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>In the previous thread:
The protagonist cleared the labs and the command center, made a girl extremely confused and admitted his quite obvious insanity to his team-mates.

>Twitter:
https://twitter.com/RedMarkerQM

>Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dead%20Space%20Quest

>And now we resume our story...
Heinlein Station, 2511, Sector 02 – Engineering

The old engineer sits on one of the many tables dispersed accross the large multi-storied room that they call 'the courtyard'.
In his company are his own nephew and your team doctor, Samson. Everyone was just staring around for a while, with nothing to talk about.
Up until you decided it was time to do something crazy. Crazy, but entertaining.
"You guys seem bored. Y'know what would spice things up, Julius?"
Their silent attention turns to you, they're probably expecting some silly joke. Not this time, right now you want to do something practical.
"Let's unlock the reactive layer on my armor and test it out by throwing shit at me."
The group pauses, their faces completely unaltered by your sudden idea. Then they nod and shrug.
Julius seems more eager, as he replies:
"Seems like it'd be a hell of a lot better than just sitting around doing nothing."
"I'll go with you in case this results in a medical emergency." says the doctor.
The nephew just tags along in silence.
-
At a nearby bench Julius begins his work. The old man sure is skilled, but you feel like he doesn't really have the inner motivation to tend to any projects.
It's a shame, because it's certain that his retirement is as dull a thing for him as your last few months had been for you.
His nephew helps him out, which makes thins go a bit faster, although it still allows for some time to chit chat.
"Hey Julius, how is it an engineer is so okay with killing those necros?
I figured you wouldn't really be much of a fighter but you don't really flinch when shooting at them."
"Once you get as far as I did in this field you become used to seeing all 'situations' as just another health hazard of the occupation.
Monsters are just a particularly smart and nasty one."
Makes sense. You decide to stop interrupting the man's work for now and go back to just observing it.
-
The armor is ready and you've suited up, it's time to test things. Although you have to consider the exact circumstances for said test.
Should it be public? Maybe in the courtyard? But that could endanger people if things go wrong.
You don't really know what this smart armor does, it might be a walking hazard.
On the other hand, just how should you test it? Julius had suggested throwing things at you,
and you yourself had thought of someone firing a rifle against you but that may strike others as particularly insane.
>Public, get shot with a rifle
>Private, get shot with a rifle
>Public, get thrown things by hand
>Private, get thrown things by hand
>Write-in
>>
>>1011304
explore the surroundings
>>
>>1011304
>Private, get thrown things by hand
>>
Rolled 11 (1d20)

>>1011349
Writing for this.

>>1011329
Anything in particular? I'm not writing for this or rolling mostly because the place's been checked twice already so I'm not sure what you're looking for.
>>
>>1011304

Private, get thrown things by hand
>>
Rolled 1 (1d20)

>>1011378
>>
>>1011391
And so it begins.
>>
You and the others move to another, empty, room. The place is filled with spare parts and junk.
Doc and the nephew stand behind a container as Julius instructed them. A small audience is still better than no audience.
The old man grabs a few pieces of scrap and starts examining them. You're about to ask why when he presents a small round machine part.
"Found the perfect ball for our little game. Now, I haven't thrown one since I graduated but let's hope I still got it."
You ready yourself by raising both arms to your sides, like a goal keeper. Julius readies his stance and throws,
he's got the form down but the ball doesn't really go that fast. It hits you square on the shoulder...
And gets instantaneously thrown at thrice that speed towards the ceiling.
"Goddamn it opened a frickin' hole in the ceiling."
"Julius, what exactly is this reactive armour?"
"My guess it's some kind of smart material using kinesis. No, by how fast that ball went it's got to be a bit more advanced than just that."
You look to him waiting for a more definitive answer.
"Hell if I know kid, all I know is that it's impressive. I want to throw more stuff at it but I'm also worried it might punch a hole throw me if I do."
"And I wonder what the result would be if applied to something with greater kinetic strength, such as a bullet." Doc interrupts.
"Probably wouldn't throw it back like that, but I bet it'd take away a lot of the 'punch'." says the engineer.
You notice his nephew looking at the suit in awe. Back when you were a kid you used to make the same eyes when looking at your dad's gear.
>Say or do something?
>Test it with a pistol shot
>Go talk to other companions, testing is over [who?]
>Write-in

>>1011391
This is getting ridiculous. Can one man even hold this many one's?
>>
"kinetic strength"
ah you get the gist of it, sometimes being a foreigner makes me say crap that sounds so silly
>>
>>1011399
>Test it with a pistol shot
>>
>>1011399
>test it with a pistol shot too the skull
>>
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"Doc, give me your best shot." the doctor leaves cover and moves towards you.
"I feel as if me saying no would result in you trying to do this anyway.
As a medical professional, I'll shoot you somewhere safe."
He draws his pistol and shoots your arm a single time. You don't feel anything.
Looking down you see that the projectile fell to the ground, leaving just a small dent on the bit where it hit.
"Awesome!" shouts Julius' nephew. Yeah a super-suit really is awesome.
"One thing" the old engineer comes forth and inspects the impact area, then continues:
"Don't think this makes you invincible. It's likely that if overwhelmed with multiple impacts or a single really hard one the armor will get punctured."
He sighs and pats his smiling nephew's back. "But it really is 'awesome'."
>Say or do something?
>End testing and go meet with the commander to plan things out
>End testing and go talk with someone else [who?]
>Write-in
>>
>>1011422
Try jumping and running.
If we rocket off from the impact of our feet hitting the floor, that'd be hilarious, but a good sign we need to fix it.
>>
>>1011422
We got anything else to do?
>>
Well some anons wanted to set up a killing room and traps, plus get things right with the commander on how to utilize the bombs you've got.
Other than that I don't know, up to you.

>>1011431
No plating on the underside of the boots. Think everywhere but the underside of the boots.
>>
>>1011442
The first bit is a reply to
>>1011432
>>
>>1011442
Ahah. They already thought of that, looks like.
Then...try swinging a pipe around. Hit the floor with something. Gotta see if it impairs your melee at all.
...
And see what punching a crate might do.
>>
>>1011450
Roll me a d20
>>
Rolled 16 (1d20)

>>1011454
>>
Rolled 12 (1d20)

>>1011454
>>
>>1011463
>>1011455

You grab a pipe and swing it a few times, then try hitting the wall with it.
Nothing special happens, just the usual pipe-swining assisted by power armour.
Approaching it from a different angle you punch the wall.
This time you have to hold back a bit, as the moment your fast moving fist approaches the metal it starts exerting force.
The metal wall is pretty mangled from that hit. Maybe the palms arent armored either?
Or maybe the plating detects the object at a certain range from itself, rather than when it touches.
Regardless, you can punch harder and swing things just the same.
Friendly pats on the back might become a problem, however.
>Talk to the crew here [about?]
>Experiment something else
>Go meet with the commander to improve the plans
>Go find some other person [who?]
>Write-in
>>
>>1011468
Go meet with the commander to improve everything with our new kit
>>
>>1011468
Nice.
Now ask julius to look over that shield we've got to see if it could be improved at all, or ideally reproduced with anything we've got around here.

Then, go meet with the commander.
>>
You play around for a bit with the new functionalities before deciding it's time to stop messing around.
"Hey Julius, think you could hold onto this?" you say while detaching your gauntlet and hading it to him.
"If you could upgrade it for me that'd be great. Or if you think you can make a copy, that'd be nice"
"You're already a walking tank as it is, but sure I'll give it a look." he says before taking his leave back to the work bench, his nephew in tow.
The doctor leaves shortly after, heading to the infirmary. You on the other hand decide it's time to pay the commander a visit.
-
Once more in the improvised central you see an even bigger mess than before.
There's a bunch of civilian militia men being briefed by a military type, and some suriviving analysts going over data from the command center.
"Philips, good to see you here. Any news?"
"Other than the two super bombs my team built, not much."
"Any plans for those bombs?"
"Actually, that's what I came here to talk to you about. I've been thinking about the bombs and a few other ideas,
and I'd like to go over the current plan with you so we can improve it."
"Alright, what've you got in mind?"
>Detail your alterations to the current plan?
>>
>>1011482
Uh..fuck what IS our plan?
>>
>>1011485
Current plan is three squadrons.
First (Alpha) one secures the entrance and keeps guard over the place.
Second (Gamma) one goes through the admin backdoor and waits.
Third (Omega) one comes in and heads through the "front door" giving the cue for the second to help them flank the enemy.
Civilians come after with a token guard.

You're set for the first squadron (Alpha)

Everyone gets there through the turret-tram.

Some anons wanted to set up a killzone with traps and try to lure the necros/cultists into it.

You've also got two powerful bombs you can use somewhere in the plan, Big Phil and Little Carla.
>>
>>1011482
Here's the altered plan, boss.
We send a team out to plant this megaspeaker with a timer of one hour until it starts wailing, at the opposite end of the station from the ships.
Then, the team will weld all of the vents in that area shut, to force necromorphs to use doors.
To finalize that, the team rigs all the doors in the area of the megaspeaker (and a little further out too) to open and close rapidly, safety disabled, at maximum opening and closing pressure.
For the secondary phase of the plan, we want the team to rig up all the speakers between the "meatgrinder" and the ships to go off in waves that should lead necromorphs to the meatgrinder.
Their last mission will be to open up the ships to empty them out, before retreating to base.

That should take care of a good majority of the necromorphs and make the escape procedure MUCH safer.

To be honest, Im not sure we want to use the bombs yet. Something big that well need them for could be around the corner, better to have them when we need them than not when we do.
>>
>>1011497
Copy that.
The other guys will have plenty of time to show up with their own ideas too so if any discussion on the subject happens that's good.

I'll make a pause due to an appointment and return in about an hour.
>>
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>>1011494
>>1011497
One amendment
Build these for securing the entrance and other places in general
>>
>>1011497
I rather like the way you think.
>>
May take a bit longer than expected.
>>
>>1011631
Woops*
Not gonna post from my phone because it's hell to do it in this tiny screen.
>>
>>1011634
Download clover it's great for mobile posting
>>
Okay, I'm back home. Gonna begin writing in a sec, anyone still around?

>>1011659
Next time, probably.
>>
>>1011842
No, Only the Marker. Make us whole other marker.
>>
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>>1011842
Make us whole
>>
>>1011842
FIND US
>>
You detail a plan that involves an advanced team setting up a large trap for the necros,
then luring them towards said trap to maximise enemy casualties before the remaining troops engage.
The commander is most pleased with the idea, however, he makes a few suggestions.
First he wants to send in Alpha team to set the trap, then move on to hold the entrance.
While Gamma switches from backdoor to setting up the path to lure the necros.
Finally Omega will be in charge of getting the necros out to the trap.
>Agree with the changes
>Counter-proposal?
When you're done discussing these matters he asks if you're still up for being in Alpha,
or if you'd rather switch to another role such as the civilian escort that comes in last.
>Stay in Alpha
>Join the civilians
He accepts your decision and you move on to another topic: supplies.
You requisition extra supplies to set up drones for the previously mentioned mission.
It might put a bigger strain on things, but you're sure the engineering sector has enough to handle it.
McCormick considers your idea and gives you permission to build the drones using their supplies,
with one condition: you have to get a team of volunteer engineers and other specialists on your own.
>Thank him for the time and move on to [write-in]
>Talk about another subject [write-in]
>Write-in

I don't want to be repepetitive and have you list the entire plan that anon laid out, but be assured the Commander has the details now.

Also:
http://www.strawpoll.me/12038399
>>
As expected OP sucks the most, what a faggot.
>>
>>1011878
>Agree with the changes

>We will go back and help the civilians after the bloody bath.

>Thank him and move on sense we have the plan down now and we've been everything important and got all the information we need from the station?
>>
>>1011885
Move on = skip to execution, yes?
>>
>>1011891
Da
>>
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>>1011895
Giving it another 5 since it's an important move but I feel like that's gonna be the way to go.
>>
>>1011878
Agree, this will actually set things up quicker.
Stay in alpha, julius will be the most useful working on the meatgrinder anyways.

OH SHIT, THATS RIGHT. There might be video logs of whoever helped us stay alive during our coma, dudes! if we ask to see the surveillance logs carla downloaded, we might be able to solve that mystery.
After checking out that last lead, we should assemble a team of engineers like he asked, and get on with the mission.
>>
>>1011878
>>Join the civilians
>Thank him for the time and move on to [write-in]
Go get dem fukken engineers
>>
>>1011914
>>1011913
How many drones are we talking?
>>
>>1011922
Julius should know how many we need. Consult with him?
>>
You thank the commander for his time and head back to the open spaces of the courtyard.
For those drones to be ready on time you'll need help from experts, so it'd be good to consult with Julius before heading out on a recruiting drive.
-
"How many drones are we talking?" the old man asks while he polishes your shield.
"I'm thinking you'd know" he laughs. "Kid, it depends on what you want them for."
"Securing the entrances of a big killing-room." Julius scratches his head and hands you the gauntlet.
"I'd say at least one per entrance. Most rooms in the station don't have more than four exits that lead out to the station, so about that many."
"What if we need spares? Eight seems like a better number."
"That's no small feat, specially considering the lack of experience with that sort of matters around here,
we can get as many men to finish this little project in one day, assuming they all help with the designing part."
"Would you also help me convince them to join me?"
"Yeah, why not. I still have some contacts around here from my days as the chief."
>d20 for how lucky your little draft is
>>
Rolled 5 (1d20)

>>1011941
not lucky at all.
>>
Rolled 10 (1d20)

>>1011941
>>
>>1011952
>>1011950
Just one more.

>inb4 1
>>
Rolled 16 (1d20)

>>1011941
>>
>>1011965
Writing.
>>
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>>1011497

Thing to remember the crews might need oxygen supplements if we're wielding the very means we normally breath on station shut.

Likely Heinlein station's different districts have their own air scrubbing/hydrogen cracking for both efficiency and emergency situations.

Consult with the tech heads among the survivors along with those blueprints.

Also how exposed is the station to space? Is it built in the middle of planet cracked topography like Titan station for instance. Clambering around the station's outside surface in proper space suits might provide another route of attack.

For either our contingent or the Unitologist's three week start. They also came in on ships which likely include the resources to do hard vacuum repairs or espionage as a matter of course.
>>
Thanks to the news of the impending assault spreading the engineers aren't as worried about mantaining the base's structures as they would otherwise be.
What this means is that you now have a surplus of labour, specially with the turret adaption already having ended.
At the end of it you and Julius manage to get ten engineers to work on your drone idea. The men and their new 'chief' set up a workshop to begin the project.
Before you leave Julius invites you to help set the requirements for the final product, so the drone can better fulfill it's battlefield prerequisites.
You and the engineer team gather across a table and begin discussing the possibilities.

[6 points to spend]
Mobility:
>Static (turret): 0 PT
>Hover: 1 PT
>Thrusters: 3 PT

Defenses:
>Heavily Armoured 2 PT
>Light Armour 1PT
>No Armour: 0 PT

Weaponry:
>Flamethrower: 2 PT
>Self-Destruction Bomb: 3 PT
>Pulse Rifle: 1 PT

>Extra suggestions or prerequisites on how the drones should function?

(I was unsure of what would be good on the drone hence the "suggestions" bit. Please feel free to shit on the current options)
>>
>>1011994
The area has debris, yes, and it could be possible to try and assault them from some unorthodox direction.
>>
>>1012009
>Thrusters: 3 PT
>Heavily Armoured 2 PT
>Pulse Rifle: 1 PT

The turrets should be used for escorting people, breeching/entering and also securing the hallways and able to keep up with us.
>>
>>1012009
How fast is hover compared to thruster?
>>
>>1012044
Hover = someone walking
Thruster = someone running
>>
>>1012050
>>1012044
By walking I mean 'fast walking' or whatever it's called.
>>
>>1012009
>Flamethrower: 2 PT
>Heavily Armoured 2 PT
>Hover: 1 PT
Intermediate speed would be preferred
>>
>>1012050
Hmm...
I have a few ideas.

>Hover
>Heavily armored
>Flamethrower
>Pulse rifle
And a bit of the unconventional
>Blinder flashlights

If the flashlights would cost a point then I'd say replace flamethrower with them and add like, an upgraded ammo resevoir for the other point so we can extend the practical lifespan of the drones
>>
>>1012068
What would the flashlights be used against?
>>
>>1012098
BLinding people.
>>
Okay so vote count:
2x Hover (1/6)
3x Heavy Armour (3/6)
2x Pulse Rifle (4/6)
Last two points stuck between upgrading to thrusters, getting a flamethrower or getting the blinding flashlight.

Vote:
>Thruster
>Blinding Light
>Flamethrower
>>
>>1012098
Cultists, mostly. However, they might be effective against necromorphs to obscure the turret and other targets.
If necromorphs usually have dilated pupils (likely given their propensity towards hiding in dark spaces) then the flashlight will easily blind them, even if they don't retract their pupils. Basically, if they have a responsive pupil (like ours) then they would quickly lose the ability to see clearly for a little while after being flashed, much like an ordinary human. If they have unresponsive and always dilated pupils, they would still be blinded (perhaps moreso) by the direct light shining into their eyes. In the latter scenario, they would recover quicker after light no longer shines on their eyes, but DURING They would have a much harder time seeing than those of the former scenario.
>>
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>>1012068

Hopefully these Unitologist Zealots don't have any hackers on their tithe list. Losing control of a shopping cart of death would be bad news.

Might we pull a Metal Gear and strap the smaller Little Carla bomb within it? The IED's likely not to be that stable anyhow unless we managed to harvest it from some CEC brand blasting gel.

https://youtu.be/J6c10EN1oNc

In a perfect world we'd have a Unitologist meat hostage to strap onto it to attract Necromorphs.

Would be pretty great if we had some of DS3's Sovereign Colony style resource discovery drones to weaponize.

They sound like a smaller more mobile version of what we're working on now.
>>
>>1012121
I think the feeder is the only blind one.
Anyway, I'll just write for flamethrower since that one technically has 2 votes.


>>1012137
>strap Little Carla to it
You could strap it to one of them sure, though I'm feeling that you guys want to take one of them with you.
I guess we'll see how you apply them in a bit.
>>
>>1012112
>Thruster
>>
The final product is a slow moving, heavily armoured flying machine with high firepower.
You're pretty sure this configures as some kind of aerial tank, by some definition.
While there were some among the engineers that wanted a more mobile version, or to add 'utility focused' features in the end the voice of reason won: yours.
In many ways the drone is like a miniature you. The men get to work and you leave them to it, as your technical expertise is limited to duct tape.
You're still not sure if the end result will be as you expect, but you're sure that of the eight at least one will be good enough to accompany your team.
Out on the courtyard you decide how to spend your time next.
Planning is done, you've already napped, and the team is out and about.
>Meet some crew member? [who?]
>Prepare something else for the assault [what?]
>Take another nap [timeskip]
>Write-in
>>
>>1012163
>Hang out with carla and the rest of the crew [timeskip]
>>
>>1012163
Go in for another psychiatric appointment, regarding memory loss.
>>
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>>1012121

I do like the idea that Unitologist's could be blinded by the drone's light but I'm not hopeful on it negatively affecting Necromorphs.

They seem to have less of a cone of vision than a sphere of life sense. Then again I don't think Phil or anyone else in the survivor creche have seen enough footage to make that conclusion.

