From this thread I had guessed that there were Resources with sub-types (Location/Installation, Scientist, Equipment...), Events, Theories/Endeavors, and Agendas.
Each card would have keywords, with Fields being a special class of keyword that would determine what sort of Research Points a card generated and/or required for play (You could add +5 RP to physics and chemistry, for example, and then play a card that required 3 RP of Physics or Math)
In addition to (or instead of, for non-scientific resources and events) Research Points cards would also require money (Development Cost? Needs a fancier word), and may have additional requirements such as a theory or scientist of a certain tier/epoch/tech level or with a certain keyword in play.
Theories/Endeavors would probably have either the Experimental or Theoretical keywords (and maybe Practical?), and could be contested until they were either verified or proved, respectively, at which point they become a permanent part of your board.
Basically, it seems that the model the image is based on could be pretty heavily simplified by using fewer card types but more keywords and/or sub-types (Agenda - Policy/Victory/Government. Resource - Installation/Equipment/Material)
The issue you run in to is uniqueness. It's a reasonable rule that you can only have one card of the Government type out, but if Government becomes a keyword its uniqueness is now a less intuitive special rule (Like the legend and wall subtypes). Making these sorts of things a card type is one solution, or their uniqueness could be because of rules text, or you could borrow from MtG some more and have super/subtypes, or you could do it with the actual layout of the card, with some sort of division between unique and non-unique (and possibly Field) keywords.