount of curses removed.

>>1111194
-You earn Intermediate Sword fighting and Superslash.
-You just become too tired to do so.

>>1111212
-You now know Quick Cast Magical Wards
-(All three Eldritch Actions & Rolls together): You learn Cast: Summon Spirit Manifestation: Cosmic Womb (small creature), pic related. You lose Eldritch Soul.

>>1111267
-Lucia and a Shady Dealer are now your contacts as you try to wrangle up enough people to establish an underground gambling ring. You may add them as contacts.
-You become Average => Above Average => Capably Strong

TURN 38 GO
>>
Rolled 93, 79 = 172 (2d100)

>>1111326
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Expert Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Close Friends
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden.
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
>DO: Summon a small amount of Fey to populate the freshly made Garden.
>DO: Look for Platina again, and ask her out on a date.
>>
Rolled 8, 73, 40, 50 = 171 (4d100)

>>1111326
Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion (0/2)

Skills:
Basic Axe Proficiency (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Contacts:
Body improvement club
Lucia
Shady Dealer

>DO: Round up some more members for the gambling club.
>DO: Look for a safe place for our illegal activities.
>SOLO: Learn Berserking Stance
>SOLO: Learn spell: Basic Resist Elements

To do list: Establish underground gambling hall. (So far 2 DO)
Double action counter: 1
>>
Rolled 49, 78 = 127 (2d100)

>>1111326
Name: Markus Milton

A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Advance Enchantment Theory [Expert 2/5]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Friends] (Good 2/3)
- Professor Vlad Dumitru
Items:
- Set of lock and key

Class: Attend a class with Professor Vlad, to see if I can get over this hump in Blood Magic Theory.
DO: Hang out with Nurse Kiru now that the danger was over, and take her up on her offer to teach healing magics.
>>
Rolled 72, 70, 7, 82 = 231 (4d100)

>>1111326
: He was often deemed to ambitious back at his old home. When he started causing problems he was dumped here. So now here he is to sate his thirst for knowledge.

Skills
Intermediate Firebolt 2/3
Intermediate Blink
Intermediate Magical Theory
Quick Cast Magical wards
Cast Weaken
Summon Spirit Manifestation[STAND]
Summon Cosmic Womb(Small)

>Work on my spirit Manifestation to make it more powerfull for defense and attack
>Improve Cosmic womb to be bigger and burst out more adds
>Make the spell weaken more powerful
>Learn the spell confusion
>>
Rolled 99, 51, 52 = 202 (3d100)

Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/5 till next level)
-Cooking
--Paella
-Intermediate Cooking (1/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): [Eldritch Overconfidence]

Acquaintances/Contacts:
-Lucia (Greatly Admire)
-Tenia
-Shady Dealer
-Ada (Greatly Admire)
-Cassandra (Good Friend) (Greatly Admire)

>>1111061
>Do: Visit Hexcure Tent
>Do: Take time to relax by watching television. It's been a rough time.

>>1111326
>Do:Seeing the chance, I decide to explore outside the campus for a change, seeing what's around here.
>Solo: Practice my cooking. It's Therapeutic to me.
>>
>>1111072
-You introduce yourself to Andres, and he chats to you a bit, talking about how things have been CRAZY with the eldritch stuff. You are now Acquaintances.
-He permanently lifts them with his occultism treatments, removing CRIPPLING Hemophobia, Phobia to Mighty Cheering Flexes from James Baxter and leaves you with Harsh Medicine for 2 turns.
>>
Rolled 62, 36, 26, 82 = 206 (4d100)

>>1111048
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Intermediate Ultra Greatsword (2/3)
---Cleave
-Armor
-Intro to Spatial Manipulation
-Intermediate, Advanced Spatial Theory
-Intermediate, Advanced Shadow Theory
-Intermediate Dark Energy Theory (2/3)
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Dark Implosion
-Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Status Affects
-[Injured Arms] [1 Turns]

>DO: Study Dark Energy Theory

>DO: Train with Dark Energy. Create a spell that causes Dark Energy to, for lack of a better term, explode from our person, damaging everyone within close proximity and repelling them. Learn Dark Explosion.

>>1111326
>DO: Just walk around the school.

>DO: Train Dark Implosion
>>
Rolled 77, 96 = 173 (2d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- Tier 3 Magicology [0/5]
- Tier 2 Hemomancy [2/3]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [2/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]

*SOCIAL*
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)
-Acquaintances with Andres Romero [0/2]
- League Points: 1
*MENTAL*

>>1111326
>Study Hemomancy
>Refine Blood Manipulation

1 more turn of Harsh Medicine
>>
Rolled 45, 33, 36 = 114 (3d100)

Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book, Photos* of Tenia
Afflictions: Left Cheek Scar, Tentacles Phobia

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

Previous turns

>>1111061
>DO: Visit the hexcure tent.
>DO: Relax. It's been far too long

Current turn

>>1111326
>CLASS: Study Nature theory.
>DO: Walk around campus.
>>
===NEWS===
Lucia, former Summoning Teacher and Cooking & Gardening club head has been FIRED after investigation related to the Eldritch outbreak has lead to incriminating evidence pointing to her being the key culprit.

Lucia may still visit school grounds to remove her stuff and arrange the final paperwork, but she is no longer employed by the MkAM
============

>>1111346
-Four little Fey appear and gladly populate the garden. There's even a Gardenkeeper Fey as well among them, who carefully and skillfully manages to coordinate the other fey to maintain your garden in gratitude for the new home. The Garden is now a Fey-Loved Garden too (as long as the Gardenkeeper is around)

-She accepts. You spend together an evening at the Estrella restaurant. After having a great bonding time over talking about anecdotes of the Eldritch horrors, she shares with you that you're a spark of light for her. Eventually, after eating and having to set each to your own way, she slaps your bum right before leaving. You're now Platina's Romantic Interest.

>>1111392
-The Student Council, lead by Tenia, catches you in your tracks as you try to wrangle and weave more people to join you. You're sent to Detention. Again. Exact same conditions as last time.
-During Detention, you manage to trade notes with a Suspicious Student. He tells you of the school's Back Garden - great place for something like that.
-You learn it.
-You learn it.

>>1111396
-You learn Intermediate Blood Magic Theory [1/2]
-You hang out with her as she's working in the Hexcure tent, much to her relief. You chat about the Eldritch stuff that had happened and people's curses. You're now Good Friends with her, and you learn the healing art of Remove Weak Curse.

>>1111415
-(They're not separate techniques. Cast Summon Spirit Manifestation: Cosmic Womb is the full name)
-(They're not separate techniques. Cast Summon Spirit Manifestation: Cosmic Womb is the full name)
-Your study of weakness allows you to learn and acquire Cast Sad Trombone Sound (if you choose so).
-You learn Cast Confusion and Cast Lasting Confusion.

>>1111422
-You get cured of Eldritch Overconfidence and acquire Harsh Medicine
-Cassandra, Ada and Lucia decide that you've had way too much of a hard time and their Devinpoo didn't deserve to have bad curse owies. So after deciding that they'll share you, they spoiled you like a king as you watched television, giving you grapes and nuzzles. You're now the Romantic Interest of all three of them.
-You discover Madrid, mostly Atocha, the transport centerpoint and the surrounding Museums: Museo del Prado and Museo Tyssen.
-You progress your cooking 1 point.

(cont)
>>
>>1111449
-You progress your Dark Energy theory 1 point
-You learn Dark Explosion
-You stumble into Ean Hawthorne (and he stumbles into you).
-You learn Big Dark Implosion and Sustained Dark Implosion.

>>1111527
-You acquire T3 Hemomancy
-You learn T3 Precise Manipulate Blood

>>1111554
-You do. Remove all curses, acquire 1 Harsh Medicine per curse removed.
-You relax, with Tenia doting you with massages and kisses. She's not particularly good, although her honest, loving intent still shines though.
-+1 to Nature Theory
-You stumble into Gram Roderick (and he stumbles into you).

TURN 39 GO
>>
>>1111527
-Pinpoint Blood Manipulation instead of Precise because of 96.
>>
Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- Tier 3 Magicology [0/5]
- Tier 3 Hemomancy [0/5]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [2/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Pinpoint Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]

*SOCIAL*
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)
-Acquaintances with Andres Romero [0/2]
- League Points: 1


>>1111578
>Learn Cast Capillary Shield
>Sign Up for League Battles
>>
Rolled 29, 13 = 42 (2d100)

>>1111641
whoops forgot dice
>>
Rolled 19 (1d100)

>>1111578
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth
- Knowledge of Advanced Mathematics, Expert Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Romantic Interest
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden, home of four Feys, including a Garden Keeper.
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
>CLASS: Attend Enchanting 101
>DO: Study the Spell, Alter Form.
>>
Rolled 21, 76, 17, 38, 17, 33 = 202 (6d100)

>>1111578
: He was often deemed to ambitious back at his old home. When he started causing problems he was dumped here. So now here he is to sate his thirst for knowledge.

Skills
Intermediate Firebolt 2/3
Intermediate Blink
Intermediate Magical Theory
Quick Cast Magical wards
Cast Weaken
Summon Spirit Manifestation, Cosmic Womb
Confusion, lasting confusion
Sad Trombone sound

Well apparently my phone formatting made it look like 2 different things so I'll just redo those 2 actions along with my 4 this turn from the double turns.

>Just improve the entire spirit Manifest thing to the next tier
>Finish up Firebolt to the next tier
>Learn Hold person
>Study Magical Theory
>Improve my quick wards to be stronger
>Learn Lightning Bolt
>>
Rolled 57, 16, 53, 59 = 185 (4d100)

>>1111578
Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using

magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided

to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion (0/2), Basic Resist Elements (0/2)

Skills:
Basic Axe Proficiency (0/2), Basic Berserking Stance (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Contacts:
Body improvement club
Lucia
Shady Dealer

>SOLO: Learn Spell Telepathy
>SOLO: Strenghten Spell Telephaty (More cleaner communication, less static)
>SOLO: Strenghten Spell Telephaty (Increase range)
>DO: Send a telephatic message to Lucia. (If succeded I will write the message)

To do list: Establish underground gambling hall. (So far 4 DO)
Double action counter: 2
>>
Rolled 5, 56, 1, 16 = 78 (4d100)

>>1111326
>>1111578
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Basic Animal Handling
Intermediate Swordfighting
--Superslash
Basic Herbalism

Contacts:
None

>Train in swordfighting.
>Get to know the layout of the academy.

>Train in swordfighting.
>Begin studying history.
>>
Rolled 38, 94 = 132 (2d100)

>>1111578
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Intermediate Ultra Greatsword (2/3)
---Cleave
-Armor
-Intro to Spatial Manipulation
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Status Affects

>DO: Train UG skills. Develop 4 hit combo, overhead swing, to right swing, left swing flowing into another overhead swing.

>DO: Train skills. Warp step into left swing, right swing, then Step out.
>>
Rolled 21 (1d100)

>>1111578
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate, 1/3), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book, Photos* of Tenia
Afflictions: Harsh Medicine (1 turn)

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

"Hm?" Ean says as he bumps into another person. "Sorry about that. Didn't see you there."

The nature mage looked at who he stumbled into. It was Gram. He was famous for his oversized greatsword, taking the fight to the horror itself.

"... You're Gram, aren't you? It's nice to meet you. I'm Ean."

>CLASS: Attend Nature Theory class.
>DO: Spend some time around the new gardens. I've heard it's lovely.
>>
Rolled 27, 61 = 88 (2d100)

>>1111578
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking
--Paella
-Intermediate Cooking (1/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts: a
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

>Do: Look for Artifact or Antique stores in Madrid
>Do: Hearing about her getting fired, I try to comfort Lucia. She was their for me when I was down, so it's only right I show her I'm there for her too.
>>
Rolled 52, 21 = 73 (2d100)

>>1111578
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Advance Enchantment Theory [Expert 2/5]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key

Study: Try to learn a regeneration spell using blood medicine.
DO: See if there's a way to replicate the remove weak curse with blood medicine.
>>
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Rolled 70, 61, 22, 25 = 178 (4d100)

>>1111326

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 1/5
-Advanced Magical Theory 0/5
-Basic Anatomy 1/2
-Unarmed Combat tier 2 1/2

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape

>Study Anatomy in the library
>Go to gym and improve Unarmed Combat
>Workout in the gym
>Practice Flexing

6 double turns remain
>>
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>>1111574

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 1/5
-Advanced Magical Theory 0/5
-Basic Anatomy 1/2
-Unarmed Combat tier 2 1/2

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Cast Augment Self to increase muscle density
>Study Anatomy in the library
>Go to gym and workout
>Attend Biology class

5 double turns remaining
>>
File: doad (11).jpg (5 KB, 300x168)
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Rolled 75, 74, 75, 18 = 242 (4d100)

>>1112108
forgot dice
>>
>>1111641
[Alexander Fuchs]
(You do not need to roll when signing up for battles.)

-You aren't able to make a full Capillary Shield like you hoped, but you do find that you can use your knowledge of blood to create weak, but versatile barriers.

You learned Cast Blood Barrier

- You sign up for a League Battle. Your opponent will be Jacob, a member of the HEMA club. He uses a greatshield in battle, alongside Earth and Metal Magic.

>>1111662
[Angelica Shanyrria]
- You learn Enchantment Theory

- You begin by starting with the simplest of self-alterations: claws. You're glad to see the spell had worked, but when you try returning your hands back to normal, the claws remain. You decide to put gloves over them, for now.

You learn Cast Alter Form: Claws

For three turns, or until you properly learn Alter Form, you have Claws. You may also visit the Hexcure tent to remove this affliction.

>>1111681
[Radcliff Geln]
- You attempt to, but find it far too difficult to do so. When you push, you can feel it push back. You decide to stop for now before you damage yourself.

- You learn Advanced Firebolt

- You try to learn Hold Person, and it works, to some extent. You learn Hold Self.

- You progress towards the next level of Magical Theory [1/3]

- You're unable to make progress with your wards.

- You learn Cast Lightning.

>>1111686
[Jozin Redregard]
- You manage to learn Cast Telepathic Message (Two-way telepathy is a later tier)

- You're unable to strengthen the spell.

- You learn Cast Long-Range Telepathic Message

- You are able to reach Lucia. You may input your message.

>>1111723
[Arthur Belrose]
- You try to train, but something feels off. You can't quite get into the rhythm of things, and decide to double your next training session to make up for lost time.

- You walk around campus, finding yourself familiarized with the megacomplex. It's as large as a small village, with several buildings, each specialized in a certain field of interest for mage knights. Most notably, its divided into the Combat wing and the Knowledge wing, with subdivisions for each themed after the 4 elements (with Fire including things such as military attack tactics and Earth containing History), and an fifth one (the largest one) for all of the exceptions, such as the study of cursed items or light spells.

- You get right into training! You put yourself through a brutal regimen and soon, you feel like you're on fire.

Almost literally. Almost, though.

You're rushed to the Clinic, where Nurse Kiru treats you. They put magical casts onto your arms that should encourage the broken bones to heal. She tells you that your muscles have been put through some heavy strain, and tells you to avoid strenuous physical activity for a while.

You now have Injured Arms for 3 turns.

You now have Overworked Muscles for 3 turns.

DC for strength related activities have been raised to 75. Failing a strength related roll may extend both afflictions for an additional turn.

[1/2]
>>
Rolled 72, 71, 11, 11, 26, 52, 52, 24, 35 = 354 (9d100)

>>1111578

Jake Hammond
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Intermediate Paleontology [Tier 3 progress 0/3]
Advanced Necromancy [Tier 4 progress 0/5]
Intermediate Healing Magic Theory [Tier 3 progress 0/3]
Basic Healing Theory and Basic First Aid [Tier 2 progress 0/2]
Intermediate Military Squadron Tactics [Tier 3 progress 0/3]

Notoriety:
Somewhat familiar around the academy for using Raptor Skeletons, Healing Magic, and Military Tactics
3 Admirers
3 League Points

Spells:Animate Skeleton (small), Animate Augmented Raptor Skeleton (Medium), Heal, Necromantic Healing

Actions (I have numbered actions that require a roll to help match them with the dice):
>>1111061
-) Do: Attend Necromancy Class to improve Necromancy Theory
1) Do: Using his new-found notoriety Jake decides this the the perfect opportunity try again at establishing a Prehistory club.
2)Do: Study Paleontology
3)Do: Study Healing Magic

>>1111326
-)Do: Attend Necromancy Class to improve Necromancy
4) Do: Study Necromancy. Use raptor skeletons to check out books for me at the library to improve studying efficiency
5) Do: Study Paleontology
6) Do: Study Healing Magic

>>1111578
-) Do: Attend Necromancy Class to improve Necromancy
7) Do: If Prehistory Club has been established, try to increase it's notoriety at the school to get more members/school funding. If it was not established, try again to establish it.
8) Do: Study Paleontology
9) Do: Study Necromancy

7 Double Turns remaining
>>
>>1111723
[Arthur Belrose]
- You learn Basic History

>>1111773
[Gram Roderick]
- You're unable to successfully create a solid combo. The training does pay off, however.