From an entirely meta game standpoint imagine if recording necromorphs results in some sort of carrier signal being Marker Magicked onto the storage. Like beef jerky wifi Weeping Angels.
>>
>>1012163
backing this >>1012177 and more bomb making/grenade making.
>>
>>1012181
>necromorphs spread like a meme
No. Stop it, that's horrible.
>>
>>1012192
>>1012181
Horrifying*

>>1012190
>>1012177
>>1012179
2 for hanging out with carla
1 for psychiatric appointment with reed
1 for bomb making
Will write in 4 if no one else votes.
>>
>>1012181
A lot of the necromorphs retain eyes though. The eyes would be repurposed if the necromorphs didnt find them useful.
Even brethren moons have eyes.

I also think that necromorphs tend to alter their eyes to have a reflective back, like a cat's eyes, to see even better in the dark. This theory is supported by the fact that their eyes seem to shine and glow.
>>
>>1012192
On that topic has anyone on the station made something like this yet.
>>
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>>1012192
I can legitimately see this one being used as a joke slide during a briefing
>>
It seems Gomez took the card deck as a souvenir on that last trip, and with nothing better to do the rest of the crew joined him for a game.
You find them sitting at a corner table of the courtyard: Sarge, Gomez and Carla.
Upon your arrival you wonder why doc isn't there before remembering he works at the clinic on his spare time.
The others greet you, and you take a seat next to Carla and Sarge, the former offers you a sip of her beer.
>Drink? (Y/N)
They soon end the current round, Gomez having won once again. At this point you could join them...
>Play? (d20 if yes)
But regardless of your choices it's a good time to relax and chat with your friends.
Maybe you can talk about
>What they want to do once they're out of here
>Ask if they'll want to join you on group Alpha
>Chit chat with the group about necromorph theories
>Thank Gomez for the cargo idea that let you nap
>Write-in

>>1012210
This one is so silly it's funny.

>>1012235
More like a cheeky bastard editing the slides without the commander knowing
>>
>>1012239
>Drink
>What they want to do once they're out of here
>Thank Gomez for the cargo idea that let you nap
>Talk about how much we wanna see big phil go off
>>
While we wait for votes,
here's what will happen if you nat 1 the sanity roll:
https://www.youtube.com/watch?v=qchPLaiKocI
>>
Rolled 13 (1d20)

>>1012239
>Yes
>Play
>What they want to do once they're out of here
>Ask if they'll want to join you on group Alpha
>Chit chat with the group about necromorph theories
No reason we cant do them all, eh?
>>
The booze helps you relax and 'decompress'. These are your friends, there's no need for all that anxiety that's always tugging at your brain.
Sarge deals the cards and the game begins. Your initial hand is good so you feel like it's okay to focus more on talking than playing.
"So what're you guys planning on doing once we're all outta this hellhole?" Sarge cracks his neck and looks you straight in the eyes.
"If I'm being honest, I'll sign back up with Earth Gov and hope I get to shoot some more of these cultist nutjobs for all the crap they've done."
Gomez shakes his head in disbelief. "Damn, you want more of this, Anderson?
All I want is to go back to earth, to my mother and my little sister.
Just appreciate my family life and all those things that really matter you know what I'm saying?"
"I told you before. Find a nice tropical island in the middle of nowhere, sunbathe, drink, just pretend none of this is real.
You did say you'd come with me, Phil." Carla closes that statement with a smile and wink.
"I never figured you for a vacation type. Damn boss, I actually expected Sarge's answer to come out of you."
"Oh come on Gomez, I'm not that much of a nutjob. But since we're on the subject of things we want,
there's one thing I really want to see: Big Phil go off." the others laugh.
"I don't want to be anywhere near that thing when it does, though it'd be nice to watch it from very far."
"Like fireworks." says Carla, starry eyed.
"Sure, but fireworks can't destroy an entire ship, C."
"Oh come on Gomez, have – you – ever seen fireworks? I've spent all my time in this station so I missed all of that stuff. If we blow it up it'll be amazing."
It really will be. Half of you even considers just setting the bomb in sector 10 and destroying it all with one big badass explosion,
the other half knows that'd be insane.
-
"Look, Necromorphs are blind, I'm telling you, Sarge." Gomez gesticulates wildly as he talks.
"We don't know that, hell maybe they see better than we do."
"No way, they use some echolocation or something crazy like tha.t"
"Does it -really- matter? At all?"
"It doesn't, but it's fun to speculate. Isn't it?"
You're not sure that's what you'd call fun. Maybe capturing a necromorph and experimenting on it would be, but just talking about it? Nah.
-
"So, about that little mission of ours." the others turn to you, their faces red from the alcohol and sweaty from the heat in engineering.
"I'm going to be on the trap setting and guard duty, with Alpha team. Any of you want to come with me?"
"Nowhere safer than next to you, boss."
"Officer, as your ex-superior and friend, hell yeah count on me."
"What would be Big Phil without Little Carla? Of course I'll go" she says while fake-pouting. The alcohol is getting to her faster than to the others.
-
>>
>>1012344
"Gomez, you've got to be cheating. Five wins in a row? Only reason I'm not mad is I owed you one."
"For what, boss? And no I'm not cheating! It's the Gomez family luck, it works for games – and – for love." he says while winking to the fat lady that brought him more beer.
"For the cargo-lift idea, that let me get some sleep. Damn I needed that."
"Helped with the hallucinations?"
"I haven't had any since I've waken up, I think.
>Chat or do more [what?]
>Timeskip
>Write-in
>>
>>1012349
>Chat or do more [what?]
>"so i have been thinking, When i get outta here i might write a book about all this."
>about time to find a bunk and turn in for the night, might not have to go to bed alone either
>>
>>1012349
"So, who do you guys reckon was taking care of me? My bet is on either a necromorph tucking me in, or that traitorous cultist leader singing me lullabies."
>>
>>1012349
I know what song we need to play before we set big Phill or little carla off https://www.youtube.com/watch?v=3Ln6cZ21heo
>>
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>>1012405
Only searched that for this Joke CIA anon Pls no Party V@
>>
You take another drink of beer before changing subjects. "I have been thinking, when we get outta here I might write a book about all this."
"Don't forget to mention how handsome I am in it."
"Gomez, I'm crazy, not a liar." he gives you a playful punch in the arm.
"I'll be sure to mention about how I bravely saved all of you." they roll their eyes and laugh.
"No mention of the time when you bravely shieled the floor from evil unitologist terrorists, and got into a coma for it?"
Damn sarge, that one was rough. "Yeah about that who do you guys reckon was taking care of me?"
The group shrugs. "My bet is on either a necromorph tucking me in, or that traitorous cultist leader was singing me lullabies."
"If those cultist bastards were in my apartment messing with your head I'll-"
"Woah easy there girl, it's the beer talking."
"Yeah sorry, I'm still mad about all that." but why? It's not like she's ever going back there.
"Anyway, I'm probably off to bed now."
"So soon, phil?" Carla grabs you by the forearm.
"Yep. It's time to turn in for the night, get rested for the big day. I don't need to go alone though."
Can't leave the girl drunk as she is here, better take her to a bed so she can rest.
"See you guys tomorrow" the two other crew memebers salute you mockingly.
You wrap your arm around Carla's and start heading to the bed bunkers.
-
Woah she's strong for her size. She pushed you onto bed and mounted you.
The alcohol is talking here, you're pretty sure from the slurred talking and inability to focus.
You'd know it, from all those nights you'd get pass-out drunk at the station's pub.
"Calm down come on." she mumbles something about dying soon, you're not entirely sure what.
It seems diplomacy doesn't work on drunks.
>She's drunk, hug her down until she falls asleep
>Play along, what's the worse that could happen?
>Write-in

I know I'm taking my time, but then again I'll run for quite a bit today if anyone's up for it.
>>
>>1012471
>Play along, what's the worse that could happen?
>>
>>1012471
>Play along, what's the worse that could happen?
>If you are sure you want this i have no objections
>>
>>1012471
Also Red if this is a trap i will be both amused and dismayed since it is one most anons will fall into 90% of the time
>>
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>>1012496
>>1012492
Just so we are clear, that's a F2B, not smut.
>>
>>1012500
No shit, mate. its a blue board, Just finding it funny we keep sending such mixed singals to her.
>>
>>1012471
>Hug her down until she sleeps
>>
>>1012500
Yes we are aware. But really in a situation like this how many guys will actually say no to their girlfriend.
>>
>>1012505
>flirt
>kiss her cheek
>fuck her when she's drunk
Doesn't get more mixed than this.

That said, some QMs write smut pastebins. I wouldn't because I know just how horrible that'd be.

>>1012499
What kind of trap?

>>1012514
I did. She called me a faggot. Have it on video somewhere.
>>
>>1012471
Go for it.
Phil peobably hasnt had action in a while, so it'll be a real good relief.

I hope she isn't a disguised necromorph, that would be terrible. Well, unless she put those tentacles to unconventional uses...
>>
>>1012514
Man, if it's late and I'm shithoused and I'm tired, I'll say no.
>>
https://www.youtube.com/watch?v=rjlSiASsUIs
You wake up feeling amazing.
The alcohol you drank last night was nothing compared to the usual for your pub adventures, so no hangover.
That's not, however, the one big feat that's got you all cheery. You had a long 'stress relief' session with a drunken Carla.
It had been a long time, but you're pretty sure you didn't fail to impress. Or did you?
You move around the bed. It's strangely... empty. The girl's nowhere to be seen, which drains a bit of your good mood.
Maybe she'd thought to get something for her certain hangover? Could be she's just tired of lying in bed, it's probably nothing.
Why do you worry so much sometimes, there's no need to worry.
-
You're up and dressed, and feeling good again as Gomez passes you on the way out, giving you a knowing glance and a pat on the back.
Now where's your girlf- woah easy there stud – girlfriend? It's a bit too early for that and... Why are you talking to yourself?
This is getting too frequent, better stop.
>Go find a crew member [who?]
>Go find Julius to talk about the drones
>Go find Carla and talk about last night
>Go get breakfast, baby steps
>Write-in

>>1012531
This - will - give you a bonus to the next san check actually.
>>
>>1012561
>Get breakfast

So uh did we find whats causing the insanity to flare up on station yet?
>>
>>1012572
In character? Nope. Although the Cultist did talk about "listening to it" so it's more of a "connect the dots" issue.

Depending on how things go on the last mission you might.
>>
>>1012580
Is their a marker or world under the station?
>>
>>1012592
No world. Marker? Yeah.
>>
>>1012561
>Get breakfast for two, bring one for carla
I hope it's an especially hearty meal, today being the day of the most important missions.
>>
>>1012561
>inb4 she's telling doc you raped her
>>
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>>1012521

After our buddies told us what they wanted to do after all this blew over I felt an enhanced dread.

At least no one said they were close to retirement, except the Engineer who got out of retirement.

>fuck her when she's drunk

Welp might as well raise another death flag.

I'm loving how this is almost an Asylum production hijacked by a good writer/director and sold to Netflix instead of Scifi. A compliment and endorsement of your skill in harnessing your caffeine deprivation for our enjoyment.

Space gothic horror is best with cheese dip sides!

https://youtu.be/ttVaQ-qnm98
>>
You get some gruel at the usual place and start devouring it when a great idea crosses your mind. Breakfast with Carla!
Taking an extra portion of gruel with an extra piece of chocolate you got from a shady fellow you head to find her.
It's hard, she's not in the bunkers, not in the infirmary, not in the nearby workshops.
You resort to asking around, but most didnt know anything.
Until the chocolate-&-booze selling shady man who's always around the courtyard informs you he saw her heading to the front entrance.
-
There she is, sitting around one of the tram station's chairs. The guards are ignoring her presence, probably knowing she's part of the vanguard teams.
When you arrive she looks at you, not with the same eyes as she did yesterday, but.. ashamed?
Doesn't make sense, why would she be.
You take your sit right next to, and hand her the food. She thanks you and gives a lip-corner smile when she sees the piece of chocolate.
>Write-in on talking to her

>>1012610
>University Campus Quest
Honestly, I hope the reason is unexpected to you guys.
If any of you guesses I'll be a bit surprised.
>>
>>1012661
>So do you know what the train man said too the train? You gotta follow the tracks!
>>
>>1012639
>I'm loving how this is almost an Asylum production hijacked by a good writer/director and sold to Netflix instead of Scifi. A compliment and endorsement of your skill in harnessing your caffeine deprivation for our enjoyment.
I tried selling Polar Bear Vs. Space Zombie to them, but it wasn't crazy enough.

Honestly though, best compliment I've gotten. Thanks anon.
>>
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>>1012661
First time?

YWN be a super-spacecop w a qt3.14 pure waifu
>>
>>1012661
>Inb4 she has an Incurable disease.
>Is a cultist plant.
>Is embarrassed that she got so drunk
>All of the above
>>
>>1012661
>"So Dunno what is wrong, Buuut If you are feeling up to telling me, You know i will always listen, i kinda owe that to everyone on the team."
>>
"So do you know what the train man said too the train? You gotta follow the tracks!"
Carla rolls her eyes, and starts eating her food. You're not sure if she's just in a sour mood or if you did anything wrong.
She's eating slowly as always, so you take the opportunity to talk about menial topics such as 'how's the weather in this space station huh',
until you're finally sure she's comfortable enough for you to approach the elephant in the room.
"Was this your first time?" she nearly spits out her gruel.
"Wha- Ye- No, no no that's not the problem."she says rapidtly shaking her hands.
"Then what is it?" you put your hand around her.
"You did confide in me and the others Phil, but I'm afraid I..."
"I don't know what's wrong. But" and that's a big butt "If you are feeling up to telling me, You know I will always listen"
She nods. "I kinda owe that to everyone on the team."
"It's still hard for me, when I woke up it scared me so much."
>Am I - THAT - big?
>Don't worry, I'm here for you. Just go ahead and say it
>If you don't feel like talking, don't. I'll be here for you.
>Are you dying?
>Are you embarrassed that you got drunk?
>Are you a cultist?
>Are you a necromorph?
>Kiss her.
>Write-in /Mix
>>
>>1012669
>So This morning i Bought some new boots from a drug dealer, i've been tripping all day!
>>
>>1012741
>Are you a necromorph?
>Are you pregnant?
>Are you Post Op-tranny? Oh god am I gay and don't remember sucking cock?
>Start panicking
>>
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>>1012719
>is a cultist plant
It could be worse.
>>
>>1012741
>Don't worry, I'm here for you. Just go ahead and say it
>>
>>1012661

"I hope you'll still be combat ready with that contraband narcotic you're eyeing" while gesturing with the chocolate (While hoping it's not laced with some gatch Darkstar miner meth)

Also remember the member roll from earlier. Phil may have been demoted to Space Mall Cop from negligent snu-icide.

>>1012670

Well if you're looking for Space Zombies. Much higher tech setting though with functional AI and plot magic Nanotech.

AKA if EarthGov gets their hands on Phil's remains.

https://youtu.be/AtR9L3kUilE

See if you can find the Dead Space cameo! Bonus points if you don't die from the dialogue such as "I gave her an upload".
https://youtu.be/E6QDN_JKBmQ
>>
>>1012750
>This exists
Nightmare fetishists are almost as bad as the gays desu
>>
>>1012741
>Don't worry, I'm here for you. Just go ahead and say it
Please god dont hallucinate now
If I hear her say make us whole or find us im gonna lose my shit
>>
>>1012768
Not just nightmare fetish but also technically necrophilia
>>
"Are you a necromorph?" she gives you the 'seriously?' look.
"Pregnant then?" her mouth opens to reply but you interrupt her with.
"You're a man. I knew it, I was gay all along." Carla gives up fighting your antics and just laughs.
"Maybe I should take it less seriously like you do." that's right, it's gotta be something silly.
"Still, I can't just-"
"Carla, don't worry. I'm here for you. Just go ahead and spill it."
Her face approaches yours, her breathe mixing in with your own. You lean closer in response, your cold lips touching hers', warm and soft.
"Thanks Phil. The thing is, I've been... hearing things. Let's say, mean things."
"Wait, is someone bothering you?"
"No, I mean I've been hearing people who aren't there."
"So do I, so what?"
"Yeah but you're used to it, I woke up and -" her face looks close to crying.
"The director, my father and a bunch of other voices, they were all saying horrible things, telling me to do horrible things."
One second, this started now. There's no way she catched your crazy through sex is there?
Hallucionations aren't a goddamn STD.
"Look, I'm fine now, it just scared the hell out of me. And the things they said made me fell."
"Ashamed. Should I ask?"
"Don't. Please."
Fair enough, thus you dodge the subject. "I hope you'll still be combat ready with that contraband narcotic you were eyeing earlier"
She takes a moment to process before pointing to the empty plate. "As long as it wasn't laced with anything, Phil."
Man, she didn't even give you a bite.
>Write-in

>>1012799
Is it if they're living dead and technically alien?
>>
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>>1012817
Hallucinations*
Made me feel...*

Well, you guys get the gist of it.

I wanted to do a PoV change to show what she heard during her trip but I figured it'd ruin things.
>>
>>1012817
>Hug her and rub her head.
>We can be a crazy family together.
>>
>>1012817
Not even gonna bite on the pun i made?

>Hug the girl And in general just be a cuddly comforting semi insane dude for a bit.

>"Dear god i hope it wasn't, Dude i bought it off of was a it shady and sarge and i are still ninety nine percent sure half the stations narcotics were made down here somewhere"
>>
>>1012840
*was a bit shady
>>
>>1012817
Go ahead and tell her about some of the...more concerning hallucinations we have. She probably thinks most of our hallucinations are happy go lucky, so sharing this might make her feel less alone in her worry.

The main things to share here are the whispers that lead us places like the maintainance shrine despite us not knowing about it. And thinking people are saying "Make us whole" and "Find us".
And that bit where we saw the suit that one cultist was wearing, before we ever met him.

Make sure to shake your fist angrily and curse those damned unitologists for giving you living nightmares.
>>
>>1012857
>"Make us whole" and "Find us".
I have to say that we need to stop saying these out loud
>>
Will write it now, just got back from a toilet break.

