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MIDDENARDE - PART 7
    by PurpleXVI - 12/12/16
MIDDENARDE - PART 6
    by PurpleXVI - 12/12/16
MIDDENARDE - PART 5
    by PurpleXVI - 12/12/16
MIDDENARDE - PART 4
    by PurpleXVI - 12/12/16
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Game Design
What if you\'re not prepared?
    by PurpleXVI - 09/19/14
GM Startup Guide
    by PurpleXVI - 06/10/09
Weave: The Threads of Reality
    by PurpleXVI - 01/30/09
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STORYTIEM
Jachin Akhenaton: Epic Death in Two Sessions
    by PurpleXVI - 11/10/08
DF Let's Play - Episode One
    by CAPSLOCKGUY - 11/06/08
DORF FORT ELLPEE
    by CAPSLOCKGUY - 10/19/08
Razamon, Barbarian of the North
    by MxSavior - 10/17/08
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[#] DM'ing Blunders to Avoid and Miscellaneous Advice
05:07am EDT - 10/21/2008
Now, the way I see it, DM'ing advice is not a review of anything, nor is it exactly a ramble. But it does somewhat fit under game design, since you're designing a campaign world, a story and an experience. If LL disagrees, he can whomp this over. With that disclaimer aside, time to actually get started...

The focus of this article will basically be me, a pretty regular DM(and rare player), pointing out what gets on my tits and ruins my enjoyment of a game when OTHER DM's do it.

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TL;DR: Use moderation, don't try to play in your own game, talk to your damn players and motivate the little fuckers.

~PurpleXVI

Yes, I really AM this unoriginal.

[#] On The Planning and Execution Of Your Game
09:41pm EDT - 10/20/2008

Ahem.

Okay, so we all know that when you schedule games, especially online, more often than not:

  1. Some people don't come
  2. Most people don't come
  3. The DM doesn't show up
  4. Someone doesn't have their character ready
  5. Someone doesn't wanna play anymore
  6. Someone whines and quits halfway through
  7. Someone has something come up
  8. The server shuts down on you (Darn you LL! *shakes fist*)
  9. Someone wants to change character
  10. Someone hates other players/the DM in the group
  11. Other random, but common occurrences that prevent you from running your game/taking part in the game you wanted to

So, in my article, I'm going to hopefully try and give you effective techniques/ideas to solve these problems. Most of these problems can be solved all by one simple resolution, some need changing of the game, some need outright compromise, and some are unsolvable. However, i will try and address as many as i can. Some i will solve by posting good techniques for planning a game, and some i will address the direction directly. So, let's go...

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~Issyl

Autist^2

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