Dark Heresy Character Generator

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WS:32
BS:32
S:39
T:31
Ag:28
Int:30
Per:34
WP:29
Fel:21
Wounds:10
Fate Points:3
Insanity Points:7
Corruption Points:1
Thrones:76
XP:100

    Your name is Zekka. You are female. You are 17 years old, and have fair skin, blond hair and blue eyes. Your peers describe you as strapping. You have tribal tattooing. You have no immediate family to speak of.

    You were born on an untamed Feral world, where you were taught the superstition of the Nemesis. You walk the path of the Guardsman, where you hold the rank of Conscript. You were one of the few survivors of the unspeakable horrors that took place during the infamous Mara Landing Massacre, an experience which has strained your mind to the edges of sanity and left you a deeply changed person. When you visited the Imperial Diviner, the seer told you this: The gun is mightier than the sword. Your only physical reminder of your past life is your animal skull, something that holds great sentimental value to you. In your travels and adventures as Guardsman, you have collected a special memento of your journey, your chip of tank tread.

    Your upbringing, environment, and the path you have chosen in life have granted you the following traits: Iron Stomach, Primitive, Rite of Passage, Wilderness Savvy.You have learned, acquired, or been born with a number of talents, such as Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Primitive), Basic Weapons Training (Primitive), Resistance (Psychic Powers).

    You excel in a number of basic skills, including Navigation (Surface) (Int) (Wild. Sav.), Survival (Int) (Wild. Sav.), Tracking (Int) (Wild. Sav.), Awareness (Per).You have learned a number of advanced technical skills, such as Speak Language (Tribal Dialect) (Int), Speak Language (Low Gothic) (Int), Drive (Ground Vehicle) (Ag), Survival (Int).

    At this time in your life, your personal belongings are meager, most provided by the Imperium as part of the path you walk. Your holdings include lasgun and 1 charge pack, knife, guard flak armour, 1 week corpse starch rations, sword, flintlock pistol and 12 shots, bow and 10 arrows, uniform (Common Quality Clothing), mercenary license, animal skull (memento), chip of tank tread (memento).

 

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