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• Replace the Assassin's Shroud power with the following:
Assassin’s Shroud, Assassin Feature
At-Will ✦ Shadow
Free Action (Special), Close burst 10
Target: One enemy you can see in burst
Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d8 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any. If the target is reduced to 0 hit points or fewer and it still has your shrouds on it, you can transfer those remaining shrouds to an enemy within 10 squares that you can see.
A creature from which you are hidden is not aware of your shrouds.
Level 11: 2d8 damage per shroud.
Level 21: 3d8 damage per shroud.
Special: You can use this power only on your turn and only once per turn.
• Additionally, assassins should receive a replica of the rogue's Cunning Sneak class feature. It would only be sensible for a master of stealth and shadow.