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We are Sirena Le Doux and we seek revenge against our former master. So far, we've grown more powerful, but there is much more to learn. With our list of allies and teachers slowly growing, we won't stop until we've reached the top, because that's where our former master waits.

GENOCIDE! That's today's word of the day, because that's what we just helped commit. With the remnants of the largest barbarian civilization in the nearby lands burning after the release of a terrifying plague, our group camps in the woods where we just learned our elven friend is more than she appeared...

Our story continues!

Current Spells and Inventory: http://pastebin.com/YnqXjSpm
Past Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=evil+sorceress

Shill Stuff:

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
>>
You are awoken in the early morning before the sun has risen by the sound of shouting, but it is not from nearby. It echoes across the treetops and causes birds to fly up in large numbers. Immediately Kaylessa shoots upwards, and Merriam and Brutus are similarly startled. The voice is like a great horn, bellowing from the west.

"What is THAT?" Merriam asks, clutching the bedroll she shares with you. "Some kind of monster?"

"It sounds like a giant," Kaylessa replies, going for his bow.

Brutus snorts. "I recognize that voice. It is Krom."

Your eyes widen in disbelief as you look over at him. "What? You say he lives?"

Brutus rolls over, scratches his behind and prepares to sleep again. "Those things could not kill him. He has the blood of his god."

You shimmy out of your bedroll and stand up in the cool, damp morning air. A moment later, you hear another cry, coming from the west again.

'What is he doing?' you think to yourself. 'Could he be at the church?'

>Ignore it and go back to sleep
>Get everyone up and packing; head further east and out of the region
>Go investigate the noise; either alone or with a group
>Remain here at camp for some time
>Other
>>
>>1050492
>>Go investigate the noise; either alone or with a group
>>
>>1050492
>Go investigate the noise; alone
>>
>>1050492
>Go investigate the noise; either alone or with a group
>>
>>1050492
>>Get everyone up and packing; head further east and out of the region
GTFO
>>
>>1050492
>Go investigate the noise; either alone or with a group
>>
>>1050492
>>Go investigate the noise with Kay.
Use illusion camoflage so he doesn't see us.

I guess we need to figure out how to use this guy.
This is getting complicated.
>>
>>1050492
>>Go investigate the noise; either alone or with a group
>>
>>1050492
>Go investigate the noise; either alone or with a group

Group, we don't want to get split up if we have to flee
>>
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>>1050499
>>1050502
>>1050513
>>1050560
>>1050584
>>1050607

Getting dressed, you quickly announce that you will go and check on it.

"That's a bad idea," Kaylessa says. "What if something happens?"

"I'll be on my horse, trust me, I'll be alright," you assure her. You climb up onto the horse and check your things before riding off.

After a moment, you hear another horse riding up behind you. It is Kaylessa again. "Sorry, but I'd rather not let you go off on your own."

"So you'd leave Merriam with the giant bull-man we don't know or trust?" you ask over your shoulder.

The elf pauses, but continues riding behind you.

It isn't long before you find the church, and what you discover is quite the sight. Sure enough, there is Krom, barbarian king without a kingdom, and he is smashing the tower.

With his bare fists.

Each punch sends a cataclysmic storm of bricks loose from the walls. Each punch is accompanied by a furious roar as he attacks the building with abandon, no method to it. Whatever he sees next, he punches. He is alone, and apparently unarmed -- not that that seems to be an issue for him.

He topples a tower of the chapel and you watch it crumble with a great cloud of dust and dirt.

"Gods," Kaylessa whispers. "How can a man do that?"

"You said it yourself," you smirk.

Krom stomps out of the church and approaches a large boulder. Without stopping to think for a moment, he grabs it and hefts it over his head. It must weigh more than three men, but he makes it seem like it weighs nothing! He turns and takes but a moment to aim before hurling it at the chapel wall, destroying the last load-bearing wall and causing the structure to collapse.

With that, he falls upon his knees and breathes heavily, apparently calming down.

'Safe bet that Albert isn't here,' you think with an amused grin.

>Approach him as Mary
>Approach him as Wynleth
>Stay hidden and see where he goes
>Return to your group
>Other
>>
>>1050624
>Approach him as Mary

Damn I wish that Kaylessa was in on everything, then we could approach as Serena and get him on our side against the kingdom
>>
>>1050624
>>Approach him as Wynleth
We warned him about the box, so that should automatically put us in good graces in our elf form.
>>
>>1050624
>>Approach him as Mary
But tell him we are Wylneth
>>
>>1050624
>Approach him as Mary
>>
>>1050624
>Approach him as Mary
If we approach as Wynleth and drop the disguise later, that carries the risk of Krom thinking we were in on the genocide.
>>
>>1050624
>Approach him as Wynleth and tell him that the necromancer was under instructions from Mordrax to genocide them.

Not sure about the disguise tho. Wynleth just seems easier since he'll recognize us.
Maybe reveal that we were actually humans scouts(cue Mary reveal) sent to intercept the box in disguise to avoid Mordrax's agents following us. But alas *sob* we were too late.
>>
Nggggh, not sure which way to go here. Both options are viable, IMO.
>>
>>1050624
>>Approach him as Wynleth
>>
>>1050643
>>1050657
>>1050659
>>1050664
>>1050696

You lightly kick the horse and ride forward with Kaylessa accompanying you. With you and him both back to your normal selves (well, with you as Mary) he doesn't recognize you as you ride up to him.

"Hail, barbarian."

"I am in no mood for conversation, woman," he says in a tone guided by fatigue as much as it is by somberness. "Unless you have drink, I am not interested."

"We may not have drink, but I know why you are here, and I know where the necromancer has gone," you tell him, and that gets his attention. He stands up and walks towards you.

"Were you in league with him then, woman with wide hat?"

"I am Mary, and no, I was not. I knew of him. He is Albert, the necromancer. He unleashed a great plague upon your people and fled north, to the swamp."

He picks up his sword and straps it to his back. "Then I know where my destination lies."

"You mean to go there now?"

"What is to stop me?" he says, holding up a fist. "For years I grew soft in my position as king. It is this softness that caused the deaths of all of my people! My people, whom I failed to protect, for I was too taken with the pleasures of wine and women! Soft and bored... NO MORE! Now I know my purpose. My people, annihilated by madness and monstrosities concocted by a vile necromancer. I shall RID the world of these foul sorcerous fiends, so that what happened to my people MAY NEVER HAPPEN AGAIN, TO ANY AND ALL!"

His rousing speech is accompanied by him pounding upon his chest and letting out a mighty warrior's cry. "So I swear it, so it shall be! If need be, I will move mountains OR TEAR THEM DOWN!"

'I don't doubt that you could...'

>Send Kaylessa away and speak to him in private
>Implicate the court wizard Mordrax
>Tell him where Albert is specifically
>Try to convince him to come with you
>Other
>>
>>1050766
>>Implicate the court wizard Mordrax
>>
>>1050766
>>Send Kaylessa away and speak to him in private
Let's try to calm the guy down for a second, convince him to not do anything rash.
>>
>>1050766
>Implicate the court wizard Mordrax

He is totally working for this guy.
>>
>>1050766
>Implicate the court wizard Mordrax
Necromancers like Albert rarely move of their own accord, lest they have extreme ambitions.

Also, this allows Krom to split his attention between Albert and Mordrax and perhaps serve as a diversion later. Let Krom be Krom and do his own thing, but as long as his path walks parallel to ours, that's all we ask for.
>>
>>1050783
>>>1050766
>>Implicate the court wizard Mordrax
>He is totally working for this guy.
This.
>>
>>1050766
>Implicate the court wizard Mordrax

I would hardly say soft and complacent, you built a great force King and were a threat to people should you prevail over the Orcs. Do you think it was chance that this plague was visited on you?

>Send Kaylessa away and speak to him in private

At this point we should cycle through our illusions showing him the elf, "We have a common enemy even if you don't know it, the Wizard Mordrax was the one who gave the orders."

At the end of this we should have him focus on rebuilding his Horde so that we can use them later against the kingdom. In return we can advise him and ward his people from further magics
>>
>>1050816
Nah, let Krom do his business solo. All we have to do is point him in the "right" direction.
>>
>>1050766
> Implicate the court wizard Mordrax
> "This defiler of the dead is not without allies. As we speak, his true master worms his way into the hearts and minds of royalty and common men alike. If he has his way, all the world shall become the theater of Mordrax, and mankind his puppets."

>>1050816
Yes to the first, but no showing him our other faces.
>>
>>1050766
>>Implicate the court wizard Mordrax

We didn't have to tell him that Albert went to the swamp did we?
Now his brother the alchemist is in danger if Krom decides to look for him.
gg
>>
Would it be cool to show our true form Sirena to Krom? If he knows who we are, it would potentially solidify that we're both on the same page and want Mordrax to pay.

>>1050874
Krom would still have to navigate the swamp by himself, which crawls with large beasts.
>>
>>1050828

Less of an on hand adviser, more "Here is a communications amulet get in touch if you have questions or are about to do something big." was my thought, that way we can keep tabs on him

>>1050833

I put that in there because if he recognizes Serena and knows the significance there it will answer a lot of questions about how we knew what Mordrax's plans were but I can understand the vote against, I might be tipping our hand too early
>>
>>1050883
>"Here is a communications amulet get in touch if you have questions or are about to do something big."
We can't do that yet. We don't have the magic for it.
>>
>>1050780
>>1050783
>>1050787
>>1050814
>>1050816
>>1050833
>>1050874

"You seem well set on your path. You should know this, then," you say, turning your horse slightly. "The necromancer you seek had allies, and a master. He has two brothers, Vincent and Herbert, and by name he is Albert. But I am certain that he, if not the other two as well, serve someone else."

"Who did he obey?"

"I know not, but think of it this way: your people were strong. They were a threat waiting to happen. Do you think it was chance that this plague was visited on you?"

"Not by chance. He unleashed it upon us through trickery!"

"And perhaps because he was ordered to," you say, and in your mind you smile wickedly. "I know that he served another, but who that person is, I know not. But I do know that it would have to be a sorcerer or wizard of even greater power than he... and the greatest in all the land is in the court of the king to the south. You have never had good relations with that king, I take it?"

His eyes widen. "You think the king commanded his wizard to find some terrible means to wipe out me and my people?"

"It is certainly possible."

His face crows stern, his brow heavy. "Maiden Mary, I thank you for this knowledge. You have told me much that will help me on my path. It is as if the gods themselves have blessed me, in this time of confusion, with an angelic herald."

He reaches for your hand and takes it, kissing the back of it. "Stay safe in these lands. My people no longer exist to repel the more dishonorable dogs from the west and south. Go east. It is safer there."

With that, he turns and walks, heading north.

"Will we ever meet again?" you ask him.

"I should hope so," he calls back.

>Let him go; return to the others
>Try to get him to come with you instead
>Accompany him for some distance
>Bestow upon him a gift
>Other
>>
>>1050944
>Try to get him to come with you instead
>>
>>1050944
>Let him go; return to the others
Krom has his objectives, and our plans are much too circuitous for him. Let him do his own thing while we do ours. I'm sure we'll hear news of him as time goes on.
>>
>>1050944
>He has two brothers, Vincent and Herbert, and by name he is Albert. But I am certain that he, if not the other two as well, serve someone else."
WHAT ARE YOU DOING DAMASHI?!
Your gonna get our tutors killed!
>>
>>1050944
>Let him go; return to the others
>Other

Provide him with a pass code so that when we come back he will recognize us even if we have a different illusion, could be useful if we meet him in less than ideal circumstances
>>
>>1050969
Krom's business is with Albert alone. If the other two brothers know to lay low, he'll leave them be.
>>
>>1050944
>>Let him go; return to the others
>>
>>1050969

Yeah I really have to side on him with this one, pointing him towards the swamp was stupid enough but also providing the names of our other two tutors?
>>
>>1050969

The more truth we sprinkle into a lie, the more the lie becomes believable.

If Krom learns of the brothers from some other source, he will doubly believe what we tell him in Mordrax.

Besides, Albert is with Herbert anyway, and Vincent is a good trek away from them both.
>>
>>1050969
I think our tutors can defend themselves.
Plus if we warn everyone, everyone owes us one.

>>1050944
>>Let him go; return to the others
>>
>>1050944
>>Other
Hey! I said the king to the SOUTH!! Go South Dangit!
And Vincent and Herbert probably live in the south somewhere.
>>
>>1050944
What kind of gift would we be giving him? Maybe we can protect him from scrying, so he can have the advantage of surprise?
>>
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>>1051001
>And Vincent and Herbert probably live in the south somewhere.

Swamp is north of the chapel.
>>
>>1051003

I don't think we want him to actually have that advantage, let him go with a pass code and keep an ear out for rumors on him
>>
>>1051001
Herbert is in the swamp to the north, where Albert is holing up.

>>1051003
Damashi says we can give him a spare item, or even a cosmetic mark that may do something for him (spoiler: it doesn't).
>>
>>1050944
>Let him go; return to the others

So we'll just scry on him every once in a while check on how he is doing, maybe poke him down a path we WANT/NEED him to go down
>>
>>1050944
>>Let him go; return to the others
>>
>>1051028
We don't have scrying or remote communications yet. Our Divination is still very basic.
>>
>>1050944
>Let him go; return to the others
>>
>>1051036
Yeah well it's not as if we don't have the means to learn
>>
totaly should have given him some armor we had
>>
>>1051098
Barbarians and fullplate generally don't go together.
>>
It would have been nice to given him an amulet of some kind, but we don't have any.
>>
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>>1051028
>>1051030
>>1051042

As he walks off, you can't help but be amused. 'Everywhere I go, I create more heroes. But if I can keep manipulating them to go after Mordrax, I just may have the path to my victory...'

Kaylessa looks over and wrinkles his nose. "Do you really think that necromancer is serving the court wizard?"

You ignore the question and change the subject. "Krom will believe whatever he wants to believe. I suggest we return to the others and spend some time studying the necromancer's book until we can find a way to defeat the ghosts of the tower; our original goal."

He nods and turns his horse to trot alongside your own. "If that barbarian ever finds out we were involved with that plague..."

"Well, we weren't," you tell him firmly. "As far as he is concerned, it was the necromancer. Let him think that. Let it consume him, drive him. He may end up doing some good in the end."

"I suppose so," he admits. "Still, if he ever found out..."

"He won't."

When you return to the others, you discover that Merriam is sitting with Brutus, showing him one of her books. "You see, we record knowledge and sometimes things like poems, art and other things in books. This is so that others can read them and learn!"

"Minotaurs draw pictures," he replies, gently turning the pages and squinting as the small text. "Pictures easier to read."

"But you can learn so much more from a book than a picture. We can also work on your speech skills, teach you how to speak properly. What do you think about that?"

You and Kaylessa ride up then, and Merriam gives you a small wave. You find the scene quite cute, in a strange way. "Hello, Merriam. Teaching him to read?"

"I'd like to," she says, looking over at him. "Brutus, would you like to learn?"

"Not know," he shrugs. He closes the book and hands it back to her.

>Stay here at camp for a while and study your book
>Everyone pack up; we're heading east
>Let's head north and see what we find
>Let's head south and see what we find
>Other
>>
>>1051008
>>1051016
>>
>>1051135
>He unleashed a great plague upon your people and fled north, to the swamp."

Add to that the barbarian knows the land and the swamp is in the north.

What are you even trying to say, man?
>>
>>1051128
Let's get back to the safety of Bridge Town before we start boning up on how to deal with spirits.
>>
>>1051128
>>Everyone pack up; we're heading east
>>
>>1051128
>>Everyone pack up; we're heading east
>>
>>1051128
>>Everyone pack up; we're heading east
So is Brutus following us now?
Ask him what his plans are.

Also, think we ought to pay our Evocation trainer a visit since he's on the way? We promised to visit every so often.


>>1051157
kek
It was supposed to be part of the quote.
I was suggesting that we lie to him about their locations in a last ditch attempt to lead him southward.
>>
>>1051158
WE can't bring a tauren there.

>>1051128
>>Stay here at camp for a while and study your book
>>
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>>1051208

Well, I guess I just didn't get it.
>>
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>>1051159
>>1051160
>>1051208

At your command, the two pack up their things and begin to trek west. Merriam climbs up behind you on the horse, assuming her usual place with her hands around your waist. Brutus walks, but each of his strides makes up for the fact that you are riding horses.

"Coming with us, then, Brutus?"

"Not want to stay here," he mutters. "You good enough for now."

'Well, thanks very much,' you think as you roll your eyes. "I assure you, we're more than good enough. Good company is hard to come by these days."

He doesn't reply as he trudges along.

Eventually you come to the bridge where you convinced the highwayman to quit. A new guard is posted here, and like before, he demands that you halt and pay a fee. This one seems to be unwilling to negotiate or let you pass like the last one. Likely he's more loyal to the captain and his hag allies.

>Pay the man
>Let Brutus deal with him
>Kill him yourself
>Knock him out and take him captive
>Other
>>
>>1051300
>Other
Get Brutus to knock him into the water
>>
>>1051300
>Give the man a look.
>Look towards Brutus.
>Look back towards the man.
>Give him the 'Really?' eyebrow.
>>
>>1051320
This.
>>
>>1051320
It kinda writes itself.
>>
>>1051300
>Let Brutus deal with him
>>
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>>1051320
>>1051324
>>1051330
>>1051313
>>1051351

You look at the man with a cocked eyebrow. You then look at Brutus, then back at the man.

He then takes out the most frightening of all weapons: the quarterstaff.

"...Brutus, if you would please."

The minotaur snorts and walks forward. The man's grip on his weapon tightens and he brings it up, then smashes it down on the minotaur's head, breaking it!

The weapon, that is. It snaps right in half and you can't help but laugh. As you do, Brutus lifts up one hand, grabs the man by the shoulder, and hurls him over the side of the bridge and into the water.

"Thank you, Brutus," you say to him as you all cross the bridge.