You learned Advanced Ultra Greatsword Proficiency

- You learn Warp Assault

>>1111785
[Ean Hawthorne]
- To be processed by the next QM.

>>1111800
[Devin Hines]
- You manage to find a small, quaint store near the edges of town. It's called Isabella's Oddities, run by an old woman of the same name.

- You spend some time with Lucia. She appreciates you coming to her, and tells you she'll try to visit as much as she can.

>>1111857
[Markus Milton]
- You learn Cast Blood Regeneration. It speeds up healing by accelerating the blood flow.

- You try to replicate the spell, but fail.

>>1112059
[James Baxter]
- You learn Intermediate Anatomy

- You learn Intermediate Unarmed Combat

- You work out at the gym, but make no gains, unfortunately.

- You practice flexing, but you can't think of a very good pose.

- You learn Cast Augment Body Strength, would should amplify your strength even more than the original spell. It does not however, augment your other aspects.

- You progress towards the next tier of anatomy. [1/3]

- You work out in the gym and get Above Average Strength.

- You progress towards the next tier of Biology. [2/5]

>>1112455
[Jake Hammond]
- You progress towards the next level of Necromancy. [1/5]

- You manage to set up a Prehistory club. You're joined by 4 other students interested in Prehistory, as well an admirer interested in you, for a total of 5 members.

- You progress towards the next level of Paleontology. [1/3]

- You try to study Healing Magic, but can't find your tome on the subject.

- You progress towards the next level of Necromancy. [2/5]

- You would study Necromancy, if you had the books. It seems your skeletons have been denied entry.

- You progress towards the next level of Paleontology. [2/3]

- You progress towards the next level of Healing Magic Theory. [1/3]

- You progress towards the next level of Necromancy. [3/5]

- You manage to get a couple more members to join your club, for a total of 7 members.

- You try to study Paleontology, but misplaced the fossil you were working on.

- You progress towards the next level of Necromancy. [4/5]

[2/2]

TURN 40 GO!
>>
>>1112495
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Basic Animal Handling
Intermediate Swordfighting
--Superslash
Basic Herbalism
Basic History

Status Effects:
Injured Arms [1/3]
Overworked Muscles [1/3]

Contacts:
Nurse Kiru

>Thank the nurse for treating me.
>Read more history books while sitting around in the clinic.
>>
Rolled 14, 37 = 51 (2d100)

>>1112503
Forgot dice.
>>
Rolled 46, 64, 19, 34 = 163 (4d100)

>>1112495

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using

magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided

to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message

Skills:
Basic Axe Proficiency (0/2), Basic Berserking Stance (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Contacts:
Body improvement club
Lucia
Shady Dealer

>TELEPHATIC MESSAGE TO LUCIA: Hey It's me, the gambling guy. *Show a blurry picture of me smiling* I

just wanted to say that you shouldnt get disappointed because you lost your job. You did what you

wanted to do and you have my respect for that. *Show her a picture of a card: Queen of Hearths*

Goodbye.

>SOLO: Learn Psychology
>SOLO: Learn Light Armor Proficiency
>SOLO: Learn Spell: Mind Shield
>DO: Recruit club members with Long-Range Telepathic Message.


To do list: Establish underground gambling hall. (So far 4 DO)
Double action counter: 3
>>
Rolled 64, 47 = 111 (2d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- Tier 3 Magicology [0/5]
- Tier 3 Hemomancy [0/5]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [2/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Pinpoint Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]
- Tier 1 Blood Shield [0/2]

*SOCIAL*
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
(He doesn't like the Holy Order)
-Acquaintances with Andres Romero [0/2]
- League Points: 1

>>1112495
You almost feel bad for him, there could be no worse matchup. His shield is useless before you.
ATTACK:
>You start with the delicate veins in the back of the eye using your pinpoint precision to pop them.
Blood will fill his vision from within, easy to heal as there is very little damage. But, crippling and nothing quite like the terror of watching your vision fill with red as the veins become incapable of draining the blood.
>You create a shock of pressure on the inner ear from the surrounding blood vessels
A surgical blow, like a boxer's knockout punch from both sides at once.
>You finish with the carotid artery.
imagining delicate strings pulling the path of blood to the brain closed.

DEFENSE:
>You use expose capillary on yourself, pulling economical quantities of blood into the air creating drifting walls of blood like floating webs responding to your desires, ready to entangle and block.
>>
Rolled 26, 59, 91 = 176 (3d100)

>>1112495
An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Intermediate Paleontology [Tier 3 progress 2/3]
Advanced Necromancy [Tier 4 progress 4/5]
Intermediate Healing Magic Theory [Tier 3 progress 1/3]
Basic Healing Theory and Basic First Aid [Tier 2 progress 0/2]
Intermediate Military Squadron Tactics [Tier 3 progress 0/3]

Notoriety:
Somewhat familiar around the academy for using Raptor Skeletons, Healing Magic, and Military Tactics
3 Admirers
3 League Points
President of Prehistory Club (7 Members)

Spells:Animate Skeleton (small), Animate Augmented Raptor Skeleton (Medium), Heal, Necromantic Healing


Actions:
- ) Do: Attend Necromancy Class to improve Necromancy to the next tier
1) Do: Organize an off campus trip with the Prehistory club to some Archeological sites.
2) Do: Learn more about Paleontology while on the trip.
3) Do: Study prehistoric hunting patterns (AKA Study Military Squadron Tactics)

6 Double Turns remaining
>>
Rolled 16 (1d100)

>>1112495
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking
--Paella
-Intermediate Cooking (2/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts: a
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

>Class: Go to Summoning class
>Do: Browse Isabella's Oddities
>>
File: Ean2.jpg (225 KB, 500x650)
225 KB
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Rolled 89 (1d100)

>>1112495
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Intermediate, 1/3), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book, Photos* of Tenia
Afflictions: None

Contacts:
- Tenia, Student Council Vice President (Soulmates)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

>CLASS: Go attend Nature Class.
>DO: Take Tenia on a date, now that I can eat solid food again.
>>
Rolled 18, 42 = 60 (2d100)

>>1112495
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Advanced Ultra Greatsword
---Cleave
---Warp Assault
-Armor
-Intro to Spatial Manipulation
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Status Affects

"Likewise, Ean. I wish I could have done more in the fight, but other matters drew me away, and I simply couldn't be there till it was over. Though from what I hear you and some others put in some effort yourselves. Its good to know that there are those who are not only capable, but more importantly willing to fight when the need arises. And though I'd like to continue talking further, I must attend to my studies and training, as I am sure you do as well. Till we meet again."

>DO: Train UG skills. Develop 4 hit combo, overhead swing, to right swing, left swing flowing into another overhead swing.

>DO: Study Advanced Dark Theory.
>>
>>1112715
"Farewell, Gram. It was nice to meet you" Ean says as the man continues walking past him. He was definitely focused, that was for sure.
>>
Rolled 6, 89 = 95 (2d100)

Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Got possessed by Nyarlathotep.
Accidentally summoned an Eldritch Horrors.
Fought the Eldritch Horror with the Alpha Squad.

Spells:
Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize

Skills:
Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation

Knowledges:
Body Armor Theory, Weapon Theory, Golem Theory, Mana Theory, Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory

Inventory:
Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem, Mechanical Armored Golem, Drill Hammer

Favors/Points:
1 Major Favor (MkAM), 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)

Contacts:
Bjorn / HEMA Club President / ???
Clara / HEMA Club Member / Claw Fighter / Good Friends
Sarah / MkA Amsterdam Student / Graceful Air Axe Fighter / ???
Platina / Steelcharmer / Good Friend

Traits:
Above Average Strong, Above Average Endurance, Eldritch Blur Experience

Curses: Harsh Medicine (Turn 3/5)

>>1111326
Harsh Medicine (Turn 1/5)
Turn 38
>Attend Structural Engineering Class.
>Attend Military Tactics Class.

>>1111578
Harsh Medicine (Turn 2/5)
Turn 39
>Focus studies in learning how to do the Phalanx Formation at Military Tactics Class.
>Train to Multi Cast Materialize Mechanical Armor Golem.

>>1112495
Harsh Medicine (Turn 3/5)
Turn 40
>Use Agata's Major Favor. Ask the academy for a workshop of her own.
>Start a Magitech Club with Agata's friends and admirers and also with other people who are interested.
>>
Rolled 59, 87 = 146 (2d100)

>>1112495
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Advance Enchantment Theory [Expert 2/5]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key

Class: He was nearly certain on where he wanted to take his enchantment abilities but it was probably best if he sat through a few more lectures before he tried anything serious.
DO: Well, he had made little headway in his replication of the blood medicine remove curse issue. Luckily for him there was a group of specialist in one way or another to aspects of the spell all gathered at one place. So he went to the Hexcure tent to see if he could get some help on his spell work.
>>
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>>1112495
Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 2/5
-Advanced Magical Theory 0/5
-Intermediate Anatomy 1/3
-Intermediate Unarmed Combat 0/3

Traits:
-Above Average strength

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Study Anatomy in the Library
>Study Biology in the Library
>Go for a long distance run around the school grounds
>Test out different ways to use the power of Arcane Fist at the Gym
>>
Rolled 41, 25, 68, 24 = 158 (4d100)

>>1112777
forgot rolls again
>>
File: GOTTA GO FAST.gif (1.74 MB, 498x278)
1.74 MB
1.74 MB GIF
>>1112495
>>1109898

Turn 36 & 3 missed turns
Turn 37, 38, 39, 40 = 5 turns
8 turns total.

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 2
-KNOWLEDGE: Basic Stealth, Basic Dagger Proficiency
-BODY: Above Average Strength, Capably Fast
-CONTACTS: Danielle (D-Cup), Tenia (Acquaintance)
-SOCIAL STATUS: Rumor-level Urban Legend (Humanoid shaped fog of darkness)
-IN-PROGRESS:, Intermediate Stealth [1/2], Intermediate Dagger Proficiency [1/2], Cast Blank Large Area [1/2]
-CURSES: Area Cast Reveal Self, Cast Hearing Darkness Area (I am a "walking fog of audible darkness."), Curse of the Watcher (girls have a sixth sense that tell you when and where you are watching nearby)

Turn 33
-Improve Capably Fast
-Faster

Turn 34
-FASTER
-GOT TO GO FAST

Turn 35
-SOOOONIC GOTTA GO FAST
-FAST FAST FAST

Turn 36
-FASTEEEERRRR
-F A S T E R

Turn 37
-FF AA SS TT EE RR
-FFF AAA SSS TTT EEE RRR

Turn 38
-FFFF AAAA SSSS TTTT EEEE RRRR
-faster

Turn 39
-f a s t e r
-ff aa ss tt ee rr

Turn 40
-Remove all of the bullshit at the hexcure tent
-Take a breather from all of the F A S T by using Area Detect Body and Precise Detect Body, to find and spy on the campus's cute slim girls, but only those with giant knockers.
>>
Rolled 58, 46, 79, 5, 88, 3, 88, 94, 52, 30, 83, 51, 22, 98, 59, 94 = 950 (16d100)

>>1113006
rolling
>>
>>1112495
>>1113006
EASY TEMPLATE FOR THE QM BECAUSE FUCK ALL THOSE ROLLS
https://www.youtube.com/watch?v=jrL21uhby7A
GTG FAST

Turn 33
-(Speed Training: 58):
-(Speed Training: 46):

Turn 34
-(Speed Training: 79):
-(Speed Training: 5):

Turn 35
-(Speed Training: 88):
-(Speed Training: 3):

Turn 36
-(Speed Training: 88):
-(Speed Training: 94):

Turn 37
-(Speed Training: 52):
-(Speed Training: 30):

Turn 38
-(Speed Training: 83):
-(Speed Training: 51):

Turn 39
-(Speed Training: 22):
-(Speed Training: 98):

Turn 40
-(Removing bullshit at the tent: 59(ignore roll)):
-(Scouting for the giant tiddy: 94):
>>
>>1112495
[===News===]
Andres Romero's contract has expired. He bids the academy adieu, packed his things and leaves by the academy's main gate. He left the academy his business cards in case anyone wants to hire him again.
[===***===]

>>1112503
[Arthur Belrose]
14
You tried thanking Nurse Kiru but she's too busy taking care of other patients to notice you.
37
You read some history books. One particular book was about the ancient history of Spain and how a ragtag band of warrior arcanists saved the nation from certain doom from a coalition of renegade sorcerers. You noticed that one of the coalition's inner circle members was called "Sabina Belrose".
>You learned Basic knowledge of the [Spanish Sorcerer Wars].
>You learned Basic knowledge of [Sabina Belrose].

>>1112558
Interacting with an NPC costs action points and you must roll for it too.
Only talking with other players is a free action.

[Jozin Redregard]
46
>[Basic Psychology] learned.
64
>[Light Armor Proficiency] learned.
19
>You failed to learn it.
34
>You managed to attract 1 person into the club. His name is Bob.

>>1112596
[Alexander (Alic) Fuchs]
64 (76) (+3 Tier 3 Magicology) (+3 Tier 3 Hemomancy) (+3 Tier 3 Biology) (+3 Tier 3 Pinpoint Manipulate Blood)
Jacob suffers in front of you as he writs in pain before falling unconscious.
The battle was over. The Academy sent Vlad and Kiru to revive your opponent. Fortunately he was healed in a few days with no permanent damage thanks to the assistance of magic. Vlad glanced at you for a moment and smiled. He seems to be proud that he has trained a fearsome blood mage.
>[1 League Point] earned.
>[Jacob] now [Fears] you.
>You've become somewhat infamous with your use of blood magic.

47 (55) (+3 Tier 3 Magicology) (+3 Tier 3 Hemomancy) (+1 Tier 1 Blood Shield) (+1 Tier 1 Expose Capillary)
Prior to the events above, Jacob casts his spells at you but each chunk of rock just gets caught or bounce off the wall of blood. Frustrated he charges with his shield in an attempt to get to you with shear force of strength but the blood web was too much for him that he gets entangled initiating the previous scene.
>Defense successful. No damage.

1/3
>>
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>>1112601
[Jake Hammond]
>[Expert Necromancy] learned.
26 (28) [+2 Intermediate Paleontology]
Your club went outside to do some archeological digging. They discovered fossilized bones of a chicken ancestor. It looks like regular chicken bones but a bit larger and has rows of small teeth.
>You got [Chicken Ancestor fossil].
59
The discovery of the chicken ancestor opened new avenues of research for you and with this field experience you know a thing or two more about being a professional archeologist and a dig team leader.
>[Advanced Paleontology] learned.
91
>You excel at your studies. (+2)
>[2/3] until [Advanced Military Squadron Tactics].

>>1112666
[Devin Hines]
>[2/3] until [Advanced Summoning Theory]
16
You found nothing of in-ooh this looks pretty neat. It looks like a shrunken head but it's actually just made out of rubber and plastic.
>You got [Fake Shrunken Head]

[Ean Hawthorne]
>>1111785
>[2/3] until [Advanced Nature Theory]

21
Distracted with the beautiful scenery you accidentally stepped on a fey and a rare looking flower. Oops. Well at least the fey is not dead though it's wings looked totally jacked up. She won't be flying any time soon. Well this first impression isn't what you hav hoped.
>You've downgraded a [Few] into a [Flightless Fey].
>[Flightless Fey] now [Fears] you.

>>1112681
>[Advanced Nature Theory] learned
89
Your date with Tenia went really well. No other girls unexpectedly ruining the date this time around. You went around town and tasted the local delicacies. After the date she hugged you tightly and pecked you on the lips. She said her goodbyes with blushing cheeks.
+2 [Romanting Progression Points] with [Tenia].

