Articles

Reviews and Ramblings
MIDDENARDE - PART 7
    by PurpleXVI - 12/12/16
MIDDENARDE - PART 6
    by PurpleXVI - 12/12/16
MIDDENARDE - PART 5
    by PurpleXVI - 12/12/16
MIDDENARDE - PART 4
    by PurpleXVI - 12/12/16
View All Articles
Game Design
What if you\'re not prepared?
    by PurpleXVI - 09/19/14
GM Startup Guide
    by PurpleXVI - 06/10/09
Weave: The Threads of Reality
    by PurpleXVI - 01/30/09
View All Articles
STORYTIEM
Jachin Akhenaton: Epic Death in Two Sessions
    by PurpleXVI - 11/10/08
DF Let's Play - Episode One
    by CAPSLOCKGUY - 11/06/08
DORF FORT ELLPEE
    by CAPSLOCKGUY - 10/19/08
Razamon, Barbarian of the North
    by MxSavior - 10/17/08
View All Articles
 
[#] BESM, 3rd Edition
12:40pm EDT - 6/14/2009
BESM is short for Big Eyes, Small Mouth, which some might recognize as describing a stereotypical anime character's deformed mutant face. And BESM is, indeed, mostly billed for running anime. All the art is anime-related, a lot of the fluff sounds pretty anime-tastic and it's hard to ignore that most of the system seems geared towards replicating DBZ or some sort of harem anime.

But that would be selling this thing short, because it can do so much more.

The Basics:

BESM relies on a simple mechanic of rolling 2d6+stat(of which there are three, possibly also +skill or some such) or 2d6+(defensive combat value/offensive combat value). In the former case you roll against a TN from 6 to 24, as decided by the GM, in the latter case it's an opposed roll. Armour and damage are static, so combat is fast and easy, with the occasional extra roll to control or resist some side-effect of an attack.


The Ups:

Extreme freedom for character creation. At first it looks like BESM merely has a sizeable list of pre-made abilities with everything from flight through sixth senses and highly customizeable weapons. But then right in the next chapter, it lets you customize those abilities with special limitations and side-effects that can make your character even more unique. If it's not for some GRIM DARK DARK GRIM GRIT game, you can make your character in BESM. BESM works well for sci-fi, fantasy and just about anything with a dash of supernatural or superscience.

BESM also handles high power levels really well since it doesn't, like some games, blossom into absurd numbers of modifiers, rolls or dice.

Simple mechanics and high customizeability are rarely wedded as perfectly as they are in BESM.


The Downs:

Freedom requires a lot of vigilance as BESM unfortunately makes it very simple to make completely broken characters, even without trying. Additionally, two characters made with the same point total can also end up highly divergent in actual power. So it requires a capable GM to make sure no one is going to hog all the glory in one form or another.

The art is pretty much fucking atrocious from one end to the other. It's actually so bad it might count as an Up because it's fucking hilarious half the time.


The Verdict:

Simple and customizeable, and the only things that mar it are essentially superficial.

~PurpleXVI

Look at me I can throw fireballs from my dick because I'm Goku

[#] Trigger Discipline
02:16am EST - 1/09/2009
Latest version of the rules.

So, when I first heard of Trigger Discipline, I looked at the name, I looked at where it came from(/tg/) and assumed it was some crazy-detailed, realism-wanky piece of shit and completely ignored it. Later some people mumbled something about mecha and I still proceeded to ignore it, because, hey, come on, giant robots do NOT need realism, are we agreed? They need to be all BAM BAM BAM, SPEED, BOOM, POWER GIANT LASER KATANAS, KABOOM, POWER, SHAZAM.

On closer inspection Trigger Discipline actually turns out to be pretty close to this.

Read More...

~PurpleXVI

SURPRISE, BITCHES, IT'S AN UPDATE.

View Older News

 

Site code and contents © 2007-2018 thisisnotatrueending.com. All rights reserved. Click here for legal information.
If you are under the age of 18, please leave this site immediately. Asshole.