>South, to Francis' tower
>Northeast, to Elder Grey
>East, to Bridge Town
>Or just camp in the woods
>Other
>>
>>1051378
>South, to Francis' tower
I mean, since we're in the area. Plus, we'll see how Francis reacts to Kaylessa.
>>
>>1051378
>>South, to Francis' tower
>>1051386
totalty going to want to hit that
>>
>>1051378
>>South, to Francis' tower
Since the man is basically /tg/ personafied (which is also a lot of /d/) Francis will like at least one of our new companions greatly.
>>
>>1051300
>>1051320
>>Give the man a look.
>>Look towards Brutus.
>>Look back towards the man.
>>Give him the 'Really?' eyebrow.

So anyone for paying Francis a visit?

Also we need to make sure minotaurs are allowed in town, or find someplace for him to guard or something so he doesn't cramp our style.

He still doesn't know that we do necromancy and will probably be very offended.
>>
>>1051378
>>South, to Francis' tower

Quarterstaves are actually pretty frightening irl tbpf.
>>
>>1051430
we also kinda used his son for Boris parts
>>
>>1051378
>>Or just camp in the woods
Study spirits and take this spirits tower down.
>>
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>>1051386
>>1051390
>>1051403
>>1051430
>>1051445

From here you travel south, to Francis' tower.

"Him again?" Merriam asks once his tower is in sight. "Didn't you hate the last time we stayed here?"

"That's in the past," you wave a hand. "The NEAR past, but still. I can forgive him."

"I'm sorry, who is this?" Kaylessa asks.

"Oh, he'd love you," you joke. "He is an archmage. He's got a lot of magical power."

Brutus snorts, apparently dismissive of magic, but doesn't object.

His front door is locked. Upon knocking on his tower door, you hear him shout from above. "Are you the milkman? Do you have my mail? Are you here to kill me?"

'Why does he always ask that?' You clear your throat. "No, I don't have any milk, but I do have a large cow with me. I don't have any mail and I'm not here to kill you, but I do have a message: if you don't get down here and make me come up there myself, I'll change my mind about the last one!"

He pokes his head out and smiles. "MARY! So good to see you! And Merriam, lovely as always. And some new friends, too. I always knew you could make more if you tried."

"Funny. Now let us in."

"You didn't say the... MAGIC word."

You roll your eyes. "Please?"

"Well, that works too, I suppose," he giggles to himself as he snaps his finger. You hear a locking mechanism on the other side rattle around and the door opens. You, Merriam and Kaylessa enter, but Brutus sits outside next to the door.

"Not coming in?"

"Stay here. No like towers. No like wizards. No like him; smells bad. Needs shower."

"You can smell him from up there?" You sniff the air. "Then again, I suppose I can, too..."

>Go upstairs and greet him
>Make him come down to greet you
>Start making yourself comfortable
>Brush things off his desk and get to research
>Other
>>
>>1051536
>Make him come down to greet you
>>
>>1051536
>Make him come down to greet you
>>
>>1051536
>>Make him come down to greet you
>>
>>1051536
>>Make him come down to greet you

How long has it been since we met him?
The line between game-time and real-time is too blurry.
>>
>>1051536
>>Make him come down to greet you
>>
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>>1051558
>>1051559
>>1051562
>>1051574
>>1051580

You wait while tapping your foot. Doesn't he know how to greet guests? 'I swear, if he didn't happen to be one of the most powerful mages I have ever met, I would destroy him for being so rude.'

Finally he comes downstairs, wearing a new robe. A strange scent hits your nostiles; some kind of cologne?

"Ladies, ladies, ladies," he says. "Welcome to my tower. Mary, Merriam, always a 'pleasure'... and you, my dear?" He approaches Kaylessa and takes her hand. "Mm. Elves, always the softest of skin... What is your name, my beautiful elven flower?"

He pulls his hand away. "Uh. I'm Kaylessa."

"A beautiful name. Doesn't it mean, 'To hide in plain sight'?"

"Erm, well, in some elven dialects yes, but..."

"I certainly hope you won't vanish from me," he says as he kisses the back of the elven boy's hand. He then looks over at your face. "Mary, why are you smiling like that?"

"Nothing, no reason," you flat-out lie, trying to contain your laughter.

Francis stands up. "Please, make yourselves at home. In accordance with the laws of hospitality, everything I can do to make you more comfortable, you needn't hesitate to ask." He leans closer to Merriam and emphasizes, "ANYTHING."

"Thank you, Francis," you say, patting him on the top of his head. "I came by hoping to learn a few new things. I have a book I want to study."

"Oh, a book? May I?"

You take it out and hand it to him. He starts flipping through its pages. "Ah. Necromancy. What a shame. You should really focus on other schools, Mary. Your talents are wasted on this... drivel." He tosses it over his shoulder, and Kaylessa catches it. He steps closer to you and continues, "One of your talents, with... assets... such as your own shouldn't spend time amongst the dead, but making the living."

"What?"

"I meant, WITH the living. Excuse me."

>Study the necromancy book
>Ask him to impart lessons in Evocation
>Ask him about other schools of magic and potential teachers
>Ask him if he knows anything about the Redford Tower
>Other
>>
>>1051633
>Ask him to impart lessons in Evocation
Gotta build our own spellbook.
>>
>>1051671
This.
>>
>>1051633
>>Ask him to impart lessons in Evocation
>>Ask him if he knows anything about the Redford Tower
>>
>>1051633
>>Ask him to impart lessons in Evocation
>>
>>1051633
>>Ask him if he knows anything about the Redford Tower
DING
>>
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>>1051671
>>1051693
>>1051727
>>1051737

"Well, I've come to learn more from your school."

"I can certainly help you to be more evocative," he says, raising and lowering his eyebrows.

You almost roll your eyes, but remain playfully into his little games. 'Why does he do this? He could have whatever he wanted, but he insists on being a lecherous pervert. I can't underestimate him again -- I know what power he wields. That Codex Arcana of his allows him to do almost anything...'

You fold your arms in front of you, purposefully pushing up your breasts. "Oh, please, Francis. I'd love to learn."

He adjusts his collar. "Yes, yes, how about some tea first?" He snaps a finger and suddenly, from another room, an imp carrying a tray walks out. The creature begrudgingly mumbles something infernal as it walks around, offering each of you a cup. You've seen these things before -- a simple and common summon among conjurers, and the weakest of devils.

"What is that thing?" Merriam asks.

"Just a harmless minion," he assures her. He takes a sip. "Reginald! I said with honey, HONEY!"

"Razn-frazn, rozzle dozzle..." the imp mutters, walking back into the pantry.

"No lip from you!" he shouts after the small devil. He turns back and smiles. "Sorry about that. Hard to find help these days."

"About evocation..."

"Ah, yes, of course. But I'm sure you'll remember our deal, yes?" he asks, licking his lips. "So, what'll it be?"

'He wants something...'

>"Everyone, strip."
>Only you will strip.
>Promise him dinner and a date.
>Promise him dinner and a date... with Kaylessa.
>Promise him a threeway dinner and a date.
>"Merriam, keep him company."
>Other
>>
>>1051809
>Promise him dinner and a date... with Kaylessa.
OH BABY
>>
>>1051809
>Promise him dinner and a date... with Kaylessa.
>>
>>1051809
>>Promise him dinner and a date.
We can save our trap for later.

Can we also ask him about dealing with hags at some point?
>>
>>1051809
>>Promise him dinner and a date.

I think he will like it better if we play it subtly rather than getting half-naked bluntly.
And I don't want to involve Kaylessa before telling him.
>>
>>1051809
>Promise him dinner and a date.
>>
>>1051809
>>Promise him dinner and a date... with Kaylessa.
Too funny not to do. Plus, he'd probably like it anyway.
>>
>>1051809
>>Promise him dinner and a date... with Kaylessa.
>>
>>1051809
I mean he's basically a channer, he'd probably love a trap date
>>
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>>1051820
>>1051826
>>1051840
>>1051842

"How about dinner and a date... with Kaylessa?"

"What?!" the elf speaks up. "I didn't sign up for--"

"Done!" Francis says, rubbing his hands together. "I'll go get things ready."

He walks up his stairs and Kaylessa walks over to you. "Mary! I can't date him!"

"I know, I wouldn't want to either," Merriam says.

"That's not what I -- the point is, I can't!" He leans in close. "You KNOW why!" he whispers.

"It'll be fine," you assure him. "He's harmless." After a moment, you realize you aren't comfortable with that lie. "MOSTLY harmless. I'll be there, don't worry."

He whispers back into your ear, "Mary, I am NOT that kind of elf!"

"What with men?"

"I meant I don't sell myself!"

"So, you're okay with men?"

"MARY!"

"Just asking," you shrug. "Look, you get a free meal out of it, and he's not... all bad."

He huffs. "I don't get paid enough for this."

"I thought you said you don't sell yourself?"

"That's not what I -- GAH!" He points a finger at you and continues to whisper, "If this ends badly for me, I'm going to find a way to get back at you!"

"You'll be fine. Just play along."

"What are you two whispering about?" Merriam asks.

You pull back and smile at her. "Nothing, nothing at all!"

Francis then comes back downstairs, carrying a box. He hands it to Kaylessa. "If you would please..."

He opens it up, then his face flushes red. "I'm not wearing THAT!"

"Kaylessa..." you say.

He blushes. "I'll do the dinner, but NOT that." He hands Francis the box back and walks into another room to look for a drink.

Francis watches him go. "Oh, I love fiesty elves..."

"Trust me, that one's a handful," you chuckle. "Now, about my magic."

"Of course! I'll hand you a book and let you take care of everything." He leads you over to a large stack of books. "Now, what do you want to know? I have it in here somewhere, probably, mabye."

>Arcane/force spells
>Elemental spells
>Conjuration spells
>Erotic spells
>Other
>>
>>1051990
>>Arcane/force spells
>>
>>1051990
>Elemental spells
We could use a good old-fashioned Lightning Bolt or Fireball.
>>
>>1051990
>>Arcane/force spells
Telekinesis on the way.
>>
>>1051990
>>Arcane/force spells
Although those erotic spells do look tempting, we should probably stay practical for now.
>>
>>1051990
>>Arcane/force spells
I'm thinking that this would be most useful since many things have resistance to certain elements. But fewer things have resistance to pure arcana.

>>Erotic spells
This might be useful for thralldom or fun times.

>>other
The Codex Arcana
>>
>>1051990
Since when does date = sex?

A dinner & date is where you eat, chat and gaze at each other in the romantic candlelight.
Sex may come afterwards, but it's not automatically considered part of the date.
>>
>>1051990
>>Erotic spells
>>
>>1052047
Though arcana can only damage things, whereas a mastery of fireballs can also light up torches, set fire to building, heat up, scare animals without harming them, produce shadown etc.
>>
>>1052069

He's just nervous.

Also, Francis is a pervert -- you don't think he'd push for sex on the first date?
>>
>>1052094
noo just some handys.
and he most likey would get a knose bleed if you asked him to fuck you
>>
>>1051997
>>1052024
>>1052041
>>1052047

Alright, here's a list of spells we can get from flipping through the book.

For now, let's choose only two.

>Arcane Strike - Melee attack, hand becomes like a blade that can swipe at an enemy
>Shatter - Sonic attack that can shatter weaker objects like glass, plates, etc.
>Blinding Flash - bright flash of light that can repel enemies or blind them
>Choking Ring - conjure up a forceful ring around an opponent's neck to choke them
>Forceful Noose - opposite of forceful push; pulls an target towards you
>Chaos Orb - an orb that will always have a random effect upon striking its target
>Cloud of Daggers - create a cloud of arcane force daggers that will attack anything that enters it
>>
>>1052270
>Arcane Strike
>Forceful Noose
Some close-range protection is always welcome.
>>
>>1052276
Plus, the Noose will be able to rip people out of any long-range comfort zone they may have. Combined with the Arcane Bolt and Forceful Push, we now have long-range and close-range options that complement each other.
>>
>>1052270
>Choking Ring
I don't care about the other, but I can't resist Force Choke
>>
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>>1052270
>Arcane Strike - Melee attack, hand becomes like a blade that can swipe at an enemy
>Cloud of Daggers - create a cloud of arcane force daggers that will attack anything that enters it

MUDA MUDA MUDA!
>>
>>1052270
>>Arcane Strike
>>Forceful Noose
I agree with >>1052279
Being versatile at first is important.
The arcane strike is a must IMO, we have no melee attack at the moment.
>>
>>1052270
>>Blinding Flash - bright flash of light that can repel enemies or blind them
>>Choking Ring - conjure up a forceful ring around an opponent's neck to choke them
>>
>>1052270
>>Forceful Noose - opposite of forceful push; pulls an target towards you
>Cloud of Daggers - create a cloud of arcane force daggers that will attack anything that enters it
>>
>>1052276
>>1052296
>>1052299

>>1052276
>>1052299
>>1052314

>>1052295
>>1052312

>>1052296
>>1052314

Looks like Arcane Strike and Forceful Noose are in the lead. Unless any more votes come out, it'll be them.
>>
>>1052270
>>1052366

>>Choking Ring - conjure up a forceful ring around an opponent's neck to choke them
ability to kill people without them screaming would be nice.

>Forceful Noose - opposite of forceful push; pulls an target towards you
>>
>>1052390
We are already about to learn the circle of choking dust from the book of necromancy.
>>
>>1052390
Plus we can always just buy a dagger to do the same thing as arcane strike. Or just use any of our offensive spell at close range.
>>
>>1052399
But does choking dust strangle people to death?
Or just make them hack and cough for awhile?
I'm just thinking we may need something a bit stealthier so the screams and coughs of our victims don't alert the entire area.
>>
That last vote pushes Forceful Noose up one and ties Choking Ring with Arcane Strike.

>Forceful Noose: Casting your arms outwards, focusing and muttering a word of power allows you to create a rope of arcane energy that you toss at a target within ten feet. When you clench both hands and pull, the target will be compelled by strength greater than your own to come towards you. There is no direct energy seen; it is an invisible noose. Anything caught by the spell is not inherently damaged, but they can be if pulled into something.


NOW CHOOSE BETWEEN THESE TWO:

>Arcane Strike: A blade of untyped force energy encompasses your hand of choice, and dissolves a moment later, giving you just enough time to strike with it. It is a powerful blade with an unnaturally sharp edge, and is not much longer than a standard knife or dagger. The hand you are using this with must remain flat in order to become a literal knife-hand.

>Choking Ring: By focusing and muttering some words of power, you can clench a hand and summon a ring that constricts around a certain body part of a single target, usually the neck. You can increase or decrease pressure with your hand, but if you completely unclench it or lose focus, the ring will cease. Note that this is less effective against foes wearing armor or who do not need to breathe, and as a rule of thumb does not hurt beings made of stone, metal or similar elements.
>>
>>1052434
>>Arcane Strike: A blade of untyped force energy encompasses your hand of choice, and dissolves a moment later, giving you just enough time to strike with it. It is a powerful blade with an unnaturally sharp edge, and is not much longer than a standard knife or dagger. The hand you are using this with must remain flat in order to become a literal knife-hand.

Choking ring will likely be in the necromancy book
>>
>>1052434
>>Arcane Strike
> Magic attack > dagger
> You can walk unarmed and actually be armed (or imprisoned, or whatever)
> You don't want to cause an explosion or to let the choking guy still kick your ass while choking at close range.
>>
>>1052434
>>Arcane Strike: A blade of untyped force energy encompasses your hand of choice, and dissolves a moment later, giving you just enough time to strike with it. It is a powerful blade with an unnaturally sharp edge, and is not much longer than a standard knife or dagger. The hand you are using this with must remain flat in order to become a literal knife-hand.
>>
>>1052434
>Arcane Strike: A blade of untyped force energy encompasses your hand of choice, and dissolves a moment later, giving you just enough time to strike with it. It is a powerful blade with an unnaturally sharp edge, and is not much longer than a standard knife or dagger. The hand you are using this with must remain flat in order to become a literal knife-hand.
>>
>>1052434
>Arcane Strike: A blade of untyped force energy encompasses your hand of choice, and dissolves a moment later, giving you just enough time to strike with it. It is a powerful blade with an unnaturally sharp edge, and is not much longer than a standard knife or dagger. The hand you are using this with must remain flat in order to become a literal knife-hand.
>>
>>1052440
>>1052444
>>1052455
>>1052464
>>1052487

That seems fairly conclusive to me.
>>
>>1052434
>>Choking Ring: By focusing and muttering some words of power, you can clench a hand and summon a ring that constricts around a certain body part of a single target, usually the neck. You can increase or decrease pressure with your hand, but if you completely unclench it or lose focus, the ring will cease. Note that this is less effective against foes wearing armor or who do not need to breathe, and as a rule of thumb does not hurt beings made of stone, metal or similar elements.
Time to turn this vote around! My willpower counts for five people!
nah just kiddin, arcane strike is fine.
>>
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The pastebin is updated: http://pastebin.com/YnqXjSpm

I'll call it there for tonight. We'll resume in the morning!
>>
>>1052560
thanks for running boss
>>
Remember we can stay another day if we want to learn some more.
>>
Good morning. We'll be resuming in just a bit.
>>
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Two new spells: Arcane Strike and Forceful Noose. You can just imagine pulling people towards you and severing their life with a knife-like strike! Quite the wonderful picture. Merriam sits nearby, reading a book of her own from Francis' collection; 'So, You Have No Talent: A Dummie's Guide to Starting Magic: Abridged Version: 6th Edition'

Upstairs, you occasionally hear Francis preparing for his date. Kaylessa wanders by every now and then, grumbling about how he doesn't get paid enough for this kind of thing, and how most of the things you seem to do benefit solely you. You assure him that everything will work out in the end, and he begrudgingly continues to induldge in the drink he found. You warn him to be careful not to drink too much of anything found in Francis' tower.

In the early evening, after you have learnt your new spells, there is a knock on the door. You wonder if it is Brutus, perhaps, and go to open it. You look around and see no one until you look down and fine a female gnome dressed in green.