>>1112715
[Gram Roderick]
18 (27) (+2 Capable Strength) (+3 Powerful Stamina) (+1 Swordsmanship) (+3 Advanced Ultra Greatsword)
>[4-Hit Ultra Greatsword Combo] learned.

42
You've made progress. (+1)
[1/5] until [Expert Dark Energy Theory]

[Agata Stoneworth]
>Next QM Please.

>>1112744
[Markus Milton]
59
[3/5] until [Expert Enchantment Theory]
87 (92) (+2 Intermediate Blood Magic Theory) (+1 Basic Healing Magic Theory) (+2 Intermediate Blood Medicine Theory)
fortunately the three faculty members are free enough to teach you their knowledge. It was a very eye opening learning experience.
>You learned [Cast Blood Purify]
>A powerful but costly healing spell that uses mana and a blood source to mend and repair the body, dispels lingering curses and suites the disturbed mind. Restoring the target to its normal state.

>>1112777
[James Baxter]
41
>[2/3] until [Advanced Anatomy]
25
>You failed to learn anything new.
68
>[Above Average Endurance] learned.
24
You accidentally broke academy property and some gym equipment with your Arcane Fist.
>You're now in [Detention] for 1 turn.
>You can't do anything but take classes or study or talk to other detentioners by then.

2/3
>>
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>>1113115
>>1113006
>>1113010
>>1113035
[David Zatta]
Turn 33
58
You've made progress. (+1)
>[1/2] until [Significantly Fast].
46
You've made progress. (+1)
>[2/2] [Significantly Fast] learned.

Turn 34
79
You excel at your training. (+2)
>[2/3] until [Athletically Fast].
5
You get strained your leg too much and injured it.
>You're now suffering from [Injured legs] for 3 turns
>You got [2 Magic Leg Casts]
>DC is now 50 for leg intensive activities.

Turn 35
[1/4 injured legs]
88
You excel at your training. (+2)
[Athletically Fast] learned.
>[1/5] until [Extremely Fast].
3
Your already broken legs didn't withstand the strain.
[Broken Leg Timer] is extended to 4.

Turn 36
[2/4 injured legs]
88
You excel at your training. (+2)
>[3/5] until [Extremely Fast].
94
You really excel at your training. (+3)
>[6/5] [Extremely Fast] learned.
>[1/8] until [Inhumanly Fast].

Turn 37
[3/5 injured legs]
52
You've made progress. (+1)
>[2/8] until [Inhumanly Fast]
30
Your already broken legs didn't withstand the strain.
>[Broken Leg Timer] is extended to 5.

Turn 38
[4/5 injured legs]
83
You excel at your training. (+2)
>[4/8] until [Inhumanly Fast]
51
You've made progress. (+1)
>[5/8] until [Inhumanly Fast]

Turn 39
[5/6 injured legs]
22
Your already broken legs didn't withstand the strain.
>[Broken Leg Timer] is extended to 6.
98
You really excel at your training. (+3)
>[8/8] [Inhumanly Fast] learned.

Turn 40
[6/6 injured legs]
>You no longer have [Injured Legs].
>[2 Magic Leg Casts] has expired.
>All [Curses] removed.
>[Harsh Medicine] for [3 turns].

94 (96) (+2 Intermediate Stealth)
With your curse gone you can finally go back to your good old hobby; scouting for some big juice lemons. During your scouting you saw an academy student with particularly gigantic mammaries. You ponder how she can even move with such titanic chestbursters attached to her torso. You follow her around for days to observe her daily routine. You learned that her name was Zeltania Osbern and she's a telekinesis specialist. No wonder she can lift those planetary knockers. She spends her time using her telekinesis to create a one woman orchestra at the Music Club. Interesting. Taking notes of your recent findings you head off into the shadows to contemplate on your recent findings.
>You now know [Zeltania Osbern].
>Your successful scouting session granted you [Basic Scouting].

3/3
>>
>>1113117
TURN 41 GO!
>>
Rolled 65 (1d100)

>>1112495
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth, Claws
- Knowledge of Advanced Mathematics, Expert Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Romantic Interest
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden, home of four Feys, including a Garden Keeper.
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
- Currently has claws

>CLASS: Attend Fey 101
>DO: Further work on the alter self spell

(Will post the rest soonish.)
>>
Rolled 47 (1d100)

Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth, Claws
- Knowledge of Advanced Mathematics, Expert Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Romantic Interest
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden, home of four Feys, including a Garden Keeper.
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
- Currently has claws

>DO: Take Platina on another date, to the new gardens.
>CLASS: Continue going to Fey 101
>>
Rolled 98, 61 = 159 (2d100)

>>1113118

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 2
-KNOWLEDGE: Basic Stealth, Basic Dagger Proficiency, Basic Scouting
-BODY: Above Average Strength, Inhumanly Fast
-CONTACTS: Danielle (Scouted), Zeltania Osbern (Scouted), Tenia (Acquaintance),
-SOCIAL STATUS: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego)
-IN-PROGRESS:, Intermediate Stealth [1/2], Intermediate Dagger Proficiency [1/2], Cast Blank Large Area [1/2]

HARSH MEDICINE turn 1 of 3

-Finish up my Intermediate Stealth like a secret agent man
-I attempt to join the music club and flirt with Zeltania because I'm a spicy spy of sexy mystery.
>>
>>1112681
Angelica was pissed. During a regular walk to the garden, she was informed by the fey that one of them had been gravely injured by a student. When she asked for a description of the barbarian, she knew exactly who she was looking for.

A heavily scowling wizard could be seen stomping toward the Garden club, franticcly looking for the culprit.

"EAN!" The fellow student would find a hand tightly gripping his arm, seemingly unkept finger nails digging into his arm.

"I just made that garden, do you know how long I was waiting for that opportunity? You think you can just cripple one of my Fey and just walk off? What were you possibly thinking?"
>>
Rolled 29, 28 = 57 (2d100)

>>1113118
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking
--Paella
-Intermediate Cooking (2/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts: a
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

>Do: Take a walk around campus. A little exercise would be good for me.
>Do: Check on the Cooking/Gardening club. What's going on with it since Lucia left.
>>
>>1113146
Ean was seated at one of the desks provided by the club. He was inspecting some seedlings with a magnifying glass. They were about ready for transplanting into a proper patch of soil, or maybe a garden pot.

A shrill declaration of his name drew him from his reverie.

Before he knew it, Angelica was next to him. Her nails dug into skin as he gripped his arm like vice. He didn't even get a chance to face her, greeted by the visage of a woman scorned and enraged.

A chill ran down Ean's spine when he realized what she was talking about.

The Nature Mage was enjoying the atmosphere of the garden. It was a beautiful and exceptional place. He was proud to have taught Angelica the wonders of Nature Magic.

Of course, when you think about things like that whilst walking, you tend to forget what's around you.

Ean was mortified to have stepped on a particularly rare and delicate flower. He was even more so when he realized he had not only stepped on a flower, but also one of the Fey Gardenkeepers.

Not the best situational awareness there. Ean was already kicking himself for it.

"Ah, yeah... Sorry about that... I wasn't quite thinking..." he winced.
>>
>>1113161
Angelica's eyes glared right through Ean's, her nostrils flaring with every breath she took.

After staring at the mage in silence for moments, her hand loosens its grip, releasing his arm.

"You hurt the poor girl, it's your job to heal her. Now let's go." The woman says through clenched teeth, appearing to have calmed herself down.
>>
>>1113170
Ean did his best not to wither underneath Angelica's fiery gaze. If looks could kill, he'd have been dead several times over, and for good reason, mind you. If someone else had crippled a friend of his, he'd be understandably angry. Stepping onto a rare plant would also agitate him, but that isn't important.

The Nature Mage waited apprehensively as the woman maintained her stare. A quick glance around the room would make it easy to tell that people were watching on in curiosity.

Angelica let go of his arm, a small sigh escaping his lips. She spoke afterwards, claiming that the Fey's health was now his responsibility. Ean rose from his seat.

"You're right. I owe her that much, don't I?" He says as his eyes flit towards the seedlings.

Ah well. They can wait.
>>
>>1113190
"I expect you to be by the Garden before the day's over, Ean. If you're not, I'll drag you there myself. Goodbye, Ean." Angelica finishes, eyeing him for a few moments longer before walking out, assuming heading back to the garden.
>>
Rolled 42 (1d100)

>>1113206
By the time Ean could muster a response, Angelica was already gone. That was... Intense. The nature mage resolved to make things right before the day's end.

>>1113118
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds, Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Advanced), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book, Photos* of Tenia
Afflictions: None

Contacts:
- Tenia, Student Council Vice President (Soulmates, +2)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

>CLASS: Go take a Healing class. I need a refresher.
>DO: Meet with Angelica in the Ferry gardens, apologize to the Fey, and heal it to the best of my ability.
>>
>>1113111

Jozin redregard here

But I've paid that action point in advance. I just didn't want to bother typing the message if I fail it anyway. : (
>>
Rolled 87, 29, 63, 19 = 198 (4d100)

>>1113118

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Contacts:
Body improvement club
Lucia
Shady Dealer
Bob

>COLLAB: Ask David Zatta to teach me how to fast. Offer Magic Theory in return or whatever he wants.
>SOLO: Learn Mind Shield
>SOLO: Improve Berserking Stance
>DO: Hang out with Bob and Shady Dealer in the Back Garden. Involve alcoholic drinks.


To do list: Establish underground gambling hall. (Recruit more)
Double action counter: 4
>>
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Rolled 82, 27 = 109 (2d100)

>>1113115

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 2/5
-Advanced Magical Theory 0/5
-Intermediate Anatomy 2/3
-Intermediate Unarmed Combat 0/3

Traits:
-Above Average Strength
-Above Average Endurance

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape

>Attend Anatomy Class
>Study Biology in the library
>>
>>1111686
>>1112449
>>1113111
>>1113227
[Jozin redregard]
Your telepathic message to Lucia was sent.
Since Lucia is not a telepath herself she can't reply back to you telepathically.
>>
Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- Tier 3 Magicology [0/5]
- Tier 3 Hemomancy [0/5]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [2/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Pinpoint Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]
- Tier 1 Blood Shield [0/2]

*SOCIAL*
- Tier 1 Infamy, Blood Mage
+ Feared By Jacob
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
+ Tier 1 Favoured Student
+ (He doesn't like the Holy Order)
-Acquaintances with Andres Romero [0/2]
- League Points: 2


>>1113118
>Attend Anatomy Class
>Sign Up for League Battle
>>
Rolled 87, 19 = 106 (2d100)

>>1113118
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
- Cast: Blood Purify
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Advance Enchantment Theory [Expert 3/5]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key

Class: Nearly there, just had to keep pushing through. (Attend Enchantment Theory class)
DO: Ask Nurse Kiru formally to be her apprentice.
>>
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===NEWS====
The Cooking club and the Gardening club lead seats are now vacant (both clubs have also lost members after the Lucia scandal too) and Tenia is actively looking for a replacement.

It's raining, and it will rain throughout the whole day.
============

>>1113145
-[Skipped]

>>1113151
-As you take a walk, you find Jozin strolling around.
-The Cooking/Gardening club is now being temporarily managed by Tenia but they're actively looking for a replacement.

>>1113214
-You're now at [1/3] progress towards Cure Serious Wounds
-You manage to heal the injured fey, recovering its injuries. They now consider you clumsy (and bit annoying) but good-natured and worthy of friendship.

>>1113308
-Luckily, you find David Zatta, basing yourself off the urban legend that he was loud entity made of darkness, and manage to contact him telepathically, offering him Magic Theory or other skills to tutor. You arrange to meet up with him at lunch (and free rp from there)
-You learn Mind Shield.
-Basic Berserking Stance (1/2)
-Shady Dealer and Bob politely decline.

>>1113309
-You gloriously attend Anatomy class, advancing it to Advanced Anatomy 1/5
-You enlighten yourself with Advanced Biology 3/5

>>1113410
-You learn Basic (T1) Anatomy
-You sign up. Your opponent will be the DUKE of DOUSE, a massive dudebro who is a Water and Hammer user.

>>1113131
-You may progress a Fey theory one stage (Put what class next time pls)
-You progress to Beautify Self [1/2]

>>1113138
-Platina appreciates the date. It's alright and casual (nothing exceptional) and she enjoys spending the time with you. She now appreciates (and looks for, when she's with you) Holding Hands with you.
-You may progress a Fey theory one stage (Put what class next time pls)

>>1113508
-Expert Enchantment Theory achieved!
-Nurse Kiru politely declines.

TURN 42 GO
>>
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>>1113530
Jozin (pic kinda related) approaches David with an annoyed look on his face. Finally he sits next to David and lets out a long sigh. "So, lets get down to business." Jozin stuffs his face with a hotdog. "What do you want in return for lessons in speed improving?"
>>
>>1113530

>>1113131 is not the results written and is instead:
-You may progress a Fey theory one stage (Put what class next time pls)
-You learn Cast Blank Alter Self and may further improve it in the same pattern that Materialize can be improved.

>>1112735
-You acquire Basic Structural Engineering
-You acquire Basic Military Tactics

-You learn Phalanx Formation.
-You accidentally spam the training area with a small mountain of deformed golems, knocking yourself out in the pile. After some investigation, they find you to be the culprit (although accidentally) and they put you in [Detention] in your next playable turn. They tell you "Be more careful next time, please."

-They grant you it, and you will have a Medium-sized and Fully Equipped Workshop on campus in 2 turns as they arrange it all for you.
-You manage to start it up with success, as a couple admirers go out and on their own accord start to spread the word. You are now the lead of the newly formed Magitech Club, which is now Quite Famous for being Interesting. You have 4 members (from your admirers), and several people who are interested but haven't made a decision to join just yet.
>>
Rolled 26 (1d100)

>>1113530
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth, Claws, Blank Alter Self
- Knowledge of Advanced Mathematics, Expert Fey Theory [2/8], Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Enchantment Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Romantic Interest (Enjoys holding hands!)
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden, home of four Feys, including a Garden Keeper.
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
- Currently has claws
>CLASS: Continue attending Fey Theory 501 (I want a teacher NPC!)
>DO: Go on another date with Platina.
>>
Rolled 32, 24 = 56 (2d100)

>>1113530
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
- Cast: Blood Purify
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Expert Enchantment Theory [Master 0/7]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key

Class: Attended Blood Medicine class
DO: All that theory had to be put into practical use at somepoint. So he headed on down to the forge and attempted to craft a ring imbued with the magic of remove weak curse. Nothing ventured nothing gained!
>>
>>1113578
"Cool to finally meet you" he replies. "Well, what kind of cool stuff do you know?"

"I assure you that my s p e e d classes are the most quick and the most hasty, and they will accelerate you to the top of the pace in no time."
>>
Rolled 29, 27 = 56 (2d100)

>>1113530
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking
--Paella
-Intermediate Cooking (2/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts: a
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

>Do: Cooking/Gardening club in need of management? Maybe I can help with that.
>Do: Try to see if I can summon an Ice type familiar.
>>
>>1113655
The promise of speedy improvement puts Jozin in a better mood. "Well I can teach you how to get stronger or there is magic theory. My other skills are not worth sharing."
>>
Rolled 34, 93, 38, 12 = 177 (4d100)

>>1113530

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Contacts:
Body improvement club
Lucia
Shady Dealer
Bob

>SPELLCRAFT: Combine Cast Resist Elements with Cast Mind Shield for a more universal combined shield.
>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory
>SOLO: Improve Berserking Stance


To do list: Establish underground gambling hall. (Recruit more)
Double action counter: 5
>>
Rolled 69, 89, 47, 30 = 235 (4d100)

>>1113115
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Advanced Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo] learned.
---Warp Assault
-Armor
-Intro to Spatial Manipulation
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Status Affects

>DO: Train UG X2

>>1113530
>DO: Train UG X2
>>
>>1113530
>>1113599
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Got possessed by Nyarlathotep.
Accidentally summoned an Eldritch Horrors.
Fought the Eldritch Horror with the Alpha Squad.
Founded the Magitech Club (4 Members)

Spells: Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize
Skills: Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation, Phalanx Formation
Knowledges: Body Armor Theory, Weapon Theory, Golem Theory, Mana Theory, Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory, Basic Structural Engineering, Basic Military Tactics
Inventory: Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem, Mechanical Armored Golem, Drill Hammer, Medium-sized and Fully Equipped Workshop (1/2 turns until completion)
Favors/Points: 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)
Contacts: Bjorn, Clara (Good Friends), Sarah, Platina (Good Friend)
Traits: Above Average Strong, Above Average Endurance, Eldritch Blur Experience (Managed to anchor safely in one's mind.)
Curses: Harsh Medicine (Turn 4/5), Detention (Turn 1/1)

Attend Magic Class
Attend Enchantment Class
>>
>>1113723
>>1113118
>>1113530
Forgot about Turn 41.
I should have my Harsh Medicine affliction [5/5] by Turn 42.
Here's my action for this turn:
>Attend Electronics Class
>Attend Healing Class
>>
Rolled 33, 90 = 123 (2d100)

>>1113118
>>1113530
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Basic Animal Handling
Intermediate Swordfighting
--Superslash
Basic Herbalism
Basic History
--Basic knowledge of the [Spanish Sorcerer Wars].
--Basic knowledge of [Sabina Belrose].