Meanwhile:
Any opinions on the whole "turns out we're not alone on the crazy train" ordeal?
>>
>>1012909
I like not being the only crazy one
Makes us less alone
>>
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>>1012909
Kinda sucks DESU now we cant even completely rely on the presumed sanity of our lads
>>
>>1012909
Happyish that it is not something too bad, and worried that it only started after we had sex, I mean we should hopefully already know who is crazier between us Honestly relating the shit we see might help.
>>
"Dear god I hope it wasn't! Dude I bought it off of was a bit shady"
"The weird guy that hangs around the courtyard and sells beer?" she furrows her brow as if trying to recall what he looked like exactly.
"That one. Sarge and I are still ninety nine percent sure half the stations' narcotics were made down here somewhere.
I really hope we aren't getting chocolate from a drug dealer." She laughs and shrugs.
"Now that I'm crazy and hearing things I don't think a few drugs scare me."
"That was a fast improvement on your attitude. And hey, we can be a crazy family together."
Carla's face becomes a mix of surprise and happiness, it's weird but you feel that just like you she has a deep yearning for a family.
You pull the girl closer to you, then wrap your other arm around her. A comfortable hug, followed by caressing her hair and neck.
She smiles and kisses you on the cheeck, then on the lips. "Thank you, Phil."
"No problem. And if you want to know, my own hallucinations are pretty bad sometimes.
But despite seeing all those unpleasant and creepy things, or the strange places that the whispers sent me to, I still have you and the others."
"The shrine, was that from a hallucination too?"
"Yeah, whispers took me there. Goddamn, this whole thing is probably to blame on those fucking unitologists."
You shake your fist in exagerated 'anger', and she laughs.
"If you can be this positive about it I guess it would only be fair if I did the same."
She huddles against your body and stays there for a while.
>Say something else?
>Just stay there wit her (skip to drone completion)
>Go do something else (what?, take her?)
>Write-in / Options Mix


Captcha: dead end
Huh
>>
Rolled 3 (1d20)

Dropped my dice.
>>
>>1012817
That's not normal, we should probably go tell doc, what if our dick is an infectious necromorph?
>>
>>1012973
>Well of course I can be like this. Cough IalreadywasgoingtokillmyselfbutthenIfoundyou cough
>>
>>1012978
OHGODWHATWHYAREYOUROLLING

>>1012973
>Go do something else (what?, take her?)
Go Read, Or Bug Sarge, Or even paint up our rig, add tallies for all the cultists we have murdered and all that jazz
>>
>>1013000
Oh yes
>>1012973
>Bring her with us whatever happens
>>
>>1013006
>>1013000
>>1012998
>>1012995
I feel like this is a new genre.
>Slice of DeadSpace.
>>
>>1013025
We have spent almost 3 threads going from life threatening situation to another, and slice of deadspace sounds pretty fun
>>
>>1012973
Offer her a round two before the mission?
>>
>>1013025
It's a whole new world of excitement!
>>
"Well of course I can be like this."
You fake a cough while saying 'I was already going to kill myself but then I found you'.
It's cheesy, so cheesy she shakes her head and sighs, but then kisses you again.
Can't beat that game of yours. "So, how are we spending the rest of our day?"
"I thought you'd have an idea or two, Phil.
That said, if you're okay with it I'd like you to come with me to talk to the psychiatrist"
>Accept to go meet Doc Reed with Carla later? (Y/N)
"But before all that, what do you say we go have a bit of fun?"
-
You spend a few hours with Carla, just relaxing and taking your mind off from the 'bigger picture'.
Painting stripes on your armours, chit-chatting with Sarge about guns, stealing his book as a prank, playing 'throw things at my super armor'.
It's all kinda silly in the context you're in, but sometimes all you need is to be a little silly.
Eventually Julius comes to you and your partner with the news: the drones are ready.
>You and Carla go test the drones
>Better not, go to the psychiatrist
>Something else to do first! [what?]
>Write-in

>>1013048
Did you remember to buy space condoms? Not that you'd need them.
>>
>>1013066
Give him a really slow congratulatory handshake to not set off the armour.
Tell him that him and his boys can test them out if they want
Go to psych with carla
>>
>>1013066
>>Better not, go to the psychiatrist
>Accept to go meet Doc Reed with Carla later? (Y)
>Ensure suitable names are painted on the drones like Cultist slayer, Gravedigger, Unitolidon't, Little Phil Esq, Gabriel, Gunny, Whiskers, and naturally The separator.
>>
>>1013066
>>Better not, go to the psychiatrist
and name all the drons
>>
>>1013066
>>1013091
second
>>
"Figured you'd want to test them, kid."
"No thanks, I trust you and the other engineers to do a better job of using them."
"Fine by me." you shake hands and trade smiles. You both know that this puts you eight murder machines closer to your escape.
He leaves back to his workshop. Carla looks your way and pouts dramatically.
"I wanted to see the drones, honey. Specially since you told me they have flamethrowers."
"When they're in action you'll get to, don't worry. If we skip the flight tests we skip the whole 'awkwardly crashing into the ground' phase."
"Fair enough." she holds your hand, and you both just stand looking at each other for about a minute.
"So, what next?" you were kinda busy admiring her. It's weird how lonely you had been before everyone started dying,
and how easy it was for you to get out of your 'shell' once you started losing it.
"Oh right, let's head to the psychiatrist?" she nods her head and you two make your way to the med-bay.
-
It's the same small room at the back of the large tent, separated from the rest by a curtain.
You call to the doctor and she opens up. The elderly woman invites you in.
"I hope this is not couple's therapy, that's not my specialty" she offers you both some tea.
Wait, did she bring a full tea kit on her survival kit?
"Not really, it's more of a shared issue."
>Tell her what happened
>Let Carla explain
>Ask her if madness is sexually transmissible
>Write-in

Sure let's name the drones.
Add a drone name at the end of your vote, two per person.
>>
>>1013134
>Ask her if madness is sexually transmissible
>But then let Carla actually talk, after the ice breaker.

>Lazarus
>>
>>1013134
>>Let Carla explain
>>Ask her if madness is sexually transmissible
>>
>>1013134
>Let Carla explain
>Ask her if madness is sexually transmissible
>The separator.
>Whiskers
The first because I just know it will make unitologists mad, the second because it will confuse them
>>
"Doc Reed, before we begin, is madness sexually transmissible?"
The old woman's reaction is a mix of confusion and amusement.
"It is not. Then again, when I was younger I'd drive all my lovers mad with-"
Oh god, too many details. You earned that one with the STD comment.
Still a mental image you hope never appears in your hallucinations.
"Now, dear, would you mind telling me what's bothering you?" Reed says, turning to Carla.
She takes a sip of tea and begins explaining her situation.
It's what you've heard before, leaving out the details of – what – the hallucination had said to her.
You do feel she's far more comfortable and calm now that she had already opened up to you.
The doctor, having listened attentively, grabs a datapad and starts making a few notes.
Before long she turns back to you, her expression now serious.
"I believe there may be some external factor that is triggering these disturbances in your minds.
I'm not sure of what it could be, so the best I can give you is some medicine that will calm you down in case any of the hallucinations get 'too real'."
"What about those pills you gave me?"
"They might not help at all, sad as that may be." the old woman pauses.
"If this is something released by those invaders then it would make sense that you having been affected someone close to you would also."
"You think the cultists might have done this?"
"It's not off the table. Truth be told, I'm only theorising this because another case came in earlier this morning complaining of similar symptoms."
Huh, so there are more.
>Thank her for her time, leave, grab the new meds.
>Ask her something
>Write-in
>>
>>1013206
>Ask her what could be done about it and if it might be for good damage?
>>
>>1013206
>Was it someone else on our squad?
>>
>>1013206
Ask her about some anonymous details of the other case. Did they mention any specific hallucination?
>>
>>1013238
>>1013225
>>1013214
Writin'.
>>
>>1013206
>>Thank her for her time, leave, grab the new meds.
>>
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"Was it someone in my squad?" the woman looks concerned about something, maybe it really is someone close.
"I can't say, confidentiality still appplies Mr. Philips."
"Come on, it's not like you'd be outing them."
The old lady sighs and serves herself more tea. "I can say it's no one in your team.
I can't give any more details." so she says, but you feel like it'd be useful knowing who else has to deal with the same issues.
"Can't you at least give me details on the hallucinations they reported?"
"No. I can't, in fact it'd be better if we dropped this subject altogether."
"Alright, alright." Reed hands you and Carla each a small pack of medication.
"I'll reiterate: if you ever need to calm down fast take one of these. Don't take them before operating any dangerous machinery or fighting."
"Understood, don't take them ever." Carla laughs and Reed merely smiles.
"Though before we go, I have to ask, is this permanent?"
"It might pass. It might not. I've honestly never seen something like this before."
You and your new girlfriend thank her for the short consultation and start making your way out.
>Wait, one more thing! [what to ask?]
>Go do something else [what?]
>Ask Carla if she wants to 'relax' before the mission [timeskip f2b to the mission]
>Write-in

Man my hands were shaking and I'm having trouble focusing.
That's when I noticed I had set the AC to 18 C.
>>
>>1013335
>rest and relax until the mission with carla.
>>
>>1013335
>Ask Carla if she wants to 'relax' before the mission [timeskip f2b to the mission]
GO GO insatiable Insane man
>>
I love how the last thread is somehow still on the first page and this one was below it for like ten minutes.
>>
Rolled 17 (1d20)

>>1013335
>>Ask Carla if she wants to 'relax' before the mission [timeskip f2b to the mission]
>>
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>>1013354
>>1013347
>>1013362
I just made a horrible mistake, and I can't take it back.
>mfw

Also writing for 'relaxation'.

>>1013360
There were some anons talking about the friendzone move.
>>
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>>1013365
Who did we friendzone Sarge?
>>
>>1013409
I think it was the cluster fuck if singals we gave carla.
>>
You take Carla into the empty room you had used to test your suit. She's a bit confused, but you tell her to wait and it'll all be clear.
Minutes later you return with two matresses, covers, pillows and two bottles of beer.
"My, aren't you a romantic? I'm guessing this is your way of inviting me for a second round."
"Hell yeah. And like I always say, nothing more romantic than making love in a makeshift bed in an abandoned building."
Carla laughs and helps you set up the place, turning a table into a couple's bed. Quite comfortable one too.
She's already out of her armour, so she helps you out of yours, making sure to tease you along the way, kissing your body as she exposes it.
This time you take charge, carrying her to the bed and advancing on her body like a hungry beast...
-
It's been a few hours since you began, you're hugging her from behind, both of you still resting from that much 'activity'.
"Phil, did Reed slip you anything extra when I wasn't looking?"
"Nope."
"That just isn't normal, I mean..."
"I'm up to day on my cardio training if that's what you're wondering. Just work on your stamina."
>Talk to her / Do something before getting up
>Get up, ready yourselves and check in with the commander for the mission's start
>Write-in

>>1013409
The forehead kiss in the last thread.

>>1013413
Yep.
>inb4 that's the madness trigger
>>
>>1013419
>>Talk to her / Do something before getting up
Go see the Drones, Hopefully the engineers have painted interesting shit on them
>>
>>1013419
>>Get up, ready yourselves and check in with the commander for the mission's start
mybe we should get matching tats
>>
Rolled 2 (1d2)

>>1013446
>>1013438
Rolling.
>>
>>1013419
>Get up, ready yourselves and check in with the commander for the mission's start

Anyone else hoping julius was able to make more shields?
Upgraded shield would be nice, but a whole squad with free use shields would be pretty bitchin. Of course, I secretly hope he upgraded it, and produced more copies, each of them also upgraded.
>>
"Maybe we should get matching tattoos"
"A bit early into the relationship for something so crazy, Phil."
"Crazy's my middle name. And what it says on my medical file."
She laughs and turns around to kiss you. "Let's get up before you have any ideas, mister."
"Oh no trust me, I'm way too tired to try anything." You both get up and gathering your gear.
After you put on your armor she heads to get hers, you tell her you'll wait near the command center.
Soon you both meet at the entrance and head in. McCormick sees you two and gestures for you to approach.
"Good morning commander. It's about time Alpha squad went out to begin the mission don't you think?"
"Gamma isn't ready, but if you want then you can head out already. Just try not to get stuck because help might take a while to arrive."
"Understood."
"Good luck soldiers."
"To you too, sir."
"Oh and, here" he sends you a contact list "These are Alpha-2, the other half of Alpha that'll be under your command to accomplish the mission's goals."
You and Carla exit the tent and...
>Head to check on the drones
>Start gathering the group, meet the other half of Alpha
>Write-in
>>
>>1013477
You can ask him as soon as you see him again. Which should be soon.

>Squad full of shields
Shield walls and testudo, in space!
>>
>>1013496
>>Head to check on the drones
>>Radio the squad to start getting ready and meet us there
>>
>>1013496
>Head to check on the drones
>>
>>1013508
Works for me
>>
You send comms messages asking for your squad and the other one to meet you at Julius' workshop,
then begin making your way there, Carla in tow.
-
Carla and you dodge a drone that flew dangerously close to your head right as you entered the room.
"Sorry mister!" shouts Julius' nephew, as he recalls the drone to his location.
The old engineer joins the boy as he checks the drone's sensors.
"Sometimes they have trouble recalibrating to new elements entering the room, it's normal."
"Let's just hope they don't try that suicide move on a necromorph, right Phil?"
"I assume you came to check on our progress. Well, we're done. The eight are up and functioning best as we'll get them to in such a short time."
"Hey Phil" says Sarge from behind you. Seems like he's the first to arrive.
>Ask to see some functionality of the drone?
>Ask Julius something else [what?]
>Talk to the other companions [about?]
>Alright, wait for the others to arrive
>>
>>1013532
>show us what these bad boys can do
>NAME THEM
>>
>>1013532
>>Ask to see some functionality of the drone?
>>Ask Julius something else [what?]
Any luck on the shield if you had time that is.
>>
>>1013532
>>Ask to see some functionality of the drone?
>>
You ask Julius for a little demonstration of the drone's capabilities, which he provides.
The thing has crap maneuverability, as it's not very fast and it's quite heavy thus taking more of it's propulsion to switch directions and the like.
It does look very tough, and it certainly has about as much firepower as regular soldier, it not more.
Specially if it gets to close quarters, as it can use the rifle and the flamethrower simultaneously for devastating effect.
All in all you're pleased with the results, and so seem to be your other team-mates.
You then switch topics to ask him about the shield. Sadly he didn't really have a lot of time to try and replicate it,
but he did repair and strengthen the blades, including extra layers of protection to them.
It's a decent upgrade. Not optimal but quite decent.
By then the rest of the team has already arrived, along with the alpha-2.
>Talk to your crew [write-in]
>Talk to alpha-2 [write-in]
>Explain the current mission [specify where you'll head to set the trap and what you intend to do there, what you want to take and who will do what]
>Write-in

Side question: in your head, what does Phil look like?
>>
trip
>>
>>1013579
>>Talk to your crew [write-in]
General and professional shit, did they sleep well if at all, are they ready for the upcoming clusterfuck.

>Talk to alpha-2 [write-in]
Well we should start with introductions, capabilities and professions and that sorta thing.
>>
>>1013579
>>1013591
second

Not really sure. I keep thinking sarge looks like johnson from halo. Never really thought about us.
>>
>>1013579
>Explain to the crew what the plan is.

I honestly think of Phil like the stereotypical like 80's detectives from the old black and white films. He is way too good for the pay his earning but he doesn't have the balls to kill himself, so he works to fill his void hoping one day the job will end it for him.
>>
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>>1013599
>>1013596
>>1013591
Alright, writing.

And since anon mentioned 80s suicidal cops and Lethal Weapon is playing on TV...
>>
>>1013605
We're keeping the Mullet.
>>
>>1013579
Like a mix between the hotel dusk guy and detective gumshoe from ace attorney

>Examine the alpha-2 crew
>>
>>1013605
I like it
>>
You make some small talk with your own team, asking if they've slept well and if all their gear and ammo stocks are in order.
Seems like everyone's prepared to the best of their abilities, so you're clear on that front.
Funnily, the news that you and Carla were together spread fast, as they all congratulated you two as you talked to each.
Next you moved to the Alpha-2 squad. They're a pretty decent mix, two enforcers, one medic, three engineers.
The extra amount of engineers is probably to help you set up the traps and make any alterations necessary to the location.
You tried to memorize their names, but you're not sure you'll be capable of holding that many:
Linda, Evans, Trevor, Wong, McGregor and Philips.
Wait Philips? Long lost cousin maybe. The entire group gathers so you can brief them on the mission.
"Your mission, should you choose to accept it, is to prepare a kill-room to lure our enemies into and then head towards the Sector 10 entrance to secure it."
Linda pipes up: "Is that all? No extra details on the operation?" goddamn newbies.
"Yeah, the rest we improvise." the Alpha-2 squad look at each other while your own just goes with the flow.
"But where is the room we'll be modifying?"
Oh right, pesky details.
>Let's mess with the construction warehouse in Sector 10, as it's closest
>Let's mess with the waste disposal sector, as it's useless and close-ish
>Let's mess with somewhere else, that's a bit futher away [where?]
>Write-in
>>
>>1013608
I like the latter's appearance a lot, but I feel the former fits better.
A mix makes sense.
>>
>>1013639
>Let's mess with the construction warehouse in Sector 10, as it's closest

Sense we gotta move civies as well and everything.
>>
>>1013639
>>Let's mess with the construction warehouse in Sector 10, as it's closest
>>
>>1013639
>>1013650
ill second
We are off civi duty now. Least I thought that we are since we are helping set up the trap
>>
>>1013639
>>Let's mess with the construction warehouse in Sector 10, as it's closest
>>
>>1013657
You're not on escort, but you're on guard duty for the tram station (where the civies will be dropped off at later by the escort)
>>
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>>1013134

>Let Carla explain

Would seem a more reliable story from an unreliable mental breaking narrator if we let her do the talking.

>Anonbot
>Thido
For reasons
>>
>>1013639
>>Let's mess with the construction warehouse in Sector 10, as it's closest
>>
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>>1013206

If we can ask Doc Reed to not break patient confidentiality and ask the person who came to her personally then we might be able to triangulate where the Unitologist Zealot brain whammy vector originates.

RIGS likely have user wifi GPS on station that can be accessed by DIRECTOR level authorization and cross examine that with the engineers and Heinlein's blueprints.

inb4 it's triangulated to outside the hull of the habitat and we accidentally the Unitologist secret mothership.
>>
The two squads all acknowledge their orders to secure sector 10's warehouse and start preparing to move out.
Before that however you check in with Alpha-2 on their inventories. They've all got standard gear,
plasma rifle, grenade, revolver, but they're also bringing motion detection mines and the engineers are bringing in tools and extra parts.
Your own team has their own gear along with the new Drones, each individually named and painted.
Although the purpose of that still escapes you, as you're pretty sure the poor things won't survive what's to come.
You could still try and get something extra if you called in to the commander, maybe you could...
>Ask for the turret up front, it could make things deadlier
>Just head out
>Talk to the teams some more [about what? Write-in]
>Write-in

>>1013680
Anon, you're 2 hours 42 minutes late for that one.
I'll take it though

Drones:
>Lazarus
>Whiskers
>Separator
>Anonbot
>Thido

And since we lack extra input from other anons let me add in
>Fedora
>PH1L
>Hover
>>
>>1013691
>Just head out
>tfw Lazarus rises once more
>>
>>1013691
Voting to change Hover to Hoover.
>>
>>1013691
Oxygen and florine if we can get our hands on a heating block here is what we do we run a mixture of oxygen and fluorine through a 700-degree-heating block. Just keep it running and hopefully by the time the Foof is released We are far the fuck away
>>
>>1013706
Foof?
>>
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>>1013579

Can there be any question on our station exiled super cop?

https://youtu.be/3RAkY4R691E

(That or Jackie Chan)

Of course Phil's final form

https://youtu.be/BdbFXHyzxnM

Damnit now I'm seeing him as a combo of Magnum PI and Axe Cop.
>>
>>1013706
I am saying of coarse that we put this in the middle of the trap room, if we strap bombs to it to make that shit splash everywhere it would be amazing, Say goodbye necromorph and everything else in that room, Say HELLO Carbon and everything else in the room reduced to fire and brimstone
>>
>>1013709
Yes
http://blogs.sciencemag.org/pipeline/archives/2010/02/23/things_i_wont_work_with_dioxygen_difluoride Read this
>>1013712
Also not to it clearly but around it
>>
I mean, if we rig the meatgrinder to explode it'll definitely kill the necromorphs that are in the room, but the rest of them outside of the grinder would be fine
The idea is to have a trap that keeps running and keeps luring more and more necromorphs in, killing them as they arrive

The door traps should do that more than adequately
>>
>>1013714
>>1013713
If you want the trap to keep running you can just use explosives and traps that won't damage the overall structure.
Hence why McCormick gave you a squad carrying a bunch of mines.