"Hello?" you greet her.

"I'm here to see Francis," she says, sounding somewhat disappointed. She then walks between your legs and into the living room.

"Well, come in." You close the door and look back at her. "I am Mary. You are?"

"VERY upset," she says, her hands on her hips. "Pardon my rudeness. I am just a TINY bit ABSOLUTELY LIVID. And that is NOT a pun this time."

"He should be down in a moment," you explain. "He's getting ready for a date."

That seems to set her off. "The NERVE of that pervert! With who?"

Kaylessa walks back in and the gnome looks at her. "Oh, with some skinny, twig-like, breeze-would-blow-me-over tramp?"

He blinks a few times. "I beg your pardon?"

"Oh, stuff a finely-woven elven shawl in it, sister, I'm talking to Francis before you do."

"Please, by all means do," he says, putting up his hands defensively. "I don't even like the guy."

"Well that makes TWO of us."

>What did he do to you?
>Are you some kind of mage?
>Wait and watch what happens.
>Go up and warn Francis.
>Other
>>
>>1053528
>>What did he do to you?
>>Are you some kind of mage?
>>
>>1053531
This.
>>
>>1053528
>What did he do to you?
>>
>>1053528
>What did he do to you?
Oh, this is gonna be fun.
>>
>>1053528
>>What did he do to you?
>>
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>>1053531
>>1053533
>>1053538
>>1053540
>>1053541

"What did he do to you?" you ask her.

She scrunches her face and snaps her finger, dispelling an illusion upon herself, revealing that her slim gnomish body isn't so slim after all, but is rather accompanied by a little bump -- a baby bump!

"THIS!"

You put a hand to your mouth and try to contain your giggles. 'Oh, gods, Francis. Really?'

At that moment, the culprit in question comes down the stairs, his hair slicked back with grease and a boquet of flowers in his hands. "I'm ready, my dear!" He reaches the bottom of the stairs and turns outwards. "Are you ready for a once-in-a-lifetime--GAH! Trixillionaloma! What are you doing here?!"

"To make you FESS up!" she points at him. "YOU DID THIS TO ME! YOU RUINED MY LIFE!"

"I, I, I did no such thing!" he replies, dropping the flowers to defensively hold his chest. "Everyone knows gnomes and humans cannot crossbreed!"

"Exactly, that's why I let you do that thing with the thing! Without protection!" She takes out a knife. "Now I'm going to get a confession, even if I have to cut off the offending member and analyze it with science!"

"NOW NOW, there is NO reason to do such!" he says, backing up the stairs.

Trixillionaloma -- that's far too complicated, so Trixie will do -- snaps her fingers and suddenly there are several of her all around. Your eyes widen as you realize what she is -- an illusionist! 'Of course. Gnomes are known for their illusion magic!'

Francis looks around, growing increasingly nervous.

"Now what are you going to do, Francis?" they all ask in unison.

"I have a few ideas," he replies, waving a hand and muttering some words. He creates a cloud of smoke that fills the room to cover his escape.

"Get back here!" Trixie shouts as all of her chase him up the stairs.

>Let them sort that out
>Follow
>Intervene
>"See, Kay? I told you it would work out."
>Other
>>
>>1053553
>>"See, Kay? I told you it would work out."
>>Other

Leave Francis's Tower.

For it is a silly place.
>>
>>1053553
>"See, Kay? I told you it would work out."
>Follow
This is just too good to pass up.
>>
>>1053553
>>Let them sort that out
>>
>>1053553
>"See, Kay? I told you it would work out."
I'm tempted to take the all-powerful book and run, but I know it's a bad idea.
>>
>>1053553
>"See, Kay? I told you it would work out."
>>
>>1053563
We're not taking the Codex Arcana.
>>
>>1053557
>>1053559
>>1053563
>>1053569

You put a hand on Kaylessa's shoulder. "See? I told you it would work out."

For the next hour or so, all you hear coming from upstairs is shouting, furniture breaking and the occasional crackling of fireworks and magic. You idly look through some books and help Merriam with her studies as Kaylessa takes up his bow and decides he needs some fresh air before leaving to go hunting to take her mind off of things.

Eventually Trixie comes downstairs, brushing herself off.

"So, how did it go?" you ask her.

"I got what I wanted. Child support! A monthly fee from him to me." She smiles and pats her belly. "This little cash cow is going to take Francis for nearly half of what he's got!"

"How... romantic," you say with a grin. "Say, by any chance, do you teach illusion magic?"

"As a matter of fact, I do! I have several students from the local gnomish burrows. If you'd ever like to drop by, I'd be happy to impart some knowledge in my arts. All you need to do is go straight north from this tower until you cross the river into gnomish territory. Oh, by the way: don't let that lecherous pervert fool you: he's enchanted his seed with divine essence so he can impregnate literally anything, like a god can. He's a filthy liar, he is."

"Good to know, thank you," you tell her as she walks towards the door. She reaches up on her toes to turn the knob and walks out, walking past a snoring Brutus and out into the wild where she turns invisible.

Francis comes downstairs, dishevelled and embarassed. "Is she gone?"

"How exactly does one enchant their seed?" you ask him. "And why a gnome?"

"Hey... You never feel quite so big as with a gnome," he shrugs. "Is Kaylessa still here?"

"No."

"Ah, damn. Well... I'm going to go into my observatory and do some stuff. You can have the bed like last time, the couch is fine for me."

Francis yawns as he trudges up the stairs, muttering about allimony and elves.

>Stay up and study
>Help Merriam with her magic
>Go to bed
>See how Brutus is doing and wait for Kaylessa
>Other
>>
>>1053585
>Help Merriam with her magic
We've been neglecting Merry's magic studies for a while. She's had plenty of self-practice, but she's still practically defenseless. If she's going to be one of our bodyguards, she needs to be a little better at protecting herself.
>>
>>1053585
>>Help Merriam with her magic
>>
>>1053585
>Stay up and study
>>
>>1053585
>>Help Merriam with her magic
>>
>>1053585
>>Help Merriam with her magic
>>
>>1053585
>>Stay up and study
>>
Does staying up let us get an extra spell or two?
>>
>>1053587
>>1053589
>>1053594
>>1053597

Closing your book, you decide to walk over and help Merriam. Sitting alongside her, you give her some insight into the more subtle aspects of magic that her book won't or can't cover. It has been a while since you have properly taught her, and so you have to go over a few things with her.

Repetition and action, repetition and action. You help her with the words, movements of the hand, and the proper state of mind.

Eventually, her fingers begin to glow pink, and she begins to write letters in the air. Small, sparkling letters: "I Love Mary"

You pause when she is finished, and she blushes heavily as she averts her eyes. After a moment, you smile and turn her head towards yours to gently kiss her. She sighs in relief as you do, rewarding her sweet gesture.

'Love, eh? I didn't know she was that smitten with me. How sweet... and useful.'

Merriam turns around to sit in your lap as the kiss deepens. She's been wanting this since that night in the inn, you can tell. Now that you're finally alone --

There is a knock at the door, causing the kiss to break as you both look at it. Merriam blushes and climbs off as you walk over towards it and open it up. Kaylessa is there, holding a dead rabbit. He walks in and sits down on one of Francis' chairs with an 'oomph' as he sets the rabbit down nearby. "So, does he have more than one bed?"

'Hm, that is a problem... There is only one bed.'

>Sleep with just Merriam
>All three sleep in the bed; no lewd
>All three sleep in the bed; lewd
>Let Kaylessa have the bed, you'll find somewhere else
>Other
>>
>>1053585
>>Stay up and study
>>
>>1053610
>>All three sleep in the bed; no lewd
I have a felling Francis will join the lewd
>>
>>1053610
>Other
>All three sleep in the bed; mild lewd
Incidental stuff with Kay, just to see how he reacts. I need to know how malleable he is.
>>
>>1053613
After the last time, when Sirena bludgeoned him half to death with the Codex Arcana, I think he may leave her alone a little.
>>
>>1053615
>>All three sleep in the bed; lewd

>>1053615
I like what this guy is thinking/saying/posting.
>>
>>1053615
This, and plenty of cuddling woth Merriam.
>>
>>1053621
>>1053610
>>
>>1053610
>All three sleep in the bed; lewd
>>
>>1053610
>>All three sleep in the bed; lewd
>>
>>1053585
Help Merriam with her magic.
>>
>>1053610
All three sleep in the bed: no lewd, just cuddles.
>>
>>1053610
>>Sleep with just Merriam
>>
>>1053615
>>1053621
>>1053622
>>1053624
>>1053625
>>1053627
>>1053632

"No. We'll have to share."

Merriam seems somewhat disappointed as you take her by the hand and lead her up the stairs with Kay following. Once inside his room, which is just as disorganized as you remember from last time, you begin to strip.

"What are you doing?" Kay asks, slightly caught off-guard as you quickly get to your underwear.

"Just getting ready for bed," you reply in a sly tone. "Come on, you two."

"I... I've changed my mind," he says, nervous about Merriam's presence. "I shouldn't..."

You catch him before he can reach the door and turn him around. "It's alright," you assure him. "Go on."

Merriam watches with confused eyes as he reaches up with shaking hands and undoes his shirt. She gasps when the truth is revealed.

"You're a boy?" she asks, suddenly looking at him in an entirely different light.

"Yes," you answer for him. "He is." You turn him around and remove the rest of his shirt, revealing his lithe elven form to both of your eyes. His pants come next, which you slip down his thin legs, revealing a cute little pair of cotton underpants.

You then give him a playful push towards the bed. He lands on it and looks up at you, unsure of your intentions. 'I don't want to take you until you want it yourself,' you think. 'But I don't mind a little bit of playing around...'

>You and Merriam will lie on either side of him
>It will go: Merriam, then you, then Kay
>It will go: You, then Merriam, then Kay
>Other
>>
>>1053640
>>You and Merriam will lie on either side of him

Too good.
>>
>>1053640
>You and Merriam will lie on either side of him
>>
>>1053640
>>It will go: Merriam, then you, then Kay
suggestive cuddling, then when Kay's finally into it we steal the blankets for us and Merriam.
>>
>>1053640
>It will go: Merriam, then you, then Kay
We get to do whatever with Merriam, and Kay gets to deal directly with us, whom he trusts a bit more than Merry right now. Don't overwhelm him by putting him in the middle of the sandwich.
>>
>>1053640
>It will go: Merriam, then you, then Kay
>>
>>1053640
>>You and Merriam will lie on either side of him
>>
>>1053640
>>It will go: Merriam, then you, then Kay
>>
Let's not overwhelm Kay with two girls around him. Just give him Mary to directly look at and deal with.
>>
>>1053640
Merriam than you than Kay
>>
>>1053645
>>1053646
>>1053647
>>1053656
>>1053662

Merriam quickly gets down to her underwear as well, before climbing onto the bed with you. You lie between her and Kay, so you are in the middle.

After settling in under the blankets, the next phase of your plan springs into action. You start giving Merriam the same attention you gave to her downstairs, by embracing her and kissing her neck. She is initially against doing this with someone else in the room, but you are persistant and soon she immediately surrenders, wrapping her arms around you and returning your kisses.

Soon, you and she are making out, filling the room with soft gasps and whimpers as tiny moans escape her lips. You steal a look back at Kay, who has the covers up to just underneath his eyes, staring intently at you both. Giving him a smile, you resume your attack on Merriam until you are on top of her, licking at her neck and just above her breasts, all while staring at him.

>Invite him to join the cuddling/kissing
>Switch attention from Merriam to Kay
>Just keep going with Merriam
>Reach under the covers and play with him
>Other
>>
>>1053664
>Switch attention from Merriam to Kay
>Invite him to join the cuddling/kissing
>>
>>1053664
>Invite him to join the cuddling/kissing
If he refuses,
>Just keep going with Merriam
but incidentally
>Reach under the covers and play with him

We need Kay to make the first moves and see how far he'll go. We'll just prod him along a little.
>>
>>1053664
>>Just keep going with Merriam
>>
>>1053668
>>1053664

This
>>
>>1053664
>Just keep going with Merriam
>Reach under the covers and play with him
>>
>>1053664
>>Invite him to join the cuddling/kissing
>>
>>1053668
>>1053674
>>1053675
>>1053677

For minutes on end, you continue paying most of your attention to Merriam; kissing, fondling, suckling and licking. Eventually, your clothing is completely discarded, and you and she progress to more intimate actions, all hidden beneath the blanket from his eyes -- but you know his imagination must be running wild. Nearly all the while, you stare at Kay with half-lidded, inviting eyes, but he is nervous.

'I wonder if he ever thought he would find a group THIS accepting,' you amuse yourself. As you grind against Merriam, you reach over under the covers and touch his soft chest. He is startled, but doesn't fight you off. Your hand drifts lower, over his hairless abs to play with his belly button before dipping even deeper. There, you discover the only proof of his masculinity (other than a lack of obvious breasts) and touch him through the thin fabric of his underwear.

He stiffens immediately and lets out a gasp. Merriam, too distracted with you, doesn't notice. Her head is buried between your breasts. You rub up and down, gently coaxing more mewls of pleasure out of him.

>Finish him off with your hand
>Bring him over to join in
>Stop touching and let him come to you
>Crawl over to him and and cuddle
>other
>>
>>1053697
>Finish him off with your hand
>>
>>1053697
>>Bring him over to join in
>>
>>1053697
>Stop touching and let him come to you
>>
>>1053697
>>Finish him off with your hand
>>
>>1053697
>>Stop touching and let him come to you
>>
>>1053697
>>Stop touching and let him come to you
>>
>>1053703
>>1053712
>>1053714

You withdraw your hand, smiling at him. 'You'll have to come to me,' you think as you give him a strong, alluring gaze. 'Willingly.'

But he doesn't. He waits and watches as you finish up with Merriam, falling over to once lay between them. Merriam, gasping and exhausted, covered in sweat and other things, soon falls asleep.

That's when Kay decides to make his move. He reaches over and touches your stomach as he leans into your face, halfway between deciding what to do: kiss you or pull away.

You look over and place a hand on his neck to help him make the choice by pulling him in closer. His lips, softer than Merriam's but not as plump, are a delight nonetheless. His tongue is narrow and thin, and his body is creamy soft. Soon you have turned to face him fully, your hands exploring his smooth body.

That's all it is this night; kissing, cuddling, feeling. You reach between his legs and feel him, reaching underneath the thin band of his underwear to give him a treat for waiting so patiently. As you do this, you lick up his ear and come to wrap your lips around it, sucking on it gently.

This sends him over the edge, past the point of no return. He falls alseep in your arms soon afterwards as you hold him close.

'Now, you are mine as well,' you think with a smile, kissing his girlish cheeks. 'After what we can give you, you'd never go to another group. My little elf boy toy...'

Eventually, with two very satisfied lovers on either side of you, you drift off to sleep.

But you should know better than to expect a good night's rest in Francis' tower.

>1d400s, please.
>>
Rolled 197 (1d400)

>>1053731
>>
>>1053697
>Stop touching and let him come to you
Damn, wake up to some lewdness. Not the worst things I could of imagined.
>>
Rolled 11 (1d400)

>>1053731
>>
Rolled 60 (1d400)

>>1053731
Oh, cool. We got ourselves a roll. RIP us.
>>
Rolled 266 (1d400)

>>1053731
>>
Rolled 311 (1d400)

>>1053731

And holy crap at the rolls so far. Honestly, I feel like a change of system might be in order.
>>
>>1053748

High or low makes absolutely no difference right now. This is not an aim to get highest.
>>
Rolled 37 (1d400)

>>1053731
>>
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>>1053736
>>1053742
>>1053745
>>1053746
>>1053748
>>1053757

When you wake up, you stretch your arms and yawn, feeling satisfied and relaxed. You feel Kay alongside you, but something feels strange about Merriam... She is hard. Very hard. Unnaturally, immovably, impossibly hard -- because she is STONE!

'Oh, gods damn that archmage, not again!' You sit up and bump your head on the ceiling. "Ow!"

Kay's eyes open and he suddenly shouts, but in elven. "<Mary! You're gigantic!>"

You look at yourself and realize that you are, indeed, at least twice as large as you were before. Your feet hang off the bed and your companions are dwarfed by your presence. Merriam, soundly asleep (but encased in stone) and Kay are both like children compared to you now.

"I'm going to kill that damn archmage," you mutter. You realize that none of your clothes will fit, and so you take the blanket and improvise. Kaylessa scrambles out of bed and reaches for his clothing, only to discover that his arms stretch impossibly long when he desires! He reaches across the room to grab his pants and pulls them to him. And then he shouts, gibbering in elvish, as he extends and contracts his limbs.

>Break through the ceiling to get at that archmage
>Try to fit through the door and go upstairs
>Shout at Francis to wake him up
>Send Kaylessa to go get him
>Other
>>
>>1053787
>Send Kaylessa to go get him

Rather not destroy something dangerous.. Like a jar with a demon or something.
>>
>>1053787
>Send Kaylessa to go get him
>>
>>1053787
>Send Kaylessa to go get him
>>
>>1053790
>>1053795
>>1053805

"Kay, go get Francis. Get him down here, now!"

"<I'll try!>"

She walks over to the door and stretches a hand to open it, then walks upstairs. You can hear noises from above as you sit and wait, draping yourself in curtains as a makeshift bra.

Eventually, he comes downstairs and looks up. "My, Mary! You've grown! Have you been drinking your milk?"

You reach out and grab him by the waist, lifting him up. "Listen here, little man! You'd better fix this, and fix this right!"

"I'd be happy to!" You set him down, and he cracks his fingers, then summons up the Codex Arcana. He casts a spell on your clothing, making it just as large as you are. "There. Fixed."

"That's NOT what I meant!"

He chuckles to himself. "Forgive me. That was a bad joke. Shall we try again?"

"LAST chance."

He clears his throat, and prepares to cast...