Status Effects:
Injured Arms [3/3]
Overworked Muscles [3/3]

Contacts:
Nurse Kiru

>Leave the clinic and go to the library to research further into Sabina Belrose.
>Research further into the Spanish Sorcerer Wars at the library.

>Attend sword safety class.
>Study more history.
>>
Rolled 75, 73 = 148 (2d100)

>>1113799
forgot two rolls
>>
>>1113747
-You gain Basic Electronics
-You gain Basic Healing
>>
Rolled 98, 37 = 135 (2d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- T3 Magicology [0/5]
- T3 Hemomancy [0/5]
- T2 Blood Hexes [0/3]
- T3 Biology [2/5]
- T2 Curseology [1/3]
- T1 Anatomy [0/2]

*SPELLS*
- T3 Pinpoint Manipulate Blood [0/5]
- T1 Expose Capillary [0/2]
- T1 Blood Hex: Hemophilia [0/2]
- T1 Amplify Curse [0/2]
- T1 Blood Shield [0/2]

*SOCIAL*
- T1 Infamy, Blood Mage
+ Feared By Jacob
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
+ T1 Favoured Student
+ (He doesn't like the Holy Order)
-Acquaintances with Andres Romero [0/2]
- League Points: 2

>>1113530
ATTACK:
He gave a silky smile to his opponent. "Thank you for volunteering. Now kneel."
>The blood vessels around the upper sciatic nerve cut inwards severing the nerve
He will fall to his knees unable to use the muscles in his legs. "Now I cannot have you using that nice hammer can I?"
>Cut the Ulnar Nerve a the elbow.
Unable to clench his hand, the hammer falls from senseless fingers.
> "Now why don't you surrender before I make this ugly?"
Use infamy to intimidate him into surrendering, if he doesn't I make good on my promise. Using expose capillary and hemophilia hexes to bleed him out.

DEFENSE:
>Get ready to throw self around with blood manipulation to avoid Water spells while using the same tactic of exposing capillaries and blood shields to immobilize his hammer should he get through.
>>
File: Dr. Victor Malken.jpg (104 KB, 736x1109)
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>>1113603
>An intense looking man (pic related) takes over summoning class introducing himself as one Dr. Victor Malken. He goes over the exact geometry of summoning circles targeting the 4th ring of hell. By the time he finishes the class he had broken so much chalk that below the blackboard looked like a gravel path, at the end of class he wishes you all safe studies. An intense but dedicated teacher.
Expert Fey Theory now [3/8]

>The date isn't particularly that impactful. The restaurant lost your reservation making you both wait, and they didn't have any food Platina really liked. You have an engaging conversation, however, and the night mostly recovers.
No change in the relationship.
>>
>>1113603
=News===
Now that the crippled Fey has been healed, the garden is back to it's peaceful atmosphere. A sharp contrast from when they shot thorns at anything that got too close.
==========

>>1113603 (You)
[Angelica Shanyrria](Skipped for next QM)

>>1113605
[Markus]
-You attend your blood medicine class, Vlad starts teaching you some ways to ensure blood is clean from impurities. [1/3 to advanced] (For future reference, you don't have to roll to attend class, it's essentially a free once per turn point.)
-You head to the local smithy and attempt to make a ring. Unfortunately, working with precious metals is much different than the steel you're used to hammering on an anvil. You end up making a disfigured blob of gold.

>>1113678
[Devin Hines]
-You offer yourself as President of the Cooking/Gardening club to the student council. They said they'd like the leader to have a bit of knowledge on both aspects and stated that if you learned a bit about gardening, they'd consider you again.
-You have a decent concept on the process of summoning beings, and you with you basic knowledge of ice magic, you're familiar with a few such like creatures. After making a summoning circle as best as you can, you chant words of power and soon a light forms in its center. The room starts to take a chill, when the light vanishes, leaving what looks like a large chunk of ice, floating in the center. You eel a sense of pride from your accomplishment, but that quickly vanishes when you realize you have no idea how to bind a familiar... On the bright side, the creature doesn't appear to be aggressive, in act it seems to be trying to communicate to you in some language...
>>
>>1113697
[Jozin Redregard]
-You manage to create the spell, Cast Shield. (I don't think this combination made much sense, but it's a simple spell to learn so I gave it to you.)
-You find a dusty old tomb in the library, after spending a week reading its contents, you eel that you've absorbed all the information it had to offer. You learn Intermediate Mana Theory
-You attempt to improve your hulking Bezerker stance, but in the process of training you end up pulling a muscle. You stop training to avoid further harm.
>>1113707
[Gram Roderick]
-You spend literally all week training with your humorously oversize sword. By the end, you're absolutely exhausted but you feel you've learned quite a bit with your movements. [4/5 to Expert proficiency]

>>1113723
[Agata Stoneworth]
-You attend magic class. You have now learned Basic Magic theory. (Not too sure what you wanted form that.)
-You attend Enchantment class and learn the basics of storing magical effects in items. You gain Basic Enchantment Theory

>>1113799
[Arthur Belrose]
-I didn't create Belrose, or that matter in history, so I don't really feel comfortable writing about it. I'll talk to the one who did.

-You attend sword safety class and are taught how not to injure yourself with a blade. It got repetitive very quickly. [1/3 for advanced sword proficiency]
-You manage to find a book detailing the history of the many events throughout history. You know have intermediate Historic knowledge.

>>1113816
[Alexander Fuchs]
You manage to gain control of your opponent's blood not a second after the fight started. The man, quickly surrendered, not seeing a way out of such horrid magic. You soon find the audience of the fight loudly booing at you, for using such a taboo magic. You also get a warning from the school cancel for unnecessarily injuring your opponent to such a large degree. You earn one league point. The public now has a lesser opinion of you.
>>
>>1113145
[David Zatta]
-You have trained your stealth to entirely new levels! you're able to sneak by just about anyone who isn't paying attention. You gain advanced stealth as well as another point. [1/3]
-You manage to join the Music club and find Zeltania. She finds you charming. She is now an acquaintance.

TURN 43 GO
>>
Rolled 79, 40 = 119 (2d100)

>>1114058
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Basic Animal Handling
Intermediate Swordfighting [1/3]
--Superslash
Basic Herbalism
Intermediate History
--Basic knowledge of the [Spanish Sorcerer Wars].
--Basic knowledge of [Sabina Belrose].

Status Effects:
None

Contacts:
Nurse Kiru

>Train in swordfighting.
>Attempt to find stables or some other place with animals.
>>
Rolled 80, 32 = 112 (2d100)

>>1114009
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking
--Paella
-Intermediate Cooking (2/3 till Advanced)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts: a
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

>Do: Ask Lucia about how to communicate with my summoned ice thing.
>Do: Research on proper gardening.
>>
>>1114058

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Intermediate Mana Theory (0/3)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Contacts:
Body improvement club
Lucia
Shady Dealer
Bob

>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory
>My brain.... IT HUURTS! Need to blow off steam! Sign up for a League Battle of stress reduction.


To do list: Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
Double action counter: 6
>>
Rolled 81, 97 = 178 (2d100)

Name: Alexander (Alic) Fuchs

Bio: Transfer student from Amsterdam, was impressed by this schools students. Does not like discussing his family. Assumed age around 20. A number of vicious scars cover his body.


*THEORY*
- Tier 3 Magicology [0/5]
- Tier 3 Hemomancy [0/5]
- Tier 2 Blood Hexes [0/3]
- Tier 3 Biology [2/5]
- Tier 2 Curseology [1/3]

*SPELLS*
- Tier 3 Pinpoint Manipulate Blood [0/5]
- Tier 1 Expose Capillary [0/2]
- Tier 1 Blood Hex: Hemophilia [0/2]
- Tier 1 Amplify Curse [0/2]
- Tier 1 Blood Shield [0/2]

*SOCIAL*
- Tier 2 Infamy, Blood Mage [0/3]
+ Feared By Jacob
-Acquaintances (Tier 1) with Vlad Dumitru [1/2]
+ Tier 1 Favoured Student
+ (He doesn't like the Holy Order)
-Acquaintances with Andres Romero [0/2]
- League Points: 3

(Linking both because on my screen there is two TURN GO's)
>>1114009
>>1114058
>Ask Vlad for tips on fighting, suggestions to improve technique
>Learn Cast Reverse Bleeding
>>
Rolled 82, 8, 16 = 106 (3d100)

>>1114139
rollo
>>
Rolled 91 (1d100)

>>1114058
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth, Claws, Blank Alter Self
- Knowledge of Advanced Mathematics, Expert Fey Theory [3/8], Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Enchantment Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Romantic Interest (Enjoys holding hands!)
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden, home of four Feys, including a Garden Keeper.
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
>CLASS Continue attending Fey Theory 501
>DO: Combine Alter Self with Expert Fey Theory
>>
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>>1114058

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 2
-KNOWLEDGE: Advanced Stealth, Basic Dagger Proficiency, Basic Scouting
-BODY: Above Average Strength, Inhumanly Fast
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, finds me charming), Tenia (Acquaintance), Jozin (Acquiantance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS:, Expert Stealth [1/3], Intermediate Dagger Proficiency [1/2], Cast Blank Large Area [1/2]

HARSH MEDICINE turn 2 of 3

- David Attends Aesthetic Design classes
- David Attends some more Aesthetic Design classes
>>
Rolled 33 (1d100)

>>1114058
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
- Cast: Blood Purify
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Expert Enchantment Theory [Master 0/7]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory [1/3]
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key

Class: Attended Blood Medicine class
DO: As Nurse Kiru about that apprenticeship again, mainly by dropping hints while helping out in the clinic.
>>
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[===News===]
"Clonemaster" Clark, pic related, a visiting professor specialized in Amplication techniques, along the Academy, is going to organize a (limited) Support-focused tournament, called the Clone Arena. Clark will fill an Arena with lesser Clones of himself (which will all be made to be really standard swordsmen), and each participant will get to be partnered with one clone. The participants will be held in hanging cages over the arena, and may only use spells or techniques which target the clones themselves and nobody else.

If you clone is among the last half remaining, you win a League point. Registration and the "fight" is identical to a regular league match (One action to register, two participation actions). Registration will be open this turn only.

[===***===]

>>1114069
-Intermediate Sword fighting [2/3]
-You find the Stable. Within, you find Lucia, the ex-summoning teacher, grieving over having to leave her griffons and horses. hugging them, crying.

>>1114086
-She gladly teaches you "2-way Telepathy with Familiar". She also proposes to you to go on a date to the zoo, when you can, at some evening.
-You learn Basic Gardening.

>>1114139
-+2 to Mana Theory
-You sign up for a League battle. Your opponent is a girl who wields a giant Iron Maiden and uses metallokinesis

>>1114144
-He chuckles warmly and shares with you his experiences as a young Bloodmancer. You're now Friends with Vlad Dumitru. He teaches you Basic/T1 Heartbeat Self Control [1/2 to Intermediate/T2] as well.
-You learn T2 Cast Reverse Bleeding

>>1114153
-+1 to Fey Theory
-You learn "Alter Self: Acquire Feyform"

>>1114275
[Skip]

>>1114288
-+1 to Blood Medicine
-She says that she has already declined you, and she feels compelled to do so again, but she admires your persistence. She tells you that, alright: if you an Intermediate level in a health-dedicated knowledge, she'll reconsider, but only because you're showing grit here. But for now, no, sorry.

TURN 44 GO
>>
Rolled 93, 91 = 184 (2d100)

>>1114479
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Basic Animal Handling
Intermediate Swordfighting [2/3]
--Superslash
Basic Herbalism
Intermediate History
--Basic knowledge of the [Spanish Sorcerer Wars].
--Basic knowledge of [Sabina Belrose].

Status Effects:
None

Contacts:
Nurse Kiru
Ex-Summoning Teacher Lucia

>Try to become better at handling animals (non-magically).
>Greet and try to comfort Lucia.
>>
>>1114479
"The participants will be held in hanging cages over the arena, and may only use spells or techniques which target the clones themselves and nobody else."

Adding: "You can only target your own clone".
>>
Rolled 18 (1d100)

Trying out new way of doing char sheet:
https://sites.google.com/view/mkam/character-sheets/alic?authuser=0
Let me know if someone can't see this
>>1114479
>Learn Cast Capillary Shield
>Sign up for Support League
>>
Rolled 5, 55 = 60 (2d100)

>>1114479
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
-Intermediate Cooking (2/3 till Advanced)
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts: a
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

>Do: Let's try out that telepathy on the Ice chunk I summoned. It clearly is trying to speak to me, after all.
>Do: Have a movie night at Cassandra's house with the girls. We could all use a chance to lay back a bit.
>>
>>1114479
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
- Cast: Blood Purify
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Expert Enchantment Theory [Master 0/7]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory [Advance: 2/3]
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key

DO: Register for clone tournament.
Class: Study the next level of First Aid
>>
Rolled 20, 91 = 111 (2d100)

>>1114479
Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Intermediate Mana Theory (0/3)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Contacts:
Body improvement club
Lucia
Shady Dealer
Bob

>ATTACK:
Jozin is quiet impressed by that iron maiden. He is absolutely ready to have some fun after all that learning.
Just run up to her and attack randomly in blind rage.

>DEFENSE:
Cast Telepathic Message show her a picture being in the iron maiden then Cast Confusion then see what happens.


To do list: Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
Double action counter: 6
>>
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>>1114503
-+3 to Animal Handling
-You comfort Lucia with charisma and grace, and you manage to have her tell and share her experiences, basically giving you the whole load of why she loved being here so much and why leaving was so hard for her. You're now Good Friends with Lucia.

>>1114554
-You fail to learn that technique
-You sign up

>>1114562
-The Ice Chunk now [Dislikes] you as your telepathy backfires and causes a misunderstanding (you assume, you cant talk to the thing properly, its just looks really pissed at you).
-The harem party goes alright, and the girls are now Openly Physically Affectionate with you, hugging you or nuzzling you with casualness and comfort.

>>1114571
-You register
-+1 First Aid

>>1114608
-You run up to her, and attack in blind range as she uses the iron maiden to defend herself. Discovering how vicious your attacks are, she manages to hide inside the metal casing, tanking out your rage (which causes heavy damage to the iron maiden, but doesn't actually pierce it)
-Your confusion to make her seem to be outside of the maiden (instead of inside of it because she already is) causes her to pull the maiden inwards to protect herself, when it was already surrounding her, causing it to collapse onto itself with her within, knocking her out.

You earn 1 League Point.
>>
TURN 45 GO
>>
Rolled 36, 95 = 131 (2d100)

>>1114659
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Intermediate Swordfighting [2/3]
--Superslash
Basic Herbalism
Intermediate History
--Basic knowledge of the [Spanish Sorcerer Wars].
--Basic knowledge of [Sabina Belrose].

Status Effects:
None

Contacts:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]

>Attempt to start learning how to ride horses.
>Train in swordfighting.
>>
Rolled 44, 57, 71, 81, 19, 22 = 294 (6d100)

>>1114001
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Advanced Ultra Greatsword [4/5]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Intro to Spatial Manipulation
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength
-Powerful Stamina
-Above Average Mana Reserves
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Status Affects

>DO: Train UG

>DO: Increase Endurance

>>1114479
>DO: Write home. Have them send a set of Heavy Armor

>DO: Train Strength

>>1114656
>DO: Train Strength

>DO: Train Endurance
>>
Rolled 49, 28 = 77 (2d100)

>>1114656
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
-Intermediate Cooking (2/3 till Advanced)
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts: a
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)
-Ice Chunk

>Do: Apologize to the Ice Chunk. I'm new to this and ment no offense.
>Solo: Practice my cooking.
>>
Rolled 48, 15, 97, 74 = 234 (4d100)

Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. He also is interested in learning exotic and rare types of magic.