Also just a note: Hot Fuzz is a great movie.
>>
>>1013714
>“Being a high energy oxidizer, dioxygen difluoride reacted vigorously with organic compounds, even at temperatures close to its melting point. It reacted instantaneously with solid ethyl alcohol, producing a blue flame and an explosion. When a drop of liquid 02F2 was added to liquid methane, cooled at 90°K., a white flame was produced instantaneously, which turned green upon further burning. When 0.2 (mL) of liquid 02F2 was added to 0.5 (mL) of liquid CH4 at 90°K., a violent explosion occurred.”
Honestly dude this shit will destroy anything until it hits Vacuum it makes things burst into flames at -180C
>>
>>1013723
That's something we should save for a serious threat then, whew
>>
>>1013700
>>1013698
Well I guess the single vote wins, putting in Hover as Hoover as well.

Writan.
>>
>>1013727
fluorine is scary shit bro.
>>
You order everyone to head out. On your way through the courtyard you see civilians staring.
Some start clapping while others just shout motivating things, such as "Go fuck their shit up!".
The whole plan will be put in motion as soon as you finish the trap making and secure the tram station, so it all hinges on your work.
Looking around you notice some of the alpha-2 is showing signs of anxiety,
probably from staying so long defending this hideout without being sent on actual missions.
Your own squad however is as comfortable as possible.
The group of twelve finally arrives at the tram, and you set course for sector 10.
-
Oh, crap. Bad news, seems like the cultists decided to let out a welcome party for you,
as a large group of necromorphs awaits at the station.
It consists of three pregnants, four slashes, five lurkers and three leapers.
Time to formulate a plan.
>Turn on the tram-turret and try to sneak to the maintenance room
>Turn on the turret and formulate a battle-plan [post write-in plans]
>Don't turn on the turrets yet, formulate a plan [post write-in plans]
>Write-in
d20 for all

ROOM LAYOUT:
Cover from waiting chairs, the tram itself, the lateral walls, and that's about it although there is not much need for cover against necros. It's not a very spacious room when compared to others but it's still larger than the DS games tram stations.
>>
Rolled 13 (1d20)

>>1013749
Turn on turret, direct drones towards pregnants (to incinerate those bastard swarms in the bellies)
Everyone else calls out their specific target and focuses on taking it out.
If we let the drone(s?) and turret focus on the pregnants, then the rest are in equal number to our group I believe.
>>
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We reached 215 posts so I'll say so far so good.

Thread continues in about 9 hours and 40 minutes (mid day EST)
>>
>>1013749
>Phil goes into melee time to test that sword and new shield, Alpha 1 fucks up the leapers and lurkers alpha 2 shoots at anything they can, and the drones handle the preggos
>>
>>1013774
>>
Rolled 9 (1d20)

>>1013774
Is the diceroller out?
>>
Rolled 17 (1d20)

>>1013749
>>Phil goes into melee time to test that sword and new shield, Alpha 1 fucks up the leapers and lurkers alpha 2 shoots at anything they can, and the drones handle the preggos
>>
Will continue shortly.
>>
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The necromorphs begin their charge through the station, and thus you release your shield's blades and head to meet them.
Alpha-1, your friends, take cover behind the tram's sides and begin firing on the fast moving leapers and lurkes.
Despite their experience this is no easy task, as the many monsters move fast through the walls and ceiling.
Carla takes out two of the baby-sized necros when they manage to jump into the car, but so far the rest hasn't had any luck.
Alpha-2 on the other hand is take cover on the opposite end of the tram's laterals, and firing on the approaching slashers,
with Linda and Evans each managing to take down one while the rest of the team fires wildly.
From the corner of your eye you see the drones that the engineers activated moving to handle the pregnant monsters,
flamethrowers scorching through them and the swarmers inside with ease. "Perfect!" you hear Julius shout from his position.
You on the other hand bash one of the surviving slashers with your shield. The weight of your powered armour throwing it to the floor.
As you crush his limbs with your metal boots and cut one of it's brethren from head to crotch with a single swing of your bonesaw it's almost hard for you to resist shouting something inspiring.
'For the EarthGov! Suffer not the necro to live!' doesn't really have a good ring to it so you refrain.
>Continue in melee, try to attract their attention while the teams focus fire
>Push to the other side and start taking shots with your new revolver
>Continue in melee, but use the sword in one hand and the revolver in the other
>Write-in plan
>>
>>1014143
>>Continue in melee, but use the sword in one hand and the revolver in the other
blood for the blood god
>>
>>1014172
Roll me 3d20 as I don't think others will show up so soon.
>>
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Rolled 5, 2, 8 = 15 (3d20)

>>1014181
well then time to get this party started
>>
>>1014189
nooooo
>>
Rolled 5, 1, 6 = 12 (3d20)

>>1014191
for my angery
>>
Rolled 14, 11, 6 = 31 (3d20)

>>1014181
>>
>>1014193
i should just stop
>>
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>>1014195
>>1014189
Damn son, I'm already writing but I'm really sad you missed the opportunity for more badassery.
>>
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>>1014197
im sad too this was the frist thing i did waking up.
mybe i should just go back to bed
>>
Popping the shield blades back into the gauntlet, you pull out the Director's Revolver and head for the bloodbath.
Or so you planned, but the remaining necromorphs eight had turned to fully target you.
Thankfully the new armor features prove enough to handle their slashes, as one of the leapers gets his face blown off once he tries pouncing on you.
That throws you back, with your back to the wall and screwing with your aim, but at least you're uninjured.
This does however give your teams a good opportunity, as the necros are all lining up to take a swing at you they can be easily targetted
A barrage of fire comes from the other side, this time the drones join in with pulse rifle fire as the two squadrons tear apart the necromorph horde.
Limbs, blood and guts fly in front of you, it's such a brutal scene that you can't help but just watch as eight necros get reduced to red smears in a matter of seconds.
"All clear, boss" shouts Gomez, who then blows off the nonexistent smoke that is not coming out of his rifle's barrel.
You go and rejoin the team as they begin making their way out of the tram.
"What're our next orders, sir?" asks one of the Alpha-2 newbies. Kid sounds like he's been in the military.
>We make our way to the construction supplies room ASAP, we need to make that kill room
>Let's begin by opening a secondary path to the upper floors for the necros so they don't come through where the civvies will be [how?]
>Write-in?
>>
>>1014208
>>We make our way to the construction supplies room ASAP, we need to make that kill room

thank fuck i thought someone deid or drons got fucked
>>
Everyone follows as you make way to the construction supplies room.
It's a poorly-lit room filled with shelves, components and machines.
As far you've seen there is only one door here, same as when you first showed up.
Nearby there's the office for the construction administrator, with an elevator that leads way up into a piece of the new sector.
The Necros can probably come in to this level through the air ducts, but if you want to funnel them through the doors then you'll need to spice things up.
Inspecting the room you find six vents located in wildly different locations throughout it.
It could make things harder but it doesn't need to.
>Blockade the vents with the materials lying around (d20)
>Set up movement mines near the door and vents (d20)
>Set the drones to look over the vents (how many out of eight?) (d20)
>Set up the megaspeaker (d20)
>Write-in
>>
Rolled 17 (1d20)

>>1014242
>>Blockade the vents with the materials lying around (d20)
>>
Alpha-1 and Alpha-2's engineers grab some of the materials lying around and get to work.
You instruct them to reinforce the vents enough that they're not blocked, but merely impossible for a necro to break through.
The end result is similar to sector 02's duct barricades, but it's not enough,
you want to make damn sure that no necros will try to enter through the wrong hole.
So you get onto using the shelves themselves as an extra insurrance.
With twelve people doing it overturning these shelves is an easy task. A boring one, but easy.
Once that's done you turn your attention to the other matters at hand:
>Set the speakers and ready their timer [for how long?]
>Let's go open up a path for the necros, since they can't take elevators, use the IED to do so
>Write-in
>>
>>1014259
>>Let's go open up a path for the necros, since they can't take elevators, use the IED to do so
>>
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You and the group leave to an adjacent room, the workers' dressing room.
"What's with the thumping above us?"
"I'm not sure, chief, maybe a leaky pipe.".
"Well, won't matter soon"
At least, that's what you hoped. To simply make a hole in the ceiling through which the necros could come.
You didnt expect the entire ceiling to just come down on you, destroying most of the room.
But that's what happened. You lift pieces of rubble from you and lean on the wall.
"Everyone okay?" you shout to the outside, as most of the others except you and Julius were waiting in the hallway.
"Phil? What the hell happened?" you look around trying to ascertain just – what – the hell happened.
The explosive shouldn't be strong enough to -
So that's what the thumping sound was! A large hulking necromorph stands before you,
it's unlike anything you've ever seen. And it's angry. The thumping of it's armored limbs warns of its imminent attack.
>Tell everyone to run back to the tram, try to fight this thing (d20)
>Shoot it, tell everyone to try and make an entrance for you to run meanwhile (d20)
>Call for Julius, see if he's alright
>Write-in / Mix
>>
Rolled 20 (1d20)

>>1014291
>>Tell everyone to run back to the tram, try to fight this thing (d20)
power fisting
got it it in the back
>>
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>>1014327
>nat 20 on punching a brute to death
>>
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Rolled 15 (1d20)

>>1014291

>Shoot it Kineses ((Roll 20?))

We need to stasis shot this massive Necro sumbitch to determine if we can even hurt it without using one of our mines.

While our efforts are seemingly wasted with the vents in the very least The shattered ceiling will let us know where they're coming in from and might provide more of a funneling benefit when we get the door grinders going.

Too bad we didn't think to make spike strips.
>>
>>1014338
>>1014327
yes yes yes
>>
The brute charges at you, and you reciprocate. Servos on your armour giving you extra momentum as you rush to meet the hulking beast.
It's fist comes down on you, but you're faster. In a second you've jumped and used it's shoulder spines to propel yourself upward.
Grabbing onto it's back you begin punching it, the force of your kinetically-enhanced fists tearing apart the fleshy bits of the monster's rear.
With it's greater mass it manages to throw you off from him and runs back, preparing another charge.
A few plasma cutter shots hit it's rear legs, and it stumbles, before recovering and beginning another charge.
At least now you know Julius is alive somewhere back there, even if it's hard to see through all the dust and rubble.
As the necro approaches again you throw it on stasis, this gives you time to think.
Trying to hit the front armor probably won't work, although it seemed to feel the hits from your power-fist when you punched its back.
You decide to...
>Let it smash an exit for you (d20)
>Roll under it's legs and attack it's back again (d20)
>Get that saw open and drop down to shove it from it's underside (d20)
>Try using explosives while it's paralyzed (d20)
>Write-in
>>
>>1014357
Forgot the theme:
https://www.youtube.com/watch?v=a6BbvCC0VI0
>>
Rolled 4 (1d20)

>>1014357
>Roll under it's legs and attack it's back again (d20)
>>
Rolled 15 (1d20)

>>1014357
>>Get that saw open and drop down to shove it from it's underside (d20)
>>
Rolled 11 (1d20)

>>1014357
>Roll under it's legs and attack it's back again (d20)
>>
You let the stasis run off, and the brute comes rushing toward you ready to pummel everything on it's path down to dust.
Won't happen on your watch. Throwing yourself down and rolling under it's gigantic raised arm let's you get back on it's rear.
Unlucky for you the beast is now aware of your trickery, and it spins back the massive arm hitting you square in the chest.
You're thankful to the reactive armor upgrade because this nearly broke a rib despite the kinetic shielding activating.
Still, the beast hasn't turned yet, so you fight through the pain and pull yourself up to the exposed back of the monster.
You grab onto it's fleshy bits and start pulling and punching, it's a shame necromorphs can't feel pain.
When you're done you fall back on the ground. The brute is still up, but you can see that it's right arm is now mangled from the inside.
>Try to rip off the arm with the saw (d20)
>It's out of balance, try to cut off it's legs from the rear and drop it (d20)
>Stasis it again and shove an IED on it's back hole.
>Write-in
Write-in: cool one liner?
>>
Rolled 9 (1d20)

>>1014393
>It's out of balance, try to cut off it's legs from the rear and drop it (d20)
>I GOT YOUR LEGS!
>>
Rolled 9 (1d20)

>>1014393
Rip its arm off with the saw

No one-liner is needed. When it dies, just crack your knuckles.
It works for doomguy.
>>
Rolled 13 (1d20)

>>1014400
>>1014393
A this
>>
Rolled 19 (1d20)

>>1014393
>>1014400
second
>>
It charges again, despite leaning heavily on the left arm. You take the opportunity to jump, saw-in hand.
Putting the strength of both your arms, the power-armor and your own massive weight onto it the saw connects with it's exposed shoulder.
A pleasing grinding sound of flesh being ripped apart by metal teeth reaches your ears.
The monster tries to push you away with the other arm but you won't budge, pushing down on the weapon as it cuts the arm out cleanly and continues making it's way down the torso.
It's insides can't take it, and the armor falls off from the destroyed body. Still, the creature lives, and gives you one last taunting 'roar'.
Your response? Cracking your knuckles, and giving it one last skull-crushing punch with your powered gauntlet.
>Go find Julius, see if he's fine
>Try to blow up a way out of here
>Call out to your friends on the outside
>Write-in

It got to such low health you didn't even need to roll that well.
>>
>>1014431
>Find julius and call out to friends
>>
>>1014431
>Go find Julius, see if he's fine
>Call friends on our comms?
>>
Rolled 7 (1d20)

>>1014431
>>Go find Julius, see if he's fine

man how are we ever goign to live a normal life after this
thinking we would keep cashing thise guys just for the fun
>>
>>1014431
>>1014436
second

>>1014441
become a merc?
>>
You call the team on comms, while you try to find Julius among the debris.
"Hey everyone, I just killed a mutant necromorph the size of a truck, how're you all hanging in there?"
"Phil? I was so worried, the explosion made the cultists send in more necros down, but since we didn't set up the lures they came out on top of us."
"You all okay?" you can feel Carla's nervous, did she think a little cave-in would kill you?
"Yeah, minor injuries only. How is Julius?"
"I'm looking for him, I'll get to you in second."
The place is a mess, specially now that the brute helped you destroy the room further.
Eventually you see a light shining among pieces of rubble, it seems Julius got thrown back at some point.
"Old man, are you okay?" shit, no response. You uncover him and remove his helmet.
He's still breathing, but he's definitely unconscious.
>Try to blow up a hole in the wall so you can get Julius to the medic (d20)
>Climb through the ceiling hole and make your way to the elevator
>Write-in
>>
>>1014467
>Climb through the ceiling hole and make your way to the elevator

NO OLD MAN, YOU DIDN'T HAVE ANY DEATH FLAGS YET.
>>
Rolled 2 (1d20)

>>1014465
mosnter slayer
what would b>Try to blow up a hole in the wall so you can get Julius to the medic (d20)
e the merc name?
>>
Rolled 16 (1d20)

>>1014467
>>1014471

Merc name;
The juggernaut. I know its kinda overused but look at us.
>>
>>1014480
dont worry i was thinking the same thing wehn we got this suit.
mybe we should use it in a line wehn fighting
like when someoen says whay wont you die,
im the juggernut bitch
>>
>>1014471
>>1014469
Well we're tied between climb out (takes longer but it's safer)
and blow it up (faster but hey...)

Does
>>1014480
This anon wanna vote or should I roll for it?
>>
>>1014499
Ill vote for climb
Resource management is important lads
>>
>>1014480
>>1014495
https://www.youtube.com/watch?v=deZ0HP6nARY

Writing for climb.
>>
>>1014499
I meant to second him. Opps.
>>
You put Julius over your shoulder, something that is made easy by your power suit.
As you climb through to the second floor you comm the rest of the group outside.
"Team, I'm taking the old man through the ceiling and down the elevator. He's injured so medics get ready."
"Copy that, get him back to us in one piece" responds Sarge. You will.
The second floor is mostly devoid of necromorphs, save for a straggling slasher that you quickly dispatch.
-
A couple of minutes later you're arriving at the tram station where most of the team is waiting with their guards up.
"Phil!" Carla comes running to you, she helps you put down Julius over one of the station's benches.
Doc and the Alpha-2 medic come right after, preparing their equipment to help in any way they can.
You're about to take a sit right next but the doc intervenes. "We'll get to work, don't worry. Go finish the mission."
Crap, that's right, this is time sensitive.
>Leave everyone here, take the alpha-2 engineers and start opening an entrance to the blocked-off room
>Take all of Alpha-2 leave only Alpha-1 to take care of Julius
>Take everyone but the doctors
>Write-in
>>
>>1014537
>Leave everyone here, take the alpha-2 engineers and start opening an entrance to the blocked-off room
>>
>>1014537
>>Take all of Alpha-2 leave only Alpha-1 to take care of Julius
>>
Rolled 6 (1d20)

>>1014537
>Take all of Alpha-2 leave only Alpha-1 to take care of Julius
Double time it, we have to make up for lost time
>>
Rolled 13 (1d20)

>>1014554
>>
You leave your friends to care for Julius while the newbies help you take care of finishing that entrance into the trap.
It's a bit of an issue, you need to open a new hole but using explosives outside of an emergency might cause another cave-in as the structure is already compromised.
Trying to disturb the rubble would be less of a problem than destroying one of the walls, but simply digging through it would be even safer.
Problem is the door is stuck, which means one of you, likely yourself as you have the power armor, will need to hold it open.
>Blow the rubble off the door, while you hold it.
>Blow up one of the walls
>Try to dig through the rubble
>Write-in
d20 for all ideas.
>>
Rolled 12 (1d20)

>>1014603
>Blow the rubble off the door, while you hold it.
>>
Rolled 6 (1d20)

>>1014603
>>Blow the rubble off the door, while you hold it.
>>
Rolled 18 (1d20)

>>1014603
>>
Yep, that'll do it. The blast didn't hit you, seems like the engineers did their job.
You stand back and look at the result: a nice clear entrance any necromorph could go through.
"Alright folks, we need to set up the door trap and a speaker to make sure it gets their attention."
The group heads back into the store house and you look for a suitable place to put in the lure.
Which you find in one of the shelves that are still standing. It's about centered in the middle of the room,
and it's a high enough point that there won't be anything on the way to muffle the sound.
You get the engineers and they start setting it up. When they're done, which is shortly after, you set the timer to...
>Write-in time (remember, once the alarm starts ringing things will get messy! And there's still one group who needs to come and do a job through this area setting up the rest of the luring path)
Next up you head back to the tram station, the group's standing around Julius.
He's still lying down, this is not a good sign.
"Is he gonna make it?"
"It's too soon to say, his vitals are fine but he's not waking up, the sooner we get through with this the sooner we can give proper care."
"Alright, thanks Doc."
>Get Julius to the tram control room and let [pick one or more people to guard him]
>Leave him here with the whole group, we won't let any necros close anyway
>Call in the gammas to know when they'll arrive
>Write-in /Mix
>>
>>1014665
>>Call in the gammas to know when they'll arrive
and then set the timmer to match with the rest of the squids times
>>
>>1014665
>Call in the gammas to know when they'll arrive
>>
>>1014672
This
>>
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>>1014665

Hopefully we have secure comms. Given the amount of times we've ambushed the Unitology Zealots so far it seems cracking our channels like that would a priority from their end.

Since Carla's dad let Unitologist concerns build whatever they wanted, like those secret caches, on Heinlein Station already there might very well be listening stations.