>d400s, please.
>>
Rolled 358 (1d400)

>>1053839

WE should stay giant and fuck a giant while we are giant.
>>
Rolled 10 (1d400)

>>1053839
Why exactly do we spend the night here?
>>
Rolled 209 (1d400)

>>1053839

>>1053842
Because he's the Evocation trainer.
>>
Rolled 191 (1d400)

>>1053839
>>
>>1053843
Yes, i'm quite aware. But why do we stay, rather than just dip out after spells?
>>
Rolled 294 (1d400)

>>1053839
>>
>>1053848
Because secretly, this is some of the most fun Sirena has had ever since leaving the capital.
>>
File: maze.jpg (64 KB, 640x320)
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>>1053841
>>1053842
>>1053843
>>1053847
>>1053857

He casts his spell, and you suddenly find yourself not where you were. Instead, you are in a dimly-lit corridor with many twists, turns and dead ends: a maze.

"FRANCIS! What is going on?!"

His voice echoes. "Uh, hang on, something's wrong... I think you're in another dimension."

"What? What dimension? What did you DO?"

"Are you fixed?"

"Yes, but I'm not where I was!"

"Ah... feedback. Oh... Hang on. The book's setting me straight, here. It seems your minotaur friend is still asleep outside... you're in his dream."

You look around. "THIS is his dream?"

"What's it like in there?"

"It's a maze!"

"Hah, classic."

"FRANCIS! I fail to see any amusement in this!"

"Sorry. I'll see about getting you out of there... but this could be tricky."

"Why?"

"Well, dreams are fickle things. If he wakes up, you might be lost in there forever."

"So, don't wake him up!"

"I'm working on it. I'll put him into a deep trance..."

Suddenly, off in the distance, you hear a great roar.

"Uh oh..."

"If I were you, I'd try to find the heart of the maze," he suggests. "That might contain a way out."

"Francis, I swear to the gods, if I get stuck in here forever, I'm going to..." Your voice fades away as you try to think of a threat that could follow being trapped in a dream forever.

"Don't worry, I'll get you out of there," he says. "In the meantime, I'll fix your friends, too."

You hear another roar, but this time it is closer.

"Oh, hell."

>1d100 to successfully navigate the maze!
>>
Rolled 30 (1d100)

>>1053893
Where's that fucking magic string? WHERE IS IT?
>>
Rolled 56 (1d100)

>>1053893
>>
Rolled 97 (1d100)

>>1053893
>>
Rolled 40 (1d100)

>>1053893
Hoo boy.
>>
Rolled 52 (1d100)

>>1053893
>>
>>1053893
dice+1d100
>>
>>1053939
You gotta put it in the options, buddy.
>>
>>1053898
>>1053903
>>1053905
>>1053914
>>1053935

You begin to run. You don't know where you are going, but whenever you hear the sound of a roar, you go in the opposite direction. The maze is twisting and turning, confusing as could be; it doesn't help that it is a dream and everything has a strangely lucid quality to it.

Soon you find yourself running in more open areas, in larger portions of the maze. The roars grow distant, and for a time you think you are safe.

"Mary!" Francis' voice reaches you. "Good news, I fixed Kaylessa. You think she'll still want to date me?"

"I'm dealing with more than your love life at the moment, Francis!"

"I'll put that as a 'maybe.' Anyway, I'm working on Merriam now."

"Hurry up!"

"Don't worry, I can fix this if I just take my time. You're so impatient..."

'Oh, I'll show you the meaning of patient when I get out of here!'

Another roar reaches your ears, closer than you thought it would be, and so you take off running.

>1d100!
>>
>>1053954
ok thx have stared too read this quest and i love it but have mostly just read and never playd before
>>
Rolled 33 (1d100)

>>1053962
>>
Rolled 24 (1d100)

>>1053962
>>
Rolled 73 (1d100)

>>1053962
hope this works
>>
Rolled 13 (1d100)

>>1053962

>>1053963
It's your moment to shine, ROLL IT!
>>
Rolled 63 (1d100)

>>1053962
Alright, if I get a shit roll again, I forfeit my dice.
>>
Rolled 8 (1d100)

>>1053962
>>
>>1053973
73 not too bad
>>
File: minotaur_process02.jpg (59 KB, 600x600)
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>>1053966
>>1053967
>>1053973
>>1053976
>>1053978

You run through the maze, putting more and more distance between you and whatever is chasing you, but it never seems to be good enough. It keeps getting closer and closer; you can hear its breaths around each corner you leave behind you. You sprint and turn, dashing as hard as you can to escape. But no matter where you go, it never seems far behind. The monster roars and you hear the beating of hooves, the stomping on stone as it catches up.

"Good news, Mary!" Francis' voice bounces off the walls. "I fixed Merriam! Now, on to you..."

"HURRY UP!"

The monster behind you roars; it's just around the corner! That's when you suddenly see a strange light up ahead; golden and contrasting with the dull grey of the maze. You run towards it, turning a corner and discovering a small, baby minotaur. The innocent-looking creature stares up at you with wide eyes.

Then, you hear the monster behind you. You turn around to look, but there is nothing there. When you turn back to the baby, you see that now the baby is in a pair of strong arms -- Brutus holds him, cradling him. He nuzzles the little baby, then holds him up and smiles.

A portal of light opens up alongside you. You stare at the duo for but a moment more before you step through, back into Francis' bedroom.

"Mary!" Merriam says, throwing her arms around you. Kaylessa wipes her brow clean of sweat from worry.

Francis closes his book. "There, see? Not so bad." He looks you up and down. "Well, then again, you are still naked. That's DEFINITELY no so bad."

>Beat him up with the book
>Get dressed and leave the tower
>Get dressed and check on Brutus
>Plan to stay here for the day
>Other
>>
>>1054007
>Beat him up with the book
>>
>>1054007
>Get dressed and check on Brutus
>>
>>1054007

>Forceful Noose
>>
>>1054017
>>>1054007
>>Forceful Noose
This except push, not noose.
>>
File: Panic.jpg (11 KB, 200x291)
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>"Good news, I fixed Kaylessa. You think she'll still want to date me?"
Perhaps we ought to check exactly what he did when he 'fixed' Kaylessa some time soon.
>>
>>1054010
>>1054016
>>1054017
>>1054023

A few more votes or a tie breaker?
>>
>>1054054
Chain Forceful Push and Noose to shake him around like a doll.
>>
>>1054007
>Get dressed and check on Brutus
>>
>>1053983
By the way come join the discord chat for more insight, easier debates, QM comments and minotaur dickpicks!
>>
>>1054023

I want to do the noose so that we can go just a bit dom on him, not actually injure him
>>
>>1054007
Beat him with the book, again.
>>
>>1054007

Get dressed and check on Brutus
>>
>>1054017
>>1054023
>>1054056
>>1054072

You blast him away with a forceful push, knocking him into a pile of papers. As he recovers, you get dressed in your clothes, which thankfully have shrunken back down as well. Afterwards, you use your new spell, forceful noose, to pull Francis back to you and grab him by the collar of his robe.

"Hello, Mary," he smiles.

"Francis."

"Now, I know what you're thinking, and you might be surprised as to the benefits of keeping my genitals attached to my body..."

>>1054078
>>1054010

You take the book out of his hands and smack him upside the head with it, then give him another for good measure.

>>1054016
>>1054058
>>1054082

You drop him to the floor and walk downstairs.

"Good talk..." he groans.

Stepping outside, you look at Brutus, who is still sleeping. You gently nudge him and coax him until he is awake.

"Are you alright?" you ask him.

He looks up at the sky. "No."

"Why? Is it your son?"

For a moment, he is silent. Then he finally says, "They say, minotaur never lost in maze. Maze is home." He brings a hand up to his face and covers it. "The world is a maze. I am lost in it. No home. No son. No purpose."

He lets his hand drop as he stares at the dirt.

"Nothing matters."

>Leave him be
>Attempt to improve his spirits
>Convince him he could find a new purpose
>Remind him of the light at the end of each maze
>Other
>>
>>1054092
>Remind him of the light at the end of each maze
>>
>>1054092
>Remind him of the light at the end of each maze
>Convince him he could find a new purpose

"Come with us, you don't have to stay any longer than you want to but we could certainly use your help."
>>
>>1054092
>>Convince him he could find a new purpose
like being the best cook there has ever been.
I just want to see a minotaur trying to seperate eggs.
>>
>>1054092
>>Convince him he could find a new purpose
>>Remind him of the light at the end of each maze
>>
>>1054115
This.
>>
>>1054115
Support.
>>
>>1054115
That.
>>
>>1054115
this
>>
>>1054115
Become legend.
>>
>>1054156
We are legion.
JK there are 9 of us at most...
>>
File: Minotaur.jpg (21 KB, 520x301)
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>>1054099
>>1054101
>>1054110
>>1054115
>>1054123
>>1054137
>>1054143
>>1054156

Your brow furrows.

'Confound these damn people I find myself surrounded by,' you think. 'What am I to do? Tell him to give up? That nothing matters? I'm not a life-changing sage!'

You place a hand on his shoulder. "Brutus, you could find a new purpose. Sometimes, a life can change dramatically. Everything you thought and new is gone in an instant, and you have to change, adapt to new circumstances. You may find yourself becoming a completely different person, and making new friends, allies you never thought you would. Your old life seems like some kind of different existence. That's why you must MAKE your own purpose. You mustn't give up, because even if nothing matters, you can MAKE things matter."

'Wow... I'm just giving him the pep talk I give myself.'

Standing up in front of him, you throw out your arms and say, "Even if this world is a maze, even if LIFE is a maze, with dead ends and confusing corridors and every turn seems the same, you must remember: every maze has a beginning and an end, and a light at its heart."

'Even if that light is sweet, sweet, terrible vengeance,' you think.

Brutus looks up at you, his dark eyes settling on your form. Suddenly, he stands up and hugs you. You let out a gasp as your lungs are constricted by his powerful arms.

"Mary, you give me my son's necklace. You give me hope. Remind me that maze has purpose, life has purpose... Brutus has purpose."

He lifts you off the ground in his massive grip. You manage to choke out, "Y-yes, yo-you're welc-come! P-please put me down, now... please!"

He does just that, then looks at his hands. He takes a deep breath through his nostrils. "Feel young. Sun on shoulders. Strength in legs. Old bull not dead yet! Can make world better place. Never let another lose their son, lose their hope!"

"Great, fantastic, wonderful," you cough. From the doorway, Merriam and Kaylessa appear, both smiling at what you have done. Merriam comes over and hugs you, then Kaylessa as well.

Suddenly, all three of you are hugged at once, as Brutus lifts you up in a great group bear hug! (or bull hug, rather)

'My life,' you think as you groan. 'Why can't I stop creating heroes?'

>Spend the day at Francis' tower
>Move on
>Leave some of your party here
>Set up a camp nearby
>Other
>>
>>1054188
>Move on

Let's swing back to Bridgetown and pick up Ben
>>
>>1054188
>>Move on
Are we doomed to create heroes wherever we go?
>>
>>1054188
>Move on
Ben's had a few days to practice. We'll get back to Bridge Town, read up on how to deal with spirits, then finally get to clearing that tower.
>>
>>1054188
>Move on
>>
>>1054188
>Move on
Birdge town!
>>
>>1054188
>>Leave some of your party here
Leave Merriam for now. She can learn.
>>
>>1054188
>>Move on
>>
>>1054188

Move on
>>
>>1054199
as long as we can stay on the light side of morally grey, we're gonna be meeting a lot of powerful people that like us down the line
>>
>>1054197
>>1054199
>>1054205
>>1054208
>>1054233
>>1054234

As you head back inside, Kaylessa pulls you off to the side, apparently wanting to talk.

"Listen, about last night," he says. "I just... I wanted to make sure that our original deal wasn't off."

"What? About splitting the treasure? Of course not."

"Okay. It's just I've never exactly been in a group like this before."

You smirk. "More 'accepting' than you thought?"

He blushes heavily. "You might say that... I just wanted to know if our relationship would remain professional. I know you've... involved yourself with Merriam, and I just don't exactly know what to make of it."

"You weren't jealous, were you?"

"...Of both of you, slightly," he admits. "It's just you're both very lovely, and, well, I'd hate to pry in between your romance."

"After what I did to you last night?" you say, growing closer. "Didn't you like it?"

"Of course I did," he replies, staring into your eyes.

>Kiss him
>"I take who I want, when I want."
>"I want what happened last night to happen more often."
>Let things cool off; stay professional with him, for now
>Other
>>
>>1054237
>>Let things cool off; stay professional with him, for now
>>
>>1054237
>Kiss him
If you ever want something, you let me know. I always accomodate my comrades when I can.
>>
>>1054237
>Other

We have a very close party, if you don't mind sharing then we don't either

>Kiss him
>>
>>1054253
this.
>>
>>1054253
This, I guess.
>>
>>1054237
>Let things cool off; stay professional with him, for now
>>
File: _0elf.jpg (126 KB, 587x864)
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>>1054253
>>1054259
>>1054260
>>1054264

Taking him into your arms, you plant your lips on his. "We have a very close party, if you don't mind sharing then we don't either." You kiss him again, brushing his long hair back.

"Okay..." he whispers, his breath stolen by your kiss.

"If you ever want something, you let me know. I always accomodate my comrades when I can. Merriam, you... Ben."

"You've slept with him?" he asks. "I had thought you perhaps had, but I didn't know..."

Now you switch focus to his ear, kissing it. "Don't worry. We're all very friendly with each other. Just go at your own pace. Trust me, no matter what, you'll always have a place with us."

"Y-yes, Mary..." he gasps as you lick his ear from base to tip.

"Now, get your things ready to go. We'll be leaving today. I don't like to spend more than one night at Francis' at any given time."

He parts from you with a blush and a smile. Within the hour, you're all saddled up and ready to go.

"I'll miss you, Mary," Francis calls from his window. "Visit again soon, okay?"

"Always a... 'pleasure', Francis." You wave up at him as your group rides off.

As you ride and Brutus walks, Kaylessa speaks up. "So... I guess this is a good time to bring this up now, but I wasn't about to go on a date with him without some kind of compensation."

"Oh?" you ask.

He holds up a bag. "He had stuff lying around. I thought some of it might be enchanted or useful."

You and Merriam share a knowing smile. "There usually is," you reply.

>1d100 to generate the stuff he stole!
>>
Rolled 15 (1d100)

>>1054296
Dice plus one D hundred!
>>
Rolled 33 (1d100)

>>1054296
>>
Rolled 57 (1d100)

>>1054296
Please not-shit dice.
>>
Rolled 71 (1d100)

>>1054296
Let's hope I still don't have my shit luck.
>>
Rolled 18 (1d100)

>>1054296
>>
>>1054237


>Kiss him
Spell time
>>
Rolled 37 (1d100)

>>1054296
>>
Rolled 30 (1d100)

>>1054296
>>
Rolled 22 (1d100)

>>1054296
>>
Rolled 99 (1d100)

>>1054296
>>
Rolled 50 (1d100)

>>1054296
>>
>>1054375
If you rolled that 99 earlier, it would probably be taken into account...
>>
Alright, I have the items all generated. Sorry for the wait.

Bowstring of Frost: If affixed to a bow, shoots wintery arrows.
Masterwork Silver Dagger: Non-magical, but beautiful, ornate, and wrought of finest pure silver.
Wand of Shared Sensation: When used, target A and target B share pain and pleasure felt by both.
Ring of Minor Telekinesis: Allows the wearer to manipulate small objects that do not weigh much up to about twenty feer.
Potion of Remove Fear: Or the potion of courage, the effect is the same: elimination of all fear for about a half hour.

How do we want to split these up?
>>
>>1054396
Kay gets the bowstring.
Ben get the potion.
We get the telekinesis ring.
Merry gets the dagger (until we enchant it and take it for ourselves).
Wand goes in the potluck.
>>
>>1054400
Seems like a fair idea.
>>
>>1054400

Agreed (though I don't think that we should just take it from Merriam unless we can replace it for her)

And the Wand is certainly best for "group activities" and "team-building exercises"
>>
>>1054400
seems fine to me
>>
>>1054400
Supporting
>>
>>1054396
>>1054400
Except I would give the ring to Merry and the dagger to ourselves.
>>
>>1054406
Merry has a separate dagger right now. The masterwork dagger is a flat upgrade for her, but put bluntly, the dagger is too good for her.
>>
>>1054400
>>1054405
>>1054406
>>1054408
>>1054409

After splitting up the loot as appropriate, and with your new shiny ring, your group nears Bridge Town. Though people are wary of Brutus, they seem to merely give him a wide berth rather than interract with him or bar him from entry. With a village of p'orcs not far away, it isn't exactly the case that people are not used to non-humans or non-elves, but more a case of them simply being wary of the large and imposing minotaur.

It seems that upon your arrival, you detect something is different with the town. It isn't long before you realize that they are holding preliminaries for electing a new mayor, and allowing candidates to step forward and make a case for themselves.

>Give me some 1d100s to see who is trying to run for mayor.

