Nectar=a flower garden
Mercury=root tunnel basement
sap from an elder dryads tree=house will have it's own [homely]dryad-maid(never said she had to LIKE you, just clean up after you)
Cerebrospinal fluid= biological lab, with equipment necessary to serve as anything from necromancer's lair to fully equipped complex surgical bay, with plenty left over.
Tea, Black=Elaborate ballroom.
Tea, Green=Training room, focusing on monks but with enough for any martial class.
Tea, Herbal=Solarium with bonus to any study or meditation that takes place within.
Assorted Alchohols=expands cellar/tavern setup, with a cellar devoted to each type. Proportion of drinks determines aesthetic of tavern.
Cologne=elaborately appointed warbrobery, with full selection of clothings and accoutrements.
Wine=luxuriant in plush and hardwood, with the colour of the wine determining the colour scheme of the place, though both kinds will be kept in the cellar.
Brandy=all brass taps and velvet upholstery.
Vodka=favours metal plating all over stuff.
Gin=involves marble-topped bars with lizardskin fronts. Think Milliways.
Whiskey=depending on the type, is varying levels of pine wood and hunting trophies.
Of course, whiskey and scotch are differentiated here.
Beers to some degree=Guinness gets you an Irish pub, German beer gets you something out of Oktoberfest, Coors gets you a rusting trailer home where the only thing on TV is Nascar, etc.
Sake=obviously gets you something really traditional Japanese.
Coffee=gets you a coffeehouse, although what type depends on the coffee you poured into it.
Batter=gives you a bakery.
And that's all I saved.