Even more f'ed up stasis tagging a Necromorph with recording gear like a true UNnaturalist in the rotten wilds and allowing it to transmit the horde's location back to the Unitologists. Possibly allowing them to change tactics earlier than we anticipated.

https://youtu.be/cybCWqSVzMg?list=PLjIuADMrDKIY5yvvg-iekVIH61Gifw5YQ
>>
You send a comm message that is picked up shortly after.
"McCormick, what's the ETA on the Gamma team?"
"They should be arriving in no time, a minute maybe."
"You sent them without confirmation?"
"Well, your team was taking it's sweet time to call it in, figured the help might be needed."
"Alright, thanks I suppose." he shuts off the call and you return to your group.
Now that your bit was done you'll just stay here and guard the place as the other teams and the civilians arrive.
-
The gammas arrive, they look like veterans. Ten men and women leave the tram,
one of them comes to you for a short report on how the setup went, and is pleased to hear the tunnel is already done.
He confirms that he'll start the door-trap up and then head through the ceiling to start setting up more speakers to herd in the necros.
>[POV switch to gamma team as they set up the lures]
>[Time skip to the next 'plot point'.]
>Stay around, do something [write-in what] with your crew while you wait
>Write-in

Timer set to 30 min since that's the limit for the Alpha's arrival.

>>1014744
>using a necro like a horde tracking camera
That's devious.
>>
>>1014760
>>[Time skip to the next 'plot point'.] but get the old guy looked at.
>>
>>1014760
>[POV switch to gamma team as they set up the lures]
It could be interesting to see what happens to them
>>
>>1014760
>>[POV switch to gamma team as they set up the lures]
>>
>>1014771
>>1014770
Okay, writing the POV switch.
>>
You're Sergeant David "Groovy" Wiliams, and you're currently leading a group of nine enforcers into a covert mission to create a death trap for necromorphs.
The group follows your lead through the entrances created by the previous expedition, you tell them to set up speakers in the room with the caved ceiling,
timed according to the Alpha's main speaker installed in the kill room itself.
After climbing through the tunnel you start looking for a way through to the upperside of the construction yard.
>Take stairs to the upper level, put a speaker on the way
>Look for any vents and put speakers there
>Head straight to the upperside and find your path before you begin setting things up
>Write-in
>>
>>1014851
>>Head straight to the upperside and find your path before you begin setting things up
>>
>>1014851
>>Head straight to the upperside and find your path before you begin setting things up
>>
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I found myself setting up stats for the grunts of Gamma but then I realized I should leave them with standard gear.
For obvious reasons.
>>
>>1014851
>Head straight to the upperside and find your path before you begin setting things up
>>
File: 1479763847154.webm (2.88 MB, 1150x720)
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2.88 MB WEBM
>>1014760

Well for those more in the know in universe the Marker signal animating the Necros would be a consideration likely interfere with anything stapled to them. Then again Twitcher Necromorphs and their stasis implants seem to function, just in the exact opposite way they're meant to.

So for a beautific Dead Moon Pie surprise Tagged Necros might just gain the incomprehensible ability to home in on and drag the rest of the horde along to wherever the spying receiver is set up.

Also Necros are pretty unpredictable and you might just get unlucky and have one that goes into ambush mode in some hallway for days. Though they do actively drag and collect human bodies for conversion or as nightmare stockpiling so you might be able to set up a corpse with a black box.

Thing is that black box is going to have to survive the steaming hellbirth of primate into walking weapon without getting torn apart or falling out if the Necros newest bile duct.
>>
>>1014851
>Head straight to the upperside and find your path before you begin setting things up
>>
Better to find the best path before you even set up a single lure.
You take the stairs up to the next level. The whole place is basically an empty structure that was still being installed when the place got taken over.
On the far side of the hallway there's an elevator, though as necros don't use them you take notes on the vents instead.
-
The elevator makes getting to the upper floor fast, although you had to make stops to make sure you could trace a path of lures for the necros to follow, vertically.
There's not much around other than the sterile empty rooms. With no rotting bodies there isn't even any dust.
You head to the outside through an airlock. Damn, the view is nice, but you aren't here for that.
The ships aren't far off from this angle, and strangely you notice that there's a bunch of shuttles lying in wait on the closest end of the 'docks', further from the traditional entrance.
Maybe that's how the cultists have been transporting their troops? Most of them don't have RIGs so it'd make sense.
You get back in and start putting the lures on the areas you had taken note of.
-
Fuck, fucking fuck, fucking Rookie. That's not groovy at all. Why do they let idiots like that come in on missions?
The bastard had to screw up the speaker and turn it on. Thankfully you were already close to the first floor, though it still got the attention of a pretty big band of necros.
And that – THING – just what is it?
It charges accross the room and crushes one of your team mates. There's seven of you alive, all taking cover near the stairs.
There's four slashers coming behind it to help take you down, but you won't go so easily.
>Battleplan? (d20)
>Tell the guys to hold on while you set up the final speakers (d20)
>Hold on while someone else sets the final speakers (d20)

Remember, you've all got:
>Pulse Rifle
>Revolver
>Grenade x2
>Small Medpack
and you've personally got Stasis 4/4
>>
>>1014869
You make nice well thought out posts, but please tell me what the absolute fuck is that thing in the video.
>>
Rolled 5 (1d20)

>>1014942
>Hold on while someone else sets the final speakers (d20)
>Take out the legs first, Its easier to kill that way.
>>
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>>1014942
Forgot pic.
>>
Rolled 7 (1d20)

>>1014967

Stasis the immense MF'er and take out the legs if possible. Pray that there's an alt function for the revolver.

https://youtu.be/mDdOvhMszI4

As for that webm I know it's from a mod for the PC game STALKER but that's about it.
>>
>>1015019
>>1014961
Was getting dinner.

Any of you want to do the honours of the third roll or should I taint it with my luck?
>>
Rolled 16 (1d20)

>>1015041
SAME FAG LETS GO.
>>
>>1015056
Better
>>
You send one of your companions to finish setting up the speakers, while the remaining six of you stand your ground.
The big ugly son of a bitch is rushing to your group, but you won't retreat downstairs just yet.
Despite the focused fire of six pulse rifles on him the bastard is barely scratched, probably due to those big bone-like plates he has over him.
Time to cheat then. You throw stasis at him, and yell for your companions to take out his back legs.
It works, but on the process the slashers have flanked your small group. The big one gets out of stasis and starts moving again, despite being legless.
It's dragging itself with those big arms, but you think it shouldn't take much more to finish the job.
>Tell the others to ward off the slashers while you grenade this one's head (d20)
>Everyone focus fire on the big one, try and surround it (d20)
>Retreat down stairs, try to narrow their approach (d20)
>Write-in
>>
Rolled 8 (1d20)

>>1015111
>Tell the others to ward off the slashers while you grenade this one's head (d20)
>>
Rolled 11 (1d20)

>>1015111
>>Tell the others to ward off the slashers while you grenade this one's head (d20)
Throw that nade right into his mouth.
>>
Rolled 2 (1d20)

>>1015111
>>Tell the others to ward off the slashers while you grenade this one's head (d20)
>>
Rolled 6 (1d20)

>>1015115
>>1015130
>>1015167
>11
Writing.
>>
You hold onto it for a bit then throw, it hits the monster near the back of the neck and explodes before it can roll off.
That one's a goner, but the slashers are still closing in. The rest of the group is trying to hold them off but it's an uphill battle at this point.
Two of the others got slashed to bits, so you tell the remaining enforcers to run for it.
-
You see the officer you sent to set up the speakers, he was already heading back to help you all but it's useless now.
Both of you jump down the ceiling, followed by a third and final survivor.
The slashers are coming right behind so you tell your two companions to rush back to the tram station and regroup with Alpha.
You were instructed on how to set the door trap by the engineers, so you run out of the rubble-filled room and start working on it.
'Come on' you think, 'please work'. The door starts smashing and opening at record speed.
It works!
Getting up you prepare to run, but looking down... blood. A spike coming out from your own chest.
-
You're Officer Philips and the two remaining gammas just ran into the room, almost getting shot.
It seems the squad was wiped out due to a mistake, from what one of the survivors reports as he tries to catch his breath.
You run off to check on the trap, and it's working. Problem is there's already necromorphs coming and the speakers aren't activated yet.
>Run back, get everyone on their positions in case of an attack
>Comm call the commander and tell him Gamma is gone
>Comm call the commander and ask for the ETA on Alpha
>Kill these stragglers and wait until the trap starts working
>Write-in

inb4 why is everyone so incompetent.
>>
Rolled 18 (1d20)

>>1015231
>Call back to the train and tell them get into into position while we pick off straggles from here and see if anybody survived and is bleeding out.

FUCKING WORTHLESS GRUNTS. THEY WERE SUPPOSED TO BE GOOD TOO.
>>
Rolled 6 (1d20)

>>1015231
>>Call back to the train and tell them get into into position while we pick off straggles from here and see if anybody survived and is bleeding out.
>>
its pretty fucking dead for a friday.
>>
You comm your team and tell them to get into position in case any necros show up.
Then you head straight to those few slashers hanging around the hallway and tear them to bits with your saw.
It's quite easy when there's nothing else to take away your attention. When you're done taking out the trash you notice something.
A raspy breathing coming from the ground. Fuck it's the team leader of the gammas, his chest has a pretty big hole in it but he's somehow still alive.
You're not sure if he's conscious but his eyes are open and he's clutching the wound with his hand, the other trying to reach his rifle.
>Ignore it, man's as good as dead
>Take him to the doctors
>Take him out of his misery
>Talk to him, see if he can tell you anything useful
>Write-in
>>
>>1015297
>>Take him to the doctors
talk on the way
>>
>>1015292
Should fridays have more people? I haven't been on /qst/ for a long time.
>>
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Rolled 2 (1d20)

>>1015231

>Call back to the train and tell them get into into position while we pick off straggles from here and see if anybody survived and is bleeding out.

Sounds like a good plan. Abandoning people isn't the best option for morale and at we can also hit the priority objective of getting the corpsegrinder working.
>>
>>1015297
>Take him to the doctors, tell him he dones't have permission to die.
>>
>>1015306
usually all boards get more active during the weekend, Sense people who attend school or work during the week have off.
>>
Rolled 12 (1d20)

>>1015304
>>
Well give me another 2 d20

>>1015311
>isn't the best option for morale
To be honest when it comes to DS that ship has usually sailed by the point Necros show up.


>>1015318
Makes sense, though I think it's just this quest. Sometimes certain options or things a QM writes can put people off.
>>
>>1015231
>Kill stragglers and wait
>>
Rolled 4 (1d20)

>>1015400
Whoops forgot to roll
>>
>>1015405
Current up is
>>1015297
I forgot my trip.
>>
Rolled 12 (1d20)

>>1015297
>take him to doctors
Whoops, the lack of a trip threw me off
>>
Rolled 17 (1d20)

>>1015297

>Take him to the doctors
>>
You lift the man up, trying your best not to injure him more. He's in a rough situation but you can't just leave him here.
"You don't have permission to die soldier."
"Oh fuck- fuck you Philips." seems like your reputation has spread.
You start making your way back to the stram station with the blood soaked man.
It's good that Julius is stable, even if he hasn't woken up, otherwise you'd be stuck with the doctors dividing their attention between two patients.
"What happened back there – hey don't sleep now you hear me? Stay awake."
"It was..." his voice draws out, his breathing is ragged and he can barely fill his lungs, his chest rising by almost nothing.
"...a fucking rookie." Those are his last words, you can feel the life leaving him, but you're already at the station so you can't give up yet.
"Doc, reanimate him, come on! No man left behind." You can't just keep losing people on your watch.
The alpha medics rush to help him, the alpha-2 one brought extra supplies and they try to reanimate the dying man. But it was too late.
Fucking. Rookies.
>Call it in, Gamma is gone, when is alpha arriving?
>Talk to someone [who? About?]
>Say something about the deceased man
>Write-in / Mixed
>>
>>1015471
>Call it in, Gamma is gone, when is alpha arriving?
>Bitch about Rookies and how they should wear Red shirts instead of the same colored ones.
>>
Rolled 6 (1d20)

>>1015471

Call it in, Gamma is gone, when is alpha arriving
>>
>>1015471
>Call it in, Gamma is gone, when is alpha arriving?
Move the corpse away from the group and observe it with your gun pointed right at it while they call it in.
He died by a necromorph, the change should happen soon, as far as phil knows. We've actually never found out how quick the transformation is.
>>
>>1015482
Backing
>>
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You tell the doctors to put the corpse away from the rest and into a segregated bench so you can observe what happens.
"Fucking rookies, we should make them wear redshirts so that the necros can pinpoint them faster before they screw things up"
you mumble to no one in particular, although it does get a nervous giggle from Gomez.
Alpha-1 seems a bit worried about Julius' state, while Alpha-2 and the gamma survivors just seem nerve-wrecked from having 8 people die in such a short span of time.
The commander doesn't take long to pick up the call. "Sir, Gamma is gone. Only two survivors."
"Shit. We still need someone to flank the enemy. Think you can get a group to do that?"
"Wouldn't that harm the civilian guard?" he sighs, but seems to consider it.
"No, if you let most of those drones guarding the place then I'm sure they'll be fine."
"Still, I have an injured guy here."
"Yeah and I have a ton of civilians to transport, Philip. We can't screw this up, if we don't succeed in our assault we'll all be done."
"I'll see what I can do. How long until you get here?"
"Five."
"Understood."
Well, you have to get some group to handle the flanking, but who can go?
>Ask for volunteers, you'll go
>Ask for volunteers, you'll stay
>Hand pick the New Gamma [write-in]
>No one goes, we'll all stay here and pray that Alpha can punch through and Kill Room will be enough help
>Write-in

Side Quest(ion):

Phil's Mercenary Nickname:
>Juggernaut
>Big Boss
>K-Dick
>Howling Mad
>Write-in
>>
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>>1015567
Wrong image.
>>
>>1015567
>You'll go, tell the others to do their fucking job and you'll see'm all on the flip side?

>Juggernaut
>>
>>1015494

That's a good idea even if we don't know about the flying squirrel proboscis Infectors yet. RIP Groovy.

I didn't know regular wounds would do it, thought the material needed to be in the brain itself for a full transformation. Then again this is same process that can utilize skin flakes in dust to become a creeping tissue precursor to boss monsters.

The DS3 Feeders weren't hell factory standard by willingly ingesting necromorphic material.
>>
>>1015567
>Ask for volunteers, you'll go
>juggernaut
>>
>>1015567
>>Ask for volunteers, you'll go

Either one
>Juggernaut
>Big Boss
Granted Big Boss Juggernaut works to.
>>
>>1015494
Uh... Normal Necromorphs don't cause people to change.
>>
>>1015567
>Juggernaut
>Ask for volunteers, you'll stay
>>
>>1015618
>>1015610
Afaik the marker alters dead tissue into necromorph tissue.
The infectors just speed it up.
>>
>>1015631
Its... iffy because unless we're right ontop of the marker or something. We should't have an issue.
>>
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"Gather around everyone." you gesture for the soldiers to approach.
"With gamma out of the picture we'll need another group to help with the first assault to release the necros and subsequent clean up.
However, we'll also need someone to help guard all the civilians while the others are gone.
Now, I know going up there again sounds dangerous, so I won't force anyone to come with.
Hell, if I have to I'll go do it myself. Any volunteers?"
Unsurprisingly no one but Alpha-1 lifts their hands.
"We're with you chief." says gomez, flipping both his revolvers. "You'll need a good vaquero there to herd those necros."
You didn't take him for a fan of westerns, but it's good to have his support. His and everyone elses.
Carla comes closer for a hug, which you of course reciprocate.
It's a shame Julius will be stuck here...
>Leave someone of the group to make sure Julius will be fine
>Take everyone
After settling on the groups you...
>Immediatelly head out
>Take your last few minutes to do something?

>>1015641
>right on top
Pic.
>>
>>1015567

As horrible a danger the necromorphs represent they're only here because of human action.

We need to be present for the assault on the Unitologist Zealots to take control of the station, stop whatever Altman wet dream they've concocted and then hijack any space worthy shock jump-able vessel the hell back to civilization.

Or go corpse hunting and clean out the station. There might be plenty of supplies for us to subsist on until EarthGov (Quarantine!) or the CEC (Even more praising Altman) come and bail (redact) us out.

I'm digging K.Dick because of the author connection but Phil's motif seems to be punning in the face of existential terror. Maybe the K is for "killer" as in Bad ass Detective?
>>
>>1015681
If we're THAT close to the marker it should be making a Null zone. Meaning the cells don't animate.

>>Leave someone of the group to make sure Julius will be fine

>Wish everybody lock, and have them oberserve the dead body so it doesn't do what you did and 'wake up'
>>
>>1015701
I'm joking, you're not right on top of it but you're warm.

Also the leave somebody got screwed up
it should have a [who?]
so you list those who you think should be here guarding.
>>
>>1015701
>>1015711
To clarify, from the people who volunteered choose anyone to stay or not, e.g.:
>Take Carla, Sarge, Gomez
>Leave Doc
>>
>>1015788
Can we just take Sarge?
>>
>>1015793
Sure, though I'm unsure if we should proceed with it with just one vote.

I'll wait a bit longer and if no one else votes I'll write for that.
>>
>>1015690
>>1015788
second. Doc can keep our buddy alive.
>>
>>1015788
Leave doc yeah
>>
>>1015915
>>1015989
Can we At least have him tell sarge the signs that we are Hallucinating
>>
>>1015915
>>1015989
>>1015996
>>1015793
Okay seems like leave Doc it is, I'll add in the bit to ask Sarge to have a chat about the signs.
>>
Goddammit, this threads over a day old, I was still watching the old thread, and no one told me.
>>
>>1016078
Yeah it blows. Noticed it about 9 hours ago myself
>>
"Doc, I'll trust you to take care of Julius rather than come with us, that fine with you?"
"Yes, I understand the reasoning. I'll do my best to make sure he's safe."
"Thanks, and if you wouldn't mind, have a little chat with Sarge about those hallucination signs while we wait for Omega."
He nods and goes to Sarge, taking him away to a corner where he can explain things more privately.
You look around you, to the Alpha-2 and Gamma survivors. Despite the numbers being good,
with eight people and eight drones taking care of this position, you can't help but worry.
What'll happen if they don't hold the line, if they fall to necros and let the civilians get overrun?
It'll be a bloodbath and there'd be nothing you could do to stop it, being away on the assault mission.
After some time contemplating the tram arrives once more, the Omega squad arrives.
It's a pretty tough looking team, consisting of the Commander and the survivors of the omega strikeforce that give the team its name,
along with a few of the more adept enforcers from the security forces, a couple of doctors and engineers.
The team is twenty men strong and holds the bulk of the firepower here, the only other comparable force being the militia that's back at base with the civvies.
"Philips, I'm glad to see your team is in one piece. Have you got the new gamma ready?"
"Yes sir. The rear strike team will consist of me, Carla, Sarge and Gomez."
"Just four? Then again, your guys are worth far more than the regular officer, specially with the equipment you've been collecting."
"That's what we'll be counting on, I'm not planning on dying here." although you once did.
"Good to hear. Now go get ready, the assault will begin in five minutes."
You give him a lazy salute and go back to your friends, they all seem a bit on the edge, even if by now they're probably used to the pressure.
>Say something to motivate them? (d20)
>Do something before departing, but be fast [do what?]
>Let's just wait around before we go in

>>1016078
Yikes, my bad, I forgot to link it on the old one.
Please forgive this dumbass QM.
>>
Rolled 19 (1d20)

>>1016101
>Say something to motivate them? (d20)
>DO YOU WANT TO LIVE FOREVER APES, THEN GET READY FOR VICTORY.
>>
>>1015793
Yeah, let's just take Sarge.
>>
>>1015567
Hold the fuck up, a rookie "accidentally" set off the alarms too early. I bet he also just "happened" to get lucky enough to survive and somehow just "happens" to be a unitlogist.
>>
>>1016168
Oh thank kek
>>
>>1016101
Actually ya, Can we kill the rookie/bring him with? So we can test this >>1016196 guys theory?
>>
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>>1016196
That took longer than I expected.