>Or, we could ignore it, and just go find Ben.
>>
Rolled 30 (1d100)

>>1054424
>>
Rolled 73 (1d100)

>>1054424
>>
Rolled 77 (1d100)

>>1054424
>>
Rolled 79 (1d100)

>>1054424
>>
Rolled 96 (1d100)

>>1054424
why not
>>
Rolled 17 (1d100)

>>1054424
>Give me some 1d100s to see who is trying to run for mayor.

inb4 Mordrax
>>
Rolled 49 (1d100)

>>1054424
>>
>Ben was elected Mayor while we were gone.
>>
Rolled 52 (1d100)

>>1054424
>>Give me some 1d100s to see who is trying to run for mayor.
>>
File: Running for mayor!.png (236 KB, 2692x972)
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236 KB PNG
>>1054430
>>1054431
>>1054432
>>1054434
>>1054435
>>1054436
>>1054438
>>1054443

Jed Cutter, Ben and Merriam's Uncle
Running on a platform of expanding the logging trade and building more things to increase the economy.
Public Reception: Local workers like it

Lucia Rose, Local Teacher
Running on a platform of building a new schoolhouse, educating the children, and bettering the future.
Public Reception: Good with women

Amanda Lightguard, Paladin Warrior
Running on a platform of building a new church to the First Faith and destroying undead, demons and monsters
Public Reception: Favorable among the zealous

Nabura Sunscale, Dragonborn Noble
Running on a platform of increased military might for the town and funding the local guard
Public Reception: Mostly intimidated

Urist Shatterheim, Dwarf Engineer
Running on a platform of more public works projects and engineering programs; a sewer, more bridges, etc.
Public Reception: Mixed

Angello DeVille, Handsome Fellow in a Suit (therefore trustworthy)
Running on a platform of opening a casino and bringing in a huge profit through tourism
Public Reaction: Confused

Who do we want to back?
>>
>>1054538
>Jed Cutter, Ben and Merriam's Uncle
>Running on a platform of expanding the logging trade and building more things to increase the economy.
>Public Reception: Local workers like it
>Lucia Rose, Local Teacher
>Running on a platform of building a new schoolhouse, educating the children, and bettering the future.
>Public Reception: Good with women

Either of these works
>>
>>1054538
>Jed Cutter, Ben and Merriam's Uncle
>Running on a platform of expanding the logging trade and building more things to increase the economy.
>Public Reception: Local workers like it
>Lucia Rose, Local Teacher
>Running on a platform of building a new schoolhouse, educating the children, and bettering the future.
>Public Reception: Good with women

I don't know about you guys, but I like both of these options, and it wouldn't be a bad idea to convince the two to cooperate.
>>
>>1054538
>Jed Cutter, Ben and Merriam's Uncle

The more powerful the Cutters become the more powerful we become.
>>
>>1054538
Jed, Lucia or Urist work. If anything, whoever wins should adopt Urist's platform for public works, so as to modernize Bridge Town and make it more prosperous overall. You have no idea how much indoor plumbing can improve a town overnight.
>>
>>1054538
>Jed Cutter, Ben and Merriam's Uncle
>Running on a platform of expanding the logging trade and building more things to increase the economy.
>Public Reception: Local workers like it

Him first and foremost because it means an excellent relationship with the Mayor but also provide some political advice for him telling him to bring in Lucia Rose and Urist Shatterheim, education and infrastructure are key to the growth of a town
>>
>>1054562
This is the most diplomatic answer. Make Jed win, but bring in Lucia and Urist for key improvements to the town.
>>
>>1054538
>Jed Cutter, Ben and Merriam's Uncle

But we should pay a visit to each one, maybe by splitting the team.

>>1054562
Since when do we care about improbements to the town? Is this SimCity?
>>
>>1054575
The more prosperous we make the town, the more dosh we can get by having two members of the cutter clan under our thrall.
>>
>>1054575
A better Bridge Town is a more prosperous Bridge Town, which means more money flowing through. We have the closest thing to a direct ear to the mayor, so we would get a major cut of that. Why get profits just from the Digger farm when we could get more profits from everything in the town?
>>
>>1054575

It's quickly turning into our main base of operations, improvements here mean that better merchants come through town and stay giving us access to better supplies
>>
>>1054575
Better town=More money.
>>
>>1054549
>>1054556
>>1054557
>>1054559
>>1054562

Alright then, how do we want to influence the vote?

>Rid the tower of the ghosts and increase Ben's fame, thus directing people to vote for his uncle
>Campaign with a show/magic
>Find dirt on the other candidates
>Use your body to flirt with men and sway their vote
>Other
>>
>>1054610
>Rid the tower of the ghosts and increase Ben's fame, thus directing people to vote for his uncle
What better way to demonstrate being an agent of change than getting stuff done on someone else's behalf?
>>
>>1054610
>>Rid the tower of the ghosts and increase Ben's fame, thus directing people to vote for his uncle
>>
>>1054610
>Rid the tower of the ghosts and increase Ben's fame, thus directing people to vote for his uncle

We were going to do that anyway added to that Ben is already a local hero from the old mayor situation.
>>
>>1054610
>Rid the tower of the ghosts and increase Ben's fame, thus directing people to vote for his uncle

Speak with Jed about this as well.
>>
>>1054559
this.
>>
>>1054610
>>Rid the tower of the ghosts and increase Ben's fame, thus directing people to vote for his uncle
>>
>>1054614
>>1054615
>>1054616
>>1054632
>>1054640

Alright then.

After reuniting with Ben and meeting with Uncle Jed, you come up with the plan to take out the tower.

However, with the time of the election fast approaching, you'll need to head to the tower tonight!

In this time, you'll have the opportunity to learn ONE spell in regards to spirits from the book.

What will it be?

>Banish Spirit
>Capture Spirit
>Enchantment Spell: Anti-Spirit Enchantment upon weapon
>Abjuration Spell: Protection from Possession
>Holy Spell: Peaceful Rest
>>
>>1054664
>Enchantment Spell: Anti-Spirit Enchantment upon weapon
>>
>>1054664
>Holy Spell: Peaceful Rest
Because fuck dealing with angry wraiths when you try to banish or capture them.
>>
>>1054664
>Enchantment Spell: Anti-Spirit Enchantment upon weapon

Can we not teach >Holy Spell: Peaceful Rest

To merriam ?
>>
>>1054664
>Enchantment Spell: Anti-Spirit Enchantment upon weapon

Gives the whole party a method to deal with them
>>
>>1054664
>>Holy Spell: Peaceful Rest
Sounds like the safest option to me.
>>
>>1054664

Holy Spell: Peaceful Rest
>>
>>1054664
>>Enchantment Spell: Anti-Spirit Enchantment upon weapon
>>
>>1054694
>>1054680
>>1054671
Its just. Our magic can harm spirits whatever or not it is anti-spirit.

While Ben and Kay normal weapons cannot. So in order for there to be no deadweight Enchantment might be the best option. Otherwise they may be scrwewd
>>
>>1054664
>>Capture Spirit

really guys?
We don't want a spirit to add to our stable?
Wasn't controlling spirits the whole point?
>>
>>1054717
No, just dealing with spirits. All we're asked to do is cleanse the tower of spirits.
>>
>>1054664
>>Enchantment Spell: Anti-Spirit Enchantment upon weapon
>>
>>1054717
Actually the point was to get some dungeoncrawling going and take over the tower as our own personal mage tower.
>>
>>1054737
There's no guarantee we'll get to keep the tower, but that's what we're hoping for.
>>
>>1054680
>>1054672
>>1054671
>All these people wanting holy magic

Don't you realize how out of character this is?
We control zombies and skeletons and now we want to give spirits peaceful rest?
Don't you realize how useful these spirits could be?

We could capture the spirits, until after the election.
Then set them up to guard the tower to use as our secret base.
>>
>>1054717
We don't want to be the only one who can face the spirits when there may be 20 of them.
Plus we can always learn that later, we till have the book.
>>
>>1054751
Capturing spirits and controlling spirits are two different things.
>>
>>1054751
I want Merriam to learn holy magic. She could be Mage/Priest.
>>
>>1054757
Restoration is her path of choice IMO, but I would also like to see her with elementalism and maybe holy.
>>
>>1054751
I thought we where going to learn at least one of every school.
>>
>>1054737
>>1054751
>We could capture the spirits, until after the election.
>Then set them up to guard the tower to use as our secret base.
Everyone will think the tower is still derelict and haunted because they don't know that we control the hauntings.
Secret Base 101
>>
>>1054770
I'd rather not risk it.
>>
>>1054751
I don't give a fuck about the spirit's well being, I just see this as the most efficient method. Not pissing off ghosts is a smart idea.
>>
>>1054664
>>Holy Spell: Peaceful Rest
Don't underestimate the PR value of Holy magic.
>>
>>1054767
>>1054757
>>1054760
I don't have a problem with this as a long term goal.
I just think its a waste to kill these spirits instead of using them to our advantage.
This is our first time encountering spirits and our first time encountering a conveniently located abandoned tower.
When are we going to get another great opportunity like this again?

>>1054754
What if we capture the spirits tonight and then keep them captured until we can figure out how to control them?
Like maybe tomorrow?
>>
Why not.
But why not enchant everyone's weapons and kill it and have fun?
Choices.
>>
>>1054664
>>Enchantment Spell: Anti-Spirit Enchantment upon weapon

Otherwise most the party would just be dead weight
>>
>>1054670
>>1054672
>>1054679
>>1054709
>>1054734

Enchantment School:

Ghostslaying Weapon: By casting this enchantment upon a mundane item, such as a sword or an axe, you turn it harmful to the normally difficult-to-harm spirits. This enchantment lasts for one hour, and allows physical weapons to damage and even destroy spirits that they strike.

With all of your equipment and spells ready, you ensure that everyone else is as well. Kaylessa has equipped her new bowstring, and Ben has his new shield ready along with his father's sword. Merriam is prepared to come along, though she is nervous. You keep her armed with the silver dagger -- silver being one of the few things that can harm many baleful undead things.

After getting Ben acquainted with Brutus, the five of you ride off towards the haunted tower. Following the road and the guard who agreed to take you, he brings you to the point just where you could cross the eastern river flowing from Cross Lake.

He points you west, wishes you well and rides back to Bridge Town.

You five look on at the tower in the late evening sun. It doesn't appear inhabited, and is in somewhat deteriorated condition. From what you've read, ghosts lurk around it, within it, and in the buried keep below it.

>Approach as a group
>Cast your enchantment spell now
>Set up a camp nearby
>Scout the area
>other
>>
>>1054840
>>Cast your enchantment spell now
>>
>>1054840
>>Cast your enchantment spell now

On everybody whose main weapon in our party currently can't hurt ghosts
>>
>>1054840
>Cast your enchantment spell now
>>
>>1054840
>>Approach as a group
>>Cast your enchantment spell now
Forgot to vote when I first saw the post!
>>
>>1054840
>Cast your enchantment spell now
>Approach as a group
>>
>>1054842
>>1054851
>>1054866
>>1054922
>>1054923

Gathering your allies close, you perform the enchantment on all of their primary weapons, blessing them with the power to slay ghosts. When they pick them back up, they seem to shine with a subtle greenish/purplish tint. With this done, you prepare to advance towards the tower.

The closer you get, the more you notice fog starting to roll in. Your group remains close as the hairs on your arm begin to stand up.

Suddenly, you hear a noise, the beating of hooves and an ethereal cry. You look as a figure rides up, brandishing a sword in one hand and a burning pumpkin in the other, slicing at your group! The headless figure -- for indeed the spirit is without a head -- rides past you, offering you only a glimpse at its true nature. It is a woman, or was, and as it scatters your group it vanishes into the fog.

Now the mist grows even thicker, and you hear crows crying in the distance. Your ears pick up the sounds of approaching hooves!

>1d100 and an action!
>>
Rolled 21 (1d100)

>>1054935
>>
Rolled 85 (1d100)

>>1054935

>Cloud of Daggers

In the way of the spirit
>>
Rolled 58 (1d100)

>>1054935
>>
>>1054941

We don't have that spell.

>>1054937
>>1054943

>and an action
>>
>>1054944
Make a cheesy pun.

"Sorry PUMPKIN but it's time for you to clear out"
>>
Rolled 55 (1d100)

>>1054935
>talk with the dead
>>
Rolled 85 (1d100)

>>1054935
Forceful Push to try and knock the spectral horse over.
>>
Rolled 51 (1d100)

>>1054961
This, I like this. Take my hopefully good rolls.
>>
>>1054941

Correction: Command Dead is spirits are susceptible to it with the command Halt (nice simple and forceful)

Otherwise an Arcane Bolt
>>
>>1054943
>>1054956

You hear the hoove approaching and see the burning eyes of the pumpkin in her hand.

With a smirk, you say, "Sorry Pumpkin, but--"

What you were looking at proves only to be an illusion. The real headless horsewoman then rides from your right, slicing at your back with her saber. You let out a cry of pain and fall down.

"MARY!" Ben shouts, charging up. The headless horsewoman strikes at him, but he blocks the attack with his shield. When he swings his sword, it hits the horse, causing it great pain for it too is spectral in nature.

The horsewoman rides off into the shadows as Merriam runs over and picks you up. Though it was not a particularly deep cut, it was one that draws quite a bit of blood.

>Health: 90%

>>1054961
>>1054967

Merriam helps you up as Kaylessa fires into the fog. "I can't get a clear shot!"

Brutus looks all around. "Not see anything!'

You scan your eyes around the area and try to get a good look at your opponent. Again you hear hooves nearby, but remembering what happened last time, you wait for the attack before choosing your target. You prepare a forceful push and blast out to your right, hitting the horsewoman directly. It pushes all fog away from her, but does not knock her off her horse. Rather, it pushes back on them, keeping them still for a moment.

>>1054969
>>1054941

Both you and Kaylessa let loose with a ranged attack; you with an arcane bolt, and she with an arrow with her enchanted bow and bowstring. Both strikes it their mark, damaging the spirit.

She holds up the pumpkin and its eyes glow bright red. Merriam grabs your hand and pulls you back as it unleashes a gout of flame that lights up the area. Having successfully diverted you, the horsewoman rides back off into the fog and vanishes.

>1d100 and an action!
>>
Rolled 93 (1d100)

>>1054935
Forceful Push
>>
Rolled 5 (1d100)

Getting some serious Phantom Ganon vibes here.

> form a perimeter, prepare to blow her away again.
>>
Rolled 84 (1d100)

>>1054982
Detect spirits to locate her in teh fog.
>>
Rolled 4 (1d100)

>>1054982
Arcane Missile
>>
Rolled 31 (1d100)

>>1054982
Detect Ghost should help keep eyes on the horsewoman.
>>
Rolled 9 (1d100)

>>1054982
>>1d100 and an action!

Orange you glad you're already dead?
>>
>>1055034
And differenciate it from illusions.
>>
Rolled 15 (1d100)

>>1054982
Forceful push

Clearing the mist seems to be helpful.
>>
>>1055016

Now you see! You start casting forceful push more, blasting aside the fog, creating funnels of vision for your team. One blast after another, pushing back the fog. Your group closes in near you, all facing different directions, waiting to see where the spirit will come from next.

>>1055020

What nobody expected was that she would come from above! Descending from the treetops, the spectral rider leaps down with a slam that sends everyone sprawling.

You turn around just in time to see the woman reaching down for you, grabbing you by the neck and hoisting you up to stare at the empty space where her head once was. You can imagine eyes burning where she stares back.

Slowly, her hand clenches down on your throat as she rides off, taking you with her. She holds you up and lets you hit a branch, then lets go, allowing you to hit the dirt.

>Health: 75%

>>1055028

The others run up to you as you cough, casting a spell of detect ghost. You cast it on the surrounding area as Ben crouches over you, shielding you from further harm with a defensive posture.

>>1055032
>>1055034
>>1055035
>>1055053

The woman appears overhead again, letting her horse rear upwards on its hind legs to kick at Ben's shield. He is knocked aside.

She holds the pumpkin up and faces it down at you, ready to breathe fire.

That's when Merriam runs up behind the horseman and stabs the pumpkin with her silver knife! The horse shrieks as the pumpkin falls, and both it and its rider dash off into the fog and vanish.

Merriam takes out her knife and stomps on the pumpkin. The fog recedes as everything returns to normal.

Kaylessa helps Ben back up to his feet and Merriam does the same with you. "Good work," you tell her as she wipes orange off of her knife.

Ben is quick to walk over. "Are you alright, Mary?"

"For now," you reply, rubbing your head. Brutus walks up and snorts.

"No like this place."

"Well, we're here to serve these ghosts an eviction notice, so you'd better get used to it."

>Group enters the tower
>Scout around the tower
>Attempt to scale the tower
>Split up
>Other
>>
>>1055071
>Group enters the tower
>>
>>1055071
>Scout around the tower
I don't want any more surprises.
>>
>>1055071
>Scout around the tower
>>
>>1055071
>Send Brutus into the Tower
If he can wrestle with a demi-god for three hours and annihilate a large group of orcs and barbarians, then surely he can kill a few dozen ghosts before the enchantment runs out.

Nah, It's probably best to stick together, although I would have thought he would be more useful
>Group enters the tower
>>
>>1055071
>>Scout around the tower
Using the ghost detection to estimate their number.
>>
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>>1055084
>>1055096
>>1055129

Slowly, your group searches around the tower. You can detect the presence of more spirits, but their number and location within the tower itself elude you.

That's when Brutus calls out, "Stepped on something. Door!"

The minotaur has accidentally discovered a trap door. Had you gone straight into the tower, you likely wouldn't have seen it, as it is covered in dirt. The five of you gather around it and dust it off, revealing that it is locked.

"It must lead to the keep underneath the tower," you guess.

>Ignore it, and enter the tower
>Break the lock and go into the keep from here
>Split up; some enter the tower, some go into the keep
>Wait outside for a while
>Other
>>
>>1055207
>Ignore it, and enter the tower
We'll come back for it after we clear the upper levels.
>>
>>1055207
>Break the lock and go into the keep from here
>>
>>1055207
>Break the lock and go into the keep from here

Clear the bottom and work our way up from there
>>
>>1055225
that one.
>>
>>1055207
>>Break the lock and go into the keep from here
>>
>>1055207
>>Break the lock and go into the keep from here

Hmm. I wonder if we can use illusions to hide the underground keep so we can keep it for ourselves if the tower ends up being given to someone else.
Either that or we'll have to seduce the landlord or release more ghosts into it later.
>>
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>>1055221
>>1055225
>>1055228
>>1055258
>>1055277

'Might as well start at the bottom.' You step back and look at the minotaur. "Brutus, if you would."

He lifts up his axe and, once everyone is clear, slams it down on the lock, severing it. He kicks aside both halves as Ben walks up and opens up the trap door, revealing a ladder.

"I'll go first," he bravely volunteers, climbing down. His new plate mail that you assembled from the dead bounty hunters clunks slightly as he descends. "It's dark!" he calls back up.