Currently specialized in Nature and Earth magic.

Spells: Cure Minor Wounds, Cure Wounds(1/3 Cure Serious Wounds), Regenerate Plantlife, Encourage Plant Growth, Encourage Rapid Plant Growth, Spawn Tangleroots, Greater Spawn Tangleroots, Earth Shockwave, Plantsight, Earth Rupture
Martial Techniques: Sword Lunge, Sweeping Slash, Sweeping Sword Lunge, Parry, Evasive Footwork
Magical Martial Techniques: Shockwave Sword Lunge, Sweeping Shockwave Slash, Sweeping Shockwave Lunge
Skills: Herbalism(Advanced), Swordsmanship, Sylvan
Knowledge: Magical, Nature(Advanced), Earth, Combat(Intermediate), Sword Combat(Intermediate), Divination, Life(Intermediate)
Traits: Above Average Speed, Above Average Endurance, Above Average Strength, Above Average Defense
Inventory: Research Notes(Herbalism and Agriculture), Bastard Sword, Gardening Book, Photos* of Tenia
Afflictions: None

Contacts:
- Tenia, Student Council Vice President (Soulmates, +2)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Fey Gardeners
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

Previous Turns:
>>1113530
>CLASS: Attend healing class again.
>DO: Check out the Fey Appreciation Club

>>1114001
>CLASS: Attend healing class again.
>DO: Try improving my Earth Shockwave spell.

>>1114479
>CLASS: Head to Swordsmanship class
>DO: Train Strength.

Current turn:
>>1114656
>>1114659

CLASS: Attend Swordsmanship lessons.
DO: Train speed.
>>
Rolled 2, 36, 86, 6 = 130 (4d100)

>>1114659

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Intermediate Mana Theory (0/3)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Social:
Body improvement club
Lucia
Shady Dealer
Bob
1 League Points

>SOLO: See if I can improve the Berserking Stance
>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory


To do list: Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
Double action counter: 7
>>
Rolled 48, 72 = 120 (2d100)

https://sites.google.com/view/mkam/character-sheets/alic

>>1114656
expose capillary on myself to create a blood shield around the clone, covering it in a mesh but also armor-like plates.
>ATTACK:
Use the mesh to guide the clone, strengthing attacks and giving it unerring accuracy from afar.
>DEFENSE
Use the mesh to help the clone dodge, shifting it out of the way of attacks, while the armor rises up to meet attacks and blows altering its shape to defend them. Be prepared to cast reverse bleeding should the clone get hit by another, so that it won't go down from blood loss.
>>
Rolled 53, 90 = 143 (2d100)

>>1114659
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
- Cast: Blood Purify
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Expert Enchantment Theory [Master 0/7]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory [Advance: 2/3]
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key

>>1114656
>Attack
Apply blood regeneration on the clone to keep it up and active during its more risky attacks.
>Defense
Apply some some healing to it whenever there's an opening that regeneration can't help.
>>
Rolled 5, 100, 51, 41, 1, 83, 89, 38, 14, 34, 41, 67, 2, 26, 55 = 647 (15d100)

>>1114659
Jake Hammond

An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Advanced Paleontology [Tier 4 progress 0/5]
Expert Necromancy [Tier 5 progress 0/8]
Intermediate Healing Magic Theory [Tier 3 progress 1/3]
Basic Healing Theory and Basic First Aid [Tier 2 progress 0/2]
Intermediate Military Squadron Tactics [Tier 3 progress 2/3]

Notoriety:
Somewhat familiar around the academy for using Raptor Skeletons, Healing Magic, and Military Tactics
3 Admirers
3 League Points
President of Prehistory Club (7 Members)

Items: Chicken Ancestor Fossil

Spells:Animate Skeleton (small), Animate Augmented Raptor Skeleton (Medium), Heal, Necromantic Healing


Actions:
>>1113118
1) Do: Study Healing Magic Theory
2) Do: Study Healing Magic Theory
3) Do: Study Military Tactics
-) Do: Go to Necromancy Class

>>1113530
4) Do: Study Paleobotany
5) Do: Study Military Tactics
6) Do: Study Necromancy
-) Do: Go to Necromancy Class

>>1114058
7) Do: Study Paleobotany
8) Do: Study Paleontology
9) Do: Study Necromancy
-) Do: Go to Necromancy Class

>>1114479
10) Do: Study Healing Magic Theory
11) Do: Study Military Tactics
12) Do: Study Paleobotany
-) Do: Go to Necromancy Class

>>1114659
13) Do: Study Paleobotany
14) Do: Study Animal Handling
15) Do: Hold a Prehistory Club meeting to improve club spirit and get better aquainted with the members. Also give a short lecture on prehistoric plants and animals.
-) Do: Go to Necromancy Class

1 Double Turn remaining
>>
>>1114870
Since that is a lot of dice, let me summarize the highlights.


1 Critfail (5) and 1 Critsuccess (100) on learning Healing Magic

1 Criftail(1) on Military Tactics

1 Criftail (2) on Paleobotany, a skill i have no prior experience in

This should be a good time
>>
>>1114670
- +1 UG
- +1 Endurance

- They will send you a set of Body Armor (This is basically a craft thing and it would be fairly OP if you could just put in your backstory "Well my family is millionaires" and justify through that that you can be sent ultra magical items per action or something)
-+2 Strength

-You fail to do so
-You're just too tired.

>>1114674
-You apologize and now your standing with the Ice chunk is neutral.
-+1 Cooking

>>1114690
-Cure Wounds (2/3 Cure Serious Wounds)
-You check it out, finding it and becoming acquaintances with some of the fey.

-Cure Wounds (3/3 Cure Serious Wounds)
-You fail to.

-+1 Swordsmanship
-+3 Strength

-+1 Swordsmanship
-+1 Speed

>>1114697
-You suffer a spontaneous [Psychic Stroke] (as a victim of collateral damage of someone else's practice), which prevents you from practicing the Beserk Stance. Psychic Stroke prevents your body from acting while you're experiencing an intense emotion. You feel it weaken over time though, and it will be removed after 5 turns.
-+1 Mana Theory
-+2 Mana Theory
-You simply fail.

>>1114731
-Your mesh works, boosting its capabilities and allowing it to be more accurate.
-The mesh's dodging capabilities also prove to be effective.
+1 League Point

>>1114768
-Your regeneration proves to be effective, and manages to keep it operational.
-Your healing is exceptionally effective, managing to keep the clone alive and near-invulnerable as you piece him back up when needed.
+1 League Point

>>1114870
5- Critfail
100: +1 Healing Theory (Cancels out with Max Critfail for the sake of simplicity, so its just a normal result)
51- +1 Military Tactics
+1 Necromancy

41-+1 Paleobotany
1: +1 Military Tactics (Cancels out with Max Critfail for the sake of simplicity, so its just a normal result)
83: +2 Necromancy
+1 Necromancy

89: +2 Paleobotany
38: +1 Paleobotany
14: You fail
+1 Necromancy

34: +1 Healing Magic Theory
41: +1 Military Tactics
67: +1 Paleobotany
+1 Necromancy

2: Your study of a paleobotanic flower posions you as you inspect a sample. You now have [Ancient Amber Posioning], which prevents you from perfoming any physically demanding activity for 5 posts.
26: +1 Animal Handling
55: Club Spirit improves. The club's ambient is now Cozy
+1 Necromancy

TURN 46 GO
>>
>>1114667
-You learn Basic Horseriding
-You gain +3 to Swordfighting
>>
Rolled 60 (1d100)

https://sites.google.com/view/mkam/character-sheets/alic
>>1114969
>Learn Cast Capillary Shield
>Sign up for league match
>>
Rolled 36, 69 = 105 (2d100)

>>1114969
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Advanced Swordfighting [2/5]
--Superslash
Basic Herbalism
Intermediate History
--Basic knowledge of the [Spanish Sorcerer Wars].
--Basic knowledge of [Sabina Belrose].
Basic Horseriding

Status Effects:
None

Contacts:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]

>Train in swordfighting.
>Practice horseriding.
>>
Rolled 30, 21 = 51 (2d100)

>>1114969

Pending: >>1114275

>>1114479
HARSH MEDICINE turn 3 of 3
-Attend Aesthetic Design classes
-Flirt more with Zeltania like a sexy mofo

>>1114659
-Go to Stealth Classes
-Go to Stealth Classes

>>1114969
-Destiny calls and I must Area Detect Body and Precise Detect Body, find and spy on the campus's cute slim girls, but only those with giant knockers.
-Go to Dagger Proficiency Classes
>>
>>1115076
Forgot to link sheet

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 2
-KNOWLEDGE: Advanced Stealth, Basic Dagger Proficiency, Basic Scouting
-BODY: Above Average Strength, Inhumanly Fast
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, finds me charming), Tenia (Acquaintance), Jozin (Acquiantance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS:, Expert Stealth [1/3], Intermediate Dagger Proficiency [1/2], Cast Blank Large Area [1/2]
>>
Rolled 2, 52 = 54 (2d100)

>>1114969
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

Familiar(s):
-Ice Chunk [Neutral]

>Do: Continue to try to speak with the Ice Chunk.
>Do: See about helping out the Gardening/Cooking club. It isn't going to fix itself, after all.
>>
>>1115076
+3 Aesthetic Design Theory
+2 Stealth Theory

You flirt with Zeltania some more, managing to make her laugh causing her HEAVING BOSOM to jiggle in a most TANTALIZING MANNER. Through an incredible act of will, you avoid drooling. Unfortunately, she has to cut it short and leave for class, "I better see you next meeting!" She adds as she departs.
+1 relationship.
>>
Rolled 64 (1d100)

>>1114969

Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Greater Spawn Tangleroots
Plantsight
Earth Shockwave
Earth Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Basic Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Above Average Speed [1/2 Capable Speed]
Above Average Endurance
Capable Strength [1/3 Powerful Strength]
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Gardening Book
Photos* of Tenia

>Afflictions: None

Contacts:
- Tenia, Student Council Vice President (Soulmates, +2)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Fey Gardeners
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

>CLASS: Attend Earth Theory lessons.

>DO: Train Speed.
>>
>>1114988
A 19 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
- Cast: Blood Purify
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid [1/2]
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Expert Enchantment Theory [Master 0/7]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 1/3]
- Basic Healing Magic Theory
- Intermediate Blood Medicine Theory [Advance: 2/3]
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key
League Point: 1

Class: Bone up on Blood Magic Theory
Class: Bone up on Healing Magics
>>
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>>1113530

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 3/5
-Advanced Magical Theory 0/5
-Advanced Anatomy 1/5
-Intermediate Unarmed Combat 0/3

Traits:
-Above Average Strength
-Above Average Endurance

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Study Biology in the Library
>Workout in Gym
>Practice Flexing
>Cast Augment Body Strength on self
>>
Rolled 55, 57, 36 = 148 (3d100)

Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Got possessed by Nyarlathotep.
Accidentally summoned an Eldritch Horrors.
Fought the Eldritch Horror with the Alpha Squad.
Founded the Magitech Club (4 Members)

Spells: Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize
Skills: Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation, Phalanx Formation
Knowledges: Body Armor Theory, Weapon Theory, Golem Theory, Mechanical Theory, Mana Theory, Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory, Basic Structural Engineering, Basic Military Tactics, Basic Electronics, Basic Healing, Basic Magic Theory, Basic Enchantment Theory
Inventory: Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem, Mechanical Armored Golem, Drill Hammer, Medium-sized and Fully Equipped Workshop
Favors/Points: 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)
Contacts: Bjorn, Clara (Good Friends), Sarah, Platina (Good Friend)
Traits: Above Average Strong, Above Average Endurance, Eldritch Blur Experience (Managed to anchor safely in one's mind.)
Curses:

>>1114058
TURN 43
Workshop Construction (Turn 2/2)
Harsh Medicine (Turn 5/5)
Detention over.
>Take spellcrafting class.
>Take spellcrafting class.

>>1114479
TURN 44
Workshop Construction Complete
Harsh Medicine Expires.
>Take spellcrafting class.
>Hold a Magic Item Crafting Contest at my Magitech Club and see what the contestants have made.

>>1114659
TURN 45
>Take Armor Proficiency lessons at Combat Class.
>Take Shield Proficiency lessons at Combat Class.

>>1114969
TURN 46
>With the help of Agata's knowledge of Spellcrafting, Magic Theory, Mana Theory, Ballistics Theory, Mechanical Theory and Shield Proficiency; Combine Cast Materialize Mechanism with Cast Shield.
>Teach Agata's Child Sized Pet Golem how to speak.
>>
Rolled 95, 53, 64, 89 = 301 (4d100)

>>1115297

3 double turns remaining
>>
File: download 9).jpg (7 KB, 300x168)
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Rolled 71, 57, 56, 66 = 250 (4d100)

>>1113995

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 3/5
-Advanced Magical Theory 0/5
-Advanced Anatomy 1/5
-Intermediate Unarmed Combat 0/3

Traits:
-Above Average Strength
-Above Average Endurance

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape

>Study Anatomy in the Library
>Go for a run around the school grounds
>Flex Impressively
>Go learn what this HEMA club is all about

2 double turns remaining
>>
File: ges (28).jpg (9 KB, 259x194)
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Rolled 82, 2, 89, 73 = 246 (4d100)

>>1114479

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 3/5
-Advanced Magical Theory 0/5
-Advanced Anatomy 1/5
-Intermediate Unarmed Combat 0/3

Traits:
-Above Average Strength
-Above Average Endurance

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Unarmed Combat Training in Gym
>Learn Cast Augment Reflexes
>Flex Magnificently
>Workout

1 double turn remaining
>>
>>1114659

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 3/5
-Advanced Magical Theory 0/5
-Advanced Anatomy 1/5
-Intermediate Unarmed Combat 0/3

Traits:
-Above Average Strength
-Above Average Endurance

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Attend Anatomy Class
>Study Anatomy in the library
>Flex Amorously
>Flex more for good measure

no more double turns for James Baxter
>>
Rolled 82, 60, 84, 90 = 316 (4d100)

>>1115331
I keep doing this sry
>>
File: doad (19).jpg (8 KB, 195x259)
8 KB
8 KB JPG
Rolled 18, 88 = 106 (2d100)

>>1114969

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist

Skills:
-Advanced Biology 3/5
-Advanced Magical Theory 0/5
-Advanced Anatomy 1/5
-Intermediate Unarmed Combat 0/3

Traits:
-Above Average Strength
-Above Average Endurance

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Speed training
>Practice Unarmed Combat in the Gym
>>
>>1115005
[Alexander Fuchs]
- After what seems like months of trial and error, you finally learn to manipulate your blood vessels to create a Capillary Shield.

You learned Cast Capillary Shield.

- You sign up for a League match. Your opponent will be Maisie. She uses explosion spells.

>>1115023
[Arthur Belrose]
- You progress towards the next tier of Swordfighting. [3/5]

- You progress towards the next tier of Horseriding [2/3]

>>1115076
[David Zatta]
- Already processed here by Alic.

>>1115118
[Devin Hines]
- You try to speak to the Ice Chunk, but whatever you did, you sure pissed it off. It's a little angry at you, but whether that's because it misunderstood, or because you offended it was unclear.

- You head over to the Cooking/Gardening club and look for things to do. With the lack of members, you manage to pick up their slack. The Cooking/Gardening Club approves!

>>1115149
[Ean Hawthorne]
- To be processed by the next QM.

>>1115173
[Markus Milton]
- You progress towards the next level of Blood Magic Theory. [2/3]

- You progress towards the bext level of Healing Magic Theory [1/2]

>>1115297
[James Baxter]
- You effortlessly study Biology. You've learned Expert Biology.

- You progress towards the next level of Strength. [1/2]

- You learn Basic Flexing Proficiency.

- You cast Augment Body Strength on yourself. While this is normally a temporary spell, latent magic coupled with training allows you to keep some of that strength before it disappears.

You now have Capable Strength.

- You progress towards the next level of Anatomy. [2/5]

- You now have Above Average Speed.

- You progress towards the next level of Flexing Proficiency [1/2]

- You learn that the HEMA, or Historical European Martial Arts Club mostly revolve around using weapons from Europe. There are multiple arenas here for sparring. The club leader, Bjorn, is a large and cheery man. He greets you warmly and says you're welcome to join at any time.