>>1016190
Sorry mate, we're at:
>>1016101
>>
Rolled 12 (1d20)

>>1016190
Ignore that Lel
>>
>>1016202
The Rookie is being folded into our squad for front line duty.
>>
>>1016201
Metagame aside, you'd need to ask the two survivors what happened and which of them set the alarm, since their leader died.
>>
>>1016215
Fuck it, we take both of them and tell command our suspicions and see if they have any insight.
>>
>>1016215
Is it really meta gaming though if one of the voices inside his head connected the dots? I'll add too my post here >>1016168 ask'em for the lay out, information on what happened. Sense we're a cop and where the 'rookies' even came from?

Why would they take so long to act?
>>
>>1016214
That's the thing, their leader died without telling you.

You'd need to first ask them what happened then ask them which set the alarm.

>>1016227
I'm not saying it's metagame to connect the dots, it's just that Phil wasn't up there to know the alarm was set off 'by accident' and by whom.

>>1016226
That's viable.
>>
>>1016237
My question is how many other tratiors we have. Also how nobody knew he was an Uni
>>
"Do you want to live forever, apes? Then get ready for VICTORY!" You shout while raising your rifle.
Your team raises their own and roars back. Gomez and Sarge shake your hand, and Carla opts for a decidedly long kiss.
It's good to know people you can trust will be with you. Trust is important it's... wait a second.
The dying leader of gamma said 'fuck rookies'. Does this mean one of the rookies got the necros' attentions?
But how? You decide to take some time to ask the two survivors. They explain that one of the speakers got 'accidentally' turned on and called a horde.
Interestingly, you ask which rookie did it. They point to each other.
Something is off.
>Take these two for observation
>Lock them both up where neither can harm anyone
>Bullet in the head for both
>Write-in

>>1016274
>how nobody knew he was an uni
The most terrifying enemy is the one that blends in.
>>
>>1016290
>Bring it up to Sarge and bring the rookies with and then you'll both put a Bullet in the head for both but away from the group.
>>
>>1016290
>Make them say a series of intensely heretical phrases that unitologists would loathe to speak.
>Observe them closely during.
>>
Rolled 11 (1d20)

I'll wait another 5, but rolling just in case.
>>
Rolled 12 (1d20)

>>1016358
Top THIS roll!
>>
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>>1016366
>>
>>1016290
Separate them, pretend to have killed the other one when confronting them separately and see which one begs and which one is calm and accepting. The calm one is most likely the unitologist.
>>
Rolled 6 (1d20)

>>1016358
I GOT YOU
>>
Rolled 14 (1d20)

>>1016290
>>1016337
second
>>
Rolled 5 (1d20)

>>1016290
May the power of dice compel you!
>>
>>1016290
We could also just strip them and look for ritual scarring or tattoos.
>>
"Alright look kids, repeat after me..." the two rookies look at you quizzically.
"Altman is a - " woah nelly, that's a lot of swear words. You might have overdone it but you're not too concerned.
Both start saying it just as you're done, at first glance it might be hard to detect the liar, but you've got an eye for people's expressions.
Which is why I notice the trembling of lips and slightly contracted forehead muscles indicating both nervousness and anger.
"You." you point to the supposed unitologist spy. Oh shit, maybe you shouldn't have been so direct.
"WE'LL BE MADE WHOLE"
He grabs a grenade and goes to pull the pin. Just goes, never does actually because his head becomes a fine mist.
You look to the side, Carla, Sarge and Gomez both pointing their recently fired guns.
"Thanks team, that was a close call."
"C-c-can I go now?" the surviving rookie asks, oh hell he pissed his pants.
"Sure kid."
>Go talk to your team before leaving
>Warn the commander about possible infiltrators
>Something else?
>"For fuck's sake, how's he gonna be whole by suicide bombing himself to bits?"
>Mix
>>
>>1016422
>Warn the commander about possible infiltrators
>"For fuck's sake, how's he gonna be whole by suicide bombing himself to bits? Duct tape? Super glue? Bubble gum?"
>>
>>1016422
>not disarming them

Damnit Phillip
>>
"Philips what the hell is this mess?" McCormick approaches you, one of his men in tow.
"I just discovered a unitologist spy and he reacted rather poorly."
"Did he have anything to do with the gamma squad being wiped out?"
"Precisely, the other survivor is clean. I think."
"Alright, then I'll be on guard for any other potential infiltrators. Goddamn, at least the necromorphs are easy to spot."
He orders the soldier to clean up the mess, which he does by throwing the body into a locked bathroom.
You return to your team. "For fuck's sake, how's he gonna be whole by suicide bombing himself to bits? Duct tape? Super glue? Bubble gum?"
"He probably figures the magic space necromancer or whatever it is they believe in will fix him up."
"A magic space what, Gomez?" he just shakes his head and laughs. Probably something he read in a silly comic book.
You turn to the others but get interrupted by Sarge's hand on your chest "Hey Phil, forget the basics? Disarm the suspects."
"Oh come on Sarge, that would've taken away the element of surprise." he eyes you like you've grown a horn but let's it go.
"You're one crazy son, Phil. But you always get results."
Carla comes closer to you, and slips both hands onto yours.
"Hey, big guy. Before we head out, I wanted to say... if anything happens to me I want you to have this."
She hands you her half of the picture she had with her adoptive father.
>How do you respond

inb4 deathflag
>>
>>1016527
"You should be careful when it comes to horror genre cliches, Carla. That's how they get you. I'm pretty sure the necromorphs behave entirely off of horror movie logic. In all seriousness though, nothing is going to happen to you. It'll have to go through me first."
>>
>>1016527
I'll back this guy >>1016557
>>
>>1016562
>>1016557
I'll give it another 8 min, /qst/ is pretty slow paced compared to how /tg/ quests used to be, if I recall correctly.
>>
>>1016587
indeed
>>
"You should be careful when it comes to horror genre cliches, Carla." She rolls her eyes and laughs.
"I'm serious, that's how they get you. I'm pretty sure the necromorphs behave entirely off of horror movie logic."
"Really though, nothing is going to happen to you. It'll have to go through me first."
"That's something that worries me. You won't do anything stupid to protect me right?"
"Stupid? No. Crazy? Maybe." she caresses your jaw and gives you a kiss.
You'd look at her smile all night, but it disappears suddenly, her eyes stay fixed at your horehead.
"Something wrong?"
"Yeah, you know it." right, that. She just closes her eyes and kisses you again, this time more passionately.
"We'll both be fine, it's a promise". you have to reassure her, even though you're not so certain of it yourself.
-
"Phil, we're ready to move, you and your guys should get going too. We'll keep contact through comms."
"Understood commander." you give him yet another lazy salute and go round up your team.
They're all ready to go, at the start of the hallway that leads into the construction's worker rooms.
Your first destination is the elevator in the office through which you'll go to the same area where you first encountered the regenerating necro.
And thus you straight to the elevator, don't wanna linger as the speakers might fire off soon.
-
You find yourself at a room you visited just a couple of days ago. It's a pretty big mess-hall looking room.
Heading through to the nearest airlock you see that your options are...
>Try to go up, through the debris, and go down straight to the hangar's far left side
>Try to go through the side, you'll end up on the far right side
>Try to just stay above through the center, you'll end up above Omega team, in the middle
>Write-in

Any questions just ask.
>>
>>1016701
>Try to just stay above through the center, you'll end up above Omega team, in the middle.

Best to move as a unit.

>inb4 we nail every death flag.
>>
>>1016738
Is there a list somewhere?
>>
>>1016701
Through the debris. The other options have less than stellar options for cover, especially the center.
Things might be hiding in the debris, but necromorphs are less dangerous to the group than unitologists with heavy weapons would be.
>>
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>>1016738
>>1016753
Another 10 then breaker.
>>
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On the other hand, maybe I should just call it a night and continue later

It'll give me time to set it up better.

>Thread #6 coming tomorrow
>>
>>1016701

>Try to just stay above through the center, you'll end up above Omega team, in the middle
Death from above and we can bad ass jump down
>>
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>>1012750
I'm cool with that.
Also
Source on that? Google tells me its a string guitar.

>>1013644
Started off with, Martin Riggs/Mel Gibson in lethal weapon, to now more like Ace Ventura/Jim Carrey Character wise, appearance is harder to pin down since we look like picrelated most of the time.

>>1016013
where did everyone go?
>>
>>1017168
throw Necromorph SFM porn on google, it'll give you the sauce
>>
>You see ivan
>when it is you who pop out at necromorph
>they cannot the scares you
>for it it you who are the scaring them
>and then it is not so hard to shoots them
>>
>>1016290
Goddamit, your a cop, your suppose to separate the suspects and then interrogate them far apart from one another, out of each others ear shot.

>>1017168
Also I forgot to put the auto updater check box thingy on.

Why did we tell everyone of our plan, that even the civies know? Do people like hate OPSEC, or just hate not being a blabber mouth in the future.
>>
>>1017255
thanks for a final kek before the sweet embrace of sleep
>>
>>1017274
>why did we tell the civvies
they don't know the details of the plan, only that they would be moved and thus needed to be herded
I mean, it'd be hard to just surprise them and move everyone when most of security is out, plus they'd notice a fourty man strong war party

so yeah don't worry, they know the jig is up, they don't know what the jig is
>>
>>1017278
Scientists studying the effects of the marker on local unitologists
>>
>>1017286
Mostly talking about the bomb, I'd perfer it if with all the down time we wasted shagging the literally crap outta Carla we could done the dam setup and explosion. Kill cultists along the way, and have been back in time to make a few dribes, and shag Carla once or twice for good measure.
>>
>>1017304
Despite local rumors, Phil is just a human. Same with his team. The downtime was pretty necessary, both for physical and mental health.
You know what they say about all work and no play.
>>
>>1017314
It keeps the Uni and Nerco's at bay?
>>
>>1017304
wait, what bomb? you
mean big phil and little carla?
thing is it seemed most wanted to save it since using it on the station/ships is pretty risky
unless you mean setting it in the trap room

>>1017296
jej, if you read the ds novel about the beginnings of it apparently that pic is very accurate

>>1017314
I haven't forgotten your bonus on that by the way, nor the free +5

anyway. probably gonna start things at the same usual time of mid day est then run through till sunday
>>
>>1017314
Work? What work? We haven't done any work since the director give his last orders before dying. We're having the time of our lives!

Not saying never rest, its just the GM gave us plenty of time and chances for stuff inbetween. We haven't even reviewed any of the logs and data we've been stockpiling.
>>
>>1017321
It makes jack WHOLE
>>
>>1017336
on the bright side you've yet to get the most important logs, which I do hope the anons will get
>>
>>1017358
Pretty certain the cult leader has them.
>>
>>1017364
its our own. We're actually Carla tripping out.
>>
>>1017334
>>1017336
>>1017358
>>1017364
>>1017406

So theory time, we never actually made it out of that bathroom, we died when this began,
But seriously We should set up big Phil To Go off in sector ten as we leave destroy the cultists escape routes
>>
>>1017450
Are we sure thats even their escape route? They got shit most likely all over the place.
>>
>>1017452
Less ways for them to take necros off the station or chase us the better
>>
>>1017450
I didn't want to set the bomb off where the ships were, but at this point why not? Kill em all, let god sort em.
>>
>>1017450
Big phil is guanranteed to wipe out a whole ship
I still think we should save it for a super-boss necromorph

Something Id like to point out: we have yet to encounter the corruption. Suspicious from a meta standpoint, no? It's been 3 weeks since the infestation began, there should be plenty of it.
>>
>>1017507
Only if we have a marker on station and not just a shard.
>>
>tfw drank too much coffee
>can't sleep

>>1017450
Yep, that's something I considered for a mind game.
>you were drunk
>slipped on blood
>hit your head
>it was all a dream don't worry!
>>
>>1017510
Its one of the first stages of an infestation, and buddy, we have a hell of an infestation
There were two of those big fuckers in the same area
>>
>>1017544
Ya and guess what each one of those 'outbreaks' had? A marker. We haven't seen/found one yet, Nor have we seen any Corruption. So I'm lead to believe this was something different that spawned out of control like a Uni-attack with Nerco needles or something.
>>
>>1017571
A necromorph outbreak is a necromorph outbreak, senpai
Where there are necromorphs, there will eventually be corruption
I don't know why you think corruption wasnt here at some point when we encountered a regenerator a few threads ago.

Either we haven't found it yet, or the cultists are harvesting it.
>>
>>1017571
>>1017596
next thread will get to the point, if we don't get bogged down somehow
>>
>>1017596
Because Regenerators are manmade, Not spawned from the Corruption.
>>
>>1017695
At least in the case of the hunter, regenerators are made by injecting corruption into the brain
The extreme healing qualities of corruption implies that there is a heavy link between it and regenerator type necromorphs
>>
>>1018036
No it doesn't. The Corruption is implied to be a transforming tool that spreads quickly. Also what was fought was a hunter i'm pretty sure.
>>
>>1018056
Hunter is explicitly made from injecting corruption into a brain dawg
I mean, you can even look that shit up if you want

And corruption DOES have strong healing properties, it comes back and spreads faster than a team of engineers could remove parts of it.

It's all pretty obvious shit dude. Corruption is DEFINITELY somewhere on this station, regardless of if there's a full marker or a partial marker. Where there's large amounts of necros, there is corruption, always.
>>
>>1018105
I misread the hunters page, but directly from the wiki.

>The Corruption is only active in the presence of a Marker signal.
>>
>>1018105
>>1018116
Hate phone posting, but we don't have solid numbers on the Nercomophes ON the station, they could've caught an infector or some shit. Sense no marker or corruption has been seen. As qm said next session we should find out tho.
>>
>>1018116
The signal is important, doesn't have to be a full marker
And a signal, full strength or not, is definitely present on this station what with multiple people developing hallucinations, and the whispers.
>>
>>1018123
I'm going to bed, go in circles with yourself.
>>
>>1018135
>Bring up that point for the first time
>Going in circles
Nice, son
>>
>>1018136
>>1017510
>>
>>1018143
It's still a different point that I made. It's not something I said previously. Hence the lack of circular argument.
Go to bed, anon.
>>
See? Philip has gone off the deep end, the voices in his head are fighting.
>>
Thread #6 will be made whole soon
>>
>>1018530
800 replies or 3 days before autosage bb
>>
>>1018561
Well it'll hit autosage tomorrow, plus phoneposters with shit connection might have trouble loading the page after a while.

Maybe the QM is just autistic.
>>
>>1018577
Stop being austic, I'm on a phone right now and have no issue.
>>
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You opt to head through the central path that will put your team above the commanders'.
It might not give you as much of a tactical advantage but will allow both teams to move as a singular unit.
Plus, it'll make for a good sniping position, specially since it gives you a decent view of every part of the hangar.
Arriving at your destination doesn't take long. The Omega squad is already engaged with Necromorphs,
you count at least twenty necros coming out of the ship closest to them,
among this small group there are more of the same you've met before,
with an addition of a big armored brute like the one you killed along with whatever those new ones are.
Could they be they evolving or did the cultists – slash – necros start saving these for last? It looks like a dead person carrying a sack of vomit.
Your team sniper jumps over the block you're in, to a higher position. Even though there's really no 'higher' in space.
The rest just remain next to you on the edge of the current platform, aiming down on the monsters.
You can see that McCormick's men are dealing with the situation, but they could probably do with the help.
>Battleplan?

>>1018584
Fine, I'll continue here.
>>
Rolled 19 (1d20)

>>1018624
>Pick off the heavy brute and the new ones from above, but keep eyes open for ones that might come to this level.
>>
Rolled 1 (1d20)

>>1018624
Supporting this
>>
>>1018654
>>1018632
>19
>1
Well there's still a third roll.
>>
Rolled 6 (1d20)

>>1018624
Oh hey.
>>
You focus on the brute looking necro, as he poses the biggest threat.
Or so you think, but you're quickly proven wrong. The whole team starts firing only to be rocked by an explosion's shock.
The three 'vomit carrying' necros smashed their sacks at once, destroying part of the platform below and rocking all of your team.
Sarge nearly shot Gomez in the mess, yet thankfully none of your friends are hurt. Can't say the same for the guys down there.
"Phil, I see at least five dead already, it's going to be a goddamn bloodbath" Carla reports.
"Shit, let's help, and for real this time kids."
Just as you prepare to start giving the team some – real – support you're surprised by a group of lurkers and leapers jumping onto your upper level.
It's not a small force, though you're certain they'll be enough to keep your group distracted.
"Me and Gomez will handle these guys, Phil, Carla help the commander or we're all done for."
>No, wait, I'll go help them [you crash down on the lower platform, the rest stay here finish the leapers then provide fire support]
>Alright, we'll provide fire support [the whole team stays here, Carla and Phil provide fire support while Sarge and Gomez guard]
>Don't, I'll hand the necros [Phil guards while the rest provide support]
>Write-in
All need d20 Bo3
>>
Rolled 20 (1d20)

>>1018705
>Don't, I'll hand(le?) the necros
>>
>>1018713
>hand(le)
You'll, uh yeah.
When my stash gets here I'll get better, promise.
>>
Rolled 1 (1d20)

>>1018705
Backing this guy
>>
>>1018734
>>1018713
Okay this is getting ridiculous
>19
>1
>20
>1
>>
FUCKING WHY SERIOUSLY. WHY DOES THIS HAPPEN ONLY IN THIS QUEST
>>
Well there's still a third, gonna wait a bit.
>>
>>1018740
Its not actually a d20, but rather a d2 with 1 and 20 xd
>>
Rolled 13 (1d20)

Pray.
>>
"No, I'll handle this." you say, running towards the necros and releasing your shield.
"Go support the commander!" on that Gomez and Sarge nod and run back to Carla's position, the trio begins firing against the necro horde below.
You're alone against three lurkers and two leapers. Too easy. Rushing in you cleave with your saw, but you've overshot your abilities.
Despite tearing two of the lurkers to pieces you're taken aback when the leapers manage to dodge and get behind you.
One of them tries to pounce on your armor, but it injures him more than it does you. The other one is smarter and waits for you to turn back with your shield raised.
It jumps straight to it, putting all it's weight on your shield and knocking you back. Thankfully your boots are magnetically locked to the floor.
Meanwhile the remaining lurker hits your back a couple of times, the shots aren't strong enough to harm you, but it's still annoying.
The leaper reminds you of it's presence as it pulls on your shield and raises it's claw.
You're not sure if this thing is strong enough to harm you but you aren't about to find out.
>Use your revolver, shoot it away.
>Rip it apart on melee
>Use the shield to bash it on the floor.
>Write-in
>>
Rolled 18 (1d20)

>>1018838
>Use the shield to bash it on the floor.