You go next, then the others. You find yourself in a room that has a few sparse furnishings, including a table, a few columns along one wall.

You take a moment to cast darkvision upon everyone, so that you needn't waste any torches or damage anything. Now you can see the room as though it were lit by moonlight.

There is a candlestick with a melted candle on the table, along with some other random clutter. One wall features a relief of a family; it must be the Redfords. Other than that, the room is barren, save for its doors, of which there are quite a few.

"Be cautious," you tell them. "I still sense spirits somewhere..."

Indeed, there are undead in this keep. You cannot yet be certain where.

>North Door; locked, wooden
>West Door; unlocked, stone
>East Door; unlocked, wooden
>South Door 1; unlocked, wooden
>South Door 2; stuck, wooden
>You can also describe other actions you would like to perform
>>
>>1055331

Examine the relief.

Detect Magic on it.

Fuck with it in some way.
>>
>>1055331
Dectetion spells up the arse in everything in the room
>>
>>1055344
>>1055337
Support
>>
>>1055344
Crude way of putting it, but I support it.
>>
>>1055331
Mark any door we get through with a slash of weapon or chalk, always on the side from where it was opened so that we can quickly recap where we have already been.

Wake up the backpack skeleton.
>>
>>1055337
>Fuck with it in some way.
This
We should fuck the relief. Or at least give it a big sloppy kiss.

>Examine relief w/detect magic
Then
>Scout the rooms with Farsense.
>>
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>>1055337
>>1055344
>>1055346
>>1055356
>>1055361

You begin to investigate everything in the room, specifically the relief.

As you near it and look at the family; a father, a mother, two brothers, and a little girl, it begins to bleed. Blood seeps from the painting, sprouting from each family member -- except the little girl.

"What the hell?" Ben asks, holding up his shield. Merriam puts her hand over her mouth while Kaylessa and Brutus linger in the back.

You step back at the blood begins to pool on the ground, and a cold wind blows through the room. You suddenly sense the presence of a spirit, but only its eyes; it is observing you, watching your every move.

"It's here," you whisper, your breath visible.

You pour out the bones from your bag and quickly summon up the skeleton. The spirit makes no more move, and soon its presence vanishes elsewhere.

"I'm glad we came here," Kaylessa mutters. "This is fun."

>North Door; locked, wooden
>West Door; unlocked, stone
>East Door; unlocked, wooden
>South Door 1; unlocked, wooden
>South Door 2; stuck, wooden
>You can also describe other actions you would like to perform
>>
>>1055391
>South Door 1; unlocked, wooden

Might as well pick a random
>>
>>1055391

Start gushing to Kaylessa about Necromantic things "Oh my gods, I am so glad we came too, the spirits here are quite vigorous for being dead and the physical phenomenon they can pull off is very impressive ... (etc)"

It's a good way to cut through some of the tension of wandering through an obviously haunted area and bolster their moral

>Ask the party if they have any thoughts about the room or what door to go through
>>
>>1055391
Can we scout each door with farsense?
Maybe just crack the doors open or look through the cracks under the doors.

If not
>South Door 1; unlocked, wooden
Start at the bottom of the map and work clockwise.
>>
>>1055391
Destroy the painting.
Then:
>>South Door 1; unlocked, wooden
>>
>>1055391
Remember guys.
Never Split the Party.
>>
>>1055391
> Attempt to communicate with the spirits.
What exactly was the name of the little girl? If her spirit lingers here as well, she might be able to help us.
>>
>>1055391

I think we should split up to cover more ground faster.
>>
>>1055410
> Trying to keep our party calm by talking about all the cool spooky shit these dead people are doing.

...Bro.
>>
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>>1055405
>>1055416
>>1055418

You look at your elf friend and smile. "Oh yes, I am so glad we came too, the spirits here are quite vigorous and the physical phenomenon they can pull off is very impressive."

"We didn't come here to study," she reminds you.

You approach the southern door and experimentally push it open. It reveals a hallway that leads to the east. The other southern door, the one that is stuck, also leads here.

This hallways is carpetted rather nicely, though it is old and dusty. At the end of it you find a locked stone door with strange, gargoyle-like carvings upon it.

"Find anything?" Ben asks. Merriam looks over his shoulder.

"Just a stone door," you reply, carefully examining the gargoyle carvings. It doesn't appear to be magical in nature, but it is locked.

>Attempt to unlock this door
>Return to the previous room
>Other actions
>>
>>1055457
I actually think she's the only one still alive. If you read the post, it says she was the only one not covered in blood in the painting. Or I could be a stupid fuck and wrong.
>>
>>1055464
Detect everything.

Then attempt to unlock
>>
>>1055469
I mean, she could also be the ghost who killed everyone else. The blood thing would support that as well.

>>1055464
>>1055471
This
>>
>>1055469
I interpreted that as meaning the rest of the family must have done something horrible, but the little girl was innocent.

>>1055464
> Keep on the lookout for secret doors, traps, hidden items, etc.
>>
>>1055464
Ask the elf to unlock this door.
>>
>>1055469
I took it to mean that she was possessed and killed them.
>>
>>1055463

Hey, that's what helps me when going through creepy areas, it's very grounding to carry out a conversation about what's going on

>>1055464

This >>1055502
>>
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>>1055471
>>1055488
>>1055497
>>1055502
>>1055537

You call for Kaylessa to move up and attempt to unlock the door. She works at it for a moment, casting a spell on the lock, and the door mechanism opens.

The stone door slides to one side, revealing a room with various statues lining the east wall. They appear to be of nobles, family members and more. Each of them is covered in some kind of strange ichor, like ectoplasm.

You sense the presence of spirits in these statues, trapped within them.

Beyond them at the very opposite end of this long room is an archway and a door leading west. There is something on the floor at the far wall; it looks like a book bound in leather.

>Investigate the statues
>Destroy the statues
>Search the rest of the room
>Return to a previous room
>Other actions
>>
>>1055582
>Investigate the statues

then
>Search the rest of the room
>>
>>1055582
>Search the rest of the room
>Investigate the statues
>>
>>1055582
> Search the rest of the room, before investigating the book.
> Have Ben and Brutus ready to smash the statues if something bad happens.
>>
>>1055582
>Break one statue letting it fall on the floor.
>Search the rest of the room
>Identify magic on the book. but don't touch it unless the statues are destoyed.
>>
>>1055464
>she reminds you.
>she
probably the most appropriate use this old meme has ever found

>Ask the elf to unlock this door.
>>
>>1055582
>>Investigate the statues
>Collect the ichor/ectoplasm for magical ingredients.
>>Search the rest of the room
>>Investigate and take the book of course
>>
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>>1055589
>>1055592
>>1055599
>>1055604
>>1055628

As you enter the room with Ben and Brutus behind you, the nearest statue's eyes begin to glow! Before you can react or dodge, the statue blasts you with a beam of light and you begin to feel your movements slow.

Ben and Brutus waste no time in barreling through the statue and knocking it down, but this unleashes the spirit within it! The other statues then begin to glow. Ben holds up his shield and stands over you, deflecting the beams with its antimagic field. Brutus then smashes the other two statues as Kay and Merriam run into the room!

You recognize this effect on you as petrification, but the beam wasn't on you long enough. You are temporarily slowed but it will pass.

The three spirits attack!

>1d100 and an action!
>>
Rolled 25 (1d100)

>>1055686
>>1055686
Arcane Bolt!
>>
Rolled 29 (1d100)

>>1055686

Well this whole room sure has been a . . . bust!
>>
Rolled 57 (1d100)

>>1055686
> Arcane Bolt!
>>
Rolled 60 (1d100)

>>1055686
>Sing in slow motion
>>
Rolled 34 (1d100)

>>1055686

Arcane Bolt

>>1055717

Dman Trick, I am petrified you took the time to write that out
>>
>>1055706
>>1055717

You slowly crawl away as Ben and Brutus swing at the spirits whenever they dare come closer. The effect slows you and so Merriam helps you and sees that you are alright, turning you over to prop you up against a wall.

>>1055722

Lifting up a hand, you blast one of the ghosts with an arcane bolt, causing it to scream. Ben sees this and cuts it in half!

Meanwhile, Brutus and Kaylessa push the other two back. They howl as their spectral bodies are pushed more towards the opposite end of the room.

>>1055727
>>1055747

You attempt to fire another arcane bolt, but suddenly feel somewhat sleepy. Merriam shakes you. "Mary? Mary!"

You hear a voice whisper in your ear. "Come to me... Come to me..."

Your skeleton then enters the room, and one of the ghosts slips past Brutus and flies into the bones. You watch as the skeleton becomes possessed, animated outside of your control!

>1d100 and an action!
>>
Rolled 74 (1d100)

>>1055769

Command Dead

Fuck you ghost that skelly is mine.
>>
Rolled 94 (1d100)

>>1055769

>>1055773
>>
Rolled 29 (1d100)

>>1055769

>Command Dead

Our god damn child skelly
>>
Rolled 71 (1d100)

>>1055769
Arcane Bolt again
>>
Rolled 49 (1d100)

>>1055769
> Command Dead
Get your own minions bitch!
>>
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>>1055773
>>1055774
>>1055790
>>1055806

"NO!" you shout, banishing the voice in your head. "I think NOT!"

You hold up a hand and COMMAND the dead!

The skeleton jiggles, its bones spinning in place, as it is caught between your control and its possession!

Merriam holds onto you as you FORCE the ghost out of its shell!

Where Brutus is waiting to cut it in half! The spectre dies and the skeleton returns under your control.

>>1055803

That leaves one ghost remaining. Your resolve doubled, you raise a hand an blast it, giving Ben an opening to impale it with his sword then smash it with his shield, splattering it all over the wall!

Kaylessa lowers her bow from the doorway. "Is it over?"

"Not yet," you reply. "There's another ghost here... with a female voice. I heard it just now, trying to take me over. Don't worry, I'm fine."

You pick yourself up, feeling the slowness effect end on you. You walk across the room and pick up the journal, finding it to be both waterlogged and locked on the front.

Rolling your eyes, you ask Merriam for her knife and slice its binding open, allowing you to read it, which you do so aloud.

"I thought purchasing that mirror would be a nice gift for my family, but it has brought only ruin. It is not a mirror. It is a door. My sweet daughter Olivia has fallen under its spell. Now she sits in front of it for hours, staring not at her reflection, but something I cannot see. It has taken her. I know this. Soon, it will come for us, in her body."

"A mirror, eh?" Ben says. "Some kind of magic?"

"Sounds like something we should smash," Kaylessa replies.

'Or keep,' you think to yourself.

>Northern archway leading to an unlocked wooden door
>Western door; wooden, stuck
>Return to a previous room
>Other actions
>>
>>1055840
>Western door; wooden, stuck

Brutus. Please.
>>
>>1055840
>>Western door; wooden, stuck
>>
>>1055840
>>Western door; wooden, stuck
Sure why not.
>>
>>1055840
hey you keep saying "her" in reference to kaylessa

but i'll help expedite the door bashing so i vote for that (western door)
>>
>>1055880
Did you just assume Kaylessa's gender?
>>
>>1055880

Old habbits die hard.
>>
>>1055840
>Western door; wooden, stuck
>>
>>1055882
no, i asserted it
>>
>>1055880
>>1055882
Wait...there are /male/ elves?
>>
>>1055845
>>1055873
>>1055877
>>1055890

You approach the door to the west and see strange lights coming from the other side. You invite Brutus to make the door unstuck, and he does so with his hoof.

What lies beyond is a small room, but a vital one. It contains two things: a large mirror that takes up the entirety of the wall, and a ghost.

Specifically a little girl, bound in some kind of black fabric, wearing a mask.

'That must be the little girl, and that must be the mirror. What luck!'

"You have come to me," she says, speaking in all of your minds. Immediately everyone puts a hand on their head, except for you. You resist such mental attacks. "You. The woman of great power. This body is small, weak. You shall be my new vessel."

"Not interested, sister."

"You do not have a choice!"

Her clothed body spreads out to reveal a dead little girl underneath, animated by spectral magic. "Come forth, now, and receive me, and be received!"

Your hands glow with magic as the others struggle to remain standing. "You're going to receive something, alright, and isn't going to be my body."

>1d100 and an action!
>>
Rolled 39 (1d100)

>>1055917
>>1d100 and an action!

Throw a rock and destroy that mirror!
>>
Rolled 96 (1d100)

>>1055917
Bestow Curse. Make it harder for her to cast splles.

So spellcasting/intellgect.
>>
Rolled 65 (1d100)

>>1055917

Forceful Push
>>
>>1055927
>>
Rolled 80 (1d100)

>>1055917
This is a travesty. She would make such a great servant.

>Arcane Bolt
>>
Rolled 1 (1d100)

>>1055944
>>1055927
rolling for trick's suggestion

fuck me i put it in name
>>
Rolled 5 (1d100)

>>1055934
>>
Rolled 61 (1d100)

>>1055917
> Arcane Bolt, and aim for the mask.
>>
>>1055927
>>1055947
>>1055917
Also reminder to NOT break the mirror. Cursed Items make great gifts.
Or we could try to reverse engineer it to learn the spell.
>>
>>1055950
I label you a failure
>>
>>1055970
yeah don't do anything i've ever touched or suggested
>>
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>>1055927

You fall back into the larger room and pick up a rock from the fallen statue. You aim for the mirror, but a spectral tendril from the ghost reaches out and stops the rock, protecting it. She then follows you into the next room.

A burst of energy from her sends the others sprawling. Ben shouts and grabs his head as he tries to stay on his feet.

"You have slain my other spirits. You shall be replacements!"

"Not... on... your... life!" Ben replies, perhaps not understanding the irony of that statement. He swings his sword, but misses when she floats back.

>>1055934

Taking advantage of her distraction, you run forward and touch her. Her essence is stinging, strange and eldritch in nature, but you successfully resist her immediate attempt to enter your body by placing a curse upon her very soul! She howls behind her mask as her form wavers; you sap her of magical ability, stopping her from hurting your allies, who begin to recover.

>>1055937

Taking advantage of this, you conjure up a spell and push her back into the room with the mirror, forcing her into the smaller confines.

>>1055947

Once she is back in the room, you hurl an arcane bolt at her, blasting her right in the chest. She screams as she attempts to come back out to attack you.

>>1055950
>>1055959

The next scream she lets out seems to shake the very foundations of the chamber. She emerges from the room as your companions all reel; you manage to remain standing. This spirit is constantly assaulting your group with area-affecting screams, keeping them from getting near her. Brutus falls down as Kay holds onto his sensitive elven ears. Ben remains standing, but he is struggling and cannot attack this powerful spirit.

At that moment, the dead body of the little girl crumbles to the floor. The spirit and its mask remain hovering in the air, and search for a body to possess... and it finds one in Merriam!

The mask flies down onto her face, and Merriam's body goes stiff.

"Mary... Don't hurt me, I'm your friend!" she says, her voice drawn out and somber.

>>1055963

You raise your hand. "But SHE isn't," you reply, in reference to the mask. You blast the mask, cracking it slightly, causing her to let out a shout. Merriam takes out her knife and charges at you!

>1d100 and an action!
>>
>>1055410
Also, that's pretty out of character.

Nothing has indicated that Sirena is a fangirl for necromancy. She just sees it as a tool like anything else.
>>
Rolled 32 (1d100)

>>1056029

Disarm Merriam, take her knife and throw it at the mask destroying it while we make out with her all cool like.
>>
Rolled 17 (1d100)

>>1056029
push her back near her brother so he can help
>>
Rolled 16 (1d100)

>>1056029
>Have the guys pin her down and remove the mask.
>>
Rolled 83 (1d100)

>>1056029

>1d100 and an action

Remove mask
>>
Rolled 65 (1d100)

>>1056029

Force push her towards her brother
>>
Rolled 20 (1d100)

>>1056029
Tell everyone to focus on the mask!
Forceful push
>>
>>1056037
Unless she was just being sarcastic as a joke.
>>
Rolled 2 (1d100)

>>1056029
Help the group to force the mask off her
>>
Rolled 6 (1d100)

>>1056029
Forceful nooze on the mask itself
>>
Rolled 35 (1d100)

>>1056040
>>
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>>1056040

You see her coming and try to grab the knife. You end up grabbing her wrist and wrestling with her on the floor as she falls on top of you, struggling to stab you.

>>1056046

You roll around and get on top of her as the glowing mask speaks. "She is mine! And soon you will be as well!"

"Not if I can help it!"

"You cannot!"

With unnatural strength, she brings up a foot and pushes you off of her. You crash into Ben and both of you go down to the floor.

>>1056050

Merriam begins to levitate off of the ground, holding out her arms. "Now, all will suffer. With your bodies, I will no longer be confined to this tower. I shall begin my work at last!"

Brutus gets up and charges her, but she stops him with a mental command. With the curse placed upon the dead girl's body, she is no longer affected and can cast her magic at will.

>>1056061

When you see your chance, you hold up your hand and use your ring to simply pull the mask off of her face. Merriam falls and the mask flies to your hand, where it begins attempting to bond with you!

>>1056062

You push the mask towards Ben, who smacks it with his shield. This sends it flying across the room...

>>1056064
>>1056084
>>1056101

Whereupon it lands right on Kaylessa's face!

"Yes! This body is more powerful... sleeker... agile... strangely... wait, this isn't a girl at all!"

Ben blinks a few times. "Wait, what did that thing say?"

"No matter!" the ghost says, raising his bow. "Time to die!"

>1d100 and an action!
>>
Rolled 41 (1d100)

>>1056128
Again. Remove the mask
>>
Rolled 87 (1d100)

>>1056128
>Right onto Kaylessa's face
Alright. Fine.

Grab the mask again, this time just smash it against the tiles until it breaks.

We have resistance against mind control. Let's use it.
>>
Rolled 18 (1d100)

>>1056128
Disarm Kaylessa, take his bow and throw it at the mask destroying it while we make out with him all cool like.
>>
Rolled 55 (1d100)

>>1056101
Try this again
>Force Noose the mask
>>
Rolled 68 (1d100)

>>1056128
forceful push to deflect the incoming arrows and knock Kaylessa/Spirit on his ass.
>>
>>1056128
>>1056144
>Noose
Yea what I tried first again.
>>
Rolled 4 (1d100)

>>1056150
Rollin'
>>
Rolled 66 (1d100)

>>1056128
Remove mask
>>
>>1056150
Noose it and don't throw it around this time. Give yourself a knife hand and enchant it with ghost killing abilities, then stab the mask.
>>
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>>1056136
>>1056137

Ben holds up his shield and blocks Kaylessa's first arrow!

"With me!" you tell him, and you both begin to walk across the room. Another arrow bounches off his shield, the enchanted frost fizzling out against the magical resistance of his enchantment.

You then notice your skeleton, alongside him! With a simple command, you have him reach over and grapple with him, trying to take the bow out of his hands!

>>1056141

Kaylessa kicks the skeleton down, keeping his bow. He smashes it and breaks the skeleton into pieces.

>>1056144

But now you're close enough! You reach out with both hands, wrapping a noose around the mask, and pull! It flies off of his face and up to your hands.

>>1056145

That's when you cast forceful push, slamming the mask against the wall! It cracks again. One more should do it!

>>1056153

The spirit senses this as well, and now its full spectral body behind the mask, its anchor, is revealed. It glows purple in a hellish strange form of tendrils, faces, eyes and more, all terrifying and beautiful to behold.

Ben shields his eyes as the mask comes now for you!

You put up your hands but the overwhelming power and desperation of this otherworldly being is too much. Now it slams onto your face.

"Come to me... COME TO ME! YOU WILL BE MINE!" she screams in your head, trying to override your resistance to mind control.

You claw at the mask on your face.

"We will be one... A glorious union! We shall show this world what it truly means to exist, realms beyond comprehension, pleasure and pain in one! All joined together in life and death! Perpetualality is inevitability!"

"Oh, shut it!" you cry as you fight off her influence. This being continues in its attempt to possess you!

>1d100 and an action!
>>
Rolled 94 (1d100)

>>1056183
and roll
>>
Rolled 1 (1d100)

>>1056185
End this!
>>
Rolled 14 (1d100)

>>1056189
NOOOOOOOOOOO!

>>1056185
Smash your face against something hard. Like the wall.

(pray for good dice)
>>
Rolled 66 (1d100)

>>1056185
missed the last round.

morph arm into knife hand as we learned, enchant it, and stab this vapid spirit cunt until it ectoplasms
>>
Rolled 45 (1d100)

>>1056185
Trying to cancel out asshole's 1
>>
Rolled 47 (1d100)

>>1056185
Use the wand of melting clothes. A mask counts as clothes, right?
>>
Rolled 66 (1d100)

>>1056185
>>1056202
This.
>>
Rolled 85 (1d100)

>>1056185

Well here's hoping for 100
>>
Rolled 86 (1d100)

>>1056207
Oh shit, would this work? Either way, still need to roll to remove or destroy mask.
>>
>>1056242
What action are you even rolling for?
>>
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>>1056188
>>1056189
>>1056200
>>1056202
>>1056203
>>1056207
>>1056213
>>1056242

As you struggle with the mask, you stand and end up in the mirror room. There, you shout as you attempt to get this thing off of your face.

"Join me... Join me... JOIN ME!"

"NEVER!"

You open your eyes wide in the mirror and smash your face into it, destroying both the mask and the artifact. The mask cracks around your face and the anchor of the spirit is destroyed, casting it back into its home plane.

The stones of the place shake as all the other spirits of the Redford family are released from their torment, vanishing into the nether.

'No... no, damn it!' you think as you look down at the mirror shards. 'I accidentally destroyed the mirror in my attempt to get that damn thing off my face! I wanted to preserve it, to study it, maybe even use it!'

Back in the other room, your companions are picking themselves up and checking on each other to make sure they are okay. Ben quickly helps up Merriam, who is dazed, and Brutus prods Kay with his hoof.

You pick up a shard of the reflective glass and stare into it, immediately nothing something strange.

Your hair is white. Not your real hair, your reflected hair.

As you examine this, the glass suddenly melts in your fingers. Not in a way that burns you, but then you notice all of the shards becoming like water and pooling together. The entire mirror bleeds off of the wall and onto the floor in a reflective puddle.

You stare at this surface, seeing yourself... or someone who looks like you. Her face is similar, but her eyes are bright green and her hair is snow white. You hold up your hand and see her do the same, as a reflection would.

Experimentally, you press your hand on the surface, and feel another person's hand! She grabs yours but does not pull. Rather, when you try to pull your hand back, she comes with you!

You pull her out of this strange mirror realm, and she seems to form out of the mirror itself; the more she emerges, the less mirror there is. Until finally you pull her out completely and she is brought into the mortal realm. You stare down at her.

"Who are you?" you ask.

"Faye," she replies in a voice that sounds just like yours. "Faye Le Scivias."

"Are you... me?"

She looks up and blinks her bright green eyes in confusion. "Am I? Are you me?"

>Help her up
>Attack this mirror dimension duplicate!
>How can this be? Some spell?
>Ask her where she is from
>Other
>>
>>1056271
>Ask her where she is from
>How can this be? Some spell?
>>
Rolled 77 (1d100)

>>1056271
Put your magical hand-blade in the middle of her guts!
Enough troubles.
She might even have an item or two.
>>
>>1056290
seconding
>>
>>1056297
Seconding

I don't want none of this bullshit
>>
>>1056271
Ask her where she's from, and what does she remember.
>>
>>1056290
Seconding. Let's not immediately kill our mirror twin. There may be something significant to gain here.
>>
>>1056299
>>1056300

>Throwing away a perfect duplicate that could potentially get the heat off our backs.

Nah.
>>
>>1056271
>How can this be? Some spell?
>Ask her where she is from

This is a strange result for a nat 1... I'm worried about this, but I want to make sure we don't fuck up by killing it instantly or something.
>>
>>1056271
>>1056297
I'll vote for this. I'm just done, today.
>>
>>1056271
>>Ask her where she is from

So does she look like Serena or Mary?
>>
>>1056308
Have her killed then have Ben bring her to Mordrax

We can then safely be Mary for as long as we need and Ben will become a big hero.
>>
>>1056322

Truly it's perfect. Just gotta make her hair and eyes match ours first.
>>
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>>1056303
This.
>All these anons that want to kill our alternate self for no reason other than to "finish" the dungeon.
>>
>>1056322
>>1056324
Until Mordrax casts a few simple spells to detect magic on the corpse and speak with the dead to see if its really Serena.
>>
>>1056271
>Help her up
>>
>>1056271
Voting this >>1056297
>>
>>1056346
I want to kill our alternate self because I know myself and I know I am not trustworthy. Also she is as powerful as we are supposedly so I don't want to have a 50/50 chance of losing a confrontation.
>>
>>1056376
Then why'd she give us her real name immediately? Why is she wearing her vixen garb?
>>
>>1056346

Let's let literally the most ambitious person we know exists because she is literally us have a chance at fucking us over.

yeah that's fucking smart.
>>
>>1056290
>>1056299
>>1056303
>>1056304
>>1056312
>>1056320
>>1056358

>>1056297
>>1056300
>>1056317
>>1056372

I'll call it there. We won't attack her.

Writing now.
>>
>>1056376
>Also she is as powerful as we are supposedly
Who decided this?
For all we know she's just a weak empty shell that's only reflecting our physical appearance.
>>
>>1056441
what if she is comptaly oppest to us?
>>
>>1056376
>>1056387

That's a lot of assumptions there buddy. All we know is that she looks like us.

Think with your head, not your murder boners.
>>
>>1056465

Because there is no objective way I am aware of to ascertain her true motives that don't come from a biased source (IE this person in particular standing before us who looks exactly like us)

As such, she has no incentive not to lie to our faces about literally everything and if her goals are in any way similar to our own she will seek to subjugate us and, again, in a timely manner, we can't ensure that isn't the case.

The safest route is removal and murder.
>>
>>1056465
I also think with things Damashi says on Discord, good sir. "Introducing our mirror universe twin."
>Probably implying she is very similar to us with some key differences..
>>
>>1056476
Or she could be our complete opposite and a pure selfless soul.

>>1056474
You could apply that logic to literally any person we meet. Anyone could be lying to us. Killing people out in the open, especially in front of our party, is generally not conducive to our goals.

Calmate.
>>
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"How can this be?" you ask as she helps herself up. "Some spell? Where are you from?"

"I am from Godrae," she replies. "And you?"

"Dragodia," you tell her the name of this nation. "Were you, by chance, apprentice to a great sorcerer?"

"Nadromax!" she says. "And you?"

"Mordrax," you reply.

"This is incredible," she says, reaching out to touch your hand. "We're like twins, from other worlds!"

'And that must mean... you are just as unable to trust me as I can trust you!' Your other hand prepares to turn into a knife with an arcane strike when Ben enters the room.

His jaw nearly drops. "What the... By the gods..."

Merriam and Kaylessa poke their heads around his shoulder. Their reactions are similar.

Within minutes, Faye explains herself completely. "And so I was framed for my master's crimes. I fled his tower, and only had time to grab one thing: a mirror. I didn't know what it did, but when I looked inside, I found myself in another world, like it sucked me in! I wandered across strange realms and places I couldn't begin to describe, when I saw this... doorway. I went to it, and found a mirror. Little did I know I was inside the mirror she just found!"

Kaylessa looks over. "Then... is this all true? You're actually Sirena Le Doux, the most wanted criminal in the country?"

You look over at him, knowing that he could very well be thinking of the reward on your head. "Yes..." With your very twin here, there is no point in disguising yourself. You reveal your true form, with your long lustrous black hair, fair skin and beautiful blue eyes. You look at your mirror; her short white hair and bright green eyes forming a contrast, but other than that you are the same. Fair skin and with a figure to die for.

"Did you two know?" he asks the siblings.

Ben and Merriam both nod. The young man looks at you and Merriam and asks, "Did you both know Kaylessa was... well, you know?'

You both nod.

Brutus, off in the corner, sits with his arms crossed, shaking his head. You can practically hear him thinking to himself, 'Mages.'

Kay sighs in frustration. "Great. Just great! Any other huge secrets we'd like to come spilling out right about now?"

"Kay, please understand, I've had to hide myself. I've been framed, just like my mirror says she was in her world." You pause for a moment. 'Wow, what a sentence that is.'

"Yeah, well, we'll see..." he mutters, standing up and walking off. "...I need to go think about some stuff."

Faye fidgits slightly. "Well, this is all a little awkward," she says. "You wouldn't happen to know the nearest parallel-dimension mirror home, would you?"

"I accidentally broke the last one," you groan.

>Go follow Kay
>Ask Faye questions
>So, what schools of magic do you know?
>Attempt to discern her true motives, if any
>Other
>>
>>1056488
>Attempt to discern her true motives, if any
>So, what schools of magic do you know?


Ask Merriam to follow Kay.
>>
>>1056488
>Send Merriam to deal with Kay and bring him around to our side.
>Attempt to discern her true motives, if any
>>
>>1056488
>>So, what schools of magic do you know?
>>
>>1056488
>>So, what schools of magic do you know?
>>
>>1056487
>You could apply that logic to literally any person we meet. Anyone could be lying to us.

Context denial of the highest order. You know this situation is completely different and one of a kind. With anyone else we can observer their surrounding situation. This person is literally from another world we cannot examine to see what made them the way they are in any fashion whatsoever.

>Killing people out in the open, especially in front of our party, is generally not conducive to our goals.

Easily justifiable. But whatever, let's move on.

>>1056488
>Attempt to discern her true motives, if any
>So, what schools of magic do you know?


>>1056508
Ask Merriam and Ben to follow Kay
>>
>>1056488
>Attempt to discern her true motives, if any
Should probably do that privately
>>
>>1056488
>So, what schools of magic do you know?
>Attempt to discern her true motives, if any

Well, I guess we'll see how this turns out.

So, if we have sex with our mirror twin, does that count as Twincest or Narcissism? Hopefully we won't get turned into a flower if we try to kiss her.

Looks like Faye grabbed a mirror, while we took the coin. Should probably check to see what it actually does, now that we have a spell for it, but we keep forgetting.
>>
>>1056570
I think it's narcissism. Faye is Sirena from a parallel dimension, so she fills the exact same niche in her universe as we do in our universe.
>>
>>1056488
Ask Merriam to talk to Kay.

Ask Faye what she knows, and what her world was like. See if we can get a feel for her personality.
>>
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>>1056508
>>1056513
>>1056520
>>1056525
>>1056536
>>1056540
>>1056570
>>1056583

You look at Merriam and ask her, "Please go follow him. Make sure he doesn't do anything drastic... try to explain things for me, please."

Knowing how good she is at getting people on her side, you send her on this task. She nods and moves off to follow him, leaving Ben and you with your twin.

Your twin... You look at her, looking up and down, amazed. She is you. You are her. But from two different, yet similar worlds...

"So... What schools of magic do you know?" you ask her.

"Most of my spells are from the schools of Restoration, Divination and Holy magic."

You blink. "That's nearly the opposite of me," you admit. "My earliest schools were Transmutation, Illusion and Necromancy."

Ben raises an eyebrow at that, but remains quiet.

"So you were framed by your wizard, who has plans to take over the kingdom?"

"Yes," you nod. "The same as yours?"

"Exactly!"

Ben asks her some questions about her world, and as she talks, you look at her. Could she truly be you, in nearly every form? She knows magic that is vastly different from your own, she studied very different schools. How alike you is she, truly? Does she scheme as you do? Burn with vengeance as you do? Is she as smart as you, as clever or manipulative?

Is she even telling the truth right now?

You are suddenly reminded of something. The truth serum... could you use it on yourself, metaphorically speaking?

"And that's how I escaped the city and made it into the woods despite knowing so few spells," she finishes her story which mirrors your own. She looks back to you. "By the gods, I just cannot believe how alike we are."

"That we are," you say, at least until you know better. "But now the question remains: what do you do?"

"If I'm wanted in my world, and you're wanted in your world, which is this world, then I'm wanted in this world as well," she works out. "So... the smart thing to do would be to not show my face. That's why you were in disguise, I take it?"

"Transmutation, cosmetics," you explain to her and she nods in understanding.

"I may not find a single other person in this world who understands my situation. So, assuming it wouldn't hurt... I want to stay here, with you. At least until I can find a way back to my world."

>Ask her if she truly wants to go back to her world
>Allow her to stay
>You can't stay. We need to get you back as soon as possible.
>Attempt to give her the truth serum
>Stab her in the stomach
>Other
>>
>>1056650
>Attempt to give her the truth serum

Please inject this. It should help you.

Tell me everything.
>>
>>1056650
>>Attempt to give her the truth serum
hide it in some food or water
>>
>>1056650
>Allow her to stay
Far be it for us to deny a kindred spirit. We'll first have to teach her our cosmetics spells.
>>
>>1056650
>>Allow her to stay
>>Slip the truth serum into her canteen when we make camp. Question her then.
>>
>>1056650
Ask her to drink the truth serum. Explain to her that you're just being careful, she did just emerge form an evil mirror with an extremely powerful spirit drawing power from it.
>>
>>1056650
>>Ask her if she truly wants to go back to her world
>>Allow her to stay

eh fuck it she can teach us magic
>>
>>1056671
>>>1056650
>>>Allow her to stay
>>>Slip the truth serum into her canteen when we make camp. Question her then.
>>
>>1056683
Exactly. Right before she returns to her world, we do a complete cultural exchange and teach each other all our spells. Our power would literally double.
>>
>>1056650
>>Allow her to stay

totaly should bang her i mean us man just think the sex that could happen
>>
If we're going to do the truth serum bit, we must do it in absolute privacy and seclusion, away from everyone else. If she's in the same boat as us, then she might reveal that she was in on the plot to overthrow the crown in her world, and that would immediately cast suspicion on us by proxy.

The only person who deserves to know Sirena's deepest identity and secrets is not-Sirena.
>>
>"Most of my spells are from the schools of Restoration, Divination and Holy magic."

>You blink. "That's nearly the opposite of me," you admit. "My earliest schools were Transmutation, Illusion and Necromancy."

So what are the opposites of Thralldom and Evocation? Even money that she knows things from said schools as well.
>>
>>1056706

It's not exactly a perfect analogy. She probably knows Abjuration and Conjuration spells as well.
>>
>>1056706
Abjuration and i guess Divination ?
>>
>>1056710
Well, Restoration=> Transmutation
Restoring something to a previous state vs changing something into an altered state

Divination=> Illusion
Seeing the truth vs obfuscating it

Holy magic=> Necromancy
Nuff said.

the analogy is pretty solid thus far. But then, that's also why I said even money.
>>
I'm probably off to bed now.

I've got work in the morning, so we'll resume when I return.

Thanks for playing today! I'll let you know when we'll be back on twitter and discord.
>>
>>1056706
If the spells say anything about her personality, she is from an alt universe where we're good. Like a reversal of the evil twin trope.
>>
>>1056730
Damn man, Liliana is bae

thanks for running boss was fun
>>
>>1056744
So far, though, her story lines up perfectly with ours. Just because her chosen schools are different doesn't mean her personality is different.
>>
i wonder if we can fuse with her, if we are awsome then we *2 most be truly monsteras.
perhaps an modifyd draine Life to eat her soul or somewhat less evil we learn from her and she from us then find a way to send her back maby ask that infernal pervart mage for help as this feel right up his misshaps
>>
>>1057263

wat
>>
>>1057263
Are you sure you should be using a computer?
>>
>>1057364
what liek dbz fusion?
make us whole become one with yourslfs?>>1057263
>>
>>1057402
more in the eating her soul and take all her Power for ourself fusion, like a fusion of 2 souls but try and be the one in Control after the fakts
>>
Hello folks. I am on my way home now.
>>
>>1057828
be safe
>>
>>1057828
Daijobou
>>
Home. Writing resumes now.
>>
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>>1056664
>>1056671
>>1056683
>>1056690
>>1056692

"Very well, you can stay," you tell her. She nods her head and thanks you as you both stand up. You look at Ben, who does the same, and say, "We should check the rest of the tower."

He nods and gathers Brutus to go investigate the upper levels. As you and Faye search around, you find yourself keeping an eye on her, and she does the same.

You wonder, is she just as suspicious of you as you are of her?

The tower is ghost-free. All other spirits have been successfully released from their torment, and you now control this property. This is made doubly true when you discover the owner's old belongings, including the deed to the land as well as a hefty family treasury. Kay keeps himself busy sorting that through.

It is only once you are alone with Faye in one of the lower rooms of the keep, with two comfortable chairs in front of an old fireplace that you can speak to her in private, with no prying ears. You strike up a fire and get the old logs burning as you and she both sit back in chairs.

"So," she begins.

"So."

"I think we can fully drop the act, now." She leans forward, her face losing its smile and growing serious. In the light of the fire, she takes on a different air entirely. "How far have you gotten?"

You can only assume she means about your quest for revenge. "This keep now belongs to me. I have allies who believe me about what happened."

"And what are they, really? Nothing but puppets?"

"Danging on my strings. They don't suspect a thing."

"Of course we both know better," she replies, crossing her legs. "We were going to rule together, our masters and us."

"Yes, we were."

"And now all we have is revenge." She leans back and smiles. "Sweet, sweet, sweet revenge."

"It's the only thing that keeps me breathing. It's what everything I do is in service towards."

"Exactly!" She clenches her hands into fists. "How dare he. How dare THEY! Kicking us out of our home, betraying our trust, destroying our reputation and status."

"I want to crush him," you reply with a smile. "I want to destroy him utterly, to break him, to drag him through the fires of hell and make him beg for death."

"I want to annihilate his legacy," she says with wide, manic eyes. "I want no one to ever know he existed at all. I want to make his very name forgotten by time and the gods themselves."

"I want to shove hot coals down his throat until he is stuffed."

"I want to watch him dangle at the ends of hooked chains."

"I want to make him drown in despair... and acid."

"I want to fire him out of a cannon into shark-infested waters!"

You both stare at each other for a moment, and burst into wicked, malevolently gleeful laughter.

>Ask her to team up
>Ask about her journies in the mirror realm
>Ask about exchanging your knowledge of magic
>Get to know her more (AKA get in touch with yourself)
>Other
>>
>>1057967
>>Ask her to team up
>>Ask about her journies in the mirror realm
>>Ask about exchanging your knowledge of magic
>>Get to know her more (AKA get in touch with yourself)
I mean, I see no reason why we can't do all of the above...
>>
>>1057967
>Get to know her more (AKA get in touch with yourself)
>>Ask about exchanging your knowledge of magic
"Honestly, I don't know if this world has room in it for both of us... so let's get stronger, and then get your sexy ass back where you came from. I want Mordrax dead in every realm he's in."
>>
>>1057981
Support.
>>
>>1057967
>Ask about her journies in the mirror realm
>Get to know her more (AKA get in touch with yourself)
>Ask about exchanging your knowledge of magic
>Ask her to team up
>>
>>1057967
>Ask her to team up
>Ask about exchanging your knowledge of magic
>>
>>1057981
votan this
>>
>>1057981

This is a good order of operations
>>
>>1057967
> Ask about exchanging knowledge of magic
>>
>>1057967
Ask about an exchange of magic
Propose an alliance, if she helps you, you'll help her return to her world (with considerable power) and over throw her Mordrax.
>>
>>1057981
Agreed.
>>
>>1057967
>>Get to know her more (AKA get in touch with yourself)
>>
>>1057967
>>Ask her to team up
>>Ask about her journies in the mirror realm
>>Ask about exchanging your knowledge of magic
>>Get to know her more (AKA get in touch with yourself)
"Listen, I both know we can't trust myself unless there's something REALLY big on the line... so what do you think of helping each other make a trans-reality kingdom?"
>>
Anyone else want to fuck our mirror twin?

Just me?
>>
>>1058070
Of course but now is not the time for that.
>>
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>>1057981
>>1057983
>>1057990
>>1057993
>>1057994
>>1057998
>>1058002
>>1058003
>>1058005
>>1058026
>>1058014
>>1058051

"Are you thinking what I'm thinking?" you ask her.

"Of course you are," she coyly replies.

"Our powers combined would be unstoppable. We should combine them."

"Take the best of you and the best of me and make a better whole!"

"Not that there's too much to improve on already."

She winks. "Don't we know it."

"I could teach you my spells."

"And I could teach you mine!"

"And when we return you to your world, you'll be more powerful there, and I'll be more powerful here."

"Yes," she nods. "I need as much of a boost as I can get! You've had more time in your world, this world, to establish yourself. Allies, a new home, and magic. All I have is magic that I learned journeying across the realms."

"What was that like, anyway?"

"Oh, terrible. On occasion. Do you have any idea how hard it is to look like we do and travel the realms? Every demon, tentacle monster, genie and eldritch horror was trying to sink their claws into me."

"What kinds of places did you go?"

"Let's see... There was the Sea of Immortality, the Well of Eternal Damnation, the Never-Ending Descent of Madness, the Gate of Unfathomable Torment, the Black Pit of Decay Incarnate and the Forest of Giant, Horrible, Soul-Eating Spiders."

"...I feel like you're fucking with me on that last one."

"It's an informal name," she says. "The spiders weren't very conversational."

"What did you learn in these places?"

"To protect myself! My holy magic and restoration spells kept me alive in places I would have died in. I also had to learn conjuration to gain mastery over my guides through the more elemental realms I visited."

She takes a moment to summon up four small elementals; fire, water, earth and wind.

"Aren't they just adorable?" she asks, petting the little earth-piggy.

"It sounds like your magic kept you alive in those places, while mine kept me hidden," you tell her. "If I learned your magic, I could keep myself alive in more dangerous locations and realms, and if you learned mine, you could better blend in and hide when you return, allowing you to build up a power base like I have."

"Yes," she says, banishing her elementals. "And then we can both have our terrible, sweet vengeance."

"There could be nothing better." You smile brightly at her, and she at you. "But, listen, I both know we can't trust myself unless there's something REALLY big on the line... so what do you think of helping each other make a trans-reality kingdom?"

"I was JUST going to suggest that!" she says, clapping her hands. "Imagine it... Two worlds, connected by a mirror, ruled by two queens. Or empresses!"

"Or gods," you whisper, and her eyes go wide as dinner plates.

"I just realized that I love you," she gasps.

"Of course you do," you reply with a wide grin. "There's no one I love more than myself."
>>
>>1058070
Oh absolutely. Soon.
>>
>>1058070
Not just you.
>>
>>1058075

>Check on the others
>Make schemes with your twin
>Introduce her to your friends
>Go fuck yourself
>Other
>>
>>1058080
>Check on the others
Let's get settled, then we can fuck ourselves silly
>>
>>1058080
>>Check on the others
We can fuck her later. For now, we have a tower to establish.
>>
>>1058080
>Go fuck yourself
Why the fuck not.
>>
>>1058080
>>Make schemes with your twin
>>Go fuck yourself
>>
>>1058080
>Check on the others
>>
>>1058080
>>Go fuck yourself
Is this narcissism or a weird form of incest?
>>
>>1058080
check on the others.

also start working on a plan to backstab her before she backstabs you. if she thinks like we do she'll want to backstab us before we get the chance to backstab her
>>
>>1058106
Technically speaking, it's interdimensional masturbation.
and a truckload of narcissism.
>>
>>1058080
> Make schemes with your twin.
> Literally fuck yourself.

>>1058106
I believe the technical term is 'self-love'.
>>
>>1058080
>Introduce her to your friends
>>
>>1058080
>Check on the others
Now we have to keep up appearances.
>>
>>1058075
>"Let's see... There was the Sea of Immortality, the Well of Eternal Damnation, the Never-Ending Descent of Madness, the Gate of Unfathomable Torment, the Black Pit of Decay Incarnate and the Forest of Giant, Horrible, Soul-Eating Spiders."
>"...I feel like you're fucking with me on that last one."

I GOT THIS REFERENCE!
>>
>>1058080
>>Go fuck yourself
>>
I'm going to finish the layout of the keep real quick, then post it.
>>
>>1058080
>>Check on the others
>>Introduce her to your friends
We need to see how Kay is dealing with our revelation
>>Go fuck yourself
Also see if Faye can tutor Merriam while we study our necro book.
>>
>>1058080
>Make schemes with your twin
>Check on the others
>Introduce her to your friends
>>
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Updated world map, with our tower (on the right)
>>
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>>1058200

Bottom level beneath the tower, the Redford Keep.
>>
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>>1058193
>>1058166
>>1058118
>>1058115
>>1058108
>>1058104
>>1058100
>>1058085

With your twin in tow, you bring her to the siblings, Ben and Merriam, to properly introduce them to her.

"Nice to be met," she says, shaking their hands. She bats her eyelashes at Ben. "My, you're a handsome one. Such a strong, strapping young man. You wear that armor nicely."

"Ah, thank you, uh, Faye," he replies sheepishly. It reminds you of how he reacted when you first flirted with him.

She then looks at Merriam. "And you, so lovely! I love your rosy cheeks." She reaches up and gently touches him, which surprises her as well.

"T-thank you?"

You leave both of them as Faye giggles and waves goodbye at them. Once they are out of earshot, she leans over and asks, "So, which one?"

"Both."

"Both?! How scandalous," she teases as she touches your shoulder. "So, separately, or at once?"

"Seperately," you reply casually. You then cast her a sidelong glance. "...So far."

Next is Kay, who is busy with the loot. "Kaylessa, this is Faye. My mirror twin."

"Yes, I remember, Sirena," he says, putting a bit of a venomous sting on that last word.

"So you're a boy?" she asks.

He sighs. "I'm a bit busy..."

It seems Merriam's talk has kept him around, but he could use some space. You take her out of the room.

"He's a work in progress," you tell her. "It's always difficult when they first learn who I am. I mean, who we are."

"It's okay, I understand."

Outside, you discover Brutus, who is cleaning up corpses. "This is Brutus," you explain. "Our minotaur friend."

"My, you're a big one!" she says, bowing to him. "Nice to meet you, Brutus."

"Two now," he mutters. "Was just getting used to only one of you."

Once back inside the tower, Faye smiles as she leans up against the wall. "You've done well, Sirena. I like your companions." She leans in close. "Which one can I have first?"

"Excuse me?"

"Well, come on. I've been stuck in a mirror for weeks now. I want some of what you have." She takes a step closer. "Not afraid of sharing with yourself, are you?"

"Our little dialogue is cute and all, but those people are mine," you tell her.

"But could what's yours be mine and what's mine could be yours?" she asks. "Surely we can work out some manner of arrangement. I'm sure you must know what I mean when I say that I yearn for contact. I burn for it. I'm sure you did as well."

'Well, she knows me alright,' you think, remembering the night you took Ben.

"Just for the night?" she asks with pouting lips.

>Set aside carnal things; we have work to do
>Give her Ben
>Give her Merriam
>Give her Kay
>Give her Brutus
>Take her yourself
>Any combination of the above
>Other
>>
>>1058328
>>Take her yourself
but jokingly
>>Offer Brutus
>>
>>1058328
>Take her yourself

"I'm sure you understand, I get first dibs even, no especially, on myself."
>>
>>1058328
>>Take her yourself
By the gods, this will be glorious!
>>
>>1058328
>Take her yourself
>>
>>1058328
>>Give her Brutus
>>Take her yourself
>>
>>1058328
>>Take her yourself
>>
>>1058328
>Take her yourself
If you're going to experience anything, you should first learn to experience yourself.
>>
>>1058328
>Give her Ben
>Take her yourself


Sirena hates doing the work so i assume Faye does aswell. Need a third party.

>Set aside carnal things; we have work to do

But set it aside for a bit intill we hae learnt atleast one spell.
>>
>>1058359
at the same time

one big-titted woman is not enough for a big minotaur
>>
>Take her yourself
>>
>>1058328
>>Take her yourself
>>
I'd like some 1d100s, please.
>>
Rolled 12 (1d100)

>>1058409
>>
Rolled 19 (1d100)

>>1058409
Let's get some good rolls folks. I assume this is a seduction roll.
>>
Rolled 9 (1d100)

>>1058409
>>
Rolled 30 (1d100)

>>1058409
>>
Rolled 88 (1d100)

>>1058409
>>
>>1058415
>>1058418
>>1058419
Well fuck me sideways
>>
>>1058427
Is it best of 3 or top 5
>>
>>1058431
He just takes a bunch of rolls
>>
RIP
>>
Rolled 75 (1d100)

Have a pity roll.
>>
Rolled 35 (1d100)

>>1058409
Just woke up, what a time to be there!
>>
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"Please. You think I would give you anyone before having you myself?" you ask, pinning her up against the wall. She gasps as your chests rub up against each other.

"You should say that to yourself," she replies. "You'd be surprised how much it applies..."

"I've had enough of this playing around," you say as your cheeks burn red and your heart races. "I've never wanted anyone more than I want myself."

"Gods, yes," she says, diving in to kiss you. The fiery kiss erupts with passion within you both; a desire to get in touch with your inner self like never before. Your hands and hers grab and rip at each other's clothing, desperate to strip and let out the heat in your bodies.

The level of passion surprises you both as you claw at each other like animals, both of you drinking in the other's form. She is you; just like you. The same curves, the same giant bust, the same feelings and sensations as you in all the familiar places. You have never held a more perfect body in your arms, for it is your own, and the same goes for her. You feel almost drunk in self-indulgence, wallowing in your desire to touch her, to feel her, to please and be pleased. Soon the two of you end up on the floor in front of the fire, sweaty bodies rolling around as you grope, touch, kiss, suck and lick. The fire nearby is nothing compared to the red, hot, burning desire to fuck yourself.

As she kisses you in your favorite spot while touching you exactly how you want to be touched, you realize that she is the perfect lover. She knows you better than you know yourself. She knows how to touch you, and where and when, and for how long. Each bite is in the right spot, each kiss and lick perfectly timed, when to be soft and when to be rough; every moment is a new bliss brought about by a unison of harmonious self-love.

And the night has only just begun.

>Lewd, and then sleep...

You awaken feeling with a satisfied smile on your face, covered in a bearskin rug. "Mmmm... was it good for me?" you joke.

No response.

You feel around for your new perfect lover and find that she is gone. You sit up and look around, but she is nowhere to be found. Neither are her clothes.

"Oh... Shit."

You get dressed and go upstairs. Ben, Merriam and Kay all found beds in which to sleep in the tower, but Faye is nowhere to be found. Brutus snores up against a tree outside, but she isn't out there, either.

After waking them all up, you organize a search party. The entire tower and keep is swept, top to bottom.

She is gone.

"What the hell happened?!" you shout, burying your hands in your hair. "Where could she be?"

"Maybe she went home to her dimension?" Kay offers.

"Or she left the tower!" you say. "In a countryside of people looking for her, for ME!"

"Well, weren't you keeping an eye on her?" he replies.

"I was! She left while we were asleep."

"If you call that sleeping..." the elf mutters, having apparently heard some of your narcissistic lovemaking last night.
>>
>>1058464

>Go to Bridge Town
>Search the forest
>Stay here at the tower
>Go to Digger Farm
>Other
>>
>>1058464
>Use farsense to search around the premises.
>>
>>1058467
seconding >>1058473
Maybe we can learn some scrying from Francis? we might even be able to use our blood as a catalyst since technically we're the same person
>>
>>1058478
We just fucked, and white hair is pretty noticeable. Perhaps we can use a strand of hair?
>>
>>1058473
This. Faye doesn't know how to disguise herself yet.
>>
>>1058467
This>>1058473
>>
>>1058482
Excellent idea. If farsense fails, let's look for some hair and head to Francis. Can't have a rogue us running around generating heroes and trying to fuck brutus
>>
>>1058467
>Other
>Ask Kaylessa to track her down.
This is why she's in this party after all...
>>
>>1058482
Guys, we also have a fucking Ranger to track the bitch down. She's not going anywhere.
>>
>>1058473
Support.
>>
>>1058473
>>1058478
>>1058482
>>1058490
>>1058496
>>1058503
>>1058505

You cast your farsense and start looking in all directions, focusing on things in the distance. Wherever she went, however, she left a while ago; she is beyond your range of magical sight.

Kaylessa pokes your shoulder. "Hey. You know I'm still here, right? You DID hire me into the group."

You blink before realizing, "Of course! You can track! Do your tracker thing. Track her, tracker!"

He rolls his eyes. "I'll get right on that, ma'am." As he begins to search the area, you run up to the other three. "Get geared up. I can't afford to let her get us into trouble!"

"You mean get YOU into trouble," Ben points out.

"Hey, we're all in this together, alright?" you reply. "Aren't we a team? Didn't we all agree to go on this journey together and stop Mordrax?"

Ben and Merriam both nod. "I did not," Brutus speaks up.

"Well you are now," you tell him. "So go on! I can't have my mirror twin running around. You KNOW that's a bad idea."

"She IS right," Merriam says to her brother. "Come on. Let's go."

As they turn to the tower to get their gear, Kaylessa speaks up. "I got it! She went east, to the road."

'The road? Out in the open, highly visible? Oh, gods, I know I'm not that stupid.' You run up to the elf. "Where from there?"

He begins to follow the tracks. "Looks like south... to Bridge Town, perhaps?"

>Follow the road to Bridge Town
>Cut through the forest
>Split up
>Send an advance group to Bridge Town while you remain here
>Other
>>
>>1058557
>Send an advance group to Bridge Town while you remain here
Something smells.
>>