- You progress towards the next level of Unarmed Combat. [1/3]

- You try and learn how to Augment your reflexes, but you fail horribly. You learn Cast Diminish Reflexes. It can only be cast on yourself.

- You learn Intermediate Flexing Proficiency.

- You progress towards the next level of Anatomy. [3/5]

- You progress towards the next level of Anatomy. [4/5]

- You progress towards the next level of Flexing Proficiency. [1/3]

- You flex really well. Sparkles and lights glance off your body. You learned Advanced Flexing Proficiency.

- You progress towards the next level of Speed. [1/2]

- You progress towards the next level of Unarmed Combat. [2/3]
>>
>>1115299
[Agata Stoneworth]
- You learn Basic Spellcrafting Theory

- You progress towards the next level of Spellcrafting Theory. [1/2]

- You learn Intermediate Spellcrafting Theory

- Your members have made a number of things. They're mostly simple trinkets useful for non-mages though. Magical Lighters, Knives that never dull or rust, that kind of thing.

Your members did appreciate the challenge though.

- You learn Basic Armor Proficiency

- You learn Basic Shield Proficiency

- You learn Cast Mechanical Shield

- You manage to teach your golem basic words and phrases. It looks like it can respond to basic voice commands now.

TURN 47 GO.
>>
Rolled 28, 23 = 51 (2d100)

>>1115357
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

Familiar(s):
-Ice Chunk [Neutral]

>Do: Get Lucia and maybe the other girls to help me on the Ice Chunk. I keep messing up and can't tell how!
>Do: Do Research myself into previous instances of similar things like my Ice Chunk.
>>
>>1115357
Markus Milton: A 20 year old recruit given the choice of jail time or putting his magical talents to use. Judge overruled his initial decision and sent him to school anyway. During his time there under seige of a mystical nightmare from beyond the veil he found himself with an appreciation for healing talents.
Magical Skills
- Cast: Open Locks
- Cast: Alarm
- Cast: Blood Bolt
- Cast: Intermediate Counter Cast [1/3 to next level]
- Cast: Cure Wounds
- Cast: Cure Minor Wounds
- Cast: Weak Remove Curse
- Cast: Blood Regeneration
- Cast: Blood Purify
Technical Skills
- Pickpocketing
- Basic Smithing
- Basic First-Aid [1/2]
- Steady Hands
Knowledge
- Mechanical Theory
- Metallurgy
- Mathematics
- Expert Enchantment Theory [Master 0/7]
- Basic Alchemy [Intermediate 1/2]
- Intermediate Blood Magic Theory [Advance 2/3]
- Basic Healing Magic Theory [Intermediate: 1/2]
- Intermediate Blood Medicine Theory [Advance: 2/3]
Contacts:
- Platina (Enchantment buddy!) [Friends]
- Nurse Kiru (Eye Patch Nurse!) [Good Friends]
- Professor Vlad Dumitru
Items:
- Set of lock and key
League Point: 1

DO: His birthday was this week and he realized he hadn't really had anyone to share it with. There was nurse Kiru, but he was a little embarrassed to talk with her until he had gotten her request done. Still he couldn't spend the time alone, he had heard of the news club, so made a split second, possibly rash decision and placed a personals ad. (Ad in next post)
DO: Show Professor Vlad Blood Medicine notes and ask for help on a tricky purification problem.
>>
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Rolled 22 (1d100)

>>1115357

Name: James Baxter
An easy going young man of a disgraced noble line, who has come to the school to reclaim his family's honor.

Spells:
-Augment Self /body strength/
-Cure Minor Wounds
-Strong Arcane Fist
-Diminish Reflexes

Knowledge:
-Expert Biology 0/8
-Advanced Magical Theory 0/5
-Advanced Anatomy 4/5

Skills:
-Intermediate Unarmed Combat 2/3
-Advanced Flexing

Traits:
-Capable Strength
-Above Average Endurance
-Above Average Speed 1/2

Contacts:
-Acquainted with Athena
-Is on the path to friendship with Alic, if only he wasn’t do afraid of my MIGHTY FLEXES

Inventory:
-Spare Uniform
-Towel
-Book on Athletics
-Boxing Tape


>Attend Anatomy Class
>Try increasing the power of Strong Arcane Fist
>>
Rolled 29, 91 = 120 (2d100)

>>1115385
'19 year old male with a birthday coming up on Saturday. Would really rather not spend this one alone in a new school if possible. Looking for female companionship for at least a day. No pressure just want to hang out with someone. Maybe help me make a birthday cake? Or at least be able to get a professor when my horrible luck with cooking goes pear-shaped. Baking skills and first-aid a plus, no joke. I've blown up the alchemy lab..twice. Interested parties can usually drop a letter in my locker or swing by the clinic around 4 any time this week." (Personal ad in news paper!)

(Also forgot rolls)
>>
Rolled 100, 12, 99, 12 = 223 (4d100)

>>1115357

Jake Hammond

An older student from an unremarkable family who seeks to use the resources of the Academy and Military to research and revive ancient life.

Skills:
Advanced Paleontology [Tier 4 progress 0/5]
Intermidiate Paleobotany [Tier 3 progress 1/3]
Expert Necromancy [Tier 5 progress 7/8]
Advanced Healing Magic Theory [Tier 4 progress 0/5]
Basic Healing Theory and Basic First Aid [Tier 2 progress 0/2]
Advanced Military Squadron Tactics [Tier 4 progress 2/5]
Basic Animal Handling [0/2]

Notoriety:
Somewhat familiar around the academy for using Raptor Skeletons, Healing Magic, and Military Tactics
3 Admirers
3 League Points
President of Prehistory Club (7 Members) (Cozy Ambiance)

Items: Chicken Ancestor Fossil

Spells:Animate Skeleton (small), Animate Augmented Raptor Skeleton (Medium), Heal, Necromantic Healing

[Ancient Amber Poisoning] Prevents physically demanding activity for 3 more rounds

Actions
>>1114969
-) Do: Go to Necromancy Class to reach tier 5!
1) Do: Learn Basic Animal Handling
2) Do: Study the plant that gave me Ancient Amber Poisoning further to try and determine possible combat applications for Paleobotany
3) Do: Study Military Squadron Tactics

>>1115357
-) Go to Healing Magic Class
4) Combine Master Necromancy, Advanced Healing Magic and Advanced Paleontology to create a spell that will bring a fossil back to life. Test it on the Chicken Ancestor Fossil
>>
Rolled 22, 87 = 109 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1115357
ATTACK:
You don't know how her spells work, you never give her the chance to show you.
>Pull back on the feet, press forward on the heart
Cause temporary heart attack symptoms while throwing her into the floor.
You consider just ripping her carotid arteries out, but decide instead
>to merely constrict them instead,
a couple heart beats and you see stars, five seconds later you're out cold.
Alic will, of course, release her the moment she is unconscious, after a minute she'll wake up with a killer headache but be fine.

DEFENSE:
Exposing Capillary's to make blood shields, harden his skin with capillary shields, be ready to redirect an attack if she tries to aim at you to straight at her feet.
See how she likes her explosions then.
>>
Rolled 72, 18 = 90 (2d100)

>>1115357
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Advanced Swordfighting [3/5]
--Superslash
Basic Herbalism
Intermediate History
--Basic knowledge of the [Spanish Sorcerer Wars].
--Basic knowledge of [Sabina Belrose].
Intermediate Horseriding [2/3]

Status Effects:
None

Contacts:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]

>Train in swordfighting.
>Look for someone who can make a decent long-sword for me.
>>
Rolled 78 (1d100)

>>1115357
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Greater Spawn Tangleroots
Plantsight
Earth Shockwave
Earth Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Basic Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Above Average Speed [1/2 Capable Speed]
Above Average Endurance
Capable Strength [1/3 Powerful Strength]
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Gardening Book
Photos* of Tenia

>Afflictions:
None.

>Contacts:
- Tenia, Student Council Vice President (Soulmates, +2)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Fey Gardeners
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

Pending turn:
>>1115149

Current turn:
>CLASS: Attend Earth Theory Class.
>DO: I read a notice somewhere for someone's birthday. While I'm not a female companion, I guess it'd be a nice gesture to show up. I'll head to the clinic, and take some fresh fruits and vegetables with me.
>>
Rolled 77, 54 = 131 (2d100)

>>1115357
Name: Agata Stoneworth
Personality: Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.
Backstory: Agata came from a family of ex-mages who have lost their magic ages ago. She was sent into the academy due to her innate talent of materialization. A power that the Stoneworth clan have thought long since lost. The family head hopes to regain their place among the noble mages through her.

History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA Amsterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Got possessed by Nyarlathotep.
Accidentally summoned an Eldritch Horrors.
Fought the Eldritch Horror with the Alpha Squad.
Founded the Magitech Club (4 Members)

Spells: Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize, Cast Mechanical Shield
Skills: Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation, Phalanx Formation, Intermediate Spellcrafting Theory, Basic Armor Proficiency, Basic Shield Proficiency,
Knowledges: Body Armor Theory, Weapon Theory, Golem Theory, Mana Theory, Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory, Basic Structural Engineering, Basic Military Tactics, Basic Electronics, Basic Healing, Basic Magic Theory, Basic Enchantment Theory
Inventory: Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem (Basic Speak), Mechanical Armored Golem, Drill Hammer, Medium-sized and Fully Equipped Workshop
Favors/Points: 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)
Contacts: Bjorn, Clara (Good Friends), Sarah, Platina (Good Friend)
Traits: Above Average Strong, Above Average Endurance, Eldritch Blur Experience (Managed to anchor safely in one's mind.)
Curses:

>Intermediate Spellcraft a new Cast Materialize spell using Electronics, Magic, Mana, Mechanical, Weapon and Ballistics Theories.
>Use Cast Mechanical Shield and Cast Reinforce to make myself a mechanically reinforced shield.
>>
Rolled 19, 90 = 109 (2d100)

>>1115357

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 2
-KNOWLEDGE: Expert Stealth, Basic Dagger Proficiency, Basic Scouting. Intermediate Aesthetic Design
-BODY: Above Average Strength, Inhumanly Fast
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, finds me charming +1), Tenia (Acquaintance), Jozin (Acquaintance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS:Intermediate Dagger Proficiency [1/2], Cast Blank Large Area [1/2]

-Area Detect Body and Precise Detect Body, to find and spy on the campus's cute slim girls, but only those with giant knockers x 2 because m o a r.
>>
Rolled 43, 14, 13, 93, 65, 5, 1, 55 = 289 (8d100)

>>1115357

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (0/5)

Inventory:
A pack of card

Attributes:
Capably Strong (0/3)

Status Effects:
Psychic Stroke (5 turns remain)

Social:
Body improvement club
Lucia
Shady Dealer
Bob
1 League Points

TURN 46:

>DO: Look for someone who can make me an Axe.
>DO: Look for someone who can make me a Leather Armor.
>SOLO: Train Strenght with the Body improvement club.
>SOLO: Train Strenght with the Body improvement club.

TURN 47:

>DO: Recruit more members to the gambling "club"
>SOLO: Train Strenght with the Body improvement club.
>SOLO: Train Strenght with the Body improvement club.
>SOLO: Learn Mana Theory.

To do list: Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
Double action counter: 9
>>
>>1115357

>>1115382
[Devin Hines]
28 (39) (+1 Ice Theory) (+2 Intermediate Summoning Theory) (+1 Ancient Linguistics) (+1 Ada's help) (+1 Cassandra's help) (+5 Lucia's help)
Ada, Cassandra, Lucia and you teamed up together to help make the living chunk of ice that you are not a threat to it. Lucia was a great help since she was a former summoning instructor. You aren't too bad yourself and with your knowledge of ice theory and ancient linguistics you managed to patch together a crude form of "archaic ice language" to communicate with the creature. It tilted slightly sideways as if in thought and then returned to its original stance. A small hole appeared on its "face" and spoke through it. It sounds like as if a cold breeze is talking. You try interpreting it and what you understood is "who" followed by a brief pause and continued to "warm" and "no". It briefly pulsed a bluish glow. You can faintly see something is inside it but you can't figure out what it is.
>[Archaic Ice Language] learned.
23
You looked for sources and reference but unfortunately you found nothing like this creature before you.

>>1115385
>>1115399
[Markus Milton]
29
Almost no one noticed your newspaper ad. Almost. It looks like someone was interested. You opened your dorm room and see the most generic looking person that you have ever seen holding a torn piece of newspaper ad. The person looks so generic that you can't even figure out if it's a boy or a girl. He introduced himself as Bob. Then another knock at the door. You opened it and see Ean Hawthorne, one of the Alpha Squad that help fight off the Eldritch Horror. Well there maybe no girls to hangout with (you think) but at least some people went to your party anyway and that's what counts. You spent the rest of the night partying with Bob and Ean. It was pretty nice actually. Ean's fresh produce was delicious. The mock gambling session between the 3 of you were quite fun.
>You're now [Acquaintances] with [Bob]
>You now know [Ean Hawthorne]
91
His insight was an eye opener for you. Who knew that blood has so many arcane applications. (+3)
>[Advanced Blood Medicine] Learned
>[2/5] until [Expert Blood Medicine]

>>1115391
[James Baxter]
>[Expert Anatomy] learned.
22 (27) (+2 Intermediate Unarmed Combat) (+3 Advanced Magical Theory)
>[1/3] until [Powerful Arcane Fist]

>>1115402
[Jake Hammond]
>[Master Necromancy] learned.
100
You excel greatly at your studies. (+3)
>[Intermediate Animal Handling] learned.
>[1/3] until [Advanced Animal Handling]
12
[Ancient Amber Poisoning] has been extended to 2 more turns.
99
You excel greatly at your studies. (+3)
>[Expert Military Squadron Tactics] learned.
>[1/2] until [Intermediate Cast Heal]
12 (23) (+5 Master Necromancy) (+3 Advanced Healing Magic) (+3 Advanced Paleontology)
It didn't work. There must have been a miscalculation. Luckily the fossil remains intact due to your expertise.

1/5
>>
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>>1115864

>>1115407
[Alexander (Alic) Fuchs]
22 (31) (+3 T3 Pinpoint Manipulate Blood) (+3 T3 Magicology) (+3 T3 Hemomancy)
The barrage of explosions made spellcasting difficult for you to concentrate and focus. You can barely see your target from the smoke and debris. You pulled yourself together and used everything you got in your sleeves to knock her out. The explosions slowed down in frequency. Sensing that your plan worked you charge right through the fog of war to throw her to the floor. Unfortunately you see her still largely conscious and she countered your charge with a point blank explosion right in your face sending you flying to the air but not before managing to squeeze in a last minute blood magic pinch of a blood vessel, knocking her out.

87 (95) (+3 T3 Magicology) (+3 T3 Hemomancy) (+1 T1 Expose Capillary) (+1 T1 Blood Shield)
Both of you refuse to give up and you harness all of your might to stand up. Seeing that you were the first to get back up you used this opportunity to expose your capillaries and summon the blood from your body to form a web of hardened blood vessels around your entire body, ready to bounce off or bounce back her explosive bolts. She finally awaken and summons one last big explosion spell. She hurls it at you with all of her might. You braced yourself and your capillary shield manages to catch the entire ball of explosive potential and quickly redirected it at her. The medical team arrives to check in on you both and heal your injuries. "She's badly burnt but she will recover in time" Nurse Kiru says and they carry her out of the arena.
>You win!
>+1 League Point

2/5
>>
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>>1115870

[Arthur Belrose]
>>1113799
TURN 41
33 (34) (+1 Basic History)
You researched about Sabina at the library. There are scattered records referring to her. You learn that she always have strange looking beasts of different shape and sizes resembling a vague amalgam of different animals with her wherever she goes. There must be more but it's running late so you head home. (+1)
[1/2] until [Intermediate Knowledge] of [Sabina Belrose]
90 (91) (+1 Basic History)
You learn a great deal about the war. It seems that one of the warrior arcanists was a family of Sabina's. Though how this particular arcanist is related to her has yet to be discovered by you. You dig in further found out about the renegade sorcerer's motives; Documented accounts of their exploit revealed that they believed that the then-monarch of the country was in possession of a dangerous artefact and must be taken down before he dooms the entire land. (+3)
>[2/2] [Intermediate Knowledge] of [Spanish Sorcerer Wars] learned.
>[1/3] until [Advanced Knowledge] of [Spanish Sorcerer Wars].
>[Basic Sword Safety] learned.
>[1/2] until [Intermediate History].

>>1115418
TURN 47
72
>[4/5] until [Expert Swordfighting].
18
You found Bob. A generic looking person who seems to be carving a piece of wood. He said that he likes carving wooden swords as a hobby. You asked him if he also makes real swords. He shakes his head. He apologizes for being of no use to you and gave you an ornate wooden sword as an apology gift for disappointing you.
>You are now [Acquaintances] with [Bob].
>You got a [Ornate Wooden Sword].

[Ean Hawthorne]
>>1115149
TURN 46
>[1/2] until [Intermediate Earth Theory].
64
>[Capable Speed] learned.

>>1115463
TURN 47
>[Intermediate Earth Theory] learned.
78
>Read Markus' update.

>>1115500
[Agata Stoneworth]
>Next QM please.

3/5
>>
>>1115883

>>1115624
[David Zatta]
19 (26) (+1 Cast Detect Body) (+1 Precise Detect Body) (+4 Expert Stealth) +(1 Basic Scouting)
In the night you scout around and found one that has really large breasts. Larger than the already well endowed Zeltania! You followed her around an-wtf? you see the person you were following removing her breasts! What kind of sorcery is this? Oh, it turns out that the person is just carrying a pair of larger than usual fruits and vegetable in bags. It also turns out that the "girl" was actually a guy. You stealthily moved onto another vantage point to get a good look of this big tits imposter. It's Ean Hawthorne, part of the Alpha Squad. Oh looks like there are more people coming out of the dorm. Someone you don't recognize and another one that looks really generic. Eh, you're not interested. You leaped away from the scene and into the night.
>You now know [Ean Hawthorne], [Markus Milton] and [Bob].
90 (97) (+1 Cast Detect Body) (+1 Precise Detect Body) (+4 Expert Stealth) +(1 Basic Scouting)
You scouted around the academy and found the promised land itself! A whole dormitory wing full of big breasted women! Oh the joy. You fall to your knees and weeped atop nearby building as you gaze upon the glorious sight. You can even see some students through their dorm windows undressing themselves and putting on their jammies. You can almost hear an angelic song in your head followed by a bright moonlight that seems to be spotlighting you. Oh shit better get to another hiding spot.
>[BBW Dormitory Wing] located.

4/5
>>
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>>1115889

>>1115632
[Jozin Redregard]
TURN 46
43
Looking around you found a Workshop. You went inside and see a large breasted woman with dark skin and is wearing a Traditional Japanese attire which is too small to contain her big breast. She introduces herself as Platina the proprietore of the establishment. She says that she's good at weapons manufacturing but she specializes more on enchantment. You ask her if she can maka an axe for you and she says that she can. She asks you what kind of axe do you want made and she will add it to her commissions list.
>[Platina's Workshop] located.
>you now know [Platina].
14
You ask Platina if she also makes Leather Armor and said no. She only makes weapons on her forge.
13
The club is full at the moment.
93
You excel at your training. (+3)
>[Significantly Strong] achieved.

TURN 47
65
Recruitment went well.
>[+2 members]
5
You strained your muscles too much and collapsed. You wake up and saw a nurse taking care of you. She introduces herself as "Kiru". She smiles to comfort you but for some reason it had the opposite effect.
>You are now equipped with a [2 Arm Casts] until the injury is treated.
>You are now afflicted with [Injured Arms] for 4 turns.
>DC for strength related actions have been raised to 50.
1
Despite your current condition you still went to the club and exercised. Naturally your already injured arms were injured some more. The club has banned you from exercising at their club until you are fully healed.
>Your [Injured Arms] has been upgraded to [Broken Arms].
>DC for strength related actions have been raised to 75.
>The Affliction will last for 4 turns before reverting back to being [Injured Arms] which will last for 4 turns.
>Asking someone to heal you or attempting to heal yourself will hasten your recovery but will extend your condition for another turn or worse should the roll fail.
55
>[Basic Mana Theory] learned.

5/5
>>
>>1115892
TURN 48 GO!
>>
>>1115895

Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Greater Spawn Tangleroots
Plantsight
Earth Shockwave
Earth Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Above Average Speed [1/2 Capable Speed]
Above Average Endurance
Capable Strength [1/3 Powerful Strength]
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Gardening Book
Photos* of Tenia

>Afflictions:
None.

>Contacts:
- Tenia, Student Council Vice President (Soulmates, +2)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Fey Gardeners
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

>DO: Speed Training.
>DO: After looking at my repertoire of spells, I realize that I lack a good way of hitting things from range. I'll go look into procuring some Throwing Knives.
>>
Rolled 2, 78 = 80 (2d100)

>>1115912
Forgot the rolls. My bad.
>>
Rolled 58, 3, 50, 1 = 112 (4d100)

>>1114479
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth, Claws, Blank Alter Self, Acquire Fey Form
- Knowledge of Advanced Mathematics, Expert Fey Theory [4/8], Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Enchantment Theory, Charm Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Romantic Interest (Enjoys holding hands!)
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden, home of four Feys, including a Garden Keeper.
- In Alpha Squad, fought Eldritch Horror
- 2 League Point
>Class: Continue attending Fey theory 501
>DO: Take Platina on another date.
>>1114656
CLASS: Fey theory 501
DO: Try to enhance Acquire Fey Form with the power of ArchFey.
>>1114969
CLASS: Fey theory 501
DO: Continue trying to enhance Acquire Fey Form.
>>1115354
CLASS: Finish up with Fey Theory 501
DO: Go on another date with Platina, take her to the Fey Garden.
>>
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Rolled 67, 16 = 83 (2d100)

>>1115895

David Zatta
A charming young man with a rebellious spirit. He's outgoing, a natural born leader, but a massive pervert as well. He tends to get into trouble, although he's great at talking himself out of problems.
-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 2
-KNOWLEDGE: Expert Stealth, Basic Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "B o o b E d e n" Dormitory Wing Localized
-BODY: Above Average Strength, Inhumanly Fast
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, finds me charming +1), Tenia (Acquaintance), Jozin (Acquaintance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS: Intermediate Dagger Proficiency [1/2], Cast Blank Large Area [1/2]

- I MUST investigate this exciting new dormitory wing which I shall name [B o o b E d e n]. Find the top bra-busters at his holy land.
- Introduce myself to Ean. He was part of the Alpha Squad, right? His face is familiar. Treat him like a senpai and ask about how the squadwork and all went.
>>
Rolled 14 (1d100)

>>1115895
CLASS: Attend Abjuration theory class.
DO: Try to salvage that he'll hole of a date with Platina.
>>
Rolled 97, 46 = 143 (2d100)

>>1115895
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Archaic Ice Language
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

Familiar(s):
-Ice Chunk [Neutral]

>Do: Continue to work on the Ice Language with the Ice Chunk
>Do: Take Lucia to the zoo.
>>
Rolled 37 (1d100)

>Name:
Agata Stoneworth
>Personality:
Quiet. Stubborn. Values perseverance and fortitude. Has a thing for armored knights.
>Backstory:
Agata came from a family of ex-mages who have lost their magic ages ago. She was sent into the academy due to her innate talent of materialization. A power that the Stoneworth clan have thought long since lost. The family head hopes to regain their place among the noble mages through her.
>History:
Became a HEMA Club Member.
Participated in a special event battle Against MkA msterdam and won.
Face became familiar to most Students of the MkA Madrid.
Gained a reputation as Total Tanking Beast.
Gave Clara a Claw Weapon.
Sparred with Angelica (Draw)
Gave Angelica a Mage's Armored Robe.
Got possessed by Nyarlathotep.
Accidentally summoned an Eldritch Horrors.
Fought the Eldritch Horror with the Alpha Squad.
Founded the Magitech Club (4 Members)
>Spells:
Cast Materialize, Cast Reinforce, Cast Restore, Quick-Cast Materialize, Cast Force, Cast Shield, Cast Materialize Golem, Cast Materialize Force-shot Arrow, Cast Materialize Mechanical Body Armor, Cast Materialize Mana, Cast Materialize Weapon, Cast Materialize Mechanical Weapon, Cast Materialize Mechanism, Cast Materialize Force, Mechanical Weapon, Cast Materialize Mechanical Armor Golem, Cast Materialize Abacus, Long Range Cast Materialize, Multi-Cast Materialize, Rapidfire-Cast Materialize, Rapidfire Multi-Cast Materialize, Cast Mechanical Shield
>Skills:
Intermediate Combat, Defensive Stance, Advancing Guard, Basic Hammer Proficiency, Intermediate Meditation, Phalanx Formation, Intermediate Spellcrafting Theory, Basic Armor Proficiency, Basic Shield Proficiency,
>Knowledges:
Body Armor Theory, Weapon Theory, Golem Theory, Mana Theory, Advanced Mathematics, Basic Anatomy, Basic Ballistics Theory, Basic Ballistic Mana Theory, Basic Structural Engineering, Basic Military Tactics, Basic Electronics, Basic Healing, Basic Magic Theory, Basic Enchantment Theory
>Inventory:
Body Armor, One-Handed Hammer, Sarah's Email Address, Child Sized Pet Golem (Basic Speak), Mechanical Armored Golem, Drill Hammer, Medium-sized and Fully Equipped Workshop
Favors/Points: 1 to 2 Passionate Admirers, 3 League Points, 1 Favor (Clara)
>Contacts:
Bjorn, Clara (Good Friends), Sarah, Platina (Good Friend)
>Traits:
Above Average Strong, Above Average Endurance, Eldritch Blur Experience (Managed to anchor safely in one's mind.)
Curses:

TURN 47: >>1115500

TURN 48: >>1115895
>Take Tailoring Class.
>Teach my pet golem social skills.
>>
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>>1115895

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using

magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided

to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast

Shield

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana

Theory (1/5)

Inventory:
A pack of card
2 Arm Casts

Attributes:
Significantly Strong (0/5)

Status Effects:
Psychic Stroke (3 turns remain)
Broken Arms (4 turns until Injured Arms(4))

Social:
Body improvement club
Lucia
Platina
Shady Dealer (Club member)
Bob (Club member)
2 more club members
1 League Points

TURN 46:

>DO: Lay in the hospital bed and ponder about the recent failures, get depressed Psychic Stroke

kicks in... enter deep sleep.
>DO: Have a chat with Kiru. Let's see if we can be friends.
>DO: Ask Kiru to bring me a book on Mana Theory.
>DO: Ask Kiru to flip the pages for me and let's study Mana Theory together.


To do list: Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
Double action counter: 10 This was my last double action.
>>
Rolled 18, 62, 14, 78 = 172 (4d100)

>>1116048
missing rolls again
>>
Rolled 28 (1d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1115895
>Learn Cast Sense Blood
>Sign up for league battle
>>
>>1115895

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Train Speed in the Gym
>Train Unarmed Combat in the Gym
>>
Rolled 51, 27 = 78 (2d100)

>>1116278
damnit
>>
Rolled 17 (1d100)

>>1115895
https://sites.google.com/view/markmilton/home

>>1115912
Markus leaned back against the wall of his dorm nodding to bob about it being his turn in the poker game, before turning his attention back on Ean. "So, how long have you been dating this girl Tenia you said? Taking her on a date fighting things from beyond is pretty freaking hardcore man."
DO: Well, not what he was expected but still worked out. Infact asking Ean about the battle put a new idea in his head. The clinic looked like a battlefield in it's own right those last few weeks, and quickness mattered there too. So he needed to work on his technique's speed. He did so by timing himself applying basic bandages to one of the clinic's dummies.
Class: Attend healing magic class.
>>
File: School Store.jpg (95 KB, 756x504)
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-----NEWS-----
The Student Council is arranging a school excursion to a nearby beach! If you'd like to go sign up, it will occur in two turns while being organized.
------------------


>>1115500

>>1115912 [Ean Hawthorne]
>You try to break the false limit of what the weak minded call "speed" and find yourself moonwalking instead... Luckily you seem to have a knack for it!
Gain T1 Moonwalking
>You manage to find a good supply of high-quality knives at the school store. The Quartermaster, pic related, even shows you the ropes of how to throw them.
Gain throwing knives
Gain T1 Knife Throwing

>>1115919 [Angelica Shanyrria]
+3 Fey Theory, now 7/8
+1 Abjuration Theory (I can't find any Abjuration Theory on sheet, if you don't have any yet gain T1)
>You manage to make some progress on your form.
+1 progress
>Unfoutuantley you then push too far, the power of Arcadia and the summer court burning through you. Luckily, Dr. Malken was nearby and felt the disturbance. Rushing in and casting an interdimensional ward over you, cutting off the connection.
You have been marked by the Summer Court, giving a bonus to relationships with them and a penalty to relations with the Winter Court. You cannot perform any actions requiring interdimensional access for three turns.

>You still had plans, however, and was determined to continue on your date with Platina, however, the redual wrath of the Summer Court rises up with whimsical force causing you to lash out yelling at Platina. Hurt and confused, she flees from the garden.
An effort to make up will be required before any further romantic actions can take place.

>You immediately feel terrible, but cannot find the fleeing Platina. You'll have to try again later.


>>1115933 [David Zatta]
>You find the entries and exits, mapping out the basic layout of the heaven before you
T1 Knowledge of [B o o b E d e n]
>Rping with other players does not require a roll or action, if you were attempting something else it will have failed anyway, however.


>>1115980 [Devin Hines]
>You make an incredible breakthrough, and even manage to have a nice chat!
Intermediate Archaic Ice Language proficiency, +1 relationship with Ice Chunk
>Lucia seems to be both happy and sad seeing all the animals, magical and otherwise, that she will miss. Afterward, she thanks you for the nice evening.
+1 relationship

[1/2]
>>
>>1115993 [Agata Stoneworth]
As the rules regarding materialize has changed turn 47 will not be processed. You may keep the 74 roll to be used only in the next action and will receive 1 double action to only be used in the next action. Please place the 74 in brackets next to the action you will use it on.

+1 Tailoring
>You manage to teach the golem basic emoting, from waving to shrugging
Golem gains Basic Communication

>>1116048 [Jozin Redregard]
>You fail to get depressed, instead being bored and doing nothing
>Luckily Kiru comes by, and you have a nice chat while she checks you over
You are now T1 acquaintances with Kiru
>Ask you are about to ask for a book, a girl with horrific burns in quickly brought and she leaves in a rush.
>You watch her work, and while you don't learn anything about mana theory you get some insight on burn wounds.
Gain T1 Burn treatment

>>1116137 [Alic]

To be processed by next QM

>>1116278 [JAMES BAXTER]

>You sate your need for speed by doing calf workouts and dash training
+1 speed

>While you were somewhat tired after speed training you manage to refine your technique on a heavy bag.
+1 unarmed combat

>>1116288 [Markus]
>You attempt to up your speed but can't seem to make any progress
+1 Heal Magic Theory

[2/2]
TURN 49 GO
>>
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Rolled 91, 72 = 163 (2d100)

>>1116478

https://sites.google.com/view/mkam/character-sheets/james-baxter


>Sign up for Beach Party!!!
>Chat up Athena, the Librarian
>>
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Rolled 6 (1d100)

>>1116483
Rolling to find out what effect the Crit on Signing up for Beach Party is.

>1-25: I break the pen, leaving my Beautifully written name in the small space where ink has not fallen on the page.
>26-50: I fill the sign up page with my name in glorious script, making it difficult for others to sign up.
>51-75: I Flex Handsomely while signing up, drawing the eyes of other students towards me in awe.
>76-100: I FLEX, causing everyone in a 1 km radius of said FLEX to be awed. Any characters with an appreciation for magnificent bodies such as my own are now attracted to me.
>>
Rolled 21, 80 = 101 (2d100)

>>1116478

Name: Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using

magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided

to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy.

Spells:
Basic Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast

Shield

Skills:
Basic Axe Proficiency (0/2), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana
Theory (1/5), Basic Burn Treatment (0/2)

Inventory:
A pack of card
2 Arm Casts

Attributes:
Significantly Strong (0/5)

Status Effects:
Psychic Stroke (2 turns remain)
Broken Arms (3 turns until Injured Arms(4))

Social:
Body improvement club
David Zatta (finish that collab sometimes)
Lucia
Platina
Kiru
Shady Dealer (Club member)
Bob (Club member)
2 more club members
1 League Points

TURN 46:

>DO: Sign up for the Beach Party
>DO: Ask platina to forge me a Titanium Axe and ponder what will this cost me?

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
>>1116546
Please ignore the "TURN 46:' marker.
>>
Design metathread created here: >>>/tg/51511403
>>
Rolled 68, 25 = 93 (2d100)

>>1116478
https://sites.google.com/view/markmilton/home

Turn 49:
DO: Sign up for Beach Party, Bob was nice and all but..
DO: With the requirements she assigned met, Markus asked Nurse Kiru to take him on formally one last time.
>>
Rolled 35, 52, 46, 46, 68, 6, 48, 25 = 326 (8d100)

>>1114969
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Intro to Spatial Manipulation
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength (+2)
-Powerful Stamina
-Above Average Mana Reserves
-Above Average Enudrance
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Possessions
-Ultra Greatsword
-Body Armor
>Status Affects

>DO: Find somewhere/someone to upgrade my equipment

>DO: Increase Speed.

>>1115354
>DO: Increase Speed

>DO: Learn to infuse my weapon and armor with Dark Energy.

>>1115895
>DO: Improve Dark Mine so it creates a cluster instead of just 1. x2

>>1116478
>DO: Sign up for beach party

>DO: Learn spell to fire orbs of Dark energy.
>>
Rolled 80 (1d100)

>>1116478
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Intermediate Archaic Ice Language
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

Familiar(s):
-Ice Chunk [Neutral +1]

>Do: Go acquire swim wear. With the girls if they want to come. And Ice Chunk too, if it wants?
>Do: Sign up for beach party.
>>
Rolled 80, 95, 78, 93 = 346 (4d100)

>>1115895
>>1116478
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Advanced Swordfighting [4/5]
--Superslash
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]

Status Effects:
None

Inventory:
Ornate Wooden Sword

Contacts:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Acquaintance]

>Train in swordfighting.
>Begin learning blacksmithing, so I can make my own weapons.

>Begin training in long-sword proficiency.
>Sign up for the beach excursion, and invite Bob along as well, as thanks for the wooden sword.
>>
Rolled 9, 43 = 52 (2d100)

>>1116478
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Greater Spawn Tangleroots
Plantsight
Earth Shockwave
Earth Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking proficiency
Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Above Average Speed [1/2 Capable Speed]
Above Average Endurance
Capable Strength [1/3 Powerful Strength]
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Afflictions:
None.

>Contacts:
- Tenia, Student Council Vice President (Soulmates, +2)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Fey Gardeners
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

>DO: Go sign up for the beach party.
>DO: Go shopping for beach essentials.
>>
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>>1115935
-+1 Abjuration
-You don't find her.

>>1115919
+1 Fey Theory
-You take her out on another date to the restaurant. You have a swell time, and Platina is now Openly Affectionate with you

(Choose three Feys to have the form of instead of "Acquire Fey Form" which is too generic)
-+1 Fey Theory
-You accidentally sniff way too much honeydust as you tinker and experiment with your spellcraft. You're now [Honeydoped] for 4 turns, and you'll behave as if you were drunk and uncoordinated with all actions (despite not being actually drunk, your mind is totally fine), unless you make a stark conscious effort in bracing yourself.

-+1 Fey Theory
-You learn Acquire Major Fey Form [1/2] (Apply this to a single Fey form. Can refund if you're not satisfied.)
Honeydope turn 3

-+1 Fey Theory
-(Platina doesn't mind the Honeydope btw, she understands that its just the effect of an accident) You Fey Garden gets invaded by an elusive Trick Spirit called Romovoivan, who has charmed and subjugated your Fey's hearts as well as your own and Platinas. You now have [Romovoivan's Curse], which makes you unable to attempt to feel love/friendship/bonding/empathy for anyone but him as long as he communicates to you something true about you (and a new thing each time) each day. He's already used "you're female" against you and Platina, and "you're fey" against your garden feys. Due to that you're unable to bond or empathize with anyone (besides Romovoivan), unless you consciously make an effort to control yourself, you're very socially clumsy.

Romovoivan also insists for you (and your fey) to just give up and become his servants (although he can't force you to, just harass others until they comply via his curse).
Honeydope turn 2
>>
Rolled 81 (1d100)

>>1116478
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth, Claws, Blank Alter Self, Acquire Pixie Form [1/2], Acquire Sprite Form, Acquire Nymph Form
- Knowledge of Advanced Mathematics, Master Fey Theory, Intermediate Fey Psychology Theory, Familiar Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Enchantment Theory, Charm Theory, Abjuration Theory, Intermediate Nature Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Oppenly Affectionate
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Made a Nice Garden, home of four Feys, including a Garden Keeper.
- In Alpha Squad, fought Eldritch Horror
- Cursed by Trick Spirit. Can't feel love, friendship, bonding. >>1117599
- 2 League Point

>DO: Sign up for the Beach trip. Hopefully this would be fun...
>DO: Combine Charm and Abjuration Theory and try to make a circle of anti charm.
>>
>>1117763
Forgot to add, I have one more turn with Honeydope.
>>
Rolled 60 (1d100)

>>1116478

I'm new to this. Be kind to me.

>Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times.

>Spells:
Cast Runic Tracing

>Skills:
[Basic] Rune-crafting

>Knowledge
[Basic] Rune Theory

Actions:
1. Take a class in Fire Magic.
2. Look for a cooking club.
>>
>>1116137
[Alexander Fuchs]
Backlog:

- You manage to learn Cast Sense Blood.

- Your opponent will be Ash, a pyromancer who uses mobility-related spells along with a healthy amount of fire to control the battlefield.
>>
https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1118173
You learned your lesson from last time, there is mercy in graceful execution. You feel the blood flowing through Ash's veins even before you begin.
You can't help but smile.
ATTACK:
His mobility is pointless,
>you cause a rapid expansion of the delicate capillaries in the Areoles of the lungs
the moment the match starts. Making breathing impossible while flooding the lungs with blood.
>You add a hemophilia curse for good measure.
Can't have the bleeding stop now, can we? If he needs to speak to cast he'll be helpless, but best to be safe.
>Force him to his knees, twisting the arms behind the back.

The moment the match is over Alic will cast reverse bleeding to clear Ashes lungs, although he will still need medical attention.

DEFENSE:
The Style of defense in the support games was very effective, you decide to match mobility against mobility, using
>a capillary shield to harden your skin and then manipulate blood to throw and lift you out of the way of attacks.
Using your knowledge of Biology and Blood Magic Theory you know that blood coagulates when exposed to extreme heat, hardening. Using expose capillary you create a blood shield to protect you against his fire attacks.
>>
Rolled 88, 95 = 183 (2d100)

>>1118241
>>
>>1118241
Typo meant: *Alveoli
Alic is not going for their nipples lol
>>
You weren't really supposed to roll for signing up, apparently. Regardless, it'll work.

>>1116483
[James Baxter]
- You sign up for the beach party. In the midst of writing, the pen shatters. Somehow, the ink managed to complete your name.

- You talk with Athena for a while. She gives you basic facts about herself, like the fact she's mostly constructed out of marble, bronze, and a lot of magic. She also tells you she has more than enough power to throw out anyone who disturbs the sanctity of her library.

You are now friends with Athena.

>>1116546
[Jozin Redregard]
- You sign up after waiting in line for a while. There's a surprising amount of people here.

- Platina forges you a Titanium Axe. She tells you she'll put the charge on your tuition, or she can trade it for a favor.

You received Titanium Axe

>>1116669
[Markus Milton]
- You sign up for the Beach Party.

- With your knowledge, the Nurse finally relents and agrees to take you on as her apprentice. She gives you a rundown of your schedule, and expects the best from you.

After working in the clinic for so long, Kiru has decided to thank you for your efforts. Your hard work has not gone unnoticed.

You gain 2 League points.

Additionally, you're a familiar face to students who visit the clinic often.

>>1116956
[Gram Roderick]
- You manage to find a place to do so. Platina's Forge is an excellent place to upgrade your equipment.

You now know of Platina.

- You have Above Average Speed.

- You progress towards the next tier of Speed. [1/2]

- You learn Cast Infuse Weapon

- After much trial and error, you learn Cast Dark Minefield

- You sign up for the Beach Party. You draw a few stares from people, as you're rarely ever seen aside from training.

- You learn Cast Dark Pulse.

>>1117011
[Devin Hines]
- You go ahead and buy some things for the Beach Party. Cassandra, Ada, and Lucia go with you to purchase some things of their own. Even Ice Chunk goes with you.

You're thoroughly impressed.

- You sign up for the Beach Party. Your girlfriends sign up with you. Although Lucia isn't allowed to write her name, it doesn't prevent her from going to the beach on her own.

>>1117029
[Arthur Belrose]
- You learn Expert Swordfighting.

- You take a shine to forging your own equipment. Well done.

You learn Intermediate Smithing and receive a Superb Longsword.

- You learn Basic Longsword Proficiency

- You sign up for the Beach Party, bring Bob along with you. He appreciates the gesture. You're now friends with Bob.

>>1117198
[Ean Hawthorne]
- To be processed by next QM. Be gentle, Tenia.

>>1117763
[Angelica Shanyrria]
- You sign up for the Beach Party. Platina also has her named signed here. Maybe you'll see her there.

- You learned Cast Magic Circle of Anti-Charm

[1/2]
>>
>>1118054
[Lawrence Birch]
- You learn Basic Fire Theory

- You find the Cooking/Gardening Club. It seems they were merged for space. It currently lacks a Club Leader, but is temporarily lead by Tenia, the Vice President of the Student Council. She tells you that you can join, as they're always looking for more members.

You met Tenia.

As a new player, you're entitled to 10 double turns, where you can take 4 actions a turn. Use them wisely.

>>1118241
[Alexander Fuchs]
- You begin strong by causing the blood vessels inside him to burst. He gasps for air, and you make it so that he fears blood. He begins breathing more heavily as you control the blood in his arms to keep him restrained.

- In a last ditch effort, he rushes towards you in a burst of fire. You keep your shield up, and the heat only serves to harden the blood. He falls unconscious soon after, and is rushed to the clinic.

You gained an additional League point.

TURN 50 GO.
>>
>>1118292
*You cause him to keep bleeding, not fear. Hemophilia, not hemophobia. My bad.
>>
Rolled 1, 21 = 22 (2d100)

>>1118292
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Expert Swordfighting [0/8]
--Basic Longsword Proficiency [0/2]
--Superslash
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [0/3]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword

Contacts:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends]

>Train in swordfighting.
>Train in smithing.
>>
>>1117198 [Ean Hawthorne]
>While you sign up successfully, you feel a terrible chill go down your spine as you do so; when you turn there is nobody there.
You gain [Watched] for the Beach scene.

> You go shopping for beach and equipment and find that Tenia just "happens" to be there. She seems happy, too happy... You purchase everything you need.
>>
Rolled 56, 49, 30 = 135 (3d100)

>>1116478
[Agata Stoneworth]
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

Turn 47
>As the rules regarding materialize has changed turn 47 will not be processed. You may keep the 74 roll to be used only in the next action and will receive 1 double action to only be used in the next action. Please place the 74 in brackets next to the action you will use it on.

>(74) Combine Cast Materialize with Cast Shield.
>Take Armor Proficiency lessons at Combat Class.

>>1116478
Turn 49
>Take Armor Proficiency lessons at Combat Class.
>Sign up for the beach excursion. (Rolling because why not?)

>>1118292
Turn 50
>Have a beach volleyball match with Clara.
>Do some surfboarding.
>>
Rolled 74 (1d100)

>>1118292
https://sites.google.com/view/markmilton/home

Class: Attend First Aid Class
DO: Help out around the clinic and familiarize myself with the schedule and tasks before hopefully attending the beach trip.
>>
https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1118292
>Sign Up for Beach
>Attend Hemomancy Class
>>
>>1116476
>>1118367
Whoops, looks like I've misread the news. Here's my real actions for turn 50.

Turn 50
>Take Armor Shield lessons at Combat Class.
>Take Armor Shield lessons at Combat Class.
>>
Rolled 65, 55 = 120 (2d100)

>>1118292
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

-Cast:Ice Shards, Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Intermediate Archaic Ice Language
-Basic Political Sciences

Clubs:
-Cooking/Gardening

League Points: 2

Affliction(s): None.

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Ada [Romantic Interest] (Greatly Admire)
-Cassandra [Romantic Interest] (Greatly Admire)
-Lucia [Romantic Interest] (Greatly Admire)

Familiar(s):
-Ice Chunk [Neutral]

>Do: With my improvement in the Ice language, I try to find out more about the Ice Chunk by speaking to it.
>Do: Perform duties for the Cooking/Gardening club.
>>
>>1118394
I made a typo.
It's supposed to say "Shield proficiency". Not "Armor Shield".
>>
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Rolled 66, 95 = 161 (2d100)

>>1118292
Never done something like this so why not.

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.
>Spells
Basic Time Slow

>Skills
Statistics
Basic Potion Making

>DO: Go join a gambling club if there is one.
>DO: Try and become friends with someone.
>>
Rolled 22, 75 = 97 (2d100)

>>1118271
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Intro to Spatial Manipulation
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory
-Geography
-History
-Military history
-World History
>Attributes:
-Capable Strength (+2)
-Powerful Stamina
-Above Average Mana Reserves
-Above Average Endurance
-Above Average Speed [1/2]
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-Warp Step
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Possessions
-Ultra Greatsword
-Body Armor
>Status Affects

>You draw a few stares from people, as you're rarely ever seen aside from training.
*shrug*
"I'm here to learn and train, making acquaintances isn't high on my priority list, but even I need a break from time to time."

>DO: Talk to Platina. See what it takes to learn how to improve my equipment.

>DO: Increase Speed [1/2]
>>
Rolled 28, 69, 19 = 116 (3d100)

>>1118292

>Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times.

>Spells:
Cast Runic Tracing

>Skills:
Basic Rune-crafting

>Knowledge
Basic Rune Theory
Basic Fire Theory

>Contacts
Tenia

Actions[10 double turns left]:
1.Sign up for Beach Party.
2.Train Runic tracing with Fire Theory.
3.Join the Cooking/Gardening Club.
4. Talk To Tenia and ask for a tour.
>>
Rolled 11, 52 = 63 (2d100)

>>1118292
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Greater Spawn Tangleroots
Plantsight
Earth Shockwave
Earth Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Above Average Speed [1/2 Capable Speed]
Above Average Endurance
Capable Strength [1/3 Powerful Strength]
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Afflictions:
Watched.

>Contacts:
- Tenia, Student Council Vice President (Soulmates, +2)
- Julie, Bookworm
- Kiru, School Nurse
- Gardening Club
- Fey Gardeners
- Alpha Squad
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation

>DO: Practice with Throwing Knives.
>DO: Speed Training.
>>
>>1116288
Ean chuckled when the topic had changed to Tenia. Markus' request for a female companion had not gone unnoticed by him. Ean did not expect to be giving advice about these things.

"From around the start of the school, actually. What was that, some two, three months ago? Heh. She's kicked my ass before. She is a second year, after all" the nature mage said in reply.

Looking back on it, it was fairly bizarre. She was a little forceful, but in the end, it worked out. At first, he was worried that Tenia wasn't quite thinking straight, but since he's yet to see much of that, she's okay in his books.

'...okay in my books? Is that all she is to me?' Ean thought to himself as it crossed his mind. The girl literally lives with him, and yet, he's not sure. Ean pushed the thoughts out of his mind as he turned to Markus.

"How about you man?" Ean asked. "Anyone you've got your eye on?"
>>
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Rolled 97, 64 = 161 (2d100)

>>1118292

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Go shopping for beach and party supplies, find a snazzy speedo
>Show Athena that you too are quite powerful, through the ultimate language that is BRILLIANTLY FLEXING MUSCLES, and say that it is good to meet someone else in the school who is so confident in their abilities
>>
>>1118624
Markus shifted his weight some and looked at his hand, things were looking pretty grim. He just couldn't get around Bob's poker face. It was so damn bland...how was it possible?!

"No, not really." He said with a frown looking up at the nature mage. "Honest, I was expecting to split a few weeks ago. Didn't really go looking, blinked and it was my birthday. Last few girls I saw were bleeding out from wounds are trying to tell me they were children of stars and darkness. Not that I'd have minded the stars and darkness..but blood loss is no condition to meet ladies in." He paused and thought about that. "I think..Nurse Kiru seemed oddly okay with it all."