What happens when we nat 1 in a row 3 times? Do we become a marker?
>>
>>1018854
Carla turns into an Ubermorph.
>>
Rolled 10 (1d20)

>>1018854
Aaaaa
>>
You bash the big bastard on the floor a couple of times, the powered servos helping you crush his torso into nothingness.
This causes the platform's supports to crack. Thankfully in zero-G there is nothing to pull it against the 'ground.
The little one behind you jumps to your neck trying to throw you off again. Not gonna happen. You grab him and swing him towards the floor.
On that cue the other leaper tries to jump towards your friends. You try to catch his tail, but it's too late he's pounced.
Thankfully Gomez is aware enough to pull his secondary revolver and riddle the thing's face with holes, then finishing it off by stomping its arms.
You hear a cry of pain and look to the girl on the balcony. Seems like Carla got hit by something, what the hell?
Behind you there are half a dozen lurkers trying to distract your group by shooting at them. They're on the far side near another construction block.
>Shoot back at the babies so the group stays focused
>Jump to their side and engage in melee
>Throw an IED at them to end this quickly
>Write-in
d20 bo3
>>
Rolled 5 (1d20)

>>1018884
>Throw an IED at them to end this quickly

She'll still love us and want to make us whole as an Ubermorph right?
>>
Rolled 14 (1d20)

>>1018884
>jump to tgeir side and engage in MELEE
>>
>>1018888
With those quads? Hell yeah.

>>1018889
14 is decent, let's see if anyone can get you into the upper range.
>inb4 1
>>
>>1018894
>Guys its okay, She is a ubermorph, But and here me out. She still loves me.
>You have lost it.
>I HAVE FOUND LOVE AND YOU WILL NOT TAKE IT FROM ME.
>>
Rolled 3 (1d20)

I'll run the last one just in case.
>>
Rolled 13 (1d20)

>>1018884
bomb is goat
>>
"Here comes the..." you set the timer to 0:01 and throw the bomb.
The IED flies with the speed of a rocket, powered by the immense strength of your armour and without being hindered by air or gravity.
It explodes mid-air blasting the lurkers to nothing and taking out half the platform with it.
On that note some of it gets thrown as shrapnel hitting the necros below. It doesn't do much but bring the attention of more to your little group.
"... Boom!"
"Phil, we're moving back, you should too" comms in the commander.
"Our guy managed to screw with the ship's doors so they'll start pouring in soon, we need to be outta here so they go into the trap."
"Copy that sir."
Another two ships open up and more monsters rush out, ready to slaughter anything in their way.
You recognize some of your fellow security officers among them, wait a second how did they.
Woah, damn those things are fast, they'll punch through the retreating soldiers in no time if nothing stops them.
>Tell your guys to give the commander cover while he retreats, then your team goes
>Jump down and give them cover yourself while your team retreats
>Retreat with your group, the omegas can handle it
>Write-in
d20
>>
Rolled 19 (1d20)

>>1018978
>Jump down and give them cover yourself while your team retreats

I'M THE JUGGERNAUT BITCH. https://www.youtube.com/watch?v=bSuvOVH0aSQ
>>
Rolled 12 (1d20)

>>1018986
Second
>>
Rolled 10 (1d20)

>>1018978
>Jump down and give them cover yourself while your team retreats
Lets be smart and practical.
>>
Rolled 18 (1d20)

>>1018978
>Jump down and give them cover yourself while your team retreats
Lets be smart and practical.
>>
>>1018996
>>1018992
>>1018990
>>1018986
Writing for [I'm The Juggernaut, Bitch].
>>
Rolled 15 (1d20)

>Jump down and give them cover yourself while your team retreats
>Lets be smart and practical.
>>
>>1018986
>not posting the best version.
https://www.youtube.com/watch?v=tqtqEZqGg5A
pleb
>>
>>1019014
>Thinking the movies are better then the animated series.

under&b8
>>
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"Team, retreat! I'll cover the Commander's group."
"Phil, wait that's too dangerous!" Carla almost comes to stop you, but you life your hand in the universal sign of 'cut that shit'.
"Don't you know who I am?" your entire team waits expectantly. You grab onto the edge of the platform.
"I'm the juggernaut, bitch!" you shout, while using the servos' immense strength to throw your entire body against the lower platform, like a projectile.
"What the fuck did he just call me?"
The group retreats as ordered, even if hesitantly.
-
Impacting the necros with your reactive armor blew off a couple of slashers.
The shield and saw combo blasted the remaining that surrounded you to bit.
More were approaching, including the fast moving security necros, which absurdly twiched more than a meth addict stuck in a unitologist recovery group.
You withdraw your shield and start moving back, revolver in one hand and pulse rifle in the other.
Firing from both manages to cut down anything that tries to reach you, except for the twitchers, they're too damn fast.
But that won't mean you're lost, once you see that there's no soldiers still holding back you run into the airlock, funneling the necros toward you.
One of the twitchers tries to stab your face but you raise your hand just in time.
The impact is strong enough to harm you even with the kinetic protection activating, still his spike is blown off,
so you take the opportunity to fire with your rifle, piercing both him and his butt buddy behind him.
>Hold the airlock entrance further, thankfully that Brute got taken down already
>Run back, there's too many and you can't risk everything on your own
>Write-in
d20 bo3
>>
Rolled 6 (1d20)

>>1019055
Run BOYS
>>
>>1019014
>Thinking I'm talking about the movies in entirety and not that one liner scene

goddam millennial's, bet you liked evo over the comics
>>
Rolled 7 (1d20)

>>1019055
>Hold the airlock entrance further, thankfully that Brute got taken down already

https://www.youtube.com/watch?v=cnMYzZX8dLo

>>1019069
I preferred the comics, but I don't have the money to afford the older ones.
>>
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>>1019055
>but you life your hand

Lift*
Just fuck my spelling up familia.
>>
Rolled 4 (1d20)

>>1019028
>>1019069
linked incorrectly.

>>1019055
>Run back, there's too many and you can't risk everything on your own

Drop a duce for em on the way out.

>>1019071
There's some scans floating around on the net
>>
>>1019071
>>1019063
>6, 7
>tie
Okay gonna wait for the breaker.
>>
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>>1019084
Duce?
>>
>>1019084
Damn, I posted to close to the minute.
>>
Time to run like hell. You input the lock command on the doors and they crush a few necros.
Soon these assholes will be inside and the lures will get to them, but first you'll need to get out of here.
You start making your way back to the elevator, rushing through the rooms.
-
The doors are about to close when a leaper pounces into it. An unsuccesful punch means it gets in.
It's strikes are unsuccessful due to the reactive armour, but it gets to push you hard against the wall.
This is not very damaging, though you're sure you could hear a crack through the insufferable noise of that siren.
You manage to kill the leaper via manual dismemberment before the elevator touches down.
Carla, Sarge and Gomez are all here, though they seem very worried. The civilians have already arrived as well.
Problem is the commander's party: it's reduced to just eight men. It tooks over half his force to hold the necros for long enough to force an emptying of a couple of ships.
You wonder, if the sheer numbers of the civilian militia will help you all get on board one of the emptied ships or if there'll be more pointless deaths.
>Sit and wait for the trap to do it's thing
>Go check on someone [who?] or something [what?]
>Talk to the commander
>Write-in
>>
>>1019129
>>Sit and wait for the trap to do it's thing
>Go check on someone [who?] Carla
>"You know the Juggernaught thing was a joke right heard it in a movie once"
>>
>>1019129
>Talk to the commander while waiting for the trap too do its thing.
>>
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>>1019088
>>
>>1019154
>>1019147
Tied.
>>
>>1019154
>>1019129
We can apologize later
>>
"Commander."
"Philips, thanks for covering us back there." you nod and sit on a nearby bench.
"Are you sure we can make do with however many we have left? There are still unopened ships, we'll need to punch through all that somehow."
"I was thinking about just that. We could try and hope our large numbers, counting the militia and the alphas, that we'd be able to just outlast the horde and get aboard."
"There's got to be an alternative to that, I mean, if I had fire support I could hold them out and..."
"No, that's too risky even wearing that walking tank armor you're in. I was thinking, maybe we could use the explosives your group made."
"Look, sir, I hate being the voice of reason because really I'm the one furthest from it, but I have to say that's insane."
"If we manage to set them just right we could eliminate most of the necromorphs and ships without damaging our own."
"Sure, but what if we do damage our only escape?
Are we going to sit here for another month and wait to see if EarthGov sends some military team ready to wipe us out to keep things secret?
We can't even send a distress signal, we'd need to wait for someone to notice it all went to shit."
"Look, I understand your concerns. But it might be the only way."
>Alright, we'll use the bombs. But how? [plan it out – write-in]
>No. I'll hold them back if I have to.
>No. We'll make it through with numbers alone.
>Write-in
>>
Rolled 16 (1d20)

>>1019251
>Alright, we'll use the bombs. But how? [We uh.. use the bombs and they go boom, far enough away to not damage the ship?]
>>
>>1019264
Meant more in the
"how the fuck do we get the bombs away from our ship if we can barely make it through the necro horde"
>>
>>1019268
AS I SAID COMMANDER, LOOK AT MY DICE. ITS FLAWLESS PLANNING. I have no fucking clue, because I don't know anything about the hanger and should't the trap lure the bastards away anyway? Just toss the bomb behind us?
>>
>>1019276
they can't hear the lure in the space hangar in the middle of space, they'll eventually stumble inside and go to the lure, as long as the ship doors are open which is why McCormick went there in the first place.
Now, if you went there to get into a ship the cultist would just release a new batch of necros, and these would again be in space away from the sirens.
>>
>>1019283
So we kill the cultists first via really big fucking bomb?
>>
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>>1019288
What I'm getting from your post is
"go there and throw the bomb as hard as you can then wait until it blows up"
I guess that's doable.
>>
>>1019298
I didn't go to bed like the other anon said. This is the best you're getting.
>>
>>1019298
I have to ask, why could the original plan be kept, it was simple as fuck, and it had to be muddled with all these extra steps, and stoopid redshirt npcs. The npcs are more valuable as pack mules and live bait, they don't even compare to bullet sponges.
>>
"I'll just throw the bomb really damn hard and hope it hits."
"I... can you even throw that thing? It's huge."
"Of course I can, I'm wearing power armour. Hell, last mission I threw an IED at a bunch of babies."
You're sure it's some kind of crime to even utter the phrase 'I threw an IED at a bunch of babies', but you don't care.
"Alright. You'll be in charge of delivery, the rest will follow behind you."
"What about inside the ship, can we be sure it's clean? Or that it's not a trap?"
"We'll find out when we get there." you nod and move away.
>Talk to someone else?
>Wait around for the trap [skip]
>Check on that corpse you told them to guard
>Write-in

>>1019320
I won't complain, I just hope you don't roll two nat 1s for nuke throwing.
>>
>>1019326
>Check on that corpse you told them to guard
>>
>>1019326
>Check on that corpse you told them to guard
the wut now? not nessecarily a vote, whos guarding wut? It better not be of that guy we shot cuz he was a cult member and the soldiers just threw him into a locked bathroom.
>>
>>1019326
>>Check on that corpse you told them to guard
Also check on our team
>>
You move closer to where Doc and Julius are. The old man is still sleeping, not a very good sign.
"Hey there, Doc, what's his status?" the medic turns to you, and sighs. Despite his usual lack of emotional transparence you can notice he's quite upset at the turn of events.
"Like before, his body seems to be healthy, yet he won't wake up."
"That's not good at all, is it?"
"It's a very bad sign. It could be something I can't identify without the proper equipment."
"Alright, we'll get it to you as soon as possible." you look around for the body of the former gamma leader.
"Hey, where's that corpse? The one impaled through the chest y'know?"
"Right, thought you meant the cultist for a second. He turned and we had to dispose of him."
"Crap, well I guess that settles it. People don't die when they are killed, in Heinlein station."
Strangely that gets a chuckle out of the doctor.
>Ask him something else?
>Go check on another crew member
>See if the cultist is still in the bathroom
>Write-in
>>
>>1019367
>See if the cultist is still in the bathroom, have fist ready.
>>
>>1019367
>>See if the cultist is still in the bathroom
"For all we know having a head on a corpse might not be a stipulation to becoming a necro."
>>
>>1019367
>>Go check on another crew member
So apologies to the team for running off like an idiot
>>
>>1019367
>See if the cultist is still in the bathroom.
>>
You open the bathroom door and carefully walk inside.
It's dark, so you try to find the light switch. It takes a second, but when you do you almost fall down from the fricking jumpscare of seeing a girl looking at you.
"Holy fucking- what the hell are you doing in here? Where's the body?"
"I- I- P-Please."
"You better start talking before I put my fist on..."
"Phil, that's the wrong bathroom." you hear Carla shout from behind, well so much for finding more unitologist spies.
-
Inside the correct bathroom you find the decapitated body. It's not moving and it doesn't seem to have turned, which doesn't make sense.
Probably something to do with it being dismembered post-mortem. You don't remember anyone doing that before you departed however.
Maybe someone took note from the gamma leader's reanimation and took care of this one to avoid any incidents.
>Go talk to someone [who? About?]
>Skip to the second assault
>Write-in
>>
>>1019431
>>Go talk to someone [who? About?]
Our team. check on them.
>>
>>1019431
>Skip to the second assault
>>
>>1019431
>Go talk to someone [who? About?]
so whats the plan? Idk what we are trying to achieve anymore.
The redshirts and RedPantsOnHead commander.
>>
>>1019431
>>Go talk to someone [who? About?]
Our team. check on them.
>>
>>1019431
Check through all the logs your team has gathered thusfar. Try to learn more about the unitologists, necromorphs, and the start of this damned outbreak.
>>
>>1019447
Get onto a ship, get the hell out.
>>
>>1019367

See if the cultist is still in the bathroom
>>
>>1019431
>skip
>>
>>1019431

Skip to the second assault

Ong ends up in wrong bathroom finds little girl, gets ready to fist her god damit man
>>
>>1019456
Well yes but the bomb subplot chain-quest made things complicated. The bomb still hasn't gone off, and the commander seems intent on re-enacting the strategic brilliance of WW1 general staff.
>>
You see the group move to sit in side the tram, so you move in with them.
"Howdy, I'd like to apologize for leaving you all hanging and running off to-"
"Not for calling me a bitch?" Carla interrupts you.
"Well, that too." you say, your facial expression being summed to 'fuck'.
"I'm just messing around. Knowing you that was a stupid reference."
"Hey don't call my references stupid." your false frown turns to a smile, and so does hers.
"Anyway, what are we even doing anymore? I mean, we're trying to escape and the next step is blowing up half the hangar."
Sarge gets up from his sit, his face twisting into shock "What the hell? Blowing up the hangar? How are we going to do that,
and don't tell me it's with that abomination Julius built."
"Yep. I'm going to throw it at the cultists."
"You're gonna fuckin' throw it?" at this point all of your companions seem to be confused.
"Yeah. I mean it's not like we have a better plan."
"We could... We could sneak through the debris and try to plant the bomb near the far end of the hangar."
Well, leave it to Gomez to formulate a different idea.
"I still prefer throwing it."
>Go with Gomez' plan
>Suggest a different one
>Stick with the throwing
>Write-in

>>1019474
> the commander seems intent on re-enacting the strategic brilliance of WW1 general staff.
Kek.
>>
>>1019501
>throw the bomb
inb4 critfail and TKO
>>
>>1019501
>Suggest a different one
>Can we THROW it at the debris?
>>
>>1019501
>>Go with Gomez' plan
Worse case scenario I end up throwing it anyway.
>>
Rolled 3 (1d20)

>>1019501

THROW THE BOMB RIGHT FUCKING NOW. STRAP THE SMALLER ONE TO IT AS WELL
>>
>>1019526
>throw it inside the station and removed from the hangar
whatcouldgowrong.jpg
>>
Rolled 19 (1d20)

>>1019526
absolute madman
roll to support
>>
>>1019501
It's probably about time we mention the possibility of some of the ships not being in working order.
It's pretty obvious that stuffing assloads of necromorphs into those ships will result in those necromorphs trying to get out, and probably damaging shit in the process. It's likely that many of the ships have damaged components.

I think a better plan would be to find the cult leader, or whichever cultists are opening the ships up when they see people in the hangar. If we can find what they use to remotely open the ships, we can empty the rest with minimal risk.
>>
Right now we have a lot of plans out and about so I'll just have you stick with throwing.

No, suicidal attempts to throw it from inside won't pass, sorry guys.
>>
>>1019546
I'm changing my vote to back Gomez's plan because these other 2 anon's just want us killed.
>>
>>1019501
>Go with Gomez' plan

Phil will live dammit

>inb4critfail
>>
>>1019546
I meant do the throwing plan right now. not from right where we are lol
>>
>>1019567
You clearly dont know highschool all star qb Phil "the rocket" like i do
>>
"Man I'll just stick with throwing it." Sarge raises his hand in defeat.
"Nah I changed my mind again. We'll go with lil Gommie's plan." man you really can't make up your mind when it comes to tough choices.
"Changing subjects, do any of you feel like we're going about this wrong?"
"What do you mean, Carla?"
"Instead of escaping maybe we should try to find that crazy cultist leader to get some answers."
You ponder it for a moment. It'd be hard to get there, but if you applied Gomez' idea to it you could get into one of the ships with a small enough group.
Still, if it's one of the 'full of necromorphs' ones and not the one where the cultist leader is then you'll probably die.
Then again, is he even in one of the ships? Last you saw him he was inside the station.
"We'd need to ditch everyone else though. Plus do we have any clue where they are?"
"I... I don't know. There's this thing. I felt something calling me out there."
"Oh you mean." she nods. Your other two companions seem confused by the exchange but do not interrupt.
"Where did it come from?"
"It was coming from inside the station."
>We need to organize a search
>Maybe the logs would give us some clue?
>No. We stick to getting into those ships
>Write-in

>>1019570
Oh. OH.
I thought you meant 'Immediatelly'
>>
>>1019586
>Maybe the logs would give us some clue?
>>
>>1019586
>Maybe the logs would give us some clue?
>>
>>1019595
>>1019599
Support as well
>>
>>1019586
check the logs
>>
>>1019608
>>1019603
>>1019599
>>1019595
Roll me for just how fucking lucky Phil is.
>>
>>1019617
>>
Rolled 7 (1d20)

>>1019624
>>
Rolled 18 (1d20)

>>1019617
Assuming d20
>>
Rolled 19 (1d20)

>>1019617
UBERMOPRE WIFE LETS GO
>>
Rolled 11 (1d20)

>>1019617
No critfail pls
>>
Carla sends some files to everyone and you all start sifting through.
Most of the absurd amounts of content you found is useless junk.
It's a boring task, and you really pray it doesn't take long for anyone in the group to find something otherwise you'll consider a bullet to the head once more.
Though at one point, about a minute into this inane task, you click on a random file with a numbers only name.
It's some camera in Sector 09. You're about to close it off when you see something bizarre.
A large group of people entering the sector, this was all just a day before the incident.
And strangely enough you recognize one or two of those as being unitologist locals.
This – can't – be a fucking coincidence. Though it begs the question, why the hell would the unitologists hide in the dump?
Other than the fact that it's where trash belongs. Oh that's a good one, maybe.
"I found them!" the group turns to you. "Or rather, a clue. We need to check them where they belong: the trash."
Oh yeah the delivery and timing was awful, you even got a face-palm from Sarge.
"Really, check this video. It's suspicious isn't it?"
You show it to the others and they can't help but nod and congratulate you on the sheer amount of dumb luck.
>Head to the /trash/
>Talk to the commander first
>Let's search the logs more, we might find something useful
>Write-in

>>1019632
>tfw no necro waifu
>>
Rolled 4 (1d20)

>>1019657
>Let's search the logs more, we might find something useful

READ FASTER YOU SLUT.
>>
Rolled 10 (1d20)

>>1019657

>Let's search the logs more, we might find something useful

We end up finding logs about a game l I ke this.
Ooh can we become a video game char artder woulds?
>>
>>1019657
/trash/
>>
Rolled 20 (1d20)

>>1019657
More logs
>>
>>1019684
we lumberjack now
>>
>>1019678
Come again?

>>1019684
Damn son.
>>
>>1019691
Did we somehow just found a way to access the cameras from here and a way to eject sector ten our into space?
>>
>>1019718
meant sector 9
>>
>>1019691

Thats what she said.

I was trying to say mybe after this we can make a game about your life durning this e.g ds or if we find some logs from someone saying this hell would make a good game
>>
You opt to search a bit deeper, and son does it pay off. You're an info collecting machine.
Apparently there's been unitologist supply caches coming to this station for the past month,
and unitologists suspiciously being recommended for positions within the station for even longer.
More important than that, you find that at least one of the ship names,
which you cross referenced with the list of ships that were still around according to your little hangar trip a couple of days ago,
and discover that one of them is owned by the church itself and has been around for... three weeks and five days.
Other than that you find a strange encrypted file that was intercepted around the same time. You can't know it's contents but you decide to hold onto it.
If they didn't hijack all ships but rather brought one of their own, could that be where they're hiding?
Or does it conceal something darker?
>Let's see about that Sector 09
>Try to locate the ship in question
>No, continue with the escape plan, but rather than run with the civvies we'll stay
>No, continue with the escape plan and get the hell out
>Talk with the commander before making any moves
>Write-in

>>1019718
That would be too easy now wouldn't it?
get three 20s and instead of Carla turning into an ubermorph, you will :^)
>>
>>1019736
>Try to locate the ship in question
>talk to the commander to see if he knows the name or where the ship is, Plus if any of the people still alive have 'names' that match those on the list.
>>
Also, just throwing it out there (don't read it if you dislike being told things before they happen):
There's two 'final bosses' in this hellhole.
>>
>>1019736

No, continue with the escape plan, but rather than run with the civvies we'll stay
>>
>>1019736
Hand that encrypted file off to carla.
Tell the commander that we'll be investigating certain cultist activities before the final push to the ship, in order to secure our exit firmly.
>>
>>1019760
>>1019757
>>1019747
Writing for talking to the commander.
>>
>>1019748
Is one of out madness
>>
>>1019780
Our* mobil posting is FUN
>>
This is important intel that you're sure the commander would like to hear about,
thus you head to meet with him and explain about the waste disposal facility and the cultist ship you've located.
He seems to appreciate the information, and asks for copies of the files, which you promptly give away, along with the name list for cultists in important positions.
"Though I have to ask, do you know anything about this one? Did you see it out there or?",
you have to ask because you never really bothered paying much attention to those damn ships.
"It wasn't among the ones closer to our entry point. I'm guessing it's probably docked closer to the debris field if it's there at all.
You did say it was named among the ones still in the station right?"
"Yep. Well I'll be investigating this before we proceed with the plan, can't have things go to shit when we've got a bunch of civvies around."
"Understood, officer. I'll get to setting up the suits for the civilians meanwhile, maybe send a drone to scout the trap. Inform me when you're done."
You give him your habitual lazy, almost mocking, salute and head back to your group.
"What did he say?"
"He's fine with it. We should get moving soon, gang."
Something is weird though, you look back to the crowd of civilians and see the girl you found in the bathroom.
She's looking at you in absolute fear. Why is she doing that? Where do you remember her from?
"Hey who was that girl I stumbled on when I opened the bathroom?"
"You... didn't, you just stood there and mumbled to yourself. I figured you want to find the cultist body so I warned you. Why?"
"Nothing." It's nothing.
>Go check Waste Disposal
>Try to sneak into the Ship
>Do something else / Talk to someone first [write-in]
>Write-in
Gonna need a d20 bo3 too.

>>1019780
>>1019785
He's not that far gone. Yet.
>>
And damn I was too subtle about the girl being a hallucination, I wanted at least someone to question it.
>>
Rolled 2 (1d20)

>>1019807
>Go check the waste Disposal, and then the ship.

>>1019810
I thought she was real.
>>
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>>1019812
why were the lights off if there was someone in the bathroom
>>
Rolled 20 (1d20)

>>1019812
Supporting
>>
Rolled 10 (1d20)

>>1019807
check the dump
>>
>>1019816
Why do you need the lights on if you're just taking a piss?
>>
>>1019820
>we find the marker in the trash
>>
>He doesn't use the bathroom in the dark
>>
>>1019820
Writing.

Nice 20, remember, 'I love the smell of shit and rotten trash in the morning'

>>1019823
there's also the fact she was nearly shitting her pans in fear, though how do you even find yourself with no lights in an unknown bathroom like I said though, too subtle.

>>1019831
To be honest not, I got tired of people trying to play pranks at me so I leave all the lights turned.

>>1019829
Where it belongs.
>>
>>1019838
what kinda pranks you been set upon?
>show us where they touched you on the doll
>>
>>1019838
>QM has break through of past running Dead Space quest.
>>
Rolled 16 (1d20)

>>1019760
Stop leaking info, they will intentionally leak to sleeper agents. plz suffer a crit and lose your fapping hand.
>>
>>1019845
Mostly shitty jumpscares, like hiding under your bed and grabbing your feet or sneaking on you while you try to get a glass of water.
Also opening the bathroom door and spraying you with shitty carnival foam.
>>
>>1019854
Commander and carla are trustworthy
>>
>>1019855
lel is that why you like dead space, does it remind you of your childhood
cool quest you running tho
>>
>>1019831
IKR, I always use the washroom with the lights out, on the phone. Can't be a literal shitposter unless your on the can.

The commanders a hit or miss, I mainly don't trust him to be smart about info leaks. Who his subordinates are, and who he informs is another thing.
>>
"What the fuck is this smell, I can feel it with the goddamn mask on." yep, it's shit.
"How the hell do these cultists take it? Does insanity make you numb, holy -" no insanity does not make you immune to it, you're feeling it right now.
And hell, you haven't even arrived yet, this explains why the waste disposal is so secluded.
It's where the trash, shit, chemicals and other crap no one wants gets thrown at so it can be spaced.
"Get ready kids, we're paying a visit to where all cultists are born."
"Phil, I'd kiss you for the mockery of these bastards but I'm afraid to open my mouth and taste this smell"
"Same. I hope there's nothing contagious here. Wait, what if there's a necromorph made of-"
Everyone tells you to stop before you can finish that thought. Hey you never know.
-
Soon you're all setting foot onto the least used tram station of all. It's a downright decayed place.
But you've gotta be in the right spot, as a small series of symbols drawn on the doorr seem to indicate.
Next to the door there is a small map of the place. It's basically one big corridor and a series of disposal units, along with an automated system that allots the garbage to the units.
Down on the end of the corridor there is a big room that reads "Recycling Facilities" which you assume must be the place they were going to.
Closer to this end a side entrance reads "Incinerator", but it seems to be a fully automated room from the indications in the map.
Weird that they'd need both an incinerator and spacing facilities, why?
Plus, going through all this trouble to meet among literal pieces of shit? And you're talking about the unitologists.
>Head straight to the recyling area
>Try to see what the incinerator is all about
>"Wait, what if this is a trap"
>Write-in

>>1019882
>childhood
This happens to me as an adult.
Kek.
>>
Rolled 5 (1d20)

>>1019907
>Try to see what the incinerator is all about
>>
>>1019907
IT'S A GODDAMN FUCKING TRAP THERE'S GONNA BE A FUCKASS HUGE NECROTRASH MONSTER WAITING TO FUCK US IN THE BUTT AHHHHHHH
>>
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>>1019922
>TPK from huge shit monster
>>
>>1019907
Activate those forensics glasses, son.
There should be very little signs of activity here besides what cultists were doing.
>>
>>1019933
That's an option, will require a roll for investigation.
>>
>>1019928
seriously though didn't we wonder earlier on why there isn't any corruption??
>corruption affects dead cells and organic matter
>sewage is full of dead cells and organic matter
>???
>>
Rolled 18 (1d20)

>>1019936
Then here's a roll if people vote for it
>>
Rolled 12 (1d20)

>>1019942
Supporting
>>
>>1019942
JUST DO IT.
>>
Rolled 2 (1d20)

>>1019942
time to CSI
>>
>>1019939
Without spoiling it I can give you that there are two reasons for it.
Also, the strong smell should've been a clue.
>>
>>1019970
Oh we finally found the corruption? Fucking ell.
>>
>>1019970
so the cultists sacrificed themselves to start the outbreak
IN THE FUCKING TRASH???
ELL
OH
ELL

bet they didn't have that in mind when they signed up
>>
You turn on the forensic visor. Huh, there's traces of dried blood on the floor, the visor says it's weeks old.
From the position it's in it looks like someone opened the door, got... stabbed? Shot? Well, someone opened the door and got killed soon after.
The heavy doors slide away. These are different from the usual entrances, you guess someone really didn't want the contaminants from all the crap they throw here to get out.
And... Damn what's all this stuff? A blob of pink matter spews over on the ground, it's as high as your damn fist.
This is definitely abnormal. "Please tell me this isn't a turdomorph"
"Gomez, come on. It's clearly a... Something. Pink and smelly. And alive according to my visors?"
You carefully move in, it's hard to move in this stuff. It's sticky like walking into a teenage boy's bedroom.
"For fuck's sake, where to boss? I don't wanna linger here"
"Let's check the incinerator, it's a fishy place."
Your party starts making it's way to the left path, towards the incinerator door.
-
'So you have finally found it' the strangely garbed man thinks to himself. 'It's time that I taught you a lesson, personally, you'll regret snobbing us'.
He moves out of his camera-filled control room, his shield and weapon already in hand.
"You'll be made whole one way or the other" he murmurs, his men following right after.
-
The incinerator is not as big as the map presented, but you believe it must be because of the big pieces of machinery in front of you.
The same pink sticky mess surrounds everything. Strangely, the contrast of the furnace's light with the darkness of the place makes it kinda 'spooky'.
An irrecognizable noise comes from behind your group.
"What was that?"
>Roll a d20

>>1019988
IndianDeathCult.png
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Rolled 10 (1d20)

>>1020042
Rape time.
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Rolled 2 (1d20)

>>1020042
Do we have the /bombs/ with us
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Rolled 20 (1d20)

>>1020042
dice gods help
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>>1020058
pic

>>1020052
yep
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>>1020058
THANK YOU DICE GODS
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>>1020052
Yeah, we might want to use little carla to eliminate this corruption. It's a good idea.

I say carla instead of big phil because carla is incendiary and probably has adequate range, since the radius is large. and its strong enough to punch a hole in hulls.
>>
Spidey sense tingling! You turn back and open fire in the darkness, your team following your example.
You turn on the flashlights and look at what you were blindly firing at.
And once again you're surprised by just how nasty this necromorph business is.
Being turned into a space zombie is a horrible fate, but being turned into a wall space zombie?
That's just pure crappy luck there. Then again you can't really feel sorry, it's likely this was a cultist to begin with.
You decide it's time to move out of the incinerator seeing as nothing interesting is going on here.
>Check the recycling plant
>Nah this place is a bust, let's move out
>Converse with your team mates about this situation [write-in what to talk about]
>Write-in / Mix
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>>1020108
>Check the recycling plant
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>>1020108
Forgot pic.
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>>1020114
Same
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>>1020108
>Check the recycling plant
"Why did the cultists contain this down here? Wouldn't it be more dangerous if it was let loose across the whole damn station?
>>
You rush to the recycling plant. Or rather, you jog there as the sticky floor hinders your movement.
It's better to hurry as this smell is already getting nauseating and you really wanna just leave ASAP.
The place lies behind a small door, also sealed like the previous one.
Inside you find the usual stuff for recycling plants, multiple machines for a variety of materials, including this subsection's own air recycler.
It makes sense they'd have it's own if they are so worried about contaminants.
Of course, the whole place is 'pinkified', full of that fleshy abomination that covers the whole dumb.
Interestingly, there are multiple guardians and slashers here, you count three of the former and seven of the latter.
As you get ready for combat you received a comm message.
"You have found that tribute to our heroes and martyrs have you?"
Oh it's that sicko again, just perfect. "Look pal, come here to the shitter where you belong and we'll talk. Until then stop calling."
"Always so rude, brutish, mindless. Having found out where we initiated this greatness means nothing. And don't worry, we'll talk in person soon."
Wait what does this creep mean by that?
"Yeah what – do – you mean by that?" way to sound like a nutjob, you're agreeing with your own internal monologue.
"You'll see soon. We'll have one big happy reunion, I'm already preparing our other guests."
Wait wait wait. This doesn't sound good.
You hear a scream, Carla's got a guardian's tentacle wrapped around her.
The others are protecting her from the incoming slashers but you feel like that monster will kill her if she doesn't get free.
"One last thing. I'm happy that you played your part as I expected.
Having you open the doors to the complete transformation of this station was indeed the most satisfying conclusion."
What is he talking about? Goddamn maniac.
You have no time for this, shutting off comms you rush to help Carla.
>Cut the guardian down with your saw
>Shoot at it
>Use your HANDS
>Write-in
d20 bo3
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Rolled 17 (1d20)

>>1020180
>Use your BEAR HANDS

Can we uh...hack the power grid at some point to find out where the fuck there new base of operation is? So we can destory it, sense it'd be drawing from the stations energy ever sense the main Command center was fucked?
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Rolled 3 (1d20)

>>1020180
>Shoot at it
>>
Waiting for a tie breaker and turd roll, giving it 5 min.
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Rolled 11 (1d20)

>>1020222
Here's your turd, boss
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>>1020222
Bear hands heres your tie breaker
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Rip and tear, until it's done! You rush in and grab the tentacled beast by the head, removing it's spine and face from the wall.
The tentacle becomes lifeless and Carla easily unwraps it from her arm.
You're not sure if she's smiling, but you've gotta be believe so as her helmet-covered face stares at you.
"You're a dear, most men wouldn't rush to mutilate a monster for their girlfriends."
Yeah sure they would, that's all gentlemanly manners are in the end.
You and the group retreat back into the hallway while firing at the slashers.
"There should be a way for us to get rid of this whole mess, boss."
"Maybe we could use Little Carla?" says Carla in a hopeful tone.
"I considered that, here's how we'll play it..."
>Set the bomb here in the corridor
>Set the bomb near the entrance
>Throw it into recycling
>Throw it into the furnace room
>Write-in
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Rolled 5 (1d20)

>>1020270
THROW INTO FIRE ROOM
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Rolled 11 (1d20)

>>1020270
>Throw it into the furnace room

FIRE, PLUS BOMB EQUALS BIGGER FIRE BOMB RIGHT?
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Rolled 7 (1d20)

>>1020270
Furnace!
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>>1020295
>>1020284
>>1020281
Alright, writing.
>>
Whatever it is the furnace runs on you're sure that it'll help 'incinerate' even more of this crap if you put the bomb there.
The group runs close to the entrance, you let Carla do the honours as the bomb is her 'child'.
She activates the explosive and hurls it into the incinerator room, you all run out right after.
As fast as he can Sarge punches in the coordinates for sector 10. The rest of the group breathes with relief that you made it fast enough.
Or did you? As the tram starts moving a blast of fire comes out, pieces of metal crumble and melt with the heat and the walls start disappearing.
"Holy fuck, faster!" oh right there's no speed control on the tram. As the fire races close to you a giant metal slab falls over the rear of the tram cutting off a portion of it.
The P.A. throws out an automatic warning: 'Sector 09 – Hull breach detected, sealing protocols initiated'.
It blares the same crap a bunch of times before it finally stops.
"We made it huh? Next time let's add more time to the gigantic bomb's fuse or whatever."
"Wish I could've seen it go off." really Carla? Everyone nearly dies and she's worried about that.
She truly is your perfect match.
warning to the players that you're approaching the "event horizon" so to speak
>Talk to the crew about the cultist leader
>Talk to the crew about the 'corruption' you saw back there
>Talk to the crew about something else? [write-in]
>Write-in / Mix
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>>1020349
>Talk to the crew about the cultist leader
>Talk to the crew about the 'corruption' you saw back there

Rip Sector 09.
>>
>>1020362
Supporting
>>
>>1020349
>Write-in / Mix
Tell carla to set upa little remote camera with live streaming abilities.
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>>1020383
"Hello, is Dmitry Philips, today on CECTube we be performing live explosion of space station"
>>1020383


Anyway, writing for
>>1020362
>>1020379
>>1020383
>>
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>>1020394
You sound like a Georgian with a really forced, and fake Russian accent.
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"Maybe set up a camera so we can watch Big Phil go off? We could even stream it live for quick bucks."
"Oh come on Phil, if you go ahead with the throwing plans we'll have front row seats for the biggest explosion to ever rock Heinlein."
You take your seat next to her. Holding each other's hands your thoughts begin to wander to other concerns.
"So, that crazy cultist boss man..." damn that guy is crazier than you. If anything you at least don't adopt a batshit insane point of view on the world.
"Schneider is a piece of shit." the Sarge pipes up. He then raises his hands in a 'just saying' gesture.
"Agreed." says Carla. "Director had a strict 'no investigating staff without my say so' rule but I always wanted to dig something on that asshole."
"I never met him. I think his name is german"
Well thanks for the valuable input, Gomez" he smiles completely missing the sarcasm and says that 'you're welcome'.
"Anyway, what I meant is to ask what you guys read into his little speech. What's his master plan? What the hell did he mean about having me transform the station?"
"Maybe he just wanted you to unleash that pink crap onto the rest of the place?"
"Well he failed if it's really just that, Gomie." but now that he's touched on the subject of that corruption...
"We've gotta wonder what that pink stuff really was though, was it the end result of this virus or whatever?"
"It didn't really look human, and it can't be they had enough bodies to cover all that. I bet it just took the organic material from trash"
"So the infection doesn't really just affect just humans? That's fucking perfect. We need to find the bear before we get outta here."
They laugh, but soon everyone moves on to their own thoughts.
The silence is brief however, as Sarge gets up and moves close to the destroyed edge of the tram.
"What he said about meeting us personally and soon, you figure he's going to attack us?"
"Good question, I think..."
>Write-in, what DO you think?

>>1020407
To be fair, it's hard to mimick russians speaking when you've only ever heard russians speaking russian.
What does a russian even sound speaking english?

fun fact about the QM: he wears adidas trackpants and squats in public
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>>1020472
>Either his going to attack us or we'll be forced into a confrontation with him...or his just fucking with our minds. Its simple, We must plan around his plans and be prepared for everything!
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>>1020472
Avoid saying "the" I guess
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>>1020490
Explain please, my worm brain isn't catching up.
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>>1020472
I think we need to be careful because we may not be ready for a trick or ambush otherwise.
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>>1020472

I think we need to give Our rigs a fire bath
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>>1020500
>let's go to the library
>let's go to library
Russians can't into "the" when first learning English.
You don't have a worm brain, I'm enjoying your